"jin brings that pre-teen experience that we need if we want to modernise and remain relevant in 2017" - CCP Pointy Bits

Comparing Tranquility_Previous (Build: 1947929) to Tranquility_Next (Build: 1950381)

New Items (125 Entries)
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<url=showinfo:60173>EDENCOM Shield Facility</url>
<url=showinfo:60174>Upwell Storage Facility 01</url>
<url=showinfo:60244>Concord Rogue Analysis Beacon</url>
<url=showinfo:60255>Infested Abaddon</url>
<url=showinfo:60316>Infested Raven</url>
<url=showinfo:60317>Infested Oracle</url>
<url=showinfo:60318>Infested Prophecy</url>
<url=showinfo:60321>AEGIS Security Marshal</url>
<url=showinfo:60322>AEGIS Security Marshal</url>
<url=showinfo:60323>AEGIS Security Enforcer</url>
<url=showinfo:60324>AEGIS Security Enforcer</url>
<url=showinfo:60325>AEGIS Security Enforcer</url>
<url=showinfo:60326>AEGIS Security Pacifier</url>
<url=showinfo:60327>AEGIS Security Pacifier</url>
<url=showinfo:60331>Infested Eagle</url>
<url=showinfo:60332>Infested Jaguar</url>
<url=showinfo:60333>Giant Squid</url>
<url=showinfo:60375>ABS (Do not translate)</url>
<url=showinfo:60382>Infested Brutix</url>
<url=showinfo:60389>EDENCOM construction dock</url>
<url=showinfo:60390>EDENCOM construction dock</url>
<url=showinfo:60391>EDENCOM construction dock</url>
<url=showinfo:60392>EDENCOM construction dock</url>
<url=showinfo:60393>Shield facility shield collision</url>
<url=showinfo:60394>Upwell EDENCOM station hub</url>
<url=showinfo:60395>Upwell EDENCOM station</url>
<url=showinfo:60396>Upwell EDENCOM power generator</url>
<url=showinfo:60397>Upwell EDENCOM power generator wreck</url>
<url=showinfo:60398>Upwell EDENCOM transfer relay</url>
<url=showinfo:60399>Upwell EDENCOM construction dock 01</url>
<url=showinfo:60400>Upwell EDENCOM inactive construction dock 01</url>
<url=showinfo:60401>Upwell EDENCOM construction dock 02</url>
<url=showinfo:60402>Upwell EDENCOM inactive construction dock 02</url>
<url=showinfo:60403>Upwell EDENCOM construction dock 03</url>
<url=showinfo:60404>Upwell EDENCOM inactive construction dock 03</url>
<url=showinfo:60405>Upwell EDENCOM construction dock 04</url>
<url=showinfo:60406>Upwell EDENCOM inactive construction dock 04</url>
<url=showinfo:60407>EDENCOM factory frame and docks</url>
<url=showinfo:60408>EDENCOM factory superstructure</url>
<url=showinfo:60409>EDENCOM factory active</url>
<url=showinfo:60410>Gate Control System</url>
<url=showinfo:60432>60432_Male_bottomOuter_PantsPrtm01_Types_PantsPrtm01_redblack.png</url>
<url=showinfo:60434>60434_Female_bottomOuter_PantsPrtF01_Types_PantsPrtF01_redblack.png</url>
<url=showinfo:60435>60435_Male_topMiddle_TshirtM01_Types_TshirtM01_BR_CH.png</url>
<url=showinfo:60436>60436_Female_TopMiddle_TshirtF01_Types_TshirtF01_BR_CH.png</url>
<url=showinfo:60437>EDENCOM power generator wreck</url>
<url=showinfo:60438>EDENCOM Secure Shield Facility</url>
<url=showinfo:60459>Rogue Drone Survey Data</url>
<url=showinfo:60460>Light Drone Speed Mutaplasmid</url>
<url=showinfo:60461>Light Drone Damage Mutaplasmid</url>
<url=showinfo:60462>Light Drone Tank Mutaplasmid</url>
<url=showinfo:60463>Heavy Drone Speed Mutaplasmid</url>
<url=showinfo:60464>Heavy Drone Damage Mutaplasmid</url>
<url=showinfo:60465>Heavy Drone Tank Mutaplasmid</url>
<url=showinfo:60466>Heavy Drone Range Mutaplasmid</url>
<url=showinfo:60467>Sentry Drone Speed Mutaplasmid</url>
<url=showinfo:60468>Sentry Drone Damage Mutaplasmid</url>
<url=showinfo:60469>Sentry Drone Tank Mutaplasmid</url>
<url=showinfo:60470>Sentry Drone Range Mutaplasmid</url>
<url=showinfo:60471>Light Drone Range Mutaplasmid</url>
<url=showinfo:60472>Medium Drone Speed Mutaplasmid</url>
<url=showinfo:60473>Medium Drone Damage Mutaplasmid</url>
<url=showinfo:60474>Medium Drone Tank Mutaplasmid</url>
<url=showinfo:60475>Medium Drone Range Mutaplasmid</url>
<url=showinfo:60476>Drone Damage Amplifier Mutaplasmid</url>
<url=showinfo:60477>Fighter Support Unit Mutaplasmid</url>
<url=showinfo:60478>Light Modified Rogue Drone</url>
<url=showinfo:60479>Medium Modified Rogue Drone</url>
<url=showinfo:60480>Heavy Modified Rogue Drone</url>
<url=showinfo:60481>Sentry Modified Rogue Drone</url>
<url=showinfo:60482>Modified Drone Damage Amplifier</url>
<url=showinfo:60483>Modified Fighter Support Unit</url>
<url=showinfo:60484>EDENCOM Astrahus under construction</url>
<url=showinfo:60485>Serenity Monthly Cerebral Accelerator - 2021.10</url>
<url=showinfo:60486>Serenity YC123.10 DLI Firework Crate</url>
<url=showinfo:60487>Serenity Special Cruisers Insurance</url>
<url=showinfo:60488>Serenity Special Frigates Insurance</url>
<url=showinfo:60489>Serenity Cold Iron SKINs Crate S/M</url>
<url=showinfo:60490>Serenity Cold Iron SKINs Crate L</url>
<url=showinfo:60498>Dungeon 9065 traffic FX</url>
<url=showinfo:60500>Dungeon 9064 R0 traffic FX</url>
<url=showinfo:60501>Dungeon 9064 R1 traffic FX</url>
<url=showinfo:60505>Infested Ogre</url>
<url=showinfo:60506>Infested Dominix</url>
<url=showinfo:60508>EDENCOM power generator</url>
<url=showinfo:60514>Concord Rogue Analysis Beacon Blueprint</url>
<url=showinfo:60515>Rogue Drone Specialization</url>
<url=showinfo:60517>Infested Thanatos</url>
<url=showinfo:60518>Infested Firbolg</url>
<url=showinfo:60553>EDENCOM Memorial to Triglavian Invasions</url>
<url=showinfo:60554>EDENCOM Stockpile Non-Interactable (Do not translate)</url>
<url=showinfo:60563>Retribution Malagrin Marshlight SKIN</url>
<url=showinfo:60564>Purifier Malagrin Marshlight SKIN</url>
<url=showinfo:60565>Flycatcher Malagrin Marshlight SKIN</url>
<url=showinfo:60566>Raven Malagrin Marshlight SKIN</url>
<url=showinfo:60567>Nemesis Malagrin Marshlight SKIN</url>
<url=showinfo:60568>Kronos Malagrin Marshlight SKIN</url>
<url=showinfo:60569>Svipul Malagrin Marshlight SKIN</url>
<url=showinfo:60570>Muninn Malagrin Marshlight SKIN</url>
<url=showinfo:60571>Oracle Deathglow Hunters SKIN</url>
<url=showinfo:60572>Cormorant Deathglow Hunters SKIN</url>
<url=showinfo:60573>Vexor Deathglow Hunters SKIN</url>
<url=showinfo:60574>Hurricane Deathglow Hunters SKIN</url>
<url=showinfo:60575>Quafe Zero Green Apple</url>
<url=showinfo:60576>Quafe Zero Green Apple Party Pack</url>
<url=showinfo:60577>Tristan Quafe Green Apple SKIN</url>
<url=showinfo:60578>Vexor Quafe Green Apple SKIN</url>
<url=showinfo:60579>Dominix Quafe Green Apple SKIN</url>
<url=showinfo:60580>Infested Typhoon</url>
<url=showinfo:60581>EDENCOM Invasions Command HQ (Yulai)</url>
<url=showinfo:60582>EDENCOM Stellar Monitoring (Yulai)</url>
<url=showinfo:60583>Non-Interactable CONCORD Stellar Observatory (Do not translate)</url>
<url=showinfo:60584>Non-Interactable Gallente Outpost (Do Not Translate)</url>
<url=showinfo:60585>EDENCOM Memorial to Triglavian Invasions</url>
<url=showinfo:60586>Perun Clade Liminal Proving Grounds</url>
<url=showinfo:60587>Veles Clade Automata Semiosis Sobornost</url>
<url=showinfo:60588>Svarog Clade Orbital Shipyards</url>
<url=showinfo:60589>Proving Conduit (Pochven)</url>
<url=showinfo:60590>Svarog Clade Orbital Shipyards</url>
<url=showinfo:60591>Veles Clade Automata Semiosis Sobornost</url>
<url=showinfo:60592>Navka Overmind Sobor Coalescence</url>
<url=showinfo:60593>Non-Interactable Cyno Beacon (Do not translate)</url>
<url=showinfo:60594>rds2_enviroment_asset</url>
<url=showinfo:60596>Demo Filament</url>
<url=showinfo:60597>Abyss Demo Effect Beacon (Do not translate)</url>
Icon TypeID & Name Description Group Attributes
60173 - EDENCOM Shield Facility No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 60173
graphicID: 25079
Capacity: 0.0
isDynamicType: False
typeNameID: 586413
basePrice: 0.0
Volume: 0.0
radius: 9400.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
60174 - Upwell Storage Facility 01 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 60174
graphicID: 25080
Capacity: 0.0
isDynamicType: False
typeNameID: 586414
basePrice: 0.0
Volume: 0.0
radius: 3600.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
60244 - Concord Rogue Analysis Beacon Description pending Mobile Analysis Beacon
Click to toggle showing the 32 attributes. descriptionID: 586789
typeID: 60244
graphicID: 25113
Capacity: 0.0
metaLevel: 1
isDynamicType: False
typeNameID: 586788
basePrice: 0.0
marketGroupID: 2798 (Analysis Beacons)
Volume: 100.0
wreckTypeID: 33538
radius: 100.0
published: True
Mass: 10000.0
Tech Level: 1.0
groupID: 4137
portionSize: 1
shieldUniformity: 0.75
Shield Capacity: 50000.0
Signature Radius: 400.0
Structure Hitpoints: 50000.0
armorUniformity: 0.75
structureUniformity: 1.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 20.0
requiredSkill1Level: 3.0
Primary Skill required: 11584.0
Armor Hitpoints: 50000.0
Meta Level: 1.0
Shield recharge time: 2400000.0
60255 - Infested Abaddon Description pending Rogue Drone Entities
Click to toggle showing the 82 attributes. descriptionID: 586905
typeID: 60255
graphicID: 24499
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 586904
basePrice: 0.0
Volume: 5.0
soundID: 11
wreckTypeID: 26593
radius: 15.0
factionID: 500025
published: False
Mass: 18112500.0
groupID: 4037
portionSize: 1
Damage Modifier: 60.0
Shield Capacity: 7500.0
Structure Hitpoints: 14000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.55
Armor Kinetic Damage Resistance: 0.65
Armor Thermal Damage Resistance: 0.45
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 6000.0
structureUniformity: 1.0
Accuracy falloff : 30000.0
Turret Tracking: 500.0
Maximum Velocity: 320.0
Signature Radius: 500.0
Capacitor Capacity: 6000.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 200.0
Optimal Range: 35000.0
Armor Hitpoints: 19000.0
behaviorWarpScrambleDuration: 5000.0
Kinetic damage: 0.0
Maximum Locked Targets: 10.0
maxAttackTargets: 1.0
behaviorArmorRepairerAmount: 800.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.05
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
behaviorArmorRepairerDischarge: 20.0
Capacitor Recharge time: 253120.0
behaviorWarpScrambleDischarge: 1.0
behaviorWarpScrambleStrength: 2.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 24.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 400.0
entitySecurityMaxGain: 0.0
scanSpeed: 2000.0
Thermal damage: 20.0
Shield recharge time: 1250000.0
Bounty: 4750000.0
npcBehaviorMaximumCombatOrbitRange: 8000.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 10000.0
Security Status Kill Amount: 0.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 0.6
Structure Explosive Damage Resistance: 0.6
Maximum Targeting Range: 85000.0
Structure EM Damage Resistance: 0.6
EM damage: 85.0
Explosive damage: 0.0
gfxTurretID: 464.0
gfxBoosterID: 397.0
Structure Kinetic Damage Resistance: 0.6
Orbit Velocity: 120.0
entityChaseMaxDuration: 3000.0
60316 - Infested Raven Description pending Rogue Drone Entities
Click to toggle showing the 88 attributes. descriptionID: 587227
typeID: 60316
graphicID: 24500
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 587226
basePrice: 0.0
Volume: 5.0
soundID: 11
wreckTypeID: 26593
radius: 15.0
factionID: 500025
published: False
Mass: 18112500.0
groupID: 4037
portionSize: 1
Damage Modifier: 1.0
Missile Velocity Bonus: 2.0
Missile Flight Time Bonus: 2.0
Shield Capacity: 13000.0
Structure Hitpoints: 8000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.8
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 15000.0
Thermal damage: 85.0
structureUniformity: 1.0
Accuracy falloff : 18000.0
Turret Tracking: 106.0
Explosion Velocity Bonus: 0.3
Maximum Velocity: 380.0
Signature Radius: 600.0
Signature Radius Modifier: 1.4
entityFactionLoss: 0.0
Rate of fire: 2000.0
Scan Resolution: 200.0
Optimal Range: 60000.0
Armor Hitpoints: 9000.0
Structure Kinetic Damage Resistance: 0.6
Kinetic damage: 85.0
Maximum Locked Targets: 10.0
maxAttackTargets: 1.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.08
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
scanSpeed: 2000.0
Capacitor Recharge time: 253120.0
Maximum Targeting Range: 85000.0
Capacitor Capacity: 4000.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 24.0
Armor Hitpoints Repaired: 400.0
entitySecurityMaxGain: 5.0
Explosion Radius Bonus: 0.6
behaviorTargetPainterDuration: 12000.0
behaviorTargetPainterRange: 50000.0
behaviorTargetPainterFalloff: 20000.0
behaviorTargetPainterDischarge: 100.0
Shield recharge time: 62500.0
Bounty: 4750000.0
npcBehaviorMaximumCombatOrbitRange: 12000.0
shieldUniformity: 0.75
Security Status Kill Amount: 0.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 0.6
Structure Explosive Damage Resistance: 0.6
Structure EM Damage Resistance: 0.6
EM damage: 85.0
Explosive damage: 85.0
gfxTurretID: 572.0
gfxBoosterID: 395.0
Missile Damage Bonus: 30.0
Rate of fire: 9000.0
entityMissileTypeID: 24533.0
Orbit Velocity: 130.0
entityChaseMaxDuration: 3000.0
60317 - Infested Oracle Description pending Rogue Drone Entities
Click to toggle showing the 76 attributes. descriptionID: 587229
typeID: 60317
graphicID: 1223
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 587228
basePrice: 0.0
Volume: 5.0
soundID: 11
wreckTypeID: 26592
radius: 15.0
factionID: 500025
published: False
Mass: 11662500.0
groupID: 4037
portionSize: 1
Damage Modifier: 50.0
Shield Capacity: 1500.0
Structure Hitpoints: 1000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.72
Armor Kinetic Damage Resistance: 0.67
Armor Thermal Damage Resistance: 0.58
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.46
Shield Kinetic Damage Resistance: 0.55
Shield Thermal Damage Resistance: 0.74
entityChaseMaxDistance: 30000.0
structureUniformity: 1.0
Accuracy falloff : 12000.0
Turret Tracking: 300.0
Maximum Velocity: 2800.0
Signature Radius: 250.0
entityFactionLoss: 0.0
Rate of fire: 4000.0
Scan Resolution: 350.0
Optimal Range: 32000.0
Armor Hitpoints: 1750.0
Structure Kinetic Damage Resistance: 0.6
Kinetic damage: 0.0
Maximum Locked Targets: 10.0
maxAttackTargets: 1.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.5
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 253120.0
Maximum Targeting Range: 75000.0
Capacitor Capacity: 1200.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 18.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 400.0
entitySecurityMaxGain: 5.0
scanSpeed: 2000.0
Thermal damage: 16.0
Shield recharge time: 625000.0
Bounty: 2770833.333
npcBehaviorMaximumCombatOrbitRange: 35000.0
shieldUniformity: 0.75
Security Status Kill Amount: 0.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 0.6
Structure Explosive Damage Resistance: 0.6
Structure EM Damage Resistance: 0.6
EM damage: 85.0
Explosive damage: 0.0
gfxTurretID: 458.0
gfxBoosterID: 394.0
Orbit Velocity: 1250.0
entityChaseMaxDuration: 3000.0
60318 - Infested Prophecy Description pending Rogue Drone Entities
Click to toggle showing the 96 attributes. descriptionID: 587231
typeID: 60318
graphicID: 1227
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 587230
basePrice: 0.0
Volume: 5.0
soundID: 11
wreckTypeID: 26592
radius: 15.0
factionID: 500025
published: False
Mass: 18112500.0
groupID: 4037
portionSize: 1
Damage Modifier: 40.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 3.0
Shield Capacity: 3750.0
Structure Hitpoints: 5000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.43
Armor Kinetic Damage Resistance: 0.4
Armor Thermal Damage Resistance: 0.35
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.43
Shield Kinetic Damage Resistance: 0.52
Shield Thermal Damage Resistance: 0.7
Maximum Velocity Bonus: -50.0
entityChaseMaxDistance: 9000.0
structureUniformity: 1.0
Explosion Radius Bonus: 0.3
Accuracy falloff : 10000.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 200.0
behaviorArmorRepairerAmount: 278.0
Explosion Velocity Bonus: 2.0
Maximum Velocity: 1351.0
Signature Radius: 400.0
entityFactionLoss: 0.0
Rate of fire: 6000.0
Scan Resolution: 500.0
Optimal Range: 40000.0
Armor Hitpoints: 8000.0
Inertia Modifier: 0.1
Structure Kinetic Damage Resistance: 0.4
Kinetic damage: 0.0
Maximum Locked Targets: 14.0
maxAttackTargets: 1.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
behaviorWebifierDischarge: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
behaviorArmorRepairerDischarge: 40.0
Capacitor Recharge time: 562500.0
Maximum Targeting Range: 60000.0
Capacitor Capacity: 5000.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 16.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 400.0
entitySecurityMaxGain: 5.0
behaviorEnergyNeutralizerDuration: 6000.0
behaviorEnergyNeutralizerRange: 14000.0
behaviorEnergyNeutralizerFalloff: 14000.0
behaviorEnergyNeutralizerDischarge: 50.0
scanSpeed: 2000.0
Thermal damage: 16.0
Shield recharge time: 1250000.0
Bounty: 2375000.0
npcBehaviorMaximumCombatOrbitRange: 7000.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 10000.0
Neutralization Amount: 100.0
Security Status Kill Amount: 0.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 0.4
Structure Explosive Damage Resistance: 0.4
Structure EM Damage Resistance: 0.4
EM damage: 85.0
Explosive damage: 0.0
gfxTurretID: 458.0
gfxBoosterID: 394.0
Missile Damage Bonus: 2.5
Rate of fire: 8000.0
entityMissileTypeID: 213.0
Orbit Velocity: 205.0
entityChaseMaxDuration: 3000.0
behaviorWebifierRange: 18000.0
60321 - AEGIS Security Marshal This Marshal-class battleship is a heavy response vessel of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this formidable combat battleship. ♦ Battleship
Click to toggle showing the 67 attributes. descriptionID: 587238
typeID: 60321
graphicID: 21864
Capacity: 700.0
isDynamicType: False
raceID: 1
typeNameID: 587237
basePrice: 0.0
Volume: 468000.0
soundID: 20068
wreckTypeID: 26939
radius: 600.0
published: False
Mass: 150000000.0
groupID: 1814
portionSize: 1
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
Shield Capacity: 8750.0
Structure Hitpoints: 8125.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.55
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.9
Shield EM Damage Resistance: 0.315
Shield Explosive Damage Resistance: 0.252
Shield Kinetic Damage Resistance: 0.319
Shield Thermal Damage Resistance: 0.266
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Explosion Velocity Bonus: 1.6
Maximum Velocity: 311.0
RADAR ECM Jammer Strength: 4.8
Signature Radius: 480.0
Signature Radius Modifier: 34.375
entityFactionLoss: 0.01
Scan Resolution: 138.0
Armor Hitpoints: 6875.0
Maximum Locked Targets: 7.0
Inertia Modifier: 0.0783
Capacitor Recharge time: 501930.0
Maximum Targeting Range: 135000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 28.8
Missile Damage Bonus: 9.4
Explosion Radius Bonus: 0.7
behaviorTargetPainterDuration: 5000.0
behaviorTargetPainterRange: 49500.0
behaviorTargetPainterFalloff: 123750.0
behaviorTargetPainterDischarge: 7.5
Shield recharge time: 1875000.0
Bounty: 0.0
Capacitor Capacity: 6875.0
behaviorECMDuration: 20000.0
behaviorECMRange: 59400.0
behaviorECMFalloff: 66825.0
behaviorECMDischarge: 54.0
Structure Kinetic Damage Resistance: 0.67
Gravimetric ECM Jammer Strength: 4.8
Ladar ECM Jammer Strength: 4.8
Magnetometric ECM Jammer Strength: 4.8
Structure EM Damage Resistance: 0.67
gfxBoosterID: 394.0
Rate of fire: 2650.0
entityMissileTypeID: 27441.0
60322 - AEGIS Security Marshal This Marshal-class battleship is a heavy response vessel of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this formidable combat battleship. ♦ Battleship
Click to toggle showing the 67 attributes. descriptionID: 587240
typeID: 60322
graphicID: 21864
Capacity: 700.0
isDynamicType: False
raceID: 1
typeNameID: 587239
basePrice: 0.0
Volume: 468000.0
soundID: 20068
wreckTypeID: 26939
radius: 600.0
published: False
Mass: 150000000.0
groupID: 1814
portionSize: 1
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
Shield Capacity: 8750.0
Structure Hitpoints: 8125.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.55
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.9
Shield EM Damage Resistance: 0.315
Shield Explosive Damage Resistance: 0.252
Shield Kinetic Damage Resistance: 0.319
Shield Thermal Damage Resistance: 0.266
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Explosion Velocity Bonus: 1.6
Maximum Velocity: 311.0
RADAR ECM Jammer Strength: 4.8
Signature Radius: 480.0
Signature Radius Modifier: 34.375
entityFactionLoss: 0.01
Scan Resolution: 138.0
Armor Hitpoints: 6875.0
Maximum Locked Targets: 7.0
Inertia Modifier: 0.0783
Capacitor Recharge time: 501930.0
Maximum Targeting Range: 135000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 28.8
Missile Damage Bonus: 9.4
Explosion Radius Bonus: 0.7
behaviorTargetPainterDuration: 5000.0
behaviorTargetPainterRange: 49500.0
behaviorTargetPainterFalloff: 123750.0
behaviorTargetPainterDischarge: 7.5
Shield recharge time: 1875000.0
Bounty: 0.0
Capacitor Capacity: 6875.0
behaviorECMDuration: 20000.0
behaviorECMRange: 59400.0
behaviorECMFalloff: 66825.0
behaviorECMDischarge: 54.0
Structure Kinetic Damage Resistance: 0.67
Gravimetric ECM Jammer Strength: 4.8
Ladar ECM Jammer Strength: 4.8
Magnetometric ECM Jammer Strength: 4.8
Structure EM Damage Resistance: 0.67
gfxBoosterID: 394.0
Rate of fire: 2650.0
entityMissileTypeID: 27441.0
60323 - AEGIS Security Enforcer This Enforcer-class cruiser is a type of vessel that forms the backbone of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this deadly attack cruiser. ♦ Cruiser
Click to toggle showing the 62 attributes. descriptionID: 587242
typeID: 60323
graphicID: 21489
Capacity: 300.0
isDynamicType: False
raceID: 8
typeNameID: 587241
basePrice: 0.0
Volume: 116000.0
soundID: 20078
wreckTypeID: 26940
radius: 200.0
published: False
Mass: 12500000.0
groupID: 1813
portionSize: 1
Damage Modifier: 10.0
Shield Capacity: 1687.0
Structure Hitpoints: 1400.0
Armor EM Damage Resistance: 0.319
Armor Explosive Damage Resistance: 0.318
Armor Kinetic Damage Resistance: 0.155
Armor Thermal Damage Resistance: 0.259
Shield EM Damage Resistance: 0.875
Shield Explosive Damage Resistance: 0.438
Shield Kinetic Damage Resistance: 0.197
Shield Thermal Damage Resistance: 0.438
Accuracy falloff : 15000.0
Turret Tracking: 250.0
Maximum Velocity: 1452.0
Signature Radius: 900.0
entityFactionLoss: 0.01
Rate of fire: 4000.0
Scan Resolution: 540.0
Optimal Range: 72000.0
Armor Hitpoints: 11339.0
Kinetic damage: 6.0
Maximum Locked Targets: 9.0
Thermal damage: 4.0
Inertia Modifier: 1.18
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 56000.0
behaviorWarpDisruptDischarge: 15.0
Capacitor Recharge time: 242250.0
Maximum Targeting Range: 175000.0
behaviorWarpDisruptStrength: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 36.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 3750000.0
Bounty: 0.0
Capacitor Capacity: 1642.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.402
Structure Thermal Damage Resistance: 0.402
Structure Explosive Damage Resistance: 0.402
Structure EM Damage Resistance: 0.402
EM damage: 0.0
Explosive damage: 0.0
gfxTurretID: 14272.0
gfxBoosterID: 394.0
60324 - AEGIS Security Enforcer This Enforcer-class cruiser is a type of vessel that forms the backbone of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this deadly attack cruiser. ♦ Cruiser
Click to toggle showing the 62 attributes. descriptionID: 587244
typeID: 60324
graphicID: 21489
Capacity: 300.0
isDynamicType: False
raceID: 8
typeNameID: 587243
basePrice: 0.0
Volume: 116000.0
soundID: 20078
wreckTypeID: 26940
radius: 200.0
published: False
Mass: 12500000.0
groupID: 1813
portionSize: 1
Damage Modifier: 10.0
Shield Capacity: 1687.0
Structure Hitpoints: 1400.0
Armor EM Damage Resistance: 0.319
Armor Explosive Damage Resistance: 0.318
Armor Kinetic Damage Resistance: 0.155
Armor Thermal Damage Resistance: 0.259
Shield EM Damage Resistance: 0.875
Shield Explosive Damage Resistance: 0.438
Shield Kinetic Damage Resistance: 0.197
Shield Thermal Damage Resistance: 0.438
Accuracy falloff : 15000.0
Turret Tracking: 250.0
Maximum Velocity: 1452.0
Signature Radius: 900.0
entityFactionLoss: 0.01
Rate of fire: 4000.0
Scan Resolution: 540.0
Optimal Range: 72000.0
Armor Hitpoints: 11339.0
Kinetic damage: 6.0
Maximum Locked Targets: 9.0
Thermal damage: 4.0
Inertia Modifier: 1.18
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 56000.0
behaviorWarpDisruptDischarge: 15.0
Capacitor Recharge time: 242250.0
Maximum Targeting Range: 175000.0
behaviorWarpDisruptStrength: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 36.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 3750000.0
Bounty: 0.0
Capacitor Capacity: 1642.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.402
Structure Thermal Damage Resistance: 0.402
Structure Explosive Damage Resistance: 0.402
Structure EM Damage Resistance: 0.402
EM damage: 0.0
Explosive damage: 0.0
gfxTurretID: 14272.0
gfxBoosterID: 394.0
60325 - AEGIS Security Enforcer This Enforcer-class cruiser is a type of vessel that forms the backbone of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this deadly attack cruiser. ♦ Cruiser
Click to toggle showing the 62 attributes. descriptionID: 587246
typeID: 60325
graphicID: 21489
Capacity: 300.0
isDynamicType: False
raceID: 8
typeNameID: 587245
basePrice: 0.0
Volume: 116000.0
soundID: 20078
wreckTypeID: 26940
radius: 200.0
published: False
Mass: 12500000.0
groupID: 1813
portionSize: 1
Damage Modifier: 10.0
Shield Capacity: 1687.0
Structure Hitpoints: 1400.0
Armor EM Damage Resistance: 0.319
Armor Explosive Damage Resistance: 0.318
Armor Kinetic Damage Resistance: 0.155
Armor Thermal Damage Resistance: 0.259
Shield EM Damage Resistance: 0.875
Shield Explosive Damage Resistance: 0.438
Shield Kinetic Damage Resistance: 0.197
Shield Thermal Damage Resistance: 0.438
Accuracy falloff : 15000.0
Turret Tracking: 250.0
Maximum Velocity: 1452.0
Signature Radius: 900.0
entityFactionLoss: 0.01
Rate of fire: 4000.0
Scan Resolution: 540.0
Optimal Range: 72000.0
Armor Hitpoints: 11339.0
Kinetic damage: 6.0
Maximum Locked Targets: 9.0
Thermal damage: 4.0
Inertia Modifier: 1.18
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 56000.0
behaviorWarpDisruptDischarge: 15.0
Capacitor Recharge time: 242250.0
Maximum Targeting Range: 175000.0
behaviorWarpDisruptStrength: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 36.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 3750000.0
Bounty: 0.0
Capacitor Capacity: 1642.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.402
Structure Thermal Damage Resistance: 0.402
Structure Explosive Damage Resistance: 0.402
Structure EM Damage Resistance: 0.402
EM damage: 0.0
Explosive damage: 0.0
gfxTurretID: 14272.0
gfxBoosterID: 394.0
60326 - AEGIS Security Pacifier This Pacifier-class frigate provides a light screening capability to the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this rapid attack frigate. ♦ Frigate
Click to toggle showing the 61 attributes. descriptionID: 587248
typeID: 60326
graphicID: 21490
Capacity: 150.0
isDynamicType: False
typeNameID: 587247
basePrice: 0.0
Volume: 20000.0
soundID: 20070
wreckTypeID: 26941
radius: 38.0
published: False
Mass: 1400000.0
groupID: 1803
portionSize: 1
Damage Modifier: 7.22
Shield Capacity: 1925.0
Structure Hitpoints: 250.0
Armor EM Damage Resistance: 0.57
Armor Explosive Damage Resistance: 0.57
Armor Kinetic Damage Resistance: 0.57
Armor Thermal Damage Resistance: 0.57
Shield EM Damage Resistance: 0.586
Shield Explosive Damage Resistance: 0.586
Shield Kinetic Damage Resistance: 0.586
Shield Thermal Damage Resistance: 0.586
Maximum Velocity Bonus: -55.0
Accuracy falloff : 6250.0
Turret Tracking: 167.0
Maximum Velocity: 619.0
Signature Radius: 81.1
entityFactionLoss: 0.01
Rate of fire: 1650.0
Scan Resolution: 594.0
Optimal Range: 14555.0
Armor Hitpoints: 625.0
Inertia Modifier: 1.877
Kinetic damage: 3.8
Maximum Locked Targets: 7.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 13000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 3.75
Capacitor Recharge time: 240000.0
Maximum Targeting Range: 45000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 14.4
Thermal damage: 13.9
Shield recharge time: 468750.0
Bounty: 0.0
Capacitor Capacity: 750.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.402
Structure Thermal Damage Resistance: 0.402
Structure Explosive Damage Resistance: 0.402
Structure EM Damage Resistance: 0.402
EM damage: 0.0
gfxTurretID: 565.0
gfxBoosterID: 395.0
60327 - AEGIS Security Pacifier This Pacifier-class frigate provides a light screening capability to the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this rapid attack frigate. ♦ Frigate
Click to toggle showing the 61 attributes. descriptionID: 587250
typeID: 60327
graphicID: 21490
Capacity: 150.0
isDynamicType: False
typeNameID: 587249
basePrice: 0.0
Volume: 20000.0
soundID: 20070
wreckTypeID: 26941
radius: 38.0
published: False
Mass: 1400000.0
groupID: 1803
portionSize: 1
Damage Modifier: 7.22
Shield Capacity: 1925.0
Structure Hitpoints: 250.0
Armor EM Damage Resistance: 0.57
Armor Explosive Damage Resistance: 0.57
Armor Kinetic Damage Resistance: 0.57
Armor Thermal Damage Resistance: 0.57
Shield EM Damage Resistance: 0.586
Shield Explosive Damage Resistance: 0.586
Shield Kinetic Damage Resistance: 0.586
Shield Thermal Damage Resistance: 0.586
Maximum Velocity Bonus: -55.0
Accuracy falloff : 6250.0
Turret Tracking: 167.0
Maximum Velocity: 619.0
Signature Radius: 81.1
entityFactionLoss: 0.01
Rate of fire: 1650.0
Scan Resolution: 594.0
Optimal Range: 14555.0
Armor Hitpoints: 625.0
Inertia Modifier: 1.877
Kinetic damage: 3.8
Maximum Locked Targets: 7.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 13000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 3.75
Capacitor Recharge time: 240000.0
Maximum Targeting Range: 45000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 14.4
Thermal damage: 13.9
Shield recharge time: 468750.0
Bounty: 0.0
Capacitor Capacity: 750.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.402
Structure Thermal Damage Resistance: 0.402
Structure Explosive Damage Resistance: 0.402
Structure EM Damage Resistance: 0.402
EM damage: 0.0
gfxTurretID: 565.0
gfxBoosterID: 395.0
60331 - Infested Eagle Description pending Rogue Drone Entities
Click to toggle showing the 82 attributes. descriptionID: 587271
typeID: 60331
graphicID: 1220
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 587270
basePrice: 0.0
Volume: 5.0
soundID: 11
wreckTypeID: 26592
radius: 15.0
factionID: 500025
published: False
Mass: 11720000.0
groupID: 4037
portionSize: 1
Damage Modifier: 40.0
Shield Capacity: 8000.0
Structure Hitpoints: 1400.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.81
Armor Kinetic Damage Resistance: 0.44
Armor Thermal Damage Resistance: 0.35
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.37
Shield Kinetic Damage Resistance: 0.33
Shield Thermal Damage Resistance: 0.16
entityChaseMaxDistance: 50000.0
structureUniformity: 1.0
Accuracy falloff : 40000.0
Turret Tracking: 400.0
Maximum Velocity: 1340.0
Signature Radius: 180.0
Capacitor Capacity: 1875.0
entityFactionLoss: 0.0
Rate of fire: 7000.0
Scan Resolution: 500.0
Optimal Range: 80000.0
Armor Hitpoints: 1200.0
behaviorWarpScrambleDuration: 5000.0
Kinetic damage: 10.0
Maximum Locked Targets: 10.0
maxAttackTargets: 1.0
behaviorArmorRepairerAmount: 350.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.15
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
behaviorArmorRepairerDischarge: 20.0
Capacitor Recharge time: 356250.0
behaviorWarpScrambleDischarge: 1.0
behaviorWarpScrambleStrength: 2.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 20.0
Armor Hitpoints Repaired: 400.0
entitySecurityMaxGain: 5.0
scanSpeed: 2000.0
Thermal damage: 8.0
Shield recharge time: 1250000.0
Bounty: 3166666.667
npcBehaviorMaximumCombatOrbitRange: 60000.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 10000.0
Security Status Kill Amount: 0.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 0.46
Structure Explosive Damage Resistance: 0.46
Maximum Targeting Range: 120000.0
Structure EM Damage Resistance: 0.46
EM damage: 85.0
Explosive damage: 0.0
gfxTurretID: 570.0
gfxBoosterID: 397.0
Structure Kinetic Damage Resistance: 0.46
Orbit Velocity: 268.0
entityChaseMaxDuration: 3000.0
60332 - Infested Jaguar Description pending Rogue Drone Entities
Click to toggle showing the 95 attributes. descriptionID: 587273
typeID: 60332
graphicID: 1230
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 587272
basePrice: 0.0
Volume: 5.0
soundID: 11
wreckTypeID: 26591
radius: 15.0
factionID: 500025
published: False
Mass: 1229400.0
groupID: 4037
portionSize: 1
Damage Modifier: 50.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
Shield Capacity: 1200.0
Structure Hitpoints: 600.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.57
Armor Kinetic Damage Resistance: 0.54
Armor Thermal Damage Resistance: 0.46
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.46
Shield Kinetic Damage Resistance: 0.55
Shield Thermal Damage Resistance: 0.74
Maximum Velocity Bonus: -40.0
entityChaseMaxDistance: 5000.0
structureUniformity: 1.0
Accuracy falloff : 30000.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 400.0
Explosion Velocity Bonus: 2.25
Maximum Velocity: 3200.0
Signature Radius: 45.0
Capacitor Capacity: 3750.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 800.0
Optimal Range: 35000.0
Armor Hitpoints: 700.0
Inertia Modifier: 1.0
behaviorWarpScrambleDuration: 5000.0
Kinetic damage: 0.0
Maximum Locked Targets: 12.0
maxAttackTargets: 1.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
behaviorWebifierDischarge: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
behaviorArmorRepairerDischarge: 20.0
behaviorArmorRepairerAmount: 350.0
behaviorWarpScrambleDischarge: 1.0
behaviorWarpScrambleStrength: 2.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 12.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 400.0
entitySecurityMaxGain: 5.0
Explosion Radius Bonus: 0.75
scanSpeed: 2000.0
Thermal damage: 20.0
Shield recharge time: 1250000.0
Bounty: 1583333.333
npcBehaviorMaximumCombatOrbitRange: 1500.0
entityMissileTypeID: 24473.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 10000.0
Security Status Kill Amount: 0.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 0.46
Structure Explosive Damage Resistance: 0.46
Maximum Targeting Range: 40000.0
Structure EM Damage Resistance: 0.46
EM damage: 85.0
Missile Damage Bonus: 1.0
Explosive damage: 0.0
gfxTurretID: 8089.0
gfxBoosterID: 394.0
Capacitor Recharge time: 562500.0
Rate of fire: 8000.0
Structure Kinetic Damage Resistance: 0.46
Orbit Velocity: 187.0
entityChaseMaxDuration: 3000.0
behaviorWarpScrambleRange: 10000.0
behaviorWebifierRange: 15000.0
60333 - Giant Squid Description pending Rogue Drone Entities
Click to toggle showing the 86 attributes. descriptionID: 587275
typeID: 60333
graphicID: 2566
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 587274
basePrice: 0.0
Volume: 5.0
soundID: 11
wreckTypeID: 28221
radius: 15.0
factionID: 500025
published: False
Mass: 1260000000.0
groupID: 4037
portionSize: 1
Damage Modifier: 200.0
Shield Capacity: 65000.0
Structure Hitpoints: 50000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.43
Shield Kinetic Damage Resistance: 0.52
Shield Thermal Damage Resistance: 0.7
entityChaseMaxDistance: 9000.0
structureUniformity: 1.0
Accuracy falloff : 36000.0
Turret Tracking: 200.0
Maximum Velocity: 50.0
Signature Radius: 10000.0
Capacitor Capacity: 20000.0
entityFactionLoss: 0.0
Rate of fire: 5500.0
Scan Resolution: 500.0
Optimal Range: 18000.0
Armor Hitpoints: 45000.0
behaviorWarpScrambleDuration: 5000.0
Kinetic damage: 0.0
Maximum Locked Targets: 14.0
maxAttackTargets: 1.0
behaviorArmorRepairerAmount: 350.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.01
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 0.0
entityEquipmentMax: 2.0
behaviorArmorRepairerDischarge: 20.0
Capacitor Recharge time: 5625000.0
behaviorWarpScrambleDischarge: 1.0
behaviorWarpScrambleStrength: 2.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 100.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 400.0
entitySecurityMaxGain: 5.0
scanSpeed: 2000.0
Thermal damage: 16.0
Shield recharge time: 12500000.0
Bounty: 52493010.0
npcBehaviorMaximumCombatOrbitRange: 10000.0
entityLootCountMax: 1.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 10000.0
entityEquipmentGroupMax: 2.0
Security Status Kill Amount: 0.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Maximum Targeting Range: 225000.0
Structure EM Damage Resistance: 1.0
EM damage: 85.0
Explosive damage: 40.0
gfxTurretID: 20454.0
gfxBoosterID: 397.0
Structure Kinetic Damage Resistance: 1.0
Orbit Velocity: 25.0
entityChaseMaxDuration: 3000.0
armorUniformity: 1.0
60375 - ABS (Do not translate) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 60375
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 587360
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
60382 - Infested Brutix Description pending Rogue Drone Entities
Click to toggle showing the 83 attributes. descriptionID: 587553
typeID: 60382
graphicID: 1229
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 587552
basePrice: 0.0
Volume: 5.0
soundID: 11
wreckTypeID: 26592
radius: 15.0
factionID: 500025
published: False
Mass: 15112500.0
groupID: 4037
portionSize: 1
Damage Modifier: 50.0
Shield Capacity: 2500.0
Structure Hitpoints: 5000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.43
Armor Kinetic Damage Resistance: 0.4
Armor Thermal Damage Resistance: 0.35
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.43
Shield Kinetic Damage Resistance: 0.52
Shield Thermal Damage Resistance: 0.7
entityChaseMaxDistance: 9000.0
structureUniformity: 1.0
Accuracy falloff : 10000.0
Turret Tracking: 200.0
Maximum Velocity: 1450.0
Signature Radius: 400.0
Capacitor Capacity: 5000.0
entityFactionLoss: 0.0
Rate of fire: 4000.0
Scan Resolution: 500.0
Optimal Range: 40000.0
Armor Hitpoints: 5000.0
behaviorWarpScrambleDuration: 5000.0
Kinetic damage: 16.0
Maximum Locked Targets: 14.0
maxAttackTargets: 1.0
behaviorArmorRepairerAmount: 150.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.2
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
behaviorArmorRepairerDischarge: 40.0
Capacitor Recharge time: 562500.0
behaviorWarpScrambleDischarge: 1.0
behaviorWarpScrambleStrength: 2.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 18.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 400.0
entitySecurityMaxGain: 5.0
scanSpeed: 2000.0
Thermal damage: 16.0
Shield recharge time: 1250000.0
Bounty: 2770833.333
npcBehaviorMaximumCombatOrbitRange: 1200.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 10000.0
Security Status Kill Amount: 0.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 0.4
Structure Explosive Damage Resistance: 0.4
Maximum Targeting Range: 60000.0
Structure EM Damage Resistance: 0.4
EM damage: 85.0
Explosive damage: 0.0
gfxTurretID: 570.0
gfxBoosterID: 394.0
Structure Kinetic Damage Resistance: 0.4
Orbit Velocity: 195.0
entityChaseMaxDuration: 3000.0
behaviorWarpScrambleRange: 10000.0
60389 - EDENCOM construction dock If you have the right equipment you might be able to hack into the security of this facility and steal some valuable resources. Spawn Container
Click to toggle showing the 25 attributes. descriptionID: 587586
typeID: 60389
graphicID: 25100
Capacity: 2700.0
isDynamicType: False
typeNameID: 587585
basePrice: 0.0
Volume: 27500.0
radius: 6000.0
published: False
Mass: 10000.0
groupID: 306
portionSize: 1
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
hackable: 1.0
entityEquipmentMin: 1.0
Structure Hitpoints: 1000000.0
spawnWithoutGuardsToo: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
entityEquipmentMax: 1.0
tierDifficulty: 1.0
60390 - EDENCOM construction dock If you have the right equipment you might be able to hack into the security of this facility and steal some valuable resources. Spawn Container
Click to toggle showing the 25 attributes. descriptionID: 587588
typeID: 60390
graphicID: 25102
Capacity: 2700.0
isDynamicType: False
typeNameID: 587587
basePrice: 0.0
Volume: 27500.0
radius: 6000.0
published: False
Mass: 10000.0
groupID: 306
portionSize: 1
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
hackable: 1.0
entityEquipmentMin: 1.0
Structure Hitpoints: 1000000.0
spawnWithoutGuardsToo: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
entityEquipmentMax: 1.0
tierDifficulty: 1.0
60391 - EDENCOM construction dock If you have the right equipment you might be able to hack into the security of this facility and steal some valuable resources. Spawn Container
Click to toggle showing the 25 attributes. descriptionID: 587590
typeID: 60391
graphicID: 25104
Capacity: 2700.0
isDynamicType: False
typeNameID: 587589
basePrice: 0.0
Volume: 27500.0
radius: 6000.0
published: False
Mass: 10000.0
groupID: 306
portionSize: 1
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
hackable: 1.0
entityEquipmentMin: 1.0
Structure Hitpoints: 1000000.0
spawnWithoutGuardsToo: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
entityEquipmentMax: 1.0
tierDifficulty: 1.0
60392 - EDENCOM construction dock If you have the right equipment you might be able to hack into the security of this facility and steal some valuable resources. Spawn Container
Click to toggle showing the 25 attributes. descriptionID: 587592
typeID: 60392
graphicID: 25106
Capacity: 2700.0
isDynamicType: False
typeNameID: 587591
basePrice: 0.0
Volume: 27500.0
radius: 6000.0
published: False
Mass: 10000.0
groupID: 306
portionSize: 1
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
hackable: 1.0
entityEquipmentMin: 1.0
Structure Hitpoints: 1000000.0
spawnWithoutGuardsToo: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
entityEquipmentMax: 1.0
tierDifficulty: 1.0
60393 - Shield facility shield collision No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 60393
graphicID: 25094
Capacity: 0.0
isDynamicType: False
typeNameID: 587594
basePrice: 0.0
Volume: 0.0
radius: 9000.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
60394 - Upwell EDENCOM station hub No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 60394
graphicID: 25095
Capacity: 0.0
isDynamicType: False
typeNameID: 587595
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
60395 - Upwell EDENCOM station No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 60395
graphicID: 25096
Capacity: 0.0
isDynamicType: False
typeNameID: 587596
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
60396 - Upwell EDENCOM power generator No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 60396
graphicID: 25097
Capacity: 0.0
isDynamicType: False
typeNameID: 587597
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
60397 - Upwell EDENCOM power generator wreck No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 60397
graphicID: 25098
Capacity: 0.0
isDynamicType: False
typeNameID: 587598
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
60398 - Upwell EDENCOM transfer relay No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 60398
graphicID: 25099
Capacity: 0.0
isDynamicType: False
typeNameID: 587599
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
60399 - Upwell EDENCOM construction dock 01 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 60399
graphicID: 25100
Capacity: 0.0
isDynamicType: False
typeNameID: 587600
basePrice: 0.0
Volume: 0.0
radius: 6000.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
60400 - Upwell EDENCOM inactive construction dock 01 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 60400
graphicID: 25101
Capacity: 0.0
isDynamicType: False
typeNameID: 587601
basePrice: 0.0
Volume: 0.0
radius: 6000.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
60401 - Upwell EDENCOM construction dock 02 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 60401
graphicID: 25102
Capacity: 0.0
isDynamicType: False
typeNameID: 587602
basePrice: 0.0
Volume: 0.0
radius: 6000.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
60402 - Upwell EDENCOM inactive construction dock 02 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 60402
graphicID: 25103
Capacity: 0.0
isDynamicType: False
typeNameID: 587603
basePrice: 0.0
Volume: 0.0
radius: 6000.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
60403 - Upwell EDENCOM construction dock 03 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 60403
graphicID: 25104
Capacity: 0.0
isDynamicType: False
typeNameID: 587604
basePrice: 0.0
Volume: 0.0
radius: 6000.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
60404 - Upwell EDENCOM inactive construction dock 03 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 60404
graphicID: 25105
Capacity: 0.0
isDynamicType: False
typeNameID: 587605
basePrice: 0.0
Volume: 0.0
radius: 6000.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
60405 - Upwell EDENCOM construction dock 04 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 60405
graphicID: 25106
Capacity: 0.0
isDynamicType: False
typeNameID: 587606
basePrice: 0.0
Volume: 0.0
radius: 6000.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
60406 - Upwell EDENCOM inactive construction dock 04 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 60406
graphicID: 25107
Capacity: 0.0
isDynamicType: False
typeNameID: 587607
basePrice: 0.0
Volume: 0.0
radius: 6000.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
60407 - EDENCOM factory frame and docks No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 60407
graphicID: 24553
Capacity: 0.0
isDynamicType: False
typeNameID: 587609
basePrice: 0.0
Volume: 0.0
radius: 8800.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
60408 - EDENCOM factory superstructure No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 60408
graphicID: 24554
Capacity: 0.0
isDynamicType: False
typeNameID: 587610
basePrice: 0.0
Volume: 0.0
radius: 8800.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
60409 - EDENCOM factory active No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 60409
graphicID: 24555
Capacity: 0.0
isDynamicType: False
typeNameID: 587611
basePrice: 0.0
Volume: 0.0
radius: 8800.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
60410 - Gate Control System This gate control system will redirect one of the gates to the Waystation Area. Prior to activation, all gates are currently pointed towards a decoy beacon intended to screen any unauthorized travelers. Spawn Container
Click to toggle showing the 28 attributes. descriptionID: 587613
typeID: 60410
graphicID: 20297
Capacity: 2700.0
isDynamicType: False
typeNameID: 587612
iconID: 16
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: False
Mass: 10000.0
groupID: 306
portionSize: 1
Capacitor Capacity: 2700.0
allowRefills: 1.0
Disallows Assistance: 1.0
spawnWithoutGuardsToo: 1.0
entityEquipmentMin: 1.0
Structure Hitpoints: 1000000.0
hackable: 1.0
structureUniformity: 1.0
lootRespawnTime: 3600000.0
Signature Radius: 500.0
requiredSkill1Level: 1.0
Primary Skill required: 21718.0
entityEquipmentMax: 1.0
tierDifficulty: 1.0
60432 - 60432_Male_bottomOuter_PantsPrtm01_Types_PantsPrtm01_redblack.png No Description Bottoms
Click to toggle showing the 11 attributes. typeID: 60432
Capacity: 0.0
typeNameID: 587732
iconID: 24872
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1090
portionSize: 1
60434 - 60434_Female_bottomOuter_PantsPrtF01_Types_PantsPrtF01_redblack.png No Description Bottoms
Click to toggle showing the 11 attributes. typeID: 60434
Capacity: 0.0
typeNameID: 587737
iconID: 24874
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1090
portionSize: 1
60435 - 60435_Male_topMiddle_TshirtM01_Types_TshirtM01_BR_CH.png No Description Tops
Click to toggle showing the 11 attributes. typeID: 60435
Capacity: 0.0
typeNameID: 587740
iconID: 24875
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1089
portionSize: 1
60436 - 60436_Female_TopMiddle_TshirtF01_Types_TshirtF01_BR_CH.png No Description Tops
Click to toggle showing the 11 attributes. typeID: 60436
Capacity: 0.0
typeNameID: 587771
iconID: 24876
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1089
portionSize: 1
60437 - EDENCOM power generator wreck No Description Wreck
Click to toggle showing the 11 attributes. typeID: 60437
graphicID: 25098
Capacity: 25000.0
typeNameID: 587777
basePrice: 0.0
Volume: 25000.0
radius: 580.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
60438 - EDENCOM Secure Shield Facility If you have the right equipment you might be able to hack into the security of this facility and offline its security features. Spawn Container
Click to toggle showing the 13 attributes. descriptionID: 587781
typeID: 60438
graphicID: 25079
Capacity: 6000.0
isDynamicType: False
typeNameID: 587780
basePrice: 0.0
Volume: 0.0
radius: 9400.0
published: False
Mass: 10000.0
groupID: 306
portionSize: 1
60459 - Rogue Drone Survey Data Description pending Rogue Drone Analysis Data
Click to toggle showing the 16 attributes. descriptionID: 587850
typeID: 60459
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 587849
Volume: 0.01
iconID: 21785
basePrice: 100000.0
marketGroupID: 2799 (Rogue Drone Data)
metaGroupID: 1
radius: 1.0
published: True
Mass: 1.0
groupID: 4142
portionSize: 1
60460 - Light Drone Speed Mutaplasmid Description pending Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 587852
typeID: 60460
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 587851
iconID: 24894
basePrice: 1000.0
marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
60461 - Light Drone Damage Mutaplasmid Description pending Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 587854
typeID: 60461
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 587853
iconID: 24892
basePrice: 1000.0
marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
60462 - Light Drone Tank Mutaplasmid Description pending Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 587856
typeID: 60462
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 587855
iconID: 24895
basePrice: 1000.0
marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
60463 - Heavy Drone Speed Mutaplasmid Description pending Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 587858
typeID: 60463
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 587857
iconID: 24894
basePrice: 1000.0
marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
60464 - Heavy Drone Damage Mutaplasmid Description pending Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 587860
typeID: 60464
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 587859
iconID: 24892
basePrice: 1000.0
marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
60465 - Heavy Drone Tank Mutaplasmid Description pending Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 587862
typeID: 60465
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 587861
iconID: 24895
basePrice: 1000.0
marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
60466 - Heavy Drone Range Mutaplasmid Description pending Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 587864
typeID: 60466
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 587863
iconID: 24893
basePrice: 1000.0
marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
60467 - Sentry Drone Speed Mutaplasmid Description pending Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 587866
typeID: 60467
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 587865
iconID: 24894
basePrice: 1000.0
marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
60468 - Sentry Drone Damage Mutaplasmid Description pending Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 587868
typeID: 60468
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 587867
iconID: 24892
basePrice: 1000.0
marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
60469 - Sentry Drone Tank Mutaplasmid Description pending Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 587870
typeID: 60469
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 587869
iconID: 24895
basePrice: 1000.0
marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
60470 - Sentry Drone Range Mutaplasmid Description pending Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 587872
typeID: 60470
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 587871
iconID: 24893
basePrice: 1000.0
marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
60471 - Light Drone Range Mutaplasmid Description pending Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 587874
typeID: 60471
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 587873
iconID: 24893
basePrice: 1000.0
marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
60472 - Medium Drone Speed Mutaplasmid Description pending Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 587876
typeID: 60472
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 587875
iconID: 24894
basePrice: 1000.0
marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
60473 - Medium Drone Damage Mutaplasmid Description pending Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 587878
typeID: 60473
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 587877
iconID: 24892
basePrice: 1000.0
marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
60474 - Medium Drone Tank Mutaplasmid Description pending Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 587880
typeID: 60474
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 587879
iconID: 24895
basePrice: 1000.0
marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
60475 - Medium Drone Range Mutaplasmid Description pending Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 587882
typeID: 60475
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 587881
iconID: 24893
basePrice: 1000.0
marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
60476 - Drone Damage Amplifier Mutaplasmid Description pending Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 587884
typeID: 60476
Capacity: 0.0
metaLevel: 0
typeNameID: 587883
iconID: 24905
basePrice: 1000.0
marketGroupID: 2451 (Medium Astronautic Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
60477 - Fighter Support Unit Mutaplasmid Description pending Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 587886
typeID: 60477
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 587885
Volume: 1.0
iconID: 24905
basePrice: 1000.0
marketGroupID: 2750 (Capital Astronautic Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
60478 - Light Modified Rogue Drone Description pending Combat Drone
Click to toggle showing the 25 attributes. descriptionID: 587888
typeID: 60478
graphicID: 25116
Capacity: 0.0
raceID: 8
isDynamicType: True
groupID: 100
typeNameID: 587887
Volume: 5.0
basePrice: 36184.0
marketGroupID: 837 (Light Scout Drones)
metaGroupID: 15
radius: 15.0
metaLevel: 5
published: True
portionSize: 1
Tech Level: 2.0
Mass: 3000.0
variationParentTypeID: 2454
Primary Skill required: 24241.0
Secondary Skill required: 60515.0
requiredSkill1Level: 5.0
requiredSkill2Level: 1.0
requiredSkill3Level: 5.0
Tertiary Skill required: 3436.0
60479 - Medium Modified Rogue Drone Description pending Combat Drone
Click to toggle showing the 25 attributes. descriptionID: 587890
typeID: 60479
graphicID: 1230
Capacity: 0.0
raceID: 8
isDynamicType: True
groupID: 100
typeNameID: 587889
Volume: 10.0
basePrice: 95536.0
marketGroupID: 838 (Medium Scout Drones)
metaGroupID: 15
radius: 20.0
metaLevel: 5
published: True
portionSize: 1
Tech Level: 2.0
Mass: 5000.0
variationParentTypeID: 2183
Primary Skill required: 33699.0
Secondary Skill required: 60515.0
requiredSkill1Level: 5.0
requiredSkill2Level: 1.0
requiredSkill3Level: 5.0
Tertiary Skill required: 3436.0
60480 - Heavy Modified Rogue Drone Description pending Combat Drone
Click to toggle showing the 25 attributes. descriptionID: 587892
typeID: 60480
graphicID: 1223
Capacity: 0.0
raceID: 8
isDynamicType: True
groupID: 100
typeNameID: 587891
Volume: 25.0
basePrice: 271072.0
marketGroupID: 839 (Heavy Attack Drones)
metaGroupID: 15
radius: 35.0
metaLevel: 5
published: True
portionSize: 1
Tech Level: 2.0
Mass: 12000.0
variationParentTypeID: 2444
Primary Skill required: 3441.0
Secondary Skill required: 60515.0
requiredSkill1Level: 5.0
requiredSkill2Level: 1.0
requiredSkill3Level: 5.0
Tertiary Skill required: 3436.0
60481 - Sentry Modified Rogue Drone Description pending Combat Drone
Click to toggle showing the 25 attributes. descriptionID: 587894
typeID: 60481
graphicID: 1225
Capacity: 0.0
raceID: 8
isDynamicType: True
groupID: 100
typeNameID: 587893
Volume: 25.0
basePrice: 140000.0
marketGroupID: 911 (Sentry Drones)
metaGroupID: 15
radius: 35.0
metaLevel: 5
published: True
portionSize: 1
Tech Level: 2.0
Mass: 12000.0
variationParentTypeID: 23561
Primary Skill required: 23594.0
Secondary Skill required: 60515.0
requiredSkill1Level: 5.0
requiredSkill2Level: 1.0
requiredSkill3Level: 5.0
Tertiary Skill required: 3436.0
60482 - Modified Drone Damage Amplifier Description pending Drone Damage Modules
Click to toggle showing the 27 attributes. descriptionID: 587896
typeID: 60482
Capacity: 0.0
metaLevel: 5
isDynamicType: True
typeNameID: 587895
Volume: 5.0
iconID: 10934
basePrice: 0.0
marketGroupID: 938 (Drone Upgrades)
metaGroupID: 15
radius: 1.0
variationParentTypeID: 4393
published: True
Mass: 1.0
Tech Level: 2.0
groupID: 645
portionSize: 1
Primary Skill required: 3318.0
Drone Damage Bonus: 20.5
Structure Hitpoints: 40.0
CPU usage: 30.0
requiredSkill1Level: 4.0
requiredSkill2Level: 4.0
Secondary Skill required: 3436.0
Meta Level: 5.0
Powergrid Usage: 1.0
60483 - Modified Fighter Support Unit Description pending Fighter Support Unit
Click to toggle showing the 32 attributes. descriptionID: 587898
typeID: 60483
Capacity: 0.0
metaLevel: 5
isDynamicType: True
typeNameID: 587897
Volume: 4000.0
iconID: 2987
basePrice: 0.0
marketGroupID: 938 (Drone Upgrades)
metaGroupID: 15
radius: 100.0
variationParentTypeID: 24283
published: True
Mass: 200.0
Tech Level: 2.0
groupID: 407
portionSize: 1
Fighter Velocity Bonus: 1.06
Fighter ROF Bonus: 0.94
Fighter Shield Recharge Bonus: 0.94
Primary Skill required: 24613.0
Structure Hitpoints: 40.0
CPU usage: 75.0
Can be fitted to: 547.0
Can be fitted to: 659.0
requiredSkill1Level: 4.0
Can be fitted to: 45647.0
Can be fitted to: 45649.0
Meta Level: 5.0
Powergrid Usage: 90000.0
Fighter Shield Bonus: 1.06
60484 - EDENCOM Astrahus under construction No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 60484
graphicID: 25108
Capacity: 0.0
isDynamicType: False
typeNameID: 587899
basePrice: 0.0
Volume: 0.0
soundID: 20225
radius: 16000.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
60485 - Serenity Monthly Cerebral Accelerator - 2021.10 This Cerebral Accelerator is only designed for and available on Serenity.

Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the <a href=showinfo:3405>Biology</a> skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/10/31.
Booster
Click to toggle showing the 25 attributes. descriptionID: 587911
typeID: 60485
Capacity: 0.0
isDynamicType: False
typeNameID: 587910
iconID: 10144
basePrice: 32768.0
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 303
portionSize: 1
Non-Destructible: 1.0
Primary Skill required: 3402.0
Booster Duration: 43200000.0
Charisma Modifier: 5.0
Intelligence Modifier: 5.0
Memory Modifier: 5.0
Perception Modifier: 5.0
Willpower Modifier: 5.0
requiredSkill1Level: 1.0
Expiry Date: 18932.6659722
Follows Jump Clones: 1.0
Booster Slot: 19.0
60486 - Serenity YC123.10 DLI Firework Crate This crate is only designed for and available on Serenity. Miscellaneous
Click to toggle showing the 15 attributes. descriptionID: 587914
typeID: 60486
Capacity: 0.0
isDynamicType: False
typeNameID: 587913
iconID: 24278
basePrice: 0.0
metaGroupID: 1
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
groupID: 314
portionSize: 1
60487 - Serenity Special Cruisers Insurance This Cerebral Accelerator is only designed for and available on Serenity. Booster
Click to toggle showing the 20 attributes. descriptionID: 587922
typeID: 60487
Capacity: 0.0
isDynamicType: False
typeNameID: 587921
iconID: 24818
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Non-Destructible: 1.0
Expiry Date: 18932.125
Booster Duration: 3024000000.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 215.0
60488 - Serenity Special Frigates Insurance This Cerebral Accelerator is only designed for and available on Serenity. Booster
Click to toggle showing the 20 attributes. descriptionID: 587925
typeID: 60488
Capacity: 0.0
isDynamicType: False
typeNameID: 587924
iconID: 24818
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Non-Destructible: 1.0
Expiry Date: 18932.125
Booster Duration: 3024000000.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 216.0
60489 - Serenity Cold Iron SKINs Crate S/M This crate is only designed for and available on Serenity. Miscellaneous
Click to toggle showing the 15 attributes. descriptionID: 587927
typeID: 60489
Capacity: 0.0
isDynamicType: False
typeNameID: 587926
iconID: 24821
basePrice: 0.0
metaGroupID: 1
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
groupID: 314
portionSize: 1
60490 - Serenity Cold Iron SKINs Crate L This crate is only designed for and available on Serenity. Miscellaneous
Click to toggle showing the 15 attributes. descriptionID: 587929
typeID: 60490
Capacity: 0.0
isDynamicType: False
typeNameID: 587928
iconID: 24821
basePrice: 0.0
metaGroupID: 1
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
groupID: 314
portionSize: 1
60498 - Dungeon 9065 traffic FX No Description Non-Interactable Object
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graphicID: 25109
Capacity: 0.0
isDynamicType: False
typeNameID: 587946
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
60500 - Dungeon 9064 R0 traffic FX No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 60500
graphicID: 25110
Capacity: 0.0
isDynamicType: False
typeNameID: 587947
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
60501 - Dungeon 9064 R1 traffic FX No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 60501
graphicID: 25111
Capacity: 0.0
isDynamicType: False
typeNameID: 587949
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
60505 - Infested Ogre Description pending Rogue Drone Entities
Click to toggle showing the 60 attributes. descriptionID: 587958
typeID: 60505
graphicID: 1115
Capacity: 0.0
isDynamicType: False
raceID: 134
typeNameID: 587957
basePrice: 0.0
Volume: 5.0
soundID: 11
radius: 15.0
factionID: 500025
published: False
Mass: 5000.0
groupID: 4037
portionSize: 1
Damage Modifier: 20.0
Shield Capacity: 400.0
Structure Hitpoints: 200.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
structureUniformity: 1.0
Accuracy falloff : 4000.0
Turret Tracking: 300.0
Maximum Velocity: 1500.0
Signature Radius: 25.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Optimal Range: 10000.0
Armor Hitpoints: 800.0
Maximum Locked Targets: 8.0
maxAttackTargets: 1.0
Inertia Modifier: 20.0
armorUniformity: 1.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 7.5
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
scanSpeed: 2000.0
Shield recharge time: 125000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 4000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 30.0
Security Status Kill Amount: 0.0
60506 - Infested Dominix Description pending Rogue Drone Entities
Click to toggle showing the 89 attributes. descriptionID: 587960
typeID: 60506
graphicID: 1718
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 587959
basePrice: 0.0
Volume: 5.0
soundID: 11
wreckTypeID: 26593
radius: 15.0
factionID: 500025
published: False
Mass: 17112500.0
groupID: 4037
portionSize: 1
Damage Modifier: 1.0
Shield Capacity: 7500.0
Structure Hitpoints: 16000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 20000.0
structureUniformity: 1.0
Accuracy falloff : 30000.0
Turret Tracking: 400.0
Maximum Velocity: 320.0
Signature Radius: 600.0
Capacitor Capacity: 6000.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 200.0
Optimal Range: 35000.0
Armor Hitpoints: 16000.0
behaviorWarpScrambleDuration: 5000.0
Kinetic damage: 0.0
Maximum Locked Targets: 10.0
maxAttackTargets: 1.0
behaviorArmorRepairerAmount: 1200.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.08
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
behaviorArmorRepairerDischarge: 20.0
Capacitor Recharge time: 253120.0
behaviorWarpScrambleDischarge: 1.0
behaviorWarpScrambleStrength: 2.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 25.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 400.0
entitySecurityMaxGain: 0.0
behaviorEnergyNeutralizerDuration: 15000.0
behaviorEnergyNeutralizerRange: 21000.0
behaviorEnergyNeutralizerFalloff: 12000.0
behaviorEnergyNeutralizerDischarge: 400.0
scanSpeed: 2000.0
Thermal damage: 0.0
Shield recharge time: 1250000.0
npcDroneCapacity: 10.0
npcDroneBandwidth: 5.0
npcBehaviorMaximumCombatOrbitRange: 20000.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 6000.0
Neutralization Amount: 1000.0
Security Status Kill Amount: 0.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 0.6
Structure Explosive Damage Resistance: 0.6
Maximum Targeting Range: 85000.0
Structure EM Damage Resistance: 0.6
EM damage: 0.0
Bounty: 4354166.667
Explosive damage: 0.0
gfxTurretID: 570.0
gfxBoosterID: 394.0
Structure Kinetic Damage Resistance: 0.6
Orbit Velocity: 125.0
entityChaseMaxDuration: 3000.0
60508 - EDENCOM power generator No Description Large Collidable Structure
Click to toggle showing the 18 attributes. typeID: 60508
graphicID: 25097
Capacity: 0.0
isDynamicType: False
typeNameID: 587980
basePrice: 0.0
Volume: 0.0
soundID: 20197
wreckTypeID: 60437
radius: 580.0
published: False
Mass: 100000.0
groupID: 319
portionSize: 1
Structure Hitpoints: 700.0
Shield Capacity: 600.0
Armor Hitpoints: 500.0
Shield recharge time: 86400000.0
60514 - Concord Rogue Analysis Beacon Blueprint No Description Mobile Analysis Beacon Blueprint
Click to toggle showing the 15 attributes. typeID: 60514
graphicID: 25008
Capacity: 0.0
typeNameID: 588138
basePrice: 140000000.0
metaGroupID: 1
marketGroupID: 2797 (Analysis Beacons)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4141
portionSize: 1
industryBlueprintRank: 40.0
60515 - Rogue Drone Specialization Specialization in the operation of advanced Gallente drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Rogue Drone Specialization. Drones
Click to toggle showing the 30 attributes. descriptionID: 588141
typeID: 60515
Capacity: 0.0
isDynamicType: False
typeNameID: 588140
iconID: 33
basePrice: 50000000.0
marketGroupID: 366 (Drones)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 273
portionSize: 1
Damage Multiplier Bonus: 2.0
Quaternary Skill required: 12487.0
Level 5 required: 1.0
requiredSkill5Level: 1.0
Quinary Skill required: 12485.0
requiredSkill1Level: 5.0
Secondary Skill required: 12486.0
Tertiary Skill required: 12484.0
Training time multiplier : 6.0
Primary attribute: 166.0
Secondary attribute: 167.0
requiredSkill2Level: 1.0
requiredSkill3Level: 1.0
Level: 0.0
canNotBeTrainedOnTrial: 1.0
Primary Skill required: 3436.0
60517 - Infested Thanatos Description pending (copy) Rogue Drone Entities
Click to toggle showing the 93 attributes. descriptionID: 588180
typeID: 60517
graphicID: 21284
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 588179
basePrice: 0.0
Volume: 5.0
soundID: 11
wreckTypeID: 41694
radius: 15.0
factionID: 500025
published: False
Mass: 260000000.0
groupID: 4037
portionSize: 1
Damage Modifier: 1.0
Shield Capacity: 18000.0
Structure Hitpoints: 21000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Security Status Kill Amount: 0.0
entityChaseMaxDistance: 20000.0
structureUniformity: 1.0
Accuracy falloff : 30000.0
Turret Tracking: 400.0
Maximum Velocity: 100.0
Signature Radius: 6000.0
Capacitor Capacity: 15000.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 100.0
Optimal Range: 35000.0
Armor Hitpoints: 32000.0
behaviorWarpScrambleDuration: 5000.0
Kinetic damage: 0.0
Maximum Locked Targets: 10.0
maxAttackTargets: 1.0
behaviorArmorRepairerAmount: 2400.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.01
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 0.0
entityEquipmentMax: 2.0
behaviorArmorRepairerDischarge: 20.0
Capacitor Recharge time: 1253100.0
behaviorWarpScrambleDischarge: 1.0
behaviorWarpScrambleStrength: 2.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 50.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 400.0
entitySecurityMaxGain: 0.0
behaviorEnergyNeutralizerDuration: 15000.0
behaviorEnergyNeutralizerRange: 25000.0
behaviorEnergyNeutralizerFalloff: 12000.0
behaviorEnergyNeutralizerDischarge: 700.0
scanSpeed: 2000.0
Thermal damage: 0.0
Shield recharge time: 1250000.0
npcDroneCapacity: 9.0
npcDroneBandwidth: 3.0
npcBehaviorMaximumCombatOrbitRange: 20000.0
entityLootCountMax: 2.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 6000.0
Neutralization Amount: 2000.0
entityEquipmentGroupMax: 2.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 0.6
Structure Explosive Damage Resistance: 0.6
Maximum Targeting Range: 200000.0
Structure EM Damage Resistance: 0.6
EM damage: 0.0
Bounty: 24721029.0
Explosive damage: 0.0
gfxTurretID: 570.0
gfxBoosterID: 394.0
Structure Kinetic Damage Resistance: 0.6
Orbit Velocity: 60.0
entityChaseMaxDuration: 3000.0
armorUniformity: 1.0
60518 - Infested Firbolg Description pending (copy) Rogue Drone Entities
Click to toggle showing the 60 attributes. descriptionID: 588182
typeID: 60518
graphicID: 2972
Capacity: 0.0
isDynamicType: False
raceID: 134
typeNameID: 588181
basePrice: 0.0
Volume: 5.0
soundID: 11
radius: 15.0
factionID: 500025
published: False
Mass: 5000.0
groupID: 4037
portionSize: 1
Damage Modifier: 45.0
Shield Capacity: 800.0
Structure Hitpoints: 2200.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
structureUniformity: 1.0
Accuracy falloff : 4000.0
Turret Tracking: 400.0
Maximum Velocity: 2500.0
Signature Radius: 50.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Optimal Range: 10000.0
Armor Hitpoints: 1600.0
Maximum Locked Targets: 8.0
maxAttackTargets: 1.0
Inertia Modifier: 5.0
armorUniformity: 1.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 7.5
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
scanSpeed: 2000.0
Shield recharge time: 125000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 30.0
Security Status Kill Amount: 0.0
60553 - EDENCOM Memorial to Triglavian Invasions This war memorial is dedicated by the New Eden Common Defense Initiative (EDENCOM) to all those lost during the Triglavian Invasions of YC121-122.

To the memory of those innocents lost to the invaders and those warriors who fell in service of civilization.

With determination to remember and recover the people and worlds of the Triglavian Occupied Systems:

Raravoss - Vale - Sakenta

Nalvula - Arvasaras - Harva

Ichoriya - Senda - Angymonne

Archee - Kino - Otela

Otanuomi - Konola - Niarja

Tunudan - Ahtila - Urhinichi

Wirashoda - Nani - Komo

Kaunokka - Kuharah - Ignebaener

Skarkon - Ala - Krirald

"The years shall not dim the memory of those who fought and died for the cause of civilization in New Eden. Nor shall time erode our will to recover what has been lost, and restore peace and security to all the worlds of our cluster." – EDENCOM Provost Marshal Kasiha Valkanir
Large Collidable Object
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typeID: 60553
graphicID: 24962
Capacity: 0.0
isDynamicType: False
typeNameID: 588312
basePrice: 0.0
Volume: 0.0
soundID: 20803
radius: 6000.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
60554 - EDENCOM Stockpile Non-Interactable (Do not translate) No Description Non-Interactable Object
Click to toggle showing the 32 attributes. typeID: 60554
graphicID: 24555
Capacity: 1000.0
isDynamicType: False
typeNameID: 588318
basePrice: 0.0
Volume: 1000.0
radius: 8785.0
published: False
Mass: 1000.0
groupID: 1975
portionSize: 1
Armor EM Damage Resistance: 0.0
Structure EM Damage Resistance: 0.0
Shield Capacity: 250000.0
Signature Radius: 1000.0
entityEquipmentMax: 1.0
hasLongAnimationWhenAddedToSpaceScene: 1.0
Armor Explosive Damage Resistance: 0.0
Structure Kinetic Damage Resistance: 0.0
Structure Thermal Damage Resistance: 0.0
Structure Explosive Damage Resistance: 0.0
Shield Explosive Damage Resistance: 0.0
entityEquipmentMin: 1.0
Shield Thermal Damage Resistance: 0.0
Armor Kinetic Damage Resistance: 0.0
Armor Thermal Damage Resistance: 0.0
Structure Hitpoints: 450000.0
Shield EM Damage Resistance: 0.0
Armor Hitpoints: 1200000.0
Shield Kinetic Damage Resistance: 0.0
Shield recharge time: 86400000.0
60563 - Retribution Malagrin Marshlight SKIN The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Permanent SKIN
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typeID: 60563
Capacity: 0.0
raceID: 4
typeNameID: 588374
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2047 (Amarr)
Volume: 0.01
radius: 1.0
published: True
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groupID: 1950
portionSize: 1
skin_internalName: Retribution Malagrin Marshlight
skin_skinMaterialID: 2684
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 10575
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11393]
skin_licenseTypeID: 60563
Extra Skin Attributes:
Applies to: Retribution
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60564 - Purifier Malagrin Marshlight SKIN The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Permanent SKIN
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typeID: 60564
Capacity: 0.0
raceID: 4
typeNameID: 588376
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2051 (Amarr)
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radius: 1.0
published: True
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skin_internalName: Purifier Malagrin Marshlight
skin_skinMaterialID: 2685
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 10576
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [12038]
skin_licenseTypeID: 60564
Extra Skin Attributes:
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isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60565 - Flycatcher Malagrin Marshlight SKIN The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 588389
typeID: 60565
Capacity: 0.0
raceID: 1
typeNameID: 588378
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2039 (Caldari)
Volume: 0.01
radius: 1.0
published: True
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groupID: 1950
portionSize: 1
skin_internalName: Flycatcher Malagrin Marshlight
skin_skinMaterialID: 2686
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 10577
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [22464]
skin_licenseTypeID: 60565
Extra Skin Attributes:
Applies to: Flycatcher
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60566 - Raven Malagrin Marshlight SKIN The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Permanent SKIN
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60567 - Nemesis Malagrin Marshlight SKIN The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Permanent SKIN
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60568 - Kronos Malagrin Marshlight SKIN The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Permanent SKIN
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60569 - Svipul Malagrin Marshlight SKIN The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Permanent SKIN
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60570 - Muninn Malagrin Marshlight SKIN The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Permanent SKIN
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skin_internalName: Muninn Malagrin Marshlight
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skin_allowCCPDevs: True
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Extra Skin Attributes:
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visibleTranquility: True
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duration: -1
60571 - Oracle Deathglow Hunters SKIN The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 588401
typeID: 60571
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skin_internalName: Oracle Deathglow Hunters
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skin_allowCCPDevs: True
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Extra Skin Attributes:
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visibleSerenity: False
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60572 - Cormorant Deathglow Hunters SKIN The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 588404
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skin_internalName: Cormorant Deathglow Hunters
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skin_allowCCPDevs: True
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skin_types: [16238]
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Extra Skin Attributes:
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isSingleUse: False
visibleTranquility: True
visibleSerenity: False
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60573 - Vexor Deathglow Hunters SKIN The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 588407
typeID: 60573
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raceID: 8
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skin_internalName: Vexor Deathglow Hunters
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skin_allowCCPDevs: True
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Extra Skin Attributes:
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isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60574 - Hurricane Deathglow Hunters SKIN The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 588410
typeID: 60574
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raceID: 2
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skin_internalName: Hurricane Deathglow Hunters
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60575 - Quafe Zero Green Apple Capsuleers can now enjoy Quafe Zero Green Apple, the new flavor of New Eden's favorite performance drink with the potency of a booster!
A taste explosion that will help avoid ship explosions, the Green Apple edition of Quafe Zero provides the benefits of increased agility and power with Zero drawbacks!

<font color="yellow">Benefits:</font>
+5% Agility, +5% Capacitor Recharge Rate. Duration: 1 hour.

Quafe Zero Green Apple is fortified with a proprietary mix of performance enhancers, oxidizers, and natural fruit juices designed to push your abilities to the limit.

The secret is in our patented fulleroferrocene nanite delivery system, which attaches our exclusive pro-capsuleer formula directly to the neurons you want, not the ones you don't. The result is an immediate and direct boost to your performance, with Zero drawbacks!

For maximum experience overload Quafe Zero Green Apple has been further enhanced with proprietary Quafe nanoparticles responsive to popular brands of subcranial nanocontroller personal enhancements, such as the LD-X100 range from Lai Dai!

<font size="2">Note: Quafe Zero is a product of the Quafe Company. Quafe does not condone the use of boosters or other illicit substances. The Quafe Company disavows responsibility for any side effects caused by consuming technology developed from research into Sleeper, Drifter, Triglavian, Rogue Drone, and/or illegal, extralegal, ancient, or unknown technologies.

Warning:Quafe Zero is designed for capsuleer use only. Side effects experienced by non-capsuleers include but are not limited to dizziness, blindness, nausea, internal hemorrhaging, bowel irritation, sleepwalking, violent impulses, amnesia, sexual dysfunction, vision changes, acute epidermal sloughing, partial or total loss of motor control, and minor skin rash.</font>
Booster
Click to toggle showing the 18 attributes. descriptionID: 588412
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Cap Recharge Time Reduction: -5.0
Inertia Modifier: -5.0
Booster Duration: 3600000.0
Booster Slot: 1.0
60576 - Quafe Zero Green Apple Party Pack Enjoy more of Quafe Zero's refreshing and potent new Green Apple flavor with this special promotional party pack!

Each party pack contains between 3 and 5 units of Quafe Zero Green Apple boosters!
Special Edition Commodities
Click to toggle showing the 12 attributes. descriptionID: 588414
typeID: 60576
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60577 - Tristan Quafe Green Apple SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 588420
typeID: 60577
Capacity: 0.0
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skin_internalName: Tristan Quafe Green Apple
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Extra Skin Attributes:
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isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
60578 - Vexor Quafe Green Apple SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 588423
typeID: 60578
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skin_internalName: Vexor Quafe Green Apple
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Extra Skin Attributes:
Applies to: Vexor
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
60579 - Dominix Quafe Green Apple SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 588426
typeID: 60579
Capacity: 0.0
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groupID: 1950
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skin_internalName: Dominix Quafe Green Apple
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skin_visibleSerenity: True
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skin_allowCCPDevs: True
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Extra Skin Attributes:
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isSingleUse: False
visibleTranquility: True
visibleSerenity: True
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60580 - Infested Typhoon Description pending (copy) Rogue Drone Entities
Click to toggle showing the 91 attributes. descriptionID: 588430
typeID: 60580
graphicID: 24501
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 588429
basePrice: 0.0
Volume: 5.0
soundID: 11
wreckTypeID: 26593
radius: 15.0
factionID: 500025
published: False
Mass: 15112500.0
groupID: 4037
portionSize: 1
Damage Modifier: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 3.0
Shield Capacity: 9000.0
Structure Hitpoints: 8000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 15000.0
Thermal damage: 85.0
structureUniformity: 1.0
Accuracy falloff : 18000.0
Turret Tracking: 106.0
Explosion Velocity Bonus: 0.5
Maximum Velocity: 1100.0
Signature Radius: 450.0
Signature Radius Modifier: 1.4
entityFactionLoss: 0.0
Rate of fire: 2000.0
Scan Resolution: 200.0
Optimal Range: 60000.0
Armor Hitpoints: 9000.0
Structure Kinetic Damage Resistance: 0.6
Kinetic damage: 85.0
Maximum Locked Targets: 10.0
maxAttackTargets: 1.0
behaviorArmorRepairerAmount: 400.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.1
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
behaviorArmorRepairerDischarge: 20.0
Capacitor Recharge time: 253120.0
Maximum Targeting Range: 85000.0
Capacitor Capacity: 5000.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 400.0
entitySecurityMaxGain: 5.0
Explosion Radius Bonus: 0.8
behaviorTargetPainterDuration: 12000.0
behaviorTargetPainterRange: 50000.0
behaviorTargetPainterFalloff: 20000.0
behaviorTargetPainterDischarge: 100.0
Shield recharge time: 62500.0
Bounty: 4750000.0
npcBehaviorMaximumCombatOrbitRange: 22000.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 10000.0
Security Status Kill Amount: 0.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 0.6
Structure Explosive Damage Resistance: 0.6
Structure EM Damage Resistance: 0.6
EM damage: 85.0
scanSpeed: 2000.0
Explosive damage: 85.0
gfxTurretID: 572.0
gfxBoosterID: 395.0
Missile Damage Bonus: 30.0
Rate of fire: 9000.0
entityMissileTypeID: 24533.0
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entityChaseMaxDuration: 3000.0
60581 - EDENCOM Invasions Command HQ (Yulai) The New Eden Common Defense Initiative (EDENCOM) used a highly distributed command structure during the Triglavian Invasions of YC121-122, reflecting the nature of a military alliance relying heavily on line units drawn from the core empires of New Eden. However, the EDENCOM Invasions Command HQ (Yulai) was one of the most critical and heavily-defended command facilities due to its location at the heart of CONCORD's territory and its proximity to the diplomatic center of the New Eden cluster.

Once a closely-guarded secret, the EDENCOM Invasions Command HQ (Yulai) is now a reserve command center, with operational command of ongoing EDENCOM activities shifted to even more secure and secret locations. The facility is well-remembered as part of the network of command HQs that orchestrated the successful defense of over 150 star systems, fully-fortifying over 50 systems, and preventing the Triglavian Invaders from extending their conquests beyond the "Pochven 27".

Given the importance of this HQ, and the nearby EDENCOM Stellar Monitoring (Yulai) facility, it was decided to locate the EDENCOM Memorial to the Triglavian Invasions close by when the veil of secrecy was lifted after the invasions came to an end.
Large Collidable Object
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60582 - EDENCOM Stellar Monitoring (Yulai) In the course of the Triglavian Invasions YC121-122, it became evident that the Collective had a particular fascination or affinity for certain stars, and in particular those stellar bodies of the blue classifications. Given the B0 (Blue) classification of the Yulai star, it was clear that monitoring for any signs of manipulation or other activity by the Triglavian Collective was necessary to avoid catastrophe at the heart of CONCORD's territory and New Eden's diplomatic and security establishment.

Constructed in secrecy and under the strictest guard measures, the EDENCOM Stellar Monitoring (Yulai) facility was one of the first locations where advanced stellar observatory technology was tested in the field and then permanently established. To ensure this vital facility was under the heaviest possible defense, the EDENCOM Invasions Command HQ (Yulai) was later constructed close to its secret anchoring location.

Given the importance of this facility and the nearby Command HQ, it was decided to locate the EDENCOM Memorial to the Triglavian Invasions close by when the veil of secrecy was lifted after the invasions came to an end.
Large Collidable Object
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radius: 85000.0
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portionSize: 1
Structure Hitpoints: 100000000.0
60583 - Non-Interactable CONCORD Stellar Observatory (Do not translate) No Description Non-Interactable Object
Click to toggle showing the 17 attributes. typeID: 60583
graphicID: 24513
Capacity: 1000.0
isDynamicType: False
typeNameID: 588438
basePrice: 0.0
Volume: 1000.0
radius: 371.0
published: False
Mass: 1000.0
groupID: 1975
portionSize: 1
Signature Radius: 1000.0
Structure Hitpoints: 450000.0
Shield Capacity: 250000.0
Armor Hitpoints: 1200000.0
Shield recharge time: 86400000.0
60584 - Non-Interactable Gallente Outpost (Do Not Translate) No Description Non-Interactable Object
Click to toggle showing the 15 attributes. typeID: 60584
graphicID: 22189
Capacity: 0.0
isDynamicType: False
raceID: 8
typeNameID: 588440
basePrice: 0.0
Volume: 0.0
soundID: 14
radius: 918.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
Structure Hitpoints: 100000000.0
60585 - EDENCOM Memorial to Triglavian Invasions This war memorial is dedicated by the New Eden Common Defense Initiative (EDENCOM) to all those lost during the Triglavian Invasions of YC121-122.

To the memory of those innocents lost to the invaders and those warriors who fell in service of civilization.

With determination to remember and recover the people and worlds of the Triglavian Occupied Systems:

Raravoss - Vale - Sakenta

Nalvula - Arvasaras - Harva

Ichoriya - Senda - Angymonne

Archee - Kino - Otela

Otanuomi - Konola - Niarja

Tunudan - Ahtila - Urhinichi

Wirashoda - Nani - Komo

Kaunokka - Kuharah - Ignebaener

Skarkon - Ala - Krirald

"The years shall not dim the memory of those who fought and died for the cause of civilization in New Eden. Nor shall time erode our will to recover what has been lost, and restore peace and security to all the worlds of our cluster." – EDENCOM Provost Marshal Kasiha Valkanir
Beacon
Click to toggle showing the 13 attributes. descriptionID: 588443
typeID: 60585
graphicID: 1211
Capacity: 0.0
typeNameID: 588442
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 310
portionSize: 1
Untargetable: 1.0
60586 - Perun Clade Liminal Proving Grounds Where Svarog take a very direct, violent approach to altering the universe to their liking, and Veles seem to favor more insidious methods, the Perun Clade almost gives an impression of studied indifference by comparison with its more active fellow clades. Those few members of the New Eden intelligence and diplomatic communities who have had repeated contact with the Perun have come to feel that this mask of inscrutability is calculated to convey vast and unknowable power, while cloaking a vaulting and ruthless ambition for control.

Whatever the true nature of Perun power and motivations may be, it is clear enough that this clade positions itself as a balancing factor within the Collective that seeks to exert leadership over the Triglavians. A key element of this program is its ability to demonstrate the worth of its positions in the unique form of argument, negotiation, and practical demonstration represented by "proving". The Perun Clade's commitment to the methods of proving has extended to the construction of an arena-like structure designated as a "Liminal Proving Grounds" in Pochven itself.
Beacon
Click to toggle showing the 13 attributes. descriptionID: 588445
typeID: 60586
graphicID: 1211
Capacity: 0.0
typeNameID: 588444
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 310
portionSize: 1
Untargetable: 1.0
60587 - Veles Clade Automata Semiosis Sobornost This rather enigmatic Triglavian facility broadcasts an identifier beacon that includes a designation translated as "Automata Semiosis Sobornost" together with standard data symbology indicating Veles Clade ownership. As the structure is located within the constellation of the Pochven region designated as "Krai Veles", this is not surprising. Perhaps more surprising for those unfamiliar with the peculiarities of Veles Clade, is the apparent activity of establishing some kind of understanding and relationship with rogue drones present in Pochven.

Convocation of the Troika of the Vodya Subclade of Veles Clade divined purpose for the deviant automata in the flow of Vyraj. The Koschoi of Vodya made a casting that the winnowing of the clades would be served by turning poshlost to sobornost. The Navka of Vodya gave this noema profound reverse-time sense and grounded the metaxy. The Narodnya of Vodya accepted the volition and merge-consented with the Koschoi and Navka of Troika Vodya. In this scribing is the working of the flow revealed as law. – Partial translation of Triglavian data signals transmitted regularly from Veles Clade Automata Semiosis Sobornost
Beacon
Click to toggle showing the 13 attributes. descriptionID: 588447
typeID: 60587
graphicID: 1211
Capacity: 0.0
typeNameID: 588446
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 310
portionSize: 1
Untargetable: 1.0
60588 - Svarog Clade Orbital Shipyards Svarog Clade has gained a reputation for a warlike attitude to the universe that appears extreme even by the standards of the Triglavian Collective. The Svarog occupation of Skarkon II, with ongoing warfare involving Minmatar resistance fighters, warclone mercenaries, and incursions from other clades, has only amplified that reputation. However, it is also clear that this most implacably brutal of Triglavian clades is determined to extract maximum value in resources from the planets it has conquered.

To that end, seemingly making a virtue of pragmatism from stubborn ruthlessness, the Svarog have constructed a massive orbital shipbuilding complex over Skarkon II. Construction of their own variants of the powerful Zirnitra-class dreadnought in orbit of war-torn Skarkon II, using resources taken from the surface of the so-called "Snake Pit of New Eden", is an arrogant statement of power that is almost emblematic of Svarog Clade's apparent world-view.
Beacon
Click to toggle showing the 13 attributes. descriptionID: 588449
typeID: 60588
graphicID: 1211
Capacity: 0.0
typeNameID: 588448
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 310
portionSize: 1
Untargetable: 1.0
60589 - Proving Conduit (Pochven) This Triglavian structure seems designed to function as a transfer conduit in a similar fashion to those seen in Abyssal Deadspace. Unusually, readings taken from this variant of the transfer conduit indicate their conduits are typically entangled with local co-ordinates corresponding to stable locations in the spatio-temporal topology proximate to the stellar gravity well of a star system's primary star.

As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. The purpose to which the Triglavian invasion forces are putting a local transfer conduit focused on a stellar gravity well are as yet unknown.
Warp Gate
Click to toggle showing the 14 attributes. descriptionID: 588649
typeID: 60589
graphicID: 22297
Capacity: 0.0
isDynamicType: False
typeNameID: 588452
basePrice: 0.0
Volume: 0.0
soundID: 20836
radius: 5000.0
published: False
Mass: 100000000.0
groupID: 366
portionSize: 1
60590 - Svarog Clade Orbital Shipyards Svarog Clade has gained a reputation for a warlike attitude to the universe that appears extreme even by the standards of the Triglavian Collective. The Svarog occupation of Skarkon II, with ongoing warfare involving Minmatar resistance fighters, warclone mercenaries, and incursions from other clades, has only amplified that reputation. However, it is also clear that this most implacably brutal of Triglavian clades is determined to extract maximum value in resources from the planets it has conquered.

To that end, seemingly making a virtue of pragmatism from stubborn ruthlessness, the Svarog have constructed a massive orbital shipbuilding complex over Skarkon II. Construction of their own variants of the powerful Zirnitra-class dreadnought in orbit of war-torn Skarkon II, using resources taken from the surface of the so-called "Snake Pit of New Eden", is an arrogant statement of power that is almost emblematic of Svarog Clade's apparent world-view.
Large Collidable Object
Click to toggle showing the 13 attributes. descriptionID: 588458
typeID: 60590
graphicID: 24481
Capacity: 0.0
isDynamicType: False
typeNameID: 588457
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
60591 - Veles Clade Automata Semiosis Sobornost This rather enigmatic Triglavian facility broadcasts an identifier beacon that includes a designation translated as "Automata Semiosis Sobornost" together with standard data symbology indicating Veles Clade ownership. As the structure is located within the constellation of the Pochven region designated as "Krai Veles", this is not surprising. Perhaps more surprising for those unfamiliar with the peculiarities of Veles Clade, is the apparent activity of establishing some kind of understanding and relationship with rogue drones present in Pochven.

Convocation of the Troika of the Vodya Subclade of Veles Clade divined purpose for the deviant automata in the flow of Vyraj. The Koschoi of Vodya made a casting that the winnowing of the clades would be served by turning poshlost to sobornost. The Navka of Vodya gave this noema profound reverse-time sense and grounded the metaxy. The Narodnya of Vodya accepted the volition and merge-consented with the Koschoi and Navka of Troika Vodya. In this scribing is the working of the flow revealed as law. – Partial translation of Triglavian data signals transmitted regularly from Veles Clade Automata Semiosis Sobornost
Large Collidable Object
Click to toggle showing the 13 attributes. descriptionID: 588460
typeID: 60591
graphicID: 22295
Capacity: 0.0
isDynamicType: False
typeNameID: 588459
basePrice: 0.0
Volume: 26000000.0
radius: 9500.0
published: False
Mass: 400000000.0
groupID: 226
portionSize: 1
60592 - Navka Overmind Sobor Coalescence In form this structure is much like many rogue drone hives found throughout New Eden, however the signals traffic detectable as emanating from this bizarre edifice is quite different in structure and apparent content to the many varieties of communication known to be used by "wild" rogue drones. Much of the broadcast data is indecipherable but a regularly repeated fragment of coherent data appears to be a designation for the hive structure, translating as "Navka Overmind Sobor Coalescence" when compared to known Triglavian communication formats.

The startling implication of the evidence, not least the nearby presence of the Veles Clade Automata Semiosis Sobornost facility, is that this hive structure is actually a key center for Veles Clade's efforts at converting or even recruiting advanced rogue drone intelligences to their collective.
Large Collidable Object
Click to toggle showing the 33 attributes. descriptionID: 588462
typeID: 60592
graphicID: 2407
Capacity: 10000.0
isDynamicType: False
raceID: 134
typeNameID: 588461
basePrice: 0.0
Volume: 100000000.0
radius: 50752.0
published: False
Mass: 100000.0
groupID: 226
portionSize: 1
Turret Tracking: 0.0
entityFlyRange: 0.0
Shield Capacity: 2000.0
entityEquipmentMin: 5.0
Structure Hitpoints: 15000.0
entityAttackRange: 0.0
armorUniformity: 1.0
structureUniformity: 1.0
Signature Radius: 1000.0
Bounty: 0.0
Security Status Kill Amount: 0.0
Optimal Range: 0.0
entityEquipmentMax: 10.0
entityChaseMaxDistance: 0.0
entityLootCountMin: 5.0
entityLootCountMax: 10.0
Armor Hitpoints: 5000.0
Accuracy falloff : 0.0
Shield recharge time: 86400000.0
60593 - Non-Interactable Cyno Beacon (Do not translate) No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 60593
graphicID: 22262
Capacity: 0.0
isDynamicType: False
typeNameID: 588468
basePrice: 0.0
Volume: 0.0
radius: 7000.0
published: False
Mass: 100.0
groupID: 1975
portionSize: 1
60594 - rds2_enviroment_asset No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 60594
graphicID: 2566
Capacity: 0.0
isDynamicType: False
typeNameID: 588474
basePrice: 0.0
Volume: 0.0
radius: 4500.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
60596 - Demo Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength.


<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 19 attributes. descriptionID: 588527
typeID: 60596
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 588526
Volume: 0.1
iconID: 24510
basePrice: 10000.0
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47866.0
Difficulty Tier: 1002.0
60597 - Abyss Demo Effect Beacon (Do not translate) No Description Abyssal Hazards
Click to toggle showing the 13 attributes. typeID: 60597
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 588530
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1971
portionSize: 1
Untargetable: 1.0
Removed Items (3 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group
57569 - Gate Control Code A A randomization algorithm has been set up so that only one gate will lead to the Factory. Acceleration Gate Keys
57572 - Gate Control Code B A randomization algorithm has been set up so that only one gate will lead to the Factory. Acceleration Gate Keys
57573 - Gate Control Code C A randomization algorithm has been set up so that only one gate will lead to the Factory. Acceleration Gate Keys

Blueprints (1 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
60514 - Concord Rogue Analysis Beacon Blueprint No blueprint entry found. BP Price: 140,000,000 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials: (Janice)
1x Sterile Conduits
2x Broadcast Node
2x Self-Harmonizing Power Core
2x Wetware Mainframe
420x Megacyte
2840x Zydrine
310400x Isogen
502000x Pyerite
2416000x Tritanium
Skills:
Industry I
Graviton Physics IV
Electromagnetic Physics IV
Outcome:
1x Concord Rogue Analysis Beacon (60244)
BP Price: 140,000,000 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
1x 2875
2x 2867
2x 2872
2x 2876
420x 40
2840x 39
310400x 37
502000x 35
2416000x 34
Skills:
3380 I
11446 IV
11448 IV
Outcome:
1x 60244
Reprocessing (10 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff
59633 - Strong Veilguard Booster (Booster) No reprocessing data found. 8x Megacyte
12x Pure Strong Crash Booster
15x Pure Strong Mindflood Booster
6x C3-FTM Acid
8x 40
12x 25342
15x 25345
6x 30311
60244 - Concord Rogue Analysis Beacon (Mobile Analysis Beacon) No reprocessing data found. 2416000x Tritanium
502000x Pyerite
310400x Isogen
2840x Zydrine
420x Megacyte
2x Broadcast Node
2x Self-Harmonizing Power Core
1x Sterile Conduits
2x Wetware Mainframe
2416000x 34
502000x 35
310400x 37
2840x 39
420x 40
2x 2867
2x 2872
1x 2875
2x 2876
60478 - Light Modified Rogue Drone (Combat Drone) No reprocessing data found. 509x Tritanium
7x Pyerite
4x Isogen
2x Nocxium
1x Guidance Systems
1x Robotics
1x Morphite
1x Particle Accelerator Unit
509x 34
7x 35
4x 37
2x 38
1x 9834
1x 9848
1x 11399
1x 11688
60479 - Medium Modified Rogue Drone (Combat Drone) No reprocessing data found. 3413x Tritanium
2x Pyerite
224x Mexallon
11x Isogen
4x Zydrine
3x Guidance Systems
3x Robotics
3x Morphite
1x Particle Accelerator Unit
3413x 34
2x 35
224x 36
11x 37
4x 39
3x 9834
3x 9848
3x 11399
1x 11688
60480 - Heavy Modified Rogue Drone (Combat Drone) No reprocessing data found. 258x Tritanium
4964x Pyerite
2x Nocxium
8x Megacyte
6x Guidance Systems
6x Robotics
6x Morphite
3x Particle Accelerator Unit
258x 34
4964x 35
2x 38
8x 40
6x 9834
6x 9848
6x 11399
3x 11688
60481 - Sentry Modified Rogue Drone (Combat Drone) No reprocessing data found. 516x Tritanium
9929x Pyerite
4x Nocxium
18x Megacyte
5x Guidance Systems
5x Robotics
5x Morphite
3x Particle Accelerator Unit
516x 34
9929x 35
4x 38
18x 40
5x 9834
5x 9848
5x 11399
3x 11688
60482 - Modified Drone Damage Amplifier (Drone Damage Modules) No reprocessing data found. 1230x Tritanium
234x Pyerite
380x Mexallon
4x Isogen
12x Zydrine
4x Megacyte
5x Transmitter
5x Miniature Electronics
8x Morphite
9x Photon Microprocessor
1230x 34
234x 35
380x 36
4x 37
12x 39
4x 40
5x 9840
5x 9842
8x 11399
9x 11541
60483 - Modified Fighter Support Unit (Fighter Support Unit) No reprocessing data found. 2284920x Tritanium
584224x Pyerite
329284x Mexallon
39398x Isogen
10421x Nocxium
4892x Zydrine
2203x Megacyte
200x Guidance Systems
150x Morphite
235x Nanomechanical Microprocessor
221x Nanoelectrical Microprocessor
188x Quantum Microprocessor
244x Photon Microprocessor
2284920x 34
584224x 35
329284x 36
39398x 37
10421x 38
4892x 39
2203x 40
200x 9834
150x 11399
235x 11538
221x 11539
188x 11540
244x 11541
60505 - Infested Ogre (Rogue Drone Entities) No reprocessing data found. 471x Tritanium
4x Mexallon
2x Nocxium
471x 34
4x 36
2x 38
60518 - Infested Firbolg (Rogue Drone Entities) No reprocessing data found. 471x Tritanium
4x Mexallon
2x Nocxium
471x 34
4x 36
2x 38

Traits (0 Entries)
TypeID, Group, & Name Tranquility_Previous Tranquility_Next Diff
Attributes (3 Entries)
Attribute Name Diff
189 - targetFilterTypelistID dataType: 12 => 1
description: Restrict activation to this one module group. => On a targeted module, module can only be activated against a target from this type list.
name: targetGroup => targetFilterTypelistID
3164 - dropChanceOverwrite attributeID: None => 3164
categoryID: None => 19
dataType: None => 5
defaultValue: None => 0.0
description: None => A attribute meant to over write the chance of loot dropping from a ship, so a setting of 0 will lead to no loot dropping from the player ship.
displayNameID: None => 588129 ("Drop Chance Overwrite")
highIsGood: None => 1
name: None => dropChanceOverwrite
published: None => 0
stackable: None => 1
tooltipDescriptionID: None => 588131
tooltipTitleID: None => 588130
3176 - targetLockSilently attributeID: None => 3176
categoryID: None => 6
dataType: None => 0
defaultValue: None => 0.0
description: None => A attribute that prevents the ship or entity from flashing yellow when he has the player locked and is applying effects on the player.
displayNameID: None => 588475 ("Target Lock Silently")
highIsGood: None => 0
name: None => targetLockSilently
published: None => 0
stackable: None => 0
tooltipDescriptionID: None => 588477
tooltipTitleID: None => 588476
Attributes per Type (74 Entries)
TypeID, Name, and Group Diff
444 - Survey Scanner I (Survey Scanner) targetFilterTypelistID: 11.0 => None
482 - Miner II (Mining Laser) targetFilterTypelistID: 11.0 => None
483 - Miner I (Mining Laser) targetFilterTypelistID: 11.0 => None
2333 - Survey Scanner II (Survey Scanner) targetFilterTypelistID: 11.0 => None
3651 - Civilian Miner (Mining Laser) targetFilterTypelistID: 11.0 => None
3898 - Quafe Zero Classic (Booster) isDynamicType: None => False
5231 - EP-R Argon Ion Basic Excavation Pulse (Mining Laser) targetFilterTypelistID: 11.0 => None
5233 - Single Diode Basic Mining Laser (Mining Laser) targetFilterTypelistID: 11.0 => None
5235 - Xenon Basic Drilling Beam (Mining Laser) targetFilterTypelistID: 11.0 => None
5237 - Rubin Basic Particle Bore Stream (Mining Laser) targetFilterTypelistID: 11.0 => None
5239 - EP-S Gaussian Scoped Mining Laser (Mining Laser) targetFilterTypelistID: 11.0 => None
5241 - Dual Diode Mining Laser I (Mining Laser) targetFilterTypelistID: 11.0 => None
5243 - XeCl Drilling Beam I (Mining Laser) targetFilterTypelistID: 11.0 => None
5245 - Particle Bore Compact Mining Laser (Mining Laser) targetFilterTypelistID: 11.0 => None
6567 - ML-3 Amphilotite Mining Probe (Survey Scanner) targetFilterTypelistID: 11.0 => None
6569 - ML-3 Scoped Survey Scanner (Survey Scanner) targetFilterTypelistID: 11.0 => None
6571 - Rock-Scanning Sensor Array I (Survey Scanner) targetFilterTypelistID: 11.0 => None
6573 - 'Dactyl' Type-E Asteroid Analyzer (Survey Scanner) targetFilterTypelistID: 11.0 => None
12108 - Deep Core Mining Laser I (Mining Laser) targetFilterTypelistID: 11.0 => None
16278 - Ice Harvester I (Strip Miner) targetFilterTypelistID: 11.0 => None
17482 - Strip Miner I (Strip Miner) targetFilterTypelistID: 11.0 => None
17912 - Modulated Strip Miner II (Frequency Mining Laser) targetFilterTypelistID: 11.0 => None
18068 - Modulated Deep Core Miner II (Frequency Mining Laser) targetFilterTypelistID: 11.0 => None
21841 - Gallente Mining Laser (Mining Laser) targetFilterTypelistID: 11.0 => None
22229 - Ice Harvester II (Strip Miner) targetFilterTypelistID: 11.0 => None
22921 - 'Habitat' Miner I (Mining Laser) targetFilterTypelistID: 11.0 => None
22923 - 'Wild' Miner I (Mining Laser) targetFilterTypelistID: 11.0 => None
24305 - Modulated Deep Core Strip Miner II (Frequency Mining Laser) targetFilterTypelistID: 11.0 => None
25266 - Gas Cloud Harvester I (Gas Cloud Harvester) targetFilterTypelistID: 711.0 => None
25540 - 'Crop' Gas Cloud Harvester (Gas Cloud Harvester) targetFilterTypelistID: 711.0 => None
25542 - 'Plow' Gas Cloud Harvester (Gas Cloud Harvester) targetFilterTypelistID: 711.0 => None
25812 - Gas Cloud Harvester II (Gas Cloud Harvester) targetFilterTypelistID: 711.0 => None
26849 - Tournament Bubble (Mobile Warp Disruptor)
Click to toggle showing the 13 attributes.Structure Hitpoints: 120000.0 => 1200000.0
Shield Capacity: 40000.0 => 900000.0
Armor Hitpoints: 60000.0 => 600000.0
Armor EM Damage Resistance: None => 0.001
Armor Explosive Damage Resistance: None => 0.001
Armor Kinetic Damage Resistance: None => 0.001
Armor Thermal Damage Resistance: None => 0.001
Shield EM Damage Resistance: None => 0.001
Shield Explosive Damage Resistance: None => 0.001
Shield Kinetic Damage Resistance: None => 0.001
Shield Thermal Damage Resistance: None => 0.001
Shield recharge time: 1200000.0 => 3000.0
isDynamicType: None => False
28369 - Miner II (China) (Mining Laser) targetFilterTypelistID: 11.0 => None
28748 - ORE Deep Core Mining Laser (Mining Laser) targetFilterTypelistID: 11.0 => None
28750 - ORE Miner (Mining Laser) targetFilterTypelistID: 11.0 => None
28752 - ORE Ice Harvester (Strip Miner) targetFilterTypelistID: 11.0 => None
28754 - ORE Strip Miner (Strip Miner) targetFilterTypelistID: 11.0 => None
28788 - Syndicate Gas Cloud Harvester (Gas Cloud Harvester) targetFilterTypelistID: 711.0 => None
33400 - Bastion Module I (Siege Module) Maximum Locked Targets: 13.0 => None
37450 - Ice Mining Laser I (Mining Laser) targetFilterTypelistID: 11.0 => None
37451 - Ice Mining Laser II (Mining Laser) targetFilterTypelistID: 11.0 => None
37452 - ORE Ice Mining Laser (Mining Laser) targetFilterTypelistID: 11.0 => None
43573 - ♦ Scorpion (♦ Battleship) isDynamicType: None => False
48780 - Citizen Miner (Citizen Mining Laser) targetFilterTypelistID: 11.0 => None
48944 - November Module (Stasis Nullifiers) Primary Skill required: 3435.0 => None
requiredSkill1Level: 1.0 => None
Used with (Charge Group): 87.0 => None
published: True => False
54658 - Triglavian Structure Mining Laser PLACEHOLDER (Strip Miner) targetFilterTypelistID: 11.0 => None
57586 - AEGIS Security Marshal (♦ Battleship) typeNameID: 521348 => 575306
57748 - Overmind Growth Structure (Non-Interactable Object) radius: 1.0 => 5858.0
57749 - Overmind Nursery Nest (Large Collidable Structure) Structure Hitpoints: 3500.0 => 500.0
Access Difficulty: 10.0 => None
graphicID: 3115 => 25002
groupID: 186 => 319
isDynamicType: None => False
wreckTypeID: None => 58916
57750 - Salvaging Phase-0xZ Forager (Rogue Drone Entities)
Click to toggle showing the 48 attributes.Maximum Velocity: 250.0 => 1750.0
Rate of fire: 2500.0 => 4000.0
Optimal Range: 1120.0 => 8000.0
Damage Modifier: 1.5625 => 1.0
Inertia Modifier: None => 100.0
Maximum Targeting Range: None => 20000.0
scanSpeed: 3500.0 => None
Explosive damage: 3.0 => 1.0
Kinetic damage: 2.0 => 1.0
Turret Tracking: 0.3287 => 4000.0
maxAttackTargets: 1.0 => None
RADAR Sensor Strength: None => 0.0
Ladar Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 0.0
Missile Damage Bonus: 1.0 => None
propulsionGraphicID: 397.0 => None
entityAttackRange: 6000.0 => None
entityLootCountMin: 1.0 => None
entityLootCountMax: 2.0 => None
Security Status Kill Amount: 0.0 => None
entityFlyRange: 1250.0 => None
entityEquipmentMin: 1.0 => None
entityEquipmentMax: 2.0 => None
entityEquipmentGroupMax: 1.0 => None
entityReactionFactor: 0.4 => None
entityAttackDelayMin: 6000.0 => None
entityAttackDelayMax: 17000.0 => None
Bounty: None => 0.0
shieldUniformity: 0.75 => None
entityDefenderChance: 0.0 => None
Orbit Velocity: 200.0 => None
armorUniformity: 0.75 => None
structureUniformity: 1.0 => None
entityStrength: 4.0 => None
entityFactionLoss: 0.0015 => 0.0
entitySecurityMaxGain: 5.0 => None
Scan Resolution: 850.0 => 2000.0
entityChaseMaxDelay: 0.0 => None
entityChaseMaxDelayChance: 0.0 => None
entityChaseMaxDuration: 0.0 => None
entityChaseMaxDurationChance: 0.0 => None
Missile Velocity Bonus: 1.5 => None
Missile Flight Time Bonus: 1.5 => None
entityChaseMaxDistance: 0.0 => None
entityBracketColour: 1.0 => None
Disallows Assistance: 1.0 => None
entityOverviewShipGroupId: 25.0 => None
groupID: 287 => 4037
57751 - Punishing Phase-IVxZ Broodguard (Rogue Drone Entities)
Click to toggle showing the 51 attributes.Maximum Velocity: 250.0 => 1500.0
Rate of fire: 2500.0 => 4000.0
Optimal Range: 1120.0 => 15000.0
Damage Modifier: 1.5625 => 1.0
Inertia Modifier: None => 100.0
Maximum Targeting Range: None => 1.0
scanSpeed: 3500.0 => None
EM damage: 0.0 => 10.0
Explosive damage: 3.0 => 10.0
Kinetic damage: 2.0 => 10.0
Thermal damage: 0.0 => 10.0
Accuracy falloff : 4500.0 => 7500.0
Turret Tracking: 0.3287 => 4000.0
maxAttackTargets: 1.0 => None
RADAR Sensor Strength: None => 6000.0
Ladar Sensor Strength: None => 6000.0
Gravimetric Sensor Strength: None => 17000.0
Missile Damage Bonus: 1.0 => None
propulsionGraphicID: 397.0 => None
entityAttackRange: 6000.0 => None
entityLootCountMin: 1.0 => None
entityLootCountMax: 2.0 => None
Security Status Kill Amount: 0.0 => None
entityFlyRange: 1250.0 => None
entityEquipmentMin: 1.0 => None
entityEquipmentMax: 2.0 => None
entityEquipmentGroupMax: 1.0 => None
entityReactionFactor: 0.4 => None
entityAttackDelayMin: 6000.0 => None
entityAttackDelayMax: 17000.0 => None
Bounty: None => 0.0
shieldUniformity: 0.75 => None
entityDefenderChance: 0.0 => None
Orbit Velocity: 200.0 => None
armorUniformity: 0.75 => None
structureUniformity: 1.0 => None
entityStrength: 4.0 => None
entityFactionLoss: 0.0015 => 0.0
entitySecurityMaxGain: 5.0 => None
Scan Resolution: 850.0 => 2000.0
entityChaseMaxDelay: 0.0 => None
entityChaseMaxDelayChance: 0.0 => None
entityChaseMaxDuration: 0.0 => None
entityChaseMaxDurationChance: 0.0 => None
Missile Velocity Bonus: 1.5 => None
Missile Flight Time Bonus: 1.5 => None
entityChaseMaxDistance: 0.0 => None
entityBracketColour: 1.0 => None
Disallows Assistance: 1.0 => None
entityOverviewShipGroupId: 25.0 => None
groupID: 287 => 4037
57762 - EDENCOM power generator (Large Collidable Object) radius: 8785.0 => 600.0
graphicID: 24555 => 25097
wreckTypeID: None => 60437
57788 - Balin Ferrus (AIR Entities I) Untargetable: None => 1.0
58745 - AIR Civilian Astero (Frigate) Drop Chance Overwrite: None => 0.0
58907 - Infested Aeon Debris (Non-Interactable Object) Structure Hitpoints: 1500.0 => None
structureUniformity: 1.0 => None
Signature Radius: 5000.0 => None
Access Difficulty: 10.0 => None
groupID: 186 => 1975
58908 - Infested Avatar Debris (Non-Interactable Object) Structure Hitpoints: 1500.0 => None
structureUniformity: 1.0 => None
Signature Radius: 5000.0 => None
Access Difficulty: 10.0 => None
groupID: 186 => 1975
58909 - Infested Wyvern Debris (Non-Interactable Object) Structure Hitpoints: 1500.0 => None
structureUniformity: 1.0 => None
Signature Radius: 5000.0 => None
Access Difficulty: 10.0 => None
groupID: 186 => 1975
58910 - Infested Leviathan Debris (Non-Interactable Object) Structure Hitpoints: 1500.0 => None
structureUniformity: 1.0 => None
Signature Radius: 5000.0 => None
Access Difficulty: 10.0 => None
groupID: 186 => 1975
58911 - Infested Nyx Debris (Non-Interactable Object) Structure Hitpoints: 1500.0 => None
structureUniformity: 1.0 => None
Signature Radius: 5000.0 => None
Access Difficulty: 10.0 => None
groupID: 186 => 1975
58912 - Infested Erebus Debris (Non-Interactable Object) Structure Hitpoints: 1500.0 => None
structureUniformity: 1.0 => None
Signature Radius: 5000.0 => None
Access Difficulty: 10.0 => None
groupID: 186 => 1975
58913 - Infested Hel Debris (Non-Interactable Object) Structure Hitpoints: 1500.0 => None
structureUniformity: 1.0 => None
Signature Radius: 5000.0 => None
Access Difficulty: 10.0 => None
groupID: 186 => 1975
58914 - Infested Ragnarok Debris (Non-Interactable Object) Structure Hitpoints: 1500.0 => None
structureUniformity: 1.0 => None
Signature Radius: 5000.0 => None
Access Difficulty: 10.0 => None
groupID: 186 => 1975
58915 - Infested Zirnitra Debris (Non-Interactable Object) Structure Hitpoints: 1500.0 => None
structureUniformity: 1.0 => None
Signature Radius: 5000.0 => None
Access Difficulty: 10.0 => None
groupID: 186 => 1975
58916 - Salvageable Nursery Nest (Wreck) Structure Hitpoints: 1500.0 => 25000.0
graphicID: 25002 => 3116
59266 - AEGIS Proximity Mine (Large Collidable Object) EM damage: 1000.0 => 10000.0
Explosive damage: 1000.0 => 10000.0
Kinetic damage: 1000.0 => 10000.0
Thermal damage: 1000.0 => 10000.0
59267 - AEGIS Proximity Mine (Large Collidable Object) EM damage: 1000.0 => 10000.0
Explosive damage: 1000.0 => 10000.0
Kinetic damage: 1000.0 => 10000.0
Thermal damage: 1000.0 => 10000.0
59633 - Strong Veilguard Booster (Booster) metaGroupID: 1 => None
59636 - Impairor Reenactment Drone (Irregular Frigate) entitySecurityMaxGain: 5.0 => 0.0
59637 - Inquisitor Reenactment Drone (Irregular Frigate) Signature Radius Modifier: None => 1.4
behaviorTargetPainterDuration: None => 12000.0
behaviorTargetPainterRange: None => 50000.0
behaviorTargetPainterFalloff: None => 20000.0
behaviorTargetPainterDischarge: None => 100.0
59641 - Punisher Reenactment Drone (Irregular Frigate) Missile Damage Bonus: None => 2.5
Shield Thermal Damage Resistance: 0.75 => 0.74
Rate of fire: None => 8000.0
entityMissileTypeID: None => 213.0
Missile Velocity Bonus: None => 1.5
Missile Flight Time Bonus: None => 3.0
Explosion Radius Bonus: None => 0.3
Explosion Velocity Bonus: None => 2.0
59642 - Prophecy Reenactment Drone (Irregular Battlecruiser) Shield Thermal Damage Resistance: 0.75 => 0.74
behaviorEnergyNeutralizerRange: 8000.0 => 14000.0
59643 - Elite Prophecy Reenactment Drone (Irregular Battlecruiser) behaviorEnergyNeutralizerRange: 8000.0 => 14000.0
60128 - Capsule ASES SKIN (Permanent SKIN) skin_types: [670] => [670, 33328]
Dynamic Items (18 Entries)
Mutator Combines With Produces Mutations
60460 - Light Drone Speed Mutaplasmid
2203 - Acolyte I
2205 - Acolyte II
2454 - Hobgoblin I
2456 - Hobgoblin II
2464 - Hornet I
2466 - Hornet II
2486 - Warrior I
2488 - Warrior II
28262 - 'Integrated' Acolyte
28264 - 'Augmented' Acolyte
28274 - 'Integrated' Hobgoblin
28276 - 'Augmented' Hobgoblin
28278 - 'Integrated' Hornet
28280 - 'Augmented' Hornet
28302 - 'Integrated' Warrior
28304 - 'Augmented' Warrior
31864 - Imperial Navy Acolyte
31872 - Caldari Navy Hornet
31880 - Federation Navy Hobgoblin
31888 - Republic Fleet Warrior
No Valid Output
=>
60478 - Light Modified Rogue Drone
Damage Modifier: 0.7x - 1.1x
Turret Tracking: 1.0x - 1.3x
Maximum Velocity: 1.0x - 1.3x
Shield Capacity: 0.7x - 1.15x
Structure Hitpoints: 0.7x - 1.15x
Optimal Range: 0.7x - 1.15x
Armor Hitpoints: 0.7x - 1.15x
Accuracy falloff : 0.7x - 1.15x
60461 - Light Drone Damage Mutaplasmid
2203 - Acolyte I
2205 - Acolyte II
2454 - Hobgoblin I
2456 - Hobgoblin II
2464 - Hornet I
2466 - Hornet II
2486 - Warrior I
2488 - Warrior II
28262 - 'Integrated' Acolyte
28264 - 'Augmented' Acolyte
28274 - 'Integrated' Hobgoblin
28276 - 'Augmented' Hobgoblin
28278 - 'Integrated' Hornet
28280 - 'Augmented' Hornet
28302 - 'Integrated' Warrior
28304 - 'Augmented' Warrior
31864 - Imperial Navy Acolyte
31872 - Caldari Navy Hornet
31880 - Federation Navy Hobgoblin
31888 - Republic Fleet Warrior
No Valid Output
=>
60478 - Light Modified Rogue Drone
Damage Modifier: 1.0x - 1.2x
Turret Tracking: 0.7x - 1.15x
Maximum Velocity: 0.7x - 1.15x
Shield Capacity: 0.7x - 1.15x
Structure Hitpoints: 0.7x - 1.15x
Optimal Range: 0.7x - 1.15x
Armor Hitpoints: 0.7x - 1.15x
Accuracy falloff : 0.7x - 1.15x
60462 - Light Drone Tank Mutaplasmid
2203 - Acolyte I
2205 - Acolyte II
2454 - Hobgoblin I
2456 - Hobgoblin II
2464 - Hornet I
2466 - Hornet II
2486 - Warrior I
2488 - Warrior II
28262 - 'Integrated' Acolyte
28264 - 'Augmented' Acolyte
28274 - 'Integrated' Hobgoblin
28276 - 'Augmented' Hobgoblin
28278 - 'Integrated' Hornet
28280 - 'Augmented' Hornet
28302 - 'Integrated' Warrior
28304 - 'Augmented' Warrior
31864 - Imperial Navy Acolyte
31872 - Caldari Navy Hornet
31880 - Federation Navy Hobgoblin
31888 - Republic Fleet Warrior
No Valid Output
=>
60478 - Light Modified Rogue Drone
Damage Modifier: 0.7x - 1.1x
Turret Tracking: 0.7x - 1.15x
Maximum Velocity: 0.7x - 1.15x
Shield Capacity: 1.0x - 1.3x
Structure Hitpoints: 1.0x - 1.3x
Optimal Range: 0.7x - 1.15x
Armor Hitpoints: 1.0x - 1.3x
Accuracy falloff : 0.7x - 1.15x
60463 - Heavy Drone Speed Mutaplasmid
1201 - Wasp I
2193 - Praetor I
2195 - Praetor II
2436 - Wasp II
2444 - Ogre I
2446 - Ogre II
2476 - Berserker I
2478 - Berserker II
28266 - 'Integrated' Berserker
28268 - 'Augmented' Berserker
28286 - 'Integrated' Ogre
28288 - 'Augmented' Ogre
28290 - 'Integrated' Praetor
28292 - 'Augmented' Praetor
28306 - 'Integrated' Wasp
28308 - 'Augmented' Wasp
31870 - Imperial Navy Praetor
31876 - Caldari Navy Wasp
31884 - Federation Navy Ogre
31892 - Republic Fleet Berserker
No Valid Output
=>
60480 - Heavy Modified Rogue Drone
Damage Modifier: 0.7x - 1.1x
Turret Tracking: 1.0x - 1.3x
Maximum Velocity: 1.0x - 1.3x
Shield Capacity: 0.7x - 1.15x
Structure Hitpoints: 0.7x - 1.15x
Optimal Range: 0.7x - 1.15x
Armor Hitpoints: 0.7x - 1.15x
Accuracy falloff : 0.7x - 1.15x
60464 - Heavy Drone Damage Mutaplasmid
1201 - Wasp I
2193 - Praetor I
2195 - Praetor II
2436 - Wasp II
2444 - Ogre I
2446 - Ogre II
2476 - Berserker I
2478 - Berserker II
28266 - 'Integrated' Berserker
28268 - 'Augmented' Berserker
28286 - 'Integrated' Ogre
28288 - 'Augmented' Ogre
28290 - 'Integrated' Praetor
28292 - 'Augmented' Praetor
28306 - 'Integrated' Wasp
28308 - 'Augmented' Wasp
31870 - Imperial Navy Praetor
31876 - Caldari Navy Wasp
31884 - Federation Navy Ogre
31892 - Republic Fleet Berserker
No Valid Output
=>
60480 - Heavy Modified Rogue Drone
Damage Modifier: 1.0x - 1.2x
Turret Tracking: 0.7x - 1.15x
Maximum Velocity: 0.7x - 1.15x
Shield Capacity: 0.7x - 1.15x
Structure Hitpoints: 0.7x - 1.15x
Optimal Range: 0.7x - 1.15x
Armor Hitpoints: 0.7x - 1.15x
Accuracy falloff : 0.7x - 1.15x
60465 - Heavy Drone Tank Mutaplasmid
1201 - Wasp I
2193 - Praetor I
2195 - Praetor II
2436 - Wasp II
2444 - Ogre I
2446 - Ogre II
2476 - Berserker I
2478 - Berserker II
28266 - 'Integrated' Berserker
28268 - 'Augmented' Berserker
28286 - 'Integrated' Ogre
28288 - 'Augmented' Ogre
28290 - 'Integrated' Praetor
28292 - 'Augmented' Praetor
28306 - 'Integrated' Wasp
28308 - 'Augmented' Wasp
31870 - Imperial Navy Praetor
31876 - Caldari Navy Wasp
31884 - Federation Navy Ogre
31892 - Republic Fleet Berserker
No Valid Output
=>
60480 - Heavy Modified Rogue Drone
Damage Modifier: 0.7x - 1.1x
Turret Tracking: 0.7x - 1.15x
Maximum Velocity: 0.7x - 1.15x
Shield Capacity: 1.0x - 1.3x
Structure Hitpoints: 1.0x - 1.3x
Optimal Range: 0.7x - 1.15x
Armor Hitpoints: 1.0x - 1.3x
Accuracy falloff : 0.7x - 1.15x
60466 - Heavy Drone Range Mutaplasmid
1201 - Wasp I
2193 - Praetor I
2195 - Praetor II
2436 - Wasp II
2444 - Ogre I
2446 - Ogre II
2476 - Berserker I
2478 - Berserker II
28266 - 'Integrated' Berserker
28268 - 'Augmented' Berserker
28286 - 'Integrated' Ogre
28288 - 'Augmented' Ogre
28290 - 'Integrated' Praetor
28292 - 'Augmented' Praetor
28306 - 'Integrated' Wasp
28308 - 'Augmented' Wasp
31870 - Imperial Navy Praetor
31876 - Caldari Navy Wasp
31884 - Federation Navy Ogre
31892 - Republic Fleet Berserker
No Valid Output
=>
60480 - Heavy Modified Rogue Drone
Damage Modifier: 0.7x - 1.1x
Turret Tracking: 0.7x - 1.15x
Maximum Velocity: 0.7x - 1.15x
Shield Capacity: 0.7x - 1.15x
Structure Hitpoints: 0.7x - 1.15x
Optimal Range: 1.0x - 1.3x
Armor Hitpoints: 0.7x - 1.15x
Accuracy falloff : 1.0x - 1.3x
60467 - Sentry Drone Speed Mutaplasmid
23525 - Curator I
23559 - Warden I
23561 - Garde I
23563 - Bouncer I
28209 - Warden II
28211 - Garde II
28213 - Curator II
28215 - Bouncer II
31868 - Imperial Navy Curator
31878 - Caldari Navy Warden
31886 - Federation Navy Garde
31894 - Republic Fleet Bouncer
No Valid Output
=>
60481 - Sentry Modified Rogue Drone
Damage Modifier: 0.7x - 1.1x
Turret Tracking: 1.0x - 1.3x
Maximum Velocity: 1.0x - 1.3x
Shield Capacity: 0.7x - 1.15x
Structure Hitpoints: 0.7x - 1.15x
Optimal Range: 0.7x - 1.15x
Armor Hitpoints: 0.7x - 1.15x
Accuracy falloff : 0.7x - 1.15x
60468 - Sentry Drone Damage Mutaplasmid
23525 - Curator I
23559 - Warden I
23561 - Garde I
23563 - Bouncer I
28209 - Warden II
28211 - Garde II
28213 - Curator II
28215 - Bouncer II
31868 - Imperial Navy Curator
31878 - Caldari Navy Warden
31886 - Federation Navy Garde
31894 - Republic Fleet Bouncer
No Valid Output
=>
60481 - Sentry Modified Rogue Drone
Damage Modifier: 1.0x - 1.2x
Turret Tracking: 0.7x - 1.15x
Maximum Velocity: 0.7x - 1.15x
Shield Capacity: 0.7x - 1.15x
Structure Hitpoints: 0.7x - 1.15x
Optimal Range: 0.7x - 1.15x
Armor Hitpoints: 0.7x - 1.15x
Accuracy falloff : 0.7x - 1.15x
60469 - Sentry Drone Tank Mutaplasmid
23525 - Curator I
23559 - Warden I
23561 - Garde I
23563 - Bouncer I
28209 - Warden II
28211 - Garde II
28213 - Curator II
28215 - Bouncer II
31868 - Imperial Navy Curator
31878 - Caldari Navy Warden
31886 - Federation Navy Garde
31894 - Republic Fleet Bouncer
No Valid Output
=>
60481 - Sentry Modified Rogue Drone
Damage Modifier: 0.7x - 1.1x
Turret Tracking: 0.7x - 1.15x
Maximum Velocity: 0.7x - 1.15x
Shield Capacity: 1.0x - 1.3x
Structure Hitpoints: 1.0x - 1.3x
Optimal Range: 0.7x - 1.15x
Armor Hitpoints: 1.0x - 1.3x
Accuracy falloff : 0.7x - 1.15x
60470 - Sentry Drone Range Mutaplasmid
23525 - Curator I
23559 - Warden I
23561 - Garde I
23563 - Bouncer I
28209 - Warden II
28211 - Garde II
28213 - Curator II
28215 - Bouncer II
31868 - Imperial Navy Curator
31878 - Caldari Navy Warden
31886 - Federation Navy Garde
31894 - Republic Fleet Bouncer
No Valid Output
=>
60481 - Sentry Modified Rogue Drone
Damage Modifier: 0.7x - 1.1x
Turret Tracking: 0.7x - 1.15x
Maximum Velocity: 0.7x - 1.15x
Shield Capacity: 0.7x - 1.15x
Structure Hitpoints: 0.7x - 1.15x
Optimal Range: 1.0x - 1.3x
Armor Hitpoints: 0.7x - 1.15x
Accuracy falloff : 1.0x - 1.3x
60471 - Light Drone Range Mutaplasmid
2203 - Acolyte I
2205 - Acolyte II
2454 - Hobgoblin I
2456 - Hobgoblin II
2464 - Hornet I
2466 - Hornet II
2486 - Warrior I
2488 - Warrior II
28262 - 'Integrated' Acolyte
28264 - 'Augmented' Acolyte
28274 - 'Integrated' Hobgoblin
28276 - 'Augmented' Hobgoblin
28278 - 'Integrated' Hornet
28280 - 'Augmented' Hornet
28302 - 'Integrated' Warrior
28304 - 'Augmented' Warrior
31864 - Imperial Navy Acolyte
31872 - Caldari Navy Hornet
31880 - Federation Navy Hobgoblin
31888 - Republic Fleet Warrior
No Valid Output
=>
60478 - Light Modified Rogue Drone
Damage Modifier: 0.7x - 1.1x
Turret Tracking: 0.7x - 1.15x
Maximum Velocity: 0.7x - 1.15x
Shield Capacity: 0.7x - 1.15x
Structure Hitpoints: 0.7x - 1.15x
Optimal Range: 1.0x - 1.3x
Armor Hitpoints: 0.7x - 1.15x
Accuracy falloff : 1.0x - 1.3x
60472 - Medium Drone Speed Mutaplasmid
2173 - Infiltrator I
2175 - Infiltrator II
2183 - Hammerhead I
2185 - Hammerhead II
15508 - Vespa I
15510 - Valkyrie I
21638 - Vespa II
21640 - Valkyrie II
28270 - 'Integrated' Hammerhead
28272 - 'Augmented' Hammerhead
28282 - 'Integrated' Infiltrator
28284 - 'Augmented' Infiltrator
28294 - 'Integrated' Valkyrie
28296 - 'Augmented' Valkyrie
28298 - 'Integrated' Vespa
28300 - 'Augmented' Vespa
31866 - Imperial Navy Infiltrator
31874 - Caldari Navy Vespa
31882 - Federation Navy Hammerhead
31890 - Republic Fleet Valkyrie
No Valid Output
=>
60479 - Medium Modified Rogue Drone
Damage Modifier: 0.7x - 1.1x
Turret Tracking: 1.0x - 1.3x
Maximum Velocity: 1.0x - 1.3x
Shield Capacity: 0.7x - 1.15x
Structure Hitpoints: 0.7x - 1.15x
Optimal Range: 0.7x - 1.15x
Armor Hitpoints: 0.7x - 1.15x
Accuracy falloff : 0.7x - 1.15x
60473 - Medium Drone Damage Mutaplasmid
2173 - Infiltrator I
2175 - Infiltrator II
2183 - Hammerhead I
2185 - Hammerhead II
15508 - Vespa I
15510 - Valkyrie I
21638 - Vespa II
21640 - Valkyrie II
28270 - 'Integrated' Hammerhead
28272 - 'Augmented' Hammerhead
28282 - 'Integrated' Infiltrator
28284 - 'Augmented' Infiltrator
28294 - 'Integrated' Valkyrie
28296 - 'Augmented' Valkyrie
28298 - 'Integrated' Vespa
28300 - 'Augmented' Vespa
31866 - Imperial Navy Infiltrator
31874 - Caldari Navy Vespa
31882 - Federation Navy Hammerhead
31890 - Republic Fleet Valkyrie
No Valid Output
=>
60479 - Medium Modified Rogue Drone
Damage Modifier: 1.0x - 1.2x
Turret Tracking: 0.7x - 1.15x
Maximum Velocity: 0.7x - 1.15x
Shield Capacity: 0.7x - 1.15x
Structure Hitpoints: 0.7x - 1.15x
Optimal Range: 0.7x - 1.15x
Armor Hitpoints: 0.7x - 1.15x
Accuracy falloff : 0.7x - 1.15x
60474 - Medium Drone Tank Mutaplasmid
2173 - Infiltrator I
2175 - Infiltrator II
2183 - Hammerhead I
2185 - Hammerhead II
15508 - Vespa I
15510 - Valkyrie I
21638 - Vespa II
21640 - Valkyrie II
28270 - 'Integrated' Hammerhead
28272 - 'Augmented' Hammerhead
28282 - 'Integrated' Infiltrator
28284 - 'Augmented' Infiltrator
28294 - 'Integrated' Valkyrie
28296 - 'Augmented' Valkyrie
28298 - 'Integrated' Vespa
28300 - 'Augmented' Vespa
31866 - Imperial Navy Infiltrator
31874 - Caldari Navy Vespa
31882 - Federation Navy Hammerhead
31890 - Republic Fleet Valkyrie
No Valid Output
=>
60479 - Medium Modified Rogue Drone
Damage Modifier: 0.7x - 1.1x
Turret Tracking: 0.7x - 1.15x
Maximum Velocity: 0.7x - 1.15x
Shield Capacity: 1.0x - 1.3x
Structure Hitpoints: 1.0x - 1.3x
Optimal Range: 0.7x - 1.15x
Armor Hitpoints: 1.0x - 1.3x
Accuracy falloff : 0.7x - 1.15x
60475 - Medium Drone Range Mutaplasmid
2173 - Infiltrator I
2175 - Infiltrator II
2183 - Hammerhead I
2185 - Hammerhead II
15508 - Vespa I
15510 - Valkyrie I
21638 - Vespa II
21640 - Valkyrie II
28270 - 'Integrated' Hammerhead
28272 - 'Augmented' Hammerhead
28282 - 'Integrated' Infiltrator
28284 - 'Augmented' Infiltrator
28294 - 'Integrated' Valkyrie
28296 - 'Augmented' Valkyrie
28298 - 'Integrated' Vespa
28300 - 'Augmented' Vespa
31866 - Imperial Navy Infiltrator
31874 - Caldari Navy Vespa
31882 - Federation Navy Hammerhead
31890 - Republic Fleet Valkyrie
No Valid Output
=>
60479 - Medium Modified Rogue Drone
Damage Modifier: 0.7x - 1.1x
Turret Tracking: 0.7x - 1.15x
Maximum Velocity: 0.7x - 1.15x
Shield Capacity: 0.7x - 1.15x
Structure Hitpoints: 0.7x - 1.15x
Optimal Range: 1.0x - 1.3x
Armor Hitpoints: 0.7x - 1.15x
Accuracy falloff : 1.0x - 1.3x
60476 - Drone Damage Amplifier Mutaplasmid
4393 - Drone Damage Amplifier I
4405 - Drone Damage Amplifier II
32919 - Unit D-34343's Modified Drone Damage Amplifier
32921 - Unit F-435454's Modified Drone Damage Amplifier
32923 - Unit P-343554's Modified Drone Damage Amplifier
32925 - Unit W-634's Modified Drone Damage Amplifier
33842 - Federation Navy Drone Damage Amplifier
33844 - Imperial Navy Drone Damage Amplifier
33846 - Dread Guristas Drone Damage Amplifier
33848 - Sentient Drone Damage Amplifier
41034 - AE-K Compact Drone Damage Amplifier
No Valid Output
=>
60482 - Modified Drone Damage Amplifier
CPU usage: 0.7x - 1.5x
Drone Damage Bonus: 0.8x - 1.2x
60477 - Fighter Support Unit Mutaplasmid
24283 - Fighter Support Unit I
32951 - Unit D-34343's Modified Fighter Support Unit
32953 - Unit F-435454's Modified Fighter Support Unit
32955 - Unit P-343554's Modified Fighter Support Unit
32957 - Unit W-634's Modified Fighter Support Unit
41414 - Hermes Compact Fighter Support Unit
41415 - Fighter Support Unit II
41417 - Sentient Fighter Support Unit
No Valid Output
=>
60483 - Modified Fighter Support Unit
Fighter Velocity Bonus: 0.8x - 1.2x
Fighter ROF Bonus: 0.9x - 1.1x
Fighter Shield Recharge Bonus: 0.8x - 1.2x
CPU usage: 0.7x - 1.5x
Powergrid Usage: 0.7x - 1.5x
Fighter Shield Bonus: 0.8x - 1.2x

Effects (1 Entries)
Effect Name Diff
6658 - moduleBonusBastionModule modifierInfo: [{'domain': 'shipID', 'modifiedAttributeID': 2116, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2342}, {'domain': 'shipID', 'modifiedAttributeID': 2135, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2352}, {'domain': 'shipID', 'modifiedAttributeID': 2112, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2351}, {'domain': 'shipID', 'modifiedAttributeID': 2113, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2353}, {'domain': 'shipID', 'modifiedAttributeID': 2114, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2424}, {'domain': 'shipID', 'modifiedAttributeID': 211, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1027}, {'domain': 'shipID', 'modifiedAttributeID': 210, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1029}, {'domain': 'shipID', 'modifiedAttributeID': 208, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1030}, {'domain': 'shipID', 'modifiedAttributeID': 209, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1028}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 20}, {'domain': 'shipID', 'modifiedAttributeID': 192, 'operation': 7, 'func': 'ItemModifier', 'modifyingAttributeID': 192}, {'domain': 'shipID', 'modifiedAttributeID': 104, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 852}, {'domain': 'shipID', 'modifiedAttributeID': 2354, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 2354}, {'domain': 'shipID', 'modifiedAttributeID': 2343, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 2343}, {'domain': 'shipID', 'modifiedAttributeID': 84, 'modifyingAttributeID': 895, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3393}, {'domain': 'shipID', 'modifiedAttributeID': 68, 'modifyingAttributeID': 548, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3416}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3325}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3326}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3324}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3326}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3325}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20213}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20212}, {'domain': 'shipID', 'modifiedAttributeID': 267, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 267}, {'domain': 'shipID', 'modifiedAttributeID': 269, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 269}, {'domain': 'shipID', 'modifiedAttributeID': 268, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 268}, {'domain': 'shipID', 'modifiedAttributeID': 270, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 270}, {'domain': 'shipID', 'modifiedAttributeID': 113, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 974}, {'domain': 'shipID', 'modifiedAttributeID': 111, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 975}, {'domain': 'shipID', 'modifiedAttributeID': 109, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 976}, {'domain': 'shipID', 'modifiedAttributeID': 110, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 977}, {'domain': 'shipID', 'modifiedAttributeID': 271, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 271}, {'domain': 'shipID', 'modifiedAttributeID': 273, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 273}, {'domain': 'shipID', 'modifiedAttributeID': 272, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 272}, {'domain': 'shipID', 'modifiedAttributeID': 274, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 274}]

=>

[{'domain': 'shipID', 'modifiedAttributeID': 2116, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2342}, {'domain': 'shipID', 'modifiedAttributeID': 2135, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2352}, {'domain': 'shipID', 'modifiedAttributeID': 2112, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2351}, {'domain': 'shipID', 'modifiedAttributeID': 2113, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2353}, {'domain': 'shipID', 'modifiedAttributeID': 2114, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2424}, {'domain': 'shipID', 'modifiedAttributeID': 211, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1027}, {'domain': 'shipID', 'modifiedAttributeID': 210, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1029}, {'domain': 'shipID', 'modifiedAttributeID': 208, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1030}, {'domain': 'shipID', 'modifiedAttributeID': 209, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1028}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 20}, {'domain': 'shipID', 'modifiedAttributeID': 104, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 852}, {'domain': 'shipID', 'modifiedAttributeID': 2354, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 2354}, {'domain': 'shipID', 'modifiedAttributeID': 2343, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 2343}, {'domain': 'shipID', 'modifiedAttributeID': 84, 'modifyingAttributeID': 895, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3393}, {'domain': 'shipID', 'modifiedAttributeID': 68, 'modifyingAttributeID': 548, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3416}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3325}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3326}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3324}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3326}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3325}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20213}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20212}, {'domain': 'shipID', 'modifiedAttributeID': 267, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 267}, {'domain': 'shipID', 'modifiedAttributeID': 269, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 269}, {'domain': 'shipID', 'modifiedAttributeID': 268, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 268}, {'domain': 'shipID', 'modifiedAttributeID': 270, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 270}, {'domain': 'shipID', 'modifiedAttributeID': 113, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 974}, {'domain': 'shipID', 'modifiedAttributeID': 111, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 975}, {'domain': 'shipID', 'modifiedAttributeID': 109, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 976}, {'domain': 'shipID', 'modifiedAttributeID': 110, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 977}, {'domain': 'shipID', 'modifiedAttributeID': 271, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 271}, {'domain': 'shipID', 'modifiedAttributeID': 273, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 273}, {'domain': 'shipID', 'modifiedAttributeID': 272, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 272}, {'domain': 'shipID', 'modifiedAttributeID': 274, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 274}]
Effects per Type (37 Entries)
TypeID, Name, and Group Effects Changes
52907 - Zirnitra (Dreadnought) Added Effects:
shipAdvancedSpaceshipCommandAgilityBonus
57751 - Punishing Phase-IVxZ Broodguard (Rogue Drone Entities) Changed Effects:
targetAttack: 1 => 0
60255 - Infested Abaddon (Rogue Drone Entities) Added Effects:
targetAttack
npcBehaviorArmorRepairer
60316 - Infested Raven (Rogue Drone Entities) Added Effects:
missileLaunchingForEntity
behaviorTargetPainter
60317 - Infested Oracle (Rogue Drone Entities) Added Effects:
targetAttack
60318 - Infested Prophecy (Rogue Drone Entities) Added Effects:
targetAttack
npcBehaviorWebifier
npcBehaviorEnergyNeutralizer
60321 - AEGIS Security Marshal (♦ Battleship) Added Effects:
missileLaunchingForEntity
behaviorTargetPainter
behaviorECM
60322 - AEGIS Security Marshal (♦ Battleship) Added Effects:
missileLaunchingForEntity
behaviorTargetPainter
behaviorECM
60323 - AEGIS Security Enforcer (♦ Cruiser) Added Effects:
targetAttack
behaviorWarpDisrupt
60324 - AEGIS Security Enforcer (♦ Cruiser) Added Effects:
targetAttack
behaviorWarpDisrupt
60325 - AEGIS Security Enforcer (♦ Cruiser) Added Effects:
targetAttack
behaviorWarpDisrupt
60326 - AEGIS Security Pacifier (♦ Frigate) Added Effects:
targetAttack
npcBehaviorWebifier
60327 - AEGIS Security Pacifier (♦ Frigate) Added Effects:
targetAttack
npcBehaviorWebifier
60331 - Infested Eagle (Rogue Drone Entities) Added Effects:
targetAttack
60332 - Infested Jaguar (Rogue Drone Entities) Added Effects:
missileLaunchingForEntity
npcBehaviorWebifier
behaviorWarpScramble
60333 - Giant Squid (Rogue Drone Entities) Added Effects:
targetAttack
60382 - Infested Brutix (Rogue Drone Entities) Added Effects:
targetAttack
behaviorWarpScramble
npcBehaviorArmorRepairer
60389 - EDENCOM construction dock (Spawn Container) Added Effects:
targetAttack
60390 - EDENCOM construction dock (Spawn Container) Added Effects:
targetAttack
60391 - EDENCOM construction dock (Spawn Container) Added Effects:
targetAttack
60392 - EDENCOM construction dock (Spawn Container) Added Effects:
targetAttack
60410 - Gate Control System (Spawn Container) Added Effects:
targetAttack
60478 - Light Modified Rogue Drone (Combat Drone) Added Effects:
targetAttack
60479 - Medium Modified Rogue Drone (Combat Drone) Added Effects:
targetAttack
60480 - Heavy Modified Rogue Drone (Combat Drone) Added Effects:
targetAttack
60481 - Sentry Modified Rogue Drone (Combat Drone) Added Effects:
targetAttack
60482 - Modified Drone Damage Amplifier (Drone Damage Modules) Added Effects:
loPower
online
moduleBonusDroneDamageAmplifier
60483 - Modified Fighter Support Unit (Fighter Support Unit) Added Effects:
hiPower
online
moduleBonusFighterSupportUnit
60485 - Serenity Monthly Cerebral Accelerator - 2021.10 (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar
instantRecallMemoryBonusModAddMemoryLocationChar
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar
ironWillWillpowerBonusModAddWillpowerLocationChar
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar
60505 - Infested Ogre (Rogue Drone Entities) Added Effects:
targetAttack
60506 - Infested Dominix (Rogue Drone Entities) Added Effects:
targetAttack
npcBehaviorEnergyNeutralizer
npcBehaviorArmorRepairer
60515 - Rogue Drone Specialization (Drones) Added Effects:
skillEffect
damageMultiplierSkillBonus
droneDmgBonus
60517 - Infested Thanatos (Rogue Drone Entities) Added Effects:
targetAttack
npcBehaviorEnergyNeutralizer
npcBehaviorArmorRepairer
60518 - Infested Firbolg (Rogue Drone Entities) Added Effects:
targetAttack
60554 - EDENCOM Stockpile Non-Interactable (Do not translate) (Non-Interactable Object) Added Effects:
targetAttack
60575 - Quafe Zero Green Apple (Booster) Added Effects:
evasiveManeuveringAgilityBonusPostPercentAgilityShip
capacitorRechargeTimeBonusPostPercentPassive
60580 - Infested Typhoon (Rogue Drone Entities) Added Effects:
missileLaunchingForEntity
npcBehaviorArmorRepairer

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Expert Systems (0 Entries)
TypeID & Name Tranquility_Previous Tranquility_Next Diff

Strings (565 Entries)
Key Tranquility_Previous Tranquility_Next Diff Usage
71150 Tournament Bubble TEST Tournament Bubble Tournament Bubble TEST Name of item 26849 (Mobile Warp Disruptor)
105602 Quafe Zero Quafe Zero Classic Quafe Zero Classic Name of item 3898 (Booster)
232182 Input Method Editor Input Method Editor
232183 Use EVE IME Use EVE IME
239378 Close IME Close IME
239431 Open IME Open IME
521348 AEGIS Security Marshal ♦ Scorpion AEGIS Security Marshal♦ Scorpion Name of item 43573 (♦ Battleship)
523166 The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match. The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match. Description of item "♦ Scorpion" (43573)
546171 <url=showinfo:{[item]typeID}//{[item]typeID}>{[item]typeID.name}</url> <url=showinfo:{[item]typeID}//{[item]typeID}>{[item]typeID.name}</url>
550357 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool
has begun to decay and mutation effects will be less pronouncedappears to be mature and reproducing ast a result. While possiblhealthy rate. The mutational benefits are low, thend risks of using this mutaplasmid are also reducedwithin relatively balanced bounds.
Description of item "Gravid Assault Damage Control Mutaplasmid" (52229)
550358 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool
has begun to decay and mutation effects will be less pronounced as a result. While possiblis highly unstable, with a high rate of reproduction and mutation. The mutational benefits are low, the risks of using this mutaplasmid are also reducedpotentially very high but the risks are also extreme.
Description of item "Unstable Assault Damage Control Mutaplasmid" (52231)
567914 Toggle IME Toggle IME
570127 The Triglavian Collective has linked the systems of Pochven region together using their conduit gate technology, resulting in a large Conduit Loop. Access to pass through conduit gates is determined by the level of your standings with the Triglavian Collective. Some conduit gates require a higher level of standings than others. The Triglavian Collective has linked the systems of Pochven region together using their conduit gate technology, resulting in a large Conduit Loop. Some conduit gates require a certain level of standings with the Triglavian Collective in order to pass through them. The Triglavian Collective has linked the systems of Pochven region together using their conduit gate technology, resulting in a large Conduit Loop. Access to pass through conduit gates is determined by theSome conduit gates require a certain level of your standings with the Triglavian Collective. Some conduit gates require a higher level of standings than o in order to pass through thersm. UI/Agency/TriglavianSpace/ConduitLoopDescription
574154 This structure, once deployed and having completed its automatic activation process, will act as a cynosural beacon that can be used by fleet members of the owner at the time of deployment. This structure, once deployed and having completed its automatic activation process, will act as a cynosural beacon that can be used by fleet members of the owner at the time of deployment.

Cannot be retrieved once deployed.
This structure, once deployed and having completed its automatic activation process, will act as a cynosural beacon that can be used by fleet members of the owner at the time of deployment.

Cannot be retrieved once deployed.
Description of item "Mobile Cynosural Beacon" (57319)
575172 Gate Control Code A Gate Control Code A Name of item 57569 (Acceleration Gate Keys)
575173 A randomization algorithm has been set up so that only one gate will lead to the Factory. A randomization algorithm has been set up so that only one gate will lead to the Factory. Description of item "No item name" (57569)
575175 Gate Control Code B Gate Control Code B Name of item 57572 (Acceleration Gate Keys)
575176 A randomization algorithm has been set up so that only one gate will lead to the Factory. A randomization algorithm has been set up so that only one gate will lead to the Factory. Description of item "No item name" (57572)
575177 Gate Control Code C Gate Control Code C Name of item 57573 (Acceleration Gate Keys)
575178 A randomization algorithm has been set up so that only one gate will lead to the Factory. A randomization algorithm has been set up so that only one gate will lead to the Factory. Description of item "No item name" (57573)
575306 ♦ Scorpion (copy) AEGIS Security Marshal ♦ Scorpion (copy)AEGIS Security Marshal Name of item 57586 (♦ Battleship)
576062 AEGIS Security Garrison EDENCOM power generator AEGIS Security GarrisonEDENCOM power generator Name of item 57762 (Large Collidable Object)
580780 As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces.

Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs.
As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces.

Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs.

Code: o10-15
As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces.

Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs.


Code: o10-15
Description of item "AEGIS Proximity Mine" (57556)
580783 AEGIS Security Garrisons are the nerve-centers and docks for the defense systems and security forces of Capital Ship Security Facilities. The forces guarding this installation are heavily-armed and should be avoided at all costs. This EDENCOM power generator facility is online, and provides power to any nearby online infrastructure. AEGIS Security Garrisons are the nerve-cThis EDENCOM power genters and docks for the defense systems and security forces of Capital Ship Security Facilities. The forces guarding this installation are heavily-armed and should be avoided at all costsator facility is online, and provides power to any nearby online infrastructure. Description of item "EDENCOM power generator" (57762)
580936 Rogue Drone Nursery Pod Salvageable Nursery Nest Rogue DronSalvageable Nursery PodNest Name of item 58916 (Wreck)
580937 Rogue drone growing pod; perhaps with the proper equipment something of value could be salvaged from it. The remains of a destroyed Overmind Nursery Nest. Perhaps with the proper equipment something of value could be salvaged from it. Rogue drone growing pod; pThe remains of a destroyed Overmind Nursery Nest. Perhaps with the proper equipment something of value could be salvaged from it. Description of item "Salvageable Nursery Nest" (58916)
582209 As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces.

Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs.
As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces.

Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs.

Code: o100-20
As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces.

Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs.


Code: o100-20
Description of item "AEGIS Proximity Mine" (59266)
582211 As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces.

Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs.
As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces.

Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs.

Code: o100-10
As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces.

Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs.


Code: o100-10
Description of item "AEGIS Proximity Mine" (59267)
583253 Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Allpha-15s Twin-Linked Gate Control is activated within 15 seconds. Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Alpha-15s Twin-Linked Gate Control is activated within 15 seconds. Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Allpha-15s Twin-Linked Gate Control is activated within 15 seconds.
583481 Add skills to training queue Start Training Add skills to tStart Training queue UI/SkillPlan/StartTraining
583795 This structure, once deployed and having completed its automatic activation process, will act as a covert cynosural beacon that can be used by fleet members of the owner at the time of deployment. This structure, once deployed and having completed its automatic activation process, will act as a covert cynosural beacon that can be used by fleet members of the owner at the time of deployment.

Cannot be retrieved once deployed.
This structure, once deployed and having completed its automatic activation process, will act as a covert cynosural beacon that can be used by fleet members of the owner at the time of deployment.

Cannot be retrieved once deployed.
Description of item "Covert Mobile Cynosural Beacon" (59630)
584170 As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces.

Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs.
As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces.

Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs.

Code: o10-10
As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces.

Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs.


Code: o10-10
Description of item "AEGIS Proximity Mine" (59733)
584172 As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces.

Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs.
As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces.

Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs.

Code: o10-05
As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces.

Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs.


Code: o10-05
Description of item "AEGIS Proximity Mine" (59734)
585391 This coded container is a Secure Key Generator that holds a Reserve Security Key for Encounter Surveillance System (ESS) reserve banks in the Secure Commerce Commission's North-East Encounter Surveillance Quadrant.

The SCC defines its North-East Encounter Surveillance Quadrant as encompassing star systems in the following regions:

Cobalt Edge, Etherium Reach, The Kalevala Expanse, Malpais, Oasa, Outer Passage, Perrigen Falls, The Spire, Vale of the Silent, and Cache
This coded container is a Secure Key Generator that holds a Reserve Security Key for Encounter Surveillance System (ESS) reserve banks in the Secure Commerce Commission's North-West Encounter Surveillance Quadrant.

The SCC defines its North-West Encounter Surveillance Quadrant as encompassing star systems in the following regions:

Branch, Deklein, Pure Blind, Tenal, Tribute, Venal, Cloud Ring, Fade, Fountain, Outer Ring, and Syndicate
This coded container is a Secure Key Generator that holds a Reserve Security Key for Encounter Surveillance System (ESS) reserve banks in the Secure Commerce Commission's North-EaWest Encounter Surveillance Quadrant.

The SCC defines its North-
EaWest Encounter Surveillance Quadrant as encompassing star systems in the following regions:

<b>
Cobalt Edge, Etherium Reach, The Kalevala Expanse, Malpais, Oasa, Outer Passage, Perrigen Falls, The Spire, Vale of the Silent, and CachBranch, Deklein, Pure Blind, Tenal, Tribute, Venal, Cloud Ring, Fade, Fountain, Outer Ring, and Syndicate</b>
Description of item "NW ESS Key Generator" (59967)
585492 Caldari Enforcers focused on bounty hunting start their career flying Tech 1 Caldari frigates before moving on to destroyers, such as the Academy Corax. Bounty Hunter combat performance benefitd from numerous skills enhancing defenses and ship handling.

Bounty Hunters will further enhance their ability to eliminate their targets by training skills to improve the damage, accuracy, and range of their weapon systems.

To find suitable targets, head to the Combat Anomalies panel in the Agency.
Caldari Enforcers focused on bounty hunting start their career flying Tech 1 Caldari frigates before moving on to destroyers, such as the Academy Corax. Bounty Hunter combat performance benefits from numerous skills enhancing defenses and ship handling.

Bounty Hunters will further enhance their ability to eliminate their targets by training skills to improve the damage, accuracy, and range of their weapon systems.

To find suitable targets, head to the Combat Anomalies panel in the Agency.
Caldari Enforcers focused on bounty hunting start their career flying Tech 1 Caldari frigates before moving on to destroyers, such as the <a href="fitting:32876:31586;1:8091;7:31716;1:8133;1:6441;1:31370;1:54291;1:4787;1:22291;1:6003;1:210;1000:211;1000:212;1000:213;1000::">Academy Corax</a>. Bounty Hunter combat performance benefitds from numerous skills enhancing defenses and ship handling.

Bounty Hunters will further enhance their ability to eliminate their targets by training skills to improve the damage, accuracy, and range of their weapon systems.

To find suitable targets, head to the <a href="localsvc:contentGroupID=38&method=AgencyOpenAndShow">Combat Anomalies</a> panel in the Agency.
585500 Gallente Enforcers focused on mission running start their career flying Tech 1 Gallente frigates before moving on to destroyers, such as the Academy Algos. Mission Runner combat performance benefitd from numerous skills enhancing weapons, defenses, and ship handling.

Mission Runners will also gain an advantage by training social skills to improve their relations with agents, increase access to missions, and enhance the rewards for their work.

To find suitable mission agents, head to the Security Agents panel in the Agency.
Gallente Enforcers focused on mission running start their career flying Tech 1 Gallente frigates before moving on to destroyers, such as the Academy Algos. Mission Runner combat performance benefits from numerous skills enhancing weapons, defenses, and ship handling.

Mission Runners will also gain an advantage by training social skills to improve their relations with agents, increase access to missions, and enhance the rewards for their work.

To find suitable mission agents, head to the Security Agents panel in the Agency.
Gallente Enforcers focused on mission running start their career flying Tech 1 Gallente frigates before moving on to destroyers, such as the <a href="fitting:32872:9632;1:23527;1:41034;2:26929;1:31800;2:6003;1:3829;1:6296;1:7253;5:2203;5:2454;3:15510;2:222;3000::">Academy Algos</a>. Mission Runner combat performance benefitds from numerous skills enhancing weapons, defenses, and ship handling.

Mission Runners will also gain an advantage by training social skills to improve their relations with agents, increase access to missions, and enhance the rewards for their work.

To find suitable mission agents, head to the <a href="localsvc:contentGroupID=23&method=AgencyOpenAndShow">Security Agents</a> panel in the Agency.
585890 <html><body></body></html> <html><body></body></html> UI/NewActivitiesNotify/ActivityInfo/nullHtml
585911 <html>
<head>
<LINK REL="stylesheet" TYPE="text/css" HREF="res:/ui/css/activityInfo/defaultLayout_1.css">
<!--<link rel="stylesheet" type="text/css" href="../css/activityInfo/defaultLayout_1.css" />-->
</head>
<body>


<p class="title_h3" align=center>Details of UAV Crash Permit Activities</p>


<p>After the routine maintenance on June 11, New Eden will start the EoM fighter operation (active time is from 11:00 on June 11 to 11:00 on June 30), and the Federal Navy calls on all cloned pilots of New Eden Actively fight against the notorious elite warriors of the human balance force and smash the conspiracy behind it. Complete the mission of EoM annihilation in the interstellar agency, and you can get a series of rich rewards</p>
<p>At the same time, the mall will simultaneously launch the EoM Fighter Season Pass and the EoM Fighter Points Amplifier after the routine maintenance on June 11, and you can get it with the <font class="blueHighlighting">EoM Fighter Season Pass</font> A series of additional rewards including Eden coins, free skill points, and federal naval equipment. In addition, the EoM Fighting Season Pass was used, and between the routine maintenance at 11:00 on June 12 and the routine maintenance at 11:00 on June 15, the EoM Fighting Campaign <font class="blueHighlighting">point increase</font class="blueHighlighting"> font>Available when the following value is reached or exceeded:</p>
<p>300 points, fury class naval federal police camouflage 1</p>
<p>450 points, fury-class naval federal police camouflage 2</p>
<p>750 points, fury class naval federal police camouflage 3</p>




<p class="blueHighlighting">Notes:</p>
<p class="blueHighlighting">- The EoM Fighter Season Pass and EoM Fighter Points Amplifier will be added to the store after the routine maintenance on June 11th. You can also get the EoM Fighter Season Pass. A series of additional rewards including Eden coins, free skill points, and federal naval equipment. </p>
<p class="blueHighlighting">- The EoM Fighter Season Pass and EoM Fighter Points Amplifier will be added to the store after the routine maintenance on June 11th. You can also get the EoM Fighter Season Pass. A series of additional rewards including Eden coins, free skill points, and federal naval equipment. </p>




<p class="partTitle">EoM Fighter Integral Amplifier</p>
<p class="">EoM Fighter Bronze Integral Amplifier</p>
<p class="">EoM Fighting Silver Integral Amplifier</p>
<p class="">EoM Fighter Golden Points Amplifier</p>
<p class="">EoM Fighter Platinum Integral Amplifier</p>
</body>
</html>
<html>
<head>
<LINK REL="stylesheet" TYPE="text/css" HREF="res:/ui/css/activityInfo/defaultLayout_1.css">
<!--<link rel="stylesheet" type="text/css" href="../css/activityInfo/defaultLayout_1.css" />-->
</head>
<body>


<p class="title_h3" align=center>Details of UAV Crash Permit Activities</p>


<p>After the routine maintenance on June 11, New Eden will start the EoM fighter operation (active time is from 11:00 on June 11 to 11:00 on June 30), and the Federal Navy calls on all cloned pilots of New Eden Actively fight against the notorious elite warriors of the human balance force and smash the conspiracy behind it. Complete the mission of EoM annihilation in the interstellar agency, and you can get a series of rich rewards</p>
<p>At the same time, the mall will simultaneously launch the EoM Fighter Season Pass and the EoM Fighter Points Amplifier after the routine maintenance on June 11, and you can get it with the <font class="blueHighlighting">EoM Fighter Season Pass</font> A series of additional rewards including Eden coins, free skill points, and federal naval equipment. In addition, the EoM Fighting Season Pass was used, and between the routine maintenance at 11:00 on June 12 and the routine maintenance at 11:00 on June 15, the EoM Fighting Campaign <font class="blueHighlighting">point increase</font class="blueHighlighting"> font>Available when the following value is reached or exceeded:</p>
<p>300 points, fury class naval federal police camouflage 1</p>
<p>450 points, fury-class naval federal police camouflage 2</p>
<p>750 points, fury class naval federal police camouflage 3</p>




<p class="blueHighlighting">Notes:</p>
<p class="blueHighlighting"><b>-</b> The EoM Fighter Season Pass and EoM Fighter Points Amplifier will be added to the store after the routine maintenance on June 11th. You can also get the EoM Fighter Season Pass. A series of additional rewards including Eden coins, free skill points, and federal naval equipment. </p>
<p class="blueHighlighting"><b>-</b> The EoM Fighter Season Pass and EoM Fighter Points Amplifier will be added to the store after the routine maintenance on June 11th. You can also get the EoM Fighter Season Pass. A series of additional rewards including Eden coins, free skill points, and federal naval equipment. </p>




<p class="partTitle">EoM Fighter Integral Amplifier</p>
<p class="">EoM Fighter Bronze Integral Amplifier</p>
<p class="">EoM Fighting Silver Integral Amplifier</p>
<p class="">EoM Fighter Golden Points Amplifier</p>
<p class="">EoM Fighter Platinum Integral Amplifier</p>
</body>
</html>
UI/NewActivitiesNotify/ActivityInfo/defaultLayout1
585920 P1 Apple Celebration Daily Gifts P1Apple Celebration Daily Gifts
585963 <html>
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<div class="title_h3">Exclusive gift package, rare ship</div>
<div class="subTitle">Activity time: May 30, 11:00-613, 11:00</div>



<div class="iconList">
<div class="iconContainer">
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<img class="imgIcon" src="res:/UI/Texture/activities/Omega_Icon.png">
<div class="iconDescript">TextPalceholder</div>
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<div class="partTitle">¥550</div>
<div class="partTitle">360-day special package</div>



<div class="part">360-day special package 360-day special package 360-day special package 360-day special package 360-day special package 360-day special package</div>



<div class="iconList">
<div class="iconContainer">
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<img class="imgIcon" src="res:/UI/Texture/LoginCampaigns/BSP_Weekend.png">
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<div class="partTitle">¥680</div>
<div class="partTitle">360 days<font class="yellowHighlighting">exclusive</font> gift package</div>



<p class="part">Limited release of rare power ships, Demon class, limited time release of rare power ships, Demon class, time release of rare power ships Ship Demon-Class Limited Time Release Rare Force Ship Demon-Class Limited Time Release Rare Power Ship Demon-Class Limited Time Release</p>


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<div class="title_h3">Exclusive gift package, rare ship</div>
<div class="subTitle">Activity time: May 30, 11:00-613, 11:00</div>



<div class="iconList">
<div class="iconContainer">
<!-- <img class="imgIcon" src="../Texture/activities/Omega_Icon.png"> -->
<img class="imgIcon" src="res:/UI/Texture/activities/Omega_Icon.png">
<div class="iconDescript">TextPalceholder</div>
</div>
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<div class="partTitle">¥550</div>
<div class="partTitle">360-day special package</div>



<div class="part">360-day special package 360-day special package 360-day special package 360-day special package 360-day special package 360-day special package</div>



<div class="iconList">
<div class="iconContainer">
<!-- <img class="imgIcon" src="../Texture/LoginCampaigns/BSP_Weekend.png"> -->
<img class="imgIcon" src="res:/UI/Texture/LoginCampaigns/BSP_Weekend.png">
<div class="iconDescript">TextPalceholder TextPalceholder TextPalceholder TextPalceholder TextPalceholder</div>
</div>
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<div class="partTitle">¥680</div>
<div class="partTitle">360 days<font class="yellowHighlighting">exclusive</font> gift package</div>



<p class="part">Limited release of rare power ships, Demon class, limited time release of rare power ships, Demon class, time release of rare power ships Ship Demon-Class Limited Time Release Rare Force Ship Demon-Class Limited Time Release Rare Power Ship Demon-Class Limited Time Release</p>


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UI/NewActivitiesNotify/ActivityInfo/defaultLayout2
586165 Close Close UI/NewActivitiesWindow/Close
586166 Go to Buy Go to Buy UI/NewActivitiesWindow/GoToBuy
586167 <html>
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<div class="title_h3">Exclusive gift package, rare ship</div>
<div class="subTitle">Activity time: May 30, 11:00-613, 11:00</div>



<div class="iconList">
<div class="iconContainer">
<!-- <img class="imgIcon" src="../Texture/activities/Omega_Icon.png"> -->
<img class="imgIcon" src="res:/UI/Texture/activities/Omega_Icon.png">
<div class="iconDescript">TextPalceholder</div>
</div>
</div>



<div class="partTitle">¥550</div>
<div class="partTitle">360-day special package</div>



<div class="part">360-day special package 360-day special package 360-day special package 360-day special package 360-day special package 360-day special package</div>



<div class="iconList">
<div class="iconContainer">
<!-- <img class="imgIcon" src="../Texture/LoginCampaigns/BSP_Weekend.png"> -->
<img class="imgIcon" src="res:/UI/Texture/LoginCampaigns/BSP_Weekend.png">
<div class="iconDescript">TextPalceholder TextPalceholder TextPalceholder TextPalceholder TextPalceholder</div>
</div>
</div>



<div class="partTitle">¥680</div>
<div class="partTitle">360 days<font class="yellowHighlighting">exclusive</font> gift package</div>



<p class="part">Limited release of rare power ships, Demon class, limited time release of rare power ships, Demon class, time release of rare power ships Ship Demon-Class Limited Time Release Rare Force Ship Demon-Class Limited Time Release Rare Power Ship Demon-Class Limited Time Release</p>


</body>
</html>
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<body>


<div class="title_h3">Exclusive gift package, rare ship</div>
<div class="subTitle">Activity time: May 30, 11:00-613, 11:00</div>



<div class="iconList">
<div class="iconContainer">
<!-- <img class="imgIcon" src="../Texture/activities/Omega_Icon.png"> -->
<img class="imgIcon" src="res:/UI/Texture/activities/Omega_Icon.png">
<div class="iconDescript">TextPalceholder</div>
</div>
</div>



<div class="partTitle">¥550</div>
<div class="partTitle">360-day special package</div>



<div class="part">360-day special package 360-day special package 360-day special package 360-day special package 360-day special package 360-day special package</div>



<div class="iconList">
<div class="iconContainer">
<!-- <img class="imgIcon" src="../Texture/LoginCampaigns/BSP_Weekend.png"> -->
<img class="imgIcon" src="res:/UI/Texture/LoginCampaigns/BSP_Weekend.png">
<div class="iconDescript">TextPalceholder TextPalceholder TextPalceholder TextPalceholder TextPalceholder</div>
</div>
</div>



<div class="partTitle">¥680</div>
<div class="partTitle">360 days<font class="yellowHighlighting">exclusive</font> gift package</div>



<p class="part">Limited release of rare power ships, Demon class, limited time release of rare power ships, Demon class, time release of rare power ships Ship Demon-Class Limited Time Release Rare Force Ship Demon-Class Limited Time Release Rare Power Ship Demon-Class Limited Time Release</p>


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586168 <html> <head> <LINK REL="stylesheet" TYPE="text/css" HREF="res:/ui/css/activityInfo/defaultLayout_1.css"> <!--<link rel="stylesheet" type="text/css" href="../css/activityInfo/defaultLayout_1.css" />--> </head> <body>
<p class="title_h3" align=center>Details of UAV Crash Permit Activities</p>
<p>After the routine maintenance on June 11, New Eden will start the EoM fighter operation (active time is from 11:00 on June 11 to 11:00 on June 30), and the Federal Navy calls on all cloned pilots of New Eden Actively fight against the notorious elite warriors of the human balance force and smash the conspiracy behind it. Complete the mission of EoM annihilation in the interstellar agency, and you can get a series of rich rewards</p> <p>At the same time, the mall will simultaneously launch the EoM Fighter Season Pass and the EoM Fighter Points Amplifier after the routine maintenance on June 11, and you can get it with the <font class="blueHighlighting">EoM Fighter Season Pass</font> A series of additional rewards including Eden coins, free skill points, and federal naval equipment. In addition, the EoM Fighting Season Pass was used, and between the routine maintenance at 11:00 on June 12 and the routine maintenance at 11:00 on June 15, the EoM Fighting Campaign <font class="blueHighlighting">point increase</font class="blueHighlighting"> font>Available when the following value is reached or exceeded:</p> <p>300 points, fury class naval federal police camouflage 1</p> <p>450 points, fury-class naval federal police camouflage 2</p> <p>750 points, fury class naval federal police camouflage 3</p>

<p class="blueHighlighting">Notes:</p> <p class="blueHighlighting">- The EoM Fighter Season Pass and EoM Fighter Points Amplifier will be added to the store after the routine maintenance on June 11th. You can also get the EoM Fighter Season Pass. A series of additional rewards including Eden coins, free skill points, and federal naval equipment. </p> <p class="blueHighlighting">- The EoM Fighter Season Pass and EoM Fighter Points Amplifier will be added to the store after the routine maintenance on June 11th. You can also get the EoM Fighter Season Pass. A series of additional rewards including Eden coins, free skill points, and federal naval equipment. </p>

<p class="partTitle">EoM Fighter Integral Amplifier</p> <p class="">EoM Fighter Bronze Integral Amplifier</p> <p class="">EoM Fighting Silver Integral Amplifier</p> <p class="">EoM Fighter Golden Points Amplifier</p> <p class="">EoM Fighter Platinum Integral Amplifier</p> </body> </html>
<html> <head> <LINK REL="stylesheet" TYPE="text/css" HREF="res:/ui/css/activityInfo/defaultLayout_1.css"> <!--<link rel="stylesheet" type="text/css" href="../css/activityInfo/defaultLayout_1.css" />--> </head> <body>
<p class="title_h3" align=center>Details of UAV Crash Permit Activities</p>
<p>After the routine maintenance on June 11, New Eden will start the EoM fighter operation (active time is from 11:00 on June 11 to 11:00 on June 30), and the Federal Navy calls on all cloned pilots of New Eden Actively fight against the notorious elite warriors of the human balance force and smash the conspiracy behind it. Complete the mission of EoM annihilation in the interstellar agency, and you can get a series of rich rewards</p> <p>At the same time, the mall will simultaneously launch the EoM Fighter Season Pass and the EoM Fighter Points Amplifier after the routine maintenance on June 11, and you can get it with the <font class="blueHighlighting">EoM Fighter Season Pass</font> A series of additional rewards including Eden coins, free skill points, and federal naval equipment. In addition, the EoM Fighting Season Pass was used, and between the routine maintenance at 11:00 on June 12 and the routine maintenance at 11:00 on June 15, the EoM Fighting Campaign <font class="blueHighlighting">point increase</font class="blueHighlighting"> font>Available when the following value is reached or exceeded:</p> <p>300 points, fury class naval federal police camouflage 1</p> <p>450 points, fury-class naval federal police camouflage 2</p> <p>750 points, fury class naval federal police camouflage 3</p>

<p class="blueHighlighting">Notes:</p> <p class="blueHighlighting"><b>-</b> The EoM Fighter Season Pass and EoM Fighter Points Amplifier will be added to the store after the routine maintenance on June 11th. You can also get the EoM Fighter Season Pass. A series of additional rewards including Eden coins, free skill points, and federal naval equipment. </p> <p class="blueHighlighting"><b>-</b> The EoM Fighter Season Pass and EoM Fighter Points Amplifier will be added to the store after the routine maintenance on June 11th. You can also get the EoM Fighter Season Pass. A series of additional rewards including Eden coins, free skill points, and federal naval equipment. </p>

<p class="partTitle">EoM Fighter Integral Amplifier</p> <p class="">EoM Fighter Bronze Integral Amplifier</p> <p class="">EoM Fighting Silver Integral Amplifier</p> <p class="">EoM Fighter Golden Points Amplifier</p> <p class="">EoM Fighter Platinum Integral Amplifier</p> </body> </html>
586408 Visit and look at the Pashanai Bombing Monument at Pashanai III - Moon 9 in Genesis Visit the Pashanai Bombing Monument at Pashanai III - Moon 9 in Genesis Visit and look at the Pashanai Bombing Monument at Pashanai III - Moon 9 in Genesis
586409 Look at the Pashanai Bombing Monument in Pashanai Visit the Pashanai Bombing Monument in Pashanai Look aVisit the Pashanai Bombing Monument in Pashanai
586410 Visit and observe the Pashanai Bombing Monument in Pashanai Visit the Pashanai Bombing Monument in Pashanai Visit and observe the Pashanai Bombing Monument in Pashanai
586413 EDENCOM Shield Facility EDENCOM Shield Facility Name of item 60173 (Non-Interactable Object)
586414 Upwell Storage Facility 01 Upwell Storage Facility 01 Name of item 60174 (Non-Interactable Object)
586456 Visit and look at the Chribba Monument in Domain Visit the Chribba Monument in Domain Visit and look at the Chribba Monument in Domain
586457 Look at the Chribba Monument in Amarr Visit the Chribba Monument in Amarr Look aVisit the Chribba Monument in Amarr
586458 Visit and look at the Chribba Monument at Amar Visit the Chribba Monument at Amarr Visit and look at the Chribba Monument at Amarr
586459 The Chribba Monument can be found nd at Amar - Throne Worlds The Chribba Monument can be found nd at Amarr - Throne Worlds The Chribba Monument can be found nd at Amarr - Throne Worlds
586461 Visit the Empress Catiz I Honour Guard in Domain and orbit the Cathedral Visit the Empress Catiz I Honour Guard in Domain Visit the Empress Catiz I Honour Guard in Domain and orbit the Cathedral
586462 Visit the Empress Catiz I Honour Guard in Amarr and orbit the Cathedral Visit the Empress Catiz I Honour Guard in Amarr Visit the Empress Catiz I Honour Guard in Amarr and orbit the Cathedral
586477 Visit the Mekhios Graveyard in Domain and look at Empress Jamyl I: Sword of the Righteous Visit the Mekhios Graveyard in Domain Visit the Mekhios Graveyard in Domain and look at Empress Jamyl I: Sword of the Righteous
586478 Visit the Mekhios Graveyard in Sarum Prime and look at Empress Jamyl I: Sword of the Righteous Visit the Mekhios Graveyard in Sarum Prime Visit the Mekhios Graveyard in Sarum Prime and look at Empress Jamyl I: Sword of the Righteous
586479 Visit the Mekhios Graveyard in Sarum Prime and view Empress Jamyl I: Sword of the Righteous Visit the Mekhios Graveyard in Sarum Prime Visit the Mekhios Graveyard in Sarum Prime and view Empress Jamyl I: Sword of the Righteous
586482 Visit the Honour Guard in Amar and orbit the Amar Cathedral Visit the Honour Guard in Amarr Visit the Honour Guard in Amar and orbit the Amar Cathedralr
586483 The Empress Catiz I Honour Guard can be found at Amar - Throne Worlds The Empress Catiz I Honour Guard can be found at Amarr - Throne Worlds The Empress Catiz I Honour Guard can be found at Amarr - Throne Worlds
586485 Visit and look at the Protest Monument in The Forge Visit the Protest Monument in The Forge Visit and look at the Protest Monument in The Forge
586486 Look at the Protest Monument in Jita 4-4 Visit the Protest Monument in Jita 4-4 Look aVisit the Protest Monument in Jita 4-4
586487 Visit and look at the Protest Monument in Jita 4-4 Visit the Protest Monument in Jita 4-4 Visit and look at the Protest Monument in Jita 4-4
586490 Visit and look at the Alliance Tournament Monument in Genesis Visit the Alliance Tournament Monument in Genesis Visit and look at the Alliance Tournament Monument in Genesis
586491 Look at the Alliance Tournament Monument in Manarq Visit the Alliance Tournament Monument in Manarq Look aVisit the Alliance Tournament Monument in Manarq
586492 Visit and look at the Alliance Tournament Monument in Manarq Visit the Alliance Tournament Monument in Manarq Visit and look at the Alliance Tournament Monument in Manarq
586495 Visit and look at the Project Discovery Phase One Monument in Metropolis Visit the Project Discovery Phase One Monument in Metropolis Visit and look at the Project Discovery Phase One Monument in Metropolis
586496 Look at the Project Discovery Phase One Monument in Lanngisi Visit the Project Discovery Phase One Monument in Lanngisi Look aVisit the Project Discovery Phase One Monument in Lanngisi
586497 Visit and look at the Project Discovery Phase Two Monument in Genesis Visit the Project Discovery Phase Two Monument in Genesis Visit and look at the Project Discovery Phase Two Monument in Genesis
586498 Look at the Project Discovery Phase Two Monument in Pakhshi Visit the Project Discovery Phase Two Monument in Pakhshi Look aVisit the Project Discovery Phase Two Monument in Pakhshi
586499 Visit and look at both of the Project Discovery Monuments Visit both of the Project Discovery Monuments Visit and look at both of the Project Discovery Monuments
586501 Visit and look at the Battle of Fort Kavad Monument in Heimatar Visit the Battle of Fort Kavad Monument in Heimatar Visit and look at the Battle of Fort Kavad Monument in Heimatar
586502 Look at the Battle of Fort Kavad Monument in Odatrik Visit the Battle of Fort Kavad Monument in Odatrik Look aVisit the Battle of Fort Kavad Monument in Odatrik
586503 Visit and look at the Battle of Fort Kavad Monumentin Odatrik Visit the Battle of Fort Kavad Monumentin Odatrik Visit and look at the Battle of Fort Kavad Monumentin Odatrik
586506 Visit and look at the Monument to Marcus Yeon in The Forge Visit the Monument to Marcus Yeon in The Forge Visit and look at the Monument to Marcus Yeon in The Forge
586507 Look at the Monument to Marcus Yeon in Jakanerva Visit the Monument to Marcus Yeon in Jakanerva Look aVisit the Monument to Marcus Yeon in Jakanerva
586508 Visit and look at the Monument to Marcus Yeon in Jakanerva Visit the Monument to Marcus Yeon in Jakanerva Visit and look at the Monument to Marcus Yeon in Jakanerva
586518 Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Allpha-15s Twin-Linked Gate Control is activated within 15 seconds. Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Alpha-15s Twin-Linked Gate Control is activated within 15 seconds. Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Allpha-15s Twin-Linked Gate Control is activated within 15 seconds.
586529 Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Allpha-15s Twin-Linked Gate Control is activated within 15 seconds. Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Alpha-15s Twin-Linked Gate Control is activated within 15 seconds. Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Allpha-15s Twin-Linked Gate Control is activated within 15 seconds.
586540 Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Allpha-15s Twin-Linked Gate Control is activated within 15 seconds. Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Alpha-15s Twin-Linked Gate Control is activated within 15 seconds. Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Allpha-15s Twin-Linked Gate Control is activated within 15 seconds.
586551 Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Allpha-15s Twin-Linked Gate Control is activated within 15 seconds. Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Alpha-15s Twin-Linked Gate Control is activated within 15 seconds. Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Allpha-15s Twin-Linked Gate Control is activated within 15 seconds.
586555 Visit and look at the Emperor Dorian II Memorial in Kor-Azor Visit the Emperor Dorian II Memorial in Kor-Azor Visit and look at the Emperor Dorian II Memorial in Kor-Azor
586556 Look at the Emperor Dorian II Memorial in Kor-Azor Prime Visit the Emperor Dorian II Memorial in Kor-Azor Prime Look aVisit the Emperor Dorian II Memorial in Kor-Azor Prime
586557 Visit and look at the Emperor Dorian II Memorial in Kor-Azor Prime Visit the Emperor Dorian II Memorial in Kor-Azor Prime Visit and look at the Emperor Dorian II Memorial in Kor-Azor Prime
586560 Visit and look at the Journey of Katia Sae Memorial in The Forge Visit the Journey of Katia Sae Memorial in The Forge Visit and look at the Journey of Katia Sae Memorial in The Forge
586561 Look at the Journey of Katia Sae Memorial in Saisio Visit the Journey of Katia Sae Memorial in Saisio Look aVisit the Journey of Katia Sae Memorial in Saisio
586562 Visit and look at the Journey of Katia Sae Memorial in Saisio Visit the Journey of Katia Sae Memorial in Saisio Visit and look at the Journey of Katia Sae Memorial in Saisio
586565 Visit and look at the Fallen Capsuleers Memorial in Khanid Visit the Fallen Capsuleers Memorial in Khanid Visit and look at the Fallen Capsuleers Memorial in Khanid
586566 Look at the Fallen Capsuleers Memorial in Molea Visit the Fallen Capsuleers Memorial in Molea Look aVisit the Fallen Capsuleers Memorial in Molea
586567 Visit and look at the Fallen Capsuleers Memorial in Molea Visit the Fallen Capsuleers Memorial in Molea Visit and look at the Fallen Capsuleers Memorial in Molea
586570 Visit and look at the Kyonoke Memorial Research Facility in Solitude Visit the Kyonoke Memorial Research Facility in Solitude Visit and look at the Kyonoke Memorial Research Facility in Solitude
586571 Look at the Kyonoke Memorial Research Facility in Postouvin Visit the Kyonoke Memorial Research Facility in Postouvin Look aVisit the Kyonoke Memorial Research Facility in Postouvin
586572 Visit and look at the Kyonoke Memorial Research Facility in Postouvin Visit the Kyonoke Memorial Research Facility in Postouvin Visit and look at the Kyonoke Memorial Research Facility in Postouvin
586575 Visit and look at the Eternal Flame in Heimatar Visit the Eternal Flame in Heimatar Visit and look at the Eternal Flame in Heimatar
586576 Look at the Eternal Flame in Pator Visit the Eternal Flame in Pator Look aVisit the Eternal Flame in Pator
586577 Visit and look at the Eternal Flame in Pator Visit the Eternal Flame in Pator Visit and look at the Eternal Flame in Pator
586580 Visit and look at the Forlorn Hope in Metropolis Visit the Forlorn Hope in Metropolis Visit and look at the Forlorn Hope in Metropolis
586581 Look at the Forlorn Hope in Yrmori Visit the Forlorn Hope in Yrmori Look aVisit the Forlorn Hope in Yrmori
586583 Visit and look at the Forlorn Hope in Yrmori Visit the Forlorn Hope in Yrmori Visit and look at the Forlorn Hope in Yrmori
586586 Visit and look at the Duvolle Gravitational Wave Observatory in Solitude Visit the Duvolle Gravitational Wave Observatory in Solitude Visit and look at the Duvolle Gravitational Wave Observatory in Solitude
586587 Look at the Duvolle Gravitational Wave Observatory in Gererique Visit the Duvolle Gravitational Wave Observatory in Gererique Look aVisit the Duvolle Gravitational Wave Observatory in Gererique
586588 Visit and look at the Duvolle Gravitational Wave Observatory in Gererique Visit the Duvolle Gravitational Wave Observatory in Gererique Visit and look at the Duvolle Gravitational Wave Observatory in Gererique
586634 Visit the 6 Landmarks in Domain Visit the 4 Landmarks in Domain Visit the 64 Landmarks in Domain
586635 Visit the 6 Landmarks that can be found in Amarr and Sarum Prime Visit the 4 Landmarks that can be found in Amarr and Sarum Prime Visit the 64 Landmarks that can be found in Amarr and Sarum Prime
586642 Visit the Amarrian Home World in Amarr and look at the Monument Visit the Amarrian Home World in Amarr Visit the Amarrian Home World in Amarr and look at the Monument
586643 Visit the Amarrian Home World in Domain and look at the Monument Visit the Amarrian Home World in Domain Visit the Amarrian Home World in Domain and look at the Monument
586654 Visit and look at the Project Discovery Phase One Monument in Lanngisi Visit the Project Discovery Phase One Monument in Lanngisi Visit and look at the Project Discovery Phase One Monument in Lanngisi
586657 Visit and look at the Project Discovery Phase Two Monument in Pakhshi Visit the Project Discovery Phase Two Monument in Pakhshi Visit and look at the Project Discovery Phase Two Monument in Pakhshi
586764 Visit and look at the Tribal Council Orbital Caravanserai in Heimatar Visit the Tribal Council Orbital Caravanserai in Heimatar Visit and look at the Tribal Council Orbital Caravanserai in Heimatar
586765 Look at the Tribal Council Orbital Caravanserai in Pator Visit the Tribal Council Orbital Caravanserai in Pator Look aVisit the Tribal Council Orbital Caravanserai in Pator
586766 Visit and look at the Tribal Council Orbital Caravanserai in Pator Visit the Tribal Council Orbital Caravanserai in Pator Visit and look at the Tribal Council Orbital Caravanserai in Pator
586772 Visit the Lord Bastion in Metropolis and look at the Bastion Museum Visit the Lord Bastion in Metropolis Visit the Lord Bastion in Metropolis and look at the Bastion Museum
586773 Visit the Lord Bastion in Hjoramold and look at the Bastion Museum Visit the Lord Bastion in Hjoramold Visit the Lord Bastion in Hjoramold and look at the Bastion Museum
586774 Visit the Lord Bastion in Hjoramold and look at the Bastion Museum Visit the Lord Bastion in Hjoramold Visit the Lord Bastion in Hjoramold and look at the Bastion Museum
586777 Visit the Yulai Graveyards in Genesis and look at the Concorde Starbase Visit the Yulai Graveyards in Genesis Visit the Yulai Graveyards in Genesis and look at the Concorde Starbase
586778 Visit the Yulai Graveyards and look at the Concorde Starbase Visit the Yulai Graveyards Visit the Yulai Graveyards and look at the Concorde Starbase
586779 Visit the Yulai Graveyards in Yulai and look at the Concorde Starbase Visit the Yulai Graveyards in Yulai Visit the Yulai Graveyards in Yulai and look at the Concorde Starbase
586782 Visit and look at the Mysterious Probe in Essence Visit the Mysterious Probe in Essence Visit and look at the Mysterious Probe in Essence
586783 Look at the Mysterious Probe in Charmerout Visit the Mysterious Probe in Charmerout Look aVisit the Mysterious Probe in Charmerout
586787 Mobile Analysis Beacon Mobile Analysis Beacon Description of group ID 4137
586788 Concord Rogue Analysis Beacon Concord Rogue Analysis Beacon Name of item 60244 (Mobile Analysis Beacon)
586789 Description pending Description pending Description of item "Concord Rogue Analysis Beacon" (60244)
586790 Visit the Algogille Graveyard in Essence and look at the Spaceshuttle Wreck Visit the Algogille Graveyard in Essence Visit the Algogille Graveyard in Essence and look at the Spaceshuttle Wreck
586791 Visit the Algogille Graveyard and look at the Spaceshuttle Wreck Visit the Algogille Graveyard Visit the Algogille Graveyard and look at the Spaceshuttle Wreck
586792 Visit the Algogille Graveyard and look at the Spaceshuttle Wreck Visit the Algogille Graveyard in Algogille Visit the Algogille Graveyard and look at the Spaceshuttle Wreckin Algogille
586795 Visit the Luminaire Graveyard in Essence and look at the Spaceshuttle Wreck Visit the Luminaire Graveyard in Essence Visit the Luminaire Graveyard in Essence and look at the Spaceshuttle Wreck
586796 Visit the Luminaire Graveyard and look at the Spaceshuttle Wreck Visit the Luminaire Graveyard Visit the Luminaire Graveyard and look at the Spaceshuttle Wreck
586797 Visit the Luminaire Graveyard in Essence and look at the Spaceshuttle Wreck Visit the Luminaire Graveyard in Essence Visit the Luminaire Graveyard in Essence and look at the Spaceshuttle Wreck
586808 Visit the Federation Grand Prix Starting Line in Luminaire and look at the Champions of the Federation Grand Prix Monument Visit the Federation Grand Prix Starting Line in Luminaire Visit the Federation Grand Prix Starting Line in Luminaire and look at the Champions of the Federation Grand Prix Monument
586811 Visit the Federation Grand Prix Starting Line in Essence and look at the Champions of the Federation Grand Prix Monument Visit the Federation Grand Prix Starting Line in Essence Visit the Federation Grand Prix Starting Line in Essence and look at the Champions of the Federation Grand Prix Monument
586812 Visit the Federation Grand Prix Starting Line in Luminaire and look at the Champions of the Federation Grand Prix Monument Visit the Federation Grand Prix Starting Line in Luminaire Visit the Federation Grand Prix Starting Line in Luminaire and look at the Champions of the Federation Grand Prix Monument
586820 Visit and look at the Caldari Monument in Essence Visit the Caldari Monument in Essence Visit and look at the Caldari Monument in Essence
586821 Look at the Caldari Monument in Luminaire Visit the Caldari Monument in Luminaire Look aVisit the Caldari Monument in Luminaire
586822 Visit and look at the Caldari Monument in Essence Visit the Caldari Monument in Luminaire Visit and look at the Caldari Monument in EssencLuminaire
586824 Visit the Caldari Monument in Luminaire Visit the Caldari Monument in Essence Visit the Caldari Monument in LuminairEssence
586829 Visit Arek'Jaalan Site One: Antiquus in Metropolis and look at the Federation Administrative Outpost Visit Arek'Jaalan Site One: Antiquus in Metropolis Visit Arek'Jaalan Site One: Antiquus in Metropolis and look at the Federation Administrative Outpost
586830 Visit Arek'Jaalan Site One: Antiquus in Eram and look at the Federation Administrative Outpost Visit Arek'Jaalan Site One: Antiquus in Eram Visit Arek'Jaalan Site One: Antiquus in Eram and look at the Federation Administrative Outpost
586831 Visit Arek'Jaalan Site One: Antiquus in Metropolis and look at the Federation Administrative Outpost Visit Arek'Jaalan Site One: Antiquus in Eram Visit Arek'Jaalan Site One: Antiquus in Metropolis and look at the Federation Administrative OutpostEram
586833 Visit Arek'Jaalan Site One: Antiquus in Eram Visit Arek'Jaalan Site One: Antiquus in Metropolis Visit Arek'Jaalan Site One: Antiquus in EramMetropolis
586834 Visit The Carnival in Metropolis and look at the Ruined Pleasure Hub Visit The Carnival in Metropolis Visit The Carnival in Metropolis and look at the Ruined Pleasure Hub
586835 Visit The Carnival in Barkrik and look at the Ruined Pleasure Hub Visit The Carnival in Barkrik Visit The Carnival in Barkrik and look at the Ruined Pleasure Hub
586836 Visit The Carnival in Metropolis and look at the Ruined Pleasure Hub Visit The Carnival in Barkrik Visit The Carnival in Metropolis and look at the Ruined Pleasure HubBarkrik
586838 Visit The Carnival in Barkrik Visit The Carnival in Metropolis Visit The Carnival in BarkrikMetropolis
586839 Visit the Hyperbole Nexus in Metropolis and look at the Particle Accelerator Visit the Hyperbole Nexus in Metropolis Visit the Hyperbole Nexus in Metropolis and look at the Particle Accelerator
586840 Visit the Hyperbole Nexus in Barkrik and look at the Particle Accelerator Visit the Hyperbole Nexus in Barkrik Visit the Hyperbole Nexus in Barkrik and look at the Particle Accelerator
586841 Visit the Hyperbole Nexus in Metropolis and look at the Particle Accelerator Visit the Hyperbole Nexus in Barkrik Visit the Hyperbole Nexus in Metropolis and look at the Particle AcceleratorBarkrik
586842 Visit the Hyperbole Nexus in Barkrik Visit the Hyperbole Nexus in Metropolis Visit the Hyperbole Nexus in BarkrikMetropolis
586843 Visit The Asylum in Metropolis and look at the Amarr Medical Outpost Ruins Visit The Asylum in Metropolis Visit The Asylum in Metropolis and look at the Amarr Medical Outpost Ruins
586844 Visit The Asylum in Lanngisi and look at the Amarr Medical Outpost Ruins Visit The Asylum in Lanngisi Visit The Asylum in Lanngisi and look at the Amarr Medical Outpost Ruins
586845 Visit The Asylum in Lanngisi and look at the Amarr Medical Outpost Ruins Visit The Asylum in Lanngisi Visit The Asylum in Lanngisi and look at the Amarr Medical Outpost Ruins
586848 Visit Central Administration in Sinq Laison and look at the Caldari Starbase Control Tower Visit Central Administration in Sinq Laison Visit Central Administration in Sinq Laison and look at the Caldari Starbase Control Tower
586849 Visit Central Administration in Fluekele and look at the Caldari Starbase Control Tower Visit Central Administration in Fluekele Visit Central Administration in Fluekele and look at the Caldari Starbase Control Tower
586850 Visit Central Administration in Fluekele and look at the Caldari Starbase Control Tower Visit Central Administration in Fluekele Visit Central Administration in Fluekele and look at the Caldari Starbase Control Tower
586853 Visit and look at the Pend Insurance Storage Bin in Sinq Laison Visit the Pend Insurance Storage Bin in Sinq Laison Visit and look at the Pend Insurance Storage Bin in Sinq Laison
586854 Look at the Pend Insurance Storage Bin in Fluekele Visit the Pend Insurance Storage Bin in Fluekele Look aVisit the Pend Insurance Storage Bin in Fluekele
586855 Visit and look at the Pend Insurance Storage Bin in Fluekele Visit the Pend Insurance Storage Bin in Fluekele Visit and look at the Pend Insurance Storage Bin in Fluekele
586860 Visit and look at the Ebony Tower in Sinq Laison Visit the Ebony Tower in Sinq Laison Visit and look at the Ebony Tower in Sinq Laison
586861 Look at the Ebony Tower in Barmalie Visit the Ebony Tower in Barmalie Look aVisit the Ebony Tower in Barmalie
586862 Visit and look at the Ebony Tower in Barmalie Visit the Ebony Tower in Barmalie Visit and look at the Ebony Tower in Barmalie
586865 Training Paused Paused Training Paused UI/SkillPlan/TrainingPaused
586866 Visit and look at Natura Seminary in Sinq Laison Visit Natura Seminary in Sinq Laison Visit and look at Natura Seminary in Sinq Laison
586867 Look at Natura Seminary in Audaerne Visit Natura Seminary in Audaerne Look aVisit Natura Seminary in Audaerne
586868 Visit and look at Natura Seminary in Audaerne Visit Natura Seminary in Audaerne Visit and look at Natura Seminary in Audaerne
586870 Look at Natura Seminary in Sinq Laison Visit Natura Seminary in Sinq Laison Look aVisit Natura Seminary in Sinq Laison
586871 Visit and look at the Nickel & Dime Store in Sinq Laison Visit the Nickel & Dime Store in Sinq Laison Visit and look at the Nickel & Dime Store in Sinq Laison
586872 Look at the Nickel & Dime Store in Augnais Visit the Nickel & Dime Store in Augnais Look aVisit the Nickel & Dime Store in Augnais
586873 Visit and look at the Nickel & Dime Store in Augnais Visit the Nickel & Dime Store in Augnais Visit and look at the Nickel & Dime Store in Augnais
586875 Look at the Nickel & Dime Store in Sinq Laison Visit the Nickel & Dime Store in Sinq Laison Look aVisit the Nickel & Dime Store in Sinq Laison
586904 Infested Abaddon Infested Abaddon Name of item 60255 (Rogue Drone Entities)
586905 Description pending Description pending Description of item "Infested Abaddon" (60255)
586911 Visit Arid Park in Sinq Laison and look at the Viladillet Rock Visit Arid Park in Sinq Laison Visit Arid Park in Sinq Laison and look at the Viladillet Rock
586912 Visit Arid Park in Alsottobier and look at the Viladillet Rock Visit Arid Park in Alsottobier Visit Arid Park in Alsottobier and look at the Viladillet Rock
586913 Visit Arid Park in Alsottobier and look at the Viladillet Rock Visit Arid Park in Alsottobier Visit Arid Park in Alsottobier and look at the Viladillet Rock
586916 Look at the Mysterious Shuttle in Khanid Visit the Mysterious Shuttle in Khanid Look aVisit the Mysterious Shuttle in Khanid
586917 Look at the Mysterious Shuttle in Geztic Visit the Mysterious Shuttle in Geztic Look aVisit the Mysterious Shuttle in Geztic
586918 Look at the Mysterious Shuttle in Geztic Visit the Mysterious Shuttle in Geztic Look aVisit the Mysterious Shuttle in Geztic
586920 Look at the Mysterious Shuttle in Khanid Visit the Mysterious Shuttle in Khanid Look aVisit the Mysterious Shuttle in Khanid
586921 Visit Impetus Studios in Everyshore and look at Gian Parele's Pleasure Cruiser Visit Impetus Studios in Everyshore Visit Impetus Studios in Everyshore and look at Gian Parele's Pleasure Cruiser
586922 Visit Impetus Studios in Tolle and look at Gian Parele's Pleasure Cruiser Visit Impetus Studios in Tolle Visit Impetus Studios in Tolle and look at Gian Parele's Pleasure Cruiser
586923 Visit Impetus Studios in Tolle and look at Gian Parele's Pleasure Cruiser Visit Impetus Studios in Tolle Visit Impetus Studios in Tolle and look at Gian Parele's Pleasure Cruiser
586926 Look at the Imperial Administration Complex in Kador Visit the Imperial Administration Complex in Kador Look aVisit the Imperial Administration Complex in Kador
586927 Look at the Imperial Administration Complex in Zimse Visit the Imperial Administration Complex in Zimse Look aVisit the Imperial Administration Complex in Zimse
586928 Look at the Imperial Administration Complex in Zimse Visit the Imperial Administration Complex in Zimse Look aVisit the Imperial Administration Complex in Zimse
586930 Look at the Imperial Administration Complex in Kador Visit the Imperial Administration Complex in Kador Look aVisit the Imperial Administration Complex in Kador
586931 Visit Carchatur Outpost in Kador and look at the Imperial Armamments Husk Visit Carchatur Outpost in Kador Visit Carchatur Outpost in Kador and look at the Imperial Armamments Husk
586932 Visit Carchatur Outpost in Nidupad and look at the Imperial Armamments Husk Visit Carchatur Outpost in Nidupad Visit Carchatur Outpost in Nidupad and look at the Imperial Armamments Husk
586933 Visit Carchatur Outpost in Nidupad and look at the Imperial Armamments Husk Visit Carchatur Outpost in Nidupad Visit Carchatur Outpost in Nidupad and look at the Imperial Armamments Husk
586936 Visit the Imperial Palace Complex in Kador and look at the Imperial Guard Citadel Visit the Imperial Palace Complex in Kador Visit the Imperial Palace Complex in Kador and look at the Imperial Guard Citadel
586937 Visit the Imperial Palace Complex in Nidupad and look at the Imperial Guard Citadel Visit the Imperial Palace Complex in Nidupad Visit the Imperial Palace Complex in Nidupad and look at the Imperial Guard Citadel
586938 Visit the Imperial Palace Complex in Nidupad and look at the Imperial Guard Citadel Visit the Imperial Palace Complex in Nidupad Visit the Imperial Palace Complex in Nidupad and look at the Imperial Guard Citadel
586941 Visit Caor Korduin in Kador and look at the Kador Battlestation Visit Caor Korduin in Kador Visit Caor Korduin in Kador and look at the Kador Battlestation
586942 Visit Caor Korduin in Jakri and look at the Kador Battlestation Visit Caor Korduin in Jakri Visit Caor Korduin in Jakri and look at the Kador Battlestation
586943 Visit Caor Korduin in Jakri and look at the Kador Battlestation Visit Caor Korduin in Jakri Visit Caor Korduin in Jakri and look at the Kador Battlestation
586946 Visit Port Maphante in Kador and look at Bartezo's Palace Visit Port Maphante in Kador Visit Port Maphante in Kador and look at Bartezo's Palace
586947 Visit Port Maphante in Garisas and look at Bartezo's Palace Visit Port Maphante in Garisas Visit Port Maphante in Garisas and look at Bartezo's Palace
586948 Visit Port Maphante in Garisas and look at Bartezo's Palace Visit Port Maphante in Garisas Visit Port Maphante in Garisas and look at Bartezo's Palace
586951 Visit the Civic Court Plaza in Kador and look at the Amarr Monument Visit the Civic Court Plaza in Kador Visit the Civic Court Plaza in Kador and look at the Amarr Monument
586952 Visit the Civic Court Plaza in Aphi and look at the Amarr Monument Visit the Civic Court Plaza in Aphi Visit the Civic Court Plaza in Aphi and look at the Amarr Monument
586953 Visit the Civic Court Plaza in Aphi and look at the Amarr Monument Visit the Civic Court Plaza in Aphi Visit the Civic Court Plaza in Aphi and look at the Amarr Monument
586956 Look at the Governor’s Audience Chamber in Kador Visit the Governor’s Audience Chamber in Kador Look aVisit the Governor’s Audience Chamber in Kador
586957 Look at the Governor’s Audience Chamber in Chanoun Visit the Governor’s Audience Chamber in Chanoun Look aVisit the Governor’s Audience Chamber in Chanoun
586958 Look at the Governor’s Audience Chamber in Chanoun Visit the Governor’s Audience Chamber in Chanoun Look aVisit the Governor’s Audience Chamber in Chanoun
586960 Look at the Governor’s Audience Chamber in Kador Visit the Governor’s Audience Chamber in Kador Look aVisit the Governor’s Audience Chamber in Kador
586961 Look at The Bonfire in Kador Visit The Bonfire in Kador Look aVisit The Bonfire in Kador
586962 Look at The Bonfire in Munory Visit The Bonfire in Munory Look aVisit The Bonfire in Munory
586963 Look at The Bonfire in Munory Visit The Bonfire in Munory Look aVisit The Bonfire in Munory
586965 Look at The Bonfire in Kador Visit The Bonfire in Kador Look aVisit The Bonfire in Kador
586970 Visit the Derelect Ruins in The Forge and look at the Monument Visit the Derelect Ruins in The Forge Visit the Derelect Ruins in The Forge and look at the Monument
586971 Visit the Derelect Ruins in New Caldari and look at the Monument Visit the Derelect Ruins in New Caldari Visit the Derelect Ruins in New Caldari and look at the Monument
586972 Visit the Derelect Ruins in New Caldari and look at the Monument Visit the Derelect Ruins in New Caldari Visit the Derelect Ruins in New Caldari and look at the Monument
586977 Look at Clear Water Spring in The Forge Visit Clear Water Spring in The Forge Look aVisit Clear Water Spring in The Forge
586978 Look at Clear Water Spring in Friggi Visit Clear Water Spring in Friggi Look aVisit Clear Water Spring in Friggi
586979 Look at Clear Water Spring in Friggi Visit Clear Water Spring in Friggi Look aVisit Clear Water Spring in Friggi
586981 Look at Clear Water Spring in The Forge Visit Clear Water Spring in The Forge Look aVisit Clear Water Spring in The Forge
586982 Visit Red Rock Outpost in The Forge and look at the Caldari Station Ruins Visit Red Rock Outpost in The Forge Visit Red Rock Outpost in The Forge and look at the Caldari Station Ruins
586983 Visit Red Rock Outpost in Otomainen and look at the Caldari Station Ruins Visit Red Rock Outpost in Otomainen Visit Red Rock Outpost in Otomainen and look at the Caldari Station Ruins
586984 Visit Red Rock Outpost in Otomainen and look at the Caldari Station Ruins Visit Red Rock Outpost in Otomainen Visit Red Rock Outpost in Otomainen and look at the Caldari Station Ruins
586987 Visit Rusty Ridge Mine in The Forge and orbit the Caldari Industrial Station Ruins Visit Rusty Ridge Mine in The Forge Visit Rusty Ridge Mine in The Forge and orbit the Caldari Industrial Station Ruins
586988 Visit Rusty Ridge Mine in Ishisomo and orbit the Caldari Industrial Station Ruins Visit Rusty Ridge Mine in Ishisomo Visit Rusty Ridge Mine in Ishisomo and orbit the Caldari Industrial Station Ruins
586989 Visit Rusty Ridge Mine in Ishisomo and orbit the Caldari Industrial Station Ruins Visit Rusty Ridge Mine in Ishisomo Visit Rusty Ridge Mine in Ishisomo and orbit the Caldari Industrial Station Ruins
586992 Visit and orbit Serpent's Coil in Placid Visit Serpent's Coil in Placid Visit and orbit Serpent's Coil in Placid
586993 Visit and orbit Serpent's Coil in Vilinnon Visit Serpent's Coil in Vilinnon Visit and orbit Serpent's Coil in Vilinnon
586994 Visit and orbit Serpent's Coil in Vilinnon Visit Serpent's Coil in Vilinnon Visit and orbit Serpent's Coil in Vilinnon
586996 Visit and orbit Serpent's Coil in Placid Visit Serpent's Coil in Placid Visit and orbit Serpent's Coil in Placid
587014 Ignore Triggers Test Dungeon Ignore Triggers Test Dungeon
587015 Proximity Proximity
587016 Counter Counter
587017 Timer Timer
587018 Completion Completion
587019 Proximity Proximity
587020 Counter Counter
587021 Timer Timer
587022 Completion Completion
587043 Visit the 7 Landmarks that can be found in Jita, Jakanerva, Saisio, New Caldari, Friggi, Otomainen and Ishisomo Visit the 7 Landmarks that can be found in Jita, New Caldari, Saisio, Jakanerva, Ishisomo, Friggi and Otomainen Visit the 7 Landmarks that can be found in Jita, Jakanerva, Saisio, New CaldariNew Caldari, Saisio, Jakanerva, Ishisomo, Friggi, and Otomainen and Ishisomo
587226 Infested Raven Infested Raven Name of item 60316 (Rogue Drone Entities)
587227 Description pending Description pending Description of item "Infested Raven" (60316)
587228 Infested Oracle Infested Oracle Name of item 60317 (Rogue Drone Entities)
587229 Description pending Description pending Description of item "Infested Oracle" (60317)
587230 Infested Prophecy Infested Prophecy Name of item 60318 (Rogue Drone Entities)
587231 Description pending Description pending Description of item "Infested Prophecy" (60318)
587232 Linking Linking UI/Inflight/SpaceComponents/LinkWithShip/TimerLabel
587237 AEGIS Security Marshal AEGIS Security Marshal Name of item 60321 (♦ Battleship)
587238 This Marshal-class battleship is a heavy response vessel of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this formidable combat battleship. This Marshal-class battleship is a heavy response vessel of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this formidable combat battleship. Description of item "AEGIS Security Marshal" (60321)
587239 AEGIS Security Marshal AEGIS Security Marshal Name of item 60322 (♦ Battleship)
587240 This Marshal-class battleship is a heavy response vessel of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this formidable combat battleship. This Marshal-class battleship is a heavy response vessel of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this formidable combat battleship. Description of item "AEGIS Security Marshal" (60322)
587241 AEGIS Security Enforcer AEGIS Security Enforcer Name of item 60323 (♦ Cruiser)
587242 This Enforcer-class cruiser is a type of vessel that forms the backbone of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this deadly attack cruiser. This Enforcer-class cruiser is a type of vessel that forms the backbone of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this deadly attack cruiser. Description of item "AEGIS Security Enforcer" (60323)
587243 AEGIS Security Enforcer AEGIS Security Enforcer Name of item 60324 (♦ Cruiser)
587244 This Enforcer-class cruiser is a type of vessel that forms the backbone of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this deadly attack cruiser. This Enforcer-class cruiser is a type of vessel that forms the backbone of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this deadly attack cruiser. Description of item "AEGIS Security Enforcer" (60324)
587245 AEGIS Security Enforcer AEGIS Security Enforcer Name of item 60325 (♦ Cruiser)
587246 This Enforcer-class cruiser is a type of vessel that forms the backbone of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this deadly attack cruiser. This Enforcer-class cruiser is a type of vessel that forms the backbone of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this deadly attack cruiser. Description of item "AEGIS Security Enforcer" (60325)
587247 AEGIS Security Pacifier AEGIS Security Pacifier Name of item 60326 (♦ Frigate)
587248 This Pacifier-class frigate provides a light screening capability to the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this rapid attack frigate. This Pacifier-class frigate provides a light screening capability to the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this rapid attack frigate. Description of item "AEGIS Security Pacifier" (60326)
587249 AEGIS Security Pacifier AEGIS Security Pacifier Name of item 60327 (♦ Frigate)
587250 This Pacifier-class frigate provides a light screening capability to the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this rapid attack frigate. This Pacifier-class frigate provides a light screening capability to the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this rapid attack frigate. Description of item "AEGIS Security Pacifier" (60327)
587251 Captain, are you ready for this job I have for you?

I need you to deliver these valuable goods to one of our other AIR stations. I have also sent over something a little extra, something that might help to protect you!
Captain, are you ready for this job I have for you?

I need you to deliver these valuable goods to one of our other AIR stations. I have also sent over something a little extra, something that might help to protect you!
587252 It seems like a dangerous mission, better prepare! Lets see what Vesper has in store for us. It seems like a dangerous mission, better prepare! Lets see what Vesper has in store for us.
587253 Open the Inventory window and check your item hangar. Open the Inventory window and check your item hangar.
587254 An armor repairer, marvelous! That will help us indeed! An armor repairer, marvelous! That will help us indeed!
587255 What are you waiting for, lets fit it to your ship. What are you waiting for, lets fit it to your ship.
587256 As you can see, I have also given you a Data sheet with important information.

Dont forget to add it to your ships cargo!
As you can see, I have also given you a Data sheet with important information.

Dont forget to add it to your ships cargo!
587257 Add the Data Sheets to the Ships Cargo. Add the Data Sheets to the Ships Cargo.
587258 Fit the Repair Module to the ship. Fit the Repair Module to the ship.
587259 Seems like you are good to go then, Captain!

Please give my regards to Professor Tannen when you meet them at the other AIR station.
Seems like you are good to go then, Captain!

Please give my regards to Professor Tannen when you meet them at the other AIR station.
587260 Undock from the station. Undock from the station.
587261 What now, Captian?

Did you forget something?
What now, Captian?

Did you forget something?
587262 Undock once you are ready to leave the station. Undock once you are ready to leave the station.
587270 Infested Eagle Infested Eagle Name of item 60331 (Rogue Drone Entities)
587271 Description pending Description pending Description of item "Infested Eagle" (60331)
587272 Infested Jaguar Infested Jaguar Name of item 60332 (Rogue Drone Entities)
587273 Description pending Description pending Description of item "Infested Jaguar" (60332)
587274 Giant Squid Giant Squid Name of item 60333 (Rogue Drone Entities)
587275 Description pending Description pending Description of item "Giant Squid" (60333)
587294 Scanning Scanning UI/Inflight/SpaceComponents/HostileBaiter/TimerLabel
587295 Scanning disrupted Scanning disrupted UI/Inflight/SpaceComponents/HostileBaiter/TimerLabelBlocked
587360 ABS (Do not translate) ABS (Do not translate) Name of item 60375 (Cloud)
587539 Cannot activate {[item]moduleTypeID.name} on {targetName}. It is an unsuitable target type for this module. Cannot activate {[item]moduleTypeID.name} on {targetName}. It is an unsuitable target type for this module.
587540 Waystation Waystation
587541 Decoy Beacon Decoy Beacon
587552 Infested Brutix Infested Brutix Name of item 60382 (Rogue Drone Entities)
587553 Description pending Description pending Description of item "Infested Brutix" (60382)
587585 EDENCOM construction dock EDENCOM construction dock Name of item 60389 (Spawn Container)
587586 If you have the right equipment you might be able to hack into the security of this facility and steal some valuable resources. If you have the right equipment you might be able to hack into the security of this facility and steal some valuable resources. Description of item "EDENCOM construction dock" (60389)
587587 EDENCOM construction dock EDENCOM construction dock Name of item 60390 (Spawn Container)
587588 If you have the right equipment you might be able to hack into the security of this facility and steal some valuable resources. If you have the right equipment you might be able to hack into the security of this facility and steal some valuable resources. Description of item "EDENCOM construction dock" (60390)
587589 EDENCOM construction dock EDENCOM construction dock Name of item 60391 (Spawn Container)
587590 If you have the right equipment you might be able to hack into the security of this facility and steal some valuable resources. If you have the right equipment you might be able to hack into the security of this facility and steal some valuable resources. Description of item "EDENCOM construction dock" (60391)
587591 EDENCOM construction dock EDENCOM construction dock Name of item 60392 (Spawn Container)
587592 If you have the right equipment you might be able to hack into the security of this facility and steal some valuable resources. If you have the right equipment you might be able to hack into the security of this facility and steal some valuable resources. Description of item "EDENCOM construction dock" (60392)
587594 Shield facility shield collision Shield facility shield collision Name of item 60393 (Non-Interactable Object)
587595 Upwell EDENCOM station hub Upwell EDENCOM station hub Name of item 60394 (Non-Interactable Object)
587596 Upwell EDENCOM station Upwell EDENCOM station Name of item 60395 (Non-Interactable Object)
587597 Upwell EDENCOM power generator Upwell EDENCOM power generator Name of item 60396 (Non-Interactable Object)
587598 Upwell EDENCOM power generator wreck Upwell EDENCOM power generator wreck Name of item 60397 (Non-Interactable Object)
587599 Upwell EDENCOM transfer relay Upwell EDENCOM transfer relay Name of item 60398 (Non-Interactable Object)
587600 Upwell EDENCOM construction dock 01 Upwell EDENCOM construction dock 01 Name of item 60399 (Non-Interactable Object)
587601 Upwell EDENCOM inactive construction dock 01 Upwell EDENCOM inactive construction dock 01 Name of item 60400 (Non-Interactable Object)
587602 Upwell EDENCOM construction dock 02 Upwell EDENCOM construction dock 02 Name of item 60401 (Non-Interactable Object)
587603 Upwell EDENCOM inactive construction dock 02 Upwell EDENCOM inactive construction dock 02 Name of item 60402 (Non-Interactable Object)
587604 Upwell EDENCOM construction dock 03 Upwell EDENCOM construction dock 03 Name of item 60403 (Non-Interactable Object)
587605 Upwell EDENCOM inactive construction dock 03 Upwell EDENCOM inactive construction dock 03 Name of item 60404 (Non-Interactable Object)
587606 Upwell EDENCOM construction dock 04 Upwell EDENCOM construction dock 04 Name of item 60405 (Non-Interactable Object)
587607 Upwell EDENCOM inactive construction dock 04 Upwell EDENCOM inactive construction dock 04 Name of item 60406 (Non-Interactable Object)
587608 Damage Resistance Bonus Damage Resistance Bonus
587609 EDENCOM factory frame and docks EDENCOM factory frame and docks Name of item 60407 (Non-Interactable Object)
587610 EDENCOM factory superstructure EDENCOM factory superstructure Name of item 60408 (Non-Interactable Object)
587611 EDENCOM factory active EDENCOM factory active Name of item 60409 (Non-Interactable Object)
587612 Gate Control System Gate Control System Name of item 60410 (Spawn Container)
587613 This gate control system will redirect one of the gates to the Waystation Area. Prior to activation, all gates are currently pointed towards a decoy beacon intended to screen any unauthorized travelers. This gate control system will redirect one of the gates to the Waystation Area. Prior to activation, all gates are currently pointed towards a decoy beacon intended to screen any unauthorized travelers. Description of item "Gate Control System" (60410)
587614 [PLACEHOLDER] LINK BONUSES [PLACEHOLDER] LINK BONUSES UI/Inflight/EwarHints/LinkWithShipBonuses
587624 Gate A is active. Gate A is active.
587625 Gate B is active. Gate B is active.
587626 Gate C is active. Gate C is active.
587641 Activate Gate Activate Gate
587642 Lock Gate Lock Gate
587732 60432_Male_bottomOuter_PantsPrtm01_Types_PantsPrtm01_redblack.png 60432_Male_bottomOuter_PantsPrtm01_Types_PantsPrtm01_redblack.png Name of item 60432 (Bottoms)
587737 60434_Female_bottomOuter_PantsPrtF01_Types_PantsPrtF01_redblack.png 60434_Female_bottomOuter_PantsPrtF01_Types_PantsPrtF01_redblack.png Name of item 60434 (Bottoms)
587740 60435_Male_topMiddle_TshirtM01_Types_TshirtM01_BR_CH.png 60435_Male_topMiddle_TshirtM01_Types_TshirtM01_BR_CH.png Name of item 60435 (Tops)
587771 60436_Female_TopMiddle_TshirtF01_Types_TshirtF01_BR_CH.png 60436_Female_TopMiddle_TshirtF01_Types_TshirtF01_BR_CH.png Name of item 60436 (Tops)
587777 EDENCOM power generator wreck EDENCOM power generator wreck Name of item 60437 (Wreck)
587780 EDENCOM Secure Shield Facility EDENCOM Secure Shield Facility Name of item 60438 (Spawn Container)
587781 If you have the right equipment you might be able to hack into the security of this facility and offline its security features. If you have the right equipment you might be able to hack into the security of this facility and offline its security features. Description of item "EDENCOM Secure Shield Facility" (60438)
587816 Gate has been activated for 5 minutes Gate has been activated for 5 minutes
587817 Gate has been locked Gate has been locked
587833 You must be within {[numeric]maxLinkRange.distance} to begin the link process. You must be within {[numeric]maxLinkRange.distance} to begin the link process.
587834 Target is not in valid state for linking. Target is not in valid state for linking.
587845 Your ship successfully completes the link process with {[item]linkTypeID.name}. Your ship successfully completes the link process with {[item]linkTypeID.name}.
587846 Your ship failed to complete the link process with {[item]linkTypeID.name}. Your ship failed to complete the link process with {[item]linkTypeID.name}.
587847 Your ship starts the link process with {[item]linkTypeID.name}. Your ship starts the link process with {[item]linkTypeID.name}.
587848 Begin Link Begin Link UI/Inflight/SpaceComponents/LinkWithShip/BeginLink
587849 Rogue Drone Survey Data Rogue Drone Survey Data Name of item 60459 (Rogue Drone Analysis Data)
587850 Description pending Description pending Description of item "Rogue Drone Survey Data" (60459)
587851 Light Drone Speed Mutaplasmid Light Drone Speed Mutaplasmid Name of item 60460 (Mutaplasmids)
587852 Description pending Description pending Description of item "Light Drone Speed Mutaplasmid" (60460)
587853 Light Drone Damage Mutaplasmid Light Drone Damage Mutaplasmid Name of item 60461 (Mutaplasmids)
587854 Description pending Description pending Description of item "Light Drone Damage Mutaplasmid" (60461)
587855 Light Drone Tank Mutaplasmid Light Drone Tank Mutaplasmid Name of item 60462 (Mutaplasmids)
587856 Description pending Description pending Description of item "Light Drone Tank Mutaplasmid" (60462)
587857 Heavy Drone Speed Mutaplasmid Heavy Drone Speed Mutaplasmid Name of item 60463 (Mutaplasmids)
587858 Description pending Description pending Description of item "Heavy Drone Speed Mutaplasmid" (60463)
587859 Heavy Drone Damage Mutaplasmid Heavy Drone Damage Mutaplasmid Name of item 60464 (Mutaplasmids)
587860 Description pending Description pending Description of item "Heavy Drone Damage Mutaplasmid" (60464)
587861 Heavy Drone Tank Mutaplasmid Heavy Drone Tank Mutaplasmid Name of item 60465 (Mutaplasmids)
587862 Description pending Description pending Description of item "Heavy Drone Tank Mutaplasmid" (60465)
587863 Heavy Drone Range Mutaplasmid Heavy Drone Range Mutaplasmid Name of item 60466 (Mutaplasmids)
587864 Description pending Description pending Description of item "Heavy Drone Range Mutaplasmid" (60466)
587865 Sentry Drone Speed Mutaplasmid Sentry Drone Speed Mutaplasmid Name of item 60467 (Mutaplasmids)
587866 Description pending Description pending Description of item "Sentry Drone Speed Mutaplasmid" (60467)
587867 Sentry Drone Damage Mutaplasmid Sentry Drone Damage Mutaplasmid Name of item 60468 (Mutaplasmids)
587868 Description pending Description pending Description of item "Sentry Drone Damage Mutaplasmid" (60468)
587869 Sentry Drone Tank Mutaplasmid Sentry Drone Tank Mutaplasmid Name of item 60469 (Mutaplasmids)
587870 Description pending Description pending Description of item "Sentry Drone Tank Mutaplasmid" (60469)
587871 Sentry Drone Range Mutaplasmid Sentry Drone Range Mutaplasmid Name of item 60470 (Mutaplasmids)
587872 Description pending Description pending Description of item "Sentry Drone Range Mutaplasmid" (60470)
587873 Light Drone Range Mutaplasmid Light Drone Range Mutaplasmid Name of item 60471 (Mutaplasmids)
587874 Description pending Description pending Description of item "Light Drone Range Mutaplasmid" (60471)
587875 Medium Drone Speed Mutaplasmid Medium Drone Speed Mutaplasmid Name of item 60472 (Mutaplasmids)
587876 Description pending Description pending Description of item "Medium Drone Speed Mutaplasmid" (60472)
587877 Medium Drone Damage Mutaplasmid Medium Drone Damage Mutaplasmid Name of item 60473 (Mutaplasmids)
587878 Description pending Description pending Description of item "Medium Drone Damage Mutaplasmid" (60473)
587879 Medium Drone Tank Mutaplasmid Medium Drone Tank Mutaplasmid Name of item 60474 (Mutaplasmids)
587880 Description pending Description pending Description of item "Medium Drone Tank Mutaplasmid" (60474)
587881 Medium Drone Range Mutaplasmid Medium Drone Range Mutaplasmid Name of item 60475 (Mutaplasmids)
587882 Description pending Description pending Description of item "Medium Drone Range Mutaplasmid" (60475)
587883 Drone Damage Amplifier Mutaplasmid Drone Damage Amplifier Mutaplasmid Name of item 60476 (Mutaplasmids)
587884 Description pending Description pending Description of item "Drone Damage Amplifier Mutaplasmid" (60476)
587885 Fighter Support Unit Mutaplasmid Fighter Support Unit Mutaplasmid Name of item 60477 (Mutaplasmids)
587886 Description pending Description pending Description of item "Fighter Support Unit Mutaplasmid" (60477)
587887 Light Modified Rogue Drone Light Modified Rogue Drone Name of item 60478 (Combat Drone)
587888 Description pending Description pending Description of item "Light Modified Rogue Drone" (60478)
587889 Medium Modified Rogue Drone Medium Modified Rogue Drone Name of item 60479 (Combat Drone)
587890 Description pending Description pending Description of item "Medium Modified Rogue Drone" (60479)
587891 Heavy Modified Rogue Drone Heavy Modified Rogue Drone Name of item 60480 (Combat Drone)
587892 Description pending Description pending Description of item "Heavy Modified Rogue Drone" (60480)
587893 Sentry Modified Rogue Drone Sentry Modified Rogue Drone Name of item 60481 (Combat Drone)
587894 Description pending Description pending Description of item "Sentry Modified Rogue Drone" (60481)
587895 Modified Drone Damage Amplifier Modified Drone Damage Amplifier Name of item 60482 (Drone Damage Modules)
587896 Description pending Description pending Description of item "Modified Drone Damage Amplifier" (60482)
587897 Modified Fighter Support Unit Modified Fighter Support Unit Name of item 60483 (Fighter Support Unit)
587898 Description pending Description pending Description of item "Modified Fighter Support Unit" (60483)
587899 EDENCOM Astrahus under construction EDENCOM Astrahus under construction Name of item 60484 (Non-Interactable Object)
587911 This Cerebral Accelerator is only designed for and available on Serenity.

Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/10/31.
This Cerebral Accelerator is only designed for and available on Serenity.

Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the <a href=showinfo:3405>Biology</a> skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/10/31.
Description of item "Serenity Monthly Cerebral Accelerator - 2021.10" (60485)
587916 Serenity YC123.10 DLI Firework Crate Serenity YC123.10 DLI Firework Crate
587917 This crate is only designed for and available on Serenity. This crate is only designed for and available on Serenity.
587924 Serenity Special Frigates Insurance Serenity Special Frigates Insurance Name of item 60488 (Booster)
587925 This Cerebral Accelerator is only designed for and available on Serenity. This Cerebral Accelerator is only designed for and available on Serenity. Description of item "Serenity Special Frigates Insurance" (60488)
587926 Serenity Cold Iron SKINs Crate S/M Serenity Cold Iron SKINs Crate S/M Name of item 60489 (Miscellaneous)
587927 This crate is only designed for and available on Serenity. This crate is only designed for and available on Serenity. Description of item "Serenity Cold Iron SKINs Crate S/M" (60489)
587928 Serenity Cold Iron SKINs Crate L Serenity Cold Iron SKINs Crate L Name of item 60490 (Miscellaneous)
587929 This crate is only designed for and available on Serenity. This crate is only designed for and available on Serenity. Description of item "Serenity Cold Iron SKINs Crate L" (60490)
587930 Serenity Cold Iron SKINs Crate S/M Serenity Cold Iron SKINs Crate S/M
587931 This crate is only designed for and available on Serenity. This crate is only designed for and available on Serenity.
587932 Serenity Cold Iron SKINs Crate L Serenity Cold Iron SKINs Crate L
587933 This crate is only designed for and available on Serenity. This crate is only designed for and available on Serenity.
587938 The link with the ESS has been severed in {[location]solarSystemID.name, linkify}. The link with the ESS has been severed in {[location]solarSystemID.name, linkify}. Notifications/bodyEssLinkDisconnectedSomeoneElse
587946 Dungeon 9065 traffic FX Dungeon 9065 traffic FX Name of item 60498 (Non-Interactable Object)
587947 Dungeon 9064 R0 traffic FX Dungeon 9064 R0 traffic FX Name of item 60500 (Non-Interactable Object)
587949 Dungeon 9064 R1 traffic FX Dungeon 9064 R1 traffic FX Name of item 60501 (Non-Interactable Object)
587957 Infested Ogre Infested Ogre Name of item 60505 (Rogue Drone Entities)
587958 Description pending Description pending Description of item "Infested Ogre" (60505)
587959 Infested Dominix Infested Dominix Name of item 60506 (Rogue Drone Entities)
587960 Description pending Description pending Description of item "Infested Dominix" (60506)
587977 Your ship's navigational settings have been rebooted. 

To resume your journey to the Career Agent, access your chosen agent's details through the Agency.
Your ship's navigational settings have been rebooted. 

To resume your journey to the Career Agent, access your chosen agent's details through the Agency.
Part of conversation "[AIR NPE] 4.1.1.2 Return to Game Message"
587978 Open the Agency. Select Agents & Missions. Then, select Career Agents. Choose the agent you wish to see and select Dock. Open the <b>Agency</b>. Select <b>Agents & Missions</b>. Then, select <b>Career Agents</b>. Choose the agent you wish to see and select <b>Dock</b>.
587980 EDENCOM power generator EDENCOM power generator Name of item 60508 (Large Collidable Structure)
588071 You are linked to an ESS Main Bank or Reserve Bank You are linked to an ESS Main Bank or Reserve Bank UI/Inflight/SafeLogoff/ConditionLinkedToESS
588072 You have unlocked an ESS Reserve Bank. You have unlocked an ESS Reserve Bank. UI/Inflight/SafeLogoff/ConditionUnlockedReserveBank
588078 Center current formation on your ship Center current formation on your ship UI/Inflight/Scanner/CenterOnSelf
588129 Drop Chance Overwrite Drop Chance Overwrite Name of attribute "dropChanceOverwrite" (3164)
588130 Drop Chance Overwrite Drop Chance Overwrite
588131 Overwriting loot chance of drop from player ship, value 0 = no loot dropped Overwriting loot chance of drop from player ship, value 0 = no loot dropped
588137 Mobile Analysis Beacon Blueprint Mobile Analysis Beacon Blueprint Description of group ID 4141
588138 Concord Rogue Analysis Beacon Blueprint Concord Rogue Analysis Beacon Blueprint Name of item 60514 (Mobile Analysis Beacon Blueprint)
588139 Confirm Skill Purchase Confirm Skill Purchase UI/SkillPlan/MissingSkillbooksWindow/ConfirmPurchaseTitle
588140 Rogue Drone Specialization Rogue Drone Specialization Name of item 60515 (Drones)
588141 Specialization in the operation of advanced Gallente drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Rogue Drone Specialization. Specialization in the operation of advanced Gallente drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Rogue Drone Specialization. Description of item "Rogue Drone Specialization" (60515)
588143 Interference: {interference}% Interference: {interference}% UI/SolarSystemInterference/DisplayInterferenceLevel
588164 Interference<t> > {interference}% Interference<t> &gt; {interference}% UI/InfoWindow/interferenceLevelInLocationTrace
588174 Buy and Inject Buy and Inject UI/SkillPlan/MissingSkillbooksWindow/BuyAndInjectButton
588175 Check on Market Check on Market UI/SkillPlan/MissingSkillbooksWindow/CheckMarketButton
588176 Analysis Beacons Analysis Beacons
588177 Blueprints for Analysis Beacons Blueprints for Analysis Beacons
588178 Analysis Beacons Analysis Beacons
588179 Infested Thanatos Infested Thanatos Name of item 60517 (Rogue Drone Entities)
588180 Description pending (copy) Description pending (copy) Description of item "Infested Thanatos" (60517)
588181 Infested Firbolg Infested Firbolg Name of item 60518 (Rogue Drone Entities)
588182 Description pending (copy) Description pending (copy) Description of item "Infested Firbolg" (60518)
588220 Failed to connect to server. Please try again later. Failed to connect to server. Please try again later.
588221 Opens a Market buy window for all the Skills listed above. Opens a Market buy window for all the Skills listed above. UI/SkillPlan/MissingSkillbooksWindow/CheckMarketTooltip
588222 Automatically buy and inject all Skills available for remote injection. Automatically buy and inject all Skills available for remote injection. UI/SkillPlan/MissingSkillbooksWindow/BuyAndInjectTooltip
588223 interference: {interference} interference: {interference} UI/Map/StarModeHandler/interference
588224 Interference Interference UI/Map/MapPallet/SolarSystemInterference
588302 Getting started with market trading Getting started with market trading
588303 Trading for Profit Trading for Profit
588304 Getting started with ship fitting for PvE Getting started with ship fitting for PvE
588305 Fitting Your Ship Fitting Your Ship
588306 SCC Forces have been alerted and have started the Key Generator shutdown process. This process may take up to an hour. SCC Forces have been alerted and have started the Key Generator shutdown process. This process may take up to an hour.
588307 No Interference No Interference UI/Map/StarModeHandler/NoInterference
588308 Weak Interference Weak Interference UI/Map/StarModeHandler/WeakInterference
588309 Strong Interference Strong Interference UI/Map/StarModeHandler/StrongInterference
588310 SCC Forces have locked down their operations and no further Keys can be generated at this location. SCC Forces have locked down their operations and no further Keys can be generated at this location.
588311 Skill Plan Completed Skill Plan Completed UI/SkillPlan/SkillPlanCompleted
588312 EDENCOM Memorial to Triglavian Invasions EDENCOM Memorial to Triglavian Invasions Name of item 60553 (Large Collidable Object)
588313 The Hyperbole Nexus can be found in Barkrik - Ani The Hyperbole Nexus can be found in Barkrik - Ani
588314 EDENCOM Memorial to Triglavian Invasions EDENCOM Memorial to Triglavian Invasions
588315 Rogue Drone Analysis Data Rogue Drone Analysis Data Description of group ID 4142
588316 Rogue Drone Data Rogue Drone Data
588317 Data pertaining to Rogue Drones Data pertaining to Rogue Drones
588318 EDENCOM Stockpile Non-Interactable (Do not translate) EDENCOM Stockpile Non-Interactable (Do not translate) Name of item 60554 (Non-Interactable Object)
588360 Available for Remote Injection Available for <b>Remote Injection</b> UI/SkillPlan/MissingSkillbooksWindow/AvailableForRemoteInjection
588361 Unavailable for Remote Injection Unavailable for <b>Remote Injection</b> UI/SkillPlan/MissingSkillbooksWindow/UnavailableForRemoteInjection
588362 Price: {[numeric]cost.isk} Price: {[numeric]cost.isk} UI/SkillPlan/MissingSkillbooksWindow/PriceLabel
588367 Malagrin Marshlight Malagrin Marshlight
588368 Malagrin Marshlight Malagrin Marshlight
588369 Malagrin Marshlight Malagrin Marshlight
588370 Malagrin Marshlight Malagrin Marshlight
588371 Malagrin Marshlight Malagrin Marshlight
588372 Malagrin Marshlight Malagrin Marshlight
588373 SCC Forces have been alerted and have started the Key Generator shutdown process. This process may take up to an hour. SCC Forces have been alerted and have started the Key Generator shutdown process. This process may take up to an hour.
588374 Retribution Malagrin Marshlight SKIN Retribution Malagrin Marshlight SKIN Name of item 60563 (Permanent SKIN)
588375 SCC Forces have locked down their operations and no further Keys can be generated at this location. SCC Forces have locked down their operations and no further Keys can be generated at this location.
588376 Purifier Malagrin Marshlight SKIN Purifier Malagrin Marshlight SKIN Name of item 60564 (Permanent SKIN)
588377 SCC Forces have been alerted and have started the Key Generator shutdown process. This process may take up to an hour. SCC Forces have been alerted and have started the Key Generator shutdown process. This process may take up to an hour.
588378 Flycatcher Malagrin Marshlight SKIN Flycatcher Malagrin Marshlight SKIN Name of item 60565 (Permanent SKIN)
588379 Raven Malagrin Marshlight SKIN Raven Malagrin Marshlight SKIN Name of item 60566 (Permanent SKIN)
588380 SCC Forces have locked down their operations and no further Keys can be generated at this location. SCC Forces have locked down their operations and no further Keys can be generated at this location.
588381 Nemesis Malagrin Marshlight SKIN Nemesis Malagrin Marshlight SKIN Name of item 60567 (Permanent SKIN)
588382 Kronos Malagrin Marshlight SKIN Kronos Malagrin Marshlight SKIN Name of item 60568 (Permanent SKIN)
588383 Svipul Malagrin Marshlight SKIN Svipul Malagrin Marshlight SKIN Name of item 60569 (Permanent SKIN)
588384 Muninn Malagrin Marshlight SKIN Muninn Malagrin Marshlight SKIN Name of item 60570 (Permanent SKIN)
588385 SCC Forces have been alerted and have started the Key Generator shutdown process. This process may take up to an hour. SCC Forces have been alerted and have started the Key Generator shutdown process. This process may take up to an hour.
588386 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Description of item "Retribution Malagrin Marshlight SKIN" (60563)
588387 SCC Forces have locked down their operations and no further Keys can be generated at this location. SCC Forces have locked down their operations and no further Keys can be generated at this location.
588388 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Description of item "Purifier Malagrin Marshlight SKIN" (60564)
588389 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Description of item "Flycatcher Malagrin Marshlight SKIN" (60565)
588390 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Description of item "Raven Malagrin Marshlight SKIN" (60566)
588391 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Description of item "Nemesis Malagrin Marshlight SKIN" (60567)
588392 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Description of item "Kronos Malagrin Marshlight SKIN" (60568)
588393 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Description of item "Svipul Malagrin Marshlight SKIN" (60569)
588394 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Description of item "Muninn Malagrin Marshlight SKIN" (60570)
588395 SCC Forces have been alerted and have started the Key Generator shutdown process. This process may take up to an hour. SCC Forces have been alerted and have started the Key Generator shutdown process. This process may take up to an hour.
588396 SCC Forces have locked down their operations and no further Keys can be generated at this location. SCC Forces have locked down their operations and no further Keys can be generated at this location.
588397 Deathglow Hunters Deathglow Hunters
588398 Deathglow Hunters Deathglow Hunters
588399 The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
588400 Oracle Deathglow Hunters SKIN Oracle Deathglow Hunters SKIN Name of item 60571 (Permanent SKIN)
588401 The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Description of item "Oracle Deathglow Hunters SKIN" (60571)
588402 The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
588403 Cormorant Deathglow Hunters SKIN Cormorant Deathglow Hunters SKIN Name of item 60572 (Permanent SKIN)
588404 The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Description of item "Cormorant Deathglow Hunters SKIN" (60572)
588405 The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
588406 Vexor Deathglow Hunters SKIN Vexor Deathglow Hunters SKIN Name of item 60573 (Permanent SKIN)
588407 The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Description of item "Vexor Deathglow Hunters SKIN" (60573)
588408 The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
588409 Hurricane Deathglow Hunters SKIN Hurricane Deathglow Hunters SKIN Name of item 60574 (Permanent SKIN)
588410 The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace.

The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Description of item "Hurricane Deathglow Hunters SKIN" (60574)
588411 Quafe Zero Green Apple Quafe Zero Green Apple Name of item 60575 (Booster)
588412 Capsuleers can now enjoy Quafe Zero Green Apple, the new flavor of New Eden's favorite performance drink with the potency of a booster!
A taste explosion that will help avoid ship explosions, the Green Apple edition of Quafe Zero provides the benefits of increased agility and power with Zero drawbacks!

<font color="yellow">Benefits:</font>
+5% Agility, +5% Capacitor Recharge Rate. Duration: 1 hour.

Quafe Zero Green Apple is fortified with a proprietary mix of performance enhancers, oxidizers, and natural fruit juices designed to push your abilities to the limit.

The secret is in our patented fulleroferrocene nanite delivery system, which attaches our exclusive pro-capsuleer formula directly to the neurons you want, not the ones you don't. The result is an immediate and direct boost to your performance, with Zero drawbacks!

For maximum experience overload Quafe Zero Green Apple has been further enhanced with proprietary Quafe nanoparticles responsive to popular brands of subcranial nanocontroller personal enhancements, such as the LD-X100 range from Lai Dai!

<font size="2">Note: Quafe Zero is a product of the Quafe Company. Quafe does not condone the use of boosters or other illicit substances. The Quafe Company disavows responsibility for any side effects caused by consuming technology developed from research into Sleeper, Drifter, Triglavian, Rogue Drone, and/or illegal, extralegal, ancient, or unknown technologies.

Warning:Quafe Zero is designed for capsuleer use only. Side effects experienced by non-capsuleers include but are not limited to dizziness, blindness, nausea, internal hemorrhaging, bowel irritation, sleepwalking, violent impulses, amnesia, sexual dysfunction, vision changes, acute epidermal sloughing, partial or total loss of motor control, and minor skin rash.</font>
Capsuleers can now enjoy <b>Quafe Zero Green Apple</b>, the new flavor of New Eden's favorite performance drink with the potency of a booster!
A taste explosion that will help avoid ship explosions, the Green Apple edition of Quafe Zero provides the benefits of increased agility and power with Zero drawbacks!

<font color="yellow">Benefits:</font>
+5% Agility, +5% Capacitor Recharge Rate. Duration: 1 hour.

<b>Quafe Zero Green Apple</b> is fortified with a proprietary mix of performance enhancers, oxidizers, and natural fruit juices designed to push your abilities to the limit.

The secret is in our patented fulleroferrocene nanite delivery system, which attaches our exclusive pro-capsuleer formula directly to the neurons you want, not the ones you don't. The result is an immediate and direct boost to your performance, with Zero drawbacks!

For maximum experience overload Quafe Zero Green Apple has been further enhanced with proprietary Quafe nanoparticles responsive to popular brands of subcranial nanocontroller personal enhancements, such as the LD-X100 range from Lai Dai!

<font size="2"><i>Note: Quafe Zero is a product of the Quafe Company. Quafe does not condone the use of boosters or other illicit substances. The Quafe Company disavows responsibility for any side effects caused by consuming technology developed from research into Sleeper, Drifter, Triglavian, Rogue Drone, and/or illegal, extralegal, ancient, or unknown technologies.</i>

<b>Warning:</b>Quafe Zero is designed for capsuleer use only. Side effects experienced by non-capsuleers include but are not limited to dizziness, blindness, nausea, internal hemorrhaging, bowel irritation, sleepwalking, violent impulses, amnesia, sexual dysfunction, vision changes, acute epidermal sloughing, partial or total loss of motor control, and minor skin rash.</font>
Description of item "Quafe Zero Green Apple" (60575)
588413 Quafe Zero Green Apple Party Pack Quafe Zero Green Apple Party Pack Name of item 60576 (Special Edition Commodities)
588414 Enjoy more of Quafe Zero's refreshing and potent new Green Apple flavor with this special promotional party pack!

Each party pack contains between 3 and 5 units of Quafe Zero Green Apple boosters!
Enjoy more of Quafe Zero's refreshing and potent new Green Apple flavor with this special promotional party pack!

Each party pack contains between 3 and 5 units of Quafe Zero Green Apple boosters!
Description of item "Quafe Zero Green Apple Party Pack" (60576)
588415 Quafe Zero Green Apple Party Pack Quafe Zero Green Apple Party Pack
588416 Enjoy more of Quafe Zero's refreshing and potent new Green Apple flavor with this special promotional party pack!

Each party pack contains between 3 and 5 units of Quafe Zero Green Apple boosters!
Enjoy more of Quafe Zero's refreshing and potent new Green Apple flavor with this special promotional party pack!

Each party pack contains between 3 and 5 units of Quafe Zero Green Apple boosters!
588417 Quafe Green Apple Quafe Green Apple
588418 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
588419 Tristan Quafe Green Apple SKIN Tristan Quafe Green Apple SKIN Name of item 60577 (Permanent SKIN)
588420 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Tristan Quafe Green Apple SKIN" (60577)
588421 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
588422 Vexor Quafe Green Apple SKIN Vexor Quafe Green Apple SKIN Name of item 60578 (Permanent SKIN)
588423 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Vexor Quafe Green Apple SKIN" (60578)
588424 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
588425 Dominix Quafe Green Apple SKIN Dominix Quafe Green Apple SKIN Name of item 60579 (Permanent SKIN)
588426 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Dominix Quafe Green Apple SKIN" (60579)
588429 Infested Typhoon Infested Typhoon Name of item 60580 (Rogue Drone Entities)
588430 Description pending (copy) Description pending (copy) Description of item "Infested Typhoon" (60580)
588434 This service allows capsuleers to bypass the Regional Market to buy and inject Skills remotely for the specified fee.

The majority of Skills are available through this convenient service but certain specialized Skills may only be available on Regional Markets.

Buying Skills on Regional Markets from corporations or other capsuleers can be cheaper but may require travel to collect and inject the Skill.
This service allows capsuleers to bypass the Regional Market to buy and inject Skills remotely for the specified fee.

The majority of Skills are available through this convenient service but certain specialized Skills may only be available on Regional Markets.

Buying Skills on Regional Markets from corporations or other capsuleers can be cheaper but may require travel to collect and inject the Skill.
UI/SkillPlan/MissingSkillbooksWindow/RemoteInjectionTooltip
588435 EDENCOM Invasions Command HQ (Yulai) EDENCOM Invasions Command HQ (Yulai) Name of item 60581 (Large Collidable Object)
588436 The New Eden Common Defense Initiative (EDENCOM) used a highly distributed command structure during the Triglavian Invasions of YC121-122, reflecting the nature of a military alliance relying heavily on line units drawn from the core empires of New Eden. However, the EDENCOM Invasions Command HQ (Yulai) was one of the most critical and heavily-defended command facilities due to its location at the heart of CONCORD's territory and its proximity to the diplomatic center of the New Eden cluster.

Once a closely-guarded secret, the EDENCOM Invasions Command HQ (Yulai) is now a reserve command center, with operational command of ongoing EDENCOM activities shifted to even more secure and secret locations. The facility is well-remembered as part of the network of command HQs that orchestrated the successful defense of over 150 star systems, fully-fortifying over 50 systems, and preventing the Triglavian Invaders from extending their conquests beyond the "Pochven 27".

Given the importance of this HQ, and the nearby EDENCOM Stellar Monitoring (Yulai) facility, it was decided to locate the EDENCOM Memorial to the Triglavian Invasions close by when the veil of secrecy was lifted after the invasions came to an end.
The New Eden Common Defense Initiative (EDENCOM) used a highly distributed command structure during the Triglavian Invasions of YC121-122, reflecting the nature of a military alliance relying heavily on line units drawn from the core empires of New Eden. However, the EDENCOM Invasions Command HQ (Yulai) was one of the most critical and heavily-defended command facilities due to its location at the heart of CONCORD's territory and its proximity to the diplomatic center of the New Eden cluster.

Once a closely-guarded secret, the EDENCOM Invasions Command HQ (Yulai) is now a reserve command center, with operational command of ongoing EDENCOM activities shifted to even more secure and secret locations. The facility is well-remembered as part of the network of command HQs that orchestrated the successful defense of over 150 star systems, fully-fortifying over 50 systems, and preventing the Triglavian Invaders from extending their conquests beyond the "Pochven 27".

Given the importance of this HQ, and the nearby EDENCOM Stellar Monitoring (Yulai) facility, it was decided to locate the EDENCOM Memorial to the Triglavian Invasions close by when the veil of secrecy was lifted after the invasions came to an end.
Description of item "EDENCOM Invasions Command HQ (Yulai)" (60581)
588437 EDENCOM Stellar Monitoring (Yulai) EDENCOM Stellar Monitoring (Yulai) Name of item 60582 (Large Collidable Object)
588438 Non-Interactable CONCORD Stellar Observatory (Do not translate) Non-Interactable CONCORD Stellar Observatory (Do not translate) Name of item 60583 (Non-Interactable Object)
588440 Non-Interactable Gallente Outpost (Do Not Translate) Non-Interactable Gallente Outpost (Do Not Translate) Name of item 60584 (Non-Interactable Object)
588442 EDENCOM Memorial to Triglavian Invasions EDENCOM Memorial to Triglavian Invasions Name of item 60585 (Beacon)
588443 This war memorial is dedicated by the New Eden Common Defense Initiative (EDENCOM) to all those lost during the Triglavian Invasions of YC121-122.

To the memory of those innocents lost to the invaders and those warriors who fell in service of civilization.

With determination to remember and recover the people and worlds of the Triglavian Occupied Systems:

Raravoss - Vale - Sakenta

Nalvula - Arvasaras - Harva

Ichoriya - Senda - Angymonne

Archee - Kino - Otela

Otanuomi - Konola - Niarja

Tunudan - Ahtila - Urhinichi

Wirashoda - Nani - Komo

Kaunokka - Kuharah - Ignebaener

Skarkon - Ala - Krirald

"The years shall not dim the memory of those who fought and died for the cause of civilization in New Eden. Nor shall time erode our will to recover what has been lost, and restore peace and security to all the worlds of our cluster." – EDENCOM Provost Marshal Kasiha Valkanir
<b>This war memorial is dedicated by the New Eden Common Defense Initiative (EDENCOM) to all those lost during the Triglavian Invasions of YC121-122.</b>

<i>To the memory of those innocents lost to the invaders and those warriors who fell in service of civilization.</i>

<i>With determination to remember and recover the people and worlds of the Triglavian Occupied Systems:<i>

Raravoss - Vale - Sakenta

Nalvula - Arvasaras - Harva

Ichoriya - Senda - Angymonne

Archee - Kino - Otela

Otanuomi - Konola - Niarja

Tunudan - Ahtila - Urhinichi

Wirashoda - Nani - Komo

Kaunokka - Kuharah - Ignebaener

Skarkon - Ala - Krirald

<i>"The years shall not dim the memory of those who fought and died for the cause of civilization in New Eden. Nor shall time erode our will to recover what has been lost, and restore peace and security to all the worlds of our cluster."</i> – EDENCOM Provost Marshal Kasiha Valkanir
Description of item "EDENCOM Memorial to Triglavian Invasions" (60585)
588444 Perun Clade Liminal Proving Grounds Perun Clade Liminal Proving Grounds Name of item 60586 (Beacon)
588445 Where Svarog take a very direct, violent approach to altering the universe to their liking, and Veles seem to favor more insidious methods, the Perun Clade almost gives an impression of studied indifference by comparison with its more active fellow clades. Those few members of the New Eden intelligence and diplomatic communities who have had repeated contact with the Perun have come to feel that this mask of inscrutability is calculated to convey vast and unknowable power, while cloaking a vaulting and ruthless ambition for control.

Whatever the true nature of Perun power and motivations may be, it is clear enough that this clade positions itself as a balancing factor within the Collective that seeks to exert leadership over the Triglavians. A key element of this program is its ability to demonstrate the worth of its positions in the unique form of argument, negotiation, and practical demonstration represented by "proving". The Perun Clade's commitment to the methods of proving has extended to the construction of an arena-like structure designated as a "Liminal Proving Grounds" in Pochven itself.
Where Svarog take a very direct, violent approach to altering the universe to their liking, and Veles seem to favor more insidious methods, the Perun Clade almost gives an impression of studied indifference by comparison with its more active fellow clades. Those few members of the New Eden intelligence and diplomatic communities who have had repeated contact with the Perun have come to feel that this mask of inscrutability is calculated to convey vast and unknowable power, while cloaking a vaulting and ruthless ambition for control.

Whatever the true nature of Perun power and motivations may be, it is clear enough that this clade positions itself as a balancing factor within the Collective that seeks to exert leadership over the Triglavians. A key element of this program is its ability to demonstrate the worth of its positions in the unique form of argument, negotiation, and practical demonstration represented by "proving". The Perun Clade's commitment to the methods of proving has extended to the construction of an arena-like structure designated as a "Liminal Proving Grounds" in Pochven itself.
Description of item "Perun Clade Liminal Proving Grounds" (60586)
588446 Veles Clade Automata Semiosis Sobornost Veles Clade Automata Semiosis Sobornost Name of item 60587 (Beacon)
588447 This rather enigmatic Triglavian facility broadcasts an identifier beacon that includes a designation translated as "Automata Semiosis Sobornost" together with standard data symbology indicating Veles Clade ownership. As the structure is located within the constellation of the Pochven region designated as "Krai Veles", this is not surprising. Perhaps more surprising for those unfamiliar with the peculiarities of Veles Clade, is the apparent activity of establishing some kind of understanding and relationship with rogue drones present in Pochven.

Convocation of the Troika of the Vodya Subclade of Veles Clade divined purpose for the deviant automata in the flow of Vyraj. The Koschoi of Vodya made a casting that the winnowing of the clades would be served by turning poshlost to sobornost. The Navka of Vodya gave this noema profound reverse-time sense and grounded the metaxy. The Narodnya of Vodya accepted the volition and merge-consented with the Koschoi and Navka of Troika Vodya. In this scribing is the working of the flow revealed as law. – Partial translation of Triglavian data signals transmitted regularly from Veles Clade Automata Semiosis Sobornost
This rather enigmatic Triglavian facility broadcasts an identifier beacon that includes a designation translated as "Automata Semiosis Sobornost" together with standard data symbology indicating Veles Clade ownership. As the structure is located within the constellation of the Pochven region designated as "Krai Veles", this is not surprising. Perhaps more surprising for those unfamiliar with the peculiarities of Veles Clade, is the apparent activity of establishing some kind of understanding and relationship with rogue drones present in Pochven.

<i>Convocation of the Troika of the Vodya Subclade of Veles Clade divined purpose for the deviant automata in the flow of Vyraj. The Koschoi of Vodya made a casting that the winnowing of the clades would be served by turning poshlost to sobornost. The Navka of Vodya gave this noema profound reverse-time sense and grounded the metaxy. The Narodnya of Vodya accepted the volition and merge-consented with the Koschoi and Navka of Troika Vodya. In this scribing is the working of the flow revealed as law.</i> – Partial translation of Triglavian data signals transmitted regularly from Veles Clade Automata Semiosis Sobornost
Description of item "Veles Clade Automata Semiosis Sobornost" (60587)
588448 Svarog Clade Orbital Shipyards Svarog Clade Orbital Shipyards Name of item 60588 (Beacon)
588449 Svarog Clade has gained a reputation for a warlike attitude to the universe that appears extreme even by the standards of the Triglavian Collective. The Svarog occupation of Skarkon II, with ongoing warfare involving Minmatar resistance fighters, warclone mercenaries, and incursions from other clades, has only amplified that reputation. However, it is also clear that this most implacably brutal of Triglavian clades is determined to extract maximum value in resources from the planets it has conquered.

To that end, seemingly making a virtue of pragmatism from stubborn ruthlessness, the Svarog have constructed a massive orbital shipbuilding complex over Skarkon II. Construction of their own variants of the powerful Zirnitra-class dreadnought in orbit of war-torn Skarkon II, using resources taken from the surface of the so-called "Snake Pit of New Eden", is an arrogant statement of power that is almost emblematic of Svarog Clade's apparent world-view.
Svarog Clade has gained a reputation for a warlike attitude to the universe that appears extreme even by the standards of the Triglavian Collective. The Svarog occupation of Skarkon II, with ongoing warfare involving Minmatar resistance fighters, warclone mercenaries, and incursions from other clades, has only amplified that reputation. However, it is also clear that this most implacably brutal of Triglavian clades is determined to extract maximum value in resources from the planets it has conquered.

To that end, seemingly making a virtue of pragmatism from stubborn ruthlessness, the Svarog have constructed a massive orbital shipbuilding complex over Skarkon II. Construction of their own variants of the powerful <i>Zirnitra</i>-class dreadnought in orbit of war-torn Skarkon II, using resources taken from the surface of the so-called "Snake Pit of New Eden", is an arrogant statement of power that is almost emblematic of Svarog Clade's apparent world-view.
Description of item "Svarog Clade Orbital Shipyards" (60588)
588450 This war memorial is dedicated by the New Eden Common Defense Initiative (EDENCOM) to all those lost during the Triglavian Invasions of YC121-122.

To the memory of those innocents lost to the invaders and those warriors who fell in service of civilization.

With determination to remember and recover the people and worlds of the Triglavian Occupied Systems:

Raravoss - Vale - Sakenta

Nalvula - Arvasaras - Harva

Ichoriya - Senda - Angymonne

Archee - Kino - Otela

Otanuomi - Konola - Niarja

Tunudan - Ahtila - Urhinichi

Wirashoda - Nani - Komo

Kaunokka - Kuharah - Ignebaener

Skarkon - Ala - Krirald

"The years shall not dim the memory of those who fought and died for the cause of civilization in New Eden. Nor shall time erode our will to recover what has been lost, and restore peace and security to all the worlds of our cluster." – EDENCOM Provost Marshal Kasiha Valkanir
<b>This war memorial is dedicated by the New Eden Common Defense Initiative (EDENCOM) to all those lost during the Triglavian Invasions of YC121-122.</b>

<i>To the memory of those innocents lost to the invaders and those warriors who fell in service of civilization.</i>

<i>With determination to remember and recover the people and worlds of the Triglavian Occupied Systems:<i>

Raravoss - Vale - Sakenta

Nalvula - Arvasaras - Harva

Ichoriya - Senda - Angymonne

Archee - Kino - Otela

Otanuomi - Konola - Niarja

Tunudan - Ahtila - Urhinichi

Wirashoda - Nani - Komo

Kaunokka - Kuharah - Ignebaener

Skarkon - Ala - Krirald

<i>"The years shall not dim the memory of those who fought and died for the cause of civilization in New Eden. Nor shall time erode our will to recover what has been lost, and restore peace and security to all the worlds of our cluster."</i> – EDENCOM Provost Marshal Kasiha Valkanir
Description of item "EDENCOM Memorial to Triglavian Invasions" (60553)
588451 In the course of the Triglavian Invasions YC121-122, it became evident that the Collective had a particular fascination or affinity for certain stars, and in particular those stellar bodies of the blue classifications. Given the B0 (Blue) classification of the Yulai star, it was clear that monitoring for any signs of manipulation or other activity by the Triglavian Collective was necessary to avoid catastrophe at the heart of CONCORD's territory and New Eden's diplomatic and security establishment.

Constructed in secrecy and under the strictest guard measures, the EDENCOM Stellar Monitoring (Yulai) facility was one of the first locations where advanced stellar observatory technology was tested in the field and then permanently established. To ensure this vital facility was under the heaviest possible defense, the EDENCOM Invasions Command HQ (Yulai) was later constructed close to its secret anchoring location.

Given the importance of this facility and the nearby Command HQ, it was decided to locate the EDENCOM Memorial to the Triglavian Invasions close by when the veil of secrecy was lifted after the invasions came to an end.
In the course of the Triglavian Invasions YC121-122, it became evident that the Collective had a particular fascination or affinity for certain stars, and in particular those stellar bodies of the blue classifications. Given the B0 (Blue) classification of the Yulai star, it was clear that monitoring for any signs of manipulation or other activity by the Triglavian Collective was necessary to avoid catastrophe at the heart of CONCORD's territory and New Eden's diplomatic and security establishment.

Constructed in secrecy and under the strictest guard measures, the EDENCOM Stellar Monitoring (Yulai) facility was one of the first locations where advanced stellar observatory technology was tested in the field and then permanently established. To ensure this vital facility was under the heaviest possible defense, the EDENCOM Invasions Command HQ (Yulai) was later constructed close to its secret anchoring location.

Given the importance of this facility and the nearby Command HQ, it was decided to locate the EDENCOM Memorial to the Triglavian Invasions close by when the veil of secrecy was lifted after the invasions came to an end.
Description of item "EDENCOM Stellar Monitoring (Yulai)" (60582)
588452 Proving Conduit (Pochven) Proving Conduit (Pochven) Name of item 60589 (Warp Gate)
588454 Veles Clade Automata Semiosis Sobornost Veles Clade Automata Semiosis Sobornost
588455 Svarog Clade Orbital Shipyards Svarog Clade Orbital Shipyards
588456 Perun Clade Liminal Proving Grounds Perun Clade Liminal Proving Grounds
588457 Svarog Clade Orbital Shipyards Svarog Clade Orbital Shipyards Name of item 60590 (Large Collidable Object)
588458 Svarog Clade has gained a reputation for a warlike attitude to the universe that appears extreme even by the standards of the Triglavian Collective. The Svarog occupation of Skarkon II, with ongoing warfare involving Minmatar resistance fighters, warclone mercenaries, and incursions from other clades, has only amplified that reputation. However, it is also clear that this most implacably brutal of Triglavian clades is determined to extract maximum value in resources from the planets it has conquered.

To that end, seemingly making a virtue of pragmatism from stubborn ruthlessness, the Svarog have constructed a massive orbital shipbuilding complex over Skarkon II. Construction of their own variants of the powerful Zirnitra-class dreadnought in orbit of war-torn Skarkon II, using resources taken from the surface of the so-called "Snake Pit of New Eden", is an arrogant statement of power that is almost emblematic of Svarog Clade's apparent world-view.
Svarog Clade has gained a reputation for a warlike attitude to the universe that appears extreme even by the standards of the Triglavian Collective. The Svarog occupation of Skarkon II, with ongoing warfare involving Minmatar resistance fighters, warclone mercenaries, and incursions from other clades, has only amplified that reputation. However, it is also clear that this most implacably brutal of Triglavian clades is determined to extract maximum value in resources from the planets it has conquered.

To that end, seemingly making a virtue of pragmatism from stubborn ruthlessness, the Svarog have constructed a massive orbital shipbuilding complex over Skarkon II. Construction of their own variants of the powerful <i>Zirnitra</i>-class dreadnought in orbit of war-torn Skarkon II, using resources taken from the surface of the so-called "Snake Pit of New Eden", is an arrogant statement of power that is almost emblematic of Svarog Clade's apparent world-view.
Description of item "Svarog Clade Orbital Shipyards" (60590)
588459 Veles Clade Automata Semiosis Sobornost Veles Clade Automata Semiosis Sobornost Name of item 60591 (Large Collidable Object)
588460 This rather enigmatic Triglavian facility broadcasts an identifier beacon that includes a designation translated as "Automata Semiosis Sobornost" together with standard data symbology indicating Veles Clade ownership. As the structure is located within the constellation of the Pochven region designated as "Krai Veles", this is not surprising. Perhaps more surprising for those unfamiliar with the peculiarities of Veles Clade, is the apparent activity of establishing some kind of understanding and relationship with rogue drones present in Pochven.

Convocation of the Troika of the Vodya Subclade of Veles Clade divined purpose for the deviant automata in the flow of Vyraj. The Koschoi of Vodya made a casting that the winnowing of the clades would be served by turning poshlost to sobornost. The Navka of Vodya gave this noema profound reverse-time sense and grounded the metaxy. The Narodnya of Vodya accepted the volition and merge-consented with the Koschoi and Navka of Troika Vodya. In this scribing is the working of the flow revealed as law. – Partial translation of Triglavian data signals transmitted regularly from Veles Clade Automata Semiosis Sobornost
This rather enigmatic Triglavian facility broadcasts an identifier beacon that includes a designation translated as "Automata Semiosis Sobornost" together with standard data symbology indicating Veles Clade ownership. As the structure is located within the constellation of the Pochven region designated as "Krai Veles", this is not surprising. Perhaps more surprising for those unfamiliar with the peculiarities of Veles Clade, is the apparent activity of establishing some kind of understanding and relationship with rogue drones present in Pochven.

<i>Convocation of the Troika of the Vodya Subclade of Veles Clade divined purpose for the deviant automata in the flow of Vyraj. The Koschoi of Vodya made a casting that the winnowing of the clades would be served by turning poshlost to sobornost. The Navka of Vodya gave this noema profound reverse-time sense and grounded the metaxy. The Narodnya of Vodya accepted the volition and merge-consented with the Koschoi and Navka of Troika Vodya. In this scribing is the working of the flow revealed as law.</i> – Partial translation of Triglavian data signals transmitted regularly from Veles Clade Automata Semiosis Sobornost
Description of item "Veles Clade Automata Semiosis Sobornost" (60591)
588461 Navka Overmind Sobor Coalescence Navka Overmind Sobor Coalescence Name of item 60592 (Large Collidable Object)
588462 In form this structure is much like many rogue drone hives found throughout New Eden, however the signals traffic detectable as emanating from this bizarre edifice is quite different in structure and apparent content to the many varieties of communication known to be used by "wild" rogue drones. Much of the broadcast data is indecipherable but a regularly repeated fragment of coherent data appears to be a designation for the hive structure, translating as "Navka Overmind Sobor Coalescence" when compared to known Triglavian communication formats.

The startling implication of the evidence, not least the nearby presence of the Veles Clade Automata Semiosis Sobornost facility, is that this hive structure is actually a key center for Veles Clade's efforts at converting or even recruiting advanced rogue drone intelligences to their collective.
In form this structure is much like many rogue drone hives found throughout New Eden, however the signals traffic detectable as emanating from this bizarre edifice is quite different in structure and apparent content to the many varieties of communication known to be used by "wild" rogue drones. Much of the broadcast data is indecipherable but a regularly repeated fragment of coherent data appears to be a designation for the hive structure, translating as "Navka Overmind Sobor Coalescence" when compared to known Triglavian communication formats.

The startling implication of the evidence, not least the nearby presence of the Veles Clade Automata Semiosis Sobornost facility, is that this hive structure is actually a key center for Veles Clade's efforts at converting or even recruiting advanced rogue drone intelligences to their collective.
Description of item "Navka Overmind Sobor Coalescence" (60592)
588468 Non-Interactable Cyno Beacon (Do not translate) Non-Interactable Cyno Beacon (Do not translate) Name of item 60593 (Non-Interactable Object)
588470 Hide Trained Skills Hide Trained Skills UI/SkillPlan/HideTrainedSkills
588471 Permanently remove this Skill Plan from your saved Skill Plans. This action cannot be undone. Permanently remove this Skill Plan from your saved Skill Plans. This action cannot be undone. UI/SkillPlan/DeletePlan
588473 All Skills Trained All Skills Trained UI/SkillPlan/AllSkillsTrained
588474 rds2_enviroment_asset rds2_enviroment_asset Name of item 60594 (Non-Interactable Object)
588475 Target Lock Silently Target Lock Silently Name of attribute "targetLockSilently" (3176)
588476 Target Lock Silently Target Lock Silently
588477 Used to prevent the ship or entity from yellow flashing to the player when the ship or entity has the player locked and if applying an effect on the player. Used to prevent the ship or entity from yellow flashing to the player when the ship or entity has the player locked and if applying an effect on the player.
588494 Are you sure you wish to untrack this Skill Plan and its Milestones? Are you sure you wish to untrack this Skill Plan and its Milestones?
588495 Untrack Skill Plan? Untrack Skill Plan?
588517 Trained Skills Trained Skills UI/SkillPlan/TrainedSkills
588518 Queued Skills Queued Skills UI/SkillPlan/QueuedSkills
588519 Untrained skills Untrained skills UI/SkillPlan/UntrainedSkills
588520 Missing Skills Missing Skills UI/SkillPlan/MissingSkills
588522 Cannot start link - Solar system interference is too high Cannot start link - Solar system interference is too high
588523 Cannot start link - Character energy is too low Cannot start link - Character energy is too low
588526 Demo Filament Demo Filament Name of item 60596 (Abyssal Filaments)
588527 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength.


<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace with a <b>tranquil environment</b>, and bathed in the radioactive afterglow of a gamma-ray burst that will <b>reduce explosive resistance</b> but <b>enhance ship shield strength</b>.


<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Description of item "Demo Filament" (60596)
588528 Abyss Demo The Eye Abyss Demo The Eye
588529 Adding Milestones Adding Milestones UI/SkillPlan/AddingMilestones
588530 Abyss Demo Effect Beacon (Do not translate) Abyss Demo Effect Beacon (Do not translate) Name of item 60597 (Abyssal Hazards)
588556 This section of the progress tracker displays the planned skills that have been trained This section of the progress tracker displays the planned skills that have been trained UI/SkillPlan/TrainedSkillsHint
588557 This section of the progress tracker displays the planned skills currently in the training queue This section of the progress tracker displays the planned skills currently in the training queue UI/SkillPlan/QueuedSkillsHint
588558 This section of the progress tracker shows the planned skills that have not been trained or queued This section of the progress tracker shows the planned skills that have not been trained or queued UI/SkillPlan/MissingSkillsHint
588649 This Triglavian structure seems designed to function as a transfer conduit in a similar fashion to those seen in Abyssal Deadspace. Unusually, readings taken from this variant of the transfer conduit indicate their conduits are typically entangled with local co-ordinates corresponding to stable locations in the spatio-temporal topology proximate to the stellar gravity well of a star system's primary star.

As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. The purpose to which the Triglavian invasion forces are putting a local transfer conduit focused on a stellar gravity well are as yet unknown.
This Triglavian structure seems designed to function as a transfer conduit in a similar fashion to those seen in Abyssal Deadspace. Unusually, readings taken from this variant of the transfer conduit indicate their conduits are typically entangled with local co-ordinates corresponding to stable locations in the spatio-temporal topology proximate to the stellar gravity well of a star system's primary star.

As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. The purpose to which the Triglavian invasion forces are putting a local transfer conduit focused on a stellar gravity well are as yet unknown.
Description of item "Proving Conduit (Pochven)" (60589)

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fisfx/module/supershield_cc_01a.black
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graphics/character/female/paperdoll/bottomouter/pantsprtf01/redblack.color
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video/agency/helpvideos/eveacademy/enforcer/fitting4pve/fitting-your-ship.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

138890
video/agency/helpvideos/eveacademy/enforcer/fitting4pve/fitting-your-ship_de.srt
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video/agency/helpvideos/eveacademy/enforcer/fitting4pve/fitting-your-ship_en.srt
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video/agency/helpvideos/eveacademy/enforcer/fitting4pve/fitting-your-ship_fr.srt
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video/agency/helpvideos/eveacademy/enforcer/fitting4pve/fitting-your-ship_ru.srt
20
video/agency/helpvideos/eveacademy/industrialist/markettrading/markettrading.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

113556
video/agency/helpvideos/eveacademy/industrialist/markettrading/markettrading_de.srt
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video/agency/helpvideos/eveacademy/industrialist/markettrading/markettrading_en.srt
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video/agency/helpvideos/eveacademy/industrialist/markettrading/markettrading_ru.srt
12
video/skillplan/skillplancreationtutorial.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

202
Changed Files (837 Entries)
File Name Size in kb (Decompressed)
animation_gstate/scenes/template_vesper/vesperv1.prs
12 -> 12
audio/atmos.bnk
33873 -> 33873
audio/chinese(prc)/voice.bnk
19707 -> 19801
audio/common.bnk
333 -> 335
audio/deployables.bnk
5769 -> 7234
audio/effects.bnk
22812 -> 22812
audio/english(us)/voice.bnk
35474 -> 35568
audio/french(france)/voice.bnk
20036 -> 20130
audio/german/voice.bnk
20075 -> 20169
audio/hangar.bnk
85287 -> 85287
audio/init.bnk
17 -> 17
audio/interface.bnk
14979 -> 14979
audio/japanese/voice.bnk
30840 -> 30934
audio/korean/voice.bnk
19542 -> 19637
audio/modules.bnk
9946 -> 9946
audio/russian/voice.bnk
20050 -> 20144
audio/soundbanksinfo.json
3314 -> 3476
audio/soundbanksinfo.xml
2958 -> 3109
audio/stations.bnk
23888 -> 23916
audio/structures.bnk
50169 -> 50833
bin64/_audio2.dll
2585 -> 2538
bin64/_ctypes.pyd
105 -> 105
bin64/_destiny.dll
762 -> 720
bin64/_elementtree.pyd
88 -> 88
bin64/_evelocalization.dll
285 -> 266
bin64/_ime.dll
108 -> 108
bin64/_ssl.pyd
2418 -> 2418
bin64/_videoplayer.dll
2040 -> 1980
bin64/_yaml.pyd
208 -> 234
bin64/accountingEntryTypesLoader.pyd
77 -> 56
bin64/accountingKeysLoader.pyd
77 -> 56
bin64/achievementEventsLoader.pyd
83 -> 61
bin64/activityNodesLoader.pyd
98 -> 74
bin64/agencyHelpVideoGroupsLoader.pyd
83 -> 61
bin64/agencyHelpVideosLoader.pyd
77 -> 56
bin64/agentsInSpaceLoader.pyd
76 -> 55
bin64/ancestriesLoader.pyd
77 -> 56
bin64/atomsLoader.pyd
128 -> 101
bin64/billTypesLoader.pyd
77 -> 56
bin64/billboardsLoader.pyd
143 -> 119
bin64/bloodlinesLoader.pyd
77 -> 55
bin64/blue.dll
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bin64/careerPathsLoader.pyd
76 -> 55
bin64/challengeConditionsLoader.pyd
73 -> 53
bin64/challengeEventsLoader.pyd
73 -> 53
bin64/challengesLoader.pyd
105 -> 82
bin64/character_colorLocationsLoader.pyd
77 -> 56
bin64/character_colorNamesLoader.pyd
77 -> 56
bin64/character_modifierLocationsLoader.pyd
77 -> 56
bin64/character_portraitresourcesLoader.pyd
77 -> 56
bin64/character_resourcesLoader.pyd
84 -> 62
bin64/character_sculptingLocationsLoader.pyd
77 -> 56
bin64/checkPointsLoader.pyd
77 -> 56
bin64/commandSetsLoader.pyd
90 -> 67
bin64/contrabandTypesLoader.pyd
95 -> 71
bin64/controlTowerResourcesLoader.pyd
86 -> 64
bin64/conversationAgentsLoader.pyd
77 -> 57
bin64/conversationsLoader.pyd
103 -> 79
bin64/corporationActivitiesLoader.pyd
75 -> 55
bin64/corporationRoleGroupsLoader.pyd
77 -> 56
bin64/corporationRolesLoader.pyd
77 -> 56
bin64/cratesLoader.pyd
94 -> 71
bin64/currencyBucketsLoader.pyd
77 -> 56
bin64/dailyChallengeCampaignsLoader.pyd
76 -> 55
bin64/dailyChallengePoolsLoader.pyd
92 -> 69
bin64/dailyChallengeRewardsLoader.pyd
89 -> 66
bin64/dailyChallengesLoader.pyd
101 -> 78
bin64/defaultOverviewsLoader.pyd
83 -> 61
bin64/dogmaAttributeCategoriesLoader.pyd
77 -> 56
bin64/dogmaAttributesLoader.pyd
78 -> 58
bin64/dogmaEffectsLoader.pyd
91 -> 68
bin64/dogmaUnitsLoader.pyd
77 -> 56
bin64/dynamicItemAttributesLoader.pyd
110 -> 85
bin64/effectSequencesLoader.pyd
113 -> 89
bin64/effectsLoader.pyd
113 -> 89
bin64/epicArcsLoader.pyd
102 -> 80
bin64/essReserveKeysLoader.pyd
76 -> 55
bin64/eve_crashmon.exe
771 -> 763
bin64/exefile.exe
900 -> 895
bin64/expertSystemsLoader.pyd
98 -> 75
bin64/explosionBucketIDsLoader.pyd
109 -> 86
bin64/explosionIDsLoader.pyd
77 -> 56
bin64/factionsLoader.pyd
83 -> 62
bin64/globalTypesLoader.pyd
91 -> 69
bin64/graphicIDsLoader.pyd
113 -> 88
bin64/graphicLocationsLoader.pyd
98 -> 75
bin64/graphicMaterialSetsLoader.pyd
80 -> 60
bin64/groupGraphicsLoader.pyd
103 -> 81
bin64/groupRewardsLoader.pyd
96 -> 73
bin64/iconIDsLoader.pyd
77 -> 56
bin64/marketGroupsLoader.pyd
76 -> 55
bin64/menuHighlightsLoader.pyd
83 -> 61
bin64/metaGroupsLoader.pyd
77 -> 56
bin64/musicTriggersLoader.pyd
77 -> 56
bin64/newActivitiesLoader.pyd
84 -> 62
bin64/newFeaturesLoader.pyd
84 -> 62
bin64/nodeGraphsLoader.pyd
158 -> 131
bin64/nodeTypesLoader.pyd
132 -> 105
bin64/npcCharactersLoader.pyd
97 -> 73
bin64/npcCorporationDivisionsLoader.pyd
77 -> 56
bin64/npcCorporationsLoader.pyd
148 -> 117
bin64/operationCategoriesLoader.pyd
83 -> 61
bin64/operationSitesLoader.pyd
79 -> 59
bin64/operationTasksLoader.pyd
187 -> 155
bin64/operationTreeStructuresLoader.pyd
100 -> 77
bin64/operationsLoader.pyd
104 -> 79
bin64/packages/eveProto/generated/client.pyd
3389 -> 2830
bin64/packages/eveProto/generated/client_grpc.pyd
4893 -> 10283
bin64/packages/monolithgeoip2/data/GeoLite2-ASN.mmdb
7406 -> 7461
bin64/packages/monolithgeoip2/data/GeoLite2-Country.mmdb
7076 -> 6330
bin64/petitionEventsLoader.pyd
77 -> 56
bin64/petitionPropertiesLoader.pyd
77 -> 57
bin64/pvpFilamentEventDatesLoader.pyd
77 -> 56
bin64/pvpFilamentMatchTypesLoader.pyd
88 -> 65
bin64/pyexpat.pyd
157 -> 157
bin64/python27.dll
6091 -> 3553
bin64/racesLoader.pyd
92 -> 69
bin64/rad_tm_win64.dll
173 -> 194
bin64/recruitmentGroupsLoader.pyd
76 -> 55
bin64/recruitmentTypesLoader.pyd
76 -> 55
bin64/requiredSkillsForTypesLoader.pyd
88 -> 66
bin64/requiredSkillsIndexLoader.pyd
135 -> 111
bin64/schematicsLoader.pyd
101 -> 77
bin64/schoolMapLoader.pyd
76 -> 55
bin64/schoolsLoader.pyd
83 -> 61
bin64/seasonSelectionLoader.pyd
60 -> 41
bin64/seasonalCampaignsLoginRewardsLoader.pyd
97 -> 75
bin64/skillPlansLoader.pyd
95 -> 71
bin64/skillTreeGroupsLoader.pyd
82 -> 61
bin64/skyBoxEffectsLoader.pyd
86 -> 64
bin64/soundIDsLoader.pyd
77 -> 56
bin64/spaceComponentsByTypeLoader.pyd
369 -> 324
bin64/spaceObjectHighlightsLoader.pyd
77 -> 57
bin64/stationOperationsLoader.pyd
99 -> 75
bin64/stationServicesLoader.pyd
76 -> 55
bin64/stationStandingsRestrictionsLoader.pyd
91 -> 69
bin64/surveysLoader.pyd
93 -> 70
bin64/tagsLoader.pyd
77 -> 56
bin64/travelEffectsLoader.pyd
80 -> 59
bin64/typeDogmaLoader.pyd
94 -> 71
bin64/typeMaterialsLoader.pyd
85 -> 63
bin64/uiElementTypesLoader.pyd
77 -> 56
bin64/uiHelpPointersLoader.pyd
85 -> 63
bin64/uiHidingTemplatesLoader.pyd
94 -> 72
bin64/uiHighlightsLoader.pyd
87 -> 65
bin64/unicodedata.pyd
692 -> 692
code.ccp
22037 -> 21730
dx9/model/decal/generic/logo_citadel_01_at.dds
22 -> 22
dx9/model/decal/generic/logo_citadel_01_f.dds
11 -> 11
dx9/model/decal/generic/logo_citadel_01_nr.dds
11 -> 11
dx9/model/decal/generic/logo_edencom_01_at.dds
22 -> 22
dx9/model/decal/generic/logo_edencom_01_f.dds
11 -> 11
dx9/model/decal/generic/logo_edencom_01_nr.dds
11 -> 11
dx9/model/decal/generic/logo_upwell_01_at.dds
22 -> 22
dx9/model/decal/generic/logo_upwell_01_f.dds
11 -> 11
dx9/model/decal/generic/logo_upwell_01_nr.dds
11 -> 11
dx9/model/decal/glow_array_13_at.dds
22 -> 22
dx9/model/decal/glow_emitter_07_at.dds
11 -> 11
dx9/model/decal/marking_area_04_at.dds
44 -> 44
dx9/model/decal/marking_area_04_f.dds
22 -> 22
dx9/model/decal/marking_area_04_nr.dds
22 -> 22
dx9/model/decal/stripe_caution_04_at.dds
43 -> 44
dx9/model/decal/stripe_caution_04_f.dds
21 -> 22
dx9/model/decal/stripe_caution_04_nr.dds
21 -> 22
dx9/model/decal/stripe_caution_05_at.dds
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dx9/model/deployables/generic/citadel/m/cm1/construction/cm1_t1_construction.gr2
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dx9/model/deployables/generic/reactor/gr01/gr01.gr2
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dx9/model/deployables/generic/reactor/gr01/gr01_ar.dds
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dx9/model/deployables/generic/refinery/genrefinery01/genrefinery01_ar.dds
5592 -> 1398
dx9/model/deployables/generic/refinery/genrefinery01/genrefinery01_ar_lowdetail.dds
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dx9/model/deployables/generic/refinery/genrefinery01/genrefinery01_pmdg.dds
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dx9/model/deployables/generic/refinery/genrefinery01/m/genrefinery01_m.gr2
243 -> 250
dx9/model/deployables/generic/refinery/genrefinery01/m/genrefinery01_m_lowdetail.gr2
48 -> 52
dx9/model/deployables/generic/refinery/genrefinery01/m/genrefinery01_m_mediumdetail.gr2
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5 -> 5
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dx9/model/deployables/generic/refinery/ref1_t1_ar.dds
5592 -> 5592
dx9/model/deployables/generic/refinery/ref1_t1_ar_lowdetail.dds
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dx9/model/deployables/generic/refinery/ref1_t1_ar_mediumdetail.dds
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dx9/model/deployables/generic/refinery/ref1_t1_detail3.dds
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dx9/model/deployables/generic/refinery/ref1_t1_pmdg.dds
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dx9/model/deployables/generic/refinery/ref1_t1_pmdg_lowdetail.dds
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dx9/model/deployables/generic/refinery/ref1_t1_pmdg_mediumdetail.dds
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dx9/model/shared/concord/textures/con_plating_01_ar.dds
5592 -> 1398
dx9/model/shared/concord/textures/con_plating_01_ar_lowdetail.dds
5 -> 1
dx9/model/shared/concord/textures/con_plating_01_ar_mediumdetail.dds
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dx9/model/shared/concord/textures/con_plating_01_pmdg.dds
5592 -> 1398
dx9/model/shared/concord/textures/con_plating_01_pmdg_lowdetail.dds
5 -> 1
dx9/model/shared/concord/textures/con_plating_01_pmdg_mediumdetail.dds
87 -> 22
dx9/model/shared/construction/construction_ar.dds
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dx9/model/shared/construction/construction_ar_lowdetail.dds
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dx9/model/shared/construction/construction_ar_mediumdetail.dds
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dx9/model/shared/construction/construction_no.dds
2796 -> 2796
dx9/model/shared/construction/construction_no_lowdetail.dds
2 -> 2
dx9/model/shared/construction/construction_no_mediumdetail.dds
43 -> 43
dx9/model/shared/construction/construction_pmdg.dds
2796 -> 2796
dx9/model/shared/construction/construction_pmdg_lowdetail.dds
2 -> 2
dx9/model/shared/construction/construction_pmdg_mediumdetail.dds
43 -> 43
dx9/model/shared/construction/crosssection_construction_ar.dds
1398 -> 1398
dx9/model/shared/construction/crosssection_construction_ar_lowdetail.dds
1 -> 1
dx9/model/shared/construction/crosssection_construction_ar_mediumdetail.dds
22 -> 22
dx9/model/shared/construction/crosssection_construction_no.dds
1398 -> 1398
dx9/model/shared/construction/crosssection_construction_no_lowdetail.dds
1 -> 1
dx9/model/shared/construction/crosssection_construction_no_mediumdetail.dds
22 -> 22
dx9/model/shared/construction/crosssection_construction_pmdg.dds
1398 -> 1398
dx9/model/shared/construction/crosssection_construction_pmdg_lowdetail.dds
1398 -> 1
dx9/model/shared/construction/crosssection_construction_pmdg_mediumdetail.dds
1398 -> 22
dx9/model/shared/fx/hologram/supercarrier_hologram_01a.dds
1398 -> 1398
dx9/model/shared/fx/smallfurnace.black
13 -> 13
dx9/model/shared/fx/smokerising.black
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dx9/model/shared/generic/textures/detail/genplating_detail_03a.dds
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dx9/model/shared/triglavian/textures/tgmodular_ar.dds
5592 -> 1398
dx9/model/shared/triglavian/textures/tgmodular_ar_lowdetail.dds
5 -> 1
dx9/model/shared/triglavian/textures/tgmodular_ar_mediumdetail.dds
87 -> 22
dx9/model/shared/triglavian/textures/tgmodular_no.dds
5592 -> 1398
dx9/model/shared/triglavian/textures/tgmodular_no_lowdetail.dds
5 -> 1
dx9/model/shared/triglavian/textures/tgmodular_no_mediumdetail.dds
87 -> 22
dx9/model/shared/triglavian/textures/tgmodular_pmdg.dds
5593 -> 1398
dx9/model/shared/triglavian/textures/tgmodular_pmdg_lowdetail.dds
5 -> 1
dx9/model/shared/triglavian/textures/tgmodular_pmdg_mediumdetail.dds
87 -> 22
dx9/model/shared/upwell/textures/uw_glass_01_ar.dds
1 -> 1
dx9/model/shared/upwell/textures/uw_glass_01_ar_lowdetail.dds
0 -> 0
dx9/model/shared/upwell/textures/uw_glass_01_ar_mediumdetail.dds
0 -> 0
dx9/model/shared/upwell/textures/uw_glass_01_no.dds
1 -> 1
dx9/model/shared/upwell/textures/uw_glass_01_no_lowdetail.dds
0 -> 0
dx9/model/shared/upwell/textures/uw_glass_01_no_mediumdetail.dds
0 -> 0
dx9/model/shared/upwell/textures/uw_glass_01_pmdg.dds
1 -> 1
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0 -> 0
dx9/model/shared/upwell/textures/uw_glass_01_pmdg_mediumdetail.dds
0 -> 0
dx9/model/shared/upwell/textures/uw_tile01_ar.dds
1398 -> 1398
dx9/model/shared/upwell/textures/uw_tile01_ar_lowdetail.dds
1 -> 1
dx9/model/shared/upwell/textures/uw_tile01_ar_mediumdetail.dds
22 -> 22
dx9/model/shared/upwell/textures/uw_tile01_pmdg.dds
1398 -> 1398
dx9/model/shared/upwell/textures/uw_tile01_pmdg_lowdetail.dds
1 -> 1
dx9/model/shared/upwell/textures/uw_tile01_pmdg_mediumdetail.dds
22 -> 22
dx9/model/shared/wreck/crosssection_capital_ar.dds
349 -> 349
dx9/model/shared/wreck/crosssection_capital_ar_lowdetail.dds
0 -> 0
dx9/model/shared/wreck/crosssection_capital_ar_mediumdetail.dds
5 -> 5
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349 -> 349
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0 -> 0
dx9/model/shared/wreck/crosssection_capital_no_mediumdetail.dds
5 -> 5
dx9/model/shared/wreck/crosssection_capital_pmdg.dds
350 -> 350
dx9/model/shared/wreck/crosssection_capital_pmdg_lowdetail.dds
0 -> 0
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dx9/model/shared/wreck/decal/decal_damage_07_alpha.dds
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graphics/character/female/paperdoll/accessories/piercings/stud07/stud07_lod1.black
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graphics/character/female/paperdoll/accessories/piercings/stud07/stud07_lod2.black
1 -> 1
graphics/character/female/paperdoll/accessories/piercings/stud10/stud10.black
1 -> 1
graphics/character/male/paperdoll/accessories/piercings/earring03/earring03.black
1 -> 1
graphics/character/male/paperdoll/accessories/piercings/stud02/stud02.black
1 -> 1
graphics/character/male/paperdoll/accessories/piercings/stud10/stud10.black
1 -> 1
graphics/generic/vortex/tree_packedts.gr2
9 -> 9
localizationfsd/localization_fsd_de.pickle
35521 -> 35588
localizationfsd/localization_fsd_en-us.pickle
32219 -> 32282
localizationfsd/localization_fsd_es.pickle
1740 -> 1740
localizationfsd/localization_fsd_fr.pickle
36795 -> 36865
localizationfsd/localization_fsd_it.pickle
1711 -> 1711
localizationfsd/localization_fsd_ja.pickle
66326 -> 66461
localizationfsd/localization_fsd_ko.pickle
55701 -> 55802
localizationfsd/localization_fsd_main.pickle
2595 -> 2599
localizationfsd/localization_fsd_ru.pickle
118007 -> 118244
localizationfsd/localization_fsd_zh.pickle
46077 -> 46097
manifest.dat
14 -> 14
resfiledependencies.yaml
4920 -> 4812
resfileindex.txt
14223 -> 12788
resfileindex_prefetch.txt
4904 -> 4215
start.ini
0 -> 0
staticdata/agencyhelpvideogroups.fsdbinary
0 -> 0
staticdata/agencyhelpvideos.fsdbinary
2 -> 2
staticdata/atoms.fsdbinary
108 -> 110
staticdata/blueprints.static
4292 -> 4292
staticdata/blueprintsbymaterialtypeids.pickle
115 -> 115
staticdata/bracketsbygroup.static
7 -> 8
staticdata/bracketsbytype.static
16 -> 16
staticdata/character_resources.fsdbinary
335 -> 336
staticdata/clonegrades.static
49 -> 49
staticdata/conversations.fsdbinary
58 -> 57
staticdata/crates.fsdbinary
76 -> 77
staticdata/dbuffcollections.static
61 -> 65
staticdata/defaultoverviews.fsdbinary
6 -> 6
staticdata/dialogs.static
299 -> 300
staticdata/dogmaattributes.fsdbinary
396 -> 396
staticdata/dogmaeffects.fsdbinary
723 -> 723
staticdata/dynamicitemattributes.fsdbinary
39 -> 46
staticdata/effects.fsdbinary
41 -> 44
staticdata/evecategories.static
24 -> 24
staticdata/evegroups.static
434 -> 434
staticdata/eventtypes.static
3 -> 3
staticdata/evetypelists.static
73 -> 73
staticdata/evetypes.static
15458 -> 15511
staticdata/fighterabilities.static
32 -> 32
staticdata/fighterabilitiesbytype.static
40 -> 40
staticdata/graphicids.fsdbinary
996 -> 1002
staticdata/graphicmaterialsets.fsdbinary
158 -> 164
staticdata/iconids.fsdbinary
366 -> 367
staticdata/industry_activities.static
24 -> 24
staticdata/industry_activity_modifier_sources.static
77 -> 77
staticdata/industry_activity_target_filters.static
24 -> 24
staticdata/industry_assembly_lines.static
372 -> 372
staticdata/industry_installation_types.static
40 -> 40
staticdata/infobubbles.static
319 -> 319
staticdata/marketgroups.fsdbinary
65 -> 65
staticdata/newactivities.fsdbinary
10 -> 10
staticdata/nodegraphs.fsdbinary
545 -> 533
staticdata/npccorporations.fsdbinary
614 -> 615
staticdata/operations.fsdbinary
99 -> 99
staticdata/operationtasks.fsdbinary
149 -> 149
staticdata/requiredskillsfortypes.fsdbinary
723 -> 692
staticdata/requiredskillsindex.fsdbinary
243 -> 244
staticdata/seasonalcampaignsloginrewards.fsdbinary
141 -> 142
staticdata/skinlicenses.static
1626 -> 1626
staticdata/skinmaterials.static
126 -> 131
staticdata/skins.static
2981 -> 2969
staticdata/soundids.fsdbinary
85 -> 85
staticdata/spacecomponentsbytype.fsdbinary
9587 -> 10290
staticdata/spaceobjecthighlights.fsdbinary
3 -> 3
staticdata/typedogma.fsdbinary
10188 -> 10212
staticdata/typematerials.fsdbinary
816 -> 817
texture/fx/caustics/caustic_01.dds
349 -> 349
texture/fx/caustics/caustic_01c.dds
349 -> 349
texture/fx/caustics/caustic_01d.dds
87 -> 87
texture/fx/caustics/caustic_01e.dds
22 -> 22
texture/fx/caustics/caustic_03b.dds
87 -> 87
texture/fx/caustics/caustic_05c2.dds
22 -> 22
texture/fx/caustics/caustic_05e.dds
22 -> 22
texture/fx/caustics/caustic_06.dds
349 -> 349
texture/fx/caustics/caustic_07.dds
22 -> 22
texture/fx/caustics/caustic_10_a.dds
22 -> 22
texture/fx/caustics/caustic_11f.dds
699 -> 699
texture/fx/caustics/caustic_13.dds
349 -> 349
texture/fx/caustics/caustic_13_n.dds
349 -> 349
texture/fx/caustics/caustic_13c2.dds
349 -> 349
texture/fx/caustics/caustic_13d.dds
349 -> 349
texture/fx/caustics/caustic_13f.dds
87 -> 87
texture/fx/caustics/caustic_16b.dds
699 -> 699
texture/fx/caustics/caustic_16f.dds
1398 -> 1398
texture/fx/caustics/caustic_19a.dds
87 -> 87
texture/fx/caustics/caustic_19b.dds
87 -> 87
texture/fx/caustics/caustic_22b.dds
349 -> 349
texture/fx/cloud/cc_cloud_01c.dds
87 -> 87
texture/fx/cloud/cc_cloud_01e.dds
87 -> 87
texture/fx/fire/firetile_02a.dds
349 -> 349
texture/fx/fire/firetile_05a.dds
22 -> 22
texture/fx/flares/flare_10a.dds
87 -> 87
texture/fx/gradients/aurora_01.dds
87 -> 87
texture/fx/gradients/aurora_01b.dds
87 -> 87
texture/fx/gradients/aurora_01b2.dds
174 -> 174
texture/fx/gradients/aurora_01b3.dds
87 -> 87
texture/fx/gradients/aurora_01b_bw.dds
11 -> 11
texture/fx/gradients/aurora_01c.dds
5 -> 5
texture/fx/gradients/aurora_01g.dds
87 -> 87
texture/fx/gradients/aurora_01j.dds
11 -> 11
texture/fx/gradients/capmask_tight_01c.dds
1 -> 1
texture/fx/gradients/conegradient_cyanblue_01b.dds
22 -> 22
texture/fx/gradients/gradient_03a.dds
87 -> 87
texture/fx/gradients/gradientbeat_02c.dds
43 -> 43
texture/fx/gradients/horizontal_energydrain_01a.dds
4 -> 4
texture/fx/gradients/lasergradient_01a.dds
11 -> 11
texture/fx/gradients/lasergradient_01c.dds
22 -> 22
texture/fx/gradients/lasergradient_01i.dds
22 -> 22
texture/fx/gradients/linear_horizontal_03.dds
22 -> 22
texture/fx/gradients/linear_topheavy_01.dds
87 -> 87
texture/fx/gradients/radial_01.dds
349 -> 349
texture/fx/gradients/rb_delight_01a.dds
11 -> 11
texture/fx/gradients/sphere_capmask_01a.dds
22 -> 22
texture/fx/gradients/squaremask_x8_01a.dds
22 -> 22
texture/fx/gradients/squaremask_x8_03a.dds
22 -> 22
texture/fx/gradients/vertical_graviton_01a.dds
0 -> 0
texture/fx/gradients/whitebox_01a.dds
22 -> 22
texture/fx/gradients/whitebox_01b.dds
22 -> 22
texture/fx/grids/grid2.dds
174 -> 174
texture/fx/grids/nano_grid_01.dds
87 -> 87
texture/fx/grids/nano_grid_01b.dds
87 -> 87
texture/fx/grids/nano_grid_02.dds
349 -> 349
texture/fx/hologram/hologram_interlace_p.dds
1 -> 1
texture/fx/hologram/hologram_noise.dds
43 -> 43
texture/fx/lightnings/lightning1x_01b.dds
87 -> 87
texture/fx/lightnings/lightning_07.dds
43 -> 43
texture/fx/lightnings/lightning_07b.dds
87 -> 87
texture/fx/lightnings/lightning_07d.dds
87 -> 87
texture/fx/lightnings/lightning_08.dds
87 -> 87
texture/fx/lightnings/lightning_wrap_01b.dds
87 -> 87
texture/fx/misc/crossline_02d.dds
22 -> 22
texture/fx/particles/atom_01a.dds
11 -> 11
texture/fx/particles/particle_02a.dds
349 -> 349
texture/fx/pattern/square_01a.dds
22 -> 22
texture/fx/vent/furnacevent_01b.dds
87 -> 87
texture/global/clouds.dds
349 -> 349
texture/global/cloudsb.dds
349 -> 349
texture/global/glow_array_02.dds
11 -> 11
texture/global/white.dds
0 -> 0
texture/global/white_no.dds
5592 -> 5592
texture/sprite/astroiddirt3.dds
22 -> 22
texture/sprite/beam8b.dds
5 -> 5
texture/sprite/caustics.dds
22 -> 22
texture/sprite/construction_structure_holo_atlas_01.dds
699 -> 699
texture/sprite/fluorecent.dds
2 -> 2
texture/sprite/interlace.dds
0 -> 0
texture/sprite/softwhite.dds
2 -> 2
texture/sprite/sphere_capmask.dds
22 -> 22
texture/sprite/spotlight3.dds
5 -> 5
texture/sprite/spotlight4.dds
5 -> 5
texture/sprite/spotlight5.dds
5 -> 5
texture/sprite/spotlight_caustic.dds
87 -> 87
texture/sprite/structure_holo_atlas.dds
699 -> 699
texture/sprite/structure_numbers_holo_atlas_01.dds
699 -> 699
texture/sprite/variance.dds
1 -> 1
texture/sprite/warptunnel3_n.dds
87 -> 87
texture/sprite/warptunnel4_n.dds
87 -> 87
texture/sprite/white2.dds
2 -> 2
texture/sprite/white3.dds
0 -> 0
ui/texture/classes/intro/intro_de.srt
2 -> 2
ui/texture/classes/intro/intro_en.srt
2 -> 2
ui/texture/classes/intro/intro_fr.srt
2 -> 2
ui/texture/classes/intro/intro_ja.srt
2 -> 2
ui/texture/classes/intro/intro_ko.srt
2 -> 2
ui/texture/classes/intro/intro_netease_zh.srt
2 -> 2
ui/texture/classes/intro/intro_ru.srt
2 -> 3
videocardcategories.yaml
63 -> 33

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