Comparing Tranquility_Previous (Build: 3458726) to Tranquility_Next (Build: 3464040)

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New Items (15 Entries)
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<url=showinfo:96084>Raa Stargate Checkpoint</url>
<url=showinfo:96085>Eredan Stargate Checkpoint</url>
<url=showinfo:96086>Gheth Stargate Checkpoint</url>
<url=showinfo:96087>Kinakka Stargate Checkpoint</url>
<url=showinfo:96088>Piak Stargate Checkpoint</url>
<url=showinfo:96089>Rohamaa Stargate Checkpoint</url>
<url=showinfo:96090>Tsuruma Stargate Checkpoint</url>
<url=showinfo:96091>Uuhulanen Stargate Checkpoint</url>
<url=showinfo:96092>Agoze Stargate Checkpoint</url>
<url=showinfo:96093>Amygnon Stargate Checkpoint</url>
<url=showinfo:96094>Brarel Stargate Checkpoint</url>
<url=showinfo:96095>Vey Stargate Checkpoint</url>
<url=showinfo:96096>Hror Stargate Checkpoint</url>
<url=showinfo:96097>Auner Stargate Checkpoint</url>
<url=showinfo:96098>Resbroko Stargate Checkpoint</url>
Icon TypeID & Name Description Group Attributes
96084 - Raa Stargate Checkpoint No Description Cloud
Click to toggle showing the 12 attributes. typeID: 96084
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1049885
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
96085 - Eredan Stargate Checkpoint No Description Cloud
Click to toggle showing the 12 attributes. typeID: 96085
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1049886
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
96086 - Gheth Stargate Checkpoint No Description Cloud
Click to toggle showing the 12 attributes. typeID: 96086
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1049888
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
96087 - Kinakka Stargate Checkpoint No Description Cloud
Click to toggle showing the 12 attributes. typeID: 96087
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1049889
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
96088 - Piak Stargate Checkpoint No Description Cloud
Click to toggle showing the 12 attributes. typeID: 96088
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1049890
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
96089 - Rohamaa Stargate Checkpoint No Description Cloud
Click to toggle showing the 12 attributes. typeID: 96089
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1049891
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
96090 - Tsuruma Stargate Checkpoint No Description Cloud
Click to toggle showing the 12 attributes. typeID: 96090
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1049892
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
96091 - Uuhulanen Stargate Checkpoint No Description Cloud
Click to toggle showing the 12 attributes. typeID: 96091
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1049893
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
96092 - Agoze Stargate Checkpoint No Description Cloud
Click to toggle showing the 12 attributes. typeID: 96092
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1049898
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
96093 - Amygnon Stargate Checkpoint No Description Cloud
Click to toggle showing the 12 attributes. typeID: 96093
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1049899
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
96094 - Brarel Stargate Checkpoint No Description Cloud
Click to toggle showing the 12 attributes. typeID: 96094
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1049900
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
96095 - Vey Stargate Checkpoint No Description Cloud
Click to toggle showing the 12 attributes. typeID: 96095
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1049901
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
96096 - Hror Stargate Checkpoint No Description Cloud
Click to toggle showing the 12 attributes. typeID: 96096
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1049902
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
96097 - Auner Stargate Checkpoint No Description Cloud
Click to toggle showing the 12 attributes. typeID: 96097
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1049903
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
96098 - Resbroko Stargate Checkpoint No Description Cloud
Click to toggle showing the 12 attributes. typeID: 96098
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1049904
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
Removed Items (0 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group

Blueprints (0 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
Reprocessing (0 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff

Traits (0 Entries)
TypeID, Group, & Name Tranquility_Previous Tranquility_Next Diff
Attributes (2 Entries)
Attribute Name Diff
5681 - conduitPassengerBonusModAdd name: conduitPassengerBonusPercent => conduitPassengerBonusModAdd
6350 - conduitPassengerBonusModAddSkill attributeID: None => 6350
dataType: None => 5
defaultValue: None => 5.0
displayWhenZero: None => 0
highIsGood: None => 1
name: None => conduitPassengerBonusModAddSkill
published: None => 0
stackable: None => 1
Attributes per Type (68 Entries)
TypeID, Name, and Group Diff
2117 - Burst Jammer II (Burst Jammer) heatAbsorbtionRateModifier: 0.01 => 0.02
3514 - Revenant (Supercarrier) Conduit Passenger Bonus: 100.0 => 0.0
3628 - Nation (Supercarrier) Conduit Passenger Bonus: None => 0.0
3986 - Large Remote Hull Repairer II (Remote Hull Repairer) heatAbsorbtionRateModifier: 0.01 => 0.02
isDynamicType: None => 0
4296 - Medium Remote Hull Repairer II (Remote Hull Repairer) heatAbsorbtionRateModifier: 0.01 => 0.02
4299 - Small Remote Hull Repairer II (Remote Hull Repairer) heatAbsorbtionRateModifier: 0.01 => 0.02
4579 - Medium Nano Armor Repair Unit I (Armor Repair Unit) heatAbsorbtionRateModifier: 0.02 => 0.01
4621 - Large 'Reprieve' Vestment Reconstructer I (Armor Repair Unit) heatAbsorbtionRateModifier: 0.02 => 0.01
9419 - 720mm 'Probe' Artillery I (Projectile Weapon) heatAbsorbtionRateModifier: 0.02 => 0.01
9421 - 720mm Cordite Howitzer I (Projectile Weapon) heatAbsorbtionRateModifier: 0.02 => 0.01
12223 - Capital Remote Capacitor Transmitter II (Remote Capacitor Transmitter) heatAbsorbtionRateModifier: 0.01 => 0.02
22852 - Hel (Supercarrier) Conduit Passenger Bonus: 100.0 => 0.0
23757 - Archon (Carrier) Conduit Passenger Bonus: 100.0 => 0.0
23911 - Thanatos (Carrier) Conduit Passenger Bonus: 100.0 => 0.0
23913 - Nyx (Supercarrier) Conduit Passenger Bonus: 100.0 => 0.0
23915 - Chimera (Carrier) Conduit Passenger Bonus: 100.0 => 0.0
23917 - Wyvern (Supercarrier) Conduit Passenger Bonus: 100.0 => 0.0
23919 - Aeon (Supercarrier) Conduit Passenger Bonus: 100.0 => 0.0
24438 - Omnidirectional Tracking Link II (Drone Tracking Modules) heatAbsorbtionRateModifier: 0.01 => 0.02
24483 - Nidhoggur (Carrier) Conduit Passenger Bonus: 100.0 => 0.0
26912 - Small Remote Armor Repairer II (Remote Armor Repairer) heatAbsorbtionRateModifier: 0.01 => 0.02
26913 - Medium Remote Armor Repairer II (Remote Armor Repairer) heatAbsorbtionRateModifier: 0.01 => 0.02
26914 - Large Remote Armor Repairer II (Remote Armor Repairer) heatAbsorbtionRateModifier: 0.01 => 0.02
37292 - Rapid Torpedo Launcher II (Missile Launcher Rapid Torpedo) heatAbsorbtionRateModifier: 0.01 => 0.02
37294 - XL Torpedo Launcher II (Missile Launcher XL Torpedo) heatAbsorbtionRateModifier: 0.01 => 0.02
37295 - XL Cruise Missile Launcher II (Missile Launcher XL Cruise) heatAbsorbtionRateModifier: 0.01 => 0.02
37296 - Quad Mega Pulse Laser II (Energy Weapon) heatAbsorbtionRateModifier: 0.01 => 0.02
37298 - Dual Giga Pulse Laser II (Energy Weapon) heatAbsorbtionRateModifier: 0.01 => 0.02
37299 - Dual Giga Beam Laser II (Energy Weapon) heatAbsorbtionRateModifier: 0.01 => 0.02
37300 - Triple Neutron Blaster Cannon II (Hybrid Weapon) heatAbsorbtionRateModifier: 0.01 => 0.02
37302 - Ion Siege Blaster II (Hybrid Weapon) heatAbsorbtionRateModifier: 0.01 => 0.02
37303 - Dual 1000mm Railgun II (Hybrid Weapon) heatAbsorbtionRateModifier: 0.01 => 0.02
37304 - Quad 800mm Repeating Cannon II (Projectile Weapon) heatAbsorbtionRateModifier: 0.01 => 0.02
37306 - Hexa 2500mm Repeating Cannon II (Projectile Weapon) heatAbsorbtionRateModifier: 0.01 => 0.02
37307 - Quad 3500mm Siege Artillery II (Projectile Weapon) heatAbsorbtionRateModifier: 0.01 => 0.02
40662 - Capital Energy Neutralizer II (Energy Neutralizer) heatAbsorbtionRateModifier: 0.01 => 0.02
40668 - Capital Energy Nosferatu II (Energy Nosferatu) heatAbsorbtionRateModifier: 0.01 => 0.02
41466 - Capital Remote Armor Repairer II (Remote Armor Repairer) heatAbsorbtionRateModifier: 0.01 => 0.02
41475 - Capital Remote Hull Repairer II (Remote Hull Repairer) heatAbsorbtionRateModifier: 0.01 => 0.02
41493 - Capital Capacitor Booster II (Capacitor Booster) heatAbsorbtionRateModifier: 0.01 => 0.02
41500 - Capital Armor Repairer II (Armor Repair Unit) heatAbsorbtionRateModifier: 0.01 => 0.02
41507 - Capital Shield Booster II (Shield Booster) heatAbsorbtionRateModifier: 0.01 => 0.02
41514 - Capital Hull Repairer II (Hull Repair Unit) heatAbsorbtionRateModifier: 0.01 => 0.02
41525 - Capital Flex Armor Hardener II (Flex Armor Hardener) heatAbsorbtionRateModifier: 0.01 => 0.02
isDynamicType: None => 0
41528 - Capital Flex Shield Hardener II (Flex Shield Hardener) heatAbsorbtionRateModifier: 0.01 => 0.02
42125 - Vendetta (Supercarrier) Conduit Passenger Bonus: 100.0 => 0.0
42132 - Vanguard (Carrier) Conduit Passenger Bonus: 100.0 => 0.0
47914 - Light Entropic Disintegrator II (Precursor Weapon) heatAbsorbtionRateModifier: 0.01 => 0.02
47918 - Heavy Entropic Disintegrator II (Precursor Weapon) heatAbsorbtionRateModifier: 0.01 => 0.02
47922 - Supratidal Entropic Disintegrator II (Precursor Weapon) heatAbsorbtionRateModifier: 0.01 => 0.02
49773 - Heavy Mutadaptive Remote Armor Repairer II (Mutadaptive Remote Armor Repairer) heatAbsorbtionRateModifier: 0.01 => 0.02
54742 - Small Vorton Projector II (Vorton Projector) heatAbsorbtionRateModifier: 0.01 => 0.02
54748 - Medium Vorton Projector II (Vorton Projector) heatAbsorbtionRateModifier: 0.01 => 0.02
54753 - Large Vorton Projector II (Vorton Projector) heatAbsorbtionRateModifier: 0.01 => 0.02
83094 - Capital Jump Portal Generation (Navigation) conduitPassengerBonusModAddSkill: None => 5.0
84992 - Ryhad's Modified Medium Energy Neutralizer (Energy Neutralizer) heatAbsorbtionRateModifier: 0.02 => 0.01
85003 - Panola's Modified Radar ECM (ECM) heatAbsorbtionRateModifier: 0.02 => 0.01
85004 - Panola's Modified Magnetometric ECM (ECM) heatAbsorbtionRateModifier: 0.02 => 0.01
85005 - Panola's Modified Gravimetric ECM (ECM) heatAbsorbtionRateModifier: 0.02 => 0.01
85008 - Asine's Modified Light Neutron Blaster (Hybrid Weapon) heatAbsorbtionRateModifier: 0.02 => 0.01
85010 - Ramaku's Modified 200mm AutoCannon (Projectile Weapon) heatAbsorbtionRateModifier: 0.02 => 0.01
88712 - Xarasier Capital Micro Jump Drive (Capital Mobility Modules) Can be fitted to: None => 5120.0
92451 - Tenzin’s Modified Guidance Disruptor (Weapon Disruptor) heatAbsorbtionRateModifier: 0.02 => 0.01
92514 - Ultratidal Entropic Disintegrator II (Precursor Weapon) heatAbsorbtionRateModifier: 0.01 => 0.02
92822 - Salvation (Command Carrier) Conduit Passenger Bonus: 100.0 => 0.0
92823 - Simurgh (Command Carrier) Conduit Passenger Bonus: 100.0 => 0.0
92824 - Gaia (Command Carrier) Conduit Passenger Bonus: 100.0 => 0.0
92825 - Ymir (Command Carrier) Conduit Passenger Bonus: 100.0 => 0.0
Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (3 Entries)
Effect Name Diff
12097 - skillConduitPassengerBonusPreMul effectName: skillConduitPassengerBonusPercentLevel => skillConduitPassengerBonusPreMul
modifierInfo: [{'domain': 'shipID', 'modifiedAttributeID': 5681, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}]

=>

[{'domain': 'itemID', 'modifiedAttributeID': 6350, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}]
rangeAttributeID: None => 54
12098 - jumpPortalPassengerBonusModAddSkill effectName: jumpPortalPassengerBonusPercentSkill => jumpPortalPassengerBonusModAddSkill
modifierInfo: [{'domain': 'shipID', 'modifiedAttributeID': 3133, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 5681}]

=>

[{'domain': 'shipID', 'modifiedAttributeID': 3133, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 5681}]
rangeAttributeID: None => 54
12975 - skillConduitPassengerBonusModAddPassive disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12975
effectName: None => skillConduitPassengerBonusModAddPassive
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 5681, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 6350}]
propulsionChance: None => 0
published: None => 0
rangeAttributeID: None => 54
rangeChance: None => 0
Effects per Type (1 Entries)
TypeID, Name, and Group Effects Changes
83094 - Capital Jump Portal Generation (Navigation) Added Effects:
skillConduitPassengerBonusModAddPassive

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Expert Systems (0 Entries)
TypeID & Name Tranquility_Previous Tranquility_Next Diff

Strings (57 Entries)
Key Tranquility_Previous Tranquility_Next Diff Usage
87358 Basic corporation operation. +20 corporation members allowed per level.

Note: The CEO must update his corporation through the corporation user interface before the skill takes effect
Basic corporation operation. +20 corporation members allowed per level.

Note: The CEO must update their corporation through the corporation user interface before the skill takes effect
Basic corporation operation. +20 corporation members allowed per level.

Note: The CEO must update
histheir corporation through the corporation user interface before the skill takes effect
Description of item "Corporation Management" (3363)
87475 Advanced corporation operation. +100 members per level.

Note: The CEO must update his corporation through the corporation user interface before the skill takes effect.
Advanced corporation operation. +100 members per level.

Note: The CEO must update their corporation through the corporation user interface before the skill takes effect.
Advanced corporation operation. +100 members per level.

Note: The CEO must update
histheir corporation through the corporation user interface before the skill takes effect.
Description of item "Megacorp Management" (3731)
87476 Advanced corporation operation. +400 corporation members allowed per level.

Note: The CEO must update his corporation through the corporation user interface before the skill takes effect.
Advanced corporation operation. +400 corporation members allowed per level.

Note: The CEO must update their corporation through the corporation user interface before the skill takes effect.
Advanced corporation operation. +400 corporation members allowed per level.

Note: The CEO must update
histheir corporation through the corporation user interface before the skill takes effect.
Description of item "Empire Control" (3732)
88083 Advanced corporation operation. +2000 corporation members allowed per level.

Note: The CEO must update his corporation through the corporation user interface before the skill takes effect.
Advanced corporation operation. +2000 corporation members allowed per level.

Note: The CEO must update their corporation through the corporation user interface before the skill takes effect.
Advanced corporation operation. +2000 corporation members allowed per level.

Note: The CEO must update
histheir corporation through the corporation user interface before the skill takes effect.
Description of item "Sovereignty" (12241)
93220 An elite corporate assassin, whose services are available usually only to the wealthiest and most discreet clientele. His track record of killings reaches far beyond Caldari space, with known “hits” recorded as far away as the Amarr and Gallente homeworlds. His weapon of choice is a highly-modified laser sniper rifle that he has proven effective at ranges up to and including three kilometers. Of course, he also utilizes a variety of other weapons, particularly for close range work. These include untraceable poisons, obscure neurotoxins, and, a variety of small arms and knives all, again, highly customized. He has a unblemished kill record, with no known failures, over a period of at least the last 20 years. When ultra-wealthy corporate executives require a more direct response to individuals who threaten their company's profitability, this is one of the few contract killers than can actually be trusted not only to accomplish the most difficult missions, but also to keep any such business dealings to himself. In short, he knows how to keep his mouth shut. These factors make him a highly desirable contractor for tasks requiring his unique skill set. An elite corporate assassin, whose services are available usually only to the wealthiest and most discreet clientele. His track record of killings reaches far beyond Caldari space, with known “hits” recorded as far away as the Amarr and Gallente homeworlds. His weapon of choice is a highly-modified laser sniper rifle that he has proven effective at ranges up to and including three kilometers. Of course, he also utilizes a variety of other weapons, particularly for close range work. These include untraceable poisons, obscure neurotoxins, and, a variety of small arms and knives all, again, highly customized. He has a unblemished kill record, with no known failures, over a period of at least the last 20 years. When ultra-wealthy corporate executives require a more direct response to individuals who threaten their company's profitability, this is one of the few contract killers that can actually be trusted not only to accomplish the most difficult missions, but also to keep any such business dealings to himself. In short, he knows how to keep his mouth shut. These factors make him a highly desirable contractor for tasks requiring his unique skill set. An elite corporate assassin, whose services are available usually only to the wealthiest and most discreet clientele. His track record of killings reaches far beyond Caldari space, with known “hits” recorded as far away as the Amarr and Gallente homeworlds. His weapon of choice is a highly-modified laser sniper rifle that he has proven effective at ranges up to and including three kilometers. Of course, he also utilizes a variety of other weapons, particularly for close range work. These include untraceable poisons, obscure neurotoxins, and, a variety of small arms and knives all, again, highly customized. He has a unblemished kill record, with no known failures, over a period of at least the last 20 years. When ultra-wealthy corporate executives require a more direct response to individuals who threaten their company's profitability, this is one of the few contract killers thant can actually be trusted not only to accomplish the most difficult missions, but also to keep any such business dealings to himself. In short, he knows how to keep his mouth shut. These factors make him a highly desirable contractor for tasks requiring his unique skill set. Description of item "Corporate Assassin" (2983)
93221 An elite corporate assassin, whose services are available usually only to the wealthiest and most discreet clientele. His track record of killings reaches far beyond Caldari space, with known “hits” recorded as far away as the Amarr and Gallente homeworlds. His weapon of choice is a highly-modified laser sniper rifle that he has proven effective at ranges up to and including three kilometers. Of course, he also utilizes a variety of other weapons, particularly for close range work. These include untraceable poisons, obscure neurotoxins, and, a variety of small arms and knives all, again, highly customized. He has a unblemished kill record, with no known failures, over a period of at least the last 20 years. When ultra-wealthy corporate executives require a more direct response to individuals who threaten their company's profitability, this is one of the few contract killers than can actually be trusted not only to accomplish the most difficult missions, but also to keep any such business dealings to himself. In short, he knows how to keep his mouth shut. These factors make him a highly desirable contractor for tasks requiring his unique skill set. An elite corporate assassin, whose services are available usually only to the wealthiest and most discreet clientele. His track record of killings reaches far beyond Caldari space, with known “hits” recorded as far away as the Amarr and Gallente homeworlds. His weapon of choice is a highly-modified laser sniper rifle that he has proven effective at ranges up to and including three kilometers. Of course, he also utilizes a variety of other weapons, particularly for close range work. These include untraceable poisons, obscure neurotoxins, and, a variety of small arms and knives all, again, highly customized. He has a unblemished kill record, with no known failures, over a period of at least the last 20 years. When ultra-wealthy corporate executives require a more direct response to individuals who threaten their company's profitability, this is one of the few contract killers that can actually be trusted not only to accomplish the most difficult missions, but also to keep any such business dealings to himself. In short, he knows how to keep his mouth shut. These factors make him a highly desirable contractor for tasks requiring his unique skill set. An elite corporate assassin, whose services are available usually only to the wealthiest and most discreet clientele. His track record of killings reaches far beyond Caldari space, with known “hits” recorded as far away as the Amarr and Gallente homeworlds. His weapon of choice is a highly-modified laser sniper rifle that he has proven effective at ranges up to and including three kilometers. Of course, he also utilizes a variety of other weapons, particularly for close range work. These include untraceable poisons, obscure neurotoxins, and, a variety of small arms and knives all, again, highly customized. He has a unblemished kill record, with no known failures, over a period of at least the last 20 years. When ultra-wealthy corporate executives require a more direct response to individuals who threaten their company's profitability, this is one of the few contract killers thant can actually be trusted not only to accomplish the most difficult missions, but also to keep any such business dealings to himself. In short, he knows how to keep his mouth shut. These factors make him a highly desirable contractor for tasks requiring his unique skill set. Description of item "Deep Cover Corporate Assassin" (2984)
95887 I detect no life signs within the habitation module and the communication services in the adjacent security towers seems to be down. I suggest approaching Omar's Stop to have a better look. Its hull appears to be damaged, a cloud of radioactive gas is flowing through the cracks and filling the void surrounding the structure. The corpses floating around the Inn are most likely of people who were ejected through the airlock.

Make sure you have Large Collidable Structure (under the Entity group) selected in the overview settings, so you can easily find the structure I pointed out.
I detect no life signs within the habitation module and the communication services in the adjacent security towers seems to be down. I suggest approaching Omar's Spot to have a better look. Its hull appears to be damaged, a cloud of radioactive gas is flowing through the cracks and filling the void surrounding the structure. The corpses floating around the Inn are most likely of people who were ejected through the airlock.

Make sure you have Large Collidable Structure (under the Entity group) selected in the overview settings, so you can easily find the structure I pointed out.
I detect no life signs within the habitation module and the communication services in the adjacent security towers seems to be down. I suggest approaching Omar's Stoppot to have a better look. Its hull appears to be damaged, a cloud of radioactive gas is flowing through the cracks and filling the void surrounding the structure. The corpses floating around the Inn are most likely of people who were ejected through the airlock.

Make sure you have Large Collidable Structure (under the Entity group) selected in the overview settings, so you can easily find the structure I pointed out.
115651 Help defend Lord Myan's safe house from Harkan's forces. Help defend Lord Miyan's safe house from Harkan's forces. Help defend Lord Miyan's safe house from Harkan's forces.
121637 Someone has triggered a booby-trap set up near one of the cathedral fragments, causing a hidden smart-bomb to detonate. All ships inside the blast radius take damage. Someone has triggered a booby-trap set up near one of the cathedral fragments, causing a hidden Smartbomb to detonate. All ships inside the blast radius take damage. Someone has triggered a booby-trap set up near one of the cathedral fragments, causing a hidden sSmart-bomb to detonate. All ships inside the blast radius take damage.
121638 Someone has triggered a booby-trap set up near one of the cathedral fragments, causing a hidden smart-bomb to detonate. All ships inside the blast radius take damage. Someone has triggered a booby-trap set up near one of the cathedral fragments, causing a hidden Smartbomb to detonate. All ships inside the blast radius take damage. Someone has triggered a booby-trap set up near one of the cathedral fragments, causing a hidden sSmart-bomb to detonate. All ships inside the blast radius take damage.
123652 Moments before his death, Karo activated an extremely powerful smart-bomb which affects all hostile ships in the vicinity. Despite its relatively harmless look, Karo's Bestower had obviously been fitted with some powerful weaponry. Moments before his death, Karo activated an extremely powerful Smartbomb which affects all hostile ships in the vicinity. Despite its relatively harmless look, Karo's Bestower had obviously been fitted with some powerful weaponry. Moments before his death, Karo activated an extremely powerful sSmart-bomb which affects all hostile ships in the vicinity. Despite its relatively harmless look, Karo's Bestower had obviously been fitted with some powerful weaponry.
123696 The Stasis Tower was booby trapped! A massive explosion has sent a blast-wave in many directions, affecting any ships targeted by the smart-bomb. The Stasis Tower was booby trapped! A massive explosion has sent a blast-wave in many directions, affecting any ships targeted by the Smartbomb. The Stasis Tower was booby trapped! A massive explosion has sent a blast-wave in many directions, affecting any ships targeted by the sSmart-bomb.
123697 The Stasis Tower was booby trapped! A massive explosion has sent a blast-wave in many directions, affecting any ships targeted by the smart-bomb. The Stasis Tower was booby trapped! A massive explosion has sent a blast-wave in many directions, affecting any ships targeted by the Smartbomb. The Stasis Tower was booby trapped! A massive explosion has sent a blast-wave in many directions, affecting any ships targeted by the sSmart-bomb.
123698 The Overseer inside the War Installation activates a massive Kinetic Smart-Bomb, affecting all enemy ships caught within the blast radius! The Overseer inside the War Installation activates a massive Kinetic Smartbomb, affecting all enemy ships caught within the blast radius! The Overseer inside the War Installation activates a massive Kinetic Smart-Bbomb, affecting all enemy ships caught within the blast radius!
127988 We have a problem, for the past few weeks the Blood Raiders have been growing increasingly aggressive. They seem to have set up a small base nearby and every few days our convoys, miners and even military personel get attacked. This structure also serves as sacrifical grounds for the Covenant and they believe it to be holy, hence extremely tight security.

My superiors told me to find somebody competent to deal with the threat, and that's why I'm asking you. I suggest you find someone to help you with this, as I fear you will not return should you go alone.
We have a problem, for the past few weeks the Blood Raiders have been growing increasingly aggressive. They seem to have set up a small base nearby and every few days our convoys, miners and even military personnel get attacked. This structure also serves as sacrificial grounds for the Covenant and they believe it to be holy, hence extremely tight security.

My superiors told me to find somebody competent to deal with the threat, and that's why I'm asking you. I suggest you find someone to help you with this, as I fear you will not return should you go alone.
We have a problem, for the past few weeks the Blood Raiders have been growing increasingly aggressive. They seem to have set up a small base nearby and every few days our convoys, miners and even military personnel get attacked. This structure also serves as sacrificial grounds for the Covenant and they believe it to be holy, hence extremely tight security.

My superiors told me to find somebody competent to deal with the threat, and that's why I'm asking you. I suggest you find someone to help you with this, as I fear you will not return should you go alone.
134396 The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. It was originally intended as a full-fledged battleship, but Imperial Navy engineers determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile cruiser-class ship. The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. It was originally intended as a full-fledged battleship, but Imperial Navy engineers determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile Battlecruiser-class. The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. It was originally intended as a full-fledged battleship, but Imperial Navy engineers determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile Battlecruiser-class ship.
141222 The Federation is grateful for your service, {[character]player.name}. Thanks to your combat expertise we've got one less scumbag pirate boss to worry about.



If you would like to further your career in enforcement, there are Agents hiring across the cluster. I've heard the Sister's of EVE are looking for capable pilots, check out The Blood-Stained Stars for more information. If you'd rather broaden your skill set instead, you could start a conversation with any of the other Career Agents in this station.



Thanks again for everything, and good luck out there!
The Federation is grateful for your service, {[character]player.name}. Thanks to your combat expertise we've got one less scumbag pirate boss to worry about.



If you would like to further your career in enforcement, there are Agents hiring across the cluster. I've heard the Sisters of EVE are looking for capable pilots, check out The Blood-Stained Stars for more information. If you'd rather broaden your skill set instead, you could start a conversation with any of the other Career Agents in this station.



Thanks again for everything, and good luck out there!
The Federation is grateful for your service, {[character]player.name}. Thanks to your combat expertise we've got one less scumbag pirate boss to worry about.



If you would like to further your career in enforcement, there are Agents hiring across the cluster. I've heard the Sister
's of EVE are looking for capable pilots, check out <a href="helpPointer:unique_ui_agency_card_33">The Blood-Stained Stars</a> for more information. If you'd rather broaden your skill set instead, you could start a conversation with any of the other Career Agents in this station.



Thanks again for everything, and good luck out there!
141223 The State is grateful for your service, {[character]player.name}. Thanks to your combat expertise we've got one less scumbag pirate boss to worry about.



If you would like to further your career in enforcement, there are Agents hiring across the cluster. I've heard the Sister's of EVE are looking for capable pilots, check out The Blood-Stained Stars for more information. If you'd rather broaden your skill set instead, you could start a conversation with any of the other Career Agents in this station.



Thanks again for everything, and good luck out there!
The State is grateful for your service, {[character]player.name}. Thanks to your combat expertise we've got one less scumbag pirate boss to worry about.



If you would like to further your career in enforcement, there are Agents hiring across the cluster. I've heard the Sisters of EVE are looking for capable pilots, check out The Blood-Stained Stars for more information. If you'd rather broaden your skill set instead, you could start a conversation with any of the other Career Agents in this station.



Thanks again for everything, and good luck out there!
The State is grateful for your service, {[character]player.name}. Thanks to your combat expertise we've got one less scumbag pirate boss to worry about.



If you would like to further your career in enforcement, there are Agents hiring across the cluster. I've heard the Sister
's of EVE are looking for capable pilots, check out <a href="helpPointer:unique_ui_agency_card_33">The Blood-Stained Stars</a> for more information. If you'd rather broaden your skill set instead, you could start a conversation with any of the other Career Agents in this station.



Thanks again for everything, and good luck out there!
141224 The Empire is grateful for your service, {[character]player.name}. Thanks to your combat expertise we've got one less scumbag pirate boss to worry about.



If you would like to further your career in enforcement, there are Agents hiring across the cluster. I've heard the Sister's of EVE are looking for capable pilots, check out The Blood-Stained Stars for more information. If you'd rather broaden your skill set instead, you could start a conversation with any of the other Career Agents in this station.



Thanks again for everything, and good luck out there!
The Empire is grateful for your service, {[character]player.name}. Thanks to your combat expertise we've got one less scumbag pirate boss to worry about.



If you would like to further your career in enforcement, there are Agents hiring across the cluster. I've heard the Sisters of EVE are looking for capable pilots, check out The Blood-Stained Stars for more information. If you'd rather broaden your skill set instead, you could start a conversation with any of the other Career Agents in this station.



Thanks again for everything, and good luck out there!
The Empire is grateful for your service, {[character]player.name}. Thanks to your combat expertise we've got one less scumbag pirate boss to worry about.



If you would like to further your career in enforcement, there are Agents hiring across the cluster. I've heard the Sister
's of EVE are looking for capable pilots, check out <a href="helpPointer:unique_ui_agency_card_33">The Blood-Stained Stars</a> for more information. If you'd rather broaden your skill set instead, you could start a conversation with any of the other Career Agents in this station.



Thanks again for everything, and good luck out there!
141225 The Republic is grateful for your service, {[character]player.name}. Thanks to your combat expertise we've got one less scumbag pirate boss to worry about.



If you would like to further your career in enforcement, there are Agents hiring across the cluster. I've heard the Sister's of EVE are looking for capable pilots, check out The Blood-Stained Stars for more information. If you'd rather broaden your skill set instead, you could start a conversation with any of the other Career Agents in this station.



Thanks again for everything, and good luck out there!
The Republic is grateful for your service, {[character]player.name}. Thanks to your combat expertise we've got one less scumbag pirate boss to worry about.



If you would like to further your career in enforcement, there are Agents hiring across the cluster. I've heard the Sisters of EVE are looking for capable pilots, check out The Blood-Stained Stars for more information. If you'd rather broaden your skill set instead, you could start a conversation with any of the other Career Agents in this station.



Thanks again for everything, and good luck out there!
The Republic is grateful for your service, {[character]player.name}. Thanks to your combat expertise we've got one less scumbag pirate boss to worry about.



If you would like to further your career in enforcement, there are Agents hiring across the cluster. I've heard the Sister
's of EVE are looking for capable pilots, check out <a href="helpPointer:unique_ui_agency_card_33">The Blood-Stained Stars</a> for more information. If you'd rather broaden your skill set instead, you could start a conversation with any of the other Career Agents in this station.



Thanks again for everything, and good luck out there!
141507 I met with Gian Perele, an Impetus holoreel director. His next project involves filming scenes in space, and so he needs the help of a pilot like me. I've been offered a job scouting out one of their shooting locations and making sure it will be safe for them to move in. I met with Gian Parele, an Impetus holoreel director. His next project involves filming scenes in space, and so he needs the help of a pilot like me. I've been offered a job scouting out one of their shooting locations and making sure it will be safe for them to move in. I met with Gian Pearele, an Impetus holoreel director. His next project involves filming scenes in space, and so he needs the help of a pilot like me. I've been offered a job scouting out one of their shooting locations and making sure it will be safe for them to move in.
141508 I met with Gian Perele, an Impetus holoreel director. His next project involves filming scenes in space, and so he asked for my assistance. I accepted a job scouting out one of his team's shooting locations. The place was swarming with rogue drones, and I also noticed a gang of Minmatar pilots in combat cruisers loitering a good distance away. Gian figures them for vagrants and doesn't seem worried. It looks like his crew is going to head in and start filming there soon. I met with Gian Parele, an Impetus holoreel director. His next project involves filming scenes in space, and so he asked for my assistance. I accepted a job scouting out one of his team's shooting locations. The place was swarming with rogue drones, and I also noticed a gang of Minmatar pilots in combat cruisers loitering a good distance away. Gian figures them for vagrants and doesn't seem worried. It looks like his crew is going to head in and start filming there soon. I met with Gian Pearele, an Impetus holoreel director. His next project involves filming scenes in space, and so he asked for my assistance. I accepted a job scouting out one of his team's shooting locations. The place was swarming with rogue drones, and I also noticed a gang of Minmatar pilots in combat cruisers loitering a good distance away. Gian figures them for vagrants and doesn't seem worried. It looks like his crew is going to head in and start filming there soon.
143216 Alright. Irichi. There is a small chance you may have worked with him before. He was a Lai Dai ordinance engineer who failed one of his annual psychological evaluations. From there, he stowed away aboard a capsuleer's ship heading into lowsec space. His mistake. The capsuleer's crew found him, and he became the capsuleer's toy for two years before he escaped, absolutely insane and missing half of his body parts. We've been taking care of him ever since, and when he's lucid, Irichi is actually quite brilliant. He has made some small recoveries, but we're not out to make him normal. If we did, he might not want to be a pirate any longer. See the problem in that? <BR><BR>
The notes you found make a lot more sense under that context, don't they? The fact that he's sending you missives on his “transformation,” or whatever the hell he's calling it, means you're either his favorite culprit at the moment, as is any capsuleer that he comes across, or he suspects someone you're working with. That worries me. <BR><BR>
Any time he becomes particularly active in this sort of way, somebody gets killed. Don't believe anything he says about me unless you think it's gonna somehow give you an advantage, okay? He's dangerous, and even if he sees you as some kind of instrument, it's not beyond him to kill your for amusement. Be careful.
Alright. Irichi. There is a small chance you may have worked with him before. He was a Lai Dai ordinance engineer who failed one of his annual psychological evaluations. From there, he stowed away aboard a capsuleer's ship heading into lowsec space. His mistake. The capsuleer's crew found him, and he became the capsuleer's toy for two years before he escaped, absolutely insane and missing half of his body parts. We've been taking care of him ever since, and when he's lucid, Irichi is actually quite brilliant. He has made some small recoveries, but we're not out to make him normal. If we did, he might not want to be a pirate any longer. See the problem in that? <BR><BR>
The notes you found make a lot more sense under that context, don't they? The fact that he's sending you missives on his “transformation,” or whatever the hell he's calling it, means you're either his favorite culprit at the moment, as is any capsuleer that he comes across, or he suspects someone you're working with. That worries me. <BR><BR>
Any time he becomes particularly active in this sort of way, somebody gets killed. Don't believe anything he says about me unless you think it's gonna somehow give you an advantage, okay? He's dangerous, and even if he sees you as some kind of instrument, it's not beyond him to kill you for amusement. Be careful.
Alright. Irichi. There is a small chance you may have worked with him before. He was a Lai Dai ordinance engineer who failed one of his annual psychological evaluations. From there, he stowed away aboard a capsuleer's ship heading into lowsec space. His mistake. The capsuleer's crew found him, and he became the capsuleer's toy for two years before he escaped, absolutely insane and missing half of his body parts. We've been taking care of him ever since, and when he's lucid, Irichi is actually quite brilliant. He has made some small recoveries, but we're not out to make him normal. If we did, he might not want to be a pirate any longer. See the problem in that? <BR><BR>
The notes you found make a lot more sense under that context, don't they? The fact that he's sending you missives on his “transformation,” or whatever the hell he's calling it, means you're either his favorite culprit at the moment, as is any capsuleer that he comes across, or he suspects someone you're working with. That worries me. <BR><BR>
Any time he becomes particularly active in this sort of way, somebody gets killed. Don't believe anything he says about me unless you think it's gonna somehow give you an advantage, okay? He's dangerous, and even if he sees you as some kind of instrument, it's not beyond him to kill you
r for amusement. Be careful.
143558 We just lost a fleet out in {[location]dungeonLocationID.name}. It's a waste of hardware and personnel, but at the very least, we'd like to recover the data cores of each ship. If the vultures haven't started in on the carcass yet, they will soon. We can't afford a whole recovery effort, but we'd rather hire a capsuleer like you then let those blood-suckers run off with our data.


Keep anything else you like from the site, and if a few raiders and pirates end up dead, I doubt anyone would complain, if you know what I mean.
We just lost a fleet out in {[location]dungeonLocationID.name}. It's a waste of hardware and personnel, but at the very least, we'd like to recover the data cores of each ship. If the vultures haven't started in on the carcass yet, they will soon. We can't afford a whole recovery effort, but we'd rather hire a capsuleer like you than let those blood-suckers run off with our data.


Keep anything else you like from the site, and if a few raiders and pirates end up dead, I doubt anyone would complain, if you know what I mean.
We just lost a fleet out in {[location]dungeonLocationID.name}. It's a waste of hardware and personnel, but at the very least, we'd like to recover the data cores of each ship. If the vultures haven't started in on the carcass yet, they will soon. We can't afford a whole recovery effort, but we'd rather hire a capsuleer like you thean let those blood-suckers run off with our data.


Keep anything else you like from the site, and if a few raiders and pirates end up dead, I doubt anyone would complain, if you know what I mean.
260122 You cannot join this corporation as you are {charRaceName} and this corporation only accepts the following races: {races}. If the CEO had the skill {skillName}, this would not be a problem.

Notice: The CEO must update his corporation through the corporation user interface before the skill takes effect.
You cannot join this corporation as you are {charRaceName} and this corporation only accepts the following races: {races}. If the CEO had the skill {skillName}, this would not be a problem.

Notice: The CEO must update their corporation through the corporation user interface before the skill takes effect.
You cannot join this corporation as you are {charRaceName} and this corporation only accepts the following races: {races}. If the CEO had the skill {skillName}, this would not be a problem.

Notice: The CEO must update
histheir corporation through the corporation user interface before the skill takes effect.
UI/Messages/384/CantJoinCorpWrongRaceAndCEOWithoutSkillBody
297357 This station houses the Sanctuary’s cutting-edge graviton physics research facility. Approaching vessels are advised to carefully follow all instructions from traffic controllers, as potentially hazardous spatial distortions may be present in the immediate vicinity.

It is widely assumed that this laboratory’s previous breakthroughs are responsible for the advanced cloaking capabilities of the Astero and Stratios class vessels. Access to the laboratory and administrative levels are restricted and all capsuleer guests are confined to their quarters without exception.
This station houses the Sanctuary’s cutting-edge graviton physics research facility. Approaching vessels are advised to carefully follow all instructions from traffic controllers, as potentially hazardous spatial distortions may be present in the immediate vicinity.

It is widely assumed that this laboratory’s previous breakthroughs are responsible for the advanced cloaking capabilities of the Astero and Stratios class vessels. Access to the laboratory and administrative levels is restricted and all capsuleer guests are confined to their quarters without exception.
This station houses the Sanctuary’s cutting-edge graviton physics research facility. Approaching vessels are advised to carefully follow all instructions from traffic controllers, as potentially hazardous spatial distortions may be present in the immediate vicinity.

It is widely assumed that this laboratory’s previous breakthroughs are responsible for the advanced cloaking capabilities of the Astero and Stratios class vessels. Access to the laboratory and administrative levels
areis restricted and all capsuleer guests are confined to their quarters without exception.
Stations/Operations/Descriptions/operation52 Description for station operation Applied Gravitation Laboratory (52)
514249 Specify groups allowed to dock within the structure

NOTE: Assigning multiple lists to the same setting within a profile can only increase the access scope of that setting, i.e. if a character is banned in a list and his corporation s allowed in another list, the character will be allowed to dock.
Specify groups allowed to dock within the structure

NOTE: Assigning multiple lists to the same setting within a profile can only increase the access scope of that setting, i.e. if a character is banned in a list and his corporation is allowed in another list, the character will be allowed to dock.
Specify groups allowed to dock within the structure

NOTE: Assigning multiple lists to the same setting within a profile can only increase the access scope of that setting, i.e. if a character is banned in a list and his corporation
is allowed in another list, the character will be allowed to dock.
UI/StructureSettings/DockingAccessDesc
529259 The item must be in a Station Hanger for activation The item must be in a Station Hangar for activation The item must be in a Station Hangear for activation
530621 The Standup M-Set Moon Drilling Stability I rig provides a means for structure operators to improve the fine control their moon drill service modules have over the moon chunk extracted by their Upwell Refinery structures. The benefits of this rig include a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Moon Drilling Stability I rig provides a means for structure operators to improve the fine control of their moon drill service modules have over the moon chunk extracted by their Upwell Refinery structures. The benefits of this rig include a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Moon Drilling Stability I rig provides a means for structure operators to improve the fine control of their moon drill service modules have over the moon chunk extracted by their Upwell Refinery structures. The benefits of this rig include a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Description of item "Standup M-Set Moon Drilling Stability I" (46325)
530622 The Standup M-Set Moon Drilling Stability II rig provides a means for structure operators to improve the fine control their moon drill service modules have over the moon chunk extracted by their Upwell Refinery structures. The benefits of this rig include a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Moon Drilling Stability II rig provides a means for structure operators to improve the fine control of their moon drill service modules have over the moon chunk extracted by their Upwell Refinery structures. The benefits of this rig include a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Moon Drilling Stability II rig provides a means for structure operators to improve the fine control of their moon drill service modules have over the moon chunk extracted by their Upwell Refinery structures. The benefits of this rig include a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Description of item "Standup M-Set Moon Drilling Stability II" (46326)
549420 ISK fees for aggressive wars must be paid by the attacking organization in order to continue the war. The initial war declaration cost represents the pre-payment for the first week of the war, and the attacking side will then receive a bill for the second week of the war that they can pay anytime before the beginning of that second week.

War bills will appear in the bills payable section of the corporation wallet approximately one week before they are due, and can be paid manually or set to auto-pay as desired.
If war bills are not paid on time, the war will enter a 24 cooldown period and then end.

Mutual wars do not require ISK payments.
ISK fees for aggressive wars must be paid by the attacking organization in order to continue the war. The initial war declaration cost represents the pre-payment for the first week of the war, and the attacking side will then receive a bill for the second week of the war that they can pay anytime before the beginning of that second week.

War bills will appear in the bills payable section of the corporation wallet approximately one week before they are due, and can be paid manually or set to auto-pay as desired.
If war bills are not paid on time, the war will enter a 24 hour cooldown period and then end.

Mutual wars do not require ISK payments.
ISK fees for aggressive wars must be paid by the attacking organization in order to continue the war. The initial war declaration cost represents the pre-payment for the first week of the war, and the attacking side will then receive a bill for the second week of the war that they can pay anytime before the beginning of that second week.

War bills will appear in the bills payable section of the corporation wallet approximately one week before they are due, and can be paid manually or set to auto-pay as desired.
If war bills are not paid on time, the war will enter a 24
hour cooldown period and then end.

Mutual wars do not require ISK payments.
UI/Corporations/Wars/LandingPageWarBillsTooltip
579901 The Equilibrium of Mankind have stolen or otherwise acquired this engineering complex, evidently with the intention to construct and store large numbers capital ships and support vessels for use in their plan to inflict massive destruction on the core empires.

If the defenses of this site are reduced it will likely be possible for CONCORD and empire forces to destroy or seize control of this facility. However, the priority target for initial assault operations are the Rogue Capital Shipyards where active EoM dreadnoughts are supplied, repaired and made ready for assault operations.
The Equilibrium of Mankind have stolen or otherwise acquired this engineering complex, evidently with the intention to construct and store large numbers of capital ships and support vessels for use in their plan to inflict massive destruction on the core empires.

If the defenses of this site are reduced it will likely be possible for CONCORD and empire forces to destroy or seize control of this facility. However, the priority target for initial assault operations are the Rogue Capital Shipyards where active EoM dreadnoughts are supplied, repaired and made ready for assault operations.
The Equilibrium of Mankind have stolen or otherwise acquired this engineering complex, evidently with the intention to construct and store large numbers of capital ships and support vessels for use in their plan to inflict massive destruction on the core empires.

If the defenses of this site are reduced it will likely be possible for CONCORD and empire forces to destroy or seize control of this facility. However, the priority target for initial assault operations are the Rogue Capital Shipyards where active EoM dreadnoughts are supplied, repaired and made ready for assault operations.
Description of item "EoM Stolen Engineering Complex" (58750)
599512 I detect no life signs within the habitation module and the communication services in the adjacent security towers seems to be down. I suggest approaching Omar's Stop to have a better look. Its hull appears to be damaged, a cloud of radioactive gas is flowing through the cracks and filling the void surrounding the structure. The corpses floating around the Inn are most likely of people who were ejected through the airlock. I detect no life signs within the habitation module and the communication services in the adjacent security towers seems to be down. I suggest approaching Omar's Spot to have a better look. Its hull appears to be damaged, a cloud of radioactive gas is flowing through the cracks and filling the void surrounding the structure. The corpses floating around the Inn are most likely of people who were ejected through the airlock. I detect no life signs within the habitation module and the communication services in the adjacent security towers seems to be down. I suggest approaching Omar's Stoppot to have a better look. Its hull appears to be damaged, a cloud of radioactive gas is flowing through the cracks and filling the void surrounding the structure. The corpses floating around the Inn are most likely of people who were ejected through the airlock. Part of conversation "Cash Flow for Capsuleer (8 of 10) - Conversation 1 - Amarr"
642441 Caldari HQ Stargate Kinakka Stargate Checkpoint Caldari HQ StargateKinakka Stargate Checkpoint Name for dungeon 10032
645701 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
713401 Skill for the generation of jump portals to distant solar systems.

100% increase to the maximum number of ships that can be moved with a capital ship conduit jump per level.
Skill for the generation of jump portals to distant solar systems.

Each level increases the number of ships that can be moved with a capital ship conduit jump by 5 per level.
Skill for the generation of jump portals to distant solar systems.

100%Each level increase tos the maximum number of ships that can be moved with a capital ship conduit jump by 5 per level.
Description of item "Capital Jump Portal Generation" (83094)
1016444 Brother Jaques sent us the isotopes' points of origin. When you’re ready, come speak to me again, and we can finally find out the truth. Brother Jacques sent us the isotopes' points of origin. When you’re ready, come speak to me again, and we can finally find out the truth. Brother Jacques sent us the isotopes' points of origin. When you’re ready, come speak to me again, and we can finally find out the truth.
1021516 Pick up the slack out there, ORE needs this site turned over, and there’s still more rocks that need breaking. Pick up the slack out there. ORE needs this site turned over and there are still more rocks to break. Pick up the slack out there,. ORE needs this site turned over, and there’s are still more rocks that needo breaking. Part of conversation "[GREAD] M1 - Event - Final Asteroid"
1022747 Skill at maximizing the chance of a mining critical success when using a mining lasers or ice harvester.
10% bonus to mining laser and ice harvester critical success chance per skill level.
Skill at maximizing the chance of a mining critical success when using a mining laser or ice harvester.
10% bonus to mining laser and ice harvester critical success chance per skill level.
Skill at maximizing the chance of a mining critical success when using a mining lasers or ice harvester.
10% bonus to mining laser and ice harvester critical success chance per skill level.
Description of item "Mining Precision" (90727)
1047385 Defiant Latten Matte - Limited Shapash Corporation Emblem Defiant Latten Matte - LimitedShapash Corporation Emblem Name of item 95445 (Ship Emblems)
1049871 Court facilities where judicial matters are arbitrated. Court facilities where judicial matters are arbitrated. Description for station operation Tribunal (127)
1049872 Tribunal Tribunal Name for station operation 127
1049885 Raa Stargate Checkpoint Raa Stargate Checkpoint Name of item 96084 (Cloud)
1049886 Eredan Stargate Checkpoint Eredan Stargate Checkpoint Name of item 96085 (Cloud)
1049888 Gheth Stargate Checkpoint Gheth Stargate Checkpoint Name of item 96086 (Cloud)
1049889 Kinakka Stargate Checkpoint Kinakka Stargate Checkpoint Name of item 96087 (Cloud)
1049890 Piak Stargate Checkpoint Piak Stargate Checkpoint Name of item 96088 (Cloud)
1049891 Rohamaa Stargate Checkpoint Rohamaa Stargate Checkpoint Name of item 96089 (Cloud)
1049892 Tsuruma Stargate Checkpoint Tsuruma Stargate Checkpoint Name of item 96090 (Cloud)
1049893 Uuhulanen Stargate Checkpoint Uuhulanen Stargate Checkpoint Name of item 96091 (Cloud)
1049898 Agoze Stargate Checkpoint Agoze Stargate Checkpoint Name of item 96092 (Cloud)
1049899 Amygnon Stargate Checkpoint Amygnon Stargate Checkpoint Name of item 96093 (Cloud)
1049900 Brarel Stargate Checkpoint Brarel Stargate Checkpoint Name of item 96094 (Cloud)
1049901 Vey Stargate Checkpoint Vey Stargate Checkpoint Name of item 96095 (Cloud)
1049902 Hror Stargate Checkpoint Hror Stargate Checkpoint Name of item 96096 (Cloud)
1049903 Auner Stargate Checkpoint Auner Stargate Checkpoint Name of item 96097 (Cloud)
1049904 Resbroko Stargate Checkpoint Resbroko Stargate Checkpoint Name of item 96098 (Cloud)

New Files (0 Entries)
File Name Size in kb (Decompressed)
Changed Files (206 Entries)
File Name Size in kb (Decompressed)
bin64/GFSDK_Aftermath_Lib.x64.dll
1535 -> 1535
bin64/_audio2.dll
3875 -> 3875
bin64/_ctypes.pyd
115 -> 115
bin64/_d3dinfo.dll
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bin64/_destiny.dll
916 -> 916
bin64/_elementtree.pyd
98 -> 98
bin64/_evelocalization.dll
290 -> 290
bin64/_eveplanetresources.dll
231 -> 231
bin64/_geo2.dll
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bin64/_ime.dll
119 -> 119
bin64/_pyevepathfinder.dll
853 -> 853
bin64/_pyfsd.dll
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bin64/_socket.pyd
59 -> 59
bin64/_spacemouse.dll
69 -> 69
bin64/_ssl.pyd
2428 -> 2428
bin64/_trinity_dx11.dll
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bin64/_trinity_dx12.dll
28350 -> 28350
bin64/_videoplayer.dll
2153 -> 2153
bin64/_yaml.pyd
244 -> 244
bin64/accountingEntryTypesLoader.pyd
67 -> 67
bin64/accountingKeysLoader.pyd
66 -> 66
bin64/achievementEventsLoader.pyd
72 -> 72
bin64/agencyHelpVideoGroupsLoader.pyd
71 -> 71
bin64/agencyHelpVideosLoader.pyd
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bin64/agentTypesLoader.pyd
63 -> 63
bin64/agentsInSpaceLoader.pyd
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bin64/ancestriesLoader.pyd
67 -> 67
bin64/archetypesLoader.pyd
73 -> 73
bin64/atomsLoader.pyd
113 -> 113
bin64/audioMetadataLoader.pyd
129 -> 129
bin64/billTypesLoader.pyd
66 -> 66
bin64/billboardsLoader.pyd
130 -> 130
bin64/bloodlinesLoader.pyd
66 -> 66
bin64/blue.dll
12078 -> 12078
bin64/careerPathsLoader.pyd
66 -> 66
bin64/categoriesLoader.pyd
67 -> 67
bin64/challengeConditionsLoader.pyd
63 -> 63
bin64/challengeEventsLoader.pyd
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bin64/challengesLoader.pyd
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bin64/character_avatarbehaviorsLoader.pyd
73 -> 73
bin64/character_colorLocationsLoader.pyd
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bin64/character_colorNamesLoader.pyd
66 -> 66
bin64/character_modifierLocationsLoader.pyd
66 -> 66
bin64/character_portraitresourcesLoader.pyd
67 -> 67
bin64/character_resourcesLoader.pyd
72 -> 72
bin64/character_sculptingLocationsLoader.pyd
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bin64/checkPointsLoader.pyd
67 -> 67
bin64/clientLocationListsLoader.pyd
71 -> 71
bin64/commandSetsLoader.pyd
77 -> 77
bin64/community_track_templatesLoader.pyd
71 -> 71
bin64/compressibleTypesLoader.pyd
62 -> 62
bin64/contentTagTypesLoader.pyd
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bin64/contentTagsLoader.pyd
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bin64/contrabandTypesLoader.pyd
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bin64/contributionMethodsLoader.pyd
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bin64/controlTowerResourcesLoader.pyd
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bin64/conversationAgentsLoader.pyd
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bin64/conversationsLoader.pyd
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bin64/corporationActivitiesLoader.pyd
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bin64/corporationRoleGroupsLoader.pyd
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bin64/corporationRolesLoader.pyd
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bin64/cratesLoader.pyd
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bin64/currencyBucketsLoader.pyd
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bin64/defaultOverviewsLoader.pyd
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bin64/dogmaAttributeCategoriesLoader.pyd
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bin64/dogmaAttributesLoader.pyd
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bin64/dogmaEffectsLoader.pyd
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bin64/dogmaUnitsLoader.pyd
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bin64/dungeonEnvironmentTemplatesLoader.pyd
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bin64/dungeonObjectivesLoader.pyd
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bin64/dungeonsLoader.pyd
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bin64/dynamicItemAttributesLoader.pyd
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bin64/effectSequencesLoader.pyd
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bin64/effectsLoader.pyd
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bin64/environmentTemplateAnchorCategoryIDsLoader.pyd
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bin64/environmentTemplateAnchorGroupIDsLoader.pyd
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bin64/environmentTemplateAnchorTypeIDsLoader.pyd
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bin64/environmentTemplatesLoader.pyd
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bin64/epicArcsLoader.pyd
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bin64/essReserveKeysLoader.pyd
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bin64/eve_crashmon.exe
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bin64/eve_public_grpc_client.pyd
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bin64/exefile.exe
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bin64/expertSystemsLoader.pyd
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bin64/explosionBucketIDsLoader.pyd
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bin64/explosionIDsLoader.pyd
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bin64/factionsLoader.pyd
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bin64/globalTypesLoader.pyd
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bin64/goalsLoader.pyd
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bin64/graphicIDsLoader.pyd
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bin64/graphicLocationsLoader.pyd
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bin64/graphicMaterialSetsLoader.pyd
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bin64/groupGraphicsLoader.pyd
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bin64/groupRewardsLoader.pyd
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bin64/groupsLoader.pyd
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bin64/hueCategoriesLoader.pyd
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bin64/iconIDsLoader.pyd
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bin64/itemTraderRecipesLoader.pyd
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bin64/launchdarkly_stackless_client_sdk.pyd
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bin64/manufacturableItemsLoader.pyd
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bin64/marketGroupsLoader.pyd
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bin64/menuHighlightsLoader.pyd
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bin64/metaGroupsLoader.pyd
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bin64/missionsLoader.pyd
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bin64/musicTriggersLoader.pyd
66 -> 66
bin64/newActivitiesLoader.pyd
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bin64/newFeaturesLoader.pyd
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bin64/nodeGraphsLoader.pyd
152 -> 152
bin64/nodeTypesLoader.pyd
117 -> 117
bin64/npcCharactersLoader.pyd
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bin64/npcCorporationDivisionsLoader.pyd
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bin64/npcCorporationsLoader.pyd
128 -> 128
bin64/npcStationTaxModifierLoader.pyd
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bin64/npcStructureSettingsLoader.pyd
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bin64/objectiveChainsLoader.pyd
212 -> 212
bin64/objectiveTaskTypesLoader.pyd
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bin64/objectiveTypesLoader.pyd
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bin64/objectivesLoader.pyd
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bin64/operationCategoriesLoader.pyd
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bin64/operationSitesLoader.pyd
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bin64/operationTasksLoader.pyd
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bin64/operationTreeStructuresLoader.pyd
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bin64/operationsLoader.pyd
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bin64/packages/monolithgeoip2/data/GeoLite2-ASN.mmdb
12059 -> 12078
bin64/packages/monolithgeoip2/data/GeoLite2-Country.mmdb
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bin64/paintsLoader.pyd
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bin64/paperdollsLoader.pyd
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bin64/petitionEventsLoader.pyd
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bin64/petitionPropertiesLoader.pyd
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bin64/pvpFilamentEventDatesLoader.pyd
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bin64/pvpFilamentMatchTypesLoader.pyd
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bin64/pyexpat.pyd
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bin64/python27.dll
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bin64/racesLoader.pyd
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bin64/rad_tm_win64.dll
218 -> 218
bin64/recruitmentGroupsLoader.pyd
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bin64/recruitmentTypesLoader.pyd
65 -> 65
bin64/requiredSkillsForTypesLoader.pyd
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bin64/requiredSkillsIndexLoader.pyd
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bin64/schematicsLoader.pyd
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bin64/schoolMapLoader.pyd
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bin64/schoolsLoader.pyd
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bin64/seasonSelectionLoader.pyd
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bin64/seasonalCampaignsLoginRewardsLoader.pyd
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bin64/shipCosmeticLicensesLoader.pyd
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bin64/ship_cosmetic_slot_categoriesLoader.pyd
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bin64/ship_cosmetic_slot_configurationsLoader.pyd
72 -> 72
bin64/ship_cosmetic_slot_namesLoader.pyd
66 -> 66
bin64/ship_cosmetic_slotsLoader.pyd
71 -> 71
bin64/ship_skin_design_component_categoriesLoader.pyd
66 -> 66
bin64/ship_skin_design_component_point_valuesLoader.pyd
77 -> 77
bin64/ship_skin_design_component_raritiesLoader.pyd
65 -> 65
bin64/ship_skin_design_componentsLoader.pyd
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bin64/ship_skin_design_components_post_processLoader.pyd
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bin64/ship_skin_design_tier_thresholdsLoader.pyd
76 -> 76
bin64/skillPlansLoader.pyd
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bin64/skillTreeGroupsLoader.pyd
71 -> 71
bin64/skyBoxEffectsLoader.pyd
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bin64/soundIDsLoader.pyd
66 -> 66
bin64/spaceComponentsByTypeLoader.pyd
476 -> 476
bin64/spaceObjectHighlightsLoader.pyd
67 -> 67
bin64/staticdata/mapObjects.db
33026 -> 33026
bin64/stationOperationsLoader.pyd
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bin64/stationServicesLoader.pyd
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bin64/stationStandingsRestrictionsLoader.pyd
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bin64/surveysLoader.pyd
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bin64/tagsLoader.pyd
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bin64/tbb12.dll
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bin64/travelEffectsLoader.pyd
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bin64/typeDogmaLoader.pyd
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bin64/typeListLoader.pyd
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bin64/typeMaterialsLoader.pyd
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bin64/typesLoader.pyd
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bin64/uiBlinksLoader.pyd
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bin64/uiElementTypesLoader.pyd
67 -> 67
bin64/uiHelpPointersLoader.pyd
73 -> 73
bin64/uiHidingTemplatesLoader.pyd
83 -> 83
bin64/uiHighlightsLoader.pyd
75 -> 75
bin64/ujson.pyd
97 -> 97
bin64/unicodedata.pyd
703 -> 703
bin64/voidSpaceEncountersLoader.pyd
72 -> 72
bin64/warZonesPositionDataLoader.pyd
88 -> 88
code.ccp
30786 -> 30773
localizationfsd/localization_fsd_de.pickle
44510 -> 44510
localizationfsd/localization_fsd_en-us.pickle
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localizationfsd/localization_fsd_es.pickle
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localizationfsd/localization_fsd_fr.pickle
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localizationfsd/localization_fsd_ja.pickle
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localizationfsd/localization_fsd_ko.pickle
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localizationfsd/localization_fsd_ru.pickle
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localizationfsd/localization_fsd_zh.pickle
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manifest.dat
19 -> 19
resfileindex.txt
20639 -> 20639
resfileindex_prefetch.txt
9408 -> 9408
start.ini
0 -> 0
staticdata/blueprints.static
4612 -> 4612
staticdata/dogmaattributes.fsdbinary
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staticdata/dogmaeffects.fsdbinary
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staticdata/dungeons.fsdbinary
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staticdata/solarsystemcontent.static
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staticdata/spacecomponentsbytype.fsdbinary
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staticdata/starmapcache.pickle
2165 -> 2165
staticdata/stationoperations.fsdbinary
14 -> 14
staticdata/systems.static
1906 -> 1906
staticdata/typedogma.fsdbinary
12279 -> 12279
staticdata/types.fsdbinary
9093 -> 9096

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