Comparing Tranquility (Build: 3306706) to Singularity (Build: 3281134)

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Please note that Singularity will be kept inaccessible except for specific testing windows, and may fall significantly behind Tranquility in patches. The Tranquility/Singularity diff (homepage) may not be particularly useful for the time being. Refer to the latest Tranquility patches instead.

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New Items (0 Entries)
Icon TypeID & Name Description Group Attributes
Removed Items (10 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group
92885 - AIR Trade Hub No Description Station
93248 - Non-Interactable Habitation Police Dpt (DO NOT TRANSLATE) No Description Non-Interactable Object
93249 - NON-INTERACTABLE Habitation Module - Prison (DO NOT TRANSLATE) No Description Non-Interactable Object
93271 - Non-Interactable Caldari Station Food Processing Wreck - (DO NOT TRANSLATE) No Description Non-Interactable Object
93538 - Non-Interactable Caldari Deadspace Repair Outpost (DO NOT TRANSLATE) No Description Non-Interactable Object
93553 - Non-Interactable Amarr Battlestation Ruins (DO NOT TRANSLATE) No Description Non-Interactable Object
93581 - Non-interactable AIR Bowhead No Description Non-Interactable Object
93582 - Non-Interactable Raitaru No Description Non-Interactable Object
93589 - Women's 'Humanitarian' T-shirt YC 128 This highly prestigious item of clothing was created in YC 128 and presented to New Eden's charitable societies. The shirt stands as undeniable proof that its purchaser is on the side of good in a world that all too often can be cruel and merciless. Wear it with pride, and know that you have made a difference in the lives of strangers. Tops
93590 - Men's 'Humanitarian' T-shirt YC 128 This highly prestigious item of clothing was created in YC 128 and presented to New Eden's charitable societies. The shirt stands as undeniable proof that its purchaser is on the side of good in a world that all too often can be cruel and merciless. Wear it with pride, and know that you have made a difference in the lives of strangers. Tops

Blueprints (0 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
Reprocessing (0 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff

Traits (1 Entries)
TypeID, Group, & Name Tranquility Singularity Diff
22440 - Panther
(Black Ops)
Black Ops bonuses (per skill level):
  • 7.5% bonus to Large Projectile Turret tracking
  • 7.5% bonus to Large Projectile Turret falloff range
  • 20% bonus to Heavy Stasis Grappler optimal range


Minmatar Battleship bonuses (per skill level):
  • 5% bonus to Large Projectile Turret rate of fire
  • 10% bonus to Large Projectile Turret damage


Role Bonus:
  • Can fit Cynosural Field Generator, Covert Cynosural Field Generator, and Covert Jump Portal Generator modules
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 75% reduction to effective distance traveled for jump fatigue
  • 50% reduction in Cynosural Field Generator and Covert Cynosural Field Generator duration
  • 650% bonus to ship max velocity when using Cloaking Devices
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Black Ops bonuses (per skill level):
  • 15% bonus to Heavy Stasis Grappler falloff range
  • 7.5% bonus to Large Projectile Turret falloff


Minmatar Battleship bonuses (per skill level):
  • 5% bonus to Large Projectile Turret rate of fire
  • 10% bonus to Large Projectile Turret damage


Role Bonus:
  • Can fit Cynosural Field Generator, Covert Cynosural Field Generator, and Covert Jump Portal Generator modules
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 75% reduction to effective distance traveled for jump fatigue
  • 50% reduction in Cynosural Field Generator and Covert Cynosural Field Generator duration
  • 650% bonus to ship max velocity when using Cloaking Devices
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Black Ops bonuses (per skill level):
7.15% bonus to <a href=showinfo:3308>Large Projectile Turret</a> tracki41040>Heavy Stasis Grappler</a> falloff range
7.5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> falloff
range
20% bonus to <a href=showinfo:41040>Heavy Stasis Grappler</a> optimal range


Minmatar Battleship bonuses (per skill level):
5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> rate of fire
10% bonus to <a href=showinfo:3308>Large Projectile Turret</a> damage

Role Bonus:
Can fit <a href=showinfo:21096>Cynosural Field Generator</a>, <a href=showinfo:28646>Covert Cynosural Field Generator</a>, and <a href=showinfo:28652>Covert Jump Portal Generator</a> modules
No targeting delay after <a href=showinfo:11579>Cloaking Device</a> deactivation
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in <a href=showinfo:21096>Cynosural Field Generator</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a> duration
650% bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a>
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
Attributes (0 Entries)
Attribute Name Diff
Attributes per Type (58 Entries)
TypeID, Name, and Group Diff
16 - Stargate (Caldari System) (Stargate) isDynamicType: 0 => None
3873 - Stargate (Caldari Border) (Stargate) isDynamicType: 0 => None
12835 - Mercenary Commander (Mission Generic Cruisers) entityFactionLoss: 0.0 => 0.009
isDynamicType: 0 => None
17601 - Caldari Light Missile Battery (Destructible Sentry Gun) isDynamicType: 0 => None
17786 - Starbase Shield Generator (Large Collidable Structure) Capacitor Recharge time: 1000000.0 => None
Bounty: 0.0 => None
Capacitor Capacity: 1.0 => None
entityFactionLoss: 0.0 => None
isDynamicType: 0 => None
22440 - Panther (Black Ops) eliteBonusBlackOps1: 7.5 => 15.0
eliteBonusBlackOps3: 20.0 => None
29168 - Amarr Tactical Support Center (Large Collidable Structure) Armor Hitpoints: 30000.0 => 10000.0
entityFactionLoss: 0.0 => None
29175 - Caldari Tactical Support Center (Large Collidable Structure) Shield Capacity: 30000.0 => 10000.0
entityFactionLoss: 0.0 => None
29176 - Gallente Tactical Support Center (Large Collidable Structure) Armor Hitpoints: 30000.0 => 10000.0
entityFactionLoss: 0.0 => None
29177 - Minmatar Tactical Support Center (Large Collidable Structure) Shield Capacity: 30000.0 => 10000.0
entityFactionLoss: 0.0 => None
91774 - Rampant Fabricator (Irregular Structure) fighterAbilityAntiFighterMissileResistance: 1.0 => None
91873 - Corrupted Handler (Fabricator Rogue Drones) fighterAbilityAntiFighterMissileResistance: 1.0 => None
91874 - Blackout Handler (Fabricator Rogue Drones) fighterAbilityAntiFighterMissileResistance: 1.0 => None
91875 - Blackout Driller (Fabricator Rogue Drones) fighterAbilityAntiFighterMissileResistance: 1.0 => None
91876 - Blackout Sweeper (Fabricator Rogue Drones) fighterAbilityAntiFighterMissileResistance: 1.0 => None
91877 - Corrupted Sweeper (Fabricator Rogue Drones) fighterAbilityAntiFighterMissileResistance: 1.0 => None
91878 - Corrupted Divider (Fabricator Rogue Drones) fighterAbilityAntiFighterMissileResistance: 1.0 => None
91879 - Alienator Divider (Fabricator Rogue Drones) fighterAbilityAntiFighterMissileResistance: 1.0 => None
91880 - Alienator Crusher (Fabricator Rogue Drones) fighterAbilityAntiFighterMissileResistance: 1.0 => None
91881 - Corrupted Sorter (Fabricator Rogue Drones) fighterAbilityAntiFighterMissileResistance: 1.0 => None
91882 - Corrupted Manager (Fabricator Rogue Drones) fighterAbilityAntiFighterMissileResistance: 1.0 => None
91883 - Cascade Manager (Fabricator Rogue Drones) fighterAbilityAntiFighterMissileResistance: 1.0 => None
91897 - Blackout Loom (Fabricator Rogue Drones) fighterAbilityAntiFighterMissileResistance: 1.0 => None
91898 - Alienator Manipulator (Fabricator Rogue Drones) fighterAbilityAntiFighterMissileResistance: 1.0 => None
91899 - Cascade Principal (Fabricator Rogue Drones) fighterAbilityAntiFighterMissileResistance: 1.0 => None
91902 - Alienator Sorter (Fabricator Rogue Drones) fighterAbilityAntiFighterMissileResistance: 1.0 => None
92121 - Imperial Armageddon (FW Amarr Empire Battleship) Damage Modifier: 12.0 => 16.0
Turret Tracking: 5.0 => 7.5
92122 - Imperial Apocalypse (FW Amarr Empire Battleship) Damage Modifier: 16.0 => 20.0
Turret Tracking: 5.0 => 7.5
92123 - Imperial Abaddon (FW Amarr Empire Battleship) Damage Modifier: 12.0 => 16.0
Turret Tracking: 5.0 => 7.5
92124 - Imperial Field Commander (FW Amarr Empire Battleship) Damage Modifier: 16.0 => 20.0
Turret Tracking: 5.0 => 7.5
92125 - Imperial Sector Commander (FW Amarr Empire Battleship) Damage Modifier: 16.0 => 20.0
Turret Tracking: 5.0 => 7.5
92207 - State Scorpion (FW Caldari State Battleship) Missile Damage Bonus: 1.49 => 1.86
92208 - State Raven (FW Caldari State Battleship) Missile Damage Bonus: 1.864 => 2.33
92209 - State Rokh (FW Caldari State Battleship) Damage Modifier: 12.0 => 16.0
Turret Tracking: 5.0 => 7.5
92210 - State Field Commander (FW Caldari State Battleship) Damage Modifier: 16.0 => 20.0
Turret Tracking: 5.0 => 7.5
92211 - State Sector Commander (FW Caldari State Battleship) Damage Modifier: 16.0 => 20.0
Turret Tracking: 5.0 => 7.5
92235 - Federation Dominix (FW Gallente Federation Battleship) Damage Modifier: 12.0 => 16.0
Turret Tracking: 5.0 => 7.5
92236 - Federation Megathron (FW Gallente Federation Battleship) Damage Modifier: 16.0 => 20.0
Turret Tracking: 5.0 => 7.5
92237 - Federation Hyperion (FW Gallente Federation Battleship) Damage Modifier: 12.0 => 16.0
Turret Tracking: 5.0 => 7.5
92238 - Federation Field Commander (FW Gallente Federation Battleship) Damage Modifier: 16.0 => 20.0
Turret Tracking: 5.0 => 7.5
92239 - Federation Sector Commander (FW Gallente Federation Battleship) Damage Modifier: 16.0 => 20.0
Turret Tracking: 5.0 => 7.5
92263 - Republic Typhoon (FW Minmatar Republic Battleship) Missile Damage Bonus: 1.72 => 2.15
92264 - Republic Tempest (FW Minmatar Republic Battleship) Damage Modifier: 12.0 => 16.0
Turret Tracking: 5.0 => 7.5
92265 - Republic Maelstrom (FW Minmatar Republic Battleship) Damage Modifier: 12.0 => 16.0
Turret Tracking: 5.0 => 7.5
92266 - Republic Field Commander (FW Minmatar Republic Battleship) Damage Modifier: 16.0 => 20.0
Turret Tracking: 5.0 => 7.5
92267 - Republic Sector Commander (FW Minmatar Republic Battleship) Damage Modifier: 16.0 => 20.0
Turret Tracking: 5.0 => 7.5
92461 - Skimmer TP-300-I (Combat Drone) remoteResistanceID: 2114.0 => 2115.0
92462 - Darter TP-600-I (Combat Drone) remoteResistanceID: 2114.0 => 2115.0
92463 - Meganeura TP-900-I (Combat Drone) remoteResistanceID: 2114.0 => 2115.0
92464 - Stigmella SD-300 (Combat Drone) Activation time / duration: 5000.0 => None
remoteResistanceID: 2112.0 => None
92465 - Luna SD-600 (Combat Drone) Activation time / duration: 5000.0 => None
remoteResistanceID: 2112.0 => None
92466 - Atlas SD-900 (Combat Drone) Activation time / duration: 5000.0 => None
remoteResistanceID: 2112.0 => None
92467 - Stellate TD-300 (Combat Drone) Activation time / duration: 5000.0 => None
remoteResistanceID: 2113.0 => None
92468 - Immaculate TD-600 (Combat Drone) Activation time / duration: 5000.0 => None
remoteResistanceID: 2113.0 => None
92469 - Torafugu TD-900 (Combat Drone) Activation time / duration: 5000.0 => None
remoteResistanceID: 2113.0 => None
92633 - Nanoswarm Suspension (Irregular Structure) fighterAbilityAntiFighterMissileResistance: 1.0 => None
92952 - Mystic XL (Advanced Exotic Plasma Charge) marketGroupID: 3851 (Extra Large) => 2692 (Extra Large)
92954 - Occult XL (Advanced Exotic Plasma Charge) marketGroupID: 3851 (Extra Large) => 2692 (Extra Large)
Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (1 Entries)
Effect Name Diff
12811 - eliteBonusGrapplerFalloffBlackOps1 effectName: eliteBonusStasisGrapplerMaxRangeBlackOps3 => eliteBonusGrapplerFalloffBlackOps1
modifierInfo: [{'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 2627, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 1672}]

=>

[{'domain': 'shipID', 'modifiedAttributeID': 2044, 'modifyingAttributeID': 1257, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 1672}]
Effects per Type (1 Entries)
TypeID, Name, and Group Effects Changes
22440 - Panther (Black Ops) Removed Effects:
eliteBonusLPTtrackingBlackOps1

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Expert Systems (0 Entries)
TypeID & Name Tranquility Singularity Diff

Strings (302 Entries)
Key Tranquility Singularity Diff Usage
186401 Sector Commanders Office Sector Commanders Office
186799 Sector Commanders Office Sector Commanders Office
186800 Gallente Mining Station Ruins Gallente Mining Station Ruins
186825 Sector Commanders Office Sector Commanders Office
501709 bonus to Large Projectile Turret falloff range bonus to Large Projectile Turret falloff bonus to <a href=showinfo:3308>Large Projectile Turret</a> falloff range Trait for item "Panther" (22440)
501710 bonus to Large Projectile Turret tracking bonus to Heavy Stasis Grappler falloff range bonus to <a href=showinfo:3308>Large Projectile Turret</a> tracki41040>Heavy Stasis Grappler</a> falloff range Trait for item "Panther" (22440)
504502 Opportunities Opportunities UI/Achievements/OpportunitiesHint
504503 Tips and Info Tips and Info UI/Achievements/TipsAndInfoHeader
504504 Completion Criteria Completion Criteria UI/Achievements/CompletionCriteriaHeader
504753 Completed:
{achievementName}
Completed:
{achievementName}
UI/Achievements/AchievementCompleted
504865 Opportunities Opportunities UI/Achievements/InfoPanelHeader
504866 {[numeric]completedNum, decimalPlaces=0} of {[numeric]totalNum, decimalPlaces=0} Completed {[numeric]completedNum, decimalPlaces=0} of {[numeric]totalNum, decimalPlaces=0} Completed UI/Achievements/InfoPanelCompletedText
504867 Show All Categories Show All Categories UI/Achievements/InfoPanelShowAllCategories
504868 {[numeric]percentCompleted, decimalPlaces=0} % {[numeric]percentCompleted, decimalPlaces=0} % UI/Achievements/InfoPanelGroupPercentage
505188 Icon for Orbit command Icon for Orbit command UI/Achievements/TooltipExtraInfo/OrbitCommand
505189 Icon for Lock command Icon for Lock command UI/Achievements/TooltipExtraInfo/LockCommand
505190 Hostile NPC Hostile NPC UI/Achievements/TooltipExtraInfo/HostileNPC
505191 Icon for wrecks Icon for wrecks UI/Achievements/TooltipExtraInfo/WreckBracket
505192 Mining laser icon Mining laser icon UI/Achievements/TooltipExtraInfo/MiningLaser
505193 Icon for Warp command Icon for Warp command UI/Achievements/TooltipExtraInfo/WarpCommand
505194 Icon for stations Icon for stations UI/Achievements/TooltipExtraInfo/StationBracket
505195 Icon for Dock command Icon for Dock command UI/Achievements/TooltipExtraInfo/DockCommand
505196 Inventory in Neocom Inventory in Neocom UI/Achievements/TooltipExtraInfo/InventoryNeocom
505197 Ship Fitting in Neocom Ship Fitting in Neocom UI/Achievements/TooltipExtraInfo/FittingNeocom
505198 Regional Market in Neocom Regional Market in Neocom UI/Achievements/TooltipExtraInfo/MarketNeocom
505199 Undock button Undock button UI/Achievements/TooltipExtraInfo/UndockStationServices
505200 Icon for Stargates Icon for Stargates UI/Achievements/TooltipExtraInfo/StargateBracket
505201 Weapon icon Weapon icon UI/Achievements/TooltipExtraInfo/Gun
505217 Icon for Approach command Icon for Approach command UI/Achievements/TooltipExtraInfo/ApproachCommand
505322 Icon for Jump command Icon for Jump command UI/Achievements/TooltipExtraInfo/JumpCommand
505486 Icon for Open Cargo command Icon for Open Cargo command UI/Achievements/TooltipExtraInfo/OpenCargoCommand
505487 Icon for Stargates next in route Icon for Stargates next in route UI/Achievements/TooltipExtraInfo/StargateBracketNextSystem
505488 Icon for the Autopilot Icon for the Autopilot UI/Achievements/TooltipExtraInfo/AutopilotCommand
505497 Mail in Neocom Mail in Neocom UI/Achievements/TooltipExtraInfo/MailNeocom
505498 Map in Neocom Map in Neocom UI/Achievements/TooltipExtraInfo/MapNeocom
505516 Hold left button and move mouse Hold left button and move mouse UI/Achievements/TooltipExtraInfo/MoveCamRoundShip
505517 Use mouse wheel to zoom out and in Use mouse wheel to zoom out and in UI/Achievements/TooltipExtraInfo/ZoomCam
505518 Icon for Look At command Icon for Look At command UI/Achievements/TooltipExtraInfo/LookAtCommand
505519 Icon for Look At My Ship command Icon for Look At My Ship command UI/Achievements/TooltipExtraInfo/LookAtShipCommand
505520 Icon for Low Slots Icon for Low Slots UI/Achievements/TooltipExtraInfo/LowSlot
505521 Icon for Mid Slots Icon for Mid Slots UI/Achievements/TooltipExtraInfo/MidSlot
505522 Icon for High Slots Icon for High Slots UI/Achievements/TooltipExtraInfo/HighSlot
505523 Icon for Rig Slots Icon for Rig Slots UI/Achievements/TooltipExtraInfo/RigSlot
505524 Ammunition & Charges in the Market Ammunition & Charges in the Market UI/Achievements/TooltipExtraInfo/ChargeMarket
505525 Channels in Neocom Channels in Neocom UI/Achievements/TooltipExtraInfo/ChatChannels
505526 People & Places in Neocom People & Places in Neocom UI/Achievements/TooltipExtraInfo/PeoplePlaces
505694 Icon for the Reprocessing service Icon for the Reprocessing service UI/Achievements/TooltipExtraInfo/ReprocessingService
505695 Icon for the Industry service Icon for the Industry service UI/Achievements/TooltipExtraInfo/IndustryService
505696 Manufacturing activity in Industry Manufacturing activity in Industry UI/Achievements/TooltipExtraInfo/ManufacturingActivity
505697 Icon for Scan Probe Launcher Icon for Scan Probe Launcher UI/Achievements/TooltipExtraInfo/ProbeLauncher
505698 Icon for Scanners Icon for Scanners UI/Achievements/TooltipExtraInfo/ScannersButton
505699 Corporation in Neocom Corporation in Neocom UI/Achievements/TooltipExtraInfo/CorpNeocom
505700 Agent Finder in Neocom Agent Finder in Neocom UI/Achievements/TooltipExtraInfo/AgentFinderNeocom
505777 Suppress Aura Dialogs Suppress Aura Dialogs UI/Achievements/SuppressAura
505778 Suppress Notifications Suppress Notifications UI/Achievements/SupressNotifications
505779 Do Not Show in Info Panel Do Not Show in Info Panel UI/Achievements/HideFromInfoPanel
507628 Use Show Career Agents found under Help to find career agents Use <b>Show Career Agents</b> found under <b>Help</b> to find career agents UI/Achievements/TooltipExtraInfo/CareerAgentHelp
514025 This amount will be awarded upon completion This amount will be awarded upon completion UI/Achievements/OpportunityRewardNotGiven
514026 This amount was rewarded This amount was rewarded UI/Achievements/OpportunityRewardGiven
517703 Veldspar - a basic type of ore Veldspar - a basic type of ore UI/Achievements/TooltipExtraInfo/VeldsparOre
517704 Individual asteroid icon Individual asteroid icon UI/Achievements/TooltipExtraInfo/AsteroidIcon
517705 Asteroid belt icon Asteroid belt icon UI/Achievements/TooltipExtraInfo/AsteroidBeltIcon
517706 Hostile criminal Hostile criminal UI/Achievements/TooltipExtraInfo/HostileStarter
517707 Beacon for Rogue Cloning Facility Beacon for Rogue Cloning Facility UI/Achievements/TooltipExtraInfo/RogueCloneFac
546211 The Empires of New Eden are at war. Capsuleers can fight for their faction by joining an empire militia or a corporation within one.

Joining a militia places capsuleers in conflict with opposing empires, even in high-security space. Support your empire by traveling to contested solar systems and capturing complexes by holding the capture point and preventing enemy forces from contesting it.
The Empires of New Eden are at War! Fight for your favorite faction by joining an empire militia, or joining a corporation that is part of a militia.

Joining a militia means being at war with the opposing empires, even in high sec. To help your empire achieve victory, travel to contested solar systems and capture sites called complexes. Take control of a complex by occupying it and keeping it free of enemy forces.
The Empires of New Eden are at wWar. Capsuleers can fight for their! Fight for your favorite faction by joining an empire militia, or joining a corporation within one.

Joining a militia places capsuleers in conflict with opposing empires, even in high-security space. Support your empire by
that is part of a militia.

Joining a militia means being at war with the opposing empires, even in high sec. To help your empire achieve victory,
traveling to contested solar systems and capturing complexes by holding the capture point and preventing enemy forces from contesting ite sites called complexes. Take control of a complex by occupying it and keeping it free of enemy forces.
UI/Agency/FactionWarfare/factionWarfareSummary
549960 Warning: If you enlist your corporation / alliance for Factional Warfare, ALL members of the corporation / alliance will be subjected to FW rules and thus be potential PvP targets.

Warning: Stations held by the opposing faction within a war zone will not grant you docking access!
Warning: If you enlist your corporation / alliance for Factional Warfare, ALL members of the corporation / alliance will be subjected to FW rules and thus be potential PvP targets.

Warning: Stations held by the opposing faction within a war zone, will not grant you docking access!
Warning: If you enlist your corporation / alliance for Factional Warfare, ALL members of the corporation / alliance will be subjected to FW rules and thus be potential PvP targets.

<i>Warning: Stations held by the opposing faction within a war zone
, will not grant you docking access!</i>
UI/Agency/Tooltips/Encounters/FactionWarfare/EnlistmentWarnings
1035903 Once triggered, this infested fabricator will produce ever deadlier batches of Rogue Drones until it is depleted, destroyed, or it no longer detects a threat.
<color=#7fffffff>Time to complete:</color> Approximately 40-60 minutes.
<color=#7fffffff>Hostiles:</color> Rogue Drones

Fleet Recommendations:
<color=#7fffffff>Size:</color> 1-5 pilots.
<color=#7fffffff>Roles:</color> Enforcer

Restrictions:
<color=#7fffffff>Ships:</color> The Fabricator will engage with any combat ship larger than a Corvette.
<color=#7fffffff>Modules:</color> Smart Bombs and Micro Jump Field Generators are blocked while the Fabricator remains operational.
Once triggered, this infested fabricator will produce ever deadlier batches of Rogue Drones until it is depleted, destroyed, or it no longer detects a threat.
<color=#7fffffff>Time to complete:</color> Approximately 40-60 minutes.
<color=#7fffffff>Hostiles:</color> Rogue Drones

Fleet Recommendations:
<color=#7fffffff>Size:</color> 1-5 pilots.
<color=#7fffffff>Roles:</color> Enforcer

Restrictions:
<color=#7fffffff>Ships:</color> The Fabricator will engage with combat ships from Frigates up to Battleships in size.
<color=#7fffffff>Modules:</color> Smart Bombs and Micro Jump Field Generators are blocked while the Fabricator remains operational.
Once triggered, this infested fabricator will produce ever deadlier batches of Rogue Drones until it is depleted, destroyed, or it no longer detects a threat.
<color=#7fffffff>Time to complete:</color> Approximately 40-60 minutes.
<color=#7fffffff>Hostiles:</color> Rogue Drones

Fleet Recommendations:
<color=#7fffffff>Size:</color> 1-5 pilots.
<color=#7fffffff>Roles:</color> Enforcer

Restrictions:
<color=#7fffffff>Ships:</color> The Fabricator will engage with
any combat ship larger than a Corvetts from Frigates up to Battleships in size.
<color=#7fffffff>Modules:</color> Smart Bombs and Micro Jump Field Generators are blocked while the Fabricator remains operational.
1035913 Achievements Achievements
1035914 A place for pride and accomplishments. A place for pride and accomplishments.
1035915 This feature is currently unavailable, please try again later. This feature is currently unavailable, please try again later.
1035972 A savvy business leader not afraid to make the tough decisions, Soraya Roden was the first to step into the Presidential race in YC128. With the backing of her family’s impressive legacy, she championed traditional values along with groundbreaking cooperation with private interests to build an unstoppable Federation. A savvy business leader not afraid to make the tough decisions, Soraya Roden was the first to step into the Presidential race in YC128. With the baking of her family’s impressive legacy, she championed traditional values along with groundbreaking cooperation with private interests to build an unstoppable Federation. A savvy business leader not afraid to make the tough decisions, Soraya Roden was the first to step into the Presidential race in YC128. With the backing of her family’s impressive legacy, she championed traditional values along with groundbreaking cooperation with private interests to build an unstoppable Federation. Description of item "Roden YC128 Campaign Bus" (92284)
1036276 Achievements are unavailable at the moment. Please try again later. Achievements are unavailable at the moment. Please try again later.
1036284 Achievements Achievements
1036285 Pinned Pinned
1036286 Rewards Rewards
1036295 Synchronize Synchronize
1036407 Achievement Score: {[numeric]amount, useGrouping} Achievement Score: {[numeric]amount, useGrouping}
1036645 Overview Overview
1036646 Enlisting in militias Enlisting in militias
1036647 Advantage & System Upgrades Advantage & System Upgrades
1036648 Loyalty Points Loyalty Points
1036649 Missions Missions
1036650 System Capture Mechanics System Capture Mechanics
1036651 The War Zones The War Zones
1036654 The four main empires of New Eden are tenaciously fighting to secure control over regions in low-security space.
As the empires wage war across the systems, capsuleers who have enlisted with an empire’s militia will shape the future battlefields and earn valuable Loyalty Points.

Head to the frontlines and engage in PVP fights to conquer systems and advance your militia in the war.

In order to capture and hold a star system in your war zone, Capsuleers need to successfully complete two steps.
• Attacking and completing complexes ("plexes") in a system to make the system vulnerable to capture;
• Once the system is vulnerable, attack and destroy ("capture") the system's Infrastructure Hub (also known as an "i-Hub") to capture the system.
The four main empires of New Eden are tenaciously fighting to secure control over regions in low-security space.
As the empires wage war across the systems, capsuleers who have enlisted with an empire’s militia will shape the future battlefields and earn valuable Loyalty Points.

Head to the frontlines and engage in PVP fights to conquer systems and advance your militia in the war.

In order to capture and hold a star system in your war zone, Capsuleers need to successfully complete two steps.
• Attacking and completing complexes ("plexes") in a system to make the system vulnerable to capture;
• Once the system is vulnerable, attack and destroy ("capture") the system's Infrastructure Hub (also known as an "i-Hub") to capture the system.
1036660 The War Zones The War Zones
1036661 Factional Warfare revolves around two conflicts, one between the Amarr and the Minmatar, and the other between the Caldari and the Gallente. The majority of the actions take place in two areas of low-security space, known as "war zones", each of which is contested by two empires.

The Amarr-Minmatar war zone extends into parts of the Devoid, Bleak Lands, Heimatar and Metropolis regions, while the Caldari-Gallente war zone extends into parts of the Black Rise, Citadel, Essence, Verge Vendor, and Placid regions. The high-security systems on the borders of the war zones are often used as staging areas, as capsuleers fighting for the enemy militia cannot enter them without being attacked by friendly NPC faction navy ships, although many player corporations also use systems inside the war zones themselves as home bases.

The core Factional Warfare gameplay of capturing systems and running missions takes place exclusively within the war zones.
Factional Warfare revolves around two conflicts, one between the Amarr and the Minmatar, and the other between the Caldari and the Gallente. The majority of the actions take place in two areas of low-security space, known as "war zones", each of which is contested by two empires.

The Amarr-Minmatar war zone extends into parts of the Devoid, Bleak Lands, Heimatar and Metropolis regions, while the Caldari-Gallente war zone extends into parts of the Black Rise, Citadel, Essence, Verge Vendor, and Placid regions. The high-security systems on the borders of the war zones are often used as staging areas, as capsuleers fighting for the enemy militia cannot enter them without being attacked by friendly NPC faction navy ships, although many player corporations also use systems inside the war zones themselves as home bases.

The core Factional Warfare gameplay of capturing systems and running missions takes place exclusively within the war zones.
1036662 Overview Overview
1036663 Frontlines Frontlines
1036665 Frontlines are dynamic, ever-shifting war zone systems in which Factional Warfare between empires takes place. These frontlines denote the border regions where rival factions clash, aiming to capture systems and gain control within the game universe. These regions change based on the ongoing conflicts and victories of each faction, marking contested territories. Frontlines are essential as they represent the active battlegrounds and strategic locations where capsuleers engage in capturing complexes, defending systems, and participating in Factional Warfare missions. Capsuleers can get an overview of the frontlines and the war zones in the Factional Warfare Window. Frontlines are dynamic, ever-shifting war zone systems in which Factional Warfare between empires takes place. These frontlines denote the border regions where rival factions clash, aiming to capture systems and gain control within the game universe. These regions change based on the ongoing conflicts and victories of each faction, marking contested territories. Frontlines are essential as they represent the active battlegrounds and strategic locations where capsuleers engage in capturing complexes, defending systems, and participating in Factional Warfare missions. Capsuleers can get an overview of the frontlines and the war zones in the <a href=localsvc:method=OpenFWWindow>Factional Warfare Window</a>.
1036666 Enlisting in Militias Enlisting in Militias
1036669 To enlist in Factional Warfare, a capsuleer must be docked in a station containing a militia office. After docking, open the Enlistment Window, select a faction, and follow the opportunity task to complete the enlistment. Alternately, enlistment can be completed via the info panel or militia office in station services. To enlist in Factional Warfare, a capsuleer must be docked in a station containing a militia office. After docking, open the <a href=localsvc:method=OpenFWEnlistmentWindow>Enlistment Window</a>, select a faction, and follow the opportunity task to complete the enlistment. Alternately, enlistment can be completed via the info panel or militia office in station services.
1036670 Warnings Warnings
1036671 Enlisting a corporation or alliance in Factional Warfare subjects all capsuleers within said corporation or alliance to FW rules, meaning all members will be marked as potential PVP targets.

Capsuleers cannot dock in stations held by opposing factions within a war zone!
Enlisting a corporation or alliance in Factional Warfare subjects all capsuleers within said corporation or alliance to FW rules, meaning all members will be <b>marked as potential PVP targets</b>.

Capsuleers <b>cannot dock</b> in stations held by opposing factions within a war zone!
1036686 Warnings Warnings
1036688 Enlisting Solo <b>Enlisting Solo</b>
1036689 Capsuleers can enlist with any faction they have positive standing with. If their corporation doesn’t allow for participation within a desired militia, then they will be required to leave their corporation prior to enlisting. Capsuleers can enlist with any faction they have positive standing with. If their corporation doesn’t allow for participation within a desired militia, then they will be required to leave their corporation prior to enlisting.
1036690 Enlisting a Corporation or Alliance <b>Enlisting a Corporation or Alliance</b>
1036691 Corporations and alliances need to have positive standings with a chosen faction prior to enlisting. Both corporations and alliances can only be enlisted by capsuleers holding an appropriate role such as CEO or Director. Corporations and alliances need to have positive standings with a chosen faction prior to enlisting. Both corporations and alliances can only be enlisted by capsuleers holding an appropriate role such as CEO or Director.
1036692 Character Standings Character Standings
1036693 Corporation Standings Corporation Standings
1036697 Capture Complexes Capture Complexes
1036698 In Factional Warfare, capturing complexes is an integral part of determining rewards and shifting the power dynamics between factions. Capsuleers fight to gain or hold control of systems by completing sites and missions. Attacking complexes and cosmic anomaly sites visible in the Probe Scanner Window renders the system vulnerable and eventually exposes the Infrastructure Hub (iHub) to attack. Each system can be in one of three states: Stable, Contested (up to 100%), or Vulnerable.

The system’s contest rate represents the tug of war between the attackers and defenders. Defenders can restore systems to a stable or uncontested state by completing complexes.
In Factional Warfare, capturing complexes is an integral part of determining rewards and shifting the power dynamics between factions. Capsuleers fight to gain or hold control of systems by completing sites and missions. Attacking complexes and cosmic anomaly sites visible in the <a href=localsvc:method=OpenProbeScanner>Probe Scanner Window</a> renders the system vulnerable and eventually exposes the Infrastructure Hub (iHub) to attack. Each system can be in one of three states: Stable, Contested (up to 100%), or Vulnerable.

The system’s contest rate represents the tug of war between the attackers and defenders. Defenders can restore systems to a stable or uncontested state by completing complexes.
1036699 System Capture Mechanics System Capture Mechanics
1036700 To successfully capture a complex, capsuleers must eliminate opposing forces around the designated capture point. After neutralizing the enemies, capsuleers must hold their position within the 30 km capture radius for a specified duration. Capsuleers must remain vigilant and defend the area until the capture point’s timer expires. Remaining time can be confirmed by selecting the capture point.

Capturing a complex directly influences the balance of power between factions in addition to the rewards and overall outcomes within the war zone. Details on LPs and reward distribution can be found in the Loyalty Points section of this guide.
To successfully capture a complex, capsuleers must eliminate opposing forces around the designated capture point. After neutralizing the enemies, capsuleers must hold their position within the 30 km capture radius for a specified duration. Capsuleers must remain vigilant and defend the area until the capture point’s timer expires. Remaining time can be confirmed by selecting the capture point.

Capturing a complex directly influences the balance of power between factions in addition to the rewards and overall outcomes within the war zone. Details on LPs and reward distribution can be found in the Loyalty Points section of this guide.
1036701 Loyalty Points Loyalty Points
1036702 Loyalty Points (LP) can be earned by completing Factional Warfare activities including capturing complexes and engaging in FW missions. The reward structure for capturing complexes differs based on the system's status (Frontline, Command Operation, or Rearguard) and the complex's size. Capturing complexes in enemy-held systems yields LP rewards dependent on these factors, encouraging capsuleers to coordinate efforts for efficient capture.

LP rewards provide capsuleers with access to various items, implants, ships, and skillbooks through the respective faction militia corporations' LP stores, influencing their strategic decisions and engagements within Factional Warfare.

Capsuleers can review their current LP balance by accessing their wallet via the Neocom.
Loyalty Points (LP) can be earned by completing Factional Warfare activities including capturing complexes and engaging in FW missions. The reward structure for capturing complexes differs based on the system's status (Frontline, Command Operation, or Rearguard) and the complex's size. Capturing complexes in enemy-held systems yields LP rewards dependent on these factors, encouraging capsuleers to coordinate efforts for efficient capture.

LP rewards provide capsuleers with access to various items, implants, ships, and skillbooks through the respective faction militia corporations' LP stores, influencing their strategic decisions and engagements within Factional Warfare.

Capsuleers can review their current LP balance by accessing their wallet via the Neocom.
1036703 Missions Missions
1036704 Factional Warfare missions are lucrative endeavors that offer ISK and loyalty points (LP) rewards. Reward amounts are contingent upon two key factors: the mission level which determines difficulty, and the security rating of the system in which the agent is located. Lower security ratings mean increased rewards for daring capsuleers who complete missions in riskier environments.

Capsuleers benefit from the bonuses imparted by trained skills such as Icon Negotiation and Security Connections which elevate ISK and LP rewards respectively.
Factional Warfare missions are lucrative endeavors that offer ISK and loyalty points (LP) rewards. Reward amounts are contingent upon two key factors: the mission level which determines difficulty, and the security rating of the system in which the agent is located. Lower security ratings mean increased rewards for daring capsuleers who complete missions in riskier environments.

Capsuleers benefit from the bonuses imparted by trained skills such as Icon Negotiation and Security Connections which elevate ISK and LP rewards respectively.
1036705 Advantage Advantage
1036706 Both factions in Factional Warfare can earn advantage points, determining which faction holds the advantage within a given system. The faction with the highest advantage points within a system gains a bonus to Victory Points scored. This bonus is equivalent to the difference between their advantage points and the opposing side's. For example, if the Amarr faction possesses 30% of their potential advantage points, while the Minmatar faction holds 10%, the Amarr faction receives a 20% bonus for any victory points they accrue. Each system has a base advantage score determined by its friendly frontline and command operation systems. Capsuleers can influence this advantage by accomplishing specific objectives within that system, creating a dynamic strategic landscape where achieving objectives significantly helps to determine factional dominance. Both factions in Factional Warfare can earn advantage points, determining which faction holds the advantage within a given system. The faction with the highest advantage points within a system gains a bonus to Victory Points scored. This bonus is equivalent to the difference between their advantage points and the opposing side's. For example, if the Amarr faction possesses 30% of their potential advantage points, while the Minmatar faction holds 10%, the Amarr faction receives a 20% bonus for any victory points they accrue. Each system has a base advantage score determined by its friendly frontline and command operation systems. Capsuleers can influence this advantage by accomplishing specific objectives within that system, creating a dynamic strategic landscape where achieving objectives significantly helps to determine factional dominance.
1036707 System Upgrades System Upgrades
1036708 Capsuleers aligned with a system’s controlling militia can upgrade their local i-Hub in exchange for reduced station fees. Reductions span five even upgrade tiers with a 10% reduction at Tier I and a 50% reduction at Tier V. To contribute LP, interact with the target i-Hub, open the Systems Upgrade Panel, input an amount, and select Donate LPs. Capsuleers aligned with a system’s controlling militia can upgrade their local i-Hub in exchange for reduced station fees. Reductions span five even upgrade tiers with a 10% reduction at Tier I and a 50% reduction at Tier V. To contribute LP, interact with the target i-Hub, open the Systems Upgrade Panel, input an amount, and select Donate LPs.
1036709 Advantage Tracker Advantage Tracker
1036710 Check the advantage tracker in the Factional Warfare window to see which faction has the advantage in a selected system. Check the advantage tracker in the Factional Warfare window to see which faction has the advantage in a selected system.
1036713 Factional Warfare Guide Factional Warfare Guide
1036714 Learn more about the mechanics of Factional Warfare. Learn more about the mechanics of Factional Warfare.
1036715 FactionalWarfareGuide tooltip FactionalWarfareGuide tooltip
1036778 Stigmella SD-300-I Stigmella SD-300 Stigmella SD-300-I Name of item 92464 (Combat Drone)
1036780 Luna SD-600-I Luna SD-600 Luna SD-600-I Name of item 92465 (Combat Drone)
1036782 Atlas SD-900-I Atlas SD-900 Atlas SD-900-I Name of item 92466 (Combat Drone)
1036784 Stellate TD-300-I Stellate TD-300 Stellate TD-300-I Name of item 92467 (Combat Drone)
1036787 Check the conflict on the Factional Warfare Window. Check the conflict on the <a href=localsvc:method=OpenFWWindow>Factional Warfare Window</a>.
1036788 Immaculate TD-600-I Immaculate TD-600 Immaculate TD-600-I Name of item 92468 (Combat Drone)
1036790 Torafugu TD-900-I Torafugu TD-900 Torafugu TD-900-I Name of item 92469 (Combat Drone)
1037527 View the Warzones on the map View the Warzones on the map
1037595 Perimeter Lights (DO NOT TRANSLATE) Perimeter Awareness (DO NOT TRANSLATE) Perimeter LightAwareness (DO NOT TRANSLATE)
1037596 Perimeter Awareness - Any (DO NOT TRANSLATE) Perimeter Awareness - Battleships (DO NOT TRANSLATE) Perimeter Awareness - AnyBattleships (DO NOT TRANSLATE)
1037682 Time Limited Time Limited
1037683 Temp description Temp description
1037684 Kill NPCs Kill NPCs
1037685 Describing how to kill NPCs Describing how to kill NPCs
1037686 Describing how to progress at killing NPCs Describing how to progress at killing NPCs
1037687 NPC NPC
1037688 Description for an NPC parameter Description for an NPC parameter
1037689 Location Location
1037690 Description of a location parameter Description of a location parameter
1037691 Destroy Players Destroy Players
1037692 Describing how to destroy players Describing how to destroy players
1037693 Describing how to progress at destroying players Describing how to progress at destroying players
1037694 Ship class Ship class
1037695 Description of a ship class Description of a ship class
1037696 Lose ships Lose ships
1037697 Loose ships sink lips Loose ships sink lips
1037698 Description of how to progress at losing ships Description of how to progress at losing ships
1037721 Construction Warehouse Construction Warehouse
1037733 Visit Systems Visit Systems
1037734 Description for visiting systems Description for visiting systems
1037735 Description about how to progress at visiting systems Description about how to progress at visiting systems
1037736 Complete achievements Complete achievements
1037737 Description about completing achievements Description about completing achievements
1037738 Description about how to progress at completing achievements Description about how to progress at completing achievements
1037739 Complete achievements Complete achievements
1037740 Description for achievements parameters Description for achievements parameters
1037741 Achievements Achievements
1037742 Description of achievements root Description of achievements root
1037743 Exploration Exploration
1037744 Description about exploration Description about exploration
1037745 Minmatar Space Minmatar Space
1037746 Explore Minmatar space Explore Minmatar space
1037747 Explore Metropolis Explore Metropolis
1037748 Visit {amount} solar systems in the Metropolis region. Visit {amount} solar systems in the Metropolis region.
1037749 I'm the metro police I'm the metro police
1037750 Explore Molden Heath Explore Molden Heath
1037751 Visit {amount} solar systems in the Molden Heath region Visit {amount} solar systems in the Molden Heath region
1037752 shrug shrug
1037753 Explore Heimatar Explore Heimatar
1037754 Visit {amount} solar systems in Heimatar region Visit {amount} solar systems in Heimatar region
1037755 Explore Minmatar Space Explore Minmatar Space
1037756 Explore all {amount} Minmatar regions Explore all {amount} Minmatar regions
1037757 In rust we trust In rust we trust
1037758 Combat Combat
1037759 Describing combat Describing combat
1037760 Threat Elimination Threat Elimination
1037761 Eliminate threats, duh Eliminate threats, duh
1037762 High security doesn't mean harmless. High security doesn't mean harmless.
1037764 Security Status Security Status
1037765 Description for security status Description for security status
1037766 Ship Happens Ship Happens
1037767 Shit happens Shit happens
1037768 Civilization survives on decisive action, you need to make better decisions. Civilization survives on decisive action, you need to make better decisions.
1037880 Capsuleers can enlist solo, enlist a corporation, or enlist an alliance. Capsuleers can enlist solo, enlist a corporation, or enlist an alliance.
1038399 Overview Overview
1038400 Achievements Achievements
1038403 Hidden Hidden
1038404 Archived Archived
1038408 Progress Progress
1038415 Pin this achievement Pin this achievement
1038441 AIR Trade Hub AIR Trade Hub Name of item 92885 (Station)
1038543 Happy Hour Happy Hour
1038544 Happy Hour Description Happy Hour Description
1038545 At the pub At the pub
1038546 At the pub description At the pub description
1038547 Andreas is buying Andreas is buying
1038548 Andreas is totally buying us a round Andreas is totally buying us a round
1038549 Military_Campaign Military_Campaign
1038550 Military Campaign Description Military Campaign Description
1038551 Amarr Amarr
1038552 They're scum They're scum
1038553 Caldari Caldari
1038554 Caldari Potter Caldari Potter
1038555 The Copy The Copy
1038556 I was pasted I was pasted
1038557 CTRL+C, CTRL+V CTRL+C, CTRL+V
1038714 Stigmella SD-300-I Stigmella SD-300 Stigmella SD-300-I
1038715 Luna SD-600-I Luna SD-600 Luna SD-600-I
1038716 Atlas SD-900-I Atlas SD-900 Atlas SD-900-I
1038719 Stellate TD-300-I Stellate TD-300 Stellate TD-300-I
1038720 Immaculate TD-600-I Immaculate TD-600 Immaculate TD-600-I
1038721 Torafugu TD-900-I Torafugu TD-900 Torafugu TD-900-I
1038931 {[numeric]amount, useGrouping} {[numeric]amount -> "Achievement", "Achievements"} {[numeric]amount, useGrouping} {[numeric]amount -> "Achievement", "Achievements"}
1039273 Recently Progressed Achievements Recently Progressed Achievements
1039274 Recently Completed Achievements Recently Completed Achievements
1039275 View all View all
1039789 Pin Pin
1039809 Placeholder Placeholder
1039863 Rewards Rewards
1039864 Milestone Milestone
1039871 Non-Interactable Habitation Police Dpt (DO NOT TRANSLATE) Non-Interactable Habitation Police Dpt (DO NOT TRANSLATE) Name of item 93248 (Non-Interactable Object)
1039873 NON-INTERACTABLE Habitation Module - Prison (DO NOT TRANSLATE) NON-INTERACTABLE Habitation Module - Prison (DO NOT TRANSLATE) Name of item 93249 (Non-Interactable Object)
1039994 Perimeter Awareness - Battleships (DO NOT TRANSLATE) Perimeter Awareness - Battleships (DO NOT TRANSLATE)
1039995 Perimeter Awareness - Capitals (DO NOT TRANSLATE) Perimeter Awareness - Capitals (DO NOT TRANSLATE)
1040037 Non-Interactable Caldari Station Food Processing Wreck - (DO NOT TRANSLATE) Non-Interactable Caldari Station Food Processing Wreck - (DO NOT TRANSLATE) Name of item 93271 (Non-Interactable Object)
1040056 A Wolf in the Fold A Wolf in the Fold
1040096 Amarr Commander: Capsuleer, your timing could not have been better. We need your help immediately. We need you to take out the enemy fleet commander. We'll try and buy you as much time as we can. Amarr Commander: Capsuleer, your timing could not have been better. We need your help immediately. We need you to take out the enemy fleet commander. We'll try and buy you as much time as we can.
1040097 Republic Field Commander: Wipe out the slaver scum, they'll regret interfering with our plans here. Republic Field Commander: Wipe out the slaver scum, they'll regret interfering with our plans here.
1040101 Amarr Commander: Capsuleer, your timing could not have been better. We need your help immediately. We need you to take out the enemy fleet commander. We'll try and buy you as much time as we can. Amarr Commander: Capsuleer, your timing could not have been better. We need your help immediately. We need you to take out the enemy fleet commander. We'll try and buy you as much time as we can.
1040102 Imperial Field Commander: Wipe out the heretic fools, they'll regret interfering with our plans here. Imperial Field Commander: Wipe out the heretic fools, they'll regret interfering with our plans here.
1040105 Gallente Commander: Capsuleer, your timing could not have been better. We need your help immediately. We need you to take out the enemy fleet commander. We'll try and buy you as much time as we can. Gallente Commander: Capsuleer, your timing could not have been better. We need your help immediately. We need you to take out the enemy fleet commander. We'll try and buy you as much time as we can.
1040106 State Field Commander: Wipe out the federation scum, they'll regret interfering with our plans here. State Field Commander: Wipe out the federation scum, they'll regret interfering with our plans here.
1040107 Caldari Commander: Capsuleer, your timing could not have been better. We need your help immediately. We need you to take out the enemy fleet commander. We'll try and buy you as much time as we can. Caldari Commander: Capsuleer, your timing could not have been better. We need your help immediately. We need you to take out the enemy fleet commander. We'll try and buy you as much time as we can.
1040108 Federation Field Commander: Wipe out the state scumbags, they'll regret interfering with our plans here. Federation Field Commander: Wipe out the state scumbags, they'll regret interfering with our plans here.
1040234 Titles Titles
1040349 No rewards available No rewards available
1040353 Equips the title. Todo: list off the places it can most commonly be seen Equips the title. Todo: list off the places it can most commonly be seen
1040354 Equip Equip
1040355 Unequips the title as if you had none. Todo: maybe list off the places it is shown... Unequips the title as if you had none. Todo: maybe list off the places it is shown...
1040357 Unequip Unequip
1040359 bonus to Heavy Stasis Grappler optimal range bonus to <a href=showinfo:41040>Heavy Stasis Grappler</a> optimal range
1040362 Achievement Achievement
1040363 Achievement Achievement
1040364 Reward for reaching [achievement_name} achievement milestone Reward for reaching [achievement_name} achievement milestone
1040365 Reward for reaching {category_name} achievement category milestone Reward for reaching {category_name} achievement category milestone
1040409 From Achievement From Achievement
1040410 View Achievement View Achievement
1040825 Extra Large Extra Large
1040919 Achievement: {name} Achievement: {name}
1040920 Achievement category: {name} Achievement category: {name}
1040921 View in Achievements View in Achievements
1040922 View in Achievements View in Achievements
1040947 Unpin this achievement Unpin this achievement
1040948 Unpin Unpin
1041065 Oops, where are all the titles? Oops, where are all the titles?
1041128 Title Title
1041129 No recently progressed achievements No recently progressed achievements
1041130 No recently completed achievements No recently completed achievements
1041131 Achievement not found Achievement not found
1041132 Achievement category not found Achievement category not found
1041136 Pin limit reached Pin limit reached
1041143 Perimeter Awareness - Carriers (DO NOT TRANSLATE) Perimeter Awareness - Carriers (DO NOT TRANSLATE)
1041368 Non-Interactable Caldari Deadspace Repair Outpost (DO NOT TRANSLATE) Non-Interactable Caldari Deadspace Repair Outpost (DO NOT TRANSLATE) Name of item 93538 (Non-Interactable Object)
1041412 Amarr Commander: Capsuleer, your timing could not have been better. We need your help immediately. We need you to take out the enemy fleet commander. We'll try and buy you as much time as we can. Amarr Commander: Capsuleer, your timing could not have been better. We need your help immediately. We need you to take out the enemy fleet commander. We'll try and buy you as much time as we can.
1041413 Republic Field Commander: Wipe out the slaver scum, they'll regret interfering with our plans here Republic Field Commander: Wipe out the slaver scum, they'll regret interfering with our plans here
1041416 Caldari Commander: Capsuleer, your timing could not have been better. We need your help immediately. We need you to take out the enemy fleet commander. We'll try and buy you as much time as we can. Caldari Commander: Capsuleer, your timing could not have been better. We need your help immediately. We need you to take out the enemy fleet commander. We'll try and buy you as much time as we can.
1041417 Federation Field Commander: Wipe out the state scum, they'll regret interfering with our plans here. Federation Field Commander: Wipe out the state scum, they'll regret interfering with our plans here.
1041420 Gallente Commander: Capsuleer, your timing could not have been better. We need your help immediately. We need you to take out the enemy fleet commander. We'll try and buy you as much time as we can. Gallente Commander: Capsuleer, your timing could not have been better. We need your help immediately. We need you to take out the enemy fleet commander. We'll try and buy you as much time as we can.
1041421 State Field Commander: Wipe out the federation fools, they'll regret interfering with our plans here. State Field Commander: Wipe out the federation fools, they'll regret interfering with our plans here.
1041422 Non-Interactable Amarr Battlestation Ruins (DO NOT TRANSLATE) Non-Interactable Amarr Battlestation Ruins (DO NOT TRANSLATE) Name of item 93553 (Non-Interactable Object)
1041431 Minmatar Commander: Capsuleer, your timing could not have been better. We need your help immediately. We need you to take out the enemy fleet commander. We'll try and buy you as much time as we can. Minmatar Commander: Capsuleer, your timing could not have been better. We need your help immediately. We need you to take out the enemy fleet commander. We'll try and buy you as much time as we can.
1041432 Imperial Field Commander: Wipe out the heretic fools, they'll regret interfering with our plans here. Imperial Field Commander: Wipe out the heretic fools, they'll regret interfering with our plans here.
1041516 Gallente Election Escalation Gallente Election Escalation
1041517 You can still influence the election and get more rewards. You can still influence the election and get more rewards.
1041518 New rewards include 75,000 SP and Candidate Favors you can exchange for a new officer module. New rewards include 75,000 SP and Candidate Favors you can exchange for a new officer module.
1041519 Capital ships in Rampant Drone Fabricator sites now raise the difficulty and the rewards. Capital ships in Rampant Drone Fabricator sites now raise the difficulty and the rewards.
1041520 500 extra points on the event track means more rewards and influence on the election results. 500 extra points on the event track means more rewards and influence on the election results.
1041557 Starbound Starbound
1041558 Jump through {amount} different Stargates Jump through {amount} different Stargates
1041559 "Only the vastness of the universe can reveal how small we all are.” - Reverend Mother Sarpati "Only the vastness of the universe can reveal how small we all are.” - Reverend Mother Sarpati
1041565 Trade Center Trade Center
1041572 Moonfall Moonfall
1041573 Mine {amount} units of Moon Minerals Mine {amount} units of Moon Minerals
1041574 “Some see a moon, I see chunks of ISK.” - Anonymous Moon Chunker “Some see a moon, I see chunks of ISK.” - Anonymous Moon Chunker
1041580 Calm down miner Calm down miner
1041581 Mine {amount} units of Minerals Mine {amount} units of Minerals
1041582 “Even the greatest civilizations began in the dirt.” - Old miner's proverb “Even the greatest civilizations began in the dirt.” - Old miner's proverb
1041583 Jump stargates Jump stargates
1041584 Placeholder description Placeholder description
1041585 Placeholder progress description Placeholder progress description
1041586 Huff and Puff Huff and Puff
1041587 Harvest {amount} units of Gas Harvest {amount} units of Gas
1041588 “Volatile cosmic clouds promise both wealth and incredible danger.” - ORE gas harvesting pamphlet “Volatile cosmic clouds promise both wealth and incredible danger.” - ORE gas harvesting pamphlet
1041593 Industry Industry
1041594 Placeholder Placeholder
1041595 Goals Goals
1041596 Placeholder Placeholder
1041602 Non-interactable AIR Bowhead Non-interactable AIR Bowhead Name of item 93581 (Non-Interactable Object)
1041603 Non-Interactable Raitaru Non-Interactable Raitaru Name of item 93582 (Non-Interactable Object)
1041632 Women's 'Humanitarian' T-shirt YC 128 Women's 'Humanitarian' T-shirt YC 128 Name of item 93589 (Tops)
1041633 Men's 'Humanitarian' T-shirt YC 128 Men's 'Humanitarian' T-shirt YC 128 Name of item 93590 (Tops)
1041634 This highly prestigious item of clothing was created in YC 128 and presented to New Eden's charitable societies. The shirt stands as undeniable proof that its purchaser is on the side of good in a world that all too often can be cruel and merciless. Wear it with pride, and know that you have made a difference in the lives of strangers. This highly prestigious item of clothing was created in YC 128 and presented to New Eden's charitable societies. The shirt stands as undeniable proof that its purchaser is on the side of good in a world that all too often can be cruel and merciless. Wear it with pride, and know that you have made a difference in the lives of strangers. Description of item "No item name" (93590)
1041635 This highly prestigious item of clothing was created in YC 128 and presented to New Eden's charitable societies. The shirt stands as undeniable proof that its purchaser is on the side of good in a world that all too often can be cruel and merciless. Wear it with pride, and know that you have made a difference in the lives of strangers. This highly prestigious item of clothing was created in YC 128 and presented to New Eden's charitable societies. The shirt stands as undeniable proof that its purchaser is on the side of good in a world that all too often can be cruel and merciless. Wear it with pride, and know that you have made a difference in the lives of strangers. Description of item "No item name" (93589)
1041700 Title Title

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File Name Size in kb (Decompressed)
Changed Files (262 Entries)
File Name Size in kb (Decompressed)
audio/essential_media/common.bnk
540 -> 540
audio/essential_media/deployables.bnk
25699 -> 25699
audio/essential_media/interface.bnk
37662 -> 37193
audio/essential_media/structures.bnk
68642 -> 68642
audio/soundbanksinfo.json
6081 -> 6079
audio/soundbanksinfo.xml
5447 -> 5445
audio/soundprioritizationmetadata.json
4296 -> 4293
bin64/GFSDK_Aftermath_Lib.x64.dll
1535 -> 1535
bin64/_audio2.dll
3875 -> 3875
bin64/_ctypes.pyd
115 -> 115
bin64/_d3dinfo.dll
245 -> 245
bin64/_destiny.dll
916 -> 916
bin64/_elementtree.pyd
98 -> 98
bin64/_evelocalization.dll
290 -> 262
bin64/_eveplanetresources.dll
231 -> 231
bin64/_geo2.dll
199 -> 199
bin64/_ime.dll
119 -> 119
bin64/_pyevepathfinder.dll
853 -> 853
bin64/_pyfsd.dll
364 -> 364
bin64/_socket.pyd
59 -> 59
bin64/_spacemouse.dll
69 -> 69
bin64/_ssl.pyd
2428 -> 2428
bin64/_trinity_dx11.dll
27892 -> 27892
bin64/_trinity_dx12.dll
28353 -> 28353
bin64/_videoplayer.dll
2153 -> 2153
bin64/_yaml.pyd
244 -> 244
bin64/accountingEntryTypesLoader.pyd
67 -> 67
bin64/accountingKeysLoader.pyd
66 -> 66
bin64/achievementEventsLoader.pyd
72 -> 72
bin64/agencyHelpVideoGroupsLoader.pyd
71 -> 71
bin64/agencyHelpVideosLoader.pyd
67 -> 67
bin64/agentTypesLoader.pyd
63 -> 63
bin64/agentsInSpaceLoader.pyd
65 -> 65
bin64/ancestriesLoader.pyd
67 -> 67
bin64/archetypesLoader.pyd
73 -> 73
bin64/atomsLoader.pyd
113 -> 113
bin64/audioMetadataLoader.pyd
129 -> 129
bin64/billTypesLoader.pyd
66 -> 66
bin64/billboardsLoader.pyd
130 -> 130
bin64/bloodlinesLoader.pyd
66 -> 66
bin64/blue.dll
12078 -> 12078
bin64/careerPathsLoader.pyd
66 -> 66
bin64/categoriesLoader.pyd
67 -> 67
bin64/challengeConditionsLoader.pyd
63 -> 63
bin64/challengeEventsLoader.pyd
63 -> 63
bin64/challengesLoader.pyd
92 -> 92
bin64/character_avatarbehaviorsLoader.pyd
73 -> 73
bin64/character_colorLocationsLoader.pyd
67 -> 67
bin64/character_colorNamesLoader.pyd
66 -> 66
bin64/character_modifierLocationsLoader.pyd
66 -> 66
bin64/character_portraitresourcesLoader.pyd
67 -> 67
bin64/character_resourcesLoader.pyd
72 -> 72
bin64/character_sculptingLocationsLoader.pyd
66 -> 66
bin64/checkPointsLoader.pyd
67 -> 67
bin64/clientLocationListsLoader.pyd
71 -> 71
bin64/commandSetsLoader.pyd
77 -> 77
bin64/community_track_templatesLoader.pyd
71 -> 71
bin64/compressibleTypesLoader.pyd
62 -> 62
bin64/contentTagTypesLoader.pyd
67 -> 67
bin64/contentTagsLoader.pyd
67 -> 67
bin64/contrabandTypesLoader.pyd
82 -> 82
bin64/contributionMethodsLoader.pyd
83 -> 83
bin64/controlTowerResourcesLoader.pyd
74 -> 74
bin64/conversationAgentsLoader.pyd
67 -> 67
bin64/conversationsLoader.pyd
90 -> 90
bin64/corporationActivitiesLoader.pyd
65 -> 65
bin64/corporationRoleGroupsLoader.pyd
67 -> 67
bin64/corporationRolesLoader.pyd
66 -> 66
bin64/cratesLoader.pyd
81 -> 81
bin64/currencyBucketsLoader.pyd
67 -> 67
bin64/defaultOverviewsLoader.pyd
71 -> 71
bin64/dogmaAttributeCategoriesLoader.pyd
66 -> 66
bin64/dogmaAttributesLoader.pyd
68 -> 68
bin64/dogmaEffectsLoader.pyd
78 -> 78
bin64/dogmaUnitsLoader.pyd
66 -> 66
bin64/dungeonEnvironmentTemplatesLoader.pyd
88 -> 88
bin64/dungeonObjectivesLoader.pyd
183 -> 183
bin64/dungeonsLoader.pyd
94 -> 94
bin64/dynamicItemAttributesLoader.pyd
95 -> 95
bin64/effectSequencesLoader.pyd
99 -> 99
bin64/effectsLoader.pyd
99 -> 99
bin64/environmentTemplateAnchorCategoryIDsLoader.pyd
79 -> 79
bin64/environmentTemplateAnchorGroupIDsLoader.pyd
79 -> 79
bin64/environmentTemplateAnchorTypeIDsLoader.pyd
79 -> 79
bin64/environmentTemplatesLoader.pyd
128 -> 128
bin64/epicArcsLoader.pyd
90 -> 90
bin64/essReserveKeysLoader.pyd
65 -> 65
bin64/eve_crashmon.exe
773 -> 773
bin64/eve_public_grpc_client.pyd
21729 -> 21720
bin64/exefile.exe
1003 -> 1003
bin64/expertSystemsLoader.pyd
85 -> 85
bin64/explosionBucketIDsLoader.pyd
96 -> 96
bin64/explosionIDsLoader.pyd
67 -> 67
bin64/factionsLoader.pyd
73 -> 73
bin64/globalTypesLoader.pyd
79 -> 79
bin64/goalsLoader.pyd
67 -> 67
bin64/graphicIDsLoader.pyd
104 -> 104
bin64/graphicLocationsLoader.pyd
86 -> 86
bin64/graphicMaterialSetsLoader.pyd
71 -> 71
bin64/groupGraphicsLoader.pyd
113 -> 113
bin64/groupRewardsLoader.pyd
84 -> 84
bin64/groupsLoader.pyd
66 -> 66
bin64/hueCategoriesLoader.pyd
67 -> 67
bin64/iconIDsLoader.pyd
67 -> 67
bin64/itemTraderRecipesLoader.pyd
80 -> 80
bin64/launchdarkly_stackless_client_sdk.pyd
11090 -> 11090
bin64/manufacturableItemsLoader.pyd
69 -> 69
bin64/marketGroupsLoader.pyd
65 -> 65
bin64/menuHighlightsLoader.pyd
72 -> 72
bin64/metaGroupsLoader.pyd
68 -> 68
bin64/missionsLoader.pyd
224 -> 209
bin64/musicTriggersLoader.pyd
66 -> 66
bin64/newActivitiesLoader.pyd
72 -> 72
bin64/newFeaturesLoader.pyd
73 -> 73
bin64/nodeGraphsLoader.pyd
152 -> 152
bin64/nodeTypesLoader.pyd
117 -> 117
bin64/npcCharactersLoader.pyd
83 -> 83
bin64/npcCorporationDivisionsLoader.pyd
67 -> 67
bin64/npcCorporationsLoader.pyd
128 -> 128
bin64/npcStationTaxModifierLoader.pyd
97 -> 97
bin64/npcStructureSettingsLoader.pyd
97 -> 97
bin64/objectiveChainsLoader.pyd
212 -> 212
bin64/objectiveTaskTypesLoader.pyd
81 -> 81
bin64/objectiveTypesLoader.pyd
128 -> 128
bin64/objectivesLoader.pyd
67 -> 67
bin64/operationCategoriesLoader.pyd
72 -> 72
bin64/operationSitesLoader.pyd
69 -> 69
bin64/operationTasksLoader.pyd
123 -> 123
bin64/operationTreeStructuresLoader.pyd
88 -> 88
bin64/operationsLoader.pyd
89 -> 90
bin64/packages/evemap/overriddenCoordinates.json
1264 -> 1263
bin64/packages/monolithgeoip2/data/GeoLite2-ASN.mmdb
11811 -> 11728
bin64/packages/monolithgeoip2/data/GeoLite2-Country.mmdb
9143 -> 9495
bin64/paintsLoader.pyd
66 -> 66
bin64/petitionEventsLoader.pyd
66 -> 66
bin64/petitionPropertiesLoader.pyd
67 -> 67
bin64/pvpFilamentEventDatesLoader.pyd
67 -> 67
bin64/pvpFilamentMatchTypesLoader.pyd
75 -> 75
bin64/pyexpat.pyd
168 -> 168
bin64/python27.dll
3567 -> 3567
bin64/racesLoader.pyd
80 -> 80
bin64/rad_tm_win64.dll
218 -> 218
bin64/recruitmentGroupsLoader.pyd
65 -> 65
bin64/recruitmentTypesLoader.pyd
65 -> 65
bin64/requiredSkillsForTypesLoader.pyd
76 -> 76
bin64/requiredSkillsIndexLoader.pyd
121 -> 121
bin64/schematicsLoader.pyd
88 -> 88
bin64/schoolMapLoader.pyd
65 -> 65
bin64/schoolsLoader.pyd
72 -> 72
bin64/seasonSelectionLoader.pyd
52 -> 52
bin64/seasonalCampaignsLoginRewardsLoader.pyd
86 -> 86
bin64/shipCosmeticLicensesLoader.pyd
65 -> 65
bin64/ship_cosmetic_slot_categoriesLoader.pyd
66 -> 66
bin64/ship_cosmetic_slot_configurationsLoader.pyd
72 -> 72
bin64/ship_cosmetic_slot_namesLoader.pyd
66 -> 66
bin64/ship_cosmetic_slotsLoader.pyd
71 -> 71
bin64/ship_skin_design_component_categoriesLoader.pyd
66 -> 66
bin64/ship_skin_design_component_point_valuesLoader.pyd
77 -> 77
bin64/ship_skin_design_component_raritiesLoader.pyd
65 -> 65
bin64/ship_skin_design_componentsLoader.pyd
83 -> 83
bin64/ship_skin_design_components_post_processLoader.pyd
63 -> 63
bin64/ship_skin_design_tier_thresholdsLoader.pyd
76 -> 76
bin64/skillPlansLoader.pyd
82 -> 82
bin64/skillTreeGroupsLoader.pyd
71 -> 71
bin64/skyBoxEffectsLoader.pyd
74 -> 74
bin64/soundIDsLoader.pyd
66 -> 66
bin64/spaceComponentsByTypeLoader.pyd
471 -> 471
bin64/spaceObjectHighlightsLoader.pyd
67 -> 68
bin64/staticdata/mapObjects.db
33026 -> 33017
bin64/stationOperationsLoader.pyd
86 -> 86
bin64/stationServicesLoader.pyd
65 -> 65
bin64/stationStandingsRestrictionsLoader.pyd
79 -> 79
bin64/surveysLoader.pyd
80 -> 80
bin64/tagsLoader.pyd
67 -> 67
bin64/tbb12.dll
186 -> 186
bin64/travelEffectsLoader.pyd
70 -> 70
bin64/typeDogmaLoader.pyd
81 -> 81
bin64/typeListLoader.pyd
72 -> 72
bin64/typeMaterialsLoader.pyd
81 -> 81
bin64/typesLoader.pyd
74 -> 74
bin64/uiBlinksLoader.pyd
67 -> 67
bin64/uiElementTypesLoader.pyd
67 -> 67
bin64/uiHelpPointersLoader.pyd
73 -> 73
bin64/uiHidingTemplatesLoader.pyd
83 -> 83
bin64/uiHighlightsLoader.pyd
75 -> 75
bin64/ujson.pyd
97 -> 97
bin64/unicodedata.pyd
703 -> 703
bin64/voidSpaceEncountersLoader.pyd
72 -> 72
bin64/warZonesPositionDataLoader.pyd
88 -> 88
carbon.json
1 -> 1
code.ccp
30331 -> 30416
dx9/model/hangar/air/airh1/effects/meshes/airh1_docking_holo_01c.gr2
6 -> 6
dx9/model/spaceobjectfactory/data.black
169439 -> 166826
dx9/model/spaceobjectfactory/hulls/soctb1_t1.black
71 -> 71
dx9/model/spaceobjectfactory/hulls/soeb1_t1.black
65 -> 65
dx9/model/spaceobjectfactory/layouts/library_generic.black
30 -> 21
graphics/character/paperdollcache.pickle
8094 -> 8090
localizationfsd/localization_fsd_de.pickle
43795 -> 43787
localizationfsd/localization_fsd_en-us.pickle
39865 -> 39844
localizationfsd/localization_fsd_es.pickle
43085 -> 43077
localizationfsd/localization_fsd_fr.pickle
45464 -> 45456
localizationfsd/localization_fsd_ja.pickle
84484 -> 84467
localizationfsd/localization_fsd_ko.pickle
69581 -> 69567
localizationfsd/localization_fsd_main.pickle
3204 -> 3188
localizationfsd/localization_fsd_ru.pickle
150057 -> 150032
localizationfsd/localization_fsd_zh.pickle
59999 -> 59993
manifest.dat
18 -> 18
resfiledependencies.yaml
12686 -> 12375
resfileindex.txt
20242 -> 20197
resfileindex_Windows.txt
562 -> 564
resfileindex_prefetch.txt
9295 -> 9280
start.ini
0 -> 0
staticdata/accountingentrytypes.fsdbinary
25 -> 26
staticdata/asteroidcountbytypeidroomiddungeonid.static
91 -> 92
staticdata/atoms.fsdbinary
240 -> 236
staticdata/audiometadata.fsdbinary
2586 -> 2584
staticdata/blueprints.static
4575 -> 4575
staticdata/character_resources.fsdbinary
349 -> 348
staticdata/clonegrades.static
49 -> 49
staticdata/constellations.static
136 -> 136
staticdata/dbuffcollections.static
118 -> 118
staticdata/dogmaeffects.fsdbinary
858 -> 858
staticdata/dungeonenvironmenttemplates.fsdbinary
7 -> 6
staticdata/dungeons.fsdbinary
714 -> 714
staticdata/fighterabilities.static
32 -> 32
staticdata/fighterabilitiesbytype.static
45 -> 45
staticdata/graphicids.fsdbinary
1500 -> 1499
staticdata/graphiclocations.fsdbinary
15 -> 15
staticdata/graphicmaterialsets.fsdbinary
234 -> 234
staticdata/iconids.fsdbinary
512 -> 512
staticdata/industry_activities.static
24 -> 24
staticdata/industry_activity_modifier_sources.static
77 -> 77
staticdata/industry_activity_target_filters.static
24 -> 24
staticdata/industry_assembly_lines.static
385 -> 385
staticdata/industry_installation_types.static
40 -> 40
staticdata/infobubbles.static
380 -> 380
staticdata/jumps.static
454 -> 453
staticdata/locationcache.static
5773 -> 5772
staticdata/marketgroups.fsdbinary
75 -> 75
staticdata/missions.fsdbinary
1248 -> 1248
staticdata/newfeatures.fsdbinary
43 -> 43
staticdata/nodegraphs.fsdbinary
7271 -> 7175
staticdata/objectivechains.fsdbinary
183 -> 183
staticdata/objectivetasktypes.fsdbinary
8 -> 8
staticdata/objectivetypes.fsdbinary
40 -> 39
staticdata/oretypesbydungeonid.static
24 -> 25
staticdata/regions.static
55 -> 55
staticdata/seasonalcampaignsloginrewards.fsdbinary
214 -> 214
staticdata/skinlicenses.static
1912 -> 1912
staticdata/skinmaterials.static
184 -> 184
staticdata/skins.static
3964 -> 3964
staticdata/solarsystemcontent.static
92456 -> 92445
staticdata/spacecomponentsbytype.fsdbinary
21892 -> 21888
staticdata/starmapcache.pickle
2165 -> 2165
staticdata/stationoperations.fsdbinary
14 -> 14
staticdata/systems.static
1906 -> 1906
staticdata/typedogma.fsdbinary
11990 -> 11988
staticdata/typelist.fsdbinary
143 -> 143
staticdata/types.fsdbinary
8892 -> 8891
staticdata/uielementtypes.fsdbinary
4 -> 4
staticdata/uihidingtemplates.fsdbinary
3 -> 3
ui/texture/classes/characterselection/background.png ->
3198 -> 3312

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