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95744 - Amarr Pilot | <font size="14">Amarr Pilot Expert System</font>
This Expert System makes available skills enabling a capsuleer to fly Amarr Tech 1 and Navy frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Amarr-focused supporting skills. The temporary skills provided by this Expert System last for seven days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
Standard Expert Systems | Click to toggle showing the 12 attributes.descriptionID: 1048566typeID: 95744 Capacity: 0.0 typeNameID: 1048565 iconID: 27559 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 4091 portionSize: 1 |
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95747 - Foundation Day Celebration Crate | This crate contains 10 PLEX, Sand of the Chosen Gloss - Limited, Imperial Gold Metallic - Limited, Divine Arch - Limited, Foundation Wisdom Background, Festival Launcher and a Crown Imperial Firework. | Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1048572typeID: 95747 Capacity: 0.0 typeNameID: 1048571 iconID: 24297 basePrice: 0.0 metaGroupID: 19 Volume: 4.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
Please note that a "removed" item often means the item was just not yet added to the "newer" build.
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| 95744 - Amarr Pilot | No Data | foundation_es (7d duration) Gunnery V Small Energy Turret V Medium Energy Turret V Large Energy Turret IV Rapid Firing IV Sharpshooter IV Motion Prediction IV Surgical Strike IV Controlled Bursts IV Trajectory Analysis IV Weapon Upgrades IV Spaceship Command IV Amarr Frigate IV Amarr Cruiser IV Amarr Battleship IV Social III Connections II Mechanics V Repair Systems IV Hull Upgrades V Biology III Shield Operation IV Capacitor Systems Operation III Shield Management IV Tactical Shield Manipulation IV Capacitor Emission Systems IV Energy Grid Upgrades IV Shield Upgrades IV Drones V Drone Avionics IV Drone Interfacing III Afterburner III Acceleration Control III Evasive Maneuvering III High Speed Maneuvering III Warp Drive Operation III Small Beam Laser Specialization III Medium Beam Laser Specialization III Small Pulse Laser Specialization III Medium Pulse Laser Specialization III Drone Navigation IV EM Armor Compensation II Explosive Armor Compensation II Kinetic Armor Compensation II Thermal Armor Compensation II Drone Sharpshooting IV Drone Durability III Light Drone Operation IV Armor Layering I Amarr Destroyer IV Amarr Battlecruiser IV Medium Drone Operation IV |
Gunnery V Small Energy Turret V Medium Energy Turret V Large Energy Turret IV Rapid Firing IV Sharpshooter IV Motion Prediction IV Surgical Strike IV Controlled Bursts IV Trajectory Analysis IV Weapon Upgrades IV Spaceship Command IV Amarr Frigate IV Amarr Cruiser IV Amarr Battleship IV Social III Connections II Mechanics V Repair Systems IV Hull Upgrades V Biology III Shield Operation IV Capacitor Systems Operation III Shield Management IV Tactical Shield Manipulation IV Capacitor Emission Systems IV Energy Grid Upgrades IV Shield Upgrades IV Drones V Drone Avionics IV Drone Interfacing III Afterburner III Acceleration Control III Evasive Maneuvering III High Speed Maneuvering III Warp Drive Operation III Small Beam Laser Specialization III Medium Beam Laser Specialization III Small Pulse Laser Specialization III Medium Pulse Laser Specialization III Drone Navigation IV EM Armor Compensation II Explosive Armor Compensation II Kinetic Armor Compensation II Thermal Armor Compensation II Drone Sharpshooting IV Drone Durability III Light Drone Operation IV Armor Layering I Amarr Destroyer IV Amarr Battlecruiser IV Medium Drone Operation IV |
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| 67192 | <center>
<h2>EVE Online</h2> <p>Version: 24.01</p> <p>EVE is a product of Fenris Creations hf.</p> <p>Copyright © Fenris Creations 1997-2026. All rights reserved.</p> <p>Please visit our homepage http://www.fenris.com/ for more information.</p> <p>For support, check out http://support.eveonline.com/</p> <h2>Credits</h2> <p>Special thanks to all the people involved in the production of EVE, but first and foremost to the Fenris Creations staff members and their families.</p> {EVECredits} {VanguardCredits} {CCPCredits} <p> <p> <h3>This product includes the following software:</h3> <hr> <h3>Uses software that is based in part on the work of the Independent JPEG Group.</h3> <hr> <h3>Uses software that is based in part of the work of the PNG Development Group.</h3> <hr> <h3>Uses Zlib, general purpose data compression library, written by Jean-loup Gailly and Mark Adler.</h3> <hr> <h3>Uses ChartDirector by Advanced Software Engineering.</h3> <hr> <p>Uses Wwise. Copyright © 2006-2009 Audiokinetic Inc. All rights reserved.</p> <p>Uses Granny Animation. Copyright © 1999-2008 by RAD Game Tools, Inc.</p> <p>Uses Simplygon® Copyright © 2009 Donya® Labs AB.</p> <h3>Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved.</h3> <hr> <h3>Portions of this software are copyright © 2008 The FreeType Project, all rights reserved.</h3> <hr> <h3>This product includes software that is based in part of the work of the Xiph.Org Foundation. © 2005, Xiph.Org Foundation</h3> <hr> <h3>MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson.</h3> <hr> <h3>This product includes GeoLite2 data created by MaxMind, available from http://www.maxmind.com.</h3> <hr> |
<center>
<h2>EVE Online</h2> <p>Version: {version}.{[numeric]build} </p> <p>EVE is a product of Fenris Creations ehf.</p> <p>Copyright © Fenris Creations 1997-2026. All rights reserved.</p> <p>Please visit our homepage http://www.fenris.com/ for more information.</p> <p>For support, check out http://support.eveonline.com/</p> <h2>Credits</h2> <p>Special thanks to all the people involved in the production of EVE, but first and foremost to the Fenris Creations staff members and their families.</p> {EVECredits} {VanguardCredits} {CCPCredits} <p> <p> <h3>This product includes the following software:</h3> <hr> <p> Uses software that is based in part on the work of the Independent JPEG Group. Uses software that is based in part of the work of the PNG Development Group. Uses Zlib, general purpose data compression library, written by Jean-loup Gailly and Mark Adler. Uses ChartDirector by Advanced Software Engineering. Uses Wwise. Copyright © 2006-2009 Audiokinetic Inc. All rights reserved. Uses Granny Animation. Copyright © 1999-2008 by RAD Game Tools, Inc. Uses Simplygon® Copyright © 2009 Donya® Labs AB. Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved. Portions of this software are copyright © 2008 The FreeType Project, all rights reserved. This product includes software that is based in part of the work of the Xiph.Org Foundation. © 2005, Xiph.Org Foundation MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson. This product includes GeoLite2 data created by MaxMind, available from http://www.maxmind.com. </p> |
<center> <h2>EVE Online</h2> <p>Version: <p>EVE is a product of Fenris Creations ehf.</p> <p>Copyright © Fenris Creations 1997-2026. All rights reserved.</p> <p>Please visit our homepage http://www.fenris.com/ for more information.</p> <p>For support, check out http://support.eveonline.com/</p> <h2>Credits</h2> <p>Special thanks to all the people involved in the production of EVE, but first and foremost to the Fenris Creations staff members and their families.</p> {EVECredits} {VanguardCredits} {CCPCredits} <p> <p> <h3>This product includes the following software:</h3> <hr> < Uses software that is based in part on the work of the Independent JPEG Group. <hr> <h3> Uses software that is based in part of the work of the PNG Development Group. <hr> <h3> Uses Zlib, general purpose data compression library, written by Jean-loup Gailly and Mark Adler. <hr> <h3> Uses ChartDirector by Advanced Software Engineering. <hr> <p> Uses Wwise. Copyright © 2006-2009 Audiokinetic Inc. All rights reserved. <p> Uses Granny Animation. Copyright © 1999-2008 by RAD Game Tools, Inc. <p> Uses Simplygon® Copyright © 2009 Donya® Labs AB. <h3> Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved. <hr> <h3> Portions of this software are copyright © 2008 The FreeType Project, all rights reserved. <hr> <h3> This product includes software that is based in part of the work of the Xiph.Org Foundation. © 2005, Xiph.Org Foundation <hr> <h3> MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson. <hr> <h3> This product includes GeoLite2 data created by MaxMind, available from http://www.maxmind.com. < |
UI/SystemMenu/AboutEve/AboutEve |
| 710092 | <h2>EVE Vanguard Development Team</h2>
<h3>Game Design</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Game Design Director :</td> <td>Adam Board</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Game Designer :</td> <td>Anthony Massey</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Technical Designer :</td> <td>Bryan Malloroy</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Level Designer :</td> <td>Jesse Holcroft</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Level Designer :</td> <td>Tyler Lamon</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead UI/UX Designer :</td> <td>Ryan Last-Harris</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI/UX Designers :</td> <td>Jacob Jensen, Sierra Lorenzini</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Systems Designer :</td> <td>Richard Driscoll</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI Artist :</td> <td>Mathieu Bijuk</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Narrative Experience Designer :</td> <td>Jamie Stanton</td> </tr> </table> <h3>Engineering</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Technical Director :</td> <td>Tom Woodhead</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Backend Engineer :</td> <td>Alex Rudd</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Backend Engineers :</td> <td>Hannah Dawson, Kurtis Lamb</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Backend Engineer :</td> <td>Irina Fratila</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Gameplay Engineer :</td> <td>Alick Goldenberg</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Gameplay Engineer :</td> <td>Victor Macho</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Gameplay Engineers :</td> <td>Jury Verrigni, Raul Gernaert</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Gameplay Engineer :</td> <td>Ortwin Van der Stappen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead UI Engineer :</td> <td>Dominic Curry</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI Engineer :</td> <td>Charlie Marshall</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI Engineer :</td> <td>Rhys Theckston</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Core Tech Engineer :</td> <td>Alistair Forbes</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Rendering Engineer :</td> <td>Jared Belkus</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Rendering Engineer :</td> <td>Sam Smith</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Audio Programmer :</td> <td>David Pituk</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead AI Engineer :</td> <td>Nick Davies</td> </tr> <tr VALIGN="top"> <td width=325 align=right>AI Gameplay Engineer :</td> <td>Aria Jonsdottir</td> </tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Art Director :</td> <td>Ben Cottage</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Concept Artist :</td> <td>Jon Dunham</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Concept Artist :</td> <td>Chloe Harrison</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior VFX Artist :</td> <td>Davide Fortunato</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lighting Artist :</td> <td>Zach Hewett</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Environment Artists :</td> <td>Matthew Macer, Matthew Southall, Stephen Pietrusiak, Olivia Butler-Stroud</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Environment Artist :</td> <td>Daria Odnorogova</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Technical Artist :</td> <td>Hrafnhildur Anna Bjornsdottir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Technical Artists :</td> <td>Lukas Boonen, Árni Berúlfur Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Technical Artists :</td> <td>Peter Skager, Amritha Immaneni</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Technical Artist :</td> <td>Daniela Flores</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Animator :</td> <td>Maurizio Ramanzin</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Character Artist :</td> <td>Seth Nash</td> </tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Lead Sound Designer :</td> <td>Alexis Mavropoulos</td> </tr> <tr VALIGN="top"> <td width=325 align=right>VO Artists :</td> <td>Hrafnhildur Anna Bjornsdottir, Alastair Lavery, Bryan Malloroy, Alexis Mavropoulos</td> </tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Executive Producer :</td> <td>Snorri Árnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Head of Production :</td> <td>David Ecker</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Creative Director :</td> <td>Bergur Finnbogason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Game Director :</td> <td>Scott Davis</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Development Director :</td> <td>David Thompson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Strategist :</td> <td>Sahil Gupta</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Producer :</td> <td>Stijn Vervaet</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Producer :</td> <td>Isabel Foley</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Producer :</td> <td>Aleksandra Anna Stawirej</td> </tr> </table> <h3>Quality Assurance & Player Experience</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>QA Lead :</td> <td>Edward Haines</td> </tr> <tr VALIGN="top"> <td width=325 align=right>QA Analyst :</td> <td>Alastair Lavery</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate QA Analyst :</td> <td>Madeleine Jay</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Project Manager :</td> <td>Mayur Sindhwani</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Leads :</td> <td>Dawid Kołaczuch, Daniel Osman, Wiktoria Brania, Marta Chmielewska</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Associate Lead :</td> <td>Aleksander Macioł</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Testers :</td> <td>Igor Dobrowolski, Mateusz Dutka, Weronika Durczok, Daria Kurpanik, Patryk Pałęga, Patrycja Szustak, Kamil Mróz, Mateusz Kurlandt, Wojciech Romańczyk, Magdalena Pałandziuch, Magdalena Łatka, Michał Szustak, Bartosz Czapla, Stanisław Stanek, Anna Zganiacz, Dariusz Tutak, Jakub Matyaszczyk, Szymon Kochanowski</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Project Managers of Player Experience :</td> <td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Player Support Specialists :</td> <td>Sharon Fiedler, Diedrich Ohlandt</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Managers :</td> <td>Guðmundur Freyr Matthíasson, Paulo Rockenbach</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Team Leads :</td> <td>Martin Bovis, Luis Hernandez, Sebastian Veit</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Support Game Masters :</td> <td>Abd ElRahman Shehabeldin, Abhista Pratama, Adrian Vazquez, Ammar Yasser, Amrane Larbi, Brayhan Rodriquez, Edward Turrall, Ferney Edilson Ramos Rojas, Garth Holmes, Hiba Wahhabi, Jaques Durand, Jorge Sikorsky, Jose Bernal, Juan Angelo Pasquin, Juan Jose Rojas Franco, Mihail Munteanu, Nada Shaaban, Nikola Trnavcevic, Norvin Manalang, Oksana Rudenko, Rajiv Pinera, Sergei Pavlov, Shaun Joyce, Vu Ngo</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Outreach Game Masters :</td> <td>Edgar Morales, Eduardo Reyes, Endrio Lima, Rodrigo Oliveira</td> </tr> </table> <h3>Data & Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Senior Data Scientist :</td> <td>Julia Elisabeth Haidn</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Data Scientist :</td> <td>Kajetan Sygula</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Data Engineer :</td> <td>Daníel Fannar Guðmundsson</td> </tr> </table> <h3>With Thanks</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>With Thanks :</td> <td>Abi Hunt, Alan Hinchcliffe, Alec McSweeney, Aleksei Borovkov, Andreas Thomas, Carlos Ulloa, Cyrill Vitkovskiy, Dennis Lukat, Dominic Wright, Elena Diana Sfecla, Guilherme Carvalho, Jacopo Ascioni, James Cook, Jordan Blake, Liam Phillips, Luke Timms, Martin Baadsgaard, Matt James, Nicole Munro, Ovidiu Vasilescu, Phil Rowe, Pod O'Donnell, Robin Fencott, Sam Bromley, Suneil Aujla, Thomas Johnson, Tom Marcham, Tyler Sharpe, Viktor Demishev, Wojciech Szon, Adam Pugh, Denimira Deneva, Hector Mateo Pino, Krzysztof Luzny, Leonid Dudakov, Robert Hayes, Tom Jackson, Tom Savage, Tom Gandale, Vanessa Boelke, Gregory Allen Edwards, Gerard Lehiany, Nicholas Antonucci, Cristian Soriano, Tomasz Snopek, Neil Kaminski, Craig Harrison, Stuart Dodman, Sofia Galanopoulou, Marcus Michael, Jolin (Ya En) Lee, Gavin Skinner, Paris Moschovitis, Elliot Prior, Leonardo Calamati, Peter Hedge, Sherif Amer</td> </tr> </table> |
<h2>EVE Vanguard Development Team</h2>
<h3>Game Design</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Game Design Director:</td> <td>Adam Board</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Creative Lead:</td> <td>Jamie Stanton</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Gameplay Designer:</td> <td>Peter Griffin</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Game Designer:</td> <td>Christiaan Jones</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Technical Designer:</td> <td>Bryan Malloroy</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Systems Designer:</td> <td>Richard Driscoll</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Level Designer:</td> <td>Jarek Szymanski</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Level Designer:</td> <td>Tyler Lamon</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead UI/UX Designer:</td> <td>Ryan Last-Harris</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI/UX Designers:</td> <td>Sierra Lorenzini</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI/UX Technical Designer:</td> <td>Jacob Jensen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI Artist:</td> <td>Mathieu Bijuk</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Narrative Design:</td> <td>Alastair Lavery, Madeleine Jay</td> </tr> </table> <h3>Engineering</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Technical Director:</td> <td>Tom Woodhead</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Backend Engineer:</td> <td>Alex Rudd</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Backend Engineer:</td> <td>Kurtis Lamb</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Backend Engineer:</td> <td>Hannah Dawson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Backend Engineer:</td> <td>Irina Fratila</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Gameplay Engineer:</td> <td>Alick Goldenberg</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Gameplay Engineer:</td> <td>Victor Macho</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Gameplay Engineers:</td> <td>Jury Verrigni, Raul Gernaert</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Animation Gameplay Engineer:</td> <td>Miquel Cunill</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Gameplay Engineer:</td> <td>Ortwin Van der Stappen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead UI Engineer:</td> <td>Dominic Curry</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI Engineer:</td> <td>Charlie Marshall</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI Engineer:</td> <td>Rhys Theckston</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI Engineering Intern:</td> <td>Franklin Mathurin</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Core Tech Engineer:</td> <td>Alistair Forbes</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Rendering Engineer:</td> <td>Jared Belkus</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Rendering Engineer:</td> <td>Sam Smith</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Audio Programmer:</td> <td>David Pituk</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead AI Engineer:</td> <td>Nick Davies</td> </tr> <tr VALIGN="top"> <td width=325 align=right>AI Gameplay Engineer:</td> <td>Aria Jonsdottir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Build Engineer:</td> <td>Ayran Olckers</td> </tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Lead Artist:</td> <td>David Sibbe</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Environment Artists:</td> <td>Matthew Macer, Matthew Southall, Stephen Pietrusiak, Olivia Butler-Stroud</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Environment Artist:</td> <td>Daria Odnorogova</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Weapons Artist:</td> <td>Vladyslav Tkachuk</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Concept Artist:</td> <td>Jon Dunham</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Character Concept Artist:</td> <td>Tom McDowell</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Concept Artist:</td> <td>Chloe Harrison</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior VFX Artist:</td> <td>Davide Fortunato</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lighting Artist:</td> <td>Zach Hewett</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Technical Artist:</td> <td>Hrafnhildur Anna Bjornsdottir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Technical Artist:</td> <td>Lukas Boonen, Árni Berúlfur Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Technical Artist:</td> <td>Peter Skager, Amritha Immaneni</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Technical Artist:</td> <td>Daniela Flores</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Character Artist:</td> <td>Louie Ishii</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Character Artist:</td> <td>Jakob Falkenberg</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Animator:</td> <td>Maurizio Ramanzin</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Animator:</td> <td>Óðinn Árnason</td> </tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Lead Sound Designer:</td> <td>Alexis Mavropoulos</td> </tr> <tr VALIGN="top"> <td width=325 align=right>VO Artists:</td> <td>Bryan Malloroy, Alexis Mavropoulos</td> </tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Executive Producer:</td> <td>Snorri Árnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Head of Production:</td> <td>David Ecker</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Creative Director:</td> <td>Bergur Finnbogason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Game Director:</td> <td>Scott Davis</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Development Director:</td> <td>David Thompson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Strategist:</td> <td>Sahil Gupta</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Producer:</td> <td>Stijn Vervaet</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Producer:</td> <td>Isabel Foley, Alisa Krois</td> </tr> </table> <h3>Quality Assurance & Player Experience</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>QA Lead:</td> <td>Edward Haines</td> </tr> <tr VALIGN="top"> <td width=325 align=right>QA Analyst:</td> <td>Alastair Lavery</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate QA Analyst:</td> <td>Madeleine Jay</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Project Manager:</td> <td>Mayur Sindhwani</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Lead:</td> <td>Marta Chmielewska</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Associate Lead:</td> <td>Aleksander Macioł, Paweł Łaskowski</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Testers:</td> <td>Igor Dobrowolski, Anna Zganiacz, Antoni Sowiński, Michał Derda, Patryk Ciupka, Tomasz Janczak, Marcin Karbowniczek</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Project Managers of Player Experience:</td> <td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Player Support Specialists:</td> <td>Sharon Fiedler, Diedrich Ohlandt</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Managers:</td> <td>Guðmundur Freyr Matthíasson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Team Leads:</td> <td>Martin Bovis, Luis Hernandez, Sebastian Veit</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Support Game Masters:</td> <td>Amrane Larbi, Sergei Pavlov, Leandro Serrano, Edward Turrall</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Outreach Game Masters:</td> <td>Endrio Lima</td> </tr> </table> <h3>Data & Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Senior Data Scientist:</td> <td>Julia Elisabeth Haidn</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Data Scientist:</td> <td>Kajetan Sygula</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Data Engineer:</td> <td>Daníel Fannar Guðmundsson</td> </tr> </table> <h3>IT Operations</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>IT and Security Manager:</td> <td>Ólafur Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Solutions Architect:</td> <td>Andy Perkins</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior System Administrator:</td> <td>Andrew McCormack</td> </tr> <tr VALIGN="top"> <td width=325 align=right>System Administrators:</td> <td>Adam Murphy, Róbert Steinar Tómasson, Ísold Aðalheiður Hoffmann</td> </tr> </table> <h3>Publishing</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Director of Growth:</td> <td>Anna Kozko</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Community Developer:</td> <td>Neil Gorton</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Content Creator:</td> <td>Muhammad Hadi</td> </tr> </table> |
<h2>EVE Vanguard Development Team</h2> <h3>Game Design</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Game Design Director <td>Adam Board</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Game Designer :</b></td> <td>Anthony Massey</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Technical Designer :</b></td> <td>Bryan Malloroy</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Level Designer :</b></td> <td>Jesse Holcroft</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Level Designer :</b></td> <td>Tyler Lamon</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead UI/UX Designer :</b></td> <td>Ryan Last-Harris</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UI/UX Designers :</b></td> <td>Jacob Jensen, Sierra Lorenzini</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Systems Designer :</b></td> <td>Richard Driscoll</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>UI Artist :</b></td> <td>Mathieu Bijuk</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Narrative Experience Designer :</b></td> <td>Jamie Stanton</td> </tr> </table> <h3>Engineering</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Technical Director :</b></td> <td>Tom Woodhead</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Backend Engineer :</b></td> <td>Alex Rudd</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Backend Engineers :</b></td> <td>Hannah Dawson, Kurtis Lamb</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Backend Engineer :</b></td> <td>Irina Fratila</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Gameplay Engineer :</b></td> <td>Alick Goldenberg</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Gameplay Engineer :</b></td> <td>Victor Macho</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Gameplay Engineers :</b></td> <td>Jury Verrigni, Raul Gernaert</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Gameplay Engineer :</b></td> <td>Ortwin Van der Stappen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead UI Engineer :</b></td> <td>Dominic Curry</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UI Engineer :</b></td> <td>Charlie Marshall</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>UI Engineer :</b></td> <td>Rhys Theckston</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Core Tech Engineer :</b></td> <td>Alistair Forbes</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Rendering Engineer :</b></td> <td>Jared Belkus</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Rendering Engineer :</b></td> <td>Sam Smith</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Audio Programmer :</b></td> <td>David Pituk</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead AI Engineer :</b></td> <td>Nick Davies</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>AI Gameplay Engineer :</b></td> <td>Aria Jonsdottir</td> </tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Art Director :</b></td> <td>Ben Cottage</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Concept Artist :</b></td> <td>Jon Dunham</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Concept Artist :</b></td> <td>Chloe Harrison</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior VFX Artist :</b></td> <td>Davide Fortunato</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lighting Artist :</b></td> <td>Zach Hewett</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Environment Artists :</b></td> <td>Matthew Macer, Matthew Southall, Stephen Pietrusiak, Olivia Butler-Stroud</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Environment Artist :</b></td> <td>Daria Odnorogova</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Technical Artist :</b></td> <td>Hrafnhildur Anna Bjornsdottir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Technical Artists :</b></td> <td>Lukas Boonen, Árni Berúlfur Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Technical Artists :</b></td> <td>Peter Skager, Amritha Immaneni</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Technical Artist :</b></td> <td>Daniela Flores</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Animator :</b></td> <td>Maurizio Ramanzin</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Character Artist :</b></td> <td>Seth Nash</td> </tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Lead Sound Designer :</b></td> <td>Alexis Mavropoulos</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>VO Artists :</b></td> <td>Hrafnhildur Anna Bjornsdottir, Alastair Lavery, Bryan Malloroy, Alexis Mavropoulos</td> </tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Executive Producer :</b></td> <td>Snorri Árnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Head of Production :</b></td> <td>David Ecker</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Creative Director :</b></td> <td>Bergur Finnbogason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Game Director :</b></td> <td>Scott Davis</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Development Director :</b></td> <td>David Thompson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Strategist :</b></td> <td>Sahil Gupta</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Producer :</b></td> <td>Stijn Vervaet</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Producer :</b></td> <td>Isabel Foley</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Producer :</b></td> <td>Aleksandra Anna Stawirej</td> </tr> </table> <h3>Quality Assurance & Player Experience</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>QA Lead :</b></td> <td>Edward Haines</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>QA Analyst :</b></td> <td>Alastair Lavery</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate QA Analyst :</b></td> <td>Madeleine Jay</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Project Manager :</b></td> <td>Mayur Sindhwani</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Leads :</b></td> <td>Dawid Kołaczuch, Daniel Osman, Wiktoria Brania, Marta Chmielewska</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Associate Lead :</b></td> <td>Aleksander Macioł</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Testers :</b></td> <td>Igor Dobrowolski, Mateusz Dutka, Weronika Durczok, Daria Kurpanik, Patryk Pałęga, Patrycja Szustak, Kamil Mróz, Mateusz Kurlandt, Wojciech Romańczyk, Magdalena Pałandziuch, Magdalena Łatka, Michał Szustak, Bartosz Czapla, Stanisław Stanek, Anna Zganiacz, Dariusz Tutak, Jakub Matyaszczyk, Szymon Kochanowski</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Project Managers of Player Experience :</b></td> <td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Player Support Specialists :</b></td> <td>Sharon Fiedler, Diedrich Ohlandt</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Managers :</b></td> <td>Guðmundur Freyr Matthíasson, Paulo Rockenbach</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Team Leads :</b></td> <td>Martin Bovis, Luis Hernandez, Sebastian Veit</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Support Game Masters :</b></td> <td>Abd ElRahman Shehabeldin, Abhista Pratama, Adrian Vazquez, Ammar Yasser, Amrane Larbi, Brayhan Rodriquez, Edward Turrall, Ferney Edilson Ramos Rojas, Garth Holmes, Hiba Wahhabi, Jaques Durand, Jorge Sikorsky, Jose Bernal, Juan Angelo Pasquin, Juan Jose Rojas Franco, Mihail Munteanu, Nada Shaaban, Nikola Trnavcevic, Norvin Manalang, Oksana Rudenko, Rajiv Pinera, Sergei Pavlov, Shaun Joyce, Vu Ngo</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Outreach Game Masters :</b></td> <td>Edgar Morales, Eduardo Reyes, Endrio Lima, Rodrigo Oliveira</td> </tr> </table> <h3>Data & Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Senior Data Scientist :</b></td> <td>Julia Elisabeth Haidn</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Data Scientist :</b></td> <td>Kajetan Sygula</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Data Engineer :</b></td> <td>Daníel Fannar Guðmundsson</td> </tr> </table> <h3>With Thanks</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>With Thanks :</b></td> <td>Abi Hunt, Alan Hinchcliffe, Alec McSweeney, Aleksei Borovkov, Andreas Thomas, Carlos Ulloa, Cyrill Vitkovskiy, Dennis Lukat, Dominic Wright, Elena Diana Sfecla, Guilherme Carvalho, Jacopo Ascioni, James Cook, Jordan Blake, Liam Phillips, Luke Timms, Martin Baadsgaard, Matt James, Nicole Munro, Ovidiu Vasilescu, Phil Rowe, Pod O'Donnell, Robin Fencott, Sam Bromley, Suneil Aujla, Thomas Johnson, Tom Marcham, Tyler Sharpe, Viktor Demishev, Wojciech Szon, Adam Pugh, Denimira Deneva, Hector Mateo Pino, Krzysztof Luzny, Leonid Dudakov, Robert Hayes, Tom Jackson, Tom Savage, Tom Gandale, Vanessa Boelke, Gregory Allen Edwards, Gerard Lehiany, Nicholas Antonucci, Cristian Soriano, Tomasz Snopek, Neil Kaminski, Craig Harrison, Stuart Dodman, Sofia Galanopoulou, Marcus Michael, Jolin (Ya En) Lee, Gavin Skinner, Paris Moschovitis, Elliot Prior, Leonardo Calamati, Peter Hedge, Sherif Amer <td>Adam Board</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Creative Lead:</b></td> <td>Jamie Stanton</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Gameplay Designer:</b></td> <td>Peter Griffin</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Game Designer:</b></td> <td>Christiaan Jones</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Technical Designer:</b></td> <td>Bryan Malloroy</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Systems Designer:</b></td> <td>Richard Driscoll</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Level Designer:</b></td> <td>Jarek Szymanski</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Level Designer:</b></td> <td>Tyler Lamon</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead UI/UX Designer:</b></td> <td>Ryan Last-Harris</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UI/UX Designers:</b></td> <td>Sierra Lorenzini</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UI/UX Technical Designer:</b></td> <td>Jacob Jensen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UI Artist:</b></td> <td>Mathieu Bijuk</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Narrative Design:</b></td> <td>Alastair Lavery, Madeleine Jay</td> </tr> </table> <h3>Engineering</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Technical Director:</b></td> <td>Tom Woodhead</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Backend Engineer:</b></td> <td>Alex Rudd</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Backend Engineer:</b></td> <td>Kurtis Lamb</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Backend Engineer:</b></td> <td>Hannah Dawson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Backend Engineer:</b></td> <td>Irina Fratila</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Gameplay Engineer:</b></td> <td>Alick Goldenberg</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Gameplay Engineer:</b></td> <td>Victor Macho</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Gameplay Engineers:</b></td> <td>Jury Verrigni, Raul Gernaert</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Animation Gameplay Engineer:</b></td> <td>Miquel Cunill</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Gameplay Engineer:</b></td> <td>Ortwin Van der Stappen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead UI Engineer:</b></td> <td>Dominic Curry</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UI Engineer:</b></td> <td>Charlie Marshall</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>UI Engineer:</b></td> <td>Rhys Theckston</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>UI Engineering Intern:</b></td> <td>Franklin Mathurin</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Core Tech Engineer:</b></td> <td>Alistair Forbes</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Rendering Engineer:</b></td> <td>Jared Belkus</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Rendering Engineer:</b></td> <td>Sam Smith</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Audio Programmer:</b></td> <td>David Pituk</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead AI Engineer:</b></td> <td>Nick Davies</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>AI Gameplay Engineer:</b></td> <td>Aria Jonsdottir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Build Engineer:</b></td> <td>Ayran Olckers</td> </tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Lead Artist:</b></td> <td>David Sibbe</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Environment Artists:</b></td> <td>Matthew Macer, Matthew Southall, Stephen Pietrusiak, Olivia Butler-Stroud</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Environment Artist:</b></td> <td>Daria Odnorogova</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Weapons Artist:</b></td> <td>Vladyslav Tkachuk</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Concept Artist:</b></td> <td>Jon Dunham</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Character Concept Artist:</b></td> <td>Tom McDowell</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Concept Artist:</b></td> <td>Chloe Harrison</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior VFX Artist:</b></td> <td>Davide Fortunato</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lighting Artist:</b></td> <td>Zach Hewett</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Technical Artist:</b></td> <td>Hrafnhildur Anna Bjornsdottir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Technical Artist:</b></td> <td>Lukas Boonen, Árni Berúlfur Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Technical Artist:</b></td> <td>Peter Skager, Amritha Immaneni</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Technical Artist:</b></td> <td>Daniela Flores</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Character Artist:</b></td> <td>Louie Ishii</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Character Artist:</b></td> <td>Jakob Falkenberg</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Animator:</b></td> <td>Maurizio Ramanzin</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Animator:</b></td> <td>Óðinn Árnason</td> </tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Lead Sound Designer:</b></td> <td>Alexis Mavropoulos</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>VO Artists:</b></td> <td>Bryan Malloroy, Alexis Mavropoulos</td> </tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Executive Producer:</b></td> <td>Snorri Árnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Head of Production:</b></td> <td>David Ecker</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Creative Director:</b></td> <td>Bergur Finnbogason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Game Director:</b></td> <td>Scott Davis</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Development Director:</b></td> <td>David Thompson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Strategist:</b></td> <td>Sahil Gupta</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Producer:</b></td> <td>Stijn Vervaet</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Producer:</b></td> <td>Isabel Foley, Alisa Krois</td> </tr> </table> <h3>Quality Assurance & Player Experience</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>QA Lead:</b></td> <td>Edward Haines</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>QA Analyst:</b></td> <td>Alastair Lavery</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate QA Analyst:</b></td> <td>Madeleine Jay</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Project Manager:</b></td> <td>Mayur Sindhwani</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Lead:</b></td> <td>Marta Chmielewska</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Associate Lead:</b></td> <td>Aleksander Macioł, Paweł Łaskowski</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Testers:</b></td> <td>Igor Dobrowolski, Anna Zganiacz, Antoni Sowiński, Michał Derda, Patryk Ciupka, Tomasz Janczak, Marcin Karbowniczek</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Project Managers of Player Experience:</b></td> <td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Player Support Specialists:</b></td> <td>Sharon Fiedler, Diedrich Ohlandt</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Managers:</b></td> <td>Guðmundur Freyr Matthíasson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Team Leads:</b></td> <td>Martin Bovis, Luis Hernandez, Sebastian Veit</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Support Game Masters:</b></td> <td>Amrane Larbi, Sergei Pavlov, Leandro Serrano, Edward Turrall</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Outreach Game Masters:</b></td> <td>Endrio Lima</td> </tr> </table> <h3>Data & Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Senior Data Scientist:</b></td> <td>Julia Elisabeth Haidn</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Data Scientist:</b></td> <td>Kajetan Sygula</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Data Engineer:</b></td> <td>Daníel Fannar Guðmundsson</td> </tr> </table> <h3>IT Operations</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>IT and Security Manager:</b></td> <td>Ólafur Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Solutions Architect:</b></td> <td>Andy Perkins</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior System Administrator:</b></td> <td>Andrew McCormack</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>System Administrators:</b></td> <td>Adam Murphy, Róbert Steinar Tómasson, Ísold Aðalheiður Hoffmann</td> </tr> </table> <h3>Publishing</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Director of Growth:</b></td> <td>Anna Kozko</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Community Developer:</b></td> <td>Neil Gorton</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Content Creator:</b></td> <td>Muhammad Hadi</td> </tr> </table> |
UI/SystemMenu/AboutEve/VanguardCredits |
| 1048032 | <font size="14">Minmatar Pilot Expert System</font>
This Expert System makes available skills enabling a capsuleer to fly Minmatar Tech 1 and Navy frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Gallente-focused supporting skills. The temporary skills provided by this Expert System last for seven days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14">Minmatar Pilot Expert System</font>
This Expert System makes available skills enabling a capsuleer to fly Minmatar Tech 1 and Navy frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Minmatar-focused supporting skills. The temporary skills provided by this Expert System last for seven days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14"><b>Minmatar Pilot Expert System</b></font> This Expert System makes available skills enabling a capsuleer to fly Minmatar Tech 1 and Navy frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with <b>The temporary skills provided by this Expert System last for seven days.</b> An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "Minmatar Pilot" (95633) |
| 1048565 | Amarr Pilot | Amarr Pilot | Name of item 95744 (Standard Expert Systems) | |
| 1048566 | <font size="14">Amarr Pilot Expert System</font>
This Expert System makes available skills enabling a capsuleer to fly Amarr Tech 1 and Navy frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Amarr-focused supporting skills. The temporary skills provided by this Expert System last for seven days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14"><b>Amarr Pilot Expert System</b></font> This Expert System makes available skills enabling a capsuleer to fly Amarr Tech 1 and Navy frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Amarr-focused supporting skills. <b>The temporary skills provided by this Expert System last for seven days.</b> An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "Amarr Pilot" (95744) | |
| 1048571 | Foundation Day Celebration Crate | Foundation Day Celebration Crate | Name of item 95747 (Special Edition Commodities) | |
| 1048572 | This crate contains 10 PLEX, Sand of the Chosen Gloss - Limited, Imperial Gold Metallic - Limited, Divine Arch - Limited, Foundation Wisdom Background, Festival Launcher and a Crown Imperial Firework. | This crate contains 10 PLEX, Sand of the Chosen Gloss - Limited, Imperial Gold Metallic - Limited, Divine Arch - Limited, Foundation Wisdom Background, Festival Launcher and a Crown Imperial Firework. | Description of item "Foundation Day Celebration Crate" (95747) | |
| 1048577 | Foundation Day Celebration Crate | Foundation Day Celebration Crate | ||
| 1048578 | This crate contains 10 PLEX, Sand of the Chosen Gloss - Limited, Imperial Gold Metallic - Limited, Divine Arch - Limited, Foundation Wisdom Background, Festival Launcher and a Crown Imperial Firework. | This crate contains 10 PLEX, Sand of the Chosen Gloss - Limited, Imperial Gold Metallic - Limited, Divine Arch - Limited, Foundation Wisdom Background, Festival Launcher and a Crown Imperial Firework. |
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