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| Icon | TypeID & Name | Description | Group | Attributes |
|---|---|---|---|---|
|
95328 - AEGIS Squall | The Squall is not registered, but information gathered by members of the Vanguard implies that it is working with AEGIS command as a part of some secret project.
Find out where it is going, and you might just discover more. |
Vanguard Entities | Click to toggle showing the 66 attributes.descriptionID: 1046797typeID: 95328 graphicID: 27537 Capacity: 3000.0 isDynamicType: 0 typeNameID: 1046796 basePrice: 0.0 Volume: 0.0 soundID: 20070 wreckTypeID: 95626 radius: 196.0 published: 0 Mass: 12800000.0 groupID: 4909 portionSize: 1 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 5.0 Shield Capacity: 10000.0 Structure Hitpoints: 1000.0 Armor EM Damage Resistance: 0.45 Armor Explosive Damage Resistance: 0.85 Armor Kinetic Damage Resistance: 0.7 Armor Thermal Damage Resistance: 0.5 Shield EM Damage Resistance: 0.7 Shield Explosive Damage Resistance: 0.45 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.7 entityChaseMaxDistance: 25000.0 Maximum Velocity: 1050.0 Signature Radius: 195.0 entityFactionLoss: 0.0 Scan Resolution: 210.0 Armor Hitpoints: 500.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.8 entityChaseMaxDurationChance: 1.0 armorUniformity: 0.75 Capacitor Recharge time: 875000.0 Maximum Targeting Range: 40000.0 Capacitor Capacity: 3500.0 Structure Kinetic Damage Resistance: 0.67 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 11.0 Missile Damage Bonus: 2.0 Disallows Assistance: 1.0 Warp Speed Multiplier: 5.0 Explosion Radius Bonus: 0.5 Explosion Velocity Bonus: 1.5 Shield recharge time: 1250000.0 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 14000.0 shieldUniformity: 0.75 entityMaxVelocitySignatureRadiusMultiplier: 1.0 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 gfxTurretID: 13807.0 gfxBoosterID: 395.0 Rate of fire: 2200.0 entityMissileTypeID: 24490.0 Orbit Velocity: 175.0 entityChaseMaxDuration: 3000.0 |
|
95336 - Vanguard Operation Avalon Roamer (DO NOT TRANASLATE) | No Description | Invisible Beacon | Click to toggle showing the 13 attributes.typeID: 95336graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1046813 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: 0 Mass: 0.0 groupID: 4055 portionSize: 1 |
|
95337 - Destroyed Test Sentry | The wreck of a sentry gun that was used in an active fire test. Burn residue across the surface indicates that whatever was being tested destroyed this sentry gun with incredible speed and inhuman precision. | Non-Interactable Object | Click to toggle showing the 13 attributes.descriptionID: 1047592typeID: 95337 graphicID: 24563 Capacity: 27500.0 isDynamicType: 0 typeNameID: 1046840 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: 0 Mass: 10000.0 groupID: 1975 portionSize: 1 |
|
95348 - Research Vault | A vault containing resources used by the Nemesis research team in their clandestine experiments. | Spawn Container | Click to toggle showing the 31 attributes.descriptionID: 1047707typeID: 95348 graphicID: 34673 Capacity: 2700.0 isDynamicType: 0 typeNameID: 1046874 iconID: 16 basePrice: 0.0 Volume: 27500.0 soundID: 20182 radius: 300.0 published: 0 Mass: 10000.0 groupID: 306 portionSize: 1 Bounty: 0.0 Capacitor Capacity: 0.0 Primary Skill required: 21718.0 spawnWithoutGuardsToo: 1.0 entityEquipmentMin: 0.0 Structure Hitpoints: 100000.0 hackable: 1.0 structureUniformity: 1.0 Signature Radius: 500.0 entityFactionLoss: 0.0 requiredSkill1Level: 1.0 Disallows Assistance: 1.0 Capacitor Recharge time: 0.0 entityEquipmentMax: 1.0 isHacking: 1.0 tierDifficulty: 3.0 |
|
95350 - AEGIS Security Platform | No Description | Large Collidable Structure | Click to toggle showing the 22 attributes.typeID: 95350graphicID: 34674 Capacity: 10000.0 isDynamicType: 0 typeNameID: 1046899 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 319 portionSize: 1 Bounty: 0.0 Capacitor Capacity: 0.0 Shield Capacity: 4000.0 Signature Radius: 1000.0 Structure Hitpoints: 1000.0 armorUniformity: 1.0 structureUniformity: 1.0 entityFactionLoss: 0.0 Capacitor Recharge time: 0.0 Armor Hitpoints: 1000.0 |
|
95356 - Operation Avalon POI Enemy Spawner (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 95356graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1046926 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
|
95381 - Nemesis Test Center | From inside this center, AEGIS researchers administer tests to aid in the development of their mysterious project, “Nemesis”. | Large Collidable Structure | Click to toggle showing the 23 attributes.descriptionID: 1047591typeID: 95381 graphicID: 34683 Capacity: 10000.0 isDynamicType: 0 typeNameID: 1047054 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 319 portionSize: 1 Bounty: 0.0 Capacitor Capacity: 0.0 Shield Capacity: 4000.0 Signature Radius: 1000.0 Structure Hitpoints: 1000.0 armorUniformity: 1.0 structureUniformity: 1.0 entityFactionLoss: 0.0 Capacitor Recharge time: 0.0 Armor Hitpoints: 1000.0 |
|
95383 - Nemesis Research Outpost | A covert research outpost working on a project known only to the leading members of AEGIS command, codenamed “Nemesis”. | Large Collidable Structure | Click to toggle showing the 23 attributes.descriptionID: 1047706typeID: 95383 graphicID: 34686 Capacity: 10000.0 isDynamicType: 0 typeNameID: 1047058 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 319 portionSize: 1 Bounty: 0.0 Capacitor Capacity: 0.0 Shield Capacity: 4000.0 Signature Radius: 1000.0 Structure Hitpoints: 1000.0 armorUniformity: 1.0 structureUniformity: 1.0 entityFactionLoss: 0.0 Capacitor Recharge time: 0.0 Armor Hitpoints: 1000.0 |
|
95385 - Surveillance Vault | A vault containing resources needed for the maintenance of this site's surveillance equipment, along with the data that surveillance equipment has gathered. | Spawn Container | Click to toggle showing the 31 attributes.descriptionID: 1047708typeID: 95385 graphicID: 34673 Capacity: 2700.0 isDynamicType: 0 typeNameID: 1047082 iconID: 16 basePrice: 0.0 Volume: 27500.0 soundID: 20182 radius: 300.0 published: 0 Mass: 10000.0 groupID: 306 portionSize: 1 Bounty: 0.0 Capacitor Capacity: 0.0 Primary Skill required: 21718.0 spawnWithoutGuardsToo: 1.0 entityEquipmentMin: 0.0 Structure Hitpoints: 100000.0 hackable: 1.0 structureUniformity: 1.0 Signature Radius: 500.0 entityFactionLoss: 0.0 requiredSkill1Level: 1.0 Disallows Assistance: 1.0 Capacitor Recharge time: 0.0 entityEquipmentMax: 1.0 isHacking: 1.0 tierDifficulty: 2.0 |
|
95388 - Target Wreck | The wreck contains traces of organic material, suggesting the weapons test was simulating attacking an armored human target.
With the proper equipment, something of value could be salvaged. |
Wreck | Click to toggle showing the 15 attributes.descriptionID: 1047101typeID: 95388 graphicID: 3117 Capacity: 27500.0 typeNameID: 1047100 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: 0 Mass: 10000.0 groupID: 186 portionSize: 1 Signature Radius: 5000.0 flagAllAsSuspectOnLootWreck: 0.0 Access Difficulty: 5.0 |
|
95390 - Avalon Hacking Can | No Description | Spawn Container | Click to toggle showing the 30 attributes.typeID: 95390graphicID: 34673 Capacity: 2700.0 isDynamicType: 0 typeNameID: 1047135 iconID: 16 basePrice: 0.0 Volume: 27500.0 soundID: 20182 radius: 300.0 published: 0 Mass: 10000.0 groupID: 306 portionSize: 1 Bounty: 0.0 Capacitor Capacity: 0.0 Primary Skill required: 21718.0 spawnWithoutGuardsToo: 1.0 entityEquipmentMin: 0.0 Structure Hitpoints: 100000.0 hackable: 1.0 structureUniformity: 1.0 Signature Radius: 500.0 entityFactionLoss: 0.0 requiredSkill1Level: 1.0 Disallows Assistance: 1.0 Capacitor Recharge time: 0.0 entityEquipmentMax: 1.0 isHacking: 1.0 tierDifficulty: 3.0 |
|
95395 - Pyroxeres 0-Grade | This low purity cluster of Pyroxeres offers 50% lower yield than those typically found throughout wider New Eden. It is most commonly located within the region of Exordium.
Pyroxeres is a common ore available in all regions of space. It has fair amounts of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:36>Mexallon</a>. |
Pyroxeres | Click to toggle showing the 21 attributes.descriptionID: 1047143typeID: 95395 Capacity: 0.0 typeNameID: 1047142 iconID: 231 basePrice: 11632.0 marketGroupID: 515 (Pyroxeres) Volume: 0.3 radius: 1.0 published: 1 Mass: 1e+35 groupID: 459 portionSize: 100 Stasis Webifier Resistance: 0.0 ignoreMiningWaste: 0.0 Primary Skill required: 3386.0 asteroidMetaLevel: 0.0 requiredSkill1Level: 1.0 Reprocessing Skill: 60377.0 oreBasicType: 1224.0 Asteroid radius size multiplier: 0.5 |
|
95396 - Defiant Ochre Metallic - Limited | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1047176typeID: 95396 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047175 iconID: 27533 basePrice: 0.0 marketGroupID: 3632 (Metallic Nanocoatings) Volume: 0.1 radius: 1.0 published: 0 Mass: 0.0 groupID: 4726 portionSize: 1 |
|
95397 - Defiant Ochre Metallic - Unlimited | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1047178typeID: 95397 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047177 iconID: 27534 basePrice: 0.0 marketGroupID: 3632 (Metallic Nanocoatings) Volume: 0.1 radius: 1.0 published: 0 Mass: 0.0 groupID: 4726 portionSize: 1 |
|
95398 - Radiant Aureate Metallic - Limited | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1047181typeID: 95398 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047180 iconID: 27535 basePrice: 0.0 marketGroupID: 3632 (Metallic Nanocoatings) Volume: 0.1 radius: 1.0 published: 0 Mass: 0.0 groupID: 4726 portionSize: 1 |
|
95399 - Radiant Aureate Metallic - Unlimited | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1047183typeID: 95399 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047182 iconID: 27536 basePrice: 0.0 marketGroupID: 3654 (Satin) Volume: 0.1 radius: 1.0 published: 0 Mass: 0.0 groupID: 4726 portionSize: 1 |
|
95400 - Defiant Ochre Matte - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1047186typeID: 95400 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047185 iconID: 27537 basePrice: 0.0 marketGroupID: 3653 (Matte) Volume: 0.1 radius: 1.0 published: 0 Mass: 0.0 groupID: 4726 portionSize: 1 |
|
95401 - Defiant Ochre Matte - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1047188typeID: 95401 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047187 iconID: 27538 basePrice: 0.0 marketGroupID: 3653 (Matte) Volume: 0.1 radius: 1.0 published: 0 Mass: 0.0 groupID: 4726 portionSize: 1 |
|
95402 - Resolve Stratos Gloss - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1047191typeID: 95402 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047190 iconID: 27539 basePrice: 0.0 marketGroupID: 3655 (Gloss) Volume: 0.1 radius: 1.0 published: 0 Mass: 0.0 groupID: 4726 portionSize: 1 |
|
95403 - Resolve Stratos Gloss - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1047193typeID: 95403 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047192 iconID: 27540 basePrice: 0.0 marketGroupID: 3655 (Gloss) Volume: 0.1 radius: 1.0 published: 0 Mass: 0.0 groupID: 4726 portionSize: 1 |
|
95404 - Violent Surge Metallic - Limited | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1047196typeID: 95404 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047195 iconID: 27541 basePrice: 0.0 marketGroupID: 3632 (Metallic Nanocoatings) Volume: 0.1 radius: 1.0 published: 0 Mass: 0.0 groupID: 4726 portionSize: 1 |
|
95405 - Violent Surge Metallic - Unlimited | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1047198typeID: 95405 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047197 iconID: 27542 basePrice: 0.0 marketGroupID: 3632 (Metallic Nanocoatings) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
|
95406 - Resolve Stratos Matte - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1047210typeID: 95406 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047209 iconID: 27543 basePrice: 0.0 marketGroupID: 3653 (Matte) Volume: 0.1 radius: 1.0 published: 0 Mass: 0.0 groupID: 4726 portionSize: 1 |
|
95407 - Resolve Stratos Matte - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1047212typeID: 95407 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047211 iconID: 27544 basePrice: 0.0 marketGroupID: 3653 (Matte) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
|
95408 - Reclaimed Dawn Satin - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1047215typeID: 95408 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047214 iconID: 27545 basePrice: 0.0 marketGroupID: 3654 (Satin) Volume: 0.1 radius: 1.0 published: 0 Mass: 0.0 groupID: 4726 portionSize: 1 |
|
95409 - Reclaimed Dawn Satin - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1047217typeID: 95409 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047216 iconID: 27546 basePrice: 0.0 marketGroupID: 3654 (Satin) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
|
95410 - Ascendant Zenith Gloss - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1047220typeID: 95410 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047219 iconID: 27547 basePrice: 0.0 marketGroupID: 3655 (Gloss) Volume: 0.1 radius: 1.0 published: 0 Mass: 0.0 groupID: 4726 portionSize: 1 |
|
95411 - Ascendant Zenith Gloss - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1047222typeID: 95411 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047221 iconID: 27548 basePrice: 0.0 marketGroupID: 3655 (Gloss) Volume: 0.1 radius: 1.0 published: 0 Mass: 0.0 groupID: 4726 portionSize: 1 |
|
95412 - Enduring Core - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1047226typeID: 95412 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047225 iconID: 27549 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 0 Mass: 0.0 groupID: 4726 portionSize: 1 |
|
95413 - Enduring Core - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1047229typeID: 95413 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047228 iconID: 27550 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 0 Mass: 0.0 groupID: 4726 portionSize: 1 |
|
95414 - Breach Control | When inactive, the Breach control module uses field emitters in the same manner as a regular damage control unit. Once activated, it supercharges those field emitters to create waves of charge that ripple throughout the vessel, disrupting the efforts of any breacher teams before ultimately burning out the module.
Grants a bonus to resistance for shield, armor, and hull. May be activated to grant a significant resistance to Breacher Pod damage for a limited period of time. However, it will burn out after a single use. Note: Only one Damage Control can be fit at a given time. |
Damage Control | Click to toggle showing the 41 attributes.descriptionID: 1047231typeID: 95414 Capacity: 0.0 metaLevel: 8 isDynamicType: 0 typeNameID: 1047230 iconID: 27562 basePrice: 0.0 metaGroupID: 4.0 marketGroupID: 615 (Damage Controls) Volume: 5.0 radius: 1.0 variationParentTypeID: 2046 published: 1 Mass: 5000.0 Tech Level: 1.0 groupID: 60 portionSize: 1 Activation Cost: 32.0 Max Modules Of This Group Allowed: 1.0 Structure Hitpoints: 40.0 Armor EM Damage Resistance: 0.85 Armor Explosive Damage Resistance: 0.85 Armor Kinetic Damage Resistance: 0.85 Armor Thermal Damage Resistance: 0.85 Shield EM Damage Resistance: 0.875 Shield Explosive Damage Resistance: 0.875 Shield Kinetic Damage Resistance: 0.875 Shield Thermal Damage Resistance: 0.875 requiredSkill1Level: 1.0 Powergrid Usage: 1.0 CPU usage: 22.0 Primary Skill required: 3394.0 Activation time / duration: 120000.0 Structure EM Damage Resistance: 0.6 Structure Explosive Damage Resistance: 0.6 Structure Kinetic Damage Resistance: 0.6 Structure Thermal Damage Resistance: 0.6 Activated Breacher Pod Damage Received: -90.0 Cannot Auto Repeat: 1.0 Meta Level: 8.0 |
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95415 - Rebel Crest - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1047234typeID: 95415 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047233 iconID: 27551 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 0 Mass: 0.0 groupID: 4726 portionSize: 1 |
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95416 - Rebel Crest - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1047236typeID: 95416 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047235 iconID: 27552 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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95417 - Remnant Dominion - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1047239typeID: 95417 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047238 iconID: 27553 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 0 Mass: 0.0 groupID: 4726 portionSize: 1 |
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95418 - Remnant Dominion - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1047241typeID: 95418 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047240 iconID: 27554 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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95423 - Imperial Raspite Trade-In Transport | This beacon marks a loading location where an Imperial freighter tasked with collecting and transporting Raspite to ongoing construction projects across the Empire is waiting.
The freighter is willing to exchange surplus goods for additional Crystalline Raspite. |
Beacon | Click to toggle showing the 13 attributes.descriptionID: 1047276typeID: 95423 graphicID: 1211 Capacity: 0.0 typeNameID: 1047275 basePrice: 0.0 Volume: 1.0 radius: 10.0 published: 0 Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
|
95424 - State Polycrase Trade-In Transport | This beacon marks a loading location where a state freighter tasked with collecting and transporting Polycrase to ongoing construction projects across the State is waiting.
The freighter is willing to exchange surplus goods for additional Crystalline Polycrase. |
Beacon | Click to toggle showing the 13 attributes.descriptionID: 1047278typeID: 95424 graphicID: 1211 Capacity: 0.0 typeNameID: 1047277 basePrice: 0.0 Volume: 1.0 radius: 10.0 published: 0 Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
|
95425 - Federation Moissanite Trade-In Transport | This beacon marks a loading location where a federal freighter tasked with collecting and transporting Moissanite to ongoing construction projects across the Federation is waiting.
The freighter is willing to exchange surplus goods for additional Crystalline Moissanite. |
Beacon | Click to toggle showing the 13 attributes.descriptionID: 1047280typeID: 95425 graphicID: 1211 Capacity: 0.0 typeNameID: 1047279 basePrice: 0.0 Volume: 1.0 radius: 10.0 published: 0 Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
|
95426 - Republic Kangite Trade-In Transport | This beacon marks a loading location where a republic freighter tasked with collecting and transporting Kangite to ongoing construction projects across the Republic is waiting.
The freighter is willing to exchange surplus goods for additional Crystalline Kangite. |
Beacon | Click to toggle showing the 13 attributes.descriptionID: 1047282typeID: 95426 graphicID: 1211 Capacity: 0.0 typeNameID: 1047281 basePrice: 0.0 Volume: 1.0 radius: 10.0 published: 0 Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
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95428 - Sentry Rifter | A Rifter class frigate with dedicated destructive capabilities.
This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
Irregular Frigate | Click to toggle showing the 53 attributes.descriptionID: 1047306typeID: 95428 graphicID: 46 Capacity: 100.0 isDynamicType: 0 typeNameID: 1047305 basePrice: 0.0 Volume: 0.0 wreckTypeID: 95552 radius: 25.0 published: 0 Mass: 1000000.0 groupID: 1568 portionSize: 1 Shield Capacity: 1500.0 Armor Hitpoints: 250.0 Armor EM Damage Resistance: 0.8 Armor Explosive Damage Resistance: 0.45 Armor Kinetic Damage Resistance: 0.55 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.8 Shield Explosive Damage Resistance: 0.45 Shield Kinetic Damage Resistance: 0.55 Shield Thermal Damage Resistance: 0.6 Accuracy falloff: 10000.0 Turret Tracking: 600.0 Maximum Velocity: 2250.0 Signature Radius: 80.0 entityFactionLoss: 0.0 Rate of fire: 1350.0 Scan Resolution: 800.0 Optimal Range: 20000.0 Structure Hitpoints: 500.0 gfxTurretID: 487.0 Maximum Locked Targets: 8.0 gfxBoosterID: 397.0 Inertia Modifier: 2.4 Capacitor Recharge time: 120000.0 Maximum Targeting Range: 100000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 10.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 120000.0 Bounty: 56250.0 Capacitor Capacity: 400.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 EM damage: 0.0 Explosive damage: 30.0 Kinetic damage: 20.0 Thermal damage: 0.0 Orbit Velocity: 750.0 |
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95429 - Inspector Slasher | A Slasher class frigate fitted with target painting capabilities.
This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
Irregular Frigate | Click to toggle showing the 58 attributes.descriptionID: 1047308typeID: 95429 graphicID: 44 Capacity: 100.0 isDynamicType: 0 typeNameID: 1047307 basePrice: 0.0 Volume: 0.0 wreckTypeID: 95552 radius: 25.0 published: 0 Mass: 1000000.0 groupID: 1568 portionSize: 1 Shield Capacity: 1750.0 Armor Hitpoints: 250.0 Armor EM Damage Resistance: 0.8 Armor Explosive Damage Resistance: 0.45 Armor Kinetic Damage Resistance: 0.55 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.8 Shield Explosive Damage Resistance: 0.45 Shield Kinetic Damage Resistance: 0.55 Shield Thermal Damage Resistance: 0.6 Accuracy falloff: 10000.0 Turret Tracking: 600.0 Maximum Velocity: 2100.0 Signature Radius: 80.0 Signature Radius Modifier: 30.0 entityFactionLoss: 0.0 Rate of fire: 1650.0 Scan Resolution: 800.0 Optimal Range: 20000.0 Structure Hitpoints: 500.0 gfxTurretID: 487.0 Maximum Locked Targets: 8.0 gfxBoosterID: 397.0 Inertia Modifier: 2.4 Capacitor Recharge time: 120000.0 Maximum Targeting Range: 100000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 10.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 behaviorTargetPainterDuration: 5000.0 behaviorTargetPainterRange: 30000.0 behaviorTargetPainterFalloff: 75000.0 behaviorTargetPainterDischarge: 10.0 Shield recharge time: 120000.0 Bounty: 62500.0 Capacitor Capacity: 500.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 EM damage: 0.0 Explosive damage: 30.0 Kinetic damage: 20.0 Thermal damage: 0.0 Orbit Velocity: 700.0 |
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95430 - Inspector Firetail | A Republic Fleet Firetail class frigate fitted with target painting capabilities.
This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
Irregular Frigate | Click to toggle showing the 58 attributes.descriptionID: 1047310typeID: 95430 graphicID: 2635 Capacity: 100.0 isDynamicType: 0 typeNameID: 1047309 basePrice: 0.0 Volume: 0.0 wreckTypeID: 95552 radius: 25.0 published: 0 Mass: 1000000.0 groupID: 1568 portionSize: 1 Shield Capacity: 2250.0 Armor Hitpoints: 250.0 Armor EM Damage Resistance: 0.8 Armor Explosive Damage Resistance: 0.45 Armor Kinetic Damage Resistance: 0.55 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.8 Shield Explosive Damage Resistance: 0.45 Shield Kinetic Damage Resistance: 0.55 Shield Thermal Damage Resistance: 0.6 Accuracy falloff: 10000.0 Turret Tracking: 600.0 Maximum Velocity: 2100.0 Signature Radius: 80.0 Signature Radius Modifier: 30.0 entityFactionLoss: 0.0 Rate of fire: 1500.0 Scan Resolution: 800.0 Optimal Range: 20000.0 Structure Hitpoints: 500.0 gfxTurretID: 487.0 Maximum Locked Targets: 8.0 gfxBoosterID: 397.0 Inertia Modifier: 2.4 Capacitor Recharge time: 120000.0 Maximum Targeting Range: 100000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 10.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 behaviorTargetPainterDuration: 5000.0 behaviorTargetPainterRange: 30000.0 behaviorTargetPainterFalloff: 75000.0 behaviorTargetPainterDischarge: 10.0 Shield recharge time: 120000.0 Bounty: 75000.0 Capacitor Capacity: 500.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 EM damage: 0.0 Explosive damage: 36.0 Kinetic damage: 24.0 Thermal damage: 0.0 Orbit Velocity: 700.0 |
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95431 - Sentry Corax | A Corax class destroyer with dedicated destructive capabilities.
This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
Irregular Destroyer | Click to toggle showing the 53 attributes.descriptionID: 1047312typeID: 95431 graphicID: 20200 Capacity: 200.0 isDynamicType: 0 typeNameID: 1047311 basePrice: 0.0 Volume: 0.0 wreckTypeID: 95555 radius: 25.0 published: 0 Mass: 1500000.0 groupID: 1664 portionSize: 1 Shield Capacity: 3000.0 Armor Hitpoints: 500.0 Armor EM Damage Resistance: 0.8 Armor Explosive Damage Resistance: 0.45 Armor Kinetic Damage Resistance: 0.55 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.8 Shield Explosive Damage Resistance: 0.45 Shield Kinetic Damage Resistance: 0.55 Shield Thermal Damage Resistance: 0.6 Accuracy falloff: 20000.0 Turret Tracking: 400.0 Maximum Velocity: 1650.0 Signature Radius: 160.0 entityFactionLoss: 0.0 Rate of fire: 1800.0 Scan Resolution: 600.0 Optimal Range: 30000.0 Structure Hitpoints: 1000.0 gfxTurretID: 562.0 Maximum Locked Targets: 8.0 gfxBoosterID: 395.0 Inertia Modifier: 2.4 Capacitor Recharge time: 240000.0 Maximum Targeting Range: 100000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 15.0 Shield recharge time: 240000.0 Bounty: 112500.0 Capacitor Capacity: 600.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 EM damage: 0.0 Explosive damage: 0.0 Kinetic damage: 60.0 Thermal damage: 40.0 Orbit Velocity: 550.0 |
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95432 - Clandestine Corax | A Corax class destroyer fitted with ECM capabilities.
This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
Irregular Destroyer | Click to toggle showing the 61 attributes.descriptionID: 1047314typeID: 95432 graphicID: 20200 Capacity: 200.0 isDynamicType: 0 typeNameID: 1047313 basePrice: 0.0 Volume: 0.0 wreckTypeID: 95555 radius: 25.0 published: 0 Mass: 1500000.0 groupID: 1664 portionSize: 1 Shield Capacity: 3500.0 Structure Hitpoints: 1000.0 Armor EM Damage Resistance: 0.8 Armor Explosive Damage Resistance: 0.45 Armor Kinetic Damage Resistance: 0.55 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.8 Shield Explosive Damage Resistance: 0.45 Shield Kinetic Damage Resistance: 0.55 Shield Thermal Damage Resistance: 0.6 Accuracy falloff: 20000.0 Turret Tracking: 400.0 Maximum Velocity: 1500.0 Signature Radius: 160.0 entityFactionLoss: 0.0 Rate of fire: 2200.0 Scan Resolution: 600.0 Optimal Range: 30000.0 Armor Hitpoints: 500.0 Kinetic damage: 60.0 Maximum Locked Targets: 8.0 Thermal damage: 40.0 Inertia Modifier: 2.4 Capacitor Recharge time: 240000.0 Maximum Targeting Range: 100000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 15.0 shieldUniformity: 0.75 Shield recharge time: 240000.0 Bounty: 125000.0 Capacitor Capacity: 750.0 behaviorECMDuration: 20000.0 behaviorECMRange: 30000.0 behaviorECMFalloff: 30000.0 behaviorECMDischarge: 60.0 Signature Resolution: 40000.0 Gravimetric ECM Jammer Strength: 2.6 Ladar ECM Jammer Strength: 2.6 Magnetometric ECM Jammer Strength: 2.6 RADAR ECM Jammer Strength: 2.6 EM damage: 0.0 Explosive damage: 0.0 gfxTurretID: 562.0 gfxBoosterID: 395.0 Orbit Velocity: 500.0 |
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95433 - Clandestine Cormorant Navy Issue | A Cormorant Navy Issue class destroyer fitted with ECM capabilities.
This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
Irregular Destroyer | Click to toggle showing the 61 attributes.descriptionID: 1047316typeID: 95433 graphicID: 20223 Capacity: 200.0 isDynamicType: 0 typeNameID: 1047315 basePrice: 0.0 Volume: 0.0 wreckTypeID: 95555 radius: 25.0 published: 0 Mass: 1500000.0 groupID: 1664 portionSize: 1 Shield Capacity: 4500.0 Structure Hitpoints: 1000.0 Armor EM Damage Resistance: 0.8 Armor Explosive Damage Resistance: 0.45 Armor Kinetic Damage Resistance: 0.55 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.8 Shield Explosive Damage Resistance: 0.45 Shield Kinetic Damage Resistance: 0.55 Shield Thermal Damage Resistance: 0.6 Accuracy falloff: 20000.0 Turret Tracking: 400.0 Maximum Velocity: 1500.0 Signature Radius: 160.0 entityFactionLoss: 0.0 Rate of fire: 2000.0 Scan Resolution: 600.0 Optimal Range: 30000.0 Armor Hitpoints: 500.0 Kinetic damage: 72.0 Maximum Locked Targets: 8.0 Thermal damage: 48.0 Inertia Modifier: 2.4 Capacitor Recharge time: 240000.0 Maximum Targeting Range: 100000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 15.0 shieldUniformity: 0.75 Shield recharge time: 240000.0 Bounty: 150000.0 Capacitor Capacity: 750.0 behaviorECMDuration: 20000.0 behaviorECMRange: 30000.0 behaviorECMFalloff: 30000.0 behaviorECMDischarge: 60.0 Signature Resolution: 40000.0 Gravimetric ECM Jammer Strength: 2.6 Ladar ECM Jammer Strength: 2.6 Magnetometric ECM Jammer Strength: 2.6 RADAR ECM Jammer Strength: 2.6 EM damage: 0.0 Explosive damage: 0.0 gfxTurretID: 562.0 gfxBoosterID: 395.0 Orbit Velocity: 500.0 |
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95434 - Sentry Thorax | A Thorax class cruiser with dedicated destructive capabilities.
This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
Irregular Cruiser | Click to toggle showing the 53 attributes.descriptionID: 1047318typeID: 95434 graphicID: 63 Capacity: 400.0 isDynamicType: 0 typeNameID: 1047317 basePrice: 0.0 Volume: 0.0 wreckTypeID: 95553 radius: 50.0 published: 0 Mass: 10000000.0 groupID: 1665 portionSize: 1 Shield Capacity: 1000.0 Armor Hitpoints: 6000.0 Armor EM Damage Resistance: 0.8 Armor Explosive Damage Resistance: 0.45 Armor Kinetic Damage Resistance: 0.55 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.8 Shield Explosive Damage Resistance: 0.45 Shield Kinetic Damage Resistance: 0.55 Shield Thermal Damage Resistance: 0.6 Accuracy falloff: 30000.0 Turret Tracking: 200.0 Maximum Velocity: 1200.0 Signature Radius: 240.0 entityFactionLoss: 0.0 Rate of fire: 2700.0 Scan Resolution: 300.0 Optimal Range: 40000.0 Structure Hitpoints: 2000.0 gfxTurretID: 567.0 Maximum Locked Targets: 8.0 gfxBoosterID: 397.0 Inertia Modifier: 0.48 Capacitor Recharge time: 360000.0 Maximum Targeting Range: 150000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 20.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 360000.0 Bounty: 225000.0 Capacitor Capacity: 1200.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 EM damage: 0.0 Explosive damage: 0.0 Kinetic damage: 120.0 Thermal damage: 80.0 Orbit Velocity: 400.0 |
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95435 - Sheriff Celestis | A Celestis class cruiser fitted with a webifier.
This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
Irregular Cruiser | Click to toggle showing the 58 attributes.descriptionID: 1047320typeID: 95435 graphicID: 319 Capacity: 400.0 isDynamicType: 0 typeNameID: 1047319 basePrice: 0.0 Volume: 0.0 wreckTypeID: 95553 radius: 50.0 published: 0 Mass: 10000000.0 groupID: 1665 portionSize: 1 Shield Capacity: 1000.0 Structure Hitpoints: 2000.0 Armor EM Damage Resistance: 0.8 Armor Explosive Damage Resistance: 0.45 Armor Kinetic Damage Resistance: 0.55 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.8 Shield Explosive Damage Resistance: 0.45 Shield Kinetic Damage Resistance: 0.55 Shield Thermal Damage Resistance: 0.6 Maximum Velocity Bonus: -60.0 Accuracy falloff: 30000.0 Turret Tracking: 200.0 Maximum Velocity: 1050.0 Signature Radius: 240.0 entityFactionLoss: 0.0 Rate of fire: 3300.0 Scan Resolution: 300.0 Optimal Range: 40000.0 Armor Hitpoints: 7000.0 Inertia Modifier: 0.48 gfxTurretID: 567.0 Maximum Locked Targets: 8.0 behaviorWebifierDuration: 5000.0 behaviorWebifierRange: 20000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 5.0 Capacitor Recharge time: 360000.0 Maximum Targeting Range: 150000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 20.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 360000.0 Bounty: 250000.0 Capacitor Capacity: 1500.0 shieldUniformity: 0.75 gfxBoosterID: 397.0 Signature Resolution: 40000.0 EM damage: 0.0 Explosive damage: 0.0 Kinetic damage: 120.0 Thermal damage: 80.0 Orbit Velocity: 350.0 |
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95436 - Sheriff Vexor Navy Issue | A Vexor Navy Issue class cruiser fitted with a webifier.
This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
Irregular Cruiser | Click to toggle showing the 58 attributes.descriptionID: 1047322typeID: 95436 graphicID: 1803 Capacity: 400.0 isDynamicType: 0 typeNameID: 1047321 basePrice: 0.0 Volume: 0.0 wreckTypeID: 95553 radius: 50.0 published: 0 Mass: 10000000.0 groupID: 1665 portionSize: 1 Shield Capacity: 1000.0 Structure Hitpoints: 2000.0 Armor EM Damage Resistance: 0.8 Armor Explosive Damage Resistance: 0.45 Armor Kinetic Damage Resistance: 0.55 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.8 Shield Explosive Damage Resistance: 0.45 Shield Kinetic Damage Resistance: 0.55 Shield Thermal Damage Resistance: 0.6 Maximum Velocity Bonus: -60.0 Accuracy falloff: 30000.0 Turret Tracking: 200.0 Maximum Velocity: 1050.0 Signature Radius: 240.0 entityFactionLoss: 0.0 Rate of fire: 3000.0 Scan Resolution: 300.0 Optimal Range: 40000.0 Armor Hitpoints: 9000.0 Inertia Modifier: 0.48 gfxTurretID: 567.0 Maximum Locked Targets: 8.0 behaviorWebifierDuration: 5000.0 behaviorWebifierRange: 20000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 5.0 Capacitor Recharge time: 360000.0 Maximum Targeting Range: 150000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 20.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 360000.0 Bounty: 300000.0 Capacitor Capacity: 1500.0 shieldUniformity: 0.75 gfxBoosterID: 397.0 Signature Resolution: 40000.0 EM damage: 0.0 Explosive damage: 0.0 Kinetic damage: 144.0 Thermal damage: 96.0 Orbit Velocity: 350.0 |
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95437 - Sentry Oracle | An Oracle class battlecruiser with dedicated destructive capabilities.
This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
Irregular Battlecruiser | Click to toggle showing the 53 attributes.descriptionID: 1047324typeID: 95437 graphicID: 11775 Capacity: 600.0 isDynamicType: 0 typeNameID: 1047323 basePrice: 0.0 Volume: 0.0 wreckTypeID: 95550 radius: 50.0 published: 0 Mass: 12000000.0 groupID: 1666 portionSize: 1 Shield Capacity: 1500.0 Armor Hitpoints: 9000.0 Armor EM Damage Resistance: 0.8 Armor Explosive Damage Resistance: 0.45 Armor Kinetic Damage Resistance: 0.55 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.8 Shield Explosive Damage Resistance: 0.45 Shield Kinetic Damage Resistance: 0.55 Shield Thermal Damage Resistance: 0.6 Accuracy falloff: 40000.0 Turret Tracking: 100.0 Maximum Velocity: 900.0 Signature Radius: 320.0 entityFactionLoss: 0.0 Rate of fire: 2700.0 Scan Resolution: 250.0 Optimal Range: 60000.0 Structure Hitpoints: 3000.0 gfxTurretID: 458.0 Maximum Locked Targets: 8.0 gfxBoosterID: 394.0 Inertia Modifier: 0.5 Capacitor Recharge time: 480000.0 Maximum Targeting Range: 150000.0 RADAR Sensor Strength: 40.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 480000.0 Bounty: 337500.0 Capacitor Capacity: 2400.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 EM damage: 180.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 120.0 Orbit Velocity: 300.0 |
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95438 - Regulator Prophecy | A Prophecy class battlecruiser fitted with neutralizing capabilities.
This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
Irregular Battlecruiser | Click to toggle showing the 58 attributes.descriptionID: 1047326typeID: 95438 graphicID: 2385 Capacity: 600.0 isDynamicType: 0 typeNameID: 1047325 basePrice: 0.0 Volume: 0.0 wreckTypeID: 95550 radius: 50.0 published: 0 Mass: 12000000.0 groupID: 1666 portionSize: 1 Shield Capacity: 1500.0 Structure Hitpoints: 3000.0 Armor EM Damage Resistance: 0.8 Armor Explosive Damage Resistance: 0.45 Armor Kinetic Damage Resistance: 0.55 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.8 Shield Explosive Damage Resistance: 0.45 Shield Kinetic Damage Resistance: 0.55 Shield Thermal Damage Resistance: 0.6 Accuracy falloff: 40000.0 Turret Tracking: 100.0 Maximum Velocity: 750.0 Signature Radius: 320.0 entityFactionLoss: 0.0 Rate of fire: 3300.0 Scan Resolution: 250.0 Optimal Range: 60000.0 Armor Hitpoints: 10500.0 gfxTurretID: 458.0 Maximum Locked Targets: 8.0 gfxBoosterID: 394.0 Inertia Modifier: 0.5 Neutralization Amount: 600.0 Capacitor Recharge time: 480000.0 Maximum Targeting Range: 150000.0 RADAR Sensor Strength: 40.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 behaviorEnergyNeutralizerDuration: 24000.0 behaviorEnergyNeutralizerRange: 30000.0 behaviorEnergyNeutralizerFalloff: 15000.0 behaviorEnergyNeutralizerDischarge: 400.0 Shield recharge time: 480000.0 Bounty: 375000.0 Capacitor Capacity: 3000.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 EM damage: 180.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 120.0 Orbit Velocity: 250.0 |
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95439 - Regulator Harbinger Navy Issue | A Harbinger Navy Issue class battlecruiser fitted with neutralizing capabilities.
This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
Irregular Battlecruiser | Click to toggle showing the 58 attributes.descriptionID: 1047328typeID: 95439 graphicID: 20227 Capacity: 600.0 isDynamicType: 0 typeNameID: 1047327 basePrice: 0.0 Volume: 0.0 wreckTypeID: 95550 radius: 50.0 published: 0 Mass: 12000000.0 groupID: 1666 portionSize: 1 Shield Capacity: 1500.0 Structure Hitpoints: 3000.0 Armor EM Damage Resistance: 0.8 Armor Explosive Damage Resistance: 0.45 Armor Kinetic Damage Resistance: 0.55 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.8 Shield Explosive Damage Resistance: 0.45 Shield Kinetic Damage Resistance: 0.55 Shield Thermal Damage Resistance: 0.6 Accuracy falloff: 40000.0 Turret Tracking: 100.0 Maximum Velocity: 750.0 Signature Radius: 320.0 entityFactionLoss: 0.0 Rate of fire: 3000.0 Scan Resolution: 250.0 Optimal Range: 60000.0 Armor Hitpoints: 13500.0 gfxTurretID: 458.0 Maximum Locked Targets: 8.0 gfxBoosterID: 394.0 Inertia Modifier: 0.5 Neutralization Amount: 600.0 Capacitor Recharge time: 480000.0 Maximum Targeting Range: 150000.0 RADAR Sensor Strength: 40.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 behaviorEnergyNeutralizerDuration: 24000.0 behaviorEnergyNeutralizerRange: 30000.0 behaviorEnergyNeutralizerFalloff: 15000.0 behaviorEnergyNeutralizerDischarge: 400.0 Shield recharge time: 480000.0 Bounty: 450000.0 Capacitor Capacity: 3000.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 EM damage: 216.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 144.0 Orbit Velocity: 250.0 |
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95440 - Deputy Director Maelstrom | A Maelstrom under the command of a high-ranking officer within AEGIS’ secret projects. | Irregular Battleship | Click to toggle showing the 53 attributes.descriptionID: 1047330typeID: 95440 graphicID: 3134 Capacity: 800.0 isDynamicType: 0 typeNameID: 1047329 basePrice: 0.0 Volume: 0.0 wreckTypeID: 95551 radius: 100.0 published: 0 Mass: 72000000.0 groupID: 1667 portionSize: 1 Shield Capacity: 12000.0 Armor Hitpoints: 2000.0 Armor EM Damage Resistance: 0.8 Armor Explosive Damage Resistance: 0.45 Armor Kinetic Damage Resistance: 0.55 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.8 Shield Explosive Damage Resistance: 0.45 Shield Kinetic Damage Resistance: 0.55 Shield Thermal Damage Resistance: 0.6 Accuracy falloff: 60000.0 Turret Tracking: 50.0 Maximum Velocity: 750.0 Signature Radius: 400.0 entityFactionLoss: 0.0 Rate of fire: 2700.0 Scan Resolution: 200.0 Optimal Range: 80000.0 Structure Hitpoints: 4000.0 gfxTurretID: 497.0 Maximum Locked Targets: 8.0 gfxBoosterID: 397.0 Inertia Modifier: 0.1 Capacitor Recharge time: 600000.0 Maximum Targeting Range: 200000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 40.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 600000.0 Bounty: 450000.0 Capacitor Capacity: 4800.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 EM damage: 0.0 Explosive damage: 240.0 Kinetic damage: 160.0 Thermal damage: 0.0 Orbit Velocity: 250.0 |
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95441 - Deputy Director Rokh | A Rokh under the command of a high-ranking officer within AEGIS’ secret projects. | Irregular Battleship | Click to toggle showing the 53 attributes.descriptionID: 1047332typeID: 95441 graphicID: 3170 Capacity: 800.0 isDynamicType: 0 typeNameID: 1047331 basePrice: 0.0 Volume: 0.0 wreckTypeID: 95551 radius: 100.0 published: 0 Mass: 72000000.0 groupID: 1667 portionSize: 1 Shield Capacity: 12000.0 Armor Hitpoints: 2000.0 Armor EM Damage Resistance: 0.8 Armor Explosive Damage Resistance: 0.6 Armor Kinetic Damage Resistance: 0.45 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 0.8 Shield Explosive Damage Resistance: 0.6 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.55 Accuracy falloff: 60000.0 Turret Tracking: 50.0 Maximum Velocity: 750.0 Signature Radius: 400.0 entityFactionLoss: 0.0 Rate of fire: 2700.0 Scan Resolution: 200.0 Optimal Range: 80000.0 Structure Hitpoints: 4000.0 gfxTurretID: 571.0 Maximum Locked Targets: 8.0 gfxBoosterID: 395.0 Inertia Modifier: 0.1 Capacitor Recharge time: 600000.0 Maximum Targeting Range: 200000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 40.0 Shield recharge time: 600000.0 Bounty: 450000.0 Capacitor Capacity: 4800.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 EM damage: 0.0 Explosive damage: 0.0 Kinetic damage: 240.0 Thermal damage: 160.0 Orbit Velocity: 250.0 |
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95442 - Deputy Director Hyperion | A Hyperion under the command of a high-ranking officer within AEGIS’ secret projects. | Irregular Battleship | Click to toggle showing the 53 attributes.descriptionID: 1047334typeID: 95442 graphicID: 3207 Capacity: 800.0 isDynamicType: 0 typeNameID: 1047333 basePrice: 0.0 Volume: 0.0 wreckTypeID: 95551 radius: 100.0 published: 0 Mass: 72000000.0 groupID: 1667 portionSize: 1 Shield Capacity: 2000.0 Armor Hitpoints: 12000.0 Armor EM Damage Resistance: 0.8 Armor Explosive Damage Resistance: 0.6 Armor Kinetic Damage Resistance: 0.45 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 0.8 Shield Explosive Damage Resistance: 0.6 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.55 Accuracy falloff: 60000.0 Turret Tracking: 50.0 Maximum Velocity: 750.0 Signature Radius: 400.0 entityFactionLoss: 0.0 Rate of fire: 2700.0 Scan Resolution: 200.0 Optimal Range: 80000.0 Structure Hitpoints: 4000.0 gfxTurretID: 572.0 Maximum Locked Targets: 8.0 gfxBoosterID: 397.0 Inertia Modifier: 0.1 Capacitor Recharge time: 600000.0 Maximum Targeting Range: 200000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 40.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 600000.0 Bounty: 450000.0 Capacitor Capacity: 4800.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 EM damage: 0.0 Explosive damage: 0.0 Kinetic damage: 240.0 Thermal damage: 160.0 Orbit Velocity: 250.0 |
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95444 - Shapash Alliance Emblem | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Ship Emblems | Click to toggle showing the 12 attributes.descriptionID: 1047384typeID: 95444 Capacity: 0.0 typeNameID: 1047383 iconID: 25467 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4471 portionSize: 1 |
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95445 - Shapash Corporation Emblem | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Ship Emblems | Click to toggle showing the 12 attributes.descriptionID: 1047386typeID: 95445 Capacity: 0.0 typeNameID: 1047385 iconID: 25468 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4471 portionSize: 1 |
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95446 - Cybele Alliance Emblem | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Ship Emblems | Click to toggle showing the 12 attributes.descriptionID: 1047390typeID: 95446 Capacity: 0.0 typeNameID: 1047389 iconID: 25467 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4471 portionSize: 1 |
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95448 - AEGIS Joint Operation Center | On the surface, AEGIS uses this military office to coordinate joint operations between EDENCOM and local military forces. However, it is also coordinating nearby sites conducting secret research projects that are somehow related to the Vanguard. | Large Collidable Object | Click to toggle showing the 14 attributes.descriptionID: 1047395typeID: 95448 graphicID: 24554 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047394 basePrice: 0.0 Volume: 0.0 radius: 17000.0 published: 0 Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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95449 - Edencom Front Operation | A Caldari industrial station used as a front by Edencom. | Large Collidable Object | Click to toggle showing the 14 attributes.descriptionID: 1047397typeID: 95449 graphicID: 1267 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047396 basePrice: 0.0 Volume: 0.0 radius: 17000.0 published: 0 Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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95450 - Edencom Front Operation | A Gallente industrial station used as a front by Edencom. | Large Collidable Object | Click to toggle showing the 14 attributes.descriptionID: 1047399typeID: 95450 graphicID: 1254 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047398 basePrice: 0.0 Volume: 0.0 radius: 17000.0 published: 0 Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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95451 - Edencom Front Operation | A Minmatar industrial station used as a front by Edencom. | Large Collidable Object | Click to toggle showing the 14 attributes.descriptionID: 1047401typeID: 95451 graphicID: 1133 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047400 basePrice: 0.0 Volume: 0.0 radius: 17000.0 published: 0 Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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95452 - Gallente Pilot | <font size="14">Gallente Pilot Expert System</font>
This Expert System makes available skills enabling a capsuleer to fly Gallente Tech 1 and Navy frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Gallente-focused supporting skills. The temporary skills provided by this Expert System last for seven days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
Standard Expert Systems | Click to toggle showing the 13 attributes.descriptionID: 1047411typeID: 95452 Capacity: 0.0 typeNameID: 1047410 iconID: 27558 basePrice: 0.0 marketGroupID: 3745 (Expert Systems) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 4091 portionSize: 1 |
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95453 - Operation Avalon Combat Site Enemy Spawner (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 95453graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047412 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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95463 - Federation Day Celebration Crate | This crate contains 10 PLEX, Villore Viridescent Matte - Limited, Intaki Emerald Metallic - Limited, Liberty's Wings - Limited, Background, Festival Launcher and a Four Freedoms Firework. | Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1047445typeID: 95463 Capacity: 0.0 typeNameID: 1047444 iconID: 24298 basePrice: 0.0 metaGroupID: 19 Volume: 4.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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95473 - Talos Pride of the Federation SKIN | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 1047458typeID: 95473 Capacity: 0.0 raceID: 8 typeNameID: 1047459 basePrice: 0.0 metaGroupID: 17 marketGroupID: 1958 (Gallente) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Talos Pride of the Federation skin_skinMaterialID: 3206 skin_isSingleUse: False skin_skinDescription: 1047457 skin_visibleSerenity: False skin_skinID: 12899 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [4308] skin_licenseTypeID: 95473 Applies to: Talos isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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95474 - Hyperion Pride of the Federation SKIN | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 1047461typeID: 95474 Capacity: 0.0 raceID: 8 typeNameID: 1047462 basePrice: 0.0 metaGroupID: 17 marketGroupID: 1966 (Gallente) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Hyperion Pride of the Federation skin_skinMaterialID: 3206 skin_isSingleUse: False skin_skinDescription: 1047460 skin_visibleSerenity: False skin_skinID: 12900 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [24690] skin_licenseTypeID: 95474 Applies to: Hyperion isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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95475 - Moros Pride of the Federation SKIN | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 1047464typeID: 95475 Capacity: 0.0 raceID: 8 typeNameID: 1047465 basePrice: 0.0 metaGroupID: 17 marketGroupID: 1982 (Gallente) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Moros Pride of the Federation skin_skinMaterialID: 3206 skin_isSingleUse: False skin_skinDescription: 1047463 skin_visibleSerenity: False skin_skinID: 12901 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [19724] skin_licenseTypeID: 95475 Applies to: Moros isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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95476 - Ninazu Pride of the Federation SKIN | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 1047467typeID: 95476 Capacity: 0.0 raceID: 8 typeNameID: 1047468 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2280 (Gallente) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Ninazu Pride of the Federation skin_skinMaterialID: 3206 skin_isSingleUse: False skin_skinDescription: 1047466 skin_visibleSerenity: False skin_skinID: 12902 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [37607] skin_licenseTypeID: 95476 Applies to: Ninazu isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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95477 - Keres Pride of the Federation SKIN | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 1047470typeID: 95477 Capacity: 0.0 raceID: 8 typeNameID: 1047471 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2057 (Gallente) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Keres Pride of the Federation skin_skinMaterialID: 3206 skin_isSingleUse: False skin_skinDescription: 1047469 skin_visibleSerenity: False skin_skinID: 12903 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [11174] skin_licenseTypeID: 95477 Applies to: Keres isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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95478 - Arazu Pride of the Federation SKIN | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 1047473typeID: 95478 Capacity: 0.0 raceID: 8 typeNameID: 1047474 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2083 (Gallente) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Arazu Pride of the Federation skin_skinMaterialID: 3206 skin_isSingleUse: False skin_skinDescription: 1047472 skin_visibleSerenity: False skin_skinID: 12904 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [11969] skin_licenseTypeID: 95478 Applies to: Arazu isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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95479 - Kronos Pride of the Federation SKIN | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 1047476typeID: 95479 Capacity: 0.0 raceID: 8 typeNameID: 1047477 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2026 (Gallente) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Kronos Pride of the Federation skin_skinMaterialID: 3205 skin_isSingleUse: False skin_skinDescription: 1047475 skin_visibleSerenity: False skin_skinID: 12905 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [28661] skin_licenseTypeID: 95479 Applies to: Kronos isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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95480 - Hecate Pride of the Federation SKIN | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 1047479typeID: 95480 Capacity: 0.0 raceID: 8 typeNameID: 1047480 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2356 (Gallente) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Hecate Pride of the Federation skin_skinMaterialID: 3205 skin_isSingleUse: False skin_skinDescription: 1047478 skin_visibleSerenity: False skin_skinID: 12906 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [35683] skin_licenseTypeID: 95480 Applies to: Hecate isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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95481 - Imicus Navy Issue Pride of the Federation SKIN | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 1047482typeID: 95481 Capacity: 0.0 raceID: 8 typeNameID: 1047483 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Imicus Navy Issue Pride of the Federation skin_skinMaterialID: 3205 skin_isSingleUse: False skin_skinDescription: 1047481 skin_visibleSerenity: False skin_skinID: 12907 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [72913] skin_licenseTypeID: 95481 Applies to: Imicus Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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95482 - Maulus Pride of the Federation SKIN | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 1047485typeID: 95482 Capacity: 0.0 raceID: 8 typeNameID: 1047486 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2004 (Gallente) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Maulus Pride of the Federation skin_skinMaterialID: 3205 skin_isSingleUse: False skin_skinDescription: 1047484 skin_visibleSerenity: False skin_skinID: 12908 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [609] skin_licenseTypeID: 95482 Applies to: Maulus isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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95483 - AEGIS Security Platform | From this platform, AEGIS command is able to directly coordinate local security activities. The activities taking place under its purview are so secretive that even the wider EDENCOM organization lacks the security clearance level necessary to provide oversight, and a specialist task force directly under AEGIS control has been granted responsibility for combat operations. | Large Collidable Object | Click to toggle showing the 13 attributes.descriptionID: 1047593typeID: 95483 graphicID: 34674 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047489 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 226 portionSize: 1 |
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95484 - Cybele Corporation Emblem | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Ship Emblems | Click to toggle showing the 12 attributes.descriptionID: 1047497typeID: 95484 Capacity: 0.0 typeNameID: 1047496 iconID: 25468 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4471 portionSize: 1 |
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95485 - Deputy Director Apocalypse | An Apocalypse under the command of a high-ranking officer within AEGIS’ secret projects. | Irregular Battleship | Click to toggle showing the 53 attributes.descriptionID: 1047540typeID: 95485 graphicID: 296 Capacity: 800.0 isDynamicType: 0 typeNameID: 1047539 basePrice: 0.0 Volume: 0.0 wreckTypeID: 95551 radius: 100.0 published: 0 Mass: 72000000.0 groupID: 1667 portionSize: 1 Shield Capacity: 2000.0 Armor Hitpoints: 12000.0 Armor EM Damage Resistance: 0.45 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.6 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 0.45 Shield Explosive Damage Resistance: 0.8 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.55 Accuracy falloff: 60000.0 Turret Tracking: 50.0 Maximum Velocity: 750.0 Signature Radius: 400.0 entityFactionLoss: 0.0 Rate of fire: 2700.0 Scan Resolution: 200.0 Optimal Range: 80000.0 Structure Hitpoints: 4000.0 gfxTurretID: 460.0 Maximum Locked Targets: 8.0 gfxBoosterID: 394.0 Inertia Modifier: 0.1 Capacitor Recharge time: 600000.0 Maximum Targeting Range: 200000.0 RADAR Sensor Strength: 40.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 600000.0 Bounty: 450000.0 Capacitor Capacity: 4800.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 EM damage: 240.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 160.0 Orbit Velocity: 250.0 |
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95494 - Operation Avalon Combat Site Boss Spawner (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 95494graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047572 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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95501 - Soaring Federation Background | This can be consumed when updating your portrait if it is in an accessible inventory location. | Portrait Backgrounds | Click to toggle showing the 13 attributes.descriptionID: 1047582typeID: 95501 Capacity: 0.0 typeNameID: 1047581 iconID: 27572 basePrice: 0.0 marketGroupID: 3846 (Portrait Backgrounds) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.5 groupID: 5082 portionSize: 1 |
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95502 - Director Thunderchild | A Thunderchild under the command of a director, one of the military commanders overseeing AEGIS’ secret projects.
Destroying the Director will conclude the local Avalon Investigation. |
Irregular Battleship | Click to toggle showing the 58 attributes.descriptionID: 1047588typeID: 95502 graphicID: 24571 Capacity: 800.0 isDynamicType: 0 typeNameID: 1047587 basePrice: 0.0 Volume: 0.0 wreckTypeID: 95551 radius: 100.0 published: 0 Mass: 72000000.0 groupID: 1667 portionSize: 1 Shield Capacity: 12000.0 Structure Hitpoints: 4000.0 Armor EM Damage Resistance: 0.8 Armor Explosive Damage Resistance: 0.6 Armor Kinetic Damage Resistance: 0.45 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 0.8 Shield Explosive Damage Resistance: 0.6 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.55 Accuracy falloff: 0.0 Maximum Velocity: 750.0 Signature Radius: 400.0 entityFactionLoss: 0.0 Rate of fire: 10000.0 Scan Resolution: 200.0 Optimal Range: 100000.0 Armor Hitpoints: 2000.0 gfxTurretID: 54753.0 Maximum Locked Targets: 8.0 gfxBoosterID: 395.0 Inertia Modifier: 0.1 aoeDamageReductionFactor: 0.7 Capacitor Recharge time: 600000.0 Maximum Targeting Range: 200000.0 Explosion Velocity: 79.0 RADAR Sensor Strength: 40.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Explosion Radius: 333.0 Vorton Arc Range: 10000.0 Arc Chain Targets: 5.0 gfxTurretCount: 1.0 Shield recharge time: 600000.0 Bounty: 450000.0 Capacitor Capacity: 4800.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 EM damage: 740.0 Explosive damage: 0.0 Kinetic damage: 740.0 Thermal damage: 0.0 Orbit Velocity: 250.0 |
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95505 - Operation Avalon Hidden Combat POI Boss Spawner (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 95505graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047637 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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95523 - Operation Avalon Big Boss Spawner (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 95523graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047722 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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95524 - Operation Avalon Combat Site Large Enemy Spawner (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 95524graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047724 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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95529 - Poteque 'Prospector' Salvaging SV-906 | A neural Interface upgrade that boosts the pilot's exploration skills.
6% increase to chance of salvage retrieval. |
Cyber Scanning | Click to toggle showing the 19 attributes.descriptionID: 1047752typeID: 95529 Capacity: 0.0 isDynamicType: 0 typeNameID: 1047751 iconID: 2224 basePrice: 200000.0 marketGroupID: 1773 (Implant Slot 09) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 Tech Level: 1.0 groupID: 1230 portionSize: 1 Implant Slot: 9.0 requiredSkill1Level: 3.0 Access Difficulty Bonus: 6.0 Primary Skill required: 3411.0 |
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95530 - Poteque 'Prospector' Salvaging SV-906 Blueprint | No Description | Implant Blueprints | Click to toggle showing the 11 attributes.typeID: 95530Capacity: 0.0 typeNameID: 1047755 iconID: 2224 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 724 portionSize: 1 |
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95532 - Cavalry Clash Booster | +20% Warp Speed, -12% Ship Inertia, Base duration: 10 minutes.
This booster has been manufactured using volatile compounds and will expire on July 27th, YC128. |
Booster | Click to toggle showing the 24 attributes.descriptionID: 1047776typeID: 95532 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 1047775 iconID: 21484 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2791 (Booster Slot 16) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 600000.0 Warp Speed Bonus: 20.0 requiredSkill1Level: 1.0 Expiry Date: 20661.4576389 Inertia Modifier: -12.0 Meta Level: 3.0 Booster Slot: 16.0 |
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95533 - Astrograph Clash Booster | +20% Scan Probe Strength, +20% Scan Resolution. Base duration: 10 minutes.
This booster has been manufactured using volatile compounds and will expire on July 27th, YC128. |
Booster | Click to toggle showing the 22 attributes.descriptionID: 1047781typeID: 95533 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1047780 iconID: 21484 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2531 (Booster Slot 14) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Scan Resolution Bonus: 20.0 Booster Duration: 600000.0 Probe Scan Strength Bonus: 20.0 Expiry Date: 20661.4576389 Meta Level: 5.0 Booster Slot: 14.0 |
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95534 - SITREP Fleeting Booster | +20% D-Scan Range. Base duration: 10 minutes.
This booster has been manufactured using volatile compounds and will expire on July 27th, YC128. |
Booster | Click to toggle showing the 21 attributes.descriptionID: 1047787typeID: 95534 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1047786 iconID: 21484 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2790 (Booster Slot 15) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Meta Level: 5.0 Booster Duration: 600000.0 dScanRangeBonus: 20.0 Expiry Date: 20661.4576389 Booster Slot: 15.0 |
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95535 - Generic Salvage Wreck | The wreck contains traces of organic material, suggesting the weapons test was simulating attacking an armored human target.
With the proper equipment, something of value could be salvaged. ( copy ) |
Wreck | Click to toggle showing the 15 attributes.descriptionID: 1047789typeID: 95535 graphicID: 3117 Capacity: 27500.0 typeNameID: 1047788 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: 0 Mass: 10000.0 groupID: 186 portionSize: 1 Signature Radius: 5000.0 flagAllAsSuspectOnLootWreck: 0.0 Access Difficulty: 5.0 |
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95536 - Wrecked Avalanche (Salvage) | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Wreck | Click to toggle showing the 16 attributes.descriptionID: 1047791typeID: 95536 graphicID: 27589 Capacity: 785000.0 isDynamicType: 0 typeNameID: 1047790 basePrice: 0.0 Volume: 785000.0 radius: 14.0 published: 0 Mass: 10000.0 groupID: 186 portionSize: 1 Signature Radius: 5000.0 flagAllAsSuspectOnLootWreck: 0.0 Access Difficulty: 10.0 |
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95537 - Coherence Volatile Booster | +20 Analyzer Coherence, +20 Analyzer Strength. Base duration: 3.5 minutes.
This booster has been manufactured using volatile compounds and will expire on July 27th, YC128. |
Booster | Click to toggle showing the 23 attributes.descriptionID: 1047811typeID: 95537 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1047810 iconID: 21487 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2791 (Booster Slot 16) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 210000.0 requiredSkill1Level: 1.0 Expiry Date: 20661.4576389 Virus Coherence Bonus: 20.0 Analyzer Virus Strength Bonus: 20.0 Booster Slot: 16.0 |
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95538 - Upcycle Volatile Booster | -20% Salvage Duration. Base duration: 3.5 minutes.
This booster has been manufactured using volatile compounds and will expire on July 27th, YC128. |
Booster | Click to toggle showing the 22 attributes.descriptionID: 1047815typeID: 95538 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1047814 iconID: 21487 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2791 (Booster Slot 16) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Duration Bonus: -20.0 Primary Skill required: 3405.0 Booster Duration: 210000.0 requiredSkill1Level: 1.0 Expiry Date: 20661.4576389 Booster Slot: 16.0 |
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95539 - Requisition Volatile Booster | +20% Warp Disruptor and Scrambler Range. Base duration: 3.5 minutes.
This booster has been manufactured using volatile compounds and will expire on July 27th, YC128. |
Booster | Click to toggle showing the 22 attributes.descriptionID: 1047821typeID: 95539 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1047820 iconID: 21487 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 210000.0 Warp Scrambler Range Bonus: 20.0 requiredSkill1Level: 1.0 Expiry Date: 20661.4576389 Booster Slot: 17.0 |
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95540 - Zero-In Volatile Booster | +16% Turret Tracking Speed. Base duration: 3.5 minutes.
This booster has been manufactured using volatile compounds and will expire on July 27th, YC128. |
Booster | Click to toggle showing the 22 attributes.descriptionID: 1047823typeID: 95540 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1047822 iconID: 21487 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 210000.0 requiredSkill1Level: 1.0 Expiry Date: 20661.4576389 Tracking Speed Bonus: 16.0 Booster Slot: 17.0 |
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95541 - Soaring Volatile Booster | +16% Missile Flight Time. Base duration: 3.5 minutes.
This booster has been manufactured using volatile compounds and will expire on July 27th, YC128. |
Booster | Click to toggle showing the 22 attributes.descriptionID: 1047825typeID: 95541 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1047824 iconID: 21487 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 210000.0 Flight Time Bonus: 16.0 requiredSkill1Level: 1.0 Expiry Date: 20661.4576389 Booster Slot: 17.0 |
|
95542 - Hallowed Volatile Booster | +16% Shield Boost. Base duration: 3.5 minutes.
This booster has been manufactured using volatile compounds and will expire on July 27th, YC128. |
Booster | Click to toggle showing the 22 attributes.descriptionID: 1047827typeID: 95542 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1047826 iconID: 21487 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2790 (Booster Slot 15) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Shield Boost Bonus: 16.0 Primary Skill required: 3405.0 Booster Duration: 210000.0 requiredSkill1Level: 1.0 Expiry Date: 20661.4576389 Booster Slot: 15.0 |
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95543 - Tenacious Volatile Booster | +16% Armor Repair. Base duration: 3.5 minutes.
This booster has been manufactured using volatile compounds and will expire on July 27th, YC128. |
Booster | Click to toggle showing the 22 attributes.descriptionID: 1047829typeID: 95543 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1047828 iconID: 21487 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 210000.0 requiredSkill1Level: 1.0 Expiry Date: 20661.4576389 Armor Repair Bonus: 16.0 Booster Slot: 17.0 |
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95550 - AEGIS Battlecruiser Wreck | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Wreck | Click to toggle showing the 17 attributes.descriptionID: 1047849typeID: 95550 graphicID: 3116 Capacity: 27500.0 typeNameID: 1047848 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: 0 Mass: 10000.0 groupID: 186 portionSize: 1 Signature Radius: 5000.0 Structure Hitpoints: 2000.0 structureUniformity: 1.0 Access Difficulty: 14.0 flagAllAsSuspectOnLootWreck: 0.0 |
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95551 - AEGIS Battleship Wreck | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Wreck | Click to toggle showing the 16 attributes.descriptionID: 1047851typeID: 95551 graphicID: 3115 Capacity: 27500.0 typeNameID: 1047850 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: 0 Mass: 10000.0 groupID: 186 portionSize: 1 Signature Radius: 5000.0 Structure Hitpoints: 3000.0 structureUniformity: 1.0 Access Difficulty: 16.0 |
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95552 - AEGIS Frigate Wreck | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Wreck | Click to toggle showing the 16 attributes.descriptionID: 1047853typeID: 95552 graphicID: 3117 Capacity: 27500.0 typeNameID: 1047852 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: 0 Mass: 10000.0 groupID: 186 portionSize: 1 Signature Radius: 5000.0 Structure Hitpoints: 750.0 structureUniformity: 1.0 Access Difficulty: 8.0 |
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95553 - AEGIS Cruiser Wreck | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Wreck | Click to toggle showing the 16 attributes.descriptionID: 1047855typeID: 95553 graphicID: 3116 Capacity: 27500.0 typeNameID: 1047854 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: 0 Mass: 10000.0 groupID: 186 portionSize: 1 Signature Radius: 5000.0 Structure Hitpoints: 1500.0 structureUniformity: 1.0 Access Difficulty: 12.0 |
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95554 - Wrecked Roamer | No Description | Wreck | Click to toggle showing the 16 attributes.descriptionID: 1047867typeID: 95554 graphicID: 3096 Capacity: 27500.0 isDynamicType: 0 typeNameID: 1047866 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: 0 Mass: 10000.0 groupID: 186 portionSize: 1 Signature Radius: 5000.0 flagAllAsSuspectOnLootWreck: 0.0 Access Difficulty: 10.0 |
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95555 - AEGIS Destroyer Wreck | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Wreck | Click to toggle showing the 17 attributes.descriptionID: 1047871typeID: 95555 graphicID: 3117 Capacity: 27500.0 typeNameID: 1047870 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: 0 Mass: 10000.0 groupID: 186 portionSize: 1 Signature Radius: 5000.0 Structure Hitpoints: 1000.0 structureUniformity: 1.0 Access Difficulty: 10.0 flagAllAsSuspectOnLootWreck: 0.0 |
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95556 - Lorharyth’s Modified Inertial Stabilizer | Improves ship handling and maneuverability.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Inertial Stabilizer | Click to toggle showing the 24 attributes.descriptionID: 1047875typeID: 95556 Capacity: 0.0 metaLevel: 11 isDynamicType: 0 typeNameID: 1047874 iconID: 1041 basePrice: 0.0 metaGroupID: 5.0 marketGroupID: 1086 (Inertial Stabilizers) Volume: 5.0 radius: 1.0 variationParentTypeID: 1403 published: 1 Mass: 200.0 Tech Level: 1.0 groupID: 762 portionSize: 1 Structure Hitpoints: 40.0 Signature Radius Modifier: 9.0 requiredSkill1Level: 1.0 Primary Skill required: 3394.0 Inertia Modifier: -22.5 Meta Level: 11.0 |
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95557 - Arkombine Arisen SKIN Crate | This crate contains an unknown SKIN from the Arkombine Arisen SKIN line. | Special Edition Commodities | Click to toggle showing the 12 attributes.descriptionID: 1047884typeID: 95557 Capacity: 0.0 typeNameID: 1047885 iconID: 24399 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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95626 - AEGIS Squall Wreck | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Wreck | Click to toggle showing the 17 attributes.descriptionID: 1047967typeID: 95626 graphicID: 3116 Capacity: 27500.0 typeNameID: 1047966 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: 0 Mass: 10000.0 groupID: 186 portionSize: 1 Signature Radius: 5000.0 Structure Hitpoints: 1500.0 structureUniformity: 1.0 Access Difficulty: 12.0 flagAllAsSuspectOnLootWreck: 0.0 |
Please note that a "removed" item often means the item was just not yet added to the "newer" build.
| TypeID & Name | Description | Group |
|---|
| Blueprint Name | Old BP Data | New BP Data | Raw Diff |
|---|---|---|---|
| 95530 - Poteque 'Prospector' Salvaging SV-906 Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 1x Poteque 'Prospector' Salvaging SV-905 Skills: Industry I Outcome: 1x Poteque 'Prospector' Salvaging SV-906 (95529) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:1x Materials: 1x 27198 Skills: 3380 I Outcome: 1x 95529 |
| TypeID, Name, and Group | Old Reprocessing Data | New Reprocessing Data | Raw Diff |
|---|---|---|---|
| 95395 - Pyroxeres 0-Grade (Pyroxeres) | No reprocessing data found. | 45x Pyerite 15x Mexallon |
45x 35 15x 36 |
| 95414 - Breach Control (Damage Control) | No reprocessing data found. | 478x Tritanium 1x Pyerite 24x Mexallon 1x Nocxium |
478x 34 1x 35 24x 36 1x 38 |
| 95529 - Poteque 'Prospector' Salvaging SV-906 (Cyber Scanning) | No reprocessing data found. | 2x Nocxium 2x Zydrine 2x Megacyte |
2x 38 2x 39 2x 40 |
| 95556 - Lorharyth’s Modified Inertial Stabilizer (Inertial Stabilizer) | No reprocessing data found. | 1786x Tritanium 304x Pyerite 1x Mexallon |
1786x 34 304x 35 1x 36 |
| TypeID, Group, & Name | Singularity_Previous | Singularity_Next | Diff |
|---|
| Attribute Name | Diff |
|---|---|
| 6053 - miningWasteProbabilityBonus | highIsGood: 1 => 0 |
| 6255 - breacherPodDamageResistance | attributeID: None => 6255 categoryID: None => 37 dataType: None => 5 defaultValue: None => 1.0 displayNameID: None => 1047242 ("Breacher Pod Damage Resistance") displayWhenZero: None => 0 highIsGood: None => 0 iconID: None => 26395 name: None => breacherPodDamageResistance published: None => 1 stackable: None => 1 unitID: None => 108 |
| 6257 - breacherPodActivatedDamageReceivedPercentage | attributeID: None => 6257 categoryID: None => 37 dataType: None => 5 defaultValue: None => 0.0 displayNameID: None => 1047243 ("Activated Breacher Pod Damage Received") displayWhenZero: None => 0 highIsGood: None => 0 iconID: None => 26395 name: None => breacherPodActivatedDamageReceivedPercentage published: None => 1 stackable: None => 1 unitID: None => 105 |
| 6269 - dScanRangeBonus | attributeID: None => 6269 categoryID: None => 9 dataType: None => 5 defaultValue: None => 0.0 displayWhenZero: None => 0 highIsGood: None => 1 name: None => dScanRangeBonus published: None => 0 stackable: None => 1 |
| TypeID, Name, and Group | Diff |
|---|---|
| 60766 - Aralez (Combat Drone) | Click to toggle showing the 29 attributes.Mass: 5000.0 => 10000.0Structure Hitpoints: 360.0 => 350.0 Maximum Velocity: 2268.0 => 2000.0 Optimal Range: 4800.0 => 4200.0 Damage Modifier: 1.8 => 1.0 Kinetic damage: 32.0 => 70.0 Thermal damage: 0.0 => 30.0 Activation proximity: 2000.0 => 4000.0 Turret Tracking: 0.78 => 0.7 Volume: 10.0 => 20.0 Secondary Skill required: 12487.0 => 3436.0 Tertiary Skill required: 3436.0 => None Gravimetric Sensor Strength: 12.5 => 22.5 entityAttackRange: 6400.0 => 8000.0 Shield Capacity: 432.0 => 650.0 Armor Hitpoints: 168.0 => 250.0 requiredSkill1Level: 5.0 => 1.0 requiredSkill2Level: 1.0 => 5.0 requiredSkill3Level: 5.0 => None entityFlyRange: 1600.0 => 4200.0 Tech Level: 2.0 => 1.0 Orbit Velocity: 564.0 => 500.0 Signature Radius: 50.0 => 100.0 Signature Resolution: 125.0 => 400.0 Meta Level: 5.0 => 8.0 entityChaseMaxDistance: 6400.0 => 8000.0 Bandwidth Needed: 10.0 => 20.0 basePrice: 81536.0 => 100000.0 metaLevel: 5 => 8 |
| 64051 - Asteroid Set 2 Medium 3 (Non-Interactable Object) | radius: 90000.0 => 42500.0 |
| 79909 - Automated HISC-99 Tanker (Guided Entities) | Mass: 40000000.0 => 4000000000.0 Inertia Modifier: 1.5 => 0.015 |
| 90839 - Imperial Punisher (FW Amarr Empire Frigate) | entityMaxVelocitySignatureRadiusMultiplier: 1.0 => 5.0 |
| 90841 - Renouncer Punisher (FW Amarr Empire Frigate) | entityMaxVelocitySignatureRadiusMultiplier: 1.0 => 5.0 |
| 90842 - State Merlin (FW Caldari State Frigate) | entityMaxVelocitySignatureRadiusMultiplier: 1.0 => 5.0 |
| 90843 - Federation Incursus (FW Gallente Federation Frigate) | entityMaxVelocitySignatureRadiusMultiplier: 1.0 => 5.0 |
| 90844 - Republic Rifter (FW Minmatar Republic Frigate) | entityMaxVelocitySignatureRadiusMultiplier: 1.0 => 5.0 |
| 90845 - Detainer Merlin (FW Caldari State Frigate) | entityMaxVelocitySignatureRadiusMultiplier: 1.0 => 5.0 |
| 90846 - Inspector Incursus (FW Gallente Federation Frigate) | entityMaxVelocitySignatureRadiusMultiplier: 1.0 => 5.0 |
| 90847 - Keeper Rifter (FW Minmatar Republic Frigate) | entityMaxVelocitySignatureRadiusMultiplier: 1.0 => 5.0 |
| 91916 - Imperial Electronics Booster I (Booster) | Mining Critical Success Chance Bonus: 2.0 => 4.0 |
| 93314 - Governor Aeon (Irregular Super Carrier) | Mass: 130000000.0 => 1780000000.0 Inertia Modifier: 0.01 => 0.001 armorUniformity: None => 1.0 Warp Speed Multiplier: 15.0 => 20.0 |
| 93883 - Nuras' Revelation (Irregular Dreadnought) | Mass: 100000000.0 => 1290000000.0 |
| 93888 - Federation Erebus (Irregular Titan) | Mass: 10000000.0 => 2100000000.0 Maximum Velocity: 160.0 => 200.0 Inertia Modifier: 1.0 => 0.01 radius: 1700.0 => 7500.0 Warp Speed Multiplier: 15.0 => 20.0 |
| 93899 - Flagship Naglfar (Irregular Dreadnought) | Mass: 1300000.0 => 1260000000.0 Capacitor Recharge time: 375000.0 => 600000.0 Inertia Modifier: 1.0 => 0.01 radius: 254.0 => 1700.0 Capacitor Capacity: 250.0 => 500.0 |
| 93900 - Executive Defense Cannon (Destructible Sentry Gun) | gfxTurretID: 489.0 => 496.0 |
| 95351 - Kairiola (Irregular Carrier) | Mass: 130000000.0 => 1240000000.0 Inertia Modifier: 1.0 => 0.01 radius: 1700.0 => 1000.0 descriptionID: None => 1047536 graphicID: 2931 => 34695 |
| Mutator | Combines With | Produces | Mutations |
|---|
| Effect Name | Diff |
|---|---|
| 12916 - moduleBonusBreacherPodDamageControl | disallowAutoRepeat: None => 0 dischargeAttributeID: None => 6 durationAttributeID: None => 73 effectCategory: None => 1 effectID: None => 12916 effectName: None => moduleBonusBreacherPodDamageControl electronicChance: None => 0 guid: None => effects.vanguardDamageControlModule isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12923 - dScanRangeBonus | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12923 effectName: None => dScanRangeBonus electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 5796, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 6269}] propulsionChance: None => 0 published: None => 0 rangeAttributeID: None => 54 rangeChance: None => 0 |
| TypeID, Name, and Group | Effects Changes |
|---|---|
| 95328 - AEGIS Squall (Vanguard Entities) | Added Effects: missileLaunchingForEntity |
| 95414 - Breach Control (Damage Control) | Added Effects: loPower online damageControl moduleBonusBreacherPodDamageControl |
| 95428 - Sentry Rifter (Irregular Frigate) | Added Effects: targetAttack |
| 95429 - Inspector Slasher (Irregular Frigate) | Added Effects: targetAttack behaviorTargetPainter |
| 95430 - Inspector Firetail (Irregular Frigate) | Added Effects: targetAttack behaviorTargetPainter |
| 95431 - Sentry Corax (Irregular Destroyer) | Added Effects: targetAttack |
| 95432 - Clandestine Corax (Irregular Destroyer) | Added Effects: targetAttack behaviorECM |
| 95433 - Clandestine Cormorant Navy Issue (Irregular Destroyer) | Added Effects: targetAttack behaviorECM |
| 95434 - Sentry Thorax (Irregular Cruiser) | Added Effects: targetAttack |
| 95435 - Sheriff Celestis (Irregular Cruiser) | Added Effects: targetAttack npcBehaviorWebifier |
| 95436 - Sheriff Vexor Navy Issue (Irregular Cruiser) | Added Effects: targetAttack npcBehaviorWebifier |
| 95437 - Sentry Oracle (Irregular Battlecruiser) | Added Effects: targetAttack |
| 95438 - Regulator Prophecy (Irregular Battlecruiser) | Added Effects: targetAttack npcBehaviorEnergyNeutralizer |
| 95439 - Regulator Harbinger Navy Issue (Irregular Battlecruiser) | Added Effects: targetAttack npcBehaviorEnergyNeutralizer |
| 95440 - Deputy Director Maelstrom (Irregular Battleship) | Added Effects: targetAttack |
| 95441 - Deputy Director Rokh (Irregular Battleship) | Added Effects: targetAttack |
| 95442 - Deputy Director Hyperion (Irregular Battleship) | Added Effects: targetAttack |
| 95485 - Deputy Director Apocalypse (Irregular Battleship) | Added Effects: targetAttack |
| 95502 - Director Thunderchild (Irregular Battleship) | Added Effects: EntityChainLightning |
| 95529 - Poteque 'Prospector' Salvaging SV-906 (Cyber Scanning) | Added Effects: salvagingAccessDifficultyBonusEffectPassive |
| 95532 - Cavalry Clash Booster (Booster) | Added Effects: evasiveManeuveringAgilityBonusPostPercentAgilityShip warpSkillSpeed |
| 95533 - Astrograph Clash Booster (Booster) | Added Effects: signatureAnalysisScanResolutionBonusPostPercentScanResolutionShip baseSensorStrengthModifierRequiringAstrometrics |
| 95534 - SITREP Fleeting Booster (Booster) | Added Effects: dScanRangeBonus |
| 95537 - Coherence Volatile Booster (Booster) | Added Effects: hackingSkillVirusBonus archaeologySkillVirusBonus hackingVirusStrengthBonus relicVirusStrengthBonusPassive |
| 95538 - Upcycle Volatile Booster (Booster) | Added Effects: salvagerModuleDurationReduction |
| 95539 - Requisition Volatile Booster (Booster) | Added Effects: implantWarpScrambleRangeBonus |
| 95540 - Zero-In Volatile Booster (Booster) | Added Effects: trackingSpeedBonusPassiveRequiringGunneryTrackingSpeedBonus |
| 95541 - Soaring Volatile Booster (Booster) | Added Effects: missileBombardmentMaxFlightTimeBonusPostPercentExplosionDelayOwnerCharModulesRequiringMissileLauncherOperation |
| 95542 - Hallowed Volatile Booster (Booster) | Added Effects: shieldBoostAmplifierPassiveBooster |
| 95543 - Tenacious Volatile Booster (Booster) | Added Effects: armorAllRepairSystemsAmountBonusPassive |
| 95556 - Lorharyth’s Modified Inertial Stabilizer (Inertial Stabilizer) | Added Effects: loPower online agilityMultiplierEffect increaseSignatureRadiusOnline |
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| 60766 - Aralez (Combat Drone) |
| TypeID, Item Name, & Group |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| 60766 - Aralez (Combat Drone) |
| TypeID, Item Name, & Group |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| 60766 - Aralez (Combat Drone) |
| TypeID, Item Name, & Group |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| 60766 - Aralez (Combat Drone) |
| TypeID, Item Name, & Group |
|---|
| TypeID & Name | Singularity_Previous | Singularity_Next | Diff |
|---|---|---|---|
| 93150 - Subcapital Operations | omega_expert (1d duration) Gunnery V Small Hybrid Turret V Small Projectile Turret V Small Energy Turret V Rapid Firing V Motion Prediction V Surgical Strike IV Controlled Bursts IV Trajectory Analysis IV Weapon Upgrades V Missile Launcher Operation V Rockets V Light Missiles V Auto-Targeting Missiles III Defender Missiles I Heavy Missiles V Torpedoes V Cruise Missiles V Spaceship Command V Gallente Frigate V Minmatar Frigate V Caldari Frigate V Amarr Frigate V Gallente Cruiser V Minmatar Cruiser V Caldari Cruiser V Amarr Cruiser V Gallente Battleship V Minmatar Battleship V Caldari Battleship V Amarr Battleship V Leadership V Skirmish Command V Shield Command V Shield Command Specialist IV Information Command Specialist IV Command Burst Specialist IV Social V Negotiation IV Diplomacy IV Fast Talk IV Connections IV Mechanics V Repair Systems V Hull Upgrades V Science V Biology IV Cybernetics V Astrometrics V Power Grid Management V Shield Operation V Capacitor Systems Operation V Capacitor Management IV Shield Management IV Tactical Shield Manipulation IV Energy Pulse Weapons III Shield Emission Systems IV Energy Grid Upgrades V Shield Upgrades IV CPU Management V Electronic Warfare IV Long Range Targeting V Target Management V Advanced Target Management IV Signature Analysis V Electronics Upgrades V Sensor Linking IV Weapon Disruption IV Propulsion Jamming V Drones V Drone Avionics V Heavy Drone Operation IV Drone Interfacing IV Navigation V Afterburner IV Fuel Conservation IV Acceleration Control IV Evasive Maneuvering V High Speed Maneuvering IV Warp Drive Operation V Jump Drive Operation V Survey III Micro Jump Drive Operation III Signature Masking III Small Railgun Specialization III Small Beam Laser Specialization III Small Autocannon Specialization III Advanced Weapon Upgrades V Graviton Physics IV Thermal Shield Compensation IV Armored Command Specialist IV Skirmish Command Specialist IV Wing Command V Cloaking V Anchoring III Interceptors IV Covert Ops IV Assault Frigates IV Logistics Cruisers IV Interdictors IV Small Artillery Specialization III Small Blaster Specialization III Small Pulse Laser Specialization III Drone Navigation V EM Shield Compensation IV Kinetic Shield Compensation IV Explosive Shield Compensation IV Missile Bombardment V Missile Projection IV Amarr Drone Specialization III Minmatar Drone Specialization III Gallente Drone Specialization III Caldari Drone Specialization III Archaeology IV Heavy Assault Cruisers IV Long Distance Jamming III Frequency Modulation III Signal Dispersion III Signal Suppression III Weapon Destabilization III Target Painting IV Signature Focusing III Rocket Specialization III Light Missile Specialization III Heavy Missile Specialization III Cruise Missile Specialization III Torpedo Specialization III Guided Missile Precision IV Target Navigation Prediction IV Warhead Upgrades IV Armored Command V Information Command V Shield Compensation V Rapid Launch V Cynosural Field Theory V Jump Fuel Conservation III Jump Drive Calibration IV Hacking IV Recon Ships IV EM Armor Compensation IV Explosive Armor Compensation IV Kinetic Armor Compensation IV Thermal Armor Compensation IV Advanced Drone Avionics III Sentry Drone Interfacing IV Drone Sharpshooting V Drone Durability III Command Ships IV Light Drone Operation V Infomorph Psychology III Jump Portal Generation III Fleet Command III Heavy Assault Missile Specialization III Heavy Assault Missiles V Astrometric Rangefinding III Astrometric Pinpointing III Astrometric Acquisition III Jury Rigging III Armor Rigging III Astronautics Rigging III Drones Rigging III Electronic Superiority Rigging III Projectile Weapon Rigging III Energy Weapon Rigging III Hybrid Weapon Rigging III Launcher Rigging III Shield Rigging III Bomb Deployment IV Thermodynamics IV Heavy Interdiction Cruisers IV Electronic Attack Ships IV Black Ops IV Marauders IV Nanite Operation III Nanite Interfacing III Amarr Defensive Systems V Amarr Offensive Systems V Amarr Propulsion Systems V Amarr Core Systems V Gallente Defensive Systems V Caldari Defensive Systems V Minmatar Defensive Systems V Gallente Core Systems V Minmatar Core Systems V Caldari Core Systems V Caldari Offensive Systems V Gallente Offensive Systems V Minmatar Offensive Systems V Caldari Propulsion Systems V Gallente Propulsion Systems V Minmatar Propulsion Systems V Amarr Strategic Cruiser III Caldari Strategic Cruiser III Gallente Strategic Cruiser III Minmatar Strategic Cruiser III Resistance Phasing III Magnetometric Sensor Compensation IV Gravimetric Sensor Compensation IV Ladar Sensor Compensation IV Radar Sensor Compensation IV Armor Layering IV Amarr Destroyer V Caldari Destroyer V Gallente Destroyer V Minmatar Destroyer V Amarr Battlecruiser V Caldari Battlecruiser V Gallente Battlecruiser V Minmatar Battlecruiser V Medium Drone Operation V Amarr Tactical Destroyer IV Minmatar Tactical Destroyer IV Caldari Tactical Destroyer IV Gallente Tactical Destroyer IV Command Destroyers IV Flag Cruisers IV Precursor Frigate V Precursor Cruiser V Precursor Battleship V Small Precursor Weapon V Small Disintegrator Specialization III Precursor Destroyer V Precursor Battlecruiser V EDENCOM Battleship V Small Vorton Specialization III Vorton Power Amplification IV Vorton Arc Guidance V EDENCOM Frigate V EDENCOM Cruiser V Vorton Projector Operation V Small Vorton Projector V Vorton Arc Extension IV Breacher Pod Launcher Operation IV Breacher Pod Clone Efficacity IV Breacher Pod Clone Longevity IV Breacher Pod Projection IV Breacher Pod Rapid Firing IV Expedition Command Ships IV Expedition Command Specialist IV Expedition Command V |
omega_expert (1d duration) Gunnery V Small Hybrid Turret V Small Projectile Turret V Small Energy Turret V Medium Hybrid Turret V Medium Projectile Turret V Medium Energy Turret V Large Hybrid Turret V Large Projectile Turret V Large Energy Turret V Rapid Firing V Motion Prediction V Surgical Strike IV Controlled Bursts IV Trajectory Analysis IV Weapon Upgrades V Missile Launcher Operation V Rockets V Light Missiles V Auto-Targeting Missiles III Defender Missiles I Heavy Missiles V Torpedoes V Cruise Missiles V Spaceship Command V Gallente Frigate V Minmatar Frigate V Caldari Frigate V Amarr Frigate V Gallente Cruiser V Minmatar Cruiser V Caldari Cruiser V Amarr Cruiser V Gallente Battleship V Minmatar Battleship V Caldari Battleship V Amarr Battleship V Leadership V Skirmish Command V Shield Command V Shield Command Specialist IV Information Command Specialist IV Command Burst Specialist IV Social V Negotiation IV Diplomacy IV Fast Talk IV Connections IV Mechanics V Repair Systems V Hull Upgrades V Science V Biology IV Cybernetics V Astrometrics V Power Grid Management V Shield Operation V Capacitor Systems Operation V Capacitor Management IV Shield Management IV Tactical Shield Manipulation IV Energy Pulse Weapons III Shield Emission Systems IV Energy Grid Upgrades V Shield Upgrades IV CPU Management V Electronic Warfare IV Long Range Targeting V Target Management V Advanced Target Management IV Signature Analysis V Electronics Upgrades V Sensor Linking IV Weapon Disruption IV Propulsion Jamming V Drones V Drone Avionics V Heavy Drone Operation IV Drone Interfacing IV Navigation V Afterburner IV Fuel Conservation IV Acceleration Control IV Evasive Maneuvering V High Speed Maneuvering IV Warp Drive Operation V Jump Drive Operation V Survey III Micro Jump Drive Operation III Signature Masking III Small Railgun Specialization III Small Beam Laser Specialization III Small Autocannon Specialization III Advanced Weapon Upgrades V Graviton Physics IV Thermal Shield Compensation IV Armored Command Specialist IV Skirmish Command Specialist IV Wing Command V Cloaking V Anchoring III Interceptors IV Covert Ops IV Assault Frigates IV Logistics Cruisers IV Interdictors IV Small Artillery Specialization III Medium Artillery Specialization III Large Artillery Specialization III Medium Beam Laser Specialization III Large Beam Laser Specialization III Medium Railgun Specialization III Large Railgun Specialization III Medium Autocannon Specialization III Large Autocannon Specialization III Small Blaster Specialization III Medium Blaster Specialization III Large Blaster Specialization III Small Pulse Laser Specialization III Medium Pulse Laser Specialization III Large Pulse Laser Specialization III Drone Navigation V EM Shield Compensation IV Kinetic Shield Compensation IV Explosive Shield Compensation IV Missile Bombardment V Missile Projection IV Amarr Drone Specialization III Minmatar Drone Specialization III Gallente Drone Specialization III Caldari Drone Specialization III Archaeology IV Heavy Assault Cruisers IV Long Distance Jamming III Frequency Modulation III Signal Dispersion III Signal Suppression III Weapon Destabilization III Target Painting IV Signature Focusing III Rocket Specialization III Light Missile Specialization III Heavy Missile Specialization III Cruise Missile Specialization III Torpedo Specialization III Guided Missile Precision IV Target Navigation Prediction IV Warhead Upgrades IV Armored Command V Information Command V Shield Compensation V Rapid Launch V Cynosural Field Theory V Jump Fuel Conservation III Jump Drive Calibration IV Hacking IV Recon Ships IV EM Armor Compensation IV Explosive Armor Compensation IV Kinetic Armor Compensation IV Thermal Armor Compensation IV Advanced Drone Avionics III Sentry Drone Interfacing IV Drone Sharpshooting V Drone Durability III Command Ships IV Light Drone Operation V Infomorph Psychology III Jump Portal Generation III Fleet Command III Heavy Assault Missile Specialization III Heavy Assault Missiles V Astrometric Rangefinding III Astrometric Pinpointing III Astrometric Acquisition III Jury Rigging III Armor Rigging III Astronautics Rigging III Drones Rigging III Electronic Superiority Rigging III Projectile Weapon Rigging III Energy Weapon Rigging III Hybrid Weapon Rigging III Launcher Rigging III Shield Rigging III Bomb Deployment IV Thermodynamics IV Heavy Interdiction Cruisers IV Electronic Attack Ships IV Black Ops IV Marauders IV Nanite Operation III Nanite Interfacing III Amarr Defensive Systems V Amarr Offensive Systems V Amarr Propulsion Systems V Amarr Core Systems V Gallente Defensive Systems V Caldari Defensive Systems V Minmatar Defensive Systems V Gallente Core Systems V Minmatar Core Systems V Caldari Core Systems V Caldari Offensive Systems V Gallente Offensive Systems V Minmatar Offensive Systems V Caldari Propulsion Systems V Gallente Propulsion Systems V Minmatar Propulsion Systems V Amarr Strategic Cruiser III Caldari Strategic Cruiser III Gallente Strategic Cruiser III Minmatar Strategic Cruiser III Resistance Phasing III Magnetometric Sensor Compensation IV Gravimetric Sensor Compensation IV Ladar Sensor Compensation IV Radar Sensor Compensation IV Armor Layering IV Amarr Destroyer V Caldari Destroyer V Gallente Destroyer V Minmatar Destroyer V Amarr Battlecruiser V Caldari Battlecruiser V Gallente Battlecruiser V Minmatar Battlecruiser V Medium Drone Operation V Amarr Tactical Destroyer IV Minmatar Tactical Destroyer IV Caldari Tactical Destroyer IV Gallente Tactical Destroyer IV Command Destroyers IV Flag Cruisers IV Precursor Frigate V Precursor Cruiser V Precursor Battleship V Small Precursor Weapon V Medium Precursor Weapon V Large Precursor Weapon V Small Disintegrator Specialization III Medium Disintegrator Specialization III Large Disintegrator Specialization III Precursor Destroyer V Precursor Battlecruiser V EDENCOM Battleship V Large Vorton Projector V Small Vorton Specialization III Medium Vorton Specialization III Large Vorton Specialization III Vorton Power Amplification IV Vorton Arc Guidance V EDENCOM Frigate V EDENCOM Cruiser V Vorton Projector Operation V Small Vorton Projector V Medium Vorton Projector V Vorton Arc Extension IV Breacher Pod Launcher Operation IV Breacher Pod Clone Efficacity IV Breacher Pod Clone Longevity IV Breacher Pod Projection IV Breacher Pod Rapid Firing IV Expedition Command Ships IV Expedition Command Specialist IV Expedition Command V |
omega_expert (1d duration) Gunnery V Small Hybrid Turret V Small Projectile Turret V Small Energy Turret V Medium Hybrid Turret V Medium Projectile Turret V Medium Energy Turret V Large Hybrid Turret V Large Projectile Turret V Large Energy Turret V Rapid Firing V Motion Prediction V Surgical Strike IV Controlled Bursts IV Trajectory Analysis IV Weapon Upgrades V Missile Launcher Operation V Rockets V Light Missiles V Auto-Targeting Missiles III Defender Missiles I Heavy Missiles V Torpedoes V Cruise Missiles V Spaceship Command V Gallente Frigate V Minmatar Frigate V Caldari Frigate V Amarr Frigate V Gallente Cruiser V Minmatar Cruiser V Caldari Cruiser V Amarr Cruiser V Gallente Battleship V Minmatar Battleship V Caldari Battleship V Amarr Battleship V Leadership V Skirmish Command V Shield Command V Shield Command Specialist IV Information Command Specialist IV Command Burst Specialist IV Social V Negotiation IV Diplomacy IV Fast Talk IV Connections IV Mechanics V Repair Systems V Hull Upgrades V Science V Biology IV Cybernetics V Astrometrics V Power Grid Management V Shield Operation V Capacitor Systems Operation V Capacitor Management IV Shield Management IV Tactical Shield Manipulation IV Energy Pulse Weapons III Shield Emission Systems IV Energy Grid Upgrades V Shield Upgrades IV CPU Management V Electronic Warfare IV Long Range Targeting V Target Management V Advanced Target Management IV Signature Analysis V Electronics Upgrades V Sensor Linking IV Weapon Disruption IV Propulsion Jamming V Drones V Drone Avionics V Heavy Drone Operation IV Drone Interfacing IV Navigation V Afterburner IV Fuel Conservation IV Acceleration Control IV Evasive Maneuvering V High Speed Maneuvering IV Warp Drive Operation V Jump Drive Operation V Survey III Micro Jump Drive Operation III Signature Masking III Small Railgun Specialization III Small Beam Laser Specialization III Small Autocannon Specialization III Advanced Weapon Upgrades V Graviton Physics IV Thermal Shield Compensation IV Armored Command Specialist IV Skirmish Command Specialist IV Wing Command V Cloaking V Anchoring III Interceptors IV Covert Ops IV Assault Frigates IV Logistics Cruisers IV Interdictors IV Small Artillery Specialization III Small Large Artillery Specialization III Medium Beam Laser Specialization III Large Beam Laser Specialization III Medium Railgun Specialization III Large Railgun Specialization III Medium Autocannon Specialization III Large Autocannon Specialization III Small Blaster Specialization III Medium Blaster Specialization III Large Blaster Specialization III Small Pulse Laser Specialization III Medium Pulse Laser Specialization III Large Pulse Laser Specialization III Drone Navigation V EM Shield Compensation IV Kinetic Shield Compensation IV Explosive Shield Compensation IV Missile Bombardment V Missile Projection IV Amarr Drone Specialization III Minmatar Drone Specialization III Gallente Drone Specialization III Caldari Drone Specialization III Archaeology IV Heavy Assault Cruisers IV Long Distance Jamming III Frequency Modulation III Signal Dispersion III Signal Suppression III Weapon Destabilization III Target Painting IV Signature Focusing III Rocket Specialization III Light Missile Specialization III Heavy Missile Specialization III Cruise Missile Specialization III Torpedo Specialization III Guided Missile Precision IV Target Navigation Prediction IV Warhead Upgrades IV Armored Command V Information Command V Shield Compensation V Rapid Launch V Cynosural Field Theory V Jump Fuel Conservation III Jump Drive Calibration IV Hacking IV Recon Ships IV EM Armor Compensation IV Explosive Armor Compensation IV Kinetic Armor Compensation IV Thermal Armor Compensation IV Advanced Drone Avionics III Sentry Drone Interfacing IV Drone Sharpshooting V Drone Durability III Command Ships IV Light Drone Operation V Infomorph Psychology III Jump Portal Generation III Fleet Command III Heavy Assault Missile Specialization III Heavy Assault Missiles V Astrometric Rangefinding III Astrometric Pinpointing III Astrometric Acquisition III Jury Rigging III Armor Rigging III Astronautics Rigging III Drones Rigging III Electronic Superiority Rigging III Projectile Weapon Rigging III Energy Weapon Rigging III Hybrid Weapon Rigging III Launcher Rigging III Shield Rigging III Bomb Deployment IV Thermodynamics IV Heavy Interdiction Cruisers IV Electronic Attack Ships IV Black Ops IV Marauders IV Nanite Operation III Nanite Interfacing III Amarr Defensive Systems V Amarr Offensive Systems V Amarr Propulsion Systems V Amarr Core Systems V Gallente Defensive Systems V Caldari Defensive Systems V Minmatar Defensive Systems V Gallente Core Systems V Minmatar Core Systems V Caldari Core Systems V Caldari Offensive Systems V Gallente Offensive Systems V Minmatar Offensive Systems V Caldari Propulsion Systems V Gallente Propulsion Systems V Minmatar Propulsion Systems V Amarr Strategic Cruiser III Caldari Strategic Cruiser III Gallente Strategic Cruiser III Minmatar Strategic Cruiser III Resistance Phasing III Magnetometric Sensor Compensation IV Gravimetric Sensor Compensation IV Ladar Sensor Compensation IV Radar Sensor Compensation IV Armor Layering IV Amarr Destroyer V Caldari Destroyer V Gallente Destroyer V Minmatar Destroyer V Amarr Battlecruiser V Caldari Battlecruiser V Gallente Battlecruiser V Minmatar Battlecruiser V Medium Drone Operation V Amarr Tactical Destroyer IV Minmatar Tactical Destroyer IV Caldari Tactical Destroyer IV Gallente Tactical Destroyer IV Command Destroyers IV Flag Cruisers IV Precursor Frigate V Precursor Cruiser V Precursor Battleship V Small Precursor Weapon V Large Precursor Weapon V Small Disintegrator Specialization III Medium Disintegrator Specialization III Large Disintegrator Specialization III Precursor Destroyer V Precursor Battlecruiser V EDENCOM Battleship V Large Vorton Projector V Small Vorton Specialization III Medium Vorton Specialization III Large Vorton Specialization III Vorton Power Amplification IV Vorton Arc Guidance V EDENCOM Frigate V EDENCOM Cruiser V Vorton Projector Operation V Small Vorton Projector V Medium Vorton Projector V Vorton Arc Extension IV Breacher Pod Launcher Operation IV Breacher Pod Clone Efficacity IV Breacher Pod Clone Longevity IV Breacher Pod Projection IV Breacher Pod Rapid Firing IV Expedition Command Ships IV Expedition Command Specialist IV Expedition Command V |
| 95452 - Gallente Pilot | No Data | federation_es (7d duration) Gunnery V Small Hybrid Turret V Medium Hybrid Turret V Large Hybrid Turret IV Rapid Firing IV Sharpshooter IV Motion Prediction IV Surgical Strike IV Controlled Bursts IV Trajectory Analysis IV Weapon Upgrades IV Spaceship Command IV Gallente Frigate IV Gallente Cruiser IV Gallente Battleship IV Social III Connections II Mechanics V Repair Systems IV Hull Upgrades V Biology III Shield Operation IV Capacitor Systems Operation III Shield Management IV Tactical Shield Manipulation IV Capacitor Emission Systems III Energy Grid Upgrades IV Shield Upgrades IV Drones V Drone Avionics IV Heavy Drone Operation IV Drone Interfacing III Afterburner IV Acceleration Control III Evasive Maneuvering III High Speed Maneuvering III Warp Drive Operation III Small Railgun Specialization III Medium Railgun Specialization III Small Blaster Specialization III Medium Blaster Specialization III Drone Navigation IV EM Armor Compensation II Explosive Armor Compensation II Kinetic Armor Compensation II Thermal Armor Compensation II Drone Sharpshooting IV Drone Durability III Light Drone Operation IV Armor Layering I Gallente Destroyer IV Gallente Battlecruiser IV Medium Drone Operation IV |
Gunnery V Small Hybrid Turret V Medium Hybrid Turret V Large Hybrid Turret IV Rapid Firing IV Sharpshooter IV Motion Prediction IV Surgical Strike IV Controlled Bursts IV Trajectory Analysis IV Weapon Upgrades IV Spaceship Command IV Gallente Frigate IV Gallente Cruiser IV Gallente Battleship IV Social III Connections II Mechanics V Repair Systems IV Hull Upgrades V Biology III Shield Operation IV Capacitor Systems Operation III Shield Management IV Tactical Shield Manipulation IV Capacitor Emission Systems III Energy Grid Upgrades IV Shield Upgrades IV Drones V Drone Avionics IV Heavy Drone Operation IV Drone Interfacing III Afterburner IV Acceleration Control III Evasive Maneuvering III High Speed Maneuvering III Warp Drive Operation III Small Railgun Specialization III Medium Railgun Specialization III Small Blaster Specialization III Medium Blaster Specialization III Drone Navigation IV EM Armor Compensation II Explosive Armor Compensation II Kinetic Armor Compensation II Thermal Armor Compensation II Drone Sharpshooting IV Drone Durability III Light Drone Operation IV Armor Layering I Gallente Destroyer IV Gallente Battlecruiser IV Medium Drone Operation IV |
| Key | Singularity_Previous | Singularity_Next | Diff | Usage |
|---|---|---|---|---|
| 67192 | <center>
<h1>{title}</h1> <h2>{subtitle}</h2> Version: {version}.{[numeric]build} <h4>EVE is a product of CCP hf.</h4> Copyright © CCP 1997-{[numeric]currentYear}. All rights reserved. Please visit our homepage http://www.ccpgames.com/ for more information. For support, check out http://support.eveonline.com/ </center> <h2>Credits</h2> <p> Special thanks to all the people involved in the production of EVE, but first and foremost to the CCP staff members and their families. <p> {EVECredits} {VanguardCredits} {CCPCredits} <p> <p> This product includes the following software: Uses software that is based in part on the work of the Independent JPEG Group. Uses software that is based in part of the work of the PNG Development Group. Uses Zlib, general purpose data compression library, written by Jean-loup Gailly and Mark Adler. Uses ChartDirector by Advanced Software Engineering. Uses Wwise. Copyright © 2006-2009 Audiokinetic Inc. All rights reserved. Uses Granny Animation. Copyright © 1999-2008 by RAD Game Tools, Inc. Uses Simplygon® Copyright © 2009 Donya® Labs AB. Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved. Portions of this software are copyright © 2008 The FreeType Project, all rights reserved. This product includes software that is based in part of the work of the Xiph.Org Foundation. © 2005, Xiph.Org Foundation MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson. This product includes GeoLite2 data created by MaxMind, available from <a href="http://www.maxmind.com">http://www.maxmind.com. See our EULA for additional terms of use. |
<center>
<h2>EVE Online</h2> <p>Version: 24.01</p> <p>EVE is a product of Fenris Creations hf.</p> <p>Copyright © Fenris Creations 1997-2026. All rights reserved.</p> <p>Please visit our homepage http://www.fenris.com/ for more information.</p> <p>For support, check out http://support.eveonline.com/</p> <h2>Credits</h2> <p>Special thanks to all the people involved in the production of EVE, but first and foremost to the Fenris Creations staff members and their families.</p> {EVECredits} {VanguardCredits} {CCPCredits} <p> <p> <h3>This product includes the following software:</h3> <hr> <h3>Uses software that is based in part on the work of the Independent JPEG Group.</h3> <hr> <h3>Uses software that is based in part of the work of the PNG Development Group.</h3> <hr> <h3>Uses Zlib, general purpose data compression library, written by Jean-loup Gailly and Mark Adler.</h3> <hr> <h3>Uses ChartDirector by Advanced Software Engineering.</h3> <hr> <p>Uses Wwise. Copyright © 2006-2009 Audiokinetic Inc. All rights reserved.</p> <p>Uses Granny Animation. Copyright © 1999-2008 by RAD Game Tools, Inc.</p> <p>Uses Simplygon® Copyright © 2009 Donya® Labs AB.</p> <h3>Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved.</h3> <hr> <h3>Portions of this software are copyright © 2008 The FreeType Project, all rights reserved.</h3> <hr> <h3>This product includes software that is based in part of the work of the Xiph.Org Foundation. © 2005, Xiph.Org Foundation</h3> <hr> <h3>MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson.</h3> <hr> <h3>This product includes GeoLite2 data created by MaxMind, available from http://www.maxmind.com.</h3> <hr> |
<center> Version: {version}.{[numeric]build} <h4 <p>Version: 24.01</p> <p>EVE is a product of <p>Please visit our homepage <p>For support, check out </center> <h2>Credits</h2> <p>Special thanks to all the people involved in the production of EVE, but first and foremost to the {EVECredits} {VanguardCredits} {CCPCredits} <p> <p> <hr> <h3>Uses software that is based in part on the work of the <h3>Uses software that is based in part of the work of the Uses <a href="http://www.zlib.net/">Zlib</a> <h3>Uses Zlib, general purpose data compression library, written by Jean-loup Gailly <hr> <h3>Uses ChartDirector by Advanced Software Engineering. <hr> <p>Uses Wwise. Copyright © 2006-2009 Audiokinetic Inc. All rights reserved. <p>Uses Granny Animation. Copyright © 1999-2008 by RAD Game Tools, Inc. <p>Uses Simplygon® Copyright © 2009 Donya® Labs AB. <h3>Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved. <hr> <h3>Portions of this software are copyright © 2008 <hr> <h3>This product includes software that is based in part of the work of the <hr> <h3>MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson. <hr> <h3>This product includes GeoLite2 data created by MaxMind, available from href=" See our EULA for additional terms of use. <hr> |
UI/SystemMenu/AboutEve/AboutEve |
| 67200 | <h2>EVE Online Development Team</h2>
<h3>Game Design</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Game Design Director :</td> <td>Greg Hennessey</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Game Designers :</td> <td>Andrew Warner, Daniel Ramotowski, Josh Bayer, Kevin Clarke, Kristján Blöndal, Michael Rezabek</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Systems Designer :</td> <td>Gabriela Queiroz</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Game Designers :</td> <td>Christopher Coughlan, Matthew Dance, Sigurður Sindri Helgason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Narrative Designer :</td> <td>Winter Laurel Mullenix</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Narrative Designer :</td> <td>Tormod MacLean</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Technical Narrative Designer :</td> <td>Brent Stéphane Hall</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI/UX Director :</td> <td>Jónas Valtýsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead UI Designer :</td> <td>Haukur Pálsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UX Designer :</td> <td>Ndriana Rajaonah</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI/UX Designers :</td> <td>Fabiana Mascolo, Sigurður Baldursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI/UX Technical Designer :</td> <td>Elwin Lee</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI/UX Designers :</td> <td>Dominika Vicanová, Guðmundur Valur Viðarsson</td> </tr> </table> <h3>Engineering</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Technical Director :</td> <td>Nicholas Dean Herring</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Technical Managers :</td> <td>Gregory Zarski</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Software Engineers :</td> <td>Julia Boira, Ingvi Rafn Hafþórsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Infrastructure Engineer :</td> <td>Mei Walker</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Distributed Systems Engineer :</td> <td>Mateusz Krasucki</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Distributed Systems Engineers :</td> <td>Kristín Fjóla Tómasdóttir, Rósa Munda Sævarsdóttir, Sandor Bela Nagy, Jordan Wood</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Graphics Programmer :</td> <td>Leó Stefánsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Software Engineers :</td> <td>Arnar Birgir Jónsson, Baldvin Þorsteinsson, Bára Gunnarsdóttir, Bjarki Þór Elíasen, Bjarmi Árdal Bergsteinsson, Brian Sterling, Charles Palmer, Guðni Páll Sæland, Hjalti Kolbeinsson, Hjalti Leifsson, Ingi Steinn Guðmundsson, Jamie Bannister, Jón Atli Ólafsson, Norbert Barichard, Patric Stout, Steven Noorbergen, Unnar Steinn Sigtryggsson, Vilhelm Páll Sævarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Software Engineers :</td> <td>Bjarki Hreinn Viðarsson, Elina Spielmann, Harry Andrews, Sofia Basílio Valente da Silva, Sigurgrímur Unnar Ólafsson, Sunneva Þorsteinsdóttir, Þorsteinn Frímann Rafnsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Software Engineer Intern :</td> <td>Glódís Ylja Hilmarsdóttir Kjærnested</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI Engineer :</td> <td>Andreas Engström-Jones</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Graphics Programmer :</td> <td>Henrý Þór Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Distributed Systems Engineer :</td> <td>Jónas Freyr Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Junior Distributed Systems Engineer :</td> <td>Benedikt Aron Þjóðbjargarson</td> </tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Art Director :</td> <td>Georg Hilmarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead VFX Artist :</td> <td>André Berg Bragason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior VFX Artist :</td> <td>Chris Tinsley</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior 3D Artists :</td> <td>Björn Jónsson, Guðjón Örn Lárusson, Kasper Ørtenblad Hansen, Skúli Theodórs Ólafsson, Ýmir Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Concept Artists :</td> <td>Daníel Brynjólfsson, Lúðvík Kalmar Víðisson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>SKIN Artist, contractor :</td> <td>Paul Oosterman</td> </tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Audio Director :</td> <td>Baldur Jóhann Baldursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Audio Designer, Composer :</td> <td>Kristian Sønderlund Ross Kristensen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Musical Composition (Legacy) :</td> <td>Jón H. Haraldsson</td> </tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Executive Producer :</td> <td>Snorri Árnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Head of Production :</td> <td>David Ecker</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Creative Director :</td> <td>Bergur Finnbogason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Development Director :</td> <td>Svavar Melberg</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Producers :</td> <td>Haukur Steinn Logason, Mark Robert Liebold, Tanja Berglind Hallvarðsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Producers :</td> <td>Aline Grippi, Anna Guðbjörg Cowden, Ed Smith, Joanna Obstawska, Paulina Antillon, Rohana Razak</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Production Operation Specialist :</td> <td>Ingibjörg Lilja Guðmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Technical Producer :</td> <td>Sverrir Rolf Sander</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of Growth :</td> <td>Anna Kozko</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Product Manager :</td> <td>Ivan Goncharov</td> </tr> </table> <h3>Quality Assurance</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>QA Lead :</td> <td>Edward Haines</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior QA Engineer :</td> <td>Roman Pechenkin</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior QA Analysts :</td> <td>Carolina Lindblom, Deanna Justine Sowa, Jess Rhodes, Lia Miri Beck, Naum Negru</td> </tr> <tr VALIGN="top"> <td width=325 align=right>QA Engineer :</td> <td>Haukur Óskar Þorgeirsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>QA Analysts :</td> <td>Bjarni Óskarsson, Sean Coyne</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Project Managers :</td> <td>Marcin Jankowski, Mayur Sindhwani</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Leads :</td> <td>Dawid Kolaczuch, Wojciech Ludzik, Mariusz Szulc, Gracjan Skoneczny</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Testers :</td> <td>Damian Bal, Alan Brych, Piotr Czech, Kaja Galecka, Adam Jarza, Sebastian Jazwa, Kamil Jedrzejczyk, Piotr Kolaczyk, Natalia Kusal, Zuzanna Lis, Kamil Markiel, Slawomir Mazurek, Patryk Nawrocki, Michal Niton, Szymon Nogec, Pawel Pietrzak, Tomasz Skrzypaczek, Daniel Sroda, Wirginia Woznica</td> </tr> </table> |
<h3>EVE Online Development Team</h3>
<h3>Game Design</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Game Design Director:</td> <td>Greg Hennessey</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Game Designers:</td> <td>Andrew Warner, Daniel Ramotowski, Josh Bayer, Kevin Clarke, Kristján Blöndal, Michael Rezabek</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Systems Designer:</td> <td>Gabriela Queiroz</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Game Designers:</td> <td>Christopher Coughlan, Matthew Dance, Sigurður Sindri Helgason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Junior Game Designer:</td> <td>Sunna Sól Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Narrative Designer:</td> <td>Winter Laurel Mullenix</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Narrative Designer:</td> <td>Tormod MacLean</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Technical Narrative Designer:</td> <td>Brent Stéphane Hall,</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI/UX Director:</td> <td>Jónas Valtýsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead UI Designer:</td> <td>Haukur Pálsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UX Designer:</td> <td>Ndriana Rajaonah</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI/UX Designer:</td> <td>Fabiana Mascolo, Sigurður Baldursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI/UX Technical Designer</td> <td>Elwin Lee</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI/UX Designers:</td> <td>Dominika Vicanová, Guðmundur Valur Viðarsson, Tryggvi Ólason</td> </tr> </table> <h3>Engineering</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Technical Director:</td> <td>Nicholas Dean Herring</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Technical Managers:</td> <td>Gregory Zarski</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Software Engineers:</td> <td>Julia Boira, Ingvi Rafn Hafþórsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Infrastructure Engineer:</td> <td>Mei Walker</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Distributed Systems Engineer:</td> <td>Mateusz Krasucki</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Distributed Systems Engineer:</td> <td>Kristín Fjóla Tómasdóttir, Rósa Munda Sævarsdóttir, Sandor Bela Nagy, Jordan Wood</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Graphics Programmer:</td> <td>Leó Stefánsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Software Engineers:</td> <td>Arnar Birgir Jónsson, Baldvin Þorsteinsson, Bára Gunnarsdóttir, Bjarki Þór Elíasen, Bjarmi Árdal Bergsteinsson, Brian Sterling, Charles Palmer, Guðni Páll Sæland, Hjalti Kolbeinsson, Hjalti Leifsson, Ingi Steinn Guðmundsson, Jamie Bannister, Jón Atli Ólafsson, Norbert Barichard, Patric Stout, Steven Noorbergen, Unnar Steinn Sigtryggsson, Vilhelm Páll Sævarsson,</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Software Engineers:</td> <td>Bjarki Hreinn Viðarsson, Elina Spielmann, Harry Andrews, Sofia Basílio Valente da Silva, Sigurgrímur Unnar Ólafsson, Sunneva Þorsteinsdóttir, Þorsteinn Frímann Rafnsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Junior Software Engineer:</td> <td>Glódís Ylja Hilmarsdóttir Kjærnested</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI Engineer:</td> <td>Andreas Engström-Jones</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Graphics Programmer:</td> <td>Henrý Þór Jónsson,</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Distributed Systems Engineer:</td> <td>Jónas Freyr Bjarnason,</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Distributed Systems Engineer</td> <td>Benedikt Aron Þjóðbjargarson</td> </tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Art Director:</td> <td>Georg Hilmarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead VFX Artist:</td> <td>André Berg Bragason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior VFX Artist:</td> <td>Chris Tinsley</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior 3D Artists:</td> <td>Björn Jónsson, Guðjón Örn Lárusson, Kasper Örtenblad Hansen, Skúli Theodórs Ólafsson, Ýmir Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Concept Artists:</td> <td>Daníel Brynjólfsson, Lúðvík Kalmar Víðisson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>SKIN Artist, contractor:</td> <td>Paul Oosterman</td> </tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Audio Director:</td> <td>Baldur Jóhann Baldursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Audio Designer, Composer:</td> <td>Kristian Sønderlund Ross Kristensen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Musical Composition (Legacy):</td> <td>Jón H. Haraldsson</td> </tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Executive Producer:</td> <td>Snorri Árnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Head of Production:</td> <td>David Ecker</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Creative Director:</td> <td>Bergur Finnbogason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Producers:</td> <td>Mark Robert Liebold, Tanja Berglind Hallvarðsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Producers:</td> <td>Aline Grippi, Anna Guðbjörg Cowden, Ed Smith, Joanna Obstawska, Paulina Antillon, Rohana Razak, Haley Blackall</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Production Operation Specialist:</td> <td>Ingibjörg Lilja Guðmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Technical Producer:</td> <td>Sverrir Rolf Sander</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Technical Producer:</td> <td>Dj Wooten</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of Growth:</td> <td>Anna Kozko</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Product Manager:</td> <td>Ivan Goncharov</td> </tr> </table> <h3>Quality Assurance</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>QA Lead:</td> <td>Edward Haines</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior QA Engineer:</td> <td>Roman Pechenkin</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior QA Analysts:</td> <td>Carolina Lindblom, Deanna Justine Sowa, Jess Rhodes, Lia Miri Beck, Naum Negru</td> </tr> <tr VALIGN="top"> <td width=325 align=right>QA Engineer:</td> <td>Haukur Óskar Þorgeirsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>QA Analysts:</td> <td>Bjarni Óskarsson, Sean Coyne, Halldór Már Kristmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Project Manager:</td> <td>Marcin Jankowski, Mayur Sindhwani</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Lead:</td> <td>Dawid Kolaczuch, Wojciech Ludzik, Mariusz Szulc, Gracjan Skoneczny</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Testers:</td> <td>Damian Bal, Alan Brych, Piotr Czech, Kaja Galecka, Adam Jarza, Sebastian Jazwa, Kamil Jedrzejczyk, Piotr Kolaczyk, Natalia Kusal, Zuzanna Lis, Kamil Markiel, Slawomir Mazurek, Patryk Nawrocki, Michal Niton, Szymon Nogec, Pawel Pietrzak, Tomasz Skrzypaczek, Daniel Sroda, Wirginia Woznica</td> </tr> </table> |
<h <h3>Game Design</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Game Design Director <td>Greg Hennessey</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Game Designers <td>Andrew Warner, Daniel Ramotowski, Josh Bayer, Kevin Clarke, Kristján Blöndal, Michael Rezabek</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Systems Designer <td>Gabriela Queiroz</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Game Designers <td>Christopher Coughlan, Matthew Dance, Sigurður Sindri Helgason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Junior Game Designer:</b></td> <td>Sunna Sól Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Narrative Designer <td>Winter Laurel Mullenix</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Narrative Designer <td>Tormod MacLean</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Technical Narrative Designer <td>Brent Stéphane Hall,</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>UI/UX Director <td>Jónas Valtýsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead UI Designer <td>Haukur Pálsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UX Designer <td>Ndriana Rajaonah</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UI/UX Designer <td>Fabiana Mascolo, Sigurður Baldursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UI/UX Technical Designer <td>Elwin Lee</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>UI/UX <td>Dominika Vicanová, Guðmundur Valur Viðarsson, Tryggvi Ólason</td> </tr> </table> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Technical Director <td>Nicholas Dean Herring</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Technical Managers <td>Gregory Zarski</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Software Engineers <td>Julia Boira, Ingvi Rafn Hafþórsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Infrastructure Engineer <td>Mei Walker</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Distributed Systems Engineer <td>Mateusz Krasucki</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Distributed Systems Engineer <td>Kristín Fjóla Tómasdóttir, Rósa Munda Sævarsdóttir, Sandor Bela Nagy, Jordan Wood</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Graphics Programmer <td>Leó Stefánsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Software Engineers <td>Arnar Birgir Jónsson, Baldvin Þorsteinsson, Bára Gunnarsdóttir, Bjarki Þór Elíasen, Bjarmi Árdal </tr> <tr VALIGN="top"> <td width=325 align=right><b>Software Engineers <td>Bjarki Hreinn Viðarsson, Elina Spielmann, Harry Andrews, Sofia Basílio Valente da Silva, </tr> <tr VALIGN="top"> <td width=325 align=right><b>Junior Software Engineer <td>Glódís Ylja Hilmarsdóttir Kjærnested</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>UI Engineer <td>Andreas Engström-Jones</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Graphics Programmer <td>Henrý Þór Jónsson,</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b> <td>Jónas Freyr Bjarnason,</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b> <td>Benedikt Aron Þjóðbjargarson</td> </tr> </table> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Art Director <td>Georg Hilmarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead VFX Artist <td>André Berg Bragason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior VFX Artist <td>Chris Tinsley</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior 3D Artists <td>Björn Jónsson, Guðjón Örn Lárusson, Kasper </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Concept Artists <td>Daníel Brynjólfsson, Lúðvík Kalmar Víðisson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>SKIN Artist, contractor <td>Paul Oosterman</td> </tr> </table> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Audio Director <td>Baldur Jóhann Baldursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Audio Designer, Composer <td>Kristian Sønderlund Ross Kristensen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Musical Composition (Legacy) <td>Jón H. Haraldsson</td> </tr> </table> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Executive Producer <td>Snorri Árnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Head of Production <td>David Ecker</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Creative Director <td>Bergur Finnbogason</td> </tr> <tr VALIGN="top"> <td width=325 <td>Svavar Melberg</td> </tr> <tr VALIGN="top"> <td width=325 <td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Producers <td>Aline Grippi, Anna Guðbjörg Cowden, Ed Smith, Joanna Obstawska, Paulina Antillon, Rohana Razak, Haley Blackall</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Production Operation Specialist <td>Ingibjörg Lilja Guðmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Technical Producer <td>Sverrir Rolf Sander</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Technical Producer:</b></td> <td>Dj Wooten</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of Growth <td>Anna Kozko</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Product Manager <td>Ivan Goncharov</td> </tr> </table> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>QA Lead <td>Edward Haines</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior QA Engineer <td>Roman Pechenkin</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior QA Analysts <td>Carolina Lindblom, Deanna Justine Sowa, Jess Rhodes, Lia Miri Beck, Naum Negru</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>QA Engineer <td>Haukur Óskar Þorgeirsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>QA Analysts <td>Bjarni Óskarsson, Sean Coyne, Halldór Már Kristmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Project Manager <td>Marcin Jankowski, Mayur Sindhwani</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Lead <td>Dawid Kolaczuch, Wojciech Ludzik, Mariusz Szulc, Gracjan Skoneczny</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Testers <td>Damian Bal, Alan Brych, Piotr Czech, Kaja Galecka, Adam Jarza, Sebastian Jazwa, Kamil Jedrzejczyk, </tr> </table> |
UI/SystemMenu/AboutEve/EVECredits |
| 77908 | <h2>Platform, Publishing, Company and Support</h2>
<h3>Platform – CARBON Engine</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Senior Development Director :</td> <td>Benjamin Hunter</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Director of Live Operations :</td> <td>Erlendur S Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Technical Producer :</td> <td>Adrian Gurney</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Product Operations Specialist :</td> <td>Haseeb Naveed</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Database Administrator :</td> <td>Jeff Kelly</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Rendering Engineer :</td> <td>Filipp Pavlov</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Programmer :</td> <td>Thomas Dähling</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Tools Programmer :</td> <td>Jonathan Michael Pierce</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Build Engineer :</td> <td>Cian Estella</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Audio Programmer :</td> <td>Eric Nielsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Rendering Engineer :</td> <td>Daniel Isheden</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Software Engineers :</td> <td>Hrafn Jökull Geirsson, Þorsteinn Már Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Tools Programmers :</td> <td>Auðunn Andri Ólafsson, Marcus Wittander, Mark Wilkins</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Graphics Programmer :</td> <td>Ólafur Þór Gunnarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Graphics Programmers :</td> <td>Christoph Vlad, John Kenneth Green</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Engine Programmer :</td> <td>James Robert Hawk</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Engine Programmers :</td> <td>Alexander Björnsson, Joseph Frangoudes</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Audio Programmer :</td> <td>Phevos Rinis</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Tools Programmers :</td> <td>Fannar Traustason, Grétar Karl Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Infrastructure Engineers :</td> <td>Zoey Alexis Wyandt</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Infrastructure Engineers :</td> <td>Charlotte Brolan</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior QA Analysts :</td> <td>Daniel Preineder, Musse Dolk</td> </tr> <tr VALIGN="top"> <td width=325 align=right>QA Analyst :</td> <td>Iuliia Denisova</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Tools Programmer :</td> <td>Árni Þór Sörensen</td> </tr> </table> <h3>Data & Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Director of Data, Analytics & AI :</td> <td>Stefán Freyr Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Data Engineering Manager :</td> <td>Eiríkur Björn Einarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Data Engineer :</td> <td>Ólafur Konráðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead AI Engineer :</td> <td>Eysteinn Gunnlaugsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Data Engineer :</td> <td>Björn Kristmannsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Software Engineer :</td> <td>Alexander O'Donovan-Jones</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Data Engineers :</td> <td>Heiðrún Dís Magnúsdóttir, Ívar Helgi Rúnarsson, Jolin Qiao</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Data Scientists :</td> <td>Brenton Hooper, Julia Haidn, Kajetan Sygula</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Data Scientist :</td> <td>Kolbrún Júlía Newman</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Analytics Manager :</td> <td>Guðmundur Helgason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Data Analyst :</td> <td>Kjartan Þór Halldórsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Data Analysts :</td> <td>Árný Eik Dagsdóttir, Vilhjálmur Kaldal Sigurðsson</td> </tr> </table> <h3>IT Operations</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Director of IT & Security :</td> <td>Ólafur Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>IT Helpdesk Lead :</td> <td>Róbert Steinar Tómasson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>IT Systems Lead :</td> <td>Arnar D. Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal System Administrator :</td> <td>Andrew McCormack</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior System Administrators :</td> <td>Árni Björn Ólafsson, Ísold Aðalheiður Hoffmann</td> </tr> <tr VALIGN="top"> <td width=325 align=right>System Administrators :</td> <td>Adam Murphy, Einar Vilhelm Lúðvíksson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Automation Engineer :</td> <td>Rasmus Petersen</td> </tr> </table> <h3>Publishing</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Brand Directors :</td> <td>Grant Tasker, Spencer Colvin</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Brand Managers :</td> <td>Emily Akland, Eldar Ástþórsson, Ingibjörg Lilja Diðriksdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Brand Manager :</td> <td>Maziar Shahsafdari</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Junior Brand Manager :</td> <td>Noé Glibert</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Head of Business Development :</td> <td>Anna Katrin Olafsdottir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Monetization Designer :</td> <td>Mikhail Margulev</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Marketing Growth Director :</td> <td>Alexandra Diljá Bjargardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>User Acquisition Lead :</td> <td>Svetlana Labazkina</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of Content & Social Media :</td> <td>Kristján Einar Kristjánsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Digital Product Manager :</td> <td>Caden Levett</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Marketing Analyst :</td> <td>Olga Venger</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Growth Marketing Specialists :</td> <td>Aníta Ösp Ingólfsdóttir, Friðrik Árni Tryggvason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Player Research & Localization Producer :</td> <td>Camille Faivre D'Arcier</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Marketing Creative Director :</td> <td>Jóhann Heiðar Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Strategic Publishing Advisor :</td> <td>Michael Hooper</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Marketing Specialist :</td> <td>Hilmar Smári Finsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Marketing Research Intern :</td> <td>Guðrún Kristín Kristinsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Cinematic Director :</td> <td>Ólafur Ágúst Haraldsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Capture Artist :</td> <td>Birgir Páll Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Graphic Designers :</td> <td>Sölvi Hrafn Ingimundarson, Þormóður Kristján Aðalbjörnsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Web Designer :</td> <td>Björn Salvador Kristinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Cinematic Leads :</td> <td>Greg Kruk, Robin Whitehead</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Cinematic Artist :</td> <td>Arnar Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Copywriter/Editor :</td> <td>Eyvindur Karlsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Project Manager :</td> <td>Guðný Lára Thorarensen</td> </tr> </table> <h3>Player Experience and Community</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Director of Player Experience and Community :</td> <td>Rafn Herlufsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Player Experience Manager :</td> <td>Reynir Ari Guðráðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Community Manager :</td> <td>Peter Farrell</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Project Manager of Player Experience :</td> <td>Davíð Einarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Project Managers of Player Experience :</td> <td>Ágúst Ingi Óskarsson, Ingiberg Steinar Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Security Analyst :</td> <td>Michael Fitzsimmons</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Community Developers :</td> <td>Dan Crone, Neil Gorton</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Community Developers :</td> <td>Aiden Harvey, Ben Sisson, Björn Andri Benediktsson, David Rootwelt-Norberg, Lisa Abeling</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Player Support Representative :</td> <td>Paul Dierdorp</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Player Support Specialists :</td> <td>Bjarni Veigar Hauksson, Diedrich Ohlandt, Hlynur Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Security Analysts :</td> <td>Einar Sigurður Hreiðarsson, Maksym Gryshchenko</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Software Engineer :</td> <td>John Aldis</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Tools Programmers :</td> <td>Kristján Sigurðsson, Magnús Torfi Magnússon</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Tools Programmers :</td> <td>Brian Burnstein</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Managers :</td> <td>Gerardo Bono, Guðmundur Freyr Matthíasson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Team Leads :</td> <td>Luis Hernandez, Martin Bovis, Sebastian Veit</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Support Game Masters :</td> <td>Adrian Vazquez, Amrane Larbi, Eduardo Reyes, Edward Turrall, Garth Holmes, Jaques Durand, John Jay Catipon, Jorge Sikorsky, Juan Angelo Pasquin, Leandro Serrano, Mihail Munteanu, Oksana Talalina, Paulo de Vargas, Rajiv Pinera, Razzel Delcarmen, Ross Ireland, Sergio Garcia, Sergei Pavlov, Shaun Joyce, Tien-Thinh Le, Vu Ngo</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Outreach Game Masters :</td> <td>Caylan Pillay, Carlos Mendez, Edgar Morales, Endrio Lima, Ivan Ramirez, Jo El Ho, Luka Slovic, Nikola Trnavcevic, Rodrigo Oliveira, Rodrigo Parra</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Extraordinary Contributors to EVE Online :</td> <td>ISD Dorrim Barstorlode</td> </tr> </table> <h3>CCP</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Chief Executive Officer :</td> <td>Hilmar Veigar Pétursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Chief Operating Officer :</td> <td>Adrian Blunt</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Chief Financial Officer :</td> <td>Þorbjörg Sæmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>VP of Product :</td> <td>Sveinbjörn Magnússon</td> </tr> <tr VALIGN="top"> <td width=325 align=right>VP of Publishing :</td> <td>Eyrún Jónsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Communications Director :</td> <td>George Kelion</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Communications Manager :</td> <td>Alex Holt-Kulapalan</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of FP&A :</td> <td>Ívar Grétarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of Markets :</td> <td>Vífill Gústafsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Global Controller :</td> <td>Erik Ingvar Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Financial Analyst :</td> <td>Andrea Dögg Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Financial Analyst :</td> <td>Kolbeinn Elí Pétursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Financial Analyst :</td> <td>Linda María Karlsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Accounting Manager :</td> <td>Yongjoo Lee</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Accountant :</td> <td>Brynja Björk Hinriksdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Accountants :</td> <td>Edda Margrét Halldórsdóttir, Vala Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Accounting Specialists :</td> <td>Lára Sigmundsdóttir, Zitong Li</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Accountant :</td> <td>Ashley Yvonne Wheat</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior HR Manager :</td> <td>Ása M. Ólafsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Talent Manager Director :</td> <td>Gunnar Haugen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Talent Acquisition Specialist :</td> <td>Arna Kristín Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior HR Business Partners :</td> <td>Kate Lindsay, Sif Hákonardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>HR Business Partner :</td> <td>Sonja Davíðsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of Compensation and Benefits :</td> <td>Unnur Linda Konráðsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Legal Counsel :</td> <td>Nick Kempton, Steinlaug Högnadóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Director Legal :</td> <td>Jochen Kattoll</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Office Manager :</td> <td>Sigfríður Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Office Managers :</td> <td>Michelle Lacey, Inga Björk Sveinbjörnsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Housing Facility Manager :</td> <td>Jón Bjarki Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Business Admin Apprentice :</td> <td>Effie Smith</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Travel Agent :</td> <td>Signý Heiða Guðmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Travel & Admin Specialists :</td> <td>Arnheiður Rós Ásgeirsdóttir, Karolina Zebel</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Chef :</td> <td>Vagn Leví Sigurðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Sous Chefs :</td> <td>Monika Kinga Chruslicka, Svavar Berg Gunnarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Assistant Sous Chef :</td> <td>Hjördís Hólm Harðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Assistant Cooks :</td> <td>Natalia Popowska, Raj Jadhav</td> </tr> </table> <h3>Localization</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – Team Lead Localization Project Managers :</td> <td>Jonathan Aplin, Yasmin Babb</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – Localization Project Managers :</td> <td>Andreia Ruiz de la Sierra, Gabriella de Stefano, Marc McGowan, Marina Ramos Menéndez, Mathilde Gribaudi, Sinan Özeltırtıl, Sofía Brenner Fernández</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – Localization Engineers :</td> <td>Antonio Manuel Beleño Rodríguez, Wolfgang Hoffmann-Schoenborn</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – French Editor :</td> <td>Claire Lebossé</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – French Translators :</td> <td>Adrien Ferrucci, Amaury Doaré, Amandine Obry, Baptiste Sorin, Catherine Gallo, Célia Lafage, Claire Caro, Coraline Cerizay, Ellenita Gomez Ales, Emma Miiva Ducharne, Emma Prévost, Fabrice Maurel, Karine Goldstein, Laly Dufossé, Léa Heyng, Manon Fauries, Margaux Lanfranchi, Nolwenn Gaudin, Océane Gougeon, Ophélie Vielles, Romain Portelli, Sky Verhaaf, Thomas Partensky</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – Senior German Editor :</td> <td>Florian Descher</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – Senior German Linguistic Editor :</td> <td>Sandra Kohl</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – German Editors :</td> <td>Sarah Ballhorn, Stephan Grabowski</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – German Translators :</td> <td>Alexia Trensch, Andreas Gefken, Christopher Sinclair, Christian Hoffmann, Erik Eisenhauer, Franziska Mahlert, Heiko Illi, Henrike Kupsch, Illka Wegner, Iris Schäfer, Jakob Semmer, Jenny Willett, Juliane Lein, Julia Meter, Katharina Speelmans, Linda Geschwandtner, Lukas Katzmann, Martin Junge, Marvin Ögüdücü, Meike Braun, Nele Katzwinkel, Nicole Adler, Nicole Thomer, Stefanie Seidel, Simon Dehne, Tanja Ta Lam-Huong, Vanessa Tockner</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – Russian Localization Project Manager :</td> <td>Mike Kolbasnikov</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – Russian Editors :</td> <td>Anna Noskova, Anton Sherstnev, Oleg Utkin, Anastasiya Vasilyeva</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – Russian Proofreader :</td> <td>Yuliya Soboleva</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – Russian Translators :</td> <td>Alexandr Cosarnii, Alexandra Frolova, Alexandra Kanevski, Anna Tuntiya, Georgy Kopylov, Karina Avenesova, Mikhail Kondrashev, Svetlana Gribeauval, Vadim Bogomolov, Yan Bogomolov</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Localization Service Line Director :</td> <td>Romina Franceschina</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Text Localization Head of Division :</td> <td>Montse García</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Global Service Line Manager :</td> <td>Anthony Tamburro</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Localization Managers :</td> <td>Andrés Pujazón, Cristina Pérez Martín, Greg Messmer</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Localization Project Managers :</td> <td>Gea Palau Roig, Mehmet Ozgur Caylak, Natalia García Guerrero, Paul Rudd</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Spanish Translators :</td> <td>Amaia López Arrazola, Ana Ibáñez, Florencia Romero Gonzalo, Inés Cendón Rodríguez, Ismael Fernández, Judith Rodríguez Vallverdú, Maria Rosich Andreu, Melanie Martí Marí, Paula Salguero Soto, Pedro Hurtado Ruiz, Robert Falcó, Sergio Valeriano Vindel, Sonia Alonso Santos, Teresa Jarrín Rodríguez, Virginia Sagarra García</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Spanish Reviewers :</td> <td>Cristina Pérez Cerezo, Daniel Antón Martínez, Jesús Álvarez Sánchez, José Prieto, Luismi García Ramírez, Paula Osorio Pomares, Rafa Ferrer, Rebeca Reinosa, Sara Jiménez García, Sebastián Sorroche Jurado, Silvia Ferrero</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Japanese Project Manager :</td> <td>Izumi Hiramoto</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Japanese Translators :</td> <td>Hiroshi Moroi, Kento Yagi, Ko Uchiyama, Ryosuke Okuyama, Ryunosuke Morohara</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Japanese Reviewers :</td> <td>Asumi Terasawa, Satsuki Ando, Yasushi Kohama, Yoshiko Enderlin</td> </tr> <tr VALIGN="top"> <td width=325 align=right>2bytes – Team Leads :</td> <td>John Kim, Michael Choi</td> </tr> <tr VALIGN="top"> <td width=325 align=right>2bytes – Translators :</td> <td>Harrison Won, Hyun-min Kim</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lionbridge – Localization Project Managers :</td> <td>Enrique García Treviño, Iina Sainio, Kailin Chen, Pablo Torregrosa Parra, Thomas Buck, Víctor Agenjo Sánchez</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lionbridge – Translators :</td> <td>Danny Hu, Li Run'er, Yu Hanbo, Ying Ye</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lionbridge – Reviewers :</td> <td>Chen Jueyu, Liu Lin, Zhou Yuchun</td> </tr> </table> |
<h2>Platform, Publishing, Company and Support</h2>
<h3>Platform - CARBON Engine</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Senior Development Director:</td> <td>Benjamin Hunter</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Director of Live Operations:</td> <td>Erlendur S Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Technical Producer:</td> <td>Adrian Gurney</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Product Operations Specialist:</td> <td>Haseeb Naveed</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Database Administrator:</td> <td>Jeff Kelly</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Rendering Engineer:</td> <td>Filipp Pavlov</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Programmer:</td> <td>Thomas Dähling</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Tools Programmer:</td> <td>Jonathan Michael Pierce</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Build Engineer:</td> <td>Cian Estella</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Audio Programmer:</td> <td>Eric Nielsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Rendering Engineer:</td> <td>Daniel Isheden</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Software Engineers:</td> <td>Hrafn Jökull Geirsson, Þorsteinn Már Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Tools Programmer:</td> <td>Auðunn Andri Ólafsson, Marcus Wittander, Mark Wilkins</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Graphics Programmer:</td> <td>Ólafur Þór Gunnarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Graphics Programmers:</td> <td>Christoph Vlad, John Kenneth Green,</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Engine Programmer:</td> <td>James Robert Hawk</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Engine Programmers:</td> <td>Alexander Björnsson, Joseph Frangoudes,</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Audio Programmer:</td> <td>Phevos Rinis</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Tools Programmers:</td> <td>Fannar Traustason, Grétar Karl Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Infrastructure Engineers:</td> <td>Zoey Alexis Wyandt</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Infrastructure Engineers:</td> <td>Charlotte Brolan</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior QA Analyst:</td> <td>Daniel Preineder, Maelys Jennifer Soitout</td> </tr> <tr VALIGN="top"> <td width=325 align=right>QA Analyst:</td> <td>Iuliia Denisova</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Tools Programmer:</td> <td>Árni Þór Sörensen</td> </tr> </table> <h3>Data & Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Director of Data, Analytics & AI:</td> <td>Stefán Freyr Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Engineering Manager:</td> <td>Eiríkur Björn Einarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Data Engineer:</td> <td>Ólafur Konráðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead AI Engineer:</td> <td>Eysteinn Gunnlaugsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior AI Engineer:</td> <td>Gunni Singh</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Data Engineer:</td> <td>Björn Kristmannsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Software Engineer:</td> <td>Alexander O'Donovan-Jones</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Data Engineers:</td> <td>Heiðrún Dís Magnúsdóttir, Ívar Helgi Rúnarsson, Jolin Qiao</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Data Scientists:</td> <td>Brenton Hooper, Julia Haidn, Kajetan Sygula, Sigga Svala Jónasdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Data Scientist:</td> <td>Kolbrún Júlía Newman</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Analytics Manager:</td> <td>Guðmundur Helgason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Product Analyst:</td> <td>Alessandro Luchetti</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Data Analyst:</td> <td>Kjartan Þór Halldórsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Data Analyst:</td> <td>Árný Eik Dagsdóttir, Vilhjálmur Kaldal Sigurðsson</td> </tr> </table> <h3>IT Operations</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Director of IT & Security:</td> <td>Ólafur Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>IT Helpdesk Lead:</td> <td>Róbert Steinar Tómasson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>IT Systems Lead:</td> <td>Arnar D. Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Systems Administrator:</td> <td>Andrew McCormack</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Systems Administrators:</td> <td>Árni Björn Ólafsson, Ísold Aðalheiður Hoffmann</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Systems Administrators:</td> <td>Adam Murphy, Einar Vilhelm Lúðvíksson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Automation Engineer:</td> <td>Rasmus Petersen</td> </tr> </table> <h3>Publishing</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Brand Directors:</td> <td>John Wilks, Spencer Colvin</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Brand Managers:</td> <td>Ingibjörg Lilja Diðriksdóttir,</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Brand Manager:</td> <td>Maziar Shahsafdari</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Brand Manager:</td> <td>Noé Glibert</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Head of Business Development:</td> <td>Anna Katrin Olafsdottir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Monetization Designer:</td> <td>Mikhail Margulev</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Marketing Growth Director:</td> <td>Alexandra Diljá Bjargardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>User Acquisition Lead:</td> <td>Carl Yan, Svetlana Labazkina</td> </tr> <tr VALIGN="top"> <td width=325 align=right>User Acquisition Specialist:</td> <td>Jóhann Pálsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of Content & Social Media:</td> <td>Kristján Einar Kristjánsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Marketing Analyst:</td> <td>Olga Venger</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Growth Marketing Specialists:</td> <td>Aníta Ösp Ingólfsdóttir, Friðrik Árni Tryggvason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Player Research & Localization Producer:</td> <td>Camille Faivre D'Arcier</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Marketing Creative Director:</td> <td>Jóhann Heiðar Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Strategic Publishing Advisor:</td> <td>Michael Hooper</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Marketing Specialist:</td> <td>Hilmar Smári Finsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Marketing Research Intern:</td> <td>Guðrún Kristín Kristinsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Cinematic Director (Product Management):</td> <td>Ólafur Ágúst Haraldsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Capture Artist:</td> <td>Birgir Páll Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Graphic Designers:</td> <td>Sölvi Hrafn Ingimundarson, Þormóður Kristján Aðalbjörnsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Web Designer:</td> <td>Björn Salvador Kristinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Cinematic Leads:</td> <td>Greg Kruk, Robin Whitehead</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Cinematic Artist:</td> <td>Arnar Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Copywriter/Editor:</td> <td>Eyvindur Karlsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Project Manager:</td> <td>Guðný Lára Thorarensen</td> </tr> </table> <h3>Player Experience and Community</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Director of Player Experience and Community:</td> <td>Rafn Herlufsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Player Experience Manager:</td> <td>Reynir Ari Guðráðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Community Manager:</td> <td>Peter Farrell</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Project Manager of Player Experience:</td> <td>Davíð Einarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Project Managers of Player Experience:</td> <td>Ágúst Ingi Óskarsson, Ingiberg Steinar Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Security Analyst:</td> <td>Michael Fitzsimmons</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Community Developer:</td> <td>Dan Crone</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Community Developers:</td> <td>Neil Gorton</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Community Developers:</td> <td>Aiden Harvey, Ben Sisson, Björn Andri Benediktsson, David Rootwelt-Norberg, Lisa Abeling</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Player Support Representative:</td> <td>Paul Dierdorp</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Player Support Specialist:</td> <td>Hlynur Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Player Support Specialists:</td> <td>Bjarni Veigar Hauksson, Diedrich Ohland</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Security Analysts:</td> <td>Einar Sigurður Hreiðarsson, Maksym Gryshchenko</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Software Engineer:</td> <td>John Aldis</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Tools Programmers:</td> <td>Brian Burnstein, Kristján Sigurðsson, Magnús Torfi Magnússon</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Managers:</td> <td>Gerardo Bono, Guðmundur Freyr Matthíasson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Team Leads:</td> <td>Luis Hernandez, Martin Bovis, Sebastian Veit</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Support Game Masters:</td> <td>Adrian Vazquez, Amrane Larbi, Eduardo Reyes, Edward Turrall, Garth Holmes, Jaques Durand, John Jay Catipon, Jorge Sikorsky, Juan Angelo Pasquin, Leandro Serrano, Mihail Munteanu, Oksana Talalina, Paulo de Vargas, Rajiv Pinera, Razzel Delcarmen, Ross Ireland, Sergio Garcia, Sergei Pavlov, Shaun Joyce, Tien-Thinh Le, Vu Ngo</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Outreach Game Masters:</td> <td>Caylan Pillay, Carlos Mendez, Edgar Morales, Endrio Lima, Ivan Ramirez, Jo El Ho, Luka Slovic, Nikola Trnavcevic, Rodrigo Oliveira, Rodrigo Parra</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Extraordinary Contributors to EVE Online:</td> <td>ISD Dorrim Barstorlode</td> </tr> </table> <h3>Fenris Creations</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>CEO:</td> <td>Hilmar Veigar Pétursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>COO:</td> <td>Adrian Blunt</td> </tr> <tr VALIGN="top"> <td width=325 align=right>CFO:</td> <td>Þorbjörg Sæmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>VP of Product:</td> <td>Sveinbjörn Magnússon</td> </tr> <tr VALIGN="top"> <td width=325 align=right>VP of Publishing:</td> <td>Eyrún Jónsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Genaral Manager (Shanghai):</td> <td>Chen Hong</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Communications Director:</td> <td>George Kelion</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Communications Manager:</td> <td>Alex Holt-Kulapalan</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of FP&A:</td> <td>Ívar Grétarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of Markets:</td> <td>Vífill Gústafsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Global Controller:</td> <td>Erik Ingvar Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Financial Analyst:</td> <td>Andrea Dögg Sigurðardóttir, Kolbeinn Elí Pétursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Financial Analyst:</td> <td>Linda María Karlsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Accounting Manager:</td> <td>Yongjoo Lee</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Accountant:</td> <td>Brynja Björk Hinriksdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Treasury Accountant:</td> <td>Lára Sigmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Accountants:</td> <td>Edda Margrét Halldórsdóttir, Zitong Li</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Accounting Specialist:</td> <td>Vala Sigurðardóttir, Zitong Li</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Accountant:</td> <td>Ashley Yvonne Wheat</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Talent Management Director:</td> <td>Gunnar Haugen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior HR Manager:</td> <td>Ása M. Ólafsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Talent Acquisition Specialist:</td> <td>Arna Kristín Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior HR Business Partner:</td> <td>Kate Lindsay, Sandy Shao, Sif Hákonardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>HR Business Partner:</td> <td>Sonja Davíðsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of Compensation and Benefits:</td> <td>Unnur Linda Konráðsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Legal Counsel:</td> <td>Nick Kempton, Steinlaug Högnadóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Director Legal:</td> <td>Jochen Kattoll</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Office Manager:</td> <td>Sigfríður Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Office Manager:</td> <td>Michelle Lacey, Inga Björk Sveinbjörnsdóttir, Lillian Yang</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Office Administrator:</td> <td>Luke Thomas Roberts</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Housing Facility Manager:</td> <td>Jón Bjarki Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Business Admin Apprentice:</td> <td>Effie Smith</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Travel Agent:</td> <td>Signý Heiða Guðnadóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Admin Specialist:</td> <td>Arnheiður Rós Ásgeirsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Travel & Admin Specialist:</td> <td>Karolina Zebel</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Chef:</td> <td>Vagn Leví Sigurðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Sous Chefs:</td> <td>Monika Kinga Chruslicka, Svavar Berg Gunnarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Assistant Sous Chef:</td> <td>Hjördís Hólm Harðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Assistant Cook:</td> <td>Andreea Cotorceanu, Natalia Popowska, Raj Jadhav</td> </tr> </table> <h3>Localization</h3> <hr> <h3>Altagram Group:</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Team Lead Localization Project Managers:</td> <td>Jonathan Aplin, Yasmin Babb</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Localization Project Managers:</td> <td>Andreia Ruiz de la Sierra, Gabriella de Stefano, Marc McGowan, Marina Ramos Menéndez, Mathilde Gribaudi, Sinan Özeltırtıl, Sofía Brenner Fernández</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Localization Engineers:</td> <td>Antonio Manuel Beleño Rodríguez, Wolfgang Hoffmann-Schoenborn</td> </tr> <tr VALIGN="top"> <td width=325 align=right>French Editor:</td> <td>Claire Lebossé</td> </tr> <tr VALIGN="top"> <td width=325 align=right>French Translators:</td> <td>Adrien Ferrucci, Amaury Doaré, Amandine Obry, Baptiste Sorin, Catherine Gallo, Célia Lafage, Claire Caro, Coraline Cerizay, Ellenita Gomez Ales, Emma Miiva Ducharne, Emma Prévost, Fabrice Maurel, Karine Goldstein, Laly Dufossé, Léa Heyng, Manon Fauries, Margaux Lanfranchi, Nolwenn Gaudin, Océane Gougeon, Ophélie Vielles, Romain Portelli, Sky Verhaaf, Thomas Partensky</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior German Editor:</td> <td>Florian Descher</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior German Linguistic Editor:</td> <td>Sandra Kohl</td> </tr> <tr VALIGN="top"> <td width=325 align=right>German Editors:</td> <td>Sarah Ballhorn, Stephan Grabowski</td> </tr> <tr VALIGN="top"> <td width=325 align=right>German Translators:</td> <td>Alexia Trensch, Andreas Gefken, Christopher Sinclair, Christian Hoffmann, Erik Eisenhauer, Franziska Mahlert, Heiko Illi, Henrike Kupsch, Illka Wegner, Iris Schäfer, Jakob Semmer, Jenny Willett, Juliane Lein, Julia Meter, Katharina Speelmans, Linda Geschwandtner, Lukas Katzmann, Martin Junge, Marvin Ögüdücü, Meike Braun, Nele Katzwinkel, Nicole Adler, Nicole Thomer, Stefanie Seidel, Simon Dehne, Tanja Ta Lam-Huong, Vanessa Tockner</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Russian Localization Project Manager:</td> <td>Mike Kolbasnikov</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Russian Editors:</td> <td>Anna Noskova, Anton Sherstnev, Oleg Utkin, Anastasiya Vasilyeva</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Russian Proofreader:</td> <td>Yuliya Soboleva</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Russian Translators:</td> <td>Alexandr Cosarnii, Alexandra Frolova, Alexandra Kanevski, Anna Tuntiya, Georgy Kopylov, Karina Avenesova, Mikhail Kondrashev, Svetlana Gribeauval, Vadim Bogomolov, Yan Bogomolov</td> </tr> </table> <h3>Keywords Studios:</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Localization Service Line Director:</td> <td>Romina Franceschina</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Text Localization Head of Division:</td> <td>Montse García</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Global Service Line Manager:</td> <td>Anthony Tamburro</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Project Manager:</td> <td>Amy Durkan</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Localization Manager:</td> <td>Andrés Pujazón, Cristina Pérez Martín, Greg Messmer</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Localization Project Managers:</td> <td>Gea Palau Roig, Mehmet Ozgur Caylak, Natalia García Guerrero, Paul Rudd</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Spanish Translators:</td> <td>Amaia López Arrazola, Ana Ibáñez, Florencia Romero Gonzalo, Inés Cendón Rodríguez, Ismael Fernández, Judith Rodríguez Vallverdú, Maria Rosich Andreu, Melanie Martí Marí, Paula Salguero Soto, Pedro Hurtado Ruiz, Robert Falcó, Sergio Valeriano Vindel, Sonia Alonso Santos, Teresa Jarrín Rodríguez, Virginia Sagarra García</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Spanish Reviewers:</td> <td>Cristina Pérez Cerezo, Daniel Antón Martínez, Jesús Álvarez Sánchez, José Prieto, Luismi García Ramírez, Paula Osorio Pomares, Rafa Ferrer, Rebeca Reinosa, Sara Jiménez García, Sebastián Sorroche Jurado, Silvia Ferrero</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Japanese Project Manager:</td> <td>Izumi Hiramoto</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Japanese Translators:</td> <td>Hiroshi Moroi, Kento Yagi, Ko Uchiyama, Ryosuke Okuyama, Ryunosuke Morohara</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Japanese Reviewers:</td> <td>Asumi Terasawa, Satsuki Ando, Yasushi Kohama, Yoshiko Enderlin</td> </tr> </table> <h3>Player Research - A Keywords Studio:</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Director:</td> <td>Sebastian Long</td> </tr> <tr VALIGN="top"> <td width=325 align=right>People Manager:</td> <td>Nicola Godfrey</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Head of Research Craft:</td> <td>Rui Craveirinha</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Market Research Project Director:</td> <td>Amy Durkan</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Games User Researcher:</td> <td>Chloe Jian, Elly Cockcroft, Jonathan Venne, Megane Lacroix</td> </tr> </table> <h3>2bytes:</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Team Lead:</td> <td>John Kim, Michael Choi</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Translators:</td> <td>Harrison Won, Hyun-min Kim</td> </tr> </table> <h3>Lionbridge</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Localization Project Managers:</td> <td>Enrique García Treviño, Iina Sainio, Kailin Chen, Pablo Torregrosa Parra, Thomas Buck, Víctor Agenjo Sánchez</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Translators:</td> <td>Danny Hu, Li Run'er, Yu Hanbo, Ying Ye</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Reviewers:</td> <td>Chen Jueyu, Liu Lin, Zhou Yuchun</td> </tr> </table> |
<h2>Platform, Publishing, Company and Support</h2> <h3>Platform <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Senior Development Director :</b></td> <td>Benjamin Hunter</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Director of Live Operations :</b></td> <td>Erlendur S Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Technical Producer :</b></td> <td>Adrian Gurney</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Product Operations Specialist :</b></td> <td>Haseeb Naveed</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Database Administrator :</b></td> <td>Jeff Kelly</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Rendering Engineer :</b></td> <td>Filipp Pavlov</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Programmer :</b></td> <td>Thomas Dähling</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Tools Programmer :</b></td> <td>Jonathan Michael Pierce</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Build Engineer :</b></td> <td>Cian Estella</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Audio Programmer :</b></td> <td>Eric Nielsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Rendering Engineer :</b></td> <td>Daniel Isheden</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Software Engineers :</b></td> <td>Hrafn Jökull Geirsson, Þorsteinn Már Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Tools Programmers :</b></td> <td>Auðunn Andri Ólafsson, Marcus Wittander, Mark Wilkins</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Graphics Programmer :</b></td> <td>Ólafur Þór Gunnarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Graphics Programmers :</b></td> <td>Christoph Vlad, John Kenneth Green</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Engine Programmer :</b></td> <td>James Robert Hawk</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Engine Programmers :</b></td> <td>Alexander Björnsson, Joseph Frangoudes</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Audio Programmer :</b></td> <td>Phevos Rinis</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Tools Programmers :</b></td> <td>Fannar Traustason, Grétar Karl Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Infrastructure Engineers :</b></td> <td>Zoey Alexis Wyandt</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Infrastructure Engineers :</b></td> <td>Charlotte Brolan</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior QA Analysts :</b></td> <td>Daniel Preineder, Musse Dolk</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>QA Analyst :</b></td> <td>Iuliia Denisova</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Tools Programmer :</b></td> <td>Árni Þór Sörensen</td> </tr> </table> <h3>Data & Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Director of Data, Analytics & AI :</b></td> <td>Stefán Freyr Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Data Engineering Manager :</b></td> <td>Eiríkur Björn Einarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Data Engineer :</b></td> <td>Ólafur Konráðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead AI Engineer :</b></td> <td>Eysteinn Gunnlaugsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Data Engineer :</b></td> <td>Björn Kristmannsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Software Engineer :</b></td> <td>Alexander O'Donovan-Jones</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Data Engineers :</b></td> <td>Heiðrún Dís Magnúsdóttir, Ívar Helgi Rúnarsson, Jolin Qiao</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Data Scientists :</b></td> <td>Brenton Hooper, Julia Haidn, Kajetan Sygula</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Data Scientist :</b></td> <td>Kolbrún Júlía Newman</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Analytics Manager :</b></td> <td>Guðmundur Helgason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Data Analyst :</b></td> <td>Kjartan Þór Halldórsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Data Analysts :</b></td> <td>Árný Eik Dagsdóttir, Vilhjálmur Kaldal Sigurðsson</td> </tr> </table> <h3>IT Operations</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Director of IT & Security :</b></td> <td>Ólafur Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>IT Helpdesk Lead :</b></td> <td>Róbert Steinar Tómasson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>IT Systems Lead :</b></td> <td>Arnar D. Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal System Administrator :</b></td> <td>Andrew McCormack</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior System Administrators :</b></td> <td>Árni Björn Ólafsson, Ísold Aðalheiður Hoffmann</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>System Administrators :</b></td> <td>Adam Murphy, Einar Vilhelm Lúðvíksson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Automation Engineer :</b></td> <td>Rasmus Petersen</td> </tr> </table> <h3>Publishing</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Brand Directors :</b></td> <td>Grant Tasker, Spencer Colvin</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Brand Managers :</b></td> <td>Emily Akland, Eldar Ástþórsson, Ingibjörg Lilja Diðriksdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Brand Manager :</b></td> <td>Maziar Shahsafdari</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Junior Brand Manager :</b></td> <td>Noé Glibert</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Head of Business Development :</b></td> <td>Anna Katrin Olafsdottir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Monetization Designer :</b></td> <td>Mikhail Margulev</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Marketing Growth Director :</b></td> <td>Alexandra Diljá Bjargardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>User Acquisition Lead :</b></td> <td>Svetlana Labazkina</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of Content & Social Media :</b></td> <td>Kristján Einar Kristjánsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Digital Product Manager :</b></td> <td>Caden Levett</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Marketing Analyst :</b></td> <td>Olga Venger</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Growth Marketing Specialists :</b></td> <td>Aníta Ösp Ingólfsdóttir, Friðrik Árni Tryggvason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Player Research & Localization Producer :</b></td> <td>Camille Faivre D'Arcier</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Marketing Creative Director :</b></td> <td>Jóhann Heiðar Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Strategic Publishing Advisor :</b></td> <td>Michael Hooper</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Marketing Specialist :</b></td> <td>Hilmar Smári Finsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Marketing Research Intern :</b></td> <td>Guðrún Kristín Kristinsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Cinematic Director :</b></td> <td>Ólafur Ágúst Haraldsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Capture Artist :</b></td> <td>Birgir Páll Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Graphic Designers :</b></td> <td>Sölvi Hrafn Ingimundarson, Þormóður Kristján Aðalbjörnsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Web Designer :</b></td> <td>Björn Salvador Kristinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Cinematic Leads :</b></td> <td>Greg Kruk, Robin Whitehead</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Cinematic Artist :</b></td> <td>Arnar Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Copywriter/Editor :</b></td> <td>Eyvindur Karlsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Project Manager :</b></td> <td>Guðný Lára Thorarensen</td> </tr> </table> <h3>Player Experience and Community</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Director of Player Experience and Community :</b></td> <td>Rafn Herlufsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Player Experience Manager :</b></td> <td>Reynir Ari Guðráðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Community Manager :</b></td> <td>Peter Farrell</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Project Manager of Player Experience :</b></td> <td>Davíð Einarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Project Managers of Player Experience :</b></td> <td>Ágúst Ingi Óskarsson, Ingiberg Steinar Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Security Analyst :</b></td> <td>Michael Fitzsimmons</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Community Developers :</b></td> <td>Dan Crone, Neil Gorton</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Community Developers :</b></td> <td>Aiden Harvey, Ben Sisson, Björn Andri Benediktsson, David Rootwelt-Norberg, Lisa Abeling</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Player Support Representative :</b></td> <td>Paul Dierdorp</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Player Support Specialists :</b></td> <td>Bjarni Veigar Hauksson, Diedrich Ohlandt, Hlynur Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Security Analysts :</b></td> <td>Einar Sigurður Hreiðarsson, Maksym Gryshchenko</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Software Engineer :</b></td> <td>John Aldis</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Tools Programmers :</b></td> <td>Kristján Sigurðsson, Magnús Torfi Magnússon</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Tools Programmers :</b></td> <td>Brian Burnstein</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Managers :</b></td> <td>Gerardo Bono, Guðmundur Freyr Matthíasson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Team Leads :</b></td> <td>Luis Hernandez, Martin Bovis, Sebastian Veit</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Support Game Masters :</b></td> <td>Adrian Vazquez, Amrane Larbi, Eduardo Reyes, Edward Turrall, Garth Holmes, Jaques Durand, John Jay Catipon, Jorge Sikorsky, Juan Angelo Pasquin, Leandro Serrano, Mihail Munteanu, Oksana Talalina, Paulo de Vargas, Rajiv Pinera, Razzel Delcarmen, Ross Ireland, Sergio Garcia, Sergei Pavlov, Shaun Joyce, Tien-Thinh Le, Vu Ngo</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Outreach Game Masters :</b></td> <td>Caylan Pillay, Carlos Mendez, Edgar Morales, Endrio Lima, Ivan Ramirez, Jo El Ho, Luka Slovic, Nikola Trnavcevic, Rodrigo Oliveira, Rodrigo Parra</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Extraordinary Contributors to EVE Online :</b></td> <td>ISD Dorrim Barstorlode</td> </tr> </table> <h3>CCP</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Chief Executive Officer :</b></td> <td>Hilmar Veigar Pétursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Chief Operating Officer :</b></td> <td>Adrian Blunt</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Chief Financial Officer :</b></td> <td>Þorbjörg Sæmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>VP of Product :</b></td> <td>Sveinbjörn Magnússon</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>VP of Publishing :</b></td> <td>Eyrún Jónsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Communications Director :</b></td> <td>George Kelion</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Communications Manager :</b></td> <td>Alex Holt-Kulapalan</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of FP&A :</b></td> <td>Ívar Grétarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of Markets :</b></td> <td>Vífill Gústafsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Global Controller :</b></td> <td>Erik Ingvar Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Financial Analyst :</b></td> <td>Andrea Dögg Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Financial Analyst :</b></td> <td>Kolbeinn Elí Pétursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Financial Analyst :</b></td> <td>Linda María Karlsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Accounting Manager :</b></td> <td>Yongjoo Lee</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Accountant :</b></td> <td>Brynja Björk Hinriksdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Accountants :</b></td> <td>Edda Margrét Halldórsdóttir, Vala Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Accounting Specialists :</b></td> <td>Lára Sigmundsdóttir, Zitong Li</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Accountant :</b></td> <td>Ashley Yvonne Wheat</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior HR Manager :</b></td> <td>Ása M. Ólafsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Talent Manager Director :</b></td> <td>Gunnar Haugen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Talent Acquisition Specialist :</b></td> <td>Arna Kristín Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior HR Business Partners :</b></td> <td>Kate Lindsay, Sif Hákonardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>HR Business Partner :</b></td> <td>Sonja Davíðsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of Compensation and Benefits :</b></td> <td>Unnur Linda Konráðsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Legal Counsel :</b></td> <td>Nick Kempton, Steinlaug Högnadóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Director Legal :</b></td> <td>Jochen Kattoll</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Office Manager :</b></td> <td>Sigfríður Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Office Managers :</b></td> <td>Michelle Lacey, Inga Björk Sveinbjörnsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Housing Facility Manager :</b></td> <td>Jón Bjarki Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Business Admin Apprentice :</b></td> <td>Effie Smith</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Travel Agent :</b></td> <td>Signý Heiða Guðmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Travel & Admin Specialists :</b></td> <td>Arnheiður Rós Ásgeirsdóttir, Karolina Zebel</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Chef :</b></td> <td>Vagn Leví Sigurðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Sous Chefs :</b></td> <td>Monika Kinga Chruslicka, Svavar Berg Gunnarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Assistant Sous Chef :</b></td> <td>Hjördís Hólm Harðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Assistant Cooks :</b></td> <td>Natalia Popowska, Raj Jadhav</td> </tr> </table> <h3>Localization</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – Team Lead Localization Project Managers :</b></td> <td>Jonathan Aplin, Yasmin Babb</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – Localization Project Managers :</b></td> <td>Andreia Ruiz de la Sierra, Gabriella de Stefano, Marc McGowan, Marina Ramos Menéndez, Mathilde Gribaudi, Sinan Özeltırtıl, Sofía Brenner Fernández</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – Localization Engineers :</b></td> <td>Antonio Manuel Beleño Rodríguez, Wolfgang Hoffmann-Schoenborn</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – French Editor :</b></td> <td>Claire Lebossé</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – French Translators :</b></td> <td>Adrien Ferrucci, Amaury Doaré, Amandine Obry, Baptiste Sorin, Catherine Gallo, Célia Lafage, Claire Caro, Coraline Cerizay, Ellenita Gomez Ales, Emma Miiva Ducharne, Emma Prévost, Fabrice Maurel, Karine Goldstein, Laly Dufossé, Léa Heyng, Manon Fauries, Margaux Lanfranchi, Nolwenn Gaudin, Océane Gougeon, Ophélie Vielles, Romain Portelli, Sky Verhaaf, Thomas Partensky</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – Senior German Editor :</b></td> <td>Florian Descher</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – Senior German Linguistic Editor :</b></td> <td>Sandra Kohl</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – German Editors :</b></td> <td>Sarah Ballhorn, Stephan Grabowski</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – German Translators :</b></td> <td>Alexia Trensch, Andreas Gefken, Christopher Sinclair, Christian Hoffmann, Erik Eisenhauer, Franziska Mahlert, Heiko Illi, Henrike Kupsch, Illka Wegner, Iris Schäfer, Jakob Semmer, Jenny Willett, Juliane Lein, Julia Meter, Katharina Speelmans, Linda Geschwandtner, Lukas Katzmann, Martin Junge, Marvin Ögüdücü, Meike Braun, Nele Katzwinkel, Nicole Adler, Nicole Thomer, Stefanie Seidel, Simon Dehne, Tanja Ta Lam-Huong, Vanessa Tockner</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – Russian Localization Project Manager :</b></td> <td>Mike Kolbasnikov</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – Russian Editors :</b></td> <td>Anna Noskova, Anton Sherstnev, Oleg Utkin, Anastasiya Vasilyeva</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – Russian Proofreader :</b></td> <td>Yuliya Soboleva</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – Russian Translators :</b></td> <td>Alexandr Cosarnii, Alexandra Frolova, Alexandra Kanevski, Anna Tuntiya, Georgy Kopylov, Karina Avenesova, Mikhail Kondrashev, Svetlana Gribeauval, Vadim Bogomolov, Yan Bogomolov</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Localization Service Line Director :</b></td> <td>Romina Franceschina</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Text Localization Head of Division :</b></td> <td>Montse García</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Global Service Line Manager :</b></td> <td>Anthony Tamburro</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Localization Managers :</b></td> <td>Andrés Pujazón, Cristina Pérez Martín, Greg Messmer</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Localization Project Managers :</b></td> <td>Gea Palau Roig, Mehmet Ozgur Caylak, Natalia García Guerrero, Paul Rudd</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Spanish Translators :</b></td> <td>Amaia López Arrazola, Ana Ibáñez, Florencia Romero Gonzalo, Inés Cendón Rodríguez, Ismael Fernández, Judith Rodríguez Vallverdú, Maria Rosich Andreu, Melanie Martí Marí, Paula Salguero Soto, Pedro Hurtado Ruiz, Robert Falcó, Sergio Valeriano Vindel, Sonia Alonso Santos, Teresa Jarrín Rodríguez, Virginia Sagarra García</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Spanish Reviewers :</b></td> <td>Cristina Pérez Cerezo, Daniel Antón Martínez, Jesús Álvarez Sánchez, José Prieto, Luismi García Ramírez, Paula Osorio Pomares, Rafa Ferrer, Rebeca Reinosa, Sara Jiménez García, Sebastián Sorroche Jurado, Silvia Ferrero</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Japanese Project Manager :</b></td> <td>Izumi Hiramoto</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Japanese Translators :</b></td> <td>Hiroshi Moroi, Kento Yagi, Ko Uchiyama, Ryosuke Okuyama, Ryunosuke Morohara</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Japanese Reviewers :</b></td> <td>Asumi Terasawa, Satsuki Ando, Yasushi Kohama, Yoshiko Enderlin</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>2bytes – Team Leads :</b></td> <td>John Kim, Michael Choi</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>2bytes – Translators :</b></td> <td>Harrison Won, Hyun-min Kim</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lionbridge – Localization Project Managers :</b></td> <td>Enrique García Treviño, Iina Sainio, Kailin Chen, Pablo Torregrosa Parra, Thomas Buck, Víctor Agenjo Sánchez</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lionbridge – Translators :</b></td> <td>Danny Hu, Li Run'er, Yu Hanbo, Ying Ye</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lionbridge – Reviewers <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Senior Development Director:</b></td> <td>Benjamin Hunter</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Director of Live Operations:</b></td> <td>Erlendur S Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Technical Producer:</b></td> <td>Adrian Gurney</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Product Operations Specialist:</b></td> <td>Haseeb Naveed</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Database Administrator:</b></td> <td>Jeff Kelly</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Rendering Engineer:</b></td> <td>Filipp Pavlov</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Programmer:</b></td> <td>Thomas Dähling</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Tools Programmer:</b></td> <td>Jonathan Michael Pierce</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Build Engineer:</b></td> <td>Cian Estella</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Audio Programmer:</b></td> <td>Eric Nielsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Rendering Engineer:</b></td> <td>Daniel Isheden</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Software Engineers:</b></td> <td>Hrafn Jökull Geirsson, Þorsteinn Már Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Tools Programmer:</b></td> <td>Auðunn Andri Ólafsson, Marcus Wittander, Mark Wilkins</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Graphics Programmer:</b></td> <td>Ólafur Þór Gunnarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Graphics Programmers:</b></td> <td>Christoph Vlad, John Kenneth Green,</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Engine Programmer:</b></td> <td>James Robert Hawk</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Engine Programmers:</b></td> <td>Alexander Björnsson, Joseph Frangoudes,</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Audio Programmer:</b></td> <td>Phevos Rinis</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Tools Programmers:</b></td> <td>Fannar Traustason, Grétar Karl Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Infrastructure Engineers:</b></td> <td>Zoey Alexis Wyandt</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Infrastructure Engineers:</b></td> <td>Charlotte Brolan</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior QA Analyst:</b></td> <td>Daniel Preineder, Maelys Jennifer Soitout</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>QA Analyst:</b></td> <td>Iuliia Denisova</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Tools Programmer:</b></td> <td>Árni Þór Sörensen</td> </tr> </table> <h3>Data & Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Director of Data, Analytics & AI:</b></td> <td>Stefán Freyr Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Engineering Manager:</b></td> <td>Eiríkur Björn Einarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Data Engineer:</b></td> <td>Ólafur Konráðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead AI Engineer:</b></td> <td>Eysteinn Gunnlaugsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior AI Engineer:</b></td> <td>Gunni Singh</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Data Engineer:</b></td> <td>Björn Kristmannsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Software Engineer:</b></td> <td>Alexander O'Donovan-Jones</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Data Engineers:</b></td> <td>Heiðrún Dís Magnúsdóttir, Ívar Helgi Rúnarsson, Jolin Qiao</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Data Scientists:</b></td> <td>Brenton Hooper, Julia Haidn, Kajetan Sygula, Sigga Svala Jónasdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Data Scientist:</b></td> <td>Kolbrún Júlía Newman</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Analytics Manager:</b></td> <td>Guðmundur Helgason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Product Analyst:</b></td> <td>Alessandro Luchetti</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Data Analyst:</b></td> <td>Kjartan Þór Halldórsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Data Analyst:</b></td> <td>Árný Eik Dagsdóttir, Vilhjálmur Kaldal Sigurðsson</td> </tr> </table> <h3>IT Operations</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Director of IT & Security:</b></td> <td>Ólafur Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>IT Helpdesk Lead:</b></td> <td>Róbert Steinar Tómasson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>IT Systems Lead:</b></td> <td>Arnar D. Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Systems Administrator:</b></td> <td>Andrew McCormack</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Systems Administrators:</b></td> <td>Árni Björn Ólafsson, Ísold Aðalheiður Hoffmann</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Systems Administrators:</b></td> <td>Adam Murphy, Einar Vilhelm Lúðvíksson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Automation Engineer:</b></td> <td>Rasmus Petersen</td> </tr> </table> <h3>Publishing</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Brand Directors:</b></td> <td>John Wilks, Spencer Colvin</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Brand Managers:</b></td> <td>Ingibjörg Lilja Diðriksdóttir,</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Brand Manager:</b></td> <td>Maziar Shahsafdari</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Brand Manager:</b></td> <td>Noé Glibert</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Head of Business Development:</b></td> <td>Anna Katrin Olafsdottir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Monetization Designer:</b></td> <td>Mikhail Margulev</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Marketing Growth Director:</b></td> <td>Alexandra Diljá Bjargardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>User Acquisition Lead:</b></td> <td>Carl Yan, Svetlana Labazkina</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>User Acquisition Specialist:</b></td> <td>Jóhann Pálsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of Content & Social Media:</b></td> <td>Kristján Einar Kristjánsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Marketing Analyst:</b></td> <td>Olga Venger</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Growth Marketing Specialists:</b></td> <td>Aníta Ösp Ingólfsdóttir, Friðrik Árni Tryggvason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Player Research & Localization Producer:</b></td> <td>Camille Faivre D'Arcier</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Marketing Creative Director:</b></td> <td>Jóhann Heiðar Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Strategic Publishing Advisor:</b></td> <td>Michael Hooper</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Marketing Specialist:</b></td> <td>Hilmar Smári Finsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Marketing Research Intern:</b></td> <td>Guðrún Kristín Kristinsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Cinematic Director (Product Management):</b></td> <td>Ólafur Ágúst Haraldsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Capture Artist:</b></td> <td>Birgir Páll Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Graphic Designers:</b></td> <td>Sölvi Hrafn Ingimundarson, Þormóður Kristján Aðalbjörnsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Web Designer:</b></td> <td>Björn Salvador Kristinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Cinematic Leads:</b></td> <td>Greg Kruk, Robin Whitehead</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Cinematic Artist:</b></td> <td>Arnar Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Copywriter/Editor:</b></td> <td>Eyvindur Karlsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Project Manager:</b></td> <td>Guðný Lára Thorarensen</td> </tr> </table> <h3>Player Experience and Community</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Director of Player Experience and Community:</b></td> <td>Rafn Herlufsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Player Experience Manager:</b></td> <td>Reynir Ari Guðráðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Community Manager:</b></td> <td>Peter Farrell</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Project Manager of Player Experience:</b></td> <td>Davíð Einarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Project Managers of Player Experience:</b></td> <td>Ágúst Ingi Óskarsson, Ingiberg Steinar Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Security Analyst:</b></td> <td>Michael Fitzsimmons</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Community Developer:</b></td> <td>Dan Crone</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Community Developers:</b></td> <td>Neil Gorton</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Community Developers:</b></td> <td>Aiden Harvey, Ben Sisson, Björn Andri Benediktsson, David Rootwelt-Norberg, Lisa Abeling</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Player Support Representative:</b></td> <td>Paul Dierdorp</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Player Support Specialist:</b></td> <td>Hlynur Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Player Support Specialists:</b></td> <td>Bjarni Veigar Hauksson, Diedrich Ohland</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Security Analysts:</b></td> <td>Einar Sigurður Hreiðarsson, Maksym Gryshchenko</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Software Engineer:</b></td> <td>John Aldis</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Tools Programmers:</b></td> <td>Brian Burnstein, Kristján Sigurðsson, Magnús Torfi Magnússon</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Managers:</b></td> <td>Gerardo Bono, Guðmundur Freyr Matthíasson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Team Leads:</b></td> <td>Luis Hernandez, Martin Bovis, Sebastian Veit</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Support Game Masters:</b></td> <td>Adrian Vazquez, Amrane Larbi, Eduardo Reyes, Edward Turrall, Garth Holmes, Jaques Durand, John Jay Catipon, Jorge Sikorsky, Juan Angelo Pasquin, Leandro Serrano, Mihail Munteanu, Oksana Talalina, Paulo de Vargas, Rajiv Pinera, Razzel Delcarmen, Ross Ireland, Sergio Garcia, Sergei Pavlov, Shaun Joyce, Tien-Thinh Le, Vu Ngo</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Outreach Game Masters:</b></td> <td>Caylan Pillay, Carlos Mendez, Edgar Morales, Endrio Lima, Ivan Ramirez, Jo El Ho, Luka Slovic, Nikola Trnavcevic, Rodrigo Oliveira, Rodrigo Parra</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Extraordinary Contributors to EVE Online:</b></td> <td>ISD Dorrim Barstorlode</td> </tr> </table> <h3>Fenris Creations</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>CEO:</b></td> <td>Hilmar Veigar Pétursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>COO:</b></td> <td>Adrian Blunt</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>CFO:</b></td> <td>Þorbjörg Sæmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>VP of Product:</b></td> <td>Sveinbjörn Magnússon</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>VP of Publishing:</b></td> <td>Eyrún Jónsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Genaral Manager (Shanghai):</b></td> <td>Chen Hong</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Communications Director:</b></td> <td>George Kelion</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Communications Manager:</b></td> <td>Alex Holt-Kulapalan</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of FP&A:</b></td> <td>Ívar Grétarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of Markets:</b></td> <td>Vífill Gústafsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Global Controller:</b></td> <td>Erik Ingvar Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Financial Analyst:</b></td> <td>Andrea Dögg Sigurðardóttir, Kolbeinn Elí Pétursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Financial Analyst:</b></td> <td>Linda María Karlsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Accounting Manager:</b></td> <td>Yongjoo Lee</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Accountant:</b></td> <td>Brynja Björk Hinriksdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Treasury Accountant:</b></td> <td>Lára Sigmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Accountants:</b></td> <td>Edda Margrét Halldórsdóttir, Zitong Li</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Accounting Specialist:</b></td> <td>Vala Sigurðardóttir, Zitong Li</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Accountant:</b></td> <td>Ashley Yvonne Wheat</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Talent Management Director:</b></td> <td>Gunnar Haugen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior HR Manager:</b></td> <td>Ása M. Ólafsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Talent Acquisition Specialist:</b></td> <td>Arna Kristín Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior HR Business Partner:</b></td> <td>Kate Lindsay, Sandy Shao, Sif Hákonardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>HR Business Partner:</b></td> <td>Sonja Davíðsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of Compensation and Benefits:</b></td> <td>Unnur Linda Konráðsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Legal Counsel:</b></td> <td>Nick Kempton, Steinlaug Högnadóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Director Legal:</b></td> <td>Jochen Kattoll</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Office Manager:</b></td> <td>Sigfríður Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Office Manager:</b></td> <td>Michelle Lacey, Inga Björk Sveinbjörnsdóttir, Lillian Yang</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Office Administrator:</b></td> <td>Luke Thomas Roberts</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Housing Facility Manager:</b></td> <td>Jón Bjarki Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Business Admin Apprentice:</b></td> <td>Effie Smith</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Travel Agent:</b></td> <td>Signý Heiða Guðnadóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Admin Specialist:</b></td> <td>Arnheiður Rós Ásgeirsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Travel & Admin Specialist:</b></td> <td>Karolina Zebel</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Chef:</b></td> <td>Vagn Leví Sigurðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Sous Chefs:</b></td> <td>Monika Kinga Chruslicka, Svavar Berg Gunnarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Assistant Sous Chef:</b></td> <td>Hjördís Hólm Harðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Assistant Cook:</b></td> <td>Andreea Cotorceanu, Natalia Popowska, Raj Jadhav</td> </tr> </table> <h3>Localization</h3> <hr> <h3>Altagram Group:</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Team Lead Localization Project Managers:</b></td> <td>Jonathan Aplin, Yasmin Babb</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Localization Project Managers:</b></td> <td>Andreia Ruiz de la Sierra, Gabriella de Stefano, Marc McGowan, Marina Ramos Menéndez, Mathilde Gribaudi, Sinan Özeltırtıl, Sofía Brenner Fernández</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Localization Engineers:</b></td> <td>Antonio Manuel Beleño Rodríguez, Wolfgang Hoffmann-Schoenborn</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>French Editor:</b></td> <td>Claire Lebossé</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>French Translators:</b></td> <td>Adrien Ferrucci, Amaury Doaré, Amandine Obry, Baptiste Sorin, Catherine Gallo, Célia Lafage, Claire Caro, Coraline Cerizay, Ellenita Gomez Ales, Emma Miiva Ducharne, Emma Prévost, Fabrice Maurel, Karine Goldstein, Laly Dufossé, Léa Heyng, Manon Fauries, Margaux Lanfranchi, Nolwenn Gaudin, Océane Gougeon, Ophélie Vielles, Romain Portelli, Sky Verhaaf, Thomas Partensky</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior German Editor:</b></td> <td>Florian Descher</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior German Linguistic Editor:</b></td> <td>Sandra Kohl</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>German Editors:</b></td> <td>Sarah Ballhorn, Stephan Grabowski</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>German Translators:</b></td> <td>Alexia Trensch, Andreas Gefken, Christopher Sinclair, Christian Hoffmann, Erik Eisenhauer, Franziska Mahlert, Heiko Illi, Henrike Kupsch, Illka Wegner, Iris Schäfer, Jakob Semmer, Jenny Willett, Juliane Lein, Julia Meter, Katharina Speelmans, Linda Geschwandtner, Lukas Katzmann, Martin Junge, Marvin Ögüdücü, Meike Braun, Nele Katzwinkel, Nicole Adler, Nicole Thomer, Stefanie Seidel, Simon Dehne, Tanja Ta Lam-Huong, Vanessa Tockner</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Russian Localization Project Manager:</b></td> <td>Mike Kolbasnikov</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Russian Editors:</b></td> <td>Anna Noskova, Anton Sherstnev, Oleg Utkin, Anastasiya Vasilyeva</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Russian Proofreader:</b></td> <td>Yuliya Soboleva</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Russian Translators:</b></td> <td>Alexandr Cosarnii, Alexandra Frolova, Alexandra Kanevski, Anna Tuntiya, Georgy Kopylov, Karina Avenesova, Mikhail Kondrashev, Svetlana Gribeauval, Vadim Bogomolov, Yan Bogomolov</td> </tr> </table> <h3>Keywords Studios:</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Localization Service Line Director:</b></td> <td>Romina Franceschina</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Text Localization Head of Division:</b></td> <td>Montse García</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Global Service Line Manager:</b></td> <td>Anthony Tamburro</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Project Manager:</b></td> <td>Amy Durkan</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Localization Manager:</b></td> <td>Andrés Pujazón, Cristina Pérez Martín, Greg Messmer</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Localization Project Managers:</b></td> <td>Gea Palau Roig, Mehmet Ozgur Caylak, Natalia García Guerrero, Paul Rudd</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Spanish Translators:</b></td> <td>Amaia López Arrazola, Ana Ibáñez, Florencia Romero Gonzalo, Inés Cendón Rodríguez, Ismael Fernández, Judith Rodríguez Vallverdú, Maria Rosich Andreu, Melanie Martí Marí, Paula Salguero Soto, Pedro Hurtado Ruiz, Robert Falcó, Sergio Valeriano Vindel, Sonia Alonso Santos, Teresa Jarrín Rodríguez, Virginia Sagarra García</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Spanish Reviewers:</b></td> <td>Cristina Pérez Cerezo, Daniel Antón Martínez, Jesús Álvarez Sánchez, José Prieto, Luismi García Ramírez, Paula Osorio Pomares, Rafa Ferrer, Rebeca Reinosa, Sara Jiménez García, Sebastián Sorroche Jurado, Silvia Ferrero</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Japanese Project Manager:</b></td> <td>Izumi Hiramoto</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Japanese Translators:</b></td> <td>Hiroshi Moroi, Kento Yagi, Ko Uchiyama, Ryosuke Okuyama, Ryunosuke Morohara</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Japanese Reviewers:</b></td> <td>Asumi Terasawa, Satsuki Ando, Yasushi Kohama, Yoshiko Enderlin</td> </tr> </table> <h3>Player Research - A Keywords Studio:</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Director:</b></td> <td>Sebastian Long</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>People Manager:</b></td> <td>Nicola Godfrey</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Head of Research Craft:</b></td> <td>Rui Craveirinha</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Market Research Project Director:</b></td> <td>Amy Durkan</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Games User Researcher:</b></td> <td>Chloe Jian, Elly Cockcroft, Jonathan Venne, Megane Lacroix</td> </tr> </table> <h3>2bytes:</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Team Lead:</b></td> <td>John Kim, Michael Choi</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Translators:</b></td> <td>Harrison Won, Hyun-min Kim</td> </tr> </table> <h3>Lionbridge</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Localization Project Managers:</b></td> <td>Enrique García Treviño, Iina Sainio, Kailin Chen, Pablo Torregrosa Parra, Thomas Buck, Víctor Agenjo Sánchez</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Translators:</b></td> <td>Danny Hu, Li Run'er, Yu Hanbo, Ying Ye</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Reviewers:</b></td> <td>Chen Jueyu, Liu Lin, Zhou Yuchun</td> </tr> </table> |
UI/SystemMenu/AboutEve/CCPCredits |
| 505113 | test | |||
| 505119 | Get Into Position | |||
| 505120 | Take Out The Threat | |||
| 505121 | Time to Mine | |||
| 505122 | Faster Than Light | |||
| 505123 | Base of Operations | |||
| 505124 | To The Stars | |||
| 505125 | As a capsuleer, your mind is directly connected to your ship. Your thoughts are its commands. Its damage is your pain. Your piloting skills will be vital in your future career. Currently there are hostile ships in your area that are part of a rogue cloning gang. We should get you into position to take them out and remove their threat from the system. |
Currently there are hostile ships in your area that are part of a rogue cloning gang. We should get you into position to take them out and remove their threat from the system. |
||
| 505126 | The nearby hostiles are a threat to your empire's capsuleer training program. This is a secure system and their presence is unwanted and poses a risk to civilians. By removing this threat you will help your empire and gain some useful combat experience. Removing the hostiles will be beneficial to your ISK balance as you will collect a bounty as well. |
By removing this threat you will help your empire and gain some useful combat experience. Removing the hostiles will be beneficial to your ISK balance as you will collect a bounty as well. |
||
| 505127 | Asteroid ore is the lifeblood of New Eden's industrial machine. The ore can be refined into essential materials for building or be sold directly for profit. It can provide a relatively safe, reliable source of income. | |||
| 505128 | Your ship can carry you across a star system in seconds. | |||
| 505129 | Stations are an extremely important part of New Eden. They provide capsuleers with many important services and are also one of the safest places to store ships and items. | |||
| 505130 | A vast stargate network makes it possible to travel between the thousands of systems in New Eden. | |||
| 505131 | Completed: Get Into Position |
Get Into Position |
||
| 505158 | Completed: Take Out The Threat |
Take Out The Threat |
||
| 505159 | Completed: Time to Mine |
Time to Mine |
||
| 505160 | Completed: Faster Than Light |
Faster Than Light |
||
| 505161 | Completed: Base of Operations |
Base of Operations |
||
| 505162 | Completed: To The Stars |
To The Stars |
||
| 505163 | Greetings, pilot. You have advanced to the elite status of capsuleer in the New Eden cluster. I am Aura, your AI assistant. I'm going to show you just a few of the many opportunities New Eden has to offer you as a capsuleer. We'll take it slow at first, and when you're ready we will neutralize some hostiles posing a threat to this star system. Then we'll move on to how you can start building your wealth and power in New Eden. |
We'll take it slow at first, and when you're ready we will neutralize some hostiles posing a threat to this star system. Then we'll move on to how you can start building your wealth and power in New Eden. |
||
| 505164 | Let's begin | |||
| 505166 | Well done. Would you like me to suggest another opportunity? | |||
| 505167 | Introducing Aura | |||
| 505168 | Excellent! | |||
| 505169 | Yes, I'm ready | |||
| 505171 | Incomplete | |||
| 505172 | Partial | |||
| 505173 | Active opportunity | |||
| 505174 | No active opportunity | |||
| 505175 | Show all opportunities | |||
| 505176 | Complete | |||
| 505177 | Opportunities Map | |||
| 505208 | New Opportunity | |||
| 505209 | Accept | |||
| 505210 | Dismiss | |||
| 505211 | Done already! | |||
| 505212 | Would you like me to suggest another opportunity? | |||
| 505213 | That's about it! | |||
| 505214 | I have nothing more to offer but would you like to contact a career agent? | |||
| 505215 | Well hello again! | |||
| 505216 | I'm Aura, your capsule’s AI assistant, are you ready to learn about opportunities available in New Eden? | |||
| 505319 | You Can Get Better! | |||
| 505320 | Completed: You Can Get Better! |
You Can Get Better! |
||
| 505321 | You should always be training. Skills influence how effective you are at almost any activity and learning new skills will give you access to new ships, modules and activities. | |||
| 505504 | Take a Look Around | |||
| 505505 | Market Forces | |||
| 505506 | Upgrade Your Ship | |||
| 505507 | We Are Not Alone | |||
| 505508 | Navigating New Eden | |||
| 505509 | Death of a Ship | |||
| 505510 | In space, situational awareness is the key to your survival. Let me show you how to become aware and alert. | |||
| 505511 | The Market can be your road to great wealth and your portal to what you need. In the market you can get better ships, more powerful modules, blueprints for production or ore for processing. You can also sell stuff you have just mined, bought, looted or traded. Eventually, you may be making many millions through the market. Let's liquidate some unneeded assets for hard cash. |
You can also sell stuff you have just mined, bought, looted or traded. Eventually, you may be making many millions through the market. Let's liquidate some unneeded assets for hard cash. |
||
| 505512 | By fitting your ship with the correct weapons and modules, you can optimize it for whatever task or adventure you want to undertake. The right combination of equipment can make even a simple ship tremendously powerful, giving you an edge over your rivals. | |||
| 505513 | Knowing how to move throughout the enormous network of star systems in New Eden is crucial. | |||
| 505514 | It’s a harsh world out there and chances are it won’t be long before someone will have it out for you. It will serve you well to find other like-minded capsuleers to ally with. | |||
| 505515 | Your ship has been destroyed and your capsule ejected. Don't worry, this happens to every capsuleer sooner or later. | |||
| 505541 | Completed: Take a Look Around |
Take a Look Around |
||
| 505542 | Completed: Market Forces |
Market Forces |
||
| 505543 | Completed: Upgrade Your Ship |
Upgrade Your Ship |
||
| 505544 | Completed: We Are Not Alone |
We Are Not Alone |
||
| 505546 | Completed: Navigating New Eden |
Navigating New Eden |
||
| 505547 | Completed: Death of a Ship |
Death of a Ship |
||
| 505632 | Engines of Creation | |||
| 505633 | To Boldly Go | |||
| 505634 | Confidential Agent | |||
| 505635 | Corporate Identity | |||
| 505636 | Completed: Engines of Creation |
Engines of Creation |
||
| 505637 | Completed: To Boldly Go |
To Boldly Go |
||
| 505638 | Completed: Confidential Agent |
Confidential Agent |
||
| 505639 | Completed: Corporate Identity |
Corporate Identity |
||
| 505640 | New Eden's capsuleer industries turn out everything from ammunition to Titans. Try your hand at it and you might find yourself on the way to forging an industrial empire. | |||
| 505641 | New Eden has many strange anomalies and sites to be explored by the adventurous capsuleer. The rewards can be as large as the dangers are numerous. | |||
| 505642 | Your empire has established a network of agents throughout New Eden that offer exciting missions. These agents can help you build a strong career. As a first step, you should contact one of your Career Agents. | |||
| 505643 | Many capsuleers join together in independent corporations in order to further their goals. There are many different kinds of capsuleer corporations and there are sure to be some that suit your needs. | |||
| 505652 | You've jumped into a wormhole and have emerged in unknown space, also called 'W-space' by capsuleers. You should be cautious. | |||
| 505653 | Through the Wormhole | |||
| 505654 | Completed: Through the Wormhole |
Through the Wormhole |
||
| 505683 | Wrecks and Salvage | |||
| 505684 | Completed: Wrecks and Salvage |
Wrecks and Salvage |
||
| 505685 | Salvaging the wrecks of destroyed ships can be an important source of income as salvage materials can be sold on the market for use in the ship rig industry. | |||
| 505690 | The Vicious Cycle | |||
| 505691 | Your capsule has been destroyed and your clone has died. Don't worry, this also happens to every capsuleer sooner or later. | |||
| 505693 | Completed: Capsule Destroyed |
Capsule Destroyed |
||
| 507629 | Your empire has established a network of agents throughout New Eden. These agents can be of great help to you. As a first step, you should contact one of your Career Agents. | |||
| 517669 | Loot The Spoils | |||
| 517670 | Completed: Loot The Spoils |
Loot The Spoils |
||
| 517671 | The wrecks of the hostiles you just destroyed contain valuable items. Investigate the wrecks and see what you can retrieve. Once you have the loot, you can advance to exploring a bigger part of the world. | |||
| 517672 | Welcome to New Eden | |||
| 517673 | As a capsuleer, you gain new abilities by training skills. You will eventually unleash the full capabilities of your mind. As you train skills, pathways in your brain become more advanced, giving you access to new ships, modules and activities. Starting a skill training now would be a great first step in your new life. |
As you train skills, pathways in your brain become more advanced, giving you access to new ships, modules and activities. Starting a skill training now would be a great first step in your new life. |
||
| 517674 | Completed: Welcome to New Eden |
Welcome to New Eden |
||
| 517675 | Career Agent missions are a good start for an aspiring capsuleer making their way in New Eden. Career agents provide useful guidance and rewards for a job well done. There are many agents out there, and many other ways to build up your skills and assets as a pilot. |
There are many agents out there, and many other ways to build up your skills and assets as a pilot. |
||
| 517677 | Your First Mission | |||
| 517678 | Completed: Career Agents |
Career Agents |
||
| 517679 | Completed: Your First Mission |
Your First Mission |
||
| 517710 | Next | |||
| 517711 | Are you sure? | |||
| 517712 | If you're sure you want to dismiss Aura at this time, remember that you can access the Opportunities she offers by opening them from the Neocom. | |||
| 589175 | "'Dogs may be used by the army as sentries, for scouting, for hunting, and to control the army's herds of food animals. The use of dogs in open battle is forbidden regardless of the uses an enemy may put such beasts to.'
"I guess Rouvenor liked dogs, or maybe he really didn't like them. I'll be honest, I'm a bit ambivalent about using anything other than humans in war myself. Putting part of an operation, however small, under the control of an animal or a robot, expands the envelope of risk more than I'd like. Humans going rogue are risk enough, if you ask me. At least with a missile the point is that it blows up too. Still, I'll grant you things like drones do have their uses." – Muryia Mordu, quoting the War Commentaries of dos Rouvenor |
A prototype medium combat drone designed by Mordu’s Legion. | "I guess Rouvenor liked dogs, or maybe he really didn't like them. I'll be honest, I'm a bit ambivalent about using anything other than humans in war myself. Putting part of an operation, however small, under the control of an animal or a robot, expands the envelope of risk more than I'd like. Humans going rogue are risk enough, if you ask me. At least with a missile the point is that it blows up too. Still, I'll grant you things like drones do have their uses."</i> – Muryia Mordu, quoting the War Commentaries of dos Rouvenor |
Description of item "Aralez" (60766) |
| 1036172 | This low purity cluster of Veldspar offers 50% lower yield than those typically found throughout wider Ned Eden. It is most commonly located within the region of Exordium.
Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. |
This low purity cluster of Veldspar offers 50% lower yield than those typically found throughout wider New Eden. It is most commonly located within the region of Exordium.
Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. |
This low purity cluster of Veldspar offers 50% lower yield than those typically found throughout wider Ne Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. |
Description of item "Veldspar 0-Grade" (92371) |
| 1036180 | This low purity cluster of Scordite offers 50% lower yield than those typically found throughout wider Ned Eden. It is most commonly located within the region of Exordium.
Scordite is amongst the most common ore types in the central regions of known universe. It can be reprocessed into both Tritanium and Pyerite making it desirable for those starting their mining careers. |
This low purity cluster of Scordite offers 50% lower yield than those typically found throughout wider New Eden. It is most commonly located within the region of Exordium.
Scordite is amongst the most common ore types in the central regions of known universe. It can be reprocessed into both Tritanium and Pyerite making it desirable for those starting their mining careers. |
This low purity cluster of Scordite offers 50% lower yield than those typically found throughout wider Ne Scordite is amongst the most common ore types in the central regions of known universe. It can be reprocessed into both Tritanium and Pyerite making it desirable for those starting their mining careers. |
Description of item "Scordite 0-Grade " (92373) |
| 1039469 | As Exordium is dedicated to the orientation of new capsuleers, a variety of jobs are available to help you acclimate to life in New Eden.
Once you feel sufficiently prepared, you can leave this space to in search of more exciting and lucrative opportunities throughout the wider New Eden cluster. Of course, said excitement comes with a mildly heightened risk of casualties. |
As Exordium is dedicated to the orientation of new capsuleers, a variety of jobs are available to help you acclimate to life in New Eden.
Once you feel sufficiently prepared, you can leave this space in search of more exciting and lucrative opportunities throughout the wider New Eden cluster. Of course, said excitement comes with a mildly heightened risk of casualties. |
As Exordium is dedicated to the orientation of new capsuleers, a variety of jobs are available to help you acclimate to life in New Eden. Once you feel sufficiently prepared, you can leave this space Of course, said excitement comes with a mildly heightened risk of casualties. |
Part of conversation "[Starter Space] CONCORD 2" |
| 1039504 | <font size="14">Secrets Operations Expert System</font>
This Expert System has been loaded with advanced ship operation skills, to mimic the experience of an Omega capsuleer. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active 1 day rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14">Subcapital Operations Expert System</font>
This Expert System has been loaded with advanced ship operation skills, to mimic the experience of an Omega capsuleer. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active 1 day rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14"><b>S This Expert System has been loaded with advanced ship operation skills, to mimic the experience of an Omega capsuleer. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active <b>1 day</b> rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "Subcapital Operations" (93150) |
| 1040460 | Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. | Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_02 |
| 1040467 | Successfully hack relic and data containers in Gallente bulwark systems to gather intel for our research teams. | Successfully hack containers in Gallente bulwark systems to gather intel for our research teams. | Successfully hack |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_09 |
| 1040482 | Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. | Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_24 |
| 1040498 | Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. | Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_40 |
| 1040547 | Successfully hack relic and data containers in Caldari bulwark systems to gather logistical intelligence. | Successfully hack containers in Caldari bulwark systems to gather logistical intelligence. | Successfully hack |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_01 |
| 1040552 | Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. | Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_06 |
| 1040554 | Within the Caldari-Gallente Warzone, repair Caldari militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Caldari-Gallente Warzone, repair Caldari militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. | Within the Caldari-Gallente Warzone, repair Caldari militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_08 |
| 1040567 | Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. | Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_21 |
| 1040574 | Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. | Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_28 |
| 1040584 | Successfully hack relic and data containers in Caldari bulwark systems to gather logistical intelligence. | Successfully hack containers in Caldari bulwark systems to gather logistical intelligence. | Successfully hack |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_38 |
| 1040586 | Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. | Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_40 |
| 1040638 | Successfully hack relic and data containers in Amarr bulwark systems to secure key intelligence. | Successfully hack containers in Amarr bulwark systems to secure key intelligence. | Successfully hack |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_04 |
| 1040639 | Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. | Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_05 |
| 1040648 | Successfully hack relic and data containers in Amarr bulwark systems to secure key intelligence. | Successfully hack containers in Amarr bulwark systems to secure key intelligence. | Successfully hack |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_14 |
| 1040658 | Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. | Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_24 |
| 1040669 | Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. | Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_35 |
| 1040724 | Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. | Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_02 |
| 1040726 | Mine Dark Ochre in Gallente low-security systems to help hone the Starkmanir’s astrogeological skills. | Mine Dark Ochre in Minmatar low-security systems to help hone the Starkmanir’s astrogeological skills. | Mine Dark Ochre in |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_04 |
| 1040727 | Successfully hack relic and data containers in Minmatar bulwark systems to feed the restoration effort key strategic intel. | Successfully hack containers in Minmatar bulwark systems to feed the restoration effort key strategic intel. | Successfully hack |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_05 |
| 1040737 | Mine Gneiss in Gallente low-security systems to help hone the Starkmanir’s astrogeological skills. | Mine Gneiss in Minmatar low-security systems to help hone the Starkmanir’s astrogeological skills. | Mine Gneiss in |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_15 |
| 1040740 | Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. | Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_18 |
| 1040751 | Mine Scordite in Gallente high-security systems to help hone the Starkmanir’s astrogeological skills. | Mine Scordite in Minmatar high-security systems to help hone the Starkmanir’s astrogeological skills. | Mine Scordite in |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_29 |
| 1040756 | Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. | Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_34 |
| 1040758 | Mine Gneiss in Gallente low-security systems to help hone the Starkmanir’s astrogeological skills. | Mine Gneiss in Minmatar low-security systems to help hone the Starkmanir’s astrogeological skills. | Mine Gneiss in |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_36 |
| 1040759 | Mine Scordite in Gallente high-security systems to help hone the Starkmanir’s astrogeological skills. | Mine Scordite in Minmatar high-security systems to help hone the Starkmanir’s astrogeological skills. | Mine Scordite in |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_37 |
| 1040766 | Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. | Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_44 |
| 1041855 | We may come from different worlds, but we are one Gallente, and we will bring freedo | We may come from different worlds, but we are one Gallente, and we will bring freedom to this cluster at any cost. | We may come from different worlds, but we are one Gallente, and we will bring freedom to this cluster at any cost. | Part of conversation "AIR Epic Arc - Gallente - Dialog - Complete 2" |
| 1045697 | Gallente Prime is in sight. All hands abandon ship, that's an order.
I will be finishing this flight alone. |
Gallente Prime is in sight. Non-essential personnel, abandon ship.
Those who remain, the State will honor your sacrifice. |
Gallente Prime is in sight. I will be finish Those who remain |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Destroy Hostiles 1" |
| 1046166 | Matar City and the Grand Caneverserai are both secured!
The people are pulling down statues and raising tribal banners! I wish you could be here with us. |
Matar City and the Grand Caravanserai are both secured!
The people are pulling down statues and raising tribal banners! I wish you could be here with us. |
Matar City and the Grand Ca The people are pulling down statues and raising tribal banners! I wish you could be here with us. |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Supercarrier Damaged - Hull 50 1" |
| 1046169 | The cowardly Minmatar waited until our fleet was away fighting the Jovians to attack.
Our ships had to back rush to Ennur, still damaged, to try and put their rebellion down. |
The cowardly Minmatar waited until our fleet was away fighting the Jovians to attack.
Our ships had to rush back to Ennur, still damaged, to try and put their rebellion down. |
The cowardly Minmatar waited until our fleet was away fighting the Jovians to attack. Our ships had to |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Initial 2" |
| 1046796 | AEGIS Squall | AEGIS Squall | Name of item 95328 (Vanguard Entities) | |
| 1046797 | The Squall is not registered, but information gathered by members of the Vanguard implies that it is working with AEGIS command as a part of some secret project.
Find out where it is going, and you might just discover more. |
The Squall is not registered, but information gathered by members of the Vanguard implies that it is working with AEGIS command as a part of some secret project. Find out where it is going, and you might just discover more. |
Description of item "AEGIS Squall" (95328) | |
| 1046798 | Investigation Progress | Investigation Progress | UI/Objectives/Titles/VanguardAvalonTaleProgressTitle | |
| 1046799 | Complete sites to uncover the heart of local AEGIS operations. Follow AEGIS Squalls to uncover hidden sites. | Complete sites to uncover the heart of local AEGIS operations. Follow AEGIS Squalls to uncover hidden sites. | UI/Objectives/Descriptions/VanguardAvalonTaleProgressDescription | |
| 1046800 | Avalon Investigations | Avalon Investigations | ||
| 1046801 | Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space. Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations. |
Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space. Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations. |
||
| 1046813 | Vanguard Operation Avalon Roamer (DO NOT TRANASLATE) | Vanguard Operation Avalon Roamer (DO NOT TRANASLATE) | Name of item 95336 (Invisible Beacon) | |
| 1046814 | Vanguard Operation Avalon Roamer | Vanguard Operation Avalon Roamer | Name for dungeon 14219 | |
| 1046840 | Destroyed Test Sentry | Destroyed Test Sentry | Name of item 95337 (Non-Interactable Object) | |
| 1046872 | POI: Nemesis Research Outpost | POI: Nemesis Research Outpost | Name for dungeon 14220 | |
| 1046874 | Research Vault | Research Vault | Name of item 95348 (Spawn Container) | |
| 1046899 | AEGIS Security Platform | AEGIS Security Platform | Name of item 95350 (Large Collidable Structure) | |
| 1046910 | Tovil-Toba's Chimera | Kairiola | Name of item 95351 (Irregular Carrier) | |
| 1046926 | Operation Avalon POI Enemy Spawner (DO NOT TRANSLATE) | Operation Avalon POI Enemy Spawner (DO NOT TRANSLATE) | Name of item 95356 (Cloud) | |
| 1046942 | Hack the Research Vault before it self-destructs. | Hack the Research Vault before it self-destructs. | UI/Objectives/Descriptions/Operation Avalon Hidden Hacking POI - Hack can before timer runs out | |
| 1046991 | AEGIS Security Platform | AEGIS Security Platform | Name for dungeon 14225 | |
| 1046992 | Service is currently unavailable. Please try again later. | Service is currently unavailable. Please try again later. | ||
| 1046993 | Service unavailable | Service unavailable | ||
| 1047040 | Flotilla Observation Outpost | Flotilla Observation Outpost | Name for dungeon 14227 | |
| 1047054 | Nemesis Test Center | Nemesis Test Center | Name of item 95381 (Large Collidable Structure) | |
| 1047058 | Nemesis Research Outpost | Nemesis Research Outpost | Name of item 95383 (Large Collidable Structure) | |
| 1047082 | Surveillance Vault | Surveillance Vault | Name of item 95385 (Spawn Container) | |
| 1047100 | Target Wreck | Target Wreck | Name of item 95388 (Wreck) | |
| 1047101 | The wreck contains traces of organic material, suggesting the weapons test was simulating attacking an armored human target.
With the proper equipment, something of value could be salvaged. |
The wreck contains traces of organic material, suggesting the weapons test was simulating attacking an armored human target. With the proper equipment, something of value could be salvaged. |
Description of item "Target Wreck" (95388) | |
| 1047126 | Failed to load Achievements | Failed to load Achievements | UI/Achievements/Window/FailureToLoadTitle | |
| 1047127 | Please try again later | Please try again later | UI/Achievements/Window/FailureToLoadDescription | |
| 1047128 | Refresh | Refresh | UI/Achievements/Window/FailureToLoadButton | |
| 1047135 | Avalon Hacking Can | Avalon Hacking Can | Name of item 95390 (Spawn Container) | |
| 1047142 | Pyroxeres 0-Grade | Pyroxeres 0-Grade | Name of item 95395 (Pyroxeres) | |
| 1047143 | This low purity cluster of Pyroxeres offers 50% lower yield than those typically found throughout wider New Eden. It is most commonly located within the region of Exordium.
Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. |
This low purity cluster of Pyroxeres offers 50% lower yield than those typically found throughout wider New Eden. It is most commonly located within the region of Exordium. Pyroxeres is a common ore available in all regions of space. It has fair amounts of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:36>Mexallon</a>. |
Description of item "Pyroxeres 0-Grade" (95395) | |
| 1047163 | Salvage Wrecks | Salvage Wrecks | UI/Objectives/Titles/Operation Avalon Salvage POI - Salvage Title | |
| 1047174 | Defiant Ochre | Defiant Ochre | ||
| 1047175 | Defiant Ochre Metallic - Limited | Defiant Ochre Metallic - Limited | Name of item 95396 (Ship SKIN Design Element) | |
| 1047176 | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Defiant Ochre Metallic - Limited" (95396) | |
| 1047177 | Defiant Ochre Metallic - Unlimited | Defiant Ochre Metallic - Unlimited | Name of item 95397 (Ship SKIN Design Element) | |
| 1047178 | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Defiant Ochre Metallic - Unlimited" (95397) | |
| 1047179 | Radiant Aureate Satin | Radiant Aureate Satin | ||
| 1047180 | Radiant Aureate Metallic - Limited | Radiant Aureate Metallic - Limited | Name of item 95398 (Ship SKIN Design Element) | |
| 1047181 | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Radiant Aureate Metallic - Limited" (95398) | |
| 1047182 | Radiant Aureate Metallic - Unlimited | Radiant Aureate Metallic - Unlimited | Name of item 95399 (Ship SKIN Design Element) | |
| 1047183 | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Radiant Aureate Metallic - Unlimited" (95399) | |
| 1047184 | Defiant Ochre Matte | Defiant Ochre Matte | ||
| 1047185 | Defiant Ochre Matte - Limited | Defiant Ochre Matte - Limited | Name of item 95400 (Ship SKIN Design Element) | |
| 1047186 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Defiant Ochre Matte - Limited" (95400) | |
| 1047187 | Defiant Ochre Matte - Unlimited | Defiant Ochre Matte - Unlimited | Name of item 95401 (Ship SKIN Design Element) | |
| 1047188 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Defiant Ochre Matte - Unlimited" (95401) | |
| 1047189 | Resolve Stratos Gloss | Resolve Stratos Gloss | ||
| 1047190 | Resolve Stratos Gloss - Limited | Resolve Stratos Gloss - Limited | Name of item 95402 (Ship SKIN Design Element) | |
| 1047191 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Resolve Stratos Gloss - Limited" (95402) | |
| 1047192 | Resolve Stratos Gloss - Unlimited | Resolve Stratos Gloss - Unlimited | Name of item 95403 (Ship SKIN Design Element) | |
| 1047193 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Resolve Stratos Gloss - Unlimited" (95403) | |
| 1047194 | Violent Surge | Violent Surge | ||
| 1047195 | Violent Surge Metallic - Limited | Violent Surge Metallic - Limited | Name of item 95404 (Ship SKIN Design Element) | |
| 1047196 | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Violent Surge Metallic - Limited" (95404) | |
| 1047197 | Violent Surge Metallic - Unlimited | Violent Surge Metallic - Unlimited | Name of item 95405 (Ship SKIN Design Element) | |
| 1047198 | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Violent Surge Metallic - Unlimited" (95405) | |
| 1047199 | Resolve Stratos Matte | Resolve Stratos Matte | ||
| 1047209 | Resolve Stratos Matte - Limited | Resolve Stratos Matte - Limited | Name of item 95406 (Ship SKIN Design Element) | |
| 1047210 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Resolve Stratos Matte - Limited" (95406) | |
| 1047211 | Resolve Stratos Matte - Unlimited | Resolve Stratos Matte - Unlimited | Name of item 95407 (Ship SKIN Design Element) | |
| 1047212 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Resolve Stratos Matte - Unlimited" (95407) | |
| 1047213 | Reclaimed Dawn Satin | Reclaimed Dawn Satin | ||
| 1047214 | Reclaimed Dawn Satin - Limited | Reclaimed Dawn Satin - Limited | Name of item 95408 (Ship SKIN Design Element) | |
| 1047215 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Reclaimed Dawn Satin - Limited" (95408) | |
| 1047216 | Reclaimed Dawn Satin - Unlimited | Reclaimed Dawn Satin - Unlimited | Name of item 95409 (Ship SKIN Design Element) | |
| 1047217 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Reclaimed Dawn Satin - Unlimited" (95409) | |
| 1047218 | Ascendant Zenith Gloss | Ascendant Zenith Gloss | ||
| 1047219 | Ascendant Zenith Gloss - Limited | Ascendant Zenith Gloss - Limited | Name of item 95410 (Ship SKIN Design Element) | |
| 1047220 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Ascendant Zenith Gloss - Limited" (95410) | |
| 1047221 | Ascendant Zenith Gloss - Unlimited | Ascendant Zenith Gloss - Unlimited | Name of item 95411 (Ship SKIN Design Element) | |
| 1047222 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Ascendant Zenith Gloss - Unlimited" (95411) | |
| 1047223 | Enduring Core | Enduring Core | ||
| 1047225 | Enduring Core - Limited | Enduring Core - Limited | Name of item 95412 (Ship SKIN Design Element) | |
| 1047226 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Enduring Core - Limited" (95412) | |
| 1047228 | Enduring Core - Unlimited | Enduring Core - Unlimited | Name of item 95413 (Ship SKIN Design Element) | |
| 1047229 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Enduring Core - Unlimited" (95413) | |
| 1047230 | Breach Control | Breach Control | Name of item 95414 (Damage Control) | |
| 1047231 | When inactive, the Breach control module uses field emitters in the same manner as a regular damage control unit. Once activated, it supercharges those field emitters to create waves of charge that ripple throughout the vessel, disrupting the efforts of any breacher teams before ultimately burning out the module.
Grants a bonus to resistance for shield, armor, and hull. May be activated to grant a significant resistance to Breacher Pod damage for a limited period of time. However, it will burn out after a single use. Note: Only one Damage Control can be fit at a given time. |
When inactive, the Breach control module uses field emitters in the same manner as a regular damage control unit. Once activated, it supercharges those field emitters to create waves of charge that ripple throughout the vessel, disrupting the efforts of any breacher teams before ultimately burning out the module. Grants a bonus to resistance for shield, armor, and hull. May be activated to grant a significant resistance to Breacher Pod damage for a limited period of time. However, it will burn out after a single use. Note: Only one Damage Control can be fit at a given time. |
Description of item "Breach Control" (95414) | |
| 1047232 | Rebel Crest | Rebel Crest | ||
| 1047233 | Rebel Crest - Limited | Rebel Crest - Limited | Name of item 95415 (Ship SKIN Design Element) | |
| 1047234 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Rebel Crest - Limited" (95415) | |
| 1047235 | Rebel Crest - Unlimited | Rebel Crest - Unlimited | Name of item 95416 (Ship SKIN Design Element) | |
| 1047236 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Rebel Crest - Unlimited" (95416) | |
| 1047237 | Remnant Dominion | Remnant Dominion | ||
| 1047238 | Remnant Dominion - Limited | Remnant Dominion - Limited | Name of item 95417 (Ship SKIN Design Element) | |
| 1047239 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Remnant Dominion - Limited" (95417) | |
| 1047240 | Remnant Dominion - Unlimited | Remnant Dominion - Unlimited | Name of item 95418 (Ship SKIN Design Element) | |
| 1047241 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Remnant Dominion - Unlimited" (95418) | |
| 1047242 | Breacher Pod Damage Resistance | Breacher Pod Damage Resistance | Name of attribute "breacherPodDamageResistance" (6255) | |
| 1047243 | Activated Breacher Pod Damage Received | Activated Breacher Pod Damage Received | Name of attribute "breacherPodActivatedDamageReceivedPercentage" (6257) | |
| 1047249 | Breacher Pod Damage Received | Breacher Pod Damage Received | ||
| 1047254 | Breacher Pod Damage Control | Breacher Pod Damage Control | UI/Inflight/EwarHints/BreacherPodDamageControl | |
| 1047275 | Imperial Raspite Trade-In Transport | Imperial Raspite Trade-In Transport | Name of item 95423 (Beacon) | |
| 1047276 | This beacon marks a loading location where an Imperial freighter tasked with collecting and transporting Raspite to ongoing construction projects across the Empire is waiting.
The freighter is willing to exchange surplus goods for additional Crystalline Raspite. |
This beacon marks a loading location where an Imperial freighter tasked with collecting and transporting Raspite to ongoing construction projects across the Empire is waiting. The freighter is willing to exchange surplus goods for additional Crystalline Raspite. |
Description of item "Imperial Raspite Trade-In Transport" (95423) | |
| 1047277 | State Polycrase Trade-In Transport | State Polycrase Trade-In Transport | Name of item 95424 (Beacon) | |
| 1047278 | This beacon marks a loading location where a state freighter tasked with collecting and transporting Polycrase to ongoing construction projects across the State is waiting.
The freighter is willing to exchange surplus goods for additional Crystalline Polycrase. |
This beacon marks a loading location where a state freighter tasked with collecting and transporting Polycrase to ongoing construction projects across the State is waiting. The freighter is willing to exchange surplus goods for additional Crystalline Polycrase. |
Description of item "State Polycrase Trade-In Transport" (95424) | |
| 1047279 | Federation Moissanite Trade-In Transport | Federation Moissanite Trade-In Transport | Name of item 95425 (Beacon) | |
| 1047280 | This beacon marks a loading location where a federal freighter tasked with collecting and transporting Moissanite to ongoing construction projects across the Federation is waiting.
The freighter is willing to exchange surplus goods for additional Crystalline Moissanite. |
This beacon marks a loading location where a federal freighter tasked with collecting and transporting Moissanite to ongoing construction projects across the Federation is waiting. The freighter is willing to exchange surplus goods for additional Crystalline Moissanite. |
Description of item "Federation Moissanite Trade-In Transport" (95425) | |
| 1047281 | Republic Kangite Trade-In Transport | Republic Kangite Trade-In Transport | Name of item 95426 (Beacon) | |
| 1047282 | This beacon marks a loading location where a republic freighter tasked with collecting and transporting Kangite to ongoing construction projects across the Republic is waiting.
The freighter is willing to exchange surplus goods for additional Crystalline Kangite. |
This beacon marks a loading location where a republic freighter tasked with collecting and transporting Kangite to ongoing construction projects across the Republic is waiting. The freighter is willing to exchange surplus goods for additional Crystalline Kangite. |
Description of item "Republic Kangite Trade-In Transport" (95426) | |
| 1047289 | Your passive sensors have detected coordinates to an uncharted site emerging into k-space. This asteroid belt radiates a distinctive energy signature reminiscent of those found within the Abyss. | Your passive sensors have detected coordinates to an uncharted site emerging into k-space. This asteroid belt radiates a distinctive energy signature reminiscent of those found within the Abyss. | ||
| 1047290 | Small Imperial Raspite Reserve | Small Imperial Raspite Reserve | Name for dungeon 14245 | |
| 1047298 | Small Imperial Raspite Reserve | Small Imperial Raspite Reserve | ||
| 1047299 | Small State Polycrase Reserve | Small State Polycrase Reserve | ||
| 1047300 | Small State Polycrase Reserve | Small State Polycrase Reserve | Name for dungeon 14246 | |
| 1047301 | Small Federal Moissanite Reserve | Small Federal Moissanite Reserve | ||
| 1047302 | Small Federal Moissanite Reserve | Small Federal Moissanite Reserve | Name for dungeon 14247 | |
| 1047303 | Small Republic Kangite Reserve | Small Republic Kangite Reserve | ||
| 1047304 | Small Republic Kangite Reserve | Small Republic Kangite Reserve | Name for dungeon 14249 | |
| 1047305 | Sentry Rifter | Sentry Rifter | Name of item 95428 (Irregular Frigate) | |
| 1047306 | A Rifter class frigate with dedicated destructive capabilities.
This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
A Rifter class frigate with dedicated destructive capabilities. This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
Description of item "Sentry Rifter" (95428) | |
| 1047307 | Inspector Slasher | Inspector Slasher | Name of item 95429 (Irregular Frigate) | |
| 1047308 | A Slasher class frigate fitted with target painting capabilities.
This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
A Slasher class frigate fitted with target painting capabilities. This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
Description of item "Inspector Slasher" (95429) | |
| 1047309 | Inspector Firetail | Inspector Firetail | Name of item 95430 (Irregular Frigate) | |
| 1047310 | A Republic Fleet Firetail class frigate fitted with target painting capabilities.
This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
A Republic Fleet Firetail class frigate fitted with target painting capabilities. This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
Description of item "Inspector Firetail" (95430) | |
| 1047311 | Sentry Corax | Sentry Corax | Name of item 95431 (Irregular Destroyer) | |
| 1047312 | A Corax class destroyer with dedicated destructive capabilities.
This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
A Corax class destroyer with dedicated destructive capabilities. This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
Description of item "Sentry Corax" (95431) | |
| 1047313 | Clandestine Corax | Clandestine Corax | Name of item 95432 (Irregular Destroyer) | |
| 1047314 | A Corax class destroyer fitted with ECM capabilities.
This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
A Corax class destroyer fitted with ECM capabilities. This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
Description of item "Clandestine Corax" (95432) | |
| 1047315 | Clandestine Cormorant Navy Issue | Clandestine Cormorant Navy Issue | Name of item 95433 (Irregular Destroyer) | |
| 1047316 | A Cormorant Navy Issue class destroyer fitted with ECM capabilities.
This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
A Cormorant Navy Issue class destroyer fitted with ECM capabilities. This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
Description of item "Clandestine Cormorant Navy Issue" (95433) | |
| 1047317 | Sentry Thorax | Sentry Thorax | Name of item 95434 (Irregular Cruiser) | |
| 1047318 | A Thorax class cruiser with dedicated destructive capabilities.
This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
A Thorax class cruiser with dedicated destructive capabilities. This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
Description of item "Sentry Thorax" (95434) | |
| 1047319 | Sheriff Celestis | Sheriff Celestis | Name of item 95435 (Irregular Cruiser) | |
| 1047320 | A Celestis class cruiser fitted with a webifier.
This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
A Celestis class cruiser fitted with a webifier. This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
Description of item "Sheriff Celestis" (95435) | |
| 1047321 | Sheriff Vexor Navy Issue | Sheriff Vexor Navy Issue | Name of item 95436 (Irregular Cruiser) | |
| 1047322 | A Vexor Navy Issue class cruiser fitted with a webifier.
This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
A Vexor Navy Issue class cruiser fitted with a webifier. This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
Description of item "Sheriff Vexor Navy Issue" (95436) | |
| 1047323 | Sentry Oracle | Sentry Oracle | Name of item 95437 (Irregular Battlecruiser) | |
| 1047324 | An Oracle class battlecruiser with dedicated destructive capabilities.
This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
An Oracle class battlecruiser with dedicated destructive capabilities. This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
Description of item "Sentry Oracle" (95437) | |
| 1047325 | Regulator Prophecy | Regulator Prophecy | Name of item 95438 (Irregular Battlecruiser) | |
| 1047326 | A Prophecy class battlecruiser fitted with neutralizing capabilities.
This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
A Prophecy class battlecruiser fitted with neutralizing capabilities. This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
Description of item "Regulator Prophecy" (95438) | |
| 1047327 | Regulator Harbinger Navy Issue | Regulator Harbinger Navy Issue | Name of item 95439 (Irregular Battlecruiser) | |
| 1047328 | A Harbinger Navy Issue class battlecruiser fitted with neutralizing capabilities.
This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
A Harbinger Navy Issue class battlecruiser fitted with neutralizing capabilities. This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects. |
Description of item "Regulator Harbinger Navy Issue" (95439) | |
| 1047329 | Deputy Director Maelstrom | Deputy Director Maelstrom | Name of item 95440 (Irregular Battleship) | |
| 1047330 | A Maelstrom under the command of a high-ranking officer within AEGIS’ secret projects. | A Maelstrom under the command of a high-ranking officer within AEGIS’ secret projects. | Description of item "Deputy Director Maelstrom" (95440) | |
| 1047331 | Deputy Director Rokh | Deputy Director Rokh | Name of item 95441 (Irregular Battleship) | |
| 1047332 | A Rokh under the command of a high-ranking officer within AEGIS’ secret projects. | A Rokh under the command of a high-ranking officer within AEGIS’ secret projects. | Description of item "Deputy Director Rokh" (95441) | |
| 1047333 | Deputy Director Hyperion | Deputy Director Hyperion | Name of item 95442 (Irregular Battleship) | |
| 1047334 | A Hyperion under the command of a high-ranking officer within AEGIS’ secret projects. | A Hyperion under the command of a high-ranking officer within AEGIS’ secret projects. | Description of item "Deputy Director Hyperion" (95442) | |
| 1047335 | AEGIS Joint Operation Center | AEGIS Joint Operation Center | Name for dungeon 14250 | |
| 1047336 | Vanguard: Avalon | Vanguard: Avalon | ||
| 1047372 | Hull Damage Recieved | Hull Damage Recieved | ||
| 1047373 | Capacitor Recharge Rate | Capacitor Recharge Rate | ||
| 1047374 | Simulation Effects | Simulation Effects | UI/Inflight/EwarHints/AIREpicArcEffects | |
| 1047383 | Shapash Alliance Emblem | Shapash Alliance Emblem | Name of item 95444 (Ship Emblems) | |
| 1047384 | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Description of item "Shapash Alliance Emblem" (95444) | |
| 1047385 | Shapash Corporation Emblem | Shapash Corporation Emblem | Name of item 95445 (Ship Emblems) | |
| 1047386 | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Description of item "Shapash Corporation Emblem" (95445) | |
| 1047389 | Cybele Alliance Emblem | Cybele Alliance Emblem | Name of item 95446 (Ship Emblems) | |
| 1047390 | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Description of item "Cybele Alliance Emblem" (95446) | |
| 1047394 | AEGIS Joint Operation Center | AEGIS Joint Operation Center | Name of item 95448 (Large Collidable Object) | |
| 1047395 | On the surface, AEGIS uses this military office to coordinate joint operations between EDENCOM and local military forces. However, it is also coordinating nearby sites conducting secret research projects that are somehow related to the Vanguard. | On the surface, AEGIS uses this military office to coordinate joint operations between EDENCOM and local military forces. However, it is also coordinating nearby sites conducting secret research projects that are somehow related to the Vanguard. | Description of item "AEGIS Joint Operation Center" (95448) | |
| 1047396 | Edencom Front Operation | Edencom Front Operation | Name of item 95449 (Large Collidable Object) | |
| 1047397 | A Caldari industrial station used as a front by Edencom. | A Caldari industrial station used as a front by Edencom. | Description of item "Edencom Front Operation" (95449) | |
| 1047398 | Edencom Front Operation | Edencom Front Operation | Name of item 95450 (Large Collidable Object) | |
| 1047399 | A Gallente industrial station used as a front by Edencom. | A Gallente industrial station used as a front by Edencom. | Description of item "Edencom Front Operation" (95450) | |
| 1047400 | Edencom Front Operation | Edencom Front Operation | Name of item 95451 (Large Collidable Object) | |
| 1047401 | A Minmatar industrial station used as a front by Edencom. | A Minmatar industrial station used as a front by Edencom. | Description of item "Edencom Front Operation" (95451) | |
| 1047410 | Gallente Pilot | Gallente Pilot | Name of item 95452 (Standard Expert Systems) | |
| 1047411 | <font size="14">Gallente Pilot Expert System</font>
This Expert System makes available skills enabling a capsuleer to fly Gallente Tech 1 and Navy frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Gallente-focused supporting skills. The temporary skills provided by this Expert System last for seven days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14"><b>Gallente Pilot Expert System</b></font> This Expert System makes available skills enabling a capsuleer to fly Gallente Tech 1 and Navy frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Gallente-focused supporting skills. <b>The temporary skills provided by this Expert System last for seven days.</b> An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "Gallente Pilot" (95452) | |
| 1047412 | Operation Avalon Combat Site Enemy Spawner (DO NOT TRANSLATE) | Operation Avalon Combat Site Enemy Spawner (DO NOT TRANSLATE) | Name of item 95453 (Cloud) | |
| 1047419 | Republic Kangite Trade-In Transport | Republic Kangite Trade-In Transport | ||
| 1047420 | Imperial Raspite Trade-In Transport | Imperial Raspite Trade-In Transport | ||
| 1047421 | State Polycrase Trade-In Transport | State Polycrase Trade-In Transport | ||
| 1047422 | Federation Moissanite Trade-In Transport | Federation Moissanite Trade-In Transport | ||
| 1047442 | Operation Avalon Boss Dungeon | Operation Avalon Boss Dungeon | Name for dungeon 14253 | |
| 1047444 | Federation Day Celebration Crate | Federation Day Celebration Crate | Name of item 95463 (Special Edition Commodities) | |
| 1047445 | This crate contains 10 PLEX, Villore Viridescent Matte - Limited, Intaki Emerald Metallic - Limited, Liberty's Wings - Limited, Background, Festival Launcher and a Four Freedoms Firework. | This crate contains 10 PLEX, Villore Viridescent Matte - Limited, Intaki Emerald Metallic - Limited, Liberty's Wings - Limited, Background, Festival Launcher and a Four Freedoms Firework. | Description of item "Federation Day Celebration Crate" (95463) | |
| 1047446 | Federation Day Celebration Crate | Federation Day Celebration Crate | ||
| 1047447 | This crate contains 10 PLEX, Villore Viridescent Matte - Limited, Intaki Emerald Metallic - Limited, Liberty's Wings - Limited, Background, Festival Launcher and a Four Freedoms Firework | This crate contains 10 PLEX, Villore Viridescent Matte - Limited, Intaki Emerald Metallic - Limited, Liberty's Wings - Limited, Background, Festival Launcher and a Four Freedoms Firework | ||
| 1047457 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | ||
| 1047458 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Description of item "Talos Pride of the Federation SKIN" (95473) | |
| 1047459 | Talos Pride of the Federation SKIN | Talos Pride of the Federation SKIN | Name of item 95473 (Permanent SKIN) | |
| 1047460 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | ||
| 1047461 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Description of item "Hyperion Pride of the Federation SKIN" (95474) | |
| 1047462 | Hyperion Pride of the Federation SKIN | Hyperion Pride of the Federation SKIN | Name of item 95474 (Permanent SKIN) | |
| 1047463 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | ||
| 1047464 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Description of item "Moros Pride of the Federation SKIN" (95475) | |
| 1047465 | Moros Pride of the Federation SKIN | Moros Pride of the Federation SKIN | Name of item 95475 (Permanent SKIN) | |
| 1047466 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | ||
| 1047467 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Description of item "Ninazu Pride of the Federation SKIN" (95476) | |
| 1047468 | Ninazu Pride of the Federation SKIN | Ninazu Pride of the Federation SKIN | Name of item 95476 (Permanent SKIN) | |
| 1047469 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | ||
| 1047470 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Description of item "Keres Pride of the Federation SKIN" (95477) | |
| 1047471 | Keres Pride of the Federation SKIN | Keres Pride of the Federation SKIN | Name of item 95477 (Permanent SKIN) | |
| 1047472 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | ||
| 1047473 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Description of item "Arazu Pride of the Federation SKIN" (95478) | |
| 1047474 | Arazu Pride of the Federation SKIN | Arazu Pride of the Federation SKIN | Name of item 95478 (Permanent SKIN) | |
| 1047475 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | ||
| 1047476 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Description of item "Kronos Pride of the Federation SKIN" (95479) | |
| 1047477 | Kronos Pride of the Federation SKIN | Kronos Pride of the Federation SKIN | Name of item 95479 (Permanent SKIN) | |
| 1047478 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | ||
| 1047479 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Description of item "Hecate Pride of the Federation SKIN" (95480) | |
| 1047480 | Hecate Pride of the Federation SKIN | Hecate Pride of the Federation SKIN | Name of item 95480 (Permanent SKIN) | |
| 1047481 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | ||
| 1047482 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Description of item "Imicus Navy Issue Pride of the Federation SKIN" (95481) | |
| 1047483 | Imicus Navy Issue Pride of the Federation SKIN | Imicus Navy Issue Pride of the Federation SKIN | Name of item 95481 (Permanent SKIN) | |
| 1047484 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | ||
| 1047485 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Description of item "Maulus Pride of the Federation SKIN" (95482) | |
| 1047486 | Maulus Pride of the Federation SKIN | Maulus Pride of the Federation SKIN | Name of item 95482 (Permanent SKIN) | |
| 1047489 | AEGIS Security Platform | AEGIS Security Platform | Name of item 95483 (Large Collidable Object) | |
| 1047496 | Cybele Corporation Emblem | Cybele Corporation Emblem | Name of item 95484 (Ship Emblems) | |
| 1047497 | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Description of item "Cybele Corporation Emblem" (95484) | |
| 1047502 | Vanguard Avalon: Assignments | Vanguard Avalon: Assignments | ||
| 1047503 | Assignment Completed | Assignment Completed | ||
| 1047504 | As a Vanguard, complete 5 assignments. | As a Vanguard, complete 5 assignments. | ||
| 1047505 | Vanguard Avalon: Item Trader | Vanguard Avalon: Item Trader | ||
| 1047506 | Items Traded | Items Traded | ||
| 1047507 | Receive 5 items from an Item Trader. | Receive 5 items from an Item Trader. | ||
| 1047508 | Vanguard Avalon: Mining | Vanguard Avalon: Mining | ||
| 1047509 | Ore Mined (m3) | Ore Mined (m3) | ||
| 1047510 | Mine 50,000 m3 of ore. | Mine 50,000 m3 of ore. | ||
| 1047511 | Vanguard Avalon: Site | Vanguard Avalon: Site | ||
| 1047512 | Sites Completes | Sites Completes | ||
| 1047513 | Complete 5 Combat sites. | Complete 5 Combat sites. | ||
| 1047515 | Vanguard Avalon: Salvage | Vanguard Avalon: Salvage | ||
| 1047516 | Wrecks Salvaged | Wrecks Salvaged | ||
| 1047517 | Salvage 5 wrecks. | Salvage 5 wrecks. | ||
| 1047518 | Vanguard Avalon: Hacking | Vanguard Avalon: Hacking | ||
| 1047519 | Items Hacked | Items Hacked | ||
| 1047520 | Hack 10 containers. | Hack 10 containers. | ||
| 1047536 | The first-ever fighter carrier constructed by the Caldari State, under the command of the legendary Admiral Tovil-Toba. Originally constructed as a water freighter, the Kairiola was refitted in response to the Gallente's bombardment of Caldari Prime. | The first-ever fighter carrier constructed by the Caldari State, under the command of the legendary Admiral Tovil-Toba. Originally constructed as a water freighter, the Kairiola was refitted in response to the Gallente's bombardment of Caldari Prime. | Description of item "Kairiola" (95351) | |
| 1047539 | Deputy Director Apocalypse | Deputy Director Apocalypse | Name of item 95485 (Irregular Battleship) | |
| 1047540 | An Apocalypse under the command of a high-ranking officer within AEGIS’ secret projects. | An Apocalypse under the command of a high-ranking officer within AEGIS’ secret projects. | Description of item "Deputy Director Apocalypse" (95485) | |
| 1047570 | Imperial Defense Platforms | Imperial Defense Platforms | UI/Objectives/Titles/ImperialDefensePlatforms | |
| 1047572 | Operation Avalon Combat Site Boss Spawner (DO NOT TRANSLATE) | Operation Avalon Combat Site Boss Spawner (DO NOT TRANSLATE) | Name of item 95494 (Cloud) | |
| 1047581 | Soaring Federation Background | Soaring Federation Background | Name of item 95501 (Portrait Backgrounds) | |
| 1047582 | This can be consumed when updating your portrait if it is in an accessible inventory location. | This can be consumed when updating your portrait if it is in an accessible inventory location. | Description of item "Soaring Federation Background" (95501) | |
| 1047587 | Director Thunderchild | Director Thunderchild | Name of item 95502 (Irregular Battleship) | |
| 1047588 | A Thunderchild under the command of a director, one of the military commanders overseeing AEGIS’ secret projects.
Destroying the Director will conclude the local Avalon Investigation. |
A Thunderchild under the command of a director, one of the military commanders overseeing AEGIS’ secret projects. Destroying the Director will conclude the local Avalon Investigation. |
Description of item "Director Thunderchild" (95502) | |
| 1047591 | From inside this center, AEGIS researchers administer tests to aid in the development of their mysterious project, “Nemesis”. | From inside this center, AEGIS researchers administer tests to aid in the development of their mysterious project, “Nemesis”. | Description of item "Nemesis Test Center" (95381) | |
| 1047592 | The wreck of a sentry gun that was used in an active fire test. Burn residue across the surface indicates that whatever was being tested destroyed this sentry gun with incredible speed and inhuman precision. | The wreck of a sentry gun that was used in an active fire test. Burn residue across the surface indicates that whatever was being tested destroyed this sentry gun with incredible speed and inhuman precision. | Description of item "Destroyed Test Sentry" (95337) | |
| 1047593 | From this platform, AEGIS command is able to directly coordinate local security activities. The activities taking place under its purview are so secretive that even the wider EDENCOM organization lacks the security clearance level necessary to provide oversight, and a specialist task force directly under AEGIS control has been granted responsibility for combat operations. | From this platform, AEGIS command is able to directly coordinate local security activities. The activities taking place under its purview are so secretive that even the wider EDENCOM organization lacks the security clearance level necessary to provide oversight, and a specialist task force directly under AEGIS control has been granted responsibility for combat operations. | Description of item "AEGIS Security Platform" (95483) | |
| 1047637 | Operation Avalon Hidden Combat POI Boss Spawner (DO NOT TRANSLATE) | Operation Avalon Hidden Combat POI Boss Spawner (DO NOT TRANSLATE) | Name of item 95505 (Cloud) | |
| 1047706 | A covert research outpost working on a project known only to the leading members of AEGIS command, codenamed “Nemesis”. | A covert research outpost working on a project known only to the leading members of AEGIS command, codenamed “Nemesis”. | Description of item "Nemesis Research Outpost" (95383) | |
| 1047707 | A vault containing resources used by the Nemesis research team in their clandestine experiments. | A vault containing resources used by the Nemesis research team in their clandestine experiments. | Description of item "Research Vault" (95348) | |
| 1047708 | A vault containing resources needed for the maintenance of this site's surveillance equipment, along with the data that surveillance equipment has gathered. | A vault containing resources needed for the maintenance of this site's surveillance equipment, along with the data that surveillance equipment has gathered. | Description of item "Surveillance Vault" (95385) | |
| 1047720 | Decoractions | Decoractions | ||
| 1047721 | Titles | Titles | ||
| 1047722 | Operation Avalon Big Boss Spawner (DO NOT TRANSLATE) | Operation Avalon Big Boss Spawner (DO NOT TRANSLATE) | Name of item 95523 (Cloud) | |
| 1047723 | Avalon Normal Salvaging Dungeon | Avalon Normal Salvaging Dungeon | Name for dungeon 14259 | |
| 1047724 | Operation Avalon Combat Site Large Enemy Spawner (DO NOT TRANSLATE) | Operation Avalon Combat Site Large Enemy Spawner (DO NOT TRANSLATE) | Name of item 95524 (Cloud) | |
| 1047751 | Poteque 'Prospector' Salvaging SV-906 | Poteque 'Prospector' Salvaging SV-906 | Name of item 95529 (Cyber Scanning) | |
| 1047752 | A neural Interface upgrade that boosts the pilot's exploration skills.
6% increase to chance of salvage retrieval. |
A neural Interface upgrade that boosts the pilot's exploration skills. 6% increase to chance of salvage retrieval. |
Description of item "Poteque 'Prospector' Salvaging SV-906" (95529) | |
| 1047755 | Poteque 'Prospector' Salvaging SV-906 Blueprint | Poteque 'Prospector' Salvaging SV-906 Blueprint | Name of item 95530 (Implant Blueprints) | |
| 1047767 | A military office coordinating joint operations. It is suspected of involvement in secret research into the Vanguard. | A military office coordinating joint operations. It is suspected of involvement in secret research into the Vanguard. | ||
| 1047768 | On the surface, AEGIS uses this military office to coordinate joint operations between EDENCOM and local military forces. However, it is also involved in secret research projects relating to the Vanguard. Time to complete: Approximately 15 minutes. Hostiles: EDENCOM. Size: 1+ pilots. Roles: Enforcer. Ship Restrictions: Cruisers and smaller. |
On the surface, AEGIS uses this military office to coordinate joint operations between EDENCOM and local military forces. However, it is also involved in secret research projects relating to the Vanguard. <b>Time to complete:</b> Approximately 15 minutes. <b>Hostiles:</b> EDENCOM. <b>Size:</b> 1+ pilots. <b>Roles:</b> Enforcer. <b>Ship Restrictions:</b> Cruisers and smaller. |
||
| 1047775 | Cavalry Clash Booster | Cavalry Clash Booster | Name of item 95532 (Booster) | |
| 1047776 | +20% Warp Speed, -12% Ship Inertia, Base duration: 10 minutes.
This booster has been manufactured using volatile compounds and will expire on July 27th, YC128. |
<b>+20% Warp Speed, -12% Ship Inertia, Base duration: 10 minutes.</b> This booster has been manufactured using volatile compounds and will expire on <b>July 27th, YC128.</b> |
Description of item "Cavalry Clash Booster" (95532) | |
| 1047780 | Astrograph Clash Booster | Astrograph Clash Booster | Name of item 95533 (Booster) | |
| 1047781 | +20% Scan Probe Strength, +20% Scan Resolution. Base duration: 10 minutes.
This booster has been manufactured using volatile compounds and will expire on July 27th, YC128. |
<b>+20% Scan Probe Strength, +20% Scan Resolution. Base duration: 10 minutes.</b> This booster has been manufactured using volatile compounds and will expire on <b>July 27th, YC128</b>. |
Description of item "Astrograph Clash Booster" (95533) | |
| 1047786 | SITREP Fleeting Booster | SITREP Fleeting Booster | Name of item 95534 (Booster) | |
| 1047787 | +20% D-Scan Range. Base duration: 10 minutes.
This booster has been manufactured using volatile compounds and will expire on July 27th, YC128. |
<b>+20% D-Scan Range. Base duration: 10 minutes.</b> This booster has been manufactured using volatile compounds and will expire on <b>July 27th, YC128</b>. |
Description of item "SITREP Fleeting Booster" (95534) | |
| 1047788 | Generic Salvage Wreck | Generic Salvage Wreck | Name of item 95535 (Wreck) | |
| 1047789 | The wreck contains traces of organic material, suggesting the weapons test was simulating attacking an armored human target.
With the proper equipment, something of value could be salvaged. ( copy ) |
The wreck contains traces of organic material, suggesting the weapons test was simulating attacking an armored human target. With the proper equipment, something of value could be salvaged. ( copy ) |
Description of item "Generic Salvage Wreck" (95535) | |
| 1047790 | Wrecked Avalanche (Salvage) | Wrecked Avalanche (Salvage) | Name of item 95536 (Wreck) | |
| 1047791 | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Description of item "Wrecked Avalanche (Salvage)" (95536) | |
| 1047792 | Avalon Investigations | Avalon Investigations | ||
| 1047793 | Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space. Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations. |
Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space. Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations. |
||
| 1047794 | Avalon Investigations | Avalon Investigations | ||
| 1047795 | Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space. Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations. |
Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space. Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations. |
||
| 1047796 | Avalon Investigations | Avalon Investigations | ||
| 1047797 | Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space. Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations. |
Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space. Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations. |
||
| 1047798 | Avalon Investigations | Avalon Investigations | ||
| 1047799 | Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space. Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations. |
Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space. Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations. |
||
| 1047800 | Avalon Investigations | Avalon Investigations | ||
| 1047801 | Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space. Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations. |
Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space. Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations. |
||
| 1047802 | Avalon Investigations | Avalon Investigations | ||
| 1047803 | Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space. Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations. |
Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space. Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations. |
||
| 1047804 | Avalon Investigations | Avalon Investigations | ||
| 1047805 | Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space. Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations. |
Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space. Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations. |
||
| 1047806 | Avalon Investigations | Avalon Investigations | ||
| 1047807 | Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space. Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations. |
Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space. Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations. |
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| 1047808 | Avalon Investigations | Avalon Investigations | ||
| 1047809 | Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space. Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations. |
Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space. Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations. |
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| 1047810 | Coherence Volatile Booster | Coherence Volatile Booster | Name of item 95537 (Booster) | |
| 1047811 | +20 Analyzer Coherence, +20 Analyzer Strength. Base duration: 3.5 minutes.
This booster has been manufactured using volatile compounds and will expire on July 27th, YC128. |
<b>+20 Analyzer Coherence, +20 Analyzer Strength. Base duration: 3.5 minutes.</b> This booster has been manufactured using volatile compounds and will expire on <b>July 27th, YC128</b>. |
Description of item "Coherence Volatile Booster" (95537) | |
| 1047814 | Upcycle Volatile Booster | Upcycle Volatile Booster | Name of item 95538 (Booster) | |
| 1047815 | -20% Salvage Duration. Base duration: 3.5 minutes.
This booster has been manufactured using volatile compounds and will expire on July 27th, YC128. |
<b>-20% Salvage Duration. Base duration: 3.5 minutes.</b> This booster has been manufactured using volatile compounds and will expire on <b>July 27th, YC128</b>. |
Description of item "Upcycle Volatile Booster" (95538) | |
| 1047820 | Requisition Volatile Booster | Requisition Volatile Booster | Name of item 95539 (Booster) | |
| 1047821 | +20% Warp Disruptor and Scrambler Range. Base duration: 3.5 minutes.
This booster has been manufactured using volatile compounds and will expire on July 27th, YC128. |
<b>+20% Warp Disruptor and Scrambler Range. Base duration: 3.5 minutes.</b> This booster has been manufactured using volatile compounds and will expire on <b>July 27th, YC128</b>. |
Description of item "Requisition Volatile Booster" (95539) | |
| 1047822 | Zero-In Volatile Booster | Zero-In Volatile Booster | Name of item 95540 (Booster) | |
| 1047823 | +16% Turret Tracking Speed. Base duration: 3.5 minutes.
This booster has been manufactured using volatile compounds and will expire on July 27th, YC128. |
<b>+16% Turret Tracking Speed. Base duration: 3.5 minutes.</b> This booster has been manufactured using volatile compounds and will expire on <b>July 27th, YC128</b>. |
Description of item "Zero-In Volatile Booster" (95540) | |
| 1047824 | Soaring Volatile Booster | Soaring Volatile Booster | Name of item 95541 (Booster) | |
| 1047825 | +16% Missile Flight Time. Base duration: 3.5 minutes.
This booster has been manufactured using volatile compounds and will expire on July 27th, YC128. |
<b>+16% Missile Flight Time. Base duration: 3.5 minutes.</b> This booster has been manufactured using volatile compounds and will expire on <b>July 27th, YC128</b>. |
Description of item "Soaring Volatile Booster" (95541) | |
| 1047826 | Hallowed Volatile Booster | Hallowed Volatile Booster | Name of item 95542 (Booster) | |
| 1047827 | +16% Shield Boost. Base duration: 3.5 minutes.
This booster has been manufactured using volatile compounds and will expire on July 27th, YC128. |
<b>+16% Shield Boost. Base duration: 3.5 minutes.</b> This booster has been manufactured using volatile compounds and will expire on <b>July 27th, YC128</b>. |
Description of item "Hallowed Volatile Booster" (95542) | |
| 1047828 | Tenacious Volatile Booster | Tenacious Volatile Booster | Name of item 95543 (Booster) | |
| 1047829 | +16% Armor Repair. Base duration: 3.5 minutes.
This booster has been manufactured using volatile compounds and will expire on July 27th, YC128. |
<b>+16% Armor Repair. Base duration: 3.5 minutes.</b> This booster has been manufactured using volatile compounds and will expire on <b>July 27th, YC128</b>. |
Description of item "Tenacious Volatile Booster" (95543) | |
| 1047848 | AEGIS Battlecruiser Wreck | AEGIS Battlecruiser Wreck | Name of item 95550 (Wreck) | |
| 1047849 | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Description of item "AEGIS Battlecruiser Wreck" (95550) | |
| 1047850 | AEGIS Battleship Wreck | AEGIS Battleship Wreck | Name of item 95551 (Wreck) | |
| 1047851 | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Description of item "AEGIS Battleship Wreck" (95551) | |
| 1047852 | AEGIS Frigate Wreck | AEGIS Frigate Wreck | Name of item 95552 (Wreck) | |
| 1047853 | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Description of item "AEGIS Frigate Wreck" (95552) | |
| 1047854 | AEGIS Cruiser Wreck | AEGIS Cruiser Wreck | Name of item 95553 (Wreck) | |
| 1047855 | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Description of item "AEGIS Cruiser Wreck" (95553) | |
| 1047866 | Wrecked Roamer | Wrecked Roamer | Name of item 95554 (Wreck) | |
| 1047870 | AEGIS Destroyer Wreck | AEGIS Destroyer Wreck | Name of item 95555 (Wreck) | |
| 1047871 | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Description of item "AEGIS Destroyer Wreck" (95555) | |
| 1047874 | Lorharyth’s Modified Inertial Stabilizer | Lorharyth’s Modified Inertial Stabilizer | Name of item 95556 (Inertial Stabilizer) | |
| 1047875 | Improves ship handling and maneuverability.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Description of item "Lorharyth’s Modified Inertial Stabilizer" (95556) | |
| 1047884 | This crate contains an unknown SKIN from the Arkombine Arisen SKIN line. | This crate contains an unknown SKIN from the Arkombine Arisen SKIN line. | Description of item "Arkombine Arisen SKIN Crate" (95557) | |
| 1047885 | Arkombine Arisen SKIN Crate | Arkombine Arisen SKIN Crate | Name of item 95557 (Special Edition Commodities) | |
| 1047886 | Arkombine Arisen SKIN Crate | Arkombine Arisen SKIN Crate | ||
| 1047887 | This crate contains an unknown SKIN from the Arkombine Arisen SKIN line. | This crate contains an unknown SKIN from the Arkombine Arisen SKIN line. | ||
| 1047956 | Destroy the Director at local Nemesis Command and conclude this Avalon Investigation. | Destroy the Director at local Nemesis Command and conclude this Avalon Investigation. | UI/Objectives/Descriptions/VanguardAvalonTaleBossDescription | |
| 1047957 | Nemesis Command Uncovered | Nemesis Command Uncovered | UI/Objectives/Titles/VanguardAvalonTaleBossTitle | |
| 1047966 | AEGIS Squall Wreck | AEGIS Squall Wreck | Name of item 95626 (Wreck) | |
| 1047967 | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Description of item "AEGIS Squall Wreck" (95626) |
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