Comparing Tranquility_Previous (Build: 3435006) to Tranquility_Next (Build: 3436472)

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New Items (0 Entries)
Icon TypeID & Name Description Group Attributes
Removed Items (0 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group

Blueprints (0 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
Reprocessing (0 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff

Traits (2 Entries)
TypeID, Group, & Name Tranquility_Previous Tranquility_Next Diff
635 - Opux Luxury Yacht
(Special Edition Yachts)
Role Bonus:
  • Can fit Covert Ops Cloaking Device
  • Can fit Interdiction Nullifier
Role Bonus:
Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a>
Can fit <a href=showinfo:58919>Interdiction Nullifier</a>
25560 - Opux Dragoon Yacht
(Special Edition Yachts)
Role Bonus:
  • Can fit Covert Ops Cloaking Device
  • Can fit Interdiction Nullifier
Role Bonus:
Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a>
Can fit <a href=showinfo:58919>Interdiction Nullifier</a>
Attributes (0 Entries)
Attribute Name Diff
Attributes per Type (9 Entries)
TypeID, Name, and Group Diff
3149 - Zainou 'Snapshot' XL Torpedoes XT-602 (Cyber Missile) isDynamicType: None => 0
3150 - Zainou 'Snapshot' XL Torpedoes XT-604 (Cyber Missile) isDynamicType: None => 0
3151 - Zainou 'Snapshot' XL Torpedoes XT-606 (Cyber Missile) isDynamicType: None => 0
25831 - Charit Rish's Bhaalgorn (Agents in Space) isDynamicType: None => 0
25832 - Neyan Khahsel's Bhaalgorn (Agents in Space) isDynamicType: None => 0
27204 - Zainou 'Snapshot' XL Torpedoes XT-603 (Cyber Missile) isDynamicType: None => 0
marketGroupID: None => 1493 (Implant Slot 06)
27205 - Zainou 'Snapshot' XL Torpedoes XT-605 (Cyber Missile) isDynamicType: None => 0
marketGroupID: None => 1493 (Implant Slot 06)
27206 - Zainou 'Snapshot' XL Torpedoes XT-601 (Cyber Missile) isDynamicType: None => 0
marketGroupID: None => 1493 (Implant Slot 06)
92514 - Ultratidal Entropic Disintegrator II (Precursor Weapon) requiredSkill1Level: 1.0 => 5.0
Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (0 Entries)
Effect Name Diff
Effects per Type (0 Entries)
TypeID, Name, and Group Effects Changes

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
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Expert Systems (0 Entries)
TypeID & Name Tranquility_Previous Tranquility_Next Diff

Strings (47 Entries)
Key Tranquility_Previous Tranquility_Next Diff Usage
61000 After the great exodus during the Caldari Breakout when the Caldari left their home planet, a new state had to be built from the scratch in very short time. Caldari Constructions was one of the companies that participated in that great effort and it has been living on this past achievement ever since. Though not very active any more in the wheeling and dealing of power politics it still holds some very valuable cards on its hand. After the great exodus during the Caldari Breakout when the Caldari left their home planet, a new state had to be built from scratch in a very short time. Caldari Constructions was one of the companies that participated in that great effort and it has been living off this past achievement ever since. Though no longer very active in the wheeling and dealing of power politics, it still holds some very valuable cards in its hand. After the great exodus during the Caldari Breakout when the Caldari left their home planet, a new state had to be built from the scratch in a very short time. Caldari Constructions was one of the companies that participated in that great effort and it has been living onff this past achievement ever since. Though not longer very active any more in the wheeling and dealing of power politics, it still holds some very valuable cards oin its hand. Description of Corporation "Caldari Constructions" (1000026)
70885 Charit Rish's Baalgorn Charit Rish's Bhaalgorn Charit Rish's Bhaalgorn Name of item 25831 (Agents in Space)
70886 Neyan Khahsel's Baalgorn Neyan Khahsel's Bhaalgorn Neyan Khahsel's Bhaalgorn Name of item 25832 (Agents in Space)
82056 A Baalgorn piloted by an agent. A Bhaalgorn piloted by an agent. A Bhaalgorn piloted by an agent. Description of item "Charit Rish's Bhaalgorn" (25831)
82057 A Baalgorn piloted by an agent. A Bhaalgorn piloted by an agent. A Bhaalgorn piloted by an agent. Description of item "Neyan Khahsel's Bhaalgorn" (25832)
86887 Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds. Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. Description of item "Amber Mykoserocin" (28694)
86888 Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds. Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. Description of item "Azure Mykoserocin" (28695)
86889 Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds. Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. Description of item "Celadon Mykoserocin" (28696)
86890 Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds. Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. Description of item "Golden Mykoserocin" (28697)
86891 Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds. Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. Description of item "Lime Mykoserocin" (28698)
86892 Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds. Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. Description of item "Malachite Mykoserocin" (28699)
86893 Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds. Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. Description of item "Vermillion Mykoserocin" (28700)
86894 Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds. Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. Description of item "Viridian Mykoserocin" (28701)
87925 Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology .

Used primarily in the research of shield system.

Allows Hydromagnetic Physics research to be performed with the help of a research agent.

Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Hydromagnetic Physics per level.
Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology.

Used primarily in the research of shield systems.

Allows Hydromagnetic Physics research to be performed with the help of a research agent.

Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Hydromagnetic Physics per level.
Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology .

Used primarily in the research of shield system
s.

Allows Hydromagnetic Physics research to be performed with the help of a research agent.

Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Hydromagnetic Physics per level.
Description of item "Hydromagnetic Physics" (11443)
95664 <font color=E3170D size = 13>Welcome to Khodesa, the primary space-military training camp in Chanoun. All visitors are required to stay clear of the security outposts inside this complex. Failure to follow this simple rule will result in the immediate destruction of your spacecraft. Have a nice day.</font> Welcome to Khodesa, the primary space-military training camp in Chanoun. All visitors are required to stay clear of the security outposts inside this complex. Failure to follow this simple rule will result in the immediate destruction of your spacecraft. Have a nice day.</font> <font color=E3170D size = 13>Welcome to Khodesa, the primary space-military training camp in Chanoun. All visitors are required to stay <b>clear</b> of the security outposts inside this complex. Failure to follow this simple rule will result in the immediate destruction of your spacecraft. Have a nice day.</font>
100341 Hardwiring - Zainou 'Sharpshooter' ZMX100 Zainou 'Snapshot' XL Torpedoes XT-603 Hardwiring - Zainou 'Sharnapshooter' ZMX100t' XL Torpedoes XT-603 Name of item 27204 (Cyber Missile)
100342 Hardwiring - Zainou 'Sharpshooter' ZMX1000 Zainou 'Snapshot' XL Torpedoes XT-605 Hardwiring - Zainou 'Sharnapshooter' ZMX1000t' XL Torpedoes XT-605 Name of item 27205 (Cyber Missile)
100343 Hardwiring - Zainou 'Sharpshooter' ZMX10 Zainou 'Snapshot' XL Torpedoes XT-601 Hardwiring - Zainou 'Sharnapshooter' ZMX10t' XL Torpedoes XT-601 Name of item 27206 (Cyber Missile)
104794 Hardwiring - Zainou 'Sharpshooter' ZMX11 Zainou 'Snapshot' XL Torpedoes XT-602 Hardwiring - Zainou 'Sharnapshooter' ZMX11t' XL Torpedoes XT-602 Name of item 3149 (Cyber Missile)
104795 Hardwiring - Zainou 'Sharpshooter' ZMX110 Zainou 'Snapshot' XL Torpedoes XT-604 Hardwiring - Zainou 'Sharnapshooter' ZMX110t' XL Torpedoes XT-604 Name of item 3150 (Cyber Missile)
104796 Hardwiring - Zainou 'Sharpshooter' ZMX1100 Zainou 'Snapshot' XL Torpedoes XT-606 Hardwiring - Zainou 'Sharnapshooter' ZMX1100t' XL Torpedoes XT-606 Name of item 3151 (Cyber Missile)
115123 Destroy the Outer Keep and steal the ancestreal armor of House Arachnan. Return with it to complete the mission. Destroy the Outer Keep and steal the ancestral armor of House Arachnan. Return with it to complete the mission. Destroy the Outer Keep and steal the ancestreal armor of House Arachnan. Return with it to complete the mission.
124485 Good work — you´re done. Report back to me. Good work — you're done. Report back to me. Good work — you´'re done. Report back to me.
136448 It easy to think of the Amarr Empire as a cold, cruel, hegemonic state endorsing terrible repression and subjugation. Anyone making such an argument would have a strong case. But of course life is never so simple: For every Amarrian "true believer" in the Empire, there is another who doubts not only his or her faith, but also the government that reifies religious doctrine.


That isn't to say that half of the Amarrians in the Empire are traitors and rebels — far from it. But to assume that every free Amarrian citizen condones slavery and colonization is to make a grievous error. There are many sympathizers to the Minmatar cause in Amarr.


One such group is the coalition of the "Secret Starway" (called by some the "Secret Stairway"), a loose network of liberal idealists who work actively, but always covertly, to assist escaped slaves slip out of the Empire's sovereignty. One of the chief ironies of this group is that most of its members are fervent believers in the State religion; they simply have alternate, "heretical" views of those passages from the Scriptures that tend to be used in support of slavery.
It is easy to think of the Amarr Empire as a cold, cruel, hegemonic state endorsing terrible repression and subjugation. Anyone making such an argument would have a strong case. But of course life is never so simple: For every Amarrian "true believer" in the Empire, there is another who doubts not only his or her faith, but also the government that reifies religious doctrine.


That isn't to say that half of the Amarrians in the Empire are traitors and rebels — far from it. But to assume that every free Amarrian citizen condones slavery and colonization is to make a grievous error. There are many sympathizers to the Minmatar cause in Amarr.


One such group is the coalition of the "Secret Starway" (called by some the "Secret Stairway"), a loose network of liberal idealists who work actively, but always covertly, to assist escaped slaves slip out of the Empire's sovereignty. One of the chief ironies of this group is that most of its members are fervent believers in the State religion; they simply have alternate, "heretical" views of those passages from the Scriptures that tend to be used in support of slavery.
It is easy to think of the Amarr Empire as a cold, cruel, hegemonic state endorsing terrible repression and subjugation. Anyone making such an argument would have a strong case. But of course life is never so simple: For every Amarrian "true believer" in the Empire, there is another who doubts not only his or her faith, but also the government that reifies religious doctrine.


That isn't to say that half of the Amarrians in the Empire are traitors and rebels — far from it. But to assume that every free Amarrian citizen condones slavery and colonization is to make a grievous error. There are many sympathizers to the Minmatar cause in Amarr.


One such group is the coalition of the "Secret Starway" (called by some the "Secret Stairway"), a loose network of liberal idealists who work actively, but always covertly, to assist escaped slaves slip out of the Empire's sovereignty. One of the chief ironies of this group is that most of its members are fervent believers in the State religion; they simply have alternate, "heretical" views of those passages from the Scriptures that tend to be used in support of slavery.
144480 Your agent has placed a bookmark in your NeoCom to help you get to the correct location. Open People and Places, go to Bookmarks, right-click on this mission objective, and choose "Set destination." Then go to your Ship Control Panel and click the Autopilot icon. Your ship will now travel to the appropriate system. Once you've arrived, your Autopilot will deactivate.


Now go back to your Bookmarks, right-click again on this mission, and select "Warp to location." Once you've arrived at the fugitive's location, you'll see him as a red target icon on your Overview. Engage and destroy his ship. Once the fugitive's vessel has been destroyed, a cargo container will eject from it. This is Parriaval's escape capsule. Once you're within 1,500 meters, right-click on the cargo container and select "Open" (or use the "Open" icon above your Overview). A window will now open displaying the contents: Click and hold the prisoner and drag him into your cargo hold.


Congratulations, you've recaptured Parriaval Mastes! Now return to {[character]agentID.name} for your reward.
Your agent has placed a bookmark in your NeoCom to help you get to the correct location. Open People and Places, go to Bookmarks, right-click on this mission objective, and choose "Set destination." Then go to your Ship Control Panel and click the Autopilot icon. Your ship will now travel to the appropriate system. Once you've arrived, your Autopilot will deactivate.


Now go back to your Bookmarks, right-click again on this mission, and select "Warp to location." Once you've arrived at the fugitive's location, you'll see him as a red target icon on your Overview. Engage and destroy his ship. Once the fugitive's vessel has been destroyed, a cargo container will eject from it. This is Parriaval's escape capsule. Once you're within 2,500 meters, right-click on the cargo container and select "Open" (or use the "Open" icon above your Overview). A window will now open displaying the contents: Click and hold the prisoner and drag him into your cargo hold.


Congratulations, you've recaptured Parriaval Mastes! Now return to {[character]agentID.name} for your reward.
Your agent has placed a bookmark in your NeoCom to help you get to the correct location. Open People and Places, go to Bookmarks, right-click on this mission objective, and choose "Set destination." Then go to your Ship Control Panel and click the Autopilot icon. Your ship will now travel to the appropriate system. Once you've arrived, your Autopilot will deactivate.


Now go back to your Bookmarks, right-click again on this mission, and select "Warp to location." Once you've arrived at the fugitive's location, you'll see him as a red target icon on your Overview. Engage and destroy his ship. Once the fugitive's vessel has been destroyed, a cargo container will eject from it. This is Parriaval's escape capsule. Once you're within
12,500 meters, right-click on the cargo container and select "Open" (or use the "Open" icon above your Overview). A window will now open displaying the contents: Click and hold the prisoner and drag him into your cargo hold.


Congratulations, you've recaptured Parriaval Mastes! Now return to {[character]agentID.name} for your reward.
144482 Your agent has placed a bookmark in your NeoCom to help you get to the correct location. Open People and Places, go to Bookmarks, right-click on this mission objective, and choose "Set destination." Then go to your Ship Control Panel and click the Autopilot icon. Your ship will now travel to the appropriate system. Once you've arrived, your Autopilot will deactivate.


Now go back to your Bookmarks, right-click again on this mission, and select "Warp to location." Once you've arrived at the fugitive's location, you'll see him as a red target icon on your Overview. Engage and destroy his ship. Once the fugitive's vessel has been destroyed, a cargo container will eject from it. This is the spy's escape capsule. Once you're within 1,500 meters, right-click on the cargo container and select "Open" (or use the "Open" icon above your Overview). A window will now open displaying the contents: Click and hold the prisoner and drag him into your cargo hold.
Your agent has placed a bookmark in your NeoCom to help you get to the correct location. Open People and Places, go to Bookmarks, right-click on this mission objective, and choose "Set destination." Then go to your Ship Control Panel and click the Autopilot icon. Your ship will now travel to the appropriate system. Once you've arrived, your Autopilot will deactivate.


Now go back to your Bookmarks, right-click again on this mission, and select "Warp to location." Once you've arrived at the fugitive's location, you'll see him as a red target icon on your Overview. Engage and destroy his ship. Once the fugitive's vessel has been destroyed, a cargo container will eject from it. This is the spy's escape capsule. Once you're within 2,500 meters, right-click on the cargo container and select "Open" (or use the "Open" icon above your Overview). A window will now open displaying the contents: Click and hold the prisoner and drag him into your cargo hold.
Your agent has placed a bookmark in your NeoCom to help you get to the correct location. Open People and Places, go to Bookmarks, right-click on this mission objective, and choose "Set destination." Then go to your Ship Control Panel and click the Autopilot icon. Your ship will now travel to the appropriate system. Once you've arrived, your Autopilot will deactivate.


Now go back to your Bookmarks, right-click again on this mission, and select "Warp to location." Once you've arrived at the fugitive's location, you'll see him as a red target icon on your Overview. Engage and destroy his ship. Once the fugitive's vessel has been destroyed, a cargo container will eject from it. This is the spy's escape capsule. Once you're within
12,500 meters, right-click on the cargo container and select "Open" (or use the "Open" icon above your Overview). A window will now open displaying the contents: Click and hold the prisoner and drag him into your cargo hold.
144483 Your agent has placed a bookmark in your NeoCom to help you get to the correct location. Open People and Places, go to Bookmarks, right-click on this mission objective, and choose "Set destination." Then go to your Ship Control Panel and click the Autopilot icon. Your ship will now travel to the appropriate system. Once you've arrived, your Autopilot will deactivate.


Now go back to your Bookmarks, right-click again on this mission, and select "Warp to location." Once you've arrived at the fugitive's location, you'll see him as a red target icon on your Overview. Engage and destroy his ship. Once the fugitive's vessel has been destroyed, a cargo container will eject from it. This is the Varshan's escape capsule. Once you're within 1,500 meters, right-click on the cargo container and select "Open" (or use the "Open" icon above your Overview). A window will now open displaying the contents: Click and hold the prisoner and drag him into your cargo hold.


Congratulations, you've recaptured Telos Varshan! Now return to {[character]agentID.name} for your reward.
Your agent has placed a bookmark in your NeoCom to help you get to the correct location. Open People and Places, go to Bookmarks, right-click on this mission objective, and choose "Set destination." Then go to your Ship Control Panel and click the Autopilot icon. Your ship will now travel to the appropriate system. Once you've arrived, your Autopilot will deactivate.


Now go back to your Bookmarks, right-click again on this mission, and select "Warp to location." Once you've arrived at the fugitive's location, you'll see him as a red target icon on your Overview. Engage and destroy his ship. Once the fugitive's vessel has been destroyed, a cargo container will eject from it. This is the Varshan's escape capsule. Once you're within 2,500 meters, right-click on the cargo container and select "Open" (or use the "Open" icon above your Overview). A window will now open displaying the contents: Click and hold the prisoner and drag him into your cargo hold.


Congratulations, you've recaptured Telos Varshan! Now return to {[character]agentID.name} for your reward.
Your agent has placed a bookmark in your NeoCom to help you get to the correct location. Open People and Places, go to Bookmarks, right-click on this mission objective, and choose "Set destination." Then go to your Ship Control Panel and click the Autopilot icon. Your ship will now travel to the appropriate system. Once you've arrived, your Autopilot will deactivate.


Now go back to your Bookmarks, right-click again on this mission, and select "Warp to location." Once you've arrived at the fugitive's location, you'll see him as a red target icon on your Overview. Engage and destroy his ship. Once the fugitive's vessel has been destroyed, a cargo container will eject from it. This is the Varshan's escape capsule. Once you're within
12,500 meters, right-click on the cargo container and select "Open" (or use the "Open" icon above your Overview). A window will now open displaying the contents: Click and hold the prisoner and drag him into your cargo hold.


Congratulations, you've recaptured Telos Varshan! Now return to {[character]agentID.name} for your reward.
144484 Your agent has placed a bookmark in your NeoCom to help you get to the correct location. Open People and Places, go to Bookmarks, right-click on this mission objective, and choose "Set destination." Then go to your Ship Control Panel and click the Autopilot icon. Your ship will now travel to the appropriate system. Once you've arrived, your Autopilot will deactivate.


Now go back to your Bookmarks, right-click again on this mission, and select "Warp to location." Once you've arrived at the fugitive's location, you'll see him as a red target icon on your Overview. Engage and destroy his ship. Once the fugitive's vessel has been destroyed, a cargo container will eject from it. This is the Terhellen's escape capsule. Once you're within 1,500 meters, right-click on the cargo container and select "Open" (or use the "Open" icon above your Overview). A window will now open displaying the contents: Click and hold the prisoner and drag him into your cargo hold.


Congratulations, you've recaptured Milare Terhellen! Now return to {[character]agentID.name} for your reward.
Your agent has placed a bookmark in your NeoCom to help you get to the correct location. Open People and Places, go to Bookmarks, right-click on this mission objective, and choose "Set destination." Then go to your Ship Control Panel and click the Autopilot icon. Your ship will now travel to the appropriate system. Once you've arrived, your Autopilot will deactivate.


Now go back to your Bookmarks, right-click again on this mission, and select "Warp to location." Once you've arrived at the fugitive's location, you'll see him as a red target icon on your Overview. Engage and destroy his ship. Once the fugitive's vessel has been destroyed, a cargo container will eject from it. This is the Terhellen's escape capsule. Once you're within 2,500 meters, right-click on the cargo container and select "Open" (or use the "Open" icon above your Overview). A window will now open displaying the contents: Click and hold the prisoner and drag him into your cargo hold.


Congratulations, you've recaptured Milare Terhellen! Now return to {[character]agentID.name} for your reward.
Your agent has placed a bookmark in your NeoCom to help you get to the correct location. Open People and Places, go to Bookmarks, right-click on this mission objective, and choose "Set destination." Then go to your Ship Control Panel and click the Autopilot icon. Your ship will now travel to the appropriate system. Once you've arrived, your Autopilot will deactivate.


Now go back to your Bookmarks, right-click again on this mission, and select "Warp to location." Once you've arrived at the fugitive's location, you'll see him as a red target icon on your Overview. Engage and destroy his ship. Once the fugitive's vessel has been destroyed, a cargo container will eject from it. This is the Terhellen's escape capsule. Once you're within
12,500 meters, right-click on the cargo container and select "Open" (or use the "Open" icon above your Overview). A window will now open displaying the contents: Click and hold the prisoner and drag him into your cargo hold.


Congratulations, you've recaptured Milare Terhellen! Now return to {[character]agentID.name} for your reward.
144566 It's time to act fast, {[character]player.name}. We've just received reports that the Caldari Navy has established a forward outpost in the Otitoh system, in preparation for a strike at our complex in the area. According to our information they have a sizable force there already, and are preparing to move in more people. We're happy to tell you, however, that the EMP charge you placed at the Lai Dai station had its desired effect, severely damaging a substantial number of support vessels and equipment the Navy had meant for use in Otitoh. Now is therefore the time to strike, while they are weakened and working to compensate for the loss of backup assets.



We need you to go in there and take out the Navy's Command and Control center in the area. Any losses you can inflict on them while doing so will be most appreciated, but the primary target is the C&C center. If that is taken down, the Navy will have to retreat from the area, and our plans for this constellation will be that much closer to fruition. Once the building is destroyed, report back to me and I will see to it that you are rewarded handsomely for your efforts. The Guristas will not forget this one, {[character]player.name}. Good luck.
It's time to act fast, {[character]player.name}. We've just received reports that the Caldari Navy has established a forward outpost in the Otitoh system, in preparation for a strike at our complex in the area. According to our information they have a sizable force there already, and are preparing to move in more people. We're happy to tell you, however, that the EMP charge you placed at the Lai Dai station had its desired effect, severely damaging a substantial number of support vessels and equipment the Navy had meant for use in Otitoh. Now is therefore the time to strike, while they are weakened and working to compensate for the loss of backup assets.



We need you to go in there and take out the Navy's Command and Control center in the area. Any losses you can inflict on them while doing so will be most appreciated, but the primary target is the Command and Control center. If that is taken down, the Navy will have to retreat from the area, and our plans for this constellation will be that much closer to fruition. Once the building is destroyed, report back to me and I will see to it that you are rewarded handsomely for your efforts. The Guristas will not forget this one, {[character]player.name}. Good luck.
It's time to act fast, {[character]player.name}. We've just received reports that the Caldari Navy has established a forward outpost in the Otitoh system, in preparation for a strike at our complex in the area. According to our information they have a sizable force there already, and are preparing to move in more people. We're happy to tell you, however, that the EMP charge you placed at the Lai Dai station had its desired effect, severely damaging a substantial number of support vessels and equipment the Navy had meant for use in Otitoh. Now is therefore the time to strike, while they are weakened and working to compensate for the loss of backup assets.



We need you to go in there and take out the Navy's Command and Control center in the area. Any losses you can inflict on them while doing so will be most appreciated, but the primary target is the C
&Command and Control center. If that is taken down, the Navy will have to retreat from the area, and our plans for this constellation will be that much closer to fruition. Once the building is destroyed, report back to me and I will see to it that you are rewarded handsomely for your efforts. The Guristas will not forget this one, {[character]player.name}. Good luck.
527247 Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production
of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Description of item "Legion Propulsion - Interdiction Nullifier" (45610)
527250 Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production
of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Description of item "Loki Propulsion - Interdiction Nullifier" (45619)
527253 Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production
of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Description of item "Proteus Propulsion - Interdiction Nullifier" (45616)
527256 Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production
of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Description of item "Tengu Propulsion - Interdiction Nullifier" (45613)
594611 Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds.

This material is compressed and a much more compact form of the original material.
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Amber Mykoserocin" (62377)
594617 Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds.

This material is compressed and a much more compact form of the original material.
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Azure Mykoserocin" (62379)
594619 Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds.

This material is compressed and a much more compact form of the original material.
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Celadon Mykoserocin" (62380)
594621 Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds.

This material is compressed and a much more compact form of the original material.
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Golden Mykoserocin" (62381)
594623 Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds.

This material is compressed and a much more compact form of the original material.
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Lime Mykoserocin" (62382)
594625 Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds.

This material is compressed and a much more compact form of the original material.
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Malachite Mykoserocin" (62383)
594627 Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds.

This material is compressed and a much more compact form of the original material.
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Vermillion Mykoserocin" (62384)
594629 Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds.

This material is compressed and a much more compact form of the original material.
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Viridian Mykoserocin" (62385)
597630 Standup Flak Round Blueprint Standup Flak Round I Blueprint Standup Flak Round I Blueprint Name of item 63196 (Structure Area Denial Ammo Blueprint)
1016288 Hello there, Captain. I could use your help.




A close friend of mine who was working at ORE, Batya Sarnai, is missing, presumed dead. No one will tell me or her family what happened. I need your help to uncover the truth.




I’ve tracked down her old work crew and got you on their work roster. I need you to go uncover as an ORE miner, hack their mainframe, and steal any data on Sarnai.
Hello there, Captain. I could use your help.




A close friend of mine who was working at ORE, Batya Sarnai, is missing, presumed dead. No one will tell me or her family what happened. I need your help to uncover the truth.




I’ve tracked down her old work crew and got you on their work roster. I need you to go under cover as an ORE miner, hack their mainframe, and steal any data on Sarnai.
Hello there, Captain. I could use your help.




A close friend of mine who was working at ORE, Batya Sarnai, is missing, presumed dead. No one will tell me or her family what happened. I need your help to uncover the truth.




I’ve tracked down her old work crew and got you on their work roster. I need you to go un
der cover as an ORE miner, hack their mainframe, and steal any data on Sarnai.
1048802 Can fit Covert Ops Cloaking Device Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> Trait for item "Opux Luxury Yacht" (635)
1048803 Can fit Interdiction Nullifier Can fit <a href=showinfo:58919>Interdiction Nullifier</a> Trait for item "Opux Luxury Yacht" (635)
1048804 Can fit Covert Ops Cloaking Device Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> Trait for item "Opux Dragoon Yacht" (25560)
1048805 Can fit Interdiction Nullifier Can fit <a href=showinfo:58919>Interdiction Nullifier</a> Trait for item "Opux Dragoon Yacht" (25560)

New Files (0 Entries)
File Name Size in kb (Decompressed)
Changed Files (202 Entries)
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bin64/GFSDK_Aftermath_Lib.x64.dll
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bin64/_audio2.dll
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bin64/_ctypes.pyd
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bin64/_d3dinfo.dll
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bin64/_destiny.dll
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bin64/_elementtree.pyd
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bin64/_evelocalization.dll
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bin64/_eveplanetresources.dll
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bin64/_geo2.dll
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bin64/_ime.dll
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bin64/_pyevepathfinder.dll
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bin64/_pyfsd.dll
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bin64/_socket.pyd
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bin64/_spacemouse.dll
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bin64/_ssl.pyd
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bin64/_trinity_dx11.dll
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bin64/_trinity_dx12.dll
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bin64/_videoplayer.dll
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bin64/_yaml.pyd
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bin64/accountingEntryTypesLoader.pyd
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bin64/accountingKeysLoader.pyd
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bin64/achievementEventsLoader.pyd
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bin64/agencyHelpVideoGroupsLoader.pyd
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bin64/agencyHelpVideosLoader.pyd
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bin64/agentTypesLoader.pyd
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bin64/agentsInSpaceLoader.pyd
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bin64/ancestriesLoader.pyd
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bin64/archetypesLoader.pyd
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bin64/atomsLoader.pyd
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bin64/audioMetadataLoader.pyd
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bin64/billTypesLoader.pyd
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bin64/billboardsLoader.pyd
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bin64/bloodlinesLoader.pyd
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bin64/blue.dll
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bin64/careerPathsLoader.pyd
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bin64/categoriesLoader.pyd
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bin64/challengeConditionsLoader.pyd
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bin64/challengeEventsLoader.pyd
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bin64/challengesLoader.pyd
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bin64/character_avatarbehaviorsLoader.pyd
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bin64/character_colorLocationsLoader.pyd
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bin64/character_colorNamesLoader.pyd
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bin64/character_modifierLocationsLoader.pyd
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bin64/character_portraitresourcesLoader.pyd
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bin64/character_resourcesLoader.pyd
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bin64/character_sculptingLocationsLoader.pyd
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bin64/checkPointsLoader.pyd
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bin64/clientLocationListsLoader.pyd
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bin64/commandSetsLoader.pyd
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bin64/community_track_templatesLoader.pyd
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bin64/compressibleTypesLoader.pyd
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bin64/contentTagTypesLoader.pyd
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bin64/contentTagsLoader.pyd
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bin64/contrabandTypesLoader.pyd
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bin64/contributionMethodsLoader.pyd
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bin64/controlTowerResourcesLoader.pyd
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bin64/conversationAgentsLoader.pyd
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bin64/conversationsLoader.pyd
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bin64/corporationActivitiesLoader.pyd
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bin64/corporationRoleGroupsLoader.pyd
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bin64/corporationRolesLoader.pyd
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bin64/cratesLoader.pyd
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bin64/currencyBucketsLoader.pyd
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bin64/defaultOverviewsLoader.pyd
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bin64/dogmaAttributeCategoriesLoader.pyd
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bin64/dogmaAttributesLoader.pyd
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bin64/dogmaEffectsLoader.pyd
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bin64/dogmaUnitsLoader.pyd
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bin64/dungeonEnvironmentTemplatesLoader.pyd
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bin64/dungeonObjectivesLoader.pyd
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bin64/dungeonsLoader.pyd
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bin64/dynamicItemAttributesLoader.pyd
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bin64/effectSequencesLoader.pyd
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bin64/environmentTemplateAnchorCategoryIDsLoader.pyd
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bin64/environmentTemplatesLoader.pyd
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bin64/epicArcsLoader.pyd
90 -> 90
bin64/essReserveKeysLoader.pyd
65 -> 65
bin64/eve_crashmon.exe
773 -> 773
bin64/eve_public_grpc_client.pyd
21884 -> 21884
bin64/exefile.exe
1003 -> 1003
bin64/expertSystemsLoader.pyd
85 -> 85
bin64/explosionBucketIDsLoader.pyd
96 -> 96
bin64/explosionIDsLoader.pyd
67 -> 67
bin64/factionsLoader.pyd
73 -> 73
bin64/globalTypesLoader.pyd
79 -> 79
bin64/goalsLoader.pyd
67 -> 67
bin64/graphicIDsLoader.pyd
104 -> 104
bin64/graphicLocationsLoader.pyd
86 -> 86
bin64/graphicMaterialSetsLoader.pyd
71 -> 71
bin64/groupGraphicsLoader.pyd
113 -> 113
bin64/groupRewardsLoader.pyd
84 -> 84
bin64/groupsLoader.pyd
66 -> 66
bin64/hueCategoriesLoader.pyd
67 -> 67
bin64/iconIDsLoader.pyd
67 -> 67
bin64/itemTraderRecipesLoader.pyd
80 -> 80
bin64/launchdarkly_stackless_client_sdk.pyd
11090 -> 11090
bin64/manufacturableItemsLoader.pyd
69 -> 69
bin64/marketGroupsLoader.pyd
65 -> 65
bin64/menuHighlightsLoader.pyd
72 -> 72
bin64/metaGroupsLoader.pyd
68 -> 68
bin64/missionsLoader.pyd
224 -> 224
bin64/musicTriggersLoader.pyd
66 -> 66
bin64/newActivitiesLoader.pyd
72 -> 72
bin64/newFeaturesLoader.pyd
73 -> 73
bin64/nodeGraphsLoader.pyd
152 -> 152
bin64/nodeTypesLoader.pyd
117 -> 117
bin64/npcCharactersLoader.pyd
83 -> 83
bin64/npcCorporationDivisionsLoader.pyd
67 -> 67
bin64/npcCorporationsLoader.pyd
128 -> 128
bin64/npcStationTaxModifierLoader.pyd
97 -> 97
bin64/npcStructureSettingsLoader.pyd
97 -> 97
bin64/objectiveChainsLoader.pyd
212 -> 212
bin64/objectiveTaskTypesLoader.pyd
81 -> 81
bin64/objectiveTypesLoader.pyd
128 -> 128
bin64/objectivesLoader.pyd
67 -> 67
bin64/operationCategoriesLoader.pyd
72 -> 72
bin64/operationSitesLoader.pyd
69 -> 69
bin64/operationTasksLoader.pyd
123 -> 123
bin64/operationTreeStructuresLoader.pyd
88 -> 88
bin64/operationsLoader.pyd
89 -> 89
bin64/packages/monolithgeoip2/data/GeoLite2-ASN.mmdb
12133 -> 12094
bin64/packages/monolithgeoip2/data/GeoLite2-Country.mmdb
8845 -> 8808
bin64/paintsLoader.pyd
66 -> 66
bin64/paperdollsLoader.pyd
93 -> 93
bin64/petitionEventsLoader.pyd
66 -> 66
bin64/petitionPropertiesLoader.pyd
67 -> 67
bin64/pvpFilamentEventDatesLoader.pyd
67 -> 67
bin64/pvpFilamentMatchTypesLoader.pyd
75 -> 75
bin64/pyexpat.pyd
168 -> 168
bin64/python27.dll
3567 -> 3567
bin64/racesLoader.pyd
80 -> 80
bin64/rad_tm_win64.dll
218 -> 218
bin64/recruitmentGroupsLoader.pyd
65 -> 65
bin64/recruitmentTypesLoader.pyd
65 -> 65
bin64/requiredSkillsForTypesLoader.pyd
76 -> 76
bin64/requiredSkillsIndexLoader.pyd
121 -> 122
bin64/schematicsLoader.pyd
88 -> 88
bin64/schoolMapLoader.pyd
65 -> 65
bin64/schoolsLoader.pyd
72 -> 72
bin64/seasonSelectionLoader.pyd
52 -> 52
bin64/seasonalCampaignsLoginRewardsLoader.pyd
86 -> 86
bin64/shipCosmeticLicensesLoader.pyd
65 -> 65
bin64/ship_cosmetic_slot_categoriesLoader.pyd
66 -> 66
bin64/ship_cosmetic_slot_configurationsLoader.pyd
72 -> 72
bin64/ship_cosmetic_slot_namesLoader.pyd
66 -> 66
bin64/ship_cosmetic_slotsLoader.pyd
71 -> 71
bin64/ship_skin_design_component_categoriesLoader.pyd
66 -> 66
bin64/ship_skin_design_component_point_valuesLoader.pyd
77 -> 77
bin64/ship_skin_design_component_raritiesLoader.pyd
65 -> 65
bin64/ship_skin_design_componentsLoader.pyd
83 -> 83
bin64/ship_skin_design_components_post_processLoader.pyd
63 -> 63
bin64/ship_skin_design_tier_thresholdsLoader.pyd
76 -> 76
bin64/skillPlansLoader.pyd
82 -> 82
bin64/skillTreeGroupsLoader.pyd
71 -> 71
bin64/skyBoxEffectsLoader.pyd
74 -> 74
bin64/soundIDsLoader.pyd
66 -> 66
bin64/spaceComponentsByTypeLoader.pyd
476 -> 476
bin64/spaceObjectHighlightsLoader.pyd
67 -> 67
bin64/stationOperationsLoader.pyd
86 -> 86
bin64/stationServicesLoader.pyd
65 -> 65
bin64/stationStandingsRestrictionsLoader.pyd
79 -> 79
bin64/surveysLoader.pyd
80 -> 80
bin64/tagsLoader.pyd
67 -> 67
bin64/tbb12.dll
185 -> 185
bin64/travelEffectsLoader.pyd
70 -> 70
bin64/typeDogmaLoader.pyd
81 -> 81
bin64/typeListLoader.pyd
72 -> 72
bin64/typeMaterialsLoader.pyd
81 -> 81
bin64/typesLoader.pyd
74 -> 74
bin64/uiBlinksLoader.pyd
67 -> 67
bin64/uiElementTypesLoader.pyd
67 -> 67
bin64/uiHelpPointersLoader.pyd
73 -> 73
bin64/uiHidingTemplatesLoader.pyd
83 -> 83
bin64/uiHighlightsLoader.pyd
75 -> 75
bin64/ujson.pyd
97 -> 97
bin64/unicodedata.pyd
703 -> 703
bin64/voidSpaceEncountersLoader.pyd
72 -> 72
bin64/warZonesPositionDataLoader.pyd
88 -> 88
code.ccp
30769 -> 30774
localizationfsd/localization_fsd_de.pickle
44488 -> 44488
localizationfsd/localization_fsd_en-us.pickle
40521 -> 40521
localizationfsd/localization_fsd_es.pickle
43805 -> 43805
localizationfsd/localization_fsd_fr.pickle
46180 -> 46180
localizationfsd/localization_fsd_ja.pickle
85861 -> 85861
localizationfsd/localization_fsd_ko.pickle
70710 -> 70710
localizationfsd/localization_fsd_ru.pickle
152535 -> 152535
localizationfsd/localization_fsd_zh.pickle
60976 -> 60976
manifest.dat
19 -> 19
resfileindex.txt
20628 -> 20628
resfileindex_prefetch.txt
9407 -> 9407
start.ini
0 -> 0
staticdata/asteroidtypesbysolarsystemid.pickle
96 -> 96
staticdata/blueprints.static
4612 -> 4612
staticdata/certificates.static
160 -> 160
staticdata/infobubbles.static
389 -> 389
staticdata/requiredskillsfortypes.fsdbinary
821 -> 821
staticdata/requiredskillsindex.fsdbinary
265 -> 265
staticdata/typedogma.fsdbinary
12252 -> 12252
staticdata/types.fsdbinary
9078 -> 9078

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