Comparing Tranquility_Previous (Build: 3433564) to Tranquility_Next (Build: 3435006)

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New Items (2 Entries)
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<url=showinfo:95744>Amarr Pilot</url>
<url=showinfo:95747>Foundation Day Celebration Crate</url>
Icon TypeID & Name Description Group Attributes
95744 - Amarr Pilot <font size="14">Amarr Pilot Expert System</font>

This Expert System makes available skills enabling a capsuleer to fly Amarr Tech 1 and Navy frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Amarr-focused supporting skills.

The temporary skills provided by this Expert System last for seven days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Standard Expert Systems
Click to toggle showing the 12 attributes. descriptionID: 1048566
typeID: 95744
Capacity: 0.0
typeNameID: 1048565
iconID: 27559
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 4091
portionSize: 1
95747 - Foundation Day Celebration Crate This crate contains 10 PLEX, Sand of the Chosen Gloss - Limited, Imperial Gold Metallic - Limited, Divine Arch - Limited, Foundation Wisdom Background, Festival Launcher and a Crown Imperial Firework. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1048572
typeID: 95747
Capacity: 0.0
typeNameID: 1048571
iconID: 24297
basePrice: 0.0
metaGroupID: 19
Volume: 4.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
Removed Items (0 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group

Blueprints (0 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
Reprocessing (0 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff

Traits (0 Entries)
TypeID, Group, & Name Tranquility_Previous Tranquility_Next Diff
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Mutator Combines With Produces Mutations

Effects (0 Entries)
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Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
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Item Access (0 Entries)
0 added items
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0 removed items
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Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
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0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
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0 removed items
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Alpha Gallente (0 Skills & 0 Items)
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Expert Systems (1 Entries)
TypeID & Name Tranquility_Previous Tranquility_Next Diff
95744 - Amarr Pilot No Data foundation_es (7d duration)

Gunnery V
Small Energy Turret V
Medium Energy Turret V
Large Energy Turret IV
Rapid Firing IV
Sharpshooter IV
Motion Prediction IV
Surgical Strike IV
Controlled Bursts IV
Trajectory Analysis IV
Weapon Upgrades IV
Spaceship Command IV
Amarr Frigate IV
Amarr Cruiser IV
Amarr Battleship IV
Social III
Connections II
Mechanics V
Repair Systems IV
Hull Upgrades V
Biology III
Shield Operation IV
Capacitor Systems Operation III
Shield Management IV
Tactical Shield Manipulation IV
Capacitor Emission Systems IV
Energy Grid Upgrades IV
Shield Upgrades IV
Drones V
Drone Avionics IV
Drone Interfacing III
Afterburner III
Acceleration Control III
Evasive Maneuvering III
High Speed Maneuvering III
Warp Drive Operation III
Small Beam Laser Specialization III
Medium Beam Laser Specialization III
Small Pulse Laser Specialization III
Medium Pulse Laser Specialization III
Drone Navigation IV
EM Armor Compensation II
Explosive Armor Compensation II
Kinetic Armor Compensation II
Thermal Armor Compensation II
Drone Sharpshooting IV
Drone Durability III
Light Drone Operation IV
Armor Layering I
Amarr Destroyer IV
Amarr Battlecruiser IV
Medium Drone Operation IV
No Datafoundation_es (7d duration)

Gunnery V
Small Energy Turret V
Medium Energy Turret V
Large Energy Turret IV
Rapid Firing IV
Sharpshooter IV
Motion Prediction IV
Surgical Strike IV
Controlled Bursts IV
Trajectory Analysis IV
Weapon Upgrades IV
Spaceship Command IV
Amarr Frigate IV
Amarr Cruiser IV
Amarr Battleship IV
Social III
Connections II
Mechanics V
Repair Systems IV
Hull Upgrades V
Biology III
Shield Operation IV
Capacitor Systems Operation III
Shield Management IV
Tactical Shield Manipulation IV
Capacitor Emission Systems IV
Energy Grid Upgrades IV
Shield Upgrades IV
Drones V
Drone Avionics IV
Drone Interfacing III
Afterburner III
Acceleration Control III
Evasive Maneuvering III
High Speed Maneuvering III
Warp Drive Operation III
Small Beam Laser Specialization III
Medium Beam Laser Specialization III
Small Pulse Laser Specialization III
Medium Pulse Laser Specialization III
Drone Navigation IV
EM Armor Compensation II
Explosive Armor Compensation II
Kinetic Armor Compensation II
Thermal Armor Compensation II
Drone Sharpshooting IV
Drone Durability III
Light Drone Operation IV
Armor Layering I
Amarr Destroyer IV
Amarr Battlecruiser IV
Medium Drone Operation IV

Strings (9 Entries)
Key Tranquility_Previous Tranquility_Next Diff Usage
67192 <center>
<h2>EVE Online</h2>


<p>Version: 24.01</p>
<p>EVE is a product of Fenris Creations hf.</p>
<p>Copyright © Fenris Creations 1997-2026. All rights reserved.</p>
<p>Please visit our homepage http://www.fenris.com/ for more information.</p>
<p>For support, check out http://support.eveonline.com/</p>
<h2>Credits</h2>


<p>Special thanks to all the people involved in the production of EVE, but first and foremost to the Fenris Creations staff members and their families.</p>
{EVECredits}




{VanguardCredits}




{CCPCredits}
<p>
<p>

<h3>This product includes the following software:</h3>
<hr>
<h3>Uses software that is based in part on the work of the Independent JPEG Group.</h3>
<hr>
<h3>Uses software that is based in part of the work of the PNG Development Group.</h3>
<hr>
<h3>Uses Zlib, general purpose data compression library, written by Jean-loup Gailly and Mark Adler.</h3>
<hr>
<h3>Uses ChartDirector by Advanced Software Engineering.</h3>
<hr>
<p>Uses Wwise. Copyright © 2006-2009 Audiokinetic Inc. All rights reserved.</p>
<p>Uses Granny Animation. Copyright © 1999-2008 by RAD Game Tools, Inc.</p>
<p>Uses Simplygon® Copyright © 2009 Donya® Labs AB.</p>
<h3>Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved.</h3>
<hr>
<h3>Portions of this software are copyright © 2008 The FreeType Project, all rights reserved.</h3>
<hr>
<h3>This product includes software that is based in part of the work of the Xiph.Org Foundation. © 2005, Xiph.Org Foundation</h3>
<hr>
<h3>MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson.</h3>
<hr>
<h3>This product includes GeoLite2 data created by MaxMind, available from http://www.maxmind.com.</h3>
<hr>
<center>
<h2>EVE Online</h2>


<p>Version: {version}.{[numeric]build} </p>
<p>EVE is a product of Fenris Creations ehf.</p>
<p>Copyright © Fenris Creations 1997-2026. All rights reserved.</p>
<p>Please visit our homepage http://www.fenris.com/ for more information.</p>
<p>For support, check out http://support.eveonline.com/</p>
<h2>Credits</h2>


<p>Special thanks to all the people involved in the production of EVE, but first and foremost to the Fenris Creations staff members and their families.</p>
{EVECredits}




{VanguardCredits}




{CCPCredits}
<p>
<p>

<h3>This product includes the following software:</h3>
<hr>
<p>
Uses software that is based in part on the work of the Independent JPEG Group.

Uses software that is based in part of the work of the PNG Development Group.

Uses Zlib, general purpose data compression library, written by Jean-loup Gailly and Mark Adler.

Uses ChartDirector by Advanced Software Engineering.

Uses Wwise. Copyright © 2006-2009 Audiokinetic Inc. All rights reserved.

Uses Granny Animation. Copyright © 1999-2008 by RAD Game Tools, Inc.

Uses Simplygon® Copyright © 2009 Donya® Labs AB.

Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved.

Portions of this software are copyright © 2008 The FreeType Project, all rights reserved.

This product includes software that is based in part of the work of the Xiph.Org Foundation. © 2005, Xiph.Org Foundation

MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson.

This product includes GeoLite2 data created by MaxMind, available from http://www.maxmind.com.

</p>
<center>
<h2>EVE Online</h2>


<p>Version:
24.01{version}.{[numeric]build} </p>
<p>EVE is a product of Fenris Creations
ehf.</p>
<p>Copyright © Fenris Creations 1997-2026. All rights reserved.</p>
<p>Please visit our homepage http://www.fenris.com/ for more information.</p>
<p>For support, check out http://support.eveonline.com/</p>
<h2>Credits</h2>


<p>Special thanks to all the people involved in the production of EVE, but first and foremost to the Fenris Creations staff members and their families.</p>
{EVECredits}




{VanguardCredits}




{CCPCredits}
<p>
<p>

<h3>This product includes the following software:</h3>
<hr>
<
h3>p>
Uses software that is based in part on the work of the Independent JPEG Group.</h3>
<hr>
<h3>


Uses software that is based in part of the work of the PNG Development Group.</h3>
<hr>
<h3>


Uses Zlib, general purpose data compression library, written by Jean-loup Gailly and Mark Adler.</h3>
<hr>
<h3>


Uses ChartDirector by Advanced Software Engineering.</h3>
<hr>
<p>


Uses Wwise. Copyright © 2006-2009 Audiokinetic Inc. All rights reserved.</p>
<p>


Uses Granny Animation. Copyright © 1999-2008 by RAD Game Tools, Inc.</p>
<p>


Uses Simplygon® Copyright © 2009 Donya® Labs AB.</p>
<h3>


Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved.</h3>
<hr>
<h3>


Portions of this software are copyright © 2008 The FreeType Project, all rights reserved.</h3>
<hr>
<h3>


This product includes software that is based in part of the work of the Xiph.Org Foundation. © 2005, Xiph.Org Foundation</h3>
<hr>
<h3>


MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson.</h3>
<hr>
<h3>


This product includes GeoLite2 data created by MaxMind, available from http://www.maxmind.com.</h3>

<
hr/p>
UI/SystemMenu/AboutEve/AboutEve
710092 <h2>EVE Vanguard Development Team</h2>


<h3>Game Design</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Game Design Director :</td>
<td>Adam Board</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Game Designer :</td>
<td>Anthony Massey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Technical Designer :</td>
<td>Bryan Malloroy</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Level Designer :</td>
<td>Jesse Holcroft</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Level Designer :</td>
<td>Tyler Lamon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead UI/UX Designer :</td>
<td>Ryan Last-Harris</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI/UX Designers :</td>
<td>Jacob Jensen, Sierra Lorenzini</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Systems Designer :</td>
<td>Richard Driscoll</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI Artist :</td>
<td>Mathieu Bijuk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Narrative Experience Designer :</td>
<td>Jamie Stanton</td>
</tr>
</table>



<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Technical Director :</td>
<td>Tom Woodhead</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Backend Engineer :</td>
<td>Alex Rudd</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Backend Engineers :</td>
<td>Hannah Dawson, Kurtis Lamb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Backend Engineer :</td>
<td>Irina Fratila</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Gameplay Engineer :</td>
<td>Alick Goldenberg</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Gameplay Engineer :</td>
<td>Victor Macho</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Gameplay Engineers :</td>
<td>Jury Verrigni, Raul Gernaert</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Gameplay Engineer :</td>
<td>Ortwin Van der Stappen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead UI Engineer :</td>
<td>Dominic Curry</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI Engineer :</td>
<td>Charlie Marshall</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI Engineer :</td>
<td>Rhys Theckston</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Core Tech Engineer :</td>
<td>Alistair Forbes</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Rendering Engineer :</td>
<td>Jared Belkus</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Rendering Engineer :</td>
<td>Sam Smith</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Audio Programmer :</td>
<td>David Pituk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead AI Engineer :</td>
<td>Nick Davies</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>AI Gameplay Engineer :</td>
<td>Aria Jonsdottir</td>
</tr>
</table>



<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Art Director :</td>
<td>Ben Cottage</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Concept Artist :</td>
<td>Jon Dunham</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Concept Artist :</td>
<td>Chloe Harrison</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior VFX Artist :</td>
<td>Davide Fortunato</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lighting Artist :</td>
<td>Zach Hewett</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Environment Artists :</td>
<td>Matthew Macer, Matthew Southall, Stephen Pietrusiak, Olivia Butler-Stroud</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Environment Artist :</td>
<td>Daria Odnorogova</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Technical Artist :</td>
<td>Hrafnhildur Anna Bjornsdottir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Technical Artists :</td>
<td>Lukas Boonen, Árni Berúlfur Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Technical Artists :</td>
<td>Peter Skager, Amritha Immaneni</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Technical Artist :</td>
<td>Daniela Flores</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Animator :</td>
<td>Maurizio Ramanzin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Character Artist :</td>
<td>Seth Nash</td>
</tr>
</table>



<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Lead Sound Designer :</td>
<td>Alexis Mavropoulos</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>VO Artists :</td>
<td>Hrafnhildur Anna Bjornsdottir, Alastair Lavery, Bryan Malloroy, Alexis Mavropoulos</td>
</tr>
</table>



<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Executive Producer :</td>
<td>Snorri Árnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Head of Production :</td>
<td>David Ecker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Creative Director :</td>
<td>Bergur Finnbogason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Game Director :</td>
<td>Scott Davis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Development Director :</td>
<td>David Thompson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Strategist :</td>
<td>Sahil Gupta</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Producer :</td>
<td>Stijn Vervaet</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Producer :</td>
<td>Isabel Foley</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Producer :</td>
<td>Aleksandra Anna Stawirej</td>
</tr>
</table>



<h3>Quality Assurance & Player Experience</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>QA Lead :</td>
<td>Edward Haines</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>QA Analyst :</td>
<td>Alastair Lavery</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate QA Analyst :</td>
<td>Madeleine Jay</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Project Manager :</td>
<td>Mayur Sindhwani</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Leads :</td>
<td>Dawid Kołaczuch, Daniel Osman, Wiktoria Brania, Marta Chmielewska</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Associate Lead :</td>
<td>Aleksander Macioł</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Testers :</td>
<td>Igor Dobrowolski, Mateusz Dutka, Weronika Durczok, Daria Kurpanik, Patryk Pałęga, Patrycja Szustak,
Kamil Mróz, Mateusz Kurlandt, Wojciech Romańczyk, Magdalena Pałandziuch, Magdalena Łatka, Michał Szustak,
Bartosz Czapla, Stanisław Stanek, Anna Zganiacz, Dariusz Tutak, Jakub Matyaszczyk, Szymon Kochanowski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Project Managers of Player Experience :</td>
<td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Player Support Specialists :</td>
<td>Sharon Fiedler, Diedrich Ohlandt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Managers :</td>
<td>Guðmundur Freyr Matthíasson, Paulo Rockenbach</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Team Leads :</td>
<td>Martin Bovis, Luis Hernandez, Sebastian Veit</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Support Game Masters :</td>
<td>Abd ElRahman Shehabeldin, Abhista Pratama, Adrian Vazquez, Ammar Yasser, Amrane Larbi, Brayhan
Rodriquez, Edward Turrall, Ferney Edilson Ramos Rojas, Garth Holmes, Hiba Wahhabi, Jaques Durand,
Jorge Sikorsky, Jose Bernal, Juan Angelo Pasquin, Juan Jose Rojas Franco, Mihail Munteanu, Nada Shaaban,
Nikola Trnavcevic, Norvin Manalang, Oksana Rudenko, Rajiv Pinera, Sergei Pavlov, Shaun Joyce, Vu Ngo</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Outreach Game Masters :</td>
<td>Edgar Morales, Eduardo Reyes, Endrio Lima, Rodrigo Oliveira</td>
</tr>
</table>



<h3>Data & Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Senior Data Scientist :</td>
<td>Julia Elisabeth Haidn</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Data Scientist :</td>
<td>Kajetan Sygula</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Data Engineer :</td>
<td>Daníel Fannar Guðmundsson</td>
</tr>
</table>



<h3>With Thanks</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>With Thanks :</td>
<td>Abi Hunt, Alan Hinchcliffe, Alec McSweeney, Aleksei Borovkov, Andreas Thomas, Carlos Ulloa, Cyrill
Vitkovskiy, Dennis Lukat, Dominic Wright, Elena Diana Sfecla, Guilherme Carvalho, Jacopo Ascioni,
James Cook, Jordan Blake, Liam Phillips, Luke Timms, Martin Baadsgaard, Matt James, Nicole Munro,
Ovidiu Vasilescu, Phil Rowe, Pod O'Donnell, Robin Fencott, Sam Bromley, Suneil Aujla, Thomas Johnson,
Tom Marcham, Tyler Sharpe, Viktor Demishev, Wojciech Szon, Adam Pugh, Denimira Deneva, Hector Mateo Pino,
Krzysztof Luzny, Leonid Dudakov, Robert Hayes, Tom Jackson, Tom Savage, Tom Gandale, Vanessa Boelke,
Gregory Allen Edwards, Gerard Lehiany, Nicholas Antonucci, Cristian Soriano, Tomasz Snopek, Neil Kaminski,
Craig Harrison, Stuart Dodman, Sofia Galanopoulou, Marcus Michael, Jolin (Ya En) Lee, Gavin Skinner,
Paris Moschovitis, Elliot Prior, Leonardo Calamati, Peter Hedge, Sherif Amer</td>
</tr>
</table>
<h2>EVE Vanguard Development Team</h2>


<h3>Game Design</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Game Design Director:</td>
<td>Adam Board</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Creative Lead:</td>
<td>Jamie Stanton</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Gameplay Designer:</td>
<td>Peter Griffin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Game Designer:</td>
<td>Christiaan Jones</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Technical Designer:</td>
<td>Bryan Malloroy</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Systems Designer:</td>
<td>Richard Driscoll</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Level Designer:</td>
<td>Jarek Szymanski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Level Designer:</td>
<td>Tyler Lamon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead UI/UX Designer:</td>
<td>Ryan Last-Harris</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI/UX Designers:</td>
<td>Sierra Lorenzini</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI/UX Technical Designer:</td>
<td>Jacob Jensen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI Artist:</td>
<td>Mathieu Bijuk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Narrative Design:</td>
<td>Alastair Lavery, Madeleine Jay</td>
</tr>
</table>

<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Technical Director:</td>
<td>Tom Woodhead</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Backend Engineer:</td>
<td>Alex Rudd</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Backend Engineer:</td>
<td>Kurtis Lamb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Backend Engineer:</td>
<td>Hannah Dawson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Backend Engineer:</td>
<td>Irina Fratila</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Gameplay Engineer:</td>
<td>Alick Goldenberg</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Gameplay Engineer:</td>
<td>Victor Macho</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Gameplay Engineers:</td>
<td>Jury Verrigni, Raul Gernaert</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Animation Gameplay Engineer:</td>
<td>Miquel Cunill</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Gameplay Engineer:</td>
<td>Ortwin Van der Stappen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead UI Engineer:</td>
<td>Dominic Curry</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI Engineer:</td>
<td>Charlie Marshall</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI Engineer:</td>
<td>Rhys Theckston</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI Engineering Intern:</td>
<td>Franklin Mathurin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Core Tech Engineer:</td>
<td>Alistair Forbes</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Rendering Engineer:</td>
<td>Jared Belkus</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Rendering Engineer:</td>
<td>Sam Smith</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Audio Programmer:</td>
<td>David Pituk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead AI Engineer:</td>
<td>Nick Davies</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>AI Gameplay Engineer:</td>
<td>Aria Jonsdottir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Build Engineer:</td>
<td>Ayran Olckers</td>
</tr>
</table>

<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Lead Artist:</td>
<td>David Sibbe</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Environment Artists:</td>
<td>Matthew Macer, Matthew Southall, Stephen Pietrusiak, Olivia Butler-Stroud</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Environment Artist:</td>
<td>Daria Odnorogova</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Weapons Artist:</td>
<td>Vladyslav Tkachuk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Concept Artist:</td>
<td>Jon Dunham</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Character Concept Artist:</td>
<td>Tom McDowell</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Concept Artist:</td>
<td>Chloe Harrison</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior VFX Artist:</td>
<td>Davide Fortunato</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lighting Artist:</td>
<td>Zach Hewett</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Technical Artist:</td>
<td>Hrafnhildur Anna Bjornsdottir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Technical Artist:</td>
<td>Lukas Boonen, Árni Berúlfur Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Technical Artist:</td>
<td>Peter Skager, Amritha Immaneni</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Technical Artist:</td>
<td>Daniela Flores</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Character Artist:</td>
<td>Louie Ishii</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Character Artist:</td>
<td>Jakob Falkenberg</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Animator:</td>
<td>Maurizio Ramanzin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Animator:</td>
<td>Óðinn Árnason</td>
</tr>
</table>

<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Lead Sound Designer:</td>
<td>Alexis Mavropoulos</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>VO Artists:</td>
<td>Bryan Malloroy, Alexis Mavropoulos</td>
</tr>
</table>

<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Executive Producer:</td>
<td>Snorri Árnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Head of Production:</td>
<td>David Ecker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Creative Director:</td>
<td>Bergur Finnbogason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Game Director:</td>
<td>Scott Davis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Development Director:</td>
<td>David Thompson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Strategist:</td>
<td>Sahil Gupta</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Producer:</td>
<td>Stijn Vervaet</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Producer:</td>
<td>Isabel Foley, Alisa Krois</td>
</tr>
</table>

<h3>Quality Assurance & Player Experience</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>QA Lead:</td>
<td>Edward Haines</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>QA Analyst:</td>
<td>Alastair Lavery</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate QA Analyst:</td>
<td>Madeleine Jay</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Project Manager:</td>
<td>Mayur Sindhwani</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Lead:</td>
<td>Marta Chmielewska</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Associate Lead:</td>
<td>Aleksander Macioł, Paweł Łaskowski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Testers:</td>
<td>Igor Dobrowolski, Anna Zganiacz, Antoni Sowiński, Michał Derda, Patryk Ciupka, Tomasz Janczak, Marcin Karbowniczek</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Project Managers of Player Experience:</td>
<td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Player Support Specialists:</td>
<td>Sharon Fiedler, Diedrich Ohlandt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Managers:</td>
<td>Guðmundur Freyr Matthíasson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Team Leads:</td>
<td>Martin Bovis, Luis Hernandez, Sebastian Veit</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Support Game Masters:</td>
<td>Amrane Larbi, Sergei Pavlov, Leandro Serrano, Edward Turrall</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Outreach Game Masters:</td>
<td>Endrio Lima</td>
</tr>
</table>

<h3>Data & Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Senior Data Scientist:</td>
<td>Julia Elisabeth Haidn</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Data Scientist:</td>
<td>Kajetan Sygula</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Data Engineer:</td>
<td>Daníel Fannar Guðmundsson</td>
</tr>
</table>

<h3>IT Operations</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>IT and Security Manager:</td>
<td>Ólafur Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Solutions Architect:</td>
<td>Andy Perkins</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior System Administrator:</td>
<td>Andrew McCormack</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>System Administrators:</td>
<td>Adam Murphy, Róbert Steinar Tómasson, Ísold Aðalheiður Hoffmann</td>
</tr>
</table>

<h3>Publishing</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Director of Growth:</td>
<td>Anna Kozko</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Community Developer:</td>
<td>Neil Gorton</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Content Creator:</td>
<td>Muhammad Hadi</td>
</tr>
</table>
<h2>EVE Vanguard Development Team</h2>


<h3>Game Design</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Game Design Director
:</b></td>
<td>Adam Board</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Game Designer :</b></td>
<td>Anthony Massey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Technical Designer :</b></td>
<td>Bryan Malloroy</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Level Designer :</b></td>
<td>Jesse Holcroft</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Level Designer :</b></td>
<td>Tyler Lamon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead UI/UX Designer :</b></td>
<td>Ryan Last-Harris</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UI/UX Designers :</b></td>
<td>Jacob Jensen, Sierra Lorenzini</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Systems Designer :</b></td>
<td>Richard Driscoll</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>UI Artist :</b></td>
<td>Mathieu Bijuk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Narrative Experience Designer :</b></td>
<td>Jamie Stanton</td>
</tr>
</table>



<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Director :</b></td>
<td>Tom Woodhead</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Backend Engineer :</b></td>
<td>Alex Rudd</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Backend Engineers :</b></td>
<td>Hannah Dawson, Kurtis Lamb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Backend Engineer :</b></td>
<td>Irina Fratila</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Gameplay Engineer :</b></td>
<td>Alick Goldenberg</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Gameplay Engineer :</b></td>
<td>Victor Macho</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Gameplay Engineers :</b></td>
<td>Jury Verrigni, Raul Gernaert</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Gameplay Engineer :</b></td>
<td>Ortwin Van der Stappen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead UI Engineer :</b></td>
<td>Dominic Curry</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UI Engineer :</b></td>
<td>Charlie Marshall</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>UI Engineer :</b></td>
<td>Rhys Theckston</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Core Tech Engineer :</b></td>
<td>Alistair Forbes</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Rendering Engineer :</b></td>
<td>Jared Belkus</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Rendering Engineer :</b></td>
<td>Sam Smith</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Audio Programmer :</b></td>
<td>David Pituk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead AI Engineer :</b></td>
<td>Nick Davies</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>AI Gameplay Engineer :</b></td>
<td>Aria Jonsdottir</td>
</tr>
</table>



<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Art Director :</b></td>
<td>Ben Cottage</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Concept Artist :</b></td>
<td>Jon Dunham</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Concept Artist :</b></td>
<td>Chloe Harrison</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior VFX Artist :</b></td>
<td>Davide Fortunato</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lighting Artist :</b></td>
<td>Zach Hewett</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Environment Artists :</b></td>
<td>Matthew Macer, Matthew Southall, Stephen Pietrusiak, Olivia Butler-Stroud</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Environment Artist :</b></td>
<td>Daria Odnorogova</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Technical Artist :</b></td>
<td>Hrafnhildur Anna Bjornsdottir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Technical Artists :</b></td>
<td>Lukas Boonen, Árni Berúlfur Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Artists :</b></td>
<td>Peter Skager, Amritha Immaneni</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Technical Artist :</b></td>
<td>Daniela Flores</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Animator :</b></td>
<td>Maurizio Ramanzin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Character Artist :</b></td>
<td>Seth Nash</td>
</tr>
</table>



<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Sound Designer :</b></td>
<td>Alexis Mavropoulos</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>VO Artists :</b></td>
<td>Hrafnhildur Anna Bjornsdottir, Alastair Lavery, Bryan Malloroy, Alexis Mavropoulos</td>
</tr>
</table>



<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Executive Producer :</b></td>
<td>Snorri Árnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Head of Production :</b></td>
<td>David Ecker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Creative Director :</b></td>
<td>Bergur Finnbogason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Game Director :</b></td>
<td>Scott Davis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Development Director :</b></td>
<td>David Thompson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Strategist :</b></td>
<td>Sahil Gupta</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Producer :</b></td>
<td>Stijn Vervaet</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Producer :</b></td>
<td>Isabel Foley</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Producer :</b></td>
<td>Aleksandra Anna Stawirej</td>
</tr>
</table>



<h3>Quality Assurance &amp; Player Experience</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>QA Lead :</b></td>
<td>Edward Haines</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>QA Analyst :</b></td>
<td>Alastair Lavery</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate QA Analyst :</b></td>
<td>Madeleine Jay</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Project Manager :</b></td>
<td>Mayur Sindhwani</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Leads :</b></td>
<td>Dawid Kołaczuch, Daniel Osman, Wiktoria Brania, Marta Chmielewska</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Associate Lead :</b></td>
<td>Aleksander Macioł</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Testers :</b></td>
<td>Igor Dobrowolski, Mateusz Dutka, Weronika Durczok, Daria Kurpanik, Patryk Pałęga, Patrycja Szustak,
Kamil Mróz, Mateusz Kurlandt, Wojciech Romańczyk, Magdalena Pałandziuch, Magdalena Łatka, Michał Szustak,
Bartosz Czapla, Stanisław Stanek, Anna Zganiacz, Dariusz Tutak, Jakub Matyaszczyk, Szymon Kochanowski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Project Managers of Player Experience :</b></td>
<td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Player Support Specialists :</b></td>
<td>Sharon Fiedler, Diedrich Ohlandt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Managers :</b></td>
<td>Guðmundur Freyr Matthíasson, Paulo Rockenbach</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Team Leads :</b></td>
<td>Martin Bovis, Luis Hernandez, Sebastian Veit</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Support Game Masters :</b></td>
<td>Abd ElRahman Shehabeldin, Abhista Pratama, Adrian Vazquez, Ammar Yasser, Amrane Larbi, Brayhan
Rodriquez, Edward Turrall, Ferney Edilson Ramos Rojas, Garth Holmes, Hiba Wahhabi, Jaques Durand,
Jorge Sikorsky, Jose Bernal, Juan Angelo Pasquin, Juan Jose Rojas Franco, Mihail Munteanu, Nada Shaaban,
Nikola Trnavcevic, Norvin Manalang, Oksana Rudenko, Rajiv Pinera, Sergei Pavlov, Shaun Joyce, Vu Ngo</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Outreach Game Masters :</b></td>
<td>Edgar Morales, Eduardo Reyes, Endrio Lima, Rodrigo Oliveira</td>
</tr>
</table>



<h3>Data &amp; Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Data Scientist :</b></td>
<td>Julia Elisabeth Haidn</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Data Scientist :</b></td>
<td>Kajetan Sygula</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Data Engineer :</b></td>
<td>Daníel Fannar Guðmundsson</td>
</tr>
</table>



<h3>With Thanks</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>With Thanks :</b></td>
<td>Abi Hunt, Alan Hinchcliffe, Alec McSweeney, Aleksei Borovkov, Andreas Thomas, Carlos Ulloa, Cyrill
Vitkovskiy, Dennis Lukat, Dominic Wright, Elena Diana Sfecla, Guilherme Carvalho, Jacopo Ascioni,
James Cook, Jordan Blake, Liam Phillips, Luke Timms, Martin Baadsgaard, Matt James, Nicole Munro,
Ovidiu Vasilescu, Phil Rowe, Pod O'Donnell, Robin Fencott, Sam Bromley, Suneil Aujla, Thomas Johnson,
Tom Marcham, Tyler Sharpe, Viktor Demishev, Wojciech Szon, Adam Pugh, Denimira Deneva, Hector Mateo Pino,
Krzysztof Luzny, Leonid Dudakov, Robert Hayes, Tom Jackson, Tom Savage, Tom Gandale, Vanessa Boelke,
Gregory Allen Edwards, Gerard Lehiany, Nicholas Antonucci, Cristian Soriano, Tomasz Snopek, Neil Kaminski,
Craig Harrison, Stuart Dodman, Sofia Galanopoulou, Marcus Michael, Jolin (Ya En) Lee, Gavin Skinner,
Paris Moschovitis, Elliot Prior, Leonardo Calamati, Peter Hedge, Sherif Amer
:</b></td>
<td>Adam Board</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Creative Lead:</b></td>
<td>Jamie Stanton</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Gameplay Designer:</b></td>
<td>Peter Griffin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Game Designer:</b></td>
<td>Christiaan Jones</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Technical Designer:</b></td>
<td>Bryan Malloroy</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Systems Designer:</b></td>
<td>Richard Driscoll</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Level Designer:</b></td>
<td>Jarek Szymanski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Level Designer:</b></td>
<td>Tyler Lamon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead UI/UX Designer:</b></td>
<td>Ryan Last-Harris</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UI/UX Designers:</b></td>
<td>Sierra Lorenzini</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UI/UX Technical Designer:</b></td>
<td>Jacob Jensen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UI Artist:</b></td>
<td>Mathieu Bijuk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Narrative Design:</b></td>
<td>Alastair Lavery, Madeleine Jay</td>
</tr>
</table>

<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Director:</b></td>
<td>Tom Woodhead</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Backend Engineer:</b></td>
<td>Alex Rudd</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Backend Engineer:</b></td>
<td>Kurtis Lamb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Backend Engineer:</b></td>
<td>Hannah Dawson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Backend Engineer:</b></td>
<td>Irina Fratila</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Gameplay Engineer:</b></td>
<td>Alick Goldenberg</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Gameplay Engineer:</b></td>
<td>Victor Macho</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Gameplay Engineers:</b></td>
<td>Jury Verrigni, Raul Gernaert</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Animation Gameplay Engineer:</b></td>
<td>Miquel Cunill</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Gameplay Engineer:</b></td>
<td>Ortwin Van der Stappen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead UI Engineer:</b></td>
<td>Dominic Curry</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UI Engineer:</b></td>
<td>Charlie Marshall</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>UI Engineer:</b></td>
<td>Rhys Theckston</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>UI Engineering Intern:</b></td>
<td>Franklin Mathurin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Core Tech Engineer:</b></td>
<td>Alistair Forbes</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Rendering Engineer:</b></td>
<td>Jared Belkus</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Rendering Engineer:</b></td>
<td>Sam Smith</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Audio Programmer:</b></td>
<td>David Pituk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead AI Engineer:</b></td>
<td>Nick Davies</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>AI Gameplay Engineer:</b></td>
<td>Aria Jonsdottir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Build Engineer:</b></td>
<td>Ayran Olckers</td>
</tr>
</table>

<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Artist:</b></td>
<td>David Sibbe</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Environment Artists:</b></td>
<td>Matthew Macer, Matthew Southall, Stephen Pietrusiak, Olivia Butler-Stroud</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Environment Artist:</b></td>
<td>Daria Odnorogova</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Weapons Artist:</b></td>
<td>Vladyslav Tkachuk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Concept Artist:</b></td>
<td>Jon Dunham</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Character Concept Artist:</b></td>
<td>Tom McDowell</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Concept Artist:</b></td>
<td>Chloe Harrison</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior VFX Artist:</b></td>
<td>Davide Fortunato</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lighting Artist:</b></td>
<td>Zach Hewett</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Technical Artist:</b></td>
<td>Hrafnhildur Anna Bjornsdottir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Technical Artist:</b></td>
<td>Lukas Boonen, Árni Berúlfur Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Artist:</b></td>
<td>Peter Skager, Amritha Immaneni</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Technical Artist:</b></td>
<td>Daniela Flores</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Character Artist:</b></td>
<td>Louie Ishii</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Character Artist:</b></td>
<td>Jakob Falkenberg</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Animator:</b></td>
<td>Maurizio Ramanzin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Animator:</b></td>
<td>Óðinn Árnason</td>
</tr>
</table>

<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Sound Designer:</b></td>
<td>Alexis Mavropoulos</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>VO Artists:</b></td>
<td>Bryan Malloroy, Alexis Mavropoulos</td>
</tr>
</table>

<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Executive Producer:</b></td>
<td>Snorri Árnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Head of Production:</b></td>
<td>David Ecker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Creative Director:</b></td>
<td>Bergur Finnbogason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Game Director:</b></td>
<td>Scott Davis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Development Director:</b></td>
<td>David Thompson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Strategist:</b></td>
<td>Sahil Gupta</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Producer:</b></td>
<td>Stijn Vervaet</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Producer:</b></td>
<td>Isabel Foley, Alisa Krois</td>
</tr>
</table>

<h3>Quality Assurance &amp; Player Experience</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>QA Lead:</b></td>
<td>Edward Haines</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>QA Analyst:</b></td>
<td>Alastair Lavery</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate QA Analyst:</b></td>
<td>Madeleine Jay</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Project Manager:</b></td>
<td>Mayur Sindhwani</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Lead:</b></td>
<td>Marta Chmielewska</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Associate Lead:</b></td>
<td>Aleksander Macioł, Paweł Łaskowski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Testers:</b></td>
<td>Igor Dobrowolski, Anna Zganiacz, Antoni Sowiński, Michał Derda, Patryk Ciupka, Tomasz Janczak, Marcin Karbowniczek</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Project Managers of Player Experience:</b></td>
<td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Player Support Specialists:</b></td>
<td>Sharon Fiedler, Diedrich Ohlandt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Managers:</b></td>
<td>Guðmundur Freyr Matthíasson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Team Leads:</b></td>
<td>Martin Bovis, Luis Hernandez, Sebastian Veit</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Support Game Masters:</b></td>
<td>Amrane Larbi, Sergei Pavlov, Leandro Serrano, Edward Turrall</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Outreach Game Masters:</b></td>
<td>Endrio Lima</td>
</tr>
</table>

<h3>Data &amp; Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Data Scientist:</b></td>
<td>Julia Elisabeth Haidn</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Data Scientist:</b></td>
<td>Kajetan Sygula</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Data Engineer:</b></td>
<td>Daníel Fannar Guðmundsson</td>
</tr>
</table>

<h3>IT Operations</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>IT and Security Manager:</b></td>
<td>Ólafur Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Solutions Architect:</b></td>
<td>Andy Perkins</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior System Administrator:</b></td>
<td>Andrew McCormack</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>System Administrators:</b></td>
<td>Adam Murphy, Róbert Steinar Tómasson, Ísold Aðalheiður Hoffmann</td>
</tr>
</table>

<h3>Publishing</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Growth:</b></td>
<td>Anna Kozko</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Community Developer:</b></td>
<td>Neil Gorton</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Content Creator:</b></td>
<td>Muhammad Hadi
</td>
</tr>
</table>
UI/SystemMenu/AboutEve/VanguardCredits
1048032 <font size="14">Minmatar Pilot Expert System</font>

This Expert System makes available skills enabling a capsuleer to fly Minmatar Tech 1 and Navy frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Gallente-focused supporting skills.

The temporary skills provided by this Expert System last for seven days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14">Minmatar Pilot Expert System</font>

This Expert System makes available skills enabling a capsuleer to fly Minmatar Tech 1 and Navy frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Minmatar-focused supporting skills.

The temporary skills provided by this Expert System last for seven days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Minmatar Pilot Expert System</b></font>

This Expert System makes available skills enabling a capsuleer to fly Minmatar Tech 1 and Navy frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with
GallenteMinmatar-focused supporting skills.

<b>The temporary skills provided by this Expert System last for seven days.</b>

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "Minmatar Pilot" (95633)
1048565 Amarr Pilot Amarr Pilot Name of item 95744 (Standard Expert Systems)
1048566 <font size="14">Amarr Pilot Expert System</font>

This Expert System makes available skills enabling a capsuleer to fly Amarr Tech 1 and Navy frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Amarr-focused supporting skills.

The temporary skills provided by this Expert System last for seven days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Amarr Pilot Expert System</b></font>

This Expert System makes available skills enabling a capsuleer to fly Amarr Tech 1 and Navy frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Amarr-focused supporting skills.

<b>The temporary skills provided by this Expert System last for seven days.</b>

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "Amarr Pilot" (95744)
1048571 Foundation Day Celebration Crate Foundation Day Celebration Crate Name of item 95747 (Special Edition Commodities)
1048572 This crate contains 10 PLEX, Sand of the Chosen Gloss - Limited, Imperial Gold Metallic - Limited, Divine Arch - Limited, Foundation Wisdom Background, Festival Launcher and a Crown Imperial Firework. This crate contains 10 PLEX, Sand of the Chosen Gloss - Limited, Imperial Gold Metallic - Limited, Divine Arch - Limited, Foundation Wisdom Background, Festival Launcher and a Crown Imperial Firework. Description of item "Foundation Day Celebration Crate" (95747)
1048577 Foundation Day Celebration Crate Foundation Day Celebration Crate
1048578 This crate contains 10 PLEX, Sand of the Chosen Gloss - Limited, Imperial Gold Metallic - Limited, Divine Arch - Limited, Foundation Wisdom Background, Festival Launcher and a Crown Imperial Firework. This crate contains 10 PLEX, Sand of the Chosen Gloss - Limited, Imperial Gold Metallic - Limited, Divine Arch - Limited, Foundation Wisdom Background, Festival Launcher and a Crown Imperial Firework.

New Files (0 Entries)
File Name Size in kb (Decompressed)
Changed Files (198 Entries)
File Name Size in kb (Decompressed)
bin64/GFSDK_Aftermath_Lib.x64.dll
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bin64/_audio2.dll
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bin64/_ctypes.pyd
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bin64/_d3dinfo.dll
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bin64/_destiny.dll
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bin64/_elementtree.pyd
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bin64/_evelocalization.dll
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bin64/_eveplanetresources.dll
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bin64/_geo2.dll
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bin64/_ime.dll
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bin64/_pyevepathfinder.dll
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bin64/_pyfsd.dll
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bin64/_socket.pyd
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bin64/_spacemouse.dll
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bin64/_ssl.pyd
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bin64/_trinity_dx11.dll
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bin64/_trinity_dx12.dll
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bin64/_videoplayer.dll
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bin64/_yaml.pyd
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bin64/accountingEntryTypesLoader.pyd
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bin64/accountingKeysLoader.pyd
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bin64/achievementEventsLoader.pyd
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bin64/agencyHelpVideoGroupsLoader.pyd
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bin64/agencyHelpVideosLoader.pyd
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bin64/agentTypesLoader.pyd
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bin64/agentsInSpaceLoader.pyd
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bin64/ancestriesLoader.pyd
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bin64/archetypesLoader.pyd
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bin64/atomsLoader.pyd
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bin64/audioMetadataLoader.pyd
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bin64/billTypesLoader.pyd
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bin64/billboardsLoader.pyd
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bin64/bloodlinesLoader.pyd
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bin64/blue.dll
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bin64/careerPathsLoader.pyd
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bin64/categoriesLoader.pyd
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bin64/challengeConditionsLoader.pyd
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bin64/challengeEventsLoader.pyd
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bin64/challengesLoader.pyd
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bin64/character_avatarbehaviorsLoader.pyd
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bin64/character_colorLocationsLoader.pyd
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bin64/character_colorNamesLoader.pyd
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bin64/character_modifierLocationsLoader.pyd
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bin64/character_portraitresourcesLoader.pyd
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bin64/character_resourcesLoader.pyd
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bin64/character_sculptingLocationsLoader.pyd
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bin64/checkPointsLoader.pyd
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bin64/clientLocationListsLoader.pyd
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bin64/commandSetsLoader.pyd
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bin64/community_track_templatesLoader.pyd
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bin64/compressibleTypesLoader.pyd
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bin64/contentTagTypesLoader.pyd
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bin64/contentTagsLoader.pyd
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bin64/contrabandTypesLoader.pyd
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bin64/contributionMethodsLoader.pyd
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bin64/controlTowerResourcesLoader.pyd
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bin64/conversationAgentsLoader.pyd
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bin64/conversationsLoader.pyd
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bin64/corporationActivitiesLoader.pyd
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bin64/corporationRoleGroupsLoader.pyd
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bin64/corporationRolesLoader.pyd
66 -> 66
bin64/cratesLoader.pyd
81 -> 81
bin64/currencyBucketsLoader.pyd
67 -> 67
bin64/defaultOverviewsLoader.pyd
71 -> 71
bin64/dogmaAttributeCategoriesLoader.pyd
66 -> 66
bin64/dogmaAttributesLoader.pyd
68 -> 68
bin64/dogmaEffectsLoader.pyd
78 -> 78
bin64/dogmaUnitsLoader.pyd
66 -> 66
bin64/dungeonEnvironmentTemplatesLoader.pyd
88 -> 88
bin64/dungeonObjectivesLoader.pyd
183 -> 183
bin64/dungeonsLoader.pyd
94 -> 94
bin64/dynamicItemAttributesLoader.pyd
95 -> 95
bin64/effectSequencesLoader.pyd
99 -> 99
bin64/effectsLoader.pyd
99 -> 99
bin64/environmentTemplateAnchorCategoryIDsLoader.pyd
79 -> 79
bin64/environmentTemplateAnchorGroupIDsLoader.pyd
79 -> 79
bin64/environmentTemplateAnchorTypeIDsLoader.pyd
79 -> 79
bin64/environmentTemplatesLoader.pyd
128 -> 128
bin64/epicArcsLoader.pyd
90 -> 90
bin64/essReserveKeysLoader.pyd
65 -> 65
bin64/eve_crashmon.exe
773 -> 773
bin64/eve_public_grpc_client.pyd
21884 -> 21884
bin64/exefile.exe
1003 -> 1003
bin64/expertSystemsLoader.pyd
85 -> 85
bin64/explosionBucketIDsLoader.pyd
96 -> 96
bin64/explosionIDsLoader.pyd
67 -> 67
bin64/factionsLoader.pyd
73 -> 73
bin64/globalTypesLoader.pyd
79 -> 79
bin64/goalsLoader.pyd
67 -> 67
bin64/graphicIDsLoader.pyd
104 -> 104
bin64/graphicLocationsLoader.pyd
86 -> 86
bin64/graphicMaterialSetsLoader.pyd
71 -> 71
bin64/groupGraphicsLoader.pyd
113 -> 113
bin64/groupRewardsLoader.pyd
84 -> 84
bin64/groupsLoader.pyd
66 -> 66
bin64/hueCategoriesLoader.pyd
67 -> 67
bin64/iconIDsLoader.pyd
67 -> 67
bin64/itemTraderRecipesLoader.pyd
80 -> 80
bin64/launchdarkly_stackless_client_sdk.pyd
11090 -> 11090
bin64/manufacturableItemsLoader.pyd
69 -> 69
bin64/marketGroupsLoader.pyd
65 -> 65
bin64/menuHighlightsLoader.pyd
72 -> 72
bin64/metaGroupsLoader.pyd
68 -> 68
bin64/missionsLoader.pyd
224 -> 224
bin64/musicTriggersLoader.pyd
66 -> 66
bin64/newActivitiesLoader.pyd
72 -> 72
bin64/newFeaturesLoader.pyd
73 -> 73
bin64/nodeGraphsLoader.pyd
152 -> 152
bin64/nodeTypesLoader.pyd
117 -> 117
bin64/npcCharactersLoader.pyd
83 -> 83
bin64/npcCorporationDivisionsLoader.pyd
67 -> 67
bin64/npcCorporationsLoader.pyd
128 -> 128
bin64/npcStationTaxModifierLoader.pyd
97 -> 97
bin64/npcStructureSettingsLoader.pyd
97 -> 97
bin64/objectiveChainsLoader.pyd
212 -> 212
bin64/objectiveTaskTypesLoader.pyd
81 -> 81
bin64/objectiveTypesLoader.pyd
128 -> 128
bin64/objectivesLoader.pyd
67 -> 67
bin64/operationCategoriesLoader.pyd
72 -> 72
bin64/operationSitesLoader.pyd
69 -> 69
bin64/operationTasksLoader.pyd
123 -> 123
bin64/operationTreeStructuresLoader.pyd
88 -> 88
bin64/operationsLoader.pyd
89 -> 89
bin64/paintsLoader.pyd
66 -> 66
bin64/paperdollsLoader.pyd
93 -> 93
bin64/petitionEventsLoader.pyd
66 -> 66
bin64/petitionPropertiesLoader.pyd
67 -> 67
bin64/pvpFilamentEventDatesLoader.pyd
67 -> 67
bin64/pvpFilamentMatchTypesLoader.pyd
75 -> 75
bin64/pyexpat.pyd
168 -> 168
bin64/python27.dll
3567 -> 3567
bin64/racesLoader.pyd
80 -> 80
bin64/rad_tm_win64.dll
218 -> 218
bin64/recruitmentGroupsLoader.pyd
65 -> 65
bin64/recruitmentTypesLoader.pyd
65 -> 65
bin64/requiredSkillsForTypesLoader.pyd
76 -> 76
bin64/requiredSkillsIndexLoader.pyd
121 -> 121
bin64/schematicsLoader.pyd
88 -> 88
bin64/schoolMapLoader.pyd
65 -> 65
bin64/schoolsLoader.pyd
72 -> 72
bin64/seasonSelectionLoader.pyd
52 -> 52
bin64/seasonalCampaignsLoginRewardsLoader.pyd
86 -> 86
bin64/shipCosmeticLicensesLoader.pyd
65 -> 65
bin64/ship_cosmetic_slot_categoriesLoader.pyd
66 -> 66
bin64/ship_cosmetic_slot_configurationsLoader.pyd
72 -> 72
bin64/ship_cosmetic_slot_namesLoader.pyd
66 -> 66
bin64/ship_cosmetic_slotsLoader.pyd
71 -> 71
bin64/ship_skin_design_component_categoriesLoader.pyd
66 -> 66
bin64/ship_skin_design_component_point_valuesLoader.pyd
77 -> 77
bin64/ship_skin_design_component_raritiesLoader.pyd
65 -> 65
bin64/ship_skin_design_componentsLoader.pyd
83 -> 83
bin64/ship_skin_design_components_post_processLoader.pyd
63 -> 63
bin64/ship_skin_design_tier_thresholdsLoader.pyd
76 -> 76
bin64/skillPlansLoader.pyd
82 -> 82
bin64/skillTreeGroupsLoader.pyd
71 -> 71
bin64/skyBoxEffectsLoader.pyd
74 -> 74
bin64/soundIDsLoader.pyd
66 -> 66
bin64/spaceComponentsByTypeLoader.pyd
476 -> 476
bin64/spaceObjectHighlightsLoader.pyd
67 -> 67
bin64/stationOperationsLoader.pyd
86 -> 86
bin64/stationServicesLoader.pyd
65 -> 65
bin64/stationStandingsRestrictionsLoader.pyd
79 -> 79
bin64/surveysLoader.pyd
80 -> 80
bin64/tagsLoader.pyd
67 -> 67
bin64/tbb12.dll
186 -> 185
bin64/travelEffectsLoader.pyd
70 -> 70
bin64/typeDogmaLoader.pyd
81 -> 81
bin64/typeListLoader.pyd
72 -> 72
bin64/typeMaterialsLoader.pyd
81 -> 81
bin64/typesLoader.pyd
74 -> 74
bin64/uiBlinksLoader.pyd
67 -> 67
bin64/uiElementTypesLoader.pyd
67 -> 67
bin64/uiHelpPointersLoader.pyd
73 -> 73
bin64/uiHidingTemplatesLoader.pyd
83 -> 83
bin64/uiHighlightsLoader.pyd
75 -> 75
bin64/ujson.pyd
97 -> 97
bin64/unicodedata.pyd
703 -> 703
bin64/voidSpaceEncountersLoader.pyd
72 -> 72
bin64/warZonesPositionDataLoader.pyd
88 -> 88
code.ccp
30753 -> 30769
localizationfsd/localization_fsd_de.pickle
44480 -> 44488
localizationfsd/localization_fsd_en-us.pickle
40518 -> 40521
localizationfsd/localization_fsd_es.pickle
43801 -> 43805
localizationfsd/localization_fsd_fr.pickle
46177 -> 46180
localizationfsd/localization_fsd_ja.pickle
85854 -> 85861
localizationfsd/localization_fsd_ko.pickle
70705 -> 70710
localizationfsd/localization_fsd_ru.pickle
152522 -> 152535
localizationfsd/localization_fsd_zh.pickle
60971 -> 60976
manifest.dat
19 -> 19
resfileindex.txt
20628 -> 20628
resfileindex_prefetch.txt
9407 -> 9407
start.ini
0 -> 0
staticdata/asteroidtypesbysolarsystemid.pickle
96 -> 96
staticdata/blueprints.static
4612 -> 4612
staticdata/crates.fsdbinary
128 -> 129
staticdata/expertsystems.fsdbinary
52 -> 54
staticdata/infobubbles.static
389 -> 389
staticdata/types.fsdbinary
9077 -> 9078

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