Comparing Tranquility (Build: 2120791) to Singularity (Build: 2121120)

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New Items (98 Entries)
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<url=showinfo:72811>Cyclone Fleet Issue</url>
<url=showinfo:72812>Ferox Navy Issue</url>
<url=showinfo:72814>Blood Force Auxiliary Wreck</url>
<url=showinfo:72816>Guristas Force Auxiliary Wreck</url>
<url=showinfo:72817>Serpentis Supercarrier Wreck</url>
<url=showinfo:72818>Harvest Nosferatu Booster I</url>
<url=showinfo:72819>Harvest Nosferatu Booster II</url>
<url=showinfo:72820>Harvest Nosferatu Booster III</url>
<url=showinfo:72821>Harvest Webifier Booster I</url>
<url=showinfo:72822>Harvest Webifier Booster II</url>
<url=showinfo:72823>Harvest Webifier Booster III</url>
<url=showinfo:72828>Harvest Nosferatu Booster IV</url>
<url=showinfo:72829>Harvest Webifier Booster IV</url>
<url=showinfo:72830>Harvest Damage Booster III</url>
<url=showinfo:72831>Harvest Damage Booster IV</url>
<url=showinfo:72832>Harvest Damage Booster I</url>
<url=showinfo:72833>Harvest Damage Booster II</url>
<url=showinfo:72834>Harvest Anti-Disruptor Booster I</url>
<url=showinfo:72835>Harvest Anti-Disruptor Booster II</url>
<url=showinfo:72836>Harvest Anti-Disruptor Booster III</url>
<url=showinfo:72837>Harvest Anti-Disruptor Booster IV</url>
<url=showinfo:72839>Tetrimon Resistance Booster IV</url>
<url=showinfo:72840>Tetrimon Resistance Booster I</url>
<url=showinfo:72841>Tetrimon Resistance Booster II</url>
<url=showinfo:72842>Tetrimon Resistance Booster III</url>
<url=showinfo:72850>Amarr Supply Depot</url>
<url=showinfo:72851>Minmatar Supply Depot</url>
<url=showinfo:72852>Caldari Supply Depot</url>
<url=showinfo:72853>Gallente Supply Depot</url>
<url=showinfo:72854>Tetrimon Capacitor Booster III</url>
<url=showinfo:72855>Tetrimon Capacitor Booster IV</url>
<url=showinfo:72856>Tetrimon Capacitor Booster I</url>
<url=showinfo:72857>Tetrimon Capacitor Booster II</url>
<url=showinfo:72858>Tetrimon Precision Booster I</url>
<url=showinfo:72859>Tetrimon Precision Booster II</url>
<url=showinfo:72860>Tetrimon Precision Booster III</url>
<url=showinfo:72861>Tetrimon Precision Booster IV</url>
<url=showinfo:72862>Tetrimon Anti-Drain Booster III</url>
<url=showinfo:72863>Tetrimon Anti-Drain Booster IV</url>
<url=showinfo:72864>Tetrimon Anti-Drain Booster I</url>
<url=showinfo:72865>Tetrimon Anti-Drain Booster II</url>
<url=showinfo:72866>Basic 'Radiance' Cerebral Accelerator</url>
<url=showinfo:72867>Potent 'Radiance' Cerebral Accelerator</url>
<url=showinfo:72868>Extended 'Radiance' Cerebral Accelerator</url>
<url=showinfo:72869>Myrmidon Navy Issue</url>
<url=showinfo:72872>Prophecy Navy Issue</url>
<url=showinfo:72873>Gallente Navy Harbor S01a</url>
<url=showinfo:72874>Gallente Navy Harbor M01a</url>
<url=showinfo:72875>Gallente Navy Harbor L01a</url>
<url=showinfo:72876>Gallente Navy Harbor XL01a</url>
<url=showinfo:72879>QA Analyzer</url>
<url=showinfo:72903>Probe Fleet Issue</url>
<url=showinfo:72904>Heron Navy Issue</url>
<url=showinfo:72907>Magnate Navy Issue</url>
<url=showinfo:72913>Imicus Navy Issue</url>
<url=showinfo:72917>Probe Fleet Issue Blueprint</url>
<url=showinfo:72919>Imicus Navy Issue Blueprint</url>
<url=showinfo:72920>Magnate Navy Issue Blueprint</url>
<url=showinfo:72922>Heron Navy Issue Blueprint</url>
<url=showinfo:72923>Cyclone Fleet Issue Blueprint</url>
<url=showinfo:72924>Prophecy Navy Issue Blueprint</url>
<url=showinfo:72925>Myrmidon Navy Issue Blueprint</url>
<url=showinfo:72926>Ferox Navy Issue Blueprint</url>
<url=showinfo:72941>Caldari Navy Modular Hub 01a</url>
<url=showinfo:72942>Caldari Navy Modular Hub 01b</url>
<url=showinfo:72943>Caldari Navy Modular Hub 01c</url>
<url=showinfo:72944>Caldari Navy Modular Hub 01d</url>
<url=showinfo:72952>Caldari Navy Harbor S01a</url>
<url=showinfo:72953>Caldari Navy Harbor M01a</url>
<url=showinfo:72954>Caldari Navy Harbor L01a</url>
<url=showinfo:72955>Caldari Navy Harbor XL01a</url>
<url=showinfo:73012>Amarr Supply Cache</url>
<url=showinfo:73013>Minmatar Supply Cache</url>
<url=showinfo:73014>Caldari Supply Cache</url>
<url=showinfo:73015>Gallente Supply Cache</url>
<url=showinfo:73016>Small Military Beacon</url>
<url=showinfo:73017>Transport Field Effect Subpylon</url>
<url=showinfo:73018>Stasis Field Effect Subpylon</url>
<url=showinfo:73036>Triglavian storage facility</url>
<url=showinfo:73037>Triglavian storage facility</url>
<url=showinfo:73038>Triglavian storage facility</url>
<url=showinfo:73039>Preex Gal Site Spawner</url>
<url=showinfo:73040>Preex Cal Site Spawner</url>
<url=showinfo:73041>Triglavian Research Item</url>
<url=showinfo:73148>Merlin</url>
<url=showinfo:73149>Condor</url>
<url=showinfo:73150>Kestrel</url>
<url=showinfo:73159>Tristan</url>
<url=showinfo:73160>Atron</url>
<url=showinfo:73161>Incursus</url>
<url=showinfo:73221>Amarr Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:73222>Minmatar Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:73223>Caldari Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:73224>Gallente Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:73225>Amarr Propaganda Broadcast Structure</url>
<url=showinfo:73226>Minmatar Propaganda Broadcast Structure</url>
<url=showinfo:73227>Caldari Propaganda Broadcast Structure</url>
<url=showinfo:73228>Gallente Propaganda Broadcast Structure</url>
Icon TypeID & Name Description Group Attributes
72811 - Cyclone Fleet Issue Following a hotly contested bidding process, a joint development group of engineers from the Brutor and Sebiestor Tribes were tasked with drafting a response to disturbing intelligence documents obtained in a raid on an Amarr frigate and destroyer systems research facility in the system of Arayar. How does one answer a wide range of yet unknown and emerging threats? Volume of fire.

To this end, the Cyclone was redesigned with over a decade's worth of technical advancements crowned by a state of the art missile loading system, enabling it to launch an awe inspiring volume of missiles in a very short amount of time. A simple, yet effective, answer – and one that does not leave those who ask with much time to ponder it.
Combat Battlecruiser
Click to toggle showing the 107 attributes. raceID: 2
typeNameID: 631229
radius: 258.0
factionID: 500002
typeID: 72811
graphicID: 25575
Capacity: 450.0
isDynamicType: 0
soundID: 20076
wreckTypeID: 26535
Tech Level: 1.0
certificateTemplate: 103
basePrice: 40400000.0
marketGroupID: 1704 (Navy Faction)
Volume: 216000.0
descriptionID: 631230
metaLevel: 7
metaGroupID: 4
isisGroupID: 25
Mass: 12400000.0
variationParentTypeID: 16231
published: 1
portionSize: 1
groupID: 419
maxPassengers: 450.0
Rig Slots: 3.0
Item Damage: 0.0
requiredSkill1Level: 1.0
Shield Capacity: 7875.0
uniformity: 1.0
Structure Hitpoints: 5625.0
Rig Size: 2.0
Low Slots: 5.0
Medium Slots: 5.0
High Slots: 8.0
Power Load: 0.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
powerToSpeed: 1.0
warpFactor: 0.0
minTargetVelDmgMultiplier: 0.25
warpCapacitorNeed: 8.13e-07
heatCapacityHi: 100.0
Drone Capacity: 50.0
structureUniformity: 1.0
CPU Output: 600.0
Stasis Webifier Resistance: 1.0
heatDissipationRateHi: 0.01
Maximum Velocity: 190.0
Structure EM Damage Resistance: 0.67
Signature Radius: 250.0
Structure Thermal Damage Resistance: 0.67
heatDissipationRateMed: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
CPU Load: 0.0
Scan Resolution: 220.0
Primary Skill required: 33098.0
Armor Hitpoints: 5625.0
armorUniformity: 0.75
Cargo Scan Resistance: 0.0
Structure Kinetic Damage Resistance: 0.67
Maximum Locked Targets: 6.0
Weapon Disruption Resistance: 1.0
Powergrid Output: 1215.0
shipBonusMBC1: 5.0
Inertia Modifier: 0.68
heatGenerationMultiplier: 0.65
Armor Explosive Damage Resistance: 0.9
Capacitor Recharge time: 725000.0
Maximum Targeting Range: 50000.0
Armor Kinetic Damage Resistance: 0.75
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 18.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Capacitor Warfare Resistance: 1.0
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Armor EM Damage Resistance: 0.4
propulsionGraphicID: 397.0
scanSpeed: 5500.0
heatAttenuationMed: 0.71
Shield recharge time: 1400000.0
Capacitor Capacity: 2900.0
shieldUniformity: 0.75
Launcher Hardpoints: 6.0
Turret Hardpoints: 2.0
Warp Speed Multiplier: 3.5
Heat Attenuation: 0.79
Calibration: 400.0
shipBonusMBC2: -9.0
heatAttenuationLow: 0.71
Structure Explosive Damage Resistance: 0.67
Rig Slots: 3.0
fwLpKill: 200.0
gfxBoosterID: 397.0
Drone Bandwidth: 50.0
Meta Level: 0.0
Command Burst Effect Range Bonus: 50.0
roleBonusCBC: 25.0
mainColor: 16777215.0
typeColorScheme: 11342.0
Ship Warp Speed: 1.0
maxDirectionalVelocity: 2000.0
72812 - Ferox Navy Issue While the Ferox had long been a key ship in Caldari Navy fleets, new ambush tactics were beginning to expose weaknesses in the standard doctrines. The navy needed a ship capable of withstanding a surprise assault from multiple vessels, with firepower to match. This time, the Caldari weren't designing an elegant hunter that could kill at range – they needed a monster with heavy defenses and claws sharp enough to fend off closing attackers.

With advanced hybrid tracking systems and highly classified shield energy injection systems, the Ferox Navy Issue is capable of reducing entire squadrons to smoking wreckage single-handedly. This great beast fears not the buzzing of flies.
Combat Battlecruiser
Click to toggle showing the 108 attributes. raceID: 1
typeNameID: 631245
radius: 215.0
factionID: 500001
typeID: 72812
graphicID: 20228
Capacity: 475.0
isDynamicType: 0
soundID: 20068
wreckTypeID: 26491
Tech Level: 1.0
certificateTemplate: 50
basePrice: 40400000.0
marketGroupID: 1704 (Navy Faction)
Volume: 252000.0
descriptionID: 631246
metaLevel: 7
metaGroupID: 4
isisGroupID: 25
Mass: 14250000.0
variationParentTypeID: 16227
published: 1
portionSize: 1
groupID: 419
maxPassengers: 450.0
Rig Slots: 3.0
Item Damage: 0.0
requiredSkill1Level: 1.0
Shield Capacity: 7875.0
uniformity: 1.0
Structure Hitpoints: 6000.0
Rig Size: 2.0
Low Slots: 4.0
Medium Slots: 7.0
High Slots: 7.0
Power Load: 0.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
powerToSpeed: 1.0
warpFactor: 0.0
minTargetVelDmgMultiplier: 0.25
warpCapacitorNeed: 8.13e-07
heatCapacityHi: 100.0
Drone Capacity: 25.0
structureUniformity: 1.0
CPU Output: 565.0
Stasis Webifier Resistance: 1.0
heatDissipationRateHi: 0.01
Maximum Velocity: 170.0
Structure EM Damage Resistance: 0.67
Signature Radius: 300.0
Structure Thermal Damage Resistance: 0.67
heatDissipationRateMed: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
CPU Load: 0.0
Scan Resolution: 195.0
Primary Skill required: 33096.0
Armor Hitpoints: 5250.0
shipBonusCBC3: -7.5
Cargo Scan Resistance: 0.0
Structure Kinetic Damage Resistance: 0.67
Maximum Locked Targets: 8.0
Weapon Disruption Resistance: 1.0
Powergrid Output: 1250.0
Inertia Modifier: 0.66
heatGenerationMultiplier: 0.65
Armor Explosive Damage Resistance: 0.9
Capacitor Recharge time: 725000.0
Maximum Targeting Range: 67500.0
Armor Kinetic Damage Resistance: 0.75
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 20.0
armorUniformity: 0.75
Armor Thermal Damage Resistance: 0.55
Shield EM Damage Resistance: 1.0
Armor EM Damage Resistance: 0.5
propulsionGraphicID: 395.0
scanSpeed: 7500.0
heatAttenuationMed: 0.76
Shield recharge time: 1400000.0
Capacitor Capacity: 2900.0
shieldUniformity: 0.75
Launcher Hardpoints: 0.0
Turret Hardpoints: 6.0
shipBonusCBC1: 7.5
Warp Speed Multiplier: 3.5
shipBonusCBC2: 10.0
Heat Attenuation: 0.79
Calibration: 400.0
typeColorScheme: 11324.0
heatAttenuationLow: 0.63
Structure Explosive Damage Resistance: 0.67
Rig Slots: 3.0
fwLpKill: 200.0
gfxBoosterID: 395.0
Drone Bandwidth: 25.0
Meta Level: 0.0
Command Burst Effect Range Bonus: 50.0
roleBonusCBC: 25.0
mainColor: 16777215.0
Capacitor Warfare Resistance: 1.0
Ship Warp Speed: 1.0
maxDirectionalVelocity: 2000.0
72814 - Blood Force Auxiliary Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Wreck
Click to toggle showing the 17 attributes. descriptionID: 631459
typeID: 72814
graphicID: 25562
Capacity: 27500.0
raceID: 4
typeNameID: 631458
basePrice: 0.0
Volume: 27500.0
radius: 3000.0
published: 0
Mass: 10000.0
groupID: 186
portionSize: 1
Signature Radius: 5000.0
Structure Hitpoints: 15000.0
structureUniformity: 1.0
Access Difficulty: 10.0
72816 - Guristas Force Auxiliary Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Wreck
Click to toggle showing the 17 attributes. descriptionID: 631470
typeID: 72816
graphicID: 25563
Capacity: 27500.0
raceID: 1
typeNameID: 631469
basePrice: 0.0
Volume: 27500.0
radius: 3000.0
published: 0
Mass: 10000.0
groupID: 186
portionSize: 1
Signature Radius: 5000.0
Structure Hitpoints: 15000.0
structureUniformity: 1.0
Access Difficulty: 10.0
72817 - Serpentis Supercarrier Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Wreck
Click to toggle showing the 16 attributes. descriptionID: 631472
typeID: 72817
graphicID: 25564
Capacity: 27500.0
typeNameID: 631471
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: 0
Mass: 10000.0
groupID: 186
portionSize: 1
Signature Radius: 5000.0
Structure Hitpoints: 25000.0
structureUniformity: 1.0
Access Difficulty: 10.0
72818 - Harvest Nosferatu Booster I This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-3% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 23 attributes. descriptionID: 631474
typeID: 72818
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 631473
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Duration Bonus: -3.0
Expiry Date: 19364.4576389
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 0.0
Booster Slot: 15.0
72819 - Harvest Nosferatu Booster II This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-6% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 23 attributes. descriptionID: 631476
typeID: 72819
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 631475
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Duration Bonus: -6.0
Expiry Date: 19364.4576389
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 3.0
Booster Slot: 15.0
72820 - Harvest Nosferatu Booster III This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-9% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 23 attributes. descriptionID: 631478
typeID: 72820
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 631477
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Duration Bonus: -9.0
Expiry Date: 19364.4576389
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 5.0
Booster Slot: 15.0
72821 - Harvest Webifier Booster I This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+1km Webifier Range. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 23 attributes. descriptionID: 631488
typeID: 72821
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 631487
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Stasis Webifier Maximum Range Bonus: 1000.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 19364.4576389
Meta Level: 0.0
Booster Slot: 16.0
72822 - Harvest Webifier Booster II This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+2km Webifier Range. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 23 attributes. descriptionID: 631490
typeID: 72822
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 631489
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Stasis Webifier Maximum Range Bonus: 2000.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 19364.4576389
Meta Level: 3.0
Booster Slot: 16.0
72823 - Harvest Webifier Booster III This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+3km Webifier Range. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 23 attributes. descriptionID: 631492
typeID: 72823
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 631491
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Stasis Webifier Maximum Range Bonus: 3000.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 19364.4576389
Meta Level: 5.0
Booster Slot: 16.0
72828 - Harvest Nosferatu Booster IV This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-12% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 23 attributes. descriptionID: 631505
typeID: 72828
Capacity: 0.0
metaLevel: 6
isDynamicType: 0
typeNameID: 631504
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Duration Bonus: -12.0
Expiry Date: 19364.4576389
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 6.0
Booster Slot: 15.0
72829 - Harvest Webifier Booster IV This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+4km Webifier Range. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 23 attributes. descriptionID: 631507
typeID: 72829
Capacity: 0.0
metaLevel: 6
isDynamicType: 0
typeNameID: 631506
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Stasis Webifier Maximum Range Bonus: 4000.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 19364.4576389
Meta Level: 6.0
Booster Slot: 16.0
72830 - Harvest Damage Booster III This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+9% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 23 attributes. descriptionID: 631509
typeID: 72830
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 631508
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Damage Modifier: 1.09
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 19364.4576389
Meta Level: 5.0
Booster Slot: 17.0
72831 - Harvest Damage Booster IV This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+12% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 23 attributes. descriptionID: 631511
typeID: 72831
Capacity: 0.0
metaLevel: 6
isDynamicType: 0
typeNameID: 631510
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Damage Modifier: 1.12
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 19364.4576389
Meta Level: 6.0
Booster Slot: 17.0
72832 - Harvest Damage Booster I This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+3% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 23 attributes. descriptionID: 631513
typeID: 72832
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 631512
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Damage Modifier: 1.03
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 19364.4576389
Meta Level: 0.0
Booster Slot: 17.0
72833 - Harvest Damage Booster II This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+6% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 23 attributes. descriptionID: 631515
typeID: 72833
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 631514
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Damage Modifier: 1.06
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 19364.4576389
Meta Level: 3.0
Booster Slot: 17.0
72834 - Harvest Anti-Disruptor Booster I This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+6% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 23 attributes. descriptionID: 631517
typeID: 72834
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 631516
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Weapon Disruption Resistance Bonus: -6.0
requiredSkill1Level: 1.0
Expiry Date: 19364.4576389
Meta Level: 0.0
Booster Slot: 14.0
72835 - Harvest Anti-Disruptor Booster II This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+12% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 23 attributes. descriptionID: 631519
typeID: 72835
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 631518
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Weapon Disruption Resistance Bonus: -12.0
requiredSkill1Level: 1.0
Expiry Date: 19364.4576389
Meta Level: 3.0
Booster Slot: 14.0
72836 - Harvest Anti-Disruptor Booster III This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+18% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 23 attributes. descriptionID: 631521
typeID: 72836
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 631520
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Weapon Disruption Resistance Bonus: -18.0
requiredSkill1Level: 1.0
Expiry Date: 19364.4576389
Meta Level: 5.0
Booster Slot: 14.0
72837 - Harvest Anti-Disruptor Booster IV This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+24% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 23 attributes. descriptionID: 631523
typeID: 72837
Capacity: 0.0
metaLevel: 6
isDynamicType: 0
typeNameID: 631522
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Weapon Disruption Resistance Bonus: -24.0
requiredSkill1Level: 1.0
Expiry Date: 19364.4576389
Meta Level: 6.0
Booster Slot: 14.0
72839 - Tetrimon Resistance Booster IV This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+8% Armor Resistances. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 26 attributes. descriptionID: 631526
typeID: 72839
Capacity: 0.0
metaLevel: 6
isDynamicType: 0
typeNameID: 631525
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Passive EM Damage Resistance Bonus: -8.0
Passive Explosive Damage Resistance Bonus: -8.0
Passive Kinetic Damage Resistance Bonus: -8.0
Passive Thermal Damage Resistance Bonus: -8.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 6.0
Expiry Date: 19364.4576389
Booster Slot: 16.0
72840 - Tetrimon Resistance Booster I This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+2% Armor Resistances. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 26 attributes. descriptionID: 631528
typeID: 72840
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 631527
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Passive EM Damage Resistance Bonus: -2.0
Passive Explosive Damage Resistance Bonus: -2.0
Passive Kinetic Damage Resistance Bonus: -2.0
Passive Thermal Damage Resistance Bonus: -2.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 0.0
Expiry Date: 19364.4576389
Booster Slot: 16.0
72841 - Tetrimon Resistance Booster II This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+4% Armor Resistances. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 26 attributes. descriptionID: 631530
typeID: 72841
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 631529
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Passive EM Damage Resistance Bonus: -4.0
Passive Explosive Damage Resistance Bonus: -4.0
Passive Kinetic Damage Resistance Bonus: -4.0
Passive Thermal Damage Resistance Bonus: -4.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 3.0
Expiry Date: 19364.4576389
Booster Slot: 16.0
72842 - Tetrimon Resistance Booster III This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+6% Armor Resistances. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 26 attributes. descriptionID: 631532
typeID: 72842
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 631531
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Passive EM Damage Resistance Bonus: -6.0
Passive Explosive Damage Resistance Bonus: -6.0
Passive Kinetic Damage Resistance Bonus: -6.0
Passive Thermal Damage Resistance Bonus: -6.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 5.0
Expiry Date: 19364.4576389
Booster Slot: 16.0
72850 - Amarr Supply Depot No Description Large Collidable Structure
Click to toggle showing the 47 attributes. typeID: 72850
graphicID: 2706
Capacity: 10000.0
isDynamicType: 0
typeNameID: 631544
basePrice: 0.0
Volume: 100000000.0
soundID: 20195
radius: 500.0
factionID: 500003
published: 0
Mass: 100000.0
groupID: 319
portionSize: 1
Shield Capacity: 10000.0
Armor Hitpoints: 30000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.2
Armor Kinetic Damage Resistance: 0.37
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.12
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.8
Structure Hitpoints: 10000.0
entityChaseMaxDistance: 0.0
Accuracy falloff : 0.0
Turret Tracking: 0.0
Signature Radius: 1000.0
entityFactionLoss: 0.01
Optimal Range: 0.0
Capacitor Recharge time: 86400000.0
entityFlyRange: 0.0
armorUniformity: 1.0
structureUniformity: 1.0
Disallows Assistance: 1.0
Shield recharge time: 86400000.0
Bounty: 0.0
Capacitor Capacity: 0.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
entityAttackRange: 0.0
entityLootCountMin: 0.0
entityLootCountMax: 0.0
Security Status Kill Amount: 0.0
72851 - Minmatar Supply Depot No Description Large Collidable Structure
Click to toggle showing the 47 attributes. typeID: 72851
graphicID: 2706
Capacity: 10000.0
isDynamicType: 0
typeNameID: 631546
basePrice: 0.0
Volume: 100000000.0
soundID: 20195
radius: 500.0
factionID: 500002
published: 0
Mass: 100000.0
groupID: 319
portionSize: 1
Shield Capacity: 20000.0
Armor Hitpoints: 20000.0
Armor EM Damage Resistance: 0.1
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.325
Shield EM Damage Resistance: 0.25
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.4
Structure Hitpoints: 10000.0
entityChaseMaxDistance: 0.0
Accuracy falloff : 0.0
Turret Tracking: 0.0
Signature Radius: 1000.0
entityFactionLoss: 0.0
Optimal Range: 0.0
Capacitor Recharge time: 86400000.0
entityFlyRange: 0.0
armorUniformity: 1.0
structureUniformity: 1.0
Disallows Assistance: 1.0
Shield recharge time: 86400000.0
Bounty: 0.0
Capacitor Capacity: 0.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
entityAttackRange: 0.0
entityLootCountMin: 0.0
entityLootCountMax: 0.0
Security Status Kill Amount: 0.0
72852 - Caldari Supply Depot No Description Large Collidable Structure
Click to toggle showing the 47 attributes. typeID: 72852
graphicID: 2706
Capacity: 10000.0
isDynamicType: 0
typeNameID: 631548
basePrice: 0.0
Volume: 100000000.0
soundID: 20195
radius: 500.0
factionID: 500001
published: 0
Mass: 100000.0
groupID: 319
portionSize: 1
Shield Capacity: 30000.0
Armor Hitpoints: 10000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.1375
Armor Kinetic Damage Resistance: 0.375
Armor Thermal Damage Resistance: 0.9
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.2
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.5
Structure Hitpoints: 10000.0
entityChaseMaxDistance: 0.0
Accuracy falloff : 0.0
Turret Tracking: 0.0
Signature Radius: 1000.0
entityFactionLoss: 0.0
Optimal Range: 0.0
Capacitor Recharge time: 86400000.0
entityFlyRange: 0.0
armorUniformity: 1.0
structureUniformity: 1.0
Disallows Assistance: 1.0
Shield recharge time: 86400000.0
Bounty: 0.0
Capacitor Capacity: 0.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
entityAttackRange: 0.0
entityLootCountMin: 0.0
entityLootCountMax: 0.0
Security Status Kill Amount: 0.0
72853 - Gallente Supply Depot No Description Large Collidable Structure
Click to toggle showing the 47 attributes. typeID: 72853
graphicID: 2706
Capacity: 10000.0
isDynamicType: 0
typeNameID: 631550
basePrice: 0.0
Volume: 100000000.0
soundID: 20195
radius: 500.0
factionID: 500004
published: 0
Mass: 100000.0
groupID: 319
portionSize: 1
Shield Capacity: 10000.0
Armor Hitpoints: 30000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.325
Armor Kinetic Damage Resistance: 0.1625
Armor Thermal Damage Resistance: 0.9
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.15
Shield Thermal Damage Resistance: 0.5
Structure Hitpoints: 10000.0
entityChaseMaxDistance: 0.0
Accuracy falloff : 0.0
Turret Tracking: 0.0
Signature Radius: 1000.0
entityFactionLoss: 0.0
Optimal Range: 0.0
Capacitor Recharge time: 86400000.0
entityFlyRange: 0.0
armorUniformity: 1.0
structureUniformity: 1.0
Disallows Assistance: 1.0
Shield recharge time: 86400000.0
Bounty: 0.0
Capacitor Capacity: 0.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
entityAttackRange: 0.0
entityLootCountMin: 0.0
entityLootCountMax: 0.0
Security Status Kill Amount: 0.0
72854 - Tetrimon Capacitor Booster III This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+9% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 23 attributes. descriptionID: 631553
typeID: 72854
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 631552
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 19364.4576389
Capacitor Modifier: 9.0
Meta Level: 5.0
Booster Slot: 15.0
72855 - Tetrimon Capacitor Booster IV This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+12% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 23 attributes. descriptionID: 631555
typeID: 72855
Capacity: 0.0
metaLevel: 6
isDynamicType: 0
typeNameID: 631554
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 19364.4576389
Capacitor Modifier: 12.0
Meta Level: 6.0
Booster Slot: 15.0
72856 - Tetrimon Capacitor Booster I This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+3% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 23 attributes. descriptionID: 631557
typeID: 72856
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 631556
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 19364.4576389
Capacitor Modifier: 3.0
Meta Level: 0.0
Booster Slot: 15.0
72857 - Tetrimon Capacitor Booster II This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+6% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 23 attributes. descriptionID: 631559
typeID: 72857
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 631558
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 19364.4576389
Capacitor Modifier: 6.0
Meta Level: 3.0
Booster Slot: 15.0
72858 - Tetrimon Precision Booster I This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

3% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 24 attributes. descriptionID: 631563
typeID: 72858
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 631562
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 19364.4576389
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 0.0
Optimal Range Bonus: 3.0
Tracking Speed Bonus: 3.0
Booster Slot: 17.0
72859 - Tetrimon Precision Booster II This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

6% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 24 attributes. descriptionID: 631565
typeID: 72859
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 631564
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 19364.4576389
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 3.0
Optimal Range Bonus: 6.0
Tracking Speed Bonus: 6.0
Booster Slot: 17.0
72860 - Tetrimon Precision Booster III This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

9% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 24 attributes. descriptionID: 631567
typeID: 72860
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 631566
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 19364.4576389
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 5.0
Optimal Range Bonus: 9.0
Tracking Speed Bonus: 9.0
Booster Slot: 17.0
72861 - Tetrimon Precision Booster IV This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

12% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 24 attributes. descriptionID: 631569
typeID: 72861
Capacity: 0.0
metaLevel: 6
isDynamicType: 0
typeNameID: 631568
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 19364.4576389
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 6.0
Optimal Range Bonus: 12.0
Tracking Speed Bonus: 12.0
Booster Slot: 17.0
72862 - Tetrimon Anti-Drain Booster III This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+18% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 23 attributes. descriptionID: 631571
typeID: 72862
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 631570
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 19364.4576389
Meta Level: 5.0
Capacitor Warfare Resistance Bonus: -18.0
Booster Slot: 14.0
72863 - Tetrimon Anti-Drain Booster IV This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+24% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 23 attributes. descriptionID: 631573
typeID: 72863
Capacity: 0.0
metaLevel: 6
isDynamicType: 0
typeNameID: 631572
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 19364.4576389
Meta Level: 6.0
Capacitor Warfare Resistance Bonus: -24.0
Booster Slot: 14.0
72864 - Tetrimon Anti-Drain Booster I This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+6% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 23 attributes. descriptionID: 631575
typeID: 72864
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 631574
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 19364.4576389
Meta Level: 0.0
Capacitor Warfare Resistance Bonus: -6.0
Booster Slot: 14.0
72865 - Tetrimon Anti-Drain Booster II This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+12% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: January 7th YC125
Booster
Click to toggle showing the 23 attributes. descriptionID: 631577
typeID: 72865
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 631576
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 19364.4576389
Meta Level: 3.0
Capacitor Warfare Resistance Bonus: -12.0
Booster Slot: 14.0
72866 - Basic 'Radiance' Cerebral Accelerator This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after January 7, YC125.
Booster
Click to toggle showing the 27 attributes. descriptionID: 631579
typeID: 72866
Capacity: 0.0
isDynamicType: 0
typeNameID: 631578
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Non-Destructible: 1.0
Primary Skill required: 3402.0
Booster Duration: 86400000.0
Charisma Modifier: 4.0
Intelligence Modifier: 4.0
Memory Modifier: 4.0
Perception Modifier: 4.0
Willpower Modifier: 4.0
requiredSkill1Level: 1.0
Expiry Date: 19364.4576389
Follows Jump Clones: 1.0
Booster Slot: 10.0
72867 - Potent 'Radiance' Cerebral Accelerator This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after January 7, YC125.
Booster
Click to toggle showing the 27 attributes. descriptionID: 631581
typeID: 72867
Capacity: 0.0
isDynamicType: 0
typeNameID: 631580
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Non-Destructible: 1.0
Primary Skill required: 3402.0
Booster Duration: 86400000.0
Charisma Modifier: 8.0
Intelligence Modifier: 8.0
Memory Modifier: 8.0
Perception Modifier: 8.0
Willpower Modifier: 8.0
requiredSkill1Level: 1.0
Expiry Date: 19364.4576389
Follows Jump Clones: 1.0
Booster Slot: 10.0
72868 - Extended 'Radiance' Cerebral Accelerator This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after January 7, YC125.
Booster
Click to toggle showing the 27 attributes. descriptionID: 631583
typeID: 72868
Capacity: 0.0
isDynamicType: 0
typeNameID: 631582
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Non-Destructible: 1.0
Primary Skill required: 3402.0
Booster Duration: 259200000.0
Charisma Modifier: 6.0
Intelligence Modifier: 6.0
Memory Modifier: 6.0
Perception Modifier: 6.0
Willpower Modifier: 6.0
requiredSkill1Level: 1.0
Expiry Date: 19364.4576389
Follows Jump Clones: 1.0
Booster Slot: 10.0
72869 - Myrmidon Navy Issue Following a successful re-engineering process, Duvolle Laboratories developed a new method of transmitting energy to remote stasis webification drones, greatly increasing the factor by which they could ensnare a ship. The research corporation then went on to win a bid to apply this new development to Gallente Navy ship designs. The bulky nature of this technology prohibited integration with the Gallente Navy's smaller vessels and so the Myrmidon was identified as an ideal choice for field testing.

This webification drone technology, combined with an upgraded Myrmidon, proved a potent combination: the drones being able to snare distant targets, allowing this spiked column of destruction to slowly fall upon its prey.
Combat Battlecruiser
Click to toggle showing the 109 attributes. raceID: 8
typeNameID: 631588
radius: 266.0
factionID: 500004
typeID: 72869
graphicID: 25574
Capacity: 400.0
isDynamicType: 0
soundID: 20072
wreckTypeID: 26513
Tech Level: 1.0
certificateTemplate: 82
basePrice: 40400000.0
marketGroupID: 1704 (Navy Faction)
Volume: 270000.0
descriptionID: 631589
metaLevel: 7
metaGroupID: 4
isisGroupID: 25
Mass: 12700000.0
variationParentTypeID: 24700
published: 1
portionSize: 1
groupID: 419
Item Damage: 0.0
Structure Hitpoints: 7125.0
Rig Size: 2.0
Low Slots: 6.0
Medium Slots: 5.0
High Slots: 6.0
Power Load: 0.0
powerToSpeed: 1.0
warpFactor: 0.0
Maximum Velocity: 155.0
Signature Radius: 305.0
CPU Output: 400.0
CPU Load: 0.0
Scan Resolution: 200.0
Capacitor Recharge time: 725000.0
Weapon Disruption Resistance: 1.0
Stasis Webifier Resistance: 1.0
Inertia Modifier: 0.7
armorUniformity: 0.75
Maximum Targeting Range: 57500.0
scanSpeed: 7000.0
Command Burst Effect Range Bonus: 50.0
Warp Speed Multiplier: 3.5
Launcher Hardpoints: 0.0
Turret Hardpoints: 4.0
Calibration: 400.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
fwLpKill: 200.0
Meta Level: 0.0
mainColor: 16777215.0
maxPassengers: 450.0
Rig Slots: 3.0
uniformity: 1.0
maxDirectionalVelocity: 2000.0
minTargetVelDmgMultiplier: 0.25
warpCapacitorNeed: 8.13e-07
heatCapacityHi: 100.0
heatDissipationRateHi: 0.01
Rig Slots: 3.0
heatDissipationRateMed: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
Primary Skill required: 33097.0
Cargo Scan Resistance: 0.0
Maximum Locked Targets: 7.0
heatGenerationMultiplier: 0.65
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 19.0
Gravimetric Sensor Strength: 0.0
propulsionGraphicID: 394.0
typeColorScheme: 11331.0
shipBonusGBC2: 7.5
shipBonusGBC1: 10.0
heatAttenuationMed: 0.71
heatAttenuationLow: 0.76
gfxBoosterID: 394.0
Drone Bandwidth: 100.0
Ship Warp Speed: 1.0
Shield Capacity: 5250.0
Armor Hitpoints: 6750.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.65
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
requiredSkill1Level: 1.0
Drone Capacity: 250.0
Powergrid Output: 1100.0
Heat Attenuation: 0.71
structureUniformity: 1.0
roleBonusCBC2: 25.0
shipBonusGBC3: 10.0
Shield recharge time: 1400000.0
Capacitor Capacity: 2900.0
shieldUniformity: 0.75
roleBonusCBC: 12.5
Capacitor Warfare Resistance: 1.0
72872 - Prophecy Navy Issue The latest iteration of an ancient and venerable warship design, the Prophecy Navy Issue is a return to the tried and true Amarr doctrine of super-heavy armor and powerful energy weapons. Capitalizing on the success of the Prophecy as a sturdy mainline doctrine, onboard drone control systems have also been streamlined, creating additional space to allow for more advanced crystal focusing technology.

To the Amarr there is little more beautiful than to witness the moment purifying fire streams through the heavens to smite the heretic and the unbeliever.
Combat Battlecruiser
Click to toggle showing the 109 attributes. raceID: 4
typeNameID: 631603
radius: 173.0
factionID: 500003
typeID: 72872
graphicID: 25573
Capacity: 400.0
isDynamicType: 0
soundID: 20061
wreckTypeID: 26469
Tech Level: 1.0
certificateTemplate: 21
basePrice: 40400000.0
marketGroupID: 1704 (Navy Faction)
Volume: 234000.0
descriptionID: 631604
metaLevel: 7
metaGroupID: 4
isisGroupID: 25
Mass: 15300000.0
variationParentTypeID: 16233
published: 1
portionSize: 1
groupID: 419
Item Damage: 0.0
Structure Hitpoints: 6000.0
Rig Size: 2.0
Low Slots: 7.0
Medium Slots: 4.0
High Slots: 6.0
Power Load: 0.0
powerToSpeed: 1.0
warpFactor: 0.0
Maximum Velocity: 170.0
Signature Radius: 270.0
CPU Output: 440.0
CPU Load: 0.0
Scan Resolution: 210.0
Capacitor Recharge time: 1000000.0
Weapon Disruption Resistance: 1.0
Stasis Webifier Resistance: 1.0
Inertia Modifier: 0.57
armorUniformity: 0.75
Maximum Targeting Range: 65000.0
scanSpeed: 6000.0
shipBonusABC3: 7.5
Warp Speed Multiplier: 3.5
Launcher Hardpoints: 1.0
Turret Hardpoints: 5.0
Calibration: 400.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
fwLpKill: 200.0
Meta Level: 0.0
mainColor: 16777215.0
maxPassengers: 450.0
Rig Slots: 3.0
uniformity: 1.0
maxDirectionalVelocity: 2000.0
minTargetVelDmgMultiplier: 0.25
warpCapacitorNeed: 8.13e-07
heatCapacityHi: 100.0
heatDissipationRateHi: 0.01
Drone Capacity: 125.0
Rig Slots: 3.0
heatDissipationRateMed: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
Primary Skill required: 33095.0
Cargo Scan Resistance: 0.0
Maximum Locked Targets: 7.0
heatGenerationMultiplier: 0.65
RADAR Sensor Strength: 18.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
propulsionGraphicID: 394.0
typeColorScheme: 11313.0
Heat Attenuation: 0.71
heatAttenuationMed: 0.63
heatAttenuationLow: 0.79
gfxBoosterID: 394.0
Drone Bandwidth: 50.0
Ship Warp Speed: 1.0
Shield Capacity: 4500.0
Armor Hitpoints: 8250.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
requiredSkill1Level: 1.0
shipBonusABC1: 10.0
Powergrid Output: 1300.0
shipBonusABC2: 5.0
structureUniformity: 1.0
roleBonusCBC2: 25.0
Shield recharge time: 1400000.0
Capacitor Capacity: 4000.0
shieldUniformity: 0.75
Command Burst Effect Range Bonus: 50.0
roleBonusCBC: 12.5
Capacitor Warfare Resistance: 1.0
72873 - Gallente Navy Harbor S01a No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 72873
graphicID: 25569
Capacity: 0.0
raceID: 8
isDynamicType: 0
typeNameID: 631614
basePrice: 600000.0
Volume: 1.0
radius: 15951.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
72874 - Gallente Navy Harbor M01a No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 72874
graphicID: 25570
Capacity: 0.0
raceID: 8
isDynamicType: 0
typeNameID: 631615
basePrice: 600000.0
Volume: 1.0
radius: 15951.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
72875 - Gallente Navy Harbor L01a No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 72875
graphicID: 25571
Capacity: 0.0
raceID: 8
isDynamicType: 0
typeNameID: 631616
basePrice: 600000.0
Volume: 1.0
radius: 15951.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
72876 - Gallente Navy Harbor XL01a No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 72876
graphicID: 25572
Capacity: 0.0
raceID: 8
isDynamicType: 0
typeNameID: 631617
basePrice: 600000.0
Volume: 1.0
radius: 15951.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
72879 - QA Analyzer This module does not exist. Data Miners
Click to toggle showing the 34 attributes. descriptionID: 631628
typeID: 72879
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 631627
iconID: 21618
basePrice: 33264.0
metaGroupID: 3.0
Volume: 5.0
radius: 500.0
published: 0
Mass: 0.0
Tech Level: 1.0
groupID: 538
portionSize: 1
requiredSkill2Level: 5.0
Activation Cost: 20.0
Meta Level: 0.0
Structure Hitpoints: 40.0
Powergrid Usage: 1.0
Secondary Skill required: 21718.0
Activation time / duration: 10000.0
Access Difficulty Bonus: 30.0
CPU usage: 1.0
Virus Utility Element Slots: 3.0
requiredSkill1Level: 5.0
Primary Skill required: 13278.0
requiredSkill3Level: 5.0
Tertiary Skill required: 9955.0
Cannot Auto Repeat: 1.0
Optimal Range: 20000.0
Virus Strength: 200.0
Virus Coherence: 400.0
72903 - Probe Fleet Issue To satisfy a growing need for brute-force intelligence retrieval, the Minmatar sought a ship which was capable of hit and run operations – one which was capable of striking hard and fast against exposed targets and outrunning their defenders before they had a chance to react.

A solution was found in the commissioning of the Probe Fleet Issue: a ship which combined the delicate data extraction capabilities of the Probe, while abandoning superfluous salvager systems, with the firepower to make a ship as equally capable of cracking encryption codes as it is cracking open the hull of a diplomat's shuttle.
Frigate
Click to toggle showing the 110 attributes. raceID: 2
typeNameID: 631701
radius: 19.95
factionID: 500002
typeID: 72903
graphicID: 1889
Capacity: 400.0
isDynamicType: 0
soundID: 20078
wreckTypeID: 26550
Tech Level: 1.0
certificateTemplate: 120
basePrice: 400000.0
marketGroupID: 1366 (Navy Faction)
Volume: 19500.0
descriptionID: 631702
metaLevel: 7
metaGroupID: 4
isisGroupID: 9
Mass: 1123000.0
variationParentTypeID: 586
published: 1
portionSize: 1
groupID: 25
Item Damage: 0.0
Structure Hitpoints: 400.0
Rig Size: 1.0
Low Slots: 3.0
Medium Slots: 4.0
High Slots: 4.0
Power Load: 0.0
powerToSpeed: 1.0
warpFactor: 0.0
Maximum Velocity: 385.0
Signature Radius: 38.0
CPU Output: 200.0
CPU Load: 0.0
Scan Resolution: 465.0
Capacitor Recharge time: 130000.0
Weapon Disruption Resistance: 1.0
Stasis Webifier Resistance: 1.0
Inertia Modifier: 3.58
armorUniformity: 0.75
shipBonusMF2: 7.5
Maximum Targeting Range: 32500.0
scanSpeed: 4500.0
Warp Speed Multiplier: 5.0
Launcher Hardpoints: 2.0
Turret Hardpoints: 0.0
Calibration: 400.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
fwLpKill: 25.0
Meta Level: 0.0
mainColor: 16777215.0
maxPassengers: 10.0
Rig Slots: 3.0
uniformity: 1.0
maxDirectionalVelocity: 3000.0
minTargetVelDmgMultiplier: 0.05
warpCapacitorNeed: 1.67e-06
heatCapacityHi: 100.0
heatDissipationRateHi: 0.01
Rig Slots: 3.0
heatDissipationRateMed: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
Primary Skill required: 3329.0
Cargo Scan Resistance: 0.0
Maximum Locked Targets: 4.0
heatGenerationMultiplier: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 10.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Capacitor Need Multiplier: 0.4
propulsionGraphicID: 397.0
typeColorScheme: 11342.0
Heat Attenuation: 0.5
heatAttenuationMed: 0.63
heatAttenuationLow: 0.5
gfxBoosterID: 397.0
Drone Bandwidth: 0.0
Ship Warp Speed: 1.0
Shield Capacity: 525.0
Armor Hitpoints: 525.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
requiredSkill1Level: 1.0
Drone Capacity: 0.0
miniProfessionRangeBonus: 50.0
Powergrid Output: 40.0
Analyzer Virus Strength Bonus: 5.0
structureUniformity: 1.0
shipRoleBonusScanProbeLauncherCPU: -99.0
Special Ability Bonus: -12.5
Shield recharge time: 625000.0
Capacitor Capacity: 235.0
shieldUniformity: 0.75
Capacitor Warfare Resistance: 1.0
shipScanResistance: 0.0
72904 - Heron Navy Issue The basic Heron hull design has always served the Caldari well as a scout, survey and exploration ship but the Caldari Navy wished to optimize its upgraded Herons with enhanced missile systems and dedicated processing to support combat probing. The trade-off meant stripping out the specialized salvaging systems to make room for the Heron Navy Issue's combat upgrades.

The security of the State requires that its scouting and exploration capabilities be accompanied by sufficient firepower to seize and hold any new discovery or destroy interlopers at the fringes of Caldari space.
Frigate
Click to toggle showing the 110 attributes. raceID: 1
typeNameID: 631707
radius: 35.0
factionID: 500001
typeID: 72904
graphicID: 1793
Capacity: 400.0
isDynamicType: 0
soundID: 20070
wreckTypeID: 26506
Tech Level: 1.0
certificateTemplate: 65
basePrice: 400000.0
marketGroupID: 1366 (Navy Faction)
Volume: 18900.0
descriptionID: 631708
metaLevel: 7
metaGroupID: 4
isisGroupID: 9
Mass: 1150000.0
variationParentTypeID: 605
published: 1
portionSize: 1
groupID: 25
Item Damage: 0.0
Structure Hitpoints: 350.0
Rig Size: 1.0
Low Slots: 2.0
Medium Slots: 5.0
High Slots: 4.0
Power Load: 0.0
powerToSpeed: 1.0
warpFactor: 0.0
Maximum Velocity: 345.0
Signature Radius: 40.0
CPU Output: 220.0
CPU Load: 0.0
Scan Resolution: 430.0
Capacitor Recharge time: 135000.0
Weapon Disruption Resistance: 1.0
Powergrid Output: 38.0
Inertia Modifier: 3.57
armorUniformity: 0.75
shipBonusCF2: 7.5
scanSpeed: 6000.0
Warp Speed Multiplier: 5.0
Launcher Hardpoints: 2.0
Turret Hardpoints: 0.0
Calibration: 400.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
fwLpKill: 25.0
Meta Level: 0.0
mainColor: 16777215.0
maxPassengers: 2.0
Rig Slots: 3.0
uniformity: 1.0
maxDirectionalVelocity: 3000.0
minTargetVelDmgMultiplier: 0.05
warpCapacitorNeed: 1.67e-06
heatCapacityHi: 100.0
heatDissipationRateHi: 0.01
Rig Slots: 3.0
heatDissipationRateMed: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
Primary Skill required: 3330.0
Cargo Scan Resistance: 0.0
Maximum Locked Targets: 4.0
heatGenerationMultiplier: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 12.0
Capacitor Need Multiplier: 0.4
propulsionGraphicID: 395.0
typeColorScheme: 11324.0
Heat Attenuation: 0.5
heatAttenuationMed: 0.71
heatAttenuationLow: 0.25
gfxBoosterID: 395.0
Drone Bandwidth: 0.0
Ship Warp Speed: 1.0
Shield Capacity: 700.0
Armor Hitpoints: 350.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.55
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
requiredSkill1Level: 1.0
Drone Capacity: 0.0
miniProfessionRangeBonus: 50.0
Analyzer Virus Strength Bonus: 5.0
Stasis Webifier Resistance: 1.0
structureUniformity: 1.0
shipRoleBonusScanProbeLauncherCPU: -99.0
Maximum Targeting Range: 37500.0
shipBonusCF: 30.0
Shield recharge time: 625000.0
Capacitor Capacity: 245.0
shieldUniformity: 0.75
Capacitor Warfare Resistance: 1.0
shipScanResistance: 0.0
72907 - Magnate Navy Issue The Magnate's history as a pet project of imperial engineers affected by the fashions and foibles of Amarr nobles has been brought under control by a rejuvenated Ministry of War and an Imperial Navy with very definite opinions as to the requirements for a naval scout and exploration frigate.

To that end, dedicated processing capacity for scan probe launchers has been included together with improved energy weapon systems. The Imperial Navy has no interest in salvaging until it has swept the enemy from space and has happily sacrificed specialized salvaging systems.
Frigate
Click to toggle showing the 110 attributes. raceID: 4
typeNameID: 631716
radius: 32.0
factionID: 500003
typeID: 72907
graphicID: 25576
Capacity: 400.0
isDynamicType: 0
soundID: 20063
wreckTypeID: 26484
Tech Level: 1.0
certificateTemplate: 33
basePrice: 400000.0
marketGroupID: 1366 (Navy Faction)
Volume: 22100.0
descriptionID: 631717
metaLevel: 7
metaGroupID: 4
isisGroupID: 9
Mass: 1072000.0
variationParentTypeID: 29248
published: 1
portionSize: 1
groupID: 25
Item Damage: 0.0
Structure Hitpoints: 400.0
Rig Size: 1.0
Low Slots: 5.0
Medium Slots: 3.0
High Slots: 3.0
Power Load: 0.0
powerToSpeed: 1.0
warpFactor: 0.0
Maximum Velocity: 350.0
Signature Radius: 39.0
CPU Output: 195.0
CPU Load: 0.0
Scan Resolution: 445.0
Capacitor Recharge time: 180000.0
Weapon Disruption Resistance: 1.0
Stasis Webifier Resistance: 1.0
Inertia Modifier: 3.8
armorUniformity: 0.75
Maximum Targeting Range: 34000.0
scanSpeed: 5500.0
Warp Speed Multiplier: 5.0
Launcher Hardpoints: 0.0
Turret Hardpoints: 2.0
Calibration: 400.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
fwLpKill: 25.0
Meta Level: 0.0
mainColor: 16777215.0
maxPassengers: 8.0
Rig Slots: 3.0
uniformity: 1.0
maxDirectionalVelocity: 3000.0
minTargetVelDmgMultiplier: 0.05
warpCapacitorNeed: 1.67e-06
heatCapacityHi: 100.0
heatDissipationRateHi: 0.01
Rig Slots: 3.0
heatDissipationRateMed: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
Primary Skill required: 3331.0
Cargo Scan Resistance: 0.0
Maximum Locked Targets: 4.0
heatGenerationMultiplier: 1.0
RADAR Sensor Strength: 11.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Capacitor Need Multiplier: 0.4
propulsionGraphicID: 394.0
typeColorScheme: 11313.0
Heat Attenuation: 0.5
heatAttenuationMed: 0.5
heatAttenuationLow: 0.63
gfxBoosterID: 394.0
Drone Bandwidth: 0.0
Ship Warp Speed: 1.0
Shield Capacity: 400.0
Armor Hitpoints: 700.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
requiredSkill1Level: 1.0
Drone Capacity: 0.0
miniProfessionRangeBonus: 50.0
Powergrid Output: 49.0
Analyzer Virus Strength Bonus: 5.0
structureUniformity: 1.0
shipRoleBonusScanProbeLauncherCPU: -99.0
shipBonusAF: 20.0
Shield recharge time: 625000.0
Capacitor Capacity: 325.0
shieldUniformity: 0.75
shipBonus2AF: 7.5
Capacitor Warfare Resistance: 1.0
shipScanResistance: 0.0
72913 - Imicus Navy Issue The Imicus has had a long history as a semi-industrial platform used first as a convenient startup mining platform, and then as an explorer and salvager by enterprising Gallente pilots. The Federation Navy issued a requirement for a scouting and exploration vessel with enough combat capability to respond aggressively to any immediate threats. As something inevitably had to give in the quest for enhanced scouting and combat capabilities, the Federation Navy made no bones about specifying a requirement that removed special salvaging efficiency systems from the Imicus Navy Issue.

CreoDron and Roden Shipyards put in a successful joint upgrade bid that promised significantly upgraded drone capabilities coupled with special processing systems to support a probe launcher alongside the new drone systems. The Imicus Navy Issue has handsomely delivered on that promise with its ability to pinpoint likely targets and fall upon them with its impressive array of weapons.
Frigate
Click to toggle showing the 110 attributes. raceID: 8
typeNameID: 631743
radius: 33.0
factionID: 500004
typeID: 72913
graphicID: 25578
Capacity: 400.0
isDynamicType: 0
soundID: 20074
wreckTypeID: 26528
Tech Level: 1.0
certificateTemplate: 89
basePrice: 400000.0
marketGroupID: 1366 (Navy Faction)
Volume: 21500.0
descriptionID: 631744
metaLevel: 7
metaGroupID: 4
isisGroupID: 9
Mass: 997000.0
variationParentTypeID: 607
published: 1
portionSize: 1
groupID: 25
Item Damage: 0.0
Structure Hitpoints: 475.0
Rig Size: 1.0
Low Slots: 4.0
Medium Slots: 4.0
High Slots: 3.0
Power Load: 0.0
powerToSpeed: 1.0
warpFactor: 0.0
Maximum Velocity: 345.0
Signature Radius: 41.0
CPU Output: 180.0
CPU Load: 0.0
Scan Resolution: 450.0
Capacitor Recharge time: 150000.0
Weapon Disruption Resistance: 1.0
Stasis Webifier Resistance: 1.0
Inertia Modifier: 4.15
armorUniformity: 0.75
shipBonusGF2: 7.5
Maximum Targeting Range: 35000.0
structureUniformity: 1.0
Warp Speed Multiplier: 5.0
Launcher Hardpoints: 0.0
Turret Hardpoints: 2.0
Calibration: 400.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
fwLpKill: 25.0
Meta Level: 0.0
mainColor: 16777215.0
maxPassengers: 10.0
Rig Slots: 3.0
uniformity: 1.0
maxDirectionalVelocity: 3000.0
minTargetVelDmgMultiplier: 0.05
warpCapacitorNeed: 1.67e-06
heatCapacityHi: 100.0
heatDissipationRateHi: 0.01
Rig Slots: 3.0
heatDissipationRateMed: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
Primary Skill required: 3328.0
Cargo Scan Resistance: 0.0
Maximum Locked Targets: 5.0
heatGenerationMultiplier: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 12.0
Gravimetric Sensor Strength: 0.0
Capacitor Need Multiplier: 0.4
propulsionGraphicID: 394.0
typeColorScheme: 11331.0
Heat Attenuation: 0.5
heatAttenuationMed: 0.63
heatAttenuationLow: 0.5
gfxBoosterID: 394.0
Drone Bandwidth: 20.0
Ship Warp Speed: 1.0
Shield Capacity: 475.0
Armor Hitpoints: 600.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.65
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
requiredSkill1Level: 1.0
Drone Capacity: 50.0
miniProfessionRangeBonus: 50.0
Powergrid Output: 39.0
Analyzer Virus Strength Bonus: 5.0
shipRoleBonusScanProbeLauncherCPU: -99.0
shipBonusGF: 10.0
scanSpeed: 5500.0
Shield recharge time: 625000.0
Capacitor Capacity: 270.0
shieldUniformity: 0.75
Capacitor Warfare Resistance: 1.0
shipScanResistance: 0.0
72917 - Probe Fleet Issue Blueprint No Description Frigate Blueprint
Click to toggle showing the 14 attributes. typeID: 72917
graphicID: 1889
Capacity: 0.0
typeNameID: 631768
basePrice: 0.0
metaGroupID: 4
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1
groupID: 105
portionSize: 1
industryBlueprintRank: 20.0
72919 - Imicus Navy Issue Blueprint No Description Frigate Blueprint
Click to toggle showing the 13 attributes. typeID: 72919
graphicID: 25578
Capacity: 0.0
typeNameID: 631772
basePrice: 0.0
metaGroupID: 4
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 105
portionSize: 1
industryBlueprintRank: 20.0
72920 - Magnate Navy Issue Blueprint No Description Frigate Blueprint
Click to toggle showing the 13 attributes. typeID: 72920
graphicID: 25576
Capacity: 0.0
typeNameID: 631775
basePrice: 0.0
metaGroupID: 4
Volume: 0.01
radius: 1.0
published: 0
Mass: 0.0
groupID: 105
portionSize: 1
industryBlueprintRank: 20.0
72922 - Heron Navy Issue Blueprint No Description Frigate Blueprint
Click to toggle showing the 13 attributes. typeID: 72922
graphicID: 1793
Capacity: 0.0
typeNameID: 631776
basePrice: 0.0
metaGroupID: 4
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 105
portionSize: 1
industryBlueprintRank: 20.0
72923 - Cyclone Fleet Issue Blueprint No Description Battlecruiser Blueprint
Click to toggle showing the 13 attributes. typeID: 72923
graphicID: 25575
Capacity: 0.0
typeNameID: 631777
basePrice: 0.0
metaGroupID: 4
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 489
portionSize: 1
industryBlueprintRank: 50.0
72924 - Prophecy Navy Issue Blueprint No Description Battlecruiser Blueprint
Click to toggle showing the 13 attributes. typeID: 72924
graphicID: 25573
Capacity: 0.0
typeNameID: 631778
basePrice: 0.0
metaGroupID: 4
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 489
portionSize: 1
industryBlueprintRank: 50.0
72925 - Myrmidon Navy Issue Blueprint No Description Battlecruiser Blueprint
Click to toggle showing the 13 attributes. typeID: 72925
graphicID: 25574
Capacity: 0.0
typeNameID: 631779
basePrice: 0.0
metaGroupID: 4
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 489
portionSize: 1
industryBlueprintRank: 50.0
72926 - Ferox Navy Issue Blueprint No Description Battlecruiser Blueprint
Click to toggle showing the 13 attributes. typeID: 72926
graphicID: 20228
Capacity: 0.0
typeNameID: 631780
basePrice: 0.0
metaGroupID: 4
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 489
portionSize: 1
industryBlueprintRank: 50.0
72941 - Caldari Navy Modular Hub 01a No Description Non-Interactable Object
Click to toggle showing the 14 attributes. typeID: 72941
graphicID: 25583
Capacity: 0.0
raceID: 1
isDynamicType: 0
typeNameID: 631812
basePrice: 600000.0
Volume: 1.0
soundID: 20162
radius: 15951.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
72942 - Caldari Navy Modular Hub 01b No Description Non-Interactable Object
Click to toggle showing the 14 attributes. typeID: 72942
graphicID: 25584
Capacity: 0.0
raceID: 1
isDynamicType: 0
typeNameID: 631813
basePrice: 600000.0
Volume: 1.0
soundID: 20162
radius: 15951.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
72943 - Caldari Navy Modular Hub 01c No Description Non-Interactable Object
Click to toggle showing the 14 attributes. typeID: 72943
graphicID: 25585
Capacity: 0.0
raceID: 1
isDynamicType: 0
typeNameID: 631814
basePrice: 600000.0
Volume: 1.0
soundID: 20162
radius: 15951.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
72944 - Caldari Navy Modular Hub 01d No Description Non-Interactable Object
Click to toggle showing the 14 attributes. typeID: 72944
graphicID: 25586
Capacity: 0.0
raceID: 1
isDynamicType: 0
typeNameID: 631815
basePrice: 600000.0
Volume: 1.0
soundID: 20162
radius: 15951.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
72952 - Caldari Navy Harbor S01a No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 72952
graphicID: 25579
Capacity: 0.0
raceID: 1
isDynamicType: 0
typeNameID: 631821
basePrice: 600000.0
Volume: 1.0
radius: 15951.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
72953 - Caldari Navy Harbor M01a No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 72953
graphicID: 25580
Capacity: 0.0
raceID: 1
isDynamicType: 0
typeNameID: 631822
basePrice: 600000.0
Volume: 1.0
radius: 15951.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
72954 - Caldari Navy Harbor L01a No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 72954
graphicID: 25581
Capacity: 0.0
raceID: 1
isDynamicType: 0
typeNameID: 631823
basePrice: 600000.0
Volume: 1.0
radius: 15951.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
72955 - Caldari Navy Harbor XL01a No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 72955
graphicID: 25582
Capacity: 0.0
raceID: 1
isDynamicType: 0
typeNameID: 631824
basePrice: 600000.0
Volume: 1.0
radius: 15951.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
73012 - Amarr Supply Cache No Description Large Collidable Structure
Click to toggle showing the 47 attributes. typeID: 73012
graphicID: 2092
Capacity: 10000.0
isDynamicType: 0
typeNameID: 631991
basePrice: 0.0
Volume: 100000000.0
soundID: 20195
radius: 364.0
factionID: 500003
published: 0
Mass: 100000.0
groupID: 319
portionSize: 1
Shield Capacity: 10000.0
Armor Hitpoints: 30000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.2
Armor Kinetic Damage Resistance: 0.37
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.12
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.8
Structure Hitpoints: 10000.0
entityChaseMaxDistance: 0.0
Accuracy falloff : 0.0
Turret Tracking: 0.0
Signature Radius: 1000.0
entityFactionLoss: 0.01
Optimal Range: 0.0
Capacitor Recharge time: 86400000.0
entityFlyRange: 0.0
armorUniformity: 1.0
structureUniformity: 1.0
Disallows Assistance: 1.0
Shield recharge time: 86400000.0
Bounty: 0.0
Capacitor Capacity: 0.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
entityAttackRange: 0.0
entityLootCountMin: 0.0
entityLootCountMax: 0.0
Security Status Kill Amount: 0.0
73013 - Minmatar Supply Cache No Description Large Collidable Structure
Click to toggle showing the 47 attributes. typeID: 73013
graphicID: 2706
Capacity: 10000.0
isDynamicType: 0
typeNameID: 631992
basePrice: 0.0
Volume: 100000000.0
soundID: 20195
radius: 364.0
factionID: 500002
published: 0
Mass: 100000.0
groupID: 319
portionSize: 1
Shield Capacity: 20000.0
Armor Hitpoints: 20000.0
Armor EM Damage Resistance: 0.1
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.325
Shield EM Damage Resistance: 0.25
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.4
Structure Hitpoints: 10000.0
entityChaseMaxDistance: 0.0
Accuracy falloff : 0.0
Turret Tracking: 0.0
Signature Radius: 1000.0
entityFactionLoss: 0.0
Optimal Range: 0.0
Capacitor Recharge time: 86400000.0
entityFlyRange: 0.0
armorUniformity: 1.0
structureUniformity: 1.0
Disallows Assistance: 1.0
Shield recharge time: 86400000.0
Bounty: 0.0
Capacitor Capacity: 0.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
entityAttackRange: 0.0
entityLootCountMin: 0.0
entityLootCountMax: 0.0
Security Status Kill Amount: 0.0
73014 - Caldari Supply Cache No Description Large Collidable Structure
Click to toggle showing the 47 attributes. typeID: 73014
graphicID: 2706
Capacity: 10000.0
isDynamicType: 0
typeNameID: 631993
basePrice: 0.0
Volume: 100000000.0
soundID: 20195
radius: 364.0
factionID: 500001
published: 0
Mass: 100000.0
groupID: 319
portionSize: 1
Shield Capacity: 30000.0
Armor Hitpoints: 10000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.1375
Armor Kinetic Damage Resistance: 0.375
Armor Thermal Damage Resistance: 0.9
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.2
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.5
Structure Hitpoints: 10000.0
entityChaseMaxDistance: 0.0
Accuracy falloff : 0.0
Turret Tracking: 0.0
Signature Radius: 1000.0
entityFactionLoss: 0.0
Optimal Range: 0.0
Capacitor Recharge time: 86400000.0
entityFlyRange: 0.0
armorUniformity: 1.0
structureUniformity: 1.0
Disallows Assistance: 1.0
Shield recharge time: 86400000.0
Bounty: 0.0
Capacitor Capacity: 0.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
entityAttackRange: 0.0
entityLootCountMin: 0.0
entityLootCountMax: 0.0
Security Status Kill Amount: 0.0
73015 - Gallente Supply Cache No Description Large Collidable Structure
Click to toggle showing the 47 attributes. typeID: 73015
graphicID: 2706
Capacity: 10000.0
isDynamicType: 0
typeNameID: 631994
basePrice: 0.0
Volume: 100000000.0
soundID: 20195
radius: 364.0
factionID: 500004
published: 0
Mass: 100000.0
groupID: 319
portionSize: 1
Shield Capacity: 10000.0
Armor Hitpoints: 30000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.325
Armor Kinetic Damage Resistance: 0.1625
Armor Thermal Damage Resistance: 0.9
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.15
Shield Thermal Damage Resistance: 0.5
Structure Hitpoints: 10000.0
entityChaseMaxDistance: 0.0
Accuracy falloff : 0.0
Turret Tracking: 0.0
Signature Radius: 1000.0
entityFactionLoss: 0.0
Optimal Range: 0.0
Capacitor Recharge time: 86400000.0
entityFlyRange: 0.0
armorUniformity: 1.0
structureUniformity: 1.0
Disallows Assistance: 1.0
Shield recharge time: 86400000.0
Bounty: 0.0
Capacitor Capacity: 0.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
entityAttackRange: 0.0
entityLootCountMin: 0.0
entityLootCountMax: 0.0
Security Status Kill Amount: 0.0
73016 - Small Military Beacon No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 73016
graphicID: 1211
Capacity: 0.0
raceID: 4
typeNameID: 631995
basePrice: 0.0
Volume: 1.0
radius: 30000.0
published: 0
Mass: 1.0
groupID: 1975
portionSize: 1
73017 - Transport Field Effect Subpylon No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 73017
graphicID: 24416
Capacity: 1000.0
isDynamicType: 0
typeNameID: 631997
basePrice: 0.0
Volume: 1000.0
wreckTypeID: 52357
radius: 371.0
published: 0
Mass: 1000.0
groupID: 1975
portionSize: 1
73018 - Stasis Field Effect Subpylon No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 73018
graphicID: 24401
Capacity: 1000.0
isDynamicType: 0
typeNameID: 631999
basePrice: 0.0
Volume: 1000.0
wreckTypeID: 52356
radius: 371.0
published: 0
Mass: 1000.0
groupID: 1975
portionSize: 1
73036 - Triglavian storage facility No Description Spawn Container
Click to toggle showing the 26 attributes. typeID: 73036
graphicID: 22217
Capacity: 0.0
isDynamicType: 0
typeNameID: 632141
basePrice: 0.0
Volume: 0.0
radius: 435.0
published: 0
Mass: 0.0
groupID: 306
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 0.0
Disallows Assistance: 1.0
spawnWithoutGuardsToo: 1.0
entityEquipmentMin: 0.0
entityEquipmentMax: 1.0
hackable: 1.0
structureUniformity: 1.0
lootRespawnTime: 86400000.0
entityFactionLoss: 0.0
requiredSkill1Level: 2.0
Primary Skill required: 21718.0
Capacitor Recharge time: 0.0
tierDifficulty: 2.0
73037 - Triglavian storage facility No Description Spawn Container
Click to toggle showing the 26 attributes. typeID: 73037
graphicID: 22217
Capacity: 0.0
isDynamicType: 0
typeNameID: 632142
basePrice: 0.0
Volume: 0.0
radius: 435.0
published: 0
Mass: 0.0
groupID: 306
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 0.0
Disallows Assistance: 1.0
spawnWithoutGuardsToo: 1.0
entityEquipmentMin: 0.0
entityEquipmentMax: 1.0
hackable: 1.0
structureUniformity: 1.0
lootRespawnTime: 86400000.0
entityFactionLoss: 0.0
requiredSkill1Level: 2.0
Primary Skill required: 21718.0
Capacitor Recharge time: 0.0
tierDifficulty: 3.0
73038 - Triglavian storage facility No Description Spawn Container
Click to toggle showing the 26 attributes. typeID: 73038
graphicID: 22217
Capacity: 0.0
isDynamicType: 0
typeNameID: 632143
basePrice: 0.0
Volume: 0.0
radius: 435.0
published: 0
Mass: 0.0
groupID: 306
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 0.0
Disallows Assistance: 1.0
spawnWithoutGuardsToo: 1.0
entityEquipmentMin: 0.0
entityEquipmentMax: 1.0
hackable: 1.0
structureUniformity: 1.0
lootRespawnTime: 86400000.0
entityFactionLoss: 0.0
requiredSkill1Level: 2.0
Primary Skill required: 21718.0
Capacitor Recharge time: 0.0
tierDifficulty: 4.0
73039 - Preex Gal Site Spawner No Description Cloud
Click to toggle showing the 12 attributes. typeID: 73039
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 634254
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
73040 - Preex Cal Site Spawner No Description Cloud
Click to toggle showing the 12 attributes. typeID: 73040
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 634255
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
73041 - Triglavian Research Item No Description Miscellaneous
Click to toggle showing the 13 attributes. descriptionID: 634668
typeID: 73041
Capacity: 0.0
typeNameID: 634667
iconID: 24409
basePrice: 1000000.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.1
groupID: 314
portionSize: 1
73148 - Merlin The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls. Irregular Frigate
Click to toggle showing the 63 attributes. descriptionID: 634896
typeID: 73148
graphicID: 314
Capacity: 150.0
raceID: 1
isDynamicType: 0
typeNameID: 634895
basePrice: 0.0
Volume: 16500.0
soundID: 20070
wreckTypeID: 26506
radius: 39.0
published: 0
Mass: 997000.0
groupID: 1568
portionSize: 1
Damage Modifier: 1.25
Shield Capacity: 1597.0
Structure Hitpoints: 250.0
Armor EM Damage Resistance: 0.4375
Armor Explosive Damage Resistance: 0.7875
Armor Kinetic Damage Resistance: 0.65625
Armor Thermal Damage Resistance: 0.48125
Shield EM Damage Resistance: 0.54
Shield Explosive Damage Resistance: 0.27
Shield Kinetic Damage Resistance: 0.324
Shield Thermal Damage Resistance: 0.432
Accuracy falloff : 3750.0
Turret Tracking: 170.625
Maximum Velocity: 994.0
Signature Radius: 52.0
Signature Radius Modifier: 34.375
entityFactionLoss: 0.001
Rate of fire: 1694.0
Scan Resolution: 819.0
Optimal Range: 14400.0
Armor Hitpoints: 262.0
gfxTurretID: 7247.0
Maximum Locked Targets: 6.0
Thermal damage: 6.0
Inertia Modifier: 2.43
Capacitor Recharge time: 131250.0
Maximum Targeting Range: 79375.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 19.008
behaviorTargetPainterDuration: 5000.0
behaviorTargetPainterRange: 49500.0
behaviorTargetPainterFalloff: 123750.0
behaviorTargetPainterDischarge: 7.5
Shield recharge time: 468750.0
Bounty: 0.0
Capacitor Capacity: 438.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.4355
Structure Thermal Damage Resistance: 0.4355
Structure Explosive Damage Resistance: 0.4355
Structure EM Damage Resistance: 0.4355
Kinetic damage: 9.0
gfxBoosterID: 394.0
73149 - Condor The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations. Irregular Frigate
Click to toggle showing the 61 attributes. descriptionID: 634898
typeID: 73149
graphicID: 39
Capacity: 130.0
raceID: 1
isDynamicType: 0
typeNameID: 634897
basePrice: 0.0
Volume: 18000.0
soundID: 20070
wreckTypeID: 26506
radius: 33.0
published: 0
Mass: 1100000.0
groupID: 1568
portionSize: 1
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
Shield Capacity: 1120.0
Structure Hitpoints: 187.0
Armor EM Damage Resistance: 0.4375
Armor Explosive Damage Resistance: 0.7875
Armor Kinetic Damage Resistance: 0.65625
Armor Thermal Damage Resistance: 0.48125
Shield EM Damage Resistance: 0.675
Shield Explosive Damage Resistance: 0.3375
Shield Kinetic Damage Resistance: 0.405
Shield Thermal Damage Resistance: 0.54
Maximum Velocity: 1498.0
Signature Radius: 42.0
entityFactionLoss: 0.001
Scan Resolution: 1100.0
Armor Hitpoints: 169.0
Maximum Locked Targets: 4.0
behaviorWarpScrambleRange: 8250.0
Inertia Modifier: 1.6386
Maximum Targeting Range: 37500.0
behaviorWarpScrambleDuration: 5000.0
Capacitor Recharge time: 112500.0
behaviorWarpScrambleDischarge: 0.75
behaviorWarpScrambleStrength: 2.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 10.8
Missile Damage Bonus: 1.75
Explosion Radius Bonus: 0.75
Explosion Velocity Bonus: 1.5
Shield recharge time: 468750.0
Bounty: 0.0
Capacitor Capacity: 375.0
shieldUniformity: 0.75
Structure Kinetic Damage Resistance: 0.4355
Structure Thermal Damage Resistance: 0.4355
Structure Explosive Damage Resistance: 0.4355
Structure EM Damage Resistance: 0.4355
gfxTurretID: 16527.0
gfxBoosterID: 394.0
Rate of fire: 3060.0
entityMissileTypeID: 266.0
73150 - Kestrel The Kestrel is a heavy missile boat with one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but as a result it can not be equipped with turret weapons nor with mining lasers. Irregular Frigate
Click to toggle showing the 63 attributes. descriptionID: 634900
typeID: 73150
graphicID: 1830
Capacity: 160.0
raceID: 1
isDynamicType: 0
typeNameID: 634899
basePrice: 0.0
Volume: 19700.0
soundID: 20070
wreckTypeID: 26506
radius: 46.0
published: 0
Mass: 1113000.0
groupID: 1568
portionSize: 1
Missile Velocity Bonus: 2.25
Missile Flight Time Bonus: 1.5
Shield Capacity: 1666.0
Structure Hitpoints: 300.0
Armor EM Damage Resistance: 0.425
Armor Explosive Damage Resistance: 0.765
Armor Kinetic Damage Resistance: 0.6375
Armor Thermal Damage Resistance: 0.4675
Shield EM Damage Resistance: 0.56875
Shield Explosive Damage Resistance: 0.4375
Shield Kinetic Damage Resistance: 0.525
Shield Thermal Damage Resistance: 0.7
Maximum Velocity Bonus: -55.0
Maximum Velocity: 2791.048318
Signature Radius: 293.8703342
entityFactionLoss: 0.001
Scan Resolution: 775.0
Armor Hitpoints: 262.0
Inertia Modifier: 2.20725
Maximum Locked Targets: 5.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 13000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 3.75
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 26000.0
behaviorWarpDisruptDischarge: 15.0
Capacitor Recharge time: 113231.25
Maximum Targeting Range: 62500.0
behaviorWarpDisruptStrength: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 13.2
Missile Damage Bonus: 1.75
Explosion Radius Bonus: 0.75
Explosion Velocity Bonus: 1.5
Shield recharge time: 428906.25
Bounty: 0.0
Capacitor Capacity: 324.84375
Structure Kinetic Damage Resistance: 0.402
Structure Thermal Damage Resistance: 0.402
Structure Explosive Damage Resistance: 0.402
Structure EM Damage Resistance: 0.402
gfxBoosterID: 395.0
Rate of fire: 2754.0
entityMissileTypeID: 27317.0
73159 - Tristan Often nicknamed The Fat Man this nimble little frigate is mainly used by the Federation in escort duties or on short-range patrols. The Tristan has been very popular throughout Gallente space for years because of its versatility. It is rather expensive, but buyers will definitely get their money's worth, as the Tristan is one of the more powerful frigates available on the market. Irregular Frigate
Click to toggle showing the 67 attributes. descriptionID: 634991
typeID: 73159
graphicID: 60
Capacity: 140.0
raceID: 8
isDynamicType: 0
typeNameID: 634990
basePrice: 0.0
Volume: 26500.0
soundID: 20074
wreckTypeID: 26528
radius: 29.0
published: 0
Mass: 956000.0
groupID: 1568
portionSize: 1
Damage Modifier: 1.25
Shield Capacity: 262.0
Structure Hitpoints: 412.0
Armor EM Damage Resistance: 0.3554
Armor Explosive Damage Resistance: 0.6398
Armor Kinetic Damage Resistance: 0.4621
Armor Thermal Damage Resistance: 0.4621
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.45
Shield Kinetic Damage Resistance: 0.54
Shield Thermal Damage Resistance: 0.72
Accuracy falloff : 3750.0
Turret Tracking: 170.625
Maximum Velocity: 845.8
Signature Radius: 41.0
Signature Radius Modifier: 34.375
entityFactionLoss: 0.001
Rate of fire: 1872.0
Scan Resolution: 750.0
Optimal Range: 14400.0
Armor Hitpoints: 1537.0
gfxTurretID: 7247.0
Maximum Locked Targets: 5.0
Thermal damage: 4.0
Inertia Modifier: 2.322
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 22000.0
behaviorWarpDisruptDischarge: 18.75
Capacitor Recharge time: 131250.0
Maximum Targeting Range: 50000.0
behaviorWarpDisruptStrength: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 10.8
Gravimetric Sensor Strength: 0.0
behaviorTargetPainterDuration: 5000.0
behaviorTargetPainterRange: 49500.0
behaviorTargetPainterFalloff: 123750.0
behaviorTargetPainterDischarge: 7.5
Shield recharge time: 468750.0
Bounty: 0.0
Capacitor Capacity: 438.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.4355
Structure Thermal Damage Resistance: 0.4355
Structure Explosive Damage Resistance: 0.4355
Structure EM Damage Resistance: 0.4355
Kinetic damage: 6.0
gfxBoosterID: 394.0
73160 - Atron The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel. Irregular Frigate
Click to toggle showing the 67 attributes. descriptionID: 634993
typeID: 73160
graphicID: 323
Capacity: 145.0
raceID: 8
isDynamicType: 0
typeNameID: 634992
basePrice: 0.0
Volume: 22500.0
soundID: 20074
wreckTypeID: 26528
radius: 24.0
published: 0
Mass: 1050000.0
groupID: 1568
portionSize: 1
Damage Modifier: 1.25
Shield Capacity: 225.0
Structure Hitpoints: 240.0
Armor EM Damage Resistance: 0.4375
Armor Explosive Damage Resistance: 0.55125
Armor Kinetic Damage Resistance: 0.56875
Armor Thermal Damage Resistance: 0.56875
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.45
Shield Kinetic Damage Resistance: 0.54
Shield Thermal Damage Resistance: 0.72
Maximum Velocity Bonus: -55.0
behaviorWarpScrambleRange: 8250.0
Accuracy falloff : 9375.0
Turret Tracking: 111.5625
Maximum Velocity: 1469.0
Signature Radius: 35.0
entityFactionLoss: 0.001
Rate of fire: 2340.0
Scan Resolution: 1125.0
Optimal Range: 6750.0
Armor Hitpoints: 575.0
Inertia Modifier: 1.592325
Kinetic damage: 21.0
Maximum Locked Targets: 4.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 10000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.3
Maximum Targeting Range: 31250.0
behaviorWarpScrambleDuration: 5000.0
Capacitor Recharge time: 123750.0
behaviorWarpScrambleDischarge: 0.75
behaviorWarpScrambleStrength: 2.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 9.6
Gravimetric Sensor Strength: 0.0
Thermal damage: 15.0
Shield recharge time: 468750.0
Bounty: 0.0
Capacitor Capacity: 413.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.4355
Structure Thermal Damage Resistance: 0.4355
Structure Explosive Damage Resistance: 0.4355
Structure EM Damage Resistance: 0.4355
gfxTurretID: 10694.0
gfxBoosterID: 394.0
73161 - Incursus The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance. Irregular Frigate
Click to toggle showing the 58 attributes. descriptionID: 634995
typeID: 73161
graphicID: 61
Capacity: 165.0
raceID: 8
isDynamicType: 0
typeNameID: 634994
basePrice: 0.0
Volume: 29500.0
soundID: 20074
wreckTypeID: 26528
radius: 41.0
published: 0
Mass: 1028000.0
groupID: 1568
portionSize: 1
Damage Modifier: 1.75
Shield Capacity: 300.0
Structure Hitpoints: 375.0
Armor EM Damage Resistance: 0.373625
Armor Explosive Damage Resistance: 0.672525
Armor Kinetic Damage Resistance: 0.4857125
Armor Thermal Damage Resistance: 0.4857125
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.45
Shield Kinetic Damage Resistance: 0.54
Shield Thermal Damage Resistance: 0.72
Accuracy falloff : 9276.0
Turret Tracking: 113.631
Maximum Velocity: 940.0
Signature Radius: 42.0
entityFactionLoss: 0.001
Rate of fire: 2769.3
Scan Resolution: 750.0
Optimal Range: 17566.0
Armor Hitpoints: 942.0
gfxTurretID: 7291.0
Maximum Locked Targets: 4.0
Thermal damage: 9.0
Inertia Modifier: 2.12625
Capacitor Recharge time: 138750.0
Maximum Targeting Range: 37500.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 10.8
Gravimetric Sensor Strength: 0.0
Shield recharge time: 468750.0
Bounty: 0.0
Capacitor Capacity: 463.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.4355
Structure Thermal Damage Resistance: 0.4355
Structure Explosive Damage Resistance: 0.4355
Structure EM Damage Resistance: 0.4355
Kinetic damage: 15.0
gfxBoosterID: 394.0
73221 - Amarr Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 73221
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 635216
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
73222 - Minmatar Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 73222
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 635217
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
73223 - Caldari Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 73223
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 635218
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
73224 - Gallente Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 73224
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 635219
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
73225 - Amarr Propaganda Broadcast Structure No Description Mobile Objective
Click to toggle showing the 31 attributes. typeID: 73225
graphicID: 1217
Capacity: 0.0
metaLevel: 1
isDynamicType: 0
typeNameID: 635230
basePrice: 0.0
marketGroupID: 2798 (Analysis Beacons)
Volume: 100.0
wreckTypeID: 33538
radius: 100.0
published: 1
Mass: 10000.0
Tech Level: 1.0
groupID: 4477
portionSize: 1
shieldUniformity: 0.75
Shield Capacity: 50000.0
Signature Radius: 400.0
Structure Hitpoints: 50000.0
armorUniformity: 0.75
structureUniformity: 1.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 20.0
requiredSkill1Level: 3.0
Primary Skill required: 11584.0
Armor Hitpoints: 50000.0
Meta Level: 1.0
Shield recharge time: 2400000.0
73226 - Minmatar Propaganda Broadcast Structure No Description Mobile Objective
Click to toggle showing the 31 attributes. typeID: 73226
graphicID: 1217
Capacity: 0.0
metaLevel: 1
isDynamicType: 0
typeNameID: 635232
basePrice: 0.0
marketGroupID: 2798 (Analysis Beacons)
Volume: 100.0
wreckTypeID: 33538
radius: 100.0
published: 1
Mass: 10000.0
Tech Level: 1.0
groupID: 4477
portionSize: 1
shieldUniformity: 0.75
Shield Capacity: 50000.0
Signature Radius: 400.0
Structure Hitpoints: 50000.0
armorUniformity: 0.75
structureUniformity: 1.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 20.0
requiredSkill1Level: 3.0
Primary Skill required: 11584.0
Armor Hitpoints: 50000.0
Meta Level: 1.0
Shield recharge time: 2400000.0
73227 - Caldari Propaganda Broadcast Structure No Description Mobile Objective
Click to toggle showing the 31 attributes. typeID: 73227
graphicID: 1217
Capacity: 0.0
metaLevel: 1
isDynamicType: 0
typeNameID: 635234
basePrice: 0.0
marketGroupID: 2798 (Analysis Beacons)
Volume: 100.0
wreckTypeID: 33538
radius: 100.0
published: 1
Mass: 10000.0
Tech Level: 1.0
groupID: 4477
portionSize: 1
shieldUniformity: 0.75
Shield Capacity: 50000.0
Signature Radius: 400.0
Structure Hitpoints: 50000.0
armorUniformity: 0.75
structureUniformity: 1.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 20.0
requiredSkill1Level: 3.0
Primary Skill required: 11584.0
Armor Hitpoints: 50000.0
Meta Level: 1.0
Shield recharge time: 2400000.0
73228 - Gallente Propaganda Broadcast Structure No Description Mobile Objective
Click to toggle showing the 31 attributes. typeID: 73228
graphicID: 1217
Capacity: 0.0
metaLevel: 1
isDynamicType: 0
typeNameID: 635236
basePrice: 0.0
marketGroupID: 2798 (Analysis Beacons)
Volume: 100.0
wreckTypeID: 33538
radius: 100.0
published: 1
Mass: 10000.0
Tech Level: 1.0
groupID: 4477
portionSize: 1
shieldUniformity: 0.75
Shield Capacity: 50000.0
Signature Radius: 400.0
Structure Hitpoints: 50000.0
armorUniformity: 0.75
structureUniformity: 1.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 20.0
requiredSkill1Level: 3.0
Primary Skill required: 11584.0
Armor Hitpoints: 50000.0
Meta Level: 1.0
Shield recharge time: 2400000.0
Removed Items (11 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group
47066 - TestAsset_01 No Description Large Collidable Object
47067 - TestAsset_02 No Description Large Collidable Object
47199 - TestAsset_03 No Description Large Collidable Object
47200 - TestAsset_04 No Description Large Collidable Object
47201 - TestAsset_05 No Description Large Collidable Object
47202 - TestAsset_06 No Description Large Collidable Object
47203 - TestAsset_07 No Description Large Collidable Object
47206 - TestAsset_08 No Description Large Collidable Object
47207 - TestAsset_09 No Description Large Collidable Object
73316 - cs1_construction (Do not translate) No Description Non-Interactable Object
73317 - gs1_construction (Do not translate) No Description Non-Interactable Object

Blueprints (8 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
72917 - Probe Fleet Issue Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials: (Janice)
1x G-O Trigger Neurolink Conduit
5x Life Support Backup Unit
10x Megacyte
10x Auto-Integrity Preservation Seal
20x Zydrine
30x Nocxium
500x Isogen
2500x Mexallon
6000x Pyerite
32000x Tritanium
Skills:
Industry I
Outcome:
1x Probe Fleet Issue (72903)
BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x 57473
5x 57486
10x 40
10x 57478
20x 39
30x 38
500x 37
2500x 36
6000x 35
32000x 34
Skills:
3380 I
Outcome:
1x 72903
72919 - Imicus Navy Issue Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials: (Janice)
1x S-R Trigger Neurolink Conduit
5x Life Support Backup Unit
10x Megacyte
10x Auto-Integrity Preservation Seal
20x Zydrine
30x Nocxium
500x Isogen
2500x Mexallon
6000x Pyerite
32000x Tritanium
Skills:
Industry I
Outcome:
1x Imicus Navy Issue (72913)
BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x 57472
5x 57486
10x 40
10x 57478
20x 39
30x 38
500x 37
2500x 36
6000x 35
32000x 34
Skills:
3380 I
Outcome:
1x 72913
72920 - Magnate Navy Issue Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials: (Janice)
1x U-C Trigger Neurolink Conduit
5x Life Support Backup Unit
10x Megacyte
10x Auto-Integrity Preservation Seal
20x Zydrine
30x Nocxium
500x Isogen
2500x Mexallon
6000x Pyerite
32000x Tritanium
Skills:
Industry I
Outcome:
1x Magnate Navy Issue (72907)
BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x 57470
5x 57486
10x 40
10x 57478
20x 39
30x 38
500x 37
2500x 36
6000x 35
32000x 34
Skills:
3380 I
Outcome:
1x 72907
72922 - Heron Navy Issue Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials: (Janice)
1x R-O Trigger Neurolink Conduit
5x Life Support Backup Unit
10x Megacyte
10x Auto-Integrity Preservation Seal
20x Zydrine
30x Nocxium
500x Isogen
2500x Mexallon
6000x Pyerite
32000x Tritanium
Skills:
Industry I
Outcome:
1x Heron Navy Issue (72904)
BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x 57471
5x 57486
10x 40
10x 57478
20x 39
30x 38
500x 37
2500x 36
6000x 35
32000x 34
Skills:
3380 I
Outcome:
1x 72904
72923 - Cyclone Fleet Issue Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 4:10:00
Copy:12000 ME:5250 TE:5250 Limit:10x
Materials: (Janice)
8x G-O Trigger Neurolink Conduit
50x Life Support Backup Unit
100x Auto-Integrity Preservation Seal
2000x Megacyte
4000x Zydrine
10000x Nocxium
20000x Isogen
180000x Mexallon
1000000x Pyerite
2800000x Tritanium
Skills:
Industry I
Outcome:
1x Cyclone Fleet Issue (72811)
BP Price: 0 ISK
Build Time: 4:10:00
Copy:12000 ME:5250 TE:5250 Limit:10x
Materials:
8x 57473
50x 57486
100x 57478
2000x 40
4000x 39
10000x 38
20000x 37
180000x 36
1000000x 35
2800000x 34
Skills:
3380 I
Outcome:
1x 72811
72924 - Prophecy Navy Issue Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 4:10:00
Copy:12000 ME:5250 TE:5250 Limit:10x
Materials: (Janice)
8x U-C Trigger Neurolink Conduit
50x Life Support Backup Unit
100x Auto-Integrity Preservation Seal
2000x Megacyte
4000x Zydrine
10000x Nocxium
20000x Isogen
180000x Mexallon
1000000x Pyerite
2800000x Tritanium
Skills:
Industry I
Outcome:
1x Prophecy Navy Issue (72872)
BP Price: 0 ISK
Build Time: 4:10:00
Copy:12000 ME:5250 TE:5250 Limit:10x
Materials:
8x 57470
50x 57486
100x 57478
2000x 40
4000x 39
10000x 38
20000x 37
180000x 36
1000000x 35
2800000x 34
Skills:
3380 I
Outcome:
1x 72872
72925 - Myrmidon Navy Issue Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 4:10:00
Copy:12000 ME:5250 TE:5250 Limit:10x
Materials: (Janice)
8x S-R Trigger Neurolink Conduit
50x Life Support Backup Unit
100x Auto-Integrity Preservation Seal
2000x Megacyte
4000x Zydrine
10000x Nocxium
20000x Isogen
180000x Mexallon
1000000x Pyerite
2800000x Tritanium
Skills:
Industry I
Outcome:
1x Myrmidon Navy Issue (72869)
BP Price: 0 ISK
Build Time: 4:10:00
Copy:12000 ME:5250 TE:5250 Limit:10x
Materials:
8x 57472
50x 57486
100x 57478
2000x 40
4000x 39
10000x 38
20000x 37
180000x 36
1000000x 35
2800000x 34
Skills:
3380 I
Outcome:
1x 72869
72926 - Ferox Navy Issue Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 4:10:00
Copy:12000 ME:5250 TE:5250 Limit:10x
Materials: (Janice)
8x R-O Trigger Neurolink Conduit
50x Life Support Backup Unit
100x Auto-Integrity Preservation Seal
2000x Megacyte
4000x Zydrine
10000x Nocxium
20000x Isogen
180000x Mexallon
1000000x Pyerite
2800000x Tritanium
Skills:
Industry I
Outcome:
1x Ferox Navy Issue (72812)
BP Price: 0 ISK
Build Time: 4:10:00
Copy:12000 ME:5250 TE:5250 Limit:10x
Materials:
8x 57471
50x 57486
100x 57478
2000x 40
4000x 39
10000x 38
20000x 37
180000x 36
1000000x 35
2800000x 34
Skills:
3380 I
Outcome:
1x 72812
Reprocessing (16 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff
72811 - Cyclone Fleet Issue (Combat Battlecruiser) No reprocessing data found. 2555556x Tritanium
666667x Pyerite
180000x Mexallon
2555556x 34
666667x 35
180000x 36
72812 - Ferox Navy Issue (Combat Battlecruiser) No reprocessing data found. 2555556x Tritanium
666667x Pyerite
180000x Mexallon
2555556x 34
666667x 35
180000x 36
72866 - Basic 'Radiance' Cerebral Accelerator (Booster) No reprocessing data found. 1x Chromodynamic Tricarboxyls 1x 48927
72867 - Potent 'Radiance' Cerebral Accelerator (Booster) No reprocessing data found. 1x Chromodynamic Tricarboxyls 1x 48927
72868 - Extended 'Radiance' Cerebral Accelerator (Booster) No reprocessing data found. 1x Chromodynamic Tricarboxyls 1x 48927
72869 - Myrmidon Navy Issue (Combat Battlecruiser) No reprocessing data found. 2555556x Tritanium
666667x Pyerite
180000x Mexallon
2555556x 34
666667x 35
180000x 36
72872 - Prophecy Navy Issue (Combat Battlecruiser) No reprocessing data found. 2555556x Tritanium
666667x Pyerite
180000x Mexallon
2555556x 34
666667x 35
180000x 36
72879 - QA Analyzer (Data Miners) No reprocessing data found. 912x Tritanium
198x Pyerite
542x Mexallon
5x Isogen
2x Megacyte
912x 34
198x 35
542x 36
5x 37
2x 40
72903 - Probe Fleet Issue (Frigate) No reprocessing data found. 13333x Tritanium
6111x Pyerite
2444x Mexallon
13333x 34
6111x 35
2444x 36
72904 - Heron Navy Issue (Frigate) No reprocessing data found. 13333x Tritanium
6111x Pyerite
2444x Mexallon
13333x 34
6111x 35
2444x 36
72907 - Magnate Navy Issue (Frigate) No reprocessing data found. 13333x Tritanium
6111x Pyerite
2444x Mexallon
13333x 34
6111x 35
2444x 36
72913 - Imicus Navy Issue (Frigate) No reprocessing data found. 13333x Tritanium
6111x Pyerite
2444x Mexallon
13333x 34
6111x 35
2444x 36
73225 - Amarr Propaganda Broadcast Structure (Mobile Objective) No reprocessing data found. 1400000x Tritanium
400000x Pyerite
6000x Isogen
10000x Zydrine
10000x Megacyte
2x Broadcast Node
1x Self-Harmonizing Power Core
1x Sterile Conduits
1x Wetware Mainframe
1400000x 34
400000x 35
6000x 37
10000x 39
10000x 40
2x 2867
1x 2872
1x 2875
1x 2876
73226 - Minmatar Propaganda Broadcast Structure (Mobile Objective) No reprocessing data found. 1400000x Tritanium
400000x Pyerite
6000x Isogen
10000x Zydrine
10000x Megacyte
2x Broadcast Node
1x Self-Harmonizing Power Core
1x Sterile Conduits
1x Wetware Mainframe
1400000x 34
400000x 35
6000x 37
10000x 39
10000x 40
2x 2867
1x 2872
1x 2875
1x 2876
73227 - Caldari Propaganda Broadcast Structure (Mobile Objective) No reprocessing data found. 1400000x Tritanium
400000x Pyerite
6000x Isogen
10000x Zydrine
10000x Megacyte
2x Broadcast Node
1x Self-Harmonizing Power Core
1x Sterile Conduits
1x Wetware Mainframe
1400000x 34
400000x 35
6000x 37
10000x 39
10000x 40
2x 2867
1x 2872
1x 2875
1x 2876
73228 - Gallente Propaganda Broadcast Structure (Mobile Objective) No reprocessing data found. 1400000x Tritanium
400000x Pyerite
6000x Isogen
10000x Zydrine
10000x Megacyte
2x Broadcast Node
1x Self-Harmonizing Power Core
1x Sterile Conduits
1x Wetware Mainframe
1400000x 34
400000x 35
6000x 37
10000x 39
10000x 40
2x 2867
1x 2872
1x 2875
1x 2876

Traits (8 Entries)
TypeID, Group, & Name Tranquility Singularity Diff
72811 - Cyclone Fleet Issue
(Combat Battlecruiser)
Minmatar Battlecruiser bonuses (per skill level):
  • 9% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire
  • 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity
  • 5% reduction to ship signature radius


Role Bonus:
  • Can use one Command Burst module
  • 50% bonus to Command Burst area of effect range
  • 25% bonus to Missile velocity
Minmatar Battlecruiser bonuses (per skill level):
9% bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launcher rate of fire
5% bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> explosion velocity
5% reduction to ship signature radius

Role Bonus:
Can use one <a href=showinfo:3348>Command Burst</a> module
50% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
25% bonus to Missile velocity
72812 - Ferox Navy Issue
(Combat Battlecruiser)
Caldari Battlecruiser bonuses (per skill level):
  • 10% bonus to Medium Hybrid Turret damage
  • 7.5% bonus to Medium Hybrid Turret tracking speed
  • 7.5% bonus to Shield Booster activation cost
  • 7.5% reduction in Shield Booster power and CPU requirements


Role Bonus:
  • Can use one Command Burst module
  • 50% bonus to Command Burst area of effect range
  • 25% bonus to Medium Hybrid Turret optimal range and falloff
Caldari Battlecruiser bonuses (per skill level):
10% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> damage
7.5% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> tracking speed
7.5% bonus to <a href=showinfo:3416>Shield Booster</a> activation cost
7.5% reduction in <a href=showinfo:3416>Shield Booster</a> power and CPU requirements

Role Bonus:
Can use one <a href=showinfo:3348>Command Burst</a> module
50% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
25% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> optimal range and falloff
72869 - Myrmidon Navy Issue
(Combat Battlecruiser)
Gallente Battlecruiser bonuses (per skill level):
  • 10% bonus to Drone hitpoints and damage
  • 10% bonus to Stasis Webifier Drone factor of velocity decrease
  • 10% bonus to Medium Hybrid Turret damage
  • 7.5% bonus to Armor Repairer amount


Role Bonus:
  • Can use one Command Burst module
  • 50% bonus to Command Burst area of effect range
  • 25% bonus to Medium Hybrid Turret optimal range and falloff
  • 12.5% bonus to Drone microwarp velocity
Gallente Battlecruiser bonuses (per skill level):
10% bonus to <a href=showinfo:3436>Drone</a> hitpoints and damage
10% bonus to <a href=showinfo:3436>Stasis Webifier Drone</a> factor of velocity decrease
10% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> damage
7.5% bonus to <a href=showinfo:3393>Armor Repairer</a> amount

Role Bonus:
Can use one <a href=showinfo:3348>Command Burst</a> module
50% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
25% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> optimal range and falloff
12.5% bonus to <a href=showinfo:3436>Drone</a> microwarp velocity
72872 - Prophecy Navy Issue
(Combat Battlecruiser)
Amarr Battlecruiser bonuses (per skill level):
  • 7.5% bonus to Medium Energy Turret damage
  • 10% bonus to Medium Energy Turret optimal range
  • 5% bonus to Drone hitpoints and damage
  • 10% bonus to ship armor hitpoints


Role Bonus:
  • Can use one Command Burst module
  • 50% bonus to Command Burst area of effect range
  • 12.5% bonus to Drone microwarp velocity
  • 25% bonus to Medium Energy Turret optimal range and falloff
Amarr Battlecruiser bonuses (per skill level):
7.5% bonus to <a href=showinfo:3306>Medium Energy Turret</a> damage
10% bonus to <a href=showinfo:3306>Medium Energy Turret</a> optimal range
5% bonus to <a href=showinfo:3436>Drone</a> hitpoints and damage
10% bonus to ship armor hitpoints

Role Bonus:
Can use one <a href=showinfo:3348>Command Burst</a> module
50% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
12.5% bonus to <a href=showinfo:3436>Drone</a> microwarp velocity
25% bonus to <a href=showinfo:3306>Medium Energy Turret</a> optimal range and falloff
72903 - Probe Fleet Issue
(Frigate)
Minmatar Frigate bonuses (per skill level):
  • 7.5% bonus to Core and Combat Scanner Probe strength
  • 12.5% bonus to Light Missile and Rocket rate of fire


Role Bonus:
  • 99% reduction in Scan Probe Launcher CPU requirement
  • 5+ bonus to Relic and Data Analyzer virus strength
Minmatar Frigate bonuses (per skill level):
7.5% bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength
12.5% bonus to <a href=showinfo:3321>Light Missile</a> and <a href=showinfo:3320>Rocket</a> rate of fire

Role Bonus:
99% reduction in <a href=showinfo:3412>Scan Probe Launcher</a> CPU requirement
5+ bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength
72904 - Heron Navy Issue
(Frigate)
Caldari Frigate bonuses (per skill level):
  • 7.5% bonus to Core and Combat Scanner Probe strength
  • 30% bonus to Light Missile and Rocket damage


Role Bonus:
  • 99% reduction in Scan Probe Launcher CPU requirement
  • 5+ bonus to Relic and Data Analyzer virus strength
Caldari Frigate bonuses (per skill level):
7.5% bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength
30% bonus to <a href=showinfo:3321>Light Missile</a> and <a href=showinfo:3320>Rocket</a> damage

Role Bonus:
99% reduction in <a href=showinfo:3412>Scan Probe Launcher</a> CPU requirement
5+ bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength
72907 - Magnate Navy Issue
(Frigate)
Amarr Frigate bonuses (per skill level):
  • 7.5% bonus to Core and Combat Scanner Probe strength
  • 20% bonus to Small Energy Turret damage


Role Bonus:
  • 99% reduction in Scan Probe Launcher CPU requirement
  • 5+ bonus to Relic and Data Analyzer virus strength
Amarr Frigate bonuses (per skill level):
7.5% bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength
20% bonus to <a href=showinfo:3303>Small Energy Turret</a> damage

Role Bonus:
99% reduction in <a href=showinfo:3412>Scan Probe Launcher</a> CPU requirement
5+ bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength
72913 - Imicus Navy Issue
(Frigate)
Gallente Frigate bonuses (per skill level):
  • 7.5% bonus to Core and Combat Scanner Probe strength
  • 7.5% bonus to Small Hybrid Turret damage
  • 10% bonus to Drone hitpoints and tracking speed


Role Bonus:
  • 99% reduction in Scan Probe Launcher CPU requirement
  • 5+ bonus to Relic and Data Analyzer virus strength
Gallente Frigate bonuses (per skill level):
7.5% bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength
7.5% bonus to <a href=showinfo:3301>Small Hybrid Turret</a> damage
10% bonus to <a href=showinfo:3436>Drone</a> hitpoints and tracking speed

Role Bonus:
99% reduction in <a href=showinfo:3412>Scan Probe Launcher</a> CPU requirement
5+ bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength
Attributes (10 Entries)
Attribute Name Diff
748 - shipBonusMBC1 categoryID: 9 => 37
749 - shipBonusMBC2 categoryID: 9 => 37
2043 - roleBonusCBC categoryID: 7 => 37
5041 - shipBonusBattlecruiserHeavyMissileExplosionRadius attributeID: None => 5041
categoryID: None => 37
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 1
name: None => shipBonusBattlecruiserHeavyMissileExplosionRadius
published: None => 0
stackable: None => 1
5042 - shipBonusBattlecruiserHeavyAssaultMissileExplosionRadius attributeID: None => 5042
categoryID: None => 37
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 1
name: None => shipBonusBattlecruiserHeavyAssaultMissileExplosionRadius
published: None => 0
stackable: None => 1
5044 - shipBonusCBC3 attributeID: None => 5044
categoryID: None => 37
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 0
name: None => shipBonusCBC3
published: None => 0
stackable: None => 1
5045 - roleBonusCBC2 attributeID: None => 5045
categoryID: None => 37
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 1
name: None => roleBonusCBC2
published: None => 0
stackable: None => 1
5046 - shipBonusGBC3 attributeID: None => 5046
categoryID: None => 37
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 0
name: None => shipBonusGBC3
published: None => 0
stackable: None => 1
5048 - shipRoleBonusScanProbeLauncherCPU attributeID: None => 5048
categoryID: None => 37
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 0
name: None => shipRoleBonusScanProbeLauncherCPU
published: None => 0
stackable: None => 0
5205 - shipBonusABC3 attributeID: None => 5205
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 1
name: None => shipBonusABC3
published: None => 0
stackable: None => 1
Attributes per Type (50 Entries)
TypeID, Name, and Group Diff
16233 - Prophecy (Combat Battlecruiser) isDynamicType: None => 0
28871 - Angel Narcotics Storage Facility (Spawn Container) Optimal Range: 0.0 => None
Accuracy falloff : 0.0 => None
Turret Tracking: 0.0 => None
Bounty: None => 0.0
entityFactionLoss: None => 0.0
entityChaseMaxDistance: 0.0 => None
groupID: 1207 => 306
isDynamicType: None => 0
28872 - Angel Chemical Laboratory (Spawn Container) Optimal Range: 0.0 => None
Accuracy falloff : 0.0 => None
Turret Tracking: 0.0 => None
Bounty: None => 0.0
entityFactionLoss: None => 0.0
entityChaseMaxDistance: 0.0 => None
groupID: 1207 => 306
isDynamicType: None => 0
28873 - Guristas Narcotics Storage Facility (Spawn Container) Optimal Range: 0.0 => None
Accuracy falloff : 0.0 => None
Turret Tracking: 0.0 => None
Bounty: None => 0.0
entityFactionLoss: None => 0.0
entityChaseMaxDistance: 0.0 => None
groupID: 1207 => 306
isDynamicType: None => 0
28874 - Guristas Chemical Laboratory (Spawn Container) Optimal Range: 0.0 => None
Accuracy falloff : 0.0 => None
Turret Tracking: 0.0 => None
Bounty: None => 0.0
entityFactionLoss: None => 0.0
entityChaseMaxDistance: 0.0 => None
groupID: 1207 => 306
isDynamicType: None => 0
28875 - Serpentis Narcotics Storage Facility (Spawn Container) Optimal Range: 0.0 => None
Accuracy falloff : 0.0 => None
Turret Tracking: 0.0 => None
Bounty: None => 0.0
entityFactionLoss: None => 0.0
entityChaseMaxDistance: 0.0 => None
groupID: 1207 => 306
isDynamicType: None => 0
28876 - Serpentis Chemical Laboratory (Spawn Container) Optimal Range: 0.0 => None
Accuracy falloff : 0.0 => None
Turret Tracking: 0.0 => None
Bounty: None => 0.0
entityFactionLoss: None => 0.0
entityChaseMaxDistance: 0.0 => None
groupID: 1207 => 306
isDynamicType: None => 0
28877 - Sansha Narcotics Storage Facility (Spawn Container) Optimal Range: 0.0 => None
Accuracy falloff : 0.0 => None
Turret Tracking: 0.0 => None
Bounty: None => 0.0
entityFactionLoss: None => 0.0
entityChaseMaxDistance: 0.0 => None
groupID: 1207 => 306
isDynamicType: None => 0
28878 - Blood Raider Chemical Laboratory (Spawn Container) Optimal Range: 0.0 => None
Accuracy falloff : 0.0 => None
Turret Tracking: 0.0 => None
Bounty: None => 0.0
entityFactionLoss: None => 0.0
entityChaseMaxDistance: 0.0 => None
groupID: 1207 => 306
isDynamicType: None => 0
30519 - Obsolete Sleeper Databank (Spawn Container) Optimal Range: 0.0 => None
Accuracy falloff : 0.0 => None
Turret Tracking: 0.0 => None
Bounty: None => 0.0
entityFactionLoss: None => 0.0
entityChaseMaxDistance: 0.0 => None
groupID: 1207 => 306
isDynamicType: None => 0
30525 - Sleeper Artifact (Spawn Container) Optimal Range: 0.0 => None
Accuracy falloff : 0.0 => None
Turret Tracking: 0.0 => None
Bounty: None => 0.0
entityFactionLoss: None => 0.0
entityChaseMaxDistance: 0.0 => None
groupID: 1207 => 306
isDynamicType: None => 0
33095 - Amarr Battlecruiser (Spaceship Command) canNotBeTrainedOnTrial: None => 0.0
33096 - Caldari Battlecruiser (Spaceship Command) canNotBeTrainedOnTrial: None => 0.0
33097 - Gallente Battlecruiser (Spaceship Command) canNotBeTrainedOnTrial: None => 0.0
41690 - Blood Dreadnought Wreck (Wreck) graphicID: 3098 => 25560
41691 - Blood Titan Wreck (Wreck) graphicID: 3100 => 25552
41692 - Guristas Dreadnought Wreck (Wreck) graphicID: 3102 => 25559
41693 - Guristas Titan Wreck (Wreck) graphicID: 3104 => 25553
41699 - Serpentis Dreadnought Wreck (Wreck) graphicID: 3106 => 25561
41700 - Serpentis Titan Wreck (Wreck) graphicID: 3109 => 25554
42124 - Vehement (Dreadnought) wreckTypeID: 26519 => 41699
42125 - Vendetta (Supercarrier) wreckTypeID: 26531 => 72817
42126 - Vanquisher (Titan) wreckTypeID: 26534 => 41700
42241 - Molok (Titan) wreckTypeID: 26490 => 41691
42242 - Dagon (Force Auxiliary) wreckTypeID: 40639 => 72814
42243 - Chemosh (Dreadnought) wreckTypeID: 26475 => 41690
45645 - Loggerhead (Force Auxiliary) wreckTypeID: 40640 => 72816
45647 - Caiman (Dreadnought) wreckTypeID: 26497 => 41692
45649 - Komodo (Titan) wreckTypeID: 26512 => 41693
48435 - Medium Abyssal Cap Battery (Capacitor Battery) Volume: 5.0 => 10.0
48439 - Large Abyssal Cap Battery (Capacitor Battery) Volume: 50.0 => 15.0
49790 - ML-EKP 'Polybolos' Ballistic Control System (Ballistic Control system) Meta Level: 1.0 => 8.0
metaLevel: 0 => 8
49972 - Frostline 'Clavicula' Integrated Analyzer Blueprint (Data Miner Blueprint) iconID: 2856 => 21618
54976 - Serenity Monthly Cerebral Accelerator - 2020.6 (Booster) published: 1 => 0
55700 - Serenity Special Cerebral Accelerator (Booster) published: 1 => 0
55747 - Serenity Monthly Cerebral Accelerator - 2020.7 (Booster) published: 1 => 0
55803 - Amarr spaceship skill accelerator (Booster) published: 1 => 0
55804 - Caldari spaceship skill accelerator (Booster) published: 1 => 0
55805 - Gallente spaceship skill accelerator (Booster) published: 1 => 0
55806 - Minmatar spaceship skill accelerator (Booster) published: 1 => 0
57433 - Serenity Basic 'Bonding' Cerebral Accelerator (Booster) published: 1 => 0
57434 - Serenity Potent 'Bonding' Cerebral Accelerator (Booster) published: 1 => 0
57435 - Serenity Extended 'Bonding' Cerebral Accelerator (Booster) published: 1 => 0
60338 - Gas Cloud Harvester I Blueprint (Gas Harvester Blueprint) iconID: 2526 => 3074
60339 - Gas Cloud Harvester II Blueprint (Gas Harvester Blueprint) iconID: 2526 => 3074
60340 - ORE Gas Cloud Harvester Blueprint (Gas Harvester Blueprint) iconID: 2526 => 3074
63726 - 2v2 T1 Cruisers Proving Filament (Abyssal Proving Filaments) published: 0 => 1
marketGroupID: None => 2747 (Proving Ground Filaments)
72921 - State Ore Refinery (Large Collidable Object) Capacity: 10000000.0 => 10000.0
radius: 500.0 => 220.0
graphicID: 2299 => 1707
soundID: 20197 => None
72930 - Federation Ore Refinery (Large Collidable Object) Mass: 100000.0 => 0.0
Capacity: 10000000.0 => 0.0
Volume: 100000000.0 => 0.0
radius: 500.0 => 918.0
graphicID: 2299 => 1712
soundID: 20197 => 14
72976 - Event 72 Proving Filament (Abyssal Proving Filaments) published: 1 => 0
marketGroupID: 2747 (Proving Ground Filaments) => None
Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (24 Entries)
Effect Name Diff
11055 - shipBonusBattlecruiserHeavyMissileAoeVelocityMBC1 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11055
effectName: None => shipBonusBattlecruiserHeavyMissileAoeVelocityMBC1
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 653, 'modifyingAttributeID': 748, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3324}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11056 - shipBonusBattlecruiserHeavyAssaultMissileAoeVelocityMBC1 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11056
effectName: None => shipBonusBattlecruiserHeavyAssaultMissileAoeVelocityMBC1
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 653, 'modifyingAttributeID': 748, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 25719}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11057 - shipBonusShieldBoostCapacitorCBC3 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11057
effectName: None => shipBonusShieldBoostCapacitorCBC3
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 6, 'modifyingAttributeID': 5044, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3416}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11058 - battlecruiserSkillLevelPreMulShipBonusCBC3Ship disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11058
effectName: None => battlecruiserSkillLevelPreMulShipBonusCBC3Ship
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 5044, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11059 - shipBonusMediumHybridTrackingCBC1 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11059
effectName: None => shipBonusMediumHybridTrackingCBC1
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 160, 'modifyingAttributeID': 743, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3304}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11060 - shipBonusDroneWebStrengthGBC3 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11060
effectName: None => shipBonusDroneWebStrengthGBC3
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 20, 'modifyingAttributeID': 5046, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3436}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11061 - roleBonusMHTRangeCBC2 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11061
effectName: None => roleBonusMHTRangeCBC2
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 5045, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3304}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 5045, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3304}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11062 - battlecruiserSkillLevelPreMulShipBonusCBC3Ship disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11062
effectName: None => battlecruiserSkillLevelPreMulShipBonusCBC3Ship
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 5046, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11063 - shipBonusMediumEnergyWeaponDamageABC3 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11063
effectName: None => shipBonusMediumEnergyWeaponDamageABC3
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 64, 'modifyingAttributeID': 5205, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3306}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11064 - shipBonusMediumEnergyWeaponRangeABC1 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11064
effectName: None => shipBonusMediumEnergyWeaponRangeABC1
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 795, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3306}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11065 - shipBonusArmorHitpointsABC1 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11065
effectName: None => shipBonusArmorHitpointsABC1
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 265, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 795}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11066 - shipBonusDroneTrackingABC2 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11066
effectName: None => shipBonusDroneTrackingABC2
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 160, 'modifyingAttributeID': 1889, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3436}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11067 - battlecruiserMETRange2 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11067
effectName: None => battlecruiserMETRange2
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 5045, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3306}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 5045, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3306}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11068 - shipMissileRoFMF disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11068
effectName: None => shipMissileRoFMF
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 460, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3319}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11069 - shipRoleBonusScanProbeLauncherCPU disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11069
effectName: None => shipRoleBonusScanProbeLauncherCPU
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 50, 'modifyingAttributeID': 5048, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3412}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11070 - shipBonusMissileDamageCF disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11070
effectName: None => shipBonusMissileDamageCF
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 117, 'modifyingAttributeID': 463, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3319}, {'domain': 'charID', 'modifiedAttributeID': 114, 'modifyingAttributeID': 463, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3319}, {'domain': 'charID', 'modifiedAttributeID': 118, 'modifyingAttributeID': 463, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3319}, {'domain': 'charID', 'modifiedAttributeID': 116, 'modifyingAttributeID': 463, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3319}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11071 - shipBonusSETCapNeedBonusAF disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11071
effectName: None => shipBonusSETCapNeedBonusAF
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 6, 'modifyingAttributeID': 464, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3303}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11072 - shipBonusSmallHybridDamageGF2 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11072
effectName: None => shipBonusSmallHybridDamageGF2
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 64, 'modifyingAttributeID': 586, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3301}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11358 - shipBonusBattlecruiserSignatureRadiusMBC1 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11358
effectName: None => shipBonusBattlecruiserSignatureRadiusMBC1
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 552, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 748}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11359 - shipBonusShieldBoostFittingCBC3 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11359
effectName: None => shipBonusShieldBoostFittingCBC3
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 30, 'modifyingAttributeID': 5044, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3416}, {'domain': 'shipID', 'modifiedAttributeID': 50, 'modifyingAttributeID': 5044, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3416}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11360 - battlecruiserSkillLevelPreMulShipBonusABC3Ship disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11360
effectName: None => battlecruiserSkillLevelPreMulShipBonusABC3Ship
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 5205, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
4165 - shipBonusScanProbeStrengthCF2 effectName: shipBonusScanProbeStrengthCF => shipBonusScanProbeStrengthCF2
4166 - shipBonusScanProbeStrengthMF2 effectName: shipBonusScanProbeStrengthMF => shipBonusScanProbeStrengthMF2
4167 - shipBonusScanProbeStrengthGF2 effectName: shipBonusScanProbeStrengthGF => shipBonusScanProbeStrengthGF2
Effects per Type (53 Entries)
TypeID, Name, and Group Effects Changes
33095 - Amarr Battlecruiser (Spaceship Command) Added Effects:
battlecruiserSkillLevelPreMulShipBonusABC3Ship
33096 - Caldari Battlecruiser (Spaceship Command) Added Effects:
battlecruiserSkillLevelPreMulShipBonusCBC3Ship
33097 - Gallente Battlecruiser (Spaceship Command) Added Effects:
battlecruiserSkillLevelPreMulShipBonusCBC3Ship
72811 - Cyclone Fleet Issue (Combat Battlecruiser) Added Effects:
shipBonusHeavyMissileLauncherRofMBC2
shipBonusHeavyAssaultMissileLauncherRofMBC2
battlecruiserMissileRange
commandBurstAoERoleBonus
shipBonusBattlecruiserHeavyMissileAoeVelocityMBC1
shipBonusBattlecruiserHeavyAssaultMissileAoeVelocityMBC1
shipBonusBattlecruiserSignatureRadiusMBC1
72812 - Ferox Navy Issue (Combat Battlecruiser) Added Effects:
battlecruiserMHTRange
shipHybridDmg1CBC2
commandBurstAoERoleBonus
shipBonusShieldBoostCapacitorCBC3
shipBonusMediumHybridTrackingCBC1
shipBonusShieldBoostFittingCBC3
72818 - Harvest Nosferatu Booster I (Booster) Added Effects:
nosferatuDurationBonusPassive
72819 - Harvest Nosferatu Booster II (Booster) Added Effects:
nosferatuDurationBonusPassive
72820 - Harvest Nosferatu Booster III (Booster) Added Effects:
nosferatuDurationBonusPassive
72821 - Harvest Webifier Booster I (Booster) Added Effects:
stasisWebifierMaxRangeAddPassive
72822 - Harvest Webifier Booster II (Booster) Added Effects:
stasisWebifierMaxRangeAddPassive
72823 - Harvest Webifier Booster III (Booster) Added Effects:
stasisWebifierMaxRangeAddPassive
72828 - Harvest Nosferatu Booster IV (Booster) Added Effects:
nosferatuDurationBonusPassive
72829 - Harvest Webifier Booster IV (Booster) Added Effects:
stasisWebifierMaxRangeAddPassive
72830 - Harvest Damage Booster III (Booster) Added Effects:
energyWeaponDamageMultiplyPassive
72831 - Harvest Damage Booster IV (Booster) Added Effects:
energyWeaponDamageMultiplyPassive
72832 - Harvest Damage Booster I (Booster) Added Effects:
energyWeaponDamageMultiplyPassive
72833 - Harvest Damage Booster II (Booster) Added Effects:
energyWeaponDamageMultiplyPassive
72834 - Harvest Anti-Disruptor Booster I (Booster) Added Effects:
weaponDisruptorResistanceBonusPassive
72835 - Harvest Anti-Disruptor Booster II (Booster) Added Effects:
weaponDisruptorResistanceBonusPassive
72836 - Harvest Anti-Disruptor Booster III (Booster) Added Effects:
weaponDisruptorResistanceBonusPassive
72837 - Harvest Anti-Disruptor Booster IV (Booster) Added Effects:
weaponDisruptorResistanceBonusPassive
72839 - Tetrimon Resistance Booster IV (Booster) Added Effects:
modifyArmorResonancePassivePostPercentPassive
72840 - Tetrimon Resistance Booster I (Booster) Added Effects:
modifyArmorResonancePassivePostPercentPassive
72841 - Tetrimon Resistance Booster II (Booster) Added Effects:
modifyArmorResonancePassivePostPercentPassive
72842 - Tetrimon Resistance Booster III (Booster) Added Effects:
modifyArmorResonancePassivePostPercentPassive
72854 - Tetrimon Capacitor Booster III (Booster) Added Effects:
energyManagementCapacitorCapacityBonusPostPercentPassive
72855 - Tetrimon Capacitor Booster IV (Booster) Added Effects:
energyManagementCapacitorCapacityBonusPostPercentPassive
72856 - Tetrimon Capacitor Booster I (Booster) Added Effects:
energyManagementCapacitorCapacityBonusPostPercentPassive
72857 - Tetrimon Capacitor Booster II (Booster) Added Effects:
energyManagementCapacitorCapacityBonusPostPercentPassive
72858 - Tetrimon Precision Booster I (Booster) Added Effects:
maxRangeBonusEffectLasers
trackingSpeedBonusEffectLasers
72859 - Tetrimon Precision Booster II (Booster) Added Effects:
maxRangeBonusEffectLasers
trackingSpeedBonusEffectLasers
72860 - Tetrimon Precision Booster III (Booster) Added Effects:
maxRangeBonusEffectLasers
trackingSpeedBonusEffectLasers
72861 - Tetrimon Precision Booster IV (Booster) Added Effects:
maxRangeBonusEffectLasers
trackingSpeedBonusEffectLasers
72862 - Tetrimon Anti-Drain Booster III (Booster) Added Effects:
capacitorWarfareResistanceBonusPassive
72863 - Tetrimon Anti-Drain Booster IV (Booster) Added Effects:
capacitorWarfareResistanceBonusPassive
72864 - Tetrimon Anti-Drain Booster I (Booster) Added Effects:
capacitorWarfareResistanceBonusPassive
72865 - Tetrimon Anti-Drain Booster II (Booster) Added Effects:
capacitorWarfareResistanceBonusPassive
72866 - Basic 'Radiance' Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar
instantRecallMemoryBonusModAddMemoryLocationChar
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar
ironWillWillpowerBonusModAddWillpowerLocationChar
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar
72867 - Potent 'Radiance' Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar
instantRecallMemoryBonusModAddMemoryLocationChar
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar
ironWillWillpowerBonusModAddWillpowerLocationChar
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar
72868 - Extended 'Radiance' Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar
instantRecallMemoryBonusModAddMemoryLocationChar
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar
ironWillWillpowerBonusModAddWillpowerLocationChar
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar
72869 - Myrmidon Navy Issue (Combat Battlecruiser) Added Effects:
shipHybridDmg1GBC1
shipArmorRepairing1GBC2
shipBonusDroneDamageMultiplierGBC1
shipBonusDroneHitpointsGBC1
battlecruiserDroneSpeed
commandBurstAoERoleBonus
shipBonusDroneWebStrengthGBC3
roleBonusMHTRangeCBC2
72872 - Prophecy Navy Issue (Combat Battlecruiser) Added Effects:
shipBonusDroneDamageMultiplierABC2
shipBonusDroneHitpointsABC2
battlecruiserDroneSpeed
commandBurstAoERoleBonus
shipBonusMediumEnergyWeaponDamageABC3
shipBonusMediumEnergyWeaponRangeABC1
shipBonusArmorHitpointsABC1
battlecruiserMETRange2
72879 - QA Analyzer (Data Miners) Added Effects:
medPower
online
doHacking
72903 - Probe Fleet Issue (Frigate) Added Effects:
shipBonusScanProbeStrengthMF2
minigameVirusStrengthBonus
shipMissileRoFMF
shipRoleBonusScanProbeLauncherCPU
72904 - Heron Navy Issue (Frigate) Added Effects:
shipBonusScanProbeStrengthCF2
minigameVirusStrengthBonus
shipRoleBonusScanProbeLauncherCPU
shipBonusMissileDamageCF
72907 - Magnate Navy Issue (Frigate) Added Effects:
shipSETDmgBonusAF
shipBonusScanProbeStrength2AF
minigameVirusStrengthBonus
shipRoleBonusScanProbeLauncherCPU
72913 - Imicus Navy Issue (Frigate) Added Effects:
shipBonusScanProbeStrengthGF2
shipBonusDroneHitpointsGF
shipBonusDroneTrackingGF
minigameVirusStrengthBonus
shipRoleBonusScanProbeLauncherCPU
shipBonusSmallHybridDamageGF2
73148 - Merlin (Irregular Frigate) Added Effects:
targetAttack
behaviorTargetPainter
73149 - Condor (Irregular Frigate) Added Effects:
missileLaunchingForEntity
behaviorWarpScramble
73150 - Kestrel (Irregular Frigate) Added Effects:
missileLaunchingForEntity
npcBehaviorWebifier
behaviorWarpDisrupt
73159 - Tristan (Irregular Frigate) Added Effects:
targetAttack
behaviorWarpDisrupt
behaviorTargetPainter
73160 - Atron (Irregular Frigate) Added Effects:
targetAttack
npcBehaviorWebifier
behaviorWarpScramble
73161 - Incursus (Irregular Frigate) Added Effects:
targetAttack

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Expert Systems (0 Entries)
TypeID & Name Tranquility Singularity Diff

Strings (332 Entries)
Key Tranquility Singularity Diff Usage
61081 The Scope is the leading news agency in the world of EVE. Though based in the Federation the company takes pride in its total independence and operates separate agencies throughout the world. The Scope swings slightly to the left, but its conservative enough to be considered a reliable news agency even to the toughest businessmen and politicians. The Scope is the leading news agency in the world of EVE. Though based in the Federation the company takes pride in its total independence and operates separate agencies throughout the world. The Scope swings slightly to the left, but it is conservative enough to be considered a reliable news agency even to the toughest businessmen and politicians. The Scope is the leading news agency in the world of EVE. Though based in the Federation the company takes pride in its total independence and operates separate agencies throughout the world. The Scope swings slightly to the left, but it is conservative enough to be considered a reliable news agency even to the toughest businessmen and politicians. Description of Corporation "The Scope" (1000107)
61423 Produces entertainment material that is shipped to Publisher. Produces entertainment material that is shipped to Publishers. Produces entertainment material that is shipped to Publishers. Description for station operation Development Studio (22)
62390 The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains why they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains whiley they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.
62395 The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains why they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains whiley they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.
62400 The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains why they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains whiley they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.
78253 Present Interval Present Interval
78280 Changing the Presentation Interval can increase your maximum FPS but it doesn't really affect the real performance of EVE Online Changing the Presentation Interval can increase your maximum FPS but it doesn't really affect the real performance of EVE Online
78704 Resource Cache Enabled Resource Cache Enabled
78705 Enabling Resource Cache might improve performance at the cost of memory Enabling Resource Cache might improve performance at the cost of memory
87255 Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation. Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective. Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation and Triglavian Collective. Description of item "Radar ECM I" (1956)
87304 Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation. Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective. Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation and Triglavian Collective. Description of item "Radar ECM II" (2575)
89685 Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation. Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective. Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation and Triglavian Collective. Description of item "Gloom Enduring Radar ECM" (19948)
89686 Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation. Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective. Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation and Triglavian Collective. Description of item "Shade Compact Radar ECM" (19950)
89687 Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation. Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective. Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation and Triglavian Collective. Description of item "Umbra Scoped Radar ECM" (19952)
90743 Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation. Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective. Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation and Triglavian Collective. Description of item "Legion Radar ECM" (28737)
91019 Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation. Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective. Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation and Triglavian Collective. Description of item "'Heist' Radar ECM" (20579)
96322 The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains why they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains whiley they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.
96328 The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains why they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains whiley they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.
96333 The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains why they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains whiley they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.
96338 The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains why they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains whiley they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.
96342 The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains why they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains whiley they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.
96346 The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains why they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains whiley they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.
96353 The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains why they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains whiley they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.
96363 The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains why they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains whiley they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.
96368 The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains why they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains whiley they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.
96372 The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains why they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains whiley they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.
96377 The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains why they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains whiley they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.
115592 Deliver Dagan to the awaiting Wreathe-class industrial. Deliver Dagan to the awaiting Wreathe-class hauler. Deliver Dagan to the awaiting Wreathe-class industrialhauler.
122491 "It looks like the VIPs are toast. You should let your agent know." Report back to your agent. The mission has been completed. Report back to your agent. "It looks like the VIPs are toast. You should let your agent know." The mission has been completed. Report back to your agent.
122546 Nice flying pilot. That's the last of the drones taken care of. Feel free to inspect the wreckage if you like but I just received an official transmission for you from the Sisters of Eve. Looks like they've got a new lead for you to chase up anyways. Nice flying pilot. That's the last of the drones taken care of. Feel free to inspect the wreckage if you like but I just received an official transmission for you from the Sisters of EVE. Looks like they've got a new lead for you to chase up anyways. Nice flying pilot. That's the last of the drones taken care of. Feel free to inspect the wreckage if you like but I just received an official transmission for you from the Sisters of EveVE. Looks like they've got a new lead for you to chase up anyways.
122559 I'm Adani Yusev from Ishukone internal security. We've been monitoring data traffic between you and the Servant Sisters of Eve. No, don't get excited. We're all on the same side, here. The State will help you get Dagan… as long as you hand him over to us once you've got him. I'm Adani Yusev from Ishukone internal security. We've been monitoring data traffic between you and the Servant Sisters of EVE. No, don't get excited. We're all on the same side, here. The State will help you get Dagan… as long as you hand him over to us once you've got him. I'm Adani Yusev from Ishukone internal security. We've been monitoring data traffic between you and the Servant Sisters of EveVE. No, don't get excited. We're all on the same side, here. The State will help you get Dagan… as long as you hand him over to us once you've got him.
128665 Bad news, {[character]player.name}. One of our most trusted drug carriers got ambushed and killed just a few hours ago. His death matters little, but what is imporant is that the police managed to confiscate the entire shipment. He was on his way here when the attack occurred and fortunately, our agent managed to erase all travel and destination logs.

Those cops ego's are growing, they think they can walk all over us without having to face the consequences. I think not. Go back to the contested Guerilla Base and return until every single one of them has been hunted down and killed.
Bad news, {[character]player.name}. One of our most trusted drug carriers got ambushed and killed just a few hours ago. His death matters little, but what is imporant is that the police managed to confiscate the entire shipment. He was on his way here when the attack occurred and fortunately, our agent managed to erase all travel and destination logs.

Those cops ego's are growing, they think they can walk all over us without having to face the consequences. I think not. Go back to the contested Guerilla Base and do not return until every single one of them has been hunted down and killed.
Bad news, {[character]player.name}. One of our most trusted drug carriers got ambushed and killed just a few hours ago. His death matters little, but what is imporant is that the police managed to confiscate the entire shipment. He was on his way here when the attack occurred and fortunately, our agent managed to erase all travel and destination logs.

Those cops ego's are growing, they think they can walk all over us without having to face the consequences. I think not. Go back to the contested Guerilla Base and
do not return until every single one of them has been hunted down and killed.
128666 Bad news, {[character]player.name}. One of our most trusted drug carriers got ambushed and killed just a few hours ago. His death matters little, but what is imporant is that the police managed to confiscate the entire shipment. He was on his way here when the attack occurred and fortunately, our agent managed to erase all travel and destination logs.

Those cops ego's are growing, they think they can walk all over us without having to face the consequences. I think not. Go back to the contested Guerilla Base and return until every single one of them has been hunted down and killed.
Bad news, {[character]player.name}. One of our most trusted drug carriers got ambushed and killed just a few hours ago. His death matters little, but what is imporant is that the police managed to confiscate the entire shipment. He was on his way here when the attack occurred and fortunately, our agent managed to erase all travel and destination logs.

Those cops ego's are growing, they think they can walk all over us without having to face the consequences. I think not. Go back to the contested Guerilla Base and do not return until every single one of them has been hunted down and killed.
Bad news, {[character]player.name}. One of our most trusted drug carriers got ambushed and killed just a few hours ago. His death matters little, but what is imporant is that the police managed to confiscate the entire shipment. He was on his way here when the attack occurred and fortunately, our agent managed to erase all travel and destination logs.

Those cops ego's are growing, they think they can walk all over us without having to face the consequences. I think not. Go back to the contested Guerilla Base and
do not return until every single one of them has been hunted down and killed.
134503 Most people don't go looking for Banidine: It's virtually worthless, so you won't find it on the market. In fact, most sensor manufacturers don't even bother putting it into their mining packages when they produce ship scanners. If you're having trouble finding the Banidine at the mission location, you can right-click the "Banidine" icon in your mission's Journal entry and select "Add to Overview."

Also, to complete the mission objectives, the Banidine should be located in your Item Hangar and not in your Ore Hold.
Most people don't go looking for Banidine: It's virtually worthless, so you won't find it on the market. In fact, most sensor manufacturers don't even bother putting it into their mining packages when they produce ship scanners. If you're having trouble finding the Banidine at the mission location, you can right-click the "Banidine" icon in your mission's Journal entry and select "Add to Overview." Most people don't go looking for Banidine: It's virtually worthless, so you won't find it on the market. In fact, most sensor manufacturers don't even bother putting it into their mining packages when they produce ship scanners. If you're having trouble finding the Banidine at the mission location, you can right-click the "Banidine" icon in your mission's Journal entry and select "Add to Overview."

Also, to complete the mission objectives, the Banidine should be located in your Item Hangar and not in your Ore Hold.
140748 After you left the area, our cleanup crew found a message from that pirate, "The Devout". He wants to meet you in person, with no backup, at a small repair outpost in this system. Be careful - you don't have to kill the man, but he's assassinated people I've known, so his death wouldn't be any great loss.



I'll provide you with a Civilian EM Ward Field. It will improve your shield resistance against Electromagnetic Damage, which is what Blood Raider lasers primarily dish out. Amarr starship tech usually revolves around armor repair, not shield resistance, but this should see you through for now.
After you left the area, our cleanup crew found a message from that pirate, "The Devout". He wants to meet you in person, with no backup, at a small repair outpost in this system. Be careful - you don't have to kill the man, but he's assassinated people I've known, so his death wouldn't be any great loss.



I'll provide you with a Civilian EM Shield Hardener. It will improve your shield resistance against Electromagnetic Damage, which is what Blood Raider lasers primarily dish out. Amarr starship tech usually revolves around armor repair, not shield resistance, but this should see you through for now.
After you left the area, our cleanup crew found a message from that pirate, "The Devout". He wants to meet you in person, with no backup, at a small repair outpost in this system. Be careful - you don't have to kill the man, but he's assassinated people I've known, so his death wouldn't be any great loss.



I'll provide you with a Civilian EM
Ward FieldShield Hardener. It will improve your shield resistance against Electromagnetic Damage, which is what Blood Raider lasers primarily dish out. Amarr starship tech usually revolves around armor repair, not shield resistance, but this should see you through for now.
140761 After you left the area, our cleanup crew found a message from that pirate, "Wolf". He wants to meet you in person, with no backup, at a small repair outpost in this system. Be careful - you don't have to kill the man, but he's assassinated people I've known, so his death wouldn't be any great loss.



I'll provide you with a Civilian Thermic Dissipation Field. It will improve your shield resistance against Thermal Damage, which is one of the damage types Serpentis vessels dish out. Gallente technology usually revolves around armor repair, but this should see you through for now.
After you left the area, our cleanup crew found a message from that pirate, "Wolf". He wants to meet you in person, with no backup, at a small repair outpost in this system. Be careful - you don't have to kill the man, but he's assassinated people I've known, so his death wouldn't be any great loss.



I'll provide you with a Civilian Thermal Shield Hardener. It will improve your shield resistance against Thermal Damage, which is one of the damage types Serpentis vessels dish out. Gallente technology usually revolves around armor repair, but this should see you through for now.
After you left the area, our cleanup crew found a message from that pirate, "Wolf". He wants to meet you in person, with no backup, at a small repair outpost in this system. Be careful - you don't have to kill the man, but he's assassinated people I've known, so his death wouldn't be any great loss.



I'll provide you with a Civilian Therm
ic Dissipation Fieldal Shield Hardener. It will improve your shield resistance against Thermal Damage, which is one of the damage types Serpentis vessels dish out. Gallente technology usually revolves around armor repair, but this should see you through for now.
140764 After you left the area, our cleanup crew found a message from that pirate, "Tahamar". He wants to meet you in person, with no backup, at a small repair outpost in this system. Be careful - you don't have to kill the man, but he's assassinated people I've known, so his death wouldn't be any great loss.



I'll provide you with a Civilian Kinetic Deflection Field. It will improve your shield resistance against Kinetic Damage, which is what Guristas missiles primarily dish out.
After you left the area, our cleanup crew found a message from that pirate, "Tahamar". He wants to meet you in person, with no backup, at a small repair outpost in this system. Be careful - you don't have to kill the man, but he's assassinated people I've known, so his death wouldn't be any great loss.



I'll provide you with a Civilian Kinetic Shield Hardener. It will improve your shield resistance against Kinetic Damage, which is what Guristas missiles primarily dish out.
After you left the area, our cleanup crew found a message from that pirate, "Tahamar". He wants to meet you in person, with no backup, at a small repair outpost in this system. Be careful - you don't have to kill the man, but he's assassinated people I've known, so his death wouldn't be any great loss.



I'll provide you with a Civilian Kinetic
Deflection FieldShield Hardener. It will improve your shield resistance against Kinetic Damage, which is what Guristas missiles primarily dish out.
140769 After you left the area, our cleanup crew found a message from that pirate, "Steon". He wants to meet you in person, with no backup, at a small repair outpost in this system. Be careful - you don't have to kill the man, but he's assassinated people I've known, so his death wouldn't be any great loss.



I'll provide you with a Civilian Explosion Deflection Field. It will improve your shield resistance against Explosive Damage, which is what Angel Cartel vessels primarily dish out.
After you left the area, our cleanup crew found a message from that pirate, "Steon". He wants to meet you in person, with no backup, at a small repair outpost in this system. Be careful - you don't have to kill the man, but he's assassinated people I've known, so his death wouldn't be any great loss.



I'll provide you with a Civilian Explosive Shield Hardener. It will improve your shield resistance against Explosive Damage, which is what Angel Cartel vessels primarily dish out.
After you left the area, our cleanup crew found a message from that pirate, "Steon". He wants to meet you in person, with no backup, at a small repair outpost in this system. Be careful - you don't have to kill the man, but he's assassinated people I've known, so his death wouldn't be any great loss.



I'll provide you with a Civilian Explosi
on Deflection Fieldve Shield Hardener. It will improve your shield resistance against Explosive Damage, which is what Angel Cartel vessels primarily dish out.
141000 As per our agreement with the Sisters of Eve, we will turn Dagan over to their care. A Sisters of Eve ship awaits his delivery. Sister Alitura assures me Dagan will be treated humanely. As per our agreement with the Sisters of EVE, we will turn Dagan over to their care. A Sisters of EVE ship awaits his delivery. Sister Alitura assures me Dagan will be treated humanely. As per our agreement with the Sisters of EveVE, we will turn Dagan over to their care. A Sisters of EveVE ship awaits his delivery. Sister Alitura assures me Dagan will be treated humanely.
141001 As per our agreement with the Sisters of Eve, we will turn Dagan over to their care. A Sisters of Eve ship awaits his delivery. Sister Alitura assures me Dagan will be treated humanely. As per our agreement with the Sisters of EVE, we will turn Dagan over to their care. A Sisters of EVE ship awaits his delivery. Sister Alitura assures me Dagan will be treated humanely. As per our agreement with the Sisters of EveVE, we will turn Dagan over to their care. A Sisters of EveVE ship awaits his delivery. Sister Alitura assures me Dagan will be treated humanely.
141024 As per our agreement with the Sisters of Eve, we will turn Dagan over to their care. A Sisters of Eve ship awaits his delivery. Sister Alitura assures me Dagan will be treated humanely. As per our agreement with the Sisters of EVE, we will turn Dagan over to their care. A Sisters of EVE ship awaits his delivery. Sister Alitura assures me Dagan will be treated humanely. As per our agreement with the Sisters of EveVE, we will turn Dagan over to their care. A Sisters of EveVE ship awaits his delivery. Sister Alitura assures me Dagan will be treated humanely.
141025 The Sisters of Eve have asked for Dagan himself as payment for their intelligence. The State pays all its debts. A Sisters of Eve ship awaits his delivery. Sister Alitura demands that only you approach the Sisters ship with Dagan. I see no more fitting way to end this. The Sisters of EVE have asked for Dagan himself as payment for their intelligence. The State pays all its debts. A Sisters of EVE ship awaits his delivery. Sister Alitura demands that only you approach the Sisters ship with Dagan. I see no more fitting way to end this. The Sisters of EveVE have asked for Dagan himself as payment for their intelligence. The State pays all its debts. A Sisters of EveVE ship awaits his delivery. Sister Alitura demands that only you approach the Sisters ship with Dagan. I see no more fitting way to end this.
141026 The Sisters of Eve have requested that we turn Dagan to their forces as payment for their aid. They're welcome to him. The Sisters may appear peaceful, but we are providing this Society member no mercy by delivering him to their care.


A Sisters of Eve convoy awaits the deliver of Dagan. They wish you to do the honors. I can think of no one more appropriate.
The Sisters of EVE have requested that we turn Dagan to their forces as payment for their aid. They're welcome to him. The Sisters may appear peaceful, but we are providing this Society member no mercy by delivering him to their care.


A Sisters of EVE convoy awaits the deliver of Dagan. They wish you to do the honors. I can think of no one more appropriate.
The Sisters of EveVE have requested that we turn Dagan to their forces as payment for their aid. They're welcome to him. The Sisters may appear peaceful, but we are providing this Society member no mercy by delivering him to their care.


A Sisters of E
veVE convoy awaits the deliver of Dagan. They wish you to do the honors. I can think of no one more appropriate.
141027 The Sisters of Eve have requested that we turn Dagan to their forces as payment for their aid. The Sisters may appear peaceful, but we are providing this Society member no mercy by delivering him to their care.


A Sisters of Eve convoy awaits the deliver of Dagan. They wish you to do the honors. I can think of no one more appropriate.
The Sisters of EVE have requested that we turn Dagan to their forces as payment for their aid. The Sisters may appear peaceful, but we are providing this Society member no mercy by delivering him to their care.


A Sisters of EVE convoy awaits the deliver of Dagan. They wish you to do the honors. I can think of no one more appropriate.
The Sisters of EveVE have requested that we turn Dagan to their forces as payment for their aid. The Sisters may appear peaceful, but we are providing this Society member no mercy by delivering him to their care.


A Sisters of E
veVE convoy awaits the deliver of Dagan. They wish you to do the honors. I can think of no one more appropriate.
141139 The Gallente Federation asks that you deliver Dagan to the awaiting Sisters of Eve ships. The Gallente Federation asks that you deliver Dagan to the awaiting Sisters of EVE ships. The Gallente Federation asks that you deliver Dagan to the awaiting Sisters of EveVE ships.
141141 The Minmatar Republic asks that you deliver Dagan to the awaiting Sisters of Eve ships. The Minmatar Republic asks that you deliver Dagan to the awaiting Sisters of EVE ships. The Minmatar Republic asks that you deliver Dagan to the awaiting Sisters of EveVE ships.
141142 The Caldari State asks that you deliver Dagan to the awaiting Sisters of Eve ships. The Caldari State asks that you deliver Dagan to the awaiting Sisters of EVE ships. The Caldari State asks that you deliver Dagan to the awaiting Sisters of EveVE ships.
141143 The Amarr Empire asks that you deliver Dagan to the awaiting Sisters of Eve ships. The Amarr Empire asks that you deliver Dagan to the awaiting Sisters of EVE ships. The Amarr Empire asks that you deliver Dagan to the awaiting Sisters of EveVE ships.
141240 As payment for their aid, the Sisters of Eve have demanded we give them Dagan. I would rather see him stand trial for his crimes, but my superiors have agreed to the Sisters' terms. A ship awaits his delivery. Sister Alitura will accept nobody other than you to approach. Deliver Dagan to their hands, and let us be done with this. As payment for their aid, the Sisters of EVE have demanded we give them Dagan. I would rather see him stand trial for his crimes, but my superiors have agreed to the Sisters' terms. A ship awaits his delivery. Sister Alitura will accept nobody other than you to approach. Deliver Dagan to their hands, and let us be done with this. As payment for their aid, the Sisters of EveVE have demanded we give them Dagan. I would rather see him stand trial for his crimes, but my superiors have agreed to the Sisters' terms. A ship awaits his delivery. Sister Alitura will accept nobody other than you to approach. Deliver Dagan to their hands, and let us be done with this.
141242 As payment for their aid, the Sisters of Eve have demanded we give them Dagan.I would rather see him stand trial for his crimes, but my superiors have agreed to the Sister's terms. A ship awaits his delivery. Sister Alitura will accept nobody other than you to approach. Deliver Dagan to their hands, and let us be done with this. As payment for their aid, the Sisters of EVE have demanded we give them Dagan.I would rather see him stand trial for his crimes, but my superiors have agreed to the Sister's terms. A ship awaits his delivery. Sister Alitura will accept nobody other than you to approach. Deliver Dagan to their hands, and let us be done with this. As payment for their aid, the Sisters of EveVE have demanded we give them Dagan.I would rather see him stand trial for his crimes, but my superiors have agreed to the Sister's terms. A ship awaits his delivery. Sister Alitura will accept nobody other than you to approach. Deliver Dagan to their hands, and let us be done with this.
142253 A Scope reporter named Corin Risia managed to get some tracking data off the drone two days ago. He's willing to sell the data in exchange for extracting him from Mordu's Legion space, as he believes the Legion wants to kill him. Go to Mordu's outpost and extract Corin Risa. He's afraid for his life, so expect anything.


<font color=#FF0000>If you want to avoid a confrontation with Mordu's Legion, prepare for a stealth mission. Otherwise, there's a good chance you may have to blast your way out of the situation.</font>
A Scope reporter named Corin Risia managed to get some tracking data off the drone two days ago. He's willing to sell the data in exchange for extracting him from Mordu's Legion space, as he believes the Legion wants to kill him. Go to Mordu's outpost and extract Corin Risia. He's afraid for his life, so expect anything.


<font color=#FF0000>If you want to avoid a confrontation with Mordu's Legion, prepare for a stealth mission. Otherwise, there's a good chance you may have to blast your way out of the situation.</font>
A Scope reporter named Corin Risia managed to get some tracking data off the drone two days ago. He's willing to sell the data in exchange for extracting him from Mordu's Legion space, as he believes the Legion wants to kill him. Go to Mordu's outpost and extract Corin Risia. He's afraid for his life, so expect anything.


<font color=#FF0000>If you want to avoid a confrontation with Mordu's Legion, prepare for a stealth mission. Otherwise, there's a good chance you may have to blast your way out of the situation.</font>
142254 A Scope reporter named Corin Risia managed to get some tracking data off the drone two days ago; the holos you got allowed him to confirm that it's the same drone. He's willing to sell us the data in exchange for extracting him from a Mordu's Legion outpost. Mordu's Legion are generally an honest group, but for some reason Risia needs to get out of there quickly. He thinks the Legion wants to kill him.


Go to Mordu's outpost and extract Corin Risa. He's afraid for his life, so expect anything.
A Scope reporter named Corin Risia managed to get some tracking data off the drone two days ago; the holos you got allowed him to confirm that it's the same drone. He's willing to sell us the data in exchange for extracting him from a Mordu's Legion outpost. Mordu's Legion are generally an honest group, but for some reason Risia needs to get out of there quickly. He thinks the Legion wants to kill him.


Go to Mordu's outpost and extract Corin Risia. He's afraid for his life, so expect anything.
A Scope reporter named Corin Risia managed to get some tracking data off the drone two days ago; the holos you got allowed him to confirm that it's the same drone. He's willing to sell us the data in exchange for extracting him from a Mordu's Legion outpost. Mordu's Legion are generally an honest group, but for some reason Risia needs to get out of there quickly. He thinks the Legion wants to kill him.


Go to Mordu's outpost and extract Corin Ris
ia. He's afraid for his life, so expect anything.
177376 Jurzon's Repair Shop Steon's Repair Shop JurzSteon's Repair Shop
178044 Omar's Stop Omar's Spot Omar's Stoppot
251309 {[numeric]jump} {[numeric]jump -> "jump", "jumps"} away. {[numeric]jumps} {[numeric]jumps -> "jump", "jumps"} away. {[numeric]jumps} {[numeric]jumps -> "jump", "jumps"} away. UI/Market/Marketbase/JumpsAway
257892 You cannot store a ship that contains cargo other than Charges, Boosters, Liquid Ozone and Strontium Clathrates in this Bay.

Please remove the invalid cargo from the ship and try again.
You cannot store a ship that contains cargo other than Charges, Boosters, Filaments, Modules, Rigs, Deployables, Liquid Ozone and Strontium Clathrates in this Bay.

Please remove the invalid cargo from the ship and try again.
You cannot store a ship that contains cargo other than Charges, Boosters, Filaments, Modules, Rigs, Deployables, Liquid Ozone and Strontium Clathrates in this Bay.

Please remove the invalid cargo from the ship and try again.
UI/Messages/2417/CannotStoreContainsCargoBody
257920 Only ships of the following classes can fit inside the ship maintenance bay: Mining Barges, Exhumers, Industrials, Transports and Mining Frigates. Only ships of the following classes can fit inside the ship maintenance bay: Mining Barges, Exhumers, Industrials, Transports, Expedition Frigates and Mining Frigates. Only ships of the following classes can fit inside the ship maintenance bay: Mining Barges, Exhumers, Industrials, Transports, Expedition Frigates and Mining Frigates. UI/Messages/2349/CannotAddShipTypeToMaintainanceBayBody
258040 This {[item]item.name} is not currently assisted by a control tower. Unanchoring it will forcibly collapse it's internal Planck Bubble, destroying all contained items. Are you sure you want to do this? This {[item]item.name} is not currently assisted by a control tower. Unanchoring it will forcibly collapse its internal Planck Bubble, destroying all contained items. Are you sure you want to do this? This {[item]item.name} is not currently assisted by a control tower. Unanchoring it will forcibly collapse it's internal Planck Bubble, destroying all contained items. Are you sure you want to do this? UI/Messages/2431/ConfirmOrphanStructureUnanchorBody
260184 This evemail message is subject to a CSPA service charge of {[numeric]amount.isk}, which you must accept to complete the invitation.

According to the CONCORD Spam Prevention Act, all communication initiations between parties that have not explicitly whitelisted each other through the use of an access control list shall be subject to a configurable service fee which shall be collected by the Fluid comm operator.
This EVEmail message is subject to a CSPA service charge of {[numeric]amount.isk}, which you must accept to complete the invitation.

According to the CONCORD Spam Prevention Act, all communication initiations between parties that have not explicitly whitelisted each other through the use of an access control list shall be subject to a configurable service fee which shall be collected by the Fluid comm operator.
This eveEVEmail message is subject to a CSPA service charge of {[numeric]amount.isk}, which you must accept to complete the invitation.

According to the CONCORD Spam Prevention Act, all communication initiations between parties that have not explicitly whitelisted each other through the use of an access control list shall be subject to a configurable service fee which shall be collected by the Fluid comm operator.
UI/Messages/251/CSPAMailCheckBody
267763 It has long been an established fact of civilization that wherever a seat of government lies, then so will a concentration of its subjects, the better to fuel the halls of bureaucracy. In this, the Republic has been no exception and in locating their Parliament and Justice Department in the Gedulf constellation, they guaranteed a huge population influx. This population needs supporting, and so some of the largest Matari corporations also have their head offices here, making the region bustle with activity, not unlike a large Metropolis. It has long been an established fact of civilization that wherever a seat of government lies, then so will a concentration of its subjects, the better to fuel the halls of bureaucracy. In this, the Republic has been no exception and in locating their Parliament and Justice Department in the Gedur constellation, they guaranteed a huge population influx. This population needs supporting, and so some of the largest Matari corporations also have their head offices here, making the region bustle with activity, not unlike a large Metropolis. It has long been an established fact of civilization that wherever a seat of government lies, then so will a concentration of its subjects, the better to fuel the halls of bureaucracy. In this, the Republic has been no exception and in locating their Parliament and Justice Department in the Gedulfr constellation, they guaranteed a huge population influx. This population needs supporting, and so some of the largest Matari corporations also have their head offices here, making the region bustle with activity, not unlike a large Metropolis. Description for region Metropolis (10000042)
282879 DUST 514® districts affect this solar system's capture status. Enemy factions controlling planetary districts will make it more difficult to conquer the system, while allied factions will make it easier. Current modifier is:

{[numeric]base} {sign} {[numeric]modifier, decimalPlaces=1}% = {[numeric]total, decimalPlaces=0}
DUST 514® districts affect this solar system's capture status. Enemy factions controlling planetary districts will make it more difficult to conquer the system, while allied factions will make it easier. Current modifier is:

<b>{[numeric]base} {sign} {[numeric]modifier, decimalPlaces=1}% = {[numeric]total, decimalPlaces=0}</b>
315667 The Damsel: Thank you for saving me! I thought I would be stuck here for the rest of my life. You can't imagine how I feel right now.

"Now please get me out of this cargo capsule, I can barely breathe in here!"
The Damsel: Thank you for saving me! I thought I would be stuck here for the rest of my life. You can't imagine how I feel right now.

"Now please get me out of this cargo hold, I can barely breathe in here!"
The Damsel: Thank you for saving me! I thought I would be stuck here for the rest of my life. You can't imagine how I feel right now.

"Now please get me out of this cargo
capsulehold, I can barely breathe in here!"
531228 TestAsset_01 TestAsset_01 Name of item 47066 (Large Collidable Object)
531229 TestAsset_02 TestAsset_02 Name of item 47067 (Large Collidable Object)
531671 TestAsset_03 TestAsset_03 Name of item 47199 (Large Collidable Object)
531672 TestAsset_04 TestAsset_04 Name of item 47200 (Large Collidable Object)
531673 TestAsset_05 TestAsset_05 Name of item 47201 (Large Collidable Object)
531674 TestAsset_06 TestAsset_06 Name of item 47202 (Large Collidable Object)
531675 TestAsset_07 TestAsset_07 Name of item 47203 (Large Collidable Object)
531678 TestAsset_08 TestAsset_08 Name of item 47206 (Large Collidable Object)
531679 TestAsset_09 TestAsset_09 Name of item 47207 (Large Collidable Object)
549955 The following upgrades are available:

- Extra station jobs
- Market / Contract fee reduction
- Repair cost reduction
- Manufacturing time reduction

Note: The accumulated loyalty points can be reduced by the attackers when they capture complexes.
Note: The accumulated loyalty points can be reduced by the attackers when they capture complexes. The following upgrades are available:

- Extra station jobs
- Market / Contract fee reduction
- Repair cost reduction
- Manufacturing time reduction

Note: The accumulated loyalty points can be reduced by the attackers when they capture complexes.
UI/Agency/Tooltips/Encounters/FactionWarfare/AvailableUpgrades
553019 Precursor Dreadnoughts Triglavian Precursor DreadnoughtsTriglavian
553050 Precursor Dreadnoughts Triglavian Precursor DreadnoughtsTriglavian
553347 Collect your limited time gifts Collect your limited-time gifts Collect your limited -time gifts UI/LoginRewards/CollectText
575059 Genetic Mutation Inhibiter Genetic Mutation Inhibitor Genetic Mutation Inhibiteor Name of item 57485 (Construction Components)
575096 Genetic Mutation Inhibiter Blueprint Genetic Mutation Inhibitor Blueprint Genetic Mutation Inhibiteor Blueprint Name of item 57522 (Construction Component Blueprints)
577143 Genetic Mutation Inhibiters are a component in the safeguarding measures adopted by EDENCOM and the empires during the Triglavian Invasions. Passive defense against mutagenic attack or other causes of mutations are an important element of the safeguarding filter suite.

Due to the mastery of mutaplasmids and other biotechnology demonstrated by the Triglavians, the risk of subversion through genetic tampering or outright mutagenic warfare attacks led EDENCOM to mandate safeguards for capsuleers piloting the most powerful naval vessels.
Genetic Mutation Inhibitors are a component in the safeguarding measures adopted by EDENCOM and the empires during the Triglavian Invasions. Passive defense against mutagenic attack or other causes of mutations are an important element of the safeguarding filter suite.

Due to the mastery of mutaplasmids and other biotechnology demonstrated by the Triglavians, the risk of subversion through genetic tampering or outright mutagenic warfare attacks led EDENCOM to mandate safeguards for capsuleers piloting the most powerful naval vessels.
Genetic Mutation Inhibiteors are a component in the safeguarding measures adopted by EDENCOM and the empires during the Triglavian Invasions. Passive defense against mutagenic attack or other causes of mutations are an important element of the safeguarding filter suite.

Due to the mastery of mutaplasmids and other biotechnology demonstrated by the Triglavians, the risk of subversion through genetic tampering or outright mutagenic warfare attacks led EDENCOM to mandate safeguards for capsuleers piloting the most powerful naval vessels.
Description of item "Genetic Mutation Inhibitor" (57485)
589326 In the <B>Selected Item window, click on the Dock command. Dock at the highlighted station. In the <B>Selected Item</b> window, click on the <b>Dock</b> commandDock at the highlighted station.
595998 Left-click on the ship highlighted on your Overview. Board the highlighted ship. Left-click on the ship highlighted on your OverviewBoard the highlighted ship.
596002 Click on the station highlighted on your Overview. Dock at the highlighted station. CliDock onat the station highlighted on your <b>Overview</b>station.
599503 Look at that sissy, I bet she's never seen combat outside of simulations in military school. She's probably wetting her pants as I speak ha ha. Look at that sissy, I bet they've never seen combat outside of simulations in military school. They're probably wetting their pants as I speak ha ha. Look at that sissy, I bet sthe'sy've never seen combat outside of simulations in military school. SThe'sy're probably wetting their pants as I speak ha ha. Part of conversation "Cash Flow for Capsuleer (3 of 10) - Conversation 2"
599512 I detect no life signs within the habitation module and the communication services in the adjacent security towers seems to be down. I suggest approaching Misko's Resort to have a better look. Its hull appears to be damaged, a cloud of radioactive gas is flowing through the cracks and filling the void surrounding the structure. The corpses floating around the Inn are most likely of people who were ejected through the airlock. I detect no life signs within the habitation module and the communication services in the adjacent security towers seems to be down. I suggest approaching Omar's Stop to have a better look. Its hull appears to be damaged, a cloud of radioactive gas is flowing through the cracks and filling the void surrounding the structure. The corpses floating around the Inn are most likely of people who were ejected through the airlock. I detect no life signs within the habitation module and the communication services in the adjacent security towers seems to be down. I suggest approaching Misko's ResortOmar's Stop to have a better look. Its hull appears to be damaged, a cloud of radioactive gas is flowing through the cracks and filling the void surrounding the structure. The corpses floating around the Inn are most likely of people who were ejected through the airlock. Part of conversation "Cash Flow for Capsuleer (8 of 10) - Conversation 1 - Amarr"
605101 Keflan's Repair Shop Tahamar's Repair Shop KeflanTahamar's Repair Shop
605104 Ator's Repair Shop Wolf's Repair Shop AtorWolf's Repair Shop
605106 Ator's Repair Shop The Devout's Repair Shop AtorThe Devout's Repair Shop
609731 Look at that sissy, I bet she's never seen combat outside of simulations in military school. She's probably wetting her pants as I speak ha ha. Look at that sissy, I bet they've never seen combat outside of simulations in military school. They're probably wetting their pants as I speak ha ha. Look at that sissy, I bet sthe'sy've never seen combat outside of simulations in military school. SThe'sy're probably wetting their pants as I speak ha ha. Part of conversation "Cash Flow for Capsuleer (3of10) - All Conversations Amarr version"
609737 Look at that sissy, I bet she's never seen combat outside of simulations in military school. She's probably wetting her pants as I speak ha ha. Look at that sissy, I bet they've never seen combat outside of simulations in military school. They're probably wetting their pants as I speak ha ha. Look at that sissy, I bet sthe'sy've never seen combat outside of simulations in military school. SThe'sy're probably wetting their pants as I speak ha ha. Part of conversation "Cash Flow for Capsuleer (3of10) - All Conversations Caldari"
609742 Look at that sissy, I bet she's never seen combat outside of simulations in military school. She's probably wetting her pants as I speak ha ha. Look at that sissy, I bet they've never seen combat outside of simulations in military school. They're probably wetting their pants as I speak ha ha. Look at that sissy, I bet sthe'sy've never seen combat outside of simulations in military school. SThe'sy're probably wetting their pants as I speak ha ha. Part of conversation "Cash Flow for Capsuleer (3of10) - All Conversations Gallente"
609747 Look at that sissy, I bet she's never seen combat outside of simulations in military school. She's probably wetting her pants as I speak ha ha. Look at that sissy, I bet they've never seen combat outside of simulations in military school. They're probably wetting their pants as I speak ha ha. Look at that sissy, I bet sthe'sy've never seen combat outside of simulations in military school. SThe'sy're probably wetting their pants as I speak ha ha. Part of conversation "Cash Flow for Capsuleer (3of10) - All Conversations Minmatar"
630225 Rewards from completing F.W. missions are affected by:

1. Mission Level
2. System Security Level
3. Negotiation Skill
4. Security Connections Skill
Rewards from completing F.W. missions are affected by:

1. Mission Level
2. System Security Level
3. <a href=showinfo:3356>Negotiation</a> Skill
4. <a href=showinfo:3895>Security Connections</a> Skill
UI/Agency/Tooltips/Encounters/FactionWarfare/Agents/AgentsRewards2
630403 Faction Warfare is fought in war zones within Low-Security space.

You can upgrade those systems by donating Loyalty Points. You can do this by warping to the Infrastructure Hub, right-clicking on it and selecting the 'System Upgrade" option.
Faction Warfare is fought in war zones within Low-Security space.

You can upgrade those systems by donating Loyalty Points. You can do this by warping to the Infrastructure Hub, right-clicking on it and selecting the 'System Upgrade" option.
UI/Agency/Tooltips/Encounters/FactionWarfare/SystemUpgradesDescription2
630759 Your application to join the alliance has been ignored because the alliance is not engaged in factional warfare while your corporation is. Your application to join the alliance has been ignored because the alliance is not engaged in factional warfare while your corporation is.
630760 Application Ignored Application Ignored
631195 I detect no life signs within the habitation module and the communication services in the adjacent security towers seems to be down. I suggest approaching Hotel Kim to have a better look. Its hull appears to be damaged, a cloud of radioactive gas is flowing through the cracks and filling the void surrounding the structure. The corpses floating around the Inn are most likely of people who were ejected through the airlock. I detect no life signs within the habitation module and the communication services in the adjacent security towers seems to be down. I suggest approaching Hotel Kim to have a better look. Its hull appears to be damaged, a cloud of radioactive gas is flowing through the cracks and filling the void surrounding the structure. The corpses floating around the Inn are most likely of people who were ejected through the airlock. Part of conversation "Cash Flow for Capsuleer (8 of 10) - Conversation 1 - Caldari"
631196 Make sure you have Large Collidable Structure (under the Entity group) selected in the overview settings, so you can easily find the structure I pointed out. Make sure you have Large Collidable Structure (under the Entity group) selected in the overview settings, so you can easily find the structure I pointed out.
631197 I detect no life signs within the habitation module and the communication services in the adjacent security towers seems to be down. I suggest approaching the La Fleur Inn to have a better look. Its hull appears to be damaged, a cloud of radioactive gas is flowing through the cracks and filling the void surrounding the structure. The corpses floating around the Inn are most likely of people who were ejected through the airlock. I detect no life signs within the habitation module and the communication services in the adjacent security towers seems to be down. I suggest approaching the La Fleur Inn to have a better look. Its hull appears to be damaged, a cloud of radioactive gas is flowing through the cracks and filling the void surrounding the structure. The corpses floating around the Inn are most likely of people who were ejected through the airlock.
631198 Make sure you have Large Collidable Structure (under the Entity group) selected in the overview settings, so you can easily find the structure I pointed out. Make sure you have Large Collidable Structure (under the Entity group) selected in the overview settings, so you can easily find the structure I pointed out.
631211 I detect no life signs within the habitation module and the communication services in the adjacent security towers seems to be down. I suggest approaching the La Fleur Inn to have a better look. Its hull appears to be damaged, a cloud of radioactive gas is flowing through the cracks and filling the void surrounding the structure. The corpses floating around the Inn are most likely of people who were ejected through the airlock. I detect no life signs within the habitation module and the communication services in the adjacent security towers seems to be down. I suggest approaching the La Fleur Inn to have a better look. Its hull appears to be damaged, a cloud of radioactive gas is flowing through the cracks and filling the void surrounding the structure. The corpses floating around the Inn are most likely of people who were ejected through the airlock. Part of conversation "Cash Flow for Capsuleer (8 of 10) - Conversation 1 - Gallente"
631212 Make sure you have Large Collidable Structure (under the Entity group) selected in the overview settings, so you can easily find the structure I pointed out. Make sure you have Large Collidable Structure (under the Entity group) selected in the overview settings, so you can easily find the structure I pointed out.
631213 I detect no life signs within the habitation module and the communication services in the adjacent security towers seems to be down. I suggest approaching Misko's Resort to have a better look. Its hull appears to be damaged, a cloud of radioactive gas is flowing through the cracks and filling the void surrounding the structure. The corpses floating around the Inn are most likely of people who were ejected through the airlock. I detect no life signs within the habitation module and the communication services in the adjacent security towers seems to be down. I suggest approaching Misko's Resort to have a better look. Its hull appears to be damaged, a cloud of radioactive gas is flowing through the cracks and filling the void surrounding the structure. The corpses floating around the Inn are most likely of people who were ejected through the airlock. Part of conversation "Cash Flow for Capsuleer (8 of 10) - Conversation 1 - Minmatar"
631214 Make sure you have Large Collidable Structure (under the Entity group) selected in the overview settings, so you can easily find the structure I pointed out. Make sure you have Large Collidable Structure (under the Entity group) selected in the overview settings, so you can easily find the structure I pointed out.
631229 Cyclone Fleet Issue Cyclone Fleet Issue Name of item 72811 (Combat Battlecruiser)
631230 Following a hotly contested bidding process, a joint development group of engineers from the Brutor and Sebiestor Tribes were tasked with drafting a response to disturbing intelligence documents obtained in a raid on an Amarr frigate and destroyer systems research facility in the system of Arayar. How does one answer a wide range of yet unknown and emerging threats? Volume of fire.

To this end, the Cyclone was redesigned with over a decade's worth of technical advancements crowned by a state of the art missile loading system, enabling it to launch an awe inspiring volume of missiles in a very short amount of time. A simple, yet effective, answer – and one that does not leave those who ask with much time to ponder it.
Following a hotly contested bidding process, a joint development group of engineers from the Brutor and Sebiestor Tribes were tasked with drafting a response to disturbing intelligence documents obtained in a raid on an Amarr frigate and destroyer systems research facility in the system of Arayar. How does one answer a wide range of yet unknown and emerging threats? Volume of fire.

To this end, the Cyclone was redesigned with over a decade's worth of technical advancements crowned by a state of the art missile loading system, enabling it to launch an awe inspiring volume of missiles in a very short amount of time. A simple, yet effective, answer – and one that does not leave those who ask with much time to ponder it.
Description of item "Cyclone Fleet Issue" (72811)
631240 Can use one Command Burst module Can use one <a href=showinfo:3348>Command Burst</a> module Trait for item "Cyclone Fleet Issue" (72811)
631241 bonus to Missile velocity bonus to Missile velocity Trait for item "Cyclone Fleet Issue" (72811)
631242 bonus to Command Burst area of effect range bonus to <a href=showinfo:3348>Command Burst</a> area of effect range Trait for item "Cyclone Fleet Issue" (72811)
631243 bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launcher rate of fire Trait for item "Cyclone Fleet Issue" (72811)
631244 bonus to Heavy Missile and Heavy Assault Missile explosion velocity bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> explosion velocity Trait for item "Cyclone Fleet Issue" (72811)
631245 Ferox Navy Issue Ferox Navy Issue Name of item 72812 (Combat Battlecruiser)
631246 While the Ferox had long been a key ship in Caldari Navy fleets, new ambush tactics were beginning to expose weaknesses in the standard doctrines. The navy needed a ship capable of withstanding a surprise assault from multiple vessels, with firepower to match. This time, the Caldari weren't designing an elegant hunter that could kill at range – they needed a monster with heavy defenses and claws sharp enough to fend off closing attackers.

With advanced hybrid tracking systems and highly classified shield energy injection systems, the Ferox Navy Issue is capable of reducing entire squadrons to smoking wreckage single-handedly. This great beast fears not the buzzing of flies.
While the Ferox had long been a key ship in Caldari Navy fleets, new ambush tactics were beginning to expose weaknesses in the standard doctrines. The navy needed a ship capable of withstanding a surprise assault from multiple vessels, with firepower to match. This time, the Caldari weren't designing an elegant hunter that could kill at range – they needed a monster with heavy defenses and claws sharp enough to fend off closing attackers.

With advanced hybrid tracking systems and highly classified shield energy injection systems, the Ferox Navy Issue is capable of reducing entire squadrons to smoking wreckage single-handedly. This great beast fears not the buzzing of flies.
Description of item "Ferox Navy Issue" (72812)
631247 Can use one Command Burst module Can use one <a href=showinfo:3348>Command Burst</a> module Trait for item "Ferox Navy Issue" (72812)
631248 bonus to Medium Hybrid Turret optimal range and falloff bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> optimal range and falloff Trait for item "Ferox Navy Issue" (72812)
631249 bonus to Command Burst area of effect range bonus to <a href=showinfo:3348>Command Burst</a> area of effect range Trait for item "Ferox Navy Issue" (72812)
631250 bonus to Medium Hybrid Turret tracking speed bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> tracking speed Trait for item "Ferox Navy Issue" (72812)
631251 bonus to Medium Hybrid Turret damage bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> damage Trait for item "Ferox Navy Issue" (72812)
631252 bonus to Shield Booster activation cost bonus to <a href=showinfo:3416>Shield Booster</a> activation cost
631458 Blood Force Auxiliary Wreck Blood Force Auxiliary Wreck Name of item 72814 (Wreck)
631459 The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Description of item "Blood Force Auxiliary Wreck" (72814)
631469 Guristas Force Auxiliary Wreck Guristas Force Auxiliary Wreck Name of item 72816 (Wreck)
631470 The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Description of item "Guristas Force Auxiliary Wreck" (72816)
631471 Serpentis Supercarrier Wreck Serpentis Supercarrier Wreck Name of item 72817 (Wreck)
631472 The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Description of item "Serpentis Supercarrier Wreck" (72817)
631473 Harvest Nosferatu Booster I Harvest Nosferatu Booster I Name of item 72818 (Booster)
631474 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-3% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>-3% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Harvest Nosferatu Booster I" (72818)
631475 Harvest Nosferatu Booster II Harvest Nosferatu Booster II Name of item 72819 (Booster)
631476 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-6% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>-6% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Harvest Nosferatu Booster II " (72819)
631477 Harvest Nosferatu Booster III Harvest Nosferatu Booster III Name of item 72820 (Booster)
631478 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-9% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>-9% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Harvest Nosferatu Booster III" (72820)
631481 You have been denied docking access because you are an enemy of the controlling faction. You are allowed to dock in your capsule. You have been denied docking access because you are an enemy of the controlling faction. You are allowed to dock in your capsule.
631482 Docking Access Denied Docking Access Denied
631483 Your undocking request has been denied because you are an enemy of the controlling faction. You are allowed to undock in your capsule. Your undocking request has been denied because you are an enemy of the controlling faction. You are allowed to undock in your capsule.
631484 Undocking Request Denied Undocking Request Denied
631487 Harvest Webifier Booster I Harvest Webifier Booster I Name of item 72821 (Booster)
631488 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+1km Webifier Range. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+1km Webifier Range. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Harvest Webifier Booster I" (72821)
631489 Harvest Webifier Booster II Harvest Webifier Booster II Name of item 72822 (Booster)
631490 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+2km Webifier Range. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+2km Webifier Range. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Harvest Webifier Booster II" (72822)
631491 Harvest Webifier Booster III Harvest Webifier Booster III Name of item 72823 (Booster)
631492 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+3km Webifier Range. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+3km Webifier Range. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Harvest Webifier Booster III" (72823)
631504 Harvest Nosferatu Booster IV Harvest Nosferatu Booster IV Name of item 72828 (Booster)
631505 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-12% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>-12% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Harvest Nosferatu Booster IV" (72828)
631506 Harvest Webifier Booster IV Harvest Webifier Booster IV Name of item 72829 (Booster)
631507 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+4km Webifier Range. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+4km Webifier Range. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Harvest Webifier Booster IV" (72829)
631508 Harvest Damage Booster III Harvest Damage Booster III Name of item 72830 (Booster)
631509 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+9% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+9% Energy Turret Damage. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Harvest Damage Booster III" (72830)
631510 Harvest Damage Booster IV Harvest Damage Booster IV Name of item 72831 (Booster)
631511 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+12% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+12% Energy Turret Damage. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Harvest Damage Booster IV" (72831)
631512 Harvest Damage Booster I Harvest Damage Booster I Name of item 72832 (Booster)
631513 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+3% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+3% Energy Turret Damage. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Harvest Damage Booster I" (72832)
631514 Harvest Damage Booster II Harvest Damage Booster II Name of item 72833 (Booster)
631515 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+6% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+6% Energy Turret Damage. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Harvest Damage Booster II" (72833)
631516 Harvest Anti-Disruptor Booster I Harvest Anti-Disruptor Booster I Name of item 72834 (Booster)
631517 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+6% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+6% Weapon Disruptor Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Harvest Anti-Disruptor Booster I" (72834)
631518 Harvest Anti-Disruptor Booster II Harvest Anti-Disruptor Booster II Name of item 72835 (Booster)
631519 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+12% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+12% Weapon Disruptor Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Harvest Anti-Disruptor Booster II" (72835)
631520 Harvest Anti-Disruptor Booster III Harvest Anti-Disruptor Booster III Name of item 72836 (Booster)
631521 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+18% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+18% Weapon Disruptor Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Harvest Anti-Disruptor Booster III" (72836)
631522 Harvest Anti-Disruptor Booster IV Harvest Anti-Disruptor Booster IV Name of item 72837 (Booster)
631523 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+24% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+24% Weapon Disruptor Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Harvest Anti-Disruptor Booster IV" (72837)
631525 Tetrimon Resistance Booster IV Tetrimon Resistance Booster IV Name of item 72839 (Booster)
631526 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+8% Armor Resistances. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+8% Armor Resistances. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Tetrimon Resistance Booster IV" (72839)
631527 Tetrimon Resistance Booster I Tetrimon Resistance Booster I Name of item 72840 (Booster)
631528 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+2% Armor Resistances. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+2% Armor Resistances. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Tetrimon Resistance Booster I" (72840)
631529 Tetrimon Resistance Booster II Tetrimon Resistance Booster II Name of item 72841 (Booster)
631530 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+4% Armor Resistances. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+4% Armor Resistances. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Tetrimon Resistance Booster II" (72841)
631531 Tetrimon Resistance Booster III Tetrimon Resistance Booster III Name of item 72842 (Booster)
631532 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+6% Armor Resistances. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+6% Armor Resistances. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Tetrimon Resistance Booster III" (72842)
631544 Amarr Supply Depot Amarr Supply Depot Name of item 72850 (Large Collidable Structure)
631546 Minmatar Supply Depot Minmatar Supply Depot Name of item 72851 (Large Collidable Structure)
631548 Caldari Supply Depot Caldari Supply Depot Name of item 72852 (Large Collidable Structure)
631550 Gallente Supply Depot Gallente Supply Depot Name of item 72853 (Large Collidable Structure)
631552 Tetrimon Capacitor Booster III Tetrimon Capacitor Booster III Name of item 72854 (Booster)
631553 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+9% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+9% Capacitor Capacity. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Tetrimon Capacitor Booster III" (72854)
631554 Tetrimon Capacitor Booster IV Tetrimon Capacitor Booster IV Name of item 72855 (Booster)
631555 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+12% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+12% Capacitor Capacity. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Tetrimon Capacitor Booster IV" (72855)
631556 Tetrimon Capacitor Booster I Tetrimon Capacitor Booster I Name of item 72856 (Booster)
631557 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+3% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+3% Capacitor Capacity. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Tetrimon Capacitor Booster I" (72856)
631558 Tetrimon Capacitor Booster II Tetrimon Capacitor Booster II Name of item 72857 (Booster)
631559 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+6% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+6% Capacitor Capacity. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Tetrimon Capacitor Booster II" (72857)
631560 Captain, you appear to have docked at the wrong station. Captain, you appear to have docked at the wrong station. Part of conversation "[AIR NPE] 4.4.7 - Undock"
631561 Click the Undock button. Click the <b>Undock</b> button.
631562 Tetrimon Precision Booster I Tetrimon Precision Booster I Name of item 72858 (Booster)
631563 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

3% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>3% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Tetrimon Precision Booster I" (72858)
631564 Tetrimon Precision Booster II Tetrimon Precision Booster II Name of item 72859 (Booster)
631565 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

6% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>6% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Tetrimon Precision Booster II" (72859)
631566 Tetrimon Precision Booster III Tetrimon Precision Booster III Name of item 72860 (Booster)
631567 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

9% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>9% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Tetrimon Precision Booster III" (72860)
631568 Tetrimon Precision Booster IV Tetrimon Precision Booster IV Name of item 72861 (Booster)
631569 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

12% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>12% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Tetrimon Precision Booster IV" (72861)
631570 Tetrimon Anti-Drain Booster III Tetrimon Anti-Drain Booster III Name of item 72862 (Booster)
631571 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+18% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+18% Energy Warfare Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Tetrimon Anti-Drain Booster III" (72862)
631572 Tetrimon Anti-Drain Booster IV Tetrimon Anti-Drain Booster IV Name of item 72863 (Booster)
631573 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+24% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+24% Energy Warfare Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Tetrimon Anti-Drain Booster IV" (72863)
631574 Tetrimon Anti-Drain Booster I Tetrimon Anti-Drain Booster I Name of item 72864 (Booster)
631575 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+6% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+6% Energy Warfare Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Tetrimon Anti-Drain Booster I" (72864)
631576 Tetrimon Anti-Drain Booster II Tetrimon Anti-Drain Booster II Name of item 72865 (Booster)
631577 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+12% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: January 7th YC125
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+12% Energy Warfare Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: January 7th YC125</b>
Description of item "Tetrimon Anti-Drain Booster II" (72865)
631578 Basic 'Radiance' Cerebral Accelerator Basic 'Radiance' Cerebral Accelerator Name of item 72866 (Booster)
631579 This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after January 7, YC125.
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after January 7, YC125.
Description of item "Basic 'Radiance' Cerebral Accelerator" (72866)
631580 Potent 'Radiance' Cerebral Accelerator Potent 'Radiance' Cerebral Accelerator Name of item 72867 (Booster)
631581 This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after January 7, YC125.
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after January 7, YC125.
Description of item "Potent 'Radiance' Cerebral Accelerator" (72867)
631582 Extended 'Radiance' Cerebral Accelerator Extended 'Radiance' Cerebral Accelerator Name of item 72868 (Booster)
631583 This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after January 7, YC125.
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after January 7, YC125.
Description of item "Extended 'Radiance' Cerebral Accelerator" (72868)
631588 Myrmidon Navy Issue Myrmidon Navy Issue Name of item 72869 (Combat Battlecruiser)
631589 Following a successful re-engineering process, Duvolle Laboratories developed a new method of transmitting energy to remote stasis webification drones, greatly increasing the factor by which they could ensnare a ship. The research corporation then went on to win a bid to apply this new development to Gallente Navy ship designs. The bulky nature of this technology prohibited integration with the Gallente Navy's smaller vessels and so the Myrmidon was identified as an ideal choice for field testing.

This webification drone technology, combined with an upgraded Myrmidon, proved a potent combination: the drones being able to snare distant targets, allowing this spiked column of destruction to slowly fall upon its prey.
Following a successful re-engineering process, Duvolle Laboratories developed a new method of transmitting energy to remote stasis webification drones, greatly increasing the factor by which they could ensnare a ship. The research corporation then went on to win a bid to apply this new development to Gallente Navy ship designs. The bulky nature of this technology prohibited integration with the Gallente Navy's smaller vessels and so the Myrmidon was identified as an ideal choice for field testing.

This webification drone technology, combined with an upgraded Myrmidon, proved a potent combination: the drones being able to snare distant targets, allowing this spiked column of destruction to slowly fall upon its prey.
Description of item "Myrmidon Navy Issue" (72869)
631590 Can use one Command Burst module Can use one <a href=showinfo:3348>Command Burst</a> module Trait for item "Myrmidon Navy Issue" (72869)
631591 bonus to Medium Hybrid Turret optimal range and falloff bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> optimal range and falloff Trait for item "Myrmidon Navy Issue" (72869)
631592 bonus to Command Burst area of effect range bonus to <a href=showinfo:3348>Command Burst</a> area of effect range Trait for item "Myrmidon Navy Issue" (72869)
631595 bonus to Drone microwarp velocity bonus to <a href=showinfo:3436>Drone</a> microwarp velocity Trait for item "Myrmidon Navy Issue" (72869)
631596 bonus to Drone hitpoints and damage bonus to <a href=showinfo:3436>Drone</a> hitpoints and damage Trait for item "Myrmidon Navy Issue" (72869)
631597 bonus to Stasis Webifier Drone factor of velocity decrease bonus to <a href=showinfo:3436>Stasis Webifier Drone</a> factor of velocity decrease Trait for item "Myrmidon Navy Issue" (72869)
631598 bonus to Medium Hybrid Turret damage bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> damage Trait for item "Myrmidon Navy Issue" (72869)
631599 bonus to Armor Repairer amount bonus to <a href=showinfo:3393>Armor Repairer</a> amount Trait for item "Myrmidon Navy Issue" (72869)
631602 PerformanceTest PerformanceTest
631603 Prophecy Navy Issue Prophecy Navy Issue Name of item 72872 (Combat Battlecruiser)
631604 The latest iteration of an ancient and venerable warship design, the Prophecy Navy Issue is a return to the tried and true Amarr doctrine of super-heavy armor and powerful energy weapons. Capitalizing on the success of the Prophecy as a sturdy mainline doctrine, onboard drone control systems have also been streamlined, creating additional space to allow for more advanced crystal focusing technology.

To the Amarr there is little more beautiful than to witness the moment purifying fire streams through the heavens to smite the heretic and the unbeliever.
The latest iteration of an ancient and venerable warship design, the Prophecy Navy Issue is a return to the tried and true Amarr doctrine of super-heavy armor and powerful energy weapons. Capitalizing on the success of the Prophecy as a sturdy mainline doctrine, onboard drone control systems have also been streamlined, creating additional space to allow for more advanced crystal focusing technology.

To the Amarr there is little more beautiful than to witness the moment purifying fire streams through the heavens to smite the heretic and the unbeliever.
Description of item "Prophecy Navy Issue" (72872)
631607 Can use one Command Burst module Can use one <a href=showinfo:3348>Command Burst</a> module Trait for item "Prophecy Navy Issue" (72872)
631608 bonus to Command Burst area of effect range bonus to <a href=showinfo:3348>Command Burst</a> area of effect range Trait for item "Prophecy Navy Issue" (72872)
631609 bonus to Drone microwarp velocity bonus to <a href=showinfo:3436>Drone</a> microwarp velocity Trait for item "Prophecy Navy Issue" (72872)
631610 bonus to Medium Energy Turret optimal range and falloff bonus to <a href=showinfo:3306>Medium Energy Turret</a> optimal range and falloff Trait for item "Prophecy Navy Issue" (72872)
631611 bonus to Drone hitpoints and damage bonus to <a href=showinfo:3436>Drone</a> hitpoints and damage Trait for item "Prophecy Navy Issue" (72872)
631612 bonus to ship armor hitpoints bonus to ship armor hitpoints Trait for item "Prophecy Navy Issue" (72872)
631613 bonus to Medium Energy Turret damage bonus to <a href=showinfo:3306>Medium Energy Turret</a> damage Trait for item "Prophecy Navy Issue" (72872)
631614 Gallente Navy Harbor S01a Gallente Navy Harbor S01a Name of item 72873 (Non-Interactable Object)
631615 Gallente Navy Harbor M01a Gallente Navy Harbor M01a Name of item 72874 (Non-Interactable Object)
631616 Gallente Navy Harbor L01a Gallente Navy Harbor L01a Name of item 72875 (Non-Interactable Object)
631617 Gallente Navy Harbor XL01a Gallente Navy Harbor XL01a Name of item 72876 (Non-Interactable Object)
631627 QA Analyzer QA Analyzer Name of item 72879 (Data Miners)
631628 This module does not exist. This module does not exist. Description of item "QA Analyzer" (72879)
631697 Amarr Supply Depot Amarr Supply Depot
631700 State Strategic Polycrase Cluster Federal Strategic Moissanite Cluster StateFederal Strategic PolycrasMoissanite Cluster
631701 Probe Fleet Issue Probe Fleet Issue Name of item 72903 (Frigate)
631702 To satisfy a growing need for brute-force intelligence retrieval, the Minmatar sought a ship which was capable of hit and run operations – one which was capable of striking hard and fast against exposed targets and outrunning their defenders before they had a chance to react.

A solution was found in the commissioning of the Probe Fleet Issue: a ship which combined the delicate data extraction capabilities of the Probe, while abandoning superfluous salvager systems, with the firepower to make a ship as equally capable of cracking encryption codes as it is cracking open the hull of a diplomat's shuttle.
To satisfy a growing need for brute-force intelligence retrieval, the Minmatar sought a ship which was capable of hit and run operations – one which was capable of striking hard and fast against exposed targets and outrunning their defenders before they had a chance to react.

A solution was found in the commissioning of the Probe Fleet Issue: a ship which combined the delicate data extraction capabilities of the Probe, while abandoning superfluous salvager systems, with the firepower to make a ship as equally capable of cracking encryption codes as it is cracking open the hull of a diplomat's shuttle.
Description of item "Probe Fleet Issue" (72903)
631703 reduction in Scan Probe Launcher CPU requirement reduction in <a href=showinfo:3412>Scan Probe Launcher</a> CPU requirement Trait for item "Probe Fleet Issue" (72903)
631704 bonus to Relic and Data Analyzer virus strength bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength Trait for item "Probe Fleet Issue" (72903)
631705 bonus to Core and Combat Scanner Probe strength bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength Trait for item "Probe Fleet Issue" (72903)
631706 bonus to Light Missile and Rocket rate of fire bonus to <a href=showinfo:3321>Light Missile</a> and <a href=showinfo:3320>Rocket</a> rate of fire Trait for item "Probe Fleet Issue" (72903)
631707 Heron Navy Issue Heron Navy Issue Name of item 72904 (Frigate)
631708 The basic Heron hull design has always served the Caldari well as a scout, survey and exploration ship but the Caldari Navy wished to optimize its upgraded Herons with enhanced missile systems and dedicated processing to support combat probing. The trade-off meant stripping out the specialized salvaging systems to make room for the Heron Navy Issue's combat upgrades.

The security of the State requires that its scouting and exploration capabilities be accompanied by sufficient firepower to seize and hold any new discovery or destroy interlopers at the fringes of Caldari space.
The basic Heron hull design has always served the Caldari well as a scout, survey and exploration ship but the Caldari Navy wished to optimize its upgraded Herons with enhanced missile systems and dedicated processing to support combat probing. The trade-off meant stripping out the specialized salvaging systems to make room for the Heron Navy Issue's combat upgrades.

The security of the State requires that its scouting and exploration capabilities be accompanied by sufficient firepower to seize and hold any new discovery or destroy interlopers at the fringes of Caldari space.
Description of item "Heron Navy Issue" (72904)
631709 reduction in Scan Probe Launcher CPU requirement reduction in <a href=showinfo:3412>Scan Probe Launcher</a> CPU requirement Trait for item "Heron Navy Issue" (72904)
631710 bonus to Relic and Data Analyzer virus strength bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength Trait for item "Heron Navy Issue" (72904)
631711 bonus to Core and Combat Scanner Probe strength bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength Trait for item "Heron Navy Issue" (72904)
631712 bonus to Light Missile and Rocket damage bonus to <a href=showinfo:3321>Light Missile</a> and <a href=showinfo:3320>Rocket</a> damage Trait for item "Heron Navy Issue" (72904)
631716 Magnate Navy Issue Magnate Navy Issue Name of item 72907 (Frigate)
631717 The Magnate's history as a pet project of imperial engineers affected by the fashions and foibles of Amarr nobles has been brought under control by a rejuvenated Ministry of War and an Imperial Navy with very definite opinions as to the requirements for a naval scout and exploration frigate.

To that end, dedicated processing capacity for scan probe launchers has been included together with improved energy weapon systems. The Imperial Navy has no interest in salvaging until it has swept the enemy from space and has happily sacrificed specialized salvaging systems.
The Magnate's history as a pet project of imperial engineers affected by the fashions and foibles of Amarr nobles has been brought under control by a rejuvenated Ministry of War and an Imperial Navy with very definite opinions as to the requirements for a naval scout and exploration frigate.

To that end, dedicated processing capacity for scan probe launchers has been included together with improved energy weapon systems. The Imperial Navy has no interest in salvaging until it has swept the enemy from space and has happily sacrificed specialized salvaging systems.
Description of item "Magnate Navy Issue" (72907)
631718 reduction in Scan Probe Launcher CPU requirement reduction in <a href=showinfo:3412>Scan Probe Launcher</a> CPU requirement Trait for item "Magnate Navy Issue" (72907)
631719 bonus to Relic and Data Analyzer virus strength bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength Trait for item "Magnate Navy Issue" (72907)
631720 bonus to Core and Combat Scanner Probe strength bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength Trait for item "Magnate Navy Issue" (72907)
631721 bonus to Small Energy Turret damage bonus to <a href=showinfo:3303>Small Energy Turret</a> damage Trait for item "Magnate Navy Issue" (72907)
631722 reduction in Small Energy Turret activation cost reduction in <a href=showinfo:3303>Small Energy Turret</a> activation cost
631743 Imicus Navy Issue Imicus Navy Issue Name of item 72913 (Frigate)
631744 The Imicus has had a long history as a semi-industrial platform used first as a convenient startup mining platform, and then as an explorer and salvager by enterprising Gallente pilots. The Federation Navy issued a requirement for a scouting and exploration vessel with enough combat capability to respond aggressively to any immediate threats. As something inevitably had to give in the quest for enhanced scouting and combat capabilities, the Federation Navy made no bones about specifying a requirement that removed special salvaging efficiency systems from the Imicus Navy Issue.

CreoDron and Roden Shipyards put in a successful joint upgrade bid that promised significantly upgraded drone capabilities coupled with special processing systems to support a probe launcher alongside the new drone systems. The Imicus Navy Issue has handsomely delivered on that promise with its ability to pinpoint likely targets and fall upon them with its impressive array of weapons.
The Imicus has had a long history as a semi-industrial platform used first as a convenient startup mining platform, and then as an explorer and salvager by enterprising Gallente pilots. The Federation Navy issued a requirement for a scouting and exploration vessel with enough combat capability to respond aggressively to any immediate threats. As something inevitably had to give in the quest for enhanced scouting and combat capabilities, the Federation Navy made no bones about specifying a requirement that removed special salvaging efficiency systems from the Imicus Navy Issue.

CreoDron and Roden Shipyards put in a successful joint upgrade bid that promised significantly upgraded drone capabilities coupled with special processing systems to support a probe launcher alongside the new drone systems. The Imicus Navy Issue has handsomely delivered on that promise with its ability to pinpoint likely targets and fall upon them with its impressive array of weapons.
Description of item "Imicus Navy Issue" (72913)
631745 reduction in Scan Probe Launcher CPU requirement reduction in <a href=showinfo:3412>Scan Probe Launcher</a> CPU requirement Trait for item "Imicus Navy Issue" (72913)
631746 bonus to Relic and Data Analyzer virus strength bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength Trait for item "Imicus Navy Issue" (72913)
631747 bonus to Core and Combat Scanner Probe strength bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength Trait for item "Imicus Navy Issue" (72913)
631748 bonus to Small Hybrid Turret damage bonus to <a href=showinfo:3301>Small Hybrid Turret</a> damage Trait for item "Imicus Navy Issue" (72913)
631749 bonus to Drone hitpoints and tracking speed bonus to <a href=showinfo:3436>Drone</a> hitpoints and tracking speed Trait for item "Imicus Navy Issue" (72913)
631768 Probe Fleet Issue Blueprint Probe Fleet Issue Blueprint Name of item 72917 (Frigate Blueprint)
631772 Imicus Navy Issue Blueprint Imicus Navy Issue Blueprint Name of item 72919 (Frigate Blueprint)
631775 Magnate Navy Issue Blueprint Magnate Navy Issue Blueprint Name of item 72920 (Frigate Blueprint)
631776 Heron Navy Issue Blueprint Heron Navy Issue Blueprint Name of item 72922 (Frigate Blueprint)
631777 Cyclone Fleet Issue Blueprint Cyclone Fleet Issue Blueprint Name of item 72923 (Battlecruiser Blueprint)
631778 Prophecy Navy Issue Blueprint Prophecy Navy Issue Blueprint Name of item 72924 (Battlecruiser Blueprint)
631779 Myrmidon Navy Issue Blueprint Myrmidon Navy Issue Blueprint Name of item 72925 (Battlecruiser Blueprint)
631780 Ferox Navy Issue Blueprint Ferox Navy Issue Blueprint Name of item 72926 (Battlecruiser Blueprint)
631798 bonus to Shield Booster activation cost bonus to <a href=showinfo:3416>Shield Booster</a> activation cost Trait for item "Ferox Navy Issue" (72812)
631812 Caldari Navy Modular Hub 01a Caldari Navy Modular Hub 01a Name of item 72941 (Non-Interactable Object)
631813 Caldari Navy Modular Hub 01b Caldari Navy Modular Hub 01b Name of item 72942 (Non-Interactable Object)
631814 Caldari Navy Modular Hub 01c Caldari Navy Modular Hub 01c Name of item 72943 (Non-Interactable Object)
631815 Caldari Navy Modular Hub 01d Caldari Navy Modular Hub 01d Name of item 72944 (Non-Interactable Object)
631821 Caldari Navy Harbor S01a Caldari Navy Harbor S01a Name of item 72952 (Non-Interactable Object)
631822 Caldari Navy Harbor M01a Caldari Navy Harbor M01a Name of item 72953 (Non-Interactable Object)
631823 Caldari Navy Harbor L01a Caldari Navy Harbor L01a Name of item 72954 (Non-Interactable Object)
631824 Caldari Navy Harbor XL01a Caldari Navy Harbor XL01a Name of item 72955 (Non-Interactable Object)
631831 V-Sync V-Sync UI/SystemMenu/DisplayAndGraphics/DisplaySetup/VSync
631833 Vertical refresh sync, or V-Sync, locks the FPS to the monitors refresh rate Vertical refresh sync, or V-Sync, locks the FPS to the monitors refresh rate UI/SystemMenu/DisplayAndGraphics/DisplaySetup/VSyncTooltip
631836 On On UI/SystemMenu/DisplayAndGraphics/Common/On
631837 Off Off UI/SystemMenu/DisplayAndGraphics/Common/Off
631947 Federal Strategic Moissanite Cluster State Strategic Polycrase Cluster FederalState Strategic MoissanitPolycrase Cluster
631986 Caldari Fleet Test Caldari Fleet Test
631987 Hacking Dungeon Test 01 Hacking Dungeon Test 01
631988 After entering the site you will have 5 minutes to complete the challenge before the containers self destruct. After entering the site you will have 5 minutes to complete the challenge before the containers self destruct.
631989 Elite Hacking Challenge Elite Hacking Challenge
631991 Amarr Supply Cache Amarr Supply Cache Name of item 73012 (Large Collidable Structure)
631992 Minmatar Supply Cache Minmatar Supply Cache Name of item 73013 (Large Collidable Structure)
631993 Caldari Supply Cache Caldari Supply Cache Name of item 73014 (Large Collidable Structure)
631994 Gallente Supply Cache Gallente Supply Cache Name of item 73015 (Large Collidable Structure)
631995 Small Military Beacon Small Military Beacon Name of item 73016 (Non-Interactable Object)
631997 Transport Field Effect Subpylon Transport Field Effect Subpylon Name of item 73017 (Non-Interactable Object)
631999 Stasis Field Effect Subpylon Stasis Field Effect Subpylon Name of item 73018 (Non-Interactable Object)
632141 Triglavian storage facility Triglavian storage facility Name of item 73036 (Spawn Container)
632142 Triglavian storage facility Triglavian storage facility Name of item 73037 (Spawn Container)
632143 Triglavian storage facility Triglavian storage facility Name of item 73038 (Spawn Container)
634254 Preex Gal Site Spawner Preex Gal Site Spawner Name of item 73039 (Cloud)
634255 Preex Cal Site Spawner Preex Cal Site Spawner Name of item 73040 (Cloud)
634458 Hacking Dungeon Test 02 Hacking Dungeon Test 02
634459 After entering the site you will have 5 minutes to complete the challenge before the containers self destruct. After entering the site you will have 5 minutes to complete the challenge before the containers self destruct.
634460 Elite Hacking Challenge Elite Hacking Challenge
634667 Triglavian Research Item Triglavian Research Item Name of item 73041 (Miscellaneous)
634895 Merlin Merlin Name of item 73148 (Irregular Frigate)
634896 The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls. The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls. Description of item "Merlin" (73148)
634897 Condor Condor Name of item 73149 (Irregular Frigate)
634898 The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations. The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations. Description of item "Condor" (73149)
634899 Kestrel Kestrel Name of item 73150 (Irregular Frigate)
634900 The Kestrel is a heavy missile boat with one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but as a result it can not be equipped with turret weapons nor with mining lasers. The Kestrel is a heavy missile boat with one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but as a result it can not be equipped with turret weapons nor with mining lasers. Description of item "Kestrel" (73150)
634990 Tristan Tristan Name of item 73159 (Irregular Frigate)
634991 Often nicknamed The Fat Man this nimble little frigate is mainly used by the Federation in escort duties or on short-range patrols. The Tristan has been very popular throughout Gallente space for years because of its versatility. It is rather expensive, but buyers will definitely get their money's worth, as the Tristan is one of the more powerful frigates available on the market. Often nicknamed The Fat Man this nimble little frigate is mainly used by the Federation in escort duties or on short-range patrols. The Tristan has been very popular throughout Gallente space for years because of its versatility. It is rather expensive, but buyers will definitely get their money's worth, as the Tristan is one of the more powerful frigates available on the market. Description of item "Tristan" (73159)
634992 Atron Atron Name of item 73160 (Irregular Frigate)
634993 The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel. The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel. Description of item "Atron" (73160)
634994 Incursus Incursus Name of item 73161 (Irregular Frigate)
634995 The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance. The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance. Description of item "Incursus" (73161)
635216 Amarr Spawner (DO NOT TRANSLATE) Amarr Spawner (DO NOT TRANSLATE) Name of item 73221 (Cloud)
635217 Minmatar Spawner (DO NOT TRANSLATE) Minmatar Spawner (DO NOT TRANSLATE) Name of item 73222 (Cloud)
635218 Caldari Spawner (DO NOT TRANSLATE) Caldari Spawner (DO NOT TRANSLATE) Name of item 73223 (Cloud)
635219 Gallente Spawner (DO NOT TRANSLATE) Gallente Spawner (DO NOT TRANSLATE) Name of item 73224 (Cloud)
635229 Mobile Objective Mobile Objective Description of group ID 4477
635230 Amarr Propaganda Broadcast Structure Amarr Propaganda Broadcast Structure Name of item 73225 (Mobile Objective)
635232 Minmatar Propaganda Broadcast Structure Minmatar Propaganda Broadcast Structure Name of item 73226 (Mobile Objective)
635234 Caldari Propaganda Broadcast Structure Caldari Propaganda Broadcast Structure Name of item 73227 (Mobile Objective)
635236 Gallente Propaganda Broadcast Structure Gallente Propaganda Broadcast Structure Name of item 73228 (Mobile Objective)
635700 reduction to ship signature radius reduction to ship signature radius Trait for item "Cyclone Fleet Issue" (72811)
635701 reduction in Shield Booster power and CPU requirements reduction in <a href=showinfo:3416>Shield Booster</a> power and CPU requirements Trait for item "Ferox Navy Issue" (72812)
635822 bonus to Medium Energy Turret optimal range bonus to <a href=showinfo:3306>Medium Energy Turret</a> optimal range Trait for item "Prophecy Navy Issue" (72872)
635840 Controlling the <url=showinfo:5//30002086>Turnur</url> and/or <url=showinfo:5//30002099>Egmar</url> systems through factional warfare will enable significant research progress each day, and controlling other systems within the <url=showinfo:4//20000307>Eugidi</url> and <url=showinfo:4//20000309>Angils</url> constellations will allow your faction's data sites to spawn in those systems.
To fight for factional warfare control of these systems you must be a member of the factional warfare militia.
Controlling the <url=showinfo:5//30002086>Turnur</url> and/or <url=showinfo:5//30002099>Egmar</url> systems through factional warfare will enable significant research progress each day, and controlling other systems within the <url=showinfo:4//20000307>Eugidi</url> and <url=showinfo:4//20000309>Angils</url> constellations will allow your faction's data sites to spawn in those systems.
To fight for factional warfare control of these systems you must be a member of the factional warfare militia.
UI/Agency/ArcEvents/ArcEvent2Guidance0Phase2Description
635841 Controlling the <url=showinfo:5//30002086>Turnur</url>, <url=showinfo:5//30002099>Egmar</url>, and/or <url=showinfo:5//30002538>Vard</url> systems through factional warfare will enable significant research progress each day, and controlling other systems within the <url=showinfo:4//20000307>Eugidi</url>, <url=showinfo:4//20000309>Angils</url>, and <url=showinfo:4//20000372>Hed</url> constellations will allow your faction's data sites to spawn in those systems.
To fight for factional warfare control of these systems you must be a member of the factional warfare militia.
Controlling the <url=showinfo:5//30002086>Turnur</url>, <url=showinfo:5//30002099>Egmar</url>, and/or <url=showinfo:5//30002538>Vard</url> systems through factional warfare will enable significant research progress each day, and controlling other systems within the <url=showinfo:4//20000307>Eugidi</url>, <url=showinfo:4//20000309>Angils</url>, and <url=showinfo:4//20000372>Hed</url> constellations will allow your faction's data sites to spawn in those systems.
To fight for factional warfare control of these systems you must be a member of the factional warfare militia.
UI/Agency/ArcEvents/ArcEvent2Guidance0Phase3Description
635880 Español Español UI/SystemMenu/Language/LanguageSpanish
636042 cs1_construction (Do not translate) cs1_construction (Do not translate) Name of item 73316 (Non-Interactable Object)
636043 gs1_construction (Do not translate) gs1_construction (Do not translate) Name of item 73317 (Non-Interactable Object)
636045 Construction Site Construction Site
636046 Gallente Construction Warehouse Gallente Construction Warehouse
636047 Construction Site Construction Site
636048 Caldari Construction Platform Caldari Construction Platform

New Files (237 Entries)
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Changed Files (696 Entries)
File Name Size in kb (Decompressed)
audio/atmos.bnk
36948 -> 36950
audio/common.bnk
433 -> 433
audio/effects.bnk
27869 -> 27869
audio/soundbanksinfo.json
4312 -> 4318
audio/soundbanksinfo.xml
3845 -> 3851
bin64/_audio2.dll
2817 -> 2823
bin64/_d3dinfo.dll
228 -> 228
bin64/_destiny.dll
721 -> 721
bin64/_evelocalization.dll
252 -> 252
bin64/_eveplanetresources.dll
219 -> 219
bin64/_geo2.dll
186 -> 186
bin64/_ime.dll
108 -> 108
bin64/_pyevepathfinder.dll
771 -> 771
bin64/_pyfsd.dll
347 -> 347
bin64/_spacemouse.dll
58 -> 58
bin64/_trinity_dx11.dll
22904 -> 22823
bin64/_trinity_dx12.dll
23098 -> 23016
bin64/_videoplayer.dll
1981 -> 1981
bin64/_yaml.pyd
234 -> 234
bin64/accountingEntryTypesLoader.pyd
56 -> 56
bin64/accountingKeysLoader.pyd
56 -> 56
bin64/achievementEventsLoader.pyd
61 -> 61
bin64/activityNodesLoader.pyd
74 -> 74
bin64/agencyHelpVideoGroupsLoader.pyd
61 -> 61
bin64/agencyHelpVideosLoader.pyd
56 -> 56
bin64/agentTypesLoader.pyd
52 -> 52
bin64/agentsInSpaceLoader.pyd
55 -> 55
bin64/ancestriesLoader.pyd
56 -> 56
bin64/atomsLoader.pyd
102 -> 102
bin64/billTypesLoader.pyd
56 -> 56
bin64/billboardsLoader.pyd
119 -> 119
bin64/bloodlinesLoader.pyd
55 -> 55
bin64/blue.dll
7757 -> 7790
bin64/careerPathsLoader.pyd
56 -> 56
bin64/categoriesLoader.pyd
56 -> 56
bin64/challengeConditionsLoader.pyd
53 -> 53
bin64/challengeEventsLoader.pyd
53 -> 53
bin64/challengesLoader.pyd
82 -> 82
bin64/character_avatarbehaviorsLoader.pyd
62 -> 62
bin64/character_colorLocationsLoader.pyd
56 -> 56
bin64/character_colorNamesLoader.pyd
56 -> 56
bin64/character_modifierLocationsLoader.pyd
56 -> 56
bin64/character_portraitresourcesLoader.pyd
56 -> 56
bin64/character_resourcesLoader.pyd
62 -> 62
bin64/character_sculptingLocationsLoader.pyd
56 -> 56
bin64/checkPointsLoader.pyd
56 -> 56
bin64/commandSetsLoader.pyd
67 -> 67
bin64/compressibleTypesLoader.pyd
52 -> 52
bin64/contrabandTypesLoader.pyd
71 -> 71
bin64/controlTowerResourcesLoader.pyd
64 -> 64
bin64/conversationAgentsLoader.pyd
57 -> 57
bin64/conversationsLoader.pyd
79 -> 79
bin64/corporationActivitiesLoader.pyd
55 -> 55
bin64/corporationRoleGroupsLoader.pyd
56 -> 56
bin64/corporationRolesLoader.pyd
56 -> 56
bin64/cratesLoader.pyd
71 -> 71
bin64/currencyBucketsLoader.pyd
56 -> 56
bin64/dailyChallengeCampaignsLoader.pyd
55 -> 55
bin64/dailyChallengePoolsLoader.pyd
69 -> 69
bin64/dailyChallengeRewardsLoader.pyd
66 -> 66
bin64/dailyChallengesLoader.pyd
78 -> 78
bin64/defaultOverviewsLoader.pyd
61 -> 61
bin64/dogmaAttributeCategoriesLoader.pyd
56 -> 56
bin64/dogmaAttributesLoader.pyd
58 -> 58
bin64/dogmaEffectsLoader.pyd
68 -> 68
bin64/dogmaUnitsLoader.pyd
56 -> 56
bin64/dungeonEnvironmentTemplatesLoader.pyd
77 -> 77
bin64/dungeonsLoader.pyd
64 -> 64
bin64/dynamicItemAttributesLoader.pyd
85 -> 85
bin64/effectSequencesLoader.pyd
89 -> 89
bin64/effectsLoader.pyd
89 -> 89
bin64/environmentTemplateAnchorCategoryIDsLoader.pyd
69 -> 69
bin64/environmentTemplateAnchorGroupIDsLoader.pyd
69 -> 69
bin64/environmentTemplateAnchorTypeIDsLoader.pyd
69 -> 69
bin64/environmentTemplatesLoader.pyd
118 -> 118
bin64/epicArcsLoader.pyd
80 -> 80
bin64/essReserveKeysLoader.pyd
55 -> 55
bin64/eve_client_grpc_client.pyd
10879 -> 10879
bin64/eve_crashmon.exe
775 -> 775
bin64/exefile.exe
898 -> 898
bin64/expertSystemsLoader.pyd
75 -> 75
bin64/explosionBucketIDsLoader.pyd
86 -> 86
bin64/explosionIDsLoader.pyd
56 -> 56
bin64/factionsLoader.pyd
62 -> 62
bin64/globalTypesLoader.pyd
69 -> 69
bin64/goalsLoader.pyd
56 -> 56
bin64/graphicIDsLoader.pyd
88 -> 88
bin64/graphicLocationsLoader.pyd
75 -> 75
bin64/graphicMaterialSetsLoader.pyd
60 -> 60
bin64/groupGraphicsLoader.pyd
81 -> 81
bin64/groupRewardsLoader.pyd
73 -> 73
bin64/groupsLoader.pyd
55 -> 55
bin64/iconIDsLoader.pyd
56 -> 56
bin64/marketGroupsLoader.pyd
55 -> 55
bin64/menuHighlightsLoader.pyd
61 -> 61
bin64/metaGroupsLoader.pyd
56 -> 56
bin64/missionsLoader.pyd
77 -> 77
bin64/musicTriggersLoader.pyd
56 -> 56
bin64/newActivitiesLoader.pyd
62 -> 62
bin64/newFeaturesLoader.pyd
62 -> 62
bin64/nodeGraphsLoader.pyd
138 -> 141
bin64/nodeTypesLoader.pyd
107 -> 107
bin64/npcCharactersLoader.pyd
73 -> 73
bin64/npcCorporationDivisionsLoader.pyd
56 -> 56
bin64/npcCorporationsLoader.pyd
117 -> 117
bin64/objectivesLoader.pyd
57 -> 57
bin64/operationCategoriesLoader.pyd
61 -> 61
bin64/operationSitesLoader.pyd
59 -> 59
bin64/operationTasksLoader.pyd
112 -> 112
bin64/operationTreeStructuresLoader.pyd
77 -> 77
bin64/operationsLoader.pyd
79 -> 79
bin64/packages/monolithgeoip2/data/GeoLite2-ASN.mmdb
7825 -> 7870
bin64/packages/monolithgeoip2/data/GeoLite2-Country.mmdb
5580 -> 5602
bin64/petitionEventsLoader.pyd
56 -> 56
bin64/petitionPropertiesLoader.pyd
57 -> 57
bin64/pvpFilamentEventDatesLoader.pyd
56 -> 56
bin64/pvpFilamentMatchTypesLoader.pyd
65 -> 65
bin64/racesLoader.pyd
69 -> 69
bin64/recruitmentGroupsLoader.pyd
55 -> 55
bin64/recruitmentTypesLoader.pyd
55 -> 55
bin64/requiredSkillsForTypesLoader.pyd
66 -> 66
bin64/requiredSkillsIndexLoader.pyd
111 -> 111
bin64/schematicsLoader.pyd
77 -> 77
bin64/schoolMapLoader.pyd
55 -> 55
bin64/schoolsLoader.pyd
61 -> 61
bin64/seasonSelectionLoader.pyd
41 -> 41
bin64/seasonalCampaignsLoginRewardsLoader.pyd
75 -> 75
bin64/skillPlansLoader.pyd
71 -> 71
bin64/skillTreeGroupsLoader.pyd
61 -> 61
bin64/skyBoxEffectsLoader.pyd
64 -> 64
bin64/soundIDsLoader.pyd
56 -> 56
bin64/spaceComponentsByTypeLoader.pyd
327 -> 327
bin64/spaceObjectHighlightsLoader.pyd
57 -> 57
bin64/stationOperationsLoader.pyd
75 -> 75
bin64/stationServicesLoader.pyd
55 -> 55
bin64/stationStandingsRestrictionsLoader.pyd
69 -> 69
bin64/surveysLoader.pyd
70 -> 70
bin64/tagsLoader.pyd
56 -> 56
bin64/travelEffectsLoader.pyd
59 -> 59
bin64/typeDogmaLoader.pyd
71 -> 71
bin64/typeListLoader.pyd
62 -> 62
bin64/typeMaterialsLoader.pyd
63 -> 63
bin64/typesLoader.pyd
57 -> 57
bin64/uiBlinksLoader.pyd
56 -> 56
bin64/uiElementTypesLoader.pyd
56 -> 56
bin64/uiHelpPointersLoader.pyd
63 -> 63
bin64/uiHidingTemplatesLoader.pyd
72 -> 72
bin64/uiHighlightsLoader.pyd
65 -> 65
bin64/ujson.pyd
36 -> 36
bin64/voidSpaceEncountersLoader.pyd
61 -> 61
bin64/warZonesPositionDataLoader.pyd
77 -> 77
bin64/wwiseEventsLoader.pyd
59 -> 66
code.ccp
22701 -> 22866
dx9/model/controller/triglavian_worldarccloak_01a.black
3 -> 3
dx9/model/decal/angel/camo_angel_01_a.dds
22 -> 22
dx9/model/decal/angel/camo_angel_01_f.dds
11 -> 22
dx9/model/decal/angel/camo_angel_01_n.dds
22 -> 22
dx9/model/decal/angel/camo_angel_01_r.dds
11 -> 11
dx9/model/decal/angel/camo_angel_01_t.dds
43 -> 87
dx9/model/decal/angel/camo_angel_02_a.dds
22 -> 22
dx9/model/decal/angel/camo_angel_02_f.dds
11 -> 22
dx9/model/decal/angel/camo_angel_02_n.dds
22 -> 22
dx9/model/decal/angel/camo_angel_02_r.dds
11 -> 11
dx9/model/decal/angel/camo_angel_02_t.dds
43 -> 87
dx9/model/decal/angel/logo_guardian_gala_01_a.dds
22 -> 22
dx9/model/decal/angel/logo_guardian_gala_01_f.dds
22 -> 22
dx9/model/decal/angel/logo_guardian_gala_01_n.dds
22 -> 22
dx9/model/decal/angel/logo_guardian_gala_01_r.dds
11 -> 11
dx9/model/decal/angel/logo_guardian_gala_01_t.dds
22 -> 22
dx9/model/decal/gallente/marking_text-galfed03_01_a.dds
2796 -> 11
dx9/model/decal/gallente/marking_text-galfed03_01_f.dds
2796 -> 11
dx9/model/decal/gallente/marking_text-galfed03_01_n.dds
2796 -> 11
dx9/model/decal/gallente/marking_text-galfed03_01_t.dds
2796 -> 11
dx9/model/decal/generic/logo_citadel_01_a.dds
22 -> 22
dx9/model/decal/generic/logo_citadel_01_f.dds
11 -> 22
dx9/model/decal/generic/logo_citadel_01_r.dds
11 -> 11
dx9/model/decal/generic/logo_citadel_01_t.dds
22 -> 22
dx9/model/decal/generic/logo_citadel_02_a.dds
22 -> 22
dx9/model/decal/generic/logo_citadel_02_f.dds
11 -> 22
dx9/model/decal/generic/logo_citadel_02_n.dds
22 -> 22
dx9/model/decal/generic/logo_citadel_02_r.dds
11 -> 11
dx9/model/decal/generic/logo_citadel_02_t.dds
11 -> 22
dx9/model/decal/generic/logo_citadel_03_a.dds
22 -> 22
dx9/model/decal/generic/logo_citadel_03_f.dds
11 -> 22
dx9/model/decal/generic/logo_citadel_03_n.dds
22 -> 22
dx9/model/decal/generic/logo_citadel_03_r.dds
11 -> 11
dx9/model/decal/generic/logo_citadel_03_t.dds
11 -> 22
dx9/model/decal/generic/logo_industrialarray_01_a.dds
43 -> 43
dx9/model/decal/generic/logo_industrialarray_01_f.dds
21 -> 43
dx9/model/decal/generic/logo_industrialarray_01_t.dds
43 -> 43
dx9/model/decal/generic/logo_industrialarray_02_a.dds
43 -> 43
dx9/model/decal/generic/logo_industrialarray_02_f.dds
21 -> 43
dx9/model/decal/generic/logo_industrialarray_02_t.dds
43 -> 43
dx9/model/decal/generic/logo_industrialarray_03_a.dds
43 -> 43
dx9/model/decal/generic/logo_industrialarray_03_f.dds
21 -> 43
dx9/model/decal/generic/logo_industrialarray_03_t.dds
43 -> 43
dx9/model/decal/generic/logotxt_industrialarray_01_a.dds
87 -> 87
dx9/model/decal/generic/logotxt_industrialarray_01_f.dds
43 -> 87
dx9/model/decal/generic/logotxt_industrialarray_01_t.dds
87 -> 87
dx9/model/decal/generic/logotxt_industrialarray_02_a.dds
87 -> 87
dx9/model/decal/generic/logotxt_industrialarray_02_f.dds
43 -> 87
dx9/model/decal/generic/logotxt_industrialarray_02_t.dds
87 -> 87
dx9/model/decal/generic/logotxt_industrialarray_03_a.dds
87 -> 87
dx9/model/decal/generic/logotxt_industrialarray_03_f.dds
43 -> 87
dx9/model/decal/generic/logotxt_industrialarray_03_t.dds
87 -> 87
dx9/model/decal/marking_01_assemblyplant_a.dds
87 -> 87
dx9/model/decal/marking_01_assemblyplant_f.dds
43 -> 87
dx9/model/decal/marking_01_assemblyplant_t.dds
87 -> 87
dx9/model/decal/marking_02_assemblyplant_a.dds
87 -> 87
dx9/model/decal/marking_02_assemblyplant_f.dds
43 -> 87
dx9/model/decal/marking_02_assemblyplant_t.dds
87 -> 87
dx9/model/decal/marking_03_assemblyplant_a.dds
87 -> 87
dx9/model/decal/marking_03_assemblyplant_f.dds
43 -> 87
dx9/model/decal/marking_03_assemblyplant_t.dds
87 -> 87
dx9/model/decal/marking_04_assemblyplant_a.dds
87 -> 87
dx9/model/decal/marking_04_assemblyplant_f.dds
43 -> 87
dx9/model/decal/marking_04_assemblyplant_t.dds
87 -> 87
dx9/model/decal/marking_area_02_a.dds
87 -> 87
dx9/model/decal/marking_area_02_f.dds
44 -> 87
dx9/model/decal/marking_area_02_n.dds
87 -> 87
dx9/model/decal/marking_area_02_r.dds
43 -> 43
dx9/model/decal/marking_area_02_t.dds
43 -> 87
dx9/model/decal/marking_area_03_a.dds
43 -> 43
dx9/model/decal/marking_area_03_f.dds
22 -> 43
dx9/model/decal/marking_area_03_n.dds
43 -> 43
dx9/model/decal/marking_area_03_r.dds
22 -> 21
dx9/model/decal/marking_area_03_t.dds
22 -> 43
dx9/model/decal/marking_area_04_a.dds
43 -> 43
dx9/model/decal/marking_area_04_f.dds
22 -> 43
dx9/model/decal/marking_area_04_t.dds
43 -> 43
dx9/model/decal/marking_area_05_a.dds
22 -> 22
dx9/model/decal/marking_area_05_f.dds
11 -> 22
dx9/model/decal/marking_area_05_n.dds
22 -> 22
dx9/model/decal/marking_area_05_r.dds
11 -> 11
dx9/model/decal/marking_area_05_t.dds
11 -> 22
dx9/model/decal/marking_area_07_a.dds
349 -> 349
dx9/model/decal/marking_area_07_f.dds
43 -> 87
dx9/model/decal/marking_area_07_n.dds
87 -> 87
dx9/model/decal/marking_area_07_r.dds
43 -> 43
dx9/model/decal/marking_area_07_t.dds
174 -> 349
dx9/model/decal/marking_area_08_a.dds
87 -> 87
dx9/model/decal/marking_area_08_f.dds
44 -> 87
dx9/model/decal/marking_area_08_n.dds
87 -> 87
dx9/model/decal/marking_area_08_r.dds
43 -> 43
dx9/model/decal/marking_area_08_t.dds
43 -> 87
dx9/model/decal/marking_area_09_a.dds
87 -> 87
dx9/model/decal/marking_area_09_f.dds
44 -> 87
dx9/model/decal/marking_area_09_t.dds
43 -> 87
dx9/model/decal/marking_area_10_a.dds
87 -> 87
dx9/model/decal/marking_area_10_f.dds
43 -> 87
dx9/model/decal/marking_area_10_t.dds
87 -> 87
dx9/model/decal/marking_dock1_01_a.dds
22 -> 22
dx9/model/decal/marking_dock1_01_f.dds
11 -> 22
dx9/model/decal/marking_dock1_01_t.dds
22 -> 22
dx9/model/decal/marking_dock2_01_a.dds
22 -> 22
dx9/model/decal/marking_dock2_01_f.dds
11 -> 22
dx9/model/decal/marking_dock2_01_t.dds
22 -> 22
dx9/model/decal/marking_info_11_a.dds
22 -> 22
dx9/model/decal/marking_info_11_f.dds
11 -> 22
dx9/model/decal/marking_info_11_n.dds
22 -> 22
dx9/model/decal/marking_info_11_r.dds
11 -> 11
dx9/model/decal/marking_info_11_t.dds
11 -> 22
dx9/model/decal/marking_info_12_a.dds
22 -> 22
dx9/model/decal/marking_info_12_f.dds
11 -> 22
dx9/model/decal/marking_info_12_n.dds
22 -> 22
dx9/model/decal/marking_info_12_r.dds
11 -> 11
dx9/model/decal/marking_info_12_t.dds
11 -> 22
dx9/model/decal/marking_yr52c_01_a.dds
22 -> 22
dx9/model/decal/marking_yr52c_01_f.dds
11 -> 22
dx9/model/decal/marking_yr52c_01_t.dds
22 -> 22
dx9/model/decal/marking_yr52c_02_a.dds
22 -> 22
dx9/model/decal/marking_yr52c_02_f.dds
11 -> 22
dx9/model/decal/marking_yr52c_02_t.dds
22 -> 22
dx9/model/decal/stripe_area_03_a.dds
11 -> 11
dx9/model/decal/stripe_area_03_f.dds
5 -> 11
dx9/model/decal/stripe_area_03_n.dds
11 -> 11
dx9/model/decal/stripe_area_03_r.dds
5 -> 5
dx9/model/decal/stripe_area_03_t.dds
5 -> 11
dx9/model/decal/stripe_area_04_a.dds
11 -> 11
dx9/model/decal/stripe_area_04_f.dds
5 -> 11
dx9/model/decal/stripe_area_04_n.dds
11 -> 11
dx9/model/decal/stripe_area_04_r.dds
5 -> 5
dx9/model/decal/stripe_area_04_t.dds
5 -> 11
dx9/model/decal/stripe_area_05_a.dds
11 -> 11
dx9/model/decal/stripe_area_05_f.dds
5 -> 11
dx9/model/decal/stripe_area_05_n.dds
11 -> 11
dx9/model/decal/stripe_area_05_r.dds
5 -> 5
dx9/model/decal/stripe_area_05_t.dds
5 -> 11
dx9/model/decal/stripe_area_06_a.dds
22 -> 22
dx9/model/decal/stripe_area_06_f.dds
11 -> 22
dx9/model/decal/stripe_area_06_n.dds
22 -> 22
dx9/model/decal/stripe_area_06_r.dds
11 -> 11
dx9/model/decal/stripe_area_06_t.dds
11 -> 22
dx9/model/decal/stripe_area_07_a.dds
22 -> 22
dx9/model/decal/stripe_area_07_f.dds
11 -> 22
dx9/model/decal/stripe_area_07_t.dds
22 -> 22
dx9/model/decal/stripe_area_08_a.dds
22 -> 22
dx9/model/decal/stripe_area_08_f.dds
11 -> 22
dx9/model/decal/stripe_area_08_t.dds
22 -> 22
dx9/model/decal/stripe_caution_04_a.dds
43 -> 43
dx9/model/decal/stripe_caution_04_f.dds
22 -> 43
dx9/model/decal/stripe_caution_04_t.dds
43 -> 43
dx9/model/decal/stripe_caution_05_a.dds
22 -> 22
dx9/model/decal/stripe_caution_05_f.dds
11 -> 22
dx9/model/decal/stripe_caution_05_t.dds
22 -> 22
dx9/model/decal/stripe_caution_06_a.dds
22 -> 22
dx9/model/decal/stripe_caution_06_f.dds
11 -> 22
dx9/model/decal/stripe_caution_06_t.dds
22 -> 22
dx9/model/decal/stripe_caution_07_a.dds
43 -> 43
dx9/model/decal/stripe_caution_07_f.dds
21 -> 43
dx9/model/decal/stripe_caution_07_t.dds
43 -> 43
dx9/model/decal/stripe_detaila_03_a.dds
22 -> 22
dx9/model/decal/stripe_detaila_03_f.dds
11 -> 22
dx9/model/decal/stripe_detaila_03_t.dds
22 -> 22
dx9/model/deployables/generic/citadel/c1_t1_2_a.dds
11184 -> 699
dx9/model/deployables/generic/citadel/c1_t1_2_d.dds
349 -> 349
dx9/model/deployables/generic/citadel/c1_t1_2_m.dds
5592 -> 349
dx9/model/deployables/generic/citadel/c1_t1_2_n.dds
11184 -> 699
dx9/model/deployables/generic/citadel/c1_t1_2_p3.dds
349 -> 349
dx9/model/deployables/generic/citadel/c1_t1_a.dds
1398 -> 5592
dx9/model/deployables/generic/citadel/c1_t1_d.dds
2796 -> 2796
dx9/model/deployables/generic/citadel/c1_t1_detail1.dds
349 -> 349
dx9/model/deployables/generic/citadel/c1_t1_detail2.dds
349 -> 349
dx9/model/deployables/generic/citadel/c1_t1_detail3.dds
349 -> 349
dx9/model/deployables/generic/citadel/c1_t1_m.dds
2796 -> 2796
dx9/model/deployables/generic/citadel/l/cl1/cl1_t1_o.dds
2796 -> 2796
dx9/model/deployables/generic/citadel/m/cm1/cm1_t1_2_o.dds
5592 -> 349
dx9/model/deployables/generic/citadel/m/cm1/cm1_t1_o.dds
699 -> 2796
dx9/model/deployables/generic/citadel/xl/cxl1/cxl1_t1_o.dds
699 -> 2796
dx9/model/deployables/generic/industrialarray/ia1_t1_2_a.dds
1398 -> 1398
dx9/model/deployables/generic/industrialarray/ia1_t1_2_r.dds
699 -> 699
dx9/model/deployables/generic/industrialarray/ia1_t1_a.dds
1398 -> 5592
dx9/model/deployables/generic/industrialarray/ia1_t1_d.dds
2796 -> 2796
dx9/model/deployables/generic/industrialarray/ia1_t1_detail1.dds
349 -> 349
dx9/model/deployables/generic/industrialarray/ia1_t1_m.dds
2796 -> 2796
dx9/model/deployables/generic/industrialarray/ia1_t1_n.dds
5592 -> 5592
dx9/model/deployables/generic/industrialarray/ia1_t1_r.dds
2796 -> 2796
dx9/model/deployables/generic/industrialarray/l/ial1/ial1_t1_o.dds
2796 -> 2796
dx9/model/deployables/generic/industrialarray/m/iam1/iam1_t1_o.dds
2796 -> 2796
dx9/model/instance/containers/container03.gr2
66 -> 76
dx9/model/instance/containers/container03_lowdetail.gr2
14 -> 17
dx9/model/instance/containers/container3x3_01.gr2
9 -> 9
dx9/model/instance/containers/containerpillar_01.gr2
5 -> 6
dx9/model/shared/caldari/textures/cal_plating_01_m.dds
699 -> 2796
dx9/model/shared/caldari/textures/cal_plating_02_a.dds
22369 -> 5592
dx9/model/shared/caldari/textures/cal_plating_02_d.dds
11184 -> 2796
dx9/model/shared/caldari/textures/cal_plating_02_g.dds
699 -> 2796
dx9/model/shared/caldari/textures/cal_plating_02_n.dds
22369 -> 5592
dx9/model/shared/caldari/textures/cal_plating_02_p3.dds
11184 -> 2796
dx9/model/shared/caldari/textures/cal_plating_02_r.dds
11184 -> 2796
dx9/model/shared/caldari/textures/cal_plating_03_a.dds
22369 -> 5592
dx9/model/shared/caldari/textures/cal_plating_03_d.dds
11184 -> 2796
dx9/model/shared/caldari/textures/cal_plating_03_g.dds
699 -> 2796
dx9/model/shared/caldari/textures/cal_plating_03_m.dds
11184 -> 2796
dx9/model/shared/caldari/textures/cal_plating_03_n.dds
22369 -> 5592
dx9/model/shared/caldari/textures/cal_plating_03_p3.dds
11184 -> 2796
dx9/model/shared/caldari/textures/cal_plating_03_r.dds
11184 -> 2796
dx9/model/shared/caldari/textures/cal_tech_01_a.dds
1398 -> 5592
dx9/model/shared/caldari/textures/cal_tech_01_d.dds
2796 -> 2796
dx9/model/shared/caldari/textures/cal_tech_01_n.dds
5592 -> 5592
dx9/model/shared/caldari/textures/cal_tech_01_r.dds
2796 -> 2796
dx9/model/shared/caldari/textures/cal_tech_02_a.dds
1398 -> 5592
dx9/model/shared/caldari/textures/cal_tech_02_d.dds
699 -> 2796
dx9/model/shared/caldari/textures/cal_tech_02_g.dds
699 -> 2796
dx9/model/shared/caldari/textures/cal_tech_02_m.dds
699 -> 2796
dx9/model/shared/caldari/textures/cal_tech_02_n.dds
1398 -> 5592
dx9/model/shared/caldari/textures/cal_tech_02_p3.dds
699 -> 2796
dx9/model/shared/caldari/textures/cal_tech_02_r.dds
699 -> 2796
dx9/model/shared/fx/advertisement/6x1/cbd_6x1_01a.black
6 -> 6
dx9/model/shared/fx/hologram/hologram_trims_01a.dds
1398 -> 699
dx9/model/shared/triglavian/textures/tg_structure_01_a.dds
5592 -> 22369
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