Est. patch size: 2834mb
Icon | TypeID & Name | Description | Group | Attributes |
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55926 - Wrecked Gate | No Description | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571369typeID: 55926 graphicID: 235 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 568255 basePrice: 0.0 Volume: 10000000.0 isisGroupID: 4 radius: 3532.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56018 - Planet (Barren) | Barren planets are archetypical "dead terrestrials": dry, rocky worlds with a minimal atmosphere and an unremarkable composition. They are commonly etched with flood channels, which are often broad enough to be visible from orbit; most such worlds have accumulated significant quantities of ice over their lifetimes, but cannot retain it on their surface. Generally surface liquid evaporates rapidly, contributing to the thin atmosphere, but occasionally it will seep back into the ground and refreeze, ready for another breakout in future when the local temperature rises. | Planet | Click to toggle showing the 14 attributes.descriptionID: 87110typeID: 56018 graphicID: 24600 Capacity: 0.0 typeNameID: 76447 iconID: 10135 basePrice: 0.0 Volume: 1.0 soundID: 20085 radius: 10000.0 published: False Mass: 1e+35 groupID: 7 portionSize: 1 |
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56019 - Planet (Ice) | The majority of icy planets went through a period of being barren terrestrials, before being surfaced with ice over the course of many millennia. The exact process for this varies from case to case, but the end result is both common and visually uniform - a bright, reflective planet scored by countless fractures and crevasses. A few icy planets are hypothesized to have been warmer, liquid-bearing planets in the past that have subsequently frozen, as a result of either stellar cooling or failed terraforming projects. | Planet | Click to toggle showing the 14 attributes.descriptionID: 87112typeID: 56019 graphicID: 24601 Capacity: 0.0 typeNameID: 76449 iconID: 10137 basePrice: 0.0 Volume: 1.0 soundID: 20087 radius: 10000.0 published: False Mass: 1e+35 groupID: 7 portionSize: 1 |
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56020 - Planet (Lava) | So-called "lava planets" (properly "magmatic planets") fall into one of three groups: solar magmatics, which orbit sufficiently close to their star that the surface never cools enough to solidify; gravitational magmatics, which experience gravitational shifts sufficiently strong to regularly and significantly fracture cooling crusts; and magmatoids, which are for largely-unexplained reasons simply incapable of cooling and forming a persistent crust. All three types generally exhibit the same external phenomena - huge red-orange lava fields being a defining feature - but the latter two types are sometimes capable of briefly solidifying for a period measured in years or perhaps decades. | Planet | Click to toggle showing the 14 attributes.descriptionID: 87113typeID: 56020 graphicID: 24602 Capacity: 0.0 typeNameID: 76450 iconID: 10133 basePrice: 0.0 Volume: 1.0 soundID: 20088 radius: 10000.0 published: False Mass: 1e+35 groupID: 7 portionSize: 1 |
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56021 - Planet (Oceanic) | Oceanic worlds are a class of terrestrial world covered entirely by liquids, usually in the form of mundane water. While the liquid surface is exceptionally smooth, the ocean floor on most worlds of this type exhibits significant topographic variety. It is this subsurface irregularity which causes the formation of complex weather systems, which would otherwise revert to more uniform patterns. | Planet | Click to toggle showing the 14 attributes.descriptionID: 87114typeID: 56021 graphicID: 24603 Capacity: 0.0 typeNameID: 76451 iconID: 10142 basePrice: 0.0 Volume: 1.0 soundID: 20089 radius: 10000.0 published: False Mass: 1e+35 groupID: 7 portionSize: 1 |
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56022 - Planet (Plasma) | The aptly-named "plasma planets" have captured the imagination of countless artists and inspired innumerable works, yet the physics behind them are surprisingly mundane by cosmological standards. A rocky terrestrial with the right kind of atmosphere and magnetic field will, when bombarded with solar radiation, generate sprawling plasma storms as specific atmospheric elements are stripped of their electrons. Over time these storms will generally scorch the surface rock black, adding to the visual impact. | Planet | Click to toggle showing the 14 attributes.descriptionID: 87115typeID: 56022 graphicID: 24604 Capacity: 0.0 typeNameID: 76452 iconID: 10138 basePrice: 0.0 Volume: 1.0 soundID: 20090 radius: 10000.0 published: False Mass: 1e+35 groupID: 7 portionSize: 1 |
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56023 - Planet (Temperate) | Life-bearing worlds are often referred to as "temperate", as their mild temperatures are one of their defining features. Planets with existing, stable ecosystems are prime targets for colonization efforts as they are generally easier to make fully habitable; as a result, the majority of highly populated worlds are of this type. Indeed, it is not altogether uncommon for detailed surveys to reveal signs of previous settlements from various stages of New Eden's history. | Planet | Click to toggle showing the 14 attributes.descriptionID: 87118typeID: 56023 graphicID: 24605 Capacity: 0.0 typeNameID: 76455 iconID: 10136 basePrice: 0.0 Volume: 1.0 soundID: 20092 radius: 10000.0 published: False Mass: 1e+35 groupID: 7 portionSize: 1 |
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56024 - Planet (Storm) | Storm worlds are usually considered terrestrial planets, although to a casual eye they may appear more similar to gas planets, given their opaque, high-pressure atmospheres. Geomorphically, however, the distinctions are clear: compared to a gas world, the atmosphere of a storm world is usually considerably shallower, and generally composed primarily of more complex chemicals, while the majority of the planet's mass is a rocky terrestrial ball. Their name is derived from the continent-scale electrical storms that invariably flash through their upper atmospheres. | Planet | Click to toggle showing the 14 attributes.descriptionID: 87117typeID: 56024 graphicID: 24606 Capacity: 0.0 typeNameID: 76454 iconID: 10134 basePrice: 0.0 Volume: 1.0 soundID: 20091 radius: 10000.0 published: False Mass: 1e+35 groupID: 7 portionSize: 1 |
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56026 - Wormhole C729 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 568920typeID: 56026 graphicID: 3715 Capacity: 0.0 typeNameID: 568919 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2925.0 |
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56065 - Glorification-1 'Devana' Filament | The Glorification-1 'Devana' Filament permits 1 ship to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as "Triglavian Minor Victory" systems.
The Triglavian Collective refers to a "Forest of Glorification" and appears to consider systems where they were victorious during the invasions as resource-gathering or "hunting" grounds, according to one interpretation by EDENCOM Cultural Intelligence. |
Triglavian Space Filaments | Click to toggle showing the 23 attributes.descriptionID: 568988typeID: 56065 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 568987 Volume: 0.1 iconID: 24530 basePrice: 10000.0 marketGroupID: 2756 (Triglavian Space Outbound) metaGroupID: 1 isisGroupID: 4 radius: 1.0 metaLevel: 0 published: True Mass: 0.0 Tech Level: 1 groupID: 4087 portionSize: 1 Maximum Ship Jump cap: 1.0 locationListID: 4516.0 FilamentDescriptionMessageID: 569130.0 Area Effect Radius: 6000.0 |
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56066 - Glorification-5 'Devana' Filament | The Glorification-5 'Devana' Filament permits up to 5 ships to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as "Triglavian Minor Victory" systems.
The Triglavian Collective refers to a "Forest of Glorification" and appears to consider systems where they were victorious during the invasions as resource-gathering or "hunting" grounds, according to one interpretation by EDENCOM Cultural Intelligence. |
Triglavian Space Filaments | Click to toggle showing the 23 attributes.descriptionID: 568990typeID: 56066 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 568989 Volume: 0.1 iconID: 24531 basePrice: 0.0 marketGroupID: 2756 (Triglavian Space Outbound) metaGroupID: 1 isisGroupID: 4 radius: 1.0 metaLevel: 0 published: True Mass: 0.0 Tech Level: 1 groupID: 4087 portionSize: 1 Maximum Ship Jump cap: 5.0 locationListID: 4516.0 FilamentDescriptionMessageID: 569130.0 Area Effect Radius: 6000.0 |
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56067 - Glorification-15 'Devana' Filament | The Glorification-15 'Devana' Filament permits up to 15 ships to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as "Triglavian Minor Victory" systems.
The Triglavian Collective refers to a "Forest of Glorification" and appears to consider systems where they were victorious during the invasions as resource-gathering or "hunting" grounds, according to one interpretation by EDENCOM Cultural Intelligence. |
Triglavian Space Filaments | Click to toggle showing the 23 attributes.descriptionID: 568992typeID: 56067 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 568991 Volume: 0.1 iconID: 24532 basePrice: 0.0 marketGroupID: 2756 (Triglavian Space Outbound) metaGroupID: 1 isisGroupID: 4 radius: 1.0 metaLevel: 0 published: True Mass: 0.0 Tech Level: 1 groupID: 4087 portionSize: 1 Maximum Ship Jump cap: 15.0 locationListID: 4516.0 FilamentDescriptionMessageID: 569130.0 Area Effect Radius: 6000.0 |
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56068 - Proximity-5 'Extraction' Filament | The Proximity-5 'Extraction' Filament permits up to 5 ships to travel from a star system in Triglavian Space to a nearby star system in Known Space.
EDENCOM's recovery of a variety of Triglavian space-time filament devices has allowed it to further research how to control the generation and targeting of FTL conduits. In contrast to previous efforts, the research teams on the 'Extraction' project concentrated on short-range conduit generation. Their efforts showed it is possible to generate conduits in Triglavian-held space that reliably target other systems in the local K-Space area. Despite this breakthrough there remains an element of uncertainty and the target system cannot be selected with precision. |
Triglavian Space Filaments | Click to toggle showing the 24 attributes.descriptionID: 568994typeID: 56068 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 568993 Volume: 0.1 iconID: 24531 basePrice: 0.0 marketGroupID: 2756 (Triglavian Space Outbound) metaGroupID: 1 isisGroupID: 4 radius: 1.0 metaLevel: 0 published: True Mass: 0.0 Tech Level: 1 groupID: 4087 portionSize: 1 Maximum Ship Jump cap: 5.0 locationListID: 4569.0 FilamentDescriptionMessageID: 569131.0 Area Effect Radius: 6000.0 lightYearDistanceMax: 2.5 |
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56069 - Proximity-15 'Extraction' Filament | The Proximity-15 'Extraction' Filament permits up to 15 ships to travel from a star system in Triglavian Space to a nearby star system in Known Space.
EDENCOM's recovery of a variety of Triglavian space-time filament devices has allowed it to further research how to control the generation and targeting of FTL conduits. In contrast to previous efforts, the research teams on the 'Extraction' project concentrated on short-range conduit generation. Their efforts showed it is possible to generate conduits in Triglavian-held space that reliably target other systems in the local K-Space area. Despite this breakthrough there remains an element of uncertainty and the target system cannot be selected with precision. |
Triglavian Space Filaments | Click to toggle showing the 24 attributes.descriptionID: 568996typeID: 56069 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 568995 Volume: 0.1 iconID: 24532 basePrice: 0.0 marketGroupID: 2756 (Triglavian Space Outbound) metaGroupID: 1 isisGroupID: 4 radius: 1.0 metaLevel: 0 published: True Mass: 0.0 Tech Level: 1 groupID: 4087 portionSize: 1 Maximum Ship Jump cap: 15.0 locationListID: 4569.0 FilamentDescriptionMessageID: 569131.0 Area Effect Radius: 6000.0 lightYearDistanceMax: 2.5 |
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56070 - Cladistic-5 'Krai Perun' Filament | The Cladistic-5 'Krai Perun' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Perun Clade.
Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Perun Clade are connected to the artificial constellation of Krai Perun. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Perun-controlled space. |
Triglavian Space Filaments | Click to toggle showing the 23 attributes.descriptionID: 568998typeID: 56070 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 568997 Volume: 0.1 iconID: 24531 basePrice: 0.0 marketGroupID: 2757 (Triglavian Space Inbound) metaGroupID: 1 isisGroupID: 4 radius: 1.0 metaLevel: 0 published: True Mass: 0.0 Tech Level: 1 groupID: 4087 portionSize: 1 Maximum Ship Jump cap: 5.0 locationListID: 4510.0 FilamentDescriptionMessageID: 569132.0 Area Effect Radius: 6000.0 |
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56071 - Cladistic-15 'Krai Perun' Filament | The Cladistic-15 'Krai Perun' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Perun Clade.
Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Perun Clade are connected to the artificial constellation of Krai Perun. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Perun-controlled space. |
Triglavian Space Filaments | Click to toggle showing the 23 attributes.descriptionID: 569000typeID: 56071 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 568999 Volume: 0.1 iconID: 24532 basePrice: 0.0 marketGroupID: 2757 (Triglavian Space Inbound) metaGroupID: 1 isisGroupID: 4 radius: 1.0 metaLevel: 0 published: True Mass: 0.0 Tech Level: 1 groupID: 4087 portionSize: 1 Maximum Ship Jump cap: 15.0 locationListID: 4510.0 FilamentDescriptionMessageID: 569132.0 Area Effect Radius: 6000.0 |
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56072 - Cladistic-5 'Krai Veles' Filament | The Cladistic-5 'Krai Veles' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Veles Clade.
Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Veles Clade are connected to the artificial constellation of Krai Veles. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Veles-controlled space. |
Triglavian Space Filaments | Click to toggle showing the 23 attributes.descriptionID: 569002typeID: 56072 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 569001 Volume: 0.1 iconID: 24531 basePrice: 0.0 marketGroupID: 2757 (Triglavian Space Inbound) metaGroupID: 1 isisGroupID: 4 radius: 1.0 metaLevel: 0 published: True Mass: 0.0 Tech Level: 1 groupID: 4087 portionSize: 1 Maximum Ship Jump cap: 5.0 locationListID: 4512.0 FilamentDescriptionMessageID: 569134.0 Area Effect Radius: 6000.0 |
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56073 - Cladistic-15 'Krai Veles' Filament | The Cladistic-15 'Krai Veles' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Veles Clade.
Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Veles Clade are connected to the artificial constellation of Krai Veles. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Veles-controlled space. |
Triglavian Space Filaments | Click to toggle showing the 23 attributes.descriptionID: 569004typeID: 56073 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 569003 Volume: 0.1 iconID: 24532 basePrice: 0.0 marketGroupID: 2757 (Triglavian Space Inbound) metaGroupID: 1 isisGroupID: 4 radius: 1.0 metaLevel: 0 published: True Mass: 0.0 Tech Level: 1 groupID: 4087 portionSize: 1 Maximum Ship Jump cap: 15.0 locationListID: 4512.0 FilamentDescriptionMessageID: 569134.0 Area Effect Radius: 6000.0 |
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56074 - Cladistic-5 'Krai Svarog' Filament | The Cladistic-5 'Krai Svarog' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Svarog Clade.
Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Svarog Clade are connected to the artificial constellation of Krai Svarog. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Svarog-controlled space. |
Triglavian Space Filaments | Click to toggle showing the 23 attributes.descriptionID: 569006typeID: 56074 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 569005 Volume: 0.1 iconID: 24531 basePrice: 0.0 marketGroupID: 2757 (Triglavian Space Inbound) metaGroupID: 1 isisGroupID: 4 radius: 1.0 metaLevel: 0 published: True Mass: 0.0 Tech Level: 1 groupID: 4087 portionSize: 1 Maximum Ship Jump cap: 5.0 locationListID: 4511.0 FilamentDescriptionMessageID: 569133.0 Area Effect Radius: 6000.0 |
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56075 - Cladistic-15 'Krai Svarog' Filament | The Cladistic-15 'Krai Svarog' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Svarog Clade.
Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Svarog Clade are connected to the artificial constellation of Krai Svarog. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Svarog-controlled space. |
Triglavian Space Filaments | Click to toggle showing the 23 attributes.descriptionID: 569008typeID: 56075 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 569007 Volume: 0.1 iconID: 24532 basePrice: 0.0 marketGroupID: 2757 (Triglavian Space Inbound) metaGroupID: 1 isisGroupID: 4 radius: 1.0 metaLevel: 0 published: True Mass: 0.0 Tech Level: 1 groupID: 4087 portionSize: 1 Maximum Ship Jump cap: 15.0 locationListID: 4511.0 FilamentDescriptionMessageID: 569133.0 Area Effect Radius: 6000.0 |
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56076 - Border-5 'Pochven' Filament | The Border-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is on the border between systems controlled by two Triglavian clades.
Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are in some sense considered the "borders" between two Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "border system" in the Triglavian-constructed region of Pochven. |
Triglavian Space Filaments | Click to toggle showing the 23 attributes.descriptionID: 569010typeID: 56076 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 569009 Volume: 0.1 iconID: 24531 basePrice: 0.0 marketGroupID: 2757 (Triglavian Space Inbound) metaGroupID: 1 isisGroupID: 4 radius: 1.0 metaLevel: 0 published: True Mass: 0.0 Tech Level: 1 groupID: 4087 portionSize: 1 Maximum Ship Jump cap: 5.0 locationListID: 4513.0 FilamentDescriptionMessageID: 569135.0 Area Effect Radius: 6000.0 |
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56077 - Border-15 'Pochven' Filament | The Border-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is on the border between systems controlled by two Triglavian clades
Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are in some sense considered the "borders" between two Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "border system" in the Triglavian-constructed region of Pochven. |
Triglavian Space Filaments | Click to toggle showing the 23 attributes.descriptionID: 569012typeID: 56077 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 569011 Volume: 0.1 iconID: 24532 basePrice: 0.0 marketGroupID: 2757 (Triglavian Space Inbound) metaGroupID: 1 isisGroupID: 4 radius: 1.0 metaLevel: 0 published: True Mass: 0.0 Tech Level: 1 groupID: 4087 portionSize: 1 Maximum Ship Jump cap: 15.0 locationListID: 4513.0 FilamentDescriptionMessageID: 569135.0 Area Effect Radius: 6000.0 |
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56078 - Internal-5 'Pochven' Filament | The Internal-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is considered an internal system of the artificial constellation, or "Krai", controlled by a given Triglavian clade.
Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "internal" systems of a Triglavian Krai, or artifical constellation controlled by a given clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to an "internal system" in the Triglavian-constructed region of Pochven. |
Triglavian Space Filaments | Click to toggle showing the 23 attributes.descriptionID: 569014typeID: 56078 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 569013 Volume: 0.1 iconID: 24531 basePrice: 0.0 marketGroupID: 2757 (Triglavian Space Inbound) metaGroupID: 1 isisGroupID: 4 radius: 1.0 metaLevel: 0 published: True Mass: 0.0 Tech Level: 1 groupID: 4087 portionSize: 1 Maximum Ship Jump cap: 5.0 locationListID: 4514.0 FilamentDescriptionMessageID: 569136.0 Area Effect Radius: 6000.0 |
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56079 - Internal-15 'Pochven' Filament | The Internal-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is considered an internal system of the artificial constellation, or "Krai", controlled by a given Triglavian clade.
Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "internal" systems of a Triglavian Krai, or artifical constellation controlled by a given clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to an "internal system" in the Triglavian-constructed region of Pochven. |
Triglavian Space Filaments | Click to toggle showing the 23 attributes.descriptionID: 569016typeID: 56079 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 569015 Volume: 0.1 iconID: 24532 basePrice: 0.0 marketGroupID: 2757 (Triglavian Space Inbound) metaGroupID: 1 isisGroupID: 4 radius: 1.0 metaLevel: 0 published: True Mass: 0.0 Tech Level: 1 groupID: 4087 portionSize: 1 Maximum Ship Jump cap: 15.0 locationListID: 4514.0 FilamentDescriptionMessageID: 569136.0 Area Effect Radius: 6000.0 |
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56080 - Home-5 'Pochven' Filament | The Home-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is considered the home system of the artificial constellation, or "Krai", controlled by a given Triglavian clade.
Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "home" systems of the Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "home system" in the Triglavian-constructed region of Pochven. |
Triglavian Space Filaments | Click to toggle showing the 23 attributes.descriptionID: 569018typeID: 56080 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 569017 Volume: 0.1 iconID: 24531 basePrice: 0.0 marketGroupID: 2757 (Triglavian Space Inbound) metaGroupID: 1 isisGroupID: 4 radius: 1.0 metaLevel: 0 published: True Mass: 0.0 Tech Level: 1 groupID: 4087 portionSize: 1 Maximum Ship Jump cap: 5.0 locationListID: 4515.0 FilamentDescriptionMessageID: 569137.0 Area Effect Radius: 6000.0 |
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56081 - Home-15 'Pochven' Filament | The Home-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is considered the home system of the artificial constellation, or "Krai", controlled by a given Triglavian clade.
Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "home" systems of the Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "home system" in the Triglavian-constructed region of Pochven. |
Triglavian Space Filaments | Click to toggle showing the 23 attributes.descriptionID: 569020typeID: 56081 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 569019 Volume: 0.1 iconID: 24532 basePrice: 0.0 marketGroupID: 2757 (Triglavian Space Inbound) metaGroupID: 1 isisGroupID: 4 radius: 1.0 metaLevel: 0 published: True Mass: 0.0 Tech Level: 1 groupID: 4087 portionSize: 1 Maximum Ship Jump cap: 15.0 locationListID: 4515.0 FilamentDescriptionMessageID: 569137.0 Area Effect Radius: 6000.0 |
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56082 - Sun G5 (Gold Immanence) | This was originally a main-sequence yellow star that attracted the interest of the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.
More typical members of this star class are often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets. |
Sun | Click to toggle showing the 13 attributes.descriptionID: 571300typeID: 56082 graphicID: 24607 Capacity: 0.0 isDynamicType: False typeNameID: 571290 basePrice: 0.0 Volume: 1.0 radius: 10000.0 published: False Mass: 1e+18 groupID: 6 portionSize: 1 |
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56083 - Sun B0 (Fruitful Immanence) | This was originally a luminous blue star of a class of deep interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.
More typical members of this star class are known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'. |
Sun | Click to toggle showing the 13 attributes.descriptionID: 571297typeID: 56083 graphicID: 24608 Capacity: 0.0 isDynamicType: False typeNameID: 571293 basePrice: 0.0 Volume: 1.0 radius: 10000.0 published: False Mass: 1e+18 groupID: 6 portionSize: 1 |
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56084 - Sun O1 (Divine Immanence) | This was originally a luminous blue stellar body of a star class of considerable interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.
More typical members of this relatively rare class of main-sequence stars are often large and massive. Such stars very quickly burn through their core hydrogen fuel supply and therefore have short lifetimes on the main sequence. These stars emit a tremendous amount of ultraviolet radiation and the largest among them will typically go nova after only a few million years. Smaller stars of this type can cool sufficiently that they will turn into rapidly-rotating stars dominated by carbon-nitrogen-oxygen (CNO) cycle nuclear fusion. |
Sun | Click to toggle showing the 13 attributes.descriptionID: 571295typeID: 56084 graphicID: 24608 Capacity: 0.0 isDynamicType: False typeNameID: 571291 basePrice: 0.0 Volume: 1.0 radius: 10000.0 published: False Mass: 1e+18 groupID: 6 portionSize: 1 |
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56085 - Sun A0 (Glory Immanence) | This star was originally a small blue sun of a star class of critical interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.
More typical members of this star class of relatively common dwarf stars are often planet-bearing or accompanied by planetary dust clouds. Many stars of this kind rotate quickly and the class is known for strong hydrogen and ionized metal lines in stellar spectroscopy. |
Sun | Click to toggle showing the 13 attributes.descriptionID: 571294typeID: 56085 graphicID: 24608 Capacity: 0.0 isDynamicType: False typeNameID: 571292 basePrice: 0.0 Volume: 1.0 radius: 10000.0 published: False Mass: 1e+18 groupID: 6 portionSize: 1 |
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56086 - Sun G5 (Gold Immanence) | This was originally a main-sequence yellow star that attracted the interest of the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.
More typical members of this star class are often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets. |
Sun | Click to toggle showing the 13 attributes.descriptionID: 571299typeID: 56086 graphicID: 24607 Capacity: 0.0 isDynamicType: False typeNameID: 571290 basePrice: 0.0 Volume: 1.0 radius: 10000.0 published: False Mass: 1e+18 groupID: 6 portionSize: 1 |
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56097 - Sun B0 (Fruitful Immanence) | This was originally a luminous blue star of a class of deep interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.
More typical members of this star class are known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'. |
Sun | Click to toggle showing the 13 attributes.descriptionID: 571296typeID: 56097 graphicID: 24608 Capacity: 0.0 isDynamicType: False typeNameID: 571293 basePrice: 0.0 Volume: 1.0 radius: 10000.0 published: False Mass: 1e+18 groupID: 6 portionSize: 1 |
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56098 - Sun B0 (Fruitful Immanence) | This was originally a luminous blue star of a class of deep interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.
More typical members of this star class are known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'. |
Sun | Click to toggle showing the 13 attributes.descriptionID: 571298typeID: 56098 graphicID: 24608 Capacity: 0.0 isDynamicType: False typeNameID: 571293 basePrice: 0.0 Volume: 1.0 radius: 10000.0 published: False Mass: 1e+18 groupID: 6 portionSize: 1 |
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56100 - Easy Roaming Spawner - INVADER | No Description | Invisible Beacon | Click to toggle showing the 13 attributes.typeID: 56100graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 569229 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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56101 - Basic Roaming Spawner - INVADER | No Description | Invisible Beacon | Click to toggle showing the 13 attributes.typeID: 56101graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 569230 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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56102 - Elite Roaming Spawner - INVADER | No Description | Invisible Beacon | Click to toggle showing the 13 attributes.typeID: 56102graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 569231 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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56103 - Boss Roaming Spawner - INVADER | No Description | Invisible Beacon | Click to toggle showing the 13 attributes.typeID: 56103graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 569232 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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56104 - Wormhole Wave A Spawner | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56104graphicID: 10026 Capacity: 0.0 typeNameID: 569233 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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56105 - Wormhole Boss A Spawner | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56105graphicID: 10026 Capacity: 0.0 typeNameID: 569234 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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56106 - Wormhole Wave B Spawner | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56106graphicID: 10026 Capacity: 0.0 typeNameID: 569235 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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56107 - Wormhole Wave C Spawner | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56107graphicID: 10026 Capacity: 0.0 typeNameID: 569236 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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56108 - Wormhole Boss B Spawner | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56108graphicID: 10026 Capacity: 0.0 typeNameID: 569237 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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56109 - Wormhole Wave D Spawner | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56109graphicID: 10026 Capacity: 0.0 typeNameID: 569238 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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56110 - Wormhole Guard Spawner | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56110graphicID: 10026 Capacity: 0.0 typeNameID: 569239 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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56111 - Wormhole Wave E Spawner | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56111graphicID: 10026 Capacity: 0.0 typeNameID: 569240 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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56112 - Wormhole Wave F Spawner | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56112graphicID: 10026 Capacity: 0.0 typeNameID: 569241 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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56113 - Wormhole Wave G Spawner | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56113graphicID: 10026 Capacity: 0.0 typeNameID: 569242 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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56114 - Wormhole Side Wave Spawner | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56114graphicID: 10026 Capacity: 0.0 typeNameID: 569243 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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56117 - Triglavian Spawner - Triglavian Invasion Phase 3 | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56117graphicID: 10026 Capacity: 0.0 typeNameID: 569268 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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56118 - Triglavian Spawner - Triglavian Invasion Phase 3 | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56118graphicID: 10026 Capacity: 0.0 typeNameID: 569269 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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56119 - Triglavian Spawner - Triglavian Invasion Phase 3 | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56119graphicID: 10026 Capacity: 0.0 typeNameID: 569270 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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56120 - Triglavian Spawner - Triglavian Invasion Phase 3 | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56120graphicID: 10026 Capacity: 0.0 typeNameID: 569271 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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56121 - Easy Roaming Spawner - DEFENDER | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56121graphicID: 10026 Capacity: 0.0 typeNameID: 569272 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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56122 - Basic Roaming Spawner - DEFENDER | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56122graphicID: 10026 Capacity: 0.0 typeNameID: 569273 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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56123 - Elite Roaming Spawner - DEFENDER | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56123graphicID: 10026 Capacity: 0.0 typeNameID: 569274 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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56124 - Boss Roaming Spawner - DEFENDER | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56124graphicID: 10026 Capacity: 0.0 typeNameID: 569275 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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56217 - Drifter Polemarkos Battleship | CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.
Drifter Polemarkos Battleships are command vessels of the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These battleships are heavily armed and carry a primary strike weapon. They are extremely dangerous and pose a critical threat to any pilot. |
Drifter Entities | Click to toggle showing the 107 attributes.descriptionID: 569790typeID: 56217 graphicID: 21049 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 569789 basePrice: 0.0 Volume: 109000.0 soundID: 20207 wreckTypeID: 56741 radius: 350.0 factionID: 500024 published: False Mass: 10900000.0 groupID: 4035 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.095 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 70000.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -15.0 Maximum Velocity: 2000.0 Signature Radius: 400.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.029601 Rate of fire: 5000.0 Scan Resolution: 360.0 Optimal Range: 150000.0 Capacitor Recharge time: 1000000.0 Damage Modifier: 17.0 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.25 entityChaseMaxDuration: 10000.0 entityChaseMaxDurationChance: 1.0 Neutralization Amount: 60.0 Signature Resolution: 20.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 98.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 98.0 Kinetic damage: 98.0 Thermal damage: 98.0 entityGroupRespawnChance: 1.0 entityChaseMaxDistance: 33000.0 Accuracy falloff : 150000.0 Turret Tracking: 0.06 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 4.0 maxAttackTargets: 1.0 RADAR Sensor Strength: 500.0 Ladar Sensor Strength: 500.0 Magnetometric Sensor Strength: 500.0 Gravimetric Sensor Strength: 500.0 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 26.0 gfxTurretID: 34580.0 gfxBoosterID: 397.0 entityAttackRange: 122500.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.2 Shield Capacity: 27500.0 Armor Hitpoints: 80000.0 Armor EM Damage Resistance: 1.0 Armor Explosive Damage Resistance: 0.5 Armor Kinetic Damage Resistance: 0.5 Armor Thermal Damage Resistance: 0.5 Shield EM Damage Resistance: 0.51 Shield Explosive Damage Resistance: 0.51 Shield Kinetic Damage Resistance: 0.51 Shield Thermal Damage Resistance: 0.51 entitySuperWeaponDuration: 5000.0 entitySuperWeaponEmDamage: 128000.0 entityBracketColour: 1.0 entityAttackDelayMin: 1000.0 entityAttackDelayMax: 5000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 5.0 Disallows Assistance: 1.0 entityFlyRange: 49000.0 behaviorWebifierDuration: 5000.0 behaviorWebifierRange: 20000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 3.0 entityEquipmentMax: 6.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 14000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 2.0 entityReactionFactor: 0.6 behaviorEnergyNeutralizerDuration: 10000.0 behaviorEnergyNeutralizerRange: 30000.0 behaviorEnergyNeutralizerFalloff: 0.0 behaviorEnergyNeutralizerDischarge: 0.0 entitySuperWeaponKineticDamage: 128000.0 entitySuperWeaponThermalDamage: 128000.0 entitySuperWeaponExplosiveDamage: 128000.0 Shield recharge time: 500000.0 Capacitor Capacity: 7700.0 shieldUniformity: 1.0 Orbit Velocity: 300.0 entitySuperWeaponMaxRange: 250000.0 entitySuperWeaponFallOff: 250000.0 |
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56218 - Drifter Strike Battleship | CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.
Drifter Strike Battleships are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These battleships are fully armed with a primary strike weapon. They are very dangerous and pose a deadly threat to any pilot. |
Drifter Entities | Click to toggle showing the 107 attributes.descriptionID: 569792typeID: 56218 graphicID: 21049 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 569791 basePrice: 0.0 Volume: 109000.0 soundID: 20207 wreckTypeID: 56741 radius: 350.0 factionID: 500024 published: False Mass: 10900000.0 groupID: 4035 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.095 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 18750.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -9.0 Maximum Velocity: 1800.0 Signature Radius: 400.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.02535 Rate of fire: 5000.0 Scan Resolution: 360.0 Optimal Range: 150000.0 Capacitor Recharge time: 1000000.0 Damage Modifier: 12.8 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.25 entityChaseMaxDuration: 10000.0 entityChaseMaxDurationChance: 1.0 Neutralization Amount: 36.0 Signature Resolution: 20.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 98.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 98.0 Kinetic damage: 98.0 Thermal damage: 98.0 entityGroupRespawnChance: 1.0 entityChaseMaxDistance: 33000.0 Accuracy falloff : 150000.0 Turret Tracking: 0.06 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 4.0 maxAttackTargets: 1.0 RADAR Sensor Strength: 500.0 Ladar Sensor Strength: 500.0 Magnetometric Sensor Strength: 500.0 Gravimetric Sensor Strength: 500.0 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 26.0 gfxTurretID: 34580.0 gfxBoosterID: 397.0 entityAttackRange: 122500.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.2 Shield Capacity: 7750.0 Armor Hitpoints: 22000.0 Armor EM Damage Resistance: 1.0 Armor Explosive Damage Resistance: 0.5 Armor Kinetic Damage Resistance: 0.5 Armor Thermal Damage Resistance: 0.5 Shield EM Damage Resistance: 0.51 Shield Explosive Damage Resistance: 0.51 Shield Kinetic Damage Resistance: 0.51 Shield Thermal Damage Resistance: 0.51 entitySuperWeaponDuration: 5000.0 entitySuperWeaponEmDamage: 96000.0 entityBracketColour: 1.0 entityAttackDelayMin: 1000.0 entityAttackDelayMax: 5000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 5.0 Disallows Assistance: 1.0 entityFlyRange: 49000.0 behaviorWebifierDuration: 5000.0 behaviorWebifierRange: 20000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 3.0 entityEquipmentMax: 6.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 14000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 2.0 entityReactionFactor: 0.6 behaviorEnergyNeutralizerDuration: 10000.0 behaviorEnergyNeutralizerRange: 30000.0 behaviorEnergyNeutralizerFalloff: 0.0 behaviorEnergyNeutralizerDischarge: 0.0 entitySuperWeaponKineticDamage: 96000.0 entitySuperWeaponThermalDamage: 96000.0 entitySuperWeaponExplosiveDamage: 96000.0 Shield recharge time: 500000.0 Capacitor Capacity: 7700.0 shieldUniformity: 1.0 Orbit Velocity: 270.0 entitySuperWeaponMaxRange: 250000.0 entitySuperWeaponFallOff: 250000.0 |
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56219 - Drifter Raider Battleship | CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.
Drifter Raider Battleships are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These battleships are relatively lightly armed and lack a primary strike weapon. They remain a dire threat to the unwary. |
Drifter Entities | Click to toggle showing the 107 attributes.descriptionID: 569794typeID: 56219 graphicID: 21049 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 569793 basePrice: 0.0 Volume: 109000.0 soundID: 20207 wreckTypeID: 56741 radius: 350.0 factionID: 500024 published: False Mass: 10900000.0 groupID: 4035 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.132 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 14000.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -7.0 Maximum Velocity: 1440.0 Signature Radius: 400.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.019241 Rate of fire: 5000.0 Scan Resolution: 360.0 Optimal Range: 150000.0 Capacitor Recharge time: 1000000.0 Damage Modifier: 11.9 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.25 entityChaseMaxDuration: 10000.0 entityChaseMaxDurationChance: 1.0 Neutralization Amount: 29.0 Signature Resolution: 20.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 98.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 98.0 Kinetic damage: 98.0 Thermal damage: 98.0 entityGroupRespawnChance: 1.0 entityChaseMaxDistance: 33000.0 Accuracy falloff : 150000.0 Turret Tracking: 0.06 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 4.0 maxAttackTargets: 1.0 RADAR Sensor Strength: 500.0 Ladar Sensor Strength: 500.0 Magnetometric Sensor Strength: 500.0 Gravimetric Sensor Strength: 500.0 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 26.0 gfxTurretID: 34580.0 gfxBoosterID: 397.0 entityAttackRange: 122500.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.2 Shield Capacity: 5000.0 Armor Hitpoints: 14000.0 Armor EM Damage Resistance: 1.0 Armor Explosive Damage Resistance: 0.5 Armor Kinetic Damage Resistance: 0.5 Armor Thermal Damage Resistance: 0.5 Shield EM Damage Resistance: 0.51 Shield Explosive Damage Resistance: 0.51 Shield Kinetic Damage Resistance: 0.51 Shield Thermal Damage Resistance: 0.51 entitySuperWeaponDuration: 5000.0 entitySuperWeaponEmDamage: 160000.0 entityBracketColour: 1.0 entityAttackDelayMin: 1000.0 entityAttackDelayMax: 5000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 5.0 Disallows Assistance: 1.0 entityFlyRange: 49000.0 behaviorWebifierDuration: 5000.0 behaviorWebifierRange: 20000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 3.0 entityEquipmentMax: 6.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 14000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 2.0 entityReactionFactor: 0.6 behaviorEnergyNeutralizerDuration: 10000.0 behaviorEnergyNeutralizerRange: 30000.0 behaviorEnergyNeutralizerFalloff: 0.0 behaviorEnergyNeutralizerDischarge: 0.0 entitySuperWeaponKineticDamage: 160000.0 entitySuperWeaponThermalDamage: 160000.0 entitySuperWeaponExplosiveDamage: 160000.0 Shield recharge time: 500000.0 Capacitor Capacity: 7700.0 shieldUniformity: 1.0 Orbit Velocity: 216.0 entitySuperWeaponMaxRange: 250000.0 entitySuperWeaponFallOff: 250000.0 |
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56220 - Drifter Navarkos Cruiser | CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.
Drifter Navarkos Cruisers are command vessels of the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These cruisers are heavily armed and carry a primary strike weapon. They are extremely dangerous and pose a critical threat to any pilot. |
Drifter Entities | Click to toggle showing the 107 attributes.descriptionID: 569796typeID: 56220 graphicID: 22006 Capacity: 250.0 isDynamicType: False raceID: 16 typeNameID: 569795 basePrice: 0.0 Volume: 100000.0 soundID: 20207 wreckTypeID: 56740 radius: 150.0 factionID: 500024 published: False Mass: 1000000.0 groupID: 4035 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.1188 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 10000.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -15.0 Maximum Velocity: 2700.0 Signature Radius: 150.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.02535 Rate of fire: 5000.0 Scan Resolution: 330.0 Optimal Range: 75000.0 Capacitor Recharge time: 500000.0 Damage Modifier: 11.0 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.25 entityChaseMaxDuration: 10000.0 entityChaseMaxDurationChance: 1.0 Neutralization Amount: 15.0 Signature Resolution: 20.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 93.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 93.0 Kinetic damage: 93.0 Thermal damage: 93.0 entityGroupRespawnChance: 1.0 entityChaseMaxDistance: 25000.0 Accuracy falloff : 75000.0 Turret Tracking: 0.06 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 4.0 maxAttackTargets: 1.0 RADAR Sensor Strength: 500.0 Ladar Sensor Strength: 500.0 Magnetometric Sensor Strength: 500.0 Gravimetric Sensor Strength: 500.0 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 26.0 gfxTurretID: 47446.0 gfxBoosterID: 397.0 entityAttackRange: 122500.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.2 Shield Capacity: 5000.0 Armor Hitpoints: 20000.0 Armor EM Damage Resistance: 1.0 Armor Explosive Damage Resistance: 0.5 Armor Kinetic Damage Resistance: 0.5 Armor Thermal Damage Resistance: 0.5 Shield EM Damage Resistance: 0.51 Shield Explosive Damage Resistance: 0.51 Shield Kinetic Damage Resistance: 0.51 Shield Thermal Damage Resistance: 0.8 entitySuperWeaponDuration: 3000.0 entitySuperWeaponEmDamage: 25600.0 entityBracketColour: 1.0 entityAttackDelayMin: 1000.0 entityAttackDelayMax: 5000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 5.0 Disallows Assistance: 1.0 entityFlyRange: 40000.0 behaviorWebifierDuration: 2500.0 behaviorWebifierRange: 10000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 3.0 entityEquipmentMax: 6.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 7000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.6 behaviorEnergyNeutralizerDuration: 5000.0 behaviorEnergyNeutralizerRange: 15000.0 behaviorEnergyNeutralizerFalloff: 0.0 behaviorEnergyNeutralizerDischarge: 0.0 entitySuperWeaponKineticDamage: 25600.0 entitySuperWeaponThermalDamage: 25600.0 entitySuperWeaponExplosiveDamage: 25600.0 Shield recharge time: 250000.0 Capacitor Capacity: 4500.0 shieldUniformity: 1.0 Orbit Velocity: 450.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56221 - Drifter Assault Cruiser | CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.
Drifter Assault Cruisers are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These cruisers are fully armed with a primary strike weapon. They are very dangerous and pose a potent threat to any pilot. |
Drifter Entities | Click to toggle showing the 107 attributes.descriptionID: 569798typeID: 56221 graphicID: 22006 Capacity: 250.0 isDynamicType: False raceID: 16 typeNameID: 569797 basePrice: 0.0 Volume: 100000.0 soundID: 20207 wreckTypeID: 56740 radius: 150.0 factionID: 500024 published: False Mass: 1000000.0 groupID: 4035 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.1188 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 6000.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -9.0 Maximum Velocity: 2430.0 Signature Radius: 150.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.022201 Rate of fire: 5000.0 Scan Resolution: 330.0 Optimal Range: 75000.0 Capacitor Recharge time: 500000.0 Damage Modifier: 6.5 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.25 entityChaseMaxDuration: 10000.0 entityChaseMaxDurationChance: 1.0 Neutralization Amount: 9.0 Signature Resolution: 20.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 93.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 93.0 Kinetic damage: 93.0 Thermal damage: 93.0 entityGroupRespawnChance: 1.0 entityChaseMaxDistance: 25000.0 Accuracy falloff : 75000.0 Turret Tracking: 0.06 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 4.0 maxAttackTargets: 1.0 RADAR Sensor Strength: 500.0 Ladar Sensor Strength: 500.0 Magnetometric Sensor Strength: 500.0 Gravimetric Sensor Strength: 500.0 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 26.0 gfxTurretID: 47446.0 gfxBoosterID: 397.0 entityAttackRange: 122500.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.2 Shield Capacity: 3000.0 Armor Hitpoints: 12000.0 Armor EM Damage Resistance: 1.0 Armor Explosive Damage Resistance: 0.5 Armor Kinetic Damage Resistance: 0.5 Armor Thermal Damage Resistance: 0.5 Shield EM Damage Resistance: 0.51 Shield Explosive Damage Resistance: 0.51 Shield Kinetic Damage Resistance: 0.51 Shield Thermal Damage Resistance: 0.8 entitySuperWeaponDuration: 3000.0 entitySuperWeaponEmDamage: 23552.0 entityBracketColour: 1.0 entityAttackDelayMin: 1000.0 entityAttackDelayMax: 5000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 5.0 Disallows Assistance: 1.0 entityFlyRange: 40000.0 behaviorWebifierDuration: 2500.0 behaviorWebifierRange: 10000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 3.0 entityEquipmentMax: 6.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 7000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.6 behaviorEnergyNeutralizerDuration: 5000.0 behaviorEnergyNeutralizerRange: 15000.0 behaviorEnergyNeutralizerFalloff: 0.0 behaviorEnergyNeutralizerDischarge: 0.0 entitySuperWeaponKineticDamage: 23552.0 entitySuperWeaponThermalDamage: 23552.0 entitySuperWeaponExplosiveDamage: 23552.0 Shield recharge time: 250000.0 Capacitor Capacity: 4500.0 shieldUniformity: 1.0 Orbit Velocity: 405.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56222 - Drifter Scout Cruiser | CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.
Drifter Scout Cruisers are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These cruisers are relatively lightly armed and lack a primary strike weapon. They remain a definite threat to the unwary. |
Drifter Entities | Click to toggle showing the 107 attributes.descriptionID: 569800typeID: 56222 graphicID: 22006 Capacity: 250.0 isDynamicType: False raceID: 16 typeNameID: 569799 basePrice: 0.0 Volume: 100000.0 soundID: 20207 wreckTypeID: 56740 radius: 150.0 factionID: 500024 published: False Mass: 1000000.0 groupID: 4035 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.132 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 4000.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -7.0 Maximum Velocity: 1944.0 Signature Radius: 150.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.014801 Rate of fire: 5000.0 Scan Resolution: 330.0 Optimal Range: 75000.0 Capacitor Recharge time: 500000.0 Damage Modifier: 6.2 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.25 entityChaseMaxDuration: 10000.0 entityChaseMaxDurationChance: 1.0 Neutralization Amount: 7.0 Signature Resolution: 20.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 93.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 93.0 Kinetic damage: 93.0 Thermal damage: 93.0 entityGroupRespawnChance: 1.0 entityChaseMaxDistance: 25000.0 Accuracy falloff : 75000.0 Turret Tracking: 0.06 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 4.0 maxAttackTargets: 1.0 RADAR Sensor Strength: 500.0 Ladar Sensor Strength: 500.0 Magnetometric Sensor Strength: 500.0 Gravimetric Sensor Strength: 500.0 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 26.0 gfxTurretID: 47446.0 gfxBoosterID: 397.0 entityAttackRange: 122500.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.2 Shield Capacity: 2000.0 Armor Hitpoints: 8000.0 Armor EM Damage Resistance: 1.0 Armor Explosive Damage Resistance: 0.5 Armor Kinetic Damage Resistance: 0.5 Armor Thermal Damage Resistance: 0.5 Shield EM Damage Resistance: 0.51 Shield Explosive Damage Resistance: 0.51 Shield Kinetic Damage Resistance: 0.51 Shield Thermal Damage Resistance: 0.8 entitySuperWeaponDuration: 3000.0 entitySuperWeaponEmDamage: 20000.0 entityBracketColour: 1.0 entityAttackDelayMin: 1000.0 entityAttackDelayMax: 5000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 5.0 Disallows Assistance: 1.0 entityFlyRange: 40000.0 behaviorWebifierDuration: 2500.0 behaviorWebifierRange: 10000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 3.0 entityEquipmentMax: 6.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 7000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.6 behaviorEnergyNeutralizerDuration: 5000.0 behaviorEnergyNeutralizerRange: 15000.0 behaviorEnergyNeutralizerFalloff: 0.0 behaviorEnergyNeutralizerDischarge: 0.0 entitySuperWeaponKineticDamage: 20000.0 entitySuperWeaponThermalDamage: 1000.0 entitySuperWeaponExplosiveDamage: 1000.0 Shield recharge time: 250000.0 Capacitor Capacity: 4500.0 shieldUniformity: 1.0 Orbit Velocity: 324.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56232 - Disrupted Gate (Amarr Border) | This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571337typeID: 56232 graphicID: 24624 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 569825 basePrice: 0.0 Volume: 1000000000.0 isisGroupID: 4 radius: 13054.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56233 - Disrupted Gate (Amarr Border) | This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571338typeID: 56233 graphicID: 24625 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 569826 basePrice: 0.0 Volume: 1000000000.0 isisGroupID: 4 radius: 13054.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56234 - Disrupted Gate (Amarr Region) | This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571339typeID: 56234 graphicID: 24626 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 569827 basePrice: 0.0 Volume: 10000000000.0 isisGroupID: 4 radius: 7063.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56235 - Disrupted Gate (Amarr Region) | This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571340typeID: 56235 graphicID: 24627 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 569828 basePrice: 0.0 Volume: 10000000000.0 isisGroupID: 4 radius: 7063.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56236 - Disrupted Gate (Amarr Constellation) | This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571341typeID: 56236 graphicID: 24628 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 569829 basePrice: 0.0 Volume: 100000000.0 isisGroupID: 4 radius: 2323.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56237 - Disrupted Gate (Amarr Constellation) | This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571342typeID: 56237 graphicID: 24629 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 569830 basePrice: 0.0 Volume: 100000000.0 isisGroupID: 4 radius: 2323.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56238 - Disrupted Gate (Amarr System) | This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571343typeID: 56238 graphicID: 24630 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 569831 basePrice: 0.0 Volume: 10000000.0 isisGroupID: 4 radius: 2473.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56239 - Disrupted Gate (Amarr System) | This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571344typeID: 56239 graphicID: 24631 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 569832 basePrice: 0.0 Volume: 10000000.0 isisGroupID: 4 radius: 2473.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56240 - Disrupted Gate (Caldari Border) | This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571345typeID: 56240 graphicID: 24632 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 569833 basePrice: 0.0 Volume: 10000000000.0 isisGroupID: 4 radius: 14051.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56241 - Disrupted Gate (Caldari Border) | This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571346typeID: 56241 graphicID: 24633 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 569834 basePrice: 0.0 Volume: 10000000000.0 isisGroupID: 4 radius: 14051.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56242 - Disrupted Gate (Caldari Region) | This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571347typeID: 56242 graphicID: 24634 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 569835 basePrice: 0.0 Volume: 10000000.0 isisGroupID: 4 radius: 7999.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56243 - Disrupted Gate (Caldari Region) | This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571348typeID: 56243 graphicID: 24635 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 569836 basePrice: 0.0 Volume: 10000000.0 isisGroupID: 4 radius: 7999.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56244 - Disrupted Gate (Caldari System) | This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571349typeID: 56244 graphicID: 24636 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 569837 basePrice: 0.0 Volume: 10000000.0 isisGroupID: 4 radius: 3532.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56245 - Disrupted Gate (Caldari System) | This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571350typeID: 56245 graphicID: 24637 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 569838 basePrice: 0.0 Volume: 10000000.0 isisGroupID: 4 radius: 3532.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56246 - Disrupted Gate (Caldari Constellation) | This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571351typeID: 56246 graphicID: 24638 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 569839 basePrice: 0.0 Volume: 10000000.0 isisGroupID: 4 radius: 4499.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56247 - Disrupted Gate (Caldari Constellation) | This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571352typeID: 56247 graphicID: 24639 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 569840 basePrice: 0.0 Volume: 10000000.0 isisGroupID: 4 radius: 4499.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56248 - Disrupted Gate (Gallente Border) | This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571353typeID: 56248 graphicID: 24640 Capacity: 0.0 isDynamicType: False raceID: 8 typeNameID: 569841 basePrice: 0.0 Volume: 1000000000.0 isisGroupID: 4 radius: 19410.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56249 - Disrupted Gate (Gallente Border) | This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571354typeID: 56249 graphicID: 24641 Capacity: 0.0 isDynamicType: False raceID: 8 typeNameID: 569842 basePrice: 0.0 Volume: 1000000000.0 isisGroupID: 4 radius: 19410.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56250 - Disrupted Gate (Gallente Region) | This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571355typeID: 56250 graphicID: 24642 Capacity: 0.0 isDynamicType: False raceID: 8 typeNameID: 569843 basePrice: 0.0 Volume: 10000000000.0 isisGroupID: 4 radius: 5222.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56251 - Disrupted Gate (Gallente Region) | This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571356typeID: 56251 graphicID: 24643 Capacity: 0.0 isDynamicType: False raceID: 8 typeNameID: 569844 basePrice: 0.0 Volume: 10000000000.0 isisGroupID: 4 radius: 5222.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56252 - Disrupted Gate (Gallente Constellation) | This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571357typeID: 56252 graphicID: 24644 Capacity: 0.0 isDynamicType: False raceID: 8 typeNameID: 569845 basePrice: 0.0 Volume: 10000000.0 isisGroupID: 4 radius: 4706.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56253 - Disrupted Gate (Gallente Constellation) | This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571358typeID: 56253 graphicID: 24645 Capacity: 0.0 isDynamicType: False raceID: 8 typeNameID: 569846 basePrice: 0.0 Volume: 10000000.0 isisGroupID: 4 radius: 4706.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56254 - Disrupted Gate (Gallente System) | This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571359typeID: 56254 graphicID: 24646 Capacity: 0.0 isDynamicType: False raceID: 8 typeNameID: 569847 basePrice: 0.0 Volume: 10000000.0 isisGroupID: 4 radius: 3377.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56255 - Disrupted Gate (Gallente System) | This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571360typeID: 56255 graphicID: 24647 Capacity: 0.0 isDynamicType: False raceID: 8 typeNameID: 569848 basePrice: 0.0 Volume: 10000000.0 isisGroupID: 4 radius: 3377.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56256 - Disrupted Gate (Minmatar Border) | This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571361typeID: 56256 graphicID: 24648 Capacity: 0.0 isDynamicType: False raceID: 2 typeNameID: 569849 basePrice: 0.0 Volume: 1000000000.0 isisGroupID: 4 radius: 21034.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56257 - Disrupted Gate (Minmatar Border) | This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571362typeID: 56257 graphicID: 24649 Capacity: 0.0 isDynamicType: False raceID: 2 typeNameID: 569850 basePrice: 0.0 Volume: 1000000000.0 isisGroupID: 4 radius: 21034.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56258 - Disrupted Gate (Minmatar Region) | This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571363typeID: 56258 graphicID: 24650 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 569851 basePrice: 0.0 Volume: 10000000.0 isisGroupID: 4 radius: 3532.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56259 - Disrupted Gate (Minmatar Region) | This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571364typeID: 56259 graphicID: 24651 Capacity: 0.0 isDynamicType: False raceID: 2 typeNameID: 569852 basePrice: 0.0 Volume: 10000000000.0 isisGroupID: 4 radius: 12137.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56260 - Disrupted Gate (Minmatar Constellation) | This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571365typeID: 56260 graphicID: 24652 Capacity: 0.0 isDynamicType: False raceID: 2 typeNameID: 569853 basePrice: 0.0 Volume: 10000000.0 isisGroupID: 4 radius: 12915.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56261 - Disrupted Gate (Minmatar Constellation) | This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571366typeID: 56261 graphicID: 24653 Capacity: 0.0 isDynamicType: False raceID: 2 typeNameID: 569854 basePrice: 0.0 Volume: 10000000.0 isisGroupID: 4 radius: 12915.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56262 - Disrupted Gate (Minmatar System) | This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571367typeID: 56262 graphicID: 24654 Capacity: 0.0 isDynamicType: False raceID: 2 typeNameID: 569855 basePrice: 0.0 Volume: 10000000.0 isisGroupID: 4 radius: 2497.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56263 - Disrupted Gate (Minmatar System) | This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Disrupted Gate | Click to toggle showing the 15 attributes.descriptionID: 571368typeID: 56263 graphicID: 24655 Capacity: 0.0 isDynamicType: False raceID: 2 typeNameID: 569856 basePrice: 0.0 Volume: 10000000.0 isisGroupID: 4 radius: 2497.0 published: False Mass: 1e+11 groupID: 4081 portionSize: 1 |
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56317 - Pochven Conduit Gate (Interstellar) | This Triglavian structure is designed to function as a permanent transfer conduit between star systems in the constructed Triglavian region of Pochven. Triglavian Space is made up of systems "woven" together by the Triglavians into an artificial arrangement defined by the Pochven Conduit Loop.
Access to Pochven Conduit Gates is determined by the level of standing a capsuleer has with the Triglavian Collective and requirements may vary depending on the type of system into which the Conduit Gate leads. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. |
Stargate | Click to toggle showing the 15 attributes.descriptionID: 571398typeID: 56317 graphicID: 24656 Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 569982 basePrice: 0.0 Volume: 30000000.0 soundID: 32 radius: 9000.0 published: False Mass: 3e+11 groupID: 10 portionSize: 1 |
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56319 - Aroused Hypnosian Sentinel | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Sleeper Entities | Click to toggle showing the 119 attributes.descriptionID: 569985typeID: 56319 graphicID: 3516 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 569984 basePrice: 0.0 Volume: 19000000.0 soundID: 12 wreckTypeID: 56744 radius: 350.0 factionID: 500024 published: False Mass: 19000000.0 groupID: 4036 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.132 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 21000.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -60.0 Maximum Velocity: 1125.0 Signature Radius: 400.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.022201 Rate of fire: 5000.0 Scan Resolution: 130.0 Optimal Range: 50000.0 Capacitor Recharge time: 1000000.0 Damage Modifier: 12.6 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.1 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 100000.0 Neutralization Amount: 180.0 Signature Resolution: 400.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 40.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 40.0 entityGroupRespawnChance: 1.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 entityChaseMaxDistance: 20900.0 Accuracy falloff : 100000.0 Turret Tracking: 0.05 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 4.0 maxAttackTargets: 1.0 entityArmorRepairDuration: 15000.0 RADAR Sensor Strength: 30.0 Ladar Sensor Strength: 30.0 Magnetometric Sensor Strength: 30.0 Gravimetric Sensor Strength: 30.0 Missile Damage Bonus: 12.6 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 27.0 gfxTurretID: 4049.0 gfxBoosterID: 397.0 entityAttackRange: 330000.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.0 Shield Capacity: 2000.0 Armor Hitpoints: 44000.0 Armor EM Damage Resistance: 0.35 Armor Explosive Damage Resistance: 0.35 Armor Kinetic Damage Resistance: 0.35 Armor Thermal Damage Resistance: 0.35 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 1.0 Shield Kinetic Damage Resistance: 1.0 Shield Thermal Damage Resistance: 1.0 entitySuperWeaponDuration: 3000.0 entitySuperWeaponEmDamage: 20000.0 entityBracketColour: 1.0 entityAttackDelayMin: 5000.0 entitySuperWeaponThermalDamage: 1000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 0.0 activationBlockedStrenght: 1.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 0.7541 Explosion Velocity Bonus: 1.4918 entityFlyRange: 19000.0 entityChaseMaxDuration: 10000.0 behaviorWebifierDuration: 5000.0 behaviorWebifierRange: 70000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 6.0 entityEquipmentMax: 8.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 40000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.85 behaviorEnergyNeutralizerDuration: 10000.0 behaviorEnergyNeutralizerRange: 70000.0 behaviorEnergyNeutralizerFalloff: 6000.0 behaviorEnergyNeutralizerDischarge: 0.0 entitySuperWeaponKineticDamage: 20000.0 entityAttackDelayMax: 8000.0 entitySuperWeaponExplosiveDamage: 1000.0 Shield recharge time: 250000.0 Capacitor Capacity: 3300.0 shieldUniformity: 1.0 entityArmorRepairDelayChanceLarge: 0.0 Rate of fire: 18000.0 entityMissileTypeID: 30426.0 Orbit Velocity: 125.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56320 - Aroused Hypnosian Eristikon | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Sleeper Entities | Click to toggle showing the 119 attributes.descriptionID: 569987typeID: 56320 graphicID: 3559 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 569986 basePrice: 0.0 Volume: 19000000.0 soundID: 12 wreckTypeID: 56744 radius: 350.0 factionID: 500024 published: False Mass: 19000000.0 groupID: 4036 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.132 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 11500.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -7.0 Maximum Velocity: 1125.0 Signature Radius: 400.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.022201 Rate of fire: 5000.0 Scan Resolution: 130.0 Optimal Range: 50000.0 Capacitor Recharge time: 1000000.0 Damage Modifier: 28.1 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.1 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 100000.0 Neutralization Amount: 120.0 Signature Resolution: 400.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 40.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 40.0 entityGroupRespawnChance: 1.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 entityChaseMaxDistance: 20900.0 Accuracy falloff : 100000.0 Turret Tracking: 0.05 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 4.0 maxAttackTargets: 1.0 entityArmorRepairDuration: 15000.0 RADAR Sensor Strength: 30.0 Ladar Sensor Strength: 30.0 Magnetometric Sensor Strength: 30.0 Gravimetric Sensor Strength: 30.0 Missile Damage Bonus: 4.8 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 27.0 gfxTurretID: 4049.0 gfxBoosterID: 397.0 entityAttackRange: 330000.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.0 Shield Capacity: 2000.0 Armor Hitpoints: 23500.0 Armor EM Damage Resistance: 0.35 Armor Explosive Damage Resistance: 0.35 Armor Kinetic Damage Resistance: 0.35 Armor Thermal Damage Resistance: 0.35 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 1.0 Shield Kinetic Damage Resistance: 1.0 Shield Thermal Damage Resistance: 1.0 entitySuperWeaponDuration: 3000.0 entitySuperWeaponEmDamage: 20000.0 entityBracketColour: 1.0 entityAttackDelayMin: 5000.0 entitySuperWeaponThermalDamage: 1000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 0.0 activationBlockedStrenght: 1.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 0.7541 Explosion Velocity Bonus: 1.4918 entityFlyRange: 19000.0 entityChaseMaxDuration: 10000.0 behaviorWebifierDuration: 2500.0 behaviorWebifierRange: 10000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 6.0 entityEquipmentMax: 8.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 7000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.85 behaviorEnergyNeutralizerDuration: 10000.0 behaviorEnergyNeutralizerRange: 70000.0 behaviorEnergyNeutralizerFalloff: 6000.0 behaviorEnergyNeutralizerDischarge: 0.0 entitySuperWeaponKineticDamage: 20000.0 entityAttackDelayMax: 8000.0 entitySuperWeaponExplosiveDamage: 1000.0 Shield recharge time: 250000.0 Capacitor Capacity: 3300.0 shieldUniformity: 1.0 entityArmorRepairDelayChanceLarge: 0.0 Rate of fire: 18000.0 entityMissileTypeID: 30426.0 Orbit Velocity: 125.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56321 - Aroused Hypnosian Psychopomp | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Sleeper Entities | Click to toggle showing the 124 attributes.descriptionID: 569989typeID: 56321 graphicID: 3516 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 569988 basePrice: 0.0 Volume: 19000000.0 soundID: 12 wreckTypeID: 56744 radius: 350.0 factionID: 500024 published: False Mass: 19000000.0 groupID: 4036 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.132 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 17000.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -7.0 Maximum Velocity: 1125.0 Signature Radius: 400.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.022201 Rate of fire: 5000.0 Scan Resolution: 130.0 Optimal Range: 50000.0 Capacitor Recharge time: 1000000.0 Damage Modifier: 4.5 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.1 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 100000.0 Armor Hitpoints Repaired: 700.0 Neutralization Amount: 7.0 Signature Resolution: 400.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 40.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 40.0 entityGroupRespawnChance: 1.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 entityChaseMaxDistance: 20900.0 Accuracy falloff : 100000.0 Turret Tracking: 0.05 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 4.0 maxAttackTargets: 1.0 entityArmorRepairDuration: 15000.0 RADAR Sensor Strength: 30.0 Ladar Sensor Strength: 30.0 Magnetometric Sensor Strength: 30.0 Gravimetric Sensor Strength: 30.0 Missile Damage Bonus: 13.7 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 27.0 gfxTurretID: 4049.0 gfxBoosterID: 397.0 entityAttackRange: 330000.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.0 Shield Capacity: 2000.0 Armor Hitpoints: 35500.0 Armor EM Damage Resistance: 0.35 Armor Explosive Damage Resistance: 0.35 Armor Kinetic Damage Resistance: 0.35 Armor Thermal Damage Resistance: 0.35 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 1.0 Shield Kinetic Damage Resistance: 1.0 Shield Thermal Damage Resistance: 1.0 entitySuperWeaponDuration: 3000.0 entitySuperWeaponEmDamage: 20000.0 entityBracketColour: 1.0 entityAttackDelayMin: 5000.0 entitySuperWeaponThermalDamage: 1000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 0.0 activationBlockedStrenght: 1.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 0.7541 Explosion Velocity Bonus: 1.4918 entityFlyRange: 19000.0 entityChaseMaxDuration: 10000.0 behaviorRemoteArmorRepairDuration: 10000.0 behaviorRemoteArmorRepairRange: 70000.0 behaviorRemoteArmorRepairFalloff: 30000.0 behaviorRemoteArmorRepairDischarge: 0.0 behaviorWebifierDuration: 2500.0 behaviorWebifierRange: 10000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 6.0 entityEquipmentMax: 8.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 7000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.85 behaviorEnergyNeutralizerDuration: 5000.0 behaviorEnergyNeutralizerRange: 15000.0 behaviorEnergyNeutralizerFalloff: 0.0 behaviorEnergyNeutralizerDischarge: 0.0 entitySuperWeaponKineticDamage: 20000.0 entityAttackDelayMax: 8000.0 entitySuperWeaponExplosiveDamage: 1000.0 Shield recharge time: 250000.0 Capacitor Capacity: 3300.0 shieldUniformity: 1.0 entityArmorRepairDelayChanceLarge: 0.0 Rate of fire: 18000.0 entityMissileTypeID: 30426.0 Orbit Velocity: 125.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56322 - Aroused Hypnosian Warden | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Sleeper Entities | Click to toggle showing the 118 attributes.descriptionID: 569991typeID: 56322 graphicID: 3536 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 569990 basePrice: 0.0 Volume: 109000.0 soundID: 12 wreckTypeID: 56743 radius: 150.0 factionID: 500024 published: False Mass: 10900000.0 groupID: 4036 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.132 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 9500.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -60.0 Maximum Velocity: 1800.0 Signature Radius: 150.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.017761 Rate of fire: 5000.0 Scan Resolution: 340.0 Optimal Range: 40000.0 Capacitor Recharge time: 1000000.0 Damage Modifier: 12.5 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.4 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 100000.0 Neutralization Amount: 75.0 Signature Resolution: 125.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 20.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 20.0 entityGroupRespawnChance: 1.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 entityChaseMaxDistance: 16500.0 Accuracy falloff : 20000.0 Turret Tracking: 0.1 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 4.0 maxAttackTargets: 1.0 entityArmorRepairDuration: 12000.0 RADAR Sensor Strength: 20.0 Ladar Sensor Strength: 20.0 Magnetometric Sensor Strength: 20.0 Gravimetric Sensor Strength: 20.0 Missile Damage Bonus: 11.0 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 26.0 gfxTurretID: 4045.0 gfxBoosterID: 397.0 entityAttackRange: 60000.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.0 Shield Capacity: 2000.0 Armor Hitpoints: 19000.0 Armor EM Damage Resistance: 0.3 Armor Explosive Damage Resistance: 0.3 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 1.0 Shield Kinetic Damage Resistance: 1.0 Shield Thermal Damage Resistance: 1.0 entitySuperWeaponDuration: 3000.0 entitySuperWeaponEmDamage: 20000.0 entityBracketColour: 1.0 entityAttackDelayMin: 5000.0 entitySuperWeaponThermalDamage: 1000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 0.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 0.8566 Explosion Velocity Bonus: 1.2868 entityFlyRange: 15000.0 entityChaseMaxDuration: 10000.0 behaviorWebifierDuration: 5000.0 behaviorWebifierRange: 40000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 3.0 entityEquipmentMax: 6.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 30000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.6 behaviorEnergyNeutralizerDuration: 10000.0 behaviorEnergyNeutralizerRange: 40000.0 behaviorEnergyNeutralizerFalloff: 6000.0 behaviorEnergyNeutralizerDischarge: 0.0 entitySuperWeaponKineticDamage: 20000.0 entityAttackDelayMax: 8000.0 entitySuperWeaponExplosiveDamage: 1000.0 Shield recharge time: 250000.0 Capacitor Capacity: 725.0 shieldUniformity: 1.0 entityArmorRepairDelayChanceMedium: 0.0 Rate of fire: 15000.0 entityMissileTypeID: 30428.0 Orbit Velocity: 200.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56323 - Aroused Hypnosian Avenger | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Sleeper Entities | Click to toggle showing the 118 attributes.descriptionID: 569993typeID: 56323 graphicID: 3536 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 569992 basePrice: 0.0 Volume: 109000.0 soundID: 12 wreckTypeID: 56743 radius: 150.0 factionID: 500024 published: False Mass: 10900000.0 groupID: 4036 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.132 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 5000.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -7.0 Maximum Velocity: 1800.0 Signature Radius: 150.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.017761 Rate of fire: 5000.0 Scan Resolution: 340.0 Optimal Range: 40000.0 Capacitor Recharge time: 1000000.0 Damage Modifier: 27.5 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.4 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 100000.0 Neutralization Amount: 50.0 Signature Resolution: 125.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 20.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 20.0 entityGroupRespawnChance: 1.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 entityChaseMaxDistance: 16500.0 Accuracy falloff : 20000.0 Turret Tracking: 0.1 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 4.0 maxAttackTargets: 1.0 entityArmorRepairDuration: 12000.0 RADAR Sensor Strength: 20.0 Ladar Sensor Strength: 20.0 Magnetometric Sensor Strength: 20.0 Gravimetric Sensor Strength: 20.0 Missile Damage Bonus: 5.0 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 26.0 gfxTurretID: 4045.0 gfxBoosterID: 397.0 entityAttackRange: 60000.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.0 Shield Capacity: 2000.0 Armor Hitpoints: 10200.0 Armor EM Damage Resistance: 0.3 Armor Explosive Damage Resistance: 0.3 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 1.0 Shield Kinetic Damage Resistance: 1.0 Shield Thermal Damage Resistance: 1.0 entitySuperWeaponDuration: 3000.0 entitySuperWeaponEmDamage: 20000.0 entityBracketColour: 1.0 entityAttackDelayMin: 5000.0 entitySuperWeaponThermalDamage: 1000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 0.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 0.8566 Explosion Velocity Bonus: 1.2868 entityFlyRange: 15000.0 entityChaseMaxDuration: 10000.0 behaviorWebifierDuration: 2500.0 behaviorWebifierRange: 10000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 3.0 entityEquipmentMax: 6.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 7000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.6 behaviorEnergyNeutralizerDuration: 10000.0 behaviorEnergyNeutralizerRange: 40000.0 behaviorEnergyNeutralizerFalloff: 6000.0 behaviorEnergyNeutralizerDischarge: 0.0 entitySuperWeaponKineticDamage: 20000.0 entityAttackDelayMax: 8000.0 entitySuperWeaponExplosiveDamage: 1000.0 Shield recharge time: 250000.0 Capacitor Capacity: 725.0 shieldUniformity: 1.0 entityArmorRepairDelayChanceMedium: 0.0 Rate of fire: 15000.0 entityMissileTypeID: 30428.0 Orbit Velocity: 200.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56324 - Aroused Hypnosian Upholder | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Sleeper Entities | Click to toggle showing the 123 attributes.descriptionID: 569995typeID: 56324 graphicID: 3527 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 569994 basePrice: 0.0 Volume: 109000.0 soundID: 12 wreckTypeID: 56743 radius: 150.0 factionID: 500024 published: False Mass: 10900000.0 groupID: 4036 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.132 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 7000.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -7.0 Maximum Velocity: 1800.0 Signature Radius: 150.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.017761 Rate of fire: 5000.0 Scan Resolution: 340.0 Optimal Range: 40000.0 Capacitor Recharge time: 1000000.0 Damage Modifier: 5.0 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.4 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 100000.0 Armor Hitpoints Repaired: 400.0 Neutralization Amount: 7.0 Signature Resolution: 125.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 20.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 20.0 entityGroupRespawnChance: 1.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 entityChaseMaxDistance: 16500.0 Accuracy falloff : 20000.0 Turret Tracking: 0.1 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 4.0 maxAttackTargets: 1.0 entityArmorRepairDuration: 12000.0 RADAR Sensor Strength: 20.0 Ladar Sensor Strength: 20.0 Magnetometric Sensor Strength: 20.0 Gravimetric Sensor Strength: 20.0 Missile Damage Bonus: 12.5 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 26.0 gfxTurretID: 4045.0 gfxBoosterID: 397.0 entityAttackRange: 60000.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.0 Shield Capacity: 2000.0 Armor Hitpoints: 15500.0 Armor EM Damage Resistance: 0.3 Armor Explosive Damage Resistance: 0.3 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 1.0 Shield Kinetic Damage Resistance: 1.0 Shield Thermal Damage Resistance: 1.0 entitySuperWeaponDuration: 3000.0 entitySuperWeaponEmDamage: 20000.0 entityBracketColour: 1.0 entityAttackDelayMin: 5000.0 entitySuperWeaponThermalDamage: 1000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 0.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 0.8566 Explosion Velocity Bonus: 1.2868 entityFlyRange: 15000.0 entityChaseMaxDuration: 10000.0 behaviorRemoteArmorRepairDuration: 10000.0 behaviorRemoteArmorRepairRange: 50000.0 behaviorRemoteArmorRepairFalloff: 30000.0 behaviorRemoteArmorRepairDischarge: 0.0 behaviorWebifierDuration: 2500.0 behaviorWebifierRange: 10000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 3.0 entityEquipmentMax: 6.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 7000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.6 behaviorEnergyNeutralizerDuration: 5000.0 behaviorEnergyNeutralizerRange: 15000.0 behaviorEnergyNeutralizerFalloff: 0.0 behaviorEnergyNeutralizerDischarge: 0.0 entitySuperWeaponKineticDamage: 20000.0 entityAttackDelayMax: 8000.0 entitySuperWeaponExplosiveDamage: 1000.0 Shield recharge time: 250000.0 Capacitor Capacity: 725.0 shieldUniformity: 1.0 entityArmorRepairDelayChanceMedium: 0.0 Rate of fire: 15000.0 entityMissileTypeID: 30428.0 Orbit Velocity: 200.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56325 - Aroused Hypnosian Watcher | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Sleeper Entities | Click to toggle showing the 113 attributes.descriptionID: 569997typeID: 56325 graphicID: 3560 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 569996 basePrice: 0.0 Volume: 19100.0 soundID: 12 wreckTypeID: 56742 radius: 50.0 factionID: 500024 published: False Mass: 1910000.0 groupID: 4036 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.132 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 3750.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -60.0 Maximum Velocity: 2880.0 Signature Radius: 35.0 effectDeactivationDelay: 5000.0 Rate of fire: 5000.0 Scan Resolution: 1000.0 Optimal Range: 10000.0 Capacitor Recharge time: 500000.0 Damage Modifier: 13.0 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 100000.0 Neutralization Amount: 30.0 Signature Resolution: 40.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 10.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 10.0 entityGroupRespawnChance: 1.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 entityChaseMaxDistance: 7150.0 Accuracy falloff : 5000.0 Turret Tracking: 0.31 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 2.0 maxAttackTargets: 1.0 entityArmorRepairDuration: 6000.0 RADAR Sensor Strength: 10.0 Ladar Sensor Strength: 10.0 Magnetometric Sensor Strength: 10.0 Gravimetric Sensor Strength: 10.0 Missile Damage Bonus: 7.5 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 25.0 gfxTurretID: 4044.0 gfxBoosterID: 397.0 entityAttackRange: 15000.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.0 Armor Hitpoints: 7800.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.4 Armor Thermal Damage Resistance: 0.4 entitySuperWeaponDuration: 3000.0 behaviorEnergyNeutralizerDischarge: 0.0 entityBracketColour: 1.0 entitySuperWeaponKineticDamage: 20000.0 entitySuperWeaponThermalDamage: 1000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 0.0 activationBlockedStrenght: 1.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 0.9755 Explosion Velocity Bonus: 1.049 AI_ShouldUseEvasiveManeuver: 1.0 entityFlyRange: 6500.0 entityChaseMaxDuration: 10000.0 behaviorWebifierDuration: 5000.0 behaviorWebifierRange: 30000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 24000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.31 behaviorEnergyNeutralizerDuration: 10000.0 behaviorEnergyNeutralizerRange: 30000.0 behaviorEnergyNeutralizerFalloff: 6000.0 entitySuperWeaponEmDamage: 20000.0 entityAttackDelayMin: 5000.0 entityAttackDelayMax: 8000.0 entitySuperWeaponExplosiveDamage: 1000.0 Capacitor Capacity: 110.0 shieldUniformity: 1.0 entityArmorRepairDelayChanceSmall: 0.0 Rate of fire: 9000.0 entityMissileTypeID: 30430.0 Orbit Velocity: 320.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56326 - Aroused Hypnosian Agonizer | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Sleeper Entities | Click to toggle showing the 114 attributes.descriptionID: 569999typeID: 56326 graphicID: 3528 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 569998 basePrice: 0.0 Volume: 19100.0 soundID: 12 wreckTypeID: 56742 radius: 50.0 factionID: 500024 published: False Mass: 1910000.0 groupID: 4036 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.132 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 2000.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -60.0 Maximum Velocity: 2880.0 Signature Radius: 35.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.0117 Rate of fire: 5000.0 Scan Resolution: 1000.0 Optimal Range: 10000.0 Capacitor Recharge time: 500000.0 Damage Modifier: 29.5 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 100000.0 Neutralization Amount: 7.0 Signature Resolution: 40.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 10.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 10.0 entityGroupRespawnChance: 1.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 entityChaseMaxDistance: 7150.0 Accuracy falloff : 5000.0 Turret Tracking: 0.31 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 2.0 maxAttackTargets: 1.0 entityArmorRepairDuration: 6000.0 RADAR Sensor Strength: 10.0 Ladar Sensor Strength: 10.0 Magnetometric Sensor Strength: 10.0 Gravimetric Sensor Strength: 10.0 Missile Damage Bonus: 3.2 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 25.0 gfxTurretID: 4044.0 gfxBoosterID: 397.0 entityAttackRange: 15000.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.0 Armor Hitpoints: 4100.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.4 Armor Thermal Damage Resistance: 0.4 behaviorEnergyNeutralizerFalloff: 0.0 behaviorEnergyNeutralizerDischarge: 0.0 entityBracketColour: 1.0 entityAttackDelayMin: 5000.0 entitySuperWeaponThermalDamage: 1000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 0.0 activationBlockedStrenght: 1.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 0.9755 Explosion Velocity Bonus: 1.049 AI_ShouldUseEvasiveManeuver: 1.0 entityFlyRange: 6500.0 entityChaseMaxDuration: 10000.0 behaviorWebifierDuration: 5000.0 behaviorWebifierRange: 30000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 7000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.31 behaviorEnergyNeutralizerDuration: 5000.0 behaviorEnergyNeutralizerRange: 15000.0 entitySuperWeaponDuration: 3000.0 entitySuperWeaponEmDamage: 20000.0 entitySuperWeaponKineticDamage: 20000.0 entityAttackDelayMax: 8000.0 entitySuperWeaponExplosiveDamage: 1000.0 Capacitor Capacity: 110.0 shieldUniformity: 1.0 entityArmorRepairDelayChanceSmall: 0.0 Rate of fire: 9000.0 entityMissileTypeID: 30430.0 Orbit Velocity: 320.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56327 - Aroused Hypnosian Preserver | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Sleeper Entities | Click to toggle showing the 119 attributes.descriptionID: 570001typeID: 56327 graphicID: 3528 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 570000 basePrice: 0.0 Volume: 19100.0 soundID: 12 wreckTypeID: 56742 radius: 50.0 factionID: 500024 published: False Mass: 1910000.0 groupID: 4036 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.132 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 3000.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -7.0 Maximum Velocity: 2880.0 Signature Radius: 35.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.0117 Rate of fire: 5000.0 Scan Resolution: 1000.0 Optimal Range: 10000.0 Capacitor Recharge time: 500000.0 Damage Modifier: 4.8 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 100000.0 Armor Hitpoints Repaired: 200.0 Neutralization Amount: 7.0 Signature Resolution: 40.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 10.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 10.0 entityGroupRespawnChance: 1.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 entityChaseMaxDistance: 7150.0 Accuracy falloff : 5000.0 Turret Tracking: 0.31 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 2.0 maxAttackTargets: 1.0 entityArmorRepairDuration: 6000.0 RADAR Sensor Strength: 10.0 Ladar Sensor Strength: 10.0 Magnetometric Sensor Strength: 10.0 Gravimetric Sensor Strength: 10.0 Missile Damage Bonus: 9.0 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 25.0 gfxTurretID: 4044.0 gfxBoosterID: 397.0 entityAttackRange: 15000.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.0 Armor Hitpoints: 6300.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.4 Armor Thermal Damage Resistance: 0.4 entitySuperWeaponDuration: 3000.0 entitySuperWeaponEmDamage: 20000.0 entityBracketColour: 1.0 entityAttackDelayMin: 5000.0 entitySuperWeaponThermalDamage: 1000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 0.0 activationBlockedStrenght: 1.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 0.9755 Explosion Velocity Bonus: 1.049 AI_ShouldUseEvasiveManeuver: 1.0 entityFlyRange: 6500.0 entityChaseMaxDuration: 10000.0 behaviorRemoteArmorRepairDuration: 10000.0 behaviorRemoteArmorRepairRange: 40000.0 behaviorRemoteArmorRepairFalloff: 30000.0 behaviorRemoteArmorRepairDischarge: 0.0 behaviorWebifierDuration: 2500.0 behaviorWebifierRange: 10000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 7000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.31 behaviorEnergyNeutralizerDuration: 5000.0 behaviorEnergyNeutralizerRange: 15000.0 behaviorEnergyNeutralizerFalloff: 0.0 behaviorEnergyNeutralizerDischarge: 0.0 entitySuperWeaponKineticDamage: 20000.0 entityAttackDelayMax: 8000.0 entitySuperWeaponExplosiveDamage: 1000.0 Capacitor Capacity: 110.0 shieldUniformity: 1.0 entityArmorRepairDelayChanceSmall: 0.0 Rate of fire: 9000.0 entityMissileTypeID: 30430.0 Orbit Velocity: 320.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56328 - Hypnosian Sentinel | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Sleeper Entities | Click to toggle showing the 113 attributes.descriptionID: 570003typeID: 56328 graphicID: 3516 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 570002 basePrice: 0.0 Volume: 19000000.0 soundID: 12 wreckTypeID: 56744 radius: 350.0 factionID: 500024 published: False Mass: 19000000.0 groupID: 4036 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.132 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 14000.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -48.0 Maximum Velocity: 900.0 Signature Radius: 400.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.014801 Rate of fire: 5000.0 Scan Resolution: 130.0 Optimal Range: 50000.0 Capacitor Recharge time: 1000000.0 Damage Modifier: 11.6 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.1 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 100000.0 Neutralization Amount: 144.0 Signature Resolution: 400.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 40.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 40.0 entityGroupRespawnChance: 1.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 entityChaseMaxDistance: 20900.0 Accuracy falloff : 100000.0 Turret Tracking: 0.05 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 4.0 maxAttackTargets: 1.0 entityArmorRepairDuration: 15000.0 RADAR Sensor Strength: 30.0 Ladar Sensor Strength: 30.0 Magnetometric Sensor Strength: 30.0 Gravimetric Sensor Strength: 30.0 Missile Damage Bonus: 12.0 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 27.0 gfxTurretID: 4049.0 gfxBoosterID: 397.0 entityAttackRange: 330000.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.0 Armor Hitpoints: 29500.0 Armor EM Damage Resistance: 0.35 Armor Explosive Damage Resistance: 0.35 Armor Kinetic Damage Resistance: 0.35 Armor Thermal Damage Resistance: 0.35 behaviorEnergyNeutralizerFalloff: 6000.0 behaviorEnergyNeutralizerDischarge: 0.0 entityBracketColour: 1.0 entitySuperWeaponKineticDamage: 20000.0 entitySuperWeaponThermalDamage: 1000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 0.0 activationBlockedStrenght: 1.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 0.7541 Explosion Velocity Bonus: 1.4918 entityFlyRange: 19000.0 entityChaseMaxDuration: 10000.0 behaviorWebifierDuration: 5000.0 behaviorWebifierRange: 70000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 6.0 entityEquipmentMax: 8.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 40000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.85 behaviorEnergyNeutralizerDuration: 10000.0 behaviorEnergyNeutralizerRange: 70000.0 entitySuperWeaponDuration: 3000.0 entitySuperWeaponEmDamage: 20000.0 entityAttackDelayMin: 5000.0 entityAttackDelayMax: 8000.0 entitySuperWeaponExplosiveDamage: 1000.0 Capacitor Capacity: 3300.0 shieldUniformity: 1.0 entityArmorRepairDelayChanceLarge: 0.0 Rate of fire: 18000.0 entityMissileTypeID: 30426.0 Orbit Velocity: 100.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56329 - Hypnosian Eristikon | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Sleeper Entities | Click to toggle showing the 113 attributes.descriptionID: 570005typeID: 56329 graphicID: 3559 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 570004 basePrice: 0.0 Volume: 19000000.0 soundID: 12 wreckTypeID: 56744 radius: 350.0 factionID: 500024 published: False Mass: 19000000.0 groupID: 4036 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.132 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 7500.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -7.0 Maximum Velocity: 900.0 Signature Radius: 400.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.014801 Rate of fire: 5000.0 Scan Resolution: 130.0 Optimal Range: 50000.0 Capacitor Recharge time: 1000000.0 Damage Modifier: 26.3 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.1 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 100000.0 Neutralization Amount: 96.0 Signature Resolution: 400.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 40.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 40.0 entityGroupRespawnChance: 1.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 entityChaseMaxDistance: 20900.0 Accuracy falloff : 100000.0 Turret Tracking: 0.05 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 4.0 maxAttackTargets: 1.0 entityArmorRepairDuration: 15000.0 RADAR Sensor Strength: 30.0 Ladar Sensor Strength: 30.0 Magnetometric Sensor Strength: 30.0 Gravimetric Sensor Strength: 30.0 Missile Damage Bonus: 4.5 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 27.0 gfxTurretID: 4049.0 gfxBoosterID: 397.0 entityAttackRange: 330000.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.0 Armor Hitpoints: 16000.0 Armor EM Damage Resistance: 0.35 Armor Explosive Damage Resistance: 0.35 Armor Kinetic Damage Resistance: 0.35 Armor Thermal Damage Resistance: 0.35 behaviorEnergyNeutralizerFalloff: 6000.0 behaviorEnergyNeutralizerDischarge: 0.0 entityBracketColour: 1.0 entitySuperWeaponKineticDamage: 20000.0 entitySuperWeaponThermalDamage: 1000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 0.0 activationBlockedStrenght: 1.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 0.7541 Explosion Velocity Bonus: 1.4918 entityFlyRange: 19000.0 entityChaseMaxDuration: 10000.0 behaviorWebifierDuration: 2500.0 behaviorWebifierRange: 10000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 6.0 entityEquipmentMax: 8.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 7000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.85 behaviorEnergyNeutralizerDuration: 10000.0 behaviorEnergyNeutralizerRange: 70000.0 entitySuperWeaponDuration: 3000.0 entitySuperWeaponEmDamage: 20000.0 entityAttackDelayMin: 5000.0 entityAttackDelayMax: 8000.0 entitySuperWeaponExplosiveDamage: 1000.0 Capacitor Capacity: 3300.0 shieldUniformity: 1.0 entityArmorRepairDelayChanceLarge: 0.0 Rate of fire: 18000.0 entityMissileTypeID: 30426.0 Orbit Velocity: 100.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56330 - Hypnosian Psychopomp | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Sleeper Entities | Click to toggle showing the 118 attributes.descriptionID: 570007typeID: 56330 graphicID: 3516 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 570006 basePrice: 0.0 Volume: 19000000.0 soundID: 12 wreckTypeID: 56744 radius: 350.0 factionID: 500024 published: False Mass: 19000000.0 groupID: 4036 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.132 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 10500.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -7.0 Maximum Velocity: 900.0 Signature Radius: 400.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.014801 Rate of fire: 5000.0 Scan Resolution: 130.0 Optimal Range: 50000.0 Capacitor Recharge time: 1000000.0 Damage Modifier: 4.2 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.1 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 100000.0 Armor Hitpoints Repaired: 560.0 Neutralization Amount: 7.0 Signature Resolution: 400.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 40.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 40.0 entityGroupRespawnChance: 1.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 entityChaseMaxDistance: 20900.0 Accuracy falloff : 100000.0 Turret Tracking: 0.05 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 4.0 maxAttackTargets: 1.0 entityArmorRepairDuration: 15000.0 RADAR Sensor Strength: 30.0 Ladar Sensor Strength: 30.0 Magnetometric Sensor Strength: 30.0 Gravimetric Sensor Strength: 30.0 Missile Damage Bonus: 12.7 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 27.0 gfxTurretID: 4049.0 gfxBoosterID: 397.0 entityAttackRange: 330000.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.0 Armor Hitpoints: 24000.0 Armor EM Damage Resistance: 0.35 Armor Explosive Damage Resistance: 0.35 Armor Kinetic Damage Resistance: 0.35 Armor Thermal Damage Resistance: 0.35 entitySuperWeaponDuration: 3000.0 entitySuperWeaponEmDamage: 20000.0 entityBracketColour: 1.0 entityAttackDelayMin: 5000.0 entitySuperWeaponThermalDamage: 1000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 0.0 activationBlockedStrenght: 1.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 0.7541 Explosion Velocity Bonus: 1.4918 entityFlyRange: 19000.0 entityChaseMaxDuration: 10000.0 behaviorRemoteArmorRepairDuration: 10000.0 behaviorRemoteArmorRepairRange: 70000.0 behaviorRemoteArmorRepairFalloff: 30000.0 behaviorRemoteArmorRepairDischarge: 0.0 behaviorWebifierDuration: 2500.0 behaviorWebifierRange: 10000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 6.0 entityEquipmentMax: 8.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 7000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.85 behaviorEnergyNeutralizerDuration: 5000.0 behaviorEnergyNeutralizerRange: 15000.0 behaviorEnergyNeutralizerFalloff: 0.0 behaviorEnergyNeutralizerDischarge: 0.0 entitySuperWeaponKineticDamage: 20000.0 entityAttackDelayMax: 8000.0 entitySuperWeaponExplosiveDamage: 1000.0 Capacitor Capacity: 3300.0 shieldUniformity: 1.0 entityArmorRepairDelayChanceLarge: 0.0 Rate of fire: 18000.0 entityMissileTypeID: 30426.0 Orbit Velocity: 100.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56331 - Hypnosian Warden | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Sleeper Entities | Click to toggle showing the 112 attributes.descriptionID: 570009typeID: 56331 graphicID: 3536 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 570008 basePrice: 0.0 Volume: 109000.0 soundID: 12 wreckTypeID: 56743 radius: 150.0 factionID: 500024 published: False Mass: 10900000.0 groupID: 4036 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.132 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 6500.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -48.0 Maximum Velocity: 1440.0 Signature Radius: 150.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.011841 Rate of fire: 5000.0 Scan Resolution: 340.0 Optimal Range: 40000.0 Capacitor Recharge time: 1000000.0 Damage Modifier: 11.7 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.4 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 100000.0 Neutralization Amount: 60.0 Signature Resolution: 125.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 20.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 20.0 entityGroupRespawnChance: 1.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 entityChaseMaxDistance: 16500.0 Accuracy falloff : 20000.0 Turret Tracking: 0.1 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 4.0 maxAttackTargets: 1.0 entityArmorRepairDuration: 12000.0 RADAR Sensor Strength: 20.0 Ladar Sensor Strength: 20.0 Magnetometric Sensor Strength: 20.0 Gravimetric Sensor Strength: 20.0 Missile Damage Bonus: 10.3 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 26.0 gfxTurretID: 4045.0 gfxBoosterID: 397.0 entityAttackRange: 60000.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.0 Armor Hitpoints: 12500.0 Armor EM Damage Resistance: 0.3 Armor Explosive Damage Resistance: 0.3 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 behaviorEnergyNeutralizerFalloff: 6000.0 behaviorEnergyNeutralizerDischarge: 0.0 entityBracketColour: 1.0 entitySuperWeaponKineticDamage: 20000.0 entityAttackDelayMax: 8000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 0.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 0.8566 Explosion Velocity Bonus: 1.2868 entityFlyRange: 15000.0 entityChaseMaxDuration: 10000.0 behaviorWebifierDuration: 5000.0 behaviorWebifierRange: 40000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 3.0 entityEquipmentMax: 6.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 30000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.6 behaviorEnergyNeutralizerDuration: 10000.0 behaviorEnergyNeutralizerRange: 40000.0 entitySuperWeaponDuration: 3000.0 entitySuperWeaponEmDamage: 20000.0 entityAttackDelayMin: 5000.0 entitySuperWeaponThermalDamage: 1000.0 entitySuperWeaponExplosiveDamage: 1000.0 Capacitor Capacity: 725.0 shieldUniformity: 1.0 entityArmorRepairDelayChanceMedium: 0.0 Rate of fire: 15000.0 entityMissileTypeID: 30428.0 Orbit Velocity: 160.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56332 - Hypnosian Avenger | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Sleeper Entities | Click to toggle showing the 112 attributes.descriptionID: 570011typeID: 56332 graphicID: 3536 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 570010 basePrice: 0.0 Volume: 109000.0 soundID: 12 wreckTypeID: 56743 radius: 150.0 factionID: 500024 published: False Mass: 10900000.0 groupID: 4036 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.132 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 3000.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -7.0 Maximum Velocity: 1440.0 Signature Radius: 150.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.011841 Rate of fire: 5000.0 Scan Resolution: 340.0 Optimal Range: 40000.0 Capacitor Recharge time: 1000000.0 Damage Modifier: 26.0 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.4 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 100000.0 Neutralization Amount: 40.0 Signature Resolution: 125.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 20.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 20.0 entityGroupRespawnChance: 1.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 entityChaseMaxDistance: 16500.0 Accuracy falloff : 20000.0 Turret Tracking: 0.1 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 4.0 maxAttackTargets: 1.0 entityArmorRepairDuration: 12000.0 RADAR Sensor Strength: 20.0 Ladar Sensor Strength: 20.0 Magnetometric Sensor Strength: 20.0 Gravimetric Sensor Strength: 20.0 Missile Damage Bonus: 4.7 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 26.0 gfxTurretID: 4045.0 gfxBoosterID: 397.0 entityAttackRange: 60000.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.0 Armor Hitpoints: 7000.0 Armor EM Damage Resistance: 0.3 Armor Explosive Damage Resistance: 0.3 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 behaviorEnergyNeutralizerFalloff: 6000.0 behaviorEnergyNeutralizerDischarge: 0.0 entityBracketColour: 1.0 entitySuperWeaponKineticDamage: 20000.0 entityAttackDelayMax: 8000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 0.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 0.8566 Explosion Velocity Bonus: 1.2868 entityFlyRange: 15000.0 entityChaseMaxDuration: 10000.0 behaviorWebifierDuration: 2500.0 behaviorWebifierRange: 10000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 3.0 entityEquipmentMax: 6.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 7000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.6 behaviorEnergyNeutralizerDuration: 10000.0 behaviorEnergyNeutralizerRange: 40000.0 entitySuperWeaponDuration: 3000.0 entitySuperWeaponEmDamage: 20000.0 entityAttackDelayMin: 5000.0 entitySuperWeaponThermalDamage: 1000.0 entitySuperWeaponExplosiveDamage: 1000.0 Capacitor Capacity: 725.0 shieldUniformity: 1.0 entityArmorRepairDelayChanceMedium: 0.0 Rate of fire: 15000.0 entityMissileTypeID: 30428.0 Orbit Velocity: 160.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56333 - Hypnosian Upholder | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Sleeper Entities | Click to toggle showing the 117 attributes.descriptionID: 570013typeID: 56333 graphicID: 3527 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 570012 basePrice: 0.0 Volume: 109000.0 soundID: 12 wreckTypeID: 56743 radius: 150.0 factionID: 500024 published: False Mass: 10900000.0 groupID: 4036 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.132 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 4500.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -7.0 Maximum Velocity: 1440.0 Signature Radius: 150.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.011841 Rate of fire: 5000.0 Scan Resolution: 340.0 Optimal Range: 40000.0 Capacitor Recharge time: 1000000.0 Damage Modifier: 4.7 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.4 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 100000.0 Armor Hitpoints Repaired: 320.0 Neutralization Amount: 7.0 Signature Resolution: 125.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 20.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 20.0 entityGroupRespawnChance: 1.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 entityChaseMaxDistance: 16500.0 Accuracy falloff : 20000.0 Turret Tracking: 0.1 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 4.0 maxAttackTargets: 1.0 entityArmorRepairDuration: 12000.0 RADAR Sensor Strength: 20.0 Ladar Sensor Strength: 20.0 Magnetometric Sensor Strength: 20.0 Gravimetric Sensor Strength: 20.0 Missile Damage Bonus: 12.0 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 26.0 gfxTurretID: 4045.0 gfxBoosterID: 397.0 entityAttackRange: 60000.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.0 Armor Hitpoints: 10500.0 Armor EM Damage Resistance: 0.3 Armor Explosive Damage Resistance: 0.3 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 entitySuperWeaponDuration: 3000.0 entitySuperWeaponEmDamage: 20000.0 entityBracketColour: 1.0 entityAttackDelayMin: 5000.0 entitySuperWeaponThermalDamage: 1000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 0.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 0.8566 Explosion Velocity Bonus: 1.2868 entityFlyRange: 15000.0 entityChaseMaxDuration: 10000.0 behaviorRemoteArmorRepairDuration: 10000.0 behaviorRemoteArmorRepairRange: 50000.0 behaviorRemoteArmorRepairFalloff: 30000.0 behaviorRemoteArmorRepairDischarge: 0.0 behaviorWebifierDuration: 2500.0 behaviorWebifierRange: 10000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 3.0 entityEquipmentMax: 6.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 7000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.6 behaviorEnergyNeutralizerDuration: 5000.0 behaviorEnergyNeutralizerRange: 15000.0 behaviorEnergyNeutralizerFalloff: 0.0 behaviorEnergyNeutralizerDischarge: 0.0 entitySuperWeaponKineticDamage: 20000.0 entityAttackDelayMax: 8000.0 entitySuperWeaponExplosiveDamage: 1000.0 Capacitor Capacity: 725.0 shieldUniformity: 1.0 entityArmorRepairDelayChanceMedium: 0.0 Rate of fire: 15000.0 entityMissileTypeID: 30428.0 Orbit Velocity: 160.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56334 - Hypnosian Watcher | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Sleeper Entities | Click to toggle showing the 114 attributes.descriptionID: 570015typeID: 56334 graphicID: 3560 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 570014 basePrice: 0.0 Volume: 19100.0 soundID: 12 wreckTypeID: 56742 radius: 50.0 factionID: 500024 published: False Mass: 1910000.0 groupID: 4036 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.132 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 2500.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -48.0 Maximum Velocity: 2304.0 Signature Radius: 35.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.0078 Rate of fire: 5000.0 Scan Resolution: 1000.0 Optimal Range: 10000.0 Capacitor Recharge time: 500000.0 Damage Modifier: 12.5 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 100000.0 Neutralization Amount: 24.0 Signature Resolution: 40.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 10.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 10.0 entityGroupRespawnChance: 1.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 entityChaseMaxDistance: 7150.0 Accuracy falloff : 5000.0 Turret Tracking: 0.31 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 2.0 maxAttackTargets: 1.0 entityArmorRepairDuration: 6000.0 RADAR Sensor Strength: 10.0 Ladar Sensor Strength: 10.0 Magnetometric Sensor Strength: 10.0 Gravimetric Sensor Strength: 10.0 Missile Damage Bonus: 7.0 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 25.0 gfxTurretID: 4044.0 gfxBoosterID: 397.0 entityAttackRange: 15000.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.0 Armor Hitpoints: 5000.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.4 Armor Thermal Damage Resistance: 0.4 behaviorEnergyNeutralizerFalloff: 6000.0 behaviorEnergyNeutralizerDischarge: 0.0 entityBracketColour: 1.0 entityAttackDelayMin: 5000.0 entitySuperWeaponThermalDamage: 1000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 0.0 activationBlockedStrenght: 1.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 0.9755 Explosion Velocity Bonus: 1.049 AI_ShouldUseEvasiveManeuver: 1.0 entityFlyRange: 6500.0 entityChaseMaxDuration: 10000.0 behaviorWebifierDuration: 5000.0 behaviorWebifierRange: 30000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 24000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.31 behaviorEnergyNeutralizerDuration: 10000.0 behaviorEnergyNeutralizerRange: 30000.0 entitySuperWeaponDuration: 3000.0 entitySuperWeaponEmDamage: 20000.0 entitySuperWeaponKineticDamage: 20000.0 entityAttackDelayMax: 8000.0 entitySuperWeaponExplosiveDamage: 1000.0 Capacitor Capacity: 110.0 shieldUniformity: 1.0 entityArmorRepairDelayChanceSmall: 0.0 Rate of fire: 9000.0 entityMissileTypeID: 30430.0 Orbit Velocity: 256.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56335 - Hypnosian Agonizer | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Sleeper Entities | Click to toggle showing the 114 attributes.descriptionID: 570017typeID: 56335 graphicID: 3528 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 570016 basePrice: 0.0 Volume: 19100.0 soundID: 12 wreckTypeID: 56742 radius: 50.0 factionID: 500024 published: False Mass: 1910000.0 groupID: 4036 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.132 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 1400.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -48.0 Maximum Velocity: 2304.0 Signature Radius: 35.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.0078 Rate of fire: 5000.0 Scan Resolution: 1000.0 Optimal Range: 10000.0 Capacitor Recharge time: 500000.0 Damage Modifier: 27.5 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 100000.0 Neutralization Amount: 7.0 Signature Resolution: 40.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 10.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 10.0 entityGroupRespawnChance: 1.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 entityChaseMaxDistance: 7150.0 Accuracy falloff : 5000.0 Turret Tracking: 0.31 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 2.0 maxAttackTargets: 1.0 entityArmorRepairDuration: 6000.0 RADAR Sensor Strength: 10.0 Ladar Sensor Strength: 10.0 Magnetometric Sensor Strength: 10.0 Gravimetric Sensor Strength: 10.0 Missile Damage Bonus: 3.0 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 25.0 gfxTurretID: 4044.0 gfxBoosterID: 397.0 entityAttackRange: 15000.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.0 Armor Hitpoints: 2800.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.4 Armor Thermal Damage Resistance: 0.4 behaviorEnergyNeutralizerFalloff: 0.0 behaviorEnergyNeutralizerDischarge: 0.0 entityBracketColour: 1.0 entityAttackDelayMin: 5000.0 entitySuperWeaponThermalDamage: 1000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 0.0 activationBlockedStrenght: 1.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 0.9755 Explosion Velocity Bonus: 1.049 AI_ShouldUseEvasiveManeuver: 1.0 entityFlyRange: 6500.0 entityChaseMaxDuration: 10000.0 behaviorWebifierDuration: 5000.0 behaviorWebifierRange: 30000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 7000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.31 behaviorEnergyNeutralizerDuration: 5000.0 behaviorEnergyNeutralizerRange: 15000.0 entitySuperWeaponDuration: 3000.0 entitySuperWeaponEmDamage: 20000.0 entitySuperWeaponKineticDamage: 20000.0 entityAttackDelayMax: 8000.0 entitySuperWeaponExplosiveDamage: 1000.0 Capacitor Capacity: 110.0 shieldUniformity: 1.0 entityArmorRepairDelayChanceSmall: 0.0 Rate of fire: 9000.0 entityMissileTypeID: 30430.0 Orbit Velocity: 256.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56336 - Hypnosian Preserver | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Sleeper Entities | Click to toggle showing the 119 attributes.descriptionID: 570019typeID: 56336 graphicID: 3528 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 570018 basePrice: 0.0 Volume: 19100.0 soundID: 12 wreckTypeID: 56742 radius: 50.0 factionID: 500024 published: False Mass: 1910000.0 groupID: 4036 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.132 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 2000.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -7.0 Maximum Velocity: 2304.0 Signature Radius: 35.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.0078 Rate of fire: 5000.0 Scan Resolution: 1000.0 Optimal Range: 10000.0 Capacitor Recharge time: 500000.0 Damage Modifier: 4.5 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 100000.0 Armor Hitpoints Repaired: 160.0 Neutralization Amount: 7.0 Signature Resolution: 40.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 10.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 10.0 entityGroupRespawnChance: 1.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 entityChaseMaxDistance: 7150.0 Accuracy falloff : 5000.0 Turret Tracking: 0.31 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 2.0 maxAttackTargets: 1.0 entityArmorRepairDuration: 6000.0 RADAR Sensor Strength: 10.0 Ladar Sensor Strength: 10.0 Magnetometric Sensor Strength: 10.0 Gravimetric Sensor Strength: 10.0 Missile Damage Bonus: 8.4 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 25.0 gfxTurretID: 4044.0 gfxBoosterID: 397.0 entityAttackRange: 15000.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.0 Armor Hitpoints: 4200.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.4 Armor Thermal Damage Resistance: 0.4 entitySuperWeaponDuration: 3000.0 entitySuperWeaponEmDamage: 20000.0 entityBracketColour: 1.0 entityAttackDelayMin: 5000.0 entitySuperWeaponThermalDamage: 1000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 0.0 activationBlockedStrenght: 1.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 0.9755 Explosion Velocity Bonus: 1.049 AI_ShouldUseEvasiveManeuver: 1.0 entityFlyRange: 6500.0 entityChaseMaxDuration: 10000.0 behaviorRemoteArmorRepairDuration: 10000.0 behaviorRemoteArmorRepairRange: 40000.0 behaviorRemoteArmorRepairFalloff: 30000.0 behaviorRemoteArmorRepairDischarge: 0.0 behaviorWebifierDuration: 2500.0 behaviorWebifierRange: 10000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 7000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.31 behaviorEnergyNeutralizerDuration: 5000.0 behaviorEnergyNeutralizerRange: 15000.0 behaviorEnergyNeutralizerFalloff: 0.0 behaviorEnergyNeutralizerDischarge: 0.0 entitySuperWeaponKineticDamage: 20000.0 entityAttackDelayMax: 8000.0 entitySuperWeaponExplosiveDamage: 1000.0 Capacitor Capacity: 110.0 shieldUniformity: 1.0 entityArmorRepairDelayChanceSmall: 0.0 Rate of fire: 9000.0 entityMissileTypeID: 30430.0 Orbit Velocity: 256.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56337 - Faded Hypnosian Sentinel | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Sleeper Entities | Click to toggle showing the 113 attributes.descriptionID: 570021typeID: 56337 graphicID: 3516 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 570020 basePrice: 0.0 Volume: 19000000.0 soundID: 12 wreckTypeID: 56744 radius: 350.0 factionID: 500024 published: False Mass: 19000000.0 groupID: 4036 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.132 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 7000.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -38.0 Maximum Velocity: 675.0 Signature Radius: 400.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.015541 Rate of fire: 5000.0 Scan Resolution: 130.0 Optimal Range: 50000.0 Capacitor Recharge time: 1000000.0 Damage Modifier: 11.0 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.1 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 100000.0 Neutralization Amount: 115.0 Signature Resolution: 400.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 40.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 40.0 entityGroupRespawnChance: 1.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 entityChaseMaxDistance: 20900.0 Accuracy falloff : 100000.0 Turret Tracking: 0.05 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 4.0 maxAttackTargets: 1.0 entityArmorRepairDuration: 15000.0 RADAR Sensor Strength: 30.0 Ladar Sensor Strength: 30.0 Magnetometric Sensor Strength: 30.0 Gravimetric Sensor Strength: 30.0 Missile Damage Bonus: 11.0 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 27.0 gfxTurretID: 4049.0 gfxBoosterID: 397.0 entityAttackRange: 330000.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.0 Armor Hitpoints: 14750.0 Armor EM Damage Resistance: 0.35 Armor Explosive Damage Resistance: 0.35 Armor Kinetic Damage Resistance: 0.35 Armor Thermal Damage Resistance: 0.35 behaviorEnergyNeutralizerFalloff: 6000.0 behaviorEnergyNeutralizerDischarge: 0.0 entityBracketColour: 1.0 entitySuperWeaponKineticDamage: 20000.0 entitySuperWeaponThermalDamage: 1000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 0.0 activationBlockedStrenght: 1.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 0.7541 Explosion Velocity Bonus: 1.4918 entityFlyRange: 19000.0 entityChaseMaxDuration: 10000.0 behaviorWebifierDuration: 5000.0 behaviorWebifierRange: 70000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 6.0 entityEquipmentMax: 8.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 40000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.85 behaviorEnergyNeutralizerDuration: 10000.0 behaviorEnergyNeutralizerRange: 70000.0 entitySuperWeaponDuration: 3000.0 entitySuperWeaponEmDamage: 20000.0 entityAttackDelayMin: 5000.0 entityAttackDelayMax: 8000.0 entitySuperWeaponExplosiveDamage: 1000.0 Capacitor Capacity: 3300.0 shieldUniformity: 1.0 entityArmorRepairDelayChanceLarge: 0.0 Rate of fire: 18000.0 entityMissileTypeID: 30426.0 Orbit Velocity: 75.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56338 - Faded Hypnosian Eristikon | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Sleeper Entities | Click to toggle showing the 113 attributes.descriptionID: 570023typeID: 56338 graphicID: 3559 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 570022 basePrice: 0.0 Volume: 19000000.0 soundID: 12 wreckTypeID: 56744 radius: 350.0 factionID: 500024 published: False Mass: 19000000.0 groupID: 4036 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.132 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 3750.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -7.0 Maximum Velocity: 675.0 Signature Radius: 400.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.015541 Rate of fire: 5000.0 Scan Resolution: 130.0 Optimal Range: 50000.0 Capacitor Recharge time: 1000000.0 Damage Modifier: 24.3 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.1 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 100000.0 Neutralization Amount: 77.0 Signature Resolution: 400.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 40.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 40.0 entityGroupRespawnChance: 1.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 entityChaseMaxDistance: 20900.0 Accuracy falloff : 100000.0 Turret Tracking: 0.05 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 4.0 maxAttackTargets: 1.0 entityArmorRepairDuration: 15000.0 RADAR Sensor Strength: 30.0 Ladar Sensor Strength: 30.0 Magnetometric Sensor Strength: 30.0 Gravimetric Sensor Strength: 30.0 Missile Damage Bonus: 4.2 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 27.0 gfxTurretID: 4049.0 gfxBoosterID: 397.0 entityAttackRange: 330000.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.0 Armor Hitpoints: 8000.0 Armor EM Damage Resistance: 0.35 Armor Explosive Damage Resistance: 0.35 Armor Kinetic Damage Resistance: 0.35 Armor Thermal Damage Resistance: 0.35 behaviorEnergyNeutralizerFalloff: 6000.0 behaviorEnergyNeutralizerDischarge: 0.0 entityBracketColour: 1.0 entitySuperWeaponKineticDamage: 20000.0 entitySuperWeaponThermalDamage: 1000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 0.0 activationBlockedStrenght: 1.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 0.7541 Explosion Velocity Bonus: 1.4918 entityFlyRange: 19000.0 entityChaseMaxDuration: 10000.0 behaviorWebifierDuration: 2500.0 behaviorWebifierRange: 10000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 6.0 entityEquipmentMax: 8.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 7000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.85 behaviorEnergyNeutralizerDuration: 10000.0 behaviorEnergyNeutralizerRange: 70000.0 entitySuperWeaponDuration: 3000.0 entitySuperWeaponEmDamage: 20000.0 entityAttackDelayMin: 5000.0 entityAttackDelayMax: 8000.0 entitySuperWeaponExplosiveDamage: 1000.0 Capacitor Capacity: 3300.0 shieldUniformity: 1.0 entityArmorRepairDelayChanceLarge: 0.0 Rate of fire: 18000.0 entityMissileTypeID: 30426.0 Orbit Velocity: 75.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56339 - Faded Hypnosian Psychopomp | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Sleeper Entities | Click to toggle showing the 118 attributes.descriptionID: 570025typeID: 56339 graphicID: 3516 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 570024 basePrice: 0.0 Volume: 19000000.0 soundID: 12 wreckTypeID: 56744 radius: 350.0 factionID: 500024 published: False Mass: 19000000.0 groupID: 4036 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.132 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 5250.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -7.0 Maximum Velocity: 675.0 Signature Radius: 400.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.015541 Rate of fire: 5000.0 Scan Resolution: 130.0 Optimal Range: 50000.0 Capacitor Recharge time: 1000000.0 Damage Modifier: 3.9 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.1 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 100000.0 Armor Hitpoints Repaired: 448.0 Neutralization Amount: 7.0 Signature Resolution: 400.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 40.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 40.0 entityGroupRespawnChance: 1.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 entityChaseMaxDistance: 20900.0 Accuracy falloff : 100000.0 Turret Tracking: 0.05 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 4.0 maxAttackTargets: 1.0 entityArmorRepairDuration: 15000.0 RADAR Sensor Strength: 30.0 Ladar Sensor Strength: 30.0 Magnetometric Sensor Strength: 30.0 Gravimetric Sensor Strength: 30.0 Missile Damage Bonus: 11.8 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 27.0 gfxTurretID: 4049.0 gfxBoosterID: 397.0 entityAttackRange: 330000.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.0 Armor Hitpoints: 12000.0 Armor EM Damage Resistance: 0.35 Armor Explosive Damage Resistance: 0.35 Armor Kinetic Damage Resistance: 0.35 Armor Thermal Damage Resistance: 0.35 entitySuperWeaponDuration: 3000.0 entitySuperWeaponEmDamage: 20000.0 entityBracketColour: 1.0 entityAttackDelayMin: 5000.0 entitySuperWeaponThermalDamage: 1000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 0.0 activationBlockedStrenght: 1.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 0.7541 Explosion Velocity Bonus: 1.4918 entityFlyRange: 19000.0 entityChaseMaxDuration: 10000.0 behaviorRemoteArmorRepairDuration: 10000.0 behaviorRemoteArmorRepairRange: 70000.0 behaviorRemoteArmorRepairFalloff: 30000.0 behaviorRemoteArmorRepairDischarge: 0.0 behaviorWebifierDuration: 2500.0 behaviorWebifierRange: 10000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 6.0 entityEquipmentMax: 8.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 7000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.85 behaviorEnergyNeutralizerDuration: 5000.0 behaviorEnergyNeutralizerRange: 15000.0 behaviorEnergyNeutralizerFalloff: 0.0 behaviorEnergyNeutralizerDischarge: 0.0 entitySuperWeaponKineticDamage: 20000.0 entityAttackDelayMax: 8000.0 entitySuperWeaponExplosiveDamage: 1000.0 Capacitor Capacity: 3300.0 shieldUniformity: 1.0 entityArmorRepairDelayChanceLarge: 0.0 Rate of fire: 18000.0 entityMissileTypeID: 30426.0 Orbit Velocity: 75.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56340 - Faded Hypnosian Warden | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Sleeper Entities | Click to toggle showing the 112 attributes.descriptionID: 570027typeID: 56340 graphicID: 3536 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 570026 basePrice: 0.0 Volume: 109000.0 soundID: 12 wreckTypeID: 56743 radius: 150.0 factionID: 500024 published: False Mass: 10900000.0 groupID: 4036 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.132 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 3250.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -38.0 Maximum Velocity: 1080.0 Signature Radius: 150.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.008358 Rate of fire: 5000.0 Scan Resolution: 340.0 Optimal Range: 40000.0 Capacitor Recharge time: 1000000.0 Damage Modifier: 11.3 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.4 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 100000.0 Neutralization Amount: 48.0 Signature Resolution: 125.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 20.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 20.0 entityGroupRespawnChance: 1.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 entityChaseMaxDistance: 16500.0 Accuracy falloff : 20000.0 Turret Tracking: 0.1 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 4.0 maxAttackTargets: 1.0 entityArmorRepairDuration: 12000.0 RADAR Sensor Strength: 20.0 Ladar Sensor Strength: 20.0 Magnetometric Sensor Strength: 20.0 Gravimetric Sensor Strength: 20.0 Missile Damage Bonus: 9.8 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 26.0 gfxTurretID: 4045.0 gfxBoosterID: 397.0 entityAttackRange: 60000.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.0 Armor Hitpoints: 6250.0 Armor EM Damage Resistance: 0.3 Armor Explosive Damage Resistance: 0.3 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 behaviorEnergyNeutralizerFalloff: 6000.0 behaviorEnergyNeutralizerDischarge: 0.0 entityBracketColour: 1.0 entitySuperWeaponKineticDamage: 20000.0 entityAttackDelayMax: 8000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 0.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 0.8566 Explosion Velocity Bonus: 1.2868 entityFlyRange: 15000.0 entityChaseMaxDuration: 10000.0 behaviorWebifierDuration: 5000.0 behaviorWebifierRange: 40000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 3.0 entityEquipmentMax: 6.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 30000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.6 behaviorEnergyNeutralizerDuration: 10000.0 behaviorEnergyNeutralizerRange: 40000.0 entitySuperWeaponDuration: 3000.0 entitySuperWeaponEmDamage: 20000.0 entityAttackDelayMin: 5000.0 entitySuperWeaponThermalDamage: 1000.0 entitySuperWeaponExplosiveDamage: 1000.0 Capacitor Capacity: 725.0 shieldUniformity: 1.0 entityArmorRepairDelayChanceMedium: 0.0 Rate of fire: 15000.0 entityMissileTypeID: 30428.0 Orbit Velocity: 120.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56341 - Faded Hypnosian Avenger | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Sleeper Entities | Click to toggle showing the 112 attributes.descriptionID: 570029typeID: 56341 graphicID: 3536 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 570028 basePrice: 0.0 Volume: 109000.0 soundID: 12 wreckTypeID: 56743 radius: 150.0 factionID: 500024 published: False Mass: 10900000.0 groupID: 4036 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.132 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 1500.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -7.0 Maximum Velocity: 1080.0 Signature Radius: 150.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.008358 Rate of fire: 5000.0 Scan Resolution: 340.0 Optimal Range: 40000.0 Capacitor Recharge time: 1000000.0 Damage Modifier: 24.8 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.4 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 100000.0 Neutralization Amount: 32.0 Signature Resolution: 125.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 20.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 20.0 entityGroupRespawnChance: 1.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 entityChaseMaxDistance: 16500.0 Accuracy falloff : 20000.0 Turret Tracking: 0.1 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 4.0 maxAttackTargets: 1.0 entityArmorRepairDuration: 12000.0 RADAR Sensor Strength: 20.0 Ladar Sensor Strength: 20.0 Magnetometric Sensor Strength: 20.0 Gravimetric Sensor Strength: 20.0 Missile Damage Bonus: 4.5 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 26.0 gfxTurretID: 4045.0 gfxBoosterID: 397.0 entityAttackRange: 60000.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.0 Armor Hitpoints: 3500.0 Armor EM Damage Resistance: 0.3 Armor Explosive Damage Resistance: 0.3 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 behaviorEnergyNeutralizerFalloff: 6000.0 behaviorEnergyNeutralizerDischarge: 0.0 entityBracketColour: 1.0 entitySuperWeaponKineticDamage: 20000.0 entityAttackDelayMax: 8000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 0.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 0.8566 Explosion Velocity Bonus: 1.2868 entityFlyRange: 15000.0 entityChaseMaxDuration: 10000.0 behaviorWebifierDuration: 2500.0 behaviorWebifierRange: 10000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 3.0 entityEquipmentMax: 6.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 7000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.6 behaviorEnergyNeutralizerDuration: 10000.0 behaviorEnergyNeutralizerRange: 40000.0 entitySuperWeaponDuration: 3000.0 entitySuperWeaponEmDamage: 20000.0 entityAttackDelayMin: 5000.0 entitySuperWeaponThermalDamage: 1000.0 entitySuperWeaponExplosiveDamage: 1000.0 Capacitor Capacity: 725.0 shieldUniformity: 1.0 entityArmorRepairDelayChanceMedium: 0.0 Rate of fire: 15000.0 entityMissileTypeID: 30428.0 Orbit Velocity: 120.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56342 - Faded Hypnosian Upholder | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Sleeper Entities | Click to toggle showing the 117 attributes.descriptionID: 570031typeID: 56342 graphicID: 3527 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 570030 basePrice: 0.0 Volume: 109000.0 soundID: 12 wreckTypeID: 56743 radius: 150.0 factionID: 500024 published: False Mass: 10900000.0 groupID: 4036 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.132 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 3100.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -7.0 Maximum Velocity: 1080.0 Signature Radius: 150.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.008358 Rate of fire: 5000.0 Scan Resolution: 340.0 Optimal Range: 40000.0 Capacitor Recharge time: 1000000.0 Damage Modifier: 4.6 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.4 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 100000.0 Armor Hitpoints Repaired: 256.0 Neutralization Amount: 7.0 Signature Resolution: 125.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 20.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 20.0 entityGroupRespawnChance: 1.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 entityChaseMaxDistance: 16500.0 Accuracy falloff : 20000.0 Turret Tracking: 0.1 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 4.0 maxAttackTargets: 1.0 entityArmorRepairDuration: 12000.0 RADAR Sensor Strength: 20.0 Ladar Sensor Strength: 20.0 Magnetometric Sensor Strength: 20.0 Gravimetric Sensor Strength: 20.0 Missile Damage Bonus: 11.3 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 26.0 gfxTurretID: 4045.0 gfxBoosterID: 397.0 entityAttackRange: 60000.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.0 Armor Hitpoints: 4750.0 Armor EM Damage Resistance: 0.3 Armor Explosive Damage Resistance: 0.3 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 entitySuperWeaponDuration: 3000.0 entitySuperWeaponEmDamage: 20000.0 entityBracketColour: 1.0 entityAttackDelayMin: 5000.0 entitySuperWeaponThermalDamage: 1000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 0.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 0.8566 Explosion Velocity Bonus: 1.2868 entityFlyRange: 15000.0 entityChaseMaxDuration: 10000.0 behaviorRemoteArmorRepairDuration: 10000.0 behaviorRemoteArmorRepairRange: 50000.0 behaviorRemoteArmorRepairFalloff: 30000.0 behaviorRemoteArmorRepairDischarge: 0.0 behaviorWebifierDuration: 2500.0 behaviorWebifierRange: 10000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 3.0 entityEquipmentMax: 6.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 7000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.6 behaviorEnergyNeutralizerDuration: 5000.0 behaviorEnergyNeutralizerRange: 15000.0 behaviorEnergyNeutralizerFalloff: 0.0 behaviorEnergyNeutralizerDischarge: 0.0 entitySuperWeaponKineticDamage: 20000.0 entityAttackDelayMax: 8000.0 entitySuperWeaponExplosiveDamage: 1000.0 Capacitor Capacity: 725.0 shieldUniformity: 1.0 entityArmorRepairDelayChanceMedium: 0.0 Rate of fire: 15000.0 entityMissileTypeID: 30428.0 Orbit Velocity: 120.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56343 - Faded Hypnosian Watcher | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Sleeper Entities | Click to toggle showing the 114 attributes.descriptionID: 570033typeID: 56343 graphicID: 3560 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 570032 basePrice: 0.0 Volume: 19100.0 soundID: 12 wreckTypeID: 56742 radius: 50.0 factionID: 500024 published: False Mass: 1910000.0 groupID: 4036 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.132 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 800.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -38.0 Maximum Velocity: 1728.0 Signature Radius: 35.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.00494 Rate of fire: 5000.0 Scan Resolution: 1000.0 Optimal Range: 10000.0 Capacitor Recharge time: 500000.0 Damage Modifier: 11.5 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 100000.0 Neutralization Amount: 19.0 Signature Resolution: 40.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 10.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 10.0 entityGroupRespawnChance: 1.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 entityChaseMaxDistance: 7150.0 Accuracy falloff : 5000.0 Turret Tracking: 0.31 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 2.0 maxAttackTargets: 1.0 entityArmorRepairDuration: 6000.0 RADAR Sensor Strength: 10.0 Ladar Sensor Strength: 10.0 Magnetometric Sensor Strength: 10.0 Gravimetric Sensor Strength: 10.0 Missile Damage Bonus: 6.5 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 25.0 gfxTurretID: 4044.0 gfxBoosterID: 397.0 entityAttackRange: 15000.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.0 Armor Hitpoints: 1850.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.4 Armor Thermal Damage Resistance: 0.4 behaviorEnergyNeutralizerFalloff: 6000.0 behaviorEnergyNeutralizerDischarge: 0.0 entityBracketColour: 1.0 entityAttackDelayMin: 5000.0 entitySuperWeaponThermalDamage: 1000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 0.0 activationBlockedStrenght: 1.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 0.9755 Explosion Velocity Bonus: 1.049 AI_ShouldUseEvasiveManeuver: 1.0 entityFlyRange: 6500.0 entityChaseMaxDuration: 10000.0 behaviorWebifierDuration: 5000.0 behaviorWebifierRange: 30000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 24000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.31 behaviorEnergyNeutralizerDuration: 10000.0 behaviorEnergyNeutralizerRange: 30000.0 entitySuperWeaponDuration: 3000.0 entitySuperWeaponEmDamage: 20000.0 entitySuperWeaponKineticDamage: 20000.0 entityAttackDelayMax: 8000.0 entitySuperWeaponExplosiveDamage: 1000.0 Capacitor Capacity: 110.0 shieldUniformity: 1.0 entityArmorRepairDelayChanceSmall: 0.0 Rate of fire: 9000.0 entityMissileTypeID: 30430.0 Orbit Velocity: 192.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56344 - Faded Hypnosian Agonizer | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Sleeper Entities | Click to toggle showing the 114 attributes.descriptionID: 570035typeID: 56344 graphicID: 3528 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 570034 basePrice: 0.0 Volume: 19100.0 soundID: 12 wreckTypeID: 56742 radius: 50.0 factionID: 500024 published: False Mass: 1910000.0 groupID: 4036 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.132 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 400.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -38.0 Maximum Velocity: 1728.0 Signature Radius: 35.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.00494 Rate of fire: 5000.0 Scan Resolution: 1000.0 Optimal Range: 10000.0 Capacitor Recharge time: 500000.0 Damage Modifier: 25.5 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 100000.0 Neutralization Amount: 7.0 Signature Resolution: 40.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 10.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 10.0 entityGroupRespawnChance: 1.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 entityChaseMaxDistance: 7150.0 Accuracy falloff : 5000.0 Turret Tracking: 0.31 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 2.0 maxAttackTargets: 1.0 entityArmorRepairDuration: 6000.0 RADAR Sensor Strength: 10.0 Ladar Sensor Strength: 10.0 Magnetometric Sensor Strength: 10.0 Gravimetric Sensor Strength: 10.0 Missile Damage Bonus: 2.8 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 25.0 gfxTurretID: 4044.0 gfxBoosterID: 397.0 entityAttackRange: 15000.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.0 Armor Hitpoints: 1000.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.4 Armor Thermal Damage Resistance: 0.4 behaviorEnergyNeutralizerFalloff: 0.0 behaviorEnergyNeutralizerDischarge: 0.0 entityBracketColour: 1.0 entityAttackDelayMin: 5000.0 entitySuperWeaponThermalDamage: 1000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 0.0 activationBlockedStrenght: 1.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 0.9755 Explosion Velocity Bonus: 1.049 AI_ShouldUseEvasiveManeuver: 1.0 entityFlyRange: 6500.0 entityChaseMaxDuration: 10000.0 behaviorWebifierDuration: 5000.0 behaviorWebifierRange: 30000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 7000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.31 behaviorEnergyNeutralizerDuration: 5000.0 behaviorEnergyNeutralizerRange: 15000.0 entitySuperWeaponDuration: 3000.0 entitySuperWeaponEmDamage: 20000.0 entitySuperWeaponKineticDamage: 20000.0 entityAttackDelayMax: 8000.0 entitySuperWeaponExplosiveDamage: 1000.0 Capacitor Capacity: 110.0 shieldUniformity: 1.0 entityArmorRepairDelayChanceSmall: 0.0 Rate of fire: 9000.0 entityMissileTypeID: 30430.0 Orbit Velocity: 192.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56345 - Faded Hypnosian Preserver | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Sleeper Entities | Click to toggle showing the 119 attributes.descriptionID: 570037typeID: 56345 graphicID: 3528 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 570036 basePrice: 0.0 Volume: 19100.0 soundID: 12 wreckTypeID: 56742 radius: 50.0 factionID: 500024 published: False Mass: 1910000.0 groupID: 4036 portionSize: 1 entitySuperWeaponTrackingSpeed: 0.132 entitySuperWeaponOptimalSignatureRadius: 125.0 Structure Hitpoints: 300.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -7.0 Maximum Velocity: 1728.0 Signature Radius: 35.0 effectDeactivationDelay: 5000.0 entityFactionLoss: 0.00494 Rate of fire: 5000.0 Scan Resolution: 1000.0 Optimal Range: 10000.0 Capacitor Recharge time: 500000.0 Damage Modifier: 4.0 entityChaseMaxDelay: 5000.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 100000.0 Armor Hitpoints Repaired: 128.0 Neutralization Amount: 7.0 Signature Resolution: 40.0 AI_ShouldUseTargetSwitching: 1.0 AI_ShouldUseSecondaryTarget: 1.0 EM damage: 10.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 10.0 entityGroupRespawnChance: 1.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 entityChaseMaxDistance: 7150.0 Accuracy falloff : 5000.0 Turret Tracking: 0.31 AI_ShouldUseSignatureRadius: 1.0 AI_ShouldUseEffectMultiplier: 1.0 Maximum Locked Targets: 2.0 maxAttackTargets: 1.0 entityArmorRepairDuration: 6000.0 RADAR Sensor Strength: 10.0 Ladar Sensor Strength: 10.0 Magnetometric Sensor Strength: 10.0 Gravimetric Sensor Strength: 10.0 Missile Damage Bonus: 8.0 propulsionGraphicID: 397.0 entityOverviewShipGroupId: 25.0 gfxTurretID: 4044.0 gfxBoosterID: 397.0 entityAttackRange: 15000.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.0 Armor Hitpoints: 1700.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.4 Armor Thermal Damage Resistance: 0.4 entitySuperWeaponDuration: 3000.0 entitySuperWeaponEmDamage: 20000.0 entityBracketColour: 1.0 entityAttackDelayMin: 5000.0 entitySuperWeaponThermalDamage: 1000.0 Damage Delay: 3000.0 entitySecurityMaxGain: 0.0 activationBlockedStrenght: 1.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 0.9755 Explosion Velocity Bonus: 1.049 AI_ShouldUseEvasiveManeuver: 1.0 entityFlyRange: 6500.0 entityChaseMaxDuration: 10000.0 behaviorRemoteArmorRepairDuration: 10000.0 behaviorRemoteArmorRepairRange: 40000.0 behaviorRemoteArmorRepairFalloff: 30000.0 behaviorRemoteArmorRepairDischarge: 0.0 behaviorWebifierDuration: 2500.0 behaviorWebifierRange: 10000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 7000.0 behaviorWarpScrambleDischarge: 0.0 behaviorWarpScrambleStrength: 1.0 entityReactionFactor: 0.31 behaviorEnergyNeutralizerDuration: 5000.0 behaviorEnergyNeutralizerRange: 15000.0 behaviorEnergyNeutralizerFalloff: 0.0 behaviorEnergyNeutralizerDischarge: 0.0 entitySuperWeaponKineticDamage: 20000.0 entityAttackDelayMax: 8000.0 entitySuperWeaponExplosiveDamage: 1000.0 Capacitor Capacity: 110.0 shieldUniformity: 1.0 entityArmorRepairDelayChanceSmall: 0.0 Rate of fire: 9000.0 entityMissileTypeID: 30430.0 Orbit Velocity: 192.0 entitySuperWeaponMaxRange: 100000.0 entitySuperWeaponFallOff: 100000.0 |
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56487 - Vexing Phase-I Swarmer | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Rogue Drone Entities | Click to toggle showing the 70 attributes.descriptionID: 571265typeID: 56487 graphicID: 1230 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 570372 basePrice: 0.0 Volume: 10.0 soundID: 11 wreckTypeID: 52660 radius: 13.33333333 factionID: 500025 published: False Mass: 5000.0 groupID: 4037 portionSize: 1 Damage Modifier: 2.0 Shield Capacity: 44.44444444 Structure Hitpoints: 66.66666667 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.3 Shield Thermal Damage Resistance: 0.3 Maximum Velocity Bonus: 0.0 entityChaseMaxDistance: 2000.0 structureUniformity: 1.0 Accuracy falloff : 6000.0 Turret Tracking: 320.0 Maximum Velocity: 2800.0 Signature Radius: 11.11111111 entityFactionLoss: 0.0001 Rate of fire: 2000.0 Scan Resolution: 666.6666667 Optimal Range: 888.8888889 Armor Hitpoints: 111.1111111 Maximum Locked Targets: 8.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 100.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Capacitor Recharge time: 2500000.0 Maximum Targeting Range: 10000.0 Capacitor Capacity: 284.4444444 fighterAbilityAntiFighterMissileResistance: 1.0 RADAR Sensor Strength: 13.33333333 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Thermal damage: 2.222222222 Shield recharge time: 9e+11 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 1333.333333 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 2.222222222 Explosive damage: 2.222222222 Kinetic damage: 2.222222222 gfxBoosterID: 397.0 Orbit Velocity: 1400.0 entityChaseMaxDuration: 6000.0 |
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56488 - Punishing Phase-I Swarmer | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Rogue Drone Entities | Click to toggle showing the 70 attributes.descriptionID: 571266typeID: 56488 graphicID: 1230 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 570374 basePrice: 0.0 Volume: 10.0 soundID: 11 wreckTypeID: 52660 radius: 13.33333333 factionID: 500025 published: False Mass: 5000.0 groupID: 4037 portionSize: 1 Damage Modifier: 2.0 Shield Capacity: 40.0 Structure Hitpoints: 60.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.3 Shield Thermal Damage Resistance: 0.3 Maximum Velocity Bonus: 0.0 entityChaseMaxDistance: 2000.0 structureUniformity: 1.0 Accuracy falloff : 6000.0 Turret Tracking: 480.0 Maximum Velocity: 2800.0 Signature Radius: 11.11111111 entityFactionLoss: 0.0001 Rate of fire: 2000.0 Scan Resolution: 666.6666667 Optimal Range: 888.8888889 Armor Hitpoints: 100.0 Maximum Locked Targets: 8.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 100.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Capacitor Recharge time: 2500000.0 Maximum Targeting Range: 10000.0 Capacitor Capacity: 284.4444444 fighterAbilityAntiFighterMissileResistance: 1.0 RADAR Sensor Strength: 13.33333333 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Thermal damage: 3.111111111 Shield recharge time: 9e+11 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 1333.333333 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 3.111111111 Explosive damage: 3.111111111 Kinetic damage: 3.111111111 gfxBoosterID: 397.0 Orbit Velocity: 1400.0 entityChaseMaxDuration: 6000.0 |
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56489 - Interfering Phase-I Swarmer | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Rogue Drone Entities | Click to toggle showing the 105 attributes.descriptionID: 571267typeID: 56489 graphicID: 1230 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 570377 basePrice: 0.0 Volume: 10.0 soundID: 11 wreckTypeID: 52660 radius: 13.33333333 factionID: 500025 published: False Mass: 5000.0 groupID: 4037 portionSize: 1 Structure Hitpoints: 66.66666667 armorUniformity: 1.0 structureUniformity: 1.0 Maximum Velocity Bonus: 0.133333333 Missile Velocity Bonus: -1.333333333 Maximum Velocity: 2800.0 Signature Radius: 11.11111111 Signature Radius Modifier: 1.333333333 entityFactionLoss: 0.0001 Rate of fire: 2000.0 Scan Resolution: 666.6666667 Optimal Range: 888.8888889 Capacitor Recharge time: 2500000.0 Damage Modifier: 2.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 100.0 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 10000.0 Armor Hitpoints Repaired: 0.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 2.222222222 Explosive damage: 2.222222222 Kinetic damage: 2.222222222 Thermal damage: 2.222222222 fighterAbilityAntiFighterMissileResistance: 1.0 entityChaseMaxDistance: 2000.0 Accuracy falloff : 6000.0 Turret Tracking: 320.0 Maximum Locked Targets: 8.0 RADAR Sensor Strength: 13.33333333 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 npcBehaviorMaximumCombatOrbitRange: 1333.333333 gfxBoosterID: 397.0 Tracking Speed Bonus: -1.333333333 Shield Capacity: 44.44444444 Armor Hitpoints: 111.1111111 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.3 Shield Thermal Damage Resistance: 0.3 Maximum Targeting Range Bonus: -1.333333333 Shield recharge time: 9e+11 Scan Resolution Bonus: -1.333333333 Bounty: 0.0 behaviorSensorDampenerDischarge: 0.0 Explosion Velocity Bonus: -1.333333333 Explosion Radius Bonus: -1.333333333 Falloff Bonus: -1.333333333 Optimal Range Bonus: -1.333333333 entityChaseMaxDuration: 6000.0 behaviorRemoteArmorRepairDuration: 0.0 behaviorRemoteArmorRepairRange: 0.0 behaviorRemoteArmorRepairFalloff: 0.0 behaviorRemoteArmorRepairDischarge: 0.0 behaviorWebifierDuration: 3333.333333 behaviorWebifierRange: 2222.222222 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 npcGuidanceDisruptorDuration: 3333.333333 npcGuidanceDisruptorRange: 2222.222222 npcGuidanceDisruptorFalloff: 0.0 npcGuidanceDisruptorDischarge: 0.0 npcTrackingDisruptorDuration: 3333.333333 npcTrackingDisruptorRange: 2666.666667 npcTrackingDisruptorFalloff: 1333.333333 npcTrackingDisruptorDischarge: 0.0 behaviorTargetPainterDuration: 3333.333333 behaviorTargetPainterRange: 2666.666667 behaviorTargetPainterFalloff: 1333.333333 behaviorTargetPainterDischarge: 0.0 behaviorSensorDampenerDuration: 3333.333333 behaviorSensorDampenerRange: 2666.666667 behaviorSensorDampenerFalloff: 1333.333333 Capacitor Capacity: 284.4444444 shieldUniformity: 1.0 Flight Time Bonus: -1.333333333 Orbit Velocity: 1400.0 |
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56490 - Obstructing Phase-I Swarmer | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Rogue Drone Entities | Click to toggle showing the 100 attributes.descriptionID: 571268typeID: 56490 graphicID: 1230 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 570381 basePrice: 0.0 Volume: 60.0 soundID: 11 wreckTypeID: 52660 radius: 13.33333333 factionID: 500025 published: False Mass: 5000.0 groupID: 4037 portionSize: 1 Damage Modifier: 2.0 Shield Capacity: 40.0 Structure Hitpoints: 60.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.3 Shield Thermal Damage Resistance: 0.3 Maximum Velocity Bonus: 0.146666667 Scan Resolution Bonus: -1.466666667 entityChaseMaxDistance: 2000.0 Thermal damage: 3.111111111 structureUniformity: 1.0 Capacitor Capacity: 284.4444444 Accuracy falloff : 6000.0 behaviorWebifierFalloff: 0.0 Turret Tracking: 480.0 Missile Velocity Bonus: -1.466666667 Maximum Velocity: 2800.0 npcTrackingDisruptorDuration: 3333.333333 Signature Radius: 11.11111111 Signature Radius Modifier: 1.466666667 Falloff Bonus: -1.466666667 entityFactionLoss: 0.0001 Rate of fire: 2000.0 npcGuidanceDisruptorRange: 2222.222222 Maximum Targeting Range Bonus: -1.466666667 Optimal Range: 888.8888889 Armor Hitpoints: 100.0 Scan Resolution: 666.6666667 Shield recharge time: 9e+11 Inertia Modifier: 100.0 Maximum Locked Targets: 8.0 Signature Resolution: 40000.0 behaviorWebifierDuration: 3333.333333 behaviorWebifierRange: 2222.222222 entityChaseMaxDelayChance: 0.0 behaviorWebifierDischarge: 0.0 entityChaseMaxDurationChance: 1.0 npcGuidanceDisruptorFalloff: 0.0 armorUniformity: 1.0 Capacitor Recharge time: 2500000.0 Maximum Targeting Range: 10000.0 npcBehaviorMaximumCombatOrbitRange: 1333.333333 fighterAbilityAntiFighterMissileResistance: 1.0 Explosion Radius Bonus: -1.466666667 entityChaseMaxDelay: 1.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Flight Time Bonus: -1.466666667 npcTrackingDisruptorFalloff: 1333.333333 npcTrackingDisruptorDischarge: 0.0 npcGuidanceDisruptorDuration: 3333.333333 behaviorTargetPainterRange: 2666.666667 behaviorTargetPainterFalloff: 1333.333333 behaviorTargetPainterDischarge: 0.0 behaviorSensorDampenerDuration: 3333.333333 behaviorSensorDampenerRange: 2666.666667 behaviorSensorDampenerFalloff: 1333.333333 behaviorSensorDampenerDischarge: 0.0 shieldUniformity: 1.0 Ladar Sensor Strength: 0.0 Explosion Velocity Bonus: -1.466666667 RADAR Sensor Strength: 13.33333333 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 npcGuidanceDisruptorDischarge: 0.0 Structure EM Damage Resistance: 1.0 EM damage: 3.111111111 Bounty: 0.0 Explosive damage: 3.111111111 Kinetic damage: 3.111111111 gfxBoosterID: 397.0 npcTrackingDisruptorRange: 2666.666667 Optimal Range Bonus: -1.466666667 Orbit Velocity: 1400.0 entityChaseMaxDuration: 6000.0 behaviorTargetPainterDuration: 3333.333333 Tracking Speed Bonus: -1.466666667 |
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56491 - Vexing Phase-II Legionary | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Rogue Drone Entities | Click to toggle showing the 77 attributes.descriptionID: 571269typeID: 56491 graphicID: 1219 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 570385 basePrice: 0.0 Volume: 10.0 soundID: 11 wreckTypeID: 52660 radius: 20.0 factionID: 500025 published: False Mass: 6666.666667 groupID: 4037 portionSize: 1 Shield Bonus: 20.0 Damage Modifier: 2.5 Shield Capacity: 133.3333333 Structure Hitpoints: 200.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.3 Shield Thermal Damage Resistance: 0.3 Maximum Velocity Bonus: 0.0 entityChaseMaxDistance: 6000.0 structureUniformity: 1.0 Accuracy falloff : 18000.0 Turret Tracking: 320.0 Missile Velocity Bonus: 0.0 Maximum Velocity: 2000.0 Signature Radius: 33.33333333 Signature Radius Modifier: 0.0 entityFactionLoss: 0.0013 Rate of fire: 3000.0 Scan Resolution: 2000.0 Optimal Range: 1333.333333 Armor Hitpoints: 333.3333333 behaviorRemoteShieldBoostDuration: 2000.0 Maximum Locked Targets: 8.0 behaviorRemoteShieldBoostFalloff: 10000.0 behaviorRemoteShieldBoostDischarge: 0.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 2.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Capacitor Recharge time: 2500000.0 Maximum Targeting Range: 30000.0 Capacitor Capacity: 853.3333333 fighterAbilityAntiFighterMissileResistance: 1.0 RADAR Sensor Strength: 20.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 behaviorRemoteShieldBoostRange: 7000.0 Thermal damage: 3.333333333 Shield recharge time: 9e+11 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 2000.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 3.333333333 Explosive damage: 3.333333333 Kinetic damage: 3.333333333 gfxBoosterID: 397.0 Orbit Velocity: 1000.0 entityChaseMaxDuration: 6000.0 |
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56492 - Punishing Phase-II Legionary | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Rogue Drone Entities | Click to toggle showing the 76 attributes.descriptionID: 571270typeID: 56492 graphicID: 1224 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 570389 basePrice: 0.0 Volume: 10.0 soundID: 11 wreckTypeID: 52660 radius: 20.0 factionID: 500025 published: False Mass: 6666.666667 groupID: 4037 portionSize: 1 Damage Modifier: 2.5 Shield Capacity: 120.0 Structure Hitpoints: 180.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.3 Shield Thermal Damage Resistance: 0.3 Maximum Velocity Bonus: 0.0 entityChaseMaxDistance: 6000.0 structureUniformity: 1.0 Accuracy falloff : 18000.0 behaviorWebifierFalloff: 0.0 Turret Tracking: 480.0 Missile Velocity Bonus: 0.0 Maximum Velocity: 2000.0 Signature Radius: 33.33333333 Signature Radius Modifier: 0.0 entityFactionLoss: 0.00143 Rate of fire: 3000.0 Scan Resolution: 2000.0 Optimal Range: 1333.333333 Armor Hitpoints: 300.0 Inertia Modifier: 1.0 Maximum Locked Targets: 8.0 behaviorWebifierDuration: 5000.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 behaviorWebifierDischarge: 0.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Capacitor Recharge time: 2500000.0 Maximum Targeting Range: 30000.0 Capacitor Capacity: 853.3333333 fighterAbilityAntiFighterMissileResistance: 1.0 RADAR Sensor Strength: 20.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Thermal damage: 4.666666667 Shield recharge time: 9e+11 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 2000.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 4.666666667 Explosive damage: 4.666666667 Kinetic damage: 4.666666667 gfxBoosterID: 397.0 Orbit Velocity: 1000.0 entityChaseMaxDuration: 6000.0 behaviorWebifierRange: 10000.0 |
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56493 - Interfering Phase-II Legionary | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Rogue Drone Entities | Click to toggle showing the 100 attributes.descriptionID: 571271typeID: 56493 graphicID: 1225 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 570393 basePrice: 0.0 Volume: 10.0 soundID: 11 wreckTypeID: 52660 radius: 20.0 factionID: 500025 published: False Mass: 6666.666667 groupID: 4037 portionSize: 1 Damage Modifier: 2.5 Shield Capacity: 133.3333333 Structure Hitpoints: 200.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.3 Shield Thermal Damage Resistance: 0.3 Maximum Velocity Bonus: 0.4 Scan Resolution Bonus: -4.0 entityChaseMaxDistance: 6000.0 Thermal damage: 3.333333333 structureUniformity: 1.0 Capacitor Capacity: 853.3333333 Accuracy falloff : 18000.0 behaviorWebifierFalloff: 0.0 Turret Tracking: 320.0 Missile Velocity Bonus: -4.0 Maximum Velocity: 2000.0 npcTrackingDisruptorDuration: 5000.0 Signature Radius: 33.33333333 Signature Radius Modifier: 4.0 Falloff Bonus: -4.0 entityFactionLoss: 0.0013 Rate of fire: 6000.0 npcGuidanceDisruptorRange: 6666.666667 Maximum Targeting Range Bonus: -4.0 Optimal Range: 1333.333333 Armor Hitpoints: 333.3333333 Scan Resolution: 2000.0 Shield recharge time: 9e+11 Inertia Modifier: 2.0 Maximum Locked Targets: 8.0 Signature Resolution: 40000.0 behaviorWebifierDuration: 5000.0 behaviorWebifierRange: 6666.666667 entityChaseMaxDelayChance: 0.0 behaviorWebifierDischarge: 0.0 entityChaseMaxDurationChance: 1.0 npcGuidanceDisruptorFalloff: 3333.333333 armorUniformity: 1.0 Capacitor Recharge time: 2500000.0 Maximum Targeting Range: 30000.0 npcBehaviorMaximumCombatOrbitRange: 2000.0 fighterAbilityAntiFighterMissileResistance: 1.0 Explosion Radius Bonus: -4.0 entityChaseMaxDelay: 1.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Flight Time Bonus: -4.0 npcTrackingDisruptorFalloff: 4000.0 npcTrackingDisruptorDischarge: 0.0 npcGuidanceDisruptorDuration: 5000.0 behaviorTargetPainterRange: 8000.0 behaviorTargetPainterFalloff: 4000.0 behaviorTargetPainterDischarge: 0.0 behaviorSensorDampenerDuration: 5000.0 behaviorSensorDampenerRange: 8000.0 behaviorSensorDampenerFalloff: 4000.0 behaviorSensorDampenerDischarge: 0.0 shieldUniformity: 1.0 Ladar Sensor Strength: 0.0 Explosion Velocity Bonus: -4.0 RADAR Sensor Strength: 20.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 npcGuidanceDisruptorDischarge: 0.0 Structure EM Damage Resistance: 1.0 EM damage: 3.333333333 Bounty: 0.0 Explosive damage: 3.333333333 Kinetic damage: 3.333333333 gfxBoosterID: 397.0 npcTrackingDisruptorRange: 8000.0 Optimal Range Bonus: -4.0 Orbit Velocity: 1000.0 entityChaseMaxDuration: 6000.0 behaviorTargetPainterDuration: 5000.0 Tracking Speed Bonus: -4.0 |
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56494 - Obstructing Phase-II Legionary | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Rogue Drone Entities | Click to toggle showing the 100 attributes.descriptionID: 571272typeID: 56494 graphicID: 1226 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 570398 basePrice: 0.0 Volume: 10.0 soundID: 11 wreckTypeID: 52660 radius: 20.0 factionID: 500025 published: False Mass: 6666.666667 groupID: 4037 portionSize: 1 Damage Modifier: 2.5 Shield Capacity: 120.0 Structure Hitpoints: 180.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.3 Shield Thermal Damage Resistance: 0.3 Maximum Velocity Bonus: 0.44 Scan Resolution Bonus: -4.4 entityChaseMaxDistance: 6000.0 Thermal damage: 4.666666667 structureUniformity: 1.0 Capacitor Capacity: 853.3333333 Accuracy falloff : 18000.0 behaviorWebifierFalloff: 0.0 Turret Tracking: 480.0 Missile Velocity Bonus: -4.4 Maximum Velocity: 2000.0 npcTrackingDisruptorDuration: 5000.0 Signature Radius: 33.33333333 Signature Radius Modifier: 4.4 Falloff Bonus: -4.4 entityFactionLoss: 0.00143 Rate of fire: 6000.0 npcGuidanceDisruptorRange: 6666.666667 Maximum Targeting Range Bonus: -4.4 Optimal Range: 1333.333333 Armor Hitpoints: 300.0 Scan Resolution: 2000.0 Shield recharge time: 9e+11 Inertia Modifier: 1.0 Maximum Locked Targets: 8.0 Signature Resolution: 40000.0 behaviorWebifierDuration: 5000.0 behaviorWebifierRange: 6666.666667 entityChaseMaxDelayChance: 0.0 behaviorWebifierDischarge: 0.0 entityChaseMaxDurationChance: 1.0 npcGuidanceDisruptorFalloff: 3333.333333 armorUniformity: 1.0 Capacitor Recharge time: 2500000.0 Maximum Targeting Range: 30000.0 npcBehaviorMaximumCombatOrbitRange: 2000.0 fighterAbilityAntiFighterMissileResistance: 1.0 Explosion Radius Bonus: -4.4 entityChaseMaxDelay: 1.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Flight Time Bonus: -4.4 npcTrackingDisruptorFalloff: 4000.0 npcTrackingDisruptorDischarge: 0.0 npcGuidanceDisruptorDuration: 5000.0 behaviorTargetPainterRange: 8000.0 behaviorTargetPainterFalloff: 4000.0 behaviorTargetPainterDischarge: 0.0 behaviorSensorDampenerDuration: 5000.0 behaviorSensorDampenerRange: 8000.0 behaviorSensorDampenerFalloff: 4000.0 behaviorSensorDampenerDischarge: 0.0 shieldUniformity: 1.0 Ladar Sensor Strength: 0.0 Explosion Velocity Bonus: -4.4 RADAR Sensor Strength: 20.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 npcGuidanceDisruptorDischarge: 0.0 Structure EM Damage Resistance: 1.0 EM damage: 4.666666667 Bounty: 0.0 Explosive damage: 4.666666667 Kinetic damage: 4.666666667 gfxBoosterID: 397.0 npcTrackingDisruptorRange: 8000.0 Optimal Range Bonus: -4.4 Orbit Velocity: 1000.0 entityChaseMaxDuration: 6000.0 behaviorTargetPainterDuration: 5000.0 Tracking Speed Bonus: -4.4 |
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56495 - Vexing Phase-III Legionary | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Rogue Drone Entities | Click to toggle showing the 75 attributes.descriptionID: 571273typeID: 56495 graphicID: 1223 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 570402 basePrice: 0.0 Volume: 10.0 soundID: 11 wreckTypeID: 52660 radius: 30.0 factionID: 500025 published: False Mass: 8888.888889 groupID: 4037 portionSize: 1 Damage Modifier: 2.5 Shield Capacity: 200.0 Structure Hitpoints: 300.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.3 Shield Thermal Damage Resistance: 0.3 Maximum Velocity Bonus: 0.0 entityChaseMaxDistance: 6000.0 Thermal damage: 5.0 structureUniformity: 1.0 Accuracy falloff : 18000.0 Turret Tracking: 256.0 Maximum Velocity: 2000.0 Signature Radius: 50.0 Signature Radius Modifier: 0.0 entityFactionLoss: 0.00195 Rate of fire: 3000.0 Scan Resolution: 3000.0 Optimal Range: 2000.0 Armor Hitpoints: 500.0 Maximum Locked Targets: 8.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 2.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Capacitor Recharge time: 2500000.0 Maximum Targeting Range: 30000.0 Capacitor Capacity: 1280.0 fighterAbilityAntiFighterMissileResistance: 1.0 RADAR Sensor Strength: 30.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 behaviorTargetPainterDuration: 5000.0 behaviorTargetPainterRange: 30000.0 behaviorTargetPainterFalloff: 20000.0 behaviorTargetPainterDischarge: 0.0 Shield recharge time: 9e+11 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 2000.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 5.0 Explosive damage: 5.0 Kinetic damage: 5.0 gfxBoosterID: 397.0 Orbit Velocity: 1000.0 entityChaseMaxDuration: 6000.0 |
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56496 - Punishing Phase-III Legionary | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Rogue Drone Entities | Click to toggle showing the 75 attributes.descriptionID: 571274typeID: 56496 graphicID: 1227 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 570407 basePrice: 0.0 Volume: 10.0 soundID: 11 wreckTypeID: 52660 radius: 30.0 factionID: 500025 published: False Mass: 8888.888889 groupID: 4037 portionSize: 1 Damage Modifier: 2.5 Shield Capacity: 180.0 Structure Hitpoints: 270.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.3 Shield Thermal Damage Resistance: 0.3 Maximum Velocity Bonus: 0.0 entityChaseMaxDistance: 6000.0 structureUniformity: 1.0 Accuracy falloff : 18000.0 behaviorWebifierFalloff: 0.0 Turret Tracking: 384.0 Maximum Velocity: 2000.0 Signature Radius: 50.0 Signature Radius Modifier: 0.0 entityFactionLoss: 0.002145 Rate of fire: 3000.0 Scan Resolution: 3000.0 Optimal Range: 2000.0 Armor Hitpoints: 450.0 Inertia Modifier: 1.0 Maximum Locked Targets: 8.0 behaviorWebifierDuration: 0.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 behaviorWebifierDischarge: 0.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Capacitor Recharge time: 2500000.0 Maximum Targeting Range: 30000.0 Capacitor Capacity: 1280.0 fighterAbilityAntiFighterMissileResistance: 1.0 RADAR Sensor Strength: 30.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Thermal damage: 7.0 Shield recharge time: 9e+11 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 2000.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 7.0 Explosive damage: 7.0 Kinetic damage: 7.0 gfxBoosterID: 397.0 Orbit Velocity: 1000.0 entityChaseMaxDuration: 6000.0 behaviorWebifierRange: 0.0 |
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56497 - Interfering Phase-III Legionary | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Rogue Drone Entities | Click to toggle showing the 100 attributes.descriptionID: 571275typeID: 56497 graphicID: 1222 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 570411 basePrice: 0.0 Volume: 10.0 soundID: 11 wreckTypeID: 52660 radius: 30.0 factionID: 500025 published: False Mass: 8888.888889 groupID: 4037 portionSize: 1 Damage Modifier: 2.5 Shield Capacity: 200.0 Structure Hitpoints: 300.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.3 Shield Thermal Damage Resistance: 0.3 Maximum Velocity Bonus: 0.6 Scan Resolution Bonus: -6.0 entityChaseMaxDistance: 6000.0 Thermal damage: 5.0 structureUniformity: 1.0 Capacitor Capacity: 1280.0 Accuracy falloff : 18000.0 behaviorWebifierFalloff: 0.0 Turret Tracking: 256.0 Missile Velocity Bonus: -6.0 Maximum Velocity: 2000.0 npcTrackingDisruptorDuration: 5000.0 Signature Radius: 50.0 Signature Radius Modifier: 6.0 Falloff Bonus: -6.0 entityFactionLoss: 0.00195 Rate of fire: 6000.0 npcGuidanceDisruptorRange: 10000.0 Maximum Targeting Range Bonus: -6.0 Optimal Range: 2000.0 Armor Hitpoints: 500.0 Scan Resolution: 3000.0 Shield recharge time: 9e+11 Inertia Modifier: 2.0 Maximum Locked Targets: 8.0 Signature Resolution: 40000.0 behaviorWebifierDuration: 5000.0 behaviorWebifierRange: 10000.0 entityChaseMaxDelayChance: 0.0 behaviorWebifierDischarge: 0.0 entityChaseMaxDurationChance: 1.0 npcGuidanceDisruptorFalloff: 5000.0 armorUniformity: 1.0 Capacitor Recharge time: 2500000.0 Maximum Targeting Range: 30000.0 npcBehaviorMaximumCombatOrbitRange: 2000.0 fighterAbilityAntiFighterMissileResistance: 1.0 Explosion Radius Bonus: -6.0 entityChaseMaxDelay: 1.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Flight Time Bonus: -6.0 npcTrackingDisruptorFalloff: 6000.0 npcTrackingDisruptorDischarge: 0.0 npcGuidanceDisruptorDuration: 5000.0 behaviorTargetPainterRange: 12000.0 behaviorTargetPainterFalloff: 6000.0 behaviorTargetPainterDischarge: 0.0 behaviorSensorDampenerDuration: 5000.0 behaviorSensorDampenerRange: 12000.0 behaviorSensorDampenerFalloff: 6000.0 behaviorSensorDampenerDischarge: 0.0 shieldUniformity: 1.0 Ladar Sensor Strength: 0.0 Explosion Velocity Bonus: -6.0 RADAR Sensor Strength: 30.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 npcGuidanceDisruptorDischarge: 0.0 Structure EM Damage Resistance: 1.0 EM damage: 5.0 Bounty: 0.0 Explosive damage: 5.0 Kinetic damage: 5.0 gfxBoosterID: 397.0 npcTrackingDisruptorRange: 12000.0 Optimal Range Bonus: -6.0 Orbit Velocity: 1000.0 entityChaseMaxDuration: 6000.0 behaviorTargetPainterDuration: 5000.0 Tracking Speed Bonus: -6.0 |
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56498 - Obstructing Phase-III Legionary | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Rogue Drone Entities | Click to toggle showing the 100 attributes.descriptionID: 571276typeID: 56498 graphicID: 1220 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 570376 basePrice: 0.0 Volume: 10.0 soundID: 11 wreckTypeID: 52660 radius: 30.0 factionID: 500025 published: False Mass: 8888.888889 groupID: 4037 portionSize: 1 Damage Modifier: 2.5 Shield Capacity: 180.0 Structure Hitpoints: 270.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.3 Shield Thermal Damage Resistance: 0.3 Maximum Velocity Bonus: 0.66 Scan Resolution Bonus: -6.6 entityChaseMaxDistance: 6000.0 Thermal damage: 7.0 structureUniformity: 1.0 Capacitor Capacity: 1280.0 Accuracy falloff : 18000.0 behaviorWebifierFalloff: 0.0 Turret Tracking: 384.0 Missile Velocity Bonus: -6.6 Maximum Velocity: 2000.0 npcTrackingDisruptorDuration: 5000.0 Signature Radius: 50.0 Signature Radius Modifier: 6.6 Falloff Bonus: -6.6 entityFactionLoss: 0.002145 Rate of fire: 6000.0 npcGuidanceDisruptorRange: 10000.0 Maximum Targeting Range Bonus: -6.6 Optimal Range: 2000.0 Armor Hitpoints: 450.0 Scan Resolution: 3000.0 Shield recharge time: 9e+11 Inertia Modifier: 1.0 Maximum Locked Targets: 8.0 Signature Resolution: 40000.0 behaviorWebifierDuration: 5000.0 behaviorWebifierRange: 10000.0 entityChaseMaxDelayChance: 0.0 behaviorWebifierDischarge: 0.0 entityChaseMaxDurationChance: 1.0 npcGuidanceDisruptorFalloff: 5000.0 armorUniformity: 1.0 Capacitor Recharge time: 2500000.0 Maximum Targeting Range: 30000.0 npcBehaviorMaximumCombatOrbitRange: 2000.0 fighterAbilityAntiFighterMissileResistance: 1.0 Explosion Radius Bonus: -6.6 entityChaseMaxDelay: 1.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Flight Time Bonus: -6.6 npcTrackingDisruptorFalloff: 6000.0 npcTrackingDisruptorDischarge: 0.0 npcGuidanceDisruptorDuration: 5000.0 behaviorTargetPainterRange: 12000.0 behaviorTargetPainterFalloff: 6000.0 behaviorTargetPainterDischarge: 0.0 behaviorSensorDampenerDuration: 5000.0 behaviorSensorDampenerRange: 12000.0 behaviorSensorDampenerFalloff: 6000.0 behaviorSensorDampenerDischarge: 0.0 shieldUniformity: 1.0 Ladar Sensor Strength: 0.0 Explosion Velocity Bonus: -6.6 RADAR Sensor Strength: 30.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 npcGuidanceDisruptorDischarge: 0.0 Structure EM Damage Resistance: 1.0 EM damage: 7.0 Bounty: 0.0 Explosive damage: 7.0 Kinetic damage: 7.0 gfxBoosterID: 397.0 npcTrackingDisruptorRange: 12000.0 Optimal Range Bonus: -6.6 Orbit Velocity: 1000.0 entityChaseMaxDuration: 6000.0 behaviorTargetPainterDuration: 5000.0 Tracking Speed Bonus: -6.6 |
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56499 - Vexing Phase-IV Legionary | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Rogue Drone Entities | Click to toggle showing the 76 attributes.descriptionID: 571277typeID: 56499 graphicID: 1223 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 570415 basePrice: 0.0 Volume: 10.0 soundID: 11 wreckTypeID: 52660 radius: 40.0 factionID: 500025 published: False Mass: 11851.85185 groupID: 4037 portionSize: 1 Damage Modifier: 2.5 Shield Capacity: 266.6666667 Structure Hitpoints: 400.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.3 Shield Thermal Damage Resistance: 0.3 Maximum Velocity Bonus: 0.0 entityChaseMaxDistance: 8000.0 Thermal damage: 6.666666667 structureUniformity: 1.0 Accuracy falloff : 24000.0 Turret Tracking: 217.6 Missile Velocity Bonus: 0.0 Maximum Velocity: 2000.0 Signature Radius: 66.66666667 Signature Radius Modifier: 0.0 entityFactionLoss: 0.0026 Rate of fire: 3000.0 Scan Resolution: 4000.0 Optimal Range: 2666.666667 Armor Hitpoints: 666.6666667 Maximum Locked Targets: 8.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Capacitor Recharge time: 2500000.0 Maximum Targeting Range: 30000.0 Capacitor Capacity: 1706.666667 fighterAbilityAntiFighterMissileResistance: 1.0 RADAR Sensor Strength: 40.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 behaviorTargetPainterDuration: 0.0 behaviorTargetPainterRange: 0.0 behaviorTargetPainterFalloff: 0.0 behaviorTargetPainterDischarge: 0.0 Shield recharge time: 9e+11 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 2666.666667 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 6.666666667 Explosive damage: 6.666666667 Kinetic damage: 6.666666667 gfxBoosterID: 397.0 Orbit Velocity: 1000.0 entityChaseMaxDuration: 6000.0 |
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56500 - Punishing Phase-IV Legionary | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Rogue Drone Entities | Click to toggle showing the 72 attributes.descriptionID: 571278typeID: 56500 graphicID: 1227 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 570380 basePrice: 0.0 Volume: 10.0 soundID: 11 wreckTypeID: 52660 radius: 40.0 factionID: 500025 published: False Mass: 11851.85185 groupID: 4037 portionSize: 1 Damage Modifier: 2.5 Shield Capacity: 240.0 Structure Hitpoints: 360.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.3 Shield Thermal Damage Resistance: 0.3 Maximum Velocity Bonus: 0.0 entityChaseMaxDistance: 8000.0 structureUniformity: 1.0 Accuracy falloff : 24000.0 Turret Tracking: 326.4 Missile Velocity Bonus: 0.0 Maximum Velocity: 2000.0 Signature Radius: 66.66666667 Signature Radius Modifier: 0.0 entityFactionLoss: 0.00286 Rate of fire: 3000.0 Scan Resolution: 4000.0 Optimal Range: 2666.666667 Armor Hitpoints: 600.0 Maximum Locked Targets: 8.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.5 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Capacitor Recharge time: 2500000.0 Maximum Targeting Range: 30000.0 Capacitor Capacity: 1706.666667 fighterAbilityAntiFighterMissileResistance: 1.0 RADAR Sensor Strength: 40.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Thermal damage: 9.333333333 Shield recharge time: 9e+11 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 2666.666667 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 9.333333333 Explosive damage: 9.333333333 Kinetic damage: 9.333333333 gfxBoosterID: 397.0 Orbit Velocity: 1000.0 entityChaseMaxDuration: 6000.0 |
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56501 - Interfering Phase-IV Legionary | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Rogue Drone Entities | Click to toggle showing the 104 attributes.descriptionID: 571279typeID: 56501 graphicID: 1222 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 570419 basePrice: 0.0 Volume: 10.0 soundID: 11 wreckTypeID: 52660 radius: 40.0 factionID: 500025 published: False Mass: 11851.85185 groupID: 4037 portionSize: 1 Structure Hitpoints: 400.0 armorUniformity: 1.0 structureUniformity: 1.0 Maximum Velocity Bonus: 0.63 Missile Velocity Bonus: -6.3 Maximum Velocity: 2000.0 Signature Radius: 66.66666667 Signature Radius Modifier: 6.3 entityFactionLoss: 0.0026 Rate of fire: 6000.0 Scan Resolution: 4000.0 Optimal Range: 2666.666667 Capacitor Recharge time: 2500000.0 Damage Modifier: 2.5 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 30000.0 Armor Hitpoints Repaired: 20.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 6.666666667 Explosive damage: 6.666666667 Kinetic damage: 6.666666667 Thermal damage: 6.666666667 fighterAbilityAntiFighterMissileResistance: 1.0 entityChaseMaxDistance: 8000.0 Accuracy falloff : 24000.0 Turret Tracking: 217.6 Maximum Locked Targets: 8.0 RADAR Sensor Strength: 40.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 npcBehaviorMaximumCombatOrbitRange: 2666.666667 gfxBoosterID: 397.0 Tracking Speed Bonus: -6.3 Shield Capacity: 266.6666667 Armor Hitpoints: 666.6666667 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.3 Shield Thermal Damage Resistance: 0.3 Maximum Targeting Range Bonus: -6.3 Shield recharge time: 9e+11 Scan Resolution Bonus: -6.3 Bounty: 0.0 Capacitor Capacity: 1706.666667 Explosion Velocity Bonus: -6.3 Explosion Radius Bonus: -6.3 Falloff Bonus: -6.3 Optimal Range Bonus: -6.3 entityChaseMaxDuration: 6000.0 behaviorRemoteArmorRepairDuration: 2000.0 behaviorRemoteArmorRepairRange: 7000.0 behaviorRemoteArmorRepairFalloff: 10000.0 behaviorRemoteArmorRepairDischarge: 0.0 behaviorWebifierDuration: 5000.0 behaviorWebifierRange: 10500.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 0.0 npcGuidanceDisruptorDuration: 5000.0 npcGuidanceDisruptorRange: 13333.33333 npcGuidanceDisruptorFalloff: 6666.666667 npcGuidanceDisruptorDischarge: 0.0 npcTrackingDisruptorDuration: 5000.0 npcTrackingDisruptorRange: 16000.0 npcTrackingDisruptorFalloff: 8000.0 npcTrackingDisruptorDischarge: 0.0 behaviorTargetPainterDuration: 5000.0 behaviorTargetPainterRange: 16000.0 behaviorTargetPainterFalloff: 8000.0 behaviorTargetPainterDischarge: 0.0 behaviorSensorDampenerDuration: 5000.0 behaviorSensorDampenerRange: 16000.0 behaviorSensorDampenerFalloff: 8000.0 behaviorSensorDampenerDischarge: 0.0 shieldUniformity: 1.0 Orbit Velocity: 1000.0 |
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56502 - Obstructing Phase-IV Legionary | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Rogue Drone Entities | Click to toggle showing the 99 attributes.descriptionID: 571280typeID: 56502 graphicID: 1220 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 570384 basePrice: 0.0 Volume: 10.0 soundID: 11 wreckTypeID: 52660 radius: 40.0 factionID: 500025 published: False Mass: 11851.85185 groupID: 4037 portionSize: 1 Damage Modifier: 2.5 Shield Capacity: 240.0 Structure Hitpoints: 360.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.3 Shield Thermal Damage Resistance: 0.3 Maximum Velocity Bonus: 0.693 Scan Resolution Bonus: -6.93 entityChaseMaxDistance: 8000.0 Thermal damage: 9.333333333 structureUniformity: 1.0 Capacitor Capacity: 1706.666667 Accuracy falloff : 24000.0 behaviorWebifierFalloff: 0.0 Turret Tracking: 326.4 Missile Velocity Bonus: -6.93 Maximum Velocity: 2000.0 npcTrackingDisruptorDuration: 5000.0 Signature Radius: 66.66666667 Signature Radius Modifier: 6.93 Falloff Bonus: -6.93 entityFactionLoss: 0.00286 Rate of fire: 6000.0 npcGuidanceDisruptorRange: 13333.33333 Maximum Targeting Range Bonus: -6.93 Optimal Range: 2666.666667 Armor Hitpoints: 600.0 Scan Resolution: 4000.0 Shield recharge time: 9e+11 Inertia Modifier: 0.5 Maximum Locked Targets: 8.0 Signature Resolution: 40000.0 behaviorWebifierDuration: 5000.0 behaviorWebifierRange: 10500.0 entityChaseMaxDelayChance: 0.0 behaviorWebifierDischarge: 0.0 entityChaseMaxDurationChance: 1.0 npcGuidanceDisruptorFalloff: 6666.666667 armorUniformity: 1.0 Capacitor Recharge time: 2500000.0 Maximum Targeting Range: 30000.0 npcBehaviorMaximumCombatOrbitRange: 2666.666667 fighterAbilityAntiFighterMissileResistance: 1.0 Explosion Radius Bonus: -6.93 entityChaseMaxDelay: 1.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 npcTrackingDisruptorRange: 16000.0 npcTrackingDisruptorFalloff: 8000.0 npcTrackingDisruptorDischarge: 0.0 npcGuidanceDisruptorDuration: 5000.0 behaviorTargetPainterRange: 16000.0 behaviorTargetPainterFalloff: 8000.0 behaviorTargetPainterDischarge: 0.0 behaviorSensorDampenerDuration: 5000.0 behaviorSensorDampenerRange: 16000.0 behaviorSensorDampenerFalloff: 8000.0 behaviorSensorDampenerDischarge: 0.0 shieldUniformity: 1.0 Ladar Sensor Strength: 0.0 Explosion Velocity Bonus: -6.93 RADAR Sensor Strength: 40.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 npcGuidanceDisruptorDischarge: 0.0 Structure EM Damage Resistance: 1.0 EM damage: 9.333333333 Bounty: 0.0 Explosive damage: 9.333333333 Kinetic damage: 9.333333333 gfxBoosterID: 397.0 Optimal Range Bonus: -6.93 Orbit Velocity: 1000.0 entityChaseMaxDuration: 6000.0 behaviorTargetPainterDuration: 5000.0 Tracking Speed Bonus: -6.93 |
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56503 - Overmind Broodlord Alpha | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
Overmind Broodlords are powerful vessels that function as mobile superorganisms of rogue drones hosted within the hulk of a capital-class vessel subverted and infested by the swarm. An encounter with one of these Overminds will involve combat with many rogue drone combat types. |
Rogue Drone Entities | Click to toggle showing the 69 attributes.descriptionID: 571281typeID: 56503 graphicID: 21284 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 570424 basePrice: 0.0 Volume: 60.0 soundID: 11 wreckTypeID: 52660 radius: 150.0 factionID: 500025 published: False Mass: 100000.0 groupID: 4037 portionSize: 1 Damage Modifier: 1.0 Shield Capacity: 8500.0 Structure Hitpoints: 110000.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.3 Shield Thermal Damage Resistance: 0.3 entityChaseMaxDistance: 40.0 Accuracy falloff : 18000.0 Turret Tracking: 106.0 Maximum Velocity: 240.0 Signature Radius: 300.0 entityFactionLoss: 0.0 Rate of fire: 5000.0 Scan Resolution: 2000.0 Optimal Range: 60000.0 Armor Hitpoints: 18000.0 Maximum Locked Targets: 8.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 5.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Capacitor Recharge time: 2500000.0 Maximum Targeting Range: 60000.0 Capacitor Capacity: 1.0 structureUniformity: 1.0 RADAR Sensor Strength: 120.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 250.0 Thermal damage: 130.0 Shield recharge time: 9e+11 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 50000.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 130.0 Explosive damage: 130.0 Kinetic damage: 130.0 gfxBoosterID: 397.0 Orbit Velocity: 90.0 entityChaseMaxDuration: 6000.0 |
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56504 - Grazing Phase-0 Forager | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Rogue Drone Entities | Click to toggle showing the 68 attributes.descriptionID: 571282typeID: 56504 graphicID: 21818 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 570388 basePrice: 0.0 Volume: 60.0 soundID: 11 wreckTypeID: 52660 radius: 150.0 factionID: 500025 published: False Mass: 100000.0 groupID: 4037 portionSize: 1 Damage Modifier: 1.0 Shield Capacity: 3000.0 Structure Hitpoints: 49250.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.3 Shield Thermal Damage Resistance: 0.3 entityChaseMaxDistance: 40.0 Accuracy falloff : 18000.0 Turret Tracking: 106.0 Maximum Velocity: 345.0 Signature Radius: 300.0 entityFactionLoss: 0.0 Rate of fire: 5000.0 Scan Resolution: 2000.0 Optimal Range: 20000.0 Armor Hitpoints: 2300.0 Maximum Locked Targets: 8.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 50.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Capacitor Recharge time: 2500000.0 Maximum Targeting Range: 60000.0 Capacitor Capacity: 1.0 structureUniformity: 1.0 RADAR Sensor Strength: 70.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Thermal damage: 0.0 Shield recharge time: 9e+11 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 50000.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 gfxBoosterID: 397.0 Orbit Velocity: 130.0 entityChaseMaxDuration: 6000.0 |
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56505 - Overmind Broodlord Omega | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
Overmind Broodlords are powerful vessels that function as mobile superorganisms of rogue drones hosted within the hulk of a capital-class vessel subverted and infested by the swarm. An encounter with one of these Overminds will involve combat with many rogue drone combat types. |
Rogue Drone Entities | Click to toggle showing the 69 attributes.descriptionID: 571283typeID: 56505 graphicID: 21285 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 570428 basePrice: 0.0 Volume: 5.0 soundID: 11 wreckTypeID: 52660 radius: 15.0 factionID: 500025 published: False Mass: 5000.0 groupID: 4037 portionSize: 1 Damage Modifier: 1.0 Shield Capacity: 7500.0 Structure Hitpoints: 140000.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.65 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 40.0 Armor Hitpoints: 16500.0 Accuracy falloff : 18000.0 Turret Tracking: 106.0 Maximum Velocity: 240.0 Signature Radius: 25.0 entityFactionLoss: 0.0 Rate of fire: 2000.0 Optimal Range: 60000.0 Capacitor Recharge time: 2500000.0 Maximum Locked Targets: 8.0 maxAttackTargets: 1.0 structureUniformity: 1.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 100.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Maximum Targeting Range: 60000.0 fighterAbilityAntiFighterMissileResistance: 1.0 RADAR Sensor Strength: 120.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 400.0 scanSpeed: 2000.0 Shield recharge time: 125000.0 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 50000.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 85.0 Explosive damage: 85.0 Kinetic damage: 85.0 Thermal damage: 85.0 Orbit Velocity: 105.0 entityChaseMaxDuration: 6000.0 |
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56506 - Overmind Destructor Delta | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones. |
Rogue Drone Entities | Click to toggle showing the 68 attributes.descriptionID: 571284typeID: 56506 graphicID: 1229 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 570392 basePrice: 0.0 Volume: 60.0 soundID: 11 wreckTypeID: 52660 radius: 150.0 factionID: 500025 published: False Mass: 100000.0 groupID: 4037 portionSize: 1 Damage Modifier: 1.0 Shield Capacity: 6375.0 Structure Hitpoints: 76000.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.3 Shield Thermal Damage Resistance: 0.3 entityChaseMaxDistance: 40.0 Accuracy falloff : 18000.0 Turret Tracking: 106.0 Maximum Velocity: 525.0 Signature Radius: 300.0 entityFactionLoss: 0.0 Rate of fire: 5000.0 Scan Resolution: 2000.0 Optimal Range: 40000.0 Armor Hitpoints: 13500.0 Maximum Locked Targets: 8.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 50.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Capacitor Recharge time: 2500000.0 Maximum Targeting Range: 60000.0 Capacitor Capacity: 1.0 structureUniformity: 1.0 RADAR Sensor Strength: 100.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Thermal damage: 55.0 Shield recharge time: 9e+11 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 50000.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 55.0 Explosive damage: 55.0 Kinetic damage: 55.0 gfxBoosterID: 397.0 Orbit Velocity: 130.0 entityChaseMaxDuration: 6000.0 |
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56507 - Overmind Destructor Epsilon | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones. |
Rogue Drone Entities | Click to toggle showing the 68 attributes.descriptionID: 571285typeID: 56507 graphicID: 1221 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 570432 basePrice: 0.0 Volume: 60.0 soundID: 11 wreckTypeID: 52660 radius: 150.0 factionID: 500025 published: False Mass: 100000.0 groupID: 4037 portionSize: 1 Damage Modifier: 1.0 Shield Capacity: 4781.25 Structure Hitpoints: 52300.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.3 Shield Thermal Damage Resistance: 0.3 entityChaseMaxDistance: 40.0 Accuracy falloff : 18000.0 Turret Tracking: 106.0 Maximum Velocity: 525.0 Signature Radius: 300.0 entityFactionLoss: 0.0 Rate of fire: 5000.0 Scan Resolution: 2000.0 Optimal Range: 40000.0 Armor Hitpoints: 10125.0 Maximum Locked Targets: 8.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 50.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Capacitor Recharge time: 2500000.0 Maximum Targeting Range: 60000.0 Capacitor Capacity: 1.0 structureUniformity: 1.0 RADAR Sensor Strength: 100.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Thermal damage: 78.0 Shield recharge time: 9e+11 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 50000.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 78.0 Explosive damage: 78.0 Kinetic damage: 78.0 gfxBoosterID: 397.0 Orbit Velocity: 140.0 entityChaseMaxDuration: 6000.0 |
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56508 - Overmind Interruptor Lambda | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones. |
Rogue Drone Entities | Click to toggle showing the 69 attributes.descriptionID: 571286typeID: 56508 graphicID: 1718 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 570395 basePrice: 0.0 Volume: 60.0 soundID: 11 wreckTypeID: 52660 radius: 150.0 factionID: 500025 published: False Mass: 100000.0 groupID: 4037 portionSize: 1 Damage Modifier: 1.0 Shield Capacity: 7437.5 Structure Hitpoints: 105000.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.3 Shield Thermal Damage Resistance: 0.3 entityChaseMaxDistance: 40.0 Accuracy falloff : 18000.0 Turret Tracking: 106.0 Maximum Velocity: 525.0 Signature Radius: 300.0 entityFactionLoss: 0.0 Rate of fire: 5000.0 Scan Resolution: 2000.0 Optimal Range: 40000.0 Armor Hitpoints: 15750.0 Maximum Locked Targets: 8.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 50.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Capacitor Recharge time: 2500000.0 Maximum Targeting Range: 60000.0 Capacitor Capacity: 1.0 structureUniformity: 1.0 RADAR Sensor Strength: 100.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 300.0 Thermal damage: 45.0 Shield recharge time: 9e+11 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 50000.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 45.0 Explosive damage: 45.0 Kinetic damage: 45.0 gfxBoosterID: 397.0 Orbit Velocity: 110.0 entityChaseMaxDuration: 6000.0 |
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56509 - Overmind Interruptor Iota | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones. |
Rogue Drone Entities | Click to toggle showing the 69 attributes.descriptionID: 571287typeID: 56509 graphicID: 24499 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 570436 basePrice: 0.0 Volume: 60.0 soundID: 11 wreckTypeID: 52660 radius: 150.0 factionID: 500025 published: False Mass: 100000.0 groupID: 4037 portionSize: 1 Damage Modifier: 1.0 Shield Capacity: 5578.125 Structure Hitpoints: 89350.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.3 Shield Thermal Damage Resistance: 0.3 entityChaseMaxDistance: 40.0 Accuracy falloff : 18000.0 Turret Tracking: 106.0 Maximum Velocity: 525.0 Signature Radius: 300.0 entityFactionLoss: 0.0 Rate of fire: 5000.0 Scan Resolution: 2000.0 Optimal Range: 40000.0 Armor Hitpoints: 11812.5 Maximum Locked Targets: 8.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 50.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Capacitor Recharge time: 2500000.0 Maximum Targeting Range: 60000.0 Capacitor Capacity: 1.0 structureUniformity: 1.0 RADAR Sensor Strength: 100.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 100.0 Thermal damage: 33.0 Shield recharge time: 9e+11 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 50000.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 33.0 Explosive damage: 33.0 Kinetic damage: 33.0 gfxBoosterID: 397.0 Orbit Velocity: 110.0 entityChaseMaxDuration: 6000.0 |
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56510 - Overmind Progenitor Zero | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
Overmind Progenitors are often to be found at the heart of a rogue drone infestation range and are critical to the continued expansion of a rogue swarm. Guarded by many powerful and high caste rogue drones, the Progenitor will be the focus of the entire swarm's combat castes if it is threatened. An assault on an Overmind Progenitor should not be undertaken lightly. |
Rogue Drone Entities | Click to toggle showing the 67 attributes.descriptionID: 571288typeID: 56510 graphicID: 2566 Capacity: 480.0 isDynamicType: False raceID: 134 typeNameID: 570399 basePrice: 0.0 Volume: 60.0 soundID: 11 wreckTypeID: 52660 radius: 150.0 factionID: 500025 published: False Mass: 100000.0 groupID: 4037 portionSize: 1 Damage Modifier: 1.0 Shield Capacity: 0.0 Structure Hitpoints: 864000.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.3 Armor Thermal Damage Resistance: 0.3 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.3 Shield Thermal Damage Resistance: 0.3 Accuracy falloff : 6000.0 Turret Tracking: 106.0 Maximum Velocity: 525.0 Signature Radius: 600.0 entityFactionLoss: 0.0 Rate of fire: 5000.0 Scan Resolution: 2000.0 Optimal Range: 0.0 Armor Hitpoints: 0.0 Maximum Locked Targets: 8.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 50.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Capacitor Recharge time: 2500000.0 Maximum Targeting Range: 60000.0 Capacitor Capacity: 1.0 structureUniformity: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Thermal damage: 0.0 Shield recharge time: 9e+11 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 50000.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 0.0 Explosive damage: 0.0 Kinetic damage: 0.0 gfxBoosterID: 397.0 Orbit Velocity: 60.0 entityChaseMaxDuration: 6000.0 |
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56535 - Wormhole C729 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570466typeID: 56535 graphicID: 3715 Capacity: 0.0 typeNameID: 570465 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2926.0 |
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56536 - Wormhole C729 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570468typeID: 56536 graphicID: 3715 Capacity: 0.0 typeNameID: 570467 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2927.0 |
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56537 - Wormhole C729 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570470typeID: 56537 graphicID: 3715 Capacity: 0.0 typeNameID: 570469 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2938.0 |
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56538 - Wormhole C729 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570472typeID: 56538 graphicID: 3715 Capacity: 0.0 typeNameID: 570471 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2988.0 |
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56539 - Wormhole C729 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570474typeID: 56539 graphicID: 3715 Capacity: 0.0 typeNameID: 570473 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2990.0 |
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56540 - Wormhole X450 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570476typeID: 56540 graphicID: 3715 Capacity: 0.0 typeNameID: 570475 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 9.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2949.0 |
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56541 - Wormhole R081 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570478typeID: 56541 graphicID: 3715 Capacity: 0.0 typeNameID: 570477 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 4.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 450000000.0 wormholeTargetDistribution: 2950.0 |
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56542 - Wormhole F216 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570480typeID: 56542 graphicID: 3715 Capacity: 0.0 typeNameID: 570479 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2951.0 |
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56543 - Wormhole F216 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570482typeID: 56543 graphicID: 3715 Capacity: 0.0 typeNameID: 570481 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2952.0 |
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56544 - Wormhole U372 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570484typeID: 56544 graphicID: 3715 Capacity: 0.0 typeNameID: 570483 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2953.0 |
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56545 - Wormhole C729 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570486typeID: 56545 graphicID: 3715 Capacity: 0.0 typeNameID: 570485 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2928.0 |
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56546 - Wormhole C729 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570488typeID: 56546 graphicID: 3715 Capacity: 0.0 typeNameID: 570487 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2929.0 |
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56547 - Wormhole C729 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570490typeID: 56547 graphicID: 3715 Capacity: 0.0 typeNameID: 570489 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2930.0 |
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56548 - Wormhole C729 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570492typeID: 56548 graphicID: 3715 Capacity: 0.0 typeNameID: 570491 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2931.0 |
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56549 - Wormhole C729 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570494typeID: 56549 graphicID: 3715 Capacity: 0.0 typeNameID: 570493 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2932.0 |
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56550 - Wormhole C729 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570496typeID: 56550 graphicID: 3715 Capacity: 0.0 typeNameID: 570495 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2933.0 |
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56551 - Wormhole C729 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570498typeID: 56551 graphicID: 3715 Capacity: 0.0 typeNameID: 570497 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2934.0 |
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56552 - Wormhole C729 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570500typeID: 56552 graphicID: 3715 Capacity: 0.0 typeNameID: 570499 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2935.0 |
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56553 - Wormhole C729 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570502typeID: 56553 graphicID: 3715 Capacity: 0.0 typeNameID: 570501 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2936.0 |
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56554 - Wormhole C729 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570504typeID: 56554 graphicID: 3715 Capacity: 0.0 typeNameID: 570503 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2937.0 |
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56555 - Wormhole C729 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570506typeID: 56555 graphicID: 3715 Capacity: 0.0 typeNameID: 570505 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2939.0 |
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56556 - Wormhole C729 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570508typeID: 56556 graphicID: 3715 Capacity: 0.0 typeNameID: 570507 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2940.0 |
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56557 - Wormhole C729 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570510typeID: 56557 graphicID: 3715 Capacity: 0.0 typeNameID: 570509 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2941.0 |
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56558 - Wormhole C729 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570512typeID: 56558 graphicID: 3715 Capacity: 0.0 typeNameID: 570511 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2942.0 |
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56559 - Wormhole C729 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570514typeID: 56559 graphicID: 3715 Capacity: 0.0 typeNameID: 570513 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2943.0 |
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56560 - Wormhole C729 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570516typeID: 56560 graphicID: 3715 Capacity: 0.0 typeNameID: 570515 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2944.0 |
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56561 - Wormhole C729 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570518typeID: 56561 graphicID: 3715 Capacity: 0.0 typeNameID: 570517 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2945.0 |
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56562 - Wormhole C729 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570520typeID: 56562 graphicID: 3715 Capacity: 0.0 typeNameID: 570519 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2946.0 |
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56563 - Wormhole C729 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570522typeID: 56563 graphicID: 3715 Capacity: 0.0 typeNameID: 570521 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2947.0 |
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56564 - Wormhole C729 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570524typeID: 56564 graphicID: 3715 Capacity: 0.0 typeNameID: 570523 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2948.0 |
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56565 - Wormhole C729 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole | Click to toggle showing the 18 attributes.descriptionID: 570526typeID: 56565 graphicID: 3715 Capacity: 0.0 typeNameID: 570525 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: False Mass: 0.0 groupID: 988 portionSize: 1 wormholeTargetSystemClass: 25.0 wormholeMaxStableTime: 960.0 wormholeMaxStableMass: 1000000000.0 wormholeMassRegeneration: 0.0 wormholeMaxJumpMass: 300000000.0 wormholeTargetDistribution: 2989.0 |
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56566 - Conduit Adversary Spawner A | No Description | Invisible Beacon | Click to toggle showing the 12 attributes.typeID: 56566graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 570545 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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56567 - Conduit Adversary Spawner C | No Description | Invisible Beacon | Click to toggle showing the 12 attributes.typeID: 56567graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 570546 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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56568 - Conduit Adversary Spawner B | No Description | Invisible Beacon | Click to toggle showing the 12 attributes.typeID: 56568graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 570547 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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56570 - CH AR Ha R1(Do not Translate) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 56570graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 570595 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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56571 - CH AR Ha R2 (Do not Translate) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 56571graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 570596 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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56572 - CH AR Ha R3 (Do not Translate) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 56572graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 570597 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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56573 - CH AR Ha B(Do not Translate) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 56573graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 570598 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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56574 - CH AR Ez R3(Do not Translate) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 56574graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 570599 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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56575 - CH AR Ez B(Do not Translate) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 56575graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 570600 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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56576 - CH AR Ez R1 (Do not Translate) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 56576graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 570601 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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56577 - CH AR Ez R2(Do not Translate) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 56577graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 570602 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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56578 - CH BR Ez R1(Do not Translate) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 56578graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 570603 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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56579 - CH BR Ez R2(Do not Translate) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 56579graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 570604 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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56580 - CH BR Ez R3(Do not Translate) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 56580graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 570605 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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56581 - CH BR Ez B(Do not Translate) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 56581graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 570606 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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56582 - CH BR Ha R1(Do not Translate) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 56582graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 570610 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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56583 - CH BR Ha R2(Do not Translate) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 56583graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 570611 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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56584 - CH BR Ha R3(Do not Translate) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 56584graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 570612 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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56585 - CH BR Ha B(Do not Translate) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 56585graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 570613 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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56586 - CH AR ES R1 (Do not Translate) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 56586graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 570614 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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56587 - CH AR ES B(Do not Translate) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 56587graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 570615 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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56588 - CH BR ES R1(Do not Translate) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 56588graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 570616 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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56589 - CH BR ES B(Do not Translate) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 56589graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 570617 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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56590 - Confessor Malagrin Marshlight SKIN | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 570626typeID: 56590 Capacity: 0.0 raceID: 4 typeNameID: 570625 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2310 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Confessor Malagrin Marshlight skin_skinMaterialID: 2398 skin_isSingleUse: False skin_skinDescription: 570624 skin_visibleSerenity: False skin_skinID: 9497 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [34317] skin_licenseTypeID: 56590 Applies to: Confessor isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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56591 - Prophecy Malagrin Marshlight SKIN | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 570629typeID: 56591 Capacity: 0.0 raceID: 4 typeNameID: 570628 basePrice: 0.0 metaGroupID: 17 marketGroupID: 1956 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Prophecy Malagrin Marshlight skin_skinMaterialID: 2398 skin_isSingleUse: False skin_skinDescription: 570627 skin_visibleSerenity: False skin_skinID: 9498 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [16233] skin_licenseTypeID: 56591 Applies to: Prophecy isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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56592 - Armageddon Malagrin Marshlight SKIN | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 570632typeID: 56592 Capacity: 0.0 raceID: 4 typeNameID: 570631 basePrice: 0.0 metaGroupID: 17 marketGroupID: 1964 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Armageddon Malagrin Marshlight skin_skinMaterialID: 2398 skin_isSingleUse: False skin_skinDescription: 570630 skin_visibleSerenity: False skin_skinID: 9499 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [643] skin_licenseTypeID: 56592 Applies to: Armageddon isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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56593 - Ferox Malagrin Marshlight SKIN | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 570635typeID: 56593 Capacity: 0.0 raceID: 1 typeNameID: 570634 basePrice: 0.0 metaGroupID: 17 marketGroupID: 1957 (Caldari) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Ferox Malagrin Marshlight skin_skinMaterialID: 2399 skin_isSingleUse: False skin_skinDescription: 570633 skin_visibleSerenity: False skin_skinID: 9500 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [16227] skin_licenseTypeID: 56593 Applies to: Ferox isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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56594 - Charon Malagrin Marshlight SKIN | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 570638typeID: 56594 Capacity: 0.0 raceID: 1 typeNameID: 570637 basePrice: 0.0 metaGroupID: 17 marketGroupID: 1985 (Caldari) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Charon Malagrin Marshlight skin_skinMaterialID: 2399 skin_isSingleUse: False skin_skinDescription: 570636 skin_visibleSerenity: False skin_skinID: 9501 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [20185] skin_licenseTypeID: 56594 Applies to: Charon isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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56595 - Phoenix Malagrin Marshlight SKIN | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 570641typeID: 56595 Capacity: 0.0 raceID: 1 typeNameID: 570640 basePrice: 0.0 metaGroupID: 17 marketGroupID: 1981 (Caldari) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Phoenix Malagrin Marshlight skin_skinMaterialID: 2399 skin_isSingleUse: False skin_skinDescription: 570639 skin_visibleSerenity: False skin_skinID: 9502 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [19726] skin_licenseTypeID: 56595 Applies to: Phoenix isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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56596 - Hecate Malagrin Marshlight SKIN | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 570644typeID: 56596 Capacity: 0.0 raceID: 8 typeNameID: 570643 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2356 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Hecate Malagrin Marshlight skin_skinMaterialID: 2400 skin_isSingleUse: False skin_skinDescription: 570642 skin_visibleSerenity: False skin_skinID: 9503 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [35683] skin_licenseTypeID: 56596 Applies to: Hecate isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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56597 - Dominix Malagrin Marshlight SKIN | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 570647typeID: 56597 Capacity: 0.0 raceID: 8 typeNameID: 570646 basePrice: 0.0 metaGroupID: 17 marketGroupID: 1966 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Dominix Malagrin Marshlight skin_skinMaterialID: 2400 skin_isSingleUse: False skin_skinDescription: 570645 skin_visibleSerenity: False skin_skinID: 9504 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [645] skin_licenseTypeID: 56597 Applies to: Dominix isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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56598 - Thanatos Malagrin Marshlight SKIN | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 570650typeID: 56598 Capacity: 0.0 raceID: 8 typeNameID: 570649 basePrice: 0.0 metaGroupID: 17 marketGroupID: 1976 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Thanatos Malagrin Marshlight skin_skinMaterialID: 2400 skin_isSingleUse: False skin_skinDescription: 570648 skin_visibleSerenity: False skin_skinID: 9505 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [23911] skin_licenseTypeID: 56598 Applies to: Thanatos isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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56599 - Panther Malagrin Marshlight SKIN | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 570653typeID: 56599 Capacity: 0.0 raceID: 2 typeNameID: 570652 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2113 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Panther Malagrin Marshlight skin_skinMaterialID: 2401 skin_isSingleUse: False skin_skinDescription: 570651 skin_visibleSerenity: False skin_skinID: 9506 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [22440] skin_licenseTypeID: 56599 Applies to: Panther isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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56600 - Naglfar Malagrin Marshlight SKIN | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 570656typeID: 56600 Capacity: 0.0 raceID: 2 typeNameID: 570655 basePrice: 0.0 metaGroupID: 17 marketGroupID: 1983 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Naglfar Malagrin Marshlight skin_skinMaterialID: 2401 skin_isSingleUse: False skin_skinDescription: 570654 skin_visibleSerenity: False skin_skinID: 9507 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [19722] skin_licenseTypeID: 56600 Applies to: Naglfar isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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56601 - Nidhoggur Malagrin Marshlight SKIN | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 570659typeID: 56601 Capacity: 0.0 raceID: 2 typeNameID: 570658 basePrice: 0.0 metaGroupID: 17 marketGroupID: 1977 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Nidhoggur Malagrin Marshlight skin_skinMaterialID: 2401 skin_isSingleUse: False skin_skinDescription: 570657 skin_visibleSerenity: False skin_skinID: 9508 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [24483] skin_licenseTypeID: 56601 Applies to: Nidhoggur isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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56602 - Cynabal Malagrin Marshlight SKIN | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 570662typeID: 56602 Capacity: 0.0 raceID: 2 typeNameID: 570661 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2030 (Pirate Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Cynabal Malagrin Marshlight skin_skinMaterialID: 2549 skin_isSingleUse: False skin_skinDescription: 570660 skin_visibleSerenity: False skin_skinID: 9509 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17720] skin_licenseTypeID: 56602 Applies to: Cynabal isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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56603 - Machariel Malagrin Marshlight SKIN | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 570665typeID: 56603 Capacity: 0.0 raceID: 2 typeNameID: 570664 basePrice: 0.0 metaGroupID: 17 marketGroupID: 1963 (Pirate Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Machariel Malagrin Marshlight skin_skinMaterialID: 2549 skin_isSingleUse: False skin_skinDescription: 570663 skin_visibleSerenity: False skin_skinID: 9510 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17738] skin_licenseTypeID: 56603 Applies to: Machariel isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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56604 - Venture Rockbreaker Pioneers SKIN | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 570673typeID: 56604 Capacity: 0.0 raceID: 128 typeNameID: 570672 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2321 (ORE) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Venture Rockbreaker Pioneers skin_skinMaterialID: 2550 skin_isSingleUse: False skin_skinDescription: 570671 skin_visibleSerenity: False skin_skinID: 9511 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [32880] skin_licenseTypeID: 56604 Applies to: Venture isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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56605 - Prospect Rockbreaker Pioneers SKIN | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 570676typeID: 56605 Capacity: 0.0 raceID: 128 typeNameID: 570675 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2320 (Expedition Frigates) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Prospect Rockbreaker Pioneers skin_skinMaterialID: 2551 skin_isSingleUse: False skin_skinDescription: 570674 skin_visibleSerenity: False skin_skinID: 9512 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33697] skin_licenseTypeID: 56605 Applies to: Prospect isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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56606 - Porpoise Rockbreaker Pioneers SKIN | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 570679typeID: 56606 Capacity: 0.0 raceID: 128 typeNameID: 570678 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2338 (ORE) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Porpoise Rockbreaker Pioneers skin_skinMaterialID: 2551 skin_isSingleUse: False skin_skinDescription: 570677 skin_visibleSerenity: False skin_skinID: 9513 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [42244] skin_licenseTypeID: 56606 Applies to: Porpoise isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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56607 - Endurance Rockbreaker Pioneers SKIN | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 570682typeID: 56607 Capacity: 0.0 raceID: 128 typeNameID: 570681 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2320 (Expedition Frigates) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Endurance Rockbreaker Pioneers skin_skinMaterialID: 2552 skin_isSingleUse: False skin_skinDescription: 570680 skin_visibleSerenity: False skin_skinID: 9514 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [37135] skin_licenseTypeID: 56607 Applies to: Endurance isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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56608 - Procurer Rockbreaker Pioneers SKIN | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 570685typeID: 56608 Capacity: 0.0 raceID: 128 typeNameID: 570684 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2319 (Mining Barges) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Procurer Rockbreaker Pioneers skin_skinMaterialID: 2553 skin_isSingleUse: False skin_skinDescription: 570683 skin_visibleSerenity: False skin_skinID: 9515 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17480] skin_licenseTypeID: 56608 Applies to: Procurer isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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56609 - Retriever Rockbreaker Pioneers SKIN | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 570688typeID: 56609 Capacity: 0.0 raceID: 128 typeNameID: 570687 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2319 (Mining Barges) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Retriever Rockbreaker Pioneers skin_skinMaterialID: 2553 skin_isSingleUse: False skin_skinDescription: 570686 skin_visibleSerenity: False skin_skinID: 9516 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17478] skin_licenseTypeID: 56609 Applies to: Retriever isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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56610 - Covetor Rockbreaker Pioneers SKIN | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 570691typeID: 56610 Capacity: 0.0 raceID: 128 typeNameID: 570690 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2319 (Mining Barges) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Covetor Rockbreaker Pioneers skin_skinMaterialID: 2553 skin_isSingleUse: False skin_skinDescription: 570689 skin_visibleSerenity: False skin_skinID: 9517 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17476] skin_licenseTypeID: 56610 Applies to: Covetor isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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56611 - Primae Rockbreaker Pioneers SKIN | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 570694typeID: 56611 Capacity: 0.0 raceID: 128 typeNameID: 570693 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2331 (ORE) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Primae Rockbreaker Pioneers skin_skinMaterialID: 2553 skin_isSingleUse: False skin_skinDescription: 570692 skin_visibleSerenity: False skin_skinID: 9518 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [2863] skin_licenseTypeID: 56611 Applies to: Primae isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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56612 - Orca Rockbreaker Pioneers SKIN | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 570697typeID: 56612 Capacity: 0.0 raceID: 128 typeNameID: 570696 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2338 (ORE) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Orca Rockbreaker Pioneers skin_skinMaterialID: 2553 skin_isSingleUse: False skin_skinDescription: 570695 skin_visibleSerenity: False skin_skinID: 9519 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [28606] skin_licenseTypeID: 56612 Applies to: Orca isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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56613 - Rorqual Rockbreaker Pioneers SKIN | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 570700typeID: 56613 Capacity: 0.0 raceID: 128 typeNameID: 570699 basePrice: 0.0 metaGroupID: 17 marketGroupID: 1969 (ORE) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Rorqual Rockbreaker Pioneers skin_skinMaterialID: 2553 skin_isSingleUse: False skin_skinDescription: 570698 skin_visibleSerenity: False skin_skinID: 9520 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [28352] skin_licenseTypeID: 56613 Applies to: Rorqual isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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56614 - Bowhead Rockbreaker Pioneers SKIN | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 570703typeID: 56614 Capacity: 0.0 raceID: 128 typeNameID: 570702 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2318 (ORE) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Bowhead Rockbreaker Pioneers skin_skinMaterialID: 2553 skin_isSingleUse: False skin_skinDescription: 570701 skin_visibleSerenity: False skin_skinID: 9521 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [34328] skin_licenseTypeID: 56614 Applies to: Bowhead isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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56615 - Skiff Rockbreaker Pioneers SKIN | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 570706typeID: 56615 Capacity: 0.0 raceID: 128 typeNameID: 570705 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2012 (Exhumers) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Skiff Rockbreaker Pioneers skin_skinMaterialID: 2554 skin_isSingleUse: False skin_skinDescription: 570704 skin_visibleSerenity: False skin_skinID: 9522 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [22546] skin_licenseTypeID: 56615 Applies to: Skiff isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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56616 - Mackinaw Rockbreaker Pioneers SKIN | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 570709typeID: 56616 Capacity: 0.0 raceID: 128 typeNameID: 570708 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2012 (Exhumers) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Mackinaw Rockbreaker Pioneers skin_skinMaterialID: 2554 skin_isSingleUse: False skin_skinDescription: 570707 skin_visibleSerenity: False skin_skinID: 9523 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [22548] skin_licenseTypeID: 56616 Applies to: Mackinaw isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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56617 - Hulk Rockbreaker Pioneers SKIN | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 570712typeID: 56617 Capacity: 0.0 raceID: 128 typeNameID: 570711 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2012 (Exhumers) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Hulk Rockbreaker Pioneers skin_skinMaterialID: 2554 skin_isSingleUse: False skin_skinDescription: 570710 skin_visibleSerenity: False skin_skinID: 9524 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [22544] skin_licenseTypeID: 56617 Applies to: Hulk isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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56618 - Noctis Rockbreaker Pioneers SKIN | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 570715typeID: 56618 Capacity: 0.0 raceID: 128 typeNameID: 570714 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2328 (ORE) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Noctis Rockbreaker Pioneers skin_skinMaterialID: 2554 skin_isSingleUse: False skin_skinDescription: 570713 skin_visibleSerenity: False skin_skinID: 9525 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [2998] skin_licenseTypeID: 56618 Applies to: Noctis isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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56625 - Abyssal Talassonite | Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Nocxium and Megacyte. | Talassonite | Click to toggle showing the 19 attributes.descriptionID: 570761typeID: 56625 graphicID: 24434 Capacity: 0.0 isDynamicType: False typeNameID: 570760 iconID: 24136 basePrice: 234353.0 marketGroupID: 2540 (Talassonite) Volume: 16.0 radius: 1.0 published: True Mass: 0.0 groupID: 4029 portionSize: 100 asteroidMetaLevel: 1.0 Asteroid radius size multiplier: 15.0 Asteroid unit radius: 1000.0 Reprocessing Skill: 56632.0 |
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56626 - Hadal Talassonite | Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Nocxium and Megacyte. | Talassonite | Click to toggle showing the 19 attributes.descriptionID: 570763typeID: 56626 graphicID: 24434 Capacity: 0.0 isDynamicType: False typeNameID: 570762 iconID: 24136 basePrice: 234353.0 marketGroupID: 2540 (Talassonite) Volume: 16.0 radius: 1.0 published: True Mass: 0.0 groupID: 4029 portionSize: 100 asteroidMetaLevel: 1.0 Asteroid radius size multiplier: 15.0 Asteroid unit radius: 1000.0 Reprocessing Skill: 56632.0 |
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56627 - Abyssal Bezdnacine | Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte. | Bezdnacine | Click to toggle showing the 19 attributes.descriptionID: 570765typeID: 56627 graphicID: 24452 Capacity: 0.0 isDynamicType: False typeNameID: 570764 iconID: 24143 basePrice: 449945.0 marketGroupID: 2538 (Bezdnacine) Volume: 16.0 radius: 1.0 published: True Mass: 0.0 groupID: 4031 portionSize: 100 asteroidMetaLevel: 1.0 Asteroid radius size multiplier: 15.0 Asteroid unit radius: 1000.0 Reprocessing Skill: 56631.0 |
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56628 - Hadal Bezdnacine | Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte. | Bezdnacine | Click to toggle showing the 19 attributes.descriptionID: 570767typeID: 56628 graphicID: 24452 Capacity: 0.0 isDynamicType: False typeNameID: 570766 iconID: 24143 basePrice: 449945.0 marketGroupID: 2538 (Bezdnacine) Volume: 16.0 radius: 1.0 published: True Mass: 0.0 groupID: 4031 portionSize: 100 asteroidMetaLevel: 1.0 Asteroid radius size multiplier: 15.0 Asteroid unit radius: 1000.0 Reprocessing Skill: 56631.0 |
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56629 - Abyssal Rakovene | Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine | Rakovene | Click to toggle showing the 19 attributes.descriptionID: 570769typeID: 56629 graphicID: 24446 Capacity: 0.0 isDynamicType: False typeNameID: 570768 iconID: 24144 basePrice: 401168.0 marketGroupID: 2539 (Rakovene) Volume: 16.0 radius: 1.0 published: True Mass: 0.0 groupID: 4030 portionSize: 100 asteroidMetaLevel: 1.0 Asteroid radius size multiplier: 15.0 Asteroid unit radius: 1000.0 Reprocessing Skill: 56633.0 |
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56630 - Hadal Rakovene | Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine | Rakovene | Click to toggle showing the 19 attributes.descriptionID: 570771typeID: 56630 graphicID: 24446 Capacity: 0.0 isDynamicType: False typeNameID: 570770 iconID: 24144 basePrice: 401168.0 marketGroupID: 2539 (Rakovene) Volume: 16.0 radius: 1.0 published: True Mass: 0.0 groupID: 4030 portionSize: 100 asteroidMetaLevel: 1.0 Asteroid radius size multiplier: 15.0 Asteroid unit radius: 1000.0 Reprocessing Skill: 56633.0 |
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56631 - Bezdnacine Processing | Specialization in Bezdnacine reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency.
2% bonus to Bezdnacine reprocessing yield per skill level. |
Resource Processing | Click to toggle showing the 23 attributes.descriptionID: 570773typeID: 56631 Capacity: 0.0 isDynamicType: False typeNameID: 570772 iconID: 33 basePrice: 400000.0 marketGroupID: 1323 (Resource Processing) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1218 portionSize: 1 requiredSkill2Level: 4.0 Secondary Skill required: 3409.0 Training time multiplier : 4.0 Primary attribute: 166.0 requiredSkill1Level: 5.0 Primary Skill required: 3389.0 canNotBeTrainedOnTrial: 0.0 Refining Yield Mutator: 2.0 Secondary attribute: 165.0 |
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56632 - Talassonite Processing | Specialization in Talassonite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency.
2% bonus to Talassonite reprocessing yield per skill level. |
Resource Processing | Click to toggle showing the 23 attributes.descriptionID: 570775typeID: 56632 Capacity: 0.0 isDynamicType: False typeNameID: 570774 iconID: 33 basePrice: 400000.0 marketGroupID: 1323 (Resource Processing) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1218 portionSize: 1 requiredSkill2Level: 4.0 Secondary Skill required: 3409.0 Training time multiplier : 4.0 Primary attribute: 166.0 requiredSkill1Level: 5.0 Primary Skill required: 3389.0 canNotBeTrainedOnTrial: 0.0 Refining Yield Mutator: 2.0 Secondary attribute: 165.0 |
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56633 - Rakovene Processing | Specialization in Rakovene reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency.
2% bonus to Rakovene reprocessing yield per skill level. |
Resource Processing | Click to toggle showing the 23 attributes.descriptionID: 570777typeID: 56633 Capacity: 0.0 isDynamicType: False typeNameID: 570776 iconID: 33 basePrice: 400000.0 marketGroupID: 1323 (Resource Processing) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1218 portionSize: 1 requiredSkill2Level: 4.0 Secondary Skill required: 3409.0 Training time multiplier : 4.0 Primary attribute: 166.0 requiredSkill1Level: 5.0 Primary Skill required: 3389.0 canNotBeTrainedOnTrial: 0.0 Refining Yield Mutator: 2.0 Secondary attribute: 165.0 |
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56634 - 56634_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_BR_CrimonHarvest.png | No Description | Headwear | Click to toggle showing the 11 attributes.typeID: 56634Capacity: 0.0 typeNameID: 570791 iconID: 24536 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1092 portionSize: 1 |
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56635 - 56635_Female_Outer_JacketFBR01_Types_JacketFBR01_BR_CrimsonHarvest.png | No Description | Outer | Click to toggle showing the 11 attributes.typeID: 56635Capacity: 0.0 typeNameID: 570792 iconID: 24537 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1088 portionSize: 1 |
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56636 - 56636_Female_TopMiddle_TshirtF01_Types_TshirtF01_BR_CrimsonHarvest.png | No Description | Tops | Click to toggle showing the 11 attributes.typeID: 56636Capacity: 0.0 typeNameID: 570793 iconID: 24538 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1089 portionSize: 1 |
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56637 - 56637_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_BR_CrimsonHarvest.png | No Description | Headwear | Click to toggle showing the 11 attributes.typeID: 56637Capacity: 0.0 typeNameID: 570794 iconID: 24539 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1092 portionSize: 1 |
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56638 - 56638_Male_outer_JacketMFBR01_Types_JacketMFBR01_BR_CrimsonHarvest.png | No Description | Outer | Click to toggle showing the 11 attributes.typeID: 56638Capacity: 0.0 typeNameID: 570795 iconID: 24540 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1088 portionSize: 1 |
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56639 - 56639_Male_topMiddle_TshirtM01_Types_TshirtM01_BR_CrimsonHarvest.png | No Description | Tops | Click to toggle showing the 11 attributes.typeID: 56639Capacity: 0.0 typeNameID: 570796 iconID: 24541 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1089 portionSize: 1 |
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56644 - Harvest Savior | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. | Irregular Frigate | Click to toggle showing the 76 attributes.descriptionID: 571060typeID: 56644 graphicID: 2632 Capacity: 400.0 isDynamicType: False raceID: 32 typeNameID: 570845 basePrice: 0.0 Volume: 28600.0 soundID: 20114 wreckTypeID: 26567 radius: 20.5 published: False Mass: 1003000.0 groupID: 1568 portionSize: 1 Damage Modifier: 10.0 Shield Capacity: 600.0 Structure Hitpoints: 580.0 Armor EM Damage Resistance: 1.0 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.5 Armor Thermal Damage Resistance: 0.8 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.5 Shield Thermal Damage Resistance: 0.8 Security Status Kill Amount: 0.0075 entityChaseMaxDistance: 40000.0 Accuracy falloff : 4000.0 Turret Tracking: 500.0 Maximum Velocity: 840.0 Signature Radius: 35.0 entityFactionLoss: 0.002 Rate of fire: 4000.0 Scan Resolution: 760.0 Optimal Range: 8000.0 Armor Hitpoints: 1200.0 Structure Kinetic Damage Resistance: 1.0 Maximum Locked Targets: 4.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 2.4 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Capacitor Recharge time: 205000.0 Maximum Targeting Range: 30000.0 Capacitor Capacity: 400.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 behaviorEnergyNeutralizerDuration: 3000.0 behaviorEnergyNeutralizerRange: 4000.0 behaviorEnergyNeutralizerFalloff: 2000.0 behaviorEnergyNeutralizerDischarge: 5.0 Thermal damage: 4.0 Shield recharge time: 1200000.0 Bounty: 100000.0 npcBehaviorMaximumCombatOrbitRange: 4000.0 shieldUniformity: 1.0 Neutralization Amount: 14.0 Orbit Velocity: 412.0 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 6.0 Explosive damage: 0.0 Kinetic damage: 0.0 gfxBoosterID: 395.0 Shield EM Resistance: 1.0 entityChaseMaxDuration: 3000.0 |
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56645 - Harvest Follower | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. | Irregular Frigate | Click to toggle showing the 75 attributes.descriptionID: 571062typeID: 56645 graphicID: 1762 Capacity: 400.0 isDynamicType: False raceID: 32 typeNameID: 570846 basePrice: 0.0 Volume: 28600.0 soundID: 20114 wreckTypeID: 26567 radius: 39.0 published: False Mass: 1148000.0 groupID: 1568 portionSize: 1 Damage Modifier: 8.0 Shield Capacity: 600.0 Structure Hitpoints: 580.0 Armor EM Damage Resistance: 1.0 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.5 Armor Thermal Damage Resistance: 0.8 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.5 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 40000.0 Accuracy falloff : 4000.0 Turret Tracking: 500.0 Maximum Velocity: 840.0 Signature Radius: 48.0 Capacitor Capacity: 250.0 entityFactionLoss: 0.002 Rate of fire: 4000.0 Scan Resolution: 725.0 Optimal Range: 8000.0 Armor Hitpoints: 1200.0 Structure Kinetic Damage Resistance: 1.0 Maximum Locked Targets: 4.0 behaviorWarpScrambleRange: 7500.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 3.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 behaviorWarpScrambleDuration: 5000.0 Capacitor Recharge time: 70000.0 behaviorWarpScrambleDischarge: 4.0 behaviorWarpScrambleStrength: 3.0 structureUniformity: 1.0 RADAR Sensor Strength: 8.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 Thermal damage: 4.0 Shield recharge time: 1200000.0 Bounty: 100000.0 npcBehaviorMaximumCombatOrbitRange: 3000.0 shieldUniformity: 1.0 Shield EM Resistance: 1.0 Security Status Kill Amount: 0.0075 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Maximum Targeting Range: 30000.0 Structure EM Damage Resistance: 1.0 EM damage: 6.0 Explosive damage: 0.0 Kinetic damage: 0.0 gfxBoosterID: 395.0 Orbit Velocity: 730.0 entityChaseMaxDuration: 3000.0 |
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56646 - Harvest Shepherd | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. | Irregular Frigate | Click to toggle showing the 81 attributes.descriptionID: 571061typeID: 56646 graphicID: 2632 Capacity: 400.0 isDynamicType: False raceID: 32 typeNameID: 570847 basePrice: 0.0 Volume: 28600.0 soundID: 20114 wreckTypeID: 26567 radius: 20.5 published: False Mass: 1200000.0 groupID: 1568 portionSize: 1 Damage Modifier: 13.0 Shield Capacity: 600.0 Structure Hitpoints: 580.0 Armor EM Damage Resistance: 1.0 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.5 Armor Thermal Damage Resistance: 0.8 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.5 Shield Thermal Damage Resistance: 0.8 Maximum Velocity Bonus: -65.0 Security Status Kill Amount: 0.0075 entityChaseMaxDistance: 40000.0 Accuracy falloff : 4000.0 behaviorWebifierFalloff: 0.0 Turret Tracking: 500.0 Maximum Velocity: 840.0 Signature Radius: 35.0 entityFactionLoss: 0.002 Rate of fire: 4000.0 Scan Resolution: 650.0 Optimal Range: 8000.0 Armor Hitpoints: 1200.0 Inertia Modifier: 2.4 Structure Kinetic Damage Resistance: 1.0 Maximum Locked Targets: 4.0 behaviorWebifierDuration: 5000.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 behaviorWebifierDischarge: 4.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Capacitor Recharge time: 217000.0 Maximum Targeting Range: 30000.0 Capacitor Capacity: 500.0 structureUniformity: 1.0 RADAR Sensor Strength: 22.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 behaviorEnergyNeutralizerDuration: 3000.0 behaviorEnergyNeutralizerRange: 4000.0 behaviorEnergyNeutralizerFalloff: 2000.0 behaviorEnergyNeutralizerDischarge: 4.0 Thermal damage: 4.0 Shield recharge time: 1200000.0 Bounty: 100000.0 npcBehaviorMaximumCombatOrbitRange: 8000.0 shieldUniformity: 1.0 Neutralization Amount: 8.0 Orbit Velocity: 412.0 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 6.0 Explosive damage: 0.0 Kinetic damage: 0.0 gfxBoosterID: 395.0 Shield EM Resistance: 1.0 entityChaseMaxDuration: 3000.0 behaviorWebifierRange: 12000.0 |
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56647 - Harvest Prophet | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. | Irregular Cruiser | Click to toggle showing the 71 attributes.descriptionID: 571059typeID: 56647 graphicID: 1761 Capacity: 400.0 isDynamicType: False raceID: 32 typeNameID: 570848 basePrice: 0.0 Volume: 115000.0 soundID: 20114 wreckTypeID: 26568 radius: 137.0 published: False Mass: 13000000.0 groupID: 1665 portionSize: 1 Damage Modifier: 25.0 Shield Capacity: 1700.0 Structure Hitpoints: 3000.0 Armor EM Damage Resistance: 0.65 Armor Explosive Damage Resistance: 0.2 Armor Kinetic Damage Resistance: 0.38 Armor Thermal Damage Resistance: 0.5 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.2 Shield Kinetic Damage Resistance: 0.3 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 12000.0 Accuracy falloff : 4000.0 Turret Tracking: 20.0 Maximum Velocity: 680.0 Signature Radius: 70.0 entityFactionLoss: 0.009 Rate of fire: 4000.0 Scan Resolution: 400.0 Optimal Range: 16000.0 Armor Hitpoints: 3000.0 Structure Kinetic Damage Resistance: 0.66 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.35 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Capacitor Recharge time: 720000.0 Maximum Targeting Range: 65000.0 Capacitor Capacity: 3250.0 structureUniformity: 1.0 RADAR Sensor Strength: 19.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 Thermal damage: 4.0 Shield recharge time: 1200000.0 Bounty: 300000.0 npcBehaviorMaximumCombatOrbitRange: 12000.0 shieldUniformity: 1.0 Shield EM Resistance: 1.0 Security Status Kill Amount: 0.03 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 1.0 Structure Thermal Damage Resistance: 0.66 Structure Explosive Damage Resistance: 0.66 Structure EM Damage Resistance: 0.66 EM damage: 6.0 Explosive damage: 0.0 Kinetic damage: 0.0 gfxBoosterID: 395.0 Orbit Velocity: 250.0 entityChaseMaxDuration: 3000.0 |
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56648 - Shining Flame Crusader | Placeholder Text | Irregular Frigate | Click to toggle showing the 77 attributes.descriptionID: 570874typeID: 56648 graphicID: 1921 Capacity: 90.0 isDynamicType: False raceID: 8 typeNameID: 570873 basePrice: 0.0 Volume: 26500.0 soundID: 20063 wreckTypeID: 26585 radius: 27.0 published: False Mass: 1050000.0 groupID: 1568 portionSize: 1 Damage Modifier: 9.0 Shield Capacity: 471.0 Structure Hitpoints: 1311.0 Armor EM Damage Resistance: 0.43 Armor Explosive Damage Resistance: 0.6 Armor Kinetic Damage Resistance: 0.36 Armor Thermal Damage Resistance: 0.57 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 9000.0 Accuracy falloff : 2000.0 Turret Tracking: 600.0 Maximum Velocity: 3000.0 Signature Radius: 80.0 Capacitor Capacity: 500.0 entityFactionLoss: 0.001 Rate of fire: 3000.0 Scan Resolution: 1000.0 Optimal Range: 16000.0 Armor Hitpoints: 2099.0 behaviorWarpScrambleDuration: 5000.0 Kinetic damage: 0.0 Maximum Locked Targets: 7.0 behaviorArmorRepairerAmount: 35.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 1.05 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 75000.0 behaviorArmorRepairerDischarge: 20.0 Capacitor Recharge time: 156000.0 behaviorWarpScrambleDischarge: 1.0 behaviorWarpScrambleStrength: 2.0 structureUniformity: 1.0 RADAR Sensor Strength: 15.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 Thermal damage: 9.0 Shield recharge time: 625000.0 Bounty: 100000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 shieldUniformity: 0.75 behaviorArmorRepairerDuration: 4500.0 Security Status Kill Amount: 0.01 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 0.333 Structure Explosive Damage Resistance: 0.333 Structure EM Damage Resistance: 0.333 EM damage: 9.0 Explosive damage: 0.0 gfxTurretID: 5219.0 gfxBoosterID: 394.0 Structure Kinetic Damage Resistance: 0.333 Orbit Velocity: 600.0 entityChaseMaxDuration: 3000.0 behaviorWarpScrambleRange: 11000.0 |
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56649 - Shining Flame Deacon | Placeholder Text | Irregular Frigate | Click to toggle showing the 84 attributes.descriptionID: 570876typeID: 56649 graphicID: 21220 Capacity: 250.0 isDynamicType: False raceID: 8 typeNameID: 570875 basePrice: 0.0 Volume: 26500.0 soundID: 20063 wreckTypeID: 26585 radius: 20.5 published: False Mass: 1630000.0 groupID: 1568 portionSize: 1 Damage Modifier: 9.0 Shield Capacity: 629.0 Structure Hitpoints: 999.0 Armor EM Damage Resistance: 0.43 Armor Explosive Damage Resistance: 0.34 Armor Kinetic Damage Resistance: 0.48 Armor Thermal Damage Resistance: 0.57 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.8 Maximum Velocity Bonus: -90.0 entityChaseMaxDistance: 9000.0 Accuracy falloff : 4000.0 Turret Tracking: 400.0 Maximum Velocity: 1000.0 Signature Radius: 80.0 entityFactionLoss: 0.001 Rate of fire: 3000.0 Scan Resolution: 700.0 Optimal Range: 16000.0 Armor Hitpoints: 2191.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 25000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 1.0 Kinetic damage: 0.0 Maximum Locked Targets: 10.0 behaviorArmorRepairerAmount: 35.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 1.05 entityChaseMaxDurationChance: 1.0 behaviorArmorRepairerDuration: 4500.0 behaviorArmorRepairerDischarge: 20.0 Capacitor Recharge time: 172500.0 Maximum Targeting Range: 75000.0 Capacitor Capacity: 700.0 structureUniformity: 1.0 RADAR Sensor Strength: 30.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 60.0 entitySecurityMaxGain: 5.0 behaviorEnergyNeutralizerDuration: 6000.0 behaviorEnergyNeutralizerRange: 8000.0 behaviorEnergyNeutralizerFalloff: 8000.0 behaviorEnergyNeutralizerDischarge: 25.0 Thermal damage: 9.0 Shield recharge time: 625000.0 Bounty: 100000.0 npcBehaviorMaximumCombatOrbitRange: 8000.0 shieldUniformity: 0.75 Neutralization Amount: 35.0 Security Status Kill Amount: 0.01 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 0.333 Structure Explosive Damage Resistance: 0.333 Structure EM Damage Resistance: 0.333 EM damage: 9.0 Explosive damage: 0.0 gfxTurretID: 5219.0 gfxBoosterID: 394.0 Structure Kinetic Damage Resistance: 0.333 Orbit Velocity: 400.0 entityChaseMaxDuration: 3000.0 |
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56650 - Shining Flame Crucifier | Placeholder Text | Irregular Frigate | Click to toggle showing the 102 attributes.descriptionID: 570878typeID: 56650 graphicID: 1066 Capacity: 265.0 isDynamicType: False raceID: 8 typeNameID: 570877 basePrice: 0.0 Volume: 26500.0 soundID: 20063 wreckTypeID: 26585 radius: 39.0 published: False Mass: 1064000.0 groupID: 1568 portionSize: 1 Structure Hitpoints: 873.0 structureUniformity: 1.0 Maximum Velocity Bonus: -90.0 Missile Velocity Bonus: -10.0 Maximum Velocity: 700.0 Signature Radius: 80.0 entityFactionLoss: 0.001 Rate of fire: 3000.0 Scan Resolution: 1000.0 Optimal Range: 40000.0 Capacitor Recharge time: 97500.0 Damage Modifier: 9.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 1.05 entityChaseMaxDurationChance: 1.0 behaviorArmorRepairerDuration: 4500.0 behaviorArmorRepairerDischarge: 20.0 behaviorArmorRepairerAmount: 35.0 Maximum Targeting Range: 200000.0 Flight Time Bonus: -10.0 Neutralization Amount: 35.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.333 Structure Thermal Damage Resistance: 0.333 Structure Explosive Damage Resistance: 0.333 Structure EM Damage Resistance: 0.333 EM damage: 9.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 2.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 entityChaseMaxDistance: 30000.0 Accuracy falloff : 7000.0 Turret Tracking: 500.0 Maximum Locked Targets: 7.0 RADAR Sensor Strength: 20.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 gfxTurretID: 450.0 gfxBoosterID: 397.0 Security Status Kill Amount: 0.01 Tracking Speed Bonus: -20.0 Shield Capacity: 523.0 Armor Hitpoints: 1679.0 Armor EM Damage Resistance: 0.53 Armor Explosive Damage Resistance: 0.68 Armor Kinetic Damage Resistance: 0.64 Armor Thermal Damage Resistance: 0.57 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entitySecurityMaxGain: 5.0 Explosion Velocity Bonus: -14.0 Explosion Radius Bonus: 14.0 Falloff Bonus: -20.0 Optimal Range Bonus: -20.0 entityChaseMaxDuration: 3000.0 behaviorWebifierDuration: 5000.0 behaviorWebifierRange: 14000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 1.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 11000.0 behaviorWarpScrambleDischarge: 1.0 behaviorWarpScrambleStrength: 3.0 npcGuidanceDisruptorDuration: 5000.0 npcGuidanceDisruptorRange: 20000.0 npcGuidanceDisruptorFalloff: 10000.0 npcGuidanceDisruptorDischarge: 5.0 npcTrackingDisruptorDuration: 5000.0 npcTrackingDisruptorRange: 20000.0 npcTrackingDisruptorFalloff: 10000.0 npcTrackingDisruptorDischarge: 5.0 behaviorEnergyNeutralizerDuration: 6000.0 behaviorEnergyNeutralizerRange: 8000.0 behaviorEnergyNeutralizerFalloff: 8000.0 behaviorEnergyNeutralizerDischarge: 25.0 Shield recharge time: 625000.0 Bounty: 100000.0 Capacitor Capacity: 330.0 shieldUniformity: 0.75 Orbit Velocity: 400.0 |
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56651 - Shining Flame Augoror | Placeholder Text | Irregular Cruiser | Click to toggle showing the 85 attributes.descriptionID: 570880typeID: 56651 graphicID: 58 Capacity: 465.0 isDynamicType: False raceID: 8 typeNameID: 570879 basePrice: 0.0 Volume: 101000.0 soundID: 20063 wreckTypeID: 26586 radius: 80.0 published: False Mass: 11980000.0 groupID: 1665 portionSize: 1 Damage Modifier: 29.0 Shield Capacity: 1679.0 Structure Hitpoints: 3097.0 Armor EM Damage Resistance: 0.43 Armor Explosive Damage Resistance: 0.68 Armor Kinetic Damage Resistance: 0.64 Armor Thermal Damage Resistance: 0.57 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 Maximum Velocity Bonus: -90.0 entityChaseMaxDistance: 30000.0 Accuracy falloff : 6000.0 Turret Tracking: 100.0 Maximum Velocity: 900.0 entityChaseMaxDuration: 3000.0 Signature Radius: 300.0 Capacitor Capacity: 2250.0 entityFactionLoss: 0.002 Rate of fire: 6000.0 Scan Resolution: 400.0 Maximum Targeting Range Bonus: -30.0 Optimal Range: 24000.0 Armor Hitpoints: 9884.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 50000.0 behaviorRemoteArmorRepairFalloff: 50000.0 behaviorRemoteArmorRepairDischarge: 1.0 Kinetic damage: 0.0 Maximum Locked Targets: 10.0 behaviorArmorRepairerAmount: 135.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 1.16 entityChaseMaxDurationChance: 1.0 behaviorArmorRepairerDuration: 9000.0 behaviorArmorRepairerDischarge: 40.0 Capacitor Recharge time: 367000.0 Maximum Targeting Range: 150000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 40.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 230.0 entitySecurityMaxGain: 5.0 Thermal damage: 3.0 behaviorSensorDampenerDuration: 10000.0 behaviorSensorDampenerRange: 100000.0 behaviorSensorDampenerFalloff: 150000.0 behaviorSensorDampenerDischarge: 2.0 shieldUniformity: 0.75 Security Status Kill Amount: 0.02 Scan Resolution Bonus: -15.0 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 0.333 Structure Explosive Damage Resistance: 0.333 Structure EM Damage Resistance: 0.333 EM damage: 5.0 Bounty: 300000.0 Explosive damage: 0.0 gfxTurretID: 459.0 gfxBoosterID: 394.0 Structure Kinetic Damage Resistance: 0.333 Orbit Velocity: 250.0 Shield recharge time: 1250000.0 |
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56652 - Shining Flame Omen | Placeholder Text | Irregular Cruiser | Click to toggle showing the 88 attributes.descriptionID: 570882typeID: 56652 graphicID: 1065 Capacity: 400.0 isDynamicType: False raceID: 8 typeNameID: 570881 basePrice: 0.0 Volume: 101000.0 soundID: 20063 wreckTypeID: 26586 radius: 134.43 published: False Mass: 13000000.0 groupID: 1665 portionSize: 1 Damage Modifier: 58.0 Shield Capacity: 2015.0 Structure Hitpoints: 2998.0 Armor EM Damage Resistance: 0.43 Armor Explosive Damage Resistance: 0.68 Armor Kinetic Damage Resistance: 0.64 Armor Thermal Damage Resistance: 0.57 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 Maximum Velocity Bonus: -50.0 entityChaseMaxDistance: 20000.0 Accuracy falloff : 5000.0 behaviorWebifierFalloff: 0.0 Turret Tracking: 120.0 Maximum Velocity: 900.0 Signature Radius: 300.0 Capacitor Capacity: 1600.0 entityFactionLoss: 0.002 Rate of fire: 6000.0 Scan Resolution: 400.0 Maximum Targeting Range Bonus: -15.3 Optimal Range: 30000.0 Armor Hitpoints: 12476.0 Shield recharge time: 1250000.0 Inertia Modifier: 1.16 behaviorWarpScrambleDuration: 5000.0 Kinetic damage: 0.0 Maximum Locked Targets: 8.0 behaviorWebifierDuration: 5000.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 behaviorWebifierDischarge: 1.0 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 150000.0 behaviorArmorRepairerDischarge: 40.0 behaviorArmorRepairerAmount: 135.0 behaviorWarpScrambleDischarge: 1.0 behaviorWarpScrambleStrength: 3.0 structureUniformity: 1.0 RADAR Sensor Strength: 25.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 npcBehaviorMaximumCombatOrbitRange: 11000.0 Thermal damage: 3.0 behaviorSensorDampenerDuration: 10000.0 behaviorSensorDampenerRange: 30000.0 behaviorSensorDampenerFalloff: 60000.0 behaviorSensorDampenerDischarge: 34.2 shieldUniformity: 0.75 behaviorArmorRepairerDuration: 9000.0 Security Status Kill Amount: 0.02 Scan Resolution Bonus: -15.3 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 0.333 Structure Explosive Damage Resistance: 0.333 Structure EM Damage Resistance: 0.333 EM damage: 5.0 Bounty: 300000.0 Explosive damage: 0.0 gfxTurretID: 459.0 gfxBoosterID: 394.0 Capacitor Recharge time: 347000.0 Structure Kinetic Damage Resistance: 0.333 Orbit Velocity: 300.0 entityChaseMaxDuration: 3000.0 behaviorWarpScrambleRange: 11000.0 behaviorWebifierRange: 15000.0 |
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56653 - Shining Flame Curse | Placeholder Text | Irregular Cruiser | Click to toggle showing the 115 attributes.descriptionID: 570884typeID: 56653 graphicID: 1854 Capacity: 345.0 isDynamicType: False raceID: 8 typeNameID: 570883 basePrice: 0.0 Volume: 101000.0 soundID: 20063 wreckTypeID: 26586 radius: 176.0 published: False Mass: 11810000.0 groupID: 1665 portionSize: 1 Structure Hitpoints: 2147.0 structureUniformity: 1.0 Maximum Velocity Bonus: -90.0 Missile Velocity Bonus: -16.0 Maximum Velocity: 900.0 Signature Radius: 300.0 entityFactionLoss: 0.002 Rate of fire: 6000.0 Scan Resolution: 400.0 Optimal Range: 30000.0 Capacitor Recharge time: 274500.0 Damage Modifier: 26.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 1.16 entityChaseMaxDurationChance: 1.0 behaviorArmorRepairerDuration: 9000.0 behaviorArmorRepairerDischarge: 40.0 behaviorArmorRepairerAmount: 135.0 Maximum Targeting Range: 150000.0 Flight Time Bonus: -16.0 Neutralization Amount: 80.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.333 Structure Thermal Damage Resistance: 0.333 Structure Explosive Damage Resistance: 0.333 Structure EM Damage Resistance: 0.333 EM damage: 5.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 3.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 3.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 entityChaseMaxDistance: 20000.0 Accuracy falloff : 5000.0 Turret Tracking: 120.0 Maximum Locked Targets: 8.0 RADAR Sensor Strength: 30.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 3.2 npcBehaviorMaximumCombatOrbitRange: 12000.0 gfxTurretID: 459.0 gfxBoosterID: 394.0 Security Status Kill Amount: 0.02 Tracking Speed Bonus: -20.0 Shield Capacity: 2031.0 Armor Hitpoints: 12380.0 Armor EM Damage Resistance: 0.43 Armor Explosive Damage Resistance: 0.68 Armor Kinetic Damage Resistance: 0.64 Armor Thermal Damage Resistance: 0.57 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.18 Shield Kinetic Damage Resistance: 0.37 Shield Thermal Damage Resistance: 0.8 entitySecurityMaxGain: 5.0 Maximum Targeting Range Bonus: -15.3 Shield recharge time: 1250000.0 Scan Resolution Bonus: -15.3 Bounty: 300000.0 Capacitor Capacity: 1470.0 Explosion Velocity Bonus: -20.0 Explosion Radius Bonus: 20.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 1.0 Falloff Bonus: -20.0 Optimal Range Bonus: -20.0 entityChaseMaxDuration: 3000.0 behaviorWebifierDuration: 5000.0 behaviorWebifierRange: 14000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 1.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 11000.0 behaviorWarpScrambleDischarge: 1.0 behaviorWarpScrambleStrength: 3.0 npcGuidanceDisruptorDuration: 8000.0 npcGuidanceDisruptorRange: 80000.0 npcGuidanceDisruptorFalloff: 40000.0 npcGuidanceDisruptorDischarge: 15.0 npcTrackingDisruptorDuration: 8000.0 npcTrackingDisruptorRange: 80000.0 npcTrackingDisruptorFalloff: 40000.0 npcTrackingDisruptorDischarge: 15.0 behaviorEnergyNeutralizerDuration: 10000.0 behaviorEnergyNeutralizerRange: 12000.0 behaviorEnergyNeutralizerFalloff: 16000.0 behaviorEnergyNeutralizerDischarge: 50.0 behaviorSensorDampenerDuration: 10000.0 behaviorSensorDampenerRange: 30000.0 behaviorSensorDampenerFalloff: 60000.0 behaviorSensorDampenerDischarge: 34.2 shieldUniformity: 0.75 Rate of fire: 6000.0 entityMissileTypeID: 21867.0 Orbit Velocity: 300.0 |
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56654 - Shining Flame Oracle | Placeholder Text | Irregular Battlecruiser | Click to toggle showing the 79 attributes.descriptionID: 570886typeID: 56654 graphicID: 11775 Capacity: 500.0 isDynamicType: False raceID: 8 typeNameID: 570885 basePrice: 0.0 Volume: 270000.0 soundID: 20061 wreckTypeID: 26586 radius: 199.0 published: False Mass: 14760000.0 groupID: 1666 portionSize: 1 Damage Modifier: 93.0 Shield Capacity: 2643.0 Structure Hitpoints: 3958.0 Armor EM Damage Resistance: 0.43 Armor Explosive Damage Resistance: 0.68 Armor Kinetic Damage Resistance: 0.64 Armor Thermal Damage Resistance: 0.57 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 60000.0 Accuracy falloff : 20000.0 Turret Tracking: 80.0 Maximum Velocity: 400.0 Signature Radius: 210.0 Capacitor Capacity: 3500.0 entityFactionLoss: 0.002 Rate of fire: 9000.0 Scan Resolution: 250.0 Maximum Targeting Range Bonus: -30.0 Optimal Range: 80000.0 Armor Hitpoints: 13359.0 Shield recharge time: 1400000.0 Structure Kinetic Damage Resistance: 0.333 Kinetic damage: 0.0 Maximum Locked Targets: 8.0 behaviorArmorRepairerAmount: 135.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.495 entityChaseMaxDurationChance: 1.0 behaviorArmorRepairerDuration: 9000.0 behaviorArmorRepairerDischarge: 40.0 Capacitor Recharge time: 506000.0 Maximum Targeting Range: 300000.0 npcBehaviorMaximumCombatOrbitRange: 25000.0 structureUniformity: 1.0 RADAR Sensor Strength: 25.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 Thermal damage: 0.0 behaviorSensorDampenerDuration: 10000.0 behaviorSensorDampenerRange: 100000.0 behaviorSensorDampenerFalloff: 150000.0 behaviorSensorDampenerDischarge: 2.0 shieldUniformity: 0.75 Security Status Kill Amount: 0.02 Scan Resolution Bonus: -15.0 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 0.333 Structure Explosive Damage Resistance: 0.333 Structure EM Damage Resistance: 0.333 EM damage: 15.0 Bounty: 400000.0 Explosive damage: 0.0 gfxTurretID: 160.0 gfxBoosterID: 397.0 Orbit Velocity: 200.0 entityChaseMaxDuration: 3000.0 |
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56664 - acath06_enviroment_asset | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 56664graphicID: 2400 Capacity: 0.0 isDynamicType: False typeNameID: 571051 basePrice: 0.0 Volume: 0.0 radius: 2787.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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56669 - Harvest Overseer | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. | Irregular Battleship | Click to toggle showing the 83 attributes.descriptionID: 571058typeID: 56669 graphicID: 2122 Capacity: 665.0 isDynamicType: False raceID: 8 typeNameID: 571057 basePrice: 0.0 Volume: 486000.0 soundID: 20112 wreckTypeID: 26470 radius: 250.0 factionID: 1000134 published: False Mass: 105200000.0 groupID: 1667 portionSize: 1 Damage Modifier: 70.0 Shield Capacity: 7000.0 Structure Hitpoints: 12000.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.44 Armor Kinetic Damage Resistance: 0.52 Armor Thermal Damage Resistance: 0.53 Shield EM Damage Resistance: 0.92 Shield Explosive Damage Resistance: 0.46 Shield Kinetic Damage Resistance: 0.56 Shield Thermal Damage Resistance: 0.74 Maximum Velocity Bonus: -90.0 entityChaseMaxDistance: 9000.0 Accuracy falloff : 25000.0 behaviorWebifierFalloff: 0.0 Turret Tracking: 140.0 Maximum Velocity: 1206.0 Signature Radius: 550.0 Capacitor Capacity: 9000.0 entityFactionLoss: 0.003 Rate of fire: 5000.0 Scan Resolution: 220.0 Optimal Range: 45000.0 Armor Hitpoints: 15000.0 Inertia Modifier: 0.02 behaviorWarpScrambleDuration: 5000.0 Kinetic damage: 0.0 Maximum Locked Targets: 8.0 behaviorWebifierDuration: 5000.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 behaviorWebifierDischarge: 1.0 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 250000.0 behaviorArmorRepairerDischarge: 80.0 behaviorArmorRepairerAmount: 650.0 behaviorWarpScrambleDischarge: 1.0 behaviorWarpScrambleStrength: 3.0 structureUniformity: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 34.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 Thermal damage: 12.0 Shield recharge time: 2500000.0 Bounty: 5000000.0 npcBehaviorMaximumCombatOrbitRange: 5000.0 shieldUniformity: 0.75 behaviorArmorRepairerDuration: 12000.0 Security Status Kill Amount: 0.03 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 0.469 Structure Explosive Damage Resistance: 0.469 Structure EM Damage Resistance: 0.469 EM damage: 12.0 Explosive damage: 0.0 gfxTurretID: 3065.0 gfxBoosterID: 395.0 Capacitor Recharge time: 865500.0 Structure Kinetic Damage Resistance: 0.469 Orbit Velocity: 170.0 entityChaseMaxDuration: 3000.0 behaviorWarpScrambleRange: 11000.0 behaviorWebifierRange: 14000.0 |
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56670 - Harvest Sage | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. | Irregular Cruiser | Click to toggle showing the 81 attributes.descriptionID: 571076typeID: 56670 graphicID: 2636 Capacity: 0.0 isDynamicType: False raceID: 32 typeNameID: 571063 basePrice: 0.0 Volume: 118000.0 soundID: 20114 wreckTypeID: 26568 radius: 137.0 published: False Mass: 16010000.0 groupID: 1665 portionSize: 1 Damage Modifier: 20.0 Shield Capacity: 2000.0 Structure Hitpoints: 2325.0 Armor EM Damage Resistance: 0.65 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.4 Armor Thermal Damage Resistance: 0.5 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 Maximum Velocity Bonus: -50.0 Security Status Kill Amount: 0.03 entityChaseMaxDistance: 40000.0 Accuracy falloff : 4000.0 behaviorWebifierFalloff: 0.0 Turret Tracking: 20.0 Maximum Velocity: 610.0 Signature Radius: 130.0 entityFactionLoss: 0.009 Rate of fire: 4000.0 Scan Resolution: 340.0 Optimal Range: 16000.0 Armor Hitpoints: 2400.0 Inertia Modifier: 0.4 Structure Kinetic Damage Resistance: 0.66 Maximum Locked Targets: 7.0 behaviorWebifierDuration: 5000.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 behaviorWebifierDischarge: 6.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Capacitor Recharge time: 530000.0 Maximum Targeting Range: 55000.0 Capacitor Capacity: 1850.0 structureUniformity: 1.0 RADAR Sensor Strength: 19.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 behaviorEnergyNeutralizerDuration: 5000.0 behaviorEnergyNeutralizerRange: 12000.0 behaviorEnergyNeutralizerFalloff: 8000.0 behaviorEnergyNeutralizerDischarge: 12.0 Thermal damage: 4.0 Shield recharge time: 1200000.0 Bounty: 300000.0 npcBehaviorMaximumCombatOrbitRange: 12000.0 shieldUniformity: 1.0 Neutralization Amount: 53.0 Orbit Velocity: 208.0 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 1.0 Structure Thermal Damage Resistance: 0.66 Structure Explosive Damage Resistance: 0.66 Structure EM Damage Resistance: 0.66 EM damage: 6.0 Explosive damage: 0.0 Kinetic damage: 0.0 gfxBoosterID: 395.0 Shield EM Resistance: 1.0 entityChaseMaxDuration: 3000.0 behaviorWebifierRange: 20000.0 |
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56671 - Harvest Diviner | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. | Irregular Battlecruiser | Click to toggle showing the 71 attributes.descriptionID: 571077typeID: 56671 graphicID: 3133 Capacity: 0.0 isDynamicType: False raceID: 32 typeNameID: 571064 basePrice: 0.0 Volume: 234000.0 soundID: 20114 wreckTypeID: 26568 radius: 199.0 published: False Mass: 15500000.0 groupID: 1666 portionSize: 1 Damage Modifier: 75.0 Shield Capacity: 3000.0 Structure Hitpoints: 4500.0 Armor EM Damage Resistance: 0.65 Armor Explosive Damage Resistance: 0.5 Armor Kinetic Damage Resistance: 0.65 Armor Thermal Damage Resistance: 0.75 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 40000.0 Accuracy falloff : 4000.0 Turret Tracking: 16.0 Maximum Velocity: 600.0 Signature Radius: 270.0 entityFactionLoss: 0.0055 Rate of fire: 7000.0 Scan Resolution: 210.0 Optimal Range: 16000.0 Armor Hitpoints: 5250.0 Structure Kinetic Damage Resistance: 0.66 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.38 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Capacitor Recharge time: 875000.0 Maximum Targeting Range: 80000.0 Capacitor Capacity: 3500.0 structureUniformity: 1.0 RADAR Sensor Strength: 17.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 Thermal damage: 4.0 Shield recharge time: 1200000.0 Bounty: 600000.0 npcBehaviorMaximumCombatOrbitRange: 14000.0 shieldUniformity: 1.0 Shield EM Resistance: 1.0 Security Status Kill Amount: 0.017 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 1.0 Structure Thermal Damage Resistance: 0.66 Structure Explosive Damage Resistance: 0.66 Structure EM Damage Resistance: 0.66 EM damage: 6.0 Explosive damage: 0.0 Kinetic damage: 0.0 gfxBoosterID: 395.0 Orbit Velocity: 175.0 entityChaseMaxDuration: 3000.0 |
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56672 - Harvest Supervisor | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. | Irregular Battleship | Click to toggle showing the 83 attributes.descriptionID: 571066typeID: 56672 graphicID: 2122 Capacity: 665.0 isDynamicType: False raceID: 8 typeNameID: 571065 basePrice: 0.0 Volume: 486000.0 soundID: 20112 wreckTypeID: 26470 radius: 250.0 factionID: 1000134 published: False Mass: 105200000.0 groupID: 1667 portionSize: 1 Damage Modifier: 70.0 Shield Capacity: 8750.0 Structure Hitpoints: 12000.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.44 Armor Kinetic Damage Resistance: 0.52 Armor Thermal Damage Resistance: 0.53 Shield EM Damage Resistance: 0.92 Shield Explosive Damage Resistance: 0.46 Shield Kinetic Damage Resistance: 0.56 Shield Thermal Damage Resistance: 0.74 Maximum Velocity Bonus: -90.0 entityChaseMaxDistance: 9000.0 Accuracy falloff : 25000.0 behaviorWebifierFalloff: 0.0 Turret Tracking: 140.0 Maximum Velocity: 1206.0 Signature Radius: 550.0 Capacitor Capacity: 9000.0 entityFactionLoss: 0.003 Rate of fire: 5000.0 Scan Resolution: 220.0 Optimal Range: 45000.0 Armor Hitpoints: 26250.0 Inertia Modifier: 0.02 behaviorWarpScrambleDuration: 5000.0 Kinetic damage: 0.0 Maximum Locked Targets: 8.0 behaviorWebifierDuration: 5000.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 behaviorWebifierDischarge: 1.0 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 250000.0 behaviorArmorRepairerDischarge: 80.0 behaviorArmorRepairerAmount: 650.0 behaviorWarpScrambleDischarge: 1.0 behaviorWarpScrambleStrength: 3.0 structureUniformity: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 34.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 Thermal damage: 12.0 Shield recharge time: 2500000.0 Bounty: 7500000.0 npcBehaviorMaximumCombatOrbitRange: 5000.0 shieldUniformity: 0.75 behaviorArmorRepairerDuration: 12000.0 Security Status Kill Amount: 0.03 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 0.469 Structure Explosive Damage Resistance: 0.469 Structure EM Damage Resistance: 0.469 EM damage: 12.0 Explosive damage: 0.0 gfxTurretID: 3065.0 gfxBoosterID: 395.0 Capacitor Recharge time: 865500.0 Structure Kinetic Damage Resistance: 0.469 Orbit Velocity: 170.0 entityChaseMaxDuration: 3000.0 behaviorWarpScrambleRange: 11000.0 behaviorWebifierRange: 14000.0 |
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56673 - Harvest Director | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. | Irregular Battleship | Click to toggle showing the 88 attributes.descriptionID: 571068typeID: 56673 graphicID: 2122 Capacity: 665.0 isDynamicType: False raceID: 8 typeNameID: 571067 basePrice: 0.0 Volume: 486000.0 soundID: 20112 wreckTypeID: 26470 radius: 250.0 factionID: 1000134 published: False Mass: 105200000.0 groupID: 1667 portionSize: 1 Damage Modifier: 70.0 Shield Capacity: 10500.0 Structure Hitpoints: 12000.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.44 Armor Kinetic Damage Resistance: 0.52 Armor Thermal Damage Resistance: 0.53 Shield EM Damage Resistance: 0.92 Shield Explosive Damage Resistance: 0.46 Shield Kinetic Damage Resistance: 0.56 Shield Thermal Damage Resistance: 0.74 Maximum Velocity Bonus: -90.0 entityChaseMaxDistance: 9000.0 Accuracy falloff : 25000.0 behaviorWebifierFalloff: 0.0 Turret Tracking: 140.0 Maximum Velocity: 1206.0 Signature Radius: 550.0 Capacitor Capacity: 9000.0 entityFactionLoss: 0.003 Rate of fire: 5000.0 Scan Resolution: 220.0 Optimal Range: 45000.0 Armor Hitpoints: 30000.0 Inertia Modifier: 0.02 behaviorWarpScrambleDuration: 5000.0 Kinetic damage: 0.0 Maximum Locked Targets: 8.0 behaviorWebifierDuration: 5000.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 behaviorWebifierDischarge: 1.0 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 250000.0 behaviorArmorRepairerDischarge: 80.0 behaviorArmorRepairerAmount: 650.0 behaviorWarpScrambleDischarge: 1.0 behaviorWarpScrambleStrength: 3.0 structureUniformity: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 34.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 behaviorEnergyNeutralizerDuration: 20000.0 behaviorEnergyNeutralizerRange: 16000.0 behaviorEnergyNeutralizerFalloff: 22000.0 behaviorEnergyNeutralizerDischarge: 100.0 Thermal damage: 12.0 Shield recharge time: 2500000.0 Bounty: 10000000.0 npcBehaviorMaximumCombatOrbitRange: 5000.0 shieldUniformity: 0.75 behaviorArmorRepairerDuration: 12000.0 Neutralization Amount: 600.0 Security Status Kill Amount: 0.03 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 0.469 Structure Explosive Damage Resistance: 0.469 Structure EM Damage Resistance: 0.469 EM damage: 12.0 Explosive damage: 0.0 gfxTurretID: 3065.0 gfxBoosterID: 395.0 Capacitor Recharge time: 865500.0 Structure Kinetic Damage Resistance: 0.469 Orbit Velocity: 170.0 entityChaseMaxDuration: 3000.0 behaviorWarpScrambleRange: 11000.0 behaviorWebifierRange: 14000.0 |
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56674 - Shining Flame Commander | A powerful battleship of the Amarr Empire. Threat level: Deadly. | Irregular Battleship | Click to toggle showing the 82 attributes.descriptionID: 571079typeID: 56674 graphicID: 297 Capacity: 665.0 isDynamicType: False raceID: 8 typeNameID: 571078 basePrice: 0.0 Volume: 486000.0 soundID: 20061 wreckTypeID: 26470 radius: 250.0 published: False Mass: 105200000.0 groupID: 1667 portionSize: 1 Damage Modifier: 70.0 Shield Capacity: 7000.0 Structure Hitpoints: 12000.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.44 Armor Kinetic Damage Resistance: 0.52 Armor Thermal Damage Resistance: 0.53 Shield EM Damage Resistance: 0.92 Shield Explosive Damage Resistance: 0.46 Shield Kinetic Damage Resistance: 0.56 Shield Thermal Damage Resistance: 0.74 Maximum Velocity Bonus: -90.0 entityChaseMaxDistance: 9000.0 Accuracy falloff : 25000.0 behaviorWebifierFalloff: 0.0 Turret Tracking: 140.0 Maximum Velocity: 1206.0 Signature Radius: 550.0 Capacitor Capacity: 9000.0 entityFactionLoss: 0.003 Rate of fire: 5000.0 Scan Resolution: 220.0 Optimal Range: 45000.0 Armor Hitpoints: 15000.0 Inertia Modifier: 0.02 behaviorWarpScrambleDuration: 5000.0 Kinetic damage: 0.0 Maximum Locked Targets: 8.0 behaviorWebifierDuration: 5000.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 behaviorWebifierDischarge: 1.0 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 250000.0 behaviorArmorRepairerDischarge: 80.0 behaviorArmorRepairerAmount: 650.0 behaviorWarpScrambleDischarge: 1.0 behaviorWarpScrambleStrength: 3.0 structureUniformity: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 34.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 Thermal damage: 12.0 Shield recharge time: 2500000.0 Bounty: 5000000.0 npcBehaviorMaximumCombatOrbitRange: 5000.0 shieldUniformity: 0.75 behaviorArmorRepairerDuration: 12000.0 Security Status Kill Amount: 0.03 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 0.469 Structure Explosive Damage Resistance: 0.469 Structure EM Damage Resistance: 0.469 EM damage: 12.0 Explosive damage: 0.0 gfxTurretID: 16519.0 gfxBoosterID: 395.0 Capacitor Recharge time: 865500.0 Structure Kinetic Damage Resistance: 0.469 Orbit Velocity: 170.0 entityChaseMaxDuration: 3000.0 behaviorWarpScrambleRange: 11000.0 behaviorWebifierRange: 14000.0 |
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56675 - Shining Flame Commodore | A powerful battleship of the Amarr Empire. Threat level: Deadly. | Irregular Battleship | Click to toggle showing the 82 attributes.descriptionID: 571082typeID: 56675 graphicID: 297 Capacity: 665.0 isDynamicType: False raceID: 8 typeNameID: 571081 basePrice: 0.0 Volume: 486000.0 soundID: 20061 wreckTypeID: 26470 radius: 250.0 published: False Mass: 105200000.0 groupID: 1667 portionSize: 1 Damage Modifier: 70.0 Shield Capacity: 8750.0 Structure Hitpoints: 12000.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.44 Armor Kinetic Damage Resistance: 0.52 Armor Thermal Damage Resistance: 0.53 Shield EM Damage Resistance: 0.92 Shield Explosive Damage Resistance: 0.46 Shield Kinetic Damage Resistance: 0.56 Shield Thermal Damage Resistance: 0.74 Maximum Velocity Bonus: -90.0 entityChaseMaxDistance: 9000.0 Accuracy falloff : 25000.0 behaviorWebifierFalloff: 0.0 Turret Tracking: 140.0 Maximum Velocity: 1206.0 Signature Radius: 550.0 Capacitor Capacity: 9000.0 entityFactionLoss: 0.003 Rate of fire: 5000.0 Scan Resolution: 220.0 Optimal Range: 45000.0 Armor Hitpoints: 26250.0 Inertia Modifier: 0.02 behaviorWarpScrambleDuration: 5000.0 Kinetic damage: 0.0 Maximum Locked Targets: 8.0 behaviorWebifierDuration: 5000.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 behaviorWebifierDischarge: 1.0 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 250000.0 behaviorArmorRepairerDischarge: 80.0 behaviorArmorRepairerAmount: 650.0 behaviorWarpScrambleDischarge: 1.0 behaviorWarpScrambleStrength: 3.0 structureUniformity: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 34.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 Thermal damage: 12.0 Shield recharge time: 2500000.0 Bounty: 7500000.0 npcBehaviorMaximumCombatOrbitRange: 5000.0 shieldUniformity: 0.75 behaviorArmorRepairerDuration: 12000.0 Security Status Kill Amount: 0.03 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 0.469 Structure Explosive Damage Resistance: 0.469 Structure EM Damage Resistance: 0.469 EM damage: 12.0 Explosive damage: 0.0 gfxTurretID: 16519.0 gfxBoosterID: 395.0 Capacitor Recharge time: 865500.0 Structure Kinetic Damage Resistance: 0.469 Orbit Velocity: 170.0 entityChaseMaxDuration: 3000.0 behaviorWarpScrambleRange: 11000.0 behaviorWebifierRange: 14000.0 |
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56676 - Shining Flame Admiral | A powerful battleship of the Amarr Empire. Threat level: Deadly. | Irregular Battleship | Click to toggle showing the 87 attributes.descriptionID: 571084typeID: 56676 graphicID: 297 Capacity: 665.0 isDynamicType: False raceID: 8 typeNameID: 571083 basePrice: 0.0 Volume: 486000.0 soundID: 20061 wreckTypeID: 26470 radius: 250.0 published: False Mass: 105200000.0 groupID: 1667 portionSize: 1 Damage Modifier: 70.0 Shield Capacity: 10500.0 Structure Hitpoints: 12000.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.44 Armor Kinetic Damage Resistance: 0.52 Armor Thermal Damage Resistance: 0.53 Shield EM Damage Resistance: 0.92 Shield Explosive Damage Resistance: 0.46 Shield Kinetic Damage Resistance: 0.56 Shield Thermal Damage Resistance: 0.74 Maximum Velocity Bonus: -90.0 entityChaseMaxDistance: 9000.0 Accuracy falloff : 25000.0 behaviorWebifierFalloff: 0.0 Turret Tracking: 140.0 Maximum Velocity: 1206.0 Signature Radius: 550.0 Capacitor Capacity: 9000.0 entityFactionLoss: 0.003 Rate of fire: 5000.0 Scan Resolution: 220.0 Optimal Range: 45000.0 Armor Hitpoints: 30000.0 Inertia Modifier: 0.02 behaviorWarpScrambleDuration: 5000.0 Kinetic damage: 0.0 Maximum Locked Targets: 8.0 behaviorWebifierDuration: 5000.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 behaviorWebifierDischarge: 1.0 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 250000.0 behaviorArmorRepairerDischarge: 80.0 behaviorArmorRepairerAmount: 650.0 behaviorWarpScrambleDischarge: 1.0 behaviorWarpScrambleStrength: 3.0 structureUniformity: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 34.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 behaviorEnergyNeutralizerDuration: 20000.0 behaviorEnergyNeutralizerRange: 16000.0 behaviorEnergyNeutralizerFalloff: 22000.0 behaviorEnergyNeutralizerDischarge: 100.0 Thermal damage: 12.0 Shield recharge time: 2500000.0 Bounty: 10000000.0 npcBehaviorMaximumCombatOrbitRange: 5000.0 shieldUniformity: 0.75 behaviorArmorRepairerDuration: 12000.0 Neutralization Amount: 600.0 Security Status Kill Amount: 0.03 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 0.469 Structure Explosive Damage Resistance: 0.469 Structure EM Damage Resistance: 0.469 EM damage: 12.0 Explosive damage: 0.0 gfxTurretID: 16519.0 gfxBoosterID: 395.0 Capacitor Recharge time: 865500.0 Structure Kinetic Damage Resistance: 0.469 Orbit Velocity: 170.0 entityChaseMaxDuration: 3000.0 behaviorWarpScrambleRange: 11000.0 behaviorWebifierRange: 14000.0 |
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56677 - acath07_enviroment_asset | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 56677graphicID: 2404 Capacity: 0.0 isDynamicType: False typeNameID: 571114 basePrice: 0.0 Volume: 0.0 radius: 800.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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56678 - ao1_t1_enviroment_asset | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 56678graphicID: 2785 Capacity: 0.0 isDynamicType: False typeNameID: 571115 basePrice: 0.0 Volume: 0.0 soundID: 24 radius: 18000.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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56679 - abs1_t1_enviroment_asset | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 56679graphicID: 2359 Capacity: 0.0 isDynamicType: False typeNameID: 571116 basePrice: 0.0 Volume: 0.0 radius: 8516.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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56680 - abs2_t1_enviroment_asset | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 56680graphicID: 2927 Capacity: 0.0 isDynamicType: False typeNameID: 571117 basePrice: 0.0 Volume: 0.0 radius: 10528.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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56681 - abs3_t1_enviroment_asset | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 56681graphicID: 1703 Capacity: 0.0 isDynamicType: False typeNameID: 571118 basePrice: 0.0 Volume: 0.0 radius: 150.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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56682 - as1_enviroment_asset | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 56682graphicID: 1069 Capacity: 0.0 isDynamicType: False typeNameID: 571119 basePrice: 0.0 Volume: 0.0 soundID: 26 radius: 14592.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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56683 - as2_enviroment_asset | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 56683graphicID: 1068 Capacity: 0.0 isDynamicType: False typeNameID: 571120 basePrice: 0.0 Volume: 0.0 soundID: 26 radius: 42489.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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56684 - as3_enviroment_asset | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 56684graphicID: 1073 Capacity: 0.0 isDynamicType: False typeNameID: 571121 basePrice: 0.0 Volume: 0.0 soundID: 26 radius: 29162.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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56685 - as4_enviroment_asset | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 56685graphicID: 1074 Capacity: 0.0 isDynamicType: False typeNameID: 571122 basePrice: 0.0 Volume: 0.0 soundID: 18 radius: 4629.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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56686 - as5_enviroment_asset | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 56686graphicID: 1070 Capacity: 0.0 isDynamicType: False typeNameID: 571123 basePrice: 0.0 Volume: 0.0 soundID: 18 radius: 17000.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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56687 - as6_enviroment_asset | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 56687graphicID: 1373 Capacity: 0.0 isDynamicType: False typeNameID: 571124 basePrice: 0.0 Volume: 0.0 soundID: 18 radius: 24438.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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56688 - as7_enviroment_asset | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 56688graphicID: 1071 Capacity: 0.0 isDynamicType: False typeNameID: 571125 basePrice: 0.0 Volume: 0.0 soundID: 18 radius: 20081.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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56689 - as8_enviroment_asset | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 56689graphicID: 1249 Capacity: 0.0 isDynamicType: False typeNameID: 571126 basePrice: 0.0 Volume: 0.0 soundID: 18 radius: 10252.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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56690 - as9_enviroment_asset | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 56690graphicID: 1072 Capacity: 0.0 isDynamicType: False typeNameID: 571127 basePrice: 0.0 Volume: 0.0 soundID: 18 radius: 22283.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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56691 - Crimson Harvest keypass | This keypass grants access to private entrance. | Acceleration Gate Keys | Click to toggle showing the 12 attributes.descriptionID: 571129typeID: 56691 Capacity: 0.0 typeNameID: 571128 iconID: 2038 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: True Mass: 1.0 groupID: 474 portionSize: 1 |
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56692 - Shining Flame keypass | This keypass grants access through a private entrance. | Acceleration Gate Keys | Click to toggle showing the 12 attributes.descriptionID: 571131typeID: 56692 Capacity: 0.0 typeNameID: 571130 iconID: 2038 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: True Mass: 0.0 groupID: 474 portionSize: 1 |
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56693 - Triglavian Space Trace | This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Triglavian Space Filament. | Abyssal Trace | Click to toggle showing the 14 attributes.descriptionID: 571133typeID: 56693 graphicID: 24520 Capacity: 0.0 isDynamicType: False typeNameID: 571132 basePrice: 0.0 Volume: 1.0 radius: 500.0 published: False Mass: 1.0 Tech Level: 1 groupID: 1991 portionSize: 1 |
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56699 - Svarog Vyraj Anchorage | Vast and resplendent with the energies of a harnessed singularity, the Svarog Vyraj Anchorage is a truly titanic structure. Lying at the heart of Krai Svarog, this enormous anchorage is large enough to serve as a dock for Xordazh-class World Arks and is effectively an even greater artificial world in its own right.
The positioning of the Vyraj Anchorage at the core of Svarog Clade's section of the Pochven region's loop of conduit gates implies a vital role in the "weaving" of the constructed Triglavian region. For the Triglavians, the true primary role of the mighty structure appears be one of anchoring this space to the Abyssal Domain of Bujan, facilitating the Flow of Vyraj through the Domain of Pochven. |
Large Collidable Structure | Click to toggle showing the 27 attributes.descriptionID: 571401typeID: 56699 graphicID: 24552 Capacity: 1000.0 isDynamicType: False typeNameID: 571146 basePrice: 0.0 Volume: 1000.0 wreckTypeID: 53300 radius: 371.0 published: False Mass: 19683000000.0 groupID: 319 portionSize: 1 Shield Capacity: 19683000000.0 Signature Radius: 1000.0 Structure Hitpoints: 19683000000.0 Armor EM Damage Resistance: 0.01 Armor Explosive Damage Resistance: 0.01 Armor Kinetic Damage Resistance: 0.01 Armor Thermal Damage Resistance: 0.01 Shield EM Damage Resistance: 0.01 Shield Explosive Damage Resistance: 0.01 Shield Kinetic Damage Resistance: 0.01 Shield Thermal Damage Resistance: 0.01 Armor Hitpoints: 19683000000.0 Shield recharge time: 86400000.0 |
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56700 - Perun Vyraj Anchorage | Vast and resplendent with the energies of a harnessed singularity, the Perun Vyraj Anchorage is a truly titanic structure. Lying at the heart of Krai Perun, this enormous anchorage is large enough to serve as a dock for Xordazh-class World Arks and is effectively an even greater artificial world in its own right.
The positioning of the Vyraj Anchorage at the core of Perun Clade's section of the Pochven region's loop of conduit gates implies a vital role in the "weaving" of the constructed Triglavian region. For the Triglavians, the true primary role of the mighty structure appears be one of anchoring this space to the Abyssal Domain of Bujan, facilitating the Flow of Vyraj through the Domain of Pochven. |
Large Collidable Structure | Click to toggle showing the 27 attributes.descriptionID: 571402typeID: 56700 graphicID: 24552 Capacity: 1000.0 isDynamicType: False typeNameID: 571147 basePrice: 0.0 Volume: 1000.0 wreckTypeID: 53300 radius: 371.0 published: False Mass: 19683000000.0 groupID: 319 portionSize: 1 Shield Capacity: 19683000000.0 Signature Radius: 1000.0 Structure Hitpoints: 19683000000.0 Armor EM Damage Resistance: 0.01 Armor Explosive Damage Resistance: 0.01 Armor Kinetic Damage Resistance: 0.01 Armor Thermal Damage Resistance: 0.01 Shield EM Damage Resistance: 0.01 Shield Explosive Damage Resistance: 0.01 Shield Kinetic Damage Resistance: 0.01 Shield Thermal Damage Resistance: 0.01 Armor Hitpoints: 19683000000.0 Shield recharge time: 86400000.0 |
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56701 - Mobile Sanguine Harvester | This mobile tractor unit has been modified by Blood Raider engineers to collect frozen corpses instead of wrecks.
125km effective range. 10 second activation time. May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Automatically decays if abandoned for 24 hours. |
Mobile Tractor Unit | Click to toggle showing the 36 attributes.descriptionID: 571149typeID: 56701 graphicID: 24889 Capacity: 27000.0 metaLevel: 8 typeNameID: 571148 Volume: 100.0 basePrice: 0.0 marketGroupID: 2760 (Special Edition Deployable Structures) metaGroupID: 1 wreckTypeID: 33538 radius: 100.0 published: True Mass: 10000.0 Tech Level: 1.0 groupID: 1250 portionSize: 1 Maximum Locked Targets: 1.0 shieldUniformity: 0.75 Shield Capacity: 20000.0 Signature Radius: 500.0 Structure Hitpoints: 60000.0 Maximum Targeting Range: 125000.0 structureUniformity: 1.0 RADAR Sensor Strength: 50.0 Ladar Sensor Strength: 50.0 Magnetometric Sensor Strength: 50.0 Gravimetric Sensor Strength: 50.0 armorUniformity: 0.75 Maximum Tractor Velocity: 1000.0 Optimal Range: 125000.0 Activation time / duration: 30000.0 Meta Level: 1.0 Armor Hitpoints: 20000.0 onlyTractorCorpses: 1.0 Shield recharge time: 3200000.0 |
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56702 - Mobile Sanguine Harvester Blueprint | No Description | Mobile Tractor Unit Blueprint | Click to toggle showing the 14 attributes.typeID: 56702graphicID: 20387 Capacity: 0.0 typeNameID: 571155 basePrice: 30000000.0 metaGroupID: 1 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 Tech Level: 1 groupID: 1270 portionSize: 1 industryBlueprintRank: 20.0 |
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56703 - ENV_Abyssal_Halloween_01a | No Description | MassiveEnvironments | Click to toggle showing the 12 attributes.typeID: 56703graphicID: 22391 Capacity: 0.0 isDynamicType: False typeNameID: 571158 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1882 portionSize: 1 |
56707 - 1,620,000 Skill Points | Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet. | Commodities | Click to toggle showing the 14 attributes.descriptionID: 571195typeID: 56707 Capacity: 0.0 isDynamicType: False typeNameID: 571194 iconID: 24166 basePrice: 0.0 metaGroupID: 19 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 526 portionSize: 1 |
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56708 - Interstellar Navigation Logs | Navigation logs recovered from spacefaring vessels of all kinds are of great interest to the Triglavian Collective. Mapping of interstellar navigation includes transits through stargates, conduit gates, filament conduits and wormholes, all providing the Triglavians a picture of the flow of traffic within and beyond their domains. | Commodities | Click to toggle showing the 13 attributes.descriptionID: 571485typeID: 56708 Capacity: 0.0 typeNameID: 571196 iconID: 2988 basePrice: 0.0 marketGroupID: 20 (Industrial Goods) Volume: 0.1 radius: 1.0 published: True Mass: 0.1 groupID: 526 portionSize: 1 |
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56709 - Corrupted Neurosynaptic Profile | Neurosynaptic profiles are invaluable to the Triglavian Collective for assessing any sentients they encounter, including Drifters, Sleeper and Rogue Drones. While this profile is corrupted, the Collective willingly accepts even such fragmentary data for analysis. | Commodities | Click to toggle showing the 13 attributes.descriptionID: 571484typeID: 56709 Capacity: 0.0 typeNameID: 571197 iconID: 2885 basePrice: 0.0 marketGroupID: 20 (Industrial Goods) Volume: 0.1 radius: 1.0 published: True Mass: 0.1 groupID: 526 portionSize: 1 |
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56710 - Partial Neurosynaptic Profile | Neurosynaptic profiles are invaluable to the Triglavian Collective for assessing any sentients they encounter, including Drifters, Sleeper and Rogue Drones. Although this profile is partial, the Collective is quite capable of integrating incomplete data into its analysis. | Commodities | Click to toggle showing the 13 attributes.descriptionID: 571483typeID: 56710 Capacity: 0.0 typeNameID: 571198 iconID: 2885 basePrice: 0.0 marketGroupID: 20 (Industrial Goods) Volume: 0.1 radius: 1.0 published: True Mass: 0.1 groupID: 526 portionSize: 1 |
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56711 - Intact Neurosynaptic Profile | Neurosynaptic profiles are invaluable to the Triglavian Collective for assessing any sentients they encounter, including Drifters, Sleeper and Rogue Drones. This fully intact profile provides a complete set of the core data, and the Collective will trade favorably for such an item. | Commodities | Click to toggle showing the 13 attributes.descriptionID: 571481typeID: 56711 Capacity: 0.0 typeNameID: 571199 iconID: 2885 basePrice: 0.0 marketGroupID: 20 (Industrial Goods) Volume: 0.1 radius: 1.0 published: True Mass: 0.1 groupID: 526 portionSize: 1 |
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56712 - Holistic Neurosynaptic Template | Neurosynaptic profiles are invaluable to the Triglavians for assessing any sentients they encounter but acquiring a Holistic Neurosynaptic Template for a given personality is real prize. An inclusive data set such as this records every nuance of personality laid down in core and peripheral neurosynaptic pathway. The Collective will trade premium items for such high quality data. | Commodities | Click to toggle showing the 13 attributes.descriptionID: 571479typeID: 56712 Capacity: 0.0 typeNameID: 571200 iconID: 2038 basePrice: 0.0 marketGroupID: 20 (Industrial Goods) Volume: 0.1 radius: 1.0 published: True Mass: 0.1 groupID: 526 portionSize: 1 |
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56713 - Vessel Core Hologram | Space Vessel Core Holograms provide technical data on the architecture and core systems of all manner of ships, and can often be extracted from the data systems of disabled or wrecked vessels. The Triglavian Collective is generally willing to exchange certain items for such valuable data. | Commodities | Click to toggle showing the 13 attributes.descriptionID: 571478typeID: 56713 Capacity: 0.0 typeNameID: 571201 iconID: 1433 basePrice: 0.0 marketGroupID: 20 (Industrial Goods) Volume: 0.1 radius: 1.0 published: True Mass: 0.1 groupID: 526 portionSize: 1 |
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56714 - Modular Systems Hologram | Modular Systems Holograms provide technical data on the universal practice of configuring a core hull with the addition of a variety of modular equipment. Such data can often be extracted from the computer systems of disabled or wrecked vessels. The Triglavian Collective is generally willing to exchange certain items for such valuable data. | Commodities | Click to toggle showing the 13 attributes.descriptionID: 571475typeID: 56714 Capacity: 0.0 typeNameID: 571202 iconID: 1432 basePrice: 0.0 marketGroupID: 20 (Industrial Goods) Volume: 0.1 radius: 1.0 published: True Mass: 0.1 groupID: 526 portionSize: 1 |
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56715 - Cultural Semiosis Data | Data extracted from the systems of disabled or wrecked ships often includes entries less technical in nature and more concerned with the cultural aspects of the sentients that crewed or controlled the vessel. The Triglavian Collective's wish to acquire cultural intelligence through semiotic analysis of such information means that this data is valuable for exchange purposes. | Commodities | Click to toggle showing the 13 attributes.descriptionID: 571473typeID: 56715 Capacity: 0.0 typeNameID: 571203 iconID: 1177 basePrice: 0.0 marketGroupID: 20 (Industrial Goods) Volume: 0.1 radius: 1.0 published: True Mass: 0.1 groupID: 526 portionSize: 1 |
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56716 - Protective Equipment Patterns | Data extracted from the systems of disabled or wrecked ships sometimes includes specifications and patterns for the protective equipment or apparel of the sentients that crewed or controlled the vessel. The Triglavian Collective's desire to acquire both practical and cultural intelligence through analysis of such equipment patterns means that this type of data is valuable for exchange purposes. | Commodities | Click to toggle showing the 13 attributes.descriptionID: 571471typeID: 56716 Capacity: 0.0 typeNameID: 571204 iconID: 10256 basePrice: 0.0 marketGroupID: 20 (Industrial Goods) Volume: 0.1 radius: 1.0 published: True Mass: 0.1 groupID: 526 portionSize: 1 |
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56719 - Easy Roaming Spawner - Drifters/Sleeper | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56719graphicID: 10026 Capacity: 0.0 typeNameID: 571206 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: False Mass: 1.0 groupID: 4055 portionSize: 1 |
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56720 - Basic Roaming Spawner - Drifters/Sleeper | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56720graphicID: 10026 Capacity: 0.0 typeNameID: 571207 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: False Mass: 1.0 groupID: 4055 portionSize: 1 |
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56721 - Elite Roaming Spawner - Drifters/Sleeper | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56721graphicID: 10026 Capacity: 0.0 typeNameID: 571208 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: False Mass: 1.0 groupID: 4055 portionSize: 1 |
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56722 - Easy Roaming Spawner - Rogue Drones | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56722graphicID: 10026 Capacity: 0.0 typeNameID: 571226 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: False Mass: 1.0 groupID: 4055 portionSize: 1 |
|
56723 - Basic Roaming Spawner - Rogue Drones | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56723graphicID: 10026 Capacity: 0.0 typeNameID: 571227 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: False Mass: 1.0 groupID: 4055 portionSize: 1 |
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56724 - Elite Roaming Spawner - Rogue Drones | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56724graphicID: 10026 Capacity: 0.0 typeNameID: 571228 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: False Mass: 1.0 groupID: 4055 portionSize: 1 |
|
56726 - Pochven Conduit Gate (Inactive) | Though it is currently inactive, this Triglavian structure is of a type designed to function as a permanent transfer conduit between star systems in the constructed Triglavian region of Pochven. Triglavian Space is made up of systems "woven" together by the Triglavians into an artificial arrangement defined by the Pochven Conduit Loop.
Access to Pochven Conduit Gates is determined by the level of standing a capsuleer has with the Triglavian Collective and requirements may vary depending on the type of system into which the Conduit Gate leads. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. |
Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571399typeID: 56726 graphicID: 24656 Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 571232 basePrice: 0.0 Volume: 30000000.0 soundID: 32 radius: 9000.0 published: False Mass: 3e+11 groupID: 226 portionSize: 1 |
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56727 - Easy Roaming Spawner - EDENCOM | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56727graphicID: 10026 Capacity: 0.0 typeNameID: 571240 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: False Mass: 1.0 groupID: 4055 portionSize: 1 |
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56728 - Basic Roaming Spawner - EDENCOM | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56728graphicID: 10026 Capacity: 0.0 typeNameID: 571241 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: False Mass: 1.0 groupID: 4055 portionSize: 1 |
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56729 - Elite Roaming Spawner | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56729graphicID: 10026 Capacity: 0.0 typeNameID: 571242 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: False Mass: 1.0 groupID: 4055 portionSize: 1 |
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56730 - Wormhole Wave A Spawner Easy - EDENCOM Amarr | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56730graphicID: 10026 Capacity: 0.0 typeNameID: 571256 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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56731 - Wormhole Wave A Spawner Base - EDENCOM Amarr | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56731graphicID: 10026 Capacity: 0.0 typeNameID: 571257 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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56732 - Wormhole Wave A Spawner Hard - EDENCOM Amarr | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 56732graphicID: 10026 Capacity: 0.0 typeNameID: 571258 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
|
56736 - ENV_Halloween_Pump_S2_02a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 56736graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 571336 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
|
56737 - Audio_Halloween_Monsters | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 56737graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 571423 basePrice: 0.0 Volume: 0.0 soundID: 23050 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
|
56740 - Drifter Cruiser Wreck | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Wreck | Click to toggle showing the 17 attributes.descriptionID: 571518typeID: 56740 graphicID: 3116 Capacity: 27500.0 raceID: 64 typeNameID: 571517 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 Signature Radius: 5000.0 Structure Hitpoints: 3500.0 structureUniformity: 1.0 Access Difficulty: 10.0 |
|
56741 - Drifter Battleship Wreck | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Wreck | Click to toggle showing the 17 attributes.descriptionID: 571520typeID: 56741 graphicID: 3115 Capacity: 27500.0 raceID: 64 typeNameID: 571519 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 Signature Radius: 5000.0 Structure Hitpoints: 3500.0 structureUniformity: 1.0 Access Difficulty: 10.0 |
|
56742 - Sleeper Small Wreck | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Wreck | Click to toggle showing the 16 attributes.descriptionID: 571522typeID: 56742 graphicID: 3117 Capacity: 27500.0 typeNameID: 571521 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 Signature Radius: 5000.0 Structure Hitpoints: 700.0 structureUniformity: 1.0 Access Difficulty: 10.0 |
|
56743 - Sleeper Medium Wreck | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Wreck | Click to toggle showing the 16 attributes.descriptionID: 571524typeID: 56743 graphicID: 3116 Capacity: 27500.0 typeNameID: 571523 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 Signature Radius: 5000.0 Structure Hitpoints: 1500.0 structureUniformity: 1.0 Access Difficulty: 1e-06 |
|
56744 - Sleeper Large Wreck | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Wreck | Click to toggle showing the 16 attributes.descriptionID: 571526typeID: 56744 graphicID: 3115 Capacity: 27500.0 typeNameID: 571525 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 Signature Radius: 5000.0 Structure Hitpoints: 3500.0 structureUniformity: 1.0 Access Difficulty: -10.0 |
Please note that a "removed" item often means the item was just not yet added to the "newer" build.
TypeID & Name | Description | Group |
---|
Blueprint Name | Old BP Data | New BP Data | Raw Diff |
---|---|---|---|
56702 - Mobile Sanguine Harvester Blueprint | No blueprint entry found. | BP Price: 30,000,000 ISK Build Time: 1:40:00 Copy:4800 ME:2100 TE:2100 Limit:30x Materials: 1x Takmahl Magnetic Slab 1x Mobile Tractor Unit 3x Cryoprotectant Solution 4x Takmahl Diamond Rod 4x Takmahl Cohere Cord Skills: Industry I High Energy Physics I Laser Physics I Outcome: 1x Mobile Sanguine Harvester (56701) |
BP Price: 30,000,000 ISK Build Time: 1:40:00 Copy:4800 ME:2100 TE:2100 Limit:30x Materials: 1x 23146 1x 33475 3x 2367 4x 23143 4x 23144 Skills: 3380 I 11433 I 11447 I Outcome: 1x 56701 |
TypeID, Name, and Group | Old Reprocessing Data | New Reprocessing Data | Raw Diff |
---|---|---|---|
18 - Plagioclase (Plagioclase) | 107x Tritanium 213x Pyerite 107x Mexallon |
175x Tritanium 70x Mexallon |
1 10 |
19 - Spodumain (Spodumain) | 56000x Tritanium 12050x Pyerite 2100x Mexallon 450x Isogen |
48000x Tritanium 1000x Isogen 160x Nocxium 80x Zydrine 40x Megacyte |
1 210 160x 38 80x 3 4 |
20 - Kernite (Kernite) | 134x Tritanium 267x Mexallon 134x Isogen |
60x Mexallon 120x Isogen |
267 1 |
21 - Hedbergite (Hedbergite) | 1000x Pyerite 200x Isogen 100x Nocxium 19x Zydrine |
450x Pyerite 120x Nocxium |
20 1 19x 39 |
22 - Arkonor (Arkonor) | 22000x Tritanium 2500x Mexallon 320x Megacyte |
3200x Pyerite 1200x Mexallon 120x Megacyte |
32 25 1200x 36 |
1223 - Bistot (Bistot) | 12000x Pyerite 450x Zydrine 100x Megacyte |
3200x Pyerite 1200x Mexallon 160x Zydrine |
1 |
1224 - Pyroxeres (Pyroxeres) | 351x Tritanium 25x Pyerite 50x Mexallon 5x Nocxium |
90x Pyerite 30x Mexallon |
25 5x 38 |
1225 - Crokite (Crokite) | 21000x Tritanium 760x Nocxium 135x Zydrine |
800x Pyerite 2000x Mexallon 800x Nocxium |
760x 38 135 2000x 36 800x 3 |
1226 - Jaspet (Jaspet) | 350x Mexallon 75x Nocxium 8x Zydrine |
150x Mexallon 50x Nocxium |
8x 39 |
1227 - Omber (Omber) | 800x Tritanium 100x Pyerite 85x Isogen |
90x Pyerite 75x Isogen |
10 |
1228 - Scordite (Scordite) | 346x Tritanium 173x Pyerite |
150x Tritanium 90x Pyerite |
|
1229 - Gneiss (Gneiss) | 2200x Pyerite 2400x Mexallon 300x Isogen |
2000x Pyerite 1500x Mexallon 800x Isogen |
2 |
1230 - Veldspar (Veldspar) | 415x Tritanium | 400x Tritanium | 4 |
1231 - Hemorphite (Hemorphite) | 2200x Tritanium 100x Isogen 120x Nocxium 15x Zydrine |
240x Isogen 90x Nocxium |
2 10 15x 39 |
1232 - Dark Ochre (Dark Ochre) | 10000x Tritanium 1600x Isogen 120x Nocxium |
1360x Mexallon 1200x Isogen 320x Nocxium |
1 1 |
11396 - Mercoxit (Mercoxit) | 300x Morphite | 140x Morphite | |
17425 - Crimson Arkonor (Arkonor) | 23100x Tritanium 2625x Mexallon 336x Megacyte |
3360x Pyerite 1260x Mexallon 126x Megacyte |
2625 1260x 36 |
17426 - Prime Arkonor (Arkonor) | 24200x Tritanium 2750x Mexallon 352x Megacyte |
3520x Pyerite 1320x Mexallon 132x Megacyte |
275 1320x 36 13 |
17428 - Triclinic Bistot (Bistot) | 12600x Pyerite 473x Zydrine 105x Megacyte |
3360x Pyerite 1260x Mexallon 168x Zydrine |
1 |
17429 - Monoclinic Bistot (Bistot) | 13200x Pyerite 495x Zydrine 110x Megacyte |
3520x Pyerite 1320x Mexallon 176x Zydrine |
1 |
17432 - Sharp Crokite (Crokite) | 22050x Tritanium 798x Nocxium 142x Zydrine |
840x Pyerite 2100x Mexallon 840x Nocxium |
798x 38 142 2100x 36 840x 3 |
17433 - Crystalline Crokite (Crokite) | 23100x Tritanium 836x Nocxium 149x Zydrine |
880x Pyerite 2200x Mexallon 880x Nocxium |
2200x 3 8 149 |
17436 - Onyx Ochre (Dark Ochre) | 10500x Tritanium 1680x Isogen 126x Nocxium |
1428x Mexallon 1260x Isogen 336x Nocxium |
1 126 |
17437 - Obsidian Ochre (Dark Ochre) | 11000x Tritanium 1760x Isogen 132x Nocxium |
1496x Mexallon 1320x Isogen 352x Nocxium |
1 1 |
17440 - Vitric Hedbergite (Hedbergite) | 1050x Pyerite 210x Isogen 105x Nocxium 20x Zydrine |
473x Pyerite 126x Nocxium |
210 1 20x 39 |
17441 - Glazed Hedbergite (Hedbergite) | 1100x Pyerite 220x Isogen 110x Nocxium 21x Zydrine |
495x Pyerite 132x Nocxium |
220 1 21 |
17444 - Vivid Hemorphite (Hemorphite) | 2310x Tritanium 105x Isogen 126x Nocxium 16x Zydrine |
252x Isogen 95x Nocxium |
2 10 16x 39 |
17445 - Radiant Hemorphite (Hemorphite) | 2420x Tritanium 110x Isogen 132x Nocxium 17x Zydrine |
264x Isogen 99x Nocxium |
264 110 17x 39 |
17448 - Pure Jaspet (Jaspet) | 368x Mexallon 79x Nocxium 8x Zydrine |
158x Mexallon 53x Nocxium |
8 |
17449 - Pristine Jaspet (Jaspet) | 385x Mexallon 83x Nocxium 9x Zydrine |
165x Mexallon 55x Nocxium |
9x 39 |
17452 - Luminous Kernite (Kernite) | 141x Tritanium 281x Mexallon 141x Isogen |
63x Mexallon 126x Isogen |
281 1 |
17453 - Fiery Kernite (Kernite) | 148x Tritanium 294x Mexallon 148x Isogen |
66x Mexallon 132x Isogen |
294 1 |
17455 - Azure Plagioclase (Plagioclase) | 113x Tritanium 224x Pyerite 113x Mexallon |
184x Tritanium 74x Mexallon |
1 113 |
17456 - Rich Plagioclase (Plagioclase) | 118x Tritanium 235x Pyerite 118x Mexallon |
193x Tritanium 77x Mexallon |
1 118 |
17459 - Solid Pyroxeres (Pyroxeres) | 369x Tritanium 26x Pyerite 53x Mexallon 5x Nocxium |
95x Pyerite 32x Mexallon |
26 5x 38 |
17460 - Viscous Pyroxeres (Pyroxeres) | 387x Tritanium 27x Pyerite 55x Mexallon 5x Nocxium |
99x Pyerite 33x Mexallon |
27 5x 38 |
17463 - Condensed Scordite (Scordite) | 364x Tritanium 182x Pyerite |
158x Tritanium 95x Pyerite |
|
17464 - Massive Scordite (Scordite) | 381x Tritanium 190x Pyerite |
165x Tritanium 99x Pyerite |
|
17466 - Bright Spodumain (Spodumain) | 58800x Tritanium 12653x Pyerite 2205x Mexallon 473x Isogen |
50400x Tritanium 1050x Isogen 168x Nocxium 84x Zydrine 42x Megacyte |
5 1 2205x 36 473x 37 168x 38 84x 39 42x 40 |
17467 - Gleaming Spodumain (Spodumain) | 61600x Tritanium 13255x Pyerite 2310x Mexallon 495x Isogen |
52800x Tritanium 1100x Isogen 176x Nocxium 88x Zydrine 44x Megacyte |
1 2310x 36 495x 37 176x 38 88x 39 44x 40 |
17470 - Concentrated Veldspar (Veldspar) | 436x Tritanium | 420x Tritanium | 4 |
17471 - Dense Veldspar (Veldspar) | 457x Tritanium | 440x Tritanium | 4 |
17865 - Iridescent Gneiss (Gneiss) | 2310x Pyerite 2520x Mexallon 315x Isogen |
2100x Pyerite 1575x Mexallon 840x Isogen |
2 |
17866 - Prismatic Gneiss (Gneiss) | 2420x Pyerite 2640x Mexallon 330x Isogen |
2200x Pyerite 1650x Mexallon 880x Isogen |
2 |
17867 - Silvery Omber (Omber) | 840x Tritanium 105x Pyerite 90x Isogen |
95x Pyerite 79x Isogen |
10 79 |
17868 - Golden Omber (Omber) | 880x Tritanium 110x Pyerite 94x Isogen |
99x Pyerite 83x Isogen |
110x 35 94 83x 37 |
17869 - Magma Mercoxit (Mercoxit) | 315x Morphite | 147x Morphite | |
17870 - Vitreous Mercoxit (Mercoxit) | 330x Morphite | 154x Morphite | |
26713 - Flawed Gneiss (Gneiss) | 1x Tritanium 1x Mexallon 1x Isogen |
1x Pyerite 1x Mexallon 1x Isogen |
1x 3 1x 36 1x 37 |
26851 - Fools Crokite (Crokite) | 5x Tritanium 1x Nocxium |
5x Pyerite 1x Nocxium |
5x 3 1x 38 |
26852 - Flawed Arkonor (Arkonor) | 10x Tritanium 2x Zydrine |
10x Pyerite 2x Megacyte |
10x 3 2x |
26868 - Flawed Jaspet (Jaspet) | 2x Tritanium 2x Pyerite 1x Mexallon 2x Nocxium 1x Zydrine |
1x Mexallon 2x Nocxium |
2x 35 2x 38 1x 39 |
28367 - Compressed Arkonor (Arkonor) | 22000x Tritanium 2500x Mexallon 320x Megacyte |
3200x Pyerite 1200x Mexallon 120x Megacyte |
32 25 1200x 36 |
28385 - Compressed Crimson Arkonor (Arkonor) | 23100x Tritanium 2625x Mexallon 336x Megacyte |
3360x Pyerite 1260x Mexallon 126x Megacyte |
2625 1260x 36 |
28387 - Compressed Prime Arkonor (Arkonor) | 24200x Tritanium 2750x Mexallon 352x Megacyte |
3520x Pyerite 1320x Mexallon 132x Megacyte |
275 1320x 36 13 |
28388 - Compressed Bistot (Bistot) | 12000x Pyerite 450x Zydrine 100x Megacyte |
3200x Pyerite 1200x Mexallon 160x Zydrine |
1 |
28389 - Compressed Monoclinic Bistot (Bistot) | 13200x Pyerite 495x Zydrine 110x Megacyte |
3520x Pyerite 1320x Mexallon 176x Zydrine |
1 |
28390 - Compressed Triclinic Bistot (Bistot) | 12600x Pyerite 473x Zydrine 105x Megacyte |
3360x Pyerite 1260x Mexallon 168x Zydrine |
1 |
28391 - Compressed Crokite (Crokite) | 21000x Tritanium 760x Nocxium 135x Zydrine |
800x Pyerite 2000x Mexallon 800x Nocxium |
760x 38 135 2000x 36 800x 3 |
28392 - Compressed Crystalline Crokite (Crokite) | 23100x Tritanium 836x Nocxium 149x Zydrine |
880x Pyerite 2200x Mexallon 880x Nocxium |
2200x 3 8 149 |
28393 - Compressed Sharp Crokite (Crokite) | 22050x Tritanium 798x Nocxium 142x Zydrine |
840x Pyerite 2100x Mexallon 840x Nocxium |
798x 38 142 2100x 36 840x 3 |
28394 - Compressed Dark Ochre (Dark Ochre) | 10000x Tritanium 1600x Isogen 120x Nocxium |
1360x Mexallon 1200x Isogen 320x Nocxium |
1 1 |
28395 - Compressed Obsidian Ochre (Dark Ochre) | 11000x Tritanium 1760x Isogen 132x Nocxium |
1496x Mexallon 1320x Isogen 352x Nocxium |
1 1 |
28396 - Compressed Onyx Ochre (Dark Ochre) | 10500x Tritanium 1680x Isogen 126x Nocxium |
1428x Mexallon 1260x Isogen 336x Nocxium |
1 126 |
28397 - Compressed Gneiss (Gneiss) | 2200x Pyerite 2400x Mexallon 300x Isogen |
2000x Pyerite 1500x Mexallon 800x Isogen |
2 |
28398 - Compressed Iridescent Gneiss (Gneiss) | 2310x Pyerite 2520x Mexallon 315x Isogen |
2100x Pyerite 1575x Mexallon 840x Isogen |
2 |
28399 - Compressed Prismatic Gneiss (Gneiss) | 2420x Pyerite 2640x Mexallon 330x Isogen |
2200x Pyerite 1650x Mexallon 880x Isogen |
2 |
28400 - Compressed Glazed Hedbergite (Hedbergite) | 1100x Pyerite 220x Isogen 110x Nocxium 21x Zydrine |
495x Pyerite 132x Nocxium |
220 1 21 |
28401 - Compressed Hedbergite (Hedbergite) | 1000x Pyerite 200x Isogen 100x Nocxium 19x Zydrine |
450x Pyerite 120x Nocxium |
20 1 19x 39 |
28402 - Compressed Vitric Hedbergite (Hedbergite) | 1050x Pyerite 210x Isogen 105x Nocxium 20x Zydrine |
473x Pyerite 126x Nocxium |
210 1 20x 39 |
28403 - Compressed Hemorphite (Hemorphite) | 2200x Tritanium 100x Isogen 120x Nocxium 15x Zydrine |
240x Isogen 90x Nocxium |
2 10 15x 39 |
28404 - Compressed Radiant Hemorphite (Hemorphite) | 2420x Tritanium 110x Isogen 132x Nocxium 17x Zydrine |
264x Isogen 99x Nocxium |
264 110 17x 39 |
28405 - Compressed Vivid Hemorphite (Hemorphite) | 2310x Tritanium 105x Isogen 126x Nocxium 16x Zydrine |
252x Isogen 95x Nocxium |
2 10 16x 39 |
28406 - Compressed Jaspet (Jaspet) | 350x Mexallon 75x Nocxium 8x Zydrine |
150x Mexallon 50x Nocxium |
8x 39 |
28407 - Compressed Pristine Jaspet (Jaspet) | 385x Mexallon 83x Nocxium 9x Zydrine |
165x Mexallon 55x Nocxium |
9x 39 |
28408 - Compressed Pure Jaspet (Jaspet) | 368x Mexallon 79x Nocxium 8x Zydrine |
158x Mexallon 53x Nocxium |
8 |
28409 - Compressed Fiery Kernite (Kernite) | 148x Tritanium 294x Mexallon 148x Isogen |
66x Mexallon 132x Isogen |
294 1 |
28410 - Compressed Kernite (Kernite) | 134x Tritanium 267x Mexallon 134x Isogen |
60x Mexallon 120x Isogen |
267 1 |
28411 - Compressed Luminous Kernite (Kernite) | 141x Tritanium 281x Mexallon 141x Isogen |
63x Mexallon 126x Isogen |
281 1 |
28412 - Compressed Magma Mercoxit (Mercoxit) | 315x Morphite | 147x Morphite | |
28413 - Compressed Mercoxit (Mercoxit) | 300x Morphite | 140x Morphite | |
28414 - Compressed Vitreous Mercoxit (Mercoxit) | 330x Morphite | 154x Morphite | |
28415 - Compressed Golden Omber (Omber) | 880x Tritanium 110x Pyerite 94x Isogen |
99x Pyerite 83x Isogen |
110x 35 94 83x 37 |
28416 - Compressed Omber (Omber) | 800x Tritanium 100x Pyerite 85x Isogen |
90x Pyerite 75x Isogen |
10 |
28417 - Compressed Silvery Omber (Omber) | 840x Tritanium 105x Pyerite 90x Isogen |
95x Pyerite 79x Isogen |
10 79 |
28418 - Compressed Bright Spodumain (Spodumain) | 58800x Tritanium 12653x Pyerite 2205x Mexallon 473x Isogen |
50400x Tritanium 1050x Isogen 168x Nocxium 84x Zydrine 42x Megacyte |
5 1 2205x 36 473x 37 168x 38 84x 39 42x 40 |
28419 - Compressed Gleaming Spodumain (Spodumain) | 61600x Tritanium 13255x Pyerite 2310x Mexallon 495x Isogen |
52800x Tritanium 1100x Isogen 176x Nocxium 88x Zydrine 44x Megacyte |
1 2310x 36 495x 37 176x 38 88x 39 44x 40 |
28420 - Compressed Spodumain (Spodumain) | 56000x Tritanium 12050x Pyerite 2100x Mexallon 450x Isogen |
48000x Tritanium 1000x Isogen 160x Nocxium 80x Zydrine 40x Megacyte |
1 210 160x 38 80x 3 4 |
28421 - Compressed Azure Plagioclase (Plagioclase) | 113x Tritanium 224x Pyerite 113x Mexallon |
184x Tritanium 74x Mexallon |
1 113 |
28422 - Compressed Plagioclase (Plagioclase) | 107x Tritanium 213x Pyerite 107x Mexallon |
175x Tritanium 70x Mexallon |
1 10 |
28423 - Compressed Rich Plagioclase (Plagioclase) | 118x Tritanium 235x Pyerite 118x Mexallon |
193x Tritanium 77x Mexallon |
1 118 |
28424 - Compressed Pyroxeres (Pyroxeres) | 351x Tritanium 25x Pyerite 50x Mexallon 5x Nocxium |
90x Pyerite 30x Mexallon |
25 5x 38 |
28425 - Compressed Solid Pyroxeres (Pyroxeres) | 369x Tritanium 26x Pyerite 53x Mexallon 5x Nocxium |
95x Pyerite 32x Mexallon |
26 5x 38 |
28426 - Compressed Viscous Pyroxeres (Pyroxeres) | 387x Tritanium 27x Pyerite 55x Mexallon 5x Nocxium |
99x Pyerite 33x Mexallon |
27 5x 38 |
28427 - Compressed Condensed Scordite (Scordite) | 364x Tritanium 182x Pyerite |
158x Tritanium 95x Pyerite |
|
28428 - Compressed Massive Scordite (Scordite) | 381x Tritanium 190x Pyerite |
165x Tritanium 99x Pyerite |
|
28429 - Compressed Scordite (Scordite) | 346x Tritanium 173x Pyerite |
150x Tritanium 90x Pyerite |
|
28430 - Compressed Concentrated Veldspar (Veldspar) | 436x Tritanium | 420x Tritanium | 4 |
28431 - Compressed Dense Veldspar (Veldspar) | 457x Tritanium | 440x Tritanium | 4 |
28432 - Compressed Veldspar (Veldspar) | 415x Tritanium | 400x Tritanium | 4 |
46675 - Jet Ochre (Dark Ochre) | 11500x Tritanium 1840x Isogen 138x Nocxium |
1564x Mexallon 1380x Isogen 368x Nocxium |
138 |
46676 - Cubic Bistot (Bistot) | 13800x Pyerite 518x Zydrine 115x Megacyte |
3680x Pyerite 1380x Mexallon 184x Zydrine |
1 |
46677 - Pellucid Crokite (Crokite) | 24150x Tritanium 874x Nocxium 155x Zydrine |
920x Pyerite 2300x Mexallon 920x Nocxium |
874x 38 155 2300x 36 920x 3 |
46678 - Flawless Arkonor (Arkonor) | 25300x Tritanium 2875x Mexallon 368x Megacyte |
3680x Pyerite 1380x Mexallon 138x Megacyte |
2875 1380x 36 13 |
46679 - Brilliant Gneiss (Gneiss) | 2530x Pyerite 2760x Mexallon 345x Isogen |
2300x Pyerite 1725x Mexallon 920x Isogen |
2 |
46680 - Lustrous Hedbergite (Hedbergite) | 1150x Pyerite 230x Isogen 115x Nocxium 22x Zydrine |
518x Pyerite 138x Nocxium |
115x 38 22 |
46681 - Scintillating Hemorphite (Hemorphite) | 2530x Tritanium 115x Isogen 138x Nocxium 17x Zydrine |
276x Isogen 104x Nocxium |
2 115 1 17x 39 |
46682 - Immaculate Jaspet (Jaspet) | 403x Mexallon 86x Nocxium 9x Zydrine |
173x Mexallon 58x Nocxium |
58 9x 39 |
46683 - Resplendant Kernite (Kernite) | 154x Tritanium 307x Mexallon 154x Isogen |
69x Mexallon 138x Isogen |
307 1 |
46684 - Platinoid Omber (Omber) | 920x Tritanium 115x Pyerite 98x Isogen |
104x Pyerite 86x Isogen |
115 |
46685 - Sparkling Plagioclase (Plagioclase) | 123x Tritanium 245x Pyerite 123x Mexallon |
201x Tritanium 81x Mexallon |
123 |
46686 - Opulent Pyroxeres (Pyroxeres) | 404x Tritanium 29x Pyerite 58x Mexallon 6x Nocxium |
104x Pyerite 35x Mexallon |
29x 35 58x 36 6x 38 35x 36 |
46687 - Glossy Scordite (Scordite) | 398x Tritanium 199x Pyerite |
173x Tritanium 104x Pyerite |
1 |
46688 - Dazzling Spodumain (Spodumain) | 64400x Tritanium 13858x Pyerite 2415x Mexallon 518x Isogen |
55200x Tritanium 1150x Isogen 184x Nocxium 92x Zydrine 46x Megacyte |
1 2415x 36 518x 37 184x 38 92x 39 46x 40 |
46689 - Stable Veldspar (Veldspar) | 477x Tritanium | 460x Tritanium | 4 |
46691 - Compressed Flawless Arkonor (Arkonor) | 25300x Tritanium 2875x Mexallon 368x Megacyte |
3680x Pyerite 1380x Mexallon 138x Megacyte |
2875 1380x 36 13 |
46692 - Compressed Cubic Bistot (Bistot) | 13800x Pyerite 518x Zydrine 115x Megacyte |
3680x Pyerite 1380x Mexallon 184x Zydrine |
1 |
46693 - Compressed Pellucid Crokite (Crokite) | 24150x Tritanium 874x Nocxium 155x Zydrine |
920x Pyerite 2300x Mexallon 920x Nocxium |
874x 38 155 2300x 36 920x 3 |
46694 - Compressed Jet Ochre (Dark Ochre) | 11500x Tritanium 1840x Isogen 138x Nocxium |
1564x Mexallon 1380x Isogen 368x Nocxium |
138 |
46695 - Compressed Brilliant Gneiss (Gneiss) | 2530x Pyerite 2760x Mexallon 345x Isogen |
2300x Pyerite 1725x Mexallon 920x Isogen |
2 |
46696 - Compressed Lustrous Hedbergite (Hedbergite) | 1150x Pyerite 230x Isogen 115x Nocxium 22x Zydrine |
518x Pyerite 138x Nocxium |
115x 38 22 |
46697 - Compressed Scintillating Hemorphite (Hemorphite) | 2530x Tritanium 115x Isogen 138x Nocxium 17x Zydrine |
276x Isogen 104x Nocxium |
2 115 1 17x 39 |
46698 - Compressed Immaculate Jaspet (Jaspet) | 403x Mexallon 86x Nocxium 9x Zydrine |
173x Mexallon 58x Nocxium |
58 9x 39 |
46699 - Compressed Resplendant Kernite (Kernite) | 154x Tritanium 307x Mexallon 154x Isogen |
69x Mexallon 138x Isogen |
307 1 |
46700 - Compressed Platinoid Omber (Omber) | 920x Tritanium 115x Pyerite 98x Isogen |
104x Pyerite 86x Isogen |
115 |
46701 - Compressed Sparkling Plagioclase (Plagioclase) | 123x Tritanium 245x Pyerite 123x Mexallon |
201x Tritanium 81x Mexallon |
123 |
46702 - Compressed Opulent Pyroxeres (Pyroxeres) | 404x Tritanium 29x Pyerite 58x Mexallon 6x Nocxium |
104x Pyerite 35x Mexallon |
29x 35 58x 36 6x 38 35x 36 |
46703 - Compressed Glossy Scordite (Scordite) | 398x Tritanium 199x Pyerite |
173x Tritanium 104x Pyerite |
1 |
46704 - Compressed Dazzling Spodumain (Spodumain) | 64400x Tritanium 13858x Pyerite 2415x Mexallon 518x Isogen |
55200x Tritanium 1150x Isogen 184x Nocxium 92x Zydrine 46x Megacyte |
1 2415x 36 518x 37 184x 38 92x 39 46x 40 |
46705 - Compressed Stable Veldspar (Veldspar) | 477x Tritanium | 460x Tritanium | 4 |
52306 - Talassonite (Talassonite) | 12600x Tritanium 456x Nocxium 81x Zydrine 13x Megacyte |
40000x Tritanium 960x Nocxium 32x Megacyte |
1 |
52315 - Rakovene (Rakovene) | 2200x Tritanium 7200x Pyerite 855x Mexallon 450x Nocxium 270x Zydrine 83x Megacyte 2x Morphite |
40000x Tritanium 3200x Isogen 200x Zydrine |
855x 36 450x 38 270x 39 83x 40 2x 11 200x 39 |
52316 - Bezdnacine (Bezdnacine) | 13200x Tritanium 2200x Pyerite 3780x Mexallon 1100x Isogen 185x Megacyte 10x Morphite |
40000x Tritanium 4800x Isogen 128x Megacyte |
2200x 35 3780x 36 11 4800x 37 128 10x 11399 |
56625 - Abyssal Talassonite (Talassonite) | No reprocessing data found. | 42000x Tritanium 1008x Nocxium 34x Megacyte |
42000x 34 1008x 38 34x 40 |
56626 - Hadal Talassonite (Talassonite) | No reprocessing data found. | 44000x Tritanium 1056x Nocxium 35x Megacyte |
44000x 34 1056x 38 35x 40 |
56627 - Abyssal Bezdnacine (Bezdnacine) | No reprocessing data found. | 42000x Tritanium 5040x Isogen 134x Megacyte |
42000x 34 5040x 37 134x 40 |
56628 - Hadal Bezdnacine (Bezdnacine) | No reprocessing data found. | 44000x Tritanium 5280x Isogen 141x Megacyte |
44000x 34 5280x 37 141x 40 |
56629 - Abyssal Rakovene (Rakovene) | No reprocessing data found. | 42000x Tritanium 3360x Isogen 210x Zydrine |
42000x 34 3360x 37 210x 39 |
56630 - Hadal Rakovene (Rakovene) | No reprocessing data found. | 44000x Tritanium 3520x Isogen 220x Zydrine |
44000x 34 3520x 37 220x 39 |
56701 - Mobile Sanguine Harvester (Mobile Tractor Unit) | No reprocessing data found. | 27778x Tritanium 12222x Pyerite 10000x Mexallon 2778x Isogen 389x Nocxium 1112x Zydrine 88x Megacyte 2x Organic Mortar Applicators 1x Wetware Mainframe 2x Ukomi Superconductors |
27778x 34 12222x 35 10000x 36 2778x 37 389x 38 1112x 39 88x 40 2x 2870 1x 2876 2x 17136 |
TypeID, Group, & Name | Tranquility_Previous | Tranquility_Next | Diff |
---|
Attribute Name | Diff |
---|---|
3096 - locationListID | attributeID: None => 3096 dataType: None => 4 defaultValue: None => 0.0 highIsGood: None => 0 name: None => locationListID published: None => 0 stackable: None => 0 |
3097 - lightYearDistanceMax | attributeID: None => 3097 dataType: None => 5 defaultValue: None => 1.0 highIsGood: None => 0 name: None => lightYearDistanceMax published: None => 0 stackable: None => 0 |
3102 - onlyTractorCorpses | attributeID: None => 3102 dataType: None => 0 defaultValue: None => 0.0 description: None => when authored alongside the effectTractorBeamCan it will determine if it only tractors corpses instead of wrecks and cans highIsGood: None => 0 name: None => onlyTractorCorpses published: None => 0 stackable: None => 0 |
TypeID, Name, and Group | Diff |
---|---|
6 - Sun G5 (Yellow) (Sun) | isDynamicType: None => False |
9 - Sun B0 (Blue) (Sun) | isDynamicType: None => False |
18 - Plagioclase (Plagioclase) | radius: None => 1.0 |
19 - Spodumain (Spodumain) | radius: None => 1.0 |
20 - Kernite (Kernite) | radius: None => 1.0 |
21 - Hedbergite (Hedbergite) | radius: None => 1.0 |
1223 - Bistot (Bistot) | radius: None => 1.0 |
1224 - Pyroxeres (Pyroxeres) | radius: None => 1.0 |
1225 - Crokite (Crokite) | radius: None => 1.0 |
1226 - Jaspet (Jaspet) | radius: None => 1.0 |
1227 - Omber (Omber) | radius: None => 1.0 |
1228 - Scordite (Scordite) | radius: None => 1.0 |
1230 - Veldspar (Veldspar) | radius: None => 1.0 |
1231 - Hemorphite (Hemorphite) | radius: None => 1.0 |
1232 - Dark Ochre (Dark Ochre) | radius: None => 1.0 |
3796 - Sun O1 (Bright Blue) (Sun) | isDynamicType: None => False |
3801 - Sun A0 (Blue Small) (Sun) | isDynamicType: None => False |
11396 - Mercoxit (Mercoxit) | radius: None => 1.0 |
17433 - Crystalline Crokite (Crokite) | radius: None => 1.0 |
17440 - Vitric Hedbergite (Hedbergite) | radius: None => 1.0 |
17441 - Glazed Hedbergite (Hedbergite) | radius: None => 1.0 |
17444 - Vivid Hemorphite (Hemorphite) | radius: None => 1.0 |
17445 - Radiant Hemorphite (Hemorphite) | radius: None => 1.0 |
17449 - Pristine Jaspet (Jaspet) | radius: None => 1.0 |
17452 - Luminous Kernite (Kernite) | radius: None => 1.0 |
17453 - Fiery Kernite (Kernite) | radius: None => 1.0 |
17456 - Rich Plagioclase (Plagioclase) | radius: None => 1.0 |
17459 - Solid Pyroxeres (Pyroxeres) | radius: None => 1.0 |
17463 - Condensed Scordite (Scordite) | radius: None => 1.0 |
17467 - Gleaming Spodumain (Spodumain) | radius: None => 1.0 |
17471 - Dense Veldspar (Veldspar) | radius: None => 1.0 |
17868 - Golden Omber (Omber) | radius: None => 1.0 |
17869 - Magma Mercoxit (Mercoxit) | radius: None => 1.0 |
17870 - Vitreous Mercoxit (Mercoxit) | radius: None => 1.0 |
25561 - Signal Distortion Amplifier I (ECM Stabilizer) | CPU usage: 30.0 => 27.0 ECM Strength Bonus: 5.0 => 7.0 ECM Range Bonus: 5.0 => 7.0 |
25565 - Hypnos Compact Signal Distortion Amplifier I (ECM Stabilizer) | CPU usage: 29.0 => 24.0 Meta Level: 4.0 => 1.0 ECM Strength Bonus: 10.0 => 8.0 ECM Range Bonus: 10.0 => 8.0 metaLevel: 4 => 1 |
25567 - Compulsive Signal Distortion Amplifier I (ECM Stabilizer) | radius: None => 1.0 published: True => False isDynamicType: None => False marketGroupID: 967 (Signal Distortion Amplifier) => None variationParentTypeID: 25561 => None |
25569 - Induced Signal Distortion Amplifier I (ECM Stabilizer) | radius: None => 1.0 published: True => False isDynamicType: None => False marketGroupID: 967 (Signal Distortion Amplifier) => None variationParentTypeID: 25561 => None |
25571 - Initiated Signal Distortion Amplifier I (ECM Stabilizer) | radius: None => 1.0 published: True => False isDynamicType: None => False marketGroupID: 967 (Signal Distortion Amplifier) => None variationParentTypeID: 25561 => None |
26851 - Fools Crokite (Crokite) | radius: None => 1.0 |
26852 - Flawed Arkonor (Arkonor) | radius: None => 1.0 |
26868 - Flawed Jaspet (Jaspet) | radius: None => 1.0 |
28387 - Compressed Prime Arkonor (Arkonor) | radius: None => 1.0 |
28388 - Compressed Bistot (Bistot) | radius: None => 1.0 |
28391 - Compressed Crokite (Crokite) | radius: None => 1.0 |
28392 - Compressed Crystalline Crokite (Crokite) | radius: None => 1.0 |
28394 - Compressed Dark Ochre (Dark Ochre) | radius: None => 1.0 |
28400 - Compressed Glazed Hedbergite (Hedbergite) | radius: None => 1.0 |
28401 - Compressed Hedbergite (Hedbergite) | radius: None => 1.0 |
28402 - Compressed Vitric Hedbergite (Hedbergite) | radius: None => 1.0 |
28403 - Compressed Hemorphite (Hemorphite) | radius: None => 1.0 |
28404 - Compressed Radiant Hemorphite (Hemorphite) | radius: None => 1.0 |
28405 - Compressed Vivid Hemorphite (Hemorphite) | radius: None => 1.0 |
28406 - Compressed Jaspet (Jaspet) | radius: None => 1.0 |
28407 - Compressed Pristine Jaspet (Jaspet) | radius: None => 1.0 |
28409 - Compressed Fiery Kernite (Kernite) | radius: None => 1.0 |
28410 - Compressed Kernite (Kernite) | radius: None => 1.0 |
28411 - Compressed Luminous Kernite (Kernite) | radius: None => 1.0 |
28412 - Compressed Magma Mercoxit (Mercoxit) | radius: None => 1.0 |
28413 - Compressed Mercoxit (Mercoxit) | radius: None => 1.0 |
28414 - Compressed Vitreous Mercoxit (Mercoxit) | radius: None => 1.0 |
28415 - Compressed Golden Omber (Omber) | radius: None => 1.0 |
28416 - Compressed Omber (Omber) | radius: None => 1.0 |
28419 - Compressed Gleaming Spodumain (Spodumain) | radius: None => 1.0 |
28420 - Compressed Spodumain (Spodumain) | radius: None => 1.0 |
28422 - Compressed Plagioclase (Plagioclase) | radius: None => 1.0 |
28423 - Compressed Rich Plagioclase (Plagioclase) | radius: None => 1.0 |
28424 - Compressed Pyroxeres (Pyroxeres) | radius: None => 1.0 |
28425 - Compressed Solid Pyroxeres (Pyroxeres) | radius: None => 1.0 |
28427 - Compressed Condensed Scordite (Scordite) | radius: None => 1.0 |
28429 - Compressed Scordite (Scordite) | radius: None => 1.0 |
28431 - Compressed Dense Veldspar (Veldspar) | radius: None => 1.0 |
28432 - Compressed Veldspar (Veldspar) | radius: None => 1.0 |
45030 - Sun G5 (Yellow) (Sun) | isDynamicType: None => False |
45034 - Sun B0 (Blue) (Sun) | isDynamicType: None => False |
45046 - Sun B0 (Blue) (Sun) | isDynamicType: None => False |
45047 - Sun G5 (Yellow) (Sun) | isDynamicType: None => False |
52306 - Talassonite (Talassonite) | Reprocessing Skill: 3385.0 => 56632.0 |
52315 - Rakovene (Rakovene) | Reprocessing Skill: 3385.0 => 56633.0 |
52316 - Bezdnacine (Bezdnacine) | Reprocessing Skill: 3385.0 => 56631.0 |
52932 - State Navy Kitsune (EDENCOM Entities) | groupID: 4035 => 4034 |
52933 - State Navy Kirin (EDENCOM Entities) | groupID: 4035 => 4034 |
52934 - State Navy Raptor (EDENCOM Entities) | groupID: 4035 => 4034 |
52935 - State Navy Basilisk (EDENCOM Entities) | groupID: 4035 => 4034 |
52936 - State Navy Cerberus (EDENCOM Entities) | groupID: 4035 => 4034 |
52937 - State Navy Rook (EDENCOM Entities) | groupID: 4035 => 4034 |
52938 - State Navy Drake (EDENCOM Entities) | groupID: 4035 => 4034 |
52939 - State Navy Scorpion (EDENCOM Entities) | groupID: 4035 => 4034 |
52940 - State Navy Raven (EDENCOM Entities) | groupID: 4035 => 4034 |
52941 - Federal Navy Keres (EDENCOM Entities) | groupID: 4036 => 4034 |
52947 - Federal Navy Thalia (EDENCOM Entities) | groupID: 4036 => 4034 |
52948 - Federal Navy Taranis (EDENCOM Entities) | groupID: 4036 => 4034 |
52949 - Federal Navy Oneiros (EDENCOM Entities) | groupID: 4036 => 4034 |
52950 - Federal Navy Deimos (EDENCOM Entities) | groupID: 4036 => 4034 |
52951 - Federal Navy Lachesis (EDENCOM Entities) | groupID: 4036 => 4034 |
52952 - Federal Navy Brutix (EDENCOM Entities) | groupID: 4036 => 4034 |
52953 - Federal Navy Dominix (EDENCOM Entities) | groupID: 4036 => 4034 |
52954 - Federal Navy Megathron (EDENCOM Entities) | groupID: 4036 => 4034 |
52955 - Republic Fleet Hyena (EDENCOM Entities) | groupID: 4037 => 4034 |
52956 - Republic Fleet Scalpel (EDENCOM Entities) | groupID: 4037 => 4034 |
52957 - Republic Fleet Claw (EDENCOM Entities) | groupID: 4037 => 4034 |
52958 - Republic Fleet Scimitar (EDENCOM Entities) | groupID: 4037 => 4034 |
52959 - Republic Fleet Muninn (EDENCOM Entities) | groupID: 4037 => 4034 |
52960 - Republic Fleet Huginn (EDENCOM Entities) | groupID: 4037 => 4034 |
52961 - Republic Fleet Hurricane (EDENCOM Entities) | groupID: 4037 => 4034 |
52962 - Republic Fleet Typhoon (EDENCOM Entities) | groupID: 4037 => 4034 |
52963 - Republic Fleet Tempest (EDENCOM Entities) | groupID: 4037 => 4034 |
52965 - State Navy Phoenix (EDENCOM Entities) | groupID: 4035 => 4034 |
52966 - Federal Navy Moros (EDENCOM Entities) | groupID: 4036 => 4034 |
52967 - Republic Fleet Naglfar (EDENCOM Entities) | groupID: 4037 => 4034 |
54027 - Scout State Navy Kitsune (EDENCOM Entities) | groupID: 4035 => 4034 |
54028 - Scout State Navy Kirin (EDENCOM Entities) | groupID: 4035 => 4034 |
54029 - Scout State Navy Raptor (EDENCOM Entities) | groupID: 4035 => 4034 |
54030 - Scout State Navy Basilisk (EDENCOM Entities) | groupID: 4035 => 4034 |
54031 - Scout State Navy Cerberus (EDENCOM Entities) | groupID: 4035 => 4034 |
54032 - Scout State Navy Rook (EDENCOM Entities) | groupID: 4035 => 4034 |
54033 - Scout State Navy Drake (EDENCOM Entities) | groupID: 4035 => 4034 |
54034 - Scout State Navy Scorpion (EDENCOM Entities) | groupID: 4035 => 4034 |
54035 - Scout State Navy Raven (EDENCOM Entities) | groupID: 4035 => 4034 |
54036 - Elite State Navy Kitsune (EDENCOM Entities) | groupID: 4035 => 4034 |
54037 - Elite State Navy Kirin (EDENCOM Entities) | groupID: 4035 => 4034 |
54038 - Elite State Navy Raptor (EDENCOM Entities) | groupID: 4035 => 4034 |
54039 - Elite State Navy Basilisk (EDENCOM Entities) | groupID: 4035 => 4034 |
54040 - Elite State Navy Cerberus (EDENCOM Entities) | groupID: 4035 => 4034 |
54041 - Elite State Navy Rook (EDENCOM Entities) | groupID: 4035 => 4034 |
54042 - Elite State Navy Drake (EDENCOM Entities) | groupID: 4035 => 4034 |
54043 - Elite State Navy Scorpion (EDENCOM Entities) | groupID: 4035 => 4034 |
54044 - Elite State Navy Raven (EDENCOM Entities) | groupID: 4035 => 4034 |
54045 - Executive State Navy Kitsune (EDENCOM Entities) | groupID: 4035 => 4034 |
54046 - Executive State Navy Kirin (EDENCOM Entities) | groupID: 4035 => 4034 |
54047 - Executive State Navy Raptor (EDENCOM Entities) | groupID: 4035 => 4034 |
54048 - Executive State Navy Basilisk (EDENCOM Entities) | groupID: 4035 => 4034 |
54049 - Executive State Navy Cerberus (EDENCOM Entities) | groupID: 4035 => 4034 |
54050 - Executive State Navy Rook (EDENCOM Entities) | groupID: 4035 => 4034 |
54051 - Executive State Navy Drake (EDENCOM Entities) | groupID: 4035 => 4034 |
54052 - Executive State Navy Scorpion (EDENCOM Entities) | groupID: 4035 => 4034 |
54053 - Executive State Navy Raven (EDENCOM Entities) | groupID: 4035 => 4034 |
54054 - Scout Federal Navy Keres (EDENCOM Entities) | groupID: 4036 => 4034 |
54055 - Scout Federal Navy Thalia (EDENCOM Entities) | groupID: 4036 => 4034 |
54056 - Scout Federal Navy Taranis (EDENCOM Entities) | groupID: 4036 => 4034 |
54057 - Scout Federal Navy Oneiros (EDENCOM Entities) | groupID: 4036 => 4034 |
54058 - Scout Federal Navy Deimos (EDENCOM Entities) | groupID: 4036 => 4034 |
54059 - Scout Federal Navy Lachesis (EDENCOM Entities) | groupID: 4036 => 4034 |
54060 - Scout Federal Navy Brutix (EDENCOM Entities) | groupID: 4036 => 4034 |
54061 - Scout Federal Navy Dominix (EDENCOM Entities) | groupID: 4036 => 4034 |
54062 - Scout Federal Navy Megathron (EDENCOM Entities) | groupID: 4036 => 4034 |
54063 - Elite Federal Navy Keres (EDENCOM Entities) | groupID: 4036 => 4034 |
54064 - Elite Federal Navy Thalia (EDENCOM Entities) | groupID: 4036 => 4034 |
54065 - Elite Federal Navy Taranis (EDENCOM Entities) | groupID: 4036 => 4034 |
54066 - Elite Federal Navy Oneiros (EDENCOM Entities) | groupID: 4036 => 4034 |
54067 - Elite Federal Navy Deimos (EDENCOM Entities) | groupID: 4036 => 4034 |
54068 - Elite Federal Navy Lachesis (EDENCOM Entities) | groupID: 4036 => 4034 |
54069 - Elite Federal Navy Brutix (EDENCOM Entities) | groupID: 4036 => 4034 |
54070 - Elite Federal Navy Dominix (EDENCOM Entities) | groupID: 4036 => 4034 |
54071 - Elite Federal Navy Megathron (EDENCOM Entities) | groupID: 4036 => 4034 |
54072 - Presiding Federal Navy Keres (EDENCOM Entities) | groupID: 4036 => 4034 |
54073 - Presiding Federal Navy Thalia (EDENCOM Entities) | groupID: 4036 => 4034 |
54074 - Presiding Federal Navy Taranis (EDENCOM Entities) | groupID: 4036 => 4034 |
54075 - Presiding Federal Navy Oneiros (EDENCOM Entities) | groupID: 4036 => 4034 |
54076 - Presiding Federal Navy Deimos (EDENCOM Entities) | groupID: 4036 => 4034 |
54077 - Presiding Federal Navy Lachesis (EDENCOM Entities) | groupID: 4036 => 4034 |
54078 - Presiding Federal Navy Brutix (EDENCOM Entities) | groupID: 4036 => 4034 |
54079 - Presiding Federal Navy Dominix (EDENCOM Entities) | groupID: 4036 => 4034 |
54080 - Presiding Federal Navy Megathron (EDENCOM Entities) | groupID: 4036 => 4034 |
54081 - Scout Republic Fleet Hyena (EDENCOM Entities) | groupID: 4037 => 4034 |
54082 - Scout Republic Fleet Scalpel (EDENCOM Entities) | groupID: 4037 => 4034 |
54083 - Scout Republic Fleet Claw (EDENCOM Entities) | groupID: 4037 => 4034 |
54084 - Scout Republic Fleet Scimitar (EDENCOM Entities) | groupID: 4037 => 4034 |
54085 - Scout Republic Fleet Muninn (EDENCOM Entities) | groupID: 4037 => 4034 |
54086 - Scout Republic Fleet Huginn (EDENCOM Entities) | groupID: 4037 => 4034 |
54087 - Scout Republic Fleet Hurricane (EDENCOM Entities) | groupID: 4037 => 4034 |
54088 - Scout Republic Fleet Typhoon (EDENCOM Entities) | groupID: 4037 => 4034 |
54089 - Scout Republic Fleet Tempest (EDENCOM Entities) | groupID: 4037 => 4034 |
54090 - Elite Republic Fleet Hyena (EDENCOM Entities) | groupID: 4037 => 4034 |
54091 - Elite Republic Fleet Scalpel (EDENCOM Entities) | groupID: 4037 => 4034 |
54092 - Elite Republic Fleet Claw (EDENCOM Entities) | groupID: 4037 => 4034 |
54093 - Elite Republic Fleet Scimitar (EDENCOM Entities) | groupID: 4037 => 4034 |
54094 - Elite Republic Fleet Muninn (EDENCOM Entities) | groupID: 4037 => 4034 |
54095 - Elite Republic Fleet Huginn (EDENCOM Entities) | groupID: 4037 => 4034 |
54096 - Elite Republic Fleet Hurricane (EDENCOM Entities) | groupID: 4037 => 4034 |
54097 - Elite Republic Fleet Typhoon (EDENCOM Entities) | groupID: 4037 => 4034 |
54098 - Elite Republic Fleet Tempest (EDENCOM Entities) | groupID: 4037 => 4034 |
54099 - Chief Republic Fleet Hyena (EDENCOM Entities) | groupID: 4037 => 4034 |
54100 - Chief Republic Fleet Scalpel (EDENCOM Entities) | groupID: 4037 => 4034 |
54101 - Chief Republic Fleet Claw (EDENCOM Entities) | groupID: 4037 => 4034 |
54102 - Chief Republic Fleet Scimitar (EDENCOM Entities) | groupID: 4037 => 4034 |
54103 - Chief Republic Fleet Muninn (EDENCOM Entities) | groupID: 4037 => 4034 |
54104 - Chief Republic Fleet Huginn (EDENCOM Entities) | groupID: 4037 => 4034 |
54105 - Chief Republic Fleet Hurricane (EDENCOM Entities) | groupID: 4037 => 4034 |
54106 - Chief Republic Fleet Typhoon (EDENCOM Entities) | groupID: 4037 => 4034 |
54107 - Chief Republic Fleet Tempest (EDENCOM Entities) | groupID: 4037 => 4034 |
54321 - Empire Basic Cyno Boss Spawner (Invisible Beacon) | graphicID: None => 10026 isDynamicType: None => False |
54336 - EDENCOM Fortification Orca (EDENCOM Entities) | groupID: 4037 => 4034 |
54337 - EDENCOM Fortification Orca (EDENCOM Entities) | groupID: 4035 => 4034 |
54338 - EDENCOM Fortification Orca (EDENCOM Entities) | groupID: 4036 => 4034 |
54568 - Dazh Koliada (Triglavian Entities) | entityFactionLoss: 0.0 => 0.0666 |
54569 - Dazh Potremba (Triglavian Entities) | entityFactionLoss: 0.0 => 0.0666 |
54570 - Dazh Stribozha (Triglavian Entities) | entityFactionLoss: 0.0 => 0.0666 |
54575 - Veles Vyraj Anchorage (Large Collidable Structure) | Click to toggle showing the 15 attributes.Mass: 1000.0 => 19683000000.0Structure Hitpoints: 450000.0 => 19683000000.0 Shield Capacity: 250000.0 => 19683000000.0 Armor Hitpoints: 1200000.0 => 19683000000.0 Armor EM Damage Resistance: 0.0 => 0.01 Armor Explosive Damage Resistance: 0.0 => 0.01 Armor Kinetic Damage Resistance: 0.0 => 0.01 Armor Thermal Damage Resistance: 0.0 => 0.01 Shield EM Damage Resistance: None => 0.01 Shield Explosive Damage Resistance: None => 0.01 Shield Kinetic Damage Resistance: None => 0.01 Shield Thermal Damage Resistance: None => 0.01 entityEquipmentMin: 1.0 => None entityEquipmentMax: 1.0 => None descriptionID: None => 571400 |
56093 - 1v1 T1 Combat and Navy Frigates Proving Filament (Abyssal Proving Filaments) | published: True => False marketGroupID: 2747 (Proving Ground Filaments) => None |
56223 - Women's EDENCOM 'Valiant' Command Jacket (Outer) | marketGroupID: 1399 (Outerwear) => 1405 (Outerwear) |
56224 - Men's EDENCOM 'Valiant' Command Jacket (Outer) | marketGroupID: 1405 (Outerwear) => 1399 (Outerwear) |
56225 - Women's Triglavian Survival Suit (Liminality) (Outer) | marketGroupID: 1399 (Outerwear) => 1405 (Outerwear) |
56226 - Men's Triglavian Survival Suit (Liminality) (Outer) | marketGroupID: 1405 (Outerwear) => 1399 (Outerwear) |
56315 - Elite Lucifer Cynabal (Abyssal Spaceship Entities) | descriptionID: None => 570307 |
56316 - Lucifer Ixion (Abyssal Spaceship Entities) | descriptionID: None => 570308 |
56346 - Lucifer Dramiel (Abyssal Spaceship Entities) | descriptionID: None => 570309 |
56347 - Elite Lucifer Dramiel (Abyssal Spaceship Entities) | descriptionID: None => 570310 |
56348 - Lucifer Fury (Abyssal Spaceship Entities) | descriptionID: None => 570311 |
56349 - Lucifer Echo (Abyssal Spaceship Entities) | descriptionID: None => 570312 |
56350 - Lucifer Medusa (Abyssal Spaceship Entities) | descriptionID: None => 570313 |
56351 - Lucifer Burst (Abyssal Spaceship Entities) | Rate of fire: 6000.0 => None descriptionID: None => 570314 |
56352 - Lucifer Swordspine (Abyssal Spaceship Entities) | descriptionID: None => 570315 |
56355 - Event 12 Proving Filament (Abyssal Proving Filaments) | published: False => True marketGroupID: None => 2747 (Proving Ground Filaments) |
Mutator | Combines With | Produces | Mutations |
---|
Effect Name | Diff |
---|
TypeID, Name, and Group | Effects Changes |
---|---|
56217 - Drifter Polemarkos Battleship (Drifter Entities) | Added Effects: targetAttack entitySuperWeapon npcBehaviorWebifier behaviorWarpScramble npcBehaviorEnergyNeutralizer |
56218 - Drifter Strike Battleship (Drifter Entities) | Added Effects: targetAttack entitySuperWeapon npcBehaviorWebifier behaviorWarpScramble npcBehaviorEnergyNeutralizer |
56219 - Drifter Raider Battleship (Drifter Entities) | Added Effects: targetAttack npcBehaviorWebifier behaviorWarpScramble npcBehaviorEnergyNeutralizer |
56220 - Drifter Navarkos Cruiser (Drifter Entities) | Added Effects: targetAttack entitySuperWeapon npcBehaviorWebifier behaviorWarpScramble npcBehaviorEnergyNeutralizer |
56221 - Drifter Assault Cruiser (Drifter Entities) | Added Effects: targetAttack entitySuperWeapon npcBehaviorWebifier behaviorWarpScramble npcBehaviorEnergyNeutralizer |
56222 - Drifter Scout Cruiser (Drifter Entities) | Added Effects: targetAttack npcBehaviorWebifier behaviorWarpScramble npcBehaviorEnergyNeutralizer |
56319 - Aroused Hypnosian Sentinel (Sleeper Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorWebifier behaviorWarpScramble npcBehaviorEnergyNeutralizer |
56320 - Aroused Hypnosian Eristikon (Sleeper Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorEnergyNeutralizer |
56321 - Aroused Hypnosian Psychopomp (Sleeper Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer |
56322 - Aroused Hypnosian Warden (Sleeper Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorWebifier behaviorWarpScramble npcBehaviorEnergyNeutralizer |
56323 - Aroused Hypnosian Avenger (Sleeper Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorEnergyNeutralizer |
56324 - Aroused Hypnosian Upholder (Sleeper Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer |
56325 - Aroused Hypnosian Watcher (Sleeper Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorWebifier behaviorWarpScramble npcBehaviorEnergyNeutralizer |
56326 - Aroused Hypnosian Agonizer (Sleeper Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorWebifier |
56327 - Aroused Hypnosian Preserver (Sleeper Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer |
56328 - Hypnosian Sentinel (Sleeper Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorWebifier behaviorWarpScramble npcBehaviorEnergyNeutralizer |
56329 - Hypnosian Eristikon (Sleeper Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorEnergyNeutralizer |
56330 - Hypnosian Psychopomp (Sleeper Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer |
56331 - Hypnosian Warden (Sleeper Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorWebifier behaviorWarpScramble npcBehaviorEnergyNeutralizer |
56332 - Hypnosian Avenger (Sleeper Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorEnergyNeutralizer |
56333 - Hypnosian Upholder (Sleeper Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer |
56334 - Hypnosian Watcher (Sleeper Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorWebifier behaviorWarpScramble npcBehaviorEnergyNeutralizer |
56335 - Hypnosian Agonizer (Sleeper Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorWebifier |
56336 - Hypnosian Preserver (Sleeper Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer |
56337 - Faded Hypnosian Sentinel (Sleeper Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorWebifier behaviorWarpScramble npcBehaviorEnergyNeutralizer |
56338 - Faded Hypnosian Eristikon (Sleeper Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorEnergyNeutralizer |
56339 - Faded Hypnosian Psychopomp (Sleeper Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer |
56340 - Faded Hypnosian Warden (Sleeper Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorWebifier behaviorWarpScramble npcBehaviorEnergyNeutralizer |
56341 - Faded Hypnosian Avenger (Sleeper Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorEnergyNeutralizer |
56342 - Faded Hypnosian Upholder (Sleeper Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer |
56343 - Faded Hypnosian Watcher (Sleeper Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorWebifier behaviorWarpScramble npcBehaviorEnergyNeutralizer |
56344 - Faded Hypnosian Agonizer (Sleeper Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorWebifier |
56345 - Faded Hypnosian Preserver (Sleeper Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer |
56487 - Vexing Phase-I Swarmer (Rogue Drone Entities) | Added Effects: targetAttack |
56488 - Punishing Phase-I Swarmer (Rogue Drone Entities) | Added Effects: targetAttack |
56489 - Interfering Phase-I Swarmer (Rogue Drone Entities) | Added Effects: targetAttack npcBehaviorWebifier npcBehaviorGuidanceDisruptor npcBehaviorTrackingDisruptor behaviorTargetPainter behaviorSensorDampener |
56490 - Obstructing Phase-I Swarmer (Rogue Drone Entities) | Added Effects: targetAttack npcBehaviorWebifier npcBehaviorGuidanceDisruptor npcBehaviorTrackingDisruptor behaviorTargetPainter behaviorSensorDampener |
56491 - Vexing Phase-II Legionary (Rogue Drone Entities) | Added Effects: targetAttack |
56492 - Punishing Phase-II Legionary (Rogue Drone Entities) | Added Effects: targetAttack |
56493 - Interfering Phase-II Legionary (Rogue Drone Entities) | Added Effects: targetAttack npcBehaviorWebifier npcBehaviorGuidanceDisruptor npcBehaviorTrackingDisruptor behaviorTargetPainter behaviorSensorDampener |
56494 - Obstructing Phase-II Legionary (Rogue Drone Entities) | Added Effects: targetAttack npcBehaviorWebifier npcBehaviorGuidanceDisruptor npcBehaviorTrackingDisruptor behaviorTargetPainter behaviorSensorDampener |
56495 - Vexing Phase-III Legionary (Rogue Drone Entities) | Added Effects: targetAttack |
56496 - Punishing Phase-III Legionary (Rogue Drone Entities) | Added Effects: targetAttack |
56497 - Interfering Phase-III Legionary (Rogue Drone Entities) | Added Effects: targetAttack npcBehaviorWebifier npcBehaviorGuidanceDisruptor npcBehaviorTrackingDisruptor behaviorTargetPainter behaviorSensorDampener |
56498 - Obstructing Phase-III Legionary (Rogue Drone Entities) | Added Effects: targetAttack npcBehaviorWebifier npcBehaviorGuidanceDisruptor npcBehaviorTrackingDisruptor behaviorTargetPainter behaviorSensorDampener |
56499 - Vexing Phase-IV Legionary (Rogue Drone Entities) | Added Effects: targetAttack |
56500 - Punishing Phase-IV Legionary (Rogue Drone Entities) | Added Effects: targetAttack |
56501 - Interfering Phase-IV Legionary (Rogue Drone Entities) | Added Effects: targetAttack npcBehaviorWebifier npcBehaviorGuidanceDisruptor npcBehaviorTrackingDisruptor behaviorTargetPainter behaviorSensorDampener |
56502 - Obstructing Phase-IV Legionary (Rogue Drone Entities) | Added Effects: targetAttack npcBehaviorWebifier npcBehaviorGuidanceDisruptor npcBehaviorTrackingDisruptor behaviorTargetPainter behaviorSensorDampener |
56503 - Overmind Broodlord Alpha (Rogue Drone Entities) | Added Effects: targetAttack |
56504 - Grazing Phase-0 Forager (Rogue Drone Entities) | Added Effects: targetAttack |
56505 - Overmind Broodlord Omega (Rogue Drone Entities) | Added Effects: targetAttack |
56506 - Overmind Destructor Delta (Rogue Drone Entities) | Added Effects: targetAttack |
56507 - Overmind Destructor Epsilon (Rogue Drone Entities) | Added Effects: targetAttack |
56508 - Overmind Interruptor Lambda (Rogue Drone Entities) | Added Effects: targetAttack |
56509 - Overmind Interruptor Iota (Rogue Drone Entities) | Added Effects: targetAttack |
56510 - Overmind Progenitor Zero (Rogue Drone Entities) | Added Effects: targetAttack |
56631 - Bezdnacine Processing (Resource Processing) | Added Effects: skillEffect |
56632 - Talassonite Processing (Resource Processing) | Added Effects: skillEffect |
56633 - Rakovene Processing (Resource Processing) | Added Effects: skillEffect |
56644 - Harvest Savior (Irregular Frigate) | Added Effects: targetAttack npcBehaviorEnergyNeutralizer |
56645 - Harvest Follower (Irregular Frigate) | Added Effects: targetAttack behaviorWarpScramble |
56646 - Harvest Shepherd (Irregular Frigate) | Added Effects: targetAttack npcBehaviorWebifier npcBehaviorEnergyNeutralizer |
56647 - Harvest Prophet (Irregular Cruiser) | Added Effects: targetAttack |
56648 - Shining Flame Crusader (Irregular Frigate) | Added Effects: targetAttack behaviorWarpScramble npcBehaviorArmorRepairer |
56649 - Shining Flame Deacon (Irregular Frigate) | Added Effects: targetAttack npcBehaviorRemoteArmorRepairer npcBehaviorEnergyNeutralizer npcBehaviorArmorRepairer |
56650 - Shining Flame Crucifier (Irregular Frigate) | Added Effects: targetAttack npcBehaviorGuidanceDisruptor npcBehaviorTrackingDisruptor npcBehaviorEnergyNeutralizer npcBehaviorArmorRepairer |
56651 - Shining Flame Augoror (Irregular Cruiser) | Added Effects: targetAttack npcBehaviorRemoteArmorRepairer behaviorSensorDampener npcBehaviorArmorRepairer |
56652 - Shining Flame Omen (Irregular Cruiser) | Added Effects: targetAttack npcBehaviorWebifier behaviorWarpScramble npcBehaviorArmorRepairer |
56653 - Shining Flame Curse (Irregular Cruiser) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorGuidanceDisruptor npcBehaviorTrackingDisruptor npcBehaviorEnergyNeutralizer npcBehaviorArmorRepairer |
56654 - Shining Flame Oracle (Irregular Battlecruiser) | Added Effects: targetAttack behaviorSensorDampener npcBehaviorArmorRepairer |
56669 - Harvest Overseer (Irregular Battleship) | Added Effects: targetAttack npcBehaviorWebifier behaviorWarpScramble npcBehaviorArmorRepairer |
56670 - Harvest Sage (Irregular Cruiser) | Added Effects: targetAttack npcBehaviorWebifier npcBehaviorEnergyNeutralizer |
56671 - Harvest Diviner (Irregular Battlecruiser) | Added Effects: targetAttack |
56672 - Harvest Supervisor (Irregular Battleship) | Added Effects: targetAttack npcBehaviorWebifier behaviorWarpScramble npcBehaviorArmorRepairer |
56673 - Harvest Director (Irregular Battleship) | Added Effects: targetAttack npcBehaviorWebifier behaviorWarpScramble npcBehaviorEnergyNeutralizer npcBehaviorArmorRepairer |
56674 - Shining Flame Commander (Irregular Battleship) | Added Effects: targetAttack npcBehaviorWebifier behaviorWarpScramble npcBehaviorArmorRepairer |
56675 - Shining Flame Commodore (Irregular Battleship) | Added Effects: targetAttack npcBehaviorWebifier behaviorWarpScramble npcBehaviorArmorRepairer |
56676 - Shining Flame Admiral (Irregular Battleship) | Added Effects: targetAttack npcBehaviorWebifier behaviorWarpScramble npcBehaviorEnergyNeutralizer npcBehaviorArmorRepairer |
56699 - Svarog Vyraj Anchorage (Large Collidable Structure) | Added Effects: targetAttack |
56700 - Perun Vyraj Anchorage (Large Collidable Structure) | Added Effects: targetAttack |
56701 - Mobile Sanguine Harvester (Mobile Tractor Unit) | Added Effects: tractorBeamCan |
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Key | Tranquility_Previous | Tranquility_Next | Diff | Usage |
---|---|---|---|---|
58770 | Size of Corporation | Member count | UI/Corporations/CorporationWindow/Recruitment/CorporationSize | |
61942 | Both | Buy and Sell | B |
UI/Wallet/WalletWindow/BuyAndSell |
76006 | Sun O1 (Blue Bright) | Sun O1 (Bright Blue) | Sun O1 (B |
Name of item 3796 (Sun) |
78394 | For a more personalized response, you may want to try joining the Help chat channel. | Join the Help Channel Don't know how something works? Want to ask someone for advice? Join this chat channel where helpful members of the EVE community may be able to assist you! |
Don't know how something works? Want to ask someone for advice? Join |
UI/Help/JoinChannelHint |
79828 | Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.
Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower. |
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.
Available primarily in high security status star systems. |
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Available |
Description of item "Plagioclase" (18) |
79829 | Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.
Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks. | Spodumain is amongst the most desirable ore types around, as it contains high volumes of the Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower |
Description of item "Spodumain" (19) |
79915 | Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.
Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.
Available primarily in low security status star systems. |
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Available primarily in |
Description of item "Crokite" (1225) |
79916 | Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.
Available in <color='0xFF00FF00'>0.7</color> security status solar systems or lower. |
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.
Available primarily in low security status and wormhole systems. |
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Available |
Description of item "Omber" (1227) |
79917 | Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen.
Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.
Available primarily in low security status and wormhole systems. |
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Available primarily in |
Description of item "Gneiss" (1229) |
80169 | Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary morphite mineral but few other minerals of note.
Available in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.
Available primarly in null security status star systems. |
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Available in <color='0xFFFF0000'>0.0</color> Available primarly in null security status s |
Description of item "Mercoxit" (11396) |
80711 | Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon. Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower. |
Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. Available primarily in high security status star systems. |
Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago. Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Available |
Description of item "Azure Plagioclase" (17455) |
80712 | With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit.
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon. Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower. |
With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit.
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. Available primarily in high security status star systems. |
With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit. Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Available |
Description of item "Rich Plagioclase" (17456) |
80713 | Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin.
Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower. |
Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin.
Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. Available in all known space and wormhole systems. |
Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin. Pyroxeres is a Available in |
Description of item "Solid Pyroxeres" (17459) |
80714 | Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral.
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral.
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks. |
Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral. Spodumain is amongst the most desirable ore types around, as it contains high volumes of the Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower |
Description of item "Bright Spodumain" (17466) |
80715 | Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it.
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it.
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks. |
Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it. Spodumain is amongst the most desirable ore types around, as it contains high volumes of the Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower |
Description of item "Gleaming Spodumain" (17467) |
80804 | Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. Available primarily in low security status and wormhole systems. |
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of <a href=showinfo:36>Mexallon</a> as well as some <a href=showinfo:35>Pyerite</a> and <a href=showinfo:37>Isogen</a>. Available primarily in |
Description of item "Iridescent Gneiss" (17865) |
80805 | Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. Available primarily in low security status and wormhole systems. |
Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of <a href=showinfo:36>Mexallon</a> as well as some <a href=showinfo:35>Pyerite</a> and <a href=showinfo:37>Isogen</a>. Available primarily in |
Description of item "Prismatic Gneiss" (17866) |
80806 | Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber.
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. Available in <color='0xFF00FF00'>0.7</color> security status solar systems or lower. |
Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber.
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. Available primarily in low security status and wormhole systems. |
Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Available |
Description of item "Silvery Omber" (17867) |
80807 | Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years.
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. Available in <color='0xFF00FF00'>0.7</color> security status solar systems or lower. |
Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years.
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. Available primarily in low security status and wormhole systems. |
Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Available |
Description of item "Golden Omber" (17868) |
80808 | Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers.
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary morphite mineral but few other minerals of note. Available in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers.
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. Available primarly in null security status star systems. |
Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers. Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Available in <color='0xFFFF0000'>0.0</color> Available primarly in null security status s |
Description of item "Magma Mercoxit" (17869) |
80809 | Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield.
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary morphite mineral but few other minerals of note. Available in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield.
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. Available primarly in null security status star systems. |
Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield. Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Available in <color='0xFFFF0000'>0.0</color> Available primarly in null security status s |
Description of item "Vitreous Mercoxit" (17870) |
83081 | One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.
Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.
Available primarily in null security status and wormhole systems. |
Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower Available primarily in null security status and wormhole systems. |
Description of item "Arkonor" (22) |
83082 | Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.
Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.
Available primarily in null security status and wormhole systems. |
Bistot is a very valuable ore as it holds large portions of Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower Available primarily in null security status and wormhole systems. |
Description of item "Bistot" (1223) |
83083 | Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart.
Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart.
Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. Available primarily in null security status and wormhole systems. |
Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart. Bistot is a very valuable ore as it holds large portions of Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower Available primarily in null security status and wormhole systems. |
Description of item "Monoclinic Bistot" (17429) |
83084 | Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals. Mineral yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot.
Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of minerals. The yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot.
Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. Available primarily in null security status and wormhole systems. |
Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of Bistot is a very valuable ore as it holds large portions of Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower Available primarily in null security status and wormhole systems. |
Description of item "Triclinic Bistot" (17428) |
83085 | While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor.
One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor.
Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. Available primarily in null security status and wormhole systems. |
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower Available primarily in null security status and wormhole systems. |
Description of item "Crimson Arkonor" (17425) |
83086 | Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.
One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.
Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. Available primarily in null security status and wormhole systems. |
Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower Available primarily in null security status and wormhole systems. |
Description of item "Prime Arkonor" (17426) |
83087 | Obsidian ochre, the most valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to absorb scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Obsidian ochre, the most valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to absorb scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. Available primarily in low security status star systems. |
Obsidian ochre, the most valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to absorb scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it. Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Available primarily in |
Description of item "Obsidian Ochre" (17437) |
83088 | Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. Available primarily in low security status star systems. |
Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus. Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Available primarily in |
Description of item "Onyx Ochre" (17436) |
83089 | Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite.
Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen. Available in <color='0xFF00FF00'>0.7</color> security status solar systems or lower. |
Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite.
Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. Available primarly in low and null security status and wormhole systems. |
Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite. Kernite is a fairly common ore type that yields Available |
Description of item "Fiery Kernite" (17453) |
83090 | Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.
Available in <color='0xFF00FF00'>0.7</color> security status solar systems or lower. |
Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.
Available primarly in low and null security status and wormhole systems. |
Kernite is a fairly common ore type that yields Available |
Description of item "Kernite" (20) |
83091 | Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old.
Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen. Available in <color='0xFF00FF00'>0.7</color> security status solar systems or lower. |
Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old.
Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. Available primarly in low and null security status and wormhole systems. |
Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old. Kernite is a fairly common ore type that yields Available |
Description of item "Luminous Kernite" (17452) |
83092 | Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts.
Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower. |
Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts.
Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. Available primarily in high security status star systems. |
Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts. Scordite is amongst the most common ore types in the central regions of known universe. It has a Available |
Description of item "Condensed Scordite" (17463) |
83093 | Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.
Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower. |
Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.
Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. Available primarily in high security status star systems. |
Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners. Scordite is amongst the most common ore types in the central regions of known universe. It has a Available |
Description of item "Massive Scordite" (17464) |
83094 | Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.
Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower. |
Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.
Available primarily in high security status star systems. |
Scordite is amongst the most common ore types in the central regions of known universe. It has a Available |
Description of item "Scordite" (1228) |
83095 | Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.
The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower. |
Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.
Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. Available primarily in high security status star systems. |
Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance. Available |
Description of item "Concentrated Veldspar" (17470) |
83096 | In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%.
The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower. |
In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%.
Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. Available primarily in high security status star systems. |
In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%. Available |
Description of item "Dense Veldspar" (17471) |
83097 | The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.
Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower. |
Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.
Available primarily in high security status star systems. |
Available |
Description of item "Veldspar" (1230) |
86559 | Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine. Flawed Jaspet, unfortunately, is rather harder to sell, as it is practically devoid of usable minerals and is good only for duping the unwary. | Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. Flawed Jaspet, unfortunately, is rather harder to sell, as it is practically devoid of usable minerals and is good only for duping the unwary. | Jaspet has t |
Description of item "Flawed Jaspet" (26868) |
86560 | Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.
Available primarily in <color='0xFFE58000'>0.4</color> security status solar systems or lower. |
Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.
Available primarily in low security status star systems. |
Jaspet has t Available primarily in <color='0xFFE58000'>0.4</color> Available primarily in low security status s |
Description of item "Jaspet" (1226) |
86561 | Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet.
Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine. Available primarily in <color='0xFFE58000'>0.4</color> security status solar systems or lower. |
Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet.
Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. Available primarily in low security status star systems. |
Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet. Jaspet has t Available primarily in <color='0xFFE58000'>0.4</color> Available primarily in low security status s |
Description of item "Pristine Jaspet" (17449) |
86562 | Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore.
Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine. Available primarily in <color='0xFFE58000'>0.4</color> security status solar systems or lower. |
Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore.
Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. Available primarily in low security status star systems. |
Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore. Jaspet has t Available primarily in <color='0xFFE58000'>0.4</color> Available primarily in low security status s |
Description of item "Pure Jaspet" (17448) |
86730 | Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.
Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower. |
Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.
Available in all known space and wormhole systems. |
Pyroxeres is a Available in |
Description of item "Pyroxeres" (1224) |
86731 | Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.
Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower. |
Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.
Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. Available in all known space and wormhole systems. |
Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE. Pyroxeres is a Available in |
Description of item "Viscous Pyroxeres" (17460) |
86853 | Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.
Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.
Available primarily in low security status star systems. |
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Available primarily in |
Description of item "Dark Ochre" (1232) |
86895 | Crystalline crokite is the stuff of legend in 0.0 space. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry.
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Crystalline crokite is the stuff of legend. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry.
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. Available primarily in low security status star systems. |
Crystalline crokite is the stuff of legend Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Available primarily in |
Description of item "Crystalline Crokite" (17433) |
86896 | In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite.
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite.
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. Available primarily in low security status star systems. |
In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite. Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Available primarily in |
Description of item "Sharp Crokite" (17432) |
86949 | Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine. Available primarily in <color='0xFFFF4D00'>0.2</color> security status solar systems or lower. |
Hedbergite is sought after for its high concentration of Pyerite and Nocxium.
Available primarily in low security status star systems. |
Hedbergite is sought after for its high concentration of Available primarily in <color='0xFFFF4D00'>0.2</color> Available primarily in low security status s |
Description of item "Hedbergite" (21) |
86950 | Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield. Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine. Available primarily in <color='0xFFFF4D00'>0.2</color> security status solar systems or lower. |
Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield.
Hedbergite is sought after for its high concentration of Pyerite and Nocxium. Available primarily in low security status star systems. |
Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield. Hedbergite is sought after for its high concentration of Available primarily in <color='0xFFFF4D00'>0.2</color> Available primarily in low security status s |
Description of item "Glazed Hedbergite" (17441) |
86951 | When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite. Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine. Available primarily in <color='0xFFFF4D00'>0.2</color> security status solar systems or lower. |
When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite.
Hedbergite is sought after for its high concentration of Pyerite and Nocxium. Available primarily in low security status star systems. |
When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite. Hedbergite is sought after for its high concentration of Available primarily in <color='0xFFFF4D00'>0.2</color> Available primarily in low security status s |
Description of item "Vitric Hedbergite" (17440) |
86952 | With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.
Available primarily in <color='0xFFFF4D00'>0.2</color> security status solar systems or lower. |
With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.
Available primarily in low security status star systems. |
With a large portion of Available primarily in <color='0xFFFF4D00'>0.2</color> Available primarily in low security status s |
Description of item "Hemorphite" (1231) |
86953 | Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother.
With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine. Available primarily in <color='0xFFFF4D00'>0.2</color> security status solar systems or lower. |
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother.
With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. Available primarily in low security status star systems. |
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother. With a large portion of Available primarily in <color='0xFFFF4D00'>0.2</color> Available primarily in low security status s |
Description of item "Vivid Hemorphite" (17444) |
87119 | Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother.
With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine. Available primarily in <color='0xFFFF4D00'>0.2</color> security status solar systems or lower. |
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother.
With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. Available primarily in low security status star systems. |
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother. With a large portion of Available primarily in <color='0xFFFF4D00'>0.2</color> Available primarily in low security status s |
Description of item "Radiant Hemorphite" (17445) |
87134 | The main building block in space structures. A very hard, yet bendable metal. Cannot be used in human habitats due to its instability at atmospheric temperatures. Very common throughout the universe.
May be obtained by reprocessing the following ores: <color='0xFFFF0000'>0.0</color> security status solar system or lower: Arkonor, Crimson Arkonor, Prime Arkonor Crokite, Sharp Crokite, Crystalline Crokite Dark Ochre, Onyx Ochre, Obsidian Ochre Spodumain, Bright Spodumain, Gleaming Spodumain <color='0xFFFF4D00'>0.2</color> security status solar system or lower: Hemorphite, Vivid Hemorphite, Radiant Hemorphite <color='0xFF00FF00'>0.7</color> security status solar system or lower: Kernite, Luminous Kernite, Fiery Kernite Omber, Silvery Omber, Golden Omber <color='0xFF4DFFCC'>0.9</color> security status solar system or lower: Plagioclase, Azure Plagioclase, Rich Plagioclase Pyroxeres, Solid Pyroxeres, Viscous Pyroxeres <color='0xFF33FFFF'>1.0</color> security status solar system or lower: Scordite, Condensed Scordite, Massive Scordite Veldspar, Concentrated Veldspar, Dense Veldspar |
The main building block in space structures. A very hard, yet bendable metal. Cannot be used in human habitats due to its instability at atmospheric temperatures. Very common throughout the central regions of known universe.
May be obtained by reprocessing the following ores and their variations available in high security status star systems: Veldspar, Scordite, Plagioclase It is also present in huge amounts in rare ores like Spodumain, Bezdnacine, Rakovene and Talassonite. |
The main building block in space structures. A very hard, yet bendable metal. Cannot be used in human habitats due to its instability at atmospheric temperatures. Very common throughout the central regions of known universe. May be obtained by reprocessing the following ores <color='0xFFFF0000'>0.0</color> security status solar system or lower: <a href=showinfo:22>Arkonor</a>, <a href=showinfo:17425>Crimson Arkonor</a>, <a href=showinfo:17426>Prime Arkonor</a> <a href=showinfo:1225>Crokite</a>, <a href=showinfo:17432>Sharp Crokite</a>, <a href=showinfo:17433>Crystalline Crokite</a> <a href=showinfo:1232>Dark Ochre</a>, <a href=showinfo:17436>Onyx Ochre</a>, <a href=showinfo:17437>Obsidian Ochre</a> <a href=showinfo:19>Spodumain</a>, <a href=showinfo:17466>Bright Spodumain</a>, <a href=showinfo:17467>Gleaming Spodumain</a> <color='0xFFFF4D00'>0.2</color> <a href=showinfo:123 <color='0xFF00FF00'>0.7</color> security status solar system or lower: <a href=showinfo:20>Kernite</a>, <a href=showinfo:17452>Luminous Kernite</a>, <a href=showinfo:17453>Fiery Kernite</a> <a href=showinfo:1227>Omber</a>, <a href=showinfo:17867>Silvery Omber</a>, <a href=showinfo:17868>Golden Omber</a> <color='0xFF4DFFCC'>0.9</color> security status solar system or lower: <a href=showinfo:18>Plagioclase</a>, <a href=showinfo:17455>Azure Plagioclase</a>, <a href=showinfo:17456>Rich Plagioclase</a> <a href=showinfo:1224>Pyroxeres</a>, <a href=showinfo:17459>Solid Pyroxeres</a>, <a href=showinfo:17460>Viscous Pyroxeres</a> <color='0xFF33FFFF'>1.0</color> security status solar system or lower: <a href=showinfo:1228>Scordite</a>, <a href=showinfo:17463>Condensed Scordite</a>, <a href=showinfo:17464>Massive Scordite</a> <a href=showinfo:1230>Veldspar</a>, <a href=showinfo:17470>Concentrated Veldspar</a>, <a href=showinfo:17471>Dense Veldspar It is also present in huge amounts in rare ores like <a href=showinfo:19>Spodumain</a>, <a href=showinfo:52316>Bezdnacine</a>, <a href=showinfo:52315>Rakovene</a> and <a href=showinfo:52306>Talassonite</a>. |
Description of item "Tritanium" (34) |
87135 | A soft crystal-like mineral with a very distinguishing orange glow as if on fire. Used as conduit and in the bio-chemical industry. Commonly found in many asteroid-ore types.
May be obtained by reprocessing the following ores: <color='0xFFFF0000'>0.0</color> security status solar system or lower: Bistot, Monoclinic Bistot, Triclinic Bistot Gneiss, Iridescent Gneiss, Prismatic Gneiss Spodumain, Bright Spodumain, Gleaming Spodumain <color='0xFFFF4D00'>0.2</color> security status solar system or lower: Hedbergite, Vitric Hedbergite, Glazed Hedbergite <color='0xFF00FF00'>0.7</color> security status solar system or lower: Omber, Silvery Omber, Golden Omber <color='0xFF4DFFCC'>0.9</color> security status solar system or lower: Plagioclase, Azure Plagioclase, Rich Plagioclase Pyroxeres, Solid Pyroxeres, Viscous Pyroxeres <color='0xFF33FFFF'>1.0</color> security status solar system or lower: Scordite, Condensed Scordite, Massive Scordite |
A soft crystal-like mineral with a very distinguishing orange glow as if on fire. Used as conduit and in the bio-chemical industry. Commonly found in many asteroid-ore types.
May be obtained by reprocessing the following ores and their variations: High security status star systems: Scordite, Pyroxeres Low security status star systems: Pyroxeres, Omber, Hedbergite, Gneiss, Crokite Null security status star systems: Pyroxeres, Bistot, Arkonor Wormhole systems: Pyroxeres, Omber, Gneiss, Bistot, Arkonor |
A soft crystal-like mineral with a very distinguishing orange glow as if on fire. Used as conduit and in the bio-chemical industry. Commonly found in many asteroid-ore types. May be obtained by reprocessing the following ores <color='0xFFFF0000'>0.0</color> High security status s <a href=showinfo:122 <a href=showinfo:1229>Gneiss</a>, <a href=showinfo:17865>Iridescent Gneiss</a>, <a href=showinfo:17866>Prismatic Gneiss</a> <a href=showinfo:19>Spodumain</a>, <a href=showinfo:17466>Bright Spodumain</a>, <a href=showinfo:17467>Gleaming Spodumain</a> <color='0xFFFF4D00'>0.2</color> Low security status s <a href=showinfo: <color='0xFF00FF00'>0.7</color> security status solar system or lower: <color='0xFF4DFFCC'>0.9</color> Null security status s <a href=showinfo:1 <a href=showinfo:1224>Pyroxeres</a>, Wormhole systems: <a href=showinfo:1 <color='0xFF33FFFF'>1.0</color> security status solar system or lower: |
Description of item "Pyerite" (35) |
87136 | Very flexible metallic mineral, dull to bright silvery green in color. Can be mixed with Tritanium to make extremely hard alloys or it can be used by itself for various purposes. Fairly common in most regions.
May be obtained by reprocessing the following ores: <color='0xFFFF0000'>0.0</color> security status solar system or lower: Gneiss, Iridescent Gneiss, Prismatic Gneiss Spodumain, Bright Spodumain, Gleaming Spodumain Arkonor, Prime Arkonor, Crimson Arkonor <color='0xFFE58000'>0.4</color> security status solar system or lower: Jaspet, Pure Jaspet, Pristine Jaspet <color='0xFF00FF00'>0.7</color> security status solar system or lower: Kernite, Luminous Kernite, Fiery Kernite <color='0xFF4DFFCC'>0.9</color> security status solar system or lower: Plagioclase, Azure Plagioclase, Rich Plagioclase Pyroxeres, Solid Pyroxeres, Viscous Pyroxeres |
Very flexible metallic mineral, dull to bright silvery green in color. Can be mixed with Tritanium to make extremely hard alloys or it can be used by itself for various purposes. Fairly common in most regions.
May be obtained by reprocessing the following ores and their variations: High security status star systems: Pyroxeres, Plagioclase Low security status star systems: Pyroxeres, Kernite, Jaspet, Gneiss, Dark Ochre, Crokite Null security status star systems: Pyroxeres, Kernite, Bistot, Arkonor Wormhole systems: Pyroxeres, Kernite, Gneiss, Bistot, Arkonor |
Very flexible metallic mineral, dull to bright silvery green in color. Can be mixed with <a href=showinfo:34>Tritanium</a> to make extremely hard alloys or it can be used by itself for various purposes. Fairly common in most regions. May be obtained by reprocessing the following ores <color='0xFFFF0000'>0.0</color> High security status s <a href=showinfo:122 Low security status star systems: <a href=showinfo:1 <color='0xFFE58000'>0.4</color> Null security status s <a href=showinfo:122 <color='0xFF00FF00'>0.7</color> security status solar system or lower: <color='0xFF4DFFCC'>0.9</color> security status solar system or lower Wormhole systems: <a href=showinfo:1 <a href=showinfo:1224>Pyroxere |
Description of item "Mexallon" (36) |
87137 | Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas.
May be obtained by reprocessing the following ores: <color='0xFFFF0000'>0.0</color> security status solar system or lower: Dark Ochre, Onyx Ochre, Obsidian Ochre Gneiss, Iridescent Gneiss, Prismatic Gneiss Spodumain, Bright Spodumain, Gleaming Spodumain <color='0xFFFF4D00'>0.2</color> security status solar system or lower: Hedbergite, Vitric Hedbergite, Glazed Hedbergite Hemorphite, Vivid Hemorphite, Radiant Hemorphite <color='0xFF00FF00'>0.7</color> security status solar system or lower: Kernite, Luminous Kernite, Fiery Kernite Omber, Silvery Omber, Golden Omber |
Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas.
May be obtained by reprocessing the following ores and their variations: Low security status star systems: Omber, Kernite, Hemorphite, Gneiss, Dark Ochre Null security status star systems: Kernite Wormhole systems: Omber, Kernite, Gneiss It is also present in huge amounts in rare ores like Spodumain, Bezdnacine and Rakovene. |
Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas. May be obtained by reprocessing the following ores <color='0xFFFF0000'>0.0</color> Low security status s <a href=showinfo:12 <a href=showinfo:19>Spodumain</a>, <a href=showinfo:17466>Bright Spodumain</a>, <a href=showinfo:17467>Gleaming Spodumain</a> <color='0xFFFF4D00'>0.2</color> Null security status s <a href=showinfo:2 Wormhole systems: <a href=showinfo:12 <color='0xFF00FF00'>0.7</color> security status solar system or lower: <a href=showinfo:20>Kernite</a>, <a href=showinfo:17452>Luminous Kernite</a>, <a href=showinfo:17453>Fiery Kernite</a> It is also present in huge amounts in rare ores like <a href=showinfo:1 |
Description of item "Isogen" (37) |
87138 | A highly volatile mineral only formed during supernovas, thus severely limiting the extent of its distribution. Vital ingredient in capsule production, making it very coveted.
May be obtained by reprocessing the following ores: <color='0xFFFF0000'>0.0</color> security status solar system or lower: Crokite, Sharp Crokite, Crystalline Crokite Dark Ochre, Onyx Ochre, Obsidian Ochre <color='0xFFFF4D00'>0.2</color> security status solar system or lower: Hedbergite, Vitric Hedbergite, Glazed Hedbergite Hemorphite, Vivid Hemorphite, Radiant Hemorphite <color='0xFFE58000'>0.4</color> security status solar system or lower: Jaspet, Pure Jaspet, Pristine Jaspet <color='0xFF4DFFCC'>0.9</color> security status solar system or lower: Pyroxeres, Solid Pyroxeres, Viscous Pyroxeres |
A highly volatile mineral only formed during supernovas, thus severely limiting the extent of its distribution. Vital ingredient in capsule production, making it very coveted.
May be obtained by reprocessing the following ores and their variations available in low security status star systems: Jaspet, Hemorphite, Hedbergite, Dark Ochre, Crokite It is also present in significant amounts in rare ores like Spodumain and Talassonite. |
A highly volatile mineral only formed during supernovas, thus severely limiting the extent of its distribution. Vital ingredient in capsule production, making it very coveted. May be obtained by reprocessing the following ores <color='0xFFFF0000'>0.0</color> security status solar system or lower: <a href=showinfo:1225>Crokite</a>, <a href=showinfo:17432>Sharp Crokite</a>, <a href=showinfo:17433>Crystalline Crokite</a> <a href=showinfo:1232>Dark Ochre</a>, <a href=showinfo:17436>Onyx Ochre</a>, <a href=showinfo:17437>Obsidian Ochre</a> <color='0xFFFF4D00'>0.2</color> <a href=showinfo: <color='0xFFE58000'>0.4</color> security status solar system or lower: <a href=showinfo:1226>Jaspet</a>, <a href=showinfo:17448>Pure Jaspet</a>, <a href=showinfo:17449>Pristine Jaspet</a> <color='0xFF4DFFCC'>0.9</color> security status solar system or lower: <a href=showinfo:1224>Pyroxeres</a>, <a href=showinfo:17459>Solid Pyroxeres</a>, <a href=showinfo:17460>Viscous Pyroxeres It is also present in significant amounts in rare ores like <a href=showinfo:19>Spodumain</a> and <a href=showinfo:52306>Talassonite</a>. |
Description of item "Nocxium" (38) |
87139 | Only found in huge geodes; rocks on the outside with crystal-like quartz on the inside. The rarest and most precious of these geodes are those that contain the dark green zydrine within. Very rare and very expensive.
May be obtained by reprocessing the following ores: <color='0xFFFF0000'>0.0</color> security status solar system or lower: Bistot, Monoclinic Bistot, Triclinic Bistot Crokite, Sharp Crokite, Crystalline Crokite <color='0xFFFF4D00'>0.2</color> security status solar system or lower: Hedbergite, Vitric Hedbergite, Glazed Hedbergite Hemorphite, Vivid Hemorphite, Radiant Hemorphite <color='0xFFE58000'>0.4</color> security status solar system or lower: Jaspet, Pure Jaspet, Pristine Jaspet |
Only found in huge geodes; rocks on the outside with crystal-like quartz on the inside. The rarest and most precious of these geodes are those that contain the dark green zydrine within. Very rare and very expensive.
May be obtained by reprocessing Bistot ore and its variations which are available in null security status and wormhole systems. Significant amounts of Zydrine are also present in rare ores like Spodumain and Rakovene. |
Only found in huge geodes; rocks on the outside with crystal-like quartz on the inside. The rarest and most precious of these geodes are those that contain the dark green zydrine within. Very rare and very expensive. May be obtained by reprocessing <color='0xFFFF0000'>0.0</color> security status solar system or lower: <a href=showinfo:1223>Bistot</a>, <a href=showinfo:17429>Monoclinic Bistot</a>, <a href=showinfo:17428>Triclinic Bistot</a> <a href=showinfo:1225>Crokite</a>, <a href=showinfo:17432>Sharp Crokite</a>, <a href=showinfo:17433>Crystalline Crokite</a> <color='0xFFFF4D00'>0.2</color> security status solar system or lower: <a href=showinfo:21>Hedbergite</a>, <a href=showinfo:17440>Vitric Hedbergite</a>, <a href=showinfo:17441>Glazed Hedbergite</a> <a href=showinfo:1231>Hemorphite</a>, <a href=showinfo:17444>Vivid Hemorphite</a>, <a href=showinfo:17445>Radiant Hemorphite</a> <color='0xFFE58000'>0.4</color> security status solar system or lower: <a href=showinfo:1226>Jaspet</a>, <a href=showinfo:17448>Pure Jaspet</a>, <a href=showinfo:17449>Pristine Jaspet Significant amounts of Zydrine are also present in rare ores like <a href=showinfo:19>Spodumain</a> and <a href=showinfo:52315>Rakovene</a>. |
Description of item "Zydrine" (39) |
87140 | An extremely rare mineral found in comets and very occasionally in asteroids that have traveled through gas clouds. Has unique explosive traits that make it very valuable in the armaments industry.
May be obtained by reprocessing the following ores: <color='0xFFFF0000'>0.0</color> security status solar system or lower: Arkonor, Crimson Arkonor, Prime Arkonor Bistot, Monoclinic Bistot, Triclinic Bistot |
An extremely rare mineral found in comets and very occasionally in asteroids that have traveled through gas clouds. Has unique explosive traits that make it very valuable in the armaments industry.
May be obtained by reprocessing Arkonor ore and its variations which are available in null security status and wormhole systems. Significant amounts of Megacyte are also present in rare ores like Spodumain, Bezdnacine, and Talassonite. |
An extremely rare mineral found in comets and very occasionally in asteroids that have traveled through gas clouds. Has unique explosive traits that make it very valuable in the armaments industry. May be obtained by reprocessing <color='0xFFFF0000'>0.0</color> security status solar system or lower: <a href=showinfo:22>Arkonor</a>, <a href=showinfo:17425>Crimson Arkonor</a>, <a href=showinfo:17426>Prime Arkonor</a> Significant amounts of Megacyte are also present in rare ores like <a href=showinfo:1 |
Description of item "Megacyte" (40) |
87921 | Morphite is a highly unorthodox mineral that can only be found in the hard-to-get Mercoxit ore. It is hard to use Morphite as a basic building material, but when it is joined with existing structures it can enhance the performance and durability manifold. This astounding quality makes this the material responsible for ushering in a new age in technology breakthroughs.
May be obtained by reprocessing the following ores: <color='0xFFFF0000'>0.0</color> security status solar system or lower: Mercoxit, Magma Mercoxit, Vitreous Mercoxit |
Morphite is a highly unorthodox mineral that can only be found in the hard-to-get Mercoxit ore. It is hard to use Morphite as a basic building material, but when it is joined with existing structures it can enhance the performance and durability manifold. This astounding quality makes this the material responsible for ushering in a new age in technology breakthroughs.
May be obtained by reprocessing Mercoxit ore and its variations which are available in null security status star systems. |
Morphite is a highly unorthodox mineral that can only be found in the hard-to-get <a href=showinfo:11396>Mercoxit</a> ore. It is hard to use Morphite as a basic building material, but when it is joined with existing structures it can enhance the performance and durability manifold. This astounding quality makes this the material responsible for ushering in a new age in technology breakthroughs. May be obtained by reprocessing <color='0xFFFF0000'>0.0</color> security status solar system or lower: <a href=showinfo:11396>Mercoxit</a>, <a href=showinfo:17869>Magma Mercoxit</a>, <a href=showinfo:17870>Vitreous Mercoxit</a> |
Description of item "Morphite" (11399) |
90669 | Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.
This ore is a compressed and much more dense version of the original ore. |
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.
This ore is a compressed and much more dense version of the original ore. |
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Crokite" (28391) |
90670 | Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen.
This ore is a compressed and much more dense version of the original ore. |
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.
This ore is a compressed and much more dense version of the original ore. |
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Gneiss" (28397) |
90671 | Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen. This ore is a compressed and much more dense version of the original ore. |
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. This ore is a compressed and much more dense version of the original ore. |
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Iridescent Gneiss" (28398) |
90672 | Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen. This ore is a compressed and much more dense version of the original ore. |
Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. This ore is a compressed and much more dense version of the original ore. |
Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Prismatic Gneiss" (28399) |
90673 | Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers.
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary morphite mineral but few other minerals of note. This ore is a compressed and much more dense version of the original ore. |
Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers.
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. This ore is a compressed and much more dense version of the original ore. |
Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers. Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Magma Mercoxit" (28412) |
90674 | Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary morphite mineral but few other minerals of note.
This ore is a compressed and much more dense version of the original ore. |
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.
This ore is a compressed and much more dense version of the original ore. |
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Mercoxit" (28413) |
90675 | Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield.
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral but few other minerals of note. This ore is a compressed and much more dense version of the original ore. |
Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield.
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. This ore is a compressed and much more dense version of the original ore. |
Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield. Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Vitreous Mercoxit" (28414) |
90676 | Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years.
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. This ore is a compressed and much more dense version of the original ore. |
Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years.
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. This ore is a compressed and much more dense version of the original ore. |
Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Golden Omber" (28415) |
90677 | Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.
This ore is a compressed and much more dense version of the original ore. |
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.
This ore is a compressed and much more dense version of the original ore. |
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Omber" (28416) |
90678 | Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber.
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. This ore is a compressed and much more dense version of the original ore. |
Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber.
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. This ore is a compressed and much more dense version of the original ore. |
Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Silvery Omber" (28417) |
90679 | Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral.
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks. This ore is a compressed and much more dense version of the original ore. |
Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral.
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks. This ore is a compressed and much more dense version of the original ore. |
Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral. Spodumain is amongst the most desirable ore types around, as it contains high volumes of the This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Bright Spodumain" (28418) |
90680 | Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it.
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks. This ore is a compressed and much more dense version of the original ore. |
Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it.
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks. This ore is a compressed and much more dense version of the original ore. |
Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it. Spodumain is amongst the most desirable ore types around, as it contains high volumes of the This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Gleaming Spodumain" (28419) |
90681 | Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.
This ore is a compressed and much more dense version of the original ore. |
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.
This ore is a compressed and much more dense version of the original ore. |
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Spodumain" (28420) |
90682 | Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon. This ore is a compressed and much more dense version of the original ore. |
Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. This ore is a compressed and much more dense version of the original ore. |
Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago. Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Azure Plagioclase" (28421) |
90683 | Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.
This ore is a compressed and much more dense version of the original ore. |
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.
This ore is a compressed and much more dense version of the original ore. |
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Plagioclase" (28422) |
90684 | With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit.
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon. This ore is a compressed and much more dense version of the original ore. |
With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit.
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. This ore is a compressed and much more dense version of the original ore. |
With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit. Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Rich Plagioclase" (28423) |
90685 | Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin.
Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. This ore is a compressed and much more dense version of the original ore. |
Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin.
Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. This ore is a compressed and much more dense version of the original ore. |
Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin. Pyroxeres is a This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Solid Pyroxeres" (28425) |
91278 | Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.
This ore is a compressed and much more dense version of the original ore. |
Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.
This ore is a compressed and much more dense version of the original ore. |
Bistot is a very valuable ore as it holds large portions of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Bistot" (28388) |
91279 | Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart.
Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. This ore is a compressed and much more dense version of the original ore. |
Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart.
Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. This ore is a compressed and much more dense version of the original ore. |
Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart. Bistot is a very valuable ore as it holds large portions of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Monoclinic Bistot" (28389) |
91280 | Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals. Mineral yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot.
Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. This ore is a compressed and much more dense version of the original ore. |
Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of minerals. The yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot.
Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. This ore is a compressed and much more dense version of the original ore. |
Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of Bistot is a very valuable ore as it holds large portions of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Triclinic Bistot" (28390) |
91281 | One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.
This ore is a compressed and much more dense version of the original ore. |
Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.
This ore is a compressed and much more dense version of the original ore. |
This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Arkonor" (28367) |
91282 | While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor.
One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium. This ore is a compressed and much more dense version of the original ore. |
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor.
Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. This ore is a compressed and much more dense version of the original ore. |
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor. This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Crimson Arkonor" (28385) |
91283 | Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.
The rarest and most sought-after ore in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium. This ore is a compressed and much more dense version of the original ore. |
Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.
Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. This ore is a compressed and much more dense version of the original ore. |
Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein. This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Prime Arkonor" (28387) |
91284 | Obsidian ochre, an extremely valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to reflect scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. This ore is a compressed and much more dense version of the original ore. |
Obsidian ochre, an extremely valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to reflect scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. This ore is a compressed and much more dense version of the original ore. |
Obsidian ochre, an extremely valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to reflect scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it. Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Obsidian Ochre" (28395) |
91285 | Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. This ore is a compressed and much more dense version of the original ore. |
Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. This ore is a compressed and much more dense version of the original ore. |
Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus. Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Onyx Ochre" (28396) |
91286 | Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite.
Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen. This ore is a compressed and much more dense version of the original ore. |
Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite.
Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. This ore is a compressed and much more dense version of the original ore. |
Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite. Kernite is a fairly common ore type that yields This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Fiery Kernite" (28409) |
91287 | Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.
This ore is a compressed and much more dense version of the original ore. |
Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.
This ore is a compressed and much more dense version of the original ore. |
Kernite is a fairly common ore type that yields This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Kernite" (28410) |
91288 | Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old.
Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen. This ore is a compressed and much more dense version of the original ore. |
Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old.
Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. This ore is a compressed and much more dense version of the original ore. |
Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old. Kernite is a fairly common ore type that yields This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Luminous Kernite" (28411) |
91289 | Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts.
Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. This ore is a compressed and much more dense version of the original ore. |
Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts.
Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. This ore is a compressed and much more dense version of the original ore. |
Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts. Scordite is amongst the most common ore types in the central regions of known universe. It has a This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Condensed Scordite" (28427) |
91290 | Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.
Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. This ore is a compressed and much more dense version of the original ore. |
Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.
Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. This ore is a compressed and much more dense version of the original ore. |
Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners. Scordite is amongst the most common ore types in the central regions of known universe. It has a This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Massive Scordite" (28428) |
91291 | Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.
This ore is a compressed and much more dense version of the original ore. |
Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.
This ore is a compressed and much more dense version of the original ore. |
Scordite is amongst the most common ore types in the central regions of known universe. It has a This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Scordite" (28429) |
91292 | Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.
The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. This ore is a compressed and much more dense version of the original ore. |
Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.
Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. This ore is a compressed and much more dense version of the original ore. |
Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance. This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Concentrated Veldspar" (28430) |
91293 | In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%.
The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. This ore is a compressed and much more dense version of the original ore. |
In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%.
Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. This ore is a compressed and much more dense version of the original ore. |
In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%. This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Dense Veldspar" (28431) |
91294 | The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.
This ore is a compressed and much more dense version of the original ore. |
Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.
This ore is a compressed and much more dense version of the original ore. |
This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Veldspar" (28432) |
92774 | Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.
This ore is a compressed and much more dense version of the original ore. |
Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.
This ore is a compressed and much more dense version of the original ore. |
Jaspet has t This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Jaspet" (28406) |
92775 | Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore.
Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine. This ore is a compressed and much more dense version of the original ore. |
Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore.
Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. This ore is a compressed and much more dense version of the original ore. |
Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore. Jaspet has t This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Pure Jaspet" (28408) |
92776 | Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet.
Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine. This ore is a compressed and much more dense version of the original ore. |
Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet.
Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. This ore is a compressed and much more dense version of the original ore. |
Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet. Jaspet has t This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Pristine Jaspet" (28407) |
92834 | Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.
This ore is a compressed and much more dense version of the original ore. |
Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.
This ore is a compressed and much more dense version of the original ore. |
Pyroxeres is a This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Pyroxeres" (28424) |
92835 | Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.
Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. This ore is a compressed and much more dense version of the original ore. |
Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.
Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. This ore is a compressed and much more dense version of the original ore. |
Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE. Pyroxeres is a This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Viscous Pyroxeres" (28426) |
93010 | Crystalline crokite is the stuff of legend in 0.0 space. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry.
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore. This ore is a compressed and much more dense version of the original ore. |
Crystalline crokite is the stuff of legend. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry.
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. This ore is a compressed and much more dense version of the original ore. |
Crystalline crokite is the stuff of legend Crokite is a very heavy ore that is always in high demand because it has the largest ratio of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Crystalline Crokite" (28392) |
93011 | In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite.
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore. This ore is a compressed and much more dense version of the original ore. |
In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite.
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. This ore is a compressed and much more dense version of the original ore. |
In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite. Crokite is a very heavy ore that is always in high demand because it has the largest ratio of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Sharp Crokite" (28393) |
93050 | When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite. Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine. This ore is a compressed and much more dense version of the original ore. |
When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite.
Hedbergite is sought after for its high concentration of Pyerite and Nocxium. This ore is a compressed and much more dense version of the original ore. |
When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite. Hedbergite is sought after for its high concentration of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Vitric Hedbergite" (28402) |
93051 | Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine. This ore is a compressed and much more dense version of the original ore. |
Hedbergite is sought after for its high concentration of Pyerite and Nocxium.
This ore is a compressed and much more dense version of the original ore. |
Hedbergite is sought after for its high concentration of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Hedbergite" (28401) |
93052 | Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield. Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine. This ore is a compressed and much more dense version of the original ore. |
Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield.
Hedbergite is sought after for its high concentration of Pyerite and Nocxium. This ore is a compressed and much more dense version of the original ore. |
Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield. Hedbergite is sought after for its high concentration of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Glazed Hedbergite" (28400) |
93053 | With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.
This ore is a compressed and much more dense version of the original ore. |
With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.
This ore is a compressed and much more dense version of the original ore. |
With a large portion of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Hemorphite" (28403) |
93107 | Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother.
With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine. This ore is a compressed and much more dense version of the original ore. |
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother.
With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. This ore is a compressed and much more dense version of the original ore. |
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother. With a large portion of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Radiant Hemorphite" (28404) |
93108 | Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother.
With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine. This ore is a compressed and much more dense version of the original ore. |
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother.
With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. This ore is a compressed and much more dense version of the original ore. |
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother. With a large portion of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Vivid Hemorphite" (28405) |
95223 | Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.
This ore is a compressed and much more dense version of the original ore. |
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.
This ore is a compressed and much more dense version of the original ore. |
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Dark Ochre" (28394) |
100139 | 'Hypnos' Signal Distortion Amplifier I | Hypnos Compact Signal Distortion Amplifier I | Name of item 25565 (ECM Stabilizer) | |
112332 | Average Spodumain, Crokite and Dark Ochre Deposit | Average Crokite and Dark Ochre Deposit | Average |
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112343 | Small Spodumain, Crokite and Dark Ochre Deposit | Small Crokite and Dark Ochre Deposit | Small |
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232213 | Avg. Per hour: {[numeric]perHourOutput, decimalPlaces=0, useGrouping} | Avg. Per hour: {[numeric]perHourOutput, decimalPlaces=0, useGrouping} | Avg. Per hour: |
UI/PI/Common/SurveyPerHourOutput |
232214 | Total: {[numeric]totalOutput, decimalPlaces=0, useGrouping} | Total: {[numeric]totalOutput, decimalPlaces=0, useGrouping} | Total: |
UI/PI/Common/SurveyTotalOutput |
232224 | Extractor #{[numeric]headID} Raw output quality index: {[numeric]value, decimalPlaces=2}{disturbanceText} |
Extractor #{[numeric]headID} Raw output quality index: {[numeric]value, decimalPlaces=2}{disturbanceText} |
Extractor #{[numeric]headID} Raw output quality index: |
UI/PI/Common/SurveyExtractorHeadHint |
237364 | {[location]location.name}: {list} |
{[location]location.name}: {list} |
UI/PI/Common/ConsumePlanetMaterialsHeading | |
238879 | Buy | Purchase | UI/VirtualGoodsStore/Buttons/Buy | |
257193 | You cannot complete the Jump as the destination clone cannot be located within New Eden. Please contact your Clone Vat administrator. | You cannot complete the jump as the destination clone cannot be located within New Eden. Please contact your Clone Vat administrator. | You cannot complete the |
UI/Messages/JumpDestinationIsWormholeSpaceBody |
263597 | Report Bug If you experience something that you believe is not working correctly, please submit a bug report to CCP. (Note: If you require any action to be taken related to this issue, please submit an accompanying support ticket from the Help Center, see above.) |
Report A Bug Have you found a bug in the game? Please file a bug report - as detailed and informative as possible - so that we can look into it. Please note, we do not normally reply directly to bug reports unless we require further information. If you need immediate help, please refer to the 'Customer Service' section. |
<b>Report A Bug</b> Please note, we do not normally reply directly to bug reports unless we require further information. If you need immediate help, please refer to the 'Customer Service' section. |
UI/Help/ReportBugFull |
278549 | You have {[numeric]noOfWars, decimalPlaces=0} {[numeric]noOfWars -> "active war", "active wars"} going on. If {[character]character.name} leaves the corporation during wartime, they will not be able to rejoin the corp until these wars have been concluded or until one week has passed, whichever comes first. | You have {[numeric]noOfWars, decimalPlaces=0} {[numeric]noOfWars -> "active war", "active wars"} going on. If corporation members leave the corporation during wartime, they will not be able to rejoin the corp until these wars have been concluded or until one week has passed, whichever comes first. | You have {[numeric]noOfWars, decimalPlaces=0} {[numeric]noOfWars -> "active war", "active wars"} going on. If |
UI/Messages/CorpMemberKickActiveWarConfirmBody |
318205 | Placeholder | |||
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502459 | {volume} m³ <color=gray>Total volume | {volume} m³ <color=gray>Volume | {volume} m³ <color=gray> |
UI/Reprocessing/ReprocessingWindow/TotalVolume |
502895 | {[numeric]amount, useGrouping, decimalPlaces=0}<font size={size} color={color}> GEM</font> | {[numeric]amount, useGrouping, decimalPlaces=0}<font size={size} color={color}> GEMS</font> | {[numeric]amount, useGrouping, decimalPlaces=0}<font size={size} color={color}> GEMS</font> | UI/VirtualGoodsStore/FormatAUR |
505972 | Go to Help Center | Get Help | G |
UI/Help/OpenHelpCenterFinal |
505974 | If you need further assistance from our Game Masters or you want to browse our Knowledge Base for information, please visit our Help Center. | Customer Service Did you lose an in-game item, ISK, or a ship due to a problem with the game? Have you encountered an issue with an agent or mission? Did something strange happen during your in-game experience? Submit a support ticket to our Game Master team and they'll do their best to help you! |
Did you lose an in-game item, ISK, or a ship due to a problem with the game? Have you encountered an issue with an agent o Did something strange happen during your in-game experience? Submit a support ticket to our Game Master team and they'll do their best to help you! |
UI/Help/HelpCenterDescription |
510391 | Create Access List | Create | Create |
UI/Structures/AccessGroups/CreateGroupBtn |
518311 | Complete purchase | Enter account password to complete purchase | UI/FastCheckout/PasswordLabel | |
525417 | Buy As Gift | Gift this item | UI/VirtualGoodsStore/Buttons/BuyAsGift | |
530589 | This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. This moon ore produces 15% more minerals than standard arkonor when reprocessed.
One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of Megacyte of any ore, and also contains some Mexallon and Tritanium. Available primarily through moon mining. |
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. This moon ore produces 15% more minerals than standard arkonor when reprocessed.
Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. |
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. This moon ore produces 15% more minerals than standard arkonor when reprocessed. Available primarily through moon mining |
Description of item "Flawless Arkonor" (46678) |
530590 | This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard arkonor when reprocessed.
One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard arkonor when reprocessed.
Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard arkonor when reprocessed. This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Flawless Arkonor" (46691) |
530591 | This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed.
Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, Zydrine and Megacyte. It also contains a decent amount of Pyerite. Available primarily through moon mining. |
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed.
Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. |
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed. Bistot is a very valuable ore as it holds large portions of Available primarily through moon mining |
Description of item "Cubic Bistot" (46676) |
530592 | This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed.
Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed.
Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed. Bistot is a very valuable ore as it holds large portions of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Cubic Bistot" (46692) |
530593 | This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed.
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium for any ore in the universe. Valuable deposits of Zydrine and Tritanium can also be found within this rare ore. Available primarily through moon mining. |
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed.
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. |
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed. Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Available primarily through moon mining |
Description of item "Pellucid Crokite" (46677) |
530594 | This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed.
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed.
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed. Crokite is a very heavy ore that is always in high demand because it has the largest ratio of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Pellucid Crokite" (46693) |
530595 | This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen inside it. Dark ochre also contains useful amounts of Tritanium and Nocxium. Available primarily through moon mining. |
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. |
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed. Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of <a href=showinfo:37>Isogen</a> and <a href=showinfo:36>Mexallon</a> inside it. Dark ochre also contains useful amounts of <a href=showinfo:3 Available primarily through moon mining |
Description of item "Jet Ochre" (46675) |
530596 | This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed. Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Jet Ochre" (46694) |
530597 | This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. Available primarily through moon mining. |
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. |
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of <a href=showinfo:36>Mexallon</a> as well as some <a href=showinfo:35>Pyerite</a> and <a href=showinfo:37>Isogen</a>. Available primarily through moon mining. |
Description of item "Brilliant Gneiss" (46679) |
530598 | This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Brilliant Gneiss" (46695) |
530599 | This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed.
Hedbergite is sought after for its high concentration of Nocxium and Isogen. However hedbergite also yields some Pyerite and Zydrine. Available primarily through moon mining. |
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed.
Hedbergite is sought after for its high concentration of Pyerite and Nocxium. |
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed. Hedbergite is sought after for its high concentration of <a href=showinfo:3 Available primarily through moon mining |
Description of item "Lustrous Hedbergite" (46680) |
530600 | This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed.
Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed.
Hedbergite is sought after for its high concentration of Pyerite and Nocxium. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed. Hedbergite is sought after for its high concentration of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Lustrous Hedbergite" (46696) |
530601 | This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed.
With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of Tritanium, Isogen and Zydrine. Available primarily through moon mining. |
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed.
With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. |
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed. \ Available primarily through moon mining |
Description of item "Scintillating Hemorphite" (46681) |
530602 | This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed.
With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed.
With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed. With a large portion of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Scintillating Hemorphite" (46697) |
530603 | This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed.
Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium and Zydrine. Available primarily through moon mining. |
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed.
Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. |
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed. Jaspet has t Available primarily through moon mining |
Description of item "Immaculate Jaspet" (46682) |
530604 | This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed.
Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed.
Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed. Jaspet has t This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Immaculate Jaspet" (46698) |
530605 | This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed.
Kernite is a fairly common ore type that yields a large amount of Mexallon. Besides mexallon the kernite also has a bit of Tritanium and Isogen. Available primarily through moon mining. |
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed.
Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. |
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed. Kernite is a fairly common ore type that yields Available primarily through moon mining |
Description of item "Resplendant Kernite" (46683) |
530606 | This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed.
Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed.
Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed. Kernite is a fairly common ore type that yields This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Resplendant Kernite" (46699) |
530607 | This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed.
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Tritanium and Pyerite. A few trips of mining this and a novice is quick to rise in status. Available primarily through moon mining. |
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed.
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. |
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of <a href=showinfo:37>Isogen</a>, as well as some <a Available primarily through moon mining. |
Description of item "Platinoid Omber" (46684) |
530608 | This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed.
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed.
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Platinoid Omber" (46700) |
530609 | This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed.
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Pyerite and is thus always in constant demand. It also yields some Tritanium and Mexallon. Available primarily through moon mining. |
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed.
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. |
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed. Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of <a href=showinfo:3 Available primarily through moon mining |
Description of item "Sparkling Plagioclase" (46685) |
530610 | This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed.
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed.
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed. \ This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Sparkling Plagioclase" (46701) |
530611 | This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed.
Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of Nocxium, increasing its value considerably. It also has a large portion of Tritanium and some Pyerite and Mexallon. Available primarily through moon mining. |
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed.
Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. |
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed. Pyroxeres is a Available primarily through moon mining. |
Description of item "Opulent Pyroxeres" (46686) |
530612 | This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed.
Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed.
Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed. Pyroxeres is a This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Opulent Pyroxeres" (46702) |
530613 | This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed.
Scordite is amongst the most common ore types in the known universe. It has a large portion of Tritanium plus a fair bit of Pyerite. Good choice for those starting their mining careers. Available primarily through moon mining. |
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed.
Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. |
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed. Scordite is amongst the most common ore types in the central regions of known universe. It has a Available primarily through moon mining. |
Description of item "Glossy Scordite" (46687) |
530614 | This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed.
Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed.
Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed. Scordite is amongst the most common ore types in the central regions of known universe. It has a This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Glossy Scordite" (46703) |
530615 | This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed.
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of Tritanium and Pyerite, as well as moderate amounts of Mexallon and Isogen can be obtained by refining these rocks. Available primarily through moon mining. |
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed.
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks. |
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed. Spodumain is amongst the most desirable ore types around, as it contains high volumes of the Available primarily through moon mining. |
Description of item "Dazzling Spodumain" (46688) |
530616 | This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed.
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed.
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed. Spodumain is amongst the most desirable ore types around, as it contains high volumes of the This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Dazzling Spodumain" (46704) |
530617 | This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed.
The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. Available primarily through moon mining. |
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed.
Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. |
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed. T Available primarily through moon mining. |
Description of item "Stable Veldspar" (46689) |
530618 | This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed.
The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed.
Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed. This ore is a compressed and much more dense version of the original ore. |
Description of item "Compressed Stable Veldspar" (46705) |
535199 | Resource Density: {density}% | Resource Density: {density}% | Resource Density: |
UI/PI/Common/ResourceDensity |
542047 | Buy GEM | Buy GEMS | Buy GEMS | UI/VirtualGoodsStore/BuyGemOnline |
546027 | Filaments & Abyssal Weather | Filaments & Weather | Filaments & |
UI/Agency/ContentGroups/ContentGroupAbyssalFilaments |
546139 | 1x Cruiser-Class Ship 1x Abyssal Filament |
1x Cruiser
1x Abyssal Filament |
1x Cruiser 1x Abyssal Filament |
UI/Agency/AbyssalDeadspace/soloRequirements |
546140 | 3x Frigate-Class Ships 3x Abyssal Filaments |
3x Frigates
3x Abyssal Filaments |
3x Frigate 3x Abyssal Filaments |
UI/Agency/AbyssalDeadspace/coOpRequirements |
546423 | Target Anchor | Locked Target Anchor | Locked Target Anchor | |
546435 | Available Contracts | Contract Search | ||
546447 | Route | Info Panel - Route | Info Panel - Route | |
549007 | Invading Precursor Entities | Triglavian Entities | Description of group ID 4028 | |
549786 | Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium, Pyerite, Isogen and Mexallon whilst also yielding smaller amounts of Morphite and Megacyte. | Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of Tritanium, Isogen and Megacyte. | Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield |
Description of item "Bezdnacine" (52316) |
549787 | Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium and Pyerite whilst also yielding smaller amounts of Mexallon, Zydrine, Nocxium, Morphite and Megacyte. | Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of Tritanium and Isogen whilst also yielding high amount of Zydrine. | Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield |
Description of item "Rakovene" (52315) |
549788 | Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Zydrine, Nocxium and Megacyte. | Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of Tritanium and Nocxium whilst also yielding smaller amount of Megacyte. | Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield |
Description of item "Talassonite" (52306) |
552396 | Retaliating Amarr Entities | EDENCOM Entities | Description of group ID 4034 | |
552397 | Retaliating Caldari Entities | Drifter Entities | Description of group ID 4035 | |
552398 | Retaliating Gallente Entities | Sleeper Entities | Description of group ID 4036 | |
552399 | Retaliating Minmatar Entities | Rogue Drone Entities | R |
Description of group ID 4037 |
554171 | View HyperNet offer | View offer | View |
UI/HyperNet/ViewRaffle |
561301 | Pochven | Pochven | Map/Regions/None Name for region 10000070 | |
561302 | We are Zorya Triglav
We speak for the Convocation of Triglav Outside the Struggle Hear the words of our prayer and heed them Realization of glorification pattern in totality approaches Ancient Domains stability requires weaving of Final Liminality conduits Totality requires Triglav Exalted Final Liminality Dazh Elements Sobornost Kybernauts are exhorted to realize glorification pattern in totality The Flow of Vyraj requires realization of stability of Ancient Domains Sobornost Kybernauts realizing glorification shall be in proven communion The Domain of Pochven shall be three Krais of nine fields within clade The Flow of Vyraj will bring Sobornost of Triglav in the Domain of Pochven We speak for the Convocation of Triglav Outside the Struggle We are Zorya Triglav – Triglavian Invasion Communique by Zorya Triglav, YC122.09.17 |
<i>We are Zorya Triglav We speak for the Convocation of Triglav Outside the Struggle Hear the words of our prayer and heed them Realization of glorification pattern in totality approaches Ancient Domains stability requires weaving of Final Liminality conduits Totality requires Triglav Exalted Final Liminality Dazh Elements Sobornost Kybernauts are exhorted to realize glorification pattern in totality The Flow of Vyraj requires realization of stability of Ancient Domains Sobornost Kybernauts realizing glorification shall be in proven communion The Domain of Pochven shall be three Krais of nine fields within clade The Flow of Vyraj will bring Sobornost of Triglav in the Domain of Pochven We speak for the Convocation of Triglav Outside the Struggle We are Zorya Triglav</i> – Triglavian Invasion Communique by Zorya Triglav, YC122.09.17 |
Map/Regions/None Description for region Pochven (10000070) | |
561692 | {[item]deployTypeID.name} can not be deployed in solar systems owned by {[npcOrganization]factionID.name}. | {[item]deployTypeID.name} can not be deployed in solar systems owned by {[npcOrganization]factionID.name}. | ||
561735 | You can not setup HyperNet offers in solar systems owned by {[npcOrganization]factionID.name} | You can not setup HyperNet offers in solar systems owned by {[npcOrganization]factionID.name} | UI/HyperNet/ItemSystemFactionError | |
562913 | Mission Canceled | Mission Canceled | Notifications/NotificationNames/MissionCanceled | |
562932 | PLACEHOLDER Snark | Veles Vyraj Anchorage | Name of item 54575 (Large Collidable Structure) | |
563065 | You cannot complete the jump as the destination clone is in a location that cannot be mapped. Please contact your Clone Vat administrator. | You cannot complete the jump as the destination clone is in a location that cannot be mapped. Please contact your Clone Vat administrator. | ||
563075 | You cannot initiate jump as effects within the destination system are interfering with the beacon signal. | You cannot initiate jump as effects within the destination system are interfering with the beacon signal. | ||
563076 | Effects in this system prohibit the activation of this module. | Effects in this system prohibit the activation of this module. | ||
567115 | I do believe in exercise of this nature is called a "trial by fire."
How delightfully archaic. |
I do believe an exercise of this nature is called a "trial by fire."
How delightfully archaic. |
I do believe How delightfully archaic. |
Part of conversation "Eliminate the Turrets (Battle in the Ruins)" |
567598 | You must have standings above {standingsAccessValue} to perform this action. {[npcOrganization]ownerID.name}'s standings towards you is {standingsValue}. | You must have standings above {standingsAccessValue} to perform this action. {[npcOrganization]ownerID.name}'s standings towards you is {standingsValue}. | ||
567599 | You must have standings below {standingsAccessValue} to perform this action. {[npcOrganization]ownerID.name}'s standings towards you is {standingsValue}. | You must have standings below {standingsAccessValue} to perform this action. {[npcOrganization]ownerID.name}'s standings towards you is {standingsValue}. | ||
567600 | Jump Prohibited | Jump Prohibited | ||
567601 | Jump Prohibited | Jump Prohibited | ||
567791 | Bioadaptation Chambers | Bioadaptation Chambers | Name for station operation 106 | |
567804 | Proving grounds will open after downtime | Proving grounds will reopen after downtime | Proving grounds will reopen after downtime | UI/PVPFilament/EventWindow/InactiveWindowWithDate |
568254 | Disrupted Gate | Disrupted Gate | Description of group ID 4081 | |
568255 | Wrecked Gate | Wrecked Gate | Name of item 55926 (Disrupted Gate) | |
568540 | Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's "Big 8" megacorps to hold their annual State Industrial Planning Summit.
One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. CBD's Spacelane Patrol have a rather buccaneering reputation for daring space operations and opting for high-risk solutions to security incidents. Their Workers Union Day parade fleet is led by the Leviathan-class Laril Hyykoda, named for a Spacelane Patrol Strike Commander made famous through her starring role in "Spacelane Protectors", a holonet series following the exploits of her unit. |
Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's "Big 8" megacorps to hold their annual State Industrial Planning Summit.
One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. CBD's Spacelane Patrol have a rather buccaneering reputation for daring space operations and opting for high-risk solutions to security incidents. Their Workers Union Day parade fleet is led by the Leviathan-class SPS Laril Hyykoda, named for a Spacelane Patrol Strike Commander made famous through her starring role in "Spacelane Protectors", a holonet series following the exploits of her unit. |
Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's "Big 8" megacorps to hold their annual State Industrial Planning Summit. One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. CBD's Spacelane Patrol have a rather buccaneering reputation for daring space operations and opting for high-risk solutions to security incidents. Their Workers Union Day parade fleet is led by the <i>Leviathan</i>-class SPS Laril Hyykoda, named for a Spacelane Patrol Strike Commander made famous through her starring role in "Spacelane Protectors", a holonet series following the exploits of her unit. |
Description of item "SPS Laril Hyykoda" (55962) |
568548 | Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's "Big 8" megacorps to hold their annual State Industrial Planning Summit.
One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. While the Seituoda clan that control Wiyrkomi prize patriotism, the Wiyrkomi Peace Corps has acquired a rather unfortunate reputation for bungling operations. Their Workers Union Day parade fleet is led by the Leviathan-class Tyunaul Seituoda, the man who engineered the rise of Wiyrkomi to leading megacorporation status and widely considered a founding father of the Caldari State. |
Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's "Big 8" megacorps to hold their annual State Industrial Planning Summit.
One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. While the Seituoda clan that control Wiyrkomi prize patriotism, the Wiyrkomi Peace Corps has acquired a rather unfortunate reputation for bungling operations. Their Workers Union Day parade fleet is led by the Leviathan-class WPCS Tyunaul Seituoda, the man who engineered the rise of Wiyrkomi to leading megacorporation status and widely considered a founding father of the Caldari State. |
Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's "Big 8" megacorps to hold their annual State Industrial Planning Summit. One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. While the Seituoda clan that control Wiyrkomi prize patriotism, the Wiyrkomi Peace Corps has acquired a rather unfortunate reputation for bungling operations. Their Workers Union Day parade fleet is led by the <i>Leviathan</i>-class WPCS Tyunaul Seituoda, the man who engineered the rise of Wiyrkomi to leading megacorporation status and widely considered a founding father of the Caldari State. |
Description of item "WPCS Tyunaul Seituoda" (55966) |
568737 | Kado Omanid | Kado Omanid | Name of NPC 3019509 | |
568738 | Nahre Secheh | Nahre Secheh | Name of NPC 3019510 | |
568739 | Zanja Olacar | Zanja Olacar | Name of NPC 3019511 | |
568740 | Tibor Anzomi | Tibor Anzomi | Name of NPC 3019512 | |
568741 | Iato Tsero | Iato Tsero | Name of NPC 3019513 | |
568742 | Talvo Naari | Talvo Naari | Name of NPC 3019514 | |
568743 | Jani Pier Theisant | Jani Pier Theisant | Name of NPC 3019516 | |
568744 | Orset Rotineque | Orset Rotineque | Name of NPC 3019517 | |
568745 | Sispur Sarn | Sispur Sarn | Name of NPC 3019518 | |
568746 | Malachai Ottig | Malachai Ottig | Name of NPC 3019519 | |
568747 | Elemion Arenne | Elemion Arenne | Name of NPC 3019521 | |
568748 | Umam Tzikh | Umam Tzikh | Name of NPC 3019522 | |
568749 | Sareri Ahda | Sareri Ahda | Name of NPC 3019523 | |
568750 | Yini Sheseretiyi | Yini Sheseretiyi | Name of NPC 3019524 | |
568751 | Zeniket Faviri | Zeniket Faviri | Name of NPC 3019525 | |
568752 | Sanakpah Tesh | Sanakpah Tesh | Name of NPC 3019526 | |
568753 | Naighman Ahorakid | Naighman Ahorakid | Name of NPC 3019527 | |
568754 | Tunkish Beshi | Tunkish Beshi | Name of NPC 3019528 | |
568755 | Sothicaim Kokshma | Sothicaim Kokshma | Name of NPC 3019529 | |
568756 | Orvan Kanira | Orvan Kanira | Name of NPC 3019530 | |
568757 | Descenalle Rodier | Descenalle Rodier | Name of NPC 3019531 | |
568758 | Ciere Marnadynber | Ciere Marnadynber | Name of NPC 3019532 | |
568759 | Aymenis Estamene | Aymenis Estamene | Name of NPC 3019533 | |
568760 | Avelor Enck | Avelor Enck | Name of NPC 3019534 | |
568761 | Bordt Alpedurch | Bordt Alpedurch | Name of NPC 3019535 | |
568762 | Falonitan Manier | Falonitan Manier | Name of NPC 3019536 | |
568763 | Leriel Amungher | Leriel Amungher | Name of NPC 3019537 | |
568764 | Ace Andostiers | Ace Andostiers | Name of NPC 3019538 | |
568765 | Resandako Afvard | Resandako Afvard | Name of NPC 3019539 | |
568766 | Adegfer Bolf | Adegfer Bolf | Name of NPC 3019540 | |
568767 | Brirt Altregmer | Brirt Altregmer | Name of NPC 3019541 | |
568768 | Isuriok Agezo | Isuriok Agezo | Name of NPC 3019542 | |
568769 | Erir Hetiakulf | Erir Hetiakulf | Name of NPC 3019543 | |
568770 | Rakeli Antaldik | Rakeli Antaldik | Name of NPC 3019544 | |
568771 | Enre Harmugur | Enre Harmugur | Name of NPC 3019545 | |
568772 | Hirl Lansber | Hirl Lansber | Name of NPC 3019546 | |
568773 | Odwulf Askelfer | Odwulf Askelfer | Name of NPC 3019547 | |
568774 | Tanmula Seima | Tanmula Seima | Name of NPC 3019548 | |
568775 | Taksaken Oikara | Taksaken Oikara | Name of NPC 3019549 | |
568776 | Tawate Hotromoivas | Tawate Hotromoivas | Name of NPC 3019557 | |
568777 | Ozanero Naila | Ozanero Naila | Name of NPC 3019560 | |
568778 | Uken Nitsinen | Uken Nitsinen | Name of NPC 3019561 | |
568779 | Olonashi Kuulala | Olonashi Kuulala | Name of NPC 3019563 | |
568780 | Ontai Kakiainen | Ontai Kakiainen | Name of NPC 3019564 | |
568781 | Vilvura Okuta | Vilvura Okuta | Name of NPC 3019565 | |
568782 | Ola Kaskamon | Ola Kaskamon | Name of NPC 3019566 | |
568783 | General Momed Sarshor | General Momed Sarshor | Name of NPC 3019567 | |
568784 | General Varanori Ruukin | General Varanori Ruukin | Name of NPC 3019568 | |
568785 | General Barset Fait | General Barset Fait | Name of NPC 3019569 | |
568786 | General Arkus Nortgulfur | General Arkus Nortgulfur | Name of NPC 3019570 | |
568787 | Isard Shakur | Isard Shakur | Name of NPC 3019520 | |
568788 | Victor Alden | Victor Alden | Name of NPC 3019515 | |
568789 | Kalefa Sufrin an-Kador | Kalefa Sufrin an-Kador | Name of NPC 3019601 | |
568790 | Chief Acassa Midular | Chief Acassa Midular | Name of NPC 3019602 | |
568896 | Unstable Wormhole | Unstable Wormhole | ||
568897 | Incoming Transmission | Incoming Transmission | ||
568898 | An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems. | An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems. | ||
568899 | The Conduit is closing, DED authorisation of payment granted. | The Conduit is closing, DED authorisation of payment granted. | ||
568900 | Conduit aperture detected, Triglavian vessels emerging! | Conduit aperture detected, Triglavian vessels emerging! | ||
568901 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
568902 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
568919 | Wormhole C729 | Wormhole C729 | Name of item 56026 (Wormhole) | |
568920 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole C729" (56026) | |
568921 | Unstable Wormhole | Unstable Wormhole | ||
568922 | Incoming Transmission | Incoming Transmission | ||
568923 | Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the small fleet of Foreign vessels that surface. | Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the small fleet of Foreign vessels that surface. | ||
568924 | Empire Cynosural Field | Empire Cynosural Field | ||
568925 | Foreign Narodnya translocation beacon activated. | Foreign Narodnya translocation beacon activated. | ||
568926 | Additional Foreign Narodnya vessels emerging. | Additional Foreign Narodnya vessels emerging. | ||
568927 | Kybernauts have quenched the beacon. Dazh Liminality progresses. | Kybernauts have quenched the beacon. Dazh Liminality progresses. | ||
568987 | Glorification-1 'Devana' Filament | Glorification-1 'Devana' Filament | Name of item 56065 (Triglavian Space Filaments) | |
568988 | The Glorification-1 'Devana' Filament permits 1 ship to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as "Triglavian Minor Victory" systems.
The Triglavian Collective refers to a "Forest of Glorification" and appears to consider systems where they were victorious during the invasions as resource-gathering or "hunting" grounds, according to one interpretation by EDENCOM Cultural Intelligence. |
The Glorification-1 'Devana' Filament permits 1 ship to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as "Triglavian Minor Victory" systems. The Triglavian Collective refers to a "Forest of Glorification" and appears to consider systems where they were victorious during the invasions as resource-gathering or "hunting" grounds, according to one interpretation by EDENCOM Cultural Intelligence. |
Description of item "Glorification-1 'Devana' Filament" (56065) | |
568989 | Glorification-5 'Devana' Filament | Glorification-5 'Devana' Filament | Name of item 56066 (Triglavian Space Filaments) | |
568990 | The Glorification-5 'Devana' Filament permits up to 5 ships to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as "Triglavian Minor Victory" systems.
The Triglavian Collective refers to a "Forest of Glorification" and appears to consider systems where they were victorious during the invasions as resource-gathering or "hunting" grounds, according to one interpretation by EDENCOM Cultural Intelligence. |
The Glorification-5 'Devana' Filament permits up to 5 ships to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as "Triglavian Minor Victory" systems. The Triglavian Collective refers to a "Forest of Glorification" and appears to consider systems where they were victorious during the invasions as resource-gathering or "hunting" grounds, according to one interpretation by EDENCOM Cultural Intelligence. |
Description of item "Glorification-5 'Devana' Filament" (56066) | |
568991 | Glorification-15 'Devana' Filament | Glorification-15 'Devana' Filament | Name of item 56067 (Triglavian Space Filaments) | |
568992 | The Glorification-15 'Devana' Filament permits up to 15 ships to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as "Triglavian Minor Victory" systems.
The Triglavian Collective refers to a "Forest of Glorification" and appears to consider systems where they were victorious during the invasions as resource-gathering or "hunting" grounds, according to one interpretation by EDENCOM Cultural Intelligence. |
The Glorification-15 'Devana' Filament permits up to 15 ships to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as "Triglavian Minor Victory" systems. The Triglavian Collective refers to a "Forest of Glorification" and appears to consider systems where they were victorious during the invasions as resource-gathering or "hunting" grounds, according to one interpretation by EDENCOM Cultural Intelligence. |
Description of item "Glorification-15 'Devana' Filament" (56067) | |
568993 | Proximity-5 'Extraction' Filament | Proximity-5 'Extraction' Filament | Name of item 56068 (Triglavian Space Filaments) | |
568994 | The Proximity-5 'Extraction' Filament permits up to 5 ships to travel from a star system in Triglavian Space to a nearby star system in Known Space.
EDENCOM's recovery of a variety of Triglavian space-time filament devices has allowed it to further research how to control the generation and targeting of FTL conduits. In contrast to previous efforts, the research teams on the 'Extraction' project concentrated on short-range conduit generation. Their efforts showed it is possible to generate conduits in Triglavian-held space that reliably target other systems in the local K-Space area. Despite this breakthrough there remains an element of uncertainty and the target system cannot be selected with precision. |
The Proximity-5 'Extraction' Filament permits up to 5 ships to travel from a star system in Triglavian Space to a nearby star system in Known Space. EDENCOM's recovery of a variety of Triglavian space-time filament devices has allowed it to further research how to control the generation and targeting of FTL conduits. In contrast to previous efforts, the research teams on the 'Extraction' project concentrated on short-range conduit generation. Their efforts showed it is possible to generate conduits in Triglavian-held space that reliably target other systems in the local K-Space area. Despite this breakthrough there remains an element of uncertainty and the target system cannot be selected with precision. |
Description of item "Proximity-5 'Extraction' Filament" (56068) | |
568995 | Proximity-15 'Extraction' Filament | Proximity-15 'Extraction' Filament | Name of item 56069 (Triglavian Space Filaments) | |
568996 | The Proximity-15 'Extraction' Filament permits up to 15 ships to travel from a star system in Triglavian Space to a nearby star system in Known Space.
EDENCOM's recovery of a variety of Triglavian space-time filament devices has allowed it to further research how to control the generation and targeting of FTL conduits. In contrast to previous efforts, the research teams on the 'Extraction' project concentrated on short-range conduit generation. Their efforts showed it is possible to generate conduits in Triglavian-held space that reliably target other systems in the local K-Space area. Despite this breakthrough there remains an element of uncertainty and the target system cannot be selected with precision. |
The Proximity-15 'Extraction' Filament permits up to 15 ships to travel from a star system in Triglavian Space to a nearby star system in Known Space. EDENCOM's recovery of a variety of Triglavian space-time filament devices has allowed it to further research how to control the generation and targeting of FTL conduits. In contrast to previous efforts, the research teams on the 'Extraction' project concentrated on short-range conduit generation. Their efforts showed it is possible to generate conduits in Triglavian-held space that reliably target other systems in the local K-Space area. Despite this breakthrough there remains an element of uncertainty and the target system cannot be selected with precision. |
Description of item "Proximity-15 'Extraction' Filament" (56069) | |
568997 | Cladistic-5 'Krai Perun' Filament | Cladistic-5 'Krai Perun' Filament | Name of item 56070 (Triglavian Space Filaments) | |
568998 | The Cladistic-5 'Krai Perun' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Perun Clade.
Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Perun Clade are connected to the artificial constellation of Krai Perun. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Perun-controlled space. |
The Cladistic-5 'Krai Perun' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Perun Clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Perun Clade are connected to the artificial constellation of Krai Perun. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Perun-controlled space. |
Description of item "Cladistic-5 'Krai Perun' Filament" (56070) | |
568999 | Cladistic-15 'Krai Perun' Filament | Cladistic-15 'Krai Perun' Filament | Name of item 56071 (Triglavian Space Filaments) | |
569000 | The Cladistic-15 'Krai Perun' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Perun Clade.
Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Perun Clade are connected to the artificial constellation of Krai Perun. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Perun-controlled space. |
The Cladistic-15 'Krai Perun' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Perun Clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Perun Clade are connected to the artificial constellation of Krai Perun. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Perun-controlled space. |
Description of item "Cladistic-15 'Krai Perun' Filament" (56071) | |
569001 | Cladistic-5 'Krai Veles' Filament | Cladistic-5 'Krai Veles' Filament | Name of item 56072 (Triglavian Space Filaments) | |
569002 | The Cladistic-5 'Krai Veles' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Veles Clade.
Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Veles Clade are connected to the artificial constellation of Krai Veles. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Veles-controlled space. |
The Cladistic-5 'Krai Veles' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Veles Clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Veles Clade are connected to the artificial constellation of Krai Veles. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Veles-controlled space. |
Description of item "Cladistic-5 'Krai Veles' Filament" (56072) | |
569003 | Cladistic-15 'Krai Veles' Filament | Cladistic-15 'Krai Veles' Filament | Name of item 56073 (Triglavian Space Filaments) | |
569004 | The Cladistic-15 'Krai Veles' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Veles Clade.
Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Veles Clade are connected to the artificial constellation of Krai Veles. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Veles-controlled space. |
The Cladistic-15 'Krai Veles' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Veles Clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Veles Clade are connected to the artificial constellation of Krai Veles. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Veles-controlled space. |
Description of item "Cladistic-15 'Krai Veles' Filament" (56073) | |
569005 | Cladistic-5 'Krai Svarog' Filament | Cladistic-5 'Krai Svarog' Filament | Name of item 56074 (Triglavian Space Filaments) | |
569006 | The Cladistic-5 'Krai Svarog' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Svarog Clade.
Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Svarog Clade are connected to the artificial constellation of Krai Svarog. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Svarog-controlled space. |
The Cladistic-5 'Krai Svarog' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Svarog Clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Svarog Clade are connected to the artificial constellation of Krai Svarog. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Svarog-controlled space. |
Description of item "Cladistic-5 'Krai Svarog' Filament" (56074) | |
569007 | Cladistic-15 'Krai Svarog' Filament | Cladistic-15 'Krai Svarog' Filament | Name of item 56075 (Triglavian Space Filaments) | |
569008 | The Cladistic-15 'Krai Svarog' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Svarog Clade.
Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Svarog Clade are connected to the artificial constellation of Krai Svarog. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Svarog-controlled space. |
The Cladistic-15 'Krai Svarog' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Svarog Clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Svarog Clade are connected to the artificial constellation of Krai Svarog. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Svarog-controlled space. |
Description of item "Cladistic-15 'Krai Svarog' Filament" (56075) | |
569009 | Border-5 'Pochven' Filament | Border-5 'Pochven' Filament | Name of item 56076 (Triglavian Space Filaments) | |
569010 | The Border-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is on the border between systems controlled by two Triglavian clades.
Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are in some sense considered the "borders" between two Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "border system" in the Triglavian-constructed region of Pochven. |
The Border-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is on the border between systems controlled by two Triglavian clades. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are in some sense considered the "borders" between two Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "border system" in the Triglavian-constructed region of Pochven. |
Description of item "Border-5 'Pochven' Filament" (56076) | |
569011 | Border-15 'Pochven' Filament | Border-15 'Pochven' Filament | Name of item 56077 (Triglavian Space Filaments) | |
569012 | The Border-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is on the border between systems controlled by two Triglavian clades
Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are in some sense considered the "borders" between two Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "border system" in the Triglavian-constructed region of Pochven. |
The Border-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is on the border between systems controlled by two Triglavian clades Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are in some sense considered the "borders" between two Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "border system" in the Triglavian-constructed region of Pochven. |
Description of item "Border-15 'Pochven' Filament" (56077) | |
569013 | Internal-5 'Pochven' Filament | Internal-5 'Pochven' Filament | Name of item 56078 (Triglavian Space Filaments) | |
569014 | The Internal-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is considered an internal system of the artificial constellation, or "Krai", controlled by a given Triglavian clade.
Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "internal" systems of a Triglavian Krai, or artifical constellation controlled by a given clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to an "internal system" in the Triglavian-constructed region of Pochven. |
The Internal-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is considered an internal system of the artificial constellation, or "Krai", controlled by a given Triglavian clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "internal" systems of a Triglavian Krai, or artifical constellation controlled by a given clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to an "internal system" in the Triglavian-constructed region of Pochven. |
Description of item "Internal-5 'Pochven' Filament" (56078) | |
569015 | Internal-15 'Pochven' Filament | Internal-15 'Pochven' Filament | Name of item 56079 (Triglavian Space Filaments) | |
569016 | The Internal-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is considered an internal system of the artificial constellation, or "Krai", controlled by a given Triglavian clade.
Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "internal" systems of a Triglavian Krai, or artifical constellation controlled by a given clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to an "internal system" in the Triglavian-constructed region of Pochven. |
The Internal-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is considered an internal system of the artificial constellation, or "Krai", controlled by a given Triglavian clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "internal" systems of a Triglavian Krai, or artifical constellation controlled by a given clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to an "internal system" in the Triglavian-constructed region of Pochven. |
Description of item "Internal-15 'Pochven' Filament" (56079) | |
569017 | Home-5 'Pochven' Filament | Home-5 'Pochven' Filament | Name of item 56080 (Triglavian Space Filaments) | |
569018 | The Home-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is considered the home system of the artificial constellation, or "Krai", controlled by a given Triglavian clade.
Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "home" systems of the Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "home system" in the Triglavian-constructed region of Pochven. |
The Home-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is considered the home system of the artificial constellation, or "Krai", controlled by a given Triglavian clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "home" systems of the Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "home system" in the Triglavian-constructed region of Pochven. |
Description of item "Home-5 'Pochven' Filament" (56080) | |
569019 | Home-15 'Pochven' Filament | Home-15 'Pochven' Filament | Name of item 56081 (Triglavian Space Filaments) | |
569020 | The Home-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is considered the home system of the artificial constellation, or "Krai", controlled by a given Triglavian clade.
Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "home" systems of the Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "home system" in the Triglavian-constructed region of Pochven. |
The Home-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is considered the home system of the artificial constellation, or "Krai", controlled by a given Triglavian clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "home" systems of the Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "home system" in the Triglavian-constructed region of Pochven. |
Description of item "Home-15 'Pochven' Filament" (56081) | |
569027 | Krai Perun | Krai Perun | Map/Constellations/None Name for constellation 20000787 | |
569028 | Krai Svarog | Krai Svarog | Map/Constellations/None Name for constellation 20000788 | |
569029 | Krai Veles | Krai Veles | Map/Constellations/None Name for constellation 20000789 | |
569092 | Unstable Wormhole | Unstable Wormhole | ||
569093 | Incoming Transmission | Incoming Transmission | ||
569094 | Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the large fleet of Foreign vessels that surface. | Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the large fleet of Foreign vessels that surface. | ||
569095 | Inactive Empire Cyno Site | Inactive Empire Cyno Site | ||
569096 | Empire Cynosural Field | Empire Cynosural Field | ||
569097 | Empire Cynosural Field | Empire Cynosural Field | ||
569098 | Major Content Manager | Major Content Manager | ||
569099 | Empire Cynosural Field | Empire Cynosural Field | ||
569100 | Empire Cynosural Field | Empire Cynosural Field | ||
569101 | Kybernauts have quenched the beacon. Dazh Liminality progresses. | Kybernauts have quenched the beacon. Dazh Liminality progresses. | ||
569102 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
569103 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
569104 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
569105 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
569106 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
569107 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
569108 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
569109 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
569110 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
569111 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
569112 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
569113 | Additional EDENCOM vessels emerging. | Additional EDENCOM vessels emerging. | ||
569114 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
569115 | Additional EDENCOM vessels emerging. | Additional EDENCOM vessels emerging. | ||
569116 | Foreign Narodnya Beacon activated. | Foreign Narodnya Beacon activated. | ||
569117 | Minor Content Manager | Minor Content Manager | ||
569118 | Emerging Content Manager | Emerging Content Manager | ||
569119 | Roaming Manager | Roaming Manager | ||
569130 | This Filament allows for {[numeric]amount} {[numeric]amount -> "pilot", "pilots"} to be transported to an indeterminate system in Known Space in which the Triglavians maintain an ongoing interest. | This Filament allows for {[numeric]amount} {[numeric]amount -> "pilot", "pilots"} to be transported to an indeterminate system in Known Space in which the Triglavians maintain an ongoing interest. | UI/RandomJump/Triglavian/MinorVictoryFilamentDescription | |
569131 | This Filament allows for {[numeric]amount} pilots to be transported to an indeterminate system in Known Space near to the Triglavian system in which it is activated. | This Filament allows for {[numeric]amount} pilots to be transported to an indeterminate system in Known Space near to the Triglavian system in which it is activated. | UI/RandomJump/Triglavian/LocalKSpaceFilamentDescription | |
569132 | This Filament allows for {[numeric]amount} pilots to be transported to an indeterminate system in Krai Perun of the Pochven Region. | This Filament allows for {[numeric]amount} pilots to be transported to an indeterminate system in Krai Perun of the Pochven Region. | UI/RandomJump/Triglavian/PerunCladeFilamentDescription | |
569133 | This Filament allows for {[numeric]amount} pilots to be transported to an indeterminate system in Krai Svarog of the Pochven Region. | This Filament allows for {[numeric]amount} pilots to be transported to an indeterminate system in Krai Svarog of the Pochven Region. | UI/RandomJump/Triglavian/SvarogCladeFilamentDescription | |
569134 | This Filament allows for {[numeric]amount} pilots to be transported to an indeterminate system in Krai Veles of the Pochven Region. | This Filament allows for {[numeric]amount} pilots to be transported to an indeterminate system in Krai Veles of the Pochven Region. | UI/RandomJump/Triglavian/VelesCladeFilamentDescription | |
569135 | This Filament allows for {[numeric]amount} pilots to be transported to an indeterminate clade border system in Triglavian Space. | This Filament allows for {[numeric]amount} pilots to be transported to an indeterminate clade border system in Triglavian Space. | UI/RandomJump/Triglavian/BorderSystemFilamentDescription | |
569136 | This Filament allows for {[numeric]amount} pilots to be transported to an indeterminate clade internal system in Triglavian Space. | This Filament allows for {[numeric]amount} pilots to be transported to an indeterminate clade internal system in Triglavian Space. | UI/RandomJump/Triglavian/CommonSystemFilamentDescription | |
569137 | This Filament allows for {[numeric]amount} pilots to be transported to an indeterminate clade home system in Triglavian Space. | This Filament allows for {[numeric]amount} pilots to be transported to an indeterminate clade home system in Triglavian Space. | UI/RandomJump/Triglavian/HomeSystemFilamentDescription | |
569138 | This filament may only be activated within the Pochven region as it is designed to permit travel from Triglavian Space to Known Space. | This filament may only be activated within the Pochven region as it is designed to permit travel from Triglavian Space to Known Space. | UI/RandomJump/Error/TriglavianSpaceOnly | |
569139 | This filament may only be activated outside the Pochven region as it is designed to permit travel from Known Space to Triglavian Space. | This filament may only be activated outside the Pochven region as it is designed to permit travel from Known Space to Triglavian Space. | UI/RandomJump/Error/TriglavianSpaceDisallowed | |
569229 | Easy Roaming Spawner - INVADER | Easy Roaming Spawner - INVADER | Name of item 56100 (Invisible Beacon) | |
569230 | Basic Roaming Spawner - INVADER | Basic Roaming Spawner - INVADER | Name of item 56101 (Invisible Beacon) | |
569231 | Elite Roaming Spawner - INVADER | Elite Roaming Spawner - INVADER | Name of item 56102 (Invisible Beacon) | |
569232 | Boss Roaming Spawner - INVADER | Boss Roaming Spawner - INVADER | Name of item 56103 (Invisible Beacon) | |
569233 | Wormhole Wave A Spawner | Wormhole Wave A Spawner | Name of item 56104 (Invisible Beacon) | |
569234 | Wormhole Boss A Spawner | Wormhole Boss A Spawner | Name of item 56105 (Invisible Beacon) | |
569235 | Wormhole Wave B Spawner | Wormhole Wave B Spawner | Name of item 56106 (Invisible Beacon) | |
569236 | Wormhole Wave C Spawner | Wormhole Wave C Spawner | Name of item 56107 (Invisible Beacon) | |
569237 | Wormhole Boss B Spawner | Wormhole Boss B Spawner | Name of item 56108 (Invisible Beacon) | |
569238 | Wormhole Wave D Spawner | Wormhole Wave D Spawner | Name of item 56109 (Invisible Beacon) | |
569239 | Wormhole Guard Spawner | Wormhole Guard Spawner | Name of item 56110 (Invisible Beacon) | |
569240 | Wormhole Wave E Spawner | Wormhole Wave E Spawner | Name of item 56111 (Invisible Beacon) | |
569241 | Wormhole Wave F Spawner | Wormhole Wave F Spawner | Name of item 56112 (Invisible Beacon) | |
569242 | Wormhole Wave G Spawner | Wormhole Wave G Spawner | Name of item 56113 (Invisible Beacon) | |
569243 | Wormhole Side Wave Spawner | Wormhole Side Wave Spawner | Name of item 56114 (Invisible Beacon) | |
569268 | Triglavian Spawner - Triglavian Invasion Phase 3 | Triglavian Spawner - Triglavian Invasion Phase 3 | Name of item 56117 (Invisible Beacon) | |
569269 | Triglavian Spawner - Triglavian Invasion Phase 3 | Triglavian Spawner - Triglavian Invasion Phase 3 | Name of item 56118 (Invisible Beacon) | |
569270 | Triglavian Spawner - Triglavian Invasion Phase 3 | Triglavian Spawner - Triglavian Invasion Phase 3 | Name of item 56119 (Invisible Beacon) | |
569271 | Triglavian Spawner - Triglavian Invasion Phase 3 | Triglavian Spawner - Triglavian Invasion Phase 3 | Name of item 56120 (Invisible Beacon) | |
569272 | Easy Roaming Spawner - DEFENDER | Easy Roaming Spawner - DEFENDER | Name of item 56121 (Invisible Beacon) | |
569273 | Basic Roaming Spawner - DEFENDER | Basic Roaming Spawner - DEFENDER | Name of item 56122 (Invisible Beacon) | |
569274 | Elite Roaming Spawner - DEFENDER | Elite Roaming Spawner - DEFENDER | Name of item 56123 (Invisible Beacon) | |
569275 | Boss Roaming Spawner - DEFENDER | Boss Roaming Spawner - DEFENDER | Name of item 56124 (Invisible Beacon) | |
569412 | You cannot perform this Fleet action in a structure. You must be in space to do that. | You cannot perform this Fleet action in a structure. You must be in space to do that. | ||
569413 | You must be in space | You must be in space | ||
569424 | You can't fit items directly from the corporation deliveries hangar | You can't fit items directly from the corporation deliveries hangar | ||
569425 | Can't do that | Can't do that | ||
569448 | Alliance name cannot container double spaces. | Alliance name cannot container double spaces. | ||
569495 | You cannot jump the {[item]typeID.name} in Pochven. | You cannot jump the {[item]typeID.name} in Pochven. | ||
569496 | Accelerator Flashpoint | Accelerator Flashpoint | ||
569497 | Abyssal Rift | Abyssal Rift | ||
569498 | Incoming Transmission | Incoming Transmission | ||
569499 | The Triglavian Collective are continuing to construct Stellar Accelerators throughout former Invasion systems. Destroy the Accelerator, we cannot let them continue their "Glorious" pursuit for "Liminality". | The Triglavian Collective are continuing to construct Stellar Accelerators throughout former Invasion systems. Destroy the Accelerator, we cannot let them continue their "Glorious" pursuit for "Liminality". | ||
569500 | Accelerator Flashpoint | Accelerator Flashpoint | ||
569501 | Accelerator Flashpoint | Accelerator Flashpoint | ||
569502 | Accelerator Assault Vector | Accelerator Assault Vector | ||
569503 | Observatory Assault Vector | Observatory Assault Vector | ||
569504 | Narodnya capital vessel detected causing perturbations in the flow. | Narodnya capital vessel detected causing perturbations in the flow. | ||
569505 | The explosion of the dreadnought's drive core has caused gravimetric intereference in the local field. Warp drives are inoperable within the vicinity of the wreck. | The explosion of the dreadnought's drive core has caused gravimetric intereference in the local field. Warp drives are inoperable within the vicinity of the wreck. | ||
569506 | The Augmented Narodnya have proven their worth in the realm beyond the flow. Tracing local filaments for Subpylon installation and liminal ascension. | The Augmented Narodnya have proven their worth in the realm beyond the flow. Tracing local filaments for Subpylon installation and liminal ascension. | ||
569507 | Augmented Narodnya have purged the structure-ferment from the shore. Populate biocombinative cache and release digital detritus from extirpation spoils. | Augmented Narodnya have purged the structure-ferment from the shore. Populate biocombinative cache and release digital detritus from extirpation spoils. | ||
569508 | Insufficient Augemented Narodnya present to commit to siege deployment. | Insufficient Augemented Narodnya present to commit to siege deployment. | ||
569509 | Insufficient Augemented Narodnya present to commit to siege deployment. | Insufficient Augemented Narodnya present to commit to siege deployment. | ||
569510 | Augmented Narodnya dedication is affirmed. Zirnitra siege deployment underway. | Augmented Narodnya dedication is affirmed. Zirnitra siege deployment underway. | ||
569511 | Deep space sensors detect a dreadnought-tonnage vessel approaching | Deep space sensors detect a dreadnought-tonnage vessel approaching | ||
569512 | The explosion of the dreadnought's drive core has caused gravimetric intereference in the local field. Warp drives are inoperable within the vicinity of the wreck. | The explosion of the dreadnought's drive core has caused gravimetric intereference in the local field. Warp drives are inoperable within the vicinity of the wreck. | ||
569513 | Dreadnought threat neutralized. Deactivating covert cloaking fields on overcharge units. Aligning dreadnought support. | Dreadnought threat neutralized. Deactivating covert cloaking fields on overcharge units. Aligning dreadnought support. | ||
569514 | CONCORD has credited your accounts and consulted with the Empire. Permission to sift through the wreckage granted. | CONCORD has credited your accounts and consulted with the Empire. Permission to sift through the wreckage granted. | ||
569515 | Overcharge configuration received. Additional data required for siege activation. | Overcharge configuration received. Additional data required for siege activation. | ||
569516 | Overcharge configuration received. Additional data required for siege activation. | Overcharge configuration received. Additional data required for siege activation. | ||
569517 | Overcharge data received. Dreadnought reports Siege Module is active. | Overcharge data received. Dreadnought reports Siege Module is active. | ||
569518 | The dreadnought has routed additional power to its Siege module! | The dreadnought has routed additional power to its Siege module! | ||
569519 | The Collective has granted your fleet access to the Observatory Assault Conduit. | The Collective has granted your fleet access to the Observatory Assault Conduit. | ||
569520 | Access to the Stellar Accelerator Assault Vector Gate has been authorised by Empire forces. | Access to the Stellar Accelerator Assault Vector Gate has been authorised by Empire forces. | ||
569521 | Zero-point condensate stored within the Stellar Accelerator has sublimated, violently. The resulting distortions in the local field have rendered warp drives inoperable within the vicinity of the wreck. | Zero-point condensate stored within the Stellar Accelerator has sublimated, violently. The resulting distortions in the local field have rendered warp drives inoperable within the vicinity of the wreck. | ||
569526 | Standard missile skill accelerator | Name of item 56182 (Booster) | ||
569527 | This Cerebral Accelerator is only designed for and available on Serenity. | Description of item "No item name" (56182) | ||
569532 | Advanced drone skill accelerator | Name of item 56185 (Booster) | ||
569546 | {[character]from_id.name}'s standings towards you must be above {[numeric]required_standing, decimalPlaces=2}. Current standing is at {[numeric]current_standing, decimalPlaces=2}. | {[character]from_id.name}'s standings towards you must be above {[numeric]required_standing, decimalPlaces=2}. Current standing is at {[numeric]current_standing, decimalPlaces=2}. | ||
569574 | Observatory Flashpoint | Observatory Flashpoint | ||
569575 | Abyssal Rift | Abyssal Rift | ||
569576 | Incoming Transmission | Incoming Transmission | ||
569577 | We see potential in you, Kybernaut. You may prove worthy of joining the flow of Vyraj. Will you choose glorification? Or extirpation? | We see potential in you, Kybernaut. You may prove worthy of joining the flow of Vyraj. Will you choose glorification? Or extirpation? | ||
569578 | Observatory Flashpoint | Observatory Flashpoint | ||
569579 | Observatory Flashpoint | Observatory Flashpoint | ||
569580 | Accelerator Assault Vector | Accelerator Assault Vector | ||
569581 | Observatory Assault Vector | Observatory Assault Vector | ||
569582 | Narodnya capital vessel detected causing perturbations in the flow. | Narodnya capital vessel detected causing perturbations in the flow. | ||
569583 | The explosion of the dreadnought's drive core has caused gravimetric intereference in the local field. Warp drives are inoperable within the vicinity of the wreck. | The explosion of the dreadnought's drive core has caused gravimetric intereference in the local field. Warp drives are inoperable within the vicinity of the wreck. | ||
569584 | The Augmented Narodnya have proven their worth in the realm beyond the flow. Tracing local filaments for Subpylon installation and liminal ascension. | The Augmented Narodnya have proven their worth in the realm beyond the flow. Tracing local filaments for Subpylon installation and liminal ascension. | ||
569585 | Augmented Narodnya have purged the structure-ferment from the shore. Populate biocombinative cache and release digital detritus from extirpation spoils. | Augmented Narodnya have purged the structure-ferment from the shore. Populate biocombinative cache and release digital detritus from extirpation spoils. | ||
569586 | Insufficient Augemented Narodnya present to commit to siege deployment. | Insufficient Augemented Narodnya present to commit to siege deployment. | ||
569587 | Insufficient Augemented Narodnya present to commit to siege deployment. | Insufficient Augemented Narodnya present to commit to siege deployment. | ||
569588 | Augmented Narodnya dedication is affirmed. Zirnitra siege deployment underway. | Augmented Narodnya dedication is affirmed. Zirnitra siege deployment underway. | ||
569589 | Deep space sensors detect a dreadnought-tonnage vessel approaching | Deep space sensors detect a dreadnought-tonnage vessel approaching | ||
569590 | The explosion of the dreadnought's drive core has caused gravimetric intereference in the local field. Warp drives are inoperable within the vicinity of the wreck. | The explosion of the dreadnought's drive core has caused gravimetric intereference in the local field. Warp drives are inoperable within the vicinity of the wreck. | ||
569591 | Dreadnought threat neutralized. Deactivating covert cloaking fields on overcharge units. Aligning dreadnought support. | Dreadnought threat neutralized. Deactivating covert cloaking fields on overcharge units. Aligning dreadnought support. | ||
569592 | CONCORD has credited your accounts and consulted with the Empire. Permission to sift through the wreckage granted. | CONCORD has credited your accounts and consulted with the Empire. Permission to sift through the wreckage granted. | ||
569593 | Overcharge configuration received. Additional data required for siege activation. | Overcharge configuration received. Additional data required for siege activation. | ||
569594 | Overcharge configuration received. Additional data required for siege activation. | Overcharge configuration received. Additional data required for siege activation. | ||
569595 | Overcharge data received. Dreadnought reports Siege Module is active. | Overcharge data received. Dreadnought reports Siege Module is active. | ||
569596 | The dreadnought has routed additional power to its Siege module! | The dreadnought has routed additional power to its Siege module! | ||
569597 | The Collective has granted your fleet access to the Observatory Assault Conduit. | The Collective has granted your fleet access to the Observatory Assault Conduit. | ||
569598 | Access to the Stellar Accelerator Assault Vector Gate has been authorised by Empire forces. | Access to the Stellar Accelerator Assault Vector Gate has been authorised by Empire forces. | ||
569599 | Zero-point condensate stored within the Stellar Accelerator has sublimated, violently. The resulting distortions in the local field have rendered warp drives inoperable within the vicinity of the wreck. | Zero-point condensate stored within the Stellar Accelerator has sublimated, violently. The resulting distortions in the local field have rendered warp drives inoperable within the vicinity of the wreck. | ||
569659 | Show User Interface Pointer Overlay | Show User Interface Pointer Overlay | UI/Commands/CmdGetUiPointer | |
569660 | Drag User Interface elements to chat | Drag User Interface elements to chat | UI/Commands/CmdGetUiPointerDesc | |
569661 | {[character]from_id.name}'s standings towards you must be above {[numeric]required_standing, decimalPlaces=2}. Current standing is at {[numeric]current_standing, decimalPlaces=2}. | {[character]from_id.name}'s standings towards you must be above {[numeric]required_standing, decimalPlaces=2}. Current standing is at {[numeric]current_standing, decimalPlaces=2}. | UI/Standings/Restricted | |
569664 | You are about to undock from a station where you cannot re-dock. {[character]from_id.name}'s standings towards you must be above {[numeric]required_standing, decimalPlaces=2}. Current standing is at {[numeric]current_standing, decimalPlaces=2}. Are you sure you want to do this? | You are about to undock from a station where you cannot re-dock. {[character]from_id.name}'s standings towards you must be above {[numeric]required_standing, decimalPlaces=2}. Current standing is at {[numeric]current_standing, decimalPlaces=2}. Are you sure you want to do this? | ||
569677 | 2x Destroyer-Class Ships 2x Abyssal Filaments |
2x Destroyers
2x Abyssal Filaments |
2x Destroyer 2x Abyssal Filaments |
UI/Agency/AbyssalDeadspace/destroyerCoOpRequirements |
569762 | This wormhole seems to lead into Triglavian space. | This wormhole seems to lead into Triglavian space. | UI/Wormholes/Classes/TriglavianSpaceDescription | |
569763 | Triglavian space | Triglavian space | UI/Wormholes/Classes/TriglavianSpace | |
569764 | Small | Small | UI/SystemMenu/GeneralSettings/FontSizeSmall | |
569765 | Medium | Medium | UI/SystemMenu/GeneralSettings/FontSizeMedium | |
569766 | Large | Large | UI/SystemMenu/GeneralSettings/FontSizeLarge | |
569767 | Font Size | Font Size | UI/SystemMenu/GeneralSettings/General/ClientFontSize | |
569768 | Password | Password | UI/FastCheckout/PasswordHint | |
569769 | Sensor Overlay | Sensor Overlay | ||
569771 | Info Panel Buttons | Info Panel Buttons | ||
569773 | Search New Eden | Search New Eden | ||
569775 | Info Panel - Location | Info Panel - Location | ||
569777 | Info Panel - Agent Missions | Info Panel - Agent Missions | ||
569779 | Probe Formations | Probe Formations | ||
569781 | Items in Current Solar System | Items in Current Solar System | ||
569783 | Group Weapons | Group Weapons | ||
569785 | Simulate Ship | Simulate Ship | ||
569787 | Show/Hide HUD Buttons | Show/Hide HUD Buttons | ||
569789 | Drifter Polemarkos Battleship | Drifter Polemarkos Battleship | Name of item 56217 (Drifter Entities) | |
569790 | CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.
Drifter Polemarkos Battleships are command vessels of the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These battleships are heavily armed and carry a primary strike weapon. They are extremely dangerous and pose a critical threat to any pilot. |
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. Drifter Polemarkos Battleships are command vessels of the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These battleships are heavily armed and carry a primary strike weapon. They are extremely dangerous and pose a critical threat to any pilot. |
Description of item "Drifter Polemarkos Battleship" (56217) | |
569791 | Drifter Strike Battleship | Drifter Strike Battleship | Name of item 56218 (Drifter Entities) | |
569792 | CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.
Drifter Strike Battleships are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These battleships are fully armed with a primary strike weapon. They are very dangerous and pose a deadly threat to any pilot. |
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. Drifter Strike Battleships are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These battleships are fully armed with a primary strike weapon. They are very dangerous and pose a deadly threat to any pilot. |
Description of item "Drifter Strike Battleship" (56218) | |
569793 | Drifter Raider Battleship | Drifter Raider Battleship | Name of item 56219 (Drifter Entities) | |
569794 | CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.
Drifter Raider Battleships are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These battleships are relatively lightly armed and lack a primary strike weapon. They remain a dire threat to the unwary. |
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. Drifter Raider Battleships are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These battleships are relatively lightly armed and lack a primary strike weapon. They remain a dire threat to the unwary. |
Description of item "Drifter Raider Battleship" (56219) | |
569795 | Drifter Navarkos Cruiser | Drifter Navarkos Cruiser | Name of item 56220 (Drifter Entities) | |
569796 | CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.
Drifter Navarkos Cruisers are command vessels of the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These cruisers are heavily armed and carry a primary strike weapon. They are extremely dangerous and pose a critical threat to any pilot. |
CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. Drifter Navarkos Cruisers are command vessels of the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These cruisers are heavily armed and carry a primary strike weapon. They are extremely dangerous and pose a critical threat to any pilot. |
Description of item "Drifter Navarkos Cruiser" (56220) | |
569797 | Drifter Assault Cruiser | Drifter Assault Cruiser | Name of item 56221 (Drifter Entities) | |
569798 | CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.
Drifter Assault Cruisers are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These cruisers are fully armed with a primary strike weapon. They are very dangerous and pose a potent threat to any pilot. |
CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. Drifter Assault Cruisers are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These cruisers are fully armed with a primary strike weapon. They are very dangerous and pose a potent threat to any pilot. |
Description of item "Drifter Assault Cruiser" (56221) | |
569799 | Drifter Scout Cruiser | Drifter Scout Cruiser | Name of item 56222 (Drifter Entities) | |
569800 | CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.
Drifter Scout Cruisers are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These cruisers are relatively lightly armed and lack a primary strike weapon. They remain a definite threat to the unwary. |
CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. Drifter Scout Cruisers are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These cruisers are relatively lightly armed and lack a primary strike weapon. They remain a definite threat to the unwary. |
Description of item "Drifter Scout Cruiser" (56222) | |
569802 | You cannot include yourself when kicking multiple corporation members. | You cannot include yourself when kicking multiple corporation members. | UI/Corporations/BaseCorporationUI/CantKickSelfInMultiKick | |
569803 | You cannot include yourself when kicking multiple members from the corporation. | You cannot include yourself when kicking multiple members from the corporation. | ||
569804 | Kick members denied | Kick members denied | ||
569805 | Could not kick all corporation members (some might be auto-kicked later due to being in space): {notKickedMembers} |
Could not kick all corporation members (some might be auto-kicked later due to being in space): {notKickedMembers} |
UI/Corporations/BaseCorporationUI/CorpKickedMultipleMembersFailed | |
569806 | The following members have been kicked from the corporation: {kickedMembers} {notKickedMessage} |
The following members have been kicked from the corporation: {kickedMembers} {notKickedMessage} |
||
569809 | Extractive Terminus | Extractive Terminus | Name for station operation 109 | |
569810 | Proving Complex | Proving Complex | Name for station operation 110 | |
569811 | Semiosis Theater | Semiosis Theater | Name for station operation 111 | |
569812 | Mutaplasmid Farm | Mutaplasmid Farm | Name for station operation 112 | |
569813 | Porevitium Vault | Porevitium Vault | Name for station operation 113 | |
569815 | Are you sure you want to expel the following members from this corporation?
{members} |
Are you sure you want to expel the following members from this corporation? {members} |
||
569821 | This service requires standings of {[numeric]required_standing, decimalPlaces=2} with {[character]from_id.name} | This service requires standings of {[numeric]required_standing, decimalPlaces=2} with {[character]from_id.name} | UI/Standings/StationServiceStandingsRequired | |
569825 | Disrupted Gate (Amarr Border) | Disrupted Gate (Amarr Border) | Name of item 56232 (Disrupted Gate) | |
569826 | Disrupted Gate (Amarr Border) | Disrupted Gate (Amarr Border) | Name of item 56233 (Disrupted Gate) | |
569827 | Disrupted Gate (Amarr Region) | Disrupted Gate (Amarr Region) | Name of item 56234 (Disrupted Gate) | |
569828 | Disrupted Gate (Amarr Region) | Disrupted Gate (Amarr Region) | Name of item 56235 (Disrupted Gate) | |
569829 | Disrupted Gate (Amarr Constellation) | Disrupted Gate (Amarr Constellation) | Name of item 56236 (Disrupted Gate) | |
569830 | Disrupted Gate (Amarr Constellation) | Disrupted Gate (Amarr Constellation) | Name of item 56237 (Disrupted Gate) | |
569831 | Disrupted Gate (Amarr System) | Disrupted Gate (Amarr System) | Name of item 56238 (Disrupted Gate) | |
569832 | Disrupted Gate (Amarr System) | Disrupted Gate (Amarr System) | Name of item 56239 (Disrupted Gate) | |
569833 | Disrupted Gate (Caldari Border) | Disrupted Gate (Caldari Border) | Name of item 56240 (Disrupted Gate) | |
569834 | Disrupted Gate (Caldari Border) | Disrupted Gate (Caldari Border) | Name of item 56241 (Disrupted Gate) | |
569835 | Disrupted Gate (Caldari Region) | Disrupted Gate (Caldari Region) | Name of item 56242 (Disrupted Gate) | |
569836 | Disrupted Gate (Caldari Region) | Disrupted Gate (Caldari Region) | Name of item 56243 (Disrupted Gate) | |
569837 | Disrupted Gate (Caldari System) | Disrupted Gate (Caldari System) | Name of item 56244 (Disrupted Gate) | |
569838 | Disrupted Gate (Caldari System) | Disrupted Gate (Caldari System) | Name of item 56245 (Disrupted Gate) | |
569839 | Disrupted Gate (Caldari Constellation) | Disrupted Gate (Caldari Constellation) | Name of item 56246 (Disrupted Gate) | |
569840 | Disrupted Gate (Caldari Constellation) | Disrupted Gate (Caldari Constellation) | Name of item 56247 (Disrupted Gate) | |
569841 | Disrupted Gate (Gallente Border) | Disrupted Gate (Gallente Border) | Name of item 56248 (Disrupted Gate) | |
569842 | Disrupted Gate (Gallente Border) | Disrupted Gate (Gallente Border) | Name of item 56249 (Disrupted Gate) | |
569843 | Disrupted Gate (Gallente Region) | Disrupted Gate (Gallente Region) | Name of item 56250 (Disrupted Gate) | |
569844 | Disrupted Gate (Gallente Region) | Disrupted Gate (Gallente Region) | Name of item 56251 (Disrupted Gate) | |
569845 | Disrupted Gate (Gallente Constellation) | Disrupted Gate (Gallente Constellation) | Name of item 56252 (Disrupted Gate) | |
569846 | Disrupted Gate (Gallente Constellation) | Disrupted Gate (Gallente Constellation) | Name of item 56253 (Disrupted Gate) | |
569847 | Disrupted Gate (Gallente System) | Disrupted Gate (Gallente System) | Name of item 56254 (Disrupted Gate) | |
569848 | Disrupted Gate (Gallente System) | Disrupted Gate (Gallente System) | Name of item 56255 (Disrupted Gate) | |
569849 | Disrupted Gate (Minmatar Border) | Disrupted Gate (Minmatar Border) | Name of item 56256 (Disrupted Gate) | |
569850 | Disrupted Gate (Minmatar Border) | Disrupted Gate (Minmatar Border) | Name of item 56257 (Disrupted Gate) | |
569851 | Disrupted Gate (Minmatar Region) | Disrupted Gate (Minmatar Region) | Name of item 56258 (Disrupted Gate) | |
569852 | Disrupted Gate (Minmatar Region) | Disrupted Gate (Minmatar Region) | Name of item 56259 (Disrupted Gate) | |
569853 | Disrupted Gate (Minmatar Constellation) | Disrupted Gate (Minmatar Constellation) | Name of item 56260 (Disrupted Gate) | |
569854 | Disrupted Gate (Minmatar Constellation) | Disrupted Gate (Minmatar Constellation) | Name of item 56261 (Disrupted Gate) | |
569855 | Disrupted Gate (Minmatar System) | Disrupted Gate (Minmatar System) | Name of item 56262 (Disrupted Gate) | |
569856 | Disrupted Gate (Minmatar System) | Disrupted Gate (Minmatar System) | Name of item 56263 (Disrupted Gate) | |
569881 | Purchase | Purchase | UI/FastCheckout/Purchase | |
569882 | Maximum transaction quota met. | Maximum transaction quota met. | UI/FastCheckout/MaximumTransactionsReached | |
569953 | {[location]solarSystemID.name} (Disrupted Gate) | {[location]solarSystemID.name} (Disrupted Gate) | UI/Inventory/SlimItemNames/SlimDisruptedGate | |
569982 | Pochven Conduit Gate (Interstellar) | Pochven Conduit Gate (Interstellar) | Name of item 56317 (Stargate) | |
569984 | Aroused Hypnosian Sentinel | Aroused Hypnosian Sentinel | Name of item 56319 (Sleeper Entities) | |
569985 | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Description of item "Aroused Hypnosian Sentinel" (56319) | |
569986 | Aroused Hypnosian Eristikon | Aroused Hypnosian Eristikon | Name of item 56320 (Sleeper Entities) | |
569987 | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Description of item "Aroused Hypnosian Eristikon" (56320) | |
569988 | Aroused Hypnosian Psychopomp | Aroused Hypnosian Psychopomp | Name of item 56321 (Sleeper Entities) | |
569989 | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Description of item "Aroused Hypnosian Psychopomp" (56321) | |
569990 | Aroused Hypnosian Warden | Aroused Hypnosian Warden | Name of item 56322 (Sleeper Entities) | |
569991 | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Description of item "Aroused Hypnosian Warden" (56322) | |
569992 | Aroused Hypnosian Avenger | Aroused Hypnosian Avenger | Name of item 56323 (Sleeper Entities) | |
569993 | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Description of item "Aroused Hypnosian Avenger" (56323) | |
569994 | Aroused Hypnosian Upholder | Aroused Hypnosian Upholder | Name of item 56324 (Sleeper Entities) | |
569995 | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Description of item "Aroused Hypnosian Upholder" (56324) | |
569996 | Aroused Hypnosian Watcher | Aroused Hypnosian Watcher | Name of item 56325 (Sleeper Entities) | |
569997 | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Description of item "Aroused Hypnosian Watcher" (56325) | |
569998 | Aroused Hypnosian Agonizer | Aroused Hypnosian Agonizer | Name of item 56326 (Sleeper Entities) | |
569999 | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Description of item "Aroused Hypnosian Agonizer" (56326) | |
570000 | Aroused Hypnosian Preserver | Aroused Hypnosian Preserver | Name of item 56327 (Sleeper Entities) | |
570001 | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Description of item "Aroused Hypnosian Preserver" (56327) | |
570002 | Hypnosian Sentinel | Hypnosian Sentinel | Name of item 56328 (Sleeper Entities) | |
570003 | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Description of item "Hypnosian Sentinel" (56328) | |
570004 | Hypnosian Eristikon | Hypnosian Eristikon | Name of item 56329 (Sleeper Entities) | |
570005 | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Description of item "Hypnosian Eristikon" (56329) | |
570006 | Hypnosian Psychopomp | Hypnosian Psychopomp | Name of item 56330 (Sleeper Entities) | |
570007 | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Description of item "Hypnosian Psychopomp" (56330) | |
570008 | Hypnosian Warden | Hypnosian Warden | Name of item 56331 (Sleeper Entities) | |
570009 | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Description of item "Hypnosian Warden" (56331) | |
570010 | Hypnosian Avenger | Hypnosian Avenger | Name of item 56332 (Sleeper Entities) | |
570011 | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Description of item "Hypnosian Avenger" (56332) | |
570012 | Hypnosian Upholder | Hypnosian Upholder | Name of item 56333 (Sleeper Entities) | |
570013 | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Description of item "Hypnosian Upholder" (56333) | |
570014 | Hypnosian Watcher | Hypnosian Watcher | Name of item 56334 (Sleeper Entities) | |
570015 | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Description of item "Hypnosian Watcher" (56334) | |
570016 | Hypnosian Agonizer | Hypnosian Agonizer | Name of item 56335 (Sleeper Entities) | |
570017 | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Description of item "Hypnosian Agonizer" (56335) | |
570018 | Hypnosian Preserver | Hypnosian Preserver | Name of item 56336 (Sleeper Entities) | |
570019 | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Description of item "Hypnosian Preserver" (56336) | |
570020 | Faded Hypnosian Sentinel | Faded Hypnosian Sentinel | Name of item 56337 (Sleeper Entities) | |
570021 | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Description of item "Faded Hypnosian Sentinel" (56337) | |
570022 | Faded Hypnosian Eristikon | Faded Hypnosian Eristikon | Name of item 56338 (Sleeper Entities) | |
570023 | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Description of item "Faded Hypnosian Eristikon" (56338) | |
570024 | Faded Hypnosian Psychopomp | Faded Hypnosian Psychopomp | Name of item 56339 (Sleeper Entities) | |
570025 | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Description of item "Faded Hypnosian Psychopomp" (56339) | |
570026 | Faded Hypnosian Warden | Faded Hypnosian Warden | Name of item 56340 (Sleeper Entities) | |
570027 | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Description of item "Faded Hypnosian Warden" (56340) | |
570028 | Faded Hypnosian Avenger | Faded Hypnosian Avenger | Name of item 56341 (Sleeper Entities) | |
570029 | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Description of item "Faded Hypnosian Avenger" (56341) | |
570030 | Faded Hypnosian Upholder | Faded Hypnosian Upholder | Name of item 56342 (Sleeper Entities) | |
570031 | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Description of item "Faded Hypnosian Upholder" (56342) | |
570032 | Faded Hypnosian Watcher | Faded Hypnosian Watcher | Name of item 56343 (Sleeper Entities) | |
570033 | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Description of item "Faded Hypnosian Watcher" (56343) | |
570034 | Faded Hypnosian Agonizer | Faded Hypnosian Agonizer | Name of item 56344 (Sleeper Entities) | |
570035 | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Description of item "Faded Hypnosian Agonizer" (56344) | |
570036 | Faded Hypnosian Preserver | Faded Hypnosian Preserver | Name of item 56345 (Sleeper Entities) | |
570037 | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. | Description of item "Faded Hypnosian Preserver" (56345) | |
570043 | Assets Selection | Assets Selection | UI/Kiring/Market/Window/WndAssetSelectTopTitle | |
570044 | Ships | Ships | UI/Kiring/Market/Window/WndAssetSelectShipsTab | |
570045 | Items | Items | UI/Kiring/Market/Window/WndAssetSelectItemsTab | |
570046 | Ships | Ships | UI/Kiring/Market/Window/WndSaleCharacterShipsLabel | |
570047 | Items | Items | UI/Kiring/Market/Window/WndSaleCharacterItemsLabel | |
570048 | Assets | Assets | UI/Kiring/Market/Window/WndSaleCharacterAssetsLabel | |
570049 | Only Show Selected | Only Show Selected | UI/Kiring/Market/Window/WndAssetSelectOnlyShowSelectedLabel | |
570050 | Confirm | Confirm | UI/Kiring/Market/Window/WndAssetSelectConfirmBtnLabel | |
570051 | Insufficient required charges | Insufficient required charges | UI/Fitting/FittingWindow/Warnings/MissingChargesForRequiredShort | |
570052 | Insufficient optional charges | Insufficient optional charges | UI/Fitting/FittingWindow/Warnings/MissingChargesForOptionalShort | |
570053 | Some modules on this ship require charges to function. There are not enough charges to operate these modules. | Some modules on this ship require charges to function. There are not enough charges to operate these modules. | UI/Fitting/FittingWindow/Warnings/MissingChargesForRequiredHint | |
570054 | Some modules on this ship function better with charges. There are not enough charges to improve these modules. | Some modules on this ship function better with charges. There are not enough charges to improve these modules. | UI/Fitting/FittingWindow/Warnings/MissingChargesForOptionalHint | |
570057 | Whoops, something went wrong | Whoops, something went wrong | UI/FastCheckout/ErrorPurchaseFailed | |
570058 | Ok | Ok | UI/FastCheckout/ErrorPurchaseFailedButton | |
570093 | Access to the following station services: | Access to the following station services: | UI/Standings/Thresholds/StationServiceAccess | |
570102 | Confirm Expel Members | Confirm Expel Members | UI/Corporations/Common/ConfirmExpelMembers | |
570103 | Expel Members | Expel Members | UI/Corporations/Common/ExpelCorpMembers | |
570118 | Triglavian Space | Triglavian Space | UI/Agency/ContentGroups/ContentGroupTriglavianSpace | |
570119 | Triglavian Space Filaments | Triglavian Space Filaments | UI/Agency/ContentGroups/ContentGroupTriglavianFilaments | |
570121 | Triglavian space consists of the Pochven region, constructed and controlled by the Clades of the Triglavian Collective. | Triglavian space consists of the Pochven region, constructed and controlled by the Clades of the Triglavian Collective. | UI/Agency/ContentGroups/Descriptions/TriglavianSpace | |
570122 | Triglavian Filaments Description | Triglavian Filaments Description | UI/Agency/ContentGroups/Descriptions/TriglavianFilaments | |
570124 | Triglavian Space Tooltip | Triglavian Space Tooltip | UI/Agency/Tooltips/NavigationCards/TriglavianSpace | |
570125 | Travel | Travel | UI/Agency/TriglavianSpace/TravelSection | |
570126 | Conduit Loop | Conduit Loop | UI/Agency/TriglavianSpace/ConduitLoopTitle | |
570127 | The Triglavian Collective has linked the systems of Pochven region together using their conduit gate technology, resulting in a large Conduit Loop. Access to pass through conduit gates is determined by the level of your standings with the Triglavian Collective. Some conduit gates require a higher level of standings than others. | The Triglavian Collective has linked the systems of Pochven region together using their conduit gate technology, resulting in a large Conduit Loop. Access to pass through conduit gates is determined by the level of your standings with the Triglavian Collective. Some conduit gates require a higher level of standings than others. | UI/Agency/TriglavianSpace/ConduitLoopDescription | |
570128 | Certain unstable wormholes lead into Triglavian Space, permitting travel back and forth. Wormholes leading to Pochven region may have certain mass limits and decay times peculiar to the nature of the connection, in a similar manner to other unstable wormholes. | Certain unstable wormholes lead into Triglavian Space, permitting travel back and forth. Wormholes leading to Pochven region may have certain mass limits and decay times peculiar to the nature of the connection, in a similar manner to other unstable wormholes. | UI/Agency/TriglavianSpace/WormholesDescription | |
570129 | Triglavian FTL travel technology makes use of space-time conduits that can be accessed using space-time filaments. A number of different filament types permit travel between Triglavian Space and other locations in New Eden. | Triglavian FTL travel technology makes use of space-time conduits that can be accessed using space-time filaments. A number of different filament types permit travel between Triglavian Space and other locations in New Eden. | UI/Agency/TriglavianSpace/FilamentsDescription | |
570130 | Filaments | Filaments | UI/Agency/TriglavianSpace/FilamentsTitle | |
570131 | Wormholes | Wormholes | UI/Agency/TriglavianSpace/WormholesTitle | |
570132 | Diminishing Returns | Diminishing Returns | UI/Fitting/FittingWindow/Warnings/StackingPenaltyMedShort | |
570133 | Diminishing Returns | Diminishing Returns | UI/Fitting/FittingWindow/Warnings/StackingPenaltyLowShort | |
570134 | Using more than one module that affects the same attribute on the ship is subject to diminishing returns. While the first module applies 100% of its attribute bonus, the second one applies only 87% of the bonus, the third one 57% and the fourth only 28%. | Using more than one module that affects the same attribute on the ship is subject to diminishing returns. While the first module applies 100% of its attribute bonus, the second one applies only 87% of the bonus, the third one 57% and the fourth only 28%. | UI/Fitting/FittingWindow/Warnings/StackingPenaltyMedHint | |
570135 | Using more than one module that affects the same attribute on the ship is subject to diminishing returns. While the first module applies 100% of its attribute bonus, the second one applies only 87% of the bonus and the third one 57%. | Using more than one module that affects the same attribute on the ship is subject to diminishing returns. While the first module applies 100% of its attribute bonus, the second one applies only 87% of the bonus and the third one 57%. | UI/Fitting/FittingWindow/Warnings/StackingPenaltyLowHint | |
570142 | Triglavian space consists of the Pochven region, controlled by the Triglavian Collective and further subdivided into three constellations, each controlled by a Clade. This region was formed following the events of the Triglavian Invasion in YC122. The individual star systems were cut off from Known Space due to Triglavian stellar manipulation disrupting their gates. The Triglavian Collective constructed a Conduit Loop linking the systems into the new region of Pochven. | Triglavian space consists of the Pochven region, controlled by the Triglavian Collective and further subdivided into three constellations, each controlled by a Clade. This region was formed following the events of the Triglavian Invasion in YC122. The individual star systems were cut off from Known Space due to Triglavian stellar manipulation disrupting their gates. The Triglavian Collective constructed a Conduit Loop linking the systems into the new region of Pochven. | UI/Agency/TriglavianSpace/OverviewDescription | |
570143 | Station Access | Station Access | UI/Agency/TriglavianSpace/StationAccessSection | |
570144 | The Triglavian Collective has seized control of the stations previously occupied by the empires of New Eden. The Collective prevents its enemies from docking and only allows access to certain services to those who have proven themselves. This access is determined by the level of standings with the Triglavian Collective and differs according for each service. | The Triglavian Collective has seized control of the stations previously occupied by the empires of New Eden. The Collective prevents its enemies from docking and only allows access to certain services to those who have proven themselves. This access is determined by the level of standings with the Triglavian Collective and differs according for each service. | UI/Agency/TriglavianSpace/StationAccessDescription | |
570145 | This is RestrictionsHint
This is RestrictionsHint This is RestrictionsHint |
This is RestrictionsHint This is RestrictionsHint This is RestrictionsHint |
UI/Agency/TriglavianSpace/RestrictionsHint | |
570224 | Hallows - Amarr | Hallows - Amarr | ||
570264 | Hallows - Blood | Hallows - Blood | ||
570271 | Hallows - Amarr | Hallows - Amarr | ||
570280 | Hallows - Blood | Hallows - Blood | ||
570290 | {[numeric]amount, useGrouping, decimalPlaces=0} | {[numeric]amount, useGrouping, decimalPlaces=0} | UI/VirtualGoodsStore/OfferPriceLabelNoUnit | |
570300 | {[numeric]amount, useGrouping, decimalPlaces=0} | {[numeric]amount, useGrouping, decimalPlaces=0} | UI/VirtualGoodsStore/FormatAURNoUnit | |
570301 | + | + | UI/Wallet/WalletWindow/BuyPlex | |
570302 | Easy Roaming Spawner - INVADER | Easy Roaming Spawner - INVADER | ||
570303 | Hallows - Escalation | Hallows - Escalation | ||
570304 | Hallows - Escalation | Hallows - Escalation | ||
570305 | Kicked corporation members | Kicked corporation members | ||
570306 | Expel Members | Expel Members | ||
570307 | The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. | The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. | Description of item "Elite Lucifer Cynabal" (56315) | |
570308 | The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. | The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. | Description of item "Lucifer Ixion" (56316) | |
570309 | The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. | The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. | Description of item "Lucifer Dramiel" (56346) | |
570310 | The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. | The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. | Description of item "Elite Lucifer Dramiel" (56347) | |
570311 | The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. | The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. | Description of item "Lucifer Fury" (56348) | |
570312 | The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. | The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. | Description of item "Lucifer Echo" (56349) | |
570313 | The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. | The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. | Description of item "Lucifer Medusa" (56350) | |
570314 | The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. | The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. | Description of item "Lucifer Burst" (56351) | |
570315 | The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. | The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. | Description of item "Lucifer Swordspine" (56352) | |
570316 | Office Closed Due to Standings | Office Closed Due to Standings | Notifications/NotificationNames/OfficeLeaseCanceledInsufficientStandings | |
570317 | Corporation offices at {[location]station_id.name} were closed by {[npcOrganization]standings_from_id.name} due to insufficient standings. | Corporation offices at {[location]station_id.name} were closed by {[npcOrganization]standings_from_id.name} due to insufficient standings. | Notifications/subjOfficeLeaseCanceledInsufficientStandings | |
570318 | Renting offices at {[location]station_id.name, linkify} requires your corporation to have a standing of {[numeric]required_standing, decimalPlaces=2} with {[npcOrganization]standings_from_id.name}.
Since your corporation has a standing of {[numeric]current_standing} with {[npcOrganization]standings_from_id.name} the office has been closed and its contents impounded. |
Renting offices at {[location]station_id.name, linkify} requires your corporation to have a standing of {[numeric]required_standing, decimalPlaces=2} with {[npcOrganization]standings_from_id.name}. Since your corporation has a standing of {[numeric]current_standing} with {[npcOrganization]standings_from_id.name} the office has been closed and its contents impounded. |
Notifications/bodyOfficeLeaseCanceledInsufficientStandings | |
570319 | Standings | Standings | UI/LPStore/StandingsRequired | |
570320 | Any Item | Any Item | UI/Wallet/WalletWindow/AnyItem | |
570372 | Vexing Phase-I Swarmer | Vexing Phase-I Swarmer | Name of item 56487 (Rogue Drone Entities) | |
570373 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570374 | Punishing Phase-I Swarmer | Punishing Phase-I Swarmer | Name of item 56488 (Rogue Drone Entities) | |
570375 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570376 | Obstructing Phase-III Legionary | Obstructing Phase-III Legionary | Name of item 56498 (Rogue Drone Entities) | |
570377 | Interfering Phase-I Swarmer | Interfering Phase-I Swarmer | Name of item 56489 (Rogue Drone Entities) | |
570378 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570379 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570380 | Punishing Phase-IV Legionary | Punishing Phase-IV Legionary | Name of item 56500 (Rogue Drone Entities) | |
570381 | Obstructing Phase-I Swarmer | Obstructing Phase-I Swarmer | Name of item 56490 (Rogue Drone Entities) | |
570382 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570383 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570384 | Obstructing Phase-IV Legionary | Obstructing Phase-IV Legionary | Name of item 56502 (Rogue Drone Entities) | |
570385 | Vexing Phase-II Legionary | Vexing Phase-II Legionary | Name of item 56491 (Rogue Drone Entities) | |
570386 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570387 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570388 | Grazing Phase-0 Forager | Grazing Phase-0 Forager | Name of item 56504 (Rogue Drone Entities) | |
570389 | Punishing Phase-II Legionary | Punishing Phase-II Legionary | Name of item 56492 (Rogue Drone Entities) | |
570390 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570391 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570392 | Overmind Destructor Delta | Overmind Destructor Delta | Name of item 56506 (Rogue Drone Entities) | |
570393 | Interfering Phase-II Legionary | Interfering Phase-II Legionary | Name of item 56493 (Rogue Drone Entities) | |
570394 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570395 | Overmind Interruptor Lambda | Overmind Interruptor Lambda | Name of item 56508 (Rogue Drone Entities) | |
570396 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570397 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570398 | Obstructing Phase-II Legionary | Obstructing Phase-II Legionary | Name of item 56494 (Rogue Drone Entities) | |
570399 | Overmind Progenitor Zero | Overmind Progenitor Zero | Name of item 56510 (Rogue Drone Entities) | |
570400 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570401 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570402 | Vexing Phase-III Legionary | Vexing Phase-III Legionary | Name of item 56495 (Rogue Drone Entities) | |
570403 | Anchoring Jarognik Vedmak | Anchoring Jarognik Vedmak | ||
570404 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570405 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570406 | Anchoring Jarognik Vedmak | Anchoring Jarognik Vedmak | ||
570407 | Punishing Phase-III Legionary | Punishing Phase-III Legionary | Name of item 56496 (Rogue Drone Entities) | |
570408 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570409 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570410 | Anchoring Jarognik Vedmak | Anchoring Jarognik Vedmak | ||
570411 | Interfering Phase-III Legionary | Interfering Phase-III Legionary | Name of item 56497 (Rogue Drone Entities) | |
570412 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570413 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570414 | Anchoring Jarognik Vedmak | Anchoring Jarognik Vedmak | ||
570415 | Vexing Phase-IV Legionary | Vexing Phase-IV Legionary | Name of item 56499 (Rogue Drone Entities) | |
570416 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570417 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570418 | Anchoring Jarognik Vedmak | Anchoring Jarognik Vedmak | ||
570419 | Interfering Phase-IV Legionary | Interfering Phase-IV Legionary | Name of item 56501 (Rogue Drone Entities) | |
570420 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570421 | Anchoring Jarognik Vedmak | Anchoring Jarognik Vedmak | ||
570422 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570423 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570424 | Overmind Broodlord Alpha | Overmind Broodlord Alpha | Name of item 56503 (Rogue Drone Entities) | |
570425 | Anchoring Jarognik Vedmak | Anchoring Jarognik Vedmak | ||
570426 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570427 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570428 | Overmind Broodlord Omega | Overmind Broodlord Omega | Name of item 56505 (Rogue Drone Entities) | |
570429 | Anchoring Jarognik Vedmak | Anchoring Jarognik Vedmak | ||
570430 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570431 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570432 | Overmind Destructor Epsilon | Overmind Destructor Epsilon | Name of item 56507 (Rogue Drone Entities) | |
570433 | Anchoring Jarognik Vedmak | Anchoring Jarognik Vedmak | ||
570434 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570435 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570436 | Overmind Interruptor Iota | Overmind Interruptor Iota | Name of item 56509 (Rogue Drone Entities) | |
570437 | Anchoring Jarognik Vedmak | Anchoring Jarognik Vedmak | ||
570438 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570439 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570440 | Anchoring Jarognik Vedmak | Anchoring Jarognik Vedmak | ||
570441 | Anchoring Jarognik Vedmak | Anchoring Jarognik Vedmak | ||
570442 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570443 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570444 | Anchoring Jarognik Vedmak | Anchoring Jarognik Vedmak | ||
570445 | Anchoring Jarognik Vedmak | Anchoring Jarognik Vedmak | ||
570446 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570447 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570448 | Anchoring Jarognik Vedmak | Anchoring Jarognik Vedmak | ||
570449 | Anchoring Jarognik Vedmak | Anchoring Jarognik Vedmak | ||
570450 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570451 | Anchoring Jarognik Vedmak | Anchoring Jarognik Vedmak | ||
570452 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570453 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570454 | Anchoring Jarognik Vedmak | Anchoring Jarognik Vedmak | ||
570455 | Anchoring Jarognik Vedmak | Anchoring Jarognik Vedmak | ||
570456 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570457 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570458 | Anchoring Jarognik Vedmak | Anchoring Jarognik Vedmak | ||
570459 | Anchoring Jarognik Vedmak | Anchoring Jarognik Vedmak | ||
570460 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. |
||
570462 | Any Standing | Any Standing | UI/Standings/AnyStanding | |
570463 | Good Standing | Good Standing | UI/Standings/GoodStanding | |
570464 | Excellent Standing | Excellent Standing | UI/Standings/ExcellentStanding | |
570465 | Wormhole C729 | Wormhole C729 | Name of item 56535 (Wormhole) | |
570466 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole C729" (56535) | |
570467 | Wormhole C729 | Wormhole C729 | Name of item 56536 (Wormhole) | |
570468 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole C729" (56536) | |
570469 | Wormhole C729 | Wormhole C729 | Name of item 56537 (Wormhole) | |
570470 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole C729" (56537) | |
570471 | Wormhole C729 | Wormhole C729 | Name of item 56538 (Wormhole) | |
570472 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole C729" (56538) | |
570473 | Wormhole C729 | Wormhole C729 | Name of item 56539 (Wormhole) | |
570474 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole C729" (56539) | |
570475 | Wormhole X450 | Wormhole X450 | Name of item 56540 (Wormhole) | |
570476 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole X450" (56540) | |
570477 | Wormhole R081 | Wormhole R081 | Name of item 56541 (Wormhole) | |
570478 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole R081" (56541) | |
570479 | Wormhole F216 | Wormhole F216 | Name of item 56542 (Wormhole) | |
570480 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole F216" (56542) | |
570481 | Wormhole F216 | Wormhole F216 | Name of item 56543 (Wormhole) | |
570482 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole F216" (56543) | |
570483 | Wormhole U372 | Wormhole U372 | Name of item 56544 (Wormhole) | |
570484 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole U372" (56544) | |
570485 | Wormhole C729 | Wormhole C729 | Name of item 56545 (Wormhole) | |
570486 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole C729" (56545) | |
570487 | Wormhole C729 | Wormhole C729 | Name of item 56546 (Wormhole) | |
570488 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole C729" (56546) | |
570489 | Wormhole C729 | Wormhole C729 | Name of item 56547 (Wormhole) | |
570490 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole C729" (56547) | |
570491 | Wormhole C729 | Wormhole C729 | Name of item 56548 (Wormhole) | |
570492 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole C729" (56548) | |
570493 | Wormhole C729 | Wormhole C729 | Name of item 56549 (Wormhole) | |
570494 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole C729" (56549) | |
570495 | Wormhole C729 | Wormhole C729 | Name of item 56550 (Wormhole) | |
570496 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole C729" (56550) | |
570497 | Wormhole C729 | Wormhole C729 | Name of item 56551 (Wormhole) | |
570498 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole C729" (56551) | |
570499 | Wormhole C729 | Wormhole C729 | Name of item 56552 (Wormhole) | |
570500 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole C729" (56552) | |
570501 | Wormhole C729 | Wormhole C729 | Name of item 56553 (Wormhole) | |
570502 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole C729" (56553) | |
570503 | Wormhole C729 | Wormhole C729 | Name of item 56554 (Wormhole) | |
570504 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole C729" (56554) | |
570505 | Wormhole C729 | Wormhole C729 | Name of item 56555 (Wormhole) | |
570506 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole C729" (56555) | |
570507 | Wormhole C729 | Wormhole C729 | Name of item 56556 (Wormhole) | |
570508 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole C729" (56556) | |
570509 | Wormhole C729 | Wormhole C729 | Name of item 56557 (Wormhole) | |
570510 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole C729" (56557) | |
570511 | Wormhole C729 | Wormhole C729 | Name of item 56558 (Wormhole) | |
570512 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole C729" (56558) | |
570513 | Wormhole C729 | Wormhole C729 | Name of item 56559 (Wormhole) | |
570514 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole C729" (56559) | |
570515 | Wormhole C729 | Wormhole C729 | Name of item 56560 (Wormhole) | |
570516 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole C729" (56560) | |
570517 | Wormhole C729 | Wormhole C729 | Name of item 56561 (Wormhole) | |
570518 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole C729" (56561) | |
570519 | Wormhole C729 | Wormhole C729 | Name of item 56562 (Wormhole) | |
570520 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole C729" (56562) | |
570521 | Wormhole C729 | Wormhole C729 | Name of item 56563 (Wormhole) | |
570522 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole C729" (56563) | |
570523 | Wormhole C729 | Wormhole C729 | Name of item 56564 (Wormhole) | |
570524 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole C729" (56564) | |
570525 | Wormhole C729 | Wormhole C729 | Name of item 56565 (Wormhole) | |
570526 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "Wormhole C729" (56565) | |
570527 | {[character]from_id.name}'s standings towards {[character]to_id.name} must be above {[numeric]required_standing, decimalPlaces=2}. Current standing is at {[numeric]current_standing, decimalPlaces=2}. | {[character]from_id.name}'s standings towards {[character]to_id.name} must be above {[numeric]required_standing, decimalPlaces=2}. Current standing is at {[numeric]current_standing, decimalPlaces=2}. | ||
570528 | {[character]from_id.name}'s standings towards {[character]to_id.name} must be above {[numeric]required_standing, decimalPlaces=2}. Current standing is at {[numeric]current_standing, decimalPlaces=2}. | {[character]from_id.name}'s standings towards {[character]to_id.name} must be above {[numeric]required_standing, decimalPlaces=2}. Current standing is at {[numeric]current_standing, decimalPlaces=2}. | UI/Standings/RestrictedCorporation | |
570537 | Contract Region Changed To Pochven | Contract Region Changed To Pochven | Notifications/NotificationNames/ContractRegionChangedToPochven | |
570538 | Contract Region Changed | Contract Region Changed | Notifications/subjContractRegionChangedToPochven | |
570539 | The creation of the Triglavian region Pochven has changed details in some of your contract/contracts. Please review them through (My Contracts). | The creation of the Triglavian region Pochven has changed details in some of your contract/contracts. Please review them through (My Contracts). | Notifications/bodyContractRegionChangedToPochven | |
570545 | Conduit Adversary Spawner A | Conduit Adversary Spawner A | Name of item 56566 (Invisible Beacon) | |
570546 | Conduit Adversary Spawner C | Conduit Adversary Spawner C | Name of item 56567 (Invisible Beacon) | |
570547 | Conduit Adversary Spawner B | Conduit Adversary Spawner B | Name of item 56568 (Invisible Beacon) | |
570561 | No gate-to-gate route | No gate-to-gate route | UI/Generic/NoGateToGateRoute | |
570571 | Please note that changes will only take full effect once the game has been restarted. | Please note that changes will only take full effect once the game has been restarted. | ||
570572 | Font Size Changed | Font Size Changed | ||
570573 | Gate-to-Gate Routes Only | Gate-to-Gate Routes Only | UI/Contracts/ContractsSearch/ExcludeNoGateToGateJumps | |
570575 | Join Chat | Join Chat | UI/Agency/JoinChat | |
570576 | All Categories | All Categories | UI/Corporations/Assets/AllCategories | |
570577 | All Groups | All Groups | UI/Corporations/Assets/AllGroups | |
570578 | Disallowed in Pochven | Disallowed in Pochven | UI/Inflight/SpaceComponents/Deploy/DisallowedFromTriglavianSpace | |
570579 | {[item]deployTypeID.name} could not be deployed as it was unable to establish a connection with known space | {[item]deployTypeID.name} could not be deployed as it was unable to establish a connection with known space | ||
570582 | Toggle Setting | Toggle Setting | UI/Corporations/ToggleSetting | |
570583 | Are you sure you want to join {[character]charID.nameWithPossessive} fleet?
NOTE: Attacking members of your fleet is not a CONCORD sanctioned activity and may result in security status loss and police response. |
Are you sure you want to join {[character]charID.nameWithPossessive} fleet? NOTE: Attacking members of your fleet is not a CONCORD sanctioned activity and may result in security status loss and police response. |
||
570584 | Join Fleet? | Join Fleet? | ||
570588 | EDENCOM Fortresses | EDENCOM Fortresses | UI/Map/StarModeHandler/EDENCOMFortresses | |
570589 | Triglavian Minor Victories | Triglavian Minor Victories | UI/Map/StarModeHandler/TriglavianMinorVictories | |
570590 | Systems in known space fortified by the Triglavian Collective | Systems in known space fortified by the Triglavian Collective | UI/Map/StarModeHandler/Hints/TriglavianMinorVictories | |
570591 | Systems significantly fortified by EDENCOM | Systems significantly fortified by EDENCOM | UI/Map/StarModeHandler/Hints/EDENCOMFortresses | |
570595 | CH AR Ha R1(Do not Translate) | CH AR Ha R1(Do not Translate) | Name of item 56570 (Cloud) | |
570596 | CH AR Ha R2 (Do not Translate) | CH AR Ha R2 (Do not Translate) | Name of item 56571 (Cloud) | |
570597 | CH AR Ha R3 (Do not Translate) | CH AR Ha R3 (Do not Translate) | Name of item 56572 (Cloud) | |
570598 | CH AR Ha B(Do not Translate) | CH AR Ha B(Do not Translate) | Name of item 56573 (Cloud) | |
570599 | CH AR Ez R3(Do not Translate) | CH AR Ez R3(Do not Translate) | Name of item 56574 (Cloud) | |
570600 | CH AR Ez B(Do not Translate) | CH AR Ez B(Do not Translate) | Name of item 56575 (Cloud) | |
570601 | CH AR Ez R1 (Do not Translate) | CH AR Ez R1 (Do not Translate) | Name of item 56576 (Cloud) | |
570602 | CH AR Ez R2(Do not Translate) | CH AR Ez R2(Do not Translate) | Name of item 56577 (Cloud) | |
570603 | CH BR Ez R1(Do not Translate) | CH BR Ez R1(Do not Translate) | Name of item 56578 (Cloud) | |
570604 | CH BR Ez R2(Do not Translate) | CH BR Ez R2(Do not Translate) | Name of item 56579 (Cloud) | |
570605 | CH BR Ez R3(Do not Translate) | CH BR Ez R3(Do not Translate) | Name of item 56580 (Cloud) | |
570606 | CH BR Ez B(Do not Translate) | CH BR Ez B(Do not Translate) | Name of item 56581 (Cloud) | |
570610 | CH BR Ha R1(Do not Translate) | CH BR Ha R1(Do not Translate) | Name of item 56582 (Cloud) | |
570611 | CH BR Ha R2(Do not Translate) | CH BR Ha R2(Do not Translate) | Name of item 56583 (Cloud) | |
570612 | CH BR Ha R3(Do not Translate) | CH BR Ha R3(Do not Translate) | Name of item 56584 (Cloud) | |
570613 | CH BR Ha B(Do not Translate) | CH BR Ha B(Do not Translate) | Name of item 56585 (Cloud) | |
570614 | CH AR ES R1 (Do not Translate) | CH AR ES R1 (Do not Translate) | Name of item 56586 (Cloud) | |
570615 | CH AR ES B(Do not Translate) | CH AR ES B(Do not Translate) | Name of item 56587 (Cloud) | |
570616 | CH BR ES R1(Do not Translate) | CH BR ES R1(Do not Translate) | Name of item 56588 (Cloud) | |
570617 | CH BR ES B(Do not Translate) | CH BR ES B(Do not Translate) | Name of item 56589 (Cloud) | |
570623 | Malagrin Marshlight | Malagrin Marshlight | ||
570624 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
||
570625 | Confessor Malagrin Marshlight SKIN | Confessor Malagrin Marshlight SKIN | Name of item 56590 (Permanent SKIN) | |
570626 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Description of item "Confessor Malagrin Marshlight SKIN" (56590) | |
570627 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
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570628 | Prophecy Malagrin Marshlight SKIN | Prophecy Malagrin Marshlight SKIN | Name of item 56591 (Permanent SKIN) | |
570629 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Description of item "Prophecy Malagrin Marshlight SKIN" (56591) | |
570630 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
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570631 | Armageddon Malagrin Marshlight SKIN | Armageddon Malagrin Marshlight SKIN | Name of item 56592 (Permanent SKIN) | |
570632 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Description of item "Armageddon Malagrin Marshlight SKIN" (56592) | |
570633 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
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570634 | Ferox Malagrin Marshlight SKIN | Ferox Malagrin Marshlight SKIN | Name of item 56593 (Permanent SKIN) | |
570635 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Description of item "Ferox Malagrin Marshlight SKIN" (56593) | |
570636 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
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570637 | Charon Malagrin Marshlight SKIN | Charon Malagrin Marshlight SKIN | Name of item 56594 (Permanent SKIN) | |
570638 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Description of item "Charon Malagrin Marshlight SKIN" (56594) | |
570639 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
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570640 | Phoenix Malagrin Marshlight SKIN | Phoenix Malagrin Marshlight SKIN | Name of item 56595 (Permanent SKIN) | |
570641 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Description of item "Phoenix Malagrin Marshlight SKIN" (56595) | |
570642 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
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570643 | Hecate Malagrin Marshlight SKIN | Hecate Malagrin Marshlight SKIN | Name of item 56596 (Permanent SKIN) | |
570644 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Description of item "Hecate Malagrin Marshlight SKIN" (56596) | |
570645 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
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570646 | Dominix Malagrin Marshlight SKIN | Dominix Malagrin Marshlight SKIN | Name of item 56597 (Permanent SKIN) | |
570647 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Description of item "Dominix Malagrin Marshlight SKIN" (56597) | |
570648 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
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570649 | Thanatos Malagrin Marshlight SKIN | Thanatos Malagrin Marshlight SKIN | Name of item 56598 (Permanent SKIN) | |
570650 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Description of item "Thanatos Malagrin Marshlight SKIN" (56598) | |
570651 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
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570652 | Panther Malagrin Marshlight SKIN | Panther Malagrin Marshlight SKIN | Name of item 56599 (Permanent SKIN) | |
570653 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Description of item "Panther Malagrin Marshlight SKIN" (56599) | |
570654 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
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570655 | Naglfar Malagrin Marshlight SKIN | Naglfar Malagrin Marshlight SKIN | Name of item 56600 (Permanent SKIN) | |
570656 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Description of item "Naglfar Malagrin Marshlight SKIN" (56600) | |
570657 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
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570658 | Nidhoggur Malagrin Marshlight SKIN | Nidhoggur Malagrin Marshlight SKIN | Name of item 56601 (Permanent SKIN) | |
570659 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Description of item "Nidhoggur Malagrin Marshlight SKIN" (56601) | |
570660 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
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570661 | Cynabal Malagrin Marshlight SKIN | Cynabal Malagrin Marshlight SKIN | Name of item 56602 (Permanent SKIN) | |
570662 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Description of item "Cynabal Malagrin Marshlight SKIN" (56602) | |
570663 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
||
570664 | Machariel Malagrin Marshlight SKIN | Machariel Malagrin Marshlight SKIN | Name of item 56603 (Permanent SKIN) | |
570665 | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.
The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
Description of item "Machariel Malagrin Marshlight SKIN" (56603) | |
570666 | Rockbreaker Pioneers | Rockbreaker Pioneers | ||
570667 | Rockbreaker Pioneers | Rockbreaker Pioneers | ||
570668 | Rockbreaker Pioneers | Rockbreaker Pioneers | ||
570669 | Rockbreaker Pioneers | Rockbreaker Pioneers | ||
570670 | Rockbreaker Pioneers | Rockbreaker Pioneers | ||
570671 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
||
570672 | Venture Rockbreaker Pioneers SKIN | Venture Rockbreaker Pioneers SKIN | Name of item 56604 (Permanent SKIN) | |
570673 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Description of item "Venture Rockbreaker Pioneers SKIN" (56604) | |
570674 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
||
570675 | Prospect Rockbreaker Pioneers SKIN | Prospect Rockbreaker Pioneers SKIN | Name of item 56605 (Permanent SKIN) | |
570676 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Description of item "Prospect Rockbreaker Pioneers SKIN" (56605) | |
570677 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
||
570678 | Porpoise Rockbreaker Pioneers SKIN | Porpoise Rockbreaker Pioneers SKIN | Name of item 56606 (Permanent SKIN) | |
570679 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Description of item "Porpoise Rockbreaker Pioneers SKIN" (56606) | |
570680 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
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570681 | Endurance Rockbreaker Pioneers SKIN | Endurance Rockbreaker Pioneers SKIN | Name of item 56607 (Permanent SKIN) | |
570682 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Description of item "Endurance Rockbreaker Pioneers SKIN" (56607) | |
570683 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
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570684 | Procurer Rockbreaker Pioneers SKIN | Procurer Rockbreaker Pioneers SKIN | Name of item 56608 (Permanent SKIN) | |
570685 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Description of item "Procurer Rockbreaker Pioneers SKIN" (56608) | |
570686 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
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570687 | Retriever Rockbreaker Pioneers SKIN | Retriever Rockbreaker Pioneers SKIN | Name of item 56609 (Permanent SKIN) | |
570688 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Description of item "Retriever Rockbreaker Pioneers SKIN" (56609) | |
570689 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
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570690 | Covetor Rockbreaker Pioneers SKIN | Covetor Rockbreaker Pioneers SKIN | Name of item 56610 (Permanent SKIN) | |
570691 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Description of item "Covetor Rockbreaker Pioneers SKIN" (56610) | |
570692 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
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570693 | Primae Rockbreaker Pioneers SKIN | Primae Rockbreaker Pioneers SKIN | Name of item 56611 (Permanent SKIN) | |
570694 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Description of item "Primae Rockbreaker Pioneers SKIN" (56611) | |
570695 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
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570696 | Orca Rockbreaker Pioneers SKIN | Orca Rockbreaker Pioneers SKIN | Name of item 56612 (Permanent SKIN) | |
570697 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Description of item "Orca Rockbreaker Pioneers SKIN" (56612) | |
570698 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
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570699 | Rorqual Rockbreaker Pioneers SKIN | Rorqual Rockbreaker Pioneers SKIN | Name of item 56613 (Permanent SKIN) | |
570700 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Description of item "Rorqual Rockbreaker Pioneers SKIN" (56613) | |
570701 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
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570702 | Bowhead Rockbreaker Pioneers SKIN | Bowhead Rockbreaker Pioneers SKIN | Name of item 56614 (Permanent SKIN) | |
570703 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Description of item "Bowhead Rockbreaker Pioneers SKIN" (56614) | |
570704 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
||
570705 | Skiff Rockbreaker Pioneers SKIN | Skiff Rockbreaker Pioneers SKIN | Name of item 56615 (Permanent SKIN) | |
570706 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Description of item "Skiff Rockbreaker Pioneers SKIN" (56615) | |
570707 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
||
570708 | Mackinaw Rockbreaker Pioneers SKIN | Mackinaw Rockbreaker Pioneers SKIN | Name of item 56616 (Permanent SKIN) | |
570709 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Description of item "Mackinaw Rockbreaker Pioneers SKIN" (56616) | |
570710 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
||
570711 | Hulk Rockbreaker Pioneers SKIN | Hulk Rockbreaker Pioneers SKIN | Name of item 56617 (Permanent SKIN) | |
570712 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Description of item "Hulk Rockbreaker Pioneers SKIN" (56617) | |
570713 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
||
570714 | Noctis Rockbreaker Pioneers SKIN | Noctis Rockbreaker Pioneers SKIN | Name of item 56618 (Permanent SKIN) | |
570715 | Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.
One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers". |
Description of item "Noctis Rockbreaker Pioneers SKIN" (56618) | |
570716 | Your Corporation requires a standing of {[numeric]requiredStandingValue, decimalPlaces=2} with The Triglavian Collective to launch a {[item]item.name}. Your Corporation currently has {[numeric]currentStandingValue, decimalPlaces=2} with the Triglavian Collective. | Your Corporation requires a standing of {[numeric]requiredStandingValue, decimalPlaces=2} with The Triglavian Collective to launch a {[item]item.name}. Your Corporation currently has {[numeric]currentStandingValue, decimalPlaces=2} with the Triglavian Collective. | ||
570717 | Your Corporation requires a standing of {[numeric]requiredStandingValue, decimalPlaces=2} with The Triglavian Collective to anchor a {[item]item.name}. Your Corporation currently has {[numeric]currentStandingValue, decimalPlaces=2} with the Triglavian Collective. | Your Corporation requires a standing of {[numeric]requiredStandingValue, decimalPlaces=2} with The Triglavian Collective to anchor a {[item]item.name}. Your Corporation currently has {[numeric]currentStandingValue, decimalPlaces=2} with the Triglavian Collective. | ||
570718 | Unstable Wormhole | Unstable Wormhole | ||
570719 | Major Content Manager | Major Content Manager | ||
570720 | Minor Content Manager | Minor Content Manager | ||
570721 | Emerging Content Manager | Emerging Content Manager | ||
570722 | Roaming Manager | Roaming Manager | ||
570723 | Invasion | Invasion | ||
570724 | Invasion | Invasion | ||
570725 | Invasion | Invasion | ||
570726 | Unstable Wormhole | Unstable Wormhole | ||
570727 | Major Content Manager | Major Content Manager | ||
570728 | Minor Content Manager | Minor Content Manager | ||
570729 | Emerging Content Manager | Emerging Content Manager | ||
570730 | Roaming Manager | Roaming Manager | ||
570731 | Unstable Wormhole | Unstable Wormhole | ||
570732 | Emerging Content Manager | Emerging Content Manager | ||
570733 | Roaming Manager | Roaming Manager | ||
570734 | Major Content Manager | Major Content Manager | ||
570735 | Minor Content Manager | Minor Content Manager | ||
570758 | {[numeric]owned_ticket_count, decimalPlaces=0} {[numeric]owned_ticket_count -> "HyperNode", "HyperNodes"} | {[numeric]owned_ticket_count, decimalPlaces=0} {[numeric]owned_ticket_count -> "HyperNode", "HyperNodes"} | UI/HyperNet/TicketCount | |
570760 | Abyssal Talassonite | Abyssal Talassonite | Name of item 56625 (Talassonite) | |
570761 | Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Nocxium and Megacyte. | Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Nocxium and Megacyte. | Description of item "Abyssal Talassonite" (56625) | |
570762 | Hadal Talassonite | Hadal Talassonite | Name of item 56626 (Talassonite) | |
570763 | Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Nocxium and Megacyte. | Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Nocxium and Megacyte. | Description of item "Hadal Talassonite" (56626) | |
570764 | Abyssal Bezdnacine | Abyssal Bezdnacine | Name of item 56627 (Bezdnacine) | |
570765 | Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte. | Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte. | Description of item "Abyssal Bezdnacine" (56627) | |
570766 | Hadal Bezdnacine | Hadal Bezdnacine | Name of item 56628 (Bezdnacine) | |
570767 | Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte. | Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte. | Description of item "Hadal Bezdnacine" (56628) | |
570768 | Abyssal Rakovene | Abyssal Rakovene | Name of item 56629 (Rakovene) | |
570769 | Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine | Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine | Description of item "Abyssal Rakovene" (56629) | |
570770 | Hadal Rakovene | Hadal Rakovene | Name of item 56630 (Rakovene) | |
570771 | Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine | Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine | Description of item "Hadal Rakovene" (56630) | |
570772 | Bezdnacine Processing | Bezdnacine Processing | Name of item 56631 (Resource Processing) | |
570773 | Specialization in Bezdnacine reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency.
2% bonus to Bezdnacine reprocessing yield per skill level. |
Specialization in Bezdnacine reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Bezdnacine reprocessing yield per skill level. |
Description of item "Bezdnacine Processing" (56631) | |
570774 | Talassonite Processing | Talassonite Processing | Name of item 56632 (Resource Processing) | |
570775 | Specialization in Talassonite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency.
2% bonus to Talassonite reprocessing yield per skill level. |
Specialization in Talassonite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Talassonite reprocessing yield per skill level. |
Description of item "Talassonite Processing" (56632) | |
570776 | Rakovene Processing | Rakovene Processing | Name of item 56633 (Resource Processing) | |
570777 | Specialization in Rakovene reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency.
2% bonus to Rakovene reprocessing yield per skill level. |
Specialization in Rakovene reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Rakovene reprocessing yield per skill level. |
Description of item "Rakovene Processing" (56633) | |
570778 | Unstable Wormhole | Unstable Wormhole | ||
570779 | Major Content Manager | Major Content Manager | ||
570780 | Minor Content Manager | Minor Content Manager | ||
570781 | Emerging Content Manager | Emerging Content Manager | ||
570782 | Roaming Manager | Roaming Manager | ||
570783 | Final results for the | Final results for the | UI/PVPFilament/EventWindow/FinalResults | |
570784 | Restricted | Restricted | UI/Station/Lobby/Restricted | |
570785 | (for equipment requiring {skillName}) | (for equipment requiring <b>{skillName}</b>) | UI/Fitting/FittingWindow/Warnings/ForEquipmentRequiringSkill | |
570786 | Are you sure about that? | Are you sure about that? | UI/Kiring/Market/CancelSignupQuestion | |
570791 | 56634_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_BR_CrimonHarvest.png | 56634_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_BR_CrimonHarvest.png | Name of item 56634 (Headwear) | |
570792 | 56635_Female_Outer_JacketFBR01_Types_JacketFBR01_BR_CrimsonHarvest.png | 56635_Female_Outer_JacketFBR01_Types_JacketFBR01_BR_CrimsonHarvest.png | Name of item 56635 (Outer) | |
570793 | 56636_Female_TopMiddle_TshirtF01_Types_TshirtF01_BR_CrimsonHarvest.png | 56636_Female_TopMiddle_TshirtF01_Types_TshirtF01_BR_CrimsonHarvest.png | Name of item 56636 (Tops) | |
570794 | 56637_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_BR_CrimsonHarvest.png | 56637_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_BR_CrimsonHarvest.png | Name of item 56637 (Headwear) | |
570795 | 56638_Male_outer_JacketMFBR01_Types_JacketMFBR01_BR_CrimsonHarvest.png | 56638_Male_outer_JacketMFBR01_Types_JacketMFBR01_BR_CrimsonHarvest.png | Name of item 56638 (Outer) | |
570796 | 56639_Male_topMiddle_TshirtM01_Types_TshirtM01_BR_CrimsonHarvest.png | 56639_Male_topMiddle_TshirtM01_Types_TshirtM01_BR_CrimsonHarvest.png | Name of item 56639 (Tops) | |
570797 | Unstable Wormhole | Unstable Wormhole | ||
570798 | Major Content Manager | Major Content Manager | ||
570799 | Minor Content Manager | Minor Content Manager | ||
570800 | Emerging Content Manager | Emerging Content Manager | ||
570801 | Roaming Manager | Roaming Manager | ||
570802 | Unstable Wormhole | Unstable Wormhole | ||
570803 | Emerging Content Manager | Emerging Content Manager | ||
570804 | Roaming Manager | Roaming Manager | ||
570805 | Major Content Manager | Major Content Manager | ||
570806 | Minor Content Manager | Minor Content Manager | ||
570807 | Unstable Wormhole | Unstable Wormhole | ||
570808 | Emerging Content Manager | Emerging Content Manager | ||
570809 | Roaming Manager | Roaming Manager | ||
570810 | Major Content Manager | Major Content Manager | ||
570811 | Minor Content Manager | Minor Content Manager | ||
570812 | Unstable Wormhole | Unstable Wormhole | ||
570813 | Minor Content Manager | Minor Content Manager | ||
570814 | Roaming Manager | Roaming Manager | ||
570815 | Emerging Content Manager | Emerging Content Manager | ||
570816 | Major Content Manager | Major Content Manager | ||
570817 | Unstable Wormhole | Unstable Wormhole | ||
570818 | Emerging Content Manager | Emerging Content Manager | ||
570819 | Major Content Manager | Major Content Manager | ||
570820 | Minor Content Manager | Minor Content Manager | ||
570821 | Roaming Manager | Roaming Manager | ||
570822 | Unstable Wormhole | Unstable Wormhole | ||
570823 | Minor Content Manager | Minor Content Manager | ||
570824 | Major Content Manager | Major Content Manager | ||
570825 | Emerging Content Manager | Emerging Content Manager | ||
570826 | Roaming Manager | Roaming Manager | ||
570827 | Unstable Wormhole | Unstable Wormhole | ||
570828 | Emerging Content Manager | Emerging Content Manager | ||
570829 | Minor Content Manager | Minor Content Manager | ||
570830 | Major Content Manager | Major Content Manager | ||
570831 | Roaming Manager | Roaming Manager | ||
570842 | Go to Help Center | Go to Help Center | ||
570845 | Harvest Savior | Harvest Savior | Name of item 56644 (Irregular Frigate) | |
570846 | Harvest Follower | Harvest Follower | Name of item 56645 (Irregular Frigate) | |
570847 | Harvest Shepherd | Harvest Shepherd | Name of item 56646 (Irregular Frigate) | |
570848 | Harvest Prophet | Harvest Prophet | Name of item 56647 (Irregular Cruiser) | |
570849 | Ship Attributes and Statistics | Ship Attributes and Statistics | ||
570853 | Fitting: Offense Panel | Fitting: Offense Panel | ||
570855 | Fitting: Defense Panel | Fitting: Defense Panel | ||
570857 | Fitting: Targeting Panel | Fitting: Targeting Panel | ||
570859 | Fitting: Navigation Panel | Fitting: Navigation Panel | ||
570861 | Fitting: Drones Panel | Fitting: Drones Panel | ||
570863 | Fitting: Fighters Panel | Fitting: Fighters Panel | ||
570865 | Ship's Health | Ship's Health | ||
570869 | Toggle 3D view | Toggle 3D view | UI/Commands/CmdToggle3DView | |
570870 | Fitting: Capacitor Panel | Fitting: Capacitor Panel | ||
570872 | Ship exterior view is disabled | Ship exterior view is disabled | UI/Shared/ExteriorViewDisabled | |
570873 | Shining Flame Crusader | Shining Flame Crusader | Name of item 56648 (Irregular Frigate) | |
570874 | Placeholder Text | Placeholder Text | Description of item "Shining Flame Crusader" (56648) | |
570875 | Shining Flame Deacon | Shining Flame Deacon | Name of item 56649 (Irregular Frigate) | |
570876 | Placeholder Text | Placeholder Text | Description of item "Shining Flame Deacon" (56649) | |
570877 | Shining Flame Crucifier | Shining Flame Crucifier | Name of item 56650 (Irregular Frigate) | |
570878 | Placeholder Text | Placeholder Text | Description of item "Shining Flame Crucifier" (56650) | |
570879 | Shining Flame Augoror | Shining Flame Augoror | Name of item 56651 (Irregular Cruiser) | |
570880 | Placeholder Text | Placeholder Text | Description of item "Shining Flame Augoror" (56651) | |
570881 | Shining Flame Omen | Shining Flame Omen | Name of item 56652 (Irregular Cruiser) | |
570882 | Placeholder Text | Placeholder Text | Description of item "Shining Flame Omen" (56652) | |
570883 | Shining Flame Curse | Shining Flame Curse | Name of item 56653 (Irregular Cruiser) | |
570884 | Placeholder Text | Placeholder Text | Description of item "Shining Flame Curse" (56653) | |
570885 | Shining Flame Oracle | Shining Flame Oracle | Name of item 56654 (Irregular Battlecruiser) | |
570886 | Placeholder Text | Placeholder Text | Description of item "Shining Flame Oracle" (56654) | |
570887 | Unstable Wormhole | Unstable Wormhole | ||
570888 | Emerging Content Manager | Emerging Content Manager | ||
570889 | Minor Content Manager | Minor Content Manager | ||
570890 | Major Content Manager | Major Content Manager | ||
570891 | Roaming Manager | Roaming Manager | ||
570892 | Triglavian Wormhole | Triglavian Wormhole | ||
570895 | Triglavian Wormhole | Triglavian Wormhole | ||
570896 | Triglavian Wormhole | Triglavian Wormhole | ||
570899 | Unstable Wormhole | Unstable Wormhole | ||
570900 | Major Content Manager | Major Content Manager | ||
570901 | Minor Content Manager | Minor Content Manager | ||
570902 | Emerging Content Manager | Emerging Content Manager | ||
570903 | Roaming Manager | Roaming Manager | ||
570904 | Unstable Wormhole | Unstable Wormhole | ||
570905 | Major Content Manager | Major Content Manager | ||
570906 | Minor Content Manager | Minor Content Manager | ||
570907 | Emerging Content Manager | Emerging Content Manager | ||
570908 | Roaming Manager | Roaming Manager | ||
570909 | Unstable Wormhole | Unstable Wormhole | ||
570910 | Major Content Manager | Major Content Manager | ||
570911 | Emerging Content Manager | Emerging Content Manager | ||
570912 | Minor Content Manager | Minor Content Manager | ||
570913 | Roaming Manager | Roaming Manager | ||
570914 | Unstable Wormhole | Unstable Wormhole | ||
570915 | Minor Content Manager | Minor Content Manager | ||
570916 | Emerging Content Manager | Emerging Content Manager | ||
570917 | Roaming Manager | Roaming Manager | ||
570918 | Major Content Manager | Major Content Manager | ||
570919 | Unstable Wormhole | Unstable Wormhole | ||
570920 | Roaming Manager | Roaming Manager | ||
570921 | Major Content Manager | Major Content Manager | ||
570922 | Minor Content Manager | Minor Content Manager | ||
570923 | Emerging Content Manager | Emerging Content Manager | ||
570924 | Unstable Wormhole | Unstable Wormhole | ||
570925 | Major Content Manager | Major Content Manager | ||
570926 | Minor Content Manager | Minor Content Manager | ||
570927 | Roaming Manager | Roaming Manager | ||
570928 | Emerging Content Manager | Emerging Content Manager | ||
570929 | Unstable Wormhole | Unstable Wormhole | ||
570930 | Emerging Content Manager | Emerging Content Manager | ||
570931 | Roaming Manager | Roaming Manager | ||
570932 | Minor Content Manager | Minor Content Manager | ||
570933 | Major Content Manager | Major Content Manager | ||
570934 | Unstable Wormhole | Unstable Wormhole | ||
570935 | Roaming Manager | Roaming Manager | ||
570936 | Minor Content Manager | Minor Content Manager | ||
570937 | Major Content Manager | Major Content Manager | ||
570938 | Emerging Content Manager | Emerging Content Manager | ||
570939 | Unstable Wormhole | Unstable Wormhole | ||
570940 | Roaming Manager | Roaming Manager | ||
570941 | Emerging Content Manager | Emerging Content Manager | ||
570942 | Minor Content Manager | Minor Content Manager | ||
570943 | Major Content Manager | Major Content Manager | ||
570944 | Press {shortcut} to restore the view | Press <b>{shortcut}</b> to restore the view | UI/Shared/PressToRestoreView | |
570945 | Unstable Wormhole | Unstable Wormhole | ||
570946 | Major Content Manager | Major Content Manager | ||
570947 | Roaming Manager | Roaming Manager | ||
570948 | Emerging Content Manager | Emerging Content Manager | ||
570949 | Minor Content Manager | Minor Content Manager | ||
570950 | Unstable Wormhole | Unstable Wormhole | ||
570951 | Roaming Manager | Roaming Manager | ||
570952 | Emerging Content Manager | Emerging Content Manager | ||
570953 | Major Content Manager | Major Content Manager | ||
570954 | Minor Content Manager | Minor Content Manager | ||
570955 | Unstable Wormhole | Unstable Wormhole | ||
570956 | Roaming Manager | Roaming Manager | ||
570957 | Emerging Content Manager | Emerging Content Manager | ||
570958 | Major Content Manager | Major Content Manager | ||
570959 | Minor Content Manager | Minor Content Manager | ||
570960 | Unstable Wormhole | Unstable Wormhole | ||
570961 | Major Content Manager | Major Content Manager | ||
570962 | Roaming Manager | Roaming Manager | ||
570963 | Minor Content Manager | Minor Content Manager | ||
570964 | Emerging Content Manager | Emerging Content Manager | ||
570965 | Unstable Wormhole | Unstable Wormhole | ||
570966 | Emerging Content Manager | Emerging Content Manager | ||
570967 | Roaming Manager | Roaming Manager | ||
570968 | Minor Content Manager | Minor Content Manager | ||
570969 | Major Content Manager | Major Content Manager | ||
570970 | Unstable Wormhole | Unstable Wormhole | ||
570971 | Emerging Content Manager | Emerging Content Manager | ||
570972 | Roaming Manager | Roaming Manager | ||
570973 | Minor Content Manager | Minor Content Manager | ||
570974 | Major Content Manager | Major Content Manager | ||
570975 | Unstable Wormhole | Unstable Wormhole | ||
570976 | Emerging Content Manager | Emerging Content Manager | ||
570977 | Roaming Manager | Roaming Manager | ||
570978 | Major Content Manager | Major Content Manager | ||
570979 | Minor Content Manager | Minor Content Manager | ||
570980 | Unstable Wormhole | Unstable Wormhole | ||
570981 | Minor Content Manager | Minor Content Manager | ||
570982 | Emerging Content Manager | Emerging Content Manager | ||
570983 | Roaming Manager | Roaming Manager | ||
570984 | Major Content Manager | Major Content Manager | ||
570985 | Unstable Wormhole | Unstable Wormhole | ||
570986 | Major Content Manager | Major Content Manager | ||
570987 | Emerging Content Manager | Emerging Content Manager | ||
570988 | Roaming Manager | Roaming Manager | ||
570989 | Minor Content Manager | Minor Content Manager | ||
570990 | Unstable Wormhole | Unstable Wormhole | ||
570991 | Emerging Content Manager | Emerging Content Manager | ||
570992 | Major Content Manager | Major Content Manager | ||
570993 | Roaming Manager | Roaming Manager | ||
570994 | Minor Content Manager | Minor Content Manager | ||
570995 | Unstable Wormhole | Unstable Wormhole | ||
570996 | Emerging Content Manager | Emerging Content Manager | ||
570997 | Roaming Manager | Roaming Manager | ||
570998 | Minor Content Manager | Minor Content Manager | ||
570999 | Major Content Manager | Major Content Manager | ||
571000 | Unstable Wormhole | Unstable Wormhole | ||
571001 | Roaming Manager | Roaming Manager | ||
571002 | Minor Content Manager | Minor Content Manager | ||
571003 | Major Content Manager | Major Content Manager | ||
571004 | Emerging Content Manager | Emerging Content Manager | ||
571005 | Unstable Wormhole | Unstable Wormhole | ||
571006 | Major Content Manager | Major Content Manager | ||
571007 | Minor Content Manager | Minor Content Manager | ||
571008 | Roaming Manager | Roaming Manager | ||
571009 | Emerging Content Manager | Emerging Content Manager | ||
571010 | Unstable Wormhole | Unstable Wormhole | ||
571011 | Roaming Manager | Roaming Manager | ||
571012 | Major Content Manager | Major Content Manager | ||
571013 | Emerging Content Manager | Emerging Content Manager | ||
571014 | Minor Content Manager | Minor Content Manager | ||
571015 | Unstable Wormhole | Unstable Wormhole | ||
571016 | Emerging Content Manager | Emerging Content Manager | ||
571017 | Roaming Manager | Roaming Manager | ||
571018 | Minor Content Manager | Minor Content Manager | ||
571019 | Major Content Manager | Major Content Manager | ||
571020 | Unstable Wormhole | Unstable Wormhole | ||
571021 | Emerging Content Manager | Emerging Content Manager | ||
571022 | Minor Content Manager | Minor Content Manager | ||
571023 | Major Content Manager | Major Content Manager | ||
571024 | Roaming Manager | Roaming Manager | ||
571025 | Unstable Wormhole | Unstable Wormhole | ||
571026 | Minor Content Manager | Minor Content Manager | ||
571027 | Emerging Content Manager | Emerging Content Manager | ||
571028 | Major Content Manager | Major Content Manager | ||
571029 | Roaming Manager | Roaming Manager | ||
571030 | Unstable Wormhole | Unstable Wormhole | ||
571031 | Roaming Manager | Roaming Manager | ||
571032 | Major Content Manager | Major Content Manager | ||
571033 | Minor Content Manager | Minor Content Manager | ||
571034 | Emerging Content Manager | Emerging Content Manager | ||
571035 | Triglavian Space Outbound | Triglavian Space Outbound | ||
571036 | Filaments that jump users out of the Triglavian Region Pochven | Filaments that jump users out of the Triglavian Region Pochven | ||
571037 | Triglavian Space Inbound | Triglavian Space Inbound | ||
571038 | Filaments that jump users into the Triglavian Region Pochven | Filaments that jump users into the Triglavian Region Pochven | ||
571051 | acath06_enviroment_asset | acath06_enviroment_asset | Name of item 56664 (Non-Interactable Object) | |
571057 | Harvest Overseer | Harvest Overseer | Name of item 56669 (Irregular Battleship) | |
571058 | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. | Description of item "Harvest Overseer" (56669) | |
571059 | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. | Description of item "Harvest Prophet" (56647) | |
571060 | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. | Description of item "Harvest Savior" (56644) | |
571061 | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. | Description of item "Harvest Shepherd" (56646) | |
571062 | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. | Description of item "Harvest Follower" (56645) | |
571063 | Harvest Sage | Harvest Sage | Name of item 56670 (Irregular Cruiser) | |
571064 | Harvest Diviner | Harvest Diviner | Name of item 56671 (Irregular Battlecruiser) | |
571065 | Harvest Supervisor | Harvest Supervisor | Name of item 56672 (Irregular Battleship) | |
571066 | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. | Description of item "Harvest Supervisor" (56672) | |
571067 | Harvest Director | Harvest Director | Name of item 56673 (Irregular Battleship) | |
571068 | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. | Description of item "Harvest Director" (56673) | |
571069 | Triglavian Space Filaments | Triglavian Space Filaments | Description of group ID 4087 | |
571070 | AshimmuWeb | AshimmuWeb | ||
571071 | Harbinger DPS | Harbinger DPS | ||
571076 | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. | Description of item "Harvest Sage" (56670) | |
571077 | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. | Description of item "Harvest Diviner" (56671) | |
571078 | Shining Flame Commander | Shining Flame Commander | Name of item 56674 (Irregular Battleship) | |
571079 | A powerful battleship of the Amarr Empire. Threat level: Deadly. | A powerful battleship of the Amarr Empire. Threat level: Deadly. | Description of item "Shining Flame Commander" (56674) | |
571081 | Shining Flame Commodore | Shining Flame Commodore | Name of item 56675 (Irregular Battleship) | |
571082 | A powerful battleship of the Amarr Empire. Threat level: Deadly. | A powerful battleship of the Amarr Empire. Threat level: Deadly. | Description of item "Shining Flame Commodore" (56675) | |
571083 | Shining Flame Admiral | Shining Flame Admiral | Name of item 56676 (Irregular Battleship) | |
571084 | A powerful battleship of the Amarr Empire. Threat level: Deadly. | A powerful battleship of the Amarr Empire. Threat level: Deadly. | Description of item "Shining Flame Admiral" (56676) | |
571091 | Glorification 'Devana' Filaments | Glorification 'Devana' Filaments | UI/Agency/TriglavianSpace/MinorVictoryFilamentsTitle | |
571092 | Glorification 'Devana' Filaments permit travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as "Triglavian Minor Victory" systems. | Glorification 'Devana' Filaments permit travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as "Triglavian Minor Victory" systems. | UI/Agency/TriglavianSpace/MinorVictoryFilamentsDescription | |
571093 | Proximity 'Extraction' Filaments | Proximity 'Extraction' Filaments | UI/Agency/TriglavianSpace/LocalFilamentsTitle | |
571094 | Proximity 'Extraction' Filaments permit travel from a star system in Triglavian Space to a nearby star system in Known Space. | Proximity 'Extraction' Filaments permit travel from a star system in Triglavian Space to a nearby star system in Known Space. | UI/Agency/TriglavianSpace/LocalFilamentsDescription | |
571095 | Cladistic 'Krai' Filaments | Cladistic 'Krai' Filaments | UI/Agency/TriglavianSpace/CladeFilamentsTitle | |
571096 | Cladistic 'Krai' Filaments permit travel from Known Space to a system in the 'Krai' of Triglavian space controlled by the named Triglavian Clade: Perun, Svarog, or Veles. | Cladistic 'Krai' Filaments permit travel from Known Space to a system in the 'Krai' of Triglavian space controlled by the named Triglavian Clade: Perun, Svarog, or Veles. | UI/Agency/TriglavianSpace/CladeFilamentsDescription | |
571097 | System Class 'Pochven' Filaments | System Class 'Pochven' Filaments | UI/Agency/TriglavianSpace/SystemTypeFilamentsTitle | |
571098 | System Class 'Pochven' Filaments permit travel from Known Space to a system in Triglavian space of the designated system class: Border, Internal, or Home. | System Class 'Pochven' Filaments permit travel from Known Space to a system in Triglavian space of the designated system class: Border, Internal, or Home. | UI/Agency/TriglavianSpace/SystemTypeFilamentsDescription | |
571099 | Inbound Filaments | Inbound Filaments | UI/Agency/TriglavianSpace/InboundFilamentsSection | |
571100 | Outbound Filaments | Outbound Filaments | UI/Agency/TriglavianSpace/OutboundFilamentsSection | |
571101 | Inbound filaments include System Class 'Pochven' and Cladistic 'Krai' Filaments. 'Pochven' Filaments can be found by engaging various enemies in Known Space. Cladistic 'Krai' Filaments are typically found in the wrecks of Triglavian ships belonging to the relevant clade. | Inbound filaments include System Class 'Pochven' and Cladistic 'Krai' Filaments. 'Pochven' Filaments can be found by engaging various enemies in Known Space. Cladistic 'Krai' Filaments are typically found in the wrecks of Triglavian ships belonging to the relevant clade. | UI/Agency/TriglavianSpace/InboundFilamentsDescription | |
571102 | Outbound filaments include Proximity 'Extraction' and Glorification 'Devana' Filaments. Proximity 'Extraction' Filaments are typically found in the wrecks of EDENCOM vessels invading Pochven. Glorification 'Devana' Filaments are usually recovered from destroyed Triglavian vessels in Triglavian Space. | Outbound filaments include Proximity 'Extraction' and Glorification 'Devana' Filaments. Proximity 'Extraction' Filaments are typically found in the wrecks of EDENCOM vessels invading Pochven. Glorification 'Devana' Filaments are usually recovered from destroyed Triglavian vessels in Triglavian Space. | UI/Agency/TriglavianSpace/OutboundFilamentsDescription | |
571103 | Ubiquitous Mineral Field | Ubiquitous Mineral Field | ||
571104 | Ships: {[numeric]amount} | Ships: {[numeric]amount} | UI/Agency/TriglavianSpace/MaxShips | |
571105 | This window helps you find User Interface elements. By dragging them from this window to chat, you can point other pilots to certain elements.
You can also set a shortcut ("{cmdName}") to enable an overlay which allows you to drag elements directly from the User Interface. |
This window helps you find User Interface elements. By dragging them from this window to chat, you can point other pilots to certain elements. You can also set a shortcut (<b>"{cmdName}"</b>) to enable an overlay which allows you to drag elements directly from the User Interface. |
UI/Help/PointerWndTextWithoutShortcut | |
571106 | This window helps you find User Interface elements. By dragging them from this window to chat, you can point other pilots to certain elements.
Additionally, the shortcut "{shortcut}" enables an overlay which allows you to drag elements directly from the User Interface. |
This window helps you find User Interface elements. By dragging them from this window to chat, you can point other pilots to certain elements. Additionally, the shortcut "{shortcut}" enables an overlay which allows you to drag elements directly from the User Interface. |
UI/Help/PointerWndTextWithShortcut | |
571114 | acath07_enviroment_asset | acath07_enviroment_asset | Name of item 56677 (Non-Interactable Object) | |
571115 | ao1_t1_enviroment_asset | ao1_t1_enviroment_asset | Name of item 56678 (Non-Interactable Object) | |
571116 | abs1_t1_enviroment_asset | abs1_t1_enviroment_asset | Name of item 56679 (Non-Interactable Object) | |
571117 | abs2_t1_enviroment_asset | abs2_t1_enviroment_asset | Name of item 56680 (Non-Interactable Object) | |
571118 | abs3_t1_enviroment_asset | abs3_t1_enviroment_asset | Name of item 56681 (Non-Interactable Object) | |
571119 | as1_enviroment_asset | as1_enviroment_asset | Name of item 56682 (Non-Interactable Object) | |
571120 | as2_enviroment_asset | as2_enviroment_asset | Name of item 56683 (Non-Interactable Object) | |
571121 | as3_enviroment_asset | as3_enviroment_asset | Name of item 56684 (Non-Interactable Object) | |
571122 | as4_enviroment_asset | as4_enviroment_asset | Name of item 56685 (Non-Interactable Object) | |
571123 | as5_enviroment_asset | as5_enviroment_asset | Name of item 56686 (Non-Interactable Object) | |
571124 | as6_enviroment_asset | as6_enviroment_asset | Name of item 56687 (Non-Interactable Object) | |
571125 | as7_enviroment_asset | as7_enviroment_asset | Name of item 56688 (Non-Interactable Object) | |
571126 | as8_enviroment_asset | as8_enviroment_asset | Name of item 56689 (Non-Interactable Object) | |
571127 | as9_enviroment_asset | as9_enviroment_asset | Name of item 56690 (Non-Interactable Object) | |
571128 | Crimson Harvest keypass | Crimson Harvest keypass | Name of item 56691 (Acceleration Gate Keys) | |
571129 | This keypass grants access to private entrance. | This keypass grants access to private entrance. | Description of item "Crimson Harvest keypass" (56691) | |
571130 | Shining Flame keypass | Shining Flame keypass | Name of item 56692 (Acceleration Gate Keys) | |
571131 | This keypass grants access through a private entrance. | This keypass grants access through a private entrance. | Description of item "Shining Flame keypass" (56692) | |
571132 | Triglavian Space Trace | Triglavian Space Trace | Name of item 56693 (Abyssal Trace) | |
571133 | This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Triglavian Space Filament. | This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Triglavian Space Filament. | Description of item "Triglavian Space Trace" (56693) | |
571134 | Corporation Dashboard | Corporation Dashboard | UI/Agency/ContentGroups/ContentGroupCorp | |
571135 | Join a corporation or find information on current corporation and alliances. | Join a corporation or find information on current corporation and alliances. | UI/Agency/ContentGroups/Descriptions/Corp | |
571136 | Opens Corporation Dashboard Window | Opens Corporation Dashboard Window | UI/Agency/ExternalContentHint | |
571140 | Invalid target, the {[item]module.name} can only be activated on {group} | Invalid target, the {[item]module.name} can only be activated on {group} | ||
571143 | Halloween Arena | Halloween Arena | ||
571146 | Svarog Vyraj Anchorage | Svarog Vyraj Anchorage | Name of item 56699 (Large Collidable Structure) | |
571147 | Perun Vyraj Anchorage | Perun Vyraj Anchorage | Name of item 56700 (Large Collidable Structure) | |
571148 | Mobile Sanguine Harvester | Mobile Sanguine Harvester | Name of item 56701 (Mobile Tractor Unit) | |
571149 | This mobile tractor unit has been modified by Blood Raider engineers to collect frozen corpses instead of wrecks.
125km effective range. 10 second activation time. May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Automatically decays if abandoned for 24 hours. |
This mobile tractor unit has been modified by Blood Raider engineers to collect frozen corpses instead of wrecks. 125km effective range. 10 second activation time. May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Automatically decays if abandoned for 24 hours. |
Description of item "Mobile Sanguine Harvester" (56701) | |
571150 | Avoid EDENCOM or Trig Minor Victory systems | Avoid EDENCOM or Trig Minor Victory systems | UI/Map/MapPallet/cbAvoidTriglavianTales | |
571151 | Using this selection may result in the autopilot plotting EXTREMELY long routes between waypoints. | Using this selection may result in the autopilot plotting EXTREMELY long routes between waypoints. | ||
571152 | Avoiding EDENCOM or Trig Minor Victory systems | Avoiding EDENCOM or Trig Minor Victory systems | ||
571153 | Special Edition Deployable Structures | Special Edition Deployable Structures | ||
571154 | Special Edition Deployable Structures | Special Edition Deployable Structures | ||
571155 | Mobile Sanguine Harvester Blueprint | Mobile Sanguine Harvester Blueprint | Name of item 56702 (Mobile Tractor Unit Blueprint) | |
571158 | ENV_Abyssal_Halloween_01a | ENV_Abyssal_Halloween_01a | Name of item 56703 (MassiveEnvironments) | |
571159 | WARNING: Triglavian Space is extremely dangerous and difficult to navigate. Proceed with caution. | WARNING: Triglavian Space is extremely dangerous and difficult to navigate. Proceed with caution. | UI/Agency/TriglavianSpace/Warning | |
571160 | Perun Vyraj Anchorage | Perun Vyraj Anchorage | ||
571165 | Svarog Vyraj Anchorage | Svarog Vyraj Anchorage | ||
571166 | Veles Vyraj Anchorage | Veles Vyraj Anchorage | ||
571168 | Agent Unavailable Due to Evacuation | Agent Unavailable Due to Evacuation | UI/Agents/Triglavian/AgentRetiredHeader | |
571169 | Your former contact has been evacuated from a Triglavian-controlled system and is no longer available to provide freelance capsuleers with work. | Your former contact has been evacuated from a Triglavian-controlled system and is no longer available to provide freelance capsuleers with work. | UI/Agents/Triglavian/AgentRetiredBody | |
571170 | Mission Cancelled Due to Triglavian Control | Mission Cancelled Due to Triglavian Control | UI/Agents/Triglavian/MissionCanceledHeader | |
571171 | This mission has been cancelled as the agent issuing it or the location of its objective is in a Triglavian-controlled system. Missions will no longer be available in such systems. | This mission has been cancelled as the agent issuing it or the location of its objective is in a Triglavian-controlled system. Missions will no longer be available in such systems. | UI/Agents/Triglavian/MissionCanceledBody | |
571172 | EDENCOM Minor Victories | EDENCOM Minor Victories | UI/Map/StarModeHandler/EDENCOMMinorVictories | |
571173 | Border Rakovene Field | Border Rakovene Field | ||
571174 | Border Bezdnacine Field | Border Bezdnacine Field | ||
571175 | Internal Rakovene Field | Internal Rakovene Field | ||
571176 | Internal Bezdnacine Field | Internal Bezdnacine Field | ||
571177 | Home Mineral Field | Home Mineral Field | ||
571178 | Systems fortified by EDENCOM | Systems fortified by EDENCOM | UI/Map/StarModeHandler/Hints/EDENCOMMinorVictories | |
571182 | Drone Test | Drone Test | ||
571183 | Drone Spawner Test | Drone Spawner Test | ||
571194 | 1,620,000 Skill Points | 1,620,000 Skill Points | Name of item 56707 (Commodities) | |
571195 | Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet. | Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet. | Description of item "1,620,000 Skill Points" (56707) | |
571196 | Interstellar Navigation Logs | Interstellar Navigation Logs | Name of item 56708 (Commodities) | |
571197 | Corrupted Neurosynaptic Profile | Corrupted Neurosynaptic Profile | Name of item 56709 (Commodities) | |
571198 | Partial Neurosynaptic Profile | Partial Neurosynaptic Profile | Name of item 56710 (Commodities) | |
571199 | Intact Neurosynaptic Profile | Intact Neurosynaptic Profile | Name of item 56711 (Commodities) | |
571200 | Holistic Neurosynaptic Template | Holistic Neurosynaptic Template | Name of item 56712 (Commodities) | |
571201 | Vessel Core Hologram | Vessel Core Hologram | Name of item 56713 (Commodities) | |
571202 | Modular Systems Hologram | Modular Systems Hologram | Name of item 56714 (Commodities) | |
571203 | Cultural Semiosis Data | Cultural Semiosis Data | Name of item 56715 (Commodities) | |
571204 | Protective Equipment Patterns | Protective Equipment Patterns | Name of item 56716 (Commodities) | |
571206 | Easy Roaming Spawner - Drifters/Sleeper | Easy Roaming Spawner - Drifters/Sleeper | Name of item 56719 (Invisible Beacon) | |
571207 | Basic Roaming Spawner - Drifters/Sleeper | Basic Roaming Spawner - Drifters/Sleeper | Name of item 56720 (Invisible Beacon) | |
571208 | Elite Roaming Spawner - Drifters/Sleeper | Elite Roaming Spawner - Drifters/Sleeper | Name of item 56721 (Invisible Beacon) | |
571210 | Drifter/Sleeper Easy Spawner (DO NOT TRANSLATE) | Drifter/Sleeper Easy Spawner (DO NOT TRANSLATE) | ||
571217 | Drifters/Sleeper Base Spawner (DO NOT TRANSLATE) | Drifters/Sleeper Base Spawner (DO NOT TRANSLATE) | ||
571220 | Hallows - Amarr | Hallows - Amarr | ||
571221 | Hallows - Blood | Hallows - Blood | ||
571224 | Drifters/Sleeper Elite Spawner (DO NOT TRANSLATE) | Drifters/Sleeper Elite Spawner (DO NOT TRANSLATE) | ||
571226 | Easy Roaming Spawner - Rogue Drones | Easy Roaming Spawner - Rogue Drones | Name of item 56722 (Invisible Beacon) | |
571227 | Basic Roaming Spawner - Rogue Drones | Basic Roaming Spawner - Rogue Drones | Name of item 56723 (Invisible Beacon) | |
571228 | Elite Roaming Spawner - Rogue Drones | Elite Roaming Spawner - Rogue Drones | Name of item 56724 (Invisible Beacon) | |
571229 | Rogue Drones Easy Spawner (DO NOT TRANSLATE) | Rogue Drones Easy Spawner (DO NOT TRANSLATE) | ||
571230 | Rogue Drones Base Spawner (DO NOT TRANSLATE) | Rogue Drones Base Spawner (DO NOT TRANSLATE) | ||
571231 | Rogue Drones Elite Spawner (DO NOT TRANSLATE) | Rogue Drones Elite Spawner (DO NOT TRANSLATE) | ||
571232 | Pochven Conduit Gate (Inactive) | Pochven Conduit Gate (Inactive) | Name of item 56726 (Large Collidable Object) | |
571237 | Border Bezdnacine Field | Border Bezdnacine Field | ||
571240 | Easy Roaming Spawner - EDENCOM | Easy Roaming Spawner - EDENCOM | Name of item 56727 (Invisible Beacon) | |
571241 | Basic Roaming Spawner - EDENCOM | Basic Roaming Spawner - EDENCOM | Name of item 56728 (Invisible Beacon) | |
571242 | Elite Roaming Spawner | Elite Roaming Spawner | Name of item 56729 (Invisible Beacon) | |
571243 | EDENCOM Easy Spawner (DO NOT TRANSLATE) | EDENCOM Easy Spawner (DO NOT TRANSLATE) | ||
571244 | EDENCOM Base Spawner (DO NOT TRANSLATE) | EDENCOM Base Spawner (DO NOT TRANSLATE) | ||
571245 | EDENCOM Elite Spawner (DO NOT TRANSLATE) | EDENCOM Elite Spawner (DO NOT TRANSLATE) | ||
571247 | Internal Bezdnacine Field | Internal Bezdnacine Field | ||
571256 | Wormhole Wave A Spawner Easy - EDENCOM Amarr | Wormhole Wave A Spawner Easy - EDENCOM Amarr | Name of item 56730 (Invisible Beacon) | |
571257 | Wormhole Wave A Spawner Base - EDENCOM Amarr | Wormhole Wave A Spawner Base - EDENCOM Amarr | Name of item 56731 (Invisible Beacon) | |
571258 | Wormhole Wave A Spawner Hard - EDENCOM Amarr | Wormhole Wave A Spawner Hard - EDENCOM Amarr | Name of item 56732 (Invisible Beacon) | |
571265 | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Description of item "Vexing Phase-I Swarmer" (56487) | |
571266 | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Description of item "Punishing Phase-I Swarmer" (56488) | |
571267 | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Description of item "Interfering Phase-I Swarmer" (56489) | |
571268 | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Description of item "Obstructing Phase-I Swarmer" (56490) | |
571269 | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Description of item "Vexing Phase-II Legionary" (56491) | |
571270 | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Description of item "Punishing Phase-II Legionary" (56492) | |
571271 | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Description of item "Interfering Phase-II Legionary" (56493) | |
571272 | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Description of item "Obstructing Phase-II Legionary" (56494) | |
571273 | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Description of item "Vexing Phase-III Legionary" (56495) | |
571274 | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Description of item "Punishing Phase-III Legionary" (56496) | |
571275 | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Description of item "Interfering Phase-III Legionary" (56497) | |
571276 | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Description of item "Obstructing Phase-III Legionary" (56498) | |
571277 | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Description of item "Vexing Phase-IV Legionary" (56499) | |
571278 | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Description of item "Punishing Phase-IV Legionary" (56500) | |
571279 | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Description of item "Interfering Phase-IV Legionary" (56501) | |
571280 | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Description of item "Obstructing Phase-IV Legionary" (56502) | |
571281 | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
Overmind Broodlords are powerful vessels that function as mobile superorganisms of rogue drones hosted within the hulk of a capital-class vessel subverted and infested by the swarm. An encounter with one of these Overminds will involve combat with many rogue drone combat types. |
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. Overmind Broodlords are powerful vessels that function as mobile superorganisms of rogue drones hosted within the hulk of a capital-class vessel subverted and infested by the swarm. An encounter with one of these Overminds will involve combat with many rogue drone combat types. |
Description of item "Overmind Broodlord Alpha" (56503) | |
571282 | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms. |
Description of item "Grazing Phase-0 Forager" (56504) | |
571283 | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
Overmind Broodlords are powerful vessels that function as mobile superorganisms of rogue drones hosted within the hulk of a capital-class vessel subverted and infested by the swarm. An encounter with one of these Overminds will involve combat with many rogue drone combat types. |
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. Overmind Broodlords are powerful vessels that function as mobile superorganisms of rogue drones hosted within the hulk of a capital-class vessel subverted and infested by the swarm. An encounter with one of these Overminds will involve combat with many rogue drone combat types. |
Description of item "Overmind Broodlord Omega" (56505) | |
571284 | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones. |
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones. |
Description of item "Overmind Destructor Delta" (56506) | |
571285 | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones. |
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones. |
Description of item "Overmind Destructor Epsilon" (56507) | |
571286 | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones. |
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones. |
Description of item "Overmind Interruptor Lambda" (56508) | |
571287 | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones. |
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones. |
Description of item "Overmind Interruptor Iota" (56509) | |
571288 | Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.
Overmind Progenitors are often to be found at the heart of a rogue drone infestation range and are critical to the continued expansion of a rogue swarm. Guarded by many powerful and high caste rogue drones, the Progenitor will be the focus of the entire swarm's combat castes if it is threatened. An assault on an Overmind Progenitor should not be undertaken lightly. |
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. Overmind Progenitors are often to be found at the heart of a rogue drone infestation range and are critical to the continued expansion of a rogue swarm. Guarded by many powerful and high caste rogue drones, the Progenitor will be the focus of the entire swarm's combat castes if it is threatened. An assault on an Overmind Progenitor should not be undertaken lightly. |
Description of item "Overmind Progenitor Zero" (56510) | |
571290 | Sun G5 (Gold Immanence) | Sun G5 (Gold Immanence) | Name of item 56082 (Sun) Name of item 56086 (Sun) | |
571291 | Sun O1 (Divine Immanence) | Sun O1 (Divine Immanence) | Name of item 56084 (Sun) | |
571292 | Sun A0 (Glory Immanence) | Sun A0 (Glory Immanence) | Name of item 56085 (Sun) | |
571293 | Sun B0 (Fruitful Immanence) | Sun B0 (Fruitful Immanence) | Name of item 56083 (Sun) Name of item 56097 (Sun) Name of item 56098 (Sun) | |
571294 | This star was originally a small blue sun of a star class of critical interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.
More typical members of this star class of relatively common dwarf stars are often planet-bearing or accompanied by planetary dust clouds. Many stars of this kind rotate quickly and the class is known for strong hydrogen and ionized metal lines in stellar spectroscopy. |
This star was originally a small blue sun of a star class of critical interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it. More typical members of this star class of relatively common dwarf stars are often planet-bearing or accompanied by planetary dust clouds. Many stars of this kind rotate quickly and the class is known for strong hydrogen and ionized metal lines in stellar spectroscopy. |
Description of item "Sun A0 (Glory Immanence)" (56085) | |
571295 | This was originally a luminous blue stellar body of a star class of considerable interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.
More typical members of this relatively rare class of main-sequence stars are often large and massive. Such stars very quickly burn through their core hydrogen fuel supply and therefore have short lifetimes on the main sequence. These stars emit a tremendous amount of ultraviolet radiation and the largest among them will typically go nova after only a few million years. Smaller stars of this type can cool sufficiently that they will turn into rapidly-rotating stars dominated by carbon-nitrogen-oxygen (CNO) cycle nuclear fusion. |
This was originally a luminous blue stellar body of a star class of considerable interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it. More typical members of this relatively rare class of main-sequence stars are often large and massive. Such stars very quickly burn through their core hydrogen fuel supply and therefore have short lifetimes on the main sequence. These stars emit a tremendous amount of ultraviolet radiation and the largest among them will typically go nova after only a few million years. Smaller stars of this type can cool sufficiently that they will turn into rapidly-rotating stars dominated by carbon-nitrogen-oxygen (CNO) cycle nuclear fusion. |
Description of item "Sun O1 (Divine Immanence)" (56084) | |
571296 | This was originally a luminous blue star of a class of deep interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.
More typical members of this star class are known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'. |
This was originally a luminous blue star of a class of deep interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it. More typical members of this star class are known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'. |
Description of item "Sun B0 (Fruitful Immanence)" (56097) | |
571297 | This was originally a luminous blue star of a class of deep interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.
More typical members of this star class are known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'. |
This was originally a luminous blue star of a class of deep interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it. More typical members of this star class are known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'. |
Description of item "Sun B0 (Fruitful Immanence)" (56083) | |
571298 | This was originally a luminous blue star of a class of deep interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.
More typical members of this star class are known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'. |
This was originally a luminous blue star of a class of deep interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it. More typical members of this star class are known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'. |
Description of item "Sun B0 (Fruitful Immanence)" (56098) | |
571299 | This was originally a main-sequence yellow star that attracted the interest of the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.
More typical members of this star class are often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets. |
This was originally a main-sequence yellow star that attracted the interest of the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it. More typical members of this star class are often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets. |
Description of item "Sun G5 (Gold Immanence)" (56086) | |
571300 | This was originally a main-sequence yellow star that attracted the interest of the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.
More typical members of this star class are often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets. |
This was originally a main-sequence yellow star that attracted the interest of the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it. More typical members of this star class are often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets. |
Description of item "Sun G5 (Gold Immanence)" (56082) | |
571301 | Emerging Conduit | Emerging Conduit | ||
571302 | Incoming Transmission | Incoming Transmission | ||
571303 | An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems. | An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems. | ||
571304 | The Conduit is closing, DED authorisation of payment granted. | The Conduit is closing, DED authorisation of payment granted. | ||
571305 | Conduit aperture detected, Triglavian vessels emerging! | Conduit aperture detected, Triglavian vessels emerging! | ||
571306 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
571307 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
571308 | Emerging Conduit | Emerging Conduit | ||
571309 | Incoming Transmission | Incoming Transmission | ||
571310 | An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems. | An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems. | ||
571311 | The Conduit is closing, DED authorisation of payment granted. | The Conduit is closing, DED authorisation of payment granted. | ||
571312 | Conduit aperture detected, Triglavian vessels emerging! | Conduit aperture detected, Triglavian vessels emerging! | ||
571313 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
571314 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
571315 | Emerging Conduit | Emerging Conduit | ||
571316 | Incoming Transmission | Incoming Transmission | ||
571317 | An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems. | An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems. | ||
571318 | The Conduit is closing, DED authorisation of payment granted. | The Conduit is closing, DED authorisation of payment granted. | ||
571319 | Conduit aperture detected, Triglavian vessels emerging! | Conduit aperture detected, Triglavian vessels emerging! | ||
571320 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
571321 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
571322 | Emerging Conduit | Emerging Conduit | ||
571323 | Incoming Transmission | Incoming Transmission | ||
571324 | An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems. | An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems. | ||
571325 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
571326 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
571327 | The Conduit is closing, DED authorisation of payment granted. | The Conduit is closing, DED authorisation of payment granted. | ||
571328 | Conduit aperture detected, Triglavian vessels emerging! | Conduit aperture detected, Triglavian vessels emerging! | ||
571329 | Emerging Conduit | Emerging Conduit | ||
571330 | Incoming Transmission | Incoming Transmission | ||
571331 | An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems. | An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems. | ||
571332 | The Conduit is closing, DED authorisation of payment granted. | The Conduit is closing, DED authorisation of payment granted. | ||
571333 | Conduit aperture detected, Triglavian vessels emerging! | Conduit aperture detected, Triglavian vessels emerging! | ||
571334 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
571335 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
571336 | ENV_Halloween_Pump_S2_02a | ENV_Halloween_Pump_S2_02a | Name of item 56736 (Non-Interactable Object) | |
571337 | This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire. | This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire. | Description of item "Disrupted Gate (Amarr Border)" (56232) | |
571338 | This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Description of item "Disrupted Gate (Amarr Border) " (56233) | |
571339 | This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire. | This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire. | Description of item "Disrupted Gate (Amarr Region)" (56234) | |
571340 | This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Description of item "Disrupted Gate (Amarr Region)" (56235) | |
571341 | This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire. | This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire. | Description of item "Disrupted Gate (Amarr Constellation)" (56236) | |
571342 | This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Description of item "Disrupted Gate (Amarr Constellation)" (56237) | |
571343 | This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire. | This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire. | Description of item "Disrupted Gate (Amarr System) " (56238) | |
571344 | This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Description of item "Disrupted Gate (Amarr System) " (56239) | |
571345 | This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State. | This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State. | Description of item "Disrupted Gate (Caldari Border) " (56240) | |
571346 | This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Description of item "Disrupted Gate (Caldari Border) " (56241) | |
571347 | This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State. | This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State. | Description of item "Disrupted Gate (Caldari Region) " (56242) | |
571348 | This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Description of item "Disrupted Gate (Caldari Region) " (56243) | |
571349 | This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State. | This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State. | Description of item "Disrupted Gate (Caldari System)" (56244) | |
571350 | This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Description of item "Disrupted Gate (Caldari System)" (56245) | |
571351 | This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State. | This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State. | Description of item "Disrupted Gate (Caldari Constellation) " (56246) | |
571352 | This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Description of item "Disrupted Gate (Caldari Constellation) " (56247) | |
571353 | This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation. | This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation. | Description of item "Disrupted Gate (Gallente Border) " (56248) | |
571354 | This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Description of item "Disrupted Gate (Gallente Border) " (56249) | |
571355 | This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation. | This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation. | Description of item "Disrupted Gate (Gallente Region) " (56250) | |
571356 | This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Description of item "Disrupted Gate (Gallente Region) " (56251) | |
571357 | This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation. | This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation. | Description of item "Disrupted Gate (Gallente Constellation)" (56252) | |
571358 | This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Description of item "Disrupted Gate (Gallente Constellation)" (56253) | |
571359 | This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation. | This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation. | Description of item "Disrupted Gate (Gallente System)" (56254) | |
571360 | This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Description of item "Disrupted Gate (Gallente System)" (56255) | |
571361 | This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic. | This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic. | Description of item "Disrupted Gate (Minmatar Border)" (56256) | |
571362 | This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Description of item "Disrupted Gate (Minmatar Border)" (56257) | |
571363 | This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic. | This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic. | Description of item "Disrupted Gate (Minmatar Region)" (56258) | |
571364 | This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Description of item "Disrupted Gate (Minmatar Region)" (56259) | |
571365 | This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic. | This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic. | Description of item "Disrupted Gate (Minmatar Constellation)" (56260) | |
571366 | This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Description of item "Disrupted Gate (Minmatar Constellation)" (56261) | |
571367 | This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic. | This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic. | Description of item "Disrupted Gate (Minmatar System)" (56262) | |
571368 | This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. | Description of item "Disrupted Gate (Minmatar System)" (56263) | |
571398 | This Triglavian structure is designed to function as a permanent transfer conduit between star systems in the constructed Triglavian region of Pochven. Triglavian Space is made up of systems "woven" together by the Triglavians into an artificial arrangement defined by the Pochven Conduit Loop.
Access to Pochven Conduit Gates is determined by the level of standing a capsuleer has with the Triglavian Collective and requirements may vary depending on the type of system into which the Conduit Gate leads. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. |
This Triglavian structure is designed to function as a permanent transfer conduit between star systems in the constructed Triglavian region of Pochven. Triglavian Space is made up of systems "woven" together by the Triglavians into an artificial arrangement defined by the Pochven Conduit Loop. Access to Pochven Conduit Gates is determined by the level of standing a capsuleer has with the Triglavian Collective and requirements may vary depending on the type of system into which the Conduit Gate leads. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. |
Description of item "Pochven Conduit Gate (Interstellar)" (56317) | |
571399 | Though it is currently inactive, this Triglavian structure is of a type designed to function as a permanent transfer conduit between star systems in the constructed Triglavian region of Pochven. Triglavian Space is made up of systems "woven" together by the Triglavians into an artificial arrangement defined by the Pochven Conduit Loop.
Access to Pochven Conduit Gates is determined by the level of standing a capsuleer has with the Triglavian Collective and requirements may vary depending on the type of system into which the Conduit Gate leads. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. |
Though it is currently inactive, this Triglavian structure is of a type designed to function as a permanent transfer conduit between star systems in the constructed Triglavian region of Pochven. Triglavian Space is made up of systems "woven" together by the Triglavians into an artificial arrangement defined by the Pochven Conduit Loop. Access to Pochven Conduit Gates is determined by the level of standing a capsuleer has with the Triglavian Collective and requirements may vary depending on the type of system into which the Conduit Gate leads. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. |
Description of item "Pochven Conduit Gate (Inactive)" (56726) | |
571400 | Vast and resplendent with the energies of a harnessed singularity, the Veles Vyraj Anchorage is a truly titanic structure. Lying at the heart of Krai Veles, this enormous anchorage is large enough to serve as a dock for Xordazh-class World Arks and is effectively an even greater artificial world in its own right.
The positioning of the Vyraj Anchorage at the core of Veles Clade's section of the Pochven region's loop of conduit gates implies a vital role in the "weaving" of the constructed Triglavian region. For the Triglavians, the true primary role of the mighty structure appears be one of anchoring this space to the Abyssal Domain of Bujan, facilitating the Flow of Vyraj through the Domain of Pochven. |
Vast and resplendent with the energies of a harnessed singularity, the Veles Vyraj Anchorage is a truly titanic structure. Lying at the heart of Krai Veles, this enormous anchorage is large enough to serve as a dock for Xordazh-class World Arks and is effectively an even greater artificial world in its own right. The positioning of the Vyraj Anchorage at the core of Veles Clade's section of the Pochven region's loop of conduit gates implies a vital role in the "weaving" of the constructed Triglavian region. For the Triglavians, the true primary role of the mighty structure appears be one of anchoring this space to the Abyssal Domain of Bujan, facilitating the Flow of Vyraj through the Domain of Pochven. |
Description of item "Veles Vyraj Anchorage" (54575) | |
571401 | Vast and resplendent with the energies of a harnessed singularity, the Svarog Vyraj Anchorage is a truly titanic structure. Lying at the heart of Krai Svarog, this enormous anchorage is large enough to serve as a dock for Xordazh-class World Arks and is effectively an even greater artificial world in its own right.
The positioning of the Vyraj Anchorage at the core of Svarog Clade's section of the Pochven region's loop of conduit gates implies a vital role in the "weaving" of the constructed Triglavian region. For the Triglavians, the true primary role of the mighty structure appears be one of anchoring this space to the Abyssal Domain of Bujan, facilitating the Flow of Vyraj through the Domain of Pochven. |
Vast and resplendent with the energies of a harnessed singularity, the Svarog Vyraj Anchorage is a truly titanic structure. Lying at the heart of Krai Svarog, this enormous anchorage is large enough to serve as a dock for Xordazh-class World Arks and is effectively an even greater artificial world in its own right. The positioning of the Vyraj Anchorage at the core of Svarog Clade's section of the Pochven region's loop of conduit gates implies a vital role in the "weaving" of the constructed Triglavian region. For the Triglavians, the true primary role of the mighty structure appears be one of anchoring this space to the Abyssal Domain of Bujan, facilitating the Flow of Vyraj through the Domain of Pochven. |
Description of item "Svarog Vyraj Anchorage" (56699) | |
571402 | Vast and resplendent with the energies of a harnessed singularity, the Perun Vyraj Anchorage is a truly titanic structure. Lying at the heart of Krai Perun, this enormous anchorage is large enough to serve as a dock for Xordazh-class World Arks and is effectively an even greater artificial world in its own right.
The positioning of the Vyraj Anchorage at the core of Perun Clade's section of the Pochven region's loop of conduit gates implies a vital role in the "weaving" of the constructed Triglavian region. For the Triglavians, the true primary role of the mighty structure appears be one of anchoring this space to the Abyssal Domain of Bujan, facilitating the Flow of Vyraj through the Domain of Pochven. |
Vast and resplendent with the energies of a harnessed singularity, the Perun Vyraj Anchorage is a truly titanic structure. Lying at the heart of Krai Perun, this enormous anchorage is large enough to serve as a dock for Xordazh-class World Arks and is effectively an even greater artificial world in its own right. The positioning of the Vyraj Anchorage at the core of Perun Clade's section of the Pochven region's loop of conduit gates implies a vital role in the "weaving" of the constructed Triglavian region. For the Triglavians, the true primary role of the mighty structure appears be one of anchoring this space to the Abyssal Domain of Bujan, facilitating the Flow of Vyraj through the Domain of Pochven. |
Description of item "Perun Vyraj Anchorage" (56700) | |
571417 | Triglavian occupation of a space station typically involves converting much of its interior from its former purpose, the Clades apparently being inclined to use the seized station for their own ends rather than destroy a useful asset. This station has been turned into a facility focused on bioadaptation of lifeforms to a variety of environmental conditions. The numerous chambers devoted to this purpose are used to adapt both Triglavians and non-Triglavians, depending on their needs and the environmental adjustments necessary. | Triglavian occupation of a space station typically involves converting much of its interior from its former purpose, the Clades apparently being inclined to use the seized station for their own ends rather than destroy a useful asset. This station has been turned into a facility focused on bioadaptation of lifeforms to a variety of environmental conditions. The numerous chambers devoted to this purpose are used to adapt both Triglavians and non-Triglavians, depending on their needs and the environmental adjustments necessary. | Description for station operation Bioadaptation Chambers (106) | |
571418 | Triglavian occupation of a space station typically involves converting much of its interior from its former purpose, the Clades apparently being inclined to use the seized station for their own ends rather than destroy a useful asset. The clade that seized this station saw fit to convert it to a terminus for the resource extraction operations being carried out across its Krai. The vast processing operations are evidently also receiving deliveries from resource harvesting and raids taking place in Known Space systems of continued interest to the Triglavians. | Triglavian occupation of a space station typically involves converting much of its interior from its former purpose, the Clades apparently being inclined to use the seized station for their own ends rather than destroy a useful asset. The clade that seized this station saw fit to convert it to a terminus for the resource extraction operations being carried out across its Krai. The vast processing operations are evidently also receiving deliveries from resource harvesting and raids taking place in Known Space systems of continued interest to the Triglavians. | Description for station operation Extractive Terminus (109) | |
571419 | Triglavian occupation of a space station typically involves converting much of its interior from its former purpose, the Clades apparently being inclined to use the seized station for their own ends rather than destroy a useful asset. This station has been transformed into a facility devoted to the various forms of "proving" being undertaken by the controlling clade and its subclades. These procedures appear to be a complex mix of testing, ritual and philosophical discourse: a form of concrete dialectics aimed at determining the worth of individuals, groups, theories, ideologies, technology, social practices and more besides. | Triglavian occupation of a space station typically involves converting much of its interior from its former purpose, the Clades apparently being inclined to use the seized station for their own ends rather than destroy a useful asset. This station has been transformed into a facility devoted to the various forms of "proving" being undertaken by the controlling clade and its subclades. These procedures appear to be a complex mix of testing, ritual and philosophical discourse: a form of concrete dialectics aimed at determining the worth of individuals, groups, theories, ideologies, technology, social practices and more besides. | Description for station operation Proving Complex (110) | |
571420 | Triglavian occupation of a space station typically involves converting much of its interior from its former purpose, the Clades apparently being inclined to use the seized station for their own ends rather than destroy a useful asset. The controlling clade has turned this station into a facility that seems to be a combination of communications hub, data processing complex and diplomatic venue. It may be a specialized class of proving center focusing on the semiotic aspects of the profoundly dialectical way of thinking and acting that dominates Triglavian culture. | Triglavian occupation of a space station typically involves converting much of its interior from its former purpose, the Clades apparently being inclined to use the seized station for their own ends rather than destroy a useful asset. The controlling clade has turned this station into a facility that seems to be a combination of communications hub, data processing complex and diplomatic venue. It may be a specialized class of proving center focusing on the semiotic aspects of the profoundly dialectical way of thinking and acting that dominates Triglavian culture. | Description for station operation Semiosis Theater (111) | |
571421 | Triglavian occupation of a space station typically involves converting much of its interior from its former purpose, the Clades apparently being inclined to use the seized station for their own ends rather than destroy a useful asset. This station has been significantly transformed by the occupying clade's decision to use it as a facility dedicated to farming mutaplasmids of all kinds. Many of the internal spaces are now seething caverns filled with the bizarre semi-biological, semi-artificial form of evolutionary nanotechnology used by the Triglavians to develop and adapt technology. | Triglavian occupation of a space station typically involves converting much of its interior from its former purpose, the Clades apparently being inclined to use the seized station for their own ends rather than destroy a useful asset. This station has been significantly transformed by the occupying clade's decision to use it as a facility dedicated to farming mutaplasmids of all kinds. Many of the internal spaces are now seething caverns filled with the bizarre semi-biological, semi-artificial form of evolutionary nanotechnology used by the Triglavians to develop and adapt technology. | Description for station operation Mutaplasmid Farm (112) | |
571422 | Triglavian occupation of a space station typically involves converting much of its interior from its former purpose, the Clades apparently being inclined to use the seized station for their own ends rather than destroy a useful asset. Security within this station is extremely high and the controlling clade is even less tolerant than usual when it comes to perceived infractions and violations by residents or visitors. The core of the station is totally sealed off to all but the elite troikas of the clade and is apparently being used as a storage facility for a surplus of the most valuable resources obtained by Triglavian harvesting operations. | Triglavian occupation of a space station typically involves converting much of its interior from its former purpose, the Clades apparently being inclined to use the seized station for their own ends rather than destroy a useful asset. Security within this station is extremely high and the controlling clade is even less tolerant than usual when it comes to perceived infractions and violations by residents or visitors. The core of the station is totally sealed off to all but the elite troikas of the clade and is apparently being used as a storage facility for a surplus of the most valuable resources obtained by Triglavian harvesting operations. | Description for station operation Porevitium Vault (113) | |
571423 | Audio_Halloween_Monsters | Audio_Halloween_Monsters | Name of item 56737 (Non-Interactable Object) | |
571471 | Data extracted from the systems of disabled or wrecked ships sometimes includes specifications and patterns for the protective equipment or apparel of the sentients that crewed or controlled the vessel. The Triglavian Collective's desire to acquire both practical and cultural intelligence through analysis of such equipment patterns means that this type of data is valuable for exchange purposes. | Data extracted from the systems of disabled or wrecked ships sometimes includes specifications and patterns for the protective equipment or apparel of the sentients that crewed or controlled the vessel. The Triglavian Collective's desire to acquire both practical and cultural intelligence through analysis of such equipment patterns means that this type of data is valuable for exchange purposes. | Description of item "Protective Equipment Patterns" (56716) | |
571473 | Data extracted from the systems of disabled or wrecked ships often includes entries less technical in nature and more concerned with the cultural aspects of the sentients that crewed or controlled the vessel. The Triglavian Collective's wish to acquire cultural intelligence through semiotic analysis of such information means that this data is valuable for exchange purposes. | Data extracted from the systems of disabled or wrecked ships often includes entries less technical in nature and more concerned with the cultural aspects of the sentients that crewed or controlled the vessel. The Triglavian Collective's wish to acquire cultural intelligence through semiotic analysis of such information means that this data is valuable for exchange purposes. | Description of item "Cultural Semiosis Data" (56715) | |
571475 | Modular Systems Holograms provide technical data on the universal practice of configuring a core hull with the addition of a variety of modular equipment. Such data can often be extracted from the computer systems of disabled or wrecked vessels. The Triglavian Collective is generally willing to exchange certain items for such valuable data. | Modular Systems Holograms provide technical data on the universal practice of configuring a core hull with the addition of a variety of modular equipment. Such data can often be extracted from the computer systems of disabled or wrecked vessels. The Triglavian Collective is generally willing to exchange certain items for such valuable data. | Description of item "Modular Systems Hologram" (56714) | |
571478 | Space Vessel Core Holograms provide technical data on the architecture and core systems of all manner of ships, and can often be extracted from the data systems of disabled or wrecked vessels. The Triglavian Collective is generally willing to exchange certain items for such valuable data. | Space Vessel Core Holograms provide technical data on the architecture and core systems of all manner of ships, and can often be extracted from the data systems of disabled or wrecked vessels. The Triglavian Collective is generally willing to exchange certain items for such valuable data. | Description of item "Vessel Core Hologram" (56713) | |
571479 | Neurosynaptic profiles are invaluable to the Triglavians for assessing any sentients they encounter but acquiring a Holistic Neurosynaptic Template for a given personality is real prize. An inclusive data set such as this records every nuance of personality laid down in core and peripheral neurosynaptic pathway. The Collective will trade premium items for such high quality data. | Neurosynaptic profiles are invaluable to the Triglavians for assessing any sentients they encounter but acquiring a Holistic Neurosynaptic Template for a given personality is real prize. An inclusive data set such as this records every nuance of personality laid down in core and peripheral neurosynaptic pathway. The Collective will trade premium items for such high quality data. | Description of item "Holistic Neurosynaptic Template" (56712) | |
571481 | Neurosynaptic profiles are invaluable to the Triglavian Collective for assessing any sentients they encounter, including Drifters, Sleeper and Rogue Drones. This fully intact profile provides a complete set of the core data, and the Collective will trade favorably for such an item. | Neurosynaptic profiles are invaluable to the Triglavian Collective for assessing any sentients they encounter, including Drifters, Sleeper and Rogue Drones. This fully intact profile provides a complete set of the core data, and the Collective will trade favorably for such an item. | Description of item "Intact Neurosynaptic Profile" (56711) | |
571483 | Neurosynaptic profiles are invaluable to the Triglavian Collective for assessing any sentients they encounter, including Drifters, Sleeper and Rogue Drones. Although this profile is partial, the Collective is quite capable of integrating incomplete data into its analysis. | Neurosynaptic profiles are invaluable to the Triglavian Collective for assessing any sentients they encounter, including Drifters, Sleeper and Rogue Drones. Although this profile is partial, the Collective is quite capable of integrating incomplete data into its analysis. | Description of item "Partial Neurosynaptic Profile" (56710) | |
571484 | Neurosynaptic profiles are invaluable to the Triglavian Collective for assessing any sentients they encounter, including Drifters, Sleeper and Rogue Drones. While this profile is corrupted, the Collective willingly accepts even such fragmentary data for analysis. | Neurosynaptic profiles are invaluable to the Triglavian Collective for assessing any sentients they encounter, including Drifters, Sleeper and Rogue Drones. While this profile is corrupted, the Collective willingly accepts even such fragmentary data for analysis. | Description of item "Corrupted Neurosynaptic Profile" (56709) | |
571485 | Navigation logs recovered from spacefaring vessels of all kinds are of great interest to the Triglavian Collective. Mapping of interstellar navigation includes transits through stargates, conduit gates, filament conduits and wormholes, all providing the Triglavians a picture of the flow of traffic within and beyond their domains. | Navigation logs recovered from spacefaring vessels of all kinds are of great interest to the Triglavian Collective. Mapping of interstellar navigation includes transits through stargates, conduit gates, filament conduits and wormholes, all providing the Triglavians a picture of the flow of traffic within and beyond their domains. | Description of item "Interstellar Navigation Logs" (56708) | |
571505 | Internal Bezdnacine Field | Internal Bezdnacine Field | ||
571506 | Home Mineral Field | Home Mineral Field | ||
571512 | Tyrannos Navarkos | Tyrannos Navarkos | Name of NPC 3020005 | |
571513 | Cephisso Tyrannos | Cephisso Tyrannos | Name of NPC 3020007 | |
571514 | Orpheus Tyrannos | Orpheus Tyrannos | Name of NPC 3020006 | |
571515 | Agreus Tyrannos | Agreus Tyrannos | Name of NPC 3020008 | |
571516 | Metis Tyrannos | Metis Tyrannos | Name of NPC 3020009 | |
571517 | Drifter Cruiser Wreck | Drifter Cruiser Wreck | Name of item 56740 (Wreck) | |
571518 | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Description of item "Drifter Cruiser Wreck" (56740) | |
571519 | Drifter Battleship Wreck | Drifter Battleship Wreck | Name of item 56741 (Wreck) | |
571520 | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Description of item "Drifter Battleship Wreck" (56741) | |
571521 | Sleeper Small Wreck | Sleeper Small Wreck | Name of item 56742 (Wreck) | |
571522 | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Description of item "Sleeper Small Wreck" (56742) | |
571523 | Sleeper Medium Wreck | Sleeper Medium Wreck | Name of item 56743 (Wreck) | |
571524 | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Description of item "Sleeper Medium Wreck" (56743) | |
571525 | Sleeper Large Wreck | Sleeper Large Wreck | Name of item 56744 (Wreck) | |
571526 | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Description of item "Sleeper Large Wreck" (56744) | |
571580 | Perun Vyraj Anchorage | Perun Vyraj Anchorage | ||
571581 | Svarog Vyraj Anchorage | Svarog Vyraj Anchorage | ||
571582 | Veles Vyraj Anchorage | Veles Vyraj Anchorage | ||
571583 | Ubiquitous Mineral Field | Ubiquitous Mineral Field | ||
571584 | Border Rakovene Field | Border Rakovene Field |
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