Find Hoboleaks useful and want to provide some support at no additional cost to yourself?
Use affiliate code HL (short for HoboLeaks) the next time you make a purchase through the official EVE store, which has Omega, PLEX, and much more. The small commission we receive helps Hoboleaks remain ad-free. Thank you! ♥
| Icon | TypeID & Name | Description | Group | Attributes |
|---|---|---|---|---|
|
96084 - Raa Stargate Checkpoint | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 96084graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1049885 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
|
96085 - Eredan Stargate Checkpoint | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 96085graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1049886 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
|
96086 - Gheth Stargate Checkpoint | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 96086graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1049888 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
|
96087 - Kinakka Stargate Checkpoint | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 96087graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1049889 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
|
96088 - Piak Stargate Checkpoint | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 96088graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1049890 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
|
96089 - Rohamaa Stargate Checkpoint | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 96089graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1049891 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
|
96090 - Tsuruma Stargate Checkpoint | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 96090graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1049892 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
|
96091 - Uuhulanen Stargate Checkpoint | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 96091graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1049893 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
|
96092 - Agoze Stargate Checkpoint | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 96092graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1049898 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
|
96093 - Amygnon Stargate Checkpoint | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 96093graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1049899 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
|
96094 - Brarel Stargate Checkpoint | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 96094graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1049900 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
|
96095 - Vey Stargate Checkpoint | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 96095graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1049901 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
|
96096 - Hror Stargate Checkpoint | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 96096graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1049902 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
|
96097 - Auner Stargate Checkpoint | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 96097graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1049903 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
|
96098 - Resbroko Stargate Checkpoint | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 96098graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1049904 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
Please note that a "removed" item often means the item was just not yet added to the "newer" build.
| TypeID & Name | Description | Group |
|---|
| Blueprint Name | Old BP Data | New BP Data | Raw Diff |
|---|
| TypeID, Name, and Group | Old Reprocessing Data | New Reprocessing Data | Raw Diff |
|---|
| TypeID, Group, & Name | Tranquility_Previous | Tranquility_Next | Diff |
|---|
| Attribute Name | Diff |
|---|---|
| 5681 - conduitPassengerBonusModAdd | name: conduitPassengerBonusPercent => conduitPassengerBonusModAdd |
| 6350 - conduitPassengerBonusModAddSkill | attributeID: None => 6350 dataType: None => 5 defaultValue: None => 5.0 displayWhenZero: None => 0 highIsGood: None => 1 name: None => conduitPassengerBonusModAddSkill published: None => 0 stackable: None => 1 |
| TypeID, Name, and Group | Diff |
|---|---|
| 2117 - Burst Jammer II (Burst Jammer) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 3514 - Revenant (Supercarrier) | Conduit Passenger Bonus: 100.0 => 0.0 |
| 3628 - Nation (Supercarrier) | Conduit Passenger Bonus: None => 0.0 |
| 3986 - Large Remote Hull Repairer II (Remote Hull Repairer) | heatAbsorbtionRateModifier: 0.01 => 0.02 isDynamicType: None => 0 |
| 4296 - Medium Remote Hull Repairer II (Remote Hull Repairer) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 4299 - Small Remote Hull Repairer II (Remote Hull Repairer) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 4579 - Medium Nano Armor Repair Unit I (Armor Repair Unit) | heatAbsorbtionRateModifier: 0.02 => 0.01 |
| 4621 - Large 'Reprieve' Vestment Reconstructer I (Armor Repair Unit) | heatAbsorbtionRateModifier: 0.02 => 0.01 |
| 9419 - 720mm 'Probe' Artillery I (Projectile Weapon) | heatAbsorbtionRateModifier: 0.02 => 0.01 |
| 9421 - 720mm Cordite Howitzer I (Projectile Weapon) | heatAbsorbtionRateModifier: 0.02 => 0.01 |
| 12223 - Capital Remote Capacitor Transmitter II (Remote Capacitor Transmitter) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 22852 - Hel (Supercarrier) | Conduit Passenger Bonus: 100.0 => 0.0 |
| 23757 - Archon (Carrier) | Conduit Passenger Bonus: 100.0 => 0.0 |
| 23911 - Thanatos (Carrier) | Conduit Passenger Bonus: 100.0 => 0.0 |
| 23913 - Nyx (Supercarrier) | Conduit Passenger Bonus: 100.0 => 0.0 |
| 23915 - Chimera (Carrier) | Conduit Passenger Bonus: 100.0 => 0.0 |
| 23917 - Wyvern (Supercarrier) | Conduit Passenger Bonus: 100.0 => 0.0 |
| 23919 - Aeon (Supercarrier) | Conduit Passenger Bonus: 100.0 => 0.0 |
| 24438 - Omnidirectional Tracking Link II (Drone Tracking Modules) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 24483 - Nidhoggur (Carrier) | Conduit Passenger Bonus: 100.0 => 0.0 |
| 26912 - Small Remote Armor Repairer II (Remote Armor Repairer) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 26913 - Medium Remote Armor Repairer II (Remote Armor Repairer) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 26914 - Large Remote Armor Repairer II (Remote Armor Repairer) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 37292 - Rapid Torpedo Launcher II (Missile Launcher Rapid Torpedo) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 37294 - XL Torpedo Launcher II (Missile Launcher XL Torpedo) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 37295 - XL Cruise Missile Launcher II (Missile Launcher XL Cruise) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 37296 - Quad Mega Pulse Laser II (Energy Weapon) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 37298 - Dual Giga Pulse Laser II (Energy Weapon) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 37299 - Dual Giga Beam Laser II (Energy Weapon) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 37300 - Triple Neutron Blaster Cannon II (Hybrid Weapon) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 37302 - Ion Siege Blaster II (Hybrid Weapon) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 37303 - Dual 1000mm Railgun II (Hybrid Weapon) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 37304 - Quad 800mm Repeating Cannon II (Projectile Weapon) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 37306 - Hexa 2500mm Repeating Cannon II (Projectile Weapon) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 37307 - Quad 3500mm Siege Artillery II (Projectile Weapon) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 40662 - Capital Energy Neutralizer II (Energy Neutralizer) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 40668 - Capital Energy Nosferatu II (Energy Nosferatu) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 41466 - Capital Remote Armor Repairer II (Remote Armor Repairer) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 41475 - Capital Remote Hull Repairer II (Remote Hull Repairer) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 41493 - Capital Capacitor Booster II (Capacitor Booster) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 41500 - Capital Armor Repairer II (Armor Repair Unit) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 41507 - Capital Shield Booster II (Shield Booster) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 41514 - Capital Hull Repairer II (Hull Repair Unit) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 41525 - Capital Flex Armor Hardener II (Flex Armor Hardener) | heatAbsorbtionRateModifier: 0.01 => 0.02 isDynamicType: None => 0 |
| 41528 - Capital Flex Shield Hardener II (Flex Shield Hardener) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 42125 - Vendetta (Supercarrier) | Conduit Passenger Bonus: 100.0 => 0.0 |
| 42132 - Vanguard (Carrier) | Conduit Passenger Bonus: 100.0 => 0.0 |
| 47914 - Light Entropic Disintegrator II (Precursor Weapon) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 47918 - Heavy Entropic Disintegrator II (Precursor Weapon) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 47922 - Supratidal Entropic Disintegrator II (Precursor Weapon) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 49773 - Heavy Mutadaptive Remote Armor Repairer II (Mutadaptive Remote Armor Repairer) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 54742 - Small Vorton Projector II (Vorton Projector) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 54748 - Medium Vorton Projector II (Vorton Projector) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 54753 - Large Vorton Projector II (Vorton Projector) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 83094 - Capital Jump Portal Generation (Navigation) | conduitPassengerBonusModAddSkill: None => 5.0 |
| 84992 - Ryhad's Modified Medium Energy Neutralizer (Energy Neutralizer) | heatAbsorbtionRateModifier: 0.02 => 0.01 |
| 85003 - Panola's Modified Radar ECM (ECM) | heatAbsorbtionRateModifier: 0.02 => 0.01 |
| 85004 - Panola's Modified Magnetometric ECM (ECM) | heatAbsorbtionRateModifier: 0.02 => 0.01 |
| 85005 - Panola's Modified Gravimetric ECM (ECM) | heatAbsorbtionRateModifier: 0.02 => 0.01 |
| 85008 - Asine's Modified Light Neutron Blaster (Hybrid Weapon) | heatAbsorbtionRateModifier: 0.02 => 0.01 |
| 85010 - Ramaku's Modified 200mm AutoCannon (Projectile Weapon) | heatAbsorbtionRateModifier: 0.02 => 0.01 |
| 88712 - Xarasier Capital Micro Jump Drive (Capital Mobility Modules) | Can be fitted to: None => 5120.0 |
| 92451 - Tenzin’s Modified Guidance Disruptor (Weapon Disruptor) | heatAbsorbtionRateModifier: 0.02 => 0.01 |
| 92514 - Ultratidal Entropic Disintegrator II (Precursor Weapon) | heatAbsorbtionRateModifier: 0.01 => 0.02 |
| 92822 - Salvation (Command Carrier) | Conduit Passenger Bonus: 100.0 => 0.0 |
| 92823 - Simurgh (Command Carrier) | Conduit Passenger Bonus: 100.0 => 0.0 |
| 92824 - Gaia (Command Carrier) | Conduit Passenger Bonus: 100.0 => 0.0 |
| 92825 - Ymir (Command Carrier) | Conduit Passenger Bonus: 100.0 => 0.0 |
| Mutator | Combines With | Produces | Mutations |
|---|
| Effect Name | Diff |
|---|---|
| 12097 - skillConduitPassengerBonusPreMul | effectName: skillConduitPassengerBonusPercentLevel => skillConduitPassengerBonusPreMul modifierInfo: [{'domain': 'shipID', 'modifiedAttributeID': 5681, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}] => [{'domain': 'itemID', 'modifiedAttributeID': 6350, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}] rangeAttributeID: None => 54 |
| 12098 - jumpPortalPassengerBonusModAddSkill | effectName: jumpPortalPassengerBonusPercentSkill => jumpPortalPassengerBonusModAddSkill modifierInfo: [{'domain': 'shipID', 'modifiedAttributeID': 3133, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 5681}] => [{'domain': 'shipID', 'modifiedAttributeID': 3133, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 5681}] rangeAttributeID: None => 54 |
| 12975 - skillConduitPassengerBonusModAddPassive | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12975 effectName: None => skillConduitPassengerBonusModAddPassive electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 5681, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 6350}] propulsionChance: None => 0 published: None => 0 rangeAttributeID: None => 54 rangeChance: None => 0 |
| TypeID, Name, and Group | Effects Changes |
|---|---|
| 83094 - Capital Jump Portal Generation (Navigation) | Added Effects: skillConduitPassengerBonusModAddPassive |
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Name | Tranquility_Previous | Tranquility_Next | Diff |
|---|
| Key | Tranquility_Previous | Tranquility_Next | Diff | Usage |
|---|---|---|---|---|
| 87358 | Basic corporation operation. +20 corporation members allowed per level.
Note: The CEO must update his corporation through the corporation user interface before the skill takes effect |
Basic corporation operation. +20 corporation members allowed per level.
Note: The CEO must update their corporation through the corporation user interface before the skill takes effect |
Basic corporation operation. +20 corporation members allowed per level. Note: The CEO must update |
Description of item "Corporation Management" (3363) |
| 87475 | Advanced corporation operation. +100 members per level.
Note: The CEO must update his corporation through the corporation user interface before the skill takes effect. |
Advanced corporation operation. +100 members per level.
Note: The CEO must update their corporation through the corporation user interface before the skill takes effect. |
Advanced corporation operation. +100 members per level. Note: The CEO must update |
Description of item "Megacorp Management" (3731) |
| 87476 | Advanced corporation operation. +400 corporation members allowed per level.
Note: The CEO must update his corporation through the corporation user interface before the skill takes effect. |
Advanced corporation operation. +400 corporation members allowed per level.
Note: The CEO must update their corporation through the corporation user interface before the skill takes effect. |
Advanced corporation operation. +400 corporation members allowed per level. Note: The CEO must update |
Description of item "Empire Control" (3732) |
| 88083 | Advanced corporation operation. +2000 corporation members allowed per level.
Note: The CEO must update his corporation through the corporation user interface before the skill takes effect. |
Advanced corporation operation. +2000 corporation members allowed per level.
Note: The CEO must update their corporation through the corporation user interface before the skill takes effect. |
Advanced corporation operation. +2000 corporation members allowed per level. Note: The CEO must update |
Description of item "Sovereignty" (12241) |
| 93220 | An elite corporate assassin, whose services are available usually only to the wealthiest and most discreet clientele. His track record of killings reaches far beyond Caldari space, with known “hits” recorded as far away as the Amarr and Gallente homeworlds. His weapon of choice is a highly-modified laser sniper rifle that he has proven effective at ranges up to and including three kilometers. Of course, he also utilizes a variety of other weapons, particularly for close range work. These include untraceable poisons, obscure neurotoxins, and, a variety of small arms and knives all, again, highly customized. He has a unblemished kill record, with no known failures, over a period of at least the last 20 years. When ultra-wealthy corporate executives require a more direct response to individuals who threaten their company's profitability, this is one of the few contract killers than can actually be trusted not only to accomplish the most difficult missions, but also to keep any such business dealings to himself. In short, he knows how to keep his mouth shut. These factors make him a highly desirable contractor for tasks requiring his unique skill set. | An elite corporate assassin, whose services are available usually only to the wealthiest and most discreet clientele. His track record of killings reaches far beyond Caldari space, with known “hits” recorded as far away as the Amarr and Gallente homeworlds. His weapon of choice is a highly-modified laser sniper rifle that he has proven effective at ranges up to and including three kilometers. Of course, he also utilizes a variety of other weapons, particularly for close range work. These include untraceable poisons, obscure neurotoxins, and, a variety of small arms and knives all, again, highly customized. He has a unblemished kill record, with no known failures, over a period of at least the last 20 years. When ultra-wealthy corporate executives require a more direct response to individuals who threaten their company's profitability, this is one of the few contract killers that can actually be trusted not only to accomplish the most difficult missions, but also to keep any such business dealings to himself. In short, he knows how to keep his mouth shut. These factors make him a highly desirable contractor for tasks requiring his unique skill set. | An elite corporate assassin, whose services are available usually only to the wealthiest and most discreet clientele. His track record of killings reaches far beyond Caldari space, with known “hits” recorded as far away as the Amarr and Gallente homeworlds. His weapon of choice is a highly-modified laser sniper rifle that he has proven effective at ranges up to and including three kilometers. Of course, he also utilizes a variety of other weapons, particularly for close range work. These include untraceable poisons, obscure neurotoxins, and, a variety of small arms and knives all, again, highly customized. He has a unblemished kill record, with no known failures, over a period of at least the last 20 years. When ultra-wealthy corporate executives require a more direct response to individuals who threaten their company's profitability, this is one of the few contract killers tha |
Description of item "Corporate Assassin" (2983) |
| 93221 | An elite corporate assassin, whose services are available usually only to the wealthiest and most discreet clientele. His track record of killings reaches far beyond Caldari space, with known “hits” recorded as far away as the Amarr and Gallente homeworlds. His weapon of choice is a highly-modified laser sniper rifle that he has proven effective at ranges up to and including three kilometers. Of course, he also utilizes a variety of other weapons, particularly for close range work. These include untraceable poisons, obscure neurotoxins, and, a variety of small arms and knives all, again, highly customized. He has a unblemished kill record, with no known failures, over a period of at least the last 20 years. When ultra-wealthy corporate executives require a more direct response to individuals who threaten their company's profitability, this is one of the few contract killers than can actually be trusted not only to accomplish the most difficult missions, but also to keep any such business dealings to himself. In short, he knows how to keep his mouth shut. These factors make him a highly desirable contractor for tasks requiring his unique skill set. | An elite corporate assassin, whose services are available usually only to the wealthiest and most discreet clientele. His track record of killings reaches far beyond Caldari space, with known “hits” recorded as far away as the Amarr and Gallente homeworlds. His weapon of choice is a highly-modified laser sniper rifle that he has proven effective at ranges up to and including three kilometers. Of course, he also utilizes a variety of other weapons, particularly for close range work. These include untraceable poisons, obscure neurotoxins, and, a variety of small arms and knives all, again, highly customized. He has a unblemished kill record, with no known failures, over a period of at least the last 20 years. When ultra-wealthy corporate executives require a more direct response to individuals who threaten their company's profitability, this is one of the few contract killers that can actually be trusted not only to accomplish the most difficult missions, but also to keep any such business dealings to himself. In short, he knows how to keep his mouth shut. These factors make him a highly desirable contractor for tasks requiring his unique skill set. | An elite corporate assassin, whose services are available usually only to the wealthiest and most discreet clientele. His track record of killings reaches far beyond Caldari space, with known “hits” recorded as far away as the Amarr and Gallente homeworlds. His weapon of choice is a highly-modified laser sniper rifle that he has proven effective at ranges up to and including three kilometers. Of course, he also utilizes a variety of other weapons, particularly for close range work. These include untraceable poisons, obscure neurotoxins, and, a variety of small arms and knives all, again, highly customized. He has a unblemished kill record, with no known failures, over a period of at least the last 20 years. When ultra-wealthy corporate executives require a more direct response to individuals who threaten their company's profitability, this is one of the few contract killers tha |
Description of item "Deep Cover Corporate Assassin" (2984) |
| 95887 | I detect no life signs within the habitation module and the communication services in the adjacent security towers seems to be down. I suggest approaching Omar's Stop to have a better look. Its hull appears to be damaged, a cloud of radioactive gas is flowing through the cracks and filling the void surrounding the structure. The corpses floating around the Inn are most likely of people who were ejected through the airlock. Make sure you have Large Collidable Structure (under the Entity group) selected in the overview settings, so you can easily find the structure I pointed out. |
I detect no life signs within the habitation module and the communication services in the adjacent security towers seems to be down. I suggest approaching Omar's Spot to have a better look. Its hull appears to be damaged, a cloud of radioactive gas is flowing through the cracks and filling the void surrounding the structure. The corpses floating around the Inn are most likely of people who were ejected through the airlock. Make sure you have Large Collidable Structure (under the Entity group) selected in the overview settings, so you can easily find the structure I pointed out. |
I detect no life signs within the habitation module and the communication services in the adjacent security towers seems to be down. I suggest approaching Omar's S Make sure you have Large Collidable Structure (under the Entity group) selected in the overview settings, so you can easily find the structure I pointed out. |
|
| 115651 | Help defend Lord Myan's safe house from Harkan's forces. | Help defend Lord Miyan's safe house from Harkan's forces. | Help defend Lord Miyan's safe house from Harkan's forces. | |
| 121637 | Someone has triggered a booby-trap set up near one of the cathedral fragments, causing a hidden smart-bomb to detonate. All ships inside the blast radius take damage. | Someone has triggered a booby-trap set up near one of the cathedral fragments, causing a hidden Smartbomb to detonate. All ships inside the blast radius take damage. | Someone has triggered a booby-trap set up near one of the cathedral fragments, causing a hidden |
|
| 121638 | Someone has triggered a booby-trap set up near one of the cathedral fragments, causing a hidden smart-bomb to detonate. All ships inside the blast radius take damage. | Someone has triggered a booby-trap set up near one of the cathedral fragments, causing a hidden Smartbomb to detonate. All ships inside the blast radius take damage. | Someone has triggered a booby-trap set up near one of the cathedral fragments, causing a hidden |
|
| 123652 | Moments before his death, Karo activated an extremely powerful smart-bomb which affects all hostile ships in the vicinity. Despite its relatively harmless look, Karo's Bestower had obviously been fitted with some powerful weaponry. | Moments before his death, Karo activated an extremely powerful Smartbomb which affects all hostile ships in the vicinity. Despite its relatively harmless look, Karo's Bestower had obviously been fitted with some powerful weaponry. | Moments before his death, Karo activated an extremely powerful |
|
| 123696 | The Stasis Tower was booby trapped! A massive explosion has sent a blast-wave in many directions, affecting any ships targeted by the smart-bomb. | The Stasis Tower was booby trapped! A massive explosion has sent a blast-wave in many directions, affecting any ships targeted by the Smartbomb. | The Stasis Tower was booby trapped! A massive explosion has sent a blast-wave in many directions, affecting any ships targeted by the |
|
| 123697 | The Stasis Tower was booby trapped! A massive explosion has sent a blast-wave in many directions, affecting any ships targeted by the smart-bomb. | The Stasis Tower was booby trapped! A massive explosion has sent a blast-wave in many directions, affecting any ships targeted by the Smartbomb. | The Stasis Tower was booby trapped! A massive explosion has sent a blast-wave in many directions, affecting any ships targeted by the |
|
| 123698 | The Overseer inside the War Installation activates a massive Kinetic Smart-Bomb, affecting all enemy ships caught within the blast radius! | The Overseer inside the War Installation activates a massive Kinetic Smartbomb, affecting all enemy ships caught within the blast radius! | The Overseer inside the War Installation activates a massive Kinetic Smart |
|
| 127988 | We have a problem, for the past few weeks the Blood Raiders have been growing increasingly aggressive. They seem to have set up a small base nearby and every few days our convoys, miners and even military personel get attacked. This structure also serves as sacrifical grounds for the Covenant and they believe it to be holy, hence extremely tight security. My superiors told me to find somebody competent to deal with the threat, and that's why I'm asking you. I suggest you find someone to help you with this, as I fear you will not return should you go alone. |
We have a problem, for the past few weeks the Blood Raiders have been growing increasingly aggressive. They seem to have set up a small base nearby and every few days our convoys, miners and even military personnel get attacked. This structure also serves as sacrificial grounds for the Covenant and they believe it to be holy, hence extremely tight security. My superiors told me to find somebody competent to deal with the threat, and that's why I'm asking you. I suggest you find someone to help you with this, as I fear you will not return should you go alone. |
We have a problem, for the past few weeks the Blood Raiders have been growing increasingly aggressive. They seem to have set up a small base nearby and every few days our convoys, miners and even military personnel get attacked. This structure also serves as sacrificial grounds for the Covenant and they believe it to be holy, hence extremely tight security. My superiors told me to find somebody competent to deal with the threat, and that's why I'm asking you. I suggest you find someone to help you with this, as I fear you will not return should you go alone. |
|
| 134396 | The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. It was originally intended as a full-fledged battleship, but Imperial Navy engineers determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile cruiser-class ship. | The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. It was originally intended as a full-fledged battleship, but Imperial Navy engineers determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile Battlecruiser-class. | The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. It was originally intended as a full-fledged battleship, but Imperial Navy engineers determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile Battlecruiser-class |
|
| 141222 | The Federation is grateful for your service, {[character]player.name}. Thanks to your combat expertise we've got one less scumbag pirate boss to worry about. If you would like to further your career in enforcement, there are Agents hiring across the cluster. I've heard the Sister's of EVE are looking for capable pilots, check out The Blood-Stained Stars for more information. If you'd rather broaden your skill set instead, you could start a conversation with any of the other Career Agents in this station. Thanks again for everything, and good luck out there! |
The Federation is grateful for your service, {[character]player.name}. Thanks to your combat expertise we've got one less scumbag pirate boss to worry about. If you would like to further your career in enforcement, there are Agents hiring across the cluster. I've heard the Sisters of EVE are looking for capable pilots, check out The Blood-Stained Stars for more information. If you'd rather broaden your skill set instead, you could start a conversation with any of the other Career Agents in this station. Thanks again for everything, and good luck out there! |
The Federation is grateful for your service, {[character]player.name}. Thanks to your combat expertise we've got one less scumbag pirate boss to worry about. If you would like to further your career in enforcement, there are Agents hiring across the cluster. I've heard the Sister Thanks again for everything, and good luck out there! |
|
| 141223 | The State is grateful for your service, {[character]player.name}. Thanks to your combat expertise we've got one less scumbag pirate boss to worry about. If you would like to further your career in enforcement, there are Agents hiring across the cluster. I've heard the Sister's of EVE are looking for capable pilots, check out The Blood-Stained Stars for more information. If you'd rather broaden your skill set instead, you could start a conversation with any of the other Career Agents in this station. Thanks again for everything, and good luck out there! |
The State is grateful for your service, {[character]player.name}. Thanks to your combat expertise we've got one less scumbag pirate boss to worry about. If you would like to further your career in enforcement, there are Agents hiring across the cluster. I've heard the Sisters of EVE are looking for capable pilots, check out The Blood-Stained Stars for more information. If you'd rather broaden your skill set instead, you could start a conversation with any of the other Career Agents in this station. Thanks again for everything, and good luck out there! |
The State is grateful for your service, {[character]player.name}. Thanks to your combat expertise we've got one less scumbag pirate boss to worry about. If you would like to further your career in enforcement, there are Agents hiring across the cluster. I've heard the Sister Thanks again for everything, and good luck out there! |
|
| 141224 | The Empire is grateful for your service, {[character]player.name}. Thanks to your combat expertise we've got one less scumbag pirate boss to worry about. If you would like to further your career in enforcement, there are Agents hiring across the cluster. I've heard the Sister's of EVE are looking for capable pilots, check out The Blood-Stained Stars for more information. If you'd rather broaden your skill set instead, you could start a conversation with any of the other Career Agents in this station. Thanks again for everything, and good luck out there! |
The Empire is grateful for your service, {[character]player.name}. Thanks to your combat expertise we've got one less scumbag pirate boss to worry about. If you would like to further your career in enforcement, there are Agents hiring across the cluster. I've heard the Sisters of EVE are looking for capable pilots, check out The Blood-Stained Stars for more information. If you'd rather broaden your skill set instead, you could start a conversation with any of the other Career Agents in this station. Thanks again for everything, and good luck out there! |
The Empire is grateful for your service, {[character]player.name}. Thanks to your combat expertise we've got one less scumbag pirate boss to worry about. If you would like to further your career in enforcement, there are Agents hiring across the cluster. I've heard the Sister Thanks again for everything, and good luck out there! |
|
| 141225 | The Republic is grateful for your service, {[character]player.name}. Thanks to your combat expertise we've got one less scumbag pirate boss to worry about. If you would like to further your career in enforcement, there are Agents hiring across the cluster. I've heard the Sister's of EVE are looking for capable pilots, check out The Blood-Stained Stars for more information. If you'd rather broaden your skill set instead, you could start a conversation with any of the other Career Agents in this station. Thanks again for everything, and good luck out there! |
The Republic is grateful for your service, {[character]player.name}. Thanks to your combat expertise we've got one less scumbag pirate boss to worry about. If you would like to further your career in enforcement, there are Agents hiring across the cluster. I've heard the Sisters of EVE are looking for capable pilots, check out The Blood-Stained Stars for more information. If you'd rather broaden your skill set instead, you could start a conversation with any of the other Career Agents in this station. Thanks again for everything, and good luck out there! |
The Republic is grateful for your service, {[character]player.name}. Thanks to your combat expertise we've got one less scumbag pirate boss to worry about. If you would like to further your career in enforcement, there are Agents hiring across the cluster. I've heard the Sister Thanks again for everything, and good luck out there! |
|
| 141507 | I met with Gian Perele, an Impetus holoreel director. His next project involves filming scenes in space, and so he needs the help of a pilot like me. I've been offered a job scouting out one of their shooting locations and making sure it will be safe for them to move in. | I met with Gian Parele, an Impetus holoreel director. His next project involves filming scenes in space, and so he needs the help of a pilot like me. I've been offered a job scouting out one of their shooting locations and making sure it will be safe for them to move in. | I met with Gian P |
|
| 141508 | I met with Gian Perele, an Impetus holoreel director. His next project involves filming scenes in space, and so he asked for my assistance. I accepted a job scouting out one of his team's shooting locations. The place was swarming with rogue drones, and I also noticed a gang of Minmatar pilots in combat cruisers loitering a good distance away. Gian figures them for vagrants and doesn't seem worried. It looks like his crew is going to head in and start filming there soon. | I met with Gian Parele, an Impetus holoreel director. His next project involves filming scenes in space, and so he asked for my assistance. I accepted a job scouting out one of his team's shooting locations. The place was swarming with rogue drones, and I also noticed a gang of Minmatar pilots in combat cruisers loitering a good distance away. Gian figures them for vagrants and doesn't seem worried. It looks like his crew is going to head in and start filming there soon. | I met with Gian P |
|
| 143216 | Alright. Irichi. There is a small chance you may have worked with him before. He was a Lai Dai ordinance engineer who failed one of his annual psychological evaluations. From there, he stowed away aboard a capsuleer's ship heading into lowsec space. His mistake. The capsuleer's crew found him, and he became the capsuleer's toy for two years before he escaped, absolutely insane and missing half of his body parts. We've been taking care of him ever since, and when he's lucid, Irichi is actually quite brilliant. He has made some small recoveries, but we're not out to make him normal. If we did, he might not want to be a pirate any longer. See the problem in that? <BR><BR> The notes you found make a lot more sense under that context, don't they? The fact that he's sending you missives on his “transformation,” or whatever the hell he's calling it, means you're either his favorite culprit at the moment, as is any capsuleer that he comes across, or he suspects someone you're working with. That worries me. <BR><BR> Any time he becomes particularly active in this sort of way, somebody gets killed. Don't believe anything he says about me unless you think it's gonna somehow give you an advantage, okay? He's dangerous, and even if he sees you as some kind of instrument, it's not beyond him to kill your for amusement. Be careful. |
Alright. Irichi. There is a small chance you may have worked with him before. He was a Lai Dai ordinance engineer who failed one of his annual psychological evaluations. From there, he stowed away aboard a capsuleer's ship heading into lowsec space. His mistake. The capsuleer's crew found him, and he became the capsuleer's toy for two years before he escaped, absolutely insane and missing half of his body parts. We've been taking care of him ever since, and when he's lucid, Irichi is actually quite brilliant. He has made some small recoveries, but we're not out to make him normal. If we did, he might not want to be a pirate any longer. See the problem in that? <BR><BR>
The notes you found make a lot more sense under that context, don't they? The fact that he's sending you missives on his “transformation,” or whatever the hell he's calling it, means you're either his favorite culprit at the moment, as is any capsuleer that he comes across, or he suspects someone you're working with. That worries me. <BR><BR> Any time he becomes particularly active in this sort of way, somebody gets killed. Don't believe anything he says about me unless you think it's gonna somehow give you an advantage, okay? He's dangerous, and even if he sees you as some kind of instrument, it's not beyond him to kill you for amusement. Be careful. |
Alright. Irichi. There is a small chance you may have worked with him before. He was a Lai Dai ordinance engineer who failed one of his annual psychological evaluations. From there, he stowed away aboard a capsuleer's ship heading into lowsec space. His mistake. The capsuleer's crew found him, and he became the capsuleer's toy for two years before he escaped, absolutely insane and missing half of his body parts. We've been taking care of him ever since, and when he's lucid, Irichi is actually quite brilliant. He has made some small recoveries, but we're not out to make him normal. If we did, he might not want to be a pirate any longer. See the problem in that? <BR><BR> The notes you found make a lot more sense under that context, don't they? The fact that he's sending you missives on his “transformation,” or whatever the hell he's calling it, means you're either his favorite culprit at the moment, as is any capsuleer that he comes across, or he suspects someone you're working with. That worries me. <BR><BR> Any time he becomes particularly active in this sort of way, somebody gets killed. Don't believe anything he says about me unless you think it's gonna somehow give you an advantage, okay? He's dangerous, and even if he sees you as some kind of instrument, it's not beyond him to kill you |
|
| 143558 | We just lost a fleet out in {[location]dungeonLocationID.name}. It's a waste of hardware and personnel, but at the very least, we'd like to recover the data cores of each ship. If the vultures haven't started in on the carcass yet, they will soon. We can't afford a whole recovery effort, but we'd rather hire a capsuleer like you then let those blood-suckers run off with our data. Keep anything else you like from the site, and if a few raiders and pirates end up dead, I doubt anyone would complain, if you know what I mean. |
We just lost a fleet out in {[location]dungeonLocationID.name}. It's a waste of hardware and personnel, but at the very least, we'd like to recover the data cores of each ship. If the vultures haven't started in on the carcass yet, they will soon. We can't afford a whole recovery effort, but we'd rather hire a capsuleer like you than let those blood-suckers run off with our data. Keep anything else you like from the site, and if a few raiders and pirates end up dead, I doubt anyone would complain, if you know what I mean. |
We just lost a fleet out in {[location]dungeonLocationID.name}. It's a waste of hardware and personnel, but at the very least, we'd like to recover the data cores of each ship. If the vultures haven't started in on the carcass yet, they will soon. We can't afford a whole recovery effort, but we'd rather hire a capsuleer like you th Keep anything else you like from the site, and if a few raiders and pirates end up dead, I doubt anyone would complain, if you know what I mean. |
|
| 260122 | You cannot join this corporation as you are {charRaceName} and this corporation only accepts the following races: {races}. If the CEO had the skill {skillName}, this would not be a problem. Notice: The CEO must update his corporation through the corporation user interface before the skill takes effect. |
You cannot join this corporation as you are {charRaceName} and this corporation only accepts the following races: {races}. If the CEO had the skill {skillName}, this would not be a problem. Notice: The CEO must update their corporation through the corporation user interface before the skill takes effect. |
You cannot join this corporation as you are {charRaceName} and this corporation only accepts the following races: {races}. If the CEO had the skill {skillName}, this would not be a problem. Notice: The CEO must update |
UI/Messages/384/CantJoinCorpWrongRaceAndCEOWithoutSkillBody |
| 297357 | This station houses the Sanctuary’s cutting-edge graviton physics research facility. Approaching vessels are advised to carefully follow all instructions from traffic controllers, as potentially hazardous spatial distortions may be present in the immediate vicinity. It is widely assumed that this laboratory’s previous breakthroughs are responsible for the advanced cloaking capabilities of the Astero and Stratios class vessels. Access to the laboratory and administrative levels are restricted and all capsuleer guests are confined to their quarters without exception. |
This station houses the Sanctuary’s cutting-edge graviton physics research facility. Approaching vessels are advised to carefully follow all instructions from traffic controllers, as potentially hazardous spatial distortions may be present in the immediate vicinity.
It is widely assumed that this laboratory’s previous breakthroughs are responsible for the advanced cloaking capabilities of the Astero and Stratios class vessels. Access to the laboratory and administrative levels is restricted and all capsuleer guests are confined to their quarters without exception. |
This station houses the Sanctuary’s cutting-edge graviton physics research facility. Approaching vessels are advised to carefully follow all instructions from traffic controllers, as potentially hazardous spatial distortions may be present in the immediate vicinity. It is widely assumed that this laboratory’s previous breakthroughs are responsible for the advanced cloaking capabilities of the Astero and Stratios class vessels. Access to the laboratory and administrative levels |
Stations/Operations/Descriptions/operation52 Description for station operation Applied Gravitation Laboratory (52) |
| 514249 | Specify groups allowed to dock within the structure
NOTE: Assigning multiple lists to the same setting within a profile can only increase the access scope of that setting, i.e. if a character is banned in a list and his corporation s allowed in another list, the character will be allowed to dock. |
Specify groups allowed to dock within the structure
NOTE: Assigning multiple lists to the same setting within a profile can only increase the access scope of that setting, i.e. if a character is banned in a list and his corporation is allowed in another list, the character will be allowed to dock. |
Specify groups allowed to dock within the structure NOTE: Assigning multiple lists to the same setting within a profile can only increase the access scope of that setting, i.e. if a character is banned in a list and his corporation is allowed in another list, the character will be allowed to dock. |
UI/StructureSettings/DockingAccessDesc |
| 529259 | The item must be in a Station Hanger for activation | The item must be in a Station Hangar for activation | The item must be in a Station Hang |
|
| 530621 | The Standup M-Set Moon Drilling Stability I rig provides a means for structure operators to improve the fine control their moon drill service modules have over the moon chunk extracted by their Upwell Refinery structures. The benefits of this rig include a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture.
Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure. |
The Standup M-Set Moon Drilling Stability I rig provides a means for structure operators to improve the fine control of their moon drill service modules have over the moon chunk extracted by their Upwell Refinery structures. The benefits of this rig include a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture.
Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure. |
The Standup M-Set Moon Drilling Stability I rig provides a means for structure operators to improve the fine control of their moon drill service modules have over the moon chunk extracted by their Upwell Refinery structures. The benefits of this rig include a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure. |
Description of item "Standup M-Set Moon Drilling Stability I" (46325) |
| 530622 | The Standup M-Set Moon Drilling Stability II rig provides a means for structure operators to improve the fine control their moon drill service modules have over the moon chunk extracted by their Upwell Refinery structures. The benefits of this rig include a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture.
Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure. |
The Standup M-Set Moon Drilling Stability II rig provides a means for structure operators to improve the fine control of their moon drill service modules have over the moon chunk extracted by their Upwell Refinery structures. The benefits of this rig include a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture.
Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure. |
The Standup M-Set Moon Drilling Stability II rig provides a means for structure operators to improve the fine control of their moon drill service modules have over the moon chunk extracted by their Upwell Refinery structures. The benefits of this rig include a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure. |
Description of item "Standup M-Set Moon Drilling Stability II" (46326) |
| 549420 | ISK fees for aggressive wars must be paid by the attacking organization in order to continue the war. The initial war declaration cost represents the pre-payment for the first week of the war, and the attacking side will then receive a bill for the second week of the war that they can pay anytime before the beginning of that second week. War bills will appear in the bills payable section of the corporation wallet approximately one week before they are due, and can be paid manually or set to auto-pay as desired. If war bills are not paid on time, the war will enter a 24 cooldown period and then end. Mutual wars do not require ISK payments. |
ISK fees for aggressive wars must be paid by the attacking organization in order to continue the war. The initial war declaration cost represents the pre-payment for the first week of the war, and the attacking side will then receive a bill for the second week of the war that they can pay anytime before the beginning of that second week. War bills will appear in the bills payable section of the corporation wallet approximately one week before they are due, and can be paid manually or set to auto-pay as desired. If war bills are not paid on time, the war will enter a 24 hour cooldown period and then end. Mutual wars do not require ISK payments. |
ISK fees for aggressive wars must be paid by the attacking organization in order to continue the war. The initial war declaration cost represents the pre-payment for the first week of the war, and the attacking side will then receive a bill for the second week of the war that they can pay anytime before the beginning of that second week. War bills will appear in the bills payable section of the corporation wallet approximately one week before they are due, and can be paid manually or set to auto-pay as desired. If war bills are not paid on time, the war will enter a 24 hour cooldown period and then end. Mutual wars do not require ISK payments. |
UI/Corporations/Wars/LandingPageWarBillsTooltip |
| 579901 | The Equilibrium of Mankind have stolen or otherwise acquired this engineering complex, evidently with the intention to construct and store large numbers capital ships and support vessels for use in their plan to inflict massive destruction on the core empires.
If the defenses of this site are reduced it will likely be possible for CONCORD and empire forces to destroy or seize control of this facility. However, the priority target for initial assault operations are the Rogue Capital Shipyards where active EoM dreadnoughts are supplied, repaired and made ready for assault operations. |
The Equilibrium of Mankind have stolen or otherwise acquired this engineering complex, evidently with the intention to construct and store large numbers of capital ships and support vessels for use in their plan to inflict massive destruction on the core empires.
If the defenses of this site are reduced it will likely be possible for CONCORD and empire forces to destroy or seize control of this facility. However, the priority target for initial assault operations are the Rogue Capital Shipyards where active EoM dreadnoughts are supplied, repaired and made ready for assault operations. |
The Equilibrium of Mankind have stolen or otherwise acquired this engineering complex, evidently with the intention to construct and store large numbers of capital ships and support vessels for use in their plan to inflict massive destruction on the core empires. If the defenses of this site are reduced it will likely be possible for CONCORD and empire forces to destroy or seize control of this facility. However, the priority target for initial assault operations are the Rogue Capital Shipyards where active EoM dreadnoughts are supplied, repaired and made ready for assault operations. |
Description of item "EoM Stolen Engineering Complex" (58750) |
| 599512 | I detect no life signs within the habitation module and the communication services in the adjacent security towers seems to be down. I suggest approaching Omar's Stop to have a better look. Its hull appears to be damaged, a cloud of radioactive gas is flowing through the cracks and filling the void surrounding the structure. The corpses floating around the Inn are most likely of people who were ejected through the airlock. | I detect no life signs within the habitation module and the communication services in the adjacent security towers seems to be down. I suggest approaching Omar's Spot to have a better look. Its hull appears to be damaged, a cloud of radioactive gas is flowing through the cracks and filling the void surrounding the structure. The corpses floating around the Inn are most likely of people who were ejected through the airlock. | I detect no life signs within the habitation module and the communication services in the adjacent security towers seems to be down. I suggest approaching Omar's S |
Part of conversation "Cash Flow for Capsuleer (8 of 10) - Conversation 1 - Amarr" |
| 642441 | Caldari HQ Stargate | Kinakka Stargate Checkpoint | Name for dungeon 10032 | |
| 645701 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
| 713401 | Skill for the generation of jump portals to distant solar systems.
100% increase to the maximum number of ships that can be moved with a capital ship conduit jump per level. |
Skill for the generation of jump portals to distant solar systems.
Each level increases the number of ships that can be moved with a capital ship conduit jump by 5 per level. |
Skill for the generation of jump portals to distant solar systems. |
Description of item "Capital Jump Portal Generation" (83094) |
| 1016444 | Brother Jaques sent us the isotopes' points of origin. When you’re ready, come speak to me again, and we can finally find out the truth. | Brother Jacques sent us the isotopes' points of origin. When you’re ready, come speak to me again, and we can finally find out the truth. | Brother Jacques sent us the isotopes' points of origin. When you’re ready, come speak to me again, and we can finally find out the truth. | |
| 1021516 | Pick up the slack out there, ORE needs this site turned over, and there’s still more rocks that need breaking. | Pick up the slack out there. ORE needs this site turned over and there are still more rocks to break. | Pick up the slack out there |
Part of conversation "[GREAD] M1 - Event - Final Asteroid" |
| 1022747 | Skill at maximizing the chance of a mining critical success when using a mining lasers or ice harvester.
10% bonus to mining laser and ice harvester critical success chance per skill level. |
Skill at maximizing the chance of a mining critical success when using a mining laser or ice harvester.
10% bonus to mining laser and ice harvester critical success chance per skill level. |
Skill at maximizing the chance of a mining critical success when using a mining laser 10% bonus to mining laser and ice harvester critical success chance per skill level. |
Description of item "Mining Precision" (90727) |
| 1047385 | Defiant Latten Matte - Limited | Shapash Corporation Emblem | Name of item 95445 (Ship Emblems) | |
| 1049871 | Court facilities where judicial matters are arbitrated. | Court facilities where judicial matters are arbitrated. | Description for station operation Tribunal (127) | |
| 1049872 | Tribunal | Tribunal | Name for station operation 127 | |
| 1049885 | Raa Stargate Checkpoint | Raa Stargate Checkpoint | Name of item 96084 (Cloud) | |
| 1049886 | Eredan Stargate Checkpoint | Eredan Stargate Checkpoint | Name of item 96085 (Cloud) | |
| 1049888 | Gheth Stargate Checkpoint | Gheth Stargate Checkpoint | Name of item 96086 (Cloud) | |
| 1049889 | Kinakka Stargate Checkpoint | Kinakka Stargate Checkpoint | Name of item 96087 (Cloud) | |
| 1049890 | Piak Stargate Checkpoint | Piak Stargate Checkpoint | Name of item 96088 (Cloud) | |
| 1049891 | Rohamaa Stargate Checkpoint | Rohamaa Stargate Checkpoint | Name of item 96089 (Cloud) | |
| 1049892 | Tsuruma Stargate Checkpoint | Tsuruma Stargate Checkpoint | Name of item 96090 (Cloud) | |
| 1049893 | Uuhulanen Stargate Checkpoint | Uuhulanen Stargate Checkpoint | Name of item 96091 (Cloud) | |
| 1049898 | Agoze Stargate Checkpoint | Agoze Stargate Checkpoint | Name of item 96092 (Cloud) | |
| 1049899 | Amygnon Stargate Checkpoint | Amygnon Stargate Checkpoint | Name of item 96093 (Cloud) | |
| 1049900 | Brarel Stargate Checkpoint | Brarel Stargate Checkpoint | Name of item 96094 (Cloud) | |
| 1049901 | Vey Stargate Checkpoint | Vey Stargate Checkpoint | Name of item 96095 (Cloud) | |
| 1049902 | Hror Stargate Checkpoint | Hror Stargate Checkpoint | Name of item 96096 (Cloud) | |
| 1049903 | Auner Stargate Checkpoint | Auner Stargate Checkpoint | Name of item 96097 (Cloud) | |
| 1049904 | Resbroko Stargate Checkpoint | Resbroko Stargate Checkpoint | Name of item 96098 (Cloud) |
| File Name | Size in kb (Decompressed) |
|---|
Hoboleaks is a third party website presenting unofficial information. Visit eveonline.com for the latest official news.