Comparing Tranquility_Previous (Build: 3444265) to Tranquility_Next (Build: 3448696)

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<url=showinfo:96032>Infested Naglfar</url>
Icon TypeID & Name Description Group Attributes
96032 - Infested Naglfar Destroyed in a failed attempt to contain the fabricator, this vessel has been reconstructed and infested by the rampant intelligence.

It is equivalent to a dreadnought, and its only goal is destruction.
Fabricator Rogue Drone Dreadnought
Click to toggle showing the 56 attributes. descriptionID: 1049466
typeID: 96032
graphicID: 34878
Capacity: 2000.0
isDynamicType: 0
typeNameID: 1049465
basePrice: 0.0
Volume: 0.0
radius: 1200.0
published: 0
Mass: 1200000000.0
groupID: 5154
portionSize: 1
Shield Capacity: 9500.0
Armor Hitpoints: 57000.0
Armor EM Damage Resistance: 0.8
Armor Explosive Damage Resistance: 0.45
Armor Kinetic Damage Resistance: 0.55
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.45
Shield Kinetic Damage Resistance: 0.55
Shield Thermal Damage Resistance: 0.6
Accuracy falloff: 90000.0
Turret Tracking: 10.0
Maximum Velocity: 300.0
Signature Radius: 1600.0
bombDamageResistance: 0.05
chainLightningDamageResistance: 0.05
entityFactionLoss: 0.36
Rate of fire: 2700.0
Scan Resolution: 100.0
Optimal Range: 120000.0
Structure Hitpoints: 19000.0
gfxTurretID: 20454.0
Maximum Locked Targets: 8.0
gfxBoosterID: 394.0
Inertia Modifier: 0.05
Capacitor Recharge time: 2400000.0
Maximum Targeting Range: 300000.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 120.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 2400000.0
Bounty: 0.0
Capacitor Capacity: 19200.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
smartbombDamageResistance: 0.05
EM damage: 5700.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 3800.0
Orbit Velocity: 100.0
Removed Items (0 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group

Blueprints (0 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
Reprocessing (0 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff

Traits (0 Entries)
TypeID, Group, & Name Tranquility_Previous Tranquility_Next Diff
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Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (0 Entries)
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Effects per Type (1 Entries)
TypeID, Name, and Group Effects Changes
96032 - Infested Naglfar (Fabricator Rogue Drone Dreadnought) Added Effects:
targetAttack

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
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Alpha Minmatar (0 Skills & 0 Items)
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0 added items
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Alpha Amarr (0 Skills & 0 Items)
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Alpha Gallente (0 Skills & 0 Items)
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Expert Systems (0 Entries)
TypeID & Name Tranquility_Previous Tranquility_Next Diff

Strings (37 Entries)
Key Tranquility_Previous Tranquility_Next Diff Usage
61111 The police enforcement arm of CONCORD. DED has the responsibility of tracking down known criminals and attacking criminal facilities. They frequently operate outside empire space, wanting criminals to understand that they are nowhere safe from the long arm of the law. The police enforcement arm of CONCORD. DED has the responsibility of tracking down known criminals and attacking criminal facilities. They frequently operate outside empire space, wanting criminals to understand that nowhere is safe from the long arm of the law. The police enforcement arm of CONCORD. DED has the responsibility of tracking down known criminals and attacking criminal facilities. They frequently operate outside empire space, wanting criminals to understand that they are nowhere is safe from the long arm of the law. Description of Corporation "DED" (1000137)
90376 This skill allows you to create formal agreements with other characters.

For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5)
This skill allows you to create formal agreements with other characters.

For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5).
This skill allows you to create formal agreements with other characters.

For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5)
.
Description of item "Contracting" (25235)
90728 Generates an undetectable cynosural field which only Black Ops jump drives can lock on to.

Note: Can only be fitted to Black Ops, Blockade Runners, Covert Ops, Etana, Prospect, Stealth Bombers and Force Recon Ships, as well as Strategic Cruisers equipped with Covert Reconfiguration Subsystems.
Generates an undetectable cynosural field which only Black Ops jump drives can lock on to.

Note: Can only be fitted to Black Ops, Blockade Runners, Covert Ops, Etana, Rabisu, Prospect, Stealth Bombers and Force Recon Ships, as well as Strategic Cruisers equipped with Covert Reconfiguration Subsystems.
Generates an undetectable cynosural field which only Black Ops jump drives can lock on to.

Note: Can only be fitted to Black Ops, Blockade Runners, Covert Ops, Etana,
Rabisu, Prospect, Stealth Bombers and Force Recon Ships, as well as Strategic Cruisers equipped with Covert Reconfiguration Subsystems.
Description of item "Covert Cynosural Field Generator I" (28646)
122159 That's the target. Get him! That's the target. Get them! That's the target. Get hithem!
122558 There's the capsuleer who took Risia from us! Get him! There's the capsuleer who took Risia from us! Get them! There's the capsuleer who took Risia from us! Get hithem!
133092 Now that's hell of a thought. No, how could they know?! No, we'll just call it good reconnaissance. The alternative is too frightening. Anyway, don't go far; this isn't over yet. Now that’s one hell of a thought. No, how could they know?! No, we'll just call it good reconnaissance. The alternative is too frightening. Anyway, don't go far; this isn't over yet. Now that's’s one hell of a thought. No, how could they know?! No, we'll just call it good reconnaissance. The alternative is too frightening. Anyway, don't go far; this isn't over yet.
133107 Now that's hell of a thought. No, how could they know?! No, we'll just call it good reconnaissance. The alternative is too frightening. Anyway, don't go far; this isn't over yet. Now that's one hell of a thought. No, how could they know?! No, we'll just call it good reconnaissance. The alternative is too frightening. Anyway, don't go far; this isn't over yet. Now that's one hell of a thought. No, how could they know?! No, we'll just call it good reconnaissance. The alternative is too frightening. Anyway, don't go far; this isn't over yet.
133122 Now that's hell of a thought. No, how could they know?! No, we'll just call it good reconnaissance. The alternative is too frightening. Anyway, don't go far; this isn't over yet. Now that's one hell of a thought. No, how could they know?! No, we'll just call it good reconnaissance. The alternative is too frightening. Anyway, don't go far; this isn't over yet. Now that's one hell of a thought. No, how could they know?! No, we'll just call it good reconnaissance. The alternative is too frightening. Anyway, don't go far; this isn't over yet.
133137 Now that's hell of a thought. No, how could they know?! No, we'll just call it good reconnaissance. The alternative is too frightening. Anyway, don't go far; this isn't over yet. Now that's one hell of a thought. No, how could they know?! No, we'll just call it good reconnaissance. The alternative is too frightening. Anyway, don't go far; this isn't over yet. Now that's one hell of a thought. No, how could they know?! No, we'll just call it good reconnaissance. The alternative is too frightening. Anyway, don't go far; this isn't over yet.
133152 Now that's hell of a thought. No, how could they know?! No, we'll just call it good reconnaissance. The alternative is too frightening. Anyway, don't go far; this isn't over yet. Now that’s one hell of a thought. No, how could they know?! No, we'll just call it good reconnaissance. The alternative is too frightening. Anyway, don't go far; this isn't over yet. Now that's’s one hell of a thought. No, how could they know?! No, we'll just call it good reconnaissance. The alternative is too frightening. Anyway, don't go far; this isn't over yet.
133167 Now that's hell of a thought. No, how could they know?! No, we'll just call it good reconnaissance. The alternative is too frightening. Anyway, don't go far; this isn't over yet. Now that’s one hell of a thought. No, how could they know?! No, we'll just call it good reconnaissance. The alternative is too frightening. Anyway, don't go far; this isn't over yet. Now that's’s one hell of a thought. No, how could they know?! No, we'll just call it good reconnaissance. The alternative is too frightening. Anyway, don't go far; this isn't over yet.
136062 Now that you've neutralized the sheriff, it's time to prepare my getaway ship. I will need a cloaking device to keep myself from being detected, just in case CONCORD or Customs have been notified about me. Being cloaked doesn't make my plan foolproof, but it will increase my chance of escape significantly.

You should be able to find a Prototype Cloaking Device on the market; I'd buy it myself if I wasn't trying to lie low. If you don't think you'll be able to get ahold of one, don't screw me around-- just don't bother taking this job.
Now that you've neutralized the sheriff, it's time to prepare my getaway ship. I will need a cloaking device to keep myself from being detected, just in case CONCORD or Customs have been notified about me. Being cloaked doesn't make my plan foolproof, but it will increase my chance of escape significantly.

You should be able to find a Prototype Cloaking Device on the market; I'd buy it myself if I wasn't trying to lie low. If you don't think you'll be able to get ahold of one, don't screw me around.. just don't bother taking this job.
Now that you've neutralized the sheriff, it's time to prepare my getaway ship. I will need a cloaking device to keep myself from being detected, just in case CONCORD or Customs have been notified about me. Being cloaked doesn't make my plan foolproof, but it will increase my chance of escape significantly.

You should be able to find a Prototype Cloaking Device on the market; I'd buy it myself if I wasn't trying to lie low. If you don't think you'll be able to get ahold of one, don't screw me around
--.. just don't bother taking this job.
136063 Now that you've neutralized the sheriff, it's time to prepare my getaway ship. I will need a cloaking device to keep myself from being detected, just in case CONCORD or Customs have been notified about me. Being cloaked doesn't make my plan foolproof, but it will increase my chance of escape significantly.

You should be able to find a Prototype Cloaking Device on the market; I'd buy it myself if I wasn't trying to lie low. If you don't think you'll be able to get ahold of one, don't screw me around-- just don't bother taking this job.
Now that you've neutralized the sheriff, it's time to prepare my getaway ship. I will need a cloaking device to keep myself from being detected, just in case CONCORD or Customs have been notified about me. Being cloaked doesn't make my plan foolproof, but it will increase my chance of escape significantly.

You should be able to find a Prototype Cloaking Device on the market; I'd buy it myself if I wasn't trying to lie low. If you don't think you'll be able to get ahold of one, don't screw me around.. just don't bother taking this job.
Now that you've neutralized the sheriff, it's time to prepare my getaway ship. I will need a cloaking device to keep myself from being detected, just in case CONCORD or Customs have been notified about me. Being cloaked doesn't make my plan foolproof, but it will increase my chance of escape significantly.

You should be able to find a Prototype Cloaking Device on the market; I'd buy it myself if I wasn't trying to lie low. If you don't think you'll be able to get ahold of one, don't screw me around
--.. just don't bother taking this job.
140652 Moments ago, we received word that our man is now trapped there. We had hoped the Tabar's assassination would scatter the remnants of his forces and provide an easy escape, but we had no such luck. One of Tabar's remaining lieutenants, an Ammatar by the name of Mizara Nefra, has returned to the facility and taken over.


Not only is our spy and your only lead caught in the spider's web, but this smuggling crew may operate again someday unless we put a stop to this. You must run interference for us. Kill Mizara and his followers so that our agent has a chance of escaping undetected.
Moments ago, we received word that our man is now trapped there. We had hoped the Tabar's assassination would scatter the remnants of his forces and provide an easy escape, but we had no such luck. One of Tabar's remaining lieutenants, an Ammatar by the name of Mizara Nefra, has returned to the facility and taken over.


Not only is our spy and your only lead caught in the spider's web, but this smuggling crew may operate again someday unless we put a stop to this. You must run interference for us. Kill Mizara and her followers so that our agent has a chance of escaping undetected.
Moments ago, we received word that our man is now trapped there. We had hoped the Tabar's assassination would scatter the remnants of his forces and provide an easy escape, but we had no such luck. One of Tabar's remaining lieutenants, an Ammatar by the name of Mizara Nefra, has returned to the facility and taken over.


Not only is our spy and your only lead caught in the spider's web, but this smuggling crew may operate again someday unless we put a stop to this. You must run interference for us. Kill Mizara and h
iser followers so that our agent has a chance of escaping undetected.
140723 Before you arrived, we managed to get one of our people inside Tabar's recruitment and training facility. He informed us that the missing capsuleer you seek passed through this place briefly.


Moments ago, we received word that our man is now trapped there. We had hoped that Tabar's assassination would scatter the remnants of his forces and provide an easy escape, but we had no such luck. One of Tabar's remaining lieutenants, an Ammatar by the name of Mizara Nefra, has returned to the facility and taken over.


Not only is our spy and your only lead caught in the spider's web, but this smuggling crew may operate again someday unless we put a stop to this. You must run interference for us. Kill Mizara and his followers so that our agent has a chance of escaping undetected.
Before you arrived, we managed to get one of our people inside Tabar's recruitment and training facility. He informed us that the missing capsuleer you seek passed through this place briefly.


Moments ago, we received word that our man is now trapped there. We had hoped that Tabar's assassination would scatter the remnants of his forces and provide an easy escape, but we had no such luck. One of Tabar's remaining lieutenants, an Ammatar by the name of Mizara Nefra, has returned to the facility and taken over.


Not only is our spy and your only lead caught in the spider's web, but this smuggling crew may operate again someday unless we put a stop to this. You must run interference for us. Kill Mizara and her followers so that our agent has a chance of escaping undetected.
Before you arrived, we managed to get one of our people inside Tabar's recruitment and training facility. He informed us that the missing capsuleer you seek passed through this place briefly.


Moments ago, we received word that our man is now trapped there. We had hoped that Tabar's assassination would scatter the remnants of his forces and provide an easy escape, but we had no such luck. One of Tabar's remaining lieutenants, an Ammatar by the name of Mizara Nefra, has returned to the facility and taken over.


Not only is our spy and your only lead caught in the spider's web, but this smuggling crew may operate again someday unless we put a stop to this. You must run interference for us. Kill Mizara and h
iser followers so that our agent has a chance of escaping undetected.
142020 We've had analysts from the Krusual and Thukker tribes going over the documents you recovered from our agent's private compound. They've made one promising discovery so far which we want you to follow up.


They found a recent communication from our source inside the Ammatar Consulate. It seems she sent a package of information on the Wildfire Khumaak to the system of Jark for pickup not long ago. Our guess is that due to the sensitivity of the information and the amount of attention it's attracting, our asset in the Consulate could only get it to the border, not across. This could play in our favor though. Due to its location in the San Matar constellation – the heartlands of Ammatar space - there's a good chance our agent didn't make it out there yet. We have to be careful where our operatives are seen sometimes.


The drop-off location inside Jark is a complex known as Tili's Red Light Palace. Initial intelligence is that it's just another merc R&R dive, nothing special. Once you have arrived to the area we'll forward the exact location of the cargo.


Speaking of which, I trust I needn't remind you how important those documents could be, or indeed, how sensitive. Proceed with caution, do not take any risks.
We've had analysts from the Krusual and Thukker tribes going over the documents you recovered from our agent's private compound. They've made one promising discovery so far which we want you to follow up.


They found a recent communication from our source inside the Ammatar Consulate. It seems she sent a package of information on the Wildfire Khumaak to the system of Jark for pickup not long ago. Our guess is that due to the sensitivity of the information and the amount of attention it's attracting, our asset in the Consulate could only get it to the border, not across. This could play in our favor though. Due to its location in the San Matar constellation – the heartlands of Ammatar space - there's a good chance our agent didn't make it out there yet. We have to be careful where our operatives are seen sometimes.


The drop-off location inside Jark is a complex known as Tili's Red Light Palace. Initial intelligence is that it's just another merc R&R dive, nothing special. Once you have arrived to the area we'll forward the exact location of the cargo.


Speaking of which, I trust I needn't remind you how important those documents could be, or indeed, how sensitive. Proceed with caution, do not take any risks.
We've had analysts from the Krusual and Thukker tribes going over the documents you recovered from our agent's private compound. They've made one promising discovery so far which we want you to follow up.


They found a recent communication from our source inside the Ammatar Consulate. It seems she sent a package of information on the Wildfire Khumaak to the system of Jark for pickup not long ago. Our guess is that due to the sensitivity of the information and the amount of attention it's attracting, our asset in the Consulate could only get it to the border, not across. This could play in our favor though. Due to its location in the San Matar constellation – the heartlands of Ammatar space - there's a good chance our agent didn't make it out there yet. We have to be careful where our operatives are seen sometimes.


The drop-off location inside Jark is a complex known as Tili's Red Light Palace. Initial intelligence is that it's just another merc R&
amp;R dive, nothing special. Once you have arrived to the area we'll forward the exact location of the cargo.


Speaking of which, I trust I needn't remind you how important those documents could be, or indeed, how sensitive. Proceed with caution, do not take any risks.
142022 We've had analysts from the Krusual and Thukker tribes going over the documents you recovered from our agent's private compound. They've made one more promising discovery so far which we want you to follow up.


They found a recent communication from our source inside the Ammatar Consulate. It seems she sent a package of information on the Wildfire Khumaak to the system of Jark for pickup not long ago. Our guess is that due to the sensitivity of the information and the amount of attention it's attracting, our asset in the Consulate could only get it to the border, not across. This could play in our favor though. Due to its location in the San Matar constellation – the heartlands of Ammatar space - there's a good chance our agent didn't make it out there yet. We have to be careful where our operatives are seen sometimes.


The drop-off location inside Jark is a complex known as Tili's Red Light Palace. Initial intelligence is that it's just another merc R&R dive, nothing special. Once you have arrived to the area we'll forward the exact location of the cargo.


Speaking of which, I trust I needn't remind you how important those documents could be, or indeed, how sensitive. Proceed with caution, do not take any risks.
We've had analysts from the Krusual and Thukker tribes going over the documents you recovered from our agent's private compound. They've made one more promising discovery so far which we want you to follow up.


They found a recent communication from our source inside the Ammatar Consulate. It seems she sent a package of information on the Wildfire Khumaak to the system of Jark for pickup not long ago. Our guess is that due to the sensitivity of the information and the amount of attention it's attracting, our asset in the Consulate could only get it to the border, not across. This could play in our favor though. Due to its location in the San Matar constellation – the heartlands of Ammatar space - there's a good chance our agent didn't make it out there yet. We have to be careful where our operatives are seen sometimes.


The drop-off location inside Jark is a complex known as Tili's Red Light Palace. Initial intelligence is that it's just another merc R&R dive, nothing special. Once you have arrived to the area we'll forward the exact location of the cargo.


Speaking of which, I trust I needn't remind you how important those documents could be, or indeed, how sensitive. Proceed with caution, do not take any risks.
We've had analysts from the Krusual and Thukker tribes going over the documents you recovered from our agent's private compound. They've made one more promising discovery so far which we want you to follow up.


They found a recent communication from our source inside the Ammatar Consulate. It seems she sent a package of information on the Wildfire Khumaak to the system of Jark for pickup not long ago. Our guess is that due to the sensitivity of the information and the amount of attention it's attracting, our asset in the Consulate could only get it to the border, not across. This could play in our favor though. Due to its location in the San Matar constellation – the heartlands of Ammatar space - there's a good chance our agent didn't make it out there yet. We have to be careful where our operatives are seen sometimes.


The drop-off location inside Jark is a complex known as Tili's Red Light Palace. Initial intelligence is that it's just another merc R&
amp;R dive, nothing special. Once you have arrived to the area we'll forward the exact location of the cargo.


Speaking of which, I trust I needn't remind you how important those documents could be, or indeed, how sensitive. Proceed with caution, do not take any risks.
142912 I've just learned that a Minmatar military convoy has somehow “strayed” into our space. Preliminary scans reveal multiple freighter-class vessels with a large escort. Intelligence has informed us that this is a munitions convoy they've been hearing about for some time, but which until now has somehow managed to avoid direct monitoring until sometime yesterday. Intel's theory is made pretty concrete by virtue of the large guard force attached to the Minmatar fleet.


This is an opportunity we cannot pass up. The bulk of the convoy is currently sitting in the {[location]dungeonLocationID.name} system waiting for supply ships to catch up for refueling. I want you to intercept the convoy and destroy it before it can leave our territory; the way our interstellar relations stand right now, those weapons they're carrying could easily be turned on us within the year. If this attack is undertaken by independents ? that is, you and whatever allies you can pull in for this mission … and I'd advise you to bring some friends in for this one ? we can easily claim no knowledge of the matter.


Now, we've had a couple of cloaked recon pilots set up jamming beacons in the vicinity to disrupt the Minmatars' communications, so they shouldn't be able to get a distress call out or hail one another when you attack. The rest is up to you. Destroy every last one of the Minmatar ships: I want no survivors. Leave no trace.
I've just learned that a Minmatar military convoy has somehow “strayed” into our space. Preliminary scans reveal multiple freighter-class vessels with a large escort. Intelligence has informed us that this is a munitions convoy they've been hearing about for some time, but which until now has somehow managed to avoid direct monitoring until sometime yesterday. Intel's theory is made pretty concrete by virtue of the large guard force attached to the Minmatar fleet.


This is an opportunity we cannot pass up. The bulk of the convoy is currently sitting in the {[location]dungeonLocationID.name} system waiting for supply ships to catch up for refueling. I want you to intercept the convoy and destroy it before it can leave our territory; the way our interstellar relations stand right now, those weapons they're carrying could easily be turned on us within the year. If this attack is undertaken by independents that is, you and whatever allies you can pull in for this mission … and I'd advise you to bring some friends in for this one, we can easily claim no knowledge of the matter.


Now, we've had a couple of cloaked recon pilots set up jamming beacons in the vicinity to disrupt the Minmatars' communications, so they shouldn't be able to get a distress call out or hail one another when you attack. The rest is up to you. Destroy every last one of the Minmatar ships: I want no survivors. Leave no trace.
I've just learned that a Minmatar military convoy has somehow “strayed” into our space. Preliminary scans reveal multiple freighter-class vessels with a large escort. Intelligence has informed us that this is a munitions convoy they've been hearing about for some time, but which until now has somehow managed to avoid direct monitoring until sometime yesterday. Intel's theory is made pretty concrete by virtue of the large guard force attached to the Minmatar fleet.


This is an opportunity we cannot pass up. The bulk of the convoy is currently sitting in the {[location]dungeonLocationID.name} system waiting for supply ships to catch up for refueling. I want you to intercept the convoy and destroy it before it can leave our territory; the way our interstellar relations stand right now, those weapons they're carrying could easily be turned on us within the year. If this attack is undertaken by independents
? that is, you and whatever allies you can pull in for this mission … and I'd advise you to bring some friends in for this one ?, we can easily claim no knowledge of the matter.


Now, we've had a couple of cloaked recon pilots set up jamming beacons in the vicinity to disrupt the Minmatars' communications, so they shouldn't be able to get a distress call out or hail one another when you attack. The rest is up to you. Destroy every last one of the Minmatar ships: I want no survivors. Leave no trace.
142913 I've just learned that a Minmatar military convoy has somehow “strayed” into our space. Preliminary scans reveal multiple freighter-class vessels with a large escort. Intelligence has informed us that this is a munitions convoy they've been hearing about for some time, but which until now has somehow managed to avoid direct monitoring until sometime yesterday. Intel's theory is made pretty concrete by virtue of the large guard force attached to the Minmatar fleet.


This is an opportunity we cannot pass up. The bulk of the convoy is currently sitting in the {[location]dungeonLocationID.name} system waiting for supply ships to catch up for refueling. I want you to intercept the convoy and destroy it before it can leave our territory; the way our interstellar relations stand right now, those weapons they're carrying could easily be turned on us within the year. If this attack is undertaken by independents ? that is, you and whatever allies you can pull in for this mission … and I'd advise you to bring some friends in for this one ? we can easily claim no knowledge of the matter.


Now, we've had a couple of cloaked recon pilots set up jamming beacons in the vicinity to disrupt the Minmatars' communications, so they shouldn't be able to get a distress call out or hail one another when you attack. The rest is up to you. Destroy every last one of the Minmatar ships: I want no survivors. Leave no trace.
I've just learned that a Minmatar military convoy has somehow “strayed” into our space. Preliminary scans reveal multiple freighter-class vessels with a large escort. Intelligence has informed us that this is a munitions convoy they've been hearing about for some time, but which until now has somehow managed to avoid direct monitoring until sometime yesterday. Intel's theory is made pretty concrete by virtue of the large guard force attached to the Minmatar fleet.


This is an opportunity we cannot pass up. The bulk of the convoy is currently sitting in the {[location]dungeonLocationID.name} system waiting for supply ships to catch up for refueling. I want you to intercept the convoy and destroy it before it can leave our territory; the way our interstellar relations stand right now, those weapons they're carrying could easily be turned on us within the year. If this attack is undertaken by independents that is, you and whatever allies you can pull in for this mission … and I'd advise you to bring some friends in for this one, we can easily claim no knowledge of the matter.


Now, we've had a couple of cloaked recon pilots set up jamming beacons in the vicinity to disrupt the Minmatars' communications, so they shouldn't be able to get a distress call out or hail one another when you attack. The rest is up to you. Destroy every last one of the Minmatar ships: I want no survivors. Leave no trace.
I've just learned that a Minmatar military convoy has somehow “strayed” into our space. Preliminary scans reveal multiple freighter-class vessels with a large escort. Intelligence has informed us that this is a munitions convoy they've been hearing about for some time, but which until now has somehow managed to avoid direct monitoring until sometime yesterday. Intel's theory is made pretty concrete by virtue of the large guard force attached to the Minmatar fleet.


This is an opportunity we cannot pass up. The bulk of the convoy is currently sitting in the {[location]dungeonLocationID.name} system waiting for supply ships to catch up for refueling. I want you to intercept the convoy and destroy it before it can leave our territory; the way our interstellar relations stand right now, those weapons they're carrying could easily be turned on us within the year. If this attack is undertaken by independents
? that is, you and whatever allies you can pull in for this mission … and I'd advise you to bring some friends in for this one ?, we can easily claim no knowledge of the matter.


Now, we've had a couple of cloaked recon pilots set up jamming beacons in the vicinity to disrupt the Minmatars' communications, so they shouldn't be able to get a distress call out or hail one another when you attack. The rest is up to you. Destroy every last one of the Minmatar ships: I want no survivors. Leave no trace.
142914 I've just learned that an Amarr military convoy has somehow “strayed” into our space. Preliminary scans reveal multiple freighter-class vessels with a large escort. Intelligence has informed us that this is a munitions convoy they've been hearing about for some time, but which until now has somehow managed to avoid direct monitoring until sometime yesterday. Intel's theory is made pretty concrete by virtue of the large guard force attached to the Amarr fleet.


This is an opportunity we cannot pass up. The bulk of the convoy is currently sitting in the {[location]dungeonLocationID.name} system waiting for supply ships to catch up for refueling. I want you to intercept the convoy and destroy it before it can leave our territory; the way our interstellar relations stand right now, those weapons they're carrying could easily be turned on us within the year. If this attack is undertaken by independents ? that is, you and whatever allies you can pull in for this mission … and I'd advise you to bring some friends in for this one ? we can easily claim no knowledge of the matter.


Now, we've had a couple of cloaked recon pilots set up jamming beacons in the vicinity to disrupt the Amarrians' communications, so they shouldn't be able to get a distress call out or hail one another when you attack. The rest is up to you. Destroy every last one of the Amarrian ships: I want no survivors. Leave no trace.
I've just learned that an Amarr military convoy has somehow “strayed” into our space. Preliminary scans reveal multiple freighter-class vessels with a large escort. Intelligence has informed us that this is a munitions convoy they've been hearing about for some time, but which until now has somehow managed to avoid direct monitoring until sometime yesterday. Intel's theory is made pretty concrete by virtue of the large guard force attached to the Amarr fleet.


This is an opportunity we cannot pass up. The bulk of the convoy is currently sitting in the {[location]dungeonLocationID.name} system waiting for supply ships to catch up for refueling. I want you to intercept the convoy and destroy it before it can leave our territory; the way our interstellar relations stand right now, those weapons they're carrying could easily be turned on us within the year. If this attack is undertaken by independents that is, you and whatever allies you can pull in for this mission … and I'd advise you to bring some friends in for this one, we can easily claim no knowledge of the matter.


Now, we've had a couple of cloaked recon pilots set up jamming beacons in the vicinity to disrupt the Amarrians' communications, so they shouldn't be able to get a distress call out or hail one another when you attack. The rest is up to you. Destroy every last one of the Amarrian ships: I want no survivors. Leave no trace.
I've just learned that an Amarr military convoy has somehow “strayed” into our space. Preliminary scans reveal multiple freighter-class vessels with a large escort. Intelligence has informed us that this is a munitions convoy they've been hearing about for some time, but which until now has somehow managed to avoid direct monitoring until sometime yesterday. Intel's theory is made pretty concrete by virtue of the large guard force attached to the Amarr fleet.


This is an opportunity we cannot pass up. The bulk of the convoy is currently sitting in the {[location]dungeonLocationID.name} system waiting for supply ships to catch up for refueling. I want you to intercept the convoy and destroy it before it can leave our territory; the way our interstellar relations stand right now, those weapons they're carrying could easily be turned on us within the year. If this attack is undertaken by independents
? that is, you and whatever allies you can pull in for this mission … and I'd advise you to bring some friends in for this one ?, we can easily claim no knowledge of the matter.


Now, we've had a couple of cloaked recon pilots set up jamming beacons in the vicinity to disrupt the Amarrians' communications, so they shouldn't be able to get a distress call out or hail one another when you attack. The rest is up to you. Destroy every last one of the Amarrian ships: I want no survivors. Leave no trace.
142915 I've just learned that a Gallentean military convoy has somehow “strayed” into our space. Preliminary scans reveal multiple freighter-class vessels with a large escort. Intelligence has informed us that this is a munitions convoy they've been hearing about for some time, but which until now has somehow managed to avoid direct monitoring until sometime yesterday. Intel's theory is made pretty concrete by virtue of the large guard force attached to the Gallente fleet.


This is an opportunity we cannot pass up. The bulk of the convoy is currently sitting in the {[location]dungeonLocationID.name} system waiting for supply ships to catch up for refueling. I want you to intercept the convoy and destroy it before it can leave our territory; the way our interstellar relations stand right now, those weapons they're carrying could easily be turned on us within the year. If this attack is undertaken by independents ? that is, you and whatever allies you can pull in for this mission … and I'd advise you to bring some friends in for this one ? we can easily claim no knowledge of the matter.


Now, we've had a couple of cloaked recon pilots set up jamming beacons in the vicinity to disrupt the Gallenteans' communications, so they shouldn't be able to get a distress call out or hail one another when you attack. The rest is up to you. Destroy every last one of the Gallente ships: I want no survivors. Leave no trace.
I've just learned that a Gallentean military convoy has somehow “strayed” into our space. Preliminary scans reveal multiple freighter-class vessels with a large escort. Intelligence has informed us that this is a munitions convoy they've been hearing about for some time, but which until now has somehow managed to avoid direct monitoring until sometime yesterday. Intel's theory is made pretty concrete by virtue of the large guard force attached to the Gallente fleet.


This is an opportunity we cannot pass up. The bulk of the convoy is currently sitting in the {[location]dungeonLocationID.name} system waiting for supply ships to catch up for refueling. I want you to intercept the convoy and destroy it before it can leave our territory; the way our interstellar relations stand right now, those weapons they're carrying could easily be turned on us within the year. If this attack is undertaken by independents that is, you and whatever allies you can pull in for this mission … and I'd advise you to bring some friends in for this one, we can easily claim no knowledge of the matter.


Now, we've had a couple of cloaked recon pilots set up jamming beacons in the vicinity to disrupt the Gallenteans' communications, so they shouldn't be able to get a distress call out or hail one another when you attack. The rest is up to you. Destroy every last one of the Gallente ships: I want no survivors. Leave no trace.
I've just learned that a Gallentean military convoy has somehow “strayed” into our space. Preliminary scans reveal multiple freighter-class vessels with a large escort. Intelligence has informed us that this is a munitions convoy they've been hearing about for some time, but which until now has somehow managed to avoid direct monitoring until sometime yesterday. Intel's theory is made pretty concrete by virtue of the large guard force attached to the Gallente fleet.


This is an opportunity we cannot pass up. The bulk of the convoy is currently sitting in the {[location]dungeonLocationID.name} system waiting for supply ships to catch up for refueling. I want you to intercept the convoy and destroy it before it can leave our territory; the way our interstellar relations stand right now, those weapons they're carrying could easily be turned on us within the year. If this attack is undertaken by independents
? that is, you and whatever allies you can pull in for this mission … and I'd advise you to bring some friends in for this one ?, we can easily claim no knowledge of the matter.


Now, we've had a couple of cloaked recon pilots set up jamming beacons in the vicinity to disrupt the Gallenteans' communications, so they shouldn't be able to get a distress call out or hail one another when you attack. The rest is up to you. Destroy every last one of the Gallente ships: I want no survivors. Leave no trace.
142916 I've just learned that a Caldari military convoy has somehow “strayed” into our space. Preliminary scans reveal multiple freighter-class vessels with a large escort. Intelligence has informed us that this is a munitions convoy they've been hearing about for some time, but which until now has somehow managed to avoid direct monitoring until sometime yesterday. Intel's theory is made pretty concrete by virtue of the large guard force attached to the Caldari fleet.


This is an opportunity we cannot pass up. The bulk of the convoy is currently sitting in the {[location]dungeonLocationID.name} system waiting for supply ships to catch up for refueling. I want you to intercept the convoy and destroy it before it can leave our territory; the way our interstellar relations stand right now, those weapons they're carrying could easily be turned on us within the year. If this attack is undertaken by independents ? that is, you and whatever allies you can pull in for this mission … and I'd advise you to bring some friends in for this one ? we can easily claim no knowledge of the matter.


Now, we've had a couple of cloaked recon pilots set up jamming beacons in the vicinity to disrupt the Caldari's communications, so they shouldn't be able to get a distress call out or hail one another when you attack. The rest is up to you. Destroy every last one of the Caldari ships: I want no survivors. Leave no trace.
I've just learned that a Caldari military convoy has somehow “strayed” into our space. Preliminary scans reveal multiple freighter-class vessels with a large escort. Intelligence has informed us that this is a munitions convoy they've been hearing about for some time, but which until now has somehow managed to avoid direct monitoring until sometime yesterday. Intel's theory is made pretty concrete by virtue of the large guard force attached to the Caldari fleet.


This is an opportunity we cannot pass up. The bulk of the convoy is currently sitting in the {[location]dungeonLocationID.name} system waiting for supply ships to catch up for refueling. I want you to intercept the convoy and destroy it before it can leave our territory; the way our interstellar relations stand right now, those weapons they're carrying could easily be turned on us within the year. If this attack is undertaken by independents that is, you and whatever allies you can pull in for this mission … and I'd advise you to bring some friends in for this one, we can easily claim no knowledge of the matter.


Now, we've had a couple of cloaked recon pilots set up jamming beacons in the vicinity to disrupt the Caldari's communications, so they shouldn't be able to get a distress call out or hail one another when you attack. The rest is up to you. Destroy every last one of the Caldari ships: I want no survivors. Leave no trace.
I've just learned that a Caldari military convoy has somehow “strayed” into our space. Preliminary scans reveal multiple freighter-class vessels with a large escort. Intelligence has informed us that this is a munitions convoy they've been hearing about for some time, but which until now has somehow managed to avoid direct monitoring until sometime yesterday. Intel's theory is made pretty concrete by virtue of the large guard force attached to the Caldari fleet.


This is an opportunity we cannot pass up. The bulk of the convoy is currently sitting in the {[location]dungeonLocationID.name} system waiting for supply ships to catch up for refueling. I want you to intercept the convoy and destroy it before it can leave our territory; the way our interstellar relations stand right now, those weapons they're carrying could easily be turned on us within the year. If this attack is undertaken by independents
? that is, you and whatever allies you can pull in for this mission … and I'd advise you to bring some friends in for this one ?, we can easily claim no knowledge of the matter.


Now, we've had a couple of cloaked recon pilots set up jamming beacons in the vicinity to disrupt the Caldari's communications, so they shouldn't be able to get a distress call out or hail one another when you attack. The rest is up to you. Destroy every last one of the Caldari ships: I want no survivors. Leave no trace.
142917 I've just learned that a Caldari military convoy has somehow “strayed” into our space. Preliminary scans reveal multiple freighter-class vessels with a large escort. Intelligence has informed us that this is a munitions convoy they've been hearing about for some time, but which until now has somehow managed to avoid direct monitoring until sometime yesterday. Intel's theory is made pretty concrete by virtue of the large guard force attached to the Caldari fleet.


This is an opportunity we cannot pass up. The bulk of the convoy is currently sitting in the {[location]dungeonLocationID.name} system waiting for supply ships to catch up for refueling. I want you to intercept the convoy and destroy it before it can leave our territory; the way our interstellar relations stand right now, those weapons they're carrying could easily be turned on us within the year. If this attack is undertaken by independents ? that is, you and whatever allies you can pull in for this mission … and I'd advise you to bring some friends in for this one ? we can easily claim no knowledge of the matter.


Now, we've had a couple of cloaked recon pilots set up jamming beacons in the vicinity to disrupt the Caldari's communications, so they shouldn't be able to get a distress call out or hail one another when you attack. The rest is up to you. Destroy every last one of the Caldari ships: I want no survivors. Leave no trace.
I've just learned that a Caldari military convoy has somehow “strayed” into our space. Preliminary scans reveal multiple freighter-class vessels with a large escort. Intelligence has informed us that this is a munitions convoy they've been hearing about for some time, but which until now has somehow managed to avoid direct monitoring until sometime yesterday. Intel's theory is made pretty concrete by virtue of the large guard force attached to the Caldari fleet.


This is an opportunity we cannot pass up. The bulk of the convoy is currently sitting in the {[location]dungeonLocationID.name} system waiting for supply ships to catch up for refueling. I want you to intercept the convoy and destroy it before it can leave our territory; the way our interstellar relations stand right now, those weapons they're carrying could easily be turned on us within the year. If this attack is undertaken by independents that is, you and whatever allies you can pull in for this mission … and I'd advise you to bring some friends in for this one, we can easily claim no knowledge of the matter.


Now, we've had a couple of cloaked recon pilots set up jamming beacons in the vicinity to disrupt the Caldari's communications, so they shouldn't be able to get a distress call out or hail one another when you attack. The rest is up to you. Destroy every last one of the Caldari ships: I want no survivors. Leave no trace.
I've just learned that a Caldari military convoy has somehow “strayed” into our space. Preliminary scans reveal multiple freighter-class vessels with a large escort. Intelligence has informed us that this is a munitions convoy they've been hearing about for some time, but which until now has somehow managed to avoid direct monitoring until sometime yesterday. Intel's theory is made pretty concrete by virtue of the large guard force attached to the Caldari fleet.


This is an opportunity we cannot pass up. The bulk of the convoy is currently sitting in the {[location]dungeonLocationID.name} system waiting for supply ships to catch up for refueling. I want you to intercept the convoy and destroy it before it can leave our territory; the way our interstellar relations stand right now, those weapons they're carrying could easily be turned on us within the year. If this attack is undertaken by independents
? that is, you and whatever allies you can pull in for this mission … and I'd advise you to bring some friends in for this one ?, we can easily claim no knowledge of the matter.


Now, we've had a couple of cloaked recon pilots set up jamming beacons in the vicinity to disrupt the Caldari's communications, so they shouldn't be able to get a distress call out or hail one another when you attack. The rest is up to you. Destroy every last one of the Caldari ships: I want no survivors. Leave no trace.
142918 I've just learned that a Gallentean military convoy has somehow “strayed” into our space. Preliminary scans reveal multiple freighter-class vessels with a large escort. Intelligence has informed us that this is a munitions convoy they've been hearing about for some time, but which until now has somehow managed to avoid direct monitoring until sometime yesterday. Intel's theory is made pretty concrete by virtue of the large guard force attached to the Gallente fleet.


This is an opportunity we cannot pass up. The bulk of the convoy is currently sitting in the {[location]dungeonLocationID.name} system waiting for supply ships to catch up for refueling. I want you to intercept the convoy and destroy it before it can leave our territory; the way our interstellar relations stand right now, those weapons they're carrying could easily be turned on us within the year. If this attack is undertaken by independents ? that is, you and whatever allies you can pull in for this mission … and I'd advise you to bring some friends in for this one ? we can easily claim no knowledge of the matter.


Now, we've had a couple of cloaked recon pilots set up jamming beacons in the vicinity to disrupt the Gallenteans' communications, so they shouldn't be able to get a distress call out or hail one another when you attack. The rest is up to you. Destroy every last one of the Gallente ships: I want no survivors. Leave no trace.
I've just learned that a Gallentean military convoy has somehow “strayed” into our space. Preliminary scans reveal multiple freighter-class vessels with a large escort. Intelligence has informed us that this is a munitions convoy they've been hearing about for some time, but which until now has somehow managed to avoid direct monitoring until sometime yesterday. Intel's theory is made pretty concrete by virtue of the large guard force attached to the Gallente fleet.


This is an opportunity we cannot pass up. The bulk of the convoy is currently sitting in the {[location]dungeonLocationID.name} system waiting for supply ships to catch up for refueling. I want you to intercept the convoy and destroy it before it can leave our territory; the way our interstellar relations stand right now, those weapons they're carrying could easily be turned on us within the year. If this attack is undertaken by independents that is, you and whatever allies you can pull in for this mission … and I'd advise you to bring some friends in for this one, we can easily claim no knowledge of the matter.


Now, we've had a couple of cloaked recon pilots set up jamming beacons in the vicinity to disrupt the Gallenteans' communications, so they shouldn't be able to get a distress call out or hail one another when you attack. The rest is up to you. Destroy every last one of the Gallente ships: I want no survivors. Leave no trace.
I've just learned that a Gallentean military convoy has somehow “strayed” into our space. Preliminary scans reveal multiple freighter-class vessels with a large escort. Intelligence has informed us that this is a munitions convoy they've been hearing about for some time, but which until now has somehow managed to avoid direct monitoring until sometime yesterday. Intel's theory is made pretty concrete by virtue of the large guard force attached to the Gallente fleet.


This is an opportunity we cannot pass up. The bulk of the convoy is currently sitting in the {[location]dungeonLocationID.name} system waiting for supply ships to catch up for refueling. I want you to intercept the convoy and destroy it before it can leave our territory; the way our interstellar relations stand right now, those weapons they're carrying could easily be turned on us within the year. If this attack is undertaken by independents
? that is, you and whatever allies you can pull in for this mission … and I'd advise you to bring some friends in for this one ?, we can easily claim no knowledge of the matter.


Now, we've had a couple of cloaked recon pilots set up jamming beacons in the vicinity to disrupt the Gallenteans' communications, so they shouldn't be able to get a distress call out or hail one another when you attack. The rest is up to you. Destroy every last one of the Gallente ships: I want no survivors. Leave no trace.
142919 I've just learned that an Amarr military convoy has somehow “strayed” into our space. Preliminary scans reveal multiple freighter-class vessels with a large escort. Intelligence has informed us that this is a munitions convoy they've been hearing about for some time, but which until now has somehow managed to avoid direct monitoring until sometime yesterday. Intel's theory is made pretty concrete by virtue of the large guard force attached to the Amarr fleet.


This is an opportunity we cannot pass up. The bulk of the convoy is currently sitting in the {[location]dungeonLocationID.name} system waiting for supply ships to catch up for refueling. I want you to intercept the convoy and destroy it before it can leave our territory; the way our interstellar relations stand right now, those weapons they're carrying could easily be turned on us within the year. If this attack is undertaken by independents ? that is, you and whatever allies you can pull in for this mission … and I'd advise you to bring some friends in for this one ? we can easily claim no knowledge of the matter.


Now, we've had a couple of cloaked recon pilots set up jamming beacons in the vicinity to disrupt the Amarrians' communications, so they shouldn't be able to get a distress call out or hail one another when you attack. The rest is up to you. Destroy every last one of the Amarrian ships: I want no survivors. Leave no trace.
I've just learned that an Amarr military convoy has somehow “strayed” into our space. Preliminary scans reveal multiple freighter-class vessels with a large escort. Intelligence has informed us that this is a munitions convoy they've been hearing about for some time, but which until now has somehow managed to avoid direct monitoring until sometime yesterday. Intel's theory is made pretty concrete by virtue of the large guard force attached to the Amarr fleet.


This is an opportunity we cannot pass up. The bulk of the convoy is currently sitting in the {[location]dungeonLocationID.name} system waiting for supply ships to catch up for refueling. I want you to intercept the convoy and destroy it before it can leave our territory; the way our interstellar relations stand right now, those weapons they're carrying could easily be turned on us within the year. If this attack is undertaken by independents that is, you and whatever allies you can pull in for this mission … and I'd advise you to bring some friends in for this one, we can easily claim no knowledge of the matter.


Now, we've had a couple of cloaked recon pilots set up jamming beacons in the vicinity to disrupt the Amarrians' communications, so they shouldn't be able to get a distress call out or hail one another when you attack. The rest is up to you. Destroy every last one of the Amarrian ships: I want no survivors. Leave no trace.
I've just learned that an Amarr military convoy has somehow “strayed” into our space. Preliminary scans reveal multiple freighter-class vessels with a large escort. Intelligence has informed us that this is a munitions convoy they've been hearing about for some time, but which until now has somehow managed to avoid direct monitoring until sometime yesterday. Intel's theory is made pretty concrete by virtue of the large guard force attached to the Amarr fleet.


This is an opportunity we cannot pass up. The bulk of the convoy is currently sitting in the {[location]dungeonLocationID.name} system waiting for supply ships to catch up for refueling. I want you to intercept the convoy and destroy it before it can leave our territory; the way our interstellar relations stand right now, those weapons they're carrying could easily be turned on us within the year. If this attack is undertaken by independents
? that is, you and whatever allies you can pull in for this mission … and I'd advise you to bring some friends in for this one ?, we can easily claim no knowledge of the matter.


Now, we've had a couple of cloaked recon pilots set up jamming beacons in the vicinity to disrupt the Amarrians' communications, so they shouldn't be able to get a distress call out or hail one another when you attack. The rest is up to you. Destroy every last one of the Amarrian ships: I want no survivors. Leave no trace.
143757 Our security and military ground forces have been experiencing a slow but steady increase in the numbers and severity of injuries suffered during a wide range of armed conflicts. A recent stuffy by Amarr military scientists has determined that the primary cause of this has been a failure to adequately improve the lightweight body armor worn by millions of our soldiers, Marines, police, and other fighting forces. As fate would have it, one of our intelligence units has obtained what they claim to be a revolutionary new fabric that could provide fifty percent better protection across the board in all types of engagements. We need you to deliver this very sensitive cargo to a station we designate. Our security and military ground forces have been experiencing a slow but steady increase in the numbers and severity of injuries suffered during a wide range of armed conflicts. A recent study by Amarr military scientists has determined that the primary cause of this has been a failure to adequately improve the lightweight body armor worn by millions of our soldiers, Marines, police, and other fighting forces. As fate would have it, one of our intelligence units has obtained what they claim to be a revolutionary new fabric that could provide fifty percent better protection across the board in all types of engagements. We need you to deliver this very sensitive cargo to a station we designate. Our security and military ground forces have been experiencing a slow but steady increase in the numbers and severity of injuries suffered during a wide range of armed conflicts. A recent stuffdy by Amarr military scientists has determined that the primary cause of this has been a failure to adequately improve the lightweight body armor worn by millions of our soldiers, Marines, police, and other fighting forces. As fate would have it, one of our intelligence units has obtained what they claim to be a revolutionary new fabric that could provide fifty percent better protection across the board in all types of engagements. We need you to deliver this very sensitive cargo to a station we designate.
143787 Last night, a strike team of suicide terrorists from the Anti-Corporatist Revolutionary Front, or ARCF, struck at more than twenty Caldari offices and stations throughout the region. During one of these attacks a terrorist was captured with a well-shielded, improvised nuclear device hidden in his rucksack. Obviously this event represents an entirely new level of threat from the ARCF, now that they have proven themselves willing to carry out such a horrendous and indiscriminate mass casualty attack.


The only upside to this is that the terrorist has turned out to be the most notorious operative of the ARCF, a woman known as Commander Rachendia. Having her in custody has offered us an opportunity to gain information related to her group's future plans to strike at the Caldari State. During one of the more aggressive interrogations, she disclosed information about a pending attack against one of our nearby stations. The nature of the attack is not entirely clear; however, we know with certainty that it involves the surreptitious introduction of a viral agent into the life support and air circulation systems.


Our initial searches for these hidden canisters at that station have, so far, been fruitless – with the exception of one small aerosol-type canister. A preliminary test revealed that these viral weapons appear to be based on a self-replicating nanotechnology. Once released from stasis in their container, they seek out and consume human tissue, and leaving behind little more than dust. Our medical scientists have calculated that just one container, released into the central air processing vents, could result in the deaths of all human life aboard a medium-sized station within no more than four hours. The only good news is that these nanos are programmed to self-terminate within 12 hours. Of course, this would be far more time than would be necessary to kill everyone aboard all but the largest of stations.


Your role in this desperate situation is to deliver a cargo of electromagnetic weapons, modified to emit a short-range pulse that will literally "fry" any nanos within its range. So, we are asking: will you deliver these containers to the station immediately? Thousands of lives may depend on your answer.
Last night, a strike team of suicide terrorists from the Anti-Corporatist Revolutionary Front, or ACRF, struck at more than twenty Caldari offices and stations throughout the region. During one of these attacks a terrorist was captured with a well-shielded, improvised nuclear device hidden in his rucksack. Obviously this event represents an entirely new level of threat from the ACRF, now that they have proven themselves willing to carry out such a horrendous and indiscriminate mass casualty attack.


The only upside to this is that the terrorist has turned out to be the most notorious operative of the ACRF, a woman known as Commander Rachendia. Having her in custody has offered us an opportunity to gain information related to her group's future plans to strike at the Caldari State. During one of the more aggressive interrogations, she disclosed information about a pending attack against one of our nearby stations. The nature of the attack is not entirely clear; however, we know with certainty that it involves the surreptitious introduction of a viral agent into the life support and air circulation systems.


Our initial searches for these hidden canisters at that station have, so far, been fruitless – with the exception of one small aerosol-type canister. A preliminary test revealed that these viral weapons appear to be based on a self-replicating nanotechnology. Once released from stasis in their container, they seek out and consume human tissue, and leaving behind little more than dust. Our medical scientists have calculated that just one container, released into the central air processing vents, could result in the deaths of all human life aboard a medium-sized station within no more than four hours. The only good news is that these nanos are programmed to self-terminate within 12 hours. Of course, this would be far more time than would be necessary to kill everyone aboard all but the largest of stations.


Your role in this desperate situation is to deliver a cargo of electromagnetic weapons, modified to emit a short-range pulse that will literally "fry" any nanos within its range. So, we are asking: will you deliver these containers to the station immediately? Thousands of lives may depend on your answer.
Last night, a strike team of suicide terrorists from the Anti-Corporatist Revolutionary Front, or ARCRF, struck at more than twenty Caldari offices and stations throughout the region. During one of these attacks a terrorist was captured with a well-shielded, improvised nuclear device hidden in his rucksack. Obviously this event represents an entirely new level of threat from the ARCRF, now that they have proven themselves willing to carry out such a horrendous and indiscriminate mass casualty attack.


The only upside to this is that the terrorist has turned out to be the most notorious operative of the A
RCRF, a woman known as Commander Rachendia. Having her in custody has offered us an opportunity to gain information related to her group's future plans to strike at the Caldari State. During one of the more aggressive interrogations, she disclosed information about a pending attack against one of our nearby stations. The nature of the attack is not entirely clear; however, we know with certainty that it involves the surreptitious introduction of a viral agent into the life support and air circulation systems.


Our initial searches for these hidden canisters at that station have, so far, been fruitless – with the exception of one small aerosol-type canister. A preliminary test revealed that these viral weapons appear to be based on a self-replicating nanotechnology. Once released from stasis in their container, they seek out and consume human tissue, and leaving behind little more than dust. Our medical scientists have calculated that just one container, released into the central air processing vents, could result in the deaths of all human life aboard a medium-sized station within no more than four hours. The only good news is that these nanos are programmed to self-terminate within 12 hours. Of course, this would be far more time than would be necessary to kill everyone aboard all but the largest of stations.


Your role in this desperate situation is to deliver a cargo of electromagnetic weapons, modified to emit a short-range pulse that will literally "fry" any nanos within its range. So, we are asking: will you deliver these containers to the station immediately? Thousands of lives may depend on your answer.
144249 Our security and military ground forces have been experiencing a slow but steady increase in the numbers and severity of injuries suffered during a wide range of armed conflicts. A recent stuffy by Amarr military scientists has determined that the primary cause of this has been a failure to adequately improve the lightweight body armor worn by millions of our soldiers, Marines, police, and other fighting forces. As fate would have it, one of our intelligence units has obtained what they claim to be a revolutionary new fabric that could provide fifty percent better protection across the board in all types of engagements. We need you to deliver this very sensitive cargo to a station we designate. Our security and military ground forces have been experiencing a slow but steady increase in the numbers and severity of injuries suffered during a wide range of armed conflicts. A recent study by Amarr military scientists has determined that the primary cause of this has been a failure to adequately improve the lightweight body armor worn by millions of our soldiers, Marines, police, and other fighting forces. As fate would have it, one of our intelligence units has obtained what they claim to be a revolutionary new fabric that could provide fifty percent better protection across the board in all types of engagements. We need you to deliver this very sensitive cargo to a station we designate. Our security and military ground forces have been experiencing a slow but steady increase in the numbers and severity of injuries suffered during a wide range of armed conflicts. A recent stuffdy by Amarr military scientists has determined that the primary cause of this has been a failure to adequately improve the lightweight body armor worn by millions of our soldiers, Marines, police, and other fighting forces. As fate would have it, one of our intelligence units has obtained what they claim to be a revolutionary new fabric that could provide fifty percent better protection across the board in all types of engagements. We need you to deliver this very sensitive cargo to a station we designate.
144275 Last night, a strike team of suicide terrorists from the Anti-Corporatist Revolutionary Front, or ARCF, struck at more than twenty Caldari offices and stations throughout the region. During one of these attacks a terrorist was captured with a well-shielded, improvised nuclear device hidden in his rucksack. Obviously this event represents an entirely new level of threat from the ARCF, now that they have proven themselves willing to carry out such a horrendous and indiscriminate mass casualty attack.


The only upside to this is that the terrorist has turned out to be the most notorious operative of the ARCF, a woman known as Commander Rachendia. Having her in custody has offered us an opportunity to gain information related to her group's future plans to strike at the Caldari State. During one of the more aggressive interrogations, she disclosed information about a pending attack against one of our nearby stations. The nature of the attack is not entirely clear; however, we know with certainty that it involves the surreptitious introduction of a viral agent into the life support and air circulation systems.


Our initial searches for these hidden canisters at that station have, so far, been fruitless – with the exception of one small aerosol-type canister. A preliminary test revealed that these viral weapons appear to be based on a self-replicating nanotechnology. Once released from stasis in their container, they seek out and consume human tissue, and leaving behind little more than dust. Our medical scientists have calculated that just one container, released into the central air processing vents, could result in the deaths of all human life aboard a medium-sized station within no more than four hours. The only good news is that these nanos are programmed to self-terminate within 12 hours. Of course, this would be far more time than would be necessary to kill everyone aboard all but the largest of stations.


Your role in this desperate situation is to deliver a cargo of electromagnetic weapons, modified to emit a short-range pulse that will literally "fry" any nanos within its range. So, we are asking: will you deliver these containers to the station immediately? Thousands of lives may depend on your answer.
Last night, a strike team of suicide terrorists from the Anti-Corporatist Revolutionary Front, or ACRF, struck at more than twenty Caldari offices and stations throughout the region. During one of these attacks a terrorist was captured with a well-shielded, improvised nuclear device hidden in his rucksack. Obviously this event represents an entirely new level of threat from the ACRF, now that they have proven themselves willing to carry out such a horrendous and indiscriminate mass casualty attack.


The only upside to this is that the terrorist has turned out to be the most notorious operative of the ACRF, a woman known as Commander Rachendia. Having her in custody has offered us an opportunity to gain information related to her group's future plans to strike at the Caldari State. During one of the more aggressive interrogations, she disclosed information about a pending attack against one of our nearby stations. The nature of the attack is not entirely clear; however, we know with certainty that it involves the surreptitious introduction of a viral agent into the life support and air circulation systems.


Our initial searches for these hidden canisters at that station have, so far, been fruitless – with the exception of one small aerosol-type canister. A preliminary test revealed that these viral weapons appear to be based on a self-replicating nanotechnology. Once released from stasis in their container, they seek out and consume human tissue, and leaving behind little more than dust. Our medical scientists have calculated that just one container, released into the central air processing vents, could result in the deaths of all human life aboard a medium-sized station within no more than four hours. The only good news is that these nanos are programmed to self-terminate within 12 hours. Of course, this would be far more time than would be necessary to kill everyone aboard all but the largest of stations.


Your role in this desperate situation is to deliver a cargo of electromagnetic weapons, modified to emit a short-range pulse that will literally "fry" any nanos within its range. So, we are asking: will you deliver these containers to the station immediately? Thousands of lives may depend on your answer.
Last night, a strike team of suicide terrorists from the Anti-Corporatist Revolutionary Front, or ARCRF, struck at more than twenty Caldari offices and stations throughout the region. During one of these attacks a terrorist was captured with a well-shielded, improvised nuclear device hidden in his rucksack. Obviously this event represents an entirely new level of threat from the ARCRF, now that they have proven themselves willing to carry out such a horrendous and indiscriminate mass casualty attack.


The only upside to this is that the terrorist has turned out to be the most notorious operative of the A
RCRF, a woman known as Commander Rachendia. Having her in custody has offered us an opportunity to gain information related to her group's future plans to strike at the Caldari State. During one of the more aggressive interrogations, she disclosed information about a pending attack against one of our nearby stations. The nature of the attack is not entirely clear; however, we know with certainty that it involves the surreptitious introduction of a viral agent into the life support and air circulation systems.


Our initial searches for these hidden canisters at that station have, so far, been fruitless – with the exception of one small aerosol-type canister. A preliminary test revealed that these viral weapons appear to be based on a self-replicating nanotechnology. Once released from stasis in their container, they seek out and consume human tissue, and leaving behind little more than dust. Our medical scientists have calculated that just one container, released into the central air processing vents, could result in the deaths of all human life aboard a medium-sized station within no more than four hours. The only good news is that these nanos are programmed to self-terminate within 12 hours. Of course, this would be far more time than would be necessary to kill everyone aboard all but the largest of stations.


Your role in this desperate situation is to deliver a cargo of electromagnetic weapons, modified to emit a short-range pulse that will literally "fry" any nanos within its range. So, we are asking: will you deliver these containers to the station immediately? Thousands of lives may depend on your answer.
549985 An environment with burning high temperatures.

Ships in this environment receive:

- Bonus to armor HP
- Penalty to thermal resistance.
An environment with burning high temperatures.

Ships in this environment receive:

- Bonus to armor HP
- Penalty to thermal resistance
An environment with burning high temperatures.

Ships in this environment receive:

- Bonus to armor HP
- Penalty to thermal resistance
.
UI/Agency/Tooltips/Encounters/AbyssalDeadspace/Firestorm
638775 This skill allows you to create formal agreements with other characters.

For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 41 at level 5)
This skill allows you to create formal agreements with other characters.

For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 41 at level 5).
This skill allows you to create formal agreements with other characters.

For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 41 at level 5)
.
Description of item "Advanced Contracting" (73912)
1035903 Once triggered, this infested fabricator will produce ever deadlier batches of Rogue Drones until it is depleted, destroyed, or it no longer detects a threat.
<color=#7fffffff>Hostiles:</color> Rogue Drones
<color=#7fffffff>Roles:</color> Enforcer

Restrictions:
<color=#7fffffff>Ships:</color> The Fabricator will only remain stable while a combat ship larger than a Corvette is within its proximity.
<color=#7fffffff>Modules:</color> Micro Jump Field Generators are blocked while the Fabricator remains operational. Smartbombs, Bombs, and Vorton Projectors deal significantly less damage to Rogue Drone hostiles, the Fabricator, and Nanoswarms.
Once triggered, this infested fabricator will produce ever deadlier batches of Rogue Drones until it is depleted, destroyed, or becomes unstable.
<color=#7fffffff>Hostiles:</color> Rogue Drones
<color=#7fffffff>Roles:</color> Enforcer

Restrictions:
<color=#7fffffff>Ships:</color> From wave 5, the Fabricator will only remain stable while a combat ship larger than a Corvette is within its proximity.
<color=#7fffffff>Modules:</color> Micro Jump Field Generators are blocked while the Fabricator remains operational. Smartbombs, Bombs, and Vorton Projectors deal significantly less damage to Rogue Drone hostiles, the Fabricator, and Nanoswarms.
Once triggered, this infested fabricator will produce ever deadlier batches of Rogue Drones until it is depleted, destroyed, or it no longer detects a threatbecomes unstable.
<color=#7fffffff>Hostiles:</color> Rogue Drones
<color=#7fffffff>Roles:</color> Enforcer

Restrictions:
<color=#7fffffff>Ships:</color>
TFrom wave 5, the Fabricator will only remain stable while a combat ship larger than a Corvette is within its proximity.
<color=#7fffffff>Modules:</color> Micro Jump Field Generators are blocked while the Fabricator remains operational. Smartbombs, Bombs, and Vorton Projectors deal significantly less damage to Rogue Drone hostiles, the Fabricator, and Nanoswarms.
1035911 Each wave survived adds additional items to the Fabricator. Destroy the Fabricator to claim its contents.

A permitted ship must remain within range to maintain stability; the Fabricator will become invulnerable if stability reaches 0.
Each wave survived adds additional items to the Fabricator. Destroy the Fabricator to claim its contents.

From wave 5, a permitted ship must remain within range to maintain stability; the Fabricator will become invulnerable if stability reaches 0.
Each wave survived adds additional items to the Fabricator. Destroy the Fabricator to claim its contents.

AFrom wave 5, a permitted ship must remain within range to maintain stability; the Fabricator will become invulnerable if stability reaches 0.
UI/Objectives/Descriptions/hordeModeWaveCounterTooltip
1049465 Infested Naglfar Infested Naglfar Name of item 96032 (Fabricator Rogue Drone Dreadnought)
1049466 Destroyed in a failed attempt to contain the fabricator, this vessel has been reconstructed and infested by the rampant intelligence.

It is equivalent to a dreadnought, and its only goal is destruction.
Destroyed in a failed attempt to contain the fabricator, this vessel has been reconstructed and infested by the rampant intelligence.

It is equivalent to a dreadnought, and its only goal is destruction.
Description of item "Infested Naglfar" (96032)
1049467 Fabricator Rogue Drone Dreadnought Fabricator Rogue Drone Dreadnought Description of group ID 5154
1049473 Perimeter Awareness - Fabricator NPCs (DO NOT TRANSLATE) Perimeter Awareness - Fabricator NPCs (DO NOT TRANSLATE)

New Files (6 Entries)
File Name Size in kb (Decompressed)
dx9/model/ship/minmatar/dreadnought/mdn1/icons/34878_128.png
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dx9/model/ship/minmatar/dreadnought/mdn1/icons/34878_512.jpg
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dx9/model/ship/minmatar/dreadnought/mdn1/icons/34878_64.png
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dx9/model/ship/minmatar/dreadnought/mdn1/wreck/icons/27848_128.png
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dx9/model/ship/minmatar/dreadnought/mdn1/wreck/icons/27848_512.jpg
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dx9/model/ship/minmatar/dreadnought/mdn1/wreck/icons/27848_64.png
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bin64/GFSDK_Aftermath_Lib.x64.dll
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bin64/_audio2.dll
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bin64/_ctypes.pyd
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bin64/_d3dinfo.dll
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bin64/_destiny.dll
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bin64/_elementtree.pyd
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bin64/_evelocalization.dll
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bin64/_eveplanetresources.dll
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bin64/_geo2.dll
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bin64/_ime.dll
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bin64/_pyevepathfinder.dll
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bin64/_pyfsd.dll
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bin64/_socket.pyd
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bin64/_spacemouse.dll
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bin64/_ssl.pyd
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bin64/_trinity_dx11.dll
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bin64/_trinity_dx12.dll
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bin64/_videoplayer.dll
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bin64/_yaml.pyd
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bin64/accountingEntryTypesLoader.pyd
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bin64/accountingKeysLoader.pyd
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bin64/achievementEventsLoader.pyd
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bin64/agencyHelpVideoGroupsLoader.pyd
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bin64/agencyHelpVideosLoader.pyd
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bin64/agentTypesLoader.pyd
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bin64/agentsInSpaceLoader.pyd
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bin64/ancestriesLoader.pyd
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bin64/archetypesLoader.pyd
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bin64/atomsLoader.pyd
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bin64/audioMetadataLoader.pyd
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bin64/billTypesLoader.pyd
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bin64/billboardsLoader.pyd
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bin64/bloodlinesLoader.pyd
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bin64/blue.dll
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bin64/careerPathsLoader.pyd
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bin64/categoriesLoader.pyd
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bin64/challengeConditionsLoader.pyd
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bin64/challengeEventsLoader.pyd
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bin64/challengesLoader.pyd
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bin64/character_avatarbehaviorsLoader.pyd
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bin64/character_colorLocationsLoader.pyd
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bin64/character_colorNamesLoader.pyd
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bin64/character_modifierLocationsLoader.pyd
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bin64/character_portraitresourcesLoader.pyd
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bin64/character_resourcesLoader.pyd
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bin64/character_sculptingLocationsLoader.pyd
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bin64/checkPointsLoader.pyd
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bin64/clientLocationListsLoader.pyd
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bin64/commandSetsLoader.pyd
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bin64/community_track_templatesLoader.pyd
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bin64/compressibleTypesLoader.pyd
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bin64/contentTagTypesLoader.pyd
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bin64/contentTagsLoader.pyd
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bin64/contrabandTypesLoader.pyd
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bin64/contributionMethodsLoader.pyd
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bin64/controlTowerResourcesLoader.pyd
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bin64/conversationAgentsLoader.pyd
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bin64/conversationsLoader.pyd
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bin64/corporationActivitiesLoader.pyd
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bin64/corporationRoleGroupsLoader.pyd
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bin64/corporationRolesLoader.pyd
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bin64/cratesLoader.pyd
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bin64/currencyBucketsLoader.pyd
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bin64/defaultOverviewsLoader.pyd
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bin64/dogmaAttributeCategoriesLoader.pyd
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bin64/dogmaAttributesLoader.pyd
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bin64/dogmaEffectsLoader.pyd
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bin64/dogmaUnitsLoader.pyd
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bin64/dungeonEnvironmentTemplatesLoader.pyd
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bin64/dungeonObjectivesLoader.pyd
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bin64/dungeonsLoader.pyd
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bin64/dynamicItemAttributesLoader.pyd
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bin64/effectSequencesLoader.pyd
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bin64/effectsLoader.pyd
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bin64/environmentTemplateAnchorCategoryIDsLoader.pyd
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bin64/environmentTemplateAnchorGroupIDsLoader.pyd
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bin64/environmentTemplateAnchorTypeIDsLoader.pyd
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bin64/environmentTemplatesLoader.pyd
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bin64/epicArcsLoader.pyd
90 -> 90
bin64/essReserveKeysLoader.pyd
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bin64/eve_crashmon.exe
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bin64/eve_public_grpc_client.pyd
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bin64/exefile.exe
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bin64/expertSystemsLoader.pyd
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bin64/explosionBucketIDsLoader.pyd
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bin64/explosionIDsLoader.pyd
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bin64/factionsLoader.pyd
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bin64/globalTypesLoader.pyd
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bin64/goalsLoader.pyd
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bin64/graphicIDsLoader.pyd
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bin64/graphicLocationsLoader.pyd
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bin64/graphicMaterialSetsLoader.pyd
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bin64/groupGraphicsLoader.pyd
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bin64/groupRewardsLoader.pyd
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bin64/groupsLoader.pyd
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bin64/hueCategoriesLoader.pyd
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bin64/iconIDsLoader.pyd
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bin64/itemTraderRecipesLoader.pyd
80 -> 80
bin64/launchdarkly_stackless_client_sdk.pyd
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bin64/manufacturableItemsLoader.pyd
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bin64/marketGroupsLoader.pyd
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bin64/menuHighlightsLoader.pyd
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bin64/metaGroupsLoader.pyd
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bin64/missionsLoader.pyd
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bin64/musicTriggersLoader.pyd
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bin64/newActivitiesLoader.pyd
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bin64/newFeaturesLoader.pyd
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bin64/nodeGraphsLoader.pyd
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bin64/nodeTypesLoader.pyd
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bin64/npcCharactersLoader.pyd
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bin64/npcCorporationDivisionsLoader.pyd
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bin64/npcCorporationsLoader.pyd
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bin64/npcStationTaxModifierLoader.pyd
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bin64/npcStructureSettingsLoader.pyd
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bin64/objectiveChainsLoader.pyd
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bin64/objectiveTaskTypesLoader.pyd
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bin64/objectiveTypesLoader.pyd
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bin64/objectivesLoader.pyd
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bin64/operationCategoriesLoader.pyd
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bin64/operationSitesLoader.pyd
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bin64/operationTasksLoader.pyd
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bin64/operationTreeStructuresLoader.pyd
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bin64/operationsLoader.pyd
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bin64/paintsLoader.pyd
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bin64/paperdollsLoader.pyd
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bin64/petitionEventsLoader.pyd
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bin64/petitionPropertiesLoader.pyd
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bin64/pvpFilamentEventDatesLoader.pyd
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bin64/pvpFilamentMatchTypesLoader.pyd
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bin64/pyexpat.pyd
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bin64/python27.dll
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bin64/racesLoader.pyd
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bin64/rad_tm_win64.dll
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bin64/recruitmentGroupsLoader.pyd
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bin64/recruitmentTypesLoader.pyd
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bin64/requiredSkillsForTypesLoader.pyd
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bin64/requiredSkillsIndexLoader.pyd
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bin64/schematicsLoader.pyd
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bin64/schoolMapLoader.pyd
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bin64/schoolsLoader.pyd
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bin64/seasonSelectionLoader.pyd
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bin64/seasonalCampaignsLoginRewardsLoader.pyd
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bin64/shipCosmeticLicensesLoader.pyd
65 -> 65
bin64/ship_cosmetic_slot_categoriesLoader.pyd
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bin64/ship_cosmetic_slot_configurationsLoader.pyd
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bin64/ship_cosmetic_slot_namesLoader.pyd
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bin64/ship_cosmetic_slotsLoader.pyd
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bin64/ship_skin_design_component_categoriesLoader.pyd
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bin64/ship_skin_design_component_point_valuesLoader.pyd
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bin64/ship_skin_design_component_raritiesLoader.pyd
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bin64/ship_skin_design_componentsLoader.pyd
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bin64/ship_skin_design_components_post_processLoader.pyd
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bin64/ship_skin_design_tier_thresholdsLoader.pyd
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bin64/skillPlansLoader.pyd
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bin64/skillTreeGroupsLoader.pyd
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bin64/skyBoxEffectsLoader.pyd
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bin64/soundIDsLoader.pyd
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bin64/spaceComponentsByTypeLoader.pyd
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bin64/spaceObjectHighlightsLoader.pyd
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bin64/stationOperationsLoader.pyd
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bin64/stationServicesLoader.pyd
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bin64/stationStandingsRestrictionsLoader.pyd
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bin64/surveysLoader.pyd
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bin64/tagsLoader.pyd
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bin64/tbb12.dll
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bin64/travelEffectsLoader.pyd
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bin64/typeDogmaLoader.pyd
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bin64/typeListLoader.pyd
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bin64/typeMaterialsLoader.pyd
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bin64/typesLoader.pyd
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bin64/uiBlinksLoader.pyd
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bin64/uiElementTypesLoader.pyd
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bin64/uiHelpPointersLoader.pyd
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bin64/uiHidingTemplatesLoader.pyd
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bin64/uiHighlightsLoader.pyd
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bin64/ujson.pyd
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bin64/unicodedata.pyd
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bin64/voidSpaceEncountersLoader.pyd
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bin64/warZonesPositionDataLoader.pyd
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code.ccp
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localizationfsd/localization_fsd_de.pickle
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localizationfsd/localization_fsd_en-us.pickle
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localizationfsd/localization_fsd_es.pickle
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localizationfsd/localization_fsd_fr.pickle
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localizationfsd/localization_fsd_ja.pickle
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localizationfsd/localization_fsd_ko.pickle
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localizationfsd/localization_fsd_ru.pickle
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localizationfsd/localization_fsd_zh.pickle
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manifest.dat
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resfileindex.txt
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resfileindex_prefetch.txt
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start.ini
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staticdata/asteroidtypesbysolarsystemid.pickle
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staticdata/blueprints.static
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staticdata/bracketsbygroup.static
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staticdata/missions.fsdbinary
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staticdata/starmapcache.pickle
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staticdata/typelist.fsdbinary
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staticdata/types.fsdbinary
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