Comparing Tranquility_Previous (Build: 3575015) to Tranquility_Next (Build: 3579973)

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New Items (223 Entries)
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<url=showinfo:95741>Akoman</url>
<url=showinfo:95742>Akoman Blueprint</url>
<url=showinfo:95745>Akoman Alliance Emblem</url>
<url=showinfo:95746>Akoman Corporation Emblem</url>
<url=showinfo:96278>Hypnosian Upholder</url>
<url=showinfo:96279>CH Old Content - Boss Spawner - Drifter - Easy (DO NOT TRANSLATE)</url>
<url=showinfo:96280>CH Old Content - Mob Spawner - Drifter - Easy (DO NOT TRANSLATE)</url>
<url=showinfo:96281>Proven Overmind</url>
<url=showinfo:96282>CH Old Content - Boss Spawner - Rogue Drone - Easy (DO NOT TRANSLATE)</url>
<url=showinfo:96283>CH Old Conent - Enemy Spawner - Rogue Drone - Easy (DO NOT TRANSLATE)</url>
<url=showinfo:96284>Repelling Drekavac</url>
<url=showinfo:96285>CH Old Content - Boss Spawner - Triglavian - Easy (DO NOT TRANSLATE)</url>
<url=showinfo:96287>CH Old Content - Enemy Spawner - Triglavian - Easy (DO NOT TRANSLATE)</url>
<url=showinfo:96323>Unresolved Bioadaptive Cache</url>
<url=showinfo:96324>CH Old Content Special Can - Tetrimon</url>
<url=showinfo:96326>Captured Bioadaptive Cache</url>
<url=showinfo:96542>Basic 'Radiance' Cerebral Accelerator</url>
<url=showinfo:96543>Potent 'Radiance' Cerebral Accelerator</url>
<url=showinfo:96544>Extended 'Radiance' Cerebral Accelerator</url>
<url=showinfo:96545>Harvest Anti-Disruptor Booster IV</url>
<url=showinfo:96546>Harvest Anti-Disruptor Booster I</url>
<url=showinfo:96547>Harvest Anti-Disruptor Booster II</url>
<url=showinfo:96548>Harvest Anti-Disruptor Booster III</url>
<url=showinfo:96549>Harvest Nosferatu Booster I</url>
<url=showinfo:96550>Harvest Nosferatu Booster II</url>
<url=showinfo:96551>Harvest Nosferatu Booster III</url>
<url=showinfo:96552>Harvest Nosferatu Booster IV</url>
<url=showinfo:96553>Harvest Webifier Booster I</url>
<url=showinfo:96554>Harvest Webifier Booster II</url>
<url=showinfo:96555>Harvest Webifier Booster III</url>
<url=showinfo:96556>Harvest Webifier Booster IV</url>
<url=showinfo:96557>Harvest Damage Booster I</url>
<url=showinfo:96558>Harvest Damage Booster II</url>
<url=showinfo:96560>Harvest Damage Booster III</url>
<url=showinfo:96561>Harvest Damage Booster IV</url>
<url=showinfo:96562>Tetrimon Anti-Drain Booster I</url>
<url=showinfo:96563>Tetrimon Anti-Drain Booster II</url>
<url=showinfo:96565>Tetrimon Anti-Drain Booster III</url>
<url=showinfo:96566>Tetrimon Anti-Drain Booster IV</url>
<url=showinfo:96567>Tetrimon Capacitor Booster I</url>
<url=showinfo:96568>Tetrimon Capacitor Booster II</url>
<url=showinfo:96569>Tetrimon Capacitor Booster III</url>
<url=showinfo:96570>Tetrimon Capacitor Booster IV</url>
<url=showinfo:96571>Tetrimon Resistance Booster I</url>
<url=showinfo:96572>Tetrimon Resistance Booster II</url>
<url=showinfo:96573>Tetrimon Resistance Booster III</url>
<url=showinfo:96574>Tetrimon Resistance Booster IV</url>
<url=showinfo:96575>Tetrimon Precision Booster I</url>
<url=showinfo:96576>Tetrimon Precision Booster II</url>
<url=showinfo:96577>Tetrimon Precision Booster III</url>
<url=showinfo:96578>Tetrimon Precision Booster IV</url>
<url=showinfo:96581>Chemal Tech Turret Booster I</url>
<url=showinfo:96582>Chemal Tech Turret Booster II</url>
<url=showinfo:96583>Chemal Tech Turret Booster III</url>
<url=showinfo:96584>Chemal Tech Mining Booster I</url>
<url=showinfo:96585>Chemal Tech Mining Booster II</url>
<url=showinfo:96586>Chemal Tech Mining Booster III</url>
<url=showinfo:96588>Chemal Tech Exploration Booster I</url>
<url=showinfo:96589>Chemal Tech Exploration Booster II</url>
<url=showinfo:96590>Chemal Tech Exploration Booster III</url>
<url=showinfo:96591>Chemal Tech Repair Booster I</url>
<url=showinfo:96592>Chemal Tech Repair Booster II</url>
<url=showinfo:96593>Chemal Tech Repair Booster III</url>
<url=showinfo:96718>Blood Sacrament Trader</url>
<url=showinfo:96721>Tetrimon Anointed Trader</url>
<url=showinfo:96722>Recurring Totality Trader</url>
<url=showinfo:96789>Mutated Blood Sample</url>
<url=showinfo:96790>Sobornost Blood Sample</url>
<url=showinfo:96803>Hexfold Terror - Limited</url>
<url=showinfo:96805>Hexfold Terror - Unlimited</url>
<url=showinfo:96810>Triglavian Collective - Limited</url>
<url=showinfo:96812>Triglavian Collective - Unlimited</url>
<url=showinfo:96815>Overflowing Harvest - Limited</url>
<url=showinfo:96816>Overflowing Harvest - Unlimited</url>
<url=showinfo:96817>Trinary Complex - Limited</url>
<url=showinfo:96818>Trinary Complex - Unlimited</url>
<url=showinfo:96820>Ascendant Clades - Limited</url>
<url=showinfo:96821>Ascendant Clades - Unlimited</url>
<url=showinfo:96822>Trinary Echo - Limited</url>
<url=showinfo:96823>Trinary Echo - Unlimited</url>
<url=showinfo:96824>Savant’s Ruin - Limited</url>
<url=showinfo:96825>Savant’s Ruin - Unlimited</url>
<url=showinfo:96826>Bleak Stigmata - Limited</url>
<url=showinfo:96827>Bleak Stigmata - Unlimited</url>
<url=showinfo:96828>Liminal Sanguine Gloss - Limited</url>
<url=showinfo:96829>Liminal Sanguine Gloss - Unlimited</url>
<url=showinfo:96830>Shadowy Totality Matte - Limited</url>
<url=showinfo:96831>Shadowy Totality Matte - Unlimited</url>
<url=showinfo:96832>Ecru Marrow Satin - Limited</url>
<url=showinfo:96833>Ecru Marrow Satin - Unlimited</url>
<url=showinfo:96834>Ossified Beige Matte - Limited</url>
<url=showinfo:96835>Ossified Beige Matte - Unlimited</url>
<url=showinfo:96836>Ossified Beige Gloss - Limited</url>
<url=showinfo:96838>Ossified Beige Gloss - Unlimited</url>
<url=showinfo:96839>Proven Chrome Metallic - Limited</url>
<url=showinfo:96840>Proven Chrome Metallic - Unlimited</url>
<url=showinfo:96841>Clotted Bronze Metallic - Limited</url>
<url=showinfo:96842>Clotted Bronze Metallic - Unlimited</url>
<url=showinfo:96843>Entropic Rose Metallic - Limited</url>
<url=showinfo:96844>Entropic Rose Metallic - Unlimited</url>
<url=showinfo:96845>Star of Pochven Background</url>
<url=showinfo:97206>Crimson Harvest Cerebral Accelerator Crate</url>
<url=showinfo:97207>Crimson Gauntlet Shortcut Keypass</url>
<url=showinfo:97208>Tetrimon Base Shortcut Keypass</url>
<url=showinfo:97262>Criterion Cache</url>
<url=showinfo:97265>Criterion Cipher</url>
<url=showinfo:97283>CH Trig Proving Challenge Spawner - Difficulty 1 (DO NOT TRANSLATE)</url>
<url=showinfo:97284>CH Trig Proving Challenge Spawner - Difficulty 2 (DO NOT TRANSLATE)</url>
<url=showinfo:97285>CH Trig Proving Challenge Spawner - Difficulty 3 (DO NOT TRANSLATE)</url>
<url=showinfo:97286>CH Trig Proving Challenge Spawner - Difficulty 4 (DO NOT TRANSLATE)</url>
<url=showinfo:97287>CH Trig Proving Challenge Spawner - Difficulty 5 (DO NOT TRANSLATE)</url>
<url=showinfo:97288>Superior Drekavac</url>
<url=showinfo:97290>Superior Leshak</url>
<url=showinfo:97310>Zorya's Babaroga</url>
<url=showinfo:97311>CH Trig Proving Challenge - Boss Spawner - Easy (DO NOT TRANSLATE)</url>
<url=showinfo:97312>CH Trig Proving Challenge - Boss Spawner - Medium (DO NOT TRANSLATE)</url>
<url=showinfo:97313>CH Trig Proving Challenge - Boss Spawner - Hard (DO NOT TRANSLATE)</url>
<url=showinfo:97315>Criterion Restrictions Beacon</url>
<url=showinfo:97421>Damavik Blood Raiders Crimson Mark SKIN</url>
<url=showinfo:97422>Vedmak Blood Raiders Crimson Mark SKIN</url>
<url=showinfo:97423>Drekavac Blood Raiders Crimson Mark SKIN</url>
<url=showinfo:97424>Leshak Blood Raiders Crimson Mark SKIN</url>
<url=showinfo:97425>Nergal Blood Raiders Crimson Mark SKIN</url>
<url=showinfo:97426>Kikimora Blood Raiders Crimson Mark SKIN</url>
<url=showinfo:97427>Ikitursa Blood Raiders Crimson Mark SKIN</url>
<url=showinfo:97428>Zarmazd Blood Raiders Crimson Mark SKIN</url>
<url=showinfo:97429>Rodiva Blood Raiders Crimson Mark SKIN</url>
<url=showinfo:97430>Nergal Tetrimon Crimson Mark SKIN</url>
<url=showinfo:97431>Leshak Tetrimon Crimson Mark SKIN</url>
<url=showinfo:97432>Damavik Tetrimon Crimson Mark SKIN</url>
<url=showinfo:97433>Babaroga Tetrimon Crimson Mark SKIN</url>
<url=showinfo:97434>Zirnitra Tetrimon Crimson Mark SKIN</url>
<url=showinfo:97435>Drekavac Tetrimon Crimson Mark SKIN</url>
<url=showinfo:97436>Kikimora Tetrimon Crimson Mark SKIN</url>
<url=showinfo:97437>Ikitursa Tetrimon Crimson Mark SKIN</url>
<url=showinfo:97438>Draugur Tetrimon Crimson Mark SKIN</url>
<url=showinfo:97439>Rodiva Tetrimon Crimson Mark SKIN</url>
<url=showinfo:97440>Vedmak Tetrimon Crimson Mark SKIN</url>
<url=showinfo:97441>Zarmazd Tetrimon Crimson Mark SKIN</url>
<url=showinfo:97516>Akoman Blueprint Crate</url>
<url=showinfo:97638>Decayed Capital Remote Armor Repairer Mutaplasmid</url>
<url=showinfo:97639>Unstable Capital Remote Armor Repairer Mutaplasmid</url>
<url=showinfo:97640>Gravid Capital Remote Armor Repairer Mutaplasmid</url>
<url=showinfo:97641>Glorified Decayed Capital Remote Armor Repairer Mutaplasmid</url>
<url=showinfo:97642>Glorified Unstable Capital Remote Armor Repairer Mutaplasmid</url>
<url=showinfo:97643>Glorified Gravid Capital Remote Armor Repairer Mutaplasmid</url>
<url=showinfo:97648>Capital Abyssal Remote Armor Repairer</url>
<url=showinfo:97649>Totality Day Celebration Crate</url>
<url=showinfo:97650>Decayed Large Remote Armor Repairer Mutaplasmid</url>
<url=showinfo:97651>Unstable Large Remote Armor Repairer Mutaplasmid</url>
<url=showinfo:97652>Gravid Large Remote Armor Repairer Mutaplasmid</url>
<url=showinfo:97653>Glorified Decayed Large Remote Armor Repairer Mutaplasmid</url>
<url=showinfo:97654>Glorified Unstable Large Remote Armor Repairer Mutaplasmid</url>
<url=showinfo:97655>Glorified Gravid Large Remote Armor Repairer Mutaplasmid</url>
<url=showinfo:97657>Large Abyssal Remote Armor Repairer</url>
<url=showinfo:97659>Triglavian Pilot</url>
<url=showinfo:97661>Decayed Medium Remote Armor Repairer Mutaplasmid</url>
<url=showinfo:97662>Unstable Medium Remote Armor Repairer Mutaplasmid</url>
<url=showinfo:97663>Gravid Medium Remote Armor Repairer Mutaplasmid</url>
<url=showinfo:97665>Glorified Decayed Medium Remote Armor Repairer Mutaplasmid</url>
<url=showinfo:97666>Glorified Unstable Medium Remote Armor Repairer Mutaplasmid</url>
<url=showinfo:97667>Glorified Gravid Medium Remote Armor Repairer Mutaplasmid</url>
<url=showinfo:97668>Medium Abyssal Remote Armor Repairer</url>
<url=showinfo:97669>Decayed Small Remote Armor Repairer Mutaplasmid</url>
<url=showinfo:97670>Unstable Small Remote Armor Repairer Mutaplasmid</url>
<url=showinfo:97671>Gravid Small Remote Armor Repairer Mutaplasmid</url>
<url=showinfo:97672>Glorified Decayed Small Remote Armor Repairer Mutaplasmid</url>
<url=showinfo:97673>Glorified Unstable Small Remote Armor Repairer Mutaplasmid</url>
<url=showinfo:97674>Glorified Gravid Small Remote Armor Repairer Mutaplasmid</url>
<url=showinfo:97675>Small Abyssal Remote Armor Repairer</url>
<url=showinfo:97676>Glorified Decayed Capital Remote Armor Repairer Mutaplasmid Blueprint</url>
<url=showinfo:97677>Glorified Gravid Capital Remote Armor Repairer Mutaplasmid Blueprint</url>
<url=showinfo:97678>Glorified Unstable Capital Remote Armor Repairer Mutaplasmid Blueprint</url>
<url=showinfo:97679>Glorified Decayed Large Remote Armor Repairer Mutaplasmid Blueprint</url>
<url=showinfo:97680>Glorified Gravid Large Remote Armor Repairer Mutaplasmid Blueprint</url>
<url=showinfo:97681>Glorified Unstable Large Remote Armor Repairer Mutaplasmid Blueprint</url>
<url=showinfo:97682>Glorified Decayed Medium Remote Armor Repairer Mutaplasmid Blueprint</url>
<url=showinfo:97683>Glorified Unstable Medium Remote Armor Repairer Mutaplasmid Blueprint</url>
<url=showinfo:97684>Glorified Gravid Medium Remote Armor Repairer Mutaplasmid Blueprint</url>
<url=showinfo:97685>Glorified Decayed Small Remote Armor Repairer Mutaplasmid Blueprint</url>
<url=showinfo:97686>Glorified Gravid Small Remote Armor Repairer Mutaplasmid Blueprint</url>
<url=showinfo:97687>Glorified Unstable Small Remote Armor Repairer Mutaplasmid Blueprint</url>
<url=showinfo:97710>Sarikusa’s Capital Energy Nosferatu</url>
<url=showinfo:97711>Horm’s Capital Energy Neutralizer</url>
<url=showinfo:97712>Zorya’s Ultratidal Entropic Disintegrator</url>
<url=showinfo:97714>Dark Blood Stasis Webifier Blueprint</url>
<url=showinfo:97715>Dark Blood Large Armor Repairer Blueprint</url>
<url=showinfo:97716>Sarikusa’s Capital Energy Nosferatu Blueprint</url>
<url=showinfo:97717>Horm’s Capital Energy Neutralizer Blueprint</url>
<url=showinfo:97718>Zorya’s Ultratidal Entropic Disintegrator Blueprint</url>
<url=showinfo:97719>Sarikusa’s Capital Energy Nosferatu Blueprint Crate</url>
<url=showinfo:97720>Horm’s Capital Energy Neutralizer Blueprint Crate</url>
<url=showinfo:97721>Zorya’s Ultratidal Entropic Disintegrator Blueprint Crate</url>
<url=showinfo:97722>Mobile Sanguine Harvester Blueprint Crate</url>
<url=showinfo:97723>Strategos' Modified Siege Module Blueprint Crate</url>
<url=showinfo:97724>Consortium Small Tractor Beam Blueprint Crate</url>
<url=showinfo:97725>Consortium Capital Tractor Beam Blueprint Crate</url>
<url=showinfo:97726>Medium Consortium Vorton Projector Blueprint Crate</url>
<url=showinfo:97727>Consortium Vorton Tuning System Blueprint Crate</url>
<url=showinfo:97728>Large Consortium Vorton Projector Blueprint Crate</url>
<url=showinfo:97729>Small Consortium Vorton Projector Blueprint Crate</url>
<url=showinfo:97730>Dark Blood Stasis Webifier Blueprint Crate</url>
<url=showinfo:97731>Dark Blood Large Armor Repairer Blueprint Crate</url>
<url=showinfo:97732>Imperial Navy Heat Sink Blueprint Crate</url>
<url=showinfo:97733>Imperial Navy Multispectrum Energized Membrane Blueprint Crate</url>
<url=showinfo:97881>Wormhole R327</url>
<url=showinfo:97882>Wormhole O753</url>
<url=showinfo:97883>Pochven Wormholes - Enemy Spawner - Blood Raiders - Scout - Roamers (DO NOT TRANSLATE)</url>
<url=showinfo:97884>Pochven Wormholes - Enemy Spawner - Tetrimon - Scout - Roamers (DO NOT TRANSLATE)</url>
<url=showinfo:97885>Pochven Wormholes - Enemy Spawner - Blood Raiders - Hard - Roamers (DO NOT TRANSLATE)</url>
<url=showinfo:97886>Pochven Wormholes - Enemy Spawner - Tetrimon - Hard - Roamers (DO NOT TRANSLATE)</url>
<url=showinfo:97887>Pochven Wormholes - Enemy Spawner - Tetrimon - Hard (DO NOT TRANSLATE)</url>
<url=showinfo:97888>Pochven Wormholes - Enemy Spawner - Blood Raiders - Hard (DO NOT TRANSLATE)</url>
<url=showinfo:97889>Pochven Wormholes - Enemy Spawner - Blood Raiders - Medium - Roamers (DO NOT TRANSLATE)</url>
<url=showinfo:97890>Pochven Wormholes - Enemy Spawner - Tetrimon - Medium - Roamers (DO NOT TRANSLATE)</url>
<url=showinfo:97891>Pochven Wormholes - Enemy Spawner - Blood Raiders - Medium (DO NOT TRANSLATE)</url>
<url=showinfo:97892>Pochven Wormholes - Enemy Spawner - Tetrimon - Medium (DO NOT TRANSLATE)</url>
<url=showinfo:97893>Pochven Wormholes - Enemy Spawner - Blood Raiders - Easy - Roamers (DO NOT TRANSLATE)</url>
<url=showinfo:97894>Pochven Wormholes - Enemy Spawner - Tetrimon - Easy - Roamers (DO NOT TRANSLATE)</url>
<url=showinfo:97895>Pochven Wormholes - Enemy Spawner - Tetrimon - Easy (DO NOT TRANSLATE)</url>
<url=showinfo:97896>Pochven Wormholes - Enemy Spawner - Blood Raiders - Easy (DO NOT TRANSLATE)</url>
<url=showinfo:97897>Blood Raider Background</url>
<url=showinfo:97898>Triglavian Background</url>
Icon TypeID & Name Description Group Attributes
95741 - Akoman In YC128, as the stability of Pochven wavered, the Blood Raiders saw an opportunity to plunder the region for the secrets of Triglavian biotech. The Akoman was constructed to help them take advantage of that opportunity.

Facing off against an inarguably more advanced foe, the Blood Raiders needed a vessel that represented the best of their own technical prowess. This attack battlecruiser allowed Blood Raider fleets to form stronger frontline assaults as they struck at the heart of Triglavian territory.
Attack Battlecruiser
Click to toggle showing the 119 attributes. quoteID: 1048544
raceID: 4
typeNameID: 1048545
designerIDs: [1000134]
radius: 199.0
factionID: 500012
quoteAuthorID: 1048546
typeID: 95741
graphicID: 35823
Capacity: 500.0
isDynamicType: 0
soundID: 20061
wreckTypeID: 26469
Tech Level: 1.0
certificateTemplate: 32
published: 1
marketGroupID: 3534 (Pirate Faction)
Volume: 234000.0
descriptionID: 1048547
metaLevel: 8
metaGroupID: 4
isisGroupID: 23
Mass: 14760000.0
variationParentTypeID: 4302
basePrice: 52500000.0
portionSize: 1
groupID: 1201
Item Damage: 0.0
Structure Hitpoints: 2500.0
Rig Size: 2.0
Low Slots: 7.0
Medium Slots: 4.0
High Slots: 6.0
Power Load: 0.0
powerToSpeed: 1.0
warpFactor: 0.0
Maximum Velocity: 220.0
Signature Radius: 210.0
CPU Output: 345.0
CPU Load: 0.0
Scan Resolution: 230.0
Capacitor Recharge time: 875000.0
Sensor Warfare Resistance: 1.0
Weapon Disruption Resistance: 1.0
Stasis Webifier Resistance: 1.0
Inertia Modifier: 0.47
armorUniformity: 0.75
Maximum Targeting Range: 70000.0
structureUniformity: 1.0
shipBonusABC3: 10.0
Warp Speed Multiplier: 3.5
Launcher Hardpoints: 0.0
Turret Hardpoints: 4.0
Calibration: 350.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
fwLpKill: 200.0
Meta Level: 0.0
mainColor: 16777215.0
maxPassengers: 450.0
Rig Slots: 3.0
uniformity: 1.0
maxDirectionalVelocity: 2000.0
minTargetVelDmgMultiplier: 0.25
warpCapacitorNeed: 8.13e-07
heatCapacityHi: 100.0
heatDissipationRateHi: 0.01
Drone Capacity: 0.0
Maximum Directional Scan Range: 2.147483647e+12
Rig Slots: 3.0
heatDissipationRateMed: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
Primary Skill required: 33095.0
Secondary Skill required: 33098.0
Cargo Scan Resistance: 0.0
Maximum Locked Targets: 7.0
heatGenerationMultiplier: 0.65
RADAR Sensor Strength: 25.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
propulsionGraphicID: 394.0
typeColorScheme: 11313.0
Heat Attenuation: 0.76
shipBonusMBC1: 20.0
heatAttenuationMed: 0.63
heatAttenuationLow: 0.79
gfxBoosterID: 394.0
Drone Bandwidth: 0.0
bcLargeTurretPower: 0.05
bcLargeTurretCPU: 0.5
bcLargeTurretCap: 0.5
Ship Warp Speed: 1.0
Shield Capacity: 2000.0
Armor Hitpoints: 2700.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
requiredSkill1Level: 2.0
requiredSkill2Level: 2.0
shipBonusRole7: 125.0
shipBonusABC1: 15.0
Powergrid Output: 1300.0
shipBonusABC2: 20.0
nosOverride: 1.0
scanSpeed: 5000.0
Shield recharge time: 1400000.0
Capacitor Capacity: 3500.0
shieldUniformity: 0.75
Capacitor Warfare Resistance: 1.0
95742 - Akoman Blueprint No Description Battlecruiser Blueprint
Click to toggle showing the 12 attributes. typeID: 95742
graphicID: 34791
Capacity: 0.0
typeNameID: 1048559
basePrice: 625000000.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 489
portionSize: 1
industryBlueprintRank: 50.0
95745 - Akoman Alliance Emblem Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ship Emblems
Click to toggle showing the 12 attributes. descriptionID: 1048570
typeID: 95745
Capacity: 0.0
typeNameID: 1048569
iconID: 25467
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 4471
portionSize: 1
95746 - Akoman Corporation Emblem Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ship Emblems
Click to toggle showing the 12 attributes. descriptionID: 1048568
typeID: 95746
Capacity: 0.0
typeNameID: 1048567
iconID: 25468
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 4471
portionSize: 1
96278 - Hypnosian Upholder A heavily upgraded and well-equipped Sleeper drone that serves those Drifters raiding Triglavian space. This drone has crossed into wider New Eden through a rift formed during a drop in Pochven’s stability and is configured for pre-emptive defensive actions. Sleeper Entities
Click to toggle showing the 117 attributes. descriptionID: 1050586
typeID: 96278
graphicID: 3527
Capacity: 120.0
raceID: 64
isDynamicType: 0
typeNameID: 1050585
basePrice: 0.0
Volume: 109000.0
soundID: 12
wreckTypeID: 56743
radius: 150.0
factionID: 500024
published: 0
Mass: 10900000.0
groupID: 4036
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 4500.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -7.0
Maximum Velocity: 1440.0
Signature Radius: 150.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.10831684
Rate of fire: 5000.0
Scan Resolution: 300.0
Optimal Range: 40000.0
Capacitor Recharge time: 1000000.0
Damage Modifier: 4.7
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.4
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 100000.0
Armor Hitpoints Repaired: 320.0
Neutralization Amount: 7.0
Signature Resolution: 125.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 20.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 20.0
entityGroupRespawnChance: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
entityChaseMaxDistance: 16500.0
Accuracy falloff: 20000.0
Turret Tracking: 10.0
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 4.0
maxAttackTargets: 1.0
entityArmorRepairDuration: 12000.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 20.0
Missile Damage Bonus: 12.0
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 26.0
gfxTurretID: 4045.0
gfxBoosterID: 397.0
entityAttackRange: 60000.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.0
Armor Hitpoints: 10500.0
Armor EM Damage Resistance: 0.3
Armor Explosive Damage Resistance: 0.3
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 20000.0
entityBracketColour: 1.0
entityAttackDelayMin: 5000.0
entitySuperWeaponThermalDamage: 1000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 0.0
Explosion Radius Bonus: 0.8566
Explosion Velocity Bonus: 1.2868
entityFlyRange: 15000.0
entityChaseMaxDuration: 10000.0
behaviorRemoteArmorRepairDuration: 10000.0
behaviorRemoteArmorRepairRange: 50000.0
behaviorRemoteArmorRepairFalloff: 30000.0
behaviorRemoteArmorRepairDischarge: 0.0
behaviorWebifierDuration: 2500.0
behaviorWebifierRange: 10000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 3.0
entityEquipmentMax: 6.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 7000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.6
behaviorEnergyNeutralizerDuration: 5000.0
behaviorEnergyNeutralizerRange: 15000.0
behaviorEnergyNeutralizerFalloff: 0.0
behaviorEnergyNeutralizerDischarge: 0.0
entitySuperWeaponKineticDamage: 20000.0
entityAttackDelayMax: 8000.0
entitySuperWeaponExplosiveDamage: 1000.0
Bounty: 0.0
Capacitor Capacity: 725.0
shieldUniformity: 1.0
entityArmorRepairDelayChanceMedium: 0.0
Rate of fire: 15000.0
entityMissileTypeID: 30428.0
Orbit Velocity: 160.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
96279 - CH Old Content - Boss Spawner - Drifter - Easy (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 96279
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1050587
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
96280 - CH Old Content - Mob Spawner - Drifter - Easy (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 96280
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1050594
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
96281 - Proven Overmind This Overmind has battled through Triglavian provings to earn a unique status within Pochven. Interference has been detected in Pochven’s Abyssal energies, and this drone has passed through the rift to destroy any perceived threats to the position it has carved out for itself. Rogue Drone Entities
Click to toggle showing the 68 attributes. descriptionID: 1050598
typeID: 96281
graphicID: 1221
Capacity: 480.0
raceID: 134
isDynamicType: 0
typeNameID: 1050597
basePrice: 0.0
Volume: 60.0
soundID: 11
wreckTypeID: 26593
radius: 150.0
factionID: 500025
published: 0
Mass: 100000.0
groupID: 4037
portionSize: 1
Damage Modifier: 3.0
Shield Capacity: 4781.25
Structure Hitpoints: 10000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 40.0
Accuracy falloff: 18000.0
Turret Tracking: 106.0
Maximum Velocity: 525.0
Signature Radius: 300.0
entityFactionLoss: 0.21
Rate of fire: 5000.0
Scan Resolution: 2000.0
Optimal Range: 40000.0
Armor Hitpoints: 10125.0
Maximum Locked Targets: 8.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 50.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 2500000.0
Maximum Targeting Range: 60000.0
Capacitor Capacity: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 100.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Thermal damage: 78.0
Shield recharge time: 9e+11
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 50000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 78.0
Explosive damage: 78.0
Kinetic damage: 78.0
gfxBoosterID: 397.0
Orbit Velocity: 140.0
entityChaseMaxDuration: 6000.0
96282 - CH Old Content - Boss Spawner - Rogue Drone - Easy (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 96282
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1050599
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
96283 - CH Old Conent - Enemy Spawner - Rogue Drone - Easy (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 96283
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1050600
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
96284 - Repelling Drekavac This Drekavac has been loaded with offensive capabilities and appears hostile to all non-triglavians. It is broadcasting the following message on repeat:

Second repeated-time totality cycle in drift. Lystopad phase unresolved, renewal advanced-time uncertainty. Azdaja interference resulting in drift. Stability is now-time uspevat, fitness is now-time uspevat.

Poshlost in proximity to the flow must suffer extirpation. Glorified in proximity to the flow must face proving or suffer extirpation. Only fitness guarantees advanced-time stability.
Triglavian Entities
Click to toggle showing the 84 attributes. descriptionID: 1050602
typeID: 96284
graphicID: 22318
Capacity: 650.0
raceID: 135
isDynamicType: 0
typeNameID: 1050601
basePrice: 165000000.0
Volume: 233000.0
soundID: 20063
wreckTypeID: 52416
radius: 250.0
factionID: 500026
published: 0
Mass: 9900000.0
groupID: 4028
portionSize: 1
Damage Modifier: 0.9
Shield Capacity: 3500.0
Structure Hitpoints: 5500.0
Armor EM Damage Resistance: 0.44
Armor Explosive Damage Resistance: 0.58
Armor Kinetic Damage Resistance: 0.46
Armor Thermal Damage Resistance: 0.55
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 17000.0
Accuracy falloff: 0.0
Turret Tracking: 70.0
Maximum Velocity: 1800.0
Signature Radius: 300.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.5
entityFactionLoss: 0.152314553
Rate of fire: 4000.0
Scan Resolution: 300.0
Optimal Range: 45000.0
Armor Hitpoints: 9000.0
behaviorRemoteArmorRepairDuration: 5000.0
behaviorRemoteArmorRepairRange: 30000.0
behaviorRemoteArmorRepairFalloff: 40000.0
behaviorRemoteArmorRepairDischarge: 50.0
Kinetic damage: 0.0
Maximum Locked Targets: 7.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.4
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
Capacitor Recharge time: 750000.0
Maximum Targeting Range: 120000.0
Capacitor Capacity: 8250.0
structureUniformity: 1.0
RADAR Sensor Strength: 25.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 175.0
behaviorEnergyNeutralizerDuration: 8000.0
behaviorEnergyNeutralizerRange: 14000.0
behaviorEnergyNeutralizerFalloff: 7000.0
behaviorEnergyNeutralizerDischarge: 35.0
Thermal damage: 128.0
Shield recharge time: 800000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 15000.0
shieldUniformity: 1.0
Neutralization Amount: 200.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 104.0
gfxTurretID: 47918.0
gfxBoosterID: 397.0
Structure Kinetic Damage Resistance: 0.67
Orbit Velocity: 400.0
entityChaseMaxDuration: 3000.0
armorUniformity: 1.0
96285 - CH Old Content - Boss Spawner - Triglavian - Easy (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 96285
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1050603
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
96287 - CH Old Content - Enemy Spawner - Triglavian - Easy (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 96287
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1050606
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
96323 - Unresolved Bioadaptive Cache A locked bioadaptive cache, captured in Pochven and brought here for deciphering. Spawn Container
Click to toggle showing the 31 attributes. descriptionID: 1050865
typeID: 96323
graphicID: 22311
Capacity: 2700.0
isDynamicType: 0
typeNameID: 1050864
iconID: 16
basePrice: 0.0
metaGroupID: 1
Volume: 27500.0
isisGroupID: 4
radius: 300.0
published: 0
Mass: 10000.0
groupID: 306
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
spawnWithoutGuardsToo: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 1000000.0
hackable: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
entityFactionLoss: 0.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
Capacitor Recharge time: 0.0
entityEquipmentMax: 1.0
tierDifficulty: 3.0
96324 - CH Old Content Special Can - Tetrimon No Description Spawn Container
Click to toggle showing the 31 attributes. descriptionID: 1050867
typeID: 96324
graphicID: 20297
Capacity: 2700.0
isDynamicType: 0
typeNameID: 1050866
iconID: 16
basePrice: 0.0
metaGroupID: 1
Volume: 27500.0
isisGroupID: 4
radius: 300.0
published: 0
Mass: 10000.0
groupID: 306
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
spawnWithoutGuardsToo: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 1000000.0
hackable: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
entityFactionLoss: 0.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
Capacitor Recharge time: 0.0
entityEquipmentMax: 1.0
tierDifficulty: 5.0
96326 - Captured Bioadaptive Cache A bioadaptive cache captured in Pochven by the forces in control of this site. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1052759
typeID: 96326
Capacity: 0.0
typeNameID: 1050870
iconID: 26266
basePrice: 0.0
marketGroupID: 3836 (Crimson Harvest Assets)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
96542 - Basic 'Radiance' Cerebral Accelerator This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after November 10, YC128.
Booster
Click to toggle showing the 27 attributes. descriptionID: 1051286
typeID: 96542
Capacity: 0.0
isDynamicType: 0
typeNameID: 1051285
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Non-Destructible: 1.0
Primary Skill required: 3402.0
Booster Duration: 86400000.0
Charisma Modifier: 4.0
Intelligence Modifier: 4.0
Memory Modifier: 4.0
Perception Modifier: 4.0
Willpower Modifier: 4.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Follows Jump Clones: 1.0
Booster Slot: 10.0
96543 - Potent 'Radiance' Cerebral Accelerator This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after November 10, YC128.
Booster
Click to toggle showing the 27 attributes. descriptionID: 1051289
typeID: 96543
Capacity: 0.0
isDynamicType: 0
typeNameID: 1051288
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Non-Destructible: 1.0
Primary Skill required: 3402.0
Booster Duration: 86400000.0
Charisma Modifier: 8.0
Intelligence Modifier: 8.0
Memory Modifier: 8.0
Perception Modifier: 8.0
Willpower Modifier: 8.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Follows Jump Clones: 1.0
Booster Slot: 10.0
96544 - Extended 'Radiance' Cerebral Accelerator This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after Novermber 10, YC128.
Booster
Click to toggle showing the 27 attributes. descriptionID: 1051294
typeID: 96544
Capacity: 0.0
isDynamicType: 0
typeNameID: 1051293
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Non-Destructible: 1.0
Primary Skill required: 3402.0
Booster Duration: 259200000.0
Charisma Modifier: 6.0
Intelligence Modifier: 6.0
Memory Modifier: 6.0
Perception Modifier: 6.0
Willpower Modifier: 6.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Follows Jump Clones: 1.0
Booster Slot: 10.0
96545 - Harvest Anti-Disruptor Booster IV This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+24% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1051298
typeID: 96545
Capacity: 0.0
metaLevel: 6
isDynamicType: 0
typeNameID: 1051297
iconID: 25238
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Weapon Disruption Resistance Bonus: -24.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Meta Level: 6.0
Booster Slot: 14.0
96546 - Harvest Anti-Disruptor Booster I This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+6% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1051300
typeID: 96546
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1051299
iconID: 25235
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Weapon Disruption Resistance Bonus: -6.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Meta Level: 0.0
Booster Slot: 14.0
96547 - Harvest Anti-Disruptor Booster II This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+12% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1051302
typeID: 96547
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1051301
iconID: 25236
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Weapon Disruption Resistance Bonus: -12.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Meta Level: 0.0
Booster Slot: 14.0
96548 - Harvest Anti-Disruptor Booster III This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+18% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1051304
typeID: 96548
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1051303
iconID: 25237
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Weapon Disruption Resistance Bonus: -18.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Meta Level: 5.0
Booster Slot: 14.0
96549 - Harvest Nosferatu Booster I This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-3% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1051306
typeID: 96549
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1051305
iconID: 25245
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Duration Bonus: -3.0
Expiry Date: 20767.4576389
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 0.0
Booster Slot: 15.0
96550 - Harvest Nosferatu Booster II This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-6% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1051308
typeID: 96550
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1051307
iconID: 25246
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Duration Bonus: -6.0
Expiry Date: 20767.4576389
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 3.0
Booster Slot: 15.0
96551 - Harvest Nosferatu Booster III This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-9% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1051310
typeID: 96551
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1051309
iconID: 25247
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Duration Bonus: -9.0
Expiry Date: 20767.4576389
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 5.0
Booster Slot: 15.0
96552 - Harvest Nosferatu Booster IV This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-12% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1051312
typeID: 96552
Capacity: 0.0
metaLevel: 6
isDynamicType: 0
typeNameID: 1051311
iconID: 25248
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Duration Bonus: -12.0
Expiry Date: 20767.4576389
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 6.0
Booster Slot: 15.0
96553 - Harvest Webifier Booster I This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+1km Webifier Range. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1051320
typeID: 96553
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1051319
iconID: 25250
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Stasis Webifier Maximum Range Bonus: 1000.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Meta Level: 0.0
Booster Slot: 16.0
96554 - Harvest Webifier Booster II This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+2km Webifier Range. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1051322
typeID: 96554
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1051321
iconID: 25251
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Stasis Webifier Maximum Range Bonus: 2000.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Meta Level: 3.0
Booster Slot: 16.0
96555 - Harvest Webifier Booster III This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+3km Webifier Range. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1051324
typeID: 96555
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1051323
iconID: 25252
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Stasis Webifier Maximum Range Bonus: 3000.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Meta Level: 5.0
Booster Slot: 16.0
96556 - Harvest Webifier Booster IV This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+4km Webifier Range. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1051326
typeID: 96556
Capacity: 0.0
metaLevel: 6
isDynamicType: 0
typeNameID: 1051325
iconID: 25253
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Stasis Webifier Maximum Range Bonus: 4000.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Meta Level: 6.0
Booster Slot: 16.0
96557 - Harvest Damage Booster I This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+3% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1051328
typeID: 96557
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1051327
iconID: 25240
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Damage Modifier: 1.03
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Meta Level: 0.0
Booster Slot: 17.0
96558 - Harvest Damage Booster II This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+6% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1051330
typeID: 96558
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1051329
iconID: 25241
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Damage Modifier: 1.06
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Meta Level: 3.0
Booster Slot: 17.0
96560 - Harvest Damage Booster III This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+9% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1051334
typeID: 96560
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1051333
iconID: 25242
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Damage Modifier: 1.09
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Meta Level: 5.0
Booster Slot: 17.0
96561 - Harvest Damage Booster IV This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+12% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1051337
typeID: 96561
Capacity: 0.0
metaLevel: 6
isDynamicType: 0
typeNameID: 1051336
iconID: 25243
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Damage Modifier: 1.12
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Meta Level: 6.0
Booster Slot: 17.0
96562 - Tetrimon Anti-Drain Booster I This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+6% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1051339
typeID: 96562
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1051338
iconID: 25260
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Meta Level: 0.0
Capacitor Warfare Resistance Bonus: -6.0
Booster Slot: 14.0
96563 - Tetrimon Anti-Drain Booster II This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+12% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1051341
typeID: 96563
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1051340
iconID: 25261
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Meta Level: 3.0
Capacitor Warfare Resistance Bonus: -12.0
Booster Slot: 14.0
96565 - Tetrimon Anti-Drain Booster III This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+18% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1051345
typeID: 96565
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1051344
iconID: 25262
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Meta Level: 5.0
Capacitor Warfare Resistance Bonus: -18.0
Booster Slot: 14.0
96566 - Tetrimon Anti-Drain Booster IV This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+24% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1051347
typeID: 96566
Capacity: 0.0
metaLevel: 6
isDynamicType: 0
typeNameID: 1051346
iconID: 25263
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Meta Level: 6.0
Capacitor Warfare Resistance Bonus: -24.0
Booster Slot: 14.0
96567 - Tetrimon Capacitor Booster I This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+3% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1051355
typeID: 96567
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1051354
iconID: 25255
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Capacitor Modifier: 3.0
Meta Level: 0.0
Booster Slot: 15.0
96568 - Tetrimon Capacitor Booster II This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+6% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1051363
typeID: 96568
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1051362
iconID: 25256
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Capacitor Modifier: 6.0
Meta Level: 3.0
Booster Slot: 15.0
96569 - Tetrimon Capacitor Booster III This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+9% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1051365
typeID: 96569
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1051364
iconID: 25257
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Capacitor Modifier: 9.0
Meta Level: 5.0
Booster Slot: 15.0
96570 - Tetrimon Capacitor Booster IV This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+12% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1051367
typeID: 96570
Capacity: 0.0
metaLevel: 6
isDynamicType: 0
typeNameID: 1051366
iconID: 25258
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Capacitor Modifier: 12.0
Meta Level: 6.0
Booster Slot: 15.0
96571 - Tetrimon Resistance Booster I This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+2% Armor Resistances. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1051370
typeID: 96571
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1051369
iconID: 25270
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Passive EM Damage Resistance Bonus: -2.0
Passive Explosive Damage Resistance Bonus: -2.0
Passive Kinetic Damage Resistance Bonus: -2.0
Passive Thermal Damage Resistance Bonus: -2.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 0.0
Expiry Date: 20767.4576389
Booster Slot: 16.0
96572 - Tetrimon Resistance Booster II This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+4% Armor Resistances. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1051372
typeID: 96572
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1051371
iconID: 25271
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Passive EM Damage Resistance Bonus: -4.0
Passive Explosive Damage Resistance Bonus: -4.0
Passive Kinetic Damage Resistance Bonus: -4.0
Passive Thermal Damage Resistance Bonus: -4.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 3.0
Expiry Date: 20767.4576389
Booster Slot: 16.0
96573 - Tetrimon Resistance Booster III This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+6% Armor Resistances. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1051374
typeID: 96573
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1051373
iconID: 25272
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Passive EM Damage Resistance Bonus: -6.0
Passive Explosive Damage Resistance Bonus: -6.0
Passive Kinetic Damage Resistance Bonus: -6.0
Passive Thermal Damage Resistance Bonus: -6.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 5.0
Expiry Date: 20767.4576389
Booster Slot: 16.0
96574 - Tetrimon Resistance Booster IV This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+8% Armor Resistances. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1051376
typeID: 96574
Capacity: 0.0
metaLevel: 6
isDynamicType: 0
typeNameID: 1051375
iconID: 25273
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Passive EM Damage Resistance Bonus: -8.0
Passive Explosive Damage Resistance Bonus: -8.0
Passive Kinetic Damage Resistance Bonus: -8.0
Passive Thermal Damage Resistance Bonus: -8.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 6.0
Expiry Date: 20767.4576389
Booster Slot: 16.0
96575 - Tetrimon Precision Booster I This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+3% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 24 attributes. descriptionID: 1051378
typeID: 96575
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1051377
iconID: 25265
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 20767.4576389
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 0.0
Optimal Range Bonus: 3.0
Tracking Speed Bonus: 3.0
Booster Slot: 17.0
96576 - Tetrimon Precision Booster II This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+6% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 24 attributes. descriptionID: 1051380
typeID: 96576
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1051379
iconID: 25266
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 20767.4576389
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 3.0
Optimal Range Bonus: 6.0
Tracking Speed Bonus: 6.0
Booster Slot: 17.0
96577 - Tetrimon Precision Booster III This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+9% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 24 attributes. descriptionID: 1051382
typeID: 96577
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1051381
iconID: 25267
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 20767.4576389
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 5.0
Optimal Range Bonus: 9.0
Tracking Speed Bonus: 9.0
Booster Slot: 17.0
96578 - Tetrimon Precision Booster IV This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+12% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 24 attributes. descriptionID: 1051384
typeID: 96578
Capacity: 0.0
metaLevel: 6
isDynamicType: 0
typeNameID: 1051383
iconID: 25268
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 20767.4576389
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 6.0
Optimal Range Bonus: 12.0
Tracking Speed Bonus: 12.0
Booster Slot: 17.0
96581 - Chemal Tech Turret Booster I +4% Turret Damage.
+4% Turret Tracking Speed.

Base Duration: 3 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 22 attributes. descriptionID: 1051388
typeID: 96581
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1051387
iconID: 25245
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Damage Multiplier Bonus: 4.0
Booster Duration: 10800000.0
Expiry Date: 20767.4576389
Meta Level: 0.0
Tracking Speed Bonus: 4.0
Booster Slot: 17.0
96582 - Chemal Tech Turret Booster II +6% Turret Damage.
+6% Turret Tracking Speed.

Base Duration: 3 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 22 attributes. descriptionID: 1051390
typeID: 96582
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1051389
iconID: 25246
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Damage Multiplier Bonus: 6.0
Booster Duration: 10800000.0
Expiry Date: 20767.4576389
Meta Level: 3.0
Tracking Speed Bonus: 6.0
Booster Slot: 17.0
96583 - Chemal Tech Turret Booster III +8% Turret Damage.
+8% Turret Tracking Speed.

Base Duration: 3 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 22 attributes. descriptionID: 1051394
typeID: 96583
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1051393
iconID: 25247
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Damage Multiplier Bonus: 8.0
Booster Duration: 10800000.0
Expiry Date: 20767.4576389
Meta Level: 5.0
Tracking Speed Bonus: 8.0
Booster Slot: 17.0
96584 - Chemal Tech Mining Booster I +4% Mining Laser Yield.
+10% Mining Laser Optimal Range.

Base Duration: 3 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 22 attributes. descriptionID: 1051398
typeID: 96584
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1051397
iconID: 25240
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Booster Duration: 10800000.0
Mining Amount Bonus: 4.0
Expiry Date: 20767.4576389
Meta Level: 0.0
Optimal Range Bonus: 10.0
Booster Slot: 14.0
96585 - Chemal Tech Mining Booster II +8% Mining Laser Yield.
+15% Mining Laser Optimal Range.

Base Duration: 3 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 22 attributes. descriptionID: 1051400
typeID: 96585
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1051399
iconID: 25241
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Booster Duration: 10800000.0
Mining Amount Bonus: 8.0
Expiry Date: 20767.4576389
Meta Level: 3.0
Optimal Range Bonus: 15.0
Booster Slot: 14.0
96586 - Chemal Tech Mining Booster III +12% Mining Laser Yield.
+20% Mining Laser Optimal Range.

Base Duration: 3 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 22 attributes. descriptionID: 1051402
typeID: 96586
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1051401
iconID: 25242
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Booster Duration: 10800000.0
Mining Amount Bonus: 12.0
Expiry Date: 20767.4576389
Meta Level: 5.0
Optimal Range Bonus: 20.0
Booster Slot: 14.0
96588 - Chemal Tech Exploration Booster I +4 Data Analyzer Virus Coherence
+4% Scan Probe Strength

Base Duration: 3 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 22 attributes. descriptionID: 1051406
typeID: 96588
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1051405
iconID: 25235
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Booster Duration: 10800000.0
Probe Scan Strength Bonus: 4.0
Expiry Date: 20767.4576389
Meta Level: 0.0
Analyzer Virus Strength Bonus: 4.0
Booster Slot: 15.0
96589 - Chemal Tech Exploration Booster II +6 Data Analyzer Virus Coherence
+8% Scan Probe Strength

Base Duration: 3 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 22 attributes. descriptionID: 1051408
typeID: 96589
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1051407
iconID: 25236
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Booster Duration: 10800000.0
Probe Scan Strength Bonus: 8.0
Expiry Date: 20767.4576389
Meta Level: 3.0
Analyzer Virus Strength Bonus: 6.0
Booster Slot: 15.0
96590 - Chemal Tech Exploration Booster III +8 Data Analyzer Virus Coherence
+12% Scan Probe Strength

Base Duration: 3 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 22 attributes. descriptionID: 1051410
typeID: 96590
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1051409
iconID: 25237
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Booster Duration: 10800000.0
Probe Scan Strength Bonus: 12.0
Expiry Date: 20767.4576389
Meta Level: 5.0
Analyzer Virus Strength Bonus: 8.0
Booster Slot: 15.0
96591 - Chemal Tech Repair Booster I -4% Armor Repairer Cycle Time.
-4% Shield Booster Cycle Time.

Base Duration: 3 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 21 attributes. descriptionID: 1051412
typeID: 96591
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1051411
iconID: 25250
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Duration Bonus: -4.0
Meta Level: 0.0
Booster Duration: 10800000.0
Expiry Date: 20767.4576389
Booster Slot: 16.0
96592 - Chemal Tech Repair Booster II -8% Armor Repairer Cycle Time.
-8% Shield Booster Cycle Time.

Base Duration: 3 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 21 attributes. descriptionID: 1051414
typeID: 96592
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1051413
iconID: 25251
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Duration Bonus: -8.0
Meta Level: 3.0
Booster Duration: 10800000.0
Expiry Date: 20767.4576389
Booster Slot: 16.0
96593 - Chemal Tech Repair Booster III -12% Armor Repairer Cycle Time.
-12% Shield Booster Cycle Time.

Base Duration: 3 Hours

Expiry date: November 10, YC128
Booster
Click to toggle showing the 21 attributes. descriptionID: 1051417
typeID: 96593
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1051416
iconID: 25252
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Duration Bonus: -12.0
Meta Level: 5.0
Booster Duration: 10800000.0
Expiry Date: 20767.4576389
Booster Slot: 16.0
96718 - Blood Sacrament Trader Blood Raiders and all aspirants to the covenant of the hunter may come here to offer their spoils, <url=showinfo:96789>Mutated Blood Samples</url>, in return for deserving rewards. Large Collidable Object
Click to toggle showing the 14 attributes. descriptionID: 1056144
typeID: 96718
graphicID: 2359
Capacity: 10000.0
raceID: 4
isDynamicType: 0
typeNameID: 1051930
basePrice: 0.0
Volume: 100000000.0
radius: 2337.0
published: 0
Mass: 100000.0
groupID: 226
portionSize: 1
96721 - Tetrimon Anointed Trader Righteous warriors of the Lord, bring here your <url=showinfo:96789>Mutated Blood Samples</url> and deny the heretical Blood Raiders their prize. In return you shall be gifted with material blessings. Large Collidable Object
Click to toggle showing the 14 attributes. descriptionID: 1056143
typeID: 96721
graphicID: 25060
Capacity: 10000.0
raceID: 4
isDynamicType: 0
typeNameID: 1051977
basePrice: 0.0
Volume: 100000000.0
radius: 2337.0
published: 0
Mass: 100000.0
groupID: 226
portionSize: 1
96722 - Recurring Totality Trader Recurring-time exchange for the proven. Reclamation of <url=showinfo:96789>Mutated Blood Samples</url> leads to glorification. Large Collidable Object
Click to toggle showing the 14 attributes. descriptionID: 1056142
typeID: 96722
graphicID: 24503
Capacity: 10000.0
raceID: 4
isDynamicType: 0
typeNameID: 1051983
basePrice: 0.0
Volume: 100000000.0
radius: 2337.0
published: 0
Mass: 100000.0
groupID: 226
portionSize: 1
96789 - Mutated Blood Sample This canister contains the blood of a human who has been subject to long-term exposure to Abyssal energies.

Item Traders working for the Blood Raiders will want to acquire it, those working for St. Tetrimon will want to destroy it, and the Triglavians will wish to recover it.
Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1052207
typeID: 96789
Capacity: 0.0
typeNameID: 1052208
iconID: 27691
basePrice: 0.0
marketGroupID: 3836 (Crimson Harvest Assets)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.01
groupID: 1194
portionSize: 1
96790 - Sobornost Blood Sample This canister contains the blood of a Triglavian Narodnya. Locked inside it may lie the secrets of Triglavian biotech.

Item Traders working for the Blood Raiders will want to acquire it, those working for St. Tetrimon will want to destroy it, and the Triglavians will wish to recover it.
Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1052209
typeID: 96790
Capacity: 0.0
typeNameID: 1052210
iconID: 27692
basePrice: 0.0
marketGroupID: 3836 (Crimson Harvest Assets)
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.1
groupID: 1194
portionSize: 1
96803 - Hexfold Terror - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052243
typeID: 96803
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052242
iconID: 27705
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96805 - Hexfold Terror - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052250
typeID: 96805
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052248
iconID: 27707
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96810 - Triglavian Collective - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052263
typeID: 96810
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052262
iconID: 27712
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96812 - Triglavian Collective - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052267
typeID: 96812
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052266
iconID: 27714
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96815 - Overflowing Harvest - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052279
typeID: 96815
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052278
iconID: 27717
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96816 - Overflowing Harvest - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052281
typeID: 96816
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052280
iconID: 27718
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96817 - Trinary Complex - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052284
typeID: 96817
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052283
iconID: 27719
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96818 - Trinary Complex - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052286
typeID: 96818
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052285
iconID: 27720
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96820 - Ascendant Clades - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052292
typeID: 96820
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052291
iconID: 27722
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96821 - Ascendant Clades - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052294
typeID: 96821
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052293
iconID: 27723
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96822 - Trinary Echo - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052297
typeID: 96822
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052296
iconID: 27724
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96823 - Trinary Echo - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052299
typeID: 96823
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052298
iconID: 27725
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96824 - Savant’s Ruin - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052302
typeID: 96824
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052301
iconID: 27726
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96825 - Savant’s Ruin - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052304
typeID: 96825
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052303
iconID: 27727
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96826 - Bleak Stigmata - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052307
typeID: 96826
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052306
iconID: 27728
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96827 - Bleak Stigmata - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052309
typeID: 96827
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052308
iconID: 27729
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96828 - Liminal Sanguine Gloss - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052312
typeID: 96828
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052311
iconID: 27730
basePrice: 0.0
marketGroupID: 3655 (Gloss)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96829 - Liminal Sanguine Gloss - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052314
typeID: 96829
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052313
iconID: 27731
basePrice: 0.0
marketGroupID: 3655 (Gloss)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96830 - Shadowy Totality Matte - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052317
typeID: 96830
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052316
iconID: 27732
basePrice: 0.0
marketGroupID: 3653 (Matte)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96831 - Shadowy Totality Matte - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052319
typeID: 96831
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052318
iconID: 27733
basePrice: 0.0
marketGroupID: 3653 (Matte)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96832 - Ecru Marrow Satin - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052324
typeID: 96832
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052323
iconID: 27734
basePrice: 0.0
marketGroupID: 3654 (Satin)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96833 - Ecru Marrow Satin - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052326
typeID: 96833
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052325
iconID: 27735
basePrice: 0.0
marketGroupID: 3654 (Satin)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96834 - Ossified Beige Matte - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052329
typeID: 96834
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052328
iconID: 27736
basePrice: 0.0
marketGroupID: 3653 (Matte)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96835 - Ossified Beige Matte - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052331
typeID: 96835
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052330
iconID: 27737
basePrice: 0.0
marketGroupID: 3653 (Matte)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96836 - Ossified Beige Gloss - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052335
typeID: 96836
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052334
iconID: 27738
basePrice: 0.0
marketGroupID: 3655 (Gloss)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96838 - Ossified Beige Gloss - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052338
typeID: 96838
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052337
iconID: 27739
basePrice: 0.0
marketGroupID: 3655 (Gloss)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96839 - Proven Chrome Metallic - Limited A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052341
typeID: 96839
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052340
iconID: 27740
basePrice: 0.0
marketGroupID: 3632 (Metallic Nanocoatings)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96840 - Proven Chrome Metallic - Unlimited A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052343
typeID: 96840
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052342
iconID: 27741
basePrice: 0.0
marketGroupID: 3632 (Metallic Nanocoatings)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96841 - Clotted Bronze Metallic - Limited A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052346
typeID: 96841
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052345
iconID: 27742
basePrice: 0.0
marketGroupID: 3632 (Metallic Nanocoatings)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96842 - Clotted Bronze Metallic - Unlimited A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052350
typeID: 96842
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052349
iconID: 27743
basePrice: 0.0
marketGroupID: 3632 (Metallic Nanocoatings)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96843 - Entropic Rose Metallic - Limited A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052353
typeID: 96843
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052352
iconID: 27744
basePrice: 0.0
marketGroupID: 3632 (Metallic Nanocoatings)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96844 - Entropic Rose Metallic - Unlimited A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1052355
typeID: 96844
Capacity: 0.0
isDynamicType: 0
typeNameID: 1052354
iconID: 27745
basePrice: 0.0
marketGroupID: 3632 (Metallic Nanocoatings)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
96845 - Star of Pochven Background This can be consumed when updating your portrait if it is in an accessible inventory location. Portrait Backgrounds
Click to toggle showing the 13 attributes. descriptionID: 1052383
typeID: 96845
Capacity: 0.0
typeNameID: 1052384
iconID: 27746
basePrice: 0.0
marketGroupID: 3846 (Portrait Backgrounds)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.5
groupID: 5082
portionSize: 1
97206 - Crimson Harvest Cerebral Accelerator Crate Contains one randomly selected 'Radiance' Cerebral Accelerator. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1052862
typeID: 97206
Capacity: 0.0
typeNameID: 1052863
iconID: 24292
basePrice: 0.0
marketGroupID: 3836 (Crimson Harvest Assets)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
97207 - Crimson Gauntlet Shortcut Keypass This keypass grants single-use access to private shortcut acceleration gate within Crimson Gauntlet and Dark Blood Gauntlet complexes. Acceleration Gate Keys
Click to toggle showing the 13 attributes. descriptionID: 1052885
typeID: 97207
Capacity: 0.0
typeNameID: 1052884
iconID: 2038
basePrice: 0.0
marketGroupID: 3836 (Crimson Harvest Assets)
Volume: 0.1
radius: 1.0
published: 1
Mass: 1.0
groupID: 474
portionSize: 1
97208 - Tetrimon Base Shortcut Keypass This keypass grants single-use access to private shortcut acceleration gate within Tetrimon Base and Tetrimon Frontline Base complexes. Acceleration Gate Keys
Click to toggle showing the 13 attributes. descriptionID: 1052889
typeID: 97208
Capacity: 0.0
typeNameID: 1052888
iconID: 2038
basePrice: 0.0
marketGroupID: 3836 (Crimson Harvest Assets)
Volume: 0.1
radius: 1.0
published: 1
Mass: 1.0
groupID: 474
portionSize: 1
97262 - Criterion Cache Destroy this cache to unlock its contents. The reward inside is determined based on fitness. Irregular Structure
Click to toggle showing the 35 attributes. descriptionID: 1054889
typeID: 97262
graphicID: 22311
Capacity: 10000.0
isDynamicType: 0
typeNameID: 1053316
basePrice: 0.0
Volume: 0.0
wreckTypeID: 49692
radius: 1226.0
published: 0
Mass: 0.0
groupID: 1927
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 0.0
Shield Capacity: 1000.0
Signature Radius: 1200.0
Structure Hitpoints: 1000.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 1.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
entityFactionLoss: 0.0
Armor Kinetic Damage Resistance: 1.0
Armor Thermal Damage Resistance: 1.0
Capacitor Recharge time: 0.0
Shield EM Damage Resistance: 1.0
Armor Hitpoints: 1000.0
Shield Kinetic Damage Resistance: 1.0
Shield recharge time: 86400000.0
97265 - Criterion Cipher A decryption key that allows access to the Fitness Criterion. It includes a message, which translates as:

Ancient Domains counter-flow dissonance are in conflict with stability. Only through fitness can now-time stabilization be realized. Face the Criterion to determine istina fitness and attempt glorification.
Acceleration Gate Keys
Click to toggle showing the 13 attributes. descriptionID: 1054900
typeID: 97265
Capacity: 0.0
typeNameID: 1053358
iconID: 27337
basePrice: 0.0
marketGroupID: 3732 (Acceleration Gate Keys)
Volume: 0.1
radius: 1.0
published: 1
Mass: 1.0
groupID: 474
portionSize: 1
97283 - CH Trig Proving Challenge Spawner - Difficulty 1 (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 97283
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1053483
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
97284 - CH Trig Proving Challenge Spawner - Difficulty 2 (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 97284
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1053484
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
97285 - CH Trig Proving Challenge Spawner - Difficulty 3 (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 97285
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1053485
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
97286 - CH Trig Proving Challenge Spawner - Difficulty 4 (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 97286
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1053486
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
97287 - CH Trig Proving Challenge Spawner - Difficulty 5 (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 97287
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1053487
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
97288 - Superior Drekavac A superior Triglavian Drekavac.

Fitness must be proven to realize glorification. Destructive mortification is the only alternative within the flow.
Triglavian Entities
Click to toggle showing the 90 attributes. descriptionID: 1054884
typeID: 97288
graphicID: 22318
Capacity: 650.0
raceID: 135
isDynamicType: 0
typeNameID: 1053490
basePrice: 165000000.0
Volume: 233000.0
soundID: 20063
wreckTypeID: 52416
radius: 250.0
factionID: 500026
published: 0
Mass: 9900000.0
groupID: 4028
portionSize: 1
Damage Modifier: 0.9
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 2.0
Shield Capacity: 11000.0
Structure Hitpoints: 13000.0
Armor EM Damage Resistance: 0.44
Armor Explosive Damage Resistance: 0.58
Armor Kinetic Damage Resistance: 0.46
Armor Thermal Damage Resistance: 0.55
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 17000.0
Accuracy falloff: 0.0
Turret Tracking: 70.0
Maximum Velocity: 2333.0
Signature Radius: 600.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.5
entityFactionLoss: 0.260885239
Rate of fire: 4000.0
Scan Resolution: 300.0
Optimal Range: 45000.0
Armor Hitpoints: 22000.0
behaviorRemoteArmorRepairDuration: 5000.0
behaviorRemoteArmorRepairRange: 30000.0
behaviorRemoteArmorRepairFalloff: 40000.0
behaviorRemoteArmorRepairDischarge: 50.0
Kinetic damage: 0.0
Maximum Locked Targets: 7.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.4
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 2.0
entityEquipmentMax: 2.0
Capacitor Recharge time: 750000.0
Maximum Targeting Range: 120000.0
Capacitor Capacity: 8250.0
structureUniformity: 1.0
RADAR Sensor Strength: 25.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 350.0
behaviorEnergyNeutralizerDuration: 8000.0
behaviorEnergyNeutralizerRange: 14000.0
behaviorEnergyNeutralizerFalloff: 7000.0
behaviorEnergyNeutralizerDischarge: 35.0
Explosion Velocity Bonus: 2.25
Thermal damage: 291.0
Shield recharge time: 800000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 15000.0
entityMissileTypeID: 52477.0
shieldUniformity: 1.0
Neutralization Amount: 250.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 219.0
gfxTurretID: 47918.0
gfxBoosterID: 397.0
Missile Damage Bonus: 4.0
Rate of fire: 4000.0
Structure Kinetic Damage Resistance: 0.67
Orbit Velocity: 518.0
entityChaseMaxDuration: 3000.0
armorUniformity: 1.0
97290 - Superior Leshak A superior Triglavian Leshak.

Fitness must be proven to realize glorification. Destructive mortification is the only alternative within the flow.
Triglavian Entities
Click to toggle showing the 90 attributes. descriptionID: 1054886
typeID: 97290
graphicID: 21993
Capacity: 933.0
raceID: 135
isDynamicType: 0
typeNameID: 1053493
basePrice: 112500000.0
Volume: 495000.0
soundID: 20061
wreckTypeID: 52416
radius: 400.0
factionID: 500026
published: 0
Mass: 63000000.0
groupID: 4028
portionSize: 1
Damage Modifier: 0.9
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 2.0
Shield Capacity: 12500.0
Structure Hitpoints: 22000.0
Armor EM Damage Resistance: 0.44
Armor Explosive Damage Resistance: 0.58
Armor Kinetic Damage Resistance: 0.46
Armor Thermal Damage Resistance: 0.55
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 45000.0
Accuracy falloff: 0.0
Turret Tracking: 20.0
Maximum Velocity: 1150.0
Signature Radius: 1000.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.5
entityFactionLoss: 0.304622245
Rate of fire: 5000.0
Scan Resolution: 200.0
Optimal Range: 70000.0
Armor Hitpoints: 30000.0
behaviorRemoteArmorRepairDuration: 6000.0
behaviorRemoteArmorRepairRange: 50000.0
behaviorRemoteArmorRepairFalloff: 60000.0
behaviorRemoteArmorRepairDischarge: 100.0
Kinetic damage: 0.0
Maximum Locked Targets: 7.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.1
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 1.0
entityEquipmentMax: 3.0
Capacitor Recharge time: 750000.0
Maximum Targeting Range: 200000.0
Capacitor Capacity: 8250.0
structureUniformity: 1.0
RADAR Sensor Strength: 35.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 569.0
behaviorEnergyNeutralizerDuration: 12000.0
behaviorEnergyNeutralizerRange: 40000.0
behaviorEnergyNeutralizerFalloff: 15000.0
behaviorEnergyNeutralizerDischarge: 50.0
Explosion Velocity Bonus: 2.25
Thermal damage: 631.0
Shield recharge time: 600000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 40000.0
entityMissileTypeID: 52477.0
shieldUniformity: 1.0
Neutralization Amount: 250.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 430.0
gfxTurretID: 47922.0
gfxBoosterID: 397.0
Missile Damage Bonus: 6.0
Rate of fire: 4000.0
Structure Kinetic Damage Resistance: 0.67
Orbit Velocity: 267.0
entityChaseMaxDuration: 3000.0
armorUniformity: 1.0
97310 - Zorya's Babaroga Your performance has attracted the attention of Zorya Triglav, speaker for the Convocation of Triglav Outside the Struggle.

Totality will not be unwoven. Lystopad phase must resolve. Glorification unfolds within the flow. Nothing can halt the flow of Vyraj.
Triglavian Entities
Click to toggle showing the 93 attributes. descriptionID: 1054887
typeID: 97310
graphicID: 28115
Capacity: 1333.0
raceID: 135
isDynamicType: 0
typeNameID: 1053517
basePrice: 1539006890.0
Volume: 18500000.0
wreckTypeID: 88002
radius: 550.0
factionID: 500026
published: 0
Mass: 143000000.0
groupID: 4028
portionSize: 1
Damage Modifier: 8.0
Shield Capacity: 35000.0
uniformity: 1.0
Structure Hitpoints: 51250.0
Armor EM Damage Resistance: 0.44
Armor Explosive Damage Resistance: 0.58
Armor Kinetic Damage Resistance: 0.46
Armor Thermal Damage Resistance: 0.55
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Structure Thermal Damage Resistance: 0.67
nosOverride: 1.0
entityChaseMaxDistance: 70000.0
Thermal damage: 337.37
Theoretical Maximum Targeting Range: 500000.0
Accuracy falloff: 24846.43
Turret Tracking: 10.0
Maximum Velocity: 432.0
Signature Radius: 1200.0
BehaviorSiegeMissileDamageModifier: 200.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.5
entitySecurityMaxGain: 5.0
entityFactionLoss: 0.3
Rate of fire: 12000.0
Scan Resolution: 162.0
Optimal Range: 75000.0
Armor Hitpoints: 85000.0
Structure Kinetic Damage Resistance: 0.67
Kinetic damage: 0.0
Maximum Locked Targets: 7.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.08
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 1.0
entityEquipmentMax: 1.0
Capacitor Recharge time: 1000000.0
Maximum Targeting Range: 200000.0
Capacitor Capacity: 16500.0
BehaviorSiegeRemoteRepairImpedanceModifier: -99.9999
structureUniformity: 1.0
BehaviorSiegeSensorDampenerResistanceModifier: -70.0
Ladar Sensor Strength: 0.0
BehaviorSiegeECMResistanceModifier: 1e-05
Gravimetric Sensor Strength: 0.0
BehaviorSiegeWarpScrambleStatusModifier: 100.0
BehaviorSiegeDisallowTetheringModifier: 1.0
BehaviorSiegeMassModifier: 10.0
BehaviorSiegeLocalLogisticsAmountModifier: 100.0
BehaviorSiegeLocalLogisticsDurationModifier: -50.0
BehaviorSiegeTurretDamageModifier: 200.0
Energy transfer amount: 420.0
BehaviorSiegeRemoteAssistanceImpedanceModifier: -80.0
BehaviorSiegeMaxVelocityModifier: -100.0
Shield recharge time: 900000.0
RADAR Sensor Strength: 41.0
npcBehaviorMaximumCombatOrbitRange: 40000.0
shieldUniformity: 0.75
BehaviorSiegeWeaponDisruptionResistanceModifier: -70.0
Security Status Kill Amount: 0.5
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Magnetometric Sensor Strength: 0.0
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Bounty: 0.0
Explosive damage: 492.32
gfxTurretID: 47274.0
gfxBoosterID: 394.0
Capital Sized Vessel: 1.0
Orbit Velocity: 144.0
entityChaseMaxDuration: 3000.0
armorUniformity: 0.75
97311 - CH Trig Proving Challenge - Boss Spawner - Easy (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 97311
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1053520
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
97312 - CH Trig Proving Challenge - Boss Spawner - Medium (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 97312
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1053521
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
97313 - CH Trig Proving Challenge - Boss Spawner - Hard (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 97313
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1053522
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
97315 - Criterion Restrictions Beacon No Description Effect Beacon
Click to toggle showing the 11 attributes. typeID: 97315
graphicID: 1217
Capacity: 0.0
typeNameID: 1053634
basePrice: 0.0
Volume: 20.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 920
portionSize: 250
97421 - Damavik Blood Raiders Crimson Mark SKIN Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1054435
typeID: 97421
Capacity: 0.0
raceID: 135
typeNameID: 1054436
basePrice: 0.0
marketGroupID: 2486 (Triglavian)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Damavik Blood Raiders
skin_skinMaterialID: 3243
skin_isSingleUse: False
skin_skinDescription: 1054434
skin_visibleSerenity: False
skin_skinID: 12974
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [47269]
skin_licenseTypeID: 97421
Extra Skin Attributes:
Applies to: Damavik
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
97422 - Vedmak Blood Raiders Crimson Mark SKIN Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1054438
typeID: 97422
Capacity: 0.0
raceID: 135
typeNameID: 1054439
basePrice: 0.0
marketGroupID: 2485 (Triglavian)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Vedmak Blood Raiders
skin_skinMaterialID: 3243
skin_isSingleUse: False
skin_skinDescription: 1054437
skin_visibleSerenity: False
skin_skinID: 12975
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [47270]
skin_licenseTypeID: 97422
Extra Skin Attributes:
Applies to: Vedmak
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
97423 - Drekavac Blood Raiders Crimson Mark SKIN Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1054441
typeID: 97423
Capacity: 0.0
raceID: 135
typeNameID: 1054442
basePrice: 0.0
marketGroupID: 2519 (Triglavian)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Drekavac Blood Raiders
skin_skinMaterialID: 3243
skin_isSingleUse: False
skin_skinDescription: 1054440
skin_visibleSerenity: False
skin_skinID: 12976
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [49711]
skin_licenseTypeID: 97423
Extra Skin Attributes:
Applies to: Drekavac
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
97424 - Leshak Blood Raiders Crimson Mark SKIN Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1054444
typeID: 97424
Capacity: 0.0
raceID: 135
typeNameID: 1054445
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Leshak Blood Raiders
skin_skinMaterialID: 3243
skin_isSingleUse: False
skin_skinDescription: 1054443
skin_visibleSerenity: False
skin_skinID: 12977
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [47271]
skin_licenseTypeID: 97424
Extra Skin Attributes:
Applies to: Leshak
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
97425 - Nergal Blood Raiders Crimson Mark SKIN Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1054447
typeID: 97425
Capacity: 0.0
raceID: 135
typeNameID: 1054448
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Nergal Blood Raiders
skin_skinMaterialID: 3243
skin_isSingleUse: False
skin_skinDescription: 1054446
skin_visibleSerenity: False
skin_skinID: 12978
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [52250]
skin_licenseTypeID: 97425
Extra Skin Attributes:
Applies to: Nergal
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
97426 - Kikimora Blood Raiders Crimson Mark SKIN Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1054450
typeID: 97426
Capacity: 0.0
raceID: 135
typeNameID: 1054451
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Kikimora Blood Raiders
skin_skinMaterialID: 3243
skin_isSingleUse: False
skin_skinDescription: 1054449
skin_visibleSerenity: False
skin_skinID: 12979
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [49710]
skin_licenseTypeID: 97426
Extra Skin Attributes:
Applies to: Kikimora
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
97427 - Ikitursa Blood Raiders Crimson Mark SKIN Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1054453
typeID: 97427
Capacity: 0.0
raceID: 135
typeNameID: 1054454
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Ikitursa Blood Raiders
skin_skinMaterialID: 3243
skin_isSingleUse: False
skin_skinDescription: 1054452
skin_visibleSerenity: False
skin_skinID: 12980
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [52252]
skin_licenseTypeID: 97427
Extra Skin Attributes:
Applies to: Ikitursa
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
97428 - Zarmazd Blood Raiders Crimson Mark SKIN Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1054456
typeID: 97428
Capacity: 0.0
raceID: 135
typeNameID: 1054457
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Zarmazd Blood Raiders
skin_skinMaterialID: 3243
skin_isSingleUse: False
skin_isStructureSkin: False
skin_skinDescription: 1056152
skin_visibleSerenity: False
skin_skinID: 12981
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [49713]
skin_licenseTypeID: 97428
Extra Skin Attributes:
Applies to: Zarmazd
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
97429 - Rodiva Blood Raiders Crimson Mark SKIN Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1056158
typeID: 97429
Capacity: 0.0
raceID: 135
typeNameID: 1054460
basePrice: 0.0
marketGroupID: 2485 (Triglavian)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Rodiva Blood Raiders
skin_skinMaterialID: 3243
skin_isSingleUse: False
skin_isStructureSkin: False
skin_skinDescription: 1056153
skin_visibleSerenity: False
skin_skinID: 12982
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [49712]
skin_licenseTypeID: 97429
Extra Skin Attributes:
Applies to: Rodiva
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
97430 - Nergal Tetrimon Crimson Mark SKIN My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1054473
typeID: 97430
Capacity: 0.0
raceID: 135
typeNameID: 1054474
basePrice: 0.0
marketGroupID: 2486 (Triglavian)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Nergal Order of Tetrimon
skin_skinMaterialID: 3246
skin_isSingleUse: False
skin_skinDescription: 1054472
skin_visibleSerenity: False
skin_skinID: 12983
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [52250]
skin_licenseTypeID: 97430
Extra Skin Attributes:
Applies to: Nergal
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
97431 - Leshak Tetrimon Crimson Mark SKIN My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1054476
typeID: 97431
Capacity: 0.0
raceID: 135
typeNameID: 1054477
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Leshak Order of Tetrimon
skin_skinMaterialID: 3246
skin_isSingleUse: False
skin_skinDescription: 1054475
skin_visibleSerenity: False
skin_skinID: 12984
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [47271]
skin_licenseTypeID: 97431
Extra Skin Attributes:
Applies to: Leshak
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
97432 - Damavik Tetrimon Crimson Mark SKIN My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1054479
typeID: 97432
Capacity: 0.0
raceID: 135
typeNameID: 1054480
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Damavik Order of Tetrimon
skin_skinMaterialID: 3246
skin_isSingleUse: False
skin_skinDescription: 1054478
skin_visibleSerenity: False
skin_skinID: 12985
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [47269]
skin_licenseTypeID: 97432
Extra Skin Attributes:
Applies to: Damavik
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
97433 - Babaroga Tetrimon Crimson Mark SKIN My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1056159
typeID: 97433
Capacity: 0.0
raceID: 135
typeNameID: 1054483
basePrice: 0.0
marketGroupID: 3794 (Triglavian)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Babaroga Order of Tetrimon
skin_skinMaterialID: 3246
skin_isSingleUse: False
skin_isStructureSkin: False
skin_skinDescription: 1056154
skin_visibleSerenity: False
skin_skinID: 12986
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [88001]
skin_licenseTypeID: 97433
Extra Skin Attributes:
Applies to: Babaroga
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
97434 - Zirnitra Tetrimon Crimson Mark SKIN My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1056160
typeID: 97434
Capacity: 0.0
raceID: 135
typeNameID: 1054486
basePrice: 0.0
marketGroupID: 2704 (Triglavian)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Zirnitra Order of Tetrimon
skin_skinMaterialID: 3246
skin_isSingleUse: False
skin_isStructureSkin: False
skin_skinDescription: 1056155
skin_visibleSerenity: False
skin_skinID: 12987
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [52907]
skin_licenseTypeID: 97434
Extra Skin Attributes:
Applies to: Zirnitra
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
97435 - Drekavac Tetrimon Crimson Mark SKIN My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1056161
typeID: 97435
Capacity: 0.0
raceID: 135
typeNameID: 1054489
basePrice: 0.0
marketGroupID: 2519 (Triglavian)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Drekavac Order of Tetrimon
skin_skinMaterialID: 3246
skin_isSingleUse: False
skin_isStructureSkin: False
skin_skinDescription: 1056156
skin_visibleSerenity: False
skin_skinID: 12988
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [49711]
skin_licenseTypeID: 97435
Extra Skin Attributes:
Applies to: Drekavac
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
97436 - Kikimora Tetrimon Crimson Mark SKIN My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1054491
typeID: 97436
Capacity: 0.0
raceID: 135
typeNameID: 1054492
basePrice: 0.0
marketGroupID: 2521 (Triglavian)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Kikimora Order of Tetrimon
skin_skinMaterialID: 3245
skin_isSingleUse: False
skin_skinDescription: 1054490
skin_visibleSerenity: False
skin_skinID: 12989
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [49710]
skin_licenseTypeID: 97436
Extra Skin Attributes:
Applies to: Kikimora
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
97437 - Ikitursa Tetrimon Crimson Mark SKIN My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1054494
typeID: 97437
Capacity: 0.0
raceID: 135
typeNameID: 1054495
basePrice: 0.0
marketGroupID: 2485 (Triglavian)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Ikitursa Order of Tetrimon
skin_skinMaterialID: 3245
skin_isSingleUse: False
skin_skinDescription: 1054493
skin_visibleSerenity: False
skin_skinID: 12990
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [52252]
skin_licenseTypeID: 97437
Extra Skin Attributes:
Applies to: Ikitursa
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
97438 - Draugur Tetrimon Crimson Mark SKIN My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1054497
typeID: 97438
Capacity: 0.0
raceID: 135
typeNameID: 1054498
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Draugur Order of Tetrimon
skin_skinMaterialID: 3245
skin_isSingleUse: False
skin_skinDescription: 1054496
skin_visibleSerenity: False
skin_skinID: 12991
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [52254]
skin_licenseTypeID: 97438
Extra Skin Attributes:
Applies to: Draugur
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
97439 - Rodiva Tetrimon Crimson Mark SKIN My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1054500
typeID: 97439
Capacity: 0.0
raceID: 135
typeNameID: 1054501
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Rodiva Order of Tetrimon
skin_skinMaterialID: 3245
skin_isSingleUse: False
skin_skinDescription: 1054499
skin_visibleSerenity: False
skin_skinID: 12992
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [49712]
skin_licenseTypeID: 97439
Extra Skin Attributes:
Applies to: Rodiva
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
97440 - Vedmak Tetrimon Crimson Mark SKIN My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1054503
typeID: 97440
Capacity: 0.0
raceID: 135
typeNameID: 1054504
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Vedmak Order of Tetrimon
skin_skinMaterialID: 3245
skin_isSingleUse: False
skin_skinDescription: 1054502
skin_visibleSerenity: False
skin_skinID: 12993
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [47270]
skin_licenseTypeID: 97440
Extra Skin Attributes:
Applies to: Vedmak
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
97441 - Zarmazd Tetrimon Crimson Mark SKIN My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1056162
typeID: 97441
Capacity: 0.0
raceID: 135
typeNameID: 1054507
basePrice: 0.0
marketGroupID: 2485 (Triglavian)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Zarmazd Order of Tetrimon
skin_skinMaterialID: 3245
skin_isSingleUse: False
skin_isStructureSkin: False
skin_skinDescription: 1056157
skin_visibleSerenity: False
skin_skinID: 12994
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [49713]
skin_licenseTypeID: 97441
Extra Skin Attributes:
Applies to: Zarmazd
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
97516 - Akoman Blueprint Crate Contains a Akoman blueprint copy with a single run. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1054690
typeID: 97516
Capacity: 0.0
typeNameID: 1054691
iconID: 21622
basePrice: 0.0
marketGroupID: 3836 (Crimson Harvest Assets)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
97638 - Decayed Capital Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 1055316
typeID: 97638
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1055315
iconID: 21990
basePrice: 1000.0
metaGroupID: 1
marketGroupID: 2751 (Capital Armor Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
97639 - Unstable Capital Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 1055319
typeID: 97639
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1055318
iconID: 22012
basePrice: 1000.0
metaGroupID: 1
marketGroupID: 2751 (Capital Armor Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
97640 - Gravid Capital Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 1055323
typeID: 97640
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1055322
iconID: 22001
basePrice: 1000.0
metaGroupID: 1
marketGroupID: 2751 (Capital Armor Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
97641 - Glorified Decayed Capital Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 1055325
typeID: 97641
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1055324
iconID: 21990
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2751 (Capital Armor Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
97642 - Glorified Unstable Capital Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 1055327
typeID: 97642
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1055326
iconID: 22012
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2751 (Capital Armor Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
97643 - Glorified Gravid Capital Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 1055329
typeID: 97643
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1055328
iconID: 22001
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2751 (Capital Armor Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
97648 - Capital Abyssal Remote Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the Target ship.

Note: May only be fitted to capital class ships.
Remote Armor Repairer
Click to toggle showing the 18 attributes. descriptionID: 1055353
typeID: 97648
Capacity: 0.0
metaLevel: 10
isDynamicType: 1
typeNameID: 1055352
iconID: 21426
basePrice: 0.0
metaGroupID: 15
Volume: 4000.0
radius: 1.0
published: 1
Mass: 20.0
Tech Level: 1
groupID: 325
portionSize: 1
requiredSkill1Level: 4.0
Primary Skill required: 24568.0
97649 - Totality Day Celebration Crate This crate contains 10 PLEX, Glorified Ruby Gloss - Limited, Bujan Blue Steel - Limited, Kyber Conjunction - Limited, Background, Festival Launcher and a Scarlet Embrace Firework. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1055365
typeID: 97649
Capacity: 0.0
typeNameID: 1055364
iconID: 26266
basePrice: 0.0
metaGroupID: 19
Volume: 4.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
97650 - Decayed Large Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 1055391
typeID: 97650
Capacity: 0.0
metaLevel: 0
typeNameID: 1055390
iconID: 21990
basePrice: 1000.0
marketGroupID: 2445 (Large Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
97651 - Unstable Large Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 1055393
typeID: 97651
Capacity: 0.0
metaLevel: 0
typeNameID: 1055392
iconID: 22012
basePrice: 1000.0
marketGroupID: 2445 (Large Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
97652 - Gravid Large Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 1055395
typeID: 97652
Capacity: 0.0
metaLevel: 0
typeNameID: 1055394
iconID: 22001
basePrice: 1000.0
marketGroupID: 2445 (Large Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
97653 - Glorified Decayed Large Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 1055397
typeID: 97653
Capacity: 0.0
metaLevel: 0
typeNameID: 1055396
iconID: 21990
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2445 (Large Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
97654 - Glorified Unstable Large Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 1055399
typeID: 97654
Capacity: 0.0
metaLevel: 0
typeNameID: 1055398
iconID: 22012
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2445 (Large Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
97655 - Glorified Gravid Large Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 1055401
typeID: 97655
Capacity: 0.0
metaLevel: 0
typeNameID: 1055400
iconID: 22001
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2445 (Large Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
97657 - Large Abyssal Remote Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the Target ship. Remote Armor Repairer
Click to toggle showing the 18 attributes. descriptionID: 1055407
typeID: 97657
Capacity: 0.0
metaLevel: 10
isDynamicType: 1
typeNameID: 1055406
iconID: 21426
basePrice: 0.0
metaGroupID: 15
Volume: 25.0
radius: 1.0
published: 1
Mass: 20.0
Tech Level: 1
groupID: 325
portionSize: 1
requiredSkill1Level: 4.0
Primary Skill required: 16069.0
97659 - Triglavian Pilot <font size="14">Triglavian Pilot Expert System</font>

This Expert System makes available skills enabling a capsuleer to fly Triglavian Tech 1 frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Triglavian-focused supporting skills.

The temporary skills provided by this Expert System last for seven days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Standard Expert Systems
Click to toggle showing the 12 attributes. descriptionID: 1055435
typeID: 97659
Capacity: 0.0
typeNameID: 1055434
iconID: 24601
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 4091
portionSize: 1
97661 - Decayed Medium Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 1055456
typeID: 97661
Capacity: 0.0
metaLevel: 0
typeNameID: 1055455
iconID: 21990
basePrice: 1000.0
marketGroupID: 2444 (Medium Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
97662 - Unstable Medium Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 1055458
typeID: 97662
Capacity: 0.0
metaLevel: 0
typeNameID: 1055457
iconID: 22012
basePrice: 1000.0
marketGroupID: 2444 (Medium Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
97663 - Gravid Medium Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 1055460
typeID: 97663
Capacity: 0.0
metaLevel: 0
typeNameID: 1055459
iconID: 22001
basePrice: 1000.0
marketGroupID: 2444 (Medium Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
97665 - Glorified Decayed Medium Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 1055463
typeID: 97665
Capacity: 0.0
metaLevel: 0
typeNameID: 1055462
iconID: 21990
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2444 (Medium Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
97666 - Glorified Unstable Medium Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 1055466
typeID: 97666
Capacity: 0.0
metaLevel: 0
typeNameID: 1055465
iconID: 22012
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2444 (Medium Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
97667 - Glorified Gravid Medium Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 1055468
typeID: 97667
Capacity: 0.0
metaLevel: 0
typeNameID: 1055467
iconID: 22001
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2444 (Medium Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
97668 - Medium Abyssal Remote Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the Target ship. Remote Armor Repairer
Click to toggle showing the 18 attributes. descriptionID: 1055470
typeID: 97668
Capacity: 0.0
metaLevel: 10
isDynamicType: 1
typeNameID: 1055469
iconID: 21426
basePrice: 0.0
metaGroupID: 15
Volume: 10.0
radius: 1.0
published: 1
Mass: 20.0
Tech Level: 1
groupID: 325
portionSize: 1
requiredSkill1Level: 4.0
Primary Skill required: 16069.0
97669 - Decayed Small Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 1055472
typeID: 97669
Capacity: 0.0
metaLevel: 0
typeNameID: 1055471
iconID: 21990
basePrice: 1000.0
marketGroupID: 2443 (Small Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
97670 - Unstable Small Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 1055474
typeID: 97670
Capacity: 0.0
metaLevel: 0
typeNameID: 1055473
iconID: 22012
basePrice: 1000.0
marketGroupID: 2443 (Small Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
97671 - Gravid Small Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 1055476
typeID: 97671
Capacity: 0.0
metaLevel: 0
typeNameID: 1055475
iconID: 22001
basePrice: 1000.0
marketGroupID: 2443 (Small Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
97672 - Glorified Decayed Small Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 1055479
typeID: 97672
Capacity: 0.0
metaLevel: 0
typeNameID: 1055478
iconID: 21990
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2443 (Small Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
97673 - Glorified Unstable Small Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 1055481
typeID: 97673
Capacity: 0.0
metaLevel: 0
typeNameID: 1055480
iconID: 22012
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2443 (Small Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
97674 - Glorified Gravid Small Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 1055483
typeID: 97674
Capacity: 0.0
metaLevel: 0
typeNameID: 1055482
iconID: 22001
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2443 (Small Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
97675 - Small Abyssal Remote Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the Target ship. Remote Armor Repairer
Click to toggle showing the 18 attributes. descriptionID: 1055485
typeID: 97675
Capacity: 0.0
metaLevel: 10
isDynamicType: 1
typeNameID: 1055484
iconID: 21426
basePrice: 0.0
metaGroupID: 15
Volume: 5.0
radius: 1.0
published: 1
Mass: 20.0
Tech Level: 1
groupID: 325
portionSize: 1
requiredSkill1Level: 3.0
Primary Skill required: 16069.0
97676 - Glorified Decayed Capital Remote Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 97676
Capacity: 0.0
typeNameID: 1055488
iconID: 21990
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
97677 - Glorified Gravid Capital Remote Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 97677
Capacity: 0.0
typeNameID: 1055489
iconID: 22001
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
97678 - Glorified Unstable Capital Remote Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 97678
Capacity: 0.0
typeNameID: 1055490
iconID: 22012
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
97679 - Glorified Decayed Large Remote Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 97679
Capacity: 0.0
typeNameID: 1055491
iconID: 21990
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
97680 - Glorified Gravid Large Remote Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 97680
Capacity: 0.0
typeNameID: 1055492
iconID: 22001
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
97681 - Glorified Unstable Large Remote Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 97681
Capacity: 0.0
typeNameID: 1055493
iconID: 22012
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
97682 - Glorified Decayed Medium Remote Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 97682
Capacity: 0.0
typeNameID: 1055494
iconID: 21990
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
97683 - Glorified Unstable Medium Remote Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 97683
Capacity: 0.0
typeNameID: 1055495
iconID: 22012
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
97684 - Glorified Gravid Medium Remote Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 97684
Capacity: 0.0
typeNameID: 1055496
iconID: 22001
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
97685 - Glorified Decayed Small Remote Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 97685
Capacity: 0.0
typeNameID: 1055497
iconID: 21990
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
97686 - Glorified Gravid Small Remote Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 97686
Capacity: 0.0
typeNameID: 1055498
iconID: 22001
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
97687 - Glorified Unstable Small Remote Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 97687
Capacity: 0.0
typeNameID: 1055499
iconID: 22012
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
97710 - Sarikusa’s Capital Energy Nosferatu Drains energy from the target ship and adds it to your own.

Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level. May only be fitted to capital ships.
Energy Nosferatu
Click to toggle showing the 35 attributes. descriptionID: 1055748
typeID: 97710
Capacity: 0.0
metaLevel: 17
isDynamicType: 0
typeNameID: 1055747
iconID: 1029
basePrice: 0.0
metaGroupID: 5.0
marketGroupID: 2251 (Capital)
Volume: 4000.0
radius: 1.0
variationParentTypeID: 40665
published: 1
Mass: 2000.0
Tech Level: 1.0
groupID: 68
portionSize: 1
Required Thermodynamics Level: 1.0
heatAbsorbtionRateModifier: 0.01
Heat Damage: 1.9
Activation Cost: 0.0
Structure Hitpoints: 40.0
Effectiveness Falloff: 21500.0
CPU usage: 100.0
Neutralization Signature Resolution: 8000.0
requiredSkill1Level: 4.0
Primary Skill required: 3423.0
Activation time / duration: 20000.0
Meta Level: 11.0
Energy transfer amount: 870.0
Optimal Range: 43000.0
remoteResistanceID: 2045.0
Powergrid Usage: 110000.0
Overload duration bonus: -15.0
97711 - Horm’s Capital Energy Neutralizer Neutralizes a portion of the energy in the target ship's capacitor.

Note: May only be fitted to capital class ships.
Energy Neutralizer
Click to toggle showing the 37 attributes. descriptionID: 1055750
typeID: 97711
Capacity: 0.0
metaLevel: 17
isDynamicType: 0
typeNameID: 1055749
iconID: 1283
basePrice: 0.0
metaGroupID: 5.0
marketGroupID: 2250 (Capital)
Volume: 4000.0
radius: 1.0
variationParentTypeID: 40659
published: 1
Mass: 2000.0
Tech Level: 1.0
groupID: 71
portionSize: 1
Neutralization Amount: 4800.0
heatAbsorbtionRateModifier: 0.01
Heat Damage: 4.6
Activation Cost: 3600.0
entityCapacitorLevelModifierSmall: 0.318
entityCapacitorLevelModifierMedium: 0.53
Structure Hitpoints: 40.0
Effectiveness Falloff: 21500.0
Activation time / duration: 48000.0
CPU usage: 90.0
Neutralization Signature Resolution: 8000.0
requiredSkill1Level: 4.0
Primary Skill required: 3423.0
entityCapacitorLevelModifierLarge: 0.814
Meta Level: 11.0
Optimal Range: 43000.0
Overload duration bonus: -15.0
Powergrid Usage: 110000.0
Required Thermodynamics Level: 1.0
97712 - Zorya’s Ultratidal Entropic Disintegrator This extra-large Entropic Disintegrator is only seen in use on Triglavian capital ships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this ultraheavy weapon system, the tidal forces are so powerful that even the special systems built into battleships are insufficient and only capital ships can deal with the forces involved.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.
Precursor Weapon
Click to toggle showing the 51 attributes. descriptionID: 1055753
typeID: 97712
graphicID: 24504
Capacity: 5.0
metaLevel: 17
isDynamicType: 0
typeNameID: 1055752
iconID: 24237
basePrice: 0.0
metaGroupID: 2.0
marketGroupID: 2691 (Extra Large)
Volume: 1600.0
raceID: 135
radius: 1.0
variationParentTypeID: 52915
published: 1
Mass: 40000.0
Tech Level: 2.0
groupID: 1986
portionSize: 1
Charge size: 4.0
Reload Time: 0.01
Can only be fitted to: 52907.0
Activation Cost: 307.0
Structure Hitpoints: 40.0
requiredSkill1Level: 5.0
requiredSkill2Level: 5.0
requiredSkill3Level: 1.0
Powergrid Usage: 687500.0
Turret Tracking: 0.02
heatAbsorbtionRateModifier: 0.01
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.5
slots: 1.0
CPU usage: 480.0
Rate of fire: 13000.0
Primary Skill required: 52998.0
Secondary Skill required: 3300.0
Tertiary Skill required: 92541.0
Overload damage bonus: 15.0
Heat Damage: 13.3
Required Thermodynamics Level: 1.0
targetModule: 0.0
Damage Modifier: 0.867
Optimal Range: 58650.0
Charges Per Cycle: 1.0
Used with (Charge Group): 1987.0
Used with (Charge Group): 1989.0
typeColorScheme: 11313.0
Signature Resolution: 40000.0
Meta Level: 5.0
97714 - Dark Blood Stasis Webifier Blueprint No Description Stasis Web Blueprint
Click to toggle showing the 13 attributes. typeID: 97714
Capacity: 0.0
typeNameID: 1055794
iconID: 1284
basePrice: 0.0
metaGroupID: 4
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 145
portionSize: 1
industryBlueprintRank: 6.0
97715 - Dark Blood Large Armor Repairer Blueprint No Description Armor Repair Unit Blueprint
Click to toggle showing the 13 attributes. typeID: 97715
Capacity: 0.0
typeNameID: 1055795
iconID: 80
basePrice: 0.0
metaGroupID: 4
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 142
portionSize: 1
industryBlueprintRank: 9.0
97716 - Sarikusa’s Capital Energy Nosferatu Blueprint No Description Energy Nosferatu Blueprint
Click to toggle showing the 12 attributes. typeID: 97716
Capacity: 0.0
typeNameID: 1055797
iconID: 1029
basePrice: 0.0
metaGroupID: 5
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 148
portionSize: 1
97717 - Horm’s Capital Energy Neutralizer Blueprint No Description Energy Neutralizer Blueprint
Click to toggle showing the 12 attributes. typeID: 97717
Capacity: 0.0
typeNameID: 1055798
iconID: 1283
basePrice: 0.0
metaGroupID: 5
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 151
portionSize: 1
97718 - Zorya’s Ultratidal Entropic Disintegrator Blueprint No Description Precursor Weapon Blueprint
Click to toggle showing the 12 attributes. typeID: 97718
Capacity: 0.0
typeNameID: 1055799
iconID: 24237
basePrice: 0.0
metaGroupID: 5
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1990
portionSize: 1
97719 - Sarikusa’s Capital Energy Nosferatu Blueprint Crate Contains a Sarikusa’s Capital Energy Nosferatu blueprint copy with a single run. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1055807
typeID: 97719
Capacity: 0.0
typeNameID: 1055808
iconID: 21621
basePrice: 0.0
marketGroupID: 3836 (Crimson Harvest Assets)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
97720 - Horm’s Capital Energy Neutralizer Blueprint Crate Contains a Horm’s Capital Energy Neutralizer blueprint copy with a single run. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1055815
typeID: 97720
Capacity: 0.0
typeNameID: 1055814
iconID: 21621
basePrice: 0.0
marketGroupID: 3836 (Crimson Harvest Assets)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
97721 - Zorya’s Ultratidal Entropic Disintegrator Blueprint Crate Contains a Zorya’s Ultratidal Entropic Disintegrator blueprint copy with a single run. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1055819
typeID: 97721
Capacity: 0.0
typeNameID: 1055818
iconID: 21621
basePrice: 0.0
marketGroupID: 3836 (Crimson Harvest Assets)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
97722 - Mobile Sanguine Harvester Blueprint Crate Contains a Mobile Sanguine Harvester blueprint copy with a single run. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1055823
typeID: 97722
Capacity: 0.0
typeNameID: 1055822
iconID: 21621
basePrice: 0.0
marketGroupID: 3836 (Crimson Harvest Assets)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
97723 - Strategos' Modified Siege Module Blueprint Crate Contains a Strategos' Modified Siege Module blueprint copy with a single run. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1055827
typeID: 97723
Capacity: 0.0
typeNameID: 1055826
iconID: 21621
basePrice: 0.0
marketGroupID: 3836 (Crimson Harvest Assets)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
97724 - Consortium Small Tractor Beam Blueprint Crate Contains a Consortium Small Tractor Beam blueprint copy with a single run. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1055831
typeID: 97724
Capacity: 0.0
typeNameID: 1055830
iconID: 21621
basePrice: 0.0
marketGroupID: 3836 (Crimson Harvest Assets)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
97725 - Consortium Capital Tractor Beam Blueprint Crate Contains a Consortium Capital Tractor Beam blueprint copy with a single run. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1055835
typeID: 97725
Capacity: 0.0
typeNameID: 1055834
iconID: 21621
basePrice: 0.0
marketGroupID: 3836 (Crimson Harvest Assets)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
97726 - Medium Consortium Vorton Projector Blueprint Crate Contains a Medium Consortium Vorton Projector blueprint copy with a single run. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1055839
typeID: 97726
Capacity: 0.0
typeNameID: 1055838
iconID: 21621
basePrice: 0.0
marketGroupID: 3836 (Crimson Harvest Assets)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
97727 - Consortium Vorton Tuning System Blueprint Crate Contains a Consortium Vorton Tuning System blueprint copy with a single run. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1055843
typeID: 97727
Capacity: 0.0
typeNameID: 1055842
iconID: 21621
basePrice: 0.0
marketGroupID: 3836 (Crimson Harvest Assets)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
97728 - Large Consortium Vorton Projector Blueprint Crate Contains a Large Consortium Vorton Projector blueprint copy with a single run. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1055847
typeID: 97728
Capacity: 0.0
typeNameID: 1055846
iconID: 21621
basePrice: 0.0
marketGroupID: 3836 (Crimson Harvest Assets)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
97729 - Small Consortium Vorton Projector Blueprint Crate Contains a Small Consortium Vorton Projector blueprint copy with a single run. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1055851
typeID: 97729
Capacity: 0.0
typeNameID: 1055850
iconID: 21621
basePrice: 0.0
marketGroupID: 3836 (Crimson Harvest Assets)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
97730 - Dark Blood Stasis Webifier Blueprint Crate Contains a Dark Blood Stasis Webifier blueprint copy with a single run. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1055855
typeID: 97730
Capacity: 0.0
typeNameID: 1055854
iconID: 21621
basePrice: 0.0
marketGroupID: 3836 (Crimson Harvest Assets)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
97731 - Dark Blood Large Armor Repairer Blueprint Crate Contains a Dark Blood Large Armor Repairer blueprint copy with a single run. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1055859
typeID: 97731
Capacity: 0.0
typeNameID: 1055858
iconID: 21621
basePrice: 0.0
marketGroupID: 3836 (Crimson Harvest Assets)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
97732 - Imperial Navy Heat Sink Blueprint Crate Contains an Imperial Navy Heat Sink blueprint copy with a single run. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1055863
typeID: 97732
Capacity: 0.0
typeNameID: 1055862
iconID: 21621
basePrice: 0.0
marketGroupID: 3836 (Crimson Harvest Assets)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
97733 - Imperial Navy Multispectrum Energized Membrane Blueprint Crate Contains an Imperial Navy Multispectrum Energized Membrane blueprint copy with a single run. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1055867
typeID: 97733
Capacity: 0.0
typeNameID: 1055866
iconID: 21621
basePrice: 0.0
marketGroupID: 3836 (Crimson Harvest Assets)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
97881 - Wormhole R327 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 1056455
typeID: 97881
graphicID: 3715
Capacity: 0.0
typeNameID: 1056454
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: 0
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 720.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 375000000.0
wormholeTargetDistribution: 4187.0
97882 - Wormhole O753 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 1056457
typeID: 97882
graphicID: 3715
Capacity: 0.0
typeNameID: 1056456
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: 0
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 720.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 375000000.0
wormholeTargetDistribution: 4188.0
97883 - Pochven Wormholes - Enemy Spawner - Blood Raiders - Scout - Roamers (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 97883
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1056458
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
97884 - Pochven Wormholes - Enemy Spawner - Tetrimon - Scout - Roamers (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 97884
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1056459
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
97885 - Pochven Wormholes - Enemy Spawner - Blood Raiders - Hard - Roamers (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 97885
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1056460
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
97886 - Pochven Wormholes - Enemy Spawner - Tetrimon - Hard - Roamers (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 97886
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1056461
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
97887 - Pochven Wormholes - Enemy Spawner - Tetrimon - Hard (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 97887
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1056462
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
97888 - Pochven Wormholes - Enemy Spawner - Blood Raiders - Hard (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 97888
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1056463
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
97889 - Pochven Wormholes - Enemy Spawner - Blood Raiders - Medium - Roamers (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 97889
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1056464
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
97890 - Pochven Wormholes - Enemy Spawner - Tetrimon - Medium - Roamers (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 97890
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1056465
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
97891 - Pochven Wormholes - Enemy Spawner - Blood Raiders - Medium (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 97891
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1056466
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
97892 - Pochven Wormholes - Enemy Spawner - Tetrimon - Medium (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 97892
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1056467
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
97893 - Pochven Wormholes - Enemy Spawner - Blood Raiders - Easy - Roamers (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 97893
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1056468
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
97894 - Pochven Wormholes - Enemy Spawner - Tetrimon - Easy - Roamers (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 97894
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1056469
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
97895 - Pochven Wormholes - Enemy Spawner - Tetrimon - Easy (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 97895
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1056470
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
97896 - Pochven Wormholes - Enemy Spawner - Blood Raiders - Easy (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 97896
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1056471
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
97897 - Blood Raider Background A background for capsuleer portraits featuring the symbol of the Blood Raiders.

This can be consumed when updating your portrait if it is in an accessible inventory location.
Portrait Backgrounds
Click to toggle showing the 13 attributes. descriptionID: 1056502
typeID: 97897
Capacity: 0.0
typeNameID: 1056503
iconID: 27826
basePrice: 0.0
marketGroupID: 3846 (Portrait Backgrounds)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.5
groupID: 5082
portionSize: 1
97898 - Triglavian Background A background for capsuleer portraits featuring the symbol of the Triglavians.

This can be consumed when updating your portrait if it is in an accessible inventory location.
Portrait Backgrounds
Click to toggle showing the 13 attributes. descriptionID: 1056504
typeID: 97898
Capacity: 0.0
typeNameID: 1056505
iconID: 27827
basePrice: 0.0
marketGroupID: 3846 (Portrait Backgrounds)
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.5
groupID: 5082
portionSize: 1
Removed Items (0 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group

Blueprints (19 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
88267 - Strategos' Modified Siege Module Blueprint BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
1x Siege Module I
150000x Eleutrium
Skills:
Industry I
Outcome:
1x Strategos' Modified Siege Module (88266)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
1x Siege Module I
Skills:
Industry I
Outcome:
1x Strategos' Modified Siege Module (88266)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x 20280
150000x 88087
Skills:
3380 I
Outcome:
1x 88266
95742 - Akoman Blueprint No blueprint entry found. BP Price: 625,000,000 ISK
Build Time: 4:10:00
Copy:12000 ME:5250 TE:5250 Limit:10x
Materials: (Janice)
78x Life Support Backup Unit
100x Blood Raider NET Resonator
156x Auto-Integrity Preservation Seal
624x Megacyte
3120x Zydrine
12480x Nocxium
31200x Isogen
280800x Mexallon
1560000x Pyerite
4368000x Tritanium
Skills:
Industry I
Outcome:
1x Akoman (95741)
BP Price: 625,000,000 ISK
Build Time: 4:10:00
Copy:12000 ME:5250 TE:5250 Limit:10x
Materials:
78x 57486
100x 83468
156x 57478
624x 40
3120x 39
12480x 38
31200x 37
280800x 36
1560000x 35
4368000x 34
Skills:
3380 I
Outcome:
1x 95741
97676 - Glorified Decayed Capital Remote Armor Repairer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Capital Remote Armor Repairer Mutaplasmid
250x Armor Mutaplasmid Residue
250x X-Large Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Capital Remote Armor Repairer Mutaplasmid (97641)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 97638
250x 85390
250x 85400
Skills:
3380 I
Outcome:
1x 97641
97677 - Glorified Gravid Capital Remote Armor Repairer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Capital Remote Armor Repairer Mutaplasmid
500x Armor Mutaplasmid Residue
500x X-Large Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Capital Remote Armor Repairer Mutaplasmid (97643)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 97640
500x 85390
500x 85400
Skills:
3380 II
Outcome:
1x 97643
97678 - Glorified Unstable Capital Remote Armor Repairer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Capital Remote Armor Repairer Mutaplasmid
1000x Armor Mutaplasmid Residue
1000x X-Large Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Capital Remote Armor Repairer Mutaplasmid (97642)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 97639
1000x 85390
1000x 85400
Skills:
3380 III
Outcome:
1x 97642
97679 - Glorified Decayed Large Remote Armor Repairer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Large Remote Armor Repairer Mutaplasmid
125x Armor Mutaplasmid Residue
125x Large Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Large Remote Armor Repairer Mutaplasmid (97653)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 97650
125x 85390
125x 85399
Skills:
3380 I
Outcome:
1x 97653
97680 - Glorified Gravid Large Remote Armor Repairer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Large Remote Armor Repairer Mutaplasmid
250x Armor Mutaplasmid Residue
250x Large Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Large Remote Armor Repairer Mutaplasmid (97655)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 97652
250x 85390
250x 85399
Skills:
3380 II
Outcome:
1x 97655
97681 - Glorified Unstable Large Remote Armor Repairer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Large Remote Armor Repairer Mutaplasmid
500x Armor Mutaplasmid Residue
500x Large Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Large Remote Armor Repairer Mutaplasmid (97654)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 97651
500x 85390
500x 85399
Skills:
3380 III
Outcome:
1x 97654
97682 - Glorified Decayed Medium Remote Armor Repairer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Medium Remote Armor Repairer Mutaplasmid
60x Armor Mutaplasmid Residue
60x Medium Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Medium Remote Armor Repairer Mutaplasmid (97665)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 97661
60x 85390
60x 85398
Skills:
3380 I
Outcome:
1x 97665
97683 - Glorified Unstable Medium Remote Armor Repairer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Medium Remote Armor Repairer Mutaplasmid
240x Armor Mutaplasmid Residue
240x Medium Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Medium Remote Armor Repairer Mutaplasmid (97666)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 97662
240x 85390
240x 85398
Skills:
3380 III
Outcome:
1x 97666
97684 - Glorified Gravid Medium Remote Armor Repairer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Medium Remote Armor Repairer Mutaplasmid
120x Armor Mutaplasmid Residue
120x Medium Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Medium Remote Armor Repairer Mutaplasmid (97667)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 97663
120x 85390
120x 85398
Skills:
3380 II
Outcome:
1x 97667
97685 - Glorified Decayed Small Remote Armor Repairer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Small Remote Armor Repairer Mutaplasmid
25x Armor Mutaplasmid Residue
25x Small Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Small Remote Armor Repairer Mutaplasmid (97672)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 97669
25x 85390
25x 85397
Skills:
3380 I
Outcome:
1x 97672
97686 - Glorified Gravid Small Remote Armor Repairer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Small Remote Armor Repairer Mutaplasmid
50x Armor Mutaplasmid Residue
50x Small Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Small Remote Armor Repairer Mutaplasmid (97674)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 97671
50x 85390
50x 85397
Skills:
3380 II
Outcome:
1x 97674
97687 - Glorified Unstable Small Remote Armor Repairer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Small Remote Armor Repairer Mutaplasmid
100x Armor Mutaplasmid Residue
100x Small Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Small Remote Armor Repairer Mutaplasmid (97673)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 97670
100x 85390
100x 85397
Skills:
3380 III
Outcome:
1x 97673
97714 - Dark Blood Stasis Webifier Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 0:30:00
Copy:? ME:? TE:? Limit:100x
Materials: (Janice)
1x Stasis Webifier I
862x Tritanium
792x Pyerite
529x Mexallon
Skills:
Industry I
Outcome:
1x Dark Blood Stasis Webifier (14262)
BP Price: 0 ISK
Build Time: 0:30:00
Copy:? ME:? TE:? Limit:100x
Materials:
1x 526
862x 34
792x 35
529x 36
Skills:
3380 I
Outcome:
1x 14262
97715 - Dark Blood Large Armor Repairer Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 0:45:00
Copy:? ME:? TE:? Limit:60x
Materials: (Janice)
1x Large Armor Repairer I
4662x Tritanium
1857x Pyerite
1027x Mexallon
44x Isogen
51x Nocxium
Skills:
Industry I
Outcome:
1x Dark Blood Large Armor Repairer (13957)
BP Price: 0 ISK
Build Time: 0:45:00
Copy:? ME:? TE:? Limit:60x
Materials:
1x 3538
4662x 34
1857x 35
1027x 36
44x 37
51x 38
Skills:
3380 I
Outcome:
1x 13957
97716 - Sarikusa’s Capital Energy Nosferatu Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
1x Capital Energy Nosferatu I
Skills:
Industry I
Outcome:
1x Sarikusa’s Capital Energy Nosferatu (97710)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x 40665
Skills:
3380 I
Outcome:
1x 97710
97717 - Horm’s Capital Energy Neutralizer Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
1x Capital Energy Neutralizer I
Skills:
Industry I
Outcome:
1x Horm’s Capital Energy Neutralizer (97711)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x 40659
Skills:
3380 I
Outcome:
1x 97711
97718 - Zorya’s Ultratidal Entropic Disintegrator Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
1x Ultratidal Entropic Disintegrator I
Skills:
Industry I
Outcome:
1x Zorya’s Ultratidal Entropic Disintegrator (97712)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x 52915
Skills:
3380 I
Outcome:
1x 97712
Reprocessing (11 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff
95741 - Akoman (Attack Battlecruiser) No reprocessing data found. 4368000x Tritanium
1560000x Pyerite
280800x Mexallon
31200x Isogen
12480x Nocxium
3120x Zydrine
624x Megacyte
4368000x 34
1560000x 35
280800x 36
31200x 37
12480x 38
3120x 39
624x 40
96542 - Basic 'Radiance' Cerebral Accelerator (Booster) No reprocessing data found. 1x Chromodynamic Tricarboxyls 1x 48927
96543 - Potent 'Radiance' Cerebral Accelerator (Booster) No reprocessing data found. 1x Chromodynamic Tricarboxyls 1x 48927
96544 - Extended 'Radiance' Cerebral Accelerator (Booster) No reprocessing data found. 1x Chromodynamic Tricarboxyls 1x 48927
97648 - Capital Abyssal Remote Armor Repairer (Remote Armor Repairer) No reprocessing data found. 1774278x Tritanium
416691x Pyerite
162467x Mexallon
26658x Isogen
8028x Nocxium
2556x Zydrine
1140x Megacyte
100x Armor Mutaplasmid Residue
100x X-Large Mutaplasmid Residue
1774278x 34
416691x 35
162467x 36
26658x 37
8028x 38
2556x 39
1140x 40
100x 85390
100x 85400
97657 - Large Abyssal Remote Armor Repairer (Remote Armor Repairer) No reprocessing data found. 4318x Tritanium
3256x Pyerite
1x Mexallon
50x Armor Mutaplasmid Residue
50x Large Mutaplasmid Residue
4318x 34
3256x 35
1x 36
50x 85390
50x 85399
97668 - Medium Abyssal Remote Armor Repairer (Remote Armor Repairer) No reprocessing data found. 1506x Tritanium
924x Pyerite
108x Mexallon
25x Armor Mutaplasmid Residue
25x Medium Mutaplasmid Residue
1506x 34
924x 35
108x 36
25x 85390
25x 85398
97675 - Small Abyssal Remote Armor Repairer (Remote Armor Repairer) No reprocessing data found. 896x Tritanium
3x Pyerite
112x Mexallon
1x Isogen
10x Armor Mutaplasmid Residue
10x Small Mutaplasmid Residue
896x 34
3x 35
112x 36
1x 37
10x 85390
10x 85397
97710 - Sarikusa’s Capital Energy Nosferatu (Energy Nosferatu) No reprocessing data found. 1561988x Tritanium
290003x Pyerite
39184x Mexallon
56066x Isogen
5117x Megacyte
1100x Superconductors
450x Morphite
700x Nanoelectrical Microprocessor
980x Tesseract Capacitor Unit
1561988x 34
290003x 35
39184x 36
56066x 37
5117x 40
1100x 9838
450x 11399
700x 11539
980x 11554
97711 - Horm’s Capital Energy Neutralizer (Energy Neutralizer) No reprocessing data found. 133740x Tritanium
44580x Pyerite
32692x Mexallon
17832x Isogen
17000x Zydrine
3360x Megacyte
800x Superconductors
500x Morphite
660x Nanoelectrical Microprocessor
1000x Tesseract Capacitor Unit
133740x 34
44580x 35
32692x 36
17832x 37
17000x 39
3360x 40
800x 9838
500x 11399
660x 11539
1000x 11554
97712 - Zorya’s Ultratidal Entropic Disintegrator (Precursor Weapon) No reprocessing data found. 2452300x Tritanium
808817x Pyerite
296600x Mexallon
48300x Isogen
13807x Nocxium
4946x Zydrine
2100x Megacyte
690x Robotics
1500x Morphite
66x Laser Focusing Crystals
2452300x 34
808817x 35
296600x 36
48300x 37
13807x 38
4946x 39
2100x 40
690x 9848
1500x 11399
66x 11689

Traits (1 Entries)
TypeID, Group, & Name Tranquility_Previous Tranquility_Next Diff
95741 - Akoman
(Attack Battlecruiser)
Amarr Battlecruiser bonuses (per skill level):
  • 15% bonus to Energy Nosferatu and Energy Neutralizer drain amount
  • 20% bonus to Energy Nosferatu and Energy Neutralizer optimal range
  • 10% bonus to Energy Nosferatu and Energy Neutralizer falloff range


Minmatar Battlecruiser bonuses (per skill level):
  • 20% bonus to Stasis Webifier range


Role Bonus:
  • Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
  • 125% bonus to Large Energy Turret damage
  • 95% reduction in Large Energy Turret powergrid requirement
  • 50% reduction in Large Energy Turret CPU requirement
  • 50% reduction in Large Energy Turret activation cost
Amarr Battlecruiser bonuses (per skill level):
15% bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> drain amount
20% bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> optimal range
10% bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> falloff range

Minmatar Battlecruiser bonuses (per skill level):
20% bonus to <a href=showinfo:526>Stasis Webifier</a> range

Role Bonus:
<a href=showinfo:3423>Energy Nosferatu</a> fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
125% bonus to <a href=showinfo:3306>Large Energy Turret</a> damage
95% reduction in <a href=showinfo:3309>Large Energy Turret</a> powergrid requirement
50% reduction in <a href=showinfo:3309>Large Energy Turret</a> CPU requirement
50% reduction in <a href=showinfo:3309>Large Energy Turret</a> activation cost
Attributes (0 Entries)
Attribute Name Diff
Attributes per Type (49 Entries)
TypeID, Name, and Group Diff
56217 - Drifter Polemarkos Battleship (Drifter Entities) Scan Resolution: 360.0 => 180.0
56218 - Drifter Strike Battleship (Drifter Entities) Scan Resolution: 360.0 => 180.0
56219 - Drifter Raider Battleship (Drifter Entities) Scan Resolution: 360.0 => 180.0
56220 - Drifter Navarkos Cruiser (Drifter Entities) Scan Resolution: 330.0 => 450.0
56221 - Drifter Assault Cruiser (Drifter Entities) Scan Resolution: 330.0 => 450.0
56222 - Drifter Scout Cruiser (Drifter Entities) Scan Resolution: 330.0 => 450.0
56319 - Aroused Hypnosian Sentinel (Sleeper Entities) Scan Resolution: 130.0 => 120.0
56320 - Aroused Hypnosian Eristikon (Sleeper Entities) Scan Resolution: 130.0 => 120.0
56321 - Aroused Hypnosian Psychopomp (Sleeper Entities) Scan Resolution: 130.0 => 120.0
56322 - Aroused Hypnosian Warden (Sleeper Entities) Scan Resolution: 340.0 => 300.0
56323 - Aroused Hypnosian Avenger (Sleeper Entities) Scan Resolution: 340.0 => 300.0
56324 - Aroused Hypnosian Upholder (Sleeper Entities) Scan Resolution: 340.0 => 300.0
56325 - Aroused Hypnosian Watcher (Sleeper Entities) Scan Resolution: 1000.0 => 800.0
56326 - Aroused Hypnosian Agonizer (Sleeper Entities) Scan Resolution: 1000.0 => 800.0
56327 - Aroused Hypnosian Preserver (Sleeper Entities) Scan Resolution: 1000.0 => 800.0
56328 - Hypnosian Sentinel (Sleeper Entities) Scan Resolution: 130.0 => 120.0
56329 - Hypnosian Eristikon (Sleeper Entities) Scan Resolution: 130.0 => 120.0
56330 - Hypnosian Psychopomp (Sleeper Entities) Scan Resolution: 130.0 => 120.0
56331 - Hypnosian Warden (Sleeper Entities) Scan Resolution: 340.0 => 300.0
56332 - Hypnosian Avenger (Sleeper Entities) Scan Resolution: 340.0 => 300.0
56333 - Hypnosian Upholder (Sleeper Entities) Scan Resolution: 340.0 => 300.0
56334 - Hypnosian Watcher (Sleeper Entities) Scan Resolution: 1000.0 => 800.0
56335 - Hypnosian Agonizer (Sleeper Entities) Scan Resolution: 1000.0 => 800.0
56336 - Hypnosian Preserver (Sleeper Entities) Scan Resolution: 1000.0 => 800.0
56337 - Faded Hypnosian Sentinel (Sleeper Entities) Scan Resolution: 130.0 => 120.0
56338 - Faded Hypnosian Eristikon (Sleeper Entities) Scan Resolution: 130.0 => 120.0
56339 - Faded Hypnosian Psychopomp (Sleeper Entities) Scan Resolution: 130.0 => 120.0
56340 - Faded Hypnosian Warden (Sleeper Entities) Scan Resolution: 340.0 => 300.0
56341 - Faded Hypnosian Avenger (Sleeper Entities) Scan Resolution: 340.0 => 300.0
56342 - Faded Hypnosian Upholder (Sleeper Entities) Scan Resolution: 340.0 => 300.0
56343 - Faded Hypnosian Watcher (Sleeper Entities) Scan Resolution: 1000.0 => 800.0
56344 - Faded Hypnosian Agonizer (Sleeper Entities) Scan Resolution: 1000.0 => 800.0
56345 - Faded Hypnosian Preserver (Sleeper Entities) Scan Resolution: 1000.0 => 800.0
90008 - Molok Deathglow Remnant SKIN (Permanent SKIN) descriptionID: 1018886 => None
marketGroupID: None => 2383 (Pirate Faction)
90009 - Ashimmu Deathglow Remnant SKIN (Permanent SKIN) descriptionID: 1018889 => None
marketGroupID: None => 2030 (Pirate Faction)
90010 - Zealot Deathglow Remnant SKIN (Permanent SKIN) descriptionID: 1018892 => None
marketGroupID: None => 2069 (Amarr)
90011 - Redeemer Deathglow Remnant SKIN (Permanent SKIN) descriptionID: 1018895 => None
marketGroupID: None => 2110 (Amarr)
90012 - Retribution Deathglow Remnant SKIN (Permanent SKIN) descriptionID: 1019243 => None
marketGroupID: None => 2047 (Amarr)
90014 - Golem Deathglow Remnant SKIN (Permanent SKIN) descriptionID: 1018904 => None
marketGroupID: None => 2025 (Caldari)
90015 - Hawk Deathglow Remnant SKIN (Permanent SKIN) descriptionID: 1018907 => None
marketGroupID: None => 2105 (Caldari)
90016 - Ishtar Deathglow Remnant SKIN (Permanent SKIN) descriptionID: 1018910 => None
marketGroupID: None => 2071 (Gallente)
90018 - Ishkur Deathglow Remnant SKIN (Permanent SKIN) descriptionID: 1018916 => None
marketGroupID: None => 2049 (Gallente)
90019 - Muninn Deathglow Remnant SKIN (Permanent SKIN) descriptionID: 1018919 => None
marketGroupID: None => 2072 (Minmatar)
90020 - Vargur Deathglow Remnant SKIN (Permanent SKIN) descriptionID: 1018922 => None
marketGroupID: None => 2027 (Minmatar)
90021 - Jaguar Deathglow Remnant SKIN (Permanent SKIN) descriptionID: 1018925 => None
marketGroupID: None => 2050 (Minmatar)
90022 - Babaroga Deathglow Remnant SKIN (Permanent SKIN) descriptionID: 1018929 => None
marketGroupID: None => 3794 (Triglavian)
90117 - Expired Tetrimon Base Shortcut Keypass (Acceleration Gate Keys) published: 1 => 0
90118 - Expired Crimson Gauntlet Shortcut Keypass (Acceleration Gate Keys) published: 1 => 0
90136 - Expired Crimson Harvest Cerebral Accelerator Crate (Special Edition Commodities) published: 1 => 0
descriptionID: 1019230 => None
marketGroupID: 3836 (Crimson Harvest Assets) => None
Dynamic Items (24 Entries)
Mutator Combines With Produces Mutations
97638 - Decayed Capital Remote Armor Repairer Mutaplasmid
3536 - CONCORD Capital Remote Armor Repairer
24569 - Capital Remote Armor Repairer I
41463 - Capital I-ax Enduring Remote Armor Repairer
41464 - Capital Coaxial Compact Remote Armor Repairer
41465 - Capital Solace Scoped Remote Armor Repairer
41466 - Capital Remote Armor Repairer II
41467 - Dark Blood Capital Remote Armor Repairer
41468 - Shadow Serpentis Capital Remote Armor Repairer
No Valid Output
=>
97648 - Capital Abyssal Remote Armor Repairer
Activation Cost: 0.85x - 1.2x
Activation time / duration: 0.95x - 1.025x
CPU usage: 0.95x - 1.25x
Armor Hitpoints Repaired: 0.95x - 1.1x
Optimal Range: 0.95x - 1.05x
Effectiveness Falloff: 0.95x - 1.05x
Powergrid Usage: 0.95x - 1.25x
97639 - Unstable Capital Remote Armor Repairer Mutaplasmid
3536 - CONCORD Capital Remote Armor Repairer
24569 - Capital Remote Armor Repairer I
41463 - Capital I-ax Enduring Remote Armor Repairer
41464 - Capital Coaxial Compact Remote Armor Repairer
41465 - Capital Solace Scoped Remote Armor Repairer
41466 - Capital Remote Armor Repairer II
41467 - Dark Blood Capital Remote Armor Repairer
41468 - Shadow Serpentis Capital Remote Armor Repairer
No Valid Output
=>
97648 - Capital Abyssal Remote Armor Repairer
Activation Cost: 0.6x - 1.4x
Activation time / duration: 0.9x - 1.1x
CPU usage: 0.8x - 1.5x
Armor Hitpoints Repaired: 0.8x - 1.2x
Optimal Range: 0.85x - 1.15x
Effectiveness Falloff: 0.85x - 1.15x
Powergrid Usage: 0.8x - 1.5x
97640 - Gravid Capital Remote Armor Repairer Mutaplasmid
3536 - CONCORD Capital Remote Armor Repairer
24569 - Capital Remote Armor Repairer I
41463 - Capital I-ax Enduring Remote Armor Repairer
41464 - Capital Coaxial Compact Remote Armor Repairer
41465 - Capital Solace Scoped Remote Armor Repairer
41466 - Capital Remote Armor Repairer II
41467 - Dark Blood Capital Remote Armor Repairer
41468 - Shadow Serpentis Capital Remote Armor Repairer
No Valid Output
=>
97648 - Capital Abyssal Remote Armor Repairer
Activation Cost: 0.8x - 1.3x
Activation time / duration: 0.925x - 1.05x
CPU usage: 0.85x - 1.3x
Armor Hitpoints Repaired: 0.9x - 1.15x
Optimal Range: 0.9x - 1.1x
Effectiveness Falloff: 0.9x - 1.1x
Powergrid Usage: 0.85x - 1.3x
97641 - Glorified Decayed Capital Remote Armor Repairer Mutaplasmid
3536 - CONCORD Capital Remote Armor Repairer
24569 - Capital Remote Armor Repairer I
41463 - Capital I-ax Enduring Remote Armor Repairer
41464 - Capital Coaxial Compact Remote Armor Repairer
41465 - Capital Solace Scoped Remote Armor Repairer
41466 - Capital Remote Armor Repairer II
41467 - Dark Blood Capital Remote Armor Repairer
41468 - Shadow Serpentis Capital Remote Armor Repairer
No Valid Output
=>
97648 - Capital Abyssal Remote Armor Repairer
Activation Cost: 0.8x - 1.25x
Activation time / duration: 0.9x - 1.075x
CPU usage: 0.9x - 1.3x
Armor Hitpoints Repaired: 0.9x - 1.15x
Optimal Range: 0.9x - 1.1x
Effectiveness Falloff: 0.9x - 1.1x
Powergrid Usage: 0.9x - 1.3x
97642 - Glorified Unstable Capital Remote Armor Repairer Mutaplasmid
3536 - CONCORD Capital Remote Armor Repairer
24569 - Capital Remote Armor Repairer I
41463 - Capital I-ax Enduring Remote Armor Repairer
41464 - Capital Coaxial Compact Remote Armor Repairer
41465 - Capital Solace Scoped Remote Armor Repairer
41466 - Capital Remote Armor Repairer II
41467 - Dark Blood Capital Remote Armor Repairer
41468 - Shadow Serpentis Capital Remote Armor Repairer
No Valid Output
=>
97648 - Capital Abyssal Remote Armor Repairer
Activation Cost: 0.55x - 1.45x
Activation time / duration: 0.85x - 1.15x
CPU usage: 0.75x - 1.55x
Armor Hitpoints Repaired: 0.75x - 1.25x
Optimal Range: 0.8x - 1.2x
Effectiveness Falloff: 0.8x - 1.2x
Powergrid Usage: 0.75x - 1.55x
97643 - Glorified Gravid Capital Remote Armor Repairer Mutaplasmid
3536 - CONCORD Capital Remote Armor Repairer
24569 - Capital Remote Armor Repairer I
41463 - Capital I-ax Enduring Remote Armor Repairer
41464 - Capital Coaxial Compact Remote Armor Repairer
41465 - Capital Solace Scoped Remote Armor Repairer
41466 - Capital Remote Armor Repairer II
41467 - Dark Blood Capital Remote Armor Repairer
41468 - Shadow Serpentis Capital Remote Armor Repairer
No Valid Output
=>
97648 - Capital Abyssal Remote Armor Repairer
Activation Cost: 0.75x - 1.35x
Activation time / duration: 0.875x - 1.1x
CPU usage: 0.8x - 1.35x
Armor Hitpoints Repaired: 0.85x - 1.2x
Optimal Range: 0.85x - 1.15x
Effectiveness Falloff: 0.85x - 1.15x
Powergrid Usage: 0.8x - 1.35x
97650 - Decayed Large Remote Armor Repairer Mutaplasmid
11359 - Large Remote Armor Repairer I
16449 - Large I-ax Enduring Remote Armor Repairer
16451 - Large Coaxial Compact Remote Armor Repairer
16455 - Large Solace Scoped Remote Armor Repairer
23416 - 'Peace' Large Remote Armor Repairer
26914 - Large Remote Armor Repairer II
93840 - Imperial Navy Large Remote Armor Repairer
93841 - Federation Navy Large Remote Armor Repairer
No Valid Output
=>
97657 - Large Abyssal Remote Armor Repairer
Activation Cost: 0.85x - 1.2x
Activation time / duration: 0.95x - 1.025x
CPU usage: 0.95x - 1.25x
Armor Hitpoints Repaired: 0.95x - 1.1x
Optimal Range: 0.95x - 1.05x
Effectiveness Falloff: 0.95x - 1.05x
Powergrid Usage: 0.95x - 1.25x
97651 - Unstable Large Remote Armor Repairer Mutaplasmid
11359 - Large Remote Armor Repairer I
16449 - Large I-ax Enduring Remote Armor Repairer
16451 - Large Coaxial Compact Remote Armor Repairer
16455 - Large Solace Scoped Remote Armor Repairer
23416 - 'Peace' Large Remote Armor Repairer
26914 - Large Remote Armor Repairer II
93840 - Imperial Navy Large Remote Armor Repairer
93841 - Federation Navy Large Remote Armor Repairer
No Valid Output
=>
97657 - Large Abyssal Remote Armor Repairer
Activation Cost: 0.6x - 1.4x
Activation time / duration: 0.9x - 1.1x
CPU usage: 0.8x - 1.5x
Armor Hitpoints Repaired: 0.8x - 1.2x
Optimal Range: 0.85x - 1.15x
Effectiveness Falloff: 0.85x - 1.15x
Powergrid Usage: 0.8x - 1.5x
97652 - Gravid Large Remote Armor Repairer Mutaplasmid
11359 - Large Remote Armor Repairer I
16449 - Large I-ax Enduring Remote Armor Repairer
16451 - Large Coaxial Compact Remote Armor Repairer
16455 - Large Solace Scoped Remote Armor Repairer
23416 - 'Peace' Large Remote Armor Repairer
26914 - Large Remote Armor Repairer II
93840 - Imperial Navy Large Remote Armor Repairer
93841 - Federation Navy Large Remote Armor Repairer
No Valid Output
=>
97657 - Large Abyssal Remote Armor Repairer
Activation Cost: 0.8x - 1.3x
Activation time / duration: 0.925x - 1.05x
CPU usage: 0.85x - 1.3x
Armor Hitpoints Repaired: 0.9x - 1.15x
Optimal Range: 0.9x - 1.1x
Effectiveness Falloff: 0.9x - 1.1x
Powergrid Usage: 0.85x - 1.3x
97653 - Glorified Decayed Large Remote Armor Repairer Mutaplasmid
11359 - Large Remote Armor Repairer I
16449 - Large I-ax Enduring Remote Armor Repairer
16451 - Large Coaxial Compact Remote Armor Repairer
16455 - Large Solace Scoped Remote Armor Repairer
23416 - 'Peace' Large Remote Armor Repairer
26914 - Large Remote Armor Repairer II
93840 - Imperial Navy Large Remote Armor Repairer
93841 - Federation Navy Large Remote Armor Repairer
No Valid Output
=>
97657 - Large Abyssal Remote Armor Repairer
Activation Cost: 0.8x - 1.25x
Activation time / duration: 0.9x - 1.075x
CPU usage: 0.9x - 1.3x
Armor Hitpoints Repaired: 0.9x - 1.15x
Optimal Range: 0.9x - 1.1x
Effectiveness Falloff: 0.9x - 1.1x
Powergrid Usage: 0.9x - 1.3x
97654 - Glorified Unstable Large Remote Armor Repairer Mutaplasmid
11359 - Large Remote Armor Repairer I
16449 - Large I-ax Enduring Remote Armor Repairer
16451 - Large Coaxial Compact Remote Armor Repairer
16455 - Large Solace Scoped Remote Armor Repairer
23416 - 'Peace' Large Remote Armor Repairer
26914 - Large Remote Armor Repairer II
93840 - Imperial Navy Large Remote Armor Repairer
93841 - Federation Navy Large Remote Armor Repairer
No Valid Output
=>
97657 - Large Abyssal Remote Armor Repairer
Activation Cost: 0.55x - 1.45x
Activation time / duration: 0.85x - 1.15x
CPU usage: 0.75x - 1.55x
Armor Hitpoints Repaired: 0.75x - 1.25x
Optimal Range: 0.8x - 1.2x
Effectiveness Falloff: 0.8x - 1.2x
Powergrid Usage: 0.75x - 1.55x
97655 - Glorified Gravid Large Remote Armor Repairer Mutaplasmid
11359 - Large Remote Armor Repairer I
16449 - Large I-ax Enduring Remote Armor Repairer
16451 - Large Coaxial Compact Remote Armor Repairer
16455 - Large Solace Scoped Remote Armor Repairer
23416 - 'Peace' Large Remote Armor Repairer
26914 - Large Remote Armor Repairer II
93840 - Imperial Navy Large Remote Armor Repairer
93841 - Federation Navy Large Remote Armor Repairer
No Valid Output
=>
97657 - Large Abyssal Remote Armor Repairer
Activation Cost: 0.75x - 1.35x
Activation time / duration: 0.875x - 1.1x
CPU usage: 0.8x - 1.35x
Armor Hitpoints Repaired: 0.85x - 1.2x
Optimal Range: 0.85x - 1.15x
Effectiveness Falloff: 0.85x - 1.15x
Powergrid Usage: 0.8x - 1.35x
97661 - Decayed Medium Remote Armor Repairer Mutaplasmid
11357 - Medium Remote Armor Repairer I
16441 - Medium I-ax Enduring Remote Armor Repairer
16443 - Medium Coaxial Compact Remote Armor Repairer
16447 - Medium Solace Scoped Remote Armor Repairer
18987 - Corelum C-Type Medium Remote Armor Repairer
18989 - Corelum B-Type Medium Remote Armor Repairer
18991 - Corelum A-Type Medium Remote Armor Repairer
19053 - Centum C-Type Medium Remote Armor Repairer
19055 - Centum B-Type Medium Remote Armor Repairer
19057 - Centum A-Type Medium Remote Armor Repairer
22949 - 'Love' Medium Remote Armor Repairer
26913 - Medium Remote Armor Repairer II
84987 - Gara's Modified Medium Remote Armor Repairer
84988 - Ryhad's Modified Medium Remote Armor Repairer
No Valid Output
=>
97668 - Medium Abyssal Remote Armor Repairer
Activation Cost: 0.85x - 1.2x
Activation time / duration: 0.95x - 1.025x
CPU usage: 0.95x - 1.25x
Armor Hitpoints Repaired: 0.95x - 1.1x
Optimal Range: 0.95x - 1.05x
Effectiveness Falloff: 0.95x - 1.05x
Powergrid Usage: 0.95x - 1.25x
97662 - Unstable Medium Remote Armor Repairer Mutaplasmid
11357 - Medium Remote Armor Repairer I
16441 - Medium I-ax Enduring Remote Armor Repairer
16443 - Medium Coaxial Compact Remote Armor Repairer
16447 - Medium Solace Scoped Remote Armor Repairer
18987 - Corelum C-Type Medium Remote Armor Repairer
18989 - Corelum B-Type Medium Remote Armor Repairer
18991 - Corelum A-Type Medium Remote Armor Repairer
19053 - Centum C-Type Medium Remote Armor Repairer
19055 - Centum B-Type Medium Remote Armor Repairer
19057 - Centum A-Type Medium Remote Armor Repairer
22949 - 'Love' Medium Remote Armor Repairer
26913 - Medium Remote Armor Repairer II
84987 - Gara's Modified Medium Remote Armor Repairer
84988 - Ryhad's Modified Medium Remote Armor Repairer
No Valid Output
=>
97668 - Medium Abyssal Remote Armor Repairer
Activation Cost: 0.6x - 1.4x
Activation time / duration: 0.9x - 1.1x
CPU usage: 0.8x - 1.5x
Armor Hitpoints Repaired: 0.8x - 1.2x
Optimal Range: 0.85x - 1.15x
Effectiveness Falloff: 0.85x - 1.15x
Powergrid Usage: 0.8x - 1.5x
97663 - Gravid Medium Remote Armor Repairer Mutaplasmid
11357 - Medium Remote Armor Repairer I
16441 - Medium I-ax Enduring Remote Armor Repairer
16443 - Medium Coaxial Compact Remote Armor Repairer
16447 - Medium Solace Scoped Remote Armor Repairer
18987 - Corelum C-Type Medium Remote Armor Repairer
18989 - Corelum B-Type Medium Remote Armor Repairer
18991 - Corelum A-Type Medium Remote Armor Repairer
19053 - Centum C-Type Medium Remote Armor Repairer
19055 - Centum B-Type Medium Remote Armor Repairer
19057 - Centum A-Type Medium Remote Armor Repairer
22949 - 'Love' Medium Remote Armor Repairer
26913 - Medium Remote Armor Repairer II
84987 - Gara's Modified Medium Remote Armor Repairer
84988 - Ryhad's Modified Medium Remote Armor Repairer
No Valid Output
=>
97668 - Medium Abyssal Remote Armor Repairer
Activation Cost: 0.8x - 1.3x
Activation time / duration: 0.925x - 1.05x
CPU usage: 0.85x - 1.3x
Armor Hitpoints Repaired: 0.9x - 1.15x
Optimal Range: 0.9x - 1.1x
Effectiveness Falloff: 0.9x - 1.1x
Powergrid Usage: 0.85x - 1.3x
97665 - Glorified Decayed Medium Remote Armor Repairer Mutaplasmid
11357 - Medium Remote Armor Repairer I
16441 - Medium I-ax Enduring Remote Armor Repairer
16443 - Medium Coaxial Compact Remote Armor Repairer
16447 - Medium Solace Scoped Remote Armor Repairer
18987 - Corelum C-Type Medium Remote Armor Repairer
18989 - Corelum B-Type Medium Remote Armor Repairer
18991 - Corelum A-Type Medium Remote Armor Repairer
19053 - Centum C-Type Medium Remote Armor Repairer
19055 - Centum B-Type Medium Remote Armor Repairer
19057 - Centum A-Type Medium Remote Armor Repairer
22949 - 'Love' Medium Remote Armor Repairer
26913 - Medium Remote Armor Repairer II
84987 - Gara's Modified Medium Remote Armor Repairer
84988 - Ryhad's Modified Medium Remote Armor Repairer
No Valid Output
=>
97668 - Medium Abyssal Remote Armor Repairer
Activation Cost: 0.8x - 1.25x
Activation time / duration: 0.9x - 1.075x
CPU usage: 0.9x - 1.3x
Armor Hitpoints Repaired: 0.9x - 1.15x
Optimal Range: 0.9x - 1.1x
Effectiveness Falloff: 0.9x - 1.1x
Powergrid Usage: 0.9x - 1.3x
97666 - Glorified Unstable Medium Remote Armor Repairer Mutaplasmid
11357 - Medium Remote Armor Repairer I
16441 - Medium I-ax Enduring Remote Armor Repairer
16443 - Medium Coaxial Compact Remote Armor Repairer
16447 - Medium Solace Scoped Remote Armor Repairer
18987 - Corelum C-Type Medium Remote Armor Repairer
18989 - Corelum B-Type Medium Remote Armor Repairer
18991 - Corelum A-Type Medium Remote Armor Repairer
19053 - Centum C-Type Medium Remote Armor Repairer
19055 - Centum B-Type Medium Remote Armor Repairer
19057 - Centum A-Type Medium Remote Armor Repairer
22949 - 'Love' Medium Remote Armor Repairer
26913 - Medium Remote Armor Repairer II
84987 - Gara's Modified Medium Remote Armor Repairer
84988 - Ryhad's Modified Medium Remote Armor Repairer
No Valid Output
=>
97668 - Medium Abyssal Remote Armor Repairer
Activation Cost: 0.55x - 1.45x
Activation time / duration: 0.85x - 1.15x
CPU usage: 0.75x - 1.55x
Armor Hitpoints Repaired: 0.75x - 1.25x
Optimal Range: 0.8x - 1.2x
Effectiveness Falloff: 0.8x - 1.2x
Powergrid Usage: 0.75x - 1.55x
97667 - Glorified Gravid Medium Remote Armor Repairer Mutaplasmid
11357 - Medium Remote Armor Repairer I
16441 - Medium I-ax Enduring Remote Armor Repairer
16443 - Medium Coaxial Compact Remote Armor Repairer
16447 - Medium Solace Scoped Remote Armor Repairer
18987 - Corelum C-Type Medium Remote Armor Repairer
18989 - Corelum B-Type Medium Remote Armor Repairer
18991 - Corelum A-Type Medium Remote Armor Repairer
19053 - Centum C-Type Medium Remote Armor Repairer
19055 - Centum B-Type Medium Remote Armor Repairer
19057 - Centum A-Type Medium Remote Armor Repairer
22949 - 'Love' Medium Remote Armor Repairer
26913 - Medium Remote Armor Repairer II
84987 - Gara's Modified Medium Remote Armor Repairer
84988 - Ryhad's Modified Medium Remote Armor Repairer
No Valid Output
=>
97668 - Medium Abyssal Remote Armor Repairer
Activation Cost: 0.75x - 1.35x
Activation time / duration: 0.875x - 1.1x
CPU usage: 0.8x - 1.35x
Armor Hitpoints Repaired: 0.85x - 1.2x
Optimal Range: 0.85x - 1.15x
Effectiveness Falloff: 0.85x - 1.15x
Powergrid Usage: 0.8x - 1.35x
97669 - Decayed Small Remote Armor Repairer Mutaplasmid
11355 - Small Remote Armor Repairer I
16433 - Small I-ax Enduring Remote Armor Repairer
16435 - Small Coaxial Compact Remote Armor Repairer
16439 - Small Solace Scoped Remote Armor Repairer
18981 - Coreli C-Type Small Remote Armor Repairer
18983 - Coreli B-Type Small Remote Armor Repairer
18985 - Coreli A-Type Small Remote Armor Repairer
19047 - Centii C-Type Small Remote Armor Repairer
19049 - Centii B-Type Small Remote Armor Repairer
19051 - Centii A-Type Small Remote Armor Repairer
22947 - 'Beatnik' Small Remote Armor Repairer
26912 - Small Remote Armor Repairer II
32469 - Civilian Small Remote Armor Repairer
84985 - Asine's Modified Small Remote Armor Repairer
84986 - Makra's Modified Small Remote Armor Repairer
No Valid Output
=>
97675 - Small Abyssal Remote Armor Repairer
Activation Cost: 0.85x - 1.2x
Activation time / duration: 0.95x - 1.025x
CPU usage: 0.95x - 1.25x
Armor Hitpoints Repaired: 0.95x - 1.1x
Optimal Range: 0.95x - 1.05x
Effectiveness Falloff: 0.95x - 1.05x
Powergrid Usage: 0.95x - 1.25x
97670 - Unstable Small Remote Armor Repairer Mutaplasmid
11355 - Small Remote Armor Repairer I
16433 - Small I-ax Enduring Remote Armor Repairer
16435 - Small Coaxial Compact Remote Armor Repairer
16439 - Small Solace Scoped Remote Armor Repairer
18981 - Coreli C-Type Small Remote Armor Repairer
18983 - Coreli B-Type Small Remote Armor Repairer
18985 - Coreli A-Type Small Remote Armor Repairer
19047 - Centii C-Type Small Remote Armor Repairer
19049 - Centii B-Type Small Remote Armor Repairer
19051 - Centii A-Type Small Remote Armor Repairer
22947 - 'Beatnik' Small Remote Armor Repairer
26912 - Small Remote Armor Repairer II
32469 - Civilian Small Remote Armor Repairer
84985 - Asine's Modified Small Remote Armor Repairer
84986 - Makra's Modified Small Remote Armor Repairer
No Valid Output
=>
97675 - Small Abyssal Remote Armor Repairer
Activation Cost: 0.6x - 1.4x
Activation time / duration: 0.9x - 1.1x
CPU usage: 0.8x - 1.5x
Armor Hitpoints Repaired: 0.8x - 1.2x
Optimal Range: 0.85x - 1.15x
Effectiveness Falloff: 0.85x - 1.15x
Powergrid Usage: 0.8x - 1.5x
97671 - Gravid Small Remote Armor Repairer Mutaplasmid
11355 - Small Remote Armor Repairer I
16433 - Small I-ax Enduring Remote Armor Repairer
16435 - Small Coaxial Compact Remote Armor Repairer
16439 - Small Solace Scoped Remote Armor Repairer
18981 - Coreli C-Type Small Remote Armor Repairer
18983 - Coreli B-Type Small Remote Armor Repairer
18985 - Coreli A-Type Small Remote Armor Repairer
19047 - Centii C-Type Small Remote Armor Repairer
19049 - Centii B-Type Small Remote Armor Repairer
19051 - Centii A-Type Small Remote Armor Repairer
22947 - 'Beatnik' Small Remote Armor Repairer
26912 - Small Remote Armor Repairer II
32469 - Civilian Small Remote Armor Repairer
84985 - Asine's Modified Small Remote Armor Repairer
84986 - Makra's Modified Small Remote Armor Repairer
No Valid Output
=>
97675 - Small Abyssal Remote Armor Repairer
Activation Cost: 0.8x - 1.3x
Activation time / duration: 0.925x - 1.05x
CPU usage: 0.85x - 1.3x
Armor Hitpoints Repaired: 0.9x - 1.15x
Optimal Range: 0.9x - 1.1x
Effectiveness Falloff: 0.9x - 1.1x
Powergrid Usage: 0.85x - 1.3x
97672 - Glorified Decayed Small Remote Armor Repairer Mutaplasmid
11355 - Small Remote Armor Repairer I
16433 - Small I-ax Enduring Remote Armor Repairer
16435 - Small Coaxial Compact Remote Armor Repairer
16439 - Small Solace Scoped Remote Armor Repairer
18981 - Coreli C-Type Small Remote Armor Repairer
18983 - Coreli B-Type Small Remote Armor Repairer
18985 - Coreli A-Type Small Remote Armor Repairer
19047 - Centii C-Type Small Remote Armor Repairer
19049 - Centii B-Type Small Remote Armor Repairer
19051 - Centii A-Type Small Remote Armor Repairer
22947 - 'Beatnik' Small Remote Armor Repairer
26912 - Small Remote Armor Repairer II
32469 - Civilian Small Remote Armor Repairer
84985 - Asine's Modified Small Remote Armor Repairer
84986 - Makra's Modified Small Remote Armor Repairer
No Valid Output
=>
97675 - Small Abyssal Remote Armor Repairer
Activation Cost: 0.8x - 1.25x
Activation time / duration: 0.9x - 1.075x
CPU usage: 0.9x - 1.3x
Armor Hitpoints Repaired: 0.9x - 1.15x
Optimal Range: 0.9x - 1.1x
Effectiveness Falloff: 0.9x - 1.1x
Powergrid Usage: 0.9x - 1.3x
97673 - Glorified Unstable Small Remote Armor Repairer Mutaplasmid
11355 - Small Remote Armor Repairer I
16433 - Small I-ax Enduring Remote Armor Repairer
16435 - Small Coaxial Compact Remote Armor Repairer
16439 - Small Solace Scoped Remote Armor Repairer
18981 - Coreli C-Type Small Remote Armor Repairer
18983 - Coreli B-Type Small Remote Armor Repairer
18985 - Coreli A-Type Small Remote Armor Repairer
19047 - Centii C-Type Small Remote Armor Repairer
19049 - Centii B-Type Small Remote Armor Repairer
19051 - Centii A-Type Small Remote Armor Repairer
22947 - 'Beatnik' Small Remote Armor Repairer
26912 - Small Remote Armor Repairer II
32469 - Civilian Small Remote Armor Repairer
84985 - Asine's Modified Small Remote Armor Repairer
84986 - Makra's Modified Small Remote Armor Repairer
No Valid Output
=>
97675 - Small Abyssal Remote Armor Repairer
Activation Cost: 0.55x - 1.45x
Activation time / duration: 0.85x - 1.15x
CPU usage: 0.75x - 1.55x
Armor Hitpoints Repaired: 0.75x - 1.25x
Optimal Range: 0.8x - 1.2x
Effectiveness Falloff: 0.8x - 1.2x
Powergrid Usage: 0.75x - 1.55x
97674 - Glorified Gravid Small Remote Armor Repairer Mutaplasmid
11355 - Small Remote Armor Repairer I
16433 - Small I-ax Enduring Remote Armor Repairer
16435 - Small Coaxial Compact Remote Armor Repairer
16439 - Small Solace Scoped Remote Armor Repairer
18981 - Coreli C-Type Small Remote Armor Repairer
18983 - Coreli B-Type Small Remote Armor Repairer
18985 - Coreli A-Type Small Remote Armor Repairer
19047 - Centii C-Type Small Remote Armor Repairer
19049 - Centii B-Type Small Remote Armor Repairer
19051 - Centii A-Type Small Remote Armor Repairer
22947 - 'Beatnik' Small Remote Armor Repairer
26912 - Small Remote Armor Repairer II
32469 - Civilian Small Remote Armor Repairer
84985 - Asine's Modified Small Remote Armor Repairer
84986 - Makra's Modified Small Remote Armor Repairer
No Valid Output
=>
97675 - Small Abyssal Remote Armor Repairer
Activation Cost: 0.75x - 1.35x
Activation time / duration: 0.875x - 1.1x
CPU usage: 0.8x - 1.35x
Armor Hitpoints Repaired: 0.85x - 1.2x
Optimal Range: 0.85x - 1.15x
Effectiveness Falloff: 0.85x - 1.15x
Powergrid Usage: 0.8x - 1.35x

Effects (5 Entries)
Effect Name Diff
12949 - shipLaserDamagePirateAttackBattlecruiser disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12949
effectName: None => shipLaserDamagePirateAttackBattlecruiser
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 64, 'modifyingAttributeID': 793, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12950 - shipBloodRaiderEnergyNeutralizerNosferatuTransferAmountBonusABC1 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12950
effectName: None => shipBloodRaiderEnergyNeutralizerNosferatuTransferAmountBonusABC1
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 90, 'modifyingAttributeID': 795, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 68}, {'domain': 'shipID', 'modifiedAttributeID': 97, 'modifyingAttributeID': 795, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 71}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12951 - shipBloodRaiderEnergyNeutralizerNosferatuOptimalRangeBonusABC2 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12951
effectName: None => shipBloodRaiderEnergyNeutralizerNosferatuOptimalRangeBonusABC2
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 1889, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 68}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 1889, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 71}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12952 - shipBloodRaiderEnergyNeutralizerNosferatuFalloffRangeBonusABC3 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12952
effectName: None => shipBloodRaiderEnergyNeutralizerNosferatuFalloffRangeBonusABC3
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 2044, 'modifyingAttributeID': 5205, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 68}, {'domain': 'shipID', 'modifiedAttributeID': 2044, 'modifyingAttributeID': 5205, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 71}]
propulsionChance: None => 0
published: None => 0
rangeAttributeID: None => 54
rangeChance: None => 0
12953 - shipBloodRaiderWebRangeBonusMBC1 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12953
effectName: None => shipBloodRaiderWebRangeBonusMBC1
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 748, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 65}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
Effects per Type (61 Entries)
TypeID, Name, and Group Effects Changes
95741 - Akoman (Attack Battlecruiser) Added Effects:
bcLargeEnergyTurretPowerNeedBonus
bcLargeEnergyTurretCPUNeedBonus
bcLargeEnergyTurretCapacitorNeedBonus
shipBonusNosferatuOverride
shipLaserDamagePirateAttackBattlecruiser
shipBloodRaiderEnergyNeutralizerNosferatuTransferAmountBonusABC1
shipBloodRaiderEnergyNeutralizerNosferatuOptimalRangeBonusABC2
shipBloodRaiderEnergyNeutralizerNosferatuFalloffRangeBonusABC3
shipBloodRaiderWebRangeBonusMBC1
96278 - Hypnosian Upholder (Sleeper Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorRemoteArmorRepairer
96281 - Proven Overmind (Rogue Drone Entities) Added Effects:
targetAttack
96284 - Repelling Drekavac (Triglavian Entities) Added Effects:
npcBehaviorRemoteArmorRepairer
npcBehaviorEnergyNeutralizer
targetDisintegratorAttack
96542 - Basic 'Radiance' Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar
instantRecallMemoryBonusModAddMemoryLocationChar
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar
ironWillWillpowerBonusModAddWillpowerLocationChar
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar
96543 - Potent 'Radiance' Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar
instantRecallMemoryBonusModAddMemoryLocationChar
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar
ironWillWillpowerBonusModAddWillpowerLocationChar
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar
96544 - Extended 'Radiance' Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar
instantRecallMemoryBonusModAddMemoryLocationChar
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar
ironWillWillpowerBonusModAddWillpowerLocationChar
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar
96545 - Harvest Anti-Disruptor Booster IV (Booster) Added Effects:
weaponDisruptorResistanceBonusPassive
96546 - Harvest Anti-Disruptor Booster I (Booster) Added Effects:
weaponDisruptorResistanceBonusPassive
96547 - Harvest Anti-Disruptor Booster II (Booster) Added Effects:
weaponDisruptorResistanceBonusPassive
96548 - Harvest Anti-Disruptor Booster III (Booster) Added Effects:
weaponDisruptorResistanceBonusPassive
96549 - Harvest Nosferatu Booster I (Booster) Added Effects:
nosferatuDurationBonusPassive
96550 - Harvest Nosferatu Booster II (Booster) Added Effects:
nosferatuDurationBonusPassive
96551 - Harvest Nosferatu Booster III (Booster) Added Effects:
nosferatuDurationBonusPassive
96552 - Harvest Nosferatu Booster IV (Booster) Added Effects:
nosferatuDurationBonusPassive
96553 - Harvest Webifier Booster I (Booster) Added Effects:
stasisWebifierMaxRangeAddPassive
96554 - Harvest Webifier Booster II (Booster) Added Effects:
stasisWebifierMaxRangeAddPassive
96555 - Harvest Webifier Booster III (Booster) Added Effects:
stasisWebifierMaxRangeAddPassive
96556 - Harvest Webifier Booster IV (Booster) Added Effects:
stasisWebifierMaxRangeAddPassive
96557 - Harvest Damage Booster I (Booster) Added Effects:
energyWeaponDamageMultiplyPassive
96558 - Harvest Damage Booster II (Booster) Added Effects:
energyWeaponDamageMultiplyPassive
96560 - Harvest Damage Booster III (Booster) Added Effects:
energyWeaponDamageMultiplyPassive
96561 - Harvest Damage Booster IV (Booster) Added Effects:
energyWeaponDamageMultiplyPassive
96562 - Tetrimon Anti-Drain Booster I (Booster) Added Effects:
capacitorWarfareResistanceBonusPassive
96563 - Tetrimon Anti-Drain Booster II (Booster) Added Effects:
capacitorWarfareResistanceBonusPassive
96565 - Tetrimon Anti-Drain Booster III (Booster) Added Effects:
capacitorWarfareResistanceBonusPassive
96566 - Tetrimon Anti-Drain Booster IV (Booster) Added Effects:
capacitorWarfareResistanceBonusPassive
96567 - Tetrimon Capacitor Booster I (Booster) Added Effects:
energyManagementCapacitorCapacityBonusPostPercentPassive
96568 - Tetrimon Capacitor Booster II (Booster) Added Effects:
energyManagementCapacitorCapacityBonusPostPercentPassive
96569 - Tetrimon Capacitor Booster III (Booster) Added Effects:
energyManagementCapacitorCapacityBonusPostPercentPassive
96570 - Tetrimon Capacitor Booster IV (Booster) Added Effects:
energyManagementCapacitorCapacityBonusPostPercentPassive
96571 - Tetrimon Resistance Booster I (Booster) Added Effects:
modifyArmorResonancePassivePostPercentPassive
96572 - Tetrimon Resistance Booster II (Booster) Added Effects:
modifyArmorResonancePassivePostPercentPassive
96573 - Tetrimon Resistance Booster III (Booster) Added Effects:
modifyArmorResonancePassivePostPercentPassive
96574 - Tetrimon Resistance Booster IV (Booster) Added Effects:
modifyArmorResonancePassivePostPercentPassive
96575 - Tetrimon Precision Booster I (Booster) Added Effects:
maxRangeBonusEffectLasers
trackingSpeedBonusEffectLasers
96576 - Tetrimon Precision Booster II (Booster) Added Effects:
maxRangeBonusEffectLasers
trackingSpeedBonusEffectLasers
96577 - Tetrimon Precision Booster III (Booster) Added Effects:
maxRangeBonusEffectLasers
trackingSpeedBonusEffectLasers
96578 - Tetrimon Precision Booster IV (Booster) Added Effects:
maxRangeBonusEffectLasers
trackingSpeedBonusEffectLasers
96581 - Chemal Tech Turret Booster I (Booster) Added Effects:
surgicalStrikeDamageMultiplierBonusPostPercentDamageMultiplierLocationShipModulesRequiringGunnery
trackingSpeedBonusPassiveRequiringGunneryTrackingSpeedBonus
96582 - Chemal Tech Turret Booster II (Booster) Added Effects:
surgicalStrikeDamageMultiplierBonusPostPercentDamageMultiplierLocationShipModulesRequiringGunnery
trackingSpeedBonusPassiveRequiringGunneryTrackingSpeedBonus
96583 - Chemal Tech Turret Booster III (Booster) Added Effects:
surgicalStrikeDamageMultiplierBonusPostPercentDamageMultiplierLocationShipModulesRequiringGunnery
trackingSpeedBonusPassiveRequiringGunneryTrackingSpeedBonus
96584 - Chemal Tech Mining Booster I (Booster) Added Effects:
astrogeologyMiningAmountBonusPostPercentMiningAmountLocationShipModulesRequiringMining
miningLaserRangeBonusLRSM
96585 - Chemal Tech Mining Booster II (Booster) Added Effects:
astrogeologyMiningAmountBonusPostPercentMiningAmountLocationShipModulesRequiringMining
miningLaserRangeBonusLRSM
96586 - Chemal Tech Mining Booster III (Booster) Added Effects:
astrogeologyMiningAmountBonusPostPercentMiningAmountLocationShipModulesRequiringMining
miningLaserRangeBonusLRSM
96588 - Chemal Tech Exploration Booster I (Booster) Added Effects:
baseSensorStrengthModifierRequiringAstrometrics
hackingVirusStrengthBonus
96589 - Chemal Tech Exploration Booster II (Booster) Added Effects:
baseSensorStrengthModifierRequiringAstrometrics
hackingVirusStrengthBonus
96590 - Chemal Tech Exploration Booster III (Booster) Added Effects:
baseSensorStrengthModifierRequiringAstrometrics
hackingVirusStrengthBonus
96591 - Chemal Tech Repair Booster I (Booster) Added Effects:
repairSystemsDurationBonusPostPercentDurationLocationShipModulesRequiringRepairSystems
capitalRepairSystemsSkillDurationBonus
shieldBoosterDurationBonusShieldSkills
96592 - Chemal Tech Repair Booster II (Booster) Added Effects:
repairSystemsDurationBonusPostPercentDurationLocationShipModulesRequiringRepairSystems
capitalRepairSystemsSkillDurationBonus
shieldBoosterDurationBonusShieldSkills
96593 - Chemal Tech Repair Booster III (Booster) Added Effects:
repairSystemsDurationBonusPostPercentDurationLocationShipModulesRequiringRepairSystems
capitalRepairSystemsSkillDurationBonus
shieldBoosterDurationBonusShieldSkills
97288 - Superior Drekavac (Triglavian Entities) Added Effects:
npcBehaviorRemoteArmorRepairer
npcBehaviorEnergyNeutralizer
targetDisintegratorAttack
97290 - Superior Leshak (Triglavian Entities) Added Effects:
npcBehaviorRemoteArmorRepairer
npcBehaviorEnergyNeutralizer
targetDisintegratorAttack
97310 - Zorya's Babaroga (Triglavian Entities) Added Effects:
npcBehaviorSiege
targetDisintegratorAttack
97648 - Capital Abyssal Remote Armor Repairer (Remote Armor Repairer) Added Effects:
hiPower
online
overloadSelfArmorDamageAmountDurationBonus
shipModuleRemoteArmorRepairer
97657 - Large Abyssal Remote Armor Repairer (Remote Armor Repairer) Added Effects:
hiPower
online
overloadSelfArmorDamageAmountDurationBonus
shipModuleRemoteArmorRepairer
97668 - Medium Abyssal Remote Armor Repairer (Remote Armor Repairer) Added Effects:
hiPower
online
overloadSelfArmorDamageAmountDurationBonus
shipModuleRemoteArmorRepairer
mediumRemoteRepFittingAdjustment
97675 - Small Abyssal Remote Armor Repairer (Remote Armor Repairer) Added Effects:
hiPower
online
overloadSelfArmorDamageAmountDurationBonus
shipModuleRemoteArmorRepairer
97710 - Sarikusa’s Capital Energy Nosferatu (Energy Nosferatu) Added Effects:
hiPower
online
overloadSelfDurationBonus
energyNosferatuFalloff
97711 - Horm’s Capital Energy Neutralizer (Energy Neutralizer) Added Effects:
hiPower
online
overloadSelfDurationBonus
energyNeutralizerFalloff
97712 - Zorya’s Ultratidal Entropic Disintegrator (Precursor Weapon) Added Effects:
hiPower
online
turretFitted
overloadSelfDamageBonus
targetDisintegratorAttack

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Expert Systems (1 Entries)
TypeID & Name Tranquility_Previous Tranquility_Next Diff
97659 - Triglavian Pilot No Data triglav_es (7d duration)

Gunnery V
Rapid Firing IV
Sharpshooter IV
Motion Prediction IV
Surgical Strike IV
Controlled Bursts III
Weapon Upgrades IV
Spaceship Command V
Leadership IV
Skirmish Command III
Shield Command III
Mechanics V
Repair Systems IV
Hull Upgrades V
Biology III
Capacitor Systems Operation IV
Energy Pulse Weapons II
Capacitor Emission Systems IV
Energy Grid Upgrades IV
Drones V
Drone Avionics IV
Heavy Drone Operation III
Drone Interfacing III
Afterburner IV
Fuel Conservation III
Acceleration Control IV
Evasive Maneuvering IV
Warp Drive Operation IV
Drone Navigation IV
Remote Armor Repair Systems III
Armored Command III
Information Command III
EM Armor Compensation III
Explosive Armor Compensation III
Kinetic Armor Compensation III
Thermal Armor Compensation III
Drone Durability III
Light Drone Operation IV
Thermodynamics III
Medium Drone Operation IV
Precursor Frigate IV
Precursor Cruiser IV
Precursor Battleship IV
Small Precursor Weapon V
Medium Precursor Weapon V
Large Precursor Weapon IV
Small Disintegrator Specialization I
Medium Disintegrator Specialization I
Large Disintegrator Specialization I
Precursor Destroyer IV
Precursor Battlecruiser IV
No Datatriglav_es (7d duration)

Gunnery V
Rapid Firing IV
Sharpshooter IV
Motion Prediction IV
Surgical Strike IV
Controlled Bursts III
Weapon Upgrades IV
Spaceship Command V
Leadership IV
Skirmish Command III
Shield Command III
Mechanics V
Repair Systems IV
Hull Upgrades V
Biology III
Capacitor Systems Operation IV
Energy Pulse Weapons II
Capacitor Emission Systems IV
Energy Grid Upgrades IV
Drones V
Drone Avionics IV
Heavy Drone Operation III
Drone Interfacing III
Afterburner IV
Fuel Conservation III
Acceleration Control IV
Evasive Maneuvering IV
Warp Drive Operation IV
Drone Navigation IV
Remote Armor Repair Systems III
Armored Command III
Information Command III
EM Armor Compensation III
Explosive Armor Compensation III
Kinetic Armor Compensation III
Thermal Armor Compensation III
Drone Durability III
Light Drone Operation IV
Thermodynamics III
Medium Drone Operation IV
Precursor Frigate IV
Precursor Cruiser IV
Precursor Battleship IV
Small Precursor Weapon V
Medium Precursor Weapon V
Large Precursor Weapon IV
Small Disintegrator Specialization I
Medium Disintegrator Specialization I
Large Disintegrator Specialization I
Precursor Destroyer IV
Precursor Battlecruiser IV

Strings (665 Entries)
Key Tranquility_Previous Tranquility_Next Diff Usage
583333 Gallente Election YC128 Crimson Harvest Gallente Election YC128Crimson Harvest
583334 Support a candidate in the Gallente election and complete challenges to earn rewards. Select a faction to receive their agency challenges for this event! Support a candidate in the Gallente election and complete challenges to earn rewards.elect a faction to receive their agency challenges for this event!
583335 Support a candidate in the Gallente election and complete challenges to earn rewards. During the Crimson Harvest the Blood Raider cultist pirates will be clashing with the fundamentalist holy warriors of the Order of Tetrimon across New Eden. Choose a side to support and you will receive agency challenges with additional rewards every time you attack or hack the sites belonging to your side's enemies. Support a candidate in the Gallente election and complete challenges to earn rewardDuring the Crimson Harvest the Blood Raider cultist pirates will be clashing with the fundamentalist holy warriors of the Order of Tetrimon across New Eden. Choose a side to support and you will receive agency challenges with additional rewards every time you attack or hack the sites belonging to your side's enemies.
583342 Candidate selection cannot be reversed later. All candidates offer equal rewards.

Are you sure you wish to proceed with this candidate?
Choosing a side to support means you will receive agency challenges with additional rewards every time you attack or hack the sites belonging to your side's enemies. Candidate selection cannot be reversed later. All candidates offer equal rewards.

Are you sure you wish to proceed with this candidate?
hoosing a side to support means you will receive agency challenges with additional rewards every time you attack or hack the sites belonging to your side's enemies.
583343 Election Candidate Selected Crimson Harvest Faction Selection Election CandidateCrimson Harvest Faction Selectedion
583380 Who Will You Support? Select a Faction to Support Who Will YouSelect a Faction to Support?
1016074 Class 2 Biocybernetic Incident Class 2 Hollow Outbreak Class 2 Biocybernetic IncidentHollow Outbreak
1017601 Class 3 Biocybernetic Incident Class 3 Hollow Origin Class 3 Biocybernetic IncidentHollow Origin
1017638 Class 1 Biocybernetic Incident Class 1 Hollow Outbreak Class 1 Biocybernetic IncidentHollow Outbreak
1018886 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1018889 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1018892 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1018895 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1018904 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1018907 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1018910 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1018916 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1018919 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1018922 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1018925 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1018929 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1019004 This Upwell-operated installation was designated for controlled testing of next-generation workforce clone systems. The site link has failed and anomalous readings persist. A breakout group of corrupted Hollow Clones has taken hold in this site. This Upwell-operated installation was designated for controlled testing of next-generation workforce clone systems. The site link has failed and anomalous readings persistA breakout group of corrupted Hollow Clones has taken hold in this site.
1019005 This facility conducted trials on experimental clone enhancement protocols. Contact was lost during a security system convergence cycle.
Reports suggest unusual behavior and rogue assets throughout the site.
Engagement at close quarters is likely, so proceed with caution.
This site is suitable for experienced capsuleers.

<color=#7fffffff>Time to complete:</color> 15 minutes maximum.
<color=#7fffffff>Hostiles: </color>Upwell, Mordu’s Legion, ORE

Fleet Recommendations:
<color=#7fffffff>Size: </color>1 pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Tech I Destroyer
<color=#7fffffff>Restricted Modules: </color>Smart Bombs
A moderate-sized encroachment of hollow clones has taken hold in this site. Warning: engagement is only recommended for experienced capsuleers.

<color=#7fffffff>Time to complete:</color> 15 minutes maximum.
<color=#7fffffff>Hostiles: </color>Upwell, Mordu’s Legion, ORE

Fleet Recommendations:
<color=#7fffffff>Size: </color>1 pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Tech I Destroyer
<color=#7fffffff>Restricted Modules: </color>Smart Bombs
This facility conducted trials on experimental clone enhancement protocols. Contact was lost during a security system convergence cycle.
Reports suggest unusual behavior and rogue assets throughout the site.
Engagement at close quarters is likely, so proceed with caution.
This site is suitable
A moderate-sized encroachment of hollow clones has taken hold in this site. Warning: engagement is only recommended for experienced capsuleers.

<color=#7fffffff>Time to complete:</color> 15 minutes maximum.
<color=#7fffffff>Hostiles: </color>Upwell, Mordu’s Legion, ORE

Fleet Recommendations:
<color=#7fffffff>Size: </color>1 pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Tech I Destroyer
<color=#7fffffff>Restricted Modules: </color>Smart Bombs
1019011 This Upwell-operated installation was designated for controlled testing of next-generation workforce clone systems. The site link has failed and anomalous readings persist. A breakout group of corrupted Hollow Clones has taken hold in this site. This Upwell-operated installation was designated for controlled testing of next-generation workforce clone systems. The site link has failed and anomalous readings persistA breakout group of corrupted Hollow Clones has taken hold in this site.
1019012 This facility conducted trials on experimental clone enhancement protocols. Contact was lost during a security system convergence cycle.
Reports suggest unusual behavior and rogue assets throughout the site.
Engagement at close quarters is likely, so proceed with caution.
This site is suitable for capsuleers with limited combat experience.

<color=#7fffffff>Time to complete:</color> 15 minutes maximum.
<color=#7fffffff>Hostiles: </color>Upwell, Mordu’s Legion, ORE

Fleet Recommendations:
<color=#7fffffff>Size: </color>1 pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Basic Tech I Combat Frigate
<color=#7fffffff>Restricted Modules: </color>Smart Bombs
This site contains signs of a limited hollow clone presence. Engagement with these hostiles should be suitable for capsuleers with limited combat experience.

<color=#7fffffff>Time to complete:</color> 15 minutes maximum.
<color=#7fffffff>Hostiles: </color>Upwell, Mordu’s Legion, ORE

Fleet Recommendations:
<color=#7fffffff>Size: </color>1 pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Basic Tech I Combat Frigate
<color=#7fffffff>Restricted Modules: </color>Smart Bombs
This facilsitye conducted trials on experimental clone enhancement protocols. Contact was lost during a security system convergence cycle.
Reports suggest unusual behavior and rogue assets throughout the site.
Engagement at close quarters is likely, so proceed with caution.
This site is
tains signs of a limited hollow clone presence. Engagement with these hostiles should be suitable for capsuleers with limited combat experience.

<color=#7fffffff>Time to complete:</color> 15 minutes maximum.
<color=#7fffffff>Hostiles: </color>Upwell, Mordu’s Legion, ORE

Fleet Recommendations:
<color=#7fffffff>Size: </color>1 pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Basic Tech I Combat Frigate
<color=#7fffffff>Restricted Modules: </color>Smart Bombs
1019015 This Upwell-operated installation was designated for controlled testing of next-generation workforce clone systems. The site link has failed and anomalous readings persist. A breakout group of corrupted Hollow Clones has taken hold in this site. This Upwell-operated installation was designated for controlled testing of next-generation workforce clone systems. The site link has failed and anomalous readings persistA breakout group of corrupted Hollow Clones has taken hold in this site.
1019016 This facility conducted trials on experimental clone enhancement protocols. Contact was lost during a security system convergence cycle.
Reports suggest unusual behavior and rogue assets throughout the site.
Engagement at close quarters is likely, so proceed with caution.
This site is suitable for veteran capsuleers.

<color=#7fffffff>Time to complete:</color> 15 minutes maximum.
<color=#7fffffff>Hostiles: </color>Upwell, Mordu’s Legion, ORE

Fleet Recommendations:
<color=#7fffffff>Size: </color>1 pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Tech III Destroyer
<color=#7fffffff>Restricted Modules: </color>Smart Bombs
Extensive Hollow Clone presence detected. This is a point of origin for other nearby breakouts. Highly dangerous; recommended only veteran capsuleers engage.

<color=#7fffffff>Time to complete:</color> 15 minutes maximum.
<color=#7fffffff>Hostiles: </color>Upwell, Mordu’s Legion, ORE

Fleet Recommendations:
<color=#7fffffff>Size: </color>1 pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Tech III Destroyer
<color=#7fffffff>Restricted Modules: </color>Smart Bombs
This facility conducted trials on experimental clone enhancement protocols. Contact was lost during a security system convergence cycle.
Reports suggest unusual behavior and rogue assets throughout the site.
Engagement at close quarters is likely, so proceed with caution.
This site is suitable for
Extensive Hollow Clone presence detected. This is a point of origin for other nearby breakouts. Highly dangerous; recommended only veteran capsuleers engage.

<color=#7fffffff>Time to complete:</color> 15 minutes maximum.
<color=#7fffffff>Hostiles: </color>Upwell, Mordu’s Legion, ORE

Fleet Recommendations:
<color=#7fffffff>Size: </color>1 pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Tech III Destroyer
<color=#7fffffff>Restricted Modules: </color>Smart Bombs
1019159 Tetrimon Base Shortcut Keypass Expired Tetrimon Base Shortcut Keypass Expired Tetrimon Base Shortcut Keypass Name of item 90117 (Acceleration Gate Keys)
1019161 Crimson Gauntlet Shortcut Keypass Expired Crimson Gauntlet Shortcut Keypass Expired Crimson Gauntlet Shortcut Keypass Name of item 90118 (Acceleration Gate Keys)
1019230 Contains one randomly selected 'Radiance' Cerebral Accelerator. Contains one randomly selected 'Radiance' Cerebral Accelerator.
1019231 Crimson Harvest Cerebral Accelerator Crate Expired Crimson Harvest Cerebral Accelerator Crate Expired Crimson Harvest Cerebral Accelerator Crate Name of item 90136 (Special Edition Commodities)
1019232 Crimson Harvest Cerebral Accelerator Crate Expired Crimson Harvest Cerebral Accelerator Crate Expired Crimson Harvest Cerebral Accelerator Crate
1019243 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1019503 Blood will reign as you choose your side during the Crimson Harvest! Align with the Blood Raiders or Order of St. Tetrimon as they clash with the Triglavian Collective. Blood will reign as you choose your side duringAlign with the Blood Raiders or Order of St. Tetrimon as they clash with the CTrimson Harvest!glavian Collective.
1048544 Adorn yourself not in gold But in the crimson trophies of hunts past Adorn yourself not in gold But in the crimson trophies of hunts past
1048545 Akoman Akoman Name of item 95741 (Attack Battlecruiser)
1048546 Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 3:17 Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 3:17
1048547 In YC128, as the stability of Pochven wavered, the Blood Raiders saw an opportunity to plunder the region for the secrets of Triglavian biotech. The Akoman was constructed to help them take advantage of that opportunity.

Facing off against an inarguably more advanced foe, the Blood Raiders needed a vessel that represented the best of their own technical prowess. This attack battlecruiser allowed Blood Raider fleets to form stronger frontline assaults as they struck at the heart of Triglavian territory.
In YC128, as the stability of Pochven wavered, the Blood Raiders saw an opportunity to plunder the region for the secrets of Triglavian biotech. The Akoman was constructed to help them take advantage of that opportunity.

Facing off against an inarguably more advanced foe, the Blood Raiders needed a vessel that represented the best of their own technical prowess. This attack battlecruiser allowed Blood Raider fleets to form stronger frontline assaults as they struck at the heart of Triglavian territory.
Description of item "Akoman" (95741)
1048550 Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level <a href=showinfo:3423>Energy Nosferatu</a> fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level Trait for item "Akoman" (95741)
1048551 bonus to Large Energy Turret damage bonus to <a href=showinfo:3306>Large Energy Turret</a> damage Trait for item "Akoman" (95741)
1048552 reduction in Large Energy Turret powergrid requirement reduction in <a href=showinfo:3309>Large Energy Turret</a> powergrid requirement Trait for item "Akoman" (95741)
1048553 reduction in Large Energy Turret CPU requirement reduction in <a href=showinfo:3309>Large Energy Turret</a> CPU requirement Trait for item "Akoman" (95741)
1048554 reduction in Large Energy Turret activation cost reduction in <a href=showinfo:3309>Large Energy Turret</a> activation cost Trait for item "Akoman" (95741)
1048555 bonus to Stasis Webifier range bonus to <a href=showinfo:526>Stasis Webifier</a> range Trait for item "Akoman" (95741)
1048556 bonus to Energy Nosferatu and Energy Neutralizer drain amount bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> drain amount Trait for item "Akoman" (95741)
1048557 bonus to Energy Nosferatu and Energy Neutralizer optimal range bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> optimal range Trait for item "Akoman" (95741)
1048558 bonus to Energy Nosferatu and Energy Neutralizer falloff range bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> falloff range Trait for item "Akoman" (95741)
1048559 Akoman Blueprint Akoman Blueprint Name of item 95742 (Battlecruiser Blueprint)
1048567 Akoman Corporation Emblem Akoman Corporation Emblem Name of item 95746 (Ship Emblems)
1048568 Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Description of item "Akoman Corporation Emblem" (95746)
1048569 Akoman Alliance Emblem Akoman Alliance Emblem Name of item 95745 (Ship Emblems)
1048570 Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Description of item "Akoman Alliance Emblem" (95745)
1050402 Point A Player Awareness Point A Player Awareness
1050448 Point A Player Awareness Point A Player Awareness
1050451 Point A Player Awareness Point A Player Awareness
1050558 Destroy Rift Hostiles Destroy Rift Hostiles UI/Objectives/Titles/Crimson Harvest Combat - Rift Encounter
1050585 Hypnosian Upholder Hypnosian Upholder Name of item 96278 (Sleeper Entities)
1050586 A heavily upgraded and well-equipped Sleeper drone that serves those Drifters raiding Triglavian space. This drone has crossed into wider New Eden through a rift formed during a drop in Pochven’s stability and is configured for pre-emptive defensive actions. A heavily upgraded and well-equipped Sleeper drone that serves those Drifters raiding Triglavian space. This drone has crossed into wider New Eden through a rift formed during a drop in Pochven’s stability and is configured for pre-emptive defensive actions. Description of item "Hypnosian Upholder" (96278)
1050587 CH Old Content - Boss Spawner - Drifter - Easy (DO NOT TRANSLATE) CH Old Content - Boss Spawner - Drifter - Easy (DO NOT TRANSLATE) Name of item 96279 (Cloud)
1050594 CH Old Content - Mob Spawner - Drifter - Easy (DO NOT TRANSLATE) CH Old Content - Mob Spawner - Drifter - Easy (DO NOT TRANSLATE) Name of item 96280 (Cloud)
1050597 Proven Overmind Proven Overmind Name of item 96281 (Rogue Drone Entities)
1050598 This Overmind has battled through Triglavian provings to earn a unique status within Pochven. Interference has been detected in Pochven’s Abyssal energies, and this drone has passed through the rift to destroy any perceived threats to the position it has carved out for itself. This Overmind has battled through Triglavian provings to earn a unique status within Pochven. Interference has been detected in Pochven’s Abyssal energies, and this drone has passed through the rift to destroy any perceived threats to the position it has carved out for itself. Description of item "Proven Overmind" (96281)
1050599 CH Old Content - Boss Spawner - Rogue Drone - Easy (DO NOT TRANSLATE) CH Old Content - Boss Spawner - Rogue Drone - Easy (DO NOT TRANSLATE) Name of item 96282 (Cloud)
1050600 CH Old Conent - Enemy Spawner - Rogue Drone - Easy (DO NOT TRANSLATE) CH Old Conent - Enemy Spawner - Rogue Drone - Easy (DO NOT TRANSLATE) Name of item 96283 (Cloud)
1050601 Repelling Drekavac Repelling Drekavac Name of item 96284 (Triglavian Entities)
1050602 This Drekavac has been loaded with offensive capabilities and appears hostile to all non-triglavians. It is broadcasting the following message on repeat:

Second repeated-time totality cycle in drift. Lystopad phase unresolved, renewal advanced-time uncertainty. Azdaja interference resulting in drift. Stability is now-time uspevat, fitness is now-time uspevat.

Poshlost in proximity to the flow must suffer extirpation. Glorified in proximity to the flow must face proving or suffer extirpation. Only fitness guarantees advanced-time stability.
This Drekavac has been loaded with offensive capabilities and appears hostile to all non-triglavians. It is broadcasting the following message on repeat:

<i>Second repeated-time totality cycle in drift. Lystopad phase unresolved, renewal advanced-time uncertainty. Azdaja interference resulting in drift. Stability is now-time uspevat, fitness is now-time uspevat.

Poshlost in proximity to the flow must suffer extirpation. Glorified in proximity to the flow must face proving or suffer extirpation. Only fitness guarantees advanced-time stability.</i>
Description of item "Repelling Drekavac" (96284)
1050603 CH Old Content - Boss Spawner - Triglavian - Easy (DO NOT TRANSLATE) CH Old Content - Boss Spawner - Triglavian - Easy (DO NOT TRANSLATE) Name of item 96285 (Cloud)
1050606 CH Old Content - Enemy Spawner - Triglavian - Easy (DO NOT TRANSLATE) CH Old Content - Enemy Spawner - Triglavian - Easy (DO NOT TRANSLATE) Name of item 96287 (Cloud)
1050864 Unresolved Bioadaptive Cache Unresolved Bioadaptive Cache Name of item 96323 (Spawn Container)
1050865 A locked bioadaptive cache, captured in Pochven and brought here for deciphering. A locked bioadaptive cache, captured in Pochven and brought here for deciphering. Description of item "Unresolved Bioadaptive Cache" (96323)
1050866 CH Old Content Special Can - Tetrimon CH Old Content Special Can - Tetrimon Name of item 96324 (Spawn Container)
1050870 Captured Bioadaptive Cache Captured Bioadaptive Cache Name of item 96326 (Special Edition Commodities)
1050871 Captured Bioadaptive Cache Captured Bioadaptive Cache
1050872 A bioadaptive cache captured in Pochven by the forces in control of this site. A bioadaptive cache captured in Pochven by the forces in control of this site.
1051285 Basic 'Radiance' Cerebral Accelerator Basic 'Radiance' Cerebral Accelerator Name of item 96542 (Booster)
1051286 This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after November 10, YC128.
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after November 10, YC128.
Description of item "Basic 'Radiance' Cerebral Accelerator" (96542)
1051288 Potent 'Radiance' Cerebral Accelerator Potent 'Radiance' Cerebral Accelerator Name of item 96543 (Booster)
1051289 This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after November 10, YC128.
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after November 10, YC128.
Description of item "Potent 'Radiance' Cerebral Accelerator" (96543)
1051293 Extended 'Radiance' Cerebral Accelerator Extended 'Radiance' Cerebral Accelerator Name of item 96544 (Booster)
1051294 This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after Novermber 10, YC128.
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after Novermber 10, YC128.
Description of item "Extended 'Radiance' Cerebral Accelerator" (96544)
1051297 Harvest Anti-Disruptor Booster IV Harvest Anti-Disruptor Booster IV Name of item 96545 (Booster)
1051298 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+24% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+24% Weapon Disruptor Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Harvest Anti-Disruptor Booster IV" (96545)
1051299 Harvest Anti-Disruptor Booster I Harvest Anti-Disruptor Booster I Name of item 96546 (Booster)
1051300 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+6% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+6% Weapon Disruptor Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Harvest Anti-Disruptor Booster I" (96546)
1051301 Harvest Anti-Disruptor Booster II Harvest Anti-Disruptor Booster II Name of item 96547 (Booster)
1051302 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+12% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+12% Weapon Disruptor Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Harvest Anti-Disruptor Booster II" (96547)
1051303 Harvest Anti-Disruptor Booster III Harvest Anti-Disruptor Booster III Name of item 96548 (Booster)
1051304 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+18% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+18% Weapon Disruptor Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Harvest Anti-Disruptor Booster III" (96548)
1051305 Harvest Nosferatu Booster I Harvest Nosferatu Booster I Name of item 96549 (Booster)
1051306 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-3% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>-3% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Harvest Nosferatu Booster I" (96549)
1051307 Harvest Nosferatu Booster II Harvest Nosferatu Booster II Name of item 96550 (Booster)
1051308 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-6% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>-6% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Harvest Nosferatu Booster II" (96550)
1051309 Harvest Nosferatu Booster III Harvest Nosferatu Booster III Name of item 96551 (Booster)
1051310 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-9% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>-9% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Harvest Nosferatu Booster III" (96551)
1051311 Harvest Nosferatu Booster IV Harvest Nosferatu Booster IV Name of item 96552 (Booster)
1051312 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-12% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>-12% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Harvest Nosferatu Booster IV" (96552)
1051319 Harvest Webifier Booster I Harvest Webifier Booster I Name of item 96553 (Booster)
1051320 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+1km Webifier Range. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+1km Webifier Range. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Harvest Webifier Booster I" (96553)
1051321 Harvest Webifier Booster II Harvest Webifier Booster II Name of item 96554 (Booster)
1051322 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+2km Webifier Range. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+2km Webifier Range. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Harvest Webifier Booster II" (96554)
1051323 Harvest Webifier Booster III Harvest Webifier Booster III Name of item 96555 (Booster)
1051324 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+3km Webifier Range. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+3km Webifier Range. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Harvest Webifier Booster III" (96555)
1051325 Harvest Webifier Booster IV Harvest Webifier Booster IV Name of item 96556 (Booster)
1051326 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+4km Webifier Range. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+4km Webifier Range. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Harvest Webifier Booster IV" (96556)
1051327 Harvest Damage Booster I Harvest Damage Booster I Name of item 96557 (Booster)
1051328 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+3% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+3% Energy Turret Damage. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Harvest Damage Booster I" (96557)
1051329 Harvest Damage Booster II Harvest Damage Booster II Name of item 96558 (Booster)
1051330 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+6% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+6% Energy Turret Damage. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Harvest Damage Booster II" (96558)
1051333 Harvest Damage Booster III Harvest Damage Booster III Name of item 96560 (Booster)
1051334 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+9% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+9% Energy Turret Damage. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Harvest Damage Booster III" (96560)
1051336 Harvest Damage Booster IV Harvest Damage Booster IV Name of item 96561 (Booster)
1051337 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+12% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+12% Energy Turret Damage. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Harvest Damage Booster IV" (96561)
1051338 Tetrimon Anti-Drain Booster I Tetrimon Anti-Drain Booster I Name of item 96562 (Booster)
1051339 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+6% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+6% Energy Warfare Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Tetrimon Anti-Drain Booster I" (96562)
1051340 Tetrimon Anti-Drain Booster II Tetrimon Anti-Drain Booster II Name of item 96563 (Booster)
1051341 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+12% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+12% Energy Warfare Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Tetrimon Anti-Drain Booster II" (96563)
1051344 Tetrimon Anti-Drain Booster III Tetrimon Anti-Drain Booster III Name of item 96565 (Booster)
1051345 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+18% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+18% Energy Warfare Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Tetrimon Anti-Drain Booster III" (96565)
1051346 Tetrimon Anti-Drain Booster IV Tetrimon Anti-Drain Booster IV Name of item 96566 (Booster)
1051347 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+24% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+24% Energy Warfare Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Tetrimon Anti-Drain Booster IV" (96566)
1051354 Tetrimon Capacitor Booster I Tetrimon Capacitor Booster I Name of item 96567 (Booster)
1051355 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+3% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+3% Capacitor Capacity. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Tetrimon Capacitor Booster I" (96567)
1051362 Tetrimon Capacitor Booster II Tetrimon Capacitor Booster II Name of item 96568 (Booster)
1051363 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+6% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+6% Capacitor Capacity. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Tetrimon Capacitor Booster II" (96568)
1051364 Tetrimon Capacitor Booster III Tetrimon Capacitor Booster III Name of item 96569 (Booster)
1051365 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+9% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+9% Capacitor Capacity. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Tetrimon Capacitor Booster III" (96569)
1051366 Tetrimon Capacitor Booster IV Tetrimon Capacitor Booster IV Name of item 96570 (Booster)
1051367 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+12% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+12% Capacitor Capacity. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Tetrimon Capacitor Booster IV" (96570)
1051369 Tetrimon Resistance Booster I Tetrimon Resistance Booster I Name of item 96571 (Booster)
1051370 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+2% Armor Resistances. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+2% Armor Resistances. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Tetrimon Resistance Booster I" (96571)
1051371 Tetrimon Resistance Booster II Tetrimon Resistance Booster II Name of item 96572 (Booster)
1051372 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+4% Armor Resistances. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+4% Armor Resistances. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Tetrimon Resistance Booster II" (96572)
1051373 Tetrimon Resistance Booster III Tetrimon Resistance Booster III Name of item 96573 (Booster)
1051374 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+6% Armor Resistances. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+6% Armor Resistances. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Tetrimon Resistance Booster III" (96573)
1051375 Tetrimon Resistance Booster IV Tetrimon Resistance Booster IV Name of item 96574 (Booster)
1051376 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+8% Armor Resistances. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+8% Armor Resistances. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Tetrimon Resistance Booster IV" (96574)
1051377 Tetrimon Precision Booster I Tetrimon Precision Booster I Name of item 96575 (Booster)
1051378 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+3% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+3% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Tetrimon Precision Booster I" (96575)
1051379 Tetrimon Precision Booster II Tetrimon Precision Booster II Name of item 96576 (Booster)
1051380 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+6% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+6% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Tetrimon Precision Booster II" (96576)
1051381 Tetrimon Precision Booster III Tetrimon Precision Booster III Name of item 96577 (Booster)
1051382 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+9% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+9% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Tetrimon Precision Booster III" (96577)
1051383 Tetrimon Precision Booster IV Tetrimon Precision Booster IV Name of item 96578 (Booster)
1051384 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+12% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+12% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "Tetrimon Precision Booster IV" (96578)
1051387 Chemal Tech Turret Booster I Chemal Tech Turret Booster I Name of item 96581 (Booster)
1051388 +4% Turret Damage.
+4% Turret Tracking Speed.

Base Duration: 3 Hours

Expiry date: November 10, YC128
<b>+4% Turret Damage.</b>
<b>+4% Turret Tracking Speed.</b>

Base Duration: 3 Hours

<b>Expiry date: November 10, YC128</b>
Description of item "Chemal Tech Turret Booster I" (96581)
1051389 Chemal Tech Turret Booster II Chemal Tech Turret Booster II Name of item 96582 (Booster)
1051390 +6% Turret Damage.
+6% Turret Tracking Speed.

Base Duration: 3 Hours

Expiry date: November 10, YC128
<b>+6% Turret Damage.</b>
<b>+6% Turret Tracking Speed.</b>

Base Duration: 3 Hours

<b>Expiry date: November 10, YC128</b>
Description of item "Chemal Tech Turret Booster II" (96582)
1051393 Chemal Tech Turret Booster III Chemal Tech Turret Booster III Name of item 96583 (Booster)
1051394 +8% Turret Damage.
+8% Turret Tracking Speed.

Base Duration: 3 Hours

Expiry date: November 10, YC128
<b>+8% Turret Damage.</b>
<b>+8% Turret Tracking Speed.</b>

Base Duration: 3 Hours

<b>Expiry date: November 10, YC128</b>
Description of item "Chemal Tech Turret Booster III" (96583)
1051397 Chemal Tech Mining Booster I Chemal Tech Mining Booster I Name of item 96584 (Booster)
1051398 +4% Mining Laser Yield.
+10% Mining Laser Optimal Range.

Base Duration: 3 Hours

Expiry date: November 10, YC128
<b>+4% Mining Laser Yield.</b>
<b>+10% Mining Laser Optimal Range.</b>

Base Duration: 3 Hours

<b>Expiry date: November 10, YC128</b>
Description of item "Chemal Tech Mining Booster I" (96584)
1051399 Chemal Tech Mining Booster II Chemal Tech Mining Booster II Name of item 96585 (Booster)
1051400 +8% Mining Laser Yield.
+15% Mining Laser Optimal Range.

Base Duration: 3 Hours

Expiry date: November 10, YC128
<b>+8% Mining Laser Yield.</b>
<b>+15% Mining Laser Optimal Range.</b>

Base Duration: 3 Hours

<b>Expiry date: November 10, YC128</b>
Description of item "Chemal Tech Mining Booster II" (96585)
1051401 Chemal Tech Mining Booster III Chemal Tech Mining Booster III Name of item 96586 (Booster)
1051402 +12% Mining Laser Yield.
+20% Mining Laser Optimal Range.

Base Duration: 3 Hours

Expiry date: November 10, YC128
<b>+12% Mining Laser Yield.</b>
<b>+20% Mining Laser Optimal Range.</b>

Base Duration: 3 Hours

<b>Expiry date: November 10, YC128</b>
Description of item "Chemal Tech Mining Booster III" (96586)
1051405 Chemal Tech Exploration Booster I Chemal Tech Exploration Booster I Name of item 96588 (Booster)
1051406 +4 Data Analyzer Virus Coherence
+4% Scan Probe Strength

Base Duration: 3 Hours

Expiry date: November 10, YC128
<b>+4 Data Analyzer Virus Coherence</b>
<b>+4% Scan Probe Strength</b>

Base Duration: 3 Hours

<b>Expiry date: November 10, YC128</b>
Description of item "Chemal Tech Exploration Booster I" (96588)
1051407 Chemal Tech Exploration Booster II Chemal Tech Exploration Booster II Name of item 96589 (Booster)
1051408 +6 Data Analyzer Virus Coherence
+8% Scan Probe Strength

Base Duration: 3 Hours

Expiry date: November 10, YC128
<b>+6 Data Analyzer Virus Coherence</b>
<b>+8% Scan Probe Strength</b>

Base Duration: 3 Hours

<b>Expiry date: November 10, YC128</b>
Description of item "Chemal Tech Exploration Booster II" (96589)
1051409 Chemal Tech Exploration Booster III Chemal Tech Exploration Booster III Name of item 96590 (Booster)
1051410 +8 Data Analyzer Virus Coherence
+12% Scan Probe Strength

Base Duration: 3 Hours

Expiry date: November 10, YC128
<b>+8 Data Analyzer Virus Coherence</b>
<b>+12% Scan Probe Strength</b>

Base Duration: 3 Hours

<b>Expiry date: November 10, YC128</b>
Description of item "Chemal Tech Exploration Booster III" (96590)
1051411 Chemal Tech Repair Booster I Chemal Tech Repair Booster I Name of item 96591 (Booster)
1051412 -4% Armor Repairer Cycle Time.
-4% Shield Booster Cycle Time.

Base Duration: 3 Hours

Expiry date: November 10, YC128
<b>-4% Armor Repairer Cycle Time.</b>
<b>-4% Shield Booster Cycle Time.</b>

Base Duration: 3 Hours

<b>Expiry date: November 10, YC128</b>
Description of item "Chemal Tech Repair Booster I" (96591)
1051413 Chemal Tech Repair Booster II Chemal Tech Repair Booster II Name of item 96592 (Booster)
1051414 -8% Armor Repairer Cycle Time.
-8% Shield Booster Cycle Time.

Base Duration: 3 Hours

Expiry date: November 10, YC128
<b>-8% Armor Repairer Cycle Time.</b>
<b>-8% Shield Booster Cycle Time.</b>

Base Duration: 3 Hours

<b>Expiry date: November 10, YC128</b>
Description of item "Chemal Tech Repair Booster II" (96592)
1051416 Chemal Tech Repair Booster III Chemal Tech Repair Booster III Name of item 96593 (Booster)
1051417 -12% Armor Repairer Cycle Time.
-12% Shield Booster Cycle Time.

Base Duration: 3 Hours

Expiry date: November 10, YC128
<b>-12% Armor Repairer Cycle Time.</b>
<b>-12% Shield Booster Cycle Time.</b>

Base Duration: 3 Hours

<b>Expiry date: November 10, YC128</b>
Description of item "Chemal Tech Repair Booster III" (96593)
1051902 Blood Sacrament Trader Blood Sacrament Trader
1051930 Blood Sacrament Trader Blood Sacrament Trader Name of item 96718 (Large Collidable Object)
1051958 Tetrimon Anointed Trader Tetrimon Anointed Trader
1051977 Tetrimon Anointed Trader Tetrimon Anointed Trader Name of item 96721 (Large Collidable Object)
1051980 Recurring Totality Trader Recurring Totality Trader
1051983 Recurring Totality Trader Recurring Totality Trader Name of item 96722 (Large Collidable Object)
1052207 This canister contains the blood of a human who has been subject to long-term exposure to Abyssal energies.

Item Traders working for the Blood Raiders will want to acquire it, those working for St. Tetrimon will want to destroy it, and the Triglavians will wish to recover it.
This canister contains the blood of a human who has been subject to long-term exposure to Abyssal energies.

Item Traders working for the Blood Raiders will want to acquire it, those working for St. Tetrimon will want to destroy it, and the Triglavians will wish to recover it.
Description of item "Mutated Blood Sample" (96789)
1052208 Mutated Blood Sample Mutated Blood Sample Name of item 96789 (Special Edition Commodities)
1052209 This canister contains the blood of a Triglavian Narodnya. Locked inside it may lie the secrets of Triglavian biotech.

Item Traders working for the Blood Raiders will want to acquire it, those working for St. Tetrimon will want to destroy it, and the Triglavians will wish to recover it.
This canister contains the blood of a Triglavian Narodnya. Locked inside it may lie the secrets of Triglavian biotech.

Item Traders working for the Blood Raiders will want to acquire it, those working for St. Tetrimon will want to destroy it, and the Triglavians will wish to recover it.
Description of item "Sobornost Blood Sample" (96790)
1052210 Sobornost Blood Sample Sobornost Blood Sample Name of item 96790 (Special Edition Commodities)
1052236 Hexfold Terror Hexfold Terror
1052242 Hexfold Terror - Limited Hexfold Terror - Limited Name of item 96803 (Ship SKIN Design Element)
1052243 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Hexfold Terror - Limited" (96803)
1052248 Hexfold Terror - Unlimited Hexfold Terror - Unlimited Name of item 96805 (Ship SKIN Design Element)
1052250 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Hexfold Terror - Unlimited" (96805)
1052259 Triglavian Collective Triglavian Collective
1052262 Triglavian Collective - Limited Triglavian Collective - Limited Name of item 96810 (Ship SKIN Design Element)
1052263 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Triglavian Collective - Limited" (96810)
1052266 Triglavian Collective - Unlimited Triglavian Collective - Unlimited Name of item 96812 (Ship SKIN Design Element)
1052267 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Triglavian Collective - Unlimited" (96812)
1052277 Overflowing Harvest Overflowing Harvest
1052278 Overflowing Harvest - Limited Overflowing Harvest - Limited Name of item 96815 (Ship SKIN Design Element)
1052279 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Overflowing Harvest - Limited" (96815)
1052280 Overflowing Harvest - Unlimited Overflowing Harvest - Unlimited Name of item 96816 (Ship SKIN Design Element)
1052281 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Overflowing Harvest - Unlimited" (96816)
1052282 Trinary Complex Trinary Complex
1052283 Trinary Complex - Limited Trinary Complex - Limited Name of item 96817 (Ship SKIN Design Element)
1052284 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Trinary Complex - Limited" (96817)
1052285 Trinary Complex - Unlimited Trinary Complex - Unlimited Name of item 96818 (Ship SKIN Design Element)
1052286 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Trinary Complex - Unlimited" (96818)
1052290 Ascendant Clades Ascendant Clades
1052291 Ascendant Clades - Limited Ascendant Clades - Limited Name of item 96820 (Ship SKIN Design Element)
1052292 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Ascendant Clades - Limited" (96820)
1052293 Ascendant Clades - Unlimited Ascendant Clades - Unlimited Name of item 96821 (Ship SKIN Design Element)
1052294 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Ascendant Clades - Unlimited" (96821)
1052295 Trinary Echo Trinary Echo
1052296 Trinary Echo - Limited Trinary Echo - Limited Name of item 96822 (Ship SKIN Design Element)
1052297 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Trinary Echo - Limited" (96822)
1052298 Trinary Echo - Unlimited Trinary Echo - Unlimited Name of item 96823 (Ship SKIN Design Element)
1052299 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Trinary Echo - Unlimited" (96823)
1052300 Savant’s Ruin Savant’s Ruin
1052301 Savant’s Ruin - Limited Savant’s Ruin - Limited Name of item 96824 (Ship SKIN Design Element)
1052302 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Savant’s Ruin - Limited" (96824)
1052303 Savant’s Ruin - Unlimited Savant’s Ruin - Unlimited Name of item 96825 (Ship SKIN Design Element)
1052304 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Savant’s Ruin - Unlimited" (96825)
1052305 Bleak Stigmata Bleak Stigmata
1052306 Bleak Stigmata - Limited Bleak Stigmata - Limited Name of item 96826 (Ship SKIN Design Element)
1052307 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Bleak Stigmata - Limited" (96826)
1052308 Bleak Stigmata - Unlimited Bleak Stigmata - Unlimited Name of item 96827 (Ship SKIN Design Element)
1052309 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Bleak Stigmata - Unlimited" (96827)
1052310 Liminal Sanguine Gloss Liminal Sanguine Gloss
1052311 Liminal Sanguine Gloss - Limited Liminal Sanguine Gloss - Limited Name of item 96828 (Ship SKIN Design Element)
1052312 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Liminal Sanguine Gloss - Limited" (96828)
1052313 Liminal Sanguine Gloss - Unlimited Liminal Sanguine Gloss - Unlimited Name of item 96829 (Ship SKIN Design Element)
1052314 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Liminal Sanguine Gloss - Unlimited" (96829)
1052315 Shadowy Totality Matte Shadowy Totality Matte
1052316 Shadowy Totality Matte - Limited Shadowy Totality Matte - Limited Name of item 96830 (Ship SKIN Design Element)
1052317 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Shadowy Totality Matte - Limited" (96830)
1052318 Shadowy Totality Matte - Unlimited Shadowy Totality Matte - Unlimited Name of item 96831 (Ship SKIN Design Element)
1052319 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Shadowy Totality Matte - Unlimited" (96831)
1052321 Ecru Marrow Satin Ecru Marrow Satin
1052323 Ecru Marrow Satin - Limited Ecru Marrow Satin - Limited Name of item 96832 (Ship SKIN Design Element)
1052324 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Ecru Marrow Satin - Limited" (96832)
1052325 Ecru Marrow Satin - Unlimited Ecru Marrow Satin - Unlimited Name of item 96833 (Ship SKIN Design Element)
1052326 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Ecru Marrow Satin - Unlimited" (96833)
1052327 Ossified Beige Matte Ossified Beige Matte
1052328 Ossified Beige Matte - Limited Ossified Beige Matte - Limited Name of item 96834 (Ship SKIN Design Element)
1052329 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Ossified Beige Matte - Limited" (96834)
1052330 Ossified Beige Matte - Unlimited Ossified Beige Matte - Unlimited Name of item 96835 (Ship SKIN Design Element)
1052331 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Ossified Beige Matte - Unlimited" (96835)
1052333 Ossified Beige Gloss Ossified Beige Gloss
1052334 Ossified Beige Gloss - Limited Ossified Beige Gloss - Limited Name of item 96836 (Ship SKIN Design Element)
1052335 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Ossified Beige Gloss - Limited" (96836)
1052337 Ossified Beige Gloss - Unlimited Ossified Beige Gloss - Unlimited Name of item 96838 (Ship SKIN Design Element)
1052338 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Ossified Beige Gloss - Unlimited" (96838)
1052339 Proven Chrome Proven Chrome
1052340 Proven Chrome Metallic - Limited Proven Chrome Metallic - Limited Name of item 96839 (Ship SKIN Design Element)
1052341 A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Proven Chrome Metallic - Limited" (96839)
1052342 Proven Chrome Metallic - Unlimited Proven Chrome Metallic - Unlimited Name of item 96840 (Ship SKIN Design Element)
1052343 A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
Description of item "Proven Chrome Metallic - Unlimited" (96840)
1052344 Clotted Bronze Clotted Bronze
1052345 Clotted Bronze Metallic - Limited Clotted Bronze Metallic - Limited Name of item 96841 (Ship SKIN Design Element)
1052346 A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Clotted Bronze Metallic - Limited" (96841)
1052349 Clotted Bronze Metallic - Unlimited Clotted Bronze Metallic - Unlimited Name of item 96842 (Ship SKIN Design Element)
1052350 A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
Description of item "Clotted Bronze Metallic - Unlimited" (96842)
1052351 Entropic Rose Entropic Rose
1052352 Entropic Rose Metallic - Limited Entropic Rose Metallic - Limited Name of item 96843 (Ship SKIN Design Element)
1052353 A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Entropic Rose Metallic - Limited" (96843)
1052354 Entropic Rose Metallic - Unlimited Entropic Rose Metallic - Unlimited Name of item 96844 (Ship SKIN Design Element)
1052355 A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
Description of item "Entropic Rose Metallic - Unlimited" (96844)
1052383 This can be consumed when updating your portrait if it is in an accessible inventory location. This can be consumed when updating your portrait if it is in an accessible inventory location. Description of item "Star of Pochven Background" (96845)
1052384 Star of Pochven Background Star of Pochven Background Name of item 96845 (Portrait Backgrounds)
1052759 A bioadaptive cache captured in Pochven by the forces in control of this site. A bioadaptive cache captured in Pochven by the forces in control of this site. Description of item "Captured Bioadaptive Cache" (96326)
1052862 Contains one randomly selected 'Radiance' Cerebral Accelerator. Contains one randomly selected 'Radiance' Cerebral Accelerator. Description of item "Crimson Harvest Cerebral Accelerator Crate" (97206)
1052863 Crimson Harvest Cerebral Accelerator Crate Crimson Harvest Cerebral Accelerator Crate Name of item 97206 (Special Edition Commodities)
1052864 Crimson Harvest Cerebral Accelerator Crate Crimson Harvest Cerebral Accelerator Crate
1052865 Contains one randomly selected 'Radiance' Cerebral Accelerator. Contains one randomly selected 'Radiance' Cerebral Accelerator.
1052884 Crimson Gauntlet Shortcut Keypass Crimson Gauntlet Shortcut Keypass Name of item 97207 (Acceleration Gate Keys)
1052885 This keypass grants single-use access to private shortcut acceleration gate within Crimson Gauntlet and Dark Blood Gauntlet complexes. This keypass grants single-use access to private shortcut acceleration gate within Crimson Gauntlet and Dark Blood Gauntlet complexes. Description of item "Crimson Gauntlet Shortcut Keypass" (97207)
1052888 Tetrimon Base Shortcut Keypass Tetrimon Base Shortcut Keypass Name of item 97208 (Acceleration Gate Keys)
1052889 This keypass grants single-use access to private shortcut acceleration gate within Tetrimon Base and Tetrimon Frontline Base complexes. This keypass grants single-use access to private shortcut acceleration gate within Tetrimon Base and Tetrimon Frontline Base complexes. Description of item "Tetrimon Base Shortcut Keypass" (97208)
1052929 Criterion of Fitness Criterion of Fitness
1053074 Trial Is About To Commence Trial Is About To Commence UI/Objectives/Titles/CH Trig Proving Challenge - Initial Timer
1053078 Challenge Challenge UI/Objectives/Titles/CH Trig Proving Challenge - Difficulty LEvel
1053080 Glorified Glorified UI/Objectives/Titles/CH Trig Proving Challenge - Gold Timer
1053082 Efficient Efficient UI/Objectives/Titles/CH Trig Proving Challenge - Silver Timer
1053083 Sufficient Sufficient UI/Objectives/Titles/CH Trig Proving Challenge - Bronze Timer
1053087 Trial Round Trial Round UI/Objectives/Titles/CH Trig Proving Challenge - Round
1053088 Countdown To Next Round Countdown To Next Round UI/Objectives/Titles/CH Trig Proving Challenge - Cooldown
1053092 Final Proving Final Proving UI/Objectives/Titles/CH Trig Proving Challenge - Boss Round
1053108 Total Fitness Total Fitness UI/Objectives/Titles/CH Trig Proving Challenge - Points
1053118 Destroy Hostiles Destroy Hostiles UI/Objectives/Titles/CHtrigProvingChallengeRound
1053128 Proving Respite Proving Respite UI/Objectives/Titles/CHtrigProvingChallengeCooldown
1053132 Glorified Final Round <b>Glorified Final Round</b> UI/Objectives/Titles/CH Trig Proving Challenge - Supreme Success
1053136 Efficient Final Round <b>Efficient Final Round</b> UI/Objectives/Titles/CH Trig Proving Challenge - Excellent Success
1053143 Sufficient Final Round <b>Sufficient Final Round</b> UI/Objectives/Titles/CH Trig Proving Challenge - Sufficient Success
1053145 Unfit Final Round <b>Unfit Final Round</b> UI/Objectives/Titles/CH Trig Proving Challenge - No Success
1053174 Next Round Challenge Next Round Challenge UI/Objectives/Titles/CH Trig Proving Challenge - Next Round Proving Level
1053192 Criterion Trial consists of three rounds. Success is determined by speed. Success leads to deadlier encounters and greater rewards. Criterion Trial consists of three rounds. Success is determined by speed. Success leads to deadlier encounters and greater rewards. UI/Objectives/Descriptions/CH Trig Proving Challenge - Initial Timer Description
1053236 Performance based on time to destroy all hostiles Performance based on time to destroy all hostiles UI/Objectives/Descriptions/CH Trig Proving Challenge - Round Description
1053250 Fitness Fitness UI/Objectives/Titles/CH Trig Proving Challenge - Cooldown points earned
1053253 Challenge Increase Challenge Increase UI/Objectives/Titles/CH Trig Proving Challenge - Cooldown Difficulty Increase
1053275 Respite Respite UI/Objectives/Titles/CHtrigProvingChallengeCooldown
1053282 Final Fitness Final Fitness UI/Objectives/Titles/CH Trig Proving Challenge - Final Score
1053283 INCOMING: TRIGLAVIAN COMMANDER INCOMING: TRIGLAVIAN COMMANDER UI/Objectives/Titles/CH Trig Proving Challenge - Trig Commander
1053284 INCOMING: TRIGLAVIAN CAPTAIN INCOMING: TRIGLAVIAN CAPTAIN UI/Objectives/Titles/CH Trig Proving Challenge - Trig Captain
1053285 INCOMING: TRIGLAVIAN LIEUTENANT INCOMING: TRIGLAVIAN LIEUTENANT UI/Objectives/Titles/CH Trig PRoving Challenge - Trig Lieutenant
1053286 Time To Arrival Time To Arrival UI/Objectives/Titles/CH Trig Proving Challenge - Countdown final proving
1053287 Your fitness has drawn the attention of a formidable Triglavian Your fitness has drawn the attention of a formidable Triglavian UI/Objectives/Descriptions/CH Trig Proving Challenge - Boss cooldown description
1053309 INCOMING: TRIGLAVIAN SUPERIOR INCOMING: TRIGLAVIAN SUPERIOR UI/Objectives/Titles/CHTrigProvingCHallenge - Boss Cooldown
1053316 Criterion Cache Criterion Cache Name of item 97262 (Irregular Structure)
1053330 Destroy Cache And Claim Reward Destroy Cache And Claim Reward UI/Objectives/Titles/CH Trig Proving Challenge - Proving Concluded
1053331 Destroy the Criterion Cache to loot its contents Destroy the Criterion Cache to loot its contents UI/Objectives/Descriptions/CH Trig Proving Challenge - Claim Rewards
1053358 Criterion Cipher Criterion Cipher Name of item 97265 (Acceleration Gate Keys)
1053360 Criterion Cipher will be consumed upon gate activation. Criterion Cipher will be consumed upon gate activation. UI/Objectives/Descriptions/CH Trig Proving Challenge - Use Gate Key
1053361 Cipher Required Cipher Required UI/Objectives/Titles/CH Trig Proving Challenge - Title Key Required
1053362 Criterion Cipher is required to activate gate. Criterion Cipher is required to activate gate. UI/Objectives/Descriptions/CH Trig Proving Challenge - Description Key Required
1053363 Criterion Trial In Progress Criterion Trial In Progress UI/Objectives/Titles/CH Trig Proving Challenge - Title Proving In Progress
1053364 Gate has been deactivated as another capsuleer has already entered this Criterion. Gate has been deactivated as another capsuleer has already entered this Criterion. UI/Objectives/Descriptions/CH Trig Proving Challenge - Description Proving In Progress
1053483 CH Trig Proving Challenge Spawner - Difficulty 1 (DO NOT TRANSLATE) CH Trig Proving Challenge Spawner - Difficulty 1 (DO NOT TRANSLATE) Name of item 97283 (Cloud)
1053484 CH Trig Proving Challenge Spawner - Difficulty 2 (DO NOT TRANSLATE) CH Trig Proving Challenge Spawner - Difficulty 2 (DO NOT TRANSLATE) Name of item 97284 (Cloud)
1053485 CH Trig Proving Challenge Spawner - Difficulty 3 (DO NOT TRANSLATE) CH Trig Proving Challenge Spawner - Difficulty 3 (DO NOT TRANSLATE) Name of item 97285 (Cloud)
1053486 CH Trig Proving Challenge Spawner - Difficulty 4 (DO NOT TRANSLATE) CH Trig Proving Challenge Spawner - Difficulty 4 (DO NOT TRANSLATE) Name of item 97286 (Cloud)
1053487 CH Trig Proving Challenge Spawner - Difficulty 5 (DO NOT TRANSLATE) CH Trig Proving Challenge Spawner - Difficulty 5 (DO NOT TRANSLATE) Name of item 97287 (Cloud)
1053490 Superior Drekavac Superior Drekavac Name of item 97288 (Triglavian Entities)
1053493 Superior Leshak Superior Leshak Name of item 97290 (Triglavian Entities)
1053517 Zorya's Babaroga Zorya's Babaroga Name of item 97310 (Triglavian Entities)
1053520 CH Trig Proving Challenge - Boss Spawner - Easy (DO NOT TRANSLATE) CH Trig Proving Challenge - Boss Spawner - Easy (DO NOT TRANSLATE) Name of item 97311 (Cloud)
1053521 CH Trig Proving Challenge - Boss Spawner - Medium (DO NOT TRANSLATE) CH Trig Proving Challenge - Boss Spawner - Medium (DO NOT TRANSLATE) Name of item 97312 (Cloud)
1053522 CH Trig Proving Challenge - Boss Spawner - Hard (DO NOT TRANSLATE) CH Trig Proving Challenge - Boss Spawner - Hard (DO NOT TRANSLATE) Name of item 97313 (Cloud)
1053634 Criterion Restrictions Beacon Criterion Restrictions Beacon Name of item 97315 (Effect Beacon)
1053709 <color="#FFFF454B">Activation Blocked:</color> Smart Bombs <color="#FFFF454B">Activation Blocked:</color> Smart Bombs
1053712 Criterion Restrictions Criterion Restrictions UI/Inflight/EwarHints/CHTrialSmartBombBlocker
1053778 Trial Complete Trial Complete UI/Objectives/Titles/CHtrigProvingChallenge - Claim Reward
1053964 Glorified First Round <b>Glorified First Round</b> UI/Objectives/Titles/CH Trig Proving Challenge - Supreme First Round
1053965 Efficient First Round <b>Efficient First Round</b> UI/Objectives/Titles/CH Trig Proving Challenge - Efficient First Round
1053967 Sufficient First Round <b>Sufficient First Round</b> UI/Objectives/Titles/CH Trig Proving Challenge - Sufficient First Round
1053968 Unfit First Round <b>Unfit First Round</b> UI/Objectives/Titles/CH Trig Proving Challenge - Nomilal First Round
1053970 Glorified Second Round <b>Glorified Second Round</b> UI/Objectives/Titles/CH Trig Proving Challenge - Supreme Second Round
1053971 Efficient Second Round <b>Efficient Second Round</b> UI/Objectives/Titles/CH Trig Proving Challenge - Efficient Second Round
1053972 Sufficient Second Round <b>Sufficient Second Round</b> UI/Objectives/Titles/CH Trig Proving Challenge - Second Round Sufficient
1053973 Unfit Second Round <b>Unfit Second Round</b> UI/Objectives/Titles/CH Trig Proving Challenge - Second Round Nominal
1053978 <font size="14">Wormhole Pilot Expert System</font>

This Expert System makes available the skills a capsuleer needs to fly a gas-harvesting Venture, all Covert Ops frigates, and use combat fittings for a Praxis ready for Class 3 wormholes.

The temporary skills provided by this Expert System last for seven days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14">Wormhole Pilot Expert System</font>

This Expert System makes available the skills a capsuleer needs to fly a gas-harvesting Venture, all Covert Ops frigates, and use combat fittings for a Praxis ready for Class 3 wormholes.

The temporary skills provided by this Expert System last for seven days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Wormhole Pilot Expert System</b></font>

This Expert System makes available the skills a capsuleer needs to fly a gas-harvesting Venture, all Covert Ops frigates, and use
<a href="fitting:47466:1248;4:41218;1:10884;1:26086;1:19814;1:2281;2:33450;6:8748;1:5839;1:22291;1:16535;2:16475;1:25948;2:31874;2:31876;3:24511;150::">combat fittings</a> for a <a href="showinfo:47466">Praxis</a> ready for Class 3 wormholes.

<b>The temporary skills provided by this Expert System last for seven days.</b>

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "Wormhole Pilot" (97348)
1053994 Trial Is About To Commence Trial Is About To Commence UI/Objectives/Titles/CHtrigProvingChallenge - Initial Timer
1053995 Countdown To Trial Countdown To Trial UI/Objectives/Titles/CH Proving Challenge - Countdown To Trial
1054433 Blood Raiders Crimson Mark Blood Raiders Crimson Mark Name for skin material 3243
1054434 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054435 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "Damavik Blood Raiders Crimson Mark SKIN" (97421)
1054436 Damavik Blood Raiders Crimson Mark SKIN Damavik Blood Raiders Crimson Mark SKIN Name of item 97421 (Permanent SKIN)
1054437 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054438 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "Vedmak Blood Raiders Crimson Mark SKIN" (97422)
1054439 Vedmak Blood Raiders Crimson Mark SKIN Vedmak Blood Raiders Crimson Mark SKIN Name of item 97422 (Permanent SKIN)
1054440 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054441 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "Drekavac Blood Raiders Crimson Mark SKIN" (97423)
1054442 Drekavac Blood Raiders Crimson Mark SKIN Drekavac Blood Raiders Crimson Mark SKIN Name of item 97423 (Permanent SKIN)
1054443 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054444 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "Leshak Blood Raiders Crimson Mark SKIN" (97424)
1054445 Leshak Blood Raiders Crimson Mark SKIN Leshak Blood Raiders Crimson Mark SKIN Name of item 97424 (Permanent SKIN)
1054446 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054447 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "Nergal Blood Raiders Crimson Mark SKIN" (97425)
1054448 Nergal Blood Raiders Crimson Mark SKIN Nergal Blood Raiders Crimson Mark SKIN Name of item 97425 (Permanent SKIN)
1054449 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054450 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "Kikimora Blood Raiders Crimson Mark SKIN" (97426)
1054451 Kikimora Blood Raiders Crimson Mark SKIN Kikimora Blood Raiders Crimson Mark SKIN Name of item 97426 (Permanent SKIN)
1054452 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054453 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "Ikitursa Blood Raiders Crimson Mark SKIN" (97427)
1054454 Ikitursa Blood Raiders Crimson Mark SKIN Ikitursa Blood Raiders Crimson Mark SKIN Name of item 97427 (Permanent SKIN)
1054456 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "Zarmazd Blood Raiders Crimson Mark SKIN" (97428)
1054457 Zarmazd Blood Raiders Crimson Mark SKIN Zarmazd Blood Raiders Crimson Mark SKIN Name of item 97428 (Permanent SKIN)
1054460 Rodiva Blood Raiders Crimson Mark SKIN Rodiva Blood Raiders Crimson Mark SKIN Name of item 97429 (Permanent SKIN)
1054469 Tetrimon Crimson Mark Tetrimon Crimson Mark Name for skin material 3245
1054470 Tetrimon Crimson Mark Tetrimon Crimson Mark Name for skin material 3246
1054472 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054473 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "Nergal Tetrimon Crimson Mark SKIN" (97430)
1054474 Nergal Tetrimon Crimson Mark SKIN Nergal Tetrimon Crimson Mark SKIN Name of item 97430 (Permanent SKIN)
1054475 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054476 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "Leshak Tetrimon Crimson Mark SKIN" (97431)
1054477 Leshak Tetrimon Crimson Mark SKIN Leshak Tetrimon Crimson Mark SKIN Name of item 97431 (Permanent SKIN)
1054478 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054479 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "Damavik Tetrimon Crimson Mark SKIN" (97432)
1054480 Damavik Tetrimon Crimson Mark SKIN Damavik Tetrimon Crimson Mark SKIN Name of item 97432 (Permanent SKIN)
1054483 Babaroga Tetrimon Crimson Mark SKIN Babaroga Tetrimon Crimson Mark SKIN Name of item 97433 (Permanent SKIN)
1054486 Zirnitra Tetrimon Crimson Mark SKIN Zirnitra Tetrimon Crimson Mark SKIN Name of item 97434 (Permanent SKIN)
1054489 Drekavac Tetrimon Crimson Mark SKIN Drekavac Tetrimon Crimson Mark SKIN Name of item 97435 (Permanent SKIN)
1054490 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054491 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "Kikimora Tetrimon Crimson Mark SKIN" (97436)
1054492 Kikimora Tetrimon Crimson Mark SKIN Kikimora Tetrimon Crimson Mark SKIN Name of item 97436 (Permanent SKIN)
1054493 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054494 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "Ikitursa Tetrimon Crimson Mark SKIN" (97437)
1054495 Ikitursa Tetrimon Crimson Mark SKIN Ikitursa Tetrimon Crimson Mark SKIN Name of item 97437 (Permanent SKIN)
1054496 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054497 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "Draugur Tetrimon Crimson Mark SKIN" (97438)
1054498 Draugur Tetrimon Crimson Mark SKIN Draugur Tetrimon Crimson Mark SKIN Name of item 97438 (Permanent SKIN)
1054499 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054500 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "Rodiva Tetrimon Crimson Mark SKIN" (97439)
1054501 Rodiva Tetrimon Crimson Mark SKIN Rodiva Tetrimon Crimson Mark SKIN Name of item 97439 (Permanent SKIN)
1054502 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054503 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "Vedmak Tetrimon Crimson Mark SKIN" (97440)
1054504 Vedmak Tetrimon Crimson Mark SKIN Vedmak Tetrimon Crimson Mark SKIN Name of item 97440 (Permanent SKIN)
1054507 Zarmazd Tetrimon Crimson Mark SKIN Zarmazd Tetrimon Crimson Mark SKIN Name of item 97441 (Permanent SKIN)
1054666 Crimson Harvest Crimson Harvest
1054690 Contains a Akoman blueprint copy with a single run. Contains a Akoman blueprint copy with a single run. Description of item "Akoman Blueprint Crate" (97516)
1054691 Akoman Blueprint Crate Akoman Blueprint Crate Name of item 97516 (Special Edition Commodities)
1054693 Akoman Blueprint Crate Akoman Blueprint Crate
1054694 Contains a Akoman blueprint copy with a single run. Contains a Akoman blueprint copy with a single run.
1054707 Crimson Harvest Crimson Harvest
1054708 Blood Raiders: Crimson Harvest Blood Raiders: Crimson Harvest
1054709 Blood Raiders Blood Raiders
1054710 Crimson Harvest: Blood Raiders Crimson Harvest: Blood Raiders
1054711 Crimson Harvest Crimson Harvest
1054712 Tetrimon: Crimson Harvest Tetrimon: Crimson Harvest
1054713 Tetrimon Tetrimon
1054714 The Order of St. Tetrimon is an Amarr religious order known for its fanatical followers and radical scriptural, theocratic, and militarist doctrines. The Order is named for St. Tetrimon, an Ardishapur noble who assassinated his grandfather the Emperor Zaragram II, in response to the increasingly megalomaniac and heretical actions of the "Mad Emperor". The Order of St. Tetrimon is an Amarr religious order known for its fanatical followers and radical scriptural, theocratic, and militarist doctrines. The Order is named for St. Tetrimon, an Ardishapur noble who assassinated his grandfather the Emperor Zaragram II, in response to the increasingly megalomaniac and heretical actions of the "Mad Emperor".
1054715 Crimson Harvest: Order of Tetrimon Crimson Harvest: Order of Tetrimon
1054882 Inside the Criterion, the convocation of Triglav outside the struggle will determine fitness based on survival success. Inside the Criterion, the convocation of Triglav outside the struggle will determine fitness based on survival success.
1054883 Inside the Criterion, the Convocation of Triglav Outside the Struggle will determine fitness based on survival success.

Access must be earned. Criterion Cipher can be earned from Crimson Harvest sites to unlock the acceleration gate. The key is consumed on use, and the gate locks behind those who enter.

The Criterion consists of three combat trials. Speed of completion determines fitness, fitness improves rewards. Challenges are dynamic. Superior capsuleer performance will lead to more dangerous encounters, but also greater rewards.

Time to complete: 15-30 minutes.
Hostiles: Triglavians.
Size: 1 pilot.
Roles: Enforcer.
Modules: Smart Bombs cannot be used within the site.
Ship Restrictions: A well-fitted battlecruiser to survive, a marauder to excel.
Inside the Criterion, the Convocation of Triglav Outside the Struggle will determine fitness based on survival success.

Access must be earned. Criterion Cipher can be earned from Crimson Harvest sites to unlock the acceleration gate. The key is consumed on use, and the gate locks behind those who enter.

The Criterion consists of three combat trials. Speed of completion determines fitness, fitness improves rewards. Challenges are dynamic. Superior capsuleer performance will lead to more dangerous encounters, but also greater rewards.

<b>Time to complete:</b> 15-30 minutes.
<b>Hostiles:</b> Triglavians.
<b>Size:</b> 1 pilot.
<b>Roles:</b> Enforcer.
<b>Modules:</b> Smart Bombs cannot be used within the site.
<b>Ship Restrictions:</b> A well-fitted battlecruiser to survive, a marauder to excel.
1054884 A superior Triglavian Drekavac.

Fitness must be proven to realize glorification. Destructive mortification is the only alternative within the flow.
A superior Triglavian Drekavac.

<i>Fitness must be proven to realize glorification. Destructive mortification is the only alternative within the flow.</i>
Description of item "Superior Drekavac" (97288)
1054886 A superior Triglavian Leshak.

Fitness must be proven to realize glorification. Destructive mortification is the only alternative within the flow.
A superior Triglavian Leshak.

<i>Fitness must be proven to realize glorification. Destructive mortification is the only alternative within the flow.</i>
Description of item "Superior Leshak" (97290)
1054887 Your performance has attracted the attention of Zorya Triglav, speaker for the Convocation of Triglav Outside the Struggle.

Totality will not be unwoven. Lystopad phase must resolve. Glorification unfolds within the flow. Nothing can halt the flow of Vyraj.
Your performance has attracted the attention of Zorya Triglav, speaker for the Convocation of Triglav Outside the Struggle.

<i>Totality will not be unwoven. Lystopad phase must resolve. Glorification unfolds within the flow. Nothing can halt the flow of Vyraj.</i>
Description of item "Zorya's Babaroga" (97310)
1054889 Destroy this cache to unlock its contents. The reward inside is determined based on fitness. Destroy this cache to unlock its contents. The reward inside is determined based on fitness. Description of item "Criterion Cache" (97262)
1054900 A decryption key that allows access to the Fitness Criterion. It includes a message, which translates as:

Ancient Domains counter-flow dissonance are in conflict with stability. Only through fitness can now-time stabilization be realized. Face the Criterion to determine istina fitness and attempt glorification.
A decryption key that allows access to the Fitness Criterion. It includes a message, which translates as:

<i>Ancient Domains counter-flow dissonance are in conflict with stability. Only through fitness can now-time stabilization be realized. Face the Criterion to determine istina fitness and attempt glorification.</i>
Description of item "Criterion Cipher" (97265)
1055112 Respite Respite UI/Objectives/Titles/TrigTrial -Respite
1055315 Decayed Capital Remote Armor Repairer Mutaplasmid Decayed Capital Remote Armor Repairer Mutaplasmid Name of item 97638 (Mutaplasmids)
1055316 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Decayed Capital Remote Armor Repairer Mutaplasmid" (97638)
1055318 Unstable Capital Remote Armor Repairer Mutaplasmid Unstable Capital Remote Armor Repairer Mutaplasmid Name of item 97639 (Mutaplasmids)
1055319 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Unstable Capital Remote Armor Repairer Mutaplasmid" (97639)
1055322 Gravid Capital Remote Armor Repairer Mutaplasmid Gravid Capital Remote Armor Repairer Mutaplasmid Name of item 97640 (Mutaplasmids)
1055323 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Gravid Capital Remote Armor Repairer Mutaplasmid" (97640)
1055324 Glorified Decayed Capital Remote Armor Repairer Mutaplasmid Glorified Decayed Capital Remote Armor Repairer Mutaplasmid Name of item 97641 (Mutaplasmids)
1055325 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Capital Remote Armor Repairer Mutaplasmid" (97641)
1055326 Glorified Unstable Capital Remote Armor Repairer Mutaplasmid Glorified Unstable Capital Remote Armor Repairer Mutaplasmid Name of item 97642 (Mutaplasmids)
1055327 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Capital Remote Armor Repairer Mutaplasmid" (97642)
1055328 Glorified Gravid Capital Remote Armor Repairer Mutaplasmid Glorified Gravid Capital Remote Armor Repairer Mutaplasmid Name of item 97643 (Mutaplasmids)
1055329 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Capital Remote Armor Repairer Mutaplasmid" (97643)
1055352 Capital Abyssal Remote Armor Repairer Capital Abyssal Remote Armor Repairer Name of item 97648 (Remote Armor Repairer)
1055353 This module uses nano-assemblers to repair damage done to the armor of the Target ship.

Note: May only be fitted to capital class ships.
This module uses nano-assemblers to repair damage done to the armor of the Target ship.

Note: May only be fitted to capital class ships.
Description of item "Capital Abyssal Remote Armor Repairer" (97648)
1055364 Totality Day Celebration Crate Totality Day Celebration Crate Name of item 97649 (Special Edition Commodities)
1055365 This crate contains 10 PLEX, Glorified Ruby Gloss - Limited, Bujan Blue Steel - Limited, Kyber Conjunction - Limited, Background, Festival Launcher and a Scarlet Embrace Firework. This crate contains 10 PLEX, Glorified Ruby Gloss - Limited, Bujan Blue Steel - Limited, Kyber Conjunction - Limited, Background, Festival Launcher and a Scarlet Embrace Firework. Description of item "Totality Day Celebration Crate " (97649)
1055379 Totality Day Celebration Crate Totality Day Celebration Crate
1055380 This crate contains 10 PLEX, Glorified Ruby Gloss - Limited, Bujan Blue Steel - Limited, Kyber Conjunction - Limited, Background, Festival Launcher and a Scarlet Embrace Firework. This crate contains 10 PLEX, Glorified Ruby Gloss - Limited, Bujan Blue Steel - Limited, Kyber Conjunction - Limited, Background, Festival Launcher and a Scarlet Embrace Firework.
1055390 Decayed Large Remote Armor Repairer Mutaplasmid Decayed Large Remote Armor Repairer Mutaplasmid Name of item 97650 (Mutaplasmids)
1055391 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Decayed Large Remote Armor Repairer Mutaplasmid" (97650)
1055392 Unstable Large Remote Armor Repairer Mutaplasmid Unstable Large Remote Armor Repairer Mutaplasmid Name of item 97651 (Mutaplasmids)
1055393 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Unstable Large Remote Armor Repairer Mutaplasmid" (97651)
1055394 Gravid Large Remote Armor Repairer Mutaplasmid Gravid Large Remote Armor Repairer Mutaplasmid Name of item 97652 (Mutaplasmids)
1055395 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Gravid Large Remote Armor Repairer Mutaplasmid" (97652)
1055396 Glorified Decayed Large Remote Armor Repairer Mutaplasmid Glorified Decayed Large Remote Armor Repairer Mutaplasmid Name of item 97653 (Mutaplasmids)
1055397 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Large Remote Armor Repairer Mutaplasmid" (97653)
1055398 Glorified Unstable Large Remote Armor Repairer Mutaplasmid Glorified Unstable Large Remote Armor Repairer Mutaplasmid Name of item 97654 (Mutaplasmids)
1055399 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Large Remote Armor Repairer Mutaplasmid" (97654)
1055400 Glorified Gravid Large Remote Armor Repairer Mutaplasmid Glorified Gravid Large Remote Armor Repairer Mutaplasmid Name of item 97655 (Mutaplasmids)
1055401 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Large Remote Armor Repairer Mutaplasmid" (97655)
1055406 Large Abyssal Remote Armor Repairer Large Abyssal Remote Armor Repairer Name of item 97657 (Remote Armor Repairer)
1055407 This module uses nano-assemblers to repair damage done to the armor of the Target ship. This module uses nano-assemblers to repair damage done to the armor of the Target ship. Description of item "Large Abyssal Remote Armor Repairer" (97657)
1055434 Triglavian Pilot Triglavian Pilot Name of item 97659 (Standard Expert Systems)
1055435 <font size="14">Triglavian Pilot Expert System</font>

This Expert System makes available skills enabling a capsuleer to fly Triglavian Tech 1 frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Triglavian-focused supporting skills.

The temporary skills provided by this Expert System last for seven days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Triglavian Pilot Expert System</b></font>

This Expert System makes available skills enabling a capsuleer to fly Triglavian Tech 1 frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Triglavian-focused supporting skills.

<b>The temporary skills provided by this Expert System last for seven days.</b>

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "Triglavian Pilot" (97659)
1055455 Decayed Medium Remote Armor Repairer Mutaplasmid Decayed Medium Remote Armor Repairer Mutaplasmid Name of item 97661 (Mutaplasmids)
1055456 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Decayed Medium Remote Armor Repairer Mutaplasmid" (97661)
1055457 Unstable Medium Remote Armor Repairer Mutaplasmid Unstable Medium Remote Armor Repairer Mutaplasmid Name of item 97662 (Mutaplasmids)
1055458 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Unstable Medium Remote Armor Repairer Mutaplasmid" (97662)
1055459 Gravid Medium Remote Armor Repairer Mutaplasmid Gravid Medium Remote Armor Repairer Mutaplasmid Name of item 97663 (Mutaplasmids)
1055460 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Gravid Medium Remote Armor Repairer Mutaplasmid" (97663)
1055462 Glorified Decayed Medium Remote Armor Repairer Mutaplasmid Glorified Decayed Medium Remote Armor Repairer Mutaplasmid Name of item 97665 (Mutaplasmids)
1055463 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Medium Remote Armor Repairer Mutaplasmid" (97665)
1055465 Glorified Unstable Medium Remote Armor Repairer Mutaplasmid Glorified Unstable Medium Remote Armor Repairer Mutaplasmid Name of item 97666 (Mutaplasmids)
1055466 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Medium Remote Armor Repairer Mutaplasmid" (97666)
1055467 Glorified Gravid Medium Remote Armor Repairer Mutaplasmid Glorified Gravid Medium Remote Armor Repairer Mutaplasmid Name of item 97667 (Mutaplasmids)
1055468 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Medium Remote Armor Repairer Mutaplasmid" (97667)
1055469 Medium Abyssal Remote Armor Repairer Medium Abyssal Remote Armor Repairer Name of item 97668 (Remote Armor Repairer)
1055470 This module uses nano-assemblers to repair damage done to the armor of the Target ship. This module uses nano-assemblers to repair damage done to the armor of the Target ship. Description of item "Medium Abyssal Remote Armor Repairer" (97668)
1055471 Decayed Small Remote Armor Repairer Mutaplasmid Decayed Small Remote Armor Repairer Mutaplasmid Name of item 97669 (Mutaplasmids)
1055472 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Decayed Small Remote Armor Repairer Mutaplasmid" (97669)
1055473 Unstable Small Remote Armor Repairer Mutaplasmid Unstable Small Remote Armor Repairer Mutaplasmid Name of item 97670 (Mutaplasmids)
1055474 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Unstable Small Remote Armor Repairer Mutaplasmid" (97670)
1055475 Gravid Small Remote Armor Repairer Mutaplasmid Gravid Small Remote Armor Repairer Mutaplasmid Name of item 97671 (Mutaplasmids)
1055476 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Gravid Small Remote Armor Repairer Mutaplasmid" (97671)
1055478 Glorified Decayed Small Remote Armor Repairer Mutaplasmid Glorified Decayed Small Remote Armor Repairer Mutaplasmid Name of item 97672 (Mutaplasmids)
1055479 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Small Remote Armor Repairer Mutaplasmid" (97672)
1055480 Glorified Unstable Small Remote Armor Repairer Mutaplasmid Glorified Unstable Small Remote Armor Repairer Mutaplasmid Name of item 97673 (Mutaplasmids)
1055481 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Small Remote Armor Repairer Mutaplasmid" (97673)
1055482 Glorified Gravid Small Remote Armor Repairer Mutaplasmid Glorified Gravid Small Remote Armor Repairer Mutaplasmid Name of item 97674 (Mutaplasmids)
1055483 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Small Remote Armor Repairer Mutaplasmid" (97674)
1055484 Small Abyssal Remote Armor Repairer Small Abyssal Remote Armor Repairer Name of item 97675 (Remote Armor Repairer)
1055485 This module uses nano-assemblers to repair damage done to the armor of the Target ship. This module uses nano-assemblers to repair damage done to the armor of the Target ship. Description of item "Small Abyssal Remote Armor Repairer" (97675)
1055488 Glorified Decayed Capital Remote Armor Repairer Mutaplasmid Blueprint Glorified Decayed Capital Remote Armor Repairer Mutaplasmid Blueprint Name of item 97676 (Mutaplasmid Blueprint)
1055489 Glorified Gravid Capital Remote Armor Repairer Mutaplasmid Blueprint Glorified Gravid Capital Remote Armor Repairer Mutaplasmid Blueprint Name of item 97677 (Mutaplasmid Blueprint)
1055490 Glorified Unstable Capital Remote Armor Repairer Mutaplasmid Blueprint Glorified Unstable Capital Remote Armor Repairer Mutaplasmid Blueprint Name of item 97678 (Mutaplasmid Blueprint)
1055491 Glorified Decayed Large Remote Armor Repairer Mutaplasmid Blueprint Glorified Decayed Large Remote Armor Repairer Mutaplasmid Blueprint Name of item 97679 (Mutaplasmid Blueprint)
1055492 Glorified Gravid Large Remote Armor Repairer Mutaplasmid Blueprint Glorified Gravid Large Remote Armor Repairer Mutaplasmid Blueprint Name of item 97680 (Mutaplasmid Blueprint)
1055493 Glorified Unstable Large Remote Armor Repairer Mutaplasmid Blueprint Glorified Unstable Large Remote Armor Repairer Mutaplasmid Blueprint Name of item 97681 (Mutaplasmid Blueprint)
1055494 Glorified Decayed Medium Remote Armor Repairer Mutaplasmid Blueprint Glorified Decayed Medium Remote Armor Repairer Mutaplasmid Blueprint Name of item 97682 (Mutaplasmid Blueprint)
1055495 Glorified Unstable Medium Remote Armor Repairer Mutaplasmid Blueprint Glorified Unstable Medium Remote Armor Repairer Mutaplasmid Blueprint Name of item 97683 (Mutaplasmid Blueprint)
1055496 Glorified Gravid Medium Remote Armor Repairer Mutaplasmid Blueprint Glorified Gravid Medium Remote Armor Repairer Mutaplasmid Blueprint Name of item 97684 (Mutaplasmid Blueprint)
1055497 Glorified Decayed Small Remote Armor Repairer Mutaplasmid Blueprint Glorified Decayed Small Remote Armor Repairer Mutaplasmid Blueprint Name of item 97685 (Mutaplasmid Blueprint)
1055498 Glorified Gravid Small Remote Armor Repairer Mutaplasmid Blueprint Glorified Gravid Small Remote Armor Repairer Mutaplasmid Blueprint Name of item 97686 (Mutaplasmid Blueprint)
1055499 Glorified Unstable Small Remote Armor Repairer Mutaplasmid Blueprint Glorified Unstable Small Remote Armor Repairer Mutaplasmid Blueprint Name of item 97687 (Mutaplasmid Blueprint)
1055574 CH26: Destroy Tetrimon NPCs Initial CH26: Destroy Tetrimon NPCs Initial
1055575 Tetrimon Ship Destroyed Tetrimon Ship Destroyed
1055576 Destroy 150 Order of Tetrimon ships encountered in the following sites:
- Tetrimon Base
- Tetrimon Garrison
- Tetrimon Frontline Base
- Tetrimon Forward Headquarters
<i>Destroy 150 Order of Tetrimon ships encountered in the following sites:
- Tetrimon Base
- Tetrimon Garrison
- Tetrimon Frontline Base
- Tetrimon Forward Headquarters</i>
1055578 CH26: Destroy Tetrimon NPCs Repeatable CH26: Destroy Tetrimon NPCs Repeatable
1055579 Tetrimon Ship Destroyed Tetrimon Ship Destroyed
1055580 Destroy 60 Order of Tetrimon ships encountered in the following sites:
- Tetrimon Base
- Tetrimon Garrison
- Tetrimon Frontline Base
- Tetrimon Forward Headquarters
<i>Destroy 60 Order of Tetrimon ships encountered in the following sites:
- Tetrimon Base
- Tetrimon Garrison
- Tetrimon Frontline Base
- Tetrimon Forward Headquarters</i>
1055627 CH26: Tetrimon Boss Initial CH26: Tetrimon Boss Initial
1055628 Tetrimon Battleship Destroyed Tetrimon Battleship Destroyed
1055629 Destroy eight Order of Tetrimon battleships encountered in the following sites:
- Tetrimon Base
- Tetrimon Garrison
- Tetrimon Frontline Base
- Tetrimon Frontline Headquarters
<i>Destroy eight Order of Tetrimon battleships encountered in the following sites:
- Tetrimon Base
- Tetrimon Garrison
- Tetrimon Frontline Base
- Tetrimon Frontline Headquarters</i>
1055630 CH26: Tetrimon Boss Repeatable CH26: Tetrimon Boss Repeatable
1055631 Tetrimon Battleship Destroyed Tetrimon Battleship Destroyed
1055632 Destroy three Order of Tetrimon battleships encountered in the following sites:
- Tetrimon Base
- Tetrimon Garrison
- Tetrimon Frontline Base
- Tetrimon Frontline Headquarters
<i>Destroy three Order of Tetrimon battleships encountered in the following sites:
- Tetrimon Base
- Tetrimon Garrison
- Tetrimon Frontline Base
- Tetrimon Frontline Headquarters</i>
1055633 CH26: Hack Tetrimon Node/Hub Initial CH26: Hack Tetrimon Node/Hub Initial
1055634 Tetrimon Node/Hub Hacked Tetrimon Node/Hub Hacked
1055635 Hack 100 Tetrimon Network Nodes or Hubs found in the following sites:
- Tetrimon Network Node
- Tetrimon Network Hub
<i>Hack 100 Tetrimon Network Nodes or Hubs found in the following sites:
- Tetrimon Network Node
- Tetrimon Network Hub</i>
1055639 CH26: Hack Tetrimon Node/Hub Repeatable CH26: Hack Tetrimon Node/Hub Repeatable
1055640 Tetrimon Node/Hub Hacked Tetrimon Node/Hub Hacked
1055641 Hack 40 Tetrimon Network Nodes or Hubs found in the following sites:
- Tetrimon Network Node
- Tetrimon Network Hub
<i>Hack 40 Tetrimon Network Nodes or Hubs found in the following sites:
- Tetrimon Network Node
- Tetrimon Network Hub</i>
1055643 CH26: Destroy Blood Raider NPCs Initial CH26: Destroy Blood Raider NPCs Initial
1055644 Blood Raider Ship Destroyed Blood Raider Ship Destroyed
1055645 Destroy 120 Blood Raider ships encountered in the following sites:
- Crimson Gauntlet
- Crimson Harvest Sanctuary
- Dark Blood Gauntlet
- Crimson Harvest Headquarters
<i>Destroy 120 Blood Raider ships encountered in the following sites:
- Crimson Gauntlet
- Crimson Harvest Sanctuary
- Dark Blood Gauntlet
- Crimson Harvest Headquarters</i>
1055646 CH26: Destroy Blood Raider NPCs Repeatable CH26: Destroy Blood Raider NPCs Repeatable
1055647 Blood Raider Ship Destroyed Blood Raider Ship Destroyed
1055648 Destroy 48 Blood Raider ships encountered in the following sites:
- Crimson Gauntlet
- Crimson Harvest Sanctuary
- Dark Blood Gauntlet
- Crimson Harvest Headquarters
<i>Destroy 48 Blood Raider ships encountered in the following sites:
- Crimson Gauntlet
- Crimson Harvest Sanctuary
- Dark Blood Gauntlet
- Crimson Harvest Headquarters</i>
1055655 CH26: Blood Raider Boss Initial CH26: Blood Raider Boss Initial
1055656 Blood Raider Battleship Destroyed Blood Raider Battleship Destroyed
1055657 Destroy eight Blood Raider battleships encountered in the following sites:
- Crimson Gauntlet
- Crimson Harvest Sanctuary
- Dark Blood Gauntlet
- Crimson Harvest Headquarters
<i>Destroy eight Blood Raider battleships encountered in the following sites:
- Crimson Gauntlet
- Crimson Harvest Sanctuary
- Dark Blood Gauntlet
- Crimson Harvest Headquarters</i>
1055658 CH26: Blood Raider Boss Repeatable CH26: Blood Raider Boss Repeatable
1055659 Blood Raider Battleship Destroyed Blood Raider Battleship Destroyed
1055660 Destroy three Blood Raider battleships encountered in the following sites:
- Crimson Gauntlet
- Crimson Harvest Sanctuary
- Dark Blood Gauntlet
- Crimson Harvest Headquarters
<i>Destroy three Blood Raider battleships encountered in the following sites:
- Crimson Gauntlet
- Crimson Harvest Sanctuary
- Dark Blood Gauntlet
- Crimson Harvest Headquarters</i>
1055666 CH26: Hack Blood Raider Node/Hub Initial CH26: Hack Blood Raider Node/Hub Initial
1055667 Blood Raider Node/Hub Hacked Blood Raider Node/Hub Hacked
1055668 Hack 100 Crimson Harvest Network Nodes or Hubs found in the following sites:
- Crimson Harvest Network Node
- Crimson Harvest Network Hub
<i>Hack 100 Crimson Harvest Network Nodes or Hubs found in the following sites:
- Crimson Harvest Network Node
- Crimson Harvest Network Hub</i>
1055669 CH26: Hack Blood Raider Node/Hub Repeatable CH26: Hack Blood Raider Node/Hub Repeatable
1055670 Blood Raider Node/Hub Hacked Blood Raider Node/Hub Hacked
1055671 Hack 40 Crimson Harvest Network Nodes or Hubs found in the following sites:
- Crimson Harvest Network Node
- Crimson Harvest Network Hub
<i>Hack 40 Crimson Harvest Network Nodes or Hubs found in the following sites:
- Crimson Harvest Network Node
- Crimson Harvest Network Hub</i>
1055672 CH26: Destroy Nullprime Squall NPCs Initial CH26: Destroy Nullprime Squall NPCs Initial
1055673 Nullprime Squall Ship Destroyed Nullprime Squall Ship Destroyed
1055674 Destroy 10 Nullprime Squall ships encountered in the following sites:
- Class 1 Hollow Outbreak
- Class 2 Hollow Outbreak
- Class 3 Hollow Origin
<i>Destroy 10 Nullprime Squall ships encountered in the following sites:
- Class 1 Hollow Outbreak
- Class 2 Hollow Outbreak
- Class 3 Hollow Origin</i>
1055675 CH26: Destroy Nullprime Squall NPCs Repeatable CH26: Destroy Nullprime Squall NPCs Repeatable
1055676 Nullprime Squall Ship Destroyed Nullprime Squall Ship Destroyed
1055677 Destroy four Nullprime Squall ships encountered in the following sites:
- Class 1 Hollow Outbreak
- Class 2 Hollow Outbreak
- Class 3 Hollow Origin
<i>Destroy four Nullprime Squall ships encountered in the following sites:
- Class 1 Hollow Outbreak
- Class 2 Hollow Outbreak
- Class 3 Hollow Origin</i></i>
1055678 CH26: Destroy Criterion Caches Initial CH26: Destroy Criterion Caches Initial
1055679 Criterion of Fitness Completed Criterion of Fitness Completed
1055680 Destroy five Criterion Caches when completing Criterion of Fitness sites. <i>Destroy five Criterion Caches when completing Criterion of Fitness sites.</i>
1055682 CH26: Destroy Criterion Caches Repeatable CH26: Destroy Criterion Caches Repeatable
1055683 Criterion of Fitness Completed Criterion of Fitness Completed
1055684 Destroy two Criterion Caches when completing Criterion of Fitness sites. <i>Destroy two Criterion Caches when completing Criterion of Fitness sites.</i>
1055685 CH26: Destroy Pochven Ships Initial CH26: Destroy Pochven Ships Initial
1055686 Pochven Ships Destroyed Pochven Ships Destroyed
1055687 Destroy 250 Triglavian, Drifter, or Rogue Drone ships encountered in:
- Pochven
- Minor Victory systems
- Crimson Harvest rift encounters
- Criterion of Fitness sites
<i>Destroy 250 Triglavian, Drifter, or Rogue Drone ships encountered in:
- Pochven
- Minor Victory systems
- Crimson Harvest rift encounters
- Criterion of Fitness sites</i>
1055688 CH26: Destroy Pochven Ships Repeatable CH26: Destroy Pochven Ships Repeatable
1055689 Pochven Ships Destroyed Pochven Ships Destroyed
1055690 Destroy 100 Triglavian, Drifter, or Rogue Drone ships encountered in:
- Pochven
- Minor Victory systems
- Crimson Harvest rift encounters
- Criterion of Fitness sites
<i>Destroy 100 Triglavian, Drifter, or Rogue Drone ships encountered in:
- Pochven
- Minor Victory systems
- Crimson Harvest rift encounters
- Criterion of Fitness sites</i>
1055700 The Blood Raider Covenant is a particularly gruesome sect of Sani Sabik cult. While all modern Sani Sabik rituals use blood in some manner or another, the Blood Raiders Covenant places particular value on it, and will go to great lengths to acquire it from what they believe to be the richest and most unspoiled sources. They are considered among the most dangerous and depraved of all pirate elements operating in space. The Blood Raider Covenant is a particularly gruesome sect of Sani Sabik cult. While all modern Sani Sabik rituals use blood in some manner or another, the Blood Raiders Covenant places particular value on it, and will go to great lengths to acquire it from what they believe to be the richest and most unspoiled sources. They are considered among the most dangerous and depraved of all pirate elements operating in space.
1055747 Sarikusa’s Capital Energy Nosferatu Sarikusa’s Capital Energy Nosferatu Name of item 97710 (Energy Nosferatu)
1055748 Drains energy from the target ship and adds it to your own.

Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level. May only be fitted to capital ships.
Drains energy from the target ship and adds it to your own.

Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level. May only be fitted to capital ships.
Description of item "Sarikusa’s Capital Energy Nosferatu" (97710)
1055749 Horm’s Capital Energy Neutralizer Horm’s Capital Energy Neutralizer Name of item 97711 (Energy Neutralizer)
1055750 Neutralizes a portion of the energy in the target ship's capacitor.

Note: May only be fitted to capital class ships.
Neutralizes a portion of the energy in the target ship's capacitor.

Note: May only be fitted to capital class ships.
Description of item "Horm’s Capital Energy Neutralizer" (97711)
1055752 Zorya’s Ultratidal Entropic Disintegrator Zorya’s Ultratidal Entropic Disintegrator Name of item 97712 (Precursor Weapon)
1055753 This extra-large Entropic Disintegrator is only seen in use on Triglavian capital ships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this ultraheavy weapon system, the tidal forces are so powerful that even the special systems built into battleships are insufficient and only capital ships can deal with the forces involved.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.
This extra-large Entropic Disintegrator is only seen in use on Triglavian capital ships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this ultraheavy weapon system, the tidal forces are so powerful that even the special systems built into battleships are insufficient and only capital ships can deal with the forces involved.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.
Description of item "Zorya’s Ultratidal Entropic Disintegrator" (97712)
1055794 Dark Blood Stasis Webifier Blueprint Dark Blood Stasis Webifier Blueprint Name of item 97714 (Stasis Web Blueprint)
1055795 Dark Blood Large Armor Repairer Blueprint Dark Blood Large Armor Repairer Blueprint Name of item 97715 (Armor Repair Unit Blueprint)
1055797 Sarikusa’s Capital Energy Nosferatu Blueprint Sarikusa’s Capital Energy Nosferatu Blueprint Name of item 97716 (Energy Nosferatu Blueprint)
1055798 Horm’s Capital Energy Neutralizer Blueprint Horm’s Capital Energy Neutralizer Blueprint Name of item 97717 (Energy Neutralizer Blueprint)
1055799 Zorya’s Ultratidal Entropic Disintegrator Blueprint Zorya’s Ultratidal Entropic Disintegrator Blueprint Name of item 97718 (Precursor Weapon Blueprint)
1055807 Contains a Sarikusa’s Capital Energy Nosferatu blueprint copy with a single run. Contains a Sarikusa’s Capital Energy Nosferatu blueprint copy with a single run. Description of item "Sarikusa’s Capital Energy Nosferatu Blueprint Crate" (97719)
1055808 Sarikusa’s Capital Energy Nosferatu Blueprint Crate Sarikusa’s Capital Energy Nosferatu Blueprint Crate Name of item 97719 (Special Edition Commodities)
1055810 Sarikusa’s Capital Energy Nosferatu Blueprint Crate Sarikusa’s Capital Energy Nosferatu Blueprint Crate
1055811 Contains a Sarikusa’s Capital Energy Nosferatu blueprint copy with a single run. Contains a Sarikusa’s Capital Energy Nosferatu blueprint copy with a single run.
1055814 Horm’s Capital Energy Neutralizer Blueprint Crate Horm’s Capital Energy Neutralizer Blueprint Crate Name of item 97720 (Special Edition Commodities)
1055815 Contains a Horm’s Capital Energy Neutralizer blueprint copy with a single run. Contains a Horm’s Capital Energy Neutralizer blueprint copy with a single run. Description of item "Horm’s Capital Energy Neutralizer Blueprint Crate" (97720)
1055816 Horm’s Capital Energy Neutralizer Blueprint Crate Horm’s Capital Energy Neutralizer Blueprint Crate
1055817 Contains a Horm’s Capital Energy Neutralizer blueprint copy with a single run. Contains a Horm’s Capital Energy Neutralizer blueprint copy with a single run.
1055818 Zorya’s Ultratidal Entropic Disintegrator Blueprint Crate Zorya’s Ultratidal Entropic Disintegrator Blueprint Crate Name of item 97721 (Special Edition Commodities)
1055819 Contains a Zorya’s Ultratidal Entropic Disintegrator blueprint copy with a single run. Contains a Zorya’s Ultratidal Entropic Disintegrator blueprint copy with a single run. Description of item "Zorya’s Ultratidal Entropic Disintegrator Blueprint Crate" (97721)
1055820 Zorya’s Ultratidal Entropic Disintegrator Blueprint Crate Zorya’s Ultratidal Entropic Disintegrator Blueprint Crate
1055821 Contains a Zorya’s Ultratidal Entropic Disintegrator blueprint copy with a single run. Contains a Zorya’s Ultratidal Entropic Disintegrator blueprint copy with a single run.
1055822 Mobile Sanguine Harvester Blueprint Crate Mobile Sanguine Harvester Blueprint Crate Name of item 97722 (Special Edition Commodities)
1055823 Contains a Mobile Sanguine Harvester blueprint copy with a single run. Contains a Mobile Sanguine Harvester blueprint copy with a single run. Description of item "Mobile Sanguine Harvester Blueprint Crate" (97722)
1055824 Mobile Sanguine Harvester Blueprint Crate Mobile Sanguine Harvester Blueprint Crate
1055825 Contains a Mobile Sanguine Harvester blueprint copy with a single run. Contains a Mobile Sanguine Harvester blueprint copy with a single run.
1055826 Strategos' Modified Siege Module Blueprint Crate Strategos' Modified Siege Module Blueprint Crate Name of item 97723 (Special Edition Commodities)
1055827 Contains a Strategos' Modified Siege Module blueprint copy with a single run. Contains a Strategos' Modified Siege Module blueprint copy with a single run. Description of item "Strategos' Modified Siege Module Blueprint Crate" (97723)
1055828 Strategos' Modified Siege Module Blueprint Crate Strategos' Modified Siege Module Blueprint Crate
1055829 Contains a Strategos' Modified Siege Module blueprint copy with a single run. Contains a Strategos' Modified Siege Module blueprint copy with a single run.
1055830 Consortium Small Tractor Beam Blueprint Crate Consortium Small Tractor Beam Blueprint Crate Name of item 97724 (Special Edition Commodities)
1055831 Contains a Consortium Small Tractor Beam blueprint copy with a single run. Contains a Consortium Small Tractor Beam blueprint copy with a single run. Description of item "Consortium Small Tractor Beam Blueprint Crate" (97724)
1055832 Consortium Small Tractor Beam Blueprint Crate Consortium Small Tractor Beam Blueprint Crate
1055833 Contains a Consortium Small Tractor Beam blueprint copy with a single run. Contains a Consortium Small Tractor Beam blueprint copy with a single run.
1055834 Consortium Capital Tractor Beam Blueprint Crate Consortium Capital Tractor Beam Blueprint Crate Name of item 97725 (Special Edition Commodities)
1055835 Contains a Consortium Capital Tractor Beam blueprint copy with a single run. Contains a Consortium Capital Tractor Beam blueprint copy with a single run. Description of item "Consortium Capital Tractor Beam Blueprint Crate" (97725)
1055836 Consortium Capital Tractor Beam Blueprint Crate Consortium Capital Tractor Beam Blueprint Crate
1055837 Contains a Consortium Capital Tractor Beam blueprint copy with a single run. Contains a Consortium Capital Tractor Beam blueprint copy with a single run.
1055838 Medium Consortium Vorton Projector Blueprint Crate Medium Consortium Vorton Projector Blueprint Crate Name of item 97726 (Special Edition Commodities)
1055839 Contains a Medium Consortium Vorton Projector blueprint copy with a single run. Contains a Medium Consortium Vorton Projector blueprint copy with a single run. Description of item "Medium Consortium Vorton Projector Blueprint Crate" (97726)
1055840 Medium Consortium Vorton Projector Blueprint Crate Medium Consortium Vorton Projector Blueprint Crate
1055841 Contains a Medium Consortium Vorton Projector blueprint copy with a single run. Contains a Medium Consortium Vorton Projector blueprint copy with a single run.
1055842 Consortium Vorton Tuning System Blueprint Crate Consortium Vorton Tuning System Blueprint Crate Name of item 97727 (Special Edition Commodities)
1055843 Contains a Consortium Vorton Tuning System blueprint copy with a single run. Contains a Consortium Vorton Tuning System blueprint copy with a single run. Description of item "Consortium Vorton Tuning System Blueprint Crate" (97727)
1055844 Consortium Vorton Tuning System Blueprint Crate Consortium Vorton Tuning System Blueprint Crate
1055845 Contains a Consortium Vorton Tuning System blueprint copy with a single run. Contains a Consortium Vorton Tuning System blueprint copy with a single run.
1055846 Large Consortium Vorton Projector Blueprint Crate Large Consortium Vorton Projector Blueprint Crate Name of item 97728 (Special Edition Commodities)
1055847 Contains a Large Consortium Vorton Projector blueprint copy with a single run. Contains a Large Consortium Vorton Projector blueprint copy with a single run. Description of item "Large Consortium Vorton Projector Blueprint Crate" (97728)
1055848 Large Consortium Vorton Projector Blueprint Crate Large Consortium Vorton Projector Blueprint Crate
1055849 Contains a Large Consortium Vorton Projector blueprint copy with a single run. Contains a Large Consortium Vorton Projector blueprint copy with a single run.
1055850 Small Consortium Vorton Projector Blueprint Crate Small Consortium Vorton Projector Blueprint Crate Name of item 97729 (Special Edition Commodities)
1055851 Contains a Small Consortium Vorton Projector blueprint copy with a single run. Contains a Small Consortium Vorton Projector blueprint copy with a single run. Description of item "Small Consortium Vorton Projector Blueprint Crate" (97729)
1055852 Small Consortium Vorton Projector Blueprint Crate Small Consortium Vorton Projector Blueprint Crate
1055853 Contains a Small Consortium Vorton Projector blueprint copy with a single run. Contains a Small Consortium Vorton Projector blueprint copy with a single run.
1055854 Dark Blood Stasis Webifier Blueprint Crate Dark Blood Stasis Webifier Blueprint Crate Name of item 97730 (Special Edition Commodities)
1055855 Contains a Dark Blood Stasis Webifier blueprint copy with a single run. Contains a Dark Blood Stasis Webifier blueprint copy with a single run. Description of item "Dark Blood Stasis Webifier Blueprint Crate" (97730)
1055856 Dark Blood Stasis Webifier Blueprint Crate Dark Blood Stasis Webifier Blueprint Crate
1055857 Contains a Dark Blood Stasis Webifier blueprint copy with a single run. Contains a Dark Blood Stasis Webifier blueprint copy with a single run.
1055858 Dark Blood Large Armor Repairer Blueprint Crate Dark Blood Large Armor Repairer Blueprint Crate Name of item 97731 (Special Edition Commodities)
1055859 Contains a Dark Blood Large Armor Repairer blueprint copy with a single run. Contains a Dark Blood Large Armor Repairer blueprint copy with a single run. Description of item "Dark Blood Large Armor Repairer Blueprint Crate" (97731)
1055860 Dark Blood Large Armor Repairer Blueprint Crate Dark Blood Large Armor Repairer Blueprint Crate
1055861 Contains a Dark Blood Large Armor Repairer blueprint copy with a single run. Contains a Dark Blood Large Armor Repairer blueprint copy with a single run.
1055862 Imperial Navy Heat Sink Blueprint Crate Imperial Navy Heat Sink Blueprint Crate Name of item 97732 (Special Edition Commodities)
1055863 Contains an Imperial Navy Heat Sink blueprint copy with a single run. Contains an Imperial Navy Heat Sink blueprint copy with a single run. Description of item "Imperial Navy Heat Sink Blueprint Crate" (97732)
1055864 Imperial Navy Heat Sink Blueprint Crate Imperial Navy Heat Sink Blueprint Crate
1055865 Contains an Imperial Navy Heat Sink blueprint copy with a single run. Contains an Imperial Navy Heat Sink blueprint copy with a single run.
1055866 Imperial Navy Multispectrum Energized Membrane Blueprint Crate Imperial Navy Multispectrum Energized Membrane Blueprint Crate Name of item 97733 (Special Edition Commodities)
1055867 Contains an Imperial Navy Multispectrum Energized Membrane blueprint copy with a single run. Contains an Imperial Navy Multispectrum Energized Membrane blueprint copy with a single run. Description of item "Imperial Navy Multispectrum Energized Membrane Blueprint Crate" (97733)
1055868 Imperial Navy Multispectrum Energized Membrane Blueprint Crate Imperial Navy Multispectrum Energized Membrane Blueprint Crate
1055869 Contains an Imperial Navy Multispectrum Energized Membrane blueprint copy with a single run. Contains an Imperial Navy Multispectrum Energized Membrane blueprint copy with a single run.
1055954 Mutaplasmids Mutaplasmids UI/Inflight/SpaceComponents/ItemTrader/GroupMutaplasmids
1056139 Recurring Totality Trader Recurring Totality Trader
1056140 Blood Sacrament Trader Blood Sacrament Trader
1056141 Tetrimon Anointed Trader Tetrimon Anointed Trader
1056142 Recurring-time exchange for the proven. Reclamation of <url=showinfo:96789>Mutated Blood Samples</url> leads to glorification. Recurring-time exchange for the proven. Reclamation of <url=showinfo:96789>Mutated Blood Samples</url> leads to glorification. Description of item "Recurring Totality Trader" (96722)
1056143 Righteous warriors of the Lord, bring here your <url=showinfo:96789>Mutated Blood Samples</url> and deny the heretical Blood Raiders their prize. In return you shall be gifted with material blessings. Righteous warriors of the Lord, bring here your <url=showinfo:96789>Mutated Blood Samples</url> and deny the heretical Blood Raiders their prize. In return you shall be gifted with material blessings. Description of item "Tetrimon Anointed Trader" (96721)
1056144 Blood Raiders and all aspirants to the covenant of the hunter may come here to offer their spoils, <url=showinfo:96789>Mutated Blood Samples</url>, in return for deserving rewards. Blood Raiders and all aspirants to the covenant of the hunter may come here to offer their spoils, <url=showinfo:96789>Mutated Blood Samples</url>, in return for deserving rewards. Description of item "Blood Sacrament Trader" (96718)
1056152 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1056153 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1056154 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1056155 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1056156 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1056157 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1056158 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "Rodiva Blood Raiders Crimson Mark SKIN" (97429)
1056159 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "Babaroga Tetrimon Crimson Mark SKIN" (97433)
1056160 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "Zirnitra Tetrimon Crimson Mark SKIN" (97434)
1056161 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "Drekavac Tetrimon Crimson Mark SKIN" (97435)
1056162 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "Zarmazd Tetrimon Crimson Mark SKIN" (97441)
1056169 CH26: Trade Items - Initial CH26: Trade Items - Initial
1056170 Items traded Items traded
1056171 Receive 150 items from Item Traders.
Warning: Additional items in this trade do not count towards any further challenges.

Item Trader locations:
Blood Raiders: <url=showinfo:5//30004709>KFIE-Z</url>, <url=showinfo:5//30003515>Anila</url>, <url=showinfo:5//30003070>Sosala</url>, <url=showinfo:5//30045328>Ahtila</url>
Order of Tetrimon: <url=showinfo:5//30003933>Ibani</url>, <url=showinfo:5//30003069>Kamela</url>, <url=showinfo:5//30010141>Sakenta</url>, <url=showinfo:5//30005192>Shera</url>
Triglavian Collective: <url=showinfo:5//30003495>Raravoss</url>, <url=showinfo:5//30005029>Vale</url>, <url=showinfo:5//30000157>Otela</url>, <url=showinfo:5//30003076>Gammel</url>
<i>Receive 150 items from Item Traders.
<b>Warning:</b> Additional items in this trade do not count towards any further challenges.

<b>Item Trader locations:</b>
Blood Raiders: <url=showinfo:5//30004709>KFIE-Z</url>, <url=showinfo:5//30003515>Anila</url>, <url=showinfo:5//30003070>Sosala</url>, <url=showinfo:5//30045328>Ahtila</url>
Order of Tetrimon: <url=showinfo:5//30003933>Ibani</url>, <url=showinfo:5//30003069>Kamela</url>, <url=showinfo:5//30010141>Sakenta</url>, <url=showinfo:5//30005192>Shera</url>
Triglavian Collective: <url=showinfo:5//30003495>Raravoss</url>, <url=showinfo:5//30005029>Vale</url>, <url=showinfo:5//30000157>Otela</url>, <url=showinfo:5//30003076>Gammel</url></i>
1056172 CH26: Trade Items - Repeatable CH26: Trade Items - Repeatable
1056173 Items traded Items traded
1056174 Receive 60 items from Item Traders.
Warning: Additional items in this trade do not count towards any further challenges.

Item Trader locations:
Blood Raiders: <url=showinfo:5//30004709>KFIE-Z</url>, <url=showinfo:5//30003515>Anila</url>, <url=showinfo:5//30003070>Sosala</url>, <url=showinfo:5//30045328>Ahtila</url>
Order of Tetrimon: <url=showinfo:5//30003933>Ibani</url>, <url=showinfo:5//30003069>Kamela</url>, <url=showinfo:5//30010141>Sakenta</url>, <url=showinfo:5//30005192>Shera</url>
Triglavian Collective: <url=showinfo:5//30003495>Raravoss</url>, <url=showinfo:5//30005029>Vale</url>, <url=showinfo:5//30000157>Otela</url>, <url=showinfo:5//30003076>Gammel</url>
<i>Receive 60 items from Item Traders.
<b>Warning:</b> Additional items in this trade do not count towards any further challenges.

<b>Item Trader locations:</b>
Blood Raiders: <url=showinfo:5//30004709>KFIE-Z</url>, <url=showinfo:5//30003515>Anila</url>, <url=showinfo:5//30003070>Sosala</url>, <url=showinfo:5//30045328>Ahtila</url>
Order of Tetrimon: <url=showinfo:5//30003933>Ibani</url>, <url=showinfo:5//30003069>Kamela</url>, <url=showinfo:5//30010141>Sakenta</url>, <url=showinfo:5//30005192>Shera</url>
Triglavian Collective: <url=showinfo:5//30003495>Raravoss</url>, <url=showinfo:5//30005029>Vale</url>, <url=showinfo:5//30000157>Otela</url>, <url=showinfo:5//30003076>Gammel</url></i>
1056273 CRIMSON HARVEST CRIMSON HARVEST Name of new feature 2287
1056274 Align with the Blood Raiders or Order of St. Tetrimon as they clash with the Triglavian Collective. Align with the Blood Raiders or Order of St. Tetrimon as they clash with the Triglavian Collective. Description of new feature "CRIMSON HARVEST " (2287)
1056275 Earn new Akoman Blood Raider attack battlecruiser and new officer modules. Earn new Akoman Blood Raider attack battlecruiser and new officer modules. Bullet point for new feature "CRIMSON HARVEST " (2287)
1056276 New and returning combat sites, plus hacking sites, both with chance encounters. New and returning combat sites, plus hacking sites, both with chance encounters. Bullet point for new feature "CRIMSON HARVEST " (2287)
1056277 Seasonal track and daily login rewards, plus 90% loot drop outside highsec. Seasonal track and daily login rewards, plus 90% loot drop outside highsec. Bullet point for new feature "CRIMSON HARVEST " (2287)
1056454 Wormhole R327 Wormhole R327 Name of item 97881 (Wormhole)
1056455 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole R327" (97881)
1056456 Wormhole O753 Wormhole O753 Name of item 97882 (Wormhole)
1056457 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole O753" (97882)
1056458 Pochven Wormholes - Enemy Spawner - Blood Raiders - Scout - Roamers (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Blood Raiders - Scout - Roamers (DO NOT TRANSLATE) Name of item 97883 (Cloud)
1056459 Pochven Wormholes - Enemy Spawner - Tetrimon - Scout - Roamers (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Tetrimon - Scout - Roamers (DO NOT TRANSLATE) Name of item 97884 (Cloud)
1056460 Pochven Wormholes - Enemy Spawner - Blood Raiders - Hard - Roamers (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Blood Raiders - Hard - Roamers (DO NOT TRANSLATE) Name of item 97885 (Cloud)
1056461 Pochven Wormholes - Enemy Spawner - Tetrimon - Hard - Roamers (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Tetrimon - Hard - Roamers (DO NOT TRANSLATE) Name of item 97886 (Cloud)
1056462 Pochven Wormholes - Enemy Spawner - Tetrimon - Hard (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Tetrimon - Hard (DO NOT TRANSLATE) Name of item 97887 (Cloud)
1056463 Pochven Wormholes - Enemy Spawner - Blood Raiders - Hard (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Blood Raiders - Hard (DO NOT TRANSLATE) Name of item 97888 (Cloud)
1056464 Pochven Wormholes - Enemy Spawner - Blood Raiders - Medium - Roamers (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Blood Raiders - Medium - Roamers (DO NOT TRANSLATE) Name of item 97889 (Cloud)
1056465 Pochven Wormholes - Enemy Spawner - Tetrimon - Medium - Roamers (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Tetrimon - Medium - Roamers (DO NOT TRANSLATE) Name of item 97890 (Cloud)
1056466 Pochven Wormholes - Enemy Spawner - Blood Raiders - Medium (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Blood Raiders - Medium (DO NOT TRANSLATE) Name of item 97891 (Cloud)
1056467 Pochven Wormholes - Enemy Spawner - Tetrimon - Medium (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Tetrimon - Medium (DO NOT TRANSLATE) Name of item 97892 (Cloud)
1056468 Pochven Wormholes - Enemy Spawner - Blood Raiders - Easy - Roamers (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Blood Raiders - Easy - Roamers (DO NOT TRANSLATE) Name of item 97893 (Cloud)
1056469 Pochven Wormholes - Enemy Spawner - Tetrimon - Easy - Roamers (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Tetrimon - Easy - Roamers (DO NOT TRANSLATE) Name of item 97894 (Cloud)
1056470 Pochven Wormholes - Enemy Spawner - Tetrimon - Easy (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Tetrimon - Easy (DO NOT TRANSLATE) Name of item 97895 (Cloud)
1056471 Pochven Wormholes - Enemy Spawner - Blood Raiders - Easy (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Blood Raiders - Easy (DO NOT TRANSLATE) Name of item 97896 (Cloud)
1056473 Unstable Wormhole Unstable Wormhole
1056474 Unstable Wormhole Unstable Wormhole
1056475 Pochven Wormholes - Enemy Spawner - Blood Raiders - Easy - Roamers (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Blood Raiders - Easy - Roamers (DO NOT TRANSLATE)
1056476 Pochven Wormholes - Enemy Spawner - Tetrimon - Easy - Roamers (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Tetrimon - Easy - Roamers (DO NOT TRANSLATE)
1056502 A background for capsuleer portraits featuring the symbol of the Blood Raiders.

This can be consumed when updating your portrait if it is in an accessible inventory location.
A background for capsuleer portraits featuring the symbol of the Blood Raiders.

This can be consumed when updating your portrait if it is in an accessible inventory location.
Description of item "Blood Raider Background" (97897)
1056503 Blood Raider Background Blood Raider Background Name of item 97897 (Portrait Backgrounds)
1056504 A background for capsuleer portraits featuring the symbol of the Triglavians.

This can be consumed when updating your portrait if it is in an accessible inventory location.
A background for capsuleer portraits featuring the symbol of the Triglavians.

This can be consumed when updating your portrait if it is in an accessible inventory location.
Description of item "Triglavian Background" (97898)
1056505 Triglavian Background Triglavian Background Name of item 97898 (Portrait Backgrounds)

New Files (160 Entries)
File Name Size in kb (Decompressed)
dx9/model/shared/fx/hologram/crimsonharvesthologram_01a.black
8
dx9/model/shared/fx/hologram/plug_crimsonharvesthologram.black
9
dx9/model/shared/fx/hologram/plug_logo_hologram_03a.black
3
dx9/model/shared/fx/smartlightsets/bloodraider_primaryspotlight_01a.black
11
dx9/model/ship/amarr/battlecruiser/abc3/icons/34834_128.png
27
dx9/model/ship/amarr/battlecruiser/abc3/icons/34834_512.jpg
37
dx9/model/ship/amarr/battlecruiser/abc3/icons/34834_64.png
7
dx9/model/ship/amarr/battlecruiser/abc3/navy/abc3_t1_navy_m.dds
699
dx9/model/ship/amarr/battlecruiser/abc3/navy/abc3_t1_navy_m_lowdetail.dds
0
dx9/model/ship/amarr/battlecruiser/abc4/abc4_t1.gr2
3000
dx9/model/ship/amarr/battlecruiser/abc4/abc4_t1_a.dds
1398
dx9/model/ship/amarr/battlecruiser/abc4/abc4_t1_a_lowdetail.dds
1
dx9/model/ship/amarr/battlecruiser/abc4/abc4_t1_d.dds
699
dx9/model/ship/amarr/battlecruiser/abc4/abc4_t1_d_lowdetail.dds
0
dx9/model/ship/amarr/battlecruiser/abc4/abc4_t1_g.dds
699
dx9/model/ship/amarr/battlecruiser/abc4/abc4_t1_g_lowdetail.dds
0
dx9/model/ship/amarr/battlecruiser/abc4/abc4_t1_lowdetail.gr2
2702
dx9/model/ship/amarr/battlecruiser/abc4/abc4_t1_m.dds
699
dx9/model/ship/amarr/battlecruiser/abc4/abc4_t1_m_lowdetail.dds
0
dx9/model/ship/amarr/battlecruiser/abc4/abc4_t1_n.dds
1398
dx9/model/ship/amarr/battlecruiser/abc4/abc4_t1_n_lowdetail.dds
1
dx9/model/ship/amarr/battlecruiser/abc4/abc4_t1_p3.dds
699
dx9/model/ship/amarr/battlecruiser/abc4/abc4_t1_p3_lowdetail.dds
0
dx9/model/ship/amarr/battlecruiser/abc4/abc4_t1_r.dds
699
dx9/model/ship/amarr/battlecruiser/abc4/abc4_t1_r_lowdetail.dds
0
dx9/model/ship/amarr/battlecruiser/abc4/abc4_texture.gr2
2176
dx9/model/ship/amarr/battlecruiser/abc4/abc4_texture_lowdetail.gr2
1962
dx9/model/ship/amarr/battlecruiser/abc4/bloodraider/abc4_t1_bloodraider_a.dds
1398
dx9/model/ship/amarr/battlecruiser/abc4/bloodraider/abc4_t1_bloodraider_a_lowdetail.dds
1
dx9/model/ship/amarr/battlecruiser/abc4/bloodraider/abc4_t1_bloodraider_m.dds
699
dx9/model/ship/amarr/battlecruiser/abc4/bloodraider/abc4_t1_bloodraider_m_lowdetail.dds
0
dx9/model/ship/amarr/battlecruiser/abc4/bloodraider/abc4_t1_bloodraider_r.dds
699
dx9/model/ship/amarr/battlecruiser/abc4/bloodraider/abc4_t1_bloodraider_r_lowdetail.dds
0
dx9/model/ship/amarr/battlecruiser/abc4/effects/abc4_t1_bloodraider_hologram_fx.black
4
dx9/model/ship/amarr/battlecruiser/abc4/effects/abc4_t1_body_fx_mask_01a.dds
1398
dx9/model/ship/amarr/battlecruiser/abc4/effects/abc4_t1_bottom_flap_fx_mask_01a.dds
349
dx9/model/ship/amarr/battlecruiser/abc4/effects/abc4_t1_bottom_vent_fx_mask_01a.dds
1398
dx9/model/ship/amarr/battlecruiser/abc4/effects/abc4_t1_flap_fx_mask_01a.dds
1398
dx9/model/ship/amarr/battlecruiser/abc4/effects/abc4_t1_fx_01a.black
32
dx9/model/ship/amarr/battlecruiser/abc4/effects/abc4_t1_fx_mask_atlas.dds
1398
dx9/model/ship/amarr/battlecruiser/abc4/effects/abc4_t1_geo_fx_body_01a.gr2
61
dx9/model/ship/amarr/battlecruiser/abc4/effects/abc4_t1_geo_fx_body_01a_lowdetail.gr2
55
dx9/model/ship/amarr/battlecruiser/abc4/effects/abc4_t1_geo_fx_gills_01a.gr2
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dx9/model/ship/amarr/battlecruiser/abc4/effects/abc4_t1_geo_fx_gills_01a_lowdetail.gr2
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dx9/model/ship/amarr/battlecruiser/abc4/effects/abc4_t1_geo_fx_lowerflap_01a.gr2
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dx9/model/ship/amarr/battlecruiser/abc4/effects/abc4_t1_geo_fx_lowerflap_01b.gr2
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dx9/model/ship/amarr/battlecruiser/abc4/effects/abc4_t1_geo_fx_turret_01a.gr2
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dx9/model/ship/amarr/battlecruiser/abc4/effects/abc4_t1_geo_fx_turret_01b.gr2
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dx9/model/ship/amarr/battlecruiser/abc4/effects/abc4_t1_geo_fx_upperflap_01a.gr2
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dx9/model/ship/amarr/battlecruiser/abc4/icons/abc4_t1_isis.png
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dx9/model/ship/triglavian/battlecruiser/tgbc01/bloodraider/tgbc01_t1_bloodraider_m.dds
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dx9/model/ship/triglavian/cruiser/tgc01/bloodraider/tgc01_t1_bloodraider_m.dds
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dx9/model/ship/triglavian/cruiser/tgc01/bloodraider/tgc01_t2_bloodraider_m.dds
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dx9/model/spaceobjectfactory/materials/cosm_red_rough_000_100_050.black
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dx9/model/spaceobjectfactory/patterns/tetrimon_trigalvian.black
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texture/projection/cosm_cosm_splatter_02.dds
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texture/projection/cosm_cosm_triglavian_penta_01.dds
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texture/projection/cosm_cosm_triglavian_penta_02.dds
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texture/projection/cosm_cosm_triglavian_pyramid_01.dds
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texture/projection/cosm_cosm_triglavina_logo_01.dds
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ui/texture/classes/cosmetics/ship/component_items/materials/cosm_chartreuse_satin_000_030_100.png
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ui/texture/classes/cosmetics/ship/component_items/materials/cosm_cheese_highgloss_000_030_100.png
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ui/texture/classes/cosmetics/ship/component_items/patterns/cosm_triglavian_pyramid_01_128.png
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ui/texture/classes/cosmetics/ship/materials/cosm_chartreuse_satin_000_030_100.png
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ui/texture/classes/cosmetics/ship/materials/cosm_cheese_highgloss_000_030_100.png
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ui/texture/classes/cosmetics/ship/patterns/cosm_triglavina_logo_01_128.png
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ui/texture/classes/logincampaign/backgrounds/crimsonharvest_2026_daily_login_window_1068x614.png
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ui/texture/classes/opportunities/ch26_air-opportunities-window_700x242.png
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ui/texture/classes/seasons/agency/contentcard/2026ch_agency_navicons_326x200.png
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ui/texture/icons/inventory/background-triglavian-icon.png
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ui/texture/icons/inventory/star_of_pochven_portraitbackground.png
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ui/texture/icons/inventory/triglavian_rare.jpg
19
ui/texture/icons/inventory/triglavian_standard.jpg
19
Changed Files (280 Entries)
File Name Size in kb (Decompressed)
audio/essential_media/common.bnk
560 -> 560
audio/essential_media/shipanimations.bnk
27861 -> 28074
audio/soundbanksinfo.json
6586 -> 6587
audio/soundbanksinfo.xml
5903 -> 5903
audio/soundprioritizationmetadata.json
4479 -> 4479
bin64/GFSDK_Aftermath_Lib.x64.dll
1535 -> 1535
bin64/_audio2.dll
3875 -> 3875
bin64/_ctypes.pyd
115 -> 115
bin64/_d3dinfo.dll
245 -> 245
bin64/_destiny.dll
916 -> 916
bin64/_elementtree.pyd
98 -> 98
bin64/_evelocalization.dll
290 -> 290
bin64/_eveplanetresources.dll
231 -> 231
bin64/_geo2.dll
199 -> 199
bin64/_ime.dll
119 -> 119
bin64/_pyevepathfinder.dll
853 -> 853
bin64/_pyfsd.dll
364 -> 364
bin64/_socket.pyd
59 -> 59
bin64/_spacemouse.dll
69 -> 69
bin64/_ssl.pyd
2428 -> 2428
bin64/_trinity_dx11.dll
27890 -> 27890
bin64/_trinity_dx12.dll
28350 -> 28350
bin64/_videoplayer.dll
2153 -> 2153
bin64/_yaml.pyd
244 -> 244
bin64/accountingEntryTypesLoader.pyd
67 -> 67
bin64/accountingKeysLoader.pyd
66 -> 66
bin64/achievementEventsLoader.pyd
72 -> 72
bin64/agencyHelpVideoGroupsLoader.pyd
71 -> 71
bin64/agencyHelpVideosLoader.pyd
67 -> 67
bin64/agentTypesLoader.pyd
63 -> 63
bin64/agentsInSpaceLoader.pyd
65 -> 65
bin64/ancestriesLoader.pyd
67 -> 67
bin64/archetypesLoader.pyd
73 -> 73
bin64/atomsLoader.pyd
113 -> 113
bin64/audioMetadataLoader.pyd
129 -> 129
bin64/billTypesLoader.pyd
66 -> 66
bin64/billboardsLoader.pyd
130 -> 130
bin64/bloodlinesLoader.pyd
66 -> 66
bin64/blue.dll
12078 -> 12078
bin64/careerPathsLoader.pyd
66 -> 66
bin64/categoriesLoader.pyd
67 -> 67
bin64/challengeConditionsLoader.pyd
63 -> 63
bin64/challengeEventsLoader.pyd
63 -> 63
bin64/challengesLoader.pyd
92 -> 92
bin64/character_avatarbehaviorsLoader.pyd
73 -> 73
bin64/character_colorLocationsLoader.pyd
67 -> 67
bin64/character_colorNamesLoader.pyd
66 -> 66
bin64/character_modifierLocationsLoader.pyd
66 -> 66
bin64/character_portraitresourcesLoader.pyd
67 -> 67
bin64/character_resourcesLoader.pyd
72 -> 72
bin64/character_sculptingLocationsLoader.pyd
66 -> 66
bin64/checkPointsLoader.pyd
67 -> 67
bin64/clientLocationListsLoader.pyd
71 -> 71
bin64/commandSetsLoader.pyd
78 -> 78
bin64/community_track_templatesLoader.pyd
71 -> 71
bin64/compressibleTypesLoader.pyd
62 -> 62
bin64/contentTagTypesLoader.pyd
67 -> 67
bin64/contentTagsLoader.pyd
67 -> 67
bin64/contrabandTypesLoader.pyd
82 -> 82
bin64/contributionMethodsLoader.pyd
83 -> 83
bin64/controlTowerResourcesLoader.pyd
74 -> 74
bin64/conversationAgentsLoader.pyd
67 -> 67
bin64/conversationsLoader.pyd
90 -> 90
bin64/corporationActivitiesLoader.pyd
65 -> 65
bin64/corporationRoleGroupsLoader.pyd
67 -> 67
bin64/corporationRolesLoader.pyd
66 -> 66
bin64/cratesLoader.pyd
81 -> 81
bin64/currencyBucketsLoader.pyd
67 -> 67
bin64/defaultOverviewsLoader.pyd
71 -> 71
bin64/dogmaAttributeCategoriesLoader.pyd
66 -> 66
bin64/dogmaAttributesLoader.pyd
68 -> 68
bin64/dogmaEffectsLoader.pyd
79 -> 79
bin64/dogmaUnitsLoader.pyd
66 -> 66
bin64/dungeonEnvironmentTemplatesLoader.pyd
88 -> 88
bin64/dungeonObjectivesLoader.pyd
183 -> 183
bin64/dungeonsLoader.pyd
173 -> 173
bin64/dynamicItemAttributesLoader.pyd
95 -> 95
bin64/effectSequencesLoader.pyd
99 -> 99
bin64/effectsLoader.pyd
100 -> 100
bin64/environmentTemplateAnchorCategoryIDsLoader.pyd
79 -> 79
bin64/environmentTemplateAnchorGroupIDsLoader.pyd
79 -> 79
bin64/environmentTemplateAnchorTypeIDsLoader.pyd
79 -> 79
bin64/environmentTemplatesLoader.pyd
128 -> 128
bin64/epicArcsLoader.pyd
90 -> 90
bin64/essReserveKeysLoader.pyd
65 -> 65
bin64/eve_crashmon.exe
773 -> 773
bin64/eve_public_grpc_client.pyd
22942 -> 22942
bin64/exefile.exe
1003 -> 1003
bin64/expertSystemsLoader.pyd
85 -> 85
bin64/explosionBucketIDsLoader.pyd
96 -> 96
bin64/explosionIDsLoader.pyd
67 -> 67
bin64/factionsLoader.pyd
73 -> 73
bin64/globalTypesLoader.pyd
79 -> 79
bin64/goalsLoader.pyd
67 -> 67
bin64/graphicIDsLoader.pyd
104 -> 104
bin64/graphicLocationsLoader.pyd
86 -> 86
bin64/graphicMaterialSetsLoader.pyd
71 -> 71
bin64/groupGraphicsLoader.pyd
113 -> 113
bin64/groupRewardsLoader.pyd
84 -> 84
bin64/groupsLoader.pyd
66 -> 66
bin64/hueCategoriesLoader.pyd
67 -> 67
bin64/iconIDsLoader.pyd
67 -> 67
bin64/itemTraderRecipesLoader.pyd
80 -> 80
bin64/launchdarkly_stackless_client_sdk.pyd
11090 -> 11090
bin64/manufacturableItemsLoader.pyd
69 -> 69
bin64/marketGroupsLoader.pyd
65 -> 65
bin64/menuHighlightsLoader.pyd
72 -> 72
bin64/metaGroupsLoader.pyd
68 -> 68
bin64/missionsLoader.pyd
224 -> 224
bin64/musicTriggersLoader.pyd
66 -> 66
bin64/newActivitiesLoader.pyd
72 -> 72
bin64/newFeaturesLoader.pyd
73 -> 73
bin64/nodeGraphsLoader.pyd
152 -> 152
bin64/nodeTypesLoader.pyd
117 -> 117
bin64/npcCharactersLoader.pyd
83 -> 83
bin64/npcCorporationDivisionsLoader.pyd
67 -> 67
bin64/npcCorporationsLoader.pyd
128 -> 128
bin64/npcStationTaxModifierLoader.pyd
97 -> 97
bin64/npcStructureSettingsLoader.pyd
97 -> 97
bin64/objectiveChainsLoader.pyd
212 -> 212
bin64/objectiveTaskTypesLoader.pyd
81 -> 81
bin64/objectiveTypesLoader.pyd
128 -> 128
bin64/objectivesLoader.pyd
67 -> 67
bin64/operationCategoriesLoader.pyd
72 -> 72
bin64/operationSitesLoader.pyd
69 -> 69
bin64/operationTasksLoader.pyd
123 -> 123
bin64/operationTreeStructuresLoader.pyd
88 -> 88
bin64/operationsLoader.pyd
89 -> 89
bin64/paintsLoader.pyd
66 -> 66
bin64/paperdollsLoader.pyd
93 -> 93
bin64/petitionEventsLoader.pyd
66 -> 66
bin64/petitionPropertiesLoader.pyd
67 -> 67
bin64/pvpFilamentEventDatesLoader.pyd
67 -> 67
bin64/pvpFilamentMatchTypesLoader.pyd
75 -> 75
bin64/pyexpat.pyd
168 -> 168
bin64/python27.dll
3567 -> 3567
bin64/racesLoader.pyd
80 -> 80
bin64/rad_tm_win64.dll
218 -> 218
bin64/recruitmentGroupsLoader.pyd
65 -> 65
bin64/recruitmentTypesLoader.pyd
65 -> 65
bin64/requiredSkillsForTypesLoader.pyd
76 -> 76
bin64/requiredSkillsIndexLoader.pyd
122 -> 122
bin64/schematicsLoader.pyd
88 -> 88
bin64/schoolMapLoader.pyd
65 -> 65
bin64/schoolsLoader.pyd
72 -> 72
bin64/seasonSelectionLoader.pyd
52 -> 52
bin64/seasonalCampaignsLoginRewardsLoader.pyd
86 -> 86
bin64/shipCosmeticLicensesLoader.pyd
65 -> 65
bin64/ship_cosmetic_slot_categoriesLoader.pyd
66 -> 66
bin64/ship_cosmetic_slot_configurationsLoader.pyd
72 -> 72
bin64/ship_cosmetic_slot_namesLoader.pyd
66 -> 66
bin64/ship_cosmetic_slotsLoader.pyd
71 -> 71
bin64/ship_skin_design_component_categoriesLoader.pyd
66 -> 66
bin64/ship_skin_design_component_point_valuesLoader.pyd
77 -> 77
bin64/ship_skin_design_component_raritiesLoader.pyd
65 -> 65
bin64/ship_skin_design_componentsLoader.pyd
83 -> 83
bin64/ship_skin_design_components_post_processLoader.pyd
63 -> 63
bin64/ship_skin_design_tier_thresholdsLoader.pyd
76 -> 76
bin64/skillPlansLoader.pyd
82 -> 82
bin64/skillTreeGroupsLoader.pyd
71 -> 71
bin64/skyBoxEffectsLoader.pyd
74 -> 74
bin64/soundIDsLoader.pyd
66 -> 66
bin64/spaceComponentsByTypeLoader.pyd
479 -> 479
bin64/spaceObjectHighlightsLoader.pyd
67 -> 67
bin64/stationOperationsLoader.pyd
86 -> 86
bin64/stationServicesLoader.pyd
65 -> 65
bin64/stationStandingsRestrictionsLoader.pyd
79 -> 79
bin64/surveysLoader.pyd
80 -> 80
bin64/tagsLoader.pyd
67 -> 67
bin64/tbb12.dll
186 -> 186
bin64/travelEffectsLoader.pyd
70 -> 70
bin64/typeDogmaLoader.pyd
81 -> 81
bin64/typeListLoader.pyd
72 -> 72
bin64/typeMaterialsLoader.pyd
81 -> 81
bin64/typesLoader.pyd
74 -> 74
bin64/uiBlinksLoader.pyd
67 -> 67
bin64/uiElementTypesLoader.pyd
67 -> 67
bin64/uiHelpPointersLoader.pyd
73 -> 73
bin64/uiHidingTemplatesLoader.pyd
83 -> 83
bin64/uiHighlightsLoader.pyd
75 -> 75
bin64/ujson.pyd
97 -> 97
bin64/unicodedata.pyd
703 -> 703
bin64/voidSpaceEncountersLoader.pyd
72 -> 72
bin64/warZonesPositionDataLoader.pyd
88 -> 88
code.ccp
31104 -> 31093
dx9/model/shared/fx/smartlightsets/amarr_primaryspotlight_01a.black
9 -> 12
dx9/model/shared/minmatar/textures/min_tech_01_a_lowdetail.dds
22 -> 1
dx9/model/shared/minmatar/textures/min_tech_01_d_lowdetail.dds
11 -> 0
dx9/model/shared/minmatar/textures/min_tech_01_g_lowdetail.dds
11 -> 0
dx9/model/shared/minmatar/textures/min_tech_01_m_lowdetail.dds
11 -> 0
dx9/model/shared/minmatar/textures/min_tech_01_n_lowdetail.dds
22 -> 1
dx9/model/shared/minmatar/textures/min_tech_01_p3_lowdetail.dds
11 -> 0
dx9/model/shared/minmatar/textures/min_tech_01_r_lowdetail.dds
11 -> 0
dx9/model/ship/amarr/battlecruiser/abc3/abc3_t1_n.dds
1398 -> 1398
dx9/model/ship/amarr/battlecruiser/abc3/abc3_t1_n_lowdetail.dds
1 -> 1
dx9/model/spaceobjectfactory/data.black
184201 -> 184349
dx9/model/spaceobjectfactory/factions/bloodraider.black
5 -> 5
dx9/model/spaceobjectfactory/factions/tetrimon.black
6 -> 6
dx9/model/spaceobjectfactory/hulls/tgb01_t1.black
80 -> 80
dx9/model/spaceobjectfactory/hulls/tgb01_t2.black
77 -> 77
dx9/model/spaceobjectfactory/hulls/tgbc01_t1.black
95 -> 95
dx9/model/spaceobjectfactory/hulls/tgc01_t1.black
80 -> 80
dx9/model/spaceobjectfactory/hulls/tgc01_t2.black
78 -> 78
dx9/model/spaceobjectfactory/hulls/tgc02_t1.black
80 -> 81
dx9/model/spaceobjectfactory/hulls/tgc02_t2.black
40 -> 40
dx9/model/spaceobjectfactory/hulls/tgde01_t1.black
76 -> 76
dx9/model/spaceobjectfactory/hulls/tgde01_t2.black
64 -> 64
dx9/model/spaceobjectfactory/hulls/tgdn01_t1.black
113 -> 113
dx9/model/spaceobjectfactory/hulls/tgf01_t1.black
67 -> 68
dx9/model/spaceobjectfactory/hulls/tgf01_t2.black
56 -> 57
dx9/model/spaceobjectfactory/patterns/cosm_blank_projection.black
43 -> 43
localizationfsd/localization_fsd_de.pickle
44625 -> 44626
localizationfsd/localization_fsd_en-us.pickle
40646 -> 40753
localizationfsd/localization_fsd_es.pickle
43943 -> 43945
localizationfsd/localization_fsd_fr.pickle
46316 -> 46317
localizationfsd/localization_fsd_ja.pickle
86166 -> 86167
localizationfsd/localization_fsd_ko.pickle
70941 -> 70941
localizationfsd/localization_fsd_main.pickle
3338 -> 3344
localizationfsd/localization_fsd_ru.pickle
153084 -> 153083
localizationfsd/localization_fsd_zh.pickle
61176 -> 61177
manifest.dat
19 -> 19
resfiledependencies.yaml
13260 -> 13289
resfileindex.txt
20680 -> 20708
resfileindex_prefetch.txt
9410 -> 9415
start.ini
0 -> 0
staticdata/audiometadata.fsdbinary
2698 -> 2698
staticdata/blueprints.static
4612 -> 4612
staticdata/blueprintsbymaterialtypeids.pickle
131 -> 131
staticdata/bracketsbytype.static
20 -> 20
staticdata/certificates.static
160 -> 161
staticdata/challenges.fsdbinary
241 -> 247
staticdata/character_portraitresources.fsdbinary
11 -> 11
staticdata/crates.fsdbinary
129 -> 133
staticdata/dbuffcollections.static
139 -> 139
staticdata/dogmaeffects.fsdbinary
876 -> 877
staticdata/dungeonobjectives.fsdbinary
7 -> 8
staticdata/dungeons.fsdbinary
52343 -> 52395
staticdata/dynamicitemattributes.fsdbinary
119 -> 127
staticdata/expertsystems.fsdbinary
57 -> 58
staticdata/graphicids.fsdbinary
1535 -> 1535
staticdata/graphicmaterialsets.fsdbinary
242 -> 243
staticdata/iconids.fsdbinary
543 -> 546
staticdata/infobubbles.static
389 -> 389
staticdata/itemtraderrecipes.fsdbinary
91 -> 104
staticdata/manufacturableitems.fsdbinary
19 -> 19
staticdata/newfeatures.fsdbinary
45 -> 45
staticdata/nodegraphs.fsdbinary
8175 -> 8249
staticdata/objectivechains.fsdbinary
234 -> 239
staticdata/objectivetypes.fsdbinary
53 -> 61
staticdata/requiredskillsfortypes.fsdbinary
859 -> 863
staticdata/requiredskillsindex.fsdbinary
265 -> 266
staticdata/seasonalcampaignsloginrewards.fsdbinary
222 -> 227
staticdata/seasonselection.fsdbinary
0 -> 0
staticdata/ship_skin_design_components.fsdbinary
208 -> 216
staticdata/ship_skin_design_components_post_process.fsdbinary
20 -> 23
staticdata/shipcosmeticlicenses.fsdbinary
20 -> 20
staticdata/skinlicenses.static
1953 -> 1974
staticdata/skinmaterials.static
184 -> 184
staticdata/skins.static
4071 -> 4087
staticdata/spacecomponentsbytype.fsdbinary
23597 -> 23643
staticdata/typedogma.fsdbinary
12313 -> 12335
staticdata/typelist.fsdbinary
151 -> 152
staticdata/typematerials.fsdbinary
1125 -> 1127
staticdata/types.fsdbinary
9130 -> 9169
texture/fx/caustics/caustic_15_n.dds
43 -> 43
texture/fx/caustics/caustic_15b.dds
87 -> 87
texture/fx/caustics/caustic_15c.dds
87 -> 87
texture/fx/fire/firetile_05a.dds
22 -> 22
texture/fx/fire/firetile_05b.dds
22 -> 22
texture/fx/gradients/ramp_kspacecc_electric_01b.dds
87 -> 22
texture/fx/gradients/spot_01c.dds
87 -> 87
texture/fx/gradients/squaremask_x8_02a.dds
43 -> 43
texture/fx/gradients/stretchgradient_01f.dds
5 -> 5
texture/fx/gradients/whitebox_02b.dds
22 -> 22
texture/fx/lightnings/lightning5x_h_01f.dds
87 -> 87
texture/fx/motionparticles/mpramp_opticcaustic_01a_flw.dds
1398 -> 349
texture/fx/motionparticles/mpramp_smoke_01d2.dds
1398 -> 349
texture/fx/vent/furnacevent_01a.dds
349 -> 349
texture/global/black.dds
0 -> 0
ui/texture/classes/characterselection/background.png ->
4532 -> 4357

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