Comparing Tranquility (Build: 2202961) to Singularity (Build: 2200432)

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New Items (16 Entries)
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<url=showinfo:75870>Tormentor Abyssal Glory SKIN</url>
<url=showinfo:75871>Armageddon Abyssal Glory SKIN</url>
<url=showinfo:75872>Kestrel Abyssal Glory SKIN</url>
<url=showinfo:75873>Scorpion Abyssal Glory SKIN</url>
<url=showinfo:75874>Incursus Abyssal Glory SKIN</url>
<url=showinfo:75875>Dominix Abyssal Glory SKIN</url>
<url=showinfo:75876>Breacher Abyssal Glory SKIN</url>
<url=showinfo:75877>Tempest Abyssal Glory SKIN</url>
<url=showinfo:75917>Scout Navy Military Beacon</url>
<url=showinfo:75918>Small Navy Military Beacon</url>
<url=showinfo:75919>Small Advanced Military Beacon</url>
<url=showinfo:75920>Medium Navy Military Beacon</url>
<url=showinfo:75921>Medium Advanced Military Beacon</url>
<url=showinfo:75922>Large Navy Military Beacon</url>
<url=showinfo:75923>Large Advanced Military Beacon</url>
<url=showinfo:75924>Open Complex Military Beacon</url>
Icon TypeID & Name Description Group Attributes
75870 - Tormentor Abyssal Glory SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 644644
typeID: 75870
Capacity: 0.0
raceID: 4
typeNameID: 644645
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Tormentor Abyssal Glory
skin_skinMaterialID: 2542
skin_isSingleUse: False
skin_skinDescription: 644643
skin_visibleSerenity: False
skin_skinID: 11613
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [591]
skin_licenseTypeID: 75870
Extra Skin Attributes:
Applies to: Tormentor
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
75871 - Armageddon Abyssal Glory SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 644647
typeID: 75871
Capacity: 0.0
raceID: 4
typeNameID: 644648
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Armageddon Abyssal Glory
skin_skinMaterialID: 2542
skin_isSingleUse: False
skin_skinDescription: 644646
skin_visibleSerenity: False
skin_skinID: 11614
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [643]
skin_licenseTypeID: 75871
Extra Skin Attributes:
Applies to: Armageddon
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
75872 - Kestrel Abyssal Glory SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 644650
typeID: 75872
Capacity: 0.0
raceID: 1
typeNameID: 644651
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Kestrel Abyssal Glory
skin_skinMaterialID: 2543
skin_isSingleUse: False
skin_skinDescription: 644649
skin_visibleSerenity: False
skin_skinID: 11615
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [602]
skin_licenseTypeID: 75872
Extra Skin Attributes:
Applies to: Kestrel
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
75873 - Scorpion Abyssal Glory SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 644653
typeID: 75873
Capacity: 0.0
raceID: 1
typeNameID: 644654
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Scorpion Abyssal Glory
skin_skinMaterialID: 2543
skin_isSingleUse: False
skin_skinDescription: 644652
skin_visibleSerenity: False
skin_skinID: 11616
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [640]
skin_licenseTypeID: 75873
Extra Skin Attributes:
Applies to: Scorpion
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
75874 - Incursus Abyssal Glory SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 644656
typeID: 75874
Capacity: 0.0
raceID: 8
typeNameID: 644657
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Incursus Abyssal Glory
skin_skinMaterialID: 2544
skin_isSingleUse: False
skin_skinDescription: 644655
skin_visibleSerenity: False
skin_skinID: 11617
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [594]
skin_licenseTypeID: 75874
Extra Skin Attributes:
Applies to: Incursus
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
75875 - Dominix Abyssal Glory SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 644659
typeID: 75875
Capacity: 0.0
raceID: 8
typeNameID: 644660
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Dominix Abyssal Glory
skin_skinMaterialID: 2544
skin_isSingleUse: False
skin_skinDescription: 644658
skin_visibleSerenity: False
skin_skinID: 11618
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [645]
skin_licenseTypeID: 75875
Extra Skin Attributes:
Applies to: Dominix
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
75876 - Breacher Abyssal Glory SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 644662
typeID: 75876
Capacity: 0.0
raceID: 2
typeNameID: 644663
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Breacher Abyssal Glory
skin_skinMaterialID: 2545
skin_isSingleUse: False
skin_skinDescription: 644661
skin_visibleSerenity: False
skin_skinID: 11619
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [598]
skin_licenseTypeID: 75876
Extra Skin Attributes:
Applies to: Breacher
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
75877 - Tempest Abyssal Glory SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 644665
typeID: 75877
Capacity: 0.0
raceID: 2
typeNameID: 644666
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Tempest Abyssal Glory
skin_skinMaterialID: 2545
skin_isSingleUse: False
skin_skinDescription: 644664
skin_visibleSerenity: False
skin_skinID: 11620
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [639]
skin_licenseTypeID: 75877
Extra Skin Attributes:
Applies to: Tempest
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
75917 - Scout Navy Military Beacon This beacon marks a scout military location. The entry gate is configured to admit Tech I and empire faction navy ships of Frigate size.

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Beacon
Click to toggle showing the 13 attributes. descriptionID: 644858
typeID: 75917
graphicID: 1211
Capacity: 0.0
typeNameID: 644857
basePrice: 0.0
Volume: 1.0
radius: 30000.0
published: 0
Mass: 1.0
groupID: 310
portionSize: 1
Untargetable: 1.0
75918 - Small Navy Military Beacon This beacon marks a small military location. The entry gate is configured to admit Tech I and empire faction navy ships of Destroyer size or smaller.

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Beacon
Click to toggle showing the 13 attributes. descriptionID: 644860
typeID: 75918
graphicID: 1211
Capacity: 0.0
typeNameID: 644859
basePrice: 0.0
Volume: 1.0
radius: 30000.0
published: 0
Mass: 1.0
groupID: 310
portionSize: 1
Untargetable: 1.0
75919 - Small Advanced Military Beacon This beacon marks a small military location. The entry gate is configured to admit Tech I, Tech II and all faction ships of Destroyer size or smaller

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Beacon
Click to toggle showing the 13 attributes. descriptionID: 644862
typeID: 75919
graphicID: 1211
Capacity: 0.0
typeNameID: 644861
basePrice: 0.0
Volume: 1.0
radius: 30000.0
published: 0
Mass: 1.0
groupID: 310
portionSize: 1
Untargetable: 1.0
75920 - Medium Navy Military Beacon This beacon marks a medium military location. The entry gate is configured to admit Tech I and empire faction navy ships of Cruiser size or smaller.

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Beacon
Click to toggle showing the 13 attributes. descriptionID: 644864
typeID: 75920
graphicID: 1211
Capacity: 0.0
typeNameID: 644863
basePrice: 0.0
Volume: 1.0
radius: 30000.0
published: 0
Mass: 1.0
groupID: 310
portionSize: 1
Untargetable: 1.0
75921 - Medium Advanced Military Beacon This beacon marks a medium military location. The entry gate is configured to admit Tech I, Tech II and all faction ships of Cruiser size or smaller, as well as Tech I, Tech II, Tech III and all faction ships of Destroyer size or smaller.

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Beacon
Click to toggle showing the 13 attributes. descriptionID: 644866
typeID: 75921
graphicID: 1211
Capacity: 0.0
typeNameID: 644865
basePrice: 0.0
Volume: 1.0
radius: 30000.0
published: 0
Mass: 1.0
groupID: 310
portionSize: 1
Untargetable: 1.0
75922 - Large Navy Military Beacon This beacon marks a large military location. The entry gate is configured to admit Tech I and empire faction navy ships of Battleship size or smaller.

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Beacon
Click to toggle showing the 13 attributes. descriptionID: 644868
typeID: 75922
graphicID: 1211
Capacity: 0.0
typeNameID: 644867
basePrice: 0.0
Volume: 1.0
radius: 30000.0
published: 0
Mass: 1.0
groupID: 310
portionSize: 1
Untargetable: 1.0
75923 - Large Advanced Military Beacon This beacon marks a large military location. The entry gate is configured to admit all ships of Battleship size or smaller

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Beacon
Click to toggle showing the 13 attributes. descriptionID: 644870
typeID: 75923
graphicID: 1211
Capacity: 0.0
typeNameID: 644869
basePrice: 0.0
Volume: 1.0
radius: 30000.0
published: 0
Mass: 1.0
groupID: 310
portionSize: 1
Untargetable: 1.0
75924 - Open Complex Military Beacon This beacon marks a large free-standing military location with no acceleration gate. Beacon
Click to toggle showing the 13 attributes. descriptionID: 644872
typeID: 75924
graphicID: 1211
Capacity: 0.0
typeNameID: 644871
basePrice: 0.0
Volume: 1.0
radius: 30000.0
published: 0
Mass: 1.0
groupID: 310
portionSize: 1
Untargetable: 1.0
Removed Items (0 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group

Blueprints (4 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
40317 - Vigil Fleet Issue Blueprint BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials: (Janice)
32000x Tritanium
6000x Pyerite
2500x Mexallon
500x Isogen
30x Nocxium
20x Zydrine
10x Megacyte
1x G-O Trigger Neurolink Conduit
10x Auto-Integrity Preservation Seal
5x Life Support Backup Unit
Skills:
Industry I
Outcome:
1x Vigil Fleet Issue (37454)
BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials: (Janice)
5x Life Support Backup Unit
10x Megacyte
10x Auto-Integrity Preservation Seal
20x Zydrine
30x Nocxium
500x Isogen
2500x Mexallon
6000x Pyerite
32000x Tritanium
Skills:
Industry I
Outcome:
1x Vigil Fleet Issue (37454)
BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
32000x 34
6000x 35
2500x 36
500x 37
3
5x 57486
10x 40
10x 57478
20x 39
30x 38
50
0x 387
2
500x 39
10x 40
1x 57473
10x 57478
5x 57486
6
6000x 35
32000x 34

Skills:
3380 I
Outcome:
1x 37454
42891 - Capital Industrial Core II Blueprint BP Price: 1,040,000,000 ISK
Build Time: 1 day, 15:00:00
Copy:112320 ME:49140 TE:49140 Limit:10x
Materials: (Janice)
1x R.A.M.- Electronics
1x Capital Industrial Core I
170x Miniature Electronics
170x Quantum Microprocessor
186x Morphite
Skills:
Graviton Physics I
Quantum Physics I
Industry V
Outcome:
1x Capital Industrial Core II (42890)
BP Price: 1,040,000,000 ISK
Build Time: 1 day, 15:00:00
Copy:112320 ME:49140 TE:49140 Limit:10x
Materials: (Janice)
1x Capital Industrial Core I
1250x Miniature Electronics
1250x Quantum Microprocessor
2500x Water-Cooled CPU
2500x Morphite
2500x R.A.M.- Electronics
2500x Reinforced Carbon Fiber
Skills:
Graviton Physics I
Quantum Physics I
Industry V
Outcome:
1x Capital Industrial Core II (42890)
BP Price: 1,040,000,000 ISK
Build Time: 1 day, 15:00:00
Copy:112320 ME:49140 TE:49140 Limit:10x
Materials:
1x 11483
1x 28583
1
7250x 9842
1
7250x 11540
186x 113992500x 2328
2500x 11399
2500x 11483
2500x 57457

Skills:
11446 I
11455 I
3380 V
Outcome:
1x 42890
59171 - Large Industrial Core I Blueprint BP Price: 300,000,000 ISK
Build Time: 11:15:00
Copy:32400 ME:14175 TE:14175 Limit:3x
Materials: (Janice)
750x Megacyte
1500x Zydrine
3750x Nocxium
22500x Isogen
93750x Mexallon
300000x Pyerite
2250000x Tritanium
Skills:
Advanced Industry I
Industry V
Outcome:
1x Large Industrial Core I (58945)
BP Price: 300,000,000 ISK
Build Time: 11:15:00
Copy:32400 ME:14175 TE:14175 Limit:3x
Materials: (Janice)
500x Megacyte
1000x Zydrine
2500x Nocxium
15000x Isogen
62500x Mexallon
200000x Pyerite
1500000x Tritanium
Skills:
Advanced Industry I
Industry V
Outcome:
1x Large Industrial Core I (58945)
BP Price: 300,000,000 ISK
Build Time: 11:15:00
Copy:32400 ME:14175 TE:14175 Limit:3x
Materials:
7500x 40
1
5000x 39
3752500x 38
22515000x 37
937562500x 36
3200000x 35
2251500000x 34
Skills:
3388 I
3380 V
Outcome:
1x 58945
59172 - Large Industrial Core II Blueprint BP Price: 780,000,000 ISK
Build Time: 1 day, 5:15:00
Copy:84240 ME:36855 TE:36855 Limit:10x
Materials: (Janice)
1x Large Industrial Core I
375x Miniature Electronics
375x Quantum Microprocessor
750x Water-Cooled CPU
750x Morphite
750x R.A.M.- Electronics
750x Reinforced Carbon Fiber
Skills:
Industry V
Advanced Industry V
Outcome:
1x Large Industrial Core II (58950)
BP Price: 780,000,000 ISK
Build Time: 1 day, 5:15:00
Copy:84240 ME:36855 TE:36855 Limit:10x
Materials: (Janice)
1x Large Industrial Core I
250x Miniature Electronics
250x Quantum Microprocessor
500x Water-Cooled CPU
500x Morphite
500x R.A.M.- Electronics
500x Reinforced Carbon Fiber
Skills:
Industry V
Advanced Industry V
Outcome:
1x Large Industrial Core II (58950)
BP Price: 780,000,000 ISK
Build Time: 1 day, 5:15:00
Copy:84240 ME:36855 TE:36855 Limit:10x
Materials:
1x 58945
375250x 9842
375250x 11540
7500x 2328
7500x 11399
7500x 11483
7500x 57457
Skills:
3380 V
3388 V
Outcome:
1x 58950
Reprocessing (2 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff
58945 - Large Industrial Core I (Siege Module) 2250000x Tritanium
300000x Pyerite
93750x Mexallon
22500x Isogen
3750x Nocxium
1500x Zydrine
750x Megacyte
1500000x Tritanium
200000x Pyerite
62500x Mexallon
15000x Isogen
2500x Nocxium
1000x Zydrine
500x Megacyte
2251500000x 34
3200000x 35
937562500x 36
22515000x 37
3752500x 38
1
5000x 39
7500x 40
58950 - Large Industrial Core II (Siege Module) 375x Miniature Electronics
50x Morphite
170x Quantum Microprocessor
250x Miniature Electronics
50x Morphite
170x Quantum Microprocessor
375250x 9842
50x 11399
170x 11540

Traits (2 Entries)
TypeID, Group, & Name Tranquility Singularity Diff
32880 - Venture
(Frigate)
Mining Frigate bonuses (per skill level):
  • 5% bonus to Mining yield
  • 5% reduction in Gas Cloud Harvesting duration


Role Bonus:
  • 100% bonus to Mining and Gas Cloud Harvesting yield
  • 2+ bonus to ship warp core strength
  • 50% reduction in Industrial Cynosural Field Generator liquid ozone consumption
Mining Frigate bonuses (per skill level):
  • 5% bonus to Mining yield
  • 5% reduction in Gas Cloud Scoop duration


Role Bonus:
  • 100% bonus to Mining and Gas Cloud Scoop yield
  • 2+ bonus to ship warp core strength
  • 50% reduction in Industrial Cynosural Field Generator liquid ozone consumption
Mining Frigate bonuses (per skill level):
5% bonus to <a href=showinfo:3386>Mining</a> yield
5% reduction in <a href=showinfo:25544>Gas Cloud
HarvestingScoop</a> duration

Role Bonus:
100% bonus to <a href=showinfo:3386>Mining</a> and <a href=showinfo:25544>Gas Cloud
HarvestingScoop</a> yield
2+ bonus to ship warp core strength
50% reduction in <a href=showinfo:5269
64>Industrial Cynosural Field Generator</a> liquid ozone consumption
33697 - Prospect
(Expedition Frigate)
Mining Frigate bonuses (per skill level):
  • 5% bonus to Mining yield
  • 5% reduction in Gas Cloud Harvesting duration


Expedition Frigates bonuses (per skill level):
  • 5% bonus to Mining yield
  • 5% reduction in ship signature radius


Role Bonus:
  • 100% bonus to Mining and Gas Cloud Harvesting yield
  • 100% reduction in Cloaking Devices CPU requirement
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • Cloak reactivation delay reduced to 5 seconds
Mining Frigate bonuses (per skill level):
  • 5% bonus to Mining yield
  • 5% reduction in Gas Cloud Scoop duration


Expedition Frigates bonuses (per skill level):
  • 5% bonus to Mining yield
  • 5% reduction in ship signature radius


Role Bonus:
  • 100% bonus to Mining and Gas Cloud Scoop yield
  • 100% reduction in Cloaking Devices CPU requirement
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • Cloak reactivation delay reduced to 5 seconds
Mining Frigate bonuses (per skill level):
5% bonus to <a href=showinfo:3386>Mining</a> yield
5% reduction in <a href=showinfo:25544>Gas Cloud
HarvestingScoop</a> duration

Expedition Frigates bonuses (per skill level):
5% bonus to <a href=showinfo:3386>Mining</a> yield
5% reduction in ship signature radius

Role Bonus:
100% bonus to <a href=showinfo:3386>Mining</a> and <a href=showinfo:25544>Gas Cloud
HarvestingScoop</a> yield
100% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement
Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a>
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
Attributes (0 Entries)
Attribute Name Diff
Attributes per Type (8 Entries)
TypeID, Name, and Group Diff
47909 - Compact Entropic Radiation Sink (Entropic Radiation Sink) CPU usage: 27.0 => 25.0
Damage Modifier: 1.09 => 1.1
rate of fire bonus: 0.96 => 0.95
73864 - Revelation Navy Issue Wreck (Wreck) Structure Hitpoints: None => 15000.0
structureUniformity: None => 1.0
Signature Radius: None => 5000.0
Access Difficulty: None => 10.0
flagAllAsSuspectOnLootWreck: None => 0.0
73865 - Phoenix Navy Issue Wreck (Wreck) Structure Hitpoints: None => 15000.0
structureUniformity: None => 1.0
Signature Radius: None => 5000.0
Access Difficulty: None => 10.0
flagAllAsSuspectOnLootWreck: None => 0.0
73866 - Naglfar Fleet Issue Wreck (Wreck) Structure Hitpoints: None => 15000.0
structureUniformity: None => 1.0
Signature Radius: None => 5000.0
Access Difficulty: None => 10.0
flagAllAsSuspectOnLootWreck: None => 0.0
73868 - Moros Navy Issue Wreck (Wreck) Structure Hitpoints: None => 15000.0
structureUniformity: None => 1.0
Signature Radius: None => 5000.0
Access Difficulty: None => 10.0
flagAllAsSuspectOnLootWreck: None => 0.0
75326 - Basic 'Bonding' Cerebral Accelerator (Booster) Charisma Modifier: 5.0 => 4.0
Intelligence Modifier: 5.0 => 4.0
Memory Modifier: 5.0 => 4.0
Perception Modifier: 5.0 => 4.0
Willpower Modifier: 5.0 => 4.0
75327 - Potent 'Bonding' Cerebral Accelerator (Booster) Charisma Modifier: 12.0 => 8.0
Intelligence Modifier: 12.0 => 8.0
Memory Modifier: 12.0 => 8.0
Perception Modifier: 12.0 => 8.0
Willpower Modifier: 12.0 => 8.0
75328 - Extended 'Bonding' Cerebral Accelerator (Booster) Charisma Modifier: 8.0 => 6.0
Intelligence Modifier: 8.0 => 6.0
Memory Modifier: 8.0 => 6.0
Perception Modifier: 8.0 => 6.0
Willpower Modifier: 8.0 => 6.0
Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (0 Entries)
Effect Name Diff
Effects per Type (0 Entries)
TypeID, Name, and Group Effects Changes

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Expert Systems (0 Entries)
TypeID & Name Tranquility Singularity Diff

Strings (93 Entries)
Key Tranquility Singularity Diff Usage
283609 Cannot steal {itemName} from {containerName}. This action would make you a Suspect, and your safeties are engaged. Cannot take items from {containerName}. This action would make you a Suspect, and your safeties are fully engaged. Cannot steal {itemName}take items from {containerName}. This action would make you a Suspect, and your safeties are fully engaged. UI/Messages/3889/LootTheftDeniedSafetyPreventsSuspectBody
501768 reduction in Gas Cloud Harvesting duration reduction in Gas Cloud Scoop duration reduction in <a href=showinfo:25544>Gas Cloud HarvestingScoop</a> duration Trait for item "Venture" (32880)
501770 bonus to Mining and Gas Cloud Harvesting yield bonus to Mining and Gas Cloud Scoop yield bonus to <a href=showinfo:3386>Mining</a> and <a href=showinfo:25544>Gas Cloud HarvestingScoop</a> yield Trait for item "Venture" (32880)
503525 bonus to Mining and Gas Cloud Harvesting yield bonus to Mining and Gas Cloud Scoop yield bonus to <a href=showinfo:3386>Mining</a> and <a href=showinfo:25544>Gas Cloud HarvestingScoop</a> yield Trait for item "Prospect" (33697)
503527 reduction in Gas Cloud Harvesting duration reduction in Gas Cloud Scoop duration reduction in <a href=showinfo:25544>Gas Cloud HarvestingScoop</a> duration Trait for item "Prospect" (33697)
553761 reduction in Industrial Cynosural Field Generator liquid ozone consumption reduction in Industrial Cynosural Field Generator liquid ozone consumption reduction in <a href=showinfo:526964>Industrial Cynosural Field Generator</a> liquid ozone consumption Trait for item "Venture" (32880)
555604 At this price the payout is be lower than the current estimated market value of the item. At this price the payout is lower than the current estimated market value of the item. At this price the payout is be lower than the current estimated market value of the item. UI/HyperNet/LowPriceWarning
635790 Right-click in the item window and select Stack All Click here to stack items Right-click in the item window and select Stack AllClick here to stack items
638576 Naglfar Navy Issue Wreck Naglfar Fleet Issue Wreck Naglfar NavyFleet Issue Wreck Name of item 73866 (Wreck)
638740 This is the advantage tracker. The faction that has the advantage in a system is able to more easily capture or defend that system.<br/>

You can affect the advantage by completing the following objectives<b/>:
This is the advantage tracker. The faction that has the advantage in a system is able to more easily capture or defend that system.<br/>

You can affect the advantage in this system by attacking or defending the following objectives<b/>:
This is the <b>advantage tracker</b>. The faction that has the advantage in a system is able to more easily capture or defend that system.<br/>

You can affect the advantage
by completin this system by attacking or defending the following <b>objectives<b/>:
UI/FactionWarfare/frontlinesDashboard/objectives/advantageTrackerDescription
638773 <color=grey>Completing objectives helps your faction gain advantage points in a system.<br/><br/>Some objectives, like Propaganda Broadcast Structures and Listening Outposts, are deployable structures and can be bought using LP from your Militia's LP store.<br/><br/>Other objectives such as Rendezvous Points, Supply Depots and Supply Caches are sites that can be found in warzone systems in your overview.</color> Completing objectives helps your faction gain advantage points in a system.<br/><br/>Some objectives, like Propaganda Broadcast Structures and Listening Outposts, are deployable structures and can be bought using LP from your Militia's LP store.<br/><br/>Other objectives such as Rendezvous Points, Supply Depots and Supply Caches are sites that can be found in warzone systems in your overview. <color=grey>Completing objectives helps your faction gain advantage points in a system.<br/><br/>Some objectives, like Propaganda Broadcast Structures and Listening Outposts, are deployable structures and can be bought using LP from your Militia's LP store.<br/><br/>Other objectives such as Rendezvous Points, Supply Depots and Supply Caches are sites that can be found in warzone systems in your overview.</color> UI/FactionWarfare/frontlinesDashboard/objectives/advantageObjectivesDescription
638776 <color=grey>Listening Outposts are deployable structures that can decrease your enemy's advantage points in the system they are deployed in. They must be defended for a period of time before advantage points are deducted from the enemy's side. You can buy Listening Outposts from your Militia's LP Store.</color> Listening Outposts are deployable structures that can decrease your enemy's advantage points in the system they are deployed in. They must be defended for a period of time before advantage points are deducted from the enemy's side. You can buy Listening Outposts from your Militia's LP Store. <color=grey>Listening Outposts are deployable structures that can decrease your enemy's advantage points in the system they are deployed in. They must be defended for a period of time before advantage points are deducted from the enemy's side. You can buy Listening Outposts from your Militia's LP Store.</color> UI/FactionWarfare/frontlinesDashboard/objectives/listeningOutpostDesc
638777 <color=grey>Propaganda Broadcast Structures are deployable structures that increase your advantage points in the system they are deployed in. They must be defended for a period of time in order to gain advantage points. You can buy Propaganda Broadcast Structures from your Militia's LP Store</color> Propaganda Broadcast Structures are deployable structures that increase your advantage points in the system they are deployed in. They must be defended for a period of time in order to gain advantage points. You can buy Propaganda Broadcast Structures from your Militia's LP Store <color=grey>Propaganda Broadcast Structures are deployable structures that increase your advantage points in the system they are deployed in. They must be defended for a period of time in order to gain advantage points. You can buy Propaganda Broadcast Structures from your Militia's LP Store</color> UI/FactionWarfare/frontlinesDashboard/objectives/propagandaBroadcastStructureDesc
638778 <color=grey>Supply Depots supply the defending faction with advantage points. Destroying Supply Depots will reduce the defender's advantage points in that system.</color> Supply Depots supply the defending faction with advantage points. Destroying Supply Depots will reduce the defender's advantage points in that system. <color=grey>Supply Depots supply the defending faction with advantage points. Destroying Supply Depots will reduce the defender's advantage points in that system.</color> UI/FactionWarfare/frontlinesDashboard/objectives/supplyDepotDesc
638779 <color=grey>Supply Caches supply the attacking faction with advantage points. Destroying Supply Caches will reduce the attacker's advantage points in that system.</color> Supply Caches supply the attacking faction with advantage points. Destroying Supply Caches will reduce the attacker's advantage points in that system. <color=grey>Supply Caches supply the attacking faction with advantage points. Destroying Supply Caches will reduce the attacker's advantage points in that system.</color> UI/FactionWarfare/frontlinesDashboard/objectives/supplyCacheDesc
638780 <color=grey>Rendezvous Points are opportunities to disrupt the defending faction's activities in a system. Destroying Rendezvous Points will increase the attacker's advantage points in that system.</color> Rendezvous Points are opportunities to disrupt the defending faction's activities in a system. Destroying Rendezvous Points will increase the attacker's advantage points in that system. <color=grey>Rendezvous Points are opportunities to disrupt the defending faction's activities in a system. Destroying Rendezvous Points will increase the attacker's advantage points in that system.</color> UI/FactionWarfare/frontlinesDashboard/objectives/rendezvouzPointDesc
639699 Captain, I am unable to detect the item you need to deliver in your inventory.

You will need to locate and transport this item in order to complete your mission.
Captain, I am unable to detect the items you need to deliver in your inventory.

You will need to locate and transport this item in order to complete your mission.
Captain, I am unable to detect the items you need to deliver in your inventory.

You will need to locate and transport this item in order to complete your mission.
Part of conversation "[CA] Generic Courier Mission - Transport Items Missing"
639739 <color=grey>Operations Centers are Hacking sites that spawn in the Rearguard Systems of factional warfare space. They're the only way to get your opponents' Encoder Splices and Decoder Packages, which you can trade on the LP store for Propaganda Structures and Listening Outposts respectively.</color> Operations Centers are Hacking sites that spawn in the Rearguard Systems of factional warfare space. They're the only way to get your opponents' Encoder Splices and Decoder Packages, which you can trade on the LP store for Propaganda Structures and Listening Outposts respectively. <color=grey>Operations Centers are Hacking sites that spawn in the Rearguard Systems of factional warfare space. They're the only way to get your opponents' Encoder Splices and Decoder Packages, which you can trade on the LP store for Propaganda Structures and Listening Outposts respectively.</color> UI/FactionWarfare/frontlinesDashboard/objectives/operationCentersDesc
639740 <color=grey>Battlefield complexes are combat sites that only spawn in the frontlines of Factional Warfare space. The sites have three capture points. To gain control of a capture point, you must clear the area around it of enemy ships and stay inside the capture radius (30km) until the timer runs out. The more capture points your faction controls, the faster your faction will capture the complex.</color> Battlefield complexes are combat sites that only spawn in the frontlines of Factional Warfare space. The sites have three capture points. To gain control of a capture point, you must clear the area around it of enemy ships and stay inside the capture radius (30km) until the timer runs out. The more capture points your faction controls, the faster your faction will capture the complex. <color=grey>Battlefield complexes are combat sites that only spawn in the frontlines of Factional Warfare space. The sites have three capture points. To gain control of a capture point, you must clear the area around it of enemy ships and stay inside the capture radius (30km) until the timer runs out. The more capture points your faction controls, the faster your faction will capture the complex.</color> UI/FactionWarfare/frontlinesDashboard/objectives/battlefieldComplexesDesc
642413 Raa Stargate Checkpoint Amarr HQ Stargate RaaAmarr HQ Stargate Checkpoint
642583 Gheth Stargate Checkpoint Amarr HQ Stargate GhethAmarr HQ Stargate Checkpoint
642584 Eredan Stargate Checkpoint Amarr HQ Stargate EredanAmarr HQ Stargate Checkpoint
642598 Uuhulanen Stargate Checkpoint Caldari HQ Stargate Uuhulanen Stargate CheckpointCaldari HQ Stargate
642599 Piak Stargate Checkpoint Caldari HQ Stargate Piak Stargate CheckpointCaldari HQ Stargate
642600 Rohamaa Stargate Checkpoint Caldari HQ Stargate Rohamaa Stargate CheckpointCaldari HQ Stargate
642606 Tsuruma Stargate Checkpoint Caldari HQ Stargate Tsuruma Stargate CheckpointCaldari HQ Stargate
643823 Warp bubble immunity disabled Warp bubble immunity disabled UI/Fitting/FittingWindow/Warnings/BubbleImmunityDisabledShort
643824 Some modules on this ship disable interdiction nullification Some modules on this ship disable interdiction nullification UI/Fitting/FittingWindow/Warnings/BubbleImmunityDisabledHint
644211 Open Personal Assets to see if you have the item at another location Open Personal Assets to see if you have the item at another location
644213 Open Personal Assets to see if you have the blueprint at another location Open Personal Assets to see if you have the blueprint at another location
644216 Inventory Stack All Inventory Stack All
644241 Plex Amount Plex Amount
644322 Open Personal Assets to see if you have a module at another location Open Personal Assets to see if you have a module at another location
644323 Open Personal Assets to see if you have the items at another location Open Personal Assets to see if you have the items at another location
644324 Open Personal Assets to see if you have a Venture at another location Open Personal Assets to see if you have a Venture at another location
644325 Open Personal Assets to see if you have a weapon module at another location Open Personal Assets to see if you have a weapon module at another location
644643 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
644644 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Tormentor Abyssal Glory SKIN" (75870)
644645 Tormentor Abyssal Glory SKIN Tormentor Abyssal Glory SKIN Name of item 75870 (Permanent SKIN)
644646 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
644647 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Armageddon Abyssal Glory SKIN" (75871)
644648 Armageddon Abyssal Glory SKIN Armageddon Abyssal Glory SKIN Name of item 75871 (Permanent SKIN)
644649 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
644650 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Kestrel Abyssal Glory SKIN" (75872)
644651 Kestrel Abyssal Glory SKIN Kestrel Abyssal Glory SKIN Name of item 75872 (Permanent SKIN)
644652 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
644653 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Scorpion Abyssal Glory SKIN" (75873)
644654 Scorpion Abyssal Glory SKIN Scorpion Abyssal Glory SKIN Name of item 75873 (Permanent SKIN)
644655 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
644656 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Incursus Abyssal Glory SKIN" (75874)
644657 Incursus Abyssal Glory SKIN Incursus Abyssal Glory SKIN Name of item 75874 (Permanent SKIN)
644658 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
644659 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Dominix Abyssal Glory SKIN" (75875)
644660 Dominix Abyssal Glory SKIN Dominix Abyssal Glory SKIN Name of item 75875 (Permanent SKIN)
644661 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
644662 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Breacher Abyssal Glory SKIN" (75876)
644663 Breacher Abyssal Glory SKIN Breacher Abyssal Glory SKIN Name of item 75876 (Permanent SKIN)
644664 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
644665 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Tempest Abyssal Glory SKIN" (75877)
644666 Tempest Abyssal Glory SKIN Tempest Abyssal Glory SKIN Name of item 75877 (Permanent SKIN)
644818 and {[numeric]count} more ... and {[numeric]count} more ... UI/Inventory/TrashItemsOverflowCount
644819 Good work, Captain. Mining is a great way to earn more ISK. As you improve you can train new skills and unlock new ships and modules to improve your mining efficiency. Good work, Captain. Mining is a great way to earn more ISK. As you improve you can train new skills and unlock new ships and modules to improve your mining efficiency. Part of conversation "[CA] Introduction to Mining"
644820 Welcome to the Reprocessing Plant, Captain. Here you can turn raw ore into minerals by paying a tax to the station owner.

Minerals can be sold on the market or used in manufacturing.
Welcome to the Reprocessing Plant, Captain. Here you can turn raw ore into minerals by paying a tax to the station owner.

Minerals can be sold on the market or used in manufacturing.
Part of conversation "[CA] Introduction to Reprocessing"
644821 The quantity of minerals produced depends on the yield.

You can improve your yield by improving relevant skills.
The quantity of minerals produced depends on the yield.

You can improve your yield by improving relevant skills.
Part of conversation "[CA] Introduction to Reprocessing"
644822 This is the Industry window, where you can run manufacturing jobs to create items.

With the right blueprint, skills, and materials, you can manufacture almost any item.
This is the Industry window, where you can run manufacturing jobs to create items.

With the right blueprint, skills, and materials, you can manufacture almost any item.
Part of conversation "[CA] Introduction to Manufacturing"
644823 For this mission, you have been granted the blueprint you need.

If you want to manufacture other items to use or sell for a profit you can find more blueprints for sale on the Market.
For this mission, you have been granted the blueprint you need.

If you want to manufacture other items to use or sell for a profit you can find more blueprints for sale on the Market.
Part of conversation "[CA] Introduction to Manufacturing"
644824 Most materials can be obtained through mining or reprocessing.

If you have the ISK to spare, it may be faster and safer to purchase the materials you need from the Market.
Most materials can be obtained through mining or reprocessing.

If you have the ISK to spare, it may be faster and safer to purchase the materials you need from the Market.
Part of conversation "[CA] Introduction to Manufacturing"
644825 Manufacturing jobs take time to run. The more advanced the item, the longer the job duration.

Improving your skills will reduce your job duration and allow you to manufacture a greater variety of items.
Manufacturing jobs take time to run. The more advanced the item, the longer the job duration.

Improving your skills will reduce your job duration and allow you to manufacture a greater variety of items.
Part of conversation "[CA] Introduction to Manufacturing"
644826 Captain, this is your ship's capacitor.

Energy stored in your capacitor is used to power your warp drive and keep your active modules running.
Captain, this is your ship's capacitor.

Energy stored in your capacitor is used to power your warp drive and keep your active modules running.
Part of conversation "[CA] Introduction to the Capacitor"
644827 Different ships have different capacitor sizes and recharge times. Modules can be fitted that boost your capacitor, increase its size, or improve its recharge rate. Different ships have different capacitor sizes and recharge times. Modules can be fitted that boost your capacitor, increase its size, or improve its recharge rate. Part of conversation "[CA] Introduction to the Capacitor"
644836 It appears some of the required materials are missing from your item hangar.

Missing materials can be mined and reprocessed. Alternatively, it may be faster and safer to purchase them.
It appears some of the required materials are missing from your item hangar.

Missing materials can be mined and reprocessed. Alternatively, it may be faster and safer to purchase them.
Part of conversation "[CA] Buy Missing Materials"
644837 There is an option to purchase missing materials directly via the Industry window.

Make sure you check the prices before completing your purchase, and be aware that not all materials may be available in your location.
There is an option to purchase missing materials directly via the Industry window.

Make sure you check the prices before completing your purchase, and be aware that not all materials may be available in your location.
Part of conversation "[CA] Buy Missing Materials"
644838 Right-click on the blinking icon and select 'Buy Missing Materials' to compile a buy order. Right-click on the blinking icon and select 'Buy Missing Materials' to compile a buy order.
644857 Scout Navy Military Beacon Scout Navy Military Beacon Name of item 75917 (Beacon)
644858 This beacon marks a scout military location. The entry gate is configured to admit Tech I and empire faction navy ships of Frigate size.

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
This beacon marks a scout military location. The entry gate is configured to admit Tech I and empire faction navy ships of Frigate size.

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Description of item "Scout Navy Military Beacon" (75917)
644859 Small Navy Military Beacon Small Navy Military Beacon Name of item 75918 (Beacon)
644860 This beacon marks a small military location. The entry gate is configured to admit Tech I and empire faction navy ships of Destroyer size or smaller.

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
This beacon marks a small military location. The entry gate is configured to admit Tech I and empire faction navy ships of Destroyer size or smaller.

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Description of item "Small Navy Military Beacon" (75918)
644861 Small Advanced Military Beacon Small Advanced Military Beacon Name of item 75919 (Beacon)
644862 This beacon marks a small military location. The entry gate is configured to admit Tech I, Tech II and all faction ships of Destroyer size or smaller

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
This beacon marks a small military location. The entry gate is configured to admit Tech I, Tech II and all faction ships of Destroyer size or smaller

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Description of item "Small Advanced Military Beacon" (75919)
644863 Medium Navy Military Beacon Medium Navy Military Beacon Name of item 75920 (Beacon)
644864 This beacon marks a medium military location. The entry gate is configured to admit Tech I and empire faction navy ships of Cruiser size or smaller.

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
This beacon marks a medium military location. The entry gate is configured to admit Tech I and empire faction navy ships of Cruiser size or smaller.

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Description of item "Medium Navy Military Beacon" (75920)
644865 Medium Advanced Military Beacon Medium Advanced Military Beacon Name of item 75921 (Beacon)
644866 This beacon marks a medium military location. The entry gate is configured to admit Tech I, Tech II and all faction ships of Cruiser size or smaller, as well as Tech I, Tech II, Tech III and all faction ships of Destroyer size or smaller.

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
This beacon marks a medium military location. The entry gate is configured to admit Tech I, Tech II and all faction ships of Cruiser size or smaller, as well as Tech I, Tech II, Tech III and all faction ships of Destroyer size or smaller.

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Description of item "Medium Advanced Military Beacon" (75921)
644867 Large Navy Military Beacon Large Navy Military Beacon Name of item 75922 (Beacon)
644868 This beacon marks a large military location. The entry gate is configured to admit Tech I and empire faction navy ships of Battleship size or smaller.

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
This beacon marks a large military location. The entry gate is configured to admit Tech I and empire faction navy ships of Battleship size or smaller.

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Description of item "Large Navy Military Beacon" (75922)
644869 Large Advanced Military Beacon Large Advanced Military Beacon Name of item 75923 (Beacon)
644870 This beacon marks a large military location. The entry gate is configured to admit all ships of Battleship size or smaller

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
This beacon marks a large military location. The entry gate is configured to admit all ships of Battleship size or smaller

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Description of item "Large Advanced Military Beacon" (75923)
644871 Open Complex Military Beacon Open Complex Military Beacon Name of item 75924 (Beacon)
644872 This beacon marks a large free-standing military location with no acceleration gate. This beacon marks a large free-standing military location with no acceleration gate. Description of item "Open Complex Military Beacon" (75924)
644960 Construction Site Construction Site
644961 Amarr Construction Warehouse Amarr Construction Warehouse
644966 Construction Site Construction Site
644967 Amarr Construction Warehouse Amarr Construction Warehouse

New Files (19 Entries)
File Name Size in kb (Decompressed)
dx9/model/decal/minmatar/registry_jaguar_02_a.dds
22
dx9/model/decal/minmatar/registry_jaguar_02_f.dds
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dx9/model/decal/minmatar/registry_jaguar_02_n.dds
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dx9/model/decal/minmatar/registry_jaguar_02_r.dds
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dx9/model/decal/minmatar/registry_jaguar_03_a.dds
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dx9/model/decal/minmatar/registry_jaguar_03_f.dds
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dx9/model/decal/minmatar/registry_jaguar_03_n.dds
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dx9/model/decal/minmatar/registry_jaguar_03_r.dds
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dx9/model/ship/minmatar/cruiser/mc2/icons/25815_128.png
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dx9/model/ship/minmatar/cruiser/mc2/icons/25815_64.png
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dx9/model/structure/universal/academy/uac01/icons/25358_128.png
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dx9/model/structure/universal/academy/uac01/icons/25358_512.jpg
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dx9/model/structure/universal/academy/uac01/icons/25358_64.png
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staticdata/skilltreegroupsbyskills.fsdbinary
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ui/texture/eveicon/gameplay/mining_16px.png
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ui/texture/planet/drill_pin.png
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video/shared/loading_sprite_16.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

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video/shared/loading_sprite_32.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

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video/shared/loading_sprite_64.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

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Changed Files (460 Entries)
File Name Size in kb (Decompressed)
audio/common.bnk
441 -> 441
audio/deployables.bnk
7358 -> 7358
audio/init.bnk
20 -> 20
audio/soundbanksinfo.json
5118 -> 5118
audio/soundbanksinfo.xml
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audio/turrets.bnk
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bin64/_audio2.dll
2824 -> 2824
bin64/_d3dinfo.dll
228 -> 228
bin64/_destiny.dll
721 -> 721
bin64/_evelocalization.dll
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bin64/_eveplanetresources.dll
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bin64/_geo2.dll
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bin64/_ime.dll
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bin64/_pyevepathfinder.dll
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bin64/_pyfsd.dll
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bin64/_spacemouse.dll
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bin64/_trinity_dx11.dll
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bin64/_trinity_dx12.dll
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bin64/_videoplayer.dll
1981 -> 1981
bin64/_yaml.pyd
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bin64/accountingEntryTypesLoader.pyd
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bin64/accountingKeysLoader.pyd
56 -> 56
bin64/achievementEventsLoader.pyd
61 -> 61
bin64/activityNodesLoader.pyd
74 -> 74
bin64/agencyHelpVideoGroupsLoader.pyd
61 -> 61
bin64/agencyHelpVideosLoader.pyd
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bin64/agentTypesLoader.pyd
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bin64/agentsInSpaceLoader.pyd
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bin64/ancestriesLoader.pyd
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bin64/atomsLoader.pyd
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bin64/billTypesLoader.pyd
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bin64/billboardsLoader.pyd
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bin64/bloodlinesLoader.pyd
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bin64/blue.dll
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bin64/careerPathsLoader.pyd
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bin64/categoriesLoader.pyd
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bin64/challengeConditionsLoader.pyd
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bin64/challengeEventsLoader.pyd
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bin64/challengesLoader.pyd
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bin64/character_avatarbehaviorsLoader.pyd
62 -> 62
bin64/character_colorLocationsLoader.pyd
56 -> 56
bin64/character_colorNamesLoader.pyd
56 -> 56
bin64/character_modifierLocationsLoader.pyd
56 -> 56
bin64/character_portraitresourcesLoader.pyd
56 -> 56
bin64/character_resourcesLoader.pyd
62 -> 62
bin64/character_sculptingLocationsLoader.pyd
56 -> 56
bin64/checkPointsLoader.pyd
56 -> 56
bin64/commandSetsLoader.pyd
67 -> 67
bin64/compressibleTypesLoader.pyd
52 -> 52
bin64/contestedGatesDataLoader.pyd
56 -> 56
bin64/contrabandTypesLoader.pyd
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bin64/controlTowerResourcesLoader.pyd
64 -> 64
bin64/conversationAgentsLoader.pyd
56 -> 56
bin64/conversationsLoader.pyd
79 -> 79
bin64/corporationActivitiesLoader.pyd
55 -> 55
bin64/corporationRoleGroupsLoader.pyd
56 -> 56
bin64/corporationRolesLoader.pyd
56 -> 56
bin64/cratesLoader.pyd
71 -> 71
bin64/currencyBucketsLoader.pyd
56 -> 56
bin64/dailyChallengeCampaignsLoader.pyd
55 -> 55
bin64/dailyChallengePoolsLoader.pyd
69 -> 69
bin64/dailyChallengeRewardsLoader.pyd
66 -> 66
bin64/dailyChallengesLoader.pyd
78 -> 78
bin64/defaultOverviewsLoader.pyd
61 -> 61
bin64/dogmaAttributeCategoriesLoader.pyd
56 -> 56
bin64/dogmaAttributesLoader.pyd
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bin64/dogmaEffectsLoader.pyd
68 -> 68
bin64/dogmaUnitsLoader.pyd
56 -> 56
bin64/dungeonEnvironmentTemplatesLoader.pyd
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bin64/dungeonsLoader.pyd
64 -> 64
bin64/dynamicItemAttributesLoader.pyd
85 -> 85
bin64/effectSequencesLoader.pyd
89 -> 89
bin64/effectsLoader.pyd
89 -> 89
bin64/environmentTemplateAnchorCategoryIDsLoader.pyd
69 -> 69
bin64/environmentTemplateAnchorGroupIDsLoader.pyd
69 -> 69
bin64/environmentTemplateAnchorTypeIDsLoader.pyd
69 -> 69
bin64/environmentTemplatesLoader.pyd
118 -> 118
bin64/epicArcsLoader.pyd
80 -> 80
bin64/essReserveKeysLoader.pyd
55 -> 55
bin64/eve_client_grpc_client.pyd
10883 -> 10883
bin64/eve_crashmon.exe
775 -> 775
bin64/exefile.exe
898 -> 898
bin64/expertSystemsLoader.pyd
75 -> 75
bin64/explosionBucketIDsLoader.pyd
86 -> 86
bin64/explosionIDsLoader.pyd
56 -> 56
bin64/factionsLoader.pyd
62 -> 62
bin64/globalTypesLoader.pyd
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bin64/goalsLoader.pyd
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bin64/graphicIDsLoader.pyd
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bin64/graphicLocationsLoader.pyd
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bin64/graphicMaterialSetsLoader.pyd
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bin64/groupGraphicsLoader.pyd
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bin64/groupRewardsLoader.pyd
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bin64/groupsLoader.pyd
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bin64/iconIDsLoader.pyd
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bin64/marketGroupsLoader.pyd
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bin64/menuHighlightsLoader.pyd
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bin64/metaGroupsLoader.pyd
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bin64/missionsLoader.pyd
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bin64/musicTriggersLoader.pyd
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bin64/newActivitiesLoader.pyd
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bin64/newFeaturesLoader.pyd
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bin64/nodeGraphsLoader.pyd
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bin64/nodeTypesLoader.pyd
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bin64/npcCharactersLoader.pyd
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bin64/npcCorporationDivisionsLoader.pyd
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bin64/npcCorporationsLoader.pyd
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bin64/objectivesLoader.pyd
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bin64/operationCategoriesLoader.pyd
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bin64/operationSitesLoader.pyd
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bin64/operationTasksLoader.pyd
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bin64/operationTreeStructuresLoader.pyd
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bin64/operationsLoader.pyd
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bin64/packages/monolithgeoip2/data/GeoLite2-ASN.mmdb
7990 -> 8026
bin64/packages/monolithgeoip2/data/GeoLite2-Country.mmdb
5626 -> 5657
bin64/petitionEventsLoader.pyd
56 -> 56
bin64/petitionPropertiesLoader.pyd
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bin64/pvpFilamentEventDatesLoader.pyd
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bin64/pvpFilamentMatchTypesLoader.pyd
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bin64/racesLoader.pyd
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bin64/recruitmentGroupsLoader.pyd
55 -> 55
bin64/recruitmentTypesLoader.pyd
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bin64/requiredSkillsForTypesLoader.pyd
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bin64/requiredSkillsIndexLoader.pyd
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bin64/schematicsLoader.pyd
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bin64/schoolMapLoader.pyd
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bin64/schoolsLoader.pyd
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bin64/seasonSelectionLoader.pyd
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bin64/seasonalCampaignsLoginRewardsLoader.pyd
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bin64/shipCosmeticLicensesLoader.pyd
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bin64/skillPlansLoader.pyd
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bin64/skillTreeGroupsLoader.pyd
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bin64/skyBoxEffectsLoader.pyd
64 -> 64
bin64/soundIDsLoader.pyd
56 -> 56
bin64/spaceComponentsByTypeLoader.pyd
346 -> 346
bin64/spaceObjectHighlightsLoader.pyd
57 -> 57
bin64/stationOperationsLoader.pyd
75 -> 75
bin64/stationServicesLoader.pyd
55 -> 55
bin64/stationStandingsRestrictionsLoader.pyd
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bin64/surveysLoader.pyd
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bin64/tagsLoader.pyd
56 -> 56
bin64/travelEffectsLoader.pyd
59 -> 59
bin64/typeDogmaLoader.pyd
71 -> 71
bin64/typeListLoader.pyd
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bin64/typeMaterialsLoader.pyd
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bin64/typesLoader.pyd
57 -> 57
bin64/uiBlinksLoader.pyd
56 -> 56
bin64/uiElementTypesLoader.pyd
56 -> 56
bin64/uiHelpPointersLoader.pyd
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bin64/uiHidingTemplatesLoader.pyd
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bin64/uiHighlightsLoader.pyd
65 -> 65
bin64/ujson.pyd
87 -> 87
bin64/voidSpaceEncountersLoader.pyd
61 -> 61
bin64/warZonesPositionDataLoader.pyd
77 -> 77
bin64/wwiseEventsLoader.pyd
66 -> 66
code.ccp
23378 -> 23598
dx9/model/celestial/sun/sun_blue_01a.black
16 -> 18
dx9/model/celestial/sun/sun_blue_01b.black
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dx9/model/celestial/sun/sun_blue_01c.black
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dx9/model/celestial/sun/sun_blue_sun_01a.black
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dx9/model/celestial/sun/sun_orange_01c.black
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dx9/model/celestial/sun/sun_orange_radiating_01a.black
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dx9/model/celestial/sun/sun_pink_hazy_01a.black
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dx9/model/celestial/sun/sun_purple_sun_01a.black
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dx9/model/celestial/sun/sun_white_tiny_01a.black
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dx9/model/celestial/sun/sun_yellow_01a.black
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dx9/model/celestial/sun/sun_yellow_01b.black
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dx9/model/celestial/sun/sun_yellow_01c.black
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dx9/model/celestial/sun/sun_yellow_kspace_triglavian_01a.black
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dx9/model/hangar/modular/generic/capital/mgenh_ch01/fx/mgenh_ch01_fx_01a.black
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dx9/model/hangar/shared/docker/multieffect_depthoffield.black
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dx9/model/ship/amarr/battleship/ab2/effects/ab2_luna_23_fx.black
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dx9/model/ship/amarr/carrier/aca1/aca1_t1.gr2
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dx9/model/ship/amarr/carrier/aca1/aca1_t1_lowdetail.gr2
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dx9/model/ship/angel/battleship/angb1/effect/angb1_luna_23_fx.black
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dx9/model/ship/gallente/cruiser/gc1/gc1_t1_d.dds
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dx9/model/ship/gallente/cruiser/gc1/gc1_t1_d_lowdetail.dds
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dx9/model/ship/gallente/destroyer/gde1/gde1_t1_d_lowdetail.dds
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dx9/model/ship/minmatar/battleship/mb1/mb1_t2b.gr2
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dx9/model/ship/minmatar/battleship/mb1/mb1_t2b_lowdetail.gr2
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dx9/model/ship/minmatar/cruiser/mc2/icons/25815_512.jpg ->
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dx9/model/ship/mordu/battleship/morb1/effects/morb1_luna_23_fx.black
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dx9/model/ship/sansha/battleship/sb1/effects/sb1_luna_23_fx.black
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dx9/model/ship/triglavian/cruiser/tgc01/tgc01_t2_a.dds
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dx9/model/ship/triglavian/cruiser/tgc01/tgc01_t2_a_lowdetail.dds
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dx9/model/ship/triglavian/cruiser/tgc01/tgc01_t2_d.dds
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dx9/model/ship/triglavian/cruiser/tgc01/tgc01_t2_g.dds
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dx9/model/ship/triglavian/cruiser/tgc01/tgc01_t2_g_lowdetail.dds
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dx9/model/ship/triglavian/cruiser/tgc01/tgc01_t2_m.dds
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dx9/model/ship/triglavian/cruiser/tgc01/tgc01_t2_m_lowdetail.dds
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dx9/model/ship/triglavian/cruiser/tgc01/tgc01_t2_p3.dds
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dx9/model/ship/triglavian/cruiser/tgc01/tgc01_t2_p3_lowdetail.dds
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dx9/model/ship/triglavian/cruiser/tgc01/tgc01_t2_r.dds
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dx9/model/ship/triglavian/cruiser/tgc01/tgc01_t2_r_lowdetail.dds
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dx9/model/spaceobjectfactory/data.black
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dx9/model/spaceobjectfactory/factions/valentine_2020_amarr.black
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dx9/model/spaceobjectfactory/factions/valentine_2020_minmatar.black
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dx9/model/spaceobjectfactory/hulls/aca1_t1.black
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dx9/model/spaceobjectfactory/hulls/angf1npe_wreck.black
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dx9/model/spaceobjectfactory/hulls/conf5_t1.black
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dx9/model/spaceobjectfactory/hulls/mb1_t2b.black
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dx9/model/spaceobjectfactory/hulls/sb1_t1.black
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dx9/model/spaceobjectfactory/hulls/tgb01_t1.black
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dx9/model/spaceobjectfactory/patterns/valentine_2020_amarr.black
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dx9/model/spaceobjectfactory/patterns/valentine_2020_caldari.black
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dx9/model/spaceobjectfactory/patterns/valentine_2020_gallente.black
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dx9/model/spaceobjectfactory/patterns/valentine_2020_minmatar.black
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dx9/model/structure/angel/npe/frigateminingwreck/angf1_wreck.gr2
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dx9/model/structure/angel/npe/frigateminingwreck/angf1_wreck_lowdetail.gr2
29 -> 1274
dx9/model/structure/angel/npe/frigateminingwreck/effect/cloaked_angf1_wreck_fx.black
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dx9/model/turret/drone/miningdrone_fx.black
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localizationfsd/localization_fsd_de.pickle
38248 -> 38229
localizationfsd/localization_fsd_en-us.pickle
34760 -> 34768
localizationfsd/localization_fsd_es.pickle
37333 -> 37201
localizationfsd/localization_fsd_fr.pickle
39798 -> 39779
localizationfsd/localization_fsd_ja.pickle
72414 -> 72374
localizationfsd/localization_fsd_ko.pickle
60279 -> 60266
localizationfsd/localization_fsd_main.pickle
2766 -> 2767
localizationfsd/localization_fsd_ru.pickle
128739 -> 128659
localizationfsd/localization_fsd_zh.pickle
49815 -> 49610
manifest.dat
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resfiledependencies.yaml
7811 -> 7812
resfileindex.txt
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resfileindex_Windows.txt
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resfileindex_prefetch.txt
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start.ini
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staticdata/atoms.fsdbinary
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staticdata/blueprints.static
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staticdata/blueprintsbymaterialtypeids.pickle
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staticdata/clonegrades.static
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staticdata/conversations.fsdbinary
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staticdata/dbuffcollections.static
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staticdata/dialogs.static
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staticdata/dungeons.fsdbinary
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staticdata/fighterabilities.static
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staticdata/fighterabilitiesbytype.static
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staticdata/graphicids.fsdbinary
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staticdata/iconids.fsdbinary
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staticdata/industry_activities.static
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staticdata/industry_activity_modifier_sources.static
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staticdata/industry_activity_target_filters.static
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staticdata/industry_assembly_lines.static
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staticdata/industry_installation_types.static
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staticdata/infobubbles.static
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staticdata/menuhighlights.fsdbinary
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staticdata/nodegraphs.fsdbinary
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staticdata/nodetypes.fsdbinary
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staticdata/requiredskillsindex.fsdbinary
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staticdata/skinlicenses.static
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staticdata/skinmaterials.static
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staticdata/skins.static
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staticdata/typedogma.fsdbinary
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staticdata/typelist.fsdbinary
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staticdata/typematerials.fsdbinary
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staticdata/types.fsdbinary
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staticdata/uihelppointers.fsdbinary
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staticdata/warzonespositiondata.fsdbinary
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staticdata/wwiseevents.fsdbinary
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ui/texture/classes/docking/outro.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files. (They're obviously not meant to be embedded this way)

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

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