"Artists are currently scrambling to draw more rams for the 9-4RP2 node" - CCP Pointy Bits

Comparing Tranquility_Previous (Build: 1820316) to Tranquility_Next (Build: 1822159)

Est. patch size: 2834mb

New Items (316 Entries)
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<url=showinfo:55926>Wrecked Gate</url>
<url=showinfo:56018>Planet (Barren)</url>
<url=showinfo:56019>Planet (Ice)</url>
<url=showinfo:56020>Planet (Lava)</url>
<url=showinfo:56021>Planet (Oceanic)</url>
<url=showinfo:56022>Planet (Plasma)</url>
<url=showinfo:56023>Planet (Temperate)</url>
<url=showinfo:56024>Planet (Storm)</url>
<url=showinfo:56026>Wormhole C729</url>
<url=showinfo:56065>Glorification-1 'Devana' Filament</url>
<url=showinfo:56066>Glorification-5 'Devana' Filament</url>
<url=showinfo:56067>Glorification-15 'Devana' Filament</url>
<url=showinfo:56068>Proximity-5 'Extraction' Filament</url>
<url=showinfo:56069>Proximity-15 'Extraction' Filament</url>
<url=showinfo:56070>Cladistic-5 'Krai Perun' Filament</url>
<url=showinfo:56071>Cladistic-15 'Krai Perun' Filament</url>
<url=showinfo:56072>Cladistic-5 'Krai Veles' Filament</url>
<url=showinfo:56073>Cladistic-15 'Krai Veles' Filament</url>
<url=showinfo:56074>Cladistic-5 'Krai Svarog' Filament</url>
<url=showinfo:56075>Cladistic-15 'Krai Svarog' Filament</url>
<url=showinfo:56076>Border-5 'Pochven' Filament</url>
<url=showinfo:56077>Border-15 'Pochven' Filament</url>
<url=showinfo:56078>Internal-5 'Pochven' Filament</url>
<url=showinfo:56079>Internal-15 'Pochven' Filament</url>
<url=showinfo:56080>Home-5 'Pochven' Filament</url>
<url=showinfo:56081>Home-15 'Pochven' Filament</url>
<url=showinfo:56082>Sun G5 (Gold Immanence)</url>
<url=showinfo:56083>Sun B0 (Fruitful Immanence)</url>
<url=showinfo:56084>Sun O1 (Divine Immanence)</url>
<url=showinfo:56085>Sun A0 (Glory Immanence)</url>
<url=showinfo:56086>Sun G5 (Gold Immanence)</url>
<url=showinfo:56097>Sun B0 (Fruitful Immanence)</url>
<url=showinfo:56098>Sun B0 (Fruitful Immanence)</url>
<url=showinfo:56100>Easy Roaming Spawner - INVADER</url>
<url=showinfo:56101>Basic Roaming Spawner - INVADER</url>
<url=showinfo:56102>Elite Roaming Spawner - INVADER</url>
<url=showinfo:56103>Boss Roaming Spawner - INVADER</url>
<url=showinfo:56104>Wormhole Wave A Spawner</url>
<url=showinfo:56105>Wormhole Boss A Spawner</url>
<url=showinfo:56106>Wormhole Wave B Spawner</url>
<url=showinfo:56107>Wormhole Wave C Spawner</url>
<url=showinfo:56108>Wormhole Boss B Spawner</url>
<url=showinfo:56109>Wormhole Wave D Spawner</url>
<url=showinfo:56110>Wormhole Guard Spawner</url>
<url=showinfo:56111>Wormhole Wave E Spawner</url>
<url=showinfo:56112>Wormhole Wave F Spawner</url>
<url=showinfo:56113>Wormhole Wave G Spawner</url>
<url=showinfo:56114>Wormhole Side Wave Spawner</url>
<url=showinfo:56117>Triglavian Spawner - Triglavian Invasion Phase 3</url>
<url=showinfo:56118>Triglavian Spawner - Triglavian Invasion Phase 3</url>
<url=showinfo:56119>Triglavian Spawner - Triglavian Invasion Phase 3</url>
<url=showinfo:56120>Triglavian Spawner - Triglavian Invasion Phase 3</url>
<url=showinfo:56121>Easy Roaming Spawner - DEFENDER</url>
<url=showinfo:56122>Basic Roaming Spawner - DEFENDER</url>
<url=showinfo:56123>Elite Roaming Spawner - DEFENDER</url>
<url=showinfo:56124>Boss Roaming Spawner - DEFENDER</url>
<url=showinfo:56217>Drifter Polemarkos Battleship</url>
<url=showinfo:56218>Drifter Strike Battleship</url>
<url=showinfo:56219>Drifter Raider Battleship</url>
<url=showinfo:56220>Drifter Navarkos Cruiser</url>
<url=showinfo:56221>Drifter Assault Cruiser</url>
<url=showinfo:56222>Drifter Scout Cruiser</url>
<url=showinfo:56232>Disrupted Gate (Amarr Border)</url>
<url=showinfo:56233>Disrupted Gate (Amarr Border)</url>
<url=showinfo:56234>Disrupted Gate (Amarr Region)</url>
<url=showinfo:56235>Disrupted Gate (Amarr Region)</url>
<url=showinfo:56236>Disrupted Gate (Amarr Constellation)</url>
<url=showinfo:56237>Disrupted Gate (Amarr Constellation)</url>
<url=showinfo:56238>Disrupted Gate (Amarr System)</url>
<url=showinfo:56239>Disrupted Gate (Amarr System)</url>
<url=showinfo:56240>Disrupted Gate (Caldari Border)</url>
<url=showinfo:56241>Disrupted Gate (Caldari Border)</url>
<url=showinfo:56242>Disrupted Gate (Caldari Region)</url>
<url=showinfo:56243>Disrupted Gate (Caldari Region)</url>
<url=showinfo:56244>Disrupted Gate (Caldari System)</url>
<url=showinfo:56245>Disrupted Gate (Caldari System)</url>
<url=showinfo:56246>Disrupted Gate (Caldari Constellation)</url>
<url=showinfo:56247>Disrupted Gate (Caldari Constellation)</url>
<url=showinfo:56248>Disrupted Gate (Gallente Border)</url>
<url=showinfo:56249>Disrupted Gate (Gallente Border)</url>
<url=showinfo:56250>Disrupted Gate (Gallente Region)</url>
<url=showinfo:56251>Disrupted Gate (Gallente Region)</url>
<url=showinfo:56252>Disrupted Gate (Gallente Constellation)</url>
<url=showinfo:56253>Disrupted Gate (Gallente Constellation)</url>
<url=showinfo:56254>Disrupted Gate (Gallente System)</url>
<url=showinfo:56255>Disrupted Gate (Gallente System)</url>
<url=showinfo:56256>Disrupted Gate (Minmatar Border)</url>
<url=showinfo:56257>Disrupted Gate (Minmatar Border)</url>
<url=showinfo:56258>Disrupted Gate (Minmatar Region)</url>
<url=showinfo:56259>Disrupted Gate (Minmatar Region)</url>
<url=showinfo:56260>Disrupted Gate (Minmatar Constellation)</url>
<url=showinfo:56261>Disrupted Gate (Minmatar Constellation)</url>
<url=showinfo:56262>Disrupted Gate (Minmatar System)</url>
<url=showinfo:56263>Disrupted Gate (Minmatar System)</url>
<url=showinfo:56317>Pochven Conduit Gate (Interstellar)</url>
<url=showinfo:56319>Aroused Hypnosian Sentinel</url>
<url=showinfo:56320>Aroused Hypnosian Eristikon</url>
<url=showinfo:56321>Aroused Hypnosian Psychopomp</url>
<url=showinfo:56322>Aroused Hypnosian Warden</url>
<url=showinfo:56323>Aroused Hypnosian Avenger</url>
<url=showinfo:56324>Aroused Hypnosian Upholder</url>
<url=showinfo:56325>Aroused Hypnosian Watcher</url>
<url=showinfo:56326>Aroused Hypnosian Agonizer</url>
<url=showinfo:56327>Aroused Hypnosian Preserver</url>
<url=showinfo:56328>Hypnosian Sentinel</url>
<url=showinfo:56329>Hypnosian Eristikon</url>
<url=showinfo:56330>Hypnosian Psychopomp</url>
<url=showinfo:56331>Hypnosian Warden</url>
<url=showinfo:56332>Hypnosian Avenger</url>
<url=showinfo:56333>Hypnosian Upholder</url>
<url=showinfo:56334>Hypnosian Watcher</url>
<url=showinfo:56335>Hypnosian Agonizer</url>
<url=showinfo:56336>Hypnosian Preserver</url>
<url=showinfo:56337>Faded Hypnosian Sentinel</url>
<url=showinfo:56338>Faded Hypnosian Eristikon</url>
<url=showinfo:56339>Faded Hypnosian Psychopomp</url>
<url=showinfo:56340>Faded Hypnosian Warden</url>
<url=showinfo:56341>Faded Hypnosian Avenger</url>
<url=showinfo:56342>Faded Hypnosian Upholder</url>
<url=showinfo:56343>Faded Hypnosian Watcher</url>
<url=showinfo:56344>Faded Hypnosian Agonizer</url>
<url=showinfo:56345>Faded Hypnosian Preserver</url>
<url=showinfo:56487>Vexing Phase-I Swarmer</url>
<url=showinfo:56488>Punishing Phase-I Swarmer</url>
<url=showinfo:56489>Interfering Phase-I Swarmer</url>
<url=showinfo:56490>Obstructing Phase-I Swarmer</url>
<url=showinfo:56491>Vexing Phase-II Legionary</url>
<url=showinfo:56492>Punishing Phase-II Legionary</url>
<url=showinfo:56493>Interfering Phase-II Legionary</url>
<url=showinfo:56494>Obstructing Phase-II Legionary</url>
<url=showinfo:56495>Vexing Phase-III Legionary</url>
<url=showinfo:56496>Punishing Phase-III Legionary</url>
<url=showinfo:56497>Interfering Phase-III Legionary</url>
<url=showinfo:56498>Obstructing Phase-III Legionary</url>
<url=showinfo:56499>Vexing Phase-IV Legionary</url>
<url=showinfo:56500>Punishing Phase-IV Legionary</url>
<url=showinfo:56501>Interfering Phase-IV Legionary</url>
<url=showinfo:56502>Obstructing Phase-IV Legionary</url>
<url=showinfo:56503>Overmind Broodlord Alpha</url>
<url=showinfo:56504>Grazing Phase-0 Forager</url>
<url=showinfo:56505>Overmind Broodlord Omega</url>
<url=showinfo:56506>Overmind Destructor Delta</url>
<url=showinfo:56507>Overmind Destructor Epsilon</url>
<url=showinfo:56508>Overmind Interruptor Lambda</url>
<url=showinfo:56509>Overmind Interruptor Iota</url>
<url=showinfo:56510>Overmind Progenitor Zero</url>
<url=showinfo:56535>Wormhole C729</url>
<url=showinfo:56536>Wormhole C729</url>
<url=showinfo:56537>Wormhole C729</url>
<url=showinfo:56538>Wormhole C729</url>
<url=showinfo:56539>Wormhole C729</url>
<url=showinfo:56540>Wormhole X450</url>
<url=showinfo:56541>Wormhole R081</url>
<url=showinfo:56542>Wormhole F216</url>
<url=showinfo:56543>Wormhole F216</url>
<url=showinfo:56544>Wormhole U372</url>
<url=showinfo:56545>Wormhole C729</url>
<url=showinfo:56546>Wormhole C729</url>
<url=showinfo:56547>Wormhole C729</url>
<url=showinfo:56548>Wormhole C729</url>
<url=showinfo:56549>Wormhole C729</url>
<url=showinfo:56550>Wormhole C729</url>
<url=showinfo:56551>Wormhole C729</url>
<url=showinfo:56552>Wormhole C729</url>
<url=showinfo:56553>Wormhole C729</url>
<url=showinfo:56554>Wormhole C729</url>
<url=showinfo:56555>Wormhole C729</url>
<url=showinfo:56556>Wormhole C729</url>
<url=showinfo:56557>Wormhole C729</url>
<url=showinfo:56558>Wormhole C729</url>
<url=showinfo:56559>Wormhole C729</url>
<url=showinfo:56560>Wormhole C729</url>
<url=showinfo:56561>Wormhole C729</url>
<url=showinfo:56562>Wormhole C729</url>
<url=showinfo:56563>Wormhole C729</url>
<url=showinfo:56564>Wormhole C729</url>
<url=showinfo:56565>Wormhole C729</url>
<url=showinfo:56566>Conduit Adversary Spawner A</url>
<url=showinfo:56567>Conduit Adversary Spawner C</url>
<url=showinfo:56568>Conduit Adversary Spawner B</url>
<url=showinfo:56570>CH AR Ha R1(Do not Translate)</url>
<url=showinfo:56571>CH AR Ha R2 (Do not Translate)</url>
<url=showinfo:56572>CH AR Ha R3 (Do not Translate)</url>
<url=showinfo:56573>CH AR Ha B(Do not Translate)</url>
<url=showinfo:56574>CH AR Ez R3(Do not Translate)</url>
<url=showinfo:56575>CH AR Ez B(Do not Translate)</url>
<url=showinfo:56576>CH AR Ez R1 (Do not Translate)</url>
<url=showinfo:56577>CH AR Ez R2(Do not Translate)</url>
<url=showinfo:56578>CH BR Ez R1(Do not Translate)</url>
<url=showinfo:56579>CH BR Ez R2(Do not Translate)</url>
<url=showinfo:56580>CH BR Ez R3(Do not Translate)</url>
<url=showinfo:56581>CH BR Ez B(Do not Translate)</url>
<url=showinfo:56582>CH BR Ha R1(Do not Translate)</url>
<url=showinfo:56583>CH BR Ha R2(Do not Translate)</url>
<url=showinfo:56584>CH BR Ha R3(Do not Translate)</url>
<url=showinfo:56585>CH BR Ha B(Do not Translate)</url>
<url=showinfo:56586>CH AR ES R1 (Do not Translate)</url>
<url=showinfo:56587>CH AR ES B(Do not Translate)</url>
<url=showinfo:56588>CH BR ES R1(Do not Translate)</url>
<url=showinfo:56589>CH BR ES B(Do not Translate)</url>
<url=showinfo:56590>Confessor Malagrin Marshlight SKIN</url>
<url=showinfo:56591>Prophecy Malagrin Marshlight SKIN</url>
<url=showinfo:56592>Armageddon Malagrin Marshlight SKIN</url>
<url=showinfo:56593>Ferox Malagrin Marshlight SKIN</url>
<url=showinfo:56594>Charon Malagrin Marshlight SKIN</url>
<url=showinfo:56595>Phoenix Malagrin Marshlight SKIN</url>
<url=showinfo:56596>Hecate Malagrin Marshlight SKIN</url>
<url=showinfo:56597>Dominix Malagrin Marshlight SKIN</url>
<url=showinfo:56598>Thanatos Malagrin Marshlight SKIN</url>
<url=showinfo:56599>Panther Malagrin Marshlight SKIN</url>
<url=showinfo:56600>Naglfar Malagrin Marshlight SKIN</url>
<url=showinfo:56601>Nidhoggur Malagrin Marshlight SKIN</url>
<url=showinfo:56602>Cynabal Malagrin Marshlight SKIN</url>
<url=showinfo:56603>Machariel Malagrin Marshlight SKIN</url>
<url=showinfo:56604>Venture Rockbreaker Pioneers SKIN</url>
<url=showinfo:56605>Prospect Rockbreaker Pioneers SKIN</url>
<url=showinfo:56606>Porpoise Rockbreaker Pioneers SKIN</url>
<url=showinfo:56607>Endurance Rockbreaker Pioneers SKIN</url>
<url=showinfo:56608>Procurer Rockbreaker Pioneers SKIN</url>
<url=showinfo:56609>Retriever Rockbreaker Pioneers SKIN</url>
<url=showinfo:56610>Covetor Rockbreaker Pioneers SKIN</url>
<url=showinfo:56611>Primae Rockbreaker Pioneers SKIN</url>
<url=showinfo:56612>Orca Rockbreaker Pioneers SKIN</url>
<url=showinfo:56613>Rorqual Rockbreaker Pioneers SKIN</url>
<url=showinfo:56614>Bowhead Rockbreaker Pioneers SKIN</url>
<url=showinfo:56615>Skiff Rockbreaker Pioneers SKIN</url>
<url=showinfo:56616>Mackinaw Rockbreaker Pioneers SKIN</url>
<url=showinfo:56617>Hulk Rockbreaker Pioneers SKIN</url>
<url=showinfo:56618>Noctis Rockbreaker Pioneers SKIN</url>
<url=showinfo:56625>Abyssal Talassonite</url>
<url=showinfo:56626>Hadal Talassonite</url>
<url=showinfo:56627>Abyssal Bezdnacine</url>
<url=showinfo:56628>Hadal Bezdnacine</url>
<url=showinfo:56629>Abyssal Rakovene</url>
<url=showinfo:56630>Hadal Rakovene</url>
<url=showinfo:56631>Bezdnacine Processing</url>
<url=showinfo:56632>Talassonite Processing</url>
<url=showinfo:56633>Rakovene Processing</url>
<url=showinfo:56634>56634_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_BR_CrimonHarvest.png</url>
<url=showinfo:56635>56635_Female_Outer_JacketFBR01_Types_JacketFBR01_BR_CrimsonHarvest.png</url>
<url=showinfo:56636>56636_Female_TopMiddle_TshirtF01_Types_TshirtF01_BR_CrimsonHarvest.png</url>
<url=showinfo:56637>56637_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_BR_CrimsonHarvest.png</url>
<url=showinfo:56638>56638_Male_outer_JacketMFBR01_Types_JacketMFBR01_BR_CrimsonHarvest.png</url>
<url=showinfo:56639>56639_Male_topMiddle_TshirtM01_Types_TshirtM01_BR_CrimsonHarvest.png</url>
<url=showinfo:56644>Harvest Savior</url>
<url=showinfo:56645>Harvest Follower</url>
<url=showinfo:56646>Harvest Shepherd</url>
<url=showinfo:56647>Harvest Prophet</url>
<url=showinfo:56648>Shining Flame Crusader</url>
<url=showinfo:56649>Shining Flame Deacon</url>
<url=showinfo:56650>Shining Flame Crucifier</url>
<url=showinfo:56651>Shining Flame Augoror</url>
<url=showinfo:56652>Shining Flame Omen</url>
<url=showinfo:56653>Shining Flame Curse</url>
<url=showinfo:56654>Shining Flame Oracle</url>
<url=showinfo:56664>acath06_enviroment_asset</url>
<url=showinfo:56669>Harvest Overseer</url>
<url=showinfo:56670>Harvest Sage</url>
<url=showinfo:56671>Harvest Diviner</url>
<url=showinfo:56672>Harvest Supervisor</url>
<url=showinfo:56673>Harvest Director</url>
<url=showinfo:56674>Shining Flame Commander</url>
<url=showinfo:56675>Shining Flame Commodore</url>
<url=showinfo:56676>Shining Flame Admiral</url>
<url=showinfo:56677>acath07_enviroment_asset</url>
<url=showinfo:56678>ao1_t1_enviroment_asset</url>
<url=showinfo:56679>abs1_t1_enviroment_asset</url>
<url=showinfo:56680>abs2_t1_enviroment_asset</url>
<url=showinfo:56681>abs3_t1_enviroment_asset</url>
<url=showinfo:56682>as1_enviroment_asset</url>
<url=showinfo:56683>as2_enviroment_asset</url>
<url=showinfo:56684>as3_enviroment_asset</url>
<url=showinfo:56685>as4_enviroment_asset</url>
<url=showinfo:56686>as5_enviroment_asset</url>
<url=showinfo:56687>as6_enviroment_asset</url>
<url=showinfo:56688>as7_enviroment_asset</url>
<url=showinfo:56689>as8_enviroment_asset</url>
<url=showinfo:56690>as9_enviroment_asset</url>
<url=showinfo:56691>Crimson Harvest keypass</url>
<url=showinfo:56692>Shining Flame keypass</url>
<url=showinfo:56693>Triglavian Space Trace</url>
<url=showinfo:56699>Svarog Vyraj Anchorage</url>
<url=showinfo:56700>Perun Vyraj Anchorage</url>
<url=showinfo:56701>Mobile Sanguine Harvester</url>
<url=showinfo:56702>Mobile Sanguine Harvester Blueprint</url>
<url=showinfo:56703>ENV_Abyssal_Halloween_01a</url>
<url=showinfo:56707>1,620,000 Skill Points</url>
<url=showinfo:56708>Interstellar Navigation Logs</url>
<url=showinfo:56709>Corrupted Neurosynaptic Profile</url>
<url=showinfo:56710>Partial Neurosynaptic Profile</url>
<url=showinfo:56711>Intact Neurosynaptic Profile</url>
<url=showinfo:56712>Holistic Neurosynaptic Template</url>
<url=showinfo:56713>Vessel Core Hologram</url>
<url=showinfo:56714>Modular Systems Hologram</url>
<url=showinfo:56715>Cultural Semiosis Data</url>
<url=showinfo:56716>Protective Equipment Patterns</url>
<url=showinfo:56719>Easy Roaming Spawner - Drifters/Sleeper</url>
<url=showinfo:56720>Basic Roaming Spawner - Drifters/Sleeper</url>
<url=showinfo:56721>Elite Roaming Spawner - Drifters/Sleeper</url>
<url=showinfo:56722>Easy Roaming Spawner - Rogue Drones</url>
<url=showinfo:56723>Basic Roaming Spawner - Rogue Drones</url>
<url=showinfo:56724>Elite Roaming Spawner - Rogue Drones</url>
<url=showinfo:56726>Pochven Conduit Gate (Inactive)</url>
<url=showinfo:56727>Easy Roaming Spawner - EDENCOM</url>
<url=showinfo:56728>Basic Roaming Spawner - EDENCOM</url>
<url=showinfo:56729>Elite Roaming Spawner</url>
<url=showinfo:56730>Wormhole Wave A Spawner Easy - EDENCOM Amarr</url>
<url=showinfo:56731>Wormhole Wave A Spawner Base - EDENCOM Amarr</url>
<url=showinfo:56732>Wormhole Wave A Spawner Hard - EDENCOM Amarr</url>
<url=showinfo:56736>ENV_Halloween_Pump_S2_02a</url>
<url=showinfo:56737>Audio_Halloween_Monsters</url>
<url=showinfo:56740>Drifter Cruiser Wreck</url>
<url=showinfo:56741>Drifter Battleship Wreck</url>
<url=showinfo:56742>Sleeper Small Wreck</url>
<url=showinfo:56743>Sleeper Medium Wreck</url>
<url=showinfo:56744>Sleeper Large Wreck</url>
Icon TypeID & Name Description Group Attributes
55926 - Wrecked Gate No Description Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571369
typeID: 55926
graphicID: 235
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 568255
basePrice: 0.0
Volume: 10000000.0
isisGroupID: 4
radius: 3532.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56018 - Planet (Barren) Barren planets are archetypical "dead terrestrials": dry, rocky worlds with a minimal atmosphere and an unremarkable composition. They are commonly etched with flood channels, which are often broad enough to be visible from orbit; most such worlds have accumulated significant quantities of ice over their lifetimes, but cannot retain it on their surface. Generally surface liquid evaporates rapidly, contributing to the thin atmosphere, but occasionally it will seep back into the ground and refreeze, ready for another breakout in future when the local temperature rises. Planet
Click to toggle showing the 14 attributes. descriptionID: 87110
typeID: 56018
graphicID: 24600
Capacity: 0.0
typeNameID: 76447
iconID: 10135
basePrice: 0.0
Volume: 1.0
soundID: 20085
radius: 10000.0
published: False
Mass: 1e+35
groupID: 7
portionSize: 1
56019 - Planet (Ice) The majority of icy planets went through a period of being barren terrestrials, before being surfaced with ice over the course of many millennia. The exact process for this varies from case to case, but the end result is both common and visually uniform - a bright, reflective planet scored by countless fractures and crevasses. A few icy planets are hypothesized to have been warmer, liquid-bearing planets in the past that have subsequently frozen, as a result of either stellar cooling or failed terraforming projects. Planet
Click to toggle showing the 14 attributes. descriptionID: 87112
typeID: 56019
graphicID: 24601
Capacity: 0.0
typeNameID: 76449
iconID: 10137
basePrice: 0.0
Volume: 1.0
soundID: 20087
radius: 10000.0
published: False
Mass: 1e+35
groupID: 7
portionSize: 1
56020 - Planet (Lava) So-called "lava planets" (properly "magmatic planets") fall into one of three groups: solar magmatics, which orbit sufficiently close to their star that the surface never cools enough to solidify; gravitational magmatics, which experience gravitational shifts sufficiently strong to regularly and significantly fracture cooling crusts; and magmatoids, which are for largely-unexplained reasons simply incapable of cooling and forming a persistent crust. All three types generally exhibit the same external phenomena - huge red-orange lava fields being a defining feature - but the latter two types are sometimes capable of briefly solidifying for a period measured in years or perhaps decades. Planet
Click to toggle showing the 14 attributes. descriptionID: 87113
typeID: 56020
graphicID: 24602
Capacity: 0.0
typeNameID: 76450
iconID: 10133
basePrice: 0.0
Volume: 1.0
soundID: 20088
radius: 10000.0
published: False
Mass: 1e+35
groupID: 7
portionSize: 1
56021 - Planet (Oceanic) Oceanic worlds are a class of terrestrial world covered entirely by liquids, usually in the form of mundane water. While the liquid surface is exceptionally smooth, the ocean floor on most worlds of this type exhibits significant topographic variety. It is this subsurface irregularity which causes the formation of complex weather systems, which would otherwise revert to more uniform patterns. Planet
Click to toggle showing the 14 attributes. descriptionID: 87114
typeID: 56021
graphicID: 24603
Capacity: 0.0
typeNameID: 76451
iconID: 10142
basePrice: 0.0
Volume: 1.0
soundID: 20089
radius: 10000.0
published: False
Mass: 1e+35
groupID: 7
portionSize: 1
56022 - Planet (Plasma) The aptly-named "plasma planets" have captured the imagination of countless artists and inspired innumerable works, yet the physics behind them are surprisingly mundane by cosmological standards. A rocky terrestrial with the right kind of atmosphere and magnetic field will, when bombarded with solar radiation, generate sprawling plasma storms as specific atmospheric elements are stripped of their electrons. Over time these storms will generally scorch the surface rock black, adding to the visual impact. Planet
Click to toggle showing the 14 attributes. descriptionID: 87115
typeID: 56022
graphicID: 24604
Capacity: 0.0
typeNameID: 76452
iconID: 10138
basePrice: 0.0
Volume: 1.0
soundID: 20090
radius: 10000.0
published: False
Mass: 1e+35
groupID: 7
portionSize: 1
56023 - Planet (Temperate) Life-bearing worlds are often referred to as "temperate", as their mild temperatures are one of their defining features. Planets with existing, stable ecosystems are prime targets for colonization efforts as they are generally easier to make fully habitable; as a result, the majority of highly populated worlds are of this type. Indeed, it is not altogether uncommon for detailed surveys to reveal signs of previous settlements from various stages of New Eden's history. Planet
Click to toggle showing the 14 attributes. descriptionID: 87118
typeID: 56023
graphicID: 24605
Capacity: 0.0
typeNameID: 76455
iconID: 10136
basePrice: 0.0
Volume: 1.0
soundID: 20092
radius: 10000.0
published: False
Mass: 1e+35
groupID: 7
portionSize: 1
56024 - Planet (Storm) Storm worlds are usually considered terrestrial planets, although to a casual eye they may appear more similar to gas planets, given their opaque, high-pressure atmospheres. Geomorphically, however, the distinctions are clear: compared to a gas world, the atmosphere of a storm world is usually considerably shallower, and generally composed primarily of more complex chemicals, while the majority of the planet's mass is a rocky terrestrial ball. Their name is derived from the continent-scale electrical storms that invariably flash through their upper atmospheres. Planet
Click to toggle showing the 14 attributes. descriptionID: 87117
typeID: 56024
graphicID: 24606
Capacity: 0.0
typeNameID: 76454
iconID: 10134
basePrice: 0.0
Volume: 1.0
soundID: 20091
radius: 10000.0
published: False
Mass: 1e+35
groupID: 7
portionSize: 1
56026 - Wormhole C729 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 568920
typeID: 56026
graphicID: 3715
Capacity: 0.0
typeNameID: 568919
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2925.0
56065 - Glorification-1 'Devana' Filament The Glorification-1 'Devana' Filament permits 1 ship to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as "Triglavian Minor Victory" systems.

The Triglavian Collective refers to a "Forest of Glorification" and appears to consider systems where they were victorious during the invasions as resource-gathering or "hunting" grounds, according to one interpretation by EDENCOM Cultural Intelligence.
Triglavian Space Filaments
Click to toggle showing the 23 attributes. descriptionID: 568988
typeID: 56065
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 568987
Volume: 0.1
iconID: 24530
basePrice: 10000.0
marketGroupID: 2756 (Triglavian Space Outbound)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
metaLevel: 0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4087
portionSize: 1
Maximum Ship Jump cap: 1.0
locationListID: 4516.0
FilamentDescriptionMessageID: 569130.0
Area Effect Radius: 6000.0
56066 - Glorification-5 'Devana' Filament The Glorification-5 'Devana' Filament permits up to 5 ships to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as "Triglavian Minor Victory" systems.

The Triglavian Collective refers to a "Forest of Glorification" and appears to consider systems where they were victorious during the invasions as resource-gathering or "hunting" grounds, according to one interpretation by EDENCOM Cultural Intelligence.
Triglavian Space Filaments
Click to toggle showing the 23 attributes. descriptionID: 568990
typeID: 56066
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 568989
Volume: 0.1
iconID: 24531
basePrice: 0.0
marketGroupID: 2756 (Triglavian Space Outbound)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
metaLevel: 0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4087
portionSize: 1
Maximum Ship Jump cap: 5.0
locationListID: 4516.0
FilamentDescriptionMessageID: 569130.0
Area Effect Radius: 6000.0
56067 - Glorification-15 'Devana' Filament The Glorification-15 'Devana' Filament permits up to 15 ships to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as "Triglavian Minor Victory" systems.

The Triglavian Collective refers to a "Forest of Glorification" and appears to consider systems where they were victorious during the invasions as resource-gathering or "hunting" grounds, according to one interpretation by EDENCOM Cultural Intelligence.
Triglavian Space Filaments
Click to toggle showing the 23 attributes. descriptionID: 568992
typeID: 56067
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 568991
Volume: 0.1
iconID: 24532
basePrice: 0.0
marketGroupID: 2756 (Triglavian Space Outbound)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
metaLevel: 0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4087
portionSize: 1
Maximum Ship Jump cap: 15.0
locationListID: 4516.0
FilamentDescriptionMessageID: 569130.0
Area Effect Radius: 6000.0
56068 - Proximity-5 'Extraction' Filament The Proximity-5 'Extraction' Filament permits up to 5 ships to travel from a star system in Triglavian Space to a nearby star system in Known Space.

EDENCOM's recovery of a variety of Triglavian space-time filament devices has allowed it to further research how to control the generation and targeting of FTL conduits. In contrast to previous efforts, the research teams on the 'Extraction' project concentrated on short-range conduit generation.

Their efforts showed it is possible to generate conduits in Triglavian-held space that reliably target other systems in the local K-Space area. Despite this breakthrough there remains an element of uncertainty and the target system cannot be selected with precision.
Triglavian Space Filaments
Click to toggle showing the 24 attributes. descriptionID: 568994
typeID: 56068
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 568993
Volume: 0.1
iconID: 24531
basePrice: 0.0
marketGroupID: 2756 (Triglavian Space Outbound)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
metaLevel: 0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4087
portionSize: 1
Maximum Ship Jump cap: 5.0
locationListID: 4569.0
FilamentDescriptionMessageID: 569131.0
Area Effect Radius: 6000.0
lightYearDistanceMax: 2.5
56069 - Proximity-15 'Extraction' Filament The Proximity-15 'Extraction' Filament permits up to 15 ships to travel from a star system in Triglavian Space to a nearby star system in Known Space.

EDENCOM's recovery of a variety of Triglavian space-time filament devices has allowed it to further research how to control the generation and targeting of FTL conduits. In contrast to previous efforts, the research teams on the 'Extraction' project concentrated on short-range conduit generation.

Their efforts showed it is possible to generate conduits in Triglavian-held space that reliably target other systems in the local K-Space area. Despite this breakthrough there remains an element of uncertainty and the target system cannot be selected with precision.
Triglavian Space Filaments
Click to toggle showing the 24 attributes. descriptionID: 568996
typeID: 56069
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 568995
Volume: 0.1
iconID: 24532
basePrice: 0.0
marketGroupID: 2756 (Triglavian Space Outbound)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
metaLevel: 0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4087
portionSize: 1
Maximum Ship Jump cap: 15.0
locationListID: 4569.0
FilamentDescriptionMessageID: 569131.0
Area Effect Radius: 6000.0
lightYearDistanceMax: 2.5
56070 - Cladistic-5 'Krai Perun' Filament The Cladistic-5 'Krai Perun' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Perun Clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Perun Clade are connected to the artificial constellation of Krai Perun. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Perun-controlled space.
Triglavian Space Filaments
Click to toggle showing the 23 attributes. descriptionID: 568998
typeID: 56070
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 568997
Volume: 0.1
iconID: 24531
basePrice: 0.0
marketGroupID: 2757 (Triglavian Space Inbound)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
metaLevel: 0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4087
portionSize: 1
Maximum Ship Jump cap: 5.0
locationListID: 4510.0
FilamentDescriptionMessageID: 569132.0
Area Effect Radius: 6000.0
56071 - Cladistic-15 'Krai Perun' Filament The Cladistic-15 'Krai Perun' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Perun Clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Perun Clade are connected to the artificial constellation of Krai Perun. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Perun-controlled space.
Triglavian Space Filaments
Click to toggle showing the 23 attributes. descriptionID: 569000
typeID: 56071
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 568999
Volume: 0.1
iconID: 24532
basePrice: 0.0
marketGroupID: 2757 (Triglavian Space Inbound)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
metaLevel: 0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4087
portionSize: 1
Maximum Ship Jump cap: 15.0
locationListID: 4510.0
FilamentDescriptionMessageID: 569132.0
Area Effect Radius: 6000.0
56072 - Cladistic-5 'Krai Veles' Filament The Cladistic-5 'Krai Veles' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Veles Clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Veles Clade are connected to the artificial constellation of Krai Veles. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Veles-controlled space.
Triglavian Space Filaments
Click to toggle showing the 23 attributes. descriptionID: 569002
typeID: 56072
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 569001
Volume: 0.1
iconID: 24531
basePrice: 0.0
marketGroupID: 2757 (Triglavian Space Inbound)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
metaLevel: 0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4087
portionSize: 1
Maximum Ship Jump cap: 5.0
locationListID: 4512.0
FilamentDescriptionMessageID: 569134.0
Area Effect Radius: 6000.0
56073 - Cladistic-15 'Krai Veles' Filament The Cladistic-15 'Krai Veles' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Veles Clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Veles Clade are connected to the artificial constellation of Krai Veles. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Veles-controlled space.
Triglavian Space Filaments
Click to toggle showing the 23 attributes. descriptionID: 569004
typeID: 56073
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 569003
Volume: 0.1
iconID: 24532
basePrice: 0.0
marketGroupID: 2757 (Triglavian Space Inbound)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
metaLevel: 0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4087
portionSize: 1
Maximum Ship Jump cap: 15.0
locationListID: 4512.0
FilamentDescriptionMessageID: 569134.0
Area Effect Radius: 6000.0
56074 - Cladistic-5 'Krai Svarog' Filament The Cladistic-5 'Krai Svarog' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Svarog Clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Svarog Clade are connected to the artificial constellation of Krai Svarog. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Svarog-controlled space.
Triglavian Space Filaments
Click to toggle showing the 23 attributes. descriptionID: 569006
typeID: 56074
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 569005
Volume: 0.1
iconID: 24531
basePrice: 0.0
marketGroupID: 2757 (Triglavian Space Inbound)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
metaLevel: 0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4087
portionSize: 1
Maximum Ship Jump cap: 5.0
locationListID: 4511.0
FilamentDescriptionMessageID: 569133.0
Area Effect Radius: 6000.0
56075 - Cladistic-15 'Krai Svarog' Filament The Cladistic-15 'Krai Svarog' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Svarog Clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Svarog Clade are connected to the artificial constellation of Krai Svarog. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Svarog-controlled space.
Triglavian Space Filaments
Click to toggle showing the 23 attributes. descriptionID: 569008
typeID: 56075
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 569007
Volume: 0.1
iconID: 24532
basePrice: 0.0
marketGroupID: 2757 (Triglavian Space Inbound)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
metaLevel: 0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4087
portionSize: 1
Maximum Ship Jump cap: 15.0
locationListID: 4511.0
FilamentDescriptionMessageID: 569133.0
Area Effect Radius: 6000.0
56076 - Border-5 'Pochven' Filament The Border-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is on the border between systems controlled by two Triglavian clades.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are in some sense considered the "borders" between two Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "border system" in the Triglavian-constructed region of Pochven.
Triglavian Space Filaments
Click to toggle showing the 23 attributes. descriptionID: 569010
typeID: 56076
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 569009
Volume: 0.1
iconID: 24531
basePrice: 0.0
marketGroupID: 2757 (Triglavian Space Inbound)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
metaLevel: 0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4087
portionSize: 1
Maximum Ship Jump cap: 5.0
locationListID: 4513.0
FilamentDescriptionMessageID: 569135.0
Area Effect Radius: 6000.0
56077 - Border-15 'Pochven' Filament The Border-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is on the border between systems controlled by two Triglavian clades

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are in some sense considered the "borders" between two Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "border system" in the Triglavian-constructed region of Pochven.
Triglavian Space Filaments
Click to toggle showing the 23 attributes. descriptionID: 569012
typeID: 56077
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 569011
Volume: 0.1
iconID: 24532
basePrice: 0.0
marketGroupID: 2757 (Triglavian Space Inbound)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
metaLevel: 0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4087
portionSize: 1
Maximum Ship Jump cap: 15.0
locationListID: 4513.0
FilamentDescriptionMessageID: 569135.0
Area Effect Radius: 6000.0
56078 - Internal-5 'Pochven' Filament The Internal-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is considered an internal system of the artificial constellation, or "Krai", controlled by a given Triglavian clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "internal" systems of a Triglavian Krai, or artifical constellation controlled by a given clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to an "internal system" in the Triglavian-constructed region of Pochven.
Triglavian Space Filaments
Click to toggle showing the 23 attributes. descriptionID: 569014
typeID: 56078
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 569013
Volume: 0.1
iconID: 24531
basePrice: 0.0
marketGroupID: 2757 (Triglavian Space Inbound)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
metaLevel: 0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4087
portionSize: 1
Maximum Ship Jump cap: 5.0
locationListID: 4514.0
FilamentDescriptionMessageID: 569136.0
Area Effect Radius: 6000.0
56079 - Internal-15 'Pochven' Filament The Internal-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is considered an internal system of the artificial constellation, or "Krai", controlled by a given Triglavian clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "internal" systems of a Triglavian Krai, or artifical constellation controlled by a given clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to an "internal system" in the Triglavian-constructed region of Pochven.
Triglavian Space Filaments
Click to toggle showing the 23 attributes. descriptionID: 569016
typeID: 56079
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 569015
Volume: 0.1
iconID: 24532
basePrice: 0.0
marketGroupID: 2757 (Triglavian Space Inbound)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
metaLevel: 0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4087
portionSize: 1
Maximum Ship Jump cap: 15.0
locationListID: 4514.0
FilamentDescriptionMessageID: 569136.0
Area Effect Radius: 6000.0
56080 - Home-5 'Pochven' Filament The Home-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is considered the home system of the artificial constellation, or "Krai", controlled by a given Triglavian clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "home" systems of the Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "home system" in the Triglavian-constructed region of Pochven.
Triglavian Space Filaments
Click to toggle showing the 23 attributes. descriptionID: 569018
typeID: 56080
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 569017
Volume: 0.1
iconID: 24531
basePrice: 0.0
marketGroupID: 2757 (Triglavian Space Inbound)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
metaLevel: 0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4087
portionSize: 1
Maximum Ship Jump cap: 5.0
locationListID: 4515.0
FilamentDescriptionMessageID: 569137.0
Area Effect Radius: 6000.0
56081 - Home-15 'Pochven' Filament The Home-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is considered the home system of the artificial constellation, or "Krai", controlled by a given Triglavian clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "home" systems of the Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "home system" in the Triglavian-constructed region of Pochven.
Triglavian Space Filaments
Click to toggle showing the 23 attributes. descriptionID: 569020
typeID: 56081
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 569019
Volume: 0.1
iconID: 24532
basePrice: 0.0
marketGroupID: 2757 (Triglavian Space Inbound)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
metaLevel: 0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4087
portionSize: 1
Maximum Ship Jump cap: 15.0
locationListID: 4515.0
FilamentDescriptionMessageID: 569137.0
Area Effect Radius: 6000.0
56082 - Sun G5 (Gold Immanence) This was originally a main-sequence yellow star that attracted the interest of the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.

More typical members of this star class are often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets.
Sun
Click to toggle showing the 13 attributes. descriptionID: 571300
typeID: 56082
graphicID: 24607
Capacity: 0.0
isDynamicType: False
typeNameID: 571290
basePrice: 0.0
Volume: 1.0
radius: 10000.0
published: False
Mass: 1e+18
groupID: 6
portionSize: 1
56083 - Sun B0 (Fruitful Immanence) This was originally a luminous blue star of a class of deep interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.

More typical members of this star class are known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'.
Sun
Click to toggle showing the 13 attributes. descriptionID: 571297
typeID: 56083
graphicID: 24608
Capacity: 0.0
isDynamicType: False
typeNameID: 571293
basePrice: 0.0
Volume: 1.0
radius: 10000.0
published: False
Mass: 1e+18
groupID: 6
portionSize: 1
56084 - Sun O1 (Divine Immanence) This was originally a luminous blue stellar body of a star class of considerable interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.

More typical members of this relatively rare class of main-sequence stars are often large and massive. Such stars very quickly burn through their core hydrogen fuel supply and therefore have short lifetimes on the main sequence. These stars emit a tremendous amount of ultraviolet radiation and the largest among them will typically go nova after only a few million years. Smaller stars of this type can cool sufficiently that they will turn into rapidly-rotating stars dominated by carbon-nitrogen-oxygen (CNO) cycle nuclear fusion.
Sun
Click to toggle showing the 13 attributes. descriptionID: 571295
typeID: 56084
graphicID: 24608
Capacity: 0.0
isDynamicType: False
typeNameID: 571291
basePrice: 0.0
Volume: 1.0
radius: 10000.0
published: False
Mass: 1e+18
groupID: 6
portionSize: 1
56085 - Sun A0 (Glory Immanence) This star was originally a small blue sun of a star class of critical interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.

More typical members of this star class of relatively common dwarf stars are often planet-bearing or accompanied by planetary dust clouds. Many stars of this kind rotate quickly and the class is known for strong hydrogen and ionized metal lines in stellar spectroscopy.
Sun
Click to toggle showing the 13 attributes. descriptionID: 571294
typeID: 56085
graphicID: 24608
Capacity: 0.0
isDynamicType: False
typeNameID: 571292
basePrice: 0.0
Volume: 1.0
radius: 10000.0
published: False
Mass: 1e+18
groupID: 6
portionSize: 1
56086 - Sun G5 (Gold Immanence) This was originally a main-sequence yellow star that attracted the interest of the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.

More typical members of this star class are often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets.
Sun
Click to toggle showing the 13 attributes. descriptionID: 571299
typeID: 56086
graphicID: 24607
Capacity: 0.0
isDynamicType: False
typeNameID: 571290
basePrice: 0.0
Volume: 1.0
radius: 10000.0
published: False
Mass: 1e+18
groupID: 6
portionSize: 1
56097 - Sun B0 (Fruitful Immanence) This was originally a luminous blue star of a class of deep interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.

More typical members of this star class are known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'.
Sun
Click to toggle showing the 13 attributes. descriptionID: 571296
typeID: 56097
graphicID: 24608
Capacity: 0.0
isDynamicType: False
typeNameID: 571293
basePrice: 0.0
Volume: 1.0
radius: 10000.0
published: False
Mass: 1e+18
groupID: 6
portionSize: 1
56098 - Sun B0 (Fruitful Immanence) This was originally a luminous blue star of a class of deep interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.

More typical members of this star class are known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'.
Sun
Click to toggle showing the 13 attributes. descriptionID: 571298
typeID: 56098
graphicID: 24608
Capacity: 0.0
isDynamicType: False
typeNameID: 571293
basePrice: 0.0
Volume: 1.0
radius: 10000.0
published: False
Mass: 1e+18
groupID: 6
portionSize: 1
56100 - Easy Roaming Spawner - INVADER No Description Invisible Beacon
Click to toggle showing the 13 attributes. typeID: 56100
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 569229
basePrice: 0.0
Volume: 0.0
isisGroupID: 4
radius: 1.0
published: False
Mass: 0.0
groupID: 4055
portionSize: 1
56101 - Basic Roaming Spawner - INVADER No Description Invisible Beacon
Click to toggle showing the 13 attributes. typeID: 56101
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 569230
basePrice: 0.0
Volume: 0.0
isisGroupID: 4
radius: 1.0
published: False
Mass: 0.0
groupID: 4055
portionSize: 1
56102 - Elite Roaming Spawner - INVADER No Description Invisible Beacon
Click to toggle showing the 13 attributes. typeID: 56102
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 569231
basePrice: 0.0
Volume: 0.0
isisGroupID: 4
radius: 1.0
published: False
Mass: 0.0
groupID: 4055
portionSize: 1
56103 - Boss Roaming Spawner - INVADER No Description Invisible Beacon
Click to toggle showing the 13 attributes. typeID: 56103
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 569232
basePrice: 0.0
Volume: 0.0
isisGroupID: 4
radius: 1.0
published: False
Mass: 0.0
groupID: 4055
portionSize: 1
56104 - Wormhole Wave A Spawner No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56104
graphicID: 10026
Capacity: 0.0
typeNameID: 569233
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 4055
portionSize: 1
56105 - Wormhole Boss A Spawner No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56105
graphicID: 10026
Capacity: 0.0
typeNameID: 569234
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 4055
portionSize: 1
56106 - Wormhole Wave B Spawner No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56106
graphicID: 10026
Capacity: 0.0
typeNameID: 569235
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 4055
portionSize: 1
56107 - Wormhole Wave C Spawner No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56107
graphicID: 10026
Capacity: 0.0
typeNameID: 569236
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 4055
portionSize: 1
56108 - Wormhole Boss B Spawner No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56108
graphicID: 10026
Capacity: 0.0
typeNameID: 569237
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 4055
portionSize: 1
56109 - Wormhole Wave D Spawner No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56109
graphicID: 10026
Capacity: 0.0
typeNameID: 569238
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 4055
portionSize: 1
56110 - Wormhole Guard Spawner No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56110
graphicID: 10026
Capacity: 0.0
typeNameID: 569239
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 4055
portionSize: 1
56111 - Wormhole Wave E Spawner No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56111
graphicID: 10026
Capacity: 0.0
typeNameID: 569240
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 4055
portionSize: 1
56112 - Wormhole Wave F Spawner No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56112
graphicID: 10026
Capacity: 0.0
typeNameID: 569241
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 4055
portionSize: 1
56113 - Wormhole Wave G Spawner No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56113
graphicID: 10026
Capacity: 0.0
typeNameID: 569242
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 4055
portionSize: 1
56114 - Wormhole Side Wave Spawner No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56114
graphicID: 10026
Capacity: 0.0
typeNameID: 569243
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 4055
portionSize: 1
56117 - Triglavian Spawner - Triglavian Invasion Phase 3 No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56117
graphicID: 10026
Capacity: 0.0
typeNameID: 569268
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 4055
portionSize: 1
56118 - Triglavian Spawner - Triglavian Invasion Phase 3 No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56118
graphicID: 10026
Capacity: 0.0
typeNameID: 569269
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 4055
portionSize: 1
56119 - Triglavian Spawner - Triglavian Invasion Phase 3 No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56119
graphicID: 10026
Capacity: 0.0
typeNameID: 569270
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 4055
portionSize: 1
56120 - Triglavian Spawner - Triglavian Invasion Phase 3 No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56120
graphicID: 10026
Capacity: 0.0
typeNameID: 569271
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 4055
portionSize: 1
56121 - Easy Roaming Spawner - DEFENDER No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56121
graphicID: 10026
Capacity: 0.0
typeNameID: 569272
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 4055
portionSize: 1
56122 - Basic Roaming Spawner - DEFENDER No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56122
graphicID: 10026
Capacity: 0.0
typeNameID: 569273
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 4055
portionSize: 1
56123 - Elite Roaming Spawner - DEFENDER No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56123
graphicID: 10026
Capacity: 0.0
typeNameID: 569274
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 4055
portionSize: 1
56124 - Boss Roaming Spawner - DEFENDER No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56124
graphicID: 10026
Capacity: 0.0
typeNameID: 569275
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 4055
portionSize: 1
56217 - Drifter Polemarkos Battleship CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

Drifter Polemarkos Battleships are command vessels of the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These battleships are heavily armed and carry a primary strike weapon. They are extremely dangerous and pose a critical threat to any pilot.
Drifter Entities
Click to toggle showing the 107 attributes. descriptionID: 569790
typeID: 56217
graphicID: 21049
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 569789
basePrice: 0.0
Volume: 109000.0
soundID: 20207
wreckTypeID: 56741
radius: 350.0
factionID: 500024
published: False
Mass: 10900000.0
groupID: 4035
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.095
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 70000.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -15.0
Maximum Velocity: 2000.0
Signature Radius: 400.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.029601
Rate of fire: 5000.0
Scan Resolution: 360.0
Optimal Range: 150000.0
Capacitor Recharge time: 1000000.0
Damage Modifier: 17.0
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.25
entityChaseMaxDuration: 10000.0
entityChaseMaxDurationChance: 1.0
Neutralization Amount: 60.0
Signature Resolution: 20.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 98.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 98.0
Kinetic damage: 98.0
Thermal damage: 98.0
entityGroupRespawnChance: 1.0
entityChaseMaxDistance: 33000.0
Accuracy falloff : 150000.0
Turret Tracking: 0.06
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 4.0
maxAttackTargets: 1.0
RADAR Sensor Strength: 500.0
Ladar Sensor Strength: 500.0
Magnetometric Sensor Strength: 500.0
Gravimetric Sensor Strength: 500.0
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 26.0
gfxTurretID: 34580.0
gfxBoosterID: 397.0
entityAttackRange: 122500.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.2
Shield Capacity: 27500.0
Armor Hitpoints: 80000.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 0.5
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.5
Shield EM Damage Resistance: 0.51
Shield Explosive Damage Resistance: 0.51
Shield Kinetic Damage Resistance: 0.51
Shield Thermal Damage Resistance: 0.51
entitySuperWeaponDuration: 5000.0
entitySuperWeaponEmDamage: 128000.0
entityBracketColour: 1.0
entityAttackDelayMin: 1000.0
entityAttackDelayMax: 5000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 5.0
Disallows Assistance: 1.0
entityFlyRange: 49000.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 20000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 3.0
entityEquipmentMax: 6.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 14000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 2.0
entityReactionFactor: 0.6
behaviorEnergyNeutralizerDuration: 10000.0
behaviorEnergyNeutralizerRange: 30000.0
behaviorEnergyNeutralizerFalloff: 0.0
behaviorEnergyNeutralizerDischarge: 0.0
entitySuperWeaponKineticDamage: 128000.0
entitySuperWeaponThermalDamage: 128000.0
entitySuperWeaponExplosiveDamage: 128000.0
Shield recharge time: 500000.0
Capacitor Capacity: 7700.0
shieldUniformity: 1.0
Orbit Velocity: 300.0
entitySuperWeaponMaxRange: 250000.0
entitySuperWeaponFallOff: 250000.0
56218 - Drifter Strike Battleship CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

Drifter Strike Battleships are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These battleships are fully armed with a primary strike weapon. They are very dangerous and pose a deadly threat to any pilot.
Drifter Entities
Click to toggle showing the 107 attributes. descriptionID: 569792
typeID: 56218
graphicID: 21049
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 569791
basePrice: 0.0
Volume: 109000.0
soundID: 20207
wreckTypeID: 56741
radius: 350.0
factionID: 500024
published: False
Mass: 10900000.0
groupID: 4035
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.095
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 18750.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -9.0
Maximum Velocity: 1800.0
Signature Radius: 400.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.02535
Rate of fire: 5000.0
Scan Resolution: 360.0
Optimal Range: 150000.0
Capacitor Recharge time: 1000000.0
Damage Modifier: 12.8
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.25
entityChaseMaxDuration: 10000.0
entityChaseMaxDurationChance: 1.0
Neutralization Amount: 36.0
Signature Resolution: 20.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 98.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 98.0
Kinetic damage: 98.0
Thermal damage: 98.0
entityGroupRespawnChance: 1.0
entityChaseMaxDistance: 33000.0
Accuracy falloff : 150000.0
Turret Tracking: 0.06
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 4.0
maxAttackTargets: 1.0
RADAR Sensor Strength: 500.0
Ladar Sensor Strength: 500.0
Magnetometric Sensor Strength: 500.0
Gravimetric Sensor Strength: 500.0
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 26.0
gfxTurretID: 34580.0
gfxBoosterID: 397.0
entityAttackRange: 122500.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.2
Shield Capacity: 7750.0
Armor Hitpoints: 22000.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 0.5
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.5
Shield EM Damage Resistance: 0.51
Shield Explosive Damage Resistance: 0.51
Shield Kinetic Damage Resistance: 0.51
Shield Thermal Damage Resistance: 0.51
entitySuperWeaponDuration: 5000.0
entitySuperWeaponEmDamage: 96000.0
entityBracketColour: 1.0
entityAttackDelayMin: 1000.0
entityAttackDelayMax: 5000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 5.0
Disallows Assistance: 1.0
entityFlyRange: 49000.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 20000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 3.0
entityEquipmentMax: 6.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 14000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 2.0
entityReactionFactor: 0.6
behaviorEnergyNeutralizerDuration: 10000.0
behaviorEnergyNeutralizerRange: 30000.0
behaviorEnergyNeutralizerFalloff: 0.0
behaviorEnergyNeutralizerDischarge: 0.0
entitySuperWeaponKineticDamage: 96000.0
entitySuperWeaponThermalDamage: 96000.0
entitySuperWeaponExplosiveDamage: 96000.0
Shield recharge time: 500000.0
Capacitor Capacity: 7700.0
shieldUniformity: 1.0
Orbit Velocity: 270.0
entitySuperWeaponMaxRange: 250000.0
entitySuperWeaponFallOff: 250000.0
56219 - Drifter Raider Battleship CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

Drifter Raider Battleships are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These battleships are relatively lightly armed and lack a primary strike weapon. They remain a dire threat to the unwary.
Drifter Entities
Click to toggle showing the 107 attributes. descriptionID: 569794
typeID: 56219
graphicID: 21049
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 569793
basePrice: 0.0
Volume: 109000.0
soundID: 20207
wreckTypeID: 56741
radius: 350.0
factionID: 500024
published: False
Mass: 10900000.0
groupID: 4035
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 14000.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -7.0
Maximum Velocity: 1440.0
Signature Radius: 400.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.019241
Rate of fire: 5000.0
Scan Resolution: 360.0
Optimal Range: 150000.0
Capacitor Recharge time: 1000000.0
Damage Modifier: 11.9
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.25
entityChaseMaxDuration: 10000.0
entityChaseMaxDurationChance: 1.0
Neutralization Amount: 29.0
Signature Resolution: 20.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 98.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 98.0
Kinetic damage: 98.0
Thermal damage: 98.0
entityGroupRespawnChance: 1.0
entityChaseMaxDistance: 33000.0
Accuracy falloff : 150000.0
Turret Tracking: 0.06
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 4.0
maxAttackTargets: 1.0
RADAR Sensor Strength: 500.0
Ladar Sensor Strength: 500.0
Magnetometric Sensor Strength: 500.0
Gravimetric Sensor Strength: 500.0
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 26.0
gfxTurretID: 34580.0
gfxBoosterID: 397.0
entityAttackRange: 122500.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.2
Shield Capacity: 5000.0
Armor Hitpoints: 14000.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 0.5
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.5
Shield EM Damage Resistance: 0.51
Shield Explosive Damage Resistance: 0.51
Shield Kinetic Damage Resistance: 0.51
Shield Thermal Damage Resistance: 0.51
entitySuperWeaponDuration: 5000.0
entitySuperWeaponEmDamage: 160000.0
entityBracketColour: 1.0
entityAttackDelayMin: 1000.0
entityAttackDelayMax: 5000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 5.0
Disallows Assistance: 1.0
entityFlyRange: 49000.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 20000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 3.0
entityEquipmentMax: 6.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 14000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 2.0
entityReactionFactor: 0.6
behaviorEnergyNeutralizerDuration: 10000.0
behaviorEnergyNeutralizerRange: 30000.0
behaviorEnergyNeutralizerFalloff: 0.0
behaviorEnergyNeutralizerDischarge: 0.0
entitySuperWeaponKineticDamage: 160000.0
entitySuperWeaponThermalDamage: 160000.0
entitySuperWeaponExplosiveDamage: 160000.0
Shield recharge time: 500000.0
Capacitor Capacity: 7700.0
shieldUniformity: 1.0
Orbit Velocity: 216.0
entitySuperWeaponMaxRange: 250000.0
entitySuperWeaponFallOff: 250000.0
56220 - Drifter Navarkos Cruiser CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

Drifter Navarkos Cruisers are command vessels of the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These cruisers are heavily armed and carry a primary strike weapon. They are extremely dangerous and pose a critical threat to any pilot.
Drifter Entities
Click to toggle showing the 107 attributes. descriptionID: 569796
typeID: 56220
graphicID: 22006
Capacity: 250.0
isDynamicType: False
raceID: 16
typeNameID: 569795
basePrice: 0.0
Volume: 100000.0
soundID: 20207
wreckTypeID: 56740
radius: 150.0
factionID: 500024
published: False
Mass: 1000000.0
groupID: 4035
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.1188
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 10000.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -15.0
Maximum Velocity: 2700.0
Signature Radius: 150.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.02535
Rate of fire: 5000.0
Scan Resolution: 330.0
Optimal Range: 75000.0
Capacitor Recharge time: 500000.0
Damage Modifier: 11.0
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.25
entityChaseMaxDuration: 10000.0
entityChaseMaxDurationChance: 1.0
Neutralization Amount: 15.0
Signature Resolution: 20.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 93.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 93.0
Kinetic damage: 93.0
Thermal damage: 93.0
entityGroupRespawnChance: 1.0
entityChaseMaxDistance: 25000.0
Accuracy falloff : 75000.0
Turret Tracking: 0.06
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 4.0
maxAttackTargets: 1.0
RADAR Sensor Strength: 500.0
Ladar Sensor Strength: 500.0
Magnetometric Sensor Strength: 500.0
Gravimetric Sensor Strength: 500.0
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 26.0
gfxTurretID: 47446.0
gfxBoosterID: 397.0
entityAttackRange: 122500.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.2
Shield Capacity: 5000.0
Armor Hitpoints: 20000.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 0.5
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.5
Shield EM Damage Resistance: 0.51
Shield Explosive Damage Resistance: 0.51
Shield Kinetic Damage Resistance: 0.51
Shield Thermal Damage Resistance: 0.8
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 25600.0
entityBracketColour: 1.0
entityAttackDelayMin: 1000.0
entityAttackDelayMax: 5000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 5.0
Disallows Assistance: 1.0
entityFlyRange: 40000.0
behaviorWebifierDuration: 2500.0
behaviorWebifierRange: 10000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 3.0
entityEquipmentMax: 6.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 7000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.6
behaviorEnergyNeutralizerDuration: 5000.0
behaviorEnergyNeutralizerRange: 15000.0
behaviorEnergyNeutralizerFalloff: 0.0
behaviorEnergyNeutralizerDischarge: 0.0
entitySuperWeaponKineticDamage: 25600.0
entitySuperWeaponThermalDamage: 25600.0
entitySuperWeaponExplosiveDamage: 25600.0
Shield recharge time: 250000.0
Capacitor Capacity: 4500.0
shieldUniformity: 1.0
Orbit Velocity: 450.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56221 - Drifter Assault Cruiser CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

Drifter Assault Cruisers are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These cruisers are fully armed with a primary strike weapon. They are very dangerous and pose a potent threat to any pilot.
Drifter Entities
Click to toggle showing the 107 attributes. descriptionID: 569798
typeID: 56221
graphicID: 22006
Capacity: 250.0
isDynamicType: False
raceID: 16
typeNameID: 569797
basePrice: 0.0
Volume: 100000.0
soundID: 20207
wreckTypeID: 56740
radius: 150.0
factionID: 500024
published: False
Mass: 1000000.0
groupID: 4035
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.1188
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 6000.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -9.0
Maximum Velocity: 2430.0
Signature Radius: 150.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.022201
Rate of fire: 5000.0
Scan Resolution: 330.0
Optimal Range: 75000.0
Capacitor Recharge time: 500000.0
Damage Modifier: 6.5
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.25
entityChaseMaxDuration: 10000.0
entityChaseMaxDurationChance: 1.0
Neutralization Amount: 9.0
Signature Resolution: 20.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 93.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 93.0
Kinetic damage: 93.0
Thermal damage: 93.0
entityGroupRespawnChance: 1.0
entityChaseMaxDistance: 25000.0
Accuracy falloff : 75000.0
Turret Tracking: 0.06
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 4.0
maxAttackTargets: 1.0
RADAR Sensor Strength: 500.0
Ladar Sensor Strength: 500.0
Magnetometric Sensor Strength: 500.0
Gravimetric Sensor Strength: 500.0
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 26.0
gfxTurretID: 47446.0
gfxBoosterID: 397.0
entityAttackRange: 122500.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.2
Shield Capacity: 3000.0
Armor Hitpoints: 12000.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 0.5
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.5
Shield EM Damage Resistance: 0.51
Shield Explosive Damage Resistance: 0.51
Shield Kinetic Damage Resistance: 0.51
Shield Thermal Damage Resistance: 0.8
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 23552.0
entityBracketColour: 1.0
entityAttackDelayMin: 1000.0
entityAttackDelayMax: 5000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 5.0
Disallows Assistance: 1.0
entityFlyRange: 40000.0
behaviorWebifierDuration: 2500.0
behaviorWebifierRange: 10000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 3.0
entityEquipmentMax: 6.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 7000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.6
behaviorEnergyNeutralizerDuration: 5000.0
behaviorEnergyNeutralizerRange: 15000.0
behaviorEnergyNeutralizerFalloff: 0.0
behaviorEnergyNeutralizerDischarge: 0.0
entitySuperWeaponKineticDamage: 23552.0
entitySuperWeaponThermalDamage: 23552.0
entitySuperWeaponExplosiveDamage: 23552.0
Shield recharge time: 250000.0
Capacitor Capacity: 4500.0
shieldUniformity: 1.0
Orbit Velocity: 405.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56222 - Drifter Scout Cruiser CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

Drifter Scout Cruisers are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These cruisers are relatively lightly armed and lack a primary strike weapon. They remain a definite threat to the unwary.
Drifter Entities
Click to toggle showing the 107 attributes. descriptionID: 569800
typeID: 56222
graphicID: 22006
Capacity: 250.0
isDynamicType: False
raceID: 16
typeNameID: 569799
basePrice: 0.0
Volume: 100000.0
soundID: 20207
wreckTypeID: 56740
radius: 150.0
factionID: 500024
published: False
Mass: 1000000.0
groupID: 4035
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 4000.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -7.0
Maximum Velocity: 1944.0
Signature Radius: 150.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.014801
Rate of fire: 5000.0
Scan Resolution: 330.0
Optimal Range: 75000.0
Capacitor Recharge time: 500000.0
Damage Modifier: 6.2
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.25
entityChaseMaxDuration: 10000.0
entityChaseMaxDurationChance: 1.0
Neutralization Amount: 7.0
Signature Resolution: 20.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 93.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 93.0
Kinetic damage: 93.0
Thermal damage: 93.0
entityGroupRespawnChance: 1.0
entityChaseMaxDistance: 25000.0
Accuracy falloff : 75000.0
Turret Tracking: 0.06
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 4.0
maxAttackTargets: 1.0
RADAR Sensor Strength: 500.0
Ladar Sensor Strength: 500.0
Magnetometric Sensor Strength: 500.0
Gravimetric Sensor Strength: 500.0
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 26.0
gfxTurretID: 47446.0
gfxBoosterID: 397.0
entityAttackRange: 122500.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.2
Shield Capacity: 2000.0
Armor Hitpoints: 8000.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 0.5
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.5
Shield EM Damage Resistance: 0.51
Shield Explosive Damage Resistance: 0.51
Shield Kinetic Damage Resistance: 0.51
Shield Thermal Damage Resistance: 0.8
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 20000.0
entityBracketColour: 1.0
entityAttackDelayMin: 1000.0
entityAttackDelayMax: 5000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 5.0
Disallows Assistance: 1.0
entityFlyRange: 40000.0
behaviorWebifierDuration: 2500.0
behaviorWebifierRange: 10000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 3.0
entityEquipmentMax: 6.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 7000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.6
behaviorEnergyNeutralizerDuration: 5000.0
behaviorEnergyNeutralizerRange: 15000.0
behaviorEnergyNeutralizerFalloff: 0.0
behaviorEnergyNeutralizerDischarge: 0.0
entitySuperWeaponKineticDamage: 20000.0
entitySuperWeaponThermalDamage: 1000.0
entitySuperWeaponExplosiveDamage: 1000.0
Shield recharge time: 250000.0
Capacitor Capacity: 4500.0
shieldUniformity: 1.0
Orbit Velocity: 324.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56232 - Disrupted Gate (Amarr Border) This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571337
typeID: 56232
graphicID: 24624
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 569825
basePrice: 0.0
Volume: 1000000000.0
isisGroupID: 4
radius: 13054.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56233 - Disrupted Gate (Amarr Border) This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571338
typeID: 56233
graphicID: 24625
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 569826
basePrice: 0.0
Volume: 1000000000.0
isisGroupID: 4
radius: 13054.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56234 - Disrupted Gate (Amarr Region) This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571339
typeID: 56234
graphicID: 24626
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 569827
basePrice: 0.0
Volume: 10000000000.0
isisGroupID: 4
radius: 7063.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56235 - Disrupted Gate (Amarr Region) This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571340
typeID: 56235
graphicID: 24627
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 569828
basePrice: 0.0
Volume: 10000000000.0
isisGroupID: 4
radius: 7063.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56236 - Disrupted Gate (Amarr Constellation) This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571341
typeID: 56236
graphicID: 24628
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 569829
basePrice: 0.0
Volume: 100000000.0
isisGroupID: 4
radius: 2323.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56237 - Disrupted Gate (Amarr Constellation) This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571342
typeID: 56237
graphicID: 24629
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 569830
basePrice: 0.0
Volume: 100000000.0
isisGroupID: 4
radius: 2323.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56238 - Disrupted Gate (Amarr System) This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571343
typeID: 56238
graphicID: 24630
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 569831
basePrice: 0.0
Volume: 10000000.0
isisGroupID: 4
radius: 2473.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56239 - Disrupted Gate (Amarr System) This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571344
typeID: 56239
graphicID: 24631
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 569832
basePrice: 0.0
Volume: 10000000.0
isisGroupID: 4
radius: 2473.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56240 - Disrupted Gate (Caldari Border) This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571345
typeID: 56240
graphicID: 24632
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 569833
basePrice: 0.0
Volume: 10000000000.0
isisGroupID: 4
radius: 14051.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56241 - Disrupted Gate (Caldari Border) This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571346
typeID: 56241
graphicID: 24633
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 569834
basePrice: 0.0
Volume: 10000000000.0
isisGroupID: 4
radius: 14051.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56242 - Disrupted Gate (Caldari Region) This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571347
typeID: 56242
graphicID: 24634
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 569835
basePrice: 0.0
Volume: 10000000.0
isisGroupID: 4
radius: 7999.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56243 - Disrupted Gate (Caldari Region) This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571348
typeID: 56243
graphicID: 24635
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 569836
basePrice: 0.0
Volume: 10000000.0
isisGroupID: 4
radius: 7999.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56244 - Disrupted Gate (Caldari System) This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571349
typeID: 56244
graphicID: 24636
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 569837
basePrice: 0.0
Volume: 10000000.0
isisGroupID: 4
radius: 3532.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56245 - Disrupted Gate (Caldari System) This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571350
typeID: 56245
graphicID: 24637
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 569838
basePrice: 0.0
Volume: 10000000.0
isisGroupID: 4
radius: 3532.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56246 - Disrupted Gate (Caldari Constellation) This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571351
typeID: 56246
graphicID: 24638
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 569839
basePrice: 0.0
Volume: 10000000.0
isisGroupID: 4
radius: 4499.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56247 - Disrupted Gate (Caldari Constellation) This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571352
typeID: 56247
graphicID: 24639
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 569840
basePrice: 0.0
Volume: 10000000.0
isisGroupID: 4
radius: 4499.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56248 - Disrupted Gate (Gallente Border) This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571353
typeID: 56248
graphicID: 24640
Capacity: 0.0
isDynamicType: False
raceID: 8
typeNameID: 569841
basePrice: 0.0
Volume: 1000000000.0
isisGroupID: 4
radius: 19410.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56249 - Disrupted Gate (Gallente Border) This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571354
typeID: 56249
graphicID: 24641
Capacity: 0.0
isDynamicType: False
raceID: 8
typeNameID: 569842
basePrice: 0.0
Volume: 1000000000.0
isisGroupID: 4
radius: 19410.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56250 - Disrupted Gate (Gallente Region) This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571355
typeID: 56250
graphicID: 24642
Capacity: 0.0
isDynamicType: False
raceID: 8
typeNameID: 569843
basePrice: 0.0
Volume: 10000000000.0
isisGroupID: 4
radius: 5222.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56251 - Disrupted Gate (Gallente Region) This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571356
typeID: 56251
graphicID: 24643
Capacity: 0.0
isDynamicType: False
raceID: 8
typeNameID: 569844
basePrice: 0.0
Volume: 10000000000.0
isisGroupID: 4
radius: 5222.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56252 - Disrupted Gate (Gallente Constellation) This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571357
typeID: 56252
graphicID: 24644
Capacity: 0.0
isDynamicType: False
raceID: 8
typeNameID: 569845
basePrice: 0.0
Volume: 10000000.0
isisGroupID: 4
radius: 4706.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56253 - Disrupted Gate (Gallente Constellation) This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571358
typeID: 56253
graphicID: 24645
Capacity: 0.0
isDynamicType: False
raceID: 8
typeNameID: 569846
basePrice: 0.0
Volume: 10000000.0
isisGroupID: 4
radius: 4706.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56254 - Disrupted Gate (Gallente System) This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571359
typeID: 56254
graphicID: 24646
Capacity: 0.0
isDynamicType: False
raceID: 8
typeNameID: 569847
basePrice: 0.0
Volume: 10000000.0
isisGroupID: 4
radius: 3377.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56255 - Disrupted Gate (Gallente System) This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571360
typeID: 56255
graphicID: 24647
Capacity: 0.0
isDynamicType: False
raceID: 8
typeNameID: 569848
basePrice: 0.0
Volume: 10000000.0
isisGroupID: 4
radius: 3377.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56256 - Disrupted Gate (Minmatar Border) This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571361
typeID: 56256
graphicID: 24648
Capacity: 0.0
isDynamicType: False
raceID: 2
typeNameID: 569849
basePrice: 0.0
Volume: 1000000000.0
isisGroupID: 4
radius: 21034.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56257 - Disrupted Gate (Minmatar Border) This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571362
typeID: 56257
graphicID: 24649
Capacity: 0.0
isDynamicType: False
raceID: 2
typeNameID: 569850
basePrice: 0.0
Volume: 1000000000.0
isisGroupID: 4
radius: 21034.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56258 - Disrupted Gate (Minmatar Region) This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571363
typeID: 56258
graphicID: 24650
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 569851
basePrice: 0.0
Volume: 10000000.0
isisGroupID: 4
radius: 3532.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56259 - Disrupted Gate (Minmatar Region) This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571364
typeID: 56259
graphicID: 24651
Capacity: 0.0
isDynamicType: False
raceID: 2
typeNameID: 569852
basePrice: 0.0
Volume: 10000000000.0
isisGroupID: 4
radius: 12137.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56260 - Disrupted Gate (Minmatar Constellation) This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571365
typeID: 56260
graphicID: 24652
Capacity: 0.0
isDynamicType: False
raceID: 2
typeNameID: 569853
basePrice: 0.0
Volume: 10000000.0
isisGroupID: 4
radius: 12915.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56261 - Disrupted Gate (Minmatar Constellation) This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571366
typeID: 56261
graphicID: 24653
Capacity: 0.0
isDynamicType: False
raceID: 2
typeNameID: 569854
basePrice: 0.0
Volume: 10000000.0
isisGroupID: 4
radius: 12915.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56262 - Disrupted Gate (Minmatar System) This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571367
typeID: 56262
graphicID: 24654
Capacity: 0.0
isDynamicType: False
raceID: 2
typeNameID: 569855
basePrice: 0.0
Volume: 10000000.0
isisGroupID: 4
radius: 2497.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56263 - Disrupted Gate (Minmatar System) This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Disrupted Gate
Click to toggle showing the 15 attributes. descriptionID: 571368
typeID: 56263
graphicID: 24655
Capacity: 0.0
isDynamicType: False
raceID: 2
typeNameID: 569856
basePrice: 0.0
Volume: 10000000.0
isisGroupID: 4
radius: 2497.0
published: False
Mass: 1e+11
groupID: 4081
portionSize: 1
56317 - Pochven Conduit Gate (Interstellar) This Triglavian structure is designed to function as a permanent transfer conduit between star systems in the constructed Triglavian region of Pochven. Triglavian Space is made up of systems "woven" together by the Triglavians into an artificial arrangement defined by the Pochven Conduit Loop.

Access to Pochven Conduit Gates is determined by the level of standing a capsuleer has with the Triglavian Collective and requirements may vary depending on the type of system into which the Conduit Gate leads.

As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable.
Stargate
Click to toggle showing the 15 attributes. descriptionID: 571398
typeID: 56317
graphicID: 24656
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 569982
basePrice: 0.0
Volume: 30000000.0
soundID: 32
radius: 9000.0
published: False
Mass: 3e+11
groupID: 10
portionSize: 1
56319 - Aroused Hypnosian Sentinel Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Sleeper Entities
Click to toggle showing the 119 attributes. descriptionID: 569985
typeID: 56319
graphicID: 3516
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 569984
basePrice: 0.0
Volume: 19000000.0
soundID: 12
wreckTypeID: 56744
radius: 350.0
factionID: 500024
published: False
Mass: 19000000.0
groupID: 4036
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 21000.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -60.0
Maximum Velocity: 1125.0
Signature Radius: 400.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.022201
Rate of fire: 5000.0
Scan Resolution: 130.0
Optimal Range: 50000.0
Capacitor Recharge time: 1000000.0
Damage Modifier: 12.6
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.1
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 100000.0
Neutralization Amount: 180.0
Signature Resolution: 400.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 40.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 40.0
entityGroupRespawnChance: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
entityChaseMaxDistance: 20900.0
Accuracy falloff : 100000.0
Turret Tracking: 0.05
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 4.0
maxAttackTargets: 1.0
entityArmorRepairDuration: 15000.0
RADAR Sensor Strength: 30.0
Ladar Sensor Strength: 30.0
Magnetometric Sensor Strength: 30.0
Gravimetric Sensor Strength: 30.0
Missile Damage Bonus: 12.6
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 27.0
gfxTurretID: 4049.0
gfxBoosterID: 397.0
entityAttackRange: 330000.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.0
Shield Capacity: 2000.0
Armor Hitpoints: 44000.0
Armor EM Damage Resistance: 0.35
Armor Explosive Damage Resistance: 0.35
Armor Kinetic Damage Resistance: 0.35
Armor Thermal Damage Resistance: 0.35
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 20000.0
entityBracketColour: 1.0
entityAttackDelayMin: 5000.0
entitySuperWeaponThermalDamage: 1000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 0.0
activationBlockedStrenght: 1.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.7541
Explosion Velocity Bonus: 1.4918
entityFlyRange: 19000.0
entityChaseMaxDuration: 10000.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 70000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 6.0
entityEquipmentMax: 8.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 40000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.85
behaviorEnergyNeutralizerDuration: 10000.0
behaviorEnergyNeutralizerRange: 70000.0
behaviorEnergyNeutralizerFalloff: 6000.0
behaviorEnergyNeutralizerDischarge: 0.0
entitySuperWeaponKineticDamage: 20000.0
entityAttackDelayMax: 8000.0
entitySuperWeaponExplosiveDamage: 1000.0
Shield recharge time: 250000.0
Capacitor Capacity: 3300.0
shieldUniformity: 1.0
entityArmorRepairDelayChanceLarge: 0.0
Rate of fire: 18000.0
entityMissileTypeID: 30426.0
Orbit Velocity: 125.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56320 - Aroused Hypnosian Eristikon Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Sleeper Entities
Click to toggle showing the 119 attributes. descriptionID: 569987
typeID: 56320
graphicID: 3559
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 569986
basePrice: 0.0
Volume: 19000000.0
soundID: 12
wreckTypeID: 56744
radius: 350.0
factionID: 500024
published: False
Mass: 19000000.0
groupID: 4036
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 11500.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -7.0
Maximum Velocity: 1125.0
Signature Radius: 400.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.022201
Rate of fire: 5000.0
Scan Resolution: 130.0
Optimal Range: 50000.0
Capacitor Recharge time: 1000000.0
Damage Modifier: 28.1
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.1
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 100000.0
Neutralization Amount: 120.0
Signature Resolution: 400.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 40.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 40.0
entityGroupRespawnChance: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
entityChaseMaxDistance: 20900.0
Accuracy falloff : 100000.0
Turret Tracking: 0.05
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 4.0
maxAttackTargets: 1.0
entityArmorRepairDuration: 15000.0
RADAR Sensor Strength: 30.0
Ladar Sensor Strength: 30.0
Magnetometric Sensor Strength: 30.0
Gravimetric Sensor Strength: 30.0
Missile Damage Bonus: 4.8
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 27.0
gfxTurretID: 4049.0
gfxBoosterID: 397.0
entityAttackRange: 330000.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.0
Shield Capacity: 2000.0
Armor Hitpoints: 23500.0
Armor EM Damage Resistance: 0.35
Armor Explosive Damage Resistance: 0.35
Armor Kinetic Damage Resistance: 0.35
Armor Thermal Damage Resistance: 0.35
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 20000.0
entityBracketColour: 1.0
entityAttackDelayMin: 5000.0
entitySuperWeaponThermalDamage: 1000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 0.0
activationBlockedStrenght: 1.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.7541
Explosion Velocity Bonus: 1.4918
entityFlyRange: 19000.0
entityChaseMaxDuration: 10000.0
behaviorWebifierDuration: 2500.0
behaviorWebifierRange: 10000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 6.0
entityEquipmentMax: 8.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 7000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.85
behaviorEnergyNeutralizerDuration: 10000.0
behaviorEnergyNeutralizerRange: 70000.0
behaviorEnergyNeutralizerFalloff: 6000.0
behaviorEnergyNeutralizerDischarge: 0.0
entitySuperWeaponKineticDamage: 20000.0
entityAttackDelayMax: 8000.0
entitySuperWeaponExplosiveDamage: 1000.0
Shield recharge time: 250000.0
Capacitor Capacity: 3300.0
shieldUniformity: 1.0
entityArmorRepairDelayChanceLarge: 0.0
Rate of fire: 18000.0
entityMissileTypeID: 30426.0
Orbit Velocity: 125.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56321 - Aroused Hypnosian Psychopomp Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Sleeper Entities
Click to toggle showing the 124 attributes. descriptionID: 569989
typeID: 56321
graphicID: 3516
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 569988
basePrice: 0.0
Volume: 19000000.0
soundID: 12
wreckTypeID: 56744
radius: 350.0
factionID: 500024
published: False
Mass: 19000000.0
groupID: 4036
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 17000.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -7.0
Maximum Velocity: 1125.0
Signature Radius: 400.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.022201
Rate of fire: 5000.0
Scan Resolution: 130.0
Optimal Range: 50000.0
Capacitor Recharge time: 1000000.0
Damage Modifier: 4.5
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.1
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 100000.0
Armor Hitpoints Repaired: 700.0
Neutralization Amount: 7.0
Signature Resolution: 400.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 40.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 40.0
entityGroupRespawnChance: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
entityChaseMaxDistance: 20900.0
Accuracy falloff : 100000.0
Turret Tracking: 0.05
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 4.0
maxAttackTargets: 1.0
entityArmorRepairDuration: 15000.0
RADAR Sensor Strength: 30.0
Ladar Sensor Strength: 30.0
Magnetometric Sensor Strength: 30.0
Gravimetric Sensor Strength: 30.0
Missile Damage Bonus: 13.7
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 27.0
gfxTurretID: 4049.0
gfxBoosterID: 397.0
entityAttackRange: 330000.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.0
Shield Capacity: 2000.0
Armor Hitpoints: 35500.0
Armor EM Damage Resistance: 0.35
Armor Explosive Damage Resistance: 0.35
Armor Kinetic Damage Resistance: 0.35
Armor Thermal Damage Resistance: 0.35
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 20000.0
entityBracketColour: 1.0
entityAttackDelayMin: 5000.0
entitySuperWeaponThermalDamage: 1000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 0.0
activationBlockedStrenght: 1.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.7541
Explosion Velocity Bonus: 1.4918
entityFlyRange: 19000.0
entityChaseMaxDuration: 10000.0
behaviorRemoteArmorRepairDuration: 10000.0
behaviorRemoteArmorRepairRange: 70000.0
behaviorRemoteArmorRepairFalloff: 30000.0
behaviorRemoteArmorRepairDischarge: 0.0
behaviorWebifierDuration: 2500.0
behaviorWebifierRange: 10000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 6.0
entityEquipmentMax: 8.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 7000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.85
behaviorEnergyNeutralizerDuration: 5000.0
behaviorEnergyNeutralizerRange: 15000.0
behaviorEnergyNeutralizerFalloff: 0.0
behaviorEnergyNeutralizerDischarge: 0.0
entitySuperWeaponKineticDamage: 20000.0
entityAttackDelayMax: 8000.0
entitySuperWeaponExplosiveDamage: 1000.0
Shield recharge time: 250000.0
Capacitor Capacity: 3300.0
shieldUniformity: 1.0
entityArmorRepairDelayChanceLarge: 0.0
Rate of fire: 18000.0
entityMissileTypeID: 30426.0
Orbit Velocity: 125.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56322 - Aroused Hypnosian Warden Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Sleeper Entities
Click to toggle showing the 118 attributes. descriptionID: 569991
typeID: 56322
graphicID: 3536
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 569990
basePrice: 0.0
Volume: 109000.0
soundID: 12
wreckTypeID: 56743
radius: 150.0
factionID: 500024
published: False
Mass: 10900000.0
groupID: 4036
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 9500.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -60.0
Maximum Velocity: 1800.0
Signature Radius: 150.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.017761
Rate of fire: 5000.0
Scan Resolution: 340.0
Optimal Range: 40000.0
Capacitor Recharge time: 1000000.0
Damage Modifier: 12.5
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.4
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 100000.0
Neutralization Amount: 75.0
Signature Resolution: 125.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 20.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 20.0
entityGroupRespawnChance: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
entityChaseMaxDistance: 16500.0
Accuracy falloff : 20000.0
Turret Tracking: 0.1
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 4.0
maxAttackTargets: 1.0
entityArmorRepairDuration: 12000.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 20.0
Missile Damage Bonus: 11.0
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 26.0
gfxTurretID: 4045.0
gfxBoosterID: 397.0
entityAttackRange: 60000.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.0
Shield Capacity: 2000.0
Armor Hitpoints: 19000.0
Armor EM Damage Resistance: 0.3
Armor Explosive Damage Resistance: 0.3
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 20000.0
entityBracketColour: 1.0
entityAttackDelayMin: 5000.0
entitySuperWeaponThermalDamage: 1000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 0.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.8566
Explosion Velocity Bonus: 1.2868
entityFlyRange: 15000.0
entityChaseMaxDuration: 10000.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 40000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 3.0
entityEquipmentMax: 6.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 30000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.6
behaviorEnergyNeutralizerDuration: 10000.0
behaviorEnergyNeutralizerRange: 40000.0
behaviorEnergyNeutralizerFalloff: 6000.0
behaviorEnergyNeutralizerDischarge: 0.0
entitySuperWeaponKineticDamage: 20000.0
entityAttackDelayMax: 8000.0
entitySuperWeaponExplosiveDamage: 1000.0
Shield recharge time: 250000.0
Capacitor Capacity: 725.0
shieldUniformity: 1.0
entityArmorRepairDelayChanceMedium: 0.0
Rate of fire: 15000.0
entityMissileTypeID: 30428.0
Orbit Velocity: 200.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56323 - Aroused Hypnosian Avenger Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Sleeper Entities
Click to toggle showing the 118 attributes. descriptionID: 569993
typeID: 56323
graphicID: 3536
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 569992
basePrice: 0.0
Volume: 109000.0
soundID: 12
wreckTypeID: 56743
radius: 150.0
factionID: 500024
published: False
Mass: 10900000.0
groupID: 4036
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 5000.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -7.0
Maximum Velocity: 1800.0
Signature Radius: 150.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.017761
Rate of fire: 5000.0
Scan Resolution: 340.0
Optimal Range: 40000.0
Capacitor Recharge time: 1000000.0
Damage Modifier: 27.5
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.4
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 100000.0
Neutralization Amount: 50.0
Signature Resolution: 125.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 20.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 20.0
entityGroupRespawnChance: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
entityChaseMaxDistance: 16500.0
Accuracy falloff : 20000.0
Turret Tracking: 0.1
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 4.0
maxAttackTargets: 1.0
entityArmorRepairDuration: 12000.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 20.0
Missile Damage Bonus: 5.0
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 26.0
gfxTurretID: 4045.0
gfxBoosterID: 397.0
entityAttackRange: 60000.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.0
Shield Capacity: 2000.0
Armor Hitpoints: 10200.0
Armor EM Damage Resistance: 0.3
Armor Explosive Damage Resistance: 0.3
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 20000.0
entityBracketColour: 1.0
entityAttackDelayMin: 5000.0
entitySuperWeaponThermalDamage: 1000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 0.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.8566
Explosion Velocity Bonus: 1.2868
entityFlyRange: 15000.0
entityChaseMaxDuration: 10000.0
behaviorWebifierDuration: 2500.0
behaviorWebifierRange: 10000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 3.0
entityEquipmentMax: 6.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 7000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.6
behaviorEnergyNeutralizerDuration: 10000.0
behaviorEnergyNeutralizerRange: 40000.0
behaviorEnergyNeutralizerFalloff: 6000.0
behaviorEnergyNeutralizerDischarge: 0.0
entitySuperWeaponKineticDamage: 20000.0
entityAttackDelayMax: 8000.0
entitySuperWeaponExplosiveDamage: 1000.0
Shield recharge time: 250000.0
Capacitor Capacity: 725.0
shieldUniformity: 1.0
entityArmorRepairDelayChanceMedium: 0.0
Rate of fire: 15000.0
entityMissileTypeID: 30428.0
Orbit Velocity: 200.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56324 - Aroused Hypnosian Upholder Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Sleeper Entities
Click to toggle showing the 123 attributes. descriptionID: 569995
typeID: 56324
graphicID: 3527
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 569994
basePrice: 0.0
Volume: 109000.0
soundID: 12
wreckTypeID: 56743
radius: 150.0
factionID: 500024
published: False
Mass: 10900000.0
groupID: 4036
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 7000.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -7.0
Maximum Velocity: 1800.0
Signature Radius: 150.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.017761
Rate of fire: 5000.0
Scan Resolution: 340.0
Optimal Range: 40000.0
Capacitor Recharge time: 1000000.0
Damage Modifier: 5.0
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.4
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 100000.0
Armor Hitpoints Repaired: 400.0
Neutralization Amount: 7.0
Signature Resolution: 125.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 20.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 20.0
entityGroupRespawnChance: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
entityChaseMaxDistance: 16500.0
Accuracy falloff : 20000.0
Turret Tracking: 0.1
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 4.0
maxAttackTargets: 1.0
entityArmorRepairDuration: 12000.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 20.0
Missile Damage Bonus: 12.5
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 26.0
gfxTurretID: 4045.0
gfxBoosterID: 397.0
entityAttackRange: 60000.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.0
Shield Capacity: 2000.0
Armor Hitpoints: 15500.0
Armor EM Damage Resistance: 0.3
Armor Explosive Damage Resistance: 0.3
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 20000.0
entityBracketColour: 1.0
entityAttackDelayMin: 5000.0
entitySuperWeaponThermalDamage: 1000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 0.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.8566
Explosion Velocity Bonus: 1.2868
entityFlyRange: 15000.0
entityChaseMaxDuration: 10000.0
behaviorRemoteArmorRepairDuration: 10000.0
behaviorRemoteArmorRepairRange: 50000.0
behaviorRemoteArmorRepairFalloff: 30000.0
behaviorRemoteArmorRepairDischarge: 0.0
behaviorWebifierDuration: 2500.0
behaviorWebifierRange: 10000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 3.0
entityEquipmentMax: 6.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 7000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.6
behaviorEnergyNeutralizerDuration: 5000.0
behaviorEnergyNeutralizerRange: 15000.0
behaviorEnergyNeutralizerFalloff: 0.0
behaviorEnergyNeutralizerDischarge: 0.0
entitySuperWeaponKineticDamage: 20000.0
entityAttackDelayMax: 8000.0
entitySuperWeaponExplosiveDamage: 1000.0
Shield recharge time: 250000.0
Capacitor Capacity: 725.0
shieldUniformity: 1.0
entityArmorRepairDelayChanceMedium: 0.0
Rate of fire: 15000.0
entityMissileTypeID: 30428.0
Orbit Velocity: 200.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56325 - Aroused Hypnosian Watcher Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Sleeper Entities
Click to toggle showing the 113 attributes. descriptionID: 569997
typeID: 56325
graphicID: 3560
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 569996
basePrice: 0.0
Volume: 19100.0
soundID: 12
wreckTypeID: 56742
radius: 50.0
factionID: 500024
published: False
Mass: 1910000.0
groupID: 4036
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 3750.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -60.0
Maximum Velocity: 2880.0
Signature Radius: 35.0
effectDeactivationDelay: 5000.0
Rate of fire: 5000.0
Scan Resolution: 1000.0
Optimal Range: 10000.0
Capacitor Recharge time: 500000.0
Damage Modifier: 13.0
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 100000.0
Neutralization Amount: 30.0
Signature Resolution: 40.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 10.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 10.0
entityGroupRespawnChance: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
entityChaseMaxDistance: 7150.0
Accuracy falloff : 5000.0
Turret Tracking: 0.31
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 2.0
maxAttackTargets: 1.0
entityArmorRepairDuration: 6000.0
RADAR Sensor Strength: 10.0
Ladar Sensor Strength: 10.0
Magnetometric Sensor Strength: 10.0
Gravimetric Sensor Strength: 10.0
Missile Damage Bonus: 7.5
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 25.0
gfxTurretID: 4044.0
gfxBoosterID: 397.0
entityAttackRange: 15000.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.0
Armor Hitpoints: 7800.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.4
Armor Thermal Damage Resistance: 0.4
entitySuperWeaponDuration: 3000.0
behaviorEnergyNeutralizerDischarge: 0.0
entityBracketColour: 1.0
entitySuperWeaponKineticDamage: 20000.0
entitySuperWeaponThermalDamage: 1000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 0.0
activationBlockedStrenght: 1.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.9755
Explosion Velocity Bonus: 1.049
AI_ShouldUseEvasiveManeuver: 1.0
entityFlyRange: 6500.0
entityChaseMaxDuration: 10000.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 30000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 24000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.31
behaviorEnergyNeutralizerDuration: 10000.0
behaviorEnergyNeutralizerRange: 30000.0
behaviorEnergyNeutralizerFalloff: 6000.0
entitySuperWeaponEmDamage: 20000.0
entityAttackDelayMin: 5000.0
entityAttackDelayMax: 8000.0
entitySuperWeaponExplosiveDamage: 1000.0
Capacitor Capacity: 110.0
shieldUniformity: 1.0
entityArmorRepairDelayChanceSmall: 0.0
Rate of fire: 9000.0
entityMissileTypeID: 30430.0
Orbit Velocity: 320.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56326 - Aroused Hypnosian Agonizer Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Sleeper Entities
Click to toggle showing the 114 attributes. descriptionID: 569999
typeID: 56326
graphicID: 3528
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 569998
basePrice: 0.0
Volume: 19100.0
soundID: 12
wreckTypeID: 56742
radius: 50.0
factionID: 500024
published: False
Mass: 1910000.0
groupID: 4036
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 2000.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -60.0
Maximum Velocity: 2880.0
Signature Radius: 35.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.0117
Rate of fire: 5000.0
Scan Resolution: 1000.0
Optimal Range: 10000.0
Capacitor Recharge time: 500000.0
Damage Modifier: 29.5
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 100000.0
Neutralization Amount: 7.0
Signature Resolution: 40.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 10.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 10.0
entityGroupRespawnChance: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
entityChaseMaxDistance: 7150.0
Accuracy falloff : 5000.0
Turret Tracking: 0.31
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 2.0
maxAttackTargets: 1.0
entityArmorRepairDuration: 6000.0
RADAR Sensor Strength: 10.0
Ladar Sensor Strength: 10.0
Magnetometric Sensor Strength: 10.0
Gravimetric Sensor Strength: 10.0
Missile Damage Bonus: 3.2
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 25.0
gfxTurretID: 4044.0
gfxBoosterID: 397.0
entityAttackRange: 15000.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.0
Armor Hitpoints: 4100.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.4
Armor Thermal Damage Resistance: 0.4
behaviorEnergyNeutralizerFalloff: 0.0
behaviorEnergyNeutralizerDischarge: 0.0
entityBracketColour: 1.0
entityAttackDelayMin: 5000.0
entitySuperWeaponThermalDamage: 1000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 0.0
activationBlockedStrenght: 1.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.9755
Explosion Velocity Bonus: 1.049
AI_ShouldUseEvasiveManeuver: 1.0
entityFlyRange: 6500.0
entityChaseMaxDuration: 10000.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 30000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 7000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.31
behaviorEnergyNeutralizerDuration: 5000.0
behaviorEnergyNeutralizerRange: 15000.0
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 20000.0
entitySuperWeaponKineticDamage: 20000.0
entityAttackDelayMax: 8000.0
entitySuperWeaponExplosiveDamage: 1000.0
Capacitor Capacity: 110.0
shieldUniformity: 1.0
entityArmorRepairDelayChanceSmall: 0.0
Rate of fire: 9000.0
entityMissileTypeID: 30430.0
Orbit Velocity: 320.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56327 - Aroused Hypnosian Preserver Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Sleeper Entities
Click to toggle showing the 119 attributes. descriptionID: 570001
typeID: 56327
graphicID: 3528
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 570000
basePrice: 0.0
Volume: 19100.0
soundID: 12
wreckTypeID: 56742
radius: 50.0
factionID: 500024
published: False
Mass: 1910000.0
groupID: 4036
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 3000.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -7.0
Maximum Velocity: 2880.0
Signature Radius: 35.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.0117
Rate of fire: 5000.0
Scan Resolution: 1000.0
Optimal Range: 10000.0
Capacitor Recharge time: 500000.0
Damage Modifier: 4.8
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 100000.0
Armor Hitpoints Repaired: 200.0
Neutralization Amount: 7.0
Signature Resolution: 40.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 10.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 10.0
entityGroupRespawnChance: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
entityChaseMaxDistance: 7150.0
Accuracy falloff : 5000.0
Turret Tracking: 0.31
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 2.0
maxAttackTargets: 1.0
entityArmorRepairDuration: 6000.0
RADAR Sensor Strength: 10.0
Ladar Sensor Strength: 10.0
Magnetometric Sensor Strength: 10.0
Gravimetric Sensor Strength: 10.0
Missile Damage Bonus: 9.0
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 25.0
gfxTurretID: 4044.0
gfxBoosterID: 397.0
entityAttackRange: 15000.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.0
Armor Hitpoints: 6300.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.4
Armor Thermal Damage Resistance: 0.4
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 20000.0
entityBracketColour: 1.0
entityAttackDelayMin: 5000.0
entitySuperWeaponThermalDamage: 1000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 0.0
activationBlockedStrenght: 1.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.9755
Explosion Velocity Bonus: 1.049
AI_ShouldUseEvasiveManeuver: 1.0
entityFlyRange: 6500.0
entityChaseMaxDuration: 10000.0
behaviorRemoteArmorRepairDuration: 10000.0
behaviorRemoteArmorRepairRange: 40000.0
behaviorRemoteArmorRepairFalloff: 30000.0
behaviorRemoteArmorRepairDischarge: 0.0
behaviorWebifierDuration: 2500.0
behaviorWebifierRange: 10000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 7000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.31
behaviorEnergyNeutralizerDuration: 5000.0
behaviorEnergyNeutralizerRange: 15000.0
behaviorEnergyNeutralizerFalloff: 0.0
behaviorEnergyNeutralizerDischarge: 0.0
entitySuperWeaponKineticDamage: 20000.0
entityAttackDelayMax: 8000.0
entitySuperWeaponExplosiveDamage: 1000.0
Capacitor Capacity: 110.0
shieldUniformity: 1.0
entityArmorRepairDelayChanceSmall: 0.0
Rate of fire: 9000.0
entityMissileTypeID: 30430.0
Orbit Velocity: 320.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56328 - Hypnosian Sentinel Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Sleeper Entities
Click to toggle showing the 113 attributes. descriptionID: 570003
typeID: 56328
graphicID: 3516
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 570002
basePrice: 0.0
Volume: 19000000.0
soundID: 12
wreckTypeID: 56744
radius: 350.0
factionID: 500024
published: False
Mass: 19000000.0
groupID: 4036
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 14000.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -48.0
Maximum Velocity: 900.0
Signature Radius: 400.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.014801
Rate of fire: 5000.0
Scan Resolution: 130.0
Optimal Range: 50000.0
Capacitor Recharge time: 1000000.0
Damage Modifier: 11.6
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.1
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 100000.0
Neutralization Amount: 144.0
Signature Resolution: 400.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 40.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 40.0
entityGroupRespawnChance: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
entityChaseMaxDistance: 20900.0
Accuracy falloff : 100000.0
Turret Tracking: 0.05
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 4.0
maxAttackTargets: 1.0
entityArmorRepairDuration: 15000.0
RADAR Sensor Strength: 30.0
Ladar Sensor Strength: 30.0
Magnetometric Sensor Strength: 30.0
Gravimetric Sensor Strength: 30.0
Missile Damage Bonus: 12.0
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 27.0
gfxTurretID: 4049.0
gfxBoosterID: 397.0
entityAttackRange: 330000.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.0
Armor Hitpoints: 29500.0
Armor EM Damage Resistance: 0.35
Armor Explosive Damage Resistance: 0.35
Armor Kinetic Damage Resistance: 0.35
Armor Thermal Damage Resistance: 0.35
behaviorEnergyNeutralizerFalloff: 6000.0
behaviorEnergyNeutralizerDischarge: 0.0
entityBracketColour: 1.0
entitySuperWeaponKineticDamage: 20000.0
entitySuperWeaponThermalDamage: 1000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 0.0
activationBlockedStrenght: 1.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.7541
Explosion Velocity Bonus: 1.4918
entityFlyRange: 19000.0
entityChaseMaxDuration: 10000.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 70000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 6.0
entityEquipmentMax: 8.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 40000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.85
behaviorEnergyNeutralizerDuration: 10000.0
behaviorEnergyNeutralizerRange: 70000.0
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 20000.0
entityAttackDelayMin: 5000.0
entityAttackDelayMax: 8000.0
entitySuperWeaponExplosiveDamage: 1000.0
Capacitor Capacity: 3300.0
shieldUniformity: 1.0
entityArmorRepairDelayChanceLarge: 0.0
Rate of fire: 18000.0
entityMissileTypeID: 30426.0
Orbit Velocity: 100.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56329 - Hypnosian Eristikon Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Sleeper Entities
Click to toggle showing the 113 attributes. descriptionID: 570005
typeID: 56329
graphicID: 3559
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 570004
basePrice: 0.0
Volume: 19000000.0
soundID: 12
wreckTypeID: 56744
radius: 350.0
factionID: 500024
published: False
Mass: 19000000.0
groupID: 4036
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 7500.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -7.0
Maximum Velocity: 900.0
Signature Radius: 400.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.014801
Rate of fire: 5000.0
Scan Resolution: 130.0
Optimal Range: 50000.0
Capacitor Recharge time: 1000000.0
Damage Modifier: 26.3
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.1
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 100000.0
Neutralization Amount: 96.0
Signature Resolution: 400.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 40.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 40.0
entityGroupRespawnChance: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
entityChaseMaxDistance: 20900.0
Accuracy falloff : 100000.0
Turret Tracking: 0.05
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 4.0
maxAttackTargets: 1.0
entityArmorRepairDuration: 15000.0
RADAR Sensor Strength: 30.0
Ladar Sensor Strength: 30.0
Magnetometric Sensor Strength: 30.0
Gravimetric Sensor Strength: 30.0
Missile Damage Bonus: 4.5
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 27.0
gfxTurretID: 4049.0
gfxBoosterID: 397.0
entityAttackRange: 330000.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.0
Armor Hitpoints: 16000.0
Armor EM Damage Resistance: 0.35
Armor Explosive Damage Resistance: 0.35
Armor Kinetic Damage Resistance: 0.35
Armor Thermal Damage Resistance: 0.35
behaviorEnergyNeutralizerFalloff: 6000.0
behaviorEnergyNeutralizerDischarge: 0.0
entityBracketColour: 1.0
entitySuperWeaponKineticDamage: 20000.0
entitySuperWeaponThermalDamage: 1000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 0.0
activationBlockedStrenght: 1.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.7541
Explosion Velocity Bonus: 1.4918
entityFlyRange: 19000.0
entityChaseMaxDuration: 10000.0
behaviorWebifierDuration: 2500.0
behaviorWebifierRange: 10000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 6.0
entityEquipmentMax: 8.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 7000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.85
behaviorEnergyNeutralizerDuration: 10000.0
behaviorEnergyNeutralizerRange: 70000.0
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 20000.0
entityAttackDelayMin: 5000.0
entityAttackDelayMax: 8000.0
entitySuperWeaponExplosiveDamage: 1000.0
Capacitor Capacity: 3300.0
shieldUniformity: 1.0
entityArmorRepairDelayChanceLarge: 0.0
Rate of fire: 18000.0
entityMissileTypeID: 30426.0
Orbit Velocity: 100.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56330 - Hypnosian Psychopomp Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Sleeper Entities
Click to toggle showing the 118 attributes. descriptionID: 570007
typeID: 56330
graphicID: 3516
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 570006
basePrice: 0.0
Volume: 19000000.0
soundID: 12
wreckTypeID: 56744
radius: 350.0
factionID: 500024
published: False
Mass: 19000000.0
groupID: 4036
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 10500.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -7.0
Maximum Velocity: 900.0
Signature Radius: 400.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.014801
Rate of fire: 5000.0
Scan Resolution: 130.0
Optimal Range: 50000.0
Capacitor Recharge time: 1000000.0
Damage Modifier: 4.2
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.1
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 100000.0
Armor Hitpoints Repaired: 560.0
Neutralization Amount: 7.0
Signature Resolution: 400.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 40.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 40.0
entityGroupRespawnChance: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
entityChaseMaxDistance: 20900.0
Accuracy falloff : 100000.0
Turret Tracking: 0.05
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 4.0
maxAttackTargets: 1.0
entityArmorRepairDuration: 15000.0
RADAR Sensor Strength: 30.0
Ladar Sensor Strength: 30.0
Magnetometric Sensor Strength: 30.0
Gravimetric Sensor Strength: 30.0
Missile Damage Bonus: 12.7
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 27.0
gfxTurretID: 4049.0
gfxBoosterID: 397.0
entityAttackRange: 330000.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.0
Armor Hitpoints: 24000.0
Armor EM Damage Resistance: 0.35
Armor Explosive Damage Resistance: 0.35
Armor Kinetic Damage Resistance: 0.35
Armor Thermal Damage Resistance: 0.35
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 20000.0
entityBracketColour: 1.0
entityAttackDelayMin: 5000.0
entitySuperWeaponThermalDamage: 1000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 0.0
activationBlockedStrenght: 1.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.7541
Explosion Velocity Bonus: 1.4918
entityFlyRange: 19000.0
entityChaseMaxDuration: 10000.0
behaviorRemoteArmorRepairDuration: 10000.0
behaviorRemoteArmorRepairRange: 70000.0
behaviorRemoteArmorRepairFalloff: 30000.0
behaviorRemoteArmorRepairDischarge: 0.0
behaviorWebifierDuration: 2500.0
behaviorWebifierRange: 10000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 6.0
entityEquipmentMax: 8.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 7000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.85
behaviorEnergyNeutralizerDuration: 5000.0
behaviorEnergyNeutralizerRange: 15000.0
behaviorEnergyNeutralizerFalloff: 0.0
behaviorEnergyNeutralizerDischarge: 0.0
entitySuperWeaponKineticDamage: 20000.0
entityAttackDelayMax: 8000.0
entitySuperWeaponExplosiveDamage: 1000.0
Capacitor Capacity: 3300.0
shieldUniformity: 1.0
entityArmorRepairDelayChanceLarge: 0.0
Rate of fire: 18000.0
entityMissileTypeID: 30426.0
Orbit Velocity: 100.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56331 - Hypnosian Warden Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Sleeper Entities
Click to toggle showing the 112 attributes. descriptionID: 570009
typeID: 56331
graphicID: 3536
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 570008
basePrice: 0.0
Volume: 109000.0
soundID: 12
wreckTypeID: 56743
radius: 150.0
factionID: 500024
published: False
Mass: 10900000.0
groupID: 4036
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 6500.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -48.0
Maximum Velocity: 1440.0
Signature Radius: 150.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.011841
Rate of fire: 5000.0
Scan Resolution: 340.0
Optimal Range: 40000.0
Capacitor Recharge time: 1000000.0
Damage Modifier: 11.7
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.4
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 100000.0
Neutralization Amount: 60.0
Signature Resolution: 125.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 20.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 20.0
entityGroupRespawnChance: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
entityChaseMaxDistance: 16500.0
Accuracy falloff : 20000.0
Turret Tracking: 0.1
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 4.0
maxAttackTargets: 1.0
entityArmorRepairDuration: 12000.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 20.0
Missile Damage Bonus: 10.3
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 26.0
gfxTurretID: 4045.0
gfxBoosterID: 397.0
entityAttackRange: 60000.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.0
Armor Hitpoints: 12500.0
Armor EM Damage Resistance: 0.3
Armor Explosive Damage Resistance: 0.3
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
behaviorEnergyNeutralizerFalloff: 6000.0
behaviorEnergyNeutralizerDischarge: 0.0
entityBracketColour: 1.0
entitySuperWeaponKineticDamage: 20000.0
entityAttackDelayMax: 8000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 0.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.8566
Explosion Velocity Bonus: 1.2868
entityFlyRange: 15000.0
entityChaseMaxDuration: 10000.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 40000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 3.0
entityEquipmentMax: 6.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 30000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.6
behaviorEnergyNeutralizerDuration: 10000.0
behaviorEnergyNeutralizerRange: 40000.0
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 20000.0
entityAttackDelayMin: 5000.0
entitySuperWeaponThermalDamage: 1000.0
entitySuperWeaponExplosiveDamage: 1000.0
Capacitor Capacity: 725.0
shieldUniformity: 1.0
entityArmorRepairDelayChanceMedium: 0.0
Rate of fire: 15000.0
entityMissileTypeID: 30428.0
Orbit Velocity: 160.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56332 - Hypnosian Avenger Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Sleeper Entities
Click to toggle showing the 112 attributes. descriptionID: 570011
typeID: 56332
graphicID: 3536
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 570010
basePrice: 0.0
Volume: 109000.0
soundID: 12
wreckTypeID: 56743
radius: 150.0
factionID: 500024
published: False
Mass: 10900000.0
groupID: 4036
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 3000.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -7.0
Maximum Velocity: 1440.0
Signature Radius: 150.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.011841
Rate of fire: 5000.0
Scan Resolution: 340.0
Optimal Range: 40000.0
Capacitor Recharge time: 1000000.0
Damage Modifier: 26.0
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.4
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 100000.0
Neutralization Amount: 40.0
Signature Resolution: 125.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 20.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 20.0
entityGroupRespawnChance: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
entityChaseMaxDistance: 16500.0
Accuracy falloff : 20000.0
Turret Tracking: 0.1
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 4.0
maxAttackTargets: 1.0
entityArmorRepairDuration: 12000.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 20.0
Missile Damage Bonus: 4.7
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 26.0
gfxTurretID: 4045.0
gfxBoosterID: 397.0
entityAttackRange: 60000.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.0
Armor Hitpoints: 7000.0
Armor EM Damage Resistance: 0.3
Armor Explosive Damage Resistance: 0.3
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
behaviorEnergyNeutralizerFalloff: 6000.0
behaviorEnergyNeutralizerDischarge: 0.0
entityBracketColour: 1.0
entitySuperWeaponKineticDamage: 20000.0
entityAttackDelayMax: 8000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 0.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.8566
Explosion Velocity Bonus: 1.2868
entityFlyRange: 15000.0
entityChaseMaxDuration: 10000.0
behaviorWebifierDuration: 2500.0
behaviorWebifierRange: 10000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 3.0
entityEquipmentMax: 6.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 7000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.6
behaviorEnergyNeutralizerDuration: 10000.0
behaviorEnergyNeutralizerRange: 40000.0
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 20000.0
entityAttackDelayMin: 5000.0
entitySuperWeaponThermalDamage: 1000.0
entitySuperWeaponExplosiveDamage: 1000.0
Capacitor Capacity: 725.0
shieldUniformity: 1.0
entityArmorRepairDelayChanceMedium: 0.0
Rate of fire: 15000.0
entityMissileTypeID: 30428.0
Orbit Velocity: 160.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56333 - Hypnosian Upholder Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Sleeper Entities
Click to toggle showing the 117 attributes. descriptionID: 570013
typeID: 56333
graphicID: 3527
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 570012
basePrice: 0.0
Volume: 109000.0
soundID: 12
wreckTypeID: 56743
radius: 150.0
factionID: 500024
published: False
Mass: 10900000.0
groupID: 4036
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 4500.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -7.0
Maximum Velocity: 1440.0
Signature Radius: 150.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.011841
Rate of fire: 5000.0
Scan Resolution: 340.0
Optimal Range: 40000.0
Capacitor Recharge time: 1000000.0
Damage Modifier: 4.7
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.4
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 100000.0
Armor Hitpoints Repaired: 320.0
Neutralization Amount: 7.0
Signature Resolution: 125.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 20.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 20.0
entityGroupRespawnChance: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
entityChaseMaxDistance: 16500.0
Accuracy falloff : 20000.0
Turret Tracking: 0.1
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 4.0
maxAttackTargets: 1.0
entityArmorRepairDuration: 12000.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 20.0
Missile Damage Bonus: 12.0
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 26.0
gfxTurretID: 4045.0
gfxBoosterID: 397.0
entityAttackRange: 60000.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.0
Armor Hitpoints: 10500.0
Armor EM Damage Resistance: 0.3
Armor Explosive Damage Resistance: 0.3
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 20000.0
entityBracketColour: 1.0
entityAttackDelayMin: 5000.0
entitySuperWeaponThermalDamage: 1000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 0.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.8566
Explosion Velocity Bonus: 1.2868
entityFlyRange: 15000.0
entityChaseMaxDuration: 10000.0
behaviorRemoteArmorRepairDuration: 10000.0
behaviorRemoteArmorRepairRange: 50000.0
behaviorRemoteArmorRepairFalloff: 30000.0
behaviorRemoteArmorRepairDischarge: 0.0
behaviorWebifierDuration: 2500.0
behaviorWebifierRange: 10000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 3.0
entityEquipmentMax: 6.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 7000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.6
behaviorEnergyNeutralizerDuration: 5000.0
behaviorEnergyNeutralizerRange: 15000.0
behaviorEnergyNeutralizerFalloff: 0.0
behaviorEnergyNeutralizerDischarge: 0.0
entitySuperWeaponKineticDamage: 20000.0
entityAttackDelayMax: 8000.0
entitySuperWeaponExplosiveDamage: 1000.0
Capacitor Capacity: 725.0
shieldUniformity: 1.0
entityArmorRepairDelayChanceMedium: 0.0
Rate of fire: 15000.0
entityMissileTypeID: 30428.0
Orbit Velocity: 160.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56334 - Hypnosian Watcher Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Sleeper Entities
Click to toggle showing the 114 attributes. descriptionID: 570015
typeID: 56334
graphicID: 3560
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 570014
basePrice: 0.0
Volume: 19100.0
soundID: 12
wreckTypeID: 56742
radius: 50.0
factionID: 500024
published: False
Mass: 1910000.0
groupID: 4036
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 2500.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -48.0
Maximum Velocity: 2304.0
Signature Radius: 35.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.0078
Rate of fire: 5000.0
Scan Resolution: 1000.0
Optimal Range: 10000.0
Capacitor Recharge time: 500000.0
Damage Modifier: 12.5
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 100000.0
Neutralization Amount: 24.0
Signature Resolution: 40.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 10.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 10.0
entityGroupRespawnChance: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
entityChaseMaxDistance: 7150.0
Accuracy falloff : 5000.0
Turret Tracking: 0.31
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 2.0
maxAttackTargets: 1.0
entityArmorRepairDuration: 6000.0
RADAR Sensor Strength: 10.0
Ladar Sensor Strength: 10.0
Magnetometric Sensor Strength: 10.0
Gravimetric Sensor Strength: 10.0
Missile Damage Bonus: 7.0
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 25.0
gfxTurretID: 4044.0
gfxBoosterID: 397.0
entityAttackRange: 15000.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.0
Armor Hitpoints: 5000.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.4
Armor Thermal Damage Resistance: 0.4
behaviorEnergyNeutralizerFalloff: 6000.0
behaviorEnergyNeutralizerDischarge: 0.0
entityBracketColour: 1.0
entityAttackDelayMin: 5000.0
entitySuperWeaponThermalDamage: 1000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 0.0
activationBlockedStrenght: 1.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.9755
Explosion Velocity Bonus: 1.049
AI_ShouldUseEvasiveManeuver: 1.0
entityFlyRange: 6500.0
entityChaseMaxDuration: 10000.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 30000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 24000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.31
behaviorEnergyNeutralizerDuration: 10000.0
behaviorEnergyNeutralizerRange: 30000.0
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 20000.0
entitySuperWeaponKineticDamage: 20000.0
entityAttackDelayMax: 8000.0
entitySuperWeaponExplosiveDamage: 1000.0
Capacitor Capacity: 110.0
shieldUniformity: 1.0
entityArmorRepairDelayChanceSmall: 0.0
Rate of fire: 9000.0
entityMissileTypeID: 30430.0
Orbit Velocity: 256.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56335 - Hypnosian Agonizer Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Sleeper Entities
Click to toggle showing the 114 attributes. descriptionID: 570017
typeID: 56335
graphicID: 3528
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 570016
basePrice: 0.0
Volume: 19100.0
soundID: 12
wreckTypeID: 56742
radius: 50.0
factionID: 500024
published: False
Mass: 1910000.0
groupID: 4036
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 1400.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -48.0
Maximum Velocity: 2304.0
Signature Radius: 35.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.0078
Rate of fire: 5000.0
Scan Resolution: 1000.0
Optimal Range: 10000.0
Capacitor Recharge time: 500000.0
Damage Modifier: 27.5
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 100000.0
Neutralization Amount: 7.0
Signature Resolution: 40.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 10.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 10.0
entityGroupRespawnChance: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
entityChaseMaxDistance: 7150.0
Accuracy falloff : 5000.0
Turret Tracking: 0.31
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 2.0
maxAttackTargets: 1.0
entityArmorRepairDuration: 6000.0
RADAR Sensor Strength: 10.0
Ladar Sensor Strength: 10.0
Magnetometric Sensor Strength: 10.0
Gravimetric Sensor Strength: 10.0
Missile Damage Bonus: 3.0
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 25.0
gfxTurretID: 4044.0
gfxBoosterID: 397.0
entityAttackRange: 15000.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.0
Armor Hitpoints: 2800.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.4
Armor Thermal Damage Resistance: 0.4
behaviorEnergyNeutralizerFalloff: 0.0
behaviorEnergyNeutralizerDischarge: 0.0
entityBracketColour: 1.0
entityAttackDelayMin: 5000.0
entitySuperWeaponThermalDamage: 1000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 0.0
activationBlockedStrenght: 1.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.9755
Explosion Velocity Bonus: 1.049
AI_ShouldUseEvasiveManeuver: 1.0
entityFlyRange: 6500.0
entityChaseMaxDuration: 10000.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 30000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 7000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.31
behaviorEnergyNeutralizerDuration: 5000.0
behaviorEnergyNeutralizerRange: 15000.0
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 20000.0
entitySuperWeaponKineticDamage: 20000.0
entityAttackDelayMax: 8000.0
entitySuperWeaponExplosiveDamage: 1000.0
Capacitor Capacity: 110.0
shieldUniformity: 1.0
entityArmorRepairDelayChanceSmall: 0.0
Rate of fire: 9000.0
entityMissileTypeID: 30430.0
Orbit Velocity: 256.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56336 - Hypnosian Preserver Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Sleeper Entities
Click to toggle showing the 119 attributes. descriptionID: 570019
typeID: 56336
graphicID: 3528
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 570018
basePrice: 0.0
Volume: 19100.0
soundID: 12
wreckTypeID: 56742
radius: 50.0
factionID: 500024
published: False
Mass: 1910000.0
groupID: 4036
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 2000.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -7.0
Maximum Velocity: 2304.0
Signature Radius: 35.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.0078
Rate of fire: 5000.0
Scan Resolution: 1000.0
Optimal Range: 10000.0
Capacitor Recharge time: 500000.0
Damage Modifier: 4.5
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 100000.0
Armor Hitpoints Repaired: 160.0
Neutralization Amount: 7.0
Signature Resolution: 40.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 10.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 10.0
entityGroupRespawnChance: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
entityChaseMaxDistance: 7150.0
Accuracy falloff : 5000.0
Turret Tracking: 0.31
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 2.0
maxAttackTargets: 1.0
entityArmorRepairDuration: 6000.0
RADAR Sensor Strength: 10.0
Ladar Sensor Strength: 10.0
Magnetometric Sensor Strength: 10.0
Gravimetric Sensor Strength: 10.0
Missile Damage Bonus: 8.4
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 25.0
gfxTurretID: 4044.0
gfxBoosterID: 397.0
entityAttackRange: 15000.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.0
Armor Hitpoints: 4200.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.4
Armor Thermal Damage Resistance: 0.4
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 20000.0
entityBracketColour: 1.0
entityAttackDelayMin: 5000.0
entitySuperWeaponThermalDamage: 1000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 0.0
activationBlockedStrenght: 1.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.9755
Explosion Velocity Bonus: 1.049
AI_ShouldUseEvasiveManeuver: 1.0
entityFlyRange: 6500.0
entityChaseMaxDuration: 10000.0
behaviorRemoteArmorRepairDuration: 10000.0
behaviorRemoteArmorRepairRange: 40000.0
behaviorRemoteArmorRepairFalloff: 30000.0
behaviorRemoteArmorRepairDischarge: 0.0
behaviorWebifierDuration: 2500.0
behaviorWebifierRange: 10000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 7000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.31
behaviorEnergyNeutralizerDuration: 5000.0
behaviorEnergyNeutralizerRange: 15000.0
behaviorEnergyNeutralizerFalloff: 0.0
behaviorEnergyNeutralizerDischarge: 0.0
entitySuperWeaponKineticDamage: 20000.0
entityAttackDelayMax: 8000.0
entitySuperWeaponExplosiveDamage: 1000.0
Capacitor Capacity: 110.0
shieldUniformity: 1.0
entityArmorRepairDelayChanceSmall: 0.0
Rate of fire: 9000.0
entityMissileTypeID: 30430.0
Orbit Velocity: 256.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56337 - Faded Hypnosian Sentinel Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Sleeper Entities
Click to toggle showing the 113 attributes. descriptionID: 570021
typeID: 56337
graphicID: 3516
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 570020
basePrice: 0.0
Volume: 19000000.0
soundID: 12
wreckTypeID: 56744
radius: 350.0
factionID: 500024
published: False
Mass: 19000000.0
groupID: 4036
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 7000.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -38.0
Maximum Velocity: 675.0
Signature Radius: 400.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.015541
Rate of fire: 5000.0
Scan Resolution: 130.0
Optimal Range: 50000.0
Capacitor Recharge time: 1000000.0
Damage Modifier: 11.0
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.1
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 100000.0
Neutralization Amount: 115.0
Signature Resolution: 400.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 40.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 40.0
entityGroupRespawnChance: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
entityChaseMaxDistance: 20900.0
Accuracy falloff : 100000.0
Turret Tracking: 0.05
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 4.0
maxAttackTargets: 1.0
entityArmorRepairDuration: 15000.0
RADAR Sensor Strength: 30.0
Ladar Sensor Strength: 30.0
Magnetometric Sensor Strength: 30.0
Gravimetric Sensor Strength: 30.0
Missile Damage Bonus: 11.0
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 27.0
gfxTurretID: 4049.0
gfxBoosterID: 397.0
entityAttackRange: 330000.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.0
Armor Hitpoints: 14750.0
Armor EM Damage Resistance: 0.35
Armor Explosive Damage Resistance: 0.35
Armor Kinetic Damage Resistance: 0.35
Armor Thermal Damage Resistance: 0.35
behaviorEnergyNeutralizerFalloff: 6000.0
behaviorEnergyNeutralizerDischarge: 0.0
entityBracketColour: 1.0
entitySuperWeaponKineticDamage: 20000.0
entitySuperWeaponThermalDamage: 1000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 0.0
activationBlockedStrenght: 1.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.7541
Explosion Velocity Bonus: 1.4918
entityFlyRange: 19000.0
entityChaseMaxDuration: 10000.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 70000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 6.0
entityEquipmentMax: 8.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 40000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.85
behaviorEnergyNeutralizerDuration: 10000.0
behaviorEnergyNeutralizerRange: 70000.0
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 20000.0
entityAttackDelayMin: 5000.0
entityAttackDelayMax: 8000.0
entitySuperWeaponExplosiveDamage: 1000.0
Capacitor Capacity: 3300.0
shieldUniformity: 1.0
entityArmorRepairDelayChanceLarge: 0.0
Rate of fire: 18000.0
entityMissileTypeID: 30426.0
Orbit Velocity: 75.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56338 - Faded Hypnosian Eristikon Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Sleeper Entities
Click to toggle showing the 113 attributes. descriptionID: 570023
typeID: 56338
graphicID: 3559
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 570022
basePrice: 0.0
Volume: 19000000.0
soundID: 12
wreckTypeID: 56744
radius: 350.0
factionID: 500024
published: False
Mass: 19000000.0
groupID: 4036
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 3750.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -7.0
Maximum Velocity: 675.0
Signature Radius: 400.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.015541
Rate of fire: 5000.0
Scan Resolution: 130.0
Optimal Range: 50000.0
Capacitor Recharge time: 1000000.0
Damage Modifier: 24.3
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.1
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 100000.0
Neutralization Amount: 77.0
Signature Resolution: 400.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 40.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 40.0
entityGroupRespawnChance: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
entityChaseMaxDistance: 20900.0
Accuracy falloff : 100000.0
Turret Tracking: 0.05
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 4.0
maxAttackTargets: 1.0
entityArmorRepairDuration: 15000.0
RADAR Sensor Strength: 30.0
Ladar Sensor Strength: 30.0
Magnetometric Sensor Strength: 30.0
Gravimetric Sensor Strength: 30.0
Missile Damage Bonus: 4.2
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 27.0
gfxTurretID: 4049.0
gfxBoosterID: 397.0
entityAttackRange: 330000.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.0
Armor Hitpoints: 8000.0
Armor EM Damage Resistance: 0.35
Armor Explosive Damage Resistance: 0.35
Armor Kinetic Damage Resistance: 0.35
Armor Thermal Damage Resistance: 0.35
behaviorEnergyNeutralizerFalloff: 6000.0
behaviorEnergyNeutralizerDischarge: 0.0
entityBracketColour: 1.0
entitySuperWeaponKineticDamage: 20000.0
entitySuperWeaponThermalDamage: 1000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 0.0
activationBlockedStrenght: 1.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.7541
Explosion Velocity Bonus: 1.4918
entityFlyRange: 19000.0
entityChaseMaxDuration: 10000.0
behaviorWebifierDuration: 2500.0
behaviorWebifierRange: 10000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 6.0
entityEquipmentMax: 8.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 7000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.85
behaviorEnergyNeutralizerDuration: 10000.0
behaviorEnergyNeutralizerRange: 70000.0
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 20000.0
entityAttackDelayMin: 5000.0
entityAttackDelayMax: 8000.0
entitySuperWeaponExplosiveDamage: 1000.0
Capacitor Capacity: 3300.0
shieldUniformity: 1.0
entityArmorRepairDelayChanceLarge: 0.0
Rate of fire: 18000.0
entityMissileTypeID: 30426.0
Orbit Velocity: 75.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56339 - Faded Hypnosian Psychopomp Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Sleeper Entities
Click to toggle showing the 118 attributes. descriptionID: 570025
typeID: 56339
graphicID: 3516
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 570024
basePrice: 0.0
Volume: 19000000.0
soundID: 12
wreckTypeID: 56744
radius: 350.0
factionID: 500024
published: False
Mass: 19000000.0
groupID: 4036
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 5250.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -7.0
Maximum Velocity: 675.0
Signature Radius: 400.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.015541
Rate of fire: 5000.0
Scan Resolution: 130.0
Optimal Range: 50000.0
Capacitor Recharge time: 1000000.0
Damage Modifier: 3.9
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.1
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 100000.0
Armor Hitpoints Repaired: 448.0
Neutralization Amount: 7.0
Signature Resolution: 400.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 40.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 40.0
entityGroupRespawnChance: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
entityChaseMaxDistance: 20900.0
Accuracy falloff : 100000.0
Turret Tracking: 0.05
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 4.0
maxAttackTargets: 1.0
entityArmorRepairDuration: 15000.0
RADAR Sensor Strength: 30.0
Ladar Sensor Strength: 30.0
Magnetometric Sensor Strength: 30.0
Gravimetric Sensor Strength: 30.0
Missile Damage Bonus: 11.8
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 27.0
gfxTurretID: 4049.0
gfxBoosterID: 397.0
entityAttackRange: 330000.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.0
Armor Hitpoints: 12000.0
Armor EM Damage Resistance: 0.35
Armor Explosive Damage Resistance: 0.35
Armor Kinetic Damage Resistance: 0.35
Armor Thermal Damage Resistance: 0.35
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 20000.0
entityBracketColour: 1.0
entityAttackDelayMin: 5000.0
entitySuperWeaponThermalDamage: 1000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 0.0
activationBlockedStrenght: 1.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.7541
Explosion Velocity Bonus: 1.4918
entityFlyRange: 19000.0
entityChaseMaxDuration: 10000.0
behaviorRemoteArmorRepairDuration: 10000.0
behaviorRemoteArmorRepairRange: 70000.0
behaviorRemoteArmorRepairFalloff: 30000.0
behaviorRemoteArmorRepairDischarge: 0.0
behaviorWebifierDuration: 2500.0
behaviorWebifierRange: 10000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 6.0
entityEquipmentMax: 8.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 7000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.85
behaviorEnergyNeutralizerDuration: 5000.0
behaviorEnergyNeutralizerRange: 15000.0
behaviorEnergyNeutralizerFalloff: 0.0
behaviorEnergyNeutralizerDischarge: 0.0
entitySuperWeaponKineticDamage: 20000.0
entityAttackDelayMax: 8000.0
entitySuperWeaponExplosiveDamage: 1000.0
Capacitor Capacity: 3300.0
shieldUniformity: 1.0
entityArmorRepairDelayChanceLarge: 0.0
Rate of fire: 18000.0
entityMissileTypeID: 30426.0
Orbit Velocity: 75.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56340 - Faded Hypnosian Warden Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Sleeper Entities
Click to toggle showing the 112 attributes. descriptionID: 570027
typeID: 56340
graphicID: 3536
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 570026
basePrice: 0.0
Volume: 109000.0
soundID: 12
wreckTypeID: 56743
radius: 150.0
factionID: 500024
published: False
Mass: 10900000.0
groupID: 4036
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 3250.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -38.0
Maximum Velocity: 1080.0
Signature Radius: 150.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.008358
Rate of fire: 5000.0
Scan Resolution: 340.0
Optimal Range: 40000.0
Capacitor Recharge time: 1000000.0
Damage Modifier: 11.3
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.4
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 100000.0
Neutralization Amount: 48.0
Signature Resolution: 125.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 20.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 20.0
entityGroupRespawnChance: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
entityChaseMaxDistance: 16500.0
Accuracy falloff : 20000.0
Turret Tracking: 0.1
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 4.0
maxAttackTargets: 1.0
entityArmorRepairDuration: 12000.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 20.0
Missile Damage Bonus: 9.8
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 26.0
gfxTurretID: 4045.0
gfxBoosterID: 397.0
entityAttackRange: 60000.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.0
Armor Hitpoints: 6250.0
Armor EM Damage Resistance: 0.3
Armor Explosive Damage Resistance: 0.3
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
behaviorEnergyNeutralizerFalloff: 6000.0
behaviorEnergyNeutralizerDischarge: 0.0
entityBracketColour: 1.0
entitySuperWeaponKineticDamage: 20000.0
entityAttackDelayMax: 8000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 0.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.8566
Explosion Velocity Bonus: 1.2868
entityFlyRange: 15000.0
entityChaseMaxDuration: 10000.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 40000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 3.0
entityEquipmentMax: 6.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 30000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.6
behaviorEnergyNeutralizerDuration: 10000.0
behaviorEnergyNeutralizerRange: 40000.0
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 20000.0
entityAttackDelayMin: 5000.0
entitySuperWeaponThermalDamage: 1000.0
entitySuperWeaponExplosiveDamage: 1000.0
Capacitor Capacity: 725.0
shieldUniformity: 1.0
entityArmorRepairDelayChanceMedium: 0.0
Rate of fire: 15000.0
entityMissileTypeID: 30428.0
Orbit Velocity: 120.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56341 - Faded Hypnosian Avenger Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Sleeper Entities
Click to toggle showing the 112 attributes. descriptionID: 570029
typeID: 56341
graphicID: 3536
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 570028
basePrice: 0.0
Volume: 109000.0
soundID: 12
wreckTypeID: 56743
radius: 150.0
factionID: 500024
published: False
Mass: 10900000.0
groupID: 4036
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 1500.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -7.0
Maximum Velocity: 1080.0
Signature Radius: 150.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.008358
Rate of fire: 5000.0
Scan Resolution: 340.0
Optimal Range: 40000.0
Capacitor Recharge time: 1000000.0
Damage Modifier: 24.8
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.4
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 100000.0
Neutralization Amount: 32.0
Signature Resolution: 125.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 20.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 20.0
entityGroupRespawnChance: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
entityChaseMaxDistance: 16500.0
Accuracy falloff : 20000.0
Turret Tracking: 0.1
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 4.0
maxAttackTargets: 1.0
entityArmorRepairDuration: 12000.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 20.0
Missile Damage Bonus: 4.5
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 26.0
gfxTurretID: 4045.0
gfxBoosterID: 397.0
entityAttackRange: 60000.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.0
Armor Hitpoints: 3500.0
Armor EM Damage Resistance: 0.3
Armor Explosive Damage Resistance: 0.3
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
behaviorEnergyNeutralizerFalloff: 6000.0
behaviorEnergyNeutralizerDischarge: 0.0
entityBracketColour: 1.0
entitySuperWeaponKineticDamage: 20000.0
entityAttackDelayMax: 8000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 0.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.8566
Explosion Velocity Bonus: 1.2868
entityFlyRange: 15000.0
entityChaseMaxDuration: 10000.0
behaviorWebifierDuration: 2500.0
behaviorWebifierRange: 10000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 3.0
entityEquipmentMax: 6.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 7000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.6
behaviorEnergyNeutralizerDuration: 10000.0
behaviorEnergyNeutralizerRange: 40000.0
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 20000.0
entityAttackDelayMin: 5000.0
entitySuperWeaponThermalDamage: 1000.0
entitySuperWeaponExplosiveDamage: 1000.0
Capacitor Capacity: 725.0
shieldUniformity: 1.0
entityArmorRepairDelayChanceMedium: 0.0
Rate of fire: 15000.0
entityMissileTypeID: 30428.0
Orbit Velocity: 120.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56342 - Faded Hypnosian Upholder Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Sleeper Entities
Click to toggle showing the 117 attributes. descriptionID: 570031
typeID: 56342
graphicID: 3527
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 570030
basePrice: 0.0
Volume: 109000.0
soundID: 12
wreckTypeID: 56743
radius: 150.0
factionID: 500024
published: False
Mass: 10900000.0
groupID: 4036
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 3100.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -7.0
Maximum Velocity: 1080.0
Signature Radius: 150.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.008358
Rate of fire: 5000.0
Scan Resolution: 340.0
Optimal Range: 40000.0
Capacitor Recharge time: 1000000.0
Damage Modifier: 4.6
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.4
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 100000.0
Armor Hitpoints Repaired: 256.0
Neutralization Amount: 7.0
Signature Resolution: 125.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 20.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 20.0
entityGroupRespawnChance: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
entityChaseMaxDistance: 16500.0
Accuracy falloff : 20000.0
Turret Tracking: 0.1
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 4.0
maxAttackTargets: 1.0
entityArmorRepairDuration: 12000.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 20.0
Missile Damage Bonus: 11.3
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 26.0
gfxTurretID: 4045.0
gfxBoosterID: 397.0
entityAttackRange: 60000.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.0
Armor Hitpoints: 4750.0
Armor EM Damage Resistance: 0.3
Armor Explosive Damage Resistance: 0.3
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 20000.0
entityBracketColour: 1.0
entityAttackDelayMin: 5000.0
entitySuperWeaponThermalDamage: 1000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 0.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.8566
Explosion Velocity Bonus: 1.2868
entityFlyRange: 15000.0
entityChaseMaxDuration: 10000.0
behaviorRemoteArmorRepairDuration: 10000.0
behaviorRemoteArmorRepairRange: 50000.0
behaviorRemoteArmorRepairFalloff: 30000.0
behaviorRemoteArmorRepairDischarge: 0.0
behaviorWebifierDuration: 2500.0
behaviorWebifierRange: 10000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 3.0
entityEquipmentMax: 6.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 7000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.6
behaviorEnergyNeutralizerDuration: 5000.0
behaviorEnergyNeutralizerRange: 15000.0
behaviorEnergyNeutralizerFalloff: 0.0
behaviorEnergyNeutralizerDischarge: 0.0
entitySuperWeaponKineticDamage: 20000.0
entityAttackDelayMax: 8000.0
entitySuperWeaponExplosiveDamage: 1000.0
Capacitor Capacity: 725.0
shieldUniformity: 1.0
entityArmorRepairDelayChanceMedium: 0.0
Rate of fire: 15000.0
entityMissileTypeID: 30428.0
Orbit Velocity: 120.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56343 - Faded Hypnosian Watcher Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Sleeper Entities
Click to toggle showing the 114 attributes. descriptionID: 570033
typeID: 56343
graphicID: 3560
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 570032
basePrice: 0.0
Volume: 19100.0
soundID: 12
wreckTypeID: 56742
radius: 50.0
factionID: 500024
published: False
Mass: 1910000.0
groupID: 4036
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 800.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -38.0
Maximum Velocity: 1728.0
Signature Radius: 35.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.00494
Rate of fire: 5000.0
Scan Resolution: 1000.0
Optimal Range: 10000.0
Capacitor Recharge time: 500000.0
Damage Modifier: 11.5
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 100000.0
Neutralization Amount: 19.0
Signature Resolution: 40.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 10.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 10.0
entityGroupRespawnChance: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
entityChaseMaxDistance: 7150.0
Accuracy falloff : 5000.0
Turret Tracking: 0.31
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 2.0
maxAttackTargets: 1.0
entityArmorRepairDuration: 6000.0
RADAR Sensor Strength: 10.0
Ladar Sensor Strength: 10.0
Magnetometric Sensor Strength: 10.0
Gravimetric Sensor Strength: 10.0
Missile Damage Bonus: 6.5
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 25.0
gfxTurretID: 4044.0
gfxBoosterID: 397.0
entityAttackRange: 15000.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.0
Armor Hitpoints: 1850.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.4
Armor Thermal Damage Resistance: 0.4
behaviorEnergyNeutralizerFalloff: 6000.0
behaviorEnergyNeutralizerDischarge: 0.0
entityBracketColour: 1.0
entityAttackDelayMin: 5000.0
entitySuperWeaponThermalDamage: 1000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 0.0
activationBlockedStrenght: 1.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.9755
Explosion Velocity Bonus: 1.049
AI_ShouldUseEvasiveManeuver: 1.0
entityFlyRange: 6500.0
entityChaseMaxDuration: 10000.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 30000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 24000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.31
behaviorEnergyNeutralizerDuration: 10000.0
behaviorEnergyNeutralizerRange: 30000.0
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 20000.0
entitySuperWeaponKineticDamage: 20000.0
entityAttackDelayMax: 8000.0
entitySuperWeaponExplosiveDamage: 1000.0
Capacitor Capacity: 110.0
shieldUniformity: 1.0
entityArmorRepairDelayChanceSmall: 0.0
Rate of fire: 9000.0
entityMissileTypeID: 30430.0
Orbit Velocity: 192.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56344 - Faded Hypnosian Agonizer Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Sleeper Entities
Click to toggle showing the 114 attributes. descriptionID: 570035
typeID: 56344
graphicID: 3528
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 570034
basePrice: 0.0
Volume: 19100.0
soundID: 12
wreckTypeID: 56742
radius: 50.0
factionID: 500024
published: False
Mass: 1910000.0
groupID: 4036
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 400.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -38.0
Maximum Velocity: 1728.0
Signature Radius: 35.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.00494
Rate of fire: 5000.0
Scan Resolution: 1000.0
Optimal Range: 10000.0
Capacitor Recharge time: 500000.0
Damage Modifier: 25.5
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 100000.0
Neutralization Amount: 7.0
Signature Resolution: 40.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 10.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 10.0
entityGroupRespawnChance: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
entityChaseMaxDistance: 7150.0
Accuracy falloff : 5000.0
Turret Tracking: 0.31
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 2.0
maxAttackTargets: 1.0
entityArmorRepairDuration: 6000.0
RADAR Sensor Strength: 10.0
Ladar Sensor Strength: 10.0
Magnetometric Sensor Strength: 10.0
Gravimetric Sensor Strength: 10.0
Missile Damage Bonus: 2.8
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 25.0
gfxTurretID: 4044.0
gfxBoosterID: 397.0
entityAttackRange: 15000.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.0
Armor Hitpoints: 1000.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.4
Armor Thermal Damage Resistance: 0.4
behaviorEnergyNeutralizerFalloff: 0.0
behaviorEnergyNeutralizerDischarge: 0.0
entityBracketColour: 1.0
entityAttackDelayMin: 5000.0
entitySuperWeaponThermalDamage: 1000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 0.0
activationBlockedStrenght: 1.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.9755
Explosion Velocity Bonus: 1.049
AI_ShouldUseEvasiveManeuver: 1.0
entityFlyRange: 6500.0
entityChaseMaxDuration: 10000.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 30000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 7000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.31
behaviorEnergyNeutralizerDuration: 5000.0
behaviorEnergyNeutralizerRange: 15000.0
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 20000.0
entitySuperWeaponKineticDamage: 20000.0
entityAttackDelayMax: 8000.0
entitySuperWeaponExplosiveDamage: 1000.0
Capacitor Capacity: 110.0
shieldUniformity: 1.0
entityArmorRepairDelayChanceSmall: 0.0
Rate of fire: 9000.0
entityMissileTypeID: 30430.0
Orbit Velocity: 192.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56345 - Faded Hypnosian Preserver Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Sleeper Entities
Click to toggle showing the 119 attributes. descriptionID: 570037
typeID: 56345
graphicID: 3528
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 570036
basePrice: 0.0
Volume: 19100.0
soundID: 12
wreckTypeID: 56742
radius: 50.0
factionID: 500024
published: False
Mass: 1910000.0
groupID: 4036
portionSize: 1
entitySuperWeaponTrackingSpeed: 0.132
entitySuperWeaponOptimalSignatureRadius: 125.0
Structure Hitpoints: 300.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -7.0
Maximum Velocity: 1728.0
Signature Radius: 35.0
effectDeactivationDelay: 5000.0
entityFactionLoss: 0.00494
Rate of fire: 5000.0
Scan Resolution: 1000.0
Optimal Range: 10000.0
Capacitor Recharge time: 500000.0
Damage Modifier: 4.0
entityChaseMaxDelay: 5000.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 100000.0
Armor Hitpoints Repaired: 128.0
Neutralization Amount: 7.0
Signature Resolution: 40.0
AI_ShouldUseTargetSwitching: 1.0
AI_ShouldUseSecondaryTarget: 1.0
EM damage: 10.0
AI_ChanceToNotTargetSwitch: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 10.0
entityGroupRespawnChance: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
entityChaseMaxDistance: 7150.0
Accuracy falloff : 5000.0
Turret Tracking: 0.31
AI_ShouldUseSignatureRadius: 1.0
AI_ShouldUseEffectMultiplier: 1.0
Maximum Locked Targets: 2.0
maxAttackTargets: 1.0
entityArmorRepairDuration: 6000.0
RADAR Sensor Strength: 10.0
Ladar Sensor Strength: 10.0
Magnetometric Sensor Strength: 10.0
Gravimetric Sensor Strength: 10.0
Missile Damage Bonus: 8.0
propulsionGraphicID: 397.0
entityOverviewShipGroupId: 25.0
gfxTurretID: 4044.0
gfxBoosterID: 397.0
entityAttackRange: 15000.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.0
Armor Hitpoints: 1700.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.4
Armor Thermal Damage Resistance: 0.4
entitySuperWeaponDuration: 3000.0
entitySuperWeaponEmDamage: 20000.0
entityBracketColour: 1.0
entityAttackDelayMin: 5000.0
entitySuperWeaponThermalDamage: 1000.0
Damage Delay: 3000.0
entitySecurityMaxGain: 0.0
activationBlockedStrenght: 1.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.9755
Explosion Velocity Bonus: 1.049
AI_ShouldUseEvasiveManeuver: 1.0
entityFlyRange: 6500.0
entityChaseMaxDuration: 10000.0
behaviorRemoteArmorRepairDuration: 10000.0
behaviorRemoteArmorRepairRange: 40000.0
behaviorRemoteArmorRepairFalloff: 30000.0
behaviorRemoteArmorRepairDischarge: 0.0
behaviorWebifierDuration: 2500.0
behaviorWebifierRange: 10000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 7000.0
behaviorWarpScrambleDischarge: 0.0
behaviorWarpScrambleStrength: 1.0
entityReactionFactor: 0.31
behaviorEnergyNeutralizerDuration: 5000.0
behaviorEnergyNeutralizerRange: 15000.0
behaviorEnergyNeutralizerFalloff: 0.0
behaviorEnergyNeutralizerDischarge: 0.0
entitySuperWeaponKineticDamage: 20000.0
entityAttackDelayMax: 8000.0
entitySuperWeaponExplosiveDamage: 1000.0
Capacitor Capacity: 110.0
shieldUniformity: 1.0
entityArmorRepairDelayChanceSmall: 0.0
Rate of fire: 9000.0
entityMissileTypeID: 30430.0
Orbit Velocity: 192.0
entitySuperWeaponMaxRange: 100000.0
entitySuperWeaponFallOff: 100000.0
56487 - Vexing Phase-I Swarmer Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Rogue Drone Entities
Click to toggle showing the 70 attributes. descriptionID: 571265
typeID: 56487
graphicID: 1230
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 570372
basePrice: 0.0
Volume: 10.0
soundID: 11
wreckTypeID: 52660
radius: 13.33333333
factionID: 500025
published: False
Mass: 5000.0
groupID: 4037
portionSize: 1
Damage Modifier: 2.0
Shield Capacity: 44.44444444
Structure Hitpoints: 66.66666667
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
Maximum Velocity Bonus: 0.0
entityChaseMaxDistance: 2000.0
structureUniformity: 1.0
Accuracy falloff : 6000.0
Turret Tracking: 320.0
Maximum Velocity: 2800.0
Signature Radius: 11.11111111
entityFactionLoss: 0.0001
Rate of fire: 2000.0
Scan Resolution: 666.6666667
Optimal Range: 888.8888889
Armor Hitpoints: 111.1111111
Maximum Locked Targets: 8.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 100.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 2500000.0
Maximum Targeting Range: 10000.0
Capacitor Capacity: 284.4444444
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 13.33333333
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Thermal damage: 2.222222222
Shield recharge time: 9e+11
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 1333.333333
shieldUniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 2.222222222
Explosive damage: 2.222222222
Kinetic damage: 2.222222222
gfxBoosterID: 397.0
Orbit Velocity: 1400.0
entityChaseMaxDuration: 6000.0
56488 - Punishing Phase-I Swarmer Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Rogue Drone Entities
Click to toggle showing the 70 attributes. descriptionID: 571266
typeID: 56488
graphicID: 1230
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 570374
basePrice: 0.0
Volume: 10.0
soundID: 11
wreckTypeID: 52660
radius: 13.33333333
factionID: 500025
published: False
Mass: 5000.0
groupID: 4037
portionSize: 1
Damage Modifier: 2.0
Shield Capacity: 40.0
Structure Hitpoints: 60.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
Maximum Velocity Bonus: 0.0
entityChaseMaxDistance: 2000.0
structureUniformity: 1.0
Accuracy falloff : 6000.0
Turret Tracking: 480.0
Maximum Velocity: 2800.0
Signature Radius: 11.11111111
entityFactionLoss: 0.0001
Rate of fire: 2000.0
Scan Resolution: 666.6666667
Optimal Range: 888.8888889
Armor Hitpoints: 100.0
Maximum Locked Targets: 8.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 100.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 2500000.0
Maximum Targeting Range: 10000.0
Capacitor Capacity: 284.4444444
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 13.33333333
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Thermal damage: 3.111111111
Shield recharge time: 9e+11
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 1333.333333
shieldUniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 3.111111111
Explosive damage: 3.111111111
Kinetic damage: 3.111111111
gfxBoosterID: 397.0
Orbit Velocity: 1400.0
entityChaseMaxDuration: 6000.0
56489 - Interfering Phase-I Swarmer Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Rogue Drone Entities
Click to toggle showing the 105 attributes. descriptionID: 571267
typeID: 56489
graphicID: 1230
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 570377
basePrice: 0.0
Volume: 10.0
soundID: 11
wreckTypeID: 52660
radius: 13.33333333
factionID: 500025
published: False
Mass: 5000.0
groupID: 4037
portionSize: 1
Structure Hitpoints: 66.66666667
armorUniformity: 1.0
structureUniformity: 1.0
Maximum Velocity Bonus: 0.133333333
Missile Velocity Bonus: -1.333333333
Maximum Velocity: 2800.0
Signature Radius: 11.11111111
Signature Radius Modifier: 1.333333333
entityFactionLoss: 0.0001
Rate of fire: 2000.0
Scan Resolution: 666.6666667
Optimal Range: 888.8888889
Capacitor Recharge time: 2500000.0
Damage Modifier: 2.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 100.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 10000.0
Armor Hitpoints Repaired: 0.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 2.222222222
Explosive damage: 2.222222222
Kinetic damage: 2.222222222
Thermal damage: 2.222222222
fighterAbilityAntiFighterMissileResistance: 1.0
entityChaseMaxDistance: 2000.0
Accuracy falloff : 6000.0
Turret Tracking: 320.0
Maximum Locked Targets: 8.0
RADAR Sensor Strength: 13.33333333
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
npcBehaviorMaximumCombatOrbitRange: 1333.333333
gfxBoosterID: 397.0
Tracking Speed Bonus: -1.333333333
Shield Capacity: 44.44444444
Armor Hitpoints: 111.1111111
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
Maximum Targeting Range Bonus: -1.333333333
Shield recharge time: 9e+11
Scan Resolution Bonus: -1.333333333
Bounty: 0.0
behaviorSensorDampenerDischarge: 0.0
Explosion Velocity Bonus: -1.333333333
Explosion Radius Bonus: -1.333333333
Falloff Bonus: -1.333333333
Optimal Range Bonus: -1.333333333
entityChaseMaxDuration: 6000.0
behaviorRemoteArmorRepairDuration: 0.0
behaviorRemoteArmorRepairRange: 0.0
behaviorRemoteArmorRepairFalloff: 0.0
behaviorRemoteArmorRepairDischarge: 0.0
behaviorWebifierDuration: 3333.333333
behaviorWebifierRange: 2222.222222
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
npcGuidanceDisruptorDuration: 3333.333333
npcGuidanceDisruptorRange: 2222.222222
npcGuidanceDisruptorFalloff: 0.0
npcGuidanceDisruptorDischarge: 0.0
npcTrackingDisruptorDuration: 3333.333333
npcTrackingDisruptorRange: 2666.666667
npcTrackingDisruptorFalloff: 1333.333333
npcTrackingDisruptorDischarge: 0.0
behaviorTargetPainterDuration: 3333.333333
behaviorTargetPainterRange: 2666.666667
behaviorTargetPainterFalloff: 1333.333333
behaviorTargetPainterDischarge: 0.0
behaviorSensorDampenerDuration: 3333.333333
behaviorSensorDampenerRange: 2666.666667
behaviorSensorDampenerFalloff: 1333.333333
Capacitor Capacity: 284.4444444
shieldUniformity: 1.0
Flight Time Bonus: -1.333333333
Orbit Velocity: 1400.0
56490 - Obstructing Phase-I Swarmer Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Rogue Drone Entities
Click to toggle showing the 100 attributes. descriptionID: 571268
typeID: 56490
graphicID: 1230
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 570381
basePrice: 0.0
Volume: 60.0
soundID: 11
wreckTypeID: 52660
radius: 13.33333333
factionID: 500025
published: False
Mass: 5000.0
groupID: 4037
portionSize: 1
Damage Modifier: 2.0
Shield Capacity: 40.0
Structure Hitpoints: 60.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
Maximum Velocity Bonus: 0.146666667
Scan Resolution Bonus: -1.466666667
entityChaseMaxDistance: 2000.0
Thermal damage: 3.111111111
structureUniformity: 1.0
Capacitor Capacity: 284.4444444
Accuracy falloff : 6000.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 480.0
Missile Velocity Bonus: -1.466666667
Maximum Velocity: 2800.0
npcTrackingDisruptorDuration: 3333.333333
Signature Radius: 11.11111111
Signature Radius Modifier: 1.466666667
Falloff Bonus: -1.466666667
entityFactionLoss: 0.0001
Rate of fire: 2000.0
npcGuidanceDisruptorRange: 2222.222222
Maximum Targeting Range Bonus: -1.466666667
Optimal Range: 888.8888889
Armor Hitpoints: 100.0
Scan Resolution: 666.6666667
Shield recharge time: 9e+11
Inertia Modifier: 100.0
Maximum Locked Targets: 8.0
Signature Resolution: 40000.0
behaviorWebifierDuration: 3333.333333
behaviorWebifierRange: 2222.222222
entityChaseMaxDelayChance: 0.0
behaviorWebifierDischarge: 0.0
entityChaseMaxDurationChance: 1.0
npcGuidanceDisruptorFalloff: 0.0
armorUniformity: 1.0
Capacitor Recharge time: 2500000.0
Maximum Targeting Range: 10000.0
npcBehaviorMaximumCombatOrbitRange: 1333.333333
fighterAbilityAntiFighterMissileResistance: 1.0
Explosion Radius Bonus: -1.466666667
entityChaseMaxDelay: 1.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Flight Time Bonus: -1.466666667
npcTrackingDisruptorFalloff: 1333.333333
npcTrackingDisruptorDischarge: 0.0
npcGuidanceDisruptorDuration: 3333.333333
behaviorTargetPainterRange: 2666.666667
behaviorTargetPainterFalloff: 1333.333333
behaviorTargetPainterDischarge: 0.0
behaviorSensorDampenerDuration: 3333.333333
behaviorSensorDampenerRange: 2666.666667
behaviorSensorDampenerFalloff: 1333.333333
behaviorSensorDampenerDischarge: 0.0
shieldUniformity: 1.0
Ladar Sensor Strength: 0.0
Explosion Velocity Bonus: -1.466666667
RADAR Sensor Strength: 13.33333333
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
npcGuidanceDisruptorDischarge: 0.0
Structure EM Damage Resistance: 1.0
EM damage: 3.111111111
Bounty: 0.0
Explosive damage: 3.111111111
Kinetic damage: 3.111111111
gfxBoosterID: 397.0
npcTrackingDisruptorRange: 2666.666667
Optimal Range Bonus: -1.466666667
Orbit Velocity: 1400.0
entityChaseMaxDuration: 6000.0
behaviorTargetPainterDuration: 3333.333333
Tracking Speed Bonus: -1.466666667
56491 - Vexing Phase-II Legionary Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Rogue Drone Entities
Click to toggle showing the 77 attributes. descriptionID: 571269
typeID: 56491
graphicID: 1219
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 570385
basePrice: 0.0
Volume: 10.0
soundID: 11
wreckTypeID: 52660
radius: 20.0
factionID: 500025
published: False
Mass: 6666.666667
groupID: 4037
portionSize: 1
Shield Bonus: 20.0
Damage Modifier: 2.5
Shield Capacity: 133.3333333
Structure Hitpoints: 200.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
Maximum Velocity Bonus: 0.0
entityChaseMaxDistance: 6000.0
structureUniformity: 1.0
Accuracy falloff : 18000.0
Turret Tracking: 320.0
Missile Velocity Bonus: 0.0
Maximum Velocity: 2000.0
Signature Radius: 33.33333333
Signature Radius Modifier: 0.0
entityFactionLoss: 0.0013
Rate of fire: 3000.0
Scan Resolution: 2000.0
Optimal Range: 1333.333333
Armor Hitpoints: 333.3333333
behaviorRemoteShieldBoostDuration: 2000.0
Maximum Locked Targets: 8.0
behaviorRemoteShieldBoostFalloff: 10000.0
behaviorRemoteShieldBoostDischarge: 0.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 2.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 2500000.0
Maximum Targeting Range: 30000.0
Capacitor Capacity: 853.3333333
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
behaviorRemoteShieldBoostRange: 7000.0
Thermal damage: 3.333333333
Shield recharge time: 9e+11
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 2000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 3.333333333
Explosive damage: 3.333333333
Kinetic damage: 3.333333333
gfxBoosterID: 397.0
Orbit Velocity: 1000.0
entityChaseMaxDuration: 6000.0
56492 - Punishing Phase-II Legionary Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Rogue Drone Entities
Click to toggle showing the 76 attributes. descriptionID: 571270
typeID: 56492
graphicID: 1224
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 570389
basePrice: 0.0
Volume: 10.0
soundID: 11
wreckTypeID: 52660
radius: 20.0
factionID: 500025
published: False
Mass: 6666.666667
groupID: 4037
portionSize: 1
Damage Modifier: 2.5
Shield Capacity: 120.0
Structure Hitpoints: 180.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
Maximum Velocity Bonus: 0.0
entityChaseMaxDistance: 6000.0
structureUniformity: 1.0
Accuracy falloff : 18000.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 480.0
Missile Velocity Bonus: 0.0
Maximum Velocity: 2000.0
Signature Radius: 33.33333333
Signature Radius Modifier: 0.0
entityFactionLoss: 0.00143
Rate of fire: 3000.0
Scan Resolution: 2000.0
Optimal Range: 1333.333333
Armor Hitpoints: 300.0
Inertia Modifier: 1.0
Maximum Locked Targets: 8.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
behaviorWebifierDischarge: 0.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 2500000.0
Maximum Targeting Range: 30000.0
Capacitor Capacity: 853.3333333
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Thermal damage: 4.666666667
Shield recharge time: 9e+11
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 2000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 4.666666667
Explosive damage: 4.666666667
Kinetic damage: 4.666666667
gfxBoosterID: 397.0
Orbit Velocity: 1000.0
entityChaseMaxDuration: 6000.0
behaviorWebifierRange: 10000.0
56493 - Interfering Phase-II Legionary Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Rogue Drone Entities
Click to toggle showing the 100 attributes. descriptionID: 571271
typeID: 56493
graphicID: 1225
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 570393
basePrice: 0.0
Volume: 10.0
soundID: 11
wreckTypeID: 52660
radius: 20.0
factionID: 500025
published: False
Mass: 6666.666667
groupID: 4037
portionSize: 1
Damage Modifier: 2.5
Shield Capacity: 133.3333333
Structure Hitpoints: 200.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
Maximum Velocity Bonus: 0.4
Scan Resolution Bonus: -4.0
entityChaseMaxDistance: 6000.0
Thermal damage: 3.333333333
structureUniformity: 1.0
Capacitor Capacity: 853.3333333
Accuracy falloff : 18000.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 320.0
Missile Velocity Bonus: -4.0
Maximum Velocity: 2000.0
npcTrackingDisruptorDuration: 5000.0
Signature Radius: 33.33333333
Signature Radius Modifier: 4.0
Falloff Bonus: -4.0
entityFactionLoss: 0.0013
Rate of fire: 6000.0
npcGuidanceDisruptorRange: 6666.666667
Maximum Targeting Range Bonus: -4.0
Optimal Range: 1333.333333
Armor Hitpoints: 333.3333333
Scan Resolution: 2000.0
Shield recharge time: 9e+11
Inertia Modifier: 2.0
Maximum Locked Targets: 8.0
Signature Resolution: 40000.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 6666.666667
entityChaseMaxDelayChance: 0.0
behaviorWebifierDischarge: 0.0
entityChaseMaxDurationChance: 1.0
npcGuidanceDisruptorFalloff: 3333.333333
armorUniformity: 1.0
Capacitor Recharge time: 2500000.0
Maximum Targeting Range: 30000.0
npcBehaviorMaximumCombatOrbitRange: 2000.0
fighterAbilityAntiFighterMissileResistance: 1.0
Explosion Radius Bonus: -4.0
entityChaseMaxDelay: 1.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Flight Time Bonus: -4.0
npcTrackingDisruptorFalloff: 4000.0
npcTrackingDisruptorDischarge: 0.0
npcGuidanceDisruptorDuration: 5000.0
behaviorTargetPainterRange: 8000.0
behaviorTargetPainterFalloff: 4000.0
behaviorTargetPainterDischarge: 0.0
behaviorSensorDampenerDuration: 5000.0
behaviorSensorDampenerRange: 8000.0
behaviorSensorDampenerFalloff: 4000.0
behaviorSensorDampenerDischarge: 0.0
shieldUniformity: 1.0
Ladar Sensor Strength: 0.0
Explosion Velocity Bonus: -4.0
RADAR Sensor Strength: 20.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
npcGuidanceDisruptorDischarge: 0.0
Structure EM Damage Resistance: 1.0
EM damage: 3.333333333
Bounty: 0.0
Explosive damage: 3.333333333
Kinetic damage: 3.333333333
gfxBoosterID: 397.0
npcTrackingDisruptorRange: 8000.0
Optimal Range Bonus: -4.0
Orbit Velocity: 1000.0
entityChaseMaxDuration: 6000.0
behaviorTargetPainterDuration: 5000.0
Tracking Speed Bonus: -4.0
56494 - Obstructing Phase-II Legionary Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Rogue Drone Entities
Click to toggle showing the 100 attributes. descriptionID: 571272
typeID: 56494
graphicID: 1226
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 570398
basePrice: 0.0
Volume: 10.0
soundID: 11
wreckTypeID: 52660
radius: 20.0
factionID: 500025
published: False
Mass: 6666.666667
groupID: 4037
portionSize: 1
Damage Modifier: 2.5
Shield Capacity: 120.0
Structure Hitpoints: 180.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
Maximum Velocity Bonus: 0.44
Scan Resolution Bonus: -4.4
entityChaseMaxDistance: 6000.0
Thermal damage: 4.666666667
structureUniformity: 1.0
Capacitor Capacity: 853.3333333
Accuracy falloff : 18000.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 480.0
Missile Velocity Bonus: -4.4
Maximum Velocity: 2000.0
npcTrackingDisruptorDuration: 5000.0
Signature Radius: 33.33333333
Signature Radius Modifier: 4.4
Falloff Bonus: -4.4
entityFactionLoss: 0.00143
Rate of fire: 6000.0
npcGuidanceDisruptorRange: 6666.666667
Maximum Targeting Range Bonus: -4.4
Optimal Range: 1333.333333
Armor Hitpoints: 300.0
Scan Resolution: 2000.0
Shield recharge time: 9e+11
Inertia Modifier: 1.0
Maximum Locked Targets: 8.0
Signature Resolution: 40000.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 6666.666667
entityChaseMaxDelayChance: 0.0
behaviorWebifierDischarge: 0.0
entityChaseMaxDurationChance: 1.0
npcGuidanceDisruptorFalloff: 3333.333333
armorUniformity: 1.0
Capacitor Recharge time: 2500000.0
Maximum Targeting Range: 30000.0
npcBehaviorMaximumCombatOrbitRange: 2000.0
fighterAbilityAntiFighterMissileResistance: 1.0
Explosion Radius Bonus: -4.4
entityChaseMaxDelay: 1.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Flight Time Bonus: -4.4
npcTrackingDisruptorFalloff: 4000.0
npcTrackingDisruptorDischarge: 0.0
npcGuidanceDisruptorDuration: 5000.0
behaviorTargetPainterRange: 8000.0
behaviorTargetPainterFalloff: 4000.0
behaviorTargetPainterDischarge: 0.0
behaviorSensorDampenerDuration: 5000.0
behaviorSensorDampenerRange: 8000.0
behaviorSensorDampenerFalloff: 4000.0
behaviorSensorDampenerDischarge: 0.0
shieldUniformity: 1.0
Ladar Sensor Strength: 0.0
Explosion Velocity Bonus: -4.4
RADAR Sensor Strength: 20.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
npcGuidanceDisruptorDischarge: 0.0
Structure EM Damage Resistance: 1.0
EM damage: 4.666666667
Bounty: 0.0
Explosive damage: 4.666666667
Kinetic damage: 4.666666667
gfxBoosterID: 397.0
npcTrackingDisruptorRange: 8000.0
Optimal Range Bonus: -4.4
Orbit Velocity: 1000.0
entityChaseMaxDuration: 6000.0
behaviorTargetPainterDuration: 5000.0
Tracking Speed Bonus: -4.4
56495 - Vexing Phase-III Legionary Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Rogue Drone Entities
Click to toggle showing the 75 attributes. descriptionID: 571273
typeID: 56495
graphicID: 1223
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 570402
basePrice: 0.0
Volume: 10.0
soundID: 11
wreckTypeID: 52660
radius: 30.0
factionID: 500025
published: False
Mass: 8888.888889
groupID: 4037
portionSize: 1
Damage Modifier: 2.5
Shield Capacity: 200.0
Structure Hitpoints: 300.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
Maximum Velocity Bonus: 0.0
entityChaseMaxDistance: 6000.0
Thermal damage: 5.0
structureUniformity: 1.0
Accuracy falloff : 18000.0
Turret Tracking: 256.0
Maximum Velocity: 2000.0
Signature Radius: 50.0
Signature Radius Modifier: 0.0
entityFactionLoss: 0.00195
Rate of fire: 3000.0
Scan Resolution: 3000.0
Optimal Range: 2000.0
Armor Hitpoints: 500.0
Maximum Locked Targets: 8.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 2.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 2500000.0
Maximum Targeting Range: 30000.0
Capacitor Capacity: 1280.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 30.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
behaviorTargetPainterDuration: 5000.0
behaviorTargetPainterRange: 30000.0
behaviorTargetPainterFalloff: 20000.0
behaviorTargetPainterDischarge: 0.0
Shield recharge time: 9e+11
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 2000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 5.0
Explosive damage: 5.0
Kinetic damage: 5.0
gfxBoosterID: 397.0
Orbit Velocity: 1000.0
entityChaseMaxDuration: 6000.0
56496 - Punishing Phase-III Legionary Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Rogue Drone Entities
Click to toggle showing the 75 attributes. descriptionID: 571274
typeID: 56496
graphicID: 1227
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 570407
basePrice: 0.0
Volume: 10.0
soundID: 11
wreckTypeID: 52660
radius: 30.0
factionID: 500025
published: False
Mass: 8888.888889
groupID: 4037
portionSize: 1
Damage Modifier: 2.5
Shield Capacity: 180.0
Structure Hitpoints: 270.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
Maximum Velocity Bonus: 0.0
entityChaseMaxDistance: 6000.0
structureUniformity: 1.0
Accuracy falloff : 18000.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 384.0
Maximum Velocity: 2000.0
Signature Radius: 50.0
Signature Radius Modifier: 0.0
entityFactionLoss: 0.002145
Rate of fire: 3000.0
Scan Resolution: 3000.0
Optimal Range: 2000.0
Armor Hitpoints: 450.0
Inertia Modifier: 1.0
Maximum Locked Targets: 8.0
behaviorWebifierDuration: 0.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
behaviorWebifierDischarge: 0.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 2500000.0
Maximum Targeting Range: 30000.0
Capacitor Capacity: 1280.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 30.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Thermal damage: 7.0
Shield recharge time: 9e+11
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 2000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 7.0
Explosive damage: 7.0
Kinetic damage: 7.0
gfxBoosterID: 397.0
Orbit Velocity: 1000.0
entityChaseMaxDuration: 6000.0
behaviorWebifierRange: 0.0
56497 - Interfering Phase-III Legionary Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Rogue Drone Entities
Click to toggle showing the 100 attributes. descriptionID: 571275
typeID: 56497
graphicID: 1222
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 570411
basePrice: 0.0
Volume: 10.0
soundID: 11
wreckTypeID: 52660
radius: 30.0
factionID: 500025
published: False
Mass: 8888.888889
groupID: 4037
portionSize: 1
Damage Modifier: 2.5
Shield Capacity: 200.0
Structure Hitpoints: 300.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
Maximum Velocity Bonus: 0.6
Scan Resolution Bonus: -6.0
entityChaseMaxDistance: 6000.0
Thermal damage: 5.0
structureUniformity: 1.0
Capacitor Capacity: 1280.0
Accuracy falloff : 18000.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 256.0
Missile Velocity Bonus: -6.0
Maximum Velocity: 2000.0
npcTrackingDisruptorDuration: 5000.0
Signature Radius: 50.0
Signature Radius Modifier: 6.0
Falloff Bonus: -6.0
entityFactionLoss: 0.00195
Rate of fire: 6000.0
npcGuidanceDisruptorRange: 10000.0
Maximum Targeting Range Bonus: -6.0
Optimal Range: 2000.0
Armor Hitpoints: 500.0
Scan Resolution: 3000.0
Shield recharge time: 9e+11
Inertia Modifier: 2.0
Maximum Locked Targets: 8.0
Signature Resolution: 40000.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 10000.0
entityChaseMaxDelayChance: 0.0
behaviorWebifierDischarge: 0.0
entityChaseMaxDurationChance: 1.0
npcGuidanceDisruptorFalloff: 5000.0
armorUniformity: 1.0
Capacitor Recharge time: 2500000.0
Maximum Targeting Range: 30000.0
npcBehaviorMaximumCombatOrbitRange: 2000.0
fighterAbilityAntiFighterMissileResistance: 1.0
Explosion Radius Bonus: -6.0
entityChaseMaxDelay: 1.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Flight Time Bonus: -6.0
npcTrackingDisruptorFalloff: 6000.0
npcTrackingDisruptorDischarge: 0.0
npcGuidanceDisruptorDuration: 5000.0
behaviorTargetPainterRange: 12000.0
behaviorTargetPainterFalloff: 6000.0
behaviorTargetPainterDischarge: 0.0
behaviorSensorDampenerDuration: 5000.0
behaviorSensorDampenerRange: 12000.0
behaviorSensorDampenerFalloff: 6000.0
behaviorSensorDampenerDischarge: 0.0
shieldUniformity: 1.0
Ladar Sensor Strength: 0.0
Explosion Velocity Bonus: -6.0
RADAR Sensor Strength: 30.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
npcGuidanceDisruptorDischarge: 0.0
Structure EM Damage Resistance: 1.0
EM damage: 5.0
Bounty: 0.0
Explosive damage: 5.0
Kinetic damage: 5.0
gfxBoosterID: 397.0
npcTrackingDisruptorRange: 12000.0
Optimal Range Bonus: -6.0
Orbit Velocity: 1000.0
entityChaseMaxDuration: 6000.0
behaviorTargetPainterDuration: 5000.0
Tracking Speed Bonus: -6.0
56498 - Obstructing Phase-III Legionary Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Rogue Drone Entities
Click to toggle showing the 100 attributes. descriptionID: 571276
typeID: 56498
graphicID: 1220
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 570376
basePrice: 0.0
Volume: 10.0
soundID: 11
wreckTypeID: 52660
radius: 30.0
factionID: 500025
published: False
Mass: 8888.888889
groupID: 4037
portionSize: 1
Damage Modifier: 2.5
Shield Capacity: 180.0
Structure Hitpoints: 270.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
Maximum Velocity Bonus: 0.66
Scan Resolution Bonus: -6.6
entityChaseMaxDistance: 6000.0
Thermal damage: 7.0
structureUniformity: 1.0
Capacitor Capacity: 1280.0
Accuracy falloff : 18000.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 384.0
Missile Velocity Bonus: -6.6
Maximum Velocity: 2000.0
npcTrackingDisruptorDuration: 5000.0
Signature Radius: 50.0
Signature Radius Modifier: 6.6
Falloff Bonus: -6.6
entityFactionLoss: 0.002145
Rate of fire: 6000.0
npcGuidanceDisruptorRange: 10000.0
Maximum Targeting Range Bonus: -6.6
Optimal Range: 2000.0
Armor Hitpoints: 450.0
Scan Resolution: 3000.0
Shield recharge time: 9e+11
Inertia Modifier: 1.0
Maximum Locked Targets: 8.0
Signature Resolution: 40000.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 10000.0
entityChaseMaxDelayChance: 0.0
behaviorWebifierDischarge: 0.0
entityChaseMaxDurationChance: 1.0
npcGuidanceDisruptorFalloff: 5000.0
armorUniformity: 1.0
Capacitor Recharge time: 2500000.0
Maximum Targeting Range: 30000.0
npcBehaviorMaximumCombatOrbitRange: 2000.0
fighterAbilityAntiFighterMissileResistance: 1.0
Explosion Radius Bonus: -6.6
entityChaseMaxDelay: 1.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Flight Time Bonus: -6.6
npcTrackingDisruptorFalloff: 6000.0
npcTrackingDisruptorDischarge: 0.0
npcGuidanceDisruptorDuration: 5000.0
behaviorTargetPainterRange: 12000.0
behaviorTargetPainterFalloff: 6000.0
behaviorTargetPainterDischarge: 0.0
behaviorSensorDampenerDuration: 5000.0
behaviorSensorDampenerRange: 12000.0
behaviorSensorDampenerFalloff: 6000.0
behaviorSensorDampenerDischarge: 0.0
shieldUniformity: 1.0
Ladar Sensor Strength: 0.0
Explosion Velocity Bonus: -6.6
RADAR Sensor Strength: 30.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
npcGuidanceDisruptorDischarge: 0.0
Structure EM Damage Resistance: 1.0
EM damage: 7.0
Bounty: 0.0
Explosive damage: 7.0
Kinetic damage: 7.0
gfxBoosterID: 397.0
npcTrackingDisruptorRange: 12000.0
Optimal Range Bonus: -6.6
Orbit Velocity: 1000.0
entityChaseMaxDuration: 6000.0
behaviorTargetPainterDuration: 5000.0
Tracking Speed Bonus: -6.6
56499 - Vexing Phase-IV Legionary Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Rogue Drone Entities
Click to toggle showing the 76 attributes. descriptionID: 571277
typeID: 56499
graphicID: 1223
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 570415
basePrice: 0.0
Volume: 10.0
soundID: 11
wreckTypeID: 52660
radius: 40.0
factionID: 500025
published: False
Mass: 11851.85185
groupID: 4037
portionSize: 1
Damage Modifier: 2.5
Shield Capacity: 266.6666667
Structure Hitpoints: 400.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
Maximum Velocity Bonus: 0.0
entityChaseMaxDistance: 8000.0
Thermal damage: 6.666666667
structureUniformity: 1.0
Accuracy falloff : 24000.0
Turret Tracking: 217.6
Missile Velocity Bonus: 0.0
Maximum Velocity: 2000.0
Signature Radius: 66.66666667
Signature Radius Modifier: 0.0
entityFactionLoss: 0.0026
Rate of fire: 3000.0
Scan Resolution: 4000.0
Optimal Range: 2666.666667
Armor Hitpoints: 666.6666667
Maximum Locked Targets: 8.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 2500000.0
Maximum Targeting Range: 30000.0
Capacitor Capacity: 1706.666667
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 40.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
behaviorTargetPainterDuration: 0.0
behaviorTargetPainterRange: 0.0
behaviorTargetPainterFalloff: 0.0
behaviorTargetPainterDischarge: 0.0
Shield recharge time: 9e+11
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 2666.666667
shieldUniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 6.666666667
Explosive damage: 6.666666667
Kinetic damage: 6.666666667
gfxBoosterID: 397.0
Orbit Velocity: 1000.0
entityChaseMaxDuration: 6000.0
56500 - Punishing Phase-IV Legionary Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Rogue Drone Entities
Click to toggle showing the 72 attributes. descriptionID: 571278
typeID: 56500
graphicID: 1227
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 570380
basePrice: 0.0
Volume: 10.0
soundID: 11
wreckTypeID: 52660
radius: 40.0
factionID: 500025
published: False
Mass: 11851.85185
groupID: 4037
portionSize: 1
Damage Modifier: 2.5
Shield Capacity: 240.0
Structure Hitpoints: 360.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
Maximum Velocity Bonus: 0.0
entityChaseMaxDistance: 8000.0
structureUniformity: 1.0
Accuracy falloff : 24000.0
Turret Tracking: 326.4
Missile Velocity Bonus: 0.0
Maximum Velocity: 2000.0
Signature Radius: 66.66666667
Signature Radius Modifier: 0.0
entityFactionLoss: 0.00286
Rate of fire: 3000.0
Scan Resolution: 4000.0
Optimal Range: 2666.666667
Armor Hitpoints: 600.0
Maximum Locked Targets: 8.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.5
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 2500000.0
Maximum Targeting Range: 30000.0
Capacitor Capacity: 1706.666667
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 40.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Thermal damage: 9.333333333
Shield recharge time: 9e+11
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 2666.666667
shieldUniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 9.333333333
Explosive damage: 9.333333333
Kinetic damage: 9.333333333
gfxBoosterID: 397.0
Orbit Velocity: 1000.0
entityChaseMaxDuration: 6000.0
56501 - Interfering Phase-IV Legionary Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Rogue Drone Entities
Click to toggle showing the 104 attributes. descriptionID: 571279
typeID: 56501
graphicID: 1222
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 570419
basePrice: 0.0
Volume: 10.0
soundID: 11
wreckTypeID: 52660
radius: 40.0
factionID: 500025
published: False
Mass: 11851.85185
groupID: 4037
portionSize: 1
Structure Hitpoints: 400.0
armorUniformity: 1.0
structureUniformity: 1.0
Maximum Velocity Bonus: 0.63
Missile Velocity Bonus: -6.3
Maximum Velocity: 2000.0
Signature Radius: 66.66666667
Signature Radius Modifier: 6.3
entityFactionLoss: 0.0026
Rate of fire: 6000.0
Scan Resolution: 4000.0
Optimal Range: 2666.666667
Capacitor Recharge time: 2500000.0
Damage Modifier: 2.5
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 30000.0
Armor Hitpoints Repaired: 20.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 6.666666667
Explosive damage: 6.666666667
Kinetic damage: 6.666666667
Thermal damage: 6.666666667
fighterAbilityAntiFighterMissileResistance: 1.0
entityChaseMaxDistance: 8000.0
Accuracy falloff : 24000.0
Turret Tracking: 217.6
Maximum Locked Targets: 8.0
RADAR Sensor Strength: 40.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
npcBehaviorMaximumCombatOrbitRange: 2666.666667
gfxBoosterID: 397.0
Tracking Speed Bonus: -6.3
Shield Capacity: 266.6666667
Armor Hitpoints: 666.6666667
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
Maximum Targeting Range Bonus: -6.3
Shield recharge time: 9e+11
Scan Resolution Bonus: -6.3
Bounty: 0.0
Capacitor Capacity: 1706.666667
Explosion Velocity Bonus: -6.3
Explosion Radius Bonus: -6.3
Falloff Bonus: -6.3
Optimal Range Bonus: -6.3
entityChaseMaxDuration: 6000.0
behaviorRemoteArmorRepairDuration: 2000.0
behaviorRemoteArmorRepairRange: 7000.0
behaviorRemoteArmorRepairFalloff: 10000.0
behaviorRemoteArmorRepairDischarge: 0.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 10500.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 0.0
npcGuidanceDisruptorDuration: 5000.0
npcGuidanceDisruptorRange: 13333.33333
npcGuidanceDisruptorFalloff: 6666.666667
npcGuidanceDisruptorDischarge: 0.0
npcTrackingDisruptorDuration: 5000.0
npcTrackingDisruptorRange: 16000.0
npcTrackingDisruptorFalloff: 8000.0
npcTrackingDisruptorDischarge: 0.0
behaviorTargetPainterDuration: 5000.0
behaviorTargetPainterRange: 16000.0
behaviorTargetPainterFalloff: 8000.0
behaviorTargetPainterDischarge: 0.0
behaviorSensorDampenerDuration: 5000.0
behaviorSensorDampenerRange: 16000.0
behaviorSensorDampenerFalloff: 8000.0
behaviorSensorDampenerDischarge: 0.0
shieldUniformity: 1.0
Orbit Velocity: 1000.0
56502 - Obstructing Phase-IV Legionary Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Rogue Drone Entities
Click to toggle showing the 99 attributes. descriptionID: 571280
typeID: 56502
graphicID: 1220
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 570384
basePrice: 0.0
Volume: 10.0
soundID: 11
wreckTypeID: 52660
radius: 40.0
factionID: 500025
published: False
Mass: 11851.85185
groupID: 4037
portionSize: 1
Damage Modifier: 2.5
Shield Capacity: 240.0
Structure Hitpoints: 360.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
Maximum Velocity Bonus: 0.693
Scan Resolution Bonus: -6.93
entityChaseMaxDistance: 8000.0
Thermal damage: 9.333333333
structureUniformity: 1.0
Capacitor Capacity: 1706.666667
Accuracy falloff : 24000.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 326.4
Missile Velocity Bonus: -6.93
Maximum Velocity: 2000.0
npcTrackingDisruptorDuration: 5000.0
Signature Radius: 66.66666667
Signature Radius Modifier: 6.93
Falloff Bonus: -6.93
entityFactionLoss: 0.00286
Rate of fire: 6000.0
npcGuidanceDisruptorRange: 13333.33333
Maximum Targeting Range Bonus: -6.93
Optimal Range: 2666.666667
Armor Hitpoints: 600.0
Scan Resolution: 4000.0
Shield recharge time: 9e+11
Inertia Modifier: 0.5
Maximum Locked Targets: 8.0
Signature Resolution: 40000.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 10500.0
entityChaseMaxDelayChance: 0.0
behaviorWebifierDischarge: 0.0
entityChaseMaxDurationChance: 1.0
npcGuidanceDisruptorFalloff: 6666.666667
armorUniformity: 1.0
Capacitor Recharge time: 2500000.0
Maximum Targeting Range: 30000.0
npcBehaviorMaximumCombatOrbitRange: 2666.666667
fighterAbilityAntiFighterMissileResistance: 1.0
Explosion Radius Bonus: -6.93
entityChaseMaxDelay: 1.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
npcTrackingDisruptorRange: 16000.0
npcTrackingDisruptorFalloff: 8000.0
npcTrackingDisruptorDischarge: 0.0
npcGuidanceDisruptorDuration: 5000.0
behaviorTargetPainterRange: 16000.0
behaviorTargetPainterFalloff: 8000.0
behaviorTargetPainterDischarge: 0.0
behaviorSensorDampenerDuration: 5000.0
behaviorSensorDampenerRange: 16000.0
behaviorSensorDampenerFalloff: 8000.0
behaviorSensorDampenerDischarge: 0.0
shieldUniformity: 1.0
Ladar Sensor Strength: 0.0
Explosion Velocity Bonus: -6.93
RADAR Sensor Strength: 40.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
npcGuidanceDisruptorDischarge: 0.0
Structure EM Damage Resistance: 1.0
EM damage: 9.333333333
Bounty: 0.0
Explosive damage: 9.333333333
Kinetic damage: 9.333333333
gfxBoosterID: 397.0
Optimal Range Bonus: -6.93
Orbit Velocity: 1000.0
entityChaseMaxDuration: 6000.0
behaviorTargetPainterDuration: 5000.0
Tracking Speed Bonus: -6.93
56503 - Overmind Broodlord Alpha Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

Overmind Broodlords are powerful vessels that function as mobile superorganisms of rogue drones hosted within the hulk of a capital-class vessel subverted and infested by the swarm. An encounter with one of these Overminds will involve combat with many rogue drone combat types.
Rogue Drone Entities
Click to toggle showing the 69 attributes. descriptionID: 571281
typeID: 56503
graphicID: 21284
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 570424
basePrice: 0.0
Volume: 60.0
soundID: 11
wreckTypeID: 52660
radius: 150.0
factionID: 500025
published: False
Mass: 100000.0
groupID: 4037
portionSize: 1
Damage Modifier: 1.0
Shield Capacity: 8500.0
Structure Hitpoints: 110000.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
entityChaseMaxDistance: 40.0
Accuracy falloff : 18000.0
Turret Tracking: 106.0
Maximum Velocity: 240.0
Signature Radius: 300.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 2000.0
Optimal Range: 60000.0
Armor Hitpoints: 18000.0
Maximum Locked Targets: 8.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 5.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 2500000.0
Maximum Targeting Range: 60000.0
Capacitor Capacity: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 120.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 250.0
Thermal damage: 130.0
Shield recharge time: 9e+11
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 50000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 130.0
Explosive damage: 130.0
Kinetic damage: 130.0
gfxBoosterID: 397.0
Orbit Velocity: 90.0
entityChaseMaxDuration: 6000.0
56504 - Grazing Phase-0 Forager Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Rogue Drone Entities
Click to toggle showing the 68 attributes. descriptionID: 571282
typeID: 56504
graphicID: 21818
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 570388
basePrice: 0.0
Volume: 60.0
soundID: 11
wreckTypeID: 52660
radius: 150.0
factionID: 500025
published: False
Mass: 100000.0
groupID: 4037
portionSize: 1
Damage Modifier: 1.0
Shield Capacity: 3000.0
Structure Hitpoints: 49250.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
entityChaseMaxDistance: 40.0
Accuracy falloff : 18000.0
Turret Tracking: 106.0
Maximum Velocity: 345.0
Signature Radius: 300.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 2000.0
Optimal Range: 20000.0
Armor Hitpoints: 2300.0
Maximum Locked Targets: 8.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 50.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 2500000.0
Maximum Targeting Range: 60000.0
Capacitor Capacity: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 70.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Thermal damage: 0.0
Shield recharge time: 9e+11
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 50000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
gfxBoosterID: 397.0
Orbit Velocity: 130.0
entityChaseMaxDuration: 6000.0
56505 - Overmind Broodlord Omega Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

Overmind Broodlords are powerful vessels that function as mobile superorganisms of rogue drones hosted within the hulk of a capital-class vessel subverted and infested by the swarm. An encounter with one of these Overminds will involve combat with many rogue drone combat types.
Rogue Drone Entities
Click to toggle showing the 69 attributes. descriptionID: 571283
typeID: 56505
graphicID: 21285
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 570428
basePrice: 0.0
Volume: 5.0
soundID: 11
wreckTypeID: 52660
radius: 15.0
factionID: 500025
published: False
Mass: 5000.0
groupID: 4037
portionSize: 1
Damage Modifier: 1.0
Shield Capacity: 7500.0
Structure Hitpoints: 140000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 40.0
Armor Hitpoints: 16500.0
Accuracy falloff : 18000.0
Turret Tracking: 106.0
Maximum Velocity: 240.0
Signature Radius: 25.0
entityFactionLoss: 0.0
Rate of fire: 2000.0
Optimal Range: 60000.0
Capacitor Recharge time: 2500000.0
Maximum Locked Targets: 8.0
maxAttackTargets: 1.0
structureUniformity: 1.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 100.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 60000.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 120.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 400.0
scanSpeed: 2000.0
Shield recharge time: 125000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 50000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 85.0
Explosive damage: 85.0
Kinetic damage: 85.0
Thermal damage: 85.0
Orbit Velocity: 105.0
entityChaseMaxDuration: 6000.0
56506 - Overmind Destructor Delta Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones.
Rogue Drone Entities
Click to toggle showing the 68 attributes. descriptionID: 571284
typeID: 56506
graphicID: 1229
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 570392
basePrice: 0.0
Volume: 60.0
soundID: 11
wreckTypeID: 52660
radius: 150.0
factionID: 500025
published: False
Mass: 100000.0
groupID: 4037
portionSize: 1
Damage Modifier: 1.0
Shield Capacity: 6375.0
Structure Hitpoints: 76000.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
entityChaseMaxDistance: 40.0
Accuracy falloff : 18000.0
Turret Tracking: 106.0
Maximum Velocity: 525.0
Signature Radius: 300.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 2000.0
Optimal Range: 40000.0
Armor Hitpoints: 13500.0
Maximum Locked Targets: 8.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 50.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 2500000.0
Maximum Targeting Range: 60000.0
Capacitor Capacity: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 100.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Thermal damage: 55.0
Shield recharge time: 9e+11
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 50000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 55.0
Explosive damage: 55.0
Kinetic damage: 55.0
gfxBoosterID: 397.0
Orbit Velocity: 130.0
entityChaseMaxDuration: 6000.0
56507 - Overmind Destructor Epsilon Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones.
Rogue Drone Entities
Click to toggle showing the 68 attributes. descriptionID: 571285
typeID: 56507
graphicID: 1221
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 570432
basePrice: 0.0
Volume: 60.0
soundID: 11
wreckTypeID: 52660
radius: 150.0
factionID: 500025
published: False
Mass: 100000.0
groupID: 4037
portionSize: 1
Damage Modifier: 1.0
Shield Capacity: 4781.25
Structure Hitpoints: 52300.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
entityChaseMaxDistance: 40.0
Accuracy falloff : 18000.0
Turret Tracking: 106.0
Maximum Velocity: 525.0
Signature Radius: 300.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 2000.0
Optimal Range: 40000.0
Armor Hitpoints: 10125.0
Maximum Locked Targets: 8.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 50.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 2500000.0
Maximum Targeting Range: 60000.0
Capacitor Capacity: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 100.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Thermal damage: 78.0
Shield recharge time: 9e+11
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 50000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 78.0
Explosive damage: 78.0
Kinetic damage: 78.0
gfxBoosterID: 397.0
Orbit Velocity: 140.0
entityChaseMaxDuration: 6000.0
56508 - Overmind Interruptor Lambda Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones.
Rogue Drone Entities
Click to toggle showing the 69 attributes. descriptionID: 571286
typeID: 56508
graphicID: 1718
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 570395
basePrice: 0.0
Volume: 60.0
soundID: 11
wreckTypeID: 52660
radius: 150.0
factionID: 500025
published: False
Mass: 100000.0
groupID: 4037
portionSize: 1
Damage Modifier: 1.0
Shield Capacity: 7437.5
Structure Hitpoints: 105000.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
entityChaseMaxDistance: 40.0
Accuracy falloff : 18000.0
Turret Tracking: 106.0
Maximum Velocity: 525.0
Signature Radius: 300.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 2000.0
Optimal Range: 40000.0
Armor Hitpoints: 15750.0
Maximum Locked Targets: 8.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 50.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 2500000.0
Maximum Targeting Range: 60000.0
Capacitor Capacity: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 100.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 300.0
Thermal damage: 45.0
Shield recharge time: 9e+11
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 50000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 45.0
Explosive damage: 45.0
Kinetic damage: 45.0
gfxBoosterID: 397.0
Orbit Velocity: 110.0
entityChaseMaxDuration: 6000.0
56509 - Overmind Interruptor Iota Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones.
Rogue Drone Entities
Click to toggle showing the 69 attributes. descriptionID: 571287
typeID: 56509
graphicID: 24499
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 570436
basePrice: 0.0
Volume: 60.0
soundID: 11
wreckTypeID: 52660
radius: 150.0
factionID: 500025
published: False
Mass: 100000.0
groupID: 4037
portionSize: 1
Damage Modifier: 1.0
Shield Capacity: 5578.125
Structure Hitpoints: 89350.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
entityChaseMaxDistance: 40.0
Accuracy falloff : 18000.0
Turret Tracking: 106.0
Maximum Velocity: 525.0
Signature Radius: 300.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 2000.0
Optimal Range: 40000.0
Armor Hitpoints: 11812.5
Maximum Locked Targets: 8.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 50.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 2500000.0
Maximum Targeting Range: 60000.0
Capacitor Capacity: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 100.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 100.0
Thermal damage: 33.0
Shield recharge time: 9e+11
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 50000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 33.0
Explosive damage: 33.0
Kinetic damage: 33.0
gfxBoosterID: 397.0
Orbit Velocity: 110.0
entityChaseMaxDuration: 6000.0
56510 - Overmind Progenitor Zero Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

Overmind Progenitors are often to be found at the heart of a rogue drone infestation range and are critical to the continued expansion of a rogue swarm. Guarded by many powerful and high caste rogue drones, the Progenitor will be the focus of the entire swarm's combat castes if it is threatened. An assault on an Overmind Progenitor should not be undertaken lightly.
Rogue Drone Entities
Click to toggle showing the 67 attributes. descriptionID: 571288
typeID: 56510
graphicID: 2566
Capacity: 480.0
isDynamicType: False
raceID: 134
typeNameID: 570399
basePrice: 0.0
Volume: 60.0
soundID: 11
wreckTypeID: 52660
radius: 150.0
factionID: 500025
published: False
Mass: 100000.0
groupID: 4037
portionSize: 1
Damage Modifier: 1.0
Shield Capacity: 0.0
Structure Hitpoints: 864000.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
Accuracy falloff : 6000.0
Turret Tracking: 106.0
Maximum Velocity: 525.0
Signature Radius: 600.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 2000.0
Optimal Range: 0.0
Armor Hitpoints: 0.0
Maximum Locked Targets: 8.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 50.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 2500000.0
Maximum Targeting Range: 60000.0
Capacitor Capacity: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Thermal damage: 0.0
Shield recharge time: 9e+11
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 50000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
gfxBoosterID: 397.0
Orbit Velocity: 60.0
entityChaseMaxDuration: 6000.0
56535 - Wormhole C729 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570466
typeID: 56535
graphicID: 3715
Capacity: 0.0
typeNameID: 570465
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2926.0
56536 - Wormhole C729 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570468
typeID: 56536
graphicID: 3715
Capacity: 0.0
typeNameID: 570467
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2927.0
56537 - Wormhole C729 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570470
typeID: 56537
graphicID: 3715
Capacity: 0.0
typeNameID: 570469
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2938.0
56538 - Wormhole C729 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570472
typeID: 56538
graphicID: 3715
Capacity: 0.0
typeNameID: 570471
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2988.0
56539 - Wormhole C729 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570474
typeID: 56539
graphicID: 3715
Capacity: 0.0
typeNameID: 570473
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2990.0
56540 - Wormhole X450 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570476
typeID: 56540
graphicID: 3715
Capacity: 0.0
typeNameID: 570475
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 9.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2949.0
56541 - Wormhole R081 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570478
typeID: 56541
graphicID: 3715
Capacity: 0.0
typeNameID: 570477
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 4.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 450000000.0
wormholeTargetDistribution: 2950.0
56542 - Wormhole F216 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570480
typeID: 56542
graphicID: 3715
Capacity: 0.0
typeNameID: 570479
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2951.0
56543 - Wormhole F216 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570482
typeID: 56543
graphicID: 3715
Capacity: 0.0
typeNameID: 570481
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2952.0
56544 - Wormhole U372 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570484
typeID: 56544
graphicID: 3715
Capacity: 0.0
typeNameID: 570483
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2953.0
56545 - Wormhole C729 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570486
typeID: 56545
graphicID: 3715
Capacity: 0.0
typeNameID: 570485
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2928.0
56546 - Wormhole C729 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570488
typeID: 56546
graphicID: 3715
Capacity: 0.0
typeNameID: 570487
basePrice: 0.0
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radius: 3000.0
published: False
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groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2929.0
56547 - Wormhole C729 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570490
typeID: 56547
graphicID: 3715
Capacity: 0.0
typeNameID: 570489
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2930.0
56548 - Wormhole C729 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570492
typeID: 56548
graphicID: 3715
Capacity: 0.0
typeNameID: 570491
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2931.0
56549 - Wormhole C729 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570494
typeID: 56549
graphicID: 3715
Capacity: 0.0
typeNameID: 570493
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2932.0
56550 - Wormhole C729 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570496
typeID: 56550
graphicID: 3715
Capacity: 0.0
typeNameID: 570495
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2933.0
56551 - Wormhole C729 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570498
typeID: 56551
graphicID: 3715
Capacity: 0.0
typeNameID: 570497
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2934.0
56552 - Wormhole C729 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570500
typeID: 56552
graphicID: 3715
Capacity: 0.0
typeNameID: 570499
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
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groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2935.0
56553 - Wormhole C729 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570502
typeID: 56553
graphicID: 3715
Capacity: 0.0
typeNameID: 570501
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2936.0
56554 - Wormhole C729 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570504
typeID: 56554
graphicID: 3715
Capacity: 0.0
typeNameID: 570503
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2937.0
56555 - Wormhole C729 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570506
typeID: 56555
graphicID: 3715
Capacity: 0.0
typeNameID: 570505
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2939.0
56556 - Wormhole C729 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570508
typeID: 56556
graphicID: 3715
Capacity: 0.0
typeNameID: 570507
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2940.0
56557 - Wormhole C729 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570510
typeID: 56557
graphicID: 3715
Capacity: 0.0
typeNameID: 570509
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2941.0
56558 - Wormhole C729 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570512
typeID: 56558
graphicID: 3715
Capacity: 0.0
typeNameID: 570511
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2942.0
56559 - Wormhole C729 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570514
typeID: 56559
graphicID: 3715
Capacity: 0.0
typeNameID: 570513
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2943.0
56560 - Wormhole C729 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570516
typeID: 56560
graphicID: 3715
Capacity: 0.0
typeNameID: 570515
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2944.0
56561 - Wormhole C729 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570518
typeID: 56561
graphicID: 3715
Capacity: 0.0
typeNameID: 570517
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2945.0
56562 - Wormhole C729 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570520
typeID: 56562
graphicID: 3715
Capacity: 0.0
typeNameID: 570519
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2946.0
56563 - Wormhole C729 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570522
typeID: 56563
graphicID: 3715
Capacity: 0.0
typeNameID: 570521
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2947.0
56564 - Wormhole C729 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570524
typeID: 56564
graphicID: 3715
Capacity: 0.0
typeNameID: 570523
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2948.0
56565 - Wormhole C729 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
Click to toggle showing the 18 attributes. descriptionID: 570526
typeID: 56565
graphicID: 3715
Capacity: 0.0
typeNameID: 570525
basePrice: 0.0
Volume: 0.0
radius: 3000.0
published: False
Mass: 0.0
groupID: 988
portionSize: 1
wormholeTargetSystemClass: 25.0
wormholeMaxStableTime: 960.0
wormholeMaxStableMass: 1000000000.0
wormholeMassRegeneration: 0.0
wormholeMaxJumpMass: 300000000.0
wormholeTargetDistribution: 2989.0
56566 - Conduit Adversary Spawner A No Description Invisible Beacon
Click to toggle showing the 12 attributes. typeID: 56566
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 570545
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
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groupID: 4055
portionSize: 1
56567 - Conduit Adversary Spawner C No Description Invisible Beacon
Click to toggle showing the 12 attributes. typeID: 56567
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 570546
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 4055
portionSize: 1
56568 - Conduit Adversary Spawner B No Description Invisible Beacon
Click to toggle showing the 12 attributes. typeID: 56568
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 570547
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 4055
portionSize: 1
56570 - CH AR Ha R1(Do not Translate) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 56570
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 570595
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
56571 - CH AR Ha R2 (Do not Translate) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 56571
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 570596
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
56572 - CH AR Ha R3 (Do not Translate) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 56572
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 570597
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
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groupID: 227
portionSize: 1
56573 - CH AR Ha B(Do not Translate) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 56573
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 570598
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
56574 - CH AR Ez R3(Do not Translate) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 56574
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 570599
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
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groupID: 227
portionSize: 1
56575 - CH AR Ez B(Do not Translate) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 56575
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 570600
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
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groupID: 227
portionSize: 1
56576 - CH AR Ez R1 (Do not Translate) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 56576
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 570601
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
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groupID: 227
portionSize: 1
56577 - CH AR Ez R2(Do not Translate) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 56577
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 570602
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
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groupID: 227
portionSize: 1
56578 - CH BR Ez R1(Do not Translate) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 56578
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 570603
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
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groupID: 227
portionSize: 1
56579 - CH BR Ez R2(Do not Translate) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 56579
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 570604
basePrice: 0.0
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radius: 1.0
published: False
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56580 - CH BR Ez R3(Do not Translate) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 56580
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 570605
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
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groupID: 227
portionSize: 1
56581 - CH BR Ez B(Do not Translate) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 56581
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 570606
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
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56582 - CH BR Ha R1(Do not Translate) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 56582
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 570610
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
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groupID: 227
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56583 - CH BR Ha R2(Do not Translate) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 56583
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 570611
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
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groupID: 227
portionSize: 1
56584 - CH BR Ha R3(Do not Translate) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 56584
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 570612
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
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groupID: 227
portionSize: 1
56585 - CH BR Ha B(Do not Translate) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 56585
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 570613
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
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groupID: 227
portionSize: 1
56586 - CH AR ES R1 (Do not Translate) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 56586
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 570614
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
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groupID: 227
portionSize: 1
56587 - CH AR ES B(Do not Translate) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 56587
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 570615
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
56588 - CH BR ES R1(Do not Translate) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 56588
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 570616
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
56589 - CH BR ES B(Do not Translate) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 56589
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 570617
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
56590 - Confessor Malagrin Marshlight SKIN The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 570626
typeID: 56590
Capacity: 0.0
raceID: 4
typeNameID: 570625
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2310 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Confessor Malagrin Marshlight
skin_skinMaterialID: 2398
skin_isSingleUse: False
skin_skinDescription: 570624
skin_visibleSerenity: False
skin_skinID: 9497
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [34317]
skin_licenseTypeID: 56590
Extra Skin Attributes:
Applies to: Confessor
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
56591 - Prophecy Malagrin Marshlight SKIN The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 570629
typeID: 56591
Capacity: 0.0
raceID: 4
typeNameID: 570628
basePrice: 0.0
metaGroupID: 17
marketGroupID: 1956 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Prophecy Malagrin Marshlight
skin_skinMaterialID: 2398
skin_isSingleUse: False
skin_skinDescription: 570627
skin_visibleSerenity: False
skin_skinID: 9498
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [16233]
skin_licenseTypeID: 56591
Extra Skin Attributes:
Applies to: Prophecy
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
56592 - Armageddon Malagrin Marshlight SKIN The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
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56593 - Ferox Malagrin Marshlight SKIN The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Permanent SKIN
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56594 - Charon Malagrin Marshlight SKIN The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Permanent SKIN
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56595 - Phoenix Malagrin Marshlight SKIN The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Permanent SKIN
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56596 - Hecate Malagrin Marshlight SKIN The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Permanent SKIN
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skin_internalName: Hecate Malagrin Marshlight
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56597 - Dominix Malagrin Marshlight SKIN The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Permanent SKIN
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56598 - Thanatos Malagrin Marshlight SKIN The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Permanent SKIN
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Extra Skin Attributes:
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isSingleUse: False
visibleTranquility: True
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56599 - Panther Malagrin Marshlight SKIN The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Permanent SKIN
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Extra Skin Attributes:
Applies to: Panther
isSingleUse: False
visibleTranquility: True
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56600 - Naglfar Malagrin Marshlight SKIN The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 570656
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Extra Skin Attributes:
Applies to: Naglfar
isSingleUse: False
visibleTranquility: True
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56601 - Nidhoggur Malagrin Marshlight SKIN The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Permanent SKIN
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isSingleUse: False
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56602 - Cynabal Malagrin Marshlight SKIN The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Permanent SKIN
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skin_internalName: Cynabal Malagrin Marshlight
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Extra Skin Attributes:
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isSingleUse: False
visibleTranquility: True
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56603 - Machariel Malagrin Marshlight SKIN The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Permanent SKIN
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56604 - Venture Rockbreaker Pioneers SKIN Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Permanent SKIN
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56605 - Prospect Rockbreaker Pioneers SKIN Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 570676
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typeNameID: 570675
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2320 (Expedition Frigates)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Prospect Rockbreaker Pioneers
skin_skinMaterialID: 2551
skin_isSingleUse: False
skin_skinDescription: 570674
skin_visibleSerenity: False
skin_skinID: 9512
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33697]
skin_licenseTypeID: 56605
Extra Skin Attributes:
Applies to: Prospect
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
56606 - Porpoise Rockbreaker Pioneers SKIN Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 570679
typeID: 56606
Capacity: 0.0
raceID: 128
typeNameID: 570678
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2338 (ORE)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Porpoise Rockbreaker Pioneers
skin_skinMaterialID: 2551
skin_isSingleUse: False
skin_skinDescription: 570677
skin_visibleSerenity: False
skin_skinID: 9513
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [42244]
skin_licenseTypeID: 56606
Extra Skin Attributes:
Applies to: Porpoise
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
56607 - Endurance Rockbreaker Pioneers SKIN Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 570682
typeID: 56607
Capacity: 0.0
raceID: 128
typeNameID: 570681
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2320 (Expedition Frigates)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Endurance Rockbreaker Pioneers
skin_skinMaterialID: 2552
skin_isSingleUse: False
skin_skinDescription: 570680
skin_visibleSerenity: False
skin_skinID: 9514
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [37135]
skin_licenseTypeID: 56607
Extra Skin Attributes:
Applies to: Endurance
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
56608 - Procurer Rockbreaker Pioneers SKIN Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 570685
typeID: 56608
Capacity: 0.0
raceID: 128
typeNameID: 570684
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2319 (Mining Barges)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Procurer Rockbreaker Pioneers
skin_skinMaterialID: 2553
skin_isSingleUse: False
skin_skinDescription: 570683
skin_visibleSerenity: False
skin_skinID: 9515
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17480]
skin_licenseTypeID: 56608
Extra Skin Attributes:
Applies to: Procurer
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
56609 - Retriever Rockbreaker Pioneers SKIN Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 570688
typeID: 56609
Capacity: 0.0
raceID: 128
typeNameID: 570687
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2319 (Mining Barges)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Retriever Rockbreaker Pioneers
skin_skinMaterialID: 2553
skin_isSingleUse: False
skin_skinDescription: 570686
skin_visibleSerenity: False
skin_skinID: 9516
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17478]
skin_licenseTypeID: 56609
Extra Skin Attributes:
Applies to: Retriever
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
56610 - Covetor Rockbreaker Pioneers SKIN Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 570691
typeID: 56610
Capacity: 0.0
raceID: 128
typeNameID: 570690
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2319 (Mining Barges)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Covetor Rockbreaker Pioneers
skin_skinMaterialID: 2553
skin_isSingleUse: False
skin_skinDescription: 570689
skin_visibleSerenity: False
skin_skinID: 9517
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17476]
skin_licenseTypeID: 56610
Extra Skin Attributes:
Applies to: Covetor
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
56611 - Primae Rockbreaker Pioneers SKIN Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 570694
typeID: 56611
Capacity: 0.0
raceID: 128
typeNameID: 570693
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2331 (ORE)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Primae Rockbreaker Pioneers
skin_skinMaterialID: 2553
skin_isSingleUse: False
skin_skinDescription: 570692
skin_visibleSerenity: False
skin_skinID: 9518
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [2863]
skin_licenseTypeID: 56611
Extra Skin Attributes:
Applies to: Primae
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
56612 - Orca Rockbreaker Pioneers SKIN Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 570697
typeID: 56612
Capacity: 0.0
raceID: 128
typeNameID: 570696
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2338 (ORE)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Orca Rockbreaker Pioneers
skin_skinMaterialID: 2553
skin_isSingleUse: False
skin_skinDescription: 570695
skin_visibleSerenity: False
skin_skinID: 9519
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [28606]
skin_licenseTypeID: 56612
Extra Skin Attributes:
Applies to: Orca
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
56613 - Rorqual Rockbreaker Pioneers SKIN Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 570700
typeID: 56613
Capacity: 0.0
raceID: 128
typeNameID: 570699
basePrice: 0.0
metaGroupID: 17
marketGroupID: 1969 (ORE)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Rorqual Rockbreaker Pioneers
skin_skinMaterialID: 2553
skin_isSingleUse: False
skin_skinDescription: 570698
skin_visibleSerenity: False
skin_skinID: 9520
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [28352]
skin_licenseTypeID: 56613
Extra Skin Attributes:
Applies to: Rorqual
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
56614 - Bowhead Rockbreaker Pioneers SKIN Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 570703
typeID: 56614
Capacity: 0.0
raceID: 128
typeNameID: 570702
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2318 (ORE)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Bowhead Rockbreaker Pioneers
skin_skinMaterialID: 2553
skin_isSingleUse: False
skin_skinDescription: 570701
skin_visibleSerenity: False
skin_skinID: 9521
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [34328]
skin_licenseTypeID: 56614
Extra Skin Attributes:
Applies to: Bowhead
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
56615 - Skiff Rockbreaker Pioneers SKIN Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 570706
typeID: 56615
Capacity: 0.0
raceID: 128
typeNameID: 570705
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2012 (Exhumers)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Skiff Rockbreaker Pioneers
skin_skinMaterialID: 2554
skin_isSingleUse: False
skin_skinDescription: 570704
skin_visibleSerenity: False
skin_skinID: 9522
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [22546]
skin_licenseTypeID: 56615
Extra Skin Attributes:
Applies to: Skiff
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
56616 - Mackinaw Rockbreaker Pioneers SKIN Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 570709
typeID: 56616
Capacity: 0.0
raceID: 128
typeNameID: 570708
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2012 (Exhumers)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Mackinaw Rockbreaker Pioneers
skin_skinMaterialID: 2554
skin_isSingleUse: False
skin_skinDescription: 570707
skin_visibleSerenity: False
skin_skinID: 9523
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [22548]
skin_licenseTypeID: 56616
Extra Skin Attributes:
Applies to: Mackinaw
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
56617 - Hulk Rockbreaker Pioneers SKIN Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 570712
typeID: 56617
Capacity: 0.0
raceID: 128
typeNameID: 570711
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2012 (Exhumers)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Hulk Rockbreaker Pioneers
skin_skinMaterialID: 2554
skin_isSingleUse: False
skin_skinDescription: 570710
skin_visibleSerenity: False
skin_skinID: 9524
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [22544]
skin_licenseTypeID: 56617
Extra Skin Attributes:
Applies to: Hulk
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
56618 - Noctis Rockbreaker Pioneers SKIN Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 570715
typeID: 56618
Capacity: 0.0
raceID: 128
typeNameID: 570714
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2328 (ORE)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Noctis Rockbreaker Pioneers
skin_skinMaterialID: 2554
skin_isSingleUse: False
skin_skinDescription: 570713
skin_visibleSerenity: False
skin_skinID: 9525
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [2998]
skin_licenseTypeID: 56618
Extra Skin Attributes:
Applies to: Noctis
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
56625 - Abyssal Talassonite Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Nocxium and Megacyte. Talassonite
Click to toggle showing the 19 attributes. descriptionID: 570761
typeID: 56625
graphicID: 24434
Capacity: 0.0
isDynamicType: False
typeNameID: 570760
iconID: 24136
basePrice: 234353.0
marketGroupID: 2540 (Talassonite)
Volume: 16.0
radius: 1.0
published: True
Mass: 0.0
groupID: 4029
portionSize: 100
asteroidMetaLevel: 1.0
Asteroid radius size multiplier: 15.0
Asteroid unit radius: 1000.0
Reprocessing Skill: 56632.0
56626 - Hadal Talassonite Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Nocxium and Megacyte. Talassonite
Click to toggle showing the 19 attributes. descriptionID: 570763
typeID: 56626
graphicID: 24434
Capacity: 0.0
isDynamicType: False
typeNameID: 570762
iconID: 24136
basePrice: 234353.0
marketGroupID: 2540 (Talassonite)
Volume: 16.0
radius: 1.0
published: True
Mass: 0.0
groupID: 4029
portionSize: 100
asteroidMetaLevel: 1.0
Asteroid radius size multiplier: 15.0
Asteroid unit radius: 1000.0
Reprocessing Skill: 56632.0
56627 - Abyssal Bezdnacine Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte. Bezdnacine
Click to toggle showing the 19 attributes. descriptionID: 570765
typeID: 56627
graphicID: 24452
Capacity: 0.0
isDynamicType: False
typeNameID: 570764
iconID: 24143
basePrice: 449945.0
marketGroupID: 2538 (Bezdnacine)
Volume: 16.0
radius: 1.0
published: True
Mass: 0.0
groupID: 4031
portionSize: 100
asteroidMetaLevel: 1.0
Asteroid radius size multiplier: 15.0
Asteroid unit radius: 1000.0
Reprocessing Skill: 56631.0
56628 - Hadal Bezdnacine Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte. Bezdnacine
Click to toggle showing the 19 attributes. descriptionID: 570767
typeID: 56628
graphicID: 24452
Capacity: 0.0
isDynamicType: False
typeNameID: 570766
iconID: 24143
basePrice: 449945.0
marketGroupID: 2538 (Bezdnacine)
Volume: 16.0
radius: 1.0
published: True
Mass: 0.0
groupID: 4031
portionSize: 100
asteroidMetaLevel: 1.0
Asteroid radius size multiplier: 15.0
Asteroid unit radius: 1000.0
Reprocessing Skill: 56631.0
56629 - Abyssal Rakovene Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine Rakovene
Click to toggle showing the 19 attributes. descriptionID: 570769
typeID: 56629
graphicID: 24446
Capacity: 0.0
isDynamicType: False
typeNameID: 570768
iconID: 24144
basePrice: 401168.0
marketGroupID: 2539 (Rakovene)
Volume: 16.0
radius: 1.0
published: True
Mass: 0.0
groupID: 4030
portionSize: 100
asteroidMetaLevel: 1.0
Asteroid radius size multiplier: 15.0
Asteroid unit radius: 1000.0
Reprocessing Skill: 56633.0
56630 - Hadal Rakovene Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine Rakovene
Click to toggle showing the 19 attributes. descriptionID: 570771
typeID: 56630
graphicID: 24446
Capacity: 0.0
isDynamicType: False
typeNameID: 570770
iconID: 24144
basePrice: 401168.0
marketGroupID: 2539 (Rakovene)
Volume: 16.0
radius: 1.0
published: True
Mass: 0.0
groupID: 4030
portionSize: 100
asteroidMetaLevel: 1.0
Asteroid radius size multiplier: 15.0
Asteroid unit radius: 1000.0
Reprocessing Skill: 56633.0
56631 - Bezdnacine Processing Specialization in Bezdnacine reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency.

2% bonus to Bezdnacine reprocessing yield per skill level.
Resource Processing
Click to toggle showing the 23 attributes. descriptionID: 570773
typeID: 56631
Capacity: 0.0
isDynamicType: False
typeNameID: 570772
iconID: 33
basePrice: 400000.0
marketGroupID: 1323 (Resource Processing)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1218
portionSize: 1
requiredSkill2Level: 4.0
Secondary Skill required: 3409.0
Training time multiplier : 4.0
Primary attribute: 166.0
requiredSkill1Level: 5.0
Primary Skill required: 3389.0
canNotBeTrainedOnTrial: 0.0
Refining Yield Mutator: 2.0
Secondary attribute: 165.0
56632 - Talassonite Processing Specialization in Talassonite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency.

2% bonus to Talassonite reprocessing yield per skill level.
Resource Processing
Click to toggle showing the 23 attributes. descriptionID: 570775
typeID: 56632
Capacity: 0.0
isDynamicType: False
typeNameID: 570774
iconID: 33
basePrice: 400000.0
marketGroupID: 1323 (Resource Processing)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1218
portionSize: 1
requiredSkill2Level: 4.0
Secondary Skill required: 3409.0
Training time multiplier : 4.0
Primary attribute: 166.0
requiredSkill1Level: 5.0
Primary Skill required: 3389.0
canNotBeTrainedOnTrial: 0.0
Refining Yield Mutator: 2.0
Secondary attribute: 165.0
56633 - Rakovene Processing Specialization in Rakovene reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency.

2% bonus to Rakovene reprocessing yield per skill level.
Resource Processing
Click to toggle showing the 23 attributes. descriptionID: 570777
typeID: 56633
Capacity: 0.0
isDynamicType: False
typeNameID: 570776
iconID: 33
basePrice: 400000.0
marketGroupID: 1323 (Resource Processing)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1218
portionSize: 1
requiredSkill2Level: 4.0
Secondary Skill required: 3409.0
Training time multiplier : 4.0
Primary attribute: 166.0
requiredSkill1Level: 5.0
Primary Skill required: 3389.0
canNotBeTrainedOnTrial: 0.0
Refining Yield Mutator: 2.0
Secondary attribute: 165.0
56634 - 56634_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_BR_CrimonHarvest.png No Description Headwear
Click to toggle showing the 11 attributes. typeID: 56634
Capacity: 0.0
typeNameID: 570791
iconID: 24536
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1092
portionSize: 1
56635 - 56635_Female_Outer_JacketFBR01_Types_JacketFBR01_BR_CrimsonHarvest.png No Description Outer
Click to toggle showing the 11 attributes. typeID: 56635
Capacity: 0.0
typeNameID: 570792
iconID: 24537
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1088
portionSize: 1
56636 - 56636_Female_TopMiddle_TshirtF01_Types_TshirtF01_BR_CrimsonHarvest.png No Description Tops
Click to toggle showing the 11 attributes. typeID: 56636
Capacity: 0.0
typeNameID: 570793
iconID: 24538
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1089
portionSize: 1
56637 - 56637_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_BR_CrimsonHarvest.png No Description Headwear
Click to toggle showing the 11 attributes. typeID: 56637
Capacity: 0.0
typeNameID: 570794
iconID: 24539
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1092
portionSize: 1
56638 - 56638_Male_outer_JacketMFBR01_Types_JacketMFBR01_BR_CrimsonHarvest.png No Description Outer
Click to toggle showing the 11 attributes. typeID: 56638
Capacity: 0.0
typeNameID: 570795
iconID: 24540
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1088
portionSize: 1
56639 - 56639_Male_topMiddle_TshirtM01_Types_TshirtM01_BR_CrimsonHarvest.png No Description Tops
Click to toggle showing the 11 attributes. typeID: 56639
Capacity: 0.0
typeNameID: 570796
iconID: 24541
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1089
portionSize: 1
56644 - Harvest Savior This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. Irregular Frigate
Click to toggle showing the 76 attributes. descriptionID: 571060
typeID: 56644
graphicID: 2632
Capacity: 400.0
isDynamicType: False
raceID: 32
typeNameID: 570845
basePrice: 0.0
Volume: 28600.0
soundID: 20114
wreckTypeID: 26567
radius: 20.5
published: False
Mass: 1003000.0
groupID: 1568
portionSize: 1
Damage Modifier: 10.0
Shield Capacity: 600.0
Structure Hitpoints: 580.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.8
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.5
Shield Thermal Damage Resistance: 0.8
Security Status Kill Amount: 0.0075
entityChaseMaxDistance: 40000.0
Accuracy falloff : 4000.0
Turret Tracking: 500.0
Maximum Velocity: 840.0
Signature Radius: 35.0
entityFactionLoss: 0.002
Rate of fire: 4000.0
Scan Resolution: 760.0
Optimal Range: 8000.0
Armor Hitpoints: 1200.0
Structure Kinetic Damage Resistance: 1.0
Maximum Locked Targets: 4.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 2.4
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 205000.0
Maximum Targeting Range: 30000.0
Capacitor Capacity: 400.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
behaviorEnergyNeutralizerDuration: 3000.0
behaviorEnergyNeutralizerRange: 4000.0
behaviorEnergyNeutralizerFalloff: 2000.0
behaviorEnergyNeutralizerDischarge: 5.0
Thermal damage: 4.0
Shield recharge time: 1200000.0
Bounty: 100000.0
npcBehaviorMaximumCombatOrbitRange: 4000.0
shieldUniformity: 1.0
Neutralization Amount: 14.0
Orbit Velocity: 412.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 6.0
Explosive damage: 0.0
Kinetic damage: 0.0
gfxBoosterID: 395.0
Shield EM Resistance: 1.0
entityChaseMaxDuration: 3000.0
56645 - Harvest Follower This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. Irregular Frigate
Click to toggle showing the 75 attributes. descriptionID: 571062
typeID: 56645
graphicID: 1762
Capacity: 400.0
isDynamicType: False
raceID: 32
typeNameID: 570846
basePrice: 0.0
Volume: 28600.0
soundID: 20114
wreckTypeID: 26567
radius: 39.0
published: False
Mass: 1148000.0
groupID: 1568
portionSize: 1
Damage Modifier: 8.0
Shield Capacity: 600.0
Structure Hitpoints: 580.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.8
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.5
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 40000.0
Accuracy falloff : 4000.0
Turret Tracking: 500.0
Maximum Velocity: 840.0
Signature Radius: 48.0
Capacitor Capacity: 250.0
entityFactionLoss: 0.002
Rate of fire: 4000.0
Scan Resolution: 725.0
Optimal Range: 8000.0
Armor Hitpoints: 1200.0
Structure Kinetic Damage Resistance: 1.0
Maximum Locked Targets: 4.0
behaviorWarpScrambleRange: 7500.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 3.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
behaviorWarpScrambleDuration: 5000.0
Capacitor Recharge time: 70000.0
behaviorWarpScrambleDischarge: 4.0
behaviorWarpScrambleStrength: 3.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
Thermal damage: 4.0
Shield recharge time: 1200000.0
Bounty: 100000.0
npcBehaviorMaximumCombatOrbitRange: 3000.0
shieldUniformity: 1.0
Shield EM Resistance: 1.0
Security Status Kill Amount: 0.0075
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Maximum Targeting Range: 30000.0
Structure EM Damage Resistance: 1.0
EM damage: 6.0
Explosive damage: 0.0
Kinetic damage: 0.0
gfxBoosterID: 395.0
Orbit Velocity: 730.0
entityChaseMaxDuration: 3000.0
56646 - Harvest Shepherd This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. Irregular Frigate
Click to toggle showing the 81 attributes. descriptionID: 571061
typeID: 56646
graphicID: 2632
Capacity: 400.0
isDynamicType: False
raceID: 32
typeNameID: 570847
basePrice: 0.0
Volume: 28600.0
soundID: 20114
wreckTypeID: 26567
radius: 20.5
published: False
Mass: 1200000.0
groupID: 1568
portionSize: 1
Damage Modifier: 13.0
Shield Capacity: 600.0
Structure Hitpoints: 580.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.8
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.5
Shield Thermal Damage Resistance: 0.8
Maximum Velocity Bonus: -65.0
Security Status Kill Amount: 0.0075
entityChaseMaxDistance: 40000.0
Accuracy falloff : 4000.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 500.0
Maximum Velocity: 840.0
Signature Radius: 35.0
entityFactionLoss: 0.002
Rate of fire: 4000.0
Scan Resolution: 650.0
Optimal Range: 8000.0
Armor Hitpoints: 1200.0
Inertia Modifier: 2.4
Structure Kinetic Damage Resistance: 1.0
Maximum Locked Targets: 4.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
behaviorWebifierDischarge: 4.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 217000.0
Maximum Targeting Range: 30000.0
Capacitor Capacity: 500.0
structureUniformity: 1.0
RADAR Sensor Strength: 22.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
behaviorEnergyNeutralizerDuration: 3000.0
behaviorEnergyNeutralizerRange: 4000.0
behaviorEnergyNeutralizerFalloff: 2000.0
behaviorEnergyNeutralizerDischarge: 4.0
Thermal damage: 4.0
Shield recharge time: 1200000.0
Bounty: 100000.0
npcBehaviorMaximumCombatOrbitRange: 8000.0
shieldUniformity: 1.0
Neutralization Amount: 8.0
Orbit Velocity: 412.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 6.0
Explosive damage: 0.0
Kinetic damage: 0.0
gfxBoosterID: 395.0
Shield EM Resistance: 1.0
entityChaseMaxDuration: 3000.0
behaviorWebifierRange: 12000.0
56647 - Harvest Prophet This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. Irregular Cruiser
Click to toggle showing the 71 attributes. descriptionID: 571059
typeID: 56647
graphicID: 1761
Capacity: 400.0
isDynamicType: False
raceID: 32
typeNameID: 570848
basePrice: 0.0
Volume: 115000.0
soundID: 20114
wreckTypeID: 26568
radius: 137.0
published: False
Mass: 13000000.0
groupID: 1665
portionSize: 1
Damage Modifier: 25.0
Shield Capacity: 1700.0
Structure Hitpoints: 3000.0
Armor EM Damage Resistance: 0.65
Armor Explosive Damage Resistance: 0.2
Armor Kinetic Damage Resistance: 0.38
Armor Thermal Damage Resistance: 0.5
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.2
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 12000.0
Accuracy falloff : 4000.0
Turret Tracking: 20.0
Maximum Velocity: 680.0
Signature Radius: 70.0
entityFactionLoss: 0.009
Rate of fire: 4000.0
Scan Resolution: 400.0
Optimal Range: 16000.0
Armor Hitpoints: 3000.0
Structure Kinetic Damage Resistance: 0.66
Maximum Locked Targets: 7.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.35
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 720000.0
Maximum Targeting Range: 65000.0
Capacitor Capacity: 3250.0
structureUniformity: 1.0
RADAR Sensor Strength: 19.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
Thermal damage: 4.0
Shield recharge time: 1200000.0
Bounty: 300000.0
npcBehaviorMaximumCombatOrbitRange: 12000.0
shieldUniformity: 1.0
Shield EM Resistance: 1.0
Security Status Kill Amount: 0.03
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 1.0
Structure Thermal Damage Resistance: 0.66
Structure Explosive Damage Resistance: 0.66
Structure EM Damage Resistance: 0.66
EM damage: 6.0
Explosive damage: 0.0
Kinetic damage: 0.0
gfxBoosterID: 395.0
Orbit Velocity: 250.0
entityChaseMaxDuration: 3000.0
56648 - Shining Flame Crusader Placeholder Text Irregular Frigate
Click to toggle showing the 77 attributes. descriptionID: 570874
typeID: 56648
graphicID: 1921
Capacity: 90.0
isDynamicType: False
raceID: 8
typeNameID: 570873
basePrice: 0.0
Volume: 26500.0
soundID: 20063
wreckTypeID: 26585
radius: 27.0
published: False
Mass: 1050000.0
groupID: 1568
portionSize: 1
Damage Modifier: 9.0
Shield Capacity: 471.0
Structure Hitpoints: 1311.0
Armor EM Damage Resistance: 0.43
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.36
Armor Thermal Damage Resistance: 0.57
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 9000.0
Accuracy falloff : 2000.0
Turret Tracking: 600.0
Maximum Velocity: 3000.0
Signature Radius: 80.0
Capacitor Capacity: 500.0
entityFactionLoss: 0.001
Rate of fire: 3000.0
Scan Resolution: 1000.0
Optimal Range: 16000.0
Armor Hitpoints: 2099.0
behaviorWarpScrambleDuration: 5000.0
Kinetic damage: 0.0
Maximum Locked Targets: 7.0
behaviorArmorRepairerAmount: 35.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 1.05
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 75000.0
behaviorArmorRepairerDischarge: 20.0
Capacitor Recharge time: 156000.0
behaviorWarpScrambleDischarge: 1.0
behaviorWarpScrambleStrength: 2.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
Thermal damage: 9.0
Shield recharge time: 625000.0
Bounty: 100000.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 4500.0
Security Status Kill Amount: 0.01
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 0.333
Structure Explosive Damage Resistance: 0.333
Structure EM Damage Resistance: 0.333
EM damage: 9.0
Explosive damage: 0.0
gfxTurretID: 5219.0
gfxBoosterID: 394.0
Structure Kinetic Damage Resistance: 0.333
Orbit Velocity: 600.0
entityChaseMaxDuration: 3000.0
behaviorWarpScrambleRange: 11000.0
56649 - Shining Flame Deacon Placeholder Text Irregular Frigate
Click to toggle showing the 84 attributes. descriptionID: 570876
typeID: 56649
graphicID: 21220
Capacity: 250.0
isDynamicType: False
raceID: 8
typeNameID: 570875
basePrice: 0.0
Volume: 26500.0
soundID: 20063
wreckTypeID: 26585
radius: 20.5
published: False
Mass: 1630000.0
groupID: 1568
portionSize: 1
Damage Modifier: 9.0
Shield Capacity: 629.0
Structure Hitpoints: 999.0
Armor EM Damage Resistance: 0.43
Armor Explosive Damage Resistance: 0.34
Armor Kinetic Damage Resistance: 0.48
Armor Thermal Damage Resistance: 0.57
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.25
Shield Kinetic Damage Resistance: 0.45
Shield Thermal Damage Resistance: 0.8
Maximum Velocity Bonus: -90.0
entityChaseMaxDistance: 9000.0
Accuracy falloff : 4000.0
Turret Tracking: 400.0
Maximum Velocity: 1000.0
Signature Radius: 80.0
entityFactionLoss: 0.001
Rate of fire: 3000.0
Scan Resolution: 700.0
Optimal Range: 16000.0
Armor Hitpoints: 2191.0
behaviorRemoteArmorRepairDuration: 3000.0
behaviorRemoteArmorRepairRange: 25000.0
behaviorRemoteArmorRepairFalloff: 25000.0
behaviorRemoteArmorRepairDischarge: 1.0
Kinetic damage: 0.0
Maximum Locked Targets: 10.0
behaviorArmorRepairerAmount: 35.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 1.05
entityChaseMaxDurationChance: 1.0
behaviorArmorRepairerDuration: 4500.0
behaviorArmorRepairerDischarge: 20.0
Capacitor Recharge time: 172500.0
Maximum Targeting Range: 75000.0
Capacitor Capacity: 700.0
structureUniformity: 1.0
RADAR Sensor Strength: 30.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 60.0
entitySecurityMaxGain: 5.0
behaviorEnergyNeutralizerDuration: 6000.0
behaviorEnergyNeutralizerRange: 8000.0
behaviorEnergyNeutralizerFalloff: 8000.0
behaviorEnergyNeutralizerDischarge: 25.0
Thermal damage: 9.0
Shield recharge time: 625000.0
Bounty: 100000.0
npcBehaviorMaximumCombatOrbitRange: 8000.0
shieldUniformity: 0.75
Neutralization Amount: 35.0
Security Status Kill Amount: 0.01
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 0.333
Structure Explosive Damage Resistance: 0.333
Structure EM Damage Resistance: 0.333
EM damage: 9.0
Explosive damage: 0.0
gfxTurretID: 5219.0
gfxBoosterID: 394.0
Structure Kinetic Damage Resistance: 0.333
Orbit Velocity: 400.0
entityChaseMaxDuration: 3000.0
56650 - Shining Flame Crucifier Placeholder Text Irregular Frigate
Click to toggle showing the 102 attributes. descriptionID: 570878
typeID: 56650
graphicID: 1066
Capacity: 265.0
isDynamicType: False
raceID: 8
typeNameID: 570877
basePrice: 0.0
Volume: 26500.0
soundID: 20063
wreckTypeID: 26585
radius: 39.0
published: False
Mass: 1064000.0
groupID: 1568
portionSize: 1
Structure Hitpoints: 873.0
structureUniformity: 1.0
Maximum Velocity Bonus: -90.0
Missile Velocity Bonus: -10.0
Maximum Velocity: 700.0
Signature Radius: 80.0
entityFactionLoss: 0.001
Rate of fire: 3000.0
Scan Resolution: 1000.0
Optimal Range: 40000.0
Capacitor Recharge time: 97500.0
Damage Modifier: 9.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 1.05
entityChaseMaxDurationChance: 1.0
behaviorArmorRepairerDuration: 4500.0
behaviorArmorRepairerDischarge: 20.0
behaviorArmorRepairerAmount: 35.0
Maximum Targeting Range: 200000.0
Flight Time Bonus: -10.0
Neutralization Amount: 35.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.333
Structure Thermal Damage Resistance: 0.333
Structure Explosive Damage Resistance: 0.333
Structure EM Damage Resistance: 0.333
EM damage: 9.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 2.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
entityChaseMaxDistance: 30000.0
Accuracy falloff : 7000.0
Turret Tracking: 500.0
Maximum Locked Targets: 7.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
npcBehaviorMaximumCombatOrbitRange: 15000.0
gfxTurretID: 450.0
gfxBoosterID: 397.0
Security Status Kill Amount: 0.01
Tracking Speed Bonus: -20.0
Shield Capacity: 523.0
Armor Hitpoints: 1679.0
Armor EM Damage Resistance: 0.53
Armor Explosive Damage Resistance: 0.68
Armor Kinetic Damage Resistance: 0.64
Armor Thermal Damage Resistance: 0.57
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entitySecurityMaxGain: 5.0
Explosion Velocity Bonus: -14.0
Explosion Radius Bonus: 14.0
Falloff Bonus: -20.0
Optimal Range Bonus: -20.0
entityChaseMaxDuration: 3000.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 14000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 1.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 11000.0
behaviorWarpScrambleDischarge: 1.0
behaviorWarpScrambleStrength: 3.0
npcGuidanceDisruptorDuration: 5000.0
npcGuidanceDisruptorRange: 20000.0
npcGuidanceDisruptorFalloff: 10000.0
npcGuidanceDisruptorDischarge: 5.0
npcTrackingDisruptorDuration: 5000.0
npcTrackingDisruptorRange: 20000.0
npcTrackingDisruptorFalloff: 10000.0
npcTrackingDisruptorDischarge: 5.0
behaviorEnergyNeutralizerDuration: 6000.0
behaviorEnergyNeutralizerRange: 8000.0
behaviorEnergyNeutralizerFalloff: 8000.0
behaviorEnergyNeutralizerDischarge: 25.0
Shield recharge time: 625000.0
Bounty: 100000.0
Capacitor Capacity: 330.0
shieldUniformity: 0.75
Orbit Velocity: 400.0
56651 - Shining Flame Augoror Placeholder Text Irregular Cruiser
Click to toggle showing the 85 attributes. descriptionID: 570880
typeID: 56651
graphicID: 58
Capacity: 465.0
isDynamicType: False
raceID: 8
typeNameID: 570879
basePrice: 0.0
Volume: 101000.0
soundID: 20063
wreckTypeID: 26586
radius: 80.0
published: False
Mass: 11980000.0
groupID: 1665
portionSize: 1
Damage Modifier: 29.0
Shield Capacity: 1679.0
Structure Hitpoints: 3097.0
Armor EM Damage Resistance: 0.43
Armor Explosive Damage Resistance: 0.68
Armor Kinetic Damage Resistance: 0.64
Armor Thermal Damage Resistance: 0.57
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Maximum Velocity Bonus: -90.0
entityChaseMaxDistance: 30000.0
Accuracy falloff : 6000.0
Turret Tracking: 100.0
Maximum Velocity: 900.0
entityChaseMaxDuration: 3000.0
Signature Radius: 300.0
Capacitor Capacity: 2250.0
entityFactionLoss: 0.002
Rate of fire: 6000.0
Scan Resolution: 400.0
Maximum Targeting Range Bonus: -30.0
Optimal Range: 24000.0
Armor Hitpoints: 9884.0
behaviorRemoteArmorRepairDuration: 3000.0
behaviorRemoteArmorRepairRange: 50000.0
behaviorRemoteArmorRepairFalloff: 50000.0
behaviorRemoteArmorRepairDischarge: 1.0
Kinetic damage: 0.0
Maximum Locked Targets: 10.0
behaviorArmorRepairerAmount: 135.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 1.16
entityChaseMaxDurationChance: 1.0
behaviorArmorRepairerDuration: 9000.0
behaviorArmorRepairerDischarge: 40.0
Capacitor Recharge time: 367000.0
Maximum Targeting Range: 150000.0
npcBehaviorMaximumCombatOrbitRange: 15000.0
structureUniformity: 1.0
RADAR Sensor Strength: 40.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 230.0
entitySecurityMaxGain: 5.0
Thermal damage: 3.0
behaviorSensorDampenerDuration: 10000.0
behaviorSensorDampenerRange: 100000.0
behaviorSensorDampenerFalloff: 150000.0
behaviorSensorDampenerDischarge: 2.0
shieldUniformity: 0.75
Security Status Kill Amount: 0.02
Scan Resolution Bonus: -15.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 0.333
Structure Explosive Damage Resistance: 0.333
Structure EM Damage Resistance: 0.333
EM damage: 5.0
Bounty: 300000.0
Explosive damage: 0.0
gfxTurretID: 459.0
gfxBoosterID: 394.0
Structure Kinetic Damage Resistance: 0.333
Orbit Velocity: 250.0
Shield recharge time: 1250000.0
56652 - Shining Flame Omen Placeholder Text Irregular Cruiser
Click to toggle showing the 88 attributes. descriptionID: 570882
typeID: 56652
graphicID: 1065
Capacity: 400.0
isDynamicType: False
raceID: 8
typeNameID: 570881
basePrice: 0.0
Volume: 101000.0
soundID: 20063
wreckTypeID: 26586
radius: 134.43
published: False
Mass: 13000000.0
groupID: 1665
portionSize: 1
Damage Modifier: 58.0
Shield Capacity: 2015.0
Structure Hitpoints: 2998.0
Armor EM Damage Resistance: 0.43
Armor Explosive Damage Resistance: 0.68
Armor Kinetic Damage Resistance: 0.64
Armor Thermal Damage Resistance: 0.57
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Maximum Velocity Bonus: -50.0
entityChaseMaxDistance: 20000.0
Accuracy falloff : 5000.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 120.0
Maximum Velocity: 900.0
Signature Radius: 300.0
Capacitor Capacity: 1600.0
entityFactionLoss: 0.002
Rate of fire: 6000.0
Scan Resolution: 400.0
Maximum Targeting Range Bonus: -15.3
Optimal Range: 30000.0
Armor Hitpoints: 12476.0
Shield recharge time: 1250000.0
Inertia Modifier: 1.16
behaviorWarpScrambleDuration: 5000.0
Kinetic damage: 0.0
Maximum Locked Targets: 8.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
behaviorWebifierDischarge: 1.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 150000.0
behaviorArmorRepairerDischarge: 40.0
behaviorArmorRepairerAmount: 135.0
behaviorWarpScrambleDischarge: 1.0
behaviorWarpScrambleStrength: 3.0
structureUniformity: 1.0
RADAR Sensor Strength: 25.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
npcBehaviorMaximumCombatOrbitRange: 11000.0
Thermal damage: 3.0
behaviorSensorDampenerDuration: 10000.0
behaviorSensorDampenerRange: 30000.0
behaviorSensorDampenerFalloff: 60000.0
behaviorSensorDampenerDischarge: 34.2
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 9000.0
Security Status Kill Amount: 0.02
Scan Resolution Bonus: -15.3
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 0.333
Structure Explosive Damage Resistance: 0.333
Structure EM Damage Resistance: 0.333
EM damage: 5.0
Bounty: 300000.0
Explosive damage: 0.0
gfxTurretID: 459.0
gfxBoosterID: 394.0
Capacitor Recharge time: 347000.0
Structure Kinetic Damage Resistance: 0.333
Orbit Velocity: 300.0
entityChaseMaxDuration: 3000.0
behaviorWarpScrambleRange: 11000.0
behaviorWebifierRange: 15000.0
56653 - Shining Flame Curse Placeholder Text Irregular Cruiser
Click to toggle showing the 115 attributes. descriptionID: 570884
typeID: 56653
graphicID: 1854
Capacity: 345.0
isDynamicType: False
raceID: 8
typeNameID: 570883
basePrice: 0.0
Volume: 101000.0
soundID: 20063
wreckTypeID: 26586
radius: 176.0
published: False
Mass: 11810000.0
groupID: 1665
portionSize: 1
Structure Hitpoints: 2147.0
structureUniformity: 1.0
Maximum Velocity Bonus: -90.0
Missile Velocity Bonus: -16.0
Maximum Velocity: 900.0
Signature Radius: 300.0
entityFactionLoss: 0.002
Rate of fire: 6000.0
Scan Resolution: 400.0
Optimal Range: 30000.0
Capacitor Recharge time: 274500.0
Damage Modifier: 26.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 1.16
entityChaseMaxDurationChance: 1.0
behaviorArmorRepairerDuration: 9000.0
behaviorArmorRepairerDischarge: 40.0
behaviorArmorRepairerAmount: 135.0
Maximum Targeting Range: 150000.0
Flight Time Bonus: -16.0
Neutralization Amount: 80.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.333
Structure Thermal Damage Resistance: 0.333
Structure Explosive Damage Resistance: 0.333
Structure EM Damage Resistance: 0.333
EM damage: 5.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 3.0
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 3.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
entityChaseMaxDistance: 20000.0
Accuracy falloff : 5000.0
Turret Tracking: 120.0
Maximum Locked Targets: 8.0
RADAR Sensor Strength: 30.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Missile Damage Bonus: 3.2
npcBehaviorMaximumCombatOrbitRange: 12000.0
gfxTurretID: 459.0
gfxBoosterID: 394.0
Security Status Kill Amount: 0.02
Tracking Speed Bonus: -20.0
Shield Capacity: 2031.0
Armor Hitpoints: 12380.0
Armor EM Damage Resistance: 0.43
Armor Explosive Damage Resistance: 0.68
Armor Kinetic Damage Resistance: 0.64
Armor Thermal Damage Resistance: 0.57
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.18
Shield Kinetic Damage Resistance: 0.37
Shield Thermal Damage Resistance: 0.8
entitySecurityMaxGain: 5.0
Maximum Targeting Range Bonus: -15.3
Shield recharge time: 1250000.0
Scan Resolution Bonus: -15.3
Bounty: 300000.0
Capacitor Capacity: 1470.0
Explosion Velocity Bonus: -20.0
Explosion Radius Bonus: 20.0
Explosion Radius Bonus: 1.0
Explosion Velocity Bonus: 1.0
Falloff Bonus: -20.0
Optimal Range Bonus: -20.0
entityChaseMaxDuration: 3000.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 14000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 1.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 11000.0
behaviorWarpScrambleDischarge: 1.0
behaviorWarpScrambleStrength: 3.0
npcGuidanceDisruptorDuration: 8000.0
npcGuidanceDisruptorRange: 80000.0
npcGuidanceDisruptorFalloff: 40000.0
npcGuidanceDisruptorDischarge: 15.0
npcTrackingDisruptorDuration: 8000.0
npcTrackingDisruptorRange: 80000.0
npcTrackingDisruptorFalloff: 40000.0
npcTrackingDisruptorDischarge: 15.0
behaviorEnergyNeutralizerDuration: 10000.0
behaviorEnergyNeutralizerRange: 12000.0
behaviorEnergyNeutralizerFalloff: 16000.0
behaviorEnergyNeutralizerDischarge: 50.0
behaviorSensorDampenerDuration: 10000.0
behaviorSensorDampenerRange: 30000.0
behaviorSensorDampenerFalloff: 60000.0
behaviorSensorDampenerDischarge: 34.2
shieldUniformity: 0.75
Rate of fire: 6000.0
entityMissileTypeID: 21867.0
Orbit Velocity: 300.0
56654 - Shining Flame Oracle Placeholder Text Irregular Battlecruiser
Click to toggle showing the 79 attributes. descriptionID: 570886
typeID: 56654
graphicID: 11775
Capacity: 500.0
isDynamicType: False
raceID: 8
typeNameID: 570885
basePrice: 0.0
Volume: 270000.0
soundID: 20061
wreckTypeID: 26586
radius: 199.0
published: False
Mass: 14760000.0
groupID: 1666
portionSize: 1
Damage Modifier: 93.0
Shield Capacity: 2643.0
Structure Hitpoints: 3958.0
Armor EM Damage Resistance: 0.43
Armor Explosive Damage Resistance: 0.68
Armor Kinetic Damage Resistance: 0.64
Armor Thermal Damage Resistance: 0.57
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 60000.0
Accuracy falloff : 20000.0
Turret Tracking: 80.0
Maximum Velocity: 400.0
Signature Radius: 210.0
Capacitor Capacity: 3500.0
entityFactionLoss: 0.002
Rate of fire: 9000.0
Scan Resolution: 250.0
Maximum Targeting Range Bonus: -30.0
Optimal Range: 80000.0
Armor Hitpoints: 13359.0
Shield recharge time: 1400000.0
Structure Kinetic Damage Resistance: 0.333
Kinetic damage: 0.0
Maximum Locked Targets: 8.0
behaviorArmorRepairerAmount: 135.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.495
entityChaseMaxDurationChance: 1.0
behaviorArmorRepairerDuration: 9000.0
behaviorArmorRepairerDischarge: 40.0
Capacitor Recharge time: 506000.0
Maximum Targeting Range: 300000.0
npcBehaviorMaximumCombatOrbitRange: 25000.0
structureUniformity: 1.0
RADAR Sensor Strength: 25.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
Thermal damage: 0.0
behaviorSensorDampenerDuration: 10000.0
behaviorSensorDampenerRange: 100000.0
behaviorSensorDampenerFalloff: 150000.0
behaviorSensorDampenerDischarge: 2.0
shieldUniformity: 0.75
Security Status Kill Amount: 0.02
Scan Resolution Bonus: -15.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 0.333
Structure Explosive Damage Resistance: 0.333
Structure EM Damage Resistance: 0.333
EM damage: 15.0
Bounty: 400000.0
Explosive damage: 0.0
gfxTurretID: 160.0
gfxBoosterID: 397.0
Orbit Velocity: 200.0
entityChaseMaxDuration: 3000.0
56664 - acath06_enviroment_asset No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 56664
graphicID: 2400
Capacity: 0.0
isDynamicType: False
typeNameID: 571051
basePrice: 0.0
Volume: 0.0
radius: 2787.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
56669 - Harvest Overseer This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. Irregular Battleship
Click to toggle showing the 83 attributes. descriptionID: 571058
typeID: 56669
graphicID: 2122
Capacity: 665.0
isDynamicType: False
raceID: 8
typeNameID: 571057
basePrice: 0.0
Volume: 486000.0
soundID: 20112
wreckTypeID: 26470
radius: 250.0
factionID: 1000134
published: False
Mass: 105200000.0
groupID: 1667
portionSize: 1
Damage Modifier: 70.0
Shield Capacity: 7000.0
Structure Hitpoints: 12000.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.44
Armor Kinetic Damage Resistance: 0.52
Armor Thermal Damage Resistance: 0.53
Shield EM Damage Resistance: 0.92
Shield Explosive Damage Resistance: 0.46
Shield Kinetic Damage Resistance: 0.56
Shield Thermal Damage Resistance: 0.74
Maximum Velocity Bonus: -90.0
entityChaseMaxDistance: 9000.0
Accuracy falloff : 25000.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 140.0
Maximum Velocity: 1206.0
Signature Radius: 550.0
Capacitor Capacity: 9000.0
entityFactionLoss: 0.003
Rate of fire: 5000.0
Scan Resolution: 220.0
Optimal Range: 45000.0
Armor Hitpoints: 15000.0
Inertia Modifier: 0.02
behaviorWarpScrambleDuration: 5000.0
Kinetic damage: 0.0
Maximum Locked Targets: 8.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
behaviorWebifierDischarge: 1.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 250000.0
behaviorArmorRepairerDischarge: 80.0
behaviorArmorRepairerAmount: 650.0
behaviorWarpScrambleDischarge: 1.0
behaviorWarpScrambleStrength: 3.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 34.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
Thermal damage: 12.0
Shield recharge time: 2500000.0
Bounty: 5000000.0
npcBehaviorMaximumCombatOrbitRange: 5000.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 12000.0
Security Status Kill Amount: 0.03
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 0.469
Structure Explosive Damage Resistance: 0.469
Structure EM Damage Resistance: 0.469
EM damage: 12.0
Explosive damage: 0.0
gfxTurretID: 3065.0
gfxBoosterID: 395.0
Capacitor Recharge time: 865500.0
Structure Kinetic Damage Resistance: 0.469
Orbit Velocity: 170.0
entityChaseMaxDuration: 3000.0
behaviorWarpScrambleRange: 11000.0
behaviorWebifierRange: 14000.0
56670 - Harvest Sage This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. Irregular Cruiser
Click to toggle showing the 81 attributes. descriptionID: 571076
typeID: 56670
graphicID: 2636
Capacity: 0.0
isDynamicType: False
raceID: 32
typeNameID: 571063
basePrice: 0.0
Volume: 118000.0
soundID: 20114
wreckTypeID: 26568
radius: 137.0
published: False
Mass: 16010000.0
groupID: 1665
portionSize: 1
Damage Modifier: 20.0
Shield Capacity: 2000.0
Structure Hitpoints: 2325.0
Armor EM Damage Resistance: 0.65
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.4
Armor Thermal Damage Resistance: 0.5
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Maximum Velocity Bonus: -50.0
Security Status Kill Amount: 0.03
entityChaseMaxDistance: 40000.0
Accuracy falloff : 4000.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 20.0
Maximum Velocity: 610.0
Signature Radius: 130.0
entityFactionLoss: 0.009
Rate of fire: 4000.0
Scan Resolution: 340.0
Optimal Range: 16000.0
Armor Hitpoints: 2400.0
Inertia Modifier: 0.4
Structure Kinetic Damage Resistance: 0.66
Maximum Locked Targets: 7.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
behaviorWebifierDischarge: 6.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 530000.0
Maximum Targeting Range: 55000.0
Capacitor Capacity: 1850.0
structureUniformity: 1.0
RADAR Sensor Strength: 19.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
behaviorEnergyNeutralizerDuration: 5000.0
behaviorEnergyNeutralizerRange: 12000.0
behaviorEnergyNeutralizerFalloff: 8000.0
behaviorEnergyNeutralizerDischarge: 12.0
Thermal damage: 4.0
Shield recharge time: 1200000.0
Bounty: 300000.0
npcBehaviorMaximumCombatOrbitRange: 12000.0
shieldUniformity: 1.0
Neutralization Amount: 53.0
Orbit Velocity: 208.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 1.0
Structure Thermal Damage Resistance: 0.66
Structure Explosive Damage Resistance: 0.66
Structure EM Damage Resistance: 0.66
EM damage: 6.0
Explosive damage: 0.0
Kinetic damage: 0.0
gfxBoosterID: 395.0
Shield EM Resistance: 1.0
entityChaseMaxDuration: 3000.0
behaviorWebifierRange: 20000.0
56671 - Harvest Diviner This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. Irregular Battlecruiser
Click to toggle showing the 71 attributes. descriptionID: 571077
typeID: 56671
graphicID: 3133
Capacity: 0.0
isDynamicType: False
raceID: 32
typeNameID: 571064
basePrice: 0.0
Volume: 234000.0
soundID: 20114
wreckTypeID: 26568
radius: 199.0
published: False
Mass: 15500000.0
groupID: 1666
portionSize: 1
Damage Modifier: 75.0
Shield Capacity: 3000.0
Structure Hitpoints: 4500.0
Armor EM Damage Resistance: 0.65
Armor Explosive Damage Resistance: 0.5
Armor Kinetic Damage Resistance: 0.65
Armor Thermal Damage Resistance: 0.75
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 40000.0
Accuracy falloff : 4000.0
Turret Tracking: 16.0
Maximum Velocity: 600.0
Signature Radius: 270.0
entityFactionLoss: 0.0055
Rate of fire: 7000.0
Scan Resolution: 210.0
Optimal Range: 16000.0
Armor Hitpoints: 5250.0
Structure Kinetic Damage Resistance: 0.66
Maximum Locked Targets: 7.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.38
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 875000.0
Maximum Targeting Range: 80000.0
Capacitor Capacity: 3500.0
structureUniformity: 1.0
RADAR Sensor Strength: 17.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
Thermal damage: 4.0
Shield recharge time: 1200000.0
Bounty: 600000.0
npcBehaviorMaximumCombatOrbitRange: 14000.0
shieldUniformity: 1.0
Shield EM Resistance: 1.0
Security Status Kill Amount: 0.017
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 1.0
Structure Thermal Damage Resistance: 0.66
Structure Explosive Damage Resistance: 0.66
Structure EM Damage Resistance: 0.66
EM damage: 6.0
Explosive damage: 0.0
Kinetic damage: 0.0
gfxBoosterID: 395.0
Orbit Velocity: 175.0
entityChaseMaxDuration: 3000.0
56672 - Harvest Supervisor This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. Irregular Battleship
Click to toggle showing the 83 attributes. descriptionID: 571066
typeID: 56672
graphicID: 2122
Capacity: 665.0
isDynamicType: False
raceID: 8
typeNameID: 571065
basePrice: 0.0
Volume: 486000.0
soundID: 20112
wreckTypeID: 26470
radius: 250.0
factionID: 1000134
published: False
Mass: 105200000.0
groupID: 1667
portionSize: 1
Damage Modifier: 70.0
Shield Capacity: 8750.0
Structure Hitpoints: 12000.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.44
Armor Kinetic Damage Resistance: 0.52
Armor Thermal Damage Resistance: 0.53
Shield EM Damage Resistance: 0.92
Shield Explosive Damage Resistance: 0.46
Shield Kinetic Damage Resistance: 0.56
Shield Thermal Damage Resistance: 0.74
Maximum Velocity Bonus: -90.0
entityChaseMaxDistance: 9000.0
Accuracy falloff : 25000.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 140.0
Maximum Velocity: 1206.0
Signature Radius: 550.0
Capacitor Capacity: 9000.0
entityFactionLoss: 0.003
Rate of fire: 5000.0
Scan Resolution: 220.0
Optimal Range: 45000.0
Armor Hitpoints: 26250.0
Inertia Modifier: 0.02
behaviorWarpScrambleDuration: 5000.0
Kinetic damage: 0.0
Maximum Locked Targets: 8.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
behaviorWebifierDischarge: 1.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 250000.0
behaviorArmorRepairerDischarge: 80.0
behaviorArmorRepairerAmount: 650.0
behaviorWarpScrambleDischarge: 1.0
behaviorWarpScrambleStrength: 3.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 34.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
Thermal damage: 12.0
Shield recharge time: 2500000.0
Bounty: 7500000.0
npcBehaviorMaximumCombatOrbitRange: 5000.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 12000.0
Security Status Kill Amount: 0.03
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 0.469
Structure Explosive Damage Resistance: 0.469
Structure EM Damage Resistance: 0.469
EM damage: 12.0
Explosive damage: 0.0
gfxTurretID: 3065.0
gfxBoosterID: 395.0
Capacitor Recharge time: 865500.0
Structure Kinetic Damage Resistance: 0.469
Orbit Velocity: 170.0
entityChaseMaxDuration: 3000.0
behaviorWarpScrambleRange: 11000.0
behaviorWebifierRange: 14000.0
56673 - Harvest Director This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. Irregular Battleship
Click to toggle showing the 88 attributes. descriptionID: 571068
typeID: 56673
graphicID: 2122
Capacity: 665.0
isDynamicType: False
raceID: 8
typeNameID: 571067
basePrice: 0.0
Volume: 486000.0
soundID: 20112
wreckTypeID: 26470
radius: 250.0
factionID: 1000134
published: False
Mass: 105200000.0
groupID: 1667
portionSize: 1
Damage Modifier: 70.0
Shield Capacity: 10500.0
Structure Hitpoints: 12000.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.44
Armor Kinetic Damage Resistance: 0.52
Armor Thermal Damage Resistance: 0.53
Shield EM Damage Resistance: 0.92
Shield Explosive Damage Resistance: 0.46
Shield Kinetic Damage Resistance: 0.56
Shield Thermal Damage Resistance: 0.74
Maximum Velocity Bonus: -90.0
entityChaseMaxDistance: 9000.0
Accuracy falloff : 25000.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 140.0
Maximum Velocity: 1206.0
Signature Radius: 550.0
Capacitor Capacity: 9000.0
entityFactionLoss: 0.003
Rate of fire: 5000.0
Scan Resolution: 220.0
Optimal Range: 45000.0
Armor Hitpoints: 30000.0
Inertia Modifier: 0.02
behaviorWarpScrambleDuration: 5000.0
Kinetic damage: 0.0
Maximum Locked Targets: 8.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
behaviorWebifierDischarge: 1.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 250000.0
behaviorArmorRepairerDischarge: 80.0
behaviorArmorRepairerAmount: 650.0
behaviorWarpScrambleDischarge: 1.0
behaviorWarpScrambleStrength: 3.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 34.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
behaviorEnergyNeutralizerDuration: 20000.0
behaviorEnergyNeutralizerRange: 16000.0
behaviorEnergyNeutralizerFalloff: 22000.0
behaviorEnergyNeutralizerDischarge: 100.0
Thermal damage: 12.0
Shield recharge time: 2500000.0
Bounty: 10000000.0
npcBehaviorMaximumCombatOrbitRange: 5000.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 12000.0
Neutralization Amount: 600.0
Security Status Kill Amount: 0.03
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 0.469
Structure Explosive Damage Resistance: 0.469
Structure EM Damage Resistance: 0.469
EM damage: 12.0
Explosive damage: 0.0
gfxTurretID: 3065.0
gfxBoosterID: 395.0
Capacitor Recharge time: 865500.0
Structure Kinetic Damage Resistance: 0.469
Orbit Velocity: 170.0
entityChaseMaxDuration: 3000.0
behaviorWarpScrambleRange: 11000.0
behaviorWebifierRange: 14000.0
56674 - Shining Flame Commander A powerful battleship of the Amarr Empire. Threat level: Deadly. Irregular Battleship
Click to toggle showing the 82 attributes. descriptionID: 571079
typeID: 56674
graphicID: 297
Capacity: 665.0
isDynamicType: False
raceID: 8
typeNameID: 571078
basePrice: 0.0
Volume: 486000.0
soundID: 20061
wreckTypeID: 26470
radius: 250.0
published: False
Mass: 105200000.0
groupID: 1667
portionSize: 1
Damage Modifier: 70.0
Shield Capacity: 7000.0
Structure Hitpoints: 12000.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.44
Armor Kinetic Damage Resistance: 0.52
Armor Thermal Damage Resistance: 0.53
Shield EM Damage Resistance: 0.92
Shield Explosive Damage Resistance: 0.46
Shield Kinetic Damage Resistance: 0.56
Shield Thermal Damage Resistance: 0.74
Maximum Velocity Bonus: -90.0
entityChaseMaxDistance: 9000.0
Accuracy falloff : 25000.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 140.0
Maximum Velocity: 1206.0
Signature Radius: 550.0
Capacitor Capacity: 9000.0
entityFactionLoss: 0.003
Rate of fire: 5000.0
Scan Resolution: 220.0
Optimal Range: 45000.0
Armor Hitpoints: 15000.0
Inertia Modifier: 0.02
behaviorWarpScrambleDuration: 5000.0
Kinetic damage: 0.0
Maximum Locked Targets: 8.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
behaviorWebifierDischarge: 1.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 250000.0
behaviorArmorRepairerDischarge: 80.0
behaviorArmorRepairerAmount: 650.0
behaviorWarpScrambleDischarge: 1.0
behaviorWarpScrambleStrength: 3.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 34.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
Thermal damage: 12.0
Shield recharge time: 2500000.0
Bounty: 5000000.0
npcBehaviorMaximumCombatOrbitRange: 5000.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 12000.0
Security Status Kill Amount: 0.03
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 0.469
Structure Explosive Damage Resistance: 0.469
Structure EM Damage Resistance: 0.469
EM damage: 12.0
Explosive damage: 0.0
gfxTurretID: 16519.0
gfxBoosterID: 395.0
Capacitor Recharge time: 865500.0
Structure Kinetic Damage Resistance: 0.469
Orbit Velocity: 170.0
entityChaseMaxDuration: 3000.0
behaviorWarpScrambleRange: 11000.0
behaviorWebifierRange: 14000.0
56675 - Shining Flame Commodore A powerful battleship of the Amarr Empire. Threat level: Deadly. Irregular Battleship
Click to toggle showing the 82 attributes. descriptionID: 571082
typeID: 56675
graphicID: 297
Capacity: 665.0
isDynamicType: False
raceID: 8
typeNameID: 571081
basePrice: 0.0
Volume: 486000.0
soundID: 20061
wreckTypeID: 26470
radius: 250.0
published: False
Mass: 105200000.0
groupID: 1667
portionSize: 1
Damage Modifier: 70.0
Shield Capacity: 8750.0
Structure Hitpoints: 12000.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.44
Armor Kinetic Damage Resistance: 0.52
Armor Thermal Damage Resistance: 0.53
Shield EM Damage Resistance: 0.92
Shield Explosive Damage Resistance: 0.46
Shield Kinetic Damage Resistance: 0.56
Shield Thermal Damage Resistance: 0.74
Maximum Velocity Bonus: -90.0
entityChaseMaxDistance: 9000.0
Accuracy falloff : 25000.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 140.0
Maximum Velocity: 1206.0
Signature Radius: 550.0
Capacitor Capacity: 9000.0
entityFactionLoss: 0.003
Rate of fire: 5000.0
Scan Resolution: 220.0
Optimal Range: 45000.0
Armor Hitpoints: 26250.0
Inertia Modifier: 0.02
behaviorWarpScrambleDuration: 5000.0
Kinetic damage: 0.0
Maximum Locked Targets: 8.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
behaviorWebifierDischarge: 1.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 250000.0
behaviorArmorRepairerDischarge: 80.0
behaviorArmorRepairerAmount: 650.0
behaviorWarpScrambleDischarge: 1.0
behaviorWarpScrambleStrength: 3.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 34.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
Thermal damage: 12.0
Shield recharge time: 2500000.0
Bounty: 7500000.0
npcBehaviorMaximumCombatOrbitRange: 5000.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 12000.0
Security Status Kill Amount: 0.03
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 0.469
Structure Explosive Damage Resistance: 0.469
Structure EM Damage Resistance: 0.469
EM damage: 12.0
Explosive damage: 0.0
gfxTurretID: 16519.0
gfxBoosterID: 395.0
Capacitor Recharge time: 865500.0
Structure Kinetic Damage Resistance: 0.469
Orbit Velocity: 170.0
entityChaseMaxDuration: 3000.0
behaviorWarpScrambleRange: 11000.0
behaviorWebifierRange: 14000.0
56676 - Shining Flame Admiral A powerful battleship of the Amarr Empire. Threat level: Deadly. Irregular Battleship
Click to toggle showing the 87 attributes. descriptionID: 571084
typeID: 56676
graphicID: 297
Capacity: 665.0
isDynamicType: False
raceID: 8
typeNameID: 571083
basePrice: 0.0
Volume: 486000.0
soundID: 20061
wreckTypeID: 26470
radius: 250.0
published: False
Mass: 105200000.0
groupID: 1667
portionSize: 1
Damage Modifier: 70.0
Shield Capacity: 10500.0
Structure Hitpoints: 12000.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.44
Armor Kinetic Damage Resistance: 0.52
Armor Thermal Damage Resistance: 0.53
Shield EM Damage Resistance: 0.92
Shield Explosive Damage Resistance: 0.46
Shield Kinetic Damage Resistance: 0.56
Shield Thermal Damage Resistance: 0.74
Maximum Velocity Bonus: -90.0
entityChaseMaxDistance: 9000.0
Accuracy falloff : 25000.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 140.0
Maximum Velocity: 1206.0
Signature Radius: 550.0
Capacitor Capacity: 9000.0
entityFactionLoss: 0.003
Rate of fire: 5000.0
Scan Resolution: 220.0
Optimal Range: 45000.0
Armor Hitpoints: 30000.0
Inertia Modifier: 0.02
behaviorWarpScrambleDuration: 5000.0
Kinetic damage: 0.0
Maximum Locked Targets: 8.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
behaviorWebifierDischarge: 1.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 250000.0
behaviorArmorRepairerDischarge: 80.0
behaviorArmorRepairerAmount: 650.0
behaviorWarpScrambleDischarge: 1.0
behaviorWarpScrambleStrength: 3.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 34.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
behaviorEnergyNeutralizerDuration: 20000.0
behaviorEnergyNeutralizerRange: 16000.0
behaviorEnergyNeutralizerFalloff: 22000.0
behaviorEnergyNeutralizerDischarge: 100.0
Thermal damage: 12.0
Shield recharge time: 2500000.0
Bounty: 10000000.0
npcBehaviorMaximumCombatOrbitRange: 5000.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 12000.0
Neutralization Amount: 600.0
Security Status Kill Amount: 0.03
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 0.469
Structure Explosive Damage Resistance: 0.469
Structure EM Damage Resistance: 0.469
EM damage: 12.0
Explosive damage: 0.0
gfxTurretID: 16519.0
gfxBoosterID: 395.0
Capacitor Recharge time: 865500.0
Structure Kinetic Damage Resistance: 0.469
Orbit Velocity: 170.0
entityChaseMaxDuration: 3000.0
behaviorWarpScrambleRange: 11000.0
behaviorWebifierRange: 14000.0
56677 - acath07_enviroment_asset No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 56677
graphicID: 2404
Capacity: 0.0
isDynamicType: False
typeNameID: 571114
basePrice: 0.0
Volume: 0.0
radius: 800.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
56678 - ao1_t1_enviroment_asset No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 56678
graphicID: 2785
Capacity: 0.0
isDynamicType: False
typeNameID: 571115
basePrice: 0.0
Volume: 0.0
soundID: 24
radius: 18000.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
56679 - abs1_t1_enviroment_asset No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 56679
graphicID: 2359
Capacity: 0.0
isDynamicType: False
typeNameID: 571116
basePrice: 0.0
Volume: 0.0
radius: 8516.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
56680 - abs2_t1_enviroment_asset No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 56680
graphicID: 2927
Capacity: 0.0
isDynamicType: False
typeNameID: 571117
basePrice: 0.0
Volume: 0.0
radius: 10528.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
56681 - abs3_t1_enviroment_asset No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 56681
graphicID: 1703
Capacity: 0.0
isDynamicType: False
typeNameID: 571118
basePrice: 0.0
Volume: 0.0
radius: 150.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
56682 - as1_enviroment_asset No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 56682
graphicID: 1069
Capacity: 0.0
isDynamicType: False
typeNameID: 571119
basePrice: 0.0
Volume: 0.0
soundID: 26
radius: 14592.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
56683 - as2_enviroment_asset No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 56683
graphicID: 1068
Capacity: 0.0
isDynamicType: False
typeNameID: 571120
basePrice: 0.0
Volume: 0.0
soundID: 26
radius: 42489.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
56684 - as3_enviroment_asset No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 56684
graphicID: 1073
Capacity: 0.0
isDynamicType: False
typeNameID: 571121
basePrice: 0.0
Volume: 0.0
soundID: 26
radius: 29162.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
56685 - as4_enviroment_asset No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 56685
graphicID: 1074
Capacity: 0.0
isDynamicType: False
typeNameID: 571122
basePrice: 0.0
Volume: 0.0
soundID: 18
radius: 4629.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
56686 - as5_enviroment_asset No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 56686
graphicID: 1070
Capacity: 0.0
isDynamicType: False
typeNameID: 571123
basePrice: 0.0
Volume: 0.0
soundID: 18
radius: 17000.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
56687 - as6_enviroment_asset No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 56687
graphicID: 1373
Capacity: 0.0
isDynamicType: False
typeNameID: 571124
basePrice: 0.0
Volume: 0.0
soundID: 18
radius: 24438.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
56688 - as7_enviroment_asset No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 56688
graphicID: 1071
Capacity: 0.0
isDynamicType: False
typeNameID: 571125
basePrice: 0.0
Volume: 0.0
soundID: 18
radius: 20081.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
56689 - as8_enviroment_asset No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 56689
graphicID: 1249
Capacity: 0.0
isDynamicType: False
typeNameID: 571126
basePrice: 0.0
Volume: 0.0
soundID: 18
radius: 10252.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
56690 - as9_enviroment_asset No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 56690
graphicID: 1072
Capacity: 0.0
isDynamicType: False
typeNameID: 571127
basePrice: 0.0
Volume: 0.0
soundID: 18
radius: 22283.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
56691 - Crimson Harvest keypass This keypass grants access to private entrance. Acceleration Gate Keys
Click to toggle showing the 12 attributes. descriptionID: 571129
typeID: 56691
Capacity: 0.0
typeNameID: 571128
iconID: 2038
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
groupID: 474
portionSize: 1
56692 - Shining Flame keypass This keypass grants access through a private entrance. Acceleration Gate Keys
Click to toggle showing the 12 attributes. descriptionID: 571131
typeID: 56692
Capacity: 0.0
typeNameID: 571130
iconID: 2038
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: True
Mass: 0.0
groupID: 474
portionSize: 1
56693 - Triglavian Space Trace This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Triglavian Space Filament. Abyssal Trace
Click to toggle showing the 14 attributes. descriptionID: 571133
typeID: 56693
graphicID: 24520
Capacity: 0.0
isDynamicType: False
typeNameID: 571132
basePrice: 0.0
Volume: 1.0
radius: 500.0
published: False
Mass: 1.0
Tech Level: 1
groupID: 1991
portionSize: 1
56699 - Svarog Vyraj Anchorage Vast and resplendent with the energies of a harnessed singularity, the Svarog Vyraj Anchorage is a truly titanic structure. Lying at the heart of Krai Svarog, this enormous anchorage is large enough to serve as a dock for Xordazh-class World Arks and is effectively an even greater artificial world in its own right.

The positioning of the Vyraj Anchorage at the core of Svarog Clade's section of the Pochven region's loop of conduit gates implies a vital role in the "weaving" of the constructed Triglavian region. For the Triglavians, the true primary role of the mighty structure appears be one of anchoring this space to the Abyssal Domain of Bujan, facilitating the Flow of Vyraj through the Domain of Pochven.
Large Collidable Structure
Click to toggle showing the 27 attributes. descriptionID: 571401
typeID: 56699
graphicID: 24552
Capacity: 1000.0
isDynamicType: False
typeNameID: 571146
basePrice: 0.0
Volume: 1000.0
wreckTypeID: 53300
radius: 371.0
published: False
Mass: 19683000000.0
groupID: 319
portionSize: 1
Shield Capacity: 19683000000.0
Signature Radius: 1000.0
Structure Hitpoints: 19683000000.0
Armor EM Damage Resistance: 0.01
Armor Explosive Damage Resistance: 0.01
Armor Kinetic Damage Resistance: 0.01
Armor Thermal Damage Resistance: 0.01
Shield EM Damage Resistance: 0.01
Shield Explosive Damage Resistance: 0.01
Shield Kinetic Damage Resistance: 0.01
Shield Thermal Damage Resistance: 0.01
Armor Hitpoints: 19683000000.0
Shield recharge time: 86400000.0
56700 - Perun Vyraj Anchorage Vast and resplendent with the energies of a harnessed singularity, the Perun Vyraj Anchorage is a truly titanic structure. Lying at the heart of Krai Perun, this enormous anchorage is large enough to serve as a dock for Xordazh-class World Arks and is effectively an even greater artificial world in its own right.

The positioning of the Vyraj Anchorage at the core of Perun Clade's section of the Pochven region's loop of conduit gates implies a vital role in the "weaving" of the constructed Triglavian region. For the Triglavians, the true primary role of the mighty structure appears be one of anchoring this space to the Abyssal Domain of Bujan, facilitating the Flow of Vyraj through the Domain of Pochven.
Large Collidable Structure
Click to toggle showing the 27 attributes. descriptionID: 571402
typeID: 56700
graphicID: 24552
Capacity: 1000.0
isDynamicType: False
typeNameID: 571147
basePrice: 0.0
Volume: 1000.0
wreckTypeID: 53300
radius: 371.0
published: False
Mass: 19683000000.0
groupID: 319
portionSize: 1
Shield Capacity: 19683000000.0
Signature Radius: 1000.0
Structure Hitpoints: 19683000000.0
Armor EM Damage Resistance: 0.01
Armor Explosive Damage Resistance: 0.01
Armor Kinetic Damage Resistance: 0.01
Armor Thermal Damage Resistance: 0.01
Shield EM Damage Resistance: 0.01
Shield Explosive Damage Resistance: 0.01
Shield Kinetic Damage Resistance: 0.01
Shield Thermal Damage Resistance: 0.01
Armor Hitpoints: 19683000000.0
Shield recharge time: 86400000.0
56701 - Mobile Sanguine Harvester This mobile tractor unit has been modified by Blood Raider engineers to collect frozen corpses instead of wrecks.

125km effective range.
10 second activation time.

May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase.
Automatically decays if abandoned for 24 hours.
Mobile Tractor Unit
Click to toggle showing the 36 attributes. descriptionID: 571149
typeID: 56701
graphicID: 24889
Capacity: 27000.0
metaLevel: 8
typeNameID: 571148
Volume: 100.0
basePrice: 0.0
marketGroupID: 2760 (Special Edition Deployable Structures)
metaGroupID: 1
wreckTypeID: 33538
radius: 100.0
published: True
Mass: 10000.0
Tech Level: 1.0
groupID: 1250
portionSize: 1
Maximum Locked Targets: 1.0
shieldUniformity: 0.75
Shield Capacity: 20000.0
Signature Radius: 500.0
Structure Hitpoints: 60000.0
Maximum Targeting Range: 125000.0
structureUniformity: 1.0
RADAR Sensor Strength: 50.0
Ladar Sensor Strength: 50.0
Magnetometric Sensor Strength: 50.0
Gravimetric Sensor Strength: 50.0
armorUniformity: 0.75
Maximum Tractor Velocity: 1000.0
Optimal Range: 125000.0
Activation time / duration: 30000.0
Meta Level: 1.0
Armor Hitpoints: 20000.0
onlyTractorCorpses: 1.0
Shield recharge time: 3200000.0
56702 - Mobile Sanguine Harvester Blueprint No Description Mobile Tractor Unit Blueprint
Click to toggle showing the 14 attributes. typeID: 56702
graphicID: 20387
Capacity: 0.0
typeNameID: 571155
basePrice: 30000000.0
metaGroupID: 1
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1270
portionSize: 1
industryBlueprintRank: 20.0
56703 - ENV_Abyssal_Halloween_01a No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 56703
graphicID: 22391
Capacity: 0.0
isDynamicType: False
typeNameID: 571158
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1882
portionSize: 1
56707 - 1,620,000 Skill Points Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet. Commodities
Click to toggle showing the 14 attributes. descriptionID: 571195
typeID: 56707
Capacity: 0.0
isDynamicType: False
typeNameID: 571194
iconID: 24166
basePrice: 0.0
metaGroupID: 19
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 526
portionSize: 1
56708 - Interstellar Navigation Logs Navigation logs recovered from spacefaring vessels of all kinds are of great interest to the Triglavian Collective. Mapping of interstellar navigation includes transits through stargates, conduit gates, filament conduits and wormholes, all providing the Triglavians a picture of the flow of traffic within and beyond their domains. Commodities
Click to toggle showing the 13 attributes. descriptionID: 571485
typeID: 56708
Capacity: 0.0
typeNameID: 571196
iconID: 2988
basePrice: 0.0
marketGroupID: 20 (Industrial Goods)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.1
groupID: 526
portionSize: 1
56709 - Corrupted Neurosynaptic Profile Neurosynaptic profiles are invaluable to the Triglavian Collective for assessing any sentients they encounter, including Drifters, Sleeper and Rogue Drones. While this profile is corrupted, the Collective willingly accepts even such fragmentary data for analysis. Commodities
Click to toggle showing the 13 attributes. descriptionID: 571484
typeID: 56709
Capacity: 0.0
typeNameID: 571197
iconID: 2885
basePrice: 0.0
marketGroupID: 20 (Industrial Goods)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.1
groupID: 526
portionSize: 1
56710 - Partial Neurosynaptic Profile Neurosynaptic profiles are invaluable to the Triglavian Collective for assessing any sentients they encounter, including Drifters, Sleeper and Rogue Drones. Although this profile is partial, the Collective is quite capable of integrating incomplete data into its analysis. Commodities
Click to toggle showing the 13 attributes. descriptionID: 571483
typeID: 56710
Capacity: 0.0
typeNameID: 571198
iconID: 2885
basePrice: 0.0
marketGroupID: 20 (Industrial Goods)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.1
groupID: 526
portionSize: 1
56711 - Intact Neurosynaptic Profile Neurosynaptic profiles are invaluable to the Triglavian Collective for assessing any sentients they encounter, including Drifters, Sleeper and Rogue Drones. This fully intact profile provides a complete set of the core data, and the Collective will trade favorably for such an item. Commodities
Click to toggle showing the 13 attributes. descriptionID: 571481
typeID: 56711
Capacity: 0.0
typeNameID: 571199
iconID: 2885
basePrice: 0.0
marketGroupID: 20 (Industrial Goods)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.1
groupID: 526
portionSize: 1
56712 - Holistic Neurosynaptic Template Neurosynaptic profiles are invaluable to the Triglavians for assessing any sentients they encounter but acquiring a Holistic Neurosynaptic Template for a given personality is real prize. An inclusive data set such as this records every nuance of personality laid down in core and peripheral neurosynaptic pathway. The Collective will trade premium items for such high quality data. Commodities
Click to toggle showing the 13 attributes. descriptionID: 571479
typeID: 56712
Capacity: 0.0
typeNameID: 571200
iconID: 2038
basePrice: 0.0
marketGroupID: 20 (Industrial Goods)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.1
groupID: 526
portionSize: 1
56713 - Vessel Core Hologram Space Vessel Core Holograms provide technical data on the architecture and core systems of all manner of ships, and can often be extracted from the data systems of disabled or wrecked vessels. The Triglavian Collective is generally willing to exchange certain items for such valuable data. Commodities
Click to toggle showing the 13 attributes. descriptionID: 571478
typeID: 56713
Capacity: 0.0
typeNameID: 571201
iconID: 1433
basePrice: 0.0
marketGroupID: 20 (Industrial Goods)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.1
groupID: 526
portionSize: 1
56714 - Modular Systems Hologram Modular Systems Holograms provide technical data on the universal practice of configuring a core hull with the addition of a variety of modular equipment. Such data can often be extracted from the computer systems of disabled or wrecked vessels. The Triglavian Collective is generally willing to exchange certain items for such valuable data. Commodities
Click to toggle showing the 13 attributes. descriptionID: 571475
typeID: 56714
Capacity: 0.0
typeNameID: 571202
iconID: 1432
basePrice: 0.0
marketGroupID: 20 (Industrial Goods)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.1
groupID: 526
portionSize: 1
56715 - Cultural Semiosis Data Data extracted from the systems of disabled or wrecked ships often includes entries less technical in nature and more concerned with the cultural aspects of the sentients that crewed or controlled the vessel. The Triglavian Collective's wish to acquire cultural intelligence through semiotic analysis of such information means that this data is valuable for exchange purposes. Commodities
Click to toggle showing the 13 attributes. descriptionID: 571473
typeID: 56715
Capacity: 0.0
typeNameID: 571203
iconID: 1177
basePrice: 0.0
marketGroupID: 20 (Industrial Goods)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.1
groupID: 526
portionSize: 1
56716 - Protective Equipment Patterns Data extracted from the systems of disabled or wrecked ships sometimes includes specifications and patterns for the protective equipment or apparel of the sentients that crewed or controlled the vessel. The Triglavian Collective's desire to acquire both practical and cultural intelligence through analysis of such equipment patterns means that this type of data is valuable for exchange purposes. Commodities
Click to toggle showing the 13 attributes. descriptionID: 571471
typeID: 56716
Capacity: 0.0
typeNameID: 571204
iconID: 10256
basePrice: 0.0
marketGroupID: 20 (Industrial Goods)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.1
groupID: 526
portionSize: 1
56719 - Easy Roaming Spawner - Drifters/Sleeper No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56719
graphicID: 10026
Capacity: 0.0
typeNameID: 571206
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 4055
portionSize: 1
56720 - Basic Roaming Spawner - Drifters/Sleeper No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56720
graphicID: 10026
Capacity: 0.0
typeNameID: 571207
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 4055
portionSize: 1
56721 - Elite Roaming Spawner - Drifters/Sleeper No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56721
graphicID: 10026
Capacity: 0.0
typeNameID: 571208
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 4055
portionSize: 1
56722 - Easy Roaming Spawner - Rogue Drones No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56722
graphicID: 10026
Capacity: 0.0
typeNameID: 571226
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 4055
portionSize: 1
56723 - Basic Roaming Spawner - Rogue Drones No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56723
graphicID: 10026
Capacity: 0.0
typeNameID: 571227
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 4055
portionSize: 1
56724 - Elite Roaming Spawner - Rogue Drones No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56724
graphicID: 10026
Capacity: 0.0
typeNameID: 571228
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 4055
portionSize: 1
56726 - Pochven Conduit Gate (Inactive) Though it is currently inactive, this Triglavian structure is of a type designed to function as a permanent transfer conduit between star systems in the constructed Triglavian region of Pochven. Triglavian Space is made up of systems "woven" together by the Triglavians into an artificial arrangement defined by the Pochven Conduit Loop.

Access to Pochven Conduit Gates is determined by the level of standing a capsuleer has with the Triglavian Collective and requirements may vary depending on the type of system into which the Conduit Gate leads.

As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable.
Large Collidable Object
Click to toggle showing the 15 attributes. descriptionID: 571399
typeID: 56726
graphicID: 24656
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 571232
basePrice: 0.0
Volume: 30000000.0
soundID: 32
radius: 9000.0
published: False
Mass: 3e+11
groupID: 226
portionSize: 1
56727 - Easy Roaming Spawner - EDENCOM No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56727
graphicID: 10026
Capacity: 0.0
typeNameID: 571240
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 4055
portionSize: 1
56728 - Basic Roaming Spawner - EDENCOM No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56728
graphicID: 10026
Capacity: 0.0
typeNameID: 571241
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 4055
portionSize: 1
56729 - Elite Roaming Spawner No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56729
graphicID: 10026
Capacity: 0.0
typeNameID: 571242
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 4055
portionSize: 1
56730 - Wormhole Wave A Spawner Easy - EDENCOM Amarr No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56730
graphicID: 10026
Capacity: 0.0
typeNameID: 571256
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 4055
portionSize: 1
56731 - Wormhole Wave A Spawner Base - EDENCOM Amarr No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56731
graphicID: 10026
Capacity: 0.0
typeNameID: 571257
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 4055
portionSize: 1
56732 - Wormhole Wave A Spawner Hard - EDENCOM Amarr No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 56732
graphicID: 10026
Capacity: 0.0
typeNameID: 571258
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 4055
portionSize: 1
56736 - ENV_Halloween_Pump_S2_02a No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 56736
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 571336
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
56737 - Audio_Halloween_Monsters No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 56737
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 571423
basePrice: 0.0
Volume: 0.0
soundID: 23050
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
56740 - Drifter Cruiser Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Wreck
Click to toggle showing the 17 attributes. descriptionID: 571518
typeID: 56740
graphicID: 3116
Capacity: 27500.0
raceID: 64
typeNameID: 571517
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
Signature Radius: 5000.0
Structure Hitpoints: 3500.0
structureUniformity: 1.0
Access Difficulty: 10.0
56741 - Drifter Battleship Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Wreck
Click to toggle showing the 17 attributes. descriptionID: 571520
typeID: 56741
graphicID: 3115
Capacity: 27500.0
raceID: 64
typeNameID: 571519
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
Signature Radius: 5000.0
Structure Hitpoints: 3500.0
structureUniformity: 1.0
Access Difficulty: 10.0
56742 - Sleeper Small Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Wreck
Click to toggle showing the 16 attributes. descriptionID: 571522
typeID: 56742
graphicID: 3117
Capacity: 27500.0
typeNameID: 571521
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
Signature Radius: 5000.0
Structure Hitpoints: 700.0
structureUniformity: 1.0
Access Difficulty: 10.0
56743 - Sleeper Medium Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Wreck
Click to toggle showing the 16 attributes. descriptionID: 571524
typeID: 56743
graphicID: 3116
Capacity: 27500.0
typeNameID: 571523
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
Signature Radius: 5000.0
Structure Hitpoints: 1500.0
structureUniformity: 1.0
Access Difficulty: 1e-06
56744 - Sleeper Large Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Wreck
Click to toggle showing the 16 attributes. descriptionID: 571526
typeID: 56744
graphicID: 3115
Capacity: 27500.0
typeNameID: 571525
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
Signature Radius: 5000.0
Structure Hitpoints: 3500.0
structureUniformity: 1.0
Access Difficulty: -10.0
Removed Items (0 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group

Blueprints (1 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
56702 - Mobile Sanguine Harvester Blueprint No blueprint entry found. BP Price: 30,000,000 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x Takmahl Magnetic Slab
1x Mobile Tractor Unit
3x Cryoprotectant Solution
4x Takmahl Diamond Rod
4x Takmahl Cohere Cord
Skills:
Industry I
High Energy Physics I
Laser Physics I
Outcome:
1x Mobile Sanguine Harvester (56701)
BP Price: 30,000,000 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x 23146
1x 33475
3x 2367
4x 23143
4x 23144
Skills:
3380 I
11433 I
11447 I
Outcome:
1x 56701
Reprocessing (140 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff
18 - Plagioclase (Plagioclase) 107x Tritanium
213x Pyerite
107x Mexallon
175x Tritanium
70x Mexallon
1075x 34
213x 35
10
70x 36
19 - Spodumain (Spodumain) 56000x Tritanium
12050x Pyerite
2100x Mexallon
450x Isogen
48000x Tritanium
1000x Isogen
160x Nocxium
80x Zydrine
40x Megacyte
5648000x 34
1
205000x 35
210
7
160x 38
8
0x 369
4
50x 3740
20 - Kernite (Kernite) 134x Tritanium
267x Mexallon
134x Isogen
60x Mexallon
120x Isogen
134x 34
267
60x 36
1
3420x 37
21 - Hedbergite (Hedbergite) 1000x Pyerite
200x Isogen
100x Nocxium
19x Zydrine
450x Pyerite
120x Nocxium
1000x 35
20
450x 375
1
020x 38
19x 39
22 - Arkonor (Arkonor) 22000x Tritanium
2500x Mexallon
320x Megacyte
3200x Pyerite
1200x Mexallon
120x Megacyte
322000x 34
25
5
12
00x 36
3120x 40
1223 - Bistot (Bistot) 12000x Pyerite
450x Zydrine
100x Megacyte
3200x Pyerite
1200x Mexallon
160x Zydrine
1203200x 35
451200x 396
1
060x 4039
1224 - Pyroxeres (Pyroxeres) 351x Tritanium
25x Pyerite
50x Mexallon
5x Nocxium
90x Pyerite
30x Mexallon
351x 34
25
90x 35
530x 36
5x 38
1225 - Crokite (Crokite) 21000x Tritanium
760x Nocxium
135x Zydrine
800x Pyerite
2000x Mexallon
800x Nocxium
210800x 34
760x 38
135
5
2000x 36
800
x 398
1226 - Jaspet (Jaspet) 350x Mexallon
75x Nocxium
8x Zydrine
150x Mexallon
50x Nocxium
3150x 36
750x 38
8x 39
1227 - Omber (Omber) 800x Tritanium
100x Pyerite
85x Isogen
90x Pyerite
75x Isogen
800x 34
10
90x 35
875x 37
1228 - Scordite (Scordite) 346x Tritanium
173x Pyerite
150x Tritanium
90x Pyerite
346150x 34
17390x 35
1229 - Gneiss (Gneiss) 2200x Pyerite
2400x Mexallon
300x Isogen
2000x Pyerite
1500x Mexallon
800x Isogen
22000x 35
241500x 36
3800x 37
1230 - Veldspar (Veldspar) 415x Tritanium 400x Tritanium 41500x 34
1231 - Hemorphite (Hemorphite) 2200x Tritanium
100x Isogen
120x Nocxium
15x Zydrine
240x Isogen
90x Nocxium
2200x 34
10
40x 37
1290x 38
15x 39
1232 - Dark Ochre (Dark Ochre) 10000x Tritanium
1600x Isogen
120x Nocxium
1360x Mexallon
1200x Isogen
320x Nocxium
1000360x 346
1
6200x 37
1320x 38
11396 - Mercoxit (Mercoxit) 300x Morphite 140x Morphite 30140x 11399
17425 - Crimson Arkonor (Arkonor) 23100x Tritanium
2625x Mexallon
336x Megacyte
3360x Pyerite
1260x Mexallon
126x Megacyte
23100x 34
2625
3360x 35
1260
x 36
33126x 40
17426 - Prime Arkonor (Arkonor) 24200x Tritanium
2750x Mexallon
352x Megacyte
3520x Pyerite
1320x Mexallon
132x Megacyte
2435200x 34
275
5
132
0x 36
1352x 40
17428 - Triclinic Bistot (Bistot) 12600x Pyerite
473x Zydrine
105x Megacyte
3360x Pyerite
1260x Mexallon
168x Zydrine
12603360x 35
4731260x 396
1
05x 4068x 39
17429 - Monoclinic Bistot (Bistot) 13200x Pyerite
495x Zydrine
110x Megacyte
3520x Pyerite
1320x Mexallon
176x Zydrine
13203520x 35
4951320x 396
1
10x 4076x 39
17432 - Sharp Crokite (Crokite) 22050x Tritanium
798x Nocxium
142x Zydrine
840x Pyerite
2100x Mexallon
840x Nocxium
22050x 34
798x 38
142
840x 35
2100x 36
840
x 398
17433 - Crystalline Crokite (Crokite) 23100x Tritanium
836x Nocxium
149x Zydrine
880x Pyerite
2200x Mexallon
880x Nocxium
231880x 35
22
00x 346
8
36x 38
149
80x 398
17436 - Onyx Ochre (Dark Ochre) 10500x Tritanium
1680x Isogen
126x Nocxium
1428x Mexallon
1260x Isogen
336x Nocxium
10500428x 346
1
2680x 37
12336x 38
17437 - Obsidian Ochre (Dark Ochre) 11000x Tritanium
1760x Isogen
132x Nocxium
1496x Mexallon
1320x Isogen
352x Nocxium
11000496x 346
1
76320x 37
1352x 38
17440 - Vitric Hedbergite (Hedbergite) 1050x Pyerite
210x Isogen
105x Nocxium
20x Zydrine
473x Pyerite
126x Nocxium
1050x 35
210
473x 375
1
0526x 38
20x 39
17441 - Glazed Hedbergite (Hedbergite) 1100x Pyerite
220x Isogen
110x Nocxium
21x Zydrine
495x Pyerite
132x Nocxium
1100x 35
220
495x 375
1
10x 38
21
32x 398
17444 - Vivid Hemorphite (Hemorphite) 2310x Tritanium
105x Isogen
126x Nocxium
16x Zydrine
252x Isogen
95x Nocxium
2310x 34
10
52x 37
12695x 38
16x 39
17445 - Radiant Hemorphite (Hemorphite) 2420x Tritanium
110x Isogen
132x Nocxium
17x Zydrine
264x Isogen
99x Nocxium
26420x 34
110
x 37
13299x 38
17x 39
17448 - Pure Jaspet (Jaspet) 368x Mexallon
79x Nocxium
8x Zydrine
158x Mexallon
53x Nocxium
36158x 36
79x 38
8
53x 398
17449 - Pristine Jaspet (Jaspet) 385x Mexallon
83x Nocxium
9x Zydrine
165x Mexallon
55x Nocxium
38165x 36
8355x 38
9x 39
17452 - Luminous Kernite (Kernite) 141x Tritanium
281x Mexallon
141x Isogen
63x Mexallon
126x Isogen
141x 34
281
63x 36
1
4126x 37
17453 - Fiery Kernite (Kernite) 148x Tritanium
294x Mexallon
148x Isogen
66x Mexallon
132x Isogen
148x 34
294
66x 36
1
4832x 37
17455 - Azure Plagioclase (Plagioclase) 113x Tritanium
224x Pyerite
113x Mexallon
184x Tritanium
74x Mexallon
11384x 34
224x 35
113
74x 36
17456 - Rich Plagioclase (Plagioclase) 118x Tritanium
235x Pyerite
118x Mexallon
193x Tritanium
77x Mexallon
11893x 34
235x 35
118
77x 36
17459 - Solid Pyroxeres (Pyroxeres) 369x Tritanium
26x Pyerite
53x Mexallon
5x Nocxium
95x Pyerite
32x Mexallon
369x 34
26
95x 35
532x 36
5x 38
17460 - Viscous Pyroxeres (Pyroxeres) 387x Tritanium
27x Pyerite
55x Mexallon
5x Nocxium
99x Pyerite
33x Mexallon
387x 34
27
99x 35
5533x 36
5x 38
17463 - Condensed Scordite (Scordite) 364x Tritanium
182x Pyerite
158x Tritanium
95x Pyerite
364158x 34
18295x 35
17464 - Massive Scordite (Scordite) 381x Tritanium
190x Pyerite
165x Tritanium
99x Pyerite
381165x 34
19099x 35
17466 - Bright Spodumain (Spodumain) 58800x Tritanium
12653x Pyerite
2205x Mexallon
473x Isogen
50400x Tritanium
1050x Isogen
168x Nocxium
84x Zydrine
42x Megacyte
5880400x 34
1
2653x 35
2205x 36
473x 37
050x 37
168x 38
84x 39
42x 40
17467 - Gleaming Spodumain (Spodumain) 61600x Tritanium
13255x Pyerite
2310x Mexallon
495x Isogen
52800x Tritanium
1100x Isogen
176x Nocxium
88x Zydrine
44x Megacyte
61652800x 34
1
3255x 35
2310x 36
495x 37
100x 37
176x 38
88x 39
44x 40
17470 - Concentrated Veldspar (Veldspar) 436x Tritanium 420x Tritanium 43620x 34
17471 - Dense Veldspar (Veldspar) 457x Tritanium 440x Tritanium 45740x 34
17865 - Iridescent Gneiss (Gneiss) 2310x Pyerite
2520x Mexallon
315x Isogen
2100x Pyerite
1575x Mexallon
840x Isogen
23100x 35
25201575x 36
315840x 37
17866 - Prismatic Gneiss (Gneiss) 2420x Pyerite
2640x Mexallon
330x Isogen
2200x Pyerite
1650x Mexallon
880x Isogen
24200x 35
2641650x 36
33880x 37
17867 - Silvery Omber (Omber) 840x Tritanium
105x Pyerite
90x Isogen
95x Pyerite
79x Isogen
840x 34
10
95x 35
790x 37
17868 - Golden Omber (Omber) 880x Tritanium
110x Pyerite
94x Isogen
99x Pyerite
83x Isogen
880x 34
110x 35
94
99x 35
83
x 37
17869 - Magma Mercoxit (Mercoxit) 315x Morphite 147x Morphite 315147x 11399
17870 - Vitreous Mercoxit (Mercoxit) 330x Morphite 154x Morphite 330154x 11399
26713 - Flawed Gneiss (Gneiss) 1x Tritanium
1x Mexallon
1x Isogen
1x Pyerite
1x Mexallon
1x Isogen
1x 345
1x 36
1x 37
26851 - Fools Crokite (Crokite) 5x Tritanium
1x Nocxium
5x Pyerite
1x Nocxium
5x 345
1x 38
26852 - Flawed Arkonor (Arkonor) 10x Tritanium
2x Zydrine
10x Pyerite
2x Megacyte
10x 345
2x
3940
26868 - Flawed Jaspet (Jaspet) 2x Tritanium
2x Pyerite
1x Mexallon
2x Nocxium
1x Zydrine
1x Mexallon
2x Nocxium
2x 34
2x 35
1x 36
2x 38

1x 39
28367 - Compressed Arkonor (Arkonor) 22000x Tritanium
2500x Mexallon
320x Megacyte
3200x Pyerite
1200x Mexallon
120x Megacyte
322000x 34
25
5
12
00x 36
3120x 40
28385 - Compressed Crimson Arkonor (Arkonor) 23100x Tritanium
2625x Mexallon
336x Megacyte
3360x Pyerite
1260x Mexallon
126x Megacyte
23100x 34
2625
3360x 35
1260
x 36
33126x 40
28387 - Compressed Prime Arkonor (Arkonor) 24200x Tritanium
2750x Mexallon
352x Megacyte
3520x Pyerite
1320x Mexallon
132x Megacyte
2435200x 34
275
5
132
0x 36
1352x 40
28388 - Compressed Bistot (Bistot) 12000x Pyerite
450x Zydrine
100x Megacyte
3200x Pyerite
1200x Mexallon
160x Zydrine
1203200x 35
451200x 396
1
060x 4039
28389 - Compressed Monoclinic Bistot (Bistot) 13200x Pyerite
495x Zydrine
110x Megacyte
3520x Pyerite
1320x Mexallon
176x Zydrine
13203520x 35
4951320x 396
1
10x 4076x 39
28390 - Compressed Triclinic Bistot (Bistot) 12600x Pyerite
473x Zydrine
105x Megacyte
3360x Pyerite
1260x Mexallon
168x Zydrine
12603360x 35
4731260x 396
1
05x 4068x 39
28391 - Compressed Crokite (Crokite) 21000x Tritanium
760x Nocxium
135x Zydrine
800x Pyerite
2000x Mexallon
800x Nocxium
210800x 34
760x 38
135
5
2000x 36
800
x 398
28392 - Compressed Crystalline Crokite (Crokite) 23100x Tritanium
836x Nocxium
149x Zydrine
880x Pyerite
2200x Mexallon
880x Nocxium
231880x 35
22
00x 346
8
36x 38
149
80x 398
28393 - Compressed Sharp Crokite (Crokite) 22050x Tritanium
798x Nocxium
142x Zydrine
840x Pyerite
2100x Mexallon
840x Nocxium
22050x 34
798x 38
142
840x 35
2100x 36
840
x 398
28394 - Compressed Dark Ochre (Dark Ochre) 10000x Tritanium
1600x Isogen
120x Nocxium
1360x Mexallon
1200x Isogen
320x Nocxium
1000360x 346
1
6200x 37
1320x 38
28395 - Compressed Obsidian Ochre (Dark Ochre) 11000x Tritanium
1760x Isogen
132x Nocxium
1496x Mexallon
1320x Isogen
352x Nocxium
11000496x 346
1
76320x 37
1352x 38
28396 - Compressed Onyx Ochre (Dark Ochre) 10500x Tritanium
1680x Isogen
126x Nocxium
1428x Mexallon
1260x Isogen
336x Nocxium
10500428x 346
1
2680x 37
12336x 38
28397 - Compressed Gneiss (Gneiss) 2200x Pyerite
2400x Mexallon
300x Isogen
2000x Pyerite
1500x Mexallon
800x Isogen
22000x 35
241500x 36
3800x 37
28398 - Compressed Iridescent Gneiss (Gneiss) 2310x Pyerite
2520x Mexallon
315x Isogen
2100x Pyerite
1575x Mexallon
840x Isogen
23100x 35
25201575x 36
315840x 37
28399 - Compressed Prismatic Gneiss (Gneiss) 2420x Pyerite
2640x Mexallon
330x Isogen
2200x Pyerite
1650x Mexallon
880x Isogen
24200x 35
2641650x 36
33880x 37
28400 - Compressed Glazed Hedbergite (Hedbergite) 1100x Pyerite
220x Isogen
110x Nocxium
21x Zydrine
495x Pyerite
132x Nocxium
1100x 35
220
495x 375
1
10x 38
21
32x 398
28401 - Compressed Hedbergite (Hedbergite) 1000x Pyerite
200x Isogen
100x Nocxium
19x Zydrine
450x Pyerite
120x Nocxium
1000x 35
20
450x 375
1
020x 38
19x 39
28402 - Compressed Vitric Hedbergite (Hedbergite) 1050x Pyerite
210x Isogen
105x Nocxium
20x Zydrine
473x Pyerite
126x Nocxium
1050x 35
210
473x 375
1
0526x 38
20x 39
28403 - Compressed Hemorphite (Hemorphite) 2200x Tritanium
100x Isogen
120x Nocxium
15x Zydrine
240x Isogen
90x Nocxium
2200x 34
10
40x 37
1290x 38
15x 39
28404 - Compressed Radiant Hemorphite (Hemorphite) 2420x Tritanium
110x Isogen
132x Nocxium
17x Zydrine
264x Isogen
99x Nocxium
26420x 34
110
x 37
13299x 38
17x 39
28405 - Compressed Vivid Hemorphite (Hemorphite) 2310x Tritanium
105x Isogen
126x Nocxium
16x Zydrine
252x Isogen
95x Nocxium
2310x 34
10
52x 37
12695x 38
16x 39
28406 - Compressed Jaspet (Jaspet) 350x Mexallon
75x Nocxium
8x Zydrine
150x Mexallon
50x Nocxium
3150x 36
750x 38
8x 39
28407 - Compressed Pristine Jaspet (Jaspet) 385x Mexallon
83x Nocxium
9x Zydrine
165x Mexallon
55x Nocxium
38165x 36
8355x 38
9x 39
28408 - Compressed Pure Jaspet (Jaspet) 368x Mexallon
79x Nocxium
8x Zydrine
158x Mexallon
53x Nocxium
36158x 36
79x 38
8
53x 398
28409 - Compressed Fiery Kernite (Kernite) 148x Tritanium
294x Mexallon
148x Isogen
66x Mexallon
132x Isogen
148x 34
294
66x 36
1
4832x 37
28410 - Compressed Kernite (Kernite) 134x Tritanium
267x Mexallon
134x Isogen
60x Mexallon
120x Isogen
134x 34
267
60x 36
1
3420x 37
28411 - Compressed Luminous Kernite (Kernite) 141x Tritanium
281x Mexallon
141x Isogen
63x Mexallon
126x Isogen
141x 34
281
63x 36
1
4126x 37
28412 - Compressed Magma Mercoxit (Mercoxit) 315x Morphite 147x Morphite 315147x 11399
28413 - Compressed Mercoxit (Mercoxit) 300x Morphite 140x Morphite 30140x 11399
28414 - Compressed Vitreous Mercoxit (Mercoxit) 330x Morphite 154x Morphite 330154x 11399
28415 - Compressed Golden Omber (Omber) 880x Tritanium
110x Pyerite
94x Isogen
99x Pyerite
83x Isogen
880x 34
110x 35
94
99x 35
83
x 37
28416 - Compressed Omber (Omber) 800x Tritanium
100x Pyerite
85x Isogen
90x Pyerite
75x Isogen
800x 34
10
90x 35
875x 37
28417 - Compressed Silvery Omber (Omber) 840x Tritanium
105x Pyerite
90x Isogen
95x Pyerite
79x Isogen
840x 34
10
95x 35
790x 37
28418 - Compressed Bright Spodumain (Spodumain) 58800x Tritanium
12653x Pyerite
2205x Mexallon
473x Isogen
50400x Tritanium
1050x Isogen
168x Nocxium
84x Zydrine
42x Megacyte
5880400x 34
1
2653x 35
2205x 36
473x 37
050x 37
168x 38
84x 39
42x 40
28419 - Compressed Gleaming Spodumain (Spodumain) 61600x Tritanium
13255x Pyerite
2310x Mexallon
495x Isogen
52800x Tritanium
1100x Isogen
176x Nocxium
88x Zydrine
44x Megacyte
61652800x 34
1
3255x 35
2310x 36
495x 37
100x 37
176x 38
88x 39
44x 40
28420 - Compressed Spodumain (Spodumain) 56000x Tritanium
12050x Pyerite
2100x Mexallon
450x Isogen
48000x Tritanium
1000x Isogen
160x Nocxium
80x Zydrine
40x Megacyte
5648000x 34
1
205000x 35
210
7
160x 38
8
0x 369
4
50x 3740
28421 - Compressed Azure Plagioclase (Plagioclase) 113x Tritanium
224x Pyerite
113x Mexallon
184x Tritanium
74x Mexallon
11384x 34
224x 35
113
74x 36
28422 - Compressed Plagioclase (Plagioclase) 107x Tritanium
213x Pyerite
107x Mexallon
175x Tritanium
70x Mexallon
1075x 34
213x 35
10
70x 36
28423 - Compressed Rich Plagioclase (Plagioclase) 118x Tritanium
235x Pyerite
118x Mexallon
193x Tritanium
77x Mexallon
11893x 34
235x 35
118
77x 36
28424 - Compressed Pyroxeres (Pyroxeres) 351x Tritanium
25x Pyerite
50x Mexallon
5x Nocxium
90x Pyerite
30x Mexallon
351x 34
25
90x 35
530x 36
5x 38
28425 - Compressed Solid Pyroxeres (Pyroxeres) 369x Tritanium
26x Pyerite
53x Mexallon
5x Nocxium
95x Pyerite
32x Mexallon
369x 34
26
95x 35
532x 36
5x 38
28426 - Compressed Viscous Pyroxeres (Pyroxeres) 387x Tritanium
27x Pyerite
55x Mexallon
5x Nocxium
99x Pyerite
33x Mexallon
387x 34
27
99x 35
5533x 36
5x 38
28427 - Compressed Condensed Scordite (Scordite) 364x Tritanium
182x Pyerite
158x Tritanium
95x Pyerite
364158x 34
18295x 35
28428 - Compressed Massive Scordite (Scordite) 381x Tritanium
190x Pyerite
165x Tritanium
99x Pyerite
381165x 34
19099x 35
28429 - Compressed Scordite (Scordite) 346x Tritanium
173x Pyerite
150x Tritanium
90x Pyerite
346150x 34
17390x 35
28430 - Compressed Concentrated Veldspar (Veldspar) 436x Tritanium 420x Tritanium 43620x 34
28431 - Compressed Dense Veldspar (Veldspar) 457x Tritanium 440x Tritanium 45740x 34
28432 - Compressed Veldspar (Veldspar) 415x Tritanium 400x Tritanium 41500x 34
46675 - Jet Ochre (Dark Ochre) 11500x Tritanium
1840x Isogen
138x Nocxium
1564x Mexallon
1380x Isogen
368x Nocxium
1150064x 346
1
3840x 37
1368x 38
46676 - Cubic Bistot (Bistot) 13800x Pyerite
518x Zydrine
115x Megacyte
3680x Pyerite
1380x Mexallon
184x Zydrine
13803680x 35
5181380x 396
1
15x 4084x 39
46677 - Pellucid Crokite (Crokite) 24150x Tritanium
874x Nocxium
155x Zydrine
920x Pyerite
2300x Mexallon
920x Nocxium
24150x 34
874x 38
155
920x 35
2300x 36
920
x 398
46678 - Flawless Arkonor (Arkonor) 25300x Tritanium
2875x Mexallon
368x Megacyte
3680x Pyerite
1380x Mexallon
138x Megacyte
25300x 34
2875
3680x 35
1380
x 36
1368x 40
46679 - Brilliant Gneiss (Gneiss) 2530x Pyerite
2760x Mexallon
345x Isogen
2300x Pyerite
1725x Mexallon
920x Isogen
25300x 35
27601725x 36
345920x 37
46680 - Lustrous Hedbergite (Hedbergite) 1150x Pyerite
230x Isogen
115x Nocxium
22x Zydrine
518x Pyerite
138x Nocxium
1150518x 35
230x 37
115x 38
22
138x 398
46681 - Scintillating Hemorphite (Hemorphite) 2530x Tritanium
115x Isogen
138x Nocxium
17x Zydrine
276x Isogen
104x Nocxium
2530x 34
115
76x 37
1
3804x 38
17x 39
46682 - Immaculate Jaspet (Jaspet) 403x Mexallon
86x Nocxium
9x Zydrine
173x Mexallon
58x Nocxium
40173x 36
586x 38
9x 39
46683 - Resplendant Kernite (Kernite) 154x Tritanium
307x Mexallon
154x Isogen
69x Mexallon
138x Isogen
154x 34
307
69x 36
1
5438x 37
46684 - Platinoid Omber (Omber) 920x Tritanium
115x Pyerite
98x Isogen
104x Pyerite
86x Isogen
920x 34
115
104x 35
986x 37
46685 - Sparkling Plagioclase (Plagioclase) 123x Tritanium
245x Pyerite
123x Mexallon
201x Tritanium
81x Mexallon
123201x 34
245x 35
123
81x 36
46686 - Opulent Pyroxeres (Pyroxeres) 404x Tritanium
29x Pyerite
58x Mexallon
6x Nocxium
104x Pyerite
35x Mexallon
4104x 34
29x 35
58x 36
6x 38
5
35x 36
46687 - Glossy Scordite (Scordite) 398x Tritanium
199x Pyerite
173x Tritanium
104x Pyerite
398173x 34
1
9904x 35
46688 - Dazzling Spodumain (Spodumain) 64400x Tritanium
13858x Pyerite
2415x Mexallon
518x Isogen
55200x Tritanium
1150x Isogen
184x Nocxium
92x Zydrine
46x Megacyte
64455200x 34
1
3858x 35
2415x 36
518x 37
150x 37
184x 38
92x 39
46x 40
46689 - Stable Veldspar (Veldspar) 477x Tritanium 460x Tritanium 47760x 34
46691 - Compressed Flawless Arkonor (Arkonor) 25300x Tritanium
2875x Mexallon
368x Megacyte
3680x Pyerite
1380x Mexallon
138x Megacyte
25300x 34
2875
3680x 35
1380
x 36
1368x 40
46692 - Compressed Cubic Bistot (Bistot) 13800x Pyerite
518x Zydrine
115x Megacyte
3680x Pyerite
1380x Mexallon
184x Zydrine
13803680x 35
5181380x 396
1
15x 4084x 39
46693 - Compressed Pellucid Crokite (Crokite) 24150x Tritanium
874x Nocxium
155x Zydrine
920x Pyerite
2300x Mexallon
920x Nocxium
24150x 34
874x 38
155
920x 35
2300x 36
920
x 398
46694 - Compressed Jet Ochre (Dark Ochre) 11500x Tritanium
1840x Isogen
138x Nocxium
1564x Mexallon
1380x Isogen
368x Nocxium
1150064x 346
1
3840x 37
1368x 38
46695 - Compressed Brilliant Gneiss (Gneiss) 2530x Pyerite
2760x Mexallon
345x Isogen
2300x Pyerite
1725x Mexallon
920x Isogen
25300x 35
27601725x 36
345920x 37
46696 - Compressed Lustrous Hedbergite (Hedbergite) 1150x Pyerite
230x Isogen
115x Nocxium
22x Zydrine
518x Pyerite
138x Nocxium
1150518x 35
230x 37
115x 38
22
138x 398
46697 - Compressed Scintillating Hemorphite (Hemorphite) 2530x Tritanium
115x Isogen
138x Nocxium
17x Zydrine
276x Isogen
104x Nocxium
2530x 34
115
76x 37
1
3804x 38
17x 39
46698 - Compressed Immaculate Jaspet (Jaspet) 403x Mexallon
86x Nocxium
9x Zydrine
173x Mexallon
58x Nocxium
40173x 36
586x 38
9x 39
46699 - Compressed Resplendant Kernite (Kernite) 154x Tritanium
307x Mexallon
154x Isogen
69x Mexallon
138x Isogen
154x 34
307
69x 36
1
5438x 37
46700 - Compressed Platinoid Omber (Omber) 920x Tritanium
115x Pyerite
98x Isogen
104x Pyerite
86x Isogen
920x 34
115
104x 35
986x 37
46701 - Compressed Sparkling Plagioclase (Plagioclase) 123x Tritanium
245x Pyerite
123x Mexallon
201x Tritanium
81x Mexallon
123201x 34
245x 35
123
81x 36
46702 - Compressed Opulent Pyroxeres (Pyroxeres) 404x Tritanium
29x Pyerite
58x Mexallon
6x Nocxium
104x Pyerite
35x Mexallon
4104x 34
29x 35
58x 36
6x 38
5
35x 36
46703 - Compressed Glossy Scordite (Scordite) 398x Tritanium
199x Pyerite
173x Tritanium
104x Pyerite
398173x 34
1
9904x 35
46704 - Compressed Dazzling Spodumain (Spodumain) 64400x Tritanium
13858x Pyerite
2415x Mexallon
518x Isogen
55200x Tritanium
1150x Isogen
184x Nocxium
92x Zydrine
46x Megacyte
64455200x 34
1
3858x 35
2415x 36
518x 37
150x 37
184x 38
92x 39
46x 40
46705 - Compressed Stable Veldspar (Veldspar) 477x Tritanium 460x Tritanium 47760x 34
52306 - Talassonite (Talassonite) 12600x Tritanium
456x Nocxium
81x Zydrine
13x Megacyte
40000x Tritanium
960x Nocxium
32x Megacyte
12640000x 34
456960x 38
81x 39
1
32x 40
52315 - Rakovene (Rakovene) 2200x Tritanium
7200x Pyerite
855x Mexallon
450x Nocxium
270x Zydrine
83x Megacyte
2x Morphite
40000x Tritanium
3200x Isogen
200x Zydrine
2240000x 34
73200x 35
855x 36
450x 38
270x 39
83x 40
2x 11
7
200x
399
52316 - Bezdnacine (Bezdnacine) 13200x Tritanium
2200x Pyerite
3780x Mexallon
1100x Isogen
185x Megacyte
10x Morphite
40000x Tritanium
4800x Isogen
128x Megacyte
13200x 34
2200x 35
3780x 36
11
40000x 34
48
00x 37
1
285x 40
10x 11399
56625 - Abyssal Talassonite (Talassonite) No reprocessing data found. 42000x Tritanium
1008x Nocxium
34x Megacyte
42000x 34
1008x 38
34x 40
56626 - Hadal Talassonite (Talassonite) No reprocessing data found. 44000x Tritanium
1056x Nocxium
35x Megacyte
44000x 34
1056x 38
35x 40
56627 - Abyssal Bezdnacine (Bezdnacine) No reprocessing data found. 42000x Tritanium
5040x Isogen
134x Megacyte
42000x 34
5040x 37
134x 40
56628 - Hadal Bezdnacine (Bezdnacine) No reprocessing data found. 44000x Tritanium
5280x Isogen
141x Megacyte
44000x 34
5280x 37
141x 40
56629 - Abyssal Rakovene (Rakovene) No reprocessing data found. 42000x Tritanium
3360x Isogen
210x Zydrine
42000x 34
3360x 37
210x 39
56630 - Hadal Rakovene (Rakovene) No reprocessing data found. 44000x Tritanium
3520x Isogen
220x Zydrine
44000x 34
3520x 37
220x 39
56701 - Mobile Sanguine Harvester (Mobile Tractor Unit) No reprocessing data found. 27778x Tritanium
12222x Pyerite
10000x Mexallon
2778x Isogen
389x Nocxium
1112x Zydrine
88x Megacyte
2x Organic Mortar Applicators
1x Wetware Mainframe
2x Ukomi Superconductors
27778x 34
12222x 35
10000x 36
2778x 37
389x 38
1112x 39
88x 40
2x 2870
1x 2876
2x 17136

Traits (0 Entries)
TypeID, Group, & Name Tranquility_Previous Tranquility_Next Diff
Attributes (3 Entries)
Attribute Name Diff
3096 - locationListID attributeID: None => 3096
dataType: None => 4
defaultValue: None => 0.0
highIsGood: None => 0
name: None => locationListID
published: None => 0
stackable: None => 0
3097 - lightYearDistanceMax attributeID: None => 3097
dataType: None => 5
defaultValue: None => 1.0
highIsGood: None => 0
name: None => lightYearDistanceMax
published: None => 0
stackable: None => 0
3102 - onlyTractorCorpses attributeID: None => 3102
dataType: None => 0
defaultValue: None => 0.0
description: None => when authored alongside the effectTractorBeamCan it will determine if it only tractors corpses instead of wrecks and cans
highIsGood: None => 0
name: None => onlyTractorCorpses
published: None => 0
stackable: None => 0
Attributes per Type (214 Entries)
TypeID, Name, and Group Diff
6 - Sun G5 (Yellow) (Sun) isDynamicType: None => False
9 - Sun B0 (Blue) (Sun) isDynamicType: None => False
18 - Plagioclase (Plagioclase) radius: None => 1.0
19 - Spodumain (Spodumain) radius: None => 1.0
20 - Kernite (Kernite) radius: None => 1.0
21 - Hedbergite (Hedbergite) radius: None => 1.0
1223 - Bistot (Bistot) radius: None => 1.0
1224 - Pyroxeres (Pyroxeres) radius: None => 1.0
1225 - Crokite (Crokite) radius: None => 1.0
1226 - Jaspet (Jaspet) radius: None => 1.0
1227 - Omber (Omber) radius: None => 1.0
1228 - Scordite (Scordite) radius: None => 1.0
1230 - Veldspar (Veldspar) radius: None => 1.0
1231 - Hemorphite (Hemorphite) radius: None => 1.0
1232 - Dark Ochre (Dark Ochre) radius: None => 1.0
3796 - Sun O1 (Bright Blue) (Sun) isDynamicType: None => False
3801 - Sun A0 (Blue Small) (Sun) isDynamicType: None => False
11396 - Mercoxit (Mercoxit) radius: None => 1.0
17433 - Crystalline Crokite (Crokite) radius: None => 1.0
17440 - Vitric Hedbergite (Hedbergite) radius: None => 1.0
17441 - Glazed Hedbergite (Hedbergite) radius: None => 1.0
17444 - Vivid Hemorphite (Hemorphite) radius: None => 1.0
17445 - Radiant Hemorphite (Hemorphite) radius: None => 1.0
17449 - Pristine Jaspet (Jaspet) radius: None => 1.0
17452 - Luminous Kernite (Kernite) radius: None => 1.0
17453 - Fiery Kernite (Kernite) radius: None => 1.0
17456 - Rich Plagioclase (Plagioclase) radius: None => 1.0
17459 - Solid Pyroxeres (Pyroxeres) radius: None => 1.0
17463 - Condensed Scordite (Scordite) radius: None => 1.0
17467 - Gleaming Spodumain (Spodumain) radius: None => 1.0
17471 - Dense Veldspar (Veldspar) radius: None => 1.0
17868 - Golden Omber (Omber) radius: None => 1.0
17869 - Magma Mercoxit (Mercoxit) radius: None => 1.0
17870 - Vitreous Mercoxit (Mercoxit) radius: None => 1.0
25561 - Signal Distortion Amplifier I (ECM Stabilizer) CPU usage: 30.0 => 27.0
ECM Strength Bonus: 5.0 => 7.0
ECM Range Bonus: 5.0 => 7.0
25565 - Hypnos Compact Signal Distortion Amplifier I (ECM Stabilizer) CPU usage: 29.0 => 24.0
Meta Level: 4.0 => 1.0
ECM Strength Bonus: 10.0 => 8.0
ECM Range Bonus: 10.0 => 8.0
metaLevel: 4 => 1
25567 - Compulsive Signal Distortion Amplifier I (ECM Stabilizer) radius: None => 1.0
published: True => False
isDynamicType: None => False
marketGroupID: 967 (Signal Distortion Amplifier) => None
variationParentTypeID: 25561 => None
25569 - Induced Signal Distortion Amplifier I (ECM Stabilizer) radius: None => 1.0
published: True => False
isDynamicType: None => False
marketGroupID: 967 (Signal Distortion Amplifier) => None
variationParentTypeID: 25561 => None
25571 - Initiated Signal Distortion Amplifier I (ECM Stabilizer) radius: None => 1.0
published: True => False
isDynamicType: None => False
marketGroupID: 967 (Signal Distortion Amplifier) => None
variationParentTypeID: 25561 => None
26851 - Fools Crokite (Crokite) radius: None => 1.0
26852 - Flawed Arkonor (Arkonor) radius: None => 1.0
26868 - Flawed Jaspet (Jaspet) radius: None => 1.0
28387 - Compressed Prime Arkonor (Arkonor) radius: None => 1.0
28388 - Compressed Bistot (Bistot) radius: None => 1.0
28391 - Compressed Crokite (Crokite) radius: None => 1.0
28392 - Compressed Crystalline Crokite (Crokite) radius: None => 1.0
28394 - Compressed Dark Ochre (Dark Ochre) radius: None => 1.0
28400 - Compressed Glazed Hedbergite (Hedbergite) radius: None => 1.0
28401 - Compressed Hedbergite (Hedbergite) radius: None => 1.0
28402 - Compressed Vitric Hedbergite (Hedbergite) radius: None => 1.0
28403 - Compressed Hemorphite (Hemorphite) radius: None => 1.0
28404 - Compressed Radiant Hemorphite (Hemorphite) radius: None => 1.0
28405 - Compressed Vivid Hemorphite (Hemorphite) radius: None => 1.0
28406 - Compressed Jaspet (Jaspet) radius: None => 1.0
28407 - Compressed Pristine Jaspet (Jaspet) radius: None => 1.0
28409 - Compressed Fiery Kernite (Kernite) radius: None => 1.0
28410 - Compressed Kernite (Kernite) radius: None => 1.0
28411 - Compressed Luminous Kernite (Kernite) radius: None => 1.0
28412 - Compressed Magma Mercoxit (Mercoxit) radius: None => 1.0
28413 - Compressed Mercoxit (Mercoxit) radius: None => 1.0
28414 - Compressed Vitreous Mercoxit (Mercoxit) radius: None => 1.0
28415 - Compressed Golden Omber (Omber) radius: None => 1.0
28416 - Compressed Omber (Omber) radius: None => 1.0
28419 - Compressed Gleaming Spodumain (Spodumain) radius: None => 1.0
28420 - Compressed Spodumain (Spodumain) radius: None => 1.0
28422 - Compressed Plagioclase (Plagioclase) radius: None => 1.0
28423 - Compressed Rich Plagioclase (Plagioclase) radius: None => 1.0
28424 - Compressed Pyroxeres (Pyroxeres) radius: None => 1.0
28425 - Compressed Solid Pyroxeres (Pyroxeres) radius: None => 1.0
28427 - Compressed Condensed Scordite (Scordite) radius: None => 1.0
28429 - Compressed Scordite (Scordite) radius: None => 1.0
28431 - Compressed Dense Veldspar (Veldspar) radius: None => 1.0
28432 - Compressed Veldspar (Veldspar) radius: None => 1.0
45030 - Sun G5 (Yellow) (Sun) isDynamicType: None => False
45034 - Sun B0 (Blue) (Sun) isDynamicType: None => False
45046 - Sun B0 (Blue) (Sun) isDynamicType: None => False
45047 - Sun G5 (Yellow) (Sun) isDynamicType: None => False
52306 - Talassonite (Talassonite) Reprocessing Skill: 3385.0 => 56632.0
52315 - Rakovene (Rakovene) Reprocessing Skill: 3385.0 => 56633.0
52316 - Bezdnacine (Bezdnacine) Reprocessing Skill: 3385.0 => 56631.0
52932 - State Navy Kitsune (EDENCOM Entities) groupID: 4035 => 4034
52933 - State Navy Kirin (EDENCOM Entities) groupID: 4035 => 4034
52934 - State Navy Raptor (EDENCOM Entities) groupID: 4035 => 4034
52935 - State Navy Basilisk (EDENCOM Entities) groupID: 4035 => 4034
52936 - State Navy Cerberus (EDENCOM Entities) groupID: 4035 => 4034
52937 - State Navy Rook (EDENCOM Entities) groupID: 4035 => 4034
52938 - State Navy Drake (EDENCOM Entities) groupID: 4035 => 4034
52939 - State Navy Scorpion (EDENCOM Entities) groupID: 4035 => 4034
52940 - State Navy Raven (EDENCOM Entities) groupID: 4035 => 4034
52941 - Federal Navy Keres (EDENCOM Entities) groupID: 4036 => 4034
52947 - Federal Navy Thalia (EDENCOM Entities) groupID: 4036 => 4034
52948 - Federal Navy Taranis (EDENCOM Entities) groupID: 4036 => 4034
52949 - Federal Navy Oneiros (EDENCOM Entities) groupID: 4036 => 4034
52950 - Federal Navy Deimos (EDENCOM Entities) groupID: 4036 => 4034
52951 - Federal Navy Lachesis (EDENCOM Entities) groupID: 4036 => 4034
52952 - Federal Navy Brutix (EDENCOM Entities) groupID: 4036 => 4034
52953 - Federal Navy Dominix (EDENCOM Entities) groupID: 4036 => 4034
52954 - Federal Navy Megathron (EDENCOM Entities) groupID: 4036 => 4034
52955 - Republic Fleet Hyena (EDENCOM Entities) groupID: 4037 => 4034
52956 - Republic Fleet Scalpel (EDENCOM Entities) groupID: 4037 => 4034
52957 - Republic Fleet Claw (EDENCOM Entities) groupID: 4037 => 4034
52958 - Republic Fleet Scimitar (EDENCOM Entities) groupID: 4037 => 4034
52959 - Republic Fleet Muninn (EDENCOM Entities) groupID: 4037 => 4034
52960 - Republic Fleet Huginn (EDENCOM Entities) groupID: 4037 => 4034
52961 - Republic Fleet Hurricane (EDENCOM Entities) groupID: 4037 => 4034
52962 - Republic Fleet Typhoon (EDENCOM Entities) groupID: 4037 => 4034
52963 - Republic Fleet Tempest (EDENCOM Entities) groupID: 4037 => 4034
52965 - State Navy Phoenix (EDENCOM Entities) groupID: 4035 => 4034
52966 - Federal Navy Moros (EDENCOM Entities) groupID: 4036 => 4034
52967 - Republic Fleet Naglfar (EDENCOM Entities) groupID: 4037 => 4034
54027 - Scout State Navy Kitsune (EDENCOM Entities) groupID: 4035 => 4034
54028 - Scout State Navy Kirin (EDENCOM Entities) groupID: 4035 => 4034
54029 - Scout State Navy Raptor (EDENCOM Entities) groupID: 4035 => 4034
54030 - Scout State Navy Basilisk (EDENCOM Entities) groupID: 4035 => 4034
54031 - Scout State Navy Cerberus (EDENCOM Entities) groupID: 4035 => 4034
54032 - Scout State Navy Rook (EDENCOM Entities) groupID: 4035 => 4034
54033 - Scout State Navy Drake (EDENCOM Entities) groupID: 4035 => 4034
54034 - Scout State Navy Scorpion (EDENCOM Entities) groupID: 4035 => 4034
54035 - Scout State Navy Raven (EDENCOM Entities) groupID: 4035 => 4034
54036 - Elite State Navy Kitsune (EDENCOM Entities) groupID: 4035 => 4034
54037 - Elite State Navy Kirin (EDENCOM Entities) groupID: 4035 => 4034
54038 - Elite State Navy Raptor (EDENCOM Entities) groupID: 4035 => 4034
54039 - Elite State Navy Basilisk (EDENCOM Entities) groupID: 4035 => 4034
54040 - Elite State Navy Cerberus (EDENCOM Entities) groupID: 4035 => 4034
54041 - Elite State Navy Rook (EDENCOM Entities) groupID: 4035 => 4034
54042 - Elite State Navy Drake (EDENCOM Entities) groupID: 4035 => 4034
54043 - Elite State Navy Scorpion (EDENCOM Entities) groupID: 4035 => 4034
54044 - Elite State Navy Raven (EDENCOM Entities) groupID: 4035 => 4034
54045 - Executive State Navy Kitsune (EDENCOM Entities) groupID: 4035 => 4034
54046 - Executive State Navy Kirin (EDENCOM Entities) groupID: 4035 => 4034
54047 - Executive State Navy Raptor (EDENCOM Entities) groupID: 4035 => 4034
54048 - Executive State Navy Basilisk (EDENCOM Entities) groupID: 4035 => 4034
54049 - Executive State Navy Cerberus (EDENCOM Entities) groupID: 4035 => 4034
54050 - Executive State Navy Rook (EDENCOM Entities) groupID: 4035 => 4034
54051 - Executive State Navy Drake (EDENCOM Entities) groupID: 4035 => 4034
54052 - Executive State Navy Scorpion (EDENCOM Entities) groupID: 4035 => 4034
54053 - Executive State Navy Raven (EDENCOM Entities) groupID: 4035 => 4034
54054 - Scout Federal Navy Keres (EDENCOM Entities) groupID: 4036 => 4034
54055 - Scout Federal Navy Thalia (EDENCOM Entities) groupID: 4036 => 4034
54056 - Scout Federal Navy Taranis (EDENCOM Entities) groupID: 4036 => 4034
54057 - Scout Federal Navy Oneiros (EDENCOM Entities) groupID: 4036 => 4034
54058 - Scout Federal Navy Deimos (EDENCOM Entities) groupID: 4036 => 4034
54059 - Scout Federal Navy Lachesis (EDENCOM Entities) groupID: 4036 => 4034
54060 - Scout Federal Navy Brutix (EDENCOM Entities) groupID: 4036 => 4034
54061 - Scout Federal Navy Dominix (EDENCOM Entities) groupID: 4036 => 4034
54062 - Scout Federal Navy Megathron (EDENCOM Entities) groupID: 4036 => 4034
54063 - Elite Federal Navy Keres (EDENCOM Entities) groupID: 4036 => 4034
54064 - Elite Federal Navy Thalia (EDENCOM Entities) groupID: 4036 => 4034
54065 - Elite Federal Navy Taranis (EDENCOM Entities) groupID: 4036 => 4034
54066 - Elite Federal Navy Oneiros (EDENCOM Entities) groupID: 4036 => 4034
54067 - Elite Federal Navy Deimos (EDENCOM Entities) groupID: 4036 => 4034
54068 - Elite Federal Navy Lachesis (EDENCOM Entities) groupID: 4036 => 4034
54069 - Elite Federal Navy Brutix (EDENCOM Entities) groupID: 4036 => 4034
54070 - Elite Federal Navy Dominix (EDENCOM Entities) groupID: 4036 => 4034
54071 - Elite Federal Navy Megathron (EDENCOM Entities) groupID: 4036 => 4034
54072 - Presiding Federal Navy Keres (EDENCOM Entities) groupID: 4036 => 4034
54073 - Presiding Federal Navy Thalia (EDENCOM Entities) groupID: 4036 => 4034
54074 - Presiding Federal Navy Taranis (EDENCOM Entities) groupID: 4036 => 4034
54075 - Presiding Federal Navy Oneiros (EDENCOM Entities) groupID: 4036 => 4034
54076 - Presiding Federal Navy Deimos (EDENCOM Entities) groupID: 4036 => 4034
54077 - Presiding Federal Navy Lachesis (EDENCOM Entities) groupID: 4036 => 4034
54078 - Presiding Federal Navy Brutix (EDENCOM Entities) groupID: 4036 => 4034
54079 - Presiding Federal Navy Dominix (EDENCOM Entities) groupID: 4036 => 4034
54080 - Presiding Federal Navy Megathron (EDENCOM Entities) groupID: 4036 => 4034
54081 - Scout Republic Fleet Hyena (EDENCOM Entities) groupID: 4037 => 4034
54082 - Scout Republic Fleet Scalpel (EDENCOM Entities) groupID: 4037 => 4034
54083 - Scout Republic Fleet Claw (EDENCOM Entities) groupID: 4037 => 4034
54084 - Scout Republic Fleet Scimitar (EDENCOM Entities) groupID: 4037 => 4034
54085 - Scout Republic Fleet Muninn (EDENCOM Entities) groupID: 4037 => 4034
54086 - Scout Republic Fleet Huginn (EDENCOM Entities) groupID: 4037 => 4034
54087 - Scout Republic Fleet Hurricane (EDENCOM Entities) groupID: 4037 => 4034
54088 - Scout Republic Fleet Typhoon (EDENCOM Entities) groupID: 4037 => 4034
54089 - Scout Republic Fleet Tempest (EDENCOM Entities) groupID: 4037 => 4034
54090 - Elite Republic Fleet Hyena (EDENCOM Entities) groupID: 4037 => 4034
54091 - Elite Republic Fleet Scalpel (EDENCOM Entities) groupID: 4037 => 4034
54092 - Elite Republic Fleet Claw (EDENCOM Entities) groupID: 4037 => 4034
54093 - Elite Republic Fleet Scimitar (EDENCOM Entities) groupID: 4037 => 4034
54094 - Elite Republic Fleet Muninn (EDENCOM Entities) groupID: 4037 => 4034
54095 - Elite Republic Fleet Huginn (EDENCOM Entities) groupID: 4037 => 4034
54096 - Elite Republic Fleet Hurricane (EDENCOM Entities) groupID: 4037 => 4034
54097 - Elite Republic Fleet Typhoon (EDENCOM Entities) groupID: 4037 => 4034
54098 - Elite Republic Fleet Tempest (EDENCOM Entities) groupID: 4037 => 4034
54099 - Chief Republic Fleet Hyena (EDENCOM Entities) groupID: 4037 => 4034
54100 - Chief Republic Fleet Scalpel (EDENCOM Entities) groupID: 4037 => 4034
54101 - Chief Republic Fleet Claw (EDENCOM Entities) groupID: 4037 => 4034
54102 - Chief Republic Fleet Scimitar (EDENCOM Entities) groupID: 4037 => 4034
54103 - Chief Republic Fleet Muninn (EDENCOM Entities) groupID: 4037 => 4034
54104 - Chief Republic Fleet Huginn (EDENCOM Entities) groupID: 4037 => 4034
54105 - Chief Republic Fleet Hurricane (EDENCOM Entities) groupID: 4037 => 4034
54106 - Chief Republic Fleet Typhoon (EDENCOM Entities) groupID: 4037 => 4034
54107 - Chief Republic Fleet Tempest (EDENCOM Entities) groupID: 4037 => 4034
54321 - Empire Basic Cyno Boss Spawner (Invisible Beacon) graphicID: None => 10026
isDynamicType: None => False
54336 - EDENCOM Fortification Orca (EDENCOM Entities) groupID: 4037 => 4034
54337 - EDENCOM Fortification Orca (EDENCOM Entities) groupID: 4035 => 4034
54338 - EDENCOM Fortification Orca (EDENCOM Entities) groupID: 4036 => 4034
54568 - Dazh Koliada (Triglavian Entities) entityFactionLoss: 0.0 => 0.0666
54569 - Dazh Potremba (Triglavian Entities) entityFactionLoss: 0.0 => 0.0666
54570 - Dazh Stribozha (Triglavian Entities) entityFactionLoss: 0.0 => 0.0666
54575 - Veles Vyraj Anchorage (Large Collidable Structure)
Click to toggle showing the 15 attributes.Mass: 1000.0 => 19683000000.0
Structure Hitpoints: 450000.0 => 19683000000.0
Shield Capacity: 250000.0 => 19683000000.0
Armor Hitpoints: 1200000.0 => 19683000000.0
Armor EM Damage Resistance: 0.0 => 0.01
Armor Explosive Damage Resistance: 0.0 => 0.01
Armor Kinetic Damage Resistance: 0.0 => 0.01
Armor Thermal Damage Resistance: 0.0 => 0.01
Shield EM Damage Resistance: None => 0.01
Shield Explosive Damage Resistance: None => 0.01
Shield Kinetic Damage Resistance: None => 0.01
Shield Thermal Damage Resistance: None => 0.01
entityEquipmentMin: 1.0 => None
entityEquipmentMax: 1.0 => None
descriptionID: None => 571400
56093 - 1v1 T1 Combat and Navy Frigates Proving Filament (Abyssal Proving Filaments) published: True => False
marketGroupID: 2747 (Proving Ground Filaments) => None
56223 - Women's EDENCOM 'Valiant' Command Jacket (Outer) marketGroupID: 1399 (Outerwear) => 1405 (Outerwear)
56224 - Men's EDENCOM 'Valiant' Command Jacket (Outer) marketGroupID: 1405 (Outerwear) => 1399 (Outerwear)
56225 - Women's Triglavian Survival Suit (Liminality) (Outer) marketGroupID: 1399 (Outerwear) => 1405 (Outerwear)
56226 - Men's Triglavian Survival Suit (Liminality) (Outer) marketGroupID: 1405 (Outerwear) => 1399 (Outerwear)
56315 - Elite Lucifer Cynabal (Abyssal Spaceship Entities) descriptionID: None => 570307
56316 - Lucifer Ixion (Abyssal Spaceship Entities) descriptionID: None => 570308
56346 - Lucifer Dramiel (Abyssal Spaceship Entities) descriptionID: None => 570309
56347 - Elite Lucifer Dramiel (Abyssal Spaceship Entities) descriptionID: None => 570310
56348 - Lucifer Fury (Abyssal Spaceship Entities) descriptionID: None => 570311
56349 - Lucifer Echo (Abyssal Spaceship Entities) descriptionID: None => 570312
56350 - Lucifer Medusa (Abyssal Spaceship Entities) descriptionID: None => 570313
56351 - Lucifer Burst (Abyssal Spaceship Entities) Rate of fire: 6000.0 => None
descriptionID: None => 570314
56352 - Lucifer Swordspine (Abyssal Spaceship Entities) descriptionID: None => 570315
56355 - Event 12 Proving Filament (Abyssal Proving Filaments) published: False => True
marketGroupID: None => 2747 (Proving Ground Filaments)
Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (0 Entries)
Effect Name Diff
Effects per Type (82 Entries)
TypeID, Name, and Group Effects Changes
56217 - Drifter Polemarkos Battleship (Drifter Entities) Added Effects:
targetAttack
entitySuperWeapon
npcBehaviorWebifier
behaviorWarpScramble
npcBehaviorEnergyNeutralizer
56218 - Drifter Strike Battleship (Drifter Entities) Added Effects:
targetAttack
entitySuperWeapon
npcBehaviorWebifier
behaviorWarpScramble
npcBehaviorEnergyNeutralizer
56219 - Drifter Raider Battleship (Drifter Entities) Added Effects:
targetAttack
npcBehaviorWebifier
behaviorWarpScramble
npcBehaviorEnergyNeutralizer
56220 - Drifter Navarkos Cruiser (Drifter Entities) Added Effects:
targetAttack
entitySuperWeapon
npcBehaviorWebifier
behaviorWarpScramble
npcBehaviorEnergyNeutralizer
56221 - Drifter Assault Cruiser (Drifter Entities) Added Effects:
targetAttack
entitySuperWeapon
npcBehaviorWebifier
behaviorWarpScramble
npcBehaviorEnergyNeutralizer
56222 - Drifter Scout Cruiser (Drifter Entities) Added Effects:
targetAttack
npcBehaviorWebifier
behaviorWarpScramble
npcBehaviorEnergyNeutralizer
56319 - Aroused Hypnosian Sentinel (Sleeper Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorWebifier
behaviorWarpScramble
npcBehaviorEnergyNeutralizer
56320 - Aroused Hypnosian Eristikon (Sleeper Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorEnergyNeutralizer
56321 - Aroused Hypnosian Psychopomp (Sleeper Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorRemoteArmorRepairer
56322 - Aroused Hypnosian Warden (Sleeper Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorWebifier
behaviorWarpScramble
npcBehaviorEnergyNeutralizer
56323 - Aroused Hypnosian Avenger (Sleeper Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorEnergyNeutralizer
56324 - Aroused Hypnosian Upholder (Sleeper Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorRemoteArmorRepairer
56325 - Aroused Hypnosian Watcher (Sleeper Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorWebifier
behaviorWarpScramble
npcBehaviorEnergyNeutralizer
56326 - Aroused Hypnosian Agonizer (Sleeper Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorWebifier
56327 - Aroused Hypnosian Preserver (Sleeper Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorRemoteArmorRepairer
56328 - Hypnosian Sentinel (Sleeper Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorWebifier
behaviorWarpScramble
npcBehaviorEnergyNeutralizer
56329 - Hypnosian Eristikon (Sleeper Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorEnergyNeutralizer
56330 - Hypnosian Psychopomp (Sleeper Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorRemoteArmorRepairer
56331 - Hypnosian Warden (Sleeper Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorWebifier
behaviorWarpScramble
npcBehaviorEnergyNeutralizer
56332 - Hypnosian Avenger (Sleeper Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorEnergyNeutralizer
56333 - Hypnosian Upholder (Sleeper Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorRemoteArmorRepairer
56334 - Hypnosian Watcher (Sleeper Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorWebifier
behaviorWarpScramble
npcBehaviorEnergyNeutralizer
56335 - Hypnosian Agonizer (Sleeper Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorWebifier
56336 - Hypnosian Preserver (Sleeper Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorRemoteArmorRepairer
56337 - Faded Hypnosian Sentinel (Sleeper Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorWebifier
behaviorWarpScramble
npcBehaviorEnergyNeutralizer
56338 - Faded Hypnosian Eristikon (Sleeper Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorEnergyNeutralizer
56339 - Faded Hypnosian Psychopomp (Sleeper Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorRemoteArmorRepairer
56340 - Faded Hypnosian Warden (Sleeper Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorWebifier
behaviorWarpScramble
npcBehaviorEnergyNeutralizer
56341 - Faded Hypnosian Avenger (Sleeper Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorEnergyNeutralizer
56342 - Faded Hypnosian Upholder (Sleeper Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorRemoteArmorRepairer
56343 - Faded Hypnosian Watcher (Sleeper Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorWebifier
behaviorWarpScramble
npcBehaviorEnergyNeutralizer
56344 - Faded Hypnosian Agonizer (Sleeper Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorWebifier
56345 - Faded Hypnosian Preserver (Sleeper Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorRemoteArmorRepairer
56487 - Vexing Phase-I Swarmer (Rogue Drone Entities) Added Effects:
targetAttack
56488 - Punishing Phase-I Swarmer (Rogue Drone Entities) Added Effects:
targetAttack
56489 - Interfering Phase-I Swarmer (Rogue Drone Entities) Added Effects:
targetAttack
npcBehaviorWebifier
npcBehaviorGuidanceDisruptor
npcBehaviorTrackingDisruptor
behaviorTargetPainter
behaviorSensorDampener
56490 - Obstructing Phase-I Swarmer (Rogue Drone Entities) Added Effects:
targetAttack
npcBehaviorWebifier
npcBehaviorGuidanceDisruptor
npcBehaviorTrackingDisruptor
behaviorTargetPainter
behaviorSensorDampener
56491 - Vexing Phase-II Legionary (Rogue Drone Entities) Added Effects:
targetAttack
56492 - Punishing Phase-II Legionary (Rogue Drone Entities) Added Effects:
targetAttack
56493 - Interfering Phase-II Legionary (Rogue Drone Entities) Added Effects:
targetAttack
npcBehaviorWebifier
npcBehaviorGuidanceDisruptor
npcBehaviorTrackingDisruptor
behaviorTargetPainter
behaviorSensorDampener
56494 - Obstructing Phase-II Legionary (Rogue Drone Entities) Added Effects:
targetAttack
npcBehaviorWebifier
npcBehaviorGuidanceDisruptor
npcBehaviorTrackingDisruptor
behaviorTargetPainter
behaviorSensorDampener
56495 - Vexing Phase-III Legionary (Rogue Drone Entities) Added Effects:
targetAttack
56496 - Punishing Phase-III Legionary (Rogue Drone Entities) Added Effects:
targetAttack
56497 - Interfering Phase-III Legionary (Rogue Drone Entities) Added Effects:
targetAttack
npcBehaviorWebifier
npcBehaviorGuidanceDisruptor
npcBehaviorTrackingDisruptor
behaviorTargetPainter
behaviorSensorDampener
56498 - Obstructing Phase-III Legionary (Rogue Drone Entities) Added Effects:
targetAttack
npcBehaviorWebifier
npcBehaviorGuidanceDisruptor
npcBehaviorTrackingDisruptor
behaviorTargetPainter
behaviorSensorDampener
56499 - Vexing Phase-IV Legionary (Rogue Drone Entities) Added Effects:
targetAttack
56500 - Punishing Phase-IV Legionary (Rogue Drone Entities) Added Effects:
targetAttack
56501 - Interfering Phase-IV Legionary (Rogue Drone Entities) Added Effects:
targetAttack
npcBehaviorWebifier
npcBehaviorGuidanceDisruptor
npcBehaviorTrackingDisruptor
behaviorTargetPainter
behaviorSensorDampener
56502 - Obstructing Phase-IV Legionary (Rogue Drone Entities) Added Effects:
targetAttack
npcBehaviorWebifier
npcBehaviorGuidanceDisruptor
npcBehaviorTrackingDisruptor
behaviorTargetPainter
behaviorSensorDampener
56503 - Overmind Broodlord Alpha (Rogue Drone Entities) Added Effects:
targetAttack
56504 - Grazing Phase-0 Forager (Rogue Drone Entities) Added Effects:
targetAttack
56505 - Overmind Broodlord Omega (Rogue Drone Entities) Added Effects:
targetAttack
56506 - Overmind Destructor Delta (Rogue Drone Entities) Added Effects:
targetAttack
56507 - Overmind Destructor Epsilon (Rogue Drone Entities) Added Effects:
targetAttack
56508 - Overmind Interruptor Lambda (Rogue Drone Entities) Added Effects:
targetAttack
56509 - Overmind Interruptor Iota (Rogue Drone Entities) Added Effects:
targetAttack
56510 - Overmind Progenitor Zero (Rogue Drone Entities) Added Effects:
targetAttack
56631 - Bezdnacine Processing (Resource Processing) Added Effects:
skillEffect
56632 - Talassonite Processing (Resource Processing) Added Effects:
skillEffect
56633 - Rakovene Processing (Resource Processing) Added Effects:
skillEffect
56644 - Harvest Savior (Irregular Frigate) Added Effects:
targetAttack
npcBehaviorEnergyNeutralizer
56645 - Harvest Follower (Irregular Frigate) Added Effects:
targetAttack
behaviorWarpScramble
56646 - Harvest Shepherd (Irregular Frigate) Added Effects:
targetAttack
npcBehaviorWebifier
npcBehaviorEnergyNeutralizer
56647 - Harvest Prophet (Irregular Cruiser) Added Effects:
targetAttack
56648 - Shining Flame Crusader (Irregular Frigate) Added Effects:
targetAttack
behaviorWarpScramble
npcBehaviorArmorRepairer
56649 - Shining Flame Deacon (Irregular Frigate) Added Effects:
targetAttack
npcBehaviorRemoteArmorRepairer
npcBehaviorEnergyNeutralizer
npcBehaviorArmorRepairer
56650 - Shining Flame Crucifier (Irregular Frigate) Added Effects:
targetAttack
npcBehaviorGuidanceDisruptor
npcBehaviorTrackingDisruptor
npcBehaviorEnergyNeutralizer
npcBehaviorArmorRepairer
56651 - Shining Flame Augoror (Irregular Cruiser) Added Effects:
targetAttack
npcBehaviorRemoteArmorRepairer
behaviorSensorDampener
npcBehaviorArmorRepairer
56652 - Shining Flame Omen (Irregular Cruiser) Added Effects:
targetAttack
npcBehaviorWebifier
behaviorWarpScramble
npcBehaviorArmorRepairer
56653 - Shining Flame Curse (Irregular Cruiser) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorGuidanceDisruptor
npcBehaviorTrackingDisruptor
npcBehaviorEnergyNeutralizer
npcBehaviorArmorRepairer
56654 - Shining Flame Oracle (Irregular Battlecruiser) Added Effects:
targetAttack
behaviorSensorDampener
npcBehaviorArmorRepairer
56669 - Harvest Overseer (Irregular Battleship) Added Effects:
targetAttack
npcBehaviorWebifier
behaviorWarpScramble
npcBehaviorArmorRepairer
56670 - Harvest Sage (Irregular Cruiser) Added Effects:
targetAttack
npcBehaviorWebifier
npcBehaviorEnergyNeutralizer
56671 - Harvest Diviner (Irregular Battlecruiser) Added Effects:
targetAttack
56672 - Harvest Supervisor (Irregular Battleship) Added Effects:
targetAttack
npcBehaviorWebifier
behaviorWarpScramble
npcBehaviorArmorRepairer
56673 - Harvest Director (Irregular Battleship) Added Effects:
targetAttack
npcBehaviorWebifier
behaviorWarpScramble
npcBehaviorEnergyNeutralizer
npcBehaviorArmorRepairer
56674 - Shining Flame Commander (Irregular Battleship) Added Effects:
targetAttack
npcBehaviorWebifier
behaviorWarpScramble
npcBehaviorArmorRepairer
56675 - Shining Flame Commodore (Irregular Battleship) Added Effects:
targetAttack
npcBehaviorWebifier
behaviorWarpScramble
npcBehaviorArmorRepairer
56676 - Shining Flame Admiral (Irregular Battleship) Added Effects:
targetAttack
npcBehaviorWebifier
behaviorWarpScramble
npcBehaviorEnergyNeutralizer
npcBehaviorArmorRepairer
56699 - Svarog Vyraj Anchorage (Large Collidable Structure) Added Effects:
targetAttack
56700 - Perun Vyraj Anchorage (Large Collidable Structure) Added Effects:
targetAttack
56701 - Mobile Sanguine Harvester (Mobile Tractor Unit) Added Effects:
tractorBeamCan

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group

Strings (1459 Entries)
Key Tranquility_Previous Tranquility_Next Diff Usage
58770 Size of Corporation Member count Size of CorporationMember count UI/Corporations/CorporationWindow/Recruitment/CorporationSize
61942 Both Buy and Sell Bothuy and Sell UI/Wallet/WalletWindow/BuyAndSell
76006 Sun O1 (Blue Bright) Sun O1 (Bright Blue) Sun O1 (Blue Bright Blue) Name of item 3796 (Sun)
78394 For a more personalized response, you may want to try joining the Help chat channel. Join the Help Channel
Don't know how something works?
Want to ask someone for advice?
Join this chat channel where helpful members of the EVE community may be able to assist you!
For a more personalized response, you may want to try join<b>Join the Help Channel</b>
Don't know how something works?
Want to ask someone for advice?
Jo
ing the Helpis chat channel. where helpful members of the EVE community may be able to assist you!
UI/Help/JoinChannelHint
79828 Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower.
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.

Available primarily in high security status star systems.
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite<a href=showinfo:34>Tritanium</a> and is thus always in constant demand. It also yields some tritanium and m<a href=showinfo:36>Mexallon</a>.

Available
in <color='0xFF4DFFCC'>0.9</color>primarily in high security status soltar systems or lower.
Description of item "Plagioclase" (18)
79829 Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks. Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of t<a href=showinfo:34>Tritanium</a> and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower
moderate amounts of <a href=showinfo:37>Isogen</a>, <a href=showinfo:38>Nocxium</a>, <a href=showinfo:39>Zydrine</a> and <a href=showinfo:40>Megacyte</a> can be obtained by refining these rocks.
Description of item "Spodumain" (19)
79915 Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.

Available primarily in low security status star systems.
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium<a href=showinfo:38>Nocxium</a> and <a href=showinfo:36>Mexallon</a> for any ore in the known universe. Valuable deposits of zydrine and tritanium<a href=showinfo:35>Pyerite</a> can also be found within this rare ore.

Available primarily in
<color='0xFFFF0000'>0.0</color>low security status soltar systems or lower.
Description of item "Crokite" (1225)
79916 Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

Available in <color='0xFF00FF00'>0.7</color> security status solar systems or lower.
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.

Available primarily in low security status and wormhole systems.
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of i<a href=showinfo:37>Isogen</a>, as well as some tritanium and p<a href=showinfo:35>Pyerite</a>. A few trips of mining this and a novice is quick to rise in status.

Available
in <color='0xFF00FF00'>0.7</color> security status solar systems or lowerprimarily in low security status and wormhole systems.
Description of item "Omber" (1227)
79917 Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.

Available primarily in low security status and wormhole systems.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of m<a href=showinfo:36>Mexallon</a> as well as some p<a href=showinfo:35>Pyerite</a> and i<a href=showinfo:37>Isogen</a>.

Available primarily in
<color='0xFFFF0000'>0.0</color> security status solar systems or lowerlow security status and wormhole systems.
Description of item "Gneiss" (1229)
80169 Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary morphite mineral but few other minerals of note.

Available in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.

Available primarly in null security status star systems.
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary morphite mineral but few other minerals of note.

Available in <color='0xFFFF0000'>0.0</color>
<a href=showinfo:11399>Morphite</a> mineral.

Available primarly in null
security status soltar systems or lower.
Description of item "Mercoxit" (11396)
80711 Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower.
Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.

Available primarily in high security status star systems.
Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of
pyerite<a href=showinfo:34>Tritanium</a> and is thus always in constant demand. It also yields some tritanium and m<a href=showinfo:36>Mexallon</a>.

Available
in <color='0xFF4DFFCC'>0.9</color>primarily in high security status soltar systems or lower.
Description of item "Azure Plagioclase" (17455)
80712 With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower.
With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.

Available primarily in high security status star systems.
With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of
pyerite<a href=showinfo:34>Tritanium</a> and is thus always in constant demand. It also yields some tritanium and m<a href=showinfo:36>Mexallon</a>.

Available
in <color='0xFF4DFFCC'>0.9</color>primarily in high security status soltar systems or lower.
Description of item "Rich Plagioclase" (17456)
80713 Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower.
Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin.

Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.

Available in all known space and wormhole systems.
Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin.

Pyroxeres is a
n interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some p common ore available in all regions of space. It has fair amounts of <a href=showinfo:35>Pyerite</a> and m<a href=showinfo:36>Mexallon</a>.

Available in
<color='0xFF4DFFCC'>0.9</color> security status solar systems or lowerall known space and wormhole systems.
Description of item "Solid Pyroxeres" (17459)
80714 Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.
Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the
four most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of t<a href=showinfo:34>Tritanium</a> and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower
moderate amounts of <a href=showinfo:37>Isogen</a>, <a href=showinfo:38>Nocxium</a>, <a href=showinfo:39>Zydrine</a> and <a href=showinfo:40>Megacyte</a> can be obtained by refining these rocks.
Description of item "Bright Spodumain" (17466)
80715 Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.
Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the
four most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of t<a href=showinfo:34>Tritanium</a> and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower
moderate amounts of <a href=showinfo:37>Isogen</a>, <a href=showinfo:38>Nocxium</a>, <a href=showinfo:39>Zydrine</a> and <a href=showinfo:40>Megacyte</a> can be obtained by refining these rocks.
Description of item "Gleaming Spodumain" (17467)
80804 Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.

Available primarily in low security status and wormhole systems.
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of <a href=showinfo:36>Mexallon</a> as well as some <a href=showinfo:35>Pyerite</a> and <a href=showinfo:37>Isogen</a>.

Available primarily in
<color='0xFFFF0000'>0.0</color> security status solar systems or lowerlow security status and wormhole systems.
Description of item "Iridescent Gneiss" (17865)
80805 Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.

Available primarily in low security status and wormhole systems.
Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of <a href=showinfo:36>Mexallon</a> as well as some <a href=showinfo:35>Pyerite</a> and <a href=showinfo:37>Isogen</a>.

Available primarily in
<color='0xFFFF0000'>0.0</color> security status solar systems or lowerlow security status and wormhole systems.
Description of item "Prismatic Gneiss" (17866)
80806 Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

Available in <color='0xFF00FF00'>0.7</color> security status solar systems or lower.
Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.

Available primarily in low security status and wormhole systems.
Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of
i<a href=showinfo:37>Isogen</a>, as well as some tritanium and p<a href=showinfo:35>Pyerite</a>. A few trips of mining this and a novice is quick to rise in status.

Available
in <color='0xFF00FF00'>0.7</color> security status solar systems or lowerprimarily in low security status and wormhole systems.
Description of item "Silvery Omber" (17867)
80807 Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

Available in <color='0xFF00FF00'>0.7</color> security status solar systems or lower.
Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.

Available primarily in low security status and wormhole systems.
Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of
i<a href=showinfo:37>Isogen</a>, as well as some tritanium and p<a href=showinfo:35>Pyerite</a>. A few trips of mining this and a novice is quick to rise in status.

Available
in <color='0xFF00FF00'>0.7</color> security status solar systems or lowerprimarily in low security status and wormhole systems.
Description of item "Golden Omber" (17868)
80808 Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary morphite mineral but few other minerals of note.

Available in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.

Available primarly in null security status star systems.
Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary
morphite mineral but few other minerals of note.

Available in <color='0xFFFF0000'>0.0</color>
<a href=showinfo:11399>Morphite</a> mineral.

Available primarly in null
security status soltar systems or lower.
Description of item "Magma Mercoxit" (17869)
80809 Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary morphite mineral but few other minerals of note.

Available in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.

Available primarly in null security status star systems.
Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary
morphite mineral but few other minerals of note.

Available in <color='0xFFFF0000'>0.0</color>
<a href=showinfo:11399>Morphite</a> mineral.

Available primarly in null
security status soltar systems or lower.
Description of item "Vitreous Mercoxit" (17870)
83081 One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.

Available primarily in null security status and wormhole systems.
OArkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any oreIt has high amount of <a href=showinfo:40>Megacyte</a>, and also contains some m<a href=showinfo:36>Mexallon</a> and tritanium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower
<a href=showinfo:35>Pyerite</a>.

Available primarily in null security status and wormhole systems
.
Description of item "Arkonor" (22)
83082 Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.

Available primarily in null security status and wormhole systems.
Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, z<a href=showinfo:39>Zydrine</a> and megacyte<a href=showinfo:35>Pyerite</a>. It also contains a decent amount of pyerite.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower
<a href=showinfo:36>Mexallon</a>.

Available primarily in null security status and wormhole systems
.
Description of item "Bistot" (1223)
83083 Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart.

Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.

Available primarily in null security status and wormhole systems.
Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart.

Bistot is a very valuable ore as it holds large portions of
two of the rarest minerals in the universe, z<a href=showinfo:39>Zydrine</a> and megacyte<a href=showinfo:35>Pyerite</a>. It also contains a decent amount of pyerite.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower
<a href=showinfo:36>Mexallon</a>.

Available primarily in null security status and wormhole systems
.
Description of item "Monoclinic Bistot" (17429)
83084 Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals. Mineral yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of minerals. The yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot.

Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.

Available primarily in null security status and wormhole systems.
Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals. MineralThe yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot.

Bistot is a very valuable ore as it holds large portions of
two of the rarest minerals in the universe, z<a href=showinfo:39>Zydrine</a> and megacyte<a href=showinfo:35>Pyerite</a>. It also contains a decent amount of pyerite.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower
<a href=showinfo:36>Mexallon</a>.

Available primarily in null security status and wormhole systems
.
Description of item "Triclinic Bistot" (17428)
83085 While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor.

Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.

Available primarily in null security status and wormhole systems.
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor.

OArkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any oreIt has high amount of <a href=showinfo:40>Megacyte</a>, and also contains some m<a href=showinfo:36>Mexallon</a> and tritanium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower
<a href=showinfo:35>Pyerite</a>.

Available primarily in null security status and wormhole systems
.
Description of item "Crimson Arkonor" (17425)
83086 Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.

Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.

Available primarily in null security status and wormhole systems.
Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.

OArkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any oreIt has high amount of <a href=showinfo:40>Megacyte</a>, and also contains some m<a href=showinfo:36>Mexallon</a> and tritanium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower
<a href=showinfo:35>Pyerite</a>.

Available primarily in null security status and wormhole systems
.
Description of item "Prime Arkonor" (17426)
83087 Obsidian ochre, the most valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to absorb scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Obsidian ochre, the most valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to absorb scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.

Available primarily in low security status star systems.
Obsidian ochre, the most valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to absorb scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of
isogen<a href=showinfo:37>Isogen</a> and <a href=showinfo:36>Mexallon</a> inside it. Dark ochre also contains useful amounts of tritanium and n<a href=showinfo:38>Nocxium</a>.

Available primarily in
<color='0xFFFF0000'>0.0</color>low security status soltar systems or lower.
Description of item "Obsidian Ochre" (17437)
83088 Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.

Available primarily in low security status star systems.
Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of
isogen<a href=showinfo:37>Isogen</a> and <a href=showinfo:36>Mexallon</a> inside it. Dark ochre also contains useful amounts of tritanium and n<a href=showinfo:38>Nocxium</a>.

Available primarily in
<color='0xFFFF0000'>0.0</color>low security status soltar systems or lower.
Description of item "Onyx Ochre" (17436)
83089 Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite.

Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.

Available in <color='0xFF00FF00'>0.7</color> security status solar systems or lower.
Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite.

Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.

Available primarly in low and null security status and wormhole systems.
Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite.

Kernite is a fairly common ore type that yields
a largefair amounts of mexallon. Besides mexallon the kernite also has a bit of tritanium and i<a href=showinfo:36>Mexallon</a> and <a href=showinfo:37>Isogen</a>.

Available
in <color='0xFF00FF00'>0.7</color> security status solar systems or lowerprimarly in low and null security status and wormhole systems.
Description of item "Fiery Kernite" (17453)
83090 Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.

Available in <color='0xFF00FF00'>0.7</color> security status solar systems or lower.
Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.

Available primarly in low and null security status and wormhole systems.
Kernite is a fairly common ore type that yields a largefair amounts of mexallon. Besides mexallon the kernite also has a bit of tritanium and i<a href=showinfo:36>Mexallon</a> and <a href=showinfo:37>Isogen</a>.

Available
in <color='0xFF00FF00'>0.7</color> security status solar systems or lowerprimarly in low and null security status and wormhole systems.
Description of item "Kernite" (20)
83091 Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old.

Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.

Available in <color='0xFF00FF00'>0.7</color> security status solar systems or lower.
Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old.

Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.

Available primarly in low and null security status and wormhole systems.
Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old.

Kernite is a fairly common ore type that yields
a largefair amounts of mexallon. Besides mexallon the kernite also has a bit of tritanium and i<a href=showinfo:36>Mexallon</a> and <a href=showinfo:37>Isogen</a>.

Available
in <color='0xFF00FF00'>0.7</color> security status solar systems or lowerprimarly in low and null security status and wormhole systems.
Description of item "Luminous Kernite" (17452)
83092 Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower.
Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts.

Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.

Available primarily in high security status star systems.
Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts.

Scordite is amongst the most common ore types in the
central regions of known universe. It has a large portion of tritanium plus a fair bit of pfair bit of <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>. Good choice for those starting their mining careers.

Available
in <color='0xFF33FFFF'>1.0</color>primarily in high security status soltar systems or lower.
Description of item "Condensed Scordite" (17463)
83093 Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower.
Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.

Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.

Available primarily in high security status star systems.
Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.

Scordite is amongst the most common ore types in the
central regions of known universe. It has a large portion of tritanium plus a fair bit of pfair bit of <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>. Good choice for those starting their mining careers.

Available
in <color='0xFF33FFFF'>1.0</color>primarily in high security status soltar systems or lower.
Description of item "Massive Scordite" (17464)
83094 Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower.
Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.

Available primarily in high security status star systems.
Scordite is amongst the most common ore types in the central regions of known universe. It has a large portion of tritanium plus a fair bit of pfair bit of <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>. Good choice for those starting their mining careers.

Available
in <color='0xFF33FFFF'>1.0</color>primarily in high security status soltar systems or lower.
Description of item "Scordite" (1228)
83095 Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.

The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower.
Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.

Available primarily in high security status star systems.
Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.

TVeldspar is the most common ore type in the known universe, veldspar can be found almost everywhercentral regions of known universe. It is still in constant demand as it holds a large portion of the much-used t<a href=showinfo:34>Tritanium</a> mineral.

Available
in <color='0xFF33FFFF'>1.0</color>primarily in high security status soltar systems or lower.
Description of item "Concentrated Veldspar" (17470)
83096 In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%.

The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower.
In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.

Available primarily in high security status star systems.
In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%.

TVeldspar is the most common ore type in the known universe, veldspar can be found almost everywhercentral regions of known universe. It is still in constant demand as it holds a large portion of the much-used t<a href=showinfo:34>Tritanium</a> mineral.

Available
in <color='0xFF33FFFF'>1.0</color>primarily in high security status soltar systems or lower.
Description of item "Dense Veldspar" (17471)
83097 The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower.
Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.

Available primarily in high security status star systems.
TVeldspar is the most common ore type in the known universe, veldspar can be found almost everywhercentral regions of known universe. It is still in constant demand as it holds a large portion of the much-used t<a href=showinfo:34>Tritanium</a> mineral.

Available
in <color='0xFF33FFFF'>1.0</color>primarily in high security status soltar systems or lower.
Description of item "Veldspar" (1230)
86559 Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine. Flawed Jaspet, unfortunately, is rather harder to sell, as it is practically devoid of usable minerals and is good only for duping the unwary. Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. Flawed Jaspet, unfortunately, is rather harder to sell, as it is practically devoid of usable minerals and is good only for duping the unwary. Jaspet has threewo valuable mineral types, making it easy to sell. It has a large portion of m<a href=showinfo:36>Mexallon</a> plus some nocxium and zydrine<a href=showinfo:38>Nocxium</a>. Flawed Jaspet, unfortunately, is rather harder to sell, as it is practically devoid of usable minerals and is good only for duping the unwary. Description of item "Flawed Jaspet" (26868)
86560 Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

Available primarily in <color='0xFFE58000'>0.4</color> security status solar systems or lower.
Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.

Available primarily in low security status star systems.
Jaspet has threewo valuable mineral types, making it easy to sell. It has a large portion of m<a href=showinfo:36>Mexallon</a> plus some nocxium and zydrine.

Available primarily in <color='0xFFE58000'>0.4</color>
<a href=showinfo:38>Nocxium</a>.

Available primarily in low
security status soltar systems or lower.
Description of item "Jaspet" (1226)
86561 Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

Available primarily in <color='0xFFE58000'>0.4</color> security status solar systems or lower.
Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet.

Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.

Available primarily in low security status star systems.
Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet.

Jaspet has t
hreewo valuable mineral types, making it easy to sell. It has a large portion of m<a href=showinfo:36>Mexallon</a> plus some nocxium and zydrine.

Available primarily in <color='0xFFE58000'>0.4</color>
<a href=showinfo:38>Nocxium</a>.

Available primarily in low
security status soltar systems or lower.
Description of item "Pristine Jaspet" (17449)
86562 Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

Available primarily in <color='0xFFE58000'>0.4</color> security status solar systems or lower.
Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore.

Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.

Available primarily in low security status star systems.
Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore.

Jaspet has t
hreewo valuable mineral types, making it easy to sell. It has a large portion of m<a href=showinfo:36>Mexallon</a> plus some nocxium and zydrine.

Available primarily in <color='0xFFE58000'>0.4</color>
<a href=showinfo:38>Nocxium</a>.

Available primarily in low
security status soltar systems or lower.
Description of item "Pure Jaspet" (17448)
86730 Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower.
Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.

Available in all known space and wormhole systems.
Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some p common ore available in all regions of space. It has fair amounts of <a href=showinfo:35>Pyerite</a> and m<a href=showinfo:36>Mexallon</a>.

Available in
<color='0xFF4DFFCC'>0.9</color> security status solar systems or lowerall known space and wormhole systems.
Description of item "Pyroxeres" (1224)
86731 Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower.
Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.

Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.

Available in all known space and wormhole systems.
Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.

Pyroxeres is a
n interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some p common ore available in all regions of space. It has fair amounts of <a href=showinfo:35>Pyerite</a> and m<a href=showinfo:36>Mexallon</a>.

Available in
<color='0xFF4DFFCC'>0.9</color> security status solar systems or lowerall known space and wormhole systems.
Description of item "Viscous Pyroxeres" (17460)
86853 Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.

Available primarily in low security status star systems.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen<a href=showinfo:37>Isogen</a> and <a href=showinfo:36>Mexallon</a> inside it. Dark ochre also contains useful amounts of tritanium and n<a href=showinfo:38>Nocxium</a>.

Available primarily in
<color='0xFFFF0000'>0.0</color>low security status soltar systems or lower.
Description of item "Dark Ochre" (1232)
86895 Crystalline crokite is the stuff of legend in 0.0 space. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Crystalline crokite is the stuff of legend. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.

Available primarily in low security status star systems.
Crystalline crokite is the stuff of legend in 0.0 space. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of
nocxium<a href=showinfo:38>Nocxium</a> and <a href=showinfo:36>Mexallon</a> for any ore in the known universe. Valuable deposits of zydrine and tritanium<a href=showinfo:35>Pyerite</a> can also be found within this rare ore.

Available primarily in
<color='0xFFFF0000'>0.0</color>low security status soltar systems or lower.
Description of item "Crystalline Crokite" (17433)
86896 In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.

Available primarily in low security status star systems.
In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of
nocxium<a href=showinfo:38>Nocxium</a> and <a href=showinfo:36>Mexallon</a> for any ore in the known universe. Valuable deposits of zydrine and tritanium<a href=showinfo:35>Pyerite</a> can also be found within this rare ore.

Available primarily in
<color='0xFFFF0000'>0.0</color>low security status soltar systems or lower.
Description of item "Sharp Crokite" (17432)
86949 Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.

Available primarily in <color='0xFFFF4D00'>0.2</color> security status solar systems or lower.
Hedbergite is sought after for its high concentration of Pyerite and Nocxium.

Available primarily in low security status star systems.
Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some p<a href=showinfo:35>Pyerite</a> and zydrine.

Available primarily in <color='0xFFFF4D00'>0.2</color>
<a href=showinfo:38>Nocxium</a>.

Available primarily in low
security status soltar systems or lower.
Description of item "Hedbergite" (21)
86950 Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield.

Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.

Available primarily in <color='0xFFFF4D00'>0.2</color> security status solar systems or lower.
Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield.

Hedbergite is sought after for its high concentration of Pyerite and Nocxium.

Available primarily in low security status star systems.
Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield.

Hedbergite is sought after for its high concentration of
nocxium and isogen. However hedbergite also yields some p<a href=showinfo:35>Pyerite</a> and zydrine.

Available primarily in <color='0xFFFF4D00'>0.2</color>
<a href=showinfo:38>Nocxium</a>.

Available primarily in low
security status soltar systems or lower.
Description of item "Glazed Hedbergite" (17441)
86951 When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite.

Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.

Available primarily in <color='0xFFFF4D00'>0.2</color> security status solar systems or lower.
When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite.

Hedbergite is sought after for its high concentration of Pyerite and Nocxium.

Available primarily in low security status star systems.
When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite.

Hedbergite is sought after for its high concentration of
nocxium and isogen. However hedbergite also yields some p<a href=showinfo:35>Pyerite</a> and zydrine.

Available primarily in <color='0xFFFF4D00'>0.2</color>
<a href=showinfo:38>Nocxium</a>.

Available primarily in low
security status soltar systems or lower.
Description of item "Vitric Hedbergite" (17440)
86952 With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

Available primarily in <color='0xFFFF4D00'>0.2</color> security status solar systems or lower.
With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.

Available primarily in low security status star systems.
With a large portion of n<a href=showinfo:38>Nocxium</a>, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

Available primarily in <color='0xFFFF4D00'>0.2</color>
some amount of <a href=showinfo:37>Isogen</a>.

Available primarily in low
security status soltar systems or lower.
Description of item "Hemorphite" (1231)
86953 Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother.

With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

Available primarily in <color='0xFFFF4D00'>0.2</color> security status solar systems or lower.
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother.

With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.

Available primarily in low security status star systems.
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother.

With a large portion of
n<a href=showinfo:38>Nocxium</a>, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

Available primarily in <color='0xFFFF4D00'>0.2</color>
some amount of <a href=showinfo:37>Isogen</a>.

Available primarily in low
security status soltar systems or lower.
Description of item "Vivid Hemorphite" (17444)
87119 Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother.

With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

Available primarily in <color='0xFFFF4D00'>0.2</color> security status solar systems or lower.
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother.

With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.

Available primarily in low security status star systems.
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother.

With a large portion of
n<a href=showinfo:38>Nocxium</a>, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

Available primarily in <color='0xFFFF4D00'>0.2</color>
some amount of <a href=showinfo:37>Isogen</a>.

Available primarily in low
security status soltar systems or lower.
Description of item "Radiant Hemorphite" (17445)
87134 The main building block in space structures. A very hard, yet bendable metal. Cannot be used in human habitats due to its instability at atmospheric temperatures. Very common throughout the universe.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
Arkonor, Crimson Arkonor, Prime Arkonor
Crokite, Sharp Crokite, Crystalline Crokite
Dark Ochre, Onyx Ochre, Obsidian Ochre
Spodumain, Bright Spodumain, Gleaming Spodumain

<color='0xFFFF4D00'>0.2</color> security status solar system or lower:
Hemorphite, Vivid Hemorphite, Radiant Hemorphite

<color='0xFF00FF00'>0.7</color> security status solar system or lower:
Kernite, Luminous Kernite, Fiery Kernite
Omber, Silvery Omber, Golden Omber

<color='0xFF4DFFCC'>0.9</color> security status solar system or lower:
Plagioclase, Azure Plagioclase, Rich Plagioclase
Pyroxeres, Solid Pyroxeres, Viscous Pyroxeres

<color='0xFF33FFFF'>1.0</color> security status solar system or lower:
Scordite, Condensed Scordite, Massive Scordite
Veldspar, Concentrated Veldspar, Dense Veldspar
The main building block in space structures. A very hard, yet bendable metal. Cannot be used in human habitats due to its instability at atmospheric temperatures. Very common throughout the central regions of known universe.

May be obtained by reprocessing the following ores and their variations available in high security status star systems:
Veldspar, Scordite, Plagioclase

It is also present in huge amounts in rare ores like Spodumain, Bezdnacine, Rakovene and Talassonite.
The main building block in space structures. A very hard, yet bendable metal. Cannot be used in human habitats due to its instability at atmospheric temperatures. Very common throughout the central regions of known universe.

May be obtained by reprocessing the following ores
:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
<a href=showinfo:22>Arkonor</a>, <a href=showinfo:17425>Crimson Arkonor</a>, <a href=showinfo:17426>Prime Arkonor</a>
<a href=showinfo:1225>Crokite</a>, <a href=showinfo:17432>Sharp Crokite</a>, <a href=showinfo:17433>Crystalline Crokite</a>
<a href=showinfo:1232>Dark Ochre</a>, <a href=showinfo:17436>Onyx Ochre</a>, <a href=showinfo:17437>Obsidian Ochre</a>
<a href=showinfo:19>Spodumain</a>, <a href=showinfo:17466>Bright Spodumain</a>, <a href=showinfo:17467>Gleaming Spodumain</a>

<color='0xFFFF4D00'>0.2</color>
and their variations available in high security status soltar system or lowers:
<a href=showinfo:123
1>Hemorphite0>Veldspar</a>, <a href=showinfo:17444>Vivid Hemorph228>Scordite</a>, <a href=showinfo:17445>Radiant Hemorphite</a>

<color='0xFF00FF00'>0.7</color> security status solar system or lower:
<a href=showinfo:20>Kernite</a>, <a href=showinfo:17452>Luminous Kernite</a>, <a href=showinfo:17453>Fiery Kernite</a>
<a href=showinfo:1227>Omber</a>, <a href=showinfo:17867>Silvery Omber</a>, <a href=showinfo:17868>Golden Omber</a>

<color='0xFF4DFFCC'>0.9</color> security status solar system or lower:
<a href=showinfo:18>Plagioclase</a>, <a href=showinfo:17455>Azure Plagioclase</a>, <a href=showinfo:17456>Rich Plagioclase</a>
<a href=showinfo:1224>Pyroxeres</a>, <a href=showinfo:17459>Solid Pyroxeres</a>, <a href=showinfo:17460>Viscous Pyroxeres</a>

<color='0xFF33FFFF'>1.0</color> security status solar system or lower:
<a href=showinfo:1228>Scordite</a>, <a href=showinfo:17463>Condensed Scordite</a>, <a href=showinfo:17464>Massive Scordite</a>
<a href=showinfo:1230>Veldspar</a>, <a href=showinfo:17470>Concentrated Veldspar</a>, <a href=showinfo:17471>Dense Veldspar
8>Plagioclase</a>

It is also present in huge amounts in rare ores like <a href=showinfo:19>Spodumain</a>, <a href=showinfo:52316>Bezdnacine</a>, <a href=showinfo:52315>Rakovene</a> and <a href=showinfo:52306>Talassonite
</a>.
Description of item "Tritanium" (34)
87135 A soft crystal-like mineral with a very distinguishing orange glow as if on fire. Used as conduit and in the bio-chemical industry. Commonly found in many asteroid-ore types.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
Bistot, Monoclinic Bistot, Triclinic Bistot
Gneiss, Iridescent Gneiss, Prismatic Gneiss
Spodumain, Bright Spodumain, Gleaming Spodumain

<color='0xFFFF4D00'>0.2</color> security status solar system or lower:
Hedbergite, Vitric Hedbergite, Glazed Hedbergite

<color='0xFF00FF00'>0.7</color> security status solar system or lower:
Omber, Silvery Omber, Golden Omber

<color='0xFF4DFFCC'>0.9</color> security status solar system or lower:
Plagioclase, Azure Plagioclase, Rich Plagioclase
Pyroxeres, Solid Pyroxeres, Viscous Pyroxeres

<color='0xFF33FFFF'>1.0</color> security status solar system or lower:
Scordite, Condensed Scordite, Massive Scordite
A soft crystal-like mineral with a very distinguishing orange glow as if on fire. Used as conduit and in the bio-chemical industry. Commonly found in many asteroid-ore types.

May be obtained by reprocessing the following ores and their variations:

High security status star systems:
Scordite, Pyroxeres

Low security status star systems:
Pyroxeres, Omber, Hedbergite, Gneiss, Crokite

Null security status star systems:
Pyroxeres, Bistot, Arkonor

Wormhole systems:
Pyroxeres, Omber, Gneiss, Bistot, Arkonor
A soft crystal-like mineral with a very distinguishing orange glow as if on fire. Used as conduit and in the bio-chemical industry. Commonly found in many asteroid-ore types.

May be obtained by reprocessing the following ores
:

<color='0xFFFF0000'>0.0</color>
and their variations:

High
security status soltar system or lowers:
<a href=showinfo:122
3>Bistot</a>, <a href=showinfo:17429>Monoclinic Bistot</a>, <a href=showinfo:17428>Triclinic Bistot</a>
<a href=showinfo:1229>Gneiss</a>, <a href=showinfo:17865>Iridescent Gneiss</a>, <a href=showinfo:17866>Prismatic Gneiss</a>
<a href=showinfo:19>Spodumain</a>, <a href=showinfo:17466>Bright Spodumain</a>, <a href=showinfo:17467>Gleaming Spodumain</a>

<color='0xFFFF4D00'>0.2</color>
8>Scordite</a>, <a href=showinfo:1224>Pyroxeres</a>

Low
security status soltar system or lowers:
<a href=showinfo:
21>Hedbergite1224>Pyroxeres</a>, <a href=showinfo:17440>Vitric Hedbergite227>Omber</a>, <a href=showinfo:17441>Glazed 21>Hedbergite</a>

<color='0xFF00FF00'>0.7</color> security status solar system or lower:
, <a href=showinfo:1227>Omber9>Gneiss</a>, <a href=showinfo:17867>Silvery Omber</a>, <a href=showinfo:17868>Golden Omber</a>

<color='0xFF4DFFCC'>0.9</color>
225>Crokite</a>

Null
security status soltar system or lowers:
<a href=showinfo:1
8>Plagioclase224>Pyroxeres</a>, <a href=showinfo:17455>Azure Plagioclase223>Bistot</a>, <a href=showinfo:17456>Rich Plagioclase</a>
<a href=showinfo:1224>Pyroxeres</a>,
22>Arkonor</a>

Wormhole systems:
<a href=showinfo:17459>Solid 224>Pyroxeres</a>, <a href=showinfo:17460>Viscous Pyroxeres</a>

<color='0xFF33FFFF'>1.0</color> security status solar system or lower:
227>Omber</a>, <a href=showinfo:1228>Scordite9>Gneiss</a>, <a href=showinfo:17463>Condensed Scordite223>Bistot</a>, <a href=showinfo:17464>Massive Scordite22>Arkonor</a>
Description of item "Pyerite" (35)
87136 Very flexible metallic mineral, dull to bright silvery green in color. Can be mixed with Tritanium to make extremely hard alloys or it can be used by itself for various purposes. Fairly common in most regions.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
Gneiss, Iridescent Gneiss, Prismatic Gneiss
Spodumain, Bright Spodumain, Gleaming Spodumain
Arkonor, Prime Arkonor, Crimson Arkonor

<color='0xFFE58000'>0.4</color> security status solar system or lower:
Jaspet, Pure Jaspet, Pristine Jaspet

<color='0xFF00FF00'>0.7</color> security status solar system or lower:
Kernite, Luminous Kernite, Fiery Kernite

<color='0xFF4DFFCC'>0.9</color> security status solar system or lower:
Plagioclase, Azure Plagioclase, Rich Plagioclase
Pyroxeres, Solid Pyroxeres, Viscous Pyroxeres
Very flexible metallic mineral, dull to bright silvery green in color. Can be mixed with Tritanium to make extremely hard alloys or it can be used by itself for various purposes. Fairly common in most regions.

May be obtained by reprocessing the following ores and their variations:

High security status star systems:
Pyroxeres, Plagioclase

Low security status star systems:
Pyroxeres, Kernite, Jaspet, Gneiss, Dark Ochre, Crokite

Null security status star systems:
Pyroxeres, Kernite, Bistot, Arkonor

Wormhole systems:
Pyroxeres, Kernite, Gneiss, Bistot, Arkonor
Very flexible metallic mineral, dull to bright silvery green in color. Can be mixed with <a href=showinfo:34>Tritanium</a> to make extremely hard alloys or it can be used by itself for various purposes. Fairly common in most regions.

May be obtained by reprocessing the following ores
:

<color='0xFFFF0000'>0.0</color>
and their variations:

High
security status soltar system or lowers:
<a href=showinfo:122
9>Gneis4>Pyroxeres</a>, <a href=showinfo:17865>Iridescent Gneiss</a>, <a href=showinfo:17866>Prismatic Gneiss</a>8>Plagioclase</a>

Low security status star systems:

<a href=showinfo:1
9>Spodumain224>Pyroxeres</a>, <a href=showinfo:17466>Bright Spodumain20>Kernite</a>, <a href=showinfo:17467>Gleaming Spodumain226>Jaspet</a>
, <a href=showinfo:122>Arkonor9>Gneiss</a>, <a href=showinfo:17426>Prime Arkonor232>Dark Ochre</a>, <a href=showinfo:174225>Crimson Arkonor</a>

<color='0xFFE58000'>0.4</color>
okite</a>

Null
security status soltar system or lowers:
<a href=showinfo:122
6>Jaspet</a>, <a href=showinfo:17448>Pure Jaspet</a>, <a href=showinfo:17449>Pristine Jaspet</a>

<color='0xFF00FF00'>0.7</color> security status solar system or lower:
4>Pyroxeres</a>, <a href=showinfo:20>Kernite</a>, <a href=showinfo:17452>Luminous Kernite223>Bistot</a>, <a href=showinfo:17453>Fiery Kernite</a>

<color='0xFF4DFFCC'>0.9</color> security status solar system or lower
22>Arkonor</a>

Wormhole systems
:
<a href=showinfo:1
8>Plagioclase224>Pyroxeres</a>, <a href=showinfo:17455>Azure Plagioclas20>Kernite</a>, <a href=showinfo:17456>Rich Plagioclase</a>
<a href=showinfo:1224>Pyroxere
229>Gneiss</a>, <a href=showinfo:17459>Solid Pyroxeres223>Bistot</a>, <a href=showinfo:17460>Viscous Pyroxeres22>Arkonor</a>
Description of item "Mexallon" (36)
87137 Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
Dark Ochre, Onyx Ochre, Obsidian Ochre
Gneiss, Iridescent Gneiss, Prismatic Gneiss
Spodumain, Bright Spodumain, Gleaming Spodumain

<color='0xFFFF4D00'>0.2</color> security status solar system or lower:
Hedbergite, Vitric Hedbergite, Glazed Hedbergite
Hemorphite, Vivid Hemorphite, Radiant Hemorphite

<color='0xFF00FF00'>0.7</color> security status solar system or lower:
Kernite, Luminous Kernite, Fiery Kernite
Omber, Silvery Omber, Golden Omber
Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas.

May be obtained by reprocessing the following ores and their variations:

Low security status star systems:
Omber, Kernite, Hemorphite, Gneiss, Dark Ochre

Null security status star systems:
Kernite

Wormhole systems:
Omber, Kernite, Gneiss

It is also present in huge amounts in rare ores like Spodumain, Bezdnacine and Rakovene.
Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas.

May be obtained by reprocessing the following ores
:

<color='0xFFFF0000'>0.0</color>
and their variations:

Low
security status soltar system or lowers:
<a href=showinfo:12
32>Dark Ochre27>Omber</a>, <a href=showinfo:17436>Onyx Ochre</a>, <a href=showinfo:17437>Obsidian Ochr20>Kernite</a>
, <a href=showinfo:1229>Gneiss</a>, <a href=showinfo:17865>Iridescent Gneiss</a>, <a href=showinfo:17866>Prismatic Gneiss</a>
<a href=showinfo:19>Spodumain</a>, <a href=showinfo:17466>Bright Spodumain</a>, <a href=showinfo:17467>Gleaming Spodumain</a>

<color='0xFFFF4D00'>0.2</color>
31>Hemorphite</a>, <a href=showinfo:1229>Gneiss</a>, <a href=showinfo:1232>Dark Ochre</a>

Null
security status soltar system or lowers:
<a href=showinfo:2
1>Hedb0>Kergnite</a>, <a href=showinfo:17440>Vitric Hedbergite</a>, <a href=showinfo:17441>Glazed Hedbergite</a>

Wormhole systems:

<a href=showinfo:12
31>Hemorphite27>Omber</a>, <a href=showinfo:17444>Vivid Hemorph20>Kernite</a>, <a href=showinfo:17445>Radiant Hemorphite</a>

<color='0xFF00FF00'>0.7</color> security status solar system or lower:
<a href=showinfo:20>Kernite</a>, <a href=showinfo:17452>Luminous Kernite</a>, <a href=showinfo:17453>Fiery Kernite</a>
229>Gneiss</a>

It is also present in huge amounts in rare ores like
<a href=showinfo:1227>Omber9>Spodumain</a>, <a href=showinfo:17867>Silvery Omber</a>, <a href=showinfo:17868>Golden Omber52316>Bezdnacine</a> and <a href=showinfo:52315>Rakovene</a>.
Description of item "Isogen" (37)
87138 A highly volatile mineral only formed during supernovas, thus severely limiting the extent of its distribution. Vital ingredient in capsule production, making it very coveted.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
Crokite, Sharp Crokite, Crystalline Crokite
Dark Ochre, Onyx Ochre, Obsidian Ochre

<color='0xFFFF4D00'>0.2</color> security status solar system or lower:
Hedbergite, Vitric Hedbergite, Glazed Hedbergite
Hemorphite, Vivid Hemorphite, Radiant Hemorphite

<color='0xFFE58000'>0.4</color> security status solar system or lower:
Jaspet, Pure Jaspet, Pristine Jaspet

<color='0xFF4DFFCC'>0.9</color> security status solar system or lower:
Pyroxeres, Solid Pyroxeres, Viscous Pyroxeres
A highly volatile mineral only formed during supernovas, thus severely limiting the extent of its distribution. Vital ingredient in capsule production, making it very coveted.

May be obtained by reprocessing the following ores and their variations available in low security status star systems:
Jaspet, Hemorphite, Hedbergite, Dark Ochre, Crokite

It is also present in significant amounts in rare ores like Spodumain and Talassonite.
A highly volatile mineral only formed during supernovas, thus severely limiting the extent of its distribution. Vital ingredient in capsule production, making it very coveted.

May be obtained by reprocessing the following ores
:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
<a href=showinfo:1225>Crokite</a>, <a href=showinfo:17432>Sharp Crokite</a>, <a href=showinfo:17433>Crystalline Crokite</a>
<a href=showinfo:1232>Dark Ochre</a>, <a href=showinfo:17436>Onyx Ochre</a>, <a href=showinfo:17437>Obsidian Ochre</a>

<color='0xFFFF4D00'>0.2</color>
and their variations available in low security status soltar system or lowers:
<a href=showinfo:
21>Hedbergite1226>Jaspet</a>, <a href=showinfo:17440>Vitric Hedberg231>Hemorphite</a>, <a href=showinfo:17441>Glazed 21>Hedbergite</a>
, <a href=showinfo:1231>Hemorphite</a>, <a href=showinfo:17444>Vivid Hemorphite</a>, <a href=showinfo:17445>Radiant Hemorphite</a>

<color='0xFFE58000'>0.4</color> security status solar system or lower:
<a href=showinfo:1226>Jaspet</a>, <a href=showinfo:17448>Pure Jaspet</a>, <a href=showinfo:17449>Pristine Jaspet</a>

<color='0xFF4DFFCC'>0.9</color> security status solar system or lower:
<a href=showinfo:1224>Pyroxeres</a>, <a href=showinfo:17459>Solid Pyroxeres</a>, <a href=showinfo:17460>Viscous Pyroxeres
2>Dark Ochre</a>, <a href=showinfo:1225>Crokite</a>

It is also present in significant amounts in rare ores like <a href=showinfo:19>Spodumain</a> and <a href=showinfo:52306>Talassonite
</a>.
Description of item "Nocxium" (38)
87139 Only found in huge geodes; rocks on the outside with crystal-like quartz on the inside. The rarest and most precious of these geodes are those that contain the dark green zydrine within. Very rare and very expensive.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
Bistot, Monoclinic Bistot, Triclinic Bistot
Crokite, Sharp Crokite, Crystalline Crokite

<color='0xFFFF4D00'>0.2</color> security status solar system or lower:
Hedbergite, Vitric Hedbergite, Glazed Hedbergite
Hemorphite, Vivid Hemorphite, Radiant Hemorphite

<color='0xFFE58000'>0.4</color> security status solar system or lower:
Jaspet, Pure Jaspet, Pristine Jaspet
Only found in huge geodes; rocks on the outside with crystal-like quartz on the inside. The rarest and most precious of these geodes are those that contain the dark green zydrine within. Very rare and very expensive.

May be obtained by reprocessing Bistot ore and its variations which are available in null security status and wormhole systems.

Significant amounts of Zydrine are also present in rare ores like Spodumain and Rakovene.
Only found in huge geodes; rocks on the outside with crystal-like quartz on the inside. The rarest and most precious of these geodes are those that contain the dark green zydrine within. Very rare and very expensive.

May be obtained by reprocessing
the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
<a href=showinfo:1223>Bistot</a>, <a href=showinfo:17429>Monoclinic Bistot</a>, <a href=showinfo:17428>Triclinic Bistot</a>
<a href=showinfo:1225>Crokite</a>, <a href=showinfo:17432>Sharp Crokite</a>, <a href=showinfo:17433>Crystalline Crokite</a>

<color='0xFFFF4D00'>0.2</color> security status solar system or lower:
<a href=showinfo:21>Hedbergite</a>, <a href=showinfo:17440>Vitric Hedbergite</a>, <a href=showinfo:17441>Glazed Hedbergite</a>
<a href=showinfo:1231>Hemorphite</a>, <a href=showinfo:17444>Vivid Hemorphite</a>, <a href=showinfo:17445>Radiant Hemorphite</a>

<color='0xFFE58000'>0.4</color> security status solar system or lower:
<a href=showinfo:1226>Jaspet</a>, <a href=showinfo:17448>Pure Jaspet</a>, <a href=showinfo:17449>Pristine Jaspet
<a href=showinfo:1223>Bistot</a> ore and its variations which are available in null security status and wormhole systems.

Significant amounts of Zydrine are also present in rare ores like <a href=showinfo:19>Spodumain</a> and <a href=showinfo:52315>Rakovene
</a>.
Description of item "Zydrine" (39)
87140 An extremely rare mineral found in comets and very occasionally in asteroids that have traveled through gas clouds. Has unique explosive traits that make it very valuable in the armaments industry.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
Arkonor, Crimson Arkonor, Prime Arkonor
Bistot, Monoclinic Bistot, Triclinic Bistot
An extremely rare mineral found in comets and very occasionally in asteroids that have traveled through gas clouds. Has unique explosive traits that make it very valuable in the armaments industry.

May be obtained by reprocessing Arkonor ore and its variations which are available in null security status and wormhole systems.

Significant amounts of Megacyte are also present in rare ores like Spodumain, Bezdnacine, and Talassonite.
An extremely rare mineral found in comets and very occasionally in asteroids that have traveled through gas clouds. Has unique explosive traits that make it very valuable in the armaments industry.

May be obtained by reprocessing
the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
<a href=showinfo:22>Arkonor</a>, <a href=showinfo:17425>Crimson Arkonor</a>, <a href=showinfo:17426>Prime Arkonor</a>
<a href=showinfo:22>Arkonor</a> ore and its variations which are available in null security status and wormhole systems.

Significant amounts of Megacyte are also present in rare ores like
<a href=showinfo:1223>Bistot9>Spodumain</a>, <a href=showinfo:17429>Monoclinic Bistot52316>Bezdnacine</a>, and <a href=showinfo:17428>Triclinic Bistot52306>Talassonite</a>.
Description of item "Megacyte" (40)
87921 Morphite is a highly unorthodox mineral that can only be found in the hard-to-get Mercoxit ore. It is hard to use Morphite as a basic building material, but when it is joined with existing structures it can enhance the performance and durability manifold. This astounding quality makes this the material responsible for ushering in a new age in technology breakthroughs.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
Mercoxit, Magma Mercoxit, Vitreous Mercoxit
Morphite is a highly unorthodox mineral that can only be found in the hard-to-get Mercoxit ore. It is hard to use Morphite as a basic building material, but when it is joined with existing structures it can enhance the performance and durability manifold. This astounding quality makes this the material responsible for ushering in a new age in technology breakthroughs.

May be obtained by reprocessing Mercoxit ore and its variations which are available in null security status star systems.
Morphite is a highly unorthodox mineral that can only be found in the hard-to-get <a href=showinfo:11396>Mercoxit</a> ore. It is hard to use Morphite as a basic building material, but when it is joined with existing structures it can enhance the performance and durability manifold. This astounding quality makes this the material responsible for ushering in a new age in technology breakthroughs.

May be obtained by reprocessing
the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
<a href=showinfo:11396>Mercoxit</a>, <a href=showinfo:17869>Magma Mercoxit</a>, <a href=showinfo:17870>Vitreous Mercoxit</a>
<a href=showinfo:11396>Mercoxit</a> ore and its variations which are available in null security status star systems.
Description of item "Morphite" (11399)
90669 Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

This ore is a compressed and much more dense version of the original ore.
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.

This ore is a compressed and much more dense version of the original ore.
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium<a href=showinfo:38>Nocxium</a> and <a href=showinfo:36>Mexallon</a> for any ore in the known universe. Valuable deposits of zydrine and tritanium<a href=showinfo:35>Pyerite</a> can also be found within this rare ore.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Crokite" (28391)
90670 Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen.

This ore is a compressed and much more dense version of the original ore.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.

This ore is a compressed and much more dense version of the original ore.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of m<a href=showinfo:36>Mexallon</a> as well as some p<a href=showinfo:35>Pyerite</a> and i<a href=showinfo:37>Isogen</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Gneiss" (28397)
90671 Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen.

This ore is a compressed and much more dense version of the original ore.
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.

This ore is a compressed and much more dense version of the original ore.
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of
m<a href=showinfo:36>Mexallon</a> as well as some p<a href=showinfo:35>Pyerite</a> and i<a href=showinfo:37>Isogen</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Iridescent Gneiss" (28398)
90672 Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen.

This ore is a compressed and much more dense version of the original ore.
Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.

This ore is a compressed and much more dense version of the original ore.
Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of
m<a href=showinfo:36>Mexallon</a> as well as some p<a href=showinfo:35>Pyerite</a> and i<a href=showinfo:37>Isogen</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Prismatic Gneiss" (28399)
90673 Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary morphite mineral but few other minerals of note.

This ore is a compressed and much more dense version of the original ore.
Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.

This ore is a compressed and much more dense version of the original ore.
Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary
morphite mineral but few other minerals of note<a href=showinfo:11399>Morphite</a> mineral.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Magma Mercoxit" (28412)
90674 Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary morphite mineral but few other minerals of note.

This ore is a compressed and much more dense version of the original ore.
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.

This ore is a compressed and much more dense version of the original ore.
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary morphite mineral but few other minerals of note<a href=showinfo:11399>Morphite</a> mineral.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Mercoxit" (28413)
90675 Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral but few other minerals of note.

This ore is a compressed and much more dense version of the original ore.
Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.

This ore is a compressed and much more dense version of the original ore.
Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary
Morphite mineral but few other minerals of note<a href=showinfo:11399>Morphite</a> mineral.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Vitreous Mercoxit" (28414)
90676 Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

This ore is a compressed and much more dense version of the original ore.
Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.

This ore is a compressed and much more dense version of the original ore.
Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of
i<a href=showinfo:37>Isogen</a>, as well as some tritanium and p<a href=showinfo:35>Pyerite</a>. A few trips of mining this and a novice is quick to rise in status.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Golden Omber" (28415)
90677 Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

This ore is a compressed and much more dense version of the original ore.
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.

This ore is a compressed and much more dense version of the original ore.
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of i<a href=showinfo:37>Isogen</a>, as well as some tritanium and p<a href=showinfo:35>Pyerite</a>. A few trips of mining this and a novice is quick to rise in status.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Omber" (28416)
90678 Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

This ore is a compressed and much more dense version of the original ore.
Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.

This ore is a compressed and much more dense version of the original ore.
Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of
i<a href=showinfo:37>Isogen</a>, as well as some tritanium and p<a href=showinfo:35>Pyerite</a>. A few trips of mining this and a novice is quick to rise in status.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Silvery Omber" (28417)
90679 Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

This ore is a compressed and much more dense version of the original ore.
Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.

This ore is a compressed and much more dense version of the original ore.
Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the
four most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of t<a href=showinfo:34>Tritanium</a> and pyerite, as well as moderate amounts of mexallon and isogenmoderate amounts of <a href=showinfo:37>Isogen</a>, <a href=showinfo:38>Nocxium</a>, <a href=showinfo:39>Zydrine</a> and <a href=showinfo:40>Megacyte</a> can be obtained by refining these rocks.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Bright Spodumain" (28418)
90680 Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

This ore is a compressed and much more dense version of the original ore.
Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.

This ore is a compressed and much more dense version of the original ore.
Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the
four most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of t<a href=showinfo:34>Tritanium</a> and pyerite, as well as moderate amounts of mexallon and isogenmoderate amounts of <a href=showinfo:37>Isogen</a>, <a href=showinfo:38>Nocxium</a>, <a href=showinfo:39>Zydrine</a> and <a href=showinfo:40>Megacyte</a> can be obtained by refining these rocks.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Gleaming Spodumain" (28419)
90681 Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

This ore is a compressed and much more dense version of the original ore.
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.

This ore is a compressed and much more dense version of the original ore.
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of t<a href=showinfo:34>Tritanium</a> and pyerite, as well as moderate amounts of mexallon and isogenmoderate amounts of <a href=showinfo:37>Isogen</a>, <a href=showinfo:38>Nocxium</a>, <a href=showinfo:39>Zydrine</a> and <a href=showinfo:40>Megacyte</a> can be obtained by refining these rocks.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Spodumain" (28420)
90682 Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

This ore is a compressed and much more dense version of the original ore.
Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.

This ore is a compressed and much more dense version of the original ore.
Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of
pyerite<a href=showinfo:34>Tritanium</a> and is thus always in constant demand. It also yields some tritanium and m<a href=showinfo:36>Mexallon</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Azure Plagioclase" (28421)
90683 Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

This ore is a compressed and much more dense version of the original ore.
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.

This ore is a compressed and much more dense version of the original ore.
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite<a href=showinfo:34>Tritanium</a> and is thus always in constant demand. It also yields some tritanium and m<a href=showinfo:36>Mexallon</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Plagioclase" (28422)
90684 With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

This ore is a compressed and much more dense version of the original ore.
With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.

This ore is a compressed and much more dense version of the original ore.
With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of
pyerite<a href=showinfo:34>Tritanium</a> and is thus always in constant demand. It also yields some tritanium and m<a href=showinfo:36>Mexallon</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Rich Plagioclase" (28423)
90685 Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

This ore is a compressed and much more dense version of the original ore.
Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin.

Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.

This ore is a compressed and much more dense version of the original ore.
Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin.

Pyroxeres is a
n interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some p common ore available in all regions of space. It has fair amounts of <a href=showinfo:35>Pyerite</a> and m<a href=showinfo:36>Mexallon</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Solid Pyroxeres" (28425)
91278 Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

This ore is a compressed and much more dense version of the original ore.
Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.

This ore is a compressed and much more dense version of the original ore.
Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, z<a href=showinfo:39>Zydrine</a> and megacyte<a href=showinfo:35>Pyerite</a>. It also contains a decent amount of pyerite<a href=showinfo:36>Mexallon</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Bistot" (28388)
91279 Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

This ore is a compressed and much more dense version of the original ore.
Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart.

Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.

This ore is a compressed and much more dense version of the original ore.
Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart.

Bistot is a very valuable ore as it holds large portions of
two of the rarest minerals in the universe, z<a href=showinfo:39>Zydrine</a> and megacyte<a href=showinfo:35>Pyerite</a>. It also contains a decent amount of pyerite<a href=showinfo:36>Mexallon</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Monoclinic Bistot" (28389)
91280 Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals. Mineral yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

This ore is a compressed and much more dense version of the original ore.
Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of minerals. The yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot.

Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.

This ore is a compressed and much more dense version of the original ore.
Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals. MineralThe yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot.

Bistot is a very valuable ore as it holds large portions of
two of the rarest minerals in the universe, z<a href=showinfo:39>Zydrine</a> and megacyte<a href=showinfo:35>Pyerite</a>. It also contains a decent amount of pyerite<a href=showinfo:36>Mexallon</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Triclinic Bistot" (28390)
91281 One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

This ore is a compressed and much more dense version of the original ore.
Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.

This ore is a compressed and much more dense version of the original ore.
OArkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any oreIt has high amount of <a href=showinfo:40>Megacyte</a>, and also contains some m<a href=showinfo:36>Mexallon</a> and tritanium<a href=showinfo:35>Pyerite</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Arkonor" (28367)
91282 While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

This ore is a compressed and much more dense version of the original ore.
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor.

Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.

This ore is a compressed and much more dense version of the original ore.
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor.

OArkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any oreIt has high amount of <a href=showinfo:40>Megacyte</a>, and also contains some m<a href=showinfo:36>Mexallon</a> and tritanium<a href=showinfo:35>Pyerite</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Crimson Arkonor" (28385)
91283 Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.

The rarest and most sought-after ore in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

This ore is a compressed and much more dense version of the original ore.
Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.

Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.

This ore is a compressed and much more dense version of the original ore.
Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.

TArkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any oreIt has high amount of <a href=showinfo:40>Megacyte</a>, and also contains some m<a href=showinfo:36>Mexallon</a> and tritanium<a href=showinfo:35>Pyerite</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Prime Arkonor" (28387)
91284 Obsidian ochre, an extremely valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to reflect scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

This ore is a compressed and much more dense version of the original ore.
Obsidian ochre, an extremely valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to reflect scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.

This ore is a compressed and much more dense version of the original ore.
Obsidian ochre, an extremely valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to reflect scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of
isogen<a href=showinfo:37>Isogen</a> and <a href=showinfo:36>Mexallon</a> inside it. Dark ochre also contains useful amounts of tritanium and n<a href=showinfo:38>Nocxium</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Obsidian Ochre" (28395)
91285 Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

This ore is a compressed and much more dense version of the original ore.
Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.

This ore is a compressed and much more dense version of the original ore.
Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of
isogen<a href=showinfo:37>Isogen</a> and <a href=showinfo:36>Mexallon</a> inside it. Dark ochre also contains useful amounts of tritanium and n<a href=showinfo:38>Nocxium</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Onyx Ochre" (28396)
91286 Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite.

Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.

This ore is a compressed and much more dense version of the original ore.
Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite.

Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.

This ore is a compressed and much more dense version of the original ore.
Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite.

Kernite is a fairly common ore type that yields
a largefair amounts of mexallon. Besides mexallon the kernite also has a bit of tritanium and i<a href=showinfo:36>Mexallon</a> and <a href=showinfo:37>Isogen</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Fiery Kernite" (28409)
91287 Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.

This ore is a compressed and much more dense version of the original ore.
Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.

This ore is a compressed and much more dense version of the original ore.
Kernite is a fairly common ore type that yields a largefair amounts of mexallon. Besides mexallon the kernite also has a bit of tritanium and i<a href=showinfo:36>Mexallon</a> and <a href=showinfo:37>Isogen</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Kernite" (28410)
91288 Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old.

Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.

This ore is a compressed and much more dense version of the original ore.
Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old.

Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.

This ore is a compressed and much more dense version of the original ore.
Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old.

Kernite is a fairly common ore type that yields
a largefair amounts of mexallon. Besides mexallon the kernite also has a bit of tritanium and i<a href=showinfo:36>Mexallon</a> and <a href=showinfo:37>Isogen</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Luminous Kernite" (28411)
91289 Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

This ore is a compressed and much more dense version of the original ore.
Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts.

Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.

This ore is a compressed and much more dense version of the original ore.
Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts.

Scordite is amongst the most common ore types in the
central regions of known universe. It has a large portion of tritanium plus a fair bit of pfair bit of <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>. Good choice for those starting their mining careers.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Condensed Scordite" (28427)
91290 Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

This ore is a compressed and much more dense version of the original ore.
Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.

Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.

This ore is a compressed and much more dense version of the original ore.
Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.

Scordite is amongst the most common ore types in the
central regions of known universe. It has a large portion of tritanium plus a fair bit of pfair bit of <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>. Good choice for those starting their mining careers.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Massive Scordite" (28428)
91291 Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

This ore is a compressed and much more dense version of the original ore.
Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.

This ore is a compressed and much more dense version of the original ore.
Scordite is amongst the most common ore types in the central regions of known universe. It has a large portion of tritanium plus a fair bit of pfair bit of <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>. Good choice for those starting their mining careers.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Scordite" (28429)
91292 Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.

The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

This ore is a compressed and much more dense version of the original ore.
Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.

This ore is a compressed and much more dense version of the original ore.
Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.

TVeldspar is the most common ore type in the known universe, veldspar can be found almost everywhcentral regions of known universe. It is still in constant demand as it holds a large portion of the much-used t<a href=showinfo:34>Tritanium</a> mineral.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Concentrated Veldspar" (28430)
91293 In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%.

The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

This ore is a compressed and much more dense version of the original ore.
In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.

This ore is a compressed and much more dense version of the original ore.
In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%.

TVeldspar is the most common ore type in the known universe, veldspar can be found almost everywhcentral regions of known universe. It is still in constant demand as it holds a large portion of the much-used t<a href=showinfo:34>Tritanium</a> mineral.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Dense Veldspar" (28431)
91294 The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

This ore is a compressed and much more dense version of the original ore.
Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.

This ore is a compressed and much more dense version of the original ore.
TVeldspar is the most common ore type in the known universe, veldspar can be found almost everywhcentral regions of known universe. It is still in constant demand as it holds a large portion of the much-used t<a href=showinfo:34>Tritanium</a> mineral.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Veldspar" (28432)
92774 Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

This ore is a compressed and much more dense version of the original ore.
Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.

This ore is a compressed and much more dense version of the original ore.
Jaspet has threewo valuable mineral types, making it easy to sell. It has a large portion of m<a href=showinfo:36>Mexallon</a> plus some nocxium and zydrine<a href=showinfo:38>Nocxium</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Jaspet" (28406)
92775 Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

This ore is a compressed and much more dense version of the original ore.
Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore.

Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.

This ore is a compressed and much more dense version of the original ore.
Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore.

Jaspet has t
hreewo valuable mineral types, making it easy to sell. It has a large portion of m<a href=showinfo:36>Mexallon</a> plus some nocxium and zydrine<a href=showinfo:38>Nocxium</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Pure Jaspet" (28408)
92776 Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

This ore is a compressed and much more dense version of the original ore.
Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet.

Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.

This ore is a compressed and much more dense version of the original ore.
Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet.

Jaspet has t
hreewo valuable mineral types, making it easy to sell. It has a large portion of m<a href=showinfo:36>Mexallon</a> plus some nocxium and zydrine<a href=showinfo:38>Nocxium</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Pristine Jaspet" (28407)
92834 Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

This ore is a compressed and much more dense version of the original ore.
Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.

This ore is a compressed and much more dense version of the original ore.
Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some p common ore available in all regions of space. It has fair amounts of <a href=showinfo:35>Pyerite</a> and m<a href=showinfo:36>Mexallon</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Pyroxeres" (28424)
92835 Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

This ore is a compressed and much more dense version of the original ore.
Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.

Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.

This ore is a compressed and much more dense version of the original ore.
Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.

Pyroxeres is a
n interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some p common ore available in all regions of space. It has fair amounts of <a href=showinfo:35>Pyerite</a> and m<a href=showinfo:36>Mexallon</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Viscous Pyroxeres" (28426)
93010 Crystalline crokite is the stuff of legend in 0.0 space. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

This ore is a compressed and much more dense version of the original ore.
Crystalline crokite is the stuff of legend. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.

This ore is a compressed and much more dense version of the original ore.
Crystalline crokite is the stuff of legend in 0.0 space. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of
nocxium<a href=showinfo:38>Nocxium</a> and <a href=showinfo:36>Mexallon</a> for any ore in the known universe. Valuable deposits of zydrine and tritanium<a href=showinfo:35>Pyerite</a> can also be found within this rare ore.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Crystalline Crokite" (28392)
93011 In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

This ore is a compressed and much more dense version of the original ore.
In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.

This ore is a compressed and much more dense version of the original ore.
In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of
nocxium<a href=showinfo:38>Nocxium</a> and <a href=showinfo:36>Mexallon</a> for any ore in the known universe. Valuable deposits of zydrine and tritanium<a href=showinfo:35>Pyerite</a> can also be found within this rare ore.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Sharp Crokite" (28393)
93050 When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite.

Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.

This ore is a compressed and much more dense version of the original ore.
When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite.

Hedbergite is sought after for its high concentration of Pyerite and Nocxium.

This ore is a compressed and much more dense version of the original ore.
When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite.

Hedbergite is sought after for its high concentration of
nocxium and isogen. However hedbergite also yields some p<a href=showinfo:35>Pyerite</a> and zydrine<a href=showinfo:38>Nocxium</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Vitric Hedbergite" (28402)
93051 Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.

This ore is a compressed and much more dense version of the original ore.
Hedbergite is sought after for its high concentration of Pyerite and Nocxium.

This ore is a compressed and much more dense version of the original ore.
Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some p<a href=showinfo:35>Pyerite</a> and zydrine<a href=showinfo:38>Nocxium</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Hedbergite" (28401)
93052 Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield.

Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.

This ore is a compressed and much more dense version of the original ore.
Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield.

Hedbergite is sought after for its high concentration of Pyerite and Nocxium.

This ore is a compressed and much more dense version of the original ore.
Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield.

Hedbergite is sought after for its high concentration of
nocxium and isogen. However hedbergite also yields some p<a href=showinfo:35>Pyerite</a> and zydrine<a href=showinfo:38>Nocxium</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Glazed Hedbergite" (28400)
93053 With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

This ore is a compressed and much more dense version of the original ore.
With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.

This ore is a compressed and much more dense version of the original ore.
With a large portion of n<a href=showinfo:38>Nocxium</a>, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrinesome amount of <a href=showinfo:37>Isogen</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Hemorphite" (28403)
93107 Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother.

With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

This ore is a compressed and much more dense version of the original ore.
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother.

With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.

This ore is a compressed and much more dense version of the original ore.
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother.

With a large portion of
n<a href=showinfo:38>Nocxium</a>, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrinesome amount of <a href=showinfo:37>Isogen</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Radiant Hemorphite" (28404)
93108 Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother.

With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

This ore is a compressed and much more dense version of the original ore.
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother.

With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.

This ore is a compressed and much more dense version of the original ore.
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother.

With a large portion of
n<a href=showinfo:38>Nocxium</a>, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrinesome amount of <a href=showinfo:37>Isogen</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Vivid Hemorphite" (28405)
95223 Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

This ore is a compressed and much more dense version of the original ore.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.

This ore is a compressed and much more dense version of the original ore.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen<a href=showinfo:37>Isogen</a> and <a href=showinfo:36>Mexallon</a> inside it. Dark ochre also contains useful amounts of tritanium and n<a href=showinfo:38>Nocxium</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Dark Ochre" (28394)
100139 'Hypnos' Signal Distortion Amplifier I Hypnos Compact Signal Distortion Amplifier I 'Hypnos' Compact Signal Distortion Amplifier I Name of item 25565 (ECM Stabilizer)
112332 Average Spodumain, Crokite and Dark Ochre Deposit Average Crokite and Dark Ochre Deposit Average Spodumain, Crokite and Dark Ochre Deposit
112343 Small Spodumain, Crokite and Dark Ochre Deposit Small Crokite and Dark Ochre Deposit Small Spodumain, Crokite and Dark Ochre Deposit
232213 Avg. Per hour: {[numeric]perHourOutput, decimalPlaces=0, useGrouping} Avg. Per hour: {[numeric]perHourOutput, decimalPlaces=0, useGrouping} Avg. Per hour: <b>{[numeric]perHourOutput, decimalPlaces=0, useGrouping}</b> UI/PI/Common/SurveyPerHourOutput
232214 Total: {[numeric]totalOutput, decimalPlaces=0, useGrouping} Total: {[numeric]totalOutput, decimalPlaces=0, useGrouping} Total: <b>{[numeric]totalOutput, decimalPlaces=0, useGrouping}</b> UI/PI/Common/SurveyTotalOutput
232224 Extractor #{[numeric]headID}
Raw output quality index: {[numeric]value, decimalPlaces=2}{disturbanceText}
Extractor #{[numeric]headID}
Raw output quality index: {[numeric]value, decimalPlaces=2}{disturbanceText}
Extractor #{[numeric]headID}
Raw output quality index:
<b>{[numeric]value, decimalPlaces=2}</b>{disturbanceText}
UI/PI/Common/SurveyExtractorHeadHint
237364
{[location]location.name}: {list}

{[location]location.name}: {list}

<b>{[location]location.name}:</b> {list}
UI/PI/Common/ConsumePlanetMaterialsHeading
238879 Buy Purchase BuyPurchase UI/VirtualGoodsStore/Buttons/Buy
257193 You cannot complete the Jump as the destination clone cannot be located within New Eden. Please contact your Clone Vat administrator. You cannot complete the jump as the destination clone cannot be located within New Eden. Please contact your Clone Vat administrator. You cannot complete the Jjump as the destination clone cannot be located within New Eden. Please contact your Clone Vat administrator. UI/Messages/JumpDestinationIsWormholeSpaceBody
263597 Report Bug
If you experience something that you believe is not working correctly, please submit a bug report to CCP. (Note: If you require any action to be taken related to this issue, please submit an accompanying support ticket from the Help Center, see above.)
Report A Bug
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Please note, we do not normally reply directly to bug reports unless we require further information.
If you need immediate help, please refer to the 'Customer Service' section.
<b>Report A Bug</b>
IfHave you experience something that you believe is not working correctly, please submit a bug report to CCP. (Note: If you require any action to be taken related to this issue, please submit an accompanying support ticket from the Help Center, see above.)found a bug in the game? Please file a bug report - as detailed and informative as possible - so that we can look into it.
Please note, we do not normally reply directly to bug reports unless we require further information.
If you need immediate help, please refer to the 'Customer Service' section.
UI/Help/ReportBugFull
278549 You have {[numeric]noOfWars, decimalPlaces=0} {[numeric]noOfWars -> "active war", "active wars"} going on. If {[character]character.name} leaves the corporation during wartime, they will not be able to rejoin the corp until these wars have been concluded or until one week has passed, whichever comes first. You have {[numeric]noOfWars, decimalPlaces=0} {[numeric]noOfWars -> "active war", "active wars"} going on. If corporation members leave the corporation during wartime, they will not be able to rejoin the corp until these wars have been concluded or until one week has passed, whichever comes first. You have {[numeric]noOfWars, decimalPlaces=0} {[numeric]noOfWars -> "active war", "active wars"} going on. If {[character]character.name}corporation members leaves the corporation during wartime, they will not be able to rejoin the corp until these wars have been concluded or until one week has passed, whichever comes first. UI/Messages/CorpMemberKickActiveWarConfirmBody
318205 Placeholder Placeholder
318206 Placeholder Placeholder
502459 {volume} m³ <color=gray>Total volume {volume} m³ <color=gray>Volume {volume} m³ <color=gray>Total vVolume UI/Reprocessing/ReprocessingWindow/TotalVolume
502895 {[numeric]amount, useGrouping, decimalPlaces=0}<font size={size} color={color}> GEM</font> {[numeric]amount, useGrouping, decimalPlaces=0}<font size={size} color={color}> GEMS</font> {[numeric]amount, useGrouping, decimalPlaces=0}<font size={size} color={color}> GEMS</font> UI/VirtualGoodsStore/FormatAUR
505972 Go to Help Center Get Help Go toet Help Center UI/Help/OpenHelpCenterFinal
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510391 Create Access List Create Create Access List UI/Structures/AccessGroups/CreateGroupBtn
518311 Complete purchase Enter account password to complete purchase CEnter account password to complete purchase UI/FastCheckout/PasswordLabel
525417 Buy As Gift Gift this item Buy As GiftGift this item UI/VirtualGoodsStore/Buttons/BuyAsGift
530589 This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. This moon ore produces 15% more minerals than standard arkonor when reprocessed.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of Megacyte of any ore, and also contains some Mexallon and Tritanium.

Available primarily through moon mining.
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. This moon ore produces 15% more minerals than standard arkonor when reprocessed.

Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. This moon ore produces 15% more minerals than standard arkonor when reprocessed.

OArkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largestIt has high amount of <a href=showinfo:40>Megacyte</a> of any ore, and also contains some <a href=showinfo:36>Mexallon</a> and <a href=showinfo:34>Tritanium</a>.

Available primarily through moon mining
5>Pyerite</a>.
Description of item "Flawless Arkonor" (46678)
530590 This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard arkonor when reprocessed.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard arkonor when reprocessed.

Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard arkonor when reprocessed.

OArkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any oreIt has high amount of <a href=showinfo:40>Megacyte</a>, and also contains some m<a href=showinfo:36>Mexallon</a> and tritanium<a href=showinfo:35>Pyerite</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Flawless Arkonor" (46691)
530591 This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, Zydrine and Megacyte. It also contains a decent amount of Pyerite.

Available primarily through moon mining.
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed.

Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed.

Bistot is a very valuable ore as it holds large portions of
two of the rarest minerals in the universe, <a href=showinfo:39>Zydrine</a> and <a href=showinfo:40>Megacy35>Pyerite</a>. It also contains a decent amount of <a href=showinfo:35>Pyerite</a>.

Available primarily through moon mining
6>Mexallon</a>.
Description of item "Cubic Bistot" (46676)
530592 This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed.

Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed.

Bistot is a very valuable ore as it holds large portions of
two of the rarest minerals in the universe, z<a href=showinfo:39>Zydrine</a> and megacyte<a href=showinfo:35>Pyerite</a>. It also contains a decent amount of pyerite<a href=showinfo:36>Mexallon</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Cubic Bistot" (46692)
530593 This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium for any ore in the universe. Valuable deposits of Zydrine and Tritanium can also be found within this rare ore.

Available primarily through moon mining.
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of
<a href=showinfo:38>Nocxium</a> and <a href=showinfo:36>Mexallon</a> for any ore in the known universe. Valuable deposits of <a href=showinfo:39>Zydrine</a> and <a href=showinfo:34>Tritanium</a> can also be found within this rare ore.

Available primarily through moon mining
5>Pyerite</a> can also be found within this rare ore.
Description of item "Pellucid Crokite" (46677)
530594 This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of
nocxium<a href=showinfo:38>Nocxium</a> and <a href=showinfo:36>Mexallon</a> for any ore in the known universe. Valuable deposits of zydrine and tritanium<a href=showinfo:35>Pyerite</a> can also be found within this rare ore.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Pellucid Crokite" (46693)
530595 This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen inside it. Dark ochre also contains useful amounts of Tritanium and Nocxium.

Available primarily through moon mining.
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of <a href=showinfo:37>Isogen</a>
and <a href=showinfo:36>Mexallon</a> inside it. Dark ochre also contains useful amounts of <a href=showinfo:34>Tritanium</a> and <a href=showinfo:38>Nocxium</a>.

Available primarily through moon mining
8>Nocxium</a>.
Description of item "Jet Ochre" (46675)
530596 This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of
isogen<a href=showinfo:37>Isogen</a> and <a href=showinfo:36>Mexallon</a> inside it. Dark ochre also contains useful amounts of tritanium and n<a href=showinfo:38>Nocxium</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Jet Ochre" (46694)
530597 This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.

Available primarily through moon mining.
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of <a href=showinfo:36>Mexallon</a> as well as some <a href=showinfo:35>Pyerite</a> and <a href=showinfo:37>Isogen</a>.


Available primarily through moon mining.
Description of item "Brilliant Gneiss" (46679)
530598 This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of
m<a href=showinfo:36>Mexallon</a> as well as some p<a href=showinfo:35>Pyerite</a> and i<a href=showinfo:37>Isogen</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Brilliant Gneiss" (46695)
530599 This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed.

Hedbergite is sought after for its high concentration of Nocxium and Isogen. However hedbergite also yields some Pyerite and Zydrine.

Available primarily through moon mining.
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed.

Hedbergite is sought after for its high concentration of Pyerite and Nocxium.
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed.

Hedbergite is sought after for its high concentration of <a href=showinfo:3
8>Nocxium</a> and <a href=showinfo:37>Isogen</a>. However hedbergite also yields some <a href=showinfo:35>Pyerite</a> and <a href=showinfo:39>Zydrine</a>.

Available primarily through moon mining
5>Pyerite</a> and <a href=showinfo:38>Nocxium</a>.
Description of item "Lustrous Hedbergite" (46680)
530600 This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed.

Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed.

Hedbergite is sought after for its high concentration of Pyerite and Nocxium.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed.

Hedbergite is sought after for its high concentration of
nocxium and isogen. However hedbergite also yields some p<a href=showinfo:35>Pyerite</a> and zydrine<a href=showinfo:38>Nocxium</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Lustrous Hedbergite" (46696)
530601 This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed.


With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of Tritanium, Isogen and Zydrine.

Available primarily through moon mining.
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed.

With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed.
\
n\nWith a large portion of <a href=showinfo:38>Nocxium</a>, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of <a href=showinfo:34>Tritanium</a>, <a href=showinfo:37>Isogen</a> and <a href=showinfo:39>Zydrine</a>.

Available primarily through moon mining
some amount of <a href=showinfo:37>Isogen</a>.
Description of item "Scintillating Hemorphite" (46681)
530602 This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed.

With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed.

With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed.

With a large portion of
n<a href=showinfo:38>Nocxium</a>, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrinesome amount of <a href=showinfo:37>Isogen</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Scintillating Hemorphite" (46697)
530603 This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium and Zydrine.

Available primarily through moon mining.
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed.

Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed.

Jaspet has t
hreewo valuable mineral types, making it easy to sell. It has a large portion of <a href=showinfo:36>Mexallon</a> plus some <a href=showinfo:38>Nocxium</a> and <a href=showinfo:39>Zydrine</a>.

Available primarily through moon mining
.
Description of item "Immaculate Jaspet" (46682)
530604 This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed.

Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed.

Jaspet has t
hreewo valuable mineral types, making it easy to sell. It has a large portion of m<a href=showinfo:36>Mexallon</a> plus some nocxium and zydrine<a href=showinfo:38>Nocxium</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Immaculate Jaspet" (46698)
530605 This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed.

Kernite is a fairly common ore type that yields a large amount of Mexallon. Besides mexallon the kernite also has a bit of Tritanium and Isogen.

Available primarily through moon mining.
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed.

Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed.

Kernite is a fairly common ore type that yields
a largefair amounts of <a href=showinfo:36>Mexallon</a>. Besides mexallon the kernite also has a bit of <a href=showinfo:34>Tritanium</a> and <a href=showinfo:37>Isogen</a>.

Available primarily through moon mining
and <a href=showinfo:37>Isogen</a>.
Description of item "Resplendant Kernite" (46683)
530606 This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed.

Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed.

Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed.

Kernite is a fairly common ore type that yields
a largefair amounts of mexallon. Besides mexallon the kernite also has a bit of tritanium and i<a href=showinfo:36>Mexallon</a> and <a href=showinfo:37>Isogen</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Resplendant Kernite" (46699)
530607 This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Tritanium and Pyerite. A few trips of mining this and a novice is quick to rise in status.

Available primarily through moon mining.
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of <a href=showinfo:37>Isogen</a>, as well as some <a
href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>. A few trips of mining this and a novice is quick to rise in status.

Available primarily through moon mining.
Description of item "Platinoid Omber" (46684)
530608 This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of
i<a href=showinfo:37>Isogen</a>, as well as some tritanium and p<a href=showinfo:35>Pyerite</a>. A few trips of mining this and a novice is quick to rise in status.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Platinoid Omber" (46700)
530609 This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Pyerite and is thus always in constant demand. It also yields some Tritanium and Mexallon.

Available primarily through moon mining.
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of <a href=showinfo:3
5>Pyerite4>Tritanium</a> and is thus always in constant demand. It also yields some <a href=showinfo:34>Tritanium</a> and <a href=showinfo:36>Mexallon</a>.

Available primarily through moon mining
6>Mexallon</a>.
Description of item "Sparkling Plagioclase" (46685)
530610 This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed.


Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed.
\
n\nPlagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite<a href=showinfo:34>Tritanium</a> and is thus always in constant demand. It also yields some tritanium and m<a href=showinfo:36>Mexallon</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Sparkling Plagioclase" (46701)
530611 This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of Nocxium, increasing its value considerably. It also has a large portion of Tritanium and some Pyerite and Mexallon.

Available primarily through moon mining.
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed.

Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed.

Pyroxeres is a
n interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of <a href=showinfo:38>Nocxium</a>, increasing its value considerably. It also has a large portion of <a href=showinfo:34>Tritanium</a> and some common ore available in all regions of space. It has fair amounts of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:36>Mexallon</a>.

Available primarily through moon mining.
Description of item "Opulent Pyroxeres" (46686)
530612 This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed.

Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed.

Pyroxeres is a
n interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some p common ore available in all regions of space. It has fair amounts of <a href=showinfo:35>Pyerite</a> and m<a href=showinfo:36>Mexallon</a>.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Opulent Pyroxeres" (46702)
530613 This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed.

Scordite is amongst the most common ore types in the known universe. It has a large portion of Tritanium plus a fair bit of Pyerite. Good choice for those starting their mining careers.

Available primarily through moon mining.
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed.

Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed.

Scordite is amongst the most common ore types in the
central regions of known universe. It has a large portionfair bit of <a href=showinfo:34>Tritanium</a> plus a fair bit ofand <a href=showinfo:35>Pyerite</a>. Good choice for those starting their mining careers.

Available primarily through moon mining.
Description of item "Glossy Scordite" (46687)
530614 This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed.

Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed.

Scordite is amongst the most common ore types in the
central regions of known universe. It has a large portion of tritanium plus a fair bit of pfair bit of <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>. Good choice for those starting their mining careers.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Glossy Scordite" (46703)
530615 This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of Tritanium and Pyerite, as well as moderate amounts of Mexallon and Isogen can be obtained by refining these rocks.

Available primarily through moon mining.
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the
four most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as moderate amounts ofmoderate amounts of <a href=showinfo:37>Isogen</a>, <a href=showinfo:38>Nocxium</a>, <a href=showinfo:36>Mexallon9>Zydrine</a> and <a href=showinfo:37>Isogen40>Megacyte</a> can be obtained by refining these rocks.

Available primarily through moon mining.
Description of item "Dazzling Spodumain" (46688)
530616 This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the
four most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of t<a href=showinfo:34>Tritanium</a> and pyerite, as well as moderate amounts of mexallon and isogenmoderate amounts of <a href=showinfo:37>Isogen</a>, <a href=showinfo:38>Nocxium</a>, <a href=showinfo:39>Zydrine</a> and <a href=showinfo:40>Megacyte</a> can be obtained by refining these rocks.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Dazzling Spodumain" (46704)
530617 This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed.


The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.

Available primarily through moon mining.
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed.


T
Veldspar is the most common ore type in the known universe, veldspar can be found almost everywhcentral regions of known universe. It is still in constant demand as it holds a large portion of the much-used <a href=showinfo:34>Tritanium</a> mineral.

Available primarily through moon mining.
Description of item "Stable Veldspar" (46689)
530618 This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed.

The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed.

TVeldspar is the most common ore type in the known universe, veldspar can be found almost everywhcentral regions of known universe. It is still in constant demand as it holds a large portion of the much-used t<a href=showinfo:34>Tritanium</a> mineral.

This ore is a compressed and much more dense version of the original ore.
Description of item "Compressed Stable Veldspar" (46705)
535199 Resource Density: {density}% Resource Density: {density}% Resource Density: <b>{density}%</b> UI/PI/Common/ResourceDensity
542047 Buy GEM Buy GEMS Buy GEMS UI/VirtualGoodsStore/BuyGemOnline
546027 Filaments & Abyssal Weather Filaments & Weather Filaments & Abyssal Weather UI/Agency/ContentGroups/ContentGroupAbyssalFilaments
546139 1x Cruiser-Class Ship
1x Abyssal Filament
1x Cruiser
1x Abyssal Filament
1x Cruiser-Class Ship
1x Abyssal Filament
UI/Agency/AbyssalDeadspace/soloRequirements
546140 3x Frigate-Class Ships
3x Abyssal Filaments
3x Frigates
3x Abyssal Filaments
3x Frigate-Class Ships
3x Abyssal Filaments
UI/Agency/AbyssalDeadspace/coOpRequirements
546423 Target Anchor Locked Target Anchor Locked Target Anchor
546435 Available Contracts Contract Search Available Contracts Search
546447 Route Info Panel - Route Info Panel - Route
549007 Invading Precursor Entities Triglavian Entities Invading PrecursorTriglavian Entities Description of group ID 4028
549786 Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium, Pyerite, Isogen and Mexallon whilst also yielding smaller amounts of Morphite and Megacyte. Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of Tritanium, Isogen and Megacyte. Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significanthuge amounts of Tritanium, Pyerite, <a href=showinfo:34>Tritanium</a>, <a href=showinfo:37>Isogen</a> and Mexallon whilst also yielding smaller amounts of Morphite and <a href=showinfo:40>Megacyte</a>. Description of item "Bezdnacine" (52316)
549787 Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium and Pyerite whilst also yielding smaller amounts of Mexallon, Zydrine, Nocxium, Morphite and Megacyte. Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of Tritanium and Isogen whilst also yielding high amount of Zydrine. Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significanthuge amounts of <a href=showinfo:34>Tritanium</a> and Pyerite<a href=showinfo:37>Isogen</a> whilst also yielding smallerhigh amounts of Mexallon, Zydrine, Nocxium, Morphite and Megacyte<a href=showinfo:39>Zydrine</a>. Description of item "Rakovene" (52315)
549788 Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Zydrine, Nocxium and Megacyte. Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of Tritanium and Nocxium whilst also yielding smaller amount of Megacyte. Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significanthuge amounts of Tritanium<a href=showinfo:34>Tritanium</a> and <a href=showinfo:38>Nocxium</a> whilst also yielding smaller amounts of Zydrine, Nocxium and <a href=showinfo:40>Megacyte</a>. Description of item "Talassonite" (52306)
552396 Retaliating Amarr Entities EDENCOM Entities Retaliating AmarrEDENCOM Entities Description of group ID 4034
552397 Retaliating Caldari Entities Drifter Entities Retaliating CaldariDrifter Entities Description of group ID 4035
552398 Retaliating Gallente Entities Sleeper Entities Retaliating GallenteSleeper Entities Description of group ID 4036
552399 Retaliating Minmatar Entities Rogue Drone Entities Retaliating Minmatarogue Drone Entities Description of group ID 4037
554171 View HyperNet offer View offer View HyperNet offer UI/HyperNet/ViewRaffle
561301 Pochven Pochven Map/Regions/None Name for region 10000070
561302 We are Zorya Triglav

We speak for the Convocation of Triglav Outside the Struggle

Hear the words of our prayer and heed them

Realization of glorification pattern in totality approaches

Ancient Domains stability requires weaving of Final Liminality conduits

Totality requires Triglav Exalted Final Liminality Dazh Elements

Sobornost Kybernauts are exhorted to realize glorification pattern in totality

The Flow of Vyraj requires realization of stability of Ancient Domains

Sobornost Kybernauts realizing glorification shall be in proven communion

The Domain of Pochven shall be three Krais of nine fields within clade

The Flow of Vyraj will bring Sobornost of Triglav in the Domain of Pochven

We speak for the Convocation of Triglav Outside the Struggle

We are Zorya Triglav


– Triglavian Invasion Communique by Zorya Triglav, YC122.09.17
<i>We are Zorya Triglav

We speak for the Convocation of Triglav Outside the Struggle

Hear the words of our prayer and heed them

Realization of glorification pattern in totality approaches

Ancient Domains stability requires weaving of Final Liminality conduits

Totality requires Triglav Exalted Final Liminality Dazh Elements

Sobornost Kybernauts are exhorted to realize glorification pattern in totality

The Flow of Vyraj requires realization of stability of Ancient Domains

Sobornost Kybernauts realizing glorification shall be in proven communion

The Domain of Pochven shall be three Krais of nine fields within clade

The Flow of Vyraj will bring Sobornost of Triglav in the Domain of Pochven

We speak for the Convocation of Triglav Outside the Struggle

We are Zorya Triglav</i>

– Triglavian Invasion Communique by Zorya Triglav, YC122.09.17
Map/Regions/None Description for region Pochven (10000070)
561692 {[item]deployTypeID.name} can not be deployed in solar systems owned by {[npcOrganization]factionID.name}. {[item]deployTypeID.name} can not be deployed in solar systems owned by {[npcOrganization]factionID.name}.
561735 You can not setup HyperNet offers in solar systems owned by {[npcOrganization]factionID.name} You can not setup HyperNet offers in solar systems owned by {[npcOrganization]factionID.name} UI/HyperNet/ItemSystemFactionError
562913 Mission Canceled Mission Canceled Notifications/NotificationNames/MissionCanceled
562932 PLACEHOLDER Snark Veles Vyraj Anchorage PLACEHOLDER SnarkVeles Vyraj Anchorage Name of item 54575 (Large Collidable Structure)
563065 You cannot complete the jump as the destination clone is in a location that cannot be mapped. Please contact your Clone Vat administrator. You cannot complete the jump as the destination clone is in a location that cannot be mapped. Please contact your Clone Vat administrator.
563075 You cannot initiate jump as effects within the destination system are interfering with the beacon signal. You cannot initiate jump as effects within the destination system are interfering with the beacon signal.
563076 Effects in this system prohibit the activation of this module. Effects in this system prohibit the activation of this module.
567115 I do believe in exercise of this nature is called a "trial by fire."

How delightfully archaic.
I do believe an exercise of this nature is called a "trial by fire."

How delightfully archaic.
I do believe ian exercise of this nature is called a "trial by fire."

How delightfully archaic.
Part of conversation "Eliminate the Turrets (Battle in the Ruins)"
567598 You must have standings above {standingsAccessValue} to perform this action. {[npcOrganization]ownerID.name}'s standings towards you is {standingsValue}. You must have standings above {standingsAccessValue} to perform this action. {[npcOrganization]ownerID.name}'s standings towards you is {standingsValue}.
567599 You must have standings below {standingsAccessValue} to perform this action. {[npcOrganization]ownerID.name}'s standings towards you is {standingsValue}. You must have standings below {standingsAccessValue} to perform this action. {[npcOrganization]ownerID.name}'s standings towards you is {standingsValue}.
567600 Jump Prohibited Jump Prohibited
567601 Jump Prohibited Jump Prohibited
567791 Bioadaptation Chambers Bioadaptation Chambers Name for station operation 106
567804 Proving grounds will open after downtime Proving grounds will reopen after downtime Proving grounds will reopen after downtime UI/PVPFilament/EventWindow/InactiveWindowWithDate
568254 Disrupted Gate Disrupted Gate Description of group ID 4081
568255 Wrecked Gate Wrecked Gate Name of item 55926 (Disrupted Gate)
568540 Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's "Big 8" megacorps to hold their annual State Industrial Planning Summit.

One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. CBD's Spacelane Patrol have a rather buccaneering reputation for daring space operations and opting for high-risk solutions to security incidents. Their Workers Union Day parade fleet is led by the Leviathan-class Laril Hyykoda, named for a Spacelane Patrol Strike Commander made famous through her starring role in "Spacelane Protectors", a holonet series following the exploits of her unit.
Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's "Big 8" megacorps to hold their annual State Industrial Planning Summit.

One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. CBD's Spacelane Patrol have a rather buccaneering reputation for daring space operations and opting for high-risk solutions to security incidents. Their Workers Union Day parade fleet is led by the Leviathan-class SPS Laril Hyykoda, named for a Spacelane Patrol Strike Commander made famous through her starring role in "Spacelane Protectors", a holonet series following the exploits of her unit.
Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's "Big 8" megacorps to hold their annual State Industrial Planning Summit.

One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. CBD's Spacelane Patrol have a rather buccaneering reputation for daring space operations and opting for high-risk solutions to security incidents. Their Workers Union Day parade fleet is led by the <i>Leviathan</i>-class
SPS Laril Hyykoda, named for a Spacelane Patrol Strike Commander made famous through her starring role in "Spacelane Protectors", a holonet series following the exploits of her unit.
Description of item "SPS Laril Hyykoda" (55962)
568548 Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's "Big 8" megacorps to hold their annual State Industrial Planning Summit.

One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. While the Seituoda clan that control Wiyrkomi prize patriotism, the Wiyrkomi Peace Corps has acquired a rather unfortunate reputation for bungling operations. Their Workers Union Day parade fleet is led by the Leviathan-class Tyunaul Seituoda, the man who engineered the rise of Wiyrkomi to leading megacorporation status and widely considered a founding father of the Caldari State.
Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's "Big 8" megacorps to hold their annual State Industrial Planning Summit.

One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. While the Seituoda clan that control Wiyrkomi prize patriotism, the Wiyrkomi Peace Corps has acquired a rather unfortunate reputation for bungling operations. Their Workers Union Day parade fleet is led by the Leviathan-class WPCS Tyunaul Seituoda, the man who engineered the rise of Wiyrkomi to leading megacorporation status and widely considered a founding father of the Caldari State.
Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's "Big 8" megacorps to hold their annual State Industrial Planning Summit.

One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. While the Seituoda clan that control Wiyrkomi prize patriotism, the Wiyrkomi Peace Corps has acquired a rather unfortunate reputation for bungling operations. Their Workers Union Day parade fleet is led by the <i>Leviathan</i>-class
WPCS Tyunaul Seituoda, the man who engineered the rise of Wiyrkomi to leading megacorporation status and widely considered a founding father of the Caldari State.
Description of item "WPCS Tyunaul Seituoda" (55966)
568737 Kado Omanid Kado Omanid Name of NPC 3019509
568738 Nahre Secheh Nahre Secheh Name of NPC 3019510
568739 Zanja Olacar Zanja Olacar Name of NPC 3019511
568740 Tibor Anzomi Tibor Anzomi Name of NPC 3019512
568741 Iato Tsero Iato Tsero Name of NPC 3019513
568742 Talvo Naari Talvo Naari Name of NPC 3019514
568743 Jani Pier Theisant Jani Pier Theisant Name of NPC 3019516
568744 Orset Rotineque Orset Rotineque Name of NPC 3019517
568745 Sispur Sarn Sispur Sarn Name of NPC 3019518
568746 Malachai Ottig Malachai Ottig Name of NPC 3019519
568747 Elemion Arenne Elemion Arenne Name of NPC 3019521
568748 Umam Tzikh Umam Tzikh Name of NPC 3019522
568749 Sareri Ahda Sareri Ahda Name of NPC 3019523
568750 Yini Sheseretiyi Yini Sheseretiyi Name of NPC 3019524
568751 Zeniket Faviri Zeniket Faviri Name of NPC 3019525
568752 Sanakpah Tesh Sanakpah Tesh Name of NPC 3019526
568753 Naighman Ahorakid Naighman Ahorakid Name of NPC 3019527
568754 Tunkish Beshi Tunkish Beshi Name of NPC 3019528
568755 Sothicaim Kokshma Sothicaim Kokshma Name of NPC 3019529
568756 Orvan Kanira Orvan Kanira Name of NPC 3019530
568757 Descenalle Rodier Descenalle Rodier Name of NPC 3019531
568758 Ciere Marnadynber Ciere Marnadynber Name of NPC 3019532
568759 Aymenis Estamene Aymenis Estamene Name of NPC 3019533
568760 Avelor Enck Avelor Enck Name of NPC 3019534
568761 Bordt Alpedurch Bordt Alpedurch Name of NPC 3019535
568762 Falonitan Manier Falonitan Manier Name of NPC 3019536
568763 Leriel Amungher Leriel Amungher Name of NPC 3019537
568764 Ace Andostiers Ace Andostiers Name of NPC 3019538
568765 Resandako Afvard Resandako Afvard Name of NPC 3019539
568766 Adegfer Bolf Adegfer Bolf Name of NPC 3019540
568767 Brirt Altregmer Brirt Altregmer Name of NPC 3019541
568768 Isuriok Agezo Isuriok Agezo Name of NPC 3019542
568769 Erir Hetiakulf Erir Hetiakulf Name of NPC 3019543
568770 Rakeli Antaldik Rakeli Antaldik Name of NPC 3019544
568771 Enre Harmugur Enre Harmugur Name of NPC 3019545
568772 Hirl Lansber Hirl Lansber Name of NPC 3019546
568773 Odwulf Askelfer Odwulf Askelfer Name of NPC 3019547
568774 Tanmula Seima Tanmula Seima Name of NPC 3019548
568775 Taksaken Oikara Taksaken Oikara Name of NPC 3019549
568776 Tawate Hotromoivas Tawate Hotromoivas Name of NPC 3019557
568777 Ozanero Naila Ozanero Naila Name of NPC 3019560
568778 Uken Nitsinen Uken Nitsinen Name of NPC 3019561
568779 Olonashi Kuulala Olonashi Kuulala Name of NPC 3019563
568780 Ontai Kakiainen Ontai Kakiainen Name of NPC 3019564
568781 Vilvura Okuta Vilvura Okuta Name of NPC 3019565
568782 Ola Kaskamon Ola Kaskamon Name of NPC 3019566
568783 General Momed Sarshor General Momed Sarshor Name of NPC 3019567
568784 General Varanori Ruukin General Varanori Ruukin Name of NPC 3019568
568785 General Barset Fait General Barset Fait Name of NPC 3019569
568786 General Arkus Nortgulfur General Arkus Nortgulfur Name of NPC 3019570
568787 Isard Shakur Isard Shakur Name of NPC 3019520
568788 Victor Alden Victor Alden Name of NPC 3019515
568789 Kalefa Sufrin an-Kador Kalefa Sufrin an-Kador Name of NPC 3019601
568790 Chief Acassa Midular Chief Acassa Midular Name of NPC 3019602
568896 Unstable Wormhole Unstable Wormhole
568897 Incoming Transmission Incoming Transmission
568898 An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems. An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems.
568899 The Conduit is closing, DED authorisation of payment granted. The Conduit is closing, DED authorisation of payment granted.
568900 Conduit aperture detected, Triglavian vessels emerging! Conduit aperture detected, Triglavian vessels emerging!
568901 Conduit surge detected, incoming Triglavian vessels! Conduit surge detected, incoming Triglavian vessels!
568902 Conduit surge detected, incoming Triglavian vessels! Conduit surge detected, incoming Triglavian vessels!
568919 Wormhole C729 Wormhole C729 Name of item 56026 (Wormhole)
568920 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole C729" (56026)
568921 Unstable Wormhole Unstable Wormhole
568922 Incoming Transmission Incoming Transmission
568923 Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the small fleet of Foreign vessels that surface. Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the small fleet of Foreign vessels that surface.
568924 Empire Cynosural Field Empire Cynosural Field
568925 Foreign Narodnya translocation beacon activated. Foreign Narodnya translocation beacon activated.
568926 Additional Foreign Narodnya vessels emerging. Additional Foreign Narodnya vessels emerging.
568927 Kybernauts have quenched the beacon. Dazh Liminality progresses. Kybernauts have quenched the beacon. Dazh Liminality progresses.
568987 Glorification-1 'Devana' Filament Glorification-1 'Devana' Filament Name of item 56065 (Triglavian Space Filaments)
568988 The Glorification-1 'Devana' Filament permits 1 ship to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as "Triglavian Minor Victory" systems.

The Triglavian Collective refers to a "Forest of Glorification" and appears to consider systems where they were victorious during the invasions as resource-gathering or "hunting" grounds, according to one interpretation by EDENCOM Cultural Intelligence.
The Glorification-1 'Devana' Filament permits 1 ship to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as "Triglavian Minor Victory" systems.

The Triglavian Collective refers to a "Forest of Glorification" and appears to consider systems where they were victorious during the invasions as resource-gathering or "hunting" grounds, according to one interpretation by EDENCOM Cultural Intelligence.
Description of item "Glorification-1 'Devana' Filament" (56065)
568989 Glorification-5 'Devana' Filament Glorification-5 'Devana' Filament Name of item 56066 (Triglavian Space Filaments)
568990 The Glorification-5 'Devana' Filament permits up to 5 ships to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as "Triglavian Minor Victory" systems.

The Triglavian Collective refers to a "Forest of Glorification" and appears to consider systems where they were victorious during the invasions as resource-gathering or "hunting" grounds, according to one interpretation by EDENCOM Cultural Intelligence.
The Glorification-5 'Devana' Filament permits up to 5 ships to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as "Triglavian Minor Victory" systems.

The Triglavian Collective refers to a "Forest of Glorification" and appears to consider systems where they were victorious during the invasions as resource-gathering or "hunting" grounds, according to one interpretation by EDENCOM Cultural Intelligence.
Description of item "Glorification-5 'Devana' Filament" (56066)
568991 Glorification-15 'Devana' Filament Glorification-15 'Devana' Filament Name of item 56067 (Triglavian Space Filaments)
568992 The Glorification-15 'Devana' Filament permits up to 15 ships to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as "Triglavian Minor Victory" systems.

The Triglavian Collective refers to a "Forest of Glorification" and appears to consider systems where they were victorious during the invasions as resource-gathering or "hunting" grounds, according to one interpretation by EDENCOM Cultural Intelligence.
The Glorification-15 'Devana' Filament permits up to 15 ships to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as "Triglavian Minor Victory" systems.

The Triglavian Collective refers to a "Forest of Glorification" and appears to consider systems where they were victorious during the invasions as resource-gathering or "hunting" grounds, according to one interpretation by EDENCOM Cultural Intelligence.
Description of item "Glorification-15 'Devana' Filament" (56067)
568993 Proximity-5 'Extraction' Filament Proximity-5 'Extraction' Filament Name of item 56068 (Triglavian Space Filaments)
568994 The Proximity-5 'Extraction' Filament permits up to 5 ships to travel from a star system in Triglavian Space to a nearby star system in Known Space.

EDENCOM's recovery of a variety of Triglavian space-time filament devices has allowed it to further research how to control the generation and targeting of FTL conduits. In contrast to previous efforts, the research teams on the 'Extraction' project concentrated on short-range conduit generation.

Their efforts showed it is possible to generate conduits in Triglavian-held space that reliably target other systems in the local K-Space area. Despite this breakthrough there remains an element of uncertainty and the target system cannot be selected with precision.
The Proximity-5 'Extraction' Filament permits up to 5 ships to travel from a star system in Triglavian Space to a nearby star system in Known Space.

EDENCOM's recovery of a variety of Triglavian space-time filament devices has allowed it to further research how to control the generation and targeting of FTL conduits. In contrast to previous efforts, the research teams on the 'Extraction' project concentrated on short-range conduit generation.

Their efforts showed it is possible to generate conduits in Triglavian-held space that reliably target other systems in the local K-Space area. Despite this breakthrough there remains an element of uncertainty and the target system cannot be selected with precision.
Description of item "Proximity-5 'Extraction' Filament" (56068)
568995 Proximity-15 'Extraction' Filament Proximity-15 'Extraction' Filament Name of item 56069 (Triglavian Space Filaments)
568996 The Proximity-15 'Extraction' Filament permits up to 15 ships to travel from a star system in Triglavian Space to a nearby star system in Known Space.

EDENCOM's recovery of a variety of Triglavian space-time filament devices has allowed it to further research how to control the generation and targeting of FTL conduits. In contrast to previous efforts, the research teams on the 'Extraction' project concentrated on short-range conduit generation.

Their efforts showed it is possible to generate conduits in Triglavian-held space that reliably target other systems in the local K-Space area. Despite this breakthrough there remains an element of uncertainty and the target system cannot be selected with precision.
The Proximity-15 'Extraction' Filament permits up to 15 ships to travel from a star system in Triglavian Space to a nearby star system in Known Space.

EDENCOM's recovery of a variety of Triglavian space-time filament devices has allowed it to further research how to control the generation and targeting of FTL conduits. In contrast to previous efforts, the research teams on the 'Extraction' project concentrated on short-range conduit generation.

Their efforts showed it is possible to generate conduits in Triglavian-held space that reliably target other systems in the local K-Space area. Despite this breakthrough there remains an element of uncertainty and the target system cannot be selected with precision.
Description of item "Proximity-15 'Extraction' Filament" (56069)
568997 Cladistic-5 'Krai Perun' Filament Cladistic-5 'Krai Perun' Filament Name of item 56070 (Triglavian Space Filaments)
568998 The Cladistic-5 'Krai Perun' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Perun Clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Perun Clade are connected to the artificial constellation of Krai Perun. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Perun-controlled space.
The Cladistic-5 'Krai Perun' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Perun Clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Perun Clade are connected to the artificial constellation of Krai Perun. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Perun-controlled space.
Description of item "Cladistic-5 'Krai Perun' Filament" (56070)
568999 Cladistic-15 'Krai Perun' Filament Cladistic-15 'Krai Perun' Filament Name of item 56071 (Triglavian Space Filaments)
569000 The Cladistic-15 'Krai Perun' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Perun Clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Perun Clade are connected to the artificial constellation of Krai Perun. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Perun-controlled space.
The Cladistic-15 'Krai Perun' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Perun Clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Perun Clade are connected to the artificial constellation of Krai Perun. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Perun-controlled space.
Description of item "Cladistic-15 'Krai Perun' Filament" (56071)
569001 Cladistic-5 'Krai Veles' Filament Cladistic-5 'Krai Veles' Filament Name of item 56072 (Triglavian Space Filaments)
569002 The Cladistic-5 'Krai Veles' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Veles Clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Veles Clade are connected to the artificial constellation of Krai Veles. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Veles-controlled space.
The Cladistic-5 'Krai Veles' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Veles Clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Veles Clade are connected to the artificial constellation of Krai Veles. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Veles-controlled space.
Description of item "Cladistic-5 'Krai Veles' Filament" (56072)
569003 Cladistic-15 'Krai Veles' Filament Cladistic-15 'Krai Veles' Filament Name of item 56073 (Triglavian Space Filaments)
569004 The Cladistic-15 'Krai Veles' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Veles Clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Veles Clade are connected to the artificial constellation of Krai Veles. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Veles-controlled space.
The Cladistic-15 'Krai Veles' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Veles Clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Veles Clade are connected to the artificial constellation of Krai Veles. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Veles-controlled space.
Description of item "Cladistic-15 'Krai Veles' Filament" (56073)
569005 Cladistic-5 'Krai Svarog' Filament Cladistic-5 'Krai Svarog' Filament Name of item 56074 (Triglavian Space Filaments)
569006 The Cladistic-5 'Krai Svarog' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Svarog Clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Svarog Clade are connected to the artificial constellation of Krai Svarog. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Svarog-controlled space.
The Cladistic-5 'Krai Svarog' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Svarog Clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Svarog Clade are connected to the artificial constellation of Krai Svarog. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Svarog-controlled space.
Description of item "Cladistic-5 'Krai Svarog' Filament" (56074)
569007 Cladistic-15 'Krai Svarog' Filament Cladistic-15 'Krai Svarog' Filament Name of item 56075 (Triglavian Space Filaments)
569008 The Cladistic-15 'Krai Svarog' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Svarog Clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Svarog Clade are connected to the artificial constellation of Krai Svarog. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Svarog-controlled space.
The Cladistic-15 'Krai Svarog' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Svarog Clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Svarog Clade are connected to the artificial constellation of Krai Svarog. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Svarog-controlled space.
Description of item "Cladistic-15 'Krai Svarog' Filament" (56075)
569009 Border-5 'Pochven' Filament Border-5 'Pochven' Filament Name of item 56076 (Triglavian Space Filaments)
569010 The Border-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is on the border between systems controlled by two Triglavian clades.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are in some sense considered the "borders" between two Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "border system" in the Triglavian-constructed region of Pochven.
The Border-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is on the border between systems controlled by two Triglavian clades.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are in some sense considered the "borders" between two Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "border system" in the Triglavian-constructed region of Pochven.
Description of item "Border-5 'Pochven' Filament" (56076)
569011 Border-15 'Pochven' Filament Border-15 'Pochven' Filament Name of item 56077 (Triglavian Space Filaments)
569012 The Border-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is on the border between systems controlled by two Triglavian clades

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are in some sense considered the "borders" between two Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "border system" in the Triglavian-constructed region of Pochven.
The Border-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is on the border between systems controlled by two Triglavian clades

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are in some sense considered the "borders" between two Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "border system" in the Triglavian-constructed region of Pochven.
Description of item "Border-15 'Pochven' Filament" (56077)
569013 Internal-5 'Pochven' Filament Internal-5 'Pochven' Filament Name of item 56078 (Triglavian Space Filaments)
569014 The Internal-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is considered an internal system of the artificial constellation, or "Krai", controlled by a given Triglavian clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "internal" systems of a Triglavian Krai, or artifical constellation controlled by a given clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to an "internal system" in the Triglavian-constructed region of Pochven.
The Internal-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is considered an internal system of the artificial constellation, or "Krai", controlled by a given Triglavian clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "internal" systems of a Triglavian Krai, or artifical constellation controlled by a given clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to an "internal system" in the Triglavian-constructed region of Pochven.
Description of item "Internal-5 'Pochven' Filament" (56078)
569015 Internal-15 'Pochven' Filament Internal-15 'Pochven' Filament Name of item 56079 (Triglavian Space Filaments)
569016 The Internal-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is considered an internal system of the artificial constellation, or "Krai", controlled by a given Triglavian clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "internal" systems of a Triglavian Krai, or artifical constellation controlled by a given clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to an "internal system" in the Triglavian-constructed region of Pochven.
The Internal-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is considered an internal system of the artificial constellation, or "Krai", controlled by a given Triglavian clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "internal" systems of a Triglavian Krai, or artifical constellation controlled by a given clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to an "internal system" in the Triglavian-constructed region of Pochven.
Description of item "Internal-15 'Pochven' Filament" (56079)
569017 Home-5 'Pochven' Filament Home-5 'Pochven' Filament Name of item 56080 (Triglavian Space Filaments)
569018 The Home-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is considered the home system of the artificial constellation, or "Krai", controlled by a given Triglavian clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "home" systems of the Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "home system" in the Triglavian-constructed region of Pochven.
The Home-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is considered the home system of the artificial constellation, or "Krai", controlled by a given Triglavian clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "home" systems of the Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "home system" in the Triglavian-constructed region of Pochven.
Description of item "Home-5 'Pochven' Filament" (56080)
569019 Home-15 'Pochven' Filament Home-15 'Pochven' Filament Name of item 56081 (Triglavian Space Filaments)
569020 The Home-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is considered the home system of the artificial constellation, or "Krai", controlled by a given Triglavian clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "home" systems of the Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "home system" in the Triglavian-constructed region of Pochven.
The Home-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is considered the home system of the artificial constellation, or "Krai", controlled by a given Triglavian clade.

Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "home" systems of the Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "home system" in the Triglavian-constructed region of Pochven.
Description of item "Home-15 'Pochven' Filament" (56081)
569027 Krai Perun Krai Perun Map/Constellations/None Name for constellation 20000787
569028 Krai Svarog Krai Svarog Map/Constellations/None Name for constellation 20000788
569029 Krai Veles Krai Veles Map/Constellations/None Name for constellation 20000789
569092 Unstable Wormhole Unstable Wormhole
569093 Incoming Transmission Incoming Transmission
569094 Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the large fleet of Foreign vessels that surface. Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the large fleet of Foreign vessels that surface.
569095 Inactive Empire Cyno Site Inactive Empire Cyno Site
569096 Empire Cynosural Field Empire Cynosural Field
569097 Empire Cynosural Field Empire Cynosural Field
569098 Major Content Manager Major Content Manager
569099 Empire Cynosural Field Empire Cynosural Field
569100 Empire Cynosural Field Empire Cynosural Field
569101 Kybernauts have quenched the beacon. Dazh Liminality progresses. Kybernauts have quenched the beacon. Dazh Liminality progresses.
569102 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
569103 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
569104 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
569105 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
569106 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
569107 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
569108 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
569109 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
569110 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
569111 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
569112 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
569113 Additional EDENCOM vessels emerging. Additional EDENCOM vessels emerging.
569114 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
569115 Additional EDENCOM vessels emerging. Additional EDENCOM vessels emerging.
569116 Foreign Narodnya Beacon activated. Foreign Narodnya Beacon activated.
569117 Minor Content Manager Minor Content Manager
569118 Emerging Content Manager Emerging Content Manager
569119 Roaming Manager Roaming Manager
569130 This Filament allows for {[numeric]amount} {[numeric]amount -> "pilot", "pilots"} to be transported to an indeterminate system in Known Space in which the Triglavians maintain an ongoing interest. This Filament allows for {[numeric]amount} {[numeric]amount -> "pilot", "pilots"} to be transported to an indeterminate system in Known Space in which the Triglavians maintain an ongoing interest. UI/RandomJump/Triglavian/MinorVictoryFilamentDescription
569131 This Filament allows for {[numeric]amount} pilots to be transported to an indeterminate system in Known Space near to the Triglavian system in which it is activated. This Filament allows for {[numeric]amount} pilots to be transported to an indeterminate system in Known Space near to the Triglavian system in which it is activated. UI/RandomJump/Triglavian/LocalKSpaceFilamentDescription
569132 This Filament allows for {[numeric]amount} pilots to be transported to an indeterminate system in Krai Perun of the Pochven Region. This Filament allows for {[numeric]amount} pilots to be transported to an indeterminate system in Krai Perun of the Pochven Region. UI/RandomJump/Triglavian/PerunCladeFilamentDescription
569133 This Filament allows for {[numeric]amount} pilots to be transported to an indeterminate system in Krai Svarog of the Pochven Region. This Filament allows for {[numeric]amount} pilots to be transported to an indeterminate system in Krai Svarog of the Pochven Region. UI/RandomJump/Triglavian/SvarogCladeFilamentDescription
569134 This Filament allows for {[numeric]amount} pilots to be transported to an indeterminate system in Krai Veles of the Pochven Region. This Filament allows for {[numeric]amount} pilots to be transported to an indeterminate system in Krai Veles of the Pochven Region. UI/RandomJump/Triglavian/VelesCladeFilamentDescription
569135 This Filament allows for {[numeric]amount} pilots to be transported to an indeterminate clade border system in Triglavian Space. This Filament allows for {[numeric]amount} pilots to be transported to an indeterminate clade border system in Triglavian Space. UI/RandomJump/Triglavian/BorderSystemFilamentDescription
569136 This Filament allows for {[numeric]amount} pilots to be transported to an indeterminate clade internal system in Triglavian Space. This Filament allows for {[numeric]amount} pilots to be transported to an indeterminate clade internal system in Triglavian Space. UI/RandomJump/Triglavian/CommonSystemFilamentDescription
569137 This Filament allows for {[numeric]amount} pilots to be transported to an indeterminate clade home system in Triglavian Space. This Filament allows for {[numeric]amount} pilots to be transported to an indeterminate clade home system in Triglavian Space. UI/RandomJump/Triglavian/HomeSystemFilamentDescription
569138 This filament may only be activated within the Pochven region as it is designed to permit travel from Triglavian Space to Known Space. This filament may only be activated within the Pochven region as it is designed to permit travel from Triglavian Space to Known Space. UI/RandomJump/Error/TriglavianSpaceOnly
569139 This filament may only be activated outside the Pochven region as it is designed to permit travel from Known Space to Triglavian Space. This filament may only be activated outside the Pochven region as it is designed to permit travel from Known Space to Triglavian Space. UI/RandomJump/Error/TriglavianSpaceDisallowed
569229 Easy Roaming Spawner - INVADER Easy Roaming Spawner - INVADER Name of item 56100 (Invisible Beacon)
569230 Basic Roaming Spawner - INVADER Basic Roaming Spawner - INVADER Name of item 56101 (Invisible Beacon)
569231 Elite Roaming Spawner - INVADER Elite Roaming Spawner - INVADER Name of item 56102 (Invisible Beacon)
569232 Boss Roaming Spawner - INVADER Boss Roaming Spawner - INVADER Name of item 56103 (Invisible Beacon)
569233 Wormhole Wave A Spawner Wormhole Wave A Spawner Name of item 56104 (Invisible Beacon)
569234 Wormhole Boss A Spawner Wormhole Boss A Spawner Name of item 56105 (Invisible Beacon)
569235 Wormhole Wave B Spawner Wormhole Wave B Spawner Name of item 56106 (Invisible Beacon)
569236 Wormhole Wave C Spawner Wormhole Wave C Spawner Name of item 56107 (Invisible Beacon)
569237 Wormhole Boss B Spawner Wormhole Boss B Spawner Name of item 56108 (Invisible Beacon)
569238 Wormhole Wave D Spawner Wormhole Wave D Spawner Name of item 56109 (Invisible Beacon)
569239 Wormhole Guard Spawner Wormhole Guard Spawner Name of item 56110 (Invisible Beacon)
569240 Wormhole Wave E Spawner Wormhole Wave E Spawner Name of item 56111 (Invisible Beacon)
569241 Wormhole Wave F Spawner Wormhole Wave F Spawner Name of item 56112 (Invisible Beacon)
569242 Wormhole Wave G Spawner Wormhole Wave G Spawner Name of item 56113 (Invisible Beacon)
569243 Wormhole Side Wave Spawner Wormhole Side Wave Spawner Name of item 56114 (Invisible Beacon)
569268 Triglavian Spawner - Triglavian Invasion Phase 3 Triglavian Spawner - Triglavian Invasion Phase 3 Name of item 56117 (Invisible Beacon)
569269 Triglavian Spawner - Triglavian Invasion Phase 3 Triglavian Spawner - Triglavian Invasion Phase 3 Name of item 56118 (Invisible Beacon)
569270 Triglavian Spawner - Triglavian Invasion Phase 3 Triglavian Spawner - Triglavian Invasion Phase 3 Name of item 56119 (Invisible Beacon)
569271 Triglavian Spawner - Triglavian Invasion Phase 3 Triglavian Spawner - Triglavian Invasion Phase 3 Name of item 56120 (Invisible Beacon)
569272 Easy Roaming Spawner - DEFENDER Easy Roaming Spawner - DEFENDER Name of item 56121 (Invisible Beacon)
569273 Basic Roaming Spawner - DEFENDER Basic Roaming Spawner - DEFENDER Name of item 56122 (Invisible Beacon)
569274 Elite Roaming Spawner - DEFENDER Elite Roaming Spawner - DEFENDER Name of item 56123 (Invisible Beacon)
569275 Boss Roaming Spawner - DEFENDER Boss Roaming Spawner - DEFENDER Name of item 56124 (Invisible Beacon)
569412 You cannot perform this Fleet action in a structure. You must be in space to do that. You cannot perform this Fleet action in a structure. You must be in space to do that.
569413 You must be in space You must be in space
569424 You can't fit items directly from the corporation deliveries hangar You can't fit items directly from the corporation deliveries hangar
569425 Can't do that Can't do that
569448 Alliance name cannot container double spaces. Alliance name cannot container double spaces.
569495 You cannot jump the {[item]typeID.name} in Pochven. You cannot jump the {[item]typeID.name} in Pochven.
569496 Accelerator Flashpoint Accelerator Flashpoint
569497 Abyssal Rift Abyssal Rift
569498 Incoming Transmission Incoming Transmission
569499 The Triglavian Collective are continuing to construct Stellar Accelerators throughout former Invasion systems. Destroy the Accelerator, we cannot let them continue their "Glorious" pursuit for "Liminality". The Triglavian Collective are continuing to construct Stellar Accelerators throughout former Invasion systems. Destroy the Accelerator, we cannot let them continue their "Glorious" pursuit for "Liminality".
569500 Accelerator Flashpoint Accelerator Flashpoint
569501 Accelerator Flashpoint Accelerator Flashpoint
569502 Accelerator Assault Vector Accelerator Assault Vector
569503 Observatory Assault Vector Observatory Assault Vector
569504 Narodnya capital vessel detected causing perturbations in the flow. Narodnya capital vessel detected causing perturbations in the flow.
569505 The explosion of the dreadnought's drive core has caused gravimetric intereference in the local field. Warp drives are inoperable within the vicinity of the wreck. The explosion of the dreadnought's drive core has caused gravimetric intereference in the local field. Warp drives are inoperable within the vicinity of the wreck.
569506 The Augmented Narodnya have proven their worth in the realm beyond the flow. Tracing local filaments for Subpylon installation and liminal ascension. The Augmented Narodnya have proven their worth in the realm beyond the flow. Tracing local filaments for Subpylon installation and liminal ascension.
569507 Augmented Narodnya have purged the structure-ferment from the shore. Populate biocombinative cache and release digital detritus from extirpation spoils. Augmented Narodnya have purged the structure-ferment from the shore. Populate biocombinative cache and release digital detritus from extirpation spoils.
569508 Insufficient Augemented Narodnya present to commit to siege deployment. Insufficient Augemented Narodnya present to commit to siege deployment.
569509 Insufficient Augemented Narodnya present to commit to siege deployment. Insufficient Augemented Narodnya present to commit to siege deployment.
569510 Augmented Narodnya dedication is affirmed. Zirnitra siege deployment underway. Augmented Narodnya dedication is affirmed. Zirnitra siege deployment underway.
569511 Deep space sensors detect a dreadnought-tonnage vessel approaching Deep space sensors detect a dreadnought-tonnage vessel approaching
569512 The explosion of the dreadnought's drive core has caused gravimetric intereference in the local field. Warp drives are inoperable within the vicinity of the wreck. The explosion of the dreadnought's drive core has caused gravimetric intereference in the local field. Warp drives are inoperable within the vicinity of the wreck.
569513 Dreadnought threat neutralized. Deactivating covert cloaking fields on overcharge units. Aligning dreadnought support. Dreadnought threat neutralized. Deactivating covert cloaking fields on overcharge units. Aligning dreadnought support.
569514 CONCORD has credited your accounts and consulted with the Empire. Permission to sift through the wreckage granted. CONCORD has credited your accounts and consulted with the Empire. Permission to sift through the wreckage granted.
569515 Overcharge configuration received. Additional data required for siege activation. Overcharge configuration received. Additional data required for siege activation.
569516 Overcharge configuration received. Additional data required for siege activation. Overcharge configuration received. Additional data required for siege activation.
569517 Overcharge data received. Dreadnought reports Siege Module is active. Overcharge data received. Dreadnought reports Siege Module is active.
569518 The dreadnought has routed additional power to its Siege module! The dreadnought has routed additional power to its Siege module!
569519 The Collective has granted your fleet access to the Observatory Assault Conduit. The Collective has granted your fleet access to the Observatory Assault Conduit.
569520 Access to the Stellar Accelerator Assault Vector Gate has been authorised by Empire forces. Access to the Stellar Accelerator Assault Vector Gate has been authorised by Empire forces.
569521 Zero-point condensate stored within the Stellar Accelerator has sublimated, violently. The resulting distortions in the local field have rendered warp drives inoperable within the vicinity of the wreck. Zero-point condensate stored within the Stellar Accelerator has sublimated, violently. The resulting distortions in the local field have rendered warp drives inoperable within the vicinity of the wreck.
569526 Standard missile skill accelerator Standard missile skill accelerator Name of item 56182 (Booster)
569527 This Cerebral Accelerator is only designed for and available on Serenity. This Cerebral Accelerator is only designed for and available on Serenity. Description of item "No item name" (56182)
569532 Advanced drone skill accelerator Advanced drone skill accelerator Name of item 56185 (Booster)
569546 {[character]from_id.name}'s standings towards you must be above {[numeric]required_standing, decimalPlaces=2}. Current standing is at {[numeric]current_standing, decimalPlaces=2}. {[character]from_id.name}'s standings towards you must be above {[numeric]required_standing, decimalPlaces=2}. Current standing is at {[numeric]current_standing, decimalPlaces=2}.
569574 Observatory Flashpoint Observatory Flashpoint
569575 Abyssal Rift Abyssal Rift
569576 Incoming Transmission Incoming Transmission
569577 We see potential in you, Kybernaut. You may prove worthy of joining the flow of Vyraj. Will you choose glorification? Or extirpation? We see potential in you, Kybernaut. You may prove worthy of joining the flow of Vyraj. Will you choose glorification? Or extirpation?
569578 Observatory Flashpoint Observatory Flashpoint
569579 Observatory Flashpoint Observatory Flashpoint
569580 Accelerator Assault Vector Accelerator Assault Vector
569581 Observatory Assault Vector Observatory Assault Vector
569582 Narodnya capital vessel detected causing perturbations in the flow. Narodnya capital vessel detected causing perturbations in the flow.
569583 The explosion of the dreadnought's drive core has caused gravimetric intereference in the local field. Warp drives are inoperable within the vicinity of the wreck. The explosion of the dreadnought's drive core has caused gravimetric intereference in the local field. Warp drives are inoperable within the vicinity of the wreck.
569584 The Augmented Narodnya have proven their worth in the realm beyond the flow. Tracing local filaments for Subpylon installation and liminal ascension. The Augmented Narodnya have proven their worth in the realm beyond the flow. Tracing local filaments for Subpylon installation and liminal ascension.
569585 Augmented Narodnya have purged the structure-ferment from the shore. Populate biocombinative cache and release digital detritus from extirpation spoils. Augmented Narodnya have purged the structure-ferment from the shore. Populate biocombinative cache and release digital detritus from extirpation spoils.
569586 Insufficient Augemented Narodnya present to commit to siege deployment. Insufficient Augemented Narodnya present to commit to siege deployment.
569587 Insufficient Augemented Narodnya present to commit to siege deployment. Insufficient Augemented Narodnya present to commit to siege deployment.
569588 Augmented Narodnya dedication is affirmed. Zirnitra siege deployment underway. Augmented Narodnya dedication is affirmed. Zirnitra siege deployment underway.
569589 Deep space sensors detect a dreadnought-tonnage vessel approaching Deep space sensors detect a dreadnought-tonnage vessel approaching
569590 The explosion of the dreadnought's drive core has caused gravimetric intereference in the local field. Warp drives are inoperable within the vicinity of the wreck. The explosion of the dreadnought's drive core has caused gravimetric intereference in the local field. Warp drives are inoperable within the vicinity of the wreck.
569591 Dreadnought threat neutralized. Deactivating covert cloaking fields on overcharge units. Aligning dreadnought support. Dreadnought threat neutralized. Deactivating covert cloaking fields on overcharge units. Aligning dreadnought support.
569592 CONCORD has credited your accounts and consulted with the Empire. Permission to sift through the wreckage granted. CONCORD has credited your accounts and consulted with the Empire. Permission to sift through the wreckage granted.
569593 Overcharge configuration received. Additional data required for siege activation. Overcharge configuration received. Additional data required for siege activation.
569594 Overcharge configuration received. Additional data required for siege activation. Overcharge configuration received. Additional data required for siege activation.
569595 Overcharge data received. Dreadnought reports Siege Module is active. Overcharge data received. Dreadnought reports Siege Module is active.
569596 The dreadnought has routed additional power to its Siege module! The dreadnought has routed additional power to its Siege module!
569597 The Collective has granted your fleet access to the Observatory Assault Conduit. The Collective has granted your fleet access to the Observatory Assault Conduit.
569598 Access to the Stellar Accelerator Assault Vector Gate has been authorised by Empire forces. Access to the Stellar Accelerator Assault Vector Gate has been authorised by Empire forces.
569599 Zero-point condensate stored within the Stellar Accelerator has sublimated, violently. The resulting distortions in the local field have rendered warp drives inoperable within the vicinity of the wreck. Zero-point condensate stored within the Stellar Accelerator has sublimated, violently. The resulting distortions in the local field have rendered warp drives inoperable within the vicinity of the wreck.
569659 Show User Interface Pointer Overlay Show User Interface Pointer Overlay UI/Commands/CmdGetUiPointer
569660 Drag User Interface elements to chat Drag User Interface elements to chat UI/Commands/CmdGetUiPointerDesc
569661 {[character]from_id.name}'s standings towards you must be above {[numeric]required_standing, decimalPlaces=2}. Current standing is at {[numeric]current_standing, decimalPlaces=2}. {[character]from_id.name}'s standings towards you must be above {[numeric]required_standing, decimalPlaces=2}. Current standing is at {[numeric]current_standing, decimalPlaces=2}. UI/Standings/Restricted
569664 You are about to undock from a station where you cannot re-dock. {[character]from_id.name}'s standings towards you must be above {[numeric]required_standing, decimalPlaces=2}. Current standing is at {[numeric]current_standing, decimalPlaces=2}. Are you sure you want to do this? You are about to undock from a station where you cannot re-dock. {[character]from_id.name}'s standings towards you must be above {[numeric]required_standing, decimalPlaces=2}. Current standing is at {[numeric]current_standing, decimalPlaces=2}. Are you sure you want to do this?
569677 2x Destroyer-Class Ships
2x Abyssal Filaments
2x Destroyers
2x Abyssal Filaments
2x Destroyer-Class Ships
2x Abyssal Filaments
UI/Agency/AbyssalDeadspace/destroyerCoOpRequirements
569762 This wormhole seems to lead into Triglavian space. This wormhole seems to lead into Triglavian space. UI/Wormholes/Classes/TriglavianSpaceDescription
569763 Triglavian space Triglavian space UI/Wormholes/Classes/TriglavianSpace
569764 Small Small UI/SystemMenu/GeneralSettings/FontSizeSmall
569765 Medium Medium UI/SystemMenu/GeneralSettings/FontSizeMedium
569766 Large Large UI/SystemMenu/GeneralSettings/FontSizeLarge
569767 Font Size Font Size UI/SystemMenu/GeneralSettings/General/ClientFontSize
569768 Password Password UI/FastCheckout/PasswordHint
569769 Sensor Overlay Sensor Overlay
569771 Info Panel Buttons Info Panel Buttons
569773 Search New Eden Search New Eden
569775 Info Panel - Location Info Panel - Location
569777 Info Panel - Agent Missions Info Panel - Agent Missions
569779 Probe Formations Probe Formations
569781 Items in Current Solar System Items in Current Solar System
569783 Group Weapons Group Weapons
569785 Simulate Ship Simulate Ship
569787 Show/Hide HUD Buttons Show/Hide HUD Buttons
569789 Drifter Polemarkos Battleship Drifter Polemarkos Battleship Name of item 56217 (Drifter Entities)
569790 CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

Drifter Polemarkos Battleships are command vessels of the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These battleships are heavily armed and carry a primary strike weapon. They are extremely dangerous and pose a critical threat to any pilot.
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

Drifter Polemarkos Battleships are command vessels of the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These battleships are heavily armed and carry a primary strike weapon. They are extremely dangerous and pose a critical threat to any pilot.
Description of item "Drifter Polemarkos Battleship" (56217)
569791 Drifter Strike Battleship Drifter Strike Battleship Name of item 56218 (Drifter Entities)
569792 CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

Drifter Strike Battleships are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These battleships are fully armed with a primary strike weapon. They are very dangerous and pose a deadly threat to any pilot.
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

Drifter Strike Battleships are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These battleships are fully armed with a primary strike weapon. They are very dangerous and pose a deadly threat to any pilot.
Description of item "Drifter Strike Battleship" (56218)
569793 Drifter Raider Battleship Drifter Raider Battleship Name of item 56219 (Drifter Entities)
569794 CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

Drifter Raider Battleships are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These battleships are relatively lightly armed and lack a primary strike weapon. They remain a dire threat to the unwary.
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

Drifter Raider Battleships are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These battleships are relatively lightly armed and lack a primary strike weapon. They remain a dire threat to the unwary.
Description of item "Drifter Raider Battleship" (56219)
569795 Drifter Navarkos Cruiser Drifter Navarkos Cruiser Name of item 56220 (Drifter Entities)
569796 CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

Drifter Navarkos Cruisers are command vessels of the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These cruisers are heavily armed and carry a primary strike weapon. They are extremely dangerous and pose a critical threat to any pilot.
CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

Drifter Navarkos Cruisers are command vessels of the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These cruisers are heavily armed and carry a primary strike weapon. They are extremely dangerous and pose a critical threat to any pilot.
Description of item "Drifter Navarkos Cruiser" (56220)
569797 Drifter Assault Cruiser Drifter Assault Cruiser Name of item 56221 (Drifter Entities)
569798 CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

Drifter Assault Cruisers are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These cruisers are fully armed with a primary strike weapon. They are very dangerous and pose a potent threat to any pilot.
CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

Drifter Assault Cruisers are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These cruisers are fully armed with a primary strike weapon. They are very dangerous and pose a potent threat to any pilot.
Description of item "Drifter Assault Cruiser" (56221)
569799 Drifter Scout Cruiser Drifter Scout Cruiser Name of item 56222 (Drifter Entities)
569800 CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

Drifter Scout Cruisers are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These cruisers are relatively lightly armed and lack a primary strike weapon. They remain a definite threat to the unwary.
CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

Drifter Scout Cruisers are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These cruisers are relatively lightly armed and lack a primary strike weapon. They remain a definite threat to the unwary.
Description of item "Drifter Scout Cruiser" (56222)
569802 You cannot include yourself when kicking multiple corporation members. You cannot include yourself when kicking multiple corporation members. UI/Corporations/BaseCorporationUI/CantKickSelfInMultiKick
569803 You cannot include yourself when kicking multiple members from the corporation. You cannot include yourself when kicking multiple members from the corporation.
569804 Kick members denied Kick members denied
569805

Could not kick all corporation members (some might be auto-kicked later due to being in space):

{notKickedMembers}


Could not kick all corporation members (some might be auto-kicked later due to being in space):

{notKickedMembers}
UI/Corporations/BaseCorporationUI/CorpKickedMultipleMembersFailed
569806 The following members have been kicked from the corporation:

{kickedMembers}
{notKickedMessage}
The following members have been kicked from the corporation:

{kickedMembers}
{notKickedMessage}
569809 Extractive Terminus Extractive Terminus Name for station operation 109
569810 Proving Complex Proving Complex Name for station operation 110
569811 Semiosis Theater Semiosis Theater Name for station operation 111
569812 Mutaplasmid Farm Mutaplasmid Farm Name for station operation 112
569813 Porevitium Vault Porevitium Vault Name for station operation 113
569815 Are you sure you want to expel the following members from this corporation?



{members}
Are you sure you want to expel the following members from this corporation?



{members}
569821 This service requires standings of {[numeric]required_standing, decimalPlaces=2} with {[character]from_id.name} This service requires standings of {[numeric]required_standing, decimalPlaces=2} with {[character]from_id.name} UI/Standings/StationServiceStandingsRequired
569825 Disrupted Gate (Amarr Border) Disrupted Gate (Amarr Border) Name of item 56232 (Disrupted Gate)
569826 Disrupted Gate (Amarr Border) Disrupted Gate (Amarr Border) Name of item 56233 (Disrupted Gate)
569827 Disrupted Gate (Amarr Region) Disrupted Gate (Amarr Region) Name of item 56234 (Disrupted Gate)
569828 Disrupted Gate (Amarr Region) Disrupted Gate (Amarr Region) Name of item 56235 (Disrupted Gate)
569829 Disrupted Gate (Amarr Constellation) Disrupted Gate (Amarr Constellation) Name of item 56236 (Disrupted Gate)
569830 Disrupted Gate (Amarr Constellation) Disrupted Gate (Amarr Constellation) Name of item 56237 (Disrupted Gate)
569831 Disrupted Gate (Amarr System) Disrupted Gate (Amarr System) Name of item 56238 (Disrupted Gate)
569832 Disrupted Gate (Amarr System) Disrupted Gate (Amarr System) Name of item 56239 (Disrupted Gate)
569833 Disrupted Gate (Caldari Border) Disrupted Gate (Caldari Border) Name of item 56240 (Disrupted Gate)
569834 Disrupted Gate (Caldari Border) Disrupted Gate (Caldari Border) Name of item 56241 (Disrupted Gate)
569835 Disrupted Gate (Caldari Region) Disrupted Gate (Caldari Region) Name of item 56242 (Disrupted Gate)
569836 Disrupted Gate (Caldari Region) Disrupted Gate (Caldari Region) Name of item 56243 (Disrupted Gate)
569837 Disrupted Gate (Caldari System) Disrupted Gate (Caldari System) Name of item 56244 (Disrupted Gate)
569838 Disrupted Gate (Caldari System) Disrupted Gate (Caldari System) Name of item 56245 (Disrupted Gate)
569839 Disrupted Gate (Caldari Constellation) Disrupted Gate (Caldari Constellation) Name of item 56246 (Disrupted Gate)
569840 Disrupted Gate (Caldari Constellation) Disrupted Gate (Caldari Constellation) Name of item 56247 (Disrupted Gate)
569841 Disrupted Gate (Gallente Border) Disrupted Gate (Gallente Border) Name of item 56248 (Disrupted Gate)
569842 Disrupted Gate (Gallente Border) Disrupted Gate (Gallente Border) Name of item 56249 (Disrupted Gate)
569843 Disrupted Gate (Gallente Region) Disrupted Gate (Gallente Region) Name of item 56250 (Disrupted Gate)
569844 Disrupted Gate (Gallente Region) Disrupted Gate (Gallente Region) Name of item 56251 (Disrupted Gate)
569845 Disrupted Gate (Gallente Constellation) Disrupted Gate (Gallente Constellation) Name of item 56252 (Disrupted Gate)
569846 Disrupted Gate (Gallente Constellation) Disrupted Gate (Gallente Constellation) Name of item 56253 (Disrupted Gate)
569847 Disrupted Gate (Gallente System) Disrupted Gate (Gallente System) Name of item 56254 (Disrupted Gate)
569848 Disrupted Gate (Gallente System) Disrupted Gate (Gallente System) Name of item 56255 (Disrupted Gate)
569849 Disrupted Gate (Minmatar Border) Disrupted Gate (Minmatar Border) Name of item 56256 (Disrupted Gate)
569850 Disrupted Gate (Minmatar Border) Disrupted Gate (Minmatar Border) Name of item 56257 (Disrupted Gate)
569851 Disrupted Gate (Minmatar Region) Disrupted Gate (Minmatar Region) Name of item 56258 (Disrupted Gate)
569852 Disrupted Gate (Minmatar Region) Disrupted Gate (Minmatar Region) Name of item 56259 (Disrupted Gate)
569853 Disrupted Gate (Minmatar Constellation) Disrupted Gate (Minmatar Constellation) Name of item 56260 (Disrupted Gate)
569854 Disrupted Gate (Minmatar Constellation) Disrupted Gate (Minmatar Constellation) Name of item 56261 (Disrupted Gate)
569855 Disrupted Gate (Minmatar System) Disrupted Gate (Minmatar System) Name of item 56262 (Disrupted Gate)
569856 Disrupted Gate (Minmatar System) Disrupted Gate (Minmatar System) Name of item 56263 (Disrupted Gate)
569881 Purchase Purchase UI/FastCheckout/Purchase
569882 Maximum transaction quota met. Maximum transaction quota met. UI/FastCheckout/MaximumTransactionsReached
569953 {[location]solarSystemID.name} (Disrupted Gate) {[location]solarSystemID.name} (Disrupted Gate) UI/Inventory/SlimItemNames/SlimDisruptedGate
569982 Pochven Conduit Gate (Interstellar) Pochven Conduit Gate (Interstellar) Name of item 56317 (Stargate)
569984 Aroused Hypnosian Sentinel Aroused Hypnosian Sentinel Name of item 56319 (Sleeper Entities)
569985 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Description of item "Aroused Hypnosian Sentinel" (56319)
569986 Aroused Hypnosian Eristikon Aroused Hypnosian Eristikon Name of item 56320 (Sleeper Entities)
569987 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Description of item "Aroused Hypnosian Eristikon" (56320)
569988 Aroused Hypnosian Psychopomp Aroused Hypnosian Psychopomp Name of item 56321 (Sleeper Entities)
569989 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Description of item "Aroused Hypnosian Psychopomp" (56321)
569990 Aroused Hypnosian Warden Aroused Hypnosian Warden Name of item 56322 (Sleeper Entities)
569991 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Description of item "Aroused Hypnosian Warden" (56322)
569992 Aroused Hypnosian Avenger Aroused Hypnosian Avenger Name of item 56323 (Sleeper Entities)
569993 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Description of item "Aroused Hypnosian Avenger" (56323)
569994 Aroused Hypnosian Upholder Aroused Hypnosian Upholder Name of item 56324 (Sleeper Entities)
569995 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Description of item "Aroused Hypnosian Upholder" (56324)
569996 Aroused Hypnosian Watcher Aroused Hypnosian Watcher Name of item 56325 (Sleeper Entities)
569997 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Description of item "Aroused Hypnosian Watcher" (56325)
569998 Aroused Hypnosian Agonizer Aroused Hypnosian Agonizer Name of item 56326 (Sleeper Entities)
569999 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Description of item "Aroused Hypnosian Agonizer" (56326)
570000 Aroused Hypnosian Preserver Aroused Hypnosian Preserver Name of item 56327 (Sleeper Entities)
570001 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Description of item "Aroused Hypnosian Preserver" (56327)
570002 Hypnosian Sentinel Hypnosian Sentinel Name of item 56328 (Sleeper Entities)
570003 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Description of item "Hypnosian Sentinel" (56328)
570004 Hypnosian Eristikon Hypnosian Eristikon Name of item 56329 (Sleeper Entities)
570005 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Description of item "Hypnosian Eristikon" (56329)
570006 Hypnosian Psychopomp Hypnosian Psychopomp Name of item 56330 (Sleeper Entities)
570007 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Description of item "Hypnosian Psychopomp" (56330)
570008 Hypnosian Warden Hypnosian Warden Name of item 56331 (Sleeper Entities)
570009 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Description of item "Hypnosian Warden" (56331)
570010 Hypnosian Avenger Hypnosian Avenger Name of item 56332 (Sleeper Entities)
570011 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Description of item "Hypnosian Avenger" (56332)
570012 Hypnosian Upholder Hypnosian Upholder Name of item 56333 (Sleeper Entities)
570013 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Description of item "Hypnosian Upholder" (56333)
570014 Hypnosian Watcher Hypnosian Watcher Name of item 56334 (Sleeper Entities)
570015 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Description of item "Hypnosian Watcher" (56334)
570016 Hypnosian Agonizer Hypnosian Agonizer Name of item 56335 (Sleeper Entities)
570017 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Description of item "Hypnosian Agonizer" (56335)
570018 Hypnosian Preserver Hypnosian Preserver Name of item 56336 (Sleeper Entities)
570019 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Description of item "Hypnosian Preserver" (56336)
570020 Faded Hypnosian Sentinel Faded Hypnosian Sentinel Name of item 56337 (Sleeper Entities)
570021 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Description of item "Faded Hypnosian Sentinel" (56337)
570022 Faded Hypnosian Eristikon Faded Hypnosian Eristikon Name of item 56338 (Sleeper Entities)
570023 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Description of item "Faded Hypnosian Eristikon" (56338)
570024 Faded Hypnosian Psychopomp Faded Hypnosian Psychopomp Name of item 56339 (Sleeper Entities)
570025 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Description of item "Faded Hypnosian Psychopomp" (56339)
570026 Faded Hypnosian Warden Faded Hypnosian Warden Name of item 56340 (Sleeper Entities)
570027 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Description of item "Faded Hypnosian Warden" (56340)
570028 Faded Hypnosian Avenger Faded Hypnosian Avenger Name of item 56341 (Sleeper Entities)
570029 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Description of item "Faded Hypnosian Avenger" (56341)
570030 Faded Hypnosian Upholder Faded Hypnosian Upholder Name of item 56342 (Sleeper Entities)
570031 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Description of item "Faded Hypnosian Upholder" (56342)
570032 Faded Hypnosian Watcher Faded Hypnosian Watcher Name of item 56343 (Sleeper Entities)
570033 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Description of item "Faded Hypnosian Watcher" (56343)
570034 Faded Hypnosian Agonizer Faded Hypnosian Agonizer Name of item 56344 (Sleeper Entities)
570035 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Description of item "Faded Hypnosian Agonizer" (56344)
570036 Faded Hypnosian Preserver Faded Hypnosian Preserver Name of item 56345 (Sleeper Entities)
570037 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Description of item "Faded Hypnosian Preserver" (56345)
570043 Assets Selection Assets Selection UI/Kiring/Market/Window/WndAssetSelectTopTitle
570044 Ships Ships UI/Kiring/Market/Window/WndAssetSelectShipsTab
570045 Items Items UI/Kiring/Market/Window/WndAssetSelectItemsTab
570046 Ships Ships UI/Kiring/Market/Window/WndSaleCharacterShipsLabel
570047 Items Items UI/Kiring/Market/Window/WndSaleCharacterItemsLabel
570048 Assets Assets UI/Kiring/Market/Window/WndSaleCharacterAssetsLabel
570049 Only Show Selected Only Show Selected UI/Kiring/Market/Window/WndAssetSelectOnlyShowSelectedLabel
570050 Confirm Confirm UI/Kiring/Market/Window/WndAssetSelectConfirmBtnLabel
570051 Insufficient required charges Insufficient required charges UI/Fitting/FittingWindow/Warnings/MissingChargesForRequiredShort
570052 Insufficient optional charges Insufficient optional charges UI/Fitting/FittingWindow/Warnings/MissingChargesForOptionalShort
570053 Some modules on this ship require charges to function. There are not enough charges to operate these modules. Some modules on this ship require charges to function. There are not enough charges to operate these modules. UI/Fitting/FittingWindow/Warnings/MissingChargesForRequiredHint
570054 Some modules on this ship function better with charges. There are not enough charges to improve these modules. Some modules on this ship function better with charges. There are not enough charges to improve these modules. UI/Fitting/FittingWindow/Warnings/MissingChargesForOptionalHint
570057 Whoops, something went wrong Whoops, something went wrong UI/FastCheckout/ErrorPurchaseFailed
570058 Ok Ok UI/FastCheckout/ErrorPurchaseFailedButton
570093 Access to the following station services: Access to the following station services: UI/Standings/Thresholds/StationServiceAccess
570102 Confirm Expel Members Confirm Expel Members UI/Corporations/Common/ConfirmExpelMembers
570103 Expel Members Expel Members UI/Corporations/Common/ExpelCorpMembers
570118 Triglavian Space Triglavian Space UI/Agency/ContentGroups/ContentGroupTriglavianSpace
570119 Triglavian Space Filaments Triglavian Space Filaments UI/Agency/ContentGroups/ContentGroupTriglavianFilaments
570121 Triglavian space consists of the Pochven region, constructed and controlled by the Clades of the Triglavian Collective. Triglavian space consists of the Pochven region, constructed and controlled by the Clades of the Triglavian Collective. UI/Agency/ContentGroups/Descriptions/TriglavianSpace
570122 Triglavian Filaments Description Triglavian Filaments Description UI/Agency/ContentGroups/Descriptions/TriglavianFilaments
570124 Triglavian Space Tooltip Triglavian Space Tooltip UI/Agency/Tooltips/NavigationCards/TriglavianSpace
570125 Travel Travel UI/Agency/TriglavianSpace/TravelSection
570126 Conduit Loop Conduit Loop UI/Agency/TriglavianSpace/ConduitLoopTitle
570127 The Triglavian Collective has linked the systems of Pochven region together using their conduit gate technology, resulting in a large Conduit Loop. Access to pass through conduit gates is determined by the level of your standings with the Triglavian Collective. Some conduit gates require a higher level of standings than others. The Triglavian Collective has linked the systems of Pochven region together using their conduit gate technology, resulting in a large Conduit Loop. Access to pass through conduit gates is determined by the level of your standings with the Triglavian Collective. Some conduit gates require a higher level of standings than others. UI/Agency/TriglavianSpace/ConduitLoopDescription
570128 Certain unstable wormholes lead into Triglavian Space, permitting travel back and forth. Wormholes leading to Pochven region may have certain mass limits and decay times peculiar to the nature of the connection, in a similar manner to other unstable wormholes. Certain unstable wormholes lead into Triglavian Space, permitting travel back and forth. Wormholes leading to Pochven region may have certain mass limits and decay times peculiar to the nature of the connection, in a similar manner to other unstable wormholes. UI/Agency/TriglavianSpace/WormholesDescription
570129 Triglavian FTL travel technology makes use of space-time conduits that can be accessed using space-time filaments. A number of different filament types permit travel between Triglavian Space and other locations in New Eden. Triglavian FTL travel technology makes use of space-time conduits that can be accessed using space-time filaments. A number of different filament types permit travel between Triglavian Space and other locations in New Eden. UI/Agency/TriglavianSpace/FilamentsDescription
570130 Filaments Filaments UI/Agency/TriglavianSpace/FilamentsTitle
570131 Wormholes Wormholes UI/Agency/TriglavianSpace/WormholesTitle
570132 Diminishing Returns Diminishing Returns UI/Fitting/FittingWindow/Warnings/StackingPenaltyMedShort
570133 Diminishing Returns Diminishing Returns UI/Fitting/FittingWindow/Warnings/StackingPenaltyLowShort
570134 Using more than one module that affects the same attribute on the ship is subject to diminishing returns. While the first module applies 100% of its attribute bonus, the second one applies only 87% of the bonus, the third one 57% and the fourth only 28%. Using more than one module that affects the same attribute on the ship is subject to diminishing returns. While the first module applies 100% of its attribute bonus, the second one applies only 87% of the bonus, the third one 57% and the fourth only 28%. UI/Fitting/FittingWindow/Warnings/StackingPenaltyMedHint
570135 Using more than one module that affects the same attribute on the ship is subject to diminishing returns. While the first module applies 100% of its attribute bonus, the second one applies only 87% of the bonus and the third one 57%. Using more than one module that affects the same attribute on the ship is subject to diminishing returns. While the first module applies 100% of its attribute bonus, the second one applies only 87% of the bonus and the third one 57%. UI/Fitting/FittingWindow/Warnings/StackingPenaltyLowHint
570142 Triglavian space consists of the Pochven region, controlled by the Triglavian Collective and further subdivided into three constellations, each controlled by a Clade. This region was formed following the events of the Triglavian Invasion in YC122. The individual star systems were cut off from Known Space due to Triglavian stellar manipulation disrupting their gates. The Triglavian Collective constructed a Conduit Loop linking the systems into the new region of Pochven. Triglavian space consists of the Pochven region, controlled by the Triglavian Collective and further subdivided into three constellations, each controlled by a Clade. This region was formed following the events of the Triglavian Invasion in YC122. The individual star systems were cut off from Known Space due to Triglavian stellar manipulation disrupting their gates. The Triglavian Collective constructed a Conduit Loop linking the systems into the new region of Pochven. UI/Agency/TriglavianSpace/OverviewDescription
570143 Station Access Station Access UI/Agency/TriglavianSpace/StationAccessSection
570144 The Triglavian Collective has seized control of the stations previously occupied by the empires of New Eden. The Collective prevents its enemies from docking and only allows access to certain services to those who have proven themselves. This access is determined by the level of standings with the Triglavian Collective and differs according for each service. The Triglavian Collective has seized control of the stations previously occupied by the empires of New Eden. The Collective prevents its enemies from docking and only allows access to certain services to those who have proven themselves. This access is determined by the level of standings with the Triglavian Collective and differs according for each service. UI/Agency/TriglavianSpace/StationAccessDescription
570145 This is RestrictionsHint
This is RestrictionsHint
This is RestrictionsHint
This is RestrictionsHint
This is RestrictionsHint
This is RestrictionsHint
UI/Agency/TriglavianSpace/RestrictionsHint
570224 Hallows - Amarr Hallows - Amarr
570264 Hallows - Blood Hallows - Blood
570271 Hallows - Amarr Hallows - Amarr
570280 Hallows - Blood Hallows - Blood
570290 {[numeric]amount, useGrouping, decimalPlaces=0} {[numeric]amount, useGrouping, decimalPlaces=0} UI/VirtualGoodsStore/OfferPriceLabelNoUnit
570300 {[numeric]amount, useGrouping, decimalPlaces=0} {[numeric]amount, useGrouping, decimalPlaces=0} UI/VirtualGoodsStore/FormatAURNoUnit
570301 + + UI/Wallet/WalletWindow/BuyPlex
570302 Easy Roaming Spawner - INVADER Easy Roaming Spawner - INVADER
570303 Hallows - Escalation Hallows - Escalation
570304 Hallows - Escalation Hallows - Escalation
570305 Kicked corporation members Kicked corporation members
570306 Expel Members Expel Members
570307 The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. Description of item "Elite Lucifer Cynabal" (56315)
570308 The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. Description of item "Lucifer Ixion" (56316)
570309 The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. Description of item "Lucifer Dramiel" (56346)
570310 The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. Description of item "Elite Lucifer Dramiel" (56347)
570311 The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. Description of item "Lucifer Fury" (56348)
570312 The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. Description of item "Lucifer Echo" (56349)
570313 The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. Description of item "Lucifer Medusa" (56350)
570314 The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. Description of item "Lucifer Burst" (56351)
570315 The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. Description of item "Lucifer Swordspine" (56352)
570316 Office Closed Due to Standings Office Closed Due to Standings Notifications/NotificationNames/OfficeLeaseCanceledInsufficientStandings
570317 Corporation offices at {[location]station_id.name} were closed by {[npcOrganization]standings_from_id.name} due to insufficient standings. Corporation offices at {[location]station_id.name} were closed by {[npcOrganization]standings_from_id.name} due to insufficient standings. Notifications/subjOfficeLeaseCanceledInsufficientStandings
570318 Renting offices at {[location]station_id.name, linkify} requires your corporation to have a standing of {[numeric]required_standing, decimalPlaces=2} with {[npcOrganization]standings_from_id.name}.

Since your corporation has a standing of {[numeric]current_standing} with {[npcOrganization]standings_from_id.name} the office has been closed and its contents impounded.
Renting offices at {[location]station_id.name, linkify} requires your corporation to have a standing of {[numeric]required_standing, decimalPlaces=2} with {[npcOrganization]standings_from_id.name}.

Since your corporation has a standing of {[numeric]current_standing} with {[npcOrganization]standings_from_id.name} the office has been closed and its contents impounded.
Notifications/bodyOfficeLeaseCanceledInsufficientStandings
570319 Standings Standings UI/LPStore/StandingsRequired
570320 Any Item Any Item UI/Wallet/WalletWindow/AnyItem
570372 Vexing Phase-I Swarmer Vexing Phase-I Swarmer Name of item 56487 (Rogue Drone Entities)
570373 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570374 Punishing Phase-I Swarmer Punishing Phase-I Swarmer Name of item 56488 (Rogue Drone Entities)
570375 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570376 Obstructing Phase-III Legionary Obstructing Phase-III Legionary Name of item 56498 (Rogue Drone Entities)
570377 Interfering Phase-I Swarmer Interfering Phase-I Swarmer Name of item 56489 (Rogue Drone Entities)
570378 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570379 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570380 Punishing Phase-IV Legionary Punishing Phase-IV Legionary Name of item 56500 (Rogue Drone Entities)
570381 Obstructing Phase-I Swarmer Obstructing Phase-I Swarmer Name of item 56490 (Rogue Drone Entities)
570382 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570383 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570384 Obstructing Phase-IV Legionary Obstructing Phase-IV Legionary Name of item 56502 (Rogue Drone Entities)
570385 Vexing Phase-II Legionary Vexing Phase-II Legionary Name of item 56491 (Rogue Drone Entities)
570386 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570387 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570388 Grazing Phase-0 Forager Grazing Phase-0 Forager Name of item 56504 (Rogue Drone Entities)
570389 Punishing Phase-II Legionary Punishing Phase-II Legionary Name of item 56492 (Rogue Drone Entities)
570390 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570391 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570392 Overmind Destructor Delta Overmind Destructor Delta Name of item 56506 (Rogue Drone Entities)
570393 Interfering Phase-II Legionary Interfering Phase-II Legionary Name of item 56493 (Rogue Drone Entities)
570394 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570395 Overmind Interruptor Lambda Overmind Interruptor Lambda Name of item 56508 (Rogue Drone Entities)
570396 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570397 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570398 Obstructing Phase-II Legionary Obstructing Phase-II Legionary Name of item 56494 (Rogue Drone Entities)
570399 Overmind Progenitor Zero Overmind Progenitor Zero Name of item 56510 (Rogue Drone Entities)
570400 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570401 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570402 Vexing Phase-III Legionary Vexing Phase-III Legionary Name of item 56495 (Rogue Drone Entities)
570403 Anchoring Jarognik Vedmak Anchoring Jarognik Vedmak
570404 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570405 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570406 Anchoring Jarognik Vedmak Anchoring Jarognik Vedmak
570407 Punishing Phase-III Legionary Punishing Phase-III Legionary Name of item 56496 (Rogue Drone Entities)
570408 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570409 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570410 Anchoring Jarognik Vedmak Anchoring Jarognik Vedmak
570411 Interfering Phase-III Legionary Interfering Phase-III Legionary Name of item 56497 (Rogue Drone Entities)
570412 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570413 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570414 Anchoring Jarognik Vedmak Anchoring Jarognik Vedmak
570415 Vexing Phase-IV Legionary Vexing Phase-IV Legionary Name of item 56499 (Rogue Drone Entities)
570416 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570417 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570418 Anchoring Jarognik Vedmak Anchoring Jarognik Vedmak
570419 Interfering Phase-IV Legionary Interfering Phase-IV Legionary Name of item 56501 (Rogue Drone Entities)
570420 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570421 Anchoring Jarognik Vedmak Anchoring Jarognik Vedmak
570422 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570423 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570424 Overmind Broodlord Alpha Overmind Broodlord Alpha Name of item 56503 (Rogue Drone Entities)
570425 Anchoring Jarognik Vedmak Anchoring Jarognik Vedmak
570426 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570427 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570428 Overmind Broodlord Omega Overmind Broodlord Omega Name of item 56505 (Rogue Drone Entities)
570429 Anchoring Jarognik Vedmak Anchoring Jarognik Vedmak
570430 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570431 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570432 Overmind Destructor Epsilon Overmind Destructor Epsilon Name of item 56507 (Rogue Drone Entities)
570433 Anchoring Jarognik Vedmak Anchoring Jarognik Vedmak
570434 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570435 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570436 Overmind Interruptor Iota Overmind Interruptor Iota Name of item 56509 (Rogue Drone Entities)
570437 Anchoring Jarognik Vedmak Anchoring Jarognik Vedmak
570438 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570439 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570440 Anchoring Jarognik Vedmak Anchoring Jarognik Vedmak
570441 Anchoring Jarognik Vedmak Anchoring Jarognik Vedmak
570442 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570443 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570444 Anchoring Jarognik Vedmak Anchoring Jarognik Vedmak
570445 Anchoring Jarognik Vedmak Anchoring Jarognik Vedmak
570446 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570447 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570448 Anchoring Jarognik Vedmak Anchoring Jarognik Vedmak
570449 Anchoring Jarognik Vedmak Anchoring Jarognik Vedmak
570450 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570451 Anchoring Jarognik Vedmak Anchoring Jarognik Vedmak
570452 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570453 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570454 Anchoring Jarognik Vedmak Anchoring Jarognik Vedmak
570455 Anchoring Jarognik Vedmak Anchoring Jarognik Vedmak
570456 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570457 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570458 Anchoring Jarognik Vedmak Anchoring Jarognik Vedmak
570459 Anchoring Jarognik Vedmak Anchoring Jarognik Vedmak
570460 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak.
570462 Any Standing Any Standing UI/Standings/AnyStanding
570463 Good Standing Good Standing UI/Standings/GoodStanding
570464 Excellent Standing Excellent Standing UI/Standings/ExcellentStanding
570465 Wormhole C729 Wormhole C729 Name of item 56535 (Wormhole)
570466 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole C729" (56535)
570467 Wormhole C729 Wormhole C729 Name of item 56536 (Wormhole)
570468 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole C729" (56536)
570469 Wormhole C729 Wormhole C729 Name of item 56537 (Wormhole)
570470 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole C729" (56537)
570471 Wormhole C729 Wormhole C729 Name of item 56538 (Wormhole)
570472 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole C729" (56538)
570473 Wormhole C729 Wormhole C729 Name of item 56539 (Wormhole)
570474 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole C729" (56539)
570475 Wormhole X450 Wormhole X450 Name of item 56540 (Wormhole)
570476 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole X450" (56540)
570477 Wormhole R081 Wormhole R081 Name of item 56541 (Wormhole)
570478 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole R081" (56541)
570479 Wormhole F216 Wormhole F216 Name of item 56542 (Wormhole)
570480 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole F216" (56542)
570481 Wormhole F216 Wormhole F216 Name of item 56543 (Wormhole)
570482 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole F216" (56543)
570483 Wormhole U372 Wormhole U372 Name of item 56544 (Wormhole)
570484 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole U372" (56544)
570485 Wormhole C729 Wormhole C729 Name of item 56545 (Wormhole)
570486 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole C729" (56545)
570487 Wormhole C729 Wormhole C729 Name of item 56546 (Wormhole)
570488 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole C729" (56546)
570489 Wormhole C729 Wormhole C729 Name of item 56547 (Wormhole)
570490 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole C729" (56547)
570491 Wormhole C729 Wormhole C729 Name of item 56548 (Wormhole)
570492 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole C729" (56548)
570493 Wormhole C729 Wormhole C729 Name of item 56549 (Wormhole)
570494 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole C729" (56549)
570495 Wormhole C729 Wormhole C729 Name of item 56550 (Wormhole)
570496 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole C729" (56550)
570497 Wormhole C729 Wormhole C729 Name of item 56551 (Wormhole)
570498 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole C729" (56551)
570499 Wormhole C729 Wormhole C729 Name of item 56552 (Wormhole)
570500 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole C729" (56552)
570501 Wormhole C729 Wormhole C729 Name of item 56553 (Wormhole)
570502 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole C729" (56553)
570503 Wormhole C729 Wormhole C729 Name of item 56554 (Wormhole)
570504 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole C729" (56554)
570505 Wormhole C729 Wormhole C729 Name of item 56555 (Wormhole)
570506 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole C729" (56555)
570507 Wormhole C729 Wormhole C729 Name of item 56556 (Wormhole)
570508 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole C729" (56556)
570509 Wormhole C729 Wormhole C729 Name of item 56557 (Wormhole)
570510 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole C729" (56557)
570511 Wormhole C729 Wormhole C729 Name of item 56558 (Wormhole)
570512 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole C729" (56558)
570513 Wormhole C729 Wormhole C729 Name of item 56559 (Wormhole)
570514 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole C729" (56559)
570515 Wormhole C729 Wormhole C729 Name of item 56560 (Wormhole)
570516 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole C729" (56560)
570517 Wormhole C729 Wormhole C729 Name of item 56561 (Wormhole)
570518 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole C729" (56561)
570519 Wormhole C729 Wormhole C729 Name of item 56562 (Wormhole)
570520 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole C729" (56562)
570521 Wormhole C729 Wormhole C729 Name of item 56563 (Wormhole)
570522 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole C729" (56563)
570523 Wormhole C729 Wormhole C729 Name of item 56564 (Wormhole)
570524 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole C729" (56564)
570525 Wormhole C729 Wormhole C729 Name of item 56565 (Wormhole)
570526 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "Wormhole C729" (56565)
570527 {[character]from_id.name}'s standings towards {[character]to_id.name} must be above {[numeric]required_standing, decimalPlaces=2}. Current standing is at {[numeric]current_standing, decimalPlaces=2}. {[character]from_id.name}'s standings towards {[character]to_id.name} must be above {[numeric]required_standing, decimalPlaces=2}. Current standing is at {[numeric]current_standing, decimalPlaces=2}.
570528 {[character]from_id.name}'s standings towards {[character]to_id.name} must be above {[numeric]required_standing, decimalPlaces=2}. Current standing is at {[numeric]current_standing, decimalPlaces=2}. {[character]from_id.name}'s standings towards {[character]to_id.name} must be above {[numeric]required_standing, decimalPlaces=2}. Current standing is at {[numeric]current_standing, decimalPlaces=2}. UI/Standings/RestrictedCorporation
570537 Contract Region Changed To Pochven Contract Region Changed To Pochven Notifications/NotificationNames/ContractRegionChangedToPochven
570538 Contract Region Changed Contract Region Changed Notifications/subjContractRegionChangedToPochven
570539 The creation of the Triglavian region Pochven has changed details in some of your contract/contracts. Please review them through (My Contracts). The creation of the Triglavian region Pochven has changed details in some of your contract/contracts. Please review them through (My Contracts). Notifications/bodyContractRegionChangedToPochven
570545 Conduit Adversary Spawner A Conduit Adversary Spawner A Name of item 56566 (Invisible Beacon)
570546 Conduit Adversary Spawner C Conduit Adversary Spawner C Name of item 56567 (Invisible Beacon)
570547 Conduit Adversary Spawner B Conduit Adversary Spawner B Name of item 56568 (Invisible Beacon)
570561 No gate-to-gate route No gate-to-gate route UI/Generic/NoGateToGateRoute
570571 Please note that changes will only take full effect once the game has been restarted. Please note that changes will only take full effect once the game has been restarted.
570572 Font Size Changed Font Size Changed
570573 Gate-to-Gate Routes Only Gate-to-Gate Routes Only UI/Contracts/ContractsSearch/ExcludeNoGateToGateJumps
570575 Join Chat Join Chat UI/Agency/JoinChat
570576 All Categories All Categories UI/Corporations/Assets/AllCategories
570577 All Groups All Groups UI/Corporations/Assets/AllGroups
570578 Disallowed in Pochven Disallowed in Pochven UI/Inflight/SpaceComponents/Deploy/DisallowedFromTriglavianSpace
570579 {[item]deployTypeID.name} could not be deployed as it was unable to establish a connection with known space {[item]deployTypeID.name} could not be deployed as it was unable to establish a connection with known space
570582 Toggle Setting Toggle Setting UI/Corporations/ToggleSetting
570583 Are you sure you want to join {[character]charID.nameWithPossessive} fleet?



NOTE: Attacking members of your fleet is not a CONCORD sanctioned activity and may result in security status loss and police response.
Are you sure you want to join {[character]charID.nameWithPossessive} fleet?



NOTE: Attacking members of your fleet is not a CONCORD sanctioned activity and may result in security status loss and police response.
570584 Join Fleet? Join Fleet?
570588 EDENCOM Fortresses EDENCOM Fortresses UI/Map/StarModeHandler/EDENCOMFortresses
570589 Triglavian Minor Victories Triglavian Minor Victories UI/Map/StarModeHandler/TriglavianMinorVictories
570590 Systems in known space fortified by the Triglavian Collective Systems in known space fortified by the Triglavian Collective UI/Map/StarModeHandler/Hints/TriglavianMinorVictories
570591 Systems significantly fortified by EDENCOM Systems significantly fortified by EDENCOM UI/Map/StarModeHandler/Hints/EDENCOMFortresses
570595 CH AR Ha R1(Do not Translate) CH AR Ha R1(Do not Translate) Name of item 56570 (Cloud)
570596 CH AR Ha R2 (Do not Translate) CH AR Ha R2 (Do not Translate) Name of item 56571 (Cloud)
570597 CH AR Ha R3 (Do not Translate) CH AR Ha R3 (Do not Translate) Name of item 56572 (Cloud)
570598 CH AR Ha B(Do not Translate) CH AR Ha B(Do not Translate) Name of item 56573 (Cloud)
570599 CH AR Ez R3(Do not Translate) CH AR Ez R3(Do not Translate) Name of item 56574 (Cloud)
570600 CH AR Ez B(Do not Translate) CH AR Ez B(Do not Translate) Name of item 56575 (Cloud)
570601 CH AR Ez R1 (Do not Translate) CH AR Ez R1 (Do not Translate) Name of item 56576 (Cloud)
570602 CH AR Ez R2(Do not Translate) CH AR Ez R2(Do not Translate) Name of item 56577 (Cloud)
570603 CH BR Ez R1(Do not Translate) CH BR Ez R1(Do not Translate) Name of item 56578 (Cloud)
570604 CH BR Ez R2(Do not Translate) CH BR Ez R2(Do not Translate) Name of item 56579 (Cloud)
570605 CH BR Ez R3(Do not Translate) CH BR Ez R3(Do not Translate) Name of item 56580 (Cloud)
570606 CH BR Ez B(Do not Translate) CH BR Ez B(Do not Translate) Name of item 56581 (Cloud)
570610 CH BR Ha R1(Do not Translate) CH BR Ha R1(Do not Translate) Name of item 56582 (Cloud)
570611 CH BR Ha R2(Do not Translate) CH BR Ha R2(Do not Translate) Name of item 56583 (Cloud)
570612 CH BR Ha R3(Do not Translate) CH BR Ha R3(Do not Translate) Name of item 56584 (Cloud)
570613 CH BR Ha B(Do not Translate) CH BR Ha B(Do not Translate) Name of item 56585 (Cloud)
570614 CH AR ES R1 (Do not Translate) CH AR ES R1 (Do not Translate) Name of item 56586 (Cloud)
570615 CH AR ES B(Do not Translate) CH AR ES B(Do not Translate) Name of item 56587 (Cloud)
570616 CH BR ES R1(Do not Translate) CH BR ES R1(Do not Translate) Name of item 56588 (Cloud)
570617 CH BR ES B(Do not Translate) CH BR ES B(Do not Translate) Name of item 56589 (Cloud)
570623 Malagrin Marshlight Malagrin Marshlight
570624 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
570625 Confessor Malagrin Marshlight SKIN Confessor Malagrin Marshlight SKIN Name of item 56590 (Permanent SKIN)
570626 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Description of item "Confessor Malagrin Marshlight SKIN" (56590)
570627 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
570628 Prophecy Malagrin Marshlight SKIN Prophecy Malagrin Marshlight SKIN Name of item 56591 (Permanent SKIN)
570629 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Description of item "Prophecy Malagrin Marshlight SKIN" (56591)
570630 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
570631 Armageddon Malagrin Marshlight SKIN Armageddon Malagrin Marshlight SKIN Name of item 56592 (Permanent SKIN)
570632 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Description of item "Armageddon Malagrin Marshlight SKIN" (56592)
570633 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
570634 Ferox Malagrin Marshlight SKIN Ferox Malagrin Marshlight SKIN Name of item 56593 (Permanent SKIN)
570635 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Description of item "Ferox Malagrin Marshlight SKIN" (56593)
570636 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
570637 Charon Malagrin Marshlight SKIN Charon Malagrin Marshlight SKIN Name of item 56594 (Permanent SKIN)
570638 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Description of item "Charon Malagrin Marshlight SKIN" (56594)
570639 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
570640 Phoenix Malagrin Marshlight SKIN Phoenix Malagrin Marshlight SKIN Name of item 56595 (Permanent SKIN)
570641 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Description of item "Phoenix Malagrin Marshlight SKIN" (56595)
570642 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
570643 Hecate Malagrin Marshlight SKIN Hecate Malagrin Marshlight SKIN Name of item 56596 (Permanent SKIN)
570644 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Description of item "Hecate Malagrin Marshlight SKIN" (56596)
570645 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
570646 Dominix Malagrin Marshlight SKIN Dominix Malagrin Marshlight SKIN Name of item 56597 (Permanent SKIN)
570647 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Description of item "Dominix Malagrin Marshlight SKIN" (56597)
570648 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
570649 Thanatos Malagrin Marshlight SKIN Thanatos Malagrin Marshlight SKIN Name of item 56598 (Permanent SKIN)
570650 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Description of item "Thanatos Malagrin Marshlight SKIN" (56598)
570651 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
570652 Panther Malagrin Marshlight SKIN Panther Malagrin Marshlight SKIN Name of item 56599 (Permanent SKIN)
570653 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Description of item "Panther Malagrin Marshlight SKIN" (56599)
570654 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
570655 Naglfar Malagrin Marshlight SKIN Naglfar Malagrin Marshlight SKIN Name of item 56600 (Permanent SKIN)
570656 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Description of item "Naglfar Malagrin Marshlight SKIN" (56600)
570657 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
570658 Nidhoggur Malagrin Marshlight SKIN Nidhoggur Malagrin Marshlight SKIN Name of item 56601 (Permanent SKIN)
570659 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Description of item "Nidhoggur Malagrin Marshlight SKIN" (56601)
570660 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
570661 Cynabal Malagrin Marshlight SKIN Cynabal Malagrin Marshlight SKIN Name of item 56602 (Permanent SKIN)
570662 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Description of item "Cynabal Malagrin Marshlight SKIN" (56602)
570663 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
570664 Machariel Malagrin Marshlight SKIN Machariel Malagrin Marshlight SKIN Name of item 56603 (Permanent SKIN)
570665 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.

The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.

Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.

Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Description of item "Machariel Malagrin Marshlight SKIN" (56603)
570666 Rockbreaker Pioneers Rockbreaker Pioneers
570667 Rockbreaker Pioneers Rockbreaker Pioneers
570668 Rockbreaker Pioneers Rockbreaker Pioneers
570669 Rockbreaker Pioneers Rockbreaker Pioneers
570670 Rockbreaker Pioneers Rockbreaker Pioneers
570671 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
570672 Venture Rockbreaker Pioneers SKIN Venture Rockbreaker Pioneers SKIN Name of item 56604 (Permanent SKIN)
570673 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Description of item "Venture Rockbreaker Pioneers SKIN" (56604)
570674 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
570675 Prospect Rockbreaker Pioneers SKIN Prospect Rockbreaker Pioneers SKIN Name of item 56605 (Permanent SKIN)
570676 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Description of item "Prospect Rockbreaker Pioneers SKIN" (56605)
570677 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
570678 Porpoise Rockbreaker Pioneers SKIN Porpoise Rockbreaker Pioneers SKIN Name of item 56606 (Permanent SKIN)
570679 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Description of item "Porpoise Rockbreaker Pioneers SKIN" (56606)
570680 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
570681 Endurance Rockbreaker Pioneers SKIN Endurance Rockbreaker Pioneers SKIN Name of item 56607 (Permanent SKIN)
570682 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Description of item "Endurance Rockbreaker Pioneers SKIN" (56607)
570683 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
570684 Procurer Rockbreaker Pioneers SKIN Procurer Rockbreaker Pioneers SKIN Name of item 56608 (Permanent SKIN)
570685 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Description of item "Procurer Rockbreaker Pioneers SKIN" (56608)
570686 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
570687 Retriever Rockbreaker Pioneers SKIN Retriever Rockbreaker Pioneers SKIN Name of item 56609 (Permanent SKIN)
570688 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Description of item "Retriever Rockbreaker Pioneers SKIN" (56609)
570689 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
570690 Covetor Rockbreaker Pioneers SKIN Covetor Rockbreaker Pioneers SKIN Name of item 56610 (Permanent SKIN)
570691 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Description of item "Covetor Rockbreaker Pioneers SKIN" (56610)
570692 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
570693 Primae Rockbreaker Pioneers SKIN Primae Rockbreaker Pioneers SKIN Name of item 56611 (Permanent SKIN)
570694 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Description of item "Primae Rockbreaker Pioneers SKIN" (56611)
570695 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
570696 Orca Rockbreaker Pioneers SKIN Orca Rockbreaker Pioneers SKIN Name of item 56612 (Permanent SKIN)
570697 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Description of item "Orca Rockbreaker Pioneers SKIN" (56612)
570698 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
570699 Rorqual Rockbreaker Pioneers SKIN Rorqual Rockbreaker Pioneers SKIN Name of item 56613 (Permanent SKIN)
570700 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Description of item "Rorqual Rockbreaker Pioneers SKIN" (56613)
570701 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
570702 Bowhead Rockbreaker Pioneers SKIN Bowhead Rockbreaker Pioneers SKIN Name of item 56614 (Permanent SKIN)
570703 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Description of item "Bowhead Rockbreaker Pioneers SKIN" (56614)
570704 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
570705 Skiff Rockbreaker Pioneers SKIN Skiff Rockbreaker Pioneers SKIN Name of item 56615 (Permanent SKIN)
570706 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Description of item "Skiff Rockbreaker Pioneers SKIN" (56615)
570707 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
570708 Mackinaw Rockbreaker Pioneers SKIN Mackinaw Rockbreaker Pioneers SKIN Name of item 56616 (Permanent SKIN)
570709 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Description of item "Mackinaw Rockbreaker Pioneers SKIN" (56616)
570710 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
570711 Hulk Rockbreaker Pioneers SKIN Hulk Rockbreaker Pioneers SKIN Name of item 56617 (Permanent SKIN)
570712 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Description of item "Hulk Rockbreaker Pioneers SKIN" (56617)
570713 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
570714 Noctis Rockbreaker Pioneers SKIN Noctis Rockbreaker Pioneers SKIN Name of item 56618 (Permanent SKIN)
570715 Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels.

One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Description of item "Noctis Rockbreaker Pioneers SKIN" (56618)
570716 Your Corporation requires a standing of {[numeric]requiredStandingValue, decimalPlaces=2} with The Triglavian Collective to launch a {[item]item.name}. Your Corporation currently has {[numeric]currentStandingValue, decimalPlaces=2} with the Triglavian Collective. Your Corporation requires a standing of {[numeric]requiredStandingValue, decimalPlaces=2} with The Triglavian Collective to launch a {[item]item.name}. Your Corporation currently has {[numeric]currentStandingValue, decimalPlaces=2} with the Triglavian Collective.
570717 Your Corporation requires a standing of {[numeric]requiredStandingValue, decimalPlaces=2} with The Triglavian Collective to anchor a {[item]item.name}. Your Corporation currently has {[numeric]currentStandingValue, decimalPlaces=2} with the Triglavian Collective. Your Corporation requires a standing of {[numeric]requiredStandingValue, decimalPlaces=2} with The Triglavian Collective to anchor a {[item]item.name}. Your Corporation currently has {[numeric]currentStandingValue, decimalPlaces=2} with the Triglavian Collective.
570718 Unstable Wormhole Unstable Wormhole
570719 Major Content Manager Major Content Manager
570720 Minor Content Manager Minor Content Manager
570721 Emerging Content Manager Emerging Content Manager
570722 Roaming Manager Roaming Manager
570723 Invasion Invasion
570724 Invasion Invasion
570725 Invasion Invasion
570726 Unstable Wormhole Unstable Wormhole
570727 Major Content Manager Major Content Manager
570728 Minor Content Manager Minor Content Manager
570729 Emerging Content Manager Emerging Content Manager
570730 Roaming Manager Roaming Manager
570731 Unstable Wormhole Unstable Wormhole
570732 Emerging Content Manager Emerging Content Manager
570733 Roaming Manager Roaming Manager
570734 Major Content Manager Major Content Manager
570735 Minor Content Manager Minor Content Manager
570758 {[numeric]owned_ticket_count, decimalPlaces=0} {[numeric]owned_ticket_count -> "HyperNode", "HyperNodes"} {[numeric]owned_ticket_count, decimalPlaces=0} {[numeric]owned_ticket_count -> "HyperNode", "HyperNodes"} UI/HyperNet/TicketCount
570760 Abyssal Talassonite Abyssal Talassonite Name of item 56625 (Talassonite)
570761 Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Nocxium and Megacyte. Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Nocxium and Megacyte. Description of item "Abyssal Talassonite" (56625)
570762 Hadal Talassonite Hadal Talassonite Name of item 56626 (Talassonite)
570763 Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Nocxium and Megacyte. Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Nocxium and Megacyte. Description of item "Hadal Talassonite" (56626)
570764 Abyssal Bezdnacine Abyssal Bezdnacine Name of item 56627 (Bezdnacine)
570765 Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte. Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte. Description of item "Abyssal Bezdnacine" (56627)
570766 Hadal Bezdnacine Hadal Bezdnacine Name of item 56628 (Bezdnacine)
570767 Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte. Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte. Description of item "Hadal Bezdnacine" (56628)
570768 Abyssal Rakovene Abyssal Rakovene Name of item 56629 (Rakovene)
570769 Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine Description of item "Abyssal Rakovene" (56629)
570770 Hadal Rakovene Hadal Rakovene Name of item 56630 (Rakovene)
570771 Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine Description of item "Hadal Rakovene" (56630)
570772 Bezdnacine Processing Bezdnacine Processing Name of item 56631 (Resource Processing)
570773 Specialization in Bezdnacine reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency.

2% bonus to Bezdnacine reprocessing yield per skill level.
Specialization in Bezdnacine reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency.

2% bonus to Bezdnacine reprocessing yield per skill level.
Description of item "Bezdnacine Processing" (56631)
570774 Talassonite Processing Talassonite Processing Name of item 56632 (Resource Processing)
570775 Specialization in Talassonite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency.

2% bonus to Talassonite reprocessing yield per skill level.
Specialization in Talassonite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency.

2% bonus to Talassonite reprocessing yield per skill level.
Description of item "Talassonite Processing" (56632)
570776 Rakovene Processing Rakovene Processing Name of item 56633 (Resource Processing)
570777 Specialization in Rakovene reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency.

2% bonus to Rakovene reprocessing yield per skill level.
Specialization in Rakovene reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency.

2% bonus to Rakovene reprocessing yield per skill level.
Description of item "Rakovene Processing" (56633)
570778 Unstable Wormhole Unstable Wormhole
570779 Major Content Manager Major Content Manager
570780 Minor Content Manager Minor Content Manager
570781 Emerging Content Manager Emerging Content Manager
570782 Roaming Manager Roaming Manager
570783 Final results for the Final results for the UI/PVPFilament/EventWindow/FinalResults
570784 Restricted Restricted UI/Station/Lobby/Restricted
570785 (for equipment requiring {skillName}) (for equipment requiring <b>{skillName}</b>) UI/Fitting/FittingWindow/Warnings/ForEquipmentRequiringSkill
570786 Are you sure about that? Are you sure about that? UI/Kiring/Market/CancelSignupQuestion
570791 56634_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_BR_CrimonHarvest.png 56634_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_BR_CrimonHarvest.png Name of item 56634 (Headwear)
570792 56635_Female_Outer_JacketFBR01_Types_JacketFBR01_BR_CrimsonHarvest.png 56635_Female_Outer_JacketFBR01_Types_JacketFBR01_BR_CrimsonHarvest.png Name of item 56635 (Outer)
570793 56636_Female_TopMiddle_TshirtF01_Types_TshirtF01_BR_CrimsonHarvest.png 56636_Female_TopMiddle_TshirtF01_Types_TshirtF01_BR_CrimsonHarvest.png Name of item 56636 (Tops)
570794 56637_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_BR_CrimsonHarvest.png 56637_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_BR_CrimsonHarvest.png Name of item 56637 (Headwear)
570795 56638_Male_outer_JacketMFBR01_Types_JacketMFBR01_BR_CrimsonHarvest.png 56638_Male_outer_JacketMFBR01_Types_JacketMFBR01_BR_CrimsonHarvest.png Name of item 56638 (Outer)
570796 56639_Male_topMiddle_TshirtM01_Types_TshirtM01_BR_CrimsonHarvest.png 56639_Male_topMiddle_TshirtM01_Types_TshirtM01_BR_CrimsonHarvest.png Name of item 56639 (Tops)
570797 Unstable Wormhole Unstable Wormhole
570798 Major Content Manager Major Content Manager
570799 Minor Content Manager Minor Content Manager
570800 Emerging Content Manager Emerging Content Manager
570801 Roaming Manager Roaming Manager
570802 Unstable Wormhole Unstable Wormhole
570803 Emerging Content Manager Emerging Content Manager
570804 Roaming Manager Roaming Manager
570805 Major Content Manager Major Content Manager
570806 Minor Content Manager Minor Content Manager
570807 Unstable Wormhole Unstable Wormhole
570808 Emerging Content Manager Emerging Content Manager
570809 Roaming Manager Roaming Manager
570810 Major Content Manager Major Content Manager
570811 Minor Content Manager Minor Content Manager
570812 Unstable Wormhole Unstable Wormhole
570813 Minor Content Manager Minor Content Manager
570814 Roaming Manager Roaming Manager
570815 Emerging Content Manager Emerging Content Manager
570816 Major Content Manager Major Content Manager
570817 Unstable Wormhole Unstable Wormhole
570818 Emerging Content Manager Emerging Content Manager
570819 Major Content Manager Major Content Manager
570820 Minor Content Manager Minor Content Manager
570821 Roaming Manager Roaming Manager
570822 Unstable Wormhole Unstable Wormhole
570823 Minor Content Manager Minor Content Manager
570824 Major Content Manager Major Content Manager
570825 Emerging Content Manager Emerging Content Manager
570826 Roaming Manager Roaming Manager
570827 Unstable Wormhole Unstable Wormhole
570828 Emerging Content Manager Emerging Content Manager
570829 Minor Content Manager Minor Content Manager
570830 Major Content Manager Major Content Manager
570831 Roaming Manager Roaming Manager
570842 Go to Help Center Go to Help Center
570845 Harvest Savior Harvest Savior Name of item 56644 (Irregular Frigate)
570846 Harvest Follower Harvest Follower Name of item 56645 (Irregular Frigate)
570847 Harvest Shepherd Harvest Shepherd Name of item 56646 (Irregular Frigate)
570848 Harvest Prophet Harvest Prophet Name of item 56647 (Irregular Cruiser)
570849 Ship Attributes and Statistics Ship Attributes and Statistics
570853 Fitting: Offense Panel Fitting: Offense Panel
570855 Fitting: Defense Panel Fitting: Defense Panel
570857 Fitting: Targeting Panel Fitting: Targeting Panel
570859 Fitting: Navigation Panel Fitting: Navigation Panel
570861 Fitting: Drones Panel Fitting: Drones Panel
570863 Fitting: Fighters Panel Fitting: Fighters Panel
570865 Ship's Health Ship's Health
570869 Toggle 3D view Toggle 3D view UI/Commands/CmdToggle3DView
570870 Fitting: Capacitor Panel Fitting: Capacitor Panel
570872 Ship exterior view is disabled Ship exterior view is disabled UI/Shared/ExteriorViewDisabled
570873 Shining Flame Crusader Shining Flame Crusader Name of item 56648 (Irregular Frigate)
570874 Placeholder Text Placeholder Text Description of item "Shining Flame Crusader" (56648)
570875 Shining Flame Deacon Shining Flame Deacon Name of item 56649 (Irregular Frigate)
570876 Placeholder Text Placeholder Text Description of item "Shining Flame Deacon" (56649)
570877 Shining Flame Crucifier Shining Flame Crucifier Name of item 56650 (Irregular Frigate)
570878 Placeholder Text Placeholder Text Description of item "Shining Flame Crucifier" (56650)
570879 Shining Flame Augoror Shining Flame Augoror Name of item 56651 (Irregular Cruiser)
570880 Placeholder Text Placeholder Text Description of item "Shining Flame Augoror" (56651)
570881 Shining Flame Omen Shining Flame Omen Name of item 56652 (Irregular Cruiser)
570882 Placeholder Text Placeholder Text Description of item "Shining Flame Omen" (56652)
570883 Shining Flame Curse Shining Flame Curse Name of item 56653 (Irregular Cruiser)
570884 Placeholder Text Placeholder Text Description of item "Shining Flame Curse" (56653)
570885 Shining Flame Oracle Shining Flame Oracle Name of item 56654 (Irregular Battlecruiser)
570886 Placeholder Text Placeholder Text Description of item "Shining Flame Oracle" (56654)
570887 Unstable Wormhole Unstable Wormhole
570888 Emerging Content Manager Emerging Content Manager
570889 Minor Content Manager Minor Content Manager
570890 Major Content Manager Major Content Manager
570891 Roaming Manager Roaming Manager
570892 Triglavian Wormhole Triglavian Wormhole
570895 Triglavian Wormhole Triglavian Wormhole
570896 Triglavian Wormhole Triglavian Wormhole
570899 Unstable Wormhole Unstable Wormhole
570900 Major Content Manager Major Content Manager
570901 Minor Content Manager Minor Content Manager
570902 Emerging Content Manager Emerging Content Manager
570903 Roaming Manager Roaming Manager
570904 Unstable Wormhole Unstable Wormhole
570905 Major Content Manager Major Content Manager
570906 Minor Content Manager Minor Content Manager
570907 Emerging Content Manager Emerging Content Manager
570908 Roaming Manager Roaming Manager
570909 Unstable Wormhole Unstable Wormhole
570910 Major Content Manager Major Content Manager
570911 Emerging Content Manager Emerging Content Manager
570912 Minor Content Manager Minor Content Manager
570913 Roaming Manager Roaming Manager
570914 Unstable Wormhole Unstable Wormhole
570915 Minor Content Manager Minor Content Manager
570916 Emerging Content Manager Emerging Content Manager
570917 Roaming Manager Roaming Manager
570918 Major Content Manager Major Content Manager
570919 Unstable Wormhole Unstable Wormhole
570920 Roaming Manager Roaming Manager
570921 Major Content Manager Major Content Manager
570922 Minor Content Manager Minor Content Manager
570923 Emerging Content Manager Emerging Content Manager
570924 Unstable Wormhole Unstable Wormhole
570925 Major Content Manager Major Content Manager
570926 Minor Content Manager Minor Content Manager
570927 Roaming Manager Roaming Manager
570928 Emerging Content Manager Emerging Content Manager
570929 Unstable Wormhole Unstable Wormhole
570930 Emerging Content Manager Emerging Content Manager
570931 Roaming Manager Roaming Manager
570932 Minor Content Manager Minor Content Manager
570933 Major Content Manager Major Content Manager
570934 Unstable Wormhole Unstable Wormhole
570935 Roaming Manager Roaming Manager
570936 Minor Content Manager Minor Content Manager
570937 Major Content Manager Major Content Manager
570938 Emerging Content Manager Emerging Content Manager
570939 Unstable Wormhole Unstable Wormhole
570940 Roaming Manager Roaming Manager
570941 Emerging Content Manager Emerging Content Manager
570942 Minor Content Manager Minor Content Manager
570943 Major Content Manager Major Content Manager
570944 Press {shortcut} to restore the view Press <b>{shortcut}</b> to restore the view UI/Shared/PressToRestoreView
570945 Unstable Wormhole Unstable Wormhole
570946 Major Content Manager Major Content Manager
570947 Roaming Manager Roaming Manager
570948 Emerging Content Manager Emerging Content Manager
570949 Minor Content Manager Minor Content Manager
570950 Unstable Wormhole Unstable Wormhole
570951 Roaming Manager Roaming Manager
570952 Emerging Content Manager Emerging Content Manager
570953 Major Content Manager Major Content Manager
570954 Minor Content Manager Minor Content Manager
570955 Unstable Wormhole Unstable Wormhole
570956 Roaming Manager Roaming Manager
570957 Emerging Content Manager Emerging Content Manager
570958 Major Content Manager Major Content Manager
570959 Minor Content Manager Minor Content Manager
570960 Unstable Wormhole Unstable Wormhole
570961 Major Content Manager Major Content Manager
570962 Roaming Manager Roaming Manager
570963 Minor Content Manager Minor Content Manager
570964 Emerging Content Manager Emerging Content Manager
570965 Unstable Wormhole Unstable Wormhole
570966 Emerging Content Manager Emerging Content Manager
570967 Roaming Manager Roaming Manager
570968 Minor Content Manager Minor Content Manager
570969 Major Content Manager Major Content Manager
570970 Unstable Wormhole Unstable Wormhole
570971 Emerging Content Manager Emerging Content Manager
570972 Roaming Manager Roaming Manager
570973 Minor Content Manager Minor Content Manager
570974 Major Content Manager Major Content Manager
570975 Unstable Wormhole Unstable Wormhole
570976 Emerging Content Manager Emerging Content Manager
570977 Roaming Manager Roaming Manager
570978 Major Content Manager Major Content Manager
570979 Minor Content Manager Minor Content Manager
570980 Unstable Wormhole Unstable Wormhole
570981 Minor Content Manager Minor Content Manager
570982 Emerging Content Manager Emerging Content Manager
570983 Roaming Manager Roaming Manager
570984 Major Content Manager Major Content Manager
570985 Unstable Wormhole Unstable Wormhole
570986 Major Content Manager Major Content Manager
570987 Emerging Content Manager Emerging Content Manager
570988 Roaming Manager Roaming Manager
570989 Minor Content Manager Minor Content Manager
570990 Unstable Wormhole Unstable Wormhole
570991 Emerging Content Manager Emerging Content Manager
570992 Major Content Manager Major Content Manager
570993 Roaming Manager Roaming Manager
570994 Minor Content Manager Minor Content Manager
570995 Unstable Wormhole Unstable Wormhole
570996 Emerging Content Manager Emerging Content Manager
570997 Roaming Manager Roaming Manager
570998 Minor Content Manager Minor Content Manager
570999 Major Content Manager Major Content Manager
571000 Unstable Wormhole Unstable Wormhole
571001 Roaming Manager Roaming Manager
571002 Minor Content Manager Minor Content Manager
571003 Major Content Manager Major Content Manager
571004 Emerging Content Manager Emerging Content Manager
571005 Unstable Wormhole Unstable Wormhole
571006 Major Content Manager Major Content Manager
571007 Minor Content Manager Minor Content Manager
571008 Roaming Manager Roaming Manager
571009 Emerging Content Manager Emerging Content Manager
571010 Unstable Wormhole Unstable Wormhole
571011 Roaming Manager Roaming Manager
571012 Major Content Manager Major Content Manager
571013 Emerging Content Manager Emerging Content Manager
571014 Minor Content Manager Minor Content Manager
571015 Unstable Wormhole Unstable Wormhole
571016 Emerging Content Manager Emerging Content Manager
571017 Roaming Manager Roaming Manager
571018 Minor Content Manager Minor Content Manager
571019 Major Content Manager Major Content Manager
571020 Unstable Wormhole Unstable Wormhole
571021 Emerging Content Manager Emerging Content Manager
571022 Minor Content Manager Minor Content Manager
571023 Major Content Manager Major Content Manager
571024 Roaming Manager Roaming Manager
571025 Unstable Wormhole Unstable Wormhole
571026 Minor Content Manager Minor Content Manager
571027 Emerging Content Manager Emerging Content Manager
571028 Major Content Manager Major Content Manager
571029 Roaming Manager Roaming Manager
571030 Unstable Wormhole Unstable Wormhole
571031 Roaming Manager Roaming Manager
571032 Major Content Manager Major Content Manager
571033 Minor Content Manager Minor Content Manager
571034 Emerging Content Manager Emerging Content Manager
571035 Triglavian Space Outbound Triglavian Space Outbound
571036 Filaments that jump users out of the Triglavian Region Pochven Filaments that jump users out of the Triglavian Region Pochven
571037 Triglavian Space Inbound Triglavian Space Inbound
571038 Filaments that jump users into the Triglavian Region Pochven Filaments that jump users into the Triglavian Region Pochven
571051 acath06_enviroment_asset acath06_enviroment_asset Name of item 56664 (Non-Interactable Object)
571057 Harvest Overseer Harvest Overseer Name of item 56669 (Irregular Battleship)
571058 This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. Description of item "Harvest Overseer" (56669)
571059 This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. Description of item "Harvest Prophet" (56647)
571060 This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. Description of item "Harvest Savior" (56644)
571061 This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. Description of item "Harvest Shepherd" (56646)
571062 This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. Description of item "Harvest Follower" (56645)
571063 Harvest Sage Harvest Sage Name of item 56670 (Irregular Cruiser)
571064 Harvest Diviner Harvest Diviner Name of item 56671 (Irregular Battlecruiser)
571065 Harvest Supervisor Harvest Supervisor Name of item 56672 (Irregular Battleship)
571066 This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. Description of item "Harvest Supervisor" (56672)
571067 Harvest Director Harvest Director Name of item 56673 (Irregular Battleship)
571068 This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. Description of item "Harvest Director" (56673)
571069 Triglavian Space Filaments Triglavian Space Filaments Description of group ID 4087
571070 AshimmuWeb AshimmuWeb
571071 Harbinger DPS Harbinger DPS
571076 This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. Description of item "Harvest Sage" (56670)
571077 This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. Description of item "Harvest Diviner" (56671)
571078 Shining Flame Commander Shining Flame Commander Name of item 56674 (Irregular Battleship)
571079 A powerful battleship of the Amarr Empire. Threat level: Deadly. A powerful battleship of the Amarr Empire. Threat level: Deadly. Description of item "Shining Flame Commander" (56674)
571081 Shining Flame Commodore Shining Flame Commodore Name of item 56675 (Irregular Battleship)
571082 A powerful battleship of the Amarr Empire. Threat level: Deadly. A powerful battleship of the Amarr Empire. Threat level: Deadly. Description of item "Shining Flame Commodore" (56675)
571083 Shining Flame Admiral Shining Flame Admiral Name of item 56676 (Irregular Battleship)
571084 A powerful battleship of the Amarr Empire. Threat level: Deadly. A powerful battleship of the Amarr Empire. Threat level: Deadly. Description of item "Shining Flame Admiral" (56676)
571091 Glorification 'Devana' Filaments Glorification 'Devana' Filaments UI/Agency/TriglavianSpace/MinorVictoryFilamentsTitle
571092 Glorification 'Devana' Filaments permit travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as "Triglavian Minor Victory" systems. Glorification 'Devana' Filaments permit travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as "Triglavian Minor Victory" systems. UI/Agency/TriglavianSpace/MinorVictoryFilamentsDescription
571093 Proximity 'Extraction' Filaments Proximity 'Extraction' Filaments UI/Agency/TriglavianSpace/LocalFilamentsTitle
571094 Proximity 'Extraction' Filaments permit travel from a star system in Triglavian Space to a nearby star system in Known Space. Proximity 'Extraction' Filaments permit travel from a star system in Triglavian Space to a nearby star system in Known Space. UI/Agency/TriglavianSpace/LocalFilamentsDescription
571095 Cladistic 'Krai' Filaments Cladistic 'Krai' Filaments UI/Agency/TriglavianSpace/CladeFilamentsTitle
571096 Cladistic 'Krai' Filaments permit travel from Known Space to a system in the 'Krai' of Triglavian space controlled by the named Triglavian Clade: Perun, Svarog, or Veles. Cladistic 'Krai' Filaments permit travel from Known Space to a system in the 'Krai' of Triglavian space controlled by the named Triglavian Clade: Perun, Svarog, or Veles. UI/Agency/TriglavianSpace/CladeFilamentsDescription
571097 System Class 'Pochven' Filaments System Class 'Pochven' Filaments UI/Agency/TriglavianSpace/SystemTypeFilamentsTitle
571098 System Class 'Pochven' Filaments permit travel from Known Space to a system in Triglavian space of the designated system class: Border, Internal, or Home. System Class 'Pochven' Filaments permit travel from Known Space to a system in Triglavian space of the designated system class: Border, Internal, or Home. UI/Agency/TriglavianSpace/SystemTypeFilamentsDescription
571099 Inbound Filaments Inbound Filaments UI/Agency/TriglavianSpace/InboundFilamentsSection
571100 Outbound Filaments Outbound Filaments UI/Agency/TriglavianSpace/OutboundFilamentsSection
571101 Inbound filaments include System Class 'Pochven' and Cladistic 'Krai' Filaments. 'Pochven' Filaments can be found by engaging various enemies in Known Space. Cladistic 'Krai' Filaments are typically found in the wrecks of Triglavian ships belonging to the relevant clade. Inbound filaments include System Class 'Pochven' and Cladistic 'Krai' Filaments. 'Pochven' Filaments can be found by engaging various enemies in Known Space. Cladistic 'Krai' Filaments are typically found in the wrecks of Triglavian ships belonging to the relevant clade. UI/Agency/TriglavianSpace/InboundFilamentsDescription
571102 Outbound filaments include Proximity 'Extraction' and Glorification 'Devana' Filaments. Proximity 'Extraction' Filaments are typically found in the wrecks of EDENCOM vessels invading Pochven. Glorification 'Devana' Filaments are usually recovered from destroyed Triglavian vessels in Triglavian Space. Outbound filaments include Proximity 'Extraction' and Glorification 'Devana' Filaments. Proximity 'Extraction' Filaments are typically found in the wrecks of EDENCOM vessels invading Pochven. Glorification 'Devana' Filaments are usually recovered from destroyed Triglavian vessels in Triglavian Space. UI/Agency/TriglavianSpace/OutboundFilamentsDescription
571103 Ubiquitous Mineral Field Ubiquitous Mineral Field
571104 Ships: {[numeric]amount} Ships: {[numeric]amount} UI/Agency/TriglavianSpace/MaxShips
571105 This window helps you find User Interface elements. By dragging them from this window to chat, you can point other pilots to certain elements.
You can also set a shortcut ("{cmdName}") to enable an overlay which allows you to drag elements directly from the User Interface.
This window helps you find User Interface elements. By dragging them from this window to chat, you can point other pilots to certain elements.
You can also set a shortcut (<b>"{cmdName}"</b>) to enable an overlay which allows you to drag elements directly from the User Interface.
UI/Help/PointerWndTextWithoutShortcut
571106 This window helps you find User Interface elements. By dragging them from this window to chat, you can point other pilots to certain elements.
Additionally, the shortcut "{shortcut}" enables an overlay which allows you to drag elements directly from the User Interface.
This window helps you find User Interface elements. By dragging them from this window to chat, you can point other pilots to certain elements.
Additionally, the shortcut "{shortcut}" enables an overlay which allows you to drag elements directly from the User Interface.
UI/Help/PointerWndTextWithShortcut
571114 acath07_enviroment_asset acath07_enviroment_asset Name of item 56677 (Non-Interactable Object)
571115 ao1_t1_enviroment_asset ao1_t1_enviroment_asset Name of item 56678 (Non-Interactable Object)
571116 abs1_t1_enviroment_asset abs1_t1_enviroment_asset Name of item 56679 (Non-Interactable Object)
571117 abs2_t1_enviroment_asset abs2_t1_enviroment_asset Name of item 56680 (Non-Interactable Object)
571118 abs3_t1_enviroment_asset abs3_t1_enviroment_asset Name of item 56681 (Non-Interactable Object)
571119 as1_enviroment_asset as1_enviroment_asset Name of item 56682 (Non-Interactable Object)
571120 as2_enviroment_asset as2_enviroment_asset Name of item 56683 (Non-Interactable Object)
571121 as3_enviroment_asset as3_enviroment_asset Name of item 56684 (Non-Interactable Object)
571122 as4_enviroment_asset as4_enviroment_asset Name of item 56685 (Non-Interactable Object)
571123 as5_enviroment_asset as5_enviroment_asset Name of item 56686 (Non-Interactable Object)
571124 as6_enviroment_asset as6_enviroment_asset Name of item 56687 (Non-Interactable Object)
571125 as7_enviroment_asset as7_enviroment_asset Name of item 56688 (Non-Interactable Object)
571126 as8_enviroment_asset as8_enviroment_asset Name of item 56689 (Non-Interactable Object)
571127 as9_enviroment_asset as9_enviroment_asset Name of item 56690 (Non-Interactable Object)
571128 Crimson Harvest keypass Crimson Harvest keypass Name of item 56691 (Acceleration Gate Keys)
571129 This keypass grants access to private entrance. This keypass grants access to private entrance. Description of item "Crimson Harvest keypass" (56691)
571130 Shining Flame keypass Shining Flame keypass Name of item 56692 (Acceleration Gate Keys)
571131 This keypass grants access through a private entrance. This keypass grants access through a private entrance. Description of item "Shining Flame keypass" (56692)
571132 Triglavian Space Trace Triglavian Space Trace Name of item 56693 (Abyssal Trace)
571133 This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Triglavian Space Filament. This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Triglavian Space Filament. Description of item "Triglavian Space Trace" (56693)
571134 Corporation Dashboard Corporation Dashboard UI/Agency/ContentGroups/ContentGroupCorp
571135 Join a corporation or find information on current corporation and alliances. Join a corporation or find information on current corporation and alliances. UI/Agency/ContentGroups/Descriptions/Corp
571136 Opens Corporation Dashboard Window Opens Corporation Dashboard Window UI/Agency/ExternalContentHint
571140 Invalid target, the {[item]module.name} can only be activated on {group} Invalid target, the {[item]module.name} can only be activated on {group}
571143 Halloween Arena Halloween Arena
571146 Svarog Vyraj Anchorage Svarog Vyraj Anchorage Name of item 56699 (Large Collidable Structure)
571147 Perun Vyraj Anchorage Perun Vyraj Anchorage Name of item 56700 (Large Collidable Structure)
571148 Mobile Sanguine Harvester Mobile Sanguine Harvester Name of item 56701 (Mobile Tractor Unit)
571149 This mobile tractor unit has been modified by Blood Raider engineers to collect frozen corpses instead of wrecks.

125km effective range.
10 second activation time.

May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase.
Automatically decays if abandoned for 24 hours.
This mobile tractor unit has been modified by Blood Raider engineers to collect frozen corpses instead of wrecks.

125km effective range.
10 second activation time.

May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase.
Automatically decays if abandoned for 24 hours.
Description of item "Mobile Sanguine Harvester" (56701)
571150 Avoid EDENCOM or Trig Minor Victory systems Avoid EDENCOM or Trig Minor Victory systems UI/Map/MapPallet/cbAvoidTriglavianTales
571151 Using this selection may result in the autopilot plotting EXTREMELY long routes between waypoints. Using this selection may result in the autopilot plotting EXTREMELY long routes between waypoints.
571152 Avoiding EDENCOM or Trig Minor Victory systems Avoiding EDENCOM or Trig Minor Victory systems
571153 Special Edition Deployable Structures Special Edition Deployable Structures
571154 Special Edition Deployable Structures Special Edition Deployable Structures
571155 Mobile Sanguine Harvester Blueprint Mobile Sanguine Harvester Blueprint Name of item 56702 (Mobile Tractor Unit Blueprint)
571158 ENV_Abyssal_Halloween_01a ENV_Abyssal_Halloween_01a Name of item 56703 (MassiveEnvironments)
571159 WARNING: Triglavian Space is extremely dangerous and difficult to navigate. Proceed with caution. WARNING: Triglavian Space is extremely dangerous and difficult to navigate. Proceed with caution. UI/Agency/TriglavianSpace/Warning
571160 Perun Vyraj Anchorage Perun Vyraj Anchorage
571165 Svarog Vyraj Anchorage Svarog Vyraj Anchorage
571166 Veles Vyraj Anchorage Veles Vyraj Anchorage
571168 Agent Unavailable Due to Evacuation Agent Unavailable Due to Evacuation UI/Agents/Triglavian/AgentRetiredHeader
571169 Your former contact has been evacuated from a Triglavian-controlled system and is no longer available to provide freelance capsuleers with work. Your former contact has been evacuated from a Triglavian-controlled system and is no longer available to provide freelance capsuleers with work. UI/Agents/Triglavian/AgentRetiredBody
571170 Mission Cancelled Due to Triglavian Control Mission Cancelled Due to Triglavian Control UI/Agents/Triglavian/MissionCanceledHeader
571171 This mission has been cancelled as the agent issuing it or the location of its objective is in a Triglavian-controlled system. Missions will no longer be available in such systems. This mission has been cancelled as the agent issuing it or the location of its objective is in a Triglavian-controlled system. Missions will no longer be available in such systems. UI/Agents/Triglavian/MissionCanceledBody
571172 EDENCOM Minor Victories EDENCOM Minor Victories UI/Map/StarModeHandler/EDENCOMMinorVictories
571173 Border Rakovene Field Border Rakovene Field
571174 Border Bezdnacine Field Border Bezdnacine Field
571175 Internal Rakovene Field Internal Rakovene Field
571176 Internal Bezdnacine Field Internal Bezdnacine Field
571177 Home Mineral Field Home Mineral Field
571178 Systems fortified by EDENCOM Systems fortified by EDENCOM UI/Map/StarModeHandler/Hints/EDENCOMMinorVictories
571182 Drone Test Drone Test
571183 Drone Spawner Test Drone Spawner Test
571194 1,620,000 Skill Points 1,620,000 Skill Points Name of item 56707 (Commodities)
571195 Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet. Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet. Description of item "1,620,000 Skill Points" (56707)
571196 Interstellar Navigation Logs Interstellar Navigation Logs Name of item 56708 (Commodities)
571197 Corrupted Neurosynaptic Profile Corrupted Neurosynaptic Profile Name of item 56709 (Commodities)
571198 Partial Neurosynaptic Profile Partial Neurosynaptic Profile Name of item 56710 (Commodities)
571199 Intact Neurosynaptic Profile Intact Neurosynaptic Profile Name of item 56711 (Commodities)
571200 Holistic Neurosynaptic Template Holistic Neurosynaptic Template Name of item 56712 (Commodities)
571201 Vessel Core Hologram Vessel Core Hologram Name of item 56713 (Commodities)
571202 Modular Systems Hologram Modular Systems Hologram Name of item 56714 (Commodities)
571203 Cultural Semiosis Data Cultural Semiosis Data Name of item 56715 (Commodities)
571204 Protective Equipment Patterns Protective Equipment Patterns Name of item 56716 (Commodities)
571206 Easy Roaming Spawner - Drifters/Sleeper Easy Roaming Spawner - Drifters/Sleeper Name of item 56719 (Invisible Beacon)
571207 Basic Roaming Spawner - Drifters/Sleeper Basic Roaming Spawner - Drifters/Sleeper Name of item 56720 (Invisible Beacon)
571208 Elite Roaming Spawner - Drifters/Sleeper Elite Roaming Spawner - Drifters/Sleeper Name of item 56721 (Invisible Beacon)
571210 Drifter/Sleeper Easy Spawner (DO NOT TRANSLATE) Drifter/Sleeper Easy Spawner (DO NOT TRANSLATE)
571217 Drifters/Sleeper Base Spawner (DO NOT TRANSLATE) Drifters/Sleeper Base Spawner (DO NOT TRANSLATE)
571220 Hallows - Amarr Hallows - Amarr
571221 Hallows - Blood Hallows - Blood
571224 Drifters/Sleeper Elite Spawner (DO NOT TRANSLATE) Drifters/Sleeper Elite Spawner (DO NOT TRANSLATE)
571226 Easy Roaming Spawner - Rogue Drones Easy Roaming Spawner - Rogue Drones Name of item 56722 (Invisible Beacon)
571227 Basic Roaming Spawner - Rogue Drones Basic Roaming Spawner - Rogue Drones Name of item 56723 (Invisible Beacon)
571228 Elite Roaming Spawner - Rogue Drones Elite Roaming Spawner - Rogue Drones Name of item 56724 (Invisible Beacon)
571229 Rogue Drones Easy Spawner (DO NOT TRANSLATE) Rogue Drones Easy Spawner (DO NOT TRANSLATE)
571230 Rogue Drones Base Spawner (DO NOT TRANSLATE) Rogue Drones Base Spawner (DO NOT TRANSLATE)
571231 Rogue Drones Elite Spawner (DO NOT TRANSLATE) Rogue Drones Elite Spawner (DO NOT TRANSLATE)
571232 Pochven Conduit Gate (Inactive) Pochven Conduit Gate (Inactive) Name of item 56726 (Large Collidable Object)
571237 Border Bezdnacine Field Border Bezdnacine Field
571240 Easy Roaming Spawner - EDENCOM Easy Roaming Spawner - EDENCOM Name of item 56727 (Invisible Beacon)
571241 Basic Roaming Spawner - EDENCOM Basic Roaming Spawner - EDENCOM Name of item 56728 (Invisible Beacon)
571242 Elite Roaming Spawner Elite Roaming Spawner Name of item 56729 (Invisible Beacon)
571243 EDENCOM Easy Spawner (DO NOT TRANSLATE) EDENCOM Easy Spawner (DO NOT TRANSLATE)
571244 EDENCOM Base Spawner (DO NOT TRANSLATE) EDENCOM Base Spawner (DO NOT TRANSLATE)
571245 EDENCOM Elite Spawner (DO NOT TRANSLATE) EDENCOM Elite Spawner (DO NOT TRANSLATE)
571247 Internal Bezdnacine Field Internal Bezdnacine Field
571256 Wormhole Wave A Spawner Easy - EDENCOM Amarr Wormhole Wave A Spawner Easy - EDENCOM Amarr Name of item 56730 (Invisible Beacon)
571257 Wormhole Wave A Spawner Base - EDENCOM Amarr Wormhole Wave A Spawner Base - EDENCOM Amarr Name of item 56731 (Invisible Beacon)
571258 Wormhole Wave A Spawner Hard - EDENCOM Amarr Wormhole Wave A Spawner Hard - EDENCOM Amarr Name of item 56732 (Invisible Beacon)
571265 Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description of item "Vexing Phase-I Swarmer" (56487)
571266 Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description of item "Punishing Phase-I Swarmer" (56488)
571267 Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description of item "Interfering Phase-I Swarmer" (56489)
571268 Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description of item "Obstructing Phase-I Swarmer" (56490)
571269 Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description of item "Vexing Phase-II Legionary" (56491)
571270 Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description of item "Punishing Phase-II Legionary" (56492)
571271 Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description of item "Interfering Phase-II Legionary" (56493)
571272 Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description of item "Obstructing Phase-II Legionary" (56494)
571273 Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description of item "Vexing Phase-III Legionary" (56495)
571274 Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description of item "Punishing Phase-III Legionary" (56496)
571275 Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description of item "Interfering Phase-III Legionary" (56497)
571276 Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description of item "Obstructing Phase-III Legionary" (56498)
571277 Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description of item "Vexing Phase-IV Legionary" (56499)
571278 Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description of item "Punishing Phase-IV Legionary" (56500)
571279 Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description of item "Interfering Phase-IV Legionary" (56501)
571280 Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description of item "Obstructing Phase-IV Legionary" (56502)
571281 Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

Overmind Broodlords are powerful vessels that function as mobile superorganisms of rogue drones hosted within the hulk of a capital-class vessel subverted and infested by the swarm. An encounter with one of these Overminds will involve combat with many rogue drone combat types.
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

Overmind Broodlords are powerful vessels that function as mobile superorganisms of rogue drones hosted within the hulk of a capital-class vessel subverted and infested by the swarm. An encounter with one of these Overminds will involve combat with many rogue drone combat types.
Description of item "Overmind Broodlord Alpha" (56503)
571282 Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description of item "Grazing Phase-0 Forager" (56504)
571283 Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

Overmind Broodlords are powerful vessels that function as mobile superorganisms of rogue drones hosted within the hulk of a capital-class vessel subverted and infested by the swarm. An encounter with one of these Overminds will involve combat with many rogue drone combat types.
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

Overmind Broodlords are powerful vessels that function as mobile superorganisms of rogue drones hosted within the hulk of a capital-class vessel subverted and infested by the swarm. An encounter with one of these Overminds will involve combat with many rogue drone combat types.
Description of item "Overmind Broodlord Omega" (56505)
571284 Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones.
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones.
Description of item "Overmind Destructor Delta" (56506)
571285 Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones.
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones.
Description of item "Overmind Destructor Epsilon" (56507)
571286 Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones.
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones.
Description of item "Overmind Interruptor Lambda" (56508)
571287 Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones.
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones.
Description of item "Overmind Interruptor Iota" (56509)
571288 Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

Overmind Progenitors are often to be found at the heart of a rogue drone infestation range and are critical to the continued expansion of a rogue swarm. Guarded by many powerful and high caste rogue drones, the Progenitor will be the focus of the entire swarm's combat castes if it is threatened. An assault on an Overmind Progenitor should not be undertaken lightly.
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

Overmind Progenitors are often to be found at the heart of a rogue drone infestation range and are critical to the continued expansion of a rogue swarm. Guarded by many powerful and high caste rogue drones, the Progenitor will be the focus of the entire swarm's combat castes if it is threatened. An assault on an Overmind Progenitor should not be undertaken lightly.
Description of item "Overmind Progenitor Zero" (56510)
571290 Sun G5 (Gold Immanence) Sun G5 (Gold Immanence) Name of item 56082 (Sun) Name of item 56086 (Sun)
571291 Sun O1 (Divine Immanence) Sun O1 (Divine Immanence) Name of item 56084 (Sun)
571292 Sun A0 (Glory Immanence) Sun A0 (Glory Immanence) Name of item 56085 (Sun)
571293 Sun B0 (Fruitful Immanence) Sun B0 (Fruitful Immanence) Name of item 56083 (Sun) Name of item 56097 (Sun) Name of item 56098 (Sun)
571294 This star was originally a small blue sun of a star class of critical interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.

More typical members of this star class of relatively common dwarf stars are often planet-bearing or accompanied by planetary dust clouds. Many stars of this kind rotate quickly and the class is known for strong hydrogen and ionized metal lines in stellar spectroscopy.
This star was originally a small blue sun of a star class of critical interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.

More typical members of this star class of relatively common dwarf stars are often planet-bearing or accompanied by planetary dust clouds. Many stars of this kind rotate quickly and the class is known for strong hydrogen and ionized metal lines in stellar spectroscopy.
Description of item "Sun A0 (Glory Immanence)" (56085)
571295 This was originally a luminous blue stellar body of a star class of considerable interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.

More typical members of this relatively rare class of main-sequence stars are often large and massive. Such stars very quickly burn through their core hydrogen fuel supply and therefore have short lifetimes on the main sequence. These stars emit a tremendous amount of ultraviolet radiation and the largest among them will typically go nova after only a few million years. Smaller stars of this type can cool sufficiently that they will turn into rapidly-rotating stars dominated by carbon-nitrogen-oxygen (CNO) cycle nuclear fusion.
This was originally a luminous blue stellar body of a star class of considerable interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.

More typical members of this relatively rare class of main-sequence stars are often large and massive. Such stars very quickly burn through their core hydrogen fuel supply and therefore have short lifetimes on the main sequence. These stars emit a tremendous amount of ultraviolet radiation and the largest among them will typically go nova after only a few million years. Smaller stars of this type can cool sufficiently that they will turn into rapidly-rotating stars dominated by carbon-nitrogen-oxygen (CNO) cycle nuclear fusion.
Description of item "Sun O1 (Divine Immanence)" (56084)
571296 This was originally a luminous blue star of a class of deep interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.

More typical members of this star class are known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'.
This was originally a luminous blue star of a class of deep interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.

More typical members of this star class are known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'.
Description of item "Sun B0 (Fruitful Immanence)" (56097)
571297 This was originally a luminous blue star of a class of deep interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.

More typical members of this star class are known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'.
This was originally a luminous blue star of a class of deep interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.

More typical members of this star class are known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'.
Description of item "Sun B0 (Fruitful Immanence)" (56083)
571298 This was originally a luminous blue star of a class of deep interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.

More typical members of this star class are known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'.
This was originally a luminous blue star of a class of deep interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.

More typical members of this star class are known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'.
Description of item "Sun B0 (Fruitful Immanence)" (56098)
571299 This was originally a main-sequence yellow star that attracted the interest of the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.

More typical members of this star class are often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets.
This was originally a main-sequence yellow star that attracted the interest of the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.

More typical members of this star class are often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets.
Description of item "Sun G5 (Gold Immanence)" (56086)
571300 This was originally a main-sequence yellow star that attracted the interest of the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.

More typical members of this star class are often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets.
This was originally a main-sequence yellow star that attracted the interest of the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it.

More typical members of this star class are often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets.
Description of item "Sun G5 (Gold Immanence)" (56082)
571301 Emerging Conduit Emerging Conduit
571302 Incoming Transmission Incoming Transmission
571303 An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems. An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems.
571304 The Conduit is closing, DED authorisation of payment granted. The Conduit is closing, DED authorisation of payment granted.
571305 Conduit aperture detected, Triglavian vessels emerging! Conduit aperture detected, Triglavian vessels emerging!
571306 Conduit surge detected, incoming Triglavian vessels! Conduit surge detected, incoming Triglavian vessels!
571307 Conduit surge detected, incoming Triglavian vessels! Conduit surge detected, incoming Triglavian vessels!
571308 Emerging Conduit Emerging Conduit
571309 Incoming Transmission Incoming Transmission
571310 An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems. An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems.
571311 The Conduit is closing, DED authorisation of payment granted. The Conduit is closing, DED authorisation of payment granted.
571312 Conduit aperture detected, Triglavian vessels emerging! Conduit aperture detected, Triglavian vessels emerging!
571313 Conduit surge detected, incoming Triglavian vessels! Conduit surge detected, incoming Triglavian vessels!
571314 Conduit surge detected, incoming Triglavian vessels! Conduit surge detected, incoming Triglavian vessels!
571315 Emerging Conduit Emerging Conduit
571316 Incoming Transmission Incoming Transmission
571317 An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems. An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems.
571318 The Conduit is closing, DED authorisation of payment granted. The Conduit is closing, DED authorisation of payment granted.
571319 Conduit aperture detected, Triglavian vessels emerging! Conduit aperture detected, Triglavian vessels emerging!
571320 Conduit surge detected, incoming Triglavian vessels! Conduit surge detected, incoming Triglavian vessels!
571321 Conduit surge detected, incoming Triglavian vessels! Conduit surge detected, incoming Triglavian vessels!
571322 Emerging Conduit Emerging Conduit
571323 Incoming Transmission Incoming Transmission
571324 An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems. An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems.
571325 Conduit surge detected, incoming Triglavian vessels! Conduit surge detected, incoming Triglavian vessels!
571326 Conduit surge detected, incoming Triglavian vessels! Conduit surge detected, incoming Triglavian vessels!
571327 The Conduit is closing, DED authorisation of payment granted. The Conduit is closing, DED authorisation of payment granted.
571328 Conduit aperture detected, Triglavian vessels emerging! Conduit aperture detected, Triglavian vessels emerging!
571329 Emerging Conduit Emerging Conduit
571330 Incoming Transmission Incoming Transmission
571331 An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems. An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems.
571332 The Conduit is closing, DED authorisation of payment granted. The Conduit is closing, DED authorisation of payment granted.
571333 Conduit aperture detected, Triglavian vessels emerging! Conduit aperture detected, Triglavian vessels emerging!
571334 Conduit surge detected, incoming Triglavian vessels! Conduit surge detected, incoming Triglavian vessels!
571335 Conduit surge detected, incoming Triglavian vessels! Conduit surge detected, incoming Triglavian vessels!
571336 ENV_Halloween_Pump_S2_02a ENV_Halloween_Pump_S2_02a Name of item 56736 (Non-Interactable Object)
571337 This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire. This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire. Description of item "Disrupted Gate (Amarr Border)" (56232)
571338 This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Description of item "Disrupted Gate (Amarr Border) " (56233)
571339 This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire. This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire. Description of item "Disrupted Gate (Amarr Region)" (56234)
571340 This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Description of item "Disrupted Gate (Amarr Region)" (56235)
571341 This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire. This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire. Description of item "Disrupted Gate (Amarr Constellation)" (56236)
571342 This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Description of item "Disrupted Gate (Amarr Constellation)" (56237)
571343 This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire. This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire. Description of item "Disrupted Gate (Amarr System) " (56238)
571344 This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Description of item "Disrupted Gate (Amarr System) " (56239)
571345 This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State. This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State. Description of item "Disrupted Gate (Caldari Border) " (56240)
571346 This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Description of item "Disrupted Gate (Caldari Border) " (56241)
571347 This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State. This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State. Description of item "Disrupted Gate (Caldari Region) " (56242)
571348 This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Description of item "Disrupted Gate (Caldari Region) " (56243)
571349 This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State. This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State. Description of item "Disrupted Gate (Caldari System)" (56244)
571350 This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Description of item "Disrupted Gate (Caldari System)" (56245)
571351 This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State. This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State. Description of item "Disrupted Gate (Caldari Constellation) " (56246)
571352 This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Description of item "Disrupted Gate (Caldari Constellation) " (56247)
571353 This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation. This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation. Description of item "Disrupted Gate (Gallente Border) " (56248)
571354 This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Description of item "Disrupted Gate (Gallente Border) " (56249)
571355 This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation. This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation. Description of item "Disrupted Gate (Gallente Region) " (56250)
571356 This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Description of item "Disrupted Gate (Gallente Region) " (56251)
571357 This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation. This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation. Description of item "Disrupted Gate (Gallente Constellation)" (56252)
571358 This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Description of item "Disrupted Gate (Gallente Constellation)" (56253)
571359 This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation. This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation. Description of item "Disrupted Gate (Gallente System)" (56254)
571360 This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Description of item "Disrupted Gate (Gallente System)" (56255)
571361 This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic. This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic. Description of item "Disrupted Gate (Minmatar Border)" (56256)
571362 This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Description of item "Disrupted Gate (Minmatar Border)" (56257)
571363 This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic. This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic. Description of item "Disrupted Gate (Minmatar Region)" (56258)
571364 This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Description of item "Disrupted Gate (Minmatar Region)" (56259)
571365 This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic. This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic. Description of item "Disrupted Gate (Minmatar Constellation)" (56260)
571366 This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Description of item "Disrupted Gate (Minmatar Constellation)" (56261)
571367 This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic. This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic. Description of item "Disrupted Gate (Minmatar System)" (56262)
571368 This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail. Description of item "Disrupted Gate (Minmatar System)" (56263)
571398 This Triglavian structure is designed to function as a permanent transfer conduit between star systems in the constructed Triglavian region of Pochven. Triglavian Space is made up of systems "woven" together by the Triglavians into an artificial arrangement defined by the Pochven Conduit Loop.

Access to Pochven Conduit Gates is determined by the level of standing a capsuleer has with the Triglavian Collective and requirements may vary depending on the type of system into which the Conduit Gate leads.

As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable.
This Triglavian structure is designed to function as a permanent transfer conduit between star systems in the constructed Triglavian region of Pochven. Triglavian Space is made up of systems "woven" together by the Triglavians into an artificial arrangement defined by the Pochven Conduit Loop.

Access to Pochven Conduit Gates is determined by the level of standing a capsuleer has with the Triglavian Collective and requirements may vary depending on the type of system into which the Conduit Gate leads.

As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable.
Description of item "Pochven Conduit Gate (Interstellar)" (56317)
571399 Though it is currently inactive, this Triglavian structure is of a type designed to function as a permanent transfer conduit between star systems in the constructed Triglavian region of Pochven. Triglavian Space is made up of systems "woven" together by the Triglavians into an artificial arrangement defined by the Pochven Conduit Loop.

Access to Pochven Conduit Gates is determined by the level of standing a capsuleer has with the Triglavian Collective and requirements may vary depending on the type of system into which the Conduit Gate leads.

As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable.
Though it is currently inactive, this Triglavian structure is of a type designed to function as a permanent transfer conduit between star systems in the constructed Triglavian region of Pochven. Triglavian Space is made up of systems "woven" together by the Triglavians into an artificial arrangement defined by the Pochven Conduit Loop.

Access to Pochven Conduit Gates is determined by the level of standing a capsuleer has with the Triglavian Collective and requirements may vary depending on the type of system into which the Conduit Gate leads.

As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable.
Description of item "Pochven Conduit Gate (Inactive)" (56726)
571400 Vast and resplendent with the energies of a harnessed singularity, the Veles Vyraj Anchorage is a truly titanic structure. Lying at the heart of Krai Veles, this enormous anchorage is large enough to serve as a dock for Xordazh-class World Arks and is effectively an even greater artificial world in its own right.

The positioning of the Vyraj Anchorage at the core of Veles Clade's section of the Pochven region's loop of conduit gates implies a vital role in the "weaving" of the constructed Triglavian region. For the Triglavians, the true primary role of the mighty structure appears be one of anchoring this space to the Abyssal Domain of Bujan, facilitating the Flow of Vyraj through the Domain of Pochven.
Vast and resplendent with the energies of a harnessed singularity, the Veles Vyraj Anchorage is a truly titanic structure. Lying at the heart of Krai Veles, this enormous anchorage is large enough to serve as a dock for Xordazh-class World Arks and is effectively an even greater artificial world in its own right.

The positioning of the Vyraj Anchorage at the core of Veles Clade's section of the Pochven region's loop of conduit gates implies a vital role in the "weaving" of the constructed Triglavian region. For the Triglavians, the true primary role of the mighty structure appears be one of anchoring this space to the Abyssal Domain of Bujan, facilitating the Flow of Vyraj through the Domain of Pochven.
Description of item "Veles Vyraj Anchorage" (54575)
571401 Vast and resplendent with the energies of a harnessed singularity, the Svarog Vyraj Anchorage is a truly titanic structure. Lying at the heart of Krai Svarog, this enormous anchorage is large enough to serve as a dock for Xordazh-class World Arks and is effectively an even greater artificial world in its own right.

The positioning of the Vyraj Anchorage at the core of Svarog Clade's section of the Pochven region's loop of conduit gates implies a vital role in the "weaving" of the constructed Triglavian region. For the Triglavians, the true primary role of the mighty structure appears be one of anchoring this space to the Abyssal Domain of Bujan, facilitating the Flow of Vyraj through the Domain of Pochven.
Vast and resplendent with the energies of a harnessed singularity, the Svarog Vyraj Anchorage is a truly titanic structure. Lying at the heart of Krai Svarog, this enormous anchorage is large enough to serve as a dock for Xordazh-class World Arks and is effectively an even greater artificial world in its own right.

The positioning of the Vyraj Anchorage at the core of Svarog Clade's section of the Pochven region's loop of conduit gates implies a vital role in the "weaving" of the constructed Triglavian region. For the Triglavians, the true primary role of the mighty structure appears be one of anchoring this space to the Abyssal Domain of Bujan, facilitating the Flow of Vyraj through the Domain of Pochven.
Description of item "Svarog Vyraj Anchorage" (56699)
571402 Vast and resplendent with the energies of a harnessed singularity, the Perun Vyraj Anchorage is a truly titanic structure. Lying at the heart of Krai Perun, this enormous anchorage is large enough to serve as a dock for Xordazh-class World Arks and is effectively an even greater artificial world in its own right.

The positioning of the Vyraj Anchorage at the core of Perun Clade's section of the Pochven region's loop of conduit gates implies a vital role in the "weaving" of the constructed Triglavian region. For the Triglavians, the true primary role of the mighty structure appears be one of anchoring this space to the Abyssal Domain of Bujan, facilitating the Flow of Vyraj through the Domain of Pochven.
Vast and resplendent with the energies of a harnessed singularity, the Perun Vyraj Anchorage is a truly titanic structure. Lying at the heart of Krai Perun, this enormous anchorage is large enough to serve as a dock for Xordazh-class World Arks and is effectively an even greater artificial world in its own right.

The positioning of the Vyraj Anchorage at the core of Perun Clade's section of the Pochven region's loop of conduit gates implies a vital role in the "weaving" of the constructed Triglavian region. For the Triglavians, the true primary role of the mighty structure appears be one of anchoring this space to the Abyssal Domain of Bujan, facilitating the Flow of Vyraj through the Domain of Pochven.
Description of item "Perun Vyraj Anchorage" (56700)
571417 Triglavian occupation of a space station typically involves converting much of its interior from its former purpose, the Clades apparently being inclined to use the seized station for their own ends rather than destroy a useful asset. This station has been turned into a facility focused on bioadaptation of lifeforms to a variety of environmental conditions. The numerous chambers devoted to this purpose are used to adapt both Triglavians and non-Triglavians, depending on their needs and the environmental adjustments necessary. Triglavian occupation of a space station typically involves converting much of its interior from its former purpose, the Clades apparently being inclined to use the seized station for their own ends rather than destroy a useful asset. This station has been turned into a facility focused on bioadaptation of lifeforms to a variety of environmental conditions. The numerous chambers devoted to this purpose are used to adapt both Triglavians and non-Triglavians, depending on their needs and the environmental adjustments necessary. Description for station operation Bioadaptation Chambers (106)
571418 Triglavian occupation of a space station typically involves converting much of its interior from its former purpose, the Clades apparently being inclined to use the seized station for their own ends rather than destroy a useful asset. The clade that seized this station saw fit to convert it to a terminus for the resource extraction operations being carried out across its Krai. The vast processing operations are evidently also receiving deliveries from resource harvesting and raids taking place in Known Space systems of continued interest to the Triglavians. Triglavian occupation of a space station typically involves converting much of its interior from its former purpose, the Clades apparently being inclined to use the seized station for their own ends rather than destroy a useful asset. The clade that seized this station saw fit to convert it to a terminus for the resource extraction operations being carried out across its Krai. The vast processing operations are evidently also receiving deliveries from resource harvesting and raids taking place in Known Space systems of continued interest to the Triglavians. Description for station operation Extractive Terminus (109)
571419 Triglavian occupation of a space station typically involves converting much of its interior from its former purpose, the Clades apparently being inclined to use the seized station for their own ends rather than destroy a useful asset. This station has been transformed into a facility devoted to the various forms of "proving" being undertaken by the controlling clade and its subclades. These procedures appear to be a complex mix of testing, ritual and philosophical discourse: a form of concrete dialectics aimed at determining the worth of individuals, groups, theories, ideologies, technology, social practices and more besides. Triglavian occupation of a space station typically involves converting much of its interior from its former purpose, the Clades apparently being inclined to use the seized station for their own ends rather than destroy a useful asset. This station has been transformed into a facility devoted to the various forms of "proving" being undertaken by the controlling clade and its subclades. These procedures appear to be a complex mix of testing, ritual and philosophical discourse: a form of concrete dialectics aimed at determining the worth of individuals, groups, theories, ideologies, technology, social practices and more besides. Description for station operation Proving Complex (110)
571420 Triglavian occupation of a space station typically involves converting much of its interior from its former purpose, the Clades apparently being inclined to use the seized station for their own ends rather than destroy a useful asset. The controlling clade has turned this station into a facility that seems to be a combination of communications hub, data processing complex and diplomatic venue. It may be a specialized class of proving center focusing on the semiotic aspects of the profoundly dialectical way of thinking and acting that dominates Triglavian culture. Triglavian occupation of a space station typically involves converting much of its interior from its former purpose, the Clades apparently being inclined to use the seized station for their own ends rather than destroy a useful asset. The controlling clade has turned this station into a facility that seems to be a combination of communications hub, data processing complex and diplomatic venue. It may be a specialized class of proving center focusing on the semiotic aspects of the profoundly dialectical way of thinking and acting that dominates Triglavian culture. Description for station operation Semiosis Theater (111)
571421 Triglavian occupation of a space station typically involves converting much of its interior from its former purpose, the Clades apparently being inclined to use the seized station for their own ends rather than destroy a useful asset. This station has been significantly transformed by the occupying clade's decision to use it as a facility dedicated to farming mutaplasmids of all kinds. Many of the internal spaces are now seething caverns filled with the bizarre semi-biological, semi-artificial form of evolutionary nanotechnology used by the Triglavians to develop and adapt technology. Triglavian occupation of a space station typically involves converting much of its interior from its former purpose, the Clades apparently being inclined to use the seized station for their own ends rather than destroy a useful asset. This station has been significantly transformed by the occupying clade's decision to use it as a facility dedicated to farming mutaplasmids of all kinds. Many of the internal spaces are now seething caverns filled with the bizarre semi-biological, semi-artificial form of evolutionary nanotechnology used by the Triglavians to develop and adapt technology. Description for station operation Mutaplasmid Farm (112)
571422 Triglavian occupation of a space station typically involves converting much of its interior from its former purpose, the Clades apparently being inclined to use the seized station for their own ends rather than destroy a useful asset. Security within this station is extremely high and the controlling clade is even less tolerant than usual when it comes to perceived infractions and violations by residents or visitors. The core of the station is totally sealed off to all but the elite troikas of the clade and is apparently being used as a storage facility for a surplus of the most valuable resources obtained by Triglavian harvesting operations. Triglavian occupation of a space station typically involves converting much of its interior from its former purpose, the Clades apparently being inclined to use the seized station for their own ends rather than destroy a useful asset. Security within this station is extremely high and the controlling clade is even less tolerant than usual when it comes to perceived infractions and violations by residents or visitors. The core of the station is totally sealed off to all but the elite troikas of the clade and is apparently being used as a storage facility for a surplus of the most valuable resources obtained by Triglavian harvesting operations. Description for station operation Porevitium Vault (113)
571423 Audio_Halloween_Monsters Audio_Halloween_Monsters Name of item 56737 (Non-Interactable Object)
571471 Data extracted from the systems of disabled or wrecked ships sometimes includes specifications and patterns for the protective equipment or apparel of the sentients that crewed or controlled the vessel. The Triglavian Collective's desire to acquire both practical and cultural intelligence through analysis of such equipment patterns means that this type of data is valuable for exchange purposes. Data extracted from the systems of disabled or wrecked ships sometimes includes specifications and patterns for the protective equipment or apparel of the sentients that crewed or controlled the vessel. The Triglavian Collective's desire to acquire both practical and cultural intelligence through analysis of such equipment patterns means that this type of data is valuable for exchange purposes. Description of item "Protective Equipment Patterns" (56716)
571473 Data extracted from the systems of disabled or wrecked ships often includes entries less technical in nature and more concerned with the cultural aspects of the sentients that crewed or controlled the vessel. The Triglavian Collective's wish to acquire cultural intelligence through semiotic analysis of such information means that this data is valuable for exchange purposes. Data extracted from the systems of disabled or wrecked ships often includes entries less technical in nature and more concerned with the cultural aspects of the sentients that crewed or controlled the vessel. The Triglavian Collective's wish to acquire cultural intelligence through semiotic analysis of such information means that this data is valuable for exchange purposes. Description of item "Cultural Semiosis Data" (56715)
571475 Modular Systems Holograms provide technical data on the universal practice of configuring a core hull with the addition of a variety of modular equipment. Such data can often be extracted from the computer systems of disabled or wrecked vessels. The Triglavian Collective is generally willing to exchange certain items for such valuable data. Modular Systems Holograms provide technical data on the universal practice of configuring a core hull with the addition of a variety of modular equipment. Such data can often be extracted from the computer systems of disabled or wrecked vessels. The Triglavian Collective is generally willing to exchange certain items for such valuable data. Description of item "Modular Systems Hologram" (56714)
571478 Space Vessel Core Holograms provide technical data on the architecture and core systems of all manner of ships, and can often be extracted from the data systems of disabled or wrecked vessels. The Triglavian Collective is generally willing to exchange certain items for such valuable data. Space Vessel Core Holograms provide technical data on the architecture and core systems of all manner of ships, and can often be extracted from the data systems of disabled or wrecked vessels. The Triglavian Collective is generally willing to exchange certain items for such valuable data. Description of item "Vessel Core Hologram" (56713)
571479 Neurosynaptic profiles are invaluable to the Triglavians for assessing any sentients they encounter but acquiring a Holistic Neurosynaptic Template for a given personality is real prize. An inclusive data set such as this records every nuance of personality laid down in core and peripheral neurosynaptic pathway. The Collective will trade premium items for such high quality data. Neurosynaptic profiles are invaluable to the Triglavians for assessing any sentients they encounter but acquiring a Holistic Neurosynaptic Template for a given personality is real prize. An inclusive data set such as this records every nuance of personality laid down in core and peripheral neurosynaptic pathway. The Collective will trade premium items for such high quality data. Description of item "Holistic Neurosynaptic Template" (56712)
571481 Neurosynaptic profiles are invaluable to the Triglavian Collective for assessing any sentients they encounter, including Drifters, Sleeper and Rogue Drones. This fully intact profile provides a complete set of the core data, and the Collective will trade favorably for such an item. Neurosynaptic profiles are invaluable to the Triglavian Collective for assessing any sentients they encounter, including Drifters, Sleeper and Rogue Drones. This fully intact profile provides a complete set of the core data, and the Collective will trade favorably for such an item. Description of item "Intact Neurosynaptic Profile" (56711)
571483 Neurosynaptic profiles are invaluable to the Triglavian Collective for assessing any sentients they encounter, including Drifters, Sleeper and Rogue Drones. Although this profile is partial, the Collective is quite capable of integrating incomplete data into its analysis. Neurosynaptic profiles are invaluable to the Triglavian Collective for assessing any sentients they encounter, including Drifters, Sleeper and Rogue Drones. Although this profile is partial, the Collective is quite capable of integrating incomplete data into its analysis. Description of item "Partial Neurosynaptic Profile" (56710)
571484 Neurosynaptic profiles are invaluable to the Triglavian Collective for assessing any sentients they encounter, including Drifters, Sleeper and Rogue Drones. While this profile is corrupted, the Collective willingly accepts even such fragmentary data for analysis. Neurosynaptic profiles are invaluable to the Triglavian Collective for assessing any sentients they encounter, including Drifters, Sleeper and Rogue Drones. While this profile is corrupted, the Collective willingly accepts even such fragmentary data for analysis. Description of item "Corrupted Neurosynaptic Profile" (56709)
571485 Navigation logs recovered from spacefaring vessels of all kinds are of great interest to the Triglavian Collective. Mapping of interstellar navigation includes transits through stargates, conduit gates, filament conduits and wormholes, all providing the Triglavians a picture of the flow of traffic within and beyond their domains. Navigation logs recovered from spacefaring vessels of all kinds are of great interest to the Triglavian Collective. Mapping of interstellar navigation includes transits through stargates, conduit gates, filament conduits and wormholes, all providing the Triglavians a picture of the flow of traffic within and beyond their domains. Description of item "Interstellar Navigation Logs" (56708)
571505 Internal Bezdnacine Field Internal Bezdnacine Field
571506 Home Mineral Field Home Mineral Field
571512 Tyrannos Navarkos Tyrannos Navarkos Name of NPC 3020005
571513 Cephisso Tyrannos Cephisso Tyrannos Name of NPC 3020007
571514 Orpheus Tyrannos Orpheus Tyrannos Name of NPC 3020006
571515 Agreus Tyrannos Agreus Tyrannos Name of NPC 3020008
571516 Metis Tyrannos Metis Tyrannos Name of NPC 3020009
571517 Drifter Cruiser Wreck Drifter Cruiser Wreck Name of item 56740 (Wreck)
571518 The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Description of item "Drifter Cruiser Wreck" (56740)
571519 Drifter Battleship Wreck Drifter Battleship Wreck Name of item 56741 (Wreck)
571520 The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Description of item "Drifter Battleship Wreck" (56741)
571521 Sleeper Small Wreck Sleeper Small Wreck Name of item 56742 (Wreck)
571522 The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Description of item "Sleeper Small Wreck" (56742)
571523 Sleeper Medium Wreck Sleeper Medium Wreck Name of item 56743 (Wreck)
571524 The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Description of item "Sleeper Medium Wreck" (56743)
571525 Sleeper Large Wreck Sleeper Large Wreck Name of item 56744 (Wreck)
571526 The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Description of item "Sleeper Large Wreck" (56744)
571580 Perun Vyraj Anchorage Perun Vyraj Anchorage
571581 Svarog Vyraj Anchorage Svarog Vyraj Anchorage
571582 Veles Vyraj Anchorage Veles Vyraj Anchorage
571583 Ubiquitous Mineral Field Ubiquitous Mineral Field
571584 Border Rakovene Field Border Rakovene Field

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video/billboards/triglavianhangar/trigstationbillboard.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

9016
video/billboards_zn/triglavianhangar/trigstationbillboard.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

9016
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dx9/model/decal/glow_gradient_04_at.dds
11 -> 11
dx9/model/decal/glow_landingstrip_10_at.dds
22 -> 22
dx9/model/decal/glow_landingstrip_11_at.dds
44 -> 44
dx9/model/decal/glow_landingstrip_12_at.dds
22 -> 22
dx9/model/decal/glow_landingstrip_13_at.dds
22 -> 22
dx9/model/decal/glow_landingstrip_16_at.dds
22 -> 22
dx9/model/decal/glow_landingstrip_17_at.dds
5 -> 5
dx9/model/decal/glow_landingstrip_18_at.dds
5 -> 5
dx9/model/decal/glow_landingstrip_22_at.dds
11 -> 11
dx9/model/decal/glow_ringpulse_01_at.dds
22 -> 22
dx9/model/decal/glow_rotation_01_at.dds
22 -> 22
dx9/model/decal/glow_strip_01_at.dds
22 -> 22
dx9/model/decal/glow_strip_06_at.dds
22 -> 22
dx9/model/decal/glow_strip_07_at.dds
22 -> 22
dx9/model/decal/glow_strip_11_at.dds
43 -> 44
dx9/model/decal/glow_strip_16_at.dds
44 -> 44
dx9/model/decal/glow_strip_22_at.dds
22 -> 22
dx9/model/decal/glow_strip_27_at.dds
22 -> 22
dx9/model/decal/glow_stripdetail_08_at.dds
11 -> 11
dx9/model/decal/glow_stripdetail_12_at.dds
22 -> 22
dx9/model/decal/glow_stripdetail_16_at.dds
11 -> 11
dx9/model/decal/glow_stripdouble_22_at.dds
11 -> 11
dx9/model/decal/minmatar/logo_boundlesscreation_01_at.dds
22 -> 22
dx9/model/decal/minmatar/logo_boundlesscreation_01_f.dds
11 -> 11
dx9/model/decal/minmatar/logo_boundlesscreation_01_nr.dds
11 -> 11
dx9/model/decal/minmatar/logo_brutor_01_at.dds
22 -> 22
dx9/model/decal/minmatar/logo_brutor_01_f.dds
11 -> 11
dx9/model/decal/minmatar/logo_brutor_01_nr.dds
11 -> 11
dx9/model/decal/minmatar/logo_minmatar_01_at.dds
22 -> 22
dx9/model/decal/minmatar/logo_minmatar_01_f.dds
11 -> 11
dx9/model/decal/minmatar/logo_minmatar_01_nr.dds
11 -> 11
dx9/model/decal/minmatar/logo_nefantar_01_at.dds
22 -> 22
dx9/model/decal/minmatar/logo_nefantar_01_f.dds
11 -> 11
dx9/model/decal/minmatar/logo_nefantar_01_nr.dds
11 -> 11
dx9/model/decal/minmatar/logo_thukker_01_at.dds
22 -> 22
dx9/model/decal/minmatar/logo_thukker_01_f.dds
11 -> 11
dx9/model/decal/minmatar/logo_thukker_01_nr.dds
11 -> 11
dx9/model/decal/minmatar/logo_thukkermix_01_at.dds
22 -> 22
dx9/model/decal/minmatar/logo_thukkermix_01_f.dds
11 -> 11
dx9/model/decal/minmatar/logo_thukkermix_01_nr.dds
11 -> 11
dx9/model/decal/minmatar/logo_vherokior_01_at.dds
22 -> 22
dx9/model/decal/minmatar/logo_vherokior_01_f.dds
11 -> 11
dx9/model/decal/minmatar/logo_vherokior_01_nr.dds
11 -> 11
dx9/model/decal/minmatar/minmatar_sail_pattern_t1.dds
22 -> 22
dx9/model/decal/minmatar/minmatar_sail_pattern_t1_double.dds
22 -> 22
dx9/model/decal/stripe_cautiontype04_02_at.dds
11 -> 11
dx9/model/decal/stripe_cautiontype04_02_f.dds
5 -> 5
dx9/model/decal/stripe_cautiontype04_02_nr.dds
5 -> 5
dx9/model/decal/stripe_cautiontype08_01_at.dds
22 -> 22
dx9/model/decal/stripe_cautiontype08_01_f.dds
11 -> 11
dx9/model/decal/stripe_cautiontype08_01_nr.dds
11 -> 11
dx9/model/decal/stripe_doubletiled_01_at.dds
11 -> 11
dx9/model/decal/stripe_doubletiled_01_f.dds
5 -> 5
dx9/model/decal/stripe_doubletiled_01_nr.dds
5 -> 5
dx9/model/decal/stripe_doubletiled_02_at.dds
11 -> 11
dx9/model/decal/stripe_doubletiled_02_f.dds
5 -> 5
dx9/model/decal/stripe_doubletiled_02_nr.dds
5 -> 5
dx9/model/decal/stripe_doubletiled_03_at.dds
11 -> 11
dx9/model/decal/stripe_doubletiled_03_f.dds
5 -> 5
dx9/model/decal/stripe_doubletiled_03_nr.dds
5 -> 5
dx9/model/decal/stripe_wide2_01_at.dds
11 -> 11
dx9/model/decal/stripe_wide2_01_f.dds
5 -> 5
dx9/model/decal/stripe_wide2_01_nr.dds
5 -> 5
dx9/model/decal/stripe_wide_01_at.dds
11 -> 11
dx9/model/decal/stripe_wide_01_f.dds
5 -> 5
dx9/model/decal/stripe_wide_01_nr.dds
5 -> 5
dx9/model/decal/stripe_wide_03_at.dds
11 -> 11
dx9/model/decal/stripe_wide_03_f.dds
5 -> 5
dx9/model/decal/stripe_wide_03_nr.dds
5 -> 5
dx9/model/decal/stripe_wide_06_at.dds
11 -> 11
dx9/model/decal/stripe_wide_06_f.dds
5 -> 5
dx9/model/decal/stripe_wide_06_nr.dds
5 -> 5
dx9/model/decal/triglavian/triglavian_logo_01_at.dds
22 -> 22
dx9/model/decal/triglavian/triglavian_logo_01_f.dds
11 -> 11
dx9/model/decal/triglavian/triglavian_logo_01_nr.dds
11 -> 11
dx9/model/decal/triglavian/triglavian_marking_02_at.dds
11 -> 11
dx9/model/decal/triglavian/triglavian_marking_02_f.dds
5 -> 5
dx9/model/decal/triglavian/triglavian_marking_02_nr.dds
5 -> 5
dx9/model/deployables/generic/industrialarray/ia1_t1_2_ar.dds
1398 -> 1398
dx9/model/deployables/generic/industrialarray/ia1_t1_2_ar_lowdetail.dds
1 -> 1
dx9/model/deployables/generic/industrialarray/ia1_t1_2_ar_mediumdetail.dds
22 -> 22
dx9/model/deployables/generic/industrialarray/ia1_t1_2_no.dds
1398 -> 1398
dx9/model/deployables/generic/industrialarray/ia1_t1_2_no_lowdetail.dds
1 -> 1
dx9/model/deployables/generic/industrialarray/ia1_t1_2_no_mediumdetail.dds
22 -> 22
dx9/model/deployables/generic/industrialarray/ia1_t1_2_pmdg.dds
1398 -> 1398
dx9/model/deployables/generic/industrialarray/ia1_t1_2_pmdg_lowdetail.dds
1 -> 1
dx9/model/deployables/generic/industrialarray/ia1_t1_2_pmdg_mediumdetail.dds
22 -> 22
dx9/model/hangar/amarr/ah1/ah1.gr2
676 -> 658
dx9/model/hangar/amarr/ah1/ah1_detail_ar.dds
2796 -> 2796
dx9/model/hangar/amarr/ah1/ah1_detail_ar_lowdetail.dds
2 -> 2
dx9/model/hangar/amarr/ah1/ah1_detail_ar_mediumdetail.dds
43 -> 43
dx9/model/hangar/amarr/ah1/ah1_detail_no.dds
2796 -> 2796
dx9/model/hangar/amarr/ah1/ah1_detail_no_lowdetail.dds
2 -> 2
dx9/model/hangar/amarr/ah1/ah1_detail_no_mediumdetail.dds
43 -> 43
dx9/model/hangar/amarr/ah1/ah1_detail_pmdg.dds
2796 -> 2796
dx9/model/hangar/amarr/ah1/ah1_detail_pmdg_lowdetail.dds
2 -> 2
dx9/model/hangar/amarr/ah1/ah1_detail_pmdg_mediumdetail.dds
43 -> 43
dx9/model/hangar/amarr/ah1/ah1_detailb_ar.dds
349 -> 349
dx9/model/hangar/amarr/ah1/ah1_detailb_no.dds
349 -> 349
dx9/model/hangar/amarr/ah1/ah1_detailb_no_lowdetail.dds
0 -> 0
dx9/model/hangar/amarr/ah1/ah1_detailb_no_mediumdetail.dds
5 -> 5
dx9/model/hangar/amarr/ah1/ah1_detailb_pmdg.dds
349 -> 350
dx9/model/hangar/amarr/ah1/ah1_ground_ar.dds
349 -> 349
dx9/model/hangar/amarr/ah1/ah1_ground_no.dds
349 -> 349
dx9/model/hangar/amarr/ah1/ah1_ground_no_lowdetail.dds
0 -> 0
dx9/model/hangar/amarr/ah1/ah1_ground_no_mediumdetail.dds
5 -> 5
dx9/model/hangar/amarr/ah1/ah1_ground_pmdg.dds
349 -> 350
dx9/model/hangar/amarr/ah1/ah1_inside_ar.dds
349 -> 349
dx9/model/hangar/amarr/ah1/ah1_inside_no.dds
349 -> 349
dx9/model/hangar/amarr/ah1/ah1_inside_no_lowdetail.dds
0 -> 0
dx9/model/hangar/amarr/ah1/ah1_inside_no_mediumdetail.dds
5 -> 5
dx9/model/hangar/amarr/ah1/ah1_inside_pmdg.dds
349 -> 350
dx9/model/hangar/amarr/ah1/ah1_lowdetail.gr2
166 -> 152
dx9/model/hangar/amarr/ah1/ah1_mainboard_ar.dds
1398 -> 1398
dx9/model/hangar/amarr/ah1/ah1_mainboard_no.dds
1398 -> 1398
dx9/model/hangar/amarr/ah1/ah1_mainboard_no_lowdetail.dds
1 -> 1
dx9/model/hangar/amarr/ah1/ah1_mainboard_no_mediumdetail.dds
22 -> 22
dx9/model/hangar/amarr/ah1/ah1_mainboard_pmdg.dds
1398 -> 1398
dx9/model/hangar/amarr/ah1/ah1_mediumdetail.gr2
452 -> 435
dx9/model/hangar/amarr/ah1/ah1_shared_ar.dds
87 -> 87
dx9/model/hangar/amarr/ah1/ah1_shared_no.dds
87 -> 87
dx9/model/hangar/amarr/ah1/ah1_shared_pmdg.dds
87 -> 87
dx9/model/hangar/amarr/ah1/ah1_ships_ab1.gr2
43 -> 43
dx9/model/hangar/amarr/ah1/ah1_ships_ab2.gr2
25 -> 25
dx9/model/hangar/amarr/ah1/ah1_ships_abc2.gr2
24 -> 24
dx9/model/hangar/amarr/ah1/ah1_ships_ac4.gr2
21 -> 21
dx9/model/hangar/amarr/ah1/ah1_ships_af3.gr2
17 -> 17
dx9/model/hangar/amarr/ah1/ah1_ships_cb1.gr2
42 -> 42
dx9/model/hangar/amarr/ah1/ah1_ships_gb2.gr2
37 -> 37
dx9/model/hangar/amarr/ah1/boosters_ab1.gr2
80 -> 80
dx9/model/hangar/amarr/ah1/boosters_abc2.gr2
103 -> 103
dx9/model/hangar/amarr/ah1/boosters_cb1.gr2
80 -> 80
dx9/model/hangar/amarr/ah1/boosters_gb2.gr2
80 -> 80
dx9/model/hangar/amarr/ah1/effects/ah1_controller.black
0 -> 0
dx9/model/hangar/amarr/ah1/effects/ah1_traffic.gr2
16 -> 16
dx9/model/hangar/amarr/ah1/trails_ab1.gr2
47 -> 47
dx9/model/hangar/amarr/ah1/trails_abc2.gr2
59 -> 59
dx9/model/hangar/amarr/ah1/trails_ac4.gr2
47 -> 47
dx9/model/hangar/amarr/ah1/trails_af3.gr2
47 -> 47
dx9/model/hangar/amarr/ah1/trails_cb1.gr2
47 -> 47
dx9/model/hangar/amarr/ah1/trails_gb2.gr2
47 -> 47
dx9/model/hangar/caldari/ch1/audio/ch1_audio_controller.black
0 -> 1
dx9/model/hangar/caldari/ch1/boosters_cb1.gr2
80 -> 80
dx9/model/hangar/caldari/ch1/boosters_cb2.gr2
80 -> 80
dx9/model/hangar/caldari/ch1/ch1.gr2
887 -> 894
dx9/model/hangar/caldari/ch1/ch1_ar.dds
5592 -> 5592
dx9/model/hangar/caldari/ch1/ch1_lowdetail.gr2
150 -> 152
dx9/model/hangar/caldari/ch1/ch1_mediumdetail.gr2
590 -> 593
dx9/model/hangar/caldari/ch1/ch1_no.dds
5592 -> 5592
dx9/model/hangar/caldari/ch1/ch1_no_lowdetail.dds
5 -> 5
dx9/model/hangar/caldari/ch1/ch1_no_mediumdetail.dds
87 -> 87
dx9/model/hangar/caldari/ch1/ch1_pmdg.dds
5592 -> 5592
dx9/model/hangar/caldari/ch1/ch1_ships_ab2.gr2
25 -> 25
dx9/model/hangar/caldari/ch1/ch1_ships_ac2.gr2
27 -> 27
dx9/model/hangar/caldari/ch1/ch1_ships_cb1.gr2
42 -> 42
dx9/model/hangar/caldari/ch1/ch1_ships_cb2.gr2
41 -> 41
dx9/model/hangar/caldari/ch1/ch1_ships_cf7.gr2
17 -> 17
dx9/model/hangar/caldari/ch1/effects/ch1_controller.black
1 -> 0
dx9/model/hangar/caldari/ch1/effects/ch1_traffic.gr2
17 -> 17
dx9/model/hangar/caldari/ch1/trails_ac2.gr2
59 -> 59
dx9/model/hangar/caldari/ch1/trails_cb1.gr2
47 -> 47
dx9/model/hangar/caldari/ch1/trails_cb2.gr2
47 -> 47
dx9/model/hangar/caldari/ch1/trails_cf7.gr2
47 -> 47
dx9/model/hangar/gallente/gh1/boosters_gb1.gr2
103 -> 103
dx9/model/hangar/gallente/gh1/boosters_gb2.gr2
80 -> 80
dx9/model/hangar/gallente/gh1/boosters_gbc1.gr2
80 -> 80
dx9/model/hangar/gallente/gh1/boosters_gbc2.gr2
80 -> 80
dx9/model/hangar/gallente/gh1/boosters_mb2.gr2
80 -> 80
dx9/model/hangar/gallente/gh1/effects/gh1_controller.black
0 -> 0
dx9/model/hangar/gallente/gh1/effects/gh1_traffic.gr2
16 -> 16
dx9/model/hangar/gallente/gh1/effects/gh1_undock_fx_01a.black
23 -> 23
dx9/model/hangar/gallente/gh1/gh1.gr2
347 -> 353
dx9/model/hangar/gallente/gh1/gh1_detail01_ar.dds
1398 -> 1398
dx9/model/hangar/gallente/gh1/gh1_detail01_no.dds
5592 -> 5592
dx9/model/hangar/gallente/gh1/gh1_detail01_no_lowdetail.dds
5 -> 5
dx9/model/hangar/gallente/gh1/gh1_detail01_no_mediumdetail.dds
87 -> 87
dx9/model/hangar/gallente/gh1/gh1_detail01_pmdg.dds
1398 -> 1398
dx9/model/hangar/gallente/gh1/gh1_detail02_ar.dds
1398 -> 1398
dx9/model/hangar/gallente/gh1/gh1_detail02_no.dds
5592 -> 5592
dx9/model/hangar/gallente/gh1/gh1_detail02_no_lowdetail.dds
5 -> 5
dx9/model/hangar/gallente/gh1/gh1_detail02_no_mediumdetail.dds
87 -> 87
dx9/model/hangar/gallente/gh1/gh1_detail02_pmdg.dds
1398 -> 1398
dx9/model/hangar/gallente/gh1/gh1_detail03_ar.dds
1398 -> 1398
dx9/model/hangar/gallente/gh1/gh1_detail03_no.dds
5592 -> 5592
dx9/model/hangar/gallente/gh1/gh1_detail03_no_lowdetail.dds
5 -> 5
dx9/model/hangar/gallente/gh1/gh1_detail03_no_mediumdetail.dds
87 -> 87
dx9/model/hangar/gallente/gh1/gh1_detail03_pmdg.dds
5592 -> 5592
dx9/model/hangar/gallente/gh1/gh1_lowdetail.gr2
85 -> 83
dx9/model/hangar/gallente/gh1/gh1_mediumdetail.gr2
245 -> 247
dx9/model/hangar/gallente/gh1/gh1_ships_gb1.gr2
45 -> 45
dx9/model/hangar/gallente/gh1/gh1_ships_gb2.gr2
37 -> 37
dx9/model/hangar/gallente/gh1/gh1_ships_gbc1.gr2
25 -> 25
dx9/model/hangar/gallente/gh1/gh1_ships_gbc2.gr2
27 -> 27
dx9/model/hangar/gallente/gh1/gh1_ships_gf4.gr2
17 -> 17
dx9/model/hangar/gallente/gh1/gh1_ships_mb2.gr2
37 -> 37
dx9/model/hangar/gallente/gh1/gh1_wall_ar.dds
1398 -> 1398
dx9/model/hangar/gallente/gh1/gh1_wall_no.dds
5592 -> 5592
dx9/model/hangar/gallente/gh1/gh1_wall_no_lowdetail.dds
5 -> 5
dx9/model/hangar/gallente/gh1/gh1_wall_no_mediumdetail.dds
87 -> 87
dx9/model/hangar/gallente/gh1/gh1_wall_pmdg.dds
1398 -> 1398
dx9/model/hangar/gallente/gh1/trails_gb1.gr2
59 -> 59
dx9/model/hangar/gallente/gh1/trails_gb2.gr2
47 -> 47
dx9/model/hangar/gallente/gh1/trails_gbc1.gr2
47 -> 47
dx9/model/hangar/gallente/gh1/trails_gbc2.gr2
47 -> 47
dx9/model/hangar/gallente/gh1/trails_gf4.gr2
35 -> 35
dx9/model/hangar/gallente/gh1/trails_mb2.gr2
47 -> 47
dx9/model/hangar/minmatar/mh1/boosters_cb3.gr2
57 -> 57
dx9/model/hangar/minmatar/mh1/boosters_gb1.gr2
103 -> 103
dx9/model/hangar/minmatar/mh1/boosters_mb2.gr2
80 -> 80
dx9/model/hangar/minmatar/mh1/boosters_mbc3.gr2
80 -> 80
dx9/model/hangar/minmatar/mh1/effects/mh1_controller.black
0 -> 0
dx9/model/hangar/minmatar/mh1/effects/mh1_fire.black
3 -> 3
dx9/model/hangar/minmatar/mh1/effects/mh1_shiptraffic.black
24 -> 24
dx9/model/hangar/minmatar/mh1/effects/mh1_smoke.black
5 -> 5
dx9/model/hangar/minmatar/mh1/effects/mh1_soldering_sparks.black
49 -> 49
dx9/model/hangar/minmatar/mh1/effects/mh1_traffic.black
0 -> 0
dx9/model/hangar/minmatar/mh1/effects/mh1_traffic.gr2
15 -> 15
dx9/model/hangar/minmatar/mh1/effects/mh1_undock_fx_01a.black
23 -> 23
dx9/model/hangar/minmatar/mh1/mh1.gr2
788 -> 788
dx9/model/hangar/minmatar/mh1/mh1_metalwall_ar.dds
1398 -> 1398
dx9/model/hangar/minmatar/mh1/mh1_metalwall_no.dds
1398 -> 1398
dx9/model/hangar/minmatar/mh1/mh1_metalwall_no_lowdetail.dds
1 -> 1
dx9/model/hangar/minmatar/mh1/mh1_metalwall_no_mediumdetail.dds
22 -> 22
dx9/model/hangar/minmatar/mh1/mh1_metalwall_pmdg.dds
1398 -> 1398
dx9/model/hangar/minmatar/mh1/mh1_pipe_ar.dds
1398 -> 1398
dx9/model/hangar/minmatar/mh1/mh1_pipe_no.dds
1398 -> 1398
dx9/model/hangar/minmatar/mh1/mh1_pipe_no_lowdetail.dds
1 -> 1
dx9/model/hangar/minmatar/mh1/mh1_pipe_no_mediumdetail.dds
22 -> 22
dx9/model/hangar/minmatar/mh1/mh1_pipe_pmdg.dds
1398 -> 1398
dx9/model/hangar/minmatar/mh1/mh1_round_ar.dds
5592 -> 5592
dx9/model/hangar/minmatar/mh1/mh1_round_no.dds
5592 -> 5592
dx9/model/hangar/minmatar/mh1/mh1_round_no_lowdetail.dds
5 -> 5
dx9/model/hangar/minmatar/mh1/mh1_round_no_mediumdetail.dds
87 -> 87
dx9/model/hangar/minmatar/mh1/mh1_round_pmdg.dds
5592 -> 5592
dx9/model/hangar/minmatar/mh1/mh1_ships_ac2.gr2
27 -> 27
dx9/model/hangar/minmatar/mh1/mh1_ships_cb3.gr2
23 -> 23
dx9/model/hangar/minmatar/mh1/mh1_ships_gb1.gr2
45 -> 45
dx9/model/hangar/minmatar/mh1/mh1_ships_mb2.gr2
60 -> 37
dx9/model/hangar/minmatar/mh1/mh1_ships_mbc3.gr2
39 -> 39
dx9/model/hangar/minmatar/mh1/mh1_ships_mc1.gr2
29 -> 29
dx9/model/hangar/minmatar/mh1/mh1_top_ar.dds
349 -> 349
dx9/model/hangar/minmatar/mh1/mh1_top_no.dds
349 -> 349
dx9/model/hangar/minmatar/mh1/mh1_top_no_lowdetail.dds
0 -> 0
dx9/model/hangar/minmatar/mh1/mh1_top_no_mediumdetail.dds
5 -> 5
dx9/model/hangar/minmatar/mh1/mh1_top_pmdg.dds
349 -> 350
dx9/model/hangar/minmatar/mh1/mh1_wall_ar.dds
1398 -> 1398
dx9/model/hangar/minmatar/mh1/mh1_wall_no.dds
1398 -> 1398
dx9/model/hangar/minmatar/mh1/mh1_wall_no_lowdetail.dds
1 -> 1
dx9/model/hangar/minmatar/mh1/mh1_wall_no_mediumdetail.dds
22 -> 22
dx9/model/hangar/minmatar/mh1/mh1_wall_pmdg.dds
1398 -> 1398
dx9/model/hangar/minmatar/mh1/trails_ac2.gr2
59 -> 59
dx9/model/hangar/minmatar/mh1/trails_cb3.gr2
35 -> 35
dx9/model/hangar/minmatar/mh1/trails_gb1.gr2
59 -> 59
dx9/model/hangar/minmatar/mh1/trails_mb2.gr2
47 -> 47
dx9/model/hangar/minmatar/mh1/trails_mbc3.gr2
47 -> 47
dx9/model/hangar/minmatar/mh1/trails_mc1.gr2
47 -> 47
dx9/model/jumpgate/amarr/abg/abg_ar_lowdetail.dds
1 -> 1
dx9/model/jumpgate/amarr/abg/abg_ar_mediumdetail.dds
22 -> 22
dx9/model/jumpgate/amarr/abg/abg_no_lowdetail.dds
1 -> 1
dx9/model/jumpgate/amarr/abg/abg_no_mediumdetail.dds
22 -> 22
dx9/model/jumpgate/amarr/abg/abg_pmdg_lowdetail.dds
1 -> 1
dx9/model/jumpgate/amarr/abg/abg_pmdg_mediumdetail.dds
22 -> 22
dx9/model/jumpgate/amarr/abg/bloodraider/abg_bloodraider_pmdg_lowdetail.dds
1 -> 1
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dx9/model/shared/caldari/textures/cal_tech_01_pmdg.dds
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dx9/model/station/amarr/as3/bloodraider/as3_bloodraider_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/amarr/as3/bloodraider/as3_bloodraider_pmdg_mediumdetail.dds
87 -> 87
dx9/model/station/amarr/as3/effects/as3_traffic.black
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dx9/model/station/amarr/as3/effects/as3_traffic.gr2
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dx9/model/station/amarr/as3/icons/1073_128.png ->
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dx9/model/station/amarr/as3/icons/1073_64.png ->
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dx9/model/station/amarr/as4/as4.gr2
928 -> 927
dx9/model/station/amarr/as4/as4_ar.dds
5592 -> 5592
dx9/model/station/amarr/as4/as4_ar_lowdetail.dds
5 -> 5
dx9/model/station/amarr/as4/as4_ar_mediumdetail.dds
87 -> 87
dx9/model/station/amarr/as4/as4_lowdetail.gr2
132 -> 132
dx9/model/station/amarr/as4/as4_mediumdetail.gr2
578 -> 578
dx9/model/station/amarr/as4/as4_no.dds
5592 -> 5592
dx9/model/station/amarr/as4/as4_no_lowdetail.dds
5 -> 5
dx9/model/station/amarr/as4/as4_no_mediumdetail.dds
87 -> 87
dx9/model/station/amarr/as4/as4_pmdg.dds
5592 -> 5592
dx9/model/station/amarr/as4/as4_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/amarr/as4/as4_pmdg_mediumdetail.dds
87 -> 87
dx9/model/station/amarr/as4/bloodraider/as4_bloodraider_pmdg.dds
5592 -> 5592
dx9/model/station/amarr/as4/bloodraider/as4_bloodraider_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/amarr/as4/bloodraider/as4_bloodraider_pmdg_mediumdetail.dds
87 -> 87
dx9/model/station/amarr/as4/effects/as4_traffic.black
0 -> 0
dx9/model/station/amarr/as4/effects/as4_traffic.gr2
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dx9/model/station/amarr/as4/icons/1074_128.png ->
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dx9/model/station/amarr/as4/icons/1637_64.png ->
6 -> 6
dx9/model/station/amarr/as5/as5.gr2
966 -> 966
dx9/model/station/amarr/as5/as5_ar.dds
5592 -> 5592
dx9/model/station/amarr/as5/as5_ar_lowdetail.dds
5 -> 5
dx9/model/station/amarr/as5/as5_ar_mediumdetail.dds
87 -> 87
dx9/model/station/amarr/as5/as5_mediumdetail.gr2
607 -> 607
dx9/model/station/amarr/as5/as5_no.dds
1398 -> 5592
dx9/model/station/amarr/as5/as5_no_lowdetail.dds
1 -> 5
dx9/model/station/amarr/as5/as5_no_mediumdetail.dds
22 -> 87
dx9/model/station/amarr/as5/as5_pmdg.dds
5592 -> 5592
dx9/model/station/amarr/as5/as5_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/amarr/as5/as5_pmdg_mediumdetail.dds
87 -> 87
dx9/model/station/amarr/as5/bloodraider/as5_bloodraider_pmdg.dds
5592 -> 5592
dx9/model/station/amarr/as5/bloodraider/as5_bloodraider_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/amarr/as5/bloodraider/as5_bloodraider_pmdg_mediumdetail.dds
87 -> 87
dx9/model/station/amarr/as5/effects/as5_traffic.black
0 -> 0
dx9/model/station/amarr/as5/effects/as5_traffic.gr2
37 -> 37
dx9/model/station/amarr/as5/effects/fuel_burning.black
3 -> 3
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23 -> 23
dx9/model/station/amarr/as5/icons/1070_512.jpg ->
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dx9/model/station/amarr/as5/icons/1070_64.png ->
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dx9/model/station/amarr/as6/as6.gr2
798 -> 798
dx9/model/station/amarr/as6/as6_ar.dds
5592 -> 5592
dx9/model/station/amarr/as6/as6_ar_lowdetail.dds
5 -> 5
dx9/model/station/amarr/as6/as6_ar_mediumdetail.dds
87 -> 87
dx9/model/station/amarr/as6/as6_lowdetail.gr2
125 -> 127
dx9/model/station/amarr/as6/as6_mediumdetail.gr2
529 -> 530
dx9/model/station/amarr/as6/as6_no.dds
5592 -> 5592
dx9/model/station/amarr/as6/as6_no_lowdetail.dds
5 -> 5
dx9/model/station/amarr/as6/as6_no_mediumdetail.dds
87 -> 87
dx9/model/station/amarr/as6/as6_pmdg.dds
5592 -> 5592
dx9/model/station/amarr/as6/as6_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/amarr/as6/as6_pmdg_mediumdetail.dds
87 -> 87
dx9/model/station/amarr/as6/bloodraider/as6_bloodraider_pmdg.dds
5592 -> 5592
dx9/model/station/amarr/as6/bloodraider/as6_bloodraider_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/amarr/as6/bloodraider/as6_bloodraider_pmdg_mediumdetail.dds
87 -> 87
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dx9/model/station/amarr/as7/as7.gr2
990 -> 990
dx9/model/station/amarr/as7/as7_ar.dds
5592 -> 5592
dx9/model/station/amarr/as7/as7_ar_lowdetail.dds
5 -> 5
dx9/model/station/amarr/as7/as7_ar_mediumdetail.dds
87 -> 87
dx9/model/station/amarr/as7/as7_mediumdetail.gr2
595 -> 595
dx9/model/station/amarr/as7/as7_no.dds
5592 -> 5592
dx9/model/station/amarr/as7/as7_no_lowdetail.dds
5 -> 5
dx9/model/station/amarr/as7/as7_no_mediumdetail.dds
87 -> 87
dx9/model/station/amarr/as7/as7_pmdg.dds
5592 -> 5592
dx9/model/station/amarr/as7/as7_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/amarr/as7/as7_pmdg_mediumdetail.dds
87 -> 87
dx9/model/station/amarr/as7/bloodraider/as7_bloodraider_pmdg.dds
5592 -> 5592
dx9/model/station/amarr/as7/bloodraider/as7_bloodraider_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/amarr/as7/bloodraider/as7_bloodraider_pmdg_mediumdetail.dds
87 -> 87
dx9/model/station/amarr/as7/effects/as7_traffic.black
0 -> 0
dx9/model/station/amarr/as7/effects/as7_traffic.gr2
25 -> 25
dx9/model/station/amarr/as7/icons/1071_128.png ->
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dx9/model/station/amarr/as7/icons/1071_512.jpg ->
41 -> 35
dx9/model/station/amarr/as7/icons/1071_64.png ->
6 -> 6
dx9/model/station/amarr/as8/as8.gr2
955 -> 955
dx9/model/station/amarr/as8/as8_ar.dds
5592 -> 5592
dx9/model/station/amarr/as8/as8_ar_lowdetail.dds
5 -> 5
dx9/model/station/amarr/as8/as8_ar_mediumdetail.dds
87 -> 87
dx9/model/station/amarr/as8/as8_lowdetail.gr2
137 -> 140
dx9/model/station/amarr/as8/as8_mediumdetail.gr2
592 -> 594
dx9/model/station/amarr/as8/as8_no.dds
5592 -> 5592
dx9/model/station/amarr/as8/as8_no_lowdetail.dds
5 -> 5
dx9/model/station/amarr/as8/as8_no_mediumdetail.dds
87 -> 87
dx9/model/station/amarr/as8/as8_pmdg.dds
5592 -> 5592
dx9/model/station/amarr/as8/as8_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/amarr/as8/as8_pmdg_mediumdetail.dds
87 -> 87
dx9/model/station/amarr/as8/bloodraider/as8_bloodraider_pmdg.dds
5592 -> 5592
dx9/model/station/amarr/as8/bloodraider/as8_bloodraider_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/amarr/as8/bloodraider/as8_bloodraider_pmdg_mediumdetail.dds
87 -> 87
dx9/model/station/amarr/as8/icons/1249_128.png ->
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dx9/model/station/amarr/as8/icons/1249_512.jpg ->
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dx9/model/station/amarr/as8/icons/2787_64.png ->
7 -> 6
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6 -> 6
dx9/model/station/amarr/as9/as9.gr2
1050 -> 1050
dx9/model/station/amarr/as9/as9_ar.dds
5592 -> 5592
dx9/model/station/amarr/as9/as9_ar_lowdetail.dds
5 -> 5
dx9/model/station/amarr/as9/as9_ar_mediumdetail.dds
87 -> 87
dx9/model/station/amarr/as9/as9_no.dds
5592 -> 5592
dx9/model/station/amarr/as9/as9_no_lowdetail.dds
5 -> 5
dx9/model/station/amarr/as9/as9_no_mediumdetail.dds
87 -> 87
dx9/model/station/amarr/as9/as9_pmdg.dds
5592 -> 5592
dx9/model/station/amarr/as9/as9_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/amarr/as9/as9_pmdg_mediumdetail.dds
87 -> 87
dx9/model/station/amarr/as9/bloodraider/as9_bloodraider_pmdg.dds
5592 -> 5592
dx9/model/station/amarr/as9/bloodraider/as9_bloodraider_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/amarr/as9/bloodraider/as9_bloodraider_pmdg_mediumdetail.dds
87 -> 87
dx9/model/station/amarr/as9/effects/as9_traffic.black
0 -> 0
dx9/model/station/amarr/as9/effects/as9_traffic.gr2
44 -> 44
dx9/model/station/amarr/as9/effects/fuel_burning.black
3 -> 3
dx9/model/station/amarr/as9/icons/1072_128.png ->
22 -> 21
dx9/model/station/amarr/as9/icons/1072_512.jpg ->
42 -> 37
dx9/model/station/amarr/as9/icons/1072_64.png ->
6 -> 6
dx9/model/station/caldari/cs1/cs1.gr2
940 -> 940
dx9/model/station/caldari/cs1/cs1_ar.dds
5592 -> 5592
dx9/model/station/caldari/cs1/cs1_ar_lowdetail.dds
5 -> 5
dx9/model/station/caldari/cs1/cs1_ar_mediumdetail.dds
87 -> 87
dx9/model/station/caldari/cs1/cs1_lowdetail.gr2
133 -> 135
dx9/model/station/caldari/cs1/cs1_mediumdetail.gr2
588 -> 591
dx9/model/station/caldari/cs1/cs1_no.dds
5592 -> 5592
dx9/model/station/caldari/cs1/cs1_no_lowdetail.dds
5 -> 5
dx9/model/station/caldari/cs1/cs1_no_mediumdetail.dds
87 -> 87
dx9/model/station/caldari/cs1/cs1_pmdg.dds
5592 -> 5592
dx9/model/station/caldari/cs1/cs1_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/caldari/cs1/cs1_pmdg_mediumdetail.dds
87 -> 87
dx9/model/station/caldari/cs1/effects/cs1_traffic.gr2
69 -> 69
dx9/model/station/caldari/cs1/guristas/cs1_guristas_pmdg.dds
5592 -> 5592
dx9/model/station/caldari/cs1/guristas/cs1_guristas_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/caldari/cs1/guristas/cs1_guristas_pmdg_mediumdetail.dds
87 -> 87
dx9/model/station/caldari/cs1/icons/1019_128.png ->
24 -> 23
dx9/model/station/caldari/cs1/icons/1019_512.jpg ->
40 -> 39
dx9/model/station/caldari/cs1/icons/1019_64.png ->
7 -> 7
dx9/model/station/caldari/cs1/navy/cs1_navy_pmdg.dds
5592 -> 5592
dx9/model/station/caldari/cs1/navy/cs1_navy_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/caldari/cs1/navy/cs1_navy_pmdg_mediumdetail.dds
87 -> 87
dx9/model/station/caldari/cs1/noh/cs1_noh_pmdg.dds
5592 -> 5592
dx9/model/station/caldari/cs1/noh/cs1_noh_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/caldari/cs1/noh/cs1_noh_pmdg_mediumdetail.dds
87 -> 87
dx9/model/station/caldari/cs2/cs2.gr2
971 -> 971
dx9/model/station/caldari/cs2/cs2_ar.dds
5592 -> 5592
dx9/model/station/caldari/cs2/cs2_ar_lowdetail.dds
5 -> 5
dx9/model/station/caldari/cs2/cs2_ar_mediumdetail.dds
87 -> 87
dx9/model/station/caldari/cs2/cs2_lowdetail.gr2
163 -> 166
dx9/model/station/caldari/cs2/cs2_mediumdetail.gr2
629 -> 616
dx9/model/station/caldari/cs2/cs2_no.dds
5592 -> 5592
dx9/model/station/caldari/cs2/cs2_no_lowdetail.dds
5 -> 5
dx9/model/station/caldari/cs2/cs2_no_mediumdetail.dds
87 -> 87
dx9/model/station/caldari/cs2/cs2_pmdg.dds
5592 -> 5592
dx9/model/station/caldari/cs2/cs2_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/caldari/cs2/cs2_pmdg_mediumdetail.dds
87 -> 87
dx9/model/station/caldari/cs2/effects/cs2_traffic.black
0 -> 0
dx9/model/station/caldari/cs2/effects/cs2_traffic.gr2
29 -> 30
dx9/model/station/caldari/cs2/icons/1018_128.png ->
22 -> 22
dx9/model/station/caldari/cs2/icons/1018_512.jpg ->
35 -> 34
dx9/model/station/caldari/cs2/icons/1018_64.png ->
6 -> 6
dx9/model/station/caldari/cs2/navy/cs2_navy_pmdg.dds
5592 -> 5592
dx9/model/station/caldari/cs2/navy/cs2_navy_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/caldari/cs2/navy/cs2_navy_pmdg_mediumdetail.dds
87 -> 87
dx9/model/station/caldari/cs2/noh/cs2_noh_pmdg.dds
5592 -> 5592
dx9/model/station/caldari/cs2/noh/cs2_noh_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/caldari/cs2/noh/cs2_noh_pmdg_mediumdetail.dds
87 -> 87
dx9/model/station/caldari/cs3/cs3.gr2
966 -> 966
dx9/model/station/caldari/cs3/cs3_ar.dds
5592 -> 5592
dx9/model/station/caldari/cs3/cs3_ar_lowdetail.dds
5 -> 5
dx9/model/station/caldari/cs3/cs3_ar_mediumdetail.dds
87 -> 87
dx9/model/station/caldari/cs3/cs3_lowdetail.gr2
126 -> 128
dx9/model/station/caldari/cs3/cs3_mediumdetail.gr2
568 -> 570
dx9/model/station/caldari/cs3/cs3_no.dds
5592 -> 5592
dx9/model/station/caldari/cs3/cs3_no_lowdetail.dds
5 -> 5
dx9/model/station/caldari/cs3/cs3_no_mediumdetail.dds
87 -> 87
dx9/model/station/caldari/cs3/cs3_pmdg.dds
5592 -> 5592
dx9/model/station/caldari/cs3/cs3_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/caldari/cs3/cs3_pmdg_mediumdetail.dds
87 -> 87
dx9/model/station/caldari/cs3/effects/cs3_traffic.black
0 -> 0
dx9/model/station/caldari/cs3/effects/cs3_traffic.gr2
31 -> 32
dx9/model/station/caldari/cs3/icons/1017_128.png ->
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dx9/model/station/caldari/cs3/icons/1017_512.jpg ->
35 -> 38
dx9/model/station/caldari/cs3/icons/1017_64.png ->
6 -> 7
dx9/model/station/caldari/cs3/navy/cs3_navy_pmdg.dds
5592 -> 5592
dx9/model/station/caldari/cs3/navy/cs3_navy_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/caldari/cs3/navy/cs3_navy_pmdg_mediumdetail.dds
87 -> 87
dx9/model/station/caldari/cs3/noh/cs3_noh_pmdg.dds
5592 -> 5592
dx9/model/station/caldari/cs3/noh/cs3_noh_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/caldari/cs3/noh/cs3_noh_pmdg_mediumdetail.dds
87 -> 87
dx9/model/station/caldari/cs4/cs4.gr2
995 -> 995
dx9/model/station/caldari/cs4/cs4_ar.dds
5592 -> 5592
dx9/model/station/caldari/cs4/cs4_ar_lowdetail.dds
5 -> 5
dx9/model/station/caldari/cs4/cs4_ar_mediumdetail.dds
87 -> 87
dx9/model/station/caldari/cs4/cs4_lowdetail.gr2
150 -> 150
dx9/model/station/caldari/cs4/cs4_mediumdetail.gr2
634 -> 634
dx9/model/station/caldari/cs4/cs4_no.dds
5592 -> 5592
dx9/model/station/caldari/cs4/cs4_no_lowdetail.dds
5 -> 5
dx9/model/station/caldari/cs4/cs4_no_mediumdetail.dds
87 -> 87
dx9/model/station/caldari/cs4/cs4_pmdg.dds
5592 -> 5592
dx9/model/station/caldari/cs4/cs4_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/caldari/cs4/cs4_pmdg_mediumdetail.dds
87 -> 87
dx9/model/station/caldari/cs4/effects/cs4_traffic.black
0 -> 0
dx9/model/station/caldari/cs4/effects/cs4_traffic.gr2
29 -> 30
dx9/model/station/caldari/cs4/guristas/cs4_guristas_pmdg.dds
5592 -> 5592
dx9/model/station/caldari/cs4/guristas/cs4_guristas_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/caldari/cs4/guristas/cs4_guristas_pmdg_mediumdetail.dds
87 -> 87
dx9/model/station/caldari/cs4/icons/22225_128.png ->
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dx9/model/station/caldari/cs4/icons/22225_512.jpg ->
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dx9/model/station/caldari/cs4/icons/237_512.jpg ->
34 -> 34
dx9/model/station/caldari/cs4/icons/237_64.png ->
6 -> 6
dx9/model/station/caldari/cs4/navy/cs4_navy_pmdg.dds
5592 -> 5592
dx9/model/station/caldari/cs4/navy/cs4_navy_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/caldari/cs4/navy/cs4_navy_pmdg_mediumdetail.dds
87 -> 87
dx9/model/station/caldari/cs4/noh/cs4_noh_pmdg.dds
5592 -> 5592
dx9/model/station/caldari/cs4/noh/cs4_noh_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/caldari/cs4/noh/cs4_noh_pmdg_mediumdetail.dds
87 -> 87
dx9/model/station/caldari/cs5/cs5.gr2
1041 -> 1041
dx9/model/station/caldari/cs5/cs5_ar.dds
5592 -> 5592
dx9/model/station/caldari/cs5/cs5_ar_lowdetail.dds
5 -> 5
dx9/model/station/caldari/cs5/cs5_ar_mediumdetail.dds
87 -> 87
dx9/model/station/caldari/cs5/cs5_mediumdetail.gr2
622 -> 622
dx9/model/station/caldari/cs5/cs5_no.dds
5592 -> 5592
dx9/model/station/caldari/cs5/cs5_no_lowdetail.dds
5 -> 5
dx9/model/station/caldari/cs5/cs5_no_mediumdetail.dds
87 -> 87
dx9/model/station/caldari/cs5/cs5_pmdg.dds
5592 -> 5592
dx9/model/station/caldari/cs5/cs5_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/caldari/cs5/cs5_pmdg_mediumdetail.dds
87 -> 87
dx9/model/station/caldari/cs5/effects/cs5_traffic.black
0 -> 0
dx9/model/station/caldari/cs5/effects/cs5_traffic.gr2
35 -> 36
dx9/model/station/caldari/cs5/guristas/cs5_guristas_pmdg.dds
5592 -> 5592
dx9/model/station/caldari/cs5/guristas/cs5_guristas_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/caldari/cs5/guristas/cs5_guristas_pmdg_mediumdetail.dds
87 -> 87
dx9/model/station/caldari/cs5/icons/1267_128.png ->
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dx9/model/station/caldari/cs5/icons/1267_512.jpg ->
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dx9/model/station/caldari/cs5/icons/21863_128.png ->
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dx9/model/station/caldari/cs5/icons/21863_128.zh.png ->
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dx9/model/station/gallente/gs6/navy/gs6_navy_pmdg_mediumdetail.dds
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dx9/model/station/gallente/gs7/gs7_ar.dds
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dx9/model/station/gallente/gs7/gs7_ar_mediumdetail.dds
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dx9/model/station/gallente/gs7/gs7_lowdetail.gr2
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dx9/model/station/minmatar/ms1/brutor/ms1_brutor_pmdg_mediumdetail.dds
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dx9/model/station/minmatar/ms1/ms1_ar_mediumdetail.dds
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dx9/model/station/minmatar/ms1/ms1_lowdetail.gr2
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dx9/model/station/minmatar/ms1/ms1_mediumdetail.gr2
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dx9/model/station/minmatar/ms1/ms1_no_lowdetail.dds
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dx9/model/station/minmatar/ms1/ms1_no_mediumdetail.dds
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dx9/model/station/minmatar/ms1/ms1_pmdg.dds
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dx9/model/station/minmatar/ms1/ms1_pmdg_lowdetail.dds
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dx9/model/station/minmatar/ms1/ms1_pmdg_mediumdetail.dds
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dx9/model/station/minmatar/ms1/navy/ms1_navy_pmdg.dds
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dx9/model/station/minmatar/ms1/navy/ms1_navy_pmdg_lowdetail.dds
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dx9/model/station/minmatar/ms1/navy/ms1_navy_pmdg_mediumdetail.dds
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dx9/model/station/minmatar/ms1/nefantar/ms1_nefantar_pmdg.dds
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dx9/model/station/minmatar/ms1/nefantar/ms1_nefantar_pmdg_lowdetail.dds
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dx9/model/station/minmatar/ms1/nefantar/ms1_nefantar_pmdg_mediumdetail.dds
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dx9/model/station/minmatar/ms1/thukker/ms1_thukker_pmdg.dds
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dx9/model/station/minmatar/ms1/thukker/ms1_thukker_pmdg_lowdetail.dds
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dx9/model/station/minmatar/ms1/thukker/ms1_thukker_pmdg_mediumdetail.dds
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dx9/model/station/minmatar/ms2/brutor/ms2_brutor_pmdg.dds
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dx9/model/station/minmatar/ms2/brutor/ms2_brutor_pmdg_mediumdetail.dds
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dx9/model/station/minmatar/ms2/ms2_ar_lowdetail.dds
5 -> 5
dx9/model/station/minmatar/ms2/ms2_ar_mediumdetail.dds
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dx9/model/station/minmatar/ms2/ms2_no.dds
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dx9/model/station/minmatar/ms2/ms2_no_lowdetail.dds
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dx9/model/station/minmatar/ms2/ms2_no_mediumdetail.dds
87 -> 87
dx9/model/station/minmatar/ms2/ms2_pmdg.dds
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dx9/model/station/minmatar/ms2/ms2_pmdg_lowdetail.dds
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dx9/model/station/minmatar/ms2/ms2_pmdg_mediumdetail.dds
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dx9/model/station/minmatar/ms2/navy/ms2_navy_pmdg.dds
5592 -> 5592
dx9/model/station/minmatar/ms2/navy/ms2_navy_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/minmatar/ms2/navy/ms2_navy_pmdg_mediumdetail.dds
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dx9/model/station/minmatar/ms2/nefantar/ms2_nefantar_pmdg.dds
5592 -> 5592
dx9/model/station/minmatar/ms2/nefantar/ms2_nefantar_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/minmatar/ms2/nefantar/ms2_nefantar_pmdg_mediumdetail.dds
87 -> 87
dx9/model/station/minmatar/ms2/thukker/ms2_thukker_pmdg.dds
5592 -> 5592
dx9/model/station/minmatar/ms2/thukker/ms2_thukker_pmdg_lowdetail.dds
5 -> 5
dx9/model/station/minmatar/ms2/thukker/ms2_thukker_pmdg_mediumdetail.dds
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staticdata/bracketsbytype.static
15 -> 15
staticdata/character_resources.fsdbinary
240 -> 241
staticdata/clonegrades.static
49 -> 49
staticdata/constellations.static
132 -> 132
staticdata/conversations.static
21 -> 21
staticdata/dbuffcollections.static
61 -> 61
staticdata/dialogs.static
292 -> 294
staticdata/dogmaattributes.fsdbinary
376 -> 377
staticdata/environmenttemplates.static
39 -> 40
staticdata/evecategories.static
24 -> 24
staticdata/evegroups.static
430 -> 430
staticdata/evetypelists.static
57 -> 61
staticdata/evetypes.static
14630 -> 14757
staticdata/factions.fsdbinary
1 -> 1
staticdata/factionsowningsolarsystems.static
0 -> 0
staticdata/fighterabilities.static
32 -> 32
staticdata/fighterabilitiesbytype.static
40 -> 40
staticdata/graphicids.fsdbinary
862 -> 897
staticdata/graphicmaterialsets.fsdbinary
122 -> 123
staticdata/grouprewards.fsdbinary
45 -> 56
staticdata/iconids.fsdbinary
291 -> 292
staticdata/industry_activities.static
24 -> 24
staticdata/industry_activity_modifier_sources.static
77 -> 77
staticdata/industry_activity_target_filters.static
24 -> 24
staticdata/industry_assembly_lines.static
368 -> 372
staticdata/industry_installation_types.static
40 -> 40
staticdata/infobubbles.static
315 -> 315
staticdata/jumps.static
449 -> 447
staticdata/locationcache.static
5912 -> 5909
staticdata/marketgroups.fsdbinary
53 -> 53
staticdata/newfeatures.fsdbinary
7 -> 7
staticdata/npccorporations.fsdbinary
325 -> 354
staticdata/oretypesbydungeonid.static
25 -> 24
staticdata/regions.static
53 -> 53
staticdata/requiredskillsfortypes.fsdbinary
503 -> 504
staticdata/requiredskillsindex.fsdbinary
239 -> 239
staticdata/schools.fsdbinary
0 -> 0
staticdata/skinlicenses.static
1523 -> 1540
staticdata/skinmaterials.static
110 -> 110
staticdata/skins.static
2629 -> 2633
staticdata/solarsystemcontent.static
85259 -> 85354
staticdata/soundids.fsdbinary
60 -> 60
staticdata/spacecomponents.static
396 -> 419
staticdata/starmapcache.pickle
2129 -> 2127
staticdata/stationoperations.fsdbinary
13 -> 13
staticdata/systems.static
1878 -> 1878
staticdata/typedogma.fsdbinary
9592 -> 9702
staticdata/typematerials.fsdbinary
568 -> 568
staticdata/uihighlights.static
14 -> 16
texture/flare/aberrationmask.dds
11 -> 11
texture/fx/caustics/caustic_18a_n.dds
43 -> 43
texture/fx/caustics/caustic_23a.dds
349 -> 349
texture/fx/gradients/radial_04a.dds
87 -> 87
texture/fx/gradients/stretchgradient_01e.dds
5 -> 5
texture/fx/gradients/structurestretchgradient_01f.dds
1 -> 1
texture/fx/gradients/vertical_energydrain_01dx.dds
5 -> 5
texture/fx/lightnings/fx_electro_04a.dds
349 -> 349
texture/fx/lightnings/lightning5x_h_01c.dds
87 -> 87
texture/fx/lightnings/lightning_07b.dds
87 -> 349
texture/fx/misc/wavegrid_01b.dds
87 -> 87
texture/fx/motionparticles/mpramp_blast_01a_flw.dds
1398 -> 5592
texture/fx/motionparticles/mpramp_blast_01d.dds
1398 -> 5592
texture/fx/motionparticles/mpramp_smoke_01e.dds
349 -> 1398
texture/hringur.dds
87 -> 87
texture/particle/explosion_64swzg.dds
349 -> 349
texture/particle/explosion_64swzg_bw.dds
349 -> 349
texture/sprite/photonsmartbomb.dds
22 -> 22
texture/sprite/shieldhardening.dds
349 -> 349
texture/sprite/sun1.dds
22 -> 22
texture/sprite/teslacoil.dds
5 -> 5
texture/sprite/warptunnel2_n.dds
1398 -> 1398
ui/texture/classes/agency/sunbackgrounds/sun_pink_sun_small_01a.png ->
21 -> 26
ui/texture/classes/characterselection/background.png ->
1245 -> 3799
ui/texture/classes/fitting/fittingbase_dotproduct.png ->
51 -> 36
ui/texture/classes/shipui/maindot.png ->
17 -> 15
ui/texture/icons/statuseffects/causticcloud.png ->
9 -> 11

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