Est. patch size: 429mb
Please take a moment to read this recent dev blog from CCP Falcon regarding some of the changes coming to Singularity.
Icon | TypeID & Name | Description | Group | Attributes |
---|---|---|---|---|
48964 - Abyssal Trace | This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming it survives the experience, will return here before too long. | Warp Gate | Click to toggle showing the 14 attributes.descriptionID: 541375typeID: 48964 graphicID: 22198 Capacity: 0.0 isDynamicType: False typeNameID: 541374 basePrice: 0.0 Volume: 1.0 radius: 500.0 published: False Mass: 1.0 Tech Level: 1 groupID: 366 portionSize: 1 |
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48969 - November Hulk | No Description | Irregular - Unidentified | Click to toggle showing the 11 attributes.typeID: 48969Capacity: 0.0 isDynamicType: False typeNameID: 541605 basePrice: 0.0 Volume: 100000.0 radius: 1.0 published: False Mass: 250000000.0 groupID: 1929 portionSize: 1 |
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48970 - November Wreck | No Description | Wreck | Click to toggle showing the 16 attributes.typeID: 48970graphicID: 3115 Capacity: 27500.0 isDynamicType: False typeNameID: 541606 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 Access Difficulty: -10.0 Signature Radius: 5000.0 Structure Hitpoints: 3500.0 structureUniformity: 1.0 |
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49117 - Revenant Wreck | No Description | Wreck | Click to toggle showing the 12 attributes.typeID: 49117graphicID: 10674 Capacity: 27500.0 isDynamicType: False typeNameID: 541865 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 |
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49118 - Raven Hulk | No Description | Irregular Battleship | Click to toggle showing the 37 attributes.typeID: 49118graphicID: 43 Capacity: 830.0 isDynamicType: False raceID: 1 typeNameID: 541868 basePrice: 108750000.0 Volume: 486000.0 wreckTypeID: 49119 radius: 250.0 factionID: 500001 published: False Mass: 99300000.0 groupID: 1667 portionSize: 1 Item Damage: 4150.0 Shield Capacity: 5500.0 shieldCharge: 0.01 Structure Hitpoints: 4250.0 Armor Damage: 4150.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.75 Shield EM Damage Resistance: 0.875 Shield Explosive Damage Resistance: 0.385 Shield Kinetic Damage Resistance: 0.675 Shield Thermal Damage Resistance: 0.675 Armor Hitpoints: 4250.0 entityBracketColour: 0.0 Capacitor Recharge time: 1000000.0 structureUniformity: 1.0 Capacitor Capacity: 450.0 Shield Uniformity: 0.75 entityOverviewShipGroupId: 27.0 gfxTurretID: 572.0 gfxBoosterID: 395.0 |
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49119 - Raven Hulk Wreck | No Description | Wreck | Click to toggle showing the 16 attributes.typeID: 49119graphicID: 21368 Capacity: 0.0 isDynamicType: False typeNameID: 541871 basePrice: 0.0 Volume: 0.0 radius: 200.0 published: False Mass: 0.0 groupID: 186 portionSize: 1 Access Difficulty: -10.0 Signature Radius: 5000.0 Structure Hitpoints: 3500.0 structureUniformity: 1.0 |
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49120 - Typhoon Hulk | No Description | Irregular Battleship | Click to toggle showing the 44 attributes.typeID: 49120graphicID: 301 Capacity: 780.0 isDynamicType: False raceID: 2 typeNameID: 541872 basePrice: 75000000.0 Volume: 414000.0 wreckTypeID: 49121 radius: 250.0 published: False Mass: 100600000.0 groupID: 1667 portionSize: 1 Item Damage: 4100.0 Shield Capacity: 4200.0 shieldCharge: 0.01 Structure Hitpoints: 4200.0 Armor Damage: 3700.0 Armor EM Damage Resistance: 0.275 Armor Explosive Damage Resistance: 0.5 Armor Kinetic Damage Resistance: 0.4275 Armor Thermal Damage Resistance: 0.375 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 Armor Hitpoints: 3800.0 entityBracketColour: 0.0 Capacitor Recharge time: 1000000.0 entityArmorRepairDuration: 25000.0 entityEquipmentMin: 4.0 entityEquipmentMax: 7.0 structureUniformity: 1.0 propulsionGraphicID: 397.0 entityArmorRepairDelayChance: 0.75 Capacitor Capacity: 1400.0 Shield Uniformity: 0.75 entityOverviewShipGroupId: 27.0 gfxTurretID: 494.0 gfxBoosterID: 397.0 entityArmorRepairAmount: 650.0 entityLootCountMin: 1.0 armorUniformity: 0.75 |
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49121 - Typhoon Hulk Wreck | No Description | Wreck | Click to toggle showing the 16 attributes.typeID: 49121graphicID: 21372 Capacity: 0.0 isDynamicType: False typeNameID: 541873 basePrice: 0.0 Volume: 0.0 radius: 200.0 published: False Mass: 0.0 groupID: 186 portionSize: 1 Access Difficulty: -10.0 Signature Radius: 5000.0 Structure Hitpoints: 3500.0 structureUniformity: 1.0 |
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49122 - Megathron Hulk | No Description | Irregular Battleship | Click to toggle showing the 43 attributes.typeID: 49122graphicID: 64 Capacity: 845.0 isDynamicType: False raceID: 8 typeNameID: 541874 basePrice: 105000000.0 Volume: 486000.0 soundID: 20072 wreckTypeID: 49123 radius: 250.0 published: False Mass: 98400000.0 groupID: 1667 portionSize: 1 Item Damage: 4400.0 Shield Capacity: 4500.0 shieldCharge: 0.01 Structure Hitpoints: 4500.0 Armor Damage: 4350.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.85 Armor Thermal Damage Resistance: 0.65 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 Armor Hitpoints: 4450.0 entityBracketColour: 0.0 Capacitor Recharge time: 1000000.0 Ignore Drones Below This Size: 100.0 structureUniformity: 1.0 Capacitor Capacity: 480.0 Shield Uniformity: 0.75 entityOverviewShipGroupId: 27.0 Threat Target Switch: 1.0 Use Signature Radius: 1.0 Chance to not change targets: 0.0 use effect monitoring: 1.0 gfxTurretID: 12354.0 gfxBoosterID: 394.0 Drone Tanking Modifier: 0.7 |
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49123 - Megathron Hulk Wreck | No Description | Wreck | Click to toggle showing the 16 attributes.typeID: 49123graphicID: 21371 Capacity: 0.0 isDynamicType: False typeNameID: 541876 basePrice: 0.0 Volume: 0.0 radius: 200.0 published: False Mass: 0.0 groupID: 186 portionSize: 1 Access Difficulty: -10.0 Signature Radius: 5000.0 Structure Hitpoints: 3500.0 structureUniformity: 1.0 |
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49124 - Armageddon Hulk | No Description | Irregular Battleship | Click to toggle showing the 45 attributes.typeID: 49124graphicID: 297 Capacity: 750.0 isDynamicType: False raceID: 4 typeNameID: 541877 basePrice: 66250000.0 Volume: 486000.0 soundID: 20061 wreckTypeID: 49125 radius: 250.0 published: False Mass: 105200000.0 groupID: 1667 portionSize: 1 Item Damage: 7900.0 Shield Capacity: 7100.0 shieldCharge: 0.01 Structure Hitpoints: 8000.0 Armor Damage: 9400.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.65 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 Armor Hitpoints: 9500.0 entityBracketColour: 0.0 Maximum Velocity: 450.0 Signature Radius: 400.0 Scan Resolution: 45.0 Capacitor Recharge time: 1000000.0 entityArmorRepairDuration: 10000.0 armorUniformity: 0.75 structureUniformity: 1.0 propulsionGraphicID: 394.0 Capacitor Capacity: 6000.0 Shield Uniformity: 0.75 entityOverviewShipGroupId: 27.0 gfxTurretID: 464.0 gfxBoosterID: 394.0 entityArmorRepairAmount: 4000.0 Orbit Velocity: 300.0 |
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49125 - Armageddon Hulk Wreck | No Description | Wreck | Click to toggle showing the 16 attributes.typeID: 49125graphicID: 21367 Capacity: 0.0 isDynamicType: False typeNameID: 541878 basePrice: 0.0 Volume: 0.0 radius: 200.0 published: False Mass: 0.0 groupID: 186 portionSize: 1 Access Difficulty: -10.0 Signature Radius: 5000.0 Structure Hitpoints: 3500.0 structureUniformity: 1.0 |
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49418 - ENV_Sansha_Home_01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 49418graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 542424 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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49419 - November Module Crate | No Description | Special Edition Commodities | Click to toggle showing the 13 attributes.typeID: 49419Capacity: 0.0 isDynamicType: False typeNameID: 542425 iconID: 21900 basePrice: 0.0 marketGroupID: 2487 (Cerebral Accelerators) Volume: 4.0 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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49531 - Nov Imp A BPC Crate | No Description | Special Edition Commodities | Click to toggle showing the 14 attributes.typeID: 49531Capacity: 0.0 isDynamicType: False typeNameID: 542592 iconID: 21900 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2487 (Cerebral Accelerators) Volume: 4.0 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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49532 - Nov Imp E BPC Crate | No Description | Special Edition Commodities | Click to toggle showing the 14 attributes.typeID: 49532Capacity: 0.0 isDynamicType: False typeNameID: 542594 iconID: 21900 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2487 (Cerebral Accelerators) Volume: 4.0 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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49533 - Nov Imp S BPC Crate | No Description | Special Edition Commodities | Click to toggle showing the 14 attributes.typeID: 49533Capacity: 0.0 isDynamicType: False typeNameID: 542595 iconID: 21900 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2487 (Cerebral Accelerators) Volume: 4.0 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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49534 - Guristas Frigate | No Description | Irregular Frigate | Click to toggle showing the 15 attributes.typeID: 49534graphicID: 1828 Capacity: 235.0 isDynamicType: False raceID: 1 typeNameID: 542605 basePrice: 0.0 Volume: 20400.0 soundID: 31 wreckTypeID: 26576 radius: 50.0 published: False Mass: 2040000.0 groupID: 1568 portionSize: 1 |
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49535 - Guristas Destroyer | No Description | Irregular Destroyer | Click to toggle showing the 15 attributes.typeID: 49535graphicID: 2920 Capacity: 235.0 isDynamicType: False raceID: 1 typeNameID: 542606 basePrice: 0.0 Volume: 16500.0 soundID: 31 wreckTypeID: 26576 radius: 50.0 published: False Mass: 1650000.0 groupID: 1664 portionSize: 1 |
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49536 - Guristas Cruiser | No Description | Irregular Cruiser | Click to toggle showing the 15 attributes.typeID: 49536graphicID: 1824 Capacity: 235.0 isDynamicType: False raceID: 1 typeNameID: 542607 basePrice: 0.0 Volume: 101000.0 soundID: 31 wreckTypeID: 26577 radius: 150.0 published: False Mass: 10100000.0 groupID: 1665 portionSize: 1 |
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49537 - Guristas Battlecruiser | No Description | Irregular Battlecruiser | Click to toggle showing the 15 attributes.typeID: 49537graphicID: 2919 Capacity: 235.0 isDynamicType: False raceID: 1 typeNameID: 542608 basePrice: 0.0 Volume: 101000.0 soundID: 31 wreckTypeID: 26574 radius: 150.0 published: False Mass: 10100000.0 groupID: 1666 portionSize: 1 |
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49538 - Basic Cerebral Accelerator | No Description | Booster | Click to toggle showing the 13 attributes.typeID: 49538Capacity: 0.0 isDynamicType: False typeNameID: 542609 iconID: 10144 basePrice: 0.0 metaGroupID: 19 Volume: 1.0 radius: 1.0 published: False Mass: 0.0 groupID: 303 portionSize: 1 |
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49539 - Standard Cerebral Accelerator | No Description | Booster | Click to toggle showing the 13 attributes.typeID: 49539Capacity: 0.0 isDynamicType: False typeNameID: 542610 iconID: 10144 basePrice: 0.0 metaGroupID: 19 Volume: 1.0 radius: 1.0 published: False Mass: 0.0 groupID: 303 portionSize: 1 |
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49540 - Advanced Cerebral Accelerator | No Description | Booster | Click to toggle showing the 13 attributes.typeID: 49540Capacity: 0.0 isDynamicType: False typeNameID: 542611 iconID: 10144 basePrice: 0.0 metaGroupID: 19 Volume: 1.0 radius: 1.0 published: False Mass: 0.0 groupID: 303 portionSize: 1 |
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49541 - Extended Cerebral Accelerator | No Description | Booster | Click to toggle showing the 13 attributes.typeID: 49541Capacity: 0.0 isDynamicType: False typeNameID: 542612 iconID: 10144 basePrice: 0.0 metaGroupID: 19 Volume: 1.0 radius: 1.0 published: False Mass: 0.0 groupID: 303 portionSize: 1 |
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49560 - Triglavian Boundary Pylon | Used to establish Triglavian proving ground boundaries. | Non-Interactable Object | Click to toggle showing the 13 attributes.descriptionID: 543551typeID: 49560 graphicID: 22294 Capacity: 0.0 isDynamicType: False typeNameID: 542699 basePrice: 0.0 Volume: 130000000.0 radius: 7500.0 published: False Mass: 2000000000.0 groupID: 1975 portionSize: 1 |
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49561 - Triglavian Boundary Nexus | Used to establish Triglavian proving ground boundaries. | Non-Interactable Object | Click to toggle showing the 13 attributes.descriptionID: 543550typeID: 49561 graphicID: 22295 Capacity: 0.0 isDynamicType: False typeNameID: 542700 basePrice: 0.0 Volume: 26000000.0 radius: 9500.0 published: False Mass: 400000000.0 groupID: 1975 portionSize: 1 |
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49562 - Triglavian Boundary Geodesic | Used to establish Triglavian proving ground boundaries. | Non-Interactable Object | Click to toggle showing the 13 attributes.descriptionID: 543549typeID: 49562 graphicID: 22296 Capacity: 0.0 isDynamicType: False typeNameID: 542701 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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49563 - Triglavian Proving Conduit | This Triglavian structure is designed to function as a transfer conduit between stable zones within Abyssal Deadspace pockets. The zones this type of conduit leads to seem to be more secure and are either waystations of some kind, or perhaps have a social or ritual purpose for the Triglavian Collective. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. | Warp Gate | Click to toggle showing the 14 attributes.descriptionID: 543552typeID: 49563 graphicID: 22297 Capacity: 0.0 isDynamicType: False typeNameID: 542707 basePrice: 0.0 Volume: 0.0 soundID: 20836 radius: 5000.0 published: False Mass: 100000000.0 groupID: 366 portionSize: 1 |
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49600 - Upwell Monument 1M | No Description | Upwell Monument | Click to toggle showing the 13 attributes.typeID: 49600graphicID: 22303 Capacity: 0.0 isDynamicType: False typeNameID: 542789 basePrice: 0.0 Volume: 4000.0 wreckTypeID: 49631 radius: 1.0 published: False Mass: 500.0 groupID: 2015 portionSize: 1 |
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49601 - Upwell Monument 1F | No Description | Upwell Monument | Click to toggle showing the 13 attributes.typeID: 49601graphicID: 22304 Capacity: 0.0 isDynamicType: False typeNameID: 542790 basePrice: 0.0 Volume: 4000.0 wreckTypeID: 49632 radius: 1.0 published: False Mass: 500.0 groupID: 2015 portionSize: 1 |
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49615 - ENV_Abyssal_PVP_asteroid_s1_01a | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 49615graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 542821 basePrice: 0.0 Volume: 0.0 soundID: 20866 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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49616 - PVP Dungeon Cloud 6435 | No Description | Non-Scalable Clouds | Click to toggle showing the 14 attributes.typeID: 49616graphicID: 22299 Capacity: 0.0 isDynamicType: False Meta Level: 0 typeNameID: 542822 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 Tech Level: 1 groupID: 1980 portionSize: 1 |
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49617 - PVP Dungeon Cloud 6436 | No Description | Non-Scalable Clouds | Click to toggle showing the 14 attributes.typeID: 49617graphicID: 22300 Capacity: 0.0 isDynamicType: False Meta Level: 0 typeNameID: 542823 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 Tech Level: 1 groupID: 1980 portionSize: 1 |
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49618 - PVP Dungeon Cloud 6437 | No Description | Non-Scalable Clouds | Click to toggle showing the 14 attributes.typeID: 49618graphicID: 22301 Capacity: 0.0 isDynamicType: False Meta Level: 0 typeNameID: 542824 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 Tech Level: 1 groupID: 1980 portionSize: 1 |
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49625 - Upwell Monument 1M Blueprint | No Description | Structure Blueprints | Click to toggle showing the 11 attributes.typeID: 49625Capacity: 0.0 isDynamicType: False typeNameID: 542847 basePrice: 10000000000.0 Volume: 0.01 radius: 1.0 published: False Mass: 0.0 groupID: 1462 portionSize: 1 |
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49626 - Upwell Monument 1F Blueprint | No Description | Structure Blueprints | Click to toggle showing the 11 attributes.typeID: 49626Capacity: 0.0 isDynamicType: False typeNameID: 542848 basePrice: 10000000000.0 Volume: 0.01 radius: 1.0 published: False Mass: 0.0 groupID: 1462 portionSize: 1 |
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49627 - Ansiblex Jump Gate Wreck | No Description | Wreck | Click to toggle showing the 18 attributes.typeID: 49627graphicID: 22291 Capacity: 27500.0 isDynamicType: False typeNameID: 542849 basePrice: 0.0 Volume: 27500.0 soundID: 20237 radius: 13000.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 Stasis Webifier Resistance: 0.0 Access Difficulty: -10.0 Signature Radius: 45000.0 Structure Hitpoints: 25000000.0 structureUniformity: 1.0 |
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49628 - Pharolux Cyno Beacon Wreck | No Description | Wreck | Click to toggle showing the 18 attributes.typeID: 49628graphicID: 22289 Capacity: 27500.0 isDynamicType: False typeNameID: 542850 basePrice: 0.0 Volume: 27500.0 soundID: 20237 radius: 7000.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 Stasis Webifier Resistance: 0.0 Access Difficulty: -10.0 Signature Radius: 45000.0 Structure Hitpoints: 25000000.0 structureUniformity: 1.0 |
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49629 - Tenebrex Cyno Jammer Wreck | No Description | Wreck | Click to toggle showing the 18 attributes.typeID: 49629graphicID: 22290 Capacity: 27500.0 isDynamicType: False typeNameID: 542851 basePrice: 0.0 Volume: 27500.0 soundID: 20237 radius: 11000.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 Stasis Webifier Resistance: 0.0 Access Difficulty: -10.0 Signature Radius: 45000.0 Structure Hitpoints: 25000000.0 structureUniformity: 1.0 |
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49630 - Upwell Monument AM Wreck | No Description | Wreck | Click to toggle showing the 13 attributes.typeID: 49630graphicID: 21330 Capacity: 27500.0 isDynamicType: False typeNameID: 542852 basePrice: 0.0 Volume: 27500.0 soundID: 20237 radius: 45000.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 |
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49631 - Upwell Monument 1M Wreck | No Description | Wreck | Click to toggle showing the 13 attributes.typeID: 49631graphicID: 21330 Capacity: 27500.0 isDynamicType: False typeNameID: 542853 basePrice: 0.0 Volume: 27500.0 soundID: 20237 radius: 45000.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 |
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49632 - Upwell Monument 1F Wreck | No Description | Wreck | Click to toggle showing the 13 attributes.typeID: 49632graphicID: 21330 Capacity: 27500.0 isDynamicType: False typeNameID: 542854 basePrice: 0.0 Volume: 27500.0 soundID: 20237 radius: 45000.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 |
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49661 - Triglavian Extraction SubNode | The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this "Extraction SubNode" apparently part of a network of extractive installations the Collective has established in the depths of the abyss.
Given the purpose of this structure, it is likely that a bounty of Abyssal materials could be found within if it were to be raided. |
Precursor Cache | Click to toggle showing the 35 attributes.descriptionID: 543553typeID: 49661 graphicID: 22305 Capacity: 10000.0 isDynamicType: False typeNameID: 542908 basePrice: 0.0 Volume: 100000000.0 soundID: 20863 wreckTypeID: 49664 radius: 1226.0 published: False Mass: 100000.0 groupID: 2009 portionSize: 1 Shield Capacity: 100.0 Structure Hitpoints: 100.0 armorUniformity: 1.0 structureUniformity: 1.0 entityChaseMaxDistance: 0.0 Accuracy falloff : 0.0 Turret Tracking: 0.0 Signature Radius: 1000.0 entityFactionLoss: 0.0 Optimal Range: 0.0 Armor Hitpoints: 100.0 entityFlyRange: 0.0 entityEquipmentMin: 5.0 entityEquipmentMax: 10.0 Disallows Assistance: 1.0 Shield recharge time: 86400000.0 entityAttackRange: 0.0 entityLootCountMin: 1.0 entityLootCountMax: 30.0 Security Status Kill Amount: 0.0 |
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49662 - Triglavian Extraction Node | The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this "Extraction Node" apparently part of a network of extractive installations the Collective has established in the depths of the abyss.
Given the purpose of this structure, it is likely that a bounty of Abyssal materials could be found within if it were to be raided. |
Precursor Cache | Click to toggle showing the 35 attributes.descriptionID: 543554typeID: 49662 graphicID: 22307 Capacity: 10000.0 isDynamicType: False typeNameID: 542909 basePrice: 0.0 Volume: 100000000.0 soundID: 20864 wreckTypeID: 49665 radius: 1226.0 published: False Mass: 100000.0 groupID: 2009 portionSize: 1 Shield Capacity: 100.0 Structure Hitpoints: 100.0 armorUniformity: 1.0 structureUniformity: 1.0 entityChaseMaxDistance: 0.0 Accuracy falloff : 0.0 Turret Tracking: 0.0 Signature Radius: 1000.0 entityFactionLoss: 0.0 Optimal Range: 0.0 Armor Hitpoints: 100.0 entityFlyRange: 0.0 entityEquipmentMin: 5.0 entityEquipmentMax: 10.0 Disallows Assistance: 1.0 Shield recharge time: 86400000.0 entityAttackRange: 0.0 entityLootCountMin: 1.0 entityLootCountMax: 30.0 Security Status Kill Amount: 0.0 |
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49663 - Triglavian Extraction Nexus | The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this "Extraction Nexus" apparently part of a network of extractive installations the Collective has established in the depths of the abyss.
Given the purpose of this structure, it is likely that a bounty of Abyssal materials could be found within if it were to be raided. |
Precursor Cache | Click to toggle showing the 35 attributes.descriptionID: 543555typeID: 49663 graphicID: 22309 Capacity: 10000.0 isDynamicType: False typeNameID: 542910 basePrice: 0.0 Volume: 100000000.0 soundID: 20865 wreckTypeID: 49666 radius: 1226.0 published: False Mass: 100000.0 groupID: 2009 portionSize: 1 Shield Capacity: 100.0 Structure Hitpoints: 100.0 armorUniformity: 1.0 structureUniformity: 1.0 entityChaseMaxDistance: 0.0 Accuracy falloff : 0.0 Turret Tracking: 0.0 Signature Radius: 1000.0 entityFactionLoss: 0.0 Optimal Range: 0.0 Armor Hitpoints: 100.0 entityFlyRange: 0.0 entityEquipmentMin: 5.0 entityEquipmentMax: 10.0 Disallows Assistance: 1.0 Shield recharge time: 86400000.0 entityAttackRange: 0.0 entityLootCountMin: 1.0 entityLootCountMax: 30.0 Security Status Kill Amount: 0.0 |
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49664 - Extraction SubNode Wreck | The wreckage of a Triglavian extraction installation. This wreckage probably contains some Abyssal materials that were being extracted or used by its systems. | Wreck | Click to toggle showing the 13 attributes.descriptionID: 543559typeID: 49664 graphicID: 22306 Capacity: 25000.0 isDynamicType: False typeNameID: 542911 basePrice: 0.0 Volume: 25000.0 radius: 250.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 |
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49665 - Extraction Node Wreck | The wreckage of a Triglavian extraction installation. This wreckage probably contains some Abyssal materials that were being extracted or used by its systems. | Wreck | Click to toggle showing the 13 attributes.descriptionID: 543560typeID: 49665 graphicID: 22308 Capacity: 25000.0 isDynamicType: False typeNameID: 542912 basePrice: 0.0 Volume: 25000.0 radius: 250.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 |
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49666 - Extraction Nexus Wreck | The wreckage of a Triglavian extraction installation. This wreckage probably contains some Abyssal materials that were being extracted or used by its systems. | Wreck | Click to toggle showing the 13 attributes.descriptionID: 543561typeID: 49666 graphicID: 22310 Capacity: 25000.0 isDynamicType: False typeNameID: 542913 basePrice: 0.0 Volume: 25000.0 radius: 250.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 |
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49668 - Women's 'Shadowglam' Facial Augmentation | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Augmentations | Click to toggle showing the 14 attributes.descriptionID: 543419typeID: 49668 Capacity: 0.0 isDynamicType: False typeNameID: 542936 iconID: 22043 basePrice: 0.0 marketGroupID: 1836 (Augmentations) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1670 portionSize: 1 |
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49669 - Women's 'Eico Azurchev' Facial Augmentation | Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.
Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Augmentations | Click to toggle showing the 14 attributes.descriptionID: 543420typeID: 49669 Capacity: 0.0 isDynamicType: False typeNameID: 542938 iconID: 22044 basePrice: 0.0 marketGroupID: 1836 (Augmentations) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1670 portionSize: 1 |
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49670 - Women's 'Imkuradori' Facial Augmentation | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Augmentations | Click to toggle showing the 14 attributes.descriptionID: 543421typeID: 49670 Capacity: 0.0 isDynamicType: False typeNameID: 542940 iconID: 22045 basePrice: 0.0 marketGroupID: 1836 (Augmentations) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1670 portionSize: 1 |
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49671 - Women's 'Domino Auric' Facial Augmentation | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Augmentations | Click to toggle showing the 14 attributes.descriptionID: 543422typeID: 49671 Capacity: 0.0 isDynamicType: False typeNameID: 542942 iconID: 22046 basePrice: 0.0 marketGroupID: 1836 (Augmentations) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1670 portionSize: 1 |
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49672 - Women's 'Eico Flamjaw' Facial Augmentation | Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.
Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Augmentations | Click to toggle showing the 14 attributes.descriptionID: 543423typeID: 49672 Capacity: 0.0 isDynamicType: False typeNameID: 542944 iconID: 22047 basePrice: 0.0 marketGroupID: 1836 (Augmentations) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1670 portionSize: 1 |
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49673 - Women's 'Domino Turqoise' Facial Augmentation | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Augmentations | Click to toggle showing the 14 attributes.descriptionID: 543424typeID: 49673 Capacity: 0.0 isDynamicType: False typeNameID: 542946 iconID: 22048 basePrice: 0.0 marketGroupID: 1836 (Augmentations) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1670 portionSize: 1 |
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49674 - Women's 'Khalikos Vector' Facial Augmentation | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Augmentations | Click to toggle showing the 14 attributes.descriptionID: 543425typeID: 49674 Capacity: 0.0 isDynamicType: False typeNameID: 542948 iconID: 22049 basePrice: 0.0 marketGroupID: 1836 (Augmentations) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1670 portionSize: 1 |
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49675 - Women's 'Eico Sunstrip' Facial Augmentation | Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.
Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Augmentations | Click to toggle showing the 14 attributes.descriptionID: 543426typeID: 49675 Capacity: 0.0 isDynamicType: False typeNameID: 542950 iconID: 22050 basePrice: 0.0 marketGroupID: 1836 (Augmentations) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1670 portionSize: 1 |
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49676 - Women's 'Domino Bronza' Facial Augmentation | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Augmentations | Click to toggle showing the 14 attributes.descriptionID: 543427typeID: 49676 Capacity: 0.0 isDynamicType: False typeNameID: 542952 iconID: 22051 basePrice: 0.0 marketGroupID: 1836 (Augmentations) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1670 portionSize: 1 |
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49677 - Men's 'Grimglam' Facial Augmentation | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Augmentations | Click to toggle showing the 14 attributes.descriptionID: 543428typeID: 49677 Capacity: 0.0 isDynamicType: False typeNameID: 542955 iconID: 22052 basePrice: 0.0 marketGroupID: 1836 (Augmentations) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1670 portionSize: 1 |
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49678 - Men's 'Eico Azurbrak' Facial Augmentation | Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.
Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Augmentations | Click to toggle showing the 14 attributes.descriptionID: 543429typeID: 49678 Capacity: 0.0 isDynamicType: False typeNameID: 542957 iconID: 22053 basePrice: 0.0 marketGroupID: 1836 (Augmentations) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1670 portionSize: 1 |
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49679 - Men's 'Rikkadori' Facial Augmentation | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Augmentations | Click to toggle showing the 14 attributes.descriptionID: 543430typeID: 49679 Capacity: 0.0 isDynamicType: False typeNameID: 542959 iconID: 22054 basePrice: 0.0 marketGroupID: 1836 (Augmentations) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1670 portionSize: 1 |
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49680 - Men's 'Eico Hexarc' Facial Augmentation | Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.
Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Augmentations | Click to toggle showing the 14 attributes.descriptionID: 543431typeID: 49680 Capacity: 0.0 isDynamicType: False typeNameID: 542961 iconID: 22055 basePrice: 0.0 marketGroupID: 1836 (Augmentations) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1670 portionSize: 1 |
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49681 - Men's 'Eico Flamjaw' Facial Augmentation | Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.
Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Augmentations | Click to toggle showing the 14 attributes.descriptionID: 543432typeID: 49681 Capacity: 0.0 isDynamicType: False typeNameID: 542963 iconID: 22056 basePrice: 0.0 marketGroupID: 1836 (Augmentations) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1670 portionSize: 1 |
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49682 - Men's 'Domino Turqoise' Facial Augmentation | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Augmentations | Click to toggle showing the 14 attributes.descriptionID: 543433typeID: 49682 Capacity: 0.0 isDynamicType: False typeNameID: 542965 iconID: 22057 basePrice: 0.0 marketGroupID: 1836 (Augmentations) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1670 portionSize: 1 |
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49683 - Men's 'Barbatus Glimmer' Facial Augmentation | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Augmentations | Click to toggle showing the 14 attributes.descriptionID: 543434typeID: 49683 Capacity: 0.0 isDynamicType: False typeNameID: 542967 iconID: 22058 basePrice: 0.0 marketGroupID: 1836 (Augmentations) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1670 portionSize: 1 |
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49684 - Men's 'Eico Zygomandiba' Facial Augmentation | Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.
Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Augmentations | Click to toggle showing the 14 attributes.descriptionID: 543435typeID: 49684 Capacity: 0.0 isDynamicType: False typeNameID: 542969 iconID: 22059 basePrice: 0.0 marketGroupID: 1836 (Augmentations) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1670 portionSize: 1 |
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49685 - Men's 'Glamstreak' Facial Augmentation | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Augmentations | Click to toggle showing the 14 attributes.descriptionID: 543436typeID: 49685 Capacity: 0.0 isDynamicType: False typeNameID: 542971 iconID: 22060 basePrice: 0.0 marketGroupID: 1836 (Augmentations) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1670 portionSize: 1 |
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49689 - Triglavian Biocombinative Cache | This structure is a larger variant of the caches commonly found throughout Abyssal Deadspace and like them it often contains bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss.
Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to destroy and raid these caches for the resources they contain. |
Precursor Cache | Click to toggle showing the 35 attributes.descriptionID: 543556typeID: 49689 graphicID: 22311 Capacity: 10000.0 isDynamicType: False typeNameID: 542990 basePrice: 0.0 Volume: 100000000.0 soundID: 20217 wreckTypeID: 48120 radius: 1226.0 published: False Mass: 100000.0 groupID: 2009 portionSize: 1 Shield Capacity: 100.0 Structure Hitpoints: 100.0 armorUniformity: 1.0 structureUniformity: 1.0 entityChaseMaxDistance: 0.0 Accuracy falloff : 0.0 Turret Tracking: 0.0 Signature Radius: 1000.0 entityFactionLoss: 0.0 Optimal Range: 0.0 Armor Hitpoints: 100.0 entityFlyRange: 0.0 entityEquipmentMin: 5.0 entityEquipmentMax: 10.0 Disallows Assistance: 1.0 Shield recharge time: 86400000.0 entityAttackRange: 0.0 entityLootCountMin: 1.0 entityLootCountMax: 30.0 Security Status Kill Amount: 0.0 |
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49690 - Triglavian Cladistic Cache | This structure is an unusual variant of the caches commonly found throughout Abyssal Deadspace, possibly designed to protect especially valuable or important materials. Like other Triglavian caches it often contains bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss.
Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to destroy and raid these caches for the resources they contain. |
Precursor Cache | Click to toggle showing the 40 attributes.descriptionID: 543557typeID: 49690 graphicID: 22313 Capacity: 10000.0 isDynamicType: False typeNameID: 542991 basePrice: 0.0 Volume: 100000000.0 soundID: 20217 wreckTypeID: 48120 radius: 1226.0 published: False Mass: 100000.0 groupID: 2009 portionSize: 1 Untargetable: 1.0 Shield Capacity: 100.0 Structure Hitpoints: 100.0 Armor EM Damage Resistance: 0.001 Armor Explosive Damage Resistance: 0.001 Armor Kinetic Damage Resistance: 0.001 Armor Thermal Damage Resistance: 0.001 entityChaseMaxDistance: 0.0 Accuracy falloff : 0.0 Turret Tracking: 0.0 Signature Radius: 1000.0 entityFactionLoss: 0.0 Optimal Range: 0.0 Armor Hitpoints: 50000.0 entityFlyRange: 0.0 entityEquipmentMin: 5.0 entityEquipmentMax: 10.0 structureUniformity: 1.0 Disallows Assistance: 1.0 Shield recharge time: 86400000.0 entityAttackRange: 0.0 entityLootCountMin: 1.0 entityLootCountMax: 30.0 Security Status Kill Amount: 0.0 armorUniformity: 1.0 |
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49691 - Triglavian Triplex Extraction Cluster | The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this "Extraction Cluster" apparently a reinforced element of a network of extractive installations the Collective has established in the depths of the abyss. | Non-Interactable Object | Click to toggle showing the 14 attributes.descriptionID: 543548typeID: 49691 graphicID: 22309 Capacity: 10000.0 isDynamicType: False typeNameID: 542992 basePrice: 0.0 Volume: 100000000.0 soundID: 20217 radius: 1226.0 published: False Mass: 100000.0 groupID: 1975 portionSize: 1 |
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49692 - Biocombinative Cache Wreck | The wreck of a Triglavian Biocombinative Cache. Found in certain Abyssal Deadspace zones, these caches usually contain bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss.
Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to raid these caches for the resources they contain. |
Wreck | Click to toggle showing the 13 attributes.descriptionID: 543562typeID: 49692 graphicID: 22312 Capacity: 25000.0 isDynamicType: False typeNameID: 542994 basePrice: 0.0 Volume: 25000.0 radius: 250.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 |
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49693 - Cladistic Cache Wreck | The wreck of a Triglavian Cladistic Cache. Found in certain Abyssal Deadspace zones, these caches usually contain bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss.
Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to raid these caches for the resources they contain. |
Wreck | Click to toggle showing the 13 attributes.descriptionID: 543563typeID: 49693 graphicID: 22314 Capacity: 25000.0 isDynamicType: False typeNameID: 542995 basePrice: 0.0 Volume: 25000.0 radius: 250.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 |
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49694 - Guristas Research Convoy | No Description | Irregular Industrial | Click to toggle showing the 15 attributes.typeID: 49694graphicID: 20320 Capacity: 235.0 isDynamicType: False raceID: 1 typeNameID: 543007 basePrice: 0.0 Volume: 1040000.0 soundID: 31 wreckTypeID: 26574 radius: 350.0 published: False Mass: 21000000.0 groupID: 1895 portionSize: 1 |
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49695 - Guristas Research Convoy | No Description | Irregular Industrial | Click to toggle showing the 15 attributes.typeID: 49695graphicID: 20320 Capacity: 235.0 isDynamicType: False raceID: 1 typeNameID: 543008 basePrice: 0.0 Volume: 1040000.0 soundID: 31 wreckTypeID: 26574 radius: 350.0 published: False Mass: 21000000.0 groupID: 1895 portionSize: 1 |
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49696 - Winter Event Nebulae_a | EVE/Evetypes/Types/Descriptions/30:543030 | Cloud | Click to toggle showing the 13 attributes.descriptionID: 543030typeID: 49696 graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 543029 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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49697 - Winter Event Nebulae_b | Second nebula for winter event | Cloud | Click to toggle showing the 13 attributes.descriptionID: 543032typeID: 49697 graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 543031 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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49698 - Winter Event AoE | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 49698graphicID: 22292 Capacity: 0.0 isDynamicType: False typeNameID: 543033 basePrice: 0.0 Volume: 0.0 radius: 30000.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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49699 - Winter Event Structure | No Description | Irregular Structure | Click to toggle showing the 12 attributes.typeID: 49699graphicID: 22302 Capacity: 0.0 isDynamicType: False typeNameID: 543034 basePrice: 0.0 Volume: 1e+11 radius: 30000.0 published: False Mass: 1000000.0 groupID: 1927 portionSize: 1 |
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49700 - Winter Event Foreground | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 49700graphicID: 22315 Capacity: 0.0 isDynamicType: False typeNameID: 543035 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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49701 - Impetus Potency-75 Glamourex Booster | Impetus developed the Glamourex neural booster as a means to improve the charm and appeal of its holoreel stars. Generally used at a low dosage on valuable hot properties such as actors and other celebrities, Impetus does make Glamourex available at higher, possibly inadvisable potencies for those who require a rapid boost in their social standing.
Working much like the Social skill this highly potent booster provides a 75% bonus to agent, corporation and faction standing increases. |
Booster | Click to toggle showing the 21 attributes.descriptionID: 543504typeID: 49701 Capacity: 0.0 isDynamicType: False typeNameID: 543098 iconID: 21841 basePrice: 32768.0 metaGroupID: 19 marketGroupID: 2503 (Hardshell) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 groupID: 303 portionSize: 1 Social Mutator: 75.0 Booster Duration: 86400000.0 requiredSkill1Level: 1.0 Primary Skill required: 3355.0 Social Bonus: 75.0 Booster Slot: 12.0 |
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49702 - Mat Boost 2018.11 | No Description | Booster | Click to toggle showing the 14 attributes.typeID: 49702Capacity: 0.0 isDynamicType: False typeNameID: 543099 iconID: 21840 basePrice: 32768.0 metaGroupID: 19 marketGroupID: 2504 (Overclocker) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 groupID: 303 portionSize: 1 |
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49703 - ASI 2018.11 | No Description | Skill Injectors | Click to toggle showing the 12 attributes.typeID: 49703Capacity: 0.0 isDynamicType: False typeNameID: 543100 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1739 portionSize: 1 Skill Points: 128000.0 |
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49704 - OSI 2018.11 | No Description | Skill Injectors | Click to toggle showing the 14 attributes.typeID: 49704Capacity: 0.0 isDynamicType: False typeNameID: 543101 iconID: 21731 basePrice: 0.0 marketGroupID: 2358 (Skill Trading) Volume: 0.002 radius: 1.0 published: True Mass: 0.0 groupID: 1739 portionSize: 1 Skill Points: 256000.0 |
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49705 - 'Domino Turqoise' Augmentation Crate | This container contains a special gift set of female and male versions of the 'Domino Turqoise' Facial Augmentation. | Special Edition Commodities | Click to toggle showing the 15 attributes.descriptionID: 543585typeID: 49705 Capacity: 0.0 isDynamicType: False typeNameID: 543102 iconID: 22062 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2487 (Cerebral Accelerators) Volume: 4.0 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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49706 - 'Eico Flamjaw' Augmentation Crate | This container contains a special gift set of female and male versions of the 'Eico Flamjaw' Facial Augmentation. | Special Edition Commodities | Click to toggle showing the 15 attributes.descriptionID: 543584typeID: 49706 Capacity: 0.0 isDynamicType: False typeNameID: 543103 iconID: 22061 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2487 (Cerebral Accelerators) Volume: 4.0 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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49708 - Calm Abyssal Filaments Crate | This sealed containment crate holds a Calm Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket. | Special Edition Commodities | Click to toggle showing the 15 attributes.descriptionID: 543521typeID: 49708 Capacity: 0.0 isDynamicType: False typeNameID: 543126 iconID: 21924 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2487 (Cerebral Accelerators) Volume: 1.0 radius: 1.0 published: True Mass: 0.1 groupID: 1194 portionSize: 1 |
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49709 - Fierce Abyssal Filaments Crate | This sealed containment crate holds a Fierce Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket. | Special Edition Commodities | Click to toggle showing the 15 attributes.descriptionID: 543522typeID: 49709 Capacity: 0.0 isDynamicType: False typeNameID: 543127 iconID: 21926 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2487 (Cerebral Accelerators) Volume: 1.0 radius: 1.0 published: True Mass: 0.1 groupID: 1194 portionSize: 1 |
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49710 - Kikimora | A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.
As with other light combat vessels in the Triglavian lineup, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes limited use of drones and has a long-range remote repair capability. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
Destroyer | Click to toggle showing the 102 attributes.raceID: 135typeNameID: 543184 radius: 42.0 factionID: 500026 typeID: 49710 graphicID: 22316 Capacity: 360.0 isDynamicType: False soundID: 20063 wreckTypeID: 48373 Tech Level: 1.0 certificateTemplate: 234 basePrice: 33500000.0 marketGroupID: 2523 (Triglavian) Volume: 43000.0 descriptionID: 543544 Meta Level: 0.0 isisGroupID: 14 Mass: 1350000.0 published: True portionSize: 1 groupID: 420 Item Damage: 0.0 Structure Hitpoints: 900.0 Rig Size: 1.0 Low Slots: 4.0 Medium Slots: 3.0 High Slots: 2.0 Power Load: 0.0 powerToSpeed: 1.0 warpFactor: 0.0 Maximum Velocity: 320.0 Signature Radius: 58.0 CPU Output: 174.0 CPU Load: 0.0 Scan Resolution: 525.0 Capacitor Recharge time: 340000.0 Powergrid Output: 58.0 Inertia Modifier: 2.92 armorUniformity: 0.75 Maximum Targeting Range: 50000.0 structureUniformity: 1.0 Warp Speed Multiplier: 4.5 Launcher Hardpoints: 0.0 Turret Hardpoints: 1.0 Calibration: 400.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Rig Slots: 3.0 fwLpKill: 25.0 mainColor: 16777215.0 maxPassengers: 12.0 Rig Slots: 3.0 uniformity: 1.0 maxDirectionalVelocity: 3000.0 minTargetVelDmgMultiplier: 0.05 warpCapacitorNeed: 2.24e-06 heatCapacityHi: 100.0 heatDissipationRate: 0.01 Structure EM Damage Resistance: 0.67 heatDissipationRateHi: 0.01 heatDissipationRateLow: 0.01 heatCapacityMed: 100.0 heatCapacityLow: 100.0 Primary Skill required: 49742.0 Maximum Locked Targets: 7.0 heatGenerationMultiplier: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 propulsionGraphicID: 394.0 Color Scheme: 11313.0 Heat Attenuation: 0.5 heatAttenuationMed: 0.5 heatAttenuationMed: 0.63 shipBonusPD1: 25.0 shipBonusPD2: 20.0 gfxBoosterID: 394.0 Drone Bandwidth: 10.0 shipBonusRole1: 100.0 shipBonusRole2: -50.0 Ship Warp Speed: 1.0 Shield Capacity: 450.0 Armor Hitpoints: 1150.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.65 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 requiredSkill1Level: 1.0 Drone Capacity: 20.0 Optimal Range Bonus: 50.0 Targeting Speed: 2000.0 Shield recharge time: 625000.0 Capacitor Capacity: 750.0 Shield Uniformity: 0.75 shipScanResistance: 0.0 |
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49711 - Drekavac | A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.
As with other frontline combat vessels of the Collective, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac |
Combat Battlecruiser | Click to toggle showing the 102 attributes.raceID: 135typeNameID: 543185 radius: 250.0 factionID: 500026 typeID: 49711 graphicID: 22318 Capacity: 650.0 isDynamicType: False soundID: 20063 wreckTypeID: 48372 Tech Level: 1.0 certificateTemplate: 235 basePrice: 165000000.0 marketGroupID: 2525 (Triglavian) Volume: 233000.0 descriptionID: 543545 Meta Level: 0.0 isisGroupID: 23 Mass: 9900000.0 published: True portionSize: 1 groupID: 419 Item Damage: 0.0 Structure Hitpoints: 5200.0 Rig Size: 2.0 Low Slots: 7.0 Medium Slots: 4.0 High Slots: 4.0 Power Load: 0.0 powerToSpeed: 1.0 warpFactor: 0.0 Maximum Velocity: 180.0 Signature Radius: 255.0 CPU Output: 410.0 CPU Load: 0.0 Scan Resolution: 210.0 Capacitor Recharge time: 725000.0 Powergrid Output: 1350.0 Inertia Modifier: 0.74 armorUniformity: 0.75 Maximum Targeting Range: 70000.0 structureUniformity: 1.0 Command Burst Effect Range Bonus: 50.0 Warp Speed Multiplier: 2.7 Launcher Hardpoints: 0.0 Turret Hardpoints: 1.0 Calibration: 400.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Rig Slots: 3.0 fwLpKill: 100.0 mainColor: 16777215.0 maxPassengers: 500.0 Rig Slots: 3.0 uniformity: 1.0 maxDirectionalVelocity: 2000.0 minTargetVelDmgMultiplier: 0.25 warpCapacitorNeed: 8.13e-07 heatCapacityHi: 100.0 heatDissipationRate: 0.01 Structure EM Damage Resistance: 0.67 heatDissipationRateHi: 0.01 heatDissipationRateLow: 0.01 heatCapacityMed: 100.0 heatCapacityLow: 100.0 Primary Skill required: 49743.0 Maximum Locked Targets: 7.0 heatGenerationMultiplier: 0.75 RADAR Sensor Strength: 22.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 propulsionGraphicID: 394.0 Color Scheme: 11313.0 Heat Attenuation: 0.71 heatAttenuationMed: 0.63 heatAttenuationMed: 0.76 shipBonusPBC1: 10.0 shipBonusPBC2: -4.0 gfxBoosterID: 394.0 Drone Bandwidth: 75.0 shipBonusRole1: 100.0 shipBonusRole2: -50.0 Ship Warp Speed: 1.0 Shield Capacity: 1400.0 Armor Hitpoints: 7450.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.65 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 requiredSkill1Level: 1.0 Drone Capacity: 125.0 Targeting Speed: 5000.0 Shield recharge time: 1250000.0 Capacitor Capacity: 3000.0 Shield Uniformity: 0.75 roleBonusCBC: 25.0 |
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49712 - Rodiva | A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.
The Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. |
Cruiser | Click to toggle showing the 102 attributes.raceID: 135typeNameID: 543186 radius: 250.0 factionID: 500026 typeID: 49712 graphicID: 22317 Capacity: 533.0 isDynamicType: False soundID: 20063 wreckTypeID: 48372 Tech Level: 1.0 certificateTemplate: 235 basePrice: 7500000.0 marketGroupID: 2428 (Triglavian) Volume: 118000.0 descriptionID: 543546 Meta Level: 0.0 isisGroupID: 16 Mass: 9530000.0 published: False portionSize: 1 groupID: 26 Item Damage: 0.0 Structure Hitpoints: 2000.0 Rig Size: 2.0 Low Slots: 6.0 Medium Slots: 4.0 High Slots: 4.0 Power Load: 0.0 powerToSpeed: 1.0 warpFactor: 0.0 Maximum Velocity: 240.0 Signature Radius: 110.0 CPU Output: 380.0 CPU Load: 0.0 Scan Resolution: 300.0 Capacitor Recharge time: 526000.0 Powergrid Output: 1170.0 Inertia Modifier: 0.45 armorUniformity: 0.75 Maximum Targeting Range: 55000.0 structureUniformity: 1.0 Warp Speed Multiplier: 3.0 Launcher Hardpoints: 0.0 Turret Hardpoints: 1.0 Calibration: 400.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Rig Slots: 3.0 fwLpKill: 100.0 mainColor: 16777215.0 maxPassengers: 500.0 Rig Slots: 3.0 uniformity: 1.0 maxDirectionalVelocity: 2000.0 minTargetVelDmgMultiplier: 0.25 warpCapacitorNeed: 8.13e-07 heatCapacityHi: 100.0 heatDissipationRate: 0.01 Structure EM Damage Resistance: 0.67 heatDissipationRateHi: 0.01 heatDissipationRateLow: 0.01 heatCapacityMed: 100.0 heatCapacityLow: 100.0 Primary Skill required: 47868.0 Maximum Locked Targets: 7.0 heatGenerationMultiplier: 0.75 Special Ability Bonus: 10.0 Special Ability Bonus: 5.0 RADAR Sensor Strength: 20.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 propulsionGraphicID: 394.0 Color Scheme: 11313.0 Heat Attenuation: 0.71 heatAttenuationMed: 0.63 heatAttenuationMed: 0.76 gfxBoosterID: 394.0 Drone Bandwidth: 50.0 shipBonusRole1: 100.0 shipBonusRole2: -50.0 shipBonusRole3: 0.05 shipBonusRole4: 2.0 Ship Warp Speed: 1.0 Shield Capacity: 800.0 Armor Hitpoints: 3300.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.65 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 requiredSkill1Level: 1.0 Drone Capacity: 75.0 Targeting Speed: 5000.0 Shield recharge time: 1250000.0 Capacitor Capacity: 1500.0 Shield Uniformity: 0.75 |
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49713 - Zarmazd | The first modification of Triglavian ship design using the methods of Tech II invention and construction, the Zarmazd builds on the Collective's Rodiva-class support cruiser to create a logistics cruiser adapted for capsuleer use. The Zarmazd's design combines elements of the Amarr Guardian-class armor logistics cruiser's technology with the Triglavian ship frame, energy system and signature adaptive mutaplasmid repair system.
The Zarmazd's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. |
Logistics | Click to toggle showing the 104 attributes.raceID: 135typeNameID: 543187 radius: 250.0 factionID: 500026 typeID: 49713 graphicID: 22317 Capacity: 533.0 isDynamicType: False soundID: 20063 wreckTypeID: 48372 Tech Level: 2.0 basePrice: 20500000.0 marketGroupID: 2428 (Triglavian) Volume: 118000.0 portionSize: 1 descriptionID: 543547 Meta Level: 5.0 metaGroupID: 2 isisGroupID: 21 Mass: 9530000.0 published: False certificateTemplate: 235 groupID: 832 Item Damage: 0.0 Structure Hitpoints: 2285.0 Rig Size: 2.0 Low Slots: 5.0 Medium Slots: 4.0 High Slots: 4.0 Power Load: 0.0 powerToSpeed: 1.0 warpFactor: 0.0 Maximum Velocity: 230.0 Signature Radius: 70.0 CPU Output: 370.0 CPU Load: 0.0 Scan Resolution: 365.0 Capacitor Recharge time: 430000.0 Powergrid Output: 1050.0 Inertia Modifier: 0.615 armorUniformity: 0.75 Maximum Targeting Range: 70000.0 structureUniformity: 1.0 Warp Speed Multiplier: 3.3 Launcher Hardpoints: 0.0 Turret Hardpoints: 2.0 Calibration: 400.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Rig Slots: 2.0 fwLpKill: 200.0 mainColor: 16777215.0 maxPassengers: 580.0 Rig Slots: 2.0 uniformity: 1.0 shipBonusGC2: 5.0 warpCapacitorNeed: 8.13e-07 heatCapacityHi: 100.0 heatDissipationRate: 0.01 eliteBonusLogistics1: -15.0 eliteBonusLogistics2: 10.0 heatDissipationRateHi: 0.01 heatDissipationRateLow: 0.01 heatCapacityMed: 100.0 heatCapacityLow: 100.0 Primary Skill required: 3332.0 Secondary Skill required: 12096.0 Maximum Locked Targets: 10.0 Drone Armor Damage Amount Bonus: 100.0 Drone Shield Transport Amount Bonus: 100.0 heatGenerationMultiplier: 0.75 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 20.0 Gravimetric Sensor Strength: 0.0 propulsionGraphicID: 394.0 Color Scheme: 11418.0 Heat Attenuation: 0.63 heatAttenuationMed: 0.63 heatAttenuationMed: 0.71 gfxBoosterID: 394.0 Drone Bandwidth: 50.0 shipBonusRole5: -65.0 Ship Warp Speed: 1.0 Shield Capacity: 1280.0 Armor Hitpoints: 1758.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.1625 Armor Thermal Damage Resistance: 0.325 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.15 Shield Thermal Damage Resistance: 0.4 requiredSkill1Level: 5.0 requiredSkill2Level: 1.0 Drone Capacity: 50.0 Structure EM Damage Resistance: 0.67 Targeting Speed: 4500.0 Shield recharge time: 1250000.0 Capacitor Capacity: 1925.0 Shield Uniformity: 0.75 shipBonusGC: 60.0 |
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49714 - Kikimora Blueprint | No Description | Destroyer Blueprint | Click to toggle showing the 12 attributes.typeID: 49714graphicID: 22316 Capacity: 0.0 isDynamicType: False typeNameID: 543188 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 487 portionSize: 1 |
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49715 - Drekavac Blueprint | No Description | Battlecruiser Blueprint | Click to toggle showing the 12 attributes.typeID: 49715graphicID: 22318 Capacity: 0.0 isDynamicType: False typeNameID: 543189 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 489 portionSize: 1 |
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49716 - Rodiva Blueprint | No Description | Cruiser Blueprint | Click to toggle showing the 12 attributes.typeID: 49716graphicID: 21976 Capacity: 0.0 isDynamicType: False typeNameID: 543190 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: False Mass: 0.0 groupID: 106 portionSize: 1 |
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49717 - Zarmazd Blueprint | No Description | Cruiser Blueprint | Click to toggle showing the 13 attributes.typeID: 49717graphicID: 22317 Capacity: 0.0 isDynamicType: False typeNameID: 543192 basePrice: 50000000000.0 Volume: 0.01 radius: 1.0 published: False Mass: 0.0 Tech Level: 2 groupID: 106 portionSize: 1 |
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49718 - Medium Navy Ammunition Crate | This military surplus crate contains a quantity of ammunition rated for medium weapons appropriate to your race. | Special Edition Commodities | Click to toggle showing the 15 attributes.descriptionID: 543518typeID: 49718 Capacity: 0.0 isDynamicType: False typeNameID: 543298 iconID: 1666 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2487 (Cerebral Accelerators) Volume: 4.0 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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49719 - Medium Faction Ammunition Crate | This crate from the black market in military supplies contains a quantity of ammunition rated for medium weapons appropriate to your race. | Special Edition Commodities | Click to toggle showing the 15 attributes.descriptionID: 543519typeID: 49719 Capacity: 0.0 isDynamicType: False typeNameID: 543299 iconID: 1666 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2487 (Cerebral Accelerators) Volume: 4.0 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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49720 - Structure EXERT Conduit Coupler | A novel structure component developed by the Upwell Consortium and used in the construction of faster-than-light transport devices such as jump gates.
The EXERT Conduit Coupler is derived from experiments based on analysis of Triglavian spatiotemporal filament and conduit gate technology. While replication of Triglavian FTL transport technology has proved challenging, a method of enhancing the establishment of stable wormhole links between point-to-point devices, like jump gates, has been developed using the so-called "exotic entangled reaction transmission" principle. The EXERT Conduit Coupler has been integrated into the improved jump gate technology offered by Upwell to capsuleer end-users. |
Structure Components | Click to toggle showing the 14 attributes.descriptionID: 543478typeID: 49720 Capacity: 0.0 isDynamicType: False typeNameID: 543320 iconID: 21562 basePrice: 22500000.0 marketGroupID: 1865 (Structure Components) Volume: 3000.0 radius: 1.0 published: True Mass: 10000.0 groupID: 536 portionSize: 1 |
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49721 - Structure EXERT Conduit Coupler Blueprint | No Description | Construction Component Blueprints | Click to toggle showing the 12 attributes.typeID: 49721Capacity: 0.0 isDynamicType: False typeNameID: 543321 basePrice: 200000000.0 marketGroupID: 1913 (Structure Components) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 447 portionSize: 1 |
49722 - Abyssal Magnetic Field Stabilizer | Grants a bonus to the firing rate and damage of hybrid turrets.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Magnetic Field Stabilizer | Click to toggle showing the 18 attributes.descriptionID: 543328typeID: 49722 Capacity: 0.0 Meta Level: 10 isDynamicType: True typeNameID: 543327 Volume: 1.0 iconID: 1046 basePrice: 1000.0 metaGroupID: 15 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 302 portionSize: 1 requiredSkill1Level: 4.0 Primary Skill required: 3318.0 |
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49723 - Decayed Magnetic Field Stabilizer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 543537typeID: 49723 Capacity: 0.0 Meta Level: 0 isDynamicType: False typeNameID: 543329 iconID: 22064 basePrice: 1000.0 marketGroupID: 2513 (Magnetic Field Stabilizer Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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49724 - Gravid Magnetic Field Stabilizer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 543536typeID: 49724 Capacity: 0.0 Meta Level: 0 isDynamicType: False typeNameID: 543330 iconID: 22065 basePrice: 1000.0 marketGroupID: 2513 (Magnetic Field Stabilizer Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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49725 - Unstable Magnetic Field Stabilizer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 543535typeID: 49725 Capacity: 0.0 Meta Level: 0 isDynamicType: False typeNameID: 543331 iconID: 22066 basePrice: 1000.0 marketGroupID: 2513 (Magnetic Field Stabilizer Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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49726 - Abyssal Heat Sink | No Description | Heat Sink | Click to toggle showing the 17 attributes.typeID: 49726Capacity: 0.0 isDynamicType: True Meta Level: 10 typeNameID: 543335 iconID: 1046 basePrice: 1000.0 metaGroupID: 15 Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 205 portionSize: 1 requiredSkill1Level: 4.0 Primary Skill required: 3318.0 |
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49727 - Decayed Heat Sink Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 543534typeID: 49727 Capacity: 0.0 Meta Level: 0 isDynamicType: False typeNameID: 543336 iconID: 22064 basePrice: 1000.0 marketGroupID: 2514 (Heat Sink Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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49728 - Gravid Heat Sink Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 543533typeID: 49728 Capacity: 0.0 Meta Level: 0 isDynamicType: False typeNameID: 543337 iconID: 22064 basePrice: 1000.0 marketGroupID: 2514 (Heat Sink Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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49729 - Unstable Heat Sink Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 543532typeID: 49729 Capacity: 0.0 Meta Level: 0 isDynamicType: False typeNameID: 543338 iconID: 22064 basePrice: 1000.0 marketGroupID: 2514 (Heat Sink Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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49730 - Abyssal Gyrostabilizer | No Description | Gyrostabilizer | Click to toggle showing the 17 attributes.typeID: 49730Capacity: 0.0 isDynamicType: True Meta Level: 10 typeNameID: 543339 iconID: 1046 basePrice: 1000.0 metaGroupID: 15 Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 2.0 groupID: 59 portionSize: 1 requiredSkill1Level: 4.0 Primary Skill required: 3318.0 |
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49731 - Decayed Gyrostabilizer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 543531typeID: 49731 Capacity: 0.0 Meta Level: 0 isDynamicType: False typeNameID: 543340 iconID: 22064 basePrice: 1000.0 marketGroupID: 2515 (Gyrostabilizer Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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49732 - Gravid Gyrostabilizer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 543530typeID: 49732 Capacity: 0.0 Meta Level: 0 isDynamicType: False typeNameID: 543341 iconID: 22065 basePrice: 1000.0 marketGroupID: 2515 (Gyrostabilizer Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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49733 - Unstable Gyrostabilizer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 543529typeID: 49733 Capacity: 0.0 Meta Level: 0 isDynamicType: False typeNameID: 543342 iconID: 22066 basePrice: 1000.0 marketGroupID: 2515 (Gyrostabilizer Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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49734 - Abyssal Entropic Radiation Sink | No Description | Entropic Radiation Sink | Click to toggle showing the 17 attributes.typeID: 49734Capacity: 0.0 isDynamicType: True Meta Level: 10 typeNameID: 543343 iconID: 1046 basePrice: 1000.0 metaGroupID: 15 Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1988 portionSize: 1 requiredSkill1Level: 4.0 Primary Skill required: 3318.0 |
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49735 - Decayed Entropic Radiation Sink Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 543528typeID: 49735 Capacity: 0.0 Meta Level: 0 isDynamicType: False typeNameID: 543344 iconID: 22064 basePrice: 1000.0 marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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49736 - Gravid Entropic Radiation Sink Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 543527typeID: 49736 Capacity: 0.0 Meta Level: 0 isDynamicType: False typeNameID: 543345 iconID: 22065 basePrice: 1000.0 marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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49737 - Unstable Entropic Radiation Sink Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 543526typeID: 49737 Capacity: 0.0 Meta Level: 0 isDynamicType: False typeNameID: 543346 iconID: 22066 basePrice: 1000.0 marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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49738 - Abyssal Ballistic Control System | No Description | Ballistic Control system | Click to toggle showing the 17 attributes.typeID: 49738Capacity: 0.0 isDynamicType: True Meta Level: 10 typeNameID: 543347 iconID: 21440 basePrice: 1000.0 metaGroupID: 15 Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 367 portionSize: 1 requiredSkill1Level: 4.0 Primary Skill required: 3318.0 |
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49739 - Decayed Ballistic Control System Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 543525typeID: 49739 Capacity: 0.0 Meta Level: 0 isDynamicType: False typeNameID: 543348 iconID: 22069 basePrice: 1000.0 marketGroupID: 2517 (Ballistic Control System Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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49740 - Gravid Ballistic Control System Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 543524typeID: 49740 Capacity: 0.0 Meta Level: 0 isDynamicType: False typeNameID: 543349 iconID: 22068 basePrice: 1000.0 marketGroupID: 2517 (Ballistic Control System Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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49741 - Unstable Ballistic Control System Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 543523typeID: 49741 Capacity: 0.0 Meta Level: 0 isDynamicType: False typeNameID: 543350 iconID: 22067 basePrice: 1000.0 marketGroupID: 2517 (Ballistic Control System Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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49742 - Precursor Destroyer | Skill at operating Precursor Destroyers | Spaceship Command | Click to toggle showing the 21 attributes.descriptionID: 543408typeID: 49742 Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 543351 iconID: 33 basePrice: 40000.0 marketGroupID: 377 (Spaceship Command) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 257 portionSize: 1 Training time multiplier : 2.0 Primary attribute: 167.0 Secondary attribute: 168.0 Primary Skill required: 47867.0 Level: 0.0 requiredSkill1Level: 3.0 |
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49743 - Precursor Battlecruiser | Skill at operating Precursor Battlecruisers. | Spaceship Command | Click to toggle showing the 24 attributes.descriptionID: 543409typeID: 49743 Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 543352 iconID: 33 basePrice: 2500000.0 marketGroupID: 377 (Spaceship Command) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 257 portionSize: 1 requiredSkill2Level: 3.0 shipPowerBonus: 2.0 Training time multiplier : 6.0 Primary attribute: 167.0 Secondary attribute: 168.0 Primary Skill required: 3327.0 Secondary Skill required: 47868.0 Level: 0.0 requiredSkill1Level: 4.0 |
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49746 - Small Navy Ammunition Crate | This military surplus crate contains a quantity of ammunition rated for small weapons appropriate to your race. | Special Edition Commodities | Click to toggle showing the 15 attributes.descriptionID: 543581typeID: 49746 Capacity: 0.0 isDynamicType: False typeNameID: 543376 iconID: 1666 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2487 (Cerebral Accelerators) Volume: 2.0 radius: 1.0 published: True Mass: 1.0 groupID: 1194 portionSize: 1 |
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49748 - Large Faction Ammunition Crate | This crate from the black market in military supplies contains a quantity of ammunition rated for large weapons appropriate to your race. | Special Edition Commodities | Click to toggle showing the 15 attributes.descriptionID: 543580typeID: 49748 Capacity: 0.0 isDynamicType: False typeNameID: 543400 iconID: 1666 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2487 (Cerebral Accelerators) Volume: 4.0 radius: 1.0 published: True Mass: 0.1 groupID: 1194 portionSize: 1 |
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49749 - Impetus Potency-50 Glamourex Booster | Impetus developed the Glamourex neural booster as a means to improve the charm and appeal of its holoreel stars. Generally used at a low dosage on valuable hot properties such as actors and other celebrities, Impetus does make Glamourex available at higher, possibly inadvisable potencies for those who require a rapid boost in their social standing.
Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases. |
Booster | Click to toggle showing the 21 attributes.descriptionID: 543511typeID: 49749 Capacity: 0.0 isDynamicType: False typeNameID: 543407 iconID: 21841 basePrice: 32768.0 metaGroupID: 19 marketGroupID: 2503 (Hardshell) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 groupID: 303 portionSize: 1 Social Mutator: 50.0 Booster Duration: 86400000.0 requiredSkill1Level: 1.0 Primary Skill required: 3355.0 Social Bonus: 50.0 Booster Slot: 13.0 |
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49750 - Gila Abyssal Afterglow SKIN (Permanent) | Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the gamma-ray afterglows that suffuse certain Abyssal Deadspace pockets was developed. | Permanent SKIN | Click to toggle showing the 26 attributes.descriptionID: 543491typeID: 49750 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 543445 basePrice: 0.0 marketGroupID: 2030 (Pirate Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Gila Abyssal Afterglow skin_skinMaterialID: 336 skin_isSingleUse: False skin_isStructureSkin: False skin_skinDescription: 543488 skin_visibleSerenity: False skin_skinID: 5784 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17715] skin_licenseTypeID: 49750 Applies to: Gila isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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49751 - Gila Abyssal Firestorm SKIN (Permanent) | Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed. | Permanent SKIN | Click to toggle showing the 26 attributes.descriptionID: 543490typeID: 49751 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 543446 basePrice: 0.0 marketGroupID: 2030 (Pirate Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Gila Abyssal Firestorm skin_skinMaterialID: 337 skin_isSingleUse: False skin_isStructureSkin: False skin_skinDescription: 543487 skin_visibleSerenity: False skin_skinID: 5785 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17715] skin_licenseTypeID: 49751 Applies to: Gila isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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49752 - Gila Abyssal Thunderstorm SKIN (Permanent) | Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the electrical storms that wrack certain Abyssal Deadspace pockets was developed. | Permanent SKIN | Click to toggle showing the 26 attributes.descriptionID: 543489typeID: 49752 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 543447 basePrice: 0.0 marketGroupID: 2030 (Pirate Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Gila Abyssal Thunderstorm skin_skinMaterialID: 338 skin_isSingleUse: False skin_isStructureSkin: False skin_skinDescription: 543486 skin_visibleSerenity: False skin_skinID: 5786 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17715] skin_licenseTypeID: 49752 Applies to: Gila isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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49756 - 25,000 Skill Points | Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The Skill Points can be applied via your character sheet | Commodities | Click to toggle showing the 13 attributes.descriptionID: 543594typeID: 49756 Capacity: 0.0 isDynamicType: False typeNameID: 543593 iconID: 22076 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 526 portionSize: 1 |
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49757 - ENV_Abyssal_PVP_pillar_s1_01a | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 49757graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 543597 basePrice: 0.0 Volume: 0.0 soundID: 20867 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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49758 - ENV_Abyssal_PVP_crystal_s1_01a | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 49758graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 543598 basePrice: 0.0 Volume: 0.0 soundID: 20868 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
Please note that a "removed" item usually means the item was just not yet added to the "newer" build.
TypeID & Name | Description | Group | Attributes |
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Blueprint Name | Old BP Data | New BP Data | Raw Diff |
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36960 - Pharolux Cyno Beacon Blueprint | BP Price: 200,000,000 ISK Build Time: 5 days, 5:00:00 Copy:72000 ME:31000 TE:31000 Limit:2x Materials: 1x Structure Construction Parts 1x Structure Hangar Array 1x Structure Storage Bay 1x Structure Repair Facility 1x Structure Docking Bay 4x Structure Acceleration Coils Skills: Outpost Construction I Outcome: 1x Upwell Cynosural Beacon (35840) |
BP Price: 6,000,000,000 ISK Build Time: 8 days, 16:20:00 Copy:600000 ME:50000 TE:50000 Limit:2x Materials: 1x Structure Hangar Array 1x Structure Storage Bay 1x Structure Acceleration Coils 2x Structure Construction Parts 2x Structure Electromagnetic Sensor 500000x Liquid Ozone Skills: Outpost Construction I Outcome: 1x Pharolux Cyno Beacon (35840) |
BP Price: Build Time: Copy: Materials: 1x 21951 1x 4 2x 3695 500000x 16273 Skills: 3400 I Outcome: 1x 35840 |
36961 - Ansiblex Jump Gate Blueprint | BP Price: 200,000,000 ISK Build Time: 30 days, 2:13:20 Copy:430000 ME:63000 TE:63000 Limit:1x Materials: 4x Structure Market Network 4x Structure Mission Network 40x Structure Medical Center 40x Structure Office Center 100x Structure Construction Parts 100x Structure Hangar Array 100x Structure Storage Bay 100x Structure Repair Facility 100x Structure Docking Bay 400x Structure Acceleration Coils Skills: Outpost Construction I Outcome: 1x Small Stargate (35841) |
BP Price: 12,000,000,000 ISK Build Time: 10 days, 10:00:00 Copy:720000 ME:60000 TE:60000 Limit:2x Materials: 1x Structure Storage Bay 1x Structure Electromagnetic Sensor 1x Structure Advertisement Nexus 2x Structure EXERT Conduit Coupler 3x Structure Acceleration Coils 4x Structure Construction Parts Skills: Outpost Construction I Outcome: 1x Ansiblex Jump Gate (35841) |
BP Price: Build Time: Copy: Materials: 4x 21969 40x 21965 40x 21967 100x 21947 100x 21949 100x 21951 100x 21 1x 36956 1x 36958 2x 49720 3x 36957 400x 3695 Skills: 3400 I Outcome: 1x 35841 |
36965 - Upwell Monument AM Blueprint | BP Price: 200,000,000 ISK Build Time: 30 days, 2:13:20 Copy:430000 ME:63000 TE:63000 Limit:1x Materials: 100x Structure Construction Parts 100x Structure Hangar Array 100x Structure Storage Bay 100x Structure Repair Facility 100x Structure Docking Bay 400x Structure Advertisement Nexus Skills: Outpost Construction I Outcome: 1x Upwell Monument (35845) |
BP Price: 10,000,000,000 ISK Build Time: 6 days, 22:40:00 Copy:480000 ME:41000 TE:41000 Limit:2x Materials: 1x Structure Storage Bay 1x Structure Electromagnetic Sensor 5x Structure Advertisement Nexus 8x Structure Construction Parts Skills: Outpost Construction I Outcome: 1x Upwell Monument AM (35845) |
BP Price: Build Time: Copy:4 Materials: 1 100x 21949 100x 21951 100x 21957 100x 21961 400x 36958 1x 36956 5x 36958 8x 21947 Skills: 3400 I Outcome: 1x 35845 |
37076 - Structure Cynosural Generator Array Blueprint | BP Price: 1,700,000,000 ISK Build Time: 10:00:00 Copy:28800 ME:12600 TE:12600 Limit:5x Materials: 10x Broadcast Node 10x Nano-Factory 10x Organic Mortar Applicators 10x Recursive Computing Module 10x Sterile Conduits 20x Integrity Response Drones 20x Self-Harmonizing Power Core 20x Wetware Mainframe 900x Megacyte 2100x Zydrine 4500x Nocxium 24000x Isogen 210000x Mexallon 600000x Pyerite 3000000x Tritanium Skills: Capital Ship Construction I Outcome: 1x Standup Cynosural Generator I (35912) |
No blueprint entry found. | Build Time: 10:00:00 Copy:28800 ME:12600 TE:12600 Limit:5x Materials: 10x 2867 10x 2869 10x 2870 10x 2871 10x 2875 20x 2868 20x 2872 20x 2876 900x 40 2100x 39 4500x 38 24000x 37 210000x 36 600000x 35 3000000x 34 Skills: 22242 I Outcome: 1x 35912 |
37077 - Structure Stargate Connector Blueprint | BP Price: 10,000,000,000 ISK Build Time: 20:00:00 Copy:57600 ME:25200 TE:25200 Limit:2x Materials: 75x Broadcast Node 75x Nano-Factory 75x Organic Mortar Applicators 75x Recursive Computing Module 75x Sterile Conduits 150x Integrity Response Drones 150x Self-Harmonizing Power Core 150x Wetware Mainframe 3000x Megacyte 7000x Zydrine 15000x Nocxium 80000x Isogen 700000x Mexallon 2000000x Pyerite 10000000x Tritanium Skills: Capital Ship Construction I Outcome: 1x Standup Stargate Engine I (35913) |
No blueprint entry found. | Build Time: 20:00:00 Copy:57600 ME:25200 TE:25200 Limit:2x Materials: 75x 2867 75x 2869 75x 2870 75x 2871 75x 2875 150x 2868 150x 2872 150x 2876 3000x 40 7000x 39 15000x 38 80000x 37 700000x 36 2000000x 35 10000000x 34 Skills: 22242 I Outcome: 1x 35913 |
37078 - Structure Warp Accelerant Blueprint | BP Price: 560,000,000 ISK Build Time: 10:00:00 Copy:28800 ME:12600 TE:12600 Limit:5x Materials: 3x Broadcast Node 3x Nano-Factory 3x Organic Mortar Applicators 3x Recursive Computing Module 3x Sterile Conduits 7x Integrity Response Drones 7x Self-Harmonizing Power Core 7x Wetware Mainframe 300x Megacyte 700x Zydrine 1500x Nocxium 8000x Isogen 70000x Mexallon 200000x Pyerite 1000000x Tritanium Skills: Capital Ship Construction I Outcome: 1x Structure Cynosural Jammer I (35914) |
No blueprint entry found. | Build Time: 10:00:00 Copy:28800 ME:12600 TE:12600 Limit:5x Materials: 3x 2867 3x 2869 3x 2870 3x 2871 3x 2875 7x 2868 7x 2872 7x 2876 300x 40 700x 39 1500x 38 8000x 37 70000x 36 200000x 35 1000000x 34 Skills: 22242 I Outcome: 1x 35914 |
37140 - Structure Monument Blueprint | BP Price: 12,000,000,000 ISK Build Time: 10:00:00 Copy:28800 ME:12600 TE:12600 Limit:5x Materials: 75x Nano-Factory 75x Organic Mortar Applicators 75x Self-Harmonizing Power Core 75x Sterile Conduits 75x Wetware Mainframe 150x Broadcast Node 150x Integrity Response Drones 150x Recursive Computing Module 6000x Megacyte 14000x Zydrine 30000x Nocxium 160000x Isogen 1400000x Mexallon 4000000x Pyerite 20000000x Tritanium Skills: Capital Ship Construction I Outcome: 1x Structure Monument (37143) |
No blueprint entry found. | Build Time: 10:00:00 Copy:28800 ME:12600 TE:12600 Limit:5x Materials: 75x 2869 75x 2870 75x 2872 75x 2875 75x 2876 150x 2867 150x 2868 150x 2871 6000x 40 14000x 39 30000x 38 160000x 37 1400000x 36 4000000x 35 20000000x 34 Skills: 22242 I Outcome: 1x 37143 |
37538 - Tenebrex Cyno Jammer Blueprint | BP Price: 200,000,000 ISK Build Time: 15 days, 1:06:40 Copy:250000 ME:47000 TE:47000 Limit:1x Materials: 4x Structure Medical Center 4x Structure Office Center 10x Structure Construction Parts 10x Structure Hangar Array 10x Structure Storage Bay 10x Structure Repair Facility 10x Structure Docking Bay 40x Structure Acceleration Coils Skills: Outpost Construction I Outcome: 1x Upwell Cynosural System Jammer (37534) |
BP Price: 12,000,000,000 ISK Build Time: 10 days, 10:00:00 Copy:720000 ME:60000 TE:60000 Limit:2x Materials: 1x Structure Storage Bay 1x Structure Advertisement Nexus 3x Structure Acceleration Coils 4x Structure Construction Parts 4x Structure Electromagnetic Sensor Skills: Outpost Construction I Outcome: 1x Tenebrex Cyno Jammer (37534) |
BP Price: Build Time: 1 Copy:72 Materials: 4x 21967 1 10x 21949 10x 21951 10x 21 3x 36957 4 Skills: 3400 I Outcome: 1x 37534 |
48945 - Nov Imp B BPC | BP Price: 0 ISK Build Time: 0:00:15 Copy:? ME:? TE:? Limit:3x Skills: Industry I Outcome: 1x B11 (48609) |
BP Price: 0 ISK Build Time: 0:00:15 Copy:? ME:? TE:? Limit:10x Materials: 1x Chromodynamic Tricarboxyls 6x Auxiliary Parts 17x Force Cable 25x Elemental Crux 32x Positron Cord 250x Tritanium Skills: Industry I Outcome: 1x B11 (48609) |
BP Price: 0 ISK Build Time: 0:00:15 Copy:? ME:? TE:? Limit: Materials: 1x 48927 6x 23159 17x 23160 25x 23161 32x 23158 250x 34 Skills: 3380 I Outcome: 1x 48609 |
48946 - Nov Imp S BPC | BP Price: 0 ISK Build Time: 0:00:15 Copy:? ME:? TE:? Limit:3x Skills: Industry I Outcome: 1x S11 (48610) |
BP Price: 0 ISK Build Time: 0:01:00 Copy:? ME:? TE:? Limit:10x Materials: 2x Chromodynamic Tricarboxyls 18x Auxiliary Parts 51x Force Cable 75x Elemental Crux 96x Positron Cord 750x Tritanium Skills: Industry I Outcome: 1x S11 (48610) |
BP Price: 0 ISK Build Time: 0:0 Copy:? ME:? TE:? Limit: Materials: 2x 48927 18x 23159 51x 23160 75x 23161 96x 23158 750x 34 Skills: 3380 I Outcome: 1x 48610 |
48947 - Nov Imp E BPC | BP Price: 0 ISK Build Time: 0:00:15 Copy:? ME:? TE:? Limit:3x Skills: Industry I Outcome: 1x E11 (48612) |
BP Price: 0 ISK Build Time: 0:10:00 Copy:? ME:? TE:? Limit:10x Materials: 6x Chromodynamic Tricarboxyls 42x Auxiliary Parts 119x Force Cable 175x Elemental Crux 224x Positron Cord 1750x Tritanium Skills: Industry I Outcome: 1x E11 (48612) |
BP Price: 0 ISK Build Time: 0: Copy:? ME:? TE:? Limit: Materials: 6x 48927 42x 23159 119x 23160 175x 23161 224x 23158 1750x 34 Skills: 3380 I Outcome: 1x 48612 |
48948 - Nov Imp A BPC | BP Price: 0 ISK Build Time: 0:00:15 Copy:? ME:? TE:? Limit:3x Skills: Industry I Outcome: 1x A11 (48611) |
BP Price: 0 ISK Build Time: 0:03:00 Copy:? ME:? TE:? Limit:10x Materials: 3x Chromodynamic Tricarboxyls 24x Auxiliary Parts 68x Force Cable 100x Elemental Crux 128x Positron Cord 1000x Tritanium Skills: Industry I Outcome: 1x A11 (48611) |
BP Price: 0 ISK Build Time: 0:0 Copy:? ME:? TE:? Limit: Materials: 3x 48927 24x 23159 68x 23160 100x 23161 128x 23158 1000x 34 Skills: 3380 I Outcome: 1x 48611 |
48949 - Nov Mod BPC | No blueprint entry found. | BP Price: 0 ISK Build Time: 0:00:15 Copy:? ME:? TE:? Limit:10x Materials: 2x Chromodynamic Tricarboxyls 6x Nocxium 12x Isogen 824x Mexallon 1100x Pyerite 2200x Tritanium Skills: Industry I Outcome: 1x November Module (48944) |
BP Price: 0 ISK Build Time: 0:00:15 Copy:? ME:? TE:? Limit:10x Materials: 2x 48927 6x 38 12x 37 824x 36 1100x 35 2200x 34 Skills: 3380 I Outcome: 1x 48944 |
49625 - Upwell Monument 1M Blueprint | No blueprint entry found. | BP Price: 10,000,000,000 ISK Build Time: 6 days, 22:40:00 Copy:480000 ME:41000 TE:41000 Limit:2x Materials: 1x Structure Storage Bay 1x Structure Electromagnetic Sensor 5x Structure Advertisement Nexus 8x Structure Construction Parts Skills: Outpost Construction I Outcome: 1x Upwell Monument 1M (49600) |
BP Price: 10,000,000,000 ISK Build Time: 6 days, 22:40:00 Copy:480000 ME:41000 TE:41000 Limit:2x Materials: 1x 21951 1x 36956 5x 36958 8x 21947 Skills: 3400 I Outcome: 1x 49600 |
49626 - Upwell Monument 1F Blueprint | No blueprint entry found. | BP Price: 10,000,000,000 ISK Build Time: 6 days, 22:40:00 Copy:480000 ME:41000 TE:41000 Limit:2x Materials: 1x Structure Storage Bay 1x Structure Electromagnetic Sensor 5x Structure Advertisement Nexus 8x Structure Construction Parts Skills: Outpost Construction I Outcome: 1x Upwell Monument 1F (49601) |
BP Price: 10,000,000,000 ISK Build Time: 6 days, 22:40:00 Copy:480000 ME:41000 TE:41000 Limit:2x Materials: 1x 21951 1x 36956 5x 36958 8x 21947 Skills: 3400 I Outcome: 1x 49601 |
49714 - Kikimora Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:40:00 Copy:4800 ME:2100 TE:2100 Limit:30x Materials: 3x Megacyte 22x Zydrine 82x Nocxium 180x Zero-Point Condensate 230x Crystalline Isogen-10 398x Isogen 3349x Mexallon 7290x Pyerite 43304x Tritanium Skills: Industry I Outcome: 1x Kikimora (49710) |
BP Price: 0 ISK Build Time: 1:40:00 Copy:4800 ME:2100 TE:2100 Limit:30x Materials: 3x 40 22x 39 82x 38 180x 48112 230x 47975 398x 37 3349x 36 7290x 35 43304x 34 Skills: 3380 I Outcome: 1x 49710 |
49715 - Drekavac Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:20:00 Copy:9600 ME:4200 TE:4200 Limit:10x Materials: 386x Megacyte 560x Zero-Point Condensate 635x Crystalline Isogen-10 1402x Zydrine 2887x Nocxium 9687x Isogen 43907x Mexallon 184233x Pyerite 914356x Tritanium Skills: Industry I Outcome: 1x Drekavac (49711) |
BP Price: 0 ISK Build Time: 3:20:00 Copy:9600 ME:4200 TE:4200 Limit:10x Materials: 386x 40 560x 48112 635x 47975 1402x 39 2887x 38 9687x 37 43907x 36 184233x 35 914356x 34 Skills: 3380 I Outcome: 1x 49711 |
49716 - Rodiva Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:20:00 Copy:9600 ME:4200 TE:4200 Limit:10x Materials: 156x Megacyte 235x Crystalline Isogen-10 546x Zero-Point Condensate 1202x Zydrine 2387x Nocxium 9687x Isogen 39907x Mexallon 184233x Pyerite 514356x Tritanium Skills: Industry I Outcome: 1x Rodiva (49712) |
BP Price: 0 ISK Build Time: 3:20:00 Copy:9600 ME:4200 TE:4200 Limit:10x Materials: 156x 40 235x 47975 546x 48112 1202x 39 2387x 38 9687x 37 39907x 36 184233x 35 514356x 34 Skills: 3380 I Outcome: 1x 49712 |
49717 - Zarmazd Blueprint | No blueprint entry found. | BP Price: 50,000,000,000 ISK Build Time: 2 days, 18:40:00 Copy:192000 ME:84000 TE:84000 Limit:1x Materials: 1x Rodiva 12x R.A.M.- Starship Tech 23x Antimatter Reactor Unit 75x Construction Blocks 75x Fusion Thruster 90x Morphite 150x Linear Shield Emitter 263x Radar Sensor Cluster 750x Tesseract Capacitor Unit 1800x Nanoelectrical Microprocessor 2250x Tungsten Carbide Armor Plate Skills: Advanced Medium Ship Construction I Nanite Engineering I Industry V Outcome: 1x Zarmazd (49713) |
BP Price: 50,000,000,000 ISK Build Time: 2 days, 18:40:00 Copy:192000 ME:84000 TE:84000 Limit:1x Materials: 1x 49712 12x 11478 23x 11549 75x 3828 75x 11532 90x 11399 150x 11557 263x 11537 750x 11554 1800x 11539 2250x 11543 Skills: 3397 I 11442 I 3380 V Outcome: 1x 49713 |
49721 - Structure EXERT Conduit Coupler Blueprint | No blueprint entry found. | BP Price: 200,000,000 ISK Build Time: 1 day, 0:00:00 Copy:69120 ME:21000 TE:21000 Limit:7x Materials: 10x Covert Research Tools 20x Crystalline Isogen-10 25x Recursive Computing Module 100x Zero-Point Condensate 4000x Megacyte 7000x Zydrine 10000x Nocxium 80000x Isogen 90000x Mexallon 400000x Pyerite 800000x Tritanium Skills: Industry V Outcome: 1x Structure EXERT Conduit Coupler (49720) |
BP Price: 200,000,000 ISK Build Time: 1 day, 0:00:00 Copy:69120 ME:21000 TE:21000 Limit:7x Materials: 10x 33577 20x 47975 25x 2871 100x 48112 4000x 40 7000x 39 10000x 38 80000x 37 90000x 36 400000x 35 800000x 34 Skills: 3380 V Outcome: 1x 49720 |
TypeID, Name, and Group | Old Reprocessing Data | New Reprocessing Data | Raw Diff |
---|---|---|---|
35840 - Pharolux Cyno Beacon (Upwell Cyno Beacon) | 1x Structure Construction Parts 1x Structure Hangar Array 1x Structure Storage Bay 1x Structure Repair Facility 1x Structure Docking Bay 4x Structure Market Network 1x Structure Medical Center 1x Structure Office Center 4x Structure Mission Network 400x Structure Acceleration Coils |
500000x Liquid Ozone 2x Structure Construction Parts 1x Structure Hangar Array 1x Structure Storage Bay 2x Structure Electromagnetic Sensor 1x Structure Acceleration Coils |
2x 21947 1x 21949 1x 21951 1x 21961 4x 21963 1x 21965 1x 21967 4x 21969 400 1x 36957 |
35841 - Ansiblex Jump Gate (Upwell Jump Gate) | 1x Structure Construction Parts 1x Structure Hangar Array 1x Structure Storage Bay 1x Structure Repair Facility 1x Structure Docking Bay 4x Structure Market Network 1x Structure Medical Center 1x Structure Office Center 4x Structure Mission Network 400x Structure Acceleration Coils |
4x Structure Construction Parts 1x Structure Storage Bay 1x Structure Electromagnetic Sensor 3x Structure Acceleration Coils 1x Structure Advertisement Nexus 2x Structure EXERT Conduit Coupler |
1 1x 21951 1x 1x 21961 4x 21963 1x 21965 1x 2196 3x 36957 400x 36957 2x 49720 |
35845 - Upwell Monument AM (Upwell Monument) | 1x Structure Construction Parts 1x Structure Hangar Array 1x Structure Storage Bay 1x Structure Laboratory 1x Structure Factory 1x Structure Repair Facility 1x Structure Reprocessing Plant 1x Structure Docking Bay 1x Structure Office Center 40x Structure Advertisement Nexus |
8x Structure Construction Parts 1x Structure Storage Bay 1x Structure Electromagnetic Sensor 5x Structure Advertisement Nexus |
1x 219 1x 21951 1x 21953 1x 21955 1x 21957 1x 21959 1x 21961 1x 21967 40 1x 36956 5x 36958 |
35912 - Standup Cynosural Field Generator I (Structure Navigation Service Module) | 250000x Tritanium 50000x Pyerite 17500x Mexallon 2000x Isogen 375x Nocxium 175x Zydrine 75x Megacyte 1x Broadcast Node 1x Integrity Response Drones 1x Nano-Factory 2x Organic Mortar Applicators 1x Recursive Computing Module 2x Self-Harmonizing Power Core 1x Sterile Conduits 2x Wetware Mainframe |
No reprocessing data found. | 50000x 35 17500x 36 2000x 37 375x 38 175x 39 75x 40 1x 2867 1x 2868 1x 2869 2x 2870 1x 2871 2x 2872 1x 2875 2x 2876 |
35913 - Standup Conduit Generator I (Structure Navigation Service Module) | 250000x Tritanium 50000x Pyerite 17500x Mexallon 2000x Isogen 375x Nocxium 175x Zydrine 75x Megacyte 1x Broadcast Node 1x Integrity Response Drones 1x Nano-Factory 2x Organic Mortar Applicators 1x Recursive Computing Module 2x Self-Harmonizing Power Core 1x Sterile Conduits 2x Wetware Mainframe |
No reprocessing data found. | 50000x 35 17500x 36 2000x 37 375x 38 175x 39 75x 40 1x 2867 1x 2868 1x 2869 2x 2870 1x 2871 2x 2872 1x 2875 2x 2876 |
35914 - Standup Cynosural System Jammer I (Structure Navigation Service Module) | 250000x Tritanium 50000x Pyerite 17500x Mexallon 2000x Isogen 375x Nocxium 175x Zydrine 75x Megacyte 1x Broadcast Node 1x Integrity Response Drones 1x Nano-Factory 2x Organic Mortar Applicators 1x Recursive Computing Module 2x Self-Harmonizing Power Core 1x Sterile Conduits 2x Wetware Mainframe |
No reprocessing data found. | 50000x 35 17500x 36 2000x 37 375x 38 175x 39 75x 40 1x 2867 1x 2868 1x 2869 2x 2870 1x 2871 2x 2872 1x 2875 2x 2876 |
37534 - Tenebrex Cyno Jammer (Upwell Cyno Jammer) | 1x Structure Construction Parts 1x Structure Hangar Array 1x Structure Storage Bay 1x Structure Repair Facility 1x Structure Docking Bay 4x Structure Market Network 1x Structure Medical Center 1x Structure Office Center 4x Structure Mission Network 400x Structure Acceleration Coils |
4x Structure Construction Parts 1x Structure Storage Bay 4x Structure Electromagnetic Sensor 3x Structure Acceleration Coils 1x Structure Advertisement Nexus |
1 1x 21951 1x 21961 4x 21963 1x 21965 1x 21967 4x 21969 400 3x 36957 1x 3695 |
49600 - Upwell Monument 1M (Upwell Monument) | No reprocessing data found. | 8x Structure Construction Parts 1x Structure Storage Bay 1x Structure Electromagnetic Sensor 5x Structure Advertisement Nexus |
8x 21947 1x 21951 1x 36956 5x 36958 |
49601 - Upwell Monument 1F (Upwell Monument) | No reprocessing data found. | 8x Structure Construction Parts 1x Structure Storage Bay 1x Structure Electromagnetic Sensor 5x Structure Advertisement Nexus |
8x 21947 1x 21951 1x 36956 5x 36958 |
49710 - Kikimora (Destroyer) | No reprocessing data found. | 43304x Tritanium 7290x Pyerite 3349x Mexallon 398x Isogen 82x Nocxium 22x Zydrine 3x Megacyte 230x Crystalline Isogen-10 180x Zero-Point Condensate |
43304x 34 7290x 35 3349x 36 398x 37 82x 38 22x 39 3x 40 230x 47975 180x 48112 |
49711 - Drekavac (Combat Battlecruiser) | No reprocessing data found. | 914356x Tritanium 184233x Pyerite 43907x Mexallon 9687x Isogen 2887x Nocxium 1402x Zydrine 386x Megacyte 635x Crystalline Isogen-10 560x Zero-Point Condensate |
914356x 34 184233x 35 43907x 36 9687x 37 2887x 38 1402x 39 386x 40 635x 47975 560x 48112 |
49712 - Rodiva (Cruiser) | No reprocessing data found. | 614356x Tritanium 154233x Pyerite 39907x Mexallon 9687x Isogen 2387x Nocxium 1202x Zydrine 356x Megacyte 435x Crystalline Isogen-10 400x Zero-Point Condensate |
614356x 34 154233x 35 39907x 36 9687x 37 2387x 38 1202x 39 356x 40 435x 47975 400x 48112 |
49713 - Zarmazd (Logistics) | No reprocessing data found. | 566667x Tritanium 134444x Pyerite 32222x Mexallon 8889x Isogen 1111x Nocxium 800x Zydrine 200x Megacyte 75x Construction Blocks 90x Morphite 75x Ion Thruster 263x Magnetometric Sensor Cluster 1800x Photon Microprocessor 2250x Crystalline Carbonide Armor Plate 23x Fusion Reactor Unit 750x Oscillator Capacitor Unit 150x Pulse Shield Emitter |
566667x 34 134444x 35 32222x 36 8889x 37 1111x 38 800x 39 200x 40 75x 3828 90x 11399 75x 11531 263x 11535 1800x 11541 2250x 11545 23x 11547 750x 11553 150x 11556 |
49720 - Structure EXERT Conduit Coupler (Structure Components) | No reprocessing data found. | 800000x Tritanium 400000x Pyerite 90000x Mexallon 80000x Isogen 10000x Nocxium 7000x Zydrine 4000x Megacyte 25x Recursive Computing Module 10x Covert Research Tools 20x Crystalline Isogen-10 100x Zero-Point Condensate |
800000x 34 400000x 35 90000x 36 80000x 37 10000x 38 7000x 39 4000x 40 25x 2871 10x 33577 20x 47975 100x 48112 |
49722 - Abyssal Magnetic Field Stabilizer (Magnetic Field Stabilizer) | No reprocessing data found. | 8050x Tritanium 1459x Pyerite |
8050x 34 1459x 35 |
49726 - Abyssal Heat Sink (Heat Sink) | No reprocessing data found. | 676x Tritanium 318x Mexallon 2x Isogen 6x Zydrine 2x Megacyte |
676x 34 318x 36 2x 37 6x 39 2x 40 |
49730 - Abyssal Gyrostabilizer (Gyrostabilizer) | No reprocessing data found. | 773x Tritanium 491x Pyerite 518x Mexallon 3x Isogen 4x Zydrine |
773x 34 491x 35 518x 36 3x 37 4x 39 |
49734 - Abyssal Entropic Radiation Sink (Entropic Radiation Sink) | No reprocessing data found. | 676x Tritanium 318x Mexallon 2x Isogen 6x Zydrine 2x Megacyte |
676x 34 318x 36 2x 37 6x 39 2x 40 |
49738 - Abyssal Ballistic Control System (Ballistic Control system) | No reprocessing data found. | 1351x Tritanium 636x Mexallon 4x Isogen 14x Zydrine 4x Megacyte 1x Mechanical Parts 5x Miniature Electronics 5x Morphite 9x Quantum Microprocessor |
1351x 34 636x 36 4x 37 14x 39 4x 40 1x 3689 5x 9842 5x 11399 9x 11540 |
TypeID, Group, & Name | Tranquility_Previous | Tranquility_Next | Diff |
---|---|---|---|
35840 - Pharolux Cyno Beacon (Upwell Cyno Beacon) |
Role Bonus:
|
Role Bonus: This Upwell FLEX structure is always equipped with a built in <a href=showinfo:35912>Standup Cynosural Field Generator I</a> service module. While this structure has its <a href=showinfo:35912>Standup Cynosural Field Generator I</a> service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle |
|
35841 - Ansiblex Jump Gate (Upwell Jump Gate) |
Role Bonus:
|
Role Bonus: This Upwell FLEX structure is always equipped with a built in <a href=showinfo:35913>Standup Conduit Generator I</a> service module. While this structure has its <a href=showinfo:35913>Standup Conduit Generator I</a> service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle |
|
37534 - Tenebrex Cyno Jammer (Upwell Cyno Jammer) |
Role Bonus:
|
Role Bonus: This Upwell FLEX structure is always equipped with a built in <a href=showinfo:35914>Standup Cynosural System Jammer I</a> service module. While this structure has its <a href=showinfo:35914>Standup Cynosural System Jammer I</a> service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle |
|
37604 - Apostle (Force Auxiliary) |
Amarr Carrier bonuses (per skill level):
Role Bonus:
|
Amarr Carrier bonuses (per skill level):
Role Bonus:
|
Amarr Carrier bonuses (per skill level): 5% bonus to <a href=showinfo:3423>Remote Capacitor Transmitter</a> and <a href=showinfo:16069>Remote Armor Repairer</a> amount 4% bonus to all armor resistances\ Role Bonus: Can fit a <a href=showinfo:27951>Triage module</a> Can use two <a href=showinfo:3348>Command Burst</a> modules 50% reduction in CPU requirements for <a href=showinfo:3348>Command Burst</a> modules 200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range 200% bonus to <a href=showinfo:3439>Logistics Drone</a> transfer amount 5x penalty to <a href=showinfo:34593>Entosis Link</a> duration |
37605 - Minokawa (Force Auxiliary) |
Caldari Carrier bonuses (per skill level):
Role Bonus:
|
Caldari Carrier bonuses (per skill level):
Role Bonus:
|
Caldari Carrier bonuses (per skill level): 5% bonus to <a href=showinfo:3423>Remote Capacitor Transmitter</a> and <a href=showinfo:3422>Remote Shield Booster</a> amount 4% bonus to all shield resistances\ Role Bonus: Can fit a <a href=showinfo:27951>Triage module</a> Can use two <a href=showinfo:3348>Command Burst</a> modules 50% reduction in CPU requirements for <a href=showinfo:3348>Command Burst</a> modules 200% 200% 5x penalty to <a href=showinfo:34593>Entosis Link</a> duration 200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range |
37606 - Lif (Force Auxiliary) |
Minmatar Carrier bonuses (per skill level):
Role Bonus:
|
Minmatar Carrier bonuses (per skill level):
Role Bonus:
|
Minmatar Carrier bonuses (per skill level): 5% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> and <a href=showinfo:3422>Remote Shield Booster</a> cycle time 7.5% bonus to <a href=showinfo:3416>Shield Booster</a> amount\ Role Bonus: Can fit a <a href=showinfo:27951>Triage module</a> Can use two <a href=showinfo:3348>Command Burst</a> modules 50% reduction in CPU requirements for <a href=showinfo:3348>Command Burst</a> modules 200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range 200% bonus to <a href=showinfo:3439>Logistics Drone</a> transfer amount 5x penalty to <a href=showinfo:34593>Entosis Link</a> duration |
37607 - Ninazu (Force Auxiliary) |
Gallente Carrier bonuses (per skill level):
Role Bonus:
|
Gallente Carrier bonuses (per skill level):
Role Bonus:
|
Gallente Carrier bonuses (per skill level): 5% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> and <a href=showinfo:3422>Remote Shield Booster</a> cycle time 7.5% bonus to <a href=showinfo:3393>Armor Repairer</a> amount\ Role Bonus: Can fit a <a href=showinfo:27951>Triage module</a> Can use two <a href=showinfo:3348>Command Burst</a> modules 50% reduction in CPU requirements for <a href=showinfo:3348>Command Burst</a> modules 200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range 200% bonus to <a href=showinfo:3439>Logistics Drone</a> transfer amount 5x penalty to <a href=showinfo:34593>Entosis Link</a> duration |
49710 - Kikimora (Destroyer) |
Precursor Destroyer bonuses (per skill level):
Role Bonus:
|
Precursor Destroyer bonuses (per skill level): 25% bonus to <a href=showinfo:47870>Small Precursor Weapon</a> damage 20% bonus to <a href=showinfo:47870>Small Precursor Weapon</a> optimal range Role Bonus: 50% bonus to <a href=showinfo:47870>Small Precursor Weapon</a> optimal range 50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need 50% reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need 50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need 100% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range |
|
49711 - Drekavac (Combat Battlecruiser) |
Precursor Battlecruiser bonuses (per skill level):
Role Bonus:
|
Precursor Battlecruiser bonuses (per skill level): 10% bonus to <a href=showinfo:47871>Medium Precursor Turret</a> damage 4% bonus to all armor resistances Role Bonus: Can use one <a href=showinfo:3348>Command Burst</a> module 50% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range 25% bonus to <a href=showinfo:47871>Medium Precursor Turret</a> optimal range 50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need 50% reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need 50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need 100% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range |
Attribute Name | Diff |
---|---|
213 - missileDamageMultiplierBonus | iconID: None => 1397 |
438 - socialMutator | published: True => False |
868 - jumpDriveConsumptionAmount | defaultValue: 0.0 => 2000.0 tooltipDescriptionID: 296281 => 318051 tooltipTitleID: 296280 => 318050 |
2115 - stasisWebifierResistance | unitID: 108 => 127 |
2793 - jumpPortalAdditionalConsumption | attributeCategory: None => 5 attributeID: None => 2793 attributeName: None => jumpPortalAdditionalConsumption categoryID: None => 7 defaultValue: None => 0.0 description: None => Additional units of fuel that are consumed on each jump through a jump portal, not subject to any of the mass or distance multipliers displayName: None => displayNameID: None => 318003 ("Added Jump Portal Fuel Consumption") highIsGood: None => True published: None => False stackable: None => True tooltipDescriptionID: None => 318005 tooltipTitleID: None => 318004 unitID: None => 138 |
2794 - cynoJammerActivationDelay | attributeCategory: None => 5 attributeID: None => 2794 attributeName: None => cynoJammerActivationDelay categoryID: None => 7 defaultValue: None => 0.0 description: None => displayName: None => displayNameID: None => 318006 ("Activation Delay") highIsGood: None => True published: None => True stackable: None => True unitID: None => 3 |
2795 - cynoJammerActivationDelay | attributeCategory: None => 5 attributeID: None => 2795 attributeName: None => cynoJammerActivationDelay categoryID: None => 7 defaultValue: None => 0.0 description: None => displayName: None => displayNameID: None => 318007 ("Activation Delay") highIsGood: None => True published: None => True stackable: None => True unitID: None => 101 |
2796 - repairMultiplierBonusPerCycle | attributeCategory: None => 5 attributeID: None => 2796 attributeName: None => repairMultiplierBonusPerCycle categoryID: None => 20 defaultValue: None => 0.0 description: None => displayName: None => displayNameID: None => 318013 ("Repair Multiplier Bonus Per Cycle") highIsGood: None => True iconID: None => 80 published: None => True stackable: None => True unitID: None => 127 |
2797 - repairMultiplierBonusMax | attributeCategory: None => 5 attributeID: None => 2797 attributeName: None => repairMultiplierBonusMax categoryID: None => 20 defaultValue: None => 0.0 description: None => displayName: None => displayNameID: None => 318012 ("Maximum Repair Multiplier Bonus") highIsGood: None => True iconID: None => 80 published: None => True stackable: None => True unitID: None => 127 |
2798 - gateMaxJumpMass | attributeCategory: None => 5 attributeID: None => 2798 attributeName: None => gateMaxJumpMass categoryID: None => 7 defaultValue: None => 0.0 description: None => displayName: None => displayNameID: None => 318014 ("Maximum Jump Mass") highIsGood: None => True published: None => True stackable: None => True unitID: None => 2 |
2799 - shipBonusPD1 | attributeCategory: None => 5 attributeID: None => 2799 attributeName: None => shipBonusPD1 categoryID: None => 9 defaultValue: None => 0.0 description: None => Precursor Destroyer Skill Attribute displayName: None => highIsGood: None => True published: None => True stackable: None => True unitID: None => 105 |
2800 - shipBonusPD2 | attributeCategory: None => 5 attributeID: None => 2800 attributeName: None => shipBonusPD2 categoryID: None => 9 defaultValue: None => 0.0 description: None => Precursor Destroyer Skill Attribute displayName: None => highIsGood: None => True published: None => True stackable: None => True unitID: None => 105 |
2801 - shipBonusPBC1 | attributeCategory: None => 5 attributeID: None => 2801 attributeName: None => shipBonusPBC1 categoryID: None => 9 defaultValue: None => 0.0 description: None => Precursor Battlecruiser Skill Attribute displayName: None => highIsGood: None => True published: None => True stackable: None => True unitID: None => 105 |
2802 - shipBonusPBC2 | attributeCategory: None => 5 attributeID: None => 2802 attributeName: None => shipBonusPBC2 categoryID: None => 9 defaultValue: None => 0.0 description: None => Precursor Battlecruiser Skill Attribute displayName: None => highIsGood: None => True published: None => True stackable: None => True unitID: None => 105 |
2803 - miningAmountSet | attributeCategory: None => 4 attributeID: None => 2803 attributeName: None => miningAmountSet categoryID: None => 7 defaultValue: None => 0.0 description: None => Sets how much ore gets mined displayName: None => displayNameID: None => 318019 ("Mining amount") highIsGood: None => True published: None => True stackable: None => True unitID: None => 9 |
2804 - serviceModuleFullPowerStateArmorPlatingMultiplier | attributeCategory: None => 5 attributeID: None => 2804 attributeName: None => serviceModuleFullPowerStateArmorPlatingMultiplier categoryID: None => 7 defaultValue: None => 0.0 description: None => displayName: None => highIsGood: None => True published: None => False stackable: None => True |
2805 - structurePowerStateArmorPlatingMultiplier | attributeCategory: None => 5 attributeID: None => 2805 attributeName: None => structurePowerStateArmorPlatingMultiplier categoryID: None => 7 defaultValue: None => 0.0 description: None => displayName: None => highIsGood: None => True published: None => False stackable: None => True |
TypeID, Name, and Group | Diff |
---|---|
584 - Griffin (Frigate) | Powergrid Output: 24.0 => 28.0 Signature Radius: 42.0 => 40.0 |
632 - Blackbird (Cruiser) | Signature Radius: 150.0 => 135.0 |
640 - Scorpion (Battleship) | Powergrid Output: 9000.0 => 9500.0 Signature Radius: 480.0 => 440.0 |
1948 - Magnetometric ECM I (ECM) | Optimal Range: 24000.0 => 28800.0 Gravimetric ECM Jammer Strength: 1.0 => 1.1 Ladar ECM Jammer Strength: 1.0 => 1.1 Magnetometric ECM Jammer Strength: 3.0 => 3.3 RADAR ECM Jammer Strength: 1.0 => 1.1 |
1955 - Gravimetric ECM I (ECM) | Optimal Range: 24000.0 => 28800.0 Gravimetric ECM Jammer Strength: 3.0 => 3.3 Ladar ECM Jammer Strength: 1.0 => 1.1 Magnetometric ECM Jammer Strength: 1.0 => 1.1 RADAR ECM Jammer Strength: 1.0 => 1.1 |
1956 - Radar ECM I (ECM) | Optimal Range: 24000.0 => 28800.0 Gravimetric ECM Jammer Strength: 1.0 => 1.1 Ladar ECM Jammer Strength: 1.0 => 1.1 Magnetometric ECM Jammer Strength: 1.0 => 1.1 RADAR ECM Jammer Strength: 3.0 => 3.3 |
1957 - Multispectral ECM I (ECM) | Optimal Range: 16000.0 => 19200.0 Gravimetric ECM Jammer Strength: 2.0 => 2.2 Ladar ECM Jammer Strength: 2.0 => 2.2 Magnetometric ECM Jammer Strength: 2.0 => 2.2 RADAR ECM Jammer Strength: 2.0 => 2.2 |
1958 - Ladar ECM I (ECM) | Optimal Range: 24000.0 => 28800.0 Gravimetric ECM Jammer Strength: 1.0 => 1.1 Ladar ECM Jammer Strength: 3.0 => 3.3 Magnetometric ECM Jammer Strength: 1.0 => 1.1 RADAR ECM Jammer Strength: 1.0 => 1.1 |
2001 - Cynosural Suppression (Strategic Upgrades) | radius: 0.0 => 1.0 Daily Upkeep Cost: 20000000.0 => 30000000.0 isDynamicType: None => False |
2008 - Cynosural Navigation (Strategic Upgrades) | radius: 0.0 => 1.0 Daily Upkeep Cost: 2000000.0 => 5000000.0 isDynamicType: None => False |
2009 - Supercapital Construction Facilities (Strategic Upgrades) | Daily Upkeep Cost: 1000000.0 => 40000000.0 |
2559 - Ladar ECM II (ECM) | Optimal Range: 28800.0 => 34560.0 Gravimetric ECM Jammer Strength: 1.2 => 1.3 Ladar ECM Jammer Strength: 3.6 => 4.0 Magnetometric ECM Jammer Strength: 1.2 => 1.3 RADAR ECM Jammer Strength: 1.2 => 1.3 |
2563 - Magnetometric ECM II (ECM) | Optimal Range: 28800.0 => 34560.0 Gravimetric ECM Jammer Strength: 1.2 => 1.3 Ladar ECM Jammer Strength: 1.2 => 1.3 Magnetometric ECM Jammer Strength: 3.6 => 4.0 RADAR ECM Jammer Strength: 1.2 => 1.3 |
2567 - Multispectral ECM II (ECM) | Optimal Range: 19200.0 => 23040.0 Gravimetric ECM Jammer Strength: 2.4 => 2.6 Ladar ECM Jammer Strength: 2.4 => 2.6 Magnetometric ECM Jammer Strength: 2.4 => 2.6 RADAR ECM Jammer Strength: 2.4 => 2.6 |
2571 - Gravimetric ECM II (ECM) | Optimal Range: 28800.0 => 34560.0 Gravimetric ECM Jammer Strength: 3.6 => 4.0 Ladar ECM Jammer Strength: 1.2 => 1.3 Magnetometric ECM Jammer Strength: 1.2 => 1.3 RADAR ECM Jammer Strength: 1.2 => 1.3 |
2575 - Radar ECM II (ECM) | Optimal Range: 28800.0 => 34560.0 Gravimetric ECM Jammer Strength: 1.2 => 1.3 Ladar ECM Jammer Strength: 1.2 => 1.3 Magnetometric ECM Jammer Strength: 1.2 => 1.3 RADAR ECM Jammer Strength: 3.6 => 4.0 |
3536 - CONCORD Capital Remote Armor Repairer (Remote Armor Repairer) | Activation time / duration: 12000.0 => 15000.0 Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
3544 - CONCORD Capital Remote Shield Booster (Remote Shield Booster) | Activation time / duration: 16000.0 => 20000.0 |
3616 - Capital Remote Shield Booster I (Remote Shield Booster) | Activation time / duration: 16000.0 => 20000.0 |
3618 - Capital Remote Shield Booster II (Remote Shield Booster) | Activation time / duration: 16000.0 => 20000.0 |
9518 - Initiated Ion Field ECM I (ECM) | Optimal Range: 25260.0 => 30312.0 Gravimetric ECM Jammer Strength: 1.05 => 1.2 Ladar ECM Jammer Strength: 1.05 => 1.2 Magnetometric ECM Jammer Strength: 3.15 => 3.5 RADAR ECM Jammer Strength: 1.05 => 1.2 |
9519 - FZ-3 Subversive Spatial Destabilizer ECM (ECM) | Optimal Range: 25260.0 => 30312.0 Gravimetric ECM Jammer Strength: 3.15 => 3.5 Ladar ECM Jammer Strength: 1.05 => 1.2 Magnetometric ECM Jammer Strength: 1.05 => 1.2 RADAR ECM Jammer Strength: 1.05 => 1.2 |
9520 - 'Penumbra' White Noise ECM (ECM) | Optimal Range: 25260.0 => 30312.0 Gravimetric ECM Jammer Strength: 1.05 => 1.2 Ladar ECM Jammer Strength: 1.05 => 1.2 Magnetometric ECM Jammer Strength: 1.05 => 1.2 RADAR ECM Jammer Strength: 3.15 => 3.5 |
9521 - Initiated Enduring Multispectral ECM (ECM) | Optimal Range: 16000.0 => 19200.0 Gravimetric ECM Jammer Strength: 2.2 => 2.4 Ladar ECM Jammer Strength: 2.2 => 2.4 Magnetometric ECM Jammer Strength: 2.2 => 2.4 RADAR ECM Jammer Strength: 2.2 => 2.4 |
9522 - Faint Phase Inversion ECM I (ECM) | Optimal Range: 25260.0 => 30312.0 Gravimetric ECM Jammer Strength: 1.05 => 1.2 Ladar ECM Jammer Strength: 3.15 => 3.5 Magnetometric ECM Jammer Strength: 1.05 => 1.2 RADAR ECM Jammer Strength: 1.05 => 1.2 |
11194 - Kitsune (Electronic Attack Ship) | Powergrid Output: 26.0 => 30.0 Signature Radius: 47.0 => 42.0 |
11355 - Small Remote Armor Repairer I (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
11357 - Medium Remote Armor Repairer I (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
11359 - Large Remote Armor Repairer I (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
11957 - Falcon (Force Recon Ship) | Powergrid Output: 700.0 => 760.0 Signature Radius: 175.0 => 165.0 |
11959 - Rook (Combat Recon Ship) | Powergrid Output: 680.0 => 740.0 Signature Radius: 170.0 => 158.0 |
16433 - Small I-ax Enduring Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
16435 - Small Coaxial Compact Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
16437 - Small 'Arup' Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
16439 - Small Solace Scoped Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
16441 - Medium I-ax Enduring Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
16443 - Medium Coaxial Compact Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
16445 - Medium 'Arup' Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
16447 - Medium Solace Scoped Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
16449 - Large I-ax Enduring Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
16451 - Large Coaxial Compact Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
16453 - Large 'Arup' Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
16455 - Large Solace Scoped Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
18981 - Coreli C-Type Small Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
18983 - Coreli B-Type Small Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
18985 - Coreli A-Type Small Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
18987 - Corelum C-Type Medium Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
18989 - Corelum B-Type Medium Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
18991 - Corelum A-Type Medium Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
19047 - Centii C-Type Small Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
19049 - Centii B-Type Small Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
19051 - Centii A-Type Small Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
19053 - Centum C-Type Medium Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
19055 - Centum B-Type Medium Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
19057 - Centum A-Type Medium Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
19923 - Morpheus Enduring Magnetometric ECM (ECM) | Optimal Range: 24000.0 => 28800.0 Gravimetric ECM Jammer Strength: 1.1 => 1.2 Ladar ECM Jammer Strength: 1.1 => 1.2 Magnetometric ECM Jammer Strength: 3.3 => 3.6 RADAR ECM Jammer Strength: 1.1 => 1.2 |
19925 - Aergia Compact Magnetometric ECM (ECM) | Optimal Range: 24000.0 => 28800.0 Gravimetric ECM Jammer Strength: 1.1 => 1.2 Ladar ECM Jammer Strength: 1.1 => 1.2 Magnetometric ECM Jammer Strength: 3.3 => 3.6 RADAR ECM Jammer Strength: 1.1 => 1.2 |
19927 - Hypnos Scoped Magnetometric ECM (ECM) | Optimal Range: 26400.0 => 31680.0 Gravimetric ECM Jammer Strength: 1.1 => 1.2 Ladar ECM Jammer Strength: 1.1 => 1.2 Magnetometric ECM Jammer Strength: 3.3 => 3.6 RADAR ECM Jammer Strength: 1.1 => 1.2 |
19929 - Induced Compact Multispectral ECM (ECM) | Optimal Range: 16000.0 => 19200.0 Gravimetric ECM Jammer Strength: 2.2 => 2.4 Ladar ECM Jammer Strength: 2.2 => 2.4 Magnetometric ECM Jammer Strength: 2.2 => 2.4 RADAR ECM Jammer Strength: 2.2 => 2.4 |
19931 - Compulsive Scoped Multispectral ECM (ECM) | Optimal Range: 17600.0 => 21120.0 Gravimetric ECM Jammer Strength: 2.2 => 2.4 Ladar ECM Jammer Strength: 2.2 => 2.4 Magnetometric ECM Jammer Strength: 2.2 => 2.4 RADAR ECM Jammer Strength: 2.2 => 2.4 |
19933 - 'Hypnos' Multispectral ECM I (ECM) | Optimal Range: 19246.0 => 23095.0 Gravimetric ECM Jammer Strength: 2.4 => 2.6 Ladar ECM Jammer Strength: 2.4 => 2.6 Magnetometric ECM Jammer Strength: 2.4 => 2.6 RADAR ECM Jammer Strength: 2.4 => 2.6 |
19935 - Languid Enduring Ladar ECM (ECM) | Optimal Range: 24000.0 => 28800.0 Gravimetric ECM Jammer Strength: 1.1 => 1.2 Ladar ECM Jammer Strength: 3.3 => 3.6 Magnetometric ECM Jammer Strength: 1.1 => 1.2 RADAR ECM Jammer Strength: 1.1 => 1.2 |
19937 - Halting Compact Ladar ECM (ECM) | Optimal Range: 24000.0 => 28800.0 Gravimetric ECM Jammer Strength: 1.1 => 1.2 Ladar ECM Jammer Strength: 3.3 => 3.6 Magnetometric ECM Jammer Strength: 1.1 => 1.2 RADAR ECM Jammer Strength: 1.1 => 1.2 |
19939 - Enfeebling Scoped Ladar ECM (ECM) | Optimal Range: 26400.0 => 31680.0 Gravimetric ECM Jammer Strength: 1.1 => 1.2 Ladar ECM Jammer Strength: 3.3 => 3.6 Magnetometric ECM Jammer Strength: 1.1 => 1.2 RADAR ECM Jammer Strength: 1.1 => 1.2 |
19942 - FZ-3a Enduring Gravimetric ECM (ECM) | Optimal Range: 24000.0 => 28800.0 Gravimetric ECM Jammer Strength: 3.3 => 3.6 Ladar ECM Jammer Strength: 1.1 => 1.2 Magnetometric ECM Jammer Strength: 1.1 => 1.2 RADAR ECM Jammer Strength: 1.1 => 1.2 |
19944 - CZ-4 Compact Gravimetric ECM (ECM) | Optimal Range: 24000.0 => 28800.0 Gravimetric ECM Jammer Strength: 3.3 => 3.6 Ladar ECM Jammer Strength: 1.1 => 1.2 Magnetometric ECM Jammer Strength: 1.1 => 1.2 RADAR ECM Jammer Strength: 1.1 => 1.2 |
19946 - BZ-5 Scoped Gravimetric ECM (ECM) | Optimal Range: 26400.0 => 31680.0 Gravimetric ECM Jammer Strength: 3.3 => 3.6 Ladar ECM Jammer Strength: 1.1 => 1.2 Magnetometric ECM Jammer Strength: 1.1 => 1.2 RADAR ECM Jammer Strength: 1.1 => 1.2 |
19948 - Gloom Enduring Radar ECM (ECM) | Optimal Range: 24000.0 => 28800.0 Gravimetric ECM Jammer Strength: 1.1 => 1.2 Ladar ECM Jammer Strength: 1.1 => 1.2 Magnetometric ECM Jammer Strength: 1.1 => 1.2 RADAR ECM Jammer Strength: 3.3 => 3.6 |
19950 - Shade Compact Radar ECM (ECM) | Optimal Range: 24000.0 => 28800.0 Gravimetric ECM Jammer Strength: 1.1 => 1.2 Ladar ECM Jammer Strength: 1.1 => 1.2 Magnetometric ECM Jammer Strength: 1.1 => 1.2 RADAR ECM Jammer Strength: 3.3 => 3.6 |
19952 - Umbra Scoped Radar ECM (ECM) | Optimal Range: 26400.0 => 31680.0 Gravimetric ECM Jammer Strength: 1.1 => 1.2 Ladar ECM Jammer Strength: 1.1 => 1.2 Magnetometric ECM Jammer Strength: 1.1 => 1.2 RADAR ECM Jammer Strength: 3.3 => 3.6 |
20199 - Dread Guristas Multispectral ECM (ECM) | Optimal Range: 20800.0 => 24960.0 Gravimetric ECM Jammer Strength: 2.6 => 2.9 Ladar ECM Jammer Strength: 2.6 => 2.9 Magnetometric ECM Jammer Strength: 2.6 => 2.9 RADAR ECM Jammer Strength: 2.6 => 2.9 |
20201 - Kaikka's Modified Multispectral ECM (ECM) | Optimal Range: 23200.0 => 27840.0 Gravimetric ECM Jammer Strength: 2.8 => 3.1 Ladar ECM Jammer Strength: 2.8 => 3.1 Magnetometric ECM Jammer Strength: 2.8 => 3.1 RADAR ECM Jammer Strength: 2.8 => 3.1 |
20203 - Thon's Modified Multispectral ECM (ECM) | Optimal Range: 25600.0 => 30720.0 Gravimetric ECM Jammer Strength: 2.9 => 3.2 Ladar ECM Jammer Strength: 2.9 => 3.2 Magnetometric ECM Jammer Strength: 2.9 => 3.2 RADAR ECM Jammer Strength: 2.9 => 3.2 |
20205 - Vepas' Modified Multispectral ECM (ECM) | Optimal Range: 28000.0 => 33600.0 Gravimetric ECM Jammer Strength: 3.1 => 3.4 Ladar ECM Jammer Strength: 3.1 => 3.4 Magnetometric ECM Jammer Strength: 3.1 => 3.4 RADAR ECM Jammer Strength: 3.1 => 3.4 |
20207 - Estamel's Modified Multispectral ECM (ECM) | Optimal Range: 30400.0 => 36480.0 Gravimetric ECM Jammer Strength: 3.2 => 3.5 Ladar ECM Jammer Strength: 3.2 => 3.5 Magnetometric ECM Jammer Strength: 3.2 => 3.5 RADAR ECM Jammer Strength: 3.2 => 3.5 |
20573 - 'Marshall' Magnetometric ECM (ECM) | Optimal Range: 28800.0 => 34560.0 Gravimetric ECM Jammer Strength: 1.15 => 1.3 Ladar ECM Jammer Strength: 1.15 => 1.3 Magnetometric ECM Jammer Strength: 3.45 => 3.8 RADAR ECM Jammer Strength: 1.15 => 1.3 |
20575 - 'Gambler' Ladar ECM (ECM) | Optimal Range: 28800.0 => 34560.0 Gravimetric ECM Jammer Strength: 1.15 => 1.3 Ladar ECM Jammer Strength: 3.45 => 3.8 Magnetometric ECM Jammer Strength: 1.15 => 1.3 RADAR ECM Jammer Strength: 1.15 => 1.3 |
20577 - 'Plunderer' Gravimetric ECM (ECM) | Optimal Range: 28800.0 => 34560.0 Gravimetric ECM Jammer Strength: 3.45 => 3.8 Ladar ECM Jammer Strength: 1.15 => 1.3 Magnetometric ECM Jammer Strength: 1.15 => 1.3 RADAR ECM Jammer Strength: 1.15 => 1.3 |
20579 - 'Heist' Radar ECM (ECM) | Optimal Range: 28800.0 => 34560.0 Gravimetric ECM Jammer Strength: 1.15 => 1.3 Ladar ECM Jammer Strength: 1.15 => 1.3 Magnetometric ECM Jammer Strength: 1.15 => 1.3 RADAR ECM Jammer Strength: 3.45 => 3.8 |
22436 - Widow (Black Ops) | Powergrid Output: 8800.0 => 9800.0 CPU Output: 760.0 => 800.0 Signature Radius: 432.0 => 405.0 |
22947 - 'Beatnik' Small Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
22949 - 'Love' Medium Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
22951 - 'Pacifier' Large Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
23414 - 'Brotherhood' Small Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
23416 - 'Peace' Large Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
24569 - Capital Remote Armor Repairer I (Remote Armor Repairer) | Activation time / duration: 12000.0 => 15000.0 Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
26912 - Small Remote Armor Repairer II (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
26913 - Medium Remote Armor Repairer II (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
26914 - Large Remote Armor Repairer II (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
28729 - Legion Magnetometric ECM (ECM) | Optimal Range: 30000.0 => 36000.0 Gravimetric ECM Jammer Strength: 1.2 => 1.3 Ladar ECM Jammer Strength: 1.2 => 1.3 Magnetometric ECM Jammer Strength: 3.7 => 4.1 RADAR ECM Jammer Strength: 1.2 => 1.3 |
28731 - Legion Multispectral ECM (ECM) | Optimal Range: 22400.0 => 26880.0 Gravimetric ECM Jammer Strength: 2.5 => 2.8 Ladar ECM Jammer Strength: 2.5 => 2.8 Magnetometric ECM Jammer Strength: 2.5 => 2.8 RADAR ECM Jammer Strength: 2.5 => 2.8 |
28733 - Legion Ladar ECM (ECM) | Optimal Range: 30000.0 => 36000.0 Gravimetric ECM Jammer Strength: 1.2 => 1.3 Ladar ECM Jammer Strength: 3.7 => 4.1 Magnetometric ECM Jammer Strength: 1.2 => 1.3 RADAR ECM Jammer Strength: 1.2 => 1.3 |
28735 - Legion Gravimetric ECM (ECM) | Optimal Range: 30000.0 => 36000.0 Gravimetric ECM Jammer Strength: 3.7 => 4.1 Ladar ECM Jammer Strength: 1.2 => 1.3 Magnetometric ECM Jammer Strength: 1.2 => 1.3 RADAR ECM Jammer Strength: 1.2 => 1.3 |
28737 - Legion Radar ECM (ECM) | Optimal Range: 30000.0 => 36000.0 Gravimetric ECM Jammer Strength: 1.2 => 1.3 Ladar ECM Jammer Strength: 1.2 => 1.3 Magnetometric ECM Jammer Strength: 1.2 => 1.3 RADAR ECM Jammer Strength: 3.7 => 4.1 |
32422 - Advanced Logistics Network (Strategic Upgrades) | radius: 0.0 => 1.0 Daily Upkeep Cost: 10000000.0 => 20000000.0 isDynamicType: None => False |
32469 - Civilian Small Remote Armor Repairer (Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
33476 - Mobile Cynosural Inhibitor (Mobile Cyno Inhibitor) | Volume: 300.0 => 50.0 isDynamicType: None => False |
35825 - Raitaru (Engineering Complex) | Shield Capacity: 3200000.0 => 1200000.0 Armor Hitpoints: 3200000.0 => 1200000.0 structurePowerStateArmorPlatingMultiplier: None => 0.0 |
35826 - Azbel (Engineering Complex) | Shield Capacity: 9600000.0 => 3600000.0 Armor Hitpoints: 9600000.0 => 3600000.0 structurePowerStateArmorPlatingMultiplier: None => 0.0 |
35827 - Sotiyo (Engineering Complex) | Shield Capacity: 48000000.0 => 18000000.0 Armor Hitpoints: 48000000.0 => 18000000.0 structurePowerStateArmorPlatingMultiplier: None => 0.0 |
35832 - Astrahus (Citadel) | Shield Capacity: 4800000.0 => 1800000.0 Armor Hitpoints: 4800000.0 => 1800000.0 structurePowerStateArmorPlatingMultiplier: None => 0.0 |
35833 - Fortizar (Citadel) | Shield Capacity: 14400000.0 => 5400000.0 Armor Hitpoints: 14400000.0 => 5400000.0 structurePowerStateArmorPlatingMultiplier: None => 0.0 |
35834 - Keepstar (Citadel) | Shield Capacity: 72000000.0 => 27000000.0 Armor Hitpoints: 72000000.0 => 27000000.0 structurePowerStateArmorPlatingMultiplier: None => 0.0 |
35835 - Athanor (Refinery) | Shield Capacity: 3200000.0 => 1200000.0 Armor Hitpoints: 3200000.0 => 1200000.0 structurePowerStateArmorPlatingMultiplier: None => 0.0 |
35836 - Tatara (Refinery) | Shield Capacity: 9600000.0 => 3600000.0 Armor Hitpoints: 9600000.0 => 3600000.0 structurePowerStateArmorPlatingMultiplier: None => 0.0 |
35840 - Pharolux Cyno Beacon (Upwell Cyno Beacon) | Structure Hitpoints: 1000000.0 => 3000000.0 radius: 45000.0 => 7000.0 Shield Capacity: 500000.0 => 750000.0 Armor Hitpoints: 500000.0 => 750000.0 published: False => True structurePowerStateArmorPlatingMultiplier: None => 0.0 descriptionID: None => 543485 groupID: 1408 => 2017 marketGroupID: None => 2511 (Navigation Structures) wreckTypeID: None => 49628 |
35841 - Ansiblex Jump Gate (Upwell Jump Gate) | Click to toggle showing the 14 attributes.Structure Hitpoints: 1000000.0 => 3000000.0radius: 45000.0 => 13000.0 Shield Capacity: 500000.0 => 750000.0 Armor Hitpoints: 500000.0 => 750000.0 Jump Drive Fuel Need: None => 16273.0 Maximum Jump Range: None => 5.0 jumpPortalConsumptionMassFactor: None => 1.5e-09 published: False => True Added Jump Portal Fuel Consumption: None => 50.0 Maximum Jump Mass: None => 1480000000.0 structurePowerStateArmorPlatingMultiplier: None => 0.0 descriptionID: None => 543483 marketGroupID: None => 2511 (Navigation Structures) wreckTypeID: None => 49627 |
35845 - Upwell Monument AM (Upwell Monument) | descriptionID: 506190 => None graphicID: 21137 => 22298 groupID: 1410 => 2015 wreckTypeID: None => 49630 |
35877 - Standup Supercapital Shipyard I (Structure Engineering Service Module) | Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0 serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0 |
35878 - Standup Manufacturing Plant I (Structure Engineering Service Module) | Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0 serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0 |
35881 - Standup Capital Shipyard I (Structure Engineering Service Module) | Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0 serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0 |
35886 - Standup Invention Lab I (Structure Engineering Service Module) | Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0 serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0 |
35891 - Standup Research Lab I (Structure Engineering Service Module) | Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0 serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0 |
35892 - Standup Market Hub I (Structure Citadel Service Module) | Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0 serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0 |
35894 - Standup Cloning Center I (Structure Citadel Service Module) | Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0 serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0 |
35899 - Standup Reprocessing Facility I (Structure Resource Processing Service Module) | Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0 serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0 |
35912 - Standup Cynosural Field Generator I (Structure Navigation Service Module) | Volume: 4000.0 => 1000000.0 published: False => True Service Module Cycle Fuel Need: 10.0 => 15.0 Service Module Online Fuel Need: 720.0 => 1080.0 Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0 serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0 descriptionID: None => 543481 iconID: None => 22073 |
35913 - Standup Conduit Generator I (Structure Navigation Service Module) | Mass: 4000.0 => 500.0 Volume: 32000.0 => 1000000.0 published: False => True Service Module Cycle Fuel Need: 10.0 => 30.0 Service Module Online Fuel Need: 720.0 => 2160.0 Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0 serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0 descriptionID: None => 543480 iconID: None => 22075 |
35914 - Standup Cynosural System Jammer I (Structure Navigation Service Module) | Volume: 4000.0 => 1000000.0 Service Module Cycle Fuel Need: 10.0 => 40.0 Service Module Online Fuel Need: 720.0 => 2880.0 Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0 Activation Delay: None => 300000.0 serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0 descriptionID: None => 543479 iconID: None => 22074 |
36954 - Structure Acceleration Coils Blueprint (Construction Component Blueprints) | descriptionID: 508904 => None isDynamicType: None => False |
36960 - Pharolux Cyno Beacon Blueprint (Structure Blueprints) | published: False => True basePrice: 200000000.0 => 6000000000.0 isDynamicType: None => False marketGroupID: None => 2510 (Navigation Structures) |
36961 - Ansiblex Jump Gate Blueprint (Structure Blueprints) | published: False => True basePrice: 200000000.0 => 12000000000.0 isDynamicType: None => False marketGroupID: None => 2510 (Navigation Structures) |
36965 - Upwell Monument AM Blueprint (Structure Blueprints) | basePrice: 200000000 => 10000000000.0 isDynamicType: None => False |
37143 - Structure Monument Module I (Structure Advertisement Service Module) | Mass: 8000.0 => 500.0 Volume: 64000.0 => 100000.0 descriptionID: 509427 => None isDynamicType: None => False |
37455 - Griffin Navy Issue (Frigate) | Signature Radius: 40.0 => 38.0 |
37534 - Tenebrex Cyno Jammer (Upwell Cyno Jammer) | Click to toggle showing the 11 attributes.Structure Hitpoints: 1000000.0 => 4000000.0Volume: 4000.0 => 5000.0 radius: 45000.0 => 11000.0 Shield Capacity: 500000.0 => 1000000.0 Armor Hitpoints: 500000.0 => 1000000.0 published: False => True structurePowerStateArmorPlatingMultiplier: None => 0.0 descriptionID: None => 543484 groupID: 1408 => 2016 marketGroupID: None => 2511 (Navigation Structures) wreckTypeID: None => 49629 |
37538 - Tenebrex Cyno Jammer Blueprint (Structure Blueprints) | published: False => True basePrice: 200000000.0 => 12000000000.0 descriptionID: 510294 => None isDynamicType: None => False marketGroupID: None => 2510 (Navigation Structures) |
40340 - Upwell Palatine Keepstar (Citadel) | Shield Capacity: 144000000.0 => 54000000.0 Armor Hitpoints: 144000000.0 => 54000000.0 structurePowerStateArmorPlatingMultiplier: None => 0.0 |
40714 - Capital Emergency Hull Energizer I (Damage Control) | Activation time / duration: 18000.0 => 14000.0 Structure EM Damage Resistance: 0.001 => 0.05 Structure Explosive Damage Resistance: 0.001 => 0.05 Structure Kinetic Damage Resistance: 0.001 => 0.05 Structure Thermal Damage Resistance: 0.001 => 0.05 |
40715 - Capital Implacable Compact Emergency Hull Energizer (Damage Control) | Activation time / duration: 20000.0 => 16500.0 Structure EM Damage Resistance: 0.001 => 0.05 Structure Explosive Damage Resistance: 0.001 => 0.05 Structure Kinetic Damage Resistance: 0.001 => 0.05 Structure Thermal Damage Resistance: 0.001 => 0.05 |
40716 - Capital Indefatigable Enduring Emergency Hull Energizer (Damage Control) | Activation time / duration: 20000.0 => 16500.0 Structure EM Damage Resistance: 0.001 => 0.05 Structure Explosive Damage Resistance: 0.001 => 0.05 Structure Kinetic Damage Resistance: 0.001 => 0.05 Structure Thermal Damage Resistance: 0.001 => 0.05 |
40717 - Capital Emergency Hull Energizer II (Damage Control) | Activation time / duration: 22000.0 => 16500.0 Structure EM Damage Resistance: 0.001 => 0.05 Structure Explosive Damage Resistance: 0.001 => 0.05 Structure Kinetic Damage Resistance: 0.001 => 0.05 Structure Thermal Damage Resistance: 0.001 => 0.05 |
40718 - Sisters Capital Emergency Hull Energizer (Damage Control) | Activation time / duration: 25000.0 => 19000.0 Structure EM Damage Resistance: 0.001 => 0.05 Structure Explosive Damage Resistance: 0.001 => 0.05 Structure Kinetic Damage Resistance: 0.001 => 0.05 Structure Thermal Damage Resistance: 0.001 => 0.05 |
41463 - Capital I-ax Enduring Remote Armor Repairer (Remote Armor Repairer) | Activation time / duration: 12000.0 => 15000.0 shipBonusRole3: None => 0.0 shipBonusRole4: None => 0.0 Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
41464 - Capital Coaxial Compact Remote Armor Repairer (Remote Armor Repairer) | Activation time / duration: 12000.0 => 15000.0 shipBonusRole3: None => 0.0 shipBonusRole4: None => 0.0 Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
41465 - Capital Solace Scoped Remote Armor Repairer (Remote Armor Repairer) | Activation time / duration: 12000.0 => 15000.0 shipBonusRole3: None => 0.0 shipBonusRole4: None => 0.0 Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
41466 - Capital Remote Armor Repairer II (Remote Armor Repairer) | Activation time / duration: 12000.0 => 15000.0 shipBonusRole3: None => 0.0 shipBonusRole4: None => 0.0 Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
41467 - Dark Blood Capital Remote Armor Repairer (Remote Armor Repairer) | Activation time / duration: 12000.0 => 15000.0 shipBonusRole3: None => 0.0 shipBonusRole4: None => 0.0 Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
41468 - Shadow Serpentis Capital Remote Armor Repairer (Remote Armor Repairer) | Activation time / duration: 10800.0 => 13000.0 shipBonusRole3: None => 0.0 shipBonusRole4: None => 0.0 Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
41469 - Capital Asymmetric Enduring Remote Shield Booster (Remote Shield Booster) | Activation time / duration: 16000.0 => 20000.0 |
41470 - Capital Murky Compact Remote Shield Booster (Remote Shield Booster) | Activation time / duration: 16000.0 => 20000.0 |
41471 - Capital S95a Scoped Remote Shield Booster (Remote Shield Booster) | Activation time / duration: 16000.0 => 20000.0 |
41472 - True Sansha Capital Remote Shield Booster (Remote Shield Booster) | Activation time / duration: 14400.0 => 17280.0 |
41473 - Dread Guristas Capital Remote Shield Booster (Remote Shield Booster) | Activation time / duration: 16000.0 => 20000.0 |
41474 - Domination Capital Remote Shield Booster (Remote Shield Booster) | Activation time / duration: 14400.0 => 17280.0 |
41476 - Small Ancillary Remote Armor Repairer (Ancillary Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
41477 - Medium Ancillary Remote Armor Repairer (Ancillary Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
41478 - Large Ancillary Remote Armor Repairer (Ancillary Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
41479 - Capital Ancillary Remote Armor Repairer (Ancillary Remote Armor Repairer) | Repair Multiplier Bonus Per Cycle: None => 0.0 Maximum Repair Multiplier Bonus: None => 0.0 |
41504 - Capital Ancillary Shield Booster (Ancillary Shield Booster) | Max Modules Of This Group Allowed: None => 1.0 |
45006 - ♦ Sotiyo (♦ Engineering Complex) | Shield Capacity: 72000000.0 => 36000000.0 Armor Hitpoints: 72000000.0 => 36000000.0 |
45009 - Standup Moon Drill I (Structure Moon Drilling Service Module) | Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0 serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0 |
45537 - Standup Composite Reactor I (Structure Resource Processing Service Module) | Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0 serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0 |
45538 - Standup Hybrid Reactor I (Structure Resource Processing Service Module) | Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0 serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0 |
45539 - Standup Biochemical Reactor I (Structure Resource Processing Service Module) | Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0 serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0 |
45550 - Standup Hyasyoda Research Lab (Structure Engineering Service Module) | Full Power Mode Shield and Armor Hitpoint Multiplier: 1.5 => 4.0 serviceModuleFullPowerStateArmorPlatingMultiplier: None => 1.0 |
45629 - Proteus Core - Augmented Fusion Reactor (Core Systems) | metaGroupID: None => 14 isDynamicType: None => False |
47272 - Light Entropic Disintegrator I (Precursor Weapon) | Capacity: 50.0 => 5.0 Can be fitted to: None => 49710.0 isDynamicType: None => False |
47273 - Heavy Entropic Disintegrator I (Precursor Weapon) | Capacity: 50.0 => 5.0 Can be fitted to: None => 49711.0 isDynamicType: None => False |
47274 - Supratidal Entropic Disintegrator I (Precursor Weapon) | Capacity: 50.0 => 5.0 isDynamicType: None => False |
47360 - Standup Layered Armor Plating I (Structure Armor Reinforcer) | Armor Hitpoint Bonus: 1.1 => None Armor Hitpoint Bonus: None => 10.0 isDynamicType: None => False |
47362 - Standup Layered Armor Plating II (Structure Armor Reinforcer) | Armor Hitpoint Bonus: 1.15 => None Armor Hitpoint Bonus: None => 15.0 isDynamicType: None => False |
47458 - Abyssal Trace (Abyssal Trace) | isDynamicType: None => False |
47512 - 'Moreau' Fortizar (Citadel) | Shield Capacity: 21600000.0 => 8100000.0 Armor Hitpoints: 21600000.0 => 8100000.0 structurePowerStateArmorPlatingMultiplier: None => 0.0 |
47513 - 'Draccous' Fortizar (Citadel) | Shield Capacity: 14400000.0 => 5400000.0 Armor Hitpoints: 21600000.0 => 8100000.0 structurePowerStateArmorPlatingMultiplier: None => 0.0 |
47514 - 'Horizon' Fortizar (Citadel) | Shield Capacity: 21600000.0 => 8100000.0 Armor Hitpoints: 14400000.0 => 5400000.0 structurePowerStateArmorPlatingMultiplier: None => 0.0 |
47515 - 'Marginis' Fortizar (Citadel) | Shield Capacity: 14400000.0 => 5400000.0 Armor Hitpoints: 18000000.0 => 6750000.0 structurePowerStateArmorPlatingMultiplier: None => 0.0 |
47516 - 'Prometheus' Fortizar (Citadel) | Shield Capacity: 18000000.0 => 6750000.0 Armor Hitpoints: 18000000.0 => 6750000.0 structurePowerStateArmorPlatingMultiplier: None => 0.0 |
47685 - Triglavian Transfer Conduit (Warp Gate) | isDynamicType: None => False |
47868 - Precursor Cruiser (Spaceship Command) | Secondary Skill required: 47867.0 => 49742.0 |
47869 - Precursor Battleship (Spaceship Command) | Secondary Skill required: 47868.0 => 49743.0 |
47885 - Tetryon Exotic Plasma S (Exotic Plasma Charge) | Volume: 0.1 => 0.01 isDynamicType: None => False |
47886 - Tetryon Exotic Plasma M (Exotic Plasma Charge) | Volume: 0.1 => 0.01 isDynamicType: None => False |
47887 - Tetryon Exotic Plasma L (Exotic Plasma Charge) | Volume: 0.1 => 0.01 isDynamicType: None => False |
47912 - Light Compact Entropic Disintegrator (Precursor Weapon) | Capacity: 50.0 => 5.0 Can be fitted to: None => 49710.0 isDynamicType: None => False |
47913 - Light Scoped Entropic Disintegrator (Precursor Weapon) | Capacity: 50.0 => 5.0 Can be fitted to: None => 49710.0 isDynamicType: None => False |
47914 - Light Entropic Disintegrator II (Precursor Weapon) | Capacity: 50.0 => 5.0 Can be fitted to: None => 49710.0 isDynamicType: None => False |
47915 - Light Veles Entropic Disintegrator (Precursor Weapon) | Capacity: 50.0 => 5.0 Can be fitted to: None => 49710.0 isDynamicType: None => False |
47916 - Heavy Compact Entropic Disintegrator (Precursor Weapon) | Capacity: 50.0 => 5.0 Can be fitted to: None => 49711.0 isDynamicType: None => False |
47917 - Heavy Scoped Entropic Disintegrator (Precursor Weapon) | Capacity: 50.0 => 5.0 Can be fitted to: None => 49711.0 isDynamicType: None => False |
47918 - Heavy Entropic Disintegrator II (Precursor Weapon) | Capacity: 50.0 => 5.0 Can be fitted to: None => 49711.0 isDynamicType: None => False |
47919 - Heavy Veles Entropic Disintegrator (Precursor Weapon) | Capacity: 50.0 => 5.0 Can be fitted to: None => 49711.0 isDynamicType: None => False |
47920 - Supratidal Compact Entropic Disintegrator (Precursor Weapon) | Capacity: 50.0 => 5.0 isDynamicType: None => False |
47921 - Supratidal Scoped Entropic Disintegrator (Precursor Weapon) | Capacity: 50.0 => 5.0 isDynamicType: None => False |
47922 - Supratidal Entropic Disintegrator II (Precursor Weapon) | Capacity: 50.0 => 5.0 isDynamicType: None => False |
47923 - Supratidal Veles Entropic Disintegrator (Precursor Weapon) | Capacity: 50.0 => 5.0 isDynamicType: None => False |
47924 - Baryon Exotic Plasma S (Exotic Plasma Charge) | Volume: 0.1 => 0.01 isDynamicType: None => False |
47925 - Meson Exotic Plasma S (Exotic Plasma Charge) | Volume: 0.1 => 0.01 isDynamicType: None => False |
47926 - Occult S (Advanced Exotic Plasma Charge) | Volume: 0.1 => 0.01 isDynamicType: None => False |
47927 - Mystic S (Advanced Exotic Plasma Charge) | Volume: 0.1 => 0.01 isDynamicType: None => False |
47928 - Baryon Exotic Plasma M (Exotic Plasma Charge) | Volume: 0.1 => 0.01 isDynamicType: None => False |
47929 - Meson Exotic Plasma M (Exotic Plasma Charge) | Volume: 0.1 => 0.01 isDynamicType: None => False |
47930 - Occult M (Advanced Exotic Plasma Charge) | Volume: 0.1 => 0.01 isDynamicType: None => False |
47931 - Mystic M (Advanced Exotic Plasma Charge) | Volume: 0.1 => 0.01 isDynamicType: None => False |
47932 - Baryon Exotic Plasma L (Exotic Plasma Charge) | Volume: 0.1 => 0.01 isDynamicType: None => False |
47933 - Meson Exotic Plasma L (Exotic Plasma Charge) | Volume: 0.1 => 0.01 isDynamicType: None => False |
47934 - Occult L (Advanced Exotic Plasma Charge) | Volume: 0.1 => 0.01 isDynamicType: None => False |
47935 - Mystic L (Advanced Exotic Plasma Charge) | Volume: 0.1 => 0.01 isDynamicType: None => False |
48416 - Decayed Small Energy Nosferatu Mutaplasmid (Mutaplasmids) | isDynamicType: None => False |
48417 - Gravid Small Energy Nosferatu Mutaplasmid (Mutaplasmids) | isDynamicType: None => False |
48418 - Unstable Small Energy Nosferatu Mutaplasmid (Mutaplasmids) | isDynamicType: None => False |
48420 - Decayed Medium Energy Nosferatu Mutaplasmid (Mutaplasmids) | isDynamicType: None => False |
48421 - Gravid Medium Energy Nosferatu Mutaplasmid (Mutaplasmids) | isDynamicType: None => False |
48422 - Unstable Medium Energy Nosferatu Mutaplasmid (Mutaplasmids) | isDynamicType: None => False |
48424 - Decayed Heavy Energy Nosferatu Mutaplasmid (Mutaplasmids) | isDynamicType: None => False |
48425 - Gravid Heavy Energy Nosferatu Mutaplasmid (Mutaplasmids) | isDynamicType: None => False |
48426 - Unstable Heavy Energy Nosferatu Mutaplasmid (Mutaplasmids) | isDynamicType: None => False |
48428 - Decayed Small Cap Battery Mutaplasmid (Mutaplasmids) | isDynamicType: None => False |
48429 - Gravid Small Cap Battery Mutaplasmid (Mutaplasmids) | isDynamicType: None => False |
48430 - Unstable Small Cap Battery Mutaplasmid (Mutaplasmids) | isDynamicType: None => False |
48432 - Decayed Medium Cap Battery Mutaplasmid (Mutaplasmids) | isDynamicType: None => False |
48433 - Gravid Medium Cap Battery Mutaplasmid (Mutaplasmids) | descriptionID: None => 543542 isDynamicType: None => False |
48434 - Unstable Medium Cap Battery Mutaplasmid (Mutaplasmids) | descriptionID: None => 543539 isDynamicType: None => False |
48436 - Decayed Large Cap Battery Mutaplasmid (Mutaplasmids) | descriptionID: None => 543540 isDynamicType: None => False |
48437 - Gravid Large Cap Battery Mutaplasmid (Mutaplasmids) | descriptionID: None => 543541 isDynamicType: None => False |
48438 - Unstable Large Cap Battery Mutaplasmid (Mutaplasmids) | descriptionID: None => 543538 isDynamicType: None => False |
48481 - SkinTest1 (Permanent SKIN) | skin_types: [35833] => [35825, 35826, 35827, 35832, 35833, 35834, 35835, 35836, 35840, 35841, 37534] |
48482 - SkinTest2 (Permanent SKIN) | skin_types: [35833] => [35825, 35826, 35827, 35832, 35833, 35834, 35835, 35836, 35840, 35841, 37534] |
48483 - SkinTest3 (Permanent SKIN) | skin_types: [35833] => [35825, 35826, 35827, 35832, 35833, 35834, 35835, 35836, 35840, 35841, 37534] |
48484 - SkinTest4 (Permanent SKIN) | skin_types: [35833] => [35825, 35826, 35827, 35832, 35833, 35834, 35835, 35836, 35840, 35841, 37534] |
48610 - S11 (Booster) | metaGroupID: None => 19 isDynamicType: None => False |
48611 - A11 (Booster) | metaGroupID: None => 19 isDynamicType: None => False |
48612 - E11 (Booster) | metaGroupID: None => 19 isDynamicType: None => False |
48648 - Citizen Venture (Citizen Ships) | Mining amount: None => 12.0 |
48780 - Citizen Miner (Citizen Mining Laser) | requiredSkill1Level: 1.0 => 0.0 |
48936 - November Nightmare (Irregular Battleship) | Click to toggle showing the 86 attributes.Structure Hitpoints: None => 4750.0Maximum Velocity: None => 280.0 Rate of fire: None => 2500.0 Optimal Range: None => 12500.0 Capacitor Recharge time: None => 1000000.0 Damage Modifier: None => 5.0 Targeting Speed: None => 7500.0 Warp Disruption Range: None => 20000.0 Warp Scramble Strength: None => 2.0 EM damage: None => 16.0 Explosive damage: None => 0.0 Kinetic damage: None => 0.0 Thermal damage: None => 16.0 Accuracy falloff : None => 6000.0 Turret Tracking: None => 0.03 Maximum Locked Targets: None => 1.0 maxAttackTargets: None => 1.0 RADAR Sensor Strength: None => 23.0 Ladar Sensor Strength: None => 0.0 Magnetometric Sensor Strength: None => 0.0 Gravimetric Sensor Strength: None => 0.0 Missile Damage Bonus: None => 1.3375 propulsionGraphicID: None => 394.0 gfxTurretID: None => 460.0 gfxBoosterID: None => 394.0 entityAttackRange: None => 150000.0 entityLootCountMin: None => 1.0 Security Status Kill Amount: None => 0.14 Shield Capacity: None => 4253.0 Armor Hitpoints: None => 5885.0 Armor EM Damage Resistance: None => 0.58 Armor Explosive Damage Resistance: None => 0.28 Armor Kinetic Damage Resistance: None => 0.38 Armor Thermal Damage Resistance: None => 0.48 Shield EM Damage Resistance: None => 0.58 Shield Explosive Damage Resistance: None => 0.28 Shield Kinetic Damage Resistance: None => 0.38 Shield Thermal Damage Resistance: None => 0.48 entityFlyRange: None => 14000.0 entityEquipmentMin: None => -3.0 entityEquipmentMax: None => 4.0 entityReactionFactor: None => 0.79 entityAttackDelayMin: None => 3750.0 entityAttackDelayMax: None => 8000.0 Shield recharge time: None => 500000.0 Bounty: None => 487500.0 Capacitor Capacity: None => 3200.0 Shield Uniformity: None => 0.75 entityDefenderChance: None => 0.115 entityWarpScrambleChance: None => 0.0 Rate of fire: None => 10750.0 Missile Type: None => 202.0 Orbit Velocity: None => 140.0 armorUniformity: None => 0.75 structureUniformity: None => 1.0 Signature Radius: None => 350.0 entityFactionLoss: None => 0.0 entitySecurityMaxGain: None => 5.0 Scan Resolution: None => 115.0 entityChaseMaxDelay: None => 10000.0 entityChaseMaxDelayChance: None => 0.5 entityChaseMaxDuration: None => 10000.0 entityChaseMaxDurationChance: None => 1.0 Signature Resolution: None => 400.0 entityArmorRepairDuration: None => 10000.0 entityArmorRepairAmount: None => 430.0 entityArmorRepairDelayChance: None => 0.67 Missile Velocity Bonus: None => 1.4426 Missile Flight Time Bonus: None => 1.4426 maxDirectionalVelocity: None => 1000.0 minTargetVelDmgMultiplier: None => 0.5 entityChaseMaxDistance: None => 28000.0 entityBracketColour: None => 1.0 Disallows Assistance: None => 1.0 Explosion Radius Bonus: None => 0.7787 Explosion Velocity Bonus: None => 1.4426 entityShieldBoostDelayChanceLarge: None => 0.67 entityArmorRepairDelayChanceLarge: None => 0.67 Threat Target Switch: None => 1.0 Use Signature Radius: None => 1.0 Chance to not change targets: None => 0.0 use effect monitoring: None => 1.0 Drone Tanking Modifier: None => 0.7 entityOverviewShipGroupId: None => 27.0 Ignore Drones Below This Size: None => 100.0 wreckTypeID: 26581 => 48970 |
48937 - November Cruiser Fast (Irregular Cruiser) | Click to toggle showing the 91 attributes.Structure Hitpoints: None => 1350.0Maximum Velocity Bonus: None => 0.0 Maximum Velocity: None => 380.0 Rate of fire: None => 3000.0 Optimal Range: None => 17500.0 Capacitor Recharge time: None => 1000000.0 Damage Modifier: None => 4.9 Targeting Speed: None => 5000.0 EM damage: None => 10.0 Explosive damage: None => 0.0 Kinetic damage: None => 0.0 Thermal damage: None => 8.0 Accuracy falloff : None => 6000.0 Turret Tracking: None => 0.042 Maximum Locked Targets: None => 1.0 maxAttackTargets: None => 1.0 RADAR Sensor Strength: None => 24.0 Ladar Sensor Strength: None => 0.0 Magnetometric Sensor Strength: None => 0.0 Gravimetric Sensor Strength: None => 0.0 propulsionGraphicID: None => 394.0 gfxTurretID: None => 457.0 gfxBoosterID: None => 394.0 entityAttackRange: None => 47500.0 entityLootCountMin: None => 1.0 Security Status Kill Amount: None => 0.06125 Shield Capacity: None => 1177.0 Armor Hitpoints: None => 1605.0 Armor EM Damage Resistance: None => 0.75 Armor Explosive Damage Resistance: None => 0.45 Armor Kinetic Damage Resistance: None => 0.55 Armor Thermal Damage Resistance: None => 0.65 Shield EM Damage Resistance: None => 0.75 Shield Explosive Damage Resistance: None => 0.45 Shield Kinetic Damage Resistance: None => 0.55 Shield Thermal Damage Resistance: None => 0.65 Falloff Bonus: None => -35.0 Optimal Range Bonus: None => -35.0 entityFlyRange: None => 19000.0 entityEquipmentMin: None => -5.0 entityEquipmentMax: None => 4.0 entityReactionFactor: None => 0.56 entityAttackDelayMin: None => 5175.0 entityAttackDelayMax: None => 20700.0 Shield recharge time: None => 1000000.0 Bounty: None => 62813.0 Capacitor Capacity: None => 725.0 Shield Uniformity: None => 0.75 entityDefenderChance: None => 0.015 entityWarpScrambleChance: None => 0.0 Rate of fire: None => 1.0 Orbit Velocity: None => 180.0 modifyTargetSpeedChance: None => 0.0 modifyTargetSpeedDuration: None => 0.0 modifyTargetSpeedRange: None => 0.0 armorUniformity: None => 0.75 structureUniformity: None => 1.0 Signature Radius: None => 110.0 entityFactionLoss: None => 0.0 entitySecurityMaxGain: None => 5.0 Scan Resolution: None => 235.0 entityChaseMaxDelay: None => 10000.0 entityChaseMaxDelayChance: None => 0.1 entityChaseMaxDuration: None => 10000.0 entityChaseMaxDurationChance: None => 1.0 Signature Resolution: None => 125.0 entityArmorRepairDuration: None => 10000.0 entityArmorRepairAmount: None => 170.0 entityArmorRepairDelayChance: None => 0.45 entityGroupRespawnChance: None => 0.0 Missile Velocity Bonus: None => 1.254 Missile Flight Time Bonus: None => 1.254 maxDirectionalVelocity: None => 2000.0 minTargetVelDmgMultiplier: None => 0.25 entityChaseMaxDistance: None => 28500.0 Tracking Speed Bonus: None => 0.0 entityBracketColour: None => 1.0 Disallows Assistance: None => 1.0 Explosion Radius Bonus: None => 0.873 Explosion Velocity Bonus: None => 1.254 npcTrackingDisruptorActivationChance: None => 0.1 entityArmorRepairDelayChanceMedium: None => 0.45 Threat Target Switch: None => 1.0 Use Signature Radius: None => 1.0 Chance to not change targets: None => 0.0 use effect monitoring: None => 1.0 Drone Tanking Modifier: None => 0.7 entityOverviewShipGroupId: None => 26.0 Ignore Drones Below This Size: None => 50.0 npcTrackingDisruptorDuration: None => 30000.0 npcTrackingDisruptorRange: None => 50000.0 |
48938 - November Cruiser Strong (Irregular Cruiser) | Click to toggle showing the 85 attributes.Structure Hitpoints: None => 1500.0Maximum Velocity Bonus: None => 0.0 Maximum Velocity: None => 360.0 Rate of fire: None => 3000.0 Optimal Range: None => 20000.0 Capacitor Recharge time: None => 1000000.0 Damage Modifier: None => 6.0 Targeting Speed: None => 5000.0 EM damage: None => 10.0 Explosive damage: None => 0.0 Kinetic damage: None => 0.0 Thermal damage: None => 10.0 Accuracy falloff : None => 8000.0 Turret Tracking: None => 0.033 Maximum Locked Targets: None => 1.0 maxAttackTargets: None => 1.0 RADAR Sensor Strength: None => 15.0 Ladar Sensor Strength: None => 0.0 Magnetometric Sensor Strength: None => 0.0 Gravimetric Sensor Strength: None => 0.0 propulsionGraphicID: None => 394.0 gfxTurretID: None => 459.0 gfxBoosterID: None => 394.0 entityAttackRange: None => 55000.0 entityLootCountMin: None => 1.0 Security Status Kill Amount: None => 0.06625 Shield Capacity: None => 1284.0 Armor Hitpoints: None => 1800.0 Armor EM Damage Resistance: None => 0.73 Armor Explosive Damage Resistance: None => 0.43 Armor Kinetic Damage Resistance: None => 0.53 Armor Thermal Damage Resistance: None => 0.63 Shield EM Damage Resistance: None => 0.73 Shield Explosive Damage Resistance: None => 0.43 Shield Kinetic Damage Resistance: None => 0.53 Shield Thermal Damage Resistance: None => 0.63 entityFlyRange: None => 22000.0 entityEquipmentMin: None => -6.0 entityEquipmentMax: None => 5.0 entityReactionFactor: None => 0.58 entityAttackDelayMin: None => 5025.0 entityAttackDelayMax: None => 20100.0 Shield recharge time: None => 1000000.0 Bounty: None => 74063.0 Capacitor Capacity: None => 775.0 Shield Uniformity: None => 0.75 entityDefenderChance: None => 0.02 entityWarpScrambleChance: None => 0.0 Rate of fire: None => 1.0 Orbit Velocity: None => 180.0 modifyTargetSpeedChance: None => 0.0 modifyTargetSpeedDuration: None => 0.0 modifyTargetSpeedRange: None => 0.0 armorUniformity: None => 0.75 structureUniformity: None => 1.0 Signature Radius: None => 125.0 entityFactionLoss: None => 0.009 entitySecurityMaxGain: None => 5.0 Scan Resolution: None => 265.0 entityChaseMaxDelay: None => 10000.0 entityChaseMaxDelayChance: None => 0.1 entityChaseMaxDuration: None => 10000.0 entityChaseMaxDurationChance: None => 1.0 Signature Resolution: None => 125.0 entityArmorRepairDuration: None => 10000.0 entityArmorRepairAmount: None => 190.0 entityArmorRepairDelayChance: None => 0.47 entityGroupRespawnChance: None => 1.0 Missile Velocity Bonus: None => 1.2704 Missile Flight Time Bonus: None => 1.2704 maxDirectionalVelocity: None => 2000.0 minTargetVelDmgMultiplier: None => 0.25 entityChaseMaxDistance: None => 33000.0 entityBracketColour: None => 1.0 Disallows Assistance: None => 1.0 Explosion Radius Bonus: None => 0.8648 Explosion Velocity Bonus: None => 1.2704 entityArmorRepairDelayChanceMedium: None => 0.47 Threat Target Switch: None => 1.0 Use Signature Radius: None => 1.0 Chance to not change targets: None => 0.0 use effect monitoring: None => 1.0 Drone Tanking Modifier: None => 0.7 entityOverviewShipGroupId: None => 26.0 Ignore Drones Below This Size: None => 50.0 |
48939 - November Cruiser Weak (Irregular Cruiser) | Click to toggle showing the 94 attributes.Structure Hitpoints: None => 900.0Maximum Velocity Bonus: None => 0.0 Maximum Velocity: None => 360.0 Rate of fire: None => 2500.0 Optimal Range: None => 6500.0 Capacitor Recharge time: None => 1000000.0 Damage Modifier: None => 3.125 Targeting Speed: None => 5000.0 Warp Disruption Range: None => 10000.0 Warp Scramble Strength: None => 1.0 EM damage: None => 8.0 Explosive damage: None => 0.0 Kinetic damage: None => 0.0 Thermal damage: None => 8.0 Accuracy falloff : None => 3000.0 Turret Tracking: None => 0.072 Maximum Locked Targets: None => 1.0 maxAttackTargets: None => 1.0 RADAR Sensor Strength: None => 21.0 Ladar Sensor Strength: None => 0.0 Magnetometric Sensor Strength: None => 0.0 Gravimetric Sensor Strength: None => 0.0 propulsionGraphicID: None => 394.0 gfxTurretID: None => 456.0 gfxBoosterID: None => 394.0 entityAttackRange: None => 42500.0 entityLootCountMin: None => 1.0 Security Status Kill Amount: None => 0.05375 Shield Capacity: None => 1000.0 Armor Hitpoints: None => 1200.0 Armor EM Damage Resistance: None => 0.78 Armor Explosive Damage Resistance: None => 0.48 Armor Kinetic Damage Resistance: None => 0.58 Armor Thermal Damage Resistance: None => 0.68 Shield EM Damage Resistance: None => 0.78 Shield Explosive Damage Resistance: None => 0.48 Shield Kinetic Damage Resistance: None => 0.58 Shield Thermal Damage Resistance: None => 0.68 Falloff Bonus: None => -25.0 Optimal Range Bonus: None => -25.0 entityFlyRange: None => 7250.0 entityEquipmentMin: None => -4.0 entityEquipmentMax: None => 3.0 entityReactionFactor: None => 0.53 entityAttackDelayMin: None => 5400.0 entityAttackDelayMax: None => 21600.0 Shield recharge time: None => 1000000.0 Bounty: None => 45938.0 Capacitor Capacity: None => 650.0 Shield Uniformity: None => 0.75 entityDefenderChance: None => 0.0075 entityWarpScrambleChance: None => 0.0 Rate of fire: None => 16500.0 Missile Type: None => 212.0 Orbit Velocity: None => 180.0 modifyTargetSpeedChance: None => 0.0 modifyTargetSpeedDuration: None => 0.0 modifyTargetSpeedRange: None => 0.0 armorUniformity: None => 0.75 structureUniformity: None => 1.0 Signature Radius: None => 130.0 entityFactionLoss: None => 0.0 entitySecurityMaxGain: None => 5.0 Scan Resolution: None => 235.0 entityChaseMaxDelay: None => 10000.0 entityChaseMaxDelayChance: None => 0.2 entityChaseMaxDuration: None => 10000.0 entityChaseMaxDurationChance: None => 1.0 Signature Resolution: None => 125.0 entityArmorRepairDuration: None => 10000.0 entityArmorRepairAmount: None => 140.0 entityArmorRepairDelayChance: None => 0.42 entityGroupRespawnChance: None => 1.0 Missile Velocity Bonus: None => 1.2294 Missile Flight Time Bonus: None => 1.2294 maxDirectionalVelocity: None => 2000.0 minTargetVelDmgMultiplier: None => 0.25 entityChaseMaxDistance: None => 14500.0 Tracking Speed Bonus: None => 0.0 entityBracketColour: None => 1.0 Disallows Assistance: None => 1.0 Explosion Radius Bonus: None => 0.8853 Explosion Velocity Bonus: None => 1.2294 npcTrackingDisruptorActivationChance: None => 0.07 entityArmorRepairDelayChanceMedium: None => 0.42 Threat Target Switch: None => 1.0 Use Signature Radius: None => 1.0 Chance to not change targets: None => 0.0 use effect monitoring: None => 1.0 Drone Tanking Modifier: None => 0.7 entityOverviewShipGroupId: None => 26.0 Ignore Drones Below This Size: None => 50.0 npcTrackingDisruptorDuration: None => 30000.0 npcTrackingDisruptorRange: None => 50000.0 |
48940 - November Frigate Fast (Irregular Frigate) | Click to toggle showing the 77 attributes.Structure Hitpoints: None => 250.0Maximum Velocity Bonus: None => 0.0 Maximum Velocity: None => 500.0 Rate of fire: None => 3000.0 Optimal Range: None => 10000.0 Capacitor Recharge time: None => 500000.0 Damage Modifier: None => 4.0 Warp Disruption Range: None => 0.0 EM damage: None => 6.0 Thermal damage: None => 5.0 Accuracy falloff : None => 4000.0 Turret Tracking: None => 0.1 Maximum Locked Targets: None => 1.0 maxAttackTargets: None => 1.0 RADAR Sensor Strength: None => 10.0 propulsionGraphicID: None => 394.0 gfxTurretID: None => 454.0 gfxBoosterID: None => 394.0 entityAttackRange: None => 27500.0 entityLootCountMin: None => 1.0 Security Status Kill Amount: None => 0.015 Shield Capacity: None => 250.0 Armor Hitpoints: None => 380.0 Armor EM Damage Resistance: None => 0.91 Armor Explosive Damage Resistance: None => 0.61 Armor Kinetic Damage Resistance: None => 0.71 Armor Thermal Damage Resistance: None => 0.81 Shield EM Damage Resistance: None => 0.91 Shield Explosive Damage Resistance: None => 0.61 Shield Kinetic Damage Resistance: None => 0.71 Shield Thermal Damage Resistance: None => 0.81 entityFlyRange: None => 11000.0 entityEquipmentMin: None => -5.0 entityEquipmentMax: None => 3.0 entityReactionFactor: None => 0.34 entityAttackDelayMin: None => 6825.0 entityAttackDelayMax: None => 27300.0 Shield recharge time: None => 2000000.0 Bounty: None => 9000.0 Capacitor Capacity: None => 160.0 Shield Uniformity: None => 0.75 entityDefenderChance: None => 0.0 entityWarpScrambleChance: None => 0.0 Rate of fire: None => 1.0 Orbit Velocity: None => 220.0 modifyTargetSpeedChance: None => 0.0 modifyTargetSpeedDuration: None => 0.0 modifyTargetSpeedRange: None => 0.0 armorUniformity: None => 0.75 structureUniformity: None => 1.0 Signature Radius: None => 20.0 entityFactionLoss: None => 0.0 entitySecurityMaxGain: None => 5.0 Scan Resolution: None => 750.0 entityChaseMaxDelay: None => 10000.0 entityChaseMaxDelayChance: None => 0.05 entityChaseMaxDuration: None => 10000.0 entityChaseMaxDurationChance: None => 1.0 Signature Resolution: None => 40.0 entityArmorRepairDuration: None => 10000.0 entityArmorRepairAmount: None => 65.0 entityArmorRepairDelayChance: None => 0.24 Missile Velocity Bonus: None => 1.0736 Missile Flight Time Bonus: None => 1.0736 entityChaseMaxDistance: None => 16500.0 entityBracketColour: None => 1.0 Disallows Assistance: None => 1.0 Explosion Radius Bonus: None => 0.9632 Explosion Velocity Bonus: None => 1.0736 entityArmorRepairDelayChanceSmall: None => 0.24 Threat Target Switch: None => 1.0 Use Signature Radius: None => 1.0 Chance to not change targets: None => 0.0 use effect monitoring: None => 1.0 Drone Tanking Modifier: None => 0.7 entityOverviewShipGroupId: None => 25.0 Ignore Drones Below This Size: None => 50.0 |
48941 - November Frigate Strong (Irregular Frigate) | Click to toggle showing the 78 attributes.Structure Hitpoints: None => 200.0Maximum Velocity Bonus: None => 0.0 Maximum Velocity: None => 410.0 Rate of fire: None => 2500.0 Optimal Range: None => 5000.0 Capacitor Recharge time: None => 500000.0 Damage Modifier: None => 3.0 Warp Disruption Range: None => 0.0 EM damage: None => 5.0 Thermal damage: None => 5.0 Accuracy falloff : None => 2000.0 Turret Tracking: None => 0.197 Maximum Locked Targets: None => 1.0 maxAttackTargets: None => 1.0 RADAR Sensor Strength: None => 10.0 propulsionGraphicID: None => 394.0 gfxTurretID: None => 453.0 gfxBoosterID: None => 394.0 entityAttackRange: None => 16500.0 entityLootCountMin: None => 1.0 Security Status Kill Amount: None => 0.01375 Shield Capacity: None => 225.0 Armor Hitpoints: None => 410.0 Armor EM Damage Resistance: None => 0.92 Armor Explosive Damage Resistance: None => 0.62 Armor Kinetic Damage Resistance: None => 0.72 Armor Thermal Damage Resistance: None => 0.82 Shield EM Damage Resistance: None => 0.92 Shield Explosive Damage Resistance: None => 0.62 Shield Kinetic Damage Resistance: None => 0.72 Shield Thermal Damage Resistance: None => 0.82 entityFlyRange: None => 5500.0 entityEquipmentMin: None => -5.0 entityEquipmentMax: None => 3.0 entityReactionFactor: None => 0.33 entityAttackDelayMin: None => 6900.0 entityAttackDelayMax: None => 27600.0 Shield recharge time: None => 2000000.0 Bounty: None => 8250.0 Capacitor Capacity: None => 150.0 Shield Uniformity: None => 0.75 entityDefenderChance: None => 0.0 entityWarpScrambleChance: None => 0.0 Rate of fire: None => 27500.0 Missile Type: None => 212.0 Orbit Velocity: None => 220.0 modifyTargetSpeedChance: None => 0.0 modifyTargetSpeedDuration: None => 0.0 modifyTargetSpeedRange: None => 0.0 armorUniformity: None => 0.75 structureUniformity: None => 1.0 Signature Radius: None => 35.0 entityFactionLoss: None => 0.0 entitySecurityMaxGain: None => 5.0 Scan Resolution: None => 750.0 entityChaseMaxDelay: None => 10000.0 entityChaseMaxDelayChance: None => 0.1 entityChaseMaxDuration: None => 10000.0 entityChaseMaxDurationChance: None => 1.0 Signature Resolution: None => 40.0 entityArmorRepairDuration: None => 10000.0 entityArmorRepairAmount: None => 60.0 entityArmorRepairDelayChance: None => 0.23 Missile Velocity Bonus: None => 1.0654 Missile Flight Time Bonus: None => 1.0654 entityChaseMaxDistance: None => 11000.0 entityBracketColour: None => 1.0 Disallows Assistance: None => 1.0 Explosion Radius Bonus: None => 0.9673 Explosion Velocity Bonus: None => 1.0654 entityArmorRepairDelayChanceSmall: None => 0.23 Threat Target Switch: None => 1.0 Use Signature Radius: None => 1.0 Chance to not change targets: None => 0.0 use effect monitoring: None => 1.0 Drone Tanking Modifier: None => 0.7 entityOverviewShipGroupId: None => 25.0 Ignore Drones Below This Size: None => 50.0 |
48942 - November Frigate Weak (Irregular Frigate) | Click to toggle showing the 76 attributes.Structure Hitpoints: None => 75.0Maximum Velocity Bonus: None => 0.0 Maximum Velocity: None => 450.0 Rate of fire: None => 2500.0 Optimal Range: None => 3500.0 Capacitor Recharge time: None => 500000.0 Damage Modifier: None => 0.78125 Warp Disruption Range: None => 0.0 EM damage: None => 3.0 Thermal damage: None => 1.0 Accuracy falloff : None => 500.0 Turret Tracking: None => 0.2465 Maximum Locked Targets: None => 1.0 maxAttackTargets: None => 1.0 RADAR Sensor Strength: None => 7.0 propulsionGraphicID: None => 394.0 gfxTurretID: None => 451.0 gfxBoosterID: None => 394.0 entityAttackRange: None => 10875.0 Security Status Kill Amount: None => 0.00625 Shield Capacity: None => 100.0 Armor Hitpoints: None => 200.0 Armor EM Damage Resistance: None => 0.99 Armor Explosive Damage Resistance: None => 0.69 Armor Kinetic Damage Resistance: None => 0.79 Armor Thermal Damage Resistance: None => 0.89 Shield EM Damage Resistance: None => 0.99 Shield Explosive Damage Resistance: None => 0.69 Shield Kinetic Damage Resistance: None => 0.79 Shield Thermal Damage Resistance: None => 0.89 entityFlyRange: None => 3625.0 entityEquipmentMin: None => -4.0 entityEquipmentMax: None => 2.0 entityReactionFactor: None => 0.26 entityAttackDelayMin: None => 7425.0 entityAttackDelayMax: None => 29700.0 Shield recharge time: None => 2000000.0 Bounty: None => 3750.0 Capacitor Capacity: None => 80.0 Shield Uniformity: None => 0.75 entityDefenderChance: None => 0.0 entityWarpScrambleChance: None => 0.0 Rate of fire: None => 1.0 Orbit Velocity: None => 220.0 modifyTargetSpeedChance: None => 0.0 modifyTargetSpeedDuration: None => 0.0 modifyTargetSpeedRange: None => 0.0 armorUniformity: None => 0.75 structureUniformity: None => 1.0 Signature Radius: None => 25.0 entityFactionLoss: None => 0.0 entitySecurityMaxGain: None => 5.0 Scan Resolution: None => 950.0 entityChaseMaxDelay: None => 10000.0 entityChaseMaxDelayChance: None => 0.1 entityChaseMaxDuration: None => 10000.0 entityChaseMaxDurationChance: None => 1.0 Signature Resolution: None => 40.0 entityArmorRepairDuration: None => 10000.0 entityArmorRepairAmount: None => 25.0 entityArmorRepairDelayChance: None => 0.16 Missile Velocity Bonus: None => 1.008 Missile Flight Time Bonus: None => 1.008 entityChaseMaxDistance: None => 7250.0 entityBracketColour: None => 1.0 Disallows Assistance: None => 1.0 Explosion Radius Bonus: None => 0.996 Explosion Velocity Bonus: None => 1.008 entityArmorRepairDelayChanceSmall: None => 0.16 Threat Target Switch: None => 1.0 Use Signature Radius: None => 1.0 Chance to not change targets: None => 0.0 use effect monitoring: None => 1.0 Drone Tanking Modifier: None => 0.7 entityOverviewShipGroupId: None => 25.0 Ignore Drones Below This Size: None => 50.0 |
48943 - November Destroyer (Irregular Destroyer) | Click to toggle showing the 80 attributes.Structure Hitpoints: None => 200.0Maximum Velocity Bonus: None => 0.0 Maximum Velocity: None => 420.0 Rate of fire: None => 2500.0 Optimal Range: None => 7500.0 Capacitor Recharge time: None => 500000.0 Damage Modifier: None => 5.25 Targeting Speed: None => 2500.0 Warp Disruption Range: None => 0.0 EM damage: None => 6.0 Explosive damage: None => 0.0 Kinetic damage: None => 0.0 Thermal damage: None => 5.0 Accuracy falloff : None => 2000.0 Turret Tracking: None => 0.197 Maximum Locked Targets: None => 1.0 maxAttackTargets: None => 1.0 RADAR Sensor Strength: None => 11.0 Ladar Sensor Strength: None => 0.0 Magnetometric Sensor Strength: None => 0.0 Gravimetric Sensor Strength: None => 0.0 propulsionGraphicID: None => 394.0 gfxTurretID: None => 453.0 gfxBoosterID: None => 394.0 entityAttackRange: None => 24000.0 entityLootCountMin: None => 1.0 Security Status Kill Amount: None => 0.018125 Shield Capacity: None => 250.0 Armor Hitpoints: None => 490.0 Armor EM Damage Resistance: None => 0.9 Armor Explosive Damage Resistance: None => 0.6 Armor Kinetic Damage Resistance: None => 0.7 Armor Thermal Damage Resistance: None => 0.8 Shield EM Damage Resistance: None => 0.9 Shield Explosive Damage Resistance: None => 0.6 Shield Kinetic Damage Resistance: None => 0.7 Shield Thermal Damage Resistance: None => 0.8 entityFlyRange: None => 8000.0 entityEquipmentMin: None => -6.0 entityEquipmentMax: None => 4.0 entityReactionFactor: None => 0.36 entityAttackDelayMin: None => 6675.0 entityAttackDelayMax: None => 26700.0 Shield recharge time: None => 2000000.0 Bounty: None => 11813.0 Capacitor Capacity: None => 180.0 Shield Uniformity: None => 0.75 entityDefenderChance: None => 0.0 entityWarpScrambleChance: None => 0.0 Rate of fire: None => 1.0 Orbit Velocity: None => 200.0 armorUniformity: None => 0.75 structureUniformity: None => 1.0 Signature Radius: None => 80.0 entityFactionLoss: None => 0.0 entitySecurityMaxGain: None => 5.0 Scan Resolution: None => 500.0 entityChaseMaxDelay: None => 10000.0 entityChaseMaxDelayChance: None => 0.15 entityChaseMaxDuration: None => 10000.0 entityChaseMaxDurationChance: None => 1.0 Signature Resolution: None => 40.0 entityArmorRepairDuration: None => 10000.0 entityArmorRepairAmount: None => 65.0 entityArmorRepairDelayChance: None => 0.25 minTargetVelDmgMultiplier: None => 0.05 entityChaseMaxDistance: None => 16000.0 entityBracketColour: None => 1.0 Disallows Assistance: None => 1.0 Explosion Radius Bonus: None => 0.955 Explosion Velocity Bonus: None => 1.09 entityShieldBoostDelayChanceSmall: None => 0.25 entityArmorRepairDelayChanceSmall: None => 0.25 Threat Target Switch: None => 1.0 Use Signature Radius: None => 1.0 Chance to not change targets: None => 0.0 use effect monitoring: None => 1.0 Drone Tanking Modifier: None => 0.7 entityOverviewShipGroupId: None => 25.0 Ignore Drones Below This Size: None => 50.0 |
48944 - November Module (Stasis Nullifiers) | Click to toggle showing the 16 attributes.Activation Cost: None => 7.0Structure Hitpoints: None => 40.0 Powergrid Usage: None => 14.0 CPU usage: None => 50.0 Charges Per Cycle: None => 1.0 Activation time / duration: None => 15000.0 Charge size: None => 3.0 Primary Skill required: None => 3435.0 requiredSkill1Level: None => 1.0 Used with (Charge Group): None => 87.0 metaGroupID: None => 19 Reload Time: None => 25000.0 Stasis Webifier Resistance: None => 0.8 groupID: 65 => 2013 iconID: 112 => 21593 marketGroupID: None => 1575 (ECCM) |
48946 - Nov Imp S BPC (Booster Blueprints) | metaGroupID: None => 19 |
48947 - Nov Imp E BPC (Booster Blueprints) | metaGroupID: None => 19 |
48948 - Nov Imp A BPC (Booster Blueprints) | metaGroupID: None => 19 |
48949 - Nov Mod BPC (ECCM Blueprint) | groupID: 145 => 131 |
48950 - Nov Ship Log 1 (Special Edition Commodities) | Mass: 0.0 => 0.01 Volume: 0.0 => 0.1 iconID: None => 2038 |
48951 - Nov Ship Log 2 (Special Edition Commodities) | Mass: 0.0 => 0.01 Volume: 0.0 => 0.01 iconID: None => 2038 |
48952 - Nov Ship Log 3 (Special Edition Commodities) | Mass: 0.0 => 0.01 Volume: 0.0 => 0.01 iconID: None => 2038 |
48953 - Nov Ship Log 4 (Special Edition Commodities) | Mass: 0.0 => 0.01 Volume: 0.0 => 0.01 iconID: None => 2038 |
48954 - Nov Ship Log 5 (Special Edition Commodities) | Mass: 0.0 => 0.01 Volume: 0.0 => 0.01 iconID: None => 2038 |
48959 - Deathglow Splendorcook (Irregular Battlecruiser) | entityEquipmentMin: 1.0 => 2.0 |
48962 - Cookhouse Shielding Projector (Large Collidable Structure) | entityBracketColour: 1.0 => None |
Mutator | Combines With | Produces | Mutations |
---|---|---|---|
49723 - Decayed Magnetic Field Stabilizer Mutaplasmid |
9944 - Magnetic Field Stabilizer I
10188 - 'Basic' Magnetic Field Stabilizer 10190 - Magnetic Field Stabilizer II 11101 - Linear Flux Stabilizer I 11103 - Insulated Stabilizer Array I 11105 - Vortex Compact Magnetic Field Stabilizer 11107 - Gauss Field Balancer I 11109 - Linear Flux Stabilizer 11111 - Insulated Stabilizer Array 11113 - Magnetic Vortex Stabilizer 11115 - Gauss Field Balancer 13945 - Shadow Serpentis Magnetic Field Stabilizer 15144 - Brynn's Modified Magnetic Field Stabilizer 15146 - Tuvan's Modified Magnetic Field Stabilizer 15148 - Setele's Modified Magnetic Field Stabilizer 15150 - Cormack's Modified Magnetic Field Stabilizer 15416 - Naiyon's Modified Magnetic Field Stabilizer 15895 - Federation Navy Magnetic Field Stabilizer 22917 - 'Capitalist' Magnetic Field Stabilizer I 22919 - 'Monopoly' Magnetic Field Stabilizer 44113 - Kaatara's Custom Magnetic Field Stabilizer 44114 - Torelle's Custom Magnetic Field Stabilizer |
No Valid Output => 49722 - Abyssal Magnetic Field Stabilizer |
Damage Modifier: 0.995x - 1.008x CPU usage: 0.95x - 1.25x rate of fire bonus: 0.985x - 1.01x |
49724 - Gravid Magnetic Field Stabilizer Mutaplasmid |
9944 - Magnetic Field Stabilizer I
10188 - 'Basic' Magnetic Field Stabilizer 10190 - Magnetic Field Stabilizer II 11101 - Linear Flux Stabilizer I 11103 - Insulated Stabilizer Array I 11105 - Vortex Compact Magnetic Field Stabilizer 11107 - Gauss Field Balancer I 11109 - Linear Flux Stabilizer 11111 - Insulated Stabilizer Array 11113 - Magnetic Vortex Stabilizer 11115 - Gauss Field Balancer 13945 - Shadow Serpentis Magnetic Field Stabilizer 15144 - Brynn's Modified Magnetic Field Stabilizer 15146 - Tuvan's Modified Magnetic Field Stabilizer 15148 - Setele's Modified Magnetic Field Stabilizer 15150 - Cormack's Modified Magnetic Field Stabilizer 15416 - Naiyon's Modified Magnetic Field Stabilizer 15895 - Federation Navy Magnetic Field Stabilizer 22917 - 'Capitalist' Magnetic Field Stabilizer I 22919 - 'Monopoly' Magnetic Field Stabilizer 44113 - Kaatara's Custom Magnetic Field Stabilizer 44114 - Torelle's Custom Magnetic Field Stabilizer |
No Valid Output => 49722 - Abyssal Magnetic Field Stabilizer |
Damage Modifier: 0.989x - 1.014x CPU usage: 0.85x - 1.3x rate of fire bonus: 0.98x - 1.015x |
49725 - Unstable Magnetic Field Stabilizer Mutaplasmid |
9944 - Magnetic Field Stabilizer I
10188 - 'Basic' Magnetic Field Stabilizer 10190 - Magnetic Field Stabilizer II 11101 - Linear Flux Stabilizer I 11103 - Insulated Stabilizer Array I 11105 - Vortex Compact Magnetic Field Stabilizer 11107 - Gauss Field Balancer I 11109 - Linear Flux Stabilizer 11111 - Insulated Stabilizer Array 11113 - Magnetic Vortex Stabilizer 11115 - Gauss Field Balancer 13945 - Shadow Serpentis Magnetic Field Stabilizer 15144 - Brynn's Modified Magnetic Field Stabilizer 15146 - Tuvan's Modified Magnetic Field Stabilizer 15148 - Setele's Modified Magnetic Field Stabilizer 15150 - Cormack's Modified Magnetic Field Stabilizer 15416 - Naiyon's Modified Magnetic Field Stabilizer 15895 - Federation Navy Magnetic Field Stabilizer 22917 - 'Capitalist' Magnetic Field Stabilizer I 22919 - 'Monopoly' Magnetic Field Stabilizer 44113 - Kaatara's Custom Magnetic Field Stabilizer 44114 - Torelle's Custom Magnetic Field Stabilizer |
No Valid Output => 49722 - Abyssal Magnetic Field Stabilizer |
Damage Modifier: 0.98x - 1.02x CPU usage: 0.8x - 1.5x rate of fire bonus: 0.975x - 1.025x |
49727 - Decayed Heat Sink Mutaplasmid |
1893 - 'Basic' Heat Sink
2363 - Heat Sink I 2364 - Heat Sink II 5845 - Heat Exhaust System 5846 - Thermal Exhaust System I 5849 - Extruded Compact Heat Sink 5854 - Stamped Heat Sink 5855 - 'Boreas' Coolant System 5856 - C3S Convection Thermal Radiator 5857 - 'Skadi' Coolant System I 5858 - C4S Coiled Circuit Thermal Radiator 13941 - Dark Blood Heat Sink 13943 - True Sansha Heat Sink 14800 - Brokara's Modified Heat Sink 14802 - Tairei's Modified Heat Sink 14804 - Selynne's Modified Heat Sink 14806 - Raysere's Modified Heat Sink 14808 - Vizan's Modified Heat Sink 14810 - Ahremen's Modified Heat Sink 14812 - Chelm's Modified Heat Sink 14814 - Draclira's Modified Heat Sink 15397 - Luther Veron's Modified Heat Sink 15435 - Makur's Modified Heat Sink 15808 - Ammatar Navy Heat Sink 15810 - Imperial Navy Heat Sink 23900 - 'Mangonel' Heat Sink I 23902 - 'Trebuchet' Heat Sink I 44111 - Tahron's Custom Heat Sink |
No Valid Output => 49726 - Abyssal Heat Sink |
Damage Modifier: 0.995x - 1.008x CPU usage: 0.95x - 1.25x rate of fire bonus: 0.985x - 1.01x |
49728 - Gravid Heat Sink Mutaplasmid |
1893 - 'Basic' Heat Sink
2363 - Heat Sink I 2364 - Heat Sink II 5845 - Heat Exhaust System 5846 - Thermal Exhaust System I 5849 - Extruded Compact Heat Sink 5854 - Stamped Heat Sink 5855 - 'Boreas' Coolant System 5856 - C3S Convection Thermal Radiator 5857 - 'Skadi' Coolant System I 5858 - C4S Coiled Circuit Thermal Radiator 13941 - Dark Blood Heat Sink 13943 - True Sansha Heat Sink 14800 - Brokara's Modified Heat Sink 14802 - Tairei's Modified Heat Sink 14804 - Selynne's Modified Heat Sink 14806 - Raysere's Modified Heat Sink 14808 - Vizan's Modified Heat Sink 14810 - Ahremen's Modified Heat Sink 14812 - Chelm's Modified Heat Sink 14814 - Draclira's Modified Heat Sink 15397 - Luther Veron's Modified Heat Sink 15435 - Makur's Modified Heat Sink 15808 - Ammatar Navy Heat Sink 15810 - Imperial Navy Heat Sink 23900 - 'Mangonel' Heat Sink I 23902 - 'Trebuchet' Heat Sink I 44111 - Tahron's Custom Heat Sink |
No Valid Output => 49726 - Abyssal Heat Sink |
Damage Modifier: 0.989x - 1.014x CPU usage: 0.85x - 1.3x rate of fire bonus: 0.98x - 1.015x |
49729 - Unstable Heat Sink Mutaplasmid |
1893 - 'Basic' Heat Sink
2363 - Heat Sink I 2364 - Heat Sink II 5845 - Heat Exhaust System 5846 - Thermal Exhaust System I 5849 - Extruded Compact Heat Sink 5854 - Stamped Heat Sink 5855 - 'Boreas' Coolant System 5856 - C3S Convection Thermal Radiator 5857 - 'Skadi' Coolant System I 5858 - C4S Coiled Circuit Thermal Radiator 13941 - Dark Blood Heat Sink 13943 - True Sansha Heat Sink 14800 - Brokara's Modified Heat Sink 14802 - Tairei's Modified Heat Sink 14804 - Selynne's Modified Heat Sink 14806 - Raysere's Modified Heat Sink 14808 - Vizan's Modified Heat Sink 14810 - Ahremen's Modified Heat Sink 14812 - Chelm's Modified Heat Sink 14814 - Draclira's Modified Heat Sink 15397 - Luther Veron's Modified Heat Sink 15435 - Makur's Modified Heat Sink 15808 - Ammatar Navy Heat Sink 15810 - Imperial Navy Heat Sink 23900 - 'Mangonel' Heat Sink I 23902 - 'Trebuchet' Heat Sink I 44111 - Tahron's Custom Heat Sink |
No Valid Output => 49726 - Abyssal Heat Sink |
Damage Modifier: 0.98x - 1.02x CPU usage: 0.8x - 1.5x rate of fire bonus: 0.975x - 1.025x |
49731 - Decayed Gyrostabilizer Mutaplasmid |
518 - 'Basic' Gyrostabilizer
519 - Gyrostabilizer II 520 - Gyrostabilizer I 5913 - Hydraulic Stabilization Actuator 5915 - Lateral Gyrostabilizer 5917 - Stabilized Weapon Mounts 5919 - F-M2 Weapon Inertial Suspensor 5929 - Pneumatic Stabilization Actuator I 5931 - Cross-Lateral Gyrostabilizer I 5933 - Counterbalanced Compact Gyrostabilizer 5935 - F-M3 Munition Inertial Suspensor 13939 - Domination Gyrostabilizer 14536 - Mizuro's Modified Gyrostabilizer 14538 - Hakim's Modified Gyrostabilizer 14540 - Gotan's Modified Gyrostabilizer 14542 - Tobias' Modified Gyrostabilizer 15447 - Shaqil's Modified Gyrostabilizer 15806 - Republic Fleet Gyrostabilizer 21486 - 'Kindred' Gyrostabilizer 21488 - Monophonic Stabilization Actuator I 44112 - Vadari's Custom Gyrostabilizer |
No Valid Output => 49730 - Abyssal Gyrostabilizer |
Damage Modifier: 0.995x - 1.008x CPU usage: 0.95x - 1.25x rate of fire bonus: 0.985x - 1.01x |
49732 - Gravid Gyrostabilizer Mutaplasmid |
518 - 'Basic' Gyrostabilizer
519 - Gyrostabilizer II 520 - Gyrostabilizer I 5913 - Hydraulic Stabilization Actuator 5915 - Lateral Gyrostabilizer 5917 - Stabilized Weapon Mounts 5919 - F-M2 Weapon Inertial Suspensor 5929 - Pneumatic Stabilization Actuator I 5931 - Cross-Lateral Gyrostabilizer I 5933 - Counterbalanced Compact Gyrostabilizer 5935 - F-M3 Munition Inertial Suspensor 13939 - Domination Gyrostabilizer 14536 - Mizuro's Modified Gyrostabilizer 14538 - Hakim's Modified Gyrostabilizer 14540 - Gotan's Modified Gyrostabilizer 14542 - Tobias' Modified Gyrostabilizer 15447 - Shaqil's Modified Gyrostabilizer 15806 - Republic Fleet Gyrostabilizer 21486 - 'Kindred' Gyrostabilizer 21488 - Monophonic Stabilization Actuator I 44112 - Vadari's Custom Gyrostabilizer |
No Valid Output => 49730 - Abyssal Gyrostabilizer |
Damage Modifier: 0.989x - 1.014x CPU usage: 0.85x - 1.3x rate of fire bonus: 0.98x - 1.015x |
49733 - Unstable Gyrostabilizer Mutaplasmid |
518 - 'Basic' Gyrostabilizer
519 - Gyrostabilizer II 520 - Gyrostabilizer I 5913 - Hydraulic Stabilization Actuator 5915 - Lateral Gyrostabilizer 5917 - Stabilized Weapon Mounts 5919 - F-M2 Weapon Inertial Suspensor 5929 - Pneumatic Stabilization Actuator I 5931 - Cross-Lateral Gyrostabilizer I 5933 - Counterbalanced Compact Gyrostabilizer 5935 - F-M3 Munition Inertial Suspensor 13939 - Domination Gyrostabilizer 14536 - Mizuro's Modified Gyrostabilizer 14538 - Hakim's Modified Gyrostabilizer 14540 - Gotan's Modified Gyrostabilizer 14542 - Tobias' Modified Gyrostabilizer 15447 - Shaqil's Modified Gyrostabilizer 15806 - Republic Fleet Gyrostabilizer 21486 - 'Kindred' Gyrostabilizer 21488 - Monophonic Stabilization Actuator I 44112 - Vadari's Custom Gyrostabilizer |
No Valid Output => 49730 - Abyssal Gyrostabilizer |
Damage Modifier: 0.98x - 1.02x CPU usage: 0.8x - 1.5x rate of fire bonus: 0.975x - 1.025x |
49735 - Decayed Entropic Radiation Sink Mutaplasmid |
47908 - Entropic Radiation Sink I
47909 - Compact Entropic Radiation Sink 47911 - Entropic Radiation Sink II |
No Valid Output => 49734 - Abyssal Entropic Radiation Sink |
Damage Modifier: 0.995x - 1.008x CPU usage: 0.95x - 1.25x rate of fire bonus: 0.985x - 1.01x |
49736 - Gravid Entropic Radiation Sink Mutaplasmid |
47908 - Entropic Radiation Sink I
47909 - Compact Entropic Radiation Sink 47911 - Entropic Radiation Sink II |
No Valid Output => 49734 - Abyssal Entropic Radiation Sink |
Damage Modifier: 0.989x - 1.014x CPU usage: 0.85x - 1.3x rate of fire bonus: 0.98x - 1.015x |
49737 - Unstable Entropic Radiation Sink Mutaplasmid |
47908 - Entropic Radiation Sink I
47909 - Compact Entropic Radiation Sink 47911 - Entropic Radiation Sink II |
No Valid Output => 49734 - Abyssal Entropic Radiation Sink |
Damage Modifier: 0.98x - 1.02x CPU usage: 0.8x - 1.5x rate of fire bonus: 0.975x - 1.025x |
49739 - Decayed Ballistic Control System Mutaplasmid |
12274 - Ballistic Control System I
13935 - Domination Ballistic Control System 13937 - Dread Guristas Ballistic Control System 14528 - Hakim's Modified Ballistic Control System 14530 - Mizuro's Modified Ballistic Control System 14532 - Gotan's Modified Ballistic Control System 14534 - Tobias' Modified Ballistic Control System 14684 - Kaikka's Modified Ballistic Control System 14686 - Thon's Modified Ballistic Control System 14688 - Vepas' Modified Ballistic Control System 14690 - Estamel's Modified Ballistic Control System 15681 - Caldari Navy Ballistic Control System 15683 - Republic Fleet Ballistic Control System 16457 - Crosslink Compact Ballistic Control System 16459 - Muon Coil Bolt Array I 16461 - Multiphasic Bolt Array I 16463 - 'Pandemonium' Ballistic Enhancement 21482 - Ballistic 'Purge' Targeting System I 21484 - 'Full Duplex' Ballistic Control System 22291 - Ballistic Control System II 28563 - Khanid Navy Ballistic Control System 46270 - Kaatara's Custom Ballistic Control System 47447 - C3-A 'Hivaa Saitsuo' Ballistic Control System 47448 - C3-X 'Hivaa Saitsuo' Ballistic Control System |
No Valid Output => 49738 - Abyssal Ballistic Control System |
CPU usage: 0.95x - 1.25x rate of fire bonus: 0.985x - 1.01x Missile Damage Bonus: 0.995x - 1.008x |
49740 - Gravid Ballistic Control System Mutaplasmid |
12274 - Ballistic Control System I
13935 - Domination Ballistic Control System 13937 - Dread Guristas Ballistic Control System 14528 - Hakim's Modified Ballistic Control System 14530 - Mizuro's Modified Ballistic Control System 14532 - Gotan's Modified Ballistic Control System 14534 - Tobias' Modified Ballistic Control System 14684 - Kaikka's Modified Ballistic Control System 14686 - Thon's Modified Ballistic Control System 14688 - Vepas' Modified Ballistic Control System 14690 - Estamel's Modified Ballistic Control System 15681 - Caldari Navy Ballistic Control System 15683 - Republic Fleet Ballistic Control System 16457 - Crosslink Compact Ballistic Control System 16459 - Muon Coil Bolt Array I 16461 - Multiphasic Bolt Array I 16463 - 'Pandemonium' Ballistic Enhancement 21482 - Ballistic 'Purge' Targeting System I 21484 - 'Full Duplex' Ballistic Control System 22291 - Ballistic Control System II 28563 - Khanid Navy Ballistic Control System 46270 - Kaatara's Custom Ballistic Control System 47447 - C3-A 'Hivaa Saitsuo' Ballistic Control System 47448 - C3-X 'Hivaa Saitsuo' Ballistic Control System |
No Valid Output => 49738 - Abyssal Ballistic Control System |
CPU usage: 0.85x - 1.3x rate of fire bonus: 0.98x - 1.015x Missile Damage Bonus: 0.989x - 1.014x |
49741 - Unstable Ballistic Control System Mutaplasmid |
12274 - Ballistic Control System I
13935 - Domination Ballistic Control System 13937 - Dread Guristas Ballistic Control System 14528 - Hakim's Modified Ballistic Control System 14530 - Mizuro's Modified Ballistic Control System 14532 - Gotan's Modified Ballistic Control System 14534 - Tobias' Modified Ballistic Control System 14684 - Kaikka's Modified Ballistic Control System 14686 - Thon's Modified Ballistic Control System 14688 - Vepas' Modified Ballistic Control System 14690 - Estamel's Modified Ballistic Control System 15681 - Caldari Navy Ballistic Control System 15683 - Republic Fleet Ballistic Control System 16457 - Crosslink Compact Ballistic Control System 16459 - Muon Coil Bolt Array I 16461 - Multiphasic Bolt Array I 16463 - 'Pandemonium' Ballistic Enhancement 21482 - Ballistic 'Purge' Targeting System I 21484 - 'Full Duplex' Ballistic Control System 22291 - Ballistic Control System II 28563 - Khanid Navy Ballistic Control System 46270 - Kaatara's Custom Ballistic Control System 47447 - C3-A 'Hivaa Saitsuo' Ballistic Control System 47448 - C3-X 'Hivaa Saitsuo' Ballistic Control System |
No Valid Output => 49738 - Abyssal Ballistic Control System |
CPU usage: 0.8x - 1.5x rate of fire bonus: 0.975x - 1.025x Missile Damage Bonus: 0.98x - 1.02x |
Effect Name | Diff |
---|---|
39 - warpDisrupt | effectName: warpScramble => warpDisrupt |
7009 - serviceModuleFullPowerHitpointPostAssign | modifierInfo: - domain: structureID
func: ItemModifier modifiedAttributeID: 2743 modifyingAttributeID: 2744 operator: 7 => - domain: structureID func: ItemModifier modifiedAttributeID: 2743 modifyingAttributeID: 2744 operator: 7 - domain: structureID func: ItemModifier modifiedAttributeID: 2805 modifyingAttributeID: 2804 operator: 7 |
7029 - structureArmorHPBonus | effectName: structureArmorHPMultiply => structureArmorHPBonus modifierInfo: - domain: structureID func: ItemModifier modifiedAttributeID: 2751 modifyingAttributeID: 148 operator: 4 => - domain: structureID func: ItemModifier modifiedAttributeID: 2751 modifyingAttributeID: 335 operator: 6 |
7040 - structureHiddenArmorHPMultiplier | modifierInfo: - domain: structureID func: ItemModifier modifiedAttributeID: 265 modifyingAttributeID: 2751 operator: 4 => - domain: structureID func: ItemModifier modifiedAttributeID: 265 modifyingAttributeID: 2751 operator: 4 - domain: structureID func: LocationGroupModifier groupID: 1968 modifiedAttributeID: 335 modifyingAttributeID: 2805 operator: 4 resistanceID: None => 0 |
7124 - moduleStasisImpedence | disallowAutoRepeat: None => False dischargeAttributeID: None => 604 displayName: None => durationAttributeID: None => 73 effectCategory: None => 1 effectID: None => 7124 effectName: None => moduleStasisImpedence electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 2115 modifyingAttributeID: 2115 operator: 6 postExpression: None => 19583 preExpression: None => 19582 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
7143 - socialBoosterSocialMutator | descriptionID: None => 318011 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7143 effectName: None => socialBoosterSocialMutator electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: charID func: ItemModifier modifiedAttributeID: 438 modifyingAttributeID: 438 operator: 4 postExpression: None => 19628 preExpression: None => 19627 propulsionChance: None => False published: None => False rangeChance: None => False |
7148 - shipRole3RemoteRepMultPerCycle | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7148 effectName: None => shipRole3RemoteRepMultPerCycle electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19652 preExpression: None => 19651 propulsionChance: None => False published: None => False rangeChance: None => False |
7149 - shipRole4RemoteRepMultMax | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7149 effectName: None => shipRole4RemoteRepMultMax electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19658 preExpression: None => 19657 propulsionChance: None => False published: None => False rangeChance: None => False |
7150 - precursorDestroyerSkillLevelPreMulShipBonusPD1 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7150 effectName: None => precursorDestroyerSkillLevelPreMulShipBonusPD1 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19663 preExpression: None => 19662 propulsionChance: None => False published: None => False rangeChance: None => False |
7151 - precursorDestroyerSkillLevelPreMulShipBonusPD2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7151 effectName: None => precursorDestroyerSkillLevelPreMulShipBonusPD2 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19668 preExpression: None => 19667 propulsionChance: None => False published: None => False rangeChance: None => False |
7152 - precursorBattlecruiserSkillLevelPreMulShipBonusPBC1 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7152 effectName: None => precursorBattlecruiserSkillLevelPreMulShipBonusPBC1 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19673 preExpression: None => 19672 propulsionChance: None => False published: None => False rangeChance: None => False |
7153 - precursorBattlecruiserSkillLevelPreMulShipBonusPBC2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7153 effectName: None => precursorBattlecruiserSkillLevelPreMulShipBonusPBC2 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19678 preExpression: None => 19677 propulsionChance: None => False published: None => False rangeChance: None => False |
7154 - shipBonusPD1DisintegratorDamage | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7154 effectName: None => shipBonusPD1DisintegratorDamage electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19680 preExpression: None => 19679 propulsionChance: None => False published: None => False rangeChance: None => False |
7155 - shipBonusPBC1DisintegratorDamage | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7155 effectName: None => shipBonusPBC1DisintegratorDamage electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19682 preExpression: None => 19681 propulsionChance: None => False published: None => False rangeChance: None => False |
7156 - smallDisintegratorMaxRangeBonus | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7156 effectName: None => smallDisintegratorMaxRangeBonus electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19684 preExpression: None => 19683 propulsionChance: None => False published: None => False rangeChance: None => False |
7157 - shipBonusPD2DisintegratorMaxRange | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7157 effectName: None => shipBonusPD2DisintegratorMaxRange electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19686 preExpression: None => 19685 propulsionChance: None => False published: None => False rangeChance: None => False |
7158 - shipArmorKineticResistancePBC2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7158 effectName: None => shipArmorKineticResistancePBC2 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19688 preExpression: None => 19687 propulsionChance: None => False published: None => False rangeChance: None => False |
7159 - shipArmorThermalResistancePBC2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7159 effectName: None => shipArmorThermalResistancePBC2 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19690 preExpression: None => 19689 propulsionChance: None => False published: None => False rangeChance: None => False |
7160 - shipArmorEMResistancePBC2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7160 effectName: None => shipArmorEMResistancePBC2 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19692 preExpression: None => 19691 propulsionChance: None => False published: None => False rangeChance: None => False |
7161 - shipArmorExplosiveResistancePBC2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7161 effectName: None => shipArmorExplosiveResistancePBC2 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19694 preExpression: None => 19693 propulsionChance: None => False published: None => False rangeChance: None => False |
7162 - shipRoleDisintegratorMaxRangeCBC | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7162 effectName: None => shipRoleDisintegratorMaxRangeCBC electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19699 preExpression: None => 19698 propulsionChance: None => False published: None => False rangeChance: None => False |
7165 - miningAmountOverride | descriptionID: None => 318029 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7165 effectName: None => miningAmountOverride electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 77 modifyingAttributeID: 2803 operator: 7 skillTypeID: 3386 postExpression: None => 19703 preExpression: None => 19702 propulsionChance: None => False published: None => False rangeChance: None => False |
TypeID, Name, and Group | Effects Changes |
---|---|
37604 - Apostle (Force Auxiliary) | Removed Effects: shipBonusForceAuxiliaryA3CapCapacity: False => None |
37605 - Minokawa (Force Auxiliary) | Removed Effects: shipBonusForceAuxiliaryC3CapCapacity: False => None |
37606 - Lif (Force Auxiliary) | Removed Effects: shipBonusForceAuxiliaryM3CapBoosterStrength: False => None |
37607 - Ninazu (Force Auxiliary) | Removed Effects: shipBonusForceAuxiliaryG3CapBoosterStrength: False => None |
48611 - A11 (Booster) | Added Effects: instantRecallMemoryBonusModAddMemoryLocationChar: None => False analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False ironWillWillpowerBonusModAddWillpowerLocationChar: None => False spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False |
48648 - Citizen Venture (Citizen Ships) | Added Effects: miningAmountOverride: None => False |
48936 - November Nightmare (Irregular Battleship) | Added Effects: targetAttack: None => True missileLaunchingForEntity: None => False entityArmorRepairingLarge: None => False |
48937 - November Cruiser Fast (Irregular Cruiser) | Added Effects: targetAttack: None => True entityArmorRepairingMedium: None => False npcEntityTrackingDisruptor: None => False |
48938 - November Cruiser Strong (Irregular Cruiser) | Added Effects: targetAttack: None => True entityArmorRepairingMedium: None => False |
48939 - November Cruiser Weak (Irregular Cruiser) | Added Effects: targetAttack: None => True missileLaunchingForEntity: None => False entityArmorRepairingMedium: None => False npcEntityTrackingDisruptor: None => False |
48940 - November Frigate Fast (Irregular Frigate) | Added Effects: targetAttack: None => True entityArmorRepairingSmall: None => False |
48941 - November Frigate Strong (Irregular Frigate) | Added Effects: targetAttack: None => True missileLaunchingForEntity: None => False entityArmorRepairingSmall: None => False |
48942 - November Frigate Weak (Irregular Frigate) | Added Effects: targetAttack: None => True entityArmorRepairingSmall: None => False |
48943 - November Destroyer (Irregular Destroyer) | Added Effects: targetAttack: None => True entityArmorRepairingSmall: None => False |
48944 - November Module (Stasis Nullifiers) | Added Effects: loPower: None => False online: None => False moduleStasisImpedence: None => True |
49118 - Raven Hulk (Irregular Battleship) | Added Effects: targetAttack: None => True missileLaunchingForEntity: None => False |
49120 - Typhoon Hulk (Irregular Battleship) | Added Effects: targetAttack: None => True missileLaunchingForEntity: None => False armorRepairForEntities: None => False |
49122 - Megathron Hulk (Irregular Battleship) | Added Effects: targetAttack: None => True |
49124 - Armageddon Hulk (Irregular Battleship) | Added Effects: targetAttack: None => True entityArmorRepairingLarge: None => False entityEnergyNeutralizerFalloff: None => False |
49701 - Impetus Potency-75 Glamourex Booster (Booster) | Added Effects: socialSocialMutatorPostPercentSocialBonusChar: None => True |
49710 - Kikimora (Destroyer) | Added Effects: shipBonusRemoteRepCapNeedRoleBonus2: None => False shipBonusSmartbombCapNeedRoleBonus2: None => False shipBonusRemoteRepMaxRangeRoleBonus1: None => False shipBonusNeutCapNeedRoleBonus2: None => False shipBonusPD1DisintegratorDamage: None => False smallDisintegratorMaxRangeBonus: None => False shipBonusPD2DisintegratorMaxRange: None => False |
49711 - Drekavac (Combat Battlecruiser) | Click to toggle showing the 12 effects.Added Effects:commandBurstAoERoleBonus: None => False shipBonusRemoteRepCapNeedRoleBonus2: None => False shipBonusSmartbombCapNeedRoleBonus2: None => False shipBonusRemoteRepMaxRangeRoleBonus1: None => False shipBonusNeutCapNeedRoleBonus2: None => False shipBonusPBC1DisintegratorDamage: None => False shipArmorKineticResistancePBC2: None => False shipArmorThermalResistancePBC2: None => False shipArmorEMResistancePBC2: None => False shipArmorExplosiveResistancePBC2: None => False shipRoleDisintegratorMaxRangeCBC: None => False |
49712 - Rodiva (Cruiser) | Added Effects: shipbonusPCTDamagePC1: None => False shipbonusPCTTrackingPC2: None => False shipBonusRemoteRepCapNeedRoleBonus2: None => False shipBonusSmartbombCapNeedRoleBonus2: None => False shipBonusRemoteRepMaxRangeRoleBonus1: None => False shipBonusNeutCapNeedRoleBonus2: None => False shipRole3RemoteRepMultPerCycle: None => False shipRole4RemoteRepMultMax: None => False |
49713 - Zarmazd (Logistics) | Click to toggle showing the 12 effects.Added Effects:eliteBonusLogisticRemoteArmorRepairCapNeed1: None => False shipRemoteArmorRangeGC1: None => False shipBonusRemoteTrackingComputerFalloffGC2: None => False droneArmorDamageBonusEffect: None => False droneShieldBonusBonusEffect: None => False eliteBonusLogisticsTrackingLinkMaxRangeBonus2: None => False eliteBonusLogisticsTrackingLinkTrackingSpeedBonus2: None => False eliteBonusLogisticsTrackingLinkFalloffBonus2: None => False shipRemoteArmorFalloffGC1: None => False droneHullRepairBonusEffect: None => False shipBonusRole5RemoteArmorRepairPowergridBonus: None => False |
49722 - Abyssal Magnetic Field Stabilizer (Magnetic Field Stabilizer) | Added Effects: loPower: None => False online: None => False hybridWeaponDamageMultiply: None => False hybridWeaponSpeedMultiply: None => False |
49726 - Abyssal Heat Sink (Heat Sink) | Added Effects: loPower: None => False online: None => False energyWeaponDamageMultiply: None => False energyWeaponSpeedMultiply: None => False |
49730 - Abyssal Gyrostabilizer (Gyrostabilizer) | Added Effects: loPower: None => False online: None => False projectileWeaponSpeedMultiply: None => False projectileWeaponDamageMultiply: None => False |
49734 - Abyssal Entropic Radiation Sink (Entropic Radiation Sink) | Added Effects: loPower: None => False online: None => False disintegratorWeaponDamageMultiply: None => False disintegratorWeaponSpeedMultiply: None => False |
49738 - Abyssal Ballistic Control System (Ballistic Control system) | Added Effects: loPower: None => False online: None => False missileDMGBonus: None => False missileLauncherSpeedMultiplier: None => False |
49742 - Precursor Destroyer (Spaceship Command) | Added Effects: skillEffect: None => True precursorDestroyerSkillLevelPreMulShipBonusPD1: None => False precursorDestroyerSkillLevelPreMulShipBonusPD2: None => False |
49743 - Precursor Battlecruiser (Spaceship Command) | Added Effects: skillEffect: None => True precursorBattlecruiserSkillLevelPreMulShipBonusPBC1: None => False precursorBattlecruiserSkillLevelPreMulShipBonusPBC2: None => False |
49749 - Impetus Potency-50 Glamourex Booster (Booster) | Added Effects: socialSocialMutatorPostPercentSocialBonusChar: None => True |
TypeID & Skill Name | Old Level | New Level |
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TypeID, Item Name, & Group |
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TypeID & Skill Name | Old Level | New Level |
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TypeID, Item Name, & Group |
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TypeID, Item Name, & Group |
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TypeID & Skill Name | Old Level | New Level |
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TypeID, Item Name, & Group |
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TypeID, Item Name, & Group |
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TypeID & Skill Name | Old Level | New Level |
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TypeID, Item Name, & Group |
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TypeID, Item Name, & Group |
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Key | Tranquility_Previous | Tranquility_Next | Diff | Usage |
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63967 | Station Components | Structure Components | St |
Group description for group ID 536 |
78405 | Only onlined starbase beacons will be displayed in this list. Delayed 5 minutes. | Only online cynosural beacon structures will be displayed in this list. Delayed 5 minutes. | Only online |
UI/CapitalNavigation/CapitalNavigationWindow/OnlinedStarbaseMessage |
92880 | This upgrade allows alliances to anchor Cynosural Generator Arrays at their starbases in a solar system. | This upgrade allows the onlining of a Standup Cynosural Field Generator at one Pharolux Cyno Beacon structure in the same solar system. | This upgrade allows |
Item description for "Cynosural Navigation" (typeID 2008) |
92892 | This upgrade allows alliances to anchor Jump Bridges at their starbases in a solar system. | This upgrade allows the onlining of a Standup Conduit Generator at one Ansiblex Jump Gate structure in the same solar system. | This upgrade allows |
Item description for "Advanced Logistics Network" (typeID 32422) |
93434 | This upgrade allows alliances to anchor Cynosural System Jammers at their starbases in a solar system. | This upgrade allows the onlining of a Standup Cynosural System Jammer at one Tenebrex Cyno Jammer structure in the same solar system. | This upgrade allows |
Item description for "Cynosural Suppression" (typeID 2001) |
138560 | Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it. No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream. |
: Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it. No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream. |
: Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it. No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream. |
|
263315 | Enable Blink | Enable button blinking | Enable |
UI/Neocom/ConfigBlinkOn |
263316 | Disable Blink | Disable Button Blink | Disable Button Blink | UI/Neocom/ConfigBlinkOff |
277232 | More than {[numeric]maxNumber} search results were returned. Please be more specific, or limit the search categories, in order to narrow these results down. | More than {[numeric]maxNumber} search results were returned for "{searchStr}", please be more specific. | More than {[numeric]maxNumber} search results were returned |
UI/Search/UniversalSearch/WindowHeaderOverMax |
277234 | {[numeric]numResults} {[numeric]numResults -> "result", "results"} returned | {[numeric]numResults} {[numeric]numResults -> "result", "results"} returned for "{searchStr}" | {[numeric]numResults} {[numeric]numResults -> "result", "results"} returned for "{searchStr}" | UI/Search/UniversalSearch/WindowHeaderNumResults |
277235 | No results returned | No results returned for "{searchStr}" | No results returned for "{searchStr}" | UI/Search/UniversalSearch/NoResultsReturned |
292384 | This structure, once deployed and having completed its automatic activation process, will prevent nearly all cynosural fields being activated within its range. Covert fields can still be used, which is why it is up to the intrepid capsuleer to maintain a relaxed situational awareness, go about their daily duties, and mercilessly shoot out of the sky any black ops infiltrators who might have made it through. 100km effective range Two minute activation time. May not be deployed within 200km of another Mobile Cynosural Inhibitor, within 75km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Cannot be retrieved once deployed. Self-destructs after one hour of operation. |
This structure, once deployed and having completed its automatic activation process, will prevent nearly all cynosural fields being activated within its range. Covert fields can still be used, which is why it is up to the intrepid capsuleer to maintain a relaxed situational awareness, go about their daily duties, and mercilessly shoot out of the sky any black ops infiltrators who might have made it through.
100km effective range One minute activation time. May not be deployed within 200km of another Mobile Cynosural Inhibitor, within 75km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Cannot be retrieved once deployed. Self-destructs after one hour of operation. |
This structure, once deployed and having completed its automatic activation process, will prevent nearly all cynosural fields being activated within its range. Covert fields can still be used, which is why it is up to the intrepid capsuleer to maintain a relaxed situational awareness, go about their daily duties, and mercilessly shoot out of the sky any black ops infiltrators who might have made it through. 100km effective range May not be deployed within 200km of another Mobile Cynosural Inhibitor, within 75km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Cannot be retrieved once deployed. Self-destructs after one hour of operation. |
Item description for "Mobile Cynosural Inhibitor" (typeID 33476) |
308388 | Structure Stargate Service Module | Structure Navigation Service Module | Structure |
Group description for group ID 1324 |
317895 | Limited | Limited Time | Limited Time | |
317989 | Mass Reduction Core | Mass Entangler | Mass |
|
317993 | Armageddon Navy Issue Blueprint 1 FW | Armageddon Navy Issue Blueprint 1 FW | ||
317994 | Armageddon Navy Issue Blueprint 2 FW | Armageddon Navy Issue Blueprint 2 FW | ||
317995 | Typhoon Fleet Issue Blueprint 1 FW | Typhoon Fleet Issue Blueprint 1 FW | ||
317996 | Typhoon Fleet Issue Blueprint 2 FW | Typhoon Fleet Issue Blueprint 2 FW | ||
317997 | Dominix Navy Issue Blueprint 1 FW | Dominix Navy Issue Blueprint 1 FW | ||
317998 | Dominix Navy Issue Blueprint 2 FW | Dominix Navy Issue Blueprint 2 FW | ||
317999 | Scorpion Navy Issue Blueprint 1 FW | Scorpion Navy Issue Blueprint 1 FW | ||
318000 | Scorpion Navy Issue Blueprint 2 FW | Scorpion Navy Issue Blueprint 2 FW | ||
318006 | Activation Delay | Activation Delay | ||
318007 | Activation Delay | Activation Delay | ||
318008 | Navigation Structures | Navigation Structures | ||
318009 | Blueprints of navigation structures. | Blueprints of navigation structures. | ||
318010 | Navigation Structures | Navigation Structures | ||
318011 | Used for Social Boosters that alter the amount of Standings gained when completing missions. | Used for Social Boosters that alter the amount of Standings gained when completing missions. | ||
318012 | Maximum Repair Multiplier Bonus | Maximum Repair Multiplier Bonus | ||
318013 | Repair Multiplier Bonus Per Cycle | Repair Multiplier Bonus Per Cycle | ||
318014 | Maximum Jump Mass | Maximum Jump Mass | ||
318019 | Mining amount | Mining amount | ||
318020 | This is to be used for the Soft Penalty System. It is used to Override the Mining Amount and will set how much ore gets mined. | This is to be used for the Soft Penalty System. It is used to Override the Mining Amount and will set how much ore gets mined. | ||
318029 | Automatically generated effect | Automatically generated effect | ||
318030 | Precursor Destroyers | Precursor Destroyers | ||
318031 | Precursor Destroyers | Precursor Destroyers | ||
318032 | Triglavian | Triglavian | ||
318033 | Triglavian Destroyers | Triglavian Destroyers | ||
318034 | Precursor Battlecruisers | Precursor Battlecruisers | ||
318035 | Precursor Battlecruisers. | Precursor Battlecruisers. | ||
318036 | Triglavian | Triglavian | ||
318037 | Triglavian Battlecruisers. | Triglavian Battlecruisers. | ||
318038 | Weapon Upgrade Mutaplasmids | Weapon Upgrade Mutaplasmids | ||
318039 | Weapon Upgrade Mutaplasmids | Weapon Upgrade Mutaplasmids | ||
318040 | Magnetic Field Stabilizer Mutaplasmids | Magnetic Field Stabilizer Mutaplasmids | ||
318041 | Magnetic Field Stabilizer Mutaplasmids | Magnetic Field Stabilizer Mutaplasmids | ||
318042 | Heat Sink Mutaplasmids | Heat Sink Mutaplasmids | ||
318043 | Heat Sink Mutaplasmids | Heat Sink Mutaplasmids | ||
318044 | Gyrostabilizer Mutaplasmids | Gyrostabilizer Mutaplasmids | ||
318045 | Gyrostabilizer Mutaplasmids | Gyrostabilizer Mutaplasmids | ||
318046 | Entropic Radiation Sink Mutaplasmids | Entropic Radiation Sink Mutaplasmids | ||
318047 | Entropic Radiation Sink Mutaplasmids | Entropic Radiation Sink Mutaplasmids | ||
318048 | Ballistic Control System Mutaplasmids | Ballistic Control System Mutaplasmids | ||
318049 | Ballistic Control System Mutaplasmids | Ballistic Control System Mutaplasmids | ||
318050 | Jump Drive Consumption Amount | Jump Drive Consumption Amount | ||
318051 | The amount of fuel consumed per light year when the jump drive is activated | The amount of fuel consumed per light year when the jump drive is activated | ||
506146 | Navigation Structures | Upwell Jump Gate | Group description for group ID 1408 | |
506179 | Upwell Cynosural Beacon | Pharolux Cyno Beacon | Item name for typeID 35840 (Upwell Cyno Beacon) | |
506181 | Small Stargate | Ansiblex Jump Gate | Item name for typeID 35841 (Upwell Jump Gate) | |
506189 | Upwell Monument | Upwell Monument AM | Upwell Monument AM | Item name for typeID 35845 (Upwell Monument) |
506190 | New x-large advertisement center. | |||
506385 | Standup Cynosural Generator I | Standup Cynosural Field Generator I | Standup Cynosural Field Generator I | Item name for typeID 35912 (Structure Navigation Service Module) |
506387 | Standup Stargate Engine I | Standup Conduit Generator I | Standup |
Item name for typeID 35913 (Structure Navigation Service Module) |
506389 | Structure Cynosural Jammer I | Standup Cynosural System Jammer I | St |
Item name for typeID 35914 (Structure Navigation Service Module) |
508926 | Upwell Cynosural Beacon blueprint | Pharolux Cyno Beacon Blueprint | Item name for typeID 36960 (Structure Blueprints) | |
508928 | Small Stargate Blueprint | Ansiblex Jump Gate Blueprint | Item name for typeID 36961 (Structure Blueprints) | |
508936 | X-Large Advertisement Center Blueprint | Upwell Monument AM Blueprint | Item name for typeID 36965 (Structure Blueprints) | |
509426 | Structure Monument | Structure Monument Module I | Structure Monument Module I | Item name for typeID 37143 (Structure Advertisement Service Module) |
510285 | Upwell Cynosural System Jammer | Tenebrex Cyno Jammer | Item name for typeID 37534 (Upwell Cyno Jammer) | |
510293 | Upwell Cynosural System Jammer Blueprint | Tenebrex Cyno Jammer Blueprint | Item name for typeID 37538 (Structure Blueprints) | |
514642 | Are you sure you wish to decommission this {[item]item.name}? The structure will remain usable for the next 7 days, after which it will automatically unanchor and be available to scoop into your cargo. You may cancel the decommissioning at anytime. | Are you sure you wish to decommission this {[item]item.name}? The structure will remain usable for the next {[timeinterval]unanchorDuration.writtenForm, from=day, to=second}, after which it will automatically unanchor and be available to scoop into your cargo. You may cancel the decommissioning at anytime. | Are you sure you wish to decommission this {[item]item.name}? The structure will remain usable for the next |
|
517387 | The Agency | Events | UI/Seasons/InfoPanelChallengesTitle | |
523555 | Claiming {[item]typeID.name} will add {[numeric]skillPoints} skill points to {[character]charID.name}. Do you want to continue? | This will redeem and directly inject {[numeric]skillPoints} skill points to {[character]charID.name}. Are you sure you want to proceed? | ||
531338 | Super Kerr-Induced Nanocoatings | SKINs | S |
|
531354 | Would you like to keep playing the tutorial? This tutorial is only provided once and you will not be able to restart it later on. |
Are you sure you want to skip the tutorial? This tutorial is only provided once and you will not be able to restart it later on. |
This tutorial is only provided once and you will not be able to restart it later on. |
|
531355 | Continue Tutorial | Skip Tutorial? | ||
531776 | {[item]typeID.name} has no attributes to compare. | {[item]typeID.name} cannot be compared. | {[item]typeID.name} |
UI/Compare/CannotCompareThisItem |
532208 | Process of creating products and items from raw materials. | Manufacturing of items from ammunition to structures, using blueprints, raw materials and other components. | UI/ActivityTracker/NodeDescriptions/Manufacturing | |
532612 | Standup Layered Armor Plating modules increase the armor hitpoints of Upwell Structures. This plating is composed of numerous additional tritanium layers, effectively increasing the armor durability of a structure.
Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. |
Standup Layered Armor Plating modules increase the armor hitpoints of Upwell Structures. This plating is composed of numerous additional tritanium layers, effectively increasing the armor durability of a structure. This module only provides benefits to structures while they are in full power mode.
Multiples of this module or similar modules that affect the same attribute on the structure will be subject to diminishing returns. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. |
Standup Layered Armor Plating modules increase the armor hitpoints of Upwell Structures. This plating is composed of numerous additional tritanium layers, effectively increasing the armor durability of a structure. This module only provides benefits to structures while they are in full power mode. Multiples of this module or similar modules that affect the same attribute on the structure will be subject to diminishing returns. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. |
Item description for "Standup Layered Armor Plating I" (typeID 47360) |
532613 | Standup Layered Armor Plating modules increase the armor hitpoints of Upwell Structures. This plating is composed of numerous additional tritanium layers, effectively increasing the armor durability of a structure.
Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. |
Standup Layered Armor Plating modules increase the armor hitpoints of Upwell Structures. This plating is composed of numerous additional tritanium layers, effectively increasing the armor durability of a structure. This module only provides benefits to structures while they are in full power mode.
Multiples of this module or similar modules that affect the same attribute on the structure will be subject to diminishing returns. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. |
Standup Layered Armor Plating modules increase the armor hitpoints of Upwell Structures. This plating is composed of numerous additional tritanium layers, effectively increasing the armor durability of a structure. This module only provides benefits to structures while they are in full power mode. Multiples of this module or similar modules that affect the same attribute on the structure will be subject to diminishing returns. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. |
Item description for "Standup Layered Armor Plating II" (typeID 47362) |
532670 | EWAR | Electronic Warfare | E |
|
532679 | Enhancements | Remote Enhancements | Remote Enhancements | |
532688 | Cap Transmitter | Remote Capacitor Transmitter | ||
532689 | Tracking Computer | Remote Tracking Computer | Remote Tracking Computer | |
532690 | Sensor Booster | Remote Sensor Booster | Remote Sensor Booster | |
532702 | Cap Warfare | Capacitor Warfare | Capacitor Warfare | |
532721 | Your progress in Industry related activities that involve the use and manipulation of blueprints. | Industrial activity, including processing materials in reactions, manufacturing using blueprints, and the research, copying and invention of blueprints. | ||
532722 | Collect resources to be sold or used for production of ships and items. | Harvesting of resources for trade or use in production. Methods of harvesting include mining, planetary extraction and salvaging. | ||
532723 | Various types of activities that test the pilot's skills. | Encounters involve a pilot in a variety of activities, including agent missions, faction warfare, incursions, pirate strongholds and Abyssal Deadspace. | ||
532724 | Fight against other pilots to prove your worth. | Combat in space can involve fighting other capsuleers or the many non-capsuleer enemies to be found throughout New Eden. | ||
532725 | Exploring the world of EVE. | Exploration of New Eden can involve many different activities, including navigating around the cluster, tracking down anomalies or signatures, and taking part in Project Discovery. | Explor |
|
532861 | Get an overview of what you have achieved and what you have yet to | Get an overview of your activities in New Eden | Get an overview of |
UI/ActivityTracker/ActivityTrackerDescription |
535442 | Process of improving blueprints in terms of Material or Time efficiency. | Improving blueprints through researching material or time efficiency levels. | ||
535443 | Process of creating blueprint copies from a blueprint originals. | Create blueprint copies from blueprint originals. | ||
535444 | Amount of Tech II blueprints invented. | Develop Tech II blueprint copies from Tech I blueprint copies. | ||
535445 | Process for transforming raw moon materials into intermediary products. | React gases and moon materials into biochemical, composite or hybrid products. | ||
536468 | This Triglavian structure is seems designed to function as a transfer conduit between stable zones within Abyssal Deadspace pockets. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. | This Triglavian structure seems designed to function as a transfer conduit between stable zones within Abyssal Deadspace pockets. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. | This Triglavian structure |
Item description for "Triglavian Transfer Conduit" (typeID 47685) |
536642 | This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Something has entered Abyssal Deadspace from this location and, presuming it survives the experience, will return here before too long. | This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming it survives the experience, will return here before too long. | This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. |
Item description for "Abyssal Trace" (typeID 47458) |
536671 | Sites on which capsuleer has received a reward for completing are considered completed. | Number of sites for which a completion reward has been received. | ||
537729 | Amount of Composite Reactions performed | Number of Composite Reactions performed. | ||
537730 | Amount of Hybrid Reactions performed | Number of Hybrid Reactions performed. | ||
537731 | Amount of Biochemical Reactions performed | Number of Biochemical Reactions performed. | ||
537732 | Extraction of asteroid ore, ice, gas and moon ore. | Extraction of materials from ore asteroids, ice asteroids, gas clouds and moons. | Extraction of ma |
|
537733 | Extraction of resources from planets. | Extraction of resources from planets and manufacturing of materials using planetary production colonies. | Extraction of resources from planets and manufacturing of materials using planetary production colonies. | |
537734 | Resources salvaged from wrecks. | Resources salvaged from ships, structures and ancient wreckage. | Resources salvaged from ships, structures and ancient wreck |
|
537735 | Mining of asteroid ore. | Asteroid ore mined. | ||
537736 | Mining of ice. | Mining of ice asteroids. | Mining of ice asteroids. | |
537737 | Harvesting of gas clouds. | Gas clouds harvested. | ||
537743 | Mining of moon ore. | Moon ore mined. | M |
|
537744 | Mined units of Ubiquitous Moon Ore | Mined units of Ubiquitous Moon Ore. | Mined units of Ubiquitous Moon Ore. | |
537745 | Mined units of Common Moon Ore | Mined units of Common Moon Ore. | Mined units of Common Moon Ore. | |
537747 | Mined units of Uncommon Moon Ore | Mined units of Uncommon Moon Ore. | Mined units of Uncommon Moon Ore. | |
537748 | Mined units of Rare Moon Ore | Mined units of Rare Moon Ore. | Mined units of Rare Moon Ore. | |
537749 | Mined units of Exceptional Moon Ore | Mined units of Exceptional Moon Ore. | Mined units of Exceptional Moon Ore. | |
537765 | Number of raw materials extracted from planets | Number of raw material units extracted from planets. | Number of raw material units extracted from planets. | |
537766 | Number of Tier 1 Products created | Number of Tier 1 Products created. | Number of Tier 1 Products created. | |
537767 | Number of Tier 2 Products created | Number of Tier 2 Products created. | Number of Tier 2 Products created. | |
537768 | Number of Tier 3 Products created | Number of Tier 3 Products created. | Number of Tier 3 Products created. | |
537769 | Number of Tier 4 Products created | Number of Tier 4 Products created. | Number of Tier 4 Products created. | |
537770 | Number of basic wrecks successfully salvaged | Number of basic wrecks successfully salvaged. | Number of basic wrecks successfully salvaged. | |
537771 | Number of advanced wrecks successfully salvaged | Number of advanced wrecks successfully salvaged. | Number of advanced wrecks successfully salvaged. | |
537772 | Number of sleeper wrecks successfully salvaged | Number of sleeper wrecks successfully salvaged. | Number of sleeper wrecks successfully salvaged. | |
537780 | Number of vanguard sites entered | Number of vanguard sites completed | Number of vanguard sites |
|
537781 | Number of assault sites entered | Number of assault sites completed | Number of assault sites |
|
537782 | Number of headquarter sites entered | Number of headquarter sites completed | Number of headquarter sites |
|
537783 | Number of flagship sites entered | Number of flagship sites completed | Number of flagship sites |
|
537834 | Number of structure wrecks successfully salvaged | Number of structure wrecks successfully salvaged. | Number of structure wrecks successfully salvaged. | |
538049 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy nosferatu devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu in the correct size class. | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Item description for "Decayed Small Energy Nosferatu Mutaplasmid" (typeID 48416) |
538051 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy nosferatu devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu in the correct size class. | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Item description for "Gravid Small Energy Nosferatu Mutaplasmid" (typeID 48417) |
538053 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy nosferatu devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu in the correct size class. | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Item description for "Unstable Small Energy Nosferatu Mutaplasmid" (typeID 48418) |
538066 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy nosferatu devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu in the correct size class. | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Item description for "Decayed Medium Energy Nosferatu Mutaplasmid" (typeID 48420) |
538067 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy nosferatu devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu in the correct size class. | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Item description for "Gravid Medium Energy Nosferatu Mutaplasmid" (typeID 48421) |
538068 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy nosferatu devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu in the correct size class. | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Item description for "Unstable Medium Energy Nosferatu Mutaplasmid" (typeID 48422) |
538069 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy nosferatu devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu in the correct size class. | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Item description for "Decayed Heavy Energy Nosferatu Mutaplasmid" (typeID 48424) |
538070 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy nosferatu devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu in the correct size class. | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Item description for "Gravid Heavy Energy Nosferatu Mutaplasmid" (typeID 48425) |
538071 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy nosferatu devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu in the correct size class. | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Item description for "Unstable Heavy Energy Nosferatu Mutaplasmid" (typeID 48426) |
538073 | This bioadaptive mutaplasmid tool is designed to interface with and alter capacitor battery devices. As such this mutaplasmid could be used to mutate the performance characteristics of most capacitor batteries in the correct size class. | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Item description for "Decayed Small Cap Battery Mutaplasmid" (typeID 48428) |
538075 | This bioadaptive mutaplasmid tool is designed to interface with and alter capacitor battery devices. As such this mutaplasmid could be used to mutate the performance characteristics of most capacitor batteries in the correct size class. | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Item description for "Gravid Small Cap Battery Mutaplasmid" (typeID 48429) |
538077 | This bioadaptive mutaplasmid tool is designed to interface with and alter capacitor battery devices. As such this mutaplasmid could be used to mutate the performance characteristics of most capacitor batteries in the correct size class. | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Item description for "Unstable Small Cap Battery Mutaplasmid" (typeID 48430) |
538081 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Item description for "Decayed Medium Cap Battery Mutaplasmid" (typeID 48432) | |
538793 | {[numeric]numItems} {[numeric]numItems-> "item", "items"} were moved to your hangar in {structureName} | {[numeric]numItems} {[numeric]numItems-> "item", "items"} {[numeric]numItems-> "was", "were"} moved to your hangar in {structureName} | {[numeric]numItems} {[numeric]numItems-> "item", "items"} {[numeric]numItems-> "was", "were"} moved to your hangar in {structureName} | |
538794 | Some items, such as your {[item]item.name}, can not be delivered to this location via the Upwell Cargo Deposit. | The following items cannot be delivered to this location via the Upwell Cargo Deposit:
{itemList} |
{itemList} |
|
538806 | Amount of Tech I blueprint copies created | Number of Tech I blueprint copies created. | ||
538808 | Amount of Tech II blueprint copies created | Number of Tech II blueprint copies created. | ||
538851 | Time spend supporting capsuleers with Command Burst Mining modules. | Number of activations of Mining Foreman Command Burst modules. | ||
538852 | Time spend supporting capsuleers with Command Burst Mining modules. | Number of activations of Mining Foreman Command Burst modules. | ||
538867 | Solar Systems Entered | Systems Entered | ||
538873 | Level 5 | |||
538880 | Level 5 | |||
538915 | Total damage applied to Pirate Strongholds and FOBs. | Total damage applied to Pirate Strongholds and FOBs.
The damage counter is applied only if the Pirate Stronghold is destroyed. |
Total damage applied to Pirate Strongholds and FOBs. The damage counter is applied only if the Pirate Stronghold is destroyed. |
|
538918 | Filaments Activated | Times Entered | ||
538919 | Number of filaments activated. | Number of times the capsuleer has entered Abyssal Deadspace | Number of |
|
538921 | Number of successful Abyssal Space runs. | Number of successful Abyssal Deadspace runs. | Number of successful Abyssal |
|
539004 | Number of NPC ships destroyed. | Number of non-capsuleer ships destroyed. | Number of |
|
539005 | Total bounties claimed from NPC destructions. | Total bounties claimed from non-capsuleer destructions. | Total bounties claimed from |
|
539029 | Amount of HP repaired to other players. | Amount of hitpoints repaired on other capsuleer ships. | Amount of |
|
539030 | Time spend supporting with Command Burst modules. | Number of activations of Command Burst modules. | ||
539031 | Amount of capacitor transmitted with Cap Transmitters.
Amount of time spend supporting with Tracking and Sensor enhancements. |
Statistics for capacitor transmission, remote tracking and sensor boosters. | Amount of time spend supporting with T |
|
539040 | Drones, Fighters, Sub-systems, Boosters & Components. | Manufacturing of boosters, components, subsystems and drones. | ||
539086 | Construction | Construction Components | Construction Components | |
539087 | Station | Structure Components | St |
|
539088 | Capital Construction | Capital Components | Capital Co |
|
539089 | Advanced Capital Construction | Adv. Capital Components | Adv |
|
539091 | Sub-System | Hybrid Tech Components | ||
539092 | R.A.M. & R.Db. | Research and Assembly Tools | R |
|
539136 | Manufacturing of modules used to augment the capabilities of ships. i.e. signal amplifiers, CPU enhancers, cloaking devices. | Manufacturing of modules used to augment the capabilities of ships, i.e. signal amplifiers, CPU enhancers, cloaking devices. | Manufacturing of modules used to augment the capabilities of ships |
|
539137 | Manufacturing of modules used to help other players. i.e. remote repairs.
Siege Module are counted in this category. |
Manufacturing of modules used to help other players, i.e. remote repairs.
Siege Modules are counted in this category. |
Manufacturing of modules used to help other players Siege Modules are counted in this category. |
|
539138 | Manufacturing of afterburners, warp and jump technology modules. | Manufacturing of afterburners, microwarp and microjump technology modules. | Manufacturing of afterburners, microwarp and microjump technology modules. | |
539139 | Manufacturing of Offensive oriented modules, i.e. weapons, target painters, weapon enhancers. | Manufacturing of offensive oriented modules, i.e. weapons, target painters, weapon enhancers. | Manufacturing of |
|
539141 | Manufacturing of Defense oriented modules, i.e. Shield Boosters, Armor Repairers etc. | Manufacturing of defense oriented modules, i.e. shield boosters, armor repairers. | Manufacturing of |
|
539154 | Drones & Fighters | Drones and Fighters | Drones |
|
539155 | Sub-Systems | Subsystems | Sub |
|
539232 | Nosferatu | Energy Nosferatu | Energy Nosferatu | |
539233 | NEUTs | Energy Neutralizer | ||
539549 | Infrastructure Upgrades, Modules & Rigs. | Infrastructure upgrades, rigs and modules in Tech I and Tech II forms. | Infrastructure |
|
539551 | Player manufactured structures. Citadels, Infrastructure Hubs, Refineries etc. | Capsuleer manufactured structures, including Citadels, Engineering Complexes and Refineries. | ||
539552 | Items that can be deployed into space. | Small structures and devices that can be deployed into space. | ||
539556 | Manufacturing of Bombs and Structures Guided Bombs. | Manufacturing of Bombs and Structure Guided Bombs. | Manufacturing of Bombs and Structure |
|
539557 | Manufacturing of all types of missiles. | Manufacturing of missiles launched from both ships and structures. | Manufacturing of |
|
539559 | Manufacturing of all types of weapon charges (projectiles, energy, hybrid). | Manufacturing of charges for energy, hybrid, precursor and hybrid weapons. | Manufacturing of |
|
539563 | Manufacturing of charges for utility equipment (Capacitor enhancement, command burst, probes, scripts, repair paste). | Manufacturing of charges for utility equipment (capacitor boosters, command bursts, probes, scripts, and repair paste). | Manufacturing of charges for utility equipment ( |
|
539573 | Sub-Systems | Subsystems | Sub |
|
539959 | Placeholder 2 | Sansha Excursion | ||
539960 | November Sansha Vanguard Tie-In | November Sansha Vanguard Tie-In | ||
539963 | Placeholder 3 | Guristas Recurring | ||
539997 | A.K.A. Hybrid Tech Components | Number of Hybrid Tech Components manufactured. | ||
539998 | Tools | Number of research (R.Db) and assembly (R.A.M.) tools manufactured. | ||
540389 | Manufacturing of Ships. | Manufacturing of spaceships from frigates to supercapitals. | Manufacturing of |
|
540390 | Manufacturing of Structures. | Manufacturing of structures, structure equipment and deployables. | Manufacturing of |
|
540391 | Manufacturing of items that are used as charges. i.e. weapon ammunition, scripts etc. | Manufacturing of charges used for many purposes, including ammunition, mining crystals, utility charges and fuel blocks. | Manufacturing of |
|
540392 | Manufacturing of modules used in ships. | Manufacturing of ship equipment modules, including weaponry, defenses, propulsion, harvesting and utility systems. | Manufacturing of |
|
540393 | Manufacturing of Rigs used in ships. | Manufacturing of ship modification rigs from small to extra large sizes. | Manufacturing of |
|
540394 | Manufacturing of small sized ships i.e. frigates, destroyers etc. | Manufacturing of small sized ships, including frigates and destroyers. | Manufacturing of small sized ships, i |
|
540395 | Manufacturing of medium sized ships, i.e. cruisers, battlecruisers etc. | Manufacturing of medium sized ships, including cruisers, battlecruisers and industrial ships. | Manufacturing of medium sized ships, i |
|
540396 | Manufacturing of large sized ships. Battleships, Black Ops, Marauders. | Manufacturing of large sized ships, including battleships and advanced battleships. | Manufacturing of large sized ships |
|
540397 | Manufacturing of extra large sized ships. i.e. Capital, Super Capital ships. | Manufacturing of extra large sized ships, including freighters, capital ships and supercapitals. | Manufacturing of extra large sized ships |
|
540402 | Number of sub-systems manufactured. | Number of subsystems manufactured. | Number of sub |
|
540403 | Manufacturing of modules used in Tech III Strategic Cruisers ships. | Manufacturing of ship modifications used in Tech III Strategic Cruisers. | Manufacturing of |
|
540405 | Manufacturing of boosters, used to augment a pilot's abilities. | Manufacturing of boosters used to augment a pilot's abilities. | Manufacturing of boosters |
|
540406 | Manufacturing of Drones & Fighters. | Manufacturing of Drones and Fighters. | Manufacturing of Drones |
|
540408 | Stats from Epic Arc missions. | Statistics for Epic Arc missions. | Stat |
|
540409 | Abyssal space activity that requires the activation of a filament. | Abyssal Deadspace activity that requires the activation of a filament. | Abyssal Deadspace activity that requires the activation of a filament. | |
540410 | Activities performed while participating in Faction Warfare. | Activities performed in Faction Warfare. | Activities performed |
|
540419 | Combat that does not involve other players. | Combat that does not involve other capsuleers. | Combat that does not involve other |
|
540420 | Combat against other players. | Combat against other capsuleers. | Combat against other |
|
540421 | Stats on destructed ships and structures that belong to players. | Statistics on destroyed ships and structures that belong to capsuleers. | Statistics on destr |
|
540422 | Number of destructed ships that belong to players. | Number of destroyed ships that belong to capsuleers. | Number of destr |
|
540423 | Number of destructed structures that belong to players. | Number of destroyed structures that belong to capsuleers. | Number of destr |
|
540424 | Stats on activities that involve supporting players with different modules. | Statistics on activities that involve supporting capsuleer ships with different modules. | Statistics on activities that involve supporting |
|
540425 | Time spend using Electronic Warfare techniques against other players. | Use of Electronic Warfare modules against other capsuleers. | ||
540426 | Stats on usage of capacitor warfare modules. | Use of capacitor warfare modules such as Energy Neutralizers and Nosferatus. | ||
540427 | Amount of capacitor drained from Nosferatu modules. | Amount of capacitor drained using Energy Nosferatu modules. | Amount of capacitor drained |
|
540428 | Amount of capacitor neutralized. | Amount of capacitor neutralized with Energy Neutralizer modules. | Amount of capacitor neutralized with Energy Neutralizer modules. | |
540438 | All kinds of bombs. | Bombs deployed into combat by ships, e.g. Stealth Bombers. | ||
540439 | Structure Guided Bombs. | Guided bombs deployed into combat from structure-based weapons. | ||
540440 | All Tech I missiles. | Tech I Ship-launched missiles. | ||
540441 | All Tech II missiles. | Tech II Ship-launched missiles. | ||
540442 | Structure missiles. | Structure-launched missiles. | Structure-launched missiles. | |
540444 | Tech II (advanced) Projectile, Hybrid, Energy and Exotic Plasma charges. | Tech II Projectile, Hybrid, Energy and Exotic Plasma charges. | Tech II |
|
540448 | All charges for Command Burst modules. | Charges for Command Burst modules. | ||
540451 | All scripts used to alter the functionality of modules. | Scripts used to alter the functionality of modules. | ||
540476 | Number of station components manufactured. | Number of structure components manufactured. | Number of st |
|
540477 | Number of Tech I drones & fighters manufactured. | Number of Tech I drones and fighters manufactured. | Number of Tech I drones |
|
540478 | Number of Tech II drones & fighters manufactured. | Number of Tech II drones and fighters manufactured. | Number of Tech II drones |
|
540479 | Number of successful inventions. | Number of successful invention runs. | Number of successful invention runs. | |
540484 | Number of Level 5 distribution missions successfully completed. | |||
540489 | Number of Level 5 mining missions successfully completed. | |||
540510 | Number of Calm filaments activation regardless of weather. | Number of Calm filament activations regardless of weather. | Number of Calm filament |
|
540511 | Number of Agitated filaments activation regardless of weather. | Number of Agitated filament activations regardless of weather. | Number of Agitated filament |
|
540512 | Number of Fierce filaments activation regardless of weather. | Number of Fierce filament activations regardless of weather. | Number of Fierce filament |
|
540513 | Number of Raging filaments activation regardless of weather. | Number of Raging filament activations regardless of weather. | Number of Raging filament |
|
540514 | Number of Chaotic filaments activation regardless of weather. | Number of Chaotic filament activations regardless of weather. | Number of Chaotic filament |
|
540515 | Number of successful completions of Calm Abyssal space regardless of weather. | Number of successful completions of Calm Abyssal Deadspace regardless of weather. | Number of successful completions of Calm Abyssal Deadspace regardless of weather. | |
540516 | Number of successful completions of Agitated Abyssal space regardless of weather. | Number of successful completions of Agitated Abyssal Deadspace regardless of weather. | Number of successful completions of Agitated Abyssal Deadspace regardless of weather. | |
540517 | Number of successful completions of Fierce Abyssal space regardless of weather. | Number of successful completions of Fierce Abyssal Deadspace regardless of weather. | Number of successful completions of Fierce Abyssal Deadspace regardless of weather. | |
540518 | Number of successful completions of Raging Abyssal space regardless of weather. | Number of successful completions of Raging Abyssal Deadspace regardless of weather. | Number of successful completions of Raging Abyssal Deadspace regardless of weather. | |
540519 | Number of successful completions of Chaotic Abyssal space regardless of weather. | Number of successful completions of Chaotic Abyssal Deadspace regardless of weather. | Number of successful completions of Chaotic Abyssal Deadspace regardless of weather. | |
540542 | Amount of shield HP boosted to other players. | Amount of shield hitpoints boosted on other capsuleers. | Amount of shield |
|
540543 | Amount of armor HP repaired to other players. | Amount of armor hitpoints repaired for other capsuleers. | Amount of armor |
|
540544 | Amount of hull HP repaired to other players. | Amount of hull hitpoints repaired for other capsuleers. | Amount of hull |
|
540545 | Time spend supporting with Armor Command Burst. | Time spent supporting with Armor Command Burst. | Time spen |
|
540546 | Time spend supporting with Information Command Burst. | Time spent supporting with Information Command Burst. | Time spen |
|
540547 | Time spend supporting with Shield Command Burst. | Time spent supporting with Shield Command Burst. | Time spen |
|
540548 | Time spend supporting with Skirmish Command Burst. | Time spent supporting with Skirmish Command Burst. | Time spen |
|
540550 | Time spend using Tracking Computer modules. | Time spent using Remote Tracking Computer modules. | Time spen |
|
540551 | Time spend using Sensor Boosters. | Time spend using Remote Sensor Boosters. | Time spend using Remote Sensor Boosters. | |
540552 | Time spend using ECM modules. | Number of activations of ECM modules. | ||
540553 | Time spend using Weapon Disruption modules. | Number of activations of Weapon Disruption modules. | ||
540554 | Time spend using Sensor Dampening modules. | Number of activations of Sensor Dampening modules. | ||
540555 | Time spend using Warp Disruption modules. | Number of activations of Warp Disruption modules. | ||
540556 | Time spend using Stasis Web modules. | Number of activations of Stasis Web modules. | ||
540557 | Time spend using Target Painting modules. | Number of activations of Target Painting modules. | ||
540565 | Number of Project Discovery submitted entries. | Number of Project Discovery entries submitted. | Number of Project Discovery entries submitted |
|
540569 | - Position the Stargate - Select a destination solar system for the Stargate - Name the Stargate - Assign a Profile to the Stargate - Set the Stargate's Reinforcement Time and Day |
- Position the Stargate - Select a destination solar system for the Stargate - Name the Stargate - Assign a Profile to the Stargate - Set the Stargate's Reinforcement Time |
- Position the Stargate - Select a destination solar system for the Stargate - Name the Stargate - Assign a Profile to the Stargate - Set the Stargate's Reinforcement Time |
UI/Structures/Deployment/DeploymentStepsStargate |
540571 | Aura has some important information for you. Are you sure you want to dismiss Aura?
You can always bring Aura back by clicking Aura Tips under your active task in the panel on the left. |
You can always bring Aura back by clicking Aura Tips under your active task in the information panel on the left. | ||
540572 | Dismiss Aura | Aura | ||
540874 | Link | Alignment | UI/Structures/Deployment/LinkHeader | |
540878 | Stargate | Jump Gate | UI/Structures/Deployment/StargateHeader | |
541374 | Abyssal Trace | Abyssal Trace | Item name for typeID 48964 (Warp Gate) | |
541375 | This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming it survives the experience, will return here before too long. | This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming it survives the experience, will return here before too long. | Item description for "Abyssal Trace" (typeID 48964) | |
541480 | Activity Tracker Mastery | Activity Tracker Mastery | Notifications/NotificationNames/ActivityTrackerLevelUp | |
541481 | {nodeName} level {level} reached | {nodeName} level {level} reached | Notifications/ActivityTrackerLevelUpSubject | |
541518 | {name1} > {name2} | {name1} > {name2} | UI/ActivityTracker/NodeNameBreadcrumbs | |
541519 | Navigation | Navigation | UI/StructureSettings/ServiceNavigation | |
541521 | Activate a Jump Bridge | Activate a Jump Bridge | UI/StructureSettings/CanActivateJumpBridge | |
541522 | Specify access lists allowed to activate a Jump Bridge | Specify access lists allowed to activate a Jump Bridge | UI/StructureSettings/CanActivateJumpBridgeDesc | |
541523 | Link and jump to an Upwell Cynosural Beacon | Link and jump to an Upwell Cynosural Beacon | UI/StructureSettings/CanConnectToCynoBeacon | |
541524 | Specify access lists allowed to link and jump to an Upwell Cynosural Beacon | Specify access lists allowed to link and jump to an Upwell Cynosural Beacon | UI/StructureSettings/CanConnectToCynoBeaconDesc | |
541528 | You cannot deploy another {[item]type.name} here. Only {[numeric]maxStructureGroupPerSolarsystem} {[numeric]maxStructureGroupPerSolarsystem-> "structure", "structures"} of that kind can be deployed in this solar system at any time. | You cannot deploy another {[item]type.name} here. Only {[numeric]maxStructureGroupPerSolarsystem} {[numeric]maxStructureGroupPerSolarsystem-> "structure", "structures"} of that kind can be deployed in this solar system at any time. | ||
541530 | Sansha Excursion | Sansha Excursion | ||
541531 | Sansha Excursion Sites Completed | Sansha Excursion Sites Completed | ||
541532 | Investigate Sansha Excursion Sites | Investigate Sansha Excursion Sites | ||
541533 | Sansha Excursion | Sansha Excursion | ||
541534 | Sansha Excursion Sites Completed | Sansha Excursion Sites Completed | ||
541535 | Investigate Sansha Excursion Sites | Investigate Sansha Excursion Sites | ||
541536 | Sansha Excursion | Sansha Excursion | ||
541537 | Sansha Excursion Sites Completed | Sansha Excursion Sites Completed | ||
541538 | Investigate Sansha Excursion Sites | Investigate Sansha Excursion Sites | ||
541539 | Sansha Excursion | Sansha Excursion | ||
541540 | Sansha Excursion Sites Completed | Sansha Excursion Sites Completed | ||
541545 | Sansha Excursion | Sansha Excursion | ||
541546 | Sansha Excursion Sites Completed | Sansha Excursion Sites Completed | ||
541547 | Investigate Sansha Excursion Sites | Investigate Sansha Excursion Sites | ||
541548 | Mindslaver Massacre | Mindslaver Massacre | ||
541549 | Sansha Ships Destroyed | Sansha Ships Destroyed | ||
541550 | Eradicate Sansha Found in Sansha Excursion Sites | Eradicate Sansha Found in Sansha Excursion Sites | ||
541551 | Mindslaver Massacre | Mindslaver Massacre | ||
541552 | Sansha Ships Destroyed | Sansha Ships Destroyed | ||
541553 | Eradicate Sansha Found in Sansha Excursion Sites | Eradicate Sansha Found in Sansha Excursion Sites | ||
541554 | Mindslaver Massacre | Mindslaver Massacre | ||
541555 | Sansha Ships Destroyed | Sansha Ships Destroyed | ||
541557 | Mindslaver Massacre | Mindslaver Massacre | ||
541560 | Mindslaver Massacre | Mindslaver Massacre | ||
541563 | Mindslaver Massacre | Mindslaver Massacre | ||
541564 | Sansha Ships Destroyed | Sansha Ships Destroyed | ||
541566 | Mindslaver Massacre | Mindslaver Massacre | ||
541567 | Sansha Ships Destroyed | Sansha Ships Destroyed | ||
541568 | Eradicate Sansha Found in Sansha Excursion Sites | Eradicate Sansha Found in Sansha Excursion Sites | ||
541572 | Mindslaver Massacre | Mindslaver Massacre | ||
541575 | Mindslaver Massacre | Mindslaver Massacre | ||
541576 | Sansha Ships Destroyed | Sansha Ships Destroyed | ||
541577 | Eradicate Sansha Found in Sansha Excursion Sites | Eradicate Sansha Found in Sansha Excursion Sites | ||
541578 | Mindslaver Massacre | Mindslaver Massacre | ||
541579 | Sansha Ships Destroyed | Sansha Ships Destroyed | ||
541580 | Eradicate Sansha Found in Sansha Excursion Sites | Eradicate Sansha Found in Sansha Excursion Sites | ||
541581 | Mindslaver Massacre | Mindslaver Massacre | ||
541582 | Sansha Ships Destroyed | Sansha Ships Destroyed | ||
541587 | Mindslaver Massacre | Mindslaver Massacre | ||
541588 | Sansha Ships Destroyed | Sansha Ships Destroyed | ||
541590 | Mindslaver Massacre | Mindslaver Massacre | ||
541593 | Mindslaver Massacre | Mindslaver Massacre | ||
541596 | Mindslaver Massacre | Mindslaver Massacre | ||
541597 | Sansha Ships Destroyed | Sansha Ships Destroyed | ||
541598 | Eradicate Sansha Found in Sansha Excursion Sites | Eradicate Sansha Found in Sansha Excursion Sites | ||
541599 | Mindslaver Massacre | Mindslaver Massacre | ||
541600 | Sansha Ships Destroyed | Sansha Ships Destroyed | ||
541602 | Mindslaver Massacre | Mindslaver Massacre | ||
541603 | Sansha Ships Destroyed | Sansha Ships Destroyed | ||
541604 | Eradicate Sansha Found in Sansha Excursion Sites | Eradicate Sansha Found in Sansha Excursion Sites | ||
541605 | November Hulk | November Hulk | Item name for typeID 48969 (Irregular - Unidentified) | |
541606 | November Wreck | November Wreck | Item name for typeID 48970 (Wreck) | |
541607 | Hulk Salvage | Hulk Salvage | ||
541608 | Battleship Hulks Salvaged | Battleship Hulks Salvaged | ||
541609 | Salvage Battleship Hulk wrecks in Sansha Excursion Sites | Salvage Battleship Hulk wrecks in Sansha Excursion Sites | ||
541807 | Search New Eden | Search New Eden | UI/Search/SearchNewEden | |
541865 | Revenant Wreck | Revenant Wreck | Item name for typeID 49117 (Wreck) | |
541868 | Raven Hulk | Raven Hulk | Item name for typeID 49118 (Irregular Battleship) | |
541871 | Raven Hulk Wreck | Raven Hulk Wreck | Item name for typeID 49119 (Wreck) | |
541872 | Typhoon Hulk | Typhoon Hulk | Item name for typeID 49120 (Irregular Battleship) | |
541873 | Typhoon Hulk Wreck | Typhoon Hulk Wreck | Item name for typeID 49121 (Wreck) | |
541874 | Megathron Hulk | Megathron Hulk | Item name for typeID 49122 (Irregular Battleship) | |
541875 | BestDungeon...? | BestDungeon...? | ||
541876 | Megathron Hulk Wreck | Megathron Hulk Wreck | Item name for typeID 49123 (Wreck) | |
541877 | Armageddon Hulk | Armageddon Hulk | Item name for typeID 49124 (Irregular Battleship) | |
541878 | Armageddon Hulk Wreck | Armageddon Hulk Wreck | Item name for typeID 49125 (Wreck) | |
541968 | Due to Time Dilation this hull's skin cannot be changed.
Please try again when there is less Time Dilation. |
Due to Time Dilation this hull's skin cannot be changed. Please try again when there is less Time Dilation. |
||
542038 | A skin change is underway. Please wait until that has completed. | A skin change is underway. Please wait until that has completed. | UI/Skins/SkinChangeUnderway | |
542055 | The hull's SKIN cannot be changed when it's damaged, but you can preview it | The hull's SKIN cannot be changed when it's damaged, but you can preview it | UI/Skins/WarningTooDamagedToChangeSkin | |
542099 | Damaged Ship Text | Damaged Ship Text | ||
542100 | Damaged Ship Text | Damaged Ship Text | ||
542101 | Damaged Ship Text | Damaged Ship Text | ||
542102 | Damaged Ship Text | Damaged Ship Text | ||
542103 | Investigate a critically damaged battleship | Investigate a critically damaged battleship | ||
542104 | Have a Look At a critically damaged battleship | Have a Look At a critically damaged battleship | ||
542106 | EVE/UI/Operations/Tasks/Notifications:542106 | EVE/UI/Operations/Tasks/Notifications:542106 | ||
542108 | Investigate a critically damaged battleship | Investigate a critically damaged battleship | ||
542109 | Have a Look At a critically damaged battleship | Have a Look At a critically damaged battleship | ||
542112 | Investigate a critically damaged battleship | Investigate a critically damaged battleship | ||
542113 | Have a Look At a critically damaged battleship | Have a Look At a critically damaged battleship | ||
542116 | Investigate a critically damaged battleship | Investigate a critically damaged battleship | ||
542117 | Have a Look At a critically damaged battleship | Have a Look At a critically damaged battleship | ||
542120 | The Sansha Excursion | The Sansha Excursion | ||
542130 | Jump Bridges With Access | Jump Bridges With Access | UI/Map/MapPallet/cbMyJumpBridges | |
542131 | All Jump Bridges | All Jump Bridges | UI/Map/MapPallet/cbAllJumpBridges | |
542155 | Carrion Salvaging | Carrion Salvaging | ||
542156 | Nightmare Wreck Salvaged | Nightmare Wreck Salvaged | ||
542157 | Pick through the corpse of a Sansha Nightmare. | Pick through the corpse of a Sansha Nightmare. | ||
542419 | Jump Gate | Jump Gate | UI/Structures/ServiceJumpBridge | |
542420 | Deploying | Deploying | UI/Abyss/Deploying | |
542421 | Activate for fleet | Activate for fleet | UI/Abyss/Fleet | |
542422 | The filament is not compatible with your current ship. You must board a tech 1 or tech 2 frigate before you activate the filament. | The filament is not compatible with your current ship. You must board a tech 1 or tech 2 frigate before you activate the filament. | UI/Abyss/Error/InvalidShipTypeFleet | |
542423 | You must be in a fleet | You must be in a fleet | UI/Abyss/Error/PlayerNotInFleet | |
542424 | ENV_Sansha_Home_01a | ENV_Sansha_Home_01a | Item name for typeID 49418 (Non-Interactable Object) | |
542425 | November Module Crate | November Module Crate | Item name for typeID 49419 (Special Edition Commodities) | |
542438 | Contains a 3 run BPC for the November Module | Contains a 3 run BPC for the November Module | ||
542439 | November Module BPC Crate | November Module BPC Crate | ||
542451 | The new time is {hour}. | The new time is {hour}. | UI/StructureBrowser/PendingTimesHour | |
542592 | Nov Imp A BPC Crate | Nov Imp A BPC Crate | Item name for typeID 49531 (Special Edition Commodities) | |
542594 | Nov Imp E BPC Crate | Nov Imp E BPC Crate | Item name for typeID 49532 (Special Edition Commodities) | |
542595 | Nov Imp S BPC Crate | Nov Imp S BPC Crate | Item name for typeID 49533 (Special Edition Commodities) | |
542596 | EVE/UI/Crate/Descriptions:542596 | EVE/UI/Crate/Descriptions:542596 | ||
542597 | Nov Imp A BPC Crate | Nov Imp A BPC Crate | ||
542599 | Nov Imp E BPC Crate | Nov Imp E BPC Crate | ||
542601 | Nov Imp S BPC Crate | Nov Imp S BPC Crate | ||
542605 | Guristas Frigate | Guristas Frigate | Item name for typeID 49534 (Irregular Frigate) | |
542606 | Guristas Destroyer | Guristas Destroyer | Item name for typeID 49535 (Irregular Destroyer) | |
542607 | Guristas Cruiser | Guristas Cruiser | Item name for typeID 49536 (Irregular Cruiser) | |
542608 | Guristas Battlecruiser | Guristas Battlecruiser | Item name for typeID 49537 (Irregular Battlecruiser) | |
542609 | Basic Cerebral Accelerator | Basic Cerebral Accelerator | Item name for typeID 49538 (Booster) | |
542610 | Standard Cerebral Accelerator | Standard Cerebral Accelerator | Item name for typeID 49539 (Booster) | |
542611 | Advanced Cerebral Accelerator | Advanced Cerebral Accelerator | Item name for typeID 49540 (Booster) | |
542612 | Extended Cerebral Accelerator | Extended Cerebral Accelerator | Item name for typeID 49541 (Booster) | |
542614 | You do not have fleet access to this trace | You do not have fleet access to this trace | UI/Abyss/Error/PlayerNotInSameFleet | |
542615 | You can't enter the same abyssal pocket again | You can't enter the same abyssal pocket again | UI/Abyss/Error/HasEntered | |
542616 | The abyssal pocket is full | The abyssal pocket is full | UI/Abyss/Error/MaxEntered | |
542617 | - Position the Structure - Name the Structure - Assign a Profile to the Structure - Set the Structure's Reinforcement Time |
- Position the Structure - Name the Structure - Assign a Profile to the Structure - Set the Structure's Reinforcement Time |
UI/Structures/Deployment/DeploymentStepsNonDockable | |
542618 | Pocket is closed for entry | Pocket is closed for entry | UI/Abyss/Error/EntranceClosed | |
542619 | Career Agent Card | Career Agent Card | ||
542620 | Career Agent Card | Career Agent Card | ||
542621 | Career Agent Card | Career Agent Card | ||
542622 | Career Agent Card | Career Agent Card | ||
542623 | Warp to Site | Warp to Site | ||
542624 | Stop Ship | Stop Ship | ||
542625 | Primary Weapon | Primary Weapon | ||
542626 | Set Destination to Agent | Set Destination to Agent | ||
542627 | Undock | Undock | ||
542628 | Activate Autopilot | Activate Autopilot | ||
542629 | Dock | Dock | ||
542630 | Request Mission | Request Mission | ||
542631 | Accept Mission | Accept Mission | ||
542632 | Change Agency Filter | Change Agency Filter | ||
542635 | This hour of the day determines approximately when the structure will exit its reinforcement periods and becomes vulnerable to attack against hull. Corporations are strongly advised to choose a Reinforcement Hour in a timezone when they expect to have the best chance of defeating their enemies in fleet combat. |
This hour of the day determines approximately when the structure will exit its reinforcement periods and becomes vulnerable to attack against hull. Corporations are strongly advised to choose a Reinforcement Hour in a timezone when they expect to have the best chance of defeating their enemies in fleet combat. |
UI/Structures/Deployment/SetPrimeHourHintNonDockable | |
542636 | Reinforcement period will finish at a random point within a one hour window centered at this time 1 to 25 hours after the armor is destroyed if the structure has an online service module. | Reinforcement period will finish at a random point within a one hour window centered at this time 1 to 25 hours after the armor is destroyed if the structure has an online service module. | UI/Structures/Deployment/SetPrimeHourSubtextNonDockable | |
542649 | Set Standard Structure Reinforcement Time | Set Standard Structure Reinforcement Time | UI/StructureBrowser/SetReinforcementTimeDockable | |
542650 | Set FLEX Structure Reinforcement Time | Set FLEX Structure Reinforcement Time | UI/StructureBrowser/SetReinforcementTimeNonDockable | |
542652 | You do not have jump access at {structureName}. Please contact the owner for assistance. | You do not have jump access at {structureName}. Please contact the owner for assistance. | ||
542653 | This Abyssal Trace will pull a frigate-sized spaceship into a pocket of Abyssal Deadspace. Once the pocket is cleared the ship will return to the starting location in normal space. | This Abyssal Trace will pull a <b>frigate-sized spaceship</b> into a pocket of Abyssal Deadspace. Once the pocket is cleared the ship will return to the starting location in normal space. | UI/Abyss/AbyssFleetEntranceShortDescription | |
542655 | You do not have beacon access at {structureName}. Please contact the owner for assistance. | You do not have beacon access at {structureName}. Please contact the owner for assistance. | ||
542657 | Mine Cthonic Attar ore | Mine Cthonic Attar Ore | Mine Cthonic Attar |
|
542671 | Combat Site 2 | Combat Site 2 | ||
542672 | Combat Site 3 | Combat Site 3 | ||
542673 | Combat Site 4 | Combat Site 4 | ||
542675 | Stasis Nullifiers | Stasis Nullifiers | Group description for group ID 2013 | |
542679 | + {[numeric]count} rewards from previous days on the Omega track. | + {[numeric]count} rewards from previous days on the Omega track. | UI/LoginRewards/RetroCount | |
542686 | Damage Report | Damage Report | ||
542687 | Battleship Hulks Investigated | Battleship Hulks Investigated | ||
542688 | Look At the damage received by any Empire battleship | Look At the damage received by any Empire battleship | ||
542689 | The Vice | The Vice | ||
542690 | The Prison | The Prison | ||
542691 | Iron Maiden | Iron Maiden | ||
542695 | Navigation Structures | Navigation Structures | UI/StructureBrowser/NavigationStructures | |
542696 | Cyno Beacon | Cyno Beacon | UI/Structures/ServiceJumpBeacon | |
542697 | Enable all button blinking | Enable all button blinking | UI/Neocom/ConfigAllBlinkOn | |
542698 | Disable all button blinking | Disable all button blinking | UI/Neocom/ConfigAllBlinkOff | |
542699 | Triglavian Boundary Pylon | Triglavian Boundary Pylon | Item name for typeID 49560 (Non-Interactable Object) | |
542700 | Triglavian Boundary Nexus | Triglavian Boundary Nexus | Item name for typeID 49561 (Non-Interactable Object) | |
542701 | Triglavian Boundary Geodesic | Triglavian Boundary Geodesic | Item name for typeID 49562 (Non-Interactable Object) | |
542702 | Industry | Industry | UI/Neocom/GroupIndustry | |
542703 | This Abyssal Filament will pull a cruiser-sized spaceship into a pocket of Abyssal Deadspace or you can choose to deploy a trace at the cost of three filaments for you and two other fleet members to enter through in frigate-sized spaceships . Once the pocket is cleared you will return to the starting location in normal space. | This Abyssal Filament will pull a <b>cruiser-sized spaceship</b> into a pocket of Abyssal Deadspace or you can choose to deploy a trace at the cost of three filaments for you and two other fleet members to enter through in <b>frigate-sized spaceships</b> . Once the pocket is cleared you will return to the starting location in normal space. | UI/Abyss/FilamentSoloAndFleetShortDescription | |
542705 | The structure is anchoring and is vulnerable while it finishes the anchoring phase | The structure is anchoring and is vulnerable while it finishes the anchoring phase | UI/StructureBrowser/StateAnchoringNonDockable | |
542707 | Triglavian Proving Conduit | Triglavian Proving Conduit | Item name for typeID 49563 (Warp Gate) | |
542709 | This jump gate has no destination set | This jump gate has no destination set | ||
542711 | Extra Combat Site 1 | Extra Combat Site 1 | ||
542747 | You must be within {[numeric]distance.distance} from the entrance. | You must be within {[numeric]distance.distance} from the entrance. | UI/Abyss/Error/ProximityEntrance | |
542771 | Reinforcement | Reinforcement | UI/Structures/ReinforcementWithoutWeekday | |
542786 | Upwell Monument | Upwell Monument | Group description for group ID 2015 | |
542787 | Upwell Cyno Jammer | Upwell Cyno Jammer | Group description for group ID 2016 | |
542788 | Upwell Cyno Beacon | Upwell Cyno Beacon | Group description for group ID 2017 | |
542789 | Upwell Monument 1M | Upwell Monument 1M | Item name for typeID 49600 (Upwell Monument) | |
542790 | Upwell Monument 1F | Upwell Monument 1F | Item name for typeID 49601 (Upwell Monument) | |
542821 | ENV_Abyssal_PVP_asteroid_s1_01a | ENV_Abyssal_PVP_asteroid_s1_01a | Item name for typeID 49615 (Non-Interactable Object) | |
542822 | PVP Dungeon Cloud 6435 | PVP Dungeon Cloud 6435 | Item name for typeID 49616 (Non-Scalable Clouds) | |
542823 | PVP Dungeon Cloud 6436 | PVP Dungeon Cloud 6436 | Item name for typeID 49617 (Non-Scalable Clouds) | |
542824 | PVP Dungeon Cloud 6437 | PVP Dungeon Cloud 6437 | Item name for typeID 49618 (Non-Scalable Clouds) | |
542847 | Upwell Monument 1M Blueprint | Upwell Monument 1M Blueprint | Item name for typeID 49625 (Structure Blueprints) | |
542848 | Upwell Monument 1F Blueprint | Upwell Monument 1F Blueprint | Item name for typeID 49626 (Structure Blueprints) | |
542849 | Ansiblex Jump Gate Wreck | Ansiblex Jump Gate Wreck | Item name for typeID 49627 (Wreck) | |
542850 | Pharolux Cyno Beacon Wreck | Pharolux Cyno Beacon Wreck | Item name for typeID 49628 (Wreck) | |
542851 | Tenebrex Cyno Jammer Wreck | Tenebrex Cyno Jammer Wreck | Item name for typeID 49629 (Wreck) | |
542852 | Upwell Monument AM Wreck | Upwell Monument AM Wreck | Item name for typeID 49630 (Wreck) | |
542853 | Upwell Monument 1M Wreck | Upwell Monument 1M Wreck | Item name for typeID 49631 (Wreck) | |
542854 | Upwell Monument 1F Wreck | Upwell Monument 1F Wreck | Item name for typeID 49632 (Wreck) | |
542856 | Extra Combat Site 2 | Extra Combat Site 2 | ||
542907 | Deploying | Deploying | UI/Structures/States/Deploying | |
542908 | Triglavian Extraction SubNode | Triglavian Extraction SubNode | Item name for typeID 49661 (Precursor Cache) | |
542909 | Triglavian Extraction Node | Triglavian Extraction Node | Item name for typeID 49662 (Precursor Cache) | |
542910 | Triglavian Extraction Nexus | Triglavian Extraction Nexus | Item name for typeID 49663 (Precursor Cache) | |
542911 | Extraction SubNode Wreck | Extraction SubNode Wreck | Item name for typeID 49664 (Wreck) | |
542912 | Extraction Node Wreck | Extraction Node Wreck | Item name for typeID 49665 (Wreck) | |
542913 | Extraction Nexus Wreck | Extraction Nexus Wreck | Item name for typeID 49666 (Wreck) | |
542915 | One or more market order has changed | One or more market order has changed | UI/Neocom/Blink/MarketOrdersChanged | |
542917 | New Escalation mission available | New Escalation mission available | UI/Neocom/Blink/NewEscalationMissionAvailable | |
542918 | A new site just appeared in current system | A new site just appeared in current system | UI/Neocom/Blink/NewSiteAppeared | |
542919 | New calendar event | New calendar event | UI/Neocom/Blink/NewCalendarEvent | |
542920 | A calendar event has been modified | A calendar event has been modified | UI/Neocom/Blink/CalendarEventModified | |
542922 | New mail received | New mail received | UI/Neocom/Blink/NewMailReceived | |
542923 | A new planetary colony has been established | A new planetary colony has been established | UI/Neocom/Blink/NewPlanetaryColony | |
542924 | A planetary launch has reached orbit and is ready for pickup | A planetary launch has reached orbit and is ready for pickup | UI/Neocom/Blink/PlanetaryLaunch | |
542925 | You have been awarded a new medal | You have been awarded a new medal | UI/Neocom/Blink/NewCorpMedal | |
542926 | Your Factional Warfare rank has improved | Your Factional Warfare rank has improved | UI/Neocom/Blink/FacWarRankImproved | |
542933 | Your Loyalty Point balance with {[npcOrganization]corpID.name} has changed | Your Loyalty Point balance with {[npcOrganization]corpID.name} has changed | UI/Neocom/Blink/LoyaltyPointsChanged | |
542934 | The status of your mission for {[character]agentID.name} has changed | The status of your mission for {[character]agentID.name} has changed | UI/Neocom/Blink/AgentMissionStatusChanged | |
542935 | Skill Injected | Skill Injected | Notifications/NotificationNames/SkillInjected | |
542936 | Women's 'Shadowglam' Facial Augmentation | Women's 'Shadowglam' Facial Augmentation | Item name for typeID 49668 (Augmentations) | |
542938 | Women's 'Eico Azurchev' Facial Augmentation | Women's 'Eico Azurchev' Facial Augmentation | Item name for typeID 49669 (Augmentations) | |
542940 | Women's 'Imkuradori' Facial Augmentation | Women's 'Imkuradori' Facial Augmentation | Item name for typeID 49670 (Augmentations) | |
542942 | Women's 'Domino Auric' Facial Augmentation | Women's 'Domino Auric' Facial Augmentation | Item name for typeID 49671 (Augmentations) | |
542944 | Women's 'Eico Flamjaw' Facial Augmentation | Women's 'Eico Flamjaw' Facial Augmentation | Item name for typeID 49672 (Augmentations) | |
542946 | Women's 'Domino Turqoise' Facial Augmentation | Women's 'Domino Turqoise' Facial Augmentation | Item name for typeID 49673 (Augmentations) | |
542948 | Women's 'Khalikos Vector' Facial Augmentation | Women's 'Khalikos Vector' Facial Augmentation | Item name for typeID 49674 (Augmentations) | |
542950 | Women's 'Eico Sunstrip' Facial Augmentation | Women's 'Eico Sunstrip' Facial Augmentation | Item name for typeID 49675 (Augmentations) | |
542952 | Women's 'Domino Bronza' Facial Augmentation | Women's 'Domino Bronza' Facial Augmentation | Item name for typeID 49676 (Augmentations) | |
542954 | The {groupName} > {[item]typeID.name} skill has been injected and is read to train given that its skill prerequisites have been met | The <b>{groupName} > {[item]typeID.name}</b> skill has been injected and is read to train given that its skill prerequisites have been met | Notifications/SkillInjected | |
542955 | Men's 'Grimglam' Facial Augmentation | Men's 'Grimglam' Facial Augmentation | Item name for typeID 49677 (Augmentations) | |
542957 | Men's 'Eico Azurbrak' Facial Augmentation | Men's 'Eico Azurbrak' Facial Augmentation | Item name for typeID 49678 (Augmentations) | |
542959 | Men's 'Rikkadori' Facial Augmentation | Men's 'Rikkadori' Facial Augmentation | Item name for typeID 49679 (Augmentations) | |
542961 | Men's 'Eico Hexarc' Facial Augmentation | Men's 'Eico Hexarc' Facial Augmentation | Item name for typeID 49680 (Augmentations) | |
542963 | Men's 'Eico Flamjaw' Facial Augmentation | Men's 'Eico Flamjaw' Facial Augmentation | Item name for typeID 49681 (Augmentations) | |
542965 | Men's 'Domino Turqoise' Facial Augmentation | Men's 'Domino Turqoise' Facial Augmentation | Item name for typeID 49682 (Augmentations) | |
542967 | Men's 'Barbatus Glimmer' Facial Augmentation | Men's 'Barbatus Glimmer' Facial Augmentation | Item name for typeID 49683 (Augmentations) | |
542969 | Men's 'Eico Zygomandiba' Facial Augmentation | Men's 'Eico Zygomandiba' Facial Augmentation | Item name for typeID 49684 (Augmentations) | |
542971 | Men's 'Glamstreak' Facial Augmentation | Men's 'Glamstreak' Facial Augmentation | Item name for typeID 49685 (Augmentations) | |
542974 | {time} until deployed | {time} until deployed | UI/Structures/States/TimeUntilDeployed | |
542975 | {[item]typeID.name} successfully plugged into implant slot {slotNum} | {[item]typeID.name} successfully plugged into implant slot {slotNum} | Notifications/ImplantPluggedIn | |
542976 | Implant Plugged In | Implant Plugged In | Notifications/NotificationNames/ImplantPluggedIn | |
542978 | {[item]typeID.name} successfully consumed by booster slot {slotNum} | {[item]typeID.name} successfully consumed by booster slot {slotNum} | Notifications/BoosterConsumed | |
542980 | Booster Consumed | Booster Consumed | Notifications/NotificationNames/BoosterConsumed | |
542981 | PLEX balance changed | PLEX balance changed | UI/Neocom/Blink/PLEXBalanceChanged | |
542982 | Gem balance changed | Gem balance changed | UI/Neocom/Blink/GemBalanceChanged | |
542983 | New Corp Bill received | New Corp Bill received | UI/Neocom/Blink/NewBillReceived | |
542984 | Your shares have changed | Your shares have changed | UI/Neocom/Blink/SharesChanged | |
542985 | Corp shares have changed | Corp shares have changed | UI/Neocom/Blink/CorpSharesChanged | |
542986 | Your ISK balance has changed | Your ISK balance has changed | UI/Neocom/Blink/ISKBalanceChanged | |
542987 | Corp ISK balance changed | Corp ISK balance changed | UI/Neocom/Blink/CorpISKBalanceChanged | |
542989 | The Activity Tracker provides information on the different activities you have undertaken. The more you take part in a given activity, the more points you accumulate in its activity path. There are five main paths: Industry, Combat, Encounters, Exploration, and Resource Harvesting. | The Activity Tracker provides information on the different activities you have undertaken. The more you take part in a given activity, the more points you accumulate in its activity path. There are five main paths: Industry, Combat, Encounters, Exploration, and Resource Harvesting. | ||
542990 | Triglavian Biocombinative Cache | Triglavian Biocombinative Cache | Item name for typeID 49689 (Precursor Cache) | |
542991 | Triglavian Cladistic Cache | Triglavian Cladistic Cache | Item name for typeID 49690 (Precursor Cache) | |
542992 | Triglavian Triplex Extraction Cluster | Triglavian Triplex Extraction Cluster | Item name for typeID 49691 (Non-Interactable Object) | |
542993 | The abyssal pocket is no longer available. | The abyssal pocket is no longer available. | UI/Abyss/Error/AbyssalEntranceMissing | |
542994 | Biocombinative Cache Wreck | Biocombinative Cache Wreck | Item name for typeID 49692 (Wreck) | |
542995 | Cladistic Cache Wreck | Cladistic Cache Wreck | Item name for typeID 49693 (Wreck) | |
543003 | You are about to jump to a gate which doesn't allow you to jump back to this gate.
Are you sure you want to do this? |
You are about to jump to a gate which doesn't allow you to jump back to this gate. Are you sure you want to do this? |
||
543004 | Jump without access back? | Jump without access back? | ||
543005 | {structureLink} in {[location]solarsystem.name} | {structureLink} in {[location]solarsystem.name} | UI/InfoWindow/DestinationJumpBridgeInSolarsystem | |
543006 | The Activity Tracker holds information on different activities you have been participating in. The more active you are in an activity, the more points you accumulate for the path of that activity. The Activity Tracker is accessible through the Neocom menu. | The Activity Tracker holds information on different activities you have been participating in. The more active you are in an activity, the more points you accumulate for the path of that activity. The Activity Tracker is accessible through the Neocom menu. | UI/NewFeatureNotify/ActivityTrackerDescription | |
543007 | Guristas Research Convoy | Guristas Research Convoy | Item name for typeID 49694 (Irregular Industrial) | |
543008 | Guristas Research Convoy | Guristas Research Convoy | Item name for typeID 49695 (Irregular Industrial) | |
543015 | Minmatar Dreadnought Wreck | Minmatar Dreadnought Wreck | ||
543016 | Minmatar Dreadnought Wreck | Minmatar Dreadnought Wreck | ||
543017 | Gallente Supercarrier Wreck | Gallente Supercarrier Wreck | ||
543018 | Sansha Excursion | Sansha Excursion | ||
543019 | Activate Jump Gate | Activate Jump Gate | UI/Wallet/WalletWindow/ActivateJumpGate | |
543020 | The owner of a jump gate may charge you for each block of fuel consumed by your jump. The amount of fuel needed is proportional to the mass of your ship and the distance to the destination gate. By selecting to automatically pay Jump Activation fees you will not be prompted for payment if the cost per fuel block is below the value you specify here. |
The owner of a jump gate may charge you for each block of fuel consumed by your jump. The amount of fuel needed is proportional to the mass of your ship and the distance to the destination gate. By selecting to automatically pay Jump Activation fees you will not be prompted for payment if the cost per fuel block is below the value you specify here. |
UI/Wallet/WalletWindow/ActivateJumpGateTooltip | |
543025 | You have been quoted a jumping fee of {[numeric]cost.isk}. In order to jump through this gate, you must accept the fee.
In the Wallet you can set an amount you will automatically accept for any future jumps. Do you want to proceed? |
You have been quoted a jumping fee of {[numeric]cost.isk}. In order to jump through this gate, you must accept the fee. In the Wallet you can set an amount you will automatically accept for any future jumps. Do you want to proceed? |
||
543026 | Your jumping request has failed as the price for jumping has changed. Please try again. | Your jumping request has failed as the price for jumping has changed. Please try again. | ||
543027 | Automatic Pay Settings | Automatic Pay Settings | UI/Wallet/WalletWindow/PersonalAutoPayment | |
543029 | Winter Event Nebulae_a | Winter Event Nebulae_a | Item name for typeID 49696 (Cloud) | |
543030 | EVE/Evetypes/Types/Descriptions/30:543030 | EVE/Evetypes/Types/Descriptions/30:543030 | Item description for "Winter Event Nebulae_a" (typeID 49696) | |
543031 | Winter Event Nebulae_b | Winter Event Nebulae_b | Item name for typeID 49697 (Cloud) | |
543032 | Second nebula for winter event | Second nebula for winter event | Item description for "Winter Event Nebulae_b" (typeID 49697) | |
543033 | Winter Event AoE | Winter Event AoE | Item name for typeID 49698 (Cloud) | |
543034 | Winter Event Structure | Winter Event Structure | Item name for typeID 49699 (Irregular Structure) | |
543035 | Winter Event Foreground | Winter Event Foreground | Item name for typeID 49700 (Cloud) | |
543036 | Jumpgate Fee | Jumpgate Fee | UI/Generic/FormatReference/StructureGateJumpPaymentName | |
543037 | Fee for activating a Upwell Jumpgate paid from {name1} to {name2} | Fee for activating a Upwell Jumpgate paid from {name1} to {name2} | UI/Generic/FormatReference/StructureGateJumpPaymentDescription | |
543064 | Turn Off History Visablity for '{settingName}' | Turn Off History Visablity for '{settingName}' | Notifications/NotificationWidget/TurnHistoryVisibilityOff | |
543065 | Turn On History Visablity for '{settingName}' | Turn On History Visablity for '{settingName}' | Notifications/NotificationWidget/TurnHistoryVisibilityOn | |
543066 | Turn Off Popup for '{settingName}' | Turn Off Popup for '{settingName}' | Notifications/NotificationWidget/TurnPopupOff | |
543067 | Turn On Popup for '{settingName}' | Turn On Popup for '{settingName}' | Notifications/NotificationWidget/TurnPopupOn | |
543070 | Activity Tracker | Activity Tracker | ||
543071 | Keep track of your activity and discover new opportunities. The Activity Tracker is now available through the Neocom menu. | Keep track of your activity and discover new opportunities. The Activity Tracker is now available through the Neocom menu. | ||
543075 | per unit of liquid ozone consumed | per unit of liquid ozone consumed | UI/StructureSettingWnd/PerOzoneUnitConsumed | |
543076 | Cyno jammer active in: {timeLeft} | Cyno jammer active in: {timeLeft} | UI/Neocom/CynoJammerActivatingHint | |
543077 | System is Jammed | System is Jammed | UI/Neocom/SolarSystemIsJammed | |
543078 | System Not Jammed | System Not Jammed | UI/Neocom/SolarSystemIsNotJammed | |
543079 | Jam Pending | Jam Pending | UI/Neocom/JamPendingForSolarSystem | |
543080 | Jammer is active! | Jammer is active! | UI/Neocom/JammerActive | |
543081 | System-wide cynosural field jammers in effect | System-wide cynosural field jammers in effect | UI/Neocom/SystemEffectCynoHint | |
543082 | There are no system-wide cynosural field jammers in effect | There are no system-wide cynosural field jammers in effect | UI/Neocom/NoSystemEffectCynoHint | |
543083 | This jump gate is not properly linked to another fully functional jump gate. | This jump gate is not properly linked to another fully functional jump gate. | ||
543084 | No Link to Destination | No Link to Destination | ||
543087 | You are about to board a structure, which will leave your current ship unprotected in space. Are you sure you want to do that? | You are about to board a structure, which will leave your current ship unprotected in space. Are you sure you want to do that? | ||
543094 | Pay to jump? | Pay to jump? | ||
543095 | Trace deployment requires three stacked filaments | Trace deployment requires three stacked filaments | UI/Abyss/Error/AdditionalFilamentsNeeded | |
543096 | To achieve full functionality, {[item]typeID.name} may require an Infrastructure Hub in this solar system. No such Infrastructure Hub could be found. Are you sure you still wish to deploy this structure here? | To achieve full functionality, {[item]typeID.name} may require an Infrastructure Hub in this solar system. No such Infrastructure Hub could be found. Are you sure you still wish to deploy this structure here? | ||
543097 | Deploy without Infrastructure Hub? | Deploy without Infrastructure Hub? | ||
543098 | Impetus Potency-75 Glamourex Booster | Impetus Potency-75 Glamourex Booster | Item name for typeID 49701 (Booster) | |
543099 | Mat Boost 2018.11 | Mat Boost 2018.11 | Item name for typeID 49702 (Booster) | |
543100 | ASI 2018.11 | ASI 2018.11 | Item name for typeID 49703 (Skill Injectors) | |
543101 | OSI 2018.11 | OSI 2018.11 | Item name for typeID 49704 (Skill Injectors) | |
543102 | 'Domino Turqoise' Augmentation Crate | 'Domino Turqoise' Augmentation Crate | Item name for typeID 49705 (Special Edition Commodities) | |
543103 | 'Eico Flamjaw' Augmentation Crate | 'Eico Flamjaw' Augmentation Crate | Item name for typeID 49706 (Special Edition Commodities) | |
543107 | 2018.11 | 2018.11 | ||
543110 | Extra Combat Tracking Site 1 | Extra Combat Tracking Site 1 | ||
543111 | Extra Combat Tracking Site 2 | Extra Combat Tracking Site 2 | ||
543112 | Extra Combat Ranges Site 2 | Extra Combat Ranges Site 2 | ||
543113 | Extra Combat Propulsion Site 2 | Extra Combat Propulsion Site 2 | ||
543120 | This container contains a special gift set of female and male versions of the 'Domino Turqoise' Facial Augmentation. | This container contains a special gift set of female and male versions of the 'Domino Turqoise' Facial Augmentation. | ||
543121 | 'Domino Turqoise' Augmentation Crate | 'Domino Turqoise' Augmentation Crate | ||
543122 | This container contains a special gift set of female and male versions of the 'Eico Flamjaw' Facial Augmentation. | This container contains a special gift set of female and male versions of the 'Eico Flamjaw' Facial Augmentation. | ||
543123 | 'Eico Flamjaw' Augmentation Crate | 'Eico Flamjaw' Augmentation Crate | ||
543126 | Calm Abyssal Filaments Crate | Calm Abyssal Filaments Crate | Item name for typeID 49708 (Special Edition Commodities) | |
543127 | Fierce Abyssal Filaments Crate | Fierce Abyssal Filaments Crate | Item name for typeID 49709 (Special Edition Commodities) | |
543128 | This sealed containment crate holds a Calm Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket. | This sealed containment crate holds a Calm Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket. | ||
543129 | Calm Abyssal Filaments Crate | Calm Abyssal Filaments Crate | ||
543131 | This sealed containment crate holds a Fierce Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket. | This sealed containment crate holds a Fierce Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket. | ||
543132 | Fierce Abyssal Filaments Crate | Fierce Abyssal Filaments Crate | ||
543179 | Search Results | Search Results | UI/Common/SearchResults | |
543182 | Market Orders | Market Orders | UI/Wallet/WalletWindow/MarketOrders | |
543183 | Market Transactions | Market Transactions | UI/Wallet/WalletWindow/MarketTransactions | |
543184 | Kikimora | Kikimora | Item name for typeID 49710 (Destroyer) | |
543185 | Drekavac | Drekavac | Item name for typeID 49711 (Combat Battlecruiser) | |
543186 | Rodiva | Rodiva | Item name for typeID 49712 (Cruiser) | |
543187 | Zarmazd | Zarmazd | Item name for typeID 49713 (Logistics) | |
543188 | Kikimora Blueprint | Kikimora Blueprint | Item name for typeID 49714 (Destroyer Blueprint) | |
543189 | Drekavac Blueprint | Drekavac Blueprint | Item name for typeID 49715 (Battlecruiser Blueprint) | |
543190 | Rodiva Blueprint | Rodiva Blueprint | Item name for typeID 49716 (Cruiser Blueprint) | |
543191 | Jump Gate Access | Jump Gate Access | UI/StructureSettings/ServiceJumpBridge | |
543192 | Zarmazd Blueprint | Zarmazd Blueprint | Item name for typeID 49717 (Cruiser Blueprint) | |
543298 | Medium Navy Ammunition Crate | Medium Navy Ammunition Crate | Item name for typeID 49718 (Special Edition Commodities) | |
543299 | Medium Faction Ammunition Crate | Medium Faction Ammunition Crate | Item name for typeID 49719 (Special Edition Commodities) | |
543303 | Ongoing Sansha Incursion reported in destination system | Ongoing Sansha Incursion reported in destination system | UI/GateIcons/Incursion | |
543304 | Factional Warfare in destination system | Factional Warfare in destination system | UI/GateIcons/FwNormal | |
543305 | Destination is a contested Factional Warfare system | Destination is a contested Factional Warfare system | UI/GateIcons/FwContested | |
543306 | Destination system is a claimable system | Destination system is a claimable system | UI/GateIcons/SovNormal | |
543307 | Destination system is a contested claimable system | Destination system is a contested claimable system | UI/GateIcons/SovContested | |
543308 | Average levels of capsuleer violence detected recently in destination system | Average levels of capsuleer violence detected recently in destination system | UI/GateIcons/DangerNormal | |
543309 | Moderate levels of capsuleer violence detected recently in destination system | Moderate levels of capsuleer violence detected recently in destination system | UI/GateIcons/DangerCaution | |
543310 | High levels of capsuleer violence detected recently in destination system | High levels of capsuleer violence detected recently in destination system | UI/GateIcons/DangerHigh | |
543311 | Destination security status | Destination security status | UI/GateIcons/SecurityStatus | |
543313 | This gate is closed for now | This gate is closed for now | UI/GateIcons/GateClosed | |
543314 | This gate is open for business | This gate is open for business | UI/GateIcons/GateOpen | |
543315 | Low traffic reported in destination system | Low traffic reported in destination system | UI/GateIcons/TrafficLow | |
543316 | Moderate traffic reported in destination system | Moderate traffic reported in destination system | UI/GateIcons/TrafficMedium | |
543317 | High traffic reported in destination system | High traffic reported in destination system | UI/GateIcons/TrafficHigh | |
543318 | The jump gate can only transport ships up to {maxMass} kg. Your ship's {shipMass} kg mass exceeds the gate's capacity. | The jump gate can only transport ships up to {maxMass} kg. Your ship's {shipMass} kg mass exceeds the gate's capacity. | ||
543319 | Ship too heavy to use jump gate | Ship too heavy to use jump gate | ||
543320 | Structure EXERT Conduit Coupler | Structure EXERT Conduit Coupler | Item name for typeID 49720 (Structure Components) | |
543321 | Structure EXERT Conduit Coupler Blueprint | Structure EXERT Conduit Coupler Blueprint | Item name for typeID 49721 (Construction Component Blueprints) | |
543322 | Show Later | Show Later | UI/NewFeatureNotify/ShowMeLater | |
543323 | {ownerName} controls the current system | {ownerName} controls the current system | UI/GateIcons/CurrentSystemOwner | |
543324 | {ownerName} contols the destination system | {ownerName} contols the destination system | UI/GateIcons/DestSystemOwner | |
543326 | Gate Icons | Gate Icons | UI/InfoWindow/TabNames/GateIcons | |
543327 | Abyssal Magnetic Field Stabilizer | Abyssal Magnetic Field Stabilizer | Item name for typeID 49722 (Magnetic Field Stabilizer) | |
543328 | Grants a bonus to the firing rate and damage of hybrid turrets.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Item description for "Abyssal Magnetic Field Stabilizer" (typeID 49722) | |
543329 | Decayed Magnetic Field Stabilizer Mutaplasmid | Decayed Magnetic Field Stabilizer Mutaplasmid | Item name for typeID 49723 (Mutaplasmids) | |
543330 | Gravid Magnetic Field Stabilizer Mutaplasmid | Gravid Magnetic Field Stabilizer Mutaplasmid | Item name for typeID 49724 (Mutaplasmids) | |
543331 | Unstable Magnetic Field Stabilizer Mutaplasmid | Unstable Magnetic Field Stabilizer Mutaplasmid | Item name for typeID 49725 (Mutaplasmids) | |
543332 | EVE/UI/Crate/Descriptions:543332 | EVE/UI/Crate/Descriptions:543332 | ||
543334 | Unlocking | Unlocking | UI/Inflight/SpaceComponents/ProximityLock/Unlocking | |
543335 | Abyssal Heat Sink | Abyssal Heat Sink | Item name for typeID 49726 (Heat Sink) | |
543336 | Decayed Heat Sink Mutaplasmid | Decayed Heat Sink Mutaplasmid | Item name for typeID 49727 (Mutaplasmids) | |
543337 | Gravid Heat Sink Mutaplasmid | Gravid Heat Sink Mutaplasmid | Item name for typeID 49728 (Mutaplasmids) | |
543338 | Unstable Heat Sink Mutaplasmid | Unstable Heat Sink Mutaplasmid | Item name for typeID 49729 (Mutaplasmids) | |
543339 | Abyssal Gyrostabilizer | Abyssal Gyrostabilizer | Item name for typeID 49730 (Gyrostabilizer) | |
543340 | Decayed Gyrostabilizer Mutaplasmid | Decayed Gyrostabilizer Mutaplasmid | Item name for typeID 49731 (Mutaplasmids) | |
543341 | Gravid Gyrostabilizer Mutaplasmid | Gravid Gyrostabilizer Mutaplasmid | Item name for typeID 49732 (Mutaplasmids) | |
543342 | Unstable Gyrostabilizer Mutaplasmid | Unstable Gyrostabilizer Mutaplasmid | Item name for typeID 49733 (Mutaplasmids) | |
543343 | Abyssal Entropic Radiation Sink | Abyssal Entropic Radiation Sink | Item name for typeID 49734 (Entropic Radiation Sink) | |
543344 | Decayed Entropic Radiation Sink Mutaplasmid | Decayed Entropic Radiation Sink Mutaplasmid | Item name for typeID 49735 (Mutaplasmids) | |
543345 | Gravid Entropic Radiation Sink Mutaplasmid | Gravid Entropic Radiation Sink Mutaplasmid | Item name for typeID 49736 (Mutaplasmids) | |
543346 | Unstable Entropic Radiation Sink Mutaplasmid | Unstable Entropic Radiation Sink Mutaplasmid | Item name for typeID 49737 (Mutaplasmids) | |
543347 | Abyssal Ballistic Control System | Abyssal Ballistic Control System | Item name for typeID 49738 (Ballistic Control system) | |
543348 | Decayed Ballistic Control System Mutaplasmid | Decayed Ballistic Control System Mutaplasmid | Item name for typeID 49739 (Mutaplasmids) | |
543349 | Gravid Ballistic Control System Mutaplasmid | Gravid Ballistic Control System Mutaplasmid | Item name for typeID 49740 (Mutaplasmids) | |
543350 | Unstable Ballistic Control System Mutaplasmid | Unstable Ballistic Control System Mutaplasmid | Item name for typeID 49741 (Mutaplasmids) | |
543351 | Precursor Destroyer | Precursor Destroyer | Item name for typeID 49742 (Spaceship Command) | |
543352 | Precursor Battlecruiser | Precursor Battlecruiser | Item name for typeID 49743 (Spaceship Command) | |
543354 | Alpha Ammunition Login Campaign | Alpha Ammunition Login Campaign | ||
543355 | Contains Ammunition appropriate for your race. | Contains Ammunition appropriate for your race. | ||
543356 | This military surplus crate contains a quantity of ammunition rated for medium weapons appropriate to your race. | This military surplus crate contains a quantity of ammunition rated for medium weapons appropriate to your race. | ||
543357 | Medium Navy Ammunition Crate | Medium Navy Ammunition Crate | ||
543359 | This crate from the black market in military supplies contains a quantity of ammunition rated for medium weapons appropriate to your race. | This crate from the black market in military supplies contains a quantity of ammunition rated for medium weapons appropriate to your race. | ||
543360 | Medium Faction Ammunition Crate | Medium Faction Ammunition Crate | ||
543361 | Contains ammunition appropriate for your character's race. | Contains ammunition appropriate for your character's race. | ||
543362 | The fee to return through the gate you are jumping to will be considerably more expensive than using this gate. You are paying {costPerBlock} units/liquid ozone for this jump, but the fee for the return trip is {costPerBlockReturnTrip}/liquid ozone.
Are you sure you want to go through with this jump? |
The fee to return through the gate you are jumping to will be considerably more expensive than using this gate. You are paying {costPerBlock} units/liquid ozone for this jump, but the fee for the return trip is {costPerBlockReturnTrip}/liquid ozone. Are you sure you want to go through with this jump? |
||
543363 | Jump Despite Higher Return Fee? | Jump Despite Higher Return Fee? | ||
543364 | Winter Test | Winter Test | ||
543365 | Winter Test | Winter Test | ||
543366 | Conquered | Conquered | ||
543367 | Number of complexes conquered. | Number of complexes conquered. | ||
543368 | Defended | Defended | ||
543369 | Number of complexes defended. | Number of complexes defended. | ||
543370 | Novice | Novice | ||
543371 | Small | Small | ||
543372 | Medium | Medium | ||
543373 | Large | Large | ||
543376 | Small Navy Ammunition Crate | Small Navy Ammunition Crate | Item name for typeID 49746 (Special Edition Commodities) | |
543377 | Can use one Command Burst module | Can use one <a href=showinfo:3348>Command Burst</a> module | ||
543378 | bonus to Medium Precursor Turret optimal range | bonus to <a href=showinfo:47871>Medium Precursor Turret</a> optimal range | ||
543379 | bonus to Command Burst area of effect range | bonus to <a href=showinfo:3348>Command Burst</a> area of effect range | ||
543380 | bonus to Medium Precursor Turret damage | bonus to <a href=showinfo:47871>Medium Precursor Turret</a> damage | ||
543381 | bonus to all armor resistances | bonus to all armor resistances | ||
543382 | reduced Energy Neutralizer capacitor need | reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need | ||
543383 | reduced Remote Armor Repairer capacitor need | reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need | ||
543384 | reduced Smart Bomb capacitor need | reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need | ||
543385 | bonus to Remote Armor Repairer range | bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range | ||
543386 | bonus to Small Precursor Weapon optimal range | bonus to <a href=showinfo:47870>Small Precursor Weapon</a> optimal range | ||
543387 | reduced Energy Neutralizer capacitor need | reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need | ||
543388 | reduced Remote Armor Repairer capacitor need | reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need | ||
543389 | reduced Smart Bomb capacitor need | reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need | ||
543390 | bonus to Remote Armor Repairer range | bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range | ||
543391 | bonus to Small Precursor Weapon damage | bonus to <a href=showinfo:47870>Small Precursor Weapon</a> damage | ||
543392 | bonus to Small Precursor Weapon optimal range | bonus to <a href=showinfo:47870>Small Precursor Weapon</a> optimal range | ||
543393 | Operation will be canceled in {[timeinterval]time.writtenForm, from=minute, to=second} | Operation will be canceled in {[timeinterval]time.writtenForm, from=minute, to=second} | UI/Generic/OperationWillBeCanceledIn | |
543394 | Warp Scrambling | Warp Scrambling | ||
543395 | Number of activations of Warp Scrambling modules. | Number of activations of Warp Scrambling modules. | ||
543396 | Contested | Contested | UI/Inflight/SpaceComponents/ProximityLock/Contested | |
543398 | Dismiss | Dismiss | UI/LoginRewards/Dismiss | |
543400 | Large Faction Ammunition Crate | Large Faction Ammunition Crate | Item name for typeID 49748 (Special Edition Commodities) | |
543401 | This military surplus crate contains a quantity of ammunition rated for small weapons appropriate to your race. | This military surplus crate contains a quantity of ammunition rated for small weapons appropriate to your race. | ||
543402 | Small Navy Ammunition Crate | Small Navy Ammunition Crate | ||
543404 | Large Faction Ammunition Crate | Large Faction Ammunition Crate | ||
543405 | StandingsBooster S 2018.11 | StandingsBooster S 2018.11 | ||
543406 | StandingsBooster S 2018.11 | StandingsBooster S 2018.11 | ||
543407 | Impetus Potency-50 Glamourex Booster | Impetus Potency-50 Glamourex Booster | Item name for typeID 49749 (Booster) | |
543408 | Skill at operating Precursor Destroyers | Skill at operating Precursor Destroyers | Item description for "Precursor Destroyer" (typeID 49742) | |
543409 | Skill at operating Precursor Battlecruisers. | Skill at operating Precursor Battlecruisers. | Item description for "Precursor Battlecruiser" (typeID 49743) | |
543410 | Cynosural Jammer | Cynosural Jammer | UI/Structures/ServiceCynoJammer | |
543411 | Cynosural Jammer | Cynosural Jammer | UI/StructureSettings/ServiceCynoJammer | |
543412 | Service is offline | Service is offline | UI/Structures/Browser/ServiceIsOffline | |
543413 | All Industry services are offline | All Industry services are offline | UI/Structures/Browser/IndustryServicesOffline | |
543414 | bonus to Command Burst area of effect range | bonus to <a href=showinfo:3348>Command Burst</a> area of effect range | ||
543419 | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Item description for "Women's 'Shadowglam' Facial Augmentation" (typeID 49668) | |
543420 | Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.
Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Item description for "Women's 'Eico Azurchev' Facial Augmentation" (typeID 49669) | |
543421 | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Item description for "Women's 'Imkuradori' Facial Augmentation" (typeID 49670) | |
543422 | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Item description for "Women's 'Domino Auric' Facial Augmentation" (typeID 49671) | |
543423 | Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.
Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Item description for "Women's 'Eico Flamjaw' Facial Augmentation" (typeID 49672) | |
543424 | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Item description for "Women's 'Domino Turqoise' Facial Augmentation" (typeID 49673) | |
543425 | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Item description for "Women's 'Khalikos Vector' Facial Augmentation" (typeID 49674) | |
543426 | Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.
Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Item description for "Women's 'Eico Sunstrip' Facial Augmentation" (typeID 49675) | |
543427 | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Item description for "Women's 'Domino Bronza' Facial Augmentation" (typeID 49676) | |
543428 | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Item description for "Men's 'Grimglam' Facial Augmentation" (typeID 49677) | |
543429 | Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.
Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Item description for "Men's 'Eico Azurbrak' Facial Augmentation" (typeID 49678) | |
543430 | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Item description for "Men's 'Rikkadori' Facial Augmentation" (typeID 49679) | |
543431 | Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.
Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Item description for "Men's 'Eico Hexarc' Facial Augmentation" (typeID 49680) | |
543432 | Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.
Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Item description for "Men's 'Eico Flamjaw' Facial Augmentation" (typeID 49681) | |
543433 | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Item description for "Men's 'Domino Turqoise' Facial Augmentation" (typeID 49682) | |
543434 | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Item description for "Men's 'Barbatus Glimmer' Facial Augmentation" (typeID 49683) | |
543435 | Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.
Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Item description for "Men's 'Eico Zygomandiba' Facial Augmentation" (typeID 49684) | |
543436 | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Item description for "Men's 'Glamstreak' Facial Augmentation" (typeID 49685) | |
543442 | Abyssal Afterglow | Abyssal Afterglow | ||
543443 | Abyssal Firestorm | Abyssal Firestorm | ||
543444 | Abyssal Thunderstorm | Abyssal Thunderstorm | ||
543445 | Gila Abyssal Afterglow SKIN (Permanent) | Gila Abyssal Afterglow SKIN (Permanent) | Item name for typeID 49750 (Permanent SKIN) | |
543446 | Gila Abyssal Firestorm SKIN (Permanent) | Gila Abyssal Firestorm SKIN (Permanent) | Item name for typeID 49751 (Permanent SKIN) | |
543447 | Gila Abyssal Thunderstorm SKIN (Permanent) | Gila Abyssal Thunderstorm SKIN (Permanent) | Item name for typeID 49752 (Permanent SKIN) | |
543477 | The {[location]structureID.name, linkinfo=structureShowInfoData} in {[location]solarsystemID.name, linkify} has been destroyed. | The {[location]structureID.name, linkinfo=structureShowInfoData} in {[location]solarsystemID.name, linkify} has been destroyed. | Notifications/Structures/bodyStructureDestroyedNoItemText | |
543478 | A novel structure component developed by the Upwell Consortium and used in the construction of faster-than-light transport devices such as jump gates.
The EXERT Conduit Coupler is derived from experiments based on analysis of Triglavian spatiotemporal filament and conduit gate technology. While replication of Triglavian FTL transport technology has proved challenging, a method of enhancing the establishment of stable wormhole links between point-to-point devices, like jump gates, has been developed using the so-called "exotic entangled reaction transmission" principle. The EXERT Conduit Coupler has been integrated into the improved jump gate technology offered by Upwell to capsuleer end-users. |
A novel structure component developed by the Upwell Consortium and used in the construction of faster-than-light transport devices such as jump gates. The EXERT Conduit Coupler is derived from experiments based on analysis of Triglavian spatiotemporal filament and conduit gate technology. While replication of Triglavian FTL transport technology has proved challenging, a method of enhancing the establishment of stable wormhole links between point-to-point devices, like jump gates, has been developed using the so-called "exotic entangled reaction transmission" principle. The EXERT Conduit Coupler has been integrated into the improved jump gate technology offered by Upwell to capsuleer end-users. |
Item description for "Structure EXERT Conduit Coupler" (typeID 49720) | |
543479 | The Standup Cynosural System Jammer is a service module that prevents the activation of standard Cynosural Field Generator modules within an entire star system. Activating this module begins a 5 minute warmup period during which capsuleers within the system will be able to detect that a cynosural jamming effect is imminent. Once the 5 minute period is complete all standard Cynosural Field Generator modules will be unable to begin new cycles of operation. Covert Cynosural Field Generators are immune to this disruption.
This service module may only be onlined in a system that contains an Infrastructure Hub with the Cynosural Suppression upgrade active. This service module is automatically included built-in to every Upwell Tenebrex Cyno Jammer, and cannot be removed from that structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. |
The Standup Cynosural System Jammer is a service module that prevents the activation of standard Cynosural Field Generator modules within an entire star system. Activating this module begins a 5 minute warmup period during which capsuleers within the system will be able to detect that a cynosural jamming effect is imminent. Once the 5 minute period is complete all standard Cynosural Field Generator modules will be unable to begin new cycles of operation. Covert Cynosural Field Generators are immune to this disruption. This service module may only be onlined in a system that contains an Infrastructure Hub with the <a href=showinfo:2001>Cynosural Suppression</a> upgrade active. This service module is automatically included built-in to every Upwell <a href=showinfo:37534>Tenebrex Cyno Jammer</a>, and cannot be removed from that structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. |
Item description for "Standup Cynosural System Jammer I" (typeID 35914) | |
543480 | The Standup Conduit Generator is a service module that enables the creation and maintenance of stable spatial conduits connected to another similar device within range. When linked with another active conduit generator within 5 light years, this module allows the passage of starships safely across the intervening distance safely and instantly. Jumping through this connection requires the consumption of large volumes of Liquid Ozone fuel in addition to the standard hourly fuel block consumption of the active service module. This Liquid Ozone fuel consumption changes depending on the mass of the jumping ship and the distance traveled. The Ozone consumption formula is:
Units of Ozone Consumed = (Ship Mass in kg) x (Jump Distance in LY) x 0.000003 + 50 This service module may only be onlined in a system that contains an Infrastructure Hub with the Advanced Logistics Network upgrade active. This service module is automatically included built-in to every Upwell Ansiblex Jump Gate, and cannot be removed from that structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. |
The Standup Conduit Generator is a service module that enables the creation and maintenance of stable spatial conduits connected to another similar device within range. When linked with another active conduit generator within 5 light years, this module allows the passage of starships safely across the intervening distance safely and instantly. Jumping through this connection requires the consumption of large volumes of Liquid Ozone fuel in addition to the standard hourly fuel block consumption of the active service module. This Liquid Ozone fuel consumption changes depending on the mass of the jumping ship and the distance traveled. The Ozone consumption formula is: Units of Ozone Consumed = (Ship Mass in kg) x (Jump Distance in LY) x 0.000003 + 50 This service module may only be onlined in a system that contains an Infrastructure Hub with the <a href=showinfo:32422>Advanced Logistics Network</a> upgrade active. This service module is automatically included built-in to every Upwell <a href=showinfo:35841>Ansiblex Jump Gate</a>, and cannot be removed from that structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. |
Item description for "Standup Conduit Generator I" (typeID 35913) | |
543481 | The Standup Cynosural Field Generator is a service module that creates a perpetual cynosural field beacon while active. This cynosural beacon is accessible as a jump destination for all capsuleers whom the structure owners have authorized using the Upwell Access Control List network. This module cannot operate in the same star system as an active Cynosural System Jammer.
This service module may only be onlined in a system that contains an Infrastructure Hub with the Cynosural Navigation upgrade active. This service module is automatically included built-in to every Upwell Pharolux Cyno Beacon, and cannot be removed from that structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. |
The Standup Cynosural Field Generator is a service module that creates a perpetual cynosural field beacon while active. This cynosural beacon is accessible as a jump destination for all capsuleers whom the structure owners have authorized using the Upwell Access Control List network. This module cannot operate in the same star system as an active Cynosural System Jammer. This service module may only be onlined in a system that contains an Infrastructure Hub with the <a href=showinfo:2008>Cynosural Navigation</a> upgrade active. This service module is automatically included built-in to every Upwell <a href=showinfo:35840>Pharolux Cyno Beacon</a>, and cannot be removed from that structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. |
Item description for "Standup Cynosural Field Generator I" (typeID 35912) | |
543482 | The service module cannot be activated at this time because there is already another Cynosural System Jammer active in this system. | The service module cannot be activated at this time because there is already another Cynosural System Jammer active in this system. | ||
543483 | Designed by the Upwell Consortium to function as the successor and improvement over starbase jump bridges, the Ansiblex Jump Gate is the flagship of their new Fast Logistical EXpansion (FLEX) structures product line.
The Ansiblex enables point-to-point FTL travel even for ships that lack their own jump drives, and a matched pair of gates provides a transport connection between two star systems within its operational range, using stabilized spatiotemporal tunneling. The Ansiblex makes a large number of improvements over the older jump bridge portal devices, and incorporates some elements of Triglavian Collective space-time conduit technology in its workings. Each Ansiblex Jump Gate structure is automatically equipped with one Standup Conduit Generator I service module. This service module may only be onlined in a system that contains an Infrastructure Hub with the Advanced Logistics Network upgrade active. May not be deployed within 200km of another Upwell Structure, or 1000km of Stargates, Stations, or Starbases. A maximum of one Jump Gate may be deployed per system. |
Designed by the Upwell Consortium to function as the successor and improvement over starbase jump bridges, the Ansiblex Jump Gate is the flagship of their new Fast Logistical EXpansion (FLEX) structures product line. The Ansiblex enables point-to-point FTL travel even for ships that lack their own jump drives, and a matched pair of gates provides a transport connection between two star systems within its operational range, using stabilized spatiotemporal tunneling. The Ansiblex makes a large number of improvements over the older jump bridge portal devices, and incorporates some elements of Triglavian Collective space-time conduit technology in its workings. Each Ansiblex Jump Gate structure is automatically equipped with one <a href=showinfo:35913>Standup Conduit Generator I</a> service module. This service module may only be onlined in a system that contains an Infrastructure Hub with the <a href=showinfo:32422>Advanced Logistics Network</a> upgrade active. May not be deployed within 200km of another Upwell Structure, or 1000km of Stargates, Stations, or Starbases. A maximum of one Jump Gate may be deployed per system. |
Item description for "Ansiblex Jump Gate" (typeID 35841) | |
543484 | Designed by the Upwell Consortium to function as a successor and improvement over starbase cynosural system jammers, the Tenebrex Cyno Jammer is a vital part of their new Fast Logistical EXpansion (FLEX) structures product line.
As with established, large-scale cynosural jamming technology, the Tenebrex creates a system-wide inhibitor field which prevents cynosural generators, except covert cynosural generators, from functioning. With cynosural jamming an important element of strategic warfare, the Tenebrex incorporates certain improvements on the basic cyno jamming technology that it uses. Each Tenebrex Cyno Jammer structure is automatically equipped with one Standup Cynosural System Jammer I service module. This service module may only be onlined in a system that contains an Infrastructure Hub with the Cynosural Suppression upgrade active. May not be deployed within 150km of another Upwell Structure, or 1000km of Stargates, Stations, or Starbases. A maximum of three Cyno Jammer structures may be deployed per system, and only one such structure may have its service module activated at any given time. |
Designed by the Upwell Consortium to function as a successor and improvement over starbase cynosural system jammers, the Tenebrex Cyno Jammer is a vital part of their new Fast Logistical EXpansion (FLEX) structures product line. As with established, large-scale cynosural jamming technology, the Tenebrex creates a system-wide inhibitor field which prevents cynosural generators, except covert cynosural generators, from functioning. With cynosural jamming an important element of strategic warfare, the Tenebrex incorporates certain improvements on the basic cyno jamming technology that it uses. Each Tenebrex Cyno Jammer structure is automatically equipped with one <a href=showinfo:35914>Standup Cynosural System Jammer I</a> service module. This service module may only be onlined in a system that contains an Infrastructure Hub with the <a href=showinfo:2001>Cynosural Suppression</a> upgrade active. May not be deployed within 150km of another Upwell Structure, or 1000km of Stargates, Stations, or Starbases. A maximum of three Cyno Jammer structures may be deployed per system, and only one such structure may have its service module activated at any given time. |
Item description for "Tenebrex Cyno Jammer" (typeID 37534) | |
543485 | Designed by the Upwell Consortium to function as a successor and improvement over starbase cynosural generator arrays, the Pharolux Cyno Beacon is a key element of their new Fast Logistical EXpansion (FLEX) structures product line.
The Pharolux provides a stationary cynosural beacon on to which jump-capable vessels can lock their drives and make FTL jumps, safe in the knowledge of a stable connection in a presumably secure location. The Upwell Consortium has made certain improvements but the base technology used in the Pharolux is essentially the tried and true cynosural beacon device. Each Pharolux Cyno Beacon structure is automatically equipped with one Standup Cynosural Field Generator I service module. This service module may only be onlined in a system that contains an Infrastructure Hub with the Cynosural Navigation upgrade active. May not be deployed within 200km of another Upwell Structure, or 1000km of Stargates, Stations, or Starbases. A maximum of one Cyno Beacon structure may be deployed per system. |
Designed by the Upwell Consortium to function as a successor and improvement over starbase cynosural generator arrays, the Pharolux Cyno Beacon is a key element of their new Fast Logistical EXpansion (FLEX) structures product line. The Pharolux provides a stationary cynosural beacon on to which jump-capable vessels can lock their drives and make FTL jumps, safe in the knowledge of a stable connection in a presumably secure location. The Upwell Consortium has made certain improvements but the base technology used in the Pharolux is essentially the tried and true cynosural beacon device. Each Pharolux Cyno Beacon structure is automatically equipped with one <a href=showinfo:35912>Standup Cynosural Field Generator I</a> service module. This service module may only be onlined in a system that contains an Infrastructure Hub with the <a href=showinfo:2008>Cynosural Navigation</a> upgrade active. May not be deployed within 200km of another Upwell Structure, or 1000km of Stargates, Stations, or Starbases. A maximum of one Cyno Beacon structure may be deployed per system. |
Item description for "Pharolux Cyno Beacon" (typeID 35840) | |
543486 | Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the electrical storms that wrack certain Abyssal Deadspace pockets was developed. | Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the electrical storms that wrack certain Abyssal Deadspace pockets was developed. | ||
543487 | Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed. | Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed. | ||
543488 | Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the gamma-ray afterglows that suffuse certain Abyssal Deadspace pockets was developed. | Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the gamma-ray afterglows that suffuse certain Abyssal Deadspace pockets was developed. | ||
543489 | Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the electrical storms that wrack certain Abyssal Deadspace pockets was developed. | Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the electrical storms that wrack certain Abyssal Deadspace pockets was developed. | Item description for "Gila Abyssal Thunderstorm SKIN (Permanent)" (typeID 49752) | |
543490 | Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed. | Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed. | Item description for "Gila Abyssal Firestorm SKIN (Permanent)" (typeID 49751) | |
543491 | Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the gamma-ray afterglows that suffuse certain Abyssal Deadspace pockets was developed. | Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the gamma-ray afterglows that suffuse certain Abyssal Deadspace pockets was developed. | Item description for "Gila Abyssal Afterglow SKIN (Permanent)" (typeID 49750) | |
543504 | Impetus developed the Glamourex neural booster as a means to improve the charm and appeal of its holoreel stars. Generally used at a low dosage on valuable hot properties such as actors and other celebrities, Impetus does make Glamourex available at higher, possibly inadvisable potencies for those who require a rapid boost in their social standing.
Working much like the Social skill this highly potent booster provides a 75% bonus to agent, corporation and faction standing increases. |
Impetus developed the Glamourex neural booster as a means to improve the charm and appeal of its holoreel stars. Generally used at a low dosage on valuable hot properties such as actors and other celebrities, Impetus does make Glamourex available at higher, possibly inadvisable potencies for those who require a rapid boost in their social standing. Working much like the Social skill this highly potent booster provides a 75% bonus to agent, corporation and faction standing increases. |
Item description for "Impetus Potency-75 Glamourex Booster" (typeID 49701) | |
543511 | Impetus developed the Glamourex neural booster as a means to improve the charm and appeal of its holoreel stars. Generally used at a low dosage on valuable hot properties such as actors and other celebrities, Impetus does make Glamourex available at higher, possibly inadvisable potencies for those who require a rapid boost in their social standing.
Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases. |
Impetus developed the Glamourex neural booster as a means to improve the charm and appeal of its holoreel stars. Generally used at a low dosage on valuable hot properties such as actors and other celebrities, Impetus does make Glamourex available at higher, possibly inadvisable potencies for those who require a rapid boost in their social standing. Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases. |
Item description for "Impetus Potency-50 Glamourex Booster" (typeID 49749) | |
543517 | This military surplus crate contains a quantity of ammunition rated for small weapons appropriate to your race. | This military surplus crate contains a quantity of ammunition rated for small weapons appropriate to your race. | ||
543518 | This military surplus crate contains a quantity of ammunition rated for medium weapons appropriate to your race. | This military surplus crate contains a quantity of ammunition rated for medium weapons appropriate to your race. | Item description for "Medium Navy Ammunition Crate" (typeID 49718) | |
543519 | This crate from the black market in military supplies contains a quantity of ammunition rated for medium weapons appropriate to your race. | This crate from the black market in military supplies contains a quantity of ammunition rated for medium weapons appropriate to your race. | Item description for "Medium Faction Ammunition Crate" (typeID 49719) | |
543520 | This crate from the black market in military supplies contains a quantity of ammunition rated for large weapons appropriate to your race. | This crate from the black market in military supplies contains a quantity of ammunition rated for large weapons appropriate to your race. | ||
543521 | This sealed containment crate holds a Calm Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket. | This sealed containment crate holds a Calm Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket. | Item description for "Calm Abyssal Filaments Crate" (typeID 49708) | |
543522 | This sealed containment crate holds a Fierce Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket. | This sealed containment crate holds a Fierce Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket. | Item description for "Fierce Abyssal Filaments Crate" (typeID 49709) | |
543523 | This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Item description for "Unstable Ballistic Control System Mutaplasmid" (typeID 49741) | |
543524 | This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Item description for "Gravid Ballistic Control System Mutaplasmid" (typeID 49740) | |
543525 | This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Item description for "Decayed Ballistic Control System Mutaplasmid" (typeID 49739) | |
543526 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Item description for "Unstable Entropic Radiation Sink Mutaplasmid" (typeID 49737) | |
543527 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Item description for "Gravid Entropic Radiation Sink Mutaplasmid" (typeID 49736) | |
543528 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Item description for "Decayed Entropic Radiation Sink Mutaplasmid" (typeID 49735) | |
543529 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Item description for "Unstable Gyrostabilizer Mutaplasmid" (typeID 49733) | |
543530 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Item description for "Gravid Gyrostabilizer Mutaplasmid" (typeID 49732) | |
543531 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Item description for "Decayed Gyrostabilizer Mutaplasmid" (typeID 49731) | |
543532 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Item description for "Unstable Heat Sink Mutaplasmid" (typeID 49729) | |
543533 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Item description for "Gravid Heat Sink Mutaplasmid" (typeID 49728) | |
543534 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Item description for "Decayed Heat Sink Mutaplasmid" (typeID 49727) | |
543535 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Item description for "Unstable Magnetic Field Stabilizer Mutaplasmid" (typeID 49725) | |
543536 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Item description for "Gravid Magnetic Field Stabilizer Mutaplasmid" (typeID 49724) | |
543537 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Item description for "Decayed Magnetic Field Stabilizer Mutaplasmid" (typeID 49723) | |
543538 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Item description for "Unstable Large Cap Battery Mutaplasmid" (typeID 48438) | |
543539 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Item description for "Unstable Medium Cap Battery Mutaplasmid" (typeID 48434) | |
543540 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Item description for "Decayed Large Cap Battery Mutaplasmid" (typeID 48436) | |
543541 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Item description for "Gravid Large Cap Battery Mutaplasmid" (typeID 48437) | |
543542 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Item description for "Gravid Medium Cap Battery Mutaplasmid" (typeID 48433) | |
543543 | {[location]structureID.name, linkinfo=structureShowInfoData} belonging to {ownerCorpName, linkinfo=ownerCorpLinkData} is being deployed in {[location]solarsystemID.name, linkify} for the next {[timeinterval]timeLeft.writtenForm, from=hour, to=minute}. The structure is vulnerable during the deployment. | {[location]structureID.name, linkinfo=structureShowInfoData} belonging to {ownerCorpName, linkinfo=ownerCorpLinkData} is being deployed in {[location]solarsystemID.name, linkify} for the next {[timeinterval]timeLeft.writtenForm, from=hour, to=minute}. The structure is vulnerable during the deployment. | Notifications/Structures/bodyStructureAnchoringFlex | |
543544 | A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.
As with other light combat vessels in the Triglavian lineup, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes limited use of drones and has a long-range remote repair capability. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace. As with other light combat vessels in the Triglavian lineup, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes limited use of drones and has a long-range remote repair capability. <i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora |
Item description for "Kikimora" (typeID 49710) | |
543545 | A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.
As with other frontline combat vessels of the Collective, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac |
A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace. As with other frontline combat vessels of the Collective, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. <i>Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure.</i> – partial translation of data included recovered design schematics of the Drekavac |
Item description for "Drekavac" (typeID 49711) | |
543546 | A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.
The Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. |
A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace. The Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. |
Item description for "Rodiva" (typeID 49712) | |
543547 | The first modification of Triglavian ship design using the methods of Tech II invention and construction, the Zarmazd builds on the Collective's Rodiva-class support cruiser to create a logistics cruiser adapted for capsuleer use. The Zarmazd's design combines elements of the Amarr Guardian-class armor logistics cruiser's technology with the Triglavian ship frame, energy system and signature adaptive mutaplasmid repair system.
The Zarmazd's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. |
The first modification of Triglavian ship design using the methods of Tech II invention and construction, the Zarmazd builds on the Collective's <i>Rodiva</i>-class support cruiser to create a logistics cruiser adapted for capsuleer use. The Zarmazd's design combines elements of the Amarr <i>Guardian</i>-class armor logistics cruiser's technology with the Triglavian ship frame, energy system and signature adaptive mutaplasmid repair system. The Zarmazd's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. |
Item description for "Zarmazd" (typeID 49713) | |
543548 | The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this "Extraction Cluster" apparently a reinforced element of a network of extractive installations the Collective has established in the depths of the abyss. | The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this "Extraction Cluster" apparently a reinforced element of a network of extractive installations the Collective has established in the depths of the abyss. | Item description for "Triglavian Triplex Extraction Cluster" (typeID 49691) | |
543549 | Used to establish Triglavian proving ground boundaries. | Used to establish Triglavian proving ground boundaries. | Item description for "Triglavian Boundary Geodesic" (typeID 49562) | |
543550 | Used to establish Triglavian proving ground boundaries. | Used to establish Triglavian proving ground boundaries. | Item description for "Triglavian Boundary Nexus " (typeID 49561) | |
543551 | Used to establish Triglavian proving ground boundaries. | Used to establish Triglavian proving ground boundaries. | Item description for "Triglavian Boundary Pylon" (typeID 49560) | |
543552 | This Triglavian structure is designed to function as a transfer conduit between stable zones within Abyssal Deadspace pockets. The zones this type of conduit leads to seem to be more secure and are either waystations of some kind, or perhaps have a social or ritual purpose for the Triglavian Collective. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. | This Triglavian structure is designed to function as a transfer conduit between stable zones within Abyssal Deadspace pockets. The zones this type of conduit leads to seem to be more secure and are either waystations of some kind, or perhaps have a social or ritual purpose for the Triglavian Collective. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. | Item description for "Triglavian Proving Conduit" (typeID 49563) | |
543553 | The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this "Extraction SubNode" apparently part of a network of extractive installations the Collective has established in the depths of the abyss.
Given the purpose of this structure, it is likely that a bounty of Abyssal materials could be found within if it were to be raided. |
The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this "Extraction SubNode" apparently part of a network of extractive installations the Collective has established in the depths of the abyss. Given the purpose of this structure, it is likely that a bounty of Abyssal materials could be found within if it were to be raided. |
Item description for "Triglavian Extraction SubNode" (typeID 49661) | |
543554 | The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this "Extraction Node" apparently part of a network of extractive installations the Collective has established in the depths of the abyss.
Given the purpose of this structure, it is likely that a bounty of Abyssal materials could be found within if it were to be raided. |
The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this "Extraction Node" apparently part of a network of extractive installations the Collective has established in the depths of the abyss. Given the purpose of this structure, it is likely that a bounty of Abyssal materials could be found within if it were to be raided. |
Item description for "Triglavian Extraction Node" (typeID 49662) | |
543555 | The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this "Extraction Nexus" apparently part of a network of extractive installations the Collective has established in the depths of the abyss.
Given the purpose of this structure, it is likely that a bounty of Abyssal materials could be found within if it were to be raided. |
The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this "Extraction Nexus" apparently part of a network of extractive installations the Collective has established in the depths of the abyss. Given the purpose of this structure, it is likely that a bounty of Abyssal materials could be found within if it were to be raided. |
Item description for "Triglavian Extraction Nexus" (typeID 49663) | |
543556 | This structure is a larger variant of the caches commonly found throughout Abyssal Deadspace and like them it often contains bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss.
Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to destroy and raid these caches for the resources they contain. |
This structure is a larger variant of the caches commonly found throughout Abyssal Deadspace and like them it often contains bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss. Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to destroy and raid these caches for the resources they contain. |
Item description for "Triglavian Biocombinative Cache" (typeID 49689) | |
543557 | This structure is an unusual variant of the caches commonly found throughout Abyssal Deadspace, possibly designed to protect especially valuable or important materials. Like other Triglavian caches it often contains bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss.
Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to destroy and raid these caches for the resources they contain. |
This structure is an unusual variant of the caches commonly found throughout Abyssal Deadspace, possibly designed to protect especially valuable or important materials. Like other Triglavian caches it often contains bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss. Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to destroy and raid these caches for the resources they contain. |
Item description for "Triglavian Cladistic Cache" (typeID 49690) | |
543558 | The wreckage of a Triglavian extraction installation. This wreckage probably contains some Abyssal materials that were being extracted or used by its systems. | The wreckage of a Triglavian extraction installation. This wreckage probably contains some Abyssal materials that were being extracted or used by its systems. | ||
543559 | The wreckage of a Triglavian extraction installation. This wreckage probably contains some Abyssal materials that were being extracted or used by its systems. | The wreckage of a Triglavian extraction installation. This wreckage probably contains some Abyssal materials that were being extracted or used by its systems. | Item description for "Extraction SubNode Wreck" (typeID 49664) | |
543560 | The wreckage of a Triglavian extraction installation. This wreckage probably contains some Abyssal materials that were being extracted or used by its systems. | The wreckage of a Triglavian extraction installation. This wreckage probably contains some Abyssal materials that were being extracted or used by its systems. | Item description for "Extraction Node Wreck" (typeID 49665) | |
543561 | The wreckage of a Triglavian extraction installation. This wreckage probably contains some Abyssal materials that were being extracted or used by its systems. | The wreckage of a Triglavian extraction installation. This wreckage probably contains some Abyssal materials that were being extracted or used by its systems. | Item description for "Extraction Nexus Wreck" (typeID 49666) | |
543562 | The wreck of a Triglavian Biocombinative Cache. Found in certain Abyssal Deadspace zones, these caches usually contain bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss.
Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to raid these caches for the resources they contain. |
The wreck of a Triglavian Biocombinative Cache. Found in certain Abyssal Deadspace zones, these caches usually contain bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss. Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to raid these caches for the resources they contain. |
Item description for "Biocombinative Cache Wreck" (typeID 49692) | |
543563 | The wreck of a Triglavian Cladistic Cache. Found in certain Abyssal Deadspace zones, these caches usually contain bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss.
Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to raid these caches for the resources they contain. |
The wreck of a Triglavian Cladistic Cache. Found in certain Abyssal Deadspace zones, these caches usually contain bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss. Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to raid these caches for the resources they contain. |
Item description for "Cladistic Cache Wreck" (typeID 49693) | |
543569 | The structure {[location]structureID.name, linkinfo=structureShowInfoData} is now online in {[location]solarsystemID.name, linkify} and its service module can now be onlined. | The structure {[location]structureID.name, linkinfo=structureShowInfoData} is now online in {[location]solarsystemID.name, linkify} and its service module can now be onlined. | Notifications/Structures/bodyStructureOnlineFlex | |
543570 | The following structures have had their reinforcement times changed: {listOfStructureLinks} The new reinforcements times will be at {reinforcementHour} (+/- 30 minutes). The structure will change to the new reinforcement time at {[datetime]timestamp, date=short, time=short}, or at the next possible time after that when the structure is undamaged. |
The following structures have had their reinforcement times changed: {listOfStructureLinks} The new reinforcements times will be at {reinforcementHour} (+/- 30 minutes). The structure will change to the new reinforcement time at {[datetime]timestamp, date=short, time=short}, or at the next possible time after that when the structure is undamaged. |
Notifications/Structures/bodyStructuresReinforcementChangedFlex | |
543572 | {[location]structureID.name, linkinfo=structureShowInfoData} belonging to {ownerCorpName, linkinfo=ownerCorpLinkData} is being removed in {[location]solarsystemID.name, linkify} for the next {[timeinterval]timeLeft.writtenForm, from=day, to=minute}, during which it will still be vulnerable to attack. | {[location]structureID.name, linkinfo=structureShowInfoData} belonging to {ownerCorpName, linkinfo=ownerCorpLinkData} is being removed in {[location]solarsystemID.name, linkify} for the next {[timeinterval]timeLeft.writtenForm, from=day, to=minute}, during which it will still be vulnerable to attack. | Notifications/Structures/bodyStructureUnanchoringFlex | |
543573 | Caution is advised | Caution is advised | UI/GateIcons/Hazardous | |
543574 | Jump Access | Jump Access | UI/StructureSettings/ServiceCynoBeacon | |
543576 | This Upwell FLEX structure is always equipped with a built in Standup Conduit Generator I service module. | This Upwell FLEX structure is always equipped with a built in <a href=showinfo:35913>Standup Conduit Generator I</a> service module. | ||
543577 | While this structure has its Standup Conduit Generator I service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle | While this structure has its <a href=showinfo:35913>Standup Conduit Generator I</a> service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle | ||
543578 | This Upwell FLEX structure is always equipped with a built in Standup Cynosural System Jammer I service module. | This Upwell FLEX structure is always equipped with a built in <a href=showinfo:35914>Standup Cynosural System Jammer I</a> service module. | ||
543579 | While this structure has its Standup Cynosural System Jammer I service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle | While this structure has its <a href=showinfo:35914>Standup Cynosural System Jammer I</a> service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle | ||
543580 | This crate from the black market in military supplies contains a quantity of ammunition rated for large weapons appropriate to your race. | This crate from the black market in military supplies contains a quantity of ammunition rated for large weapons appropriate to your race. | Item description for "Large Faction Ammunition Crate" (typeID 49748) | |
543581 | This military surplus crate contains a quantity of ammunition rated for small weapons appropriate to your race. | This military surplus crate contains a quantity of ammunition rated for small weapons appropriate to your race. | Item description for "Small Navy Ammunition Crate" (typeID 49746) | |
543582 | This Upwell FLEX structure is always equipped with a built in Standup Cynosural Field Generator I service module. | This Upwell FLEX structure is always equipped with a built in <a href=showinfo:35912>Standup Cynosural Field Generator I</a> service module. | ||
543584 | This container contains a special gift set of female and male versions of the 'Eico Flamjaw' Facial Augmentation. | This container contains a special gift set of female and male versions of the 'Eico Flamjaw' Facial Augmentation. | Item description for "'Eico Flamjaw' Augmentation Crate" (typeID 49706) | |
543585 | This container contains a special gift set of female and male versions of the 'Domino Turqoise' Facial Augmentation. | This container contains a special gift set of female and male versions of the 'Domino Turqoise' Facial Augmentation. | Item description for "'Domino Turqoise' Augmentation Crate" (typeID 49705) | |
543586 | This Upwell FLEX structure is always equipped with a built in Standup Cynosural Field Generator I service module. | This Upwell FLEX structure is always equipped with a built in <a href=showinfo:35912>Standup Cynosural Field Generator I</a> service module. | ||
543587 | While this structure has its Standup Cynosural Field Generator I service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle | While this structure has its <a href=showinfo:35912>Standup Cynosural Field Generator I</a> service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle | ||
543589 | While this structure has its Standup Cynosural Field Generator I service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle | While this structure has its <a href=showinfo:35912>Standup Cynosural Field Generator I</a> service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle | ||
543591 | While this structure has its Standup Cynosural Field Generator I service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle | While this structure has its <a href=showinfo:35912>Standup Cynosural Field Generator I</a> service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle | ||
543592 | This Upwell FLEX structure is always equipped with a built in Standup Cynosural Field Generator I service module. | This Upwell FLEX structure is always equipped with a built in <a href=showinfo:35912>Standup Cynosural Field Generator I</a> service module. | ||
543593 | 25,000 Skill Points | 25,000 Skill Points | Item name for typeID 49756 (Commodities) | |
543594 | Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The Skill Points can be applied via your character sheet | Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The Skill Points can be applied via your character sheet | Item description for "25,000 Skill Points" (typeID 49756) | |
543595 | Onslaught Weekend | Onslaught Weekend | ||
543596 | Double Training Weekend | Double Training Weekend | ||
543597 | ENV_Abyssal_PVP_pillar_s1_01a | ENV_Abyssal_PVP_pillar_s1_01a | Item name for typeID 49757 (Non-Interactable Object) | |
543598 | ENV_Abyssal_PVP_crystal_s1_01a | ENV_Abyssal_PVP_crystal_s1_01a | Item name for typeID 49758 (Non-Interactable Object) | |
543599 | The abyssal pocket is collapsing | The abyssal pocket is collapsing | UI/Abyss/Error/PocketCollapsing | |
543600 | Board Previous Ship | Board Previous Ship | UI/Inflight/HUDOptions/BoardPreviousShipFromFlex | |
543601 | The ship you were controlling before could not be boarded at this time. | The ship you were controlling before could not be boarded at this time. | UI/Inflight/HUDOptions/CantBoardShipFromStructure | |
543603 | Moved to: | Moved to: | UI/HangarTransfer/MovedTo | |
543605 | {[numeric]numItems} {[numeric]numItems-> "item", "items"} {[numeric]numItems-> "was", "were"} moved to {structureName} Fuel Bay | {[numeric]numItems} {[numeric]numItems-> "item", "items"} {[numeric]numItems-> "was", "were"} moved to {structureName} Fuel Bay | ||
543606 | Reinforcement Hr (+/- 30min) | Reinforcement Hr (+/- 30min) | UI/Structures/Deployment/SetPrimeHourFLEX |