Comparing Tranquility_Previous (Build: 3130269) to Tranquility_Next (Build: 3133773)

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New Items (192 Entries)
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<url=showinfo:90669>Wightstorm Manasikara Booster I</url>
<url=showinfo:90670>Wightstorm Manasikara Booster II</url>
<url=showinfo:90671>Wightstorm Manasikara Booster III</url>
<url=showinfo:90672>Wightstorm Manasikara Booster IV</url>
<url=showinfo:90673>Wightstorm Vitarka Booster I</url>
<url=showinfo:90674>Wightstorm Vitarka Booster II</url>
<url=showinfo:90675>Wightstorm Vitarka Booster III</url>
<url=showinfo:90676>Wightstorm Vitarka Booster IV</url>
<url=showinfo:90677>Wightstorm Cetana Booster I</url>
<url=showinfo:90678>Wightstorm Cetana Booster II</url>
<url=showinfo:90679>Wightstorm Cetana Booster III</url>
<url=showinfo:90680>Wightstorm Cetana Booster IV</url>
<url=showinfo:90682>Wightstorm Rapture Booster I</url>
<url=showinfo:90683>Wightstorm Rapture Booster II</url>
<url=showinfo:90684>Wightstorm Rapture Booster III</url>
<url=showinfo:90685>Wightstorm Rapture Booster IV</url>
<url=showinfo:90686>Wightstorm Nirvana Booster I</url>
<url=showinfo:90687>Wightstorm Nirvana Booster II</url>
<url=showinfo:90688>Wightstorm Nirvana Booster III</url>
<url=showinfo:90689>Wightstorm Nirvana Booster IV</url>
<url=showinfo:90690>Wightstorm Sunyata Booster I</url>
<url=showinfo:90691>Wightstorm Sunyata Booster II</url>
<url=showinfo:90692>Wightstorm Sunyata Booster III</url>
<url=showinfo:90693>Wightstorm Sunyata Booster IV</url>
<url=showinfo:90694>Basic 'Brainfreeze' Cerebral Accelerator</url>
<url=showinfo:90695>Potent 'Brainfreeze' Cerebral Accelerator</url>
<url=showinfo:90696>Extended 'Brainfreeze' Cerebral Accelerator</url>
<url=showinfo:90697>CPD-10N Nullsec Ice Storm Filament</url>
<url=showinfo:90698>CMT-05N Nullsec Ice Storm Filament</url>
<url=showinfo:90699>BLTZN-05L Lowsec Ice Storm Filament</url>
<url=showinfo:90700>VXN-01N Nullsec Ice Storm Filament</url>
<url=showinfo:90701>RDLF-10L Lowsec Ice Storm Filament</url>
<url=showinfo:90702>PRNCR-10H Highsec Ice Storm Filament</url>
<url=showinfo:90703>DSHR-01H Highsec Ice Storm Filament</url>
<url=showinfo:90704>DNNR-01L Lowsec Ice Storm Filament</url>
<url=showinfo:90705>DNCR-05H Highsec Ice Storm Filament</url>
<url=showinfo:90736>Ice Storm Filaments Crate</url>
<url=showinfo:90737>Yoiul Festival Booster Crate</url>
<url=showinfo:90738>Yoiul Festival Brainfreeze Crate</url>
<url=showinfo:90739>Historic Yoiul Festival SKIN Crate</url>
<url=showinfo:90740>Historic Yoiul Festival SKINR Crate</url>
<url=showinfo:90741>ORE Green Salvage Package</url>
<url=showinfo:90742>ORE White Salvage Package</url>
<url=showinfo:90743>ORE Red Salvage Package</url>
<url=showinfo:90744>Peculiar Icebound Salvage</url>
<url=showinfo:90745>Rare Icebound Salvage</url>
<url=showinfo:90746>Unusual Icebound Salvage</url>
<url=showinfo:90811>Water-Sucker</url>
<url=showinfo:90814>Roaming Yule Lads Hisec Spawner (DO NOT TRANASLATE)</url>
<url=showinfo:90815>Recycler-Raider</url>
<url=showinfo:90816>Express Tool-Swiper</url>
<url=showinfo:90817>Freezer-Thief</url>
<url=showinfo:90818>Fuel-Stealer</url>
<url=showinfo:90819>Ectoplasm-Skimmer</url>
<url=showinfo:90820>Airlock-Slammer</url>
<url=showinfo:90821>Express Power-Drainer</url>
<url=showinfo:90822>Ration-Grabber</url>
<url=showinfo:90823>Scanner-Jacker</url>
<url=showinfo:90824>Data-Sniffer</url>
<url=showinfo:90825>Livestock-Liberator</url>
<url=showinfo:90826>Express Radiation-Rogue</url>
<url=showinfo:90827>Roaming Yule Lads Nullsec Spawner (DO NOT TRANASLATE)</url>
<url=showinfo:90828>Roaming Yule Lads Lowsec Spawner (DO NOT TRANASLATE)</url>
<url=showinfo:90878>Sansha's Darkwight Stormlord</url>
<url=showinfo:90879>Sansha's Doomwight Stormlord</url>
<url=showinfo:90880>Sansha's Deathwight Stormlord</url>
<url=showinfo:90881>Winter Nexus Mutated Boss Easy (Do not Translate)</url>
<url=showinfo:90882>Winter Nexus Mutated Boss Medium(Do not Translate)</url>
<url=showinfo:90883>Winter Nexus Mutated Boss Hard(Do not Translate)</url>
<url=showinfo:90884>Winter Nexus Mutated Wave Spawner (Do not Translate)</url>
<url=showinfo:90886>Sansha's Transit Modulator</url>
<url=showinfo:90894>Cryostorm Clarifier</url>
<url=showinfo:90895>Cryostorm Mapper</url>
<url=showinfo:90896>Cryostorm Reconciler</url>
<url=showinfo:90919>Disabled Sansha Transit Modulator</url>
<url=showinfo:91019>Cryostatic Estimator</url>
<url=showinfo:91020>Cryostatic Suppressor</url>
<url=showinfo:91021>Cryostatic Nullifier</url>
<url=showinfo:91043>Sansha's Stormfield Projector</url>
<url=showinfo:91044>Hackable Signaling Relay</url>
<url=showinfo:91045>Hackable Cryptoanalytic Relay</url>
<url=showinfo:91046>Hackable Tactical Relay</url>
<url=showinfo:91047>Scrambled Signaling Relay</url>
<url=showinfo:91048>Scrambled Cryptoanalytic Relay</url>
<url=showinfo:91049>Scrambled Tactical Relay</url>
<url=showinfo:91082>Cryograph Diffractor</url>
<url=showinfo:91083>Cryograph Exactor</url>
<url=showinfo:91084>Cryograph Resolver</url>
<url=showinfo:91085>ORE Faded Cache</url>
<url=showinfo:91086>ORE Friable Cache</url>
<url=showinfo:91087>ORE Fresh Cache</url>
<url=showinfo:91105>Nation Stormhive Shard</url>
<url=showinfo:91114>Winter Filigree - Limited</url>
<url=showinfo:91115>Celestial Crest - Limited</url>
<url=showinfo:91116>Celestial Crest - Unlimited</url>
<url=showinfo:91117>Frigid Mosaic - Limited</url>
<url=showinfo:91118>Cryoshard Burst - Limited</url>
<url=showinfo:91119>Cryoshard Burst - Unlimited</url>
<url=showinfo:91120>Icelink Reflection - Limited</url>
<url=showinfo:91121>Icelink Reflection - Unlimited</url>
<url=showinfo:91122>Storm Squadron - Limited</url>
<url=showinfo:91123>Storm Squadron - Unlimited</url>
<url=showinfo:91124>Permafrost Stream - Limited</url>
<url=showinfo:91125>Permafrost Stream - Unlimited</url>
<url=showinfo:91126>Cryo Barrage - Limited</url>
<url=showinfo:91127>Cryo Barrage - Unlimited</url>
<url=showinfo:91128>Glacial Cross - Limited</url>
<url=showinfo:91129>Glacial Cross - Unlimited</url>
<url=showinfo:91130>Volatile Vector - Limited</url>
<url=showinfo:91131>Volatile Vector - Unlimited</url>
<url=showinfo:91132>Frozen Obelisk - Unlimited</url>
<url=showinfo:91133>Numbing Aurora - Limited</url>
<url=showinfo:91134>Suspended Aurora - Limited</url>
<url=showinfo:91135>Permafrost Interrupted - Limited</url>
<url=showinfo:91136>Permafrost Interrupted - Unlimited</url>
<url=showinfo:91137>Wintertide Cyan Gloss - Limited</url>
<url=showinfo:91138>Twilight Treasure Gloss</url>
<url=showinfo:91139>Oxidized Drift Matte - Limited</url>
<url=showinfo:91140>Crisp Mint Metallic - Limited</url>
<url=showinfo:91141>Crisp Mint Metallic - Unlimited</url>
<url=showinfo:91142>Cereulean Crest Metallic - Limited</url>
<url=showinfo:91143>Cereulean Crest Satin - Unlimited</url>
<url=showinfo:91144>Evergreen Malachite Metallic - Limited</url>
<url=showinfo:91145>Evergreen Malachite Metallic - Unlimited</url>
<url=showinfo:91146>Seasonal Smoke Gloss - Limited</url>
<url=showinfo:91147>Seasonal Smoke Gloss - Unlimited</url>
<url=showinfo:91148>Silent Midnight Gloss - Limited</url>
<url=showinfo:91149>Silent Midnight Gloss - Unlimited</url>
<url=showinfo:91150>Solstice Bloom Satin - Limited</url>
<url=showinfo:91151>Solstice Bloom Satin - Unlimited</url>
<url=showinfo:91152>Brumal Spark Metallic - Limited</url>
<url=showinfo:91154>Oxidized Drift Matte - Unlimited</url>
<url=showinfo:91156>Gilded Glory Metallic - Limited</url>
<url=showinfo:91174>Perseverance</url>
<url=showinfo:91175>Perseverance Blueprint</url>
<url=showinfo:91176>Perseverance Alliance Emblem</url>
<url=showinfo:91177>Perseverance Corporation Emblem</url>
<url=showinfo:91204>Verity Tech Crate</url>
<url=showinfo:91207>SOEEB35 (DO NOT TRANSLATE)</url>
<url=showinfo:91208>SOEEB36 (DO NOT TRANSLATE)</url>
<url=showinfo:91233>Perseverance Blueprint Crate</url>
<url=showinfo:91235>Anathema Aurora Universalis SKIN</url>
<url=showinfo:91236>Bhaalgorn Aurora Universalis SKIN</url>
<url=showinfo:91237>Confessor Aurora Universalis SKIN</url>
<url=showinfo:91238>Paladin Aurora Universalis SKIN</url>
<url=showinfo:91239>Babaroga Aurora Universalis SKIN</url>
<url=showinfo:91240>Buzzard Aurora Universalis SKIN</url>
<url=showinfo:91241>Golem Aurora Universalis SKIN</url>
<url=showinfo:91242>Jackdaw Aurora Universalis SKIN</url>
<url=showinfo:91243>Rattlesnake Aurora Universalis SKIN</url>
<url=showinfo:91244>Svipul Aurora Universalis SKIN</url>
<url=showinfo:91245>Cheetah Aurora Universalis SKIN</url>
<url=showinfo:91246>Endurance Aurora Universalis SKIN</url>
<url=showinfo:91247>Hulk Aurora Universalis SKIN</url>
<url=showinfo:91248>Outrider Aurora Universalis SKIN</url>
<url=showinfo:91249>Perseverance Aurora Universalis SKIN</url>
<url=showinfo:91250>Pioneer Aurora Universalis SKIN</url>
<url=showinfo:91251>Pioneer Consortium Issue Aurora Universalis SKIN</url>
<url=showinfo:91252>Venture Consortium Issue Aurora Universalis SKIN</url>
<url=showinfo:91253>Venture Aurora Universalis SKIN</url>
<url=showinfo:91254>Hecate Aurora Universalis SKIN</url>
<url=showinfo:91255>Helios Aurora Universalis SKIN</url>
<url=showinfo:91256>Kronos Aurora Universalis SKIN</url>
<url=showinfo:91257>Vargur Aurora Universalis SKIN</url>
<url=showinfo:91258>Machariel Aurora Universalis SKIN</url>
<url=showinfo:91259>Nightmare Aurora Universalis SKIN</url>
<url=showinfo:91260>Odysseus Aurora Universalis SKIN</url>
<url=showinfo:91387>Alliance Tournament XXI Script</url>
<url=showinfo:91388>Well-Used Camera Drone</url>
<url=showinfo:91390>Drone Lands Evacuation Plans</url>
<url=showinfo:91391>Industrial-sized Container of Bubble Bath</url>
<url=showinfo:91392>Collections of paintings</url>
<url=showinfo:91393>Unpainted ship miniature</url>
<url=showinfo:91394>Warp-Shifted Reflections – Personal Journal Page</url>
<url=showinfo:91395>Emergency Application Form – A-77B/Redline</url>
<url=showinfo:91396>Liminal Strawberry Jam</url>
<url=showinfo:91397>Fragmented Quarterly Earnings Report Holoreel</url>
<url=showinfo:91399>CSM 19 Electee Archive Script</url>
<url=showinfo:91403>CSM 20 Electee Archive Script</url>
<url=showinfo:91404>Fall of “Hoth”</url>
<url=showinfo:91405>A Capsuleer’s Guide To Dropping Dreads</url>
<url=showinfo:91406>Project Firebird Dossier</url>
<url=showinfo:91407>Worn-out Titan Jump Console</url>
<url=showinfo:91408>Keepstar Fragment</url>
<url=showinfo:91409>Looping Audio log</url>
<url=showinfo:91410>Suspicious “mining permit”</url>
<url=showinfo:91411>Counterfeit Alliance Tournament Emergency Auxiliary Rebroadcasting System</url>
<url=showinfo:91412>For Those Lost, But Never Forgotten</url>
<url=showinfo:91413>Canned Quantum Superposition Wormhole</url>
<url=showinfo:91414>Scrap of paper</url>
<url=showinfo:91415>The Capsuleer’s Confectionary Codex – Field Edition</url>
<url=showinfo:91416>Unfinished Romance Novel</url>
Icon TypeID & Name Description Group Attributes
90669 - Wightstorm Manasikara Booster I This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+8% Energy Turret Tracking Speed. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1022569
typeID: 90669
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1022568
iconID: 25245
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20503.4576389
Meta Level: 0.0
Booster Slot: 17.0
Tracking Speed Bonus: 8.0
90670 - Wightstorm Manasikara Booster II This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+12% Energy Turret Tracking Speed. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1022571
typeID: 90670
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1022570
iconID: 25246
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20503.4576389
Meta Level: 3.0
Booster Slot: 17.0
Tracking Speed Bonus: 12.0
90671 - Wightstorm Manasikara Booster III This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+16% Energy Turret Tracking Speed. Base Duration: 2 Hours.

Expiry date: February 19, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1022573
typeID: 90671
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1022572
iconID: 25247
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20503.4576389
Meta Level: 5.0
Booster Slot: 17.0
Tracking Speed Bonus: 16.0
90672 - Wightstorm Manasikara Booster IV This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+20% Energy Turret Tracking Speed. Base Duration: 2 Hours.

Expiry date: February 19th, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1022575
typeID: 90672
Capacity: 0.0
metaLevel: 6
isDynamicType: 0
typeNameID: 1022574
iconID: 25248
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20503.4576389
Meta Level: 6.0
Booster Slot: 17.0
Tracking Speed Bonus: 20.0
90673 - Wightstorm Vitarka Booster I This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+4% Energy Turret Damage. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1022577
typeID: 90673
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1022576
iconID: 25265
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Damage Modifier: 1.04
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20503.4576389
Meta Level: 0.0
Booster Slot: 17.0
90674 - Wightstorm Vitarka Booster II This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+6% Energy Turret Damage. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1022579
typeID: 90674
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1022578
iconID: 25266
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Damage Modifier: 1.06
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20503.4576389
Meta Level: 3.0
Booster Slot: 17.0
90675 - Wightstorm Vitarka Booster III This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+8% Energy Turret Damage. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1022581
typeID: 90675
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1022580
iconID: 25267
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Damage Modifier: 1.08
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20503.4576389
Meta Level: 5.0
Booster Slot: 17.0
90676 - Wightstorm Vitarka Booster IV This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+10% Energy Turret Damage. Base Duration: 2 Hours.

Expiry date: February 19th, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1022583
typeID: 90676
Capacity: 0.0
metaLevel: 6
isDynamicType: 0
typeNameID: 1022582
iconID: 25268
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Damage Modifier: 1.1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20503.4576389
Meta Level: 6.0
Booster Slot: 17.0
90677 - Wightstorm Cetana Booster I This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+8% Afterburner Speed Boost. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1022585
typeID: 90677
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1022584
iconID: 25235
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20503.4576389
Meta Level: 0.0
Speed Bonus: 8.0
Booster Slot: 16.0
90678 - Wightstorm Cetana Booster II This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+12% Afterburner Speed Boost. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1022587
typeID: 90678
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1022586
iconID: 25236
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20503.4576389
Meta Level: 3.0
Speed Bonus: 12.0
Booster Slot: 16.0
90679 - Wightstorm Cetana Booster III This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+16% Afterburner Speed Boost. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1022589
typeID: 90679
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1022588
iconID: 25237
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20503.4576389
Meta Level: 5.0
Speed Bonus: 16.0
Booster Slot: 16.0
90680 - Wightstorm Cetana Booster IV This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+20% Afterburner Speed Boost. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1022592
typeID: 90680
Capacity: 0.0
metaLevel: 6
isDynamicType: 0
typeNameID: 1022591
iconID: 25238
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20503.4576389
Meta Level: 6.0
Speed Bonus: 20.0
Booster Slot: 16.0
90682 - Wightstorm Rapture Booster I This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-4% Capacitor Recharge Time. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1022596
typeID: 90682
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1022595
iconID: 25240
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20503.4576389
Meta Level: 0.0
Cap Recharge Time Reduction: -4.0
Booster Slot: 15.0
90683 - Wightstorm Rapture Booster II This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-6% Capacitor Recharge Time. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1022598
typeID: 90683
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1022597
iconID: 25241
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20503.4576389
Meta Level: 3.0
Cap Recharge Time Reduction: -6.0
Booster Slot: 15.0
90684 - Wightstorm Rapture Booster III This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-8% Capacitor Recharge Time. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1022600
typeID: 90684
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1022599
iconID: 25242
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20503.4576389
Meta Level: 5.0
Cap Recharge Time Reduction: -8.0
Booster Slot: 15.0
90685 - Wightstorm Rapture Booster IV This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-10% Capacitor Recharge Time. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1022604
typeID: 90685
Capacity: 0.0
metaLevel: 6
isDynamicType: 0
typeNameID: 1022603
iconID: 25243
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 20503.4576389
Meta Level: 6.0
Cap Recharge Time Reduction: -10.0
Booster Slot: 15.0
90686 - Wightstorm Nirvana Booster I This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+4% Shield Hitpoints. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1022606
typeID: 90686
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1022605
iconID: 25260
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Shield Capacity Bonus: 4.0
requiredSkill1Level: 1.0
Expiry Date: 20503.4576389
Meta Level: 0.0
Booster Slot: 15.0
90687 - Wightstorm Nirvana Booster II This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+6% Shield Hitpoints. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1022608
typeID: 90687
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1022607
iconID: 25261
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Shield Capacity Bonus: 6.0
requiredSkill1Level: 1.0
Expiry Date: 20503.4576389
Meta Level: 3.0
Booster Slot: 15.0
90688 - Wightstorm Nirvana Booster III This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+8% Shield Hitpoints. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1022610
typeID: 90688
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1022609
iconID: 25262
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Shield Capacity Bonus: 8.0
requiredSkill1Level: 1.0
Expiry Date: 20503.4576389
Meta Level: 5.0
Booster Slot: 15.0
90689 - Wightstorm Nirvana Booster IV This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+10% Shield Hitpoints. Base Duration: 2 Hours.

Expiry date: February 19th, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1022612
typeID: 90689
Capacity: 0.0
metaLevel: 6
isDynamicType: 0
typeNameID: 1022611
iconID: 25263
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Shield Capacity Bonus: 10.0
requiredSkill1Level: 1.0
Expiry Date: 20503.4576389
Meta Level: 6.0
Booster Slot: 15.0
90690 - Wightstorm Sunyata Booster I This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-8% Module Heat Damage. Base Duration: 2 Hours.

Expiry date: February 19th, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1022614
typeID: 90690
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1022613
iconID: 25250
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 20503.4576389
Booster Duration: 7200000.0
Heat damage modifier: -8.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 0.0
Booster Slot: 14.0
90691 - Wightstorm Sunyata Booster II This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-12% Module Heat Damage. Base Duration: 2 Hours.

Expiry date: February 19th, YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1022616
typeID: 90691
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1022615
iconID: 25251
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 20503.4576389
Booster Duration: 7200000.0
Heat damage modifier: -12.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 3.0
Booster Slot: 14.0
90692 - Wightstorm Sunyata Booster III This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-16% Module Heat Damage. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1022618
typeID: 90692
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1022617
iconID: 25252
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 20503.4576389
Booster Duration: 7200000.0
Heat damage modifier: -16.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 5.0
Booster Slot: 14.0
90693 - Wightstorm Sunyata Booster IV This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-20% Module Heat Damage. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
Click to toggle showing the 23 attributes. descriptionID: 1022620
typeID: 90693
Capacity: 0.0
metaLevel: 6
isDynamicType: 0
typeNameID: 1022619
iconID: 25253
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 20503.4576389
Booster Duration: 7200000.0
Heat damage modifier: -20.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 6.0
Booster Slot: 14.0
90694 - Basic 'Brainfreeze' Cerebral Accelerator This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128.
Booster
Click to toggle showing the 27 attributes. descriptionID: 1022622
typeID: 90694
Capacity: 0.0
isDynamicType: 0
typeNameID: 1022621
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Non-Destructible: 1.0
Primary Skill required: 3402.0
Booster Duration: 86400000.0
Charisma Modifier: 4.0
Intelligence Modifier: 4.0
Memory Modifier: 4.0
Perception Modifier: 4.0
Willpower Modifier: 4.0
requiredSkill1Level: 1.0
Expiry Date: 20503.4576389
Follows Jump Clones: 1.0
Booster Slot: 10.0
90695 - Potent 'Brainfreeze' Cerebral Accelerator This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128.
Booster
Click to toggle showing the 27 attributes. descriptionID: 1022624
typeID: 90695
Capacity: 0.0
isDynamicType: 0
typeNameID: 1022623
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Non-Destructible: 1.0
Primary Skill required: 3402.0
Booster Duration: 86400000.0
Charisma Modifier: 8.0
Intelligence Modifier: 8.0
Memory Modifier: 8.0
Perception Modifier: 8.0
Willpower Modifier: 8.0
requiredSkill1Level: 1.0
Expiry Date: 20503.4576389
Follows Jump Clones: 1.0
Booster Slot: 10.0
90696 - Extended 'Brainfreeze' Cerebral Accelerator This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128.
Booster
Click to toggle showing the 27 attributes. descriptionID: 1022626
typeID: 90696
Capacity: 0.0
isDynamicType: 0
typeNameID: 1022625
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Non-Destructible: 1.0
Primary Skill required: 3402.0
Booster Duration: 259200000.0
Charisma Modifier: 6.0
Intelligence Modifier: 6.0
Memory Modifier: 6.0
Perception Modifier: 6.0
Willpower Modifier: 6.0
requiredSkill1Level: 1.0
Expiry Date: 20503.4576389
Follows Jump Clones: 1.0
Booster Slot: 10.0
90697 - CPD-10N Nullsec Ice Storm Filament Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This CPD-10N Nullsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Jump Filaments
Click to toggle showing the 19 attributes. descriptionID: 1022642
typeID: 90697
Capacity: 0.0
metaLevel: 0
typeNameID: 1022641
iconID: 24568
basePrice: 1000.0
marketGroupID: 1663 (Special Edition Festival Assets)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1
groupID: 4041
portionSize: 1
Maximum Ship Jump cap: 10.0
FilamentDescriptionMessageID: 554517.0
Area Effect Radius: 6000.0
Activation Delay: 60.0
90698 - CMT-05N Nullsec Ice Storm Filament Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This CMT-05N Nullsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Jump Filaments
Click to toggle showing the 19 attributes. descriptionID: 1022644
typeID: 90698
Capacity: 0.0
metaLevel: 0
typeNameID: 1022643
iconID: 24568
basePrice: 1000.0
marketGroupID: 1663 (Special Edition Festival Assets)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1
groupID: 4041
portionSize: 1
Maximum Ship Jump cap: 5.0
FilamentDescriptionMessageID: 554516.0
Area Effect Radius: 6000.0
Activation Delay: 30.0
90699 - BLTZN-05L Lowsec Ice Storm Filament Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This BLTZN-05L Lowsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space.
Jump Filaments
Click to toggle showing the 19 attributes. descriptionID: 1022646
typeID: 90699
Capacity: 0.0
metaLevel: 0
typeNameID: 1022645
iconID: 24567
basePrice: 1000.0
marketGroupID: 1663 (Special Edition Festival Assets)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1
groupID: 4041
portionSize: 1
Maximum Ship Jump cap: 5.0
FilamentDescriptionMessageID: 554519.0
Area Effect Radius: 6000.0
Activation Delay: 30.0
90700 - VXN-01N Nullsec Ice Storm Filament Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This VXN-01N Nullsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Jump Filaments
Click to toggle showing the 19 attributes. descriptionID: 1022648
typeID: 90700
Capacity: 0.0
metaLevel: 0
typeNameID: 1022647
iconID: 24568
basePrice: 1000.0
marketGroupID: 1663 (Special Edition Festival Assets)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1
groupID: 4041
portionSize: 1
Maximum Ship Jump cap: 1.0
FilamentDescriptionMessageID: 554515.0
Area Effect Radius: 6000.0
Activation Delay: 15.0
90701 - RDLF-10L Lowsec Ice Storm Filament Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This RDLF-10L Lowsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space.
Jump Filaments
Click to toggle showing the 19 attributes. descriptionID: 1022650
typeID: 90701
Capacity: 0.0
metaLevel: 0
typeNameID: 1022649
iconID: 24567
basePrice: 1000.0
marketGroupID: 1663 (Special Edition Festival Assets)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1
groupID: 4041
portionSize: 1
Maximum Ship Jump cap: 10.0
FilamentDescriptionMessageID: 554520.0
Area Effect Radius: 6000.0
Activation Delay: 60.0
90702 - PRNCR-10H Highsec Ice Storm Filament Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This PRNCR-10H Highsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Jump Filaments
Click to toggle showing the 19 attributes. descriptionID: 1022652
typeID: 90702
Capacity: 0.0
metaLevel: 0
typeNameID: 1022651
iconID: 24566
basePrice: 1000.0
marketGroupID: 1663 (Special Edition Festival Assets)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1
groupID: 4041
portionSize: 1
Maximum Ship Jump cap: 10.0
FilamentDescriptionMessageID: 554514.0
Area Effect Radius: 6000.0
Activation Delay: 60.0
90703 - DSHR-01H Highsec Ice Storm Filament Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This DSHR-01H Highsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Jump Filaments
Click to toggle showing the 19 attributes. descriptionID: 1022654
typeID: 90703
Capacity: 0.0
metaLevel: 0
typeNameID: 1022653
iconID: 24566
basePrice: 1000.0
marketGroupID: 1663 (Special Edition Festival Assets)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1
groupID: 4041
portionSize: 1
Maximum Ship Jump cap: 1.0
FilamentDescriptionMessageID: 554512.0
Area Effect Radius: 6000.0
Activation Delay: 15.0
90704 - DNNR-01L Lowsec Ice Storm Filament Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul-and continue expanding their data pool-Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This DNNR-01L Lowsec Ice Storm Filament can transport an individual capsuleer and is configured to limit its range of destinations to volatile ice storms in low-sec space.
Jump Filaments
Click to toggle showing the 19 attributes. descriptionID: 1022656
typeID: 90704
Capacity: 0.0
metaLevel: 0
typeNameID: 1022655
iconID: 24567
basePrice: 1000.0
marketGroupID: 1663 (Special Edition Festival Assets)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1
groupID: 4041
portionSize: 1
Maximum Ship Jump cap: 1.0
FilamentDescriptionMessageID: 554518.0
Area Effect Radius: 6000.0
Activation Delay: 15.0
90705 - DNCR-05H Highsec Ice Storm Filament Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This DNCR-05H Highsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Jump Filaments
Click to toggle showing the 19 attributes. descriptionID: 1022661
typeID: 90705
Capacity: 0.0
metaLevel: 0
typeNameID: 1022660
iconID: 24566
basePrice: 1000.0
marketGroupID: 1663 (Special Edition Festival Assets)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1
groupID: 4041
portionSize: 1
Maximum Ship Jump cap: 5.0
FilamentDescriptionMessageID: 554513.0
Area Effect Radius: 6000.0
Activation Delay: 30.0
90736 - Ice Storm Filaments Crate This crate contains a random selection of Frostline Laboratories Ice Storm filaments. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1022879
typeID: 90736
Capacity: 0.0
typeNameID: 1022880
iconID: 24290
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
90737 - Yoiul Festival Booster Crate This crate contains two randomly selected Yoiul Festival Boosters. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1022881
typeID: 90737
Capacity: 0.0
typeNameID: 1022882
iconID: 24293
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
90738 - Yoiul Festival Brainfreeze Crate This crate contains a randomly selected 'Brainfreeze' cerebral accelerator. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1022883
typeID: 90738
Capacity: 0.0
typeNameID: 1022884
iconID: 24292
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
90739 - Historic Yoiul Festival SKIN Crate Contains a randomly selected SKIN from previous Yoiul Festivals. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1022885
typeID: 90739
Capacity: 0.0
typeNameID: 1022886
iconID: 24285
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
90740 - Historic Yoiul Festival SKINR Crate Contains a randomly selected SKINR component from previous Yoiul Festivals. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1022887
typeID: 90740
Capacity: 0.0
typeNameID: 1022888
iconID: 26051
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
90741 - ORE Green Salvage Package This ORE Green Salvage Package was obtained by trading in Faded Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1022889
typeID: 90741
Capacity: 0.0
typeNameID: 1022890
iconID: 24272
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
90742 - ORE White Salvage Package This ORE White Salvage Package was obtained by trading in Fresh Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1022891
typeID: 90742
Capacity: 0.0
typeNameID: 1022892
iconID: 24275
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
90743 - ORE Red Salvage Package This ORE Red Salvage Package was obtained by trading in Friable Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1022893
typeID: 90743
Capacity: 0.0
typeNameID: 1022894
iconID: 24271
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
90744 - Peculiar Icebound Salvage The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something peculiar, and possibly valuable, in fragments of ice are higher than normal.
Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1022895
typeID: 90744
Capacity: 0.0
typeNameID: 1022896
iconID: 1157
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
90745 - Rare Icebound Salvage The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something rare, and possibly valuable, in fragments of ice are higher than normal.
Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1022897
typeID: 90745
Capacity: 0.0
typeNameID: 1022898
iconID: 1157
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
90746 - Unusual Icebound Salvage The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something unusual, and possibly valuable, in fragments of ice are higher than normal.
Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1022899
typeID: 90746
Capacity: 0.0
typeNameID: 1022900
iconID: 1157
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
90811 - Water-Sucker InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus Yoiul LADs
Click to toggle showing the 48 attributes. descriptionID: 1025582
typeID: 90811
graphicID: 65
Capacity: 1460.0
raceID: 8
isDynamicType: 0
typeNameID: 1025581
basePrice: 0.0
Volume: 28600.0
soundID: 20066
wreckTypeID: 27054
radius: 450.0
published: 0
Mass: 11000000.0
groupID: 4949
portionSize: 1
Shield Capacity: 800.0
Structure Hitpoints: 2400.0
Armor EM Damage Resistance: 0.9
Armor Explosive Damage Resistance: 0.72
Armor Kinetic Damage Resistance: 0.45
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.72
Shield Kinetic Damage Resistance: 0.45
Shield Thermal Damage Resistance: 0.54
Maximum Velocity: 500.0
Signature Radius: 250.0
entityFactionLoss: 0.0
Scan Resolution: 656.0
Armor Hitpoints: 1800.0
Maximum Locked Targets: 5.0
Inertia Modifier: 1.0
Capacitor Recharge time: 400000.0
Maximum Targeting Range: 35000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 11.0
Disallows Assistance: 1.0
Warp Speed Multiplier: 10.0
Shield recharge time: 300000.0
Bounty: 0.0
Capacitor Capacity: 2200.0
shieldUniformity: 0.75
entityMaxVelocitySignatureRadiusMultiplier: 5.0
gfxBoosterID: 394.0
Orbit Velocity: 130.0
90814 - Roaming Yule Lads Hisec Spawner (DO NOT TRANASLATE) No Description Invisible Beacon
Click to toggle showing the 13 attributes. typeID: 90814
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1025589
basePrice: 0.0
Volume: 0.0
isisGroupID: 4
radius: 1.0
published: 0
Mass: 0.0
groupID: 4055
portionSize: 1
90815 - Recycler-Raider InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus Yoiul LADs
Click to toggle showing the 48 attributes. descriptionID: 1028251
typeID: 90815
graphicID: 65
Capacity: 1460.0
raceID: 8
isDynamicType: 0
typeNameID: 1028250
basePrice: 0.0
Volume: 28600.0
soundID: 20066
wreckTypeID: 27054
radius: 450.0
published: 0
Mass: 11000000.0
groupID: 4949
portionSize: 1
Shield Capacity: 800.0
Structure Hitpoints: 2400.0
Armor EM Damage Resistance: 0.9
Armor Explosive Damage Resistance: 0.72
Armor Kinetic Damage Resistance: 0.45
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.72
Shield Kinetic Damage Resistance: 0.45
Shield Thermal Damage Resistance: 0.54
Maximum Velocity: 500.0
Signature Radius: 250.0
entityFactionLoss: 0.0
Scan Resolution: 656.0
Armor Hitpoints: 1800.0
Maximum Locked Targets: 5.0
Inertia Modifier: 1.0
Capacitor Recharge time: 400000.0
Maximum Targeting Range: 35000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 11.0
Disallows Assistance: 1.0
Warp Speed Multiplier: 10.0
Shield recharge time: 300000.0
Bounty: 0.0
Capacitor Capacity: 2200.0
shieldUniformity: 0.75
entityMaxVelocitySignatureRadiusMultiplier: 5.0
gfxBoosterID: 394.0
Orbit Velocity: 130.0
90816 - Express Tool-Swiper InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus Yoiul LADs
Click to toggle showing the 48 attributes. descriptionID: 1028253
typeID: 90816
graphicID: 65
Capacity: 1460.0
raceID: 8
isDynamicType: 0
typeNameID: 1028252
basePrice: 0.0
Volume: 28600.0
soundID: 20066
wreckTypeID: 27054
radius: 450.0
published: 0
Mass: 11000000.0
groupID: 4949
portionSize: 1
Shield Capacity: 800.0
Structure Hitpoints: 2400.0
Armor EM Damage Resistance: 0.9
Armor Explosive Damage Resistance: 0.72
Armor Kinetic Damage Resistance: 0.45
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.72
Shield Kinetic Damage Resistance: 0.45
Shield Thermal Damage Resistance: 0.54
Maximum Velocity: 500.0
Signature Radius: 250.0
entityFactionLoss: 0.0
Scan Resolution: 656.0
Armor Hitpoints: 1800.0
Maximum Locked Targets: 5.0
Inertia Modifier: 1.0
Capacitor Recharge time: 400000.0
Maximum Targeting Range: 35000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 11.0
Disallows Assistance: 1.0
Warp Speed Multiplier: 10.0
Shield recharge time: 300000.0
Bounty: 0.0
Capacitor Capacity: 2200.0
shieldUniformity: 0.75
entityMaxVelocitySignatureRadiusMultiplier: 5.0
gfxBoosterID: 394.0
Orbit Velocity: 130.0
90817 - Freezer-Thief InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus Yoiul LADs
Click to toggle showing the 48 attributes. descriptionID: 1028255
typeID: 90817
graphicID: 65
Capacity: 1460.0
raceID: 8
isDynamicType: 0
typeNameID: 1028254
basePrice: 0.0
Volume: 28600.0
soundID: 20066
wreckTypeID: 27054
radius: 450.0
published: 0
Mass: 11000000.0
groupID: 4949
portionSize: 1
Shield Capacity: 800.0
Structure Hitpoints: 2400.0
Armor EM Damage Resistance: 0.9
Armor Explosive Damage Resistance: 0.72
Armor Kinetic Damage Resistance: 0.45
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.72
Shield Kinetic Damage Resistance: 0.45
Shield Thermal Damage Resistance: 0.54
Maximum Velocity: 500.0
Signature Radius: 250.0
entityFactionLoss: 0.0
Scan Resolution: 656.0
Armor Hitpoints: 1800.0
Maximum Locked Targets: 5.0
Inertia Modifier: 1.0
Capacitor Recharge time: 400000.0
Maximum Targeting Range: 35000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 11.0
Disallows Assistance: 1.0
Warp Speed Multiplier: 10.0
Shield recharge time: 300000.0
Bounty: 0.0
Capacitor Capacity: 2200.0
shieldUniformity: 0.75
entityMaxVelocitySignatureRadiusMultiplier: 5.0
gfxBoosterID: 394.0
Orbit Velocity: 130.0
90818 - Fuel-Stealer InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus Yoiul LADs
Click to toggle showing the 48 attributes. descriptionID: 1028257
typeID: 90818
graphicID: 65
Capacity: 1460.0
raceID: 8
isDynamicType: 0
typeNameID: 1028256
basePrice: 0.0
Volume: 28600.0
soundID: 20066
wreckTypeID: 27054
radius: 450.0
published: 0
Mass: 11000000.0
groupID: 4949
portionSize: 1
Shield Capacity: 800.0
Structure Hitpoints: 2400.0
Armor EM Damage Resistance: 0.9
Armor Explosive Damage Resistance: 0.72
Armor Kinetic Damage Resistance: 0.45
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.72
Shield Kinetic Damage Resistance: 0.45
Shield Thermal Damage Resistance: 0.54
Maximum Velocity: 500.0
Signature Radius: 250.0
entityFactionLoss: 0.0
Scan Resolution: 656.0
Armor Hitpoints: 1800.0
Maximum Locked Targets: 5.0
Inertia Modifier: 1.0
Capacitor Recharge time: 400000.0
Maximum Targeting Range: 35000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 11.0
Disallows Assistance: 1.0
Warp Speed Multiplier: 10.0
Shield recharge time: 300000.0
Bounty: 0.0
Capacitor Capacity: 2200.0
shieldUniformity: 0.75
entityMaxVelocitySignatureRadiusMultiplier: 5.0
gfxBoosterID: 394.0
Orbit Velocity: 130.0
90819 - Ectoplasm-Skimmer InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus Yoiul LADs
Click to toggle showing the 48 attributes. descriptionID: 1028259
typeID: 90819
graphicID: 65
Capacity: 1460.0
raceID: 8
isDynamicType: 0
typeNameID: 1028258
basePrice: 0.0
Volume: 28600.0
soundID: 20066
wreckTypeID: 27054
radius: 450.0
published: 0
Mass: 11000000.0
groupID: 4949
portionSize: 1
Shield Capacity: 800.0
Structure Hitpoints: 2400.0
Armor EM Damage Resistance: 0.9
Armor Explosive Damage Resistance: 0.72
Armor Kinetic Damage Resistance: 0.45
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.72
Shield Kinetic Damage Resistance: 0.45
Shield Thermal Damage Resistance: 0.54
Maximum Velocity: 500.0
Signature Radius: 250.0
entityFactionLoss: 0.0
Scan Resolution: 656.0
Armor Hitpoints: 1800.0
Maximum Locked Targets: 5.0
Inertia Modifier: 1.0
Capacitor Recharge time: 400000.0
Maximum Targeting Range: 35000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 11.0
Disallows Assistance: 1.0
Warp Speed Multiplier: 10.0
Shield recharge time: 300000.0
Bounty: 0.0
Capacitor Capacity: 2200.0
shieldUniformity: 0.75
entityMaxVelocitySignatureRadiusMultiplier: 5.0
gfxBoosterID: 394.0
Orbit Velocity: 130.0
90820 - Airlock-Slammer InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus Yoiul LADs
Click to toggle showing the 48 attributes. descriptionID: 1028261
typeID: 90820
graphicID: 65
Capacity: 1460.0
raceID: 8
isDynamicType: 0
typeNameID: 1028260
basePrice: 0.0
Volume: 28600.0
soundID: 20066
wreckTypeID: 27054
radius: 450.0
published: 0
Mass: 11000000.0
groupID: 4949
portionSize: 1
Shield Capacity: 800.0
Structure Hitpoints: 2400.0
Armor EM Damage Resistance: 0.9
Armor Explosive Damage Resistance: 0.72
Armor Kinetic Damage Resistance: 0.45
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.72
Shield Kinetic Damage Resistance: 0.45
Shield Thermal Damage Resistance: 0.54
Maximum Velocity: 500.0
Signature Radius: 250.0
entityFactionLoss: 0.0
Scan Resolution: 656.0
Armor Hitpoints: 1800.0
Maximum Locked Targets: 5.0
Inertia Modifier: 1.0
Capacitor Recharge time: 400000.0
Maximum Targeting Range: 35000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 11.0
Disallows Assistance: 1.0
Warp Speed Multiplier: 10.0
Shield recharge time: 300000.0
Bounty: 0.0
Capacitor Capacity: 2200.0
shieldUniformity: 0.75
entityMaxVelocitySignatureRadiusMultiplier: 5.0
gfxBoosterID: 394.0
Orbit Velocity: 130.0
90821 - Express Power-Drainer InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus Yoiul LADs
Click to toggle showing the 48 attributes. descriptionID: 1028263
typeID: 90821
graphicID: 65
Capacity: 1460.0
raceID: 8
isDynamicType: 0
typeNameID: 1028262
basePrice: 0.0
Volume: 28600.0
soundID: 20066
wreckTypeID: 27054
radius: 450.0
published: 0
Mass: 11000000.0
groupID: 4949
portionSize: 1
Shield Capacity: 800.0
Structure Hitpoints: 2400.0
Armor EM Damage Resistance: 0.9
Armor Explosive Damage Resistance: 0.72
Armor Kinetic Damage Resistance: 0.45
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.72
Shield Kinetic Damage Resistance: 0.45
Shield Thermal Damage Resistance: 0.54
Maximum Velocity: 500.0
Signature Radius: 250.0
entityFactionLoss: 0.0
Scan Resolution: 656.0
Armor Hitpoints: 1800.0
Maximum Locked Targets: 5.0
Inertia Modifier: 1.0
Capacitor Recharge time: 400000.0
Maximum Targeting Range: 35000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 11.0
Disallows Assistance: 1.0
Warp Speed Multiplier: 10.0
Shield recharge time: 300000.0
Bounty: 0.0
Capacitor Capacity: 2200.0
shieldUniformity: 0.75
entityMaxVelocitySignatureRadiusMultiplier: 5.0
gfxBoosterID: 394.0
Orbit Velocity: 130.0
90822 - Ration-Grabber InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus Yoiul LADs
Click to toggle showing the 48 attributes. descriptionID: 1028265
typeID: 90822
graphicID: 65
Capacity: 1460.0
raceID: 8
isDynamicType: 0
typeNameID: 1028264
basePrice: 0.0
Volume: 28600.0
soundID: 20066
wreckTypeID: 27054
radius: 450.0
published: 0
Mass: 11000000.0
groupID: 4949
portionSize: 1
Shield Capacity: 800.0
Structure Hitpoints: 2400.0
Armor EM Damage Resistance: 0.9
Armor Explosive Damage Resistance: 0.72
Armor Kinetic Damage Resistance: 0.45
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.72
Shield Kinetic Damage Resistance: 0.45
Shield Thermal Damage Resistance: 0.54
Maximum Velocity: 500.0
Signature Radius: 250.0
entityFactionLoss: 0.0
Scan Resolution: 656.0
Armor Hitpoints: 1800.0
Maximum Locked Targets: 5.0
Inertia Modifier: 1.0
Capacitor Recharge time: 400000.0
Maximum Targeting Range: 35000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 11.0
Disallows Assistance: 1.0
Warp Speed Multiplier: 10.0
Shield recharge time: 300000.0
Bounty: 0.0
Capacitor Capacity: 2200.0
shieldUniformity: 0.75
entityMaxVelocitySignatureRadiusMultiplier: 5.0
gfxBoosterID: 394.0
Orbit Velocity: 130.0
90823 - Scanner-Jacker InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus Yoiul LADs
Click to toggle showing the 48 attributes. descriptionID: 1028267
typeID: 90823
graphicID: 65
Capacity: 1460.0
raceID: 8
isDynamicType: 0
typeNameID: 1028266
basePrice: 0.0
Volume: 28600.0
soundID: 20066
wreckTypeID: 27054
radius: 450.0
published: 0
Mass: 11000000.0
groupID: 4949
portionSize: 1
Shield Capacity: 800.0
Structure Hitpoints: 2400.0
Armor EM Damage Resistance: 0.9
Armor Explosive Damage Resistance: 0.72
Armor Kinetic Damage Resistance: 0.45
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.72
Shield Kinetic Damage Resistance: 0.45
Shield Thermal Damage Resistance: 0.54
Maximum Velocity: 500.0
Signature Radius: 250.0
entityFactionLoss: 0.0
Scan Resolution: 656.0
Armor Hitpoints: 1800.0
Maximum Locked Targets: 5.0
Inertia Modifier: 1.0
Capacitor Recharge time: 400000.0
Maximum Targeting Range: 35000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 11.0
Disallows Assistance: 1.0
Warp Speed Multiplier: 10.0
Shield recharge time: 300000.0
Bounty: 0.0
Capacitor Capacity: 2200.0
shieldUniformity: 0.75
entityMaxVelocitySignatureRadiusMultiplier: 5.0
gfxBoosterID: 394.0
Orbit Velocity: 130.0
90824 - Data-Sniffer InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus Yoiul LADs
Click to toggle showing the 48 attributes. descriptionID: 1028269
typeID: 90824
graphicID: 65
Capacity: 1460.0
raceID: 8
isDynamicType: 0
typeNameID: 1028268
basePrice: 0.0
Volume: 28600.0
soundID: 20066
wreckTypeID: 27054
radius: 450.0
published: 0
Mass: 11000000.0
groupID: 4949
portionSize: 1
Shield Capacity: 800.0
Structure Hitpoints: 2400.0
Armor EM Damage Resistance: 0.9
Armor Explosive Damage Resistance: 0.72
Armor Kinetic Damage Resistance: 0.45
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.72
Shield Kinetic Damage Resistance: 0.45
Shield Thermal Damage Resistance: 0.54
Maximum Velocity: 500.0
Signature Radius: 250.0
entityFactionLoss: 0.0
Scan Resolution: 656.0
Armor Hitpoints: 1800.0
Maximum Locked Targets: 5.0
Inertia Modifier: 1.0
Capacitor Recharge time: 400000.0
Maximum Targeting Range: 35000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 11.0
Disallows Assistance: 1.0
Warp Speed Multiplier: 10.0
Shield recharge time: 300000.0
Bounty: 0.0
Capacitor Capacity: 2200.0
shieldUniformity: 0.75
entityMaxVelocitySignatureRadiusMultiplier: 5.0
gfxBoosterID: 394.0
Orbit Velocity: 130.0
90825 - Livestock-Liberator InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus Yoiul LADs
Click to toggle showing the 48 attributes. descriptionID: 1028271
typeID: 90825
graphicID: 65
Capacity: 1460.0
raceID: 8
isDynamicType: 0
typeNameID: 1028270
basePrice: 0.0
Volume: 28600.0
soundID: 20066
wreckTypeID: 27054
radius: 450.0
published: 0
Mass: 11000000.0
groupID: 4949
portionSize: 1
Shield Capacity: 800.0
Structure Hitpoints: 2400.0
Armor EM Damage Resistance: 0.9
Armor Explosive Damage Resistance: 0.72
Armor Kinetic Damage Resistance: 0.45
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.72
Shield Kinetic Damage Resistance: 0.45
Shield Thermal Damage Resistance: 0.54
Maximum Velocity: 500.0
Signature Radius: 250.0
entityFactionLoss: 0.0
Scan Resolution: 656.0
Armor Hitpoints: 1800.0
Maximum Locked Targets: 5.0
Inertia Modifier: 1.0
Capacitor Recharge time: 400000.0
Maximum Targeting Range: 35000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 11.0
Disallows Assistance: 1.0
Warp Speed Multiplier: 10.0
Shield recharge time: 300000.0
Bounty: 0.0
Capacitor Capacity: 2200.0
shieldUniformity: 0.75
entityMaxVelocitySignatureRadiusMultiplier: 5.0
gfxBoosterID: 394.0
Orbit Velocity: 130.0
90826 - Express Radiation-Rogue InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus Yoiul LADs
Click to toggle showing the 48 attributes. descriptionID: 1028273
typeID: 90826
graphicID: 65
Capacity: 1460.0
raceID: 8
isDynamicType: 0
typeNameID: 1028272
basePrice: 0.0
Volume: 28600.0
soundID: 20066
wreckTypeID: 27054
radius: 450.0
published: 0
Mass: 11000000.0
groupID: 4949
portionSize: 1
Shield Capacity: 800.0
Structure Hitpoints: 2400.0
Armor EM Damage Resistance: 0.9
Armor Explosive Damage Resistance: 0.72
Armor Kinetic Damage Resistance: 0.45
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.72
Shield Kinetic Damage Resistance: 0.45
Shield Thermal Damage Resistance: 0.54
Maximum Velocity: 500.0
Signature Radius: 250.0
entityFactionLoss: 0.0
Scan Resolution: 656.0
Armor Hitpoints: 1800.0
Maximum Locked Targets: 5.0
Inertia Modifier: 1.0
Capacitor Recharge time: 400000.0
Maximum Targeting Range: 35000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 11.0
Disallows Assistance: 1.0
Warp Speed Multiplier: 10.0
Shield recharge time: 300000.0
Bounty: 0.0
Capacitor Capacity: 2200.0
shieldUniformity: 0.75
entityMaxVelocitySignatureRadiusMultiplier: 5.0
gfxBoosterID: 394.0
Orbit Velocity: 130.0
90827 - Roaming Yule Lads Nullsec Spawner (DO NOT TRANASLATE) No Description Invisible Beacon
Click to toggle showing the 13 attributes. typeID: 90827
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1028274
basePrice: 0.0
Volume: 0.0
isisGroupID: 4
radius: 1.0
published: 0
Mass: 0.0
groupID: 4055
portionSize: 1
90828 - Roaming Yule Lads Lowsec Spawner (DO NOT TRANASLATE) No Description Invisible Beacon
Click to toggle showing the 13 attributes. typeID: 90828
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1028275
basePrice: 0.0
Volume: 0.0
isisGroupID: 4
radius: 1.0
published: 0
Mass: 0.0
groupID: 4055
portionSize: 1
90878 - Sansha's Darkwight Stormlord Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.

This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons.

Threat level: Deadly
Irregular Battleship
Click to toggle showing the 91 attributes. descriptionID: 1028434
typeID: 90878
graphicID: 2295
Capacity: 235.0
raceID: 8
isDynamicType: 0
typeNameID: 1028433
basePrice: 0.0
Volume: 486000.0
soundID: 20902
wreckTypeID: 26581
radius: 350.0
factionID: 1000162
published: 0
Mass: 10010000.0
groupID: 1667
portionSize: 1
Damage Modifier: 57.0
Missile Velocity Bonus: 2.0
Missile Flight Time Bonus: 3.0
Shield Capacity: 11700.0
Structure Hitpoints: 9000.0
Armor EM Damage Resistance: 0.42
Armor Explosive Damage Resistance: 0.68
Armor Kinetic Damage Resistance: 0.63
Armor Thermal Damage Resistance: 0.55
Shield EM Damage Resistance: 0.45
Shield Explosive Damage Resistance: 0.22
Shield Kinetic Damage Resistance: 0.27
Shield Thermal Damage Resistance: 0.36
Maximum Velocity Bonus: -55.0
entityChaseMaxDistance: 15000.0
Accuracy falloff: 25000.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 140.0
behaviorShieldBoosterAmount: 500.0
behaviorShieldBoosterDischarge: 80.0
Maximum Velocity: 1206.0
Signature Radius: 550.0
entityChaseMaxDurationChance: 1.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 220.0
Optimal Range: 45000.0
Armor Hitpoints: 8400.0
Shield recharge time: 2500000.0
Inertia Modifier: 0.01
Structure Kinetic Damage Resistance: 0.66
Kinetic damage: 0.0
Maximum Locked Targets: 8.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
behaviorWebifierDischarge: 1.0
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 30000.0
behaviorWarpDisruptDischarge: 1.0
Capacitor Recharge time: 865500.0
Maximum Targeting Range: 250000.0
Capacitor Capacity: 9000.0
behaviorWarpDisruptStrength: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 34.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Missile Damage Bonus: 3.5
entitySecurityMaxGain: 5.0
Warp Speed Multiplier: 6.0
Explosion Radius Bonus: 0.5
Explosion Velocity Bonus: 2.0
Thermal damage: 12.0
behaviorShieldBoosterDuration: 12000.0
Bounty: 3000000.0
npcBehaviorMaximumCombatOrbitRange: 10000.0
shieldUniformity: 0.75
Security Status Kill Amount: 0.03
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 0.66
Structure Explosive Damage Resistance: 0.66
Structure EM Damage Resistance: 0.66
EM damage: 12.0
Explosive damage: 0.0
gfxTurretID: 3065.0
gfxBoosterID: 395.0
Rate of fire: 7000.0
entityMissileTypeID: 2210.0
Orbit Velocity: 170.0
entityChaseMaxDuration: 3000.0
behaviorWebifierRange: 15000.0
90879 - Sansha's Doomwight Stormlord Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.

This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons.

Threat level: Deadly
Irregular Battleship
Click to toggle showing the 91 attributes. descriptionID: 1028436
typeID: 90879
graphicID: 2295
Capacity: 235.0
raceID: 8
isDynamicType: 0
typeNameID: 1028435
basePrice: 0.0
Volume: 486000.0
soundID: 20902
wreckTypeID: 26581
radius: 350.0
factionID: 1000162
published: 0
Mass: 10010000.0
groupID: 1667
portionSize: 1
Damage Modifier: 67.0
Missile Velocity Bonus: 2.0
Missile Flight Time Bonus: 3.0
Shield Capacity: 14625.0
Structure Hitpoints: 12000.0
Armor EM Damage Resistance: 0.42
Armor Explosive Damage Resistance: 0.68
Armor Kinetic Damage Resistance: 0.63
Armor Thermal Damage Resistance: 0.55
Shield EM Damage Resistance: 0.45
Shield Explosive Damage Resistance: 0.22
Shield Kinetic Damage Resistance: 0.27
Shield Thermal Damage Resistance: 0.36
Maximum Velocity Bonus: -55.0
entityChaseMaxDistance: 15000.0
Accuracy falloff: 25000.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 140.0
behaviorShieldBoosterAmount: 600.0
behaviorShieldBoosterDischarge: 80.0
Maximum Velocity: 1206.0
Signature Radius: 550.0
entityChaseMaxDurationChance: 1.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 220.0
Optimal Range: 45000.0
Armor Hitpoints: 10500.0
Shield recharge time: 2500000.0
Inertia Modifier: 0.01
Structure Kinetic Damage Resistance: 0.66
Kinetic damage: 0.0
Maximum Locked Targets: 8.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
behaviorWebifierDischarge: 1.0
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 30000.0
behaviorWarpDisruptDischarge: 1.0
Capacitor Recharge time: 865500.0
Maximum Targeting Range: 250000.0
Capacitor Capacity: 9000.0
behaviorWarpDisruptStrength: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 34.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Missile Damage Bonus: 4.5
entitySecurityMaxGain: 5.0
Warp Speed Multiplier: 6.0
Explosion Radius Bonus: 0.5
Explosion Velocity Bonus: 2.0
Thermal damage: 12.0
behaviorShieldBoosterDuration: 12000.0
Bounty: 9000000.0
npcBehaviorMaximumCombatOrbitRange: 10000.0
shieldUniformity: 0.75
Security Status Kill Amount: 0.03
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 0.66
Structure Explosive Damage Resistance: 0.66
Structure EM Damage Resistance: 0.66
EM damage: 12.0
Explosive damage: 0.0
gfxTurretID: 3065.0
gfxBoosterID: 395.0
Rate of fire: 7000.0
entityMissileTypeID: 2210.0
Orbit Velocity: 170.0
entityChaseMaxDuration: 3000.0
behaviorWebifierRange: 15000.0
90880 - Sansha's Deathwight Stormlord Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.

This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons.

Threat level: Deadly
Irregular Battleship
Click to toggle showing the 96 attributes. descriptionID: 1028438
typeID: 90880
graphicID: 2295
Capacity: 235.0
raceID: 8
isDynamicType: 0
typeNameID: 1028437
basePrice: 0.0
Volume: 486000.0
soundID: 20902
wreckTypeID: 26581
radius: 350.0
factionID: 1000162
published: 0
Mass: 10010000.0
groupID: 1667
portionSize: 1
Damage Modifier: 80.0
Missile Velocity Bonus: 2.0
Missile Flight Time Bonus: 3.0
Shield Capacity: 18280.0
Structure Hitpoints: 15000.0
Armor EM Damage Resistance: 0.42
Armor Explosive Damage Resistance: 0.68
Armor Kinetic Damage Resistance: 0.63
Armor Thermal Damage Resistance: 0.55
Shield EM Damage Resistance: 0.45
Shield Explosive Damage Resistance: 0.22
Shield Kinetic Damage Resistance: 0.27
Shield Thermal Damage Resistance: 0.36
Maximum Velocity Bonus: -55.0
entityChaseMaxDistance: 15000.0
Explosion Radius Bonus: 0.5
Accuracy falloff: 25000.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 140.0
behaviorShieldBoosterAmount: 700.0
behaviorShieldBoosterDischarge: 80.0
Maximum Velocity: 1206.0
Signature Radius: 550.0
entityChaseMaxDurationChance: 1.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 220.0
Optimal Range: 45000.0
Armor Hitpoints: 13125.0
Shield recharge time: 2500000.0
Inertia Modifier: 0.01
Structure Kinetic Damage Resistance: 0.66
Kinetic damage: 0.0
Maximum Locked Targets: 8.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
behaviorWebifierDischarge: 1.0
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 30000.0
behaviorWarpDisruptDischarge: 1.0
Capacitor Recharge time: 865500.0
Maximum Targeting Range: 250000.0
Capacitor Capacity: 9000.0
behaviorWarpDisruptStrength: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 34.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Missile Damage Bonus: 5.75
entitySecurityMaxGain: 5.0
behaviorEnergyNeutralizerDuration: 10000.0
behaviorEnergyNeutralizerRange: 13000.0
behaviorEnergyNeutralizerFalloff: 9000.0
behaviorEnergyNeutralizerDischarge: 16.0
Explosion Velocity Bonus: 2.0
Thermal damage: 12.0
behaviorShieldBoosterDuration: 12000.0
Bounty: 22500000.0
npcBehaviorMaximumCombatOrbitRange: 10000.0
shieldUniformity: 0.75
Neutralization Amount: 70.0
Warp Speed Multiplier: 6.0
Security Status Kill Amount: 0.03
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 0.66
Structure Explosive Damage Resistance: 0.66
Structure EM Damage Resistance: 0.66
EM damage: 12.0
Explosive damage: 0.0
gfxTurretID: 3065.0
gfxBoosterID: 395.0
Rate of fire: 7000.0
entityMissileTypeID: 2210.0
Orbit Velocity: 170.0
entityChaseMaxDuration: 3000.0
behaviorWebifierRange: 20000.0
90881 - Winter Nexus Mutated Boss Easy (Do not Translate) No Description Invisible Beacon
Click to toggle showing the 12 attributes. typeID: 90881
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1028439
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 4055
portionSize: 1
90882 - Winter Nexus Mutated Boss Medium(Do not Translate) No Description Invisible Beacon
Click to toggle showing the 12 attributes. typeID: 90882
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1028440
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 4055
portionSize: 1
90883 - Winter Nexus Mutated Boss Hard(Do not Translate) No Description Invisible Beacon
Click to toggle showing the 12 attributes. typeID: 90883
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1028441
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 4055
portionSize: 1
90884 - Winter Nexus Mutated Wave Spawner (Do not Translate) No Description Invisible Beacon
Click to toggle showing the 12 attributes. typeID: 90884
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1028449
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 4055
portionSize: 1
90886 - Sansha's Transit Modulator A complex piece of Sansha technology integrated with the acceleration gate. Diagnostic scans suggest that inserting the correct Cryostorm device may redirect the gate to new and more hazardous sectors. Mission Container
Click to toggle showing the 17 attributes. descriptionID: 1028457
typeID: 90886
graphicID: 2491
Capacity: 0.1
isDynamicType: 0
typeNameID: 1028456
basePrice: 0.0
Volume: 0.0
radius: 400.0
published: 0
Mass: 0.0
groupID: 952
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 0.0
entityFactionLoss: 0.0
Capacitor Recharge time: 0.0
90894 - Cryostorm Clarifier Experimental technology that pierces through Volatile Ice Storm interference. It is similar to devices used by Sansha’s Nation to boost sensors, allowing them to pinpoint otherwise hidden sites within storm sectors. As the technology remains unstable, using it will cause ship restriction shifts on acceleration gates.

Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Forward Base, granting access to a more dangerous sector of the storm that allows marauders.
Verity Cryo Tech
Click to toggle showing the 13 attributes. descriptionID: 1028495
typeID: 90894
Capacity: 0.0
typeNameID: 1028494
iconID: 10850
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.1
groupID: 4972
portionSize: 1
90895 - Cryostorm Mapper Experimental technology that tracks Volatile Ice Storm currents. It is similar to devices used by Sansha’s Nation to navigate through storm sectors that are otherwise too wild.

Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Transit Site, granting access to a more dangerous sector of the storm.
Verity Cryo Tech
Click to toggle showing the 13 attributes. descriptionID: 1028497
typeID: 90895
Capacity: 0.0
typeNameID: 1028496
iconID: 10850
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.1
groupID: 4972
portionSize: 1
90896 - Cryostorm Reconciler Experimental technology that compensates for Volatile Ice Storm shifts. It is similar to devices used by Sansha’s Nation to survive transit into otherwise inaccessible storm sectors.

Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Muster Point, granting access to a more dangerous sector of the storm.
Verity Cryo Tech
Click to toggle showing the 13 attributes. descriptionID: 1028499
typeID: 90896
Capacity: 0.0
typeNameID: 1028498
iconID: 10850
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.1
groupID: 4972
portionSize: 1
90919 - Disabled Sansha Transit Modulator A complex piece of Sansha technology integrated with the acceleration gate.

Recent acceleration gate activity has disabled the Transit Modulator.
Large Collidable Object
Click to toggle showing the 17 attributes. descriptionID: 1028525
typeID: 90919
graphicID: 2491
Capacity: 0.1
isDynamicType: 0
typeNameID: 1028524
basePrice: 0.0
Volume: 0.0
radius: 400.0
published: 0
Mass: 0.0
groupID: 226
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 0.0
entityFactionLoss: 0.0
Capacitor Recharge time: 0.0
91019 - Cryostatic Estimator Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.

Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Comms Relay sites to enable hacking attempts on relays normally scrambled by storm interference.
Verity Cryo Tech
Click to toggle showing the 13 attributes. descriptionID: 1028706
typeID: 91019
Capacity: 0.0
typeNameID: 1028705
iconID: 10850
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.1
groupID: 4972
portionSize: 1
91020 - Cryostatic Suppressor Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.

Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Crypto Facility sites to enable hacking attempts on relays normally scrambled by storm interference.
Verity Cryo Tech
Click to toggle showing the 13 attributes. descriptionID: 1028708
typeID: 91020
Capacity: 0.0
typeNameID: 1028707
iconID: 10850
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.1
groupID: 4972
portionSize: 1
91021 - Cryostatic Nullifier Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.

Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Strategic Node sites to enable hacking attempts on relays normally scrambled by storm interference.
Verity Cryo Tech
Click to toggle showing the 13 attributes. descriptionID: 1028710
typeID: 91021
Capacity: 0.0
typeNameID: 1028709
iconID: 10850
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.1
groupID: 4972
portionSize: 1
91043 - Sansha's Stormfield Projector A piece of Sansha’s Nation technology capable of projecting a protective field that shields vulnerable electronic systems from storm interference, provided it is calibrated using the correct Cryostatic device. Mission Container
Click to toggle showing the 17 attributes. descriptionID: 1028861
typeID: 91043
graphicID: 2363
Capacity: 0.1
isDynamicType: 0
typeNameID: 1028860
basePrice: 0.0
Volume: 0.0
radius: 750.0
published: 0
Mass: 0.0
groupID: 952
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 0.0
entityFactionLoss: 0.0
Capacitor Recharge time: 0.0
91044 - Hackable Signaling Relay A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. Scatter Container
Click to toggle showing the 28 attributes. descriptionID: 1028864
typeID: 91044
graphicID: 20298
Capacity: 2700.0
isDynamicType: 0
typeNameID: 1028863
iconID: 16
basePrice: 0.0
Volume: 27500.0
soundID: 20182
radius: 300.0
published: 0
Mass: 10000.0
groupID: 1207
portionSize: 1
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
hackable: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 1000000.0
spawnWithoutGuardsToo: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
isHacking: 1.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
entityEquipmentMax: 1.0
tierDifficulty: 1.0
91045 - Hackable Cryptoanalytic Relay A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. Scatter Container
Click to toggle showing the 28 attributes. descriptionID: 1028868
typeID: 91045
graphicID: 20298
Capacity: 2700.0
isDynamicType: 0
typeNameID: 1028867
iconID: 16
basePrice: 0.0
Volume: 27500.0
soundID: 20182
radius: 300.0
published: 0
Mass: 10000.0
groupID: 1207
portionSize: 1
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
hackable: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 1000000.0
spawnWithoutGuardsToo: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
isHacking: 1.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
entityEquipmentMax: 1.0
tierDifficulty: 2.0
91046 - Hackable Tactical Relay A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. Scatter Container
Click to toggle showing the 28 attributes. descriptionID: 1028870
typeID: 91046
graphicID: 20298
Capacity: 2700.0
isDynamicType: 0
typeNameID: 1028869
iconID: 16
basePrice: 0.0
Volume: 27500.0
soundID: 20182
radius: 300.0
published: 0
Mass: 10000.0
groupID: 1207
portionSize: 1
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
hackable: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 1000000.0
spawnWithoutGuardsToo: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
isHacking: 1.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
entityEquipmentMax: 1.0
tierDifficulty: 3.0
91047 - Scrambled Signaling Relay A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. Large Collidable Object
Click to toggle showing the 20 attributes. descriptionID: 1028872
typeID: 91047
graphicID: 20298
Capacity: 2700.0
isDynamicType: 0
typeNameID: 1028871
iconID: 16
basePrice: 0.0
Volume: 27500.0
soundID: 20182
radius: 300.0
published: 0
Mass: 10000.0
groupID: 226
portionSize: 1
Armor Hitpoints: 1000000.0
Capacitor Capacity: 0.0
Capacitor Recharge time: 0.0
entityFactionLoss: 0.0
Bounty: 0.0
91048 - Scrambled Cryptoanalytic Relay A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. Large Collidable Object
Click to toggle showing the 20 attributes. descriptionID: 1028874
typeID: 91048
graphicID: 20298
Capacity: 2700.0
isDynamicType: 0
typeNameID: 1028873
iconID: 16
basePrice: 0.0
Volume: 27500.0
soundID: 20182
radius: 300.0
published: 0
Mass: 10000.0
groupID: 226
portionSize: 1
Armor Hitpoints: 1000000.0
Capacitor Capacity: 0.0
Capacitor Recharge time: 0.0
entityFactionLoss: 0.0
Bounty: 0.0
91049 - Scrambled Tactical Relay A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. Large Collidable Object
Click to toggle showing the 20 attributes. descriptionID: 1028876
typeID: 91049
graphicID: 20298
Capacity: 2700.0
isDynamicType: 0
typeNameID: 1028875
iconID: 16
basePrice: 0.0
Volume: 27500.0
soundID: 20182
radius: 300.0
published: 0
Mass: 10000.0
groupID: 226
portionSize: 1
Armor Hitpoints: 1000000.0
Capacitor Capacity: 0.0
Capacitor Recharge time: 0.0
entityFactionLoss: 0.0
Bounty: 0.0
91082 - Cryograph Diffractor Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.

Can be exchanged, together with Faded Volatile Ice, in Fading Volatile Ice Fields in return for enhanced salvage packages.
Verity Cryo Tech
Click to toggle showing the 13 attributes. descriptionID: 1030273
typeID: 91082
Capacity: 0.0
typeNameID: 1030272
iconID: 10850
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.1
groupID: 4972
portionSize: 1
91083 - Cryograph Exactor Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.

Can be exchanged, together with Friable Volatile Ice, in Friable Volatile Ice Fields in return for enhanced salvage packages.
Verity Cryo Tech
Click to toggle showing the 13 attributes. descriptionID: 1030275
typeID: 91083
Capacity: 0.0
typeNameID: 1030274
iconID: 10850
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.1
groupID: 4972
portionSize: 1
91084 - Cryograph Resolver Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.

Can be exchanged, together with Fresh Volatile Ice, in Fresh Volatile Ice Fields in return for enhanced salvage packages.
Verity Cryo Tech
Click to toggle showing the 13 attributes. descriptionID: 1030277
typeID: 91084
Capacity: 0.0
typeNameID: 1030276
iconID: 10850
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.1
groupID: 4972
portionSize: 1
91085 - ORE Faded Cache Obtained by trading in Faded Volatile Ice ore and a Cryograph Diffractor at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1030278
typeID: 91085
Capacity: 0.0
typeNameID: 1030279
iconID: 24272
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
91086 - ORE Friable Cache Obtained by trading in Friable Volatile Ice ore and a Cryograph Exactor at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1030280
typeID: 91086
Capacity: 0.0
typeNameID: 1030281
iconID: 24271
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
91087 - ORE Fresh Cache Obtained by trading in Fresh Volatile Ice ore and a Cryograph Resolver at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1030282
typeID: 91087
Capacity: 0.0
typeNameID: 1030283
iconID: 24275
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
91105 - Nation Stormhive Shard A critical component of Sansha’s Nation infrastructure, the Stormhive Shard enables coordination and control of cybernetic networks within Volatile Ice Storms.

CONCORD and DED regard recovered shards as high-priority contraband due to the insight they offer into Sansha command protocols.
Limited Rarities
Click to toggle showing the 13 attributes. descriptionID: 1030401
typeID: 91105
Capacity: 0.0
typeNameID: 1030400
iconID: 2037
basePrice: 1000000.0
marketGroupID: 3737 (Limited Rarities)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.1
groupID: 4843
portionSize: 1
91114 - Winter Filigree - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030453
typeID: 91114
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030452
iconID: 27269
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91115 - Celestial Crest - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030456
typeID: 91115
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030455
iconID: 27270
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91116 - Celestial Crest - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030458
typeID: 91116
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030457
iconID: 27271
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91117 - Frigid Mosaic - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030462
typeID: 91117
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030461
iconID: 27272
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91118 - Cryoshard Burst - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030466
typeID: 91118
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030465
iconID: 27273
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91119 - Cryoshard Burst - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030468
typeID: 91119
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030467
iconID: 27274
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91120 - Icelink Reflection - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030471
typeID: 91120
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030470
iconID: 27275
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91121 - Icelink Reflection - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030473
typeID: 91121
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030472
iconID: 27276
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91122 - Storm Squadron - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030476
typeID: 91122
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030475
iconID: 27277
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91123 - Storm Squadron - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030478
typeID: 91123
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030477
iconID: 27278
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91124 - Permafrost Stream - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030481
typeID: 91124
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030480
iconID: 27279
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91125 - Permafrost Stream - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030483
typeID: 91125
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030482
iconID: 27280
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91126 - Cryo Barrage - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030486
typeID: 91126
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030485
iconID: 27281
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91127 - Cryo Barrage - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030488
typeID: 91127
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030487
iconID: 27282
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91128 - Glacial Cross - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030491
typeID: 91128
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030490
iconID: 27283
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91129 - Glacial Cross - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030493
typeID: 91129
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030492
iconID: 27284
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.0
groupID: 4726
portionSize: 1
91130 - Volatile Vector - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030496
typeID: 91130
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030495
iconID: 27285
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91131 - Volatile Vector - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030498
typeID: 91131
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030497
iconID: 27286
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91132 - Frozen Obelisk - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030501
typeID: 91132
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030500
iconID: 27287
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91133 - Numbing Aurora - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030505
typeID: 91133
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030503
iconID: 27288
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91134 - Suspended Aurora - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030508
typeID: 91134
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030507
iconID: 27289
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91135 - Permafrost Interrupted - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030511
typeID: 91135
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030510
iconID: 27290
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91136 - Permafrost Interrupted - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030513
typeID: 91136
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030512
iconID: 27291
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91137 - Wintertide Cyan Gloss - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030516
typeID: 91137
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030515
iconID: 27292
basePrice: 0.0
marketGroupID: 3655 (Gloss)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91138 - Twilight Treasure Gloss A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030519
typeID: 91138
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030518
iconID: 27293
basePrice: 0.0
marketGroupID: 3655 (Gloss)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91139 - Oxidized Drift Matte - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030522
typeID: 91139
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030521
iconID: 27294
basePrice: 0.0
marketGroupID: 3653 (Matte)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91140 - Crisp Mint Metallic - Limited A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030525
typeID: 91140
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030524
iconID: 27295
basePrice: 0.0
marketGroupID: 3632 (Metallic Nanocoatings)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91141 - Crisp Mint Metallic - Unlimited A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030527
typeID: 91141
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030526
iconID: 27296
basePrice: 0.0
marketGroupID: 3632 (Metallic Nanocoatings)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91142 - Cereulean Crest Metallic - Limited A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030530
typeID: 91142
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030529
iconID: 27297
basePrice: 0.0
marketGroupID: 3632 (Metallic Nanocoatings)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91143 - Cereulean Crest Satin - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030532
typeID: 91143
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030531
iconID: 27298
basePrice: 0.0
marketGroupID: 3654 (Satin)
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.0
groupID: 4726
portionSize: 1
91144 - Evergreen Malachite Metallic - Limited A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030535
typeID: 91144
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030534
iconID: 27299
basePrice: 0.0
marketGroupID: 3632 (Metallic Nanocoatings)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91145 - Evergreen Malachite Metallic - Unlimited A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030537
typeID: 91145
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030536
iconID: 27300
basePrice: 0.0
marketGroupID: 3632 (Metallic Nanocoatings)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91146 - Seasonal Smoke Gloss - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030540
typeID: 91146
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030539
iconID: 27301
basePrice: 0.0
marketGroupID: 3655 (Gloss)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91147 - Seasonal Smoke Gloss - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030542
typeID: 91147
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030541
iconID: 27302
basePrice: 0.0
marketGroupID: 3655 (Gloss)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91148 - Silent Midnight Gloss - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030545
typeID: 91148
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030544
iconID: 27303
basePrice: 0.0
marketGroupID: 3655 (Gloss)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91149 - Silent Midnight Gloss - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030547
typeID: 91149
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030546
iconID: 27304
basePrice: 0.0
marketGroupID: 3655 (Gloss)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91150 - Solstice Bloom Satin - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030550
typeID: 91150
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030549
iconID: 27305
basePrice: 0.0
marketGroupID: 3654 (Satin)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91151 - Solstice Bloom Satin - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030552
typeID: 91151
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030551
iconID: 27306
basePrice: 0.0
marketGroupID: 3654 (Satin)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91152 - Brumal Spark Metallic - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030555
typeID: 91152
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030554
iconID: 27307
basePrice: 0.0
marketGroupID: 3632 (Metallic Nanocoatings)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91154 - Oxidized Drift Matte - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030561
typeID: 91154
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030560
iconID: 27294
basePrice: 0.0
marketGroupID: 3653 (Matte)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91156 - Gilded Glory Metallic - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1030568
typeID: 91156
Capacity: 0.0
isDynamicType: 0
typeNameID: 1030567
iconID: 27309
basePrice: 0.0
marketGroupID: 3632 (Metallic Nanocoatings)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
91174 - Perseverance Inspired by ORE's astounding technological advancements in late YC127, Frostline Laboratories leveraged the core design of the Pioneer to build a variant with ice mining capacity. The systems were painstakingly tweaked to extend the range and make the most of critical mining cycles, making it a competitive choice for harvesting in volatile metaliminal storms.

The resulting ship was named the Perseverance in honor of the team that came together and, through no small amount of blood, sweat, and tears, brought the ship to life in record time.
Destroyer
Click to toggle showing the 121 attributes. quoteID: 1030608
raceID: 128
typeNameID: 1030609
designerIDs: [1000277]
radius: 254.0
factionID: 500014
quoteAuthorID: 1030610
typeID: 91174
graphicID: 29105
Capacity: 250.0
isDynamicType: 0
soundID: 20811
wreckTypeID: 26518
Tech Level: 1.0
certificateTemplate: 2313
published: 1
marketGroupID: 2350 (Special Edition Destroyers)
Volume: 55000.0
descriptionID: 1030611
metaLevel: 0
metaGroupID: 4
isisGroupID: 2110
Mass: 1600000.0
variationParentTypeID: 89240
basePrice: 5000000.0
portionSize: 1
groupID: 420
Item Damage: 0.0
Structure Hitpoints: 2250.0
Rig Size: 1.0
Low Slots: 2.0
Medium Slots: 4.0
High Slots: 4.0
Power Load: 0.0
powerToSpeed: 1.0
Mining Hold Capacity: 21000.0
warpFactor: 0.0
Maximum Velocity: 210.0
Signature Radius: 80.0
CPU Output: 350.0
CPU Load: 0.0
Scan Resolution: 630.0
Capacitor Recharge time: 350000.0
Sensor Warfare Resistance: 1.0
Weapon Disruption Resistance: 1.0
Stasis Webifier Resistance: 1.0
Inertia Modifier: 3.0
armorUniformity: 0.75
Maximum Targeting Range: 42500.0
structureUniformity: 1.0
Warp Speed Multiplier: 4.5
Launcher Hardpoints: 0.0
Turret Hardpoints: 3.0
Cargo Scan Resistance: 0.0
Calibration: 400.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
fwLpKill: 40.0
Meta Level: 0.0
mainColor: 16777215.0
maxPassengers: 2.0
Rig Slots: 3.0
uniformity: 1.0
maxDirectionalVelocity: 3000.0
minTargetVelDmgMultiplier: 0.05
warpCapacitorNeed: 1.35e-06
heatCapacityHi: 100.0
heatDissipationRateHi: 0.01
Maximum Directional Scan Range: 2.147483647e+12
Rig Slots: 3.0
heatDissipationRateMed: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
Primary Skill required: 89241.0
Secondary Skill required: 16281.0
shipBonusOreDestroyer1: 10.0
shipBonusOreDestroyer2: 5.0
shipBonusOreDestroyer3: 20.0
Maximum Locked Targets: 6.0
heatGenerationMultiplier: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 12.0
Gravimetric Sensor Strength: 0.0
propulsionGraphicID: 394.0
typeColorScheme: 11331.0
Heat Attenuation: 0.63
heatAttenuationMed: 0.63
heatAttenuationLow: 0.25
gfxBoosterID: 394.0
Drone Bandwidth: 20.0
isIndustrialJumpConduitPassenger: 1.0
isIndustrialJumpPortalPassenger: 1.0
Ship Warp Speed: 1.0
Shield Capacity: 1500.0
Armor Hitpoints: 750.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
requiredSkill1Level: 2.0
requiredSkill2Level: 1.0
Drone Capacity: 60.0
Powergrid Output: 52.5
integratedMiningScanner: 1.0
allowedInCapIndustrialMaintenanceBay: 1.0
affectedByIndustrialInvulnModule: 1.0
shipRoleBonusPerseveranceIceMiningCriticalHitChance: 100.0
scanSpeed: 2500.0
Shield recharge time: 625000.0
Capacitor Capacity: 500.0
shieldUniformity: 0.75
Capacitor Warfare Resistance: 1.0
shipScanResistance: 0.0
91175 - Perseverance Blueprint No Description Destroyer Blueprint
Click to toggle showing the 12 attributes. typeID: 91175
graphicID: 29105
Capacity: 0.0
typeNameID: 1030612
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
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groupID: 487
portionSize: 1
industryBlueprintRank: 40.0
91176 - Perseverance Alliance Emblem Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ship Emblems
Click to toggle showing the 12 attributes. descriptionID: 1030614
typeID: 91176
Capacity: 0.0
typeNameID: 1030613
iconID: 25467
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 1
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groupID: 4471
portionSize: 1
91177 - Perseverance Corporation Emblem Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ship Emblems
Click to toggle showing the 12 attributes. descriptionID: 1030616
typeID: 91177
Capacity: 0.0
typeNameID: 1030615
iconID: 25468
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 1
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groupID: 4471
portionSize: 1
91204 - Verity Tech Crate Contains a randomly selected Verity Cryo Tech. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1030685
typeID: 91204
Capacity: 0.0
typeNameID: 1030686
iconID: 21621
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
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groupID: 1194
portionSize: 1
91207 - SOEEB35 (DO NOT TRANSLATE) No Description Effect Beacon
Click to toggle showing the 11 attributes. typeID: 91207
graphicID: 1217
Capacity: 0.0
typeNameID: 1030715
basePrice: 0.0
Volume: 20.0
radius: 1.0
published: 1
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groupID: 920
portionSize: 250
91208 - SOEEB36 (DO NOT TRANSLATE) No Description Effect Beacon
Click to toggle showing the 11 attributes. typeID: 91208
graphicID: 1217
Capacity: 0.0
typeNameID: 1030716
basePrice: 0.0
Volume: 20.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 920
portionSize: 250
91233 - Perseverance Blueprint Crate Contains a Perseverance blueprint copy. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1031437
typeID: 91233
Capacity: 0.0
typeNameID: 1031438
iconID: 21622
basePrice: 0.0
marketGroupID: 1663 (Special Edition Festival Assets)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
91235 - Anathema Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 22 attributes. descriptionID: 1031522
typeID: 91235
Capacity: 0.0
raceID: 4
typeNameID: 1031452
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
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groupID: 1950
portionSize: 1
skin_internalName: Anathema Aurora Universalis
skin_skinMaterialID: 2422
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12649
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11188]
skin_licenseTypeID: 91235
Extra Skin Attributes:
Applies to: Anathema
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
91236 - Bhaalgorn Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 22 attributes. descriptionID: 1031523
typeID: 91236
Capacity: 0.0
raceID: 4
typeNameID: 1031453
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
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groupID: 1950
portionSize: 1
skin_internalName: Bhaalgorn Aurora Universalis
skin_skinMaterialID: 2422
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12650
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17920]
skin_licenseTypeID: 91236
Extra Skin Attributes:
Applies to: Bhaalgorn
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
91237 - Confessor Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 22 attributes. descriptionID: 1031524
typeID: 91237
Capacity: 0.0
raceID: 4
typeNameID: 1031454
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Confessor Aurora Universalis
skin_skinMaterialID: 2422
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12651
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [34317]
skin_licenseTypeID: 91237
Extra Skin Attributes:
Applies to: Confessor
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
91238 - Paladin Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 22 attributes. descriptionID: 1031525
typeID: 91238
Capacity: 0.0
raceID: 4
typeNameID: 1031455
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Paladin Aurora Universalis
skin_skinMaterialID: 2422
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12652
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [28659]
skin_licenseTypeID: 91238
Extra Skin Attributes:
Applies to: Paladin
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
91239 - Babaroga Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1031457
typeID: 91239
Capacity: 0.0
raceID: 135
typeNameID: 1031458
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Babaroga Aurora Universalis
skin_skinMaterialID: 2711
skin_isSingleUse: False
skin_skinDescription: 1031456
skin_visibleSerenity: False
skin_skinID: 12653
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [88001]
skin_licenseTypeID: 91239
Extra Skin Attributes:
Applies to: Babaroga
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
91240 - Buzzard Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1031460
typeID: 91240
Capacity: 0.0
raceID: 1
typeNameID: 1031461
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Buzzard Aurora Universalis
skin_skinMaterialID: 2421
skin_isSingleUse: False
skin_skinDescription: 1031459
skin_visibleSerenity: False
skin_skinID: 12654
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11192]
skin_licenseTypeID: 91240
Extra Skin Attributes:
Applies to: Buzzard
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
91241 - Golem Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1031463
typeID: 91241
Capacity: 0.0
raceID: 1
typeNameID: 1031464
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Golem Aurora Universalis
skin_skinMaterialID: 2421
skin_isSingleUse: False
skin_skinDescription: 1031462
skin_visibleSerenity: False
skin_skinID: 12655
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [28710]
skin_licenseTypeID: 91241
Extra Skin Attributes:
Applies to: Golem
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
91242 - Jackdaw Aurora Universalis SKIN Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1031466
typeID: 91242
Capacity: 0.0
raceID: 1
typeNameID: 1031467
basePrice: 0.0
marketGroupID: 2391 (Caldari)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Jackdaw Aurora Universalis
skin_skinMaterialID: 2421
skin_isSingleUse: False
skin_skinDescription: 1031465
skin_visibleSerenity: False
skin_skinID: 12656
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [34828]
skin_licenseTypeID: 91242
Extra Skin Attributes:
Applies to: Jackdaw
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
91243 - Rattlesnake Aurora Universalis SKIN Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1031469
typeID: 91243
Capacity: 0.0
raceID: 1
typeNameID: 1031470
basePrice: 0.0
marketGroupID: 1963 (Pirate Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Rattlesnake Aurora Universalis
skin_skinMaterialID: 2421
skin_isSingleUse: False
skin_skinDescription: 1031468
skin_visibleSerenity: False
skin_skinID: 12657
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17918]
skin_licenseTypeID: 91243
Extra Skin Attributes:
Applies to: Rattlesnake
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
91244 - Svipul Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1031472
typeID: 91244
Capacity: 0.0
raceID: 2
typeNameID: 1031473
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Svipul Aurora Universalis
skin_skinMaterialID: 2419
skin_isSingleUse: False
skin_skinDescription: 1031471
skin_visibleSerenity: False
skin_skinID: 12658
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [34562]
skin_licenseTypeID: 91244
Extra Skin Attributes:
Applies to: Svipul
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
91245 - Cheetah Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1031475
typeID: 91245
Capacity: 0.0
raceID: 2
typeNameID: 1031476
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Cheetah Aurora Universalis
skin_skinMaterialID: 2419
skin_isSingleUse: False
skin_skinDescription: 1031474
skin_visibleSerenity: False
skin_skinID: 12659
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11182]
skin_licenseTypeID: 91245
Extra Skin Attributes:
Applies to: Cheetah
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
91246 - Endurance Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1031478
typeID: 91246
Capacity: 0.0
raceID: 128
typeNameID: 1031479
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Endurance Aurora Universalis
skin_skinMaterialID: 3180
skin_isSingleUse: False
skin_skinDescription: 1031477
skin_visibleSerenity: False
skin_skinID: 12660
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [37135]
skin_licenseTypeID: 91246
Extra Skin Attributes:
Applies to: Endurance
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
91247 - Hulk Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1031481
typeID: 91247
Capacity: 0.0
raceID: 128
typeNameID: 1031482
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
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groupID: 1950
portionSize: 1
skin_internalName: Hulk Aurora Universalis
skin_skinMaterialID: 3180
skin_isSingleUse: False
skin_skinDescription: 1031480
skin_visibleSerenity: False
skin_skinID: 12661
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [22544]
skin_licenseTypeID: 91247
Extra Skin Attributes:
Applies to: Hulk
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
91248 - Outrider Aurora Universalis SKIN Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1031484
typeID: 91248
Capacity: 0.0
raceID: 128
typeNameID: 1031485
basePrice: 0.0
marketGroupID: 3818 (ORE)
Volume: 0.01
radius: 1.0
published: 1
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groupID: 1950
portionSize: 1
skin_internalName: Outrider Aurora Universalis
skin_skinMaterialID: 3180
skin_isSingleUse: False
skin_skinDescription: 1031483
skin_visibleSerenity: False
skin_skinID: 12662
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [89649]
skin_licenseTypeID: 91248
Extra Skin Attributes:
Applies to: Outrider
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
91249 - Perseverance Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1031487
typeID: 91249
Capacity: 0.0
raceID: 128
typeNameID: 1031488
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
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groupID: 1950
portionSize: 1
skin_internalName: Perseverance Aurora Universalis
skin_skinMaterialID: 3180
skin_isSingleUse: False
skin_skinDescription: 1031486
skin_visibleSerenity: False
skin_skinID: 12663
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [91174]
skin_licenseTypeID: 91249
Extra Skin Attributes:
Applies to: Perseverance
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
91250 - Pioneer Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1031490
typeID: 91250
Capacity: 0.0
raceID: 128
typeNameID: 1031491
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
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groupID: 1950
portionSize: 1
skin_internalName: Pioneer Aurora Universalis
skin_skinMaterialID: 3180
skin_isSingleUse: False
skin_skinDescription: 1031489
skin_visibleSerenity: False
skin_skinID: 12664
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [89240]
skin_licenseTypeID: 91250
Extra Skin Attributes:
Applies to: Pioneer
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
91251 - Pioneer Consortium Issue Aurora Universalis SKIN Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1031493
typeID: 91251
Capacity: 0.0
raceID: 128
typeNameID: 1031494
basePrice: 0.0
marketGroupID: 3497 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
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groupID: 1950
portionSize: 1
skin_internalName: Pioneer Consortium Issue Aurora Universalis
skin_skinMaterialID: 3180
skin_isSingleUse: False
skin_skinDescription: 1031492
skin_visibleSerenity: False
skin_skinID: 12665
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [89647]
skin_licenseTypeID: 91251
Extra Skin Attributes:
Applies to: Pioneer Consortium Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
91252 - Venture Consortium Issue Aurora Universalis SKIN Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1031496
typeID: 91252
Capacity: 0.0
raceID: 128
typeNameID: 1031497
basePrice: 0.0
marketGroupID: 2000 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
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groupID: 1950
portionSize: 1
skin_internalName: Venture Consortium Issue Aurora Universalis
skin_skinMaterialID: 3180
skin_isSingleUse: False
skin_skinDescription: 1031495
skin_visibleSerenity: False
skin_skinID: 12666
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [89648]
skin_licenseTypeID: 91252
Extra Skin Attributes:
Applies to: Venture Consortium Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
91253 - Venture Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1031499
typeID: 91253
Capacity: 0.0
raceID: 128
typeNameID: 1031500
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
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groupID: 1950
portionSize: 1
skin_internalName: Venture Aurora Universalis
skin_skinMaterialID: 3180
skin_isSingleUse: False
skin_skinDescription: 1031498
skin_visibleSerenity: False
skin_skinID: 12667
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [32880]
skin_licenseTypeID: 91253
Extra Skin Attributes:
Applies to: Venture
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
91254 - Hecate Aurora Universalis SKIN Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1031502
typeID: 91254
Capacity: 0.0
raceID: 8
typeNameID: 1031503
basePrice: 0.0
marketGroupID: 2356 (Gallente)
Volume: 0.01
radius: 1.0
published: 1
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groupID: 1950
portionSize: 1
skin_internalName: Hecate Aurora Universalis
skin_skinMaterialID: 2420
skin_isSingleUse: False
skin_skinDescription: 1031501
skin_visibleSerenity: False
skin_skinID: 12668
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [35683]
skin_licenseTypeID: 91254
Extra Skin Attributes:
Applies to: Hecate
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
91255 - Helios Aurora Universalis SKIN Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1031505
typeID: 91255
Capacity: 0.0
raceID: 8
typeNameID: 1031506
basePrice: 0.0
marketGroupID: 2053 (Gallente)
Volume: 0.01
radius: 1.0
published: 1
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groupID: 1950
portionSize: 1
skin_internalName: Helios Aurora Universalis
skin_skinMaterialID: 2420
skin_isSingleUse: False
skin_skinDescription: 1031504
skin_visibleSerenity: False
skin_skinID: 12669
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11172]
skin_licenseTypeID: 91255
Extra Skin Attributes:
Applies to: Helios
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
91256 - Kronos Aurora Universalis SKIN Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1031508
typeID: 91256
Capacity: 0.0
raceID: 8
typeNameID: 1031509
basePrice: 0.0
marketGroupID: 2026 (Gallente)
Volume: 0.01
radius: 1.0
published: 1
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groupID: 1950
portionSize: 1
skin_internalName: Kronos Aurora Universalis
skin_skinMaterialID: 2420
skin_isSingleUse: False
skin_skinDescription: 1031507
skin_visibleSerenity: False
skin_skinID: 12670
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [28661]
skin_licenseTypeID: 91256
Extra Skin Attributes:
Applies to: Kronos
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
91257 - Vargur Aurora Universalis SKIN Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1031511
typeID: 91257
Capacity: 0.0
raceID: 2
typeNameID: 1031512
basePrice: 0.0
marketGroupID: 2027 (Minmatar)
Volume: 0.01
radius: 1.0
published: 1
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groupID: 1950
portionSize: 1
skin_internalName: Vargur Aurora Universalis
skin_skinMaterialID: 2419
skin_isSingleUse: False
skin_isStructureSkin: False
skin_skinDescription: 1031510
skin_visibleSerenity: False
skin_skinID: 12671
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [28665]
skin_licenseTypeID: 91257
Extra Skin Attributes:
Applies to: Vargur
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
91258 - Machariel Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1031514
typeID: 91258
Capacity: 0.0
raceID: 2
typeNameID: 1031515
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
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groupID: 1950
portionSize: 1
skin_internalName: Machariel Aurora Universalis
skin_skinMaterialID: 2708
skin_isSingleUse: False
skin_skinDescription: 1031513
skin_visibleSerenity: False
skin_skinID: 12672
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17738]
skin_licenseTypeID: 91258
Extra Skin Attributes:
Applies to: Machariel
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
91259 - Nightmare Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1031517
typeID: 91259
Capacity: 0.0
raceID: 4
typeNameID: 1031518
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
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groupID: 1950
portionSize: 1
skin_internalName: Nightmare Aurora Universalis
skin_skinMaterialID: 2707
skin_isSingleUse: False
skin_skinDescription: 1031516
skin_visibleSerenity: False
skin_skinID: 12673
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17736]
skin_licenseTypeID: 91259
Extra Skin Attributes:
Applies to: Nightmare
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
91260 - Odysseus Aurora Universalis SKIN Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1031520
typeID: 91260
Capacity: 0.0
raceID: 8
typeNameID: 1031521
basePrice: 0.0
marketGroupID: 3567 (Pirate Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Odysseus Aurora Universalis
skin_skinMaterialID: 2709
skin_isSingleUse: False
skin_skinDescription: 1031519
skin_visibleSerenity: False
skin_skinID: 12674
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [89607]
skin_licenseTypeID: 91260
Extra Skin Attributes:
Applies to: Odysseus
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
91387 - Alliance Tournament XXI Script It appears to be a discarded script outlining the play-by-play of what should happen in Alliance Tournament XXI. Showing The Tuskers Co. as the tournament winners alongside some buzzwords and explainers to feature in the show... “Control, Rush, Kite, Kingslayer, Flykillers, Tinkers, a bizarre salad dish featuring the Gallente Dominix and some sort of man being chased by what appears to be a Gurista’s Alligator..? Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1031882
typeID: 91387
Capacity: 0.0
typeNameID: 1031883
iconID: 21065
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 1194
portionSize: 1
91388 - Well-Used Camera Drone A well-used camera drone initially recovered from the wreckage of a keepstar in R-AG7W. The ID on the drone shows its owner was part of an independent news team labelled as “Warlock Industries”.

The drone was scorched while taking an extreme close-up of the explosive force from the Keepstar reactor going critical.

It is no longer functional, serving as a reminder that empires rise and fall, but news coverage is eternal.
Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1031885
typeID: 91388
Capacity: 0.0
typeNameID: 1031886
iconID: 10063
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
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groupID: 1194
portionSize: 1
91390 - Drone Lands Evacuation Plans A data pad containing a set of exhaustingly detailed and exactingly precise evacuation plans which reference the relocation of a large alliance based somewhere in the eastern side of New Eden.

The data pad was discovered in the Lost & Found bin at the InterBus terminal of the Perkone Factory station in Uemon, the owner apparently forgetting to take it with them when they departed on their trip to Perrigen Falls.
Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1031890
typeID: 91390
Capacity: 0.0
typeNameID: 1031891
iconID: 1192
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
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groupID: 1194
portionSize: 1
91391 - Industrial-sized Container of Bubble Bath A concentrated, somewhat viscous liquid which, when mixed with water, can be used to create a large amount of bubbles. The shipping label on the side establishes the destination as R-AG7W. The sender is only identified by the initials “A.E.” Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1031892
typeID: 91391
Capacity: 0.0
typeNameID: 1031893
iconID: 1178
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
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groupID: 1194
portionSize: 1
91392 - Collections of paintings A stunning collection of watercolor paintings, fit to adorn the walls of any high-ranking official, signed off by an artist abbreviated as “L.G.” Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1031894
typeID: 91392
Capacity: 0.0
typeNameID: 1031895
iconID: 3441
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 1194
portionSize: 1
91393 - Unpainted ship miniature A small, unpainted miniature that appears to have been separated from a larger collection of miniatures. It would be an ideal tool for a strategist to develop invasion plans in a war room, a tactician to choreograph the movements of a ship in close combat, or even a board game. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1031896
typeID: 91393
Capacity: 0.0
typeNameID: 1031897
iconID: 1443
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 1194
portionSize: 1
91394 - Warp-Shifted Reflections – Personal Journal Page Engineering Log, Unsanctioned Entry
I thought I’d seen it all after twenty-seven years crawling around afterburner housings, but today Command asked for the impossible: swap the core engine assembly of a Rifter while in mid-warp.

I remember clamping my boots to the plating, the hull vibrating like a living thing. The stars stretched into razor-straight lines around me as I opened the access panel. The old engine screamed, the new one hummed, and for a moment, I swear I could see the ship splitting into two timelines, one flying with me, one without.

The wrench slipped from my hand and drifted… upward? downward? sideways? Hard to tell in a reality that had forgotten the meaning of directions. The warp tunnel twisted, the engine flared, and everything went white.

I woke up at my desk, drooling on the maintenance report I’d fallen asleep reading. Turns out I didn’t replace an engine mid-warp, I just need to stop drinking Quafe.
Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1031898
typeID: 91394
Capacity: 0.0
typeNameID: 1031899
iconID: 2853
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 1194
portionSize: 1
91395 - Emergency Application Form – A-77B/Redline Printed on stark, no-nonsense graphene paper, this urgent application packet is stamped repeatedly with PRIORITY OVERRIDE sigils and more than one impatient annotation in red text. Intended for corporations seeking immediate refuge within a new alliance, the form demands everything at once: fleet readiness numbers, logistical capacity, diplomatic liabilities, outstanding grudges, and a sworn statement that any fires currently burning are under control.

Near the bottom, a desperate handwritten note has been scribbled into the margin:
“Please approve quickly. Situation evolving. Assets mobile.”

Filing this document is often considered the first true loyalty test: if you can survive the paperwork, you can survive the alliance.
Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1031902
typeID: 91395
Capacity: 0.0
typeNameID: 1031903
iconID: 25132
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 1194
portionSize: 1
91396 - Liminal Strawberry Jam Initially recovered from a storage locker in Jita, which had been seized due to unpaid fees, and its contents put up for auction.

The storage locker came with a shipping docket listing its contents and their origin as the system of Niarja, not long after its occupation by the Triglavians.

Rather oddly, it seems that many of the jars are empty, and those that do still have a filling seem to be remarkably well preserved and have a warm reddish glow to them.

It’s labelled as all-natural and safe to eat… probably.
Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1031906
typeID: 91396
Capacity: 0.0
typeNameID: 1031907
iconID: 21983
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 1194
portionSize: 1
91397 - Fragmented Quarterly Earnings Report Holoreel Upon attempting to turn this holoreel on, only parts of the original recording seem to remain visible, the rest distorted by an incomplete data transmission. Upon closer inspection, it seems to mention some sort of aquatic creatures and the revenue generated from them. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1031909
typeID: 91397
Capacity: 0.0
typeNameID: 1031910
iconID: 10155
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 1194
portionSize: 1
91399 - CSM 19 Electee Archive Script A secure holographic datapad, used to access the CONCORD public information database.

//archive_yulai8_ict -search

>SEARCH INITIATED

>SEARCH SEQUENCE... COMPLETE

//archive_csm -search

>ARCHIVE SEARCH... COMPLETE

>LOADING... COMPLETE

Council of Stellar Management 19 electees:

Kazanir
Luke Anninan
Zintage Enaka
Dujek Oneye
Ariel Rin
The Oz
Kenneth Feld
Storm Delay
Seddow
Mick Fightmaster
Drake Iddon
youngpuke2
Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1031918
typeID: 91399
Capacity: 0.0
typeNameID: 1031919
iconID: 2886
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 1194
portionSize: 1
91403 - CSM 20 Electee Archive Script A secure holographic datapad, used to access the CONCORD public information database.

//archive_yulai8_ict -search

>SEARCH INITIATED

>SEARCH SEQUENCE... COMPLETE

//archive_csm -search

>ARCHIVE SEARCH... COMPLETE

>LOADING... COMPLETE

Council of Stellar Management 20 electees:

Zintage Enaka
hyprviper1
Machiavelian
The Oz
Itaer
Angry Mustache
youngpuke2
Ariel Rin
Arrowspeed Bounty
Kshal Aideron
Mick Fightmaster
Val Auroris
Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1031922
typeID: 91403
Capacity: 0.0
typeNameID: 1031923
iconID: 2886
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 1194
portionSize: 1
91404 - Fall of “Hoth” In the middle of YC127, at the conclusion of the “War in Heaven” within the Anoikis cluster, the alliance "We Forsakened Few" was evicted from their home in J121006 - a Class 4 pulsar system known as Hoth.
Defending forces, led by CEO "Dread Father" lennox, mounted a formidable stand around their heavily fortified Keepstar grid, but eventually succumbed to the attacking forces of a coalition led by the Hard Knocks alliance that included allies from Lazerhawks, No Vacancies, Blue Loot Not Included, Czarna Kompania and others.
Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1031926
typeID: 91404
Capacity: 0.0
typeNameID: 1031927
iconID: 21561
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 1194
portionSize: 1
91405 - A Capsuleer’s Guide To Dropping Dreads Initially found in an auxiliary broadcast studio at the Expert Distribution Warehouse in Siseide, where the walls of the studio had been plastered with cartoonish anthropomorphic characters in a storyboard style. The foreword mentions that it was originally intended to appear in a black-market show called “The Cope,” but had been adapted for scripted media.

It appears to be largely propaganda focused on how various low-security-based alliances would deliberately corrupt a solar system to facilitate the use of “bubbles” then “Yolo Dreads for fun”. The reductive instructions that follow seem to depict various suggested methods for others to “enjoy themselves” alongside some scripture about a “Rat God”.
Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1031928
typeID: 91405
Capacity: 0.0
typeNameID: 1031929
iconID: 10159
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 1194
portionSize: 1
91406 - Project Firebird Dossier “..and that’s how you can find the answer to life, the universe, and everything” - Excerpt deep from inside New Eden's largest public GalNet repository, recently overhauled and now fully funded, operated and maintained by EVE University. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1031930
typeID: 91406
Capacity: 0.0
typeNameID: 1031931
iconID: 2908
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 1194
portionSize: 1
91407 - Worn-out Titan Jump Console It appears to be a very worn-out, simple, blue, three-button console. You can discern particular iconography on each of the three buttons, but it remains unclear what exactly it is depicting.

Following the wiring out of the bottom of the console, it appears there are three labels: “Jump, Bridge, and Coffee”. As to which button does what, only its original owner could ever know…
Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1031932
typeID: 91407
Capacity: 0.0
typeNameID: 1031933
iconID: 3182
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 1194
portionSize: 1
91408 - Keepstar Fragment A weathered fragment taken from the storied 1DQ1-A Keepstar, its scorched plating still radiating the long memory of a structure that never slept. Mixed within the plating are specks of Rifter debris. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1031934
typeID: 91408
Capacity: 0.0
typeNameID: 1031935
iconID: 21062
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 1194
portionSize: 1
91409 - Looping Audio log An audio log that displays the logo of some sort of reptile. Upon playing it, it seems to repeat the same word over and over:

Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard
Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1031936
typeID: 91409
Capacity: 0.0
typeNameID: 1031937
iconID: 3445
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 1194
portionSize: 1
91410 - Suspicious “mining permit” A well-used, slightly dog-eared single-page permit allowing its bearer to safely mine in the location it has been issued in. The wording of the document appears to state phrases like “officially certified” and “meets safety standards” multiple times, yet it offers no friend-or-foe recognition or electronic tagging for approval, suggesting that whoever issued this permit intended for it to be only verifiable once recovered from the owner’s ship wreckage. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1031939
typeID: 91410
Capacity: 0.0
typeNameID: 1031940
iconID: 21060
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 1194
portionSize: 1
91411 - Counterfeit Alliance Tournament Emergency Auxiliary Rebroadcasting System Confiscated by the SCC from an Opux Luxury Yacht passing through the system of Manarq, a few boxes of them seem to have found their way onto the open market.

Created to be placed directly on top of the user's head, the dual transmission pylons provide a connection for direct neural stimulation and transmission via bone conduction, allowing the operator to watch and hear the Alliance Tournament without interfering with those around them.

This particular variant appears to have been tuned to receive the broadcast of Alliance Tournament XXI and, since the conclusion of the broadcast, seems to be malfunctioning, repeating the same 2 words on a loop: Kishi Kishi Meow Meow.
Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1031941
typeID: 91411
Capacity: 0.0
typeNameID: 1031942
iconID: 1209
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 1194
portionSize: 1
91412 - For Those Lost, But Never Forgotten A small-scale replica model of the Fallen Capsuleers Memorial from the system of Molea. It emits a warm glow and has a parting eulogy inscribed on it:

”Eyes forward, capsuleer, the cyno is not yet lit.

Consider your modules, your rigs and ammo before you undock, for the cyno is not yet lit.

Break free of the station and witness the universe before you, For the cyno is not yet lit.

Set your ship to fly through the vastness while you wait, For the cyno is not yet lit.

Pay attention, capsuleer, for those who have gone before you call for you to join them. The cyno is now lit.”
Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1031943
typeID: 91412
Capacity: 0.0
typeNameID: 1031944
iconID: 3025
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 1194
portionSize: 1
91413 - Canned Quantum Superposition Wormhole A container with what appears to be a micro-wormhole inside. When observed, the wormhole seems to vanish, but when left to its own devices, a very small negative pressure vacuum seems to be exerted on the inside of the casing. It simultaneously acknowledges the existence of wormholes, but also provides no visual proof of their existence. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1031945
typeID: 91413
Capacity: 0.0
typeNameID: 1031946
iconID: 1164
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 1194
portionSize: 1
91414 - Scrap of paper A scrap of paper containing a code phrase said to grant the holder access to a very exclusive social club. The coordinates for the club don’t match any location in known space.

The text on the page reads: “Tell em' Captator sent you. Praise Bob.”
Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1031947
typeID: 91414
Capacity: 0.0
typeNameID: 1031948
iconID: 2674
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 1194
portionSize: 1
91415 - The Capsuleer’s Confectionary Codex – Field Edition Bound in weathered synth-leather and secured with a heat-resistant clasp, this worn little cookbook is beloved by pilots with a sweet tooth and too much downtime in deep space. Its pages are filled with recipes for comforting snacks, including one legendary delicacy: a filled lattice of thin, crispy batter pressed together until warm and chewy. The margins are cluttered with notes about optimal heating cycles, field-tested substitutions, and the perfect ratios of sugar and flour. Rumor has it the original recipe came from a Thukker engineer who refused to share it unless bribed with ship parts. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1031949
typeID: 91415
Capacity: 0.0
typeNameID: 1031950
iconID: 21844
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 1194
portionSize: 1
91416 - Unfinished Romance Novel Initially discovered in the remnants of a Phased field, it is an incomplete work of romance fiction written by some mysterious author who was writing while idle-mining. The untitled book details a series of adventures in “Erotic Ore” that are enough to make a fedo blush, even though the author failed to write to completion. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1031951
typeID: 91416
Capacity: 0.0
typeNameID: 1031952
iconID: 25131
basePrice: 0.0
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 1194
portionSize: 1
Removed Items (0 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group

Blueprints (1 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
91175 - Perseverance Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:20x
Materials: (Janice)
5x Life Support Backup Unit
10x Megacyte
10x Auto-Integrity Preservation Seal
20x Zydrine
30x Nocxium
4000x Isogen
20000x Mexallon
60000x Pyerite
320000x Tritanium
Skills:
Industry I
Outcome:
1x Perseverance (91174)
BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:20x
Materials:
5x 57486
10x 40
10x 57478
20x 39
30x 38
4000x 37
20000x 36
60000x 35
320000x 34
Skills:
3380 I
Outcome:
1x 91174
Reprocessing (4 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff
90694 - Basic 'Brainfreeze' Cerebral Accelerator (Booster) No reprocessing data found. 1x Chromodynamic Tricarboxyls 1x 48927
90695 - Potent 'Brainfreeze' Cerebral Accelerator (Booster) No reprocessing data found. 1x Chromodynamic Tricarboxyls 1x 48927
90696 - Extended 'Brainfreeze' Cerebral Accelerator (Booster) No reprocessing data found. 1x Chromodynamic Tricarboxyls 1x 48927
91174 - Perseverance (Destroyer) No reprocessing data found. 320000x Tritanium
60000x Pyerite
20000x Mexallon
4000x Isogen
30x Nocxium
20x Zydrine
10x Megacyte
320000x 34
60000x 35
20000x 36
4000x 37
30x 38
20x 39
10x 40

Traits (1 Entries)
TypeID, Group, & Name Tranquility_Previous Tranquility_Next Diff
91174 - Perseverance
(Destroyer)
Mining Destroyer bonuses (per skill level):
  • 20% bonus to Ice Harvesting module range
  • 10% bonus to Ice Harvesting module critical hit chance
  • 5% bonus to Ice Harvesting module critical hit yield


Role Bonus:
  • Can fit Ice Mining Laser modules
  • 100% bonus to Ice Harvesting module critical hit chance
Mining Destroyer bonuses (per skill level):
20% bonus to <a href=showinfo:37450>Ice Harvesting</a> module range
10% bonus to <a href=showinfo:37450>Ice Harvesting</a> module critical hit chance
5% bonus to <a href=showinfo:37450>Ice Harvesting</a> module critical hit yield

Role Bonus:
Can fit <a href=showinfo:37450>Ice Mining Laser</a> modules
100% bonus to <a href=showinfo:37450>Ice Harvesting</a> module critical hit chance
Attributes (1 Entries)
Attribute Name Diff
6062 - shipRoleBonusPerseveranceIceMiningCriticalHitChance attributeID: None => 6062
categoryID: None => 51
dataType: None => 5
defaultValue: None => 0.0
description: None => Role Bonus for Perseverance Ice Mining Critical Hit Role bonus
displayWhenZero: None => 0
highIsGood: None => 1
name: None => shipRoleBonusPerseveranceIceMiningCriticalHitChance
published: None => 0
stackable: None => 1
Attributes per Type (47 Entries)
TypeID, Name, and Group Diff
671 - Erebus (Titan) basePrice: 1.788e+11 => 60000000000.0
3514 - Revenant (Supercarrier) basePrice: 71868600000.0 => 20000000000.0
3628 - Nation (Supercarrier) basePrice: 14573872400.0 => 20000000000.0
3764 - Leviathan (Titan) basePrice: 1.76984e+11 => 60000000000.0
11567 - Avatar (Titan) basePrice: 1.77038e+11 => 60000000000.0
22852 - Hel (Supercarrier) basePrice: 49717500000.0 => 20000000000.0
23773 - Ragnarok (Titan) basePrice: 1.78377e+11 => 60000000000.0
23913 - Nyx (Supercarrier) basePrice: 50008200000.0 => 20000000000.0
23917 - Wyvern (Supercarrier) basePrice: 49626400000.0 => 20000000000.0
23919 - Aeon (Supercarrier) basePrice: 49279400000.0 => 20000000000.0
37450 - Ice Mining Laser I (Mining Laser) Can only be fitted to: None => 91174.0
37451 - Ice Mining Laser II (Mining Laser) Can only be fitted to: None => 91174.0
37452 - ORE Ice Mining Laser (Mining Laser) Can only be fitted to: None => 91174.0
42125 - Vendetta (Supercarrier) basePrice: 1.19829e+11 => 20000000000.0
42126 - Vanquisher (Titan) basePrice: 6.7262e+11 => 60000000000.0
42241 - Molok (Titan) basePrice: 2.53642e+11 => 60000000000.0
45649 - Komodo (Titan) basePrice: 2.54538e+11 => 60000000000.0
78576 - Azariel (Titan) basePrice: 3e+11 => 60000000000.0
85281 - Expired DNCR-05H Highsec Ice Storm Filament (Expired Jump Filaments) published: 1 => 0
groupID: 4041 => 4072
marketGroupID: 1663 (Special Edition Festival Assets) => None
85282 - Expired DSHR-01H Highsec Ice Storm Filament (Expired Jump Filaments) published: 1 => 0
groupID: 4041 => 4072
marketGroupID: 1663 (Special Edition Festival Assets) => None
85283 - Expired PRNCR-10H Highsec Ice Storm Filament (Jump Filaments) published: 1 => 0
marketGroupID: 1663 (Special Edition Festival Assets) => None
85284 - Expired RDLF-10L Lowsec Ice Storm Filament (Expired Jump Filaments) published: 1 => 0
groupID: 4041 => 4072
marketGroupID: 1663 (Special Edition Festival Assets) => None
85285 - Expired VXN-01N Nullsec Ice Storm Filament (Expired Jump Filaments) published: 1 => 0
groupID: 4041 => 4072
marketGroupID: 1663 (Special Edition Festival Assets) => None
85286 - Expired BLTZN-05L Lowsec Ice Storm Filament (Expired Jump Filaments) published: 1 => 0
groupID: 4041 => 4072
marketGroupID: 1663 (Special Edition Festival Assets) => None
85287 - Expired CMT-05N Nullsec Ice Storm Filament (Expired Jump Filaments) published: 1 => 0
groupID: 4041 => 4072
marketGroupID: 1663 (Special Edition Festival Assets) => None
85288 - Expired CPD-10N Nullsec Ice Storm Filament (Expired Jump Filaments) published: 1 => 0
groupID: 4041 => 4072
marketGroupID: 1663 (Special Edition Festival Assets) => None
85289 - Expired DNNR-01L Lowsec Ice Storm Filament (Expired Jump Filaments) published: 1 => 0
groupID: 4041 => 4072
marketGroupID: 1663 (Special Edition Festival Assets) => None
85309 - Yoiul Y126 Ice Storm Filaments Crate (Special Edition Commodities) published: 1 => 0
85355 - Yoiul Y126 ORE Green Salvage Package (Special Edition Commodities) published: 1 => 0
85357 - Yoiul Y126 ORE Red Salvage Package (Special Edition Commodities) published: 1 => 0
85358 - Yoiul Y126 ORE White Salvage Package (Special Edition Commodities) published: 1 => 0
85359 - Yoiul Y126 Peculiar Icebound Salvage (Special Edition Commodities) published: 1 => 0
85360 - Yoiul Y126 Rare Icebound Salvage (Special Edition Commodities) published: 1 => 0
85361 - Yoiul Y126 Unusual Icebound Salvage (Special Edition Commodities) published: 1 => 0
86110 - Ark Aurora Universalis SKIN (Permanent SKIN) marketGroupID: None => 2095 (Amarr)
86111 - Wyvern Aurora Universalis SKIN (Permanent SKIN) marketGroupID: None => 1975 (Caldari)
86112 - Crane Aurora Universalis SKIN (Permanent SKIN) marketGroupID: None => 2089 (Caldari)
86114 - Nyx Aurora Universalis SKIN (Permanent SKIN) marketGroupID: None => 1976 (Gallente)
86115 - Viator Aurora Universalis SKIN (Permanent SKIN) marketGroupID: None => 2090 (Gallente)
86116 - Anshar Aurora Universalis SKIN (Permanent SKIN) marketGroupID: None => 2097 (Gallente)
86118 - Mastodon Aurora Universalis SKIN (Permanent SKIN) marketGroupID: None => 2091 (Minmatar)
86119 - Nomad Aurora Universalis SKIN (Permanent SKIN) marketGroupID: None => 2098 (Minmatar)
86120 - Enforcer Aurora Universalis SKIN (Permanent SKIN) marketGroupID: None => 2362 (Special Recon Ships)
86121 - Pacifier Aurora Universalis SKIN (Permanent SKIN) marketGroupID: None => 2361 (Special Covert Ops)
86122 - Marshal Aurora Universalis SKIN (Permanent SKIN) marketGroupID: None => 2406 (Special Black Ops)
86495 - Yoiul Festival Y126 Booster Crate (Special Edition Commodities) published: 1 => 0
90502 - Abyssal Ice Mining Laser (Mining Laser) Can only be fitted to: None => 91174.0
Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (4 Entries)
Effect Name Diff
12771 - shipRoleBonusPerseveranceIceMiningCriticalHitChanceBonus disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12771
effectName: None => shipRoleBonusPerseveranceIceMiningCriticalHitChanceBonus
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 5967, 'modifyingAttributeID': 6062, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 16281}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12772 - shipIceMiningCriticalHitChanceBonusOreDestroyer1 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12772
effectName: None => shipIceMiningCriticalHitChanceBonusOreDestroyer1
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 5967, 'modifyingAttributeID': 5820, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 16281}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12773 - shipIceMiningCriticalHitYieldBonusOreDestroyer2 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12773
effectName: None => shipIceMiningCriticalHitYieldBonusOreDestroyer2
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 5969, 'modifyingAttributeID': 5821, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 16281}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12774 - shipIceMiningRangeBonusOreDestroyer3 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12774
effectName: None => shipIceMiningRangeBonusOreDestroyer3
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 5822, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 16281}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
Effects per Type (31 Entries)
TypeID, Name, and Group Effects Changes
90669 - Wightstorm Manasikara Booster I (Booster) Added Effects:
trackingSpeedBonusEffectLasers
90670 - Wightstorm Manasikara Booster II (Booster) Added Effects:
trackingSpeedBonusEffectLasers
90671 - Wightstorm Manasikara Booster III (Booster) Added Effects:
trackingSpeedBonusEffectLasers
90672 - Wightstorm Manasikara Booster IV (Booster) Added Effects:
trackingSpeedBonusEffectLasers
90673 - Wightstorm Vitarka Booster I (Booster) Added Effects:
energyWeaponDamageMultiplyPassive
90674 - Wightstorm Vitarka Booster II (Booster) Added Effects:
energyWeaponDamageMultiplyPassive
90675 - Wightstorm Vitarka Booster III (Booster) Added Effects:
energyWeaponDamageMultiplyPassive
90676 - Wightstorm Vitarka Booster IV (Booster) Added Effects:
energyWeaponDamageMultiplyPassive
90677 - Wightstorm Cetana Booster I (Booster) Added Effects:
afterburnerSpeedBoostBonusPassive
90678 - Wightstorm Cetana Booster II (Booster) Added Effects:
afterburnerSpeedBoostBonusPassive
90679 - Wightstorm Cetana Booster III (Booster) Added Effects:
afterburnerSpeedBoostBonusPassive
90680 - Wightstorm Cetana Booster IV (Booster) Added Effects:
afterburnerSpeedBoostBonusPassive
90682 - Wightstorm Rapture Booster I (Booster) Added Effects:
capacitorRechargeTimeBonusPostPercentPassive
90683 - Wightstorm Rapture Booster II (Booster) Added Effects:
capacitorRechargeTimeBonusPostPercentPassive
90684 - Wightstorm Rapture Booster III (Booster) Added Effects:
capacitorRechargeTimeBonusPostPercentPassive
90685 - Wightstorm Rapture Booster IV (Booster) Added Effects:
capacitorRechargeTimeBonusPostPercentPassive
90686 - Wightstorm Nirvana Booster I (Booster) Added Effects:
shieldManagementShieldCapacityBonusPostPercentCapacityLocationShipGroupShield
90687 - Wightstorm Nirvana Booster II (Booster) Added Effects:
shieldManagementShieldCapacityBonusPostPercentCapacityLocationShipGroupShield
90688 - Wightstorm Nirvana Booster III (Booster) Added Effects:
shieldManagementShieldCapacityBonusPostPercentCapacityLocationShipGroupShield
90689 - Wightstorm Nirvana Booster IV (Booster) Added Effects:
shieldManagementShieldCapacityBonusPostPercentCapacityLocationShipGroupShield
90690 - Wightstorm Sunyata Booster I (Booster) Added Effects:
thermodynamicsSkillDamageBonus
90691 - Wightstorm Sunyata Booster II (Booster) Added Effects:
thermodynamicsSkillDamageBonus
90692 - Wightstorm Sunyata Booster III (Booster) Added Effects:
thermodynamicsSkillDamageBonus
90693 - Wightstorm Sunyata Booster IV (Booster) Added Effects:
thermodynamicsSkillDamageBonus
90694 - Basic 'Brainfreeze' Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar
instantRecallMemoryBonusModAddMemoryLocationChar
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar
ironWillWillpowerBonusModAddWillpowerLocationChar
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar
90695 - Potent 'Brainfreeze' Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar
instantRecallMemoryBonusModAddMemoryLocationChar
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar
ironWillWillpowerBonusModAddWillpowerLocationChar
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar
90696 - Extended 'Brainfreeze' Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar
instantRecallMemoryBonusModAddMemoryLocationChar
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar
ironWillWillpowerBonusModAddWillpowerLocationChar
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar
90878 - Sansha's Darkwight Stormlord (Irregular Battleship) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorWebifier
behaviorWarpDisrupt
npcBehaviorShieldBooster
90879 - Sansha's Doomwight Stormlord (Irregular Battleship) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorWebifier
behaviorWarpDisrupt
npcBehaviorShieldBooster
90880 - Sansha's Deathwight Stormlord (Irregular Battleship) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorWebifier
behaviorWarpDisrupt
npcBehaviorEnergyNeutralizer
npcBehaviorShieldBooster
91174 - Perseverance (Destroyer) Added Effects:
shipRoleBonusPerseveranceIceMiningCriticalHitChanceBonus
shipIceMiningCriticalHitChanceBonusOreDestroyer1
shipIceMiningCriticalHitYieldBonusOreDestroyer2
shipIceMiningRangeBonusOreDestroyer3

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Expert Systems (0 Entries)
TypeID & Name Tranquility_Previous Tranquility_Next Diff

Strings (593 Entries)
Key Tranquility_Previous Tranquility_Next Diff Usage
67200 <h2>EVE Online Development Team</h2>


<h3>Game Design</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Game Design Director :</td>
<td>Greg Hennessey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Game Designers :</td>
<td>Joshua D. Bayer, Gregor Chalmers, Kevin Clarke, Brent Stéphane Hall, Daniel Ramotowski, Michael Rezabek,
Andrew Warner</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Game Systems Designer :</td>
<td>Gabriela Queiroz</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Game Designers :</td>
<td>Kristján Blöndal, Christopher Coughlan, Sigurður Sindri Helgason, Jessica Kenyon</td>
</tr>

<tr VALIGN="top">
<td width=325 align=right>Senior Narrative Designer :</td>
<td>Nick Bardsley</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Narrative Designer :</td>
<td>Tormod MacLean</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI/UX Director :</td>
<td>Jónas Valtýsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UX Designer :</td>
<td>Ndriana Rajaonah</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI/UX Designer :</td>
<td>Haukur Pálsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI/UX Designers :</td>
<td>Sigurður Baldursson, Fabiana Mascolo, Guðmundur Valur Viðarsson</td>
</tr>
</table>



<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Technical Director :</td>
<td>Nicholas Dean Herring</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Technical Managers :</td>
<td>Berglind Rós Guðmundsdóttir, Gregory Zarski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Software Engineers :</td>
<td>Julia Boira, Ingvi Rafn Hafþórsson, Mateusz Krasucki</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Software Engineers :</td>
<td>Jamie Bannister, Norbert Barichard, Bjarmi Árdal Bergsteinsson, Bjarki Þór Elíasen, Kjartan Guðmundsson,
Ingi Steinn
Guðmundsson, Bára Gunnarsdóttir, Arnar Birgir Jónsson, Hjalti Kolbeinsson, Hjalti Leifsson, Daniel Maxson,
Sandor Bela
Nagy, Steven Noorbergen, Guðni Páll Sæland, Unnar Steinn Sigtryggsson, Tyrfingur Sigurðsson, Leó Stefánsson,
Kristín
Fjóla Tómasdóttir, Mei Walker, Baldvin Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Software Engineers :</td>
<td>Sofia Basílio Valente da Silva, Donna Hermannsdóttir, Andreas Engström-Jones, Henry Þór Jónsson, Jón Atli
Ólafsson,
Þorsteinn Frímann Rafnsson, Bjarki Viðarsson, Bergrós Gígja Þorsteinsdóttir, Sunneva Þorsteinsdóttir</td>
</tr>
</table>



<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Art Director :</td>
<td>Georg Hilmarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead VFX Artist :</td>
<td>André Berg Bragason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>VFX Artist :</td>
<td>Chris Tinsley</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior 3D Artists :</td>
<td>Kasper Ørtenblad Hansen, Björn Jónsson, Ýmir Jónsson, Guðjón Örn Lárusson, Skúli Theodórs Ólafsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Concept Artists :</td>
<td>Lúðvík K. Víðisson, Daníel Brynjólfsson</td>
</tr>

<tr VALIGN="top">
<td width=325 align=right>SKIN Artist, contractor :</td>
<td>Paul Oosterman</td>
</tr>
</table>



<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Audio Director :</td>
<td>Baldur Jóhann Baldursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Audio Designer, Composer :</td>
<td>Kristian Ross</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Musical Composition (Legacy) :</td>
<td>Jón H. Haraldsson</td>
</tr>
</table>



<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Game Director :</td>
<td>Snorri Árnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Production Director :</td>
<td>David Ecker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Creative Director :</td>
<td>Bergur Finnbogason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Producer :</td>
<td>Svavar Melberg</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Producers :</td>
<td>Tanja Berglind Hallvarðsdóttir, Haukur Steinn Logason, Meghann McGregor</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Producers :</td>
<td>Anna Guðbjörg Cowden, Finnur Kári Guðnason, Zsófia Nagy, Edward Smith</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Technical Producer :</td>
<td>Rebecca Wise</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of Growth :</td>
<td>Anna Kozko</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of Economy and Systems :</td>
<td>Asimakis Reppas</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Creative Producer :</td>
<td>Ragnar Ágúst Eðvaldsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Product Manager :</td>
<td>Ivan Goncharov</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Product Managers :</td>
<td>Jón Steinar Sandholt, Iga Zinkiewicz</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Strategist :</td>
<td>Tryggvi Hjaltason</td>
</tr>
</table>



<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>QA Lead :</td>
<td>Edward Haines</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior QA Engineer :</td>
<td>Roman Pechenkin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior QA Analysts :</td>
<td>Carolina Lindblom, Jess Rhodes, Deanna Justine Sowa</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>QA Analysts :</td>
<td>Sean Coyne, Matthew Dance, Haukur Óskar Þorgeirsson, Naum Negru, Kamilla Szabo</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate QA Analyst :</td>
<td>Bjarni Óskarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Project Managers :</td>
<td>Marcin Jankowski, Mayur Sindhwani</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Lead :</td>
<td>Dawid Kołaczuch</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Testers :</td>
<td>Krzysztof Cichoń, Bartosz Czarniak, Piotr Czech,. Adam Jarża , Kamil Jędrzejczyk ,Natalia Kusal, Dominik
Małaczek, Kamil
Markiel, Michał Nitoń, Karol Retig, Jan Robociński, Tomasz Sobecki, Wojciech Szeląg, Wirginia Woźnica,
Maciej Łątka</td>
</tr>
</table>
<h2>EVE Online Development Team</h2>


<h3>Game Design</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Game Design Director :</td>
<td>Greg Hennessey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Game Designers :</td>
<td>Andrew Warner, Daniel Ramotowski, Josh Bayer, Kevin Clarke, Kristján Blöndal, Michael Rezabek</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Systems Designer :</td>
<td>Gabriela Queiroz</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Game Designers :</td>
<td>Christopher Coughlan, Matthew Dance, Sigurður Sindri Helgason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Narrative Designer :</td>
<td>Winter Laurel Mullenix</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Narrative Designer :</td>
<td>Tormod MacLean</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Technical Narrative Designer :</td>
<td>Brent Stéphane Hall</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI/UX Director :</td>
<td>Jónas Valtýsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead UI Designer :</td>
<td>Haukur Pálsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UX Designer :</td>
<td>Ndriana Rajaonah</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI/UX Designers :</td>
<td>Fabiana Mascolo, Sigurður Baldursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI/UX Technical Designer :</td>
<td>Elwin Lee</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI/UX Designers :</td>
<td>Dominika Vicanová, Guðmundur Valur Viðarsson</td>
</tr>
</table>



<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Technical Director :</td>
<td>Nicholas Dean Herring</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Technical Managers :</td>
<td>Gregory Zarski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Software Engineers :</td>
<td>Julia Boira, Ingvi Rafn Hafþórsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Infrastructure Engineer :</td>
<td>Mei Walker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Distributed Systems Engineer :</td>
<td>Mateusz Krasucki</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Distributed Systems Engineers :</td>
<td>Kristín Fjóla Tómasdóttir, Rósa Munda Sævarsdóttir, Sandor Bela Nagy, Jordan Wood</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Graphics Programmer :</td>
<td>Leó Stefánsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Software Engineers :</td>
<td>Arnar Birgir Jónsson, Baldvin Þorsteinsson, Bára Gunnarsdóttir, Bjarki Þór Elíasen, Bjarmi Árdal
Bergsteinsson, Brian Sterling, Charles Palmer, Guðni Páll Sæland, Hjalti Kolbeinsson, Hjalti Leifsson,
Ingi Steinn Guðmundsson, Jamie Bannister, Jón Atli Ólafsson, Norbert Barichard, Patric Stout, Steven
Noorbergen, Unnar Steinn Sigtryggsson, Vilhelm Páll Sævarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Software Engineers :</td>
<td>Bjarki Hreinn Viðarsson, Elina Spielmann, Harry Andrews, Sofia Basílio Valente da Silva,
Sigurgrímur Unnar Ólafsson, Sunneva Þorsteinsdóttir, Þorsteinn Frímann Rafnsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Software Engineer Intern :</td>
<td>Glódís Ylja Hilmarsdóttir Kjærnested</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI Engineer :</td>
<td>Andreas Engström-Jones</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Graphics Programmer :</td>
<td>Henrý Þór Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Distributed Systems Engineer :</td>
<td>Jónas Freyr Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Junior Distributed Systems Engineer :</td>
<td>Benedikt Aron Þjóðbjargarson</td>
</tr>
</table>



<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Art Director :</td>
<td>Georg Hilmarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead VFX Artist :</td>
<td>André Berg Bragason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior VFX Artist :</td>
<td>Chris Tinsley</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior 3D Artists :</td>
<td>Björn Jónsson, Guðjón Örn Lárusson, Kasper Ørtenblad Hansen, Skúli Theodórs Ólafsson, Ýmir Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Concept Artists :</td>
<td>Daníel Brynjólfsson, Lúðvík Kalmar Víðisson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>SKIN Artist, contractor :</td>
<td>Paul Oosterman</td>
</tr>
</table>



<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Audio Director :</td>
<td>Baldur Jóhann Baldursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Audio Designer, Composer :</td>
<td>Kristian Sønderlund Ross Kristensen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Musical Composition (Legacy) :</td>
<td>Jón H. Haraldsson</td>
</tr>
</table>



<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Executive Producer :</td>
<td>Snorri Árnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Head of Production :</td>
<td>David Ecker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Creative Director :</td>
<td>Bergur Finnbogason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Development Director :</td>
<td>Svavar Melberg</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Producers :</td>
<td>Haukur Steinn Logason, Mark Robert Liebold, Tanja Berglind Hallvarðsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Producers :</td>
<td>Aline Grippi, Anna Guðbjörg Cowden, Ed Smith, Joanna Obstawska, Paulina Antillon, Rohana Razak</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Production Operation Specialist :</td>
<td>Ingibjörg Lilja Guðmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Technical Producer :</td>
<td>Sverrir Rolf Sander</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of Growth :</td>
<td>Anna Kozko</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Product Manager :</td>
<td>Ivan Goncharov</td>
</tr>
</table>



<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>QA Lead :</td>
<td>Edward Haines</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior QA Engineer :</td>
<td>Roman Pechenkin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior QA Analysts :</td>
<td>Carolina Lindblom, Deanna Justine Sowa, Jess Rhodes, Lia Miri Beck, Naum Negru</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>QA Engineer :</td>
<td>Haukur Óskar Þorgeirsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>QA Analysts :</td>
<td>Bjarni Óskarsson, Sean Coyne</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Project Managers :</td>
<td>Marcin Jankowski, Mayur Sindhwani</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Leads :</td>
<td>Dawid Kolaczuch, Wojciech Ludzik, Mariusz Szulc, Gracjan Skoneczny</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Testers :</td>
<td>Damian Bal, Alan Brych, Piotr Czech, Kaja Galecka, Adam Jarza, Sebastian Jazwa, Kamil Jedrzejczyk,
Piotr Kolaczyk, Natalia Kusal, Zuzanna Lis, Kamil Markiel, Slawomir Mazurek, Patryk Nawrocki, Michal Niton,
Szymon Nogec, Pawel Pietrzak, Tomasz Skrzypaczek, Daniel Sroda, Wirginia Woznica</td>
</tr>
</table>
<h2>EVE Online Development Team</h2>


<h3>Game Design</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Game Design Director :</b></td>
<td>Greg Hennessey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Game Designers :</b></td>
<td>
Joshua D. Bayer, Gregor Chalmers, Kevin Clarke, Brent Stéphane Hall, Daniel Ramotowski, Michael Rezabek,
Andrew Warner</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Game Systems Designer :</b></td>
<td>Gabriela Queiroz</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Game Designers :</b></td>
<td>Kristján Blöndal, Christopher Coughlan, Sigurður Sindri Helgason, Jessica Kenyon</td>
</tr>

<tr VALIGN="top">
<td width=325 align=right><b>Senior Narrative Designer :</b></td>
<td>Nick Bardsley</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Narrative Designer :</b></td>
<td>Tormod MacLean</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>UI/UX Director :</b></td>
<td>Jónas Valtýsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UX Designer :</b></td>
<td>Ndriana Rajaonah</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UI/UX Designer :</b></td>
<td>Haukur Pálsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>UI/UX Designers :</b></td>
<td>Sigurður Baldursson, Fabiana Mascolo, Guðmundur Valur Viðarsson</td>
</tr>
</table>



<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Director :</b></td>
<td>Nicholas Dean Herring</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Managers :</b></td>
<td>Berglind Rós Guðmundsdóttir, Gregory Zarski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Software Engineers :</b></td>
<td>Julia Boira, Ingvi Rafn Hafþórsson, Mateusz Krasucki</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Software Engineers :</b></td>
<td>Jamie Bannister, Norbert Barichard, Bjarmi Árdal Bergsteinsson, Bjarki Þór Elíasen, Kjartan Guðmundsson,
Ingi Steinn
Guðmundsson, Bára Gunnarsdóttir, Arnar Birgir Jónsson, Hjalti Kolbeinsson, Hjalti Leifsson, Daniel Maxson,
Sandor Bela
Nagy, Steven Noorbergen, Guðni Páll Sæland, Unnar Steinn Sigtryggsson, Tyrfingur Sigurðsson, Leó Stefánsson,
Kristín
Fjóla Tómasdóttir, Mei Walker, Baldvin Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Software Engineers :</b></td>
<td>Sofia Basílio Valente da Silva, Donna Hermannsdóttir, Andreas Engström-Jones, Henry Þór Jónsson, Jón Atli
Ólafsson,
Þorsteinn Frímann Rafnsson, Bjarki Viðarsson, Bergrós Gígja Þorsteinsdóttir, Sunneva Þorsteinsdóttir</td>
</tr>
</table>



<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Art Director :</b></td>
<td>Georg Hilmarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead VFX Artist :</b></td>
<td>André Berg Bragason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>VFX Artist :</b></td>
<td>Chris Tinsley</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior 3D Artists :</b></td>
<td>Kasper Ørtenblad Hansen, Björn Jónsson, Ýmir Jónsson, Guðjón Örn Lárusson, Skúli Theodórs Ólafsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Concept Artists :</b></td>
<td>Lúðvík K. Víðisson, Daníel Brynjólfsson</td>
</tr>

<tr VALIGN="top">
<td width=325 align=right><b>SKIN Artist, contractor :</b></td>
<td>Paul Oosterman</td>
</tr>
</table>



<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Audio Director :</b></td>
<td>Baldur Jóhann Baldursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Audio Designer, Composer :</b></td>
<td>Kristian Ross</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Musical Composition (Legacy) :</b></td>
<td>Jón H. Haraldsson</td>
</tr>
</table>



<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Game Director :</b></td>
<td>Snorri Árnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Production Director :</b></td>
<td>David Ecker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Creative Director :</b></td>
<td>Bergur Finnbogason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Producer :</b></td>
<td>Svavar Melberg</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Producers :</b></td>
<td>Tanja Berglind Hallvarðsdóttir, Haukur Steinn Logason, Meghann McGregor</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Producers :</b></td>
<td>Anna Guðbjörg Cowden, Finnur Kári Guðnason, Zsófia Nagy, Edward Smith</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Producer :</b></td>
<td>Rebecca Wise</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Growth :</b></td>
<td>Anna Kozko</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Economy and Systems :</b></td>
<td>Asimakis Reppas</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Creative Producer :</b></td>
<td>Ragnar Ágúst Eðvaldsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Product Manager :</b></td>
<td>Ivan Goncharov</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Product Managers :</b></td>
<td>Jón Steinar Sandholt, Iga Zinkiewicz</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Strategist :</b></td>
<td>Tryggvi Hjaltason</td>
</tr>
</table>



<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>QA Lead :</b></td>
<td>Edward Haines</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior QA Engineer :</b></td>
<td>Roman Pechenkin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior QA Analysts :</b></td>
<td>Carolina Lindblom, Jess Rhodes, Deanna Justine Sowa</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>QA Analysts :</b></td>
<td>Sean Coyne, Matthew Dance, Haukur Óskar Þorgeirsson, Naum Negru, Kamilla Szabo</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate QA Analyst :</b></td>
<td>Bjarni Óskarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Project Managers :</b></td>
<td>Marcin Jankowski, Mayur Sindhwani</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Lead :</b></td>
<td>Dawid Kołaczuch</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Testers :</b></td>
<td>Krzysztof Cichoń, Bartosz Czarniak, Piotr Czech,. Adam Jarża , Kamil Jędrzejczyk ,Natalia Kusal, Dominik
Małaczek, Kamil
Markiel, Michał Nitoń, Karol Retig, Jan Robociński, Tomasz Sobecki, Wojciech Szeląg, Wirginia Woźnica,
Maciej Łątk
Andrew Warner, Daniel Ramotowski, Josh Bayer, Kevin Clarke, Kristján Blöndal, Michael Rezabek</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Systems Designer :</b></td>
<td>Gabriela Queiroz</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Game Designers :</b></td>
<td>Christopher Coughlan, Matthew Dance, Sigurður Sindri Helgason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Narrative Designer :</b></td>
<td>Winter Laurel Mullenix</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Narrative Designer :</b></td>
<td>Tormod MacLean</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Narrative Designer :</b></td>
<td>Brent Stéphane Hall</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>UI/UX Director :</b></td>
<td>Jónas Valtýsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead UI Designer :</b></td>
<td>Haukur Pálsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UX Designer :</b></td>
<td>Ndriana Rajaonah</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UI/UX Designers :</b></td>
<td>Fabiana Mascolo, Sigurður Baldursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UI/UX Technical Designer :</b></td>
<td>Elwin Lee</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>UI/UX Designers :</b></td>
<td>Dominika Vicanová, Guðmundur Valur Viðarsson</td>
</tr>
</table>



<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Director :</b></td>
<td>Nicholas Dean Herring</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Managers :</b></td>
<td>Gregory Zarski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Software Engineers :</b></td>
<td>Julia Boira, Ingvi Rafn Hafþórsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Infrastructure Engineer :</b></td>
<td>Mei Walker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Distributed Systems Engineer :</b></td>
<td>Mateusz Krasucki</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Distributed Systems Engineers :</b></td>
<td>Kristín Fjóla Tómasdóttir, Rósa Munda Sævarsdóttir, Sandor Bela Nagy, Jordan Wood</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Graphics Programmer :</b></td>
<td>Leó Stefánsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Software Engineers :</b></td>
<td>Arnar Birgir Jónsson, Baldvin Þorsteinsson, Bára Gunnarsdóttir, Bjarki Þór Elíasen, Bjarmi Árdal
Bergsteinsson, Brian Sterling, Charles Palmer, Guðni Páll Sæland, Hjalti Kolbeinsson, Hjalti Leifsson,
Ingi Steinn Guðmundsson, Jamie Bannister, Jón Atli Ólafsson, Norbert Barichard, Patric Stout, Steven
Noorbergen, Unnar Steinn Sigtryggsson, Vilhelm Páll Sævarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Software Engineers :</b></td>
<td>Bjarki Hreinn Viðarsson, Elina Spielmann, Harry Andrews, Sofia Basílio Valente da Silva,
Sigurgrímur Unnar Ólafsson, Sunneva Þorsteinsdóttir, Þorsteinn Frímann Rafnsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Software Engineer Intern :</b></td>
<td>Glódís Ylja Hilmarsdóttir Kjærnested</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>UI Engineer :</b></td>
<td>Andreas Engström-Jones</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Graphics Programmer :</b></td>
<td>Henrý Þór Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Distributed Systems Engineer :</b></td>
<td>Jónas Freyr Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Junior Distributed Systems Engineer :</b></td>
<td>Benedikt Aron Þjóðbjargarson</td>
</tr>
</table>



<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Art Director :</b></td>
<td>Georg Hilmarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead VFX Artist :</b></td>
<td>André Berg Bragason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior VFX Artist :</b></td>
<td>Chris Tinsley</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior 3D Artists :</b></td>
<td>Björn Jónsson, Guðjón Örn Lárusson, Kasper Ørtenblad Hansen, Skúli Theodórs Ólafsson, Ýmir Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Concept Artists :</b></td>
<td>Daníel Brynjólfsson, Lúðvík Kalmar Víðisson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>SKIN Artist, contractor :</b></td>
<td>Paul Oosterman</td>
</tr>
</table>



<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Audio Director :</b></td>
<td>Baldur Jóhann Baldursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Audio Designer, Composer :</b></td>
<td>Kristian Sønderlund Ross Kristensen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Musical Composition (Legacy) :</b></td>
<td>Jón H. Haraldsson</td>
</tr>
</table>



<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Executive Producer :</b></td>
<td>Snorri Árnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Head of Production :</b></td>
<td>David Ecker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Creative Director :</b></td>
<td>Bergur Finnbogason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Development Director :</b></td>
<td>Svavar Melberg</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Producers :</b></td>
<td>Haukur Steinn Logason, Mark Robert Liebold, Tanja Berglind Hallvarðsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Producers :</b></td>
<td>Aline Grippi, Anna Guðbjörg Cowden, Ed Smith, Joanna Obstawska, Paulina Antillon, Rohana Razak</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Production Operation Specialist :</b></td>
<td>Ingibjörg Lilja Guðmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Technical Producer :</b></td>
<td>Sverrir Rolf Sander</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Growth :</b></td>
<td>Anna Kozko</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Product Manager :</b></td>
<td>Ivan Goncharov</td>
</tr>
</table>



<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>QA Lead :</b></td>
<td>Edward Haines</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior QA Engineer :</b></td>
<td>Roman Pechenkin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior QA Analysts :</b></td>
<td>Carolina Lindblom, Deanna Justine Sowa, Jess Rhodes, Lia Miri Beck, Naum Negru</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>QA Engineer :</b></td>
<td>Haukur Óskar Þorgeirsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>QA Analysts :</b></td>
<td>Bjarni Óskarsson, Sean Coyne</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Project Managers :</b></td>
<td>Marcin Jankowski, Mayur Sindhwani</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Leads :</b></td>
<td>Dawid Kolaczuch, Wojciech Ludzik, Mariusz Szulc, Gracjan Skoneczny</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Testers :</b></td>
<td>Damian Bal, Alan Brych, Piotr Czech, Kaja Galecka, Adam Jarza, Sebastian Jazwa, Kamil Jedrzejczyk,
Piotr Kolaczyk, Natalia Kusal, Zuzanna Lis, Kamil Markiel, Slawomir Mazurek, Patryk Nawrocki, Michal Niton,
Szymon Nogec, Pawel Pietrzak, Tomasz Skrzypaczek, Daniel Sroda, Wirginia Woznic
a</td>
</tr>
</table>
UI/SystemMenu/AboutEve/EVECredits
77908 <h2>Platform, Publishing, Company and Support</h2>


<h3>Platform - CARBON Engine</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Senior Development Director :</td>
<td>Benjamin Hunter</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Director of Live Operations :</td>
<td>Erlendur S Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Technical Director :</td>
<td>Kristinn Þór Sigurbergsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Producers :</td>
<td>David R. Johnston, Sverrir R. Sander</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Producers :</td>
<td>Adrian Gurney, Stuart Webb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior System Administrator :</td>
<td>Sigurvin Breiðfjörð Pálsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Database Administrator :</td>
<td>Jeff Kelly</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Engineering Leads :</td>
<td>Thomas Dähling, Filipp Pavlov, Jonathan Pierce</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Software Engineers :</td>
<td>Cian Estelle, Hrafn Jökull Geirsson, Ólafur Þór Gunnarsson, James Robert Hawk, Mark R. Wilkins, Þorsteinn
Már
Þorsteinsson, Eric Nielsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Software Engineers :</td>
<td>Svanhvit Bjornsdóttir, Joseph Frangoudes, John Green, Grétar Karl Guðmundsson, Daniel Isheden, Auðunn Andri
Ólafsson,
Íris Dögg Skarphéðinsdóttir, Árni Þór Sörensen, Phevos Rinis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Technical Manager :</td>
<td>Ian McAdam</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Infrastructure Engineers :</td>
<td>Kristján Finnsson, Ivan Lopez</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Infrastructure Engineers :</td>
<td>Igor Churmeev</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior QA Analyst :</td>
<td>Musse Dolk, Daniel Preineder</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>QA Analyst :</td>
<td>Iuliia Denisova</td>
</tr>
</table>



<h3>Data & Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Data Engineering Manager :</td>
<td>Eiríkur Björn Einarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Data Engineer :</td>
<td>Ólafur Konráðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Data Engineer :</td>
<td>Björn Kristmannsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Data Engineer :</td>
<td>Daníel Fannar Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Junior Data Engineer :</td>
<td>Þóra Kristín Karlsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Data Scientists :</td>
<td>Pálmar Gíslason, Julia Elisabeth Haidn, Brenton Hooper</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Data Scientist :</td>
<td>Kajetan Sygula</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Data Analyst :</td>
<td>Guðmundur Helgason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Data Analyst :</td>
<td>Kjartan Þór Halldórsson</td>
</tr>
</table>



<h3>IT Operations</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Director of IT & Security :</td>
<td>Ólafur Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Solutions Architect :</td>
<td>Andy Perkins</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>IT Helpdesk Lead :</td>
<td>Róbert Steinar Tómasson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal System Administrator :</td>
<td>Andrew McCormack</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior System Administrators :</td>
<td>Arnar D. Jónsson, Árni Björn Ólafsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>System Administrators :</td>
<td>Einar Vilhelm Lúðvíksson, Adam Murphy, Ísold Aðalheiður Hoffmann, Messen Zhang</td>
</tr>
</table>



<h3>Publishing</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Brand Director :</td>
<td>Grant Tasker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Brand Managers :</td>
<td>Emily Akland, Eldar Ástþórsson, Ingibjörg Lilja Diðriksdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Brand Manager :</td>
<td>Maziar Shahsafdari</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Head of Business Development :</td>
<td>Anna Katrín Ólafsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Monetization Manager :</td>
<td>Mikhail Margulev</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>User Acquisition Lead :</td>
<td>Svetlana Labazkina
</td>
<tr VALIGN="top">
<td width=325 align=right>Growth Marketing Specialists :</td>
<td>Filippa Guðmundsdóttir, Anna Úlfrún Kríudóttir
</td>
<tr VALIGN="top">
<td width=325 align=right>Associate Growth Marketing Specialist :</td>
<td>Friðrik Árni Tryggvason
</td>
<tr VALIGN="top">
<td width=325 align=right>Localization Manager :</td>
<td>Camille Faivre D'Arcier</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Marketing Creative Director :</td>
<td>Jóhann Heiðar Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Cinematic Director :</td>
<td>Ólafur Ágúst Haraldsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Capture Artist :</td>
<td>Birgir Páll Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Graphic Designers :</td>
<td>Þormóður Kristján Aðalbjörnsson, Sölvi Hrafn Ingimundarson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Web Designer :</td>
<td>Björn Salvador Kristinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Cinematic Leads :</td>
<td>Greg Kruk, Robin Whitehead</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Cinematic Artist :</td>
<td>Arnar Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Copywriter/Editor :</td>
<td>Eyvindur Karlsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Project Manager :</td>
<td>Guðný Lára Thorarensen
</td>
<tr VALIGN="top">
<td width=325 align=right>Director of Player Experience and Community :</td>
<td>Rafn Herlufsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Player Experience Manager :</td>
<td>Reynir Ari Guðráðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Project Manager of Player Experience :</td>
<td>Davíð Einarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Project Managers of Player Experience :</td>
<td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Publishing Producer :</td>
<td>Michael Fitzsimmons</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Community Developers :</td>
<td>Dan Crone, Peter Farrell</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Community Developers :</td>
<td>Lisa Abeling, Björn Andri Benediktsson, Aiden Harvey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Player Support Specialists :</td>
<td>Sharon Fiedler, Diedrich Ohlandt, Eiríkur Hrafn Thorarensen, Bjarni Veigar Hauksson, Hlynur Þorsteinsson
</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Security Analysts :</td>
<td>Maksym Gryshchenko, Einar Sigurður Hreiðarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Software Engineer :</td>
<td>John Aldis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Tools Programmers :</td>
<td>Kristján Sigurðsson, Magnús Torfi Magnússon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Tools Programmer :</td>
<td>Brian Burnstein</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Managers :</td>
<td>Gerardo Bono, Guðmundur Freyr Matthíasson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Team Leads :</td>
<td>Martin Bovis, Luis Hernandez, Sebastian Veit</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Support Game Masters :</td>
<td>John Jay Catipon, Razzel Delcarmen, Jaques Durand, Sergio Garcia, Garth Holmes, Ross Ireland, Shaun Joyce,
Amrane Larbi, Mihail Munteanu, Vu Ngo, Juan Angelo Pasquin, Sergei Pavlov, Rajiv Pinera, Eduardo Reyes,
Jorge Sikorsky, Leandro Serrano, Oksana Talalina, Edward Turrall, Adrian Vazquez,
Paulo de Vargas, Tien-Thinh Le</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Outreach Game Masters :</td>
<td>Endrio Lima, Edgar Morales, Rodrigo Oliveira, Rodrigo Parra, Ivan Ramirez, Nikola Trnavcevic, Jo El Ho, Luka
Slovic, Carlos Mendez, Caylan Pillay</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Extraordinary Contributors to EVE Online :</td>
<td>ISD Dorrim Barstorlode</td>
</tr>
</table>



<h3>CCP</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Chief Executive Officer :</td>
<td>Hilmar Veigar Pétursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Chief Operating Officer :</td>
<td>Adrian Blunt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>VP of Product :</td>
<td>Sveinbjörn Magnússon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>VP of Publishing :</td>
<td>Eyrún Jónsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>VP of People :</td>
<td>Erna Arnardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Communications Director :</td>
<td>George Kelion</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of Finance :</td>
<td>Þorbjörg Sæmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of FP&A :</td>
<td>Ívar Grétarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of Markets :</td>
<td>Vífill Gústafsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Global Controller :</td>
<td>Erik Ingvar Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Financial Analyst :</td>
<td>Andrea Dögg Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Financial Analyst :</td>
<td>Kolbeinn Elí Pétursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Accounting Manager :</td>
<td>Yongjoo Lee</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Accountant :</td>
<td>Brynja Björk Hinriksdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Accountants :</td>
<td>Edda Margrét Halldórsdóttir, Ingibjörg Vala Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Accounting Specialist :</td>
<td>Zitong Li, Lára Sigmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior HR Manager :</td>
<td>Ása M. Ólafsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Talent Management Director :</td>
<td>Gunnar Haugen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Talent Acquisition Specialist :</td>
<td>Arna Kristín Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior HR Business Partner :</td>
<td>Sif Hákonardóttir, Kate Lindsay, Sigurjón Þórðarson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of Compensation and Benefits :</td>
<td>Unnur Linda Konráðsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Legal Counsel :</td>
<td>Steinlaug Högnadóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Director Legal :</td>
<td>Jochen Kattoll</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Office Manager :</td>
<td>Sigfríður Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Office Manager :</td>
<td>Michelle Lacey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Travel & Administration Specialist :</td>
<td>Signý Heiða Guðnadóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Travel Agent :</td>
<td>Inga Björk Sveinbjörnsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Admin Specialist :</td>
<td>Arnheiður Rós Ásgeirsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Chef :</td>
<td>Vagn Levi Sigurðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Sous Chef :</td>
<td>Svavar Berg Gunnarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Assistant Sous Chef :</td>
<td>Monika Kinga Chruslicka</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Assistant Chef :</td>
<td>Hjördís Hólm Harðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Assistant Cook :</td>
<td>Joanna Chruslicka</td>
</tr>
</table>



<h3>Localization</h3>
<hr>
<h5>Altagram Group</h5>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Team Lead Localization Project Managers :</td>
<td>Jonathan Aplin, Yasmin Babb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Localization Project Managers :</td>
<td>Andreia Ruiz de la Sierra, Gabriella de Stefano, Sofía Brenner Fernández, Mathilde Gribaudi, Marc McGowan,
Marina Ramos Menéndez, Sinan Özeltırtıl</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Localization Engineers :</td>
<td>Antonio Manuel Beleño Rodríguez, Wolfgang Hoffmann-Schoenborn</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>French Editor :</td>
<td>Claire Lebossé</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>French Translators :</td>
<td>Claire Caro, Coraline Cerizay, Amaury Doaré, Emma Miiva Ducharne, Laly Dufossé, Manon Fauries, Adrien
Ferrucci,
Catherine Gallo, Nolwenn Gaudin, Karine Goldstein, Ellenita Gomez Ales, Océane Gougeon, Léa Heyng, Célia
Lafage,
Margaux Lanfranchi, Fabrice Maurel, Amandine Obry, Romain Portelli, Baptiste Sorin, Emma Prévost, Thomas
Partensky,
Sky Verhaaf, Ophélie Vielles</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior German Editor :</td>
<td>Florian Descher</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior German Linguistic Editor :</td>
<td>Sandra Kohl</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>German Editors :</td>
<td>Sarah Ballhorn, Stephan Grabowski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>German Translators :</td>
<td>Nicole Adler, Erik Eisenhauer, Andreas Gefken, Linda Geschwandtner, Christian Hoffmann, Heiko Illi, Martin
Junge,
Lukas Katzmann, Nele Katzwinkel, Henrike Kupsch, Juliane Lein, Franziska Mahlert, Julia Meter, Marvin
Ögüdücü, Iris Schäfer,
Stefanie Seidel, Jakob Semmer, Christopher Sinclair, Katharina Speelmans, Tanja Ta Lam-Huong, Nicole Thomer,
Vanessa Tockner, Alexia Trensch, Illka Wegner, Jenny Willett</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Russian Localization Project Manager :</td>
<td>Mike Kolbasnikov</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Russian Editors :</td>
<td>Anna Noskova, Anton Sherstnev, Oleg Utkin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Russian Proofreader :</td>
<td>Yuliya Soboleva</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Russian Translators :</td>
<td>Karina Avenesova, Vadim Bogomolov, Alexandr Cosarnii, Alexandra Frolova, Svetlana Gribeauval, Alexandra
Kanevski,
Mikhail Kondrashev, Georgy Kopylov, Anna Tuntiya</td>
</tr>
</table>

<h5>Keywords Studios</h5>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Localization Service Line Director :</td>
<td>Romina Franceschina</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Text Localization Head of Division :</td>
<td>Montse García</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Global Service Line Manager :</td>
<td>Anthony Tamburro</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Project Manager :</td>
<td>Amy Durkan</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Localization Manager :</td>
<td>Greg Messmer</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Localization Project Managers :</td>
<td>Mehmet Ozgur Caylak, Natalia García Guerrero, Gea Palau Roig, Paul Rudd</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Spanish Translators :</td>
<td>Sonia Alonso Santos, Inés Cendón Rodríguez, Robert Falcó, Ismael Fernández, Amaia López Arrazola,
Teresa Jarrín Rodríguez, Ana Ibáñez, Melanie Martí Marí, Florencia Romero Gonzalo, Judith Rodríguez
Vallverdú,
Paula Salguero Soto, Maria Rosich Andreu, Virginia Sagarra García, Pedro Hurtado Ruiz, Sergio Valeriano
Vindel</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Spanish Reviewers :</td>
<td>Daniel Antón Martínez, Jesús Álvarez Sánchez, Rafa Ferrer, Silvia Ferrero, Luismi García Ramírez, Sara
Jiménez García,
José Prieto, Cristina Pérez Cerezo, Paula Osorio Pomares, Rebeca Reinosa, Sebastián Sorroche Jurado</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Japanese Project Manager :</td>
<td>Izumi Hiramoto</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Japanese Translators :</td>
<td>Ryunosuke Morohara, Hiroshi Moroi, Ryosuke Okuyama, Ko Uchiyama, Kento Yagi</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Japanese Reviewers :</td>
<td>Satsuki Ando, Yoshiko Enderlin, Yasushi Kohama, Asumi Terasawa</td>
</tr>
</table>

<h5>2bytes</h5>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Team Lead :</td>
<td>Michael Choi</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Translators :</td>
<td>Hyunmin Kim, Harrison Won</td>
</tr>
</table>

<h5>Lionbridge</h5>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Localization Project Managers :</td>
<td>Víctor Agenjo Sánchez, Enrique García Treviño</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Translators :</td>
<td>Yu Hanbo, Li Run'er, Ye Yifu, Hu Yu</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Reviewers :</td>
<td>Chen Jueyu, Liu Lin, Zhou Yuchun</td>
</tr>
</table>
<h2>Platform, Publishing, Company and Support</h2>


<h3>Platform – CARBON Engine</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Senior Development Director :</td>
<td>Benjamin Hunter</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Director of Live Operations :</td>
<td>Erlendur S Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Technical Producer :</td>
<td>Adrian Gurney</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Product Operations Specialist :</td>
<td>Haseeb Naveed</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Database Administrator :</td>
<td>Jeff Kelly</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Rendering Engineer :</td>
<td>Filipp Pavlov</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Programmer :</td>
<td>Thomas Dähling</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Tools Programmer :</td>
<td>Jonathan Michael Pierce</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Build Engineer :</td>
<td>Cian Estella</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Audio Programmer :</td>
<td>Eric Nielsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Rendering Engineer :</td>
<td>Daniel Isheden</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Software Engineers :</td>
<td>Hrafn Jökull Geirsson, Þorsteinn Már Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Tools Programmers :</td>
<td>Auðunn Andri Ólafsson, Marcus Wittander, Mark Wilkins</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Graphics Programmer :</td>
<td>Ólafur Þór Gunnarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Graphics Programmers :</td>
<td>Christoph Vlad, John Kenneth Green</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Engine Programmer :</td>
<td>James Robert Hawk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Engine Programmers :</td>
<td>Alexander Björnsson, Joseph Frangoudes</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Audio Programmer :</td>
<td>Phevos Rinis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Tools Programmers :</td>
<td>Fannar Traustason, Grétar Karl Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Infrastructure Engineers :</td>
<td>Zoey Alexis Wyandt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Infrastructure Engineers :</td>
<td>Charlotte Brolan</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior QA Analysts :</td>
<td>Daniel Preineder, Musse Dolk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>QA Analyst :</td>
<td>Iuliia Denisova</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Tools Programmer :</td>
<td>Árni Þór Sörensen</td>
</tr>
</table>



<h3>Data & Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Director of Data, Analytics & AI :</td>
<td>Stefán Freyr Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Data Engineering Manager :</td>
<td>Eiríkur Björn Einarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Data Engineer :</td>
<td>Ólafur Konráðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead AI Engineer :</td>
<td>Eysteinn Gunnlaugsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Data Engineer :</td>
<td>Björn Kristmannsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Software Engineer :</td>
<td>Alexander O'Donovan-Jones</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Data Engineers :</td>
<td>Heiðrún Dís Magnúsdóttir, Ívar Helgi Rúnarsson, Jolin Qiao</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Data Scientists :</td>
<td>Brenton Hooper, Julia Haidn, Kajetan Sygula</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Data Scientist :</td>
<td>Kolbrún Júlía Newman</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Analytics Manager :</td>
<td>Guðmundur Helgason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Data Analyst :</td>
<td>Kjartan Þór Halldórsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Data Analysts :</td>
<td>Árný Eik Dagsdóttir, Vilhjálmur Kaldal Sigurðsson</td>
</tr>
</table>



<h3>IT Operations</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Director of IT & Security :</td>
<td>Ólafur Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>IT Helpdesk Lead :</td>
<td>Róbert Steinar Tómasson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>IT Systems Lead :</td>
<td>Arnar D. Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal System Administrator :</td>
<td>Andrew McCormack</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior System Administrators :</td>
<td>Árni Björn Ólafsson, Ísold Aðalheiður Hoffmann</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>System Administrators :</td>
<td>Adam Murphy, Einar Vilhelm Lúðvíksson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Automation Engineer :</td>
<td>Rasmus Petersen</td>
</tr>
</table>



<h3>Publishing</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Brand Directors :</td>
<td>Grant Tasker, Spencer Colvin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Brand Managers :</td>
<td>Emily Akland, Eldar Ástþórsson, Ingibjörg Lilja Diðriksdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Brand Manager :</td>
<td>Maziar Shahsafdari</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Junior Brand Manager :</td>
<td>Noé Glibert</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Head of Business Development :</td>
<td>Anna Katrin Olafsdottir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Monetization Designer :</td>
<td>Mikhail Margulev</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Marketing Growth Director :</td>
<td>Alexandra Diljá Bjargardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>User Acquisition Lead :</td>
<td>Svetlana Labazkina</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of Content & Social Media :</td>
<td>Kristján Einar Kristjánsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Digital Product Manager :</td>
<td>Caden Levett</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Marketing Analyst :</td>
<td>Olga Venger</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Growth Marketing Specialists :</td>
<td>Aníta Ösp Ingólfsdóttir, Friðrik Árni Tryggvason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Player Research & Localization Producer :</td>
<td>Camille Faivre D'Arcier</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Marketing Creative Director :</td>
<td>Jóhann Heiðar Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Strategic Publishing Advisor :</td>
<td>Michael Hooper</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Marketing Specialist :</td>
<td>Hilmar Smári Finsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Marketing Research Intern :</td>
<td>Guðrún Kristín Kristinsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Cinematic Director :</td>
<td>Ólafur Ágúst Haraldsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Capture Artist :</td>
<td>Birgir Páll Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Graphic Designers :</td>
<td>Sölvi Hrafn Ingimundarson, Þormóður Kristján Aðalbjörnsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Web Designer :</td>
<td>Björn Salvador Kristinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Cinematic Leads :</td>
<td>Greg Kruk, Robin Whitehead</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Cinematic Artist :</td>
<td>Arnar Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Copywriter/Editor :</td>
<td>Eyvindur Karlsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Project Manager :</td>
<td>Guðný Lára Thorarensen</td>
</tr>
</table>



<h3>Player Experience and Community</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Director of Player Experience and Community :</td>
<td>Rafn Herlufsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Player Experience Manager :</td>
<td>Reynir Ari Guðráðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Community Manager :</td>
<td>Peter Farrell</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Project Manager of Player Experience :</td>
<td>Davíð Einarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Project Managers of Player Experience :</td>
<td>Ágúst Ingi Óskarsson, Ingiberg Steinar Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Security Analyst :</td>
<td>Michael Fitzsimmons</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Community Developers :</td>
<td>Dan Crone, Neil Gorton</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Community Developers :</td>
<td>Aiden Harvey, Ben Sisson, Björn Andri Benediktsson, David Rootwelt-Norberg, Lisa Abeling</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Player Support Representative :</td>
<td>Paul Dierdorp</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Player Support Specialists :</td>
<td>Bjarni Veigar Hauksson, Diedrich Ohlandt, Hlynur Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Security Analysts :</td>
<td>Einar Sigurður Hreiðarsson, Maksym Gryshchenko</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Software Engineer :</td>
<td>John Aldis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Tools Programmers :</td>
<td>Kristján Sigurðsson, Magnús Torfi Magnússon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Tools Programmers :</td>
<td>Brian Burnstein</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Managers :</td>
<td>Gerardo Bono, Guðmundur Freyr Matthíasson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Team Leads :</td>
<td>Luis Hernandez, Martin Bovis, Sebastian Veit</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Support Game Masters :</td>
<td>Adrian Vazquez, Amrane Larbi, Eduardo Reyes, Edward Turrall, Garth Holmes, Jaques Durand, John Jay
Catipon, Jorge Sikorsky, Juan Angelo Pasquin, Leandro Serrano, Mihail Munteanu, Oksana Talalina,
Paulo de Vargas, Rajiv Pinera, Razzel Delcarmen, Ross Ireland, Sergio Garcia, Sergei Pavlov, Shaun
Joyce, Tien-Thinh Le, Vu Ngo</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Outreach Game Masters :</td>
<td>Caylan Pillay, Carlos Mendez, Edgar Morales, Endrio Lima, Ivan Ramirez, Jo El Ho, Luka Slovic,
Nikola Trnavcevic, Rodrigo Oliveira, Rodrigo Parra</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Extraordinary Contributors to EVE Online :</td>
<td>ISD Dorrim Barstorlode</td>
</tr>
</table>



<h3>CCP</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Chief Executive Officer :</td>
<td>Hilmar Veigar Pétursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Chief Operating Officer :</td>
<td>Adrian Blunt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Chief Financial Officer :</td>
<td>Þorbjörg Sæmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>VP of Product :</td>
<td>Sveinbjörn Magnússon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>VP of Publishing :</td>
<td>Eyrún Jónsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Communications Director :</td>
<td>George Kelion</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Communications Manager :</td>
<td>Alex Holt-Kulapalan</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of FP&A :</td>
<td>Ívar Grétarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of Markets :</td>
<td>Vífill Gústafsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Global Controller :</td>
<td>Erik Ingvar Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Financial Analyst :</td>
<td>Andrea Dögg Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Financial Analyst :</td>
<td>Kolbeinn Elí Pétursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Financial Analyst :</td>
<td>Linda María Karlsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Accounting Manager :</td>
<td>Yongjoo Lee</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Accountant :</td>
<td>Brynja Björk Hinriksdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Accountants :</td>
<td>Edda Margrét Halldórsdóttir, Vala Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Accounting Specialists :</td>
<td>Lára Sigmundsdóttir, Zitong Li</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Accountant :</td>
<td>Ashley Yvonne Wheat</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior HR Manager :</td>
<td>Ása M. Ólafsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Talent Manager Director :</td>
<td>Gunnar Haugen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Talent Acquisition Specialist :</td>
<td>Arna Kristín Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior HR Business Partners :</td>
<td>Kate Lindsay, Sif Hákonardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>HR Business Partner :</td>
<td>Sonja Davíðsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of Compensation and Benefits :</td>
<td>Unnur Linda Konráðsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Legal Counsel :</td>
<td>Nick Kempton, Steinlaug Högnadóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Director Legal :</td>
<td>Jochen Kattoll</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Office Manager :</td>
<td>Sigfríður Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Office Managers :</td>
<td>Michelle Lacey, Inga Björk Sveinbjörnsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Housing Facility Manager :</td>
<td>Jón Bjarki Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Business Admin Apprentice :</td>
<td>Effie Smith</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Travel Agent :</td>
<td>Signý Heiða Guðmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Travel & Admin Specialists :</td>
<td>Arnheiður Rós Ásgeirsdóttir, Karolina Zebel</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Chef :</td>
<td>Vagn Leví Sigurðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Sous Chefs :</td>
<td>Monika Kinga Chruslicka, Svavar Berg Gunnarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Assistant Sous Chef :</td>
<td>Hjördís Hólm Harðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Assistant Cooks :</td>
<td>Natalia Popowska, Raj Jadhav</td>
</tr>
</table>



<h3>Localization</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – Team Lead Localization Project Managers :</td>
<td>Jonathan Aplin, Yasmin Babb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – Localization Project Managers :</td>
<td>Andreia Ruiz de la Sierra, Gabriella de Stefano, Marc McGowan, Marina Ramos Menéndez,
Mathilde Gribaudi, Sinan Özeltırtıl, Sofía Brenner Fernández</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – Localization Engineers :</td>
<td>Antonio Manuel Beleño Rodríguez, Wolfgang Hoffmann-Schoenborn</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – French Editor :</td>
<td>Claire Lebossé</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – French Translators :</td>
<td>Adrien Ferrucci, Amaury Doaré, Amandine Obry, Baptiste Sorin, Catherine Gallo, Célia Lafage,
Claire Caro, Coraline Cerizay, Ellenita Gomez Ales, Emma Miiva Ducharne, Emma Prévost, Fabrice Maurel,
Karine Goldstein, Laly Dufossé, Léa Heyng, Manon Fauries, Margaux Lanfranchi, Nolwenn Gaudin,
Océane Gougeon, Ophélie Vielles, Romain Portelli, Sky Verhaaf, Thomas Partensky</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – Senior German Editor :</td>
<td>Florian Descher</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – Senior German Linguistic Editor :</td>
<td>Sandra Kohl</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – German Editors :</td>
<td>Sarah Ballhorn, Stephan Grabowski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – German Translators :</td>
<td>Alexia Trensch, Andreas Gefken, Christopher Sinclair, Christian Hoffmann, Erik Eisenhauer,
Franziska Mahlert, Heiko Illi, Henrike Kupsch, Illka Wegner, Iris Schäfer, Jakob Semmer, Jenny Willett,
Juliane Lein, Julia Meter, Katharina Speelmans, Linda Geschwandtner, Lukas Katzmann, Martin Junge,
Marvin Ögüdücü, Meike Braun, Nele Katzwinkel, Nicole Adler, Nicole Thomer, Stefanie Seidel, Simon Dehne,
Tanja Ta Lam-Huong, Vanessa Tockner</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – Russian Localization Project Manager :</td>
<td>Mike Kolbasnikov</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – Russian Editors :</td>
<td>Anna Noskova, Anton Sherstnev, Oleg Utkin, Anastasiya Vasilyeva</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – Russian Proofreader :</td>
<td>Yuliya Soboleva</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – Russian Translators :</td>
<td>Alexandr Cosarnii, Alexandra Frolova, Alexandra Kanevski, Anna Tuntiya, Georgy Kopylov,
Karina Avenesova, Mikhail Kondrashev, Svetlana Gribeauval, Vadim Bogomolov, Yan Bogomolov</td>
</tr>

<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Localization Service Line Director :</td>
<td>Romina Franceschina</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Text Localization Head of Division :</td>
<td>Montse García</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Global Service Line Manager :</td>
<td>Anthony Tamburro</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Localization Managers :</td>
<td>Andrés Pujazón, Cristina Pérez Martín, Greg Messmer</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Localization Project Managers :</td>
<td>Gea Palau Roig, Mehmet Ozgur Caylak, Natalia García Guerrero, Paul Rudd</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Spanish Translators :</td>
<td>Amaia López Arrazola, Ana Ibáñez, Florencia Romero Gonzalo, Inés Cendón Rodríguez,
Ismael Fernández, Judith Rodríguez Vallverdú, Maria Rosich Andreu, Melanie Martí Marí, Paula Salguero Soto,
Pedro Hurtado Ruiz, Robert Falcó, Sergio Valeriano Vindel, Sonia Alonso Santos, Teresa Jarrín Rodríguez,
Virginia Sagarra García</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Spanish Reviewers :</td>
<td>Cristina Pérez Cerezo, Daniel Antón Martínez, Jesús Álvarez Sánchez, José Prieto,
Luismi García Ramírez, Paula Osorio Pomares, Rafa Ferrer, Rebeca Reinosa, Sara Jiménez García,
Sebastián Sorroche Jurado, Silvia Ferrero</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Japanese Project Manager :</td>
<td>Izumi Hiramoto</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Japanese Translators :</td>
<td>Hiroshi Moroi, Kento Yagi, Ko Uchiyama, Ryosuke Okuyama, Ryunosuke Morohara</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Japanese Reviewers :</td>
<td>Asumi Terasawa, Satsuki Ando, Yasushi Kohama, Yoshiko Enderlin</td>
</tr>

<tr VALIGN="top">
<td width=325 align=right>2bytes – Team Leads :</td>
<td>John Kim, Michael Choi</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>2bytes – Translators :</td>
<td>Harrison Won, Hyun-min Kim</td>
</tr>

<tr VALIGN="top">
<td width=325 align=right>Lionbridge – Localization Project Managers :</td>
<td>Enrique García Treviño, Iina Sainio, Kailin Chen, Pablo Torregrosa Parra, Thomas Buck,
Víctor Agenjo Sánchez</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lionbridge – Translators :</td>
<td>Danny Hu, Li Run'er, Yu Hanbo, Ying Ye</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lionbridge – Reviewers :</td>
<td>Chen Jueyu, Liu Lin, Zhou Yuchun</td>
</tr>
</table>
<h2>Platform, Publishing, Company and Support</h2>


<h3>Platform
- CARBON Engine</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Development Director :</b></td>
<td>Benjamin Hunter</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Director of Live Operations :</b></td>
<td>Erlendur S Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Director :</b></td>
<td>Kristinn Þór Sigurbergsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Producers :</b></td>
<td>David R. Johnston, Sverrir R. Sander</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Producers :</b></td>
<td>Adrian Gurney, Stuart Webb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior System Administrator :</b></td>
<td>Sigurvin Breiðfjörð Pálsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Database Administrator :</b></td>
<td>Jeff Kelly</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Engineering Leads :</b></td>
<td>Thomas Dähling, Filipp Pavlov, Jonathan Pierce</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Software Engineers :</b></td>
<td>Cian Estelle, Hrafn Jökull Geirsson, Ólafur Þór Gunnarsson, James Robert Hawk, Mark R. Wilkins, Þorsteinn
Már
Þorsteinsson, Eric Nielsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Software Engineers :</b></td>
<td>Svanhvit Bjornsdóttir, Joseph Frangoudes, John Green, Grétar Karl Guðmundsson, Daniel Isheden, Auðunn Andri
Ólafsson,
Íris Dögg Skarphéðinsdóttir, Árni Þór Sörensen, Phevos Rinis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Manager :</b></td>
<td>Ian McAdam</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Infrastructure Engineers :</b></td>
<td>Kristján Finnsson, Ivan Lopez</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Infrastructure Engineers :</b></td>
<td>Igor Churmeev</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior QA Analyst :</b></td>
<td>Musse Dolk, Daniel Preineder</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>QA Analyst :</b></td>
<td>Iuliia Denisova</td>
</tr>
</table>



<h3>Data & Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Data Engineering Manager :</b></td>
<td>Eiríkur Björn Einarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Data Engineer :</b></td>
<td>Ólafur Konráðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Data Engineer :</b></td>
<td>Björn Kristmannsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Data Engineer :</b></td>
<td>Daníel Fannar Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Junior Data Engineer :</b></td>
<td>Þóra Kristín Karlsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Data Scientists :</b></td>
<td>Pálmar Gíslason, Julia Elisabeth Haidn, Brenton Hooper</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Data Scientist :</b></td>
<td>Kajetan Sygula</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Data Analyst :</b></td>
<td>Guðmundur Helgason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Data Analyst :</b></td>
<td>Kjartan Þór Halldórsson</td>
</tr>
</table>



<h3>IT Operations</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Director of IT & Security :</b></td>
<td>Ólafur Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Solutions Architect :</b></td>
<td>Andy Perkins</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>IT Helpdesk Lead :</b></td>
<td>Róbert Steinar Tómasson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal System Administrator :</b></td>
<td>Andrew McCormack</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior System Administrators :</b></td>
<td>Arnar D. Jónsson, Árni Björn Ólafsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>System Administrators :</b></td>
<td>Einar Vilhelm Lúðvíksson, Adam Murphy, Ísold Aðalheiður Hoffmann, Messen Zhang</td>
</tr>
</table>



<h3>Publishing</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Brand Director :</b></td>
<td>Grant Tasker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Brand Managers :</b></td>
<td>Emily Akland, Eldar Ástþórsson, Ingibjörg Lilja Diðriksdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Brand Manager :</b></td>
<td>Maziar Shahsafdari</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Head of Business Development :</b></td>
<td>Anna Katrín Ólafsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Monetization Manager :</b></td>
<td>Mikhail Margulev</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>User Acquisition Lead :</b></td>
<td>Svetlana Labazkina</b>
</td>
<tr VALIGN="top">
<td width=325 align=right><b>Growth Marketing Specialists :</b></td>
<td>Filippa Guðmundsdóttir, Anna Úlfrún Kríudóttir</b>
</td>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Growth Marketing Specialist :</b></td>
<td>Friðrik Árni Tryggvason</b>
</td>
<tr VALIGN="top">
<td width=325 align=right><b>Localization Manager :</b></td>
<td>Camille Faivre D'Arcier</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Marketing Creative Director :</b></td>
<td>Jóhann Heiðar Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Cinematic Director :</b></td>
<td>Ólafur Ágúst Haraldsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Capture Artist :</b></td>
<td>Birgir Páll Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Graphic Designers :</b></td>
<td>Þormóður Kristján Aðalbjörnsson, Sölvi Hrafn Ingimundarson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Web Designer :</b></td>
<td>Björn Salvador Kristinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Cinematic Leads :</b></td>
<td>Greg Kruk, Robin Whitehead</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Cinematic Artist :</b></td>
<td>Arnar Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Copywriter/Editor :</b></td>
<td>Eyvindur Karlsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Project Manager :</b></td>
<td>Guðný Lára Thorarensen</b>
</td>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Player Experience and Community :</b></td>
<td>Rafn Herlufsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Player Experience Manager :</b></td>
<td>Reynir Ari Guðráðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Project Manager of Player Experience :</b></td>
<td>Davíð Einarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Project Managers of Player Experience :</b></td>
<td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Publishing Producer :</b></td>
<td>Michael Fitzsimmons</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Community Developers :</b></td>
<td>Dan Crone, Peter Farrell</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Community Developers :</b></td>
<td>Lisa Abeling, Björn Andri Benediktsson, Aiden Harvey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Player Support Specialists :</b></td>
<td>Sharon Fiedler, Diedrich Ohlandt, Eiríkur Hrafn Thorarensen, Bjarni Veigar Hauksson, Hlynur Þorsteinsson
</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Security Analysts :</b></td>
<td>Maksym Gryshchenko, Einar Sigurður Hreiðarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Software Engineer :</b></td>
<td>John Aldis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Tools Programmers :</b></td>
<td>Kristján Sigurðsson, Magnús Torfi Magnússon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Tools Programmer :</b></td>
<td>Brian Burnstein</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Managers :</b></td>
<td>Gerardo Bono, Guðmundur Freyr Matthíasson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Team Leads :</b></td>
<td>Martin Bovis, Luis Hernandez, Sebastian Veit</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Support Game Masters :</b></td>
<td>John Jay Catipon, Razzel Delcarmen, Jaques Durand, Sergio Garcia, Garth Holmes, Ross Ireland, Shaun Joyce,
Amrane Larbi, Mihail Munteanu, Vu Ngo, Juan Angelo Pasquin, Sergei Pavlov, Rajiv Pinera, Eduardo Reyes,
Jorge Sikorsky, Leandro Serrano, Oksana Talalina, Edward Turrall, Adrian Vazquez,
Paulo de Vargas, Tien-Thinh Le</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Outreach Game Masters :</b></td>
<td>Endrio Lima, Edgar Morales, Rodrigo Oliveira, Rodrigo Parra, Ivan Ramirez, Nikola Trnavcevic, Jo El Ho, Luka
Slovic, Carlos Mendez, Caylan Pillay</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Extraordinary Contributors to EVE Online :</b></td>
<td>ISD Dorrim Barstorlode</td>
</tr>
</table>



<h3>CCP</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Chief Executive Officer :</b></td>
<td>Hilmar Veigar Pétursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Chief Operating Officer :</b></td>
<td>Adrian Blunt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>VP of Product :</b></td>
<td>Sveinbjörn Magnússon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>VP of Publishing :</b></td>
<td>Eyrún Jónsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>VP of People :</b></td>
<td>Erna Arnardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Communications Director :</b></td>
<td>George Kelion</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Finance :</b></td>
<td>Þorbjörg Sæmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of FP&amp;A :</b></td>
<td>Ívar Grétarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Markets :</b></td>
<td>Vífill Gústafsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Global Controller :</b></td>
<td>Erik Ingvar Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Financial Analyst :</b></td>
<td>Andrea Dögg Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Financial Analyst :</b></td>
<td>Kolbeinn Elí Pétursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Accounting Manager :</b></td>
<td>Yongjoo Lee</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Accountant :</b></td>
<td>Brynja Björk Hinriksdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Accountants :</b></td>
<td>Edda Margrét Halldórsdóttir, Ingibjörg Vala Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Accounting Specialist :</b></td>
<td>Zitong Li, Lára Sigmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior HR Manager :</b></td>
<td>Ása M. Ólafsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Talent Management Director :</b></td>
<td>Gunnar Haugen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Talent Acquisition Specialist :</b></td>
<td>Arna Kristín Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior HR Business Partner :</b></td>
<td>Sif Hákonardóttir, Kate Lindsay, Sigurjón Þórðarson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Compensation and Benefits :</b></td>
<td>Unnur Linda Konráðsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Legal Counsel :</b></td>
<td>Steinlaug Högnadóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Director Legal :</b></td>
<td>Jochen Kattoll</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Office Manager :</b></td>
<td>Sigfríður Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Office Manager :</b></td>
<td>Michelle Lacey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Travel & Administration Specialist :</b></td>
<td>Signý Heiða Guðnadóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Travel Agent :</b></td>
<td>Inga Björk Sveinbjörnsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Admin Specialist :</b></td>
<td>Arnheiður Rós Ásgeirsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Chef :</b></td>
<td>Vagn Levi Sigurðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Sous Chef :</b></td>
<td>Svavar Berg Gunnarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Assistant Sous Chef :</b></td>
<td>Monika Kinga Chruslicka</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Assistant Chef :</b></td>
<td>Hjördís Hólm Harðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Assistant Cook :</b></td>
<td>Joanna Chruslicka</td>
</tr>
</table>



<h3>Localization</h3>
<hr>
<h5>Altagram Group</h5>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Team Lead Localization Project Managers :</b></td>
<td>Jonathan Aplin, Yasmin Babb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Localization Project Managers :</b></td>
<td>Andreia Ruiz de la Sierra, Gabriella de Stefano, Sofía Brenner Fernández, Mathilde Gribaudi, Marc McGowan,
Marina Ramos Menéndez, Sinan Özeltırtıl</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Localization Engineers :</b></td>
<td>Antonio Manuel Beleño Rodríguez, Wolfgang Hoffmann-Schoenborn</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>French Editor :</b></td>
<td>Claire Lebossé</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>French Translators :</b></td>
<td>Claire Caro, Coraline Cerizay, Amaury Doaré, Emma Miiva Ducharne, Laly Dufossé, Manon Fauries, Adrien
Ferrucci,
Catherine Gallo, Nolwenn Gaudin, Karine Goldstein, Ellenita Gomez Ales, Océane Gougeon, Léa Heyng, Célia
Lafage,
Margaux Lanfranchi, Fabrice Maurel, Amandine Obry, Romain Portelli, Baptiste Sorin, Emma Prévost, Thomas
Partensky,
Sky Verhaaf, Ophélie Vielles</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior German Editor :</b></td>
<td>Florian Descher</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior German Linguistic Editor :</b></td>
<td>Sandra Kohl</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>German Editors :</b></td>
<td>Sarah Ballhorn, Stephan Grabowski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>German Translators :</b></td>
<td>Nicole Adler, Erik Eisenhauer, Andreas Gefken, Linda Geschwandtner, Christian Hoffmann, Heiko Illi, Martin
Junge,
Lukas Katzmann, Nele Katzwinkel, Henrike Kupsch, Juliane Lein, Franziska Mahlert, Julia Meter, Marvin
Ögüdücü, Iris Schäfer,
Stefanie Seidel, Jakob Semmer, Christopher Sinclair, Katharina Speelmans, Tanja Ta Lam-Huong, Nicole Thomer,
Vanessa Tockner, Alexia Trensch, Illka Wegner, Jenny Willett</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Russian Localization Project Manager :</b></td>
<td>Mike Kolbasnikov</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Russian Editors :</b></td>
<td>Anna Noskova, Anton Sherstnev, Oleg Utkin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Russian Proofreader :</b></td>
<td>Yuliya Soboleva</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Russian Translators :</b></td>
<td>Karina Avenesova, Vadim Bogomolov, Alexandr Cosarnii, Alexandra Frolova, Svetlana Gribeauval, Alexandra
Kanevski,
Mikhail Kondrashev, Georgy Kopylov, Anna Tuntiya</td>
</tr>
</table>

<h5>Keywords Studios</h5>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Localization Service Line Director :</b></td>
<td>Romina Franceschina</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Text Localization Head of Division :</b></td>
<td>Montse García</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Global Service Line Manager :</b></td>
<td>Anthony Tamburro</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Project Manager :</b></td>
<td>Amy Durkan</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Localization Manager :</b></td>
<td>Greg Messmer</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Localization Project Managers :</b></td>
<td>Mehmet Ozgur Caylak, Natalia García Guerrero, Gea Palau Roig, Paul Rudd</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Spanish Translators :</b></td>
<td>Sonia Alonso Santos, Inés Cendón Rodríguez, Robert Falcó, Ismael Fernández, Amaia López Arrazola,
Teresa Jarrín Rodríguez, Ana Ibáñez, Melanie Martí Marí, Florencia Romero Gonzalo, Judith Rodríguez
Vallverdú,
Paula Salguero Soto, Maria Rosich Andreu, Virginia Sagarra García, Pedro Hurtado Ruiz, Sergio Valeriano
Vindel</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Spanish Reviewers :</b></td>
<td>Daniel Antón Martínez, Jesús Álvarez Sánchez, Rafa Ferrer, Silvia Ferrero, Luismi García Ramírez, Sara
Jiménez García,
José Prieto, Cristina Pérez Cerezo, Paula Osorio Pomares, Rebeca Reinosa, Sebastián Sorroche Jurado</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Japanese Project Manager :</b></td>
<td>Izumi Hiramoto</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Japanese Translators :</b></td>
<td>Ryunosuke Morohara, Hiroshi Moroi, Ryosuke Okuyama, Ko Uchiyama, Kento Yagi</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Japanese Reviewers :</b></td>
<td>Satsuki Ando, Yoshiko Enderlin, Yasushi Kohama, Asumi Terasawa</td>
</tr>
</table>

<h5>2bytes</h5>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Team Lead :</b></td>
<td>Michael Choi</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Translators :</b></td>
<td>Hyunmin Kim, Harrison Won</td>
</tr>
</table>

<h5>Lionbridge</h5>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Localization Project Managers :</b></td>
<td>Víctor Agenjo Sánchez, Enrique García Treviño</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Translators :</b></td>
<td>Yu Hanbo, Li Run'er, Ye Yifu, Hu Yu</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>
– CARBON Engine</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Development Director :</b></td>
<td>Benjamin Hunter</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Director of Live Operations :</b></td>
<td>Erlendur S Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Producer :</b></td>
<td>Adrian Gurney</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Product Operations Specialist :</b></td>
<td>Haseeb Naveed</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Database Administrator :</b></td>
<td>Jeff Kelly</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Rendering Engineer :</b></td>
<td>Filipp Pavlov</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Programmer :</b></td>
<td>Thomas Dähling</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Tools Programmer :</b></td>
<td>Jonathan Michael Pierce</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Build Engineer :</b></td>
<td>Cian Estella</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Audio Programmer :</b></td>
<td>Eric Nielsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Rendering Engineer :</b></td>
<td>Daniel Isheden</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Software Engineers :</b></td>
<td>Hrafn Jökull Geirsson, Þorsteinn Már Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Tools Programmers :</b></td>
<td>Auðunn Andri Ólafsson, Marcus Wittander, Mark Wilkins</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Graphics Programmer :</b></td>
<td>Ólafur Þór Gunnarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Graphics Programmers :</b></td>
<td>Christoph Vlad, John Kenneth Green</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Engine Programmer :</b></td>
<td>James Robert Hawk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Engine Programmers :</b></td>
<td>Alexander Björnsson, Joseph Frangoudes</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Audio Programmer :</b></td>
<td>Phevos Rinis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Tools Programmers :</b></td>
<td>Fannar Traustason, Grétar Karl Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Infrastructure Engineers :</b></td>
<td>Zoey Alexis Wyandt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Infrastructure Engineers :</b></td>
<td>Charlotte Brolan</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior QA Analysts :</b></td>
<td>Daniel Preineder, Musse Dolk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>QA Analyst :</b></td>
<td>Iuliia Denisova</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Tools Programmer :</b></td>
<td>Árni Þór Sörensen</td>
</tr>
</table>



<h3>Data &amp; Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Data, Analytics &amp; AI :</b></td>
<td>Stefán Freyr Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Data Engineering Manager :</b></td>
<td>Eiríkur Björn Einarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Data Engineer :</b></td>
<td>Ólafur Konráðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead AI Engineer :</b></td>
<td>Eysteinn Gunnlaugsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Data Engineer :</b></td>
<td>Björn Kristmannsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Software Engineer :</b></td>
<td>Alexander O'Donovan-Jones</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Data Engineers :</b></td>
<td>Heiðrún Dís Magnúsdóttir, Ívar Helgi Rúnarsson, Jolin Qiao</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Data Scientists :</b></td>
<td>Brenton Hooper, Julia Haidn, Kajetan Sygula</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Data Scientist :</b></td>
<td>Kolbrún Júlía Newman</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Analytics Manager :</b></td>
<td>Guðmundur Helgason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Data Analyst :</b></td>
<td>Kjartan Þór Halldórsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Data Analysts :</b></td>
<td>Árný Eik Dagsdóttir, Vilhjálmur Kaldal Sigurðsson</td>
</tr>
</table>



<h3>IT Operations</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Director of IT &amp; Security :</b></td>
<td>Ólafur Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>IT Helpdesk Lead :</b></td>
<td>Róbert Steinar Tómasson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>IT Systems Lead :</b></td>
<td>Arnar D. Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal System Administrator :</b></td>
<td>Andrew McCormack</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior System Administrators :</b></td>
<td>Árni Björn Ólafsson, Ísold Aðalheiður Hoffmann</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>System Administrators :</b></td>
<td>Adam Murphy, Einar Vilhelm Lúðvíksson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Automation Engineer :</b></td>
<td>Rasmus Petersen</td>
</tr>
</table>



<h3>Publishing</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Brand Directors :</b></td>
<td>Grant Tasker, Spencer Colvin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Brand Managers :</b></td>
<td>Emily Akland, Eldar Ástþórsson, Ingibjörg Lilja Diðriksdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Brand Manager :</b></td>
<td>Maziar Shahsafdari</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Junior Brand Manager :</b></td>
<td>Noé Glibert</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Head of Business Development :</b></td>
<td>Anna Katrin Olafsdottir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Monetization Designer :</b></td>
<td>Mikhail Margulev</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Marketing Growth Director :</b></td>
<td>Alexandra Diljá Bjargardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>User Acquisition Lead :</b></td>
<td>Svetlana Labazkina</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Content &amp; Social Media :</b></td>
<td>Kristján Einar Kristjánsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Digital Product Manager :</b></td>
<td>Caden Levett</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Marketing Analyst :</b></td>
<td>Olga Venger</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Growth Marketing Specialists :</b></td>
<td>Aníta Ösp Ingólfsdóttir, Friðrik Árni Tryggvason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Player Research &amp; Localization Producer :</b></td>
<td>Camille Faivre D'Arcier</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Marketing Creative Director :</b></td>
<td>Jóhann Heiðar Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Strategic Publishing Advisor :</b></td>
<td>Michael Hooper</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Marketing Specialist :</b></td>
<td>Hilmar Smári Finsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Marketing Research Intern :</b></td>
<td>Guðrún Kristín Kristinsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Cinematic Director :</b></td>
<td>Ólafur Ágúst Haraldsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Capture Artist :</b></td>
<td>Birgir Páll Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Graphic Designers :</b></td>
<td>Sölvi Hrafn Ingimundarson, Þormóður Kristján Aðalbjörnsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Web Designer :</b></td>
<td>Björn Salvador Kristinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Cinematic Leads :</b></td>
<td>Greg Kruk, Robin Whitehead</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Cinematic Artist :</b></td>
<td>Arnar Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Copywriter/Editor :</b></td>
<td>Eyvindur Karlsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Project Manager :</b></td>
<td>Guðný Lára Thorarensen</td>
</tr>
</table>



<h3>Player Experience and Community</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Player Experience and Community :</b></td>
<td>Rafn Herlufsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Player Experience Manager :</b></td>
<td>Reynir Ari Guðráðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Community Manager :</b></td>
<td>Peter Farrell</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Project Manager of Player Experience :</b></td>
<td>Davíð Einarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Project Managers of Player Experience :</b></td>
<td>Ágúst Ingi Óskarsson, Ingiberg Steinar Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Security Analyst :</b></td>
<td>Michael Fitzsimmons</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Community Developers :</b></td>
<td>Dan Crone, Neil Gorton</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Community Developers :</b></td>
<td>Aiden Harvey, Ben Sisson, Björn Andri Benediktsson, David Rootwelt-Norberg, Lisa Abeling</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Player Support Representative :</b></td>
<td>Paul Dierdorp</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Player Support Specialists :</b></td>
<td>Bjarni Veigar Hauksson, Diedrich Ohlandt, Hlynur Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Security Analysts :</b></td>
<td>Einar Sigurður Hreiðarsson, Maksym Gryshchenko</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Software Engineer :</b></td>
<td>John Aldis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Tools Programmers :</b></td>
<td>Kristján Sigurðsson, Magnús Torfi Magnússon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Tools Programmers :</b></td>
<td>Brian Burnstein</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Managers :</b></td>
<td>Gerardo Bono, Guðmundur Freyr Matthíasson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Team Leads :</b></td>
<td>Luis Hernandez, Martin Bovis, Sebastian Veit</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Support Game Masters :</b></td>
<td>Adrian Vazquez, Amrane Larbi, Eduardo Reyes, Edward Turrall, Garth Holmes, Jaques Durand, John Jay
Catipon, Jorge Sikorsky, Juan Angelo Pasquin, Leandro Serrano, Mihail Munteanu, Oksana Talalina,
Paulo de Vargas, Rajiv Pinera, Razzel Delcarmen, Ross Ireland, Sergio Garcia, Sergei Pavlov, Shaun
Joyce, Tien-Thinh Le, Vu Ngo</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Outreach Game Masters :</b></td>
<td>Caylan Pillay, Carlos Mendez, Edgar Morales, Endrio Lima, Ivan Ramirez, Jo El Ho, Luka Slovic,
Nikola Trnavcevic, Rodrigo Oliveira, Rodrigo Parra</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Extraordinary Contributors to EVE Online :</b></td>
<td>ISD Dorrim Barstorlode</td>
</tr>
</table>



<h3>CCP</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Chief Executive Officer :</b></td>
<td>Hilmar Veigar Pétursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Chief Operating Officer :</b></td>
<td>Adrian Blunt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Chief Financial Officer :</b></td>
<td>Þorbjörg Sæmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>VP of Product :</b></td>
<td>Sveinbjörn Magnússon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>VP of Publishing :</b></td>
<td>Eyrún Jónsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Communications Director :</b></td>
<td>George Kelion</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Communications Manager :</b></td>
<td>Alex Holt-Kulapalan</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of FP&amp;A :</b></td>
<td>Ívar Grétarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Markets :</b></td>
<td>Vífill Gústafsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Global Controller :</b></td>
<td>Erik Ingvar Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Financial Analyst :</b></td>
<td>Andrea Dögg Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Financial Analyst :</b></td>
<td>Kolbeinn Elí Pétursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Financial Analyst :</b></td>
<td>Linda María Karlsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Accounting Manager :</b></td>
<td>Yongjoo Lee</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Accountant :</b></td>
<td>Brynja Björk Hinriksdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Accountants :</b></td>
<td>Edda Margrét Halldórsdóttir, Vala Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Accounting Specialists :</b></td>
<td>Lára Sigmundsdóttir, Zitong Li</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Accountant :</b></td>
<td>Ashley Yvonne Wheat</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior HR Manager :</b></td>
<td>Ása M. Ólafsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Talent Manager Director :</b></td>
<td>Gunnar Haugen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Talent Acquisition Specialist :</b></td>
<td>Arna Kristín Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior HR Business Partners :</b></td>
<td>Kate Lindsay, Sif Hákonardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>HR Business Partner :</b></td>
<td>Sonja Davíðsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Compensation and Benefits :</b></td>
<td>Unnur Linda Konráðsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Legal Counsel :</b></td>
<td>Nick Kempton, Steinlaug Högnadóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Director Legal :</b></td>
<td>Jochen Kattoll</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Office Manager :</b></td>
<td>Sigfríður Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Office Managers :</b></td>
<td>Michelle Lacey, Inga Björk Sveinbjörnsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Housing Facility Manager :</b></td>
<td>Jón Bjarki Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Business Admin Apprentice :</b></td>
<td>Effie Smith</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Travel Agent :</b></td>
<td>Signý Heiða Guðmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Travel &amp; Admin Specialists :</b></td>
<td>Arnheiður Rós Ásgeirsdóttir, Karolina Zebel</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Chef :</b></td>
<td>Vagn Leví Sigurðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Sous Chefs :</b></td>
<td>Monika Kinga Chruslicka, Svavar Berg Gunnarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Assistant Sous Chef :</b></td>
<td>Hjördís Hólm Harðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Assistant Cooks :</b></td>
<td>Natalia Popowska, Raj Jadhav</td>
</tr>
</table>



<h3>Localization</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – Team Lead Localization Project Managers :</b></td>
<td>Jonathan Aplin, Yasmin Babb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – Localization Project Managers :</b></td>
<td>Andreia Ruiz de la Sierra, Gabriella de Stefano, Marc McGowan, Marina Ramos Menéndez,
Mathilde Gribaudi, Sinan Özeltırtıl, Sofía Brenner Fernández</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – Localization Engineers :</b></td>
<td>Antonio Manuel Beleño Rodríguez, Wolfgang Hoffmann-Schoenborn</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – French Editor :</b></td>
<td>Claire Lebossé</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – French Translators :</b></td>
<td>Adrien Ferrucci, Amaury Doaré, Amandine Obry, Baptiste Sorin, Catherine Gallo, Célia Lafage,
Claire Caro, Coraline Cerizay, Ellenita Gomez Ales, Emma Miiva Ducharne, Emma Prévost, Fabrice Maurel,
Karine Goldstein, Laly Dufossé, Léa Heyng, Manon Fauries, Margaux Lanfranchi, Nolwenn Gaudin,
Océane Gougeon, Ophélie Vielles, Romain Portelli, Sky Verhaaf, Thomas Partensky</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – Senior German Editor :</b></td>
<td>Florian Descher</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – Senior German Linguistic Editor :</b></td>
<td>Sandra Kohl</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – German Editors :</b></td>
<td>Sarah Ballhorn, Stephan Grabowski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – German Translators :</b></td>
<td>Alexia Trensch, Andreas Gefken, Christopher Sinclair, Christian Hoffmann, Erik Eisenhauer,
Franziska Mahlert, Heiko Illi, Henrike Kupsch, Illka Wegner, Iris Schäfer, Jakob Semmer, Jenny Willett,
Juliane Lein, Julia Meter, Katharina Speelmans, Linda Geschwandtner, Lukas Katzmann, Martin Junge,
Marvin Ögüdücü, Meike Braun, Nele Katzwinkel, Nicole Adler, Nicole Thomer, Stefanie Seidel, Simon Dehne,
Tanja Ta Lam-Huong, Vanessa Tockner</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – Russian Localization Project Manager :</b></td>
<td>Mike Kolbasnikov</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – Russian Editors :</b></td>
<td>Anna Noskova, Anton Sherstnev, Oleg Utkin, Anastasiya Vasilyeva</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – Russian Proofreader :</b></td>
<td>Yuliya Soboleva</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – Russian Translators :</b></td>
<td>Alexandr Cosarnii, Alexandra Frolova, Alexandra Kanevski, Anna Tuntiya, Georgy Kopylov,
Karina Avenesova, Mikhail Kondrashev, Svetlana Gribeauval, Vadim Bogomolov, Yan Bogomolov</td>
</tr>

<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Localization Service Line Director :</b></td>
<td>Romina Franceschina</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Text Localization Head of Division :</b></td>
<td>Montse García</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Global Service Line Manager :</b></td>
<td>Anthony Tamburro</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Localization Managers :</b></td>
<td>Andrés Pujazón, Cristina Pérez Martín, Greg Messmer</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Localization Project Managers :</b></td>
<td>Gea Palau Roig, Mehmet Ozgur Caylak, Natalia García Guerrero, Paul Rudd</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Spanish Translators :</b></td>
<td>Amaia López Arrazola, Ana Ibáñez, Florencia Romero Gonzalo, Inés Cendón Rodríguez,
Ismael Fernández, Judith Rodríguez Vallverdú, Maria Rosich Andreu, Melanie Martí Marí, Paula Salguero Soto,
Pedro Hurtado Ruiz, Robert Falcó, Sergio Valeriano Vindel, Sonia Alonso Santos, Teresa Jarrín Rodríguez,
Virginia Sagarra García</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Spanish Reviewers :</b></td>
<td>Cristina Pérez Cerezo, Daniel Antón Martínez, Jesús Álvarez Sánchez, José Prieto,
Luismi García Ramírez, Paula Osorio Pomares, Rafa Ferrer, Rebeca Reinosa, Sara Jiménez García,
Sebastián Sorroche Jurado, Silvia Ferrero</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Japanese Project Manager :</b></td>
<td>Izumi Hiramoto</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Japanese Translators :</b></td>
<td>Hiroshi Moroi, Kento Yagi, Ko Uchiyama, Ryosuke Okuyama, Ryunosuke Morohara</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Japanese Reviewers :</b></td>
<td>Asumi Terasawa, Satsuki Ando, Yasushi Kohama, Yoshiko Enderlin</td>
</tr>

<tr VALIGN="top">
<td width=325 align=right><b>2bytes – Team Leads :</b></td>
<td>John Kim, Michael Choi</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>2bytes – Translators :</b></td>
<td>Harrison Won, Hyun-min Kim</td>
</tr>

<tr VALIGN="top">
<td width=325 align=right><b>Lionbridge – Localization Project Managers :</b></td>
<td>Enrique García Treviño, Iina Sainio, Kailin Chen, Pablo Torregrosa Parra, Thomas Buck,
Víctor Agenjo Sánchez</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lionbridge – Translators :</b></td>
<td>Danny Hu, Li Run'er, Yu Hanbo, Ying Ye</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lionbridge –
Reviewers :</b></td>
<td>Chen Jueyu, Liu Lin, Zhou Yuchun</td>
</tr>
</table>
UI/SystemMenu/AboutEve/CCPCredits
572440 Ice Carving
Mining Challenge 1/3 (repeatable)
Find a a Fading Volatile Ice Field, Fresh Volatile Ice Field, or Friable Volatile Ice Field located in a Volatile Ice Storm. Bring an ice harvester and be ready to harvest
Ice Carving
Mining Challenge 1/3 (repeatable)
Find a a Fading Volatile Ice Field, Fresh Volatile Ice Field, or Friable Volatile Ice Field located in a Volatile Ice Storm. Bring an ice harvester and be ready to harvest.
<b>Ice Carving</b>
<u>Mining Challenge 1/3</u> (repeatable)
<i>Find a a Fading Volatile Ice Field, Fresh Volatile Ice Field, or Friable Volatile Ice Field located in a Volatile Ice Storm. Bring an ice harvester and be ready to harvest
.</i>
710092 <h2>EVE Vanguard Development Team</h2>



<h3>Game Design</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Lead Game Designer :</td>
<td>Gavin Skinner</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Game Designer :</td>
<td>Anthony Massey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Technical Designer :</td>
<td>Bryan Malloroy</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Level Designer :</td>
<td>Tyler Lamon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead UI/UX Designer :</td>
<td>Tom Gandale</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI/UX Designer :</td>
<td>Jacob Jensen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Systems Designer :</td>
<td>Richard Driscoll</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI Artist :</td>
<td>Mathieu Bijuk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Narrative Designer :</td>
<td>Nicholas Antonucci</td>
</tr>
</table>



<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Technical Director :</td>
<td>Tom Woodhead</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Backend Engineer :</td>
<td>Alex Rudd</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Backend Engineers :</td>
<td>Hannah Dawson, Kurtis Lamb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Gameplay Engineer :</td>
<td>Alick Goldenberg</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Gameplay Engineer :</td>
<td>Cristian Soriano</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Gameplay Engineers :</td>
<td>Jury Verrigni, Victor Macho</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Gameplay Engineer :</td>
<td>Tomasz Snopek</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead UI Engineer :</td>
<td>Dominic Curry</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI Engineer :</td>
<td>Charlie Marshall</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Gameplay UI Engineer :</td>
<td>Paraschos Moschovitis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate UI Engineer :</td>
<td>Rhys Theckston</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Core Tech Engineer :</td>
<td>Alistair Forbes</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Rendering Engineer :</td>
<td>Jared Belkus</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Rendering Engineer :</td>
<td>Nicole Munro</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Audio Programmer :</td>
<td>David Pituk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal AI Engineer :</td>
<td>Nick Davies</td>
</tr>
</table>



<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Art Director :</td>
<td>Neil Kaminski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Art Director :</td>
<td>Ben Cottage</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Concept Artist :</td>
<td>Leonardo Calamati</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Concept Artists :</td>
<td>Craig Harrison, Jon Dunham</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior VFX Artist :</td>
<td>Davide Fortunato</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lighting Artist :</td>
<td>Zach Hewett</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Environment Artists :</td>
<td>Matthew Macer, Matthew Southall, Stephen Pietrusiak</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Environment Artists :</td>
<td>Daria Odnorogova, Olivia Butler-Stroud, Dennis Lukat</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Technical Artist :</td>
<td>Hrafnhildur Anna Bjornsdottir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Technical Artist :</td>
<td>Lukas Boonen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Technical Artist :</td>
<td>Peter Skager</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Animator :</td>
<td>Maurizio Ramanzin</td>
</tr>
</table>



<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Lead Sound Designer :</td>
<td>Alexis Mavropoulos</td>
</tr>
</table>



<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Development Director :</td>
<td>David Thompson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Product Manager :</td>
<td>Scott Davis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Strategist :</td>
<td>Sahil Gupta</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Producers :</td>
<td>Jamie Stanton, Stijn Vervaet, Tom Savage</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Producer :</td>
<td>Aleksandra Anna Stawirej</td>
</tr>
</table>



<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>QA Analyst :</td>
<td>Alastair Lavery</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Project Manager :</td>
<td>Mayur Sindhwani</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Lead :</td>
<td>Dawid Kołaczuch</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Associate Lead :</td>
<td>Aleksander Macioł</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Testers :</td>
<td>Igor Dobrowolski, Mateusz Dutka, Weronika Durczok, Daria Kurpanik, Patryk Pałęga, Patrycja Szustak</td>
</tr>
</table>



<h3>With Thanks</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<td>Abi Hunt, Alan Hinchcliffe, Alec McSweeney, Aleksei Borovkov, Andreas Thomas, Carlos Ulloa, Cyrill
Vitkovskiy, Dominic
Wright, Elena Diana Sfecla, Guilherme Carvalho, Jacopo Ascioni, James Cook, Jordan Blake, Liam Phillips,
Luke Timms,
Martin Baadsgaard, Matt James, Ovidiu Vasilescu, Phil Rowe, Pod O'Donnell, Robin Fencott, Sam Bromley,
Suneil Aujla,
Thomas Johnson, Tom Marcham, Tyler Sharpe, Viktor Demishev, Wojciech Szon, Adam Pugh, Denimira Deneva,
Hector Mateo
Pino, Krzysztof Luzny, Leonid Dudakov, Robert Hayes, Tom Jackson, Vanessa Boelke, Gregory Allen Edwards,
Gerard Lehiany</td>
</table>
<h2>EVE Vanguard Development Team</h2>


<h3>Game Design</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Game Design Director :</td>
<td>Adam Board</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Game Designer :</td>
<td>Anthony Massey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Technical Designer :</td>
<td>Bryan Malloroy</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Level Designer :</td>
<td>Jesse Holcroft</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Level Designer :</td>
<td>Tyler Lamon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead UI/UX Designer :</td>
<td>Ryan Last-Harris</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI/UX Designers :</td>
<td>Jacob Jensen, Sierra Lorenzini</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Systems Designer :</td>
<td>Richard Driscoll</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI Artist :</td>
<td>Mathieu Bijuk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Narrative Experience Designer :</td>
<td>Jamie Stanton</td>
</tr>
</table>



<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Technical Director :</td>
<td>Tom Woodhead</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Backend Engineer :</td>
<td>Alex Rudd</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Backend Engineers :</td>
<td>Hannah Dawson, Kurtis Lamb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Backend Engineer :</td>
<td>Irina Fratila</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Gameplay Engineer :</td>
<td>Alick Goldenberg</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Gameplay Engineer :</td>
<td>Victor Macho</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Gameplay Engineers :</td>
<td>Jury Verrigni, Raul Gernaert</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Gameplay Engineer :</td>
<td>Ortwin Van der Stappen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead UI Engineer :</td>
<td>Dominic Curry</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI Engineer :</td>
<td>Charlie Marshall</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI Engineer :</td>
<td>Rhys Theckston</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Core Tech Engineer :</td>
<td>Alistair Forbes</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Rendering Engineer :</td>
<td>Jared Belkus</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Rendering Engineer :</td>
<td>Sam Smith</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Audio Programmer :</td>
<td>David Pituk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead AI Engineer :</td>
<td>Nick Davies</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>AI Gameplay Engineer :</td>
<td>Aria Jonsdottir</td>
</tr>
</table>



<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Art Director :</td>
<td>Ben Cottage</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Concept Artist :</td>
<td>Jon Dunham</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Concept Artist :</td>
<td>Chloe Harrison</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior VFX Artist :</td>
<td>Davide Fortunato</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lighting Artist :</td>
<td>Zach Hewett</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Environment Artists :</td>
<td>Matthew Macer, Matthew Southall, Stephen Pietrusiak, Olivia Butler-Stroud</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Environment Artist :</td>
<td>Daria Odnorogova</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Technical Artist :</td>
<td>Hrafnhildur Anna Bjornsdottir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Technical Artists :</td>
<td>Lukas Boonen, Árni Berúlfur Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Technical Artists :</td>
<td>Peter Skager, Amritha Immaneni</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Technical Artist :</td>
<td>Daniela Flores</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Animator :</td>
<td>Maurizio Ramanzin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Character Artist :</td>
<td>Seth Nash</td>
</tr>
</table>



<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Lead Sound Designer :</td>
<td>Alexis Mavropoulos</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>VO Artists :</td>
<td>Hrafnhildur Anna Bjornsdottir, Alastair Lavery, Bryan Malloroy, Alexis Mavropoulos</td>
</tr>
</table>



<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Executive Producer :</td>
<td>Snorri Árnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Head of Production :</td>
<td>David Ecker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Creative Director :</td>
<td>Bergur Finnbogason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Game Director :</td>
<td>Scott Davis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Development Director :</td>
<td>David Thompson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Strategist :</td>
<td>Sahil Gupta</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Producer :</td>
<td>Stijn Vervaet</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Producer :</td>
<td>Isabel Foley</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Producer :</td>
<td>Aleksandra Anna Stawirej</td>
</tr>
</table>



<h3>Quality Assurance & Player Experience</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>QA Lead :</td>
<td>Edward Haines</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>QA Analyst :</td>
<td>Alastair Lavery</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate QA Analyst :</td>
<td>Madeleine Jay</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Project Manager :</td>
<td>Mayur Sindhwani</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Leads :</td>
<td>Dawid Kołaczuch, Daniel Osman, Wiktoria Brania, Marta Chmielewska</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Associate Lead :</td>
<td>Aleksander Macioł</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Testers :</td>
<td>Igor Dobrowolski, Mateusz Dutka, Weronika Durczok, Daria Kurpanik, Patryk Pałęga, Patrycja Szustak,
Kamil Mróz, Mateusz Kurlandt, Wojciech Romańczyk, Magdalena Pałandziuch, Magdalena Łatka, Michał Szustak,
Bartosz Czapla, Stanisław Stanek, Anna Zganiacz, Dariusz Tutak, Jakub Matyaszczyk, Szymon Kochanowski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Project Managers of Player Experience :</td>
<td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Player Support Specialists :</td>
<td>Sharon Fiedler, Diedrich Ohlandt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Managers :</td>
<td>Guðmundur Freyr Matthíasson, Paulo Rockenbach</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Team Leads :</td>
<td>Martin Bovis, Luis Hernandez, Sebastian Veit</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Support Game Masters :</td>
<td>Abd ElRahman Shehabeldin, Abhista Pratama, Adrian Vazquez, Ammar Yasser, Amrane Larbi, Brayhan
Rodriquez, Edward Turrall, Ferney Edilson Ramos Rojas, Garth Holmes, Hiba Wahhabi, Jaques Durand,
Jorge Sikorsky, Jose Bernal, Juan Angelo Pasquin, Juan Jose Rojas Franco, Mihail Munteanu, Nada Shaaban,
Nikola Trnavcevic, Norvin Manalang, Oksana Rudenko, Rajiv Pinera, Sergei Pavlov, Shaun Joyce, Vu Ngo</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Outreach Game Masters :</td>
<td>Edgar Morales, Eduardo Reyes, Endrio Lima, Rodrigo Oliveira</td>
</tr>
</table>



<h3>Data & Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Senior Data Scientist :</td>
<td>Julia Elisabeth Haidn</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Data Scientist :</td>
<td>Kajetan Sygula</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Data Engineer :</td>
<td>Daníel Fannar Guðmundsson</td>
</tr>
</table>



<h3>With Thanks</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>With Thanks :</td>
<td>Abi Hunt, Alan Hinchcliffe, Alec McSweeney, Aleksei Borovkov, Andreas Thomas, Carlos Ulloa, Cyrill
Vitkovskiy, Dennis Lukat, Dominic Wright, Elena Diana Sfecla, Guilherme Carvalho, Jacopo Ascioni,
James Cook, Jordan Blake, Liam Phillips, Luke Timms, Martin Baadsgaard, Matt James, Nicole Munro,
Ovidiu Vasilescu, Phil Rowe, Pod O'Donnell, Robin Fencott, Sam Bromley, Suneil Aujla, Thomas Johnson,
Tom Marcham, Tyler Sharpe, Viktor Demishev, Wojciech Szon, Adam Pugh, Denimira Deneva, Hector Mateo Pino,
Krzysztof Luzny, Leonid Dudakov, Robert Hayes, Tom Jackson, Tom Savage, Tom Gandale, Vanessa Boelke,
Gregory Allen Edwards, Gerard Lehiany, Nicholas Antonucci, Cristian Soriano, Tomasz Snopek, Neil Kaminski,
Craig Harrison, Stuart Dodman, Sofia Galanopoulou, Marcus Michael, Jolin (Ya En) Lee, Gavin Skinner,
Paris Moschovitis, Elliot Prior, Leonardo Calamati, Peter Hedge, Sherif Amer</td>
</tr>
</table>
<h2>EVE Vanguard Development Team</h2>



<h3>Game Design</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Game Designer :</b></td>
<td>Gavin Skinner</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Game Designer :</b></td>
<td>Anthony Massey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Technical Designer :</b></td>
<td>Bryan Malloroy</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Level Designer :</b></td>
<td>Tyler Lamon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead UI/UX Designer :</b></td>
<td>Tom Gandale</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UI/UX Designer :</b></td>
<td>Jacob Jensen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Systems Designer :</b></td>
<td>Richard Driscoll</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>UI Artist :</b></td>
<td>Mathieu Bijuk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Narrative Designer :</b></td>
<td>Nicholas Antonucci</td>
</tr>
</table>



<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Director :</b></td>
<td>Tom Woodhead</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Backend Engineer :</b></td>
<td>Alex Rudd</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Backend Engineers :</b></td>
<td>Hannah Dawson, Kurtis Lamb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Gameplay Engineer :</b></td>
<td>Alick Goldenberg</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Gameplay Engineer :</b></td>
<td>Cristian Soriano</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Gameplay Engineers :</b></td>
<td>Jury Verrigni, Victor Macho</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Gameplay Engineer :</b></td>
<td>Tomasz Snopek</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead UI Engineer :</b></td>
<td>Dominic Curry</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UI Engineer :</b></td>
<td>Charlie Marshall</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Gameplay UI Engineer :</b></td>
<td>Paraschos Moschovitis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate UI Engineer :</b></td>
<td>Rhys Theckston</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Core Tech Engineer :</b></td>
<td>Alistair Forbes</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Rendering Engineer :</b></td>
<td>Jared Belkus</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Rendering Engineer :</b></td>
<td>Nicole Munro</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Audio Programmer :</b></td>
<td>David Pituk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal AI Engineer :</b></td>
<td>Nick Davies</td>
</tr>
</table>



<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Art Director :</b></td>
<td>Neil Kaminski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Art Director :</b></td>
<td>Ben Cottage</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Concept Artist :</b></td>
<td>Leonardo Calamati</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Concept Artists :</b></td>
<td>Craig Harrison, Jon Dunham</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior VFX Artist :</b></td>
<td>Davide Fortunato</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lighting Artist :</b></td>
<td>Zach Hewett</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Environment Artists :</b></td>
<td>Matthew Macer, Matthew Southall, Stephen Pietrusiak</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Environment Artists :</b></td>
<td>Daria Odnorogova, Olivia Butler-Stroud, Dennis Lukat</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Technical Artist :</b></td>
<td>Hrafnhildur Anna Bjornsdottir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Technical Artist :</b></td>
<td>Lukas Boonen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Artist :</b></td>
<td>Peter Skager</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Animator :</b></td>
<td>Maurizio Ramanzin</td>
</tr>
</table>



<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Sound Designer :</b></td>
<td>Alexis Mavropoulos</td>
</tr>
</table>



<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Development Director :</b></td>
<td>David Thompson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Product Manager :</b></td>
<td>Scott Davis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Strategist :</b></td>
<td>Sahil Gupta</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Producers :</b></td>
<td>Jamie Stanton, Stijn Vervaet, Tom Savage</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Producer :</b></td>
<td>Aleksandra Anna Stawirej</td>
</tr>
</table>



<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>QA Analyst :</b></td>
<td>Alastair Lavery</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Project Manager :</b></td>
<td>Mayur Sindhwani</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Lead :</b></td>
<td>Dawid Kołaczuch</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Associate Lead :</b></td>
<td>Aleksander Macioł</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Testers :</b></td>
<td>Igor Dobrowolski, Mateusz Dutka, Weronika Durczok, Daria Kurpanik, Patryk Pałęga, Patrycja Szustak</td>
</tr>
</table>



<h3>With Thanks</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<td>Abi Hunt, Alan Hinchcliffe, Alec McSweeney, Aleksei Borovkov, Andreas Thomas, Carlos Ulloa, Cyrill
Vitkovskiy, Dominic
Wright, Elena Diana Sfecla, Guilherme Carvalho, Jacopo Ascioni, James Cook, Jordan Blake, Liam Phillips,
Luke Timms,
Martin Baadsgaard, Matt James, Ovidiu Vasilescu, Phil Rowe, Pod O'Donnell, Robin Fencott, Sam Bromley,
Suneil Aujla,
Thomas Johnson, Tom Marcham, Tyler Sharpe, Viktor Demishev, Wojciech Szon, Adam Pugh, Denimira Deneva,
Hector Mateo
Pino, Krzysztof Luzny, Leonid Dudakov, Robert Hayes, Tom Jackson, Vanessa Boelke, Gregory Allen Edwards,
Gerard Lehiany</td
<h3>Game Design</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Game Design Director :</b></td>
<td>Adam Board</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Game Designer :</b></td>
<td>Anthony Massey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Technical Designer :</b></td>
<td>Bryan Malloroy</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Level Designer :</b></td>
<td>Jesse Holcroft</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Level Designer :</b></td>
<td>Tyler Lamon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead UI/UX Designer :</b></td>
<td>Ryan Last-Harris</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UI/UX Designers :</b></td>
<td>Jacob Jensen, Sierra Lorenzini</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Systems Designer :</b></td>
<td>Richard Driscoll</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>UI Artist :</b></td>
<td>Mathieu Bijuk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Narrative Experience Designer :</b></td>
<td>Jamie Stanton</td>
</tr>
</table>



<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Director :</b></td>
<td>Tom Woodhead</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Backend Engineer :</b></td>
<td>Alex Rudd</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Backend Engineers :</b></td>
<td>Hannah Dawson, Kurtis Lamb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Backend Engineer :</b></td>
<td>Irina Fratila</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Gameplay Engineer :</b></td>
<td>Alick Goldenberg</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Gameplay Engineer :</b></td>
<td>Victor Macho</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Gameplay Engineers :</b></td>
<td>Jury Verrigni, Raul Gernaert</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Gameplay Engineer :</b></td>
<td>Ortwin Van der Stappen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead UI Engineer :</b></td>
<td>Dominic Curry</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UI Engineer :</b></td>
<td>Charlie Marshall</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>UI Engineer :</b></td>
<td>Rhys Theckston</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Core Tech Engineer :</b></td>
<td>Alistair Forbes</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Rendering Engineer :</b></td>
<td>Jared Belkus</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Rendering Engineer :</b></td>
<td>Sam Smith</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Audio Programmer :</b></td>
<td>David Pituk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead AI Engineer :</b></td>
<td>Nick Davies</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>AI Gameplay Engineer :</b></td>
<td>Aria Jonsdottir</td>
</tr>
</table>



<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Art Director :</b></td>
<td>Ben Cottage</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Concept Artist :</b></td>
<td>Jon Dunham</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Concept Artist :</b></td>
<td>Chloe Harrison</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior VFX Artist :</b></td>
<td>Davide Fortunato</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lighting Artist :</b></td>
<td>Zach Hewett</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Environment Artists :</b></td>
<td>Matthew Macer, Matthew Southall, Stephen Pietrusiak, Olivia Butler-Stroud</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Environment Artist :</b></td>
<td>Daria Odnorogova</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Technical Artist :</b></td>
<td>Hrafnhildur Anna Bjornsdottir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Technical Artists :</b></td>
<td>Lukas Boonen, Árni Berúlfur Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Artists :</b></td>
<td>Peter Skager, Amritha Immaneni</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Technical Artist :</b></td>
<td>Daniela Flores</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Animator :</b></td>
<td>Maurizio Ramanzin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Character Artist :</b></td>
<td>Seth Nash</td>
</tr>
</table>



<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Sound Designer :</b></td>
<td>Alexis Mavropoulos</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>VO Artists :</b></td>
<td>Hrafnhildur Anna Bjornsdottir, Alastair Lavery, Bryan Malloroy, Alexis Mavropoulos</td>
</tr>
</table>



<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Executive Producer :</b></td>
<td>Snorri Árnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Head of Production :</b></td>
<td>David Ecker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Creative Director :</b></td>
<td>Bergur Finnbogason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Game Director :</b></td>
<td>Scott Davis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Development Director :</b></td>
<td>David Thompson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Strategist :</b></td>
<td>Sahil Gupta</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Producer :</b></td>
<td>Stijn Vervaet</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Producer :</b></td>
<td>Isabel Foley</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Producer :</b></td>
<td>Aleksandra Anna Stawirej</td>
</tr>
</table>



<h3>Quality Assurance &amp; Player Experience</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>QA Lead :</b></td>
<td>Edward Haines</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>QA Analyst :</b></td>
<td>Alastair Lavery</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate QA Analyst :</b></td>
<td>Madeleine Jay</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Project Manager :</b></td>
<td>Mayur Sindhwani</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Leads :</b></td>
<td>Dawid Kołaczuch, Daniel Osman, Wiktoria Brania, Marta Chmielewska</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Associate Lead :</b></td>
<td>Aleksander Macioł</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Testers :</b></td>
<td>Igor Dobrowolski, Mateusz Dutka, Weronika Durczok, Daria Kurpanik, Patryk Pałęga, Patrycja Szustak,
Kamil Mróz, Mateusz Kurlandt, Wojciech Romańczyk, Magdalena Pałandziuch, Magdalena Łatka, Michał Szustak,
Bartosz Czapla, Stanisław Stanek, Anna Zganiacz, Dariusz Tutak, Jakub Matyaszczyk, Szymon Kochanowski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Project Managers of Player Experience :</b></td>
<td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Player Support Specialists :</b></td>
<td>Sharon Fiedler, Diedrich Ohlandt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Managers :</b></td>
<td>Guðmundur Freyr Matthíasson, Paulo Rockenbach</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Team Leads :</b></td>
<td>Martin Bovis, Luis Hernandez, Sebastian Veit</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Support Game Masters :</b></td>
<td>Abd ElRahman Shehabeldin, Abhista Pratama, Adrian Vazquez, Ammar Yasser, Amrane Larbi, Brayhan
Rodriquez, Edward Turrall, Ferney Edilson Ramos Rojas, Garth Holmes, Hiba Wahhabi, Jaques Durand,
Jorge Sikorsky, Jose Bernal, Juan Angelo Pasquin, Juan Jose Rojas Franco, Mihail Munteanu, Nada Shaaban,
Nikola Trnavcevic, Norvin Manalang, Oksana Rudenko, Rajiv Pinera, Sergei Pavlov, Shaun Joyce, Vu Ngo</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Outreach Game Masters :</b></td>
<td>Edgar Morales, Eduardo Reyes, Endrio Lima, Rodrigo Oliveira</td>
</tr>
</table>



<h3>Data &amp; Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Data Scientist :</b></td>
<td>Julia Elisabeth Haidn</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Data Scientist :</b></td>
<td>Kajetan Sygula</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Data Engineer :</b></td>
<td>Daníel Fannar Guðmundsson</td>
</tr>
</table>



<h3>With Thanks</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>With Thanks :</b></td>
<td>Abi Hunt, Alan Hinchcliffe, Alec McSweeney, Aleksei Borovkov, Andreas Thomas, Carlos Ulloa, Cyrill
Vitkovskiy, Dennis Lukat, Dominic Wright, Elena Diana Sfecla, Guilherme Carvalho, Jacopo Ascioni,
James Cook, Jordan Blake, Liam Phillips, Luke Timms, Martin Baadsgaard, Matt James, Nicole Munro,
Ovidiu Vasilescu, Phil Rowe, Pod O'Donnell, Robin Fencott, Sam Bromley, Suneil Aujla, Thomas Johnson,
Tom Marcham, Tyler Sharpe, Viktor Demishev, Wojciech Szon, Adam Pugh, Denimira Deneva, Hector Mateo Pino,
Krzysztof Luzny, Leonid Dudakov, Robert Hayes, Tom Jackson, Tom Savage, Tom Gandale, Vanessa Boelke,
Gregory Allen Edwards, Gerard Lehiany, Nicholas Antonucci, Cristian Soriano, Tomasz Snopek, Neil Kaminski,
Craig Harrison, Stuart Dodman, Sofia Galanopoulou, Marcus Michael, Jolin (Ya En) Lee, Gavin Skinner,
Paris Moschovitis, Elliot Prior, Leonardo Calamati, Peter Hedge, Sherif Amer</td>
</tr
>
</table>
UI/SystemMenu/AboutEve/VanguardCredits
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727759 PRNCR-10H Highsec Ice Storm Filament Expired PRNCR-10H Highsec Ice Storm Filament Expired PRNCR-10H Highsec Ice Storm Filament Name of item 85283 (Jump Filaments)
727761 RDLF-10L Lowsec Ice Storm Filament Expired RDLF-10L Lowsec Ice Storm Filament Expired RDLF-10L Lowsec Ice Storm Filament Name of item 85284 (Expired Jump Filaments)
727763 VXN-01N Nullsec Ice Storm Filament Expired VXN-01N Nullsec Ice Storm Filament Expired VXN-01N Nullsec Ice Storm Filament Name of item 85285 (Expired Jump Filaments)
727765 BLTZN-05L Lowsec Ice Storm Filament Expired BLTZN-05L Lowsec Ice Storm Filament Expired BLTZN-05L Lowsec Ice Storm Filament Name of item 85286 (Expired Jump Filaments)
727767 CMT-05N Nullsec Ice Storm Filament Expired CMT-05N Nullsec Ice Storm Filament Expired CMT-05N Nullsec Ice Storm Filament Name of item 85287 (Expired Jump Filaments)
727769 CPD-10N Nullsec Ice Storm Filament Expired CPD-10N Nullsec Ice Storm Filament Expired CPD-10N Nullsec Ice Storm Filament Name of item 85288 (Expired Jump Filaments)
727771 DNNR-01L Lowsec Ice Storm Filament Expired DNNR-01L Lowsec Ice Storm Filament Expired DNNR-01L Lowsec Ice Storm Filament Name of item 85289 (Expired Jump Filaments)
727854 Ice Storm Filaments Crate Yoiul Y126 Ice Storm Filaments Crate Yoiul Y126 Ice Storm Filaments Crate Name of item 85309 (Special Edition Commodities)
727855 Ice Storm Filaments Crate Yoiul Y126 Ice Storm Filaments Crate Yoiul Y126 Ice Storm Filaments Crate
728061 ORE Green Salvage Package Yoiul Y126 ORE Green Salvage Package Yoiul Y126 ORE Green Salvage Package Name of item 85355 (Special Edition Commodities)
728071 ORE Red Salvage Package Yoiul Y126 ORE Red Salvage Package Yoiul Y126 ORE Red Salvage Package Name of item 85357 (Special Edition Commodities)
728073 ORE White Salvage Package Yoiul Y126 ORE White Salvage Package Yoiul Y126 ORE White Salvage Package Name of item 85358 (Special Edition Commodities)
728075 Peculiar Icebound Salvage Yoiul Y126 Peculiar Icebound Salvage Yoiul Y126 Peculiar Icebound Salvage Name of item 85359 (Special Edition Commodities)
728077 Rare Icebound Salvage Yoiul Y126 Rare Icebound Salvage Yoiul Y126 Rare Icebound Salvage Name of item 85360 (Special Edition Commodities)
728079 Unusual Icebound Salvage Yoiul Y126 Unusual Icebound Salvage Yoiul Y126 Unusual Icebound Salvage Name of item 85361 (Special Edition Commodities)
728080 ORE Red Salvage Package Yoiul Y126 ORE Red Salvage Package Yoiul Y126 ORE Red Salvage Package
728082 ORE Green Salvage Package Yoiul Y126 ORE Green Salvage Package Yoiul Y126 ORE Green Salvage Package
728084 ORE White Salvage Package Yoiul Y126 ORE White Salvage Package Yoiul Y126 ORE White Salvage Package
728086 Peculiar Icebound Salvage Yoiul Y126 Peculiar Icebound Salvage Yoiul Y126 Peculiar Icebound Salvage
728088 Unusual Icebound Salvage Yoiul Y126 Unusual Icebound Salvage Yoiul Y126 Unusual Icebound Salvage
728090 Rare Icebound Salvage Yoiul Y126 Rare Icebound Salvage Yoiul Y126 Rare Icebound Salvage
870536 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventoryAuroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another
.
Description of item "Ark Aurora Universalis SKIN" (86110)
870540 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventoryAuroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another
.
Description of item "Wyvern Aurora Universalis SKIN" (86111)
870543 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventoryAuroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another
.
Description of item "Crane Aurora Universalis SKIN" (86112)
870549 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventoryAuroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another
.
Description of item "Nyx Aurora Universalis SKIN" (86114)
870552 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventoryAuroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another
.
Description of item "Viator Aurora Universalis SKIN" (86115)
870555 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventoryAuroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another
.
Description of item "Anshar Aurora Universalis SKIN" (86116)
870561 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventoryAuroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another
.
Description of item "Mastodon Aurora Universalis SKIN" (86118)
870564 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventoryAuroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another
.
Description of item "Nomad Aurora Universalis SKIN" (86119)
870568 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventoryAuroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another
.
Description of item "Pacifier Aurora Universalis SKIN" (86121)
870571 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventoryAuroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another
.
Description of item "Marshal Aurora Universalis SKIN" (86122)
870574 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventoryAuroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another
.
Description of item "Enforcer Aurora Universalis SKIN" (86120)
872561 Yoiul Festival Booster Crate Yoiul Festival Y126 Booster Crate Yoiul Festival Y126 Booster Crate Name of item 86495 (Special Edition Commodities)
872562 Yoiul Festival Booster Crate Yoiul Festival Y126 Booster Crate Yoiul Festival Y126 Booster Crate
872565 Yoiul Festival Brainfreeze Crate Yoiul Festival Y126 Brainfreeze Crate Yoiul Festival Y126 Brainfreeze Crate Name of item 86496 (Special Edition Commodities)
872566 Yoiul Festival Brainfreeze Crate Yoiul Festival Y126 Brainfreeze Crate Yoiul Festival Y126 Brainfreeze Crate
896307 New Eden is filled with chilly challenges for festive capsuleers, until 7 January! New Eden is filled with challenges and rewards until 12 January. New Eden is filled with chilly challenges for festive capsuleers,and rewards until 712 January!.
896385 Shrouded in an air of foreboding, this area lies deep within the turbulent ice storms of the Yoiul Festival. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region.

For this combat site, it is recommended that capsuleers use battlecruisers, battleships, or heavy assault cruisers.
Shrouded in an air of foreboding, this area lies deep within the volatile ice storms. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region. Shrouded in an air of foreboding, this area lies deep within the turbulentvolatile ice storms of the Yoiul Festival. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region.

For this combat site, it is recommended that capsuleers use battlecruisers, battleships, or heavy assault cruisers.
896389 Shrouded in an air of foreboding, this area lies deep within the turbulent ice storms of the Yoiul Festival. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region.

For this combat site, it is recommended that capsuleers use battlecruisers, battleships, or heavy assault cruisers.
Shrouded in an air of foreboding, this area lies deep within the volatile ice storms. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region. Shrouded in an air of foreboding, this area lies deep within the turbulentvolatile ice storms of the Yoiul Festival. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region.

For this combat site, it is recommended that capsuleers use battlecruisers, battleships, or heavy assault cruisers.
896391 Shrouded in an air of foreboding, this area lies deep within the turbulent ice storms of the Yoiul Festival. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region.

For this combat site, it is recommended that capsuleers use battlecruisers, battleships, or heavy assault cruisers.
Shrouded in an air of foreboding, this area lies deep within the volatile ice storms. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region. Shrouded in an air of foreboding, this area lies deep within the turbulentvolatile ice storms of the Yoiul Festival. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region.

For this combat site, it is recommended that capsuleers use battlecruisers, battleships, or heavy assault cruisers.
896451 Formed amidst the freezing conditions of the volatile ice storms during the Yoiul Festival, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them.

Capsuleers must fit their ships with an ice mining module to harvest the ice within the site.
Formed amidst the freezing conditions of the volatile ice storms, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them. Formed amidst the freezing conditions of the volatile ice storms during the Yoiul Festival, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them.

Capsuleers must fit their ships with an ice mining module to harvest the ice within the site.
896452 Formed amidst the freezing conditions of the volatile ice storms during the Yoiul Festival, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them.

Capsuleers must fit their ships with an ice mining module to harvest the ice within the site.
Formed amidst the freezing conditions of the volatile ice storms, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them. Formed amidst the freezing conditions of the volatile ice storms during the Yoiul Festival, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them.

Capsuleers must fit their ships with an ice mining module to harvest the ice within the site.
896453 Formed amidst the freezing conditions of the volatile ice storms during the Yoiul Festival, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them.

Capsuleers must fit their ships with an ice mining module to harvest the ice within the site.
Formed amidst the freezing conditions of the volatile ice storms, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them. Formed amidst the freezing conditions of the volatile ice storms during the Yoiul Festival, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them.

Capsuleers must fit their ships with an ice mining module to harvest the ice within the site.
1017985 Consortium Mining Destroyer Faction Mining Destroyer ConsortiumFaction Mining Destroyer Name of group info popup 2110
1017987 Consortium Mining Frigate Faction Mining Frigate ConsortiumFaction Mining Frigate Name of group info popup 2111
1022568 Wightstorm Manasikara Booster I Wightstorm Manasikara Booster I Name of item 90669 (Booster)
1022569 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+8% Energy Turret Tracking Speed. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+8% Energy Turret Tracking Speed. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "Wightstorm Manasikara Booster I" (90669)
1022570 Wightstorm Manasikara Booster II Wightstorm Manasikara Booster II Name of item 90670 (Booster)
1022571 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+12% Energy Turret Tracking Speed. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+12% Energy Turret Tracking Speed. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "Wightstorm Manasikara Booster II" (90670)
1022572 Wightstorm Manasikara Booster III Wightstorm Manasikara Booster III Name of item 90671 (Booster)
1022573 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+16% Energy Turret Tracking Speed. Base Duration: 2 Hours.

Expiry date: February 19, YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+16% Energy Turret Tracking Speed. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19, YC128</b>
Description of item "Wightstorm Manasikara Booster III" (90671)
1022574 Wightstorm Manasikara Booster IV Wightstorm Manasikara Booster IV Name of item 90672 (Booster)
1022575 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+20% Energy Turret Tracking Speed. Base Duration: 2 Hours.

Expiry date: February 19th, YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+20% Energy Turret Tracking Speed. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th, YC128</b>
Description of item "Wightstorm Manasikara Booster IV" (90672)
1022576 Wightstorm Vitarka Booster I Wightstorm Vitarka Booster I Name of item 90673 (Booster)
1022577 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+4% Energy Turret Damage. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+4% Energy Turret Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "Wightstorm Vitarka Booster I" (90673)
1022578 Wightstorm Vitarka Booster II Wightstorm Vitarka Booster II Name of item 90674 (Booster)
1022579 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+6% Energy Turret Damage. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+6% Energy Turret Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "Wightstorm Vitarka Booster II" (90674)
1022580 Wightstorm Vitarka Booster III Wightstorm Vitarka Booster III Name of item 90675 (Booster)
1022581 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+8% Energy Turret Damage. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+8% Energy Turret Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "Wightstorm Vitarka Booster III" (90675)
1022582 Wightstorm Vitarka Booster IV Wightstorm Vitarka Booster IV Name of item 90676 (Booster)
1022583 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+10% Energy Turret Damage. Base Duration: 2 Hours.

Expiry date: February 19th, YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+10% Energy Turret Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th, YC128</b>
Description of item "Wightstorm Vitarka Booster IV" (90676)
1022584 Wightstorm Cetana Booster I Wightstorm Cetana Booster I Name of item 90677 (Booster)
1022585 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+8% Afterburner Speed Boost. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+8% Afterburner Speed Boost. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "Wightstorm Cetana Booster I" (90677)
1022586 Wightstorm Cetana Booster II Wightstorm Cetana Booster II Name of item 90678 (Booster)
1022587 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+12% Afterburner Speed Boost. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+12% Afterburner Speed Boost. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "Wightstorm Cetana Booster II" (90678)
1022588 Wightstorm Cetana Booster III Wightstorm Cetana Booster III Name of item 90679 (Booster)
1022589 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+16% Afterburner Speed Boost. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+16% Afterburner Speed Boost. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "Wightstorm Cetana Booster III" (90679)
1022591 Wightstorm Cetana Booster IV Wightstorm Cetana Booster IV Name of item 90680 (Booster)
1022592 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+20% Afterburner Speed Boost. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+20% Afterburner Speed Boost. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "Wightstorm Cetana Booster IV" (90680)
1022595 Wightstorm Rapture Booster I Wightstorm Rapture Booster I Name of item 90682 (Booster)
1022596 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-4% Capacitor Recharge Time. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>-4% Capacitor Recharge Time. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "Wightstorm Rapture Booster I" (90682)
1022597 Wightstorm Rapture Booster II Wightstorm Rapture Booster II Name of item 90683 (Booster)
1022598 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-6% Capacitor Recharge Time. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>-6% Capacitor Recharge Time. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "Wightstorm Rapture Booster II" (90683)
1022599 Wightstorm Rapture Booster III Wightstorm Rapture Booster III Name of item 90684 (Booster)
1022600 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-8% Capacitor Recharge Time. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>-8% Capacitor Recharge Time. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "Wightstorm Rapture Booster III" (90684)
1022603 Wightstorm Rapture Booster IV Wightstorm Rapture Booster IV Name of item 90685 (Booster)
1022604 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-10% Capacitor Recharge Time. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>-10% Capacitor Recharge Time. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "Wightstorm Rapture Booster IV" (90685)
1022605 Wightstorm Nirvana Booster I Wightstorm Nirvana Booster I Name of item 90686 (Booster)
1022606 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+4% Shield Hitpoints. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+4% Shield Hitpoints. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "Wightstorm Nirvana Booster I" (90686)
1022607 Wightstorm Nirvana Booster II Wightstorm Nirvana Booster II Name of item 90687 (Booster)
1022608 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+6% Shield Hitpoints. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+6% Shield Hitpoints. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "Wightstorm Nirvana Booster II" (90687)
1022609 Wightstorm Nirvana Booster III Wightstorm Nirvana Booster III Name of item 90688 (Booster)
1022610 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+8% Shield Hitpoints. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+8% Shield Hitpoints. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "Wightstorm Nirvana Booster III" (90688)
1022611 Wightstorm Nirvana Booster IV Wightstorm Nirvana Booster IV Name of item 90689 (Booster)
1022612 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+10% Shield Hitpoints. Base Duration: 2 Hours.

Expiry date: February 19th, YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+10% Shield Hitpoints. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th, YC128</b>
Description of item "Wightstorm Nirvana Booster IV" (90689)
1022613 Wightstorm Sunyata Booster I Wightstorm Sunyata Booster I Name of item 90690 (Booster)
1022614 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-8% Module Heat Damage. Base Duration: 2 Hours.

Expiry date: February 19th, YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>-8% Module Heat Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th, YC128</b>
Description of item "Wightstorm Sunyata Booster I" (90690)
1022615 Wightstorm Sunyata Booster II Wightstorm Sunyata Booster II Name of item 90691 (Booster)
1022616 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-12% Module Heat Damage. Base Duration: 2 Hours.

Expiry date: February 19th, YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>-12% Module Heat Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th, YC128</b>
Description of item "Wightstorm Sunyata Booster II" (90691)
1022617 Wightstorm Sunyata Booster III Wightstorm Sunyata Booster III Name of item 90692 (Booster)
1022618 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-16% Module Heat Damage. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>-16% Module Heat Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "Wightstorm Sunyata Booster III" (90692)
1022619 Wightstorm Sunyata Booster IV Wightstorm Sunyata Booster IV Name of item 90693 (Booster)
1022620 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-20% Module Heat Damage. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>-20% Module Heat Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "Wightstorm Sunyata Booster IV" (90693)
1022621 Basic 'Brainfreeze' Cerebral Accelerator Basic 'Brainfreeze' Cerebral Accelerator Name of item 90694 (Booster)
1022622 This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128.
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128.
Description of item "Basic 'Brainfreeze' Cerebral Accelerator" (90694)
1022623 Potent 'Brainfreeze' Cerebral Accelerator Potent 'Brainfreeze' Cerebral Accelerator Name of item 90695 (Booster)
1022624 This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128.
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128.
Description of item "Potent 'Brainfreeze' Cerebral Accelerator" (90695)
1022625 Extended 'Brainfreeze' Cerebral Accelerator Extended 'Brainfreeze' Cerebral Accelerator Name of item 90696 (Booster)
1022626 This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128.
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128.
Description of item "Extended 'Brainfreeze' Cerebral Accelerator" (90696)
1022641 CPD-10N Nullsec Ice Storm Filament CPD-10N Nullsec Ice Storm Filament Name of item 90697 (Jump Filaments)
1022642 Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This CPD-10N Nullsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This CPD-10N Nullsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Description of item "CPD-10N Nullsec Ice Storm Filament" (90697)
1022643 CMT-05N Nullsec Ice Storm Filament CMT-05N Nullsec Ice Storm Filament Name of item 90698 (Jump Filaments)
1022644 Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This CMT-05N Nullsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This CMT-05N Nullsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Description of item "CMT-05N Nullsec Ice Storm Filament" (90698)
1022645 BLTZN-05L Lowsec Ice Storm Filament BLTZN-05L Lowsec Ice Storm Filament Name of item 90699 (Jump Filaments)
1022646 Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This BLTZN-05L Lowsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space.
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This BLTZN-05L Lowsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space.
Description of item "BLTZN-05L Lowsec Ice Storm Filament" (90699)
1022647 VXN-01N Nullsec Ice Storm Filament VXN-01N Nullsec Ice Storm Filament Name of item 90700 (Jump Filaments)
1022648 Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This VXN-01N Nullsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This VXN-01N Nullsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Description of item "VXN-01N Nullsec Ice Storm Filament" (90700)
1022649 RDLF-10L Lowsec Ice Storm Filament RDLF-10L Lowsec Ice Storm Filament Name of item 90701 (Jump Filaments)
1022650 Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This RDLF-10L Lowsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space.
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This RDLF-10L Lowsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space.
Description of item "RDLF-10L Lowsec Ice Storm Filament" (90701)
1022651 PRNCR-10H Highsec Ice Storm Filament PRNCR-10H Highsec Ice Storm Filament Name of item 90702 (Jump Filaments)
1022652 Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This PRNCR-10H Highsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This PRNCR-10H Highsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Description of item "PRNCR-10H Highsec Ice Storm Filament" (90702)
1022653 DSHR-01H Highsec Ice Storm Filament DSHR-01H Highsec Ice Storm Filament Name of item 90703 (Jump Filaments)
1022654 Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This DSHR-01H Highsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This DSHR-01H Highsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Description of item "DSHR-01H Highsec Ice Storm Filament" (90703)
1022655 DNNR-01L Lowsec Ice Storm Filament DNNR-01L Lowsec Ice Storm Filament Name of item 90704 (Jump Filaments)
1022656 Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul-and continue expanding their data pool-Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This DNNR-01L Lowsec Ice Storm Filament can transport an individual capsuleer and is configured to limit its range of destinations to volatile ice storms in low-sec space.
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul-and continue expanding their data pool-Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This DNNR-01L Lowsec Ice Storm Filament can transport an individual capsuleer and is configured to limit its range of destinations to volatile ice storms in low-sec space.
Description of item "DNNR-01L Lowsec Ice Storm Filament" (90704)
1022660 DNCR-05H Highsec Ice Storm Filament DNCR-05H Highsec Ice Storm Filament Name of item 90705 (Jump Filaments)
1022661 Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This DNCR-05H Highsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This DNCR-05H Highsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Description of item "DNCR-05H Highsec Ice Storm Filament " (90705)
1022832 Winter Nexus Winter Nexus
1022833 Yoiul Festival YC127 Yoiul Festival YC127
1022834 Yoiul Festival YC127 Yoiul Festival YC127
1022879 This crate contains a random selection of Frostline Laboratories Ice Storm filaments. This crate contains a random selection of Frostline Laboratories Ice Storm filaments. Description of item "Ice Storm Filaments Crate" (90736)
1022880 Ice Storm Filaments Crate Ice Storm Filaments Crate Name of item 90736 (Special Edition Commodities)
1022881 This crate contains two randomly selected Yoiul Festival Boosters. This crate contains two randomly selected Yoiul Festival Boosters. Description of item "Yoiul Festival Booster Crate" (90737)
1022882 Yoiul Festival Booster Crate Yoiul Festival Booster Crate Name of item 90737 (Special Edition Commodities)
1022883 This crate contains a randomly selected 'Brainfreeze' cerebral accelerator. This crate contains a randomly selected 'Brainfreeze' cerebral accelerator. Description of item "Yoiul Festival Brainfreeze Crate" (90738)
1022884 Yoiul Festival Brainfreeze Crate Yoiul Festival Brainfreeze Crate Name of item 90738 (Special Edition Commodities)
1022885 Contains a randomly selected SKIN from previous Yoiul Festivals. Contains a randomly selected SKIN from previous Yoiul Festivals. Description of item "Historic Yoiul Festival SKIN Crate" (90739)
1022886 Historic Yoiul Festival SKIN Crate Historic Yoiul Festival SKIN Crate Name of item 90739 (Special Edition Commodities)
1022887 Contains a randomly selected SKINR component from previous Yoiul Festivals. Contains a randomly selected SKINR component from previous Yoiul Festivals. Description of item "Historic Yoiul Festival SKINR Crate" (90740)
1022888 Historic Yoiul Festival SKINR Crate Historic Yoiul Festival SKINR Crate Name of item 90740 (Special Edition Commodities)
1022889 This ORE Green Salvage Package was obtained by trading in Faded Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
This ORE Green Salvage Package was obtained by trading in Faded Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
Description of item "ORE Green Salvage Package" (90741)
1022890 ORE Green Salvage Package ORE Green Salvage Package Name of item 90741 (Special Edition Commodities)
1022891 This ORE White Salvage Package was obtained by trading in Fresh Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
This ORE White Salvage Package was obtained by trading in Fresh Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
Description of item "ORE White Salvage Package" (90742)
1022892 ORE White Salvage Package ORE White Salvage Package Name of item 90742 (Special Edition Commodities)
1022893 This ORE Red Salvage Package was obtained by trading in Friable Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
This ORE Red Salvage Package was obtained by trading in Friable Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
Description of item "ORE Red Salvage Package" (90743)
1022894 ORE Red Salvage Package ORE Red Salvage Package Name of item 90743 (Special Edition Commodities)
1022895 The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something peculiar, and possibly valuable, in fragments of ice are higher than normal.
The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something peculiar, and possibly valuable, in fragments of ice are higher than normal.
Description of item "Peculiar Icebound Salvage" (90744)
1022896 Peculiar Icebound Salvage Peculiar Icebound Salvage Name of item 90744 (Special Edition Commodities)
1022897 The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something rare, and possibly valuable, in fragments of ice are higher than normal.
The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something rare, and possibly valuable, in fragments of ice are higher than normal.
Description of item "Rare Icebound Salvage" (90745)
1022898 Rare Icebound Salvage Rare Icebound Salvage Name of item 90745 (Special Edition Commodities)
1022899 The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something unusual, and possibly valuable, in fragments of ice are higher than normal.
The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something unusual, and possibly valuable, in fragments of ice are higher than normal.
Description of item "Unusual Icebound Salvage" (90746)
1022900 Unusual Icebound Salvage Unusual Icebound Salvage Name of item 90746 (Special Edition Commodities)
1022901 Ice Storm Filaments Crate Ice Storm Filaments Crate
1022902 This crate contains a random selection of Frostline Laboratories Ice Storm filaments. This crate contains a random selection of Frostline Laboratories Ice Storm filaments.
1022903 Yoiul Festival Booster Crate Yoiul Festival Booster Crate
1022904 This crate contains two randomly selected Yoiul Festival Boosters. This crate contains two randomly selected Yoiul Festival Boosters.
1022905 Yoiul Festival Brainfreeze Crate Yoiul Festival Brainfreeze Crate
1022906 This crate contains a randomly selected 'Brainfreeze' cerebral accelerator. This crate contains a randomly selected 'Brainfreeze' cerebral accelerator.
1022907 Historic Yoiul Festival SKIN Crate Historic Yoiul Festival SKIN Crate
1022908 Contains a randomly selected SKIN from previous Yoiul Festivals. Contains a randomly selected SKIN from previous Yoiul Festivals.
1022909 Historic Yoiul Festival SKINR Crate Historic Yoiul Festival SKINR Crate
1022910 Contains a randomly selected SKINR component from previous Yoiul Festivals. Contains a randomly selected SKINR component from previous Yoiul Festivals.
1022911 ORE Green Salvage Package ORE Green Salvage Package
1022912 This ORE Green Salvage Package was obtained by trading in Faded Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
This ORE Green Salvage Package was obtained by trading in Faded Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
1022913 ORE White Salvage Package ORE White Salvage Package
1022914 This ORE White Salvage Package was obtained by trading in Fresh Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
This ORE White Salvage Package was obtained by trading in Fresh Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
1022915 ORE Red Salvage Package ORE Red Salvage Package
1022916 This ORE Red Salvage Package was obtained by trading in Friable Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
This ORE Red Salvage Package was obtained by trading in Friable Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
1022917 Peculiar Icebound Salvage Peculiar Icebound Salvage
1022918 The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something peculiar, and possibly valuable, in fragments of ice are higher than normal.
The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something peculiar, and possibly valuable, in fragments of ice are higher than normal.
1022919 Rare Icebound Salvage Rare Icebound Salvage
1022920 The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something rare, and possibly valuable, in fragments of ice are higher than normal.
The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something rare, and possibly valuable, in fragments of ice are higher than normal.
1022921 Unusual Icebound Salvage Unusual Icebound Salvage
1022922 The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something unusual, and possibly valuable, in fragments of ice are higher than normal.
The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something unusual, and possibly valuable, in fragments of ice are higher than normal.
1025581 Water-Sucker Water-Sucker Name of item 90811 (InterBus Yoiul LADs)
1025582 InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i>
Description of item "Water-Sucker" (90811)
1025585 InterBus Yoiul LADs InterBus Yoiul LADs Description of group ID 4949
1025589 Roaming Yule Lads Hisec Spawner (DO NOT TRANASLATE) Roaming Yule Lads Hisec Spawner (DO NOT TRANASLATE) Name of item 90814 (Invisible Beacon)
1025590 Winter Nexus - Yule Lad Hisec Spawner (DO NOT TRANSLATE) Winter Nexus - Yule Lad Hisec Spawner (DO NOT TRANSLATE) Name for dungeon 13519
1028250 Recycler-Raider Recycler-Raider Name of item 90815 (InterBus Yoiul LADs)
1028251 InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i>
Description of item "Recycler-Raider" (90815)
1028252 Express Tool-Swiper Express Tool-Swiper Name of item 90816 (InterBus Yoiul LADs)
1028253 InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i>
Description of item "Express Tool-Swiper" (90816)
1028254 Freezer-Thief Freezer-Thief Name of item 90817 (InterBus Yoiul LADs)
1028255 InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i>
Description of item "Freezer-Thief" (90817)
1028256 Fuel-Stealer Fuel-Stealer Name of item 90818 (InterBus Yoiul LADs)
1028257 InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i>
Description of item "Fuel-Stealer" (90818)
1028258 Ectoplasm-Skimmer Ectoplasm-Skimmer Name of item 90819 (InterBus Yoiul LADs)
1028259 InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i>
Description of item "Ectoplasm-Skimmer" (90819)
1028260 Airlock-Slammer Airlock-Slammer Name of item 90820 (InterBus Yoiul LADs)
1028261 InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i>
Description of item "Airlock-Slammer" (90820)
1028262 Express Power-Drainer Express Power-Drainer Name of item 90821 (InterBus Yoiul LADs)
1028263 InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i>
Description of item "Express Power-Drainer" (90821)
1028264 Ration-Grabber Ration-Grabber Name of item 90822 (InterBus Yoiul LADs)
1028265 InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i>
Description of item "Ration-Grabber" (90822)
1028266 Scanner-Jacker Scanner-Jacker Name of item 90823 (InterBus Yoiul LADs)
1028267 InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i>
Description of item "Scanner-Jacker" (90823)
1028268 Data-Sniffer Data-Sniffer Name of item 90824 (InterBus Yoiul LADs)
1028269 InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i>
Description of item "Data-Sniffer" (90824)
1028270 Livestock-Liberator Livestock-Liberator Name of item 90825 (InterBus Yoiul LADs)
1028271 InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i>
Description of item "Livestock-Liberator" (90825)
1028272 Express Radiation-Rogue Express Radiation-Rogue Name of item 90826 (InterBus Yoiul LADs)
1028273 InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i>
Description of item "Express Radiation-Rogue" (90826)
1028274 Roaming Yule Lads Nullsec Spawner (DO NOT TRANASLATE) Roaming Yule Lads Nullsec Spawner (DO NOT TRANASLATE) Name of item 90827 (Invisible Beacon)
1028275 Roaming Yule Lads Lowsec Spawner (DO NOT TRANASLATE) Roaming Yule Lads Lowsec Spawner (DO NOT TRANASLATE) Name of item 90828 (Invisible Beacon)
1028280 Winter Nexus - Yule Lad Nullsec Spawner (DO NOT TRANSLATE) Winter Nexus - Yule Lad Nullsec Spawner (DO NOT TRANSLATE) Name for dungeon 13541
1028282 Winter Nexus - Yule Lad Lowsec Spawner (DO NOT TRANSLATE) Winter Nexus - Yule Lad Lowsec Spawner (DO NOT TRANSLATE) Name for dungeon 13542
1028376 Destroy Water-Sucker Destroy Water-Sucker
1028377 Water-Sucker destroyed Water-Sucker destroyed
1028378 Destroy Water-Sucker
Hunting Yoiul LADs 1/13
Scan down and destroy Water-Sucker. Sightings have been reported in high-sec Volatile Ice Storms and systems two jumps from any storm’s center.
<b>Destroy Water-Sucker</b>
<u>Hunting Yoiul LADs 1/13</u>
<i>Scan down and destroy Water-Sucker. Sightings have been reported in high-sec Volatile Ice Storms and systems two jumps from any storm’s center.</i>
1028379 Destroy Recycler-Raider Destroy Recycler-Raider
1028380 Recycler-Raider destroyed Recycler-Raider destroyed
1028381 Destroy Recycler-Raider
Hunting Yoiul LADs 2/13
Scan down and destroy Recycler-Raider. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center.
<b>Destroy Recycler-Raider</b>
<u>Hunting Yoiul LADs 2/13</u>
<i>Scan down and destroy Recycler-Raider. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center.</i>
1028382 Destroy Ectoplasm-Skimmer Destroy Ectoplasm-Skimmer
1028383 Ectoplasm-Skimmer destroyed Ectoplasm-Skimmer destroyed
1028384 Destroy Ectoplasm-Skimmer
Hunting Yoiul LADs 3/13
Scan down and destroy Ectoplasm-Skimmer. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center.
<b>Destroy Ectoplasm-Skimmer</b>
<u>Hunting Yoiul LADs 3/13</u>
<i>Scan down and destroy Ectoplasm-Skimmer. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center.</i>
1028387 Destroy Scanner-Jacker Destroy Scanner-Jacker
1028388 Scanner-Jacker destroyed Scanner-Jacker destroyed
1028389 Destroy Scanner-Jacker
Hunting Yoiul LADs 4/13
Scan down and destroy Scanner-Jacker. Sightings have been reported in low-sec Volatile Ice Storms and the center system of any storm.
<b>Destroy Scanner-Jacker</b>
<u>Hunting Yoiul LADs 4/13</u>
<i>Scan down and destroy Scanner-Jacker. Sightings have been reported in low-sec Volatile Ice Storms and the center system of any storm.</i>
1028391 Destroy Express Tool-Swiper Destroy Express Tool-Swiper
1028392 Express Tool-Swiper destroyed Express Tool-Swiper destroyed
1028393 Destroy Express Tool-Swiper
Hunting Yoiul LADs 5/13
Scan down and destroy Express Tool-Swiper. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center.
<b>Destroy Express Tool-Swiper</b>
<u>Hunting Yoiul LADs 5/13</u>
<i>Scan down and destroy Express Tool-Swiper. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center.</i>
1028394 Destroy Airlock-Slammer Destroy Airlock-Slammer
1028395 Airlock-Slammer destroyed Airlock-Slammer destroyed
1028396 Destroy Airlock-Slammer
Hunting Yoiul LADs 6/13
Scan down and destroy Airlock-Slammer. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center.
<b>Destroy Airlock-Slammer</b>
<u>Hunting Yoiul LADs 6/13</u>
<i>Scan down and destroy Airlock-Slammer. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center.</i>
1028397 Destroy Freezer-Thief Destroy Freezer-Thief
1028398 Freezer-Thief destroyed Freezer-Thief destroyed
1028399 Destroy Freezer-Thief
Hunting Yoiul LADs 7/13
Scan down and destroy Freezer-Thief. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center.
<b>Destroy Freezer-Thief</b>
<u>Hunting Yoiul LADs 7/13</u>
<i>Scan down and destroy Freezer-Thief. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center.</i>
1028400 Destroy Data-Sniffer Destroy Data-Sniffer
1028401 Data-Sniffer destroyed Data-Sniffer destroyed
1028402 Destroy Data-Sniffer
Hunting Yoiul LADs 8/13
Scan down and destroy Data-Sniffer. Sightings have been reported in low-sec Volatile Ice Storms and in the center system of any storm.
<b>Destroy Data-Sniffer</b>
<u>Hunting Yoiul LADs 8/13</u>
<i>Scan down and destroy Data-Sniffer. Sightings have been reported in low-sec Volatile Ice Storms and in the center system of any storm.</i>
1028403 Destroy Express Power-Drainer Destroy Express Power-Drainer
1028404 Express Power-Drainer destroyed Express Power-Drainer destroyed
1028405 Destroy Express Power-Drainer
Hunting Yoiul LADs 9/13
Scan down and destroy Express Power-Drainer. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center.
<b>Destroy Express Power-Drainer</b>
<u>Hunting Yoiul LADs 9/13</u>
<i>Scan down and destroy Express Power-Drainer. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center.</i>
1028406 Destroy Livestock-Liberator Destroy Livestock-Liberator
1028407 Livestock-Liberator destroyed Livestock-Liberator destroyed
1028408 Destroy Livestock-Liberator
Hunting Yoiul LADs 10/13
Scan down and destroy Livestock-Liberator. Sightings have been reported in low-sec Volatile Ice Storms and in the center system of any storm.
<b>Destroy Livestock-Liberator</b>
<u>Hunting Yoiul LADs 10/13</u>
<i>Scan down and destroy Livestock-Liberator. Sightings have been reported in low-sec Volatile Ice Storms and in the center system of any storm.</i>
1028409 Destroy Fuel-Stealer Destroy Fuel-Stealer
1028410 Fuel-Stealer destroyed Fuel-Stealer destroyed
1028411 Destroy Fuel-Stealer
Hunting Yoiul LADs 11/13
Hunt down Fuel-Stealer. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center.
<b>Destroy Fuel-Stealer</b>
<u>Hunting Yoiul LADs 11/13</u>
<i>Hunt down Fuel-Stealer. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center.</i>
1028412 Destroy Ration-Grabber Destroy Ration-Grabber
1028413 Ration-Grabber destroyed Ration-Grabber destroyed
1028414 Destroy Ration-Grabber
Hunting Yoiul LADs 12/13
Scan down and destroy Ration-Grabber. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center.
<b>Destroy Ration-Grabber</b>
<u>Hunting Yoiul LADs 12/13</u>
<i>Scan down and destroy Ration-Grabber. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center.</i>
1028415 Destroy Express Radiation-Rogue Destroy Express Radiation-Rogue
1028416 Express Radiation-Rogue destroyed Express Radiation-Rogue destroyed
1028417 Destroy Express Radiation-Rogue
Hunting Yoiul LADs 13/13
Scan down and destroy Express Radiation-Rogue. Sightings have been reported in low-sec Volatile Ice Storms and in the center system of any storm.
<b>Destroy Express Radiation-Rogue</b>
<u>Hunting Yoiul LADs 13/13</u>
<i>Scan down and destroy Express Radiation-Rogue. Sightings have been reported in low-sec Volatile Ice Storms and in the center system of any storm.</i>
1028418 Destroy Yoiul LADs Destroy Yoiul LADs
1028419 Yoiul LADs destroyed Yoiul LADs destroyed
1028420 Destroy Yoiul LADs
Hunting Yoiul LADs (repeatable)
Scan down and destroy 5 Yoiul LADs in Volatile Ice Storms.
<b>Destroy Yoiul LADs</b>
<u>Hunting Yoiul LADs</u> (repeatable)
<i>Scan down and destroy 5 Yoiul LADs in Volatile Ice Storms.</i>
1028433 Sansha's Darkwight Stormlord Sansha's Darkwight Stormlord Name of item 90878 (Irregular Battleship)
1028434 Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.

This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons.

Threat level: Deadly
Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.

This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons.

Threat level: Deadly
Description of item "Sansha's Darkwight Stormlord" (90878)
1028435 Sansha's Doomwight Stormlord Sansha's Doomwight Stormlord Name of item 90879 (Irregular Battleship)
1028436 Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.

This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons.

Threat level: Deadly
Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.

This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons.

Threat level: Deadly
Description of item "Sansha's Doomwight Stormlord" (90879)
1028437 Sansha's Deathwight Stormlord Sansha's Deathwight Stormlord Name of item 90880 (Irregular Battleship)
1028438 Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.

This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons.

Threat level: Deadly
Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.

This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons.

Threat level: Deadly
Description of item "Sansha's Deathwight Stormlord" (90880)
1028439 Winter Nexus Mutated Boss Easy (Do not Translate) Winter Nexus Mutated Boss Easy (Do not Translate) Name of item 90881 (Invisible Beacon)
1028440 Winter Nexus Mutated Boss Medium(Do not Translate) Winter Nexus Mutated Boss Medium(Do not Translate) Name of item 90882 (Invisible Beacon)
1028441 Winter Nexus Mutated Boss Hard(Do not Translate) Winter Nexus Mutated Boss Hard(Do not Translate) Name of item 90883 (Invisible Beacon)
1028449 Winter Nexus Mutated Wave Spawner (Do not Translate) Winter Nexus Mutated Wave Spawner (Do not Translate) Name of item 90884 (Invisible Beacon)
1028456 Sansha's Transit Modulator Sansha's Transit Modulator Name of item 90886 (Mission Container)
1028457 A complex piece of Sansha technology integrated with the acceleration gate. Diagnostic scans suggest that inserting the correct Cryostorm device may redirect the gate to new and more hazardous sectors. A complex piece of Sansha technology integrated with the acceleration gate. Diagnostic scans suggest that inserting the correct Cryostorm device may redirect the gate to new and more hazardous sectors. Description of item "Sansha's Transit Modulator" (90886)
1028494 Cryostorm Clarifier Cryostorm Clarifier Name of item 90894 (Verity Cryo Tech)
1028495 Experimental technology that pierces through Volatile Ice Storm interference. It is similar to devices used by Sansha’s Nation to boost sensors, allowing them to pinpoint otherwise hidden sites within storm sectors. As the technology remains unstable, using it will cause ship restriction shifts on acceleration gates.

Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Forward Base, granting access to a more dangerous sector of the storm that allows marauders.
Experimental technology that pierces through Volatile Ice Storm interference. It is similar to devices used by Sansha’s Nation to boost sensors, allowing them to pinpoint otherwise hidden sites within storm sectors. As the technology remains unstable, using it will cause ship restriction shifts on acceleration gates.

<i>Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Forward Base, granting access to a more dangerous sector of the storm that allows marauders.</i>
Description of item "Cryostorm Clarifier" (90894)
1028496 Cryostorm Mapper Cryostorm Mapper Name of item 90895 (Verity Cryo Tech)
1028497 Experimental technology that tracks Volatile Ice Storm currents. It is similar to devices used by Sansha’s Nation to navigate through storm sectors that are otherwise too wild.

Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Transit Site, granting access to a more dangerous sector of the storm.
Experimental technology that tracks Volatile Ice Storm currents. It is similar to devices used by Sansha’s Nation to navigate through storm sectors that are otherwise too wild.

<i>Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Transit Site, granting access to a more dangerous sector of the storm.</i>
Description of item "Cryostorm Mapper" (90895)
1028498 Cryostorm Reconciler Cryostorm Reconciler Name of item 90896 (Verity Cryo Tech)
1028499 Experimental technology that compensates for Volatile Ice Storm shifts. It is similar to devices used by Sansha’s Nation to survive transit into otherwise inaccessible storm sectors.

Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Muster Point, granting access to a more dangerous sector of the storm.
Experimental technology that compensates for Volatile Ice Storm shifts. It is similar to devices used by Sansha’s Nation to survive transit into otherwise inaccessible storm sectors.

<i>Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Muster Point, granting access to a more dangerous sector of the storm.</i>
Description of item "Cryostorm Reconciler" (90896)
1028524 Disabled Sansha Transit Modulator Disabled Sansha Transit Modulator Name of item 90919 (Large Collidable Object)
1028525 A complex piece of Sansha technology integrated with the acceleration gate.

Recent acceleration gate activity has disabled the Transit Modulator.
A complex piece of Sansha technology integrated with the acceleration gate.

Recent acceleration gate activity has disabled the Transit Modulator.
Description of item "Disabled Sansha Transit Modulator" (90919)
1028705 Cryostatic Estimator Cryostatic Estimator Name of item 91019 (Verity Cryo Tech)
1028706 Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.

Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Comms Relay sites to enable hacking attempts on relays normally scrambled by storm interference.
Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.

<i>Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Comms Relay sites to enable hacking attempts on relays normally scrambled by storm interference.</i>
Description of item "Cryostatic Estimator" (91019)
1028707 Cryostatic Suppressor Cryostatic Suppressor Name of item 91020 (Verity Cryo Tech)
1028708 Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.

Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Crypto Facility sites to enable hacking attempts on relays normally scrambled by storm interference.
Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.

<i>Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Crypto Facility sites to enable hacking attempts on relays normally scrambled by storm interference.</i>
Description of item "Cryostatic Suppressor" (91020)
1028709 Cryostatic Nullifier Cryostatic Nullifier Name of item 91021 (Verity Cryo Tech)
1028710 Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.

Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Strategic Node sites to enable hacking attempts on relays normally scrambled by storm interference.
Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.

<i>Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Strategic Node sites to enable hacking attempts on relays normally scrambled by storm interference.</i>
Description of item "Cryostatic Nullifier" (91021)
1028750 Transit Modulator Transit Modulator
1028751 Deposit a Cryostorm Device to reroute the acceleration gate. Deposit a Cryostorm Device to reroute the acceleration gate.
1028754 Deposit Cryostorm Clarifier Deposit Cryostorm Clarifier UI/Objectives/Titles/Winter Nexus - Transit Modulator
1028756 Deposit into Sansha’s Transit Modulator to redirect the acceleration gate. Deposit into Sansha’s Transit Modulator to redirect the acceleration gate. UI/Objectives/Descriptions/Winter Nexus - Transit Modulator Deposit
1028860 Sansha's Stormfield Projector Sansha's Stormfield Projector Name of item 91043 (Mission Container)
1028861 A piece of Sansha’s Nation technology capable of projecting a protective field that shields vulnerable electronic systems from storm interference, provided it is calibrated using the correct Cryostatic device. A piece of Sansha’s Nation technology capable of projecting a protective field that shields vulnerable electronic systems from storm interference, provided it is calibrated using the correct Cryostatic device. Description of item "Sansha's Stormfield Projector" (91043)
1028863 Hackable Signaling Relay Hackable Signaling Relay Name of item 91044 (Scatter Container)
1028864 A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. Description of item "Hackable Signaling Relay" (91044)
1028867 Hackable Cryptoanalytic Relay Hackable Cryptoanalytic Relay Name of item 91045 (Scatter Container)
1028868 A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. Description of item "Hackable Cryptoanalytic Relay" (91045)
1028869 Hackable Tactical Relay Hackable Tactical Relay Name of item 91046 (Scatter Container)
1028870 A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. Description of item "Hackable Tactical Relay" (91046)
1028871 Scrambled Signaling Relay Scrambled Signaling Relay Name of item 91047 (Large Collidable Object)
1028872 A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. Description of item "Scrambled Signaling Relay" (91047)
1028873 Scrambled Cryptoanalytic Relay Scrambled Cryptoanalytic Relay Name of item 91048 (Large Collidable Object)
1028874 A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. Description of item "Scrambled Cryptoanalytic Relay" (91048)
1028875 Scrambled Tactical Relay Scrambled Tactical Relay Name of item 91049 (Large Collidable Object)
1028876 A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. Description of item "Scrambled Tactical Relay" (91049)
1028894 Deposit Cryostatic Estimator Deposit Cryostatic Estimator UI/Objectives/Titles/Winter Nexus Hacking - Deposit Mutator
1028896 Deposit into the Sansha’s Stormfield Projector to make a nearby Relay accessible to hacking. Deposit into the Sansha’s Stormfield Projector to make a nearby Relay accessible to hacking. UI/Objectives/Descriptions/Winter Nexus Hacking - Deposit Mutator
1028940 Verity Cryo Tech Verity Cryo Tech Description of group ID 4972
1030272 Cryograph Diffractor Cryograph Diffractor Name of item 91082 (Verity Cryo Tech)
1030273 Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.

Can be exchanged, together with Faded Volatile Ice, in Fading Volatile Ice Fields in return for enhanced salvage packages.
Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.

<i>Can be exchanged, together with Faded Volatile Ice, in Fading Volatile Ice Fields in return for enhanced salvage packages.</i>
Description of item "Cryograph Diffractor" (91082)
1030274 Cryograph Exactor Cryograph Exactor Name of item 91083 (Verity Cryo Tech)
1030275 Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.

Can be exchanged, together with Friable Volatile Ice, in Friable Volatile Ice Fields in return for enhanced salvage packages.
Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.

<i>Can be exchanged, together with Friable Volatile Ice, in Friable Volatile Ice Fields in return for enhanced salvage packages.</i>
Description of item "Cryograph Exactor" (91083)
1030276 Cryograph Resolver Cryograph Resolver Name of item 91084 (Verity Cryo Tech)
1030277 Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.

Can be exchanged, together with Fresh Volatile Ice, in Fresh Volatile Ice Fields in return for enhanced salvage packages.
Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.

<i>Can be exchanged, together with Fresh Volatile Ice, in Fresh Volatile Ice Fields in return for enhanced salvage packages.</i>
Description of item "Cryograph Resolver" (91084)
1030278 Obtained by trading in Faded Volatile Ice ore and a Cryograph Diffractor at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
Obtained by trading in Faded Volatile Ice ore and a Cryograph Diffractor at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
Description of item "ORE Faded Cache" (91085)
1030279 ORE Faded Cache ORE Faded Cache Name of item 91085 (Special Edition Commodities)
1030280 Obtained by trading in Friable Volatile Ice ore and a Cryograph Exactor at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
Obtained by trading in Friable Volatile Ice ore and a Cryograph Exactor at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
Description of item "ORE Friable Cache" (91086)
1030281 ORE Friable Cache ORE Friable Cache Name of item 91086 (Special Edition Commodities)
1030282 Obtained by trading in Fresh Volatile Ice ore and a Cryograph Resolver at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
Obtained by trading in Fresh Volatile Ice ore and a Cryograph Resolver at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
Description of item "ORE Fresh Cache" (91087)
1030283 ORE Fresh Cache ORE Fresh Cache Name of item 91087 (Special Edition Commodities)
1030284 ORE Faded Cache ORE Faded Cache
1030285 Obtained by trading in Faded Volatile Ice ore and a Cryograph Diffractor at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
Obtained by trading in Faded Volatile Ice ore and a Cryograph Diffractor at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
1030286 ORE Friable Cache ORE Friable Cache
1030287 Obtained by trading in Friable Volatile Ice ore and a Cryograph Exactor at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
Obtained by trading in Friable Volatile Ice ore and a Cryograph Exactor at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
1030288 ORE Fresh Cache ORE Fresh Cache
1030289 Obtained by trading in Fresh Volatile Ice ore and a Cryograph Resolver at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
Obtained by trading in Fresh Volatile Ice ore and a Cryograph Resolver at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
1030400 Nation Stormhive Shard Nation Stormhive Shard Name of item 91105 (Limited Rarities)
1030401 A critical component of Sansha’s Nation infrastructure, the Stormhive Shard enables coordination and control of cybernetic networks within Volatile Ice Storms.

CONCORD and DED regard recovered shards as high-priority contraband due to the insight they offer into Sansha command protocols.
A critical component of Sansha’s Nation infrastructure, the Stormhive Shard enables coordination and control of cybernetic networks within Volatile Ice Storms.

CONCORD and DED regard recovered shards as high-priority contraband due to the insight they offer into Sansha command protocols.
Description of item "Nation Stormhive Shard" (91105)
1030451 Winter Filigree Winter Filigree
1030452 Winter Filigree - Limited Winter Filigree - Limited Name of item 91114 (Ship SKIN Design Element)
1030453 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Winter Filigree - Limited" (91114)
1030454 Celestial Crest Celestial Crest
1030455 Celestial Crest - Limited Celestial Crest - Limited Name of item 91115 (Ship SKIN Design Element)
1030456 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Celestial Crest - Limited" (91115)
1030457 Celestial Crest - Unlimited Celestial Crest - Unlimited Name of item 91116 (Ship SKIN Design Element)
1030458 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Celestial Crest - Unlimited" (91116)
1030460 Frigid Mosaic Frigid Mosaic
1030461 Frigid Mosaic - Limited Frigid Mosaic - Limited Name of item 91117 (Ship SKIN Design Element)
1030462 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Frigid Mosaic - Limited" (91117)
1030464 Cryoshard Burst Cryoshard Burst
1030465 Cryoshard Burst - Limited Cryoshard Burst - Limited Name of item 91118 (Ship SKIN Design Element)
1030466 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Cryoshard Burst - Limited" (91118)
1030467 Cryoshard Burst - Unlimited Cryoshard Burst - Unlimited Name of item 91119 (Ship SKIN Design Element)
1030468 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Cryoshard Burst - Unlimited" (91119)
1030469 Icelink Reflection Icelink Reflection
1030470 Icelink Reflection - Limited Icelink Reflection - Limited Name of item 91120 (Ship SKIN Design Element)
1030471 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Icelink Reflection - Limited" (91120)
1030472 Icelink Reflection - Unlimited Icelink Reflection - Unlimited Name of item 91121 (Ship SKIN Design Element)
1030473 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Icelink Reflection - Unlimited" (91121)
1030474 Storm Squadron Storm Squadron
1030475 Storm Squadron - Limited Storm Squadron - Limited Name of item 91122 (Ship SKIN Design Element)
1030476 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Storm Squadron - Limited" (91122)
1030477 Storm Squadron - Unlimited Storm Squadron - Unlimited Name of item 91123 (Ship SKIN Design Element)
1030478 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Storm Squadron - Unlimited" (91123)
1030479 Permafrost Stream Permafrost Stream
1030480 Permafrost Stream - Limited Permafrost Stream - Limited Name of item 91124 (Ship SKIN Design Element)
1030481 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Permafrost Stream - Limited" (91124)
1030482 Permafrost Stream - Unlimited Permafrost Stream - Unlimited Name of item 91125 (Ship SKIN Design Element)
1030483 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Permafrost Stream - Unlimited" (91125)
1030484 Cryo Barrage Cryo Barrage
1030485 Cryo Barrage - Limited Cryo Barrage - Limited Name of item 91126 (Ship SKIN Design Element)
1030486 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Cryo Barrage - Limited" (91126)
1030487 Cryo Barrage - Unlimited Cryo Barrage - Unlimited Name of item 91127 (Ship SKIN Design Element)
1030488 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Cryo Barrage - Unlimited" (91127)
1030489 Glacial Cross Glacial Cross
1030490 Glacial Cross - Limited Glacial Cross - Limited Name of item 91128 (Ship SKIN Design Element)
1030491 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Glacial Cross - Limited" (91128)
1030492 Glacial Cross - Unlimited Glacial Cross - Unlimited Name of item 91129 (Ship SKIN Design Element)
1030493 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Glacial Cross - Unlimited" (91129)
1030494 Volatile Vector Volatile Vector
1030495 Volatile Vector - Limited Volatile Vector - Limited Name of item 91130 (Ship SKIN Design Element)
1030496 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Volatile Vector - Limited" (91130)
1030497 Volatile Vector - Unlimited Volatile Vector - Unlimited Name of item 91131 (Ship SKIN Design Element)
1030498 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Volatile Vector - Unlimited" (91131)
1030499 Frozen Obelisk Frozen Obelisk
1030500 Frozen Obelisk - Unlimited Frozen Obelisk - Unlimited Name of item 91132 (Ship SKIN Design Element)
1030501 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Frozen Obelisk - Unlimited" (91132)
1030502 Numbing Aurora Numbing Aurora
1030503 Numbing Aurora - Limited Numbing Aurora - Limited Name of item 91133 (Ship SKIN Design Element)
1030505 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Numbing Aurora - Limited" (91133)
1030506 Suspended Aurora Suspended Aurora
1030507 Suspended Aurora - Limited Suspended Aurora - Limited Name of item 91134 (Ship SKIN Design Element)
1030508 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Suspended Aurora - Limited" (91134)
1030509 Permafrost Interrupted Permafrost Interrupted
1030510 Permafrost Interrupted - Limited Permafrost Interrupted - Limited Name of item 91135 (Ship SKIN Design Element)
1030511 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Permafrost Interrupted - Limited" (91135)
1030512 Permafrost Interrupted - Unlimited Permafrost Interrupted - Unlimited Name of item 91136 (Ship SKIN Design Element)
1030513 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Permafrost Interrupted - Unlimited" (91136)
1030514 Wintertide Cyan Wintertide Cyan
1030515 Wintertide Cyan Gloss - Limited Wintertide Cyan Gloss - Limited Name of item 91137 (Ship SKIN Design Element)
1030516 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Wintertide Cyan Gloss - Limited" (91137)
1030517 Twilight Treasure Gloss Twilight Treasure Gloss
1030518 Twilight Treasure Gloss Twilight Treasure Gloss Name of item 91138 (Ship SKIN Design Element)
1030519 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Twilight Treasure Gloss" (91138)
1030520 Oxidized Drift Matte Oxidized Drift Matte
1030521 Oxidized Drift Matte - Limited Oxidized Drift Matte - Limited Name of item 91139 (Ship SKIN Design Element)
1030522 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Oxidized Drift Matte - Limited" (91139)
1030523 Crisp Mint Crisp Mint
1030524 Crisp Mint Metallic - Limited Crisp Mint Metallic - Limited Name of item 91140 (Ship SKIN Design Element)
1030525 A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Crisp Mint Metallic - Limited" (91140)
1030526 Crisp Mint Metallic - Unlimited Crisp Mint Metallic - Unlimited Name of item 91141 (Ship SKIN Design Element)
1030527 A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Crisp Mint Metallic - Unlimited" (91141)
1030528 Cereulean Crest Cereulean Crest
1030529 Cereulean Crest Metallic - Limited Cereulean Crest Metallic - Limited Name of item 91142 (Ship SKIN Design Element)
1030530 A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Cereulean Crest Metallic - Limited" (91142)
1030531 Cereulean Crest Satin - Unlimited Cereulean Crest Satin - Unlimited Name of item 91143 (Ship SKIN Design Element)
1030532 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Cereulean Crest Satin - Unlimited" (91143)
1030533 Evergreen Malachite Evergreen Malachite
1030534 Evergreen Malachite Metallic - Limited Evergreen Malachite Metallic - Limited Name of item 91144 (Ship SKIN Design Element)
1030535 A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Evergreen Malachite Metallic - Limited" (91144)
1030536 Evergreen Malachite Metallic - Unlimited Evergreen Malachite Metallic - Unlimited Name of item 91145 (Ship SKIN Design Element)
1030537 A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Evergreen Malachite Metallic - Unlimited" (91145)
1030538 Seasonal Smoke Gloss Seasonal Smoke Gloss
1030539 Seasonal Smoke Gloss - Limited Seasonal Smoke Gloss - Limited Name of item 91146 (Ship SKIN Design Element)
1030540 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Seasonal Smoke Gloss - Limited" (91146)
1030541 Seasonal Smoke Gloss - Unlimited Seasonal Smoke Gloss - Unlimited Name of item 91147 (Ship SKIN Design Element)
1030542 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Seasonal Smoke Gloss - Unlimited" (91147)
1030543 Silent Midnight Gloss Silent Midnight Gloss
1030544 Silent Midnight Gloss - Limited Silent Midnight Gloss - Limited Name of item 91148 (Ship SKIN Design Element)
1030545 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Silent Midnight Gloss - Limited" (91148)
1030546 Silent Midnight Gloss - Unlimited Silent Midnight Gloss - Unlimited Name of item 91149 (Ship SKIN Design Element)
1030547 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Silent Midnight Gloss - Unlimited" (91149)
1030548 Solstice Bloom Satin Solstice Bloom Satin
1030549 Solstice Bloom Satin - Limited Solstice Bloom Satin - Limited Name of item 91150 (Ship SKIN Design Element)
1030550 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Solstice Bloom Satin - Limited" (91150)
1030551 Solstice Bloom Satin - Unlimited Solstice Bloom Satin - Unlimited Name of item 91151 (Ship SKIN Design Element)
1030552 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Solstice Bloom Satin - Unlimited" (91151)
1030553 Brumal Spark Brumal Spark
1030554 Brumal Spark Metallic - Limited Brumal Spark Metallic - Limited Name of item 91152 (Ship SKIN Design Element)
1030555 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Brumal Spark Metallic - Limited" (91152)
1030556 Gilded Glory Gilded Glory
1030557 Gilded Glory Metallic - Limited Gilded Glory Metallic - Limited
1030559 Cryoshard Burst Cryoshard Burst
1030560 Oxidized Drift Matte - Unlimited Oxidized Drift Matte - Unlimited Name of item 91154 (Ship SKIN Design Element)
1030561 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Oxidized Drift Matte - Unlimited" (91154)
1030564 Brumal Spark Metallic - Limited ( copy ) Brumal Spark Metallic - Limited ( copy )
1030565 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. ( copy )
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. ( copy )
1030566 Gilded Glory Gilded Glory
1030567 Gilded Glory Metallic - Limited Gilded Glory Metallic - Limited Name of item 91156 (Ship SKIN Design Element)
1030568 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Gilded Glory Metallic - Limited" (91156)
1030608 Not just an icebreaker, more of a full-blown conversation. Not just an icebreaker, more of a full-blown conversation.
1030609 Perseverance Perseverance Name of item 91174 (Destroyer)
1030610 Mathus D'anshore, Frostline Engineer Mathus D'anshore, Frostline Engineer
1030611 Inspired by ORE's astounding technological advancements in late YC127, Frostline Laboratories leveraged the core design of the Pioneer to build a variant with ice mining capacity. The systems were painstakingly tweaked to extend the range and make the most of critical mining cycles, making it a competitive choice for harvesting in volatile metaliminal storms.

The resulting ship was named the Perseverance in honor of the team that came together and, through no small amount of blood, sweat, and tears, brought the ship to life in record time.
Inspired by ORE's astounding technological advancements in late YC127, Frostline Laboratories leveraged the core design of the Pioneer to build a variant with ice mining capacity. The systems were painstakingly tweaked to extend the range and make the most of critical mining cycles, making it a competitive choice for harvesting in volatile metaliminal storms.

The resulting ship was named the Perseverance in honor of the team that came together and, through no small amount of blood, sweat, and tears, brought the ship to life in record time.
Description of item "Perseverance" (91174)
1030612 Perseverance Blueprint Perseverance Blueprint Name of item 91175 (Destroyer Blueprint)
1030613 Perseverance Alliance Emblem Perseverance Alliance Emblem Name of item 91176 (Ship Emblems)
1030614 Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Description of item "Perseverance Alliance Emblem" (91176)
1030615 Perseverance Corporation Emblem Perseverance Corporation Emblem Name of item 91177 (Ship Emblems)
1030616 Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Description of item "Perseverance Corporation Emblem" (91177)
1030617 bonus to Ice Harvesting module critical hit chance bonus to <a href=showinfo:37450>Ice Harvesting</a> module critical hit chance Trait for item "Perseverance" (91174)
1030618 bonus to Ice Harvesting module range bonus to <a href=showinfo:37450>Ice Harvesting</a> module range Trait for item "Perseverance" (91174)
1030619 bonus to Ice Harvesting module critical hit chance bonus to <a href=showinfo:37450>Ice Harvesting</a> module critical hit chance Trait for item "Perseverance" (91174)
1030620 bonus to Ice Harvesting module critical hit yield bonus to <a href=showinfo:37450>Ice Harvesting</a> module critical hit yield Trait for item "Perseverance" (91174)
1030655 Can fit Ice Mining Laser modules Can fit <a href=showinfo:37450>Ice Mining Laser</a> modules Trait for item "Perseverance" (91174)
1030656 bonus to Shield Booster amount bonus to <a href=showinfo:3416>Shield Booster</a> amount
1030685 Contains a randomly selected Verity Cryo Tech. Contains a randomly selected Verity Cryo Tech. Description of item "Verity Tech Crate" (91204)
1030686 Verity Tech Crate Verity Tech Crate Name of item 91204 (Special Edition Commodities)
1030687 Verity Tech Crate Verity Tech Crate
1030688 Contains a randomly selected Verity Cryo Tech. Contains a randomly selected Verity Cryo Tech.
1030715 SOEEB35 (DO NOT TRANSLATE) SOEEB35 (DO NOT TRANSLATE) Name of item 91207 (Effect Beacon)
1030716 SOEEB36 (DO NOT TRANSLATE) SOEEB36 (DO NOT TRANSLATE) Name of item 91208 (Effect Beacon)
1030721 Thermal Resistance Bonus (Volatile Ice Storm) Thermal Resistance Bonus (Volatile Ice Storm)
1030733 Deposit Cryostatic Suppressor Deposit Cryostatic Suppressor UI/Objectives/Titles/Winter nexus hacking mutator - nullsec
1030734 Deposit a Cryostatic Suppressor into the Sansha’s Stormfield Projector to make a nearby Relay accessible to hacking. Deposit a Cryostatic Suppressor into the Sansha’s Stormfield Projector to make a nearby Relay accessible to hacking. UI/Objectives/Descriptions/Winter nexus hacking mutator - nullsec
1030735 Deposit Cryostatic Nullifier Deposit Cryostatic Nullifier UI/Objectives/Titles/Winter nexus hacking mutator - lowsec
1030736 Deposit a Cryostorm Nullifier into the Sansha’s Stormfield Projector to make a nearby Relay accessible to hacking. Deposit a Cryostorm Nullifier into the Sansha’s Stormfield Projector to make a nearby Relay accessible to hacking. UI/Objectives/Descriptions/Winter nexus hacking mutator - lowsec
1030770 Deposit Cryostorm Mapper Deposit Cryostorm Mapper UI/Objectives/Titles/Winter nexus combat mutator
1030771 Deposit Cryostorm Reconciler Deposit Cryostorm Reconciler UI/Objectives/Titles/Winter nexus combat mutator - lowsec
1031435 Winter Nexus Winter Nexus
1031437 Contains a Perseverance blueprint copy. Contains a Perseverance blueprint copy. Description of item "Perseverance Blueprint Crate" (91233)
1031438 Perseverance Blueprint Crate Perseverance Blueprint Crate Name of item 91233 (Special Edition Commodities)
1031439 Perseverance Blueprint Crate Perseverance Blueprint Crate
1031440 Contains a Perseverance blueprint copy. Contains a Perseverance blueprint copy.
1031451 Aurora Universalis Aurora Universalis Name for skin material 3180
1031452 Anathema Aurora Universalis SKIN Anathema Aurora Universalis SKIN Name of item 91235 (Permanent SKIN)
1031453 Bhaalgorn Aurora Universalis SKIN Bhaalgorn Aurora Universalis SKIN Name of item 91236 (Permanent SKIN)
1031454 Confessor Aurora Universalis SKIN Confessor Aurora Universalis SKIN Name of item 91237 (Permanent SKIN)
1031455 Paladin Aurora Universalis SKIN Paladin Aurora Universalis SKIN Name of item 91238 (Permanent SKIN)
1031456 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031457 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Babaroga Aurora Universalis SKIN" (91239)
1031458 Babaroga Aurora Universalis SKIN Babaroga Aurora Universalis SKIN Name of item 91239 (Permanent SKIN)
1031459 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031460 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Buzzard Aurora Universalis SKIN" (91240)
1031461 Buzzard Aurora Universalis SKIN Buzzard Aurora Universalis SKIN Name of item 91240 (Permanent SKIN)
1031462 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031463 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Golem Aurora Universalis SKIN" (91241)
1031464 Golem Aurora Universalis SKIN Golem Aurora Universalis SKIN Name of item 91241 (Permanent SKIN)
1031465 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031466 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Description of item "Jackdaw Aurora Universalis SKIN" (91242)
1031467 Jackdaw Aurora Universalis SKIN Jackdaw Aurora Universalis SKIN Name of item 91242 (Permanent SKIN)
1031468 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031469 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Description of item "Rattlesnake Aurora Universalis SKIN" (91243)
1031470 Rattlesnake Aurora Universalis SKIN Rattlesnake Aurora Universalis SKIN Name of item 91243 (Permanent SKIN)
1031471 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031472 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Svipul Aurora Universalis SKIN" (91244)
1031473 Svipul Aurora Universalis SKIN Svipul Aurora Universalis SKIN Name of item 91244 (Permanent SKIN)
1031474 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031475 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Cheetah Aurora Universalis SKIN" (91245)
1031476 Cheetah Aurora Universalis SKIN Cheetah Aurora Universalis SKIN Name of item 91245 (Permanent SKIN)
1031477 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031478 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Endurance Aurora Universalis SKIN" (91246)
1031479 Endurance Aurora Universalis SKIN Endurance Aurora Universalis SKIN Name of item 91246 (Permanent SKIN)
1031480 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031481 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Hulk Aurora Universalis SKIN" (91247)
1031482 Hulk Aurora Universalis SKIN Hulk Aurora Universalis SKIN Name of item 91247 (Permanent SKIN)
1031483 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031484 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Description of item "Outrider Aurora Universalis SKIN" (91248)
1031485 Outrider Aurora Universalis SKIN Outrider Aurora Universalis SKIN Name of item 91248 (Permanent SKIN)
1031486 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031487 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Perseverance Aurora Universalis SKIN" (91249)
1031488 Perseverance Aurora Universalis SKIN Perseverance Aurora Universalis SKIN Name of item 91249 (Permanent SKIN)
1031489 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031490 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Pioneer Aurora Universalis SKIN" (91250)
1031491 Pioneer Aurora Universalis SKIN Pioneer Aurora Universalis SKIN Name of item 91250 (Permanent SKIN)
1031492 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031493 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Description of item "Pioneer Consortium Issue Aurora Universalis SKIN" (91251)
1031494 Pioneer Consortium Issue Aurora Universalis SKIN Pioneer Consortium Issue Aurora Universalis SKIN Name of item 91251 (Permanent SKIN)
1031495 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031496 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Description of item "Venture Consortium Issue Aurora Universalis SKIN" (91252)
1031497 Venture Consortium Issue Aurora Universalis SKIN Venture Consortium Issue Aurora Universalis SKIN Name of item 91252 (Permanent SKIN)
1031498 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031499 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Venture Aurora Universalis SKIN" (91253)
1031500 Venture Aurora Universalis SKIN Venture Aurora Universalis SKIN Name of item 91253 (Permanent SKIN)
1031501 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031502 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Description of item "Hecate Aurora Universalis SKIN" (91254)
1031503 Hecate Aurora Universalis SKIN Hecate Aurora Universalis SKIN Name of item 91254 (Permanent SKIN)
1031504 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031505 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Description of item "Helios Aurora Universalis SKIN" (91255)
1031506 Helios Aurora Universalis SKIN Helios Aurora Universalis SKIN Name of item 91255 (Permanent SKIN)
1031507 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031508 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Description of item "Kronos Aurora Universalis SKIN" (91256)
1031509 Kronos Aurora Universalis SKIN Kronos Aurora Universalis SKIN Name of item 91256 (Permanent SKIN)
1031510 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031511 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Description of item "Vargur Aurora Universalis SKIN" (91257)
1031512 Vargur Aurora Universalis SKIN Vargur Aurora Universalis SKIN Name of item 91257 (Permanent SKIN)
1031513 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031514 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Machariel Aurora Universalis SKIN" (91258)
1031515 Machariel Aurora Universalis SKIN Machariel Aurora Universalis SKIN Name of item 91258 (Permanent SKIN)
1031516 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031517 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Nightmare Aurora Universalis SKIN" (91259)
1031518 Nightmare Aurora Universalis SKIN Nightmare Aurora Universalis SKIN Name of item 91259 (Permanent SKIN)
1031519 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031520 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Description of item "Odysseus Aurora Universalis SKIN" (91260)
1031521 Odysseus Aurora Universalis SKIN Odysseus Aurora Universalis SKIN Name of item 91260 (Permanent SKIN)
1031522 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Anathema Aurora Universalis SKIN" (91235)
1031523 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Bhaalgorn Aurora Universalis SKIN" (91236)
1031524 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Confessor Aurora Universalis SKIN" (91237)
1031525 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Paladin Aurora Universalis SKIN" (91238)
1031631 Winter Nexus - Hunters in the Storm Winter Nexus - Hunters in the Storm Name of new feature 2270
1031632 New Eden is filled with challenges and rewards until 12 January. New Eden is filled with challenges and rewards until 12 January. Description of new feature "Winter Nexus - Hunters in the Storm" (2270)
1031633 Use filaments to enter Ice Storms, and hunt Yoiul LADs to unlock extras. Use filaments to enter Ice Storms, and hunt Yoiul LADs to unlock extras. Bullet point for new feature "Winter Nexus - Hunters in the Storm" (2270)
1031634 Complete combat, hacking, and mining challenges to earn new Perseverance ice miner BPC. Complete combat, hacking, and mining challenges to earn new Perseverance ice miner BPC. Bullet point for new feature "Winter Nexus - Hunters in the Storm" (2270)
1031635 Log in daily for up to 650,000 SP, SKINs, SKINR components, boosters, and more. Log in daily for up to 650,000 SP, SKINs, SKINR components, boosters, and more. Bullet point for new feature "Winter Nexus - Hunters in the Storm" (2270)
1031674 <color=#7fffffff>Time to complete: </color>15 minutes.
<color=#7fffffff>Hostiles: </color>Sansha’s Nation

Fleet Recommendations:
<color=#7fffffff>Size: </color>1+ pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Battlecruiser
<color=#7fffffff>Time to complete: </color>15 minutes.
<color=#7fffffff>Hostiles: </color>Sansha’s Nation

Fleet Recommendations:
<color=#7fffffff>Size: </color>1+ pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Battlecruiser
1031675 <color=#7fffffff>Time to complete: </color>20 minutes.
<color=#7fffffff>Hostiles: </color>Sansha’s Nation

Fleet Recommendations:
<color=#7fffffff>Size: </color>1+ pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Battlecruiser, Heavy Assault Cruiser
<color=#7fffffff>Time to complete: </color>20 minutes.
<color=#7fffffff>Hostiles: </color>Sansha’s Nation

Fleet Recommendations:
<color=#7fffffff>Size: </color>1+ pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Battlecruiser, Heavy Assault Cruiser
1031676 <color=#7fffffff>Time to complete: </color>30 minutes.
<color=#7fffffff>Hostiles: </color>Sansha’s Nation

Fleet Recommendations:
<color=#7fffffff>Size: </color>1+ pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Tech II Battlecruiser, Heavy Assault Cruiser
<color=#7fffffff>Time to complete: </color>30 minutes.
<color=#7fffffff>Hostiles: </color>Sansha’s Nation

Fleet Recommendations:
<color=#7fffffff>Size: </color>1+ pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Tech II Battlecruiser, Heavy Assault Cruiser
1031677 Fleet Recommendations:
<color=#7fffffff>Size: </color>1+ pilot
<color=#7fffffff>Roles: </color>Industrialist
<color=#7fffffff>Recommended Ship Class: </color>Expedition Frigate, Mining Barge, Mining Destroyer
<color=#7fffffff>Recommended Ship Module: </color>Ice Mining Laser, Ice Harvester
Fleet Recommendations:
<color=#7fffffff>Size: </color>1+ pilot
<color=#7fffffff>Roles: </color>Industrialist
<color=#7fffffff>Recommended Ship Class: </color>Expedition Frigate, Mining Barge, Mining Destroyer
<color=#7fffffff>Recommended Ship Module: </color>Ice Mining Laser, Ice Harvester
1031703 Fleet Recommendations:
<color=#7fffffff>Size: </color>1+ pilot
<color=#7fffffff>Roles: </color>Industrialist
<color=#7fffffff>Recommended Ship Class: </color>Expedition Frigate, Mining Barge, Mining Destroyer
<color=#7fffffff>Recommended Ship Module: </color>Ice Mining Laser, Ice Harvester
Fleet Recommendations:
<color=#7fffffff>Size: </color>1+ pilot
<color=#7fffffff>Roles: </color>Industrialist
<color=#7fffffff>Recommended Ship Class: </color>Expedition Frigate, Mining Barge, Mining Destroyer
<color=#7fffffff>Recommended Ship Module: </color>Ice Mining Laser, Ice Harvester
1031704 Fleet Recommendations:
<color=#7fffffff>Size: </color>1+ pilot
<color=#7fffffff>Roles: </color>Industrialist
<color=#7fffffff>Recommended Ship Class: </color>Expedition Frigate, Mining Barge, Mining Destroyer
<color=#7fffffff>Recommended Ship Module: </color>Ice Mining Laser, Ice Harvester
Fleet Recommendations:
<color=#7fffffff>Size: </color>1+ pilot
<color=#7fffffff>Roles: </color>Industrialist
<color=#7fffffff>Recommended Ship Class: </color>Expedition Frigate, Mining Barge, Mining Destroyer
<color=#7fffffff>Recommended Ship Module: </color>Ice Mining Laser, Ice Harvester
1031882 It appears to be a discarded script outlining the play-by-play of what should happen in Alliance Tournament XXI. Showing The Tuskers Co. as the tournament winners alongside some buzzwords and explainers to feature in the show... “Control, Rush, Kite, Kingslayer, Flykillers, Tinkers, a bizarre salad dish featuring the Gallente Dominix and some sort of man being chased by what appears to be a Gurista’s Alligator..? It appears to be a discarded script outlining the play-by-play of what should happen in Alliance Tournament XXI. Showing The Tuskers Co. as the tournament winners alongside some buzzwords and explainers to feature in the show... “Control, Rush, Kite, Kingslayer, Flykillers, Tinkers, a bizarre salad dish featuring the Gallente Dominix and some sort of man being chased by what appears to be a Gurista’s Alligator..? Description of item " Alliance Tournament XXI Script" (91387)
1031883 Alliance Tournament XXI Script Alliance Tournament XXI Script Name of item 91387 (Special Edition Commodities)
1031885 A well-used camera drone initially recovered from the wreckage of a keepstar in R-AG7W. The ID on the drone shows its owner was part of an independent news team labelled as “Warlock Industries”.

The drone was scorched while taking an extreme close-up of the explosive force from the Keepstar reactor going critical.

It is no longer functional, serving as a reminder that empires rise and fall, but news coverage is eternal.
A well-used camera drone initially recovered from the wreckage of a keepstar in R-AG7W. The ID on the drone shows its owner was part of an independent news team labelled as “Warlock Industries”.

The drone was scorched while taking an extreme close-up of the explosive force from the Keepstar reactor going critical.

It is no longer functional, serving as a reminder that empires rise and fall, but news coverage is eternal.
Description of item "Well-Used Camera Drone" (91388)
1031886 Well-Used Camera Drone Well-Used Camera Drone Name of item 91388 (Special Edition Commodities)
1031890 A data pad containing a set of exhaustingly detailed and exactingly precise evacuation plans which reference the relocation of a large alliance based somewhere in the eastern side of New Eden.

The data pad was discovered in the Lost & Found bin at the InterBus terminal of the Perkone Factory station in Uemon, the owner apparently forgetting to take it with them when they departed on their trip to Perrigen Falls.
A data pad containing a set of exhaustingly detailed and exactingly precise evacuation plans which reference the relocation of a large alliance based somewhere in the eastern side of New Eden.

The data pad was discovered in the Lost & Found bin at the InterBus terminal of the Perkone Factory station in Uemon, the owner apparently forgetting to take it with them when they departed on their trip to Perrigen Falls.
Description of item "Drone Lands Evacuation Plans" (91390)
1031891 Drone Lands Evacuation Plans Drone Lands Evacuation Plans Name of item 91390 (Special Edition Commodities)
1031892 A concentrated, somewhat viscous liquid which, when mixed with water, can be used to create a large amount of bubbles. The shipping label on the side establishes the destination as R-AG7W. The sender is only identified by the initials “A.E.” A concentrated, somewhat viscous liquid which, when mixed with water, can be used to create a large amount of bubbles. The shipping label on the side establishes the destination as R-AG7W. The sender is only identified by the initials “A.E.” Description of item "Industrial-sized Container of Bubble Bath" (91391)
1031893 Industrial-sized Container of Bubble Bath Industrial-sized Container of Bubble Bath Name of item 91391 (Special Edition Commodities)
1031894 A stunning collection of watercolor paintings, fit to adorn the walls of any high-ranking official, signed off by an artist abbreviated as “L.G.” A stunning collection of watercolor paintings, fit to adorn the walls of any high-ranking official, signed off by an artist abbreviated as “L.G.” Description of item "Collections of paintings" (91392)
1031895 Collections of paintings Collections of paintings Name of item 91392 (Special Edition Commodities)
1031896 A small, unpainted miniature that appears to have been separated from a larger collection of miniatures. It would be an ideal tool for a strategist to develop invasion plans in a war room, a tactician to choreograph the movements of a ship in close combat, or even a board game. A small, unpainted miniature that appears to have been separated from a larger collection of miniatures. It would be an ideal tool for a strategist to develop invasion plans in a war room, a tactician to choreograph the movements of a ship in close combat, or even a board game. Description of item "Unpainted ship miniature" (91393)
1031897 Unpainted ship miniature Unpainted ship miniature Name of item 91393 (Special Edition Commodities)
1031898 Engineering Log, Unsanctioned Entry
I thought I’d seen it all after twenty-seven years crawling around afterburner housings, but today Command asked for the impossible: swap the core engine assembly of a Rifter while in mid-warp.

I remember clamping my boots to the plating, the hull vibrating like a living thing. The stars stretched into razor-straight lines around me as I opened the access panel. The old engine screamed, the new one hummed, and for a moment, I swear I could see the ship splitting into two timelines, one flying with me, one without.

The wrench slipped from my hand and drifted… upward? downward? sideways? Hard to tell in a reality that had forgotten the meaning of directions. The warp tunnel twisted, the engine flared, and everything went white.

I woke up at my desk, drooling on the maintenance report I’d fallen asleep reading. Turns out I didn’t replace an engine mid-warp, I just need to stop drinking Quafe.
<i>Engineering Log, Unsanctioned Entry</i>
I thought I’d seen it all after twenty-seven years crawling around afterburner housings, but today Command asked for the impossible: swap the core engine assembly of a Rifter while in mid-warp.

I remember clamping my boots to the plating, the hull vibrating like a living thing. The stars stretched into razor-straight lines around me as I opened the access panel. The old engine screamed, the new one hummed, and for a moment, I swear I could see the ship splitting into two timelines, one flying with me, one without.

The wrench slipped from my hand and drifted… upward? downward? sideways? Hard to tell in a reality that had forgotten the meaning of directions. The warp tunnel twisted, the engine flared, and everything went white.

I woke up at my desk, drooling on the maintenance report I’d fallen asleep reading. Turns out I didn’t replace an engine mid-warp, I just need to stop drinking Quafe.
Description of item "Warp-Shifted Reflections – Personal Journal Page" (91394)
1031899 Warp-Shifted Reflections – Personal Journal Page Warp-Shifted Reflections – Personal Journal Page Name of item 91394 (Special Edition Commodities)
1031902 Printed on stark, no-nonsense graphene paper, this urgent application packet is stamped repeatedly with PRIORITY OVERRIDE sigils and more than one impatient annotation in red text. Intended for corporations seeking immediate refuge within a new alliance, the form demands everything at once: fleet readiness numbers, logistical capacity, diplomatic liabilities, outstanding grudges, and a sworn statement that any fires currently burning are under control.

Near the bottom, a desperate handwritten note has been scribbled into the margin:
“Please approve quickly. Situation evolving. Assets mobile.”

Filing this document is often considered the first true loyalty test: if you can survive the paperwork, you can survive the alliance.
Printed on stark, no-nonsense graphene paper, this urgent application packet is stamped repeatedly with <i>PRIORITY OVERRIDE</i> sigils and more than one impatient annotation in red text. Intended for corporations seeking immediate refuge within a new alliance, the form demands everything at once: fleet readiness numbers, logistical capacity, diplomatic liabilities, outstanding grudges, and a sworn statement that <i>any fires currently burning are under control.</i>

Near the bottom, a desperate handwritten note has been scribbled into the margin:
<i>“Please approve quickly. Situation evolving. Assets mobile.”</i>

Filing this document is often considered the first true loyalty test: if you can survive the paperwork, you can survive the alliance.
Description of item "Emergency Application Form – A-77B/Redline" (91395)
1031903 Emergency Application Form – A-77B/Redline Emergency Application Form – A-77B/Redline Name of item 91395 (Special Edition Commodities)
1031906 Initially recovered from a storage locker in Jita, which had been seized due to unpaid fees, and its contents put up for auction.

The storage locker came with a shipping docket listing its contents and their origin as the system of Niarja, not long after its occupation by the Triglavians.

Rather oddly, it seems that many of the jars are empty, and those that do still have a filling seem to be remarkably well preserved and have a warm reddish glow to them.

It’s labelled as all-natural and safe to eat… probably.
Initially recovered from a storage locker in Jita, which had been seized due to unpaid fees, and its contents put up for auction.

The storage locker came with a shipping docket listing its contents and their origin as the system of Niarja, not long after its occupation by the Triglavians.

Rather oddly, it seems that many of the jars are empty, and those that do still have a filling seem to be remarkably well preserved and have a warm reddish glow to them.

It’s labelled as all-natural and safe to eat… probably.
Description of item "Liminal Strawberry Jam" (91396)
1031907 Liminal Strawberry Jam Liminal Strawberry Jam Name of item 91396 (Special Edition Commodities)
1031909 Upon attempting to turn this holoreel on, only parts of the original recording seem to remain visible, the rest distorted by an incomplete data transmission. Upon closer inspection, it seems to mention some sort of aquatic creatures and the revenue generated from them. Upon attempting to turn this holoreel on, only parts of the original recording seem to remain visible, the rest distorted by an incomplete data transmission. Upon closer inspection, it seems to mention some sort of aquatic creatures and the revenue generated from them. Description of item "Fragmented Quarterly Earnings Report Holoreel" (91397)
1031910 Fragmented Quarterly Earnings Report Holoreel Fragmented Quarterly Earnings Report Holoreel Name of item 91397 (Special Edition Commodities)
1031918 A secure holographic datapad, used to access the CONCORD public information database.

//archive_yulai8_ict -search

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Council of Stellar Management 19 electees:

Kazanir
Luke Anninan
Zintage Enaka
Dujek Oneye
Ariel Rin
The Oz
Kenneth Feld
Storm Delay
Seddow
Mick Fightmaster
Drake Iddon
youngpuke2
A secure holographic datapad, used to access the CONCORD public information database.

//archive_yulai8_ict -search

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>SEARCH SEQUENCE... COMPLETE

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Council of Stellar Management 19 electees:

Kazanir
Luke Anninan
Zintage Enaka
Dujek Oneye
Ariel Rin
The Oz
Kenneth Feld
Storm Delay
Seddow
Mick Fightmaster
Drake Iddon
youngpuke2
Description of item "CSM 19 Electee Archive Script" (91399)
1031919 CSM 19 Electee Archive Script CSM 19 Electee Archive Script Name of item 91399 (Special Edition Commodities)
1031922 A secure holographic datapad, used to access the CONCORD public information database.

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Council of Stellar Management 20 electees:

Zintage Enaka
hyprviper1
Machiavelian
The Oz
Itaer
Angry Mustache
youngpuke2
Ariel Rin
Arrowspeed Bounty
Kshal Aideron
Mick Fightmaster
Val Auroris
A secure holographic datapad, used to access the CONCORD public information database.

//archive_yulai8_ict -search

>SEARCH INITIATED

>SEARCH SEQUENCE... COMPLETE

//archive_csm -search

>ARCHIVE SEARCH... COMPLETE

>LOADING... COMPLETE

Council of Stellar Management 20 electees:

Zintage Enaka
hyprviper1
Machiavelian
The Oz
Itaer
Angry Mustache
youngpuke2
Ariel Rin
Arrowspeed Bounty
Kshal Aideron
Mick Fightmaster
Val Auroris
Description of item "CSM 20 Electee Archive Script" (91403)
1031923 CSM 20 Electee Archive Script CSM 20 Electee Archive Script Name of item 91403 (Special Edition Commodities)
1031926 In the middle of YC127, at the conclusion of the “War in Heaven” within the Anoikis cluster, the alliance "We Forsakened Few" was evicted from their home in J121006 - a Class 4 pulsar system known as Hoth.
Defending forces, led by CEO "Dread Father" lennox, mounted a formidable stand around their heavily fortified Keepstar grid, but eventually succumbed to the attacking forces of a coalition led by the Hard Knocks alliance that included allies from Lazerhawks, No Vacancies, Blue Loot Not Included, Czarna Kompania and others.
In the middle of YC127, at the conclusion of the “War in Heaven” within the Anoikis cluster, the alliance "We Forsakened Few" was evicted from their home in J121006 - a Class 4 pulsar system known as Hoth.
Defending forces, led by CEO "Dread Father" lennox, mounted a formidable stand around their heavily fortified Keepstar grid, but eventually succumbed to the attacking forces of a coalition led by the Hard Knocks alliance that included allies from Lazerhawks, No Vacancies, Blue Loot Not Included, Czarna Kompania and others.
Description of item "Fall of “Hoth”" (91404)
1031927 Fall of “Hoth” Fall of “Hoth” Name of item 91404 (Special Edition Commodities)
1031928 Initially found in an auxiliary broadcast studio at the Expert Distribution Warehouse in Siseide, where the walls of the studio had been plastered with cartoonish anthropomorphic characters in a storyboard style. The foreword mentions that it was originally intended to appear in a black-market show called “The Cope,” but had been adapted for scripted media.

It appears to be largely propaganda focused on how various low-security-based alliances would deliberately corrupt a solar system to facilitate the use of “bubbles” then “Yolo Dreads for fun”. The reductive instructions that follow seem to depict various suggested methods for others to “enjoy themselves” alongside some scripture about a “Rat God”.
Initially found in an auxiliary broadcast studio at the Expert Distribution Warehouse in Siseide, where the walls of the studio had been plastered with cartoonish anthropomorphic characters in a storyboard style. The foreword mentions that it was originally intended to appear in a black-market show called “The Cope,” but had been adapted for scripted media.

It appears to be largely propaganda focused on how various low-security-based alliances would deliberately corrupt a solar system to facilitate the use of “bubbles” then “Yolo Dreads for fun”. The reductive instructions that follow seem to depict various suggested methods for others to “enjoy themselves” alongside some scripture about a “Rat God”.
Description of item "A Capsuleer’s Guide To Dropping Dreads" (91405)
1031929 A Capsuleer’s Guide To Dropping Dreads A Capsuleer’s Guide To Dropping Dreads Name of item 91405 (Special Edition Commodities)
1031930 “..and that’s how you can find the answer to life, the universe, and everything” - Excerpt deep from inside New Eden's largest public GalNet repository, recently overhauled and now fully funded, operated and maintained by EVE University. <i>“..and that’s how you can find the answer to life, the universe, and everything”</i> - Excerpt deep from inside New Eden's largest public GalNet repository, recently overhauled and now fully funded, operated and maintained by EVE University. Description of item "Project Firebird Dossier" (91406)
1031931 Project Firebird Dossier Project Firebird Dossier Name of item 91406 (Special Edition Commodities)
1031932 It appears to be a very worn-out, simple, blue, three-button console. You can discern particular iconography on each of the three buttons, but it remains unclear what exactly it is depicting.

Following the wiring out of the bottom of the console, it appears there are three labels: “Jump, Bridge, and Coffee”. As to which button does what, only its original owner could ever know…
It appears to be a very worn-out, simple, blue, three-button console. You can discern particular iconography on each of the three buttons, but it remains unclear what exactly it is depicting.

Following the wiring out of the bottom of the console, it appears there are three labels: “Jump, Bridge, and Coffee”. As to which button does what, only its original owner could ever know…
Description of item "Worn-out Titan Jump Console" (91407)
1031933 Worn-out Titan Jump Console Worn-out Titan Jump Console Name of item 91407 (Special Edition Commodities)
1031934 A weathered fragment taken from the storied 1DQ1-A Keepstar, its scorched plating still radiating the long memory of a structure that never slept. Mixed within the plating are specks of Rifter debris. A weathered fragment taken from the storied 1DQ1-A Keepstar, its scorched plating still radiating the long memory of a structure that never slept. Mixed within the plating are specks of Rifter debris. Description of item "Keepstar Fragment" (91408)
1031935 Keepstar Fragment Keepstar Fragment Name of item 91408 (Special Edition Commodities)
1031936 An audio log that displays the logo of some sort of reptile. Upon playing it, it seems to repeat the same word over and over:

Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard
An audio log that displays the logo of some sort of reptile. Upon playing it, it seems to repeat the same word over and over:

Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard
Description of item "Looping Audio log" (91409)
1031937 Looping Audio log Looping Audio log Name of item 91409 (Special Edition Commodities)
1031939 A well-used, slightly dog-eared single-page permit allowing its bearer to safely mine in the location it has been issued in. The wording of the document appears to state phrases like “officially certified” and “meets safety standards” multiple times, yet it offers no friend-or-foe recognition or electronic tagging for approval, suggesting that whoever issued this permit intended for it to be only verifiable once recovered from the owner’s ship wreckage. A well-used, slightly dog-eared single-page permit allowing its bearer to safely mine in the location it has been issued in. The wording of the document appears to state phrases like “officially certified” and “meets safety standards” multiple times, yet it offers no friend-or-foe recognition or electronic tagging for approval, suggesting that whoever issued this permit intended for it to be only verifiable once recovered from the owner’s ship wreckage. Description of item "Suspicious “mining permit”" (91410)
1031940 Suspicious “mining permit” Suspicious “mining permit” Name of item 91410 (Special Edition Commodities)
1031941 Confiscated by the SCC from an Opux Luxury Yacht passing through the system of Manarq, a few boxes of them seem to have found their way onto the open market.

Created to be placed directly on top of the user's head, the dual transmission pylons provide a connection for direct neural stimulation and transmission via bone conduction, allowing the operator to watch and hear the Alliance Tournament without interfering with those around them.

This particular variant appears to have been tuned to receive the broadcast of Alliance Tournament XXI and, since the conclusion of the broadcast, seems to be malfunctioning, repeating the same 2 words on a loop: Kishi Kishi Meow Meow.
Confiscated by the SCC from an Opux Luxury Yacht passing through the system of Manarq, a few boxes of them seem to have found their way onto the open market.

Created to be placed directly on top of the user's head, the dual transmission pylons provide a connection for direct neural stimulation and transmission via bone conduction, allowing the operator to watch and hear the Alliance Tournament without interfering with those around them.

This particular variant appears to have been tuned to receive the broadcast of Alliance Tournament XXI and, since the conclusion of the broadcast, seems to be malfunctioning, repeating the same 2 words on a loop: <i>Kishi Kishi Meow Meow.</i>
Description of item "Counterfeit Alliance Tournament Emergency Auxiliary Rebroadcasting System" (91411)
1031942 Counterfeit Alliance Tournament Emergency Auxiliary Rebroadcasting System Counterfeit Alliance Tournament Emergency Auxiliary Rebroadcasting System Name of item 91411 (Special Edition Commodities)
1031943 A small-scale replica model of the Fallen Capsuleers Memorial from the system of Molea. It emits a warm glow and has a parting eulogy inscribed on it:

”Eyes forward, capsuleer, the cyno is not yet lit.

Consider your modules, your rigs and ammo before you undock, for the cyno is not yet lit.

Break free of the station and witness the universe before you, For the cyno is not yet lit.

Set your ship to fly through the vastness while you wait, For the cyno is not yet lit.

Pay attention, capsuleer, for those who have gone before you call for you to join them. The cyno is now lit.”
A small-scale replica model of the Fallen Capsuleers Memorial from the system of Molea. It emits a warm glow and has a parting eulogy inscribed on it:

<i>”Eyes forward, capsuleer, the cyno is not yet lit.

Consider your modules, your rigs and ammo before you undock, for the cyno is not yet lit.

Break free of the station and witness the universe before you, For the cyno is not yet lit.

Set your ship to fly through the vastness while you wait, For the cyno is not yet lit.

Pay attention, capsuleer, for those who have gone before you call for you to join them. The cyno is now lit.”</i>
Description of item "For Those Lost, But Never Forgotten" (91412)
1031944 For Those Lost, But Never Forgotten For Those Lost, But Never Forgotten Name of item 91412 (Special Edition Commodities)
1031945 A container with what appears to be a micro-wormhole inside. When observed, the wormhole seems to vanish, but when left to its own devices, a very small negative pressure vacuum seems to be exerted on the inside of the casing. It simultaneously acknowledges the existence of wormholes, but also provides no visual proof of their existence. A container with what appears to be a micro-wormhole inside. When observed, the wormhole seems to vanish, but when left to its own devices, a very small negative pressure vacuum seems to be exerted on the inside of the casing. It simultaneously acknowledges the existence of wormholes, but also provides no visual proof of their existence. Description of item "Canned Quantum Superposition Wormhole" (91413)
1031946 Canned Quantum Superposition Wormhole Canned Quantum Superposition Wormhole Name of item 91413 (Special Edition Commodities)
1031947 A scrap of paper containing a code phrase said to grant the holder access to a very exclusive social club. The coordinates for the club don’t match any location in known space.

The text on the page reads: “Tell em' Captator sent you. Praise Bob.”
A scrap of paper containing a code phrase said to grant the holder access to a very exclusive social club. The coordinates for the club don’t match any location in known space.

The text on the page reads: <i>“Tell em' Captator sent you. Praise Bob.”</i>
Description of item "Scrap of paper" (91414)
1031948 Scrap of paper Scrap of paper Name of item 91414 (Special Edition Commodities)
1031949 Bound in weathered synth-leather and secured with a heat-resistant clasp, this worn little cookbook is beloved by pilots with a sweet tooth and too much downtime in deep space. Its pages are filled with recipes for comforting snacks, including one legendary delicacy: a filled lattice of thin, crispy batter pressed together until warm and chewy. The margins are cluttered with notes about optimal heating cycles, field-tested substitutions, and the perfect ratios of sugar and flour. Rumor has it the original recipe came from a Thukker engineer who refused to share it unless bribed with ship parts. Bound in weathered synth-leather and secured with a heat-resistant clasp, this worn little cookbook is beloved by pilots with a sweet tooth and too much downtime in deep space. Its pages are filled with recipes for comforting snacks, including one legendary delicacy: a filled lattice of thin, crispy batter pressed together until warm and chewy. The margins are cluttered with notes about optimal heating cycles, field-tested substitutions, and the perfect ratios of sugar and flour. Rumor has it the original recipe came from a Thukker engineer who refused to share it unless bribed with ship parts. Description of item "The Capsuleer’s Confectionary Codex – Field Edition" (91415)
1031950 The Capsuleer’s Confectionary Codex – Field Edition The Capsuleer’s Confectionary Codex – Field Edition Name of item 91415 (Special Edition Commodities)
1031951 Initially discovered in the remnants of a Phased field, it is an incomplete work of romance fiction written by some mysterious author who was writing while idle-mining. The untitled book details a series of adventures in “Erotic Ore” that are enough to make a fedo blush, even though the author failed to write to completion. Initially discovered in the remnants of a Phased field, it is an incomplete work of romance fiction written by some mysterious author who was writing while idle-mining. The untitled book details a series of adventures in “Erotic Ore” that are enough to make a fedo blush, even though the author failed to write to completion. Description of item "Unfinished Romance Novel" (91416)
1031952 Unfinished Romance Novel Unfinished Romance Novel Name of item 91416 (Special Edition Commodities)

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Changed Files (291 Entries)
File Name Size in kb (Decompressed)
bin64/GFSDK_Aftermath_Lib.x64.dll
1535 -> 1535
bin64/_audio2.dll
3404 -> 3404
bin64/_ctypes.pyd
115 -> 115
bin64/_d3dinfo.dll
245 -> 245
bin64/_destiny.dll
916 -> 916
bin64/_elementtree.pyd
98 -> 98
bin64/_evelocalization.dll
262 -> 262
bin64/_eveplanetresources.dll
231 -> 231
bin64/_geo2.dll
199 -> 199
bin64/_ime.dll
119 -> 119
bin64/_pyevepathfinder.dll
853 -> 853
bin64/_pyfsd.dll
364 -> 364
bin64/_socket.pyd
59 -> 59
bin64/_spacemouse.dll
69 -> 69
bin64/_ssl.pyd
2428 -> 2428
bin64/_trinity_dx11.dll
27240 -> 27240
bin64/_trinity_dx12.dll
27685 -> 27685
bin64/_videoplayer.dll
2153 -> 2153
bin64/_yaml.pyd
244 -> 244
bin64/accountingEntryTypesLoader.pyd
67 -> 67
bin64/accountingKeysLoader.pyd
66 -> 66
bin64/achievementEventsLoader.pyd
72 -> 72
bin64/agencyHelpVideoGroupsLoader.pyd
71 -> 71
bin64/agencyHelpVideosLoader.pyd
67 -> 67
bin64/agentTypesLoader.pyd
63 -> 63
bin64/agentsInSpaceLoader.pyd
65 -> 65
bin64/ancestriesLoader.pyd
67 -> 67
bin64/archetypesLoader.pyd
73 -> 73
bin64/atomsLoader.pyd
113 -> 113
bin64/billTypesLoader.pyd
66 -> 66
bin64/billboardsLoader.pyd
130 -> 130
bin64/bloodlinesLoader.pyd
66 -> 66
bin64/blue.dll
12078 -> 12078
bin64/careerPathsLoader.pyd
66 -> 66
bin64/categoriesLoader.pyd
67 -> 67
bin64/challengeConditionsLoader.pyd
63 -> 63
bin64/challengeEventsLoader.pyd
63 -> 63
bin64/challengesLoader.pyd
92 -> 92
bin64/character_avatarbehaviorsLoader.pyd
73 -> 73
bin64/character_colorLocationsLoader.pyd
67 -> 67
bin64/character_colorNamesLoader.pyd
66 -> 66
bin64/character_modifierLocationsLoader.pyd
66 -> 66
bin64/character_portraitresourcesLoader.pyd
67 -> 67
bin64/character_resourcesLoader.pyd
72 -> 72
bin64/character_sculptingLocationsLoader.pyd
66 -> 66
bin64/checkPointsLoader.pyd
67 -> 67
bin64/commandSetsLoader.pyd
77 -> 77
bin64/community_track_templatesLoader.pyd
71 -> 71
bin64/compressibleTypesLoader.pyd
62 -> 62
bin64/contentTagTypesLoader.pyd
67 -> 67
bin64/contentTagsLoader.pyd
67 -> 67
bin64/contrabandTypesLoader.pyd
82 -> 82
bin64/contributionMethodsLoader.pyd
83 -> 83
bin64/controlTowerResourcesLoader.pyd
74 -> 74
bin64/conversationAgentsLoader.pyd
67 -> 67
bin64/conversationsLoader.pyd
90 -> 90
bin64/corporationActivitiesLoader.pyd
65 -> 65
bin64/corporationRoleGroupsLoader.pyd
67 -> 67
bin64/corporationRolesLoader.pyd
66 -> 66
bin64/cratesLoader.pyd
81 -> 81
bin64/currencyBucketsLoader.pyd
67 -> 67
bin64/defaultOverviewsLoader.pyd
71 -> 71
bin64/dogmaAttributeCategoriesLoader.pyd
66 -> 66
bin64/dogmaAttributesLoader.pyd
68 -> 68
bin64/dogmaEffectsLoader.pyd
78 -> 78
bin64/dogmaUnitsLoader.pyd
66 -> 66
bin64/dungeonEnvironmentTemplatesLoader.pyd
88 -> 88
bin64/dungeonObjectivesLoader.pyd
183 -> 183
bin64/dungeonsLoader.pyd
94 -> 94
bin64/dynamicItemAttributesLoader.pyd
95 -> 95
bin64/effectSequencesLoader.pyd
99 -> 99
bin64/effectsLoader.pyd
99 -> 99
bin64/environmentTemplateAnchorCategoryIDsLoader.pyd
79 -> 79
bin64/environmentTemplateAnchorGroupIDsLoader.pyd
79 -> 79
bin64/environmentTemplateAnchorTypeIDsLoader.pyd
79 -> 79
bin64/environmentTemplatesLoader.pyd
128 -> 128
bin64/epicArcsLoader.pyd
90 -> 90
bin64/essReserveKeysLoader.pyd
65 -> 65
bin64/eve_crashmon.exe
773 -> 773
bin64/eve_public_grpc_client.pyd
20806 -> 20816
bin64/exefile.exe
1003 -> 1003
bin64/expertSystemsLoader.pyd
85 -> 85
bin64/explosionBucketIDsLoader.pyd
96 -> 96
bin64/explosionIDsLoader.pyd
67 -> 67
bin64/factionsLoader.pyd
73 -> 73
bin64/globalTypesLoader.pyd
79 -> 79
bin64/goalsLoader.pyd
67 -> 67
bin64/graphicIDsLoader.pyd
104 -> 104
bin64/graphicLocationsLoader.pyd
86 -> 86
bin64/graphicMaterialSetsLoader.pyd
71 -> 71
bin64/groupGraphicsLoader.pyd
92 -> 92
bin64/groupRewardsLoader.pyd
84 -> 84
bin64/groupsLoader.pyd
66 -> 66
bin64/hueCategoriesLoader.pyd
67 -> 67
bin64/iconIDsLoader.pyd
67 -> 67
bin64/itemTraderRecipesLoader.pyd
80 -> 80
bin64/launchdarkly_stackless_client_sdk.pyd
11090 -> 11090
bin64/manufacturableItemsLoader.pyd
69 -> 69
bin64/marketGroupsLoader.pyd
65 -> 65
bin64/menuHighlightsLoader.pyd
72 -> 72
bin64/metaGroupsLoader.pyd
68 -> 68
bin64/missionsLoader.pyd
209 -> 209
bin64/musicTriggersLoader.pyd
66 -> 66
bin64/newActivitiesLoader.pyd
72 -> 72
bin64/newFeaturesLoader.pyd
73 -> 73
bin64/nodeGraphsLoader.pyd
152 -> 152
bin64/nodeTypesLoader.pyd
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bin64/racesLoader.pyd
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bin64/schoolsLoader.pyd
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bin64/seasonSelectionLoader.pyd
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bin64/seasonalCampaignsLoginRewardsLoader.pyd
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bin64/shipCosmeticLicensesLoader.pyd
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bin64/ship_cosmetic_slot_categoriesLoader.pyd
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bin64/ship_cosmetic_slot_configurationsLoader.pyd
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bin64/ship_cosmetic_slot_namesLoader.pyd
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bin64/ship_cosmetic_slotsLoader.pyd
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bin64/ship_skin_design_component_categoriesLoader.pyd
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bin64/ship_skin_design_component_point_valuesLoader.pyd
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bin64/ship_skin_design_component_raritiesLoader.pyd
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bin64/ship_skin_design_componentsLoader.pyd
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bin64/ship_skin_design_components_post_processLoader.pyd
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bin64/ship_skin_design_tier_thresholdsLoader.pyd
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bin64/skillPlansLoader.pyd
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bin64/skillTreeGroupsLoader.pyd
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bin64/skyBoxEffectsLoader.pyd
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bin64/soundIDsLoader.pyd
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bin64/spaceComponentsByTypeLoader.pyd
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bin64/spaceObjectHighlightsLoader.pyd
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bin64/stationOperationsLoader.pyd
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bin64/stationStandingsRestrictionsLoader.pyd
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bin64/surveysLoader.pyd
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bin64/tbb12.dll
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bin64/travelEffectsLoader.pyd
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bin64/typeDogmaLoader.pyd
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bin64/typeListLoader.pyd
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bin64/typeMaterialsLoader.pyd
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bin64/typesLoader.pyd
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bin64/uiBlinksLoader.pyd
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bin64/uiElementTypesLoader.pyd
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bin64/uiHelpPointersLoader.pyd
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bin64/uiHidingTemplatesLoader.pyd
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bin64/uiHighlightsLoader.pyd
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bin64/ujson.pyd
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bin64/unicodedata.pyd
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bin64/voidSpaceEncountersLoader.pyd
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bin64/warZonesPositionDataLoader.pyd
88 -> 88
bin64/wwiseEventsLoader.pyd
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bin64/wwiseSoundBanksLoader.pyd
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bin64/wwiseWemFileIDsLoader.pyd
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code.ccp
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dx9/model/ship/caldari/destroyer/cde3/cde3_t3_lowdetail.gr2
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dx9/model/ship/gallente/destroyer/gde3/gde3_t3_lowdetail.gr2
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dx9/model/ship/sansha/battleship/sb1/sb1_t1.gr2
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dx9/model/ship/sansha/battleship/sb1/sb1_t1_lowdetail.gr2
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dx9/model/spaceobjectfactory/data.black
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dx9/model/spaceobjectfactory/factions/frostline.black
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dx9/model/spaceobjectfactory/factions/holiday_19_soe.black
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dx9/model/spaceobjectfactory/hulls/ab1_t2.black
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dx9/model/spaceobjectfactory/hulls/ab2_t2.black
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dx9/model/spaceobjectfactory/hulls/ade3_t3.black
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dx9/model/spaceobjectfactory/hulls/af7_t2.black
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dx9/model/spaceobjectfactory/hulls/angb1_t1.black
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dx9/model/spaceobjectfactory/hulls/cb1_t2.black
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dx9/model/spaceobjectfactory/hulls/cb2_t2.black
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dx9/model/spaceobjectfactory/hulls/cde3_t3.black
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dx9/model/spaceobjectfactory/hulls/cf3_t2.black
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dx9/model/spaceobjectfactory/hulls/gb2_t2.black
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dx9/model/spaceobjectfactory/hulls/gde3_t3.black
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dx9/model/spaceobjectfactory/hulls/gf5_t2.black
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dx9/model/spaceobjectfactory/hulls/mb2_t2a.black
135 -> 135
dx9/model/spaceobjectfactory/hulls/mde3_t3.black
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dx9/model/spaceobjectfactory/hulls/mf2_t2b.black
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dx9/model/spaceobjectfactory/hulls/sb1_t1.black
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dx9/model/spaceobjectfactory/patterns/cosm_blank_projection.black
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dx9/model/spaceobjectfactory/patterns/holiday2019_amarr.black
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dx9/model/spaceobjectfactory/patterns/holiday2019_angel.black
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dx9/model/spaceobjectfactory/patterns/holiday2019_caldari.black
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dx9/model/spaceobjectfactory/patterns/holiday2019_gallente.black
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dx9/model/spaceobjectfactory/patterns/holiday2019_minmatar.black
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dx9/model/spaceobjectfactory/patterns/holiday2019_sansha.black
0 -> 0
dx9/model/spaceobjectfactory/patterns/holiday2019_soe.black
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dx9/model/spaceobjectfactory/patterns/holiday2019_triglavian.black
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localizationfsd/localization_fsd_de.pickle
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localizationfsd/localization_fsd_en-us.pickle
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localizationfsd/localization_fsd_es.pickle
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localizationfsd/localization_fsd_fr.pickle
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localizationfsd/localization_fsd_ja.pickle
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localizationfsd/localization_fsd_ko.pickle
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localizationfsd/localization_fsd_main.pickle
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localizationfsd/localization_fsd_ru.pickle
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localizationfsd/localization_fsd_zh.pickle
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manifest.dat
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resfiledependencies.yaml
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resfileindex.txt
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resfileindex_prefetch.txt
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start.ini
0 -> 0
staticdata/blueprints.static
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staticdata/blueprintsbymaterialtypeids.pickle
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staticdata/bracketsbygroup.static
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staticdata/bracketsbytype.static
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staticdata/certificates.static
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staticdata/challenges.fsdbinary
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staticdata/dbuffcollections.static
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staticdata/defaultoverviews.fsdbinary
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staticdata/dogmaeffects.fsdbinary
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staticdata/dungeons.fsdbinary
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staticdata/groups.fsdbinary
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staticdata/infobubbles.static
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staticdata/npccorporations.fsdbinary
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staticdata/objectivechains.fsdbinary
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staticdata/requiredskillsfortypes.fsdbinary
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staticdata/ship_skin_design_components.fsdbinary
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staticdata/shipcosmeticlicenses.fsdbinary
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staticdata/skinlicenses.static
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staticdata/spacecomponentsbytype.fsdbinary
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texture/fx/cloud/cloudhurricane_01a.dds
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ui/texture/classes/characterselection/background.png ->
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