Comparing Tranquility_Previous (Build: 2869858) to Tranquility_Next (Build: 2874751)

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New Items (15 Entries)
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<url=showinfo:87123>Deathless Storage Yard Capacity 0.6</url>
<url=showinfo:87504>Paladin Imperial Police SKIN</url>
<url=showinfo:87505>Heretic Imperial Police SKIN</url>
<url=showinfo:87506>Purifier Imperial Police SKIN</url>
<url=showinfo:87507>Coercer Imperial Police SKIN</url>
<url=showinfo:87508>Oneiros Federal Police SKIN</url>
<url=showinfo:87509>Catalyst Federal Police SKIN</url>
<url=showinfo:87510>Panther Republic Police SKIN</url>
<url=showinfo:87511>Sabre Republic Police SKIN</url>
<url=showinfo:87512>Hound Republic Police SKIN</url>
<url=showinfo:87513>Vagabond Republic Police SKIN</url>
<url=showinfo:87514>Thrasher Republic Police SKIN</url>
<url=showinfo:87515>Basilisk State Police SKIN</url>
<url=showinfo:87516>Falcon State Police SKIN</url>
<url=showinfo:87517>Rook State Police SKIN</url>
Icon TypeID & Name Description Group Attributes
87123 - Deathless Storage Yard Capacity 0.6 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 87123
graphicID: 27994
Capacity: 0.0
isDynamicType: 0
typeNameID: 896554
basePrice: 0.0
Volume: 0.0
radius: 20000.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
87504 - Paladin Imperial Police SKIN The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1009307
typeID: 87504
Capacity: 0.0
raceID: 4
typeNameID: 1009308
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2024 (Amarr)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Paladin Imperial Police
skin_skinMaterialID: 3021
skin_isSingleUse: False
skin_skinDescription: 1009306
skin_visibleSerenity: False
skin_skinID: 12442
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [28659]
skin_licenseTypeID: 87504
Extra Skin Attributes:
Applies to: Paladin
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
87505 - Heretic Imperial Police SKIN The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1009310
typeID: 87505
Capacity: 0.0
raceID: 4
typeNameID: 1009311
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2038 (Amarr)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Heretic Imperial Police
skin_skinMaterialID: 3021
skin_isSingleUse: False
skin_skinDescription: 1009309
skin_visibleSerenity: False
skin_skinID: 12443
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [22452]
skin_licenseTypeID: 87505
Extra Skin Attributes:
Applies to: Heretic
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
87506 - Purifier Imperial Police SKIN The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1009313
typeID: 87506
Capacity: 0.0
raceID: 4
typeNameID: 1009314
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2051 (Amarr)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Purifier Imperial Police
skin_skinMaterialID: 3021
skin_isSingleUse: False
skin_skinDescription: 1009312
skin_visibleSerenity: False
skin_skinID: 12444
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [12038]
skin_licenseTypeID: 87506
Extra Skin Attributes:
Applies to: Purifier
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
87507 - Coercer Imperial Police SKIN The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1009316
typeID: 87507
Capacity: 0.0
raceID: 4
typeNameID: 1009317
basePrice: 0.0
metaGroupID: 17
marketGroupID: 1994 (Amarr)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Coercer Imperial Police
skin_skinMaterialID: 3021
skin_isSingleUse: False
skin_skinDescription: 1009315
skin_visibleSerenity: False
skin_skinID: 12445
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [16236]
skin_licenseTypeID: 87507
Extra Skin Attributes:
Applies to: Coercer
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
87508 - Oneiros Federal Police SKIN The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.

The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire.

Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1009319
typeID: 87508
Capacity: 0.0
raceID: 8
typeNameID: 1009320
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2079 (Gallente)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Oneiros Federal Police
skin_skinMaterialID: 3129
skin_isSingleUse: False
skin_skinDescription: 1009318
skin_visibleSerenity: False
skin_skinID: 12446
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11989]
skin_licenseTypeID: 87508
Extra Skin Attributes:
Applies to: Oneiros
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
87509 - Catalyst Federal Police SKIN The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.

The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire.

Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1009322
typeID: 87509
Capacity: 0.0
raceID: 8
typeNameID: 1009323
basePrice: 0.0
metaGroupID: 17
marketGroupID: 1996 (Gallente)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Catalyst Federal Police
skin_skinMaterialID: 18
skin_isSingleUse: False
skin_skinDescription: 1009321
skin_visibleSerenity: False
skin_skinID: 12447
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [16240]
skin_licenseTypeID: 87509
Extra Skin Attributes:
Applies to: Catalyst
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
87510 - Panther Republic Police SKIN The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1009325
typeID: 87510
Capacity: 0.0
raceID: 2
typeNameID: 1009326
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2113 (Minmatar)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Panther Republic Police
skin_skinMaterialID: 3022
skin_isSingleUse: False
skin_skinDescription: 1009324
skin_visibleSerenity: False
skin_skinID: 12448
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [22440]
skin_licenseTypeID: 87510
Extra Skin Attributes:
Applies to: Panther
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
87511 - Sabre Republic Police SKIN The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1009328
typeID: 87511
Capacity: 0.0
raceID: 2
typeNameID: 1009329
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2041 (Minmatar)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Sabre Republic Police
skin_skinMaterialID: 3022
skin_isSingleUse: False
skin_skinDescription: 1009327
skin_visibleSerenity: False
skin_skinID: 12449
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [22456]
skin_licenseTypeID: 87511
Extra Skin Attributes:
Applies to: Sabre
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
87512 - Hound Republic Police SKIN The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1009331
typeID: 87512
Capacity: 0.0
raceID: 2
typeNameID: 1009332
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2054 (Minmatar)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Hound Republic Police
skin_skinMaterialID: 3022
skin_isSingleUse: False
skin_skinDescription: 1009330
skin_visibleSerenity: False
skin_skinID: 12450
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [12034]
skin_licenseTypeID: 87512
Extra Skin Attributes:
Applies to: Hound
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
87513 - Vagabond Republic Police SKIN The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1009334
typeID: 87513
Capacity: 0.0
raceID: 2
typeNameID: 1009335
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2072 (Minmatar)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Vagabond Republic Police
skin_skinMaterialID: 3022
skin_isSingleUse: False
skin_skinDescription: 1009333
skin_visibleSerenity: False
skin_skinID: 12451
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11999]
skin_licenseTypeID: 87513
Extra Skin Attributes:
Applies to: Vagabond
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
87514 - Thrasher Republic Police SKIN The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1009337
typeID: 87514
Capacity: 0.0
raceID: 2
typeNameID: 1009338
basePrice: 0.0
metaGroupID: 17
marketGroupID: 1997 (Minmatar)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Thrasher Republic Police
skin_skinMaterialID: 3022
skin_isSingleUse: False
skin_skinDescription: 1009336
skin_visibleSerenity: False
skin_skinID: 12452
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [16242]
skin_licenseTypeID: 87514
Extra Skin Attributes:
Applies to: Thrasher
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
87515 - Basilisk State Police SKIN The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.

The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1009340
typeID: 87515
Capacity: 0.0
raceID: 1
typeNameID: 1009341
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2078 (Caldari)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Basilisk State Police
skin_skinMaterialID: 2654
skin_isSingleUse: False
skin_skinDescription: 1009339
skin_visibleSerenity: False
skin_skinID: 12453
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11985]
skin_licenseTypeID: 87515
Extra Skin Attributes:
Applies to: Basilisk
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
87516 - Falcon State Police SKIN The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.

The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1009343
typeID: 87516
Capacity: 0.0
raceID: 1
typeNameID: 1009344
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2082 (Caldari)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Falcon State Police
skin_skinMaterialID: 2654
skin_isSingleUse: False
skin_skinDescription: 1009342
skin_visibleSerenity: False
skin_skinID: 12454
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11957]
skin_licenseTypeID: 87516
Extra Skin Attributes:
Applies to: Falcon
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
87517 - Rook State Police SKIN The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.

The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1009346
typeID: 87517
Capacity: 0.0
raceID: 1
typeNameID: 1009347
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2082 (Caldari)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Rook State Police
skin_skinMaterialID: 2654
skin_isSingleUse: False
skin_skinDescription: 1009345
skin_visibleSerenity: False
skin_skinID: 12455
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11959]
skin_licenseTypeID: 87517
Extra Skin Attributes:
Applies to: Rook
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
Removed Items (0 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group

Blueprints (0 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
Reprocessing (0 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff

Traits (0 Entries)
TypeID, Group, & Name Tranquility_Previous Tranquility_Next Diff
Attributes (0 Entries)
Attribute Name Diff
Attributes per Type (2 Entries)
TypeID, Name, and Group Diff
86277 - Infomorph Decryption Trader (Large Collidable Object) radius: 45000.0 => 22000.0
graphicID: 21344 => 27981
86278 - Atavum Research Trader (Large Collidable Object) radius: 45000.0 => 22000.0
graphicID: 21344 => 27982
Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

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Alpha Caldari (0 Skills & 0 Items)
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Alpha Minmatar (0 Skills & 0 Items)
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Alpha Amarr (0 Skills & 0 Items)
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Alpha Gallente (0 Skills & 0 Items)
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Strings (44 Entries)
Key Tranquility_Previous Tranquility_Next Diff Usage
896554 Deathless Storage Yard Capacity 0.6 Deathless Storage Yard Capacity 0.6 Name of item 87123 (Non-Interactable Object)
1009305 Federal Police Federal Police Name for skin material 3129
1009306 The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
1009307 The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
Description of item "Paladin Imperial Police SKIN" (87504)
1009308 Paladin Imperial Police SKIN Paladin Imperial Police SKIN Name of item 87504 (Permanent SKIN)
1009309 The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
1009310 The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
Description of item "Heretic Imperial Police SKIN" (87505)
1009311 Heretic Imperial Police SKIN Heretic Imperial Police SKIN Name of item 87505 (Permanent SKIN)
1009312 The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
1009313 The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
Description of item "Purifier Imperial Police SKIN" (87506)
1009314 Purifier Imperial Police SKIN Purifier Imperial Police SKIN Name of item 87506 (Permanent SKIN)
1009315 The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
1009316 The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
Description of item "Coercer Imperial Police SKIN" (87507)
1009317 Coercer Imperial Police SKIN Coercer Imperial Police SKIN Name of item 87507 (Permanent SKIN)
1009318 The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.

The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire.

Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.

The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire.

Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
1009319 The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.

The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire.

Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.

The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire.

Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Description of item "Oneiros Federal Police SKIN" (87508)
1009320 Oneiros Federal Police SKIN Oneiros Federal Police SKIN Name of item 87508 (Permanent SKIN)
1009321 The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.

The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire.

Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.

The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire.

Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
1009322 The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.

The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire.

Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.

The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire.

Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Description of item "Catalyst Federal Police SKIN" (87509)
1009323 Catalyst Federal Police SKIN Catalyst Federal Police SKIN Name of item 87509 (Permanent SKIN)
1009324 The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
1009325 The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
Description of item "Panther Republic Police SKIN" (87510)
1009326 Panther Republic Police SKIN Panther Republic Police SKIN Name of item 87510 (Permanent SKIN)
1009327 The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
1009328 The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
Description of item "Sabre Republic Police SKIN" (87511)
1009329 Sabre Republic Police SKIN Sabre Republic Police SKIN Name of item 87511 (Permanent SKIN)
1009330 The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
1009331 The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
Description of item "Hound Republic Police SKIN" (87512)
1009332 Hound Republic Police SKIN Hound Republic Police SKIN Name of item 87512 (Permanent SKIN)
1009333 The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
1009334 The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
Description of item "Vagabond Republic Police SKIN" (87513)
1009335 Vagabond Republic Police SKIN Vagabond Republic Police SKIN Name of item 87513 (Permanent SKIN)
1009336 The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
1009337 The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
Description of item "Thrasher Republic Police SKIN" (87514)
1009338 Thrasher Republic Police SKIN Thrasher Republic Police SKIN Name of item 87514 (Permanent SKIN)
1009339 The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.

The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.

The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
1009340 The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.

The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.

The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
Description of item "Basilisk State Police SKIN" (87515)
1009341 Basilisk State Police SKIN Basilisk State Police SKIN Name of item 87515 (Permanent SKIN)
1009342 The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.

The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.

The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
1009343 The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.

The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.

The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
Description of item "Falcon State Police SKIN" (87516)
1009344 Falcon State Police SKIN Falcon State Police SKIN Name of item 87516 (Permanent SKIN)
1009345 The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.

The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.

The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
1009346 The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.

The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.

The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
Description of item "Rook State Police SKIN" (87517)
1009347 Rook State Police SKIN Rook State Police SKIN Name of item 87517 (Permanent SKIN)

New Files (35 Entries)
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dx9/model/structure/minmatar/modular/structure/icons/27981_64.png
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dx9/model/structure/minmatar/modular/structure/icons/27982_512.jpg
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ui/texture/classes/skins/icons/3129.png
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Changed Files (430 Entries)
File Name Size in kb (Decompressed)
audio/soundbanksinfo.json
6302 -> 6302
audio/soundbanksinfo.xml
5733 -> 5733
audio/soundprioritizationmetadata.json
3933 -> 3933
bin64/GFSDK_Aftermath_Lib.x64.dll
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bin64/_audio2.dll
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bin64/_ctypes.pyd
115 -> 115
bin64/_d3dinfo.dll
245 -> 245
bin64/_destiny.dll
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bin64/_elementtree.pyd
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bin64/_evelocalization.dll
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bin64/_eveplanetresources.dll
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bin64/_geo2.dll
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bin64/_ime.dll
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bin64/_pyevepathfinder.dll
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bin64/_pyfsd.dll
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bin64/_socket.pyd
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bin64/_spacemouse.dll
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bin64/_ssl.pyd
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bin64/_trinity_dx11.dll
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bin64/_trinity_dx12.dll
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bin64/_videoplayer.dll
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bin64/_yaml.pyd
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bin64/accountingEntryTypesLoader.pyd
67 -> 67
bin64/accountingKeysLoader.pyd
66 -> 66
bin64/achievementEventsLoader.pyd
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bin64/agencyHelpVideoGroupsLoader.pyd
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bin64/agencyHelpVideosLoader.pyd
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bin64/agentTypesLoader.pyd
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bin64/agentsInSpaceLoader.pyd
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bin64/ancestriesLoader.pyd
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bin64/archetypesLoader.pyd
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bin64/atomsLoader.pyd
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bin64/billTypesLoader.pyd
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bin64/billboardsLoader.pyd
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bin64/bloodlinesLoader.pyd
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bin64/blue.dll
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bin64/careerPathsLoader.pyd
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bin64/categoriesLoader.pyd
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bin64/challengeConditionsLoader.pyd
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bin64/challengeEventsLoader.pyd
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bin64/challengesLoader.pyd
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bin64/character_avatarbehaviorsLoader.pyd
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bin64/character_colorLocationsLoader.pyd
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bin64/character_colorNamesLoader.pyd
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bin64/character_modifierLocationsLoader.pyd
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bin64/character_portraitresourcesLoader.pyd
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bin64/character_resourcesLoader.pyd
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bin64/character_sculptingLocationsLoader.pyd
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bin64/checkPointsLoader.pyd
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bin64/commandSetsLoader.pyd
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bin64/compressibleTypesLoader.pyd
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bin64/contentTagTypesLoader.pyd
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bin64/contentTagsLoader.pyd
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bin64/contrabandTypesLoader.pyd
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bin64/contributionMethodsLoader.pyd
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bin64/controlTowerResourcesLoader.pyd
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bin64/conversationAgentsLoader.pyd
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bin64/conversationsLoader.pyd
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bin64/corporationActivitiesLoader.pyd
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bin64/corporationRoleGroupsLoader.pyd
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bin64/corporationRolesLoader.pyd
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bin64/cratesLoader.pyd
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bin64/currencyBucketsLoader.pyd
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bin64/defaultOverviewsLoader.pyd
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bin64/dogmaAttributeCategoriesLoader.pyd
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bin64/dogmaAttributesLoader.pyd
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bin64/dogmaEffectsLoader.pyd
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bin64/dogmaUnitsLoader.pyd
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bin64/dungeonEnvironmentTemplatesLoader.pyd
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bin64/dungeonObjectivesLoader.pyd
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bin64/dungeonsLoader.pyd
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bin64/dynamicItemAttributesLoader.pyd
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bin64/effectSequencesLoader.pyd
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bin64/effectsLoader.pyd
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bin64/environmentTemplateAnchorCategoryIDsLoader.pyd
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bin64/environmentTemplateAnchorGroupIDsLoader.pyd
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bin64/environmentTemplateAnchorTypeIDsLoader.pyd
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bin64/environmentTemplatesLoader.pyd
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bin64/epicArcsLoader.pyd
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bin64/essReserveKeysLoader.pyd
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bin64/eve_client_grpc_client.pyd
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bin64/eve_crashmon.exe
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bin64/exefile.exe
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bin64/expertSystemsLoader.pyd
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bin64/explosionBucketIDsLoader.pyd
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bin64/explosionIDsLoader.pyd
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bin64/factionsLoader.pyd
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bin64/globalTypesLoader.pyd
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bin64/goalsLoader.pyd
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bin64/graphicIDsLoader.pyd
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bin64/graphicLocationsLoader.pyd
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bin64/graphicMaterialSetsLoader.pyd
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bin64/groupGraphicsLoader.pyd
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bin64/groupRewardsLoader.pyd
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bin64/groupsLoader.pyd
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bin64/hueCategoriesLoader.pyd
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bin64/iconIDsLoader.pyd
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bin64/itemTraderRecipesLoader.pyd
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bin64/launchdarkly_stackless_client_sdk.pyd
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bin64/manufacturableItemsLoader.pyd
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bin64/marketGroupsLoader.pyd
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bin64/menuHighlightsLoader.pyd
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bin64/metaGroupsLoader.pyd
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bin64/missionsLoader.pyd
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bin64/musicTriggersLoader.pyd
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bin64/newActivitiesLoader.pyd
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bin64/newFeaturesLoader.pyd
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bin64/nodeGraphsLoader.pyd
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bin64/nodeTypesLoader.pyd
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bin64/npcCharactersLoader.pyd
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bin64/npcCorporationDivisionsLoader.pyd
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bin64/npcCorporationsLoader.pyd
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bin64/npcStationTaxModifierLoader.pyd
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bin64/npcStructureSettingsLoader.pyd
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bin64/objectiveChainsLoader.pyd
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bin64/objectiveTaskTypesLoader.pyd
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bin64/objectiveTypesLoader.pyd
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bin64/objectivesLoader.pyd
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bin64/operationCategoriesLoader.pyd
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bin64/operationSitesLoader.pyd
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bin64/operationTasksLoader.pyd
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bin64/operationTreeStructuresLoader.pyd
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bin64/operationsLoader.pyd
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bin64/paintsLoader.pyd
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bin64/petitionEventsLoader.pyd
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bin64/petitionPropertiesLoader.pyd
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bin64/pvpFilamentEventDatesLoader.pyd
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bin64/pvpFilamentMatchTypesLoader.pyd
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bin64/pyexpat.pyd
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bin64/pyext_eve_public.pyd
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bin64/python27.dll
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bin64/racesLoader.pyd
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bin64/rad_tm_win64.dll
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bin64/recruitmentGroupsLoader.pyd
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bin64/recruitmentTypesLoader.pyd
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bin64/requiredSkillsForTypesLoader.pyd
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bin64/requiredSkillsIndexLoader.pyd
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bin64/schematicsLoader.pyd
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bin64/schoolMapLoader.pyd
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bin64/schoolsLoader.pyd
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bin64/seasonSelectionLoader.pyd
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bin64/seasonalCampaignsLoginRewardsLoader.pyd
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bin64/shipCosmeticLicensesLoader.pyd
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bin64/ship_cosmetic_slot_categoriesLoader.pyd
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bin64/ship_cosmetic_slot_configurationsLoader.pyd
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bin64/ship_cosmetic_slot_namesLoader.pyd
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bin64/ship_cosmetic_slotsLoader.pyd
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bin64/ship_skin_design_component_categoriesLoader.pyd
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bin64/ship_skin_design_component_point_valuesLoader.pyd
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bin64/ship_skin_design_component_raritiesLoader.pyd
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bin64/ship_skin_design_componentsLoader.pyd
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bin64/ship_skin_design_components_post_processLoader.pyd
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bin64/ship_skin_design_tier_thresholdsLoader.pyd
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bin64/skillPlansLoader.pyd
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bin64/skillTreeGroupsLoader.pyd
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bin64/skyBoxEffectsLoader.pyd
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bin64/soundIDsLoader.pyd
66 -> 66
bin64/spaceComponentsByTypeLoader.pyd
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bin64/spaceObjectHighlightsLoader.pyd
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bin64/stationOperationsLoader.pyd
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bin64/stationServicesLoader.pyd
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bin64/stationStandingsRestrictionsLoader.pyd
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bin64/surveysLoader.pyd
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bin64/tagsLoader.pyd
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bin64/tbb12.dll
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bin64/travelEffectsLoader.pyd
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bin64/typeDogmaLoader.pyd
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bin64/typeListLoader.pyd
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bin64/typeMaterialsLoader.pyd
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bin64/typesLoader.pyd
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bin64/uiBlinksLoader.pyd
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bin64/uiElementTypesLoader.pyd
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bin64/uiHelpPointersLoader.pyd
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bin64/uiHidingTemplatesLoader.pyd
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bin64/uiHighlightsLoader.pyd
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bin64/ujson.pyd
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bin64/unicodedata.pyd
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bin64/voidSpaceEncountersLoader.pyd
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bin64/warZonesPositionDataLoader.pyd
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bin64/wwiseEventsLoader.pyd
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bin64/wwiseSoundBanksLoader.pyd
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bin64/wwiseWemFileIDsLoader.pyd
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carbon.json
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code.ccp
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dx9/model/decal/academy/glow_array_enforcer_g.dds
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dx9/model/decal/amarr/logo_khanid_01_a.dds
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dx9/model/decal/caldari/caldari_union_day_01_a.dds
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dx9/model/decal/caldari/code_b4s-l6k_01_a.dds
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dx9/model/ship/amarr/battlecruiser/abc1/effects/abc1_police_fx.black
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dx9/model/ship/amarr/destroyer/ade1/effects/ade1_fn_police_fx.black
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dx9/model/ship/amarr/destroyer/ade1/effects/ade1_police_fx.black
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dx9/model/ship/amarr/destroyer/ade2/effects/ade2_t2_igc_xx_fx.black
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dx9/model/ship/amarr/frigate/af3/effects/af3_t1_igc_xx_fx.black
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dx9/model/ship/amarr/frigate/af4/effects/af4_t2b_police_fx.black
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dx9/model/ship/amarr/frigate/af9/af9_t1.gr2
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dx9/model/ship/amarr/frigate/af9/af9_t1_lowdetail.gr2
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dx9/model/ship/amarr/frigate/af9/effects/af9_t1_police_fx.black
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dx9/model/ship/amarr/strategiccruiser/asc1/effects/asc1_s1v1_police_fx.black
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dx9/model/ship/caldari/battlecruiser/cbc1/cbc1_t1.gr2
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dx9/model/ship/caldari/destroyer/cde1/effects/cde1_fn_police_fx.black
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dx9/model/ship/caldari/dreadnought/cdn1/cdn1_t1.gr2
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dx9/model/ship/caldari/dreadnought/cdn1/cdn1_t1_lowdetail.gr2
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dx9/model/ship/caldari/dreadnought/cdn1/effects/cdn1_police_fx.black
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dx9/model/ship/caldari/frigate/cf2/effects/cf2_police_fx.black
40 -> 40
dx9/model/ship/caldari/frigate/cf2/effects/cf2_police_geo_01.gr2
246 -> 29
dx9/model/ship/caldari/frigate/cf2/effects/cf2_police_geo_01_lowdetail.gr2
27 -> 25
dx9/model/ship/caldari/frigate/cf2/effects/cf2_police_geo_02.gr2
246 -> 29
dx9/model/ship/caldari/frigate/cf2/effects/cf2_police_geo_02_lowdetail.gr2
27 -> 25
dx9/model/ship/caldari/frigate/cf6/effects/cf6_siren_blue_mesh_01a_packgts.gr2
205 -> 380
dx9/model/ship/caldari/frigate/cf6/effects/cf6_siren_blue_mesh_01a_packgts_lowdetail.gr2
23 -> 30
dx9/model/ship/caldari/frigate/cf6/effects/cf6_siren_red_mesh_01a_packgts.gr2
206 -> 380
dx9/model/ship/caldari/frigate/cf6/effects/cf6_siren_red_mesh_01a_packgts_lowdetail.gr2
23 -> 31
dx9/model/ship/caldari/frigate/cf6/effects/cf6_t2_police_fx.black
46 -> 48
dx9/model/ship/caldari/frigate/cf7/effects/cf7__t2b_siren_blue_mesh_01a_packgts.gr2
28 -> 28
dx9/model/ship/caldari/frigate/cf7/effects/cf7__t2b_siren_blue_mesh_01a_packgts_lowdetail.gr2
11 -> 23
dx9/model/ship/caldari/frigate/cf7/effects/cf7__t2b_siren_blue_mesh_01b_packgts.gr2
11 -> 11
dx9/model/ship/caldari/frigate/cf7/effects/cf7__t2b_siren_blue_mesh_01b_packgts_lowdetail.gr2
8 -> 8
dx9/model/ship/caldari/frigate/cf7/effects/cf7__t2b_siren_red_mesh_01a_packgts.gr2
28 -> 28
dx9/model/ship/caldari/frigate/cf7/effects/cf7__t2b_siren_red_mesh_01a_packgts_lowdetail.gr2
10 -> 23
dx9/model/ship/caldari/frigate/cf7/effects/cf7__t2b_siren_red_mesh_01b_packgts.gr2
11 -> 11
dx9/model/ship/caldari/frigate/cf7/effects/cf7__t2b_siren_red_mesh_01b_packgts_lowdetail.gr2
8 -> 8
dx9/model/ship/caldari/frigate/cf7/effects/cf7_police_fx.black
43 -> 46
dx9/model/ship/caldari/frigate/cf7/effects/cf7_siren_blue_mesh_01a_packgts.gr2
26 -> 37
dx9/model/ship/caldari/frigate/cf7/effects/cf7_siren_blue_mesh_01a_packgts_lowdetail.gr2
17 -> 19
dx9/model/ship/caldari/frigate/cf7/effects/cf7_siren_red_mesh_01a_packgts.gr2
26 -> 37
dx9/model/ship/caldari/frigate/cf7/effects/cf7_siren_red_mesh_01a_packgts_lowdetail.gr2
18 -> 19
dx9/model/ship/caldari/frigate/cf7/effects/cf7_t2b_police_fx.black
45 -> 45
dx9/model/ship/gallente/battlecruiser/gbc2/effects/gbc2_igc_xx_fx.black
62 -> 62
dx9/model/ship/gallente/battleship/gb2/effects/gb2_t1_yc125_fx.black
54 -> 60
dx9/model/ship/gallente/cruiser/gc2/effects/gc2_t1_igc_xx_fx.black
60 -> 60
dx9/model/ship/gallente/destroyer/gde1/effects/gde1_fn_police_fx.black
44 -> 49
dx9/model/ship/gallente/destroyer/gde1/effects/gde1_police_fx.black
44 -> 49
dx9/model/ship/gallente/destroyer/gde1/gde1_fn.gr2
797 -> 796
dx9/model/ship/gallente/destroyer/gde1/gde1_fn_lowdetail.gr2
640 -> 641
dx9/model/ship/gallente/destroyer/gde2/effects/gde2_t2_igc_xx_fx.black
60 -> 60
dx9/model/ship/minmatar/battleship/mb2/effects/mb2_t2_police_fx.black
72 -> 70
dx9/model/ship/minmatar/cruiser/mc1/effects/mc1_t1_police_fx.black
54 -> 53
dx9/model/ship/minmatar/destroyer/mde1/effects/mde1_fn_police_fx.black
49 -> 49
dx9/model/ship/minmatar/destroyer/mde1/effects/mde1_police_fx.black
49 -> 49
dx9/model/ship/minmatar/frigate/mf1/effects/mf1_t2c_police_fx.black
48 -> 48
dx9/model/ship/minmatar/frigate/mf4/effects/mf4_t1_police_fx.black
49 -> 49
dx9/model/ship/minmatar/strategiccruiser/msc1/effects/msc1_s1v1_police_fx.black
48 -> 48
dx9/model/ship/minmatar/strategiccruiser/msc1/effects/msc1_s1v2_police_fx.black
49 -> 48
dx9/model/ship/minmatar/strategiccruiser/msc1/effects/msc1_s1v3_police_fx.black
48 -> 48
dx9/model/ship/upwell/battleship/uwb01/effects/uwb01_police_fx.black
43 -> 49
dx9/model/ship/upwell/cruiser/uwc01/effects/uwc01_t1_police_fx.black
44 -> 44
dx9/model/ship/upwell/frigate/uwf01/effects/uwf01_police_fx.black
44 -> 43
dx9/model/spaceobjectfactory/data.black
141967 -> 142250
dx9/model/spaceobjectfactory/factions/yc125_gallente.black
6 -> 6
dx9/model/spaceobjectfactory/hulls/ab1_t2.black
197 -> 239
dx9/model/spaceobjectfactory/hulls/ade1_t1.black
35 -> 36
dx9/model/spaceobjectfactory/hulls/ade1_t2.black
20 -> 35
dx9/model/spaceobjectfactory/hulls/af4_t2b.black
39 -> 41
dx9/model/spaceobjectfactory/hulls/af9_t1.black
34 -> 35
dx9/model/spaceobjectfactory/hulls/cb1_t1.black
286 -> 351
dx9/model/spaceobjectfactory/hulls/cb1_t2.black
334 -> 336
dx9/model/spaceobjectfactory/hulls/cbc1_t1.black
109 -> 111
dx9/model/spaceobjectfactory/hulls/cc1_t2a.black
34 -> 36
dx9/model/spaceobjectfactory/hulls/cc4_t2a.black
21 -> 23
dx9/model/spaceobjectfactory/hulls/cc4_t2b.black
23 -> 25
dx9/model/spaceobjectfactory/hulls/cdn1_t1.black
197 -> 200
dx9/model/spaceobjectfactory/hulls/conc1_t1.black
174 -> 176
dx9/model/spaceobjectfactory/hulls/conc1_xx.black
49 -> 51
dx9/model/spaceobjectfactory/hulls/gc2_t2.black
43 -> 46
dx9/model/spaceobjectfactory/hulls/gde1_fn.black
82 -> 84
dx9/model/spaceobjectfactory/hulls/mb1_t2b.black
177 -> 247
dx9/model/spaceobjectfactory/hulls/mb2_t2a.black
131 -> 134
dx9/model/spaceobjectfactory/hulls/mc1_t1.black
47 -> 49
dx9/model/spaceobjectfactory/hulls/mc1_t2b.black
26 -> 46
dx9/model/spaceobjectfactory/hulls/mde1_t1.black
34 -> 34
dx9/model/spaceobjectfactory/hulls/mde1_t2c.black
60 -> 84
dx9/model/spaceobjectfactory/hulls/mf5_t2a.black
16 -> 35
dx9/model/spaceobjectfactory/hulls/uwb01_t1.black
77 -> 79
dx9/model/spaceobjectfactory/hulls/uwc01_t1.black
84 -> 86
dx9/model/spaceobjectfactory/hulls/uwf01_t1.black
63 -> 64
dx9/model/spaceobjectfactory/patterns/caldaripolice.black
2 -> 3
dx9/model/structure/minmatar/modular/structure/icons/25732_128.png ->
18 -> 22
dx9/model/structure/minmatar/modular/structure/icons/25732_512.jpg ->
25 -> 27
dx9/model/structure/minmatar/modular/structure/icons/25732_64.png ->
5 -> 6
dx9/model/structure/minmatar/modular/structure/icons/25733_128.png ->
20 -> 24
dx9/model/structure/minmatar/modular/structure/icons/25733_512.jpg ->
35 -> 39
dx9/model/structure/minmatar/modular/structure/icons/25733_64.png ->
5 -> 6
localizationfsd/localization_fsd_de.pickle
41883 -> 41925
localizationfsd/localization_fsd_en-us.pickle
38046 -> 38083
localizationfsd/localization_fsd_es.pickle
41124 -> 41165
localizationfsd/localization_fsd_fr.pickle
43498 -> 43540
localizationfsd/localization_fsd_ja.pickle
80496 -> 80578
localizationfsd/localization_fsd_ko.pickle
66515 -> 66592
localizationfsd/localization_fsd_ru.pickle
142853 -> 143044
localizationfsd/localization_fsd_zh.pickle
57288 -> 57341
manifest.dat
18 -> 18
resfiledependencies.yaml
11151 -> 11164
resfileindex.txt
19209 -> 19215
resfileindex_prefetch.txt
9075 -> 9077
start.ini
0 -> 0
staticdata/blueprints.static
4526 -> 4526
staticdata/graphicids.fsdbinary
1395 -> 1395
staticdata/graphicmaterialsets.fsdbinary
221 -> 221
staticdata/skinlicenses.static
1871 -> 1896
staticdata/skinmaterials.static
176 -> 176
staticdata/skins.static
3792 -> 3792
staticdata/types.fsdbinary
8436 -> 8439
texture/fx/caustics/caustic_01.dds
349 -> 349
texture/fx/lightnings/fx_electro.dds
87 -> 87
texture/fx/lightnings/fx_electro_01.dds
1398 -> 1398
texture/global/spotramp.dds
87 -> 22
texture/global/white.dds
0 -> 0
texture/projection/chevron_06.dds
43 -> 43
texture/projection/halfcut_stripes_31.dds
174 -> 174
texture/sprite/warp_n.dds
1398 -> 1398

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