Want to be notified of new patches? Hop into #hoboleaks on Tweetfleet Slack! Instructions on how to join Tweetfleet Slack here.
Please note that Singularity will be kept inaccessible except for specific testing windows, and may fall significantly behind Tranquility in patches. The Tranquility/Singularity diff (homepage) may not be particularly useful for the time being. Refer to the latest Tranquility patches instead.
Find Hoboleaks useful and want to provide some support at no additional cost to yourself?
Use affiliate code HL (short for HoboLeaks) the next time you make a purchase through the official EVE store, which has Omega, PLEX, and much more. The small commission we receive helps Hoboleaks remain ad-free. Thank you! ♥
| Icon | TypeID & Name | Description | Group | Attributes |
|---|
Please note that a "removed" item often means the item was just not yet added to the "newer" build.
| TypeID & Name | Description | Group |
|---|---|---|
| 92876 - Federation Electronics Booster I | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 92948 - Federation Defense Booster IV | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+12% to Subcapital Armor Repairer Effectiveness. +8% to all Structure Resistances. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 92950 - Expired Federation Electronics Booster III ( copy ) | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125 ( copy ) |
Booster |
| 92951 - Federation Electronics Booster III | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 92953 - Federation Electronics Booster IV | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+16% Scan Probe Strength, -16% Salvager Module Cycle Time. +16% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 92955 - Federation Mobility Booster I | This booster has been produced by the Gallente Federation to assist with their covert research operations.
-2% Ship Inertia. +3% Warp Speed. -3% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 92972 - Federation Mobility Booster III | This booster has been produced by the Gallente Federation to assist with their covert research operations.
-6% Ship Inertia. +9% Warp Speed. -9% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 92973 - Federation Mobility Booster IV | This booster has been produced by the Gallente Federation to assist with their covert research operations.
-8% Ship Inertia. +12% Warp Speed. -12% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 92974 - Federation Damage Booster I | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+2% Hybrid Turret Damage. +2% Drone Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 92975 - Federation Damage Booster II | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+4% Hybrid Turret Damage. +4% Drone Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 92976 - Federation Damage Booster III | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+6% Hybrid Turret Damage. +6% Drone Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 92978 - Federation Projection Booster I | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+3% Hybrid Turret Optimal Range and Falloff. +3% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 92979 - Federation Application Booster I | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+3% Hybrid Turret Tracking Speed. +3% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 92981 - Federation Defense Booster I | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+3% to Subcapital Armor Repairer Effectiveness. +2% to all Structure Resistances. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 92983 - Federation Electronics Booster II | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 92987 - Federation Damage Booster IV | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+8% Hybrid Turret Damage. +8% Drone Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 92989 - Federation Projection Booster II | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+6% Hybrid Turret Optimal Range and Falloff. +6% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 92992 - Federation Projection Booster III | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+9% Hybrid Turret Optimal Range and Falloff. +9% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 92994 - Federation Projection Booster IV | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+12% Hybrid Turret Optimal Range and Falloff. +12% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 92996 - Federation Application Booster II | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+6% Hybrid Turret Tracking Speed. +6% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 92998 - Federation Application Booster III | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+9% Hybrid Turret Tracking Speed. +9% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 92999 - Federation Application Booster IV | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+12% Hybrid Turret Tracking Speed. +12% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93017 - Federation Defense Booster II | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+6% to Subcapital Armor Repairer Effectiveness. +4% to all Structure Resistances. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93018 - Federation Defense Booster III | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+9% to Subcapital Armor Repairer Effectiveness. +6% to all Structure Resistances. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93019 - Federation Mobility Booster II | This booster has been produced by the Gallente Federation to assist with their covert research operations.
-4% Ship Inertia. +6% Warp Speed. -6% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93020 - Republic Mobility Booster III | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+6% Ship Velocity. +9% Warp Speed. -9% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93021 - Republic Mobility Booster IV | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+8% Ship Velocity. +12% Warp Speed. -12% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93022 - Republic Damage Booster I | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+2% Projectile Turret Damage. +2% Missile Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93023 - Republic Damage Booster II | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+4% Projectile Turret Damage. +4% Missile Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93024 - Republic Damage Booster III | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+6% Projectile Turret Damage. +6% Missile Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93025 - Republic Damage Booster IV | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+8% Projectile Turret Damage. +8% Missile Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93026 - Republic Projection Booster I | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+3% Projectile Turret Optimal Range and Falloff. +4% Missile Flight Time. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93027 - Republic Projection Booster II | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+6% Projectile Turret Optimal Range and Falloff. +8% Missile Flight Time. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93028 - Republic Projection Booster III | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+9% Projectile Turret Optimal Range and Falloff. +12% Missile Flight Time. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93029 - Republic Projection Booster IV | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+12% Projectile Turret Optimal Range and Falloff. +16% Missile Flight Time. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93050 - Republic Application Booster I | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+3% Projectile Turret Tracking Speed. +4% Missile Explosion Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93051 - Republic Application Booster II | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+6% Projectile Turret Tracking Speed. +8% Missile Explosion Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93052 - Republic Application Booster III | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+9% Projectile Turret Tracking Speed. +12% Missile Explosion Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93053 - Republic Application Booster IV | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+12% Projectile Turret Tracking Speed. +16% Missile Explosion Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93054 - Republic Defense Booster I | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+3% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93055 - Republic Defense Booster II | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+6% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93058 - Republic Defense Booster III | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+9% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93059 - Republic Defense Booster IV | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+12% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93060 - Republic Electronics Booster I | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93061 - Republic Electronics Booster II | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93062 - Republic Electronics Booster III | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93063 - Republic Electronics Booster IV | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+16% Scan Probe Strength, -16% Salvager Module Cycle Time. +16% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93064 - Republic Mobility Booster I | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+2% Ship Velocity. +3% Warp Speed. -3% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93065 - Republic Mobility Booster II | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+4% Ship Velocity. +6% Warp Speed. -6% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93066 - State Damage Booster I | This booster has been produced by the Caldari State to assist with their covert research operations.
+2% Hybrid Turret Damage. +2% Missile Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93067 - State Damage Booster II | This booster has been produced by the Caldari State to assist with their covert research operations.
+4% Hybrid Turret Damage. +4% Missile Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93068 - State Damage Booster III | This booster has been produced by the Caldari State to assist with their covert research operations.
+6% Hybrid Turret Damage. +6% Missile Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93085 - State Damage Booster IV | This booster has been produced by the Caldari State to assist with their covert research operations.
+8% Hybrid Turret Damage. +8% Missile Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93087 - State Projection Booster II | This booster has been produced by the Caldari State to assist with their covert research operations.
+6% Hybrid Turret Optimal Range and Falloff. +6% Missile Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93088 - State Projection Booster III | This booster has been produced by the Caldari State to assist with their covert research operations.
+9% Hybrid Turret Optimal Range and Falloff. +9% Missile Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93093 - State Application Booster III | This booster has been produced by the Caldari State to assist with their covert research operations.
+9% Hybrid Turret Tracking Speed. -9% Missile Explosion Radius. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93095 - State Application Booster IV | This booster has been produced by the Caldari State to assist with their covert research operations.
+12% Hybrid Turret Tracking Speed. -12% Missile Explosion Radius. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93096 - State Defense Booster I | This booster has been produced by the Caldari State to assist with their covert research operations.
+2% to all Shield Resistances. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93098 - State Mobility Booster II | This booster has been produced by the Caldari State to assist with their covert research operations.
-4% Ship Inertia. +6% Warp Speed. -6% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93101 - State Mobility Booster III | This booster has been produced by the Caldari State to assist with their covert research operations.
-6% Ship Inertia. +9% Warp Speed. -9% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93102 - State Mobility Booster IV | This booster has been produced by the Caldari State to assist with their covert research operations.
-8% Ship Inertia. +12% Warp Speed. -12% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93103 - State Application Booster II | This booster has been produced by the Caldari State to assist with their covert research operations.
+6% Hybrid Turret Tracking Speed. -6% Missile Explosion Radius. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93106 - State Defense Booster II | This booster has been produced by the Caldari State to assist with their covert research operations.
+4% to all Shield Resistances. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93107 - State Defense Booster III | This booster has been produced by the Caldari State to assist with their covert research operations.
+6% to all Shield Resistances. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93108 - State Defense Booster IV | This booster has been produced by the Caldari State to assist with their covert research operations.
+8% to all Shield Resistances. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93109 - State Electronics Booster I | This booster has been produced by the Caldari State to assist with their covert research operations.
+4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% ECM Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93110 - State Electronics Booster II | This booster has been produced by the Caldari State to assist with their covert research operations.
+8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% ECM Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93111 - State Electronics Booster III | This booster has been produced by the Caldari State to assist with their covert research operations.
+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% ECM Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93112 - State Electronics Booster IV | This booster has been produced by the Caldari State to assist with their covert research operations.
+16% Scan Probe Strength, -16% Salvager Module Cycle Time. +16% ECM Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93113 - State Mobility Booster I | This booster has been produced by the Caldari State to assist with their covert research operations.
-2% Ship Inertia. +3% Warp Speed. -3% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93114 - State Projection Booster I | This booster has been produced by the Caldari State to assist with their covert research operations.
+3% Hybrid Turret Optimal Range and Falloff. +3% Missile Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93115 - State Projection Booster IV | This booster has been produced by the Caldari State to assist with their covert research operations.
+12% Hybrid Turret Optimal Range and Falloff. +12% Missile Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93116 - State Application Booster I | This booster has been produced by the Caldari State to assist with their covert research operations.
+3% Hybrid Turret Tracking Speed. -3% Missile Explosion Radius. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93117 - Imperial Electronics Booster I | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93118 - Imperial Electronics Booster II | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93119 - Imperial Electronics Booster III | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93120 - Imperial Electronics Booster IV | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+16% Scan Probe Strength. -16% Salvager Module Cycle Time. +16% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93121 - Imperial Damage Booster I | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+2% Energy Turret Damage. +2% Drone Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93122 - Imperial Damage Booster II | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+4% Energy Turret Damage. +4% Drone Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93123 - Imperial Damage Booster III | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+6% Energy Turret Damage. +6% Drone Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93124 - Imperial Damage Booster IV | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+8% Energy Turret Damage. +8% Drone Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93125 - Imperial Projection Booster I | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+3% Energy Turret Optimal Range and Falloff. +3% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93126 - Imperial Projection Booster II | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+6% Energy Turret Optimal Range and Falloff. +6% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93127 - Imperial Projection Booster III | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+9% Energy Turret Optimal Range and Falloff. +9% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93128 - Imperial Projection Booster IV | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+12% Energy Turret Optimal Range and Falloff. +12% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93129 - Imperial Application Booster I | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+3% Energy Turret Tracking Speed. +3% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93130 - Imperial Application Booster II | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+6% Energy Turret Tracking Speed. +6% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93131 - Imperial Application Booster III | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+9% Energy Turret Tracking Speed. +9% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93132 - Imperial Application Booster IV | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+12% Energy Turret Tracking Speed. +12% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93133 - Imperial Defense Booster I | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+2% to all Armor Resistances. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93134 - Imperial Defense Booster II | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+4% to all Armor Resistances. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93135 - Imperial Defense Booster III | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+6% to all Armor Resistances. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93136 - Imperial Defense Booster IV | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+8% to all Armor Resistances. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93137 - Imperial Mobility Booster I | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+2% Ship Velocity. +3% Warp Speed. -3% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93138 - Imperial Mobility Booster II | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+4% Ship Velocity. +6% Warp Speed. -6% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93139 - Imperial Mobility Booster III | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+6% Ship Velocity. +9% Warp Speed. -9% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93140 - Imperial Mobility Booster IV | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+8% Ship Velocity. +12% Warp Speed. -12% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
Booster |
| 93150 - Secret Operations | <font size="14">Secrets Operations Expert System</font>
This Expert System has.... secrets An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active 1 day rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
Standard Expert Systems |
| 93155 - Equalizer Brutix | A battlecruiser of the Gallente Federation. | Warpath Defenders - Battlecruisers |
| 93156 - Homeguard Brutix | A battlecruiser of the Gallente Federation. | Warpath Defenders - Battlecruisers |
| 93157 - Strike Brutix | A battlecruiser of the Gallente Federation. | Warpath Invaders - Battlecruisers |
| 93158 - Intervener Brutix | A battlecruiser of the Gallente Federation. | Warpath Invaders - Battlecruisers |
| 93159 - Arresting Ferox | A battlecruiser of the Caldari State. | Warpath Defenders - Battlecruisers |
| 93160 - Holding Ferox | A battlecruiser of the Caldari State. | Warpath Invaders - Battlecruisers |
| 93161 - Security Ferox | A battlecruiser of the Caldari State. | Warpath Defenders - Battlecruisers |
| 93162 - Acquisition Ferox | A battlecruiser of the Caldari State. | Warpath Invaders - Battlecruisers |
| 93163 - Righteous Harbinger | A battlecruiser of the Amarr Empire. | Warpath Defenders - Battlecruisers |
| 93164 - Crusader Harbinger | A battlecruiser of the Amarr Empire. | Warpath Invaders - Battlecruisers |
| 93165 - Contemplative Harbinger | A battlecruiser of the Amarr Empire. | Warpath Defenders - Battlecruisers |
| 93166 - Proselytizer Harbinger | A battlecruiser of the Amarr Empire. | Warpath Invaders - Battlecruisers |
| 93167 - Shield Hurricane | A battlecruiser of Minmatar Republic. | Warpath Defenders - Battlecruisers |
| 93168 - Liberator Hurricane | A battlecruiser of Minmatar Republic. | Warpath Invaders - Battlecruisers |
| 93169 - Republic Defender Hurricane (cap-day defending) | A battlecruiser of Minmatar Republic. | Warpath Defenders - Battlecruisers |
| 93170 - Chainbreaker Hurricane | A battlecruiser of Minmatar Republic. | Warpath Invaders - Battlecruisers |
| 93171 - Gallente Fake FW Battlecruisers - Defender Spawner (DO NOT TRANSLATE) | No Description | Cloud |
| 93172 - Caldari Fake FW Battlecruisers - Defender Spawner (DO NOT TRANSLATE) | No Description | Cloud |
| 93173 - Amarr Fake FW Battlecruisers - Defender Spawner (DO NOT TRANSLATE) | No Description | Cloud |
| 93174 - Minmatar Fake FW Battlecruisers - Defender Spawner (DO NOT TRANSLATE) | No Description | Cloud |
| 93175 - Gallente Fake FW Battlecruisers - Attacker Spawner (DO NOT TRANSLATE) | No Description | Cloud |
| 93176 - Caldari Fake FW Battlecruisers - Attacker Spawner (DO NOT TRANSLATE) | No Description | Cloud |
| 93177 - Amarr Fake FW Battlecruisers - Attacker Spawner (DO NOT TRANSLATE) | No Description | Cloud |
| 93178 - Minmatar Fake FW Battlecruisers - Attacker Spawner (DO NOT TRANSLATE) | No Description | Cloud |
| 93179 - Caldari Fake FW Center Structure | No Description | Large Collidable Structure |
| 93180 - Gallente Fake FW Center Structure | No Description | Large Collidable Structure |
| 93181 - Amarr Fake FW Center Structure | No Description | Large Collidable Structure |
| 93182 - Minmatar Fake FW Center Structure | No Description | Large Collidable Structure |
| 93236 - Capsuleer Day Amarr SKINR Crate | Contains one randomly selected Amarr-themed SKINR component. | Special Edition Commodities |
| 93237 - Capsuleer Day Caldari SKINR Crate | Contains one randomly selected Caldari-themed SKINR component. | Special Edition Commodities |
| 93238 - Capsuleer Day Gallente SKINR Crate | Contains one randomly selected Gallente-themed SKINR component. | Special Edition Commodities |
| 93241 - Capsuleer Day Minmatar SKINR Crate | Contains one randomly selected Minmatar-themed SKINR component. | Special Edition Commodities |
| 93250 - Damaged Stargate (Caldari System) | This gate has been badly damaged by an unexpected catastrophic hyperspace event. While it remains functional, spacetime around the gate has been fractured by the event.
Long-term exposure to the damaged spacetime environment or the blackbody radiation emanating from it can result in serious illness and even death. As such, repairs to the gate have been postponed to such a time as a safe working environment can be established. |
Stargate |
| 93251 - Damaged Stargate (Caldari Region) | This gate has been badly damaged by an unexpected catastrophic hyperspace event. While it remains functional, spacetime around the gate has been fractured by the event.
Long-term exposure to the damaged spacetime environment or the blackbody radiation emanating from it can result in serious illness and even death. As such, repairs to the gate have been postponed to such a time as a safe working environment can be established. |
Stargate |
| 93252 - Damaged Stargate (Caldari Constellation) | This gate has been badly damaged by an unexpected catastrophic hyperspace event. While it remains functional, spacetime around the gate has been fractured by the event.
Long-term exposure to the damaged spacetime environment or the blackbody radiation emanating from it can result in serious illness and even death. As such, repairs to the gate have been postponed to such a time as a safe working environment can be established. |
Stargate |
| 93253 - Capsuleer Day Amarr Syster-Wide Effects (DO NOT TRANSLATE) | No Description | Effect Beacon |
| 93254 - Capsuleer Day Caldari System-Wide Effects (DO NOT TRANSLATE) | No Description | Effect Beacon |
| 93255 - Capsuleer Day Minmatar System-Wide Effects (DO NOT TRANSLATE) | No Description | Effect Beacon |
| 93306 - Rourke’s Tempest | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Not many Thukkers leave the Great Wildlands to enlist in the Republic Fleet, but Commander Lucan Rourke was never one to follow the herd. While at first he was seen as a daring maverick by his commanding officers, he was eventually discharged when the top brass began to see him as more of an unhinged lunatic. |
Warpath Elite Mercenaries - Battleships |
| 93307 - Ortega’s Megathron Navy Issue | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Commodore Julienne Ortega is something of a strategic prodigy, having graduated from the Federal Navy Academy at 17. She was assigned to intelligence analysis, but became increasingly frustrated by the lack of action and the limited thinking of her peers. Eventually, she resigned her commission and took up as a mercenary rather than remain stuck behind a desk. |
Warpath Elite Mercenaries - Battleships |
| 93309 - Ruud’s Vindicator | An Elite Mercenary willing to work for any faction during the Warpath conflict.
A former Serpentis executive, Markos Ruud joined the Federation Navy after his entire family died in an industrial accident caused by the corporation’s cavalier attitude to health and safety. An unwavering devotee to his own moral code, Ruud is not a mercenary by design, but he uses his knowledge of Serpentis vessels to earn the capital he needs to enact his revenge. |
Warpath Elite Mercenaries - Battleships |
| 93315 - Fake FW - Fake Player 1 Spawner (Do not Translate) | No Description | Invisible Beacon |
| 93316 - Fake FW - Fake Player 2 Spawner (Do not Translate) | No Description | Invisible Beacon |
| 93317 - Fake FW - Fake Player 3 Spawner (Do not Translate) | No Description | Invisible Beacon |
| 93334 - Fake FW Perimeter lights (DO NOT TRANSLATE) | No Description | Non-Interactable Object |
| 93336 - Rurik’s Raven | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Yoshi Rurik found himself destitute and in debt after the corp he was contracted was shuttered due to dishonorable dealings. Refusing to accept death, he fought his way out of the gutter and built a new life from blood and iron. |
Warpath Elite Mercenaries - Battleships |
| 93337 - Kuma’s Scorpion Navy Issue | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Rumors circulate that Kuma was raised by Storm Bears in the wilds of Caldari Prime, and this is why she cannot speak. They say that she mastered human weapons after hunters killed her adopted family and that now she accepts ISK as a means to enact her revenge on the species that took everything from her. While the rumors may be false, her deadly fury is an undeniable fact. |
Warpath Elite Mercenaries - Battleships |
| 93338 - Thorrun’s Machariel | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Despite once being their greatest warrior, Mara Thorrun’s obsession with Angel Cartel technology ostracised her from the rest of her clan. Now she fights for ISK, but it is the chance to kill with her beloved vessels that is her real reward. |
Warpath Elite Mercenaries - Battleships |
| 93343 - Imperial Supremacy - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 93344 - Imperial Supremacy - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 93345 - Federation Charge - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 93346 - Federation Charge - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 93347 - Fortified State - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 93348 - Fortified State - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 93349 - Guerilla Republic - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 93350 - Guerilla Republic - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 93351 - Unknown 1 - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 93352 - Unknown 1 - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 93353 - Unknown 2 - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 93354 - Unknown 2 - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 93355 - Chaotic Skies - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 93356 - Chaotic Skies - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 93357 - Echoes of Action - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 93358 - Echoes of Action - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 93359 - Advancing Lines - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 93360 - Advancing Lines - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 93361 - War Fatigue - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 93362 - War Fatigue - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 93363 - Combined Forces - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 93364 - Combined Forces - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 93365 - Invisible Cloud - Keep Bubble Alive (DO NOT TRANSLATE) | No Description | Cloud |
| 93451 - Babout’s Hyperion | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Captain Angela Babout was one of the Federation’s most decorated pilots. During the conflict of YC112 she was part of the assault that took out the titan Shiigeru above her home planet of Caldari Prime. After witnessing the devastation that its collision with the planet caused, she quit the Navy and became a Mercenary. |
Warpath Elite Mercenaries - Battleships |
| 93452 - Razili’s Armageddon Navy Issue | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Thomasina Razili grew up as that rarest of things, an atheist Amarr holder. When she could no longer stomach pretending that she shared her family’s faith, she stole a ship and left to build a life grounded in logic and reason. That this life ended up being structured around violence may, however, be more a result of her personal predilections than any core tenets of rational thinking. |
Warpath Elite Mercenaries - Battleships |
| 93453 - Talman’s Bhaalgorn | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Walid Talman is sure beyond a shadow of doubt that he is a true Savant of the Sani Sabik. It brings him great rage that the priests of his faith do not agree, citing his mercantile obsession with the profane as proof that he is not a chosen soul. He has left the order to prove his worthiness at any cost, ignoring the irony that this action may just prove his detractors right. |
Warpath Elite Mercenaries - Battleships |
| 93486 - Babout’s Thorax | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Captain Angela Babout was one of the Federation’s most decorated pilots. During the conflict of YC112 she was part of the assault that took out the titan Shiigeru above her home planet of Caldari Prime. After witnessing the devastation that its collision with the planet caused, she quit the Navy and became a Mercenary. |
Warpath Elite Mercenaries - Cruisers |
| 93487 - Razili’s Omen Navy Issue | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Thomasina Razili grew up as that rarest of things, an atheist Amarr holder. When she could no longer stomach pretending that she shared her family’s faith, she stole a ship and left to build a life grounded in logic and reason. That this life ended up being structured around violence may, however, be more a result of her personal predilections than any core tenets of rational thinking. |
Warpath Elite Mercenaries - Cruisers |
| 93488 - Ruud’s Vigilant | An Elite Mercenary willing to work for any faction during the Warpath conflict.
A former Serpentis executive, Markos Ruud joined the Federation Navy after his entire family died in an industrial accident caused by the corporation’s cavalier attitude to health and safety. An unwavering devotee to his own moral code, Ruud is not a mercenary by design, but he uses his knowledge of Serpentis vessels to earn the capital he needs to enact his revenge. |
Warpath Elite Mercenaries - Cruisers |
| 93489 - Rourke’s Rupture | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Not many Thukkers leave the Great Wildlands to enlist in the Republic Fleet, but Commander Lucan Rourke was never one to follow the herd. While at first he was seen as a daring maverick by his commanding officers, he was eventually discharged when the top brass began to see him as more of an unhinged lunatic. |
Warpath Elite Mercenaries - Cruisers |
| 93490 - Kuma’s Exequror Navy Issue | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Rumors circulate that Kuma was raised by Storm Bears in the wilds of Caldari Prime, and this is why she cannot speak. They say that she mastered human weapons after hunters killed her adopted family and that now she accepts ISK as a means to enact her revenge on the species that took everything from her. While the rumors may be false, her deadly fury is an undeniable fact. |
Warpath Elite Mercenaries - Cruisers |
| 93491 - Thorrun’s Cynabal | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Despite once being their greatest warrior, Mara Thorrun’s obsession with Angel Cartel technology ostracized her from the rest of her clan. Now she fights for ISK, but it is the chance to kill with her beloved vessels that is her real reward. |
Warpath Elite Mercenaries - Cruisers |
| 93492 - Ortega’s Vexor Navy Issue | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Commodore Julienne Ortega is something of a strategic prodigy, having graduated from the Federal Navy Academy at 17. She was assigned to intelligence analysis, but became increasingly frustrated by the lack of action and the limited thinking of her peers. Eventually, she resigned her commission and took up as a mercenary rather than remain stuck behind a desk. |
Warpath Elite Mercenaries - Cruisers |
| 93493 - Oran’s Arbitrator | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Born in the Amarr Empire, but of Matari heritage, Orlando Oran won back his freedom through military service. Once he was free, he was not interested in tying himself to a clan he did not know or tribe he had never felt connected to. Instead, he chose the ultimate freedom of life as a freelancer. |
Warpath Elite Mercenaries - Cruisers |
| 93494 - Talman’s Ashimmu | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Walid Talman is sure beyond a shadow of doubt that he is a true Savant of the Sani Sabik. It brings him great rage that the priests of his faith do not agree, citing his mercantile obsession with the profane as proof that he is not a chosen soul. He has left the order to prove his worthiness at any cost, ignoring the irony that this action may just prove his detractors right. |
Warpath Elite Mercenaries - Cruisers |
| 93495 - Babout’s Incursus | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Captain Angela Babout was one of the Federation’s most decorated pilots. During the conflict of YC112 she was part of the assault that took out the titan Shiigeru above her home planet of Caldari Prime. After witnessing the devastation that its collision with the planet caused, she quit the Navy and became a Mercenary. |
Warpath Elite Mercenaries - Frigates |
| 93496 - Oran’s Executioner | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Born in the Amarr Empire, but of Matari heritage, Orlando Oran won back his freedom through military service. Once he was free, he was not interested in tying himself to a clan he did not know or tribe he had never felt connected to. Instead, he chose the ultimate freedom of life as a freelancer. |
Warpath Elite Mercenaries - Frigates |
| 93497 - Rourke’s Vigil | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Not many Thukkers leave the Great Wildlands to enlist in the Republic Fleet, but Commander Lucan Rourke was never one to follow the herd. While at first he was seen as a daring maverick by his commanding officers, he was eventually discharged when the top brass began to see him as more of an unhinged lunatic. |
Warpath Elite Mercenaries - Frigates |
| 93498 - Rurik’s Merlin | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Yoshi Rurik found himself destitute and in debt after the corp he was contracted was shuttered due to dishonorable dealings. Refusing to accept death, he fought his way out of the gutter and built a new life from blood and iron. |
Warpath Elite Mercenaries - Frigates |
| 93503 - Equalizer Thorax | A cruiser of the Gallente Federation. | Warpath Defenders - Cruisers |
| 93504 - Intervener Thorax | A cruiser of the Gallente Federation. | Warpath Invaders - Cruisers |
| 93505 - Homeguard Thorax | A cruiser of the Gallente Federation. | Warpath Defenders - Cruisers |
| 93506 - Strike Thorax | A cruiser of the Gallente Federation. | Warpath Invaders - Cruisers |
| 93507 - Arresting Moa | A cruiser of the Caldari State. | Warpath Defenders - Cruisers |
| 93508 - Holding Moa | A cruiser of the Caldari State. | Warpath Invaders - Cruisers |
| 93509 - Security Moa | A cruiser of the Caldari State. | Warpath Defenders - Cruisers |
| 93510 - Acquisition Moa | A cruiser of the Caldari State. | Warpath Invaders - Cruisers |
| 93511 - Righteous Maller | A cruiser of the Amarr Empire. | Warpath Defenders - Cruisers |
| 93512 - Crusader Maller | A cruiser of the Amarr Empire. | Warpath Invaders - Cruisers |
| 93513 - Contemplative Maller | A cruiser of the Amarr Empire. | Warpath Defenders - Cruisers |
| 93514 - Proselytizer Maller | A cruiser of the Amarr Empire. | Warpath Invaders - Cruisers |
| 93515 - Spiral Rupture | A cruiser of the Minmatar Republic. | Warpath Defenders - Cruisers |
| 93516 - Chainbreaker Rupture | A cruiser of the Minmatar Republic. | Warpath Invaders - Cruisers |
| 93517 - Republic Defender Rupture (cap-day defending) | A cruiser of the Minmatar Republic. | Warpath Defenders - Cruisers |
| 93518 - Liberator Rupture | A cruiser of the Minmatar Republic. | Warpath Invaders - Cruisers |
| 93519 - Equalizer Incursus | A frigate of the Gallente Federation. | Warpath Defenders - Frigates |
| 93520 - Intervener Incursus | A frigate of the Gallente Federation. | Warpath Invaders - Frigates |
| 93521 - Homeguard Incursus | A frigate of the Gallente Federation. | Warpath Defenders - Frigates |
| 93522 - Strike Incursus | A frigate of the Gallente Federation. | Warpath Invaders - Frigates |
| 93523 - Arresting Merlin | A frigate of the Caldari State. | Warpath Defenders - Frigates |
| 93524 - Holding Merlin | A frigate of the Caldari State. | Warpath Invaders - Frigates |
| 93525 - Security Merlin | A frigate of the Caldari State. | Warpath Defenders - Frigates |
| 93526 - Acquisition Merlin | A frigate of the Caldari State. | Warpath Invaders - Frigates |
| 93527 - Righteous Punisher | A frigate of the Amarr Empire. | Warpath Defenders - Frigates |
| 93528 - Crusader Punisher | A frigate of the Amarr Empire. | Warpath Invaders - Frigates |
| 93529 - Contemplative Punisher | A frigate of the Amarr Empire. | Warpath Defenders - Frigates |
| 93530 - Proselytizer Punisher | A frigate of the Amarr Empire. | Warpath Invaders - Frigates |
| 93531 - Spiral Rifter | A frigate of the Minmatar Republic. | Warpath Defenders - Frigates |
| 93532 - Chainbreaker Rifter | A frigate of the Minmatar Republic. | Warpath Invaders - Frigates |
| 93536 - Shield Rifter | A frigate of the Minmatar Republic. | Warpath Defenders - Frigates |
| 93537 - Liberator Rifter | A frigate of the Minmatar Republic. | Warpath Invaders - Frigates |
| 93539 - Fake FW - Fake Player 4 Spawner (Do not Translate) | No Description | Invisible Beacon |
| 93540 - Fake FW - Fake Player 5 Spawner (Do not Translate) | No Description | Invisible Beacon |
| 93541 - Fake FW - Fake Player 6 Spawner (Do not Translate) | No Description | Invisible Beacon |
| 93542 - Fake FW - Fake Player 7 Spawner (Do not Translate) | No Description | Invisible Beacon |
| 93543 - Fake FW - Fake Player 8 Spawner (Do not Translate) | No Description | Invisible Beacon |
| 93544 - Fake FW - Fake Player 9 Spawner (Do not Translate) | No Description | Invisible Beacon |
| 93545 - Capsuleer Day 2026 Item Trader Ship Spawn (DO NOT TRANSLATE) | No Description | Cloud |
| 93546 - State Quartermaster Trader | A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves. | Large Collidable Object |
| 93547 - Imperial Quartermaster Trader | A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves. | Large Collidable Object |
| 93548 - Federation Quartermaster Trader | A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves. | Large Collidable Object |
| 93549 - Republic Quartermaster Trader | A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves. | Large Collidable Object |
| 93550 - Imperial Strategic Databank | A collection of operational intelligence for the local invading Amarr forces. This container can be opened with the help of a Data Analyzer. | Spawn Container |
| 93551 - State Strategic Databank | A collection of operational intelligence for the local invading Caldari forces. This container can be opened with the help of a Data Analyzer. | Spawn Container |
| 93552 - Federal Strategic Databank | A collection of operational intelligence for the local invading Gallente forces. This container can be opened with the help of a Data Analyzer. | Spawn Container |
| 93554 - Republic Strategic Databank | A collection of operational intelligence for the local invading Minmatar forces. This container can be opened with the help of a Data Analyzer. | Spawn Container |
| 93567 - Tripwire Node | A proximity mine, it will explode and trigger a Lockdown should any unauthorized ship come too close. | Large Collidable Structure |
| 93568 - Sentry Node | A sentry gun, primed to engage anyone who triggers a security Lockdown.
Its security protocols can be hacked by a data analyzer, disabling the sentry. |
Large Collidable Structure |
| 93574 - Sentinel Node | Built to detect any nearby motion, this Sentinel Node will trigger a Lockdown if any unauthorized ships venture too close. | Large Collidable Structure |
| 93575 - Siren Node | A broadcast emitter configured to trigger and alert security forces during a lockdown.
Its security protocols can be hacked by a data analyzer, rendering it inactive during a Lockdown. |
Spawn Container |
| 93587 - Capsuleer Day 2026 - Item Trader Shield Extender (DO NOT TRANSLATE) | No Description | Cloud |
| 93591 - Warpath Friendly Avatar Titan | Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 | Irregular Titan |
| 93592 - Warpath Operational Intel | Intel about operations within the Warpath conflict of YC128, uncovered through active participation in military activities.
This intel is of value to any of the four factions engaged in that conflict and can be traded for equipment at their Quartermaster Traders. Quartermaster Traders locations: Amarr: Amarr, Gergish, Tahs-Murkon Prime, Nare, Mehatoor, Kor-Azor Prime. Caldari: New Caldari, Ikao, Onnamon, Malkalen. Gallente: Dodixie, Luminaire, Intaki, Faurent. Minmatar: Rens, Hek, Pator, Amo. |
Special Edition Commodities |
| 93593 - Warpath Command Intel | Intel about command-level operations within the Warpath conflict of YC128, uncovered through high levels of activity in military activities.
This intel is of great value to any of the four factions engaged in that conflict and can be traded for equipment at their Quartermaster Traders. Quartermaster Traders locations: Amarr: Amarr, Gergish, Tahs-Murkon Prime, Nare, Mehatoor, Kor-Azor Prime. Caldari: New Caldari, Ikao, Onnamon, Malkalen. Gallente: Dodixie, Luminaire, Intaki, Faurent. Minmatar: Rens, Hek, Pator, Amo. |
Special Edition Commodities |
| 93594 - Warpath Titan Cap Booster | No Description | Commodities |
| 93595 - Warpath Hostile Ragnarok Titan | Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) | Irregular Structure |
| 93597 - Warpath Hostile Erebus Titan | Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) ( copy ) | Irregular Structure |
| 93598 - Warpath Hostile Leviathan Titan | Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) ( copy ) ( copy ) | Irregular Structure |
| 93599 - Warpath Hostile Avatar Titan | Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) ( copy ) ( copy ) ( copy ) | Irregular Structure |
| 93613 - Warpath Friendly Leviathan Titan | Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) | Irregular Titan |
| 93614 - Warpath Friendly Erebus Titan | Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) ( copy ) | Irregular Titan |
| 93615 - Warpath Friendly Ragnarok Titan | Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) ( copy ) ( copy ) | Irregular Titan |
| 93616 - Capital Logistic Site - Friendly NPC's (Do not Translate) | No Description | Invisible Beacon |
| 93617 - Capital Logistic Site - Enemy NPC's (Do not Translate) | No Description | Invisible Beacon |
| 93618 - Warpath Imperial Providence | A freighter of the Amarr Empire. | Irregular Industrial |
| 93619 - Warpath State Charon | A freighter of the Caldari State. | Irregular Industrial |
| 93620 - Warpath Federation Obelisk | A freighter of the Gallente Federation. | Irregular Industrial |
| 93621 - Warpath Republic Fenrir | A freighter of the Minmatar Republic. | Irregular Industrial |
| 93622 - Capital Logistic Site - Haulers (Do not Translate) | No Description | Invisible Beacon |
| 93623 - Supply Cache | No Description | Spawn Container |
| 93624 - Expansive Supply Cache | No Description | Spawn Container |
| 93625 - Fully Stocked Supply Cache | No Description | Spawn Container |
| 93626 - Oran’s Apocalypse | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Born in the Amarr Empire, but of Matari heritage, Orlando Oran won back his freedom through military service. Once he was free, he was not interested in tying himself to a clan he did not know or tribe he had never felt connected to. Instead, he chose the ultimate freedom of life as a freelancer. |
Warpath Elite Mercenaries - Battleships |
| 93627 - Lilja’s Typhoon Fleet Issue | An Elite Mercenary willing to work for any faction during the Warpath conflict.
After the devastation of her home planet of Turnur, Nora Lilja became for a became a part of the Ashes of Turnur anti-technology crusade. Once her rage subsided, however, she began to clash with the group's thinking and reject its teachings. Still feeling unmoored from the Republic, she chose to go it alone, putting her skills to use for anyone with the ISK to pay for them. |
Warpath Elite Mercenaries - Battleships |
| 93628 - Cloud Cover CloudRing 01a | No Description | MassiveEnvironments |
| 93630 - Imperial Intelligence Databank | A collection of intelligence recovered by Amarr espionage operations. This container can be opened with the help of a Data Analyzer. | Spawn Container |
| 93631 - State Intelligence Databank | A collection of intelligence recovered by Caldari espionage operations. This container can be opened with the help of a Data Analyzer. | Spawn Container |
| 93632 - Federal Intelligence Databank | A collection of intelligence recovered by Gallente espionage operations. This container can be opened with the help of a Data Analyzer. | Spawn Container |
| 93633 - Republic Intelligence Databank | A collection of intelligence recovered by Minmatar espionage operations. This container can be opened with the help of a Data Analyzer. | Spawn Container |
| 93634 - Yosuke’s Nightmare | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Sasha Yosuke was born a True Citizen of Sansha’s Nation. After realizing the true horror of their people, they fled. Now they work as a mercenary to earn the money they need to build up their own totalitarian dictatorship “the right way”, without mind control. |
Warpath Elite Mercenaries - Battleships |
| 93635 - Fake FW - Fake Player 10 Spawner (Do not Translate) | No Description | Invisible Beacon |
| 93636 - Fake FW - Fake Player 11 Spawner (Do not Translate) | No Description | Invisible Beacon |
| 93637 - Fake FW - Fake Player 12 Spawner (Do not Translate) | No Description | Invisible Beacon |
| 93645 - Capsuleer Day XXIII Fireworks Package | Contains a festival launcher module and commemorative Capsuleer Day XXIII fireworks. | Special Edition Commodities |
| 93726 - Apocalypse Navy Issue Capsuleer Day XXIII SKIN | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | Permanent SKIN |
| 93727 - Imperial Navy Slicer Capsuleer Day XXIII SKIN | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Permanent SKIN |
| 93728 - Magnate Navy Issue Capsuleer Day XXIII SKIN | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Permanent SKIN |
| 93729 - Augoror Navy Issue Capsuleer Day XXIII SKIN | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | Permanent SKIN |
| 93733 - Caldari Navy Hookbill Capsuleer Day XXIII SKIN | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | Permanent SKIN |
| 93734 - Heron Navy Issue Capsuleer Day XXIII SKIN | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Permanent SKIN |
| 93735 - Osprey Navy Issue Capsuleer Day XXIII SKIN | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Permanent SKIN |
| 93736 - Raven Navy Issue Capsuleer Day XXIII SKIN | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | Permanent SKIN |
| 93738 - Federation Navy Comet Capsuleer Day XXIII SKIN | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | Permanent SKIN |
| 93739 - Imicus Navy Issue Capsuleer Day XXIII SKIN | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Permanent SKIN |
| 93740 - Vexor Navy Issue Capsuleer Day XXIII SKIN | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Permanent SKIN |
| 93741 - Megathron Navy Issue Capsuleer Day XXIII SKIN | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | Permanent SKIN |
| 93742 - Republic Fleet Firetail Capsuleer Day XXIII SKIN | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | Permanent SKIN |
| 93743 - Probe Fleet Issue Capsuleer Day XXIII SKIN | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Permanent SKIN |
| 93744 - Stabber Fleet Issue Capsuleer Day XXIII SKIN | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Permanent SKIN |
| 93745 - Tempest Fleet Issue Capsuleer Day XXIII SKIN | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | Permanent SKIN |
| 93775 - Basic Capsuleer Day XXIII Cerebral Accelerator | When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 9, YC128. |
Booster |
| 93776 - Extended Capsuleer Day XXIII Cerebral Accelerator | When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 9, YC128. |
Booster |
| 93777 - Potent Capsuleer Day XXIII Cerebral Accelerator | When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 9, YC128. |
Booster |
| 93778 - Basic Capsuleer Day XXIII Glamourex Booster | This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 20% bonus to agent, corporation and faction standing increases.
Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 9, YC128. |
Booster |
| 93779 - Extended Capsuleer Day XXIII Glamourex Booster | This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 25% bonus to agent, corporation and faction standing increases.
Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 9, YC128. |
Booster |
| 93780 - Potent Capsuleer Day XXIII Glamourex Booster | This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases.
Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 9, YC128. |
Booster |
| 93781 - Capsuleer Day XXIII Glamourex Crate | This crate contains a random Capsuleer Day XXIII Glamourex Booster. | Special Edition Commodities |
| 93783 - Capsuleer Day XXIII Accelerator Crate | This crate contains a randomly selected Capsuleer Day XXIII cerebral accelerator. | Special Edition Commodities |
| 93831 - Capsuleer Day XXIII Amarr Booster Crate | Contains a random Imperial booster. | Special Edition Commodities |
| 93832 - Capsuleer Day Empire SKINR Crate | Contains one randomly selected Empire-themed SKINR component. | Special Edition Commodities |
| 93833 - Capsuleer Day XXIII Caldari Booster Crate | Contains a random State booster. | Special Edition Commodities |
| 93834 - Capsuleer Day XXIII Gallente Booster Crate | Contains a random Federation booster. | Special Edition Commodities |
| 93835 - Capsuleer Day XXIII Minmatar Booster Crate | Contains a random Republic booster. | Special Edition Commodities |
| 93850 - Master Security Node | The master device that controls this site's security systems. If any unauthorized ships venture too close, the Master Security Node is programmed to trigger a site Lockdown.
Its security protocols can be hacked by a data analyzer, aborting an active Lockdown. |
Spawn Container |
| 93868 - Confinement Node | A structure primed to deploy interdiction bubbles in the event of a site Lockdown.
Its security protocols can be hacked by a data analyzer, rendering it inactive during a Lockdown. |
Large Collidable Structure |
| 93869 - Sneaky Site - Amarr Guards (Do not Translate) | No Description | Invisible Beacon |
| 93877 - Warpath Supply Cache | A cache of parts and basic military supplies that, while not greatly useful to a capsuleer, can be sold at stations run by key government or military organizations for ISK. | Limited Rarities |
| 93878 - Complex Alpha | No Description | Spawn Container |
| 93879 - Complex Alpha | No Description | Spawn Container |
| 93880 - Complex Alpha | No Description | Spawn Container |
| 93881 - Complex Alpha | No Description | Spawn Container |
| 93886 - Lilja’s Scythe Fleet Issue | An Elite Mercenary willing to work for any faction during the Warpath conflict.
After the devastation of her home planet of Turnur, Nora Lilja became for a became a part of the Ashes of Turnur anti-technology crusade. Once her rage subsided, however, she began to clash with the group's thinking and reject its teachings. Still feeling unmoored from the Republic, she chose to go it alone, putting her skills to use for anyone with the ISK to pay for them. |
Warpath Elite Mercenaries - Cruisers |
| 93887 - Rurik’s Moa | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Yoshi Rurik found himself destitute and in debt after the corp he was contracted was shuttered due to dishonorable dealings. Refusing to accept death, he fought his way out of the gutter and built a new life from blood and iron. |
Warpath Elite Mercenaries - Cruisers |
| 93889 - Yosuke’s Phantasm | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Sasha Yosuke was born a True Citizen of Sansha’s Nation. After realizing the true horror of their people, they fled. Now they work as a mercenary to earn the money they need to build up their own totalitarian dictatorship “the right way”, without mind control. |
Warpath Elite Mercenaries - Cruisers |
| 93896 - Supply Cache | No Description | Spawn Container |
| 93897 - Expansive Supply Cache | No Description | Spawn Container |
| 93898 - Fully Stocked Supply Cache | No Description | Spawn Container |
| 93905 - xer Qosh’s Modified Expanded Cargohold | Increases cargo hold capacity at the expense of maximum velocity and hull strength. | Expanded Cargohold |
| 93906 - Filmir’s Modified Mining Laser Upgrade | Increases the yield on mining lasers, but causes them to use up more CPU. | Mining Upgrade |
| 93910 - Torigo’s Modified Capacitor Flux Coil | Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage. | Capacitor Flux Coil |
| 93912 - Revelli’s Modified Integrated Analyzer | As this multi-use analyzer has both fully integrated archaeology and hacking systems, it can be used to both analyze ancient ruins and bypass electronic security systems. | Data Miners |
| 93914 - xer Qosh’s Modified Expanded Cargohold Blueprint | No Description | Hull Mods Blueprint |
| 93919 - Filmir's Modified Mining Laser Upgrade Blueprint | No Description | Mining Laser Upgrade Blueprint |
| 93920 - Torigo's Modified Capacitor Flux Coil Blueprint | No Description | Power Manager Blueprint |
| 93924 - Warpath Strategic Data | A collection of valuable data on the strategic movements of forces involved in the Warpath conflict. | Limited Rarities |
| 93925 - Sneaky Site - Caldari Guards (Do not Translate) | No Description | Invisible Beacon |
| 93926 - Sneaky Site - Gallente Guards (Do not Translate) | No Description | Invisible Beacon |
| 93927 - Sneaky Site - Minmatar Guards (Do not Translate) | No Description | Invisible Beacon |
| 93965 - Revelli’s Modified Integrated Analyzer Blueprint | No Description | Data Miner Blueprint |
| 93991 - Officer Integrated Analyzer Blueprint Crate | Contains a Revelli’s Modified Integrated Analyzer blueprint copy with a single run. | Special Edition Commodities |
| 93992 - Officer Expanded Cargohold Blueprint Crate | Contains a xer Qosh’s Modified Expanded Cargohold blueprint copy with a single run. | Special Edition Commodities |
| 93993 - Officer Mining Laser Upgrade Blueprint Crate | Contains a Filmir’s Modified Mining Laser Upgrade blueprint copy with a single run. | Special Edition Commodities |
| 93997 - Officer Capacitor Flux Coil Blueprint Crate | Contains a Torigo’s Modified Capacitor Flux Coil blueprint copy with a single run. | Special Edition Commodities |
| 93999 - Imperial Navy Bastion Module | An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities.
This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges. As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode. Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship. Rapid Heavy Missile Launchers are not affected by bastion modules. |
Siege Module |
| 94004 - Imperial Navy Bastion Module Blueprint | No Description | Siege Module Blueprint |
| 94005 - Caldari Navy Bastion Module Blueprint | No Description | Siege Module Blueprint |
| 94006 - Federation Navy Bastion Module Blueprint | No Description | Siege Module Blueprint |
| 94007 - Republic Fleet Bastion Module Blueprint | No Description | Siege Module Blueprint |
| 94008 - Republic Fleet Bastion Module | An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities.
This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges. As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode. Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship. Rapid Heavy Missile Launchers are not affected by bastion modules. |
Siege Module |
| 94009 - Federation Navy Bastion Module | An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities.
This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges. As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode. Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship. Rapid Heavy Missile Launchers are not affected by bastion modules. |
Siege Module |
| 94010 - Caldari Navy Bastion Module | An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities.
This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges. As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode. Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship. Rapid Heavy Missile Launchers are not affected by bastion modules. |
Siege Module |
| 94011 - Imperial Navy Bastion Module Blueprint Crate | Contains an Imperial Navy Bastion Module blueprint copy with a single run. | Special Edition Commodities |
| 94012 - Caldari Navy Bastion Module Blueprint Crate | Contains a Caldari Navy Bastion Module blueprint copy with a single run. | Special Edition Commodities |
| 94013 - Federation Navy Bastion Module Blueprint Crate | Contains a Federation Navy Bastion Module blueprint copy with a single run. | Special Edition Commodities |
| 94014 - Republic Fleet Bastion Module Blueprint Crate | Contains a Republic Fleet Bastion Module blueprint copy with a single run. | Special Edition Commodities |
| Blueprint Name | Old BP Data | New BP Data | Raw Diff |
|---|---|---|---|
| 93914 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 1x Expanded Cargohold II Skills: Industry III Outcome: 1x xer Qosh’s Modified Expanded Cargohold (93905) |
No blueprint entry found. | Build Time: 1:00:00 Copy:? ME:? TE:? Limit:1x Materials: 1x 1319 Skills: 3380 III Outcome: 1x 93905 |
| 93919 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 1x Mining Laser Upgrade II Skills: Industry III Outcome: 1x Filmir’s Modified Mining Laser Upgrade (93906) |
No blueprint entry found. | Build Time: 1:00:00 Copy:? ME:? TE:? Limit:1x Materials: 1x 28576 Skills: 3380 III Outcome: 1x 93906 |
| 93920 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 1x Capacitor Flux Coil II Skills: Industry III Outcome: 1x Torigo’s Modified Capacitor Flux Coil (93910) |
No blueprint entry found. | Build Time: 1:00:00 Copy:? ME:? TE:? Limit:1x Materials: 1x 1248 Skills: 3380 III Outcome: 1x 93910 |
| 93965 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 1x Relic Analyzer II 1x Data Analyzer II Skills: Industry III Outcome: 1x Revelli’s Modified Integrated Analyzer (93912) |
No blueprint entry found. | Build Time: 1:00:00 Copy:? ME:? TE:? Limit:1x Materials: 1x 30832 1x 30834 Skills: 3380 III Outcome: 1x 93912 |
| 94004 - Unnamed Blueprint | BP Price: 50,000,000 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 1x Bastion Module I Skills: Industry I Outcome: 1x Imperial Navy Bastion Module (93999) |
No blueprint entry found. | Build Time: 1:00:00 Copy:? ME:? TE:? Limit:1x Materials: 1x 33400 Skills: 3380 I Outcome: 1x 93999 |
| 94005 - Unnamed Blueprint | BP Price: 50,000,000 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 1x Bastion Module I Skills: Industry I Outcome: 1x Caldari Navy Bastion Module (94010) |
No blueprint entry found. | Build Time: 1:00:00 Copy:? ME:? TE:? Limit:1x Materials: 1x 33400 Skills: 3380 I Outcome: 1x 94010 |
| 94006 - Unnamed Blueprint | BP Price: 50,000,000 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 1x Bastion Module I Skills: Industry I Outcome: 1x Federation Navy Bastion Module (94009) |
No blueprint entry found. | Build Time: 1:00:00 Copy:? ME:? TE:? Limit:1x Materials: 1x 33400 Skills: 3380 I Outcome: 1x 94009 |
| 94007 - Unnamed Blueprint | BP Price: 50,000,000 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 1x Bastion Module I Skills: Industry I Outcome: 1x Republic Fleet Bastion Module (94008) |
No blueprint entry found. | Build Time: 1:00:00 Copy:? ME:? TE:? Limit:1x Materials: 1x 33400 Skills: 3380 I Outcome: 1x 94008 |
| TypeID, Name, and Group | Old Reprocessing Data | New Reprocessing Data | Raw Diff |
|---|
| TypeID, Group, & Name | Tranquility | Singularity | Diff |
|---|
| Attribute Name | Diff |
|---|---|
| 5964 - bastionModeArmorRepairAndShieldBoosterCapDurationBonus | description: Reduces the cycle time and capacitor cost of Armor Repairer modules for the bastion module. => Reduces the cycle time and capacitor cost of Shield Booster and Armor Repairer modules for the bastion module. name: bastionModeArmorRepairCapDurationBonus => bastionModeArmorRepairAndShieldBoosterCapDurationBonus |
| TypeID, Name, and Group | Diff |
|---|---|
| 33400 - Bastion Module I (Siege Module) | Unknown attribute 6187: -20.0 => None |
| 76085 - Expired Republic Application Booster IV (Booster) | Expiry Date: 19605.4576389 => 19605.4583333 |
| 76097 - Expired Republic Mobility Booster IV (Booster) | Expiry Date: 19605.4576389 => 19605.4583333 |
| 88134 - Historic Capsuleer Day Apparel Crate (Special Edition Commodities) | marketGroupID: 3837 (Capsuleer Day Assets) => 1663 (Special Edition Festival Assets) |
| 91998 - Federation Mobility Booster I (Booster) | published: 0 => 1 marketGroupID: None => 2791 (Booster Slot 16) |
| 91999 - Federation Mobility Booster II (Booster) | published: 0 => 1 marketGroupID: None => 2791 (Booster Slot 16) |
| 92000 - Federation Mobility Booster III (Booster) | published: 0 => 1 marketGroupID: None => 2791 (Booster Slot 16) |
| 92001 - Federation Mobility Booster IV (Booster) | published: 0 => 1 marketGroupID: None => 2791 (Booster Slot 16) |
| 92002 - Federation Electronics Booster I (Booster) | published: 0 => 1 marketGroupID: None => 2531 (Booster Slot 14) |
| 92003 - Federation Electronics Booster II (Booster) | published: 0 => 1 marketGroupID: None => 2531 (Booster Slot 14) |
| 92004 - Federation Electronics Booster III (Booster) | published: 0 => 1 marketGroupID: None => 2531 (Booster Slot 14) |
| 92005 - Federation Electronics Booster IV (Booster) | published: 0 => 1 marketGroupID: None => 2531 (Booster Slot 14) |
| 92006 - Federation Defense Booster I (Booster) | published: 0 => 1 marketGroupID: None => 2790 (Booster Slot 15) |
| 92017 - Federation Defense Booster II (Booster) | published: 0 => 1 marketGroupID: None => 2790 (Booster Slot 15) |
| 92018 - Federation Defense Booster III (Booster) | published: 0 => 1 marketGroupID: None => 2790 (Booster Slot 15) |
| 92019 - Federation Defense Booster IV (Booster) | published: 0 => 1 marketGroupID: None => 2790 (Booster Slot 15) |
| 92021 - Federation Application Booster I (Booster) | published: 0 => 1 marketGroupID: None => 2792 (Booster Slot 17) |
| 92022 - Federation Application Booster II (Booster) | published: 0 => 1 marketGroupID: None => 2792 (Booster Slot 17) |
| 92023 - Federation Application Booster III (Booster) | published: 0 => 1 marketGroupID: None => 2792 (Booster Slot 17) |
| 92024 - Federation Application Booster IV (Booster) | published: 0 => 1 marketGroupID: None => 2792 (Booster Slot 17) |
| 92025 - Federation Projection Booster I (Booster) | published: 0 => 1 marketGroupID: None => 2790 (Booster Slot 15) |
| 92026 - Federation Projection Booster II (Booster) | published: 0 => 1 marketGroupID: None => 2790 (Booster Slot 15) |
| 92027 - Federation Projection Booster III (Booster) | published: 0 => 1 marketGroupID: None => 2790 (Booster Slot 15) |
| 92028 - Federation Projection Booster IV (Booster) | published: 0 => 1 marketGroupID: None => 2790 (Booster Slot 15) |
| 92029 - Federation Damage Booster I (Booster) | published: 0 => 1 marketGroupID: None => 2792 (Booster Slot 17) |
| 92030 - Federation Damage Booster II (Booster) | published: 0 => 1 marketGroupID: None => 2792 (Booster Slot 17) |
| 92031 - Federation Damage Booster III (Booster) | published: 0 => 1 marketGroupID: None => 2792 (Booster Slot 17) |
| 92032 - Federation Damage Booster IV (Booster) | published: 0 => 1 marketGroupID: None => 2792 (Booster Slot 17) |
| 92158 - Basic 'Demos' Cerebral Accelerator (Booster) | published: 0 => 1 marketGroupID: None => 2487 (Cerebral Accelerators) |
| 92159 - Potent 'Demos' Cerebral Accelerator (Booster) | published: 0 => 1 marketGroupID: None => 2487 (Cerebral Accelerators) |
| 92160 - Extended 'Demos' Cerebral Accelerator (Booster) | published: 0 => 1 marketGroupID: None => 2487 (Cerebral Accelerators) |
| 92161 - Gallente Election Cerebral Accelerator Crate (Special Edition Commodities) | published: 0 => 1 marketGroupID: None => 3845 (Gallente Election Assets) |
| 92181 - Gallente Election Booster Crate (Special Edition Commodities) | published: 0 => 1 marketGroupID: None => 3845 (Gallente Election Assets) |
| Mutator | Combines With | Produces | Mutations |
|---|
| Effect Name | Diff |
|---|---|
| 6658 - moduleBonusBastionModule | modifierInfo: [{'domain': 'shipID', 'modifiedAttributeID': 2116, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2342}, {'domain': 'shipID', 'modifiedAttributeID': 2135, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2352}, {'domain': 'shipID', 'modifiedAttributeID': 2112, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2351}, {'domain': 'shipID', 'modifiedAttributeID': 2113, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2353}, {'domain': 'shipID', 'modifiedAttributeID': 2114, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2424}, {'domain': 'shipID', 'modifiedAttributeID': 211, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1027}, {'domain': 'shipID', 'modifiedAttributeID': 210, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1029}, {'domain': 'shipID', 'modifiedAttributeID': 208, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1030}, {'domain': 'shipID', 'modifiedAttributeID': 209, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1028}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 20}, {'domain': 'shipID', 'modifiedAttributeID': 104, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 852}, {'domain': 'shipID', 'modifiedAttributeID': 2354, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 2354}, {'domain': 'shipID', 'modifiedAttributeID': 2343, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 2343}, {'domain': 'shipID', 'modifiedAttributeID': 84, 'modifyingAttributeID': 895, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3393}, {'domain': 'shipID', 'modifiedAttributeID': 68, 'modifyingAttributeID': 548, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3416}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3325}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3326}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3324}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3326}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3325}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20213}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20212}, {'domain': 'shipID', 'modifiedAttributeID': 267, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 267}, {'domain': 'shipID', 'modifiedAttributeID': 269, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 269}, {'domain': 'shipID', 'modifiedAttributeID': 268, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 268}, {'domain': 'shipID', 'modifiedAttributeID': 270, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 270}, {'domain': 'shipID', 'modifiedAttributeID': 113, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 974}, {'domain': 'shipID', 'modifiedAttributeID': 111, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 975}, {'domain': 'shipID', 'modifiedAttributeID': 109, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 976}, {'domain': 'shipID', 'modifiedAttributeID': 110, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 977}, {'domain': 'shipID', 'modifiedAttributeID': 271, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 271}, {'domain': 'shipID', 'modifiedAttributeID': 273, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 273}, {'domain': 'shipID', 'modifiedAttributeID': 272, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 272}, {'domain': 'shipID', 'modifiedAttributeID': 274, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 274}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 47872}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 47872}, {'domain': 'shipID', 'modifiedAttributeID': 73, 'modifyingAttributeID': 6187, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3416}, {'domain': 'shipID', 'modifiedAttributeID': 6, 'modifyingAttributeID': 6187, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3416}, {'domain': 'shipID', 'modifiedAttributeID': 73, 'modifyingAttributeID': 5964, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3393}, {'domain': 'shipID', 'modifiedAttributeID': 6, 'modifyingAttributeID': 5964, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3393}] => [{'domain': 'shipID', 'modifiedAttributeID': 2116, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2342}, {'domain': 'shipID', 'modifiedAttributeID': 2135, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2352}, {'domain': 'shipID', 'modifiedAttributeID': 2112, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2351}, {'domain': 'shipID', 'modifiedAttributeID': 2113, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2353}, {'domain': 'shipID', 'modifiedAttributeID': 2114, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2424}, {'domain': 'shipID', 'modifiedAttributeID': 211, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1027}, {'domain': 'shipID', 'modifiedAttributeID': 210, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1029}, {'domain': 'shipID', 'modifiedAttributeID': 208, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1030}, {'domain': 'shipID', 'modifiedAttributeID': 209, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1028}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 20}, {'domain': 'shipID', 'modifiedAttributeID': 104, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 852}, {'domain': 'shipID', 'modifiedAttributeID': 2354, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 2354}, {'domain': 'shipID', 'modifiedAttributeID': 2343, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 2343}, {'domain': 'shipID', 'modifiedAttributeID': 84, 'modifyingAttributeID': 895, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3393}, {'domain': 'shipID', 'modifiedAttributeID': 68, 'modifyingAttributeID': 548, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3416}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3325}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3326}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3324}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3326}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3325}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20213}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20212}, {'domain': 'shipID', 'modifiedAttributeID': 267, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 267}, {'domain': 'shipID', 'modifiedAttributeID': 269, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 269}, {'domain': 'shipID', 'modifiedAttributeID': 268, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 268}, {'domain': 'shipID', 'modifiedAttributeID': 270, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 270}, {'domain': 'shipID', 'modifiedAttributeID': 113, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 974}, {'domain': 'shipID', 'modifiedAttributeID': 111, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 975}, {'domain': 'shipID', 'modifiedAttributeID': 109, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 976}, {'domain': 'shipID', 'modifiedAttributeID': 110, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 977}, {'domain': 'shipID', 'modifiedAttributeID': 271, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 271}, {'domain': 'shipID', 'modifiedAttributeID': 273, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 273}, {'domain': 'shipID', 'modifiedAttributeID': 272, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 272}, {'domain': 'shipID', 'modifiedAttributeID': 274, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 274}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 47872}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 47872}, {'domain': 'shipID', 'modifiedAttributeID': 73, 'modifyingAttributeID': 5964, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3416}, {'domain': 'shipID', 'modifiedAttributeID': 6, 'modifyingAttributeID': 5964, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3416}, {'domain': 'shipID', 'modifiedAttributeID': 73, 'modifyingAttributeID': 5964, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3393}, {'domain': 'shipID', 'modifiedAttributeID': 6, 'modifyingAttributeID': 5964, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3393}] |
| TypeID, Name, and Group | Effects Changes |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Name | Tranquility | Singularity | Diff |
|---|---|---|---|
| 93150 - No Item Name | omega_expert (1d duration) Gunnery V Small Hybrid Turret V Small Projectile Turret V Small Energy Turret V Rapid Firing V Motion Prediction V Surgical Strike IV Controlled Bursts IV Trajectory Analysis IV Weapon Upgrades V Missile Launcher Operation V Rockets V Light Missiles V Auto-Targeting Missiles III Defender Missiles I Heavy Missiles V Torpedoes V Cruise Missiles V Spaceship Command V Gallente Frigate V Minmatar Frigate V Caldari Frigate V Amarr Frigate V Gallente Cruiser V Minmatar Cruiser V Caldari Cruiser V Amarr Cruiser V Gallente Battleship V Minmatar Battleship V Caldari Battleship V Amarr Battleship V Leadership V Skirmish Command V Shield Command V Shield Command Specialist IV Information Command Specialist IV Command Burst Specialist IV Social V Negotiation IV Diplomacy IV Fast Talk IV Connections IV Mechanics V Repair Systems V Hull Upgrades V Science V Biology IV Cybernetics V Astrometrics V Power Grid Management V Shield Operation V Capacitor Systems Operation V Capacitor Management IV Shield Management IV Tactical Shield Manipulation IV Energy Pulse Weapons III Shield Emission Systems IV Energy Grid Upgrades V Shield Upgrades IV CPU Management V Electronic Warfare IV Long Range Targeting V Target Management V Advanced Target Management IV Signature Analysis V Electronics Upgrades V Sensor Linking IV Weapon Disruption IV Propulsion Jamming V Drones V Drone Avionics V Heavy Drone Operation IV Drone Interfacing IV Navigation V Afterburner IV Fuel Conservation IV Acceleration Control IV Evasive Maneuvering V High Speed Maneuvering IV Warp Drive Operation V Jump Drive Operation V Survey III Micro Jump Drive Operation III Signature Masking III Small Railgun Specialization III Small Beam Laser Specialization III Small Autocannon Specialization III Advanced Weapon Upgrades V Graviton Physics IV Thermal Shield Compensation IV Armored Command Specialist IV Skirmish Command Specialist IV Wing Command V Cloaking V Anchoring III Interceptors IV Covert Ops IV Assault Frigates IV Logistics Cruisers IV Interdictors IV Small Artillery Specialization III Small Blaster Specialization III Small Pulse Laser Specialization III Drone Navigation V EM Shield Compensation IV Kinetic Shield Compensation IV Explosive Shield Compensation IV Missile Bombardment V Missile Projection IV Amarr Drone Specialization III Minmatar Drone Specialization III Gallente Drone Specialization III Caldari Drone Specialization III Archaeology IV Heavy Assault Cruisers IV Long Distance Jamming III Frequency Modulation III Signal Dispersion III Signal Suppression III Weapon Destabilization III Target Painting IV Signature Focusing III Rocket Specialization III Light Missile Specialization III Heavy Missile Specialization III Cruise Missile Specialization III Torpedo Specialization III Guided Missile Precision IV Target Navigation Prediction IV Warhead Upgrades IV Armored Command V Information Command V Shield Compensation V Rapid Launch V Cynosural Field Theory V Jump Fuel Conservation III Jump Drive Calibration IV Hacking IV Recon Ships IV EM Armor Compensation IV Explosive Armor Compensation IV Kinetic Armor Compensation IV Thermal Armor Compensation IV Advanced Drone Avionics III Sentry Drone Interfacing IV Drone Sharpshooting V Drone Durability III Command Ships IV Light Drone Operation V Infomorph Psychology III Jump Portal Generation III Fleet Command III Heavy Assault Missile Specialization III Heavy Assault Missiles V Astrometric Rangefinding III Astrometric Pinpointing III Astrometric Acquisition III Jury Rigging III Armor Rigging III Astronautics Rigging III Drones Rigging III Electronic Superiority Rigging III Projectile Weapon Rigging III Energy Weapon Rigging III Hybrid Weapon Rigging III Launcher Rigging III Shield Rigging III Bomb Deployment IV Thermodynamics IV Heavy Interdiction Cruisers IV Electronic Attack Ships IV Black Ops IV Marauders IV Nanite Operation III Nanite Interfacing III Amarr Defensive Systems V Amarr Offensive Systems V Amarr Propulsion Systems V Amarr Core Systems V Gallente Defensive Systems V Caldari Defensive Systems V Minmatar Defensive Systems V Gallente Core Systems V Minmatar Core Systems V Caldari Core Systems V Caldari Offensive Systems V Gallente Offensive Systems V Minmatar Offensive Systems V Caldari Propulsion Systems V Gallente Propulsion Systems V Minmatar Propulsion Systems V Amarr Strategic Cruiser III Caldari Strategic Cruiser III Gallente Strategic Cruiser III Minmatar Strategic Cruiser III Resistance Phasing III Magnetometric Sensor Compensation IV Gravimetric Sensor Compensation IV Ladar Sensor Compensation IV Radar Sensor Compensation IV Armor Layering IV Amarr Destroyer V Caldari Destroyer V Gallente Destroyer V Minmatar Destroyer V Amarr Battlecruiser V Caldari Battlecruiser V Gallente Battlecruiser V Minmatar Battlecruiser V Medium Drone Operation V Amarr Tactical Destroyer IV Minmatar Tactical Destroyer IV Caldari Tactical Destroyer IV Gallente Tactical Destroyer IV Command Destroyers IV Flag Cruisers IV Precursor Frigate V Precursor Cruiser V Precursor Battleship V Small Precursor Weapon V Small Disintegrator Specialization III Precursor Destroyer V Precursor Battlecruiser V EDENCOM Battleship V Small Vorton Specialization III Vorton Power Amplification IV Vorton Arc Guidance V EDENCOM Frigate V EDENCOM Cruiser V Vorton Projector Operation V Small Vorton Projector V Vorton Arc Extension IV Breacher Pod Launcher Operation IV Breacher Pod Clone Efficacity IV Breacher Pod Clone Longevity IV Breacher Pod Projection IV Breacher Pod Rapid Firing IV Expedition Command Ships IV Expedition Command Specialist IV Expedition Command V |
No Data | Gunnery V Small Hybrid Turret V Small Projectile Turret V Small Energy Turret V Rapid Firing V Motion Prediction V Surgical Strike IV Controlled Bursts IV Trajectory Analysis IV Weapon Upgrades V Missile Launcher Operation V Rockets V Light Missiles V Auto-Targeting Missiles III Defender Missiles I Heavy Missiles V Torpedoes V Cruise Missiles V Spaceship Command V Gallente Frigate V Minmatar Frigate V Caldari Frigate V Amarr Frigate V Gallente Cruiser V Minmatar Cruiser V Caldari Cruiser V Amarr Cruiser V Gallente Battleship V Minmatar Battleship V Caldari Battleship V Amarr Battleship V Leadership V Skirmish Command V Shield Command V Shield Command Specialist IV Information Command Specialist IV Command Burst Specialist IV Social V Negotiation IV Diplomacy IV Fast Talk IV Connections IV Mechanics V Repair Systems V Hull Upgrades V Science V Biology IV Cybernetics V Astrometrics V Power Grid Management V Shield Operation V Capacitor Systems Operation V Capacitor Management IV Shield Management IV Tactical Shield Manipulation IV Energy Pulse Weapons III Shield Emission Systems IV Energy Grid Upgrades V Shield Upgrades IV CPU Management V Electronic Warfare IV Long Range Targeting V Target Management V Advanced Target Management IV Signature Analysis V Electronics Upgrades V Sensor Linking IV Weapon Disruption IV Propulsion Jamming V Drones V Drone Avionics V Heavy Drone Operation IV Drone Interfacing IV Navigation V Afterburner IV Fuel Conservation IV Acceleration Control IV Evasive Maneuvering V High Speed Maneuvering IV Warp Drive Operation V Jump Drive Operation V Survey III Micro Jump Drive Operation III Signature Masking III Small Railgun Specialization III Small Beam Laser Specialization III Small Autocannon Specialization III Advanced Weapon Upgrades V Graviton Physics IV Thermal Shield Compensation IV Armored Command Specialist IV Skirmish Command Specialist IV Wing Command V Cloaking V Anchoring III Interceptors IV Covert Ops IV Assault Frigates IV Logistics Cruisers IV Interdictors IV Small Artillery Specialization III Small Blaster Specialization III Small Pulse Laser Specialization III Drone Navigation V EM Shield Compensation IV Kinetic Shield Compensation IV Explosive Shield Compensation IV Missile Bombardment V Missile Projection IV Amarr Drone Specialization III Minmatar Drone Specialization III Gallente Drone Specialization III Caldari Drone Specialization III Archaeology IV Heavy Assault Cruisers IV Long Distance Jamming III Frequency Modulation III Signal Dispersion III Signal Suppression III Weapon Destabilization III Target Painting IV Signature Focusing III Rocket Specialization III Light Missile Specialization III Heavy Missile Specialization III Cruise Missile Specialization III Torpedo Specialization III Guided Missile Precision IV Target Navigation Prediction IV Warhead Upgrades IV Armored Command V Information Command V Shield Compensation V Rapid Launch V Cynosural Field Theory V Jump Fuel Conservation III Jump Drive Calibration IV Hacking IV Recon Ships IV EM Armor Compensation IV Explosive Armor Compensation IV Kinetic Armor Compensation IV Thermal Armor Compensation IV Advanced Drone Avionics III Sentry Drone Interfacing IV Drone Sharpshooting V Drone Durability III Command Ships IV Light Drone Operation V Infomorph Psychology III Jump Portal Generation III Fleet Command III Heavy Assault Missile Specialization III Heavy Assault Missiles V Astrometric Rangefinding III Astrometric Pinpointing III Astrometric Acquisition III Jury Rigging III Armor Rigging III Astronautics Rigging III Drones Rigging III Electronic Superiority Rigging III Projectile Weapon Rigging III Energy Weapon Rigging III Hybrid Weapon Rigging III Launcher Rigging III Shield Rigging III Bomb Deployment IV Thermodynamics IV Heavy Interdiction Cruisers IV Electronic Attack Ships IV Black Ops IV Marauders IV Nanite Operation III Nanite Interfacing III Amarr Defensive Systems V Amarr Offensive Systems V Amarr Propulsion Systems V Amarr Core Systems V Gallente Defensive Systems V Caldari Defensive Systems V Minmatar Defensive Systems V Gallente Core Systems V Minmatar Core Systems V Caldari Core Systems V Caldari Offensive Systems V Gallente Offensive Systems V Minmatar Offensive Systems V Caldari Propulsion Systems V Gallente Propulsion Systems V Minmatar Propulsion Systems V Amarr Strategic Cruiser III Caldari Strategic Cruiser III Gallente Strategic Cruiser III Minmatar Strategic Cruiser III Resistance Phasing III Magnetometric Sensor Compensation IV Gravimetric Sensor Compensation IV Ladar Sensor Compensation IV Radar Sensor Compensation IV Armor Layering IV Amarr Destroyer V Caldari Destroyer V Gallente Destroyer V Minmatar Destroyer V Amarr Battlecruiser V Caldari Battlecruiser V Gallente Battlecruiser V Minmatar Battlecruiser V Medium Drone Operation V Amarr Tactical Destroyer IV Minmatar Tactical Destroyer IV Caldari Tactical Destroyer IV Gallente Tactical Destroyer IV Command Destroyers IV Flag Cruisers IV Precursor Frigate V Precursor Cruiser V Precursor Battleship V Small Precursor Weapon V Small Disintegrator Specialization III Precursor Destroyer V Precursor Battlecruiser V EDENCOM Battleship V Small Vorton Specialization III Vorton Power Amplification IV Vorton Arc Guidance V EDENCOM Frigate V EDENCOM Cruiser V Vorton Projector Operation V Small Vorton Projector V Vorton Arc Extension IV Breacher Pod Launcher Operation IV Breacher Pod Clone Efficacity IV Breacher Pod Clone Longevity IV Breacher Pod Projection IV Breacher Pod Rapid Firing IV Expedition Command Ships IV Expedition Command Specialist IV Expedition Command V |
| Key | Tranquility | Singularity | Diff | Usage |
|---|---|---|---|---|
| 1010549 | This crate contains a random Capsuleer Day XXIII Glamourex Booster. | This crate contains a random Capsuleer Day Glamourex Booster. | This crate contains a random Capsuleer Day |
Description of item "Capsuleer Day XXII Glamourex Crate" (87925) |
| 1018792 | Armor Repairer Duration and Capacitor Bonus | Armor Repairer / Shield Booster Duration and Capacitor Bonus | Armor Repairer / Shield Booster Duration and Capacitor Bonus | Name of attribute "bastionModeArmorRepairAndShieldBoosterCapDurationBonus" (5964) |
| 1018793 | Armor Repairer Duration and Capacitor Bonus | Armor Repairer / Shield Booster Duration and Capacitor Bonus | Armor Repairer / Shield Booster Duration and Capacitor Bonus | |
| 1018794 | Reduces the cycle time and capacitor cost of Armor Repairers improving repair throughput. | Reduces the cycle time and capacitor cost of Armor Repairers and Shield Boosters improving repair throughput. | Reduces the cycle time and capacitor cost of Armor Repairers and Shield Boosters improving repair throughput. | |
| 1035177 | Expired Federation Mobility Booster I | Federation Mobility Booster I | Name of item 91998 (Booster) | |
| 1035179 | Expired Federation Mobility Booster II | Federation Mobility Booster II | Name of item 91999 (Booster) | |
| 1035181 | Expired Federation Mobility Booster III | Federation Mobility Booster III | Name of item 92000 (Booster) | |
| 1035183 | Expired Federation Mobility Booster IV | Federation Mobility Booster IV | Name of item 92001 (Booster) | |
| 1035185 | Expired Federation Electronics Booster I | Federation Electronics Booster I | Name of item 92002 (Booster) | |
| 1035188 | Expired Federation Electronics Booster II | Federation Electronics Booster II | Name of item 92003 (Booster) | |
| 1035191 | Expired Federation Electronics Booster III | Federation Electronics Booster III | Name of item 92004 (Booster) | |
| 1035193 | Expired Federation Electronics Booster IV | Federation Electronics Booster IV | Name of item 92005 (Booster) | |
| 1035195 | Expired Federation Defense Booster I | Federation Defense Booster I | Name of item 92006 (Booster) | |
| 1035217 | Expired Federation Defense Booster II | Federation Defense Booster II | Name of item 92017 (Booster) | |
| 1035219 | Expired Federation Defense Booster III | Federation Defense Booster III | Name of item 92018 (Booster) | |
| 1035221 | Expired Federation Defense Booster IV | Federation Defense Booster IV | Name of item 92019 (Booster) | |
| 1035224 | Expired Federation Application Booster I | Federation Application Booster I | Name of item 92021 (Booster) | |
| 1035226 | Expired Federation Application Booster II | Federation Application Booster II | Name of item 92022 (Booster) | |
| 1035228 | Expired Federation Application Booster III | Federation Application Booster III | Name of item 92023 (Booster) | |
| 1035230 | Expired Federation Application Booster IV | Federation Application Booster IV | Name of item 92024 (Booster) | |
| 1035233 | Expired Federation Projection Booster I | Federation Projection Booster I | Name of item 92025 (Booster) | |
| 1035236 | Expired Federation Projection Booster II | Federation Projection Booster II | Name of item 92026 (Booster) | |
| 1035238 | Expired Federation Projection Booster III | Federation Projection Booster III | Name of item 92027 (Booster) | |
| 1035240 | Expired Federation Projection Booster IV | Federation Projection Booster IV | Name of item 92028 (Booster) | |
| 1035242 | Expired Federation Damage Booster I | Federation Damage Booster I | Name of item 92029 (Booster) | |
| 1035244 | Expired Federation Damage Booster II | Federation Damage Booster II | Name of item 92030 (Booster) | |
| 1035246 | Expired Federation Damage Booster III | Federation Damage Booster III | Name of item 92031 (Booster) | |
| 1035248 | Expired Federation Damage Booster IV | Federation Damage Booster IV | Name of item 92032 (Booster) | |
| 1035652 | Expired Basic 'Demos' Cerebral Accelerator | Basic 'Demos' Cerebral Accelerator | Name of item 92158 (Booster) | |
| 1035657 | Expired Potent 'Demos' Cerebral Accelerator | Potent 'Demos' Cerebral Accelerator | Name of item 92159 (Booster) | |
| 1035659 | Expired Extended 'Demos' Cerebral Accelerator | Extended 'Demos' Cerebral Accelerator | Name of item 92160 (Booster) | |
| 1035662 | Expired Gallente Election Cerebral Accelerator Crate | Gallente Election Cerebral Accelerator Crate | Name of item 92161 (Special Edition Commodities) | |
| 1035665 | Expired Gallente Election Cerebral Accelerator Crate | Gallente Election Cerebral Accelerator Crate | ||
| 1035704 | Expired Gallente Election Booster Crate | Gallente Election Booster Crate | Name of item 92181 (Special Edition Commodities) | |
| 1035705 | Expired Gallente Election Booster Crate | Gallente Election Booster Crate | ||
| 1035906 | Federal Warpath Fervor | Gallente Election Fervor | UI/Inflight/EwarHints/GallenteElectionSystemWideEffect | |
| 1038413 | Federation Electronics Booster I | Name of item 92876 (Booster) | ||
| 1038414 | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (92876) | |
| 1038619 | Federation Defense Booster IV | Name of item 92948 (Booster) | ||
| 1038620 | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+12% to Subcapital Armor Repairer Effectiveness. +8% to all Structure Resistances. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+12% to Subcapital Armor Repairer Effectiveness. +8% to all Structure Resistances. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (92948) | |
| 1038622 | Expired Federation Electronics Booster III ( copy ) | Name of item 92950 (Booster) | ||
| 1038623 | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125 ( copy ) |
<b>+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours.</b> <b>Expiry date: September 5th YC125</b> ( copy ) |
Description of item "No item name" (92950) | |
| 1038624 | Federation Electronics Booster III | Name of item 92951 (Booster) | ||
| 1038625 | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (92951) | |
| 1038630 | Federation Electronics Booster IV | Name of item 92953 (Booster) | ||
| 1038631 | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+16% Scan Probe Strength, -16% Salvager Module Cycle Time. +16% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+16% Scan Probe Strength, -16% Salvager Module Cycle Time. +16% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (92953) | |
| 1038637 | Federation Mobility Booster I | Name of item 92955 (Booster) | ||
| 1038638 | This booster has been produced by the Gallente Federation to assist with their covert research operations.
-2% Ship Inertia. +3% Warp Speed. -3% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>-2% Ship Inertia. +3% Warp Speed. -3% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (92955) | |
| 1038806 | Federation Mobility Booster III | Name of item 92972 (Booster) | ||
| 1038807 | This booster has been produced by the Gallente Federation to assist with their covert research operations.
-6% Ship Inertia. +9% Warp Speed. -9% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>-6% Ship Inertia. +9% Warp Speed. -9% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (92972) | |
| 1038808 | Federation Mobility Booster IV | Name of item 92973 (Booster) | ||
| 1038809 | This booster has been produced by the Gallente Federation to assist with their covert research operations.
-8% Ship Inertia. +12% Warp Speed. -12% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>-8% Ship Inertia. +12% Warp Speed. -12% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (92973) | |
| 1038810 | Federation Damage Booster I | Name of item 92974 (Booster) | ||
| 1038811 | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+2% Hybrid Turret Damage. +2% Drone Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+2% Hybrid Turret Damage. +2% Drone Damage. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (92974) | |
| 1038812 | Federation Damage Booster II | Name of item 92975 (Booster) | ||
| 1038813 | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+4% Hybrid Turret Damage. +4% Drone Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+4% Hybrid Turret Damage. +4% Drone Damage. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (92975) | |
| 1038814 | Federation Damage Booster III | Name of item 92976 (Booster) | ||
| 1038815 | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+6% Hybrid Turret Damage. +6% Drone Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+6% Hybrid Turret Damage. +6% Drone Damage. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (92976) | |
| 1038819 | Federation Projection Booster I | Name of item 92978 (Booster) | ||
| 1038820 | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+3% Hybrid Turret Optimal Range and Falloff. +3% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+3% Hybrid Turret Optimal Range and Falloff. +3% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (92978) | |
| 1038822 | Federation Application Booster I | Name of item 92979 (Booster) | ||
| 1038823 | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+3% Hybrid Turret Tracking Speed. +3% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+3% Hybrid Turret Tracking Speed. +3% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (92979) | |
| 1038826 | Federation Defense Booster I | Name of item 92981 (Booster) | ||
| 1038827 | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+3% to Subcapital Armor Repairer Effectiveness. +2% to all Structure Resistances. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+3% to Subcapital Armor Repairer Effectiveness. +2% to all Structure Resistances. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (92981) | |
| 1038831 | Federation Electronics Booster II | Name of item 92983 (Booster) | ||
| 1038832 | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (92983) | |
| 1038845 | Federation Damage Booster IV | Name of item 92987 (Booster) | ||
| 1038846 | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+8% Hybrid Turret Damage. +8% Drone Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+8% Hybrid Turret Damage. +8% Drone Damage. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (92987) | |
| 1038850 | Federation Projection Booster II | Name of item 92989 (Booster) | ||
| 1038851 | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+6% Hybrid Turret Optimal Range and Falloff. +6% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+6% Hybrid Turret Optimal Range and Falloff. +6% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (92989) | |
| 1038859 | Federation Projection Booster III | Name of item 92992 (Booster) | ||
| 1038860 | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+9% Hybrid Turret Optimal Range and Falloff. +9% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+9% Hybrid Turret Optimal Range and Falloff. +9% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (92992) | |
| 1038864 | Federation Projection Booster IV | Name of item 92994 (Booster) | ||
| 1038865 | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+12% Hybrid Turret Optimal Range and Falloff. +12% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+12% Hybrid Turret Optimal Range and Falloff. +12% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (92994) | |
| 1038872 | Federation Application Booster II | Name of item 92996 (Booster) | ||
| 1038873 | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+6% Hybrid Turret Tracking Speed. +6% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+6% Hybrid Turret Tracking Speed. +6% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (92996) | |
| 1038877 | Federation Application Booster III | Name of item 92998 (Booster) | ||
| 1038878 | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+9% Hybrid Turret Tracking Speed. +9% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+9% Hybrid Turret Tracking Speed. +9% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (92998) | |
| 1038880 | Federation Application Booster IV | Name of item 92999 (Booster) | ||
| 1038881 | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+12% Hybrid Turret Tracking Speed. +12% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+12% Hybrid Turret Tracking Speed. +12% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (92999) | |
| 1038925 | Federation Defense Booster II | Name of item 93017 (Booster) | ||
| 1038926 | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+6% to Subcapital Armor Repairer Effectiveness. +4% to all Structure Resistances. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+6% to Subcapital Armor Repairer Effectiveness. +4% to all Structure Resistances. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93017) | |
| 1038927 | Federation Defense Booster III | Name of item 93018 (Booster) | ||
| 1038928 | This booster has been produced by the Gallente Federation to assist with their covert research operations.
+9% to Subcapital Armor Repairer Effectiveness. +6% to all Structure Resistances. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+9% to Subcapital Armor Repairer Effectiveness. +6% to all Structure Resistances. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93018) | |
| 1038929 | Federation Mobility Booster II | Name of item 93019 (Booster) | ||
| 1038930 | This booster has been produced by the Gallente Federation to assist with their covert research operations.
-4% Ship Inertia. +6% Warp Speed. -6% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>-4% Ship Inertia. +6% Warp Speed. -6% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93019) | |
| 1038932 | Republic Mobility Booster III | Name of item 93020 (Booster) | ||
| 1038933 | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+6% Ship Velocity. +9% Warp Speed. -9% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+6% Ship Velocity. +9% Warp Speed. -9% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93020) | |
| 1038934 | Republic Mobility Booster IV | Name of item 93021 (Booster) | ||
| 1038935 | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+8% Ship Velocity. +12% Warp Speed. -12% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+8% Ship Velocity. +12% Warp Speed. -12% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93021) | |
| 1038940 | Republic Damage Booster I | Name of item 93022 (Booster) | ||
| 1038941 | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+2% Projectile Turret Damage. +2% Missile Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+2% Projectile Turret Damage. +2% Missile Damage. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93022) | |
| 1038942 | Republic Damage Booster II | Name of item 93023 (Booster) | ||
| 1038943 | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+4% Projectile Turret Damage. +4% Missile Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+4% Projectile Turret Damage. +4% Missile Damage. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93023) | |
| 1038944 | Republic Damage Booster III | Name of item 93024 (Booster) | ||
| 1038945 | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+6% Projectile Turret Damage. +6% Missile Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+6% Projectile Turret Damage. +6% Missile Damage. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93024) | |
| 1038946 | Republic Damage Booster IV | Name of item 93025 (Booster) | ||
| 1038947 | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+8% Projectile Turret Damage. +8% Missile Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+8% Projectile Turret Damage. +8% Missile Damage. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93025) | |
| 1038949 | Republic Projection Booster I | Name of item 93026 (Booster) | ||
| 1038950 | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+3% Projectile Turret Optimal Range and Falloff. +4% Missile Flight Time. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+3% Projectile Turret Optimal Range and Falloff. +4% Missile Flight Time. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93026) | |
| 1038956 | Republic Projection Booster II | Name of item 93027 (Booster) | ||
| 1038957 | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+6% Projectile Turret Optimal Range and Falloff. +8% Missile Flight Time. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+6% Projectile Turret Optimal Range and Falloff. +8% Missile Flight Time. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93027) | |
| 1038959 | Republic Projection Booster III | Name of item 93028 (Booster) | ||
| 1038960 | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+9% Projectile Turret Optimal Range and Falloff. +12% Missile Flight Time. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+9% Projectile Turret Optimal Range and Falloff. +12% Missile Flight Time. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93028) | |
| 1038962 | Republic Projection Booster IV | Name of item 93029 (Booster) | ||
| 1038963 | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+12% Projectile Turret Optimal Range and Falloff. +16% Missile Flight Time. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+12% Projectile Turret Optimal Range and Falloff. +16% Missile Flight Time. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93029) | |
| 1039023 | Republic Application Booster I | Name of item 93050 (Booster) | ||
| 1039024 | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+3% Projectile Turret Tracking Speed. +4% Missile Explosion Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+3% Projectile Turret Tracking Speed. +4% Missile Explosion Velocity. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93050) | |
| 1039025 | Republic Application Booster II | Name of item 93051 (Booster) | ||
| 1039026 | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+6% Projectile Turret Tracking Speed. +8% Missile Explosion Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+6% Projectile Turret Tracking Speed. +8% Missile Explosion Velocity. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93051) | |
| 1039027 | Republic Application Booster III | Name of item 93052 (Booster) | ||
| 1039028 | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+9% Projectile Turret Tracking Speed. +12% Missile Explosion Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+9% Projectile Turret Tracking Speed. +12% Missile Explosion Velocity. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93052) | |
| 1039029 | Republic Application Booster IV | Name of item 93053 (Booster) | ||
| 1039030 | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+12% Projectile Turret Tracking Speed. +16% Missile Explosion Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+12% Projectile Turret Tracking Speed. +16% Missile Explosion Velocity. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93053) | |
| 1039031 | Republic Defense Booster I | Name of item 93054 (Booster) | ||
| 1039032 | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+3% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+3% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93054) | |
| 1039033 | Republic Defense Booster II | Name of item 93055 (Booster) | ||
| 1039034 | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+6% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+6% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93055) | |
| 1039054 | Republic Defense Booster III | Name of item 93058 (Booster) | ||
| 1039055 | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+9% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+9% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93058) | |
| 1039056 | Republic Defense Booster IV | Name of item 93059 (Booster) | ||
| 1039057 | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+12% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+12% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93059) | |
| 1039058 | Republic Electronics Booster I | Name of item 93060 (Booster) | ||
| 1039059 | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93060) | |
| 1039060 | Republic Electronics Booster II | Name of item 93061 (Booster) | ||
| 1039061 | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93061) | |
| 1039062 | Republic Electronics Booster III | Name of item 93062 (Booster) | ||
| 1039063 | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93062) | |
| 1039069 | Republic Electronics Booster IV | Name of item 93063 (Booster) | ||
| 1039070 | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+16% Scan Probe Strength, -16% Salvager Module Cycle Time. +16% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+16% Scan Probe Strength, -16% Salvager Module Cycle Time. +16% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93063) | |
| 1039071 | Republic Mobility Booster I | Name of item 93064 (Booster) | ||
| 1039072 | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+2% Ship Velocity. +3% Warp Speed. -3% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+2% Ship Velocity. +3% Warp Speed. -3% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93064) | |
| 1039073 | Republic Mobility Booster II | Name of item 93065 (Booster) | ||
| 1039074 | This booster has been produced by the Minmatar Republic to assist with their covert research operations.
+4% Ship Velocity. +6% Warp Speed. -6% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+4% Ship Velocity. +6% Warp Speed. -6% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93065) | |
| 1039075 | State Damage Booster I | Name of item 93066 (Booster) | ||
| 1039076 | This booster has been produced by the Caldari State to assist with their covert research operations.
+2% Hybrid Turret Damage. +2% Missile Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+2% Hybrid Turret Damage. +2% Missile Damage. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93066) | |
| 1039077 | State Damage Booster II | Name of item 93067 (Booster) | ||
| 1039078 | This booster has been produced by the Caldari State to assist with their covert research operations.
+4% Hybrid Turret Damage. +4% Missile Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+4% Hybrid Turret Damage. +4% Missile Damage. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93067) | |
| 1039079 | State Damage Booster III | Name of item 93068 (Booster) | ||
| 1039080 | This booster has been produced by the Caldari State to assist with their covert research operations.
+6% Hybrid Turret Damage. +6% Missile Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+6% Hybrid Turret Damage. +6% Missile Damage. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93068) | |
| 1039187 | State Damage Booster IV | Name of item 93085 (Booster) | ||
| 1039188 | This booster has been produced by the Caldari State to assist with their covert research operations.
+8% Hybrid Turret Damage. +8% Missile Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+8% Hybrid Turret Damage. +8% Missile Damage. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93085) | |
| 1039198 | State Projection Booster II | Name of item 93087 (Booster) | ||
| 1039199 | This booster has been produced by the Caldari State to assist with their covert research operations.
+6% Hybrid Turret Optimal Range and Falloff. +6% Missile Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+6% Hybrid Turret Optimal Range and Falloff. +6% Missile Velocity. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93087) | |
| 1039200 | State Projection Booster III | Name of item 93088 (Booster) | ||
| 1039201 | This booster has been produced by the Caldari State to assist with their covert research operations.
+9% Hybrid Turret Optimal Range and Falloff. +9% Missile Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+9% Hybrid Turret Optimal Range and Falloff. +9% Missile Velocity. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93088) | |
| 1039210 | State Application Booster III | Name of item 93093 (Booster) | ||
| 1039211 | This booster has been produced by the Caldari State to assist with their covert research operations.
+9% Hybrid Turret Tracking Speed. -9% Missile Explosion Radius. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+9% Hybrid Turret Tracking Speed. -9% Missile Explosion Radius. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93093) | |
| 1039214 | State Application Booster IV | Name of item 93095 (Booster) | ||
| 1039215 | This booster has been produced by the Caldari State to assist with their covert research operations.
+12% Hybrid Turret Tracking Speed. -12% Missile Explosion Radius. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+12% Hybrid Turret Tracking Speed. -12% Missile Explosion Radius. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93095) | |
| 1039216 | State Defense Booster I | Name of item 93096 (Booster) | ||
| 1039217 | This booster has been produced by the Caldari State to assist with their covert research operations.
+2% to all Shield Resistances. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+2% to all Shield Resistances. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93096) | |
| 1039220 | State Mobility Booster II | Name of item 93098 (Booster) | ||
| 1039221 | This booster has been produced by the Caldari State to assist with their covert research operations.
-4% Ship Inertia. +6% Warp Speed. -6% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>-4% Ship Inertia. +6% Warp Speed. -6% Afterburner Capacitor Consumption. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93098) | |
| 1039228 | State Mobility Booster III | Name of item 93101 (Booster) | ||
| 1039229 | This booster has been produced by the Caldari State to assist with their covert research operations.
-6% Ship Inertia. +9% Warp Speed. -9% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>-6% Ship Inertia. +9% Warp Speed. -9% Afterburner Capacitor Consumption. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93101) | |
| 1039230 | State Mobility Booster IV | Name of item 93102 (Booster) | ||
| 1039231 | This booster has been produced by the Caldari State to assist with their covert research operations.
-8% Ship Inertia. +12% Warp Speed. -12% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>-8% Ship Inertia. +12% Warp Speed. -12% Afterburner Capacitor Consumption. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93102) | |
| 1039232 | State Application Booster II | Name of item 93103 (Booster) | ||
| 1039233 | This booster has been produced by the Caldari State to assist with their covert research operations.
+6% Hybrid Turret Tracking Speed. -6% Missile Explosion Radius. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+6% Hybrid Turret Tracking Speed. -6% Missile Explosion Radius. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93103) | |
| 1039276 | State Defense Booster II | Name of item 93106 (Booster) | ||
| 1039277 | This booster has been produced by the Caldari State to assist with their covert research operations.
+4% to all Shield Resistances. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+4% to all Shield Resistances. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93106) | |
| 1039278 | State Defense Booster III | Name of item 93107 (Booster) | ||
| 1039279 | This booster has been produced by the Caldari State to assist with their covert research operations.
+6% to all Shield Resistances. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+6% to all Shield Resistances. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93107) | |
| 1039280 | State Defense Booster IV | Name of item 93108 (Booster) | ||
| 1039281 | This booster has been produced by the Caldari State to assist with their covert research operations.
+8% to all Shield Resistances. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+8% to all Shield Resistances. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93108) | |
| 1039282 | State Electronics Booster I | Name of item 93109 (Booster) | ||
| 1039283 | This booster has been produced by the Caldari State to assist with their covert research operations.
+4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% ECM Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% ECM Optimal Range and Falloff. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93109) | |
| 1039284 | State Electronics Booster II | Name of item 93110 (Booster) | ||
| 1039285 | This booster has been produced by the Caldari State to assist with their covert research operations.
+8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% ECM Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% ECM Optimal Range and Falloff. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93110) | |
| 1039286 | State Electronics Booster III | Name of item 93111 (Booster) | ||
| 1039287 | This booster has been produced by the Caldari State to assist with their covert research operations.
+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% ECM Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% ECM Optimal Range and Falloff. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93111) | |
| 1039288 | State Electronics Booster IV | Name of item 93112 (Booster) | ||
| 1039289 | This booster has been produced by the Caldari State to assist with their covert research operations.
+16% Scan Probe Strength, -16% Salvager Module Cycle Time. +16% ECM Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+16% Scan Probe Strength, -16% Salvager Module Cycle Time. +16% ECM Optimal Range and Falloff. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93112) | |
| 1039290 | State Mobility Booster I | Name of item 93113 (Booster) | ||
| 1039291 | This booster has been produced by the Caldari State to assist with their covert research operations.
-2% Ship Inertia. +3% Warp Speed. -3% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>-2% Ship Inertia. +3% Warp Speed. -3% Afterburner Capacitor Consumption. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93113) | |
| 1039292 | State Projection Booster I | Name of item 93114 (Booster) | ||
| 1039293 | This booster has been produced by the Caldari State to assist with their covert research operations.
+3% Hybrid Turret Optimal Range and Falloff. +3% Missile Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+3% Hybrid Turret Optimal Range and Falloff. +3% Missile Velocity. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93114) | |
| 1039294 | State Projection Booster IV | Name of item 93115 (Booster) | ||
| 1039295 | This booster has been produced by the Caldari State to assist with their covert research operations.
+12% Hybrid Turret Optimal Range and Falloff. +12% Missile Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+12% Hybrid Turret Optimal Range and Falloff. +12% Missile Velocity. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93115) | |
| 1039296 | State Application Booster I | Name of item 93116 (Booster) | ||
| 1039297 | This booster has been produced by the Caldari State to assist with their covert research operations.
+3% Hybrid Turret Tracking Speed. -3% Missile Explosion Radius. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+3% Hybrid Turret Tracking Speed. -3% Missile Explosion Radius. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93116) | |
| 1039298 | Imperial Electronics Booster I | Name of item 93117 (Booster) | ||
| 1039299 | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93117) | |
| 1039300 | Imperial Electronics Booster II | Name of item 93118 (Booster) | ||
| 1039301 | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93118) | |
| 1039302 | Imperial Electronics Booster III | Name of item 93119 (Booster) | ||
| 1039303 | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93119) | |
| 1039304 | Imperial Electronics Booster IV | Name of item 93120 (Booster) | ||
| 1039305 | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+16% Scan Probe Strength. -16% Salvager Module Cycle Time. +16% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+16% Scan Probe Strength. -16% Salvager Module Cycle Time. +16% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93120) | |
| 1039306 | Imperial Damage Booster I | Name of item 93121 (Booster) | ||
| 1039307 | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+2% Energy Turret Damage. +2% Drone Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+2% Energy Turret Damage. +2% Drone Damage. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93121) | |
| 1039308 | Imperial Damage Booster II | Name of item 93122 (Booster) | ||
| 1039309 | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+4% Energy Turret Damage. +4% Drone Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+4% Energy Turret Damage. +4% Drone Damage. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93122) | |
| 1039311 | Imperial Damage Booster III | Name of item 93123 (Booster) | ||
| 1039312 | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+6% Energy Turret Damage. +6% Drone Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+6% Energy Turret Damage. +6% Drone Damage. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93123) | |
| 1039314 | Imperial Damage Booster IV | Name of item 93124 (Booster) | ||
| 1039315 | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+8% Energy Turret Damage. +8% Drone Damage. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+8% Energy Turret Damage. +8% Drone Damage. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93124) | |
| 1039316 | Imperial Projection Booster I | Name of item 93125 (Booster) | ||
| 1039317 | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+3% Energy Turret Optimal Range and Falloff. +3% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+3% Energy Turret Optimal Range and Falloff. +3% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93125) | |
| 1039330 | Imperial Projection Booster II | Name of item 93126 (Booster) | ||
| 1039331 | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+6% Energy Turret Optimal Range and Falloff. +6% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+6% Energy Turret Optimal Range and Falloff. +6% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93126) | |
| 1039333 | Imperial Projection Booster III | Name of item 93127 (Booster) | ||
| 1039334 | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+9% Energy Turret Optimal Range and Falloff. +9% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+9% Energy Turret Optimal Range and Falloff. +9% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93127) | |
| 1039335 | Imperial Projection Booster IV | Name of item 93128 (Booster) | ||
| 1039336 | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+12% Energy Turret Optimal Range and Falloff. +12% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+12% Energy Turret Optimal Range and Falloff. +12% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93128) | |
| 1039337 | Imperial Application Booster I | Name of item 93129 (Booster) | ||
| 1039338 | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+3% Energy Turret Tracking Speed. +3% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+3% Energy Turret Tracking Speed. +3% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93129) | |
| 1039339 | Imperial Application Booster II | Name of item 93130 (Booster) | ||
| 1039340 | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+6% Energy Turret Tracking Speed. +6% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+6% Energy Turret Tracking Speed. +6% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93130) | |
| 1039341 | Imperial Application Booster III | Name of item 93131 (Booster) | ||
| 1039342 | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+9% Energy Turret Tracking Speed. +9% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+9% Energy Turret Tracking Speed. +9% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93131) | |
| 1039343 | Imperial Application Booster IV | Name of item 93132 (Booster) | ||
| 1039344 | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+12% Energy Turret Tracking Speed. +12% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+12% Energy Turret Tracking Speed. +12% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93132) | |
| 1039345 | Imperial Defense Booster I | Name of item 93133 (Booster) | ||
| 1039346 | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+2% to all Armor Resistances. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+2% to all Armor Resistances. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93133) | |
| 1039347 | Imperial Defense Booster II | Name of item 93134 (Booster) | ||
| 1039348 | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+4% to all Armor Resistances. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+4% to all Armor Resistances. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93134) | |
| 1039349 | Imperial Defense Booster III | Name of item 93135 (Booster) | ||
| 1039350 | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+6% to all Armor Resistances. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+6% to all Armor Resistances. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93135) | |
| 1039351 | Imperial Defense Booster IV | Name of item 93136 (Booster) | ||
| 1039352 | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+8% to all Armor Resistances. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+8% to all Armor Resistances. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93136) | |
| 1039353 | Imperial Mobility Booster I | Name of item 93137 (Booster) | ||
| 1039354 | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+2% Ship Velocity. +3% Warp Speed. -3% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+2% Ship Velocity. +3% Warp Speed. -3% Afterburner Capacitor Consumption. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93137) | |
| 1039355 | Imperial Mobility Booster II | Name of item 93138 (Booster) | ||
| 1039356 | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+4% Ship Velocity. +6% Warp Speed. -6% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+4% Ship Velocity. +6% Warp Speed. -6% Afterburner Capacitor Consumption. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93138) | |
| 1039358 | Imperial Mobility Booster III | Name of item 93139 (Booster) | ||
| 1039359 | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+6% Ship Velocity. +9% Warp Speed. -9% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+6% Ship Velocity. +9% Warp Speed. -9% Afterburner Capacitor Consumption. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93139) | |
| 1039361 | Imperial Mobility Booster IV | Name of item 93140 (Booster) | ||
| 1039362 | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+8% Ship Velocity. +12% Warp Speed. -12% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: June 9th YC128 |
<b>+8% Ship Velocity. +12% Warp Speed. -12% Afterburner Capacitor Consumption. Base Duration: 2 Hours.</b> <b>Expiry date: June 9th YC128</b> |
Description of item "No item name" (93140) | |
| 1039445 | I've opened a secure channel that you can use to reach me should you find yourself in need of guidance during your travels in New Eden.
Simply open the window and ask me a question. I'll return with any insights that I can provide and try not to lead you to another untimely demise. |
Simply open the window and ask me a question. I'll return with any insights that I can provide and try not to lead you to another untimely demise. |
||
| 1039500 | Q2 YC128 | |||
| 1039503 | Secret Operations | Name of item 93150 (Standard Expert Systems) | ||
| 1039504 | <font size="14">Secrets Operations Expert System</font>
This Expert System has.... secrets An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active 1 day rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
This Expert System has.... secrets An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active <b>1 day</b> rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "No item name" (93150) | |
| 1039540 | Equalizer Brutix | Name of item 93155 (No group name) | ||
| 1039541 | A battlecruiser of the Gallente Federation. | Description of item "No item name" (93155) | ||
| 1039542 | Homeguard Brutix | Name of item 93156 (No group name) | ||
| 1039543 | A battlecruiser of the Gallente Federation. | Description of item "No item name" (93156) | ||
| 1039544 | Strike Brutix | Name of item 93157 (No group name) | ||
| 1039545 | A battlecruiser of the Gallente Federation. | Description of item "No item name" (93157) | ||
| 1039546 | Intervener Brutix | Name of item 93158 (No group name) | ||
| 1039547 | A battlecruiser of the Gallente Federation. | Description of item "No item name" (93158) | ||
| 1039548 | Arresting Ferox | Name of item 93159 (No group name) | ||
| 1039549 | A battlecruiser of the Caldari State. | Description of item "No item name" (93159) | ||
| 1039550 | Holding Ferox | Name of item 93160 (No group name) | ||
| 1039551 | A battlecruiser of the Caldari State. | Description of item "No item name" (93160) | ||
| 1039552 | Security Ferox | Name of item 93161 (No group name) | ||
| 1039553 | A battlecruiser of the Caldari State. | Description of item "No item name" (93161) | ||
| 1039554 | Acquisition Ferox | Name of item 93162 (No group name) | ||
| 1039555 | A battlecruiser of the Caldari State. | Description of item "No item name" (93162) | ||
| 1039556 | Righteous Harbinger | Name of item 93163 (No group name) | ||
| 1039557 | A battlecruiser of the Amarr Empire. | Description of item "No item name" (93163) | ||
| 1039558 | Crusader Harbinger | Name of item 93164 (No group name) | ||
| 1039559 | A battlecruiser of the Amarr Empire. | Description of item "No item name" (93164) | ||
| 1039560 | Contemplative Harbinger | Name of item 93165 (No group name) | ||
| 1039561 | A battlecruiser of the Amarr Empire. | Description of item "No item name" (93165) | ||
| 1039562 | Proselytizer Harbinger | Name of item 93166 (No group name) | ||
| 1039563 | A battlecruiser of the Amarr Empire. | Description of item "No item name" (93166) | ||
| 1039564 | Shield Hurricane | Name of item 93167 (No group name) | ||
| 1039565 | A battlecruiser of Minmatar Republic. | Description of item "No item name" (93167) | ||
| 1039566 | Liberator Hurricane | Name of item 93168 (No group name) | ||
| 1039567 | A battlecruiser of Minmatar Republic. | Description of item "No item name" (93168) | ||
| 1039568 | Republic Defender Hurricane (cap-day defending) | Name of item 93169 (No group name) | ||
| 1039569 | A battlecruiser of Minmatar Republic. | Description of item "No item name" (93169) | ||
| 1039570 | Chainbreaker Hurricane | Name of item 93170 (No group name) | ||
| 1039571 | A battlecruiser of Minmatar Republic. | Description of item "No item name" (93170) | ||
| 1039572 | Warpath Invaders - Battlecruisers | |||
| 1039573 | Warpath Defenders - Battlecruisers | |||
| 1039576 | Gallente Fake FW Battlecruisers - Defender Spawner (DO NOT TRANSLATE) | Name of item 93171 (Cloud) | ||
| 1039577 | Caldari Fake FW Battlecruisers - Defender Spawner (DO NOT TRANSLATE) | Name of item 93172 (Cloud) | ||
| 1039578 | Amarr Fake FW Battlecruisers - Defender Spawner (DO NOT TRANSLATE) | Name of item 93173 (Cloud) | ||
| 1039579 | Minmatar Fake FW Battlecruisers - Defender Spawner (DO NOT TRANSLATE) | Name of item 93174 (Cloud) | ||
| 1039580 | Gallente Fake FW Battlecruisers - Attacker Spawner (DO NOT TRANSLATE) | Name of item 93175 (Cloud) | ||
| 1039581 | Caldari Fake FW Battlecruisers - Attacker Spawner (DO NOT TRANSLATE) | Name of item 93176 (Cloud) | ||
| 1039582 | Amarr Fake FW Battlecruisers - Attacker Spawner (DO NOT TRANSLATE) | Name of item 93177 (Cloud) | ||
| 1039583 | Minmatar Fake FW Battlecruisers - Attacker Spawner (DO NOT TRANSLATE) | Name of item 93178 (Cloud) | ||
| 1039584 | Caldari Fake FW Center Structure | Name of item 93179 (Large Collidable Structure) | ||
| 1039588 | Gallente Fake FW Center Structure | Name of item 93180 (Large Collidable Structure) | ||
| 1039590 | Amarr Fake FW Center Structure | Name of item 93181 (Large Collidable Structure) | ||
| 1039591 | Minmatar Fake FW Center Structure | Name of item 93182 (Large Collidable Structure) | ||
| 1039607 | Warpath: War Grid | |||
| 1039818 | Contains one randomly selected Amarr-themed SKINR component. | Description of item "No item name" (93236) | ||
| 1039819 | Capsuleer Day Amarr SKINR Crate | Name of item 93236 (Special Edition Commodities) | ||
| 1039822 | Capsuleer Day Amarr SKINR Crate | |||
| 1039823 | Contains one randomly selected Amarr-themed SKINR component. | |||
| 1039826 | Contains one randomly selected Caldari-themed SKINR component. | Description of item "No item name" (93237) | ||
| 1039827 | Capsuleer Day Caldari SKINR Crate | Name of item 93237 (Special Edition Commodities) | ||
| 1039828 | Contains one randomly selected Gallente-themed SKINR component. | Description of item "No item name" (93238) | ||
| 1039829 | Capsuleer Day Gallente SKINR Crate | Name of item 93238 (Special Edition Commodities) | ||
| 1039833 | Contains one randomly selected Minmatar-themed SKINR component. | Description of item "No item name" (93241) | ||
| 1039834 | Capsuleer Day Minmatar SKINR Crate | Name of item 93241 (Special Edition Commodities) | ||
| 1039835 | Capsuleer Day Caldari SKINr Crate | |||
| 1039836 | Contains one randomly selected Caldari-themed SKINr component. | |||
| 1039837 | Capsuleer Day Caldari SKINR Crate | |||
| 1039838 | Contains one randomly selected Caldari-themed SKINR component. | |||
| 1039839 | Capsuleer Day Gallente SKINR Crate | |||
| 1039840 | Contains one randomly selected Gallente-themed SKINR component. | |||
| 1039841 | Capsuleer Day Minmatar SKINR Crate | |||
| 1039842 | Contains one randomly selected Minmatar-themed SKINR component. | |||
| 1039896 | Damaged Stargate (Caldari System) | Name of item 93250 (Stargate) | ||
| 1039897 | Damaged Stargate (Caldari Region) | Name of item 93251 (Stargate) | ||
| 1039898 | Damaged Stargate (Caldari Constellation) | Name of item 93252 (Stargate) | ||
| 1039931 | Capsuleer Day Amarr Syster-Wide Effects (DO NOT TRANSLATE) | Name of item 93253 (Effect Beacon) | ||
| 1039934 | Energy Weapon Damage Bonus | |||
| 1039935 | Armor Hit Points Bonus | |||
| 1039936 | Missile Launcher Rate of Fire Bonus | |||
| 1039937 | Shield Hit Points Bonus | |||
| 1039940 | Projectile Turret Falloff Bonus | |||
| 1039941 | Max Velocity Bonus | |||
| 1039954 | Capsuleer Day Caldari System-Wide Effects (DO NOT TRANSLATE) | Name of item 93254 (Effect Beacon) | ||
| 1039955 | Capsuleer Day Minmatar System-Wide Effects (DO NOT TRANSLATE) | Name of item 93255 (Effect Beacon) | ||
| 1039956 | Imperial Warpath Zeal | |||
| 1039957 | State Warpath Discipline | |||
| 1039958 | Republic Warpath Pride | |||
| 1039959 | CapDay Amarr System Wide Effects | |||
| 1039960 | CapDay Caldari System Wide Effects | |||
| 1039961 | CapDay Minmatar System Wide Effects | |||
| 1039964 | Warp Speed Bonus | |||
| 1039965 | Warp Speed Bonus | |||
| 1039966 | Warp Speed Bonus | |||
| 1040129 | A covert military installation that coordinates strategic information for invading forces. | |||
| 1040130 | Warpath: Strategic Infiltration | |||
| 1040131 | Hack the site’s containers and structures to recover intelligence. Time to complete: Approximately 10 minutes. Hostiles: Empire Militia Size: 1-3 pilot Roles: Explorer, Hacker, Enforcer Module types: Data Analyser |
<b>Time to complete:</b> Approximately 10 minutes. <b>Hostiles:</b> Empire Militia <b>Size:</b> 1-3 pilot <b>Roles:</b> Explorer, Hacker, Enforcer <b>Module types:</b> Data Analyser |
||
| 1040134 | Point A Player Awareness | |||
| 1040137 | Point A Defender Awareness | |||
| 1040138 | Point A Attacker Awareness | |||
| 1040139 | Point A Faker Awareness | |||
| 1040174 | Status: <color="#FFB6FCFC">Uncontested</color> | |||
| 1040175 | Status: <color="#FFFFFFA0">Contested</color> | |||
| 1040176 | Status: <color="#FFAAFFAA">Defending</color> | |||
| 1040177 | Status: <color="#FFFFA4A4">Capturing</color> | |||
| 1040193 | Status: Success | |||
| 1040194 | Status: Failure | |||
| 1040235 | Point B Attacker Awareness | |||
| 1040236 | Point B Faker Awareness | |||
| 1040237 | Point B Player Awareness | |||
| 1040238 | Point B Defender Awareness | |||
| 1040239 | Point A Attacker Awareness | |||
| 1040240 | Point A Faker Awareness | |||
| 1040241 | Point A Player Awareness | |||
| 1040242 | Point A Defender Awareness | |||
| 1040243 | Point C Attacker Awareness | |||
| 1040244 | Point C Faker Awareness | |||
| 1040245 | Point C Player Awareness | |||
| 1040246 | Point C Defender Awareness | |||
| 1040247 | Complex Alpha | |||
| 1040248 | Complex Beta | |||
| 1040249 | Complex Gamma | |||
| 1040250 | Complexes Secure | |||
| 1040251 | Hover over for more info. | |||
| 1040252 | Interact with a complex in the info panel to warp to it.
Compensation increases exponentially with each secured complex and is awarded once all complexes are resolved or the operational window closes. |
Compensation increases exponentially with each secured complex and is awarded once all complexes are resolved or the operational window closes. |
||
| 1040253 | Points Defended | |||
| 1040320 | Warpath Elite Mercenaries - Battleships | |||
| 1040321 | Rourke’s Tempest | Name of item 93306 (No group name) | ||
| 1040323 | Ortega’s Megathron Navy Issue | Name of item 93307 (No group name) | ||
| 1040328 | Ruud’s Vindicator | Name of item 93309 (No group name) | ||
| 1040344 | Fake FW - Fake Player 1 Spawner (Do not Translate) | Name of item 93315 (Invisible Beacon) | ||
| 1040345 | Fake FW - Fake Player 2 Spawner (Do not Translate) | Name of item 93316 (Invisible Beacon) | ||
| 1040346 | Fake FW - Fake Player 3 Spawner (Do not Translate) | Name of item 93317 (Invisible Beacon) | ||
| 1040817 | Complex Alpha: <color="#FFAAFFAA">Secure</color> | |||
| 1040818 | Complex Alpha: <color="#FFFFA4A4">Lost</color> | |||
| 1040819 | Complex Beta: <color="#FFAAFFAA">Secure</color> | |||
| 1040820 | Complex Beta: <color="#FFFFA4A4">Lost</color> | |||
| 1040821 | Complex Gamma: <color=#FFAAFFAA>Secure</color> | |||
| 1040822 | Complex Gamma: <color="#FFFFA4A4">Lost</color> | |||
| 1040823 | Fake FW Perimeter lights (DO NOT TRANSLATE) | Name of item 93334 (Non-Interactable Object) | ||
| 1040830 | Rurik’s Raven | Name of item 93336 (No group name) | ||
| 1040832 | Kuma’s Scorpion Navy Issue | Name of item 93337 (No group name) | ||
| 1040833 | Thorrun’s Machariel | Name of item 93338 (No group name) | ||
| 1040854 | Imperial Supremacy | |||
| 1040855 | Imperial Supremacy - Limited | Name of item 93343 (Ship SKIN Design Element) | ||
| 1040856 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (93343) | |
| 1040857 | Imperial Supremacy - Unlimited | Name of item 93344 (Ship SKIN Design Element) | ||
| 1040858 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (93344) | |
| 1040859 | Federation Charge | |||
| 1040860 | Federation Charge - Limited | Name of item 93345 (Ship SKIN Design Element) | ||
| 1040861 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (93345) | |
| 1040862 | Federation Charge - Unlimited | Name of item 93346 (Ship SKIN Design Element) | ||
| 1040864 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (93346) | |
| 1040865 | Fortified State | |||
| 1040867 | Fortified State - Limited | Name of item 93347 (Ship SKIN Design Element) | ||
| 1040868 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (93347) | |
| 1040869 | Fortified State - Unlimited | Name of item 93348 (Ship SKIN Design Element) | ||
| 1040870 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (93348) | |
| 1040871 | Guerilla Republic | |||
| 1040872 | Guerilla Republic - Limited | Name of item 93349 (Ship SKIN Design Element) | ||
| 1040873 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (93349) | |
| 1040874 | Guerilla Republic - Unlimited | Name of item 93350 (Ship SKIN Design Element) | ||
| 1040875 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (93350) | |
| 1040876 | Unknown 1 | |||
| 1040877 | Unknown 1 - Limited | Name of item 93351 (Ship SKIN Design Element) | ||
| 1040878 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (93351) | |
| 1040879 | Unknown 1 - Unlimited | Name of item 93352 (Ship SKIN Design Element) | ||
| 1040880 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (93352) | |
| 1040881 | Unknown 2 | |||
| 1040882 | Unknown 2 - Limited | Name of item 93353 (Ship SKIN Design Element) | ||
| 1040883 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (93353) | |
| 1040884 | Unknown 2 - Unlimited | Name of item 93354 (Ship SKIN Design Element) | ||
| 1040885 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (93354) | |
| 1040886 | Chaotic Skies | |||
| 1040887 | Chaotic Skies - Limited | Name of item 93355 (Ship SKIN Design Element) | ||
| 1040888 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (93355) | |
| 1040889 | Chaotic Skies - Unlimited | Name of item 93356 (Ship SKIN Design Element) | ||
| 1040890 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (93356) | |
| 1040892 | Echoes of Action | |||
| 1040893 | Echoes of Action - Limited | Name of item 93357 (Ship SKIN Design Element) | ||
| 1040894 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (93357) | |
| 1040895 | Echoes of Action - Unlimited | Name of item 93358 (Ship SKIN Design Element) | ||
| 1040896 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (93358) | |
| 1040897 | Advancing Lines | |||
| 1040898 | Advancing Lines - Limited | Name of item 93359 (Ship SKIN Design Element) | ||
| 1040899 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (93359) | |
| 1040900 | Advancing Lines - Unlimited | Name of item 93360 (Ship SKIN Design Element) | ||
| 1040901 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (93360) | |
| 1040904 | War Fatigue | |||
| 1040905 | War Fatigue - Limited | Name of item 93361 (Ship SKIN Design Element) | ||
| 1040906 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (93361) | |
| 1040907 | War Fatigue - Unlimited | Name of item 93362 (Ship SKIN Design Element) | ||
| 1040908 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (93362) | |
| 1040911 | Combined Forces | |||
| 1040913 | Combined Forces - Limited | Name of item 93363 (Ship SKIN Design Element) | ||
| 1040914 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (93363) | |
| 1040915 | Combined Forces - Unlimited | Name of item 93364 (Ship SKIN Design Element) | ||
| 1040916 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (93364) | |
| 1040952 | Invisible Cloud - Keep Bubble Alive (DO NOT TRANSLATE) | Name of item 93365 (Cloud) | ||
| 1041055 | Babout’s Hyperion | Name of item 93451 (No group name) | ||
| 1041056 | Razili’s Armageddon Navy Issue | Name of item 93452 (No group name) | ||
| 1041057 | Talman’s Bhaalgorn | Name of item 93453 (No group name) | ||
| 1041157 | Operational Window | |||
| 1041269 | Babout’s Thorax | Name of item 93486 (No group name) | ||
| 1041271 | Razili’s Omen Navy Issue | Name of item 93487 (No group name) | ||
| 1041272 | Ruud’s Vigilant | Name of item 93488 (No group name) | ||
| 1041273 | Rourke’s Rupture | Name of item 93489 (No group name) | ||
| 1041274 | Kuma’s Exequror Navy Issue | Name of item 93490 (No group name) | ||
| 1041275 | Thorrun’s Cynabal | Name of item 93491 (No group name) | ||
| 1041276 | Ortega’s Vexor Navy Issue | Name of item 93492 (No group name) | ||
| 1041277 | Oran’s Arbitrator | Name of item 93493 (No group name) | ||
| 1041278 | Talman’s Ashimmu | Name of item 93494 (No group name) | ||
| 1041279 | Warpath Elite Mercenaries - Cruisers | |||
| 1041280 | Warpath Elite Mercenaries - Frigates | |||
| 1041281 | Babout’s Incursus | Name of item 93495 (No group name) | ||
| 1041283 | Oran’s Executioner | Name of item 93496 (No group name) | ||
| 1041284 | Rourke’s Vigil | Name of item 93497 (No group name) | ||
| 1041285 | Rurik’s Merlin | Name of item 93498 (No group name) | ||
| 1041294 | Equalizer Thorax | Name of item 93503 (No group name) | ||
| 1041295 | A cruiser of the Gallente Federation. | Description of item "No item name" (93503) | ||
| 1041296 | Intervener Thorax | Name of item 93504 (No group name) | ||
| 1041297 | A cruiser of the Gallente Federation. | Description of item "No item name" (93504) | ||
| 1041298 | Homeguard Thorax | Name of item 93505 (No group name) | ||
| 1041299 | A cruiser of the Gallente Federation. | Description of item "No item name" (93505) | ||
| 1041300 | Strike Thorax | Name of item 93506 (No group name) | ||
| 1041301 | A cruiser of the Gallente Federation. | Description of item "No item name" (93506) | ||
| 1041302 | Arresting Moa | Name of item 93507 (No group name) | ||
| 1041303 | A cruiser of the Caldari State. | Description of item "No item name" (93507) | ||
| 1041304 | Holding Moa | Name of item 93508 (No group name) | ||
| 1041305 | A cruiser of the Caldari State. | Description of item "No item name" (93508) | ||
| 1041306 | Security Moa | Name of item 93509 (No group name) | ||
| 1041307 | A cruiser of the Caldari State. | Description of item "No item name" (93509) | ||
| 1041308 | Acquisition Moa | Name of item 93510 (No group name) | ||
| 1041309 | A cruiser of the Caldari State. | Description of item "No item name" (93510) | ||
| 1041310 | Righteous Maller | Name of item 93511 (No group name) | ||
| 1041311 | A cruiser of the Amarr Empire. | Description of item "No item name" (93511) | ||
| 1041312 | Crusader Maller | Name of item 93512 (No group name) | ||
| 1041313 | A cruiser of the Amarr Empire. | Description of item "No item name" (93512) | ||
| 1041314 | Contemplative Maller | Name of item 93513 (No group name) | ||
| 1041315 | A cruiser of the Amarr Empire. | Description of item "No item name" (93513) | ||
| 1041316 | Proselytizer Maller | Name of item 93514 (No group name) | ||
| 1041317 | A cruiser of the Amarr Empire. | Description of item "No item name" (93514) | ||
| 1041318 | Spiral Rupture | Name of item 93515 (No group name) | ||
| 1041319 | A cruiser of the Minmatar Republic. | Description of item "No item name" (93515) | ||
| 1041320 | Chainbreaker Rupture | Name of item 93516 (No group name) | ||
| 1041321 | A cruiser of the Minmatar Republic. | Description of item "No item name" (93516) | ||
| 1041322 | Republic Defender Rupture (cap-day defending) | Name of item 93517 (No group name) | ||
| 1041323 | A cruiser of the Minmatar Republic. | Description of item "No item name" (93517) | ||
| 1041324 | Liberator Rupture | Name of item 93518 (No group name) | ||
| 1041325 | A cruiser of the Minmatar Republic. | Description of item "No item name" (93518) | ||
| 1041326 | Warpath Defenders - Cruisers | |||
| 1041327 | Warpath Invaders - Cruisers | |||
| 1041328 | Warpath Defenders - Frigates | |||
| 1041329 | Warpath Invaders - Frigates | |||
| 1041330 | Equalizer Incursus | Name of item 93519 (No group name) | ||
| 1041331 | A frigate of the Gallente Federation. | Description of item "No item name" (93519) | ||
| 1041332 | Intervener Incursus | Name of item 93520 (No group name) | ||
| 1041333 | A frigate of the Gallente Federation. | Description of item "No item name" (93520) | ||
| 1041334 | Homeguard Incursus | Name of item 93521 (No group name) | ||
| 1041335 | A frigate of the Gallente Federation. | Description of item "No item name" (93521) | ||
| 1041336 | Strike Incursus | Name of item 93522 (No group name) | ||
| 1041337 | A frigate of the Gallente Federation. | Description of item "No item name" (93522) | ||
| 1041338 | Arresting Merlin | Name of item 93523 (No group name) | ||
| 1041339 | A frigate of the Caldari State. | Description of item "No item name" (93523) | ||
| 1041340 | Holding Merlin | Name of item 93524 (No group name) | ||
| 1041341 | A frigate of the Caldari State. | Description of item "No item name" (93524) | ||
| 1041342 | Security Merlin | Name of item 93525 (No group name) | ||
| 1041343 | A frigate of the Caldari State. | Description of item "No item name" (93525) | ||
| 1041344 | Acquisition Merlin | Name of item 93526 (No group name) | ||
| 1041345 | A frigate of the Caldari State. | Description of item "No item name" (93526) | ||
| 1041346 | Righteous Punisher | Name of item 93527 (No group name) | ||
| 1041347 | A frigate of the Amarr Empire. | Description of item "No item name" (93527) | ||
| 1041348 | Crusader Punisher | Name of item 93528 (No group name) | ||
| 1041349 | A frigate of the Amarr Empire. | Description of item "No item name" (93528) | ||
| 1041350 | Contemplative Punisher | Name of item 93529 (No group name) | ||
| 1041351 | A frigate of the Amarr Empire. | Description of item "No item name" (93529) | ||
| 1041352 | Proselytizer Punisher | Name of item 93530 (No group name) | ||
| 1041353 | A frigate of the Amarr Empire. | Description of item "No item name" (93530) | ||
| 1041354 | Spiral Rifter | Name of item 93531 (No group name) | ||
| 1041355 | A frigate of the Minmatar Republic. | Description of item "No item name" (93531) | ||
| 1041356 | Chainbreaker Rifter | Name of item 93532 (No group name) | ||
| 1041357 | A frigate of the Minmatar Republic. | Description of item "No item name" (93532) | ||
| 1041358 | Republic Defender Rifter ( copy ) | |||
| 1041359 | A frigate of the Minmatar Republic. ( copy ) | |||
| 1041360 | Republic Defender Rifter ( copy ) | |||
| 1041361 | Republic Defender Rifter ( copy ) | |||
| 1041362 | A frigate of the Minmatar Republic. ( copy ) | |||
| 1041363 | A frigate of the Minmatar Republic. ( copy ) | |||
| 1041364 | Shield Rifter | Name of item 93536 (No group name) | ||
| 1041365 | A frigate of the Minmatar Republic. | Description of item "No item name" (93536) | ||
| 1041366 | Liberator Rifter | Name of item 93537 (No group name) | ||
| 1041367 | A frigate of the Minmatar Republic. | Description of item "No item name" (93537) | ||
| 1041370 | Fake FW - Fake Player 4 Spawner (Do not Translate) | Name of item 93539 (Invisible Beacon) | ||
| 1041371 | Fake FW - Fake Player 5 Spawner (Do not Translate) | Name of item 93540 (Invisible Beacon) | ||
| 1041372 | Fake FW - Fake Player 6 Spawner (Do not Translate) | Name of item 93541 (Invisible Beacon) | ||
| 1041373 | Fake FW - Fake Player 7 Spawner (Do not Translate) | Name of item 93542 (Invisible Beacon) | ||
| 1041374 | Fake FW - Fake Player 8 Spawner (Do not Translate) | Name of item 93543 (Invisible Beacon) | ||
| 1041375 | Fake FW - Fake Player 9 Spawner (Do not Translate) | Name of item 93544 (Invisible Beacon) | ||
| 1041378 | Complex Alpha | |||
| 1041379 | Complex Alpha | |||
| 1041380 | Complex Alpha | |||
| 1041381 | Complex Alpha | |||
| 1041382 | Complex Beta | |||
| 1041383 | Complex Beta | |||
| 1041384 | Complex Beta | |||
| 1041385 | Complex Beta | |||
| 1041386 | Complex Gamma | |||
| 1041387 | Complex Gamma | |||
| 1041388 | Complex Gamma | |||
| 1041389 | Complex Gamma | |||
| 1041390 | State Quartermaster Trader | |||
| 1041391 | Capsuleer Day 2026 Item Trader Ship Spawn (DO NOT TRANSLATE) | Name of item 93545 (Cloud) | ||
| 1041392 | Imperial Quartermaster Trader | |||
| 1041393 | Federation Quartermaster Trader | |||
| 1041394 | Republic Quartermaster Trader | |||
| 1041395 | State Quartermaster Trader | Name of item 93546 (Large Collidable Object) | ||
| 1041397 | Imperial Quartermaster Trader | Name of item 93547 (Large Collidable Object) | ||
| 1041399 | Federation Quartermaster Trader | Name of item 93548 (Large Collidable Object) | ||
| 1041401 | Republic Quartermaster Trader | Name of item 93549 (Large Collidable Object) | ||
| 1041406 | Imperial Strategic Databank | Name of item 93550 (Spawn Container) | ||
| 1041408 | State Strategic Databank | Name of item 93551 (Spawn Container) | ||
| 1041409 | Federal Strategic Databank | Name of item 93552 (Spawn Container) | ||
| 1041458 | Republic Strategic Databank | Name of item 93554 (Spawn Container) | ||
| 1041538 | Tripwire Node | Name of item 93567 (Large Collidable Structure) | ||
| 1041539 | A proximity mine, it will explode and trigger a Lockdown should any unauthorized ship come too close. | Description of item "No item name" (93567) | ||
| 1041541 | Sentry Node | Name of item 93568 (Large Collidable Structure) | ||
| 1041589 | Sentinel Node | Name of item 93574 (Large Collidable Structure) | ||
| 1041590 | Built to detect any nearby motion, this Sentinel Node will trigger a Lockdown if any unauthorized ships venture too close. | Description of item "No item name" (93574) | ||
| 1041591 | Siren Node | Name of item 93575 (Spawn Container) | ||
| 1041592 | A broadcast emitter configured to trigger and alert security forces during a lockdown.
Its security protocols can be hacked by a data analyzer, rendering it inactive during a Lockdown. |
Its security protocols can be hacked by a data analyzer, rendering it inactive during a Lockdown. |
Description of item "No item name" (93575) | |
| 1041605 | Complexes Secured | |||
| 1041619 | Additional Base Shield Hitpoints | |||
| 1041620 | Quartermaster Defense Field | |||
| 1041621 | Capsuleer Day 2026 - Item Trader Shield Extender (DO NOT TRANSLATE) | Name of item 93587 (Cloud) | ||
| 1041622 | The time window in which complexes can be secured.
Closure of the window does not result in automatic failure - compensation will still be made available for any complexes successfully secured. |
Closure of the window does not result in automatic failure - compensation will still be made available for any complexes successfully secured. |
||
| 1041638 | Capital Logistic Site | |||
| 1041639 | Warpath Friendly Avatar Titan | Name of item 93591 (Irregular Titan) | ||
| 1041640 | Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 | Description of item "No item name" (93591) | ||
| 1041661 | Warpath Operational Intel | Name of item 93592 (Special Edition Commodities) | ||
| 1041662 | Warpath Command Intel | Name of item 93593 (Special Edition Commodities) | ||
| 1041663 | Warpath Titan Cap Booster | Name of item 93594 (Commodities) | ||
| 1041668 | Warpath Hostile Ragnarok Titan | Name of item 93595 (Irregular Structure) | ||
| 1041669 | Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) | Description of item "No item name" (93595) | ||
| 1041725 | Warpath Hostile Erebus Titan | Name of item 93597 (Irregular Structure) | ||
| 1041726 | Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) ( copy ) | Description of item "No item name" (93597) | ||
| 1041727 | Warpath Hostile Leviathan Titan | Name of item 93598 (Irregular Structure) | ||
| 1041728 | Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) ( copy ) ( copy ) | Description of item "No item name" (93598) | ||
| 1041739 | Warpath Hostile Avatar Titan | Name of item 93599 (Irregular Structure) | ||
| 1041740 | Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) ( copy ) ( copy ) ( copy ) | Description of item "No item name" (93599) | ||
| 1041786 | Warpath Friendly Leviathan Titan | Name of item 93613 (Irregular Titan) | ||
| 1041787 | Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) | Description of item "No item name" (93613) | ||
| 1041788 | Warpath Friendly Erebus Titan | Name of item 93614 (Irregular Titan) | ||
| 1041789 | Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) ( copy ) | Description of item "No item name" (93614) | ||
| 1041790 | Warpath Friendly Ragnarok Titan | Name of item 93615 (Irregular Titan) | ||
| 1041791 | Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) ( copy ) ( copy ) | Description of item "No item name" (93615) | ||
| 1041792 | Capital Logistic Site - Friendly NPC's (Do not Translate) | Name of item 93616 (Invisible Beacon) | ||
| 1041793 | Capital Logistic Site - Enemy NPC's (Do not Translate) | Name of item 93617 (Invisible Beacon) | ||
| 1041796 | Warpath Imperial Providence | Name of item 93618 (Irregular Industrial) | ||
| 1041797 | A freighter of the Amarr Empire. | Description of item "No item name" (93618) | ||
| 1041798 | Warpath State Charon | Name of item 93619 (Irregular Industrial) | ||
| 1041799 | A freighter of the Caldari State. | Description of item "No item name" (93619) | ||
| 1041800 | Warpath Federation Obelisk | Name of item 93620 (Irregular Industrial) | ||
| 1041801 | A freighter of the Gallente Federation. | Description of item "No item name" (93620) | ||
| 1041802 | Warpath Republic Fenrir | Name of item 93621 (Irregular Industrial) | ||
| 1041803 | A freighter of the Minmatar Republic. | Description of item "No item name" (93621) | ||
| 1041804 | Capital Logistic Site - Haulers (Do not Translate) | Name of item 93622 (Invisible Beacon) | ||
| 1041806 | Supply Cache | Name of item 93623 (Spawn Container) | ||
| 1041808 | Expansive Supply Cache | Name of item 93624 (Spawn Container) | ||
| 1041809 | Fully Stocked Supply Cache | Name of item 93625 (Spawn Container) | ||
| 1041810 | Extraction Point | |||
| 1041811 | Extract and Loot | |||
| 1041812 | Warp to the extraction point, then loot the supply cache. | |||
| 1041813 | Site Failed | |||
| 1041814 | No complexes were secured within the operational window. | |||
| 1041816 | A covert intelligence outpost operated by a rival empire. | |||
| 1041817 | Warpath: Intelligence Cache | |||
| 1041822 | Oran’s Apocalypse | Name of item 93626 (No group name) | ||
| 1041823 | Lilja’s Typhoon Fleet Issue | Name of item 93627 (No group name) | ||
| 1041828 | Cloud Cover CloudRing 01a | Name of item 93628 (MassiveEnvironments) | ||
| 1041833 | Imperial Intelligence Databank | Name of item 93630 (Spawn Container) | ||
| 1041834 | State Intelligence Databank | Name of item 93631 (Spawn Container) | ||
| 1041836 | Federal Intelligence Databank | Name of item 93632 (Spawn Container) | ||
| 1041837 | Republic Intelligence Databank | Name of item 93633 (Spawn Container) | ||
| 1041841 | Yosuke’s Nightmare | Name of item 93634 (No group name) | ||
| 1041846 | Fake FW - Fake Player 10 Spawner (Do not Translate) | Name of item 93635 (Invisible Beacon) | ||
| 1041847 | Fake FW - Fake Player 11 Spawner (Do not Translate) | Name of item 93636 (Invisible Beacon) | ||
| 1041848 | Fake FW - Fake Player 12 Spawner (Do not Translate) | Name of item 93637 (Invisible Beacon) | ||
| 1041885 | Contains a festival launcher module and commemorative Capsuleer Day XXIII fireworks. | Description of item "No item name" (93645) | ||
| 1041886 | Capsuleer Day XXIII Fireworks Package | Name of item 93645 (Special Edition Commodities) | ||
| 1041887 | Capsuleer Day XXIII Fireworks Package | |||
| 1041888 | Contains a festival launcher module and commemorative Capsuleer Day XXIII fireworks. | |||
| 1041925 | CAPSULEER DAY XXIII: WARPATH | |||
| 1041926 | Seize your opportunities amidst all-out war as the empires clash across New Eden! | |||
| 1041927 | Take on combat, hacking, mining & industry activities to earn rewards including faction & officer mods. | |||
| 1041928 | Fight and defend new empire sites at all experience levels, plus new fleet-based capital support activity. | |||
| 1041929 | Log in daily and complete challenges for PLEX, SoCT ships, Skill Points & more. | |||
| 1042096 | Capsuleer Day XXIII | |||
| 1042100 | Capsuleer Day XXIII | |||
| 1042101 | Capsuleer Day XXIII | |||
| 1042102 | Capsuleer Day XXIII | |||
| 1042106 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | |||
| 1042107 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | Description of item "No item name" (93726) | ||
| 1042108 | Apocalypse Navy Issue Capsuleer Day XXIII SKIN | Name of item 93726 (Permanent SKIN) | ||
| 1042109 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1042110 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Description of item "No item name" (93727) | |
| 1042111 | Imperial Navy Slicer Capsuleer Day XXIII SKIN | Name of item 93727 (Permanent SKIN) | ||
| 1042112 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1042113 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Description of item "No item name" (93728) | |
| 1042114 | Magnate Navy Issue Capsuleer Day XXIII SKIN | Name of item 93728 (Permanent SKIN) | ||
| 1042115 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | |||
| 1042116 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | Description of item "No item name" (93729) | ||
| 1042117 | Augoror Navy Issue Capsuleer Day XXIII SKIN | Name of item 93729 (Permanent SKIN) | ||
| 1042127 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | |||
| 1042128 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | Description of item "No item name" (93733) | ||
| 1042129 | Caldari Navy Hookbill Capsuleer Day XXIII SKIN | Name of item 93733 (Permanent SKIN) | ||
| 1042130 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1042131 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Description of item "No item name" (93734) | |
| 1042132 | Heron Navy Issue Capsuleer Day XXIII SKIN | Name of item 93734 (Permanent SKIN) | ||
| 1042133 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1042134 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Description of item "No item name" (93735) | |
| 1042135 | Osprey Navy Issue Capsuleer Day XXIII SKIN | Name of item 93735 (Permanent SKIN) | ||
| 1042136 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | |||
| 1042137 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | Description of item "No item name" (93736) | ||
| 1042138 | Raven Navy Issue Capsuleer Day XXIII SKIN | Name of item 93736 (Permanent SKIN) | ||
| 1042141 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | |||
| 1042142 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | Description of item "No item name" (93738) | ||
| 1042143 | Federation Navy Comet Capsuleer Day XXIII SKIN | Name of item 93738 (Permanent SKIN) | ||
| 1042144 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1042145 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Description of item "No item name" (93739) | |
| 1042146 | Imicus Navy Issue Capsuleer Day XXIII SKIN | Name of item 93739 (Permanent SKIN) | ||
| 1042147 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1042148 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Description of item "No item name" (93740) | |
| 1042149 | Vexor Navy Issue Capsuleer Day XXIII SKIN | Name of item 93740 (Permanent SKIN) | ||
| 1042150 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | |||
| 1042151 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | Description of item "No item name" (93741) | ||
| 1042152 | Megathron Navy Issue Capsuleer Day XXIII SKIN | Name of item 93741 (Permanent SKIN) | ||
| 1042154 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | |||
| 1042155 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | Description of item "No item name" (93742) | ||
| 1042156 | Republic Fleet Firetail Capsuleer Day XXIII SKIN | Name of item 93742 (Permanent SKIN) | ||
| 1042157 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1042158 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Description of item "No item name" (93743) | |
| 1042159 | Probe Fleet Issue Capsuleer Day XXIII SKIN | Name of item 93743 (Permanent SKIN) | ||
| 1042160 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1042161 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Description of item "No item name" (93744) | |
| 1042162 | Stabber Fleet Issue Capsuleer Day XXIII SKIN | Name of item 93744 (Permanent SKIN) | ||
| 1042163 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | |||
| 1042164 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | Description of item "No item name" (93745) | ||
| 1042165 | Tempest Fleet Issue Capsuleer Day XXIII SKIN | Name of item 93745 (Permanent SKIN) | ||
| 1042284 | Basic Capsuleer Day XXIII Cerebral Accelerator | Name of item 93775 (Booster) | ||
| 1042285 | When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 9, YC128. |
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 9, YC128. |
Description of item "No item name" (93775) | |
| 1042287 | Extended Capsuleer Day XXIII Cerebral Accelerator | Name of item 93776 (Booster) | ||
| 1042288 | When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 9, YC128. |
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 9, YC128. |
Description of item "No item name" (93776) | |
| 1042290 | Potent Capsuleer Day XXIII Cerebral Accelerator | Name of item 93777 (Booster) | ||
| 1042291 | When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 9, YC128. |
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 9, YC128. |
Description of item "No item name" (93777) | |
| 1042292 | Basic Capsuleer Day XXIII Glamourex Booster | Name of item 93778 (Booster) | ||
| 1042293 | This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 20% bonus to agent, corporation and faction standing increases.
Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 9, YC128. |
Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 9, YC128. |
Description of item "No item name" (93778) | |
| 1042294 | Extended Capsuleer Day XXIII Glamourex Booster | Name of item 93779 (Booster) | ||
| 1042295 | This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 25% bonus to agent, corporation and faction standing increases.
Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 9, YC128. |
Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 9, YC128. |
Description of item "No item name" (93779) | |
| 1042296 | Potent Capsuleer Day XXIII Glamourex Booster | Name of item 93780 (Booster) | ||
| 1042297 | This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases.
Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 9, YC128. |
Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 9, YC128. |
Description of item "No item name" (93780) | |
| 1042300 | This crate contains a random Capsuleer Day XXIII Glamourex Booster. | Description of item "No item name" (93781) | ||
| 1042301 | Capsuleer Day XXIII Glamourex Crate | Name of item 93781 (Special Edition Commodities) | ||
| 1042302 | This crate contains a randomly selected Capsuleer Day XXIII cerebral accelerator. | Description of item "No item name" (93783) | ||
| 1042303 | Capsuleer Day XXIII Accelerator Crate | Name of item 93783 (Special Edition Commodities) | ||
| 1042304 | Capsuleer Day XXIII Glamourex Crate | |||
| 1042305 | This crate contains a random Capsuleer Day XXIII Glamourex Booster. | |||
| 1042306 | Capsuleer Day XXIII Accelerator Crate | |||
| 1042307 | This crate contains a randomly selected Capsuleer Day XXIII cerebral accelerator. | |||
| 1042435 | Contains a random Imperial booster. | Description of item "No item name" (93831) | ||
| 1042436 | Capsuleer Day XXIII Amarr Booster Crate | Name of item 93831 (Special Edition Commodities) | ||
| 1042437 | Contains one randomly selected Empire-themed SKINR component. | Description of item "No item name" (93832) | ||
| 1042438 | Capsuleer Day Empire SKINR Crate | Name of item 93832 (Special Edition Commodities) | ||
| 1042439 | Capsuleer Day Empire SKINR Crate | |||
| 1042440 | Contains one randomly selected Empire-themed SKINR component. | |||
| 1042441 | Contains a random State booster. | Description of item "No item name" (93833) | ||
| 1042442 | Capsuleer Day XXIII Caldari Booster Crate | Name of item 93833 (Special Edition Commodities) | ||
| 1042443 | Contains a random Federation booster. | Description of item "No item name" (93834) | ||
| 1042444 | Capsuleer Day XXIII Gallente Booster Crate | Name of item 93834 (Special Edition Commodities) | ||
| 1042451 | Contains a random Republic booster. | Description of item "No item name" (93835) | ||
| 1042452 | Capsuleer Day XXIII Minmatar Booster Crate | Name of item 93835 (Special Edition Commodities) | ||
| 1042456 | Capsuleer Day XXIII Amarr Booster Crate | |||
| 1042457 | Contains a random Imperial booster. | |||
| 1042461 | Capsuleer Day XXIII Caldari Booster Crate | |||
| 1042462 | Contains a random State booster. | |||
| 1042465 | Capsuleer Day XXIII Gallente Booster Crate | |||
| 1042466 | Contains a random Federation booster. | |||
| 1042469 | Capsuleer Day XXIII: Warpath | |||
| 1042472 | Capsuleer Day XXIII Minmatar Booster Crate | |||
| 1042473 | Contains a random Republic booster. | |||
| 1042509 | Master Security Node | Name of item 93850 (Spawn Container) | ||
| 1042510 | The master device that controls this site's security systems. If any unauthorized ships venture too close, the Master Security Node is programmed to trigger a site Lockdown.
Its security protocols can be hacked by a data analyzer, aborting an active Lockdown. |
Its security protocols can be hacked by a data analyzer, aborting an active Lockdown. |
Description of item "No item name" (93850) | |
| 1042528 | Confinement Node | Name of item 93868 (Large Collidable Structure) | ||
| 1042529 | A structure primed to deploy interdiction bubbles in the event of a site Lockdown.
Its security protocols can be hacked by a data analyzer, rendering it inactive during a Lockdown. |
Its security protocols can be hacked by a data analyzer, rendering it inactive during a Lockdown. |
Description of item "No item name" (93868) | |
| 1042533 | Sneaky Site - Amarr Guards (Do not Translate) | Name of item 93869 (Invisible Beacon) | ||
| 1042548 | This gate has been badly damaged by an unexpected catastrophic hyperspace event. While it remains functional, spacetime around the gate has been fractured by the event.
Long-term exposure to the damaged spacetime environment or the blackbody radiation emanating from it can result in serious illness and even death. As such, repairs to the gate have been postponed to such a time as a safe working environment can be established. |
Long-term exposure to the damaged spacetime environment or the blackbody radiation emanating from it can result in serious illness and even death. As such, repairs to the gate have been postponed to such a time as a safe working environment can be established. |
Description of item "No item name" (93252) | |
| 1042549 | This gate has been badly damaged by an unexpected catastrophic hyperspace event. While it remains functional, spacetime around the gate has been fractured by the event.
Long-term exposure to the damaged spacetime environment or the blackbody radiation emanating from it can result in serious illness and even death. As such, repairs to the gate have been postponed to such a time as a safe working environment can be established. |
Long-term exposure to the damaged spacetime environment or the blackbody radiation emanating from it can result in serious illness and even death. As such, repairs to the gate have been postponed to such a time as a safe working environment can be established. |
Description of item "No item name" (93250) | |
| 1042550 | This gate has been badly damaged by an unexpected catastrophic hyperspace event. While it remains functional, spacetime around the gate has been fractured by the event.
Long-term exposure to the damaged spacetime environment or the blackbody radiation emanating from it can result in serious illness and even death. As such, repairs to the gate have been postponed to such a time as a safe working environment can be established. |
Long-term exposure to the damaged spacetime environment or the blackbody radiation emanating from it can result in serious illness and even death. As such, repairs to the gate have been postponed to such a time as a safe working environment can be established. |
Description of item "No item name" (93251) | |
| 1042607 | Seize your opportunities amidst all-out war as the empires clash across New Eden! | |||
| 1042608 | Capsuleer Day XXIII: Warpath | |||
| 1042609 | Warpath Supply Cache | Name of item 93877 (Limited Rarities) | ||
| 1042610 | A cache of parts and basic military supplies that, while not greatly useful to a capsuleer, can be sold at stations run by key government or military organizations for ISK. | Description of item "No item name" (93877) | ||
| 1042611 | Intel about operations within the Warpath conflict of YC128, uncovered through active participation in military activities.
This intel is of value to any of the four factions engaged in that conflict and can be traded for equipment at their Quartermaster Traders. Quartermaster Traders locations: Amarr: Amarr, Gergish, Tahs-Murkon Prime, Nare, Mehatoor, Kor-Azor Prime. Caldari: New Caldari, Ikao, Onnamon, Malkalen. Gallente: Dodixie, Luminaire, Intaki, Faurent. Minmatar: Rens, Hek, Pator, Amo. |
This intel is of value to any of the four factions engaged in that conflict and can be traded for equipment at their Quartermaster Traders. Quartermaster Traders locations: <b>Amarr: </b>Amarr, Gergish, Tahs-Murkon Prime, Nare, Mehatoor, Kor-Azor Prime. <b>Caldari: </b>New Caldari, Ikao, Onnamon, Malkalen. <b>Gallente: </b>Dodixie, Luminaire, Intaki, Faurent. <b>Minmatar: </b>Rens, Hek, Pator, Amo. |
Description of item "No item name" (93592) | |
| 1042612 | Intel about command-level operations within the Warpath conflict of YC128, uncovered through high levels of activity in military activities.
This intel is of great value to any of the four factions engaged in that conflict and can be traded for equipment at their Quartermaster Traders. Quartermaster Traders locations: Amarr: Amarr, Gergish, Tahs-Murkon Prime, Nare, Mehatoor, Kor-Azor Prime. Caldari: New Caldari, Ikao, Onnamon, Malkalen. Gallente: Dodixie, Luminaire, Intaki, Faurent. Minmatar: Rens, Hek, Pator, Amo. |
This intel is of great value to any of the four factions engaged in that conflict and can be traded for equipment at their Quartermaster Traders. Quartermaster Traders locations: <b>Amarr: </b>Amarr, Gergish, Tahs-Murkon Prime, Nare, Mehatoor, Kor-Azor Prime. <b>Caldari: </b>New Caldari, Ikao, Onnamon, Malkalen. <b>Gallente: </b>Dodixie, Luminaire, Intaki, Faurent. <b>Minmatar: </b>Rens, Hek, Pator, Amo. |
Description of item "No item name" (93593) | |
| 1042617 | Point B Player Awareness | |||
| 1042618 | Point B Defender Awareness | |||
| 1042619 | Point B Attacker Awareness | |||
| 1042620 | Point B Faker Awareness | |||
| 1042621 | Point C Defender Awareness | |||
| 1042622 | Point C Attacker Awareness | |||
| 1042623 | Point C Faker Awareness | |||
| 1042624 | Point C Player Awareness | |||
| 1042625 | Point A Attacker Awareness | |||
| 1042626 | Point A Faker Awareness | |||
| 1042627 | Point A Player Awareness | |||
| 1042628 | Point A Defender Awareness | |||
| 1042629 | Comnplex Beta | |||
| 1042630 | Complex Beta | |||
| 1042631 | Complex Beta | |||
| 1042632 | Complex Beta | |||
| 1042633 | Complex Beta | |||
| 1042634 | Complex Gamma | |||
| 1042635 | Complex Gamma | |||
| 1042636 | Complex Gamma | |||
| 1042637 | Complex Gamma | |||
| 1042638 | Complex Gamma | |||
| 1042639 | Extraction Point | |||
| 1042640 | Complex Alpha | |||
| 1042641 | Complex Alpha | |||
| 1042642 | Complex Alpha | |||
| 1042643 | Complex Alpha | |||
| 1042644 | Complex Alpha | |||
| 1042645 | Warpath: Defense Complex | |||
| 1042646 | Complex Alpha | Name of item 93878 (Spawn Container) | ||
| 1042647 | Complex Alpha | Name of item 93879 (Spawn Container) | ||
| 1042648 | Complex Alpha | Name of item 93880 (Spawn Container) | ||
| 1042649 | Complex Alpha | Name of item 93881 (Spawn Container) | ||
| 1042650 | Loot Complex | |||
| 1042651 | Loot the complex to claim your compensation. | |||
| 1042652 | Complex Secured | |||
| 1042653 | Capsuleer Day XXIII: Warpath | |||
| 1042655 | Tiered Challenge Rewards Hireling: 40 points, 30 x Warpath Operational Intel. Mercenary: 60 points, 50 x Warpath Operational Intel. Privateer: 90 points, 70 x Warpath Operational Intel. Dog of War: 130 points, 100 x Warpath Operational Intel. Warpath Master: 180 points, 10x Plex. Completing tiered challenges is followed by a repeatable challenge that only awards points. *Trading challenges do not award Warpath Operational Intel. |
Hireling: 40 points, 30 x Warpath Operational Intel. Mercenary: 60 points, 50 x Warpath Operational Intel. Privateer: 90 points, 70 x Warpath Operational Intel. Dog of War: 130 points, 100 x Warpath Operational Intel. Warpath Master: 180 points, 10x Plex. Completing tiered challenges is followed by a repeatable challenge that only awards points. *Trading challenges do not award Warpath Operational Intel. |
||
| 1042656 | Warpath Mission Challenge 1 | |||
| 1042657 | Missions completed | |||
| 1042658 | Empire Security Missions - Hireling Tier (1/5) Complete five Security Missions for empires. |
<i>Complete five Security Missions for empires.</i> |
||
| 1042659 | Warpath Mission Challenge 2 | |||
| 1042660 | Missions completed | |||
| 1042661 | Empire Security Missions - Mercenary Tier (2/5) Complete seven Security Missions for empires. |
<i>Complete seven Security Missions for empires.</i> |
||
| 1042662 | Warpath Mission Challenge 3 | |||
| 1042663 | Missions completed | |||
| 1042664 | Empire Security Missions - Privateer Tier (3/5) Complete 10 Security Missions for empires. |
<i>Complete 10 Security Missions for empires.</i> |
||
| 1042665 | Warpath Mission Challenge 4 | |||
| 1042666 | Missions completed | |||
| 1042667 | Empire Security Missions - Dog of War Tier (4/5) Complete 15 Security Missions for any empires. |
<i>Complete 15 Security Missions for any empires.</i> |
||
| 1042668 | Warpath Mission Challenge 5 | |||
| 1042669 | Missions completed | |||
| 1042670 | Empire Security Missions - Warpath Master Tier (5/5) Complete 20 Security Missions for empires. |
<i>Complete 20 Security Missions for empires.</i> |
||
| 1042671 | Warpath Mission Challenge Repeatable | |||
| 1042672 | Missions completed | |||
| 1042673 | Empire Security Missions - Repeatable Complete six Security Missions for empires. |
<i>Complete six Security Missions for empires.</i> |
||
| 1042718 | Lilja’s Scythe Fleet Issue | Name of item 93886 (No group name) | ||
| 1042722 | Rurik’s Moa | Name of item 93887 (No group name) | ||
| 1042727 | Yosuke’s Phantasm | Name of item 93889 (No group name) | ||
| 1042730 | Point B Attacker Awareness | |||
| 1042731 | Point B Player Awareness | |||
| 1042732 | Point B Defender Awareness | |||
| 1042733 | Point B Faker Awareness | |||
| 1042734 | Point C Player Awareness | |||
| 1042735 | Point C Defender Awareness | |||
| 1042736 | Point C Attacker Awareness | |||
| 1042737 | Point C Faker Awareness | |||
| 1042738 | Point A Defender Awareness | |||
| 1042739 | Point A Attacker Awareness | |||
| 1042740 | Point A Faker Awareness | |||
| 1042741 | Point A Player Awareness | |||
| 1042742 | Complex Beta | |||
| 1042743 | Complex Beta | |||
| 1042744 | Complex Beta | |||
| 1042745 | Complex Beta | |||
| 1042746 | Complex Beta | |||
| 1042747 | Complex Gamma | |||
| 1042748 | Complex Gamma | |||
| 1042749 | Complex Gamma | |||
| 1042750 | Complex Gamma | |||
| 1042751 | Complex Gamma | |||
| 1042752 | Extraction Point | |||
| 1042753 | Complex Alpha | |||
| 1042754 | Complex Alpha | |||
| 1042755 | Complex Alpha | |||
| 1042756 | Complex Alpha | |||
| 1042757 | Complex Alpha | |||
| 1042758 | Warpath: Defense Grid | |||
| 1042828 | Supply Cache | Name of item 93896 (Spawn Container) | ||
| 1042829 | Expansive Supply Cache | Name of item 93897 (Spawn Container) | ||
| 1042830 | Fully Stocked Supply Cache | Name of item 93898 (Spawn Container) | ||
| 1042839 | Warpath Mining Challenge 1 | |||
| 1042840 | Ore mined (m3) | |||
| 1042841 | Empire Mining - Hireling Tier (1/5) Mine 40,000 m3 Crokite or Plagioclase in empire space. |
<i>Mine 40,000 m3 Crokite or Plagioclase in empire space.</i> |
||
| 1042842 | Warpath Mining Challenge 2 | |||
| 1042843 | Ore mined (m3) | |||
| 1042844 | Empire Mining - Mercenary Tier (2/5) Mine 60,000 m3 Crokite or Plagioclases in empire space. |
<i>Mine 60,000 m3 Crokite or Plagioclases in empire space.</i> |
||
| 1042845 | Warpath Mining Challenge 3 | |||
| 1042846 | Ore mined (m3) | |||
| 1042847 | Empire Mining - Privateer Tier (3/5) Mine 90,000 m3 Crokite or Plagioclase in empire space. |
<i>Mine 90,000 m3 Crokite or Plagioclase in empire space.</i> |
||
| 1042848 | Warpath Mining Challenge 4 | |||
| 1042849 | Ore mined (m3) | |||
| 1042850 | Empire Mining - Dog of War Tier (4/5) Mine 130,000 m3 Crokite or Plagioclase in empire space. |
<i>Mine 130,000 m3 Crokite or Plagioclase in empire space.</i> |
||
| 1042851 | Warpath Mining Challenge 5 | |||
| 1042852 | Ore mined (m3) | |||
| 1042853 | Empire Mining - Warpath Master Tier (5/5) Mine 180,000 m3 Crokite or Plagioclase in empire space. |
<i>Mine 180,000 m3 Crokite or Plagioclase in empire space.</i> |
||
| 1042854 | Warpath Mining Challenge Repeatable | |||
| 1042855 | Ore mined (m3) | |||
| 1042856 | Empire Mining - Repeatable Mine 50,000 m3 Crokite or Plagioclase in empire space. |
<i>Mine 50,000 m3 Crokite or Plagioclase in empire space.</i> |
||
| 1042857 | Warpath Elite Mercenary Challenge 1 | |||
| 1042858 | Elite Mercenaries killed | |||
| 1042859 | Eliminating Elite Mercenaries - Hireling Tier (1/5) Kill four Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites. |
<i>Kill four Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites.</i> |
||
| 1042860 | Warpath Elite Mercenary Challenge 2 | |||
| 1042861 | Elite Mercenaries killed | |||
| 1042862 | Eliminating Elite Mercenaries - Mercenary Tier (2/5) Kill six Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites. |
<i>Kill six Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites.</i> |
||
| 1042863 | Warpath Elite Mercenary Challenge 3 | |||
| 1042864 | Elite Mercenaries killed | |||
| 1042865 | Eliminating Elite Mercenaries - Privateer Tier (3/5) Kill nine Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites. |
<i>Kill nine Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites.</i> |
||
| 1042866 | Warpath Elite Mercenary Challenge 4 | |||
| 1042867 | Elite Mercenaries killed | |||
| 1042868 | Eliminating Elite Mercenaries - Dog of War Tier (4/5) Kill 13 Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites. |
<i>Kill 13 Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites.</i> |
||
| 1042869 | Warpath Elite Mercenary Challenge 5 | |||
| 1042870 | Elite Mercenaries killed | |||
| 1042871 | Eliminating Elite Mercenaries - Warpath Master Tier (5/5) Kill 18 Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites. |
<i>Kill 18 Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites.</i> |
||
| 1042872 | Warpath Elite Mercenary Challenge Repeatable | |||
| 1042873 | Elite Mercenaries killed | |||
| 1042874 | Eliminating Elite Mercenaries - Repeatable Kill six Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites. |
<i>Kill six Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites.</i> |
||
| 1042875 | Warpath Hacking Challenge 1 | |||
| 1042876 | Databanks hacked | |||
| 1042877 | Counter-Espionage - Hireling Tier (1/5) Hack four Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites. |
<i>Hack four Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites.</i> |
||
| 1042878 | Warpath Hacking Challenge 2 | |||
| 1042879 | Databanks hacked | |||
| 1042880 | Counter-Espionage - Mercenary Tier (2/5) Hack six Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites. |
<i>Hack six Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites.</i> |
||
| 1042881 | Warpath Hacking Challenge 3 | |||
| 1042882 | Databanks hacked | |||
| 1042883 | Counter-Espionage - Privateer Tier (3/5) Hack nine Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites. |
<i>Hack nine Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites.</i> |
||
| 1042884 | Warpath Hacking Challenge 4 | |||
| 1042885 | Databanks hacked | |||
| 1042886 | Counter-Espionage - Dog of War Tier (4/5) Hack 13 Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites. |
<i>Hack 13 Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites.</i> |
||
| 1042887 | Warpath Hacking Challenge 5 | |||
| 1042888 | Databanks hacked | |||
| 1042889 | Counter-Espionage - Warpath Master Tier (5/5) Hack 20 Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites. |
<i>Hack 20 Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites.</i> |
||
| 1042890 | Warpath Hacking Challenge Repeatable | |||
| 1042891 | Databanks hacked | |||
| 1042892 | Counter-Espionage - Repeatable Hack 6 Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites. |
<i>Hack 6 Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites.</i> |
||
| 1042893 | Warpath FW Challenge 1 | |||
| 1042894 | FW complexes captured/defended | |||
| 1042895 | Factional Warfare - Hireling Tier (1/5) Capture or defend two Factional Warfare complexes. |
<i>Capture or defend two Factional Warfare complexes.</i> |
||
| 1042896 | Warpath FW Challenge 2 | |||
| 1042897 | FW complexes captured/defended | |||
| 1042898 | Factional Warfare - Mercenary Tier (2/5) Capture or defend three Factional Warfare complexes. |
<i>Capture or defend three Factional Warfare complexes.</i> |
||
| 1042899 | Warpath FW Challenge 3 | |||
| 1042900 | FW complexes captured/defended | |||
| 1042901 | Factional Warfare - Privateer Tier (3/5) Capture or defend five Factional Warfare complexes. |
<i>Capture or defend five Factional Warfare complexes.</i> |
||
| 1042902 | Warpath FW Challenge 4 | |||
| 1042903 | FW complexes captured/defended | |||
| 1042904 | Factional Warfare - Dog of War Tier (4/5) Capture or defend seven Factional Warfare complexes. |
<i>Capture or defend seven Factional Warfare complexes.</i> |
||
| 1042905 | Warpath FW Challenge 5 | |||
| 1042906 | FW complexes captured/defended | |||
| 1042907 | Factional Warfare - Warpath Master Tier (5/5) Capture or defend 10 Factional Warfare complexes. |
<i>Capture or defend 10 Factional Warfare complexes.</i> |
||
| 1042908 | Warpath FW Challenge Repeatable | |||
| 1042909 | FW complexes captured/defended | |||
| 1042910 | Factional Warfare - Repeatable Capture or defend two Factional Warfare complexes. |
<i>Capture or defend two Factional Warfare complexes.</i> |
||
| 1042941 | xer Qosh’s Modified Expanded Cargohold | Name of item 93905 (Expanded Cargohold) | ||
| 1042942 | Increases cargo hold capacity at the expense of maximum velocity and hull strength. | Description of item "No item name" (93905) | ||
| 1042943 | Filmir’s Modified Mining Laser Upgrade | Name of item 93906 (Mining Upgrade) | ||
| 1042944 | Increases the yield on mining lasers, but causes them to use up more CPU. | Description of item "No item name" (93906) | ||
| 1042952 | Torigo’s Modified Capacitor Flux Coil | Name of item 93910 (Capacitor Flux Coil) | ||
| 1042953 | Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage. | Description of item "No item name" (93910) | ||
| 1042955 | Revelli’s Modified Integrated Analyzer | Name of item 93912 (Data Miners) | ||
| 1042956 | As this multi-use analyzer has both fully integrated archaeology and hacking systems, it can be used to both analyze ancient ruins and bypass electronic security systems. | Description of item "No item name" (93912) | ||
| 1042962 | xer Qosh’s Modified Expanded Cargohold Blueprint | Name of item 93914 (Hull Mods Blueprint) | ||
| 1042973 | Filmir's Modified Mining Laser Upgrade Blueprint | Name of item 93919 (Mining Laser Upgrade Blueprint) | ||
| 1042977 | Torigo's Modified Capacitor Flux Coil Blueprint | Name of item 93920 (Power Manager Blueprint) | ||
| 1042989 | Warpath Strategic Data | Name of item 93924 (Limited Rarities) | ||
| 1042990 | A collection of valuable data on the strategic movements of forces involved in the Warpath conflict. | Description of item "No item name" (93924) | ||
| 1042993 | Sneaky Site - Caldari Guards (Do not Translate) | Name of item 93925 (Invisible Beacon) | ||
| 1042994 | Sneaky Site - Gallente Guards (Do not Translate) | Name of item 93926 (Invisible Beacon) | ||
| 1042995 | Sneaky Site - Minmatar Guards (Do not Translate) | Name of item 93927 (Invisible Beacon) | ||
| 1043111 | Revelli’s Modified Integrated Analyzer Blueprint | Name of item 93965 (Data Miner Blueprint) | ||
| 1043132 | A contested hub for this system's War Grid. The three complexes that govern control of the grid are under threat from enemy forces. | |||
| 1043133 | Enemy forces are attacking the three complexes that control this system’s War Grid, a network of local combat installations. Defend and secure the complexes before the operational window closes. Once the situation is resolved, compensation earned may be claimed from inside the extraction point. Time to complete: Approximately 25 minutes. Hostiles: Enemy Empire forces and Mercenary Elites. Size: 1 pilot. Roles: Enforcer. Ship Restrictions: Complexes can only be secured by battleships or smaller. |
Defend and secure the complexes before the operational window closes. Once the situation is resolved, compensation earned may be claimed from inside the extraction point. <b>Time to complete:</b> Approximately 25 minutes. <b>Hostiles:</b> Enemy Empire forces and Mercenary Elites. <b>Size:</b> 1 pilot. <b>Roles:</b> Enforcer. <b>Ship Restrictions:</b> Complexes can only be secured by battleships or smaller. |
||
| 1043134 | A contested hub for this system's Defense Grid. The three complexes that govern control of the grid are under threat from enemy forces. | |||
| 1043135 | Enemy forces are attacking the three complexes that control this system’s Defense Grid, a network of local defense installations. Defend and secure the complexes before the operational window closes. Once the situation is resolved, compensation earned may be claimed from inside the extraction point. Time to complete: Approximately 20 minutes. Hostiles: Enemy Empire forces and Mercenary Elites. Size: 1 pilot. Roles: Enforcer. Ship Restrictions: Complexes can only be secured by cruisers or smaller. |
Defend and secure the complexes before the operational window closes. Once the situation is resolved, compensation earned may be claimed from inside the extraction point. <b>Time to complete:</b> Approximately 20 minutes. <b>Hostiles:</b> Enemy Empire forces and Mercenary Elites. <b>Size:</b> 1 pilot. <b>Roles:</b> Enforcer. <b>Ship Restrictions:</b> Complexes can only be secured by cruisers or smaller. |
||
| 1043138 | A contested complex that controls local system defenses. | |||
| 1043139 | Enemy forces are attacking a complex that controls local defenses. Defend and secure the complex. Once the situation is resolved, compensation earned may be claimed from the complex. Time to complete: Approximately 15 minutes. Hostiles: Enemy Empire forces and Mercenary Elites. Size: 1 pilot. Roles: Enforcer. Ship Restrictions: Complex can only be secured by frigates. |
Defend and secure the complex. Once the situation is resolved, compensation earned may be claimed from the complex. <b>Time to complete:</b> Approximately 15 minutes. <b>Hostiles:</b> Enemy Empire forces and Mercenary Elites. <b>Size:</b> 1 pilot. <b>Roles:</b> Enforcer. <b>Ship Restrictions:</b> Complex can only be secured by frigates. |
||
| 1043140 | Hack the site’s containers and structures to recover intelligence. Time to complete: Approximately 10 minutes. Hostiles: Empire Militia Size: 1-3 pilot Roles: Explorer, Hacker, Enforcer Module types: Data Analyser |
<b>Time to complete:</b> Approximately 10 minutes. <b>Hostiles:</b> Empire Militia <b>Size:</b> 1-3 pilot <b>Roles:</b> Explorer, Hacker, Enforcer <b>Module types:</b> Data Analyser |
||
| 1043144 | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Captain Angela Babout was one of the Federation’s most decorated pilots. During the conflict of YC112 she was part of the assault that took out the titan Shiigeru above her home planet of Caldari Prime. After witnessing the devastation that its collision with the planet caused, she quit the Navy and became a Mercenary. |
Captain Angela Babout was one of the Federation’s most decorated pilots. During the conflict of YC112 she was part of the assault that took out the titan Shiigeru above her home planet of Caldari Prime. After witnessing the devastation that its collision with the planet caused, she quit the Navy and became a Mercenary. |
Description of item "No item name" (93451) | |
| 1043145 | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Yoshi Rurik found himself destitute and in debt after the corp he was contracted was shuttered due to dishonorable dealings. Refusing to accept death, he fought his way out of the gutter and built a new life from blood and iron. |
Yoshi Rurik found himself destitute and in debt after the corp he was contracted was shuttered due to dishonorable dealings. Refusing to accept death, he fought his way out of the gutter and built a new life from blood and iron. |
Description of item "No item name" (93336) | |
| 1043148 | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Born in the Amarr Empire, but of Matari heritage, Orlando Oran won back his freedom through military service. Once he was free, he was not interested in tying himself to a clan he did not know or tribe he had never felt connected to. Instead, he chose the ultimate freedom of life as a freelancer. |
Born in the Amarr Empire, but of Matari heritage, Orlando Oran won back his freedom through military service. Once he was free, he was not interested in tying himself to a clan he did not know or tribe he had never felt connected to. Instead, he chose the ultimate freedom of life as a freelancer. |
Description of item "No item name" (93626) | |
| 1043149 | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Not many Thukkers leave the Great Wildlands to enlist in the Republic Fleet, but Commander Lucan Rourke was never one to follow the herd. While at first he was seen as a daring maverick by his commanding officers, he was eventually discharged when the top brass began to see him as more of an unhinged lunatic. |
Not many Thukkers leave the Great Wildlands to enlist in the Republic Fleet, but Commander Lucan Rourke was never one to follow the herd. While at first he was seen as a daring maverick by his commanding officers, he was eventually discharged when the top brass began to see him as more of an unhinged lunatic. |
Description of item "No item name" (93306) | |
| 1043150 | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Commodore Julienne Ortega is something of a strategic prodigy, having graduated from the Federal Navy Academy at 17. She was assigned to intelligence analysis, but became increasingly frustrated by the lack of action and the limited thinking of her peers. Eventually, she resigned her commission and took up as a mercenary rather than remain stuck behind a desk. |
Commodore Julienne Ortega is something of a strategic prodigy, having graduated from the Federal Navy Academy at 17. She was assigned to intelligence analysis, but became increasingly frustrated by the lack of action and the limited thinking of her peers. Eventually, she resigned her commission and took up as a mercenary rather than remain stuck behind a desk. |
Description of item "No item name" (93307) | |
| 1043151 | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Rumors circulate that Kuma was raised by Storm Bears in the wilds of Caldari Prime, and this is why she cannot speak. They say that she mastered human weapons after hunters killed her adopted family and that now she accepts ISK as a means to enact her revenge on the species that took everything from her. While the rumors may be false, her deadly fury is an undeniable fact. |
Rumors circulate that Kuma was raised by Storm Bears in the wilds of Caldari Prime, and this is why she cannot speak. They say that she mastered human weapons after hunters killed her adopted family and that now she accepts ISK as a means to enact her revenge on the species that took everything from her. While the rumors may be false, her deadly fury is an undeniable fact. |
Description of item "No item name" (93337) | |
| 1043152 | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Thomasina Razili grew up as that rarest of things, an atheist Amarr holder. When she could no longer stomach pretending that she shared her family’s faith, she stole a ship and left to build a life grounded in logic and reason. That this life ended up being structured around violence may, however, be more a result of her personal predilections than any core tenets of rational thinking. |
Thomasina Razili grew up as that rarest of things, an atheist Amarr holder. When she could no longer stomach pretending that she shared her family’s faith, she stole a ship and left to build a life grounded in logic and reason. That this life ended up being structured around violence may, however, be more a result of her personal predilections than any core tenets of rational thinking. |
Description of item "No item name" (93452) | |
| 1043153 | An Elite Mercenary willing to work for any faction during the Warpath conflict.
After the devastation of her home planet of Turnur, Nora Lilja became for a became a part of the Ashes of Turnur anti-technology crusade. Once her rage subsided, however, she began to clash with the group's thinking and reject its teachings. Still feeling unmoored from the Republic, she chose to go it alone, putting her skills to use for anyone with the ISK to pay for them. |
After the devastation of her home planet of Turnur, Nora Lilja became for a became a part of the Ashes of Turnur anti-technology crusade. Once her rage subsided, however, she began to clash with the group's thinking and reject its teachings. Still feeling unmoored from the Republic, she chose to go it alone, putting her skills to use for anyone with the ISK to pay for them. |
Description of item "No item name" (93627) | |
| 1043154 | An Elite Mercenary willing to work for any faction during the Warpath conflict.
A former Serpentis executive, Markos Ruud joined the Federation Navy after his entire family died in an industrial accident caused by the corporation’s cavalier attitude to health and safety. An unwavering devotee to his own moral code, Ruud is not a mercenary by design, but he uses his knowledge of Serpentis vessels to earn the capital he needs to enact his revenge. |
A former Serpentis executive, Markos Ruud joined the Federation Navy after his entire family died in an industrial accident caused by the corporation’s cavalier attitude to health and safety. An unwavering devotee to his own moral code, Ruud is not a mercenary by design, but he uses his knowledge of Serpentis vessels to earn the capital he needs to enact his revenge. |
Description of item "No item name" (93309) | |
| 1043155 | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Despite once being their greatest warrior, Mara Thorrun’s obsession with Angel Cartel technology ostracised her from the rest of her clan. Now she fights for ISK, but it is the chance to kill with her beloved vessels that is her real reward. |
Despite once being their greatest warrior, Mara Thorrun’s obsession with Angel Cartel technology ostracised her from the rest of her clan. Now she fights for ISK, but it is the chance to kill with her beloved vessels that is her real reward. |
Description of item "No item name" (93338) | |
| 1043158 | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Walid Talman is sure beyond a shadow of doubt that he is a true Savant of the Sani Sabik. It brings him great rage that the priests of his faith do not agree, citing his mercantile obsession with the profane as proof that he is not a chosen soul. He has left the order to prove his worthiness at any cost, ignoring the irony that this action may just prove his detractors right. |
Walid Talman is sure beyond a shadow of doubt that he is a true Savant of the Sani Sabik. It brings him great rage that the priests of his faith do not agree, citing his mercantile obsession with the profane as proof that he is not a chosen soul. He has left the order to prove his worthiness at any cost, ignoring the irony that this action may just prove his detractors right. |
Description of item "No item name" (93453) | |
| 1043159 | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Sasha Yosuke was born a True Citizen of Sansha’s Nation. After realizing the true horror of their people, they fled. Now they work as a mercenary to earn the money they need to build up their own totalitarian dictatorship “the right way”, without mind control. |
Sasha Yosuke was born a True Citizen of Sansha’s Nation. After realizing the true horror of their people, they fled. Now they work as a mercenary to earn the money they need to build up their own totalitarian dictatorship “the right way”, without mind control. |
Description of item "No item name" (93634) | |
| 1043161 | Defended by friendly forces. Once 100% Defended complex is Secure. | |||
| 1043163 | Occupied by neither friendly nor hostile ships. | |||
| 1043164 | Hostiles are capturing this complex; no friendly forces are present. | |||
| 1043166 | Occupied by both friendly and hostile forces. | |||
| 1043172 | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Captain Angela Babout was one of the Federation’s most decorated pilots. During the conflict of YC112 she was part of the assault that took out the titan Shiigeru above her home planet of Caldari Prime. After witnessing the devastation that its collision with the planet caused, she quit the Navy and became a Mercenary. |
Captain Angela Babout was one of the Federation’s most decorated pilots. During the conflict of YC112 she was part of the assault that took out the titan Shiigeru above her home planet of Caldari Prime. After witnessing the devastation that its collision with the planet caused, she quit the Navy and became a Mercenary. |
Description of item "No item name" (93486) | |
| 1043173 | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Yoshi Rurik found himself destitute and in debt after the corp he was contracted was shuttered due to dishonorable dealings. Refusing to accept death, he fought his way out of the gutter and built a new life from blood and iron. |
Yoshi Rurik found himself destitute and in debt after the corp he was contracted was shuttered due to dishonorable dealings. Refusing to accept death, he fought his way out of the gutter and built a new life from blood and iron. |
Description of item "No item name" (93887) | |
| 1043176 | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Born in the Amarr Empire, but of Matari heritage, Orlando Oran won back his freedom through military service. Once he was free, he was not interested in tying himself to a clan he did not know or tribe he had never felt connected to. Instead, he chose the ultimate freedom of life as a freelancer. |
Born in the Amarr Empire, but of Matari heritage, Orlando Oran won back his freedom through military service. Once he was free, he was not interested in tying himself to a clan he did not know or tribe he had never felt connected to. Instead, he chose the ultimate freedom of life as a freelancer. |
Description of item "No item name" (93493) | |
| 1043177 | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Not many Thukkers leave the Great Wildlands to enlist in the Republic Fleet, but Commander Lucan Rourke was never one to follow the herd. While at first he was seen as a daring maverick by his commanding officers, he was eventually discharged when the top brass began to see him as more of an unhinged lunatic. |
Not many Thukkers leave the Great Wildlands to enlist in the Republic Fleet, but Commander Lucan Rourke was never one to follow the herd. While at first he was seen as a daring maverick by his commanding officers, he was eventually discharged when the top brass began to see him as more of an unhinged lunatic. |
Description of item "No item name" (93489) | |
| 1043182 | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Thomasina Razili grew up as that rarest of things, an atheist Amarr holder. When she could no longer stomach pretending that she shared her family’s faith, she stole a ship and left to build a life grounded in logic and reason. That this life ended up being structured around violence may, however, be more a result of her personal predilections than any core tenets of rational thinking. |
Thomasina Razili grew up as that rarest of things, an atheist Amarr holder. When she could no longer stomach pretending that she shared her family’s faith, she stole a ship and left to build a life grounded in logic and reason. That this life ended up being structured around violence may, however, be more a result of her personal predilections than any core tenets of rational thinking. |
Description of item "No item name" (93487) | |
| 1043183 | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Rumors circulate that Kuma was raised by Storm Bears in the wilds of Caldari Prime, and this is why she cannot speak. They say that she mastered human weapons after hunters killed her adopted family and that now she accepts ISK as a means to enact her revenge on the species that took everything from her. While the rumors may be false, her deadly fury is an undeniable fact. |
Rumors circulate that Kuma was raised by Storm Bears in the wilds of Caldari Prime, and this is why she cannot speak. They say that she mastered human weapons after hunters killed her adopted family and that now she accepts ISK as a means to enact her revenge on the species that took everything from her. While the rumors may be false, her deadly fury is an undeniable fact. |
Description of item "No item name" (93490) | |
| 1043184 | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Commodore Julienne Ortega is something of a strategic prodigy, having graduated from the Federal Navy Academy at 17. She was assigned to intelligence analysis, but became increasingly frustrated by the lack of action and the limited thinking of her peers. Eventually, she resigned her commission and took up as a mercenary rather than remain stuck behind a desk. |
Commodore Julienne Ortega is something of a strategic prodigy, having graduated from the Federal Navy Academy at 17. She was assigned to intelligence analysis, but became increasingly frustrated by the lack of action and the limited thinking of her peers. Eventually, she resigned her commission and took up as a mercenary rather than remain stuck behind a desk. |
Description of item "No item name" (93492) | |
| 1043185 | An Elite Mercenary willing to work for any faction during the Warpath conflict.
After the devastation of her home planet of Turnur, Nora Lilja became for a became a part of the Ashes of Turnur anti-technology crusade. Once her rage subsided, however, she began to clash with the group's thinking and reject its teachings. Still feeling unmoored from the Republic, she chose to go it alone, putting her skills to use for anyone with the ISK to pay for them. |
After the devastation of her home planet of Turnur, Nora Lilja became for a became a part of the Ashes of Turnur anti-technology crusade. Once her rage subsided, however, she began to clash with the group's thinking and reject its teachings. Still feeling unmoored from the Republic, she chose to go it alone, putting her skills to use for anyone with the ISK to pay for them. |
Description of item "No item name" (93886) | |
| 1043186 | An Elite Mercenary willing to work for any faction during the Warpath conflict.
A former Serpentis executive, Markos Ruud joined the Federation Navy after his entire family died in an industrial accident caused by the corporation’s cavalier attitude to health and safety. An unwavering devotee to his own moral code, Ruud is not a mercenary by design, but he uses his knowledge of Serpentis vessels to earn the capital he needs to enact his revenge. |
A former Serpentis executive, Markos Ruud joined the Federation Navy after his entire family died in an industrial accident caused by the corporation’s cavalier attitude to health and safety. An unwavering devotee to his own moral code, Ruud is not a mercenary by design, but he uses his knowledge of Serpentis vessels to earn the capital he needs to enact his revenge. |
Description of item "No item name" (93488) | |
| 1043187 | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Sasha Yosuke was born a True Citizen of Sansha’s Nation. After realizing the true horror of their people, they fled. Now they work as a mercenary to earn the money they need to build up their own totalitarian dictatorship “the right way”, without mind control. |
Sasha Yosuke was born a True Citizen of Sansha’s Nation. After realizing the true horror of their people, they fled. Now they work as a mercenary to earn the money they need to build up their own totalitarian dictatorship “the right way”, without mind control. |
Description of item "No item name" (93889) | |
| 1043190 | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Walid Talman is sure beyond a shadow of doubt that he is a true Savant of the Sani Sabik. It brings him great rage that the priests of his faith do not agree, citing his mercantile obsession with the profane as proof that he is not a chosen soul. He has left the order to prove his worthiness at any cost, ignoring the irony that this action may just prove his detractors right. |
Walid Talman is sure beyond a shadow of doubt that he is a true Savant of the Sani Sabik. It brings him great rage that the priests of his faith do not agree, citing his mercantile obsession with the profane as proof that he is not a chosen soul. He has left the order to prove his worthiness at any cost, ignoring the irony that this action may just prove his detractors right. |
Description of item "No item name" (93494) | |
| 1043200 | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Despite once being their greatest warrior, Mara Thorrun’s obsession with Angel Cartel technology ostracized her from the rest of her clan. Now she fights for ISK, but it is the chance to kill with her beloved vessels that is her real reward. |
Despite once being their greatest warrior, Mara Thorrun’s obsession with Angel Cartel technology ostracized her from the rest of her clan. Now she fights for ISK, but it is the chance to kill with her beloved vessels that is her real reward. |
Description of item "No item name" (93491) | |
| 1043207 | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Captain Angela Babout was one of the Federation’s most decorated pilots. During the conflict of YC112 she was part of the assault that took out the titan Shiigeru above her home planet of Caldari Prime. After witnessing the devastation that its collision with the planet caused, she quit the Navy and became a Mercenary. |
Captain Angela Babout was one of the Federation’s most decorated pilots. During the conflict of YC112 she was part of the assault that took out the titan Shiigeru above her home planet of Caldari Prime. After witnessing the devastation that its collision with the planet caused, she quit the Navy and became a Mercenary. |
Description of item "No item name" (93495) | |
| 1043208 | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Born in the Amarr Empire, but of Matari heritage, Orlando Oran won back his freedom through military service. Once he was free, he was not interested in tying himself to a clan he did not know or tribe he had never felt connected to. Instead, he chose the ultimate freedom of life as a freelancer. |
Born in the Amarr Empire, but of Matari heritage, Orlando Oran won back his freedom through military service. Once he was free, he was not interested in tying himself to a clan he did not know or tribe he had never felt connected to. Instead, he chose the ultimate freedom of life as a freelancer. |
Description of item "No item name" (93496) | |
| 1043209 | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Not many Thukkers leave the Great Wildlands to enlist in the Republic Fleet, but Commander Lucan Rourke was never one to follow the herd. While at first he was seen as a daring maverick by his commanding officers, he was eventually discharged when the top brass began to see him as more of an unhinged lunatic. |
Not many Thukkers leave the Great Wildlands to enlist in the Republic Fleet, but Commander Lucan Rourke was never one to follow the herd. While at first he was seen as a daring maverick by his commanding officers, he was eventually discharged when the top brass began to see him as more of an unhinged lunatic. |
Description of item "No item name" (93497) | |
| 1043210 | An Elite Mercenary willing to work for any faction during the Warpath conflict.
Yoshi Rurik found himself destitute and in debt after the corp he was contracted was shuttered due to dishonorable dealings. Refusing to accept death, he fought his way out of the gutter and built a new life from blood and iron. |
Yoshi Rurik found himself destitute and in debt after the corp he was contracted was shuttered due to dishonorable dealings. Refusing to accept death, he fought his way out of the gutter and built a new life from blood and iron. |
Description of item "No item name" (93498) | |
| 1043239 | A sentry gun, primed to engage anyone who triggers a security Lockdown.
Its security protocols can be hacked by a data analyzer, disabling the sentry. |
Its security protocols can be hacked by a data analyzer, disabling the sentry. |
Description of item "No item name" (93568) | |
| 1043240 | A collection of operational intelligence for the local invading Amarr forces. This container can be opened with the help of a Data Analyzer. | Description of item "No item name" (93550) | ||
| 1043241 | A collection of operational intelligence for the local invading Caldari forces. This container can be opened with the help of a Data Analyzer. | Description of item "No item name" (93551) | ||
| 1043242 | A collection of operational intelligence for the local invading Gallente forces. This container can be opened with the help of a Data Analyzer. | Description of item "No item name" (93552) | ||
| 1043243 | A collection of operational intelligence for the local invading Minmatar forces. This container can be opened with the help of a Data Analyzer. | Description of item "No item name" (93554) | ||
| 1043244 | Hack the Master Security Node before the Lockdown timer completes. | |||
| 1043245 | Hack the Strategic Databanks while avoiding the site’s defenses. | |||
| 1043246 | Strategic Databank | |||
| 1043247 | A collection of intelligence recovered by Amarr espionage operations. This container can be opened with the help of a Data Analyzer. | Description of item "No item name" (93630) | ||
| 1043248 | A collection of intelligence recovered by Caldari espionage operations. This container can be opened with the help of a Data Analyzer. | Description of item "No item name" (93631) | ||
| 1043249 | A collection of intelligence recovered by Gallente espionage operations. This container can be opened with the help of a Data Analyzer. | Description of item "No item name" (93632) | ||
| 1043250 | A collection of intelligence recovered by Minmatar espionage operations. This container can be opened with the help of a Data Analyzer. | Description of item "No item name" (93633) | ||
| 1043251 | A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves. | |||
| 1043252 | A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves. | |||
| 1043253 | A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves. | |||
| 1043254 | A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves. | |||
| 1043255 | A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves. | Description of item "No item name" (93547) | ||
| 1043256 | A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves. | Description of item "No item name" (93546) | ||
| 1043257 | A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves. | Description of item "No item name" (93548) | ||
| 1043258 | A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves. | Description of item "No item name" (93549) | ||
| 1043262 | Warpath Item Trader Challenge 1 | |||
| 1043263 | Items traded | |||
| 1043264 | Trading - Hireling Tier (1/5) Receive three items from a Quartermaster Trader. Warning: Additional items in this trade do not count towards any further challenges. |
<i>Receive three items from a Quartermaster Trader.</i> <b>Warning:</b> Additional items in this trade do not count towards any further challenges. |
||
| 1043265 | Warpath Item Trader Challenge 2 | |||
| 1043266 | Items traded | |||
| 1043267 | Trading - Mercenary Tier (2/5) Receive five items from a a Quartermaster Trader. Warning: Additional items in this trade do not count towards any further challenges. |
<i>Receive five items from a a Quartermaster Trader.</i> <b>Warning:</b> Additional items in this trade do not count towards any further challenges. |
||
| 1043268 | Warpath Item Trader Challenge 3 | |||
| 1043269 | Items traded | |||
| 1043270 | Trading - Privateer Tier (3/5) Receive seven items from a Quartermaster Trader. Warning: Additional items in this trade do not count towards any further challenges. |
<i>Receive seven items from a Quartermaster Trader.</i> <b>Warning:</b> Additional items in this trade do not count towards any further challenges. |
||
| 1043271 | Warpath Item Trader Challenge 4 | |||
| 1043272 | Items traded | |||
| 1043273 | Trading - Dog of War (4/5) Receive 10 items from a Quartermaster Trader. Warning: Additional items in this trade do not count towards any further challenges. |
<i>Receive 10 items from a Quartermaster Trader.</i> <b>Warning:</b> Additional items in this trade do not count towards any further challenges. |
||
| 1043274 | Warpath Item Trader Challenge 5 | |||
| 1043275 | Items traded | |||
| 1043276 | Trading - Warpath Master Tier (5/5) Receive 15 items from a Quartermaster Trader. Warning: Additional items in this trade do not count towards any further challenges. |
<i>Receive 15 items from a Quartermaster Trader.</i> <b>Warning:</b> Additional items in this trade do not count towards any further challenges. |
||
| 1043277 | Warpath Item Trader Challenge Repeatable | |||
| 1043278 | Items traded | |||
| 1043279 | Trading - Repeatable Receive five items from a Quartermaster Trader. Warning: Additional items in this trade do not count towards any further challenges. |
<i>Receive five items from a Quartermaster Trader.</i> <b>Warning:</b> Additional items in this trade do not count towards any further challenges. |
||
| 1043288 | Enemy forces are attacking the three complexes that control this system’s War Grid, a network of local combat installations. Defend and secure the complexes before the operational window closes. Once the situation is resolved, compensation earned may be claimed from inside the extraction point. Time to complete: Approximately 25 minutes. Hostiles: Enemy Empire forces and Mercenary Elites. Size: 1 pilot. Roles: Enforcer. Ship Restrictions: Complexes can only be secured by battleships or smaller. |
Defend and secure the complexes before the operational window closes. Once the situation is resolved, compensation earned may be claimed from inside the extraction point. <b>Time to complete:</b> Approximately 25 minutes. <b>Hostiles:</b> Enemy Empire forces and Mercenary Elites. <b>Size:</b> 1 pilot. <b>Roles:</b> Enforcer. <b>Ship Restrictions:</b> Complexes can only be secured by battleships or smaller. |
||
| 1043289 | Enemy forces are attacking the three complexes that control this system’s War Grid, a network of local combat installations. Defend and secure the complexes before the operational window closes. Once the situation is resolved, compensation earned may be claimed from inside the extraction point. Time to complete: Approximately 25 minutes. Hostiles: Enemy Empire forces and Mercenary Elites. Size: 1 pilot. Roles: Enforcer. Ship Restrictions: Complexes can only be secured by battleships or smaller. |
Defend and secure the complexes before the operational window closes. Once the situation is resolved, compensation earned may be claimed from inside the extraction point. <b>Time to complete:</b> Approximately 25 minutes. <b>Hostiles:</b> Enemy Empire forces and Mercenary Elites. <b>Size:</b> 1 pilot. <b>Roles:</b> Enforcer. <b>Ship Restrictions:</b> Complexes can only be secured by battleships or smaller. |
||
| 1043300 | Enemy forces are attacking the three complexes that control this system’s Defense Grid, a network of local defense installations. Defend and secure the complexes before the operational window closes. Once the situation is resolved, compensation earned may be claimed from inside the extraction point. Time to complete: Approximately 20 minutes. Hostiles: Enemy Empire forces and Mercenary Elites. Size: 1 pilot. Roles: Enforcer. Ship Restrictions: Complexes can only be secured by cruisers or smaller. |
Defend and secure the complexes before the operational window closes. Once the situation is resolved, compensation earned may be claimed from inside the extraction point. <b>Time to complete:</b> Approximately 20 minutes. <b>Hostiles:</b> Enemy Empire forces and Mercenary Elites. <b>Size:</b> 1 pilot. <b>Roles:</b> Enforcer. <b>Ship Restrictions:</b> Complexes can only be secured by cruisers or smaller. |
||
| 1043301 | Enemy forces are attacking a complex that controls local defenses. Defend and secure the complex. Once the situation is resolved, compensation earned may be claimed from the complex. Time to complete: Approximately 15 minutes. Hostiles: Enemy Empire forces and Mercenary Elites. Size: 1 pilot. Roles: Enforcer. Ship Restrictions: Complex can only be secured by frigates. |
Defend and secure the complex. Once the situation is resolved, compensation earned may be claimed from the complex. <b>Time to complete:</b> Approximately 15 minutes. <b>Hostiles:</b> Enemy Empire forces and Mercenary Elites. <b>Size:</b> 1 pilot. <b>Roles:</b> Enforcer. <b>Ship Restrictions:</b> Complex can only be secured by frigates. |
||
| 1043304 | A rival empire has established covert outposts to coordinate its invasion of the region. Hack the containers on-site and retrieve the intelligence. Time to complete: Approximately 5 minutes. Size: 1 pilot. Roles: Explorer. |
<b>Time to complete:</b> Approximately 5 minutes. <b>Size:</b> 1 pilot. <b>Roles:</b> Explorer. |
||
| 1043316 | Contains a Revelli’s Modified Integrated Analyzer blueprint copy with a single run. | Description of item "No item name" (93991) | ||
| 1043317 | Officer Integrated Analyzer Blueprint Crate | Name of item 93991 (Special Edition Commodities) | ||
| 1043318 | Contains a xer Qosh’s Modified Expanded Cargohold blueprint copy with a single run. | Description of item "No item name" (93992) | ||
| 1043319 | Officer Expanded Cargohold Blueprint Crate | Name of item 93992 (Special Edition Commodities) | ||
| 1043320 | Contains a Filmir’s Modified Mining Laser Upgrade blueprint copy with a single run. | Description of item "No item name" (93993) | ||
| 1043321 | Officer Mining Laser Upgrade Blueprint Crate | Name of item 93993 (Special Edition Commodities) | ||
| 1043324 | Contains a Torigo’s Modified Capacitor Flux Coil blueprint copy with a single run. | |||
| 1043325 | Officer Capacitor Flux Coil Blueprint Crate | |||
| 1043326 | Contains a Torigo’s Modified Capacitor Flux Coil blueprint copy with a single run. | Description of item "No item name" (93997) | ||
| 1043327 | Officer Capacitor Flux Coil Blueprint Crate | Name of item 93997 (Special Edition Commodities) | ||
| 1043330 | Officer Integrated Analyzer Blueprint Crate | |||
| 1043331 | Contains a Revelli’s Modified Integrated Analyzer blueprint copy with a single run. | |||
| 1043332 | Officer Expanded Cargohold Blueprint Crate | |||
| 1043333 | Contains a xer Qosh’s Modified Expanded Cargohold blueprint copy with a single run. | |||
| 1043334 | Officer Mining Laser Upgrade Blueprint Crate | |||
| 1043335 | Contains a Filmir’s Modified Mining Laser Upgrade blueprint copy with a single run. | |||
| 1043336 | Officer Modified Capacitor Flux Coil Blueprint Crate | |||
| 1043337 | Contains a Torigo’s Modified Capacitor Flux Coil blueprint copy with a single run. | |||
| 1043350 | Shield Booster Duration and Capacitor Bonus | |||
| 1043351 | Shield Booster Duration and Capacitor Bonus | |||
| 1043352 | Reduces the cycle time and capacitor cost of Shield Boosters improving repair throughput. | |||
| 1043353 | Imperial Navy Bastion Module | Name of item 93999 (Siege Module) | ||
| 1043354 | An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities.
This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges. As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode. Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship. Rapid Heavy Missile Launchers are not affected by bastion modules. |
This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges. As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode. Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship. Rapid Heavy Missile Launchers are not affected by bastion modules. |
Description of item "No item name" (93999) | |
| 1043368 | Warpath Capital Logistics Site 1 | |||
| 1043369 | Capital Logistics sites completed | |||
| 1043370 | Capital Logistics Sites - Hireling Tier (1/5) Complete Capital Logistics sites. |
<i>Complete Capital Logistics sites.</i> |
||
| 1043371 | Warpath Capital Logistics Site 2 | |||
| 1043372 | Capital Logistics Sites Completed | |||
| 1043373 | Capital Logistics Sites - Mercenary Tier (2/5) Complete Capital Logistics sites. |
<i>Complete Capital Logistics sites.</i> |
||
| 1043374 | Warpath Capital Logistics Site 3 | |||
| 1043375 | Capital Logistics Sites Completed | |||
| 1043376 | Capital Logistics Sites - Privateer Tier (3/5) Complete Capital Logistics sites. |
<i>Complete Capital Logistics sites.</i> |
||
| 1043377 | Warpath Capital Logistics Site 4 | |||
| 1043378 | Capital Logistics Sites Completed | |||
| 1043379 | Capital Logistics Sites - Dog of War Tier (4/5) Complete Capital Logistics sites. |
<i>Complete Capital Logistics sites.</i> |
||
| 1043380 | Warpath Capital Logistics Site 5 | |||
| 1043381 | Capital Logistics Sites Completed | |||
| 1043382 | Capital Logistics Sites - Warpath Master Tier (5/5) Complete Capital Logistics sites. |
<i>Complete Capital Logistics sites.</i> |
||
| 1043383 | Warpath Capital Logistics Site Repeatable | |||
| 1043384 | Capital Logistics Sites Completed | |||
| 1043385 | Capital Logistics Sites - Repeatable Complete Capital Logistics sites. |
<i>Complete Capital Logistics sites.</i> |
||
| 1043386 | Imperial Navy Bastion Module Blueprint | Name of item 94004 (Siege Module Blueprint) | ||
| 1043387 | Caldari Navy Bastion Module Blueprint | Name of item 94005 (Siege Module Blueprint) | ||
| 1043388 | Federation Navy Bastion Module Blueprint | Name of item 94006 (Siege Module Blueprint) | ||
| 1043389 | Republic Fleet Bastion Module Blueprint | Name of item 94007 (Siege Module Blueprint) | ||
| 1043390 | Republic Fleet Bastion Module | Name of item 94008 (Siege Module) | ||
| 1043391 | An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities.
This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges. As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode. Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship. Rapid Heavy Missile Launchers are not affected by bastion modules. |
This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges. As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode. Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship. Rapid Heavy Missile Launchers are not affected by bastion modules. |
Description of item "No item name" (94008) | |
| 1043392 | Federation Navy Bastion Module | Name of item 94009 (Siege Module) | ||
| 1043393 | An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities.
This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges. As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode. Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship. Rapid Heavy Missile Launchers are not affected by bastion modules. |
This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges. As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode. Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship. Rapid Heavy Missile Launchers are not affected by bastion modules. |
Description of item "No item name" (94009) | |
| 1043394 | Caldari Navy Bastion Module | Name of item 94010 (Siege Module) | ||
| 1043395 | An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities.
This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges. As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode. Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship. Rapid Heavy Missile Launchers are not affected by bastion modules. |
This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges. As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode. Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship. Rapid Heavy Missile Launchers are not affected by bastion modules. |
Description of item "No item name" (94010) | |
| 1043396 | Imperial Navy Bastion Module Blueprint Crate | Name of item 94011 (Special Edition Commodities) | ||
| 1043397 | Contains an Imperial Navy Bastion Module blueprint copy with a single run. | Description of item "No item name" (94011) | ||
| 1043398 | Caldari Navy Bastion Module Blueprint Crate | Name of item 94012 (Special Edition Commodities) | ||
| 1043399 | Contains a Caldari Navy Bastion Module blueprint copy with a single run. | Description of item "No item name" (94012) | ||
| 1043400 | Federation Navy Bastion Module Blueprint Crate | Name of item 94013 (Special Edition Commodities) | ||
| 1043401 | Contains a Federation Navy Bastion Module blueprint copy with a single run. | Description of item "No item name" (94013) | ||
| 1043402 | Republic Fleet Bastion Module Blueprint Crate | Name of item 94014 (Special Edition Commodities) | ||
| 1043403 | Contains a Republic Fleet Bastion Module blueprint copy with a single run. | Description of item "No item name" (94014) | ||
| 1043404 | Imperial Navy Bastion Module Blueprint Crate | |||
| 1043405 | Contains an Imperial Navy Bastion Module blueprint copy with a single run. | |||
| 1043406 | Caldari Navy Bastion Module Blueprint Crate | |||
| 1043407 | Contains a Caldari Navy Bastion Module blueprint copy with a single run. | |||
| 1043408 | Federation Navy Bastion Module Blueprint Crate | |||
| 1043409 | Contains a Federation Navy Bastion Module blueprint copy with a single run. | |||
| 1043410 | Republic Fleet Bastion Module Blueprint Crate | |||
| 1043411 | Contains a Republic Fleet Bastion Module blueprint copy with a single run. | |||
| 1043433 | Eliminate all hostiles within the perimeter to begin defending the complex. | |||
| 1043436 | Complex was not secured within operational window. | |||
| 1043483 | Collect | |||
| 1043484 | Haul Warpath Titan Cap Boosters to the Titan to allow it to fire its Doomsday. | |||
| 1043485 | Destroy the enemy Titan before it destroys your ally. | |||
| 1043486 | Collect Warpath Titan Cap Boosters. | |||
| 1043487 | Battle | |||
| 1043488 | Empire titans are doing battle in this system. | |||
| 1043493 | Capital Logistics Site - Amarr | |||
| 1043494 | Capital Logistics Site - Amarr | |||
| 1043495 | Capital Logistics Site - Caldari | |||
| 1043496 | Capital Logistics Site - Caldari | |||
| 1043497 | Capital Logistics Site - Minmatar | |||
| 1043498 | Capital Logistics Site - Minmatar | |||
| 1043499 | Capital Logistics Site - Gallente | |||
| 1043500 | Capital Logistics Site - Gallente |
| File Name | Size in kb (Decompressed) |
|---|
Hoboleaks is a third party website presenting unofficial information. Visit eveonline.com for the latest official news.