About

TQ SDE Complements

"i will delete titans." - CCP Pointy Bits

Comparing Tranquility (Build: 1570224) to Singularity (Build: 1569552)

Manual build (hover for info)

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Est. patch size: 283mb

New Items (56 Entries)
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<url=showinfo:52690>Triglavian Stellar Fleet Spawner</url>
<url=showinfo:52692>Chislov Leshak</url>
<url=showinfo:52693>Triglavian Stellar Laboratory</url>
<url=showinfo:52700>Overcharge Node</url>
<url=showinfo:52701>TestDread</url>
<url=showinfo:52784>Triglavian Stellar Laboratory Wreck</url>
<url=showinfo:52785>Mid-grade Kostenadza Alpha</url>
<url=showinfo:52786>Mid-grade Kostenadza Beta</url>
<url=showinfo:52787>Mid-grade Kostenadza Gamma</url>
<url=showinfo:52788>Mid--grade Kostenadza Delta</url>
<url=showinfo:52789>Mid-grade Kostenadza Epsilon</url>
<url=showinfo:52790>Mid-grade Kostenadza Omega</url>
<url=showinfo:52791>Mid-grade Kostenadza Alpha Blueprint</url>
<url=showinfo:52792>Mid-grade Kostenadza Beta Blueprint</url>
<url=showinfo:52793>Mid-grade Kostenadza Delta Blueprint</url>
<url=showinfo:52794>Mid-grade Kostenadza Epsilon Blueprint</url>
<url=showinfo:52795>Mid-grade Kostenadza Gamma Blueprint</url>
<url=showinfo:52796>Mid-grade Kostenadza Omega Blueprint</url>
<url=showinfo:52797>Amarr Cruiser</url>
<url=showinfo:52798>Basic 'Equality' Cerebral Accelerator</url>
<url=showinfo:52799>Standard 'Equality' Cerebral Accelerator</url>
<url=showinfo:52800>Extended 'Equality' Cerebral Accelerator</url>
<url=showinfo:52801>Basic 'Bonding' Cerebral Accelerator</url>
<url=showinfo:52802>Standard 'Bonding' Cerebral Accelerator</url>
<url=showinfo:52803>Extended 'Bonding' Cerebral Accelerator</url>
<url=showinfo:52804>Basic 'Guri Hivaa' Cerebral Accelerator</url>
<url=showinfo:52805>Standard 'Guri Hivaa' Cerebral Accelerator</url>
<url=showinfo:52806>Extended 'Guri Hivaa' Cerebral Accelerator</url>
<url=showinfo:52807>Basic 'Radiance' Cerebral Accelerator</url>
<url=showinfo:52808>Standard 'Radiance' Cerebral Accelerator</url>
<url=showinfo:52809>Extended 'Radiance' Cerebral Accelerator</url>
<url=showinfo:52810>Basic 'Synapse' Overmind Accelerator</url>
<url=showinfo:52811>Standard 'Synapse' Overmind Accelerator</url>
<url=showinfo:52812>Extended 'Synapse' Overmind Accelerator</url>
<url=showinfo:52813>Standard 'Canicule' Cerebral Accelerator</url>
<url=showinfo:52814>Extended 'Canicule' Cerebral Accelerator</url>
<url=showinfo:52815>TestDreadFriendly</url>
<url=showinfo:52818>Basic 'Equality' Cerebral Accelerator Blueprint</url>
<url=showinfo:52819>Standard 'Equality' Cerebral Accelerator Blueprint</url>
<url=showinfo:52820>Extended 'Equality' Cerebral Accelerator Blueprint</url>
<url=showinfo:52821>Basic 'Bonding' Cerebral Accelerator Blueprint</url>
<url=showinfo:52822>Standard 'Bonding' Cerebral Accelerator Blueprint</url>
<url=showinfo:52823>Extended 'Bonding' Cerebral Accelerator Blueprint</url>
<url=showinfo:52824>Basic 'Guri Hivaa' Cerebral Accelerator Blueprint</url>
<url=showinfo:52825>Standard 'Guri Hivaa' Cerebral Accelerator Blueprint</url>
<url=showinfo:52826>Extended 'Guri Hivaa' Cerebral Accelerator Blueprint</url>
<url=showinfo:52827>Basic 'Radiance' Cerebral Accelerator Blueprint</url>
<url=showinfo:52828>Standard 'Radiance' Cerebral Accelerator Blueprint</url>
<url=showinfo:52829>Extended 'Radiance' Cerebral Accelerator Blueprint</url>
<url=showinfo:52830>Basic 'Synapse' Overmind Accelerator Blueprint</url>
<url=showinfo:52831>Standard 'Synapse' Overmind Accelerator Blueprint</url>
<url=showinfo:52832>Extended 'Synapse' Overmind Accelerator Blueprint</url>
<url=showinfo:52833>Rogue Drone Infested Abaddon</url>
<url=showinfo:52834>Rogue Drone Infested Dominix</url>
<url=showinfo:52835>Rogue Drone Infested Raven</url>
<url=showinfo:52836>Rogue Drone Infested Typhoon</url>
Icon TypeID & Name Description Group Attributes
52690 - Triglavian Stellar Fleet Spawner No Description Cloud
Click to toggle showing the 12 attributes. typeID: 52690
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 551465
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
52692 - Chislov Leshak No Description Invading Precursor Entities
Click to toggle showing the 78 attributes. typeID: 52692
graphicID: 21993
Capacity: 933.0
isDynamicType: False
raceID: 135
typeNameID: 551477
basePrice: 165000000.0
Volume: 495000.0
soundID: 20061
wreckTypeID: 52416
radius: 400.0
factionID: 500026
published: False
Mass: 63000000.0
groupID: 4028
portionSize: 1
Maximum Locked Targets: 7.0
Shield Capacity: 10500.0
Structure Hitpoints: 12500.0
Armor EM Damage Resistance: 0.44
Armor Explosive Damage Resistance: 0.58
Armor Kinetic Damage Resistance: 0.46
Armor Thermal Damage Resistance: 0.55
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 17000.0
Armor Hitpoints: 21000.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 70.0
Maximum Velocity: 1900.0
Damage Multiplier Bonus Per Cycle: 0.05
Signature Radius: 150.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Maximum Damage Multiplier Bonus: 1.5
entityFactionLoss: 0.0
Rate of fire: 4000.0
Scan Resolution: 400.0
Optimal Range: 35000.0
Capacitor Recharge time: 395000.0
behaviorRemoteArmorRepairDuration: 5000.0
behaviorRemoteArmorRepairRange: 30000.0
behaviorRemoteArmorRepairFalloff: 40000.0
behaviorRemoteArmorRepairDischarge: 50.0
gfxTurretID: 47918.0
Damage Modifier: 0.9
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 0.3
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
Maximum Targeting Range: 100000.0
npcBehaviorMaximumCombatOrbitRange: 15000.0
structureUniformity: 1.0
RADAR Sensor Strength: 22.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 450.0
Shield recharge time: 500000.0
Bounty: 0.0
Capacitor Capacity: 1870.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 34.0
Kinetic damage: 0.0
Thermal damage: 34.0
Orbit Velocity: 380.0
entityChaseMaxDuration: 3000.0
armorUniformity: 1.0
52693 - Triglavian Stellar Laboratory No Description Destructible Effect Beacon
Click to toggle showing the 35 attributes. typeID: 52693
graphicID: 24494
Capacity: 1000.0
isDynamicType: False
typeNameID: 551486
basePrice: 0.0
Volume: 1000.0
wreckTypeID: 52784
radius: 371.0
published: False
Mass: 1000.0
groupID: 4033
portionSize: 1
Shield Capacity: 40000.0
Structure Hitpoints: 10000.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 1.0
Armor Kinetic Damage Resistance: 1.0
Armor Thermal Damage Resistance: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
entityBracketColour: 1.0
Signature Radius: 260.0
entityFactionLoss: 0.0
Armor Hitpoints: 80000.0
Explosion Velocity Multiplier: 1.15
miningDurationMultiplier: -10.0
Warp Speed Bonus: -30.0
Shield recharge time: 625000.0
Bounty: 0.0
Tracking Speed Multiplier: 1.15
hasLongAnimationWhenAddedToSpaceScene: 1.0
Security Status Kill Amount: 0.0
52700 - Overcharge Node No Description Large Collidable Structure
Click to toggle showing the 56 attributes. typeID: 52700
graphicID: 24401
Capacity: 1000.0
isDynamicType: False
typeNameID: 551511
basePrice: 0.0
Volume: 1000.0
wreckTypeID: 52356
radius: 371.0
published: False
Mass: 1000.0
groupID: 319
portionSize: 1
Shield Capacity: 40000.0
Structure Hitpoints: 10000.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 1.0
Armor Kinetic Damage Resistance: 1.0
Armor Thermal Damage Resistance: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
entityChaseMaxDistance: 1000000.0
entityBracketColour: 1.0
entityFlyRange: 0.0
Damage Multiplier Bonus: 100.0
Maximum Velocity: 0.0
Signature Radius: 260.0
entityFactionLoss: 0.0
Scan Resolution: 3000.0
Maximum Targeting Range Bonus: -50.0
Scan Resolution Bonus: -50.0
Armor Hitpoints: 80000.0
Maximum Locked Targets: 0.0
entityChaseMaxDelay: 0.0
entityChaseMaxDelayChance: 1.0
Inertia Modifier: 0.0
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 0.0
entityEquipmentMax: 3.0
Capacitor Recharge time: 10.0
Maximum Targeting Range: 30000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 15.0
Disallows Assistance: 1.0
Shield recharge time: 625000.0
Bounty: 0.0
Capacitor Capacity: 1000.0
Orbit Velocity: 0.0
gfxTurretID: 372.0
entityLootCountMin: 0.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 0.0
52701 - TestDread No Description Invading Precursor Entities
Click to toggle showing the 82 attributes. typeID: 52701
graphicID: 2743
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 551512
basePrice: 0.0
Volume: 0.0
radius: 1000.0
published: False
Mass: 0.0
groupID: 4028
portionSize: 1
Maximum Locked Targets: 7.0
BehaviorSiegeMassModifier: 10.0
Shield Capacity: 140125.0
Structure Hitpoints: 211250.0
Armor EM Damage Resistance: 0.359375
Armor Explosive Damage Resistance: 0.302224002
Armor Kinetic Damage Resistance: 0.283335002
Armor Thermal Damage Resistance: 0.4671875
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
nosOverride: 1.0
Armor Hitpoints: 211250.0
Theoretical Maximum Targeting Range: 500000.0
Accuracy falloff : 52500.0
behaviorEnergyNosferatuDischarge: 0.0
Turret Tracking: 0.007159789
Maximum Velocity: 100.0
Signature Radius: 11800.0
entityFactionLoss: 0.1
Rate of fire: 8147.449447
Scan Resolution: 112.0
Optimal Range: 311850.0
Capacitor Recharge time: 3300000.0
BehaviorSiegeSensorDampenerResistanceModifier: -70.0
behaviorEnergyNosferatuDuration: 10000.0
gfxTurretID: 41118.0
Damage Modifier: 52.22547103
fighterAbilityAntiCapitalMissileResistance: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 0.0151875
behaviorEnergyNosferatuFalloff: 12000.0
behaviorEnergyNosferatuRange: 24000.0
behaviorArmorRepairerDuration: 22500.0
behaviorArmorRepairerDischarge: 2500.0
behaviorArmorRepairerAmount: 26880.0
Maximum Targeting Range: 355960.0
BehaviorSiegeRemoteRepairImpedanceModifier: -99.9999
BehaviorSiegeRemoteAssistanceImpedanceModifier: -80.0
RADAR Sensor Strength: 54.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
BehaviorSiegeWarpScrambleStatusModifier: 100.0
BehaviorSiegeDisallowTetheringModifier: 1.0
entitySecurityMaxGain: 5.0
BehaviorSiegeLocalLogisticsAmountModifier: 100.0
BehaviorSiegeLocalLogisticsDurationModifier: -50.0
BehaviorSiegeTurretDamageModifier: 840.0
Energy transfer amount: 420.0
Shield recharge time: 11250000.0
Bounty: 0.0
Capacitor Capacity: 131500.0
BehaviorSiegeECMResistanceModifier: 1e-05
BehaviorSiegeWeaponDisruptionResistanceModifier: -70.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
fighterAbilityKamikazeResistance: 1.0
Structure EM Damage Resistance: 0.67
EM damage: 40.0
BehaviorSiegeMaxVelocityModifier: -100.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 24.0
Capital Sized Vessel: 1.0
Security Status Kill Amount: 0.5
52784 - Triglavian Stellar Laboratory Wreck No Description Wreck
Click to toggle showing the 12 attributes. typeID: 52784
graphicID: 24498
Capacity: 27500.0
isDynamicType: False
typeNameID: 551805
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
52785 - Mid-grade Kostenadza Alpha No Description Cyberimplant
Click to toggle showing the 22 attributes. typeID: 52785
Capacity: 0.0
isDynamicType: False
typeNameID: 551809
iconID: 2053
basePrice: 800000.0
metaGroupID: 2
marketGroupID: 618 (Implant Slot 01)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 2.0
groupID: 300
portionSize: 1
Maximum Damage Bonus Multiplier Modifier: 1.25
Damage Multiplier Bonus Per Cycle Modifier: -0.33
Implant Set Bonus: 1.2
Implant Slot: 1.0
Perception Modifier: 3.0
requiredSkill1Level: 2.0
Primary Skill required: 3411.0
52786 - Mid-grade Kostenadza Beta No Description Cyberimplant
Click to toggle showing the 22 attributes. typeID: 52786
Capacity: 0.0
isDynamicType: False
typeNameID: 551810
iconID: 2061
basePrice: 800000.0
metaGroupID: 2
marketGroupID: 619 (Implant Slot 02)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 2.0
groupID: 300
portionSize: 1
Maximum Damage Bonus Multiplier Modifier: 1.75
Damage Multiplier Bonus Per Cycle Modifier: -0.33
Implant Set Bonus: 1.2
Implant Slot: 2.0
Memory Modifier: 3.0
requiredSkill1Level: 2.0
Primary Skill required: 3411.0
52787 - Mid-grade Kostenadza Gamma No Description Cyberimplant
Click to toggle showing the 22 attributes. typeID: 52787
Capacity: 0.0
isDynamicType: False
typeNameID: 551811
iconID: 2054
basePrice: 0.0
metaGroupID: 2
marketGroupID: 620 (Implant Slot 03)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 2.0
groupID: 300
portionSize: 1
Maximum Damage Bonus Multiplier Modifier: 2.25
Damage Multiplier Bonus Per Cycle Modifier: -0.33
Implant Set Bonus: 1.2
Implant Slot: 3.0
Willpower Modifier: 3.0
requiredSkill1Level: 2.0
Primary Skill required: 3411.0
52788 - Mid--grade Kostenadza Delta No Description Cyberimplant
Click to toggle showing the 22 attributes. typeID: 52788
Capacity: 0.0
isDynamicType: False
typeNameID: 551812
iconID: 2062
basePrice: 0.0
metaGroupID: 2
marketGroupID: 621 (Implant Slot 04)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 2.0
groupID: 300
portionSize: 1
Maximum Damage Bonus Multiplier Modifier: 2.75
Damage Multiplier Bonus Per Cycle Modifier: -0.33
Implant Set Bonus: 1.2
Implant Slot: 4.0
Intelligence Modifier: 3.0
requiredSkill1Level: 2.0
Primary Skill required: 3411.0
52789 - Mid-grade Kostenadza Epsilon No Description Cyberimplant
Click to toggle showing the 22 attributes. typeID: 52789
Capacity: 0.0
isDynamicType: False
typeNameID: 551813
iconID: 2060
basePrice: 0.0
metaGroupID: 2
marketGroupID: 622 (Implant Slot 05)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 2.0
groupID: 300
portionSize: 1
Maximum Damage Bonus Multiplier Modifier: 3.25
Damage Multiplier Bonus Per Cycle Modifier: -0.33
Implant Set Bonus: 1.2
Implant Slot: 5.0
Charisma Modifier: 3.0
requiredSkill1Level: 2.0
Primary Skill required: 3411.0
52790 - Mid-grade Kostenadza Omega No Description Cyberimplant
Click to toggle showing the 19 attributes. typeID: 52790
Capacity: 0.0
isDynamicType: False
typeNameID: 551814
iconID: 2224
basePrice: 0.0
metaGroupID: 2
marketGroupID: 1506 (Implant Slot 06)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 2.0
groupID: 300
portionSize: 1
Implant Set Bonus: 1.6
Implant Slot: 6.0
requiredSkill1Level: 2.0
Primary Skill required: 3411.0
52791 - Mid-grade Kostenadza Alpha Blueprint No Description Implant Blueprints
Click to toggle showing the 14 attributes. typeID: 52791
Capacity: 0.0
isDynamicType: False
typeNameID: 551832
iconID: 2053
basePrice: 0.0
metaGroupID: 2
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
Tech Level: 2
groupID: 724
portionSize: 1
52792 - Mid-grade Kostenadza Beta Blueprint No Description Implant Blueprints
Click to toggle showing the 14 attributes. typeID: 52792
Capacity: 0.0
isDynamicType: False
typeNameID: 551833
iconID: 2061
basePrice: 0.0
metaGroupID: 2
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
Tech Level: 2
groupID: 724
portionSize: 1
52793 - Mid-grade Kostenadza Delta Blueprint No Description Implant Blueprints
Click to toggle showing the 14 attributes. typeID: 52793
Capacity: 0.0
isDynamicType: False
typeNameID: 551834
iconID: 2062
basePrice: 0.0
metaGroupID: 2
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
Tech Level: 2
groupID: 724
portionSize: 1
52794 - Mid-grade Kostenadza Epsilon Blueprint No Description Implant Blueprints
Click to toggle showing the 14 attributes. typeID: 52794
Capacity: 0.0
isDynamicType: False
typeNameID: 551835
iconID: 2060
basePrice: 0.0
metaGroupID: 2
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
Tech Level: 2
groupID: 724
portionSize: 1
52795 - Mid-grade Kostenadza Gamma Blueprint No Description Implant Blueprints
Click to toggle showing the 14 attributes. typeID: 52795
Capacity: 0.0
isDynamicType: False
typeNameID: 551836
iconID: 2054
basePrice: 0.0
metaGroupID: 2
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
Tech Level: 2
groupID: 724
portionSize: 1
52796 - Mid-grade Kostenadza Omega Blueprint No Description Implant Blueprints
Click to toggle showing the 14 attributes. typeID: 52796
Capacity: 0.0
isDynamicType: False
typeNameID: 551837
iconID: 2224
basePrice: 0.0
metaGroupID: 2
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
Tech Level: 2
groupID: 724
portionSize: 1
52797 - Amarr Cruiser No Description Irregular Cruiser
Click to toggle showing the 88 attributes. typeID: 52797
graphicID: 21768
Capacity: 280.0
isDynamicType: False
raceID: 4
typeNameID: 551840
basePrice: 0.0
Volume: 118000.0
wreckTypeID: 27051
radius: 134.43
published: False
Mass: 12750000.0
groupID: 1665
portionSize: 1
Maximum Locked Targets: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
Shield Capacity: 1200.0
Structure Hitpoints: 1500.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.625
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Maximum Velocity Bonus: 0.0
entityChaseMaxDistance: 0.0
Armor Hitpoints: 1800.0
Accuracy falloff : 8000.0
entityChaseMaxDelayChance: 0.35
Turret Tracking: 0.0396
Maximum Velocity: 350.0
Signature Radius: 125.0
entityArmorRepairDuration: 25000.0
Use Signature Radius: 1.0
entityFactionLoss: 0.0
Rate of fire: 2500.0
Scan Resolution: 275.0
entityBracketColour: 1.0
Optimal Range: 20000.0
Capacitor Recharge time: 1000000.0
use effect monitoring: 1.0
entityFlyRange: 20000.0
gfxTurretID: 459.0
Damage Modifier: 5.0
maxAttackTargets: 1.0
structureUniformity: 1.0
entityChaseMaxDelay: 15000.0
gfxBoosterID: 397.0
entityChaseMaxDuration: 10000.0
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 4.0
entityEquipmentMax: 6.0
entityArmorRepairAmount: 400.0
Targeting Speed: 5000.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Disallows Assistance: 1.0
propulsionGraphicID: 397.0
entityAttackDelayMin: 1500.0
entityAttackDelayMax: 7500.0
entityArmorRepairDelayChance: 0.6
Shield recharge time: 1000000.0
Bounty: 120000.0
Capacitor Capacity: 450.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 26.0
Orbit Velocity: 175.0
Signature Resolution: 125.0
entityReactionFactor: 0.7
Drone Tanking Modifier: 0.7
Threat Target Switch: 1.0
entityDefenderChance: 0.09
EM damage: 8.0
Chance to not change targets: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 10.0
entityAttackRange: 35000.0
entityWarpScrambleChance: 0.0
entityLootCountMin: 1.0
Ignore Drones Below This Size: 50.0
Security Status Kill Amount: 0.0
armorUniformity: 0.75
52798 - Basic 'Equality' Cerebral Accelerator No Description Booster
Click to toggle showing the 13 attributes. typeID: 52798
Capacity: 0.0
isDynamicType: False
typeNameID: 551857
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
52799 - Standard 'Equality' Cerebral Accelerator No Description Booster
Click to toggle showing the 13 attributes. typeID: 52799
Capacity: 0.0
isDynamicType: False
typeNameID: 551858
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
52800 - Extended 'Equality' Cerebral Accelerator No Description Booster
Click to toggle showing the 13 attributes. typeID: 52800
Capacity: 0.0
isDynamicType: False
typeNameID: 551859
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
52801 - Basic 'Bonding' Cerebral Accelerator No Description Booster
Click to toggle showing the 13 attributes. typeID: 52801
Capacity: 0.0
isDynamicType: False
typeNameID: 551860
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
52802 - Standard 'Bonding' Cerebral Accelerator No Description Booster
Click to toggle showing the 13 attributes. typeID: 52802
Capacity: 0.0
isDynamicType: False
typeNameID: 551861
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
52803 - Extended 'Bonding' Cerebral Accelerator No Description Booster
Click to toggle showing the 13 attributes. typeID: 52803
Capacity: 0.0
isDynamicType: False
typeNameID: 551862
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
52804 - Basic 'Guri Hivaa' Cerebral Accelerator No Description Booster
Click to toggle showing the 13 attributes. typeID: 52804
Capacity: 0.0
isDynamicType: False
typeNameID: 551863
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
52805 - Standard 'Guri Hivaa' Cerebral Accelerator No Description Booster
Click to toggle showing the 13 attributes. typeID: 52805
Capacity: 0.0
isDynamicType: False
typeNameID: 551864
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
52806 - Extended 'Guri Hivaa' Cerebral Accelerator No Description Booster
Click to toggle showing the 13 attributes. typeID: 52806
Capacity: 0.0
isDynamicType: False
typeNameID: 551865
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
52807 - Basic 'Radiance' Cerebral Accelerator No Description Booster
Click to toggle showing the 13 attributes. typeID: 52807
Capacity: 0.0
isDynamicType: False
typeNameID: 551866
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
52808 - Standard 'Radiance' Cerebral Accelerator No Description Booster
Click to toggle showing the 13 attributes. typeID: 52808
Capacity: 0.0
isDynamicType: False
typeNameID: 551867
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
52809 - Extended 'Radiance' Cerebral Accelerator No Description Booster
Click to toggle showing the 13 attributes. typeID: 52809
Capacity: 0.0
isDynamicType: False
typeNameID: 551868
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
52810 - Basic 'Synapse' Overmind Accelerator No Description Booster
Click to toggle showing the 13 attributes. typeID: 52810
Capacity: 0.0
isDynamicType: False
typeNameID: 551869
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
52811 - Standard 'Synapse' Overmind Accelerator No Description Booster
Click to toggle showing the 13 attributes. typeID: 52811
Capacity: 0.0
isDynamicType: False
typeNameID: 551870
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
52812 - Extended 'Synapse' Overmind Accelerator No Description Booster
Click to toggle showing the 13 attributes. typeID: 52812
Capacity: 0.0
isDynamicType: False
typeNameID: 551871
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
52813 - Standard 'Canicule' Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the <a href=showinfo:3405>Biology</a> skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/11/07.
Booster
Click to toggle showing the 25 attributes. descriptionID: 551875
typeID: 52813
Capacity: 0.0
isDynamicType: False
typeNameID: 551874
iconID: 10144
basePrice: 32768.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 303
portionSize: 1
Expiry Date: 18207.4583333
Booster Duration: 86400000.0
Non-Destructible: 1.0
Charisma Modifier: 10.0
Intelligence Modifier: 10.0
Memory Modifier: 10.0
Perception Modifier: 10.0
Willpower Modifier: 10.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
52814 - Extended 'Canicule' Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the <a href=showinfo:3405>Biology</a> skill it will cease to function after at least 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/11/07.
Booster
Click to toggle showing the 25 attributes. descriptionID: 551877
typeID: 52814
Capacity: 0.0
isDynamicType: False
typeNameID: 551876
iconID: 10144
basePrice: 32768.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 303
portionSize: 1
Expiry Date: 18207.4583333
Booster Duration: 259200000.0
Non-Destructible: 1.0
Charisma Modifier: 10.0
Intelligence Modifier: 10.0
Memory Modifier: 10.0
Perception Modifier: 10.0
Willpower Modifier: 10.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
52815 - TestDreadFriendly No Description Invading Precursor Entities
Click to toggle showing the 82 attributes. typeID: 52815
graphicID: 2743
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 551880
basePrice: 0.0
Volume: 0.0
radius: 1000.0
published: False
Mass: 0.0
groupID: 4028
portionSize: 1
Maximum Locked Targets: 7.0
BehaviorSiegeMassModifier: 10.0
Shield Capacity: 140125.0
Structure Hitpoints: 211250.0
Armor EM Damage Resistance: 0.359375
Armor Explosive Damage Resistance: 0.302224002
Armor Kinetic Damage Resistance: 0.283335002
Armor Thermal Damage Resistance: 0.4671875
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
nosOverride: 1.0
Armor Hitpoints: 211250.0
Theoretical Maximum Targeting Range: 500000.0
Accuracy falloff : 52500.0
behaviorEnergyNosferatuDischarge: 0.0
Turret Tracking: 0.007159789
Maximum Velocity: 100.0
Signature Radius: 11800.0
entityFactionLoss: 0.1
Rate of fire: 8147.449447
Scan Resolution: 112.0
Optimal Range: 311850.0
Capacitor Recharge time: 3300000.0
BehaviorSiegeSensorDampenerResistanceModifier: -70.0
behaviorEnergyNosferatuDuration: 10000.0
gfxTurretID: 41118.0
Damage Modifier: 52.22547103
fighterAbilityAntiCapitalMissileResistance: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 0.0151875
behaviorEnergyNosferatuFalloff: 12000.0
behaviorEnergyNosferatuRange: 24000.0
behaviorArmorRepairerDuration: 22500.0
behaviorArmorRepairerDischarge: 2500.0
behaviorArmorRepairerAmount: 26880.0
Maximum Targeting Range: 355960.0
BehaviorSiegeRemoteRepairImpedanceModifier: -99.9999
BehaviorSiegeRemoteAssistanceImpedanceModifier: -80.0
RADAR Sensor Strength: 54.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
BehaviorSiegeWarpScrambleStatusModifier: 100.0
BehaviorSiegeDisallowTetheringModifier: 1.0
entitySecurityMaxGain: 5.0
BehaviorSiegeLocalLogisticsAmountModifier: 100.0
BehaviorSiegeLocalLogisticsDurationModifier: -50.0
BehaviorSiegeTurretDamageModifier: 840.0
Energy transfer amount: 420.0
Shield recharge time: 11250000.0
Bounty: 0.0
Capacitor Capacity: 131500.0
BehaviorSiegeECMResistanceModifier: 1e-05
BehaviorSiegeWeaponDisruptionResistanceModifier: -70.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
fighterAbilityKamikazeResistance: 1.0
Structure EM Damage Resistance: 0.67
EM damage: 40.0
BehaviorSiegeMaxVelocityModifier: -100.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 24.0
Capital Sized Vessel: 1.0
Security Status Kill Amount: 0.5
52818 - Basic 'Equality' Cerebral Accelerator Blueprint No Description Booster Blueprints
Click to toggle showing the 13 attributes. typeID: 52818
Capacity: 0.0
isDynamicType: False
typeNameID: 551919
iconID: 10144
basePrice: 1000000.0
metaGroupID: 19
Volume: 0.01
radius: 1.0
published: False
Mass: 0.0
groupID: 718
portionSize: 1
52819 - Standard 'Equality' Cerebral Accelerator Blueprint No Description Booster Blueprints
Click to toggle showing the 13 attributes. typeID: 52819
Capacity: 0.0
isDynamicType: False
typeNameID: 551920
iconID: 10144
basePrice: 1000000.0
metaGroupID: 19
Volume: 0.01
radius: 1.0
published: False
Mass: 0.0
groupID: 718
portionSize: 1
52820 - Extended 'Equality' Cerebral Accelerator Blueprint No Description Booster Blueprints
Click to toggle showing the 13 attributes. typeID: 52820
Capacity: 0.0
isDynamicType: False
typeNameID: 551921
iconID: 10144
basePrice: 1000000.0
metaGroupID: 19
Volume: 0.01
radius: 1.0
published: False
Mass: 0.0
groupID: 718
portionSize: 1
52821 - Basic 'Bonding' Cerebral Accelerator Blueprint No Description Booster Blueprints
Click to toggle showing the 13 attributes. typeID: 52821
Capacity: 0.0
isDynamicType: False
typeNameID: 551922
iconID: 10144
basePrice: 1000000.0
metaGroupID: 19
Volume: 0.01
radius: 1.0
published: False
Mass: 0.0
groupID: 718
portionSize: 1
52822 - Standard 'Bonding' Cerebral Accelerator Blueprint No Description Booster Blueprints
Click to toggle showing the 13 attributes. typeID: 52822
Capacity: 0.0
isDynamicType: False
typeNameID: 551923
iconID: 10144
basePrice: 1000000.0
metaGroupID: 19
Volume: 0.01
radius: 1.0
published: False
Mass: 0.0
groupID: 718
portionSize: 1
52823 - Extended 'Bonding' Cerebral Accelerator Blueprint No Description Booster Blueprints
Click to toggle showing the 13 attributes. typeID: 52823
Capacity: 0.0
isDynamicType: False
typeNameID: 551924
iconID: 10144
basePrice: 1000000.0
metaGroupID: 19
Volume: 0.01
radius: 1.0
published: False
Mass: 0.0
groupID: 718
portionSize: 1
52824 - Basic 'Guri Hivaa' Cerebral Accelerator Blueprint No Description Booster Blueprints
Click to toggle showing the 13 attributes. typeID: 52824
Capacity: 0.0
isDynamicType: False
typeNameID: 551925
iconID: 10144
basePrice: 1000000.0
metaGroupID: 19
Volume: 0.01
radius: 1.0
published: False
Mass: 0.0
groupID: 718
portionSize: 1
52825 - Standard 'Guri Hivaa' Cerebral Accelerator Blueprint No Description Booster Blueprints
Click to toggle showing the 13 attributes. typeID: 52825
Capacity: 0.0
isDynamicType: False
typeNameID: 551926
iconID: 10144
basePrice: 1000000.0
metaGroupID: 19
Volume: 0.01
radius: 1.0
published: False
Mass: 0.0
groupID: 718
portionSize: 1
52826 - Extended 'Guri Hivaa' Cerebral Accelerator Blueprint No Description Booster Blueprints
Click to toggle showing the 13 attributes. typeID: 52826
Capacity: 0.0
isDynamicType: False
typeNameID: 551927
iconID: 10144
basePrice: 1000000.0
metaGroupID: 19
Volume: 0.01
radius: 1.0
published: False
Mass: 0.0
groupID: 718
portionSize: 1
52827 - Basic 'Radiance' Cerebral Accelerator Blueprint No Description Booster Blueprints
Click to toggle showing the 13 attributes. typeID: 52827
Capacity: 0.0
isDynamicType: False
typeNameID: 551928
iconID: 10144
basePrice: 1000000.0
metaGroupID: 19
Volume: 0.01
radius: 1.0
published: False
Mass: 0.0
groupID: 718
portionSize: 1
52828 - Standard 'Radiance' Cerebral Accelerator Blueprint No Description Booster Blueprints
Click to toggle showing the 13 attributes. typeID: 52828
Capacity: 0.0
isDynamicType: False
typeNameID: 551929
iconID: 10144
basePrice: 1000000.0
metaGroupID: 19
Volume: 0.01
radius: 1.0
published: False
Mass: 0.0
groupID: 718
portionSize: 1
52829 - Extended 'Radiance' Cerebral Accelerator Blueprint No Description Booster Blueprints
Click to toggle showing the 13 attributes. typeID: 52829
Capacity: 0.0
isDynamicType: False
typeNameID: 551930
iconID: 10144
basePrice: 1000000.0
metaGroupID: 19
Volume: 0.01
radius: 1.0
published: False
Mass: 0.0
groupID: 718
portionSize: 1
52830 - Basic 'Synapse' Overmind Accelerator Blueprint No Description Booster Blueprints
Click to toggle showing the 13 attributes. typeID: 52830
Capacity: 0.0
isDynamicType: False
typeNameID: 551931
iconID: 10144
basePrice: 1000000.0
metaGroupID: 19
Volume: 0.01
radius: 1.0
published: False
Mass: 0.0
groupID: 718
portionSize: 1
52831 - Standard 'Synapse' Overmind Accelerator Blueprint No Description Booster Blueprints
Click to toggle showing the 13 attributes. typeID: 52831
Capacity: 0.0
isDynamicType: False
typeNameID: 551932
iconID: 10144
basePrice: 1000000.0
metaGroupID: 19
Volume: 0.01
radius: 1.0
published: False
Mass: 0.0
groupID: 718
portionSize: 1
52832 - Extended 'Synapse' Overmind Accelerator Blueprint No Description Booster Blueprints
Click to toggle showing the 13 attributes. typeID: 52832
Capacity: 0.0
isDynamicType: False
typeNameID: 551933
iconID: 10144
basePrice: 1000000.0
metaGroupID: 19
Volume: 0.01
radius: 1.0
published: False
Mass: 0.0
groupID: 718
portionSize: 1
52833 - Rogue Drone Infested Abaddon No Description Deadspace Rogue Drone Battleship
Click to toggle showing the 14 attributes. typeID: 52833
graphicID: 1718
Capacity: 950.0
isDynamicType: False
typeNameID: 551947
basePrice: 0.0
Volume: 1010000.0
soundID: 11
wreckTypeID: 48742
radius: 250.0
published: False
Mass: 21000000.0
groupID: 802
portionSize: 1
52834 - Rogue Drone Infested Dominix No Description Deadspace Rogue Drone Battleship
Click to toggle showing the 14 attributes. typeID: 52834
graphicID: 1718
Capacity: 950.0
isDynamicType: False
typeNameID: 551948
basePrice: 0.0
Volume: 1010000.0
soundID: 11
wreckTypeID: 48742
radius: 250.0
published: False
Mass: 21000000.0
groupID: 802
portionSize: 1
52835 - Rogue Drone Infested Raven No Description Deadspace Rogue Drone Battleship
Click to toggle showing the 14 attributes. typeID: 52835
graphicID: 1718
Capacity: 950.0
isDynamicType: False
typeNameID: 551949
basePrice: 0.0
Volume: 1010000.0
soundID: 11
wreckTypeID: 48742
radius: 250.0
published: False
Mass: 21000000.0
groupID: 802
portionSize: 1
52836 - Rogue Drone Infested Typhoon No Description Deadspace Rogue Drone Battleship
Click to toggle showing the 14 attributes. typeID: 52836
graphicID: 1718
Capacity: 950.0
isDynamicType: False
typeNameID: 551950
basePrice: 0.0
Volume: 1010000.0
soundID: 11
wreckTypeID: 48742
radius: 250.0
published: False
Mass: 21000000.0
groupID: 802
portionSize: 1
Removed Items (0 Entries)

Please note that a "removed" item usually means the item was just not yet added to the "newer" build.

TypeID & Name Description Group

Changed Blueprints (21 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
52791 - Mid-grade Kostenadza Alpha Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:30x
Materials:
15x Lattice Locked Dekaisogen
17x Morphite
44x Trinary State Processor
118x Synthetic Synapses
129x Cryoprotectant Solution
Skills:
Industry IV
Outcome:
1x Mid-grade Kostenadza Alpha (52785)
BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:30x
Materials:
15x 52314
17x 11399
44x 52313
118x 2346
129x 2367
Skills:
3380 IV
Outcome:
1x 52785
52792 - Mid-grade Kostenadza Beta Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:30x
Materials:
16x Lattice Locked Dekaisogen
18x Morphite
46x Trinary State Processor
124x Synthetic Synapses
136x Cryoprotectant Solution
Skills:
Industry IV
Outcome:
1x Mid-grade Kostenadza Beta (52786)
BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:30x
Materials:
16x 52314
18x 11399
46x 52313
124x 2346
136x 2367
Skills:
3380 IV
Outcome:
1x 52786
52793 - Mid-grade Kostenadza Delta Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:30x
Materials:
18x Lattice Locked Dekaisogen
20x Morphite
50x Trinary State Processor
136x Synthetic Synapses
149x Cryoprotectant Solution
Skills:
Industry IV
Outcome:
1x Mid--grade Kostenadza Delta (52788)
BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:30x
Materials:
18x 52314
20x 11399
50x 52313
136x 2346
149x 2367
Skills:
3380 IV
Outcome:
1x 52788
52794 - Mid-grade Kostenadza Epsilon Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:30x
Materials:
18x Lattice Locked Dekaisogen
21x Morphite
53x Trinary State Processor
142x Synthetic Synapses
155x Cryoprotectant Solution
Skills:
Industry IV
Outcome:
1x Mid-grade Kostenadza Epsilon (52789)
BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:30x
Materials:
18x 52314
21x 11399
53x 52313
142x 2346
155x 2367
Skills:
3380 IV
Outcome:
1x 52789
52795 - Mid-grade Kostenadza Gamma Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:30x
Materials:
17x Lattice Locked Dekaisogen
19x Morphite
48x Trinary State Processor
130x Synthetic Synapses
142x Cryoprotectant Solution
Skills:
Industry IV
Outcome:
1x Mid-grade Kostenadza Gamma (52787)
BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:30x
Materials:
17x 52314
19x 11399
48x 52313
130x 2346
142x 2367
Skills:
3380 IV
Outcome:
1x 52787
52796 - Mid-grade Kostenadza Omega Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:30x
Materials:
46x Lattice Locked Dekaisogen
52x Morphite
132x Trinary State Processor
355x Synthetic Synapses
388x Cryoprotectant Solution
Skills:
Industry IV
Outcome:
1x Mid-grade Kostenadza Omega (52790)
BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:30x
Materials:
46x 52314
52x 11399
132x 52313
355x 2346
388x 2367
Skills:
3380 IV
Outcome:
1x 52790
52818 - Basic 'Equality' Cerebral Accelerator Blueprint No blueprint entry found. BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Chromodynamic Tricarboxyls
Skills:
Industry I
Outcome:
1x Basic 'Equality' Cerebral Accelerator (52798)
BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48927
Skills:
3380 I
Outcome:
1x 52798
52819 - Standard 'Equality' Cerebral Accelerator Blueprint No blueprint entry found. BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Chromodynamic Tricarboxyls
Skills:
Industry I
Outcome:
1x Standard 'Equality' Cerebral Accelerator (52799)
BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48927
Skills:
3380 I
Outcome:
1x 52799
52820 - Extended 'Equality' Cerebral Accelerator Blueprint No blueprint entry found. BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Chromodynamic Tricarboxyls
Skills:
Industry I
Outcome:
1x Extended 'Equality' Cerebral Accelerator (52800)
BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48927
Skills:
3380 I
Outcome:
1x 52800
52821 - Basic 'Bonding' Cerebral Accelerator Blueprint No blueprint entry found. BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Chromodynamic Tricarboxyls
Skills:
Industry I
Outcome:
1x Basic 'Bonding' Cerebral Accelerator (52801)
BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48927
Skills:
3380 I
Outcome:
1x 52801
52822 - Standard 'Bonding' Cerebral Accelerator Blueprint No blueprint entry found. BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Chromodynamic Tricarboxyls
Skills:
Industry I
Outcome:
1x Standard 'Bonding' Cerebral Accelerator (52802)
BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48927
Skills:
3380 I
Outcome:
1x 52802
52823 - Extended 'Bonding' Cerebral Accelerator Blueprint No blueprint entry found. BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Chromodynamic Tricarboxyls
Skills:
Industry I
Outcome:
1x Extended 'Bonding' Cerebral Accelerator (52803)
BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48927
Skills:
3380 I
Outcome:
1x 52803
52824 - Basic 'Guri Hivaa' Cerebral Accelerator Blueprint No blueprint entry found. BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Chromodynamic Tricarboxyls
Skills:
Industry I
Outcome:
1x Basic 'Guri Hivaa' Cerebral Accelerator (52804)
BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48927
Skills:
3380 I
Outcome:
1x 52804
52825 - Standard 'Guri Hivaa' Cerebral Accelerator Blueprint No blueprint entry found. BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Chromodynamic Tricarboxyls
Skills:
Industry I
Outcome:
1x Standard 'Guri Hivaa' Cerebral Accelerator (52805)
BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48927
Skills:
3380 I
Outcome:
1x 52805
52826 - Extended 'Guri Hivaa' Cerebral Accelerator Blueprint No blueprint entry found. BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Chromodynamic Tricarboxyls
Skills:
Industry I
Outcome:
1x Extended 'Guri Hivaa' Cerebral Accelerator (52806)
BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48927
Skills:
3380 I
Outcome:
1x 52806
52827 - Basic 'Radiance' Cerebral Accelerator Blueprint No blueprint entry found. BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Chromodynamic Tricarboxyls
Skills:
Industry I
Outcome:
1x Basic 'Radiance' Cerebral Accelerator (52807)
BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48927
Skills:
3380 I
Outcome:
1x 52807
52828 - Standard 'Radiance' Cerebral Accelerator Blueprint No blueprint entry found. BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Chromodynamic Tricarboxyls
Skills:
Industry I
Outcome:
1x Standard 'Radiance' Cerebral Accelerator (52808)
BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48927
Skills:
3380 I
Outcome:
1x 52808
52829 - Extended 'Radiance' Cerebral Accelerator Blueprint No blueprint entry found. BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Chromodynamic Tricarboxyls
Skills:
Industry I
Outcome:
1x Extended 'Radiance' Cerebral Accelerator (52809)
BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48927
Skills:
3380 I
Outcome:
1x 52809
52830 - Basic 'Synapse' Overmind Accelerator Blueprint No blueprint entry found. BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Chromodynamic Tricarboxyls
Skills:
Industry I
Outcome:
1x Basic 'Synapse' Overmind Accelerator (52810)
BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48927
Skills:
3380 I
Outcome:
1x 52810
52831 - Standard 'Synapse' Overmind Accelerator Blueprint No blueprint entry found. BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Chromodynamic Tricarboxyls
Skills:
Industry I
Outcome:
1x Standard 'Synapse' Overmind Accelerator (52811)
BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48927
Skills:
3380 I
Outcome:
1x 52811
52832 - Extended 'Synapse' Overmind Accelerator Blueprint No blueprint entry found. BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Chromodynamic Tricarboxyls
Skills:
Industry I
Outcome:
1x Extended 'Synapse' Overmind Accelerator (52812)
BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48927
Skills:
3380 I
Outcome:
1x 52812
Changed Reprocessing (0 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff

Changed Traits (0 Entries)
TypeID, Group, & Name Tranquility Singularity Diff
Changes to Attributes (2 Entries)
Attribute Name Diff
864 - implantSetAmulet displayNameID: 233237 => 318138 ("Amulet Set Bonus")
2827 - hasLongAnimationWhenAddedToSpaceScene attributeCategory: None => 0
attributeID: None => 2827
attributeName: None => hasLongAnimationWhenAddedToSpaceScene
categoryID: None => 31
defaultValue: None => 0.0
description: None => The item with this attribute set to 1 keeps track of when added to space, and puts that on the slim item, but if it was before downtime the slim item value gets set to -1. Created for supporting long animations upon adding to space.
displayName: None =>
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 137
Attribute Changes per Type (28 Entries)
TypeID, Name, and Group Diff
42692 - Circadian Seeker (Seeker Scouts) Bounty: 10000.0 => None
45677 - Blood Raider Molok Blueprint Armored Cache (Strong Boxes) Volume: 20000 => 400000.0
radius: None => 1.0
isDynamicType: None => False
45678 - Blood Raider Chemosh Blueprint Armored Cache (Strong Boxes) Volume: 20000 => 400000.0
radius: None => 1.0
isDynamicType: None => False
45679 - Blood Raider Dagon Blueprint Armored Cache (Strong Boxes) Volume: 20000 => 400000.0
radius: None => 1.0
isDynamicType: None => False
46579 - Blood Raider Standup Module Blueprint Armored Cache (Strong Boxes) Volume: 20000 => 400000.0
isDynamicType: None => False
46580 - Guristas Standup Module Blueprint Armored Cache (Strong Boxes) Volume: 20000 => 400000.0
isDynamicType: None => False
46601 - Guristas Loggerhead Blueprint Armored Cache (Strong Boxes) Volume: 20000 => 400000.0
isDynamicType: None => False
46602 - Guristas Caiman Blueprint Armored Cache (Strong Boxes) Volume: 20000 => 400000.0
isDynamicType: None => False
46603 - Guristas Komodo Blueprint Armored Cache (Strong Boxes) Volume: 20000 => 400000.0
isDynamicType: None => False
47489 - Seeker Eluder (Seeker Scouts) Bounty: 10000.0 => None
47490 - Seeker Flare (Seeker Scouts) Bounty: 10000.0 => None
47491 - Seeker Trauma (Seeker Scouts) Bounty: 10000.0 => None
47492 - Seeker Pacekeeper (Seeker Scouts) Bounty: 10000.0 => None
47542 - Seeker Aurora (Seeker Scouts) Bounty: 10000.0 => None
47543 - Seeker Nova (Seeker Scouts) Bounty: 10000.0 => None
48964 - Abyssal Trace (Abyssal Trace) groupID: 366 => 1991
52354 - ECM TFU Wreck (Wreck) Structure Hitpoints: None => 3500.0
structureUniformity: None => 1.0
Signature Radius: None => 5000.0
52355 - Damp TFU Wreck (Wreck) Structure Hitpoints: None => 3500.0
structureUniformity: None => 1.0
Signature Radius: None => 5000.0
52356 - Web TFU Wreck (Wreck) Structure Hitpoints: None => 3500.0
structureUniformity: None => 1.0
Signature Radius: None => 5000.0
52357 - MJFG TFU Wreck (Wreck) Structure Hitpoints: None => 3500.0
structureUniformity: None => 1.0
Signature Radius: None => 5000.0
52358 - Bomb TFU Wreck (Wreck) Structure Hitpoints: None => 3500.0
structureUniformity: None => 1.0
Signature Radius: None => 5000.0
52484 - Anchoring Sudenic Damavik (Invading Precursor Entities) wreckTypeID: 52663 => 52416
52660 - Triglavian Minor Wreck (Wreck) Structure Hitpoints: None => 700.0
structureUniformity: None => 1.0
Signature Radius: None => 5000.0
Access Difficulty: None => 10.0
Structure EM Damage Resistance: None => 0.001
52661 - Triglavian Moderate Wreck (Wreck) Structure Hitpoints: None => 1500.0
structureUniformity: None => 1.0
Signature Radius: None => 5000.0
Access Difficulty: None => 12.0
Structure EM Damage Resistance: None => 0.001
52662 - Triglavian Major Wreck (Wreck) Structure Hitpoints: None => 3500.0
structureUniformity: None => 1.0
Signature Radius: None => 5000.0
Access Difficulty: None => 15.0
Structure EM Damage Resistance: None => 0.001
52663 - Triglavian Small Wreck (Wreck) Structure Hitpoints: None => 700.0
structureUniformity: None => 1.0
Signature Radius: None => 5000.0
Access Difficulty: None => 10.0
Structure EM Damage Resistance: None => 0.001
52664 - Triglavian Medium Wreck (Wreck) Structure Hitpoints: None => 1500.0
structureUniformity: None => 1.0
Signature Radius: None => 5000.0
Access Difficulty: None => 12.0
Structure EM Damage Resistance: None => 0.001
52665 - Triglavian Large Wreck (Wreck) Structure Hitpoints: None => 3500.0
structureUniformity: None => 1.0
Signature Radius: None => 5000.0
Access Difficulty: None => 15.0
Structure EM Damage Resistance: None => 0.001
Changed Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Changes to Effects (3 Entries)
Effect Name Diff
7235 - aoeDamageMultiplier disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 2
effectID: None => 7235
effectName: None => aoeDamageMultiplier
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: targetID
func: ItemModifier
modifiedAttributeID: 292
modifyingAttributeID: 64
operator: 6

propulsionChance: None => False
published: None => True
rangeChance: None => False
7236 - systemWarpSpeed disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 1
effectID: None => 7236
effectName: None => systemWarpSpeed
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
propulsionChance: None => False
published: None => False
rangeChance: None => False
7237 - systemWarpSpeed disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 7
effectID: None => 7237
effectName: None => systemWarpSpeed
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: shipID
func: ItemModifier
modifiedAttributeID: 600
modifyingAttributeID: 601
operator: 6

propulsionChance: None => False
published: None => False
rangeChance: None => False
Effect Changes per Type (14 Entries)
TypeID, Name, and Group Effects Changes
52692 - Chislov Leshak (Invading Precursor Entities) Added Effects:
npcBehaviorRemoteArmorRepairer
targetDisintegratorAttack
52693 - Triglavian Stellar Laboratory (Destructible Effect Beacon) Added Effects:
systemTracking
systemAoeVelocity
systemMiningCycleTimeBonus
systemWarpSpeed
52700 - Overcharge Node (Large Collidable Structure) Added Effects:
aoeDamageMultiplier
52701 - TestDread (Invading Precursor Entities) Added Effects:
targetAttack
npcBehaviorEnergyNosferatu
npcBehaviorArmorRepairer
npcBehaviorSiege
52785 - Mid-grade Kostenadza Alpha (Cyberimplant) Added Effects:
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar
modifyDamageMultiplierBonusMax
modifyDamageMultiplierBonusPerCycle
implantSetMimesis
52786 - Mid-grade Kostenadza Beta (Cyberimplant) Added Effects:
instantRecallMemoryBonusModAddMemoryLocationChar
modifyDamageMultiplierBonusMax
modifyDamageMultiplierBonusPerCycle
implantSetMimesis
52787 - Mid-grade Kostenadza Gamma (Cyberimplant) Added Effects:
ironWillWillpowerBonusModAddWillpowerLocationChar
modifyDamageMultiplierBonusMax
modifyDamageMultiplierBonusPerCycle
implantSetMimesis
52788 - Mid--grade Kostenadza Delta (Cyberimplant) Added Effects:
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar
modifyDamageMultiplierBonusMax
modifyDamageMultiplierBonusPerCycle
implantSetMimesis
52789 - Mid-grade Kostenadza Epsilon (Cyberimplant) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar
modifyDamageMultiplierBonusMax
modifyDamageMultiplierBonusPerCycle
implantSetMimesis
52790 - Mid-grade Kostenadza Omega (Cyberimplant) Added Effects:
implantSetMimesis
52797 - Amarr Cruiser (Irregular Cruiser) Added Effects:
targetAttack
armorRepairForEntities
52813 - Standard 'Canicule' Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar
instantRecallMemoryBonusModAddMemoryLocationChar
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar
ironWillWillpowerBonusModAddWillpowerLocationChar
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar
52814 - Extended 'Canicule' Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar
instantRecallMemoryBonusModAddMemoryLocationChar
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar
ironWillWillpowerBonusModAddWillpowerLocationChar
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar
52815 - TestDreadFriendly (Invading Precursor Entities) Added Effects:
targetAttack
npcBehaviorEnergyNosferatu
npcBehaviorArmorRepairer
npcBehaviorSiege

Changed Clone State Access BETA (0 Entries)
Alpha Caldari (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group

String Changes (295 Entries)
Key Tranquility Singularity Diff Usage
64324 Defensive Systems Defensive Subsystem Defensive Subsystems Group description for group ID 954
64326 Core Systems Core Subsystem Core Subsystems Group description for group ID 958
64327 Offensive Systems Offensive Subsystem Offensive Subsystems Group description for group ID 956
64328 Propulsion Systems Propulsion Subsystem Propulsion Subsystems Group description for group ID 957
78071 {[location]station.name} station in {[location]solarsystem.name} solar system {[location]station.name} station in {[location]solarsystem.name} solar system
78072 {[character]otherParty.name} Negotiating Surrender {[character]otherParty.name} Negotiating Surrender
78075 Surrender Negotiation With {[character]otherParty.name} Surrender Negotiation With {[character]otherParty.name}
78655 {[character]player.nameWithPossessive} offer {[numeric]tradeContainerID} {[character]player.nameWithPossessive} offer {[numeric]tradeContainerID}
78718 Disabling may improve performance, especially when using depth effects or HDR. Disabling may improve performance, especially when using depth effects or HDR Disabling may improve performance, especially when using depth effects or HDR. UI/SystemMenu/DisplayAndGraphics/GraphicContentSettings/AntiAliasingTooltip
89839 Generates a cynosural field for capital ship jump drives to lock on to.

note: Can only be fit by Force Recons and Black Ops Battleships
Generates a cynosural field for capital ship jump drives to lock on to.

Note: Can only be fit by Force Recon Ships and Black Ops
Generates a cynosural field for capital ship jump drives to lock on to.

nNote: Can only be fit by Force Recon Ships and Black Ops Battleships
Item description for "Cynosural Field Generator I" (typeID 21096)
138560 Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it.

No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream.
: Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it.

No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream.
: Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it.

No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream.
263846 The folder you are trying to edit is no longer there. Most likely somebody has already deleted it but the information hasn't been propagated to you. The folder you are trying to edit is no longer available. The folder you are trying to edit is no longer there. Most likely somebody has already deleted it but the information hasn't been propagated to youavailable. UI/Messages/BookmarkFolderNoLongerThereBody
519079 Simulate My {[item]typeID.name} Simulate My {[item]typeID.name}
521939 Please dock in a station with a Clone Bay service available to manage your medical clone location. To change your Home Station, please dock at a station with a Clone Bay service. PTo change your Home Station, please dock inat a station with a Clone Bay service available to manage your medical clone location.
522816 Operation Bonus Mission Reward Operation BonusMission Reward UI/Generic/FormatReference/operationRewardName
522817 Operation Bonus from your Mentor Mission Reward from the Tutorial Operation Bonus from your MentorMission Reward from the Tutorial UI/Generic/FormatReference/operationRewardDescription
534348 Great work! Time to go home, Captain. I need you to dock at your home station where I will transfer the recovered data to CONCORD. Great work! Time to go home, Captain. I need you to dock at your home station where I can get the data into the right hands. Great work! Time to go home, Captain. I need you to dock at your home station where I will transfer the recoveredcan get the data into CONCORDthe right hands. Part of conversation "AS0201"
534363 Welcome to your home station. Stations are where you can store your ships and assets while not in use, repair your ship and safely use your content finder, The Agency, to uncover opportunities in New Eden. Welcome to your home station, you will be safe here.

I've submitted the data we recovered to CONCORD, they handle all matters related to security.
Welcome to your home station. Stations ar, you will be safe where you can store your ships and assets while not in use, repair your ship and safely use your content finder, The Agency, to uncover opportunities in New Eden.

I've submitted the data we recovered to CONCORD, they handle all matters related to security
.
Part of conversation "AS0301"
534364 In The Agency select the 'Tutorial' section. There you will see details of your next assignment from CONCORD.

When you are ready, select 'Activate' to begin the mission.
CONCORD have tasked us with further investigations into the data we recovered. In <b>The Agency</b> select the <b>'Tutorial'</b> section. There you will see details of your next assignment from CONCORD.

When you are ready, select <b>'Activate'</b> to begin the mission
CONCORD have tasked us with further investigations into the data we recovered.
Part of conversation "AS0302"
537506 We've decided to reward you for your efforts so far. New upgraded weapons are being made available. We hope you will find them useful, particularly in the coming tasks! It's time to upgrade your ship's combat capabilities. You have recently been rewarded with new weapons, let us fit them to your ship. We've decided to reward you for your efforts so far. New upgraded weapons are being made available. We hope you willIt's time to upgrade your ship's combat capabilities. You have recently been rewarded with new weapons, let us findt them useful, particularly in the coming tasks!to your ship.
538188 Click the undock button in your station services panel to begin. I have received all mission information.

Exit from the station to proceed.
Click the undock button in your station services panel to beginI have received all mission information.

Exit from the station to proceed
.
Part of conversation "Combat Aura Undock"
538192 Hold position, Captain! Sleeper Sentry Towers have been deployed.

You'll need to use weapon range and falloff here. I'll assist you, Captain.

I've highlighted the closest target in your Overview. Look at the distance column to see how far it is from your ship.
Hostile sentry towers detected, Captain!

We need to destroy them to secure this site, I have highlighted the closest tower.
Hold position, Captain! Sleeper Sstile sentry Ttowers have been deployed.

You'll need to use weapon range and falloff here. I'll assist you, Captain.

I've highlighted the closest target in your Overview. Look at the distance column to see how far it is from your ship
detected, Captain!

We need to destroy them to secure this site, I have highlighted the closest tower
.
Part of conversation "Combat Aura 2.2"
538193 Captain, this is a large Sleeper enclave and fully operational. We have to report this but first take out any remaining guards.

Another hostile is here. Lock and destroy this target to complete this mission.

Captain, you should notice that your turrets miss more often against a smaller enemy.
Captain, this is a large Sleeper enclave and fully operational. We have to report this but first take out any remaining enemies.

Smaller, more agile enemy ships detected. These will be harder to hit with our weapons.
Captain, this is a large Sleeper enclave and fully operational. We have to report this but first take out any remaining guards.

Another hostile is here. Lock and destro
enemies.

Smaller, more agile enem
y tships target to complete this mission.

Captain, you should notice that your turrets miss more often against a smaller enemy
detected. These will be harder to hit with our weapons.
Part of conversation "Combat Aura 3.2"
538196 There's the spatial rift, Captain! It's being created by a Sleeper gate of some kind.

We've been spotted. Chase down the Seeker and eliminate it. Captain, activate your afterburner to increase your ship's top speed.

Moving faster will make you harder to track, and make it easier to keep the enemy at your optimal range. Lock and destroy the Seeker to complete the mission.
Spatial rift detected, Captain! It's being created by a powerful gate of some kind.

Eliminate the hostiles to secure the site. Activate your 'Afterburner' to move into engagement range.
There's the sSpatial rift detected, Captain! It's being created by a Sleeperpowerful gate of some kind.

We've been spotted. Chase down the Seeker and eliminatEliminate the hostiles to secure the site. Captain, aActivate your a<b>'Afterburner to increase your ship's top speed.

Moving faster will make you harder to track, and make it easier to keep the enemy at your optimal range. Lock and destroy the Seeker to complete the mission
'</b> to move into engagement range.
Part of conversation "Combat Aura 4.3"
538217 Now it's time to put everything you've learned into practice.

Travel to the site and eliminate the hostile targets.
Now it's time to put everything you've learned into practice.

Travel to the site and eliminate the hostile targets to secure the site.
Now it's time to put everything you've learned into practice.

Travel to the site and eliminate the hostile targets
to secure the site.
Part of conversation "Combat Aura 6.1"
538356 You are now in space and will need to travel to the mission location. When you are ready to begin your mission, warp to the mission site using the 'Warp to Location' button on the Info Panel in the top left. You are now in space and will need to travel to the mission location. When you are ready to begin your mission, warp to the mission site. You are now in space and will need to travel to the mission location. When you are ready to begin your mission, warp to the mission site using the 'Warp to Location' button on the Info Panel in the top left. Part of conversation "Combat Aura 1.1"
538371 Mission coordinates received. Mission coordinates received. Part of conversation "Combat Aura 2.1"
538379 The distance to your target has a major impact on how effective your turrets are.

Mouse over your turret to see the Optimal and Fall Off ranges of your weapon.
The tower is outside our weapons optimal range. The distance to your target has a major impact on how effectivtower is outside your turrets are.

Mouse over your turret to see the Optimal and Fall Off ranges of your weapon
weapons optimal range.
Part of conversation "Combat Aura 2.2"
538380 Fly into optimal range, then lock and fire your primary weapon systems. Fly into optimal range, then lock the target and fire your primary weapon. Fly into optimal range, then lock the target and fire your primary weapon systems. Part of conversation "Combat Aura 2.2"
538430 Warp to the site to continue, Captain. Mission coordinates received. Warp to the site to continue, CaptainMission coordinates received. Part of conversation "Combat Aura 4.2"
538451 Larger vessels are not always more effective in ship-to-ship combat. The smaller a ship is the more difficult it will be for turrets to track it.

Warp to the site using the 'Warp To' button on the Info Panel, lock the hostile, and destroy it.
Mission coordinates received. Larger vessels are not always more effective in ship-to-ship combat. The smaller a ship is the more difficult it will be for turrets to track it.

Warp to the site using the 'Warp To' button on the Info Panel, lock the hostile, and destroy it
Mission coordinates received.
Part of conversation "Combat Aura 3.1"
539166 The second sentry tower is still up. Lock the target and eliminate.

Captain, this target may be beyond your ship's locking range or outside your turret's falloff range.

If you are unable to lock the target or your weapon systems appear ineffective, fly closer.
Now we need to destroy the second tower.

This target may beyond or locking range. Move closer to engage and destroy.

If you are unable to lock the target or your weapon systems appear ineffective, fly closer.
The second sentry tower is still up. Lock the target and eliminate.

Captain, t
Now we need to destroy the second tower.

T
his target may be beyond your ship'sor locking range or outside your turret's falloff range. Move closer to engage and destroy.

If you are unable to lock the target or your weapon systems appear ineffective, fly closer.
Part of conversation "Combat Aura 2.3"
539707 Congratulations, Captain! You successfully completed the first mission. Well done, Captain! You successfully completed your first mission. CongratulatiWell donse, Captain! You successfully completed theyour first mission. Part of conversation "Combat Aura 1.3"
539712 Excellent, Captain!

To continue, open the Character Sheet by pressing the button in your Neocom.
Well done, Captain! The site is now secure.

The Seeker threat in this system appears to be growing. We should improve your combat capabilities.
ExcellentWell done, Captain!

To continue, open the Character Sheet by pressing the button in your Neocom
The site is now secure.

The Seeker threat in this system appears to be growing. We should improve your combat capabilities
.
Part of conversation "Combat Aura 2.4"
539713 Excellent, Captain! You're adapting quickly.

Open The Agency, select 'Tutorial' and click 'Activate' to start the next mission.
Mission complete, Captain! Excellent, Captain! You're adapting quickly.

Open <b>The Agency</b>, select <b>'Tutorial'</b> and click <b>'Activate'</b> to start the next mission.
Mission complete, Captain!
Part of conversation "Combat Aura 3.3"
539714 Well done, Captain! It's now time to upgrade your ship.

You will need to dock at a station before you accept the next task.

Locate a station in space or in your Overview then right-click on it and select 'Dock'.
Well done, Captain! It's now time to upgrade your ship.

You will need to dock at a station before you accept the next task.
Well done, Captain! It's now time to upgrade your ship.

You will need to dock at a station before you accept the next task.


Locate a station in space or in your Overview then right-click on it and select <b>'Dock'</b>.
Part of conversation "Combat Aura 4.4"
540279 Before we proceed, let's start training a skill. Skill training is vital for your progression, and the skills you choose will prepare you for your path in the stars. Skill training is vital for your progression. The skills you choose will prepare you for your path in the stars. Before we proceed, let's start training a skill. Skill training is vital for your progression, and t. The skills you choose will prepare you for your path in the stars. Part of conversation "Combat Aura 2.5"
540285 Once you have docked, open The Agency, select 'Tutorial' and click 'Activate' to start the next mission. Mission complete, Captain! Once you have docked, open <b>The Agency</b>, select <b>'Tutorial'</b> and click <b>'Activate'</b> to start the next mission.Mission complete, Captain! Part of conversation "Combat Aura 4.5"
541470 Captain, the wreck has been detected by my systems.

Pick out the wreck and select it so you can focus your efforts on it.
Wreck location confirmed. We should try to collect any available data from it. Captain, the wreck has been detected by my systems.

Pick out the wr
Wreck location confirmed. We should try to colleckt and select it so you can focus your efforts ony available data from it.
Part of conversation "AS01B02"
541472 Captain, get as close to the wreck as you can. If you can do that, I will interface with the wreck's emergency transponder and transfer any data.

Right-click on the wreck and select the 'Approach' command.
Captain, get as close to the wreck as possible. Once we are in range I will initialize data transfer. Captain, get as close to the wreck as you can. If you can do that, I will interface with thpossible. Once we wareck's emergency transponder and transfer any data.

Right-click on the wreck and select the <b>'Approach'</b> command
in range I will initialize data transfer.
Part of conversation "AS01B03"
541474 Captain, I was able to download some data into my memory core. Wait, there's an incoming enemy drone!

The ship's Overview will be useful here. The ship's Overview is a summary of objects of interest in space.

The Overview is customizable and you can interact with items listed in it.
Data transfer complete ... captain, I've detected and incoming hostile ship, they know we are here.

We need to execute combat maneuvers. The ship's 'Overview' lists objects of interest in space. Use it to locate the enemy ship and move into position.
Captain, I was able to download some daData transfer complete ... capta into my memory core. Wait, there's, I've detected and incoming enemy drone!

The ship's <b>Overview</b> will be useful here
hostile ship, they know we are here.

We need to execute combat maneuvers
. The ship's <b>'Overview is a summary of'</b> lists objects of interest in space.

The Overview is customizable and you can interact with items listed in it
Use it to locate the enemy ship and move into position.
Part of conversation "AS01B04"
541476 Captain, try and establish a sensor lock on the Seeker. This is necessary for your weapons to target it. If we're going to destroy the enemy ship, we'll need to establish a sensor lock on it first. CaptaIf we're goin,g try and establish a sensor <b>lock</b> on the Seeker. This is necessary for your weapons to target io destroy the enemy ship, we'll need to establish a sensor <b>lock</b> on it first. Part of conversation "AS01B06"
541477 Now it's time to engage the enemy, Captain!

Destroy the Seeker by clicking your weapon button on the ship's HUD.
Now it's time to engage the enemy, Captain. Fire when ready! Now it's time to engage the enemy, Captain!

Destroy the Seeker by clicking your weapon button on the ship's HUD.
. Fire when ready!
Part of conversation "AS01B07"
541847 Captain, you are now in the capable hands of the career agents. I suggest that you explore the different career paths that are available. Captain, you are now in the capable hands of the career agents. I suggest that you explore all the different career paths that are available. Captain, you are now in the capable hands of the career agents. I suggest that you explore all the different career paths that are available. Part of conversation "Handoff 9: Accept Mission"
542052 Use fitting to equip new weapons Use the fitting window to equip new weapons Use the fitting window to equip new weapons
543650 Captain, approach the Seeker to get into engagement range. Use the 'Overview' to right-click the Circadian Seeker then select the 'Approach' command (Q + Left-click) to get into engagement range. Captain, <b>aUse the <b>'Overview'</b> to right-click the <b>Circadian Seeker</b> then select the <b>'Approach'</b> the Seekercommand (Q + Left-click) to get into engagement range.
543651 Right-click on the Seeker and select 'Orbit at 500m' to begin circling it. Right-click on the Ciracadian Seeker and select 'Orbit at 500m' (W + Left Click) to begin circling it. Right-click on the Ciracadian Seeker and select <b>'Orbit at 500m'</b> (W + Left Click) to begin circling it.
543652 Right-click on the Seeker and select 'Lock Target'. Right-click on the Circadian Seeker and select 'Lock Target' (Ctrl + Left Click). Right-click on the Circadian Seeker and select <b>'Lock Target'</b> (Ctrl + Left Click).
543654 Locate your home station in space, or in your Overview, then right-click on it and select 'Dock'. Locate your home station in your Overview, then right-click it and select 'Dock' (D + Left Click). Locate your home station in space, or in your Overview, then right-click on it and select <b>'Dock'</b> (D + Left Click).
543655 Click on this icon in your Neocom to open The Agency. Click on 'The Agency' icon. Click on this icon in your Neocom to open The Agency<b>'The Agency'</b> icon.
543721 Click "Warp to Location" on the Info Panel under the Tutorial tab. Click 'Warp to Location' in the Tutorial Info Panel. Click "<b>'Warp to Location" on the Info Panel under the Tutorial tab'</b> in the Tutorial Info Panel.
543727 Click on this icon in your NEOCOM to open The Agency, select 'Tutorial' and 'Activate' the next mission. Open the 'Tutorial' in 'The Agency' and claim your reward. Click on this icon in your NEOCOM to open <b>The Agency</b>, selectOpen the <b>'Tutorial'</b> andin <b>'Activate'</b> the next missionThe Agency'</b> and claim your reward.
543741 Warp to the investigation site by using the 'Warp To' button on the Info Panel. Click 'Warp to Location' in the Tutorial Info Panel. Warp to the investigation site by usClick <b>'Warp to Location'</b> ing the 'Warp To' button on theTutorial Info Panel.
543745 The next stargate in the route to your destination will always appear yellow in the overview. Right-click the gate and select 'Jump'. The next stargate in the route to your destination will always appear yellow in the 'Overview'. Right-click the gate and select 'Jump'. The next <b>stargate</b> in the route to your destination will always appear yellow in the <b>o'Overview'</b>. Right-click the gate and select <b>'Jump'</b>.
544769 Open the highlighted Fitting window in the station services panel. The Fitting window is where you view and change the weapons and modules on your ship. The 'Fitting Window' is where you can upgrade your ship's equipment. Open the highlighted Fitting window in the station services panel. The <b>'Fitting wWindow'</b> is where you view and change the weapons and modules on your shipcan upgrade your ship's equipment. Part of conversation "Fitting 2: Open Fitting Window"
544770 In the Fitting window locate your primary weapon in your high slot. Right-click it and select Unfit. This will remove the turret from your ship so it can be replaced by an upgraded weapon. Repeat this step with a second module located in your high slots. Do not remove the modules from your mid or low slots. You have just received some new weapons. In order to fit them onto your ship you need to first remove your old weapon. In the Fitting window locate your primary weapon in your high slot. Right-click it and select Unfit. This will remove the turret from your ship so it can be replaced by an upgraded weapon. Repeat this step with a second module located in your high slots. Do not remove the modules from your mid or low slotsYou have just received some new weapons. In order to fit them onto your ship you need to first remove your old weapon. Part of conversation "Fitting 3: Unfit"
544771 With the fitting window open, click the highlighted 'Inventory' icon in your NEOCOM. The Inventory is where your items are stored. Click on 'Item Hangar' to view your available items and modules. Open up your 'Inventory' to find your new weapons. With the fitting window open, click the highlighted 'Inventory' icon in your NEOCOM. The Inventory is where your items are stored. Click on 'Item Hangar' to view your available items and moduleOpen up your <b>'Inventory'</b> to find your new weapons. Part of conversation "Fitting 4: Open Item Hangar"
544781 Inside the Item Hangar tab of your Inventory window select the highlighted turrets individually and drag them onto the Fitting window. This will fit them to your ship. Once completed you will be able to view both fitted weapons in your Fitting window. Now proceed to fit the new weapons to our ship. Inside the Item Hangar tab of your Inventory window select the highlighted turrets individually and drag them onto the Fitting window. This will fit them to your ship. Once completed you will be able to view both fitted weapons in your Fitting windowNow proceed to fit the new weapons to our ship. Part of conversation "Fitting 5: Fit"
544782 Locate the ammo in your Inventory and drag the ammo onto your ship in the fitting window to load it into the turrets. If you have any excess, place it in the ship's highlighted Cargo Hold tab within the Inventory as you might need reserves in combat. These more advanced turrets will need to be loaded with ammunition before they can fire.

You may need reserves during combat so be sure to store excess ammunition in your ship's 'Cargo Hold'.
Locate the ammo in your Inventory and drag These more advanced turrets will need to be loaded withe ammo onto your ship in the fitting window to load it into thunition before they can fire.

You may need reserves during combat so b
e tsurrets. If you have any excess, place it in the ship's highlighted Cargo Hold tab within the Inventory as you might need reserves in combate to store excess ammunition in your ship's <b>'Cargo Hold'</b>.
Part of conversation "Fitting 6: Load ammo"
544790 After your new turrets are fitted, you will be ready to test run your new and improved ship fitting.

Open The Agency and 'Activate' the next mission.
Upgrade complete, Captain. After your new turrets are fitted, you will be ready to test run your new and improved ship fitting.

Open <b>The Agency</b> and <b>'Activate'</b> the next missio
Upgrade complete, Captain.
Part of conversation "Fitting 7: Select next"
546211 The Empires of New Eden are at War! You can take sides in the conflict by joining an empire militia or supporting faction war corporation. The Empires of New Eden are at War! Fight for your favorite faction by joining an empire militia, or joining a corporation that is part of a militia.

Joining a militia means being at war with the opposing empires, even in high sec. To help your empire achieve victory, travel to contested solar systems and capture sites called complexes. Take control of a complex by occupying it and keeping it free of enemy forces.
The Empires of New Eden are at War! You can take sides in the conflictFight for your favorite faction by joining an empire militia, or supjoining a corporating faction war corporationon that is part of a militia.

Joining a militia means being at war with the opposing empires, even in high sec. To help your empire achieve victory, travel to contested solar systems and capture sites called complexes. Take control of a complex by occupying it and keeping it free of enemy forces
.
UI/Agency/FactionWarfare/factionWarfareSummary
546427 Saved Fitttings Saved Fittings Saved Fitttings
549071 Right-click on the Seeker and select 'Orbit at 500m' to circle it.
Now it's time to destroy the Seeker by clicking the 'Primary Weapon' button on your HUD.

Destroy both Seekers to complete your mission.
Ready to Fire Captain, proceed to destroy both seekers. Right-click on the Seeker and select 'Orbit at 500m'eady to cFircle it.
Now it's time to destroy the Seeker by clicking the 'Primary Weapon' button on your HUD.

D
e Captain, proceed to destroy both Sseekers to complete your mission.
Part of conversation "Combat Aura 1.2e"
549098 This is a ruined Sleeper enclave. It seems someone attacked it. Very strange.

To view items in space, HOLD DOWN the LEFT MOUSE BUTTON and move your mouse around to rotate your camera.
It appears to have been recently attacked. We should look around in case the attackers are still present. This is a ruined Sleeper enclave. It seems someone attacked it. Very strange.

To view items in space, HOLD DOWN the LEFT MOUSE BUTTON and move your mouse around to rotate your camera
It appears to have been recently attacked. We should look around in case the attackers are still present.
Part of conversation "Combat Aura 1.2a"
549099 Captain, there are seekers here. Our mission is to eliminate them.

Locate and approach the nearest Seeker in space or in your Overview.
Captain, there are seekers out here. Our mission is to eliminate them.

Approach the nearest seeker.
Captain, there are seekers out here. Our mission is to eliminate them.

Locate and aApproach the nearest Sseeker in space or in your Overview.
Part of conversation "Combat Aura 1.2b"
549100 Now you should lock the target.

Right-click on the Seeker and select 'Lock Target'.
We should lock our targets. Now youWe should lock the target.

Right-click on the Seeker and select 'Lock T
our target's.
Part of conversation "Combat Aura 1.2c"
549216 Under the 'Skills' tab click on a category and pick a skill you wish to train. I would recommend the category 'Gunnery' and the skill 'Surgical Strike'.

Move your mouse pointer over a skill to reveal more options and information. From here you can add skills to your queue and even purchase new skills. Click on the "Train to Level" button to add a skill to your training queue.
Training 'Gunnery' skills will improve various aspects of your combat performance. Under the 'Skills' tab click on a category and pick a skill you wish to train. I would recommend the category 'Gunnery' and the skill 'Surgical Strike'.

Move your mouse pointer over a skill to reveal more opt
Training <b>'Gunnery'</b> skills will improve varionus and information. From here you can add skills to your queue and even purchase new skills. Click on the "Train to Level" button to add a skill to your training queuspects of your combat performance.
Part of conversation "Combat Aura 2.5"
549223 Your skill is now training, I will notify you when the skill training has completed.

Open The Agency, select 'Tutorial' and click 'Activate' to start the next mission.
Congratulations, Captain. Our mission here is complete and I will notify you when your skill training is complete. Let us continue with the investigation. Your skill is now training,Congratulations, Captain. Our mission here is complete and I will notify you when theyour skill training hais completed.

Open <b>The Agency</b>, select <b>'Tutorial'</b> and click <b>'Activate'</b> to start the next miss
. Let us continue with the investigation.
Part of conversation "Combat Aura 2.5"
549235 To destroy the second seeker you should orbit, lock targets and fire your primary weapon. Right-click on the seeker and select 'Orbit at 500m' (W + Left Click) then activate your primary weapon (F1). To destroy the second seeker you should orbit, loRight-click on the seeker and select <b>'Orbit at 500m'</b> (W + Left Click) targets and firhen activate your primary weapon (F1).
549449 To approach the seeker, right-click on the Seeker and select 'Approach'. Find a seeker in your overview, right-click it and select 'Approach' (Q + Left Click). To approach the seekerFind a seeker in your overview, right-click on the Seekerit and select <b>'Approach'</b> (Q + Left Click).
550908 Bookmark Folder Bookmark Folder UI/AclBookmarks/BookmarkFolderLinkHint
550909 Show Access List Info Show Access List Info UI/AclBookmarks/ShowAccessListInfo
550910 You do not have access to this folder. You do not have access to this folder. UI/AclBookmarks/NoAccessToBookmarkFolder
550911 Folder Information Folder Information UI/AclBookmarks/FolderInformation
550912 Add Folder To Your Lists Add Folder To Your Lists UI/AclBookmarks/AddFolderToLists
550913 Folder Name: Folder Name: UI/AclBookmarks/FolderNameHeader
550914 Type Type UI/AclBookmarks/FolderType
550915 Personal Folder Personal Folder UI/AclBookmarks/PersonalFolderType
550916 Shared Folder Shared Folder UI/AclBookmarks/SharedFolderType
550917 Know as Know as UI/AclBookmarks/FolderIsKnownAs
550918 Add as Add as UI/AclBookmarks/AddFolderAs
550919 Active Bookmark Folder Active Bookmark Folder UI/AclBookmarks/ActiveFolderCb
550920 Inactive Bookmark Folder Inactive Bookmark Folder UI/AclBookmarks/InactiveFolderCb
550922 You already know about this folder You already know about this folder UI/AclBookmarks/AlreadyKnowAboutThisFolder
550923 Edit Folder Edit Folder UI/AclBookmarks/EditBookmarkFolder
550924 Delete Folder Delete Folder UI/AclBookmarks/DeleteBookmarkFolder
550925 Forget Folder Forget Folder UI/AclBookmarks/ForgetBookmarkFolder
550926 Mark Folder As Inactive Mark Folder As Inactive UI/AclBookmarks/MarkFolderAsInactive
550927 Mark Folder As Active Mark Folder As Active UI/AclBookmarks/MarkFolderActive
550984 You can find the station in the overview or you can open The Agency, find your career agent and press the 'Dock' button. You can find the station in the overview or you can open 'The Agency', find your career agent and press the 'Dock' button. You can find the <b>station</b> in the overview or you can open <b>'The Agency'</b>, find your career agent and press the <b>'Dock'</b> button.
550988 Go to the Agents & Missions tab in The Agency, then select the Career Agents card. Go to the 'Agents & Missions' tab in 'The Agency', then select the 'Career Agents' card. Go to the <b>'Agents & Missions'</b> tab in <b>'The Agency'</b>, then select the <b>'Career Agents'</b> card.
550989 Select the agent you are most interested in and press the Set Destination button. Select the agent you are most interested in and press the 'Set Destination' button. Select the <b>agent</b> you are most interested in and press the <b>'Set Destination'</b> button.
550990 To begin a conversation with the agent, double-click their portrait in the station's 'Agents' tab, or find them in The Agency and press 'Start Conversation'. To begin a conversation with the agent, double-click their portrait in the station's 'Agents' tab, or find them in 'The Agency' and press 'Start Conversation'. To begin a conversation with the <b>agent</b>, double-click their portrait in the station's <b>'Agents'</b> tab, or find them in <b>'The Agency'</b> and press <b>'Start Conversation'</b>.
550991 This career agent has offered you a mission. Accept it and you will begin your chosen career path. This career agent has offered you a mission. 'Accept' it and you will begin your chosen career path. This career agent has offered you a mission. <b>'Accept'</b> it and you will begin your chosen career path.
550992 Click the undock button in the station service panel. Click the 'Undock' button in your station services panel to exit the station. Click the <b>u'Undock'</b> button in theyour station services panel to exit the station.
551005 Excellent work, Captain. All enemy ships have been eliminated. Mission complete, Captain! The seeker threat in this system has been eliminated. Excellent work, Captain. All enemy sMission complete, Captain! The seeker threat in thips havesystem has been eliminated. Part of conversation "Combat 6.2"
551006 Open The Agency and activate the next mission to continue. Open the 'Tutorial' in 'The Agency' and claim your reward. Open <b>the <b>'Tutorial'</b> in <b>'The Agency'</b> and activate the next mission to continueclaim your reward.
551007 Only {[numeric]maxBookmarks} locations are allowed to be saved in this folder and you have already reached that limit. In order to create more locations you need delete some existing ones or use a different folder. Only {[numeric]maxBookmarks} locations are allowed to be saved in this folder and you have already reached that limit. In order to create more locations you need delete some existing ones or use a different folder.
551008 Only {[numeric]maxSubfolders} subfolders are allowed per folder and you have already reached that limit. Only {[numeric]maxSubfolders} subfolders are allowed per folder and you have already reached that limit.
551011 You are missing the required access roles for this folder. The folder could have been modified within the last few minutes. You are missing the required access roles for this folder. The folder could have been modified within the last few minutes.
551012 You have already the maximum amount of active bookmark folders. You can only have {[numeric]maxPersonalFolders} personal folders and {[numeric]maxSharedFolders} shared folders active at the same time. You have already the maximum amount of active bookmark folders. You can only have {[numeric]maxPersonalFolders} personal folders and {[numeric]maxSharedFolders} shared folders active at the same time.
551013 You have already created the maximum amount ( {[numeric]maxCreatedFolders}) of bookmark folders. You can only create a new folder after you delete a different folder, which was created by you. You have already created the maximum amount ( {[numeric]maxCreatedFolders}) of bookmark folders. You can only create a new folder after you delete a different folder, which was created by you.
551014 You know already too many bookmark folders (limit: {[numeric]maxKnownFolders} folders). You can only add another one after you either delete or forget a bookmark folder. You know already too many bookmark folders (limit: {[numeric]maxKnownFolders} folders). You can only add another one after you either delete or forget a bookmark folder.
551015 You have already reached the maximum amount of {[numeric]maxPersonalFolders} active personal bookmark folders. Do you want to create the folder as inactive folder? You have already reached the maximum amount of {[numeric]maxPersonalFolders} active personal bookmark folders. Do you want to create the folder as inactive folder?
551016 Confirm Create As Inactive Folder Confirm Create As Inactive Folder
551017 You have already reached the maximum amount of {[numeric]maxSharedFolders} active shared bookmark folders. Do you want to create the folder as inactive folder? You have already reached the maximum amount of {[numeric]maxSharedFolders} active shared bookmark folders. Do you want to create the folder as inactive folder?
551018 Confirm Create As Inactive Folder Confirm Create As Inactive Folder
551019 You tried to configure a bookmark folder with an admin access group, which includes "Everyone". This is not supported. Please use a different admin access group. You tried to configure a bookmark folder with an admin access group, which includes "Everyone". This is not supported. Please use a different admin access group.
551020 You are trying to configure a location folder with an admin access group, which does not include you. This means you will have no access to configure the folder afterwards.
Are you sure you want to do this?
You are trying to configure a location folder with an admin access group, which does not include you. This means you will have no access to configure the folder afterwards.
Are you sure you want to do this?
551021 Configure Folder Without Admin Access? Configure Folder Without Admin Access?
551022 You tried to configure a location folder without retaining admin access, but you did not confirm doing so. You tried to configure a location folder without retaining admin access, but you did not confirm doing so.
551070 Failed to delete bookmark, as it was probably already deleted. Failed to delete bookmark, as it was probably already deleted.
551071 Default Default UI/AclBookmarks/DefaultFolderName
551073 Create Subfolder Create Subfolder UI/AclBookmarks/CreateSubfolder
551074 Expiry Expiry UI/AclBookmarks/Expiry
551075 Are you sure you want to forget this folder? Are you sure you want to forget this folder?
551076 Forget Folder? Forget Folder?
551077 No folder with admin access found No folder with admin access found UI/AclBookmarks/NoAdminFolderFound
551079 Shared Folders With Admin Access (Delayed 2 Minutes) Shared Folders With Admin Access (Delayed 2 Minutes) UI/AclBookmarks/FolderWithAdminAccess
551080 Add Folder Add Folder UI/AclBookmarks/AddFolder
551081 Are you sure you want to delete this subfolder and all of its content? Are you sure you want to delete this subfolder and all of its content?
551082 Delete Subfolder? Delete Subfolder?
551083 You can only have {[numeric]maxLimit} saved locations in this folder, therefore only {[numeric]bookmarksCopied} {[numeric]bookmarksCopied -> "location", "locations"} {[numeric]bookmarksCopied -> "was", "were"} copied. You can only have {[numeric]maxLimit} saved locations in this folder, therefore only {[numeric]bookmarksCopied} {[numeric]bookmarksCopied -> "location", "locations"} {[numeric]bookmarksCopied -> "was", "were"} copied.
551084 Not All Locations Copied Not All Locations Copied
551085 Not All Locations moved Not All Locations moved
551086 Only {[numeric]bookmarksCopied} {[numeric]bookmarksCopied -> "location", "locations"} {[numeric]bookmarksCopied -> "was", "were"} moved. You are either missing appropriate roles or the destination folder is full, as you can only have {[numeric]maxLimit} saved locations in this folder. Only {[numeric]bookmarksCopied} {[numeric]bookmarksCopied -> "location", "locations"} {[numeric]bookmarksCopied -> "was", "were"} moved. You are either missing appropriate roles or the destination folder is full, as you can only have {[numeric]maxLimit} saved locations in this folder.
551088 New Folder New Folder UI/AclBookmarks/NewFolder
551089 - - UI/AclBookmarks/NoAccessList
551090 * Placeholder: This text should explain the difference between personal and shared folders and how to use access lists * * Placeholder: This text should explain the difference between personal and shared folders and how to use access lists * UI/AclBookmarks/CreateFolderHelpText
551092 View Access View Access UI/AclBookmarks/ViewAccess
551094 Use Access Use Access UI/AclBookmarks/UseAccess
551096 Manage Access Manage Access UI/AclBookmarks/ManageAccess
551097 Admin Access Admin Access UI/AclBookmarks/AdminAccess
551099 Expire: Expire: UI/AclBookmarks/AutoExpire
551101 Cancel automated expiry Cancel automated expiry UI/AclBookmarks/CancelAutomatedExpiry
551103 Active Active UI/AclBookmarks/Active
551104 Not Active Not Active UI/AclBookmarks/NotActive
551105 New Subfolder New Subfolder UI/AclBookmarks/NewSubfolder
551106 Edit Subfolder Edit Subfolder UI/AclBookmarks/EditSubfolder
551107 You need to select an access list for admin access before being able to save the folder. You need to select an access list for admin access before being able to save the folder.
551308 Delete Subfolder Delete Subfolder UI/AclBookmarks/DeleteSubfolder
551311 This bookmark is no longer available. Maybe it has been deleted or you lost access to it. This bookmark is no longer available. Maybe it has been deleted or you lost access to it.
551396 No valid bookmark folder could be found for adding a new bookmark. A folder is only valid, if it is active, you have at least "use" access, and it has not reached its capacity.

Do you want to create a new folder now?
No valid bookmark folder could be found for adding a new bookmark. A folder is only valid, if it is active, you have at least "use" access, and it has not reached its capacity.

Do you want to create a new folder now?
551397 Create new folder? Create new folder?
551412 The subfolder you are trying to modify is no longer accessible. Most likely somebody has already deleted it or you have lost the access to it. The subfolder you are trying to modify is no longer accessible. Most likely somebody has already deleted it or you have lost the access to it.
551415 Xordazh Transfer Conduit Local Transfer Conduit XordazhLocal Transfer Conduit Item name for typeID 52670 (Warp Gate)
551437 Deleting this access list is currently not possible, as it is used as admin list for a bookmark folder. Please remove first the access list from the bookmark folder. Deleting this access list is currently not possible, as it is used as admin list for a bookmark folder. Please remove first the access list from the bookmark folder.
551438 The access list could not be found, as it might have been deleted. The access list could not be found, as it might have been deleted.
551449 One or more of the items you are repackaging are containers. Doing so will move all their contents into your hangar.
Are you sure you want to repackage containers?
One or more of the items you are repackaging contain other items. Repackaging them will move all their contents into your hangar.
Are you sure you want to repackage those containers?
One or more of the items you are repackaging are containers. Doing so other items. Repackaging them will move all their contents into your hangar.
Are you sure you want to repackage those containers?
551455 The Triglavians appear to be concluding their business here. The Triglavians appear to be concluding their business here.
551465 Triglavian Stellar Fleet Spawner Triglavian Stellar Fleet Spawner Item name for typeID 52690 (Cloud)
551466 Triglavian Invasion Triglavian Invasion
551467 Triglavian Invasion Triglavian Invasion
551468 Sensors show the Triglavian structure is fully functional, and their fleet is preparing to retreat. Sensors show the Triglavian structure is fully functional, and their fleet is preparing to retreat.
551469 Our sensors detect the Our sensors detect the
551470 Sensors show the Triglavian fleet is retreating. Sensors show the Triglavian fleet is retreating.
551477 Chislov Leshak Chislov Leshak Item name for typeID 52692 (Invading Precursor Entities)
551486 Triglavian Stellar Laboratory Triglavian Stellar Laboratory Item name for typeID 52693 (Destructible Effect Beacon)
551487 You already have the location "{locationName}" stored in folder "{folderName}" under "{caption}". Do you want to proceed with this one? You already have the location "{locationName}" stored in folder "{folderName}" under "{caption}". Do you want to proceed with this one?
551488 Proceed? Proceed?
551489 This name is already used by a different folder, which is known to you. Are you sure you want to use this name again? This name is already used by a different folder, which is known to you. Are you sure you want to use this name again?
551492 Preparing Preparing UI/Inflight/Preparing
551493 Warping Warping UI/Inflight/Warping
551494 November November
551511 Overcharge Node Overcharge Node Item name for typeID 52700 (Large Collidable Structure)
551512 TestDread TestDread Item name for typeID 52701 (Invading Precursor Entities)
551513 This bookmark is still too new and is not yet available for you. This bookmark is still too new and is not yet available for you.
551515 Inactive Folders Inactive Folders UI/AclBookmarks/InactiveFolders
551516 {hintText} - not yet available {hintText} - not yet available UI/AclBookmarks/BookmarkHintNotYetAvailable
551518 Offer Offer UI/Common/Buttons/Offer
551524 Damage Bonus Damage Bonus
551525 Please review your trade agreement:


You will receive {getsISK} ISK and
{getsItems}



You will give {givesISK} ISK and
{givesItems}
<b>Please review your trade agreement:</b>


You will <b>receive</b> {getsISK} ISK and
{getsItems}



You will <b>give</b> {givesISK} ISK and
{givesItems}
551526 Confirm Trade Confirm Trade
551533 The {[numeric]numItems-> "item", "items"} you are about to purchase {[numeric]numItems-> "is", "are"} located in a different station. If purchased, the {[numeric]numItems-> "item", "items"} will be delivered to your Item Hangar in {stationLink}.
Are you sure you want you continue?
The {[numeric]numItems-> "item", "items"} you are about to purchase {[numeric]numItems-> "is", "are"} located in a different station. If purchased, the {[numeric]numItems-> "item", "items"} will be delivered to your Item Hangar in {stationLink}.
Are you sure you want you continue?
551534 Buy Remotely? Buy Remotely?
551539 Korean Korean UI/SystemMenu/Language/LanguageKorean
551540 Info Panel Info Panel
551541 The Tutorial Info Panel provides you with instructions on your current objective. The Tutorial Info Panel provides you with instructions on your current objective.
551552 Damage Bonus Damage Bonus
551737 Empire Empire
551738 Trig Trig
551788 Sensitivity Sensitivity UI/SystemMenu/DisplayAndGraphics/CameraSettings/CameraSensitivity
551789 Slow Slow UI/SystemMenu/DisplayAndGraphics/CameraSettings/CameraSensitivitySlow
551790 Fast Fast UI/SystemMenu/DisplayAndGraphics/CameraSettings/CameraSensitivityFast
551791 Destructible Effect Beacon Destructible Effect Beacon Group description for group ID 4033
551796 SIEGE SIEGE
551802 Claim rewards Claim rewards
551803 Open the Agency and claim your rewards Open the Agency and claim your rewards
551804 Siege in 10 Siege in 10
551805 Triglavian Stellar Laboratory Wreck Triglavian Stellar Laboratory Wreck Item name for typeID 52784 (Wreck)
551806 Inconsistencies or financial issues were discovered during due diligence of the proposed trade agreement.

Please review terms and try again.
Inconsistencies or financial issues were discovered during due diligence of the proposed trade agreement.

Please review terms and try again.
551807 Trade Failed Trade Failed
551809 Mid-grade Kostenadza Alpha Mid-grade Kostenadza Alpha Item name for typeID 52785 (Cyberimplant)
551810 Mid-grade Kostenadza Beta Mid-grade Kostenadza Beta Item name for typeID 52786 (Cyberimplant)
551811 Mid-grade Kostenadza Gamma Mid-grade Kostenadza Gamma Item name for typeID 52787 (Cyberimplant)
551812 Mid--grade Kostenadza Delta Mid--grade Kostenadza Delta Item name for typeID 52788 (Cyberimplant)
551813 Mid-grade Kostenadza Epsilon Mid-grade Kostenadza Epsilon Item name for typeID 52789 (Cyberimplant)
551814 Mid-grade Kostenadza Omega Mid-grade Kostenadza Omega Item name for typeID 52790 (Cyberimplant)
551823 Wave Spawn Wave Spawn
551824 Stellar Investigation:

Recommended Fleet Size: 2-7 Pilots.

Military Intelligence:

CONCORD has detected a novel Triglavian Fleet composition in close proximity to the primary star in Foothold Systems. Whilst we cannot guess what their purpose might be, CONCORD urges capsuleers to investigate these fleets and determine why the are in such close proximity to the star's photosphere.

Background Intelligence:

CONCORD will offer a flat rate of compensation to any pilots willing to investigate these Fleets.

Synopsis from ISHAEKA-0099. DED Special Operations. Authorized for Capsuleer Dissemination.
Stellar Investigation:

<b>Recommended Fleet Size: 2-7 Pilots.</b>

<b>Military Intelligence:</b>

CONCORD has detected a novel Triglavian Fleet composition in close proximity to the primary star in Foothold Systems. Whilst we cannot guess what their purpose might be, CONCORD urges capsuleers to investigate these fleets and determine why the are in such close proximity to the star's photosphere.

<b>Background Intelligence:</b>

CONCORD will offer a flat rate of compensation to any pilots willing to investigate these Fleets.

<i>Synopsis from ISHAEKA-0099. DED Special Operations. Authorized for Capsuleer Dissemination.</i>
UI/Agency/Tooltips/TriglavianInvasion/StellarFleetDeploymentSite
551825 SIEGE TIMER SIEGE TIMER
551826 STOP SIEGE STOP SIEGE
551827 SIEGE AGAIN SIEGE AGAIN
551828 SPAWN BUFF SPAWN BUFF
551829 SIEGE IN 10 SIEGE IN 10
551830 COMPLETE COMPLETE
551831 BUFF RECEIVED BUFF RECEIVED
551832 Mid-grade Kostenadza Alpha Blueprint Mid-grade Kostenadza Alpha Blueprint Item name for typeID 52791 (Implant Blueprints)
551833 Mid-grade Kostenadza Beta Blueprint Mid-grade Kostenadza Beta Blueprint Item name for typeID 52792 (Implant Blueprints)
551834 Mid-grade Kostenadza Delta Blueprint Mid-grade Kostenadza Delta Blueprint Item name for typeID 52793 (Implant Blueprints)
551835 Mid-grade Kostenadza Epsilon Blueprint Mid-grade Kostenadza Epsilon Blueprint Item name for typeID 52794 (Implant Blueprints)
551836 Mid-grade Kostenadza Gamma Blueprint Mid-grade Kostenadza Gamma Blueprint Item name for typeID 52795 (Implant Blueprints)
551837 Mid-grade Kostenadza Omega Blueprint Mid-grade Kostenadza Omega Blueprint Item name for typeID 52796 (Implant Blueprints)
551838 These Leshaks seem to be deploying something. Deal with the guards and get out of there! These Leshaks seem to be deploying something. Deal with the guards and get out of there!
551839 Dungeon Complete Dungeon Complete
551840 Amarr Cruiser Amarr Cruiser Item name for typeID 52797 (Irregular Cruiser)
551849 Create Subfolder In This Folder Create Subfolder In This Folder UI/AclBookmarks/CreateSubfolderInFolder
551855 The filters you applied returned no results The filters you applied returned no results UI/SystemMenu/Shortcuts/NoShortcutsFoundWithFilter
551857 Basic 'Equality' Cerebral Accelerator Basic 'Equality' Cerebral Accelerator Item name for typeID 52798 (Booster)
551858 Standard 'Equality' Cerebral Accelerator Standard 'Equality' Cerebral Accelerator Item name for typeID 52799 (Booster)
551859 Extended 'Equality' Cerebral Accelerator Extended 'Equality' Cerebral Accelerator Item name for typeID 52800 (Booster)
551860 Basic 'Bonding' Cerebral Accelerator Basic 'Bonding' Cerebral Accelerator Item name for typeID 52801 (Booster)
551861 Standard 'Bonding' Cerebral Accelerator Standard 'Bonding' Cerebral Accelerator Item name for typeID 52802 (Booster)
551862 Extended 'Bonding' Cerebral Accelerator Extended 'Bonding' Cerebral Accelerator Item name for typeID 52803 (Booster)
551863 Basic 'Guri Hivaa' Cerebral Accelerator Basic 'Guri Hivaa' Cerebral Accelerator Item name for typeID 52804 (Booster)
551864 Standard 'Guri Hivaa' Cerebral Accelerator Standard 'Guri Hivaa' Cerebral Accelerator Item name for typeID 52805 (Booster)
551865 Extended 'Guri Hivaa' Cerebral Accelerator Extended 'Guri Hivaa' Cerebral Accelerator Item name for typeID 52806 (Booster)
551866 Basic 'Radiance' Cerebral Accelerator Basic 'Radiance' Cerebral Accelerator Item name for typeID 52807 (Booster)
551867 Standard 'Radiance' Cerebral Accelerator Standard 'Radiance' Cerebral Accelerator Item name for typeID 52808 (Booster)
551868 Extended 'Radiance' Cerebral Accelerator Extended 'Radiance' Cerebral Accelerator Item name for typeID 52809 (Booster)
551869 Basic 'Synapse' Overmind Accelerator Basic 'Synapse' Overmind Accelerator Item name for typeID 52810 (Booster)
551870 Standard 'Synapse' Overmind Accelerator Standard 'Synapse' Overmind Accelerator Item name for typeID 52811 (Booster)
551871 Extended 'Synapse' Overmind Accelerator Extended 'Synapse' Overmind Accelerator Item name for typeID 52812 (Booster)
551872 Siege Counter +1 Siege Counter +1
551873 No More Siege No More Siege
551874 Standard 'Canicule' Cerebral Accelerator Standard 'Canicule' Cerebral Accelerator Item name for typeID 52813 (Booster)
551875 Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/11/07.
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the <a href=showinfo:3405>Biology</a> skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/11/07.
Item description for "Standard 'Canicule' Cerebral Accelerator" (typeID 52813)
551876 Extended 'Canicule' Cerebral Accelerator Extended 'Canicule' Cerebral Accelerator Item name for typeID 52814 (Booster)
551877 Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/11/07.
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the <a href=showinfo:3405>Biology</a> skill it will cease to function after at least 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/11/07.
Item description for "Extended 'Canicule' Cerebral Accelerator" (typeID 52814)
551878 Bonus Skill Point Week Bonus Skill Point Week
551879 Claim Rewards Claim Rewards UI/Agency/ClaimRewards
551880 TestDreadFriendly TestDreadFriendly Item name for typeID 52815 (Invading Precursor Entities)
551887 Spawn Friend Spawn Friend
551888 FRIENDLY SIEGE FRIENDLY SIEGE
551889 Bonus Skill Point Weekend Bonus Skill Point Weekend
551911 Imported Vouchers Imported Vouchers UI/AclBookmarks/ImportedVouchers
551912 Bookmark administrators Bookmark administrators UI/AclBookmarks/BookmarkAdmins
551913 This group was auto-generated during the transition to new bookmark system. It's members will NOT be updated by the system. This group was auto-generated during the transition to new bookmark system. It's members will NOT be updated by the system. UI/AclBookmarks/AutoGeneratedACL
551919 Basic 'Equality' Cerebral Accelerator Blueprint Basic 'Equality' Cerebral Accelerator Blueprint Item name for typeID 52818 (Booster Blueprints)
551920 Standard 'Equality' Cerebral Accelerator Blueprint Standard 'Equality' Cerebral Accelerator Blueprint Item name for typeID 52819 (Booster Blueprints)
551921 Extended 'Equality' Cerebral Accelerator Blueprint Extended 'Equality' Cerebral Accelerator Blueprint Item name for typeID 52820 (Booster Blueprints)
551922 Basic 'Bonding' Cerebral Accelerator Blueprint Basic 'Bonding' Cerebral Accelerator Blueprint Item name for typeID 52821 (Booster Blueprints)
551923 Standard 'Bonding' Cerebral Accelerator Blueprint Standard 'Bonding' Cerebral Accelerator Blueprint Item name for typeID 52822 (Booster Blueprints)
551924 Extended 'Bonding' Cerebral Accelerator Blueprint Extended 'Bonding' Cerebral Accelerator Blueprint Item name for typeID 52823 (Booster Blueprints)
551925 Basic 'Guri Hivaa' Cerebral Accelerator Blueprint Basic 'Guri Hivaa' Cerebral Accelerator Blueprint Item name for typeID 52824 (Booster Blueprints)
551926 Standard 'Guri Hivaa' Cerebral Accelerator Blueprint Standard 'Guri Hivaa' Cerebral Accelerator Blueprint Item name for typeID 52825 (Booster Blueprints)
551927 Extended 'Guri Hivaa' Cerebral Accelerator Blueprint Extended 'Guri Hivaa' Cerebral Accelerator Blueprint Item name for typeID 52826 (Booster Blueprints)
551928 Basic 'Radiance' Cerebral Accelerator Blueprint Basic 'Radiance' Cerebral Accelerator Blueprint Item name for typeID 52827 (Booster Blueprints)
551929 Standard 'Radiance' Cerebral Accelerator Blueprint Standard 'Radiance' Cerebral Accelerator Blueprint Item name for typeID 52828 (Booster Blueprints)
551930 Extended 'Radiance' Cerebral Accelerator Blueprint Extended 'Radiance' Cerebral Accelerator Blueprint Item name for typeID 52829 (Booster Blueprints)
551931 Basic 'Synapse' Overmind Accelerator Blueprint Basic 'Synapse' Overmind Accelerator Blueprint Item name for typeID 52830 (Booster Blueprints)
551932 Standard 'Synapse' Overmind Accelerator Blueprint Standard 'Synapse' Overmind Accelerator Blueprint Item name for typeID 52831 (Booster Blueprints)
551933 Extended 'Synapse' Overmind Accelerator Blueprint Extended 'Synapse' Overmind Accelerator Blueprint Item name for typeID 52832 (Booster Blueprints)
551947 Rogue Drone Infested Abaddon Rogue Drone Infested Abaddon Item name for typeID 52833 (Deadspace Rogue Drone Battleship)
551948 Rogue Drone Infested Dominix Rogue Drone Infested Dominix Item name for typeID 52834 (Deadspace Rogue Drone Battleship)
551949 Rogue Drone Infested Raven Rogue Drone Infested Raven Item name for typeID 52835 (Deadspace Rogue Drone Battleship)
551950 Rogue Drone Infested Typhoon Rogue Drone Infested Typhoon Item name for typeID 52836 (Deadspace Rogue Drone Battleship)
551960 Left-click the wreck to select it. Left-click the wreck to select it.
551961 Right-click on the wreck and select the 'Approach' command (Q + Left-click). Right-click on the wreck and select the <b>'Approach'</b> command (Q + Left-click).
551962 Click on the 'Primary Weapon' button in your ships HUD to start firing at the enemy (F1). Click on the <b>'Primary Weapon'</b> button in your ships HUD to start firing at the enemy (F1).
551963 Select the 'Tutorial' section. Press 'Activate' to begin the mission. Select the <b>'Tutorial'</b> section. Press <b>'Activate'</b> to begin the mission.
551964 Click the 'Undock' button in your station services panel to exit the station. Click the <b>'Undock'</b> button in your station services panel to exit the station.
551965 Hold down the left mouse button and move your mouse around to rotate the camera. Hold down the <b>left mouse button</b> and move your mouse around to rotate the camera.
551966 Right-click a seeker and select 'Lock Target' (Ctrl + Left Click). Right-click a seeker and select <b>'Lock Target'</b> (Ctrl + Left Click).
551967 Mouse over your primary weapon to see the Optimal and Fall Off ranges. Mouse over your primary weapon to see the Optimal and Fall Off ranges.
551968 Orbit (W + Left Click)
Lock (Ctrl + Left Click)
Fire (F1)
<b>Orbit</b> (W + Left Click)
<b>Lock</b> (Ctrl + Left Click)
<b>Fire</b> (F1)
551969 Orbit (W + Left Click)
Lock (Ctrl + Left Click)
Fire (F1)
<b>Orbit</b> (W + Left Click)
<b>Lock</b> (Ctrl + Left Click)
<b>Fire</b> (F1)
551970 Open the 'Character Sheet' to continue. Open the <b>'Character Sheet'</b> to continue.
551971 Under the 'Skills' tab click on a category and pick a skill you wish to train. I would recommend the category 'Gunnery' and the skill 'Surgical Strike'. Mouse over the skill for more information.

Drag the skill into the training queue to start training.
Under the 'Skills' tab click on a category and pick a skill you wish to train. I would recommend the category <b>'Gunnery'</b> and the skill <b>'Surgical Strike'</b>. Mouse over the skill for more information.

Drag the skill into the training queue to start training.
551972 Open the 'Tutorial' in 'The Agency' and claim your reward. Open the <b>'Tutorial'</b> in <b>'The Agency'</b> and claim your reward.
551973 Click 'Warp to Location' in the Tutorial Info Panel. Click <b>'Warp to Location'</b> in the Tutorial Info Panel.
551974 Orbit (W + Left Click)
Lock (Ctrl + Left Click)
Fire (F1)
<b>Orbit</b> (W + Left Click)
<b>Lock</b> (Ctrl + Left Click)
<b>Fire</b> (F1)
551975 Open the 'Tutorial' in 'The Agency' and claim your reward. Open the <b>'Tutorial'</b> in <b>'The Agency'</b> and claim your reward.
551992 Click 'Warp to Location' in the Tutorial Info Panel. Click <b>'Warp to Location'</b> in the Tutorial Info Panel.
551993 Activate your 'Afterburner' by clicking on the module in your ship's HUD to increase your velocity.

Eliminate the seekers:
Orbit (W + Left Click)
Lock (Ctrl + Left Click)
Fire (F1)
Activate your <b>'Afterburner'</b> by clicking on the module in your ship's HUD to increase your velocity.

Eliminate the seekers:
<b>Orbit</b> (W + Left Click)
<b>Lock</b> (Ctrl + Left Click)
<b>Fire</b> (F1)
551994 Locate a station in your Overview then right-click on it and select 'Dock'. Locate a station in your Overview then right-click on it and select <b>'Dock'</b>.
551995 Open the 'Tutorial' in 'The Agency' and claim your reward. Open the <b>'Tutorial'</b> in <b>'The Agency'</b> and claim your reward.
551996 Open the 'Fitting Window' in the station services panel. Open the <b>'Fitting Window'</b> in the station services panel.
551997 In the 'Fitting Window' Right-click on a turret and select 'Unfit' to remove it. Once you have two slots available you will be able to attach your new turrets. In the <b>'Fitting Window'</b> Right-click on a turret and select <b>'Unfit'</b> to remove it. Once you have two slots available you will be able to attach your new turrets.
551998 Click on the 'Inventory' icon and select the 'Item Hangar'. This is where all your items in the current station can be accessed. Click on the <b>'Inventory'</b> icon and select the <b>'Item Hangar'</b>. This is where all your items in the current station can be accessed.
551999 Select the highlighted turrets and drag them onto the 'Fitting Window'. Select the highlighted turrets and drag them onto the <b>'Fitting Window'</b>.
552000 Select the highlighted ammo and drag it onto the 'Fitting Window'. This will automatically load your turrets with ammo.

Any excess ammo should be placed in the highlighted 'Cargo Hold'.
Select the highlighted ammo and drag it onto the <b>'Fitting Window'</b>. This will automatically load your turrets with ammo.

Any excess ammo should be placed in the highlighted <b>'Cargo Hold'</b>.
552001 Open the 'Tutorial' in 'The Agency' and claim your reward. Open the <b>'Tutorial'</b> in <b>'The Agency'</b> and claim your reward.
552002 Orbit (W + Left Click)
Lock (Ctrl + Left Click)
Fire (F1)
<b>Orbit</b> (W + Left Click)
<b>Lock</b> (Ctrl + Left Click)
<b>Fire</b> (F1)
552003 View Market Transactions View Market Transactions UI/Wallet/WalletWindow/MenuViewMarketTransactions

New Files (65 Entries)
File Name Size in kb (Decompressed)
animation/charactercreatorv2/to_64.py
0
dx9/model/decal/c-j6mt_02_cross_plus_1_nr.dds
21
dx9/model/decal/minmatar/logo_minmatar_02_at.dds
22
dx9/model/decal/minmatar/logo_minmatar_02_f.dds
11
dx9/model/decal/minmatar/logo_minmatar_02_nr.dds
11
dx9/model/decal/stripe_doublediagcut_04_stripe_doublediagcut_02_at.dds
11
dx9/model/decal/triglavian/triglavian_sail_pattern_t1.dds
22
dx9/model/shared/fx/triglavian/tg_scienceball_01a.black
8
dx9/model/shared/fx/triglavian/tg_scienceball_port_01a.black
5
dx9/model/shared/triglavian/textures/tg_structure_01_ar.dds
5592
dx9/model/shared/triglavian/textures/tg_structure_01_ar_lowdetail.dds
5
dx9/model/shared/triglavian/textures/tg_structure_01_ar_mediumdetail.dds
87
dx9/model/shared/triglavian/textures/tg_structure_01_no.dds
5592
dx9/model/shared/triglavian/textures/tg_structure_01_no_lowdetail.dds
5
dx9/model/shared/triglavian/textures/tg_structure_01_no_mediumdetail.dds
87
dx9/model/shared/triglavian/textures/tg_structure_01_pmdg.dds
5592
dx9/model/shared/triglavian/textures/tg_structure_01_pmdg_lowdetail.dds
5
dx9/model/shared/triglavian/textures/tg_structure_01_pmdg_mediumdetail.dds
87
dx9/model/ship/caldari/frigate/cf3/navy/cf3_t2_navy_pmdg.dds
1398
dx9/model/ship/caldari/frigate/cf3/navy/cf3_t2_navy_pmdg_lowdetail.dds
1
dx9/model/ship/caldari/frigate/cf3/navy/cf3_t2_navy_pmdg_mediumdetail.dds
22
dx9/model/spaceobjectfactory/factions/violetremap_minmatar.black
3
dx9/model/spaceobjectfactory/hulls/tgo01.black
7
dx9/model/spaceobjectfactory/hulls/tgo01_wreck.black
7
dx9/model/spaceobjectfactory/materials/violet_eggplant_matt.black
0
dx9/model/spaceobjectfactory/materials/violet_eggplant_polished.black
0
dx9/model/spaceobjectfactory/patterns/remap_minmatar.black
5
dx9/model/structure/triglavian/observatory/tgo01/controller/ctrl_tgo01_materialization_01a.black
2
dx9/model/structure/triglavian/observatory/tgo01/effects/flaps_reactors.gr2
5
dx9/model/structure/triglavian/observatory/tgo01/effects/reactorlines2.gr2
5
dx9/model/structure/triglavian/observatory/tgo01/effects/tgo1_fx.black
17
dx9/model/structure/triglavian/observatory/tgo01/icons/24494_128.png
20
dx9/model/structure/triglavian/observatory/tgo01/icons/24494_512.jpg
40
dx9/model/structure/triglavian/observatory/tgo01/icons/24494_64.png
6
dx9/model/structure/triglavian/observatory/tgo01/tgo01.gr2
865
dx9/model/structure/triglavian/observatory/tgo01/tgo01_lowdetail.gr2
192
dx9/model/structure/triglavian/observatory/tgo01/tgo01_mediumdetail.gr2
763
dx9/model/structure/triglavian/observatory/tgo01/wreck/tg_structure_01_tgo01_wreck_no.dds
5592
dx9/model/structure/triglavian/observatory/tgo01/wreck/tg_structure_01_tgo01_wreck_no_lowdetail.dds
5
dx9/model/structure/triglavian/observatory/tgo01/wreck/tg_structure_01_tgo01_wreck_no_mediumdetail.dds
87
dx9/model/structure/triglavian/observatory/tgo01/wreck/tg_structure_01_tgo01_wreck_pmdg.dds
5592
dx9/model/structure/triglavian/observatory/tgo01/wreck/tg_structure_01_tgo01_wreck_pmdg_lowdetail.dds
5
dx9/model/structure/triglavian/observatory/tgo01/wreck/tg_structure_01_tgo01_wreck_pmdg_mediumdetail.dds
87
dx9/model/structure/triglavian/observatory/tgo01/wreck/tgo01_wreck.gr2
877
dx9/model/structure/triglavian/observatory/tgo01/wreck/tgo01_wreck_lowdetail.gr2
192
dx9/model/structure/triglavian/observatory/tgo01/wreck/tgo01_wreck_mediumdetail.gr2
770
fisfx/explosion/ecx_triglavian_structure_xl_explosive_02a.black
52
fisfx/module/triglavianmaterialization_st_t1a.black
16
graphics/generic/vortex/scanplanes_tri_01b.gr2
5
graphics/generic/vortex/scanplanes_tri_01b_endcone.gr2
6
graphics/generic/vortex/scanplanes_tri_01c.gr2
4
texture/fx/gradients/gradientbeat_01t.dds
87
texture/fx/lightnings/lightning_01.dds
1398
texture/sprite/scanmask_01b.dds
22
ui/texture/classes/bookmarks/agent.png
2
ui/texture/classes/bookmarks/personalbookmarkaddress.png
1
ui/texture/classes/bookmarks/personalfolderaddress.png
1
ui/texture/classes/bookmarks/personalsubfolderaddress.png
1
ui/texture/classes/bookmarks/sharedbookmarkaddress.png
2
ui/texture/classes/bookmarks/sharedbookmarksensoroverlay.png
1
ui/texture/classes/bookmarks/sharedfolderaddress.png
1
ui/texture/classes/bookmarks/specialfolder.png
1
ui/texture/shared/darkstyle/buttoninprogressarrows.png
0
ui/texture/shared/darkstyle/buttoninprogressmask.png
0
video/agency/agencyfactionwarfare.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

9893
Changed Files (1675 Entries)
File Name Size in kb (Decompressed)
animation/charactercreatorv2/female/granny/female_additive_breathing.gr2
2357 -> 2654
animation/charactercreatorv2/female/granny/female_additive_breathing_02.gr2
2390 -> 2691
animation/charactercreatorv2/female/granny/female_additive_breathinglight_02.gr2
2559 -> 2856
animation/charactercreatorv2/female/granny/female_additive_deepbreath.gr2
2361 -> 2659
animation/charactercreatorv2/female/granny/female_additive_deepbreath_02.gr2
2368 -> 2666
animation/charactercreatorv2/female/granny/female_additive_face_annoyed.gr2
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eve.exe
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fisfx/explosion/ecx_titan_gallente_explosive_01a.black
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fisfx/explosion/ecx_titan_minmatar_explosive_01a.black
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fisfx/explosion/ecx_triglavian_explosive_01a.black
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fisfx/explosion/ecx_triglavian_structure_tfu_explosive_01a.black
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fisfx/explosion/ecx_triglavian_structure_xl_explosive_01a.black
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graphics/character/paperdollcache.pickle
3886 -> 3891
graphics/generic/unitplane/unitplane_doublesided_01a.gr2
7 -> 3
graphics/generic/unitplane/unitplane_flare_01a.gr2
13 -> 4
localization/localization_de.pickle
6308 -> 6299
localization/localization_en-us.pickle
5991 -> 5981
localization/localization_es.pickle
460 -> 451
localization/localization_fr.pickle
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localization/localization_it.pickle
448 -> 439
localization/localization_ja.pickle
7613 -> 7602
localization/localization_main.pickle
439 -> 433
localization/localization_ru.pickle
8815 -> 8802
localization/localization_zh.pickle
5427 -> 5417
localizationfsd/localization_fsd_de.pickle
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localizationfsd/localization_fsd_en-us.pickle
19626 -> 19645
localizationfsd/localization_fsd_fr.pickle
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localizationfsd/localization_fsd_ja.pickle
33588 -> 33586
localizationfsd/localization_fsd_ko.pickle
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localizationfsd/localization_fsd_main.pickle
2375 -> 2380
localizationfsd/localization_fsd_ru.pickle
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localizationfsd/localization_fsd_zh.pickle
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manifest.dat
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resfiledependencies.yaml
3639 -> 3624
resfileindex.txt
12837 -> 12847
resfileindex_prefetch.txt
4035 -> 4035
start.ini
0 -> 0
staticdata/blueprints.static
4128 -> 4153
staticdata/blueprintsbymaterialtypeids.pickle
109 -> 109
staticdata/bracketsbygroup.static
7 -> 7
staticdata/bracketsbytype.static
10 -> 10
staticdata/clonegrades.static
26 -> 49
staticdata/conversations.static
24 -> 25
staticdata/crates.static
81 -> 81
staticdata/dbuffcollections.static
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staticdata/dialogs.static
283 -> 285
staticdata/effects.fsdbinary
25 -> 25
staticdata/evecategories.static
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staticdata/evegroups.static
421 -> 421
staticdata/eventtypes.static
3 -> 3
staticdata/evetypelists.static
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staticdata/evetypes.static
13627 -> 13647
staticdata/explosionbucketids.fsdbinary
10 -> 10
staticdata/explosionids.fsdbinary
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staticdata/fighterabilities.static
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staticdata/fighterabilitiesbytype.static
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staticdata/graphicids.fsdbinary
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staticdata/graphicmaterialsets.fsdbinary
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staticdata/grouprewards.fsdbinary
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staticdata/industry_activities.static
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staticdata/industry_activity_modifier_sources.static
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staticdata/industry_activity_target_filters.static
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staticdata/industry_assembly_lines.static
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staticdata/industry_installation_types.static
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staticdata/infobubbles.static
286 -> 286
staticdata/operations.static
14 -> 14
staticdata/operationtasks.static
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staticdata/seasonalcampaignsloginrewards.fsdbinary
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staticdata/skinlicenses.static
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staticdata/skinmaterials.static
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staticdata/skins.static
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staticdata/spacecomponents.static
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staticdata/uihighlights.static
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texture/fx/cloud/cc_cloud_01b.dds
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texture/fx/cloud/cc_cloud_01c.dds
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texture/fx/particles/cloudglobe_xenon_01a.dds
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texture/fx/particles/whiteglobe_01a.dds
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texture/particle/cloudglobe.dds
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