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| Icon | TypeID & Name | Description | Group | Attributes |
|---|---|---|---|---|
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90669 - Wightstorm Manasikara Booster I | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+8% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster | Click to toggle showing the 23 attributes.descriptionID: 1022569typeID: 90669 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 1022568 iconID: 25245 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Expiry Date: 20503.4576389 Meta Level: 0.0 Booster Slot: 17.0 Tracking Speed Bonus: 8.0 |
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90670 - Wightstorm Manasikara Booster II | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+12% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster | Click to toggle showing the 23 attributes.descriptionID: 1022571typeID: 90670 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 1022570 iconID: 25246 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Expiry Date: 20503.4576389 Meta Level: 3.0 Booster Slot: 17.0 Tracking Speed Bonus: 12.0 |
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90671 - Wightstorm Manasikara Booster III | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+16% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 19, YC128 |
Booster | Click to toggle showing the 23 attributes.descriptionID: 1022573typeID: 90671 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1022572 iconID: 25247 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Expiry Date: 20503.4576389 Meta Level: 5.0 Booster Slot: 17.0 Tracking Speed Bonus: 16.0 |
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90672 - Wightstorm Manasikara Booster IV | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+20% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 19th, YC128 |
Booster | Click to toggle showing the 23 attributes.descriptionID: 1022575typeID: 90672 Capacity: 0.0 metaLevel: 6 isDynamicType: 0 typeNameID: 1022574 iconID: 25248 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Expiry Date: 20503.4576389 Meta Level: 6.0 Booster Slot: 17.0 Tracking Speed Bonus: 20.0 |
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90673 - Wightstorm Vitarka Booster I | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+4% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster | Click to toggle showing the 23 attributes.descriptionID: 1022577typeID: 90673 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 1022576 iconID: 25265 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Damage Modifier: 1.04 Primary Skill required: 3405.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Expiry Date: 20503.4576389 Meta Level: 0.0 Booster Slot: 17.0 |
|
90674 - Wightstorm Vitarka Booster II | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+6% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster | Click to toggle showing the 23 attributes.descriptionID: 1022579typeID: 90674 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 1022578 iconID: 25266 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Damage Modifier: 1.06 Primary Skill required: 3405.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Expiry Date: 20503.4576389 Meta Level: 3.0 Booster Slot: 17.0 |
|
90675 - Wightstorm Vitarka Booster III | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+8% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster | Click to toggle showing the 23 attributes.descriptionID: 1022581typeID: 90675 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1022580 iconID: 25267 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Damage Modifier: 1.08 Primary Skill required: 3405.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Expiry Date: 20503.4576389 Meta Level: 5.0 Booster Slot: 17.0 |
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90676 - Wightstorm Vitarka Booster IV | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+10% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 19th, YC128 |
Booster | Click to toggle showing the 23 attributes.descriptionID: 1022583typeID: 90676 Capacity: 0.0 metaLevel: 6 isDynamicType: 0 typeNameID: 1022582 iconID: 25268 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Damage Modifier: 1.1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Expiry Date: 20503.4576389 Meta Level: 6.0 Booster Slot: 17.0 |
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90677 - Wightstorm Cetana Booster I | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+8% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster | Click to toggle showing the 23 attributes.descriptionID: 1022585typeID: 90677 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 1022584 iconID: 25235 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2791 (Booster Slot 16) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Expiry Date: 20503.4576389 Meta Level: 0.0 Speed Bonus: 8.0 Booster Slot: 16.0 |
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90678 - Wightstorm Cetana Booster II | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+12% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster | Click to toggle showing the 23 attributes.descriptionID: 1022587typeID: 90678 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 1022586 iconID: 25236 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2791 (Booster Slot 16) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Expiry Date: 20503.4576389 Meta Level: 3.0 Speed Bonus: 12.0 Booster Slot: 16.0 |
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90679 - Wightstorm Cetana Booster III | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+16% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster | Click to toggle showing the 23 attributes.descriptionID: 1022589typeID: 90679 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1022588 iconID: 25237 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2791 (Booster Slot 16) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Expiry Date: 20503.4576389 Meta Level: 5.0 Speed Bonus: 16.0 Booster Slot: 16.0 |
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90680 - Wightstorm Cetana Booster IV | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+20% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster | Click to toggle showing the 23 attributes.descriptionID: 1022592typeID: 90680 Capacity: 0.0 metaLevel: 6 isDynamicType: 0 typeNameID: 1022591 iconID: 25238 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2791 (Booster Slot 16) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Expiry Date: 20503.4576389 Meta Level: 6.0 Speed Bonus: 20.0 Booster Slot: 16.0 |
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90682 - Wightstorm Rapture Booster I | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-4% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster | Click to toggle showing the 23 attributes.descriptionID: 1022596typeID: 90682 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 1022595 iconID: 25240 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2790 (Booster Slot 15) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Expiry Date: 20503.4576389 Meta Level: 0.0 Cap Recharge Time Reduction: -4.0 Booster Slot: 15.0 |
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90683 - Wightstorm Rapture Booster II | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-6% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster | Click to toggle showing the 23 attributes.descriptionID: 1022598typeID: 90683 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 1022597 iconID: 25241 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2790 (Booster Slot 15) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Expiry Date: 20503.4576389 Meta Level: 3.0 Cap Recharge Time Reduction: -6.0 Booster Slot: 15.0 |
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90684 - Wightstorm Rapture Booster III | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-8% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster | Click to toggle showing the 23 attributes.descriptionID: 1022600typeID: 90684 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1022599 iconID: 25242 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2790 (Booster Slot 15) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Expiry Date: 20503.4576389 Meta Level: 5.0 Cap Recharge Time Reduction: -8.0 Booster Slot: 15.0 |
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90685 - Wightstorm Rapture Booster IV | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-10% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster | Click to toggle showing the 23 attributes.descriptionID: 1022604typeID: 90685 Capacity: 0.0 metaLevel: 6 isDynamicType: 0 typeNameID: 1022603 iconID: 25243 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2790 (Booster Slot 15) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Expiry Date: 20503.4576389 Meta Level: 6.0 Cap Recharge Time Reduction: -10.0 Booster Slot: 15.0 |
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90686 - Wightstorm Nirvana Booster I | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+4% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster | Click to toggle showing the 23 attributes.descriptionID: 1022606typeID: 90686 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 1022605 iconID: 25260 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2790 (Booster Slot 15) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 Shield Capacity Bonus: 4.0 requiredSkill1Level: 1.0 Expiry Date: 20503.4576389 Meta Level: 0.0 Booster Slot: 15.0 |
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90687 - Wightstorm Nirvana Booster II | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+6% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster | Click to toggle showing the 23 attributes.descriptionID: 1022608typeID: 90687 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 1022607 iconID: 25261 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2790 (Booster Slot 15) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 Shield Capacity Bonus: 6.0 requiredSkill1Level: 1.0 Expiry Date: 20503.4576389 Meta Level: 3.0 Booster Slot: 15.0 |
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90688 - Wightstorm Nirvana Booster III | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+8% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster | Click to toggle showing the 23 attributes.descriptionID: 1022610typeID: 90688 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1022609 iconID: 25262 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2790 (Booster Slot 15) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 Shield Capacity Bonus: 8.0 requiredSkill1Level: 1.0 Expiry Date: 20503.4576389 Meta Level: 5.0 Booster Slot: 15.0 |
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90689 - Wightstorm Nirvana Booster IV | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+10% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 19th, YC128 |
Booster | Click to toggle showing the 23 attributes.descriptionID: 1022612typeID: 90689 Capacity: 0.0 metaLevel: 6 isDynamicType: 0 typeNameID: 1022611 iconID: 25263 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2790 (Booster Slot 15) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 Shield Capacity Bonus: 10.0 requiredSkill1Level: 1.0 Expiry Date: 20503.4576389 Meta Level: 6.0 Booster Slot: 15.0 |
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90690 - Wightstorm Sunyata Booster I | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-8% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 19th, YC128 |
Booster | Click to toggle showing the 23 attributes.descriptionID: 1022614typeID: 90690 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 1022613 iconID: 25250 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2531 (Booster Slot 14) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 20503.4576389 Booster Duration: 7200000.0 Heat damage modifier: -8.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 0.0 Booster Slot: 14.0 |
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90691 - Wightstorm Sunyata Booster II | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-12% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 19th, YC128 |
Booster | Click to toggle showing the 23 attributes.descriptionID: 1022616typeID: 90691 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 1022615 iconID: 25251 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2531 (Booster Slot 14) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 20503.4576389 Booster Duration: 7200000.0 Heat damage modifier: -12.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 3.0 Booster Slot: 14.0 |
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90692 - Wightstorm Sunyata Booster III | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-16% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster | Click to toggle showing the 23 attributes.descriptionID: 1022618typeID: 90692 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1022617 iconID: 25252 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2531 (Booster Slot 14) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 20503.4576389 Booster Duration: 7200000.0 Heat damage modifier: -16.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 5.0 Booster Slot: 14.0 |
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90693 - Wightstorm Sunyata Booster IV | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-20% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster | Click to toggle showing the 23 attributes.descriptionID: 1022620typeID: 90693 Capacity: 0.0 metaLevel: 6 isDynamicType: 0 typeNameID: 1022619 iconID: 25253 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2531 (Booster Slot 14) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 20503.4576389 Booster Duration: 7200000.0 Heat damage modifier: -20.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 6.0 Booster Slot: 14.0 |
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90694 - Basic 'Brainfreeze' Cerebral Accelerator | This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128. |
Booster | Click to toggle showing the 27 attributes.descriptionID: 1022622typeID: 90694 Capacity: 0.0 isDynamicType: 0 typeNameID: 1022621 iconID: 10144 basePrice: 32768.0 metaGroupID: 19 marketGroupID: 2487 (Cerebral Accelerators) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Non-Destructible: 1.0 Primary Skill required: 3402.0 Booster Duration: 86400000.0 Charisma Modifier: 4.0 Intelligence Modifier: 4.0 Memory Modifier: 4.0 Perception Modifier: 4.0 Willpower Modifier: 4.0 requiredSkill1Level: 1.0 Expiry Date: 20503.4576389 Follows Jump Clones: 1.0 Booster Slot: 10.0 |
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90695 - Potent 'Brainfreeze' Cerebral Accelerator | This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128. |
Booster | Click to toggle showing the 27 attributes.descriptionID: 1022624typeID: 90695 Capacity: 0.0 isDynamicType: 0 typeNameID: 1022623 iconID: 10144 basePrice: 32768.0 metaGroupID: 19 marketGroupID: 2487 (Cerebral Accelerators) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Non-Destructible: 1.0 Primary Skill required: 3402.0 Booster Duration: 86400000.0 Charisma Modifier: 8.0 Intelligence Modifier: 8.0 Memory Modifier: 8.0 Perception Modifier: 8.0 Willpower Modifier: 8.0 requiredSkill1Level: 1.0 Expiry Date: 20503.4576389 Follows Jump Clones: 1.0 Booster Slot: 10.0 |
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90696 - Extended 'Brainfreeze' Cerebral Accelerator | This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128. |
Booster | Click to toggle showing the 27 attributes.descriptionID: 1022626typeID: 90696 Capacity: 0.0 isDynamicType: 0 typeNameID: 1022625 iconID: 10144 basePrice: 32768.0 metaGroupID: 19 marketGroupID: 2487 (Cerebral Accelerators) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Non-Destructible: 1.0 Primary Skill required: 3402.0 Booster Duration: 259200000.0 Charisma Modifier: 6.0 Intelligence Modifier: 6.0 Memory Modifier: 6.0 Perception Modifier: 6.0 Willpower Modifier: 6.0 requiredSkill1Level: 1.0 Expiry Date: 20503.4576389 Follows Jump Clones: 1.0 Booster Slot: 10.0 |
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90697 - CPD-10N Nullsec Ice Storm Filament | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This CPD-10N Nullsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space. |
Jump Filaments | Click to toggle showing the 19 attributes.descriptionID: 1022642typeID: 90697 Capacity: 0.0 metaLevel: 0 typeNameID: 1022641 iconID: 24568 basePrice: 1000.0 marketGroupID: 1663 (Special Edition Festival Assets) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 Tech Level: 1 groupID: 4041 portionSize: 1 Maximum Ship Jump cap: 10.0 FilamentDescriptionMessageID: 554517.0 Area Effect Radius: 6000.0 Activation Delay: 60.0 |
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90698 - CMT-05N Nullsec Ice Storm Filament | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This CMT-05N Nullsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space. |
Jump Filaments | Click to toggle showing the 19 attributes.descriptionID: 1022644typeID: 90698 Capacity: 0.0 metaLevel: 0 typeNameID: 1022643 iconID: 24568 basePrice: 1000.0 marketGroupID: 1663 (Special Edition Festival Assets) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 Tech Level: 1 groupID: 4041 portionSize: 1 Maximum Ship Jump cap: 5.0 FilamentDescriptionMessageID: 554516.0 Area Effect Radius: 6000.0 Activation Delay: 30.0 |
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90699 - BLTZN-05L Lowsec Ice Storm Filament | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This BLTZN-05L Lowsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space. |
Jump Filaments | Click to toggle showing the 19 attributes.descriptionID: 1022646typeID: 90699 Capacity: 0.0 metaLevel: 0 typeNameID: 1022645 iconID: 24567 basePrice: 1000.0 marketGroupID: 1663 (Special Edition Festival Assets) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 Tech Level: 1 groupID: 4041 portionSize: 1 Maximum Ship Jump cap: 5.0 FilamentDescriptionMessageID: 554519.0 Area Effect Radius: 6000.0 Activation Delay: 30.0 |
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90700 - VXN-01N Nullsec Ice Storm Filament | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This VXN-01N Nullsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in null-sec space. |
Jump Filaments | Click to toggle showing the 19 attributes.descriptionID: 1022648typeID: 90700 Capacity: 0.0 metaLevel: 0 typeNameID: 1022647 iconID: 24568 basePrice: 1000.0 marketGroupID: 1663 (Special Edition Festival Assets) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 Tech Level: 1 groupID: 4041 portionSize: 1 Maximum Ship Jump cap: 1.0 FilamentDescriptionMessageID: 554515.0 Area Effect Radius: 6000.0 Activation Delay: 15.0 |
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90701 - RDLF-10L Lowsec Ice Storm Filament | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This RDLF-10L Lowsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space. |
Jump Filaments | Click to toggle showing the 19 attributes.descriptionID: 1022650typeID: 90701 Capacity: 0.0 metaLevel: 0 typeNameID: 1022649 iconID: 24567 basePrice: 1000.0 marketGroupID: 1663 (Special Edition Festival Assets) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 Tech Level: 1 groupID: 4041 portionSize: 1 Maximum Ship Jump cap: 10.0 FilamentDescriptionMessageID: 554520.0 Area Effect Radius: 6000.0 Activation Delay: 60.0 |
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90702 - PRNCR-10H Highsec Ice Storm Filament | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This PRNCR-10H Highsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space. |
Jump Filaments | Click to toggle showing the 19 attributes.descriptionID: 1022652typeID: 90702 Capacity: 0.0 metaLevel: 0 typeNameID: 1022651 iconID: 24566 basePrice: 1000.0 marketGroupID: 1663 (Special Edition Festival Assets) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 Tech Level: 1 groupID: 4041 portionSize: 1 Maximum Ship Jump cap: 10.0 FilamentDescriptionMessageID: 554514.0 Area Effect Radius: 6000.0 Activation Delay: 60.0 |
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90703 - DSHR-01H Highsec Ice Storm Filament | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DSHR-01H Highsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in high-sec space. |
Jump Filaments | Click to toggle showing the 19 attributes.descriptionID: 1022654typeID: 90703 Capacity: 0.0 metaLevel: 0 typeNameID: 1022653 iconID: 24566 basePrice: 1000.0 marketGroupID: 1663 (Special Edition Festival Assets) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 Tech Level: 1 groupID: 4041 portionSize: 1 Maximum Ship Jump cap: 1.0 FilamentDescriptionMessageID: 554512.0 Area Effect Radius: 6000.0 Activation Delay: 15.0 |
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90704 - DNNR-01L Lowsec Ice Storm Filament | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul-and continue expanding their data pool-Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DNNR-01L Lowsec Ice Storm Filament can transport an individual capsuleer and is configured to limit its range of destinations to volatile ice storms in low-sec space. |
Jump Filaments | Click to toggle showing the 19 attributes.descriptionID: 1022656typeID: 90704 Capacity: 0.0 metaLevel: 0 typeNameID: 1022655 iconID: 24567 basePrice: 1000.0 marketGroupID: 1663 (Special Edition Festival Assets) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 Tech Level: 1 groupID: 4041 portionSize: 1 Maximum Ship Jump cap: 1.0 FilamentDescriptionMessageID: 554518.0 Area Effect Radius: 6000.0 Activation Delay: 15.0 |
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90705 - DNCR-05H Highsec Ice Storm Filament | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DNCR-05H Highsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space. |
Jump Filaments | Click to toggle showing the 19 attributes.descriptionID: 1022661typeID: 90705 Capacity: 0.0 metaLevel: 0 typeNameID: 1022660 iconID: 24566 basePrice: 1000.0 marketGroupID: 1663 (Special Edition Festival Assets) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 Tech Level: 1 groupID: 4041 portionSize: 1 Maximum Ship Jump cap: 5.0 FilamentDescriptionMessageID: 554513.0 Area Effect Radius: 6000.0 Activation Delay: 30.0 |
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90736 - Ice Storm Filaments Crate | This crate contains a random selection of Frostline Laboratories Ice Storm filaments. | Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1022879typeID: 90736 Capacity: 0.0 typeNameID: 1022880 iconID: 24290 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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90737 - Yoiul Festival Booster Crate | This crate contains two randomly selected Yoiul Festival Boosters. | Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1022881typeID: 90737 Capacity: 0.0 typeNameID: 1022882 iconID: 24293 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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90738 - Yoiul Festival Brainfreeze Crate | This crate contains a randomly selected 'Brainfreeze' cerebral accelerator. | Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1022883typeID: 90738 Capacity: 0.0 typeNameID: 1022884 iconID: 24292 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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90739 - Historic Yoiul Festival SKIN Crate | Contains a randomly selected SKIN from previous Yoiul Festivals. | Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1022885typeID: 90739 Capacity: 0.0 typeNameID: 1022886 iconID: 24285 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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90740 - Historic Yoiul Festival SKINR Crate | Contains a randomly selected SKINR component from previous Yoiul Festivals. | Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1022887typeID: 90740 Capacity: 0.0 typeNameID: 1022888 iconID: 26051 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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90741 - ORE Green Salvage Package | This ORE Green Salvage Package was obtained by trading in Faded Volatile Ice ore at an ORE processor vessel.
Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1022889typeID: 90741 Capacity: 0.0 typeNameID: 1022890 iconID: 24272 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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90742 - ORE White Salvage Package | This ORE White Salvage Package was obtained by trading in Fresh Volatile Ice ore at an ORE processor vessel.
Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1022891typeID: 90742 Capacity: 0.0 typeNameID: 1022892 iconID: 24275 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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90743 - ORE Red Salvage Package | This ORE Red Salvage Package was obtained by trading in Friable Volatile Ice ore at an ORE processor vessel.
Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1022893typeID: 90743 Capacity: 0.0 typeNameID: 1022894 iconID: 24271 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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90744 - Peculiar Icebound Salvage | The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.
With volatile ice storms sweeping across New Eden the odds of discovering something peculiar, and possibly valuable, in fragments of ice are higher than normal. |
Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1022895typeID: 90744 Capacity: 0.0 typeNameID: 1022896 iconID: 1157 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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90745 - Rare Icebound Salvage | The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.
With volatile ice storms sweeping across New Eden the odds of discovering something rare, and possibly valuable, in fragments of ice are higher than normal. |
Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1022897typeID: 90745 Capacity: 0.0 typeNameID: 1022898 iconID: 1157 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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90746 - Unusual Icebound Salvage | The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.
With volatile ice storms sweeping across New Eden the odds of discovering something unusual, and possibly valuable, in fragments of ice are higher than normal. |
Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1022899typeID: 90746 Capacity: 0.0 typeNameID: 1022900 iconID: 1157 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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90811 - Water-Sucker | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus Yoiul LADs | Click to toggle showing the 48 attributes.descriptionID: 1025582typeID: 90811 graphicID: 65 Capacity: 1460.0 raceID: 8 isDynamicType: 0 typeNameID: 1025581 basePrice: 0.0 Volume: 28600.0 soundID: 20066 wreckTypeID: 27054 radius: 450.0 published: 0 Mass: 11000000.0 groupID: 4949 portionSize: 1 Shield Capacity: 800.0 Structure Hitpoints: 2400.0 Armor EM Damage Resistance: 0.9 Armor Explosive Damage Resistance: 0.72 Armor Kinetic Damage Resistance: 0.45 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.72 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.54 Maximum Velocity: 500.0 Signature Radius: 250.0 entityFactionLoss: 0.0 Scan Resolution: 656.0 Armor Hitpoints: 1800.0 Maximum Locked Targets: 5.0 Inertia Modifier: 1.0 Capacitor Recharge time: 400000.0 Maximum Targeting Range: 35000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 11.0 Disallows Assistance: 1.0 Warp Speed Multiplier: 10.0 Shield recharge time: 300000.0 Bounty: 0.0 Capacitor Capacity: 2200.0 shieldUniformity: 0.75 entityMaxVelocitySignatureRadiusMultiplier: 5.0 gfxBoosterID: 394.0 Orbit Velocity: 130.0 |
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90814 - Roaming Yule Lads Hisec Spawner (DO NOT TRANASLATE) | No Description | Invisible Beacon | Click to toggle showing the 13 attributes.typeID: 90814graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1025589 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: 0 Mass: 0.0 groupID: 4055 portionSize: 1 |
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90815 - Recycler-Raider | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus Yoiul LADs | Click to toggle showing the 48 attributes.descriptionID: 1028251typeID: 90815 graphicID: 65 Capacity: 1460.0 raceID: 8 isDynamicType: 0 typeNameID: 1028250 basePrice: 0.0 Volume: 28600.0 soundID: 20066 wreckTypeID: 27054 radius: 450.0 published: 0 Mass: 11000000.0 groupID: 4949 portionSize: 1 Shield Capacity: 800.0 Structure Hitpoints: 2400.0 Armor EM Damage Resistance: 0.9 Armor Explosive Damage Resistance: 0.72 Armor Kinetic Damage Resistance: 0.45 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.72 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.54 Maximum Velocity: 500.0 Signature Radius: 250.0 entityFactionLoss: 0.0 Scan Resolution: 656.0 Armor Hitpoints: 1800.0 Maximum Locked Targets: 5.0 Inertia Modifier: 1.0 Capacitor Recharge time: 400000.0 Maximum Targeting Range: 35000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 11.0 Disallows Assistance: 1.0 Warp Speed Multiplier: 10.0 Shield recharge time: 300000.0 Bounty: 0.0 Capacitor Capacity: 2200.0 shieldUniformity: 0.75 entityMaxVelocitySignatureRadiusMultiplier: 5.0 gfxBoosterID: 394.0 Orbit Velocity: 130.0 |
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90816 - Express Tool-Swiper | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus Yoiul LADs | Click to toggle showing the 48 attributes.descriptionID: 1028253typeID: 90816 graphicID: 65 Capacity: 1460.0 raceID: 8 isDynamicType: 0 typeNameID: 1028252 basePrice: 0.0 Volume: 28600.0 soundID: 20066 wreckTypeID: 27054 radius: 450.0 published: 0 Mass: 11000000.0 groupID: 4949 portionSize: 1 Shield Capacity: 800.0 Structure Hitpoints: 2400.0 Armor EM Damage Resistance: 0.9 Armor Explosive Damage Resistance: 0.72 Armor Kinetic Damage Resistance: 0.45 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.72 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.54 Maximum Velocity: 500.0 Signature Radius: 250.0 entityFactionLoss: 0.0 Scan Resolution: 656.0 Armor Hitpoints: 1800.0 Maximum Locked Targets: 5.0 Inertia Modifier: 1.0 Capacitor Recharge time: 400000.0 Maximum Targeting Range: 35000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 11.0 Disallows Assistance: 1.0 Warp Speed Multiplier: 10.0 Shield recharge time: 300000.0 Bounty: 0.0 Capacitor Capacity: 2200.0 shieldUniformity: 0.75 entityMaxVelocitySignatureRadiusMultiplier: 5.0 gfxBoosterID: 394.0 Orbit Velocity: 130.0 |
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90817 - Freezer-Thief | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus Yoiul LADs | Click to toggle showing the 48 attributes.descriptionID: 1028255typeID: 90817 graphicID: 65 Capacity: 1460.0 raceID: 8 isDynamicType: 0 typeNameID: 1028254 basePrice: 0.0 Volume: 28600.0 soundID: 20066 wreckTypeID: 27054 radius: 450.0 published: 0 Mass: 11000000.0 groupID: 4949 portionSize: 1 Shield Capacity: 800.0 Structure Hitpoints: 2400.0 Armor EM Damage Resistance: 0.9 Armor Explosive Damage Resistance: 0.72 Armor Kinetic Damage Resistance: 0.45 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.72 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.54 Maximum Velocity: 500.0 Signature Radius: 250.0 entityFactionLoss: 0.0 Scan Resolution: 656.0 Armor Hitpoints: 1800.0 Maximum Locked Targets: 5.0 Inertia Modifier: 1.0 Capacitor Recharge time: 400000.0 Maximum Targeting Range: 35000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 11.0 Disallows Assistance: 1.0 Warp Speed Multiplier: 10.0 Shield recharge time: 300000.0 Bounty: 0.0 Capacitor Capacity: 2200.0 shieldUniformity: 0.75 entityMaxVelocitySignatureRadiusMultiplier: 5.0 gfxBoosterID: 394.0 Orbit Velocity: 130.0 |
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90818 - Fuel-Stealer | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus Yoiul LADs | Click to toggle showing the 48 attributes.descriptionID: 1028257typeID: 90818 graphicID: 65 Capacity: 1460.0 raceID: 8 isDynamicType: 0 typeNameID: 1028256 basePrice: 0.0 Volume: 28600.0 soundID: 20066 wreckTypeID: 27054 radius: 450.0 published: 0 Mass: 11000000.0 groupID: 4949 portionSize: 1 Shield Capacity: 800.0 Structure Hitpoints: 2400.0 Armor EM Damage Resistance: 0.9 Armor Explosive Damage Resistance: 0.72 Armor Kinetic Damage Resistance: 0.45 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.72 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.54 Maximum Velocity: 500.0 Signature Radius: 250.0 entityFactionLoss: 0.0 Scan Resolution: 656.0 Armor Hitpoints: 1800.0 Maximum Locked Targets: 5.0 Inertia Modifier: 1.0 Capacitor Recharge time: 400000.0 Maximum Targeting Range: 35000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 11.0 Disallows Assistance: 1.0 Warp Speed Multiplier: 10.0 Shield recharge time: 300000.0 Bounty: 0.0 Capacitor Capacity: 2200.0 shieldUniformity: 0.75 entityMaxVelocitySignatureRadiusMultiplier: 5.0 gfxBoosterID: 394.0 Orbit Velocity: 130.0 |
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90819 - Ectoplasm-Skimmer | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus Yoiul LADs | Click to toggle showing the 48 attributes.descriptionID: 1028259typeID: 90819 graphicID: 65 Capacity: 1460.0 raceID: 8 isDynamicType: 0 typeNameID: 1028258 basePrice: 0.0 Volume: 28600.0 soundID: 20066 wreckTypeID: 27054 radius: 450.0 published: 0 Mass: 11000000.0 groupID: 4949 portionSize: 1 Shield Capacity: 800.0 Structure Hitpoints: 2400.0 Armor EM Damage Resistance: 0.9 Armor Explosive Damage Resistance: 0.72 Armor Kinetic Damage Resistance: 0.45 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.72 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.54 Maximum Velocity: 500.0 Signature Radius: 250.0 entityFactionLoss: 0.0 Scan Resolution: 656.0 Armor Hitpoints: 1800.0 Maximum Locked Targets: 5.0 Inertia Modifier: 1.0 Capacitor Recharge time: 400000.0 Maximum Targeting Range: 35000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 11.0 Disallows Assistance: 1.0 Warp Speed Multiplier: 10.0 Shield recharge time: 300000.0 Bounty: 0.0 Capacitor Capacity: 2200.0 shieldUniformity: 0.75 entityMaxVelocitySignatureRadiusMultiplier: 5.0 gfxBoosterID: 394.0 Orbit Velocity: 130.0 |
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90820 - Airlock-Slammer | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus Yoiul LADs | Click to toggle showing the 48 attributes.descriptionID: 1028261typeID: 90820 graphicID: 65 Capacity: 1460.0 raceID: 8 isDynamicType: 0 typeNameID: 1028260 basePrice: 0.0 Volume: 28600.0 soundID: 20066 wreckTypeID: 27054 radius: 450.0 published: 0 Mass: 11000000.0 groupID: 4949 portionSize: 1 Shield Capacity: 800.0 Structure Hitpoints: 2400.0 Armor EM Damage Resistance: 0.9 Armor Explosive Damage Resistance: 0.72 Armor Kinetic Damage Resistance: 0.45 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.72 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.54 Maximum Velocity: 500.0 Signature Radius: 250.0 entityFactionLoss: 0.0 Scan Resolution: 656.0 Armor Hitpoints: 1800.0 Maximum Locked Targets: 5.0 Inertia Modifier: 1.0 Capacitor Recharge time: 400000.0 Maximum Targeting Range: 35000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 11.0 Disallows Assistance: 1.0 Warp Speed Multiplier: 10.0 Shield recharge time: 300000.0 Bounty: 0.0 Capacitor Capacity: 2200.0 shieldUniformity: 0.75 entityMaxVelocitySignatureRadiusMultiplier: 5.0 gfxBoosterID: 394.0 Orbit Velocity: 130.0 |
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90821 - Express Power-Drainer | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus Yoiul LADs | Click to toggle showing the 48 attributes.descriptionID: 1028263typeID: 90821 graphicID: 65 Capacity: 1460.0 raceID: 8 isDynamicType: 0 typeNameID: 1028262 basePrice: 0.0 Volume: 28600.0 soundID: 20066 wreckTypeID: 27054 radius: 450.0 published: 0 Mass: 11000000.0 groupID: 4949 portionSize: 1 Shield Capacity: 800.0 Structure Hitpoints: 2400.0 Armor EM Damage Resistance: 0.9 Armor Explosive Damage Resistance: 0.72 Armor Kinetic Damage Resistance: 0.45 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.72 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.54 Maximum Velocity: 500.0 Signature Radius: 250.0 entityFactionLoss: 0.0 Scan Resolution: 656.0 Armor Hitpoints: 1800.0 Maximum Locked Targets: 5.0 Inertia Modifier: 1.0 Capacitor Recharge time: 400000.0 Maximum Targeting Range: 35000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 11.0 Disallows Assistance: 1.0 Warp Speed Multiplier: 10.0 Shield recharge time: 300000.0 Bounty: 0.0 Capacitor Capacity: 2200.0 shieldUniformity: 0.75 entityMaxVelocitySignatureRadiusMultiplier: 5.0 gfxBoosterID: 394.0 Orbit Velocity: 130.0 |
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90822 - Ration-Grabber | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus Yoiul LADs | Click to toggle showing the 48 attributes.descriptionID: 1028265typeID: 90822 graphicID: 65 Capacity: 1460.0 raceID: 8 isDynamicType: 0 typeNameID: 1028264 basePrice: 0.0 Volume: 28600.0 soundID: 20066 wreckTypeID: 27054 radius: 450.0 published: 0 Mass: 11000000.0 groupID: 4949 portionSize: 1 Shield Capacity: 800.0 Structure Hitpoints: 2400.0 Armor EM Damage Resistance: 0.9 Armor Explosive Damage Resistance: 0.72 Armor Kinetic Damage Resistance: 0.45 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.72 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.54 Maximum Velocity: 500.0 Signature Radius: 250.0 entityFactionLoss: 0.0 Scan Resolution: 656.0 Armor Hitpoints: 1800.0 Maximum Locked Targets: 5.0 Inertia Modifier: 1.0 Capacitor Recharge time: 400000.0 Maximum Targeting Range: 35000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 11.0 Disallows Assistance: 1.0 Warp Speed Multiplier: 10.0 Shield recharge time: 300000.0 Bounty: 0.0 Capacitor Capacity: 2200.0 shieldUniformity: 0.75 entityMaxVelocitySignatureRadiusMultiplier: 5.0 gfxBoosterID: 394.0 Orbit Velocity: 130.0 |
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90823 - Scanner-Jacker | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus Yoiul LADs | Click to toggle showing the 48 attributes.descriptionID: 1028267typeID: 90823 graphicID: 65 Capacity: 1460.0 raceID: 8 isDynamicType: 0 typeNameID: 1028266 basePrice: 0.0 Volume: 28600.0 soundID: 20066 wreckTypeID: 27054 radius: 450.0 published: 0 Mass: 11000000.0 groupID: 4949 portionSize: 1 Shield Capacity: 800.0 Structure Hitpoints: 2400.0 Armor EM Damage Resistance: 0.9 Armor Explosive Damage Resistance: 0.72 Armor Kinetic Damage Resistance: 0.45 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.72 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.54 Maximum Velocity: 500.0 Signature Radius: 250.0 entityFactionLoss: 0.0 Scan Resolution: 656.0 Armor Hitpoints: 1800.0 Maximum Locked Targets: 5.0 Inertia Modifier: 1.0 Capacitor Recharge time: 400000.0 Maximum Targeting Range: 35000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 11.0 Disallows Assistance: 1.0 Warp Speed Multiplier: 10.0 Shield recharge time: 300000.0 Bounty: 0.0 Capacitor Capacity: 2200.0 shieldUniformity: 0.75 entityMaxVelocitySignatureRadiusMultiplier: 5.0 gfxBoosterID: 394.0 Orbit Velocity: 130.0 |
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90824 - Data-Sniffer | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus Yoiul LADs | Click to toggle showing the 48 attributes.descriptionID: 1028269typeID: 90824 graphicID: 65 Capacity: 1460.0 raceID: 8 isDynamicType: 0 typeNameID: 1028268 basePrice: 0.0 Volume: 28600.0 soundID: 20066 wreckTypeID: 27054 radius: 450.0 published: 0 Mass: 11000000.0 groupID: 4949 portionSize: 1 Shield Capacity: 800.0 Structure Hitpoints: 2400.0 Armor EM Damage Resistance: 0.9 Armor Explosive Damage Resistance: 0.72 Armor Kinetic Damage Resistance: 0.45 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.72 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.54 Maximum Velocity: 500.0 Signature Radius: 250.0 entityFactionLoss: 0.0 Scan Resolution: 656.0 Armor Hitpoints: 1800.0 Maximum Locked Targets: 5.0 Inertia Modifier: 1.0 Capacitor Recharge time: 400000.0 Maximum Targeting Range: 35000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 11.0 Disallows Assistance: 1.0 Warp Speed Multiplier: 10.0 Shield recharge time: 300000.0 Bounty: 0.0 Capacitor Capacity: 2200.0 shieldUniformity: 0.75 entityMaxVelocitySignatureRadiusMultiplier: 5.0 gfxBoosterID: 394.0 Orbit Velocity: 130.0 |
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90825 - Livestock-Liberator | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus Yoiul LADs | Click to toggle showing the 48 attributes.descriptionID: 1028271typeID: 90825 graphicID: 65 Capacity: 1460.0 raceID: 8 isDynamicType: 0 typeNameID: 1028270 basePrice: 0.0 Volume: 28600.0 soundID: 20066 wreckTypeID: 27054 radius: 450.0 published: 0 Mass: 11000000.0 groupID: 4949 portionSize: 1 Shield Capacity: 800.0 Structure Hitpoints: 2400.0 Armor EM Damage Resistance: 0.9 Armor Explosive Damage Resistance: 0.72 Armor Kinetic Damage Resistance: 0.45 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.72 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.54 Maximum Velocity: 500.0 Signature Radius: 250.0 entityFactionLoss: 0.0 Scan Resolution: 656.0 Armor Hitpoints: 1800.0 Maximum Locked Targets: 5.0 Inertia Modifier: 1.0 Capacitor Recharge time: 400000.0 Maximum Targeting Range: 35000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 11.0 Disallows Assistance: 1.0 Warp Speed Multiplier: 10.0 Shield recharge time: 300000.0 Bounty: 0.0 Capacitor Capacity: 2200.0 shieldUniformity: 0.75 entityMaxVelocitySignatureRadiusMultiplier: 5.0 gfxBoosterID: 394.0 Orbit Velocity: 130.0 |
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90826 - Express Radiation-Rogue | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus Yoiul LADs | Click to toggle showing the 48 attributes.descriptionID: 1028273typeID: 90826 graphicID: 65 Capacity: 1460.0 raceID: 8 isDynamicType: 0 typeNameID: 1028272 basePrice: 0.0 Volume: 28600.0 soundID: 20066 wreckTypeID: 27054 radius: 450.0 published: 0 Mass: 11000000.0 groupID: 4949 portionSize: 1 Shield Capacity: 800.0 Structure Hitpoints: 2400.0 Armor EM Damage Resistance: 0.9 Armor Explosive Damage Resistance: 0.72 Armor Kinetic Damage Resistance: 0.45 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.72 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.54 Maximum Velocity: 500.0 Signature Radius: 250.0 entityFactionLoss: 0.0 Scan Resolution: 656.0 Armor Hitpoints: 1800.0 Maximum Locked Targets: 5.0 Inertia Modifier: 1.0 Capacitor Recharge time: 400000.0 Maximum Targeting Range: 35000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 11.0 Disallows Assistance: 1.0 Warp Speed Multiplier: 10.0 Shield recharge time: 300000.0 Bounty: 0.0 Capacitor Capacity: 2200.0 shieldUniformity: 0.75 entityMaxVelocitySignatureRadiusMultiplier: 5.0 gfxBoosterID: 394.0 Orbit Velocity: 130.0 |
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90827 - Roaming Yule Lads Nullsec Spawner (DO NOT TRANASLATE) | No Description | Invisible Beacon | Click to toggle showing the 13 attributes.typeID: 90827graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1028274 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: 0 Mass: 0.0 groupID: 4055 portionSize: 1 |
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90828 - Roaming Yule Lads Lowsec Spawner (DO NOT TRANASLATE) | No Description | Invisible Beacon | Click to toggle showing the 13 attributes.typeID: 90828graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1028275 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: 0 Mass: 0.0 groupID: 4055 portionSize: 1 |
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90878 - Sansha's Darkwight Stormlord | Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.
This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons. Threat level: Deadly |
Irregular Battleship | Click to toggle showing the 91 attributes.descriptionID: 1028434typeID: 90878 graphicID: 2295 Capacity: 235.0 raceID: 8 isDynamicType: 0 typeNameID: 1028433 basePrice: 0.0 Volume: 486000.0 soundID: 20902 wreckTypeID: 26581 radius: 350.0 factionID: 1000162 published: 0 Mass: 10010000.0 groupID: 1667 portionSize: 1 Damage Modifier: 57.0 Missile Velocity Bonus: 2.0 Missile Flight Time Bonus: 3.0 Shield Capacity: 11700.0 Structure Hitpoints: 9000.0 Armor EM Damage Resistance: 0.42 Armor Explosive Damage Resistance: 0.68 Armor Kinetic Damage Resistance: 0.63 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 0.45 Shield Explosive Damage Resistance: 0.22 Shield Kinetic Damage Resistance: 0.27 Shield Thermal Damage Resistance: 0.36 Maximum Velocity Bonus: -55.0 entityChaseMaxDistance: 15000.0 Accuracy falloff: 25000.0 behaviorWebifierFalloff: 0.0 Turret Tracking: 140.0 behaviorShieldBoosterAmount: 500.0 behaviorShieldBoosterDischarge: 80.0 Maximum Velocity: 1206.0 Signature Radius: 550.0 entityChaseMaxDurationChance: 1.0 entityFactionLoss: 0.0 Rate of fire: 5000.0 Scan Resolution: 220.0 Optimal Range: 45000.0 Armor Hitpoints: 8400.0 Shield recharge time: 2500000.0 Inertia Modifier: 0.01 Structure Kinetic Damage Resistance: 0.66 Kinetic damage: 0.0 Maximum Locked Targets: 8.0 behaviorWebifierDuration: 5000.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 behaviorWebifierDischarge: 1.0 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 30000.0 behaviorWarpDisruptDischarge: 1.0 Capacitor Recharge time: 865500.0 Maximum Targeting Range: 250000.0 Capacitor Capacity: 9000.0 behaviorWarpDisruptStrength: 1.0 structureUniformity: 1.0 RADAR Sensor Strength: 34.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 3.5 entitySecurityMaxGain: 5.0 Warp Speed Multiplier: 6.0 Explosion Radius Bonus: 0.5 Explosion Velocity Bonus: 2.0 Thermal damage: 12.0 behaviorShieldBoosterDuration: 12000.0 Bounty: 3000000.0 npcBehaviorMaximumCombatOrbitRange: 10000.0 shieldUniformity: 0.75 Security Status Kill Amount: 0.03 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 0.66 Structure Explosive Damage Resistance: 0.66 Structure EM Damage Resistance: 0.66 EM damage: 12.0 Explosive damage: 0.0 gfxTurretID: 3065.0 gfxBoosterID: 395.0 Rate of fire: 7000.0 entityMissileTypeID: 2210.0 Orbit Velocity: 170.0 entityChaseMaxDuration: 3000.0 behaviorWebifierRange: 15000.0 |
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90879 - Sansha's Doomwight Stormlord | Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.
This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons. Threat level: Deadly |
Irregular Battleship | Click to toggle showing the 91 attributes.descriptionID: 1028436typeID: 90879 graphicID: 2295 Capacity: 235.0 raceID: 8 isDynamicType: 0 typeNameID: 1028435 basePrice: 0.0 Volume: 486000.0 soundID: 20902 wreckTypeID: 26581 radius: 350.0 factionID: 1000162 published: 0 Mass: 10010000.0 groupID: 1667 portionSize: 1 Damage Modifier: 67.0 Missile Velocity Bonus: 2.0 Missile Flight Time Bonus: 3.0 Shield Capacity: 14625.0 Structure Hitpoints: 12000.0 Armor EM Damage Resistance: 0.42 Armor Explosive Damage Resistance: 0.68 Armor Kinetic Damage Resistance: 0.63 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 0.45 Shield Explosive Damage Resistance: 0.22 Shield Kinetic Damage Resistance: 0.27 Shield Thermal Damage Resistance: 0.36 Maximum Velocity Bonus: -55.0 entityChaseMaxDistance: 15000.0 Accuracy falloff: 25000.0 behaviorWebifierFalloff: 0.0 Turret Tracking: 140.0 behaviorShieldBoosterAmount: 600.0 behaviorShieldBoosterDischarge: 80.0 Maximum Velocity: 1206.0 Signature Radius: 550.0 entityChaseMaxDurationChance: 1.0 entityFactionLoss: 0.0 Rate of fire: 5000.0 Scan Resolution: 220.0 Optimal Range: 45000.0 Armor Hitpoints: 10500.0 Shield recharge time: 2500000.0 Inertia Modifier: 0.01 Structure Kinetic Damage Resistance: 0.66 Kinetic damage: 0.0 Maximum Locked Targets: 8.0 behaviorWebifierDuration: 5000.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 behaviorWebifierDischarge: 1.0 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 30000.0 behaviorWarpDisruptDischarge: 1.0 Capacitor Recharge time: 865500.0 Maximum Targeting Range: 250000.0 Capacitor Capacity: 9000.0 behaviorWarpDisruptStrength: 1.0 structureUniformity: 1.0 RADAR Sensor Strength: 34.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 4.5 entitySecurityMaxGain: 5.0 Warp Speed Multiplier: 6.0 Explosion Radius Bonus: 0.5 Explosion Velocity Bonus: 2.0 Thermal damage: 12.0 behaviorShieldBoosterDuration: 12000.0 Bounty: 9000000.0 npcBehaviorMaximumCombatOrbitRange: 10000.0 shieldUniformity: 0.75 Security Status Kill Amount: 0.03 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 0.66 Structure Explosive Damage Resistance: 0.66 Structure EM Damage Resistance: 0.66 EM damage: 12.0 Explosive damage: 0.0 gfxTurretID: 3065.0 gfxBoosterID: 395.0 Rate of fire: 7000.0 entityMissileTypeID: 2210.0 Orbit Velocity: 170.0 entityChaseMaxDuration: 3000.0 behaviorWebifierRange: 15000.0 |
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90880 - Sansha's Deathwight Stormlord | Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.
This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons. Threat level: Deadly |
Irregular Battleship | Click to toggle showing the 96 attributes.descriptionID: 1028438typeID: 90880 graphicID: 2295 Capacity: 235.0 raceID: 8 isDynamicType: 0 typeNameID: 1028437 basePrice: 0.0 Volume: 486000.0 soundID: 20902 wreckTypeID: 26581 radius: 350.0 factionID: 1000162 published: 0 Mass: 10010000.0 groupID: 1667 portionSize: 1 Damage Modifier: 80.0 Missile Velocity Bonus: 2.0 Missile Flight Time Bonus: 3.0 Shield Capacity: 18280.0 Structure Hitpoints: 15000.0 Armor EM Damage Resistance: 0.42 Armor Explosive Damage Resistance: 0.68 Armor Kinetic Damage Resistance: 0.63 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 0.45 Shield Explosive Damage Resistance: 0.22 Shield Kinetic Damage Resistance: 0.27 Shield Thermal Damage Resistance: 0.36 Maximum Velocity Bonus: -55.0 entityChaseMaxDistance: 15000.0 Explosion Radius Bonus: 0.5 Accuracy falloff: 25000.0 behaviorWebifierFalloff: 0.0 Turret Tracking: 140.0 behaviorShieldBoosterAmount: 700.0 behaviorShieldBoosterDischarge: 80.0 Maximum Velocity: 1206.0 Signature Radius: 550.0 entityChaseMaxDurationChance: 1.0 entityFactionLoss: 0.0 Rate of fire: 5000.0 Scan Resolution: 220.0 Optimal Range: 45000.0 Armor Hitpoints: 13125.0 Shield recharge time: 2500000.0 Inertia Modifier: 0.01 Structure Kinetic Damage Resistance: 0.66 Kinetic damage: 0.0 Maximum Locked Targets: 8.0 behaviorWebifierDuration: 5000.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 behaviorWebifierDischarge: 1.0 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 30000.0 behaviorWarpDisruptDischarge: 1.0 Capacitor Recharge time: 865500.0 Maximum Targeting Range: 250000.0 Capacitor Capacity: 9000.0 behaviorWarpDisruptStrength: 1.0 structureUniformity: 1.0 RADAR Sensor Strength: 34.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 5.75 entitySecurityMaxGain: 5.0 behaviorEnergyNeutralizerDuration: 10000.0 behaviorEnergyNeutralizerRange: 13000.0 behaviorEnergyNeutralizerFalloff: 9000.0 behaviorEnergyNeutralizerDischarge: 16.0 Explosion Velocity Bonus: 2.0 Thermal damage: 12.0 behaviorShieldBoosterDuration: 12000.0 Bounty: 22500000.0 npcBehaviorMaximumCombatOrbitRange: 10000.0 shieldUniformity: 0.75 Neutralization Amount: 70.0 Warp Speed Multiplier: 6.0 Security Status Kill Amount: 0.03 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 0.66 Structure Explosive Damage Resistance: 0.66 Structure EM Damage Resistance: 0.66 EM damage: 12.0 Explosive damage: 0.0 gfxTurretID: 3065.0 gfxBoosterID: 395.0 Rate of fire: 7000.0 entityMissileTypeID: 2210.0 Orbit Velocity: 170.0 entityChaseMaxDuration: 3000.0 behaviorWebifierRange: 20000.0 |
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90881 - Winter Nexus Mutated Boss Easy (Do not Translate) | No Description | Invisible Beacon | Click to toggle showing the 12 attributes.typeID: 90881graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1028439 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4055 portionSize: 1 |
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90882 - Winter Nexus Mutated Boss Medium(Do not Translate) | No Description | Invisible Beacon | Click to toggle showing the 12 attributes.typeID: 90882graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1028440 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4055 portionSize: 1 |
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90883 - Winter Nexus Mutated Boss Hard(Do not Translate) | No Description | Invisible Beacon | Click to toggle showing the 12 attributes.typeID: 90883graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1028441 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4055 portionSize: 1 |
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90884 - Winter Nexus Mutated Wave Spawner (Do not Translate) | No Description | Invisible Beacon | Click to toggle showing the 12 attributes.typeID: 90884graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1028449 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4055 portionSize: 1 |
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90886 - Sansha's Transit Modulator | A complex piece of Sansha technology integrated with the acceleration gate. Diagnostic scans suggest that inserting the correct Cryostorm device may redirect the gate to new and more hazardous sectors. | Mission Container | Click to toggle showing the 17 attributes.descriptionID: 1028457typeID: 90886 graphicID: 2491 Capacity: 0.1 isDynamicType: 0 typeNameID: 1028456 basePrice: 0.0 Volume: 0.0 radius: 400.0 published: 0 Mass: 0.0 groupID: 952 portionSize: 1 Bounty: 0.0 Capacitor Capacity: 0.0 entityFactionLoss: 0.0 Capacitor Recharge time: 0.0 |
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90894 - Cryostorm Clarifier | Experimental technology that pierces through Volatile Ice Storm interference. It is similar to devices used by Sansha’s Nation to boost sensors, allowing them to pinpoint otherwise hidden sites within storm sectors. As the technology remains unstable, using it will cause ship restriction shifts on acceleration gates.
Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Forward Base, granting access to a more dangerous sector of the storm that allows marauders. |
Verity Cryo Tech | Click to toggle showing the 13 attributes.descriptionID: 1028495typeID: 90894 Capacity: 0.0 typeNameID: 1028494 iconID: 10850 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.1 groupID: 4972 portionSize: 1 |
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90895 - Cryostorm Mapper | Experimental technology that tracks Volatile Ice Storm currents. It is similar to devices used by Sansha’s Nation to navigate through storm sectors that are otherwise too wild.
Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Transit Site, granting access to a more dangerous sector of the storm. |
Verity Cryo Tech | Click to toggle showing the 13 attributes.descriptionID: 1028497typeID: 90895 Capacity: 0.0 typeNameID: 1028496 iconID: 10850 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.1 groupID: 4972 portionSize: 1 |
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90896 - Cryostorm Reconciler | Experimental technology that compensates for Volatile Ice Storm shifts. It is similar to devices used by Sansha’s Nation to survive transit into otherwise inaccessible storm sectors.
Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Muster Point, granting access to a more dangerous sector of the storm. |
Verity Cryo Tech | Click to toggle showing the 13 attributes.descriptionID: 1028499typeID: 90896 Capacity: 0.0 typeNameID: 1028498 iconID: 10850 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.1 groupID: 4972 portionSize: 1 |
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90919 - Disabled Sansha Transit Modulator | A complex piece of Sansha technology integrated with the acceleration gate.
Recent acceleration gate activity has disabled the Transit Modulator. |
Large Collidable Object | Click to toggle showing the 17 attributes.descriptionID: 1028525typeID: 90919 graphicID: 2491 Capacity: 0.1 isDynamicType: 0 typeNameID: 1028524 basePrice: 0.0 Volume: 0.0 radius: 400.0 published: 0 Mass: 0.0 groupID: 226 portionSize: 1 Bounty: 0.0 Capacitor Capacity: 0.0 entityFactionLoss: 0.0 Capacitor Recharge time: 0.0 |
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91019 - Cryostatic Estimator | Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.
Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Comms Relay sites to enable hacking attempts on relays normally scrambled by storm interference. |
Verity Cryo Tech | Click to toggle showing the 13 attributes.descriptionID: 1028706typeID: 91019 Capacity: 0.0 typeNameID: 1028705 iconID: 10850 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.1 groupID: 4972 portionSize: 1 |
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91020 - Cryostatic Suppressor | Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.
Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Crypto Facility sites to enable hacking attempts on relays normally scrambled by storm interference. |
Verity Cryo Tech | Click to toggle showing the 13 attributes.descriptionID: 1028708typeID: 91020 Capacity: 0.0 typeNameID: 1028707 iconID: 10850 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.1 groupID: 4972 portionSize: 1 |
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91021 - Cryostatic Nullifier | Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.
Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Strategic Node sites to enable hacking attempts on relays normally scrambled by storm interference. |
Verity Cryo Tech | Click to toggle showing the 13 attributes.descriptionID: 1028710typeID: 91021 Capacity: 0.0 typeNameID: 1028709 iconID: 10850 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.1 groupID: 4972 portionSize: 1 |
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91043 - Sansha's Stormfield Projector | A piece of Sansha’s Nation technology capable of projecting a protective field that shields vulnerable electronic systems from storm interference, provided it is calibrated using the correct Cryostatic device. | Mission Container | Click to toggle showing the 17 attributes.descriptionID: 1028861typeID: 91043 graphicID: 2363 Capacity: 0.1 isDynamicType: 0 typeNameID: 1028860 basePrice: 0.0 Volume: 0.0 radius: 750.0 published: 0 Mass: 0.0 groupID: 952 portionSize: 1 Bounty: 0.0 Capacitor Capacity: 0.0 entityFactionLoss: 0.0 Capacitor Recharge time: 0.0 |
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91044 - Hackable Signaling Relay | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | Scatter Container | Click to toggle showing the 28 attributes.descriptionID: 1028864typeID: 91044 graphicID: 20298 Capacity: 2700.0 isDynamicType: 0 typeNameID: 1028863 iconID: 16 basePrice: 0.0 Volume: 27500.0 soundID: 20182 radius: 300.0 published: 0 Mass: 10000.0 groupID: 1207 portionSize: 1 Capacitor Capacity: 2700.0 Primary Skill required: 21718.0 hackable: 1.0 entityEquipmentMin: 0.0 Structure Hitpoints: 1000000.0 spawnWithoutGuardsToo: 1.0 structureUniformity: 1.0 Signature Radius: 500.0 isHacking: 1.0 requiredSkill1Level: 1.0 Disallows Assistance: 1.0 entityEquipmentMax: 1.0 tierDifficulty: 1.0 |
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91045 - Hackable Cryptoanalytic Relay | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | Scatter Container | Click to toggle showing the 28 attributes.descriptionID: 1028868typeID: 91045 graphicID: 20298 Capacity: 2700.0 isDynamicType: 0 typeNameID: 1028867 iconID: 16 basePrice: 0.0 Volume: 27500.0 soundID: 20182 radius: 300.0 published: 0 Mass: 10000.0 groupID: 1207 portionSize: 1 Capacitor Capacity: 2700.0 Primary Skill required: 21718.0 hackable: 1.0 entityEquipmentMin: 0.0 Structure Hitpoints: 1000000.0 spawnWithoutGuardsToo: 1.0 structureUniformity: 1.0 Signature Radius: 500.0 isHacking: 1.0 requiredSkill1Level: 1.0 Disallows Assistance: 1.0 entityEquipmentMax: 1.0 tierDifficulty: 2.0 |
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91046 - Hackable Tactical Relay | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | Scatter Container | Click to toggle showing the 28 attributes.descriptionID: 1028870typeID: 91046 graphicID: 20298 Capacity: 2700.0 isDynamicType: 0 typeNameID: 1028869 iconID: 16 basePrice: 0.0 Volume: 27500.0 soundID: 20182 radius: 300.0 published: 0 Mass: 10000.0 groupID: 1207 portionSize: 1 Capacitor Capacity: 2700.0 Primary Skill required: 21718.0 hackable: 1.0 entityEquipmentMin: 0.0 Structure Hitpoints: 1000000.0 spawnWithoutGuardsToo: 1.0 structureUniformity: 1.0 Signature Radius: 500.0 isHacking: 1.0 requiredSkill1Level: 1.0 Disallows Assistance: 1.0 entityEquipmentMax: 1.0 tierDifficulty: 3.0 |
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91047 - Scrambled Signaling Relay | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | Large Collidable Object | Click to toggle showing the 20 attributes.descriptionID: 1028872typeID: 91047 graphicID: 20298 Capacity: 2700.0 isDynamicType: 0 typeNameID: 1028871 iconID: 16 basePrice: 0.0 Volume: 27500.0 soundID: 20182 radius: 300.0 published: 0 Mass: 10000.0 groupID: 226 portionSize: 1 Armor Hitpoints: 1000000.0 Capacitor Capacity: 0.0 Capacitor Recharge time: 0.0 entityFactionLoss: 0.0 Bounty: 0.0 |
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91048 - Scrambled Cryptoanalytic Relay | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | Large Collidable Object | Click to toggle showing the 20 attributes.descriptionID: 1028874typeID: 91048 graphicID: 20298 Capacity: 2700.0 isDynamicType: 0 typeNameID: 1028873 iconID: 16 basePrice: 0.0 Volume: 27500.0 soundID: 20182 radius: 300.0 published: 0 Mass: 10000.0 groupID: 226 portionSize: 1 Armor Hitpoints: 1000000.0 Capacitor Capacity: 0.0 Capacitor Recharge time: 0.0 entityFactionLoss: 0.0 Bounty: 0.0 |
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91049 - Scrambled Tactical Relay | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | Large Collidable Object | Click to toggle showing the 20 attributes.descriptionID: 1028876typeID: 91049 graphicID: 20298 Capacity: 2700.0 isDynamicType: 0 typeNameID: 1028875 iconID: 16 basePrice: 0.0 Volume: 27500.0 soundID: 20182 radius: 300.0 published: 0 Mass: 10000.0 groupID: 226 portionSize: 1 Armor Hitpoints: 1000000.0 Capacitor Capacity: 0.0 Capacitor Recharge time: 0.0 entityFactionLoss: 0.0 Bounty: 0.0 |
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91082 - Cryograph Diffractor | Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.
Can be exchanged, together with Faded Volatile Ice, in Fading Volatile Ice Fields in return for enhanced salvage packages. |
Verity Cryo Tech | Click to toggle showing the 13 attributes.descriptionID: 1030273typeID: 91082 Capacity: 0.0 typeNameID: 1030272 iconID: 10850 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.1 groupID: 4972 portionSize: 1 |
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91083 - Cryograph Exactor | Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.
Can be exchanged, together with Friable Volatile Ice, in Friable Volatile Ice Fields in return for enhanced salvage packages. |
Verity Cryo Tech | Click to toggle showing the 13 attributes.descriptionID: 1030275typeID: 91083 Capacity: 0.0 typeNameID: 1030274 iconID: 10850 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.1 groupID: 4972 portionSize: 1 |
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91084 - Cryograph Resolver | Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.
Can be exchanged, together with Fresh Volatile Ice, in Fresh Volatile Ice Fields in return for enhanced salvage packages. |
Verity Cryo Tech | Click to toggle showing the 13 attributes.descriptionID: 1030277typeID: 91084 Capacity: 0.0 typeNameID: 1030276 iconID: 10850 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.1 groupID: 4972 portionSize: 1 |
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91085 - ORE Faded Cache | Obtained by trading in Faded Volatile Ice ore and a Cryograph Diffractor at an ORE processor vessel.
It contains items salvaged by ORE or filtered out of processed ice. |
Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1030278typeID: 91085 Capacity: 0.0 typeNameID: 1030279 iconID: 24272 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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91086 - ORE Friable Cache | Obtained by trading in Friable Volatile Ice ore and a Cryograph Exactor at an ORE processor vessel.
It contains items salvaged by ORE or filtered out of processed ice. |
Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1030280typeID: 91086 Capacity: 0.0 typeNameID: 1030281 iconID: 24271 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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91087 - ORE Fresh Cache | Obtained by trading in Fresh Volatile Ice ore and a Cryograph Resolver at an ORE processor vessel.
It contains items salvaged by ORE or filtered out of processed ice. |
Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1030282typeID: 91087 Capacity: 0.0 typeNameID: 1030283 iconID: 24275 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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91105 - Nation Stormhive Shard | A critical component of Sansha’s Nation infrastructure, the Stormhive Shard enables coordination and control of cybernetic networks within Volatile Ice Storms.
CONCORD and DED regard recovered shards as high-priority contraband due to the insight they offer into Sansha command protocols. |
Limited Rarities | Click to toggle showing the 13 attributes.descriptionID: 1030401typeID: 91105 Capacity: 0.0 typeNameID: 1030400 iconID: 2037 basePrice: 1000000.0 marketGroupID: 3737 (Limited Rarities) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.1 groupID: 4843 portionSize: 1 |
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91114 - Winter Filigree - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030453typeID: 91114 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030452 iconID: 27269 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91115 - Celestial Crest - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030456typeID: 91115 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030455 iconID: 27270 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91116 - Celestial Crest - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030458typeID: 91116 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030457 iconID: 27271 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91117 - Frigid Mosaic - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030462typeID: 91117 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030461 iconID: 27272 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91118 - Cryoshard Burst - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030466typeID: 91118 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030465 iconID: 27273 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91119 - Cryoshard Burst - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030468typeID: 91119 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030467 iconID: 27274 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91120 - Icelink Reflection - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030471typeID: 91120 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030470 iconID: 27275 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91121 - Icelink Reflection - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030473typeID: 91121 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030472 iconID: 27276 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91122 - Storm Squadron - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030476typeID: 91122 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030475 iconID: 27277 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91123 - Storm Squadron - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030478typeID: 91123 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030477 iconID: 27278 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91124 - Permafrost Stream - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030481typeID: 91124 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030480 iconID: 27279 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91125 - Permafrost Stream - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030483typeID: 91125 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030482 iconID: 27280 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91126 - Cryo Barrage - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030486typeID: 91126 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030485 iconID: 27281 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91127 - Cryo Barrage - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030488typeID: 91127 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030487 iconID: 27282 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91128 - Glacial Cross - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030491typeID: 91128 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030490 iconID: 27283 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91129 - Glacial Cross - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030493typeID: 91129 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030492 iconID: 27284 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 0 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91130 - Volatile Vector - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030496typeID: 91130 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030495 iconID: 27285 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91131 - Volatile Vector - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030498typeID: 91131 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030497 iconID: 27286 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91132 - Frozen Obelisk - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030501typeID: 91132 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030500 iconID: 27287 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91133 - Numbing Aurora - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030505typeID: 91133 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030503 iconID: 27288 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91134 - Suspended Aurora - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030508typeID: 91134 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030507 iconID: 27289 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91135 - Permafrost Interrupted - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030511typeID: 91135 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030510 iconID: 27290 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91136 - Permafrost Interrupted - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030513typeID: 91136 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030512 iconID: 27291 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91137 - Wintertide Cyan Gloss - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030516typeID: 91137 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030515 iconID: 27292 basePrice: 0.0 marketGroupID: 3655 (Gloss) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91138 - Twilight Treasure Gloss | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030519typeID: 91138 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030518 iconID: 27293 basePrice: 0.0 marketGroupID: 3655 (Gloss) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91139 - Oxidized Drift Matte - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030522typeID: 91139 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030521 iconID: 27294 basePrice: 0.0 marketGroupID: 3653 (Matte) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91140 - Crisp Mint Metallic - Limited | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030525typeID: 91140 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030524 iconID: 27295 basePrice: 0.0 marketGroupID: 3632 (Metallic Nanocoatings) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91141 - Crisp Mint Metallic - Unlimited | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030527typeID: 91141 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030526 iconID: 27296 basePrice: 0.0 marketGroupID: 3632 (Metallic Nanocoatings) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91142 - Cereulean Crest Metallic - Limited | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030530typeID: 91142 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030529 iconID: 27297 basePrice: 0.0 marketGroupID: 3632 (Metallic Nanocoatings) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91143 - Cereulean Crest Satin - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030532typeID: 91143 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030531 iconID: 27298 basePrice: 0.0 marketGroupID: 3654 (Satin) Volume: 0.1 radius: 1.0 published: 0 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91144 - Evergreen Malachite Metallic - Limited | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030535typeID: 91144 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030534 iconID: 27299 basePrice: 0.0 marketGroupID: 3632 (Metallic Nanocoatings) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91145 - Evergreen Malachite Metallic - Unlimited | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030537typeID: 91145 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030536 iconID: 27300 basePrice: 0.0 marketGroupID: 3632 (Metallic Nanocoatings) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91146 - Seasonal Smoke Gloss - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030540typeID: 91146 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030539 iconID: 27301 basePrice: 0.0 marketGroupID: 3655 (Gloss) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91147 - Seasonal Smoke Gloss - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030542typeID: 91147 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030541 iconID: 27302 basePrice: 0.0 marketGroupID: 3655 (Gloss) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91148 - Silent Midnight Gloss - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030545typeID: 91148 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030544 iconID: 27303 basePrice: 0.0 marketGroupID: 3655 (Gloss) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91149 - Silent Midnight Gloss - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030547typeID: 91149 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030546 iconID: 27304 basePrice: 0.0 marketGroupID: 3655 (Gloss) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91150 - Solstice Bloom Satin - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030550typeID: 91150 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030549 iconID: 27305 basePrice: 0.0 marketGroupID: 3654 (Satin) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91151 - Solstice Bloom Satin - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030552typeID: 91151 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030551 iconID: 27306 basePrice: 0.0 marketGroupID: 3654 (Satin) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91152 - Brumal Spark Metallic - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030555typeID: 91152 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030554 iconID: 27307 basePrice: 0.0 marketGroupID: 3632 (Metallic Nanocoatings) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91154 - Oxidized Drift Matte - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030561typeID: 91154 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030560 iconID: 27294 basePrice: 0.0 marketGroupID: 3653 (Matte) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91156 - Gilded Glory Metallic - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1030568typeID: 91156 Capacity: 0.0 isDynamicType: 0 typeNameID: 1030567 iconID: 27309 basePrice: 0.0 marketGroupID: 3632 (Metallic Nanocoatings) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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91174 - Perseverance | Inspired by ORE's astounding technological advancements in late YC127, Frostline Laboratories leveraged the core design of the Pioneer to build a variant with ice mining capacity. The systems were painstakingly tweaked to extend the range and make the most of critical mining cycles, making it a competitive choice for harvesting in volatile metaliminal storms.
The resulting ship was named the Perseverance in honor of the team that came together and, through no small amount of blood, sweat, and tears, brought the ship to life in record time. |
Destroyer | Click to toggle showing the 121 attributes.quoteID: 1030608raceID: 128 typeNameID: 1030609 designerIDs: [1000277] radius: 254.0 factionID: 500014 quoteAuthorID: 1030610 typeID: 91174 graphicID: 29105 Capacity: 250.0 isDynamicType: 0 soundID: 20811 wreckTypeID: 26518 Tech Level: 1.0 certificateTemplate: 2313 published: 1 marketGroupID: 2350 (Special Edition Destroyers) Volume: 55000.0 descriptionID: 1030611 metaLevel: 0 metaGroupID: 4 isisGroupID: 2110 Mass: 1600000.0 variationParentTypeID: 89240 basePrice: 5000000.0 portionSize: 1 groupID: 420 Item Damage: 0.0 Structure Hitpoints: 2250.0 Rig Size: 1.0 Low Slots: 2.0 Medium Slots: 4.0 High Slots: 4.0 Power Load: 0.0 powerToSpeed: 1.0 Mining Hold Capacity: 21000.0 warpFactor: 0.0 Maximum Velocity: 210.0 Signature Radius: 80.0 CPU Output: 350.0 CPU Load: 0.0 Scan Resolution: 630.0 Capacitor Recharge time: 350000.0 Sensor Warfare Resistance: 1.0 Weapon Disruption Resistance: 1.0 Stasis Webifier Resistance: 1.0 Inertia Modifier: 3.0 armorUniformity: 0.75 Maximum Targeting Range: 42500.0 structureUniformity: 1.0 Warp Speed Multiplier: 4.5 Launcher Hardpoints: 0.0 Turret Hardpoints: 3.0 Cargo Scan Resistance: 0.0 Calibration: 400.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 fwLpKill: 40.0 Meta Level: 0.0 mainColor: 16777215.0 maxPassengers: 2.0 Rig Slots: 3.0 uniformity: 1.0 maxDirectionalVelocity: 3000.0 minTargetVelDmgMultiplier: 0.05 warpCapacitorNeed: 1.35e-06 heatCapacityHi: 100.0 heatDissipationRateHi: 0.01 Maximum Directional Scan Range: 2.147483647e+12 Rig Slots: 3.0 heatDissipationRateMed: 0.01 heatDissipationRateLow: 0.01 heatCapacityMed: 100.0 heatCapacityLow: 100.0 Primary Skill required: 89241.0 Secondary Skill required: 16281.0 shipBonusOreDestroyer1: 10.0 shipBonusOreDestroyer2: 5.0 shipBonusOreDestroyer3: 20.0 Maximum Locked Targets: 6.0 heatGenerationMultiplier: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 12.0 Gravimetric Sensor Strength: 0.0 propulsionGraphicID: 394.0 typeColorScheme: 11331.0 Heat Attenuation: 0.63 heatAttenuationMed: 0.63 heatAttenuationLow: 0.25 gfxBoosterID: 394.0 Drone Bandwidth: 20.0 isIndustrialJumpConduitPassenger: 1.0 isIndustrialJumpPortalPassenger: 1.0 Ship Warp Speed: 1.0 Shield Capacity: 1500.0 Armor Hitpoints: 750.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.65 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 requiredSkill1Level: 2.0 requiredSkill2Level: 1.0 Drone Capacity: 60.0 Powergrid Output: 52.5 integratedMiningScanner: 1.0 allowedInCapIndustrialMaintenanceBay: 1.0 affectedByIndustrialInvulnModule: 1.0 shipRoleBonusPerseveranceIceMiningCriticalHitChance: 100.0 scanSpeed: 2500.0 Shield recharge time: 625000.0 Capacitor Capacity: 500.0 shieldUniformity: 0.75 Capacitor Warfare Resistance: 1.0 shipScanResistance: 0.0 |
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91175 - Perseverance Blueprint | No Description | Destroyer Blueprint | Click to toggle showing the 12 attributes.typeID: 91175graphicID: 29105 Capacity: 0.0 typeNameID: 1030612 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 487 portionSize: 1 industryBlueprintRank: 40.0 |
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91176 - Perseverance Alliance Emblem | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Ship Emblems | Click to toggle showing the 12 attributes.descriptionID: 1030614typeID: 91176 Capacity: 0.0 typeNameID: 1030613 iconID: 25467 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4471 portionSize: 1 |
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91177 - Perseverance Corporation Emblem | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Ship Emblems | Click to toggle showing the 12 attributes.descriptionID: 1030616typeID: 91177 Capacity: 0.0 typeNameID: 1030615 iconID: 25468 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4471 portionSize: 1 |
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91204 - Verity Tech Crate | Contains a randomly selected Verity Cryo Tech. | Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1030685typeID: 91204 Capacity: 0.0 typeNameID: 1030686 iconID: 21621 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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91207 - SOEEB35 (DO NOT TRANSLATE) | No Description | Effect Beacon | Click to toggle showing the 11 attributes.typeID: 91207graphicID: 1217 Capacity: 0.0 typeNameID: 1030715 basePrice: 0.0 Volume: 20.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 920 portionSize: 250 |
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91208 - SOEEB36 (DO NOT TRANSLATE) | No Description | Effect Beacon | Click to toggle showing the 11 attributes.typeID: 91208graphicID: 1217 Capacity: 0.0 typeNameID: 1030716 basePrice: 0.0 Volume: 20.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 920 portionSize: 250 |
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91233 - Perseverance Blueprint Crate | Contains a Perseverance blueprint copy. | Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1031437typeID: 91233 Capacity: 0.0 typeNameID: 1031438 iconID: 21622 basePrice: 0.0 marketGroupID: 1663 (Special Edition Festival Assets) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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91235 - Anathema Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 22 attributes.descriptionID: 1031522typeID: 91235 Capacity: 0.0 raceID: 4 typeNameID: 1031452 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Anathema Aurora Universalis skin_skinMaterialID: 2422 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12649 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [11188] skin_licenseTypeID: 91235 Applies to: Anathema isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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91236 - Bhaalgorn Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 22 attributes.descriptionID: 1031523typeID: 91236 Capacity: 0.0 raceID: 4 typeNameID: 1031453 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Bhaalgorn Aurora Universalis skin_skinMaterialID: 2422 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12650 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [17920] skin_licenseTypeID: 91236 Applies to: Bhaalgorn isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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91237 - Confessor Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 22 attributes.descriptionID: 1031524typeID: 91237 Capacity: 0.0 raceID: 4 typeNameID: 1031454 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Confessor Aurora Universalis skin_skinMaterialID: 2422 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12651 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [34317] skin_licenseTypeID: 91237 Applies to: Confessor isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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91238 - Paladin Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 22 attributes.descriptionID: 1031525typeID: 91238 Capacity: 0.0 raceID: 4 typeNameID: 1031455 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Paladin Aurora Universalis skin_skinMaterialID: 2422 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12652 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [28659] skin_licenseTypeID: 91238 Applies to: Paladin isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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91239 - Babaroga Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1031457typeID: 91239 Capacity: 0.0 raceID: 135 typeNameID: 1031458 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Babaroga Aurora Universalis skin_skinMaterialID: 2711 skin_isSingleUse: False skin_skinDescription: 1031456 skin_visibleSerenity: False skin_skinID: 12653 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [88001] skin_licenseTypeID: 91239 Applies to: Babaroga isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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91240 - Buzzard Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1031460typeID: 91240 Capacity: 0.0 raceID: 1 typeNameID: 1031461 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Buzzard Aurora Universalis skin_skinMaterialID: 2421 skin_isSingleUse: False skin_skinDescription: 1031459 skin_visibleSerenity: False skin_skinID: 12654 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [11192] skin_licenseTypeID: 91240 Applies to: Buzzard isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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91241 - Golem Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1031463typeID: 91241 Capacity: 0.0 raceID: 1 typeNameID: 1031464 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Golem Aurora Universalis skin_skinMaterialID: 2421 skin_isSingleUse: False skin_skinDescription: 1031462 skin_visibleSerenity: False skin_skinID: 12655 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [28710] skin_licenseTypeID: 91241 Applies to: Golem isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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91242 - Jackdaw Aurora Universalis SKIN | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1031466typeID: 91242 Capacity: 0.0 raceID: 1 typeNameID: 1031467 basePrice: 0.0 marketGroupID: 2391 (Caldari) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Jackdaw Aurora Universalis skin_skinMaterialID: 2421 skin_isSingleUse: False skin_skinDescription: 1031465 skin_visibleSerenity: False skin_skinID: 12656 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [34828] skin_licenseTypeID: 91242 Applies to: Jackdaw isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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91243 - Rattlesnake Aurora Universalis SKIN | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1031469typeID: 91243 Capacity: 0.0 raceID: 1 typeNameID: 1031470 basePrice: 0.0 marketGroupID: 1963 (Pirate Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Rattlesnake Aurora Universalis skin_skinMaterialID: 2421 skin_isSingleUse: False skin_skinDescription: 1031468 skin_visibleSerenity: False skin_skinID: 12657 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [17918] skin_licenseTypeID: 91243 Applies to: Rattlesnake isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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91244 - Svipul Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1031472typeID: 91244 Capacity: 0.0 raceID: 2 typeNameID: 1031473 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Svipul Aurora Universalis skin_skinMaterialID: 2419 skin_isSingleUse: False skin_skinDescription: 1031471 skin_visibleSerenity: False skin_skinID: 12658 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [34562] skin_licenseTypeID: 91244 Applies to: Svipul isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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91245 - Cheetah Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1031475typeID: 91245 Capacity: 0.0 raceID: 2 typeNameID: 1031476 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Cheetah Aurora Universalis skin_skinMaterialID: 2419 skin_isSingleUse: False skin_skinDescription: 1031474 skin_visibleSerenity: False skin_skinID: 12659 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [11182] skin_licenseTypeID: 91245 Applies to: Cheetah isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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91246 - Endurance Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1031478typeID: 91246 Capacity: 0.0 raceID: 128 typeNameID: 1031479 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Endurance Aurora Universalis skin_skinMaterialID: 3180 skin_isSingleUse: False skin_skinDescription: 1031477 skin_visibleSerenity: False skin_skinID: 12660 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [37135] skin_licenseTypeID: 91246 Applies to: Endurance isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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91247 - Hulk Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1031481typeID: 91247 Capacity: 0.0 raceID: 128 typeNameID: 1031482 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Hulk Aurora Universalis skin_skinMaterialID: 3180 skin_isSingleUse: False skin_skinDescription: 1031480 skin_visibleSerenity: False skin_skinID: 12661 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [22544] skin_licenseTypeID: 91247 Applies to: Hulk isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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91248 - Outrider Aurora Universalis SKIN | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1031484typeID: 91248 Capacity: 0.0 raceID: 128 typeNameID: 1031485 basePrice: 0.0 marketGroupID: 3818 (ORE) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Outrider Aurora Universalis skin_skinMaterialID: 3180 skin_isSingleUse: False skin_skinDescription: 1031483 skin_visibleSerenity: False skin_skinID: 12662 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [89649] skin_licenseTypeID: 91248 Applies to: Outrider isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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91249 - Perseverance Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1031487typeID: 91249 Capacity: 0.0 raceID: 128 typeNameID: 1031488 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Perseverance Aurora Universalis skin_skinMaterialID: 3180 skin_isSingleUse: False skin_skinDescription: 1031486 skin_visibleSerenity: False skin_skinID: 12663 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [91174] skin_licenseTypeID: 91249 Applies to: Perseverance isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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91250 - Pioneer Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1031490typeID: 91250 Capacity: 0.0 raceID: 128 typeNameID: 1031491 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Pioneer Aurora Universalis skin_skinMaterialID: 3180 skin_isSingleUse: False skin_skinDescription: 1031489 skin_visibleSerenity: False skin_skinID: 12664 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [89240] skin_licenseTypeID: 91250 Applies to: Pioneer isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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91251 - Pioneer Consortium Issue Aurora Universalis SKIN | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1031493typeID: 91251 Capacity: 0.0 raceID: 128 typeNameID: 1031494 basePrice: 0.0 marketGroupID: 3497 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Pioneer Consortium Issue Aurora Universalis skin_skinMaterialID: 3180 skin_isSingleUse: False skin_skinDescription: 1031492 skin_visibleSerenity: False skin_skinID: 12665 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [89647] skin_licenseTypeID: 91251 Applies to: Pioneer Consortium Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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91252 - Venture Consortium Issue Aurora Universalis SKIN | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1031496typeID: 91252 Capacity: 0.0 raceID: 128 typeNameID: 1031497 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Venture Consortium Issue Aurora Universalis skin_skinMaterialID: 3180 skin_isSingleUse: False skin_skinDescription: 1031495 skin_visibleSerenity: False skin_skinID: 12666 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [89648] skin_licenseTypeID: 91252 Applies to: Venture Consortium Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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91253 - Venture Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1031499typeID: 91253 Capacity: 0.0 raceID: 128 typeNameID: 1031500 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Venture Aurora Universalis skin_skinMaterialID: 3180 skin_isSingleUse: False skin_skinDescription: 1031498 skin_visibleSerenity: False skin_skinID: 12667 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [32880] skin_licenseTypeID: 91253 Applies to: Venture isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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91254 - Hecate Aurora Universalis SKIN | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1031502typeID: 91254 Capacity: 0.0 raceID: 8 typeNameID: 1031503 basePrice: 0.0 marketGroupID: 2356 (Gallente) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Hecate Aurora Universalis skin_skinMaterialID: 2420 skin_isSingleUse: False skin_skinDescription: 1031501 skin_visibleSerenity: False skin_skinID: 12668 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [35683] skin_licenseTypeID: 91254 Applies to: Hecate isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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91255 - Helios Aurora Universalis SKIN | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1031505typeID: 91255 Capacity: 0.0 raceID: 8 typeNameID: 1031506 basePrice: 0.0 marketGroupID: 2053 (Gallente) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Helios Aurora Universalis skin_skinMaterialID: 2420 skin_isSingleUse: False skin_skinDescription: 1031504 skin_visibleSerenity: False skin_skinID: 12669 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [11172] skin_licenseTypeID: 91255 Applies to: Helios isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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91256 - Kronos Aurora Universalis SKIN | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1031508typeID: 91256 Capacity: 0.0 raceID: 8 typeNameID: 1031509 basePrice: 0.0 marketGroupID: 2026 (Gallente) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Kronos Aurora Universalis skin_skinMaterialID: 2420 skin_isSingleUse: False skin_skinDescription: 1031507 skin_visibleSerenity: False skin_skinID: 12670 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [28661] skin_licenseTypeID: 91256 Applies to: Kronos isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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91257 - Vargur Aurora Universalis SKIN | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 1031511typeID: 91257 Capacity: 0.0 raceID: 2 typeNameID: 1031512 basePrice: 0.0 marketGroupID: 2027 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vargur Aurora Universalis skin_skinMaterialID: 2419 skin_isSingleUse: False skin_isStructureSkin: False skin_skinDescription: 1031510 skin_visibleSerenity: False skin_skinID: 12671 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [28665] skin_licenseTypeID: 91257 Applies to: Vargur isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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91258 - Machariel Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1031514typeID: 91258 Capacity: 0.0 raceID: 2 typeNameID: 1031515 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Machariel Aurora Universalis skin_skinMaterialID: 2708 skin_isSingleUse: False skin_skinDescription: 1031513 skin_visibleSerenity: False skin_skinID: 12672 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [17738] skin_licenseTypeID: 91258 Applies to: Machariel isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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91259 - Nightmare Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1031517typeID: 91259 Capacity: 0.0 raceID: 4 typeNameID: 1031518 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Nightmare Aurora Universalis skin_skinMaterialID: 2707 skin_isSingleUse: False skin_skinDescription: 1031516 skin_visibleSerenity: False skin_skinID: 12673 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [17736] skin_licenseTypeID: 91259 Applies to: Nightmare isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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91260 - Odysseus Aurora Universalis SKIN | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1031520typeID: 91260 Capacity: 0.0 raceID: 8 typeNameID: 1031521 basePrice: 0.0 marketGroupID: 3567 (Pirate Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Odysseus Aurora Universalis skin_skinMaterialID: 2709 skin_isSingleUse: False skin_skinDescription: 1031519 skin_visibleSerenity: False skin_skinID: 12674 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [89607] skin_licenseTypeID: 91260 Applies to: Odysseus isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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91387 - Alliance Tournament XXI Script | It appears to be a discarded script outlining the play-by-play of what should happen in Alliance Tournament XXI. Showing The Tuskers Co. as the tournament winners alongside some buzzwords and explainers to feature in the show... “Control, Rush, Kite, Kingslayer, Flykillers, Tinkers, a bizarre salad dish featuring the Gallente Dominix and some sort of man being chased by what appears to be a Gurista’s Alligator..? | Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1031882typeID: 91387 Capacity: 0.0 typeNameID: 1031883 iconID: 21065 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 1194 portionSize: 1 |
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91388 - Well-Used Camera Drone | A well-used camera drone initially recovered from the wreckage of a keepstar in R-AG7W. The ID on the drone shows its owner was part of an independent news team labelled as “Warlock Industries”.
The drone was scorched while taking an extreme close-up of the explosive force from the Keepstar reactor going critical. It is no longer functional, serving as a reminder that empires rise and fall, but news coverage is eternal. |
Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1031885typeID: 91388 Capacity: 0.0 typeNameID: 1031886 iconID: 10063 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 1194 portionSize: 1 |
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91390 - Drone Lands Evacuation Plans | A data pad containing a set of exhaustingly detailed and exactingly precise evacuation plans which reference the relocation of a large alliance based somewhere in the eastern side of New Eden.
The data pad was discovered in the Lost & Found bin at the InterBus terminal of the Perkone Factory station in Uemon, the owner apparently forgetting to take it with them when they departed on their trip to Perrigen Falls. |
Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1031890typeID: 91390 Capacity: 0.0 typeNameID: 1031891 iconID: 1192 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 1194 portionSize: 1 |
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91391 - Industrial-sized Container of Bubble Bath | A concentrated, somewhat viscous liquid which, when mixed with water, can be used to create a large amount of bubbles. The shipping label on the side establishes the destination as R-AG7W. The sender is only identified by the initials “A.E.” | Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1031892typeID: 91391 Capacity: 0.0 typeNameID: 1031893 iconID: 1178 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 1194 portionSize: 1 |
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91392 - Collections of paintings | A stunning collection of watercolor paintings, fit to adorn the walls of any high-ranking official, signed off by an artist abbreviated as “L.G.” | Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1031894typeID: 91392 Capacity: 0.0 typeNameID: 1031895 iconID: 3441 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 1194 portionSize: 1 |
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91393 - Unpainted ship miniature | A small, unpainted miniature that appears to have been separated from a larger collection of miniatures. It would be an ideal tool for a strategist to develop invasion plans in a war room, a tactician to choreograph the movements of a ship in close combat, or even a board game. | Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1031896typeID: 91393 Capacity: 0.0 typeNameID: 1031897 iconID: 1443 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 1194 portionSize: 1 |
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91394 - Warp-Shifted Reflections – Personal Journal Page | Engineering Log, Unsanctioned Entry
I thought I’d seen it all after twenty-seven years crawling around afterburner housings, but today Command asked for the impossible: swap the core engine assembly of a Rifter while in mid-warp. I remember clamping my boots to the plating, the hull vibrating like a living thing. The stars stretched into razor-straight lines around me as I opened the access panel. The old engine screamed, the new one hummed, and for a moment, I swear I could see the ship splitting into two timelines, one flying with me, one without. The wrench slipped from my hand and drifted… upward? downward? sideways? Hard to tell in a reality that had forgotten the meaning of directions. The warp tunnel twisted, the engine flared, and everything went white. I woke up at my desk, drooling on the maintenance report I’d fallen asleep reading. Turns out I didn’t replace an engine mid-warp, I just need to stop drinking Quafe. |
Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1031898typeID: 91394 Capacity: 0.0 typeNameID: 1031899 iconID: 2853 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 1194 portionSize: 1 |
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91395 - Emergency Application Form – A-77B/Redline | Printed on stark, no-nonsense graphene paper, this urgent application packet is stamped repeatedly with PRIORITY OVERRIDE sigils and more than one impatient annotation in red text. Intended for corporations seeking immediate refuge within a new alliance, the form demands everything at once: fleet readiness numbers, logistical capacity, diplomatic liabilities, outstanding grudges, and a sworn statement that any fires currently burning are under control.
Near the bottom, a desperate handwritten note has been scribbled into the margin: “Please approve quickly. Situation evolving. Assets mobile.” Filing this document is often considered the first true loyalty test: if you can survive the paperwork, you can survive the alliance. |
Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1031902typeID: 91395 Capacity: 0.0 typeNameID: 1031903 iconID: 25132 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 1194 portionSize: 1 |
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91396 - Liminal Strawberry Jam | Initially recovered from a storage locker in Jita, which had been seized due to unpaid fees, and its contents put up for auction.
The storage locker came with a shipping docket listing its contents and their origin as the system of Niarja, not long after its occupation by the Triglavians. Rather oddly, it seems that many of the jars are empty, and those that do still have a filling seem to be remarkably well preserved and have a warm reddish glow to them. It’s labelled as all-natural and safe to eat… probably. |
Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1031906typeID: 91396 Capacity: 0.0 typeNameID: 1031907 iconID: 21983 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 1194 portionSize: 1 |
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91397 - Fragmented Quarterly Earnings Report Holoreel | Upon attempting to turn this holoreel on, only parts of the original recording seem to remain visible, the rest distorted by an incomplete data transmission. Upon closer inspection, it seems to mention some sort of aquatic creatures and the revenue generated from them. | Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1031909typeID: 91397 Capacity: 0.0 typeNameID: 1031910 iconID: 10155 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 1194 portionSize: 1 |
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91399 - CSM 19 Electee Archive Script | A secure holographic datapad, used to access the CONCORD public information database.
//archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 19 electees: Kazanir Luke Anninan Zintage Enaka Dujek Oneye Ariel Rin The Oz Kenneth Feld Storm Delay Seddow Mick Fightmaster Drake Iddon youngpuke2 |
Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1031918typeID: 91399 Capacity: 0.0 typeNameID: 1031919 iconID: 2886 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 1194 portionSize: 1 |
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91403 - CSM 20 Electee Archive Script | A secure holographic datapad, used to access the CONCORD public information database.
//archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 20 electees: Zintage Enaka hyprviper1 Machiavelian The Oz Itaer Angry Mustache youngpuke2 Ariel Rin Arrowspeed Bounty Kshal Aideron Mick Fightmaster Val Auroris |
Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1031922typeID: 91403 Capacity: 0.0 typeNameID: 1031923 iconID: 2886 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 1194 portionSize: 1 |
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91404 - Fall of “Hoth” | In the middle of YC127, at the conclusion of the “War in Heaven” within the Anoikis cluster, the alliance "We Forsakened Few" was evicted from their home in J121006 - a Class 4 pulsar system known as Hoth.
Defending forces, led by CEO "Dread Father" lennox, mounted a formidable stand around their heavily fortified Keepstar grid, but eventually succumbed to the attacking forces of a coalition led by the Hard Knocks alliance that included allies from Lazerhawks, No Vacancies, Blue Loot Not Included, Czarna Kompania and others. |
Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1031926typeID: 91404 Capacity: 0.0 typeNameID: 1031927 iconID: 21561 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 1194 portionSize: 1 |
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91405 - A Capsuleer’s Guide To Dropping Dreads | Initially found in an auxiliary broadcast studio at the Expert Distribution Warehouse in Siseide, where the walls of the studio had been plastered with cartoonish anthropomorphic characters in a storyboard style. The foreword mentions that it was originally intended to appear in a black-market show called “The Cope,” but had been adapted for scripted media.
It appears to be largely propaganda focused on how various low-security-based alliances would deliberately corrupt a solar system to facilitate the use of “bubbles” then “Yolo Dreads for fun”. The reductive instructions that follow seem to depict various suggested methods for others to “enjoy themselves” alongside some scripture about a “Rat God”. |
Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1031928typeID: 91405 Capacity: 0.0 typeNameID: 1031929 iconID: 10159 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 1194 portionSize: 1 |
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91406 - Project Firebird Dossier | “..and that’s how you can find the answer to life, the universe, and everything” - Excerpt deep from inside New Eden's largest public GalNet repository, recently overhauled and now fully funded, operated and maintained by EVE University. | Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1031930typeID: 91406 Capacity: 0.0 typeNameID: 1031931 iconID: 2908 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 1194 portionSize: 1 |
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91407 - Worn-out Titan Jump Console | It appears to be a very worn-out, simple, blue, three-button console. You can discern particular iconography on each of the three buttons, but it remains unclear what exactly it is depicting.
Following the wiring out of the bottom of the console, it appears there are three labels: “Jump, Bridge, and Coffee”. As to which button does what, only its original owner could ever know… |
Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1031932typeID: 91407 Capacity: 0.0 typeNameID: 1031933 iconID: 3182 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 1194 portionSize: 1 |
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91408 - Keepstar Fragment | A weathered fragment taken from the storied 1DQ1-A Keepstar, its scorched plating still radiating the long memory of a structure that never slept. Mixed within the plating are specks of Rifter debris. | Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1031934typeID: 91408 Capacity: 0.0 typeNameID: 1031935 iconID: 21062 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 1194 portionSize: 1 |
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91409 - Looping Audio log | An audio log that displays the logo of some sort of reptile. Upon playing it, it seems to repeat the same word over and over:
Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard |
Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1031936typeID: 91409 Capacity: 0.0 typeNameID: 1031937 iconID: 3445 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 1194 portionSize: 1 |
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91410 - Suspicious “mining permit” | A well-used, slightly dog-eared single-page permit allowing its bearer to safely mine in the location it has been issued in. The wording of the document appears to state phrases like “officially certified” and “meets safety standards” multiple times, yet it offers no friend-or-foe recognition or electronic tagging for approval, suggesting that whoever issued this permit intended for it to be only verifiable once recovered from the owner’s ship wreckage. | Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1031939typeID: 91410 Capacity: 0.0 typeNameID: 1031940 iconID: 21060 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 1194 portionSize: 1 |
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91411 - Counterfeit Alliance Tournament Emergency Auxiliary Rebroadcasting System | Confiscated by the SCC from an Opux Luxury Yacht passing through the system of Manarq, a few boxes of them seem to have found their way onto the open market.
Created to be placed directly on top of the user's head, the dual transmission pylons provide a connection for direct neural stimulation and transmission via bone conduction, allowing the operator to watch and hear the Alliance Tournament without interfering with those around them. This particular variant appears to have been tuned to receive the broadcast of Alliance Tournament XXI and, since the conclusion of the broadcast, seems to be malfunctioning, repeating the same 2 words on a loop: Kishi Kishi Meow Meow. |
Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1031941typeID: 91411 Capacity: 0.0 typeNameID: 1031942 iconID: 1209 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 1194 portionSize: 1 |
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91412 - For Those Lost, But Never Forgotten | A small-scale replica model of the Fallen Capsuleers Memorial from the system of Molea. It emits a warm glow and has a parting eulogy inscribed on it:
”Eyes forward, capsuleer, the cyno is not yet lit. Consider your modules, your rigs and ammo before you undock, for the cyno is not yet lit. Break free of the station and witness the universe before you, For the cyno is not yet lit. Set your ship to fly through the vastness while you wait, For the cyno is not yet lit. Pay attention, capsuleer, for those who have gone before you call for you to join them. The cyno is now lit.” |
Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1031943typeID: 91412 Capacity: 0.0 typeNameID: 1031944 iconID: 3025 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 1194 portionSize: 1 |
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91413 - Canned Quantum Superposition Wormhole | A container with what appears to be a micro-wormhole inside. When observed, the wormhole seems to vanish, but when left to its own devices, a very small negative pressure vacuum seems to be exerted on the inside of the casing. It simultaneously acknowledges the existence of wormholes, but also provides no visual proof of their existence. | Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1031945typeID: 91413 Capacity: 0.0 typeNameID: 1031946 iconID: 1164 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 1194 portionSize: 1 |
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91414 - Scrap of paper | A scrap of paper containing a code phrase said to grant the holder access to a very exclusive social club. The coordinates for the club don’t match any location in known space.
The text on the page reads: “Tell em' Captator sent you. Praise Bob.” |
Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1031947typeID: 91414 Capacity: 0.0 typeNameID: 1031948 iconID: 2674 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 1194 portionSize: 1 |
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91415 - The Capsuleer’s Confectionary Codex – Field Edition | Bound in weathered synth-leather and secured with a heat-resistant clasp, this worn little cookbook is beloved by pilots with a sweet tooth and too much downtime in deep space. Its pages are filled with recipes for comforting snacks, including one legendary delicacy: a filled lattice of thin, crispy batter pressed together until warm and chewy. The margins are cluttered with notes about optimal heating cycles, field-tested substitutions, and the perfect ratios of sugar and flour. Rumor has it the original recipe came from a Thukker engineer who refused to share it unless bribed with ship parts. | Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1031949typeID: 91415 Capacity: 0.0 typeNameID: 1031950 iconID: 21844 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 1194 portionSize: 1 |
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91416 - Unfinished Romance Novel | Initially discovered in the remnants of a Phased field, it is an incomplete work of romance fiction written by some mysterious author who was writing while idle-mining. The untitled book details a series of adventures in “Erotic Ore” that are enough to make a fedo blush, even though the author failed to write to completion. | Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1031951typeID: 91416 Capacity: 0.0 typeNameID: 1031952 iconID: 25131 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 1194 portionSize: 1 |
Please note that a "removed" item often means the item was just not yet added to the "newer" build.
| TypeID & Name | Description | Group |
|---|
| Blueprint Name | Old BP Data | New BP Data | Raw Diff |
|---|---|---|---|
| 91175 - Perseverance Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:30:00 Copy:? ME:? TE:? Limit:20x Materials: (Janice) 5x Life Support Backup Unit 10x Megacyte 10x Auto-Integrity Preservation Seal 20x Zydrine 30x Nocxium 4000x Isogen 20000x Mexallon 60000x Pyerite 320000x Tritanium Skills: Industry I Outcome: 1x Perseverance (91174) |
BP Price: 0 ISK Build Time: 2:30:00 Copy:? ME:? TE:? Limit:20x Materials: 5x 57486 10x 40 10x 57478 20x 39 30x 38 4000x 37 20000x 36 60000x 35 320000x 34 Skills: 3380 I Outcome: 1x 91174 |
| TypeID, Name, and Group | Old Reprocessing Data | New Reprocessing Data | Raw Diff |
|---|---|---|---|
| 90694 - Basic 'Brainfreeze' Cerebral Accelerator (Booster) | No reprocessing data found. | 1x Chromodynamic Tricarboxyls | 1x 48927 |
| 90695 - Potent 'Brainfreeze' Cerebral Accelerator (Booster) | No reprocessing data found. | 1x Chromodynamic Tricarboxyls | 1x 48927 |
| 90696 - Extended 'Brainfreeze' Cerebral Accelerator (Booster) | No reprocessing data found. | 1x Chromodynamic Tricarboxyls | 1x 48927 |
| 91174 - Perseverance (Destroyer) | No reprocessing data found. | 320000x Tritanium 60000x Pyerite 20000x Mexallon 4000x Isogen 30x Nocxium 20x Zydrine 10x Megacyte |
320000x 34 60000x 35 20000x 36 4000x 37 30x 38 20x 39 10x 40 |
| TypeID, Group, & Name | Tranquility_Previous | Tranquility_Next | Diff |
|---|---|---|---|
| 91174 - Perseverance (Destroyer) |
Mining Destroyer bonuses (per skill level):
Role Bonus:
|
Mining Destroyer bonuses (per skill level): 20% bonus to <a href=showinfo:37450>Ice Harvesting</a> module range 10% bonus to <a href=showinfo:37450>Ice Harvesting</a> module critical hit chance 5% bonus to <a href=showinfo:37450>Ice Harvesting</a> module critical hit yield Role Bonus: Can fit <a href=showinfo:37450>Ice Mining Laser</a> modules 100% bonus to <a href=showinfo:37450>Ice Harvesting</a> module critical hit chance |
| Attribute Name | Diff |
|---|---|
| 6062 - shipRoleBonusPerseveranceIceMiningCriticalHitChance | attributeID: None => 6062 categoryID: None => 51 dataType: None => 5 defaultValue: None => 0.0 description: None => Role Bonus for Perseverance Ice Mining Critical Hit Role bonus displayWhenZero: None => 0 highIsGood: None => 1 name: None => shipRoleBonusPerseveranceIceMiningCriticalHitChance published: None => 0 stackable: None => 1 |
| TypeID, Name, and Group | Diff |
|---|---|
| 671 - Erebus (Titan) | basePrice: 1.788e+11 => 60000000000.0 |
| 3514 - Revenant (Supercarrier) | basePrice: 71868600000.0 => 20000000000.0 |
| 3628 - Nation (Supercarrier) | basePrice: 14573872400.0 => 20000000000.0 |
| 3764 - Leviathan (Titan) | basePrice: 1.76984e+11 => 60000000000.0 |
| 11567 - Avatar (Titan) | basePrice: 1.77038e+11 => 60000000000.0 |
| 22852 - Hel (Supercarrier) | basePrice: 49717500000.0 => 20000000000.0 |
| 23773 - Ragnarok (Titan) | basePrice: 1.78377e+11 => 60000000000.0 |
| 23913 - Nyx (Supercarrier) | basePrice: 50008200000.0 => 20000000000.0 |
| 23917 - Wyvern (Supercarrier) | basePrice: 49626400000.0 => 20000000000.0 |
| 23919 - Aeon (Supercarrier) | basePrice: 49279400000.0 => 20000000000.0 |
| 37450 - Ice Mining Laser I (Mining Laser) | Can only be fitted to: None => 91174.0 |
| 37451 - Ice Mining Laser II (Mining Laser) | Can only be fitted to: None => 91174.0 |
| 37452 - ORE Ice Mining Laser (Mining Laser) | Can only be fitted to: None => 91174.0 |
| 42125 - Vendetta (Supercarrier) | basePrice: 1.19829e+11 => 20000000000.0 |
| 42126 - Vanquisher (Titan) | basePrice: 6.7262e+11 => 60000000000.0 |
| 42241 - Molok (Titan) | basePrice: 2.53642e+11 => 60000000000.0 |
| 45649 - Komodo (Titan) | basePrice: 2.54538e+11 => 60000000000.0 |
| 78576 - Azariel (Titan) | basePrice: 3e+11 => 60000000000.0 |
| 85281 - Expired DNCR-05H Highsec Ice Storm Filament (Expired Jump Filaments) | published: 1 => 0 groupID: 4041 => 4072 marketGroupID: 1663 (Special Edition Festival Assets) => None |
| 85282 - Expired DSHR-01H Highsec Ice Storm Filament (Expired Jump Filaments) | published: 1 => 0 groupID: 4041 => 4072 marketGroupID: 1663 (Special Edition Festival Assets) => None |
| 85283 - Expired PRNCR-10H Highsec Ice Storm Filament (Jump Filaments) | published: 1 => 0 marketGroupID: 1663 (Special Edition Festival Assets) => None |
| 85284 - Expired RDLF-10L Lowsec Ice Storm Filament (Expired Jump Filaments) | published: 1 => 0 groupID: 4041 => 4072 marketGroupID: 1663 (Special Edition Festival Assets) => None |
| 85285 - Expired VXN-01N Nullsec Ice Storm Filament (Expired Jump Filaments) | published: 1 => 0 groupID: 4041 => 4072 marketGroupID: 1663 (Special Edition Festival Assets) => None |
| 85286 - Expired BLTZN-05L Lowsec Ice Storm Filament (Expired Jump Filaments) | published: 1 => 0 groupID: 4041 => 4072 marketGroupID: 1663 (Special Edition Festival Assets) => None |
| 85287 - Expired CMT-05N Nullsec Ice Storm Filament (Expired Jump Filaments) | published: 1 => 0 groupID: 4041 => 4072 marketGroupID: 1663 (Special Edition Festival Assets) => None |
| 85288 - Expired CPD-10N Nullsec Ice Storm Filament (Expired Jump Filaments) | published: 1 => 0 groupID: 4041 => 4072 marketGroupID: 1663 (Special Edition Festival Assets) => None |
| 85289 - Expired DNNR-01L Lowsec Ice Storm Filament (Expired Jump Filaments) | published: 1 => 0 groupID: 4041 => 4072 marketGroupID: 1663 (Special Edition Festival Assets) => None |
| 85309 - Yoiul Y126 Ice Storm Filaments Crate (Special Edition Commodities) | published: 1 => 0 |
| 85355 - Yoiul Y126 ORE Green Salvage Package (Special Edition Commodities) | published: 1 => 0 |
| 85357 - Yoiul Y126 ORE Red Salvage Package (Special Edition Commodities) | published: 1 => 0 |
| 85358 - Yoiul Y126 ORE White Salvage Package (Special Edition Commodities) | published: 1 => 0 |
| 85359 - Yoiul Y126 Peculiar Icebound Salvage (Special Edition Commodities) | published: 1 => 0 |
| 85360 - Yoiul Y126 Rare Icebound Salvage (Special Edition Commodities) | published: 1 => 0 |
| 85361 - Yoiul Y126 Unusual Icebound Salvage (Special Edition Commodities) | published: 1 => 0 |
| 86110 - Ark Aurora Universalis SKIN (Permanent SKIN) | marketGroupID: None => 2095 (Amarr) |
| 86111 - Wyvern Aurora Universalis SKIN (Permanent SKIN) | marketGroupID: None => 1975 (Caldari) |
| 86112 - Crane Aurora Universalis SKIN (Permanent SKIN) | marketGroupID: None => 2089 (Caldari) |
| 86114 - Nyx Aurora Universalis SKIN (Permanent SKIN) | marketGroupID: None => 1976 (Gallente) |
| 86115 - Viator Aurora Universalis SKIN (Permanent SKIN) | marketGroupID: None => 2090 (Gallente) |
| 86116 - Anshar Aurora Universalis SKIN (Permanent SKIN) | marketGroupID: None => 2097 (Gallente) |
| 86118 - Mastodon Aurora Universalis SKIN (Permanent SKIN) | marketGroupID: None => 2091 (Minmatar) |
| 86119 - Nomad Aurora Universalis SKIN (Permanent SKIN) | marketGroupID: None => 2098 (Minmatar) |
| 86120 - Enforcer Aurora Universalis SKIN (Permanent SKIN) | marketGroupID: None => 2362 (Special Recon Ships) |
| 86121 - Pacifier Aurora Universalis SKIN (Permanent SKIN) | marketGroupID: None => 2361 (Special Covert Ops) |
| 86122 - Marshal Aurora Universalis SKIN (Permanent SKIN) | marketGroupID: None => 2406 (Special Black Ops) |
| 86495 - Yoiul Festival Y126 Booster Crate (Special Edition Commodities) | published: 1 => 0 |
| 90502 - Abyssal Ice Mining Laser (Mining Laser) | Can only be fitted to: None => 91174.0 |
| Mutator | Combines With | Produces | Mutations |
|---|
| Effect Name | Diff |
|---|---|
| 12771 - shipRoleBonusPerseveranceIceMiningCriticalHitChanceBonus | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12771 effectName: None => shipRoleBonusPerseveranceIceMiningCriticalHitChanceBonus electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 5967, 'modifyingAttributeID': 6062, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 16281}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12772 - shipIceMiningCriticalHitChanceBonusOreDestroyer1 | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12772 effectName: None => shipIceMiningCriticalHitChanceBonusOreDestroyer1 electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 5967, 'modifyingAttributeID': 5820, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 16281}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12773 - shipIceMiningCriticalHitYieldBonusOreDestroyer2 | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12773 effectName: None => shipIceMiningCriticalHitYieldBonusOreDestroyer2 electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 5969, 'modifyingAttributeID': 5821, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 16281}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12774 - shipIceMiningRangeBonusOreDestroyer3 | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12774 effectName: None => shipIceMiningRangeBonusOreDestroyer3 electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 5822, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 16281}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| TypeID, Name, and Group | Effects Changes |
|---|---|
| 90669 - Wightstorm Manasikara Booster I (Booster) | Added Effects: trackingSpeedBonusEffectLasers |
| 90670 - Wightstorm Manasikara Booster II (Booster) | Added Effects: trackingSpeedBonusEffectLasers |
| 90671 - Wightstorm Manasikara Booster III (Booster) | Added Effects: trackingSpeedBonusEffectLasers |
| 90672 - Wightstorm Manasikara Booster IV (Booster) | Added Effects: trackingSpeedBonusEffectLasers |
| 90673 - Wightstorm Vitarka Booster I (Booster) | Added Effects: energyWeaponDamageMultiplyPassive |
| 90674 - Wightstorm Vitarka Booster II (Booster) | Added Effects: energyWeaponDamageMultiplyPassive |
| 90675 - Wightstorm Vitarka Booster III (Booster) | Added Effects: energyWeaponDamageMultiplyPassive |
| 90676 - Wightstorm Vitarka Booster IV (Booster) | Added Effects: energyWeaponDamageMultiplyPassive |
| 90677 - Wightstorm Cetana Booster I (Booster) | Added Effects: afterburnerSpeedBoostBonusPassive |
| 90678 - Wightstorm Cetana Booster II (Booster) | Added Effects: afterburnerSpeedBoostBonusPassive |
| 90679 - Wightstorm Cetana Booster III (Booster) | Added Effects: afterburnerSpeedBoostBonusPassive |
| 90680 - Wightstorm Cetana Booster IV (Booster) | Added Effects: afterburnerSpeedBoostBonusPassive |
| 90682 - Wightstorm Rapture Booster I (Booster) | Added Effects: capacitorRechargeTimeBonusPostPercentPassive |
| 90683 - Wightstorm Rapture Booster II (Booster) | Added Effects: capacitorRechargeTimeBonusPostPercentPassive |
| 90684 - Wightstorm Rapture Booster III (Booster) | Added Effects: capacitorRechargeTimeBonusPostPercentPassive |
| 90685 - Wightstorm Rapture Booster IV (Booster) | Added Effects: capacitorRechargeTimeBonusPostPercentPassive |
| 90686 - Wightstorm Nirvana Booster I (Booster) | Added Effects: shieldManagementShieldCapacityBonusPostPercentCapacityLocationShipGroupShield |
| 90687 - Wightstorm Nirvana Booster II (Booster) | Added Effects: shieldManagementShieldCapacityBonusPostPercentCapacityLocationShipGroupShield |
| 90688 - Wightstorm Nirvana Booster III (Booster) | Added Effects: shieldManagementShieldCapacityBonusPostPercentCapacityLocationShipGroupShield |
| 90689 - Wightstorm Nirvana Booster IV (Booster) | Added Effects: shieldManagementShieldCapacityBonusPostPercentCapacityLocationShipGroupShield |
| 90690 - Wightstorm Sunyata Booster I (Booster) | Added Effects: thermodynamicsSkillDamageBonus |
| 90691 - Wightstorm Sunyata Booster II (Booster) | Added Effects: thermodynamicsSkillDamageBonus |
| 90692 - Wightstorm Sunyata Booster III (Booster) | Added Effects: thermodynamicsSkillDamageBonus |
| 90693 - Wightstorm Sunyata Booster IV (Booster) | Added Effects: thermodynamicsSkillDamageBonus |
| 90694 - Basic 'Brainfreeze' Cerebral Accelerator (Booster) | Added Effects: empathyCharismaBonusModAddCharismaLocationChar instantRecallMemoryBonusModAddMemoryLocationChar analyticalMindIntelligenceBonusModAddIntelligenceLocationChar ironWillWillpowerBonusModAddWillpowerLocationChar spatialAwarenessPerceptionBonusModAddPerceptionLocationChar |
| 90695 - Potent 'Brainfreeze' Cerebral Accelerator (Booster) | Added Effects: empathyCharismaBonusModAddCharismaLocationChar instantRecallMemoryBonusModAddMemoryLocationChar analyticalMindIntelligenceBonusModAddIntelligenceLocationChar ironWillWillpowerBonusModAddWillpowerLocationChar spatialAwarenessPerceptionBonusModAddPerceptionLocationChar |
| 90696 - Extended 'Brainfreeze' Cerebral Accelerator (Booster) | Added Effects: empathyCharismaBonusModAddCharismaLocationChar instantRecallMemoryBonusModAddMemoryLocationChar analyticalMindIntelligenceBonusModAddIntelligenceLocationChar ironWillWillpowerBonusModAddWillpowerLocationChar spatialAwarenessPerceptionBonusModAddPerceptionLocationChar |
| 90878 - Sansha's Darkwight Stormlord (Irregular Battleship) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorWebifier behaviorWarpDisrupt npcBehaviorShieldBooster |
| 90879 - Sansha's Doomwight Stormlord (Irregular Battleship) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorWebifier behaviorWarpDisrupt npcBehaviorShieldBooster |
| 90880 - Sansha's Deathwight Stormlord (Irregular Battleship) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorWebifier behaviorWarpDisrupt npcBehaviorEnergyNeutralizer npcBehaviorShieldBooster |
| 91174 - Perseverance (Destroyer) | Added Effects: shipRoleBonusPerseveranceIceMiningCriticalHitChanceBonus shipIceMiningCriticalHitChanceBonusOreDestroyer1 shipIceMiningCriticalHitYieldBonusOreDestroyer2 shipIceMiningRangeBonusOreDestroyer3 |
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Name | Tranquility_Previous | Tranquility_Next | Diff |
|---|
| Key | Tranquility_Previous | Tranquility_Next | Diff | Usage |
|---|---|---|---|---|
| 67200 | <h2>EVE Online Development Team</h2>
<h3>Game Design</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Game Design Director :</td> <td>Greg Hennessey</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Game Designers :</td> <td>Joshua D. Bayer, Gregor Chalmers, Kevin Clarke, Brent Stéphane Hall, Daniel Ramotowski, Michael Rezabek, Andrew Warner</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Game Systems Designer :</td> <td>Gabriela Queiroz</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Game Designers :</td> <td>Kristján Blöndal, Christopher Coughlan, Sigurður Sindri Helgason, Jessica Kenyon</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Narrative Designer :</td> <td>Nick Bardsley</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Narrative Designer :</td> <td>Tormod MacLean</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI/UX Director :</td> <td>Jónas Valtýsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UX Designer :</td> <td>Ndriana Rajaonah</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI/UX Designer :</td> <td>Haukur Pálsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI/UX Designers :</td> <td>Sigurður Baldursson, Fabiana Mascolo, Guðmundur Valur Viðarsson</td> </tr> </table> <h3>Engineering</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Technical Director :</td> <td>Nicholas Dean Herring</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Technical Managers :</td> <td>Berglind Rós Guðmundsdóttir, Gregory Zarski</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Software Engineers :</td> <td>Julia Boira, Ingvi Rafn Hafþórsson, Mateusz Krasucki</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Software Engineers :</td> <td>Jamie Bannister, Norbert Barichard, Bjarmi Árdal Bergsteinsson, Bjarki Þór Elíasen, Kjartan Guðmundsson, Ingi Steinn Guðmundsson, Bára Gunnarsdóttir, Arnar Birgir Jónsson, Hjalti Kolbeinsson, Hjalti Leifsson, Daniel Maxson, Sandor Bela Nagy, Steven Noorbergen, Guðni Páll Sæland, Unnar Steinn Sigtryggsson, Tyrfingur Sigurðsson, Leó Stefánsson, Kristín Fjóla Tómasdóttir, Mei Walker, Baldvin Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Software Engineers :</td> <td>Sofia Basílio Valente da Silva, Donna Hermannsdóttir, Andreas Engström-Jones, Henry Þór Jónsson, Jón Atli Ólafsson, Þorsteinn Frímann Rafnsson, Bjarki Viðarsson, Bergrós Gígja Þorsteinsdóttir, Sunneva Þorsteinsdóttir</td> </tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Art Director :</td> <td>Georg Hilmarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead VFX Artist :</td> <td>André Berg Bragason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>VFX Artist :</td> <td>Chris Tinsley</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior 3D Artists :</td> <td>Kasper Ørtenblad Hansen, Björn Jónsson, Ýmir Jónsson, Guðjón Örn Lárusson, Skúli Theodórs Ólafsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Concept Artists :</td> <td>Lúðvík K. Víðisson, Daníel Brynjólfsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>SKIN Artist, contractor :</td> <td>Paul Oosterman</td> </tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Audio Director :</td> <td>Baldur Jóhann Baldursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Audio Designer, Composer :</td> <td>Kristian Ross</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Musical Composition (Legacy) :</td> <td>Jón H. Haraldsson</td> </tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Game Director :</td> <td>Snorri Árnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Production Director :</td> <td>David Ecker</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Creative Director :</td> <td>Bergur Finnbogason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Producer :</td> <td>Svavar Melberg</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Producers :</td> <td>Tanja Berglind Hallvarðsdóttir, Haukur Steinn Logason, Meghann McGregor</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Producers :</td> <td>Anna Guðbjörg Cowden, Finnur Kári Guðnason, Zsófia Nagy, Edward Smith</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Technical Producer :</td> <td>Rebecca Wise</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of Growth :</td> <td>Anna Kozko</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of Economy and Systems :</td> <td>Asimakis Reppas</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Creative Producer :</td> <td>Ragnar Ágúst Eðvaldsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Product Manager :</td> <td>Ivan Goncharov</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Product Managers :</td> <td>Jón Steinar Sandholt, Iga Zinkiewicz</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Strategist :</td> <td>Tryggvi Hjaltason</td> </tr> </table> <h3>Quality Assurance</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>QA Lead :</td> <td>Edward Haines</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior QA Engineer :</td> <td>Roman Pechenkin</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior QA Analysts :</td> <td>Carolina Lindblom, Jess Rhodes, Deanna Justine Sowa</td> </tr> <tr VALIGN="top"> <td width=325 align=right>QA Analysts :</td> <td>Sean Coyne, Matthew Dance, Haukur Óskar Þorgeirsson, Naum Negru, Kamilla Szabo</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate QA Analyst :</td> <td>Bjarni Óskarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Project Managers :</td> <td>Marcin Jankowski, Mayur Sindhwani</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Lead :</td> <td>Dawid Kołaczuch</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Testers :</td> <td>Krzysztof Cichoń, Bartosz Czarniak, Piotr Czech,. Adam Jarża , Kamil Jędrzejczyk ,Natalia Kusal, Dominik Małaczek, Kamil Markiel, Michał Nitoń, Karol Retig, Jan Robociński, Tomasz Sobecki, Wojciech Szeląg, Wirginia Woźnica, Maciej Łątka</td> </tr> </table> |
<h2>EVE Online Development Team</h2>
<h3>Game Design</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Game Design Director :</td> <td>Greg Hennessey</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Game Designers :</td> <td>Andrew Warner, Daniel Ramotowski, Josh Bayer, Kevin Clarke, Kristján Blöndal, Michael Rezabek</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Systems Designer :</td> <td>Gabriela Queiroz</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Game Designers :</td> <td>Christopher Coughlan, Matthew Dance, Sigurður Sindri Helgason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Narrative Designer :</td> <td>Winter Laurel Mullenix</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Narrative Designer :</td> <td>Tormod MacLean</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Technical Narrative Designer :</td> <td>Brent Stéphane Hall</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI/UX Director :</td> <td>Jónas Valtýsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead UI Designer :</td> <td>Haukur Pálsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UX Designer :</td> <td>Ndriana Rajaonah</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI/UX Designers :</td> <td>Fabiana Mascolo, Sigurður Baldursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI/UX Technical Designer :</td> <td>Elwin Lee</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI/UX Designers :</td> <td>Dominika Vicanová, Guðmundur Valur Viðarsson</td> </tr> </table> <h3>Engineering</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Technical Director :</td> <td>Nicholas Dean Herring</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Technical Managers :</td> <td>Gregory Zarski</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Software Engineers :</td> <td>Julia Boira, Ingvi Rafn Hafþórsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Infrastructure Engineer :</td> <td>Mei Walker</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Distributed Systems Engineer :</td> <td>Mateusz Krasucki</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Distributed Systems Engineers :</td> <td>Kristín Fjóla Tómasdóttir, Rósa Munda Sævarsdóttir, Sandor Bela Nagy, Jordan Wood</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Graphics Programmer :</td> <td>Leó Stefánsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Software Engineers :</td> <td>Arnar Birgir Jónsson, Baldvin Þorsteinsson, Bára Gunnarsdóttir, Bjarki Þór Elíasen, Bjarmi Árdal Bergsteinsson, Brian Sterling, Charles Palmer, Guðni Páll Sæland, Hjalti Kolbeinsson, Hjalti Leifsson, Ingi Steinn Guðmundsson, Jamie Bannister, Jón Atli Ólafsson, Norbert Barichard, Patric Stout, Steven Noorbergen, Unnar Steinn Sigtryggsson, Vilhelm Páll Sævarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Software Engineers :</td> <td>Bjarki Hreinn Viðarsson, Elina Spielmann, Harry Andrews, Sofia Basílio Valente da Silva, Sigurgrímur Unnar Ólafsson, Sunneva Þorsteinsdóttir, Þorsteinn Frímann Rafnsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Software Engineer Intern :</td> <td>Glódís Ylja Hilmarsdóttir Kjærnested</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI Engineer :</td> <td>Andreas Engström-Jones</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Graphics Programmer :</td> <td>Henrý Þór Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Distributed Systems Engineer :</td> <td>Jónas Freyr Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Junior Distributed Systems Engineer :</td> <td>Benedikt Aron Þjóðbjargarson</td> </tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Art Director :</td> <td>Georg Hilmarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead VFX Artist :</td> <td>André Berg Bragason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior VFX Artist :</td> <td>Chris Tinsley</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior 3D Artists :</td> <td>Björn Jónsson, Guðjón Örn Lárusson, Kasper Ørtenblad Hansen, Skúli Theodórs Ólafsson, Ýmir Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Concept Artists :</td> <td>Daníel Brynjólfsson, Lúðvík Kalmar Víðisson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>SKIN Artist, contractor :</td> <td>Paul Oosterman</td> </tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Audio Director :</td> <td>Baldur Jóhann Baldursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Audio Designer, Composer :</td> <td>Kristian Sønderlund Ross Kristensen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Musical Composition (Legacy) :</td> <td>Jón H. Haraldsson</td> </tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Executive Producer :</td> <td>Snorri Árnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Head of Production :</td> <td>David Ecker</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Creative Director :</td> <td>Bergur Finnbogason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Development Director :</td> <td>Svavar Melberg</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Producers :</td> <td>Haukur Steinn Logason, Mark Robert Liebold, Tanja Berglind Hallvarðsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Producers :</td> <td>Aline Grippi, Anna Guðbjörg Cowden, Ed Smith, Joanna Obstawska, Paulina Antillon, Rohana Razak</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Production Operation Specialist :</td> <td>Ingibjörg Lilja Guðmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Technical Producer :</td> <td>Sverrir Rolf Sander</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of Growth :</td> <td>Anna Kozko</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Product Manager :</td> <td>Ivan Goncharov</td> </tr> </table> <h3>Quality Assurance</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>QA Lead :</td> <td>Edward Haines</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior QA Engineer :</td> <td>Roman Pechenkin</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior QA Analysts :</td> <td>Carolina Lindblom, Deanna Justine Sowa, Jess Rhodes, Lia Miri Beck, Naum Negru</td> </tr> <tr VALIGN="top"> <td width=325 align=right>QA Engineer :</td> <td>Haukur Óskar Þorgeirsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>QA Analysts :</td> <td>Bjarni Óskarsson, Sean Coyne</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Project Managers :</td> <td>Marcin Jankowski, Mayur Sindhwani</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Leads :</td> <td>Dawid Kolaczuch, Wojciech Ludzik, Mariusz Szulc, Gracjan Skoneczny</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Testers :</td> <td>Damian Bal, Alan Brych, Piotr Czech, Kaja Galecka, Adam Jarza, Sebastian Jazwa, Kamil Jedrzejczyk, Piotr Kolaczyk, Natalia Kusal, Zuzanna Lis, Kamil Markiel, Slawomir Mazurek, Patryk Nawrocki, Michal Niton, Szymon Nogec, Pawel Pietrzak, Tomasz Skrzypaczek, Daniel Sroda, Wirginia Woznica</td> </tr> </table> |
<h2>EVE Online Development Team</h2> <h3>Game Design</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Game Design Director :</b></td> <td>Greg Hennessey</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Game Designers :</b></td> <td> Andrew Warner</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Game Systems Designer :</b></td> <td>Gabriela Queiroz</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Game Designers :</b></td> <td>Kristján Blöndal, Christopher Coughlan, Sigurður Sindri Helgason, Jessica Kenyon</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Narrative Designer :</b></td> <td>Nick Bardsley</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Narrative Designer :</b></td> <td>Tormod MacLean</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>UI/UX Director :</b></td> <td>Jónas Valtýsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UX Designer :</b></td> <td>Ndriana Rajaonah</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UI/UX Designer :</b></td> <td>Haukur Pálsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>UI/UX Designers :</b></td> <td>Sigurður Baldursson, Fabiana Mascolo, Guðmundur Valur Viðarsson</td> </tr> </table> <h3>Engineering</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Technical Director :</b></td> <td>Nicholas Dean Herring</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Technical Managers :</b></td> <td>Berglind Rós Guðmundsdóttir, Gregory Zarski</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Software Engineers :</b></td> <td>Julia Boira, Ingvi Rafn Hafþórsson, Mateusz Krasucki</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Software Engineers :</b></td> <td>Jamie Bannister, Norbert Barichard, Bjarmi Árdal Bergsteinsson, Bjarki Þór Elíasen, Kjartan Guðmundsson, Ingi Steinn Guðmundsson, Bára Gunnarsdóttir, Arnar Birgir Jónsson, Hjalti Kolbeinsson, Hjalti Leifsson, Daniel Maxson, Sandor Bela Nagy, Steven Noorbergen, Guðni Páll Sæland, Unnar Steinn Sigtryggsson, Tyrfingur Sigurðsson, Leó Stefánsson, Kristín Fjóla Tómasdóttir, Mei Walker, Baldvin Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Software Engineers :</b></td> <td>Sofia Basílio Valente da Silva, Donna Hermannsdóttir, Andreas Engström-Jones, Henry Þór Jónsson, Jón Atli Ólafsson, Þorsteinn Frímann Rafnsson, Bjarki Viðarsson, Bergrós Gígja Þorsteinsdóttir, Sunneva Þorsteinsdóttir</td> </tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Art Director :</b></td> <td>Georg Hilmarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead VFX Artist :</b></td> <td>André Berg Bragason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>VFX Artist :</b></td> <td>Chris Tinsley</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior 3D Artists :</b></td> <td>Kasper Ørtenblad Hansen, Björn Jónsson, Ýmir Jónsson, Guðjón Örn Lárusson, Skúli Theodórs Ólafsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Concept Artists :</b></td> <td>Lúðvík K. Víðisson, Daníel Brynjólfsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>SKIN Artist, contractor :</b></td> <td>Paul Oosterman</td> </tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Audio Director :</b></td> <td>Baldur Jóhann Baldursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Audio Designer, Composer :</b></td> <td>Kristian Ross</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Musical Composition (Legacy) :</b></td> <td>Jón H. Haraldsson</td> </tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Game Director :</b></td> <td>Snorri Árnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Production Director :</b></td> <td>David Ecker</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Creative Director :</b></td> <td>Bergur Finnbogason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Producer :</b></td> <td>Svavar Melberg</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Producers :</b></td> <td>Tanja Berglind Hallvarðsdóttir, Haukur Steinn Logason, Meghann McGregor</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Producers :</b></td> <td>Anna Guðbjörg Cowden, Finnur Kári Guðnason, Zsófia Nagy, Edward Smith</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Technical Producer :</b></td> <td>Rebecca Wise</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of Growth :</b></td> <td>Anna Kozko</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of Economy and Systems :</b></td> <td>Asimakis Reppas</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Creative Producer :</b></td> <td>Ragnar Ágúst Eðvaldsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Product Manager :</b></td> <td>Ivan Goncharov</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Product Managers :</b></td> <td>Jón Steinar Sandholt, Iga Zinkiewicz</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Strategist :</b></td> <td>Tryggvi Hjaltason</td> </tr> </table> <h3>Quality Assurance</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>QA Lead :</b></td> <td>Edward Haines</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior QA Engineer :</b></td> <td>Roman Pechenkin</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior QA Analysts :</b></td> <td>Carolina Lindblom, Jess Rhodes, Deanna Justine Sowa</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>QA Analysts :</b></td> <td>Sean Coyne, Matthew Dance, Haukur Óskar Þorgeirsson, Naum Negru, Kamilla Szabo</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate QA Analyst :</b></td> <td>Bjarni Óskarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Project Managers :</b></td> <td>Marcin Jankowski, Mayur Sindhwani</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Lead :</b></td> <td>Dawid Kołaczuch</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Testers :</b></td> <td>Krzysztof Cichoń, Bartosz Czarniak, Piotr Czech,. Adam Jarża , Kamil Jędrzejczyk ,Natalia Kusal, Dominik Małaczek, Kamil Markiel, Michał Nitoń, Karol Retig, Jan Robociński, Tomasz Sobecki, Wojciech Szeląg, Wirginia Woźnica, Maciej Łątk </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Systems Designer :</b></td> <td>Gabriela Queiroz</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Game Designers :</b></td> <td>Christopher Coughlan, Matthew Dance, Sigurður Sindri Helgason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Narrative Designer :</b></td> <td>Winter Laurel Mullenix</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Narrative Designer :</b></td> <td>Tormod MacLean</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Technical Narrative Designer :</b></td> <td>Brent Stéphane Hall</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>UI/UX Director :</b></td> <td>Jónas Valtýsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead UI Designer :</b></td> <td>Haukur Pálsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UX Designer :</b></td> <td>Ndriana Rajaonah</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UI/UX Designers :</b></td> <td>Fabiana Mascolo, Sigurður Baldursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UI/UX Technical Designer :</b></td> <td>Elwin Lee</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>UI/UX Designers :</b></td> <td>Dominika Vicanová, Guðmundur Valur Viðarsson</td> </tr> </table> <h3>Engineering</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Technical Director :</b></td> <td>Nicholas Dean Herring</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Technical Managers :</b></td> <td>Gregory Zarski</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Software Engineers :</b></td> <td>Julia Boira, Ingvi Rafn Hafþórsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Infrastructure Engineer :</b></td> <td>Mei Walker</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Distributed Systems Engineer :</b></td> <td>Mateusz Krasucki</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Distributed Systems Engineers :</b></td> <td>Kristín Fjóla Tómasdóttir, Rósa Munda Sævarsdóttir, Sandor Bela Nagy, Jordan Wood</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Graphics Programmer :</b></td> <td>Leó Stefánsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Software Engineers :</b></td> <td>Arnar Birgir Jónsson, Baldvin Þorsteinsson, Bára Gunnarsdóttir, Bjarki Þór Elíasen, Bjarmi Árdal Bergsteinsson, Brian Sterling, Charles Palmer, Guðni Páll Sæland, Hjalti Kolbeinsson, Hjalti Leifsson, Ingi Steinn Guðmundsson, Jamie Bannister, Jón Atli Ólafsson, Norbert Barichard, Patric Stout, Steven Noorbergen, Unnar Steinn Sigtryggsson, Vilhelm Páll Sævarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Software Engineers :</b></td> <td>Bjarki Hreinn Viðarsson, Elina Spielmann, Harry Andrews, Sofia Basílio Valente da Silva, Sigurgrímur Unnar Ólafsson, Sunneva Þorsteinsdóttir, Þorsteinn Frímann Rafnsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Software Engineer Intern :</b></td> <td>Glódís Ylja Hilmarsdóttir Kjærnested</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>UI Engineer :</b></td> <td>Andreas Engström-Jones</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Graphics Programmer :</b></td> <td>Henrý Þór Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Distributed Systems Engineer :</b></td> <td>Jónas Freyr Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Junior Distributed Systems Engineer :</b></td> <td>Benedikt Aron Þjóðbjargarson</td> </tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Art Director :</b></td> <td>Georg Hilmarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead VFX Artist :</b></td> <td>André Berg Bragason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior VFX Artist :</b></td> <td>Chris Tinsley</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior 3D Artists :</b></td> <td>Björn Jónsson, Guðjón Örn Lárusson, Kasper Ørtenblad Hansen, Skúli Theodórs Ólafsson, Ýmir Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Concept Artists :</b></td> <td>Daníel Brynjólfsson, Lúðvík Kalmar Víðisson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>SKIN Artist, contractor :</b></td> <td>Paul Oosterman</td> </tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Audio Director :</b></td> <td>Baldur Jóhann Baldursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Audio Designer, Composer :</b></td> <td>Kristian Sønderlund Ross Kristensen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Musical Composition (Legacy) :</b></td> <td>Jón H. Haraldsson</td> </tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Executive Producer :</b></td> <td>Snorri Árnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Head of Production :</b></td> <td>David Ecker</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Creative Director :</b></td> <td>Bergur Finnbogason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Development Director :</b></td> <td>Svavar Melberg</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Producers :</b></td> <td>Haukur Steinn Logason, Mark Robert Liebold, Tanja Berglind Hallvarðsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Producers :</b></td> <td>Aline Grippi, Anna Guðbjörg Cowden, Ed Smith, Joanna Obstawska, Paulina Antillon, Rohana Razak</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Production Operation Specialist :</b></td> <td>Ingibjörg Lilja Guðmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Technical Producer :</b></td> <td>Sverrir Rolf Sander</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of Growth :</b></td> <td>Anna Kozko</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Product Manager :</b></td> <td>Ivan Goncharov</td> </tr> </table> <h3>Quality Assurance</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>QA Lead :</b></td> <td>Edward Haines</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior QA Engineer :</b></td> <td>Roman Pechenkin</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior QA Analysts :</b></td> <td>Carolina Lindblom, Deanna Justine Sowa, Jess Rhodes, Lia Miri Beck, Naum Negru</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>QA Engineer :</b></td> <td>Haukur Óskar Þorgeirsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>QA Analysts :</b></td> <td>Bjarni Óskarsson, Sean Coyne</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Project Managers :</b></td> <td>Marcin Jankowski, Mayur Sindhwani</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Leads :</b></td> <td>Dawid Kolaczuch, Wojciech Ludzik, Mariusz Szulc, Gracjan Skoneczny</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Testers :</b></td> <td>Damian Bal, Alan Brych, Piotr Czech, Kaja Galecka, Adam Jarza, Sebastian Jazwa, Kamil Jedrzejczyk, Piotr Kolaczyk, Natalia Kusal, Zuzanna Lis, Kamil Markiel, Slawomir Mazurek, Patryk Nawrocki, Michal Niton, Szymon Nogec, Pawel Pietrzak, Tomasz Skrzypaczek, Daniel Sroda, Wirginia Woznica</td> </tr> </table> |
UI/SystemMenu/AboutEve/EVECredits |
| 77908 | <h2>Platform, Publishing, Company and Support</h2>
<h3>Platform - CARBON Engine</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Senior Development Director :</td> <td>Benjamin Hunter</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Director of Live Operations :</td> <td>Erlendur S Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Technical Director :</td> <td>Kristinn Þór Sigurbergsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Producers :</td> <td>David R. Johnston, Sverrir R. Sander</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Producers :</td> <td>Adrian Gurney, Stuart Webb</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior System Administrator :</td> <td>Sigurvin Breiðfjörð Pálsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Database Administrator :</td> <td>Jeff Kelly</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Engineering Leads :</td> <td>Thomas Dähling, Filipp Pavlov, Jonathan Pierce</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Software Engineers :</td> <td>Cian Estelle, Hrafn Jökull Geirsson, Ólafur Þór Gunnarsson, James Robert Hawk, Mark R. Wilkins, Þorsteinn Már Þorsteinsson, Eric Nielsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Software Engineers :</td> <td>Svanhvit Bjornsdóttir, Joseph Frangoudes, John Green, Grétar Karl Guðmundsson, Daniel Isheden, Auðunn Andri Ólafsson, Íris Dögg Skarphéðinsdóttir, Árni Þór Sörensen, Phevos Rinis</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Technical Manager :</td> <td>Ian McAdam</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Infrastructure Engineers :</td> <td>Kristján Finnsson, Ivan Lopez</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Infrastructure Engineers :</td> <td>Igor Churmeev</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior QA Analyst :</td> <td>Musse Dolk, Daniel Preineder</td> </tr> <tr VALIGN="top"> <td width=325 align=right>QA Analyst :</td> <td>Iuliia Denisova</td> </tr> </table> <h3>Data & Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Data Engineering Manager :</td> <td>Eiríkur Björn Einarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Data Engineer :</td> <td>Ólafur Konráðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Data Engineer :</td> <td>Björn Kristmannsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Data Engineer :</td> <td>Daníel Fannar Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Junior Data Engineer :</td> <td>Þóra Kristín Karlsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Data Scientists :</td> <td>Pálmar Gíslason, Julia Elisabeth Haidn, Brenton Hooper</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Data Scientist :</td> <td>Kajetan Sygula</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Data Analyst :</td> <td>Guðmundur Helgason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Data Analyst :</td> <td>Kjartan Þór Halldórsson</td> </tr> </table> <h3>IT Operations</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Director of IT & Security :</td> <td>Ólafur Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Solutions Architect :</td> <td>Andy Perkins</td> </tr> <tr VALIGN="top"> <td width=325 align=right>IT Helpdesk Lead :</td> <td>Róbert Steinar Tómasson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal System Administrator :</td> <td>Andrew McCormack</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior System Administrators :</td> <td>Arnar D. Jónsson, Árni Björn Ólafsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>System Administrators :</td> <td>Einar Vilhelm Lúðvíksson, Adam Murphy, Ísold Aðalheiður Hoffmann, Messen Zhang</td> </tr> </table> <h3>Publishing</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Brand Director :</td> <td>Grant Tasker</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Brand Managers :</td> <td>Emily Akland, Eldar Ástþórsson, Ingibjörg Lilja Diðriksdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Brand Manager :</td> <td>Maziar Shahsafdari</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Head of Business Development :</td> <td>Anna Katrín Ólafsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Monetization Manager :</td> <td>Mikhail Margulev</td> </tr> <tr VALIGN="top"> <td width=325 align=right>User Acquisition Lead :</td> <td>Svetlana Labazkina </td> <tr VALIGN="top"> <td width=325 align=right>Growth Marketing Specialists :</td> <td>Filippa Guðmundsdóttir, Anna Úlfrún Kríudóttir </td> <tr VALIGN="top"> <td width=325 align=right>Associate Growth Marketing Specialist :</td> <td>Friðrik Árni Tryggvason </td> <tr VALIGN="top"> <td width=325 align=right>Localization Manager :</td> <td>Camille Faivre D'Arcier</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Marketing Creative Director :</td> <td>Jóhann Heiðar Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Cinematic Director :</td> <td>Ólafur Ágúst Haraldsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Capture Artist :</td> <td>Birgir Páll Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Graphic Designers :</td> <td>Þormóður Kristján Aðalbjörnsson, Sölvi Hrafn Ingimundarson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Web Designer :</td> <td>Björn Salvador Kristinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Cinematic Leads :</td> <td>Greg Kruk, Robin Whitehead</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Cinematic Artist :</td> <td>Arnar Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Copywriter/Editor :</td> <td>Eyvindur Karlsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Project Manager :</td> <td>Guðný Lára Thorarensen </td> <tr VALIGN="top"> <td width=325 align=right>Director of Player Experience and Community :</td> <td>Rafn Herlufsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Player Experience Manager :</td> <td>Reynir Ari Guðráðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Project Manager of Player Experience :</td> <td>Davíð Einarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Project Managers of Player Experience :</td> <td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Publishing Producer :</td> <td>Michael Fitzsimmons</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Community Developers :</td> <td>Dan Crone, Peter Farrell</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Community Developers :</td> <td>Lisa Abeling, Björn Andri Benediktsson, Aiden Harvey</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Player Support Specialists :</td> <td>Sharon Fiedler, Diedrich Ohlandt, Eiríkur Hrafn Thorarensen, Bjarni Veigar Hauksson, Hlynur Þorsteinsson </td> </tr> <tr VALIGN="top"> <td width=325 align=right>Security Analysts :</td> <td>Maksym Gryshchenko, Einar Sigurður Hreiðarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Software Engineer :</td> <td>John Aldis</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Tools Programmers :</td> <td>Kristján Sigurðsson, Magnús Torfi Magnússon</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Tools Programmer :</td> <td>Brian Burnstein</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Managers :</td> <td>Gerardo Bono, Guðmundur Freyr Matthíasson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Team Leads :</td> <td>Martin Bovis, Luis Hernandez, Sebastian Veit</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Support Game Masters :</td> <td>John Jay Catipon, Razzel Delcarmen, Jaques Durand, Sergio Garcia, Garth Holmes, Ross Ireland, Shaun Joyce, Amrane Larbi, Mihail Munteanu, Vu Ngo, Juan Angelo Pasquin, Sergei Pavlov, Rajiv Pinera, Eduardo Reyes, Jorge Sikorsky, Leandro Serrano, Oksana Talalina, Edward Turrall, Adrian Vazquez, Paulo de Vargas, Tien-Thinh Le</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Outreach Game Masters :</td> <td>Endrio Lima, Edgar Morales, Rodrigo Oliveira, Rodrigo Parra, Ivan Ramirez, Nikola Trnavcevic, Jo El Ho, Luka Slovic, Carlos Mendez, Caylan Pillay</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Extraordinary Contributors to EVE Online :</td> <td>ISD Dorrim Barstorlode</td> </tr> </table> <h3>CCP</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Chief Executive Officer :</td> <td>Hilmar Veigar Pétursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Chief Operating Officer :</td> <td>Adrian Blunt</td> </tr> <tr VALIGN="top"> <td width=325 align=right>VP of Product :</td> <td>Sveinbjörn Magnússon</td> </tr> <tr VALIGN="top"> <td width=325 align=right>VP of Publishing :</td> <td>Eyrún Jónsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>VP of People :</td> <td>Erna Arnardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Communications Director :</td> <td>George Kelion</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of Finance :</td> <td>Þorbjörg Sæmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of FP&A :</td> <td>Ívar Grétarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of Markets :</td> <td>Vífill Gústafsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Global Controller :</td> <td>Erik Ingvar Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Financial Analyst :</td> <td>Andrea Dögg Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Financial Analyst :</td> <td>Kolbeinn Elí Pétursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Accounting Manager :</td> <td>Yongjoo Lee</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Accountant :</td> <td>Brynja Björk Hinriksdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Accountants :</td> <td>Edda Margrét Halldórsdóttir, Ingibjörg Vala Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Accounting Specialist :</td> <td>Zitong Li, Lára Sigmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior HR Manager :</td> <td>Ása M. Ólafsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Talent Management Director :</td> <td>Gunnar Haugen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Talent Acquisition Specialist :</td> <td>Arna Kristín Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior HR Business Partner :</td> <td>Sif Hákonardóttir, Kate Lindsay, Sigurjón Þórðarson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of Compensation and Benefits :</td> <td>Unnur Linda Konráðsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Legal Counsel :</td> <td>Steinlaug Högnadóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Director Legal :</td> <td>Jochen Kattoll</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Office Manager :</td> <td>Sigfríður Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Office Manager :</td> <td>Michelle Lacey</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Travel & Administration Specialist :</td> <td>Signý Heiða Guðnadóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Travel Agent :</td> <td>Inga Björk Sveinbjörnsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Admin Specialist :</td> <td>Arnheiður Rós Ásgeirsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Chef :</td> <td>Vagn Levi Sigurðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Sous Chef :</td> <td>Svavar Berg Gunnarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Assistant Sous Chef :</td> <td>Monika Kinga Chruslicka</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Assistant Chef :</td> <td>Hjördís Hólm Harðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Assistant Cook :</td> <td>Joanna Chruslicka</td> </tr> </table> <h3>Localization</h3> <hr> <h5>Altagram Group</h5> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Team Lead Localization Project Managers :</td> <td>Jonathan Aplin, Yasmin Babb</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Localization Project Managers :</td> <td>Andreia Ruiz de la Sierra, Gabriella de Stefano, Sofía Brenner Fernández, Mathilde Gribaudi, Marc McGowan, Marina Ramos Menéndez, Sinan Özeltırtıl</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Localization Engineers :</td> <td>Antonio Manuel Beleño Rodríguez, Wolfgang Hoffmann-Schoenborn</td> </tr> <tr VALIGN="top"> <td width=325 align=right>French Editor :</td> <td>Claire Lebossé</td> </tr> <tr VALIGN="top"> <td width=325 align=right>French Translators :</td> <td>Claire Caro, Coraline Cerizay, Amaury Doaré, Emma Miiva Ducharne, Laly Dufossé, Manon Fauries, Adrien Ferrucci, Catherine Gallo, Nolwenn Gaudin, Karine Goldstein, Ellenita Gomez Ales, Océane Gougeon, Léa Heyng, Célia Lafage, Margaux Lanfranchi, Fabrice Maurel, Amandine Obry, Romain Portelli, Baptiste Sorin, Emma Prévost, Thomas Partensky, Sky Verhaaf, Ophélie Vielles</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior German Editor :</td> <td>Florian Descher</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior German Linguistic Editor :</td> <td>Sandra Kohl</td> </tr> <tr VALIGN="top"> <td width=325 align=right>German Editors :</td> <td>Sarah Ballhorn, Stephan Grabowski</td> </tr> <tr VALIGN="top"> <td width=325 align=right>German Translators :</td> <td>Nicole Adler, Erik Eisenhauer, Andreas Gefken, Linda Geschwandtner, Christian Hoffmann, Heiko Illi, Martin Junge, Lukas Katzmann, Nele Katzwinkel, Henrike Kupsch, Juliane Lein, Franziska Mahlert, Julia Meter, Marvin Ögüdücü, Iris Schäfer, Stefanie Seidel, Jakob Semmer, Christopher Sinclair, Katharina Speelmans, Tanja Ta Lam-Huong, Nicole Thomer, Vanessa Tockner, Alexia Trensch, Illka Wegner, Jenny Willett</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Russian Localization Project Manager :</td> <td>Mike Kolbasnikov</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Russian Editors :</td> <td>Anna Noskova, Anton Sherstnev, Oleg Utkin</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Russian Proofreader :</td> <td>Yuliya Soboleva</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Russian Translators :</td> <td>Karina Avenesova, Vadim Bogomolov, Alexandr Cosarnii, Alexandra Frolova, Svetlana Gribeauval, Alexandra Kanevski, Mikhail Kondrashev, Georgy Kopylov, Anna Tuntiya</td> </tr> </table> <h5>Keywords Studios</h5> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Localization Service Line Director :</td> <td>Romina Franceschina</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Text Localization Head of Division :</td> <td>Montse García</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Global Service Line Manager :</td> <td>Anthony Tamburro</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Project Manager :</td> <td>Amy Durkan</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Localization Manager :</td> <td>Greg Messmer</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Localization Project Managers :</td> <td>Mehmet Ozgur Caylak, Natalia García Guerrero, Gea Palau Roig, Paul Rudd</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Spanish Translators :</td> <td>Sonia Alonso Santos, Inés Cendón Rodríguez, Robert Falcó, Ismael Fernández, Amaia López Arrazola, Teresa Jarrín Rodríguez, Ana Ibáñez, Melanie Martí Marí, Florencia Romero Gonzalo, Judith Rodríguez Vallverdú, Paula Salguero Soto, Maria Rosich Andreu, Virginia Sagarra García, Pedro Hurtado Ruiz, Sergio Valeriano Vindel</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Spanish Reviewers :</td> <td>Daniel Antón Martínez, Jesús Álvarez Sánchez, Rafa Ferrer, Silvia Ferrero, Luismi García Ramírez, Sara Jiménez García, José Prieto, Cristina Pérez Cerezo, Paula Osorio Pomares, Rebeca Reinosa, Sebastián Sorroche Jurado</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Japanese Project Manager :</td> <td>Izumi Hiramoto</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Japanese Translators :</td> <td>Ryunosuke Morohara, Hiroshi Moroi, Ryosuke Okuyama, Ko Uchiyama, Kento Yagi</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Japanese Reviewers :</td> <td>Satsuki Ando, Yoshiko Enderlin, Yasushi Kohama, Asumi Terasawa</td> </tr> </table> <h5>2bytes</h5> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Team Lead :</td> <td>Michael Choi</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Translators :</td> <td>Hyunmin Kim, Harrison Won</td> </tr> </table> <h5>Lionbridge</h5> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Localization Project Managers :</td> <td>Víctor Agenjo Sánchez, Enrique García Treviño</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Translators :</td> <td>Yu Hanbo, Li Run'er, Ye Yifu, Hu Yu</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Reviewers :</td> <td>Chen Jueyu, Liu Lin, Zhou Yuchun</td> </tr> </table> |
<h2>Platform, Publishing, Company and Support</h2>
<h3>Platform – CARBON Engine</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Senior Development Director :</td> <td>Benjamin Hunter</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Director of Live Operations :</td> <td>Erlendur S Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Technical Producer :</td> <td>Adrian Gurney</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Product Operations Specialist :</td> <td>Haseeb Naveed</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Database Administrator :</td> <td>Jeff Kelly</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Rendering Engineer :</td> <td>Filipp Pavlov</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Programmer :</td> <td>Thomas Dähling</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Tools Programmer :</td> <td>Jonathan Michael Pierce</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Build Engineer :</td> <td>Cian Estella</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Audio Programmer :</td> <td>Eric Nielsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Rendering Engineer :</td> <td>Daniel Isheden</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Software Engineers :</td> <td>Hrafn Jökull Geirsson, Þorsteinn Már Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Tools Programmers :</td> <td>Auðunn Andri Ólafsson, Marcus Wittander, Mark Wilkins</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Graphics Programmer :</td> <td>Ólafur Þór Gunnarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Graphics Programmers :</td> <td>Christoph Vlad, John Kenneth Green</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Engine Programmer :</td> <td>James Robert Hawk</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Engine Programmers :</td> <td>Alexander Björnsson, Joseph Frangoudes</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Audio Programmer :</td> <td>Phevos Rinis</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Tools Programmers :</td> <td>Fannar Traustason, Grétar Karl Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Infrastructure Engineers :</td> <td>Zoey Alexis Wyandt</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Infrastructure Engineers :</td> <td>Charlotte Brolan</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior QA Analysts :</td> <td>Daniel Preineder, Musse Dolk</td> </tr> <tr VALIGN="top"> <td width=325 align=right>QA Analyst :</td> <td>Iuliia Denisova</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Tools Programmer :</td> <td>Árni Þór Sörensen</td> </tr> </table> <h3>Data & Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Director of Data, Analytics & AI :</td> <td>Stefán Freyr Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Data Engineering Manager :</td> <td>Eiríkur Björn Einarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Data Engineer :</td> <td>Ólafur Konráðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead AI Engineer :</td> <td>Eysteinn Gunnlaugsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Data Engineer :</td> <td>Björn Kristmannsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Software Engineer :</td> <td>Alexander O'Donovan-Jones</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Data Engineers :</td> <td>Heiðrún Dís Magnúsdóttir, Ívar Helgi Rúnarsson, Jolin Qiao</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Data Scientists :</td> <td>Brenton Hooper, Julia Haidn, Kajetan Sygula</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Data Scientist :</td> <td>Kolbrún Júlía Newman</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Analytics Manager :</td> <td>Guðmundur Helgason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Data Analyst :</td> <td>Kjartan Þór Halldórsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Data Analysts :</td> <td>Árný Eik Dagsdóttir, Vilhjálmur Kaldal Sigurðsson</td> </tr> </table> <h3>IT Operations</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Director of IT & Security :</td> <td>Ólafur Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>IT Helpdesk Lead :</td> <td>Róbert Steinar Tómasson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>IT Systems Lead :</td> <td>Arnar D. Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal System Administrator :</td> <td>Andrew McCormack</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior System Administrators :</td> <td>Árni Björn Ólafsson, Ísold Aðalheiður Hoffmann</td> </tr> <tr VALIGN="top"> <td width=325 align=right>System Administrators :</td> <td>Adam Murphy, Einar Vilhelm Lúðvíksson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Automation Engineer :</td> <td>Rasmus Petersen</td> </tr> </table> <h3>Publishing</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Brand Directors :</td> <td>Grant Tasker, Spencer Colvin</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Brand Managers :</td> <td>Emily Akland, Eldar Ástþórsson, Ingibjörg Lilja Diðriksdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Brand Manager :</td> <td>Maziar Shahsafdari</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Junior Brand Manager :</td> <td>Noé Glibert</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Head of Business Development :</td> <td>Anna Katrin Olafsdottir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Monetization Designer :</td> <td>Mikhail Margulev</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Marketing Growth Director :</td> <td>Alexandra Diljá Bjargardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>User Acquisition Lead :</td> <td>Svetlana Labazkina</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of Content & Social Media :</td> <td>Kristján Einar Kristjánsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Digital Product Manager :</td> <td>Caden Levett</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Marketing Analyst :</td> <td>Olga Venger</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Growth Marketing Specialists :</td> <td>Aníta Ösp Ingólfsdóttir, Friðrik Árni Tryggvason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Player Research & Localization Producer :</td> <td>Camille Faivre D'Arcier</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Marketing Creative Director :</td> <td>Jóhann Heiðar Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Strategic Publishing Advisor :</td> <td>Michael Hooper</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Marketing Specialist :</td> <td>Hilmar Smári Finsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Marketing Research Intern :</td> <td>Guðrún Kristín Kristinsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Cinematic Director :</td> <td>Ólafur Ágúst Haraldsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Capture Artist :</td> <td>Birgir Páll Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Graphic Designers :</td> <td>Sölvi Hrafn Ingimundarson, Þormóður Kristján Aðalbjörnsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Web Designer :</td> <td>Björn Salvador Kristinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Cinematic Leads :</td> <td>Greg Kruk, Robin Whitehead</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Cinematic Artist :</td> <td>Arnar Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Copywriter/Editor :</td> <td>Eyvindur Karlsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Project Manager :</td> <td>Guðný Lára Thorarensen</td> </tr> </table> <h3>Player Experience and Community</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Director of Player Experience and Community :</td> <td>Rafn Herlufsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Player Experience Manager :</td> <td>Reynir Ari Guðráðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Community Manager :</td> <td>Peter Farrell</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Project Manager of Player Experience :</td> <td>Davíð Einarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Project Managers of Player Experience :</td> <td>Ágúst Ingi Óskarsson, Ingiberg Steinar Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Security Analyst :</td> <td>Michael Fitzsimmons</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Community Developers :</td> <td>Dan Crone, Neil Gorton</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Community Developers :</td> <td>Aiden Harvey, Ben Sisson, Björn Andri Benediktsson, David Rootwelt-Norberg, Lisa Abeling</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Player Support Representative :</td> <td>Paul Dierdorp</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Player Support Specialists :</td> <td>Bjarni Veigar Hauksson, Diedrich Ohlandt, Hlynur Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Security Analysts :</td> <td>Einar Sigurður Hreiðarsson, Maksym Gryshchenko</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Software Engineer :</td> <td>John Aldis</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Tools Programmers :</td> <td>Kristján Sigurðsson, Magnús Torfi Magnússon</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Tools Programmers :</td> <td>Brian Burnstein</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Managers :</td> <td>Gerardo Bono, Guðmundur Freyr Matthíasson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Team Leads :</td> <td>Luis Hernandez, Martin Bovis, Sebastian Veit</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Support Game Masters :</td> <td>Adrian Vazquez, Amrane Larbi, Eduardo Reyes, Edward Turrall, Garth Holmes, Jaques Durand, John Jay Catipon, Jorge Sikorsky, Juan Angelo Pasquin, Leandro Serrano, Mihail Munteanu, Oksana Talalina, Paulo de Vargas, Rajiv Pinera, Razzel Delcarmen, Ross Ireland, Sergio Garcia, Sergei Pavlov, Shaun Joyce, Tien-Thinh Le, Vu Ngo</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Outreach Game Masters :</td> <td>Caylan Pillay, Carlos Mendez, Edgar Morales, Endrio Lima, Ivan Ramirez, Jo El Ho, Luka Slovic, Nikola Trnavcevic, Rodrigo Oliveira, Rodrigo Parra</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Extraordinary Contributors to EVE Online :</td> <td>ISD Dorrim Barstorlode</td> </tr> </table> <h3>CCP</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Chief Executive Officer :</td> <td>Hilmar Veigar Pétursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Chief Operating Officer :</td> <td>Adrian Blunt</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Chief Financial Officer :</td> <td>Þorbjörg Sæmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>VP of Product :</td> <td>Sveinbjörn Magnússon</td> </tr> <tr VALIGN="top"> <td width=325 align=right>VP of Publishing :</td> <td>Eyrún Jónsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Communications Director :</td> <td>George Kelion</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Communications Manager :</td> <td>Alex Holt-Kulapalan</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of FP&A :</td> <td>Ívar Grétarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of Markets :</td> <td>Vífill Gústafsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Global Controller :</td> <td>Erik Ingvar Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Financial Analyst :</td> <td>Andrea Dögg Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Financial Analyst :</td> <td>Kolbeinn Elí Pétursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Financial Analyst :</td> <td>Linda María Karlsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Accounting Manager :</td> <td>Yongjoo Lee</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Accountant :</td> <td>Brynja Björk Hinriksdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Accountants :</td> <td>Edda Margrét Halldórsdóttir, Vala Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Accounting Specialists :</td> <td>Lára Sigmundsdóttir, Zitong Li</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Accountant :</td> <td>Ashley Yvonne Wheat</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior HR Manager :</td> <td>Ása M. Ólafsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Talent Manager Director :</td> <td>Gunnar Haugen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Talent Acquisition Specialist :</td> <td>Arna Kristín Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior HR Business Partners :</td> <td>Kate Lindsay, Sif Hákonardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>HR Business Partner :</td> <td>Sonja Davíðsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of Compensation and Benefits :</td> <td>Unnur Linda Konráðsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Legal Counsel :</td> <td>Nick Kempton, Steinlaug Högnadóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Director Legal :</td> <td>Jochen Kattoll</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Office Manager :</td> <td>Sigfríður Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Office Managers :</td> <td>Michelle Lacey, Inga Björk Sveinbjörnsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Housing Facility Manager :</td> <td>Jón Bjarki Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Business Admin Apprentice :</td> <td>Effie Smith</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Travel Agent :</td> <td>Signý Heiða Guðmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Travel & Admin Specialists :</td> <td>Arnheiður Rós Ásgeirsdóttir, Karolina Zebel</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Chef :</td> <td>Vagn Leví Sigurðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Sous Chefs :</td> <td>Monika Kinga Chruslicka, Svavar Berg Gunnarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Assistant Sous Chef :</td> <td>Hjördís Hólm Harðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Assistant Cooks :</td> <td>Natalia Popowska, Raj Jadhav</td> </tr> </table> <h3>Localization</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – Team Lead Localization Project Managers :</td> <td>Jonathan Aplin, Yasmin Babb</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – Localization Project Managers :</td> <td>Andreia Ruiz de la Sierra, Gabriella de Stefano, Marc McGowan, Marina Ramos Menéndez, Mathilde Gribaudi, Sinan Özeltırtıl, Sofía Brenner Fernández</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – Localization Engineers :</td> <td>Antonio Manuel Beleño Rodríguez, Wolfgang Hoffmann-Schoenborn</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – French Editor :</td> <td>Claire Lebossé</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – French Translators :</td> <td>Adrien Ferrucci, Amaury Doaré, Amandine Obry, Baptiste Sorin, Catherine Gallo, Célia Lafage, Claire Caro, Coraline Cerizay, Ellenita Gomez Ales, Emma Miiva Ducharne, Emma Prévost, Fabrice Maurel, Karine Goldstein, Laly Dufossé, Léa Heyng, Manon Fauries, Margaux Lanfranchi, Nolwenn Gaudin, Océane Gougeon, Ophélie Vielles, Romain Portelli, Sky Verhaaf, Thomas Partensky</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – Senior German Editor :</td> <td>Florian Descher</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – Senior German Linguistic Editor :</td> <td>Sandra Kohl</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – German Editors :</td> <td>Sarah Ballhorn, Stephan Grabowski</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – German Translators :</td> <td>Alexia Trensch, Andreas Gefken, Christopher Sinclair, Christian Hoffmann, Erik Eisenhauer, Franziska Mahlert, Heiko Illi, Henrike Kupsch, Illka Wegner, Iris Schäfer, Jakob Semmer, Jenny Willett, Juliane Lein, Julia Meter, Katharina Speelmans, Linda Geschwandtner, Lukas Katzmann, Martin Junge, Marvin Ögüdücü, Meike Braun, Nele Katzwinkel, Nicole Adler, Nicole Thomer, Stefanie Seidel, Simon Dehne, Tanja Ta Lam-Huong, Vanessa Tockner</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – Russian Localization Project Manager :</td> <td>Mike Kolbasnikov</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – Russian Editors :</td> <td>Anna Noskova, Anton Sherstnev, Oleg Utkin, Anastasiya Vasilyeva</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – Russian Proofreader :</td> <td>Yuliya Soboleva</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – Russian Translators :</td> <td>Alexandr Cosarnii, Alexandra Frolova, Alexandra Kanevski, Anna Tuntiya, Georgy Kopylov, Karina Avenesova, Mikhail Kondrashev, Svetlana Gribeauval, Vadim Bogomolov, Yan Bogomolov</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Localization Service Line Director :</td> <td>Romina Franceschina</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Text Localization Head of Division :</td> <td>Montse García</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Global Service Line Manager :</td> <td>Anthony Tamburro</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Localization Managers :</td> <td>Andrés Pujazón, Cristina Pérez Martín, Greg Messmer</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Localization Project Managers :</td> <td>Gea Palau Roig, Mehmet Ozgur Caylak, Natalia García Guerrero, Paul Rudd</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Spanish Translators :</td> <td>Amaia López Arrazola, Ana Ibáñez, Florencia Romero Gonzalo, Inés Cendón Rodríguez, Ismael Fernández, Judith Rodríguez Vallverdú, Maria Rosich Andreu, Melanie Martí Marí, Paula Salguero Soto, Pedro Hurtado Ruiz, Robert Falcó, Sergio Valeriano Vindel, Sonia Alonso Santos, Teresa Jarrín Rodríguez, Virginia Sagarra García</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Spanish Reviewers :</td> <td>Cristina Pérez Cerezo, Daniel Antón Martínez, Jesús Álvarez Sánchez, José Prieto, Luismi García Ramírez, Paula Osorio Pomares, Rafa Ferrer, Rebeca Reinosa, Sara Jiménez García, Sebastián Sorroche Jurado, Silvia Ferrero</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Japanese Project Manager :</td> <td>Izumi Hiramoto</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Japanese Translators :</td> <td>Hiroshi Moroi, Kento Yagi, Ko Uchiyama, Ryosuke Okuyama, Ryunosuke Morohara</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Japanese Reviewers :</td> <td>Asumi Terasawa, Satsuki Ando, Yasushi Kohama, Yoshiko Enderlin</td> </tr> <tr VALIGN="top"> <td width=325 align=right>2bytes – Team Leads :</td> <td>John Kim, Michael Choi</td> </tr> <tr VALIGN="top"> <td width=325 align=right>2bytes – Translators :</td> <td>Harrison Won, Hyun-min Kim</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lionbridge – Localization Project Managers :</td> <td>Enrique García Treviño, Iina Sainio, Kailin Chen, Pablo Torregrosa Parra, Thomas Buck, Víctor Agenjo Sánchez</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lionbridge – Translators :</td> <td>Danny Hu, Li Run'er, Yu Hanbo, Ying Ye</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lionbridge – Reviewers :</td> <td>Chen Jueyu, Liu Lin, Zhou Yuchun</td> </tr> </table> |
<h2>Platform, Publishing, Company and Support</h2> <h3>Platform <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Senior Development Director :</b></td> <td>Benjamin Hunter</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Director of Live Operations :</b></td> <td>Erlendur S Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Technical Director :</b></td> <td>Kristinn Þór Sigurbergsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Producers :</b></td> <td>David R. Johnston, Sverrir R. Sander</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Producers :</b></td> <td>Adrian Gurney, Stuart Webb</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior System Administrator :</b></td> <td>Sigurvin Breiðfjörð Pálsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Database Administrator :</b></td> <td>Jeff Kelly</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Engineering Leads :</b></td> <td>Thomas Dähling, Filipp Pavlov, Jonathan Pierce</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Software Engineers :</b></td> <td>Cian Estelle, Hrafn Jökull Geirsson, Ólafur Þór Gunnarsson, James Robert Hawk, Mark R. Wilkins, Þorsteinn Már Þorsteinsson, Eric Nielsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Software Engineers :</b></td> <td>Svanhvit Bjornsdóttir, Joseph Frangoudes, John Green, Grétar Karl Guðmundsson, Daniel Isheden, Auðunn Andri Ólafsson, Íris Dögg Skarphéðinsdóttir, Árni Þór Sörensen, Phevos Rinis</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Technical Manager :</b></td> <td>Ian McAdam</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Infrastructure Engineers :</b></td> <td>Kristján Finnsson, Ivan Lopez</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Infrastructure Engineers :</b></td> <td>Igor Churmeev</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior QA Analyst :</b></td> <td>Musse Dolk, Daniel Preineder</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>QA Analyst :</b></td> <td>Iuliia Denisova</td> </tr> </table> <h3>Data & Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Data Engineering Manager :</b></td> <td>Eiríkur Björn Einarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Data Engineer :</b></td> <td>Ólafur Konráðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Data Engineer :</b></td> <td>Björn Kristmannsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Data Engineer :</b></td> <td>Daníel Fannar Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Junior Data Engineer :</b></td> <td>Þóra Kristín Karlsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Data Scientists :</b></td> <td>Pálmar Gíslason, Julia Elisabeth Haidn, Brenton Hooper</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Data Scientist :</b></td> <td>Kajetan Sygula</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Data Analyst :</b></td> <td>Guðmundur Helgason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Data Analyst :</b></td> <td>Kjartan Þór Halldórsson</td> </tr> </table> <h3>IT Operations</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Director of IT & Security :</b></td> <td>Ólafur Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Solutions Architect :</b></td> <td>Andy Perkins</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>IT Helpdesk Lead :</b></td> <td>Róbert Steinar Tómasson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal System Administrator :</b></td> <td>Andrew McCormack</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior System Administrators :</b></td> <td>Arnar D. Jónsson, Árni Björn Ólafsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>System Administrators :</b></td> <td>Einar Vilhelm Lúðvíksson, Adam Murphy, Ísold Aðalheiður Hoffmann, Messen Zhang</td> </tr> </table> <h3>Publishing</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Brand Director :</b></td> <td>Grant Tasker</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Brand Managers :</b></td> <td>Emily Akland, Eldar Ástþórsson, Ingibjörg Lilja Diðriksdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Brand Manager :</b></td> <td>Maziar Shahsafdari</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Head of Business Development :</b></td> <td>Anna Katrín Ólafsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Monetization Manager :</b></td> <td>Mikhail Margulev</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>User Acquisition Lead :</b></td> <td>Svetlana Labazkina</b> </td> <tr VALIGN="top"> <td width=325 align=right><b>Growth Marketing Specialists :</b></td> <td>Filippa Guðmundsdóttir, Anna Úlfrún Kríudóttir</b> </td> <tr VALIGN="top"> <td width=325 align=right><b>Associate Growth Marketing Specialist :</b></td> <td>Friðrik Árni Tryggvason</b> </td> <tr VALIGN="top"> <td width=325 align=right><b>Localization Manager :</b></td> <td>Camille Faivre D'Arcier</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Marketing Creative Director :</b></td> <td>Jóhann Heiðar Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Cinematic Director :</b></td> <td>Ólafur Ágúst Haraldsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Capture Artist :</b></td> <td>Birgir Páll Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Graphic Designers :</b></td> <td>Þormóður Kristján Aðalbjörnsson, Sölvi Hrafn Ingimundarson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Web Designer :</b></td> <td>Björn Salvador Kristinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Cinematic Leads :</b></td> <td>Greg Kruk, Robin Whitehead</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Cinematic Artist :</b></td> <td>Arnar Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Copywriter/Editor :</b></td> <td>Eyvindur Karlsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Project Manager :</b></td> <td>Guðný Lára Thorarensen</b> </td> <tr VALIGN="top"> <td width=325 align=right><b>Director of Player Experience and Community :</b></td> <td>Rafn Herlufsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Player Experience Manager :</b></td> <td>Reynir Ari Guðráðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Project Manager of Player Experience :</b></td> <td>Davíð Einarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Project Managers of Player Experience :</b></td> <td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Publishing Producer :</b></td> <td>Michael Fitzsimmons</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Community Developers :</b></td> <td>Dan Crone, Peter Farrell</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Community Developers :</b></td> <td>Lisa Abeling, Björn Andri Benediktsson, Aiden Harvey</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Player Support Specialists :</b></td> <td>Sharon Fiedler, Diedrich Ohlandt, Eiríkur Hrafn Thorarensen, Bjarni Veigar Hauksson, Hlynur Þorsteinsson </td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Security Analysts :</b></td> <td>Maksym Gryshchenko, Einar Sigurður Hreiðarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Software Engineer :</b></td> <td>John Aldis</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Tools Programmers :</b></td> <td>Kristján Sigurðsson, Magnús Torfi Magnússon</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Tools Programmer :</b></td> <td>Brian Burnstein</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Managers :</b></td> <td>Gerardo Bono, Guðmundur Freyr Matthíasson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Team Leads :</b></td> <td>Martin Bovis, Luis Hernandez, Sebastian Veit</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Support Game Masters :</b></td> <td>John Jay Catipon, Razzel Delcarmen, Jaques Durand, Sergio Garcia, Garth Holmes, Ross Ireland, Shaun Joyce, Amrane Larbi, Mihail Munteanu, Vu Ngo, Juan Angelo Pasquin, Sergei Pavlov, Rajiv Pinera, Eduardo Reyes, Jorge Sikorsky, Leandro Serrano, Oksana Talalina, Edward Turrall, Adrian Vazquez, Paulo de Vargas, Tien-Thinh Le</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Outreach Game Masters :</b></td> <td>Endrio Lima, Edgar Morales, Rodrigo Oliveira, Rodrigo Parra, Ivan Ramirez, Nikola Trnavcevic, Jo El Ho, Luka Slovic, Carlos Mendez, Caylan Pillay</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Extraordinary Contributors to EVE Online :</b></td> <td>ISD Dorrim Barstorlode</td> </tr> </table> <h3>CCP</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Chief Executive Officer :</b></td> <td>Hilmar Veigar Pétursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Chief Operating Officer :</b></td> <td>Adrian Blunt</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>VP of Product :</b></td> <td>Sveinbjörn Magnússon</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>VP of Publishing :</b></td> <td>Eyrún Jónsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>VP of People :</b></td> <td>Erna Arnardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Communications Director :</b></td> <td>George Kelion</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of Finance :</b></td> <td>Þorbjörg Sæmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of FP&A :</b></td> <td>Ívar Grétarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of Markets :</b></td> <td>Vífill Gústafsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Global Controller :</b></td> <td>Erik Ingvar Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Financial Analyst :</b></td> <td>Andrea Dögg Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Financial Analyst :</b></td> <td>Kolbeinn Elí Pétursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Accounting Manager :</b></td> <td>Yongjoo Lee</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Accountant :</b></td> <td>Brynja Björk Hinriksdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Accountants :</b></td> <td>Edda Margrét Halldórsdóttir, Ingibjörg Vala Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Accounting Specialist :</b></td> <td>Zitong Li, Lára Sigmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior HR Manager :</b></td> <td>Ása M. Ólafsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Talent Management Director :</b></td> <td>Gunnar Haugen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Talent Acquisition Specialist :</b></td> <td>Arna Kristín Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior HR Business Partner :</b></td> <td>Sif Hákonardóttir, Kate Lindsay, Sigurjón Þórðarson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of Compensation and Benefits :</b></td> <td>Unnur Linda Konráðsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Legal Counsel :</b></td> <td>Steinlaug Högnadóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Director Legal :</b></td> <td>Jochen Kattoll</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Office Manager :</b></td> <td>Sigfríður Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Office Manager :</b></td> <td>Michelle Lacey</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Travel & Administration Specialist :</b></td> <td>Signý Heiða Guðnadóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Travel Agent :</b></td> <td>Inga Björk Sveinbjörnsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Admin Specialist :</b></td> <td>Arnheiður Rós Ásgeirsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Chef :</b></td> <td>Vagn Levi Sigurðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Sous Chef :</b></td> <td>Svavar Berg Gunnarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Assistant Sous Chef :</b></td> <td>Monika Kinga Chruslicka</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Assistant Chef :</b></td> <td>Hjördís Hólm Harðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Assistant Cook :</b></td> <td>Joanna Chruslicka</td> </tr> </table> <h3>Localization</h3> <hr> <h5>Altagram Group</h5> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Team Lead Localization Project Managers :</b></td> <td>Jonathan Aplin, Yasmin Babb</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Localization Project Managers :</b></td> <td>Andreia Ruiz de la Sierra, Gabriella de Stefano, Sofía Brenner Fernández, Mathilde Gribaudi, Marc McGowan, Marina Ramos Menéndez, Sinan Özeltırtıl</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Localization Engineers :</b></td> <td>Antonio Manuel Beleño Rodríguez, Wolfgang Hoffmann-Schoenborn</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>French Editor :</b></td> <td>Claire Lebossé</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>French Translators :</b></td> <td>Claire Caro, Coraline Cerizay, Amaury Doaré, Emma Miiva Ducharne, Laly Dufossé, Manon Fauries, Adrien Ferrucci, Catherine Gallo, Nolwenn Gaudin, Karine Goldstein, Ellenita Gomez Ales, Océane Gougeon, Léa Heyng, Célia Lafage, Margaux Lanfranchi, Fabrice Maurel, Amandine Obry, Romain Portelli, Baptiste Sorin, Emma Prévost, Thomas Partensky, Sky Verhaaf, Ophélie Vielles</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior German Editor :</b></td> <td>Florian Descher</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior German Linguistic Editor :</b></td> <td>Sandra Kohl</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>German Editors :</b></td> <td>Sarah Ballhorn, Stephan Grabowski</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>German Translators :</b></td> <td>Nicole Adler, Erik Eisenhauer, Andreas Gefken, Linda Geschwandtner, Christian Hoffmann, Heiko Illi, Martin Junge, Lukas Katzmann, Nele Katzwinkel, Henrike Kupsch, Juliane Lein, Franziska Mahlert, Julia Meter, Marvin Ögüdücü, Iris Schäfer, Stefanie Seidel, Jakob Semmer, Christopher Sinclair, Katharina Speelmans, Tanja Ta Lam-Huong, Nicole Thomer, Vanessa Tockner, Alexia Trensch, Illka Wegner, Jenny Willett</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Russian Localization Project Manager :</b></td> <td>Mike Kolbasnikov</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Russian Editors :</b></td> <td>Anna Noskova, Anton Sherstnev, Oleg Utkin</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Russian Proofreader :</b></td> <td>Yuliya Soboleva</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Russian Translators :</b></td> <td>Karina Avenesova, Vadim Bogomolov, Alexandr Cosarnii, Alexandra Frolova, Svetlana Gribeauval, Alexandra Kanevski, Mikhail Kondrashev, Georgy Kopylov, Anna Tuntiya</td> </tr> </table> <h5>Keywords Studios</h5> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Localization Service Line Director :</b></td> <td>Romina Franceschina</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Text Localization Head of Division :</b></td> <td>Montse García</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Global Service Line Manager :</b></td> <td>Anthony Tamburro</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Project Manager :</b></td> <td>Amy Durkan</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Localization Manager :</b></td> <td>Greg Messmer</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Localization Project Managers :</b></td> <td>Mehmet Ozgur Caylak, Natalia García Guerrero, Gea Palau Roig, Paul Rudd</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Spanish Translators :</b></td> <td>Sonia Alonso Santos, Inés Cendón Rodríguez, Robert Falcó, Ismael Fernández, Amaia López Arrazola, Teresa Jarrín Rodríguez, Ana Ibáñez, Melanie Martí Marí, Florencia Romero Gonzalo, Judith Rodríguez Vallverdú, Paula Salguero Soto, Maria Rosich Andreu, Virginia Sagarra García, Pedro Hurtado Ruiz, Sergio Valeriano Vindel</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Spanish Reviewers :</b></td> <td>Daniel Antón Martínez, Jesús Álvarez Sánchez, Rafa Ferrer, Silvia Ferrero, Luismi García Ramírez, Sara Jiménez García, José Prieto, Cristina Pérez Cerezo, Paula Osorio Pomares, Rebeca Reinosa, Sebastián Sorroche Jurado</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Japanese Project Manager :</b></td> <td>Izumi Hiramoto</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Japanese Translators :</b></td> <td>Ryunosuke Morohara, Hiroshi Moroi, Ryosuke Okuyama, Ko Uchiyama, Kento Yagi</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Japanese Reviewers :</b></td> <td>Satsuki Ando, Yoshiko Enderlin, Yasushi Kohama, Asumi Terasawa</td> </tr> </table> <h5>2bytes</h5> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Team Lead :</b></td> <td>Michael Choi</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Translators :</b></td> <td>Hyunmin Kim, Harrison Won</td> </tr> </table> <h5>Lionbridge</h5> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Localization Project Managers :</b></td> <td>Víctor Agenjo Sánchez, Enrique García Treviño</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Translators :</b></td> <td>Yu Hanbo, Li Run'er, Ye Yifu, Hu Yu</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Senior Development Director :</b></td> <td>Benjamin Hunter</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Director of Live Operations :</b></td> <td>Erlendur S Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Technical Producer :</b></td> <td>Adrian Gurney</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Product Operations Specialist :</b></td> <td>Haseeb Naveed</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Database Administrator :</b></td> <td>Jeff Kelly</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Rendering Engineer :</b></td> <td>Filipp Pavlov</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Programmer :</b></td> <td>Thomas Dähling</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Tools Programmer :</b></td> <td>Jonathan Michael Pierce</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Build Engineer :</b></td> <td>Cian Estella</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Audio Programmer :</b></td> <td>Eric Nielsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Rendering Engineer :</b></td> <td>Daniel Isheden</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Software Engineers :</b></td> <td>Hrafn Jökull Geirsson, Þorsteinn Már Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Tools Programmers :</b></td> <td>Auðunn Andri Ólafsson, Marcus Wittander, Mark Wilkins</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Graphics Programmer :</b></td> <td>Ólafur Þór Gunnarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Graphics Programmers :</b></td> <td>Christoph Vlad, John Kenneth Green</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Engine Programmer :</b></td> <td>James Robert Hawk</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Engine Programmers :</b></td> <td>Alexander Björnsson, Joseph Frangoudes</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Audio Programmer :</b></td> <td>Phevos Rinis</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Tools Programmers :</b></td> <td>Fannar Traustason, Grétar Karl Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Infrastructure Engineers :</b></td> <td>Zoey Alexis Wyandt</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Infrastructure Engineers :</b></td> <td>Charlotte Brolan</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior QA Analysts :</b></td> <td>Daniel Preineder, Musse Dolk</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>QA Analyst :</b></td> <td>Iuliia Denisova</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Tools Programmer :</b></td> <td>Árni Þór Sörensen</td> </tr> </table> <h3>Data & Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Director of Data, Analytics & AI :</b></td> <td>Stefán Freyr Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Data Engineering Manager :</b></td> <td>Eiríkur Björn Einarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Data Engineer :</b></td> <td>Ólafur Konráðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead AI Engineer :</b></td> <td>Eysteinn Gunnlaugsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Data Engineer :</b></td> <td>Björn Kristmannsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Software Engineer :</b></td> <td>Alexander O'Donovan-Jones</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Data Engineers :</b></td> <td>Heiðrún Dís Magnúsdóttir, Ívar Helgi Rúnarsson, Jolin Qiao</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Data Scientists :</b></td> <td>Brenton Hooper, Julia Haidn, Kajetan Sygula</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Data Scientist :</b></td> <td>Kolbrún Júlía Newman</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Analytics Manager :</b></td> <td>Guðmundur Helgason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Data Analyst :</b></td> <td>Kjartan Þór Halldórsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Data Analysts :</b></td> <td>Árný Eik Dagsdóttir, Vilhjálmur Kaldal Sigurðsson</td> </tr> </table> <h3>IT Operations</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Director of IT & Security :</b></td> <td>Ólafur Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>IT Helpdesk Lead :</b></td> <td>Róbert Steinar Tómasson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>IT Systems Lead :</b></td> <td>Arnar D. Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal System Administrator :</b></td> <td>Andrew McCormack</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior System Administrators :</b></td> <td>Árni Björn Ólafsson, Ísold Aðalheiður Hoffmann</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>System Administrators :</b></td> <td>Adam Murphy, Einar Vilhelm Lúðvíksson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Automation Engineer :</b></td> <td>Rasmus Petersen</td> </tr> </table> <h3>Publishing</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Brand Directors :</b></td> <td>Grant Tasker, Spencer Colvin</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Brand Managers :</b></td> <td>Emily Akland, Eldar Ástþórsson, Ingibjörg Lilja Diðriksdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Brand Manager :</b></td> <td>Maziar Shahsafdari</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Junior Brand Manager :</b></td> <td>Noé Glibert</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Head of Business Development :</b></td> <td>Anna Katrin Olafsdottir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Monetization Designer :</b></td> <td>Mikhail Margulev</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Marketing Growth Director :</b></td> <td>Alexandra Diljá Bjargardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>User Acquisition Lead :</b></td> <td>Svetlana Labazkina</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of Content & Social Media :</b></td> <td>Kristján Einar Kristjánsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Digital Product Manager :</b></td> <td>Caden Levett</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Marketing Analyst :</b></td> <td>Olga Venger</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Growth Marketing Specialists :</b></td> <td>Aníta Ösp Ingólfsdóttir, Friðrik Árni Tryggvason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Player Research & Localization Producer :</b></td> <td>Camille Faivre D'Arcier</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Marketing Creative Director :</b></td> <td>Jóhann Heiðar Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Strategic Publishing Advisor :</b></td> <td>Michael Hooper</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Marketing Specialist :</b></td> <td>Hilmar Smári Finsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Marketing Research Intern :</b></td> <td>Guðrún Kristín Kristinsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Cinematic Director :</b></td> <td>Ólafur Ágúst Haraldsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Capture Artist :</b></td> <td>Birgir Páll Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Graphic Designers :</b></td> <td>Sölvi Hrafn Ingimundarson, Þormóður Kristján Aðalbjörnsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Web Designer :</b></td> <td>Björn Salvador Kristinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Cinematic Leads :</b></td> <td>Greg Kruk, Robin Whitehead</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Cinematic Artist :</b></td> <td>Arnar Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Copywriter/Editor :</b></td> <td>Eyvindur Karlsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Project Manager :</b></td> <td>Guðný Lára Thorarensen</td> </tr> </table> <h3>Player Experience and Community</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Director of Player Experience and Community :</b></td> <td>Rafn Herlufsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Player Experience Manager :</b></td> <td>Reynir Ari Guðráðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Community Manager :</b></td> <td>Peter Farrell</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Project Manager of Player Experience :</b></td> <td>Davíð Einarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Project Managers of Player Experience :</b></td> <td>Ágúst Ingi Óskarsson, Ingiberg Steinar Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Security Analyst :</b></td> <td>Michael Fitzsimmons</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Community Developers :</b></td> <td>Dan Crone, Neil Gorton</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Community Developers :</b></td> <td>Aiden Harvey, Ben Sisson, Björn Andri Benediktsson, David Rootwelt-Norberg, Lisa Abeling</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Player Support Representative :</b></td> <td>Paul Dierdorp</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Player Support Specialists :</b></td> <td>Bjarni Veigar Hauksson, Diedrich Ohlandt, Hlynur Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Security Analysts :</b></td> <td>Einar Sigurður Hreiðarsson, Maksym Gryshchenko</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Software Engineer :</b></td> <td>John Aldis</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Tools Programmers :</b></td> <td>Kristján Sigurðsson, Magnús Torfi Magnússon</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Tools Programmers :</b></td> <td>Brian Burnstein</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Managers :</b></td> <td>Gerardo Bono, Guðmundur Freyr Matthíasson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Team Leads :</b></td> <td>Luis Hernandez, Martin Bovis, Sebastian Veit</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Support Game Masters :</b></td> <td>Adrian Vazquez, Amrane Larbi, Eduardo Reyes, Edward Turrall, Garth Holmes, Jaques Durand, John Jay Catipon, Jorge Sikorsky, Juan Angelo Pasquin, Leandro Serrano, Mihail Munteanu, Oksana Talalina, Paulo de Vargas, Rajiv Pinera, Razzel Delcarmen, Ross Ireland, Sergio Garcia, Sergei Pavlov, Shaun Joyce, Tien-Thinh Le, Vu Ngo</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Outreach Game Masters :</b></td> <td>Caylan Pillay, Carlos Mendez, Edgar Morales, Endrio Lima, Ivan Ramirez, Jo El Ho, Luka Slovic, Nikola Trnavcevic, Rodrigo Oliveira, Rodrigo Parra</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Extraordinary Contributors to EVE Online :</b></td> <td>ISD Dorrim Barstorlode</td> </tr> </table> <h3>CCP</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Chief Executive Officer :</b></td> <td>Hilmar Veigar Pétursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Chief Operating Officer :</b></td> <td>Adrian Blunt</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Chief Financial Officer :</b></td> <td>Þorbjörg Sæmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>VP of Product :</b></td> <td>Sveinbjörn Magnússon</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>VP of Publishing :</b></td> <td>Eyrún Jónsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Communications Director :</b></td> <td>George Kelion</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Communications Manager :</b></td> <td>Alex Holt-Kulapalan</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of FP&A :</b></td> <td>Ívar Grétarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of Markets :</b></td> <td>Vífill Gústafsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Global Controller :</b></td> <td>Erik Ingvar Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Financial Analyst :</b></td> <td>Andrea Dögg Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Financial Analyst :</b></td> <td>Kolbeinn Elí Pétursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Financial Analyst :</b></td> <td>Linda María Karlsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Accounting Manager :</b></td> <td>Yongjoo Lee</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Accountant :</b></td> <td>Brynja Björk Hinriksdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Accountants :</b></td> <td>Edda Margrét Halldórsdóttir, Vala Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Accounting Specialists :</b></td> <td>Lára Sigmundsdóttir, Zitong Li</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Accountant :</b></td> <td>Ashley Yvonne Wheat</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior HR Manager :</b></td> <td>Ása M. Ólafsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Talent Manager Director :</b></td> <td>Gunnar Haugen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Talent Acquisition Specialist :</b></td> <td>Arna Kristín Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior HR Business Partners :</b></td> <td>Kate Lindsay, Sif Hákonardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>HR Business Partner :</b></td> <td>Sonja Davíðsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of Compensation and Benefits :</b></td> <td>Unnur Linda Konráðsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Legal Counsel :</b></td> <td>Nick Kempton, Steinlaug Högnadóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Director Legal :</b></td> <td>Jochen Kattoll</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Office Manager :</b></td> <td>Sigfríður Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Office Managers :</b></td> <td>Michelle Lacey, Inga Björk Sveinbjörnsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Housing Facility Manager :</b></td> <td>Jón Bjarki Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Business Admin Apprentice :</b></td> <td>Effie Smith</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Travel Agent :</b></td> <td>Signý Heiða Guðmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Travel & Admin Specialists :</b></td> <td>Arnheiður Rós Ásgeirsdóttir, Karolina Zebel</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Chef :</b></td> <td>Vagn Leví Sigurðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Sous Chefs :</b></td> <td>Monika Kinga Chruslicka, Svavar Berg Gunnarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Assistant Sous Chef :</b></td> <td>Hjördís Hólm Harðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Assistant Cooks :</b></td> <td>Natalia Popowska, Raj Jadhav</td> </tr> </table> <h3>Localization</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – Team Lead Localization Project Managers :</b></td> <td>Jonathan Aplin, Yasmin Babb</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – Localization Project Managers :</b></td> <td>Andreia Ruiz de la Sierra, Gabriella de Stefano, Marc McGowan, Marina Ramos Menéndez, Mathilde Gribaudi, Sinan Özeltırtıl, Sofía Brenner Fernández</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – Localization Engineers :</b></td> <td>Antonio Manuel Beleño Rodríguez, Wolfgang Hoffmann-Schoenborn</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – French Editor :</b></td> <td>Claire Lebossé</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – French Translators :</b></td> <td>Adrien Ferrucci, Amaury Doaré, Amandine Obry, Baptiste Sorin, Catherine Gallo, Célia Lafage, Claire Caro, Coraline Cerizay, Ellenita Gomez Ales, Emma Miiva Ducharne, Emma Prévost, Fabrice Maurel, Karine Goldstein, Laly Dufossé, Léa Heyng, Manon Fauries, Margaux Lanfranchi, Nolwenn Gaudin, Océane Gougeon, Ophélie Vielles, Romain Portelli, Sky Verhaaf, Thomas Partensky</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – Senior German Editor :</b></td> <td>Florian Descher</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – Senior German Linguistic Editor :</b></td> <td>Sandra Kohl</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – German Editors :</b></td> <td>Sarah Ballhorn, Stephan Grabowski</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – German Translators :</b></td> <td>Alexia Trensch, Andreas Gefken, Christopher Sinclair, Christian Hoffmann, Erik Eisenhauer, Franziska Mahlert, Heiko Illi, Henrike Kupsch, Illka Wegner, Iris Schäfer, Jakob Semmer, Jenny Willett, Juliane Lein, Julia Meter, Katharina Speelmans, Linda Geschwandtner, Lukas Katzmann, Martin Junge, Marvin Ögüdücü, Meike Braun, Nele Katzwinkel, Nicole Adler, Nicole Thomer, Stefanie Seidel, Simon Dehne, Tanja Ta Lam-Huong, Vanessa Tockner</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – Russian Localization Project Manager :</b></td> <td>Mike Kolbasnikov</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – Russian Editors :</b></td> <td>Anna Noskova, Anton Sherstnev, Oleg Utkin, Anastasiya Vasilyeva</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – Russian Proofreader :</b></td> <td>Yuliya Soboleva</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – Russian Translators :</b></td> <td>Alexandr Cosarnii, Alexandra Frolova, Alexandra Kanevski, Anna Tuntiya, Georgy Kopylov, Karina Avenesova, Mikhail Kondrashev, Svetlana Gribeauval, Vadim Bogomolov, Yan Bogomolov</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Localization Service Line Director :</b></td> <td>Romina Franceschina</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Text Localization Head of Division :</b></td> <td>Montse García</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Global Service Line Manager :</b></td> <td>Anthony Tamburro</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Localization Managers :</b></td> <td>Andrés Pujazón, Cristina Pérez Martín, Greg Messmer</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Localization Project Managers :</b></td> <td>Gea Palau Roig, Mehmet Ozgur Caylak, Natalia García Guerrero, Paul Rudd</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Spanish Translators :</b></td> <td>Amaia López Arrazola, Ana Ibáñez, Florencia Romero Gonzalo, Inés Cendón Rodríguez, Ismael Fernández, Judith Rodríguez Vallverdú, Maria Rosich Andreu, Melanie Martí Marí, Paula Salguero Soto, Pedro Hurtado Ruiz, Robert Falcó, Sergio Valeriano Vindel, Sonia Alonso Santos, Teresa Jarrín Rodríguez, Virginia Sagarra García</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Spanish Reviewers :</b></td> <td>Cristina Pérez Cerezo, Daniel Antón Martínez, Jesús Álvarez Sánchez, José Prieto, Luismi García Ramírez, Paula Osorio Pomares, Rafa Ferrer, Rebeca Reinosa, Sara Jiménez García, Sebastián Sorroche Jurado, Silvia Ferrero</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Japanese Project Manager :</b></td> <td>Izumi Hiramoto</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Japanese Translators :</b></td> <td>Hiroshi Moroi, Kento Yagi, Ko Uchiyama, Ryosuke Okuyama, Ryunosuke Morohara</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Japanese Reviewers :</b></td> <td>Asumi Terasawa, Satsuki Ando, Yasushi Kohama, Yoshiko Enderlin</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>2bytes – Team Leads :</b></td> <td>John Kim, Michael Choi</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>2bytes – Translators :</b></td> <td>Harrison Won, Hyun-min Kim</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lionbridge – Localization Project Managers :</b></td> <td>Enrique García Treviño, Iina Sainio, Kailin Chen, Pablo Torregrosa Parra, Thomas Buck, Víctor Agenjo Sánchez</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lionbridge – Translators :</b></td> <td>Danny Hu, Li Run'er, Yu Hanbo, Ying Ye</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lionbridge – Reviewers :</b></td> <td>Chen Jueyu, Liu Lin, Zhou Yuchun</td> </tr> </table> |
UI/SystemMenu/AboutEve/CCPCredits |
| 572440 | Ice Carving Mining Challenge 1/3 (repeatable) Find a a Fading Volatile Ice Field, Fresh Volatile Ice Field, or Friable Volatile Ice Field located in a Volatile Ice Storm. Bring an ice harvester and be ready to harvest |
Ice Carving Mining Challenge 1/3 (repeatable) Find a a Fading Volatile Ice Field, Fresh Volatile Ice Field, or Friable Volatile Ice Field located in a Volatile Ice Storm. Bring an ice harvester and be ready to harvest. |
<b>Ice Carving</b> <u>Mining Challenge 1/3</u> (repeatable) <i>Find a a Fading Volatile Ice Field, Fresh Volatile Ice Field, or Friable Volatile Ice Field located in a Volatile Ice Storm. Bring an ice harvester and be ready to harvest.</i> |
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| 710092 | <h2>EVE Vanguard Development Team</h2>
<h3>Game Design</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Lead Game Designer :</td> <td>Gavin Skinner</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Game Designer :</td> <td>Anthony Massey</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Technical Designer :</td> <td>Bryan Malloroy</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Level Designer :</td> <td>Tyler Lamon</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead UI/UX Designer :</td> <td>Tom Gandale</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI/UX Designer :</td> <td>Jacob Jensen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Systems Designer :</td> <td>Richard Driscoll</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI Artist :</td> <td>Mathieu Bijuk</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Narrative Designer :</td> <td>Nicholas Antonucci</td> </tr> </table> <h3>Engineering</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Technical Director :</td> <td>Tom Woodhead</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Backend Engineer :</td> <td>Alex Rudd</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Backend Engineers :</td> <td>Hannah Dawson, Kurtis Lamb</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Gameplay Engineer :</td> <td>Alick Goldenberg</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Gameplay Engineer :</td> <td>Cristian Soriano</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Gameplay Engineers :</td> <td>Jury Verrigni, Victor Macho</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Gameplay Engineer :</td> <td>Tomasz Snopek</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead UI Engineer :</td> <td>Dominic Curry</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI Engineer :</td> <td>Charlie Marshall</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Gameplay UI Engineer :</td> <td>Paraschos Moschovitis</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate UI Engineer :</td> <td>Rhys Theckston</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Core Tech Engineer :</td> <td>Alistair Forbes</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Rendering Engineer :</td> <td>Jared Belkus</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Rendering Engineer :</td> <td>Nicole Munro</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Audio Programmer :</td> <td>David Pituk</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal AI Engineer :</td> <td>Nick Davies</td> </tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Art Director :</td> <td>Neil Kaminski</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Art Director :</td> <td>Ben Cottage</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Concept Artist :</td> <td>Leonardo Calamati</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Concept Artists :</td> <td>Craig Harrison, Jon Dunham</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior VFX Artist :</td> <td>Davide Fortunato</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lighting Artist :</td> <td>Zach Hewett</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Environment Artists :</td> <td>Matthew Macer, Matthew Southall, Stephen Pietrusiak</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Environment Artists :</td> <td>Daria Odnorogova, Olivia Butler-Stroud, Dennis Lukat</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Technical Artist :</td> <td>Hrafnhildur Anna Bjornsdottir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Technical Artist :</td> <td>Lukas Boonen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Technical Artist :</td> <td>Peter Skager</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Animator :</td> <td>Maurizio Ramanzin</td> </tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Lead Sound Designer :</td> <td>Alexis Mavropoulos</td> </tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Development Director :</td> <td>David Thompson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Product Manager :</td> <td>Scott Davis</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Strategist :</td> <td>Sahil Gupta</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Producers :</td> <td>Jamie Stanton, Stijn Vervaet, Tom Savage</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Producer :</td> <td>Aleksandra Anna Stawirej</td> </tr> </table> <h3>Quality Assurance</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>QA Analyst :</td> <td>Alastair Lavery</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Project Manager :</td> <td>Mayur Sindhwani</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Lead :</td> <td>Dawid Kołaczuch</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Associate Lead :</td> <td>Aleksander Macioł</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Testers :</td> <td>Igor Dobrowolski, Mateusz Dutka, Weronika Durczok, Daria Kurpanik, Patryk Pałęga, Patrycja Szustak</td> </tr> </table> <h3>With Thanks</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <td>Abi Hunt, Alan Hinchcliffe, Alec McSweeney, Aleksei Borovkov, Andreas Thomas, Carlos Ulloa, Cyrill Vitkovskiy, Dominic Wright, Elena Diana Sfecla, Guilherme Carvalho, Jacopo Ascioni, James Cook, Jordan Blake, Liam Phillips, Luke Timms, Martin Baadsgaard, Matt James, Ovidiu Vasilescu, Phil Rowe, Pod O'Donnell, Robin Fencott, Sam Bromley, Suneil Aujla, Thomas Johnson, Tom Marcham, Tyler Sharpe, Viktor Demishev, Wojciech Szon, Adam Pugh, Denimira Deneva, Hector Mateo Pino, Krzysztof Luzny, Leonid Dudakov, Robert Hayes, Tom Jackson, Vanessa Boelke, Gregory Allen Edwards, Gerard Lehiany</td> </table> |
<h2>EVE Vanguard Development Team</h2>
<h3>Game Design</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Game Design Director :</td> <td>Adam Board</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Game Designer :</td> <td>Anthony Massey</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Technical Designer :</td> <td>Bryan Malloroy</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Level Designer :</td> <td>Jesse Holcroft</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Level Designer :</td> <td>Tyler Lamon</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead UI/UX Designer :</td> <td>Ryan Last-Harris</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI/UX Designers :</td> <td>Jacob Jensen, Sierra Lorenzini</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Systems Designer :</td> <td>Richard Driscoll</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI Artist :</td> <td>Mathieu Bijuk</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Narrative Experience Designer :</td> <td>Jamie Stanton</td> </tr> </table> <h3>Engineering</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Technical Director :</td> <td>Tom Woodhead</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Backend Engineer :</td> <td>Alex Rudd</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Backend Engineers :</td> <td>Hannah Dawson, Kurtis Lamb</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Backend Engineer :</td> <td>Irina Fratila</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Gameplay Engineer :</td> <td>Alick Goldenberg</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Gameplay Engineer :</td> <td>Victor Macho</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Gameplay Engineers :</td> <td>Jury Verrigni, Raul Gernaert</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Gameplay Engineer :</td> <td>Ortwin Van der Stappen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead UI Engineer :</td> <td>Dominic Curry</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI Engineer :</td> <td>Charlie Marshall</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI Engineer :</td> <td>Rhys Theckston</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Core Tech Engineer :</td> <td>Alistair Forbes</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Rendering Engineer :</td> <td>Jared Belkus</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Rendering Engineer :</td> <td>Sam Smith</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Audio Programmer :</td> <td>David Pituk</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead AI Engineer :</td> <td>Nick Davies</td> </tr> <tr VALIGN="top"> <td width=325 align=right>AI Gameplay Engineer :</td> <td>Aria Jonsdottir</td> </tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Art Director :</td> <td>Ben Cottage</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Concept Artist :</td> <td>Jon Dunham</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Concept Artist :</td> <td>Chloe Harrison</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior VFX Artist :</td> <td>Davide Fortunato</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lighting Artist :</td> <td>Zach Hewett</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Environment Artists :</td> <td>Matthew Macer, Matthew Southall, Stephen Pietrusiak, Olivia Butler-Stroud</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Environment Artist :</td> <td>Daria Odnorogova</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Technical Artist :</td> <td>Hrafnhildur Anna Bjornsdottir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Technical Artists :</td> <td>Lukas Boonen, Árni Berúlfur Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Technical Artists :</td> <td>Peter Skager, Amritha Immaneni</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Technical Artist :</td> <td>Daniela Flores</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Animator :</td> <td>Maurizio Ramanzin</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Character Artist :</td> <td>Seth Nash</td> </tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Lead Sound Designer :</td> <td>Alexis Mavropoulos</td> </tr> <tr VALIGN="top"> <td width=325 align=right>VO Artists :</td> <td>Hrafnhildur Anna Bjornsdottir, Alastair Lavery, Bryan Malloroy, Alexis Mavropoulos</td> </tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Executive Producer :</td> <td>Snorri Árnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Head of Production :</td> <td>David Ecker</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Creative Director :</td> <td>Bergur Finnbogason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Game Director :</td> <td>Scott Davis</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Development Director :</td> <td>David Thompson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Strategist :</td> <td>Sahil Gupta</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Producer :</td> <td>Stijn Vervaet</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Producer :</td> <td>Isabel Foley</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Producer :</td> <td>Aleksandra Anna Stawirej</td> </tr> </table> <h3>Quality Assurance & Player Experience</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>QA Lead :</td> <td>Edward Haines</td> </tr> <tr VALIGN="top"> <td width=325 align=right>QA Analyst :</td> <td>Alastair Lavery</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate QA Analyst :</td> <td>Madeleine Jay</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Project Manager :</td> <td>Mayur Sindhwani</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Leads :</td> <td>Dawid Kołaczuch, Daniel Osman, Wiktoria Brania, Marta Chmielewska</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Associate Lead :</td> <td>Aleksander Macioł</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Testers :</td> <td>Igor Dobrowolski, Mateusz Dutka, Weronika Durczok, Daria Kurpanik, Patryk Pałęga, Patrycja Szustak, Kamil Mróz, Mateusz Kurlandt, Wojciech Romańczyk, Magdalena Pałandziuch, Magdalena Łatka, Michał Szustak, Bartosz Czapla, Stanisław Stanek, Anna Zganiacz, Dariusz Tutak, Jakub Matyaszczyk, Szymon Kochanowski</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Project Managers of Player Experience :</td> <td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Player Support Specialists :</td> <td>Sharon Fiedler, Diedrich Ohlandt</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Managers :</td> <td>Guðmundur Freyr Matthíasson, Paulo Rockenbach</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Team Leads :</td> <td>Martin Bovis, Luis Hernandez, Sebastian Veit</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Support Game Masters :</td> <td>Abd ElRahman Shehabeldin, Abhista Pratama, Adrian Vazquez, Ammar Yasser, Amrane Larbi, Brayhan Rodriquez, Edward Turrall, Ferney Edilson Ramos Rojas, Garth Holmes, Hiba Wahhabi, Jaques Durand, Jorge Sikorsky, Jose Bernal, Juan Angelo Pasquin, Juan Jose Rojas Franco, Mihail Munteanu, Nada Shaaban, Nikola Trnavcevic, Norvin Manalang, Oksana Rudenko, Rajiv Pinera, Sergei Pavlov, Shaun Joyce, Vu Ngo</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Outreach Game Masters :</td> <td>Edgar Morales, Eduardo Reyes, Endrio Lima, Rodrigo Oliveira</td> </tr> </table> <h3>Data & Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Senior Data Scientist :</td> <td>Julia Elisabeth Haidn</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Data Scientist :</td> <td>Kajetan Sygula</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Data Engineer :</td> <td>Daníel Fannar Guðmundsson</td> </tr> </table> <h3>With Thanks</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>With Thanks :</td> <td>Abi Hunt, Alan Hinchcliffe, Alec McSweeney, Aleksei Borovkov, Andreas Thomas, Carlos Ulloa, Cyrill Vitkovskiy, Dennis Lukat, Dominic Wright, Elena Diana Sfecla, Guilherme Carvalho, Jacopo Ascioni, James Cook, Jordan Blake, Liam Phillips, Luke Timms, Martin Baadsgaard, Matt James, Nicole Munro, Ovidiu Vasilescu, Phil Rowe, Pod O'Donnell, Robin Fencott, Sam Bromley, Suneil Aujla, Thomas Johnson, Tom Marcham, Tyler Sharpe, Viktor Demishev, Wojciech Szon, Adam Pugh, Denimira Deneva, Hector Mateo Pino, Krzysztof Luzny, Leonid Dudakov, Robert Hayes, Tom Jackson, Tom Savage, Tom Gandale, Vanessa Boelke, Gregory Allen Edwards, Gerard Lehiany, Nicholas Antonucci, Cristian Soriano, Tomasz Snopek, Neil Kaminski, Craig Harrison, Stuart Dodman, Sofia Galanopoulou, Marcus Michael, Jolin (Ya En) Lee, Gavin Skinner, Paris Moschovitis, Elliot Prior, Leonardo Calamati, Peter Hedge, Sherif Amer</td> </tr> </table> |
<h2>EVE Vanguard Development Team</h2> <h3>Game Design</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Lead Game Designer :</b></td> <td>Gavin Skinner</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Game Designer :</b></td> <td>Anthony Massey</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Technical Designer :</b></td> <td>Bryan Malloroy</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Level Designer :</b></td> <td>Tyler Lamon</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead UI/UX Designer :</b></td> <td>Tom Gandale</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UI/UX Designer :</b></td> <td>Jacob Jensen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Systems Designer :</b></td> <td>Richard Driscoll</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>UI Artist :</b></td> <td>Mathieu Bijuk</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Narrative Designer :</b></td> <td>Nicholas Antonucci</td> </tr> </table> <h3>Engineering</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Technical Director :</b></td> <td>Tom Woodhead</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Backend Engineer :</b></td> <td>Alex Rudd</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Backend Engineers :</b></td> <td>Hannah Dawson, Kurtis Lamb</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Gameplay Engineer :</b></td> <td>Alick Goldenberg</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Gameplay Engineer :</b></td> <td>Cristian Soriano</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Gameplay Engineers :</b></td> <td>Jury Verrigni, Victor Macho</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Gameplay Engineer :</b></td> <td>Tomasz Snopek</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead UI Engineer :</b></td> <td>Dominic Curry</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UI Engineer :</b></td> <td>Charlie Marshall</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Gameplay UI Engineer :</b></td> <td>Paraschos Moschovitis</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate UI Engineer :</b></td> <td>Rhys Theckston</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Core Tech Engineer :</b></td> <td>Alistair Forbes</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Rendering Engineer :</b></td> <td>Jared Belkus</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Rendering Engineer :</b></td> <td>Nicole Munro</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Audio Programmer :</b></td> <td>David Pituk</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal AI Engineer :</b></td> <td>Nick Davies</td> </tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Art Director :</b></td> <td>Neil Kaminski</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Art Director :</b></td> <td>Ben Cottage</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Concept Artist :</b></td> <td>Leonardo Calamati</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Concept Artists :</b></td> <td>Craig Harrison, Jon Dunham</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior VFX Artist :</b></td> <td>Davide Fortunato</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lighting Artist :</b></td> <td>Zach Hewett</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Environment Artists :</b></td> <td>Matthew Macer, Matthew Southall, Stephen Pietrusiak</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Environment Artists :</b></td> <td>Daria Odnorogova, Olivia Butler-Stroud, Dennis Lukat</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Technical Artist :</b></td> <td>Hrafnhildur Anna Bjornsdottir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Technical Artist :</b></td> <td>Lukas Boonen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Technical Artist :</b></td> <td>Peter Skager</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Animator :</b></td> <td>Maurizio Ramanzin</td> </tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Lead Sound Designer :</b></td> <td>Alexis Mavropoulos</td> </tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Development Director :</b></td> <td>David Thompson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Product Manager :</b></td> <td>Scott Davis</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Strategist :</b></td> <td>Sahil Gupta</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Producers :</b></td> <td>Jamie Stanton, Stijn Vervaet, Tom Savage</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Producer :</b></td> <td>Aleksandra Anna Stawirej</td> </tr> </table> <h3>Quality Assurance</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>QA Analyst :</b></td> <td>Alastair Lavery</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Project Manager :</b></td> <td>Mayur Sindhwani</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Lead :</b></td> <td>Dawid Kołaczuch</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Associate Lead :</b></td> <td>Aleksander Macioł</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Testers :</b></td> <td>Igor Dobrowolski, Mateusz Dutka, Weronika Durczok, Daria Kurpanik, Patryk Pałęga, Patrycja Szustak</td> </tr> </table> <h3>With Thanks</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <td>Abi Hunt, Alan Hinchcliffe, Alec McSweeney, Aleksei Borovkov, Andreas Thomas, Carlos Ulloa, Cyrill Vitkovskiy, Dominic Wright, Elena Diana Sfecla, Guilherme Carvalho, Jacopo Ascioni, James Cook, Jordan Blake, Liam Phillips, Luke Timms, Martin Baadsgaard, Matt James, Ovidiu Vasilescu, Phil Rowe, Pod O'Donnell, Robin Fencott, Sam Bromley, Suneil Aujla, Thomas Johnson, Tom Marcham, Tyler Sharpe, Viktor Demishev, Wojciech Szon, Adam Pugh, Denimira Deneva, Hector Mateo Pino, Krzysztof Luzny, Leonid Dudakov, Robert Hayes, Tom Jackson, Vanessa Boelke, Gregory Allen Edwards, Gerard Lehiany</td <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Game Design Director :</b></td> <td>Adam Board</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Game Designer :</b></td> <td>Anthony Massey</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Technical Designer :</b></td> <td>Bryan Malloroy</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Level Designer :</b></td> <td>Jesse Holcroft</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Level Designer :</b></td> <td>Tyler Lamon</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead UI/UX Designer :</b></td> <td>Ryan Last-Harris</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UI/UX Designers :</b></td> <td>Jacob Jensen, Sierra Lorenzini</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Systems Designer :</b></td> <td>Richard Driscoll</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>UI Artist :</b></td> <td>Mathieu Bijuk</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Narrative Experience Designer :</b></td> <td>Jamie Stanton</td> </tr> </table> <h3>Engineering</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Technical Director :</b></td> <td>Tom Woodhead</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Backend Engineer :</b></td> <td>Alex Rudd</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Backend Engineers :</b></td> <td>Hannah Dawson, Kurtis Lamb</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Backend Engineer :</b></td> <td>Irina Fratila</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Gameplay Engineer :</b></td> <td>Alick Goldenberg</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Gameplay Engineer :</b></td> <td>Victor Macho</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Gameplay Engineers :</b></td> <td>Jury Verrigni, Raul Gernaert</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Gameplay Engineer :</b></td> <td>Ortwin Van der Stappen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead UI Engineer :</b></td> <td>Dominic Curry</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UI Engineer :</b></td> <td>Charlie Marshall</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>UI Engineer :</b></td> <td>Rhys Theckston</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Core Tech Engineer :</b></td> <td>Alistair Forbes</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Rendering Engineer :</b></td> <td>Jared Belkus</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Rendering Engineer :</b></td> <td>Sam Smith</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Audio Programmer :</b></td> <td>David Pituk</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead AI Engineer :</b></td> <td>Nick Davies</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>AI Gameplay Engineer :</b></td> <td>Aria Jonsdottir</td> </tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Art Director :</b></td> <td>Ben Cottage</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Concept Artist :</b></td> <td>Jon Dunham</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Concept Artist :</b></td> <td>Chloe Harrison</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior VFX Artist :</b></td> <td>Davide Fortunato</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lighting Artist :</b></td> <td>Zach Hewett</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Environment Artists :</b></td> <td>Matthew Macer, Matthew Southall, Stephen Pietrusiak, Olivia Butler-Stroud</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Environment Artist :</b></td> <td>Daria Odnorogova</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Technical Artist :</b></td> <td>Hrafnhildur Anna Bjornsdottir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Technical Artists :</b></td> <td>Lukas Boonen, Árni Berúlfur Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Technical Artists :</b></td> <td>Peter Skager, Amritha Immaneni</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Technical Artist :</b></td> <td>Daniela Flores</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Animator :</b></td> <td>Maurizio Ramanzin</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Character Artist :</b></td> <td>Seth Nash</td> </tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Lead Sound Designer :</b></td> <td>Alexis Mavropoulos</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>VO Artists :</b></td> <td>Hrafnhildur Anna Bjornsdottir, Alastair Lavery, Bryan Malloroy, Alexis Mavropoulos</td> </tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Executive Producer :</b></td> <td>Snorri Árnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Head of Production :</b></td> <td>David Ecker</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Creative Director :</b></td> <td>Bergur Finnbogason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Game Director :</b></td> <td>Scott Davis</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Development Director :</b></td> <td>David Thompson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Strategist :</b></td> <td>Sahil Gupta</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Producer :</b></td> <td>Stijn Vervaet</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Producer :</b></td> <td>Isabel Foley</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Producer :</b></td> <td>Aleksandra Anna Stawirej</td> </tr> </table> <h3>Quality Assurance & Player Experience</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>QA Lead :</b></td> <td>Edward Haines</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>QA Analyst :</b></td> <td>Alastair Lavery</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate QA Analyst :</b></td> <td>Madeleine Jay</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Project Manager :</b></td> <td>Mayur Sindhwani</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Leads :</b></td> <td>Dawid Kołaczuch, Daniel Osman, Wiktoria Brania, Marta Chmielewska</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Associate Lead :</b></td> <td>Aleksander Macioł</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Testers :</b></td> <td>Igor Dobrowolski, Mateusz Dutka, Weronika Durczok, Daria Kurpanik, Patryk Pałęga, Patrycja Szustak, Kamil Mróz, Mateusz Kurlandt, Wojciech Romańczyk, Magdalena Pałandziuch, Magdalena Łatka, Michał Szustak, Bartosz Czapla, Stanisław Stanek, Anna Zganiacz, Dariusz Tutak, Jakub Matyaszczyk, Szymon Kochanowski</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Project Managers of Player Experience :</b></td> <td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Player Support Specialists :</b></td> <td>Sharon Fiedler, Diedrich Ohlandt</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Managers :</b></td> <td>Guðmundur Freyr Matthíasson, Paulo Rockenbach</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Team Leads :</b></td> <td>Martin Bovis, Luis Hernandez, Sebastian Veit</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Support Game Masters :</b></td> <td>Abd ElRahman Shehabeldin, Abhista Pratama, Adrian Vazquez, Ammar Yasser, Amrane Larbi, Brayhan Rodriquez, Edward Turrall, Ferney Edilson Ramos Rojas, Garth Holmes, Hiba Wahhabi, Jaques Durand, Jorge Sikorsky, Jose Bernal, Juan Angelo Pasquin, Juan Jose Rojas Franco, Mihail Munteanu, Nada Shaaban, Nikola Trnavcevic, Norvin Manalang, Oksana Rudenko, Rajiv Pinera, Sergei Pavlov, Shaun Joyce, Vu Ngo</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Outreach Game Masters :</b></td> <td>Edgar Morales, Eduardo Reyes, Endrio Lima, Rodrigo Oliveira</td> </tr> </table> <h3>Data & Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Senior Data Scientist :</b></td> <td>Julia Elisabeth Haidn</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Data Scientist :</b></td> <td>Kajetan Sygula</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Data Engineer :</b></td> <td>Daníel Fannar Guðmundsson</td> </tr> </table> <h3>With Thanks</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>With Thanks :</b></td> <td>Abi Hunt, Alan Hinchcliffe, Alec McSweeney, Aleksei Borovkov, Andreas Thomas, Carlos Ulloa, Cyrill Vitkovskiy, Dennis Lukat, Dominic Wright, Elena Diana Sfecla, Guilherme Carvalho, Jacopo Ascioni, James Cook, Jordan Blake, Liam Phillips, Luke Timms, Martin Baadsgaard, Matt James, Nicole Munro, Ovidiu Vasilescu, Phil Rowe, Pod O'Donnell, Robin Fencott, Sam Bromley, Suneil Aujla, Thomas Johnson, Tom Marcham, Tyler Sharpe, Viktor Demishev, Wojciech Szon, Adam Pugh, Denimira Deneva, Hector Mateo Pino, Krzysztof Luzny, Leonid Dudakov, Robert Hayes, Tom Jackson, Tom Savage, Tom Gandale, Vanessa Boelke, Gregory Allen Edwards, Gerard Lehiany, Nicholas Antonucci, Cristian Soriano, Tomasz Snopek, Neil Kaminski, Craig Harrison, Stuart Dodman, Sofia Galanopoulou, Marcus Michael, Jolin (Ya En) Lee, Gavin Skinner, Paris Moschovitis, Elliot Prior, Leonardo Calamati, Peter Hedge, Sherif Amer</td> </tr> </table> |
UI/SystemMenu/AboutEve/VanguardCredits |
| 727754 | DNCR-05H Highsec Ice Storm Filament | Expired DNCR-05H Highsec Ice Storm Filament | Expired DNCR-05H Highsec Ice Storm Filament | Name of item 85281 (Expired Jump Filaments) |
| 727757 | DSHR-01H Highsec Ice Storm Filament | Expired DSHR-01H Highsec Ice Storm Filament | Expired DSHR-01H Highsec Ice Storm Filament | Name of item 85282 (Expired Jump Filaments) |
| 727759 | PRNCR-10H Highsec Ice Storm Filament | Expired PRNCR-10H Highsec Ice Storm Filament | Expired PRNCR-10H Highsec Ice Storm Filament | Name of item 85283 (Jump Filaments) |
| 727761 | RDLF-10L Lowsec Ice Storm Filament | Expired RDLF-10L Lowsec Ice Storm Filament | Expired RDLF-10L Lowsec Ice Storm Filament | Name of item 85284 (Expired Jump Filaments) |
| 727763 | VXN-01N Nullsec Ice Storm Filament | Expired VXN-01N Nullsec Ice Storm Filament | Expired VXN-01N Nullsec Ice Storm Filament | Name of item 85285 (Expired Jump Filaments) |
| 727765 | BLTZN-05L Lowsec Ice Storm Filament | Expired BLTZN-05L Lowsec Ice Storm Filament | Expired BLTZN-05L Lowsec Ice Storm Filament | Name of item 85286 (Expired Jump Filaments) |
| 727767 | CMT-05N Nullsec Ice Storm Filament | Expired CMT-05N Nullsec Ice Storm Filament | Expired CMT-05N Nullsec Ice Storm Filament | Name of item 85287 (Expired Jump Filaments) |
| 727769 | CPD-10N Nullsec Ice Storm Filament | Expired CPD-10N Nullsec Ice Storm Filament | Expired CPD-10N Nullsec Ice Storm Filament | Name of item 85288 (Expired Jump Filaments) |
| 727771 | DNNR-01L Lowsec Ice Storm Filament | Expired DNNR-01L Lowsec Ice Storm Filament | Expired DNNR-01L Lowsec Ice Storm Filament | Name of item 85289 (Expired Jump Filaments) |
| 727854 | Ice Storm Filaments Crate | Yoiul Y126 Ice Storm Filaments Crate | Yoiul Y126 Ice Storm Filaments Crate | Name of item 85309 (Special Edition Commodities) |
| 727855 | Ice Storm Filaments Crate | Yoiul Y126 Ice Storm Filaments Crate | Yoiul Y126 Ice Storm Filaments Crate | |
| 728061 | ORE Green Salvage Package | Yoiul Y126 ORE Green Salvage Package | Yoiul Y126 ORE Green Salvage Package | Name of item 85355 (Special Edition Commodities) |
| 728071 | ORE Red Salvage Package | Yoiul Y126 ORE Red Salvage Package | Yoiul Y126 ORE Red Salvage Package | Name of item 85357 (Special Edition Commodities) |
| 728073 | ORE White Salvage Package | Yoiul Y126 ORE White Salvage Package | Yoiul Y126 ORE White Salvage Package | Name of item 85358 (Special Edition Commodities) |
| 728075 | Peculiar Icebound Salvage | Yoiul Y126 Peculiar Icebound Salvage | Yoiul Y126 Peculiar Icebound Salvage | Name of item 85359 (Special Edition Commodities) |
| 728077 | Rare Icebound Salvage | Yoiul Y126 Rare Icebound Salvage | Yoiul Y126 Rare Icebound Salvage | Name of item 85360 (Special Edition Commodities) |
| 728079 | Unusual Icebound Salvage | Yoiul Y126 Unusual Icebound Salvage | Yoiul Y126 Unusual Icebound Salvage | Name of item 85361 (Special Edition Commodities) |
| 728080 | ORE Red Salvage Package | Yoiul Y126 ORE Red Salvage Package | Yoiul Y126 ORE Red Salvage Package | |
| 728082 | ORE Green Salvage Package | Yoiul Y126 ORE Green Salvage Package | Yoiul Y126 ORE Green Salvage Package | |
| 728084 | ORE White Salvage Package | Yoiul Y126 ORE White Salvage Package | Yoiul Y126 ORE White Salvage Package | |
| 728086 | Peculiar Icebound Salvage | Yoiul Y126 Peculiar Icebound Salvage | Yoiul Y126 Peculiar Icebound Salvage | |
| 728088 | Unusual Icebound Salvage | Yoiul Y126 Unusual Icebound Salvage | Yoiul Y126 Unusual Icebound Salvage | |
| 728090 | Rare Icebound Salvage | Yoiul Y126 Rare Icebound Salvage | Yoiul Y126 Rare Icebound Salvage | |
| 870536 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "Ark Aurora Universalis SKIN" (86110) |
| 870540 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "Wyvern Aurora Universalis SKIN" (86111) |
| 870543 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "Crane Aurora Universalis SKIN" (86112) |
| 870549 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "Nyx Aurora Universalis SKIN" (86114) |
| 870552 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "Viator Aurora Universalis SKIN" (86115) |
| 870555 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "Anshar Aurora Universalis SKIN" (86116) |
| 870561 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "Mastodon Aurora Universalis SKIN" (86118) |
| 870564 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "Nomad Aurora Universalis SKIN" (86119) |
| 870568 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "Pacifier Aurora Universalis SKIN" (86121) |
| 870571 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "Marshal Aurora Universalis SKIN" (86122) |
| 870574 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "Enforcer Aurora Universalis SKIN" (86120) |
| 872561 | Yoiul Festival Booster Crate | Yoiul Festival Y126 Booster Crate | Yoiul Festival Y126 Booster Crate | Name of item 86495 (Special Edition Commodities) |
| 872562 | Yoiul Festival Booster Crate | Yoiul Festival Y126 Booster Crate | Yoiul Festival Y126 Booster Crate | |
| 872565 | Yoiul Festival Brainfreeze Crate | Yoiul Festival Y126 Brainfreeze Crate | Yoiul Festival Y126 Brainfreeze Crate | Name of item 86496 (Special Edition Commodities) |
| 872566 | Yoiul Festival Brainfreeze Crate | Yoiul Festival Y126 Brainfreeze Crate | Yoiul Festival Y126 Brainfreeze Crate | |
| 896307 | New Eden is filled with chilly challenges for festive capsuleers, until 7 January! | New Eden is filled with challenges and rewards until 12 January. | New Eden is filled with |
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| 896385 | Shrouded in an air of foreboding, this area lies deep within the turbulent ice storms of the Yoiul Festival. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region. For this combat site, it is recommended that capsuleers use battlecruisers, battleships, or heavy assault cruisers. |
Shrouded in an air of foreboding, this area lies deep within the volatile ice storms. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region. | Shrouded in an air of foreboding, this area lies deep within the For this combat site, it is recommended that capsuleers use battlecruisers, battleships, or heavy assault cruisers. |
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| 896389 | Shrouded in an air of foreboding, this area lies deep within the turbulent ice storms of the Yoiul Festival. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region. For this combat site, it is recommended that capsuleers use battlecruisers, battleships, or heavy assault cruisers. |
Shrouded in an air of foreboding, this area lies deep within the volatile ice storms. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region. | Shrouded in an air of foreboding, this area lies deep within the For this combat site, it is recommended that capsuleers use battlecruisers, battleships, or heavy assault cruisers. |
|
| 896391 | Shrouded in an air of foreboding, this area lies deep within the turbulent ice storms of the Yoiul Festival. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region. For this combat site, it is recommended that capsuleers use battlecruisers, battleships, or heavy assault cruisers. |
Shrouded in an air of foreboding, this area lies deep within the volatile ice storms. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region. | Shrouded in an air of foreboding, this area lies deep within the For this combat site, it is recommended that capsuleers use battlecruisers, battleships, or heavy assault cruisers. |
|
| 896451 | Formed amidst the freezing conditions of the volatile ice storms during the Yoiul Festival, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them. Capsuleers must fit their ships with an ice mining module to harvest the ice within the site. |
Formed amidst the freezing conditions of the volatile ice storms, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them. | Formed amidst the freezing conditions of the volatile ice storms Capsuleers must fit their ships with an ice mining module to harvest the ice within the site. |
|
| 896452 | Formed amidst the freezing conditions of the volatile ice storms during the Yoiul Festival, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them. Capsuleers must fit their ships with an ice mining module to harvest the ice within the site. |
Formed amidst the freezing conditions of the volatile ice storms, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them. | Formed amidst the freezing conditions of the volatile ice storms Capsuleers must fit their ships with an ice mining module to harvest the ice within the site. |
|
| 896453 | Formed amidst the freezing conditions of the volatile ice storms during the Yoiul Festival, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them. Capsuleers must fit their ships with an ice mining module to harvest the ice within the site. |
Formed amidst the freezing conditions of the volatile ice storms, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them. | Formed amidst the freezing conditions of the volatile ice storms Capsuleers must fit their ships with an ice mining module to harvest the ice within the site. |
|
| 1017985 | Consortium Mining Destroyer | Faction Mining Destroyer | Name of group info popup 2110 | |
| 1017987 | Consortium Mining Frigate | Faction Mining Frigate | Name of group info popup 2111 | |
| 1022568 | Wightstorm Manasikara Booster I | Wightstorm Manasikara Booster I | Name of item 90669 (Booster) | |
| 1022569 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+8% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. <b>+8% Energy Turret Tracking Speed. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "Wightstorm Manasikara Booster I" (90669) | |
| 1022570 | Wightstorm Manasikara Booster II | Wightstorm Manasikara Booster II | Name of item 90670 (Booster) | |
| 1022571 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+12% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. <b>+12% Energy Turret Tracking Speed. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "Wightstorm Manasikara Booster II" (90670) | |
| 1022572 | Wightstorm Manasikara Booster III | Wightstorm Manasikara Booster III | Name of item 90671 (Booster) | |
| 1022573 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+16% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 19, YC128 |
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. <b>+16% Energy Turret Tracking Speed. Base Duration: 2 Hours.</b> <b>Expiry date: February 19, YC128</b> |
Description of item "Wightstorm Manasikara Booster III" (90671) | |
| 1022574 | Wightstorm Manasikara Booster IV | Wightstorm Manasikara Booster IV | Name of item 90672 (Booster) | |
| 1022575 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+20% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 19th, YC128 |
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. <b>+20% Energy Turret Tracking Speed. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th, YC128</b> |
Description of item "Wightstorm Manasikara Booster IV" (90672) | |
| 1022576 | Wightstorm Vitarka Booster I | Wightstorm Vitarka Booster I | Name of item 90673 (Booster) | |
| 1022577 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+4% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. <b>+4% Energy Turret Damage. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "Wightstorm Vitarka Booster I" (90673) | |
| 1022578 | Wightstorm Vitarka Booster II | Wightstorm Vitarka Booster II | Name of item 90674 (Booster) | |
| 1022579 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+6% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. <b>+6% Energy Turret Damage. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "Wightstorm Vitarka Booster II" (90674) | |
| 1022580 | Wightstorm Vitarka Booster III | Wightstorm Vitarka Booster III | Name of item 90675 (Booster) | |
| 1022581 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+8% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. <b>+8% Energy Turret Damage. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "Wightstorm Vitarka Booster III" (90675) | |
| 1022582 | Wightstorm Vitarka Booster IV | Wightstorm Vitarka Booster IV | Name of item 90676 (Booster) | |
| 1022583 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+10% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 19th, YC128 |
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. <b>+10% Energy Turret Damage. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th, YC128</b> |
Description of item "Wightstorm Vitarka Booster IV" (90676) | |
| 1022584 | Wightstorm Cetana Booster I | Wightstorm Cetana Booster I | Name of item 90677 (Booster) | |
| 1022585 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+8% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. <b>+8% Afterburner Speed Boost. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "Wightstorm Cetana Booster I" (90677) | |
| 1022586 | Wightstorm Cetana Booster II | Wightstorm Cetana Booster II | Name of item 90678 (Booster) | |
| 1022587 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+12% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. <b>+12% Afterburner Speed Boost. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "Wightstorm Cetana Booster II" (90678) | |
| 1022588 | Wightstorm Cetana Booster III | Wightstorm Cetana Booster III | Name of item 90679 (Booster) | |
| 1022589 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+16% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. <b>+16% Afterburner Speed Boost. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "Wightstorm Cetana Booster III" (90679) | |
| 1022591 | Wightstorm Cetana Booster IV | Wightstorm Cetana Booster IV | Name of item 90680 (Booster) | |
| 1022592 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+20% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. <b>+20% Afterburner Speed Boost. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "Wightstorm Cetana Booster IV" (90680) | |
| 1022595 | Wightstorm Rapture Booster I | Wightstorm Rapture Booster I | Name of item 90682 (Booster) | |
| 1022596 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-4% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. <b>-4% Capacitor Recharge Time. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "Wightstorm Rapture Booster I" (90682) | |
| 1022597 | Wightstorm Rapture Booster II | Wightstorm Rapture Booster II | Name of item 90683 (Booster) | |
| 1022598 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-6% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. <b>-6% Capacitor Recharge Time. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "Wightstorm Rapture Booster II" (90683) | |
| 1022599 | Wightstorm Rapture Booster III | Wightstorm Rapture Booster III | Name of item 90684 (Booster) | |
| 1022600 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-8% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. <b>-8% Capacitor Recharge Time. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "Wightstorm Rapture Booster III" (90684) | |
| 1022603 | Wightstorm Rapture Booster IV | Wightstorm Rapture Booster IV | Name of item 90685 (Booster) | |
| 1022604 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-10% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. <b>-10% Capacitor Recharge Time. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "Wightstorm Rapture Booster IV" (90685) | |
| 1022605 | Wightstorm Nirvana Booster I | Wightstorm Nirvana Booster I | Name of item 90686 (Booster) | |
| 1022606 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+4% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. <b>+4% Shield Hitpoints. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "Wightstorm Nirvana Booster I" (90686) | |
| 1022607 | Wightstorm Nirvana Booster II | Wightstorm Nirvana Booster II | Name of item 90687 (Booster) | |
| 1022608 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+6% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. <b>+6% Shield Hitpoints. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "Wightstorm Nirvana Booster II" (90687) | |
| 1022609 | Wightstorm Nirvana Booster III | Wightstorm Nirvana Booster III | Name of item 90688 (Booster) | |
| 1022610 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+8% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. <b>+8% Shield Hitpoints. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "Wightstorm Nirvana Booster III" (90688) | |
| 1022611 | Wightstorm Nirvana Booster IV | Wightstorm Nirvana Booster IV | Name of item 90689 (Booster) | |
| 1022612 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+10% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 19th, YC128 |
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. <b>+10% Shield Hitpoints. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th, YC128</b> |
Description of item "Wightstorm Nirvana Booster IV" (90689) | |
| 1022613 | Wightstorm Sunyata Booster I | Wightstorm Sunyata Booster I | Name of item 90690 (Booster) | |
| 1022614 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-8% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 19th, YC128 |
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. <b>-8% Module Heat Damage. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th, YC128</b> |
Description of item "Wightstorm Sunyata Booster I" (90690) | |
| 1022615 | Wightstorm Sunyata Booster II | Wightstorm Sunyata Booster II | Name of item 90691 (Booster) | |
| 1022616 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-12% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 19th, YC128 |
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. <b>-12% Module Heat Damage. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th, YC128</b> |
Description of item "Wightstorm Sunyata Booster II" (90691) | |
| 1022617 | Wightstorm Sunyata Booster III | Wightstorm Sunyata Booster III | Name of item 90692 (Booster) | |
| 1022618 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-16% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. <b>-16% Module Heat Damage. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "Wightstorm Sunyata Booster III" (90692) | |
| 1022619 | Wightstorm Sunyata Booster IV | Wightstorm Sunyata Booster IV | Name of item 90693 (Booster) | |
| 1022620 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-20% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. <b>-20% Module Heat Damage. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "Wightstorm Sunyata Booster IV" (90693) | |
| 1022621 | Basic 'Brainfreeze' Cerebral Accelerator | Basic 'Brainfreeze' Cerebral Accelerator | Name of item 90694 (Booster) | |
| 1022622 | This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128. |
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128. |
Description of item "Basic 'Brainfreeze' Cerebral Accelerator" (90694) | |
| 1022623 | Potent 'Brainfreeze' Cerebral Accelerator | Potent 'Brainfreeze' Cerebral Accelerator | Name of item 90695 (Booster) | |
| 1022624 | This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128. |
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128. |
Description of item "Potent 'Brainfreeze' Cerebral Accelerator" (90695) | |
| 1022625 | Extended 'Brainfreeze' Cerebral Accelerator | Extended 'Brainfreeze' Cerebral Accelerator | Name of item 90696 (Booster) | |
| 1022626 | This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128. |
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128. |
Description of item "Extended 'Brainfreeze' Cerebral Accelerator" (90696) | |
| 1022641 | CPD-10N Nullsec Ice Storm Filament | CPD-10N Nullsec Ice Storm Filament | Name of item 90697 (Jump Filaments) | |
| 1022642 | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This CPD-10N Nullsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space. |
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This CPD-10N Nullsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space. |
Description of item "CPD-10N Nullsec Ice Storm Filament" (90697) | |
| 1022643 | CMT-05N Nullsec Ice Storm Filament | CMT-05N Nullsec Ice Storm Filament | Name of item 90698 (Jump Filaments) | |
| 1022644 | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This CMT-05N Nullsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space. |
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This CMT-05N Nullsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space. |
Description of item "CMT-05N Nullsec Ice Storm Filament" (90698) | |
| 1022645 | BLTZN-05L Lowsec Ice Storm Filament | BLTZN-05L Lowsec Ice Storm Filament | Name of item 90699 (Jump Filaments) | |
| 1022646 | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This BLTZN-05L Lowsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space. |
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This BLTZN-05L Lowsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space. |
Description of item "BLTZN-05L Lowsec Ice Storm Filament" (90699) | |
| 1022647 | VXN-01N Nullsec Ice Storm Filament | VXN-01N Nullsec Ice Storm Filament | Name of item 90700 (Jump Filaments) | |
| 1022648 | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This VXN-01N Nullsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in null-sec space. |
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This VXN-01N Nullsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in null-sec space. |
Description of item "VXN-01N Nullsec Ice Storm Filament" (90700) | |
| 1022649 | RDLF-10L Lowsec Ice Storm Filament | RDLF-10L Lowsec Ice Storm Filament | Name of item 90701 (Jump Filaments) | |
| 1022650 | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This RDLF-10L Lowsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space. |
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This RDLF-10L Lowsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space. |
Description of item "RDLF-10L Lowsec Ice Storm Filament" (90701) | |
| 1022651 | PRNCR-10H Highsec Ice Storm Filament | PRNCR-10H Highsec Ice Storm Filament | Name of item 90702 (Jump Filaments) | |
| 1022652 | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This PRNCR-10H Highsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space. |
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This PRNCR-10H Highsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space. |
Description of item "PRNCR-10H Highsec Ice Storm Filament" (90702) | |
| 1022653 | DSHR-01H Highsec Ice Storm Filament | DSHR-01H Highsec Ice Storm Filament | Name of item 90703 (Jump Filaments) | |
| 1022654 | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DSHR-01H Highsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in high-sec space. |
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DSHR-01H Highsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in high-sec space. |
Description of item "DSHR-01H Highsec Ice Storm Filament" (90703) | |
| 1022655 | DNNR-01L Lowsec Ice Storm Filament | DNNR-01L Lowsec Ice Storm Filament | Name of item 90704 (Jump Filaments) | |
| 1022656 | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul-and continue expanding their data pool-Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DNNR-01L Lowsec Ice Storm Filament can transport an individual capsuleer and is configured to limit its range of destinations to volatile ice storms in low-sec space. |
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul-and continue expanding their data pool-Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DNNR-01L Lowsec Ice Storm Filament can transport an individual capsuleer and is configured to limit its range of destinations to volatile ice storms in low-sec space. |
Description of item "DNNR-01L Lowsec Ice Storm Filament" (90704) | |
| 1022660 | DNCR-05H Highsec Ice Storm Filament | DNCR-05H Highsec Ice Storm Filament | Name of item 90705 (Jump Filaments) | |
| 1022661 | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DNCR-05H Highsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space. |
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DNCR-05H Highsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space. |
Description of item "DNCR-05H Highsec Ice Storm Filament " (90705) | |
| 1022832 | Winter Nexus | Winter Nexus | ||
| 1022833 | Yoiul Festival YC127 | Yoiul Festival YC127 | ||
| 1022834 | Yoiul Festival YC127 | Yoiul Festival YC127 | ||
| 1022879 | This crate contains a random selection of Frostline Laboratories Ice Storm filaments. | This crate contains a random selection of Frostline Laboratories Ice Storm filaments. | Description of item "Ice Storm Filaments Crate" (90736) | |
| 1022880 | Ice Storm Filaments Crate | Ice Storm Filaments Crate | Name of item 90736 (Special Edition Commodities) | |
| 1022881 | This crate contains two randomly selected Yoiul Festival Boosters. | This crate contains two randomly selected Yoiul Festival Boosters. | Description of item "Yoiul Festival Booster Crate" (90737) | |
| 1022882 | Yoiul Festival Booster Crate | Yoiul Festival Booster Crate | Name of item 90737 (Special Edition Commodities) | |
| 1022883 | This crate contains a randomly selected 'Brainfreeze' cerebral accelerator. | This crate contains a randomly selected 'Brainfreeze' cerebral accelerator. | Description of item "Yoiul Festival Brainfreeze Crate" (90738) | |
| 1022884 | Yoiul Festival Brainfreeze Crate | Yoiul Festival Brainfreeze Crate | Name of item 90738 (Special Edition Commodities) | |
| 1022885 | Contains a randomly selected SKIN from previous Yoiul Festivals. | Contains a randomly selected SKIN from previous Yoiul Festivals. | Description of item "Historic Yoiul Festival SKIN Crate" (90739) | |
| 1022886 | Historic Yoiul Festival SKIN Crate | Historic Yoiul Festival SKIN Crate | Name of item 90739 (Special Edition Commodities) | |
| 1022887 | Contains a randomly selected SKINR component from previous Yoiul Festivals. | Contains a randomly selected SKINR component from previous Yoiul Festivals. | Description of item "Historic Yoiul Festival SKINR Crate" (90740) | |
| 1022888 | Historic Yoiul Festival SKINR Crate | Historic Yoiul Festival SKINR Crate | Name of item 90740 (Special Edition Commodities) | |
| 1022889 | This ORE Green Salvage Package was obtained by trading in Faded Volatile Ice ore at an ORE processor vessel.
Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
This ORE Green Salvage Package was obtained by trading in Faded Volatile Ice ore at an ORE processor vessel. Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
Description of item "ORE Green Salvage Package" (90741) | |
| 1022890 | ORE Green Salvage Package | ORE Green Salvage Package | Name of item 90741 (Special Edition Commodities) | |
| 1022891 | This ORE White Salvage Package was obtained by trading in Fresh Volatile Ice ore at an ORE processor vessel.
Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
This ORE White Salvage Package was obtained by trading in Fresh Volatile Ice ore at an ORE processor vessel. Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
Description of item "ORE White Salvage Package" (90742) | |
| 1022892 | ORE White Salvage Package | ORE White Salvage Package | Name of item 90742 (Special Edition Commodities) | |
| 1022893 | This ORE Red Salvage Package was obtained by trading in Friable Volatile Ice ore at an ORE processor vessel.
Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
This ORE Red Salvage Package was obtained by trading in Friable Volatile Ice ore at an ORE processor vessel. Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
Description of item "ORE Red Salvage Package" (90743) | |
| 1022894 | ORE Red Salvage Package | ORE Red Salvage Package | Name of item 90743 (Special Edition Commodities) | |
| 1022895 | The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.
With volatile ice storms sweeping across New Eden the odds of discovering something peculiar, and possibly valuable, in fragments of ice are higher than normal. |
The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice. With volatile ice storms sweeping across New Eden the odds of discovering something peculiar, and possibly valuable, in fragments of ice are higher than normal. |
Description of item "Peculiar Icebound Salvage" (90744) | |
| 1022896 | Peculiar Icebound Salvage | Peculiar Icebound Salvage | Name of item 90744 (Special Edition Commodities) | |
| 1022897 | The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.
With volatile ice storms sweeping across New Eden the odds of discovering something rare, and possibly valuable, in fragments of ice are higher than normal. |
The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice. With volatile ice storms sweeping across New Eden the odds of discovering something rare, and possibly valuable, in fragments of ice are higher than normal. |
Description of item "Rare Icebound Salvage" (90745) | |
| 1022898 | Rare Icebound Salvage | Rare Icebound Salvage | Name of item 90745 (Special Edition Commodities) | |
| 1022899 | The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.
With volatile ice storms sweeping across New Eden the odds of discovering something unusual, and possibly valuable, in fragments of ice are higher than normal. |
The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice. With volatile ice storms sweeping across New Eden the odds of discovering something unusual, and possibly valuable, in fragments of ice are higher than normal. |
Description of item "Unusual Icebound Salvage" (90746) | |
| 1022900 | Unusual Icebound Salvage | Unusual Icebound Salvage | Name of item 90746 (Special Edition Commodities) | |
| 1022901 | Ice Storm Filaments Crate | Ice Storm Filaments Crate | ||
| 1022902 | This crate contains a random selection of Frostline Laboratories Ice Storm filaments. | This crate contains a random selection of Frostline Laboratories Ice Storm filaments. | ||
| 1022903 | Yoiul Festival Booster Crate | Yoiul Festival Booster Crate | ||
| 1022904 | This crate contains two randomly selected Yoiul Festival Boosters. | This crate contains two randomly selected Yoiul Festival Boosters. | ||
| 1022905 | Yoiul Festival Brainfreeze Crate | Yoiul Festival Brainfreeze Crate | ||
| 1022906 | This crate contains a randomly selected 'Brainfreeze' cerebral accelerator. | This crate contains a randomly selected 'Brainfreeze' cerebral accelerator. | ||
| 1022907 | Historic Yoiul Festival SKIN Crate | Historic Yoiul Festival SKIN Crate | ||
| 1022908 | Contains a randomly selected SKIN from previous Yoiul Festivals. | Contains a randomly selected SKIN from previous Yoiul Festivals. | ||
| 1022909 | Historic Yoiul Festival SKINR Crate | Historic Yoiul Festival SKINR Crate | ||
| 1022910 | Contains a randomly selected SKINR component from previous Yoiul Festivals. | Contains a randomly selected SKINR component from previous Yoiul Festivals. | ||
| 1022911 | ORE Green Salvage Package | ORE Green Salvage Package | ||
| 1022912 | This ORE Green Salvage Package was obtained by trading in Faded Volatile Ice ore at an ORE processor vessel.
Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
This ORE Green Salvage Package was obtained by trading in Faded Volatile Ice ore at an ORE processor vessel. Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
||
| 1022913 | ORE White Salvage Package | ORE White Salvage Package | ||
| 1022914 | This ORE White Salvage Package was obtained by trading in Fresh Volatile Ice ore at an ORE processor vessel.
Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
This ORE White Salvage Package was obtained by trading in Fresh Volatile Ice ore at an ORE processor vessel. Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
||
| 1022915 | ORE Red Salvage Package | ORE Red Salvage Package | ||
| 1022916 | This ORE Red Salvage Package was obtained by trading in Friable Volatile Ice ore at an ORE processor vessel.
Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
This ORE Red Salvage Package was obtained by trading in Friable Volatile Ice ore at an ORE processor vessel. Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
||
| 1022917 | Peculiar Icebound Salvage | Peculiar Icebound Salvage | ||
| 1022918 | The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.
With volatile ice storms sweeping across New Eden the odds of discovering something peculiar, and possibly valuable, in fragments of ice are higher than normal. |
The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice. With volatile ice storms sweeping across New Eden the odds of discovering something peculiar, and possibly valuable, in fragments of ice are higher than normal. |
||
| 1022919 | Rare Icebound Salvage | Rare Icebound Salvage | ||
| 1022920 | The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.
With volatile ice storms sweeping across New Eden the odds of discovering something rare, and possibly valuable, in fragments of ice are higher than normal. |
The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice. With volatile ice storms sweeping across New Eden the odds of discovering something rare, and possibly valuable, in fragments of ice are higher than normal. |
||
| 1022921 | Unusual Icebound Salvage | Unusual Icebound Salvage | ||
| 1022922 | The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.
With volatile ice storms sweeping across New Eden the odds of discovering something unusual, and possibly valuable, in fragments of ice are higher than normal. |
The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice. With volatile ice storms sweeping across New Eden the odds of discovering something unusual, and possibly valuable, in fragments of ice are higher than normal. |
||
| 1025581 | Water-Sucker | Water-Sucker | Name of item 90811 (InterBus Yoiul LADs) | |
| 1025582 | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!” <i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i> |
Description of item "Water-Sucker" (90811) | |
| 1025585 | InterBus Yoiul LADs | InterBus Yoiul LADs | Description of group ID 4949 | |
| 1025589 | Roaming Yule Lads Hisec Spawner (DO NOT TRANASLATE) | Roaming Yule Lads Hisec Spawner (DO NOT TRANASLATE) | Name of item 90814 (Invisible Beacon) | |
| 1025590 | Winter Nexus - Yule Lad Hisec Spawner (DO NOT TRANSLATE) | Winter Nexus - Yule Lad Hisec Spawner (DO NOT TRANSLATE) | Name for dungeon 13519 | |
| 1028250 | Recycler-Raider | Recycler-Raider | Name of item 90815 (InterBus Yoiul LADs) | |
| 1028251 | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!” <i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i> |
Description of item "Recycler-Raider" (90815) | |
| 1028252 | Express Tool-Swiper | Express Tool-Swiper | Name of item 90816 (InterBus Yoiul LADs) | |
| 1028253 | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!” <i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i> |
Description of item "Express Tool-Swiper" (90816) | |
| 1028254 | Freezer-Thief | Freezer-Thief | Name of item 90817 (InterBus Yoiul LADs) | |
| 1028255 | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!” <i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i> |
Description of item "Freezer-Thief" (90817) | |
| 1028256 | Fuel-Stealer | Fuel-Stealer | Name of item 90818 (InterBus Yoiul LADs) | |
| 1028257 | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!” <i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i> |
Description of item "Fuel-Stealer" (90818) | |
| 1028258 | Ectoplasm-Skimmer | Ectoplasm-Skimmer | Name of item 90819 (InterBus Yoiul LADs) | |
| 1028259 | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!” <i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i> |
Description of item "Ectoplasm-Skimmer" (90819) | |
| 1028260 | Airlock-Slammer | Airlock-Slammer | Name of item 90820 (InterBus Yoiul LADs) | |
| 1028261 | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!” <i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i> |
Description of item "Airlock-Slammer" (90820) | |
| 1028262 | Express Power-Drainer | Express Power-Drainer | Name of item 90821 (InterBus Yoiul LADs) | |
| 1028263 | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!” <i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i> |
Description of item "Express Power-Drainer" (90821) | |
| 1028264 | Ration-Grabber | Ration-Grabber | Name of item 90822 (InterBus Yoiul LADs) | |
| 1028265 | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!” <i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i> |
Description of item "Ration-Grabber" (90822) | |
| 1028266 | Scanner-Jacker | Scanner-Jacker | Name of item 90823 (InterBus Yoiul LADs) | |
| 1028267 | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!” <i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i> |
Description of item "Scanner-Jacker" (90823) | |
| 1028268 | Data-Sniffer | Data-Sniffer | Name of item 90824 (InterBus Yoiul LADs) | |
| 1028269 | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!” <i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i> |
Description of item "Data-Sniffer" (90824) | |
| 1028270 | Livestock-Liberator | Livestock-Liberator | Name of item 90825 (InterBus Yoiul LADs) | |
| 1028271 | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!” <i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i> |
Description of item "Livestock-Liberator" (90825) | |
| 1028272 | Express Radiation-Rogue | Express Radiation-Rogue | Name of item 90826 (InterBus Yoiul LADs) | |
| 1028273 | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!” <i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i> |
Description of item "Express Radiation-Rogue" (90826) | |
| 1028274 | Roaming Yule Lads Nullsec Spawner (DO NOT TRANASLATE) | Roaming Yule Lads Nullsec Spawner (DO NOT TRANASLATE) | Name of item 90827 (Invisible Beacon) | |
| 1028275 | Roaming Yule Lads Lowsec Spawner (DO NOT TRANASLATE) | Roaming Yule Lads Lowsec Spawner (DO NOT TRANASLATE) | Name of item 90828 (Invisible Beacon) | |
| 1028280 | Winter Nexus - Yule Lad Nullsec Spawner (DO NOT TRANSLATE) | Winter Nexus - Yule Lad Nullsec Spawner (DO NOT TRANSLATE) | Name for dungeon 13541 | |
| 1028282 | Winter Nexus - Yule Lad Lowsec Spawner (DO NOT TRANSLATE) | Winter Nexus - Yule Lad Lowsec Spawner (DO NOT TRANSLATE) | Name for dungeon 13542 | |
| 1028376 | Destroy Water-Sucker | Destroy Water-Sucker | ||
| 1028377 | Water-Sucker destroyed | Water-Sucker destroyed | ||
| 1028378 | Destroy Water-Sucker Hunting Yoiul LADs 1/13 Scan down and destroy Water-Sucker. Sightings have been reported in high-sec Volatile Ice Storms and systems two jumps from any storm’s center. |
<b>Destroy Water-Sucker</b> <u>Hunting Yoiul LADs 1/13</u> <i>Scan down and destroy Water-Sucker. Sightings have been reported in high-sec Volatile Ice Storms and systems two jumps from any storm’s center.</i> |
||
| 1028379 | Destroy Recycler-Raider | Destroy Recycler-Raider | ||
| 1028380 | Recycler-Raider destroyed | Recycler-Raider destroyed | ||
| 1028381 | Destroy Recycler-Raider Hunting Yoiul LADs 2/13 Scan down and destroy Recycler-Raider. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center. |
<b>Destroy Recycler-Raider</b> <u>Hunting Yoiul LADs 2/13</u> <i>Scan down and destroy Recycler-Raider. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center.</i> |
||
| 1028382 | Destroy Ectoplasm-Skimmer | Destroy Ectoplasm-Skimmer | ||
| 1028383 | Ectoplasm-Skimmer destroyed | Ectoplasm-Skimmer destroyed | ||
| 1028384 | Destroy Ectoplasm-Skimmer Hunting Yoiul LADs 3/13 Scan down and destroy Ectoplasm-Skimmer. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center. |
<b>Destroy Ectoplasm-Skimmer</b> <u>Hunting Yoiul LADs 3/13</u> <i>Scan down and destroy Ectoplasm-Skimmer. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center.</i> |
||
| 1028387 | Destroy Scanner-Jacker | Destroy Scanner-Jacker | ||
| 1028388 | Scanner-Jacker destroyed | Scanner-Jacker destroyed | ||
| 1028389 | Destroy Scanner-Jacker Hunting Yoiul LADs 4/13 Scan down and destroy Scanner-Jacker. Sightings have been reported in low-sec Volatile Ice Storms and the center system of any storm. |
<b>Destroy Scanner-Jacker</b> <u>Hunting Yoiul LADs 4/13</u> <i>Scan down and destroy Scanner-Jacker. Sightings have been reported in low-sec Volatile Ice Storms and the center system of any storm.</i> |
||
| 1028391 | Destroy Express Tool-Swiper | Destroy Express Tool-Swiper | ||
| 1028392 | Express Tool-Swiper destroyed | Express Tool-Swiper destroyed | ||
| 1028393 | Destroy Express Tool-Swiper Hunting Yoiul LADs 5/13 Scan down and destroy Express Tool-Swiper. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center. |
<b>Destroy Express Tool-Swiper</b> <u>Hunting Yoiul LADs 5/13</u> <i>Scan down and destroy Express Tool-Swiper. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center.</i> |
||
| 1028394 | Destroy Airlock-Slammer | Destroy Airlock-Slammer | ||
| 1028395 | Airlock-Slammer destroyed | Airlock-Slammer destroyed | ||
| 1028396 | Destroy Airlock-Slammer Hunting Yoiul LADs 6/13 Scan down and destroy Airlock-Slammer. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center. |
<b>Destroy Airlock-Slammer</b> <u>Hunting Yoiul LADs 6/13</u> <i>Scan down and destroy Airlock-Slammer. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center.</i> |
||
| 1028397 | Destroy Freezer-Thief | Destroy Freezer-Thief | ||
| 1028398 | Freezer-Thief destroyed | Freezer-Thief destroyed | ||
| 1028399 | Destroy Freezer-Thief Hunting Yoiul LADs 7/13 Scan down and destroy Freezer-Thief. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center. |
<b>Destroy Freezer-Thief</b> <u>Hunting Yoiul LADs 7/13</u> <i>Scan down and destroy Freezer-Thief. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center.</i> |
||
| 1028400 | Destroy Data-Sniffer | Destroy Data-Sniffer | ||
| 1028401 | Data-Sniffer destroyed | Data-Sniffer destroyed | ||
| 1028402 | Destroy Data-Sniffer Hunting Yoiul LADs 8/13 Scan down and destroy Data-Sniffer. Sightings have been reported in low-sec Volatile Ice Storms and in the center system of any storm. |
<b>Destroy Data-Sniffer</b> <u>Hunting Yoiul LADs 8/13</u> <i>Scan down and destroy Data-Sniffer. Sightings have been reported in low-sec Volatile Ice Storms and in the center system of any storm.</i> |
||
| 1028403 | Destroy Express Power-Drainer | Destroy Express Power-Drainer | ||
| 1028404 | Express Power-Drainer destroyed | Express Power-Drainer destroyed | ||
| 1028405 | Destroy Express Power-Drainer Hunting Yoiul LADs 9/13 Scan down and destroy Express Power-Drainer. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center. |
<b>Destroy Express Power-Drainer</b> <u>Hunting Yoiul LADs 9/13</u> <i>Scan down and destroy Express Power-Drainer. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center.</i> |
||
| 1028406 | Destroy Livestock-Liberator | Destroy Livestock-Liberator | ||
| 1028407 | Livestock-Liberator destroyed | Livestock-Liberator destroyed | ||
| 1028408 | Destroy Livestock-Liberator Hunting Yoiul LADs 10/13 Scan down and destroy Livestock-Liberator. Sightings have been reported in low-sec Volatile Ice Storms and in the center system of any storm. |
<b>Destroy Livestock-Liberator</b> <u>Hunting Yoiul LADs 10/13</u> <i>Scan down and destroy Livestock-Liberator. Sightings have been reported in low-sec Volatile Ice Storms and in the center system of any storm.</i> |
||
| 1028409 | Destroy Fuel-Stealer | Destroy Fuel-Stealer | ||
| 1028410 | Fuel-Stealer destroyed | Fuel-Stealer destroyed | ||
| 1028411 | Destroy Fuel-Stealer Hunting Yoiul LADs 11/13 Hunt down Fuel-Stealer. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center. |
<b>Destroy Fuel-Stealer</b> <u>Hunting Yoiul LADs 11/13</u> <i>Hunt down Fuel-Stealer. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center.</i> |
||
| 1028412 | Destroy Ration-Grabber | Destroy Ration-Grabber | ||
| 1028413 | Ration-Grabber destroyed | Ration-Grabber destroyed | ||
| 1028414 | Destroy Ration-Grabber Hunting Yoiul LADs 12/13 Scan down and destroy Ration-Grabber. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center. |
<b>Destroy Ration-Grabber</b> <u>Hunting Yoiul LADs 12/13</u> <i>Scan down and destroy Ration-Grabber. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center.</i> |
||
| 1028415 | Destroy Express Radiation-Rogue | Destroy Express Radiation-Rogue | ||
| 1028416 | Express Radiation-Rogue destroyed | Express Radiation-Rogue destroyed | ||
| 1028417 | Destroy Express Radiation-Rogue Hunting Yoiul LADs 13/13 Scan down and destroy Express Radiation-Rogue. Sightings have been reported in low-sec Volatile Ice Storms and in the center system of any storm. |
<b>Destroy Express Radiation-Rogue</b> <u>Hunting Yoiul LADs 13/13</u> <i>Scan down and destroy Express Radiation-Rogue. Sightings have been reported in low-sec Volatile Ice Storms and in the center system of any storm.</i> |
||
| 1028418 | Destroy Yoiul LADs | Destroy Yoiul LADs | ||
| 1028419 | Yoiul LADs destroyed | Yoiul LADs destroyed | ||
| 1028420 | Destroy Yoiul LADs Hunting Yoiul LADs (repeatable) Scan down and destroy 5 Yoiul LADs in Volatile Ice Storms. |
<b>Destroy Yoiul LADs</b> <u>Hunting Yoiul LADs</u> (repeatable) <i>Scan down and destroy 5 Yoiul LADs in Volatile Ice Storms.</i> |
||
| 1028433 | Sansha's Darkwight Stormlord | Sansha's Darkwight Stormlord | Name of item 90878 (Irregular Battleship) | |
| 1028434 | Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.
This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons. Threat level: Deadly |
Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons. Threat level: Deadly |
Description of item "Sansha's Darkwight Stormlord" (90878) | |
| 1028435 | Sansha's Doomwight Stormlord | Sansha's Doomwight Stormlord | Name of item 90879 (Irregular Battleship) | |
| 1028436 | Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.
This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons. Threat level: Deadly |
Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons. Threat level: Deadly |
Description of item "Sansha's Doomwight Stormlord" (90879) | |
| 1028437 | Sansha's Deathwight Stormlord | Sansha's Deathwight Stormlord | Name of item 90880 (Irregular Battleship) | |
| 1028438 | Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.
This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons. Threat level: Deadly |
Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons. Threat level: Deadly |
Description of item "Sansha's Deathwight Stormlord" (90880) | |
| 1028439 | Winter Nexus Mutated Boss Easy (Do not Translate) | Winter Nexus Mutated Boss Easy (Do not Translate) | Name of item 90881 (Invisible Beacon) | |
| 1028440 | Winter Nexus Mutated Boss Medium(Do not Translate) | Winter Nexus Mutated Boss Medium(Do not Translate) | Name of item 90882 (Invisible Beacon) | |
| 1028441 | Winter Nexus Mutated Boss Hard(Do not Translate) | Winter Nexus Mutated Boss Hard(Do not Translate) | Name of item 90883 (Invisible Beacon) | |
| 1028449 | Winter Nexus Mutated Wave Spawner (Do not Translate) | Winter Nexus Mutated Wave Spawner (Do not Translate) | Name of item 90884 (Invisible Beacon) | |
| 1028456 | Sansha's Transit Modulator | Sansha's Transit Modulator | Name of item 90886 (Mission Container) | |
| 1028457 | A complex piece of Sansha technology integrated with the acceleration gate. Diagnostic scans suggest that inserting the correct Cryostorm device may redirect the gate to new and more hazardous sectors. | A complex piece of Sansha technology integrated with the acceleration gate. Diagnostic scans suggest that inserting the correct Cryostorm device may redirect the gate to new and more hazardous sectors. | Description of item "Sansha's Transit Modulator" (90886) | |
| 1028494 | Cryostorm Clarifier | Cryostorm Clarifier | Name of item 90894 (Verity Cryo Tech) | |
| 1028495 | Experimental technology that pierces through Volatile Ice Storm interference. It is similar to devices used by Sansha’s Nation to boost sensors, allowing them to pinpoint otherwise hidden sites within storm sectors. As the technology remains unstable, using it will cause ship restriction shifts on acceleration gates.
Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Forward Base, granting access to a more dangerous sector of the storm that allows marauders. |
Experimental technology that pierces through Volatile Ice Storm interference. It is similar to devices used by Sansha’s Nation to boost sensors, allowing them to pinpoint otherwise hidden sites within storm sectors. As the technology remains unstable, using it will cause ship restriction shifts on acceleration gates. <i>Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Forward Base, granting access to a more dangerous sector of the storm that allows marauders.</i> |
Description of item "Cryostorm Clarifier" (90894) | |
| 1028496 | Cryostorm Mapper | Cryostorm Mapper | Name of item 90895 (Verity Cryo Tech) | |
| 1028497 | Experimental technology that tracks Volatile Ice Storm currents. It is similar to devices used by Sansha’s Nation to navigate through storm sectors that are otherwise too wild.
Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Transit Site, granting access to a more dangerous sector of the storm. |
Experimental technology that tracks Volatile Ice Storm currents. It is similar to devices used by Sansha’s Nation to navigate through storm sectors that are otherwise too wild. <i>Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Transit Site, granting access to a more dangerous sector of the storm.</i> |
Description of item "Cryostorm Mapper" (90895) | |
| 1028498 | Cryostorm Reconciler | Cryostorm Reconciler | Name of item 90896 (Verity Cryo Tech) | |
| 1028499 | Experimental technology that compensates for Volatile Ice Storm shifts. It is similar to devices used by Sansha’s Nation to survive transit into otherwise inaccessible storm sectors.
Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Muster Point, granting access to a more dangerous sector of the storm. |
Experimental technology that compensates for Volatile Ice Storm shifts. It is similar to devices used by Sansha’s Nation to survive transit into otherwise inaccessible storm sectors. <i>Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Muster Point, granting access to a more dangerous sector of the storm.</i> |
Description of item "Cryostorm Reconciler" (90896) | |
| 1028524 | Disabled Sansha Transit Modulator | Disabled Sansha Transit Modulator | Name of item 90919 (Large Collidable Object) | |
| 1028525 | A complex piece of Sansha technology integrated with the acceleration gate.
Recent acceleration gate activity has disabled the Transit Modulator. |
A complex piece of Sansha technology integrated with the acceleration gate. Recent acceleration gate activity has disabled the Transit Modulator. |
Description of item "Disabled Sansha Transit Modulator" (90919) | |
| 1028705 | Cryostatic Estimator | Cryostatic Estimator | Name of item 91019 (Verity Cryo Tech) | |
| 1028706 | Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.
Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Comms Relay sites to enable hacking attempts on relays normally scrambled by storm interference. |
Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms. <i>Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Comms Relay sites to enable hacking attempts on relays normally scrambled by storm interference.</i> |
Description of item "Cryostatic Estimator" (91019) | |
| 1028707 | Cryostatic Suppressor | Cryostatic Suppressor | Name of item 91020 (Verity Cryo Tech) | |
| 1028708 | Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.
Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Crypto Facility sites to enable hacking attempts on relays normally scrambled by storm interference. |
Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms. <i>Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Crypto Facility sites to enable hacking attempts on relays normally scrambled by storm interference.</i> |
Description of item "Cryostatic Suppressor" (91020) | |
| 1028709 | Cryostatic Nullifier | Cryostatic Nullifier | Name of item 91021 (Verity Cryo Tech) | |
| 1028710 | Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.
Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Strategic Node sites to enable hacking attempts on relays normally scrambled by storm interference. |
Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms. <i>Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Strategic Node sites to enable hacking attempts on relays normally scrambled by storm interference.</i> |
Description of item "Cryostatic Nullifier" (91021) | |
| 1028750 | Transit Modulator | Transit Modulator | ||
| 1028751 | Deposit a Cryostorm Device to reroute the acceleration gate. | Deposit a Cryostorm Device to reroute the acceleration gate. | ||
| 1028754 | Deposit Cryostorm Clarifier | Deposit Cryostorm Clarifier | UI/Objectives/Titles/Winter Nexus - Transit Modulator | |
| 1028756 | Deposit into Sansha’s Transit Modulator to redirect the acceleration gate. | Deposit into Sansha’s Transit Modulator to redirect the acceleration gate. | UI/Objectives/Descriptions/Winter Nexus - Transit Modulator Deposit | |
| 1028860 | Sansha's Stormfield Projector | Sansha's Stormfield Projector | Name of item 91043 (Mission Container) | |
| 1028861 | A piece of Sansha’s Nation technology capable of projecting a protective field that shields vulnerable electronic systems from storm interference, provided it is calibrated using the correct Cryostatic device. | A piece of Sansha’s Nation technology capable of projecting a protective field that shields vulnerable electronic systems from storm interference, provided it is calibrated using the correct Cryostatic device. | Description of item "Sansha's Stormfield Projector" (91043) | |
| 1028863 | Hackable Signaling Relay | Hackable Signaling Relay | Name of item 91044 (Scatter Container) | |
| 1028864 | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | Description of item "Hackable Signaling Relay" (91044) | |
| 1028867 | Hackable Cryptoanalytic Relay | Hackable Cryptoanalytic Relay | Name of item 91045 (Scatter Container) | |
| 1028868 | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | Description of item "Hackable Cryptoanalytic Relay" (91045) | |
| 1028869 | Hackable Tactical Relay | Hackable Tactical Relay | Name of item 91046 (Scatter Container) | |
| 1028870 | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | Description of item "Hackable Tactical Relay" (91046) | |
| 1028871 | Scrambled Signaling Relay | Scrambled Signaling Relay | Name of item 91047 (Large Collidable Object) | |
| 1028872 | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | Description of item "Scrambled Signaling Relay" (91047) | |
| 1028873 | Scrambled Cryptoanalytic Relay | Scrambled Cryptoanalytic Relay | Name of item 91048 (Large Collidable Object) | |
| 1028874 | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | Description of item "Scrambled Cryptoanalytic Relay" (91048) | |
| 1028875 | Scrambled Tactical Relay | Scrambled Tactical Relay | Name of item 91049 (Large Collidable Object) | |
| 1028876 | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | Description of item "Scrambled Tactical Relay" (91049) | |
| 1028894 | Deposit Cryostatic Estimator | Deposit Cryostatic Estimator | UI/Objectives/Titles/Winter Nexus Hacking - Deposit Mutator | |
| 1028896 | Deposit into the Sansha’s Stormfield Projector to make a nearby Relay accessible to hacking. | Deposit into the Sansha’s Stormfield Projector to make a nearby Relay accessible to hacking. | UI/Objectives/Descriptions/Winter Nexus Hacking - Deposit Mutator | |
| 1028940 | Verity Cryo Tech | Verity Cryo Tech | Description of group ID 4972 | |
| 1030272 | Cryograph Diffractor | Cryograph Diffractor | Name of item 91082 (Verity Cryo Tech) | |
| 1030273 | Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.
Can be exchanged, together with Faded Volatile Ice, in Fading Volatile Ice Fields in return for enhanced salvage packages. |
Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams. <i>Can be exchanged, together with Faded Volatile Ice, in Fading Volatile Ice Fields in return for enhanced salvage packages.</i> |
Description of item "Cryograph Diffractor" (91082) | |
| 1030274 | Cryograph Exactor | Cryograph Exactor | Name of item 91083 (Verity Cryo Tech) | |
| 1030275 | Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.
Can be exchanged, together with Friable Volatile Ice, in Friable Volatile Ice Fields in return for enhanced salvage packages. |
Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams. <i>Can be exchanged, together with Friable Volatile Ice, in Friable Volatile Ice Fields in return for enhanced salvage packages.</i> |
Description of item "Cryograph Exactor" (91083) | |
| 1030276 | Cryograph Resolver | Cryograph Resolver | Name of item 91084 (Verity Cryo Tech) | |
| 1030277 | Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.
Can be exchanged, together with Fresh Volatile Ice, in Fresh Volatile Ice Fields in return for enhanced salvage packages. |
Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams. <i>Can be exchanged, together with Fresh Volatile Ice, in Fresh Volatile Ice Fields in return for enhanced salvage packages.</i> |
Description of item "Cryograph Resolver" (91084) | |
| 1030278 | Obtained by trading in Faded Volatile Ice ore and a Cryograph Diffractor at an ORE processor vessel.
It contains items salvaged by ORE or filtered out of processed ice. |
Obtained by trading in Faded Volatile Ice ore and a Cryograph Diffractor at an ORE processor vessel. It contains items salvaged by ORE or filtered out of processed ice. |
Description of item "ORE Faded Cache" (91085) | |
| 1030279 | ORE Faded Cache | ORE Faded Cache | Name of item 91085 (Special Edition Commodities) | |
| 1030280 | Obtained by trading in Friable Volatile Ice ore and a Cryograph Exactor at an ORE processor vessel.
It contains items salvaged by ORE or filtered out of processed ice. |
Obtained by trading in Friable Volatile Ice ore and a Cryograph Exactor at an ORE processor vessel. It contains items salvaged by ORE or filtered out of processed ice. |
Description of item "ORE Friable Cache" (91086) | |
| 1030281 | ORE Friable Cache | ORE Friable Cache | Name of item 91086 (Special Edition Commodities) | |
| 1030282 | Obtained by trading in Fresh Volatile Ice ore and a Cryograph Resolver at an ORE processor vessel.
It contains items salvaged by ORE or filtered out of processed ice. |
Obtained by trading in Fresh Volatile Ice ore and a Cryograph Resolver at an ORE processor vessel. It contains items salvaged by ORE or filtered out of processed ice. |
Description of item "ORE Fresh Cache" (91087) | |
| 1030283 | ORE Fresh Cache | ORE Fresh Cache | Name of item 91087 (Special Edition Commodities) | |
| 1030284 | ORE Faded Cache | ORE Faded Cache | ||
| 1030285 | Obtained by trading in Faded Volatile Ice ore and a Cryograph Diffractor at an ORE processor vessel.
It contains items salvaged by ORE or filtered out of processed ice. |
Obtained by trading in Faded Volatile Ice ore and a Cryograph Diffractor at an ORE processor vessel. It contains items salvaged by ORE or filtered out of processed ice. |
||
| 1030286 | ORE Friable Cache | ORE Friable Cache | ||
| 1030287 | Obtained by trading in Friable Volatile Ice ore and a Cryograph Exactor at an ORE processor vessel.
It contains items salvaged by ORE or filtered out of processed ice. |
Obtained by trading in Friable Volatile Ice ore and a Cryograph Exactor at an ORE processor vessel. It contains items salvaged by ORE or filtered out of processed ice. |
||
| 1030288 | ORE Fresh Cache | ORE Fresh Cache | ||
| 1030289 | Obtained by trading in Fresh Volatile Ice ore and a Cryograph Resolver at an ORE processor vessel.
It contains items salvaged by ORE or filtered out of processed ice. |
Obtained by trading in Fresh Volatile Ice ore and a Cryograph Resolver at an ORE processor vessel. It contains items salvaged by ORE or filtered out of processed ice. |
||
| 1030400 | Nation Stormhive Shard | Nation Stormhive Shard | Name of item 91105 (Limited Rarities) | |
| 1030401 | A critical component of Sansha’s Nation infrastructure, the Stormhive Shard enables coordination and control of cybernetic networks within Volatile Ice Storms.
CONCORD and DED regard recovered shards as high-priority contraband due to the insight they offer into Sansha command protocols. |
A critical component of Sansha’s Nation infrastructure, the Stormhive Shard enables coordination and control of cybernetic networks within Volatile Ice Storms. CONCORD and DED regard recovered shards as high-priority contraband due to the insight they offer into Sansha command protocols. |
Description of item "Nation Stormhive Shard" (91105) | |
| 1030451 | Winter Filigree | Winter Filigree | ||
| 1030452 | Winter Filigree - Limited | Winter Filigree - Limited | Name of item 91114 (Ship SKIN Design Element) | |
| 1030453 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Winter Filigree - Limited" (91114) | |
| 1030454 | Celestial Crest | Celestial Crest | ||
| 1030455 | Celestial Crest - Limited | Celestial Crest - Limited | Name of item 91115 (Ship SKIN Design Element) | |
| 1030456 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Celestial Crest - Limited" (91115) | |
| 1030457 | Celestial Crest - Unlimited | Celestial Crest - Unlimited | Name of item 91116 (Ship SKIN Design Element) | |
| 1030458 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Celestial Crest - Unlimited" (91116) | |
| 1030460 | Frigid Mosaic | Frigid Mosaic | ||
| 1030461 | Frigid Mosaic - Limited | Frigid Mosaic - Limited | Name of item 91117 (Ship SKIN Design Element) | |
| 1030462 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Frigid Mosaic - Limited" (91117) | |
| 1030464 | Cryoshard Burst | Cryoshard Burst | ||
| 1030465 | Cryoshard Burst - Limited | Cryoshard Burst - Limited | Name of item 91118 (Ship SKIN Design Element) | |
| 1030466 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Cryoshard Burst - Limited" (91118) | |
| 1030467 | Cryoshard Burst - Unlimited | Cryoshard Burst - Unlimited | Name of item 91119 (Ship SKIN Design Element) | |
| 1030468 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Cryoshard Burst - Unlimited" (91119) | |
| 1030469 | Icelink Reflection | Icelink Reflection | ||
| 1030470 | Icelink Reflection - Limited | Icelink Reflection - Limited | Name of item 91120 (Ship SKIN Design Element) | |
| 1030471 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Icelink Reflection - Limited" (91120) | |
| 1030472 | Icelink Reflection - Unlimited | Icelink Reflection - Unlimited | Name of item 91121 (Ship SKIN Design Element) | |
| 1030473 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Icelink Reflection - Unlimited" (91121) | |
| 1030474 | Storm Squadron | Storm Squadron | ||
| 1030475 | Storm Squadron - Limited | Storm Squadron - Limited | Name of item 91122 (Ship SKIN Design Element) | |
| 1030476 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Storm Squadron - Limited" (91122) | |
| 1030477 | Storm Squadron - Unlimited | Storm Squadron - Unlimited | Name of item 91123 (Ship SKIN Design Element) | |
| 1030478 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Storm Squadron - Unlimited" (91123) | |
| 1030479 | Permafrost Stream | Permafrost Stream | ||
| 1030480 | Permafrost Stream - Limited | Permafrost Stream - Limited | Name of item 91124 (Ship SKIN Design Element) | |
| 1030481 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Permafrost Stream - Limited" (91124) | |
| 1030482 | Permafrost Stream - Unlimited | Permafrost Stream - Unlimited | Name of item 91125 (Ship SKIN Design Element) | |
| 1030483 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Permafrost Stream - Unlimited" (91125) | |
| 1030484 | Cryo Barrage | Cryo Barrage | ||
| 1030485 | Cryo Barrage - Limited | Cryo Barrage - Limited | Name of item 91126 (Ship SKIN Design Element) | |
| 1030486 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Cryo Barrage - Limited" (91126) | |
| 1030487 | Cryo Barrage - Unlimited | Cryo Barrage - Unlimited | Name of item 91127 (Ship SKIN Design Element) | |
| 1030488 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Cryo Barrage - Unlimited" (91127) | |
| 1030489 | Glacial Cross | Glacial Cross | ||
| 1030490 | Glacial Cross - Limited | Glacial Cross - Limited | Name of item 91128 (Ship SKIN Design Element) | |
| 1030491 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Glacial Cross - Limited" (91128) | |
| 1030492 | Glacial Cross - Unlimited | Glacial Cross - Unlimited | Name of item 91129 (Ship SKIN Design Element) | |
| 1030493 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Glacial Cross - Unlimited" (91129) | |
| 1030494 | Volatile Vector | Volatile Vector | ||
| 1030495 | Volatile Vector - Limited | Volatile Vector - Limited | Name of item 91130 (Ship SKIN Design Element) | |
| 1030496 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Volatile Vector - Limited" (91130) | |
| 1030497 | Volatile Vector - Unlimited | Volatile Vector - Unlimited | Name of item 91131 (Ship SKIN Design Element) | |
| 1030498 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Volatile Vector - Unlimited" (91131) | |
| 1030499 | Frozen Obelisk | Frozen Obelisk | ||
| 1030500 | Frozen Obelisk - Unlimited | Frozen Obelisk - Unlimited | Name of item 91132 (Ship SKIN Design Element) | |
| 1030501 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Frozen Obelisk - Unlimited" (91132) | |
| 1030502 | Numbing Aurora | Numbing Aurora | ||
| 1030503 | Numbing Aurora - Limited | Numbing Aurora - Limited | Name of item 91133 (Ship SKIN Design Element) | |
| 1030505 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Numbing Aurora - Limited" (91133) | |
| 1030506 | Suspended Aurora | Suspended Aurora | ||
| 1030507 | Suspended Aurora - Limited | Suspended Aurora - Limited | Name of item 91134 (Ship SKIN Design Element) | |
| 1030508 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Suspended Aurora - Limited" (91134) | |
| 1030509 | Permafrost Interrupted | Permafrost Interrupted | ||
| 1030510 | Permafrost Interrupted - Limited | Permafrost Interrupted - Limited | Name of item 91135 (Ship SKIN Design Element) | |
| 1030511 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Permafrost Interrupted - Limited" (91135) | |
| 1030512 | Permafrost Interrupted - Unlimited | Permafrost Interrupted - Unlimited | Name of item 91136 (Ship SKIN Design Element) | |
| 1030513 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Permafrost Interrupted - Unlimited" (91136) | |
| 1030514 | Wintertide Cyan | Wintertide Cyan | ||
| 1030515 | Wintertide Cyan Gloss - Limited | Wintertide Cyan Gloss - Limited | Name of item 91137 (Ship SKIN Design Element) | |
| 1030516 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Wintertide Cyan Gloss - Limited" (91137) | |
| 1030517 | Twilight Treasure Gloss | Twilight Treasure Gloss | ||
| 1030518 | Twilight Treasure Gloss | Twilight Treasure Gloss | Name of item 91138 (Ship SKIN Design Element) | |
| 1030519 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Twilight Treasure Gloss" (91138) | |
| 1030520 | Oxidized Drift Matte | Oxidized Drift Matte | ||
| 1030521 | Oxidized Drift Matte - Limited | Oxidized Drift Matte - Limited | Name of item 91139 (Ship SKIN Design Element) | |
| 1030522 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Oxidized Drift Matte - Limited" (91139) | |
| 1030523 | Crisp Mint | Crisp Mint | ||
| 1030524 | Crisp Mint Metallic - Limited | Crisp Mint Metallic - Limited | Name of item 91140 (Ship SKIN Design Element) | |
| 1030525 | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Crisp Mint Metallic - Limited" (91140) | |
| 1030526 | Crisp Mint Metallic - Unlimited | Crisp Mint Metallic - Unlimited | Name of item 91141 (Ship SKIN Design Element) | |
| 1030527 | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Crisp Mint Metallic - Unlimited" (91141) | |
| 1030528 | Cereulean Crest | Cereulean Crest | ||
| 1030529 | Cereulean Crest Metallic - Limited | Cereulean Crest Metallic - Limited | Name of item 91142 (Ship SKIN Design Element) | |
| 1030530 | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Cereulean Crest Metallic - Limited" (91142) | |
| 1030531 | Cereulean Crest Satin - Unlimited | Cereulean Crest Satin - Unlimited | Name of item 91143 (Ship SKIN Design Element) | |
| 1030532 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Cereulean Crest Satin - Unlimited" (91143) | |
| 1030533 | Evergreen Malachite | Evergreen Malachite | ||
| 1030534 | Evergreen Malachite Metallic - Limited | Evergreen Malachite Metallic - Limited | Name of item 91144 (Ship SKIN Design Element) | |
| 1030535 | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Evergreen Malachite Metallic - Limited" (91144) | |
| 1030536 | Evergreen Malachite Metallic - Unlimited | Evergreen Malachite Metallic - Unlimited | Name of item 91145 (Ship SKIN Design Element) | |
| 1030537 | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Evergreen Malachite Metallic - Unlimited" (91145) | |
| 1030538 | Seasonal Smoke Gloss | Seasonal Smoke Gloss | ||
| 1030539 | Seasonal Smoke Gloss - Limited | Seasonal Smoke Gloss - Limited | Name of item 91146 (Ship SKIN Design Element) | |
| 1030540 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Seasonal Smoke Gloss - Limited" (91146) | |
| 1030541 | Seasonal Smoke Gloss - Unlimited | Seasonal Smoke Gloss - Unlimited | Name of item 91147 (Ship SKIN Design Element) | |
| 1030542 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Seasonal Smoke Gloss - Unlimited" (91147) | |
| 1030543 | Silent Midnight Gloss | Silent Midnight Gloss | ||
| 1030544 | Silent Midnight Gloss - Limited | Silent Midnight Gloss - Limited | Name of item 91148 (Ship SKIN Design Element) | |
| 1030545 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Silent Midnight Gloss - Limited" (91148) | |
| 1030546 | Silent Midnight Gloss - Unlimited | Silent Midnight Gloss - Unlimited | Name of item 91149 (Ship SKIN Design Element) | |
| 1030547 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Silent Midnight Gloss - Unlimited" (91149) | |
| 1030548 | Solstice Bloom Satin | Solstice Bloom Satin | ||
| 1030549 | Solstice Bloom Satin - Limited | Solstice Bloom Satin - Limited | Name of item 91150 (Ship SKIN Design Element) | |
| 1030550 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Solstice Bloom Satin - Limited" (91150) | |
| 1030551 | Solstice Bloom Satin - Unlimited | Solstice Bloom Satin - Unlimited | Name of item 91151 (Ship SKIN Design Element) | |
| 1030552 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Solstice Bloom Satin - Unlimited" (91151) | |
| 1030553 | Brumal Spark | Brumal Spark | ||
| 1030554 | Brumal Spark Metallic - Limited | Brumal Spark Metallic - Limited | Name of item 91152 (Ship SKIN Design Element) | |
| 1030555 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Brumal Spark Metallic - Limited" (91152) | |
| 1030556 | Gilded Glory | Gilded Glory | ||
| 1030557 | Gilded Glory Metallic - Limited | Gilded Glory Metallic - Limited | ||
| 1030559 | Cryoshard Burst | Cryoshard Burst | ||
| 1030560 | Oxidized Drift Matte - Unlimited | Oxidized Drift Matte - Unlimited | Name of item 91154 (Ship SKIN Design Element) | |
| 1030561 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Oxidized Drift Matte - Unlimited" (91154) | |
| 1030564 | Brumal Spark Metallic - Limited ( copy ) | Brumal Spark Metallic - Limited ( copy ) | ||
| 1030565 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. ( copy ) |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. ( copy ) |
||
| 1030566 | Gilded Glory | Gilded Glory | ||
| 1030567 | Gilded Glory Metallic - Limited | Gilded Glory Metallic - Limited | Name of item 91156 (Ship SKIN Design Element) | |
| 1030568 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Gilded Glory Metallic - Limited" (91156) | |
| 1030608 | Not just an icebreaker, more of a full-blown conversation. | Not just an icebreaker, more of a full-blown conversation. | ||
| 1030609 | Perseverance | Perseverance | Name of item 91174 (Destroyer) | |
| 1030610 | Mathus D'anshore, Frostline Engineer | Mathus D'anshore, Frostline Engineer | ||
| 1030611 | Inspired by ORE's astounding technological advancements in late YC127, Frostline Laboratories leveraged the core design of the Pioneer to build a variant with ice mining capacity. The systems were painstakingly tweaked to extend the range and make the most of critical mining cycles, making it a competitive choice for harvesting in volatile metaliminal storms.
The resulting ship was named the Perseverance in honor of the team that came together and, through no small amount of blood, sweat, and tears, brought the ship to life in record time. |
Inspired by ORE's astounding technological advancements in late YC127, Frostline Laboratories leveraged the core design of the Pioneer to build a variant with ice mining capacity. The systems were painstakingly tweaked to extend the range and make the most of critical mining cycles, making it a competitive choice for harvesting in volatile metaliminal storms. The resulting ship was named the Perseverance in honor of the team that came together and, through no small amount of blood, sweat, and tears, brought the ship to life in record time. |
Description of item "Perseverance" (91174) | |
| 1030612 | Perseverance Blueprint | Perseverance Blueprint | Name of item 91175 (Destroyer Blueprint) | |
| 1030613 | Perseverance Alliance Emblem | Perseverance Alliance Emblem | Name of item 91176 (Ship Emblems) | |
| 1030614 | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Description of item "Perseverance Alliance Emblem" (91176) | |
| 1030615 | Perseverance Corporation Emblem | Perseverance Corporation Emblem | Name of item 91177 (Ship Emblems) | |
| 1030616 | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Description of item "Perseverance Corporation Emblem" (91177) | |
| 1030617 | bonus to Ice Harvesting module critical hit chance | bonus to <a href=showinfo:37450>Ice Harvesting</a> module critical hit chance | Trait for item "Perseverance" (91174) | |
| 1030618 | bonus to Ice Harvesting module range | bonus to <a href=showinfo:37450>Ice Harvesting</a> module range | Trait for item "Perseverance" (91174) | |
| 1030619 | bonus to Ice Harvesting module critical hit chance | bonus to <a href=showinfo:37450>Ice Harvesting</a> module critical hit chance | Trait for item "Perseverance" (91174) | |
| 1030620 | bonus to Ice Harvesting module critical hit yield | bonus to <a href=showinfo:37450>Ice Harvesting</a> module critical hit yield | Trait for item "Perseverance" (91174) | |
| 1030655 | Can fit Ice Mining Laser modules | Can fit <a href=showinfo:37450>Ice Mining Laser</a> modules | Trait for item "Perseverance" (91174) | |
| 1030656 | bonus to Shield Booster amount | bonus to <a href=showinfo:3416>Shield Booster</a> amount | ||
| 1030685 | Contains a randomly selected Verity Cryo Tech. | Contains a randomly selected Verity Cryo Tech. | Description of item "Verity Tech Crate" (91204) | |
| 1030686 | Verity Tech Crate | Verity Tech Crate | Name of item 91204 (Special Edition Commodities) | |
| 1030687 | Verity Tech Crate | Verity Tech Crate | ||
| 1030688 | Contains a randomly selected Verity Cryo Tech. | Contains a randomly selected Verity Cryo Tech. | ||
| 1030715 | SOEEB35 (DO NOT TRANSLATE) | SOEEB35 (DO NOT TRANSLATE) | Name of item 91207 (Effect Beacon) | |
| 1030716 | SOEEB36 (DO NOT TRANSLATE) | SOEEB36 (DO NOT TRANSLATE) | Name of item 91208 (Effect Beacon) | |
| 1030721 | Thermal Resistance Bonus (Volatile Ice Storm) | Thermal Resistance Bonus (Volatile Ice Storm) | ||
| 1030733 | Deposit Cryostatic Suppressor | Deposit Cryostatic Suppressor | UI/Objectives/Titles/Winter nexus hacking mutator - nullsec | |
| 1030734 | Deposit a Cryostatic Suppressor into the Sansha’s Stormfield Projector to make a nearby Relay accessible to hacking. | Deposit a Cryostatic Suppressor into the Sansha’s Stormfield Projector to make a nearby Relay accessible to hacking. | UI/Objectives/Descriptions/Winter nexus hacking mutator - nullsec | |
| 1030735 | Deposit Cryostatic Nullifier | Deposit Cryostatic Nullifier | UI/Objectives/Titles/Winter nexus hacking mutator - lowsec | |
| 1030736 | Deposit a Cryostorm Nullifier into the Sansha’s Stormfield Projector to make a nearby Relay accessible to hacking. | Deposit a Cryostorm Nullifier into the Sansha’s Stormfield Projector to make a nearby Relay accessible to hacking. | UI/Objectives/Descriptions/Winter nexus hacking mutator - lowsec | |
| 1030770 | Deposit Cryostorm Mapper | Deposit Cryostorm Mapper | UI/Objectives/Titles/Winter nexus combat mutator | |
| 1030771 | Deposit Cryostorm Reconciler | Deposit Cryostorm Reconciler | UI/Objectives/Titles/Winter nexus combat mutator - lowsec | |
| 1031435 | Winter Nexus | Winter Nexus | ||
| 1031437 | Contains a Perseverance blueprint copy. | Contains a Perseverance blueprint copy. | Description of item "Perseverance Blueprint Crate" (91233) | |
| 1031438 | Perseverance Blueprint Crate | Perseverance Blueprint Crate | Name of item 91233 (Special Edition Commodities) | |
| 1031439 | Perseverance Blueprint Crate | Perseverance Blueprint Crate | ||
| 1031440 | Contains a Perseverance blueprint copy. | Contains a Perseverance blueprint copy. | ||
| 1031451 | Aurora Universalis | Aurora Universalis | Name for skin material 3180 | |
| 1031452 | Anathema Aurora Universalis SKIN | Anathema Aurora Universalis SKIN | Name of item 91235 (Permanent SKIN) | |
| 1031453 | Bhaalgorn Aurora Universalis SKIN | Bhaalgorn Aurora Universalis SKIN | Name of item 91236 (Permanent SKIN) | |
| 1031454 | Confessor Aurora Universalis SKIN | Confessor Aurora Universalis SKIN | Name of item 91237 (Permanent SKIN) | |
| 1031455 | Paladin Aurora Universalis SKIN | Paladin Aurora Universalis SKIN | Name of item 91238 (Permanent SKIN) | |
| 1031456 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
| 1031457 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Babaroga Aurora Universalis SKIN" (91239) | |
| 1031458 | Babaroga Aurora Universalis SKIN | Babaroga Aurora Universalis SKIN | Name of item 91239 (Permanent SKIN) | |
| 1031459 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
| 1031460 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Buzzard Aurora Universalis SKIN" (91240) | |
| 1031461 | Buzzard Aurora Universalis SKIN | Buzzard Aurora Universalis SKIN | Name of item 91240 (Permanent SKIN) | |
| 1031462 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
| 1031463 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Golem Aurora Universalis SKIN" (91241) | |
| 1031464 | Golem Aurora Universalis SKIN | Golem Aurora Universalis SKIN | Name of item 91241 (Permanent SKIN) | |
| 1031465 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
| 1031466 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "Jackdaw Aurora Universalis SKIN" (91242) | |
| 1031467 | Jackdaw Aurora Universalis SKIN | Jackdaw Aurora Universalis SKIN | Name of item 91242 (Permanent SKIN) | |
| 1031468 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
| 1031469 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "Rattlesnake Aurora Universalis SKIN" (91243) | |
| 1031470 | Rattlesnake Aurora Universalis SKIN | Rattlesnake Aurora Universalis SKIN | Name of item 91243 (Permanent SKIN) | |
| 1031471 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
| 1031472 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Svipul Aurora Universalis SKIN" (91244) | |
| 1031473 | Svipul Aurora Universalis SKIN | Svipul Aurora Universalis SKIN | Name of item 91244 (Permanent SKIN) | |
| 1031474 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
| 1031475 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Cheetah Aurora Universalis SKIN" (91245) | |
| 1031476 | Cheetah Aurora Universalis SKIN | Cheetah Aurora Universalis SKIN | Name of item 91245 (Permanent SKIN) | |
| 1031477 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
| 1031478 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Endurance Aurora Universalis SKIN" (91246) | |
| 1031479 | Endurance Aurora Universalis SKIN | Endurance Aurora Universalis SKIN | Name of item 91246 (Permanent SKIN) | |
| 1031480 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
| 1031481 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Hulk Aurora Universalis SKIN" (91247) | |
| 1031482 | Hulk Aurora Universalis SKIN | Hulk Aurora Universalis SKIN | Name of item 91247 (Permanent SKIN) | |
| 1031483 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
| 1031484 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "Outrider Aurora Universalis SKIN" (91248) | |
| 1031485 | Outrider Aurora Universalis SKIN | Outrider Aurora Universalis SKIN | Name of item 91248 (Permanent SKIN) | |
| 1031486 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
| 1031487 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Perseverance Aurora Universalis SKIN" (91249) | |
| 1031488 | Perseverance Aurora Universalis SKIN | Perseverance Aurora Universalis SKIN | Name of item 91249 (Permanent SKIN) | |
| 1031489 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
| 1031490 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Pioneer Aurora Universalis SKIN" (91250) | |
| 1031491 | Pioneer Aurora Universalis SKIN | Pioneer Aurora Universalis SKIN | Name of item 91250 (Permanent SKIN) | |
| 1031492 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
| 1031493 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "Pioneer Consortium Issue Aurora Universalis SKIN" (91251) | |
| 1031494 | Pioneer Consortium Issue Aurora Universalis SKIN | Pioneer Consortium Issue Aurora Universalis SKIN | Name of item 91251 (Permanent SKIN) | |
| 1031495 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
| 1031496 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "Venture Consortium Issue Aurora Universalis SKIN" (91252) | |
| 1031497 | Venture Consortium Issue Aurora Universalis SKIN | Venture Consortium Issue Aurora Universalis SKIN | Name of item 91252 (Permanent SKIN) | |
| 1031498 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
| 1031499 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Venture Aurora Universalis SKIN" (91253) | |
| 1031500 | Venture Aurora Universalis SKIN | Venture Aurora Universalis SKIN | Name of item 91253 (Permanent SKIN) | |
| 1031501 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
| 1031502 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "Hecate Aurora Universalis SKIN" (91254) | |
| 1031503 | Hecate Aurora Universalis SKIN | Hecate Aurora Universalis SKIN | Name of item 91254 (Permanent SKIN) | |
| 1031504 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
| 1031505 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "Helios Aurora Universalis SKIN" (91255) | |
| 1031506 | Helios Aurora Universalis SKIN | Helios Aurora Universalis SKIN | Name of item 91255 (Permanent SKIN) | |
| 1031507 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
| 1031508 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "Kronos Aurora Universalis SKIN" (91256) | |
| 1031509 | Kronos Aurora Universalis SKIN | Kronos Aurora Universalis SKIN | Name of item 91256 (Permanent SKIN) | |
| 1031510 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
| 1031511 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "Vargur Aurora Universalis SKIN" (91257) | |
| 1031512 | Vargur Aurora Universalis SKIN | Vargur Aurora Universalis SKIN | Name of item 91257 (Permanent SKIN) | |
| 1031513 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
| 1031514 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Machariel Aurora Universalis SKIN" (91258) | |
| 1031515 | Machariel Aurora Universalis SKIN | Machariel Aurora Universalis SKIN | Name of item 91258 (Permanent SKIN) | |
| 1031516 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
| 1031517 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Nightmare Aurora Universalis SKIN" (91259) | |
| 1031518 | Nightmare Aurora Universalis SKIN | Nightmare Aurora Universalis SKIN | Name of item 91259 (Permanent SKIN) | |
| 1031519 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
| 1031520 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "Odysseus Aurora Universalis SKIN" (91260) | |
| 1031521 | Odysseus Aurora Universalis SKIN | Odysseus Aurora Universalis SKIN | Name of item 91260 (Permanent SKIN) | |
| 1031522 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Anathema Aurora Universalis SKIN" (91235) | |
| 1031523 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Bhaalgorn Aurora Universalis SKIN" (91236) | |
| 1031524 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Confessor Aurora Universalis SKIN" (91237) | |
| 1031525 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Paladin Aurora Universalis SKIN" (91238) | |
| 1031631 | Winter Nexus - Hunters in the Storm | Winter Nexus - Hunters in the Storm | Name of new feature 2270 | |
| 1031632 | New Eden is filled with challenges and rewards until 12 January. | New Eden is filled with challenges and rewards until 12 January. | Description of new feature "Winter Nexus - Hunters in the Storm" (2270) | |
| 1031633 | Use filaments to enter Ice Storms, and hunt Yoiul LADs to unlock extras. | Use filaments to enter Ice Storms, and hunt Yoiul LADs to unlock extras. | Bullet point for new feature "Winter Nexus - Hunters in the Storm" (2270) | |
| 1031634 | Complete combat, hacking, and mining challenges to earn new Perseverance ice miner BPC. | Complete combat, hacking, and mining challenges to earn new Perseverance ice miner BPC. | Bullet point for new feature "Winter Nexus - Hunters in the Storm" (2270) | |
| 1031635 | Log in daily for up to 650,000 SP, SKINs, SKINR components, boosters, and more. | Log in daily for up to 650,000 SP, SKINs, SKINR components, boosters, and more. | Bullet point for new feature "Winter Nexus - Hunters in the Storm" (2270) | |
| 1031674 | <color=#7fffffff>Time to complete: </color>15 minutes. <color=#7fffffff>Hostiles: </color>Sansha’s Nation Fleet Recommendations: <color=#7fffffff>Size: </color>1+ pilot <color=#7fffffff>Roles: </color>Enforcer <color=#7fffffff>Recommended Ship Class: </color>Battlecruiser |
<color=#7fffffff>Time to complete: </color>15 minutes. <color=#7fffffff>Hostiles: </color>Sansha’s Nation Fleet Recommendations: <color=#7fffffff>Size: </color>1+ pilot <color=#7fffffff>Roles: </color>Enforcer <color=#7fffffff>Recommended Ship Class: </color>Battlecruiser |
||
| 1031675 | <color=#7fffffff>Time to complete: </color>20 minutes. <color=#7fffffff>Hostiles: </color>Sansha’s Nation Fleet Recommendations: <color=#7fffffff>Size: </color>1+ pilot <color=#7fffffff>Roles: </color>Enforcer <color=#7fffffff>Recommended Ship Class: </color>Battlecruiser, Heavy Assault Cruiser |
<color=#7fffffff>Time to complete: </color>20 minutes. <color=#7fffffff>Hostiles: </color>Sansha’s Nation Fleet Recommendations: <color=#7fffffff>Size: </color>1+ pilot <color=#7fffffff>Roles: </color>Enforcer <color=#7fffffff>Recommended Ship Class: </color>Battlecruiser, Heavy Assault Cruiser |
||
| 1031676 | <color=#7fffffff>Time to complete: </color>30 minutes. <color=#7fffffff>Hostiles: </color>Sansha’s Nation Fleet Recommendations: <color=#7fffffff>Size: </color>1+ pilot <color=#7fffffff>Roles: </color>Enforcer <color=#7fffffff>Recommended Ship Class: </color>Tech II Battlecruiser, Heavy Assault Cruiser |
<color=#7fffffff>Time to complete: </color>30 minutes. <color=#7fffffff>Hostiles: </color>Sansha’s Nation Fleet Recommendations: <color=#7fffffff>Size: </color>1+ pilot <color=#7fffffff>Roles: </color>Enforcer <color=#7fffffff>Recommended Ship Class: </color>Tech II Battlecruiser, Heavy Assault Cruiser |
||
| 1031677 | Fleet Recommendations: <color=#7fffffff>Size: </color>1+ pilot <color=#7fffffff>Roles: </color>Industrialist <color=#7fffffff>Recommended Ship Class: </color>Expedition Frigate, Mining Barge, Mining Destroyer <color=#7fffffff>Recommended Ship Module: </color>Ice Mining Laser, Ice Harvester |
Fleet Recommendations: <color=#7fffffff>Size: </color>1+ pilot <color=#7fffffff>Roles: </color>Industrialist <color=#7fffffff>Recommended Ship Class: </color>Expedition Frigate, Mining Barge, Mining Destroyer <color=#7fffffff>Recommended Ship Module: </color>Ice Mining Laser, Ice Harvester |
||
| 1031703 | Fleet Recommendations: <color=#7fffffff>Size: </color>1+ pilot <color=#7fffffff>Roles: </color>Industrialist <color=#7fffffff>Recommended Ship Class: </color>Expedition Frigate, Mining Barge, Mining Destroyer <color=#7fffffff>Recommended Ship Module: </color>Ice Mining Laser, Ice Harvester |
Fleet Recommendations: <color=#7fffffff>Size: </color>1+ pilot <color=#7fffffff>Roles: </color>Industrialist <color=#7fffffff>Recommended Ship Class: </color>Expedition Frigate, Mining Barge, Mining Destroyer <color=#7fffffff>Recommended Ship Module: </color>Ice Mining Laser, Ice Harvester |
||
| 1031704 | Fleet Recommendations: <color=#7fffffff>Size: </color>1+ pilot <color=#7fffffff>Roles: </color>Industrialist <color=#7fffffff>Recommended Ship Class: </color>Expedition Frigate, Mining Barge, Mining Destroyer <color=#7fffffff>Recommended Ship Module: </color>Ice Mining Laser, Ice Harvester |
Fleet Recommendations: <color=#7fffffff>Size: </color>1+ pilot <color=#7fffffff>Roles: </color>Industrialist <color=#7fffffff>Recommended Ship Class: </color>Expedition Frigate, Mining Barge, Mining Destroyer <color=#7fffffff>Recommended Ship Module: </color>Ice Mining Laser, Ice Harvester |
||
| 1031882 | It appears to be a discarded script outlining the play-by-play of what should happen in Alliance Tournament XXI. Showing The Tuskers Co. as the tournament winners alongside some buzzwords and explainers to feature in the show... “Control, Rush, Kite, Kingslayer, Flykillers, Tinkers, a bizarre salad dish featuring the Gallente Dominix and some sort of man being chased by what appears to be a Gurista’s Alligator..? | It appears to be a discarded script outlining the play-by-play of what should happen in Alliance Tournament XXI. Showing The Tuskers Co. as the tournament winners alongside some buzzwords and explainers to feature in the show... “Control, Rush, Kite, Kingslayer, Flykillers, Tinkers, a bizarre salad dish featuring the Gallente Dominix and some sort of man being chased by what appears to be a Gurista’s Alligator..? | Description of item " Alliance Tournament XXI Script" (91387) | |
| 1031883 | Alliance Tournament XXI Script | Alliance Tournament XXI Script | Name of item 91387 (Special Edition Commodities) | |
| 1031885 | A well-used camera drone initially recovered from the wreckage of a keepstar in R-AG7W. The ID on the drone shows its owner was part of an independent news team labelled as “Warlock Industries”.
The drone was scorched while taking an extreme close-up of the explosive force from the Keepstar reactor going critical. It is no longer functional, serving as a reminder that empires rise and fall, but news coverage is eternal. |
A well-used camera drone initially recovered from the wreckage of a keepstar in R-AG7W. The ID on the drone shows its owner was part of an independent news team labelled as “Warlock Industries”. The drone was scorched while taking an extreme close-up of the explosive force from the Keepstar reactor going critical. It is no longer functional, serving as a reminder that empires rise and fall, but news coverage is eternal. |
Description of item "Well-Used Camera Drone" (91388) | |
| 1031886 | Well-Used Camera Drone | Well-Used Camera Drone | Name of item 91388 (Special Edition Commodities) | |
| 1031890 | A data pad containing a set of exhaustingly detailed and exactingly precise evacuation plans which reference the relocation of a large alliance based somewhere in the eastern side of New Eden.
The data pad was discovered in the Lost & Found bin at the InterBus terminal of the Perkone Factory station in Uemon, the owner apparently forgetting to take it with them when they departed on their trip to Perrigen Falls. |
A data pad containing a set of exhaustingly detailed and exactingly precise evacuation plans which reference the relocation of a large alliance based somewhere in the eastern side of New Eden. The data pad was discovered in the Lost & Found bin at the InterBus terminal of the Perkone Factory station in Uemon, the owner apparently forgetting to take it with them when they departed on their trip to Perrigen Falls. |
Description of item "Drone Lands Evacuation Plans" (91390) | |
| 1031891 | Drone Lands Evacuation Plans | Drone Lands Evacuation Plans | Name of item 91390 (Special Edition Commodities) | |
| 1031892 | A concentrated, somewhat viscous liquid which, when mixed with water, can be used to create a large amount of bubbles. The shipping label on the side establishes the destination as R-AG7W. The sender is only identified by the initials “A.E.” | A concentrated, somewhat viscous liquid which, when mixed with water, can be used to create a large amount of bubbles. The shipping label on the side establishes the destination as R-AG7W. The sender is only identified by the initials “A.E.” | Description of item "Industrial-sized Container of Bubble Bath" (91391) | |
| 1031893 | Industrial-sized Container of Bubble Bath | Industrial-sized Container of Bubble Bath | Name of item 91391 (Special Edition Commodities) | |
| 1031894 | A stunning collection of watercolor paintings, fit to adorn the walls of any high-ranking official, signed off by an artist abbreviated as “L.G.” | A stunning collection of watercolor paintings, fit to adorn the walls of any high-ranking official, signed off by an artist abbreviated as “L.G.” | Description of item "Collections of paintings" (91392) | |
| 1031895 | Collections of paintings | Collections of paintings | Name of item 91392 (Special Edition Commodities) | |
| 1031896 | A small, unpainted miniature that appears to have been separated from a larger collection of miniatures. It would be an ideal tool for a strategist to develop invasion plans in a war room, a tactician to choreograph the movements of a ship in close combat, or even a board game. | A small, unpainted miniature that appears to have been separated from a larger collection of miniatures. It would be an ideal tool for a strategist to develop invasion plans in a war room, a tactician to choreograph the movements of a ship in close combat, or even a board game. | Description of item "Unpainted ship miniature" (91393) | |
| 1031897 | Unpainted ship miniature | Unpainted ship miniature | Name of item 91393 (Special Edition Commodities) | |
| 1031898 | Engineering Log, Unsanctioned Entry
I thought I’d seen it all after twenty-seven years crawling around afterburner housings, but today Command asked for the impossible: swap the core engine assembly of a Rifter while in mid-warp. I remember clamping my boots to the plating, the hull vibrating like a living thing. The stars stretched into razor-straight lines around me as I opened the access panel. The old engine screamed, the new one hummed, and for a moment, I swear I could see the ship splitting into two timelines, one flying with me, one without. The wrench slipped from my hand and drifted… upward? downward? sideways? Hard to tell in a reality that had forgotten the meaning of directions. The warp tunnel twisted, the engine flared, and everything went white. I woke up at my desk, drooling on the maintenance report I’d fallen asleep reading. Turns out I didn’t replace an engine mid-warp, I just need to stop drinking Quafe. |
<i>Engineering Log, Unsanctioned Entry</i> I thought I’d seen it all after twenty-seven years crawling around afterburner housings, but today Command asked for the impossible: swap the core engine assembly of a Rifter while in mid-warp. I remember clamping my boots to the plating, the hull vibrating like a living thing. The stars stretched into razor-straight lines around me as I opened the access panel. The old engine screamed, the new one hummed, and for a moment, I swear I could see the ship splitting into two timelines, one flying with me, one without. The wrench slipped from my hand and drifted… upward? downward? sideways? Hard to tell in a reality that had forgotten the meaning of directions. The warp tunnel twisted, the engine flared, and everything went white. I woke up at my desk, drooling on the maintenance report I’d fallen asleep reading. Turns out I didn’t replace an engine mid-warp, I just need to stop drinking Quafe. |
Description of item "Warp-Shifted Reflections – Personal Journal Page" (91394) | |
| 1031899 | Warp-Shifted Reflections – Personal Journal Page | Warp-Shifted Reflections – Personal Journal Page | Name of item 91394 (Special Edition Commodities) | |
| 1031902 | Printed on stark, no-nonsense graphene paper, this urgent application packet is stamped repeatedly with PRIORITY OVERRIDE sigils and more than one impatient annotation in red text. Intended for corporations seeking immediate refuge within a new alliance, the form demands everything at once: fleet readiness numbers, logistical capacity, diplomatic liabilities, outstanding grudges, and a sworn statement that any fires currently burning are under control.
Near the bottom, a desperate handwritten note has been scribbled into the margin: “Please approve quickly. Situation evolving. Assets mobile.” Filing this document is often considered the first true loyalty test: if you can survive the paperwork, you can survive the alliance. |
Printed on stark, no-nonsense graphene paper, this urgent application packet is stamped repeatedly with <i>PRIORITY OVERRIDE</i> sigils and more than one impatient annotation in red text. Intended for corporations seeking immediate refuge within a new alliance, the form demands everything at once: fleet readiness numbers, logistical capacity, diplomatic liabilities, outstanding grudges, and a sworn statement that <i>any fires currently burning are under control.</i> Near the bottom, a desperate handwritten note has been scribbled into the margin: <i>“Please approve quickly. Situation evolving. Assets mobile.”</i> Filing this document is often considered the first true loyalty test: if you can survive the paperwork, you can survive the alliance. |
Description of item "Emergency Application Form – A-77B/Redline" (91395) | |
| 1031903 | Emergency Application Form – A-77B/Redline | Emergency Application Form – A-77B/Redline | Name of item 91395 (Special Edition Commodities) | |
| 1031906 | Initially recovered from a storage locker in Jita, which had been seized due to unpaid fees, and its contents put up for auction.
The storage locker came with a shipping docket listing its contents and their origin as the system of Niarja, not long after its occupation by the Triglavians. Rather oddly, it seems that many of the jars are empty, and those that do still have a filling seem to be remarkably well preserved and have a warm reddish glow to them. It’s labelled as all-natural and safe to eat… probably. |
Initially recovered from a storage locker in Jita, which had been seized due to unpaid fees, and its contents put up for auction. The storage locker came with a shipping docket listing its contents and their origin as the system of Niarja, not long after its occupation by the Triglavians. Rather oddly, it seems that many of the jars are empty, and those that do still have a filling seem to be remarkably well preserved and have a warm reddish glow to them. It’s labelled as all-natural and safe to eat… probably. |
Description of item "Liminal Strawberry Jam" (91396) | |
| 1031907 | Liminal Strawberry Jam | Liminal Strawberry Jam | Name of item 91396 (Special Edition Commodities) | |
| 1031909 | Upon attempting to turn this holoreel on, only parts of the original recording seem to remain visible, the rest distorted by an incomplete data transmission. Upon closer inspection, it seems to mention some sort of aquatic creatures and the revenue generated from them. | Upon attempting to turn this holoreel on, only parts of the original recording seem to remain visible, the rest distorted by an incomplete data transmission. Upon closer inspection, it seems to mention some sort of aquatic creatures and the revenue generated from them. | Description of item "Fragmented Quarterly Earnings Report Holoreel" (91397) | |
| 1031910 | Fragmented Quarterly Earnings Report Holoreel | Fragmented Quarterly Earnings Report Holoreel | Name of item 91397 (Special Edition Commodities) | |
| 1031918 | A secure holographic datapad, used to access the CONCORD public information database.
//archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 19 electees: Kazanir Luke Anninan Zintage Enaka Dujek Oneye Ariel Rin The Oz Kenneth Feld Storm Delay Seddow Mick Fightmaster Drake Iddon youngpuke2 |
A secure holographic datapad, used to access the CONCORD public information database. //archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 19 electees: Kazanir Luke Anninan Zintage Enaka Dujek Oneye Ariel Rin The Oz Kenneth Feld Storm Delay Seddow Mick Fightmaster Drake Iddon youngpuke2 |
Description of item "CSM 19 Electee Archive Script" (91399) | |
| 1031919 | CSM 19 Electee Archive Script | CSM 19 Electee Archive Script | Name of item 91399 (Special Edition Commodities) | |
| 1031922 | A secure holographic datapad, used to access the CONCORD public information database.
//archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 20 electees: Zintage Enaka hyprviper1 Machiavelian The Oz Itaer Angry Mustache youngpuke2 Ariel Rin Arrowspeed Bounty Kshal Aideron Mick Fightmaster Val Auroris |
A secure holographic datapad, used to access the CONCORD public information database. //archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 20 electees: Zintage Enaka hyprviper1 Machiavelian The Oz Itaer Angry Mustache youngpuke2 Ariel Rin Arrowspeed Bounty Kshal Aideron Mick Fightmaster Val Auroris |
Description of item "CSM 20 Electee Archive Script" (91403) | |
| 1031923 | CSM 20 Electee Archive Script | CSM 20 Electee Archive Script | Name of item 91403 (Special Edition Commodities) | |
| 1031926 | In the middle of YC127, at the conclusion of the “War in Heaven” within the Anoikis cluster, the alliance "We Forsakened Few" was evicted from their home in J121006 - a Class 4 pulsar system known as Hoth.
Defending forces, led by CEO "Dread Father" lennox, mounted a formidable stand around their heavily fortified Keepstar grid, but eventually succumbed to the attacking forces of a coalition led by the Hard Knocks alliance that included allies from Lazerhawks, No Vacancies, Blue Loot Not Included, Czarna Kompania and others. |
In the middle of YC127, at the conclusion of the “War in Heaven” within the Anoikis cluster, the alliance "We Forsakened Few" was evicted from their home in J121006 - a Class 4 pulsar system known as Hoth. Defending forces, led by CEO "Dread Father" lennox, mounted a formidable stand around their heavily fortified Keepstar grid, but eventually succumbed to the attacking forces of a coalition led by the Hard Knocks alliance that included allies from Lazerhawks, No Vacancies, Blue Loot Not Included, Czarna Kompania and others. |
Description of item "Fall of “Hoth”" (91404) | |
| 1031927 | Fall of “Hoth” | Fall of “Hoth” | Name of item 91404 (Special Edition Commodities) | |
| 1031928 | Initially found in an auxiliary broadcast studio at the Expert Distribution Warehouse in Siseide, where the walls of the studio had been plastered with cartoonish anthropomorphic characters in a storyboard style. The foreword mentions that it was originally intended to appear in a black-market show called “The Cope,” but had been adapted for scripted media.
It appears to be largely propaganda focused on how various low-security-based alliances would deliberately corrupt a solar system to facilitate the use of “bubbles” then “Yolo Dreads for fun”. The reductive instructions that follow seem to depict various suggested methods for others to “enjoy themselves” alongside some scripture about a “Rat God”. |
Initially found in an auxiliary broadcast studio at the Expert Distribution Warehouse in Siseide, where the walls of the studio had been plastered with cartoonish anthropomorphic characters in a storyboard style. The foreword mentions that it was originally intended to appear in a black-market show called “The Cope,” but had been adapted for scripted media. It appears to be largely propaganda focused on how various low-security-based alliances would deliberately corrupt a solar system to facilitate the use of “bubbles” then “Yolo Dreads for fun”. The reductive instructions that follow seem to depict various suggested methods for others to “enjoy themselves” alongside some scripture about a “Rat God”. |
Description of item "A Capsuleer’s Guide To Dropping Dreads" (91405) | |
| 1031929 | A Capsuleer’s Guide To Dropping Dreads | A Capsuleer’s Guide To Dropping Dreads | Name of item 91405 (Special Edition Commodities) | |
| 1031930 | “..and that’s how you can find the answer to life, the universe, and everything” - Excerpt deep from inside New Eden's largest public GalNet repository, recently overhauled and now fully funded, operated and maintained by EVE University. | <i>“..and that’s how you can find the answer to life, the universe, and everything”</i> - Excerpt deep from inside New Eden's largest public GalNet repository, recently overhauled and now fully funded, operated and maintained by EVE University. | Description of item "Project Firebird Dossier" (91406) | |
| 1031931 | Project Firebird Dossier | Project Firebird Dossier | Name of item 91406 (Special Edition Commodities) | |
| 1031932 | It appears to be a very worn-out, simple, blue, three-button console. You can discern particular iconography on each of the three buttons, but it remains unclear what exactly it is depicting.
Following the wiring out of the bottom of the console, it appears there are three labels: “Jump, Bridge, and Coffee”. As to which button does what, only its original owner could ever know… |
It appears to be a very worn-out, simple, blue, three-button console. You can discern particular iconography on each of the three buttons, but it remains unclear what exactly it is depicting. Following the wiring out of the bottom of the console, it appears there are three labels: “Jump, Bridge, and Coffee”. As to which button does what, only its original owner could ever know… |
Description of item "Worn-out Titan Jump Console" (91407) | |
| 1031933 | Worn-out Titan Jump Console | Worn-out Titan Jump Console | Name of item 91407 (Special Edition Commodities) | |
| 1031934 | A weathered fragment taken from the storied 1DQ1-A Keepstar, its scorched plating still radiating the long memory of a structure that never slept. Mixed within the plating are specks of Rifter debris. | A weathered fragment taken from the storied 1DQ1-A Keepstar, its scorched plating still radiating the long memory of a structure that never slept. Mixed within the plating are specks of Rifter debris. | Description of item "Keepstar Fragment" (91408) | |
| 1031935 | Keepstar Fragment | Keepstar Fragment | Name of item 91408 (Special Edition Commodities) | |
| 1031936 | An audio log that displays the logo of some sort of reptile. Upon playing it, it seems to repeat the same word over and over:
Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard |
An audio log that displays the logo of some sort of reptile. Upon playing it, it seems to repeat the same word over and over: Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard |
Description of item "Looping Audio log" (91409) | |
| 1031937 | Looping Audio log | Looping Audio log | Name of item 91409 (Special Edition Commodities) | |
| 1031939 | A well-used, slightly dog-eared single-page permit allowing its bearer to safely mine in the location it has been issued in. The wording of the document appears to state phrases like “officially certified” and “meets safety standards” multiple times, yet it offers no friend-or-foe recognition or electronic tagging for approval, suggesting that whoever issued this permit intended for it to be only verifiable once recovered from the owner’s ship wreckage. | A well-used, slightly dog-eared single-page permit allowing its bearer to safely mine in the location it has been issued in. The wording of the document appears to state phrases like “officially certified” and “meets safety standards” multiple times, yet it offers no friend-or-foe recognition or electronic tagging for approval, suggesting that whoever issued this permit intended for it to be only verifiable once recovered from the owner’s ship wreckage. | Description of item "Suspicious “mining permit”" (91410) | |
| 1031940 | Suspicious “mining permit” | Suspicious “mining permit” | Name of item 91410 (Special Edition Commodities) | |
| 1031941 | Confiscated by the SCC from an Opux Luxury Yacht passing through the system of Manarq, a few boxes of them seem to have found their way onto the open market.
Created to be placed directly on top of the user's head, the dual transmission pylons provide a connection for direct neural stimulation and transmission via bone conduction, allowing the operator to watch and hear the Alliance Tournament without interfering with those around them. This particular variant appears to have been tuned to receive the broadcast of Alliance Tournament XXI and, since the conclusion of the broadcast, seems to be malfunctioning, repeating the same 2 words on a loop: Kishi Kishi Meow Meow. |
Confiscated by the SCC from an Opux Luxury Yacht passing through the system of Manarq, a few boxes of them seem to have found their way onto the open market. Created to be placed directly on top of the user's head, the dual transmission pylons provide a connection for direct neural stimulation and transmission via bone conduction, allowing the operator to watch and hear the Alliance Tournament without interfering with those around them. This particular variant appears to have been tuned to receive the broadcast of Alliance Tournament XXI and, since the conclusion of the broadcast, seems to be malfunctioning, repeating the same 2 words on a loop: <i>Kishi Kishi Meow Meow.</i> |
Description of item "Counterfeit Alliance Tournament Emergency Auxiliary Rebroadcasting System" (91411) | |
| 1031942 | Counterfeit Alliance Tournament Emergency Auxiliary Rebroadcasting System | Counterfeit Alliance Tournament Emergency Auxiliary Rebroadcasting System | Name of item 91411 (Special Edition Commodities) | |
| 1031943 | A small-scale replica model of the Fallen Capsuleers Memorial from the system of Molea. It emits a warm glow and has a parting eulogy inscribed on it:
”Eyes forward, capsuleer, the cyno is not yet lit. Consider your modules, your rigs and ammo before you undock, for the cyno is not yet lit. Break free of the station and witness the universe before you, For the cyno is not yet lit. Set your ship to fly through the vastness while you wait, For the cyno is not yet lit. Pay attention, capsuleer, for those who have gone before you call for you to join them. The cyno is now lit.” |
A small-scale replica model of the Fallen Capsuleers Memorial from the system of Molea. It emits a warm glow and has a parting eulogy inscribed on it: <i>”Eyes forward, capsuleer, the cyno is not yet lit. Consider your modules, your rigs and ammo before you undock, for the cyno is not yet lit. Break free of the station and witness the universe before you, For the cyno is not yet lit. Set your ship to fly through the vastness while you wait, For the cyno is not yet lit. Pay attention, capsuleer, for those who have gone before you call for you to join them. The cyno is now lit.”</i> |
Description of item "For Those Lost, But Never Forgotten" (91412) | |
| 1031944 | For Those Lost, But Never Forgotten | For Those Lost, But Never Forgotten | Name of item 91412 (Special Edition Commodities) | |
| 1031945 | A container with what appears to be a micro-wormhole inside. When observed, the wormhole seems to vanish, but when left to its own devices, a very small negative pressure vacuum seems to be exerted on the inside of the casing. It simultaneously acknowledges the existence of wormholes, but also provides no visual proof of their existence. | A container with what appears to be a micro-wormhole inside. When observed, the wormhole seems to vanish, but when left to its own devices, a very small negative pressure vacuum seems to be exerted on the inside of the casing. It simultaneously acknowledges the existence of wormholes, but also provides no visual proof of their existence. | Description of item "Canned Quantum Superposition Wormhole" (91413) | |
| 1031946 | Canned Quantum Superposition Wormhole | Canned Quantum Superposition Wormhole | Name of item 91413 (Special Edition Commodities) | |
| 1031947 | A scrap of paper containing a code phrase said to grant the holder access to a very exclusive social club. The coordinates for the club don’t match any location in known space.
The text on the page reads: “Tell em' Captator sent you. Praise Bob.” |
A scrap of paper containing a code phrase said to grant the holder access to a very exclusive social club. The coordinates for the club don’t match any location in known space. The text on the page reads: <i>“Tell em' Captator sent you. Praise Bob.”</i> |
Description of item "Scrap of paper" (91414) | |
| 1031948 | Scrap of paper | Scrap of paper | Name of item 91414 (Special Edition Commodities) | |
| 1031949 | Bound in weathered synth-leather and secured with a heat-resistant clasp, this worn little cookbook is beloved by pilots with a sweet tooth and too much downtime in deep space. Its pages are filled with recipes for comforting snacks, including one legendary delicacy: a filled lattice of thin, crispy batter pressed together until warm and chewy. The margins are cluttered with notes about optimal heating cycles, field-tested substitutions, and the perfect ratios of sugar and flour. Rumor has it the original recipe came from a Thukker engineer who refused to share it unless bribed with ship parts. | Bound in weathered synth-leather and secured with a heat-resistant clasp, this worn little cookbook is beloved by pilots with a sweet tooth and too much downtime in deep space. Its pages are filled with recipes for comforting snacks, including one legendary delicacy: a filled lattice of thin, crispy batter pressed together until warm and chewy. The margins are cluttered with notes about optimal heating cycles, field-tested substitutions, and the perfect ratios of sugar and flour. Rumor has it the original recipe came from a Thukker engineer who refused to share it unless bribed with ship parts. | Description of item "The Capsuleer’s Confectionary Codex – Field Edition" (91415) | |
| 1031950 | The Capsuleer’s Confectionary Codex – Field Edition | The Capsuleer’s Confectionary Codex – Field Edition | Name of item 91415 (Special Edition Commodities) | |
| 1031951 | Initially discovered in the remnants of a Phased field, it is an incomplete work of romance fiction written by some mysterious author who was writing while idle-mining. The untitled book details a series of adventures in “Erotic Ore” that are enough to make a fedo blush, even though the author failed to write to completion. | Initially discovered in the remnants of a Phased field, it is an incomplete work of romance fiction written by some mysterious author who was writing while idle-mining. The untitled book details a series of adventures in “Erotic Ore” that are enough to make a fedo blush, even though the author failed to write to completion. | Description of item "Unfinished Romance Novel" (91416) | |
| 1031952 | Unfinished Romance Novel | Unfinished Romance Novel | Name of item 91416 (Special Edition Commodities) |
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