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Icon | TypeID & Name | Description | Group | Attributes |
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75870 - Tormentor Abyssal Glory SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 644644typeID: 75870 Capacity: 0.0 raceID: 4 typeNameID: 644645 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Tormentor Abyssal Glory skin_skinMaterialID: 2542 skin_isSingleUse: False skin_skinDescription: 644643 skin_visibleSerenity: False skin_skinID: 11613 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [591] skin_licenseTypeID: 75870 Applies to: Tormentor isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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75871 - Armageddon Abyssal Glory SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 644647typeID: 75871 Capacity: 0.0 raceID: 4 typeNameID: 644648 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Armageddon Abyssal Glory skin_skinMaterialID: 2542 skin_isSingleUse: False skin_skinDescription: 644646 skin_visibleSerenity: False skin_skinID: 11614 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [643] skin_licenseTypeID: 75871 Applies to: Armageddon isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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75872 - Kestrel Abyssal Glory SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 644650typeID: 75872 Capacity: 0.0 raceID: 1 typeNameID: 644651 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Kestrel Abyssal Glory skin_skinMaterialID: 2543 skin_isSingleUse: False skin_skinDescription: 644649 skin_visibleSerenity: False skin_skinID: 11615 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [602] skin_licenseTypeID: 75872 Applies to: Kestrel isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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75873 - Scorpion Abyssal Glory SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 644653typeID: 75873 Capacity: 0.0 raceID: 1 typeNameID: 644654 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Scorpion Abyssal Glory skin_skinMaterialID: 2543 skin_isSingleUse: False skin_skinDescription: 644652 skin_visibleSerenity: False skin_skinID: 11616 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [640] skin_licenseTypeID: 75873 Applies to: Scorpion isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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75874 - Incursus Abyssal Glory SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 644656typeID: 75874 Capacity: 0.0 raceID: 8 typeNameID: 644657 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Incursus Abyssal Glory skin_skinMaterialID: 2544 skin_isSingleUse: False skin_skinDescription: 644655 skin_visibleSerenity: False skin_skinID: 11617 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [594] skin_licenseTypeID: 75874 Applies to: Incursus isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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75875 - Dominix Abyssal Glory SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 644659typeID: 75875 Capacity: 0.0 raceID: 8 typeNameID: 644660 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Dominix Abyssal Glory skin_skinMaterialID: 2544 skin_isSingleUse: False skin_skinDescription: 644658 skin_visibleSerenity: False skin_skinID: 11618 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [645] skin_licenseTypeID: 75875 Applies to: Dominix isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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75876 - Breacher Abyssal Glory SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 644662typeID: 75876 Capacity: 0.0 raceID: 2 typeNameID: 644663 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Breacher Abyssal Glory skin_skinMaterialID: 2545 skin_isSingleUse: False skin_skinDescription: 644661 skin_visibleSerenity: False skin_skinID: 11619 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [598] skin_licenseTypeID: 75876 Applies to: Breacher isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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75877 - Tempest Abyssal Glory SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 644665typeID: 75877 Capacity: 0.0 raceID: 2 typeNameID: 644666 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Tempest Abyssal Glory skin_skinMaterialID: 2545 skin_isSingleUse: False skin_skinDescription: 644664 skin_visibleSerenity: False skin_skinID: 11620 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [639] skin_licenseTypeID: 75877 Applies to: Tempest isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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75917 - Scout Navy Military Beacon | This beacon marks a scout military location. The entry gate is configured to admit Tech I and empire faction navy ships of Frigate size.
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
Beacon | Click to toggle showing the 13 attributes.descriptionID: 644858typeID: 75917 graphicID: 1211 Capacity: 0.0 typeNameID: 644857 basePrice: 0.0 Volume: 1.0 radius: 30000.0 published: 0 Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
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75918 - Small Navy Military Beacon | This beacon marks a small military location. The entry gate is configured to admit Tech I and empire faction navy ships of Destroyer size or smaller.
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
Beacon | Click to toggle showing the 13 attributes.descriptionID: 644860typeID: 75918 graphicID: 1211 Capacity: 0.0 typeNameID: 644859 basePrice: 0.0 Volume: 1.0 radius: 30000.0 published: 0 Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
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75919 - Small Advanced Military Beacon | This beacon marks a small military location. The entry gate is configured to admit Tech I, Tech II and all faction ships of Destroyer size or smaller
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
Beacon | Click to toggle showing the 13 attributes.descriptionID: 644862typeID: 75919 graphicID: 1211 Capacity: 0.0 typeNameID: 644861 basePrice: 0.0 Volume: 1.0 radius: 30000.0 published: 0 Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
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75920 - Medium Navy Military Beacon | This beacon marks a medium military location. The entry gate is configured to admit Tech I and empire faction navy ships of Cruiser size or smaller.
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
Beacon | Click to toggle showing the 13 attributes.descriptionID: 644864typeID: 75920 graphicID: 1211 Capacity: 0.0 typeNameID: 644863 basePrice: 0.0 Volume: 1.0 radius: 30000.0 published: 0 Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
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75921 - Medium Advanced Military Beacon | This beacon marks a medium military location. The entry gate is configured to admit Tech I, Tech II and all faction ships of Cruiser size or smaller, as well as Tech I, Tech II, Tech III and all faction ships of Destroyer size or smaller.
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
Beacon | Click to toggle showing the 13 attributes.descriptionID: 644866typeID: 75921 graphicID: 1211 Capacity: 0.0 typeNameID: 644865 basePrice: 0.0 Volume: 1.0 radius: 30000.0 published: 0 Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
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75922 - Large Navy Military Beacon | This beacon marks a large military location. The entry gate is configured to admit Tech I and empire faction navy ships of Battleship size or smaller.
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
Beacon | Click to toggle showing the 13 attributes.descriptionID: 644868typeID: 75922 graphicID: 1211 Capacity: 0.0 typeNameID: 644867 basePrice: 0.0 Volume: 1.0 radius: 30000.0 published: 0 Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
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75923 - Large Advanced Military Beacon | This beacon marks a large military location. The entry gate is configured to admit all ships of Battleship size or smaller
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
Beacon | Click to toggle showing the 13 attributes.descriptionID: 644870typeID: 75923 graphicID: 1211 Capacity: 0.0 typeNameID: 644869 basePrice: 0.0 Volume: 1.0 radius: 30000.0 published: 0 Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
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75924 - Open Complex Military Beacon | This beacon marks a large free-standing military location with no acceleration gate. | Beacon | Click to toggle showing the 13 attributes.descriptionID: 644872typeID: 75924 graphicID: 1211 Capacity: 0.0 typeNameID: 644871 basePrice: 0.0 Volume: 1.0 radius: 30000.0 published: 0 Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
Please note that a "removed" item often means the item was just not yet added to the "newer" build.
TypeID & Name | Description | Group |
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Blueprint Name | Old BP Data | New BP Data | Raw Diff |
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40317 - Vigil Fleet Issue Blueprint | BP Price: 0 ISK Build Time: 1:40:00 Copy:4800 ME:2100 TE:2100 Limit:30x Materials: (Janice) 32000x Tritanium 6000x Pyerite 2500x Mexallon 500x Isogen 30x Nocxium 20x Zydrine 10x Megacyte 1x G-O Trigger Neurolink Conduit 10x Auto-Integrity Preservation Seal 5x Life Support Backup Unit Skills: Industry I Outcome: 1x Vigil Fleet Issue (37454) |
BP Price: 0 ISK Build Time: 1:40:00 Copy:4800 ME:2100 TE:2100 Limit:30x Materials: (Janice) 5x Life Support Backup Unit 10x Megacyte 10x Auto-Integrity Preservation Seal 20x Zydrine 30x Nocxium 500x Isogen 2500x Mexallon 6000x Pyerite 32000x Tritanium Skills: Industry I Outcome: 1x Vigil Fleet Issue (37454) |
BP Price: 0 ISK Build Time: 1:40:00 Copy:4800 ME:2100 TE:2100 Limit:30x Materials: 6000x 35 2500x 36 500x 37 3 10x 40 10x 57478 20x 39 30x 38 500x 3 2500x 3 10x 40 1x 57473 10x 57478 5x 57486 6000x 35 32000x 34 Skills: 3380 I Outcome: 1x 37454 |
42891 - Capital Industrial Core II Blueprint | BP Price: 1,040,000,000 ISK Build Time: 1 day, 15:00:00 Copy:112320 ME:49140 TE:49140 Limit:10x Materials: (Janice) 1x R.A.M.- Electronics 1x Capital Industrial Core I 170x Miniature Electronics 170x Quantum Microprocessor 186x Morphite Skills: Graviton Physics I Quantum Physics I Industry V Outcome: 1x Capital Industrial Core II (42890) |
BP Price: 1,040,000,000 ISK Build Time: 1 day, 15:00:00 Copy:112320 ME:49140 TE:49140 Limit:10x Materials: (Janice) 1x Capital Industrial Core I 1250x Miniature Electronics 1250x Quantum Microprocessor 2500x Water-Cooled CPU 2500x Morphite 2500x R.A.M.- Electronics 2500x Reinforced Carbon Fiber Skills: Graviton Physics I Quantum Physics I Industry V Outcome: 1x Capital Industrial Core II (42890) |
BP Price: 1,040,000,000 ISK Build Time: 1 day, 15:00:00 Copy:112320 ME:49140 TE:49140 Limit:10x Materials: 1 1 2500x 11399 2500x 11483 2500x 57457 Skills: 11446 I 11455 I 3380 V Outcome: 1x 42890 |
59171 - Large Industrial Core I Blueprint | BP Price: 300,000,000 ISK Build Time: 11:15:00 Copy:32400 ME:14175 TE:14175 Limit:3x Materials: (Janice) 750x Megacyte 1500x Zydrine 3750x Nocxium 22500x Isogen 93750x Mexallon 300000x Pyerite 2250000x Tritanium Skills: Advanced Industry I Industry V Outcome: 1x Large Industrial Core I (58945) |
BP Price: 300,000,000 ISK Build Time: 11:15:00 Copy:32400 ME:14175 TE:14175 Limit:3x Materials: (Janice) 500x Megacyte 1000x Zydrine 2500x Nocxium 15000x Isogen 62500x Mexallon 200000x Pyerite 1500000x Tritanium Skills: Advanced Industry I Industry V Outcome: 1x Large Industrial Core I (58945) |
BP Price: 300,000,000 ISK Build Time: 11:15:00 Copy:32400 ME:14175 TE:14175 Limit:3x Materials: 1 Skills: 3388 I 3380 V Outcome: 1x 58945 |
59172 - Large Industrial Core II Blueprint | BP Price: 780,000,000 ISK Build Time: 1 day, 5:15:00 Copy:84240 ME:36855 TE:36855 Limit:10x Materials: (Janice) 1x Large Industrial Core I 375x Miniature Electronics 375x Quantum Microprocessor 750x Water-Cooled CPU 750x Morphite 750x R.A.M.- Electronics 750x Reinforced Carbon Fiber Skills: Industry V Advanced Industry V Outcome: 1x Large Industrial Core II (58950) |
BP Price: 780,000,000 ISK Build Time: 1 day, 5:15:00 Copy:84240 ME:36855 TE:36855 Limit:10x Materials: (Janice) 1x Large Industrial Core I 250x Miniature Electronics 250x Quantum Microprocessor 500x Water-Cooled CPU 500x Morphite 500x R.A.M.- Electronics 500x Reinforced Carbon Fiber Skills: Industry V Advanced Industry V Outcome: 1x Large Industrial Core II (58950) |
BP Price: 780,000,000 ISK Build Time: 1 day, 5:15:00 Copy:84240 ME:36855 TE:36855 Limit:10x Materials: 1x 58945 Skills: 3380 V 3388 V Outcome: 1x 58950 |
TypeID, Name, and Group | Old Reprocessing Data | New Reprocessing Data | Raw Diff |
---|---|---|---|
58945 - Large Industrial Core I (Siege Module) | 2250000x Tritanium 300000x Pyerite 93750x Mexallon 22500x Isogen 3750x Nocxium 1500x Zydrine 750x Megacyte |
1500000x Tritanium 200000x Pyerite 62500x Mexallon 15000x Isogen 2500x Nocxium 1000x Zydrine 500x Megacyte |
1 |
58950 - Large Industrial Core II (Siege Module) | 375x Miniature Electronics 50x Morphite 170x Quantum Microprocessor |
250x Miniature Electronics 50x Morphite 170x Quantum Microprocessor |
50x 11399 170x 11540 |
TypeID, Group, & Name | Tranquility | Singularity | Diff |
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32880 - Venture (Frigate) |
Mining Frigate bonuses (per skill level):
Role Bonus:
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Mining Frigate bonuses (per skill level):
Role Bonus:
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Mining Frigate bonuses (per skill level): 5% bonus to <a href=showinfo:3386>Mining</a> yield 5% reduction in <a href=showinfo:25544>Gas Cloud Role Bonus: 100% bonus to <a href=showinfo:3386>Mining</a> and <a href=showinfo:25544>Gas Cloud 2+ bonus to ship warp core strength 50% reduction in <a href=showinfo:5269 |
33697 - Prospect (Expedition Frigate) |
Mining Frigate bonuses (per skill level):
Expedition Frigates bonuses (per skill level):
Role Bonus:
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Mining Frigate bonuses (per skill level):
Expedition Frigates bonuses (per skill level):
Role Bonus:
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Mining Frigate bonuses (per skill level): 5% bonus to <a href=showinfo:3386>Mining</a> yield 5% reduction in <a href=showinfo:25544>Gas Cloud Expedition Frigates bonuses (per skill level): 5% bonus to <a href=showinfo:3386>Mining</a> yield 5% reduction in ship signature radius Role Bonus: 100% bonus to <a href=showinfo:3386>Mining</a> and <a href=showinfo:25544>Gas Cloud 100% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a> <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds |
Attribute Name | Diff |
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TypeID, Name, and Group | Diff |
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47909 - Compact Entropic Radiation Sink (Entropic Radiation Sink) | CPU usage: 27.0 => 25.0 Damage Modifier: 1.09 => 1.1 rate of fire bonus: 0.96 => 0.95 |
73864 - Revelation Navy Issue Wreck (Wreck) | Structure Hitpoints: None => 15000.0 structureUniformity: None => 1.0 Signature Radius: None => 5000.0 Access Difficulty: None => 10.0 flagAllAsSuspectOnLootWreck: None => 0.0 |
73865 - Phoenix Navy Issue Wreck (Wreck) | Structure Hitpoints: None => 15000.0 structureUniformity: None => 1.0 Signature Radius: None => 5000.0 Access Difficulty: None => 10.0 flagAllAsSuspectOnLootWreck: None => 0.0 |
73866 - Naglfar Fleet Issue Wreck (Wreck) | Structure Hitpoints: None => 15000.0 structureUniformity: None => 1.0 Signature Radius: None => 5000.0 Access Difficulty: None => 10.0 flagAllAsSuspectOnLootWreck: None => 0.0 |
73868 - Moros Navy Issue Wreck (Wreck) | Structure Hitpoints: None => 15000.0 structureUniformity: None => 1.0 Signature Radius: None => 5000.0 Access Difficulty: None => 10.0 flagAllAsSuspectOnLootWreck: None => 0.0 |
75326 - Basic 'Bonding' Cerebral Accelerator (Booster) | Charisma Modifier: 5.0 => 4.0 Intelligence Modifier: 5.0 => 4.0 Memory Modifier: 5.0 => 4.0 Perception Modifier: 5.0 => 4.0 Willpower Modifier: 5.0 => 4.0 |
75327 - Potent 'Bonding' Cerebral Accelerator (Booster) | Charisma Modifier: 12.0 => 8.0 Intelligence Modifier: 12.0 => 8.0 Memory Modifier: 12.0 => 8.0 Perception Modifier: 12.0 => 8.0 Willpower Modifier: 12.0 => 8.0 |
75328 - Extended 'Bonding' Cerebral Accelerator (Booster) | Charisma Modifier: 8.0 => 6.0 Intelligence Modifier: 8.0 => 6.0 Memory Modifier: 8.0 => 6.0 Perception Modifier: 8.0 => 6.0 Willpower Modifier: 8.0 => 6.0 |
Mutator | Combines With | Produces | Mutations |
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TypeID & Name | Tranquility | Singularity | Diff |
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Key | Tranquility | Singularity | Diff | Usage |
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283609 | Cannot steal {itemName} from {containerName}. This action would make you a Suspect, and your safeties are engaged. | Cannot take items from {containerName}. This action would make you a Suspect, and your safeties are fully engaged. | Cannot |
UI/Messages/3889/LootTheftDeniedSafetyPreventsSuspectBody |
501768 | reduction in Gas Cloud Harvesting duration | reduction in Gas Cloud Scoop duration | reduction in <a href=showinfo:25544>Gas Cloud |
Trait for item "Venture" (32880) |
501770 | bonus to Mining and Gas Cloud Harvesting yield | bonus to Mining and Gas Cloud Scoop yield | bonus to <a href=showinfo:3386>Mining</a> and <a href=showinfo:25544>Gas Cloud |
Trait for item "Venture" (32880) |
503525 | bonus to Mining and Gas Cloud Harvesting yield | bonus to Mining and Gas Cloud Scoop yield | bonus to <a href=showinfo:3386>Mining</a> and <a href=showinfo:25544>Gas Cloud |
Trait for item "Prospect" (33697) |
503527 | reduction in Gas Cloud Harvesting duration | reduction in Gas Cloud Scoop duration | reduction in <a href=showinfo:25544>Gas Cloud |
Trait for item "Prospect" (33697) |
553761 | reduction in Industrial Cynosural Field Generator liquid ozone consumption | reduction in Industrial Cynosural Field Generator liquid ozone consumption | reduction in <a href=showinfo:5269 |
Trait for item "Venture" (32880) |
555604 | At this price the payout is be lower than the current estimated market value of the item. | At this price the payout is lower than the current estimated market value of the item. | At this price the payout is |
UI/HyperNet/LowPriceWarning |
635790 | Right-click in the item window and select Stack All | Click here to stack items | ||
638576 | Naglfar Navy Issue Wreck | Naglfar Fleet Issue Wreck | Naglfar |
Name of item 73866 (Wreck) |
638740 | This is the advantage tracker. The faction that has the advantage in a system is able to more easily capture or defend that system.<br/>
You can affect the advantage by completing the following objectives<b/>: |
This is the advantage tracker. The faction that has the advantage in a system is able to more easily capture or defend that system.<br/>
You can affect the advantage in this system by attacking or defending the following objectives<b/>: |
This is the <b>advantage tracker</b>. The faction that has the advantage in a system is able to more easily capture or defend that system.<br/> You can affect the advantage |
UI/FactionWarfare/frontlinesDashboard/objectives/advantageTrackerDescription |
638773 | <color=grey>Completing objectives helps your faction gain advantage points in a system.<br/><br/>Some objectives, like Propaganda Broadcast Structures and Listening Outposts, are deployable structures and can be bought using LP from your Militia's LP store.<br/><br/>Other objectives such as Rendezvous Points, Supply Depots and Supply Caches are sites that can be found in warzone systems in your overview.</color> | Completing objectives helps your faction gain advantage points in a system.<br/><br/>Some objectives, like Propaganda Broadcast Structures and Listening Outposts, are deployable structures and can be bought using LP from your Militia's LP store.<br/><br/>Other objectives such as Rendezvous Points, Supply Depots and Supply Caches are sites that can be found in warzone systems in your overview. | UI/FactionWarfare/frontlinesDashboard/objectives/advantageObjectivesDescription | |
638776 | <color=grey>Listening Outposts are deployable structures that can decrease your enemy's advantage points in the system they are deployed in. They must be defended for a period of time before advantage points are deducted from the enemy's side. You can buy Listening Outposts from your Militia's LP Store.</color> | Listening Outposts are deployable structures that can decrease your enemy's advantage points in the system they are deployed in. They must be defended for a period of time before advantage points are deducted from the enemy's side. You can buy Listening Outposts from your Militia's LP Store. | UI/FactionWarfare/frontlinesDashboard/objectives/listeningOutpostDesc | |
638777 | <color=grey>Propaganda Broadcast Structures are deployable structures that increase your advantage points in the system they are deployed in. They must be defended for a period of time in order to gain advantage points. You can buy Propaganda Broadcast Structures from your Militia's LP Store</color> | Propaganda Broadcast Structures are deployable structures that increase your advantage points in the system they are deployed in. They must be defended for a period of time in order to gain advantage points. You can buy Propaganda Broadcast Structures from your Militia's LP Store | UI/FactionWarfare/frontlinesDashboard/objectives/propagandaBroadcastStructureDesc | |
638778 | <color=grey>Supply Depots supply the defending faction with advantage points. Destroying Supply Depots will reduce the defender's advantage points in that system.</color> | Supply Depots supply the defending faction with advantage points. Destroying Supply Depots will reduce the defender's advantage points in that system. | UI/FactionWarfare/frontlinesDashboard/objectives/supplyDepotDesc | |
638779 | <color=grey>Supply Caches supply the attacking faction with advantage points. Destroying Supply Caches will reduce the attacker's advantage points in that system.</color> | Supply Caches supply the attacking faction with advantage points. Destroying Supply Caches will reduce the attacker's advantage points in that system. | UI/FactionWarfare/frontlinesDashboard/objectives/supplyCacheDesc | |
638780 | <color=grey>Rendezvous Points are opportunities to disrupt the defending faction's activities in a system. Destroying Rendezvous Points will increase the attacker's advantage points in that system.</color> | Rendezvous Points are opportunities to disrupt the defending faction's activities in a system. Destroying Rendezvous Points will increase the attacker's advantage points in that system. | UI/FactionWarfare/frontlinesDashboard/objectives/rendezvouzPointDesc | |
639699 | Captain, I am unable to detect the item you need to deliver in your inventory.
You will need to locate and transport this item in order to complete your mission. |
Captain, I am unable to detect the items you need to deliver in your inventory.
You will need to locate and transport this item in order to complete your mission. |
Captain, I am unable to detect the items you need to deliver in your inventory. You will need to locate and transport this item in order to complete your mission. |
Part of conversation "[CA] Generic Courier Mission - Transport Items Missing" |
639739 | <color=grey>Operations Centers are Hacking sites that spawn in the Rearguard Systems of factional warfare space. They're the only way to get your opponents' Encoder Splices and Decoder Packages, which you can trade on the LP store for Propaganda Structures and Listening Outposts respectively.</color> | Operations Centers are Hacking sites that spawn in the Rearguard Systems of factional warfare space. They're the only way to get your opponents' Encoder Splices and Decoder Packages, which you can trade on the LP store for Propaganda Structures and Listening Outposts respectively. | UI/FactionWarfare/frontlinesDashboard/objectives/operationCentersDesc | |
639740 | <color=grey>Battlefield complexes are combat sites that only spawn in the frontlines of Factional Warfare space. The sites have three capture points. To gain control of a capture point, you must clear the area around it of enemy ships and stay inside the capture radius (30km) until the timer runs out. The more capture points your faction controls, the faster your faction will capture the complex.</color> | Battlefield complexes are combat sites that only spawn in the frontlines of Factional Warfare space. The sites have three capture points. To gain control of a capture point, you must clear the area around it of enemy ships and stay inside the capture radius (30km) until the timer runs out. The more capture points your faction controls, the faster your faction will capture the complex. | UI/FactionWarfare/frontlinesDashboard/objectives/battlefieldComplexesDesc | |
642413 | Raa Stargate Checkpoint | Amarr HQ Stargate | ||
642583 | Gheth Stargate Checkpoint | Amarr HQ Stargate | ||
642584 | Eredan Stargate Checkpoint | Amarr HQ Stargate | ||
642598 | Uuhulanen Stargate Checkpoint | Caldari HQ Stargate | ||
642599 | Piak Stargate Checkpoint | Caldari HQ Stargate | ||
642600 | Rohamaa Stargate Checkpoint | Caldari HQ Stargate | ||
642606 | Tsuruma Stargate Checkpoint | Caldari HQ Stargate | ||
643823 | Warp bubble immunity disabled | Warp bubble immunity disabled | UI/Fitting/FittingWindow/Warnings/BubbleImmunityDisabledShort | |
643824 | Some modules on this ship disable interdiction nullification | Some modules on this ship disable interdiction nullification | UI/Fitting/FittingWindow/Warnings/BubbleImmunityDisabledHint | |
644211 | Open Personal Assets to see if you have the item at another location | Open Personal Assets to see if you have the item at another location | ||
644213 | Open Personal Assets to see if you have the blueprint at another location | Open Personal Assets to see if you have the blueprint at another location | ||
644216 | Inventory Stack All | Inventory Stack All | ||
644241 | Plex Amount | Plex Amount | ||
644322 | Open Personal Assets to see if you have a module at another location | Open Personal Assets to see if you have a module at another location | ||
644323 | Open Personal Assets to see if you have the items at another location | Open Personal Assets to see if you have the items at another location | ||
644324 | Open Personal Assets to see if you have a Venture at another location | Open Personal Assets to see if you have a Venture at another location | ||
644325 | Open Personal Assets to see if you have a weapon module at another location | Open Personal Assets to see if you have a weapon module at another location | ||
644643 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
644644 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Tormentor Abyssal Glory SKIN" (75870) | |
644645 | Tormentor Abyssal Glory SKIN | Tormentor Abyssal Glory SKIN | Name of item 75870 (Permanent SKIN) | |
644646 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
644647 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Armageddon Abyssal Glory SKIN" (75871) | |
644648 | Armageddon Abyssal Glory SKIN | Armageddon Abyssal Glory SKIN | Name of item 75871 (Permanent SKIN) | |
644649 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
644650 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Kestrel Abyssal Glory SKIN" (75872) | |
644651 | Kestrel Abyssal Glory SKIN | Kestrel Abyssal Glory SKIN | Name of item 75872 (Permanent SKIN) | |
644652 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
644653 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Scorpion Abyssal Glory SKIN" (75873) | |
644654 | Scorpion Abyssal Glory SKIN | Scorpion Abyssal Glory SKIN | Name of item 75873 (Permanent SKIN) | |
644655 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
644656 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Incursus Abyssal Glory SKIN" (75874) | |
644657 | Incursus Abyssal Glory SKIN | Incursus Abyssal Glory SKIN | Name of item 75874 (Permanent SKIN) | |
644658 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
644659 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Dominix Abyssal Glory SKIN" (75875) | |
644660 | Dominix Abyssal Glory SKIN | Dominix Abyssal Glory SKIN | Name of item 75875 (Permanent SKIN) | |
644661 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
644662 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Breacher Abyssal Glory SKIN" (75876) | |
644663 | Breacher Abyssal Glory SKIN | Breacher Abyssal Glory SKIN | Name of item 75876 (Permanent SKIN) | |
644664 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
644665 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Tempest Abyssal Glory SKIN" (75877) | |
644666 | Tempest Abyssal Glory SKIN | Tempest Abyssal Glory SKIN | Name of item 75877 (Permanent SKIN) | |
644818 | and {[numeric]count} more ... | and {[numeric]count} more ... | UI/Inventory/TrashItemsOverflowCount | |
644819 | Good work, Captain. Mining is a great way to earn more ISK. As you improve you can train new skills and unlock new ships and modules to improve your mining efficiency. | Good work, Captain. Mining is a great way to earn more ISK. As you improve you can train new skills and unlock new ships and modules to improve your mining efficiency. | Part of conversation "[CA] Introduction to Mining" | |
644820 | Welcome to the Reprocessing Plant, Captain. Here you can turn raw ore into minerals by paying a tax to the station owner.
Minerals can be sold on the market or used in manufacturing. |
Welcome to the Reprocessing Plant, Captain. Here you can turn raw ore into minerals by paying a tax to the station owner. Minerals can be sold on the market or used in manufacturing. |
Part of conversation "[CA] Introduction to Reprocessing" | |
644821 | The quantity of minerals produced depends on the yield.
You can improve your yield by improving relevant skills. |
The quantity of minerals produced depends on the yield. You can improve your yield by improving relevant skills. |
Part of conversation "[CA] Introduction to Reprocessing" | |
644822 | This is the Industry window, where you can run manufacturing jobs to create items.
With the right blueprint, skills, and materials, you can manufacture almost any item. |
This is the Industry window, where you can run manufacturing jobs to create items. With the right blueprint, skills, and materials, you can manufacture almost any item. |
Part of conversation "[CA] Introduction to Manufacturing" | |
644823 | For this mission, you have been granted the blueprint you need.
If you want to manufacture other items to use or sell for a profit you can find more blueprints for sale on the Market. |
For this mission, you have been granted the blueprint you need. If you want to manufacture other items to use or sell for a profit you can find more blueprints for sale on the Market. |
Part of conversation "[CA] Introduction to Manufacturing" | |
644824 | Most materials can be obtained through mining or reprocessing.
If you have the ISK to spare, it may be faster and safer to purchase the materials you need from the Market. |
Most materials can be obtained through mining or reprocessing. If you have the ISK to spare, it may be faster and safer to purchase the materials you need from the Market. |
Part of conversation "[CA] Introduction to Manufacturing" | |
644825 | Manufacturing jobs take time to run. The more advanced the item, the longer the job duration.
Improving your skills will reduce your job duration and allow you to manufacture a greater variety of items. |
Manufacturing jobs take time to run. The more advanced the item, the longer the job duration. Improving your skills will reduce your job duration and allow you to manufacture a greater variety of items. |
Part of conversation "[CA] Introduction to Manufacturing" | |
644826 | Captain, this is your ship's capacitor.
Energy stored in your capacitor is used to power your warp drive and keep your active modules running. |
Captain, this is your ship's capacitor. Energy stored in your capacitor is used to power your warp drive and keep your active modules running. |
Part of conversation "[CA] Introduction to the Capacitor" | |
644827 | Different ships have different capacitor sizes and recharge times. Modules can be fitted that boost your capacitor, increase its size, or improve its recharge rate. | Different ships have different capacitor sizes and recharge times. Modules can be fitted that boost your capacitor, increase its size, or improve its recharge rate. | Part of conversation "[CA] Introduction to the Capacitor" | |
644836 | It appears some of the required materials are missing from your item hangar.
Missing materials can be mined and reprocessed. Alternatively, it may be faster and safer to purchase them. |
It appears some of the required materials are missing from your item hangar. Missing materials can be mined and reprocessed. Alternatively, it may be faster and safer to purchase them. |
Part of conversation "[CA] Buy Missing Materials" | |
644837 | There is an option to purchase missing materials directly via the Industry window.
Make sure you check the prices before completing your purchase, and be aware that not all materials may be available in your location. |
There is an option to purchase missing materials directly via the Industry window. Make sure you check the prices before completing your purchase, and be aware that not all materials may be available in your location. |
Part of conversation "[CA] Buy Missing Materials" | |
644838 | Right-click on the blinking icon and select 'Buy Missing Materials' to compile a buy order. | Right-click on the blinking icon and select 'Buy Missing Materials' to compile a buy order. | ||
644857 | Scout Navy Military Beacon | Scout Navy Military Beacon | Name of item 75917 (Beacon) | |
644858 | This beacon marks a scout military location. The entry gate is configured to admit Tech I and empire faction navy ships of Frigate size.
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
This beacon marks a scout military location. The entry gate is configured to admit Tech I and empire faction navy ships of Frigate size. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
Description of item "Scout Navy Military Beacon" (75917) | |
644859 | Small Navy Military Beacon | Small Navy Military Beacon | Name of item 75918 (Beacon) | |
644860 | This beacon marks a small military location. The entry gate is configured to admit Tech I and empire faction navy ships of Destroyer size or smaller.
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
This beacon marks a small military location. The entry gate is configured to admit Tech I and empire faction navy ships of Destroyer size or smaller. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
Description of item "Small Navy Military Beacon" (75918) | |
644861 | Small Advanced Military Beacon | Small Advanced Military Beacon | Name of item 75919 (Beacon) | |
644862 | This beacon marks a small military location. The entry gate is configured to admit Tech I, Tech II and all faction ships of Destroyer size or smaller
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
This beacon marks a small military location. The entry gate is configured to admit Tech I, Tech II and all faction ships of Destroyer size or smaller The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
Description of item "Small Advanced Military Beacon" (75919) | |
644863 | Medium Navy Military Beacon | Medium Navy Military Beacon | Name of item 75920 (Beacon) | |
644864 | This beacon marks a medium military location. The entry gate is configured to admit Tech I and empire faction navy ships of Cruiser size or smaller.
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
This beacon marks a medium military location. The entry gate is configured to admit Tech I and empire faction navy ships of Cruiser size or smaller. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
Description of item "Medium Navy Military Beacon" (75920) | |
644865 | Medium Advanced Military Beacon | Medium Advanced Military Beacon | Name of item 75921 (Beacon) | |
644866 | This beacon marks a medium military location. The entry gate is configured to admit Tech I, Tech II and all faction ships of Cruiser size or smaller, as well as Tech I, Tech II, Tech III and all faction ships of Destroyer size or smaller.
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
This beacon marks a medium military location. The entry gate is configured to admit Tech I, Tech II and all faction ships of Cruiser size or smaller, as well as Tech I, Tech II, Tech III and all faction ships of Destroyer size or smaller. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
Description of item "Medium Advanced Military Beacon" (75921) | |
644867 | Large Navy Military Beacon | Large Navy Military Beacon | Name of item 75922 (Beacon) | |
644868 | This beacon marks a large military location. The entry gate is configured to admit Tech I and empire faction navy ships of Battleship size or smaller.
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
This beacon marks a large military location. The entry gate is configured to admit Tech I and empire faction navy ships of Battleship size or smaller. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
Description of item "Large Navy Military Beacon" (75922) | |
644869 | Large Advanced Military Beacon | Large Advanced Military Beacon | Name of item 75923 (Beacon) | |
644870 | This beacon marks a large military location. The entry gate is configured to admit all ships of Battleship size or smaller
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
This beacon marks a large military location. The entry gate is configured to admit all ships of Battleship size or smaller The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
Description of item "Large Advanced Military Beacon" (75923) | |
644871 | Open Complex Military Beacon | Open Complex Military Beacon | Name of item 75924 (Beacon) | |
644872 | This beacon marks a large free-standing military location with no acceleration gate. | This beacon marks a large free-standing military location with no acceleration gate. | Description of item "Open Complex Military Beacon" (75924) | |
644960 | Construction Site | |||
644961 | Amarr Construction Warehouse | |||
644966 | Construction Site | |||
644967 | Amarr Construction Warehouse |
File Name | Size in kb (Decompressed) |
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dx9/model/decal/minmatar/registry_jaguar_02_a.dds |
22 |
dx9/model/decal/minmatar/registry_jaguar_02_f.dds |
22 |
dx9/model/decal/minmatar/registry_jaguar_02_n.dds |
22 |
dx9/model/decal/minmatar/registry_jaguar_02_r.dds |
11 |
dx9/model/decal/minmatar/registry_jaguar_03_a.dds |
11 |
dx9/model/decal/minmatar/registry_jaguar_03_f.dds |
11 |
dx9/model/decal/minmatar/registry_jaguar_03_n.dds |
11 |
dx9/model/decal/minmatar/registry_jaguar_03_r.dds |
5 |
22 | |
6 | |
24 | |
41 | |
7 | |
staticdata/skilltreegroupsbyskills.fsdbinary |
3 |
0 | |
2 | |
video/shared/loading_sprite_16.webmPreviewing webm files doesn't seem to work in all browsers because of the way CCP serves these files. I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser. |
14 |
video/shared/loading_sprite_32.webmPreviewing webm files doesn't seem to work in all browsers because of the way CCP serves these files. I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser. |
20 |
video/shared/loading_sprite_64.webmPreviewing webm files doesn't seem to work in all browsers because of the way CCP serves these files. I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser. |
19 |
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