Comparing Tranquility (Build: 3326071) to Singularity (Build: 3306948)

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New Items (0 Entries)
Icon TypeID & Name Description Group Attributes
Removed Items (341 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group
92876 - Federation Electronics Booster I This booster has been produced by the Gallente Federation to assist with their covert research operations.

+4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
92948 - Federation Defense Booster IV This booster has been produced by the Gallente Federation to assist with their covert research operations.

+12% to Subcapital Armor Repairer Effectiveness. +8% to all Structure Resistances. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
92950 - Expired Federation Electronics Booster III ( copy ) This booster has been produced by the Gallente Federation to assist with their covert research operations.

+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: September 5th YC125 ( copy )
Booster
92951 - Federation Electronics Booster III This booster has been produced by the Gallente Federation to assist with their covert research operations.

+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
92953 - Federation Electronics Booster IV This booster has been produced by the Gallente Federation to assist with their covert research operations.

+16% Scan Probe Strength, -16% Salvager Module Cycle Time. +16% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
92955 - Federation Mobility Booster I This booster has been produced by the Gallente Federation to assist with their covert research operations.

-2% Ship Inertia. +3% Warp Speed. -3% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
92972 - Federation Mobility Booster III This booster has been produced by the Gallente Federation to assist with their covert research operations.

-6% Ship Inertia. +9% Warp Speed. -9% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
92973 - Federation Mobility Booster IV This booster has been produced by the Gallente Federation to assist with their covert research operations.

-8% Ship Inertia. +12% Warp Speed. -12% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
92974 - Federation Damage Booster I This booster has been produced by the Gallente Federation to assist with their covert research operations.

+2% Hybrid Turret Damage. +2% Drone Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
92975 - Federation Damage Booster II This booster has been produced by the Gallente Federation to assist with their covert research operations.

+4% Hybrid Turret Damage. +4% Drone Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
92976 - Federation Damage Booster III This booster has been produced by the Gallente Federation to assist with their covert research operations.

+6% Hybrid Turret Damage. +6% Drone Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
92978 - Federation Projection Booster I This booster has been produced by the Gallente Federation to assist with their covert research operations.

+3% Hybrid Turret Optimal Range and Falloff. +3% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
92979 - Federation Application Booster I This booster has been produced by the Gallente Federation to assist with their covert research operations.

+3% Hybrid Turret Tracking Speed. +3% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
92981 - Federation Defense Booster I This booster has been produced by the Gallente Federation to assist with their covert research operations.

+3% to Subcapital Armor Repairer Effectiveness. +2% to all Structure Resistances. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
92983 - Federation Electronics Booster II This booster has been produced by the Gallente Federation to assist with their covert research operations.

+8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
92987 - Federation Damage Booster IV This booster has been produced by the Gallente Federation to assist with their covert research operations.

+8% Hybrid Turret Damage. +8% Drone Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
92989 - Federation Projection Booster II This booster has been produced by the Gallente Federation to assist with their covert research operations.

+6% Hybrid Turret Optimal Range and Falloff. +6% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
92992 - Federation Projection Booster III This booster has been produced by the Gallente Federation to assist with their covert research operations.

+9% Hybrid Turret Optimal Range and Falloff. +9% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
92994 - Federation Projection Booster IV This booster has been produced by the Gallente Federation to assist with their covert research operations.

+12% Hybrid Turret Optimal Range and Falloff. +12% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
92996 - Federation Application Booster II This booster has been produced by the Gallente Federation to assist with their covert research operations.

+6% Hybrid Turret Tracking Speed. +6% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
92998 - Federation Application Booster III This booster has been produced by the Gallente Federation to assist with their covert research operations.

+9% Hybrid Turret Tracking Speed. +9% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
92999 - Federation Application Booster IV This booster has been produced by the Gallente Federation to assist with their covert research operations.

+12% Hybrid Turret Tracking Speed. +12% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93017 - Federation Defense Booster II This booster has been produced by the Gallente Federation to assist with their covert research operations.

+6% to Subcapital Armor Repairer Effectiveness. +4% to all Structure Resistances. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93018 - Federation Defense Booster III This booster has been produced by the Gallente Federation to assist with their covert research operations.

+9% to Subcapital Armor Repairer Effectiveness. +6% to all Structure Resistances. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93019 - Federation Mobility Booster II This booster has been produced by the Gallente Federation to assist with their covert research operations.

-4% Ship Inertia. +6% Warp Speed. -6% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93020 - Republic Mobility Booster III This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+6% Ship Velocity. +9% Warp Speed. -9% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93021 - Republic Mobility Booster IV This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+8% Ship Velocity. +12% Warp Speed. -12% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93022 - Republic Damage Booster I This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+2% Projectile Turret Damage. +2% Missile Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93023 - Republic Damage Booster II This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+4% Projectile Turret Damage. +4% Missile Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93024 - Republic Damage Booster III This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+6% Projectile Turret Damage. +6% Missile Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93025 - Republic Damage Booster IV This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+8% Projectile Turret Damage. +8% Missile Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93026 - Republic Projection Booster I This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+3% Projectile Turret Optimal Range and Falloff. +4% Missile Flight Time. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93027 - Republic Projection Booster II This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+6% Projectile Turret Optimal Range and Falloff. +8% Missile Flight Time. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93028 - Republic Projection Booster III This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+9% Projectile Turret Optimal Range and Falloff. +12% Missile Flight Time. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93029 - Republic Projection Booster IV This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+12% Projectile Turret Optimal Range and Falloff. +16% Missile Flight Time. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93050 - Republic Application Booster I This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+3% Projectile Turret Tracking Speed. +4% Missile Explosion Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93051 - Republic Application Booster II This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+6% Projectile Turret Tracking Speed. +8% Missile Explosion Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93052 - Republic Application Booster III This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+9% Projectile Turret Tracking Speed. +12% Missile Explosion Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93053 - Republic Application Booster IV This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+12% Projectile Turret Tracking Speed. +16% Missile Explosion Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93054 - Republic Defense Booster I This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+3% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93055 - Republic Defense Booster II This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+6% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93058 - Republic Defense Booster III This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+9% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93059 - Republic Defense Booster IV This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+12% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93060 - Republic Electronics Booster I This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93061 - Republic Electronics Booster II This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93062 - Republic Electronics Booster III This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93063 - Republic Electronics Booster IV This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+16% Scan Probe Strength, -16% Salvager Module Cycle Time. +16% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93064 - Republic Mobility Booster I This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+2% Ship Velocity. +3% Warp Speed. -3% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93065 - Republic Mobility Booster II This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+4% Ship Velocity. +6% Warp Speed. -6% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93066 - State Damage Booster I This booster has been produced by the Caldari State to assist with their covert research operations.

+2% Hybrid Turret Damage. +2% Missile Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93067 - State Damage Booster II This booster has been produced by the Caldari State to assist with their covert research operations.

+4% Hybrid Turret Damage. +4% Missile Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93068 - State Damage Booster III This booster has been produced by the Caldari State to assist with their covert research operations.

+6% Hybrid Turret Damage. +6% Missile Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93085 - State Damage Booster IV This booster has been produced by the Caldari State to assist with their covert research operations.

+8% Hybrid Turret Damage. +8% Missile Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93087 - State Projection Booster II This booster has been produced by the Caldari State to assist with their covert research operations.

+6% Hybrid Turret Optimal Range and Falloff. +6% Missile Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93088 - State Projection Booster III This booster has been produced by the Caldari State to assist with their covert research operations.

+9% Hybrid Turret Optimal Range and Falloff. +9% Missile Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93093 - State Application Booster III This booster has been produced by the Caldari State to assist with their covert research operations.

+9% Hybrid Turret Tracking Speed. -9% Missile Explosion Radius. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93095 - State Application Booster IV This booster has been produced by the Caldari State to assist with their covert research operations.

+12% Hybrid Turret Tracking Speed. -12% Missile Explosion Radius. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93096 - State Defense Booster I This booster has been produced by the Caldari State to assist with their covert research operations.

+2% to all Shield Resistances. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93098 - State Mobility Booster II This booster has been produced by the Caldari State to assist with their covert research operations.

-4% Ship Inertia. +6% Warp Speed. -6% Afterburner Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93101 - State Mobility Booster III This booster has been produced by the Caldari State to assist with their covert research operations.

-6% Ship Inertia. +9% Warp Speed. -9% Afterburner Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93102 - State Mobility Booster IV This booster has been produced by the Caldari State to assist with their covert research operations.

-8% Ship Inertia. +12% Warp Speed. -12% Afterburner Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93103 - State Application Booster II This booster has been produced by the Caldari State to assist with their covert research operations.

+6% Hybrid Turret Tracking Speed. -6% Missile Explosion Radius. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93106 - State Defense Booster II This booster has been produced by the Caldari State to assist with their covert research operations.

+4% to all Shield Resistances. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93107 - State Defense Booster III This booster has been produced by the Caldari State to assist with their covert research operations.

+6% to all Shield Resistances. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93108 - State Defense Booster IV This booster has been produced by the Caldari State to assist with their covert research operations.

+8% to all Shield Resistances. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93109 - State Electronics Booster I This booster has been produced by the Caldari State to assist with their covert research operations.

+4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% ECM Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93110 - State Electronics Booster II This booster has been produced by the Caldari State to assist with their covert research operations.

+8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% ECM Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93111 - State Electronics Booster III This booster has been produced by the Caldari State to assist with their covert research operations.

+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% ECM Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93112 - State Electronics Booster IV This booster has been produced by the Caldari State to assist with their covert research operations.

+16% Scan Probe Strength, -16% Salvager Module Cycle Time. +16% ECM Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93113 - State Mobility Booster I This booster has been produced by the Caldari State to assist with their covert research operations.

-2% Ship Inertia. +3% Warp Speed. -3% Afterburner Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93114 - State Projection Booster I This booster has been produced by the Caldari State to assist with their covert research operations.

+3% Hybrid Turret Optimal Range and Falloff. +3% Missile Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93115 - State Projection Booster IV This booster has been produced by the Caldari State to assist with their covert research operations.

+12% Hybrid Turret Optimal Range and Falloff. +12% Missile Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93116 - State Application Booster I This booster has been produced by the Caldari State to assist with their covert research operations.

+3% Hybrid Turret Tracking Speed. -3% Missile Explosion Radius. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93117 - Imperial Electronics Booster I This booster has been produced by the Amarr Empire to assist with their covert research operations.

+4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93118 - Imperial Electronics Booster II This booster has been produced by the Amarr Empire to assist with their covert research operations.

+8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93119 - Imperial Electronics Booster III This booster has been produced by the Amarr Empire to assist with their covert research operations.

+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93120 - Imperial Electronics Booster IV This booster has been produced by the Amarr Empire to assist with their covert research operations.

+16% Scan Probe Strength. -16% Salvager Module Cycle Time. +16% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93121 - Imperial Damage Booster I This booster has been produced by the Amarr Empire to assist with their covert research operations.

+2% Energy Turret Damage. +2% Drone Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93122 - Imperial Damage Booster II This booster has been produced by the Amarr Empire to assist with their covert research operations.

+4% Energy Turret Damage. +4% Drone Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93123 - Imperial Damage Booster III This booster has been produced by the Amarr Empire to assist with their covert research operations.

+6% Energy Turret Damage. +6% Drone Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93124 - Imperial Damage Booster IV This booster has been produced by the Amarr Empire to assist with their covert research operations.

+8% Energy Turret Damage. +8% Drone Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93125 - Imperial Projection Booster I This booster has been produced by the Amarr Empire to assist with their covert research operations.

+3% Energy Turret Optimal Range and Falloff. +3% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93126 - Imperial Projection Booster II This booster has been produced by the Amarr Empire to assist with their covert research operations.

+6% Energy Turret Optimal Range and Falloff. +6% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93127 - Imperial Projection Booster III This booster has been produced by the Amarr Empire to assist with their covert research operations.

+9% Energy Turret Optimal Range and Falloff. +9% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93128 - Imperial Projection Booster IV This booster has been produced by the Amarr Empire to assist with their covert research operations.

+12% Energy Turret Optimal Range and Falloff. +12% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93129 - Imperial Application Booster I This booster has been produced by the Amarr Empire to assist with their covert research operations.

+3% Energy Turret Tracking Speed. +3% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93130 - Imperial Application Booster II This booster has been produced by the Amarr Empire to assist with their covert research operations.

+6% Energy Turret Tracking Speed. +6% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93131 - Imperial Application Booster III This booster has been produced by the Amarr Empire to assist with their covert research operations.

+9% Energy Turret Tracking Speed. +9% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93132 - Imperial Application Booster IV This booster has been produced by the Amarr Empire to assist with their covert research operations.

+12% Energy Turret Tracking Speed. +12% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93133 - Imperial Defense Booster I This booster has been produced by the Amarr Empire to assist with their covert research operations.

+2% to all Armor Resistances. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93134 - Imperial Defense Booster II This booster has been produced by the Amarr Empire to assist with their covert research operations.

+4% to all Armor Resistances. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93135 - Imperial Defense Booster III This booster has been produced by the Amarr Empire to assist with their covert research operations.

+6% to all Armor Resistances. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93136 - Imperial Defense Booster IV This booster has been produced by the Amarr Empire to assist with their covert research operations.

+8% to all Armor Resistances. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93137 - Imperial Mobility Booster I This booster has been produced by the Amarr Empire to assist with their covert research operations.

+2% Ship Velocity. +3% Warp Speed. -3% Afterburner Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93138 - Imperial Mobility Booster II This booster has been produced by the Amarr Empire to assist with their covert research operations.

+4% Ship Velocity. +6% Warp Speed. -6% Afterburner Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93139 - Imperial Mobility Booster III This booster has been produced by the Amarr Empire to assist with their covert research operations.

+6% Ship Velocity. +9% Warp Speed. -9% Afterburner Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93140 - Imperial Mobility Booster IV This booster has been produced by the Amarr Empire to assist with their covert research operations.

+8% Ship Velocity. +12% Warp Speed. -12% Afterburner Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
Booster
93150 - Secret Operations <font size="14">Secrets Operations Expert System</font>

This Expert System has.... secrets

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active 1 day rental period.
As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Standard Expert Systems
93155 - Equalizer Brutix A battlecruiser of the Gallente Federation. Warpath Defenders - Battlecruisers
93156 - Homeguard Brutix A battlecruiser of the Gallente Federation. Warpath Defenders - Battlecruisers
93157 - Strike Brutix A battlecruiser of the Gallente Federation. Warpath Invaders - Battlecruisers
93158 - Intervener Brutix A battlecruiser of the Gallente Federation. Warpath Invaders - Battlecruisers
93159 - Arresting Ferox A battlecruiser of the Caldari State. Warpath Defenders - Battlecruisers
93160 - Holding Ferox A battlecruiser of the Caldari State. Warpath Invaders - Battlecruisers
93161 - Security Ferox A battlecruiser of the Caldari State. Warpath Defenders - Battlecruisers
93162 - Acquisition Ferox A battlecruiser of the Caldari State. Warpath Invaders - Battlecruisers
93163 - Righteous Harbinger A battlecruiser of the Amarr Empire. Warpath Defenders - Battlecruisers
93164 - Crusader Harbinger A battlecruiser of the Amarr Empire. Warpath Invaders - Battlecruisers
93165 - Contemplative Harbinger A battlecruiser of the Amarr Empire. Warpath Defenders - Battlecruisers
93166 - Proselytizer Harbinger A battlecruiser of the Amarr Empire. Warpath Invaders - Battlecruisers
93167 - Shield Hurricane A battlecruiser of Minmatar Republic. Warpath Defenders - Battlecruisers
93168 - Liberator Hurricane A battlecruiser of Minmatar Republic. Warpath Invaders - Battlecruisers
93169 - Republic Defender Hurricane (cap-day defending) A battlecruiser of Minmatar Republic. Warpath Defenders - Battlecruisers
93170 - Chainbreaker Hurricane A battlecruiser of Minmatar Republic. Warpath Invaders - Battlecruisers
93171 - Gallente Fake FW Battlecruisers - Defender Spawner (DO NOT TRANSLATE) No Description Cloud
93172 - Caldari Fake FW Battlecruisers - Defender Spawner (DO NOT TRANSLATE) No Description Cloud
93173 - Amarr Fake FW Battlecruisers - Defender Spawner (DO NOT TRANSLATE) No Description Cloud
93174 - Minmatar Fake FW Battlecruisers - Defender Spawner (DO NOT TRANSLATE) No Description Cloud
93175 - Gallente Fake FW Battlecruisers - Attacker Spawner (DO NOT TRANSLATE) No Description Cloud
93176 - Caldari Fake FW Battlecruisers - Attacker Spawner (DO NOT TRANSLATE) No Description Cloud
93177 - Amarr Fake FW Battlecruisers - Attacker Spawner (DO NOT TRANSLATE) No Description Cloud
93178 - Minmatar Fake FW Battlecruisers - Attacker Spawner (DO NOT TRANSLATE) No Description Cloud
93179 - Caldari Fake FW Center Structure No Description Large Collidable Structure
93180 - Gallente Fake FW Center Structure No Description Large Collidable Structure
93181 - Amarr Fake FW Center Structure No Description Large Collidable Structure
93182 - Minmatar Fake FW Center Structure No Description Large Collidable Structure
93236 - Capsuleer Day Amarr SKINR Crate Contains one randomly selected Amarr-themed SKINR component. Special Edition Commodities
93237 - Capsuleer Day Caldari SKINR Crate Contains one randomly selected Caldari-themed SKINR component. Special Edition Commodities
93238 - Capsuleer Day Gallente SKINR Crate Contains one randomly selected Gallente-themed SKINR component. Special Edition Commodities
93241 - Capsuleer Day Minmatar SKINR Crate Contains one randomly selected Minmatar-themed SKINR component. Special Edition Commodities
93250 - Damaged Stargate (Caldari System) This gate has been badly damaged by an unexpected catastrophic hyperspace event. While it remains functional, spacetime around the gate has been fractured by the event.

Long-term exposure to the damaged spacetime environment or the blackbody radiation emanating from it can result in serious illness and even death. As such, repairs to the gate have been postponed to such a time as a safe working environment can be established.
Stargate
93251 - Damaged Stargate (Caldari Region) This gate has been badly damaged by an unexpected catastrophic hyperspace event. While it remains functional, spacetime around the gate has been fractured by the event.

Long-term exposure to the damaged spacetime environment or the blackbody radiation emanating from it can result in serious illness and even death. As such, repairs to the gate have been postponed to such a time as a safe working environment can be established.
Stargate
93252 - Damaged Stargate (Caldari Constellation) This gate has been badly damaged by an unexpected catastrophic hyperspace event. While it remains functional, spacetime around the gate has been fractured by the event.

Long-term exposure to the damaged spacetime environment or the blackbody radiation emanating from it can result in serious illness and even death. As such, repairs to the gate have been postponed to such a time as a safe working environment can be established.
Stargate
93253 - Capsuleer Day Amarr Syster-Wide Effects (DO NOT TRANSLATE) No Description Effect Beacon
93254 - Capsuleer Day Caldari System-Wide Effects (DO NOT TRANSLATE) No Description Effect Beacon
93255 - Capsuleer Day Minmatar System-Wide Effects (DO NOT TRANSLATE) No Description Effect Beacon
93306 - Rourke’s Tempest An Elite Mercenary willing to work for any faction during the Warpath conflict.

Not many Thukkers leave the Great Wildlands to enlist in the Republic Fleet, but Commander Lucan Rourke was never one to follow the herd. While at first he was seen as a daring maverick by his commanding officers, he was eventually discharged when the top brass began to see him as more of an unhinged lunatic.
Warpath Elite Mercenaries - Battleships
93307 - Ortega’s Megathron Navy Issue An Elite Mercenary willing to work for any faction during the Warpath conflict.

Commodore Julienne Ortega is something of a strategic prodigy, having graduated from the Federal Navy Academy at 17. She was assigned to intelligence analysis, but became increasingly frustrated by the lack of action and the limited thinking of her peers. Eventually, she resigned her commission and took up as a mercenary rather than remain stuck behind a desk.
Warpath Elite Mercenaries - Battleships
93309 - Ruud’s Vindicator An Elite Mercenary willing to work for any faction during the Warpath conflict.

A former Serpentis executive, Markos Ruud joined the Federation Navy after his entire family died in an industrial accident caused by the corporation’s cavalier attitude to health and safety. An unwavering devotee to his own moral code, Ruud is not a mercenary by design, but he uses his knowledge of Serpentis vessels to earn the capital he needs to enact his revenge.
Warpath Elite Mercenaries - Battleships
93315 - Fake FW - Fake Player 1 Spawner (Do not Translate) No Description Invisible Beacon
93316 - Fake FW - Fake Player 2 Spawner (Do not Translate) No Description Invisible Beacon
93317 - Fake FW - Fake Player 3 Spawner (Do not Translate) No Description Invisible Beacon
93334 - Fake FW Perimeter lights (DO NOT TRANSLATE) No Description Non-Interactable Object
93336 - Rurik’s Raven An Elite Mercenary willing to work for any faction during the Warpath conflict.

Yoshi Rurik found himself destitute and in debt after the corp he was contracted was shuttered due to dishonorable dealings. Refusing to accept death, he fought his way out of the gutter and built a new life from blood and iron.
Warpath Elite Mercenaries - Battleships
93337 - Kuma’s Scorpion Navy Issue An Elite Mercenary willing to work for any faction during the Warpath conflict.

Rumors circulate that Kuma was raised by Storm Bears in the wilds of Caldari Prime, and this is why she cannot speak. They say that she mastered human weapons after hunters killed her adopted family and that now she accepts ISK as a means to enact her revenge on the species that took everything from her. While the rumors may be false, her deadly fury is an undeniable fact.
Warpath Elite Mercenaries - Battleships
93338 - Thorrun’s Machariel An Elite Mercenary willing to work for any faction during the Warpath conflict.

Despite once being their greatest warrior, Mara Thorrun’s obsession with Angel Cartel technology ostracised her from the rest of her clan. Now she fights for ISK, but it is the chance to kill with her beloved vessels that is her real reward.
Warpath Elite Mercenaries - Battleships
93343 - Imperial Supremacy - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
93344 - Imperial Supremacy - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
93345 - Federation Charge - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
93346 - Federation Charge - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
93347 - Fortified State - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
93348 - Fortified State - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
93349 - Guerilla Republic - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
93350 - Guerilla Republic - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
93351 - Unknown 1 - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
93352 - Unknown 1 - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
93353 - Unknown 2 - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
93354 - Unknown 2 - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
93355 - Chaotic Skies - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
93356 - Chaotic Skies - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
93357 - Echoes of Action - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
93358 - Echoes of Action - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
93359 - Advancing Lines - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
93360 - Advancing Lines - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
93361 - War Fatigue - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
93362 - War Fatigue - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
93363 - Combined Forces - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
93364 - Combined Forces - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
93365 - Invisible Cloud - Keep Bubble Alive (DO NOT TRANSLATE) No Description Cloud
93451 - Babout’s Hyperion An Elite Mercenary willing to work for any faction during the Warpath conflict.

Captain Angela Babout was one of the Federation’s most decorated pilots. During the conflict of YC112 she was part of the assault that took out the titan Shiigeru above her home planet of Caldari Prime. After witnessing the devastation that its collision with the planet caused, she quit the Navy and became a Mercenary.
Warpath Elite Mercenaries - Battleships
93452 - Razili’s Armageddon Navy Issue An Elite Mercenary willing to work for any faction during the Warpath conflict.

Thomasina Razili grew up as that rarest of things, an atheist Amarr holder. When she could no longer stomach pretending that she shared her family’s faith, she stole a ship and left to build a life grounded in logic and reason. That this life ended up being structured around violence may, however, be more a result of her personal predilections than any core tenets of rational thinking.
Warpath Elite Mercenaries - Battleships
93453 - Talman’s Bhaalgorn An Elite Mercenary willing to work for any faction during the Warpath conflict.

Walid Talman is sure beyond a shadow of doubt that he is a true Savant of the Sani Sabik. It brings him great rage that the priests of his faith do not agree, citing his mercantile obsession with the profane as proof that he is not a chosen soul. He has left the order to prove his worthiness at any cost, ignoring the irony that this action may just prove his detractors right.
Warpath Elite Mercenaries - Battleships
93486 - Babout’s Thorax An Elite Mercenary willing to work for any faction during the Warpath conflict.

Captain Angela Babout was one of the Federation’s most decorated pilots. During the conflict of YC112 she was part of the assault that took out the titan Shiigeru above her home planet of Caldari Prime. After witnessing the devastation that its collision with the planet caused, she quit the Navy and became a Mercenary.
Warpath Elite Mercenaries - Cruisers
93487 - Razili’s Omen Navy Issue An Elite Mercenary willing to work for any faction during the Warpath conflict.

Thomasina Razili grew up as that rarest of things, an atheist Amarr holder. When she could no longer stomach pretending that she shared her family’s faith, she stole a ship and left to build a life grounded in logic and reason. That this life ended up being structured around violence may, however, be more a result of her personal predilections than any core tenets of rational thinking.
Warpath Elite Mercenaries - Cruisers
93488 - Ruud’s Vigilant An Elite Mercenary willing to work for any faction during the Warpath conflict.

A former Serpentis executive, Markos Ruud joined the Federation Navy after his entire family died in an industrial accident caused by the corporation’s cavalier attitude to health and safety. An unwavering devotee to his own moral code, Ruud is not a mercenary by design, but he uses his knowledge of Serpentis vessels to earn the capital he needs to enact his revenge.
Warpath Elite Mercenaries - Cruisers
93489 - Rourke’s Rupture An Elite Mercenary willing to work for any faction during the Warpath conflict.

Not many Thukkers leave the Great Wildlands to enlist in the Republic Fleet, but Commander Lucan Rourke was never one to follow the herd. While at first he was seen as a daring maverick by his commanding officers, he was eventually discharged when the top brass began to see him as more of an unhinged lunatic.
Warpath Elite Mercenaries - Cruisers
93490 - Kuma’s Exequror Navy Issue An Elite Mercenary willing to work for any faction during the Warpath conflict.

Rumors circulate that Kuma was raised by Storm Bears in the wilds of Caldari Prime, and this is why she cannot speak. They say that she mastered human weapons after hunters killed her adopted family and that now she accepts ISK as a means to enact her revenge on the species that took everything from her. While the rumors may be false, her deadly fury is an undeniable fact.
Warpath Elite Mercenaries - Cruisers
93491 - Thorrun’s Cynabal An Elite Mercenary willing to work for any faction during the Warpath conflict.

Despite once being their greatest warrior, Mara Thorrun’s obsession with Angel Cartel technology ostracized her from the rest of her clan. Now she fights for ISK, but it is the chance to kill with her beloved vessels that is her real reward.
Warpath Elite Mercenaries - Cruisers
93492 - Ortega’s Vexor Navy Issue An Elite Mercenary willing to work for any faction during the Warpath conflict.

Commodore Julienne Ortega is something of a strategic prodigy, having graduated from the Federal Navy Academy at 17. She was assigned to intelligence analysis, but became increasingly frustrated by the lack of action and the limited thinking of her peers. Eventually, she resigned her commission and took up as a mercenary rather than remain stuck behind a desk.
Warpath Elite Mercenaries - Cruisers
93493 - Oran’s Arbitrator An Elite Mercenary willing to work for any faction during the Warpath conflict.

Born in the Amarr Empire, but of Matari heritage, Orlando Oran won back his freedom through military service. Once he was free, he was not interested in tying himself to a clan he did not know or tribe he had never felt connected to. Instead, he chose the ultimate freedom of life as a freelancer.
Warpath Elite Mercenaries - Cruisers
93494 - Talman’s Ashimmu An Elite Mercenary willing to work for any faction during the Warpath conflict.

Walid Talman is sure beyond a shadow of doubt that he is a true Savant of the Sani Sabik. It brings him great rage that the priests of his faith do not agree, citing his mercantile obsession with the profane as proof that he is not a chosen soul. He has left the order to prove his worthiness at any cost, ignoring the irony that this action may just prove his detractors right.
Warpath Elite Mercenaries - Cruisers
93495 - Babout’s Incursus An Elite Mercenary willing to work for any faction during the Warpath conflict.

Captain Angela Babout was one of the Federation’s most decorated pilots. During the conflict of YC112 she was part of the assault that took out the titan Shiigeru above her home planet of Caldari Prime. After witnessing the devastation that its collision with the planet caused, she quit the Navy and became a Mercenary.
Warpath Elite Mercenaries - Frigates
93496 - Oran’s Executioner An Elite Mercenary willing to work for any faction during the Warpath conflict.

Born in the Amarr Empire, but of Matari heritage, Orlando Oran won back his freedom through military service. Once he was free, he was not interested in tying himself to a clan he did not know or tribe he had never felt connected to. Instead, he chose the ultimate freedom of life as a freelancer.
Warpath Elite Mercenaries - Frigates
93497 - Rourke’s Vigil An Elite Mercenary willing to work for any faction during the Warpath conflict.

Not many Thukkers leave the Great Wildlands to enlist in the Republic Fleet, but Commander Lucan Rourke was never one to follow the herd. While at first he was seen as a daring maverick by his commanding officers, he was eventually discharged when the top brass began to see him as more of an unhinged lunatic.
Warpath Elite Mercenaries - Frigates
93498 - Rurik’s Merlin An Elite Mercenary willing to work for any faction during the Warpath conflict.

Yoshi Rurik found himself destitute and in debt after the corp he was contracted was shuttered due to dishonorable dealings. Refusing to accept death, he fought his way out of the gutter and built a new life from blood and iron.
Warpath Elite Mercenaries - Frigates
93503 - Equalizer Thorax A cruiser of the Gallente Federation. Warpath Defenders - Cruisers
93504 - Intervener Thorax A cruiser of the Gallente Federation. Warpath Invaders - Cruisers
93505 - Homeguard Thorax A cruiser of the Gallente Federation. Warpath Defenders - Cruisers
93506 - Strike Thorax A cruiser of the Gallente Federation. Warpath Invaders - Cruisers
93507 - Arresting Moa A cruiser of the Caldari State. Warpath Defenders - Cruisers
93508 - Holding Moa A cruiser of the Caldari State. Warpath Invaders - Cruisers
93509 - Security Moa A cruiser of the Caldari State. Warpath Defenders - Cruisers
93510 - Acquisition Moa A cruiser of the Caldari State. Warpath Invaders - Cruisers
93511 - Righteous Maller A cruiser of the Amarr Empire. Warpath Defenders - Cruisers
93512 - Crusader Maller A cruiser of the Amarr Empire. Warpath Invaders - Cruisers
93513 - Contemplative Maller A cruiser of the Amarr Empire. Warpath Defenders - Cruisers
93514 - Proselytizer Maller A cruiser of the Amarr Empire. Warpath Invaders - Cruisers
93515 - Spiral Rupture A cruiser of the Minmatar Republic. Warpath Defenders - Cruisers
93516 - Chainbreaker Rupture A cruiser of the Minmatar Republic. Warpath Invaders - Cruisers
93517 - Republic Defender Rupture (cap-day defending) A cruiser of the Minmatar Republic. Warpath Defenders - Cruisers
93518 - Liberator Rupture A cruiser of the Minmatar Republic. Warpath Invaders - Cruisers
93519 - Equalizer Incursus A frigate of the Gallente Federation. Warpath Defenders - Frigates
93520 - Intervener Incursus A frigate of the Gallente Federation. Warpath Invaders - Frigates
93521 - Homeguard Incursus A frigate of the Gallente Federation. Warpath Defenders - Frigates
93522 - Strike Incursus A frigate of the Gallente Federation. Warpath Invaders - Frigates
93523 - Arresting Merlin A frigate of the Caldari State. Warpath Defenders - Frigates
93524 - Holding Merlin A frigate of the Caldari State. Warpath Invaders - Frigates
93525 - Security Merlin A frigate of the Caldari State. Warpath Defenders - Frigates
93526 - Acquisition Merlin A frigate of the Caldari State. Warpath Invaders - Frigates
93527 - Righteous Punisher A frigate of the Amarr Empire. Warpath Defenders - Frigates
93528 - Crusader Punisher A frigate of the Amarr Empire. Warpath Invaders - Frigates
93529 - Contemplative Punisher A frigate of the Amarr Empire. Warpath Defenders - Frigates
93530 - Proselytizer Punisher A frigate of the Amarr Empire. Warpath Invaders - Frigates
93531 - Spiral Rifter A frigate of the Minmatar Republic. Warpath Defenders - Frigates
93532 - Chainbreaker Rifter A frigate of the Minmatar Republic. Warpath Invaders - Frigates
93536 - Shield Rifter A frigate of the Minmatar Republic. Warpath Defenders - Frigates
93537 - Liberator Rifter A frigate of the Minmatar Republic. Warpath Invaders - Frigates
93539 - Fake FW - Fake Player 4 Spawner (Do not Translate) No Description Invisible Beacon
93540 - Fake FW - Fake Player 5 Spawner (Do not Translate) No Description Invisible Beacon
93541 - Fake FW - Fake Player 6 Spawner (Do not Translate) No Description Invisible Beacon
93542 - Fake FW - Fake Player 7 Spawner (Do not Translate) No Description Invisible Beacon
93543 - Fake FW - Fake Player 8 Spawner (Do not Translate) No Description Invisible Beacon
93544 - Fake FW - Fake Player 9 Spawner (Do not Translate) No Description Invisible Beacon
93545 - Capsuleer Day 2026 Item Trader Ship Spawn (DO NOT TRANSLATE) No Description Cloud
93546 - State Quartermaster Trader A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves. Large Collidable Object
93547 - Imperial Quartermaster Trader A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves. Large Collidable Object
93548 - Federation Quartermaster Trader A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves. Large Collidable Object
93549 - Republic Quartermaster Trader A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves. Large Collidable Object
93550 - Imperial Strategic Databank A collection of operational intelligence for the local invading Amarr forces. This container can be opened with the help of a Data Analyzer. Spawn Container
93551 - State Strategic Databank A collection of operational intelligence for the local invading Caldari forces. This container can be opened with the help of a Data Analyzer. Spawn Container
93552 - Federal Strategic Databank A collection of operational intelligence for the local invading Gallente forces. This container can be opened with the help of a Data Analyzer. Spawn Container
93554 - Republic Strategic Databank A collection of operational intelligence for the local invading Minmatar forces. This container can be opened with the help of a Data Analyzer. Spawn Container
93567 - Tripwire Node A proximity mine, it will explode and trigger a Lockdown should any unauthorized ship come too close. Large Collidable Structure
93568 - Sentry Node A sentry gun, primed to engage anyone who triggers a security Lockdown.

Its security protocols can be hacked by a data analyzer, disabling the sentry.
Large Collidable Structure
93574 - Sentinel Node Built to detect any nearby motion, this Sentinel Node will trigger a Lockdown if any unauthorized ships venture too close. Large Collidable Structure
93575 - Siren Node A broadcast emitter configured to trigger and alert security forces during a lockdown.

Its security protocols can be hacked by a data analyzer, rendering it inactive during a Lockdown.
Spawn Container
93587 - Capsuleer Day 2026 - Item Trader Shield Extender (DO NOT TRANSLATE) No Description Cloud
93591 - Warpath Friendly Avatar Titan Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 Irregular Titan
93592 - Warpath Operational Intel Intel about operations within the Warpath conflict of YC128, uncovered through active participation in military activities.

This intel is of value to any of the four factions engaged in that conflict and can be traded for equipment at their Quartermaster Traders.

Quartermaster Traders locations:
Amarr: Amarr, Gergish, Tahs-Murkon Prime, Nare, Mehatoor, Kor-Azor Prime.
Caldari: New Caldari, Ikao, Onnamon, Malkalen.
Gallente: Dodixie, Luminaire, Intaki, Faurent.
Minmatar: Rens, Hek, Pator, Amo.
Special Edition Commodities
93593 - Warpath Command Intel Intel about command-level operations within the Warpath conflict of YC128, uncovered through high levels of activity in military activities.

This intel is of great value to any of the four factions engaged in that conflict and can be traded for equipment at their Quartermaster Traders.

Quartermaster Traders locations:
Amarr: Amarr, Gergish, Tahs-Murkon Prime, Nare, Mehatoor, Kor-Azor Prime.
Caldari: New Caldari, Ikao, Onnamon, Malkalen.
Gallente: Dodixie, Luminaire, Intaki, Faurent.
Minmatar: Rens, Hek, Pator, Amo.
Special Edition Commodities
93594 - Warpath Titan Cap Booster No Description Commodities
93595 - Warpath Hostile Ragnarok Titan Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) Irregular Structure
93597 - Warpath Hostile Erebus Titan Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) ( copy ) Irregular Structure
93598 - Warpath Hostile Leviathan Titan Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) ( copy ) ( copy ) Irregular Structure
93599 - Warpath Hostile Avatar Titan Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) ( copy ) ( copy ) ( copy ) Irregular Structure
93613 - Warpath Friendly Leviathan Titan Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) Irregular Titan
93614 - Warpath Friendly Erebus Titan Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) ( copy ) Irregular Titan
93615 - Warpath Friendly Ragnarok Titan Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) ( copy ) ( copy ) Irregular Titan
93616 - Capital Logistic Site - Friendly NPC's (Do not Translate) No Description Invisible Beacon
93617 - Capital Logistic Site - Enemy NPC's (Do not Translate) No Description Invisible Beacon
93618 - Warpath Imperial Providence A freighter of the Amarr Empire. Irregular Industrial
93619 - Warpath State Charon A freighter of the Caldari State. Irregular Industrial
93620 - Warpath Federation Obelisk A freighter of the Gallente Federation. Irregular Industrial
93621 - Warpath Republic  Fenrir A freighter of the Minmatar Republic. Irregular Industrial
93622 - Capital Logistic Site - Haulers (Do not Translate) No Description Invisible Beacon
93623 - Supply Cache No Description Spawn Container
93624 - Expansive Supply Cache No Description Spawn Container
93625 - Fully Stocked Supply Cache No Description Spawn Container
93626 - Oran’s Apocalypse An Elite Mercenary willing to work for any faction during the Warpath conflict.

Born in the Amarr Empire, but of Matari heritage, Orlando Oran won back his freedom through military service. Once he was free, he was not interested in tying himself to a clan he did not know or tribe he had never felt connected to. Instead, he chose the ultimate freedom of life as a freelancer.
Warpath Elite Mercenaries - Battleships
93627 - Lilja’s Typhoon Fleet Issue An Elite Mercenary willing to work for any faction during the Warpath conflict.

After the devastation of her home planet of Turnur, Nora Lilja became for a became a part of the Ashes of Turnur anti-technology crusade. Once her rage subsided, however, she began to clash with the group's thinking and reject its teachings. Still feeling unmoored from the Republic, she chose to go it alone, putting her skills to use for anyone with the ISK to pay for them.
Warpath Elite Mercenaries - Battleships
93628 - Cloud Cover CloudRing 01a No Description MassiveEnvironments
93630 - Imperial Intelligence Databank A collection of intelligence recovered by Amarr espionage operations. This container can be opened with the help of a Data Analyzer. Spawn Container
93631 - State Intelligence Databank A collection of intelligence recovered by Caldari espionage operations. This container can be opened with the help of a Data Analyzer. Spawn Container
93632 - Federal Intelligence Databank A collection of intelligence recovered by Gallente espionage operations. This container can be opened with the help of a Data Analyzer. Spawn Container
93633 - Republic Intelligence Databank A collection of intelligence recovered by Minmatar espionage operations. This container can be opened with the help of a Data Analyzer. Spawn Container
93634 - Yosuke’s Nightmare An Elite Mercenary willing to work for any faction during the Warpath conflict.

Sasha Yosuke was born a True Citizen of Sansha’s Nation. After realizing the true horror of their people, they fled. Now they work as a mercenary to earn the money they need to build up their own totalitarian dictatorship “the right way”, without mind control.
Warpath Elite Mercenaries - Battleships
93635 - Fake FW - Fake Player 10 Spawner (Do not Translate) No Description Invisible Beacon
93636 - Fake FW - Fake Player 11 Spawner (Do not Translate) No Description Invisible Beacon
93637 - Fake FW - Fake Player 12 Spawner (Do not Translate) No Description Invisible Beacon
93645 - Capsuleer Day XXIII Fireworks Package Contains a festival launcher module and commemorative Capsuleer Day XXIII fireworks. Special Edition Commodities
93726 - Apocalypse Navy Issue Capsuleer Day XXIII SKIN This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. Permanent SKIN
93727 - Imperial Navy Slicer Capsuleer Day XXIII SKIN This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
93728 - Magnate Navy Issue Capsuleer Day XXIII SKIN This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
93729 - Augoror Navy Issue Capsuleer Day XXIII SKIN This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. Permanent SKIN
93733 - Caldari Navy Hookbill Capsuleer Day XXIII SKIN This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. Permanent SKIN
93734 - Heron Navy Issue Capsuleer Day XXIII SKIN This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
93735 - Osprey Navy Issue Capsuleer Day XXIII SKIN This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
93736 - Raven Navy Issue Capsuleer Day XXIII SKIN This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. Permanent SKIN
93738 - Federation Navy Comet Capsuleer Day XXIII SKIN This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. Permanent SKIN
93739 - Imicus Navy Issue Capsuleer Day XXIII SKIN This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
93740 - Vexor Navy Issue Capsuleer Day XXIII SKIN This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
93741 - Megathron Navy Issue Capsuleer Day XXIII SKIN This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. Permanent SKIN
93742 - Republic Fleet Firetail Capsuleer Day XXIII SKIN This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. Permanent SKIN
93743 - Probe Fleet Issue Capsuleer Day XXIII SKIN This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
93744 - Stabber Fleet Issue Capsuleer Day XXIII SKIN This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
93745 - Tempest Fleet Issue Capsuleer Day XXIII SKIN This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. Permanent SKIN
93775 - Basic Capsuleer Day XXIII Cerebral Accelerator When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 9, YC128.
Booster
93776 - Extended Capsuleer Day XXIII Cerebral Accelerator When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 9, YC128.
Booster
93777 - Potent Capsuleer Day XXIII Cerebral Accelerator When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 9, YC128.
Booster
93778 - Basic Capsuleer Day XXIII Glamourex Booster This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 20% bonus to agent, corporation and faction standing increases.

Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 9, YC128.
Booster
93779 - Extended Capsuleer Day XXIII Glamourex Booster This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 25% bonus to agent, corporation and faction standing increases.

Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 9, YC128.
Booster
93780 - Potent Capsuleer Day XXIII Glamourex Booster This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases.

Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 9, YC128.
Booster
93781 - Capsuleer Day XXIII Glamourex Crate This crate contains a random Capsuleer Day XXIII Glamourex Booster. Special Edition Commodities
93783 - Capsuleer Day XXIII Accelerator Crate This crate contains a randomly selected Capsuleer Day XXIII cerebral accelerator. Special Edition Commodities
93831 - Capsuleer Day XXIII Amarr Booster Crate Contains a random Imperial booster. Special Edition Commodities
93832 - Capsuleer Day Empire SKINR Crate Contains one randomly selected Empire-themed SKINR component. Special Edition Commodities
93833 - Capsuleer Day XXIII Caldari Booster Crate Contains a random State booster. Special Edition Commodities
93834 - Capsuleer Day XXIII Gallente Booster Crate Contains a random Federation booster. Special Edition Commodities
93835 - Capsuleer Day XXIII Minmatar Booster Crate Contains a random Republic booster. Special Edition Commodities
93850 - Master Security Node The master device that controls this site's security systems. If any unauthorized ships venture too close, the Master Security Node is programmed to trigger a site Lockdown.

Its security protocols can be hacked by a data analyzer, aborting an active Lockdown.
Spawn Container
93868 - Confinement Node A structure primed to deploy interdiction bubbles in the event of a site Lockdown.

Its security protocols can be hacked by a data analyzer, rendering it inactive during a Lockdown.
Large Collidable Structure
93869 - Sneaky Site - Amarr Guards (Do not Translate) No Description Invisible Beacon
93877 - Warpath Supply Cache A cache of parts and basic military supplies that, while not greatly useful to a capsuleer, can be sold at stations run by key government or military organizations for ISK. Limited Rarities
93878 - Complex Alpha No Description Spawn Container
93879 - Complex Alpha No Description Spawn Container
93880 - Complex Alpha No Description Spawn Container
93881 - Complex Alpha No Description Spawn Container
93886 - Lilja’s Scythe Fleet Issue An Elite Mercenary willing to work for any faction during the Warpath conflict.

After the devastation of her home planet of Turnur, Nora Lilja became for a became a part of the Ashes of Turnur anti-technology crusade. Once her rage subsided, however, she began to clash with the group's thinking and reject its teachings. Still feeling unmoored from the Republic, she chose to go it alone, putting her skills to use for anyone with the ISK to pay for them.
Warpath Elite Mercenaries - Cruisers
93887 - Rurik’s Moa An Elite Mercenary willing to work for any faction during the Warpath conflict.

Yoshi Rurik found himself destitute and in debt after the corp he was contracted was shuttered due to dishonorable dealings. Refusing to accept death, he fought his way out of the gutter and built a new life from blood and iron.
Warpath Elite Mercenaries - Cruisers
93889 - Yosuke’s Phantasm An Elite Mercenary willing to work for any faction during the Warpath conflict.

Sasha Yosuke was born a True Citizen of Sansha’s Nation. After realizing the true horror of their people, they fled. Now they work as a mercenary to earn the money they need to build up their own totalitarian dictatorship “the right way”, without mind control.
Warpath Elite Mercenaries - Cruisers
93896 - Supply Cache No Description Spawn Container
93897 - Expansive Supply Cache No Description Spawn Container
93898 - Fully Stocked Supply Cache No Description Spawn Container
93905 - xer Qosh’s Modified Expanded Cargohold Increases cargo hold capacity at the expense of maximum velocity and hull strength. Expanded Cargohold
93906 - Filmir’s Modified Mining Laser Upgrade Increases the yield on mining lasers, but causes them to use up more CPU. Mining Upgrade
93910 - Torigo’s Modified Capacitor Flux Coil Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage. Capacitor Flux Coil
93912 - Revelli’s Modified Integrated Analyzer As this multi-use analyzer has both fully integrated archaeology and hacking systems, it can be used to both analyze ancient ruins and bypass electronic security systems. Data Miners
93914 - xer Qosh’s Modified Expanded Cargohold Blueprint No Description Hull Mods Blueprint
93919 - Filmir's Modified Mining Laser Upgrade Blueprint No Description Mining Laser Upgrade Blueprint
93920 - Torigo's Modified Capacitor Flux Coil Blueprint No Description Power Manager Blueprint
93924 - Warpath Strategic Data A collection of valuable data on the strategic movements of forces involved in the Warpath conflict. Limited Rarities
93925 - Sneaky Site - Caldari Guards (Do not Translate) No Description Invisible Beacon
93926 - Sneaky Site - Gallente Guards (Do not Translate) No Description Invisible Beacon
93927 - Sneaky Site - Minmatar Guards (Do not Translate) No Description Invisible Beacon
93965 - Revelli’s Modified Integrated Analyzer Blueprint No Description Data Miner Blueprint
93991 - Officer Integrated Analyzer Blueprint Crate Contains a Revelli’s Modified Integrated Analyzer blueprint copy with a single run. Special Edition Commodities
93992 - Officer Expanded Cargohold Blueprint Crate Contains a xer Qosh’s Modified Expanded Cargohold blueprint copy with a single run. Special Edition Commodities
93993 - Officer Mining Laser Upgrade Blueprint Crate Contains a Filmir’s Modified Mining Laser Upgrade blueprint copy with a single run. Special Edition Commodities
93997 - Officer Capacitor Flux Coil Blueprint Crate Contains a Torigo’s Modified Capacitor Flux Coil blueprint copy with a single run. Special Edition Commodities
93999 - Imperial Navy Bastion Module An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities.

This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges.

As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.

In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.

Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.

Rapid Heavy Missile Launchers are not affected by bastion modules.
Siege Module
94004 - Imperial Navy Bastion Module Blueprint No Description Siege Module Blueprint
94005 - Caldari Navy Bastion Module Blueprint No Description Siege Module Blueprint
94006 - Federation Navy Bastion Module Blueprint No Description Siege Module Blueprint
94007 - Republic Fleet Bastion Module Blueprint No Description Siege Module Blueprint
94008 - Republic Fleet Bastion Module An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities.

This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges.

As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.

In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.

Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.

Rapid Heavy Missile Launchers are not affected by bastion modules.
Siege Module
94009 - Federation Navy Bastion Module An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities.

This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges.

As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.

In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.

Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.

Rapid Heavy Missile Launchers are not affected by bastion modules.
Siege Module
94010 - Caldari Navy Bastion Module An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities.

This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges.

As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.

In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.

Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.

Rapid Heavy Missile Launchers are not affected by bastion modules.
Siege Module
94011 - Imperial Navy Bastion Module Blueprint Crate Contains an Imperial Navy Bastion Module blueprint copy with a single run. Special Edition Commodities
94012 - Caldari Navy Bastion Module Blueprint Crate Contains a Caldari Navy Bastion Module blueprint copy with a single run. Special Edition Commodities
94013 - Federation Navy Bastion Module Blueprint Crate Contains a Federation Navy Bastion Module blueprint copy with a single run. Special Edition Commodities
94014 - Republic Fleet Bastion Module Blueprint Crate Contains a Republic Fleet Bastion Module blueprint copy with a single run. Special Edition Commodities

Blueprints (8 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
93914 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
1x Expanded Cargohold II
Skills:
Industry III
Outcome:
1x xer Qosh’s Modified Expanded Cargohold (93905)
No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x 1319
Skills:
3380 III
Outcome:
1x 93905
No blueprint entry found.
93919 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
1x Mining Laser Upgrade II
Skills:
Industry III
Outcome:
1x Filmir’s Modified Mining Laser Upgrade (93906)
No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x 28576
Skills:
3380 III
Outcome:
1x 93906
No blueprint entry found.
93920 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
1x Capacitor Flux Coil II
Skills:
Industry III
Outcome:
1x Torigo’s Modified Capacitor Flux Coil (93910)
No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x 1248
Skills:
3380 III
Outcome:
1x 93910
No blueprint entry found.
93965 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
1x Relic Analyzer II
1x Data Analyzer II
Skills:
Industry III
Outcome:
1x Revelli’s Modified Integrated Analyzer (93912)
No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x 30832
1x 30834
Skills:
3380 III
Outcome:
1x 93912
No blueprint entry found.
94004 - Unnamed Blueprint BP Price: 50,000,000 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
1x Bastion Module I
Skills:
Industry I
Outcome:
1x Imperial Navy Bastion Module (93999)
No blueprint entry found. BP Price: 50,000,000 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x 33400
Skills:
3380 I
Outcome:
1x 93999
No blueprint entry found.
94005 - Unnamed Blueprint BP Price: 50,000,000 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
1x Bastion Module I
Skills:
Industry I
Outcome:
1x Caldari Navy Bastion Module (94010)
No blueprint entry found. BP Price: 50,000,000 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x 33400
Skills:
3380 I
Outcome:
1x 94010
No blueprint entry found.
94006 - Unnamed Blueprint BP Price: 50,000,000 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
1x Bastion Module I
Skills:
Industry I
Outcome:
1x Federation Navy Bastion Module (94009)
No blueprint entry found. BP Price: 50,000,000 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x 33400
Skills:
3380 I
Outcome:
1x 94009
No blueprint entry found.
94007 - Unnamed Blueprint BP Price: 50,000,000 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
1x Bastion Module I
Skills:
Industry I
Outcome:
1x Republic Fleet Bastion Module (94008)
No blueprint entry found. BP Price: 50,000,000 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x 33400
Skills:
3380 I
Outcome:
1x 94008
No blueprint entry found.
Reprocessing (0 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff

Traits (0 Entries)
TypeID, Group, & Name Tranquility Singularity Diff
Attributes (2 Entries)

Attribute "bastionModeShieldBoosterCapDurationBonus" (6187) was removed.

Attribute Name Diff
5964 - bastionModeArmorRepairAndShieldBoosterCapDurationBonus description: Reduces the cycle time and capacitor cost of Armor Repairer modules for the bastion module. => Reduces the cycle time and capacitor cost of Shield Booster and Armor Repairer modules for the bastion module.
name: bastionModeArmorRepairCapDurationBonus => bastionModeArmorRepairAndShieldBoosterCapDurationBonus
Attributes per Type (33 Entries)
TypeID, Name, and Group Diff
33400 - Bastion Module I (Siege Module) Unknown attribute 6187: -20.0 => None
76085 - Expired Republic Application Booster IV (Booster) Expiry Date: 19605.4576389 => 19605.4583333
76097 - Expired Republic Mobility Booster IV (Booster) Expiry Date: 19605.4576389 => 19605.4583333
88134 - Historic Capsuleer Day Apparel Crate (Special Edition Commodities) marketGroupID: 3837 (Capsuleer Day Assets) => 1663 (Special Edition Festival Assets)
91998 - Federation Mobility Booster I (Booster) published: 0 => 1
marketGroupID: None => 2791 (Booster Slot 16)
91999 - Federation Mobility Booster II (Booster) published: 0 => 1
marketGroupID: None => 2791 (Booster Slot 16)
92000 - Federation Mobility Booster III (Booster) published: 0 => 1
marketGroupID: None => 2791 (Booster Slot 16)
92001 - Federation Mobility Booster IV (Booster) published: 0 => 1
marketGroupID: None => 2791 (Booster Slot 16)
92002 - Federation Electronics Booster I (Booster) published: 0 => 1
marketGroupID: None => 2531 (Booster Slot 14)
92003 - Federation Electronics Booster II (Booster) published: 0 => 1
marketGroupID: None => 2531 (Booster Slot 14)
92004 - Federation Electronics Booster III (Booster) published: 0 => 1
marketGroupID: None => 2531 (Booster Slot 14)
92005 - Federation Electronics Booster IV (Booster) published: 0 => 1
marketGroupID: None => 2531 (Booster Slot 14)
92006 - Federation Defense Booster I (Booster) published: 0 => 1
marketGroupID: None => 2790 (Booster Slot 15)
92017 - Federation Defense Booster II (Booster) published: 0 => 1
marketGroupID: None => 2790 (Booster Slot 15)
92018 - Federation Defense Booster III (Booster) published: 0 => 1
marketGroupID: None => 2790 (Booster Slot 15)
92019 - Federation Defense Booster IV (Booster) published: 0 => 1
marketGroupID: None => 2790 (Booster Slot 15)
92021 - Federation Application Booster I (Booster) published: 0 => 1
marketGroupID: None => 2792 (Booster Slot 17)
92022 - Federation Application Booster II (Booster) published: 0 => 1
marketGroupID: None => 2792 (Booster Slot 17)
92023 - Federation Application Booster III (Booster) published: 0 => 1
marketGroupID: None => 2792 (Booster Slot 17)
92024 - Federation Application Booster IV (Booster) published: 0 => 1
marketGroupID: None => 2792 (Booster Slot 17)
92025 - Federation Projection Booster I (Booster) published: 0 => 1
marketGroupID: None => 2790 (Booster Slot 15)
92026 - Federation Projection Booster II (Booster) published: 0 => 1
marketGroupID: None => 2790 (Booster Slot 15)
92027 - Federation Projection Booster III (Booster) published: 0 => 1
marketGroupID: None => 2790 (Booster Slot 15)
92028 - Federation Projection Booster IV (Booster) published: 0 => 1
marketGroupID: None => 2790 (Booster Slot 15)
92029 - Federation Damage Booster I (Booster) published: 0 => 1
marketGroupID: None => 2792 (Booster Slot 17)
92030 - Federation Damage Booster II (Booster) published: 0 => 1
marketGroupID: None => 2792 (Booster Slot 17)
92031 - Federation Damage Booster III (Booster) published: 0 => 1
marketGroupID: None => 2792 (Booster Slot 17)
92032 - Federation Damage Booster IV (Booster) published: 0 => 1
marketGroupID: None => 2792 (Booster Slot 17)
92158 - Basic 'Demos' Cerebral Accelerator (Booster) published: 0 => 1
marketGroupID: None => 2487 (Cerebral Accelerators)
92159 - Potent 'Demos' Cerebral Accelerator (Booster) published: 0 => 1
marketGroupID: None => 2487 (Cerebral Accelerators)
92160 - Extended 'Demos' Cerebral Accelerator (Booster) published: 0 => 1
marketGroupID: None => 2487 (Cerebral Accelerators)
92161 - Gallente Election Cerebral Accelerator Crate (Special Edition Commodities) published: 0 => 1
marketGroupID: None => 3845 (Gallente Election Assets)
92181 - Gallente Election Booster Crate (Special Edition Commodities) published: 0 => 1
marketGroupID: None => 3845 (Gallente Election Assets)
Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (1 Entries)
Effect Name Diff
6658 - moduleBonusBastionModule modifierInfo: [{'domain': 'shipID', 'modifiedAttributeID': 2116, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2342}, {'domain': 'shipID', 'modifiedAttributeID': 2135, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2352}, {'domain': 'shipID', 'modifiedAttributeID': 2112, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2351}, {'domain': 'shipID', 'modifiedAttributeID': 2113, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2353}, {'domain': 'shipID', 'modifiedAttributeID': 2114, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2424}, {'domain': 'shipID', 'modifiedAttributeID': 211, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1027}, {'domain': 'shipID', 'modifiedAttributeID': 210, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1029}, {'domain': 'shipID', 'modifiedAttributeID': 208, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1030}, {'domain': 'shipID', 'modifiedAttributeID': 209, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1028}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 20}, {'domain': 'shipID', 'modifiedAttributeID': 104, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 852}, {'domain': 'shipID', 'modifiedAttributeID': 2354, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 2354}, {'domain': 'shipID', 'modifiedAttributeID': 2343, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 2343}, {'domain': 'shipID', 'modifiedAttributeID': 84, 'modifyingAttributeID': 895, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3393}, {'domain': 'shipID', 'modifiedAttributeID': 68, 'modifyingAttributeID': 548, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3416}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3325}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3326}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3324}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3326}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3325}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20213}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20212}, {'domain': 'shipID', 'modifiedAttributeID': 267, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 267}, {'domain': 'shipID', 'modifiedAttributeID': 269, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 269}, {'domain': 'shipID', 'modifiedAttributeID': 268, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 268}, {'domain': 'shipID', 'modifiedAttributeID': 270, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 270}, {'domain': 'shipID', 'modifiedAttributeID': 113, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 974}, {'domain': 'shipID', 'modifiedAttributeID': 111, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 975}, {'domain': 'shipID', 'modifiedAttributeID': 109, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 976}, {'domain': 'shipID', 'modifiedAttributeID': 110, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 977}, {'domain': 'shipID', 'modifiedAttributeID': 271, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 271}, {'domain': 'shipID', 'modifiedAttributeID': 273, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 273}, {'domain': 'shipID', 'modifiedAttributeID': 272, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 272}, {'domain': 'shipID', 'modifiedAttributeID': 274, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 274}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 47872}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 47872}, {'domain': 'shipID', 'modifiedAttributeID': 73, 'modifyingAttributeID': 6187, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3416}, {'domain': 'shipID', 'modifiedAttributeID': 6, 'modifyingAttributeID': 6187, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3416}, {'domain': 'shipID', 'modifiedAttributeID': 73, 'modifyingAttributeID': 5964, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3393}, {'domain': 'shipID', 'modifiedAttributeID': 6, 'modifyingAttributeID': 5964, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3393}]

=>

[{'domain': 'shipID', 'modifiedAttributeID': 2116, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2342}, {'domain': 'shipID', 'modifiedAttributeID': 2135, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2352}, {'domain': 'shipID', 'modifiedAttributeID': 2112, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2351}, {'domain': 'shipID', 'modifiedAttributeID': 2113, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2353}, {'domain': 'shipID', 'modifiedAttributeID': 2114, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2424}, {'domain': 'shipID', 'modifiedAttributeID': 211, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1027}, {'domain': 'shipID', 'modifiedAttributeID': 210, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1029}, {'domain': 'shipID', 'modifiedAttributeID': 208, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1030}, {'domain': 'shipID', 'modifiedAttributeID': 209, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1028}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 20}, {'domain': 'shipID', 'modifiedAttributeID': 104, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 852}, {'domain': 'shipID', 'modifiedAttributeID': 2354, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 2354}, {'domain': 'shipID', 'modifiedAttributeID': 2343, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 2343}, {'domain': 'shipID', 'modifiedAttributeID': 84, 'modifyingAttributeID': 895, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3393}, {'domain': 'shipID', 'modifiedAttributeID': 68, 'modifyingAttributeID': 548, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3416}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3325}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3326}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3324}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3326}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3325}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20213}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20212}, {'domain': 'shipID', 'modifiedAttributeID': 267, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 267}, {'domain': 'shipID', 'modifiedAttributeID': 269, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 269}, {'domain': 'shipID', 'modifiedAttributeID': 268, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 268}, {'domain': 'shipID', 'modifiedAttributeID': 270, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 270}, {'domain': 'shipID', 'modifiedAttributeID': 113, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 974}, {'domain': 'shipID', 'modifiedAttributeID': 111, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 975}, {'domain': 'shipID', 'modifiedAttributeID': 109, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 976}, {'domain': 'shipID', 'modifiedAttributeID': 110, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 977}, {'domain': 'shipID', 'modifiedAttributeID': 271, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 271}, {'domain': 'shipID', 'modifiedAttributeID': 273, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 273}, {'domain': 'shipID', 'modifiedAttributeID': 272, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 272}, {'domain': 'shipID', 'modifiedAttributeID': 274, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 274}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 47872}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 47872}, {'domain': 'shipID', 'modifiedAttributeID': 73, 'modifyingAttributeID': 5964, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3416}, {'domain': 'shipID', 'modifiedAttributeID': 6, 'modifyingAttributeID': 5964, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3416}, {'domain': 'shipID', 'modifiedAttributeID': 73, 'modifyingAttributeID': 5964, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3393}, {'domain': 'shipID', 'modifiedAttributeID': 6, 'modifyingAttributeID': 5964, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3393}]
Effects per Type (0 Entries)
TypeID, Name, and Group Effects Changes

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Expert Systems (1 Entries)
TypeID & Name Tranquility Singularity Diff
93150 - No Item Name omega_expert (1d duration)

Gunnery V
Small Hybrid Turret V
Small Projectile Turret V
Small Energy Turret V
Rapid Firing V
Motion Prediction V
Surgical Strike IV
Controlled Bursts IV
Trajectory Analysis IV
Weapon Upgrades V
Missile Launcher Operation V
Rockets V
Light Missiles V
Auto-Targeting Missiles III
Defender Missiles I
Heavy Missiles V
Torpedoes V
Cruise Missiles V
Spaceship Command V
Gallente Frigate V
Minmatar Frigate V
Caldari Frigate V
Amarr Frigate V
Gallente Cruiser V
Minmatar Cruiser V
Caldari Cruiser V
Amarr Cruiser V
Gallente Battleship V
Minmatar Battleship V
Caldari Battleship V
Amarr Battleship V
Leadership V
Skirmish Command V
Shield Command V
Shield Command Specialist IV
Information Command Specialist IV
Command Burst Specialist IV
Social V
Negotiation IV
Diplomacy IV
Fast Talk IV
Connections IV
Mechanics V
Repair Systems V
Hull Upgrades V
Science V
Biology IV
Cybernetics V
Astrometrics V
Power Grid Management V
Shield Operation V
Capacitor Systems Operation V
Capacitor Management IV
Shield Management IV
Tactical Shield Manipulation IV
Energy Pulse Weapons III
Shield Emission Systems IV
Energy Grid Upgrades V
Shield Upgrades IV
CPU Management V
Electronic Warfare IV
Long Range Targeting V
Target Management V
Advanced Target Management IV
Signature Analysis V
Electronics Upgrades V
Sensor Linking IV
Weapon Disruption IV
Propulsion Jamming V
Drones V
Drone Avionics V
Heavy Drone Operation IV
Drone Interfacing IV
Navigation V
Afterburner IV
Fuel Conservation IV
Acceleration Control IV
Evasive Maneuvering V
High Speed Maneuvering IV
Warp Drive Operation V
Jump Drive Operation V
Survey III
Micro Jump Drive Operation III
Signature Masking III
Small Railgun Specialization III
Small Beam Laser Specialization III
Small Autocannon Specialization III
Advanced Weapon Upgrades V
Graviton Physics IV
Thermal Shield Compensation IV
Armored Command Specialist IV
Skirmish Command Specialist IV
Wing Command V
Cloaking V
Anchoring III
Interceptors IV
Covert Ops IV
Assault Frigates IV
Logistics Cruisers IV
Interdictors IV
Small Artillery Specialization III
Small Blaster Specialization III
Small Pulse Laser Specialization III
Drone Navigation V
EM Shield Compensation IV
Kinetic Shield Compensation IV
Explosive Shield Compensation IV
Missile Bombardment V
Missile Projection IV
Amarr Drone Specialization III
Minmatar Drone Specialization III
Gallente Drone Specialization III
Caldari Drone Specialization III
Archaeology IV
Heavy Assault Cruisers IV
Long Distance Jamming III
Frequency Modulation III
Signal Dispersion III
Signal Suppression III
Weapon Destabilization III
Target Painting IV
Signature Focusing III
Rocket Specialization III
Light Missile Specialization III
Heavy Missile Specialization III
Cruise Missile Specialization III
Torpedo Specialization III
Guided Missile Precision IV
Target Navigation Prediction IV
Warhead Upgrades IV
Armored Command V
Information Command V
Shield Compensation V
Rapid Launch V
Cynosural Field Theory V
Jump Fuel Conservation III
Jump Drive Calibration IV
Hacking IV
Recon Ships IV
EM Armor Compensation IV
Explosive Armor Compensation IV
Kinetic Armor Compensation IV
Thermal Armor Compensation IV
Advanced Drone Avionics III
Sentry Drone Interfacing IV
Drone Sharpshooting V
Drone Durability III
Command Ships IV
Light Drone Operation V
Infomorph Psychology III
Jump Portal Generation III
Fleet Command III
Heavy Assault Missile Specialization III
Heavy Assault Missiles V
Astrometric Rangefinding III
Astrometric Pinpointing III
Astrometric Acquisition III
Jury Rigging III
Armor Rigging III
Astronautics Rigging III
Drones Rigging III
Electronic Superiority Rigging III
Projectile Weapon Rigging III
Energy Weapon Rigging III
Hybrid Weapon Rigging III
Launcher Rigging III
Shield Rigging III
Bomb Deployment IV
Thermodynamics IV
Heavy Interdiction Cruisers IV
Electronic Attack Ships IV
Black Ops IV
Marauders IV
Nanite Operation III
Nanite Interfacing III
Amarr Defensive Systems V
Amarr Offensive Systems V
Amarr Propulsion Systems V
Amarr Core Systems V
Gallente Defensive Systems V
Caldari Defensive Systems V
Minmatar Defensive Systems V
Gallente Core Systems V
Minmatar Core Systems V
Caldari Core Systems V
Caldari Offensive Systems V
Gallente Offensive Systems V
Minmatar Offensive Systems V
Caldari Propulsion Systems V
Gallente Propulsion Systems V
Minmatar Propulsion Systems V
Amarr Strategic Cruiser III
Caldari Strategic Cruiser III
Gallente Strategic Cruiser III
Minmatar Strategic Cruiser III
Resistance Phasing III
Magnetometric Sensor Compensation IV
Gravimetric Sensor Compensation IV
Ladar Sensor Compensation IV
Radar Sensor Compensation IV
Armor Layering IV
Amarr Destroyer V
Caldari Destroyer V
Gallente Destroyer V
Minmatar Destroyer V
Amarr Battlecruiser V
Caldari Battlecruiser V
Gallente Battlecruiser V
Minmatar Battlecruiser V
Medium Drone Operation V
Amarr Tactical Destroyer IV
Minmatar Tactical Destroyer IV
Caldari Tactical Destroyer IV
Gallente Tactical Destroyer IV
Command Destroyers IV
Flag Cruisers IV
Precursor Frigate V
Precursor Cruiser V
Precursor Battleship V
Small Precursor Weapon V
Small Disintegrator Specialization III
Precursor Destroyer V
Precursor Battlecruiser V
EDENCOM Battleship V
Small Vorton Specialization III
Vorton Power Amplification IV
Vorton Arc Guidance V
EDENCOM Frigate V
EDENCOM Cruiser V
Vorton Projector Operation V
Small Vorton Projector V
Vorton Arc Extension IV
Breacher Pod Launcher Operation IV
Breacher Pod Clone Efficacity IV
Breacher Pod Clone Longevity IV
Breacher Pod Projection IV
Breacher Pod Rapid Firing IV
Expedition Command Ships IV
Expedition Command Specialist IV
Expedition Command V
No Data omega_expert (1d duration)

Gunnery V
Small Hybrid Turret V
Small Projectile Turret V
Small Energy Turret V
Rapid Firing V
Motion Prediction V
Surgical Strike IV
Controlled Bursts IV
Trajectory Analysis IV
Weapon Upgrades V
Missile Launcher Operation V
Rockets V
Light Missiles V
Auto-Targeting Missiles III
Defender Missiles I
Heavy Missiles V
Torpedoes V
Cruise Missiles V
Spaceship Command V
Gallente Frigate V
Minmatar Frigate V
Caldari Frigate V
Amarr Frigate V
Gallente Cruiser V
Minmatar Cruiser V
Caldari Cruiser V
Amarr Cruiser V
Gallente Battleship V
Minmatar Battleship V
Caldari Battleship V
Amarr Battleship V
Leadership V
Skirmish Command V
Shield Command V
Shield Command Specialist IV
Information Command Specialist IV
Command Burst Specialist IV
Social V
Negotiation IV
Diplomacy IV
Fast Talk IV
Connections IV
Mechanics V
Repair Systems V
Hull Upgrades V
Science V
Biology IV
Cybernetics V
Astrometrics V
Power Grid Management V
Shield Operation V
Capacitor Systems Operation V
Capacitor Management IV
Shield Management IV
Tactical Shield Manipulation IV
Energy Pulse Weapons III
Shield Emission Systems IV
Energy Grid Upgrades V
Shield Upgrades IV
CPU Management V
Electronic Warfare IV
Long Range Targeting V
Target Management V
Advanced Target Management IV
Signature Analysis V
Electronics Upgrades V
Sensor Linking IV
Weapon Disruption IV
Propulsion Jamming V
Drones V
Drone Avionics V
Heavy Drone Operation IV
Drone Interfacing IV
Navigation V
Afterburner IV
Fuel Conservation IV
Acceleration Control IV
Evasive Maneuvering V
High Speed Maneuvering IV
Warp Drive Operation V
Jump Drive Operation V
Survey III
Micro Jump Drive Operation III
Signature Masking III
Small Railgun Specialization III
Small Beam Laser Specialization III
Small Autocannon Specialization III
Advanced Weapon Upgrades V
Graviton Physics IV
Thermal Shield Compensation IV
Armored Command Specialist IV
Skirmish Command Specialist IV
Wing Command V
Cloaking V
Anchoring III
Interceptors IV
Covert Ops IV
Assault Frigates IV
Logistics Cruisers IV
Interdictors IV
Small Artillery Specialization III
Small Blaster Specialization III
Small Pulse Laser Specialization III
Drone Navigation V
EM Shield Compensation IV
Kinetic Shield Compensation IV
Explosive Shield Compensation IV
Missile Bombardment V
Missile Projection IV
Amarr Drone Specialization III
Minmatar Drone Specialization III
Gallente Drone Specialization III
Caldari Drone Specialization III
Archaeology IV
Heavy Assault Cruisers IV
Long Distance Jamming III
Frequency Modulation III
Signal Dispersion III
Signal Suppression III
Weapon Destabilization III
Target Painting IV
Signature Focusing III
Rocket Specialization III
Light Missile Specialization III
Heavy Missile Specialization III
Cruise Missile Specialization III
Torpedo Specialization III
Guided Missile Precision IV
Target Navigation Prediction IV
Warhead Upgrades IV
Armored Command V
Information Command V
Shield Compensation V
Rapid Launch V
Cynosural Field Theory V
Jump Fuel Conservation III
Jump Drive Calibration IV
Hacking IV
Recon Ships IV
EM Armor Compensation IV
Explosive Armor Compensation IV
Kinetic Armor Compensation IV
Thermal Armor Compensation IV
Advanced Drone Avionics III
Sentry Drone Interfacing IV
Drone Sharpshooting V
Drone Durability III
Command Ships IV
Light Drone Operation V
Infomorph Psychology III
Jump Portal Generation III
Fleet Command III
Heavy Assault Missile Specialization III
Heavy Assault Missiles V
Astrometric Rangefinding III
Astrometric Pinpointing III
Astrometric Acquisition III
Jury Rigging III
Armor Rigging III
Astronautics Rigging III
Drones Rigging III
Electronic Superiority Rigging III
Projectile Weapon Rigging III
Energy Weapon Rigging III
Hybrid Weapon Rigging III
Launcher Rigging III
Shield Rigging III
Bomb Deployment IV
Thermodynamics IV
Heavy Interdiction Cruisers IV
Electronic Attack Ships IV
Black Ops IV
Marauders IV
Nanite Operation III
Nanite Interfacing III
Amarr Defensive Systems V
Amarr Offensive Systems V
Amarr Propulsion Systems V
Amarr Core Systems V
Gallente Defensive Systems V
Caldari Defensive Systems V
Minmatar Defensive Systems V
Gallente Core Systems V
Minmatar Core Systems V
Caldari Core Systems V
Caldari Offensive Systems V
Gallente Offensive Systems V
Minmatar Offensive Systems V
Caldari Propulsion Systems V
Gallente Propulsion Systems V
Minmatar Propulsion Systems V
Amarr Strategic Cruiser III
Caldari Strategic Cruiser III
Gallente Strategic Cruiser III
Minmatar Strategic Cruiser III
Resistance Phasing III
Magnetometric Sensor Compensation IV
Gravimetric Sensor Compensation IV
Ladar Sensor Compensation IV
Radar Sensor Compensation IV
Armor Layering IV
Amarr Destroyer V
Caldari Destroyer V
Gallente Destroyer V
Minmatar Destroyer V
Amarr Battlecruiser V
Caldari Battlecruiser V
Gallente Battlecruiser V
Minmatar Battlecruiser V
Medium Drone Operation V
Amarr Tactical Destroyer IV
Minmatar Tactical Destroyer IV
Caldari Tactical Destroyer IV
Gallente Tactical Destroyer IV
Command Destroyers IV
Flag Cruisers IV
Precursor Frigate V
Precursor Cruiser V
Precursor Battleship V
Small Precursor Weapon V
Small Disintegrator Specialization III
Precursor Destroyer V
Precursor Battlecruiser V
EDENCOM Battleship V
Small Vorton Specialization III
Vorton Power Amplification IV
Vorton Arc Guidance V
EDENCOM Frigate V
EDENCOM Cruiser V
Vorton Projector Operation V
Small Vorton Projector V
Vorton Arc Extension IV
Breacher Pod Launcher Operation IV
Breacher Pod Clone Efficacity IV
Breacher Pod Clone Longevity IV
Breacher Pod Projection IV
Breacher Pod Rapid Firing IV
Expedition Command Ships IV
Expedition Command Specialist IV
Expedition Command V
No Data

Strings (1074 Entries)
Key Tranquility Singularity Diff Usage
1010549 This crate contains a random Capsuleer Day XXIII Glamourex Booster. This crate contains a random Capsuleer Day Glamourex Booster. This crate contains a random Capsuleer Day XXIII Glamourex Booster. Description of item "Capsuleer Day XXII Glamourex Crate" (87925)
1018792 Armor Repairer Duration and Capacitor Bonus Armor Repairer / Shield Booster Duration and Capacitor Bonus Armor Repairer / Shield Booster Duration and Capacitor Bonus Name of attribute "bastionModeArmorRepairAndShieldBoosterCapDurationBonus" (5964)
1018793 Armor Repairer Duration and Capacitor Bonus Armor Repairer / Shield Booster Duration and Capacitor Bonus Armor Repairer / Shield Booster Duration and Capacitor Bonus
1018794 Reduces the cycle time and capacitor cost of Armor Repairers improving repair throughput. Reduces the cycle time and capacitor cost of Armor Repairers and Shield Boosters improving repair throughput. Reduces the cycle time and capacitor cost of Armor Repairers and Shield Boosters improving repair throughput.
1035177 Expired Federation Mobility Booster I Federation Mobility Booster I Expired Federation Mobility Booster I Name of item 91998 (Booster)
1035179 Expired Federation Mobility Booster II Federation Mobility Booster II Expired Federation Mobility Booster II Name of item 91999 (Booster)
1035181 Expired Federation Mobility Booster III Federation Mobility Booster III Expired Federation Mobility Booster III Name of item 92000 (Booster)
1035183 Expired Federation Mobility Booster IV Federation Mobility Booster IV Expired Federation Mobility Booster IV Name of item 92001 (Booster)
1035185 Expired Federation Electronics Booster I Federation Electronics Booster I Expired Federation Electronics Booster I Name of item 92002 (Booster)
1035188 Expired Federation Electronics Booster II Federation Electronics Booster II Expired Federation Electronics Booster II Name of item 92003 (Booster)
1035191 Expired Federation Electronics Booster III Federation Electronics Booster III Expired Federation Electronics Booster III Name of item 92004 (Booster)
1035193 Expired Federation Electronics Booster IV Federation Electronics Booster IV Expired Federation Electronics Booster IV Name of item 92005 (Booster)
1035195 Expired Federation Defense Booster I Federation Defense Booster I Expired Federation Defense Booster I Name of item 92006 (Booster)
1035217 Expired Federation Defense Booster II Federation Defense Booster II Expired Federation Defense Booster II Name of item 92017 (Booster)
1035219 Expired Federation Defense Booster III Federation Defense Booster III Expired Federation Defense Booster III Name of item 92018 (Booster)
1035221 Expired Federation Defense Booster IV Federation Defense Booster IV Expired Federation Defense Booster IV Name of item 92019 (Booster)
1035224 Expired Federation Application Booster I Federation Application Booster I Expired Federation Application Booster I Name of item 92021 (Booster)
1035226 Expired Federation Application Booster II Federation Application Booster II Expired Federation Application Booster II Name of item 92022 (Booster)
1035228 Expired Federation Application Booster III Federation Application Booster III Expired Federation Application Booster III Name of item 92023 (Booster)
1035230 Expired Federation Application Booster IV Federation Application Booster IV Expired Federation Application Booster IV Name of item 92024 (Booster)
1035233 Expired Federation Projection Booster I Federation Projection Booster I Expired Federation Projection Booster I Name of item 92025 (Booster)
1035236 Expired Federation Projection Booster II Federation Projection Booster II Expired Federation Projection Booster II Name of item 92026 (Booster)
1035238 Expired Federation Projection Booster III Federation Projection Booster III Expired Federation Projection Booster III Name of item 92027 (Booster)
1035240 Expired Federation Projection Booster IV Federation Projection Booster IV Expired Federation Projection Booster IV Name of item 92028 (Booster)
1035242 Expired Federation Damage Booster I Federation Damage Booster I Expired Federation Damage Booster I Name of item 92029 (Booster)
1035244 Expired Federation Damage Booster II Federation Damage Booster II Expired Federation Damage Booster II Name of item 92030 (Booster)
1035246 Expired Federation Damage Booster III Federation Damage Booster III Expired Federation Damage Booster III Name of item 92031 (Booster)
1035248 Expired Federation Damage Booster IV Federation Damage Booster IV Expired Federation Damage Booster IV Name of item 92032 (Booster)
1035652 Expired Basic 'Demos' Cerebral Accelerator Basic 'Demos' Cerebral Accelerator Expired Basic 'Demos' Cerebral Accelerator Name of item 92158 (Booster)
1035657 Expired Potent 'Demos' Cerebral Accelerator Potent 'Demos' Cerebral Accelerator Expired Potent 'Demos' Cerebral Accelerator Name of item 92159 (Booster)
1035659 Expired Extended 'Demos' Cerebral Accelerator Extended 'Demos' Cerebral Accelerator Expired Extended 'Demos' Cerebral Accelerator Name of item 92160 (Booster)
1035662 Expired Gallente Election Cerebral Accelerator Crate Gallente Election Cerebral Accelerator Crate Expired Gallente Election Cerebral Accelerator Crate Name of item 92161 (Special Edition Commodities)
1035665 Expired Gallente Election Cerebral Accelerator Crate Gallente Election Cerebral Accelerator Crate Expired Gallente Election Cerebral Accelerator Crate
1035704 Expired Gallente Election Booster Crate Gallente Election Booster Crate Expired Gallente Election Booster Crate Name of item 92181 (Special Edition Commodities)
1035705 Expired Gallente Election Booster Crate Gallente Election Booster Crate Expired Gallente Election Booster Crate
1035906 Federal Warpath Fervor Gallente Election Fervor Federal WarpathGallente Election Fervor UI/Inflight/EwarHints/GallenteElectionSystemWideEffect
1038413 Federation Electronics Booster I Federation Electronics Booster I Name of item 92876 (Booster)
1038414 This booster has been produced by the Gallente Federation to assist with their covert research operations.

+4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Gallente Federation to assist with their covert research operations.

<b>+4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (92876)
1038619 Federation Defense Booster IV Federation Defense Booster IV Name of item 92948 (Booster)
1038620 This booster has been produced by the Gallente Federation to assist with their covert research operations.

+12% to Subcapital Armor Repairer Effectiveness. +8% to all Structure Resistances. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Gallente Federation to assist with their covert research operations.

<b>+12% to Subcapital Armor Repairer Effectiveness. +8% to all Structure Resistances. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (92948)
1038622 Expired Federation Electronics Booster III ( copy ) Expired Federation Electronics Booster III ( copy ) Name of item 92950 (Booster)
1038623 This booster has been produced by the Gallente Federation to assist with their covert research operations.

+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: September 5th YC125 ( copy )
This booster has been produced by the Gallente Federation to assist with their covert research operations.

<b>+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours.</b>

<b>Expiry date: September 5th YC125</b> ( copy )
Description of item "No item name" (92950)
1038624 Federation Electronics Booster III Federation Electronics Booster III Name of item 92951 (Booster)
1038625 This booster has been produced by the Gallente Federation to assist with their covert research operations.

+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Gallente Federation to assist with their covert research operations.

<b>+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (92951)
1038630 Federation Electronics Booster IV Federation Electronics Booster IV Name of item 92953 (Booster)
1038631 This booster has been produced by the Gallente Federation to assist with their covert research operations.

+16% Scan Probe Strength, -16% Salvager Module Cycle Time. +16% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Gallente Federation to assist with their covert research operations.

<b>+16% Scan Probe Strength, -16% Salvager Module Cycle Time. +16% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (92953)
1038637 Federation Mobility Booster I Federation Mobility Booster I Name of item 92955 (Booster)
1038638 This booster has been produced by the Gallente Federation to assist with their covert research operations.

-2% Ship Inertia. +3% Warp Speed. -3% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Gallente Federation to assist with their covert research operations.

<b>-2% Ship Inertia. +3% Warp Speed. -3% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (92955)
1038806 Federation Mobility Booster III Federation Mobility Booster III Name of item 92972 (Booster)
1038807 This booster has been produced by the Gallente Federation to assist with their covert research operations.

-6% Ship Inertia. +9% Warp Speed. -9% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Gallente Federation to assist with their covert research operations.

<b>-6% Ship Inertia. +9% Warp Speed. -9% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (92972)
1038808 Federation Mobility Booster IV Federation Mobility Booster IV Name of item 92973 (Booster)
1038809 This booster has been produced by the Gallente Federation to assist with their covert research operations.

-8% Ship Inertia. +12% Warp Speed. -12% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Gallente Federation to assist with their covert research operations.

<b>-8% Ship Inertia. +12% Warp Speed. -12% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (92973)
1038810 Federation Damage Booster I Federation Damage Booster I Name of item 92974 (Booster)
1038811 This booster has been produced by the Gallente Federation to assist with their covert research operations.

+2% Hybrid Turret Damage. +2% Drone Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Gallente Federation to assist with their covert research operations.

<b>+2% Hybrid Turret Damage. +2% Drone Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (92974)
1038812 Federation Damage Booster II Federation Damage Booster II Name of item 92975 (Booster)
1038813 This booster has been produced by the Gallente Federation to assist with their covert research operations.

+4% Hybrid Turret Damage. +4% Drone Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Gallente Federation to assist with their covert research operations.

<b>+4% Hybrid Turret Damage. +4% Drone Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (92975)
1038814 Federation Damage Booster III Federation Damage Booster III Name of item 92976 (Booster)
1038815 This booster has been produced by the Gallente Federation to assist with their covert research operations.

+6% Hybrid Turret Damage. +6% Drone Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Gallente Federation to assist with their covert research operations.

<b>+6% Hybrid Turret Damage. +6% Drone Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (92976)
1038819 Federation Projection Booster I Federation Projection Booster I Name of item 92978 (Booster)
1038820 This booster has been produced by the Gallente Federation to assist with their covert research operations.

+3% Hybrid Turret Optimal Range and Falloff. +3% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Gallente Federation to assist with their covert research operations.

<b>+3% Hybrid Turret Optimal Range and Falloff. +3% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (92978)
1038822 Federation Application Booster I Federation Application Booster I Name of item 92979 (Booster)
1038823 This booster has been produced by the Gallente Federation to assist with their covert research operations.

+3% Hybrid Turret Tracking Speed. +3% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Gallente Federation to assist with their covert research operations.

<b>+3% Hybrid Turret Tracking Speed. +3% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (92979)
1038826 Federation Defense Booster I Federation Defense Booster I Name of item 92981 (Booster)
1038827 This booster has been produced by the Gallente Federation to assist with their covert research operations.

+3% to Subcapital Armor Repairer Effectiveness. +2% to all Structure Resistances. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Gallente Federation to assist with their covert research operations.

<b>+3% to Subcapital Armor Repairer Effectiveness. +2% to all Structure Resistances. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (92981)
1038831 Federation Electronics Booster II Federation Electronics Booster II Name of item 92983 (Booster)
1038832 This booster has been produced by the Gallente Federation to assist with their covert research operations.

+8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Gallente Federation to assist with their covert research operations.

<b>+8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (92983)
1038845 Federation Damage Booster IV Federation Damage Booster IV Name of item 92987 (Booster)
1038846 This booster has been produced by the Gallente Federation to assist with their covert research operations.

+8% Hybrid Turret Damage. +8% Drone Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Gallente Federation to assist with their covert research operations.

<b>+8% Hybrid Turret Damage. +8% Drone Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (92987)
1038850 Federation Projection Booster II Federation Projection Booster II Name of item 92989 (Booster)
1038851 This booster has been produced by the Gallente Federation to assist with their covert research operations.

+6% Hybrid Turret Optimal Range and Falloff. +6% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Gallente Federation to assist with their covert research operations.

<b>+6% Hybrid Turret Optimal Range and Falloff. +6% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (92989)
1038859 Federation Projection Booster III Federation Projection Booster III Name of item 92992 (Booster)
1038860 This booster has been produced by the Gallente Federation to assist with their covert research operations.

+9% Hybrid Turret Optimal Range and Falloff. +9% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Gallente Federation to assist with their covert research operations.

<b>+9% Hybrid Turret Optimal Range and Falloff. +9% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (92992)
1038864 Federation Projection Booster IV Federation Projection Booster IV Name of item 92994 (Booster)
1038865 This booster has been produced by the Gallente Federation to assist with their covert research operations.

+12% Hybrid Turret Optimal Range and Falloff. +12% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Gallente Federation to assist with their covert research operations.

<b>+12% Hybrid Turret Optimal Range and Falloff. +12% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (92994)
1038872 Federation Application Booster II Federation Application Booster II Name of item 92996 (Booster)
1038873 This booster has been produced by the Gallente Federation to assist with their covert research operations.

+6% Hybrid Turret Tracking Speed. +6% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Gallente Federation to assist with their covert research operations.

<b>+6% Hybrid Turret Tracking Speed. +6% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (92996)
1038877 Federation Application Booster III Federation Application Booster III Name of item 92998 (Booster)
1038878 This booster has been produced by the Gallente Federation to assist with their covert research operations.

+9% Hybrid Turret Tracking Speed. +9% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Gallente Federation to assist with their covert research operations.

<b>+9% Hybrid Turret Tracking Speed. +9% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (92998)
1038880 Federation Application Booster IV Federation Application Booster IV Name of item 92999 (Booster)
1038881 This booster has been produced by the Gallente Federation to assist with their covert research operations.

+12% Hybrid Turret Tracking Speed. +12% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Gallente Federation to assist with their covert research operations.

<b>+12% Hybrid Turret Tracking Speed. +12% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (92999)
1038925 Federation Defense Booster II Federation Defense Booster II Name of item 93017 (Booster)
1038926 This booster has been produced by the Gallente Federation to assist with their covert research operations.

+6% to Subcapital Armor Repairer Effectiveness. +4% to all Structure Resistances. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Gallente Federation to assist with their covert research operations.

<b>+6% to Subcapital Armor Repairer Effectiveness. +4% to all Structure Resistances. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93017)
1038927 Federation Defense Booster III Federation Defense Booster III Name of item 93018 (Booster)
1038928 This booster has been produced by the Gallente Federation to assist with their covert research operations.

+9% to Subcapital Armor Repairer Effectiveness. +6% to all Structure Resistances. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Gallente Federation to assist with their covert research operations.

<b>+9% to Subcapital Armor Repairer Effectiveness. +6% to all Structure Resistances. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93018)
1038929 Federation Mobility Booster II Federation Mobility Booster II Name of item 93019 (Booster)
1038930 This booster has been produced by the Gallente Federation to assist with their covert research operations.

-4% Ship Inertia. +6% Warp Speed. -6% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Gallente Federation to assist with their covert research operations.

<b>-4% Ship Inertia. +6% Warp Speed. -6% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93019)
1038932 Republic Mobility Booster III Republic Mobility Booster III Name of item 93020 (Booster)
1038933 This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+6% Ship Velocity. +9% Warp Speed. -9% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Minmatar Republic to assist with their covert research operations.

<b>+6% Ship Velocity. +9% Warp Speed. -9% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93020)
1038934 Republic Mobility Booster IV Republic Mobility Booster IV Name of item 93021 (Booster)
1038935 This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+8% Ship Velocity. +12% Warp Speed. -12% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Minmatar Republic to assist with their covert research operations.

<b>+8% Ship Velocity. +12% Warp Speed. -12% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93021)
1038940 Republic Damage Booster I Republic Damage Booster I Name of item 93022 (Booster)
1038941 This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+2% Projectile Turret Damage. +2% Missile Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Minmatar Republic to assist with their covert research operations.

<b>+2% Projectile Turret Damage. +2% Missile Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93022)
1038942 Republic Damage Booster II Republic Damage Booster II Name of item 93023 (Booster)
1038943 This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+4% Projectile Turret Damage. +4% Missile Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Minmatar Republic to assist with their covert research operations.

<b>+4% Projectile Turret Damage. +4% Missile Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93023)
1038944 Republic Damage Booster III Republic Damage Booster III Name of item 93024 (Booster)
1038945 This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+6% Projectile Turret Damage. +6% Missile Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Minmatar Republic to assist with their covert research operations.

<b>+6% Projectile Turret Damage. +6% Missile Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93024)
1038946 Republic Damage Booster IV Republic Damage Booster IV Name of item 93025 (Booster)
1038947 This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+8% Projectile Turret Damage. +8% Missile Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Minmatar Republic to assist with their covert research operations.

<b>+8% Projectile Turret Damage. +8% Missile Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93025)
1038949 Republic Projection Booster I Republic Projection Booster I Name of item 93026 (Booster)
1038950 This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+3% Projectile Turret Optimal Range and Falloff. +4% Missile Flight Time. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Minmatar Republic to assist with their covert research operations.

<b>+3% Projectile Turret Optimal Range and Falloff. +4% Missile Flight Time. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93026)
1038956 Republic Projection Booster II Republic Projection Booster II Name of item 93027 (Booster)
1038957 This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+6% Projectile Turret Optimal Range and Falloff. +8% Missile Flight Time. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Minmatar Republic to assist with their covert research operations.

<b>+6% Projectile Turret Optimal Range and Falloff. +8% Missile Flight Time. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93027)
1038959 Republic Projection Booster III Republic Projection Booster III Name of item 93028 (Booster)
1038960 This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+9% Projectile Turret Optimal Range and Falloff. +12% Missile Flight Time. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Minmatar Republic to assist with their covert research operations.

<b>+9% Projectile Turret Optimal Range and Falloff. +12% Missile Flight Time. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93028)
1038962 Republic Projection Booster IV Republic Projection Booster IV Name of item 93029 (Booster)
1038963 This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+12% Projectile Turret Optimal Range and Falloff. +16% Missile Flight Time. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Minmatar Republic to assist with their covert research operations.

<b>+12% Projectile Turret Optimal Range and Falloff. +16% Missile Flight Time. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93029)
1039023 Republic Application Booster I Republic Application Booster I Name of item 93050 (Booster)
1039024 This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+3% Projectile Turret Tracking Speed. +4% Missile Explosion Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Minmatar Republic to assist with their covert research operations.

<b>+3% Projectile Turret Tracking Speed. +4% Missile Explosion Velocity. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93050)
1039025 Republic Application Booster II Republic Application Booster II Name of item 93051 (Booster)
1039026 This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+6% Projectile Turret Tracking Speed. +8% Missile Explosion Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Minmatar Republic to assist with their covert research operations.

<b>+6% Projectile Turret Tracking Speed. +8% Missile Explosion Velocity. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93051)
1039027 Republic Application Booster III Republic Application Booster III Name of item 93052 (Booster)
1039028 This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+9% Projectile Turret Tracking Speed. +12% Missile Explosion Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Minmatar Republic to assist with their covert research operations.

<b>+9% Projectile Turret Tracking Speed. +12% Missile Explosion Velocity. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93052)
1039029 Republic Application Booster IV Republic Application Booster IV Name of item 93053 (Booster)
1039030 This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+12% Projectile Turret Tracking Speed. +16% Missile Explosion Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Minmatar Republic to assist with their covert research operations.

<b>+12% Projectile Turret Tracking Speed. +16% Missile Explosion Velocity. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93053)
1039031 Republic Defense Booster I Republic Defense Booster I Name of item 93054 (Booster)
1039032 This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+3% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Minmatar Republic to assist with their covert research operations.

<b>+3% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93054)
1039033 Republic Defense Booster II Republic Defense Booster II Name of item 93055 (Booster)
1039034 This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+6% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Minmatar Republic to assist with their covert research operations.

<b>+6% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93055)
1039054 Republic Defense Booster III Republic Defense Booster III Name of item 93058 (Booster)
1039055 This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+9% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Minmatar Republic to assist with their covert research operations.

<b>+9% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93058)
1039056 Republic Defense Booster IV Republic Defense Booster IV Name of item 93059 (Booster)
1039057 This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+12% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Minmatar Republic to assist with their covert research operations.

<b>+12% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93059)
1039058 Republic Electronics Booster I Republic Electronics Booster I Name of item 93060 (Booster)
1039059 This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Minmatar Republic to assist with their covert research operations.

<b>+4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93060)
1039060 Republic Electronics Booster II Republic Electronics Booster II Name of item 93061 (Booster)
1039061 This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Minmatar Republic to assist with their covert research operations.

<b>+8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93061)
1039062 Republic Electronics Booster III Republic Electronics Booster III Name of item 93062 (Booster)
1039063 This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Minmatar Republic to assist with their covert research operations.

<b>+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93062)
1039069 Republic Electronics Booster IV Republic Electronics Booster IV Name of item 93063 (Booster)
1039070 This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+16% Scan Probe Strength, -16% Salvager Module Cycle Time. +16% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Minmatar Republic to assist with their covert research operations.

<b>+16% Scan Probe Strength, -16% Salvager Module Cycle Time. +16% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93063)
1039071 Republic Mobility Booster I Republic Mobility Booster I Name of item 93064 (Booster)
1039072 This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+2% Ship Velocity. +3% Warp Speed. -3% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Minmatar Republic to assist with their covert research operations.

<b>+2% Ship Velocity. +3% Warp Speed. -3% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93064)
1039073 Republic Mobility Booster II Republic Mobility Booster II Name of item 93065 (Booster)
1039074 This booster has been produced by the Minmatar Republic to assist with their covert research operations.

+4% Ship Velocity. +6% Warp Speed. -6% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Minmatar Republic to assist with their covert research operations.

<b>+4% Ship Velocity. +6% Warp Speed. -6% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93065)
1039075 State Damage Booster I State Damage Booster I Name of item 93066 (Booster)
1039076 This booster has been produced by the Caldari State to assist with their covert research operations.

+2% Hybrid Turret Damage. +2% Missile Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Caldari State to assist with their covert research operations.

<b>+2% Hybrid Turret Damage. +2% Missile Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93066)
1039077 State Damage Booster II State Damage Booster II Name of item 93067 (Booster)
1039078 This booster has been produced by the Caldari State to assist with their covert research operations.

+4% Hybrid Turret Damage. +4% Missile Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Caldari State to assist with their covert research operations.

<b>+4% Hybrid Turret Damage. +4% Missile Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93067)
1039079 State Damage Booster III State Damage Booster III Name of item 93068 (Booster)
1039080 This booster has been produced by the Caldari State to assist with their covert research operations.

+6% Hybrid Turret Damage. +6% Missile Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Caldari State to assist with their covert research operations.

<b>+6% Hybrid Turret Damage. +6% Missile Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93068)
1039187 State Damage Booster IV State Damage Booster IV Name of item 93085 (Booster)
1039188 This booster has been produced by the Caldari State to assist with their covert research operations.

+8% Hybrid Turret Damage. +8% Missile Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Caldari State to assist with their covert research operations.

<b>+8% Hybrid Turret Damage. +8% Missile Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93085)
1039198 State Projection Booster II State Projection Booster II Name of item 93087 (Booster)
1039199 This booster has been produced by the Caldari State to assist with their covert research operations.

+6% Hybrid Turret Optimal Range and Falloff. +6% Missile Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Caldari State to assist with their covert research operations.

<b>+6% Hybrid Turret Optimal Range and Falloff. +6% Missile Velocity. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93087)
1039200 State Projection Booster III State Projection Booster III Name of item 93088 (Booster)
1039201 This booster has been produced by the Caldari State to assist with their covert research operations.

+9% Hybrid Turret Optimal Range and Falloff. +9% Missile Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Caldari State to assist with their covert research operations.

<b>+9% Hybrid Turret Optimal Range and Falloff. +9% Missile Velocity. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93088)
1039210 State Application Booster III State Application Booster III Name of item 93093 (Booster)
1039211 This booster has been produced by the Caldari State to assist with their covert research operations.

+9% Hybrid Turret Tracking Speed. -9% Missile Explosion Radius. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Caldari State to assist with their covert research operations.

<b>+9% Hybrid Turret Tracking Speed. -9% Missile Explosion Radius. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93093)
1039214 State Application Booster IV State Application Booster IV Name of item 93095 (Booster)
1039215 This booster has been produced by the Caldari State to assist with their covert research operations.

+12% Hybrid Turret Tracking Speed. -12% Missile Explosion Radius. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Caldari State to assist with their covert research operations.

<b>+12% Hybrid Turret Tracking Speed. -12% Missile Explosion Radius. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93095)
1039216 State Defense Booster I State Defense Booster I Name of item 93096 (Booster)
1039217 This booster has been produced by the Caldari State to assist with their covert research operations.

+2% to all Shield Resistances. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Caldari State to assist with their covert research operations.

<b>+2% to all Shield Resistances. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93096)
1039220 State Mobility Booster II State Mobility Booster II Name of item 93098 (Booster)
1039221 This booster has been produced by the Caldari State to assist with their covert research operations.

-4% Ship Inertia. +6% Warp Speed. -6% Afterburner Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Caldari State to assist with their covert research operations.

<b>-4% Ship Inertia. +6% Warp Speed. -6% Afterburner Capacitor Consumption. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93098)
1039228 State Mobility Booster III State Mobility Booster III Name of item 93101 (Booster)
1039229 This booster has been produced by the Caldari State to assist with their covert research operations.

-6% Ship Inertia. +9% Warp Speed. -9% Afterburner Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Caldari State to assist with their covert research operations.

<b>-6% Ship Inertia. +9% Warp Speed. -9% Afterburner Capacitor Consumption. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93101)
1039230 State Mobility Booster IV State Mobility Booster IV Name of item 93102 (Booster)
1039231 This booster has been produced by the Caldari State to assist with their covert research operations.

-8% Ship Inertia. +12% Warp Speed. -12% Afterburner Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Caldari State to assist with their covert research operations.

<b>-8% Ship Inertia. +12% Warp Speed. -12% Afterburner Capacitor Consumption. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93102)
1039232 State Application Booster II State Application Booster II Name of item 93103 (Booster)
1039233 This booster has been produced by the Caldari State to assist with their covert research operations.

+6% Hybrid Turret Tracking Speed. -6% Missile Explosion Radius. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Caldari State to assist with their covert research operations.

<b>+6% Hybrid Turret Tracking Speed. -6% Missile Explosion Radius. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93103)
1039276 State Defense Booster II State Defense Booster II Name of item 93106 (Booster)
1039277 This booster has been produced by the Caldari State to assist with their covert research operations.

+4% to all Shield Resistances. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Caldari State to assist with their covert research operations.

<b>+4% to all Shield Resistances. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93106)
1039278 State Defense Booster III State Defense Booster III Name of item 93107 (Booster)
1039279 This booster has been produced by the Caldari State to assist with their covert research operations.

+6% to all Shield Resistances. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Caldari State to assist with their covert research operations.

<b>+6% to all Shield Resistances. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93107)
1039280 State Defense Booster IV State Defense Booster IV Name of item 93108 (Booster)
1039281 This booster has been produced by the Caldari State to assist with their covert research operations.

+8% to all Shield Resistances. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Caldari State to assist with their covert research operations.

<b>+8% to all Shield Resistances. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93108)
1039282 State Electronics Booster I State Electronics Booster I Name of item 93109 (Booster)
1039283 This booster has been produced by the Caldari State to assist with their covert research operations.

+4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% ECM Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Caldari State to assist with their covert research operations.

<b>+4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% ECM Optimal Range and Falloff. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93109)
1039284 State Electronics Booster II State Electronics Booster II Name of item 93110 (Booster)
1039285 This booster has been produced by the Caldari State to assist with their covert research operations.

+8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% ECM Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Caldari State to assist with their covert research operations.

<b>+8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% ECM Optimal Range and Falloff. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93110)
1039286 State Electronics Booster III State Electronics Booster III Name of item 93111 (Booster)
1039287 This booster has been produced by the Caldari State to assist with their covert research operations.

+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% ECM Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Caldari State to assist with their covert research operations.

<b>+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% ECM Optimal Range and Falloff. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93111)
1039288 State Electronics Booster IV State Electronics Booster IV Name of item 93112 (Booster)
1039289 This booster has been produced by the Caldari State to assist with their covert research operations.

+16% Scan Probe Strength, -16% Salvager Module Cycle Time. +16% ECM Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Caldari State to assist with their covert research operations.

<b>+16% Scan Probe Strength, -16% Salvager Module Cycle Time. +16% ECM Optimal Range and Falloff. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93112)
1039290 State Mobility Booster I State Mobility Booster I Name of item 93113 (Booster)
1039291 This booster has been produced by the Caldari State to assist with their covert research operations.

-2% Ship Inertia. +3% Warp Speed. -3% Afterburner Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Caldari State to assist with their covert research operations.

<b>-2% Ship Inertia. +3% Warp Speed. -3% Afterburner Capacitor Consumption. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93113)
1039292 State Projection Booster I State Projection Booster I Name of item 93114 (Booster)
1039293 This booster has been produced by the Caldari State to assist with their covert research operations.

+3% Hybrid Turret Optimal Range and Falloff. +3% Missile Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Caldari State to assist with their covert research operations.

<b>+3% Hybrid Turret Optimal Range and Falloff. +3% Missile Velocity. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93114)
1039294 State Projection Booster IV State Projection Booster IV Name of item 93115 (Booster)
1039295 This booster has been produced by the Caldari State to assist with their covert research operations.

+12% Hybrid Turret Optimal Range and Falloff. +12% Missile Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Caldari State to assist with their covert research operations.

<b>+12% Hybrid Turret Optimal Range and Falloff. +12% Missile Velocity. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93115)
1039296 State Application Booster I State Application Booster I Name of item 93116 (Booster)
1039297 This booster has been produced by the Caldari State to assist with their covert research operations.

+3% Hybrid Turret Tracking Speed. -3% Missile Explosion Radius. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Caldari State to assist with their covert research operations.

<b>+3% Hybrid Turret Tracking Speed. -3% Missile Explosion Radius. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93116)
1039298 Imperial Electronics Booster I Imperial Electronics Booster I Name of item 93117 (Booster)
1039299 This booster has been produced by the Amarr Empire to assist with their covert research operations.

+4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Amarr Empire to assist with their covert research operations.

<b>+4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93117)
1039300 Imperial Electronics Booster II Imperial Electronics Booster II Name of item 93118 (Booster)
1039301 This booster has been produced by the Amarr Empire to assist with their covert research operations.

+8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Amarr Empire to assist with their covert research operations.

<b>+8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93118)
1039302 Imperial Electronics Booster III Imperial Electronics Booster III Name of item 93119 (Booster)
1039303 This booster has been produced by the Amarr Empire to assist with their covert research operations.

+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Amarr Empire to assist with their covert research operations.

<b>+12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93119)
1039304 Imperial Electronics Booster IV Imperial Electronics Booster IV Name of item 93120 (Booster)
1039305 This booster has been produced by the Amarr Empire to assist with their covert research operations.

+16% Scan Probe Strength. -16% Salvager Module Cycle Time. +16% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Amarr Empire to assist with their covert research operations.

<b>+16% Scan Probe Strength. -16% Salvager Module Cycle Time. +16% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93120)
1039306 Imperial Damage Booster I Imperial Damage Booster I Name of item 93121 (Booster)
1039307 This booster has been produced by the Amarr Empire to assist with their covert research operations.

+2% Energy Turret Damage. +2% Drone Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Amarr Empire to assist with their covert research operations.

<b>+2% Energy Turret Damage. +2% Drone Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93121)
1039308 Imperial Damage Booster II Imperial Damage Booster II Name of item 93122 (Booster)
1039309 This booster has been produced by the Amarr Empire to assist with their covert research operations.

+4% Energy Turret Damage. +4% Drone Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Amarr Empire to assist with their covert research operations.

<b>+4% Energy Turret Damage. +4% Drone Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93122)
1039311 Imperial Damage Booster III Imperial Damage Booster III Name of item 93123 (Booster)
1039312 This booster has been produced by the Amarr Empire to assist with their covert research operations.

+6% Energy Turret Damage. +6% Drone Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Amarr Empire to assist with their covert research operations.

<b>+6% Energy Turret Damage. +6% Drone Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93123)
1039314 Imperial Damage Booster IV Imperial Damage Booster IV Name of item 93124 (Booster)
1039315 This booster has been produced by the Amarr Empire to assist with their covert research operations.

+8% Energy Turret Damage. +8% Drone Damage. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Amarr Empire to assist with their covert research operations.

<b>+8% Energy Turret Damage. +8% Drone Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93124)
1039316 Imperial Projection Booster I Imperial Projection Booster I Name of item 93125 (Booster)
1039317 This booster has been produced by the Amarr Empire to assist with their covert research operations.

+3% Energy Turret Optimal Range and Falloff. +3% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Amarr Empire to assist with their covert research operations.

<b>+3% Energy Turret Optimal Range and Falloff. +3% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93125)
1039330 Imperial Projection Booster II Imperial Projection Booster II Name of item 93126 (Booster)
1039331 This booster has been produced by the Amarr Empire to assist with their covert research operations.

+6% Energy Turret Optimal Range and Falloff. +6% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Amarr Empire to assist with their covert research operations.

<b>+6% Energy Turret Optimal Range and Falloff. +6% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93126)
1039333 Imperial Projection Booster III Imperial Projection Booster III Name of item 93127 (Booster)
1039334 This booster has been produced by the Amarr Empire to assist with their covert research operations.

+9% Energy Turret Optimal Range and Falloff. +9% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Amarr Empire to assist with their covert research operations.

<b>+9% Energy Turret Optimal Range and Falloff. +9% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93127)
1039335 Imperial Projection Booster IV Imperial Projection Booster IV Name of item 93128 (Booster)
1039336 This booster has been produced by the Amarr Empire to assist with their covert research operations.

+12% Energy Turret Optimal Range and Falloff. +12% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Amarr Empire to assist with their covert research operations.

<b>+12% Energy Turret Optimal Range and Falloff. +12% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93128)
1039337 Imperial Application Booster I Imperial Application Booster I Name of item 93129 (Booster)
1039338 This booster has been produced by the Amarr Empire to assist with their covert research operations.

+3% Energy Turret Tracking Speed. +3% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Amarr Empire to assist with their covert research operations.

<b>+3% Energy Turret Tracking Speed. +3% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93129)
1039339 Imperial Application Booster II Imperial Application Booster II Name of item 93130 (Booster)
1039340 This booster has been produced by the Amarr Empire to assist with their covert research operations.

+6% Energy Turret Tracking Speed. +6% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Amarr Empire to assist with their covert research operations.

<b>+6% Energy Turret Tracking Speed. +6% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93130)
1039341 Imperial Application Booster III Imperial Application Booster III Name of item 93131 (Booster)
1039342 This booster has been produced by the Amarr Empire to assist with their covert research operations.

+9% Energy Turret Tracking Speed. +9% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Amarr Empire to assist with their covert research operations.

<b>+9% Energy Turret Tracking Speed. +9% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93131)
1039343 Imperial Application Booster IV Imperial Application Booster IV Name of item 93132 (Booster)
1039344 This booster has been produced by the Amarr Empire to assist with their covert research operations.

+12% Energy Turret Tracking Speed. +12% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Amarr Empire to assist with their covert research operations.

<b>+12% Energy Turret Tracking Speed. +12% Drone Tracking Speed and Velocity. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93132)
1039345 Imperial Defense Booster I Imperial Defense Booster I Name of item 93133 (Booster)
1039346 This booster has been produced by the Amarr Empire to assist with their covert research operations.

+2% to all Armor Resistances. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Amarr Empire to assist with their covert research operations.

<b>+2% to all Armor Resistances. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93133)
1039347 Imperial Defense Booster II Imperial Defense Booster II Name of item 93134 (Booster)
1039348 This booster has been produced by the Amarr Empire to assist with their covert research operations.

+4% to all Armor Resistances. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Amarr Empire to assist with their covert research operations.

<b>+4% to all Armor Resistances. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93134)
1039349 Imperial Defense Booster III Imperial Defense Booster III Name of item 93135 (Booster)
1039350 This booster has been produced by the Amarr Empire to assist with their covert research operations.

+6% to all Armor Resistances. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Amarr Empire to assist with their covert research operations.

<b>+6% to all Armor Resistances. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93135)
1039351 Imperial Defense Booster IV Imperial Defense Booster IV Name of item 93136 (Booster)
1039352 This booster has been produced by the Amarr Empire to assist with their covert research operations.

+8% to all Armor Resistances. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Amarr Empire to assist with their covert research operations.

<b>+8% to all Armor Resistances. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93136)
1039353 Imperial Mobility Booster I Imperial Mobility Booster I Name of item 93137 (Booster)
1039354 This booster has been produced by the Amarr Empire to assist with their covert research operations.

+2% Ship Velocity. +3% Warp Speed. -3% Afterburner Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Amarr Empire to assist with their covert research operations.

<b>+2% Ship Velocity. +3% Warp Speed. -3% Afterburner Capacitor Consumption. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93137)
1039355 Imperial Mobility Booster II Imperial Mobility Booster II Name of item 93138 (Booster)
1039356 This booster has been produced by the Amarr Empire to assist with their covert research operations.

+4% Ship Velocity. +6% Warp Speed. -6% Afterburner Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Amarr Empire to assist with their covert research operations.

<b>+4% Ship Velocity. +6% Warp Speed. -6% Afterburner Capacitor Consumption. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93138)
1039358 Imperial Mobility Booster III Imperial Mobility Booster III Name of item 93139 (Booster)
1039359 This booster has been produced by the Amarr Empire to assist with their covert research operations.

+6% Ship Velocity. +9% Warp Speed. -9% Afterburner Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Amarr Empire to assist with their covert research operations.

<b>+6% Ship Velocity. +9% Warp Speed. -9% Afterburner Capacitor Consumption. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93139)
1039361 Imperial Mobility Booster IV Imperial Mobility Booster IV Name of item 93140 (Booster)
1039362 This booster has been produced by the Amarr Empire to assist with their covert research operations.

+8% Ship Velocity. +12% Warp Speed. -12% Afterburner Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: June 9th YC128
This booster has been produced by the Amarr Empire to assist with their covert research operations.

<b>+8% Ship Velocity. +12% Warp Speed. -12% Afterburner Capacitor Consumption. Base Duration: 2 Hours.</b>

<b>Expiry date: June 9th YC128</b>
Description of item "No item name" (93140)
1039445 I've opened a secure channel that you can use to reach me should you find yourself in need of guidance during your travels in New Eden.

Simply open the window and ask me a question. I'll return with any insights that I can provide and try not to lead you to another untimely demise.
I've opened a secure channel that you can use to reach me should you find yourself in need of guidance during your travels in New Eden.

Simply open the window and ask me a question. I'll return with any insights that I can provide and try not to lead you to another untimely demise.
1039500 Q2 YC128 Q2 YC128
1039503 Secret Operations Secret Operations Name of item 93150 (Standard Expert Systems)
1039504 <font size="14">Secrets Operations Expert System</font>

This Expert System has.... secrets

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active 1 day rental period.
As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Secrets Operations Expert System</b></font>

This Expert System has.... secrets

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active <b>1 day</b> rental period.
As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "No item name" (93150)
1039540 Equalizer Brutix Equalizer Brutix Name of item 93155 (No group name)
1039541 A battlecruiser of the Gallente Federation. A battlecruiser of the Gallente Federation. Description of item "No item name" (93155)
1039542 Homeguard Brutix Homeguard Brutix Name of item 93156 (No group name)
1039543 A battlecruiser of the Gallente Federation. A battlecruiser of the Gallente Federation. Description of item "No item name" (93156)
1039544 Strike Brutix Strike Brutix Name of item 93157 (No group name)
1039545 A battlecruiser of the Gallente Federation. A battlecruiser of the Gallente Federation. Description of item "No item name" (93157)
1039546 Intervener Brutix Intervener Brutix Name of item 93158 (No group name)
1039547 A battlecruiser of the Gallente Federation. A battlecruiser of the Gallente Federation. Description of item "No item name" (93158)
1039548 Arresting Ferox Arresting Ferox Name of item 93159 (No group name)
1039549 A battlecruiser of the Caldari State. A battlecruiser of the Caldari State. Description of item "No item name" (93159)
1039550 Holding Ferox Holding Ferox Name of item 93160 (No group name)
1039551 A battlecruiser of the Caldari State. A battlecruiser of the Caldari State. Description of item "No item name" (93160)
1039552 Security Ferox Security Ferox Name of item 93161 (No group name)
1039553 A battlecruiser of the Caldari State. A battlecruiser of the Caldari State. Description of item "No item name" (93161)
1039554 Acquisition Ferox Acquisition Ferox Name of item 93162 (No group name)
1039555 A battlecruiser of the Caldari State. A battlecruiser of the Caldari State. Description of item "No item name" (93162)
1039556 Righteous Harbinger Righteous Harbinger Name of item 93163 (No group name)
1039557 A battlecruiser of the Amarr Empire. A battlecruiser of the Amarr Empire. Description of item "No item name" (93163)
1039558 Crusader Harbinger Crusader Harbinger Name of item 93164 (No group name)
1039559 A battlecruiser of the Amarr Empire. A battlecruiser of the Amarr Empire. Description of item "No item name" (93164)
1039560 Contemplative Harbinger Contemplative Harbinger Name of item 93165 (No group name)
1039561 A battlecruiser of the Amarr Empire. A battlecruiser of the Amarr Empire. Description of item "No item name" (93165)
1039562 Proselytizer Harbinger Proselytizer Harbinger Name of item 93166 (No group name)
1039563 A battlecruiser of the Amarr Empire. A battlecruiser of the Amarr Empire. Description of item "No item name" (93166)
1039564 Shield Hurricane Shield Hurricane Name of item 93167 (No group name)
1039565 A battlecruiser of Minmatar Republic. A battlecruiser of Minmatar Republic. Description of item "No item name" (93167)
1039566 Liberator Hurricane Liberator Hurricane Name of item 93168 (No group name)
1039567 A battlecruiser of Minmatar Republic. A battlecruiser of Minmatar Republic. Description of item "No item name" (93168)
1039568 Republic Defender Hurricane (cap-day defending) Republic Defender Hurricane (cap-day defending) Name of item 93169 (No group name)
1039569 A battlecruiser of Minmatar Republic. A battlecruiser of Minmatar Republic. Description of item "No item name" (93169)
1039570 Chainbreaker Hurricane Chainbreaker Hurricane Name of item 93170 (No group name)
1039571 A battlecruiser of Minmatar Republic. A battlecruiser of Minmatar Republic. Description of item "No item name" (93170)
1039572 Warpath Invaders - Battlecruisers Warpath Invaders - Battlecruisers
1039573 Warpath Defenders - Battlecruisers Warpath Defenders - Battlecruisers
1039576 Gallente Fake FW Battlecruisers - Defender Spawner (DO NOT TRANSLATE) Gallente Fake FW Battlecruisers - Defender Spawner (DO NOT TRANSLATE) Name of item 93171 (Cloud)
1039577 Caldari Fake FW Battlecruisers - Defender Spawner (DO NOT TRANSLATE) Caldari Fake FW Battlecruisers - Defender Spawner (DO NOT TRANSLATE) Name of item 93172 (Cloud)
1039578 Amarr Fake FW Battlecruisers - Defender Spawner (DO NOT TRANSLATE) Amarr Fake FW Battlecruisers - Defender Spawner (DO NOT TRANSLATE) Name of item 93173 (Cloud)
1039579 Minmatar Fake FW Battlecruisers - Defender Spawner (DO NOT TRANSLATE) Minmatar Fake FW Battlecruisers - Defender Spawner (DO NOT TRANSLATE) Name of item 93174 (Cloud)
1039580 Gallente Fake FW Battlecruisers - Attacker Spawner (DO NOT TRANSLATE) Gallente Fake FW Battlecruisers - Attacker Spawner (DO NOT TRANSLATE) Name of item 93175 (Cloud)
1039581 Caldari Fake FW Battlecruisers - Attacker Spawner (DO NOT TRANSLATE) Caldari Fake FW Battlecruisers - Attacker Spawner (DO NOT TRANSLATE) Name of item 93176 (Cloud)
1039582 Amarr Fake FW Battlecruisers - Attacker Spawner (DO NOT TRANSLATE) Amarr Fake FW Battlecruisers - Attacker Spawner (DO NOT TRANSLATE) Name of item 93177 (Cloud)
1039583 Minmatar Fake FW Battlecruisers - Attacker Spawner (DO NOT TRANSLATE) Minmatar Fake FW Battlecruisers - Attacker Spawner (DO NOT TRANSLATE) Name of item 93178 (Cloud)
1039584 Caldari Fake FW Center Structure Caldari Fake FW Center Structure Name of item 93179 (Large Collidable Structure)
1039588 Gallente Fake FW Center Structure Gallente Fake FW Center Structure Name of item 93180 (Large Collidable Structure)
1039590 Amarr Fake FW Center Structure Amarr Fake FW Center Structure Name of item 93181 (Large Collidable Structure)
1039591 Minmatar Fake FW Center Structure Minmatar Fake FW Center Structure Name of item 93182 (Large Collidable Structure)
1039607 Warpath: War Grid Warpath: War Grid
1039818 Contains one randomly selected Amarr-themed SKINR component. Contains one randomly selected Amarr-themed SKINR component. Description of item "No item name" (93236)
1039819 Capsuleer Day Amarr SKINR Crate Capsuleer Day Amarr SKINR Crate Name of item 93236 (Special Edition Commodities)
1039822 Capsuleer Day Amarr SKINR Crate Capsuleer Day Amarr SKINR Crate
1039823 Contains one randomly selected Amarr-themed SKINR component. Contains one randomly selected Amarr-themed SKINR component.
1039826 Contains one randomly selected Caldari-themed SKINR component. Contains one randomly selected Caldari-themed SKINR component. Description of item "No item name" (93237)
1039827 Capsuleer Day Caldari SKINR Crate Capsuleer Day Caldari SKINR Crate Name of item 93237 (Special Edition Commodities)
1039828 Contains one randomly selected Gallente-themed SKINR component. Contains one randomly selected Gallente-themed SKINR component. Description of item "No item name" (93238)
1039829 Capsuleer Day Gallente SKINR Crate Capsuleer Day Gallente SKINR Crate Name of item 93238 (Special Edition Commodities)
1039833 Contains one randomly selected Minmatar-themed SKINR component. Contains one randomly selected Minmatar-themed SKINR component. Description of item "No item name" (93241)
1039834 Capsuleer Day Minmatar SKINR Crate Capsuleer Day Minmatar SKINR Crate Name of item 93241 (Special Edition Commodities)
1039835 Capsuleer Day Caldari SKINr Crate Capsuleer Day Caldari SKINr Crate
1039836 Contains one randomly selected Caldari-themed SKINr component. Contains one randomly selected Caldari-themed SKINr component.
1039837 Capsuleer Day Caldari SKINR Crate Capsuleer Day Caldari SKINR Crate
1039838 Contains one randomly selected Caldari-themed SKINR component. Contains one randomly selected Caldari-themed SKINR component.
1039839 Capsuleer Day Gallente SKINR Crate Capsuleer Day Gallente SKINR Crate
1039840 Contains one randomly selected Gallente-themed SKINR component. Contains one randomly selected Gallente-themed SKINR component.
1039841 Capsuleer Day Minmatar SKINR Crate Capsuleer Day Minmatar SKINR Crate
1039842 Contains one randomly selected Minmatar-themed SKINR component. Contains one randomly selected Minmatar-themed SKINR component.
1039896 Damaged Stargate (Caldari System) Damaged Stargate (Caldari System) Name of item 93250 (Stargate)
1039897 Damaged Stargate (Caldari Region) Damaged Stargate (Caldari Region) Name of item 93251 (Stargate)
1039898 Damaged Stargate (Caldari Constellation) Damaged Stargate (Caldari Constellation) Name of item 93252 (Stargate)
1039931 Capsuleer Day Amarr Syster-Wide Effects (DO NOT TRANSLATE) Capsuleer Day Amarr Syster-Wide Effects (DO NOT TRANSLATE) Name of item 93253 (Effect Beacon)
1039934 Energy Weapon Damage Bonus Energy Weapon Damage Bonus
1039935 Armor Hit Points Bonus Armor Hit Points Bonus
1039936 Missile Launcher Rate of Fire Bonus Missile Launcher Rate of Fire Bonus
1039937 Shield Hit Points Bonus Shield Hit Points Bonus
1039940 Projectile Turret Falloff Bonus Projectile Turret Falloff Bonus
1039941 Max Velocity Bonus Max Velocity Bonus
1039954 Capsuleer Day Caldari System-Wide Effects (DO NOT TRANSLATE) Capsuleer Day Caldari System-Wide Effects (DO NOT TRANSLATE) Name of item 93254 (Effect Beacon)
1039955 Capsuleer Day Minmatar System-Wide Effects (DO NOT TRANSLATE) Capsuleer Day Minmatar System-Wide Effects (DO NOT TRANSLATE) Name of item 93255 (Effect Beacon)
1039956 Imperial Warpath Zeal Imperial Warpath Zeal
1039957 State Warpath Discipline State Warpath Discipline
1039958 Republic Warpath Pride Republic Warpath Pride
1039959 CapDay Amarr System Wide Effects CapDay Amarr System Wide Effects
1039960 CapDay Caldari System Wide Effects CapDay Caldari System Wide Effects
1039961 CapDay Minmatar System Wide Effects CapDay Minmatar System Wide Effects
1039964 Warp Speed Bonus Warp Speed Bonus
1039965 Warp Speed Bonus Warp Speed Bonus
1039966 Warp Speed Bonus Warp Speed Bonus
1040129 A covert military installation that coordinates strategic information for invading forces. A covert military installation that coordinates strategic information for invading forces.
1040130 Warpath: Strategic Infiltration Warpath: Strategic Infiltration
1040131 Hack the site’s containers and structures to recover intelligence.


Time to complete: Approximately 10 minutes.
Hostiles: Empire Militia
Size: 1-3 pilot
Roles: Explorer, Hacker, Enforcer
Module types: Data Analyser
Hack the site’s containers and structures to recover intelligence.


<b>Time to complete:</b> Approximately 10 minutes.
<b>Hostiles:</b> Empire Militia
<b>Size:</b> 1-3 pilot
<b>Roles:</b> Explorer, Hacker, Enforcer
<b>Module types:</b> Data Analyser
1040134 Point A Player Awareness Point A Player Awareness
1040137 Point A Defender Awareness Point A Defender Awareness
1040138 Point A Attacker Awareness Point A Attacker Awareness
1040139 Point A Faker Awareness Point A Faker Awareness
1040174 Status: <color="#FFB6FCFC">Uncontested</color> Status: <color="#FFB6FCFC">Uncontested</color>
1040175 Status: <color="#FFFFFFA0">Contested</color> Status: <color="#FFFFFFA0">Contested</color>
1040176 Status: <color="#FFAAFFAA">Defending</color> Status: <color="#FFAAFFAA">Defending</color>
1040177 Status: <color="#FFFFA4A4">Capturing</color> Status: <color="#FFFFA4A4">Capturing</color>
1040193 Status: Success Status: Success
1040194 Status: Failure Status: Failure
1040235 Point B Attacker Awareness Point B Attacker Awareness
1040236 Point B Faker Awareness Point B Faker Awareness
1040237 Point B Player Awareness Point B Player Awareness
1040238 Point B Defender Awareness Point B Defender Awareness
1040239 Point A Attacker Awareness Point A Attacker Awareness
1040240 Point A Faker Awareness Point A Faker Awareness
1040241 Point A Player Awareness Point A Player Awareness
1040242 Point A Defender Awareness Point A Defender Awareness
1040243 Point C Attacker Awareness Point C Attacker Awareness
1040244 Point C Faker Awareness Point C Faker Awareness
1040245 Point C Player Awareness Point C Player Awareness
1040246 Point C Defender Awareness Point C Defender Awareness
1040247 Complex Alpha Complex Alpha
1040248 Complex Beta Complex Beta
1040249 Complex Gamma Complex Gamma
1040250 Complexes Secure Complexes Secure
1040251 Hover over for more info. Hover over for more info.
1040252 Interact with a complex in the info panel to warp to it.

Compensation increases exponentially with each secured complex and is awarded once all complexes are resolved or the operational window closes.
<i>Interact with a complex in the info panel to warp to it.</i>

Compensation increases exponentially with each secured complex and is awarded once all complexes are resolved or the operational window closes.
1040253 Points Defended Points Defended
1040320 Warpath Elite Mercenaries - Battleships Warpath Elite Mercenaries - Battleships
1040321 Rourke’s Tempest Rourke’s Tempest Name of item 93306 (No group name)
1040323 Ortega’s Megathron Navy Issue Ortega’s Megathron Navy Issue Name of item 93307 (No group name)
1040328 Ruud’s Vindicator Ruud’s Vindicator Name of item 93309 (No group name)
1040344 Fake FW - Fake Player 1 Spawner (Do not Translate) Fake FW - Fake Player 1 Spawner (Do not Translate) Name of item 93315 (Invisible Beacon)
1040345 Fake FW - Fake Player 2 Spawner (Do not Translate) Fake FW - Fake Player 2 Spawner (Do not Translate) Name of item 93316 (Invisible Beacon)
1040346 Fake FW - Fake Player 3 Spawner (Do not Translate) Fake FW - Fake Player 3 Spawner (Do not Translate) Name of item 93317 (Invisible Beacon)
1040817 Complex Alpha: <color="#FFAAFFAA">Secure</color> Complex Alpha: <color="#FFAAFFAA">Secure</color>
1040818 Complex Alpha: <color="#FFFFA4A4">Lost</color> Complex Alpha: <color="#FFFFA4A4">Lost</color>
1040819 Complex Beta: <color="#FFAAFFAA">Secure</color> Complex Beta: <color="#FFAAFFAA">Secure</color>
1040820 Complex Beta: <color="#FFFFA4A4">Lost</color> Complex Beta: <color="#FFFFA4A4">Lost</color>
1040821 Complex Gamma: <color=#FFAAFFAA>Secure</color> Complex Gamma: <color=#FFAAFFAA>Secure</color>
1040822 Complex Gamma: <color="#FFFFA4A4">Lost</color> Complex Gamma: <color="#FFFFA4A4">Lost</color>
1040823 Fake FW Perimeter lights (DO NOT TRANSLATE) Fake FW Perimeter lights (DO NOT TRANSLATE) Name of item 93334 (Non-Interactable Object)
1040830 Rurik’s Raven Rurik’s Raven Name of item 93336 (No group name)
1040832 Kuma’s Scorpion Navy Issue Kuma’s Scorpion Navy Issue Name of item 93337 (No group name)
1040833 Thorrun’s Machariel Thorrun’s Machariel Name of item 93338 (No group name)
1040854 Imperial Supremacy Imperial Supremacy
1040855 Imperial Supremacy - Limited Imperial Supremacy - Limited Name of item 93343 (Ship SKIN Design Element)
1040856 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (93343)
1040857 Imperial Supremacy - Unlimited Imperial Supremacy - Unlimited Name of item 93344 (Ship SKIN Design Element)
1040858 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (93344)
1040859 Federation Charge Federation Charge
1040860 Federation Charge - Limited Federation Charge - Limited Name of item 93345 (Ship SKIN Design Element)
1040861 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (93345)
1040862 Federation Charge - Unlimited Federation Charge - Unlimited Name of item 93346 (Ship SKIN Design Element)
1040864 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (93346)
1040865 Fortified State Fortified State
1040867 Fortified State - Limited Fortified State - Limited Name of item 93347 (Ship SKIN Design Element)
1040868 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (93347)
1040869 Fortified State - Unlimited Fortified State - Unlimited Name of item 93348 (Ship SKIN Design Element)
1040870 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (93348)
1040871 Guerilla Republic Guerilla Republic
1040872 Guerilla Republic - Limited Guerilla Republic - Limited Name of item 93349 (Ship SKIN Design Element)
1040873 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (93349)
1040874 Guerilla Republic - Unlimited Guerilla Republic - Unlimited Name of item 93350 (Ship SKIN Design Element)
1040875 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (93350)
1040876 Unknown 1 Unknown 1
1040877 Unknown 1 - Limited Unknown 1 - Limited Name of item 93351 (Ship SKIN Design Element)
1040878 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (93351)
1040879 Unknown 1 - Unlimited Unknown 1 - Unlimited Name of item 93352 (Ship SKIN Design Element)
1040880 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (93352)
1040881 Unknown 2 Unknown 2
1040882 Unknown 2 - Limited Unknown 2 - Limited Name of item 93353 (Ship SKIN Design Element)
1040883 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (93353)
1040884 Unknown 2 - Unlimited Unknown 2 - Unlimited Name of item 93354 (Ship SKIN Design Element)
1040885 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (93354)
1040886 Chaotic Skies Chaotic Skies
1040887 Chaotic Skies - Limited Chaotic Skies - Limited Name of item 93355 (Ship SKIN Design Element)
1040888 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (93355)
1040889 Chaotic Skies - Unlimited Chaotic Skies - Unlimited Name of item 93356 (Ship SKIN Design Element)
1040890 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (93356)
1040892 Echoes of Action Echoes of Action
1040893 Echoes of Action - Limited Echoes of Action - Limited Name of item 93357 (Ship SKIN Design Element)
1040894 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (93357)
1040895 Echoes of Action - Unlimited Echoes of Action - Unlimited Name of item 93358 (Ship SKIN Design Element)
1040896 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (93358)
1040897 Advancing Lines Advancing Lines
1040898 Advancing Lines - Limited Advancing Lines - Limited Name of item 93359 (Ship SKIN Design Element)
1040899 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (93359)
1040900 Advancing Lines - Unlimited Advancing Lines - Unlimited Name of item 93360 (Ship SKIN Design Element)
1040901 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (93360)
1040904 War Fatigue War Fatigue
1040905 War Fatigue - Limited War Fatigue - Limited Name of item 93361 (Ship SKIN Design Element)
1040906 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (93361)
1040907 War Fatigue - Unlimited War Fatigue - Unlimited Name of item 93362 (Ship SKIN Design Element)
1040908 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (93362)
1040911 Combined Forces Combined Forces
1040913 Combined Forces - Limited Combined Forces - Limited Name of item 93363 (Ship SKIN Design Element)
1040914 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (93363)
1040915 Combined Forces - Unlimited Combined Forces - Unlimited Name of item 93364 (Ship SKIN Design Element)
1040916 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (93364)
1040952 Invisible Cloud - Keep Bubble Alive (DO NOT TRANSLATE) Invisible Cloud - Keep Bubble Alive (DO NOT TRANSLATE) Name of item 93365 (Cloud)
1041055 Babout’s Hyperion Babout’s Hyperion Name of item 93451 (No group name)
1041056 Razili’s Armageddon Navy Issue Razili’s Armageddon Navy Issue Name of item 93452 (No group name)
1041057 Talman’s Bhaalgorn Talman’s Bhaalgorn Name of item 93453 (No group name)
1041157 Operational Window Operational Window
1041269 Babout’s Thorax Babout’s Thorax Name of item 93486 (No group name)
1041271 Razili’s Omen Navy Issue Razili’s Omen Navy Issue Name of item 93487 (No group name)
1041272 Ruud’s Vigilant Ruud’s Vigilant Name of item 93488 (No group name)
1041273 Rourke’s Rupture Rourke’s Rupture Name of item 93489 (No group name)
1041274 Kuma’s Exequror Navy Issue Kuma’s Exequror Navy Issue Name of item 93490 (No group name)
1041275 Thorrun’s Cynabal Thorrun’s Cynabal Name of item 93491 (No group name)
1041276 Ortega’s Vexor Navy Issue Ortega’s Vexor Navy Issue Name of item 93492 (No group name)
1041277 Oran’s Arbitrator Oran’s Arbitrator Name of item 93493 (No group name)
1041278 Talman’s Ashimmu Talman’s Ashimmu Name of item 93494 (No group name)
1041279 Warpath Elite Mercenaries - Cruisers Warpath Elite Mercenaries - Cruisers
1041280 Warpath Elite Mercenaries - Frigates Warpath Elite Mercenaries - Frigates
1041281 Babout’s Incursus Babout’s Incursus Name of item 93495 (No group name)
1041283 Oran’s Executioner Oran’s Executioner Name of item 93496 (No group name)
1041284 Rourke’s Vigil Rourke’s Vigil Name of item 93497 (No group name)
1041285 Rurik’s Merlin Rurik’s Merlin Name of item 93498 (No group name)
1041294 Equalizer Thorax Equalizer Thorax Name of item 93503 (No group name)
1041295 A cruiser of the Gallente Federation. A cruiser of the Gallente Federation. Description of item "No item name" (93503)
1041296 Intervener Thorax Intervener Thorax Name of item 93504 (No group name)
1041297 A cruiser of the Gallente Federation. A cruiser of the Gallente Federation. Description of item "No item name" (93504)
1041298 Homeguard Thorax Homeguard Thorax Name of item 93505 (No group name)
1041299 A cruiser of the Gallente Federation. A cruiser of the Gallente Federation. Description of item "No item name" (93505)
1041300 Strike Thorax Strike Thorax Name of item 93506 (No group name)
1041301 A cruiser of the Gallente Federation. A cruiser of the Gallente Federation. Description of item "No item name" (93506)
1041302 Arresting Moa Arresting Moa Name of item 93507 (No group name)
1041303 A cruiser of the Caldari State. A cruiser of the Caldari State. Description of item "No item name" (93507)
1041304 Holding Moa Holding Moa Name of item 93508 (No group name)
1041305 A cruiser of the Caldari State. A cruiser of the Caldari State. Description of item "No item name" (93508)
1041306 Security Moa Security Moa Name of item 93509 (No group name)
1041307 A cruiser of the Caldari State. A cruiser of the Caldari State. Description of item "No item name" (93509)
1041308 Acquisition Moa Acquisition Moa Name of item 93510 (No group name)
1041309 A cruiser of the Caldari State. A cruiser of the Caldari State. Description of item "No item name" (93510)
1041310 Righteous Maller Righteous Maller Name of item 93511 (No group name)
1041311 A cruiser of the Amarr Empire. A cruiser of the Amarr Empire. Description of item "No item name" (93511)
1041312 Crusader Maller Crusader Maller Name of item 93512 (No group name)
1041313 A cruiser of the Amarr Empire. A cruiser of the Amarr Empire. Description of item "No item name" (93512)
1041314 Contemplative Maller Contemplative Maller Name of item 93513 (No group name)
1041315 A cruiser of the Amarr Empire. A cruiser of the Amarr Empire. Description of item "No item name" (93513)
1041316 Proselytizer Maller Proselytizer Maller Name of item 93514 (No group name)
1041317 A cruiser of the Amarr Empire. A cruiser of the Amarr Empire. Description of item "No item name" (93514)
1041318 Spiral Rupture Spiral Rupture Name of item 93515 (No group name)
1041319 A cruiser of the Minmatar Republic. A cruiser of the Minmatar Republic. Description of item "No item name" (93515)
1041320 Chainbreaker Rupture Chainbreaker Rupture Name of item 93516 (No group name)
1041321 A cruiser of the Minmatar Republic. A cruiser of the Minmatar Republic. Description of item "No item name" (93516)
1041322 Republic Defender Rupture (cap-day defending) Republic Defender Rupture (cap-day defending) Name of item 93517 (No group name)
1041323 A cruiser of the Minmatar Republic. A cruiser of the Minmatar Republic. Description of item "No item name" (93517)
1041324 Liberator Rupture Liberator Rupture Name of item 93518 (No group name)
1041325 A cruiser of the Minmatar Republic. A cruiser of the Minmatar Republic. Description of item "No item name" (93518)
1041326 Warpath Defenders - Cruisers Warpath Defenders - Cruisers
1041327 Warpath Invaders - Cruisers Warpath Invaders - Cruisers
1041328 Warpath Defenders - Frigates Warpath Defenders - Frigates
1041329 Warpath Invaders - Frigates Warpath Invaders - Frigates
1041330 Equalizer Incursus Equalizer Incursus Name of item 93519 (No group name)
1041331 A frigate of the Gallente Federation. A frigate of the Gallente Federation. Description of item "No item name" (93519)
1041332 Intervener Incursus Intervener Incursus Name of item 93520 (No group name)
1041333 A frigate of the Gallente Federation. A frigate of the Gallente Federation. Description of item "No item name" (93520)
1041334 Homeguard Incursus Homeguard Incursus Name of item 93521 (No group name)
1041335 A frigate of the Gallente Federation. A frigate of the Gallente Federation. Description of item "No item name" (93521)
1041336 Strike Incursus Strike Incursus Name of item 93522 (No group name)
1041337 A frigate of the Gallente Federation. A frigate of the Gallente Federation. Description of item "No item name" (93522)
1041338 Arresting Merlin Arresting Merlin Name of item 93523 (No group name)
1041339 A frigate of the Caldari State. A frigate of the Caldari State. Description of item "No item name" (93523)
1041340 Holding Merlin Holding Merlin Name of item 93524 (No group name)
1041341 A frigate of the Caldari State. A frigate of the Caldari State. Description of item "No item name" (93524)
1041342 Security Merlin Security Merlin Name of item 93525 (No group name)
1041343 A frigate of the Caldari State. A frigate of the Caldari State. Description of item "No item name" (93525)
1041344 Acquisition Merlin Acquisition Merlin Name of item 93526 (No group name)
1041345 A frigate of the Caldari State. A frigate of the Caldari State. Description of item "No item name" (93526)
1041346 Righteous Punisher Righteous Punisher Name of item 93527 (No group name)
1041347 A frigate of the Amarr Empire. A frigate of the Amarr Empire. Description of item "No item name" (93527)
1041348 Crusader Punisher Crusader Punisher Name of item 93528 (No group name)
1041349 A frigate of the Amarr Empire. A frigate of the Amarr Empire. Description of item "No item name" (93528)
1041350 Contemplative Punisher Contemplative Punisher Name of item 93529 (No group name)
1041351 A frigate of the Amarr Empire. A frigate of the Amarr Empire. Description of item "No item name" (93529)
1041352 Proselytizer Punisher Proselytizer Punisher Name of item 93530 (No group name)
1041353 A frigate of the Amarr Empire. A frigate of the Amarr Empire. Description of item "No item name" (93530)
1041354 Spiral Rifter Spiral Rifter Name of item 93531 (No group name)
1041355 A frigate of the Minmatar Republic. A frigate of the Minmatar Republic. Description of item "No item name" (93531)
1041356 Chainbreaker Rifter Chainbreaker Rifter Name of item 93532 (No group name)
1041357 A frigate of the Minmatar Republic. A frigate of the Minmatar Republic. Description of item "No item name" (93532)
1041358 Republic Defender Rifter ( copy ) Republic Defender Rifter ( copy )
1041359 A frigate of the Minmatar Republic. ( copy ) A frigate of the Minmatar Republic. ( copy )
1041360 Republic Defender Rifter ( copy ) Republic Defender Rifter ( copy )
1041361 Republic Defender Rifter ( copy ) Republic Defender Rifter ( copy )
1041362 A frigate of the Minmatar Republic. ( copy ) A frigate of the Minmatar Republic. ( copy )
1041363 A frigate of the Minmatar Republic. ( copy ) A frigate of the Minmatar Republic. ( copy )
1041364 Shield Rifter Shield Rifter Name of item 93536 (No group name)
1041365 A frigate of the Minmatar Republic. A frigate of the Minmatar Republic. Description of item "No item name" (93536)
1041366 Liberator Rifter Liberator Rifter Name of item 93537 (No group name)
1041367 A frigate of the Minmatar Republic. A frigate of the Minmatar Republic. Description of item "No item name" (93537)
1041370 Fake FW - Fake Player 4 Spawner (Do not Translate) Fake FW - Fake Player 4 Spawner (Do not Translate) Name of item 93539 (Invisible Beacon)
1041371 Fake FW - Fake Player 5 Spawner (Do not Translate) Fake FW - Fake Player 5 Spawner (Do not Translate) Name of item 93540 (Invisible Beacon)
1041372 Fake FW - Fake Player 6 Spawner (Do not Translate) Fake FW - Fake Player 6 Spawner (Do not Translate) Name of item 93541 (Invisible Beacon)
1041373 Fake FW - Fake Player 7 Spawner (Do not Translate) Fake FW - Fake Player 7 Spawner (Do not Translate) Name of item 93542 (Invisible Beacon)
1041374 Fake FW - Fake Player 8 Spawner (Do not Translate) Fake FW - Fake Player 8 Spawner (Do not Translate) Name of item 93543 (Invisible Beacon)
1041375 Fake FW - Fake Player 9 Spawner (Do not Translate) Fake FW - Fake Player 9 Spawner (Do not Translate) Name of item 93544 (Invisible Beacon)
1041378 Complex Alpha Complex Alpha
1041379 Complex Alpha Complex Alpha
1041380 Complex Alpha Complex Alpha
1041381 Complex Alpha Complex Alpha
1041382 Complex Beta Complex Beta
1041383 Complex Beta Complex Beta
1041384 Complex Beta Complex Beta
1041385 Complex Beta Complex Beta
1041386 Complex Gamma Complex Gamma
1041387 Complex Gamma Complex Gamma
1041388 Complex Gamma Complex Gamma
1041389 Complex Gamma Complex Gamma
1041390 State Quartermaster Trader State Quartermaster Trader
1041391 Capsuleer Day 2026 Item Trader Ship Spawn (DO NOT TRANSLATE) Capsuleer Day 2026 Item Trader Ship Spawn (DO NOT TRANSLATE) Name of item 93545 (Cloud)
1041392 Imperial Quartermaster Trader Imperial Quartermaster Trader
1041393 Federation Quartermaster Trader Federation Quartermaster Trader
1041394 Republic Quartermaster Trader Republic Quartermaster Trader
1041395 State Quartermaster Trader State Quartermaster Trader Name of item 93546 (Large Collidable Object)
1041397 Imperial Quartermaster Trader Imperial Quartermaster Trader Name of item 93547 (Large Collidable Object)
1041399 Federation Quartermaster Trader Federation Quartermaster Trader Name of item 93548 (Large Collidable Object)
1041401 Republic Quartermaster Trader Republic Quartermaster Trader Name of item 93549 (Large Collidable Object)
1041406 Imperial Strategic Databank Imperial Strategic Databank Name of item 93550 (Spawn Container)
1041408 State Strategic Databank State Strategic Databank Name of item 93551 (Spawn Container)
1041409 Federal Strategic Databank Federal Strategic Databank Name of item 93552 (Spawn Container)
1041458 Republic Strategic Databank Republic Strategic Databank Name of item 93554 (Spawn Container)
1041538 Tripwire Node Tripwire Node Name of item 93567 (Large Collidable Structure)
1041539 A proximity mine, it will explode and trigger a Lockdown should any unauthorized ship come too close. A proximity mine, it will explode and trigger a Lockdown should any unauthorized ship come too close. Description of item "No item name" (93567)
1041541 Sentry Node Sentry Node Name of item 93568 (Large Collidable Structure)
1041589 Sentinel Node Sentinel Node Name of item 93574 (Large Collidable Structure)
1041590 Built to detect any nearby motion, this Sentinel Node will trigger a Lockdown if any unauthorized ships venture too close. Built to detect any nearby motion, this Sentinel Node will trigger a Lockdown if any unauthorized ships venture too close. Description of item "No item name" (93574)
1041591 Siren Node Siren Node Name of item 93575 (Spawn Container)
1041592 A broadcast emitter configured to trigger and alert security forces during a lockdown.

Its security protocols can be hacked by a data analyzer, rendering it inactive during a Lockdown.
A broadcast emitter configured to trigger and alert security forces during a lockdown.

Its security protocols can be hacked by a data analyzer, rendering it inactive during a Lockdown.
Description of item "No item name" (93575)
1041605 Complexes Secured Complexes Secured
1041619 Additional Base Shield Hitpoints Additional Base Shield Hitpoints
1041620 Quartermaster Defense Field Quartermaster Defense Field
1041621 Capsuleer Day 2026 - Item Trader Shield Extender (DO NOT TRANSLATE) Capsuleer Day 2026 - Item Trader Shield Extender (DO NOT TRANSLATE) Name of item 93587 (Cloud)
1041622 The time window in which complexes can be secured.

Closure of the window does not result in automatic failure - compensation will still be made available for any complexes successfully secured.
The time window in which complexes can be secured.

Closure of the window does not result in automatic failure - compensation will still be made available for any complexes successfully secured.
1041638 Capital Logistic Site Capital Logistic Site
1041639 Warpath Friendly Avatar Titan Warpath Friendly Avatar Titan Name of item 93591 (Irregular Titan)
1041640 Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 Description of item "No item name" (93591)
1041661 Warpath Operational Intel Warpath Operational Intel Name of item 93592 (Special Edition Commodities)
1041662 Warpath Command Intel Warpath Command Intel Name of item 93593 (Special Edition Commodities)
1041663 Warpath Titan Cap Booster Warpath Titan Cap Booster Name of item 93594 (Commodities)
1041668 Warpath Hostile Ragnarok Titan Warpath Hostile Ragnarok Titan Name of item 93595 (Irregular Structure)
1041669 Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) Description of item "No item name" (93595)
1041725 Warpath Hostile Erebus Titan Warpath Hostile Erebus Titan Name of item 93597 (Irregular Structure)
1041726 Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) ( copy ) Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) ( copy ) Description of item "No item name" (93597)
1041727 Warpath Hostile Leviathan Titan Warpath Hostile Leviathan Titan Name of item 93598 (Irregular Structure)
1041728 Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) ( copy ) ( copy ) Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) ( copy ) ( copy ) Description of item "No item name" (93598)
1041739 Warpath Hostile Avatar Titan Warpath Hostile Avatar Titan Name of item 93599 (Irregular Structure)
1041740 Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) ( copy ) ( copy ) ( copy ) Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) ( copy ) ( copy ) ( copy ) Description of item "No item name" (93599)
1041786 Warpath Friendly Leviathan Titan Warpath Friendly Leviathan Titan Name of item 93613 (Irregular Titan)
1041787 Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) Description of item "No item name" (93613)
1041788 Warpath Friendly Erebus Titan Warpath Friendly Erebus Titan Name of item 93614 (Irregular Titan)
1041789 Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) ( copy ) Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) ( copy ) Description of item "No item name" (93614)
1041790 Warpath Friendly Ragnarok Titan Warpath Friendly Ragnarok Titan Name of item 93615 (Irregular Titan)
1041791 Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) ( copy ) ( copy ) Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 ( copy ) ( copy ) ( copy ) Description of item "No item name" (93615)
1041792 Capital Logistic Site - Friendly NPC's (Do not Translate) Capital Logistic Site - Friendly NPC's (Do not Translate) Name of item 93616 (Invisible Beacon)
1041793 Capital Logistic Site - Enemy NPC's (Do not Translate) Capital Logistic Site - Enemy NPC's (Do not Translate) Name of item 93617 (Invisible Beacon)
1041796 Warpath Imperial Providence Warpath Imperial Providence Name of item 93618 (Irregular Industrial)
1041797 A freighter of the Amarr Empire. A freighter of the Amarr Empire. Description of item "No item name" (93618)
1041798 Warpath State Charon Warpath State Charon Name of item 93619 (Irregular Industrial)
1041799 A freighter of the Caldari State. A freighter of the Caldari State. Description of item "No item name" (93619)
1041800 Warpath Federation Obelisk Warpath Federation Obelisk Name of item 93620 (Irregular Industrial)
1041801 A freighter of the Gallente Federation. A freighter of the Gallente Federation. Description of item "No item name" (93620)
1041802 Warpath Republic  Fenrir Warpath Republic  Fenrir Name of item 93621 (Irregular Industrial)
1041803 A freighter of the Minmatar Republic. A freighter of the Minmatar Republic. Description of item "No item name" (93621)
1041804 Capital Logistic Site - Haulers (Do not Translate) Capital Logistic Site - Haulers (Do not Translate) Name of item 93622 (Invisible Beacon)
1041806 Supply Cache Supply Cache Name of item 93623 (Spawn Container)
1041808 Expansive Supply Cache Expansive Supply Cache Name of item 93624 (Spawn Container)
1041809 Fully Stocked Supply Cache Fully Stocked Supply Cache Name of item 93625 (Spawn Container)
1041810 Extraction Point Extraction Point
1041811 Extract and Loot Extract and Loot
1041812 Warp to the extraction point, then loot the supply cache. Warp to the extraction point, then loot the supply cache.
1041813 Site Failed Site Failed
1041814 No complexes were secured within the operational window. No complexes were secured within the operational window.
1041816 A covert intelligence outpost operated by a rival empire. A covert intelligence outpost operated by a rival empire.
1041817 Warpath: Intelligence Cache Warpath: Intelligence Cache
1041822 Oran’s Apocalypse Oran’s Apocalypse Name of item 93626 (No group name)
1041823 Lilja’s Typhoon Fleet Issue Lilja’s Typhoon Fleet Issue Name of item 93627 (No group name)
1041828 Cloud Cover CloudRing 01a Cloud Cover CloudRing 01a Name of item 93628 (MassiveEnvironments)
1041833 Imperial Intelligence Databank Imperial Intelligence Databank Name of item 93630 (Spawn Container)
1041834 State Intelligence Databank State Intelligence Databank Name of item 93631 (Spawn Container)
1041836 Federal Intelligence Databank Federal Intelligence Databank Name of item 93632 (Spawn Container)
1041837 Republic Intelligence Databank Republic Intelligence Databank Name of item 93633 (Spawn Container)
1041841 Yosuke’s Nightmare Yosuke’s Nightmare Name of item 93634 (No group name)
1041846 Fake FW - Fake Player 10 Spawner (Do not Translate) Fake FW - Fake Player 10 Spawner (Do not Translate) Name of item 93635 (Invisible Beacon)
1041847 Fake FW - Fake Player 11 Spawner (Do not Translate) Fake FW - Fake Player 11 Spawner (Do not Translate) Name of item 93636 (Invisible Beacon)
1041848 Fake FW - Fake Player 12 Spawner (Do not Translate) Fake FW - Fake Player 12 Spawner (Do not Translate) Name of item 93637 (Invisible Beacon)
1041885 Contains a festival launcher module and commemorative Capsuleer Day XXIII fireworks. Contains a festival launcher module and commemorative Capsuleer Day XXIII fireworks. Description of item "No item name" (93645)
1041886 Capsuleer Day XXIII Fireworks Package Capsuleer Day XXIII Fireworks Package Name of item 93645 (Special Edition Commodities)
1041887 Capsuleer Day XXIII Fireworks Package Capsuleer Day XXIII Fireworks Package
1041888 Contains a festival launcher module and commemorative Capsuleer Day XXIII fireworks. Contains a festival launcher module and commemorative Capsuleer Day XXIII fireworks.
1041925 CAPSULEER DAY XXIII: WARPATH CAPSULEER DAY XXIII: WARPATH
1041926 Seize your opportunities amidst all-out war as the empires clash across New Eden! Seize your opportunities amidst all-out war as the empires clash across New Eden!
1041927 Take on combat, hacking, mining & industry activities to earn rewards including faction & officer mods. Take on combat, hacking, mining & industry activities to earn rewards including faction & officer mods.
1041928 Fight and defend new empire sites at all experience levels, plus new fleet-based capital support activity. Fight and defend new empire sites at all experience levels, plus new fleet-based capital support activity.
1041929 Log in daily and complete challenges for PLEX, SoCT ships, Skill Points & more. Log in daily and complete challenges for PLEX, SoCT ships, Skill Points & more.
1042096 Capsuleer Day XXIII Capsuleer Day XXIII
1042100 Capsuleer Day XXIII Capsuleer Day XXIII
1042101 Capsuleer Day XXIII Capsuleer Day XXIII
1042102 Capsuleer Day XXIII Capsuleer Day XXIII
1042106 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
1042107 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. Description of item "No item name" (93726)
1042108 Apocalypse Navy Issue Capsuleer Day XXIII SKIN Apocalypse Navy Issue Capsuleer Day XXIII SKIN Name of item 93726 (Permanent SKIN)
1042109 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1042110 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "No item name" (93727)
1042111 Imperial Navy Slicer Capsuleer Day XXIII SKIN Imperial Navy Slicer Capsuleer Day XXIII SKIN Name of item 93727 (Permanent SKIN)
1042112 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1042113 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "No item name" (93728)
1042114 Magnate Navy Issue Capsuleer Day XXIII SKIN Magnate Navy Issue Capsuleer Day XXIII SKIN Name of item 93728 (Permanent SKIN)
1042115 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
1042116 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. Description of item "No item name" (93729)
1042117 Augoror Navy Issue Capsuleer Day XXIII SKIN Augoror Navy Issue Capsuleer Day XXIII SKIN Name of item 93729 (Permanent SKIN)
1042127 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
1042128 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. Description of item "No item name" (93733)
1042129 Caldari Navy Hookbill Capsuleer Day XXIII SKIN Caldari Navy Hookbill Capsuleer Day XXIII SKIN Name of item 93733 (Permanent SKIN)
1042130 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1042131 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "No item name" (93734)
1042132 Heron Navy Issue Capsuleer Day XXIII SKIN Heron Navy Issue Capsuleer Day XXIII SKIN Name of item 93734 (Permanent SKIN)
1042133 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1042134 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "No item name" (93735)
1042135 Osprey Navy Issue Capsuleer Day XXIII SKIN Osprey Navy Issue Capsuleer Day XXIII SKIN Name of item 93735 (Permanent SKIN)
1042136 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
1042137 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. Description of item "No item name" (93736)
1042138 Raven Navy Issue Capsuleer Day XXIII SKIN Raven Navy Issue Capsuleer Day XXIII SKIN Name of item 93736 (Permanent SKIN)
1042141 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
1042142 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. Description of item "No item name" (93738)
1042143 Federation Navy Comet Capsuleer Day XXIII SKIN Federation Navy Comet Capsuleer Day XXIII SKIN Name of item 93738 (Permanent SKIN)
1042144 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1042145 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "No item name" (93739)
1042146 Imicus Navy Issue Capsuleer Day XXIII SKIN Imicus Navy Issue Capsuleer Day XXIII SKIN Name of item 93739 (Permanent SKIN)
1042147 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1042148 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "No item name" (93740)
1042149 Vexor Navy Issue Capsuleer Day XXIII SKIN Vexor Navy Issue Capsuleer Day XXIII SKIN Name of item 93740 (Permanent SKIN)
1042150 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
1042151 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. Description of item "No item name" (93741)
1042152 Megathron Navy Issue Capsuleer Day XXIII SKIN Megathron Navy Issue Capsuleer Day XXIII SKIN Name of item 93741 (Permanent SKIN)
1042154 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
1042155 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. Description of item "No item name" (93742)
1042156 Republic Fleet Firetail Capsuleer Day XXIII SKIN Republic Fleet Firetail Capsuleer Day XXIII SKIN Name of item 93742 (Permanent SKIN)
1042157 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1042158 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "No item name" (93743)
1042159 Probe Fleet Issue Capsuleer Day XXIII SKIN Probe Fleet Issue Capsuleer Day XXIII SKIN Name of item 93743 (Permanent SKIN)
1042160 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1042161 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "No item name" (93744)
1042162 Stabber Fleet Issue Capsuleer Day XXIII SKIN Stabber Fleet Issue Capsuleer Day XXIII SKIN Name of item 93744 (Permanent SKIN)
1042163 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
1042164 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. Description of item "No item name" (93745)
1042165 Tempest Fleet Issue Capsuleer Day XXIII SKIN Tempest Fleet Issue Capsuleer Day XXIII SKIN Name of item 93745 (Permanent SKIN)
1042284 Basic Capsuleer Day XXIII Cerebral Accelerator Basic Capsuleer Day XXIII Cerebral Accelerator Name of item 93775 (Booster)
1042285 When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 9, YC128.
When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 9, YC128.
Description of item "No item name" (93775)
1042287 Extended Capsuleer Day XXIII Cerebral Accelerator Extended Capsuleer Day XXIII Cerebral Accelerator Name of item 93776 (Booster)
1042288 When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 9, YC128.
When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 9, YC128.
Description of item "No item name" (93776)
1042290 Potent Capsuleer Day XXIII Cerebral Accelerator Potent Capsuleer Day XXIII Cerebral Accelerator Name of item 93777 (Booster)
1042291 When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 9, YC128.
When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 9, YC128.
Description of item "No item name" (93777)
1042292 Basic Capsuleer Day XXIII Glamourex Booster Basic Capsuleer Day XXIII Glamourex Booster Name of item 93778 (Booster)
1042293 This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 20% bonus to agent, corporation and faction standing increases.

Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 9, YC128.
This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 20% bonus to agent, corporation and faction standing increases.

Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 9, YC128.
Description of item "No item name" (93778)
1042294 Extended Capsuleer Day XXIII Glamourex Booster Extended Capsuleer Day XXIII Glamourex Booster Name of item 93779 (Booster)
1042295 This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 25% bonus to agent, corporation and faction standing increases.

Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 9, YC128.
This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 25% bonus to agent, corporation and faction standing increases.

Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 9, YC128.
Description of item "No item name" (93779)
1042296 Potent Capsuleer Day XXIII Glamourex Booster Potent Capsuleer Day XXIII Glamourex Booster Name of item 93780 (Booster)
1042297 This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases.

Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 9, YC128.
This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases.

Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 9, YC128.
Description of item "No item name" (93780)
1042300 This crate contains a random Capsuleer Day XXIII Glamourex Booster. This crate contains a random Capsuleer Day XXIII Glamourex Booster. Description of item "No item name" (93781)
1042301 Capsuleer Day XXIII Glamourex Crate Capsuleer Day XXIII Glamourex Crate Name of item 93781 (Special Edition Commodities)
1042302 This crate contains a randomly selected Capsuleer Day XXIII cerebral accelerator. This crate contains a randomly selected Capsuleer Day XXIII cerebral accelerator. Description of item "No item name" (93783)
1042303 Capsuleer Day XXIII Accelerator Crate Capsuleer Day XXIII Accelerator Crate Name of item 93783 (Special Edition Commodities)
1042304 Capsuleer Day XXIII Glamourex Crate Capsuleer Day XXIII Glamourex Crate
1042305 This crate contains a random Capsuleer Day XXIII Glamourex Booster. This crate contains a random Capsuleer Day XXIII Glamourex Booster.
1042306 Capsuleer Day XXIII Accelerator Crate Capsuleer Day XXIII Accelerator Crate
1042307 This crate contains a randomly selected Capsuleer Day XXIII cerebral accelerator. This crate contains a randomly selected Capsuleer Day XXIII cerebral accelerator.
1042435 Contains a random Imperial booster. Contains a random Imperial booster. Description of item "No item name" (93831)
1042436 Capsuleer Day XXIII Amarr Booster Crate Capsuleer Day XXIII Amarr Booster Crate Name of item 93831 (Special Edition Commodities)
1042437 Contains one randomly selected Empire-themed SKINR component. Contains one randomly selected Empire-themed SKINR component. Description of item "No item name" (93832)
1042438 Capsuleer Day Empire SKINR Crate Capsuleer Day Empire SKINR Crate Name of item 93832 (Special Edition Commodities)
1042439 Capsuleer Day Empire SKINR Crate Capsuleer Day Empire SKINR Crate
1042440 Contains one randomly selected Empire-themed SKINR component. Contains one randomly selected Empire-themed SKINR component.
1042441 Contains a random State booster. Contains a random State booster. Description of item "No item name" (93833)
1042442 Capsuleer Day XXIII Caldari Booster Crate Capsuleer Day XXIII Caldari Booster Crate Name of item 93833 (Special Edition Commodities)
1042443 Contains a random Federation booster. Contains a random Federation booster. Description of item "No item name" (93834)
1042444 Capsuleer Day XXIII Gallente Booster Crate Capsuleer Day XXIII Gallente Booster Crate Name of item 93834 (Special Edition Commodities)
1042451 Contains a random Republic booster. Contains a random Republic booster. Description of item "No item name" (93835)
1042452 Capsuleer Day XXIII Minmatar Booster Crate Capsuleer Day XXIII Minmatar Booster Crate Name of item 93835 (Special Edition Commodities)
1042456 Capsuleer Day XXIII Amarr Booster Crate Capsuleer Day XXIII Amarr Booster Crate
1042457 Contains a random Imperial booster. Contains a random Imperial booster.
1042461 Capsuleer Day XXIII Caldari Booster Crate Capsuleer Day XXIII Caldari Booster Crate
1042462 Contains a random State booster. Contains a random State booster.
1042465 Capsuleer Day XXIII Gallente Booster Crate Capsuleer Day XXIII Gallente Booster Crate
1042466 Contains a random Federation booster. Contains a random Federation booster.
1042469 Capsuleer Day XXIII: Warpath Capsuleer Day XXIII: Warpath
1042472 Capsuleer Day XXIII Minmatar Booster Crate Capsuleer Day XXIII Minmatar Booster Crate
1042473 Contains a random Republic booster. Contains a random Republic booster.
1042509 Master Security Node Master Security Node Name of item 93850 (Spawn Container)
1042510 The master device that controls this site's security systems. If any unauthorized ships venture too close, the Master Security Node is programmed to trigger a site Lockdown.

Its security protocols can be hacked by a data analyzer, aborting an active Lockdown.
The master device that controls this site's security systems. If any unauthorized ships venture too close, the Master Security Node is programmed to trigger a site Lockdown.

Its security protocols can be hacked by a data analyzer, aborting an active Lockdown.
Description of item "No item name" (93850)
1042528 Confinement Node Confinement Node Name of item 93868 (Large Collidable Structure)
1042529 A structure primed to deploy interdiction bubbles in the event of a site Lockdown.

Its security protocols can be hacked by a data analyzer, rendering it inactive during a Lockdown.
A structure primed to deploy interdiction bubbles in the event of a site Lockdown.

Its security protocols can be hacked by a data analyzer, rendering it inactive during a Lockdown.
Description of item "No item name" (93868)
1042533 Sneaky Site - Amarr Guards (Do not Translate) Sneaky Site - Amarr Guards (Do not Translate) Name of item 93869 (Invisible Beacon)
1042548 This gate has been badly damaged by an unexpected catastrophic hyperspace event. While it remains functional, spacetime around the gate has been fractured by the event.

Long-term exposure to the damaged spacetime environment or the blackbody radiation emanating from it can result in serious illness and even death. As such, repairs to the gate have been postponed to such a time as a safe working environment can be established.
This gate has been badly damaged by an unexpected catastrophic hyperspace event. While it remains functional, spacetime around the gate has been fractured by the event.

Long-term exposure to the damaged spacetime environment or the blackbody radiation emanating from it can result in serious illness and even death. As such, repairs to the gate have been postponed to such a time as a safe working environment can be established.
Description of item "No item name" (93252)
1042549 This gate has been badly damaged by an unexpected catastrophic hyperspace event. While it remains functional, spacetime around the gate has been fractured by the event.

Long-term exposure to the damaged spacetime environment or the blackbody radiation emanating from it can result in serious illness and even death. As such, repairs to the gate have been postponed to such a time as a safe working environment can be established.
This gate has been badly damaged by an unexpected catastrophic hyperspace event. While it remains functional, spacetime around the gate has been fractured by the event.

Long-term exposure to the damaged spacetime environment or the blackbody radiation emanating from it can result in serious illness and even death. As such, repairs to the gate have been postponed to such a time as a safe working environment can be established.
Description of item "No item name" (93250)
1042550 This gate has been badly damaged by an unexpected catastrophic hyperspace event. While it remains functional, spacetime around the gate has been fractured by the event.

Long-term exposure to the damaged spacetime environment or the blackbody radiation emanating from it can result in serious illness and even death. As such, repairs to the gate have been postponed to such a time as a safe working environment can be established.
This gate has been badly damaged by an unexpected catastrophic hyperspace event. While it remains functional, spacetime around the gate has been fractured by the event.

Long-term exposure to the damaged spacetime environment or the blackbody radiation emanating from it can result in serious illness and even death. As such, repairs to the gate have been postponed to such a time as a safe working environment can be established.
Description of item "No item name" (93251)
1042607 Seize your opportunities amidst all-out war as the empires clash across New Eden! Seize your opportunities amidst all-out war as the empires clash across New Eden!
1042608 Capsuleer Day XXIII: Warpath Capsuleer Day XXIII: Warpath
1042609 Warpath Supply Cache Warpath Supply Cache Name of item 93877 (Limited Rarities)
1042610 A cache of parts and basic military supplies that, while not greatly useful to a capsuleer, can be sold at stations run by key government or military organizations for ISK. A cache of parts and basic military supplies that, while not greatly useful to a capsuleer, can be sold at stations run by key government or military organizations for ISK. Description of item "No item name" (93877)
1042611 Intel about operations within the Warpath conflict of YC128, uncovered through active participation in military activities.

This intel is of value to any of the four factions engaged in that conflict and can be traded for equipment at their Quartermaster Traders.

Quartermaster Traders locations:
Amarr: Amarr, Gergish, Tahs-Murkon Prime, Nare, Mehatoor, Kor-Azor Prime.
Caldari: New Caldari, Ikao, Onnamon, Malkalen.
Gallente: Dodixie, Luminaire, Intaki, Faurent.
Minmatar: Rens, Hek, Pator, Amo.
Intel about operations within the Warpath conflict of YC128, uncovered through active participation in military activities.

This intel is of value to any of the four factions engaged in that conflict and can be traded for equipment at their Quartermaster Traders.

Quartermaster Traders locations:
<b>Amarr: </b>Amarr, Gergish, Tahs-Murkon Prime, Nare, Mehatoor, Kor-Azor Prime.
<b>Caldari: </b>New Caldari, Ikao, Onnamon, Malkalen.
<b>Gallente: </b>Dodixie, Luminaire, Intaki, Faurent.
<b>Minmatar: </b>Rens, Hek, Pator, Amo.
Description of item "No item name" (93592)
1042612 Intel about command-level operations within the Warpath conflict of YC128, uncovered through high levels of activity in military activities.

This intel is of great value to any of the four factions engaged in that conflict and can be traded for equipment at their Quartermaster Traders.

Quartermaster Traders locations:
Amarr: Amarr, Gergish, Tahs-Murkon Prime, Nare, Mehatoor, Kor-Azor Prime.
Caldari: New Caldari, Ikao, Onnamon, Malkalen.
Gallente: Dodixie, Luminaire, Intaki, Faurent.
Minmatar: Rens, Hek, Pator, Amo.
Intel about command-level operations within the Warpath conflict of YC128, uncovered through high levels of activity in military activities.

This intel is of great value to any of the four factions engaged in that conflict and can be traded for equipment at their Quartermaster Traders.

Quartermaster Traders locations:
<b>Amarr: </b>Amarr, Gergish, Tahs-Murkon Prime, Nare, Mehatoor, Kor-Azor Prime.
<b>Caldari: </b>New Caldari, Ikao, Onnamon, Malkalen.
<b>Gallente: </b>Dodixie, Luminaire, Intaki, Faurent.
<b>Minmatar: </b>Rens, Hek, Pator, Amo.
Description of item "No item name" (93593)
1042617 Point B Player Awareness Point B Player Awareness
1042618 Point B Defender Awareness Point B Defender Awareness
1042619 Point B Attacker Awareness Point B Attacker Awareness
1042620 Point B Faker Awareness Point B Faker Awareness
1042621 Point C Defender Awareness Point C Defender Awareness
1042622 Point C Attacker Awareness Point C Attacker Awareness
1042623 Point C Faker Awareness Point C Faker Awareness
1042624 Point C Player Awareness Point C Player Awareness
1042625 Point A Attacker Awareness Point A Attacker Awareness
1042626 Point A Faker Awareness Point A Faker Awareness
1042627 Point A Player Awareness Point A Player Awareness
1042628 Point A Defender Awareness Point A Defender Awareness
1042629 Comnplex Beta Comnplex Beta
1042630 Complex Beta Complex Beta
1042631 Complex Beta Complex Beta
1042632 Complex Beta Complex Beta
1042633 Complex Beta Complex Beta
1042634 Complex Gamma Complex Gamma
1042635 Complex Gamma Complex Gamma
1042636 Complex Gamma Complex Gamma
1042637 Complex Gamma Complex Gamma
1042638 Complex Gamma Complex Gamma
1042639 Extraction Point Extraction Point
1042640 Complex Alpha Complex Alpha
1042641 Complex Alpha Complex Alpha
1042642 Complex Alpha Complex Alpha
1042643 Complex Alpha Complex Alpha
1042644 Complex Alpha Complex Alpha
1042645 Warpath: Defense Complex Warpath: Defense Complex
1042646 Complex Alpha Complex Alpha Name of item 93878 (Spawn Container)
1042647 Complex Alpha Complex Alpha Name of item 93879 (Spawn Container)
1042648 Complex Alpha Complex Alpha Name of item 93880 (Spawn Container)
1042649 Complex Alpha Complex Alpha Name of item 93881 (Spawn Container)
1042650 Loot Complex Loot Complex
1042651 Loot the complex to claim your compensation. Loot the complex to claim your compensation.
1042652 Complex Secured Complex Secured
1042653 Capsuleer Day XXIII: Warpath Capsuleer Day XXIII: Warpath
1042655 Tiered Challenge Rewards
Hireling: 40 points, 30 x Warpath Operational Intel.
Mercenary: 60 points, 50 x Warpath Operational Intel.
Privateer: 90 points, 70 x Warpath Operational Intel.
Dog of War: 130 points, 100 x Warpath Operational Intel.
Warpath Master: 180 points, 10x Plex.

Completing tiered challenges is followed by a repeatable challenge that only awards points.
*Trading challenges do not award Warpath Operational Intel.
<b>Tiered Challenge Rewards</b>
Hireling: 40 points, 30 x Warpath Operational Intel.
Mercenary: 60 points, 50 x Warpath Operational Intel.
Privateer: 90 points, 70 x Warpath Operational Intel.
Dog of War: 130 points, 100 x Warpath Operational Intel.
Warpath Master: 180 points, 10x Plex.

Completing tiered challenges is followed by a repeatable challenge that only awards points.
*Trading challenges do not award Warpath Operational Intel.
1042656 Warpath Mission Challenge 1 Warpath Mission Challenge 1
1042657 Missions completed Missions completed
1042658 Empire Security Missions - Hireling Tier (1/5)
Complete five Security Missions for empires.
<b>Empire Security Missions - Hireling Tier (1/5)</b>
<i>Complete five Security Missions for empires.</i>
1042659 Warpath Mission Challenge 2 Warpath Mission Challenge 2
1042660 Missions completed Missions completed
1042661 Empire Security Missions - Mercenary Tier (2/5)
Complete seven Security Missions for empires.
<b>Empire Security Missions - Mercenary Tier (2/5)</b>
<i>Complete seven Security Missions for empires.</i>
1042662 Warpath Mission Challenge 3 Warpath Mission Challenge 3
1042663 Missions completed Missions completed
1042664 Empire Security Missions - Privateer Tier (3/5)
Complete 10 Security Missions for empires.
<b>Empire Security Missions - Privateer Tier (3/5)</b>
<i>Complete 10 Security Missions for empires.</i>
1042665 Warpath Mission Challenge 4 Warpath Mission Challenge 4
1042666 Missions completed Missions completed
1042667 Empire Security Missions - Dog of War Tier (4/5)
Complete 15 Security Missions for any empires.
<b>Empire Security Missions - Dog of War Tier (4/5)</b>
<i>Complete 15 Security Missions for any empires.</i>
1042668 Warpath Mission Challenge 5 Warpath Mission Challenge 5
1042669 Missions completed Missions completed
1042670 Empire Security Missions - Warpath Master Tier (5/5)
Complete 20 Security Missions for empires.
<b>Empire Security Missions - Warpath Master Tier (5/5)</b>
<i>Complete 20 Security Missions for empires.</i>
1042671 Warpath Mission Challenge Repeatable Warpath Mission Challenge Repeatable
1042672 Missions completed Missions completed
1042673 Empire Security Missions - Repeatable
Complete six Security Missions for empires.
<b>Empire Security Missions - Repeatable</b>
<i>Complete six Security Missions for empires.</i>
1042718 Lilja’s Scythe Fleet Issue Lilja’s Scythe Fleet Issue Name of item 93886 (No group name)
1042722 Rurik’s Moa Rurik’s Moa Name of item 93887 (No group name)
1042727 Yosuke’s Phantasm Yosuke’s Phantasm Name of item 93889 (No group name)
1042730 Point B Attacker Awareness Point B Attacker Awareness
1042731 Point B Player Awareness Point B Player Awareness
1042732 Point B Defender Awareness Point B Defender Awareness
1042733 Point B Faker Awareness Point B Faker Awareness
1042734 Point C Player Awareness Point C Player Awareness
1042735 Point C Defender Awareness Point C Defender Awareness
1042736 Point C Attacker Awareness Point C Attacker Awareness
1042737 Point C Faker Awareness Point C Faker Awareness
1042738 Point A Defender Awareness Point A Defender Awareness
1042739 Point A Attacker Awareness Point A Attacker Awareness
1042740 Point A Faker Awareness Point A Faker Awareness
1042741 Point A Player Awareness Point A Player Awareness
1042742 Complex Beta Complex Beta
1042743 Complex Beta Complex Beta
1042744 Complex Beta Complex Beta
1042745 Complex Beta Complex Beta
1042746 Complex Beta Complex Beta
1042747 Complex Gamma Complex Gamma
1042748 Complex Gamma Complex Gamma
1042749 Complex Gamma Complex Gamma
1042750 Complex Gamma Complex Gamma
1042751 Complex Gamma Complex Gamma
1042752 Extraction Point Extraction Point
1042753 Complex Alpha Complex Alpha
1042754 Complex Alpha Complex Alpha
1042755 Complex Alpha Complex Alpha
1042756 Complex Alpha Complex Alpha
1042757 Complex Alpha Complex Alpha
1042758 Warpath: Defense Grid Warpath: Defense Grid
1042828 Supply Cache Supply Cache Name of item 93896 (Spawn Container)
1042829 Expansive Supply Cache Expansive Supply Cache Name of item 93897 (Spawn Container)
1042830 Fully Stocked Supply Cache Fully Stocked Supply Cache Name of item 93898 (Spawn Container)
1042839 Warpath Mining Challenge 1 Warpath Mining Challenge 1
1042840 Ore mined (m3) Ore mined (m3)
1042841 Empire Mining - Hireling Tier (1/5)
Mine 40,000 m3 Crokite or Plagioclase in empire space.
<b>Empire Mining - Hireling Tier (1/5)</b>
<i>Mine 40,000 m3 Crokite or Plagioclase in empire space.</i>
1042842 Warpath Mining Challenge 2 Warpath Mining Challenge 2
1042843 Ore mined (m3) Ore mined (m3)
1042844 Empire Mining - Mercenary Tier (2/5)
Mine 60,000 m3 Crokite or Plagioclases in empire space.
<b>Empire Mining - Mercenary Tier (2/5)</b>
<i>Mine 60,000 m3 Crokite or Plagioclases in empire space.</i>
1042845 Warpath Mining Challenge 3 Warpath Mining Challenge 3
1042846 Ore mined (m3) Ore mined (m3)
1042847 Empire Mining - Privateer Tier (3/5)
Mine 90,000 m3 Crokite or Plagioclase in empire space.
<b>Empire Mining - Privateer Tier (3/5)</b>
<i>Mine 90,000 m3 Crokite or Plagioclase in empire space.</i>
1042848 Warpath Mining Challenge 4 Warpath Mining Challenge 4
1042849 Ore mined (m3) Ore mined (m3)
1042850 Empire Mining - Dog of War Tier (4/5)
Mine 130,000 m3 Crokite or Plagioclase in empire space.
<b>Empire Mining - Dog of War Tier (4/5)</b>
<i>Mine 130,000 m3 Crokite or Plagioclase in empire space.</i>
1042851 Warpath Mining Challenge 5 Warpath Mining Challenge 5
1042852 Ore mined (m3) Ore mined (m3)
1042853 Empire Mining - Warpath Master Tier (5/5)
Mine 180,000 m3 Crokite or Plagioclase in empire space.
<b>Empire Mining - Warpath Master Tier (5/5)</b>
<i>Mine 180,000 m3 Crokite or Plagioclase in empire space.</i>
1042854 Warpath Mining Challenge Repeatable Warpath Mining Challenge Repeatable
1042855 Ore mined (m3) Ore mined (m3)
1042856 Empire Mining - Repeatable
Mine 50,000 m3 Crokite or Plagioclase in empire space.
<b>Empire Mining - Repeatable</b>
<i>Mine 50,000 m3 Crokite or Plagioclase in empire space.</i>
1042857 Warpath Elite Mercenary Challenge 1 Warpath Elite Mercenary Challenge 1
1042858 Elite Mercenaries killed Elite Mercenaries killed
1042859 Eliminating Elite Mercenaries - Hireling Tier (1/5)
Kill four Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites.
<b>Eliminating Elite Mercenaries - Hireling Tier (1/5)</b>
<i>Kill four Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites.</i>
1042860 Warpath Elite Mercenary Challenge 2 Warpath Elite Mercenary Challenge 2
1042861 Elite Mercenaries killed Elite Mercenaries killed
1042862 Eliminating Elite Mercenaries - Mercenary Tier (2/5)
Kill six Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites.
<b>Eliminating Elite Mercenaries - Mercenary Tier (2/5)</b>
<i>Kill six Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites.</i>
1042863 Warpath Elite Mercenary Challenge 3 Warpath Elite Mercenary Challenge 3
1042864 Elite Mercenaries killed Elite Mercenaries killed
1042865 Eliminating Elite Mercenaries - Privateer Tier (3/5)
Kill nine Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites.
<b>Eliminating Elite Mercenaries - Privateer Tier (3/5)</b>
<i>Kill nine Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites.</i>
1042866 Warpath Elite Mercenary Challenge 4 Warpath Elite Mercenary Challenge 4
1042867 Elite Mercenaries killed Elite Mercenaries killed
1042868 Eliminating Elite Mercenaries - Dog of War Tier (4/5)
Kill 13 Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites.
<b>Eliminating Elite Mercenaries - Dog of War Tier (4/5)</b>
<i>Kill 13 Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites.</i>
1042869 Warpath Elite Mercenary Challenge 5 Warpath Elite Mercenary Challenge 5
1042870 Elite Mercenaries killed Elite Mercenaries killed
1042871 Eliminating Elite Mercenaries - Warpath Master Tier (5/5)
Kill 18 Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites.
<b>Eliminating Elite Mercenaries - Warpath Master Tier (5/5)</b>
<i>Kill 18 Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites.</i>
1042872 Warpath Elite Mercenary Challenge Repeatable Warpath Elite Mercenary Challenge Repeatable
1042873 Elite Mercenaries killed Elite Mercenaries killed
1042874 Eliminating Elite Mercenaries - Repeatable
Kill six Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites.
<b>Eliminating Elite Mercenaries - Repeatable</b>
<i>Kill six Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites.</i>
1042875 Warpath Hacking Challenge 1 Warpath Hacking Challenge 1
1042876 Databanks hacked Databanks hacked
1042877 Counter-Espionage - Hireling Tier (1/5)
Hack four Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites.
<b>Counter-Espionage - Hireling Tier (1/5)</b>
<i>Hack four Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites.</i>
1042878 Warpath Hacking Challenge 2 Warpath Hacking Challenge 2
1042879 Databanks hacked Databanks hacked
1042880 Counter-Espionage - Mercenary Tier (2/5)
Hack six Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites.
<b>Counter-Espionage - Mercenary Tier (2/5)</b>
<i>Hack six Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites.</i>
1042881 Warpath Hacking Challenge 3 Warpath Hacking Challenge 3
1042882 Databanks hacked Databanks hacked
1042883 Counter-Espionage - Privateer Tier (3/5)
Hack nine Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites.
<b>Counter-Espionage - Privateer Tier (3/5)</b>
<i>Hack nine Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites.</i>
1042884 Warpath Hacking Challenge 4 Warpath Hacking Challenge 4
1042885 Databanks hacked Databanks hacked
1042886 Counter-Espionage - Dog of War Tier (4/5)
Hack 13 Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites.
<b>Counter-Espionage - Dog of War Tier (4/5)</b>
<i>Hack 13 Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites.</i>
1042887 Warpath Hacking Challenge 5 Warpath Hacking Challenge 5
1042888 Databanks hacked Databanks hacked
1042889 Counter-Espionage - Warpath Master Tier (5/5)
Hack 20 Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites.
<b>Counter-Espionage - Warpath Master Tier (5/5)</b>
<i>Hack 20 Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites.</i>
1042890 Warpath Hacking Challenge Repeatable Warpath Hacking Challenge Repeatable
1042891 Databanks hacked Databanks hacked
1042892 Counter-Espionage - Repeatable
Hack 6 Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites.
<b>Counter-Espionage - Repeatable</b>
<i>Hack 6 Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites.</i>
1042893 Warpath FW Challenge 1 Warpath FW Challenge 1
1042894 FW complexes captured/defended FW complexes captured/defended
1042895 Factional Warfare - Hireling Tier (1/5)
Capture or defend two Factional Warfare complexes.
<b>Factional Warfare - Hireling Tier (1/5)</b>
<i>Capture or defend two Factional Warfare complexes.</i>
1042896 Warpath FW Challenge 2 Warpath FW Challenge 2
1042897 FW complexes captured/defended FW complexes captured/defended
1042898 Factional Warfare - Mercenary Tier (2/5)
Capture or defend three Factional Warfare complexes.
<b>Factional Warfare - Mercenary Tier (2/5)</b>
<i>Capture or defend three Factional Warfare complexes.</i>
1042899 Warpath FW Challenge 3 Warpath FW Challenge 3
1042900 FW complexes captured/defended FW complexes captured/defended
1042901 Factional Warfare - Privateer Tier (3/5)
Capture or defend five Factional Warfare complexes.
<b>Factional Warfare - Privateer Tier (3/5)</b>
<i>Capture or defend five Factional Warfare complexes.</i>
1042902 Warpath FW Challenge 4 Warpath FW Challenge 4
1042903 FW complexes captured/defended FW complexes captured/defended
1042904 Factional Warfare - Dog of War Tier (4/5)
Capture or defend seven Factional Warfare complexes.
<b>Factional Warfare - Dog of War Tier (4/5)</b>
<i>Capture or defend seven Factional Warfare complexes.</i>
1042905 Warpath FW Challenge 5 Warpath FW Challenge 5
1042906 FW complexes captured/defended FW complexes captured/defended
1042907 Factional Warfare - Warpath Master Tier (5/5)
Capture or defend 10 Factional Warfare complexes.
<b>Factional Warfare - Warpath Master Tier (5/5)</b>
<i>Capture or defend 10 Factional Warfare complexes.</i>
1042908 Warpath FW Challenge Repeatable Warpath FW Challenge Repeatable
1042909 FW complexes captured/defended FW complexes captured/defended
1042910 Factional Warfare - Repeatable
Capture or defend two Factional Warfare complexes.
<b>Factional Warfare - Repeatable</b>
<i>Capture or defend two Factional Warfare complexes.</i>
1042941 xer Qosh’s Modified Expanded Cargohold xer Qosh’s Modified Expanded Cargohold Name of item 93905 (Expanded Cargohold)
1042942 Increases cargo hold capacity at the expense of maximum velocity and hull strength. Increases cargo hold capacity at the expense of maximum velocity and hull strength. Description of item "No item name" (93905)
1042943 Filmir’s Modified Mining Laser Upgrade Filmir’s Modified Mining Laser Upgrade Name of item 93906 (Mining Upgrade)
1042944 Increases the yield on mining lasers, but causes them to use up more CPU. Increases the yield on mining lasers, but causes them to use up more CPU. Description of item "No item name" (93906)
1042952 Torigo’s Modified Capacitor Flux Coil Torigo’s Modified Capacitor Flux Coil Name of item 93910 (Capacitor Flux Coil)
1042953 Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage. Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage. Description of item "No item name" (93910)
1042955 Revelli’s Modified Integrated Analyzer Revelli’s Modified Integrated Analyzer Name of item 93912 (Data Miners)
1042956 As this multi-use analyzer has both fully integrated archaeology and hacking systems, it can be used to both analyze ancient ruins and bypass electronic security systems. As this multi-use analyzer has both fully integrated archaeology and hacking systems, it can be used to both analyze ancient ruins and bypass electronic security systems. Description of item "No item name" (93912)
1042962 xer Qosh’s Modified Expanded Cargohold Blueprint xer Qosh’s Modified Expanded Cargohold Blueprint Name of item 93914 (Hull Mods Blueprint)
1042973 Filmir's Modified Mining Laser Upgrade Blueprint Filmir's Modified Mining Laser Upgrade Blueprint Name of item 93919 (Mining Laser Upgrade Blueprint)
1042977 Torigo's Modified Capacitor Flux Coil Blueprint Torigo's Modified Capacitor Flux Coil Blueprint Name of item 93920 (Power Manager Blueprint)
1042989 Warpath Strategic Data Warpath Strategic Data Name of item 93924 (Limited Rarities)
1042990 A collection of valuable data on the strategic movements of forces involved in the Warpath conflict. A collection of valuable data on the strategic movements of forces involved in the Warpath conflict. Description of item "No item name" (93924)
1042993 Sneaky Site - Caldari Guards (Do not Translate) Sneaky Site - Caldari Guards (Do not Translate) Name of item 93925 (Invisible Beacon)
1042994 Sneaky Site - Gallente Guards (Do not Translate) Sneaky Site - Gallente Guards (Do not Translate) Name of item 93926 (Invisible Beacon)
1042995 Sneaky Site - Minmatar Guards (Do not Translate) Sneaky Site - Minmatar Guards (Do not Translate) Name of item 93927 (Invisible Beacon)
1043111 Revelli’s Modified Integrated Analyzer Blueprint Revelli’s Modified Integrated Analyzer Blueprint Name of item 93965 (Data Miner Blueprint)
1043132 A contested hub for this system's War Grid. The three complexes that govern control of the grid are under threat from enemy forces. A contested hub for this system's War Grid. The three complexes that govern control of the grid are under threat from enemy forces.
1043133 Enemy forces are attacking the three complexes that control this system’s War Grid, a network of local combat installations.
Defend and secure the complexes before the operational window closes. Once the situation is resolved, compensation earned may be claimed from inside the extraction point.

Time to complete: Approximately 25 minutes.
Hostiles: Enemy Empire forces and Mercenary Elites.
Size: 1 pilot.
Roles: Enforcer.
Ship Restrictions: Complexes can only be secured by battleships or smaller.
Enemy forces are attacking the three complexes that control this system’s War Grid, a network of local combat installations.
Defend and secure the complexes before the operational window closes. Once the situation is resolved, compensation earned may be claimed from inside the extraction point.

<b>Time to complete:</b> Approximately 25 minutes.
<b>Hostiles:</b> Enemy Empire forces and Mercenary Elites.
<b>Size:</b> 1 pilot.
<b>Roles:</b> Enforcer.
<b>Ship Restrictions:</b> Complexes can only be secured by battleships or smaller.
1043134 A contested hub for this system's Defense Grid. The three complexes that govern control of the grid are under threat from enemy forces. A contested hub for this system's Defense Grid. The three complexes that govern control of the grid are under threat from enemy forces.
1043135 Enemy forces are attacking the three complexes that control this system’s Defense Grid, a network of local defense installations.
Defend and secure the complexes before the operational window closes. Once the situation is resolved, compensation earned may be claimed from inside the extraction point.

Time to complete: Approximately 20 minutes.
Hostiles: Enemy Empire forces and Mercenary Elites.
Size: 1 pilot.
Roles: Enforcer.
Ship Restrictions: Complexes can only be secured by cruisers or smaller.
Enemy forces are attacking the three complexes that control this system’s Defense Grid, a network of local defense installations.
Defend and secure the complexes before the operational window closes. Once the situation is resolved, compensation earned may be claimed from inside the extraction point.

<b>Time to complete:</b> Approximately 20 minutes.
<b>Hostiles:</b> Enemy Empire forces and Mercenary Elites.
<b>Size:</b> 1 pilot.
<b>Roles:</b> Enforcer.
<b>Ship Restrictions:</b> Complexes can only be secured by cruisers or smaller.
1043138 A contested complex that controls local system defenses. A contested complex that controls local system defenses.
1043139 Enemy forces are attacking a complex that controls local defenses.
Defend and secure the complex. Once the situation is resolved, compensation earned may be claimed from the complex.

Time to complete: Approximately 15 minutes.
Hostiles: Enemy Empire forces and Mercenary Elites.
Size: 1 pilot.
Roles: Enforcer.
Ship Restrictions: Complex can only be secured by frigates.
Enemy forces are attacking a complex that controls local defenses.
Defend and secure the complex. Once the situation is resolved, compensation earned may be claimed from the complex.

<b>Time to complete:</b> Approximately 15 minutes.
<b>Hostiles:</b> Enemy Empire forces and Mercenary Elites.
<b>Size:</b> 1 pilot.
<b>Roles:</b> Enforcer.
<b>Ship Restrictions:</b> Complex can only be secured by frigates.
1043140 Hack the site’s containers and structures to recover intelligence.

Time to complete: Approximately 10 minutes.
Hostiles: Empire Militia
Size: 1-3 pilot
Roles: Explorer, Hacker, Enforcer
Module types: Data Analyser
Hack the site’s containers and structures to recover intelligence.

<b>Time to complete:</b> Approximately 10 minutes.
<b>Hostiles:</b> Empire Militia
<b>Size:</b> 1-3 pilot
<b>Roles:</b> Explorer, Hacker, Enforcer
<b>Module types:</b> Data Analyser
1043144 An Elite Mercenary willing to work for any faction during the Warpath conflict.

Captain Angela Babout was one of the Federation’s most decorated pilots. During the conflict of YC112 she was part of the assault that took out the titan Shiigeru above her home planet of Caldari Prime. After witnessing the devastation that its collision with the planet caused, she quit the Navy and became a Mercenary.
An Elite Mercenary willing to work for any faction during the Warpath conflict.

Captain Angela Babout was one of the Federation’s most decorated pilots. During the conflict of YC112 she was part of the assault that took out the titan Shiigeru above her home planet of Caldari Prime. After witnessing the devastation that its collision with the planet caused, she quit the Navy and became a Mercenary.
Description of item "No item name" (93451)
1043145 An Elite Mercenary willing to work for any faction during the Warpath conflict.

Yoshi Rurik found himself destitute and in debt after the corp he was contracted was shuttered due to dishonorable dealings. Refusing to accept death, he fought his way out of the gutter and built a new life from blood and iron.
An Elite Mercenary willing to work for any faction during the Warpath conflict.

Yoshi Rurik found himself destitute and in debt after the corp he was contracted was shuttered due to dishonorable dealings. Refusing to accept death, he fought his way out of the gutter and built a new life from blood and iron.
Description of item "No item name" (93336)
1043148 An Elite Mercenary willing to work for any faction during the Warpath conflict.

Born in the Amarr Empire, but of Matari heritage, Orlando Oran won back his freedom through military service. Once he was free, he was not interested in tying himself to a clan he did not know or tribe he had never felt connected to. Instead, he chose the ultimate freedom of life as a freelancer.
An Elite Mercenary willing to work for any faction during the Warpath conflict.

Born in the Amarr Empire, but of Matari heritage, Orlando Oran won back his freedom through military service. Once he was free, he was not interested in tying himself to a clan he did not know or tribe he had never felt connected to. Instead, he chose the ultimate freedom of life as a freelancer.
Description of item "No item name" (93626)
1043149 An Elite Mercenary willing to work for any faction during the Warpath conflict.

Not many Thukkers leave the Great Wildlands to enlist in the Republic Fleet, but Commander Lucan Rourke was never one to follow the herd. While at first he was seen as a daring maverick by his commanding officers, he was eventually discharged when the top brass began to see him as more of an unhinged lunatic.
An Elite Mercenary willing to work for any faction during the Warpath conflict.

Not many Thukkers leave the Great Wildlands to enlist in the Republic Fleet, but Commander Lucan Rourke was never one to follow the herd. While at first he was seen as a daring maverick by his commanding officers, he was eventually discharged when the top brass began to see him as more of an unhinged lunatic.
Description of item "No item name" (93306)
1043150 An Elite Mercenary willing to work for any faction during the Warpath conflict.

Commodore Julienne Ortega is something of a strategic prodigy, having graduated from the Federal Navy Academy at 17. She was assigned to intelligence analysis, but became increasingly frustrated by the lack of action and the limited thinking of her peers. Eventually, she resigned her commission and took up as a mercenary rather than remain stuck behind a desk.
An Elite Mercenary willing to work for any faction during the Warpath conflict.

Commodore Julienne Ortega is something of a strategic prodigy, having graduated from the Federal Navy Academy at 17. She was assigned to intelligence analysis, but became increasingly frustrated by the lack of action and the limited thinking of her peers. Eventually, she resigned her commission and took up as a mercenary rather than remain stuck behind a desk.
Description of item "No item name" (93307)
1043151 An Elite Mercenary willing to work for any faction during the Warpath conflict.

Rumors circulate that Kuma was raised by Storm Bears in the wilds of Caldari Prime, and this is why she cannot speak. They say that she mastered human weapons after hunters killed her adopted family and that now she accepts ISK as a means to enact her revenge on the species that took everything from her. While the rumors may be false, her deadly fury is an undeniable fact.
An Elite Mercenary willing to work for any faction during the Warpath conflict.

Rumors circulate that Kuma was raised by Storm Bears in the wilds of Caldari Prime, and this is why she cannot speak. They say that she mastered human weapons after hunters killed her adopted family and that now she accepts ISK as a means to enact her revenge on the species that took everything from her. While the rumors may be false, her deadly fury is an undeniable fact.
Description of item "No item name" (93337)
1043152 An Elite Mercenary willing to work for any faction during the Warpath conflict.

Thomasina Razili grew up as that rarest of things, an atheist Amarr holder. When she could no longer stomach pretending that she shared her family’s faith, she stole a ship and left to build a life grounded in logic and reason. That this life ended up being structured around violence may, however, be more a result of her personal predilections than any core tenets of rational thinking.
An Elite Mercenary willing to work for any faction during the Warpath conflict.

Thomasina Razili grew up as that rarest of things, an atheist Amarr holder. When she could no longer stomach pretending that she shared her family’s faith, she stole a ship and left to build a life grounded in logic and reason. That this life ended up being structured around violence may, however, be more a result of her personal predilections than any core tenets of rational thinking.
Description of item "No item name" (93452)
1043153 An Elite Mercenary willing to work for any faction during the Warpath conflict.

After the devastation of her home planet of Turnur, Nora Lilja became for a became a part of the Ashes of Turnur anti-technology crusade. Once her rage subsided, however, she began to clash with the group's thinking and reject its teachings. Still feeling unmoored from the Republic, she chose to go it alone, putting her skills to use for anyone with the ISK to pay for them.
An Elite Mercenary willing to work for any faction during the Warpath conflict.

After the devastation of her home planet of Turnur, Nora Lilja became for a became a part of the Ashes of Turnur anti-technology crusade. Once her rage subsided, however, she began to clash with the group's thinking and reject its teachings. Still feeling unmoored from the Republic, she chose to go it alone, putting her skills to use for anyone with the ISK to pay for them.
Description of item "No item name" (93627)
1043154 An Elite Mercenary willing to work for any faction during the Warpath conflict.

A former Serpentis executive, Markos Ruud joined the Federation Navy after his entire family died in an industrial accident caused by the corporation’s cavalier attitude to health and safety. An unwavering devotee to his own moral code, Ruud is not a mercenary by design, but he uses his knowledge of Serpentis vessels to earn the capital he needs to enact his revenge.
An Elite Mercenary willing to work for any faction during the Warpath conflict.

A former Serpentis executive, Markos Ruud joined the Federation Navy after his entire family died in an industrial accident caused by the corporation’s cavalier attitude to health and safety. An unwavering devotee to his own moral code, Ruud is not a mercenary by design, but he uses his knowledge of Serpentis vessels to earn the capital he needs to enact his revenge.
Description of item "No item name" (93309)
1043155 An Elite Mercenary willing to work for any faction during the Warpath conflict.

Despite once being their greatest warrior, Mara Thorrun’s obsession with Angel Cartel technology ostracised her from the rest of her clan. Now she fights for ISK, but it is the chance to kill with her beloved vessels that is her real reward.
An Elite Mercenary willing to work for any faction during the Warpath conflict.

Despite once being their greatest warrior, Mara Thorrun’s obsession with Angel Cartel technology ostracised her from the rest of her clan. Now she fights for ISK, but it is the chance to kill with her beloved vessels that is her real reward.
Description of item "No item name" (93338)
1043158 An Elite Mercenary willing to work for any faction during the Warpath conflict.

Walid Talman is sure beyond a shadow of doubt that he is a true Savant of the Sani Sabik. It brings him great rage that the priests of his faith do not agree, citing his mercantile obsession with the profane as proof that he is not a chosen soul. He has left the order to prove his worthiness at any cost, ignoring the irony that this action may just prove his detractors right.
An Elite Mercenary willing to work for any faction during the Warpath conflict.

Walid Talman is sure beyond a shadow of doubt that he is a true Savant of the Sani Sabik. It brings him great rage that the priests of his faith do not agree, citing his mercantile obsession with the profane as proof that he is not a chosen soul. He has left the order to prove his worthiness at any cost, ignoring the irony that this action may just prove his detractors right.
Description of item "No item name" (93453)
1043159 An Elite Mercenary willing to work for any faction during the Warpath conflict.

Sasha Yosuke was born a True Citizen of Sansha’s Nation. After realizing the true horror of their people, they fled. Now they work as a mercenary to earn the money they need to build up their own totalitarian dictatorship “the right way”, without mind control.
An Elite Mercenary willing to work for any faction during the Warpath conflict.

Sasha Yosuke was born a True Citizen of Sansha’s Nation. After realizing the true horror of their people, they fled. Now they work as a mercenary to earn the money they need to build up their own totalitarian dictatorship “the right way”, without mind control.
Description of item "No item name" (93634)
1043161 Defended by friendly forces. Once 100% Defended complex is Secure. Defended by friendly forces. Once 100% Defended complex is Secure.
1043163 Occupied by neither friendly nor hostile ships. Occupied by neither friendly nor hostile ships.
1043164 Hostiles are capturing this complex; no friendly forces are present. Hostiles are capturing this complex; no friendly forces are present.
1043166 Occupied by both friendly and hostile forces. Occupied by both friendly and hostile forces.
1043172 An Elite Mercenary willing to work for any faction during the Warpath conflict.

Captain Angela Babout was one of the Federation’s most decorated pilots. During the conflict of YC112 she was part of the assault that took out the titan Shiigeru above her home planet of Caldari Prime. After witnessing the devastation that its collision with the planet caused, she quit the Navy and became a Mercenary.
An Elite Mercenary willing to work for any faction during the Warpath conflict.

Captain Angela Babout was one of the Federation’s most decorated pilots. During the conflict of YC112 she was part of the assault that took out the titan Shiigeru above her home planet of Caldari Prime. After witnessing the devastation that its collision with the planet caused, she quit the Navy and became a Mercenary.
Description of item "No item name" (93486)
1043173 An Elite Mercenary willing to work for any faction during the Warpath conflict.

Yoshi Rurik found himself destitute and in debt after the corp he was contracted was shuttered due to dishonorable dealings. Refusing to accept death, he fought his way out of the gutter and built a new life from blood and iron.
An Elite Mercenary willing to work for any faction during the Warpath conflict.

Yoshi Rurik found himself destitute and in debt after the corp he was contracted was shuttered due to dishonorable dealings. Refusing to accept death, he fought his way out of the gutter and built a new life from blood and iron.
Description of item "No item name" (93887)
1043176 An Elite Mercenary willing to work for any faction during the Warpath conflict.

Born in the Amarr Empire, but of Matari heritage, Orlando Oran won back his freedom through military service. Once he was free, he was not interested in tying himself to a clan he did not know or tribe he had never felt connected to. Instead, he chose the ultimate freedom of life as a freelancer.
An Elite Mercenary willing to work for any faction during the Warpath conflict.

Born in the Amarr Empire, but of Matari heritage, Orlando Oran won back his freedom through military service. Once he was free, he was not interested in tying himself to a clan he did not know or tribe he had never felt connected to. Instead, he chose the ultimate freedom of life as a freelancer.
Description of item "No item name" (93493)
1043177 An Elite Mercenary willing to work for any faction during the Warpath conflict.

Not many Thukkers leave the Great Wildlands to enlist in the Republic Fleet, but Commander Lucan Rourke was never one to follow the herd. While at first he was seen as a daring maverick by his commanding officers, he was eventually discharged when the top brass began to see him as more of an unhinged lunatic.
An Elite Mercenary willing to work for any faction during the Warpath conflict.

Not many Thukkers leave the Great Wildlands to enlist in the Republic Fleet, but Commander Lucan Rourke was never one to follow the herd. While at first he was seen as a daring maverick by his commanding officers, he was eventually discharged when the top brass began to see him as more of an unhinged lunatic.
Description of item "No item name" (93489)
1043182 An Elite Mercenary willing to work for any faction during the Warpath conflict.

Thomasina Razili grew up as that rarest of things, an atheist Amarr holder. When she could no longer stomach pretending that she shared her family’s faith, she stole a ship and left to build a life grounded in logic and reason. That this life ended up being structured around violence may, however, be more a result of her personal predilections than any core tenets of rational thinking.
An Elite Mercenary willing to work for any faction during the Warpath conflict.

Thomasina Razili grew up as that rarest of things, an atheist Amarr holder. When she could no longer stomach pretending that she shared her family’s faith, she stole a ship and left to build a life grounded in logic and reason. That this life ended up being structured around violence may, however, be more a result of her personal predilections than any core tenets of rational thinking.
Description of item "No item name" (93487)
1043183 An Elite Mercenary willing to work for any faction during the Warpath conflict.

Rumors circulate that Kuma was raised by Storm Bears in the wilds of Caldari Prime, and this is why she cannot speak. They say that she mastered human weapons after hunters killed her adopted family and that now she accepts ISK as a means to enact her revenge on the species that took everything from her. While the rumors may be false, her deadly fury is an undeniable fact.
An Elite Mercenary willing to work for any faction during the Warpath conflict.

Rumors circulate that Kuma was raised by Storm Bears in the wilds of Caldari Prime, and this is why she cannot speak. They say that she mastered human weapons after hunters killed her adopted family and that now she accepts ISK as a means to enact her revenge on the species that took everything from her. While the rumors may be false, her deadly fury is an undeniable fact.
Description of item "No item name" (93490)
1043184 An Elite Mercenary willing to work for any faction during the Warpath conflict.

Commodore Julienne Ortega is something of a strategic prodigy, having graduated from the Federal Navy Academy at 17. She was assigned to intelligence analysis, but became increasingly frustrated by the lack of action and the limited thinking of her peers. Eventually, she resigned her commission and took up as a mercenary rather than remain stuck behind a desk.
An Elite Mercenary willing to work for any faction during the Warpath conflict.

Commodore Julienne Ortega is something of a strategic prodigy, having graduated from the Federal Navy Academy at 17. She was assigned to intelligence analysis, but became increasingly frustrated by the lack of action and the limited thinking of her peers. Eventually, she resigned her commission and took up as a mercenary rather than remain stuck behind a desk.
Description of item "No item name" (93492)
1043185 An Elite Mercenary willing to work for any faction during the Warpath conflict.

After the devastation of her home planet of Turnur, Nora Lilja became for a became a part of the Ashes of Turnur anti-technology crusade. Once her rage subsided, however, she began to clash with the group's thinking and reject its teachings. Still feeling unmoored from the Republic, she chose to go it alone, putting her skills to use for anyone with the ISK to pay for them.
An Elite Mercenary willing to work for any faction during the Warpath conflict.

After the devastation of her home planet of Turnur, Nora Lilja became for a became a part of the Ashes of Turnur anti-technology crusade. Once her rage subsided, however, she began to clash with the group's thinking and reject its teachings. Still feeling unmoored from the Republic, she chose to go it alone, putting her skills to use for anyone with the ISK to pay for them.
Description of item "No item name" (93886)
1043186 An Elite Mercenary willing to work for any faction during the Warpath conflict.

A former Serpentis executive, Markos Ruud joined the Federation Navy after his entire family died in an industrial accident caused by the corporation’s cavalier attitude to health and safety. An unwavering devotee to his own moral code, Ruud is not a mercenary by design, but he uses his knowledge of Serpentis vessels to earn the capital he needs to enact his revenge.
An Elite Mercenary willing to work for any faction during the Warpath conflict.

A former Serpentis executive, Markos Ruud joined the Federation Navy after his entire family died in an industrial accident caused by the corporation’s cavalier attitude to health and safety. An unwavering devotee to his own moral code, Ruud is not a mercenary by design, but he uses his knowledge of Serpentis vessels to earn the capital he needs to enact his revenge.
Description of item "No item name" (93488)
1043187 An Elite Mercenary willing to work for any faction during the Warpath conflict.

Sasha Yosuke was born a True Citizen of Sansha’s Nation. After realizing the true horror of their people, they fled. Now they work as a mercenary to earn the money they need to build up their own totalitarian dictatorship “the right way”, without mind control.
An Elite Mercenary willing to work for any faction during the Warpath conflict.

Sasha Yosuke was born a True Citizen of Sansha’s Nation. After realizing the true horror of their people, they fled. Now they work as a mercenary to earn the money they need to build up their own totalitarian dictatorship “the right way”, without mind control.
Description of item "No item name" (93889)
1043190 An Elite Mercenary willing to work for any faction during the Warpath conflict.

Walid Talman is sure beyond a shadow of doubt that he is a true Savant of the Sani Sabik. It brings him great rage that the priests of his faith do not agree, citing his mercantile obsession with the profane as proof that he is not a chosen soul. He has left the order to prove his worthiness at any cost, ignoring the irony that this action may just prove his detractors right.
An Elite Mercenary willing to work for any faction during the Warpath conflict.

Walid Talman is sure beyond a shadow of doubt that he is a true Savant of the Sani Sabik. It brings him great rage that the priests of his faith do not agree, citing his mercantile obsession with the profane as proof that he is not a chosen soul. He has left the order to prove his worthiness at any cost, ignoring the irony that this action may just prove his detractors right.
Description of item "No item name" (93494)
1043200 An Elite Mercenary willing to work for any faction during the Warpath conflict.

Despite once being their greatest warrior, Mara Thorrun’s obsession with Angel Cartel technology ostracized her from the rest of her clan. Now she fights for ISK, but it is the chance to kill with her beloved vessels that is her real reward.
An Elite Mercenary willing to work for any faction during the Warpath conflict.

Despite once being their greatest warrior, Mara Thorrun’s obsession with Angel Cartel technology ostracized her from the rest of her clan. Now she fights for ISK, but it is the chance to kill with her beloved vessels that is her real reward.
Description of item "No item name" (93491)
1043207 An Elite Mercenary willing to work for any faction during the Warpath conflict.

Captain Angela Babout was one of the Federation’s most decorated pilots. During the conflict of YC112 she was part of the assault that took out the titan Shiigeru above her home planet of Caldari Prime. After witnessing the devastation that its collision with the planet caused, she quit the Navy and became a Mercenary.
An Elite Mercenary willing to work for any faction during the Warpath conflict.

Captain Angela Babout was one of the Federation’s most decorated pilots. During the conflict of YC112 she was part of the assault that took out the titan Shiigeru above her home planet of Caldari Prime. After witnessing the devastation that its collision with the planet caused, she quit the Navy and became a Mercenary.
Description of item "No item name" (93495)
1043208 An Elite Mercenary willing to work for any faction during the Warpath conflict.

Born in the Amarr Empire, but of Matari heritage, Orlando Oran won back his freedom through military service. Once he was free, he was not interested in tying himself to a clan he did not know or tribe he had never felt connected to. Instead, he chose the ultimate freedom of life as a freelancer.
An Elite Mercenary willing to work for any faction during the Warpath conflict.

Born in the Amarr Empire, but of Matari heritage, Orlando Oran won back his freedom through military service. Once he was free, he was not interested in tying himself to a clan he did not know or tribe he had never felt connected to. Instead, he chose the ultimate freedom of life as a freelancer.
Description of item "No item name" (93496)
1043209 An Elite Mercenary willing to work for any faction during the Warpath conflict.

Not many Thukkers leave the Great Wildlands to enlist in the Republic Fleet, but Commander Lucan Rourke was never one to follow the herd. While at first he was seen as a daring maverick by his commanding officers, he was eventually discharged when the top brass began to see him as more of an unhinged lunatic.
An Elite Mercenary willing to work for any faction during the Warpath conflict.

Not many Thukkers leave the Great Wildlands to enlist in the Republic Fleet, but Commander Lucan Rourke was never one to follow the herd. While at first he was seen as a daring maverick by his commanding officers, he was eventually discharged when the top brass began to see him as more of an unhinged lunatic.
Description of item "No item name" (93497)
1043210 An Elite Mercenary willing to work for any faction during the Warpath conflict.

Yoshi Rurik found himself destitute and in debt after the corp he was contracted was shuttered due to dishonorable dealings. Refusing to accept death, he fought his way out of the gutter and built a new life from blood and iron.
An Elite Mercenary willing to work for any faction during the Warpath conflict.

Yoshi Rurik found himself destitute and in debt after the corp he was contracted was shuttered due to dishonorable dealings. Refusing to accept death, he fought his way out of the gutter and built a new life from blood and iron.
Description of item "No item name" (93498)
1043239 A sentry gun, primed to engage anyone who triggers a security Lockdown.

Its security protocols can be hacked by a data analyzer, disabling the sentry.
A sentry gun, primed to engage anyone who triggers a security Lockdown.

Its security protocols can be hacked by a data analyzer, disabling the sentry.
Description of item "No item name" (93568)
1043240 A collection of operational intelligence for the local invading Amarr forces. This container can be opened with the help of a Data Analyzer. A collection of operational intelligence for the local invading Amarr forces. This container can be opened with the help of a Data Analyzer. Description of item "No item name" (93550)
1043241 A collection of operational intelligence for the local invading Caldari forces. This container can be opened with the help of a Data Analyzer. A collection of operational intelligence for the local invading Caldari forces. This container can be opened with the help of a Data Analyzer. Description of item "No item name" (93551)
1043242 A collection of operational intelligence for the local invading Gallente forces. This container can be opened with the help of a Data Analyzer. A collection of operational intelligence for the local invading Gallente forces. This container can be opened with the help of a Data Analyzer. Description of item "No item name" (93552)
1043243 A collection of operational intelligence for the local invading Minmatar forces. This container can be opened with the help of a Data Analyzer. A collection of operational intelligence for the local invading Minmatar forces. This container can be opened with the help of a Data Analyzer. Description of item "No item name" (93554)
1043244 Hack the Master Security Node before the Lockdown timer completes. Hack the Master Security Node before the Lockdown timer completes.
1043245 Hack the Strategic Databanks while avoiding the site’s defenses. Hack the Strategic Databanks while avoiding the site’s defenses.
1043246 Strategic Databank Strategic Databank
1043247 A collection of intelligence recovered by Amarr espionage operations. This container can be opened with the help of a Data Analyzer. A collection of intelligence recovered by Amarr espionage operations. This container can be opened with the help of a Data Analyzer. Description of item "No item name" (93630)
1043248 A collection of intelligence recovered by Caldari espionage operations. This container can be opened with the help of a Data Analyzer. A collection of intelligence recovered by Caldari espionage operations. This container can be opened with the help of a Data Analyzer. Description of item "No item name" (93631)
1043249 A collection of intelligence recovered by Gallente espionage operations. This container can be opened with the help of a Data Analyzer. A collection of intelligence recovered by Gallente espionage operations. This container can be opened with the help of a Data Analyzer. Description of item "No item name" (93632)
1043250 A collection of intelligence recovered by Minmatar espionage operations. This container can be opened with the help of a Data Analyzer. A collection of intelligence recovered by Minmatar espionage operations. This container can be opened with the help of a Data Analyzer. Description of item "No item name" (93633)
1043251 A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves. A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves.
1043252 A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves. A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves.
1043253 A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves. A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves.
1043254 A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves. A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves.
1043255 A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves. A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves. Description of item "No item name" (93547)
1043256 A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves. A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves. Description of item "No item name" (93546)
1043257 A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves. A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves. Description of item "No item name" (93548)
1043258 A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves. A quartermaster trading service run by the Amarr Ministry of War. Capsuleers who visit this location can exchange Warpath Intel for items from the Amarr Navy’s reserves. Description of item "No item name" (93549)
1043262 Warpath Item Trader Challenge 1 Warpath Item Trader Challenge 1
1043263 Items traded Items traded
1043264 Trading - Hireling Tier (1/5)
Receive three items from a Quartermaster Trader.

Warning: Additional items in this trade do not count towards any further challenges.
<b>Trading - Hireling Tier (1/5)</b>
<i>Receive three items from a Quartermaster Trader.</i>

<b>Warning:</b> Additional items in this trade do not count towards any further challenges.
1043265 Warpath Item Trader Challenge 2 Warpath Item Trader Challenge 2
1043266 Items traded Items traded
1043267 Trading - Mercenary Tier (2/5)
Receive five items from a a Quartermaster Trader.

Warning: Additional items in this trade do not count towards any further challenges.
<b>Trading - Mercenary Tier (2/5)</b>
<i>Receive five items from a a Quartermaster Trader.</i>

<b>Warning:</b> Additional items in this trade do not count towards any further challenges.
1043268 Warpath Item Trader Challenge 3 Warpath Item Trader Challenge 3
1043269 Items traded Items traded
1043270 Trading - Privateer Tier (3/5)
Receive seven items from a Quartermaster Trader.

Warning: Additional items in this trade do not count towards any further challenges.
<b>Trading - Privateer Tier (3/5)</b>
<i>Receive seven items from a Quartermaster Trader.</i>

<b>Warning:</b> Additional items in this trade do not count towards any further challenges.
1043271 Warpath Item Trader Challenge 4 Warpath Item Trader Challenge 4
1043272 Items traded Items traded
1043273 Trading - Dog of War (4/5)
Receive 10 items from a Quartermaster Trader.

Warning: Additional items in this trade do not count towards any further challenges.
<b>Trading - Dog of War (4/5)</b>
<i>Receive 10 items from a Quartermaster Trader.</i>

<b>Warning:</b> Additional items in this trade do not count towards any further challenges.
1043274 Warpath Item Trader Challenge 5 Warpath Item Trader Challenge 5
1043275 Items traded Items traded
1043276 Trading - Warpath Master Tier (5/5)
Receive 15 items from a Quartermaster Trader.

Warning: Additional items in this trade do not count towards any further challenges.
<b>Trading - Warpath Master Tier (5/5)</b>
<i>Receive 15 items from a Quartermaster Trader.</i>

<b>Warning:</b> Additional items in this trade do not count towards any further challenges.
1043277 Warpath Item Trader Challenge Repeatable Warpath Item Trader Challenge Repeatable
1043278 Items traded Items traded
1043279 Trading - Repeatable
Receive five items from a Quartermaster Trader.

Warning: Additional items in this trade do not count towards any further challenges.
<b>Trading - Repeatable</b>
<i>Receive five items from a Quartermaster Trader.</i>

<b>Warning:</b> Additional items in this trade do not count towards any further challenges.
1043288 Enemy forces are attacking the three complexes that control this system’s War Grid, a network of local combat installations.
Defend and secure the complexes before the operational window closes. Once the situation is resolved, compensation earned may be claimed from inside the extraction point.

Time to complete: Approximately 25 minutes.
Hostiles: Enemy Empire forces and Mercenary Elites.
Size: 1 pilot.
Roles: Enforcer.
Ship Restrictions: Complexes can only be secured by battleships or smaller.
Enemy forces are attacking the three complexes that control this system’s War Grid, a network of local combat installations.
Defend and secure the complexes before the operational window closes. Once the situation is resolved, compensation earned may be claimed from inside the extraction point.

<b>Time to complete:</b> Approximately 25 minutes.
<b>Hostiles:</b> Enemy Empire forces and Mercenary Elites.
<b>Size:</b> 1 pilot.
<b>Roles:</b> Enforcer.
<b>Ship Restrictions:</b> Complexes can only be secured by battleships or smaller.
1043289 Enemy forces are attacking the three complexes that control this system’s War Grid, a network of local combat installations.

Defend and secure the complexes before the operational window closes. Once the situation is resolved, compensation earned may be claimed from inside the extraction point.


Time to complete: Approximately 25 minutes.
Hostiles: Enemy Empire forces and Mercenary Elites.
Size: 1 pilot.
Roles: Enforcer.
Ship Restrictions: Complexes can only be secured by battleships or smaller.
Enemy forces are attacking the three complexes that control this system’s War Grid, a network of local combat installations.

Defend and secure the complexes before the operational window closes. Once the situation is resolved, compensation earned may be claimed from inside the extraction point.


<b>Time to complete:</b> Approximately 25 minutes.
<b>Hostiles:</b> Enemy Empire forces and Mercenary Elites.
<b>Size:</b> 1 pilot.
<b>Roles:</b> Enforcer.
<b>Ship Restrictions:</b> Complexes can only be secured by battleships or smaller.
1043300 Enemy forces are attacking the three complexes that control this system’s Defense Grid, a network of local defense installations.

Defend and secure the complexes before the operational window closes. Once the situation is resolved, compensation earned may be claimed from inside the extraction point.


Time to complete: Approximately 20 minutes.
Hostiles: Enemy Empire forces and Mercenary Elites.
Size: 1 pilot.
Roles: Enforcer.
Ship Restrictions: Complexes can only be secured by cruisers or smaller.
Enemy forces are attacking the three complexes that control this system’s Defense Grid, a network of local defense installations.

Defend and secure the complexes before the operational window closes. Once the situation is resolved, compensation earned may be claimed from inside the extraction point.


<b>Time to complete:</b> Approximately 20 minutes.
<b>Hostiles:</b> Enemy Empire forces and Mercenary Elites.
<b>Size:</b> 1 pilot.
<b>Roles:</b> Enforcer.
<b>Ship Restrictions:</b> Complexes can only be secured by cruisers or smaller.
1043301 Enemy forces are attacking a complex that controls local defenses.

Defend and secure the complex. Once the situation is resolved, compensation earned may be claimed from the complex.


Time to complete: Approximately 15 minutes.
Hostiles: Enemy Empire forces and Mercenary Elites.
Size: 1 pilot.
Roles: Enforcer.
Ship Restrictions: Complex can only be secured by frigates.
Enemy forces are attacking a complex that controls local defenses.

Defend and secure the complex. Once the situation is resolved, compensation earned may be claimed from the complex.


<b>Time to complete:</b> Approximately 15 minutes.
<b>Hostiles:</b> Enemy Empire forces and Mercenary Elites.
<b>Size:</b> 1 pilot.
<b>Roles:</b> Enforcer.
<b>Ship Restrictions:</b> Complex can only be secured by frigates.
1043304 A rival empire has established covert outposts to coordinate its invasion of the region. Hack the containers on-site and retrieve the intelligence.


Time to complete: Approximately 5 minutes.
Size: 1 pilot.
Roles: Explorer.
A rival empire has established covert outposts to coordinate its invasion of the region. Hack the containers on-site and retrieve the intelligence.


<b>Time to complete:</b> Approximately 5 minutes.
<b>Size:</b> 1 pilot.
<b>Roles:</b> Explorer.
1043316 Contains a Revelli’s Modified Integrated Analyzer blueprint copy with a single run. Contains a Revelli’s Modified Integrated Analyzer blueprint copy with a single run. Description of item "No item name" (93991)
1043317 Officer Integrated Analyzer Blueprint Crate Officer Integrated Analyzer Blueprint Crate Name of item 93991 (Special Edition Commodities)
1043318 Contains a xer Qosh’s Modified Expanded Cargohold blueprint copy with a single run. Contains a xer Qosh’s Modified Expanded Cargohold blueprint copy with a single run. Description of item "No item name" (93992)
1043319 Officer Expanded Cargohold Blueprint Crate Officer Expanded Cargohold Blueprint Crate Name of item 93992 (Special Edition Commodities)
1043320 Contains a Filmir’s Modified Mining Laser Upgrade blueprint copy with a single run. Contains a Filmir’s Modified Mining Laser Upgrade blueprint copy with a single run. Description of item "No item name" (93993)
1043321 Officer Mining Laser Upgrade Blueprint Crate Officer Mining Laser Upgrade Blueprint Crate Name of item 93993 (Special Edition Commodities)
1043324 Contains a Torigo’s Modified Capacitor Flux Coil blueprint copy with a single run. Contains a Torigo’s Modified Capacitor Flux Coil blueprint copy with a single run.
1043325 Officer Capacitor Flux Coil Blueprint Crate Officer Capacitor Flux Coil Blueprint Crate
1043326 Contains a Torigo’s Modified Capacitor Flux Coil blueprint copy with a single run. Contains a Torigo’s Modified Capacitor Flux Coil blueprint copy with a single run. Description of item "No item name" (93997)
1043327 Officer Capacitor Flux Coil Blueprint Crate Officer Capacitor Flux Coil Blueprint Crate Name of item 93997 (Special Edition Commodities)
1043330 Officer Integrated Analyzer Blueprint Crate Officer Integrated Analyzer Blueprint Crate
1043331 Contains a Revelli’s Modified Integrated Analyzer blueprint copy with a single run. Contains a Revelli’s Modified Integrated Analyzer blueprint copy with a single run.
1043332 Officer Expanded Cargohold Blueprint Crate Officer Expanded Cargohold Blueprint Crate
1043333 Contains a xer Qosh’s Modified Expanded Cargohold blueprint copy with a single run. Contains a xer Qosh’s Modified Expanded Cargohold blueprint copy with a single run.
1043334 Officer Mining Laser Upgrade Blueprint Crate Officer Mining Laser Upgrade Blueprint Crate
1043335 Contains a Filmir’s Modified Mining Laser Upgrade blueprint copy with a single run. Contains a Filmir’s Modified Mining Laser Upgrade blueprint copy with a single run.
1043336 Officer Modified Capacitor Flux Coil Blueprint Crate Officer Modified Capacitor Flux Coil Blueprint Crate
1043337 Contains a Torigo’s Modified Capacitor Flux Coil blueprint copy with a single run. Contains a Torigo’s Modified Capacitor Flux Coil blueprint copy with a single run.
1043350 Shield Booster Duration and Capacitor Bonus Shield Booster Duration and Capacitor Bonus
1043351 Shield Booster Duration and Capacitor Bonus Shield Booster Duration and Capacitor Bonus
1043352 Reduces the cycle time and capacitor cost of Shield Boosters improving repair throughput. Reduces the cycle time and capacitor cost of Shield Boosters improving repair throughput.
1043353 Imperial Navy Bastion Module Imperial Navy Bastion Module Name of item 93999 (Siege Module)
1043354 An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities.

This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges.

As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.

In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.

Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.

Rapid Heavy Missile Launchers are not affected by bastion modules.
An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities.

This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges.

As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.

In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.

Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.

Rapid Heavy Missile Launchers are not affected by bastion modules.
Description of item "No item name" (93999)
1043368 Warpath Capital Logistics Site 1 Warpath Capital Logistics Site 1
1043369 Capital Logistics sites completed Capital Logistics sites completed
1043370 Capital Logistics Sites - Hireling Tier (1/5)
Complete Capital Logistics sites.
<b>Capital Logistics Sites - Hireling Tier (1/5)</b>
<i>Complete Capital Logistics sites.</i>
1043371 Warpath Capital Logistics Site 2 Warpath Capital Logistics Site 2
1043372 Capital Logistics Sites Completed Capital Logistics Sites Completed
1043373 Capital Logistics Sites - Mercenary Tier (2/5)
Complete Capital Logistics sites.
<b>Capital Logistics Sites - Mercenary Tier (2/5)</b>
<i>Complete Capital Logistics sites.</i>
1043374 Warpath Capital Logistics Site 3 Warpath Capital Logistics Site 3
1043375 Capital Logistics Sites Completed Capital Logistics Sites Completed
1043376 Capital Logistics Sites - Privateer Tier (3/5)
Complete Capital Logistics sites.
<b>Capital Logistics Sites - Privateer Tier (3/5)</b>
<i>Complete Capital Logistics sites.</i>
1043377 Warpath Capital Logistics Site 4 Warpath Capital Logistics Site 4
1043378 Capital Logistics Sites Completed Capital Logistics Sites Completed
1043379 Capital Logistics Sites - Dog of War Tier (4/5)
Complete Capital Logistics sites.
<b>Capital Logistics Sites - Dog of War Tier (4/5)</b>
<i>Complete Capital Logistics sites.</i>
1043380 Warpath Capital Logistics Site 5 Warpath Capital Logistics Site 5
1043381 Capital Logistics Sites Completed Capital Logistics Sites Completed
1043382 Capital Logistics Sites - Warpath Master Tier (5/5)
Complete Capital Logistics sites.
<b>Capital Logistics Sites - Warpath Master Tier (5/5)</b>
<i>Complete Capital Logistics sites.</i>
1043383 Warpath Capital Logistics Site Repeatable Warpath Capital Logistics Site Repeatable
1043384 Capital Logistics Sites Completed Capital Logistics Sites Completed
1043385 Capital Logistics Sites - Repeatable
Complete Capital Logistics sites.
<b>Capital Logistics Sites - Repeatable</b>
<i>Complete Capital Logistics sites.</i>
1043386 Imperial Navy Bastion Module Blueprint Imperial Navy Bastion Module Blueprint Name of item 94004 (Siege Module Blueprint)
1043387 Caldari Navy Bastion Module Blueprint Caldari Navy Bastion Module Blueprint Name of item 94005 (Siege Module Blueprint)
1043388 Federation Navy Bastion Module Blueprint Federation Navy Bastion Module Blueprint Name of item 94006 (Siege Module Blueprint)
1043389 Republic Fleet Bastion Module Blueprint Republic Fleet Bastion Module Blueprint Name of item 94007 (Siege Module Blueprint)
1043390 Republic Fleet Bastion Module Republic Fleet Bastion Module Name of item 94008 (Siege Module)
1043391 An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities.

This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges.

As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.

In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.

Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.

Rapid Heavy Missile Launchers are not affected by bastion modules.
An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities.

This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges.

As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.

In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.

Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.

Rapid Heavy Missile Launchers are not affected by bastion modules.
Description of item "No item name" (94008)
1043392 Federation Navy Bastion Module Federation Navy Bastion Module Name of item 94009 (Siege Module)
1043393 An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities.

This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges.

As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.

In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.

Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.

Rapid Heavy Missile Launchers are not affected by bastion modules.
An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities.

This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges.

As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.

In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.

Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.

Rapid Heavy Missile Launchers are not affected by bastion modules.
Description of item "No item name" (94009)
1043394 Caldari Navy Bastion Module Caldari Navy Bastion Module Name of item 94010 (Siege Module)
1043395 An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities.

This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges.

As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.

In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.

Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.

Rapid Heavy Missile Launchers are not affected by bastion modules.
An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities.

This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges.

As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.

In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.

Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.

Rapid Heavy Missile Launchers are not affected by bastion modules.
Description of item "No item name" (94010)
1043396 Imperial Navy Bastion Module Blueprint Crate Imperial Navy Bastion Module Blueprint Crate Name of item 94011 (Special Edition Commodities)
1043397 Contains an Imperial Navy Bastion Module blueprint copy with a single run. Contains an Imperial Navy Bastion Module blueprint copy with a single run. Description of item "No item name" (94011)
1043398 Caldari Navy Bastion Module Blueprint Crate Caldari Navy Bastion Module Blueprint Crate Name of item 94012 (Special Edition Commodities)
1043399 Contains a Caldari Navy Bastion Module blueprint copy with a single run. Contains a Caldari Navy Bastion Module blueprint copy with a single run. Description of item "No item name" (94012)
1043400 Federation Navy Bastion Module Blueprint Crate Federation Navy Bastion Module Blueprint Crate Name of item 94013 (Special Edition Commodities)
1043401 Contains a Federation Navy Bastion Module blueprint copy with a single run. Contains a Federation Navy Bastion Module blueprint copy with a single run. Description of item "No item name" (94013)
1043402 Republic Fleet Bastion Module Blueprint Crate Republic Fleet Bastion Module Blueprint Crate Name of item 94014 (Special Edition Commodities)
1043403 Contains a Republic Fleet Bastion Module blueprint copy with a single run. Contains a Republic Fleet Bastion Module blueprint copy with a single run. Description of item "No item name" (94014)
1043404 Imperial Navy Bastion Module Blueprint Crate Imperial Navy Bastion Module Blueprint Crate
1043405 Contains an Imperial Navy Bastion Module blueprint copy with a single run. Contains an Imperial Navy Bastion Module blueprint copy with a single run.
1043406 Caldari Navy Bastion Module Blueprint Crate Caldari Navy Bastion Module Blueprint Crate
1043407 Contains a Caldari Navy Bastion Module blueprint copy with a single run. Contains a Caldari Navy Bastion Module blueprint copy with a single run.
1043408 Federation Navy Bastion Module Blueprint Crate Federation Navy Bastion Module Blueprint Crate
1043409 Contains a Federation Navy Bastion Module blueprint copy with a single run. Contains a Federation Navy Bastion Module blueprint copy with a single run.
1043410 Republic Fleet Bastion Module Blueprint Crate Republic Fleet Bastion Module Blueprint Crate
1043411 Contains a Republic Fleet Bastion Module blueprint copy with a single run. Contains a Republic Fleet Bastion Module blueprint copy with a single run.
1043433 Eliminate all hostiles within the perimeter to begin defending the complex. Eliminate all hostiles within the perimeter to begin defending the complex.
1043436 Complex was not secured within operational window. Complex was not secured within operational window.
1043483 Collect Collect
1043484 Haul Warpath Titan Cap Boosters to the Titan to allow it to fire its Doomsday. Haul Warpath Titan Cap Boosters to the Titan to allow it to fire its Doomsday.
1043485 Destroy the enemy Titan before it destroys your ally. Destroy the enemy Titan before it destroys your ally.
1043486 Collect Warpath Titan Cap Boosters. Collect Warpath Titan Cap Boosters.
1043487 Battle Battle
1043488 Empire titans are doing battle in this system. Empire titans are doing battle in this system.
1043493 Capital Logistics Site - Amarr Capital Logistics Site - Amarr
1043494 Capital Logistics Site - Amarr Capital Logistics Site - Amarr
1043495 Capital Logistics Site - Caldari Capital Logistics Site - Caldari
1043496 Capital Logistics Site - Caldari Capital Logistics Site - Caldari
1043497 Capital Logistics Site - Minmatar Capital Logistics Site - Minmatar
1043498 Capital Logistics Site - Minmatar Capital Logistics Site - Minmatar
1043499 Capital Logistics Site - Gallente Capital Logistics Site - Gallente
1043500 Capital Logistics Site - Gallente Capital Logistics Site - Gallente

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audio/chinese/voice.bnk
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audio/english(us)/voice.bnk
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audio/essential_media/common.bnk
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audio/essential_media/structures.bnk
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audio/french(france)/voice.bnk
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audio/german/voice.bnk
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audio/japanese/voice.bnk
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audio/korean/voice.bnk
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93 -> 77
dx9/model/spaceobjectfactory/hulls/cf3_t1.black
52 -> 46
dx9/model/spaceobjectfactory/hulls/cf8_t1.black
60 -> 18
dx9/model/spaceobjectfactory/hulls/gb2_t1.black
281 -> 270
dx9/model/spaceobjectfactory/hulls/gc3_t1.black
116 -> 108
dx9/model/spaceobjectfactory/hulls/gf5_t1.black
39 -> 34
dx9/model/spaceobjectfactory/hulls/gf8_t1.black
49 -> 27
dx9/model/spaceobjectfactory/hulls/mb2_t1.black
75 -> 57
dx9/model/spaceobjectfactory/hulls/mc1_t1.black
107 -> 92
dx9/model/spaceobjectfactory/hulls/mf2_t1.black
39 -> 33
dx9/model/spaceobjectfactory/hulls/mf8_t1.black
40 -> 15
dx9/model/structure/concord/fortificationunits/cfu01/wreck/cfu01_wreck_cloud.gr2
297 -> 297
fisfx/explosion/ecx_lco_fast_explosive_01a.black
18 -> 18
graphics/generic/vortex/sphere4k.gr2
67 -> 51
graphics/generic/vortex/sphere4k_lowdetail.gr2
34 -> 8
graphics/generic/vortex/sphere4k_split_double.gr2
330 -> 322
graphics/generic/vortex/sphere4k_split_double_lowdetail.gr2
185 -> 58
localizationfsd/localization_fsd_de.pickle
43819 -> 43795
localizationfsd/localization_fsd_en-us.pickle
39999 -> 39865
localizationfsd/localization_fsd_es.pickle
43108 -> 43085
localizationfsd/localization_fsd_fr.pickle
45489 -> 45464
localizationfsd/localization_fsd_ja.pickle
84529 -> 84484
localizationfsd/localization_fsd_ko.pickle
69622 -> 69581
localizationfsd/localization_fsd_main.pickle
3209 -> 3204
localizationfsd/localization_fsd_ru.pickle
150147 -> 150057
localizationfsd/localization_fsd_zh.pickle
60031 -> 59999
manifest.dat
18 -> 18
resfiledependencies.yaml
12748 -> 12686
resfileindex.txt
20272 -> 20242
resfileindex_prefetch.txt
9299 -> 9295
start.ini
0 -> 0
staticdata/audiometadata.fsdbinary
2586 -> 2586
staticdata/blueprints.static
4591 -> 4575
staticdata/blueprintsbymaterialtypeids.pickle
130 -> 130
staticdata/bracketsbygroup.static
9 -> 9
staticdata/challenges.fsdbinary
238 -> 229
staticdata/clonegrades.static
49 -> 49
staticdata/contenttags.fsdbinary
4 -> 5
staticdata/conversations.fsdbinary
277 -> 277
staticdata/crates.fsdbinary
125 -> 121
staticdata/dbuffcollections.static
122 -> 118
staticdata/defaultoverviews.fsdbinary
6 -> 6
staticdata/dogmaattributes.fsdbinary
445 -> 445
staticdata/dogmaeffects.fsdbinary
858 -> 858
staticdata/dungeonobjectives.fsdbinary
7 -> 6
staticdata/dungeons.fsdbinary
716 -> 714
staticdata/expertsystems.fsdbinary
48 -> 40
staticdata/explosionbucketids.fsdbinary
15 -> 15
staticdata/fighterabilities.static
32 -> 32
staticdata/fighterabilitiesbytype.static
45 -> 45
staticdata/graphicids.fsdbinary
1503 -> 1500
staticdata/graphicmaterialsets.fsdbinary
235 -> 234
staticdata/grouprewards.fsdbinary
89 -> 87
staticdata/groups.fsdbinary
76 -> 70
staticdata/iconids.fsdbinary
510 -> 512
staticdata/industry_activities.static
24 -> 24
staticdata/industry_activity_modifier_sources.static
77 -> 77
staticdata/industry_activity_target_filters.static
24 -> 24
staticdata/industry_assembly_lines.static
385 -> 385
staticdata/industry_installation_types.static
40 -> 40
staticdata/infobubbles.static
380 -> 380
staticdata/itemtraderrecipes.fsdbinary
59 -> 47
staticdata/manufacturableitems.fsdbinary
19 -> 19
staticdata/newfeatures.fsdbinary
44 -> 43
staticdata/nodegraphs.fsdbinary
7581 -> 7271
staticdata/npccorporations.fsdbinary
715 -> 721
staticdata/objectivechains.fsdbinary
202 -> 183
staticdata/objectivetypes.fsdbinary
41 -> 40
staticdata/requiredskillsfortypes.fsdbinary
849 -> 801
staticdata/requiredskillsindex.fsdbinary
267 -> 266
staticdata/seasonalcampaignsloginrewards.fsdbinary
220 -> 214
staticdata/ship_skin_design_components.fsdbinary
171 -> 168
staticdata/ship_skin_design_components_post_process.fsdbinary
17 -> 17
staticdata/skinlicenses.static
1937 -> 1912
staticdata/skinmaterials.static
184 -> 184
staticdata/skins.static
3948 -> 3964
staticdata/solarsystemcontent.static
92456 -> 92456
staticdata/spacecomponentsbytype.fsdbinary
22432 -> 21892
staticdata/starmapcache.pickle
2165 -> 2165
staticdata/triggertypes.static
3 -> 3
staticdata/typedogma.fsdbinary
12103 -> 11990
staticdata/typelist.fsdbinary
146 -> 143
staticdata/typematerials.fsdbinary
1120 -> 1080
staticdata/types.fsdbinary
8951 -> 8892
texture/fx/gradients/aurora_01j.dds
11 -> 11
texture/fx/gradients/gradient_03a.dds
87 -> 87
texture/fx/gradients/gradpattern_07a.dds
87 -> 87
texture/fx/gradients/greydient_01a.dds
1 -> 1
texture/fx/gradients/ramp_red_02a.dds
22 -> 87
texture/fx/lightnings/lightning_01a.dds
174 -> 174
texture/fx/lightnings/lightning_06.dds
87 -> 87
texture/fx/motionparticles/mpramp_blooming_01a_flw.dds
349 -> 1398
texture/fx/motionparticles/mpramp_blooming_01b.dds
1398 -> 5592
texture/fx/normal/noise_n_04a.dds
699 -> 699
texture/projection/cosm_cosm_gradient_circle_02.dds
5592 -> 5592
ui/texture/classes/characterselection/background.png ->
4280 -> 3198
ui/texture/classes/cosmetics/ship/patterns/cosm_gradient_circle_02_128.png ->
15 -> 16

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