Comparing Singularity_Previous (Build: 3392053) to Singularity_Next (Build: 3411701)

Want to be notified of new patches? Hop into #hoboleaks on Tweetfleet Slack! Instructions on how to join Tweetfleet Slack here.
Please note that Singularity will be kept inaccessible except for specific testing windows, and may fall significantly behind Tranquility in patches. The Tranquility/Singularity diff (homepage) may not be particularly useful for the time being. Refer to the latest Tranquility patches instead.

Find Hoboleaks useful and want to provide some support at no additional cost to yourself?
Use affiliate code HL (short for HoboLeaks) the next time you make a purchase through the official EVE store, which has Omega, PLEX, and much more. The small commission we receive helps Hoboleaks remain ad-free. Thank you! ♥

New Items (106 Entries)
Show/Hide EVE notepad list for in-game viewing.
<url=showinfo:95328>AEGIS Squall</url>
<url=showinfo:95336>Vanguard Operation Avalon Roamer (DO NOT TRANASLATE)</url>
<url=showinfo:95337>Destroyed Test Sentry</url>
<url=showinfo:95348>Research Vault</url>
<url=showinfo:95350>AEGIS Security Platform</url>
<url=showinfo:95356>Operation Avalon POI Enemy Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:95381>Nemesis Test Center</url>
<url=showinfo:95383>Nemesis Research Outpost</url>
<url=showinfo:95385>Surveillance Vault</url>
<url=showinfo:95388>Target Wreck</url>
<url=showinfo:95390>Avalon Hacking Can</url>
<url=showinfo:95395>Pyroxeres 0-Grade</url>
<url=showinfo:95396>Defiant Ochre Metallic - Limited</url>
<url=showinfo:95397>Defiant Ochre Metallic - Unlimited</url>
<url=showinfo:95398>Radiant Aureate Metallic - Limited</url>
<url=showinfo:95399>Radiant Aureate Metallic - Unlimited</url>
<url=showinfo:95400>Defiant Ochre Matte - Limited</url>
<url=showinfo:95401>Defiant Ochre Matte - Unlimited</url>
<url=showinfo:95402>Resolve Stratos Gloss - Limited</url>
<url=showinfo:95403>Resolve Stratos Gloss - Unlimited</url>
<url=showinfo:95404>Violent Surge Metallic - Limited</url>
<url=showinfo:95405>Violent Surge Metallic - Unlimited</url>
<url=showinfo:95406>Resolve Stratos Matte - Limited</url>
<url=showinfo:95407>Resolve Stratos Matte - Unlimited</url>
<url=showinfo:95408>Reclaimed Dawn Satin - Limited</url>
<url=showinfo:95409>Reclaimed Dawn Satin - Unlimited</url>
<url=showinfo:95410>Ascendant Zenith Gloss - Limited</url>
<url=showinfo:95411>Ascendant Zenith Gloss - Unlimited</url>
<url=showinfo:95412>Enduring Core - Limited</url>
<url=showinfo:95413>Enduring Core - Unlimited</url>
<url=showinfo:95414>Breach Control</url>
<url=showinfo:95415>Rebel Crest - Limited</url>
<url=showinfo:95416>Rebel Crest - Unlimited</url>
<url=showinfo:95417>Remnant Dominion - Limited</url>
<url=showinfo:95418>Remnant Dominion - Unlimited</url>
<url=showinfo:95423>Imperial Raspite Trade-In Transport</url>
<url=showinfo:95424>State Polycrase Trade-In Transport</url>
<url=showinfo:95425>Federation Moissanite Trade-In Transport</url>
<url=showinfo:95426>Republic Kangite Trade-In Transport</url>
<url=showinfo:95428>Sentry Rifter</url>
<url=showinfo:95429>Inspector Slasher</url>
<url=showinfo:95430>Inspector Firetail</url>
<url=showinfo:95431>Sentry Corax</url>
<url=showinfo:95432>Clandestine Corax</url>
<url=showinfo:95433>Clandestine Cormorant Navy Issue</url>
<url=showinfo:95434>Sentry Thorax</url>
<url=showinfo:95435>Sheriff Celestis</url>
<url=showinfo:95436>Sheriff Vexor Navy Issue</url>
<url=showinfo:95437>Sentry Oracle</url>
<url=showinfo:95438>Regulator Prophecy</url>
<url=showinfo:95439>Regulator Harbinger Navy Issue</url>
<url=showinfo:95440>Deputy Director Maelstrom</url>
<url=showinfo:95441>Deputy Director Rokh</url>
<url=showinfo:95442>Deputy Director Hyperion</url>
<url=showinfo:95444>Shapash Alliance Emblem</url>
<url=showinfo:95445>Shapash Corporation Emblem</url>
<url=showinfo:95446>Cybele Alliance Emblem</url>
<url=showinfo:95448>AEGIS Joint Operation Center</url>
<url=showinfo:95449>Edencom Front Operation</url>
<url=showinfo:95450>Edencom Front Operation</url>
<url=showinfo:95451>Edencom Front Operation</url>
<url=showinfo:95452>Gallente Pilot</url>
<url=showinfo:95453>Operation Avalon Combat Site Enemy Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:95463>Federation Day Celebration Crate</url>
<url=showinfo:95473>Talos Pride of the Federation SKIN</url>
<url=showinfo:95474>Hyperion Pride of the Federation SKIN</url>
<url=showinfo:95475>Moros Pride of the Federation SKIN</url>
<url=showinfo:95476>Ninazu Pride of the Federation SKIN</url>
<url=showinfo:95477>Keres Pride of the Federation SKIN</url>
<url=showinfo:95478>Arazu Pride of the Federation SKIN</url>
<url=showinfo:95479>Kronos Pride of the Federation SKIN</url>
<url=showinfo:95480>Hecate Pride of the Federation SKIN</url>
<url=showinfo:95481>Imicus Navy Issue Pride of the Federation SKIN</url>
<url=showinfo:95482>Maulus Pride of the Federation SKIN</url>
<url=showinfo:95483>AEGIS Security Platform</url>
<url=showinfo:95484>Cybele Corporation Emblem</url>
<url=showinfo:95485>Deputy Director Apocalypse</url>
<url=showinfo:95494>Operation Avalon Combat Site Boss Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:95501>Soaring Federation Background</url>
<url=showinfo:95502>Director Thunderchild</url>
<url=showinfo:95505>Operation Avalon Hidden Combat POI Boss Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:95523>Operation Avalon Big Boss Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:95524>Operation Avalon Combat Site Large Enemy Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:95529>Poteque 'Prospector' Salvaging SV-906</url>
<url=showinfo:95530>Poteque 'Prospector' Salvaging SV-906 Blueprint</url>
<url=showinfo:95532>Cavalry Clash Booster</url>
<url=showinfo:95533>Astrograph Clash Booster</url>
<url=showinfo:95534>SITREP Fleeting Booster</url>
<url=showinfo:95535>Generic Salvage Wreck</url>
<url=showinfo:95536>Wrecked Avalanche (Salvage)</url>
<url=showinfo:95537>Coherence Volatile Booster</url>
<url=showinfo:95538>Upcycle Volatile Booster</url>
<url=showinfo:95539>Requisition Volatile Booster</url>
<url=showinfo:95540>Zero-In Volatile Booster</url>
<url=showinfo:95541>Soaring Volatile Booster</url>
<url=showinfo:95542>Hallowed Volatile Booster</url>
<url=showinfo:95543>Tenacious Volatile Booster</url>
<url=showinfo:95550>AEGIS Battlecruiser Wreck</url>
<url=showinfo:95551>AEGIS Battleship Wreck</url>
<url=showinfo:95552>AEGIS Frigate Wreck</url>
<url=showinfo:95553>AEGIS Cruiser Wreck</url>
<url=showinfo:95554>Wrecked Roamer</url>
<url=showinfo:95555>AEGIS Destroyer Wreck</url>
<url=showinfo:95556>Lorharyth’s Modified Inertial Stabilizer</url>
<url=showinfo:95557>Arkombine Arisen SKIN Crate</url>
<url=showinfo:95626>AEGIS Squall Wreck</url>
Icon TypeID & Name Description Group Attributes
95328 - AEGIS Squall The Squall is not registered, but information gathered by members of the Vanguard implies that it is working with AEGIS command as a part of some secret project.

Find out where it is going, and you might just discover more.
Vanguard Entities
Click to toggle showing the 66 attributes. descriptionID: 1046797
typeID: 95328
graphicID: 27537
Capacity: 3000.0
isDynamicType: 0
typeNameID: 1046796
basePrice: 0.0
Volume: 0.0
soundID: 20070
wreckTypeID: 95626
radius: 196.0
published: 0
Mass: 12800000.0
groupID: 4909
portionSize: 1
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 5.0
Shield Capacity: 10000.0
Structure Hitpoints: 1000.0
Armor EM Damage Resistance: 0.45
Armor Explosive Damage Resistance: 0.85
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.5
Shield EM Damage Resistance: 0.7
Shield Explosive Damage Resistance: 0.45
Shield Kinetic Damage Resistance: 0.45
Shield Thermal Damage Resistance: 0.7
entityChaseMaxDistance: 25000.0
Maximum Velocity: 1050.0
Signature Radius: 195.0
entityFactionLoss: 0.0
Scan Resolution: 210.0
Armor Hitpoints: 500.0
Maximum Locked Targets: 7.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.8
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
Capacitor Recharge time: 875000.0
Maximum Targeting Range: 40000.0
Capacitor Capacity: 3500.0
Structure Kinetic Damage Resistance: 0.67
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 11.0
Missile Damage Bonus: 2.0
Disallows Assistance: 1.0
Warp Speed Multiplier: 5.0
Explosion Radius Bonus: 0.5
Explosion Velocity Bonus: 1.5
Shield recharge time: 1250000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 14000.0
shieldUniformity: 0.75
entityMaxVelocitySignatureRadiusMultiplier: 1.0
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
gfxTurretID: 13807.0
gfxBoosterID: 395.0
Rate of fire: 2200.0
entityMissileTypeID: 24490.0
Orbit Velocity: 175.0
entityChaseMaxDuration: 3000.0
95336 - Vanguard Operation Avalon Roamer (DO NOT TRANASLATE) No Description Invisible Beacon
Click to toggle showing the 13 attributes. typeID: 95336
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1046813
basePrice: 0.0
Volume: 0.0
isisGroupID: 4
radius: 1.0
published: 0
Mass: 0.0
groupID: 4055
portionSize: 1
95337 - Destroyed Test Sentry The wreck of a sentry gun that was used in an active fire test. Burn residue across the surface indicates that whatever was being tested destroyed this sentry gun with incredible speed and inhuman precision. Non-Interactable Object
Click to toggle showing the 13 attributes. descriptionID: 1047592
typeID: 95337
graphicID: 24563
Capacity: 27500.0
isDynamicType: 0
typeNameID: 1046840
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: 0
Mass: 10000.0
groupID: 1975
portionSize: 1
95348 - Research Vault A vault containing resources used by the Nemesis research team in their clandestine experiments. Spawn Container
Click to toggle showing the 31 attributes. descriptionID: 1047707
typeID: 95348
graphicID: 34673
Capacity: 2700.0
isDynamicType: 0
typeNameID: 1046874
iconID: 16
basePrice: 0.0
Volume: 27500.0
soundID: 20182
radius: 300.0
published: 0
Mass: 10000.0
groupID: 306
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 0.0
Primary Skill required: 21718.0
spawnWithoutGuardsToo: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 100000.0
hackable: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
entityFactionLoss: 0.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
Capacitor Recharge time: 0.0
entityEquipmentMax: 1.0
isHacking: 1.0
tierDifficulty: 3.0
95350 - AEGIS Security Platform No Description Large Collidable Structure
Click to toggle showing the 22 attributes. typeID: 95350
graphicID: 34674
Capacity: 10000.0
isDynamicType: 0
typeNameID: 1046899
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 319
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 0.0
Shield Capacity: 4000.0
Signature Radius: 1000.0
Structure Hitpoints: 1000.0
armorUniformity: 1.0
structureUniformity: 1.0
entityFactionLoss: 0.0
Capacitor Recharge time: 0.0
Armor Hitpoints: 1000.0
95356 - Operation Avalon POI Enemy Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 95356
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1046926
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
95381 - Nemesis Test Center From inside this center, AEGIS researchers administer tests to aid in the development of their mysterious project, “Nemesis”. Large Collidable Structure
Click to toggle showing the 23 attributes. descriptionID: 1047591
typeID: 95381
graphicID: 34683
Capacity: 10000.0
isDynamicType: 0
typeNameID: 1047054
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 319
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 0.0
Shield Capacity: 4000.0
Signature Radius: 1000.0
Structure Hitpoints: 1000.0
armorUniformity: 1.0
structureUniformity: 1.0
entityFactionLoss: 0.0
Capacitor Recharge time: 0.0
Armor Hitpoints: 1000.0
95383 - Nemesis Research Outpost A covert research outpost working on a project known only to the leading members of AEGIS command, codenamed “Nemesis”. Large Collidable Structure
Click to toggle showing the 23 attributes. descriptionID: 1047706
typeID: 95383
graphicID: 34686
Capacity: 10000.0
isDynamicType: 0
typeNameID: 1047058
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 319
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 0.0
Shield Capacity: 4000.0
Signature Radius: 1000.0
Structure Hitpoints: 1000.0
armorUniformity: 1.0
structureUniformity: 1.0
entityFactionLoss: 0.0
Capacitor Recharge time: 0.0
Armor Hitpoints: 1000.0
95385 - Surveillance Vault A vault containing resources needed for the maintenance of this site's surveillance equipment, along with the data that surveillance equipment has gathered. Spawn Container
Click to toggle showing the 31 attributes. descriptionID: 1047708
typeID: 95385
graphicID: 34673
Capacity: 2700.0
isDynamicType: 0
typeNameID: 1047082
iconID: 16
basePrice: 0.0
Volume: 27500.0
soundID: 20182
radius: 300.0
published: 0
Mass: 10000.0
groupID: 306
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 0.0
Primary Skill required: 21718.0
spawnWithoutGuardsToo: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 100000.0
hackable: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
entityFactionLoss: 0.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
Capacitor Recharge time: 0.0
entityEquipmentMax: 1.0
isHacking: 1.0
tierDifficulty: 2.0
95388 - Target Wreck The wreck contains traces of organic material, suggesting the weapons test was simulating attacking an armored human target.

With the proper equipment, something of value could be salvaged.
Wreck
Click to toggle showing the 15 attributes. descriptionID: 1047101
typeID: 95388
graphicID: 3117
Capacity: 27500.0
typeNameID: 1047100
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: 0
Mass: 10000.0
groupID: 186
portionSize: 1
Signature Radius: 5000.0
flagAllAsSuspectOnLootWreck: 0.0
Access Difficulty: 5.0
95390 - Avalon Hacking Can No Description Spawn Container
Click to toggle showing the 30 attributes. typeID: 95390
graphicID: 34673
Capacity: 2700.0
isDynamicType: 0
typeNameID: 1047135
iconID: 16
basePrice: 0.0
Volume: 27500.0
soundID: 20182
radius: 300.0
published: 0
Mass: 10000.0
groupID: 306
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 0.0
Primary Skill required: 21718.0
spawnWithoutGuardsToo: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 100000.0
hackable: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
entityFactionLoss: 0.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
Capacitor Recharge time: 0.0
entityEquipmentMax: 1.0
isHacking: 1.0
tierDifficulty: 3.0
95395 - Pyroxeres 0-Grade This low purity cluster of Pyroxeres offers 50% lower yield than those typically found throughout wider New Eden. It is most commonly located within the region of Exordium.

Pyroxeres is a common ore available in all regions of space. It has fair amounts of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:36>Mexallon</a>.
Pyroxeres
Click to toggle showing the 21 attributes. descriptionID: 1047143
typeID: 95395
Capacity: 0.0
typeNameID: 1047142
iconID: 231
basePrice: 11632.0
marketGroupID: 515 (Pyroxeres)
Volume: 0.3
radius: 1.0
published: 1
Mass: 1e+35
groupID: 459
portionSize: 100
Stasis Webifier Resistance: 0.0
ignoreMiningWaste: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 0.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60377.0
oreBasicType: 1224.0
Asteroid radius size multiplier: 0.5
95396 - Defiant Ochre Metallic - Limited A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1047176
typeID: 95396
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047175
iconID: 27533
basePrice: 0.0
marketGroupID: 3632 (Metallic Nanocoatings)
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.0
groupID: 4726
portionSize: 1
95397 - Defiant Ochre Metallic - Unlimited A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1047178
typeID: 95397
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047177
iconID: 27534
basePrice: 0.0
marketGroupID: 3632 (Metallic Nanocoatings)
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.0
groupID: 4726
portionSize: 1
95398 - Radiant Aureate Metallic - Limited A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1047181
typeID: 95398
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047180
iconID: 27535
basePrice: 0.0
marketGroupID: 3632 (Metallic Nanocoatings)
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.0
groupID: 4726
portionSize: 1
95399 - Radiant Aureate Metallic - Unlimited A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1047183
typeID: 95399
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047182
iconID: 27536
basePrice: 0.0
marketGroupID: 3654 (Satin)
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.0
groupID: 4726
portionSize: 1
95400 - Defiant Ochre Matte - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1047186
typeID: 95400
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047185
iconID: 27537
basePrice: 0.0
marketGroupID: 3653 (Matte)
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.0
groupID: 4726
portionSize: 1
95401 - Defiant Ochre Matte - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1047188
typeID: 95401
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047187
iconID: 27538
basePrice: 0.0
marketGroupID: 3653 (Matte)
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.0
groupID: 4726
portionSize: 1
95402 - Resolve Stratos Gloss - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1047191
typeID: 95402
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047190
iconID: 27539
basePrice: 0.0
marketGroupID: 3655 (Gloss)
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.0
groupID: 4726
portionSize: 1
95403 - Resolve Stratos Gloss - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1047193
typeID: 95403
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047192
iconID: 27540
basePrice: 0.0
marketGroupID: 3655 (Gloss)
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.0
groupID: 4726
portionSize: 1
95404 - Violent Surge Metallic - Limited A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1047196
typeID: 95404
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047195
iconID: 27541
basePrice: 0.0
marketGroupID: 3632 (Metallic Nanocoatings)
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.0
groupID: 4726
portionSize: 1
95405 - Violent Surge Metallic - Unlimited A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1047198
typeID: 95405
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047197
iconID: 27542
basePrice: 0.0
marketGroupID: 3632 (Metallic Nanocoatings)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
95406 - Resolve Stratos Matte - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1047210
typeID: 95406
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047209
iconID: 27543
basePrice: 0.0
marketGroupID: 3653 (Matte)
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.0
groupID: 4726
portionSize: 1
95407 - Resolve Stratos Matte - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1047212
typeID: 95407
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047211
iconID: 27544
basePrice: 0.0
marketGroupID: 3653 (Matte)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
95408 - Reclaimed Dawn Satin - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1047215
typeID: 95408
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047214
iconID: 27545
basePrice: 0.0
marketGroupID: 3654 (Satin)
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.0
groupID: 4726
portionSize: 1
95409 - Reclaimed Dawn Satin - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1047217
typeID: 95409
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047216
iconID: 27546
basePrice: 0.0
marketGroupID: 3654 (Satin)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
95410 - Ascendant Zenith Gloss - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1047220
typeID: 95410
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047219
iconID: 27547
basePrice: 0.0
marketGroupID: 3655 (Gloss)
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.0
groupID: 4726
portionSize: 1
95411 - Ascendant Zenith Gloss - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1047222
typeID: 95411
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047221
iconID: 27548
basePrice: 0.0
marketGroupID: 3655 (Gloss)
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.0
groupID: 4726
portionSize: 1
95412 - Enduring Core - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1047226
typeID: 95412
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047225
iconID: 27549
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.0
groupID: 4726
portionSize: 1
95413 - Enduring Core - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1047229
typeID: 95413
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047228
iconID: 27550
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.0
groupID: 4726
portionSize: 1
95414 - Breach Control When inactive, the Breach control module uses field emitters in the same manner as a regular damage control unit. Once activated, it supercharges those field emitters to create waves of charge that ripple throughout the vessel, disrupting the efforts of any breacher teams before ultimately burning out the module.

Grants a bonus to resistance for shield, armor, and hull.

May be activated to grant a significant resistance to Breacher Pod damage for a limited period of time. However, it will burn out after a single use.

Note: Only one Damage Control can be fit at a given time.
Damage Control
Click to toggle showing the 41 attributes. descriptionID: 1047231
typeID: 95414
Capacity: 0.0
metaLevel: 8
isDynamicType: 0
typeNameID: 1047230
iconID: 27562
basePrice: 0.0
metaGroupID: 4.0
marketGroupID: 615 (Damage Controls)
Volume: 5.0
radius: 1.0
variationParentTypeID: 2046
published: 1
Mass: 5000.0
Tech Level: 1.0
groupID: 60
portionSize: 1
Activation Cost: 32.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Armor EM Damage Resistance: 0.85
Armor Explosive Damage Resistance: 0.85
Armor Kinetic Damage Resistance: 0.85
Armor Thermal Damage Resistance: 0.85
Shield EM Damage Resistance: 0.875
Shield Explosive Damage Resistance: 0.875
Shield Kinetic Damage Resistance: 0.875
Shield Thermal Damage Resistance: 0.875
requiredSkill1Level: 1.0
Powergrid Usage: 1.0
CPU usage: 22.0
Primary Skill required: 3394.0
Activation time / duration: 120000.0
Structure EM Damage Resistance: 0.6
Structure Explosive Damage Resistance: 0.6
Structure Kinetic Damage Resistance: 0.6
Structure Thermal Damage Resistance: 0.6
Activated Breacher Pod Damage Received: -90.0
Cannot Auto Repeat: 1.0
Meta Level: 8.0
95415 - Rebel Crest - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1047234
typeID: 95415
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047233
iconID: 27551
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.0
groupID: 4726
portionSize: 1
95416 - Rebel Crest - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1047236
typeID: 95416
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047235
iconID: 27552
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
95417 - Remnant Dominion - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1047239
typeID: 95417
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047238
iconID: 27553
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.0
groupID: 4726
portionSize: 1
95418 - Remnant Dominion - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1047241
typeID: 95418
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047240
iconID: 27554
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
95423 - Imperial Raspite Trade-In Transport This beacon marks a loading location where an Imperial freighter tasked with collecting and transporting Raspite to ongoing construction projects across the Empire is waiting.

The freighter is willing to exchange surplus goods for additional Crystalline Raspite.
Beacon
Click to toggle showing the 13 attributes. descriptionID: 1047276
typeID: 95423
graphicID: 1211
Capacity: 0.0
typeNameID: 1047275
basePrice: 0.0
Volume: 1.0
radius: 10.0
published: 0
Mass: 1.0
groupID: 310
portionSize: 1
Untargetable: 1.0
95424 - State Polycrase Trade-In Transport This beacon marks a loading location where a state freighter tasked with collecting and transporting Polycrase to ongoing construction projects across the State is waiting.

The freighter is willing to exchange surplus goods for additional Crystalline Polycrase.
Beacon
Click to toggle showing the 13 attributes. descriptionID: 1047278
typeID: 95424
graphicID: 1211
Capacity: 0.0
typeNameID: 1047277
basePrice: 0.0
Volume: 1.0
radius: 10.0
published: 0
Mass: 1.0
groupID: 310
portionSize: 1
Untargetable: 1.0
95425 - Federation Moissanite Trade-In Transport This beacon marks a loading location where a federal freighter tasked with collecting and transporting Moissanite to ongoing construction projects across the Federation is waiting.

The freighter is willing to exchange surplus goods for additional Crystalline Moissanite.
Beacon
Click to toggle showing the 13 attributes. descriptionID: 1047280
typeID: 95425
graphicID: 1211
Capacity: 0.0
typeNameID: 1047279
basePrice: 0.0
Volume: 1.0
radius: 10.0
published: 0
Mass: 1.0
groupID: 310
portionSize: 1
Untargetable: 1.0
95426 - Republic Kangite Trade-In Transport This beacon marks a loading location where a republic freighter tasked with collecting and transporting Kangite to ongoing construction projects across the Republic is waiting.

The freighter is willing to exchange surplus goods for additional Crystalline Kangite.
Beacon
Click to toggle showing the 13 attributes. descriptionID: 1047282
typeID: 95426
graphicID: 1211
Capacity: 0.0
typeNameID: 1047281
basePrice: 0.0
Volume: 1.0
radius: 10.0
published: 0
Mass: 1.0
groupID: 310
portionSize: 1
Untargetable: 1.0
95428 - Sentry Rifter A Rifter class frigate with dedicated destructive capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
Irregular Frigate
Click to toggle showing the 53 attributes. descriptionID: 1047306
typeID: 95428
graphicID: 46
Capacity: 100.0
isDynamicType: 0
typeNameID: 1047305
basePrice: 0.0
Volume: 0.0
wreckTypeID: 95552
radius: 25.0
published: 0
Mass: 1000000.0
groupID: 1568
portionSize: 1
Shield Capacity: 1500.0
Armor Hitpoints: 250.0
Armor EM Damage Resistance: 0.8
Armor Explosive Damage Resistance: 0.45
Armor Kinetic Damage Resistance: 0.55
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.45
Shield Kinetic Damage Resistance: 0.55
Shield Thermal Damage Resistance: 0.6
Accuracy falloff: 10000.0
Turret Tracking: 600.0
Maximum Velocity: 2250.0
Signature Radius: 80.0
entityFactionLoss: 0.0
Rate of fire: 1350.0
Scan Resolution: 800.0
Optimal Range: 20000.0
Structure Hitpoints: 500.0
gfxTurretID: 487.0
Maximum Locked Targets: 8.0
gfxBoosterID: 397.0
Inertia Modifier: 2.4
Capacitor Recharge time: 120000.0
Maximum Targeting Range: 100000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 10.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 120000.0
Bounty: 56250.0
Capacitor Capacity: 400.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
EM damage: 0.0
Explosive damage: 30.0
Kinetic damage: 20.0
Thermal damage: 0.0
Orbit Velocity: 750.0
95429 - Inspector Slasher A Slasher class frigate fitted with target painting capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
Irregular Frigate
Click to toggle showing the 58 attributes. descriptionID: 1047308
typeID: 95429
graphicID: 44
Capacity: 100.0
isDynamicType: 0
typeNameID: 1047307
basePrice: 0.0
Volume: 0.0
wreckTypeID: 95552
radius: 25.0
published: 0
Mass: 1000000.0
groupID: 1568
portionSize: 1
Shield Capacity: 1750.0
Armor Hitpoints: 250.0
Armor EM Damage Resistance: 0.8
Armor Explosive Damage Resistance: 0.45
Armor Kinetic Damage Resistance: 0.55
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.45
Shield Kinetic Damage Resistance: 0.55
Shield Thermal Damage Resistance: 0.6
Accuracy falloff: 10000.0
Turret Tracking: 600.0
Maximum Velocity: 2100.0
Signature Radius: 80.0
Signature Radius Modifier: 30.0
entityFactionLoss: 0.0
Rate of fire: 1650.0
Scan Resolution: 800.0
Optimal Range: 20000.0
Structure Hitpoints: 500.0
gfxTurretID: 487.0
Maximum Locked Targets: 8.0
gfxBoosterID: 397.0
Inertia Modifier: 2.4
Capacitor Recharge time: 120000.0
Maximum Targeting Range: 100000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 10.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
behaviorTargetPainterDuration: 5000.0
behaviorTargetPainterRange: 30000.0
behaviorTargetPainterFalloff: 75000.0
behaviorTargetPainterDischarge: 10.0
Shield recharge time: 120000.0
Bounty: 62500.0
Capacitor Capacity: 500.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
EM damage: 0.0
Explosive damage: 30.0
Kinetic damage: 20.0
Thermal damage: 0.0
Orbit Velocity: 700.0
95430 - Inspector Firetail A Republic Fleet Firetail class frigate fitted with target painting capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
Irregular Frigate
Click to toggle showing the 58 attributes. descriptionID: 1047310
typeID: 95430
graphicID: 2635
Capacity: 100.0
isDynamicType: 0
typeNameID: 1047309
basePrice: 0.0
Volume: 0.0
wreckTypeID: 95552
radius: 25.0
published: 0
Mass: 1000000.0
groupID: 1568
portionSize: 1
Shield Capacity: 2250.0
Armor Hitpoints: 250.0
Armor EM Damage Resistance: 0.8
Armor Explosive Damage Resistance: 0.45
Armor Kinetic Damage Resistance: 0.55
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.45
Shield Kinetic Damage Resistance: 0.55
Shield Thermal Damage Resistance: 0.6
Accuracy falloff: 10000.0
Turret Tracking: 600.0
Maximum Velocity: 2100.0
Signature Radius: 80.0
Signature Radius Modifier: 30.0
entityFactionLoss: 0.0
Rate of fire: 1500.0
Scan Resolution: 800.0
Optimal Range: 20000.0
Structure Hitpoints: 500.0
gfxTurretID: 487.0
Maximum Locked Targets: 8.0
gfxBoosterID: 397.0
Inertia Modifier: 2.4
Capacitor Recharge time: 120000.0
Maximum Targeting Range: 100000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 10.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
behaviorTargetPainterDuration: 5000.0
behaviorTargetPainterRange: 30000.0
behaviorTargetPainterFalloff: 75000.0
behaviorTargetPainterDischarge: 10.0
Shield recharge time: 120000.0
Bounty: 75000.0
Capacitor Capacity: 500.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
EM damage: 0.0
Explosive damage: 36.0
Kinetic damage: 24.0
Thermal damage: 0.0
Orbit Velocity: 700.0
95431 - Sentry Corax A Corax class destroyer with dedicated destructive capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
Irregular Destroyer
Click to toggle showing the 53 attributes. descriptionID: 1047312
typeID: 95431
graphicID: 20200
Capacity: 200.0
isDynamicType: 0
typeNameID: 1047311
basePrice: 0.0
Volume: 0.0
wreckTypeID: 95555
radius: 25.0
published: 0
Mass: 1500000.0
groupID: 1664
portionSize: 1
Shield Capacity: 3000.0
Armor Hitpoints: 500.0
Armor EM Damage Resistance: 0.8
Armor Explosive Damage Resistance: 0.45
Armor Kinetic Damage Resistance: 0.55
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.45
Shield Kinetic Damage Resistance: 0.55
Shield Thermal Damage Resistance: 0.6
Accuracy falloff: 20000.0
Turret Tracking: 400.0
Maximum Velocity: 1650.0
Signature Radius: 160.0
entityFactionLoss: 0.0
Rate of fire: 1800.0
Scan Resolution: 600.0
Optimal Range: 30000.0
Structure Hitpoints: 1000.0
gfxTurretID: 562.0
Maximum Locked Targets: 8.0
gfxBoosterID: 395.0
Inertia Modifier: 2.4
Capacitor Recharge time: 240000.0
Maximum Targeting Range: 100000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 15.0
Shield recharge time: 240000.0
Bounty: 112500.0
Capacitor Capacity: 600.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
EM damage: 0.0
Explosive damage: 0.0
Kinetic damage: 60.0
Thermal damage: 40.0
Orbit Velocity: 550.0
95432 - Clandestine Corax A Corax class destroyer fitted with ECM capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
Irregular Destroyer
Click to toggle showing the 61 attributes. descriptionID: 1047314
typeID: 95432
graphicID: 20200
Capacity: 200.0
isDynamicType: 0
typeNameID: 1047313
basePrice: 0.0
Volume: 0.0
wreckTypeID: 95555
radius: 25.0
published: 0
Mass: 1500000.0
groupID: 1664
portionSize: 1
Shield Capacity: 3500.0
Structure Hitpoints: 1000.0
Armor EM Damage Resistance: 0.8
Armor Explosive Damage Resistance: 0.45
Armor Kinetic Damage Resistance: 0.55
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.45
Shield Kinetic Damage Resistance: 0.55
Shield Thermal Damage Resistance: 0.6
Accuracy falloff: 20000.0
Turret Tracking: 400.0
Maximum Velocity: 1500.0
Signature Radius: 160.0
entityFactionLoss: 0.0
Rate of fire: 2200.0
Scan Resolution: 600.0
Optimal Range: 30000.0
Armor Hitpoints: 500.0
Kinetic damage: 60.0
Maximum Locked Targets: 8.0
Thermal damage: 40.0
Inertia Modifier: 2.4
Capacitor Recharge time: 240000.0
Maximum Targeting Range: 100000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 15.0
shieldUniformity: 0.75
Shield recharge time: 240000.0
Bounty: 125000.0
Capacitor Capacity: 750.0
behaviorECMDuration: 20000.0
behaviorECMRange: 30000.0
behaviorECMFalloff: 30000.0
behaviorECMDischarge: 60.0
Signature Resolution: 40000.0
Gravimetric ECM Jammer Strength: 2.6
Ladar ECM Jammer Strength: 2.6
Magnetometric ECM Jammer Strength: 2.6
RADAR ECM Jammer Strength: 2.6
EM damage: 0.0
Explosive damage: 0.0
gfxTurretID: 562.0
gfxBoosterID: 395.0
Orbit Velocity: 500.0
95433 - Clandestine Cormorant Navy Issue A Cormorant Navy Issue class destroyer fitted with ECM capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
Irregular Destroyer
Click to toggle showing the 61 attributes. descriptionID: 1047316
typeID: 95433
graphicID: 20223
Capacity: 200.0
isDynamicType: 0
typeNameID: 1047315
basePrice: 0.0
Volume: 0.0
wreckTypeID: 95555
radius: 25.0
published: 0
Mass: 1500000.0
groupID: 1664
portionSize: 1
Shield Capacity: 4500.0
Structure Hitpoints: 1000.0
Armor EM Damage Resistance: 0.8
Armor Explosive Damage Resistance: 0.45
Armor Kinetic Damage Resistance: 0.55
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.45
Shield Kinetic Damage Resistance: 0.55
Shield Thermal Damage Resistance: 0.6
Accuracy falloff: 20000.0
Turret Tracking: 400.0
Maximum Velocity: 1500.0
Signature Radius: 160.0
entityFactionLoss: 0.0
Rate of fire: 2000.0
Scan Resolution: 600.0
Optimal Range: 30000.0
Armor Hitpoints: 500.0
Kinetic damage: 72.0
Maximum Locked Targets: 8.0
Thermal damage: 48.0
Inertia Modifier: 2.4
Capacitor Recharge time: 240000.0
Maximum Targeting Range: 100000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 15.0
shieldUniformity: 0.75
Shield recharge time: 240000.0
Bounty: 150000.0
Capacitor Capacity: 750.0
behaviorECMDuration: 20000.0
behaviorECMRange: 30000.0
behaviorECMFalloff: 30000.0
behaviorECMDischarge: 60.0
Signature Resolution: 40000.0
Gravimetric ECM Jammer Strength: 2.6
Ladar ECM Jammer Strength: 2.6
Magnetometric ECM Jammer Strength: 2.6
RADAR ECM Jammer Strength: 2.6
EM damage: 0.0
Explosive damage: 0.0
gfxTurretID: 562.0
gfxBoosterID: 395.0
Orbit Velocity: 500.0
95434 - Sentry Thorax A Thorax class cruiser with dedicated destructive capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
Irregular Cruiser
Click to toggle showing the 53 attributes. descriptionID: 1047318
typeID: 95434
graphicID: 63
Capacity: 400.0
isDynamicType: 0
typeNameID: 1047317
basePrice: 0.0
Volume: 0.0
wreckTypeID: 95553
radius: 50.0
published: 0
Mass: 10000000.0
groupID: 1665
portionSize: 1
Shield Capacity: 1000.0
Armor Hitpoints: 6000.0
Armor EM Damage Resistance: 0.8
Armor Explosive Damage Resistance: 0.45
Armor Kinetic Damage Resistance: 0.55
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.45
Shield Kinetic Damage Resistance: 0.55
Shield Thermal Damage Resistance: 0.6
Accuracy falloff: 30000.0
Turret Tracking: 200.0
Maximum Velocity: 1200.0
Signature Radius: 240.0
entityFactionLoss: 0.0
Rate of fire: 2700.0
Scan Resolution: 300.0
Optimal Range: 40000.0
Structure Hitpoints: 2000.0
gfxTurretID: 567.0
Maximum Locked Targets: 8.0
gfxBoosterID: 397.0
Inertia Modifier: 0.48
Capacitor Recharge time: 360000.0
Maximum Targeting Range: 150000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 360000.0
Bounty: 225000.0
Capacitor Capacity: 1200.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
EM damage: 0.0
Explosive damage: 0.0
Kinetic damage: 120.0
Thermal damage: 80.0
Orbit Velocity: 400.0
95435 - Sheriff Celestis A Celestis class cruiser fitted with a webifier.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
Irregular Cruiser
Click to toggle showing the 58 attributes. descriptionID: 1047320
typeID: 95435
graphicID: 319
Capacity: 400.0
isDynamicType: 0
typeNameID: 1047319
basePrice: 0.0
Volume: 0.0
wreckTypeID: 95553
radius: 50.0
published: 0
Mass: 10000000.0
groupID: 1665
portionSize: 1
Shield Capacity: 1000.0
Structure Hitpoints: 2000.0
Armor EM Damage Resistance: 0.8
Armor Explosive Damage Resistance: 0.45
Armor Kinetic Damage Resistance: 0.55
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.45
Shield Kinetic Damage Resistance: 0.55
Shield Thermal Damage Resistance: 0.6
Maximum Velocity Bonus: -60.0
Accuracy falloff: 30000.0
Turret Tracking: 200.0
Maximum Velocity: 1050.0
Signature Radius: 240.0
entityFactionLoss: 0.0
Rate of fire: 3300.0
Scan Resolution: 300.0
Optimal Range: 40000.0
Armor Hitpoints: 7000.0
Inertia Modifier: 0.48
gfxTurretID: 567.0
Maximum Locked Targets: 8.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 20000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 5.0
Capacitor Recharge time: 360000.0
Maximum Targeting Range: 150000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 360000.0
Bounty: 250000.0
Capacitor Capacity: 1500.0
shieldUniformity: 0.75
gfxBoosterID: 397.0
Signature Resolution: 40000.0
EM damage: 0.0
Explosive damage: 0.0
Kinetic damage: 120.0
Thermal damage: 80.0
Orbit Velocity: 350.0
95436 - Sheriff Vexor Navy Issue A Vexor Navy Issue class cruiser fitted with a webifier.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
Irregular Cruiser
Click to toggle showing the 58 attributes. descriptionID: 1047322
typeID: 95436
graphicID: 1803
Capacity: 400.0
isDynamicType: 0
typeNameID: 1047321
basePrice: 0.0
Volume: 0.0
wreckTypeID: 95553
radius: 50.0
published: 0
Mass: 10000000.0
groupID: 1665
portionSize: 1
Shield Capacity: 1000.0
Structure Hitpoints: 2000.0
Armor EM Damage Resistance: 0.8
Armor Explosive Damage Resistance: 0.45
Armor Kinetic Damage Resistance: 0.55
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.45
Shield Kinetic Damage Resistance: 0.55
Shield Thermal Damage Resistance: 0.6
Maximum Velocity Bonus: -60.0
Accuracy falloff: 30000.0
Turret Tracking: 200.0
Maximum Velocity: 1050.0
Signature Radius: 240.0
entityFactionLoss: 0.0
Rate of fire: 3000.0
Scan Resolution: 300.0
Optimal Range: 40000.0
Armor Hitpoints: 9000.0
Inertia Modifier: 0.48
gfxTurretID: 567.0
Maximum Locked Targets: 8.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 20000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 5.0
Capacitor Recharge time: 360000.0
Maximum Targeting Range: 150000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 360000.0
Bounty: 300000.0
Capacitor Capacity: 1500.0
shieldUniformity: 0.75
gfxBoosterID: 397.0
Signature Resolution: 40000.0
EM damage: 0.0
Explosive damage: 0.0
Kinetic damage: 144.0
Thermal damage: 96.0
Orbit Velocity: 350.0
95437 - Sentry Oracle An Oracle class battlecruiser with dedicated destructive capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
Irregular Battlecruiser
Click to toggle showing the 53 attributes. descriptionID: 1047324
typeID: 95437
graphicID: 11775
Capacity: 600.0
isDynamicType: 0
typeNameID: 1047323
basePrice: 0.0
Volume: 0.0
wreckTypeID: 95550
radius: 50.0
published: 0
Mass: 12000000.0
groupID: 1666
portionSize: 1
Shield Capacity: 1500.0
Armor Hitpoints: 9000.0
Armor EM Damage Resistance: 0.8
Armor Explosive Damage Resistance: 0.45
Armor Kinetic Damage Resistance: 0.55
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.45
Shield Kinetic Damage Resistance: 0.55
Shield Thermal Damage Resistance: 0.6
Accuracy falloff: 40000.0
Turret Tracking: 100.0
Maximum Velocity: 900.0
Signature Radius: 320.0
entityFactionLoss: 0.0
Rate of fire: 2700.0
Scan Resolution: 250.0
Optimal Range: 60000.0
Structure Hitpoints: 3000.0
gfxTurretID: 458.0
Maximum Locked Targets: 8.0
gfxBoosterID: 394.0
Inertia Modifier: 0.5
Capacitor Recharge time: 480000.0
Maximum Targeting Range: 150000.0
RADAR Sensor Strength: 40.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 480000.0
Bounty: 337500.0
Capacitor Capacity: 2400.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
EM damage: 180.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 120.0
Orbit Velocity: 300.0
95438 - Regulator Prophecy A Prophecy class battlecruiser fitted with neutralizing capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
Irregular Battlecruiser
Click to toggle showing the 58 attributes. descriptionID: 1047326
typeID: 95438
graphicID: 2385
Capacity: 600.0
isDynamicType: 0
typeNameID: 1047325
basePrice: 0.0
Volume: 0.0
wreckTypeID: 95550
radius: 50.0
published: 0
Mass: 12000000.0
groupID: 1666
portionSize: 1
Shield Capacity: 1500.0
Structure Hitpoints: 3000.0
Armor EM Damage Resistance: 0.8
Armor Explosive Damage Resistance: 0.45
Armor Kinetic Damage Resistance: 0.55
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.45
Shield Kinetic Damage Resistance: 0.55
Shield Thermal Damage Resistance: 0.6
Accuracy falloff: 40000.0
Turret Tracking: 100.0
Maximum Velocity: 750.0
Signature Radius: 320.0
entityFactionLoss: 0.0
Rate of fire: 3300.0
Scan Resolution: 250.0
Optimal Range: 60000.0
Armor Hitpoints: 10500.0
gfxTurretID: 458.0
Maximum Locked Targets: 8.0
gfxBoosterID: 394.0
Inertia Modifier: 0.5
Neutralization Amount: 600.0
Capacitor Recharge time: 480000.0
Maximum Targeting Range: 150000.0
RADAR Sensor Strength: 40.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
behaviorEnergyNeutralizerDuration: 24000.0
behaviorEnergyNeutralizerRange: 30000.0
behaviorEnergyNeutralizerFalloff: 15000.0
behaviorEnergyNeutralizerDischarge: 400.0
Shield recharge time: 480000.0
Bounty: 375000.0
Capacitor Capacity: 3000.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
EM damage: 180.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 120.0
Orbit Velocity: 250.0
95439 - Regulator Harbinger Navy Issue A Harbinger Navy Issue class battlecruiser fitted with neutralizing capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
Irregular Battlecruiser
Click to toggle showing the 58 attributes. descriptionID: 1047328
typeID: 95439
graphicID: 20227
Capacity: 600.0
isDynamicType: 0
typeNameID: 1047327
basePrice: 0.0
Volume: 0.0
wreckTypeID: 95550
radius: 50.0
published: 0
Mass: 12000000.0
groupID: 1666
portionSize: 1
Shield Capacity: 1500.0
Structure Hitpoints: 3000.0
Armor EM Damage Resistance: 0.8
Armor Explosive Damage Resistance: 0.45
Armor Kinetic Damage Resistance: 0.55
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.45
Shield Kinetic Damage Resistance: 0.55
Shield Thermal Damage Resistance: 0.6
Accuracy falloff: 40000.0
Turret Tracking: 100.0
Maximum Velocity: 750.0
Signature Radius: 320.0
entityFactionLoss: 0.0
Rate of fire: 3000.0
Scan Resolution: 250.0
Optimal Range: 60000.0
Armor Hitpoints: 13500.0
gfxTurretID: 458.0
Maximum Locked Targets: 8.0
gfxBoosterID: 394.0
Inertia Modifier: 0.5
Neutralization Amount: 600.0
Capacitor Recharge time: 480000.0
Maximum Targeting Range: 150000.0
RADAR Sensor Strength: 40.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
behaviorEnergyNeutralizerDuration: 24000.0
behaviorEnergyNeutralizerRange: 30000.0
behaviorEnergyNeutralizerFalloff: 15000.0
behaviorEnergyNeutralizerDischarge: 400.0
Shield recharge time: 480000.0
Bounty: 450000.0
Capacitor Capacity: 3000.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
EM damage: 216.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 144.0
Orbit Velocity: 250.0
95440 - Deputy Director Maelstrom A Maelstrom under the command of a high-ranking officer within AEGIS’ secret projects. Irregular Battleship
Click to toggle showing the 53 attributes. descriptionID: 1047330
typeID: 95440
graphicID: 3134
Capacity: 800.0
isDynamicType: 0
typeNameID: 1047329
basePrice: 0.0
Volume: 0.0
wreckTypeID: 95551
radius: 100.0
published: 0
Mass: 72000000.0
groupID: 1667
portionSize: 1
Shield Capacity: 12000.0
Armor Hitpoints: 2000.0
Armor EM Damage Resistance: 0.8
Armor Explosive Damage Resistance: 0.45
Armor Kinetic Damage Resistance: 0.55
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.45
Shield Kinetic Damage Resistance: 0.55
Shield Thermal Damage Resistance: 0.6
Accuracy falloff: 60000.0
Turret Tracking: 50.0
Maximum Velocity: 750.0
Signature Radius: 400.0
entityFactionLoss: 0.0
Rate of fire: 2700.0
Scan Resolution: 200.0
Optimal Range: 80000.0
Structure Hitpoints: 4000.0
gfxTurretID: 497.0
Maximum Locked Targets: 8.0
gfxBoosterID: 397.0
Inertia Modifier: 0.1
Capacitor Recharge time: 600000.0
Maximum Targeting Range: 200000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 40.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 600000.0
Bounty: 450000.0
Capacitor Capacity: 4800.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
EM damage: 0.0
Explosive damage: 240.0
Kinetic damage: 160.0
Thermal damage: 0.0
Orbit Velocity: 250.0
95441 - Deputy Director Rokh A Rokh under the command of a high-ranking officer within AEGIS’ secret projects. Irregular Battleship
Click to toggle showing the 53 attributes. descriptionID: 1047332
typeID: 95441
graphicID: 3170
Capacity: 800.0
isDynamicType: 0
typeNameID: 1047331
basePrice: 0.0
Volume: 0.0
wreckTypeID: 95551
radius: 100.0
published: 0
Mass: 72000000.0
groupID: 1667
portionSize: 1
Shield Capacity: 12000.0
Armor Hitpoints: 2000.0
Armor EM Damage Resistance: 0.8
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.45
Armor Thermal Damage Resistance: 0.55
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.6
Shield Kinetic Damage Resistance: 0.45
Shield Thermal Damage Resistance: 0.55
Accuracy falloff: 60000.0
Turret Tracking: 50.0
Maximum Velocity: 750.0
Signature Radius: 400.0
entityFactionLoss: 0.0
Rate of fire: 2700.0
Scan Resolution: 200.0
Optimal Range: 80000.0
Structure Hitpoints: 4000.0
gfxTurretID: 571.0
Maximum Locked Targets: 8.0
gfxBoosterID: 395.0
Inertia Modifier: 0.1
Capacitor Recharge time: 600000.0
Maximum Targeting Range: 200000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 40.0
Shield recharge time: 600000.0
Bounty: 450000.0
Capacitor Capacity: 4800.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
EM damage: 0.0
Explosive damage: 0.0
Kinetic damage: 240.0
Thermal damage: 160.0
Orbit Velocity: 250.0
95442 - Deputy Director Hyperion A Hyperion under the command of a high-ranking officer within AEGIS’ secret projects. Irregular Battleship
Click to toggle showing the 53 attributes. descriptionID: 1047334
typeID: 95442
graphicID: 3207
Capacity: 800.0
isDynamicType: 0
typeNameID: 1047333
basePrice: 0.0
Volume: 0.0
wreckTypeID: 95551
radius: 100.0
published: 0
Mass: 72000000.0
groupID: 1667
portionSize: 1
Shield Capacity: 2000.0
Armor Hitpoints: 12000.0
Armor EM Damage Resistance: 0.8
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.45
Armor Thermal Damage Resistance: 0.55
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.6
Shield Kinetic Damage Resistance: 0.45
Shield Thermal Damage Resistance: 0.55
Accuracy falloff: 60000.0
Turret Tracking: 50.0
Maximum Velocity: 750.0
Signature Radius: 400.0
entityFactionLoss: 0.0
Rate of fire: 2700.0
Scan Resolution: 200.0
Optimal Range: 80000.0
Structure Hitpoints: 4000.0
gfxTurretID: 572.0
Maximum Locked Targets: 8.0
gfxBoosterID: 397.0
Inertia Modifier: 0.1
Capacitor Recharge time: 600000.0
Maximum Targeting Range: 200000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 40.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 600000.0
Bounty: 450000.0
Capacitor Capacity: 4800.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
EM damage: 0.0
Explosive damage: 0.0
Kinetic damage: 240.0
Thermal damage: 160.0
Orbit Velocity: 250.0
95444 - Shapash Alliance Emblem Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ship Emblems
Click to toggle showing the 12 attributes. descriptionID: 1047384
typeID: 95444
Capacity: 0.0
typeNameID: 1047383
iconID: 25467
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 4471
portionSize: 1
95445 - Shapash Corporation Emblem Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ship Emblems
Click to toggle showing the 12 attributes. descriptionID: 1047386
typeID: 95445
Capacity: 0.0
typeNameID: 1047385
iconID: 25468
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 4471
portionSize: 1
95446 - Cybele Alliance Emblem Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ship Emblems
Click to toggle showing the 12 attributes. descriptionID: 1047390
typeID: 95446
Capacity: 0.0
typeNameID: 1047389
iconID: 25467
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 4471
portionSize: 1
95448 - AEGIS Joint Operation Center On the surface, AEGIS uses this military office to coordinate joint operations between EDENCOM and local military forces. However, it is also coordinating nearby sites conducting secret research projects that are somehow related to the Vanguard. Large Collidable Object
Click to toggle showing the 14 attributes. descriptionID: 1047395
typeID: 95448
graphicID: 24554
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047394
basePrice: 0.0
Volume: 0.0
radius: 17000.0
published: 0
Mass: 0.0
groupID: 226
portionSize: 1
Structure Hitpoints: 100000000.0
95449 - Edencom Front Operation A Caldari industrial station used as a front by Edencom. Large Collidable Object
Click to toggle showing the 14 attributes. descriptionID: 1047397
typeID: 95449
graphicID: 1267
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047396
basePrice: 0.0
Volume: 0.0
radius: 17000.0
published: 0
Mass: 0.0
groupID: 226
portionSize: 1
Structure Hitpoints: 100000000.0
95450 - Edencom Front Operation A Gallente industrial station used as a front by Edencom. Large Collidable Object
Click to toggle showing the 14 attributes. descriptionID: 1047399
typeID: 95450
graphicID: 1254
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047398
basePrice: 0.0
Volume: 0.0
radius: 17000.0
published: 0
Mass: 0.0
groupID: 226
portionSize: 1
Structure Hitpoints: 100000000.0
95451 - Edencom Front Operation A Minmatar industrial station used as a front by Edencom. Large Collidable Object
Click to toggle showing the 14 attributes. descriptionID: 1047401
typeID: 95451
graphicID: 1133
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047400
basePrice: 0.0
Volume: 0.0
radius: 17000.0
published: 0
Mass: 0.0
groupID: 226
portionSize: 1
Structure Hitpoints: 100000000.0
95452 - Gallente Pilot <font size="14">Gallente Pilot Expert System</font>

This Expert System makes available skills enabling a capsuleer to fly Gallente Tech 1 and Navy frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Gallente-focused supporting skills.

The temporary skills provided by this Expert System last for seven days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Standard Expert Systems
Click to toggle showing the 13 attributes. descriptionID: 1047411
typeID: 95452
Capacity: 0.0
typeNameID: 1047410
iconID: 27558
basePrice: 0.0
marketGroupID: 3745 (Expert Systems)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 4091
portionSize: 1
95453 - Operation Avalon Combat Site Enemy Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 95453
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047412
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
95463 - Federation Day Celebration Crate This crate contains 10 PLEX, Villore Viridescent Matte - Limited, Intaki Emerald Metallic - Limited, Liberty's Wings - Limited, Background, Festival Launcher and a Four Freedoms Firework. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1047445
typeID: 95463
Capacity: 0.0
typeNameID: 1047444
iconID: 24298
basePrice: 0.0
metaGroupID: 19
Volume: 4.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
95473 - Talos Pride of the Federation SKIN A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1047458
typeID: 95473
Capacity: 0.0
raceID: 8
typeNameID: 1047459
basePrice: 0.0
metaGroupID: 17
marketGroupID: 1958 (Gallente)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Talos Pride of the Federation
skin_skinMaterialID: 3206
skin_isSingleUse: False
skin_skinDescription: 1047457
skin_visibleSerenity: False
skin_skinID: 12899
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [4308]
skin_licenseTypeID: 95473
Extra Skin Attributes:
Applies to: Talos
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
95474 - Hyperion Pride of the Federation SKIN A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1047461
typeID: 95474
Capacity: 0.0
raceID: 8
typeNameID: 1047462
basePrice: 0.0
metaGroupID: 17
marketGroupID: 1966 (Gallente)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Hyperion Pride of the Federation
skin_skinMaterialID: 3206
skin_isSingleUse: False
skin_skinDescription: 1047460
skin_visibleSerenity: False
skin_skinID: 12900
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [24690]
skin_licenseTypeID: 95474
Extra Skin Attributes:
Applies to: Hyperion
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
95475 - Moros Pride of the Federation SKIN A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1047464
typeID: 95475
Capacity: 0.0
raceID: 8
typeNameID: 1047465
basePrice: 0.0
metaGroupID: 17
marketGroupID: 1982 (Gallente)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Moros Pride of the Federation
skin_skinMaterialID: 3206
skin_isSingleUse: False
skin_skinDescription: 1047463
skin_visibleSerenity: False
skin_skinID: 12901
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [19724]
skin_licenseTypeID: 95475
Extra Skin Attributes:
Applies to: Moros
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
95476 - Ninazu Pride of the Federation SKIN A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1047467
typeID: 95476
Capacity: 0.0
raceID: 8
typeNameID: 1047468
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2280 (Gallente)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Ninazu Pride of the Federation
skin_skinMaterialID: 3206
skin_isSingleUse: False
skin_skinDescription: 1047466
skin_visibleSerenity: False
skin_skinID: 12902
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [37607]
skin_licenseTypeID: 95476
Extra Skin Attributes:
Applies to: Ninazu
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
95477 - Keres Pride of the Federation SKIN A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1047470
typeID: 95477
Capacity: 0.0
raceID: 8
typeNameID: 1047471
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2057 (Gallente)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Keres Pride of the Federation
skin_skinMaterialID: 3206
skin_isSingleUse: False
skin_skinDescription: 1047469
skin_visibleSerenity: False
skin_skinID: 12903
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11174]
skin_licenseTypeID: 95477
Extra Skin Attributes:
Applies to: Keres
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
95478 - Arazu Pride of the Federation SKIN A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1047473
typeID: 95478
Capacity: 0.0
raceID: 8
typeNameID: 1047474
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2083 (Gallente)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Arazu Pride of the Federation
skin_skinMaterialID: 3206
skin_isSingleUse: False
skin_skinDescription: 1047472
skin_visibleSerenity: False
skin_skinID: 12904
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11969]
skin_licenseTypeID: 95478
Extra Skin Attributes:
Applies to: Arazu
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
95479 - Kronos Pride of the Federation SKIN A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1047476
typeID: 95479
Capacity: 0.0
raceID: 8
typeNameID: 1047477
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2026 (Gallente)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Kronos Pride of the Federation
skin_skinMaterialID: 3205
skin_isSingleUse: False
skin_skinDescription: 1047475
skin_visibleSerenity: False
skin_skinID: 12905
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [28661]
skin_licenseTypeID: 95479
Extra Skin Attributes:
Applies to: Kronos
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
95480 - Hecate Pride of the Federation SKIN A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1047479
typeID: 95480
Capacity: 0.0
raceID: 8
typeNameID: 1047480
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2356 (Gallente)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Hecate Pride of the Federation
skin_skinMaterialID: 3205
skin_isSingleUse: False
skin_skinDescription: 1047478
skin_visibleSerenity: False
skin_skinID: 12906
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [35683]
skin_licenseTypeID: 95480
Extra Skin Attributes:
Applies to: Hecate
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
95481 - Imicus Navy Issue Pride of the Federation SKIN A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1047482
typeID: 95481
Capacity: 0.0
raceID: 8
typeNameID: 1047483
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2000 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Imicus Navy Issue Pride of the Federation
skin_skinMaterialID: 3205
skin_isSingleUse: False
skin_skinDescription: 1047481
skin_visibleSerenity: False
skin_skinID: 12907
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [72913]
skin_licenseTypeID: 95481
Extra Skin Attributes:
Applies to: Imicus Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
95482 - Maulus Pride of the Federation SKIN A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1047485
typeID: 95482
Capacity: 0.0
raceID: 8
typeNameID: 1047486
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2004 (Gallente)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Maulus Pride of the Federation
skin_skinMaterialID: 3205
skin_isSingleUse: False
skin_skinDescription: 1047484
skin_visibleSerenity: False
skin_skinID: 12908
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [609]
skin_licenseTypeID: 95482
Extra Skin Attributes:
Applies to: Maulus
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
95483 - AEGIS Security Platform From this platform, AEGIS command is able to directly coordinate local security activities. The activities taking place under its purview are so secretive that even the wider EDENCOM organization lacks the security clearance level necessary to provide oversight, and a specialist task force directly under AEGIS control has been granted responsibility for combat operations. Large Collidable Object
Click to toggle showing the 13 attributes. descriptionID: 1047593
typeID: 95483
graphicID: 34674
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047489
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 226
portionSize: 1
95484 - Cybele Corporation Emblem Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ship Emblems
Click to toggle showing the 12 attributes. descriptionID: 1047497
typeID: 95484
Capacity: 0.0
typeNameID: 1047496
iconID: 25468
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 4471
portionSize: 1
95485 - Deputy Director Apocalypse An Apocalypse under the command of a high-ranking officer within AEGIS’ secret projects. Irregular Battleship
Click to toggle showing the 53 attributes. descriptionID: 1047540
typeID: 95485
graphicID: 296
Capacity: 800.0
isDynamicType: 0
typeNameID: 1047539
basePrice: 0.0
Volume: 0.0
wreckTypeID: 95551
radius: 100.0
published: 0
Mass: 72000000.0
groupID: 1667
portionSize: 1
Shield Capacity: 2000.0
Armor Hitpoints: 12000.0
Armor EM Damage Resistance: 0.45
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.6
Armor Thermal Damage Resistance: 0.55
Shield EM Damage Resistance: 0.45
Shield Explosive Damage Resistance: 0.8
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.55
Accuracy falloff: 60000.0
Turret Tracking: 50.0
Maximum Velocity: 750.0
Signature Radius: 400.0
entityFactionLoss: 0.0
Rate of fire: 2700.0
Scan Resolution: 200.0
Optimal Range: 80000.0
Structure Hitpoints: 4000.0
gfxTurretID: 460.0
Maximum Locked Targets: 8.0
gfxBoosterID: 394.0
Inertia Modifier: 0.1
Capacitor Recharge time: 600000.0
Maximum Targeting Range: 200000.0
RADAR Sensor Strength: 40.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 600000.0
Bounty: 450000.0
Capacitor Capacity: 4800.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
EM damage: 240.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 160.0
Orbit Velocity: 250.0
95494 - Operation Avalon Combat Site Boss Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 95494
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047572
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
95501 - Soaring Federation Background This can be consumed when updating your portrait if it is in an accessible inventory location. Portrait Backgrounds
Click to toggle showing the 13 attributes. descriptionID: 1047582
typeID: 95501
Capacity: 0.0
typeNameID: 1047581
iconID: 27572
basePrice: 0.0
marketGroupID: 3846 (Portrait Backgrounds)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.5
groupID: 5082
portionSize: 1
95502 - Director Thunderchild A Thunderchild under the command of a director, one of the military commanders overseeing AEGIS’ secret projects.

Destroying the Director will conclude the local Avalon Investigation.
Irregular Battleship
Click to toggle showing the 58 attributes. descriptionID: 1047588
typeID: 95502
graphicID: 24571
Capacity: 800.0
isDynamicType: 0
typeNameID: 1047587
basePrice: 0.0
Volume: 0.0
wreckTypeID: 95551
radius: 100.0
published: 0
Mass: 72000000.0
groupID: 1667
portionSize: 1
Shield Capacity: 12000.0
Structure Hitpoints: 4000.0
Armor EM Damage Resistance: 0.8
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.45
Armor Thermal Damage Resistance: 0.55
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.6
Shield Kinetic Damage Resistance: 0.45
Shield Thermal Damage Resistance: 0.55
Accuracy falloff: 0.0
Maximum Velocity: 750.0
Signature Radius: 400.0
entityFactionLoss: 0.0
Rate of fire: 10000.0
Scan Resolution: 200.0
Optimal Range: 100000.0
Armor Hitpoints: 2000.0
gfxTurretID: 54753.0
Maximum Locked Targets: 8.0
gfxBoosterID: 395.0
Inertia Modifier: 0.1
aoeDamageReductionFactor: 0.7
Capacitor Recharge time: 600000.0
Maximum Targeting Range: 200000.0
Explosion Velocity: 79.0
RADAR Sensor Strength: 40.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Explosion Radius: 333.0
Vorton Arc Range: 10000.0
Arc Chain Targets: 5.0
gfxTurretCount: 1.0
Shield recharge time: 600000.0
Bounty: 450000.0
Capacitor Capacity: 4800.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
EM damage: 740.0
Explosive damage: 0.0
Kinetic damage: 740.0
Thermal damage: 0.0
Orbit Velocity: 250.0
95505 - Operation Avalon Hidden Combat POI Boss Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 95505
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047637
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
95523 - Operation Avalon Big Boss Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 95523
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047722
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
95524 - Operation Avalon Combat Site Large Enemy Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 95524
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047724
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
95529 - Poteque 'Prospector' Salvaging SV-906 A neural Interface upgrade that boosts the pilot's exploration skills.

6% increase to chance of salvage retrieval.
Cyber Scanning
Click to toggle showing the 19 attributes. descriptionID: 1047752
typeID: 95529
Capacity: 0.0
isDynamicType: 0
typeNameID: 1047751
iconID: 2224
basePrice: 200000.0
marketGroupID: 1773 (Implant Slot 09)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1.0
groupID: 1230
portionSize: 1
Implant Slot: 9.0
requiredSkill1Level: 3.0
Access Difficulty Bonus: 6.0
Primary Skill required: 3411.0
95530 - Poteque 'Prospector' Salvaging SV-906 Blueprint No Description Implant Blueprints
Click to toggle showing the 11 attributes. typeID: 95530
Capacity: 0.0
typeNameID: 1047755
iconID: 2224
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 724
portionSize: 1
95532 - Cavalry Clash Booster +20% Warp Speed, -12% Ship Inertia, Base duration: 10 minutes.

This booster has been manufactured using volatile compounds and will expire on July 27th, YC128.
Booster
Click to toggle showing the 24 attributes. descriptionID: 1047776
typeID: 95532
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1047775
iconID: 21484
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 600000.0
Warp Speed Bonus: 20.0
requiredSkill1Level: 1.0
Expiry Date: 20661.4576389
Inertia Modifier: -12.0
Meta Level: 3.0
Booster Slot: 16.0
95533 - Astrograph Clash Booster +20% Scan Probe Strength, +20% Scan Resolution. Base duration: 10 minutes.

This booster has been manufactured using volatile compounds and will expire on July 27th, YC128.
Booster
Click to toggle showing the 22 attributes. descriptionID: 1047781
typeID: 95533
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1047780
iconID: 21484
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Scan Resolution Bonus: 20.0
Booster Duration: 600000.0
Probe Scan Strength Bonus: 20.0
Expiry Date: 20661.4576389
Meta Level: 5.0
Booster Slot: 14.0
95534 - SITREP Fleeting Booster +20% D-Scan Range. Base duration: 10 minutes.

This booster has been manufactured using volatile compounds and will expire on July 27th, YC128.
Booster
Click to toggle showing the 21 attributes. descriptionID: 1047787
typeID: 95534
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1047786
iconID: 21484
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Meta Level: 5.0
Booster Duration: 600000.0
dScanRangeBonus: 20.0
Expiry Date: 20661.4576389
Booster Slot: 15.0
95535 - Generic Salvage Wreck The wreck contains traces of organic material, suggesting the weapons test was simulating attacking an armored human target.

With the proper equipment, something of value could be salvaged. ( copy )
Wreck
Click to toggle showing the 15 attributes. descriptionID: 1047789
typeID: 95535
graphicID: 3117
Capacity: 27500.0
typeNameID: 1047788
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: 0
Mass: 10000.0
groupID: 186
portionSize: 1
Signature Radius: 5000.0
flagAllAsSuspectOnLootWreck: 0.0
Access Difficulty: 5.0
95536 - Wrecked Avalanche (Salvage) The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Wreck
Click to toggle showing the 16 attributes. descriptionID: 1047791
typeID: 95536
graphicID: 27589
Capacity: 785000.0
isDynamicType: 0
typeNameID: 1047790
basePrice: 0.0
Volume: 785000.0
radius: 14.0
published: 0
Mass: 10000.0
groupID: 186
portionSize: 1
Signature Radius: 5000.0
flagAllAsSuspectOnLootWreck: 0.0
Access Difficulty: 10.0
95537 - Coherence Volatile Booster +20 Analyzer Coherence, +20 Analyzer Strength. Base duration: 3.5 minutes.

This booster has been manufactured using volatile compounds and will expire on July 27th, YC128.
Booster
Click to toggle showing the 23 attributes. descriptionID: 1047811
typeID: 95537
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1047810
iconID: 21487
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 210000.0
requiredSkill1Level: 1.0
Expiry Date: 20661.4576389
Virus Coherence Bonus: 20.0
Analyzer Virus Strength Bonus: 20.0
Booster Slot: 16.0
95538 - Upcycle Volatile Booster -20% Salvage Duration. Base duration: 3.5 minutes.

This booster has been manufactured using volatile compounds and will expire on July 27th, YC128.
Booster
Click to toggle showing the 22 attributes. descriptionID: 1047815
typeID: 95538
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1047814
iconID: 21487
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Duration Bonus: -20.0
Primary Skill required: 3405.0
Booster Duration: 210000.0
requiredSkill1Level: 1.0
Expiry Date: 20661.4576389
Booster Slot: 16.0
95539 - Requisition Volatile Booster +20% Warp Disruptor and Scrambler Range. Base duration: 3.5 minutes.

This booster has been manufactured using volatile compounds and will expire on July 27th, YC128.
Booster
Click to toggle showing the 22 attributes. descriptionID: 1047821
typeID: 95539
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1047820
iconID: 21487
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 210000.0
Warp Scrambler Range Bonus: 20.0
requiredSkill1Level: 1.0
Expiry Date: 20661.4576389
Booster Slot: 17.0
95540 - Zero-In Volatile Booster +16% Turret Tracking Speed. Base duration: 3.5 minutes.

This booster has been manufactured using volatile compounds and will expire on July 27th, YC128.
Booster
Click to toggle showing the 22 attributes. descriptionID: 1047823
typeID: 95540
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1047822
iconID: 21487
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 210000.0
requiredSkill1Level: 1.0
Expiry Date: 20661.4576389
Tracking Speed Bonus: 16.0
Booster Slot: 17.0
95541 - Soaring Volatile Booster +16% Missile Flight Time. Base duration: 3.5 minutes.

This booster has been manufactured using volatile compounds and will expire on July 27th, YC128.
Booster
Click to toggle showing the 22 attributes. descriptionID: 1047825
typeID: 95541
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1047824
iconID: 21487
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 210000.0
Flight Time Bonus: 16.0
requiredSkill1Level: 1.0
Expiry Date: 20661.4576389
Booster Slot: 17.0
95542 - Hallowed Volatile Booster +16% Shield Boost. Base duration: 3.5 minutes.

This booster has been manufactured using volatile compounds and will expire on July 27th, YC128.
Booster
Click to toggle showing the 22 attributes. descriptionID: 1047827
typeID: 95542
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1047826
iconID: 21487
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Shield Boost Bonus: 16.0
Primary Skill required: 3405.0
Booster Duration: 210000.0
requiredSkill1Level: 1.0
Expiry Date: 20661.4576389
Booster Slot: 15.0
95543 - Tenacious Volatile Booster +16% Armor Repair. Base duration: 3.5 minutes.

This booster has been manufactured using volatile compounds and will expire on July 27th, YC128.
Booster
Click to toggle showing the 22 attributes. descriptionID: 1047829
typeID: 95543
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1047828
iconID: 21487
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 210000.0
requiredSkill1Level: 1.0
Expiry Date: 20661.4576389
Armor Repair Bonus: 16.0
Booster Slot: 17.0
95550 - AEGIS Battlecruiser Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Wreck
Click to toggle showing the 17 attributes. descriptionID: 1047849
typeID: 95550
graphicID: 3116
Capacity: 27500.0
typeNameID: 1047848
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: 0
Mass: 10000.0
groupID: 186
portionSize: 1
Signature Radius: 5000.0
Structure Hitpoints: 2000.0
structureUniformity: 1.0
Access Difficulty: 14.0
flagAllAsSuspectOnLootWreck: 0.0
95551 - AEGIS Battleship Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Wreck
Click to toggle showing the 16 attributes. descriptionID: 1047851
typeID: 95551
graphicID: 3115
Capacity: 27500.0
typeNameID: 1047850
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: 0
Mass: 10000.0
groupID: 186
portionSize: 1
Signature Radius: 5000.0
Structure Hitpoints: 3000.0
structureUniformity: 1.0
Access Difficulty: 16.0
95552 - AEGIS Frigate Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Wreck
Click to toggle showing the 16 attributes. descriptionID: 1047853
typeID: 95552
graphicID: 3117
Capacity: 27500.0
typeNameID: 1047852
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: 0
Mass: 10000.0
groupID: 186
portionSize: 1
Signature Radius: 5000.0
Structure Hitpoints: 750.0
structureUniformity: 1.0
Access Difficulty: 8.0
95553 - AEGIS Cruiser Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Wreck
Click to toggle showing the 16 attributes. descriptionID: 1047855
typeID: 95553
graphicID: 3116
Capacity: 27500.0
typeNameID: 1047854
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: 0
Mass: 10000.0
groupID: 186
portionSize: 1
Signature Radius: 5000.0
Structure Hitpoints: 1500.0
structureUniformity: 1.0
Access Difficulty: 12.0
95554 - Wrecked Roamer No Description Wreck
Click to toggle showing the 16 attributes. descriptionID: 1047867
typeID: 95554
graphicID: 3096
Capacity: 27500.0
isDynamicType: 0
typeNameID: 1047866
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: 0
Mass: 10000.0
groupID: 186
portionSize: 1
Signature Radius: 5000.0
flagAllAsSuspectOnLootWreck: 0.0
Access Difficulty: 10.0
95555 - AEGIS Destroyer Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Wreck
Click to toggle showing the 17 attributes. descriptionID: 1047871
typeID: 95555
graphicID: 3117
Capacity: 27500.0
typeNameID: 1047870
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: 0
Mass: 10000.0
groupID: 186
portionSize: 1
Signature Radius: 5000.0
Structure Hitpoints: 1000.0
structureUniformity: 1.0
Access Difficulty: 10.0
flagAllAsSuspectOnLootWreck: 0.0
95556 - Lorharyth’s Modified Inertial Stabilizer Improves ship handling and maneuverability.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Inertial Stabilizer
Click to toggle showing the 24 attributes. descriptionID: 1047875
typeID: 95556
Capacity: 0.0
metaLevel: 11
isDynamicType: 0
typeNameID: 1047874
iconID: 1041
basePrice: 0.0
metaGroupID: 5.0
marketGroupID: 1086 (Inertial Stabilizers)
Volume: 5.0
radius: 1.0
variationParentTypeID: 1403
published: 1
Mass: 200.0
Tech Level: 1.0
groupID: 762
portionSize: 1
Structure Hitpoints: 40.0
Signature Radius Modifier: 9.0
requiredSkill1Level: 1.0
Primary Skill required: 3394.0
Inertia Modifier: -22.5
Meta Level: 11.0
95557 - Arkombine Arisen SKIN Crate This crate contains an unknown SKIN from the Arkombine Arisen SKIN line. Special Edition Commodities
Click to toggle showing the 12 attributes. descriptionID: 1047884
typeID: 95557
Capacity: 0.0
typeNameID: 1047885
iconID: 24399
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
95626 - AEGIS Squall Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Wreck
Click to toggle showing the 17 attributes. descriptionID: 1047967
typeID: 95626
graphicID: 3116
Capacity: 27500.0
typeNameID: 1047966
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: 0
Mass: 10000.0
groupID: 186
portionSize: 1
Signature Radius: 5000.0
Structure Hitpoints: 1500.0
structureUniformity: 1.0
Access Difficulty: 12.0
flagAllAsSuspectOnLootWreck: 0.0
Removed Items (0 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group

Blueprints (1 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
95530 - Poteque 'Prospector' Salvaging SV-906 Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
1x Poteque 'Prospector' Salvaging SV-905
Skills:
Industry I
Outcome:
1x Poteque 'Prospector' Salvaging SV-906 (95529)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x 27198
Skills:
3380 I
Outcome:
1x 95529
Reprocessing (4 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff
95395 - Pyroxeres 0-Grade (Pyroxeres) No reprocessing data found. 45x Pyerite
15x Mexallon
45x 35
15x 36
95414 - Breach Control (Damage Control) No reprocessing data found. 478x Tritanium
1x Pyerite
24x Mexallon
1x Nocxium
478x 34
1x 35
24x 36
1x 38
95529 - Poteque 'Prospector' Salvaging SV-906 (Cyber Scanning) No reprocessing data found. 2x Nocxium
2x Zydrine
2x Megacyte
2x 38
2x 39
2x 40
95556 - Lorharyth’s Modified Inertial Stabilizer (Inertial Stabilizer) No reprocessing data found. 1786x Tritanium
304x Pyerite
1x Mexallon
1786x 34
304x 35
1x 36

Traits (0 Entries)
TypeID, Group, & Name Singularity_Previous Singularity_Next Diff
Attributes (4 Entries)
Attribute Name Diff
6053 - miningWasteProbabilityBonus highIsGood: 1 => 0
6255 - breacherPodDamageResistance attributeID: None => 6255
categoryID: None => 37
dataType: None => 5
defaultValue: None => 1.0
displayNameID: None => 1047242 ("Breacher Pod Damage Resistance")
displayWhenZero: None => 0
highIsGood: None => 0
iconID: None => 26395
name: None => breacherPodDamageResistance
published: None => 1
stackable: None => 1
unitID: None => 108
6257 - breacherPodActivatedDamageReceivedPercentage attributeID: None => 6257
categoryID: None => 37
dataType: None => 5
defaultValue: None => 0.0
displayNameID: None => 1047243 ("Activated Breacher Pod Damage Received")
displayWhenZero: None => 0
highIsGood: None => 0
iconID: None => 26395
name: None => breacherPodActivatedDamageReceivedPercentage
published: None => 1
stackable: None => 1
unitID: None => 105
6269 - dScanRangeBonus attributeID: None => 6269
categoryID: None => 9
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 1
name: None => dScanRangeBonus
published: None => 0
stackable: None => 1
Attributes per Type (18 Entries)
TypeID, Name, and Group Diff
60766 - Aralez (Combat Drone)
Click to toggle showing the 29 attributes.Mass: 5000.0 => 10000.0
Structure Hitpoints: 360.0 => 350.0
Maximum Velocity: 2268.0 => 2000.0
Optimal Range: 4800.0 => 4200.0
Damage Modifier: 1.8 => 1.0
Kinetic damage: 32.0 => 70.0
Thermal damage: 0.0 => 30.0
Activation proximity: 2000.0 => 4000.0
Turret Tracking: 0.78 => 0.7
Volume: 10.0 => 20.0
Secondary Skill required: 12487.0 => 3436.0
Tertiary Skill required: 3436.0 => None
Gravimetric Sensor Strength: 12.5 => 22.5
entityAttackRange: 6400.0 => 8000.0
Shield Capacity: 432.0 => 650.0
Armor Hitpoints: 168.0 => 250.0
requiredSkill1Level: 5.0 => 1.0
requiredSkill2Level: 1.0 => 5.0
requiredSkill3Level: 5.0 => None
entityFlyRange: 1600.0 => 4200.0
Tech Level: 2.0 => 1.0
Orbit Velocity: 564.0 => 500.0
Signature Radius: 50.0 => 100.0
Signature Resolution: 125.0 => 400.0
Meta Level: 5.0 => 8.0
entityChaseMaxDistance: 6400.0 => 8000.0
Bandwidth Needed: 10.0 => 20.0
basePrice: 81536.0 => 100000.0
metaLevel: 5 => 8
64051 - Asteroid Set 2 Medium 3 (Non-Interactable Object) radius: 90000.0 => 42500.0
79909 - Automated HISC-99 Tanker (Guided Entities) Mass: 40000000.0 => 4000000000.0
Inertia Modifier: 1.5 => 0.015
90839 - Imperial Punisher (FW Amarr Empire Frigate) entityMaxVelocitySignatureRadiusMultiplier: 1.0 => 5.0
90841 - Renouncer Punisher (FW Amarr Empire Frigate) entityMaxVelocitySignatureRadiusMultiplier: 1.0 => 5.0
90842 - State Merlin (FW Caldari State Frigate) entityMaxVelocitySignatureRadiusMultiplier: 1.0 => 5.0
90843 - Federation Incursus (FW Gallente Federation Frigate) entityMaxVelocitySignatureRadiusMultiplier: 1.0 => 5.0
90844 - Republic Rifter (FW Minmatar Republic Frigate) entityMaxVelocitySignatureRadiusMultiplier: 1.0 => 5.0
90845 - Detainer Merlin (FW Caldari State Frigate) entityMaxVelocitySignatureRadiusMultiplier: 1.0 => 5.0
90846 - Inspector Incursus (FW Gallente Federation Frigate) entityMaxVelocitySignatureRadiusMultiplier: 1.0 => 5.0
90847 - Keeper Rifter (FW Minmatar Republic Frigate) entityMaxVelocitySignatureRadiusMultiplier: 1.0 => 5.0
91916 - Imperial Electronics Booster I (Booster) Mining Critical Success Chance Bonus: 2.0 => 4.0
93314 - Governor Aeon (Irregular Super Carrier) Mass: 130000000.0 => 1780000000.0
Inertia Modifier: 0.01 => 0.001
armorUniformity: None => 1.0
Warp Speed Multiplier: 15.0 => 20.0
93883 - Nuras' Revelation (Irregular Dreadnought) Mass: 100000000.0 => 1290000000.0
93888 - Federation Erebus (Irregular Titan) Mass: 10000000.0 => 2100000000.0
Maximum Velocity: 160.0 => 200.0
Inertia Modifier: 1.0 => 0.01
radius: 1700.0 => 7500.0
Warp Speed Multiplier: 15.0 => 20.0
93899 - Flagship Naglfar (Irregular Dreadnought) Mass: 1300000.0 => 1260000000.0
Capacitor Recharge time: 375000.0 => 600000.0
Inertia Modifier: 1.0 => 0.01
radius: 254.0 => 1700.0
Capacitor Capacity: 250.0 => 500.0
93900 - Executive Defense Cannon (Destructible Sentry Gun) gfxTurretID: 489.0 => 496.0
95351 - Kairiola (Irregular Carrier) Mass: 130000000.0 => 1240000000.0
Inertia Modifier: 1.0 => 0.01
radius: 1700.0 => 1000.0
descriptionID: None => 1047536
graphicID: 2931 => 34695
Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (2 Entries)
Effect Name Diff
12916 - moduleBonusBreacherPodDamageControl disallowAutoRepeat: None => 0
dischargeAttributeID: None => 6
durationAttributeID: None => 73
effectCategory: None => 1
effectID: None => 12916
effectName: None => moduleBonusBreacherPodDamageControl
electronicChance: None => 0
guid: None => effects.vanguardDamageControlModule
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12923 - dScanRangeBonus disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12923
effectName: None => dScanRangeBonus
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 5796, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 6269}]
propulsionChance: None => 0
published: None => 0
rangeAttributeID: None => 54
rangeChance: None => 0
Effects per Type (31 Entries)
TypeID, Name, and Group Effects Changes
95328 - AEGIS Squall (Vanguard Entities) Added Effects:
missileLaunchingForEntity
95414 - Breach Control (Damage Control) Added Effects:
loPower
online
damageControl
moduleBonusBreacherPodDamageControl
95428 - Sentry Rifter (Irregular Frigate) Added Effects:
targetAttack
95429 - Inspector Slasher (Irregular Frigate) Added Effects:
targetAttack
behaviorTargetPainter
95430 - Inspector Firetail (Irregular Frigate) Added Effects:
targetAttack
behaviorTargetPainter
95431 - Sentry Corax (Irregular Destroyer) Added Effects:
targetAttack
95432 - Clandestine Corax (Irregular Destroyer) Added Effects:
targetAttack
behaviorECM
95433 - Clandestine Cormorant Navy Issue (Irregular Destroyer) Added Effects:
targetAttack
behaviorECM
95434 - Sentry Thorax (Irregular Cruiser) Added Effects:
targetAttack
95435 - Sheriff Celestis (Irregular Cruiser) Added Effects:
targetAttack
npcBehaviorWebifier
95436 - Sheriff Vexor Navy Issue (Irregular Cruiser) Added Effects:
targetAttack
npcBehaviorWebifier
95437 - Sentry Oracle (Irregular Battlecruiser) Added Effects:
targetAttack
95438 - Regulator Prophecy (Irregular Battlecruiser) Added Effects:
targetAttack
npcBehaviorEnergyNeutralizer
95439 - Regulator Harbinger Navy Issue (Irregular Battlecruiser) Added Effects:
targetAttack
npcBehaviorEnergyNeutralizer
95440 - Deputy Director Maelstrom (Irregular Battleship) Added Effects:
targetAttack
95441 - Deputy Director Rokh (Irregular Battleship) Added Effects:
targetAttack
95442 - Deputy Director Hyperion (Irregular Battleship) Added Effects:
targetAttack
95485 - Deputy Director Apocalypse (Irregular Battleship) Added Effects:
targetAttack
95502 - Director Thunderchild (Irregular Battleship) Added Effects:
EntityChainLightning
95529 - Poteque 'Prospector' Salvaging SV-906 (Cyber Scanning) Added Effects:
salvagingAccessDifficultyBonusEffectPassive
95532 - Cavalry Clash Booster (Booster) Added Effects:
evasiveManeuveringAgilityBonusPostPercentAgilityShip
warpSkillSpeed
95533 - Astrograph Clash Booster (Booster) Added Effects:
signatureAnalysisScanResolutionBonusPostPercentScanResolutionShip
baseSensorStrengthModifierRequiringAstrometrics
95534 - SITREP Fleeting Booster (Booster) Added Effects:
dScanRangeBonus
95537 - Coherence Volatile Booster (Booster) Added Effects:
hackingSkillVirusBonus
archaeologySkillVirusBonus
hackingVirusStrengthBonus
relicVirusStrengthBonusPassive
95538 - Upcycle Volatile Booster (Booster) Added Effects:
salvagerModuleDurationReduction
95539 - Requisition Volatile Booster (Booster) Added Effects:
implantWarpScrambleRangeBonus
95540 - Zero-In Volatile Booster (Booster) Added Effects:
trackingSpeedBonusPassiveRequiringGunneryTrackingSpeedBonus
95541 - Soaring Volatile Booster (Booster) Added Effects:
missileBombardmentMaxFlightTimeBonusPostPercentExplosionDelayOwnerCharModulesRequiringMissileLauncherOperation
95542 - Hallowed Volatile Booster (Booster) Added Effects:
shieldBoostAmplifierPassiveBooster
95543 - Tenacious Volatile Booster (Booster) Added Effects:
armorAllRepairSystemsAmountBonusPassive
95556 - Lorharyth’s Modified Inertial Stabilizer (Inertial Stabilizer) Added Effects:
loPower
online
agilityMultiplierEffect
increaseSignatureRadiusOnline

Clone State Access (4 Entries)
Alpha Caldari (0 Skills & 1 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (1 Entries)
1 added items
TypeID, Item Name, & Group
60766 - Aralez (Combat Drone)
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 1 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (1 Entries)
1 added items
TypeID, Item Name, & Group
60766 - Aralez (Combat Drone)
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 1 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (1 Entries)
1 added items
TypeID, Item Name, & Group
60766 - Aralez (Combat Drone)
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 1 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (1 Entries)
1 added items
TypeID, Item Name, & Group
60766 - Aralez (Combat Drone)
0 removed items
TypeID, Item Name, & Group
Expert Systems (2 Entries)
TypeID & Name Singularity_Previous Singularity_Next Diff
93150 - Subcapital Operations omega_expert (1d duration)

Gunnery V
Small Hybrid Turret V
Small Projectile Turret V
Small Energy Turret V
Rapid Firing V
Motion Prediction V
Surgical Strike IV
Controlled Bursts IV
Trajectory Analysis IV
Weapon Upgrades V
Missile Launcher Operation V
Rockets V
Light Missiles V
Auto-Targeting Missiles III
Defender Missiles I
Heavy Missiles V
Torpedoes V
Cruise Missiles V
Spaceship Command V
Gallente Frigate V
Minmatar Frigate V
Caldari Frigate V
Amarr Frigate V
Gallente Cruiser V
Minmatar Cruiser V
Caldari Cruiser V
Amarr Cruiser V
Gallente Battleship V
Minmatar Battleship V
Caldari Battleship V
Amarr Battleship V
Leadership V
Skirmish Command V
Shield Command V
Shield Command Specialist IV
Information Command Specialist IV
Command Burst Specialist IV
Social V
Negotiation IV
Diplomacy IV
Fast Talk IV
Connections IV
Mechanics V
Repair Systems V
Hull Upgrades V
Science V
Biology IV
Cybernetics V
Astrometrics V
Power Grid Management V
Shield Operation V
Capacitor Systems Operation V
Capacitor Management IV
Shield Management IV
Tactical Shield Manipulation IV
Energy Pulse Weapons III
Shield Emission Systems IV
Energy Grid Upgrades V
Shield Upgrades IV
CPU Management V
Electronic Warfare IV
Long Range Targeting V
Target Management V
Advanced Target Management IV
Signature Analysis V
Electronics Upgrades V
Sensor Linking IV
Weapon Disruption IV
Propulsion Jamming V
Drones V
Drone Avionics V
Heavy Drone Operation IV
Drone Interfacing IV
Navigation V
Afterburner IV
Fuel Conservation IV
Acceleration Control IV
Evasive Maneuvering V
High Speed Maneuvering IV
Warp Drive Operation V
Jump Drive Operation V
Survey III
Micro Jump Drive Operation III
Signature Masking III
Small Railgun Specialization III
Small Beam Laser Specialization III
Small Autocannon Specialization III
Advanced Weapon Upgrades V
Graviton Physics IV
Thermal Shield Compensation IV
Armored Command Specialist IV
Skirmish Command Specialist IV
Wing Command V
Cloaking V
Anchoring III
Interceptors IV
Covert Ops IV
Assault Frigates IV
Logistics Cruisers IV
Interdictors IV
Small Artillery Specialization III
Small Blaster Specialization III
Small Pulse Laser Specialization III
Drone Navigation V
EM Shield Compensation IV
Kinetic Shield Compensation IV
Explosive Shield Compensation IV
Missile Bombardment V
Missile Projection IV
Amarr Drone Specialization III
Minmatar Drone Specialization III
Gallente Drone Specialization III
Caldari Drone Specialization III
Archaeology IV
Heavy Assault Cruisers IV
Long Distance Jamming III
Frequency Modulation III
Signal Dispersion III
Signal Suppression III
Weapon Destabilization III
Target Painting IV
Signature Focusing III
Rocket Specialization III
Light Missile Specialization III
Heavy Missile Specialization III
Cruise Missile Specialization III
Torpedo Specialization III
Guided Missile Precision IV
Target Navigation Prediction IV
Warhead Upgrades IV
Armored Command V
Information Command V
Shield Compensation V
Rapid Launch V
Cynosural Field Theory V
Jump Fuel Conservation III
Jump Drive Calibration IV
Hacking IV
Recon Ships IV
EM Armor Compensation IV
Explosive Armor Compensation IV
Kinetic Armor Compensation IV
Thermal Armor Compensation IV
Advanced Drone Avionics III
Sentry Drone Interfacing IV
Drone Sharpshooting V
Drone Durability III
Command Ships IV
Light Drone Operation V
Infomorph Psychology III
Jump Portal Generation III
Fleet Command III
Heavy Assault Missile Specialization III
Heavy Assault Missiles V
Astrometric Rangefinding III
Astrometric Pinpointing III
Astrometric Acquisition III
Jury Rigging III
Armor Rigging III
Astronautics Rigging III
Drones Rigging III
Electronic Superiority Rigging III
Projectile Weapon Rigging III
Energy Weapon Rigging III
Hybrid Weapon Rigging III
Launcher Rigging III
Shield Rigging III
Bomb Deployment IV
Thermodynamics IV
Heavy Interdiction Cruisers IV
Electronic Attack Ships IV
Black Ops IV
Marauders IV
Nanite Operation III
Nanite Interfacing III
Amarr Defensive Systems V
Amarr Offensive Systems V
Amarr Propulsion Systems V
Amarr Core Systems V
Gallente Defensive Systems V
Caldari Defensive Systems V
Minmatar Defensive Systems V
Gallente Core Systems V
Minmatar Core Systems V
Caldari Core Systems V
Caldari Offensive Systems V
Gallente Offensive Systems V
Minmatar Offensive Systems V
Caldari Propulsion Systems V
Gallente Propulsion Systems V
Minmatar Propulsion Systems V
Amarr Strategic Cruiser III
Caldari Strategic Cruiser III
Gallente Strategic Cruiser III
Minmatar Strategic Cruiser III
Resistance Phasing III
Magnetometric Sensor Compensation IV
Gravimetric Sensor Compensation IV
Ladar Sensor Compensation IV
Radar Sensor Compensation IV
Armor Layering IV
Amarr Destroyer V
Caldari Destroyer V
Gallente Destroyer V
Minmatar Destroyer V
Amarr Battlecruiser V
Caldari Battlecruiser V
Gallente Battlecruiser V
Minmatar Battlecruiser V
Medium Drone Operation V
Amarr Tactical Destroyer IV
Minmatar Tactical Destroyer IV
Caldari Tactical Destroyer IV
Gallente Tactical Destroyer IV
Command Destroyers IV
Flag Cruisers IV
Precursor Frigate V
Precursor Cruiser V
Precursor Battleship V
Small Precursor Weapon V
Small Disintegrator Specialization III
Precursor Destroyer V
Precursor Battlecruiser V
EDENCOM Battleship V
Small Vorton Specialization III
Vorton Power Amplification IV
Vorton Arc Guidance V
EDENCOM Frigate V
EDENCOM Cruiser V
Vorton Projector Operation V
Small Vorton Projector V
Vorton Arc Extension IV
Breacher Pod Launcher Operation IV
Breacher Pod Clone Efficacity IV
Breacher Pod Clone Longevity IV
Breacher Pod Projection IV
Breacher Pod Rapid Firing IV
Expedition Command Ships IV
Expedition Command Specialist IV
Expedition Command V
omega_expert (1d duration)

Gunnery V
Small Hybrid Turret V
Small Projectile Turret V
Small Energy Turret V
Medium Hybrid Turret V
Medium Projectile Turret V
Medium Energy Turret V
Large Hybrid Turret V
Large Projectile Turret V
Large Energy Turret V
Rapid Firing V
Motion Prediction V
Surgical Strike IV
Controlled Bursts IV
Trajectory Analysis IV
Weapon Upgrades V
Missile Launcher Operation V
Rockets V
Light Missiles V
Auto-Targeting Missiles III
Defender Missiles I
Heavy Missiles V
Torpedoes V
Cruise Missiles V
Spaceship Command V
Gallente Frigate V
Minmatar Frigate V
Caldari Frigate V
Amarr Frigate V
Gallente Cruiser V
Minmatar Cruiser V
Caldari Cruiser V
Amarr Cruiser V
Gallente Battleship V
Minmatar Battleship V
Caldari Battleship V
Amarr Battleship V
Leadership V
Skirmish Command V
Shield Command V
Shield Command Specialist IV
Information Command Specialist IV
Command Burst Specialist IV
Social V
Negotiation IV
Diplomacy IV
Fast Talk IV
Connections IV
Mechanics V
Repair Systems V
Hull Upgrades V
Science V
Biology IV
Cybernetics V
Astrometrics V
Power Grid Management V
Shield Operation V
Capacitor Systems Operation V
Capacitor Management IV
Shield Management IV
Tactical Shield Manipulation IV
Energy Pulse Weapons III
Shield Emission Systems IV
Energy Grid Upgrades V
Shield Upgrades IV
CPU Management V
Electronic Warfare IV
Long Range Targeting V
Target Management V
Advanced Target Management IV
Signature Analysis V
Electronics Upgrades V
Sensor Linking IV
Weapon Disruption IV
Propulsion Jamming V
Drones V
Drone Avionics V
Heavy Drone Operation IV
Drone Interfacing IV
Navigation V
Afterburner IV
Fuel Conservation IV
Acceleration Control IV
Evasive Maneuvering V
High Speed Maneuvering IV
Warp Drive Operation V
Jump Drive Operation V
Survey III
Micro Jump Drive Operation III
Signature Masking III
Small Railgun Specialization III
Small Beam Laser Specialization III
Small Autocannon Specialization III
Advanced Weapon Upgrades V
Graviton Physics IV
Thermal Shield Compensation IV
Armored Command Specialist IV
Skirmish Command Specialist IV
Wing Command V
Cloaking V
Anchoring III
Interceptors IV
Covert Ops IV
Assault Frigates IV
Logistics Cruisers IV
Interdictors IV
Small Artillery Specialization III
Medium Artillery Specialization III
Large Artillery Specialization III
Medium Beam Laser Specialization III
Large Beam Laser Specialization III
Medium Railgun Specialization III
Large Railgun Specialization III
Medium Autocannon Specialization III
Large Autocannon Specialization III
Small Blaster Specialization III
Medium Blaster Specialization III
Large Blaster Specialization III
Small Pulse Laser Specialization III
Medium Pulse Laser Specialization III
Large Pulse Laser Specialization III
Drone Navigation V
EM Shield Compensation IV
Kinetic Shield Compensation IV
Explosive Shield Compensation IV
Missile Bombardment V
Missile Projection IV
Amarr Drone Specialization III
Minmatar Drone Specialization III
Gallente Drone Specialization III
Caldari Drone Specialization III
Archaeology IV
Heavy Assault Cruisers IV
Long Distance Jamming III
Frequency Modulation III
Signal Dispersion III
Signal Suppression III
Weapon Destabilization III
Target Painting IV
Signature Focusing III
Rocket Specialization III
Light Missile Specialization III
Heavy Missile Specialization III
Cruise Missile Specialization III
Torpedo Specialization III
Guided Missile Precision IV
Target Navigation Prediction IV
Warhead Upgrades IV
Armored Command V
Information Command V
Shield Compensation V
Rapid Launch V
Cynosural Field Theory V
Jump Fuel Conservation III
Jump Drive Calibration IV
Hacking IV
Recon Ships IV
EM Armor Compensation IV
Explosive Armor Compensation IV
Kinetic Armor Compensation IV
Thermal Armor Compensation IV
Advanced Drone Avionics III
Sentry Drone Interfacing IV
Drone Sharpshooting V
Drone Durability III
Command Ships IV
Light Drone Operation V
Infomorph Psychology III
Jump Portal Generation III
Fleet Command III
Heavy Assault Missile Specialization III
Heavy Assault Missiles V
Astrometric Rangefinding III
Astrometric Pinpointing III
Astrometric Acquisition III
Jury Rigging III
Armor Rigging III
Astronautics Rigging III
Drones Rigging III
Electronic Superiority Rigging III
Projectile Weapon Rigging III
Energy Weapon Rigging III
Hybrid Weapon Rigging III
Launcher Rigging III
Shield Rigging III
Bomb Deployment IV
Thermodynamics IV
Heavy Interdiction Cruisers IV
Electronic Attack Ships IV
Black Ops IV
Marauders IV
Nanite Operation III
Nanite Interfacing III
Amarr Defensive Systems V
Amarr Offensive Systems V
Amarr Propulsion Systems V
Amarr Core Systems V
Gallente Defensive Systems V
Caldari Defensive Systems V
Minmatar Defensive Systems V
Gallente Core Systems V
Minmatar Core Systems V
Caldari Core Systems V
Caldari Offensive Systems V
Gallente Offensive Systems V
Minmatar Offensive Systems V
Caldari Propulsion Systems V
Gallente Propulsion Systems V
Minmatar Propulsion Systems V
Amarr Strategic Cruiser III
Caldari Strategic Cruiser III
Gallente Strategic Cruiser III
Minmatar Strategic Cruiser III
Resistance Phasing III
Magnetometric Sensor Compensation IV
Gravimetric Sensor Compensation IV
Ladar Sensor Compensation IV
Radar Sensor Compensation IV
Armor Layering IV
Amarr Destroyer V
Caldari Destroyer V
Gallente Destroyer V
Minmatar Destroyer V
Amarr Battlecruiser V
Caldari Battlecruiser V
Gallente Battlecruiser V
Minmatar Battlecruiser V
Medium Drone Operation V
Amarr Tactical Destroyer IV
Minmatar Tactical Destroyer IV
Caldari Tactical Destroyer IV
Gallente Tactical Destroyer IV
Command Destroyers IV
Flag Cruisers IV
Precursor Frigate V
Precursor Cruiser V
Precursor Battleship V
Small Precursor Weapon V
Medium Precursor Weapon V
Large Precursor Weapon V
Small Disintegrator Specialization III
Medium Disintegrator Specialization III
Large Disintegrator Specialization III
Precursor Destroyer V
Precursor Battlecruiser V
EDENCOM Battleship V
Large Vorton Projector V
Small Vorton Specialization III
Medium Vorton Specialization III
Large Vorton Specialization III
Vorton Power Amplification IV
Vorton Arc Guidance V
EDENCOM Frigate V
EDENCOM Cruiser V
Vorton Projector Operation V
Small Vorton Projector V
Medium Vorton Projector V
Vorton Arc Extension IV
Breacher Pod Launcher Operation IV
Breacher Pod Clone Efficacity IV
Breacher Pod Clone Longevity IV
Breacher Pod Projection IV
Breacher Pod Rapid Firing IV
Expedition Command Ships IV
Expedition Command Specialist IV
Expedition Command V
omega_expert (1d duration)

Gunnery V
Small Hybrid Turret V
Small Projectile Turret V
Small Energy Turret
V
Medium Hybrid Turret V
Medium Projectile Turret V
Medium Energy Turret V
Large Hybrid Turret V
Large Projectile Turret V
Large Energy Turret
V
Rapid Firing V
Motion Prediction V
Surgical Strike IV
Controlled Bursts IV
Trajectory Analysis IV
Weapon Upgrades V
Missile Launcher Operation V
Rockets V
Light Missiles V
Auto-Targeting Missiles III
Defender Missiles I
Heavy Missiles V
Torpedoes V
Cruise Missiles V
Spaceship Command V
Gallente Frigate V
Minmatar Frigate V
Caldari Frigate V
Amarr Frigate V
Gallente Cruiser V
Minmatar Cruiser V
Caldari Cruiser V
Amarr Cruiser V
Gallente Battleship V
Minmatar Battleship V
Caldari Battleship V
Amarr Battleship V
Leadership V
Skirmish Command V
Shield Command V
Shield Command Specialist IV
Information Command Specialist IV
Command Burst Specialist IV
Social V
Negotiation IV
Diplomacy IV
Fast Talk IV
Connections IV
Mechanics V
Repair Systems V
Hull Upgrades V
Science V
Biology IV
Cybernetics V
Astrometrics V
Power Grid Management V
Shield Operation V
Capacitor Systems Operation V
Capacitor Management IV
Shield Management IV
Tactical Shield Manipulation IV
Energy Pulse Weapons III
Shield Emission Systems IV
Energy Grid Upgrades V
Shield Upgrades IV
CPU Management V
Electronic Warfare IV
Long Range Targeting V
Target Management V
Advanced Target Management IV
Signature Analysis V
Electronics Upgrades V
Sensor Linking IV
Weapon Disruption IV
Propulsion Jamming V
Drones V
Drone Avionics V
Heavy Drone Operation IV
Drone Interfacing IV
Navigation V
Afterburner IV
Fuel Conservation IV
Acceleration Control IV
Evasive Maneuvering V
High Speed Maneuvering IV
Warp Drive Operation V
Jump Drive Operation V
Survey III
Micro Jump Drive Operation III
Signature Masking III
Small Railgun Specialization III
Small Beam Laser Specialization III
Small Autocannon Specialization III
Advanced Weapon Upgrades V
Graviton Physics IV
Thermal Shield Compensation IV
Armored Command Specialist IV
Skirmish Command Specialist IV
Wing Command V
Cloaking V
Anchoring III
Interceptors IV
Covert Ops IV
Assault Frigates IV
Logistics Cruisers IV
Interdictors IV
Small Artillery Specialization III
Small Blaster Specialization III
Small
Medium Artillery Specialization III
Large Artillery Specialization III
Medium Beam Laser Specialization III
Large Beam Laser Specialization III
Medium Railgun Specialization III
Large Railgun Specialization III
Medium Autocannon Specialization III
Large Autocannon Specialization III
Small Blaster Specialization III
Medium Blaster Specialization III
Large Blaster Specialization III
Small Pulse Laser Specialization III
Medium Pulse Laser Specialization III
Large
Pulse Laser Specialization III
Drone Navigation V
EM Shield Compensation IV
Kinetic Shield Compensation IV
Explosive Shield Compensation IV
Missile Bombardment V
Missile Projection IV
Amarr Drone Specialization III
Minmatar Drone Specialization III
Gallente Drone Specialization III
Caldari Drone Specialization III
Archaeology IV
Heavy Assault Cruisers IV
Long Distance Jamming III
Frequency Modulation III
Signal Dispersion III
Signal Suppression III
Weapon Destabilization III
Target Painting IV
Signature Focusing III
Rocket Specialization III
Light Missile Specialization III
Heavy Missile Specialization III
Cruise Missile Specialization III
Torpedo Specialization III
Guided Missile Precision IV
Target Navigation Prediction IV
Warhead Upgrades IV
Armored Command V
Information Command V
Shield Compensation V
Rapid Launch V
Cynosural Field Theory V
Jump Fuel Conservation III
Jump Drive Calibration IV
Hacking IV
Recon Ships IV
EM Armor Compensation IV
Explosive Armor Compensation IV
Kinetic Armor Compensation IV
Thermal Armor Compensation IV
Advanced Drone Avionics III
Sentry Drone Interfacing IV
Drone Sharpshooting V
Drone Durability III
Command Ships IV
Light Drone Operation V
Infomorph Psychology III
Jump Portal Generation III
Fleet Command III
Heavy Assault Missile Specialization III
Heavy Assault Missiles V
Astrometric Rangefinding III
Astrometric Pinpointing III
Astrometric Acquisition III
Jury Rigging III
Armor Rigging III
Astronautics Rigging III
Drones Rigging III
Electronic Superiority Rigging III
Projectile Weapon Rigging III
Energy Weapon Rigging III
Hybrid Weapon Rigging III
Launcher Rigging III
Shield Rigging III
Bomb Deployment IV
Thermodynamics IV
Heavy Interdiction Cruisers IV
Electronic Attack Ships IV
Black Ops IV
Marauders IV
Nanite Operation III
Nanite Interfacing III
Amarr Defensive Systems V
Amarr Offensive Systems V
Amarr Propulsion Systems V
Amarr Core Systems V
Gallente Defensive Systems V
Caldari Defensive Systems V
Minmatar Defensive Systems V
Gallente Core Systems V
Minmatar Core Systems V
Caldari Core Systems V
Caldari Offensive Systems V
Gallente Offensive Systems V
Minmatar Offensive Systems V
Caldari Propulsion Systems V
Gallente Propulsion Systems V
Minmatar Propulsion Systems V
Amarr Strategic Cruiser III
Caldari Strategic Cruiser III
Gallente Strategic Cruiser III
Minmatar Strategic Cruiser III
Resistance Phasing III
Magnetometric Sensor Compensation IV
Gravimetric Sensor Compensation IV
Ladar Sensor Compensation IV
Radar Sensor Compensation IV
Armor Layering IV
Amarr Destroyer V
Caldari Destroyer V
Gallente Destroyer V
Minmatar Destroyer V
Amarr Battlecruiser V
Caldari Battlecruiser V
Gallente Battlecruiser V
Minmatar Battlecruiser V
Medium Drone Operation V
Amarr Tactical Destroyer IV
Minmatar Tactical Destroyer IV
Caldari Tactical Destroyer IV
Gallente Tactical Destroyer IV
Command Destroyers IV
Flag Cruisers IV
Precursor Frigate V
Precursor Cruiser V
Precursor Battleship V
Small Precursor Weapon V
SmallMedium Precursor Weapon V
Large Precursor Weapon V
Small Disintegrator Specialization III
Medium Disintegrator Specialization III
Large
Disintegrator Specialization III
Precursor Destroyer V
Precursor Battlecruiser V
EDENCOM Battleship
V
Large Vorton Projector
V
Small Vorton Specialization
III
Medium Vorton Specialization III
Large Vorton Specialization
III
Vorton Power Amplification IV
Vorton Arc Guidance V
EDENCOM Frigate V
EDENCOM Cruiser V
Vorton Projector Operation V
Small Vorton Projector
V
Medium Vorton Projector
V
Vorton Arc Extension IV
Breacher Pod Launcher Operation IV
Breacher Pod Clone Efficacity IV
Breacher Pod Clone Longevity IV
Breacher Pod Projection IV
Breacher Pod Rapid Firing IV
Expedition Command Ships IV
Expedition Command Specialist IV
Expedition Command V
95452 - Gallente Pilot No Data federation_es (7d duration)

Gunnery V
Small Hybrid Turret V
Medium Hybrid Turret V
Large Hybrid Turret IV
Rapid Firing IV
Sharpshooter IV
Motion Prediction IV
Surgical Strike IV
Controlled Bursts IV
Trajectory Analysis IV
Weapon Upgrades IV
Spaceship Command IV
Gallente Frigate IV
Gallente Cruiser IV
Gallente Battleship IV
Social III
Connections II
Mechanics V
Repair Systems IV
Hull Upgrades V
Biology III
Shield Operation IV
Capacitor Systems Operation III
Shield Management IV
Tactical Shield Manipulation IV
Capacitor Emission Systems III
Energy Grid Upgrades IV
Shield Upgrades IV
Drones V
Drone Avionics IV
Heavy Drone Operation IV
Drone Interfacing III
Afterburner IV
Acceleration Control III
Evasive Maneuvering III
High Speed Maneuvering III
Warp Drive Operation III
Small Railgun Specialization III
Medium Railgun Specialization III
Small Blaster Specialization III
Medium Blaster Specialization III
Drone Navigation IV
EM Armor Compensation II
Explosive Armor Compensation II
Kinetic Armor Compensation II
Thermal Armor Compensation II
Drone Sharpshooting IV
Drone Durability III
Light Drone Operation IV
Armor Layering I
Gallente Destroyer IV
Gallente Battlecruiser IV
Medium Drone Operation IV
No Datafederation_es (7d duration)

Gunnery V
Small Hybrid Turret V
Medium Hybrid Turret V
Large Hybrid Turret IV
Rapid Firing IV
Sharpshooter IV
Motion Prediction IV
Surgical Strike IV
Controlled Bursts IV
Trajectory Analysis IV
Weapon Upgrades IV
Spaceship Command IV
Gallente Frigate IV
Gallente Cruiser IV
Gallente Battleship IV
Social III
Connections II
Mechanics V
Repair Systems IV
Hull Upgrades V
Biology III
Shield Operation IV
Capacitor Systems Operation III
Shield Management IV
Tactical Shield Manipulation IV
Capacitor Emission Systems III
Energy Grid Upgrades IV
Shield Upgrades IV
Drones V
Drone Avionics IV
Heavy Drone Operation IV
Drone Interfacing III
Afterburner IV
Acceleration Control III
Evasive Maneuvering III
High Speed Maneuvering III
Warp Drive Operation III
Small Railgun Specialization III
Medium Railgun Specialization III
Small Blaster Specialization III
Medium Blaster Specialization III
Drone Navigation IV
EM Armor Compensation II
Explosive Armor Compensation II
Kinetic Armor Compensation II
Thermal Armor Compensation II
Drone Sharpshooting IV
Drone Durability III
Light Drone Operation IV
Armor Layering I
Gallente Destroyer IV
Gallente Battlecruiser IV
Medium Drone Operation IV

Strings (445 Entries)
Key Singularity_Previous Singularity_Next Diff Usage
67192 <center>
<h1>{title}</h1>
<h2>{subtitle}</h2>
Version: {version}.{[numeric]build}


<h4>EVE is a product of CCP hf.</h4>
Copyright © CCP 1997-{[numeric]currentYear}. All rights reserved.

Please visit our homepage http://www.ccpgames.com/ for more information.

For support, check out http://support.eveonline.com/

</center>



<h2>Credits</h2>
<p>
Special thanks to all the people involved in the production of EVE, but first and foremost to the CCP staff members
and their families.
<p>
{EVECredits}




{VanguardCredits}




{CCPCredits}
<p>
<p>

This product includes the following software:



Uses software that is based in part on the work of the Independent JPEG Group.

Uses software that is based in part of the work of the PNG Development
Group.


Uses Zlib, general purpose data compression library, written by Jean-loup Gailly
and Mark Adler.

Uses ChartDirector by Advanced Software Engineering.

Uses Wwise. Copyright © 2006-2009 Audiokinetic Inc. All rights reserved.

Uses Granny Animation. Copyright © 1999-2008 by RAD Game Tools, Inc.

Uses Simplygon® Copyright © 2009 Donya® Labs AB.

Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved.

Portions of this software are copyright © 2008 The FreeType Project, all
rights reserved.

This product includes software that is based in part of the work of the Xiph.Org
Foundation.
© 2005, Xiph.Org Foundation

MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson.

This product includes GeoLite2 data created by MaxMind, available from <a
href="http://www.maxmind.com">http://www.maxmind.com.

See our EULA for additional terms of use.
<center>
<h2>EVE Online</h2>


<p>Version: 24.01</p>
<p>EVE is a product of Fenris Creations hf.</p>
<p>Copyright © Fenris Creations 1997-2026. All rights reserved.</p>
<p>Please visit our homepage http://www.fenris.com/ for more information.</p>
<p>For support, check out http://support.eveonline.com/</p>
<h2>Credits</h2>


<p>Special thanks to all the people involved in the production of EVE, but first and foremost to the Fenris Creations staff members and their families.</p>
{EVECredits}




{VanguardCredits}




{CCPCredits}
<p>
<p>

<h3>This product includes the following software:</h3>
<hr>
<h3>Uses software that is based in part on the work of the Independent JPEG Group.</h3>
<hr>
<h3>Uses software that is based in part of the work of the PNG Development Group.</h3>
<hr>
<h3>Uses Zlib, general purpose data compression library, written by Jean-loup Gailly and Mark Adler.</h3>
<hr>
<h3>Uses ChartDirector by Advanced Software Engineering.</h3>
<hr>
<p>Uses Wwise. Copyright © 2006-2009 Audiokinetic Inc. All rights reserved.</p>
<p>Uses Granny Animation. Copyright © 1999-2008 by RAD Game Tools, Inc.</p>
<p>Uses Simplygon® Copyright © 2009 Donya® Labs AB.</p>
<h3>Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved.</h3>
<hr>
<h3>Portions of this software are copyright © 2008 The FreeType Project, all rights reserved.</h3>
<hr>
<h3>This product includes software that is based in part of the work of the Xiph.Org Foundation. © 2005, Xiph.Org Foundation</h3>
<hr>
<h3>MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson.</h3>
<hr>
<h3>This product includes GeoLite2 data created by MaxMind, available from http://www.maxmind.com.</h3>
<hr>
<center>
<h1>{title}<h2>EVE Online</h12>
<h2>{subtitle}</h2>
Version: {version}.{[numeric]build}


<h4


<p>Version: 24.01</p>
<p
>EVE is a product of CCPFenris Creations hf.</h4p>
<p>Copyright © CCP 1997-{[numeric]currentYear}Fenris Creations 1997-2026. All rights reserved.

</p>
<p>
Please visit our homepage <a href="http://www.ccpgames.com/">http://www.ccpgamefenris.com/</a> for more information.

</p>
<p>
For support, check out <a href="http://support.eveonline.com/">http://support.eveonline.com/</a>

</center>


</p>
<h2>Credits</h2>
<p>


<p>
Special thanks to all the people involved in the production of EVE, but first and foremost to the CCPFenris Creations staff members
and their families.
</p>
{EVECredits}




{VanguardCredits}




{CCPCredits}
<p>
<p>

<h3>This product includes the following software:



</h3>
<hr>
<h3>
Uses software that is based in part on the work of the <a href="http://www.ijg.org/">Independent JPEG Group.</ah3>

<hr>
<h3>
Uses software that is based in part of the work of the <a href="http://www.libpng.org/pub/png/">PNG Development
Group.</ah3>

Uses <a href="http://www.zlib.net/">Zlib</a>
<hr>
<h3>Uses Zlib
, general purpose data compression library, written by Jean-loup Gailly
and Mark Adler.

</h3>
<hr>
<h3>
Uses ChartDirector by Advanced Software Engineering.

</h3>
<hr>
<p>
Uses Wwise. Copyright © 2006-2009 Audiokinetic Inc. All rights reserved.

</p>
<p>
Uses Granny Animation. Copyright © 1999-2008 by RAD Game Tools, Inc.

</p>
<p>
Uses Simplygon® Copyright © 2009 Donya® Labs AB.

</p>
<h3>
Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved.

</h3>
<hr>
<h3>
Portions of this software are copyright © 2008 <a href="http://www.freetype.org/">The FreeType Project</a>, all
rights reserved.

</h3>
<hr>
<h3>
This product includes software that is based in part of the work of the <a href="http://www.vorbis.com/">Xiph.Org
Xiph.Org Foundation.</a> © 2005, Xiph.Org Foundation

</h3>
<hr>
<h3>
MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson.

</h3>
<hr>
<h3>
This product includes GeoLite2 data created by MaxMind, available from <a
href="
http://www.maxmind.com">http://www.maxmind.com</a>.

See our EULA for additional terms of use.
.</h3>
<hr>
UI/SystemMenu/AboutEve/AboutEve
67200 <h2>EVE Online Development Team</h2>


<h3>Game Design</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Game Design Director :</td>
<td>Greg Hennessey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Game Designers :</td>
<td>Andrew Warner, Daniel Ramotowski, Josh Bayer, Kevin Clarke, Kristján Blöndal, Michael Rezabek</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Systems Designer :</td>
<td>Gabriela Queiroz</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Game Designers :</td>
<td>Christopher Coughlan, Matthew Dance, Sigurður Sindri Helgason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Narrative Designer :</td>
<td>Winter Laurel Mullenix</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Narrative Designer :</td>
<td>Tormod MacLean</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Technical Narrative Designer :</td>
<td>Brent Stéphane Hall</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI/UX Director :</td>
<td>Jónas Valtýsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead UI Designer :</td>
<td>Haukur Pálsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UX Designer :</td>
<td>Ndriana Rajaonah</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI/UX Designers :</td>
<td>Fabiana Mascolo, Sigurður Baldursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI/UX Technical Designer :</td>
<td>Elwin Lee</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI/UX Designers :</td>
<td>Dominika Vicanová, Guðmundur Valur Viðarsson</td>
</tr>
</table>



<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Technical Director :</td>
<td>Nicholas Dean Herring</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Technical Managers :</td>
<td>Gregory Zarski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Software Engineers :</td>
<td>Julia Boira, Ingvi Rafn Hafþórsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Infrastructure Engineer :</td>
<td>Mei Walker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Distributed Systems Engineer :</td>
<td>Mateusz Krasucki</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Distributed Systems Engineers :</td>
<td>Kristín Fjóla Tómasdóttir, Rósa Munda Sævarsdóttir, Sandor Bela Nagy, Jordan Wood</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Graphics Programmer :</td>
<td>Leó Stefánsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Software Engineers :</td>
<td>Arnar Birgir Jónsson, Baldvin Þorsteinsson, Bára Gunnarsdóttir, Bjarki Þór Elíasen, Bjarmi Árdal
Bergsteinsson, Brian Sterling, Charles Palmer, Guðni Páll Sæland, Hjalti Kolbeinsson, Hjalti Leifsson,
Ingi Steinn Guðmundsson, Jamie Bannister, Jón Atli Ólafsson, Norbert Barichard, Patric Stout, Steven
Noorbergen, Unnar Steinn Sigtryggsson, Vilhelm Páll Sævarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Software Engineers :</td>
<td>Bjarki Hreinn Viðarsson, Elina Spielmann, Harry Andrews, Sofia Basílio Valente da Silva,
Sigurgrímur Unnar Ólafsson, Sunneva Þorsteinsdóttir, Þorsteinn Frímann Rafnsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Software Engineer Intern :</td>
<td>Glódís Ylja Hilmarsdóttir Kjærnested</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI Engineer :</td>
<td>Andreas Engström-Jones</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Graphics Programmer :</td>
<td>Henrý Þór Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Distributed Systems Engineer :</td>
<td>Jónas Freyr Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Junior Distributed Systems Engineer :</td>
<td>Benedikt Aron Þjóðbjargarson</td>
</tr>
</table>



<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Art Director :</td>
<td>Georg Hilmarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead VFX Artist :</td>
<td>André Berg Bragason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior VFX Artist :</td>
<td>Chris Tinsley</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior 3D Artists :</td>
<td>Björn Jónsson, Guðjón Örn Lárusson, Kasper Ørtenblad Hansen, Skúli Theodórs Ólafsson, Ýmir Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Concept Artists :</td>
<td>Daníel Brynjólfsson, Lúðvík Kalmar Víðisson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>SKIN Artist, contractor :</td>
<td>Paul Oosterman</td>
</tr>
</table>



<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Audio Director :</td>
<td>Baldur Jóhann Baldursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Audio Designer, Composer :</td>
<td>Kristian Sønderlund Ross Kristensen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Musical Composition (Legacy) :</td>
<td>Jón H. Haraldsson</td>
</tr>
</table>



<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Executive Producer :</td>
<td>Snorri Árnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Head of Production :</td>
<td>David Ecker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Creative Director :</td>
<td>Bergur Finnbogason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Development Director :</td>
<td>Svavar Melberg</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Producers :</td>
<td>Haukur Steinn Logason, Mark Robert Liebold, Tanja Berglind Hallvarðsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Producers :</td>
<td>Aline Grippi, Anna Guðbjörg Cowden, Ed Smith, Joanna Obstawska, Paulina Antillon, Rohana Razak</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Production Operation Specialist :</td>
<td>Ingibjörg Lilja Guðmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Technical Producer :</td>
<td>Sverrir Rolf Sander</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of Growth :</td>
<td>Anna Kozko</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Product Manager :</td>
<td>Ivan Goncharov</td>
</tr>
</table>



<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>QA Lead :</td>
<td>Edward Haines</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior QA Engineer :</td>
<td>Roman Pechenkin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior QA Analysts :</td>
<td>Carolina Lindblom, Deanna Justine Sowa, Jess Rhodes, Lia Miri Beck, Naum Negru</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>QA Engineer :</td>
<td>Haukur Óskar Þorgeirsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>QA Analysts :</td>
<td>Bjarni Óskarsson, Sean Coyne</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Project Managers :</td>
<td>Marcin Jankowski, Mayur Sindhwani</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Leads :</td>
<td>Dawid Kolaczuch, Wojciech Ludzik, Mariusz Szulc, Gracjan Skoneczny</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Testers :</td>
<td>Damian Bal, Alan Brych, Piotr Czech, Kaja Galecka, Adam Jarza, Sebastian Jazwa, Kamil Jedrzejczyk,
Piotr Kolaczyk, Natalia Kusal, Zuzanna Lis, Kamil Markiel, Slawomir Mazurek, Patryk Nawrocki, Michal Niton,
Szymon Nogec, Pawel Pietrzak, Tomasz Skrzypaczek, Daniel Sroda, Wirginia Woznica</td>
</tr>
</table>
<h3>EVE Online Development Team</h3>


<h3>Game Design</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Game Design Director:</td>
<td>Greg Hennessey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Game Designers:</td>
<td>Andrew Warner, Daniel Ramotowski, Josh Bayer, Kevin Clarke, Kristján Blöndal, Michael Rezabek</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Systems Designer:</td>
<td>Gabriela Queiroz</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Game Designers:</td>
<td>Christopher Coughlan, Matthew Dance, Sigurður Sindri Helgason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Junior Game Designer:</td>
<td>Sunna Sól Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Narrative Designer:</td>
<td>Winter Laurel Mullenix</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Narrative Designer:</td>
<td>Tormod MacLean</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Technical Narrative Designer:</td>
<td>Brent Stéphane Hall,</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI/UX Director:</td>
<td>Jónas Valtýsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead UI Designer:</td>
<td>Haukur Pálsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UX Designer:</td>
<td>Ndriana Rajaonah</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI/UX Designer:</td>
<td>Fabiana Mascolo, Sigurður Baldursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI/UX Technical Designer</td>
<td>Elwin Lee</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI/UX Designers:</td>
<td>Dominika Vicanová, Guðmundur Valur Viðarsson, Tryggvi Ólason</td>
</tr>
</table>

<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Technical Director:</td>
<td>Nicholas Dean Herring</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Technical Managers:</td>
<td>Gregory Zarski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Software Engineers:</td>
<td>Julia Boira, Ingvi Rafn Hafþórsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Infrastructure Engineer:</td>
<td>Mei Walker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Distributed Systems Engineer:</td>
<td>Mateusz Krasucki</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Distributed Systems Engineer:</td>
<td>Kristín Fjóla Tómasdóttir, Rósa Munda Sævarsdóttir, Sandor Bela Nagy, Jordan Wood</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Graphics Programmer:</td>
<td>Leó Stefánsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Software Engineers:</td>
<td>Arnar Birgir Jónsson, Baldvin Þorsteinsson, Bára Gunnarsdóttir, Bjarki Þór Elíasen, Bjarmi Árdal Bergsteinsson, Brian Sterling, Charles Palmer, Guðni Páll Sæland, Hjalti Kolbeinsson, Hjalti Leifsson, Ingi Steinn Guðmundsson, Jamie Bannister, Jón Atli Ólafsson, Norbert Barichard, Patric Stout, Steven Noorbergen, Unnar Steinn Sigtryggsson, Vilhelm Páll Sævarsson,</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Software Engineers:</td>
<td>Bjarki Hreinn Viðarsson, Elina Spielmann, Harry Andrews, Sofia Basílio Valente da Silva, Sigurgrímur Unnar Ólafsson, Sunneva Þorsteinsdóttir, Þorsteinn Frímann Rafnsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Junior Software Engineer:</td>
<td>Glódís Ylja Hilmarsdóttir Kjærnested</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI Engineer:</td>
<td>Andreas Engström-Jones</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Graphics Programmer:</td>
<td>Henrý Þór Jónsson,</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Distributed Systems Engineer:</td>
<td>Jónas Freyr Bjarnason,</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Distributed Systems Engineer</td>
<td>Benedikt Aron Þjóðbjargarson</td>
</tr>
</table>

<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Art Director:</td>
<td>Georg Hilmarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead VFX Artist:</td>
<td>André Berg Bragason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior VFX Artist:</td>
<td>Chris Tinsley</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior 3D Artists:</td>
<td>Björn Jónsson, Guðjón Örn Lárusson, Kasper Örtenblad Hansen, Skúli Theodórs Ólafsson, Ýmir Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Concept Artists:</td>
<td>Daníel Brynjólfsson, Lúðvík Kalmar Víðisson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>SKIN Artist, contractor:</td>
<td>Paul Oosterman</td>
</tr>
</table>

<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Audio Director:</td>
<td>Baldur Jóhann Baldursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Audio Designer, Composer:</td>
<td>Kristian Sønderlund Ross Kristensen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Musical Composition (Legacy):</td>
<td>Jón H. Haraldsson</td>
</tr>
</table>

<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Executive Producer:</td>
<td>Snorri Árnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Head of Production:</td>
<td>David Ecker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Creative Director:</td>
<td>Bergur Finnbogason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Producers:</td>
<td>Mark Robert Liebold, Tanja Berglind Hallvarðsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Producers:</td>
<td>Aline Grippi, Anna Guðbjörg Cowden, Ed Smith, Joanna Obstawska, Paulina Antillon, Rohana Razak, Haley Blackall</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Production Operation Specialist:</td>
<td>Ingibjörg Lilja Guðmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Technical Producer:</td>
<td>Sverrir Rolf Sander</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Technical Producer:</td>
<td>Dj Wooten</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of Growth:</td>
<td>Anna Kozko</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Product Manager:</td>
<td>Ivan Goncharov</td>
</tr>
</table>

<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>QA Lead:</td>
<td>Edward Haines</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior QA Engineer:</td>
<td>Roman Pechenkin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior QA Analysts:</td>
<td>Carolina Lindblom, Deanna Justine Sowa, Jess Rhodes, Lia Miri Beck, Naum Negru</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>QA Engineer:</td>
<td>Haukur Óskar Þorgeirsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>QA Analysts:</td>
<td>Bjarni Óskarsson, Sean Coyne, Halldór Már Kristmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Project Manager:</td>
<td>Marcin Jankowski, Mayur Sindhwani</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Lead:</td>
<td>Dawid Kolaczuch, Wojciech Ludzik, Mariusz Szulc, Gracjan Skoneczny</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Testers:</td>
<td>Damian Bal, Alan Brych, Piotr Czech, Kaja Galecka, Adam Jarza, Sebastian Jazwa, Kamil Jedrzejczyk, Piotr Kolaczyk, Natalia Kusal, Zuzanna Lis, Kamil Markiel, Slawomir Mazurek, Patryk Nawrocki, Michal Niton, Szymon Nogec, Pawel Pietrzak, Tomasz Skrzypaczek, Daniel Sroda, Wirginia Woznica</td>
</tr>
</table>
<h23>EVE  Online Development Team</h23>


<h3>Game Design</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Game Design Director
:</b></td>
<td>Greg Hennessey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Game Designers
:</b></td>
<td>Andrew Warner, Daniel Ramotowski, Josh Bayer, Kevin Clarke, Kristján Blöndal, Michael Rezabek</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Systems Designer
:</b></td>
<td>Gabriela Queiroz</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Game Designers
:</b></td>
<td>Christopher Coughlan, Matthew Dance, Sigurður Sindri Helgason</td>
</tr>
<tr VALIGN="top">
<td width=325
align=right><b>Junior Game Designer:</b></td>
<td>Sunna Sól Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325
align=right><b>Lead Narrative Designer :</b></td>
<td>Winter Laurel Mullenix</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Narrative Designer
:</b></td>
<td>Tormod MacLean</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Narrative Designer
:</b></td>
<td>Brent Stéphane Hall
,</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>UI/UX Director
:</b></td>
<td>Jónas Valtýsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead UI Designer
:</b></td>
<td>Haukur Pálsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UX Designer
:</b></td>
<td>Ndriana Rajaonah</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UI/UX Designer
s :</b></td>
<td>Fabiana Mascolo, Sigurður Baldursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UI/UX Technical Designer
:</b></td>
<td>Elwin Lee</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>UI/UX
 Designers :</b></td>
<td>Dominika Vicanová, Guðmundur Valur Viðarsson
, Tryggvi Ólason</td>
</tr>
</table>



<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Director
:</b></td>
<td>Nicholas Dean Herring</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Managers
:</b></td>
<td>Gregory Zarski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Software Engineers
:</b></td>
<td>Julia Boira, Ingvi Rafn Hafþórsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Infrastructure Engineer
:</b></td>
<td>Mei Walker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Distributed Systems Engineer
:</b></td>
<td>Mateusz Krasucki</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Distributed Systems Engineer
s :</b></td>
<td>Kristín Fjóla Tómasdóttir, Rósa Munda Sævarsdóttir, Sandor Bela Nagy, Jordan Wood</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Graphics Programmer
:</b></td>
<td>Leó Stefánsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Software Engineers
:</b></td>
<td>Arnar Birgir Jónsson, Baldvin Þorsteinsson, Bára Gunnarsdóttir, Bjarki Þór Elíasen, Bjarmi Árdal

Bergsteinsson, Brian Sterling, Charles Palmer, Guðni Páll Sæland, Hjalti Kolbeinsson, Hjalti Leifsson,
Ingi Steinn Guðmundsson, Jamie Bannister, Jón Atli Ólafsson, Norbert Barichard, Patric Stout, Steven
Noorbergen, Unnar Steinn Sigtryggsson, Vilhelm Páll Sævarsson,</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Software Engineers
:</b></td>
<td>Bjarki Hreinn Viðarsson, Elina Spielmann, Harry Andrews, Sofia Basílio Valente da Silva,

Sigurgrímur Unnar Ólafsson, Sunneva Þorsteinsdóttir, Þorsteinn Frímann Rafnsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>
Junior Software Engineer Intern :</b></td>
<td>Glódís Ylja Hilmarsdóttir Kjærnested</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>UI Engineer
:</b></td>
<td>Andreas Engström-Jones</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Graphics Programmer
:</b></td>
<td>Henrý Þór Jónsson
,</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>
Associate Distributed Systems Engineer :</b></td>
<td>Jónas Freyr Bjarnason
,</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>
JuniorAssociate Distributed Systems Engineer :</b></td>
<td>Benedikt Aron Þjóðbjargarson</td>
</tr>
</table>



<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Art Director
:</b></td>
<td>Georg Hilmarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead VFX Artist
:</b></td>
<td>André Berg Bragason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior VFX Artist
:</b></td>
<td>Chris Tinsley</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior 3D Artists
:</b></td>
<td>Björn Jónsson, Guðjón Örn Lárusson, Kasper
ØÖrtenblad Hansen, Skúli Theodórs Ólafsson, Ýmir Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Concept Artists
:</b></td>
<td>Daníel Brynjólfsson, Lúðvík Kalmar Víðisson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>SKIN Artist, contractor
:</b></td>
<td>Paul Oosterman</td>
</tr>
</table>



<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Audio Director
:</b></td>
<td>Baldur Jóhann Baldursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Audio Designer, Composer
:</b></td>
<td>Kristian Sønderlund Ross Kristensen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Musical Composition (Legacy)
:</b></td>
<td>Jón H. Haraldsson</td>
</tr>
</table>



<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Executive Producer
:</b></td>
<td>Snorri Árnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Head of Production
:</b></td>
<td>David Ecker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Creative Director
:</b></td>
<td>Bergur Finnbogason</td>
</tr>
<tr VALIGN="top">
<td width=325
align=right><b>Development Director :</b></td>
<td>Svavar Melberg</td>
</tr>
<tr VALIGN="top">
<td width=325
align=right><b>Senior Producers :</b></td>
<td>
Haukur Steinn Logason, Mark Robert Liebold, Tanja Berglind Hallvarðsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Producers
:</b></td>
<td>Aline Grippi, Anna Guðbjörg Cowden, Ed Smith, Joanna Obstawska, Paulina Antillon, Rohana Razak
, Haley Blackall</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Production Operation Specialist
:</b></td>
<td>Ingibjörg Lilja Guðmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Technical Producer
:</b></td>
<td>Sverrir Rolf Sander</td>
</tr>
<tr VALIGN="top">
<td width=325
align=right><b>Technical Producer:</b></td>
<td>Dj Wooten</td>
</tr>
<tr VALIGN="top">
<td width=325
align=right><b>Director of Growth :</b></td>
<td>Anna Kozko</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Product Manager
:</b></td>
<td>Ivan Goncharov</td>
</tr>
</table>



<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>QA Lead
:</b></td>
<td>Edward Haines</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior QA Engineer
:</b></td>
<td>Roman Pechenkin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior QA Analysts
:</b></td>
<td>Carolina Lindblom, Deanna Justine Sowa, Jess Rhodes, Lia Miri Beck, Naum Negru</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>QA Engineer
:</b></td>
<td>Haukur Óskar Þorgeirsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>QA Analysts
:</b></td>
<td>Bjarni Óskarsson, Sean Coyne
, Halldór Már Kristmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Project Manager
s :</b></td>
<td>Marcin Jankowski, Mayur Sindhwani</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Lead
s :</b></td>
<td>Dawid Kolaczuch, Wojciech Ludzik, Mariusz Szulc, Gracjan Skoneczny</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Testers
:</b></td>
<td>Damian Bal, Alan Brych, Piotr Czech, Kaja Galecka, Adam Jarza, Sebastian Jazwa, Kamil Jedrzejczyk,

Piotr Kolaczyk, Natalia Kusal, Zuzanna Lis, Kamil Markiel, Slawomir Mazurek, Patryk Nawrocki, Michal Niton,
Szymon Nogec, Pawel Pietrzak, Tomasz Skrzypaczek, Daniel Sroda, Wirginia Woznica</td>
</tr>
</table>
UI/SystemMenu/AboutEve/EVECredits
77908 <h2>Platform, Publishing, Company and Support</h2>


<h3>Platform – CARBON Engine</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Senior Development Director :</td>
<td>Benjamin Hunter</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Director of Live Operations :</td>
<td>Erlendur S Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Technical Producer :</td>
<td>Adrian Gurney</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Product Operations Specialist :</td>
<td>Haseeb Naveed</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Database Administrator :</td>
<td>Jeff Kelly</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Rendering Engineer :</td>
<td>Filipp Pavlov</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Programmer :</td>
<td>Thomas Dähling</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Tools Programmer :</td>
<td>Jonathan Michael Pierce</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Build Engineer :</td>
<td>Cian Estella</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Audio Programmer :</td>
<td>Eric Nielsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Rendering Engineer :</td>
<td>Daniel Isheden</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Software Engineers :</td>
<td>Hrafn Jökull Geirsson, Þorsteinn Már Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Tools Programmers :</td>
<td>Auðunn Andri Ólafsson, Marcus Wittander, Mark Wilkins</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Graphics Programmer :</td>
<td>Ólafur Þór Gunnarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Graphics Programmers :</td>
<td>Christoph Vlad, John Kenneth Green</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Engine Programmer :</td>
<td>James Robert Hawk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Engine Programmers :</td>
<td>Alexander Björnsson, Joseph Frangoudes</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Audio Programmer :</td>
<td>Phevos Rinis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Tools Programmers :</td>
<td>Fannar Traustason, Grétar Karl Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Infrastructure Engineers :</td>
<td>Zoey Alexis Wyandt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Infrastructure Engineers :</td>
<td>Charlotte Brolan</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior QA Analysts :</td>
<td>Daniel Preineder, Musse Dolk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>QA Analyst :</td>
<td>Iuliia Denisova</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Tools Programmer :</td>
<td>Árni Þór Sörensen</td>
</tr>
</table>



<h3>Data & Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Director of Data, Analytics & AI :</td>
<td>Stefán Freyr Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Data Engineering Manager :</td>
<td>Eiríkur Björn Einarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Data Engineer :</td>
<td>Ólafur Konráðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead AI Engineer :</td>
<td>Eysteinn Gunnlaugsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Data Engineer :</td>
<td>Björn Kristmannsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Software Engineer :</td>
<td>Alexander O'Donovan-Jones</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Data Engineers :</td>
<td>Heiðrún Dís Magnúsdóttir, Ívar Helgi Rúnarsson, Jolin Qiao</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Data Scientists :</td>
<td>Brenton Hooper, Julia Haidn, Kajetan Sygula</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Data Scientist :</td>
<td>Kolbrún Júlía Newman</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Analytics Manager :</td>
<td>Guðmundur Helgason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Data Analyst :</td>
<td>Kjartan Þór Halldórsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Data Analysts :</td>
<td>Árný Eik Dagsdóttir, Vilhjálmur Kaldal Sigurðsson</td>
</tr>
</table>



<h3>IT Operations</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Director of IT & Security :</td>
<td>Ólafur Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>IT Helpdesk Lead :</td>
<td>Róbert Steinar Tómasson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>IT Systems Lead :</td>
<td>Arnar D. Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal System Administrator :</td>
<td>Andrew McCormack</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior System Administrators :</td>
<td>Árni Björn Ólafsson, Ísold Aðalheiður Hoffmann</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>System Administrators :</td>
<td>Adam Murphy, Einar Vilhelm Lúðvíksson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Automation Engineer :</td>
<td>Rasmus Petersen</td>
</tr>
</table>



<h3>Publishing</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Brand Directors :</td>
<td>Grant Tasker, Spencer Colvin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Brand Managers :</td>
<td>Emily Akland, Eldar Ástþórsson, Ingibjörg Lilja Diðriksdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Brand Manager :</td>
<td>Maziar Shahsafdari</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Junior Brand Manager :</td>
<td>Noé Glibert</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Head of Business Development :</td>
<td>Anna Katrin Olafsdottir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Monetization Designer :</td>
<td>Mikhail Margulev</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Marketing Growth Director :</td>
<td>Alexandra Diljá Bjargardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>User Acquisition Lead :</td>
<td>Svetlana Labazkina</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of Content & Social Media :</td>
<td>Kristján Einar Kristjánsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Digital Product Manager :</td>
<td>Caden Levett</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Marketing Analyst :</td>
<td>Olga Venger</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Growth Marketing Specialists :</td>
<td>Aníta Ösp Ingólfsdóttir, Friðrik Árni Tryggvason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Player Research & Localization Producer :</td>
<td>Camille Faivre D'Arcier</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Marketing Creative Director :</td>
<td>Jóhann Heiðar Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Strategic Publishing Advisor :</td>
<td>Michael Hooper</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Marketing Specialist :</td>
<td>Hilmar Smári Finsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Marketing Research Intern :</td>
<td>Guðrún Kristín Kristinsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Cinematic Director :</td>
<td>Ólafur Ágúst Haraldsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Capture Artist :</td>
<td>Birgir Páll Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Graphic Designers :</td>
<td>Sölvi Hrafn Ingimundarson, Þormóður Kristján Aðalbjörnsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Web Designer :</td>
<td>Björn Salvador Kristinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Cinematic Leads :</td>
<td>Greg Kruk, Robin Whitehead</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Cinematic Artist :</td>
<td>Arnar Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Copywriter/Editor :</td>
<td>Eyvindur Karlsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Project Manager :</td>
<td>Guðný Lára Thorarensen</td>
</tr>
</table>



<h3>Player Experience and Community</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Director of Player Experience and Community :</td>
<td>Rafn Herlufsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Player Experience Manager :</td>
<td>Reynir Ari Guðráðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Community Manager :</td>
<td>Peter Farrell</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Project Manager of Player Experience :</td>
<td>Davíð Einarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Project Managers of Player Experience :</td>
<td>Ágúst Ingi Óskarsson, Ingiberg Steinar Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Security Analyst :</td>
<td>Michael Fitzsimmons</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Community Developers :</td>
<td>Dan Crone, Neil Gorton</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Community Developers :</td>
<td>Aiden Harvey, Ben Sisson, Björn Andri Benediktsson, David Rootwelt-Norberg, Lisa Abeling</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Player Support Representative :</td>
<td>Paul Dierdorp</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Player Support Specialists :</td>
<td>Bjarni Veigar Hauksson, Diedrich Ohlandt, Hlynur Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Security Analysts :</td>
<td>Einar Sigurður Hreiðarsson, Maksym Gryshchenko</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Software Engineer :</td>
<td>John Aldis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Tools Programmers :</td>
<td>Kristján Sigurðsson, Magnús Torfi Magnússon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Tools Programmers :</td>
<td>Brian Burnstein</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Managers :</td>
<td>Gerardo Bono, Guðmundur Freyr Matthíasson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Team Leads :</td>
<td>Luis Hernandez, Martin Bovis, Sebastian Veit</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Support Game Masters :</td>
<td>Adrian Vazquez, Amrane Larbi, Eduardo Reyes, Edward Turrall, Garth Holmes, Jaques Durand, John Jay
Catipon, Jorge Sikorsky, Juan Angelo Pasquin, Leandro Serrano, Mihail Munteanu, Oksana Talalina,
Paulo de Vargas, Rajiv Pinera, Razzel Delcarmen, Ross Ireland, Sergio Garcia, Sergei Pavlov, Shaun
Joyce, Tien-Thinh Le, Vu Ngo</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Outreach Game Masters :</td>
<td>Caylan Pillay, Carlos Mendez, Edgar Morales, Endrio Lima, Ivan Ramirez, Jo El Ho, Luka Slovic,
Nikola Trnavcevic, Rodrigo Oliveira, Rodrigo Parra</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Extraordinary Contributors to EVE Online :</td>
<td>ISD Dorrim Barstorlode</td>
</tr>
</table>



<h3>CCP</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Chief Executive Officer :</td>
<td>Hilmar Veigar Pétursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Chief Operating Officer :</td>
<td>Adrian Blunt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Chief Financial Officer :</td>
<td>Þorbjörg Sæmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>VP of Product :</td>
<td>Sveinbjörn Magnússon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>VP of Publishing :</td>
<td>Eyrún Jónsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Communications Director :</td>
<td>George Kelion</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Communications Manager :</td>
<td>Alex Holt-Kulapalan</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of FP&A :</td>
<td>Ívar Grétarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of Markets :</td>
<td>Vífill Gústafsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Global Controller :</td>
<td>Erik Ingvar Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Financial Analyst :</td>
<td>Andrea Dögg Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Financial Analyst :</td>
<td>Kolbeinn Elí Pétursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Financial Analyst :</td>
<td>Linda María Karlsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Accounting Manager :</td>
<td>Yongjoo Lee</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Accountant :</td>
<td>Brynja Björk Hinriksdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Accountants :</td>
<td>Edda Margrét Halldórsdóttir, Vala Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Accounting Specialists :</td>
<td>Lára Sigmundsdóttir, Zitong Li</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Accountant :</td>
<td>Ashley Yvonne Wheat</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior HR Manager :</td>
<td>Ása M. Ólafsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Talent Manager Director :</td>
<td>Gunnar Haugen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Talent Acquisition Specialist :</td>
<td>Arna Kristín Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior HR Business Partners :</td>
<td>Kate Lindsay, Sif Hákonardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>HR Business Partner :</td>
<td>Sonja Davíðsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of Compensation and Benefits :</td>
<td>Unnur Linda Konráðsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Legal Counsel :</td>
<td>Nick Kempton, Steinlaug Högnadóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Director Legal :</td>
<td>Jochen Kattoll</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Office Manager :</td>
<td>Sigfríður Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Office Managers :</td>
<td>Michelle Lacey, Inga Björk Sveinbjörnsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Housing Facility Manager :</td>
<td>Jón Bjarki Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Business Admin Apprentice :</td>
<td>Effie Smith</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Travel Agent :</td>
<td>Signý Heiða Guðmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Travel & Admin Specialists :</td>
<td>Arnheiður Rós Ásgeirsdóttir, Karolina Zebel</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Chef :</td>
<td>Vagn Leví Sigurðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Sous Chefs :</td>
<td>Monika Kinga Chruslicka, Svavar Berg Gunnarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Assistant Sous Chef :</td>
<td>Hjördís Hólm Harðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Assistant Cooks :</td>
<td>Natalia Popowska, Raj Jadhav</td>
</tr>
</table>



<h3>Localization</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – Team Lead Localization Project Managers :</td>
<td>Jonathan Aplin, Yasmin Babb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – Localization Project Managers :</td>
<td>Andreia Ruiz de la Sierra, Gabriella de Stefano, Marc McGowan, Marina Ramos Menéndez,
Mathilde Gribaudi, Sinan Özeltırtıl, Sofía Brenner Fernández</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – Localization Engineers :</td>
<td>Antonio Manuel Beleño Rodríguez, Wolfgang Hoffmann-Schoenborn</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – French Editor :</td>
<td>Claire Lebossé</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – French Translators :</td>
<td>Adrien Ferrucci, Amaury Doaré, Amandine Obry, Baptiste Sorin, Catherine Gallo, Célia Lafage,
Claire Caro, Coraline Cerizay, Ellenita Gomez Ales, Emma Miiva Ducharne, Emma Prévost, Fabrice Maurel,
Karine Goldstein, Laly Dufossé, Léa Heyng, Manon Fauries, Margaux Lanfranchi, Nolwenn Gaudin,
Océane Gougeon, Ophélie Vielles, Romain Portelli, Sky Verhaaf, Thomas Partensky</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – Senior German Editor :</td>
<td>Florian Descher</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – Senior German Linguistic Editor :</td>
<td>Sandra Kohl</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – German Editors :</td>
<td>Sarah Ballhorn, Stephan Grabowski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – German Translators :</td>
<td>Alexia Trensch, Andreas Gefken, Christopher Sinclair, Christian Hoffmann, Erik Eisenhauer,
Franziska Mahlert, Heiko Illi, Henrike Kupsch, Illka Wegner, Iris Schäfer, Jakob Semmer, Jenny Willett,
Juliane Lein, Julia Meter, Katharina Speelmans, Linda Geschwandtner, Lukas Katzmann, Martin Junge,
Marvin Ögüdücü, Meike Braun, Nele Katzwinkel, Nicole Adler, Nicole Thomer, Stefanie Seidel, Simon Dehne,
Tanja Ta Lam-Huong, Vanessa Tockner</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – Russian Localization Project Manager :</td>
<td>Mike Kolbasnikov</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – Russian Editors :</td>
<td>Anna Noskova, Anton Sherstnev, Oleg Utkin, Anastasiya Vasilyeva</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – Russian Proofreader :</td>
<td>Yuliya Soboleva</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – Russian Translators :</td>
<td>Alexandr Cosarnii, Alexandra Frolova, Alexandra Kanevski, Anna Tuntiya, Georgy Kopylov,
Karina Avenesova, Mikhail Kondrashev, Svetlana Gribeauval, Vadim Bogomolov, Yan Bogomolov</td>
</tr>

<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Localization Service Line Director :</td>
<td>Romina Franceschina</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Text Localization Head of Division :</td>
<td>Montse García</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Global Service Line Manager :</td>
<td>Anthony Tamburro</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Localization Managers :</td>
<td>Andrés Pujazón, Cristina Pérez Martín, Greg Messmer</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Localization Project Managers :</td>
<td>Gea Palau Roig, Mehmet Ozgur Caylak, Natalia García Guerrero, Paul Rudd</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Spanish Translators :</td>
<td>Amaia López Arrazola, Ana Ibáñez, Florencia Romero Gonzalo, Inés Cendón Rodríguez,
Ismael Fernández, Judith Rodríguez Vallverdú, Maria Rosich Andreu, Melanie Martí Marí, Paula Salguero Soto,
Pedro Hurtado Ruiz, Robert Falcó, Sergio Valeriano Vindel, Sonia Alonso Santos, Teresa Jarrín Rodríguez,
Virginia Sagarra García</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Spanish Reviewers :</td>
<td>Cristina Pérez Cerezo, Daniel Antón Martínez, Jesús Álvarez Sánchez, José Prieto,
Luismi García Ramírez, Paula Osorio Pomares, Rafa Ferrer, Rebeca Reinosa, Sara Jiménez García,
Sebastián Sorroche Jurado, Silvia Ferrero</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Japanese Project Manager :</td>
<td>Izumi Hiramoto</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Japanese Translators :</td>
<td>Hiroshi Moroi, Kento Yagi, Ko Uchiyama, Ryosuke Okuyama, Ryunosuke Morohara</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Japanese Reviewers :</td>
<td>Asumi Terasawa, Satsuki Ando, Yasushi Kohama, Yoshiko Enderlin</td>
</tr>

<tr VALIGN="top">
<td width=325 align=right>2bytes – Team Leads :</td>
<td>John Kim, Michael Choi</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>2bytes – Translators :</td>
<td>Harrison Won, Hyun-min Kim</td>
</tr>

<tr VALIGN="top">
<td width=325 align=right>Lionbridge – Localization Project Managers :</td>
<td>Enrique García Treviño, Iina Sainio, Kailin Chen, Pablo Torregrosa Parra, Thomas Buck,
Víctor Agenjo Sánchez</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lionbridge – Translators :</td>
<td>Danny Hu, Li Run'er, Yu Hanbo, Ying Ye</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lionbridge – Reviewers :</td>
<td>Chen Jueyu, Liu Lin, Zhou Yuchun</td>
</tr>
</table>
<h2>Platform, Publishing, Company and Support</h2>


<h3>Platform - CARBON Engine</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Senior Development Director:</td>
<td>Benjamin Hunter</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Director of Live Operations:</td>
<td>Erlendur S Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Technical Producer:</td>
<td>Adrian Gurney</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Product Operations Specialist:</td>
<td>Haseeb Naveed</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Database Administrator:</td>
<td>Jeff Kelly</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Rendering Engineer:</td>
<td>Filipp Pavlov</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Programmer:</td>
<td>Thomas Dähling</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Tools Programmer:</td>
<td>Jonathan Michael Pierce</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Build Engineer:</td>
<td>Cian Estella</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Audio Programmer:</td>
<td>Eric Nielsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Rendering Engineer:</td>
<td>Daniel Isheden</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Software Engineers:</td>
<td>Hrafn Jökull Geirsson, Þorsteinn Már Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Tools Programmer:</td>
<td>Auðunn Andri Ólafsson, Marcus Wittander, Mark Wilkins</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Graphics Programmer:</td>
<td>Ólafur Þór Gunnarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Graphics Programmers:</td>
<td>Christoph Vlad, John Kenneth Green,</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Engine Programmer:</td>
<td>James Robert Hawk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Engine Programmers:</td>
<td>Alexander Björnsson, Joseph Frangoudes,</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Audio Programmer:</td>
<td>Phevos Rinis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Tools Programmers:</td>
<td>Fannar Traustason, Grétar Karl Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Infrastructure Engineers:</td>
<td>Zoey Alexis Wyandt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Infrastructure Engineers:</td>
<td>Charlotte Brolan</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior QA Analyst:</td>
<td>Daniel Preineder, Maelys Jennifer Soitout</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>QA Analyst:</td>
<td>Iuliia Denisova</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Tools Programmer:</td>
<td>Árni Þór Sörensen</td>
</tr>
</table>

<h3>Data & Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Director of Data, Analytics & AI:</td>
<td>Stefán Freyr Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Engineering Manager:</td>
<td>Eiríkur Björn Einarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Data Engineer:</td>
<td>Ólafur Konráðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead AI Engineer:</td>
<td>Eysteinn Gunnlaugsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior AI Engineer:</td>
<td>Gunni Singh</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Data Engineer:</td>
<td>Björn Kristmannsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Software Engineer:</td>
<td>Alexander O'Donovan-Jones</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Data Engineers:</td>
<td>Heiðrún Dís Magnúsdóttir, Ívar Helgi Rúnarsson, Jolin Qiao</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Data Scientists:</td>
<td>Brenton Hooper, Julia Haidn, Kajetan Sygula, Sigga Svala Jónasdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Data Scientist:</td>
<td>Kolbrún Júlía Newman</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Analytics Manager:</td>
<td>Guðmundur Helgason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Product Analyst:</td>
<td>Alessandro Luchetti</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Data Analyst:</td>
<td>Kjartan Þór Halldórsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Data Analyst:</td>
<td>Árný Eik Dagsdóttir, Vilhjálmur Kaldal Sigurðsson</td>
</tr>
</table>

<h3>IT Operations</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Director of IT & Security:</td>
<td>Ólafur Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>IT Helpdesk Lead:</td>
<td>Róbert Steinar Tómasson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>IT Systems Lead:</td>
<td>Arnar D. Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Systems Administrator:</td>
<td>Andrew McCormack</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Systems Administrators:</td>
<td>Árni Björn Ólafsson, Ísold Aðalheiður Hoffmann</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Systems Administrators:</td>
<td>Adam Murphy, Einar Vilhelm Lúðvíksson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Automation Engineer:</td>
<td>Rasmus Petersen</td>
</tr>
</table>

<h3>Publishing</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Brand Directors:</td>
<td>John Wilks, Spencer Colvin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Brand Managers:</td>
<td>Ingibjörg Lilja Diðriksdóttir,</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Brand Manager:</td>
<td>Maziar Shahsafdari</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Brand Manager:</td>
<td>Noé Glibert</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Head of Business Development:</td>
<td>Anna Katrin Olafsdottir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Monetization Designer:</td>
<td>Mikhail Margulev</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Marketing Growth Director:</td>
<td>Alexandra Diljá Bjargardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>User Acquisition Lead:</td>
<td>Carl Yan, Svetlana Labazkina</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>User Acquisition Specialist:</td>
<td>Jóhann Pálsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of Content & Social Media:</td>
<td>Kristján Einar Kristjánsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Marketing Analyst:</td>
<td>Olga Venger</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Growth Marketing Specialists:</td>
<td>Aníta Ösp Ingólfsdóttir, Friðrik Árni Tryggvason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Player Research & Localization Producer:</td>
<td>Camille Faivre D'Arcier</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Marketing Creative Director:</td>
<td>Jóhann Heiðar Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Strategic Publishing Advisor:</td>
<td>Michael Hooper</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Marketing Specialist:</td>
<td>Hilmar Smári Finsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Marketing Research Intern:</td>
<td>Guðrún Kristín Kristinsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Cinematic Director (Product Management):</td>
<td>Ólafur Ágúst Haraldsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Capture Artist:</td>
<td>Birgir Páll Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Graphic Designers:</td>
<td>Sölvi Hrafn Ingimundarson, Þormóður Kristján Aðalbjörnsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Web Designer:</td>
<td>Björn Salvador Kristinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Cinematic Leads:</td>
<td>Greg Kruk, Robin Whitehead</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Cinematic Artist:</td>
<td>Arnar Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Copywriter/Editor:</td>
<td>Eyvindur Karlsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Project Manager:</td>
<td>Guðný Lára Thorarensen</td>
</tr>
</table>

<h3>Player Experience and Community</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Director of Player Experience and Community:</td>
<td>Rafn Herlufsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Player Experience Manager:</td>
<td>Reynir Ari Guðráðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Community Manager:</td>
<td>Peter Farrell</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Project Manager of Player Experience:</td>
<td>Davíð Einarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Project Managers of Player Experience:</td>
<td>Ágúst Ingi Óskarsson, Ingiberg Steinar Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Security Analyst:</td>
<td>Michael Fitzsimmons</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Community Developer:</td>
<td>Dan Crone</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Community Developers:</td>
<td>Neil Gorton</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Community Developers:</td>
<td>Aiden Harvey, Ben Sisson, Björn Andri Benediktsson, David Rootwelt-Norberg, Lisa Abeling</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Player Support Representative:</td>
<td>Paul Dierdorp</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Player Support Specialist:</td>
<td>Hlynur Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Player Support Specialists:</td>
<td>Bjarni Veigar Hauksson, Diedrich Ohland</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Security Analysts:</td>
<td>Einar Sigurður Hreiðarsson, Maksym Gryshchenko</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Software Engineer:</td>
<td>John Aldis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Tools Programmers:</td>
<td>Brian Burnstein, Kristján Sigurðsson, Magnús Torfi Magnússon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Managers:</td>
<td>Gerardo Bono, Guðmundur Freyr Matthíasson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Team Leads:</td>
<td>Luis Hernandez, Martin Bovis, Sebastian Veit</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Support Game Masters:</td>
<td>Adrian Vazquez, Amrane Larbi, Eduardo Reyes, Edward Turrall, Garth Holmes, Jaques Durand, John Jay Catipon, Jorge Sikorsky, Juan Angelo Pasquin, Leandro Serrano, Mihail Munteanu, Oksana Talalina, Paulo de Vargas, Rajiv Pinera, Razzel Delcarmen, Ross Ireland, Sergio Garcia, Sergei Pavlov, Shaun Joyce, Tien-Thinh Le, Vu Ngo</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Outreach Game Masters:</td>
<td>Caylan Pillay, Carlos Mendez, Edgar Morales, Endrio Lima, Ivan Ramirez, Jo El Ho, Luka Slovic, Nikola Trnavcevic, Rodrigo Oliveira, Rodrigo Parra</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Extraordinary Contributors to EVE Online:</td>
<td>ISD Dorrim Barstorlode</td>
</tr>
</table>

<h3>Fenris Creations</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>CEO:</td>
<td>Hilmar Veigar Pétursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>COO:</td>
<td>Adrian Blunt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>CFO:</td>
<td>Þorbjörg Sæmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>VP of Product:</td>
<td>Sveinbjörn Magnússon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>VP of Publishing:</td>
<td>Eyrún Jónsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Genaral Manager (Shanghai):</td>
<td>Chen Hong</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Communications Director:</td>
<td>George Kelion</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Communications Manager:</td>
<td>Alex Holt-Kulapalan</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of FP&A:</td>
<td>Ívar Grétarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of Markets:</td>
<td>Vífill Gústafsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Global Controller:</td>
<td>Erik Ingvar Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Financial Analyst:</td>
<td>Andrea Dögg Sigurðardóttir, Kolbeinn Elí Pétursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Financial Analyst:</td>
<td>Linda María Karlsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Accounting Manager:</td>
<td>Yongjoo Lee</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Accountant:</td>
<td>Brynja Björk Hinriksdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Treasury Accountant:</td>
<td>Lára Sigmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Accountants:</td>
<td>Edda Margrét Halldórsdóttir, Zitong Li</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Accounting Specialist:</td>
<td>Vala Sigurðardóttir, Zitong Li</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Accountant:</td>
<td>Ashley Yvonne Wheat</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Talent Management Director:</td>
<td>Gunnar Haugen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior HR Manager:</td>
<td>Ása M. Ólafsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Talent Acquisition Specialist:</td>
<td>Arna Kristín Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior HR Business Partner:</td>
<td>Kate Lindsay, Sandy Shao, Sif Hákonardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>HR Business Partner:</td>
<td>Sonja Davíðsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of Compensation and Benefits:</td>
<td>Unnur Linda Konráðsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Legal Counsel:</td>
<td>Nick Kempton, Steinlaug Högnadóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Director Legal:</td>
<td>Jochen Kattoll</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Office Manager:</td>
<td>Sigfríður Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Office Manager:</td>
<td>Michelle Lacey, Inga Björk Sveinbjörnsdóttir, Lillian Yang</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Office Administrator:</td>
<td>Luke Thomas Roberts</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Housing Facility Manager:</td>
<td>Jón Bjarki Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Business Admin Apprentice:</td>
<td>Effie Smith</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Travel Agent:</td>
<td>Signý Heiða Guðnadóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Admin Specialist:</td>
<td>Arnheiður Rós Ásgeirsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Travel & Admin Specialist:</td>
<td>Karolina Zebel</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Chef:</td>
<td>Vagn Leví Sigurðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Sous Chefs:</td>
<td>Monika Kinga Chruslicka, Svavar Berg Gunnarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Assistant Sous Chef:</td>
<td>Hjördís Hólm Harðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Assistant Cook:</td>
<td>Andreea Cotorceanu, Natalia Popowska, Raj Jadhav</td>
</tr>
</table>

<h3>Localization</h3>
<hr>
<h3>Altagram Group:</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Team Lead Localization Project Managers:</td>
<td>Jonathan Aplin, Yasmin Babb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Localization Project Managers:</td>
<td>Andreia Ruiz de la Sierra, Gabriella de Stefano, Marc McGowan, Marina Ramos Menéndez, Mathilde Gribaudi, Sinan Özeltırtıl, Sofía Brenner Fernández</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Localization Engineers:</td>
<td>Antonio Manuel Beleño Rodríguez, Wolfgang Hoffmann-Schoenborn</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>French Editor:</td>
<td>Claire Lebossé</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>French Translators:</td>
<td>Adrien Ferrucci, Amaury Doaré, Amandine Obry, Baptiste Sorin, Catherine Gallo, Célia Lafage, Claire Caro, Coraline Cerizay, Ellenita Gomez Ales, Emma Miiva Ducharne, Emma Prévost, Fabrice Maurel, Karine Goldstein, Laly Dufossé, Léa Heyng, Manon Fauries, Margaux Lanfranchi, Nolwenn Gaudin, Océane Gougeon, Ophélie Vielles, Romain Portelli, Sky Verhaaf, Thomas Partensky</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior German Editor:</td>
<td>Florian Descher</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior German Linguistic Editor:</td>
<td>Sandra Kohl</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>German Editors:</td>
<td>Sarah Ballhorn, Stephan Grabowski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>German Translators:</td>
<td>Alexia Trensch, Andreas Gefken, Christopher Sinclair, Christian Hoffmann, Erik Eisenhauer, Franziska Mahlert, Heiko Illi, Henrike Kupsch, Illka Wegner, Iris Schäfer, Jakob Semmer, Jenny Willett, Juliane Lein, Julia Meter, Katharina Speelmans, Linda Geschwandtner, Lukas Katzmann, Martin Junge, Marvin Ögüdücü, Meike Braun, Nele Katzwinkel, Nicole Adler, Nicole Thomer, Stefanie Seidel, Simon Dehne, Tanja Ta Lam-Huong, Vanessa Tockner</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Russian Localization Project Manager:</td>
<td>Mike Kolbasnikov</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Russian Editors:</td>
<td>Anna Noskova, Anton Sherstnev, Oleg Utkin, Anastasiya Vasilyeva</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Russian Proofreader:</td>
<td>Yuliya Soboleva</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Russian Translators:</td>
<td>Alexandr Cosarnii, Alexandra Frolova, Alexandra Kanevski, Anna Tuntiya, Georgy Kopylov, Karina Avenesova, Mikhail Kondrashev, Svetlana Gribeauval, Vadim Bogomolov, Yan Bogomolov</td>
</tr>
</table>

<h3>Keywords Studios:</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Localization Service Line Director:</td>
<td>Romina Franceschina</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Text Localization Head of Division:</td>
<td>Montse García</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Global Service Line Manager:</td>
<td>Anthony Tamburro</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Project Manager:</td>
<td>Amy Durkan</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Localization Manager:</td>
<td>Andrés Pujazón, Cristina Pérez Martín, Greg Messmer</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Localization Project Managers:</td>
<td>Gea Palau Roig, Mehmet Ozgur Caylak, Natalia García Guerrero, Paul Rudd</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Spanish Translators:</td>
<td>Amaia López Arrazola, Ana Ibáñez, Florencia Romero Gonzalo, Inés Cendón Rodríguez, Ismael Fernández, Judith Rodríguez Vallverdú, Maria Rosich Andreu, Melanie Martí Marí, Paula Salguero Soto, Pedro Hurtado Ruiz, Robert Falcó, Sergio Valeriano Vindel, Sonia Alonso Santos, Teresa Jarrín Rodríguez, Virginia Sagarra García</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Spanish Reviewers:</td>
<td>Cristina Pérez Cerezo, Daniel Antón Martínez, Jesús Álvarez Sánchez, José Prieto, Luismi García Ramírez, Paula Osorio Pomares, Rafa Ferrer, Rebeca Reinosa, Sara Jiménez García, Sebastián Sorroche Jurado, Silvia Ferrero</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Japanese Project Manager:</td>
<td>Izumi Hiramoto</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Japanese Translators:</td>
<td>Hiroshi Moroi, Kento Yagi, Ko Uchiyama, Ryosuke Okuyama, Ryunosuke Morohara</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Japanese Reviewers:</td>
<td>Asumi Terasawa, Satsuki Ando, Yasushi Kohama, Yoshiko Enderlin</td>
</tr>
</table>

<h3>Player Research - A Keywords Studio:</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Director:</td>
<td>Sebastian Long</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>People Manager:</td>
<td>Nicola Godfrey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Head of Research Craft:</td>
<td>Rui Craveirinha</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Market Research Project Director:</td>
<td>Amy Durkan</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Games User Researcher:</td>
<td>Chloe Jian, Elly Cockcroft, Jonathan Venne, Megane Lacroix</td>
</tr>
</table>

<h3>2bytes:</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Team Lead:</td>
<td>John Kim, Michael Choi</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Translators:</td>
<td>Harrison Won, Hyun-min Kim</td>
</tr>
</table>

<h3>Lionbridge</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Localization Project Managers:</td>
<td>Enrique García Treviño, Iina Sainio, Kailin Chen, Pablo Torregrosa Parra, Thomas Buck, Víctor Agenjo Sánchez</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Translators:</td>
<td>Danny Hu, Li Run'er, Yu Hanbo, Ying Ye</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Reviewers:</td>
<td>Chen Jueyu, Liu Lin, Zhou Yuchun</td>
</tr>
</table>
<h2>Platform, Publishing, Company and Support</h2>


<h3>Platform
– CARBON Engine</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Development Director :</b></td>
<td>Benjamin Hunter</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Director of Live Operations :</b></td>
<td>Erlendur S Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Producer :</b></td>
<td>Adrian Gurney</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Product Operations Specialist :</b></td>
<td>Haseeb Naveed</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Database Administrator :</b></td>
<td>Jeff Kelly</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Rendering Engineer :</b></td>
<td>Filipp Pavlov</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Programmer :</b></td>
<td>Thomas Dähling</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Tools Programmer :</b></td>
<td>Jonathan Michael Pierce</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Build Engineer :</b></td>
<td>Cian Estella</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Audio Programmer :</b></td>
<td>Eric Nielsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Rendering Engineer :</b></td>
<td>Daniel Isheden</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Software Engineers :</b></td>
<td>Hrafn Jökull Geirsson, Þorsteinn Már Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Tools Programmers :</b></td>
<td>Auðunn Andri Ólafsson, Marcus Wittander, Mark Wilkins</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Graphics Programmer :</b></td>
<td>Ólafur Þór Gunnarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Graphics Programmers :</b></td>
<td>Christoph Vlad, John Kenneth Green</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Engine Programmer :</b></td>
<td>James Robert Hawk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Engine Programmers :</b></td>
<td>Alexander Björnsson, Joseph Frangoudes</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Audio Programmer :</b></td>
<td>Phevos Rinis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Tools Programmers :</b></td>
<td>Fannar Traustason, Grétar Karl Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Infrastructure Engineers :</b></td>
<td>Zoey Alexis Wyandt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Infrastructure Engineers :</b></td>
<td>Charlotte Brolan</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior QA Analysts :</b></td>
<td>Daniel Preineder, Musse Dolk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>QA Analyst :</b></td>
<td>Iuliia Denisova</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Tools Programmer :</b></td>
<td>Árni Þór Sörensen</td>
</tr>
</table>



<h3>Data &amp; Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Data, Analytics &amp; AI :</b></td>
<td>Stefán Freyr Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Data Engineering Manager :</b></td>
<td>Eiríkur Björn Einarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Data Engineer :</b></td>
<td>Ólafur Konráðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead AI Engineer :</b></td>
<td>Eysteinn Gunnlaugsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Data Engineer :</b></td>
<td>Björn Kristmannsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Software Engineer :</b></td>
<td>Alexander O'Donovan-Jones</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Data Engineers :</b></td>
<td>Heiðrún Dís Magnúsdóttir, Ívar Helgi Rúnarsson, Jolin Qiao</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Data Scientists :</b></td>
<td>Brenton Hooper, Julia Haidn, Kajetan Sygula</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Data Scientist :</b></td>
<td>Kolbrún Júlía Newman</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Analytics Manager :</b></td>
<td>Guðmundur Helgason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Data Analyst :</b></td>
<td>Kjartan Þór Halldórsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Data Analysts :</b></td>
<td>Árný Eik Dagsdóttir, Vilhjálmur Kaldal Sigurðsson</td>
</tr>
</table>



<h3>IT Operations</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Director of IT &amp; Security :</b></td>
<td>Ólafur Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>IT Helpdesk Lead :</b></td>
<td>Róbert Steinar Tómasson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>IT Systems Lead :</b></td>
<td>Arnar D. Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal System Administrator :</b></td>
<td>Andrew McCormack</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior System Administrators :</b></td>
<td>Árni Björn Ólafsson, Ísold Aðalheiður Hoffmann</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>System Administrators :</b></td>
<td>Adam Murphy, Einar Vilhelm Lúðvíksson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Automation Engineer :</b></td>
<td>Rasmus Petersen</td>
</tr>
</table>



<h3>Publishing</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Brand Directors :</b></td>
<td>Grant Tasker, Spencer Colvin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Brand Managers :</b></td>
<td>Emily Akland, Eldar Ástþórsson, Ingibjörg Lilja Diðriksdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Brand Manager :</b></td>
<td>Maziar Shahsafdari</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Junior Brand Manager :</b></td>
<td>Noé Glibert</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Head of Business Development :</b></td>
<td>Anna Katrin Olafsdottir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Monetization Designer :</b></td>
<td>Mikhail Margulev</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Marketing Growth Director :</b></td>
<td>Alexandra Diljá Bjargardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>User Acquisition Lead :</b></td>
<td>Svetlana Labazkina</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Content &amp; Social Media :</b></td>
<td>Kristján Einar Kristjánsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Digital Product Manager :</b></td>
<td>Caden Levett</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Marketing Analyst :</b></td>
<td>Olga Venger</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Growth Marketing Specialists :</b></td>
<td>Aníta Ösp Ingólfsdóttir, Friðrik Árni Tryggvason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Player Research &amp; Localization Producer :</b></td>
<td>Camille Faivre D'Arcier</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Marketing Creative Director :</b></td>
<td>Jóhann Heiðar Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Strategic Publishing Advisor :</b></td>
<td>Michael Hooper</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Marketing Specialist :</b></td>
<td>Hilmar Smári Finsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Marketing Research Intern :</b></td>
<td>Guðrún Kristín Kristinsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Cinematic Director :</b></td>
<td>Ólafur Ágúst Haraldsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Capture Artist :</b></td>
<td>Birgir Páll Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Graphic Designers :</b></td>
<td>Sölvi Hrafn Ingimundarson, Þormóður Kristján Aðalbjörnsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Web Designer :</b></td>
<td>Björn Salvador Kristinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Cinematic Leads :</b></td>
<td>Greg Kruk, Robin Whitehead</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Cinematic Artist :</b></td>
<td>Arnar Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Copywriter/Editor :</b></td>
<td>Eyvindur Karlsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Project Manager :</b></td>
<td>Guðný Lára Thorarensen</td>
</tr>
</table>



<h3>Player Experience and Community</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Player Experience and Community :</b></td>
<td>Rafn Herlufsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Player Experience Manager :</b></td>
<td>Reynir Ari Guðráðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Community Manager :</b></td>
<td>Peter Farrell</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Project Manager of Player Experience :</b></td>
<td>Davíð Einarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Project Managers of Player Experience :</b></td>
<td>Ágúst Ingi Óskarsson, Ingiberg Steinar Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Security Analyst :</b></td>
<td>Michael Fitzsimmons</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Community Developers :</b></td>
<td>Dan Crone, Neil Gorton</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Community Developers :</b></td>
<td>Aiden Harvey, Ben Sisson, Björn Andri Benediktsson, David Rootwelt-Norberg, Lisa Abeling</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Player Support Representative :</b></td>
<td>Paul Dierdorp</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Player Support Specialists :</b></td>
<td>Bjarni Veigar Hauksson, Diedrich Ohlandt, Hlynur Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Security Analysts :</b></td>
<td>Einar Sigurður Hreiðarsson, Maksym Gryshchenko</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Software Engineer :</b></td>
<td>John Aldis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Tools Programmers :</b></td>
<td>Kristján Sigurðsson, Magnús Torfi Magnússon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Tools Programmers :</b></td>
<td>Brian Burnstein</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Managers :</b></td>
<td>Gerardo Bono, Guðmundur Freyr Matthíasson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Team Leads :</b></td>
<td>Luis Hernandez, Martin Bovis, Sebastian Veit</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Support Game Masters :</b></td>
<td>Adrian Vazquez, Amrane Larbi, Eduardo Reyes, Edward Turrall, Garth Holmes, Jaques Durand, John Jay
Catipon, Jorge Sikorsky, Juan Angelo Pasquin, Leandro Serrano, Mihail Munteanu, Oksana Talalina,
Paulo de Vargas, Rajiv Pinera, Razzel Delcarmen, Ross Ireland, Sergio Garcia, Sergei Pavlov, Shaun
Joyce, Tien-Thinh Le, Vu Ngo</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Outreach Game Masters :</b></td>
<td>Caylan Pillay, Carlos Mendez, Edgar Morales, Endrio Lima, Ivan Ramirez, Jo El Ho, Luka Slovic,
Nikola Trnavcevic, Rodrigo Oliveira, Rodrigo Parra</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Extraordinary Contributors to EVE Online :</b></td>
<td>ISD Dorrim Barstorlode</td>
</tr>
</table>



<h3>CCP</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Chief Executive Officer :</b></td>
<td>Hilmar Veigar Pétursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Chief Operating Officer :</b></td>
<td>Adrian Blunt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Chief Financial Officer :</b></td>
<td>Þorbjörg Sæmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>VP of Product :</b></td>
<td>Sveinbjörn Magnússon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>VP of Publishing :</b></td>
<td>Eyrún Jónsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Communications Director :</b></td>
<td>George Kelion</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Communications Manager :</b></td>
<td>Alex Holt-Kulapalan</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of FP&amp;A :</b></td>
<td>Ívar Grétarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Markets :</b></td>
<td>Vífill Gústafsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Global Controller :</b></td>
<td>Erik Ingvar Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Financial Analyst :</b></td>
<td>Andrea Dögg Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Financial Analyst :</b></td>
<td>Kolbeinn Elí Pétursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Financial Analyst :</b></td>
<td>Linda María Karlsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Accounting Manager :</b></td>
<td>Yongjoo Lee</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Accountant :</b></td>
<td>Brynja Björk Hinriksdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Accountants :</b></td>
<td>Edda Margrét Halldórsdóttir, Vala Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Accounting Specialists :</b></td>
<td>Lára Sigmundsdóttir, Zitong Li</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Accountant :</b></td>
<td>Ashley Yvonne Wheat</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior HR Manager :</b></td>
<td>Ása M. Ólafsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Talent Manager Director :</b></td>
<td>Gunnar Haugen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Talent Acquisition Specialist :</b></td>
<td>Arna Kristín Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior HR Business Partners :</b></td>
<td>Kate Lindsay, Sif Hákonardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>HR Business Partner :</b></td>
<td>Sonja Davíðsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Compensation and Benefits :</b></td>
<td>Unnur Linda Konráðsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Legal Counsel :</b></td>
<td>Nick Kempton, Steinlaug Högnadóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Director Legal :</b></td>
<td>Jochen Kattoll</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Office Manager :</b></td>
<td>Sigfríður Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Office Managers :</b></td>
<td>Michelle Lacey, Inga Björk Sveinbjörnsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Housing Facility Manager :</b></td>
<td>Jón Bjarki Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Business Admin Apprentice :</b></td>
<td>Effie Smith</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Travel Agent :</b></td>
<td>Signý Heiða Guðmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Travel &amp; Admin Specialists :</b></td>
<td>Arnheiður Rós Ásgeirsdóttir, Karolina Zebel</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Chef :</b></td>
<td>Vagn Leví Sigurðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Sous Chefs :</b></td>
<td>Monika Kinga Chruslicka, Svavar Berg Gunnarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Assistant Sous Chef :</b></td>
<td>Hjördís Hólm Harðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Assistant Cooks :</b></td>
<td>Natalia Popowska, Raj Jadhav</td>
</tr>
</table>



<h3>Localization</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – Team Lead Localization Project Managers :</b></td>
<td>Jonathan Aplin, Yasmin Babb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – Localization Project Managers :</b></td>
<td>Andreia Ruiz de la Sierra, Gabriella de Stefano, Marc McGowan, Marina Ramos Menéndez,
Mathilde Gribaudi, Sinan Özeltırtıl, Sofía Brenner Fernández</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – Localization Engineers :</b></td>
<td>Antonio Manuel Beleño Rodríguez, Wolfgang Hoffmann-Schoenborn</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – French Editor :</b></td>
<td>Claire Lebossé</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – French Translators :</b></td>
<td>Adrien Ferrucci, Amaury Doaré, Amandine Obry, Baptiste Sorin, Catherine Gallo, Célia Lafage,
Claire Caro, Coraline Cerizay, Ellenita Gomez Ales, Emma Miiva Ducharne, Emma Prévost, Fabrice Maurel,
Karine Goldstein, Laly Dufossé, Léa Heyng, Manon Fauries, Margaux Lanfranchi, Nolwenn Gaudin,
Océane Gougeon, Ophélie Vielles, Romain Portelli, Sky Verhaaf, Thomas Partensky</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – Senior German Editor :</b></td>
<td>Florian Descher</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – Senior German Linguistic Editor :</b></td>
<td>Sandra Kohl</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – German Editors :</b></td>
<td>Sarah Ballhorn, Stephan Grabowski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – German Translators :</b></td>
<td>Alexia Trensch, Andreas Gefken, Christopher Sinclair, Christian Hoffmann, Erik Eisenhauer,
Franziska Mahlert, Heiko Illi, Henrike Kupsch, Illka Wegner, Iris Schäfer, Jakob Semmer, Jenny Willett,
Juliane Lein, Julia Meter, Katharina Speelmans, Linda Geschwandtner, Lukas Katzmann, Martin Junge,
Marvin Ögüdücü, Meike Braun, Nele Katzwinkel, Nicole Adler, Nicole Thomer, Stefanie Seidel, Simon Dehne,
Tanja Ta Lam-Huong, Vanessa Tockner</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – Russian Localization Project Manager :</b></td>
<td>Mike Kolbasnikov</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – Russian Editors :</b></td>
<td>Anna Noskova, Anton Sherstnev, Oleg Utkin, Anastasiya Vasilyeva</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – Russian Proofreader :</b></td>
<td>Yuliya Soboleva</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – Russian Translators :</b></td>
<td>Alexandr Cosarnii, Alexandra Frolova, Alexandra Kanevski, Anna Tuntiya, Georgy Kopylov,
Karina Avenesova, Mikhail Kondrashev, Svetlana Gribeauval, Vadim Bogomolov, Yan Bogomolov</td>
</tr>

<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Localization Service Line Director :</b></td>
<td>Romina Franceschina</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Text Localization Head of Division :</b></td>
<td>Montse García</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Global Service Line Manager :</b></td>
<td>Anthony Tamburro</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Localization Managers :</b></td>
<td>Andrés Pujazón, Cristina Pérez Martín, Greg Messmer</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Localization Project Managers :</b></td>
<td>Gea Palau Roig, Mehmet Ozgur Caylak, Natalia García Guerrero, Paul Rudd</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Spanish Translators :</b></td>
<td>Amaia López Arrazola, Ana Ibáñez, Florencia Romero Gonzalo, Inés Cendón Rodríguez,
Ismael Fernández, Judith Rodríguez Vallverdú, Maria Rosich Andreu, Melanie Martí Marí, Paula Salguero Soto,
Pedro Hurtado Ruiz, Robert Falcó, Sergio Valeriano Vindel, Sonia Alonso Santos, Teresa Jarrín Rodríguez,
Virginia Sagarra García</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Spanish Reviewers :</b></td>
<td>Cristina Pérez Cerezo, Daniel Antón Martínez, Jesús Álvarez Sánchez, José Prieto,
Luismi García Ramírez, Paula Osorio Pomares, Rafa Ferrer, Rebeca Reinosa, Sara Jiménez García,
Sebastián Sorroche Jurado, Silvia Ferrero</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Japanese Project Manager :</b></td>
<td>Izumi Hiramoto</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Japanese Translators :</b></td>
<td>Hiroshi Moroi, Kento Yagi, Ko Uchiyama, Ryosuke Okuyama, Ryunosuke Morohara</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Japanese Reviewers :</b></td>
<td>Asumi Terasawa, Satsuki Ando, Yasushi Kohama, Yoshiko Enderlin</td>
</tr>

<tr VALIGN="top">
<td width=325 align=right><b>2bytes – Team Leads :</b></td>
<td>John Kim, Michael Choi</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>2bytes – Translators :</b></td>
<td>Harrison Won, Hyun-min Kim</td>
</tr>

<tr VALIGN="top">
<td width=325 align=right><b>Lionbridge – Localization Project Managers :</b></td>
<td>Enrique García Treviño, Iina Sainio, Kailin Chen, Pablo Torregrosa Parra, Thomas Buck,
Víctor Agenjo Sánchez</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lionbridge – Translators :</b></td>
<td>Danny Hu, Li Run'er, Yu Hanbo, Ying Ye</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lionbridge – Reviewers
- CARBON Engine</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Development Director:</b></td>
<td>Benjamin Hunter</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Director of Live Operations:</b></td>
<td>Erlendur S Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Producer:</b></td>
<td>Adrian Gurney</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Product Operations Specialist:</b></td>
<td>Haseeb Naveed</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Database Administrator:</b></td>
<td>Jeff Kelly</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Rendering Engineer:</b></td>
<td>Filipp Pavlov</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Programmer:</b></td>
<td>Thomas Dähling</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Tools Programmer:</b></td>
<td>Jonathan Michael Pierce</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Build Engineer:</b></td>
<td>Cian Estella</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Audio Programmer:</b></td>
<td>Eric Nielsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Rendering Engineer:</b></td>
<td>Daniel Isheden</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Software Engineers:</b></td>
<td>Hrafn Jökull Geirsson, Þorsteinn Már Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Tools Programmer:</b></td>
<td>Auðunn Andri Ólafsson, Marcus Wittander, Mark Wilkins</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Graphics Programmer:</b></td>
<td>Ólafur Þór Gunnarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Graphics Programmers:</b></td>
<td>Christoph Vlad, John Kenneth Green,</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Engine Programmer:</b></td>
<td>James Robert Hawk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Engine Programmers:</b></td>
<td>Alexander Björnsson, Joseph Frangoudes,</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Audio Programmer:</b></td>
<td>Phevos Rinis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Tools Programmers:</b></td>
<td>Fannar Traustason, Grétar Karl Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Infrastructure Engineers:</b></td>
<td>Zoey Alexis Wyandt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Infrastructure Engineers:</b></td>
<td>Charlotte Brolan</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior QA Analyst:</b></td>
<td>Daniel Preineder, Maelys Jennifer Soitout</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>QA Analyst:</b></td>
<td>Iuliia Denisova</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Tools Programmer:</b></td>
<td>Árni Þór Sörensen</td>
</tr>
</table>

<h3>Data &amp; Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Data, Analytics &amp; AI:</b></td>
<td>Stefán Freyr Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Engineering Manager:</b></td>
<td>Eiríkur Björn Einarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Data Engineer:</b></td>
<td>Ólafur Konráðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead AI Engineer:</b></td>
<td>Eysteinn Gunnlaugsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior AI Engineer:</b></td>
<td>Gunni Singh</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Data Engineer:</b></td>
<td>Björn Kristmannsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Software Engineer:</b></td>
<td>Alexander O&#x27;Donovan-Jones</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Data Engineers:</b></td>
<td>Heiðrún Dís Magnúsdóttir, Ívar Helgi Rúnarsson, Jolin Qiao</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Data Scientists:</b></td>
<td>Brenton Hooper, Julia Haidn, Kajetan Sygula, Sigga Svala Jónasdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Data Scientist:</b></td>
<td>Kolbrún Júlía Newman</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Analytics Manager:</b></td>
<td>Guðmundur Helgason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Product Analyst:</b></td>
<td>Alessandro Luchetti</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Data Analyst:</b></td>
<td>Kjartan Þór Halldórsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Data Analyst:</b></td>
<td>Árný Eik Dagsdóttir, Vilhjálmur Kaldal Sigurðsson</td>
</tr>
</table>

<h3>IT Operations</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Director of IT &amp; Security:</b></td>
<td>Ólafur Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>IT Helpdesk Lead:</b></td>
<td>Róbert Steinar Tómasson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>IT Systems Lead:</b></td>
<td>Arnar D. Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Systems Administrator:</b></td>
<td>Andrew McCormack</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Systems Administrators:</b></td>
<td>Árni Björn Ólafsson, Ísold Aðalheiður Hoffmann</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Systems Administrators:</b></td>
<td>Adam Murphy, Einar Vilhelm Lúðvíksson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Automation Engineer:</b></td>
<td>Rasmus Petersen</td>
</tr>
</table>

<h3>Publishing</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Brand Directors:</b></td>
<td>John Wilks, Spencer Colvin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Brand Managers:</b></td>
<td>Ingibjörg Lilja Diðriksdóttir,</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Brand Manager:</b></td>
<td>Maziar Shahsafdari</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Brand Manager:</b></td>
<td>Noé Glibert</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Head of Business Development:</b></td>
<td>Anna Katrin Olafsdottir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Monetization Designer:</b></td>
<td>Mikhail Margulev</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Marketing Growth Director:</b></td>
<td>Alexandra Diljá Bjargardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>User Acquisition Lead:</b></td>
<td>Carl Yan, Svetlana Labazkina</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>User Acquisition Specialist:</b></td>
<td>Jóhann Pálsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Content &amp; Social Media:</b></td>
<td>Kristján Einar Kristjánsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Marketing Analyst:</b></td>
<td>Olga Venger</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Growth Marketing Specialists:</b></td>
<td>Aníta Ösp Ingólfsdóttir, Friðrik Árni Tryggvason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Player Research &amp; Localization Producer:</b></td>
<td>Camille Faivre D&#x27;Arcier</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Marketing Creative Director:</b></td>
<td>Jóhann Heiðar Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Strategic Publishing Advisor:</b></td>
<td>Michael Hooper</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Marketing Specialist:</b></td>
<td>Hilmar Smári Finsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Marketing Research Intern:</b></td>
<td>Guðrún Kristín Kristinsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Cinematic Director (Product Management):</b></td>
<td>Ólafur Ágúst Haraldsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Capture Artist:</b></td>
<td>Birgir Páll Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Graphic Designers:</b></td>
<td>Sölvi Hrafn Ingimundarson, Þormóður Kristján Aðalbjörnsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Web Designer:</b></td>
<td>Björn Salvador Kristinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Cinematic Leads:</b></td>
<td>Greg Kruk, Robin Whitehead</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Cinematic Artist:</b></td>
<td>Arnar Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Copywriter/Editor:</b></td>
<td>Eyvindur Karlsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Project Manager:</b></td>
<td>Guðný Lára Thorarensen</td>
</tr>
</table>

<h3>Player Experience and Community</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Player Experience and Community:</b></td>
<td>Rafn Herlufsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Player Experience Manager:</b></td>
<td>Reynir Ari Guðráðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Community Manager:</b></td>
<td>Peter Farrell</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Project Manager of Player Experience:</b></td>
<td>Davíð Einarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Project Managers of Player Experience:</b></td>
<td>Ágúst Ingi Óskarsson, Ingiberg Steinar Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Security Analyst:</b></td>
<td>Michael Fitzsimmons</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Community Developer:</b></td>
<td>Dan Crone</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Community Developers:</b></td>
<td>Neil Gorton</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Community Developers:</b></td>
<td>Aiden Harvey, Ben Sisson, Björn Andri Benediktsson, David Rootwelt-Norberg, Lisa Abeling</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Player Support Representative:</b></td>
<td>Paul Dierdorp</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Player Support Specialist:</b></td>
<td>Hlynur Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Player Support Specialists:</b></td>
<td>Bjarni Veigar Hauksson, Diedrich Ohland</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Security Analysts:</b></td>
<td>Einar Sigurður Hreiðarsson, Maksym Gryshchenko</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Software Engineer:</b></td>
<td>John Aldis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Tools Programmers:</b></td>
<td>Brian Burnstein, Kristján Sigurðsson, Magnús Torfi Magnússon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Managers:</b></td>
<td>Gerardo Bono, Guðmundur Freyr Matthíasson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Team Leads:</b></td>
<td>Luis Hernandez, Martin Bovis, Sebastian Veit</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Support Game Masters:</b></td>
<td>Adrian Vazquez, Amrane Larbi, Eduardo Reyes, Edward Turrall, Garth Holmes, Jaques Durand, John Jay Catipon, Jorge Sikorsky, Juan Angelo Pasquin, Leandro Serrano, Mihail Munteanu, Oksana Talalina, Paulo de Vargas, Rajiv Pinera, Razzel Delcarmen, Ross Ireland, Sergio Garcia, Sergei Pavlov, Shaun Joyce, Tien-Thinh Le, Vu Ngo</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Outreach Game Masters:</b></td>
<td>Caylan Pillay, Carlos Mendez, Edgar Morales, Endrio Lima, Ivan Ramirez, Jo El Ho, Luka Slovic, Nikola Trnavcevic, Rodrigo Oliveira, Rodrigo Parra</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Extraordinary Contributors to EVE Online:</b></td>
<td>ISD Dorrim Barstorlode</td>
</tr>
</table>

<h3>Fenris Creations</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>CEO:</b></td>
<td>Hilmar Veigar Pétursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>COO:</b></td>
<td>Adrian Blunt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>CFO:</b></td>
<td>Þorbjörg Sæmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>VP of Product:</b></td>
<td>Sveinbjörn Magnússon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>VP of Publishing:</b></td>
<td>Eyrún Jónsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Genaral Manager (Shanghai):</b></td>
<td>Chen Hong</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Communications Director:</b></td>
<td>George Kelion</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Communications Manager:</b></td>
<td>Alex Holt-Kulapalan</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of FP&amp;A:</b></td>
<td>Ívar Grétarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Markets:</b></td>
<td>Vífill Gústafsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Global Controller:</b></td>
<td>Erik Ingvar Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Financial Analyst:</b></td>
<td>Andrea Dögg Sigurðardóttir, Kolbeinn Elí Pétursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Financial Analyst:</b></td>
<td>Linda María Karlsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Accounting Manager:</b></td>
<td>Yongjoo Lee</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Accountant:</b></td>
<td>Brynja Björk Hinriksdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Treasury Accountant:</b></td>
<td>Lára Sigmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Accountants:</b></td>
<td>Edda Margrét Halldórsdóttir, Zitong Li</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Accounting Specialist:</b></td>
<td>Vala Sigurðardóttir, Zitong Li</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Accountant:</b></td>
<td>Ashley Yvonne Wheat</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Talent Management Director:</b></td>
<td>Gunnar Haugen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior HR Manager:</b></td>
<td>Ása M. Ólafsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Talent Acquisition Specialist:</b></td>
<td>Arna Kristín Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior HR Business Partner:</b></td>
<td>Kate Lindsay, Sandy Shao, Sif Hákonardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>HR Business Partner:</b></td>
<td>Sonja Davíðsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Compensation and Benefits:</b></td>
<td>Unnur Linda Konráðsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Legal Counsel:</b></td>
<td>Nick Kempton, Steinlaug Högnadóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Director Legal:</b></td>
<td>Jochen Kattoll</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Office Manager:</b></td>
<td>Sigfríður Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Office Manager:</b></td>
<td>Michelle Lacey, Inga Björk Sveinbjörnsdóttir, Lillian Yang</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Office Administrator:</b></td>
<td>Luke Thomas Roberts</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Housing Facility Manager:</b></td>
<td>Jón Bjarki Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Business Admin Apprentice:</b></td>
<td>Effie Smith</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Travel Agent:</b></td>
<td>Signý Heiða Guðnadóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Admin Specialist:</b></td>
<td>Arnheiður Rós Ásgeirsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Travel &amp; Admin Specialist:</b></td>
<td>Karolina Zebel</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Chef:</b></td>
<td>Vagn Leví Sigurðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Sous Chefs:</b></td>
<td>Monika Kinga Chruslicka, Svavar Berg Gunnarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Assistant Sous Chef:</b></td>
<td>Hjördís Hólm Harðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Assistant Cook:</b></td>
<td>Andreea Cotorceanu, Natalia Popowska, Raj Jadhav</td>
</tr>
</table>

<h3>Localization</h3>
<hr>
<h3>Altagram Group:</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Team Lead Localization Project Managers:</b></td>
<td>Jonathan Aplin, Yasmin Babb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Localization Project Managers:</b></td>
<td>Andreia Ruiz de la Sierra, Gabriella de Stefano, Marc McGowan, Marina Ramos Menéndez, Mathilde Gribaudi, Sinan Özeltırtıl, Sofía Brenner Fernández</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Localization Engineers:</b></td>
<td>Antonio Manuel Beleño Rodríguez, Wolfgang Hoffmann-Schoenborn</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>French Editor:</b></td>
<td>Claire Lebossé</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>French Translators:</b></td>
<td>Adrien Ferrucci, Amaury Doaré, Amandine Obry, Baptiste Sorin, Catherine Gallo, Célia Lafage, Claire Caro, Coraline Cerizay, Ellenita Gomez Ales, Emma Miiva Ducharne, Emma Prévost, Fabrice Maurel, Karine Goldstein, Laly Dufossé, Léa Heyng, Manon Fauries, Margaux Lanfranchi, Nolwenn Gaudin, Océane Gougeon, Ophélie Vielles, Romain Portelli, Sky Verhaaf, Thomas Partensky</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior German Editor:</b></td>
<td>Florian Descher</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior German Linguistic Editor:</b></td>
<td>Sandra Kohl</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>German Editors:</b></td>
<td>Sarah Ballhorn, Stephan Grabowski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>German Translators:</b></td>
<td>Alexia Trensch, Andreas Gefken, Christopher Sinclair, Christian Hoffmann, Erik Eisenhauer, Franziska Mahlert, Heiko Illi, Henrike Kupsch, Illka Wegner, Iris Schäfer, Jakob Semmer, Jenny Willett, Juliane Lein, Julia Meter, Katharina Speelmans, Linda Geschwandtner, Lukas Katzmann, Martin Junge, Marvin Ögüdücü, Meike Braun, Nele Katzwinkel, Nicole Adler, Nicole Thomer, Stefanie Seidel, Simon Dehne, Tanja Ta Lam-Huong, Vanessa Tockner</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Russian Localization Project Manager:</b></td>
<td>Mike Kolbasnikov</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Russian Editors:</b></td>
<td>Anna Noskova, Anton Sherstnev, Oleg Utkin, Anastasiya Vasilyeva</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Russian Proofreader:</b></td>
<td>Yuliya Soboleva</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Russian Translators:</b></td>
<td>Alexandr Cosarnii, Alexandra Frolova, Alexandra Kanevski, Anna Tuntiya, Georgy Kopylov, Karina Avenesova, Mikhail Kondrashev, Svetlana Gribeauval, Vadim Bogomolov, Yan Bogomolov</td>
</tr>
</table>

<h3>Keywords Studios:</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Localization Service Line Director:</b></td>
<td>Romina Franceschina</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Text Localization Head of Division:</b></td>
<td>Montse García</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Global Service Line Manager:</b></td>
<td>Anthony Tamburro</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Project Manager:</b></td>
<td>Amy Durkan</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Localization Manager:</b></td>
<td>Andrés Pujazón, Cristina Pérez Martín, Greg Messmer</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Localization Project Managers:</b></td>
<td>Gea Palau Roig, Mehmet Ozgur Caylak, Natalia García Guerrero, Paul Rudd</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Spanish Translators:</b></td>
<td>Amaia López Arrazola, Ana Ibáñez, Florencia Romero Gonzalo, Inés Cendón Rodríguez, Ismael Fernández, Judith Rodríguez Vallverdú, Maria Rosich Andreu, Melanie Martí Marí, Paula Salguero Soto, Pedro Hurtado Ruiz, Robert Falcó, Sergio Valeriano Vindel, Sonia Alonso Santos, Teresa Jarrín Rodríguez, Virginia Sagarra García</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Spanish Reviewers:</b></td>
<td>Cristina Pérez Cerezo, Daniel Antón Martínez, Jesús Álvarez Sánchez, José Prieto, Luismi García Ramírez, Paula Osorio Pomares, Rafa Ferrer, Rebeca Reinosa, Sara Jiménez García, Sebastián Sorroche Jurado, Silvia Ferrero</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Japanese Project Manager:</b></td>
<td>Izumi Hiramoto</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Japanese Translators:</b></td>
<td>Hiroshi Moroi, Kento Yagi, Ko Uchiyama, Ryosuke Okuyama, Ryunosuke Morohara</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Japanese Reviewers:</b></td>
<td>Asumi Terasawa, Satsuki Ando, Yasushi Kohama, Yoshiko Enderlin</td>
</tr>
</table>

<h3>Player Research - A Keywords Studio:</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Director:</b></td>
<td>Sebastian Long</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>People Manager:</b></td>
<td>Nicola Godfrey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Head of Research Craft:</b></td>
<td>Rui Craveirinha</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Market Research Project Director:</b></td>
<td>Amy Durkan</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Games User Researcher:</b></td>
<td>Chloe Jian, Elly Cockcroft, Jonathan Venne, Megane Lacroix</td>
</tr>
</table>

<h3>2bytes:</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Team Lead:</b></td>
<td>John Kim, Michael Choi</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Translators:</b></td>
<td>Harrison Won, Hyun-min Kim</td>
</tr>
</table>

<h3>Lionbridge</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Localization Project Managers:</b></td>
<td>Enrique García Treviño, Iina Sainio, Kailin Chen, Pablo Torregrosa Parra, Thomas Buck, Víctor Agenjo Sánchez</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Translators:</b></td>
<td>Danny Hu, Li Run&#x27;er, Yu Hanbo, Ying Ye</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Reviewers
:</b></td>
<td>Chen Jueyu, Liu Lin, Zhou Yuchun</td>
</tr>
</table>
UI/SystemMenu/AboutEve/CCPCredits
505113 test test
505119 Get Into Position Get Into Position
505120 Take Out The Threat Take Out The Threat
505121 Time to Mine Time to Mine
505122 Faster Than Light Faster Than Light
505123 Base of Operations Base of Operations
505124 To The Stars To The Stars
505125 As a capsuleer, your mind is directly connected to your ship. Your thoughts are its commands. Its damage is your pain. Your piloting skills will be vital in your future career.

Currently there are hostile ships in your area that are part of a rogue cloning gang. We should get you into position to take them out and remove their threat from the system.
As a capsuleer, your mind is directly connected to your ship. Your thoughts are its commands. Its damage is your pain. Your piloting skills will be vital in your future career.

Currently there are hostile ships in your area that are part of a rogue cloning gang. We should get you into position to take them out and remove their threat from the system.
505126 The nearby hostiles are a threat to your empire's capsuleer training program. This is a secure system and their presence is unwanted and poses a risk to civilians.

By removing this threat you will help your empire and gain some useful combat experience. Removing the hostiles will be beneficial to your ISK balance as you will collect a bounty as well.
The nearby hostiles are a threat to your empire's capsuleer training program. This is a secure system and their presence is unwanted and poses a risk to civilians.

By removing this threat you will help your empire and gain some useful combat experience. Removing the hostiles will be beneficial to your ISK balance as you will collect a bounty as well.
505127 Asteroid ore is the lifeblood of New Eden's industrial machine. The ore can be refined into essential materials for building or be sold directly for profit. It can provide a relatively safe, reliable source of income. Asteroid ore is the lifeblood of New Eden's industrial machine. The ore can be refined into essential materials for building or be sold directly for profit. It can provide a relatively safe, reliable source of income.
505128 Your ship can carry you across a star system in seconds. Your ship can carry you across a star system in seconds.
505129 Stations are an extremely important part of New Eden. They provide capsuleers with many important services and are also one of the safest places to store ships and items. Stations are an extremely important part of New Eden. They provide capsuleers with many important services and are also one of the safest places to store ships and items.
505130 A vast stargate network makes it possible to travel between the thousands of systems in New Eden. A vast stargate network makes it possible to travel between the thousands of systems in New Eden.
505131 Completed:
Get Into Position
Completed:
Get Into Position
505158 Completed:
Take Out The Threat
Completed:
Take Out The Threat
505159 Completed:
Time to Mine
Completed:
Time to Mine
505160 Completed:
Faster Than Light
Completed:
Faster Than Light
505161 Completed:
Base of Operations
Completed:
Base of Operations
505162 Completed:
To The Stars
Completed:
To The Stars
505163 Greetings, pilot. You have advanced to the elite status of capsuleer in the New Eden cluster. I am Aura, your AI assistant. I'm going to show you just a few of the many opportunities New Eden has to offer you as a capsuleer.

We'll take it slow at first, and when you're ready we will neutralize some hostiles posing a threat to this star system. Then we'll move on to how you can start building your wealth and power in New Eden.
Greetings, pilot. You have advanced to the elite status of capsuleer in the New Eden cluster. I am Aura, your AI assistant. I'm going to show you just a few of the many opportunities New Eden has to offer you as a capsuleer.

We'll take it slow at first, and when you're ready we will neutralize some hostiles posing a threat to this star system. Then we'll move on to how you can start building your wealth and power in New Eden.
505164 Let's begin Let's begin
505166 Well done. Would you like me to suggest another opportunity? Well done. Would you like me to suggest another opportunity?
505167 Introducing Aura Introducing Aura
505168 Excellent! Excellent!
505169 Yes, I'm ready Yes, I'm ready
505171 Incomplete Incomplete
505172 Partial Partial
505173 Active opportunity Active opportunity
505174 No active opportunity No active opportunity
505175 Show all opportunities Show all opportunities
505176 Complete Complete
505177 Opportunities Map Opportunities Map
505208 New Opportunity New Opportunity
505209 Accept Accept
505210 Dismiss Dismiss
505211 Done already! Done already!
505212 Would you like me to suggest another opportunity? Would you like me to suggest another opportunity?
505213 That's about it! That's about it!
505214 I have nothing more to offer but would you like to contact a career agent? I have nothing more to offer but would you like to contact a career agent?
505215 Well hello again! Well hello again!
505216 I'm Aura, your capsule’s AI assistant, are you ready to learn about opportunities available in New Eden? I'm Aura, your capsule’s AI assistant, are you ready to learn about opportunities available in New Eden?
505319 You Can Get Better! You Can Get Better!
505320 Completed:
You Can Get Better!
Completed:
You Can Get Better!
505321 You should always be training. Skills influence how effective you are at almost any activity and learning new skills will give you access to new ships, modules and activities. You should always be training. Skills influence how effective you are at almost any activity and learning new skills will give you access to new ships, modules and activities.
505504 Take a Look Around Take a Look Around
505505 Market Forces Market Forces
505506 Upgrade Your Ship Upgrade Your Ship
505507 We Are Not Alone We Are Not Alone
505508 Navigating New Eden Navigating New Eden
505509 Death of a Ship Death of a Ship
505510 In space, situational awareness is the key to your survival. Let me show you how to become aware and alert. In space, situational awareness is the key to your survival. Let me show you how to become aware and alert.
505511 The Market can be your road to great wealth and your portal to what you need. In the market you can get better ships, more powerful modules, blueprints for production or ore for processing.

You can also sell stuff you have just mined, bought, looted or traded. Eventually, you may be making many millions through the market. Let's liquidate some unneeded assets for hard cash.
The Market can be your road to great wealth and your portal to what you need. In the market you can get better ships, more powerful modules, blueprints for production or ore for processing.

You can also sell stuff you have just mined, bought, looted or traded. Eventually, you may be making many millions through the market. Let's liquidate some unneeded assets for hard cash.
505512 By fitting your ship with the correct weapons and modules, you can optimize it for whatever task or adventure you want to undertake. The right combination of equipment can make even a simple ship tremendously powerful, giving you an edge over your rivals. By fitting your ship with the correct weapons and modules, you can optimize it for whatever task or adventure you want to undertake. The right combination of equipment can make even a simple ship tremendously powerful, giving you an edge over your rivals.
505513 Knowing how to move throughout the enormous network of star systems in New Eden is crucial. Knowing how to move throughout the enormous network of star systems in New Eden is crucial.
505514 It’s a harsh world out there and chances are it won’t be long before someone will have it out for you. It will serve you well to find other like-minded capsuleers to ally with. It’s a harsh world out there and chances are it won’t be long before someone will have it out for you. It will serve you well to find other like-minded capsuleers to ally with.
505515 Your ship has been destroyed and your capsule ejected. Don't worry, this happens to every capsuleer sooner or later. Your ship has been destroyed and your capsule ejected. Don't worry, this happens to every capsuleer sooner or later.
505541 Completed:
Take a Look Around
Completed:
Take a Look Around
505542 Completed:
Market Forces
Completed:
Market Forces
505543 Completed:
Upgrade Your Ship
Completed:
Upgrade Your Ship
505544 Completed:
We Are Not Alone
Completed:
We Are Not Alone
505546 Completed:
Navigating New Eden
Completed:
Navigating New Eden
505547 Completed:
Death of a Ship
Completed:
Death of a Ship
505632 Engines of Creation Engines of Creation
505633 To Boldly Go To Boldly Go
505634 Confidential Agent Confidential Agent
505635 Corporate Identity Corporate Identity
505636 Completed:
Engines of Creation
Completed:
Engines of Creation
505637 Completed:
To Boldly Go
Completed:
To Boldly Go
505638 Completed:
Confidential Agent
Completed:
Confidential Agent
505639 Completed:
Corporate Identity
Completed:
Corporate Identity
505640 New Eden's capsuleer industries turn out everything from ammunition to Titans. Try your hand at it and you might find yourself on the way to forging an industrial empire. New Eden's capsuleer industries turn out everything from ammunition to Titans. Try your hand at it and you might find yourself on the way to forging an industrial empire.
505641 New Eden has many strange anomalies and sites to be explored by the adventurous capsuleer. The rewards can be as large as the dangers are numerous. New Eden has many strange anomalies and sites to be explored by the adventurous capsuleer. The rewards can be as large as the dangers are numerous.
505642 Your empire has established a network of agents throughout New Eden that offer exciting missions. These agents can help you build a strong career. As a first step, you should contact one of your Career Agents. Your empire has established a network of agents throughout New Eden that offer exciting missions. These agents can help you build a strong career. As a first step, you should contact one of your Career Agents.
505643 Many capsuleers join together in independent corporations in order to further their goals. There are many different kinds of capsuleer corporations and there are sure to be some that suit your needs. Many capsuleers join together in independent corporations in order to further their goals. There are many different kinds of capsuleer corporations and there are sure to be some that suit your needs.
505652 You've jumped into a wormhole and have emerged in unknown space, also called 'W-space' by capsuleers. You should be cautious. You've jumped into a wormhole and have emerged in unknown space, also called 'W-space' by capsuleers. You should be cautious.
505653 Through the Wormhole Through the Wormhole
505654 Completed:
Through the Wormhole
Completed:
Through the Wormhole
505683 Wrecks and Salvage Wrecks and Salvage
505684 Completed:
Wrecks and Salvage
Completed:
Wrecks and Salvage
505685 Salvaging the wrecks of destroyed ships can be an important source of income as salvage materials can be sold on the market for use in the ship rig industry. Salvaging the wrecks of destroyed ships can be an important source of income as salvage materials can be sold on the market for use in the ship rig industry.
505690 The Vicious Cycle The Vicious Cycle
505691 Your capsule has been destroyed and your clone has died. Don't worry, this also happens to every capsuleer sooner or later. Your capsule has been destroyed and your clone has died. Don't worry, this also happens to every capsuleer sooner or later.
505693 Completed:
Capsule Destroyed
Completed:
Capsule Destroyed
507629 Your empire has established a network of agents throughout New Eden. These agents can be of great help to you. As a first step, you should contact one of your Career Agents. Your empire has established a network of agents throughout New Eden. These agents can be of great help to you. As a first step, you should contact one of your Career Agents.
517669 Loot The Spoils Loot The Spoils
517670 Completed:
Loot The Spoils
Completed:
Loot The Spoils
517671 The wrecks of the hostiles you just destroyed contain valuable items. Investigate the wrecks and see what you can retrieve. Once you have the loot, you can advance to exploring a bigger part of the world. The wrecks of the hostiles you just destroyed contain valuable items. Investigate the wrecks and see what you can retrieve. Once you have the loot, you can advance to exploring a bigger part of the world.
517672 Welcome to New Eden Welcome to New Eden
517673 As a capsuleer, you gain new abilities by training skills. You will eventually unleash the full capabilities of your mind.

As you train skills, pathways in your brain become more advanced, giving you access to new ships, modules and activities. Starting a skill training now would be a great first step in your new life.
As a capsuleer, you gain new abilities by training skills. You will eventually unleash the full capabilities of your mind.

As you train skills, pathways in your brain become more advanced, giving you access to new ships, modules and activities. Starting a skill training now would be a great first step in your new life.
517674 Completed:
Welcome to New Eden
Completed:
Welcome to New Eden
517675 Career Agent missions are a good start for an aspiring capsuleer making their way in New Eden. Career agents provide useful guidance and rewards for a job well done.

There are many agents out there, and many other ways to build up your skills and assets as a pilot.
Career Agent missions are a good start for an aspiring capsuleer making their way in New Eden. Career agents provide useful guidance and rewards for a job well done.

There are many agents out there, and many other ways to build up your skills and assets as a pilot.
517677 Your First Mission Your First Mission
517678 Completed:
Career Agents
Completed:
Career Agents
517679 Completed:
Your First Mission
Completed:
Your First Mission
517710 Next Next
517711 Are you sure? Are you sure?
517712 If you're sure you want to dismiss Aura at this time, remember that you can access the Opportunities she offers by opening them from the Neocom. If you're sure you want to dismiss Aura at this time, remember that you can access the Opportunities she offers by opening them from the Neocom.
589175 "'Dogs may be used by the army as sentries, for scouting, for hunting, and to control the army's herds of food animals. The use of dogs in open battle is forbidden regardless of the uses an enemy may put such beasts to.'

"I guess Rouvenor liked dogs, or maybe he really didn't like them. I'll be honest, I'm a bit ambivalent about using anything other than humans in war myself. Putting part of an operation, however small, under the control of an animal or a robot, expands the envelope of risk more than I'd like. Humans going rogue are risk enough, if you ask me. At least with a missile the point is that it blows up too. Still, I'll grant you things like drones do have their uses."


– Muryia Mordu, quoting the War Commentaries of dos Rouvenor
A prototype medium combat drone designed by Mordu’s Legion. <i>"'Dogs may be used by the army as sentries, for scouting, for hunting, and to control the army's herds of food animals. The use of dogs in open battle is forbidden regardless of the uses an enemy may put such beasts to.'

"I guess Rouvenor liked dogs, or maybe he really didn't like them. I'll be honest, I'm a bit ambivalent about using anything other than humans in war myself. Putting part of an operation, however small, under the control of an animal or a robot, expands the envelope of risk more than I'd like. Humans going rogue are risk enough, if you ask me. At least with a missile the point is that it blows up too. Still, I'll grant you things like drones do have their uses."</i>

– Muryia Mordu, quoting the War Commentaries of dos Rouvenor
A prototype medium combat drone designed by Mordu’s Legion.
Description of item "Aralez" (60766)
1036172 This low purity cluster of Veldspar offers 50% lower yield than those typically found throughout wider Ned Eden. It is most commonly located within the region of Exordium.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.
This low purity cluster of Veldspar offers 50% lower yield than those typically found throughout wider New Eden. It is most commonly located within the region of Exordium.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.
This low purity cluster of Veldspar offers 50% lower yield than those typically found throughout wider Nedw Eden. It is most commonly located within the region of Exordium.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.
Description of item "Veldspar 0-Grade" (92371)
1036180 This low purity cluster of Scordite offers 50% lower yield than those typically found throughout wider Ned Eden. It is most commonly located within the region of Exordium.

Scordite is amongst the most common ore types in the central regions of known universe. It can be reprocessed into both Tritanium and Pyerite making it desirable for those starting their mining careers.
This low purity cluster of Scordite offers 50% lower yield than those typically found throughout wider New Eden. It is most commonly located within the region of Exordium.

Scordite is amongst the most common ore types in the central regions of known universe. It can be reprocessed into both Tritanium and Pyerite making it desirable for those starting their mining careers.
This low purity cluster of Scordite offers 50% lower yield than those typically found throughout wider Nedw Eden. It is most commonly located within the region of Exordium.

Scordite is amongst the most common ore types in the central regions of known universe. It can be reprocessed into both Tritanium and Pyerite making it desirable for those starting their mining careers.
Description of item "Scordite 0-Grade " (92373)
1039469 As Exordium is dedicated to the orientation of new capsuleers, a variety of jobs are available to help you acclimate to life in New Eden.

Once you feel sufficiently prepared, you can leave this space to in search of more exciting and lucrative opportunities throughout the wider New Eden cluster.

Of course, said excitement comes with a mildly heightened risk of casualties.
As Exordium is dedicated to the orientation of new capsuleers, a variety of jobs are available to help you acclimate to life in New Eden.

Once you feel sufficiently prepared, you can leave this space in search of more exciting and lucrative opportunities throughout the wider New Eden cluster.

Of course, said excitement comes with a mildly heightened risk of casualties.
As Exordium is dedicated to the orientation of new capsuleers, a variety of jobs are available to help you acclimate to life in New Eden.

Once you feel sufficiently prepared, you can leave this space
to in search of more exciting and lucrative opportunities throughout the wider New Eden cluster.

Of course, said excitement comes with a mildly heightened risk of casualties.
Part of conversation "[Starter Space] CONCORD 2"
1039504 <font size="14">Secrets Operations Expert System</font>

This Expert System has been loaded with advanced ship operation skills, to mimic the experience of an Omega capsuleer.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active 1 day rental period.
As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14">Subcapital Operations Expert System</font>

This Expert System has been loaded with advanced ship operation skills, to mimic the experience of an Omega capsuleer.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active 1 day rental period.
As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Secretsubcapital Operations Expert System</b></font>

This Expert System has been loaded with advanced ship operation skills, to mimic the experience of an Omega capsuleer.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active <b>1 day</b> rental period.
As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "Subcapital Operations" (93150)
1040460 Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_02
1040467 Successfully hack relic and data containers in Gallente bulwark systems to gather intel for our research teams. Successfully hack containers in Gallente bulwark systems to gather intel for our research teams. Successfully hack relic and data containers in Gallente bulwark systems to gather intel for our research teams. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_09
1040482 Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_24
1040498 Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_40
1040547 Successfully hack relic and data containers in Caldari bulwark systems to gather logistical intelligence. Successfully hack containers in Caldari bulwark systems to gather logistical intelligence. Successfully hack relic and data containers in Caldari bulwark systems to gather logistical intelligence. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_01
1040552 Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_06
1040554 Within the Caldari-Gallente Warzone, repair Caldari militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Caldari-Gallente Warzone, repair Caldari militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. Within the Caldari-Gallente Warzone, repair Caldari militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_08
1040567 Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_21
1040574 Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_28
1040584 Successfully hack relic and data containers in Caldari bulwark systems to gather logistical intelligence. Successfully hack containers in Caldari bulwark systems to gather logistical intelligence. Successfully hack relic and data containers in Caldari bulwark systems to gather logistical intelligence. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_38
1040586 Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_40
1040638 Successfully hack relic and data containers in Amarr bulwark systems to secure key intelligence. Successfully hack containers in Amarr bulwark systems to secure key intelligence. Successfully hack relic and data containers in Amarr bulwark systems to secure key intelligence. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_04
1040639 Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_05
1040648 Successfully hack relic and data containers in Amarr bulwark systems to secure key intelligence. Successfully hack containers in Amarr bulwark systems to secure key intelligence. Successfully hack relic and data containers in Amarr bulwark systems to secure key intelligence. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_14
1040658 Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_24
1040669 Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_35
1040724 Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_02
1040726 Mine Dark Ochre in Gallente low-security systems to help hone the Starkmanir’s astrogeological skills. Mine Dark Ochre in Minmatar low-security systems to help hone the Starkmanir’s astrogeological skills. Mine Dark Ochre in GallenteMinmatar low-security systems to help hone the Starkmanir’s astrogeological skills. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_04
1040727 Successfully hack relic and data containers in Minmatar bulwark systems to feed the restoration effort key strategic intel. Successfully hack containers in Minmatar bulwark systems to feed the restoration effort key strategic intel. Successfully hack relic and data containers in Minmatar bulwark systems to feed the restoration effort key strategic intel. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_05
1040737 Mine Gneiss in Gallente low-security systems to help hone the Starkmanir’s astrogeological skills. Mine Gneiss in Minmatar low-security systems to help hone the Starkmanir’s astrogeological skills. Mine Gneiss in GallenteMinmatar low-security systems to help hone the Starkmanir’s astrogeological skills. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_15
1040740 Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_18
1040751 Mine Scordite in Gallente high-security systems to help hone the Starkmanir’s astrogeological skills. Mine Scordite in Minmatar high-security systems to help hone the Starkmanir’s astrogeological skills. Mine Scordite in GallenteMinmatar high-security systems to help hone the Starkmanir’s astrogeological skills. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_29
1040756 Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_34
1040758 Mine Gneiss in Gallente low-security systems to help hone the Starkmanir’s astrogeological skills. Mine Gneiss in Minmatar low-security systems to help hone the Starkmanir’s astrogeological skills. Mine Gneiss in GallenteMinmatar low-security systems to help hone the Starkmanir’s astrogeological skills. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_36
1040759 Mine Scordite in Gallente high-security systems to help hone the Starkmanir’s astrogeological skills. Mine Scordite in Minmatar high-security systems to help hone the Starkmanir’s astrogeological skills. Mine Scordite in GallenteMinmatar high-security systems to help hone the Starkmanir’s astrogeological skills. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_37
1040766 Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships. Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_44
1041855 We may come from different worlds, but we are one Gallente, and we will bring freedo We may come from different worlds, but we are one Gallente, and we will bring freedom to this cluster at any cost. We may come from different worlds, but we are one Gallente, and we will bring freedom to this cluster at any cost. Part of conversation "AIR Epic Arc - Gallente - Dialog - Complete 2"
1045697 Gallente Prime is in sight. All hands abandon ship, that's an order.

I will be finishing this flight alone.
Gallente Prime is in sight. Non-essential personnel, abandon ship.

Those who remain, the State will honor your sacrifice.
Gallente Prime is in sight. All hands abandon ship, that's an order.

I will be finish
Non-essential personnel, abandon ship.

Those who rema
ing, this flight alone State will honor your sacrifice.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Destroy Hostiles 1"
1046166 Matar City and the Grand Caneverserai are both secured!

The people are pulling down statues and raising tribal banners! I wish you could be here with us.
Matar City and the Grand Caravanserai are both secured!

The people are pulling down statues and raising tribal banners! I wish you could be here with us.
Matar City and the Grand Caneverravanserai are both secured!

The people are pulling down statues and raising tribal banners! I wish you could be here with us.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Supercarrier Damaged - Hull 50 1"
1046169 The cowardly Minmatar waited until our fleet was away fighting the Jovians to attack.

Our ships had to back rush to Ennur, still damaged, to try and put their rebellion down.
The cowardly Minmatar waited until our fleet was away fighting the Jovians to attack.

Our ships had to rush back to Ennur, still damaged, to try and put their rebellion down.
The cowardly Minmatar waited until our fleet was away fighting the Jovians to attack.

Our ships had to
back rushrush back to Ennur, still damaged, to try and put their rebellion down.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Initial 2"
1046796 AEGIS Squall AEGIS Squall Name of item 95328 (Vanguard Entities)
1046797 The Squall is not registered, but information gathered by members of the Vanguard implies that it is working with AEGIS command as a part of some secret project.

Find out where it is going, and you might just discover more.
The Squall is not registered, but information gathered by members of the Vanguard implies that it is working with AEGIS command as a part of some secret project.

Find out where it is going, and you might just discover more.
Description of item "AEGIS Squall" (95328)
1046798 Investigation Progress Investigation Progress UI/Objectives/Titles/VanguardAvalonTaleProgressTitle
1046799 Complete sites to uncover the heart of local AEGIS operations. Follow AEGIS Squalls to uncover hidden sites. Complete sites to uncover the heart of local AEGIS operations. Follow AEGIS Squalls to uncover hidden sites. UI/Objectives/Descriptions/VanguardAvalonTaleProgressDescription
1046800 Avalon Investigations Avalon Investigations
1046801 Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space.

Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations.
Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space.

Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations.
1046813 Vanguard Operation Avalon Roamer (DO NOT TRANASLATE) Vanguard Operation Avalon Roamer (DO NOT TRANASLATE) Name of item 95336 (Invisible Beacon)
1046814 Vanguard Operation Avalon Roamer Vanguard Operation Avalon Roamer Name for dungeon 14219
1046840 Destroyed Test Sentry Destroyed Test Sentry Name of item 95337 (Non-Interactable Object)
1046872 POI: Nemesis Research Outpost POI: Nemesis Research Outpost Name for dungeon 14220
1046874 Research Vault Research Vault Name of item 95348 (Spawn Container)
1046899 AEGIS Security Platform AEGIS Security Platform Name of item 95350 (Large Collidable Structure)
1046910 Tovil-Toba's Chimera Kairiola Tovil-Toba's ChimerKairiola Name of item 95351 (Irregular Carrier)
1046926 Operation Avalon POI Enemy Spawner (DO NOT TRANSLATE) Operation Avalon POI Enemy Spawner (DO NOT TRANSLATE) Name of item 95356 (Cloud)
1046942 Hack the Research Vault before it self-destructs. Hack the Research Vault before it self-destructs. UI/Objectives/Descriptions/Operation Avalon Hidden Hacking POI - Hack can before timer runs out
1046991 AEGIS Security Platform AEGIS Security Platform Name for dungeon 14225
1046992 Service is currently unavailable. Please try again later. Service is currently unavailable. Please try again later.
1046993 Service unavailable Service unavailable
1047040 Flotilla Observation Outpost Flotilla Observation Outpost Name for dungeon 14227
1047054 Nemesis Test Center Nemesis Test Center Name of item 95381 (Large Collidable Structure)
1047058 Nemesis Research Outpost Nemesis Research Outpost Name of item 95383 (Large Collidable Structure)
1047082 Surveillance Vault Surveillance Vault Name of item 95385 (Spawn Container)
1047100 Target Wreck Target Wreck Name of item 95388 (Wreck)
1047101 The wreck contains traces of organic material, suggesting the weapons test was simulating attacking an armored human target.

With the proper equipment, something of value could be salvaged.
The wreck contains traces of organic material, suggesting the weapons test was simulating attacking an armored human target.

With the proper equipment, something of value could be salvaged.
Description of item "Target Wreck" (95388)
1047126 Failed to load Achievements Failed to load Achievements UI/Achievements/Window/FailureToLoadTitle
1047127 Please try again later Please try again later UI/Achievements/Window/FailureToLoadDescription
1047128 Refresh Refresh UI/Achievements/Window/FailureToLoadButton
1047135 Avalon Hacking Can Avalon Hacking Can Name of item 95390 (Spawn Container)
1047142 Pyroxeres 0-Grade Pyroxeres 0-Grade Name of item 95395 (Pyroxeres)
1047143 This low purity cluster of Pyroxeres offers 50% lower yield than those typically found throughout wider New Eden. It is most commonly located within the region of Exordium.

Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.
This low purity cluster of Pyroxeres offers 50% lower yield than those typically found throughout wider New Eden. It is most commonly located within the region of Exordium.

Pyroxeres is a common ore available in all regions of space. It has fair amounts of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:36>Mexallon</a>.
Description of item "Pyroxeres 0-Grade" (95395)
1047163 Salvage Wrecks Salvage Wrecks UI/Objectives/Titles/Operation Avalon Salvage POI - Salvage Title
1047174 Defiant Ochre Defiant Ochre
1047175 Defiant Ochre Metallic - Limited Defiant Ochre Metallic - Limited Name of item 95396 (Ship SKIN Design Element)
1047176 A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Defiant Ochre Metallic - Limited" (95396)
1047177 Defiant Ochre Metallic - Unlimited Defiant Ochre Metallic - Unlimited Name of item 95397 (Ship SKIN Design Element)
1047178 A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Defiant Ochre Metallic - Unlimited" (95397)
1047179 Radiant Aureate Satin Radiant Aureate Satin
1047180 Radiant Aureate Metallic - Limited Radiant Aureate Metallic - Limited Name of item 95398 (Ship SKIN Design Element)
1047181 A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Radiant Aureate Metallic - Limited" (95398)
1047182 Radiant Aureate Metallic - Unlimited Radiant Aureate Metallic - Unlimited Name of item 95399 (Ship SKIN Design Element)
1047183 A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Radiant Aureate Metallic - Unlimited" (95399)
1047184 Defiant Ochre Matte Defiant Ochre Matte
1047185 Defiant Ochre Matte - Limited Defiant Ochre Matte - Limited Name of item 95400 (Ship SKIN Design Element)
1047186 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Defiant Ochre Matte - Limited" (95400)
1047187 Defiant Ochre Matte - Unlimited Defiant Ochre Matte - Unlimited Name of item 95401 (Ship SKIN Design Element)
1047188 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Defiant Ochre Matte - Unlimited" (95401)
1047189 Resolve Stratos Gloss Resolve Stratos Gloss
1047190 Resolve Stratos Gloss - Limited Resolve Stratos Gloss - Limited Name of item 95402 (Ship SKIN Design Element)
1047191 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Resolve Stratos Gloss - Limited" (95402)
1047192 Resolve Stratos Gloss - Unlimited Resolve Stratos Gloss - Unlimited Name of item 95403 (Ship SKIN Design Element)
1047193 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Resolve Stratos Gloss - Unlimited" (95403)
1047194 Violent Surge Violent Surge
1047195 Violent Surge Metallic - Limited Violent Surge Metallic - Limited Name of item 95404 (Ship SKIN Design Element)
1047196 A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Violent Surge Metallic - Limited" (95404)
1047197 Violent Surge Metallic - Unlimited Violent Surge Metallic - Unlimited Name of item 95405 (Ship SKIN Design Element)
1047198 A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Violent Surge Metallic - Unlimited" (95405)
1047199 Resolve Stratos Matte Resolve Stratos Matte
1047209 Resolve Stratos Matte - Limited Resolve Stratos Matte - Limited Name of item 95406 (Ship SKIN Design Element)
1047210 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Resolve Stratos Matte - Limited" (95406)
1047211 Resolve Stratos Matte - Unlimited Resolve Stratos Matte - Unlimited Name of item 95407 (Ship SKIN Design Element)
1047212 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Resolve Stratos Matte - Unlimited" (95407)
1047213 Reclaimed Dawn Satin Reclaimed Dawn Satin
1047214 Reclaimed Dawn Satin - Limited Reclaimed Dawn Satin - Limited Name of item 95408 (Ship SKIN Design Element)
1047215 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Reclaimed Dawn Satin - Limited" (95408)
1047216 Reclaimed Dawn Satin - Unlimited Reclaimed Dawn Satin - Unlimited Name of item 95409 (Ship SKIN Design Element)
1047217 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Reclaimed Dawn Satin - Unlimited" (95409)
1047218 Ascendant Zenith Gloss Ascendant Zenith Gloss
1047219 Ascendant Zenith Gloss - Limited Ascendant Zenith Gloss - Limited Name of item 95410 (Ship SKIN Design Element)
1047220 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Ascendant Zenith Gloss - Limited" (95410)
1047221 Ascendant Zenith Gloss - Unlimited Ascendant Zenith Gloss - Unlimited Name of item 95411 (Ship SKIN Design Element)
1047222 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Ascendant Zenith Gloss - Unlimited" (95411)
1047223 Enduring Core Enduring Core
1047225 Enduring Core - Limited Enduring Core - Limited Name of item 95412 (Ship SKIN Design Element)
1047226 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Enduring Core - Limited" (95412)
1047228 Enduring Core - Unlimited Enduring Core - Unlimited Name of item 95413 (Ship SKIN Design Element)
1047229 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Enduring Core - Unlimited" (95413)
1047230 Breach Control Breach Control Name of item 95414 (Damage Control)
1047231 When inactive, the Breach control module uses field emitters in the same manner as a regular damage control unit. Once activated, it supercharges those field emitters to create waves of charge that ripple throughout the vessel, disrupting the efforts of any breacher teams before ultimately burning out the module.

Grants a bonus to resistance for shield, armor, and hull.

May be activated to grant a significant resistance to Breacher Pod damage for a limited period of time. However, it will burn out after a single use.

Note: Only one Damage Control can be fit at a given time.
When inactive, the Breach control module uses field emitters in the same manner as a regular damage control unit. Once activated, it supercharges those field emitters to create waves of charge that ripple throughout the vessel, disrupting the efforts of any breacher teams before ultimately burning out the module.

Grants a bonus to resistance for shield, armor, and hull.

May be activated to grant a significant resistance to Breacher Pod damage for a limited period of time. However, it will burn out after a single use.

Note: Only one Damage Control can be fit at a given time.
Description of item "Breach Control" (95414)
1047232 Rebel Crest Rebel Crest
1047233 Rebel Crest - Limited Rebel Crest - Limited Name of item 95415 (Ship SKIN Design Element)
1047234 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Rebel Crest - Limited" (95415)
1047235 Rebel Crest - Unlimited Rebel Crest - Unlimited Name of item 95416 (Ship SKIN Design Element)
1047236 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Rebel Crest - Unlimited" (95416)
1047237 Remnant Dominion Remnant Dominion
1047238 Remnant Dominion - Limited Remnant Dominion - Limited Name of item 95417 (Ship SKIN Design Element)
1047239 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Remnant Dominion - Limited" (95417)
1047240 Remnant Dominion - Unlimited Remnant Dominion - Unlimited Name of item 95418 (Ship SKIN Design Element)
1047241 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Remnant Dominion - Unlimited" (95418)
1047242 Breacher Pod Damage Resistance Breacher Pod Damage Resistance Name of attribute "breacherPodDamageResistance" (6255)
1047243 Activated Breacher Pod Damage Received Activated Breacher Pod Damage Received Name of attribute "breacherPodActivatedDamageReceivedPercentage" (6257)
1047249 Breacher Pod Damage Received Breacher Pod Damage Received
1047254 Breacher Pod Damage Control Breacher Pod Damage Control UI/Inflight/EwarHints/BreacherPodDamageControl
1047275 Imperial Raspite Trade-In Transport Imperial Raspite Trade-In Transport Name of item 95423 (Beacon)
1047276 This beacon marks a loading location where an Imperial freighter tasked with collecting and transporting Raspite to ongoing construction projects across the Empire is waiting.

The freighter is willing to exchange surplus goods for additional Crystalline Raspite.
This beacon marks a loading location where an Imperial freighter tasked with collecting and transporting Raspite to ongoing construction projects across the Empire is waiting.

The freighter is willing to exchange surplus goods for additional Crystalline Raspite.
Description of item "Imperial Raspite Trade-In Transport" (95423)
1047277 State Polycrase Trade-In Transport State Polycrase Trade-In Transport Name of item 95424 (Beacon)
1047278 This beacon marks a loading location where a state freighter tasked with collecting and transporting Polycrase to ongoing construction projects across the State is waiting.

The freighter is willing to exchange surplus goods for additional Crystalline Polycrase.
This beacon marks a loading location where a state freighter tasked with collecting and transporting Polycrase to ongoing construction projects across the State is waiting.

The freighter is willing to exchange surplus goods for additional Crystalline Polycrase.
Description of item "State Polycrase Trade-In Transport" (95424)
1047279 Federation Moissanite Trade-In Transport Federation Moissanite Trade-In Transport Name of item 95425 (Beacon)
1047280 This beacon marks a loading location where a federal freighter tasked with collecting and transporting Moissanite to ongoing construction projects across the Federation is waiting.

The freighter is willing to exchange surplus goods for additional Crystalline Moissanite.
This beacon marks a loading location where a federal freighter tasked with collecting and transporting Moissanite to ongoing construction projects across the Federation is waiting.

The freighter is willing to exchange surplus goods for additional Crystalline Moissanite.
Description of item "Federation Moissanite Trade-In Transport" (95425)
1047281 Republic Kangite Trade-In Transport Republic Kangite Trade-In Transport Name of item 95426 (Beacon)
1047282 This beacon marks a loading location where a republic freighter tasked with collecting and transporting Kangite to ongoing construction projects across the Republic is waiting.

The freighter is willing to exchange surplus goods for additional Crystalline Kangite.
This beacon marks a loading location where a republic freighter tasked with collecting and transporting Kangite to ongoing construction projects across the Republic is waiting.

The freighter is willing to exchange surplus goods for additional Crystalline Kangite.
Description of item "Republic Kangite Trade-In Transport" (95426)
1047289 Your passive sensors have detected coordinates to an uncharted site emerging into k-space. This asteroid belt radiates a distinctive energy signature reminiscent of those found within the Abyss. Your passive sensors have detected coordinates to an uncharted site emerging into k-space. This asteroid belt radiates a distinctive energy signature reminiscent of those found within the Abyss.
1047290 Small Imperial Raspite Reserve Small Imperial Raspite Reserve Name for dungeon 14245
1047298 Small Imperial Raspite Reserve Small Imperial Raspite Reserve
1047299 Small State Polycrase Reserve Small State Polycrase Reserve
1047300 Small State Polycrase Reserve Small State Polycrase Reserve Name for dungeon 14246
1047301 Small Federal Moissanite Reserve Small Federal Moissanite Reserve
1047302 Small Federal Moissanite Reserve Small Federal Moissanite Reserve Name for dungeon 14247
1047303 Small Republic Kangite Reserve Small Republic Kangite Reserve
1047304 Small Republic Kangite Reserve Small Republic Kangite Reserve Name for dungeon 14249
1047305 Sentry Rifter Sentry Rifter Name of item 95428 (Irregular Frigate)
1047306 A Rifter class frigate with dedicated destructive capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
A Rifter class frigate with dedicated destructive capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
Description of item "Sentry Rifter" (95428)
1047307 Inspector Slasher Inspector Slasher Name of item 95429 (Irregular Frigate)
1047308 A Slasher class frigate fitted with target painting capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
A Slasher class frigate fitted with target painting capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
Description of item "Inspector Slasher" (95429)
1047309 Inspector Firetail Inspector Firetail Name of item 95430 (Irregular Frigate)
1047310 A Republic Fleet Firetail class frigate fitted with target painting capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
A Republic Fleet Firetail class frigate fitted with target painting capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
Description of item "Inspector Firetail" (95430)
1047311 Sentry Corax Sentry Corax Name of item 95431 (Irregular Destroyer)
1047312 A Corax class destroyer with dedicated destructive capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
A Corax class destroyer with dedicated destructive capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
Description of item "Sentry Corax" (95431)
1047313 Clandestine Corax Clandestine Corax Name of item 95432 (Irregular Destroyer)
1047314 A Corax class destroyer fitted with ECM capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
A Corax class destroyer fitted with ECM capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
Description of item "Clandestine Corax" (95432)
1047315 Clandestine Cormorant Navy Issue Clandestine Cormorant Navy Issue Name of item 95433 (Irregular Destroyer)
1047316 A Cormorant Navy Issue class destroyer fitted with ECM capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
A Cormorant Navy Issue class destroyer fitted with ECM capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
Description of item "Clandestine Cormorant Navy Issue" (95433)
1047317 Sentry Thorax Sentry Thorax Name of item 95434 (Irregular Cruiser)
1047318 A Thorax class cruiser with dedicated destructive capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
A Thorax class cruiser with dedicated destructive capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
Description of item "Sentry Thorax" (95434)
1047319 Sheriff Celestis Sheriff Celestis Name of item 95435 (Irregular Cruiser)
1047320 A Celestis class cruiser fitted with a webifier.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
A Celestis class cruiser fitted with a webifier.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
Description of item "Sheriff Celestis" (95435)
1047321 Sheriff Vexor Navy Issue Sheriff Vexor Navy Issue Name of item 95436 (Irregular Cruiser)
1047322 A Vexor Navy Issue class cruiser fitted with a webifier.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
A Vexor Navy Issue class cruiser fitted with a webifier.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
Description of item "Sheriff Vexor Navy Issue" (95436)
1047323 Sentry Oracle Sentry Oracle Name of item 95437 (Irregular Battlecruiser)
1047324 An Oracle class battlecruiser with dedicated destructive capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
An Oracle class battlecruiser with dedicated destructive capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
Description of item "Sentry Oracle" (95437)
1047325 Regulator Prophecy Regulator Prophecy Name of item 95438 (Irregular Battlecruiser)
1047326 A Prophecy class battlecruiser fitted with neutralizing capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
A Prophecy class battlecruiser fitted with neutralizing capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
Description of item "Regulator Prophecy" (95438)
1047327 Regulator Harbinger Navy Issue Regulator Harbinger Navy Issue Name of item 95439 (Irregular Battlecruiser)
1047328 A Harbinger Navy Issue class battlecruiser fitted with neutralizing capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
A Harbinger Navy Issue class battlecruiser fitted with neutralizing capabilities.

This vessel has been assigned to a security team tasked with protecting AEGIS' secret projects.
Description of item "Regulator Harbinger Navy Issue" (95439)
1047329 Deputy Director Maelstrom Deputy Director Maelstrom Name of item 95440 (Irregular Battleship)
1047330 A Maelstrom under the command of a high-ranking officer within AEGIS’ secret projects. A Maelstrom under the command of a high-ranking officer within AEGIS’ secret projects. Description of item "Deputy Director Maelstrom" (95440)
1047331 Deputy Director Rokh Deputy Director Rokh Name of item 95441 (Irregular Battleship)
1047332 A Rokh under the command of a high-ranking officer within AEGIS’ secret projects. A Rokh under the command of a high-ranking officer within AEGIS’ secret projects. Description of item "Deputy Director Rokh" (95441)
1047333 Deputy Director Hyperion Deputy Director Hyperion Name of item 95442 (Irregular Battleship)
1047334 A Hyperion under the command of a high-ranking officer within AEGIS’ secret projects. A Hyperion under the command of a high-ranking officer within AEGIS’ secret projects. Description of item "Deputy Director Hyperion" (95442)
1047335 AEGIS Joint Operation Center AEGIS Joint Operation Center Name for dungeon 14250
1047336 Vanguard: Avalon Vanguard: Avalon
1047372 Hull Damage Recieved Hull Damage Recieved
1047373 Capacitor Recharge Rate Capacitor Recharge Rate
1047374 Simulation Effects Simulation Effects UI/Inflight/EwarHints/AIREpicArcEffects
1047383 Shapash Alliance Emblem Shapash Alliance Emblem Name of item 95444 (Ship Emblems)
1047384 Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Description of item "Shapash Alliance Emblem" (95444)
1047385 Shapash Corporation Emblem Shapash Corporation Emblem Name of item 95445 (Ship Emblems)
1047386 Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Description of item "Shapash Corporation Emblem" (95445)
1047389 Cybele Alliance Emblem Cybele Alliance Emblem Name of item 95446 (Ship Emblems)
1047390 Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Description of item "Cybele Alliance Emblem" (95446)
1047394 AEGIS Joint Operation Center AEGIS Joint Operation Center Name of item 95448 (Large Collidable Object)
1047395 On the surface, AEGIS uses this military office to coordinate joint operations between EDENCOM and local military forces. However, it is also coordinating nearby sites conducting secret research projects that are somehow related to the Vanguard. On the surface, AEGIS uses this military office to coordinate joint operations between EDENCOM and local military forces. However, it is also coordinating nearby sites conducting secret research projects that are somehow related to the Vanguard. Description of item "AEGIS Joint Operation Center" (95448)
1047396 Edencom Front Operation Edencom Front Operation Name of item 95449 (Large Collidable Object)
1047397 A Caldari industrial station used as a front by Edencom. A Caldari industrial station used as a front by Edencom. Description of item "Edencom Front Operation" (95449)
1047398 Edencom Front Operation Edencom Front Operation Name of item 95450 (Large Collidable Object)
1047399 A Gallente industrial station used as a front by Edencom. A Gallente industrial station used as a front by Edencom. Description of item "Edencom Front Operation" (95450)
1047400 Edencom Front Operation Edencom Front Operation Name of item 95451 (Large Collidable Object)
1047401 A Minmatar industrial station used as a front by Edencom. A Minmatar industrial station used as a front by Edencom. Description of item "Edencom Front Operation" (95451)
1047410 Gallente Pilot Gallente Pilot Name of item 95452 (Standard Expert Systems)
1047411 <font size="14">Gallente Pilot Expert System</font>

This Expert System makes available skills enabling a capsuleer to fly Gallente Tech 1 and Navy frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Gallente-focused supporting skills.

The temporary skills provided by this Expert System last for seven days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Gallente Pilot Expert System</b></font>

This Expert System makes available skills enabling a capsuleer to fly Gallente Tech 1 and Navy frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Gallente-focused supporting skills.

<b>The temporary skills provided by this Expert System last for seven days.</b>

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "Gallente Pilot" (95452)
1047412 Operation Avalon Combat Site Enemy Spawner (DO NOT TRANSLATE) Operation Avalon Combat Site Enemy Spawner (DO NOT TRANSLATE) Name of item 95453 (Cloud)
1047419 Republic Kangite Trade-In Transport Republic Kangite Trade-In Transport
1047420 Imperial Raspite Trade-In Transport Imperial Raspite Trade-In Transport
1047421 State Polycrase Trade-In Transport State Polycrase Trade-In Transport
1047422 Federation Moissanite Trade-In Transport Federation Moissanite Trade-In Transport
1047442 Operation Avalon Boss Dungeon Operation Avalon Boss Dungeon Name for dungeon 14253
1047444 Federation Day Celebration Crate Federation Day Celebration Crate Name of item 95463 (Special Edition Commodities)
1047445 This crate contains 10 PLEX, Villore Viridescent Matte - Limited, Intaki Emerald Metallic - Limited, Liberty's Wings - Limited, Background, Festival Launcher and a Four Freedoms Firework. This crate contains 10 PLEX, Villore Viridescent Matte - Limited, Intaki Emerald Metallic - Limited, Liberty's Wings - Limited, Background, Festival Launcher and a Four Freedoms Firework. Description of item "Federation Day Celebration Crate" (95463)
1047446 Federation Day Celebration Crate Federation Day Celebration Crate
1047447 This crate contains 10 PLEX, Villore Viridescent Matte - Limited, Intaki Emerald Metallic - Limited, Liberty's Wings - Limited, Background, Festival Launcher and a Four Freedoms Firework This crate contains 10 PLEX, Villore Viridescent Matte - Limited, Intaki Emerald Metallic - Limited, Liberty's Wings - Limited, Background, Festival Launcher and a Four Freedoms Firework
1047457 A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support.
1047458 A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. Description of item "Talos Pride of the Federation SKIN" (95473)
1047459 Talos Pride of the Federation SKIN Talos Pride of the Federation SKIN Name of item 95473 (Permanent SKIN)
1047460 A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support.
1047461 A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. Description of item "Hyperion Pride of the Federation SKIN" (95474)
1047462 Hyperion Pride of the Federation SKIN Hyperion Pride of the Federation SKIN Name of item 95474 (Permanent SKIN)
1047463 A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support.
1047464 A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. Description of item "Moros Pride of the Federation SKIN" (95475)
1047465 Moros Pride of the Federation SKIN Moros Pride of the Federation SKIN Name of item 95475 (Permanent SKIN)
1047466 A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support.
1047467 A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. Description of item "Ninazu Pride of the Federation SKIN" (95476)
1047468 Ninazu Pride of the Federation SKIN Ninazu Pride of the Federation SKIN Name of item 95476 (Permanent SKIN)
1047469 A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support.
1047470 A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. Description of item "Keres Pride of the Federation SKIN" (95477)
1047471 Keres Pride of the Federation SKIN Keres Pride of the Federation SKIN Name of item 95477 (Permanent SKIN)
1047472 A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support.
1047473 A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. Description of item "Arazu Pride of the Federation SKIN" (95478)
1047474 Arazu Pride of the Federation SKIN Arazu Pride of the Federation SKIN Name of item 95478 (Permanent SKIN)
1047475 A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support.
1047476 A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. Description of item "Kronos Pride of the Federation SKIN" (95479)
1047477 Kronos Pride of the Federation SKIN Kronos Pride of the Federation SKIN Name of item 95479 (Permanent SKIN)
1047478 A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support.
1047479 A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. Description of item "Hecate Pride of the Federation SKIN" (95480)
1047480 Hecate Pride of the Federation SKIN Hecate Pride of the Federation SKIN Name of item 95480 (Permanent SKIN)
1047481 A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support.
1047482 A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. Description of item "Imicus Navy Issue Pride of the Federation SKIN" (95481)
1047483 Imicus Navy Issue Pride of the Federation SKIN Imicus Navy Issue Pride of the Federation SKIN Name of item 95481 (Permanent SKIN)
1047484 A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support.
1047485 A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. Description of item "Maulus Pride of the Federation SKIN" (95482)
1047486 Maulus Pride of the Federation SKIN Maulus Pride of the Federation SKIN Name of item 95482 (Permanent SKIN)
1047489 AEGIS Security Platform AEGIS Security Platform Name of item 95483 (Large Collidable Object)
1047496 Cybele Corporation Emblem Cybele Corporation Emblem Name of item 95484 (Ship Emblems)
1047497 Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Description of item "Cybele Corporation Emblem" (95484)
1047502 Vanguard Avalon: Assignments Vanguard Avalon: Assignments
1047503 Assignment Completed Assignment Completed
1047504 As a Vanguard, complete 5 assignments. As a Vanguard, complete 5 assignments.
1047505 Vanguard Avalon: Item Trader Vanguard Avalon: Item Trader
1047506 Items Traded Items Traded
1047507 Receive 5 items from an Item Trader. Receive 5 items from an Item Trader.
1047508 Vanguard Avalon: Mining Vanguard Avalon: Mining
1047509 Ore Mined (m3) Ore Mined (m3)
1047510 Mine 50,000 m3 of ore. Mine 50,000 m3 of ore.
1047511 Vanguard Avalon: Site Vanguard Avalon: Site
1047512 Sites Completes Sites Completes
1047513 Complete 5 Combat sites. Complete 5 Combat sites.
1047515 Vanguard Avalon: Salvage Vanguard Avalon: Salvage
1047516 Wrecks Salvaged Wrecks Salvaged
1047517 Salvage 5 wrecks. Salvage 5 wrecks.
1047518 Vanguard Avalon: Hacking Vanguard Avalon: Hacking
1047519 Items Hacked Items Hacked
1047520 Hack 10 containers. Hack 10 containers.
1047536 The first-ever fighter carrier constructed by the Caldari State, under the command of the legendary Admiral Tovil-Toba. Originally constructed as a water freighter, the Kairiola was refitted in response to the Gallente's bombardment of Caldari Prime. The first-ever fighter carrier constructed by the Caldari State, under the command of the legendary Admiral Tovil-Toba. Originally constructed as a water freighter, the Kairiola was refitted in response to the Gallente's bombardment of Caldari Prime. Description of item "Kairiola" (95351)
1047539 Deputy Director Apocalypse Deputy Director Apocalypse Name of item 95485 (Irregular Battleship)
1047540 An Apocalypse under the command of a high-ranking officer within AEGIS’ secret projects. An Apocalypse under the command of a high-ranking officer within AEGIS’ secret projects. Description of item "Deputy Director Apocalypse" (95485)
1047570 Imperial Defense Platforms Imperial Defense Platforms UI/Objectives/Titles/ImperialDefensePlatforms
1047572 Operation Avalon Combat Site Boss Spawner (DO NOT TRANSLATE) Operation Avalon Combat Site Boss Spawner (DO NOT TRANSLATE) Name of item 95494 (Cloud)
1047581 Soaring Federation Background Soaring Federation Background Name of item 95501 (Portrait Backgrounds)
1047582 This can be consumed when updating your portrait if it is in an accessible inventory location. This can be consumed when updating your portrait if it is in an accessible inventory location. Description of item "Soaring Federation Background" (95501)
1047587 Director Thunderchild Director Thunderchild Name of item 95502 (Irregular Battleship)
1047588 A Thunderchild under the command of a director, one of the military commanders overseeing AEGIS’ secret projects.

Destroying the Director will conclude the local Avalon Investigation.
A Thunderchild under the command of a director, one of the military commanders overseeing AEGIS’ secret projects.

Destroying the Director will conclude the local Avalon Investigation.
Description of item "Director Thunderchild" (95502)
1047591 From inside this center, AEGIS researchers administer tests to aid in the development of their mysterious project, “Nemesis”. From inside this center, AEGIS researchers administer tests to aid in the development of their mysterious project, “Nemesis”. Description of item "Nemesis Test Center" (95381)
1047592 The wreck of a sentry gun that was used in an active fire test. Burn residue across the surface indicates that whatever was being tested destroyed this sentry gun with incredible speed and inhuman precision. The wreck of a sentry gun that was used in an active fire test. Burn residue across the surface indicates that whatever was being tested destroyed this sentry gun with incredible speed and inhuman precision. Description of item "Destroyed Test Sentry" (95337)
1047593 From this platform, AEGIS command is able to directly coordinate local security activities. The activities taking place under its purview are so secretive that even the wider EDENCOM organization lacks the security clearance level necessary to provide oversight, and a specialist task force directly under AEGIS control has been granted responsibility for combat operations. From this platform, AEGIS command is able to directly coordinate local security activities. The activities taking place under its purview are so secretive that even the wider EDENCOM organization lacks the security clearance level necessary to provide oversight, and a specialist task force directly under AEGIS control has been granted responsibility for combat operations. Description of item "AEGIS Security Platform" (95483)
1047637 Operation Avalon Hidden Combat POI Boss Spawner (DO NOT TRANSLATE) Operation Avalon Hidden Combat POI Boss Spawner (DO NOT TRANSLATE) Name of item 95505 (Cloud)
1047706 A covert research outpost working on a project known only to the leading members of AEGIS command, codenamed “Nemesis”. A covert research outpost working on a project known only to the leading members of AEGIS command, codenamed “Nemesis”. Description of item "Nemesis Research Outpost" (95383)
1047707 A vault containing resources used by the Nemesis research team in their clandestine experiments. A vault containing resources used by the Nemesis research team in their clandestine experiments. Description of item "Research Vault" (95348)
1047708 A vault containing resources needed for the maintenance of this site's surveillance equipment, along with the data that surveillance equipment has gathered. A vault containing resources needed for the maintenance of this site's surveillance equipment, along with the data that surveillance equipment has gathered. Description of item "Surveillance Vault" (95385)
1047720 Decoractions Decoractions
1047721 Titles Titles
1047722 Operation Avalon Big Boss Spawner (DO NOT TRANSLATE) Operation Avalon Big Boss Spawner (DO NOT TRANSLATE) Name of item 95523 (Cloud)
1047723 Avalon Normal Salvaging Dungeon Avalon Normal Salvaging Dungeon Name for dungeon 14259
1047724 Operation Avalon Combat Site Large Enemy Spawner (DO NOT TRANSLATE) Operation Avalon Combat Site Large Enemy Spawner (DO NOT TRANSLATE) Name of item 95524 (Cloud)
1047751 Poteque 'Prospector' Salvaging SV-906 Poteque 'Prospector' Salvaging SV-906 Name of item 95529 (Cyber Scanning)
1047752 A neural Interface upgrade that boosts the pilot's exploration skills.

6% increase to chance of salvage retrieval.
A neural Interface upgrade that boosts the pilot's exploration skills.

6% increase to chance of salvage retrieval.
Description of item "Poteque 'Prospector' Salvaging SV-906" (95529)
1047755 Poteque 'Prospector' Salvaging SV-906 Blueprint Poteque 'Prospector' Salvaging SV-906 Blueprint Name of item 95530 (Implant Blueprints)
1047767 A military office coordinating joint operations. It is suspected of involvement in secret research into the Vanguard. A military office coordinating joint operations. It is suspected of involvement in secret research into the Vanguard.
1047768 On the surface, AEGIS uses this military office to coordinate joint operations between EDENCOM and local military forces. However, it is also involved in secret research projects relating to the Vanguard.


Time to complete: Approximately 15 minutes.
Hostiles: EDENCOM.
Size: 1+ pilots.
Roles: Enforcer.
Ship Restrictions: Cruisers and smaller.
On the surface, AEGIS uses this military office to coordinate joint operations between EDENCOM and local military forces. However, it is also involved in secret research projects relating to the Vanguard.


<b>Time to complete:</b> Approximately 15 minutes.
<b>Hostiles:</b> EDENCOM.
<b>Size:</b> 1+ pilots.
<b>Roles:</b> Enforcer.
<b>Ship Restrictions:</b> Cruisers and smaller.
1047775 Cavalry Clash Booster Cavalry Clash Booster Name of item 95532 (Booster)
1047776 +20% Warp Speed, -12% Ship Inertia, Base duration: 10 minutes.

This booster has been manufactured using volatile compounds and will expire on July 27th, YC128.
<b>+20% Warp Speed, -12% Ship Inertia, Base duration: 10 minutes.</b>

This booster has been manufactured using volatile compounds and will expire on <b>July 27th, YC128.</b>
Description of item "Cavalry Clash Booster" (95532)
1047780 Astrograph Clash Booster Astrograph Clash Booster Name of item 95533 (Booster)
1047781 +20% Scan Probe Strength, +20% Scan Resolution. Base duration: 10 minutes.

This booster has been manufactured using volatile compounds and will expire on July 27th, YC128.
<b>+20% Scan Probe Strength, +20% Scan Resolution. Base duration: 10 minutes.</b>

This booster has been manufactured using volatile compounds and will expire on <b>July 27th, YC128</b>.
Description of item "Astrograph Clash Booster" (95533)
1047786 SITREP Fleeting Booster SITREP Fleeting Booster Name of item 95534 (Booster)
1047787 +20% D-Scan Range. Base duration: 10 minutes.

This booster has been manufactured using volatile compounds and will expire on July 27th, YC128.
<b>+20% D-Scan Range. Base duration: 10 minutes.</b>

This booster has been manufactured using volatile compounds and will expire on <b>July 27th, YC128</b>.
Description of item "SITREP Fleeting Booster" (95534)
1047788 Generic Salvage Wreck Generic Salvage Wreck Name of item 95535 (Wreck)
1047789 The wreck contains traces of organic material, suggesting the weapons test was simulating attacking an armored human target.

With the proper equipment, something of value could be salvaged. ( copy )
The wreck contains traces of organic material, suggesting the weapons test was simulating attacking an armored human target.

With the proper equipment, something of value could be salvaged. ( copy )
Description of item "Generic Salvage Wreck" (95535)
1047790 Wrecked Avalanche (Salvage) Wrecked Avalanche (Salvage) Name of item 95536 (Wreck)
1047791 The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Description of item "Wrecked Avalanche (Salvage)" (95536)
1047792 Avalon Investigations Avalon Investigations
1047793 Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space.

Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations.
Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space.

Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations.
1047794 Avalon Investigations Avalon Investigations
1047795 Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space.

Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations.
Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space.

Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations.
1047796 Avalon Investigations Avalon Investigations
1047797 Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space.

Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations.
Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space.

Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations.
1047798 Avalon Investigations Avalon Investigations
1047799 Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space.

Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations.
Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space.

Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations.
1047800 Avalon Investigations Avalon Investigations
1047801 Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space.

Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations.
Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space.

Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations.
1047802 Avalon Investigations Avalon Investigations
1047803 Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space.

Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations.
Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space.

Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations.
1047804 Avalon Investigations Avalon Investigations
1047805 Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space.

Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations.
Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space.

Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations.
1047806 Avalon Investigations Avalon Investigations
1047807 Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space.

Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations.
Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space.

Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations.
1047808 Avalon Investigations Avalon Investigations
1047809 Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space.

Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations.
Investigate AEGIS activities on behalf of the Vanguard’s Avalon flotilla. Earn rewards and the means to convince the flotilla to one day begin its journey inside your chosen empire’s space.

Some AEGIS sites are hidden from the public. Use combat probes to scan down AEGIS Squalls and follow them to these high-value locations.
1047810 Coherence Volatile Booster Coherence Volatile Booster Name of item 95537 (Booster)
1047811 +20 Analyzer Coherence, +20 Analyzer Strength. Base duration: 3.5 minutes.

This booster has been manufactured using volatile compounds and will expire on July 27th, YC128.
<b>+20 Analyzer Coherence, +20 Analyzer Strength. Base duration: 3.5 minutes.</b>

This booster has been manufactured using volatile compounds and will expire on <b>July 27th, YC128</b>.
Description of item "Coherence Volatile Booster" (95537)
1047814 Upcycle Volatile Booster Upcycle Volatile Booster Name of item 95538 (Booster)
1047815 -20% Salvage Duration. Base duration: 3.5 minutes.

This booster has been manufactured using volatile compounds and will expire on July 27th, YC128.
<b>-20% Salvage Duration. Base duration: 3.5 minutes.</b>

This booster has been manufactured using volatile compounds and will expire on <b>July 27th, YC128</b>.
Description of item "Upcycle Volatile Booster" (95538)
1047820 Requisition Volatile Booster Requisition Volatile Booster Name of item 95539 (Booster)
1047821 +20% Warp Disruptor and Scrambler Range. Base duration: 3.5 minutes.

This booster has been manufactured using volatile compounds and will expire on July 27th, YC128.
<b>+20% Warp Disruptor and Scrambler Range. Base duration: 3.5 minutes.</b>

This booster has been manufactured using volatile compounds and will expire on <b>July 27th, YC128</b>.
Description of item "Requisition Volatile Booster" (95539)
1047822 Zero-In Volatile Booster Zero-In Volatile Booster Name of item 95540 (Booster)
1047823 +16% Turret Tracking Speed. Base duration: 3.5 minutes.

This booster has been manufactured using volatile compounds and will expire on July 27th, YC128.
<b>+16% Turret Tracking Speed. Base duration: 3.5 minutes.</b>

This booster has been manufactured using volatile compounds and will expire on <b>July 27th, YC128</b>.
Description of item "Zero-In Volatile Booster" (95540)
1047824 Soaring Volatile Booster Soaring Volatile Booster Name of item 95541 (Booster)
1047825 +16% Missile Flight Time. Base duration: 3.5 minutes.

This booster has been manufactured using volatile compounds and will expire on July 27th, YC128.
<b>+16% Missile Flight Time. Base duration: 3.5 minutes.</b>

This booster has been manufactured using volatile compounds and will expire on <b>July 27th, YC128</b>.
Description of item "Soaring Volatile Booster" (95541)
1047826 Hallowed Volatile Booster Hallowed Volatile Booster Name of item 95542 (Booster)
1047827 +16% Shield Boost. Base duration: 3.5 minutes.

This booster has been manufactured using volatile compounds and will expire on July 27th, YC128.
<b>+16% Shield Boost. Base duration: 3.5 minutes.</b>

This booster has been manufactured using volatile compounds and will expire on <b>July 27th, YC128</b>.
Description of item "Hallowed Volatile Booster" (95542)
1047828 Tenacious Volatile Booster Tenacious Volatile Booster Name of item 95543 (Booster)
1047829 +16% Armor Repair. Base duration: 3.5 minutes.

This booster has been manufactured using volatile compounds and will expire on July 27th, YC128.
<b>+16% Armor Repair. Base duration: 3.5 minutes.</b>

This booster has been manufactured using volatile compounds and will expire on <b>July 27th, YC128</b>.
Description of item "Tenacious Volatile Booster" (95543)
1047848 AEGIS Battlecruiser Wreck AEGIS Battlecruiser Wreck Name of item 95550 (Wreck)
1047849 The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Description of item "AEGIS Battlecruiser Wreck" (95550)
1047850 AEGIS Battleship Wreck AEGIS Battleship Wreck Name of item 95551 (Wreck)
1047851 The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Description of item "AEGIS Battleship Wreck" (95551)
1047852 AEGIS Frigate Wreck AEGIS Frigate Wreck Name of item 95552 (Wreck)
1047853 The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Description of item "AEGIS Frigate Wreck" (95552)
1047854 AEGIS Cruiser Wreck AEGIS Cruiser Wreck Name of item 95553 (Wreck)
1047855 The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Description of item "AEGIS Cruiser Wreck" (95553)
1047866 Wrecked Roamer Wrecked Roamer Name of item 95554 (Wreck)
1047870 AEGIS Destroyer Wreck AEGIS Destroyer Wreck Name of item 95555 (Wreck)
1047871 The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Description of item "AEGIS Destroyer Wreck" (95555)
1047874 Lorharyth’s Modified Inertial Stabilizer Lorharyth’s Modified Inertial Stabilizer Name of item 95556 (Inertial Stabilizer)
1047875 Improves ship handling and maneuverability.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Improves ship handling and maneuverability.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Description of item "Lorharyth’s Modified Inertial Stabilizer" (95556)
1047884 This crate contains an unknown SKIN from the Arkombine Arisen SKIN line. This crate contains an unknown SKIN from the Arkombine Arisen SKIN line. Description of item "Arkombine Arisen SKIN Crate" (95557)
1047885 Arkombine Arisen SKIN Crate Arkombine Arisen SKIN Crate Name of item 95557 (Special Edition Commodities)
1047886 Arkombine Arisen SKIN Crate Arkombine Arisen SKIN Crate
1047887 This crate contains an unknown SKIN from the Arkombine Arisen SKIN line. This crate contains an unknown SKIN from the Arkombine Arisen SKIN line.
1047956 Destroy the Director at local Nemesis Command and conclude this Avalon Investigation. Destroy the Director at local Nemesis Command and conclude this Avalon Investigation. UI/Objectives/Descriptions/VanguardAvalonTaleBossDescription
1047957 Nemesis Command Uncovered Nemesis Command Uncovered UI/Objectives/Titles/VanguardAvalonTaleBossTitle
1047966 AEGIS Squall Wreck AEGIS Squall Wreck Name of item 95626 (Wreck)
1047967 The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Description of item "AEGIS Squall Wreck" (95626)

New Files (130 Entries)
File Name Size in kb (Decompressed)
audio/media/1026587586.wem
181
audio/media/110919621.wem
403
audio/media/122807164.wem
28
audio/media/127987461.wem
48
audio/media/13560711.wem
46
audio/media/161037254.wem
706
audio/media/217411364.wem
497
audio/media/231516912.wem
33
audio/media/243290029.wem
30
audio/media/284186646.wem
62
audio/media/295845808.wem
326
audio/media/32133395.wem
868
audio/media/390458643.wem
38
audio/media/427638249.wem
60
audio/media/429129224.wem
76
audio/media/449717379.wem
64
audio/media/464589153.wem
34
audio/media/466483858.wem
240
audio/media/477034652.wem
383
audio/media/47750032.wem
34
audio/media/484586266.wem
42
audio/media/488313920.wem
25
audio/media/491199787.wem
44
audio/media/50454379.wem
51
audio/media/512734709.wem
86
audio/media/57748470.wem
36
audio/media/630680378.wem
69
audio/media/637471861.wem
958
audio/media/667575957.wem
32
audio/media/743920016.wem
253
audio/media/759310016.wem
455
audio/media/782924833.wem
645
audio/media/788632317.wem
691
audio/media/796078322.wem
38
audio/media/81880358.wem
296
audio/media/829012048.wem
458
audio/media/839583114.wem
300
audio/media/857171610.wem
35
audio/media/867647472.wem
319
audio/media/930305299.wem
612
audio/media/979189283.wem
19
audio/media/991712510.wem
45
dx9/model/decal/shared/bw_000_000_085_lowdetail.dds
0
dx9/model/decal/shared/normal_flat_lowdetail.dds
0
dx9/model/deployables/generic/factory/gf01/icons/34686_128.png
21
dx9/model/deployables/generic/factory/gf01/icons/34686_512.jpg
33
dx9/model/deployables/generic/factory/gf01/icons/34686_64.png
6
dx9/model/deployables/generic/reactor/gr01/icons/34673_128.png
21
dx9/model/deployables/generic/reactor/gr01/icons/34673_512.jpg
32
dx9/model/deployables/generic/reactor/gr01/icons/34673_64.png
6
dx9/model/hangar/air/airh2/effects/airh2_soeb1_shipboosters_01a.gr2
73
dx9/model/hangar/air/airh2/effects/airh2_soeb1_shipboosters_01a_lowdetail.gr2
56
dx9/model/hangar/air/airh2/effects/airh2_soeb1_shiptrails_01a.gr2
21
dx9/model/hangar/air/airh2/effects/airh2_soeb1_shiptrails_01a_lowdetail.gr2
14
dx9/model/hangar/air/airh2/effects/airh2_soebc_shipboosters_01a.gr2
74
dx9/model/hangar/air/airh2/effects/airh2_soebc_shipboosters_01a_lowdetail.gr2
58
dx9/model/hangar/air/airh2/effects/airh2_soebc_shiptrails_01a.gr2
21
dx9/model/hangar/air/airh2/effects/airh2_soebc_shiptrails_01a_lowdetail.gr2
13
dx9/model/hangar/modular/scene/airh2/airh2_refl_cubemap_01a.dds
524
dx9/model/shared/fx/skin/shared_resources/pride_gallente_intelligence_banner_01a.dds
174
dx9/model/ship/caldari/carrier/cca1/icons/34695_128.png
30
dx9/model/ship/caldari/carrier/cca1/icons/34695_512.jpg
49
dx9/model/ship/caldari/carrier/cca1/icons/34695_64.png
8
dx9/model/ship/gallente/battlecruiser/gbc3/effects/gbc3_t1_pride_fx.black
57
dx9/model/ship/gallente/battleship/gb2/effects/gb2_t2_pride_gallente_fx.black
61
dx9/model/ship/gallente/battleship/gb3/effects/gb3_t1_gallente_pride_fx.black
62
dx9/model/ship/gallente/cruiser/gc1/effects/gc1_t2a_pride_gallente_fx.black
54
dx9/model/ship/gallente/destroyer/gde3/effects/gde3_t3_pride_gallente_fx.black
54
dx9/model/ship/gallente/dreadnought/gdn1/effects/gdn1_fn_gallente_pride_fx.black
68
dx9/model/ship/gallente/dreadnought/gdn1/effects/gdn1_t1_gallente_pride_fx.black
68
dx9/model/ship/gallente/forceauxillary/gfaux1/effects/gfaux1_t1_gallente_pride_fx.black
73
dx9/model/ship/gallente/frigate/gf5/aliastra/gf5_t1_aliastra_m.dds
699
dx9/model/ship/gallente/frigate/gf5/aliastra/gf5_t1_aliastra_m_lowdetail.dds
0
dx9/model/ship/gallente/frigate/gf5/effects/gf5_t1_front_light_mask_01_t.dds
1
dx9/model/ship/gallente/frigate/gf5/effects/gf5_t1_pride_gallente_fx.black
51
dx9/model/ship/gallente/frigate/gf7/effects/gf7_t1_pride_gallente_fx.black
55
dx9/model/ship/gallente/frigate/gf7/effects/gf7_t2_pride_gallente_fx.black
56
dx9/model/spaceobjectfactory/factions/air_interior.black
4
dx9/model/spaceobjectfactory/materials/cosm_azure_coateds180_056_100_100.black
0
dx9/model/spaceobjectfactory/materials/cosm_cyan_brushed_000_060_100.black
0
dx9/model/spaceobjectfactory/materials/cosm_cyan_gloss_000_080_100.black
0
dx9/model/spaceobjectfactory/materials/cosm_cyan_matt_000_080_100.black
0
dx9/model/spaceobjectfactory/materials/cosm_orange_metallic_000_100_050.black
0
dx9/model/spaceobjectfactory/materials/cosm_orange_polished_000_100_100.black
0
dx9/model/spaceobjectfactory/materials/cosm_orange_rough_000_100_050.black
0
dx9/model/spaceobjectfactory/materials/cosm_turmeric_gloss_000_100_100_cs180.black
0
dx9/model/structure/caldari/modular/structure/icons/34674_128.png
18
dx9/model/structure/caldari/modular/structure/icons/34674_512.jpg
23
dx9/model/structure/caldari/modular/structure/icons/34674_64.png
6
dx9/model/structure/caldari/modular/structure/icons/34683_128.png
22
dx9/model/structure/caldari/modular/structure/icons/34683_512.jpg
32
dx9/model/structure/caldari/modular/structure/icons/34683_64.png
6
fisfx/module/vanguarddamagecontrolmodule_ov_t1a.black
5
fisfx/module/vanguarddamagecontrolmodule_ov_t1a_skinned.black
5
fisfx/vdb/infinite/vdb_infinite_dungeons_02a.black
24
texture/projection/cosm_cosm_tactical_07.dds
5592
texture/projection/cosm_cosm_tactical_12.dds
5592
texture/projection/cosm_cosm_tactical_13.dds
5592
ui/texture/charactercreation/backdrops/background_98.dds
699
ui/texture/charactercreation/backdrops/background_98_thumb.dds
11
ui/texture/classes/cosmetics/ship/component_items/materials/cosm_azure_coateds180_056_100_100.png
36
ui/texture/classes/cosmetics/ship/component_items/materials/cosm_cyan_brushed_000_060_100.png
41
ui/texture/classes/cosmetics/ship/component_items/materials/cosm_cyan_gloss_000_080_100.png
35
ui/texture/classes/cosmetics/ship/component_items/materials/cosm_cyan_matt_000_080_100.png
32
ui/texture/classes/cosmetics/ship/component_items/materials/cosm_orange_metallic_000_100_050.png
34
ui/texture/classes/cosmetics/ship/component_items/materials/cosm_orange_polished_000_100_100.png
35
ui/texture/classes/cosmetics/ship/component_items/materials/cosm_orange_rough_000_100_050.png
31
ui/texture/classes/cosmetics/ship/component_items/materials/cosm_turmeric_gloss_000_100_100_cs180.png
36
ui/texture/classes/cosmetics/ship/component_items/patterns/cosm_tactical_07_128.png
1
ui/texture/classes/cosmetics/ship/component_items/patterns/cosm_tactical_12_128.png
7
ui/texture/classes/cosmetics/ship/component_items/patterns/cosm_tactical_13_128.png
5
ui/texture/classes/cosmetics/ship/materials/cosm_azure_coateds180_056_100_100.png
36
ui/texture/classes/cosmetics/ship/materials/cosm_cyan_brushed_000_060_100.png
41
ui/texture/classes/cosmetics/ship/materials/cosm_cyan_gloss_000_080_100.png
35
ui/texture/classes/cosmetics/ship/materials/cosm_cyan_matt_000_080_100.png
32
ui/texture/classes/cosmetics/ship/materials/cosm_orange_metallic_000_100_050.png
34
ui/texture/classes/cosmetics/ship/materials/cosm_orange_polished_000_100_100.png
35
ui/texture/classes/cosmetics/ship/materials/cosm_orange_rough_000_100_050.png
31
ui/texture/classes/cosmetics/ship/materials/cosm_turmeric_gloss_000_100_100_cs180.png
36
ui/texture/classes/cosmetics/ship/patterns/cosm_tactical_07_128.png
1
ui/texture/classes/cosmetics/ship/patterns/cosm_tactical_12_128.png
7
ui/texture/classes/cosmetics/ship/patterns/cosm_tactical_13_128.png
5
ui/texture/icons/icon_background_06.png
12
ui/texture/icons/inventory/expertsystems/amarrexpert.png
55
ui/texture/icons/inventory/expertsystems/caldariexpert.png
50
ui/texture/icons/inventory/expertsystems/gallenteexpert.png
25
ui/texture/icons/inventory/expertsystems/minamtarexpert.png
49
ui/texture/icons/modules/damage_control_variant.png
9
ui/texture/icons/vanguard_token.png
33
ui/texture/icons/vanguard_token_special.png
33
Changed Files (449 Entries)
File Name Size in kb (Decompressed)
audio/essential_media/atmos.bnk
40551 -> 41541
audio/essential_media/common.bnk
557 -> 559
audio/essential_media/deployables.bnk
25699 -> 25856
audio/essential_media/dungeons.bnk
2173 -> 2050
audio/essential_media/effects.bnk
36909 -> 36959
audio/essential_media/hangar.bnk
156118 -> 149775
audio/essential_media/music_essential.bnk
13883 -> 13883
audio/essential_media/planets.bnk
5883 -> 5597
audio/essential_media/shipeffects.bnk
7960 -> 8246
audio/essential_media/structures.bnk
68644 -> 67927
audio/soundbanksinfo.json
6574 -> 6584
audio/soundbanksinfo.xml
5891 -> 5900
audio/soundprioritizationmetadata.json
4461 -> 4473
bin64/GFSDK_Aftermath_Lib.x64.dll
1535 -> 1535
bin64/_audio2.dll
3875 -> 3875
bin64/_ctypes.pyd
115 -> 115
bin64/_d3dinfo.dll
245 -> 245
bin64/_destiny.dll
916 -> 916
bin64/_elementtree.pyd
98 -> 98
bin64/_evelocalization.dll
290 -> 290
bin64/_eveplanetresources.dll
231 -> 231
bin64/_geo2.dll
199 -> 199
bin64/_ime.dll
119 -> 119
bin64/_pyevepathfinder.dll
853 -> 853
bin64/_pyfsd.dll
364 -> 364
bin64/_socket.pyd
59 -> 59
bin64/_spacemouse.dll
69 -> 69
bin64/_ssl.pyd
2428 -> 2428
bin64/_trinity_dx11.dll
27988 -> 27890
bin64/_trinity_dx12.dll
28446 -> 28350
bin64/_videoplayer.dll
2153 -> 2153
bin64/_yaml.pyd
244 -> 244
bin64/accountingEntryTypesLoader.pyd
67 -> 67
bin64/accountingKeysLoader.pyd
66 -> 66
bin64/achievementEventsLoader.pyd
72 -> 72
bin64/agencyHelpVideoGroupsLoader.pyd
71 -> 71
bin64/agencyHelpVideosLoader.pyd
67 -> 67
bin64/agentTypesLoader.pyd
63 -> 63
bin64/agentsInSpaceLoader.pyd
65 -> 65
bin64/ancestriesLoader.pyd
67 -> 67
bin64/archetypesLoader.pyd
73 -> 73
bin64/atomsLoader.pyd
113 -> 113
bin64/audioMetadataLoader.pyd
129 -> 129
bin64/billTypesLoader.pyd
66 -> 66
bin64/billboardsLoader.pyd
130 -> 130
bin64/bloodlinesLoader.pyd
66 -> 66
bin64/blue.dll
12078 -> 12078
bin64/careerPathsLoader.pyd
66 -> 66
bin64/categoriesLoader.pyd
67 -> 67
bin64/challengeConditionsLoader.pyd
63 -> 63
bin64/challengeEventsLoader.pyd
63 -> 63
bin64/challengesLoader.pyd
92 -> 92
bin64/character_avatarbehaviorsLoader.pyd
73 -> 73
bin64/character_colorLocationsLoader.pyd
67 -> 67
bin64/character_colorNamesLoader.pyd
66 -> 66
bin64/character_modifierLocationsLoader.pyd
66 -> 66
bin64/character_portraitresourcesLoader.pyd
67 -> 67
bin64/character_resourcesLoader.pyd
72 -> 72
bin64/character_sculptingLocationsLoader.pyd
66 -> 66
bin64/checkPointsLoader.pyd
67 -> 67
bin64/clientLocationListsLoader.pyd
71 -> 71
bin64/commandSetsLoader.pyd
77 -> 77
bin64/community_track_templatesLoader.pyd
71 -> 71
bin64/compressibleTypesLoader.pyd
62 -> 62
bin64/contentTagTypesLoader.pyd
67 -> 67
bin64/contentTagsLoader.pyd
67 -> 67
bin64/contrabandTypesLoader.pyd
82 -> 82
bin64/contributionMethodsLoader.pyd
83 -> 83
bin64/controlTowerResourcesLoader.pyd
74 -> 74
bin64/conversationAgentsLoader.pyd
67 -> 67
bin64/conversationsLoader.pyd
90 -> 90
bin64/corporationActivitiesLoader.pyd
65 -> 65
bin64/corporationRoleGroupsLoader.pyd
67 -> 67
bin64/corporationRolesLoader.pyd
66 -> 66
bin64/cratesLoader.pyd
81 -> 81
bin64/currencyBucketsLoader.pyd
67 -> 67
bin64/defaultOverviewsLoader.pyd
71 -> 71
bin64/dogmaAttributeCategoriesLoader.pyd
66 -> 66
bin64/dogmaAttributesLoader.pyd
68 -> 68
bin64/dogmaEffectsLoader.pyd
78 -> 78
bin64/dogmaUnitsLoader.pyd
66 -> 66
bin64/dungeonEnvironmentTemplatesLoader.pyd
88 -> 88
bin64/dungeonObjectivesLoader.pyd
183 -> 183
bin64/dungeonsLoader.pyd
94 -> 94
bin64/dynamicItemAttributesLoader.pyd
95 -> 95
bin64/effectSequencesLoader.pyd
99 -> 99
bin64/effectsLoader.pyd
99 -> 99
bin64/environmentTemplateAnchorCategoryIDsLoader.pyd
79 -> 79
bin64/environmentTemplateAnchorGroupIDsLoader.pyd
79 -> 79
bin64/environmentTemplateAnchorTypeIDsLoader.pyd
79 -> 79
bin64/environmentTemplatesLoader.pyd
128 -> 128
bin64/epicArcsLoader.pyd
90 -> 90
bin64/essReserveKeysLoader.pyd
65 -> 65
bin64/eve_crashmon.exe
773 -> 773
bin64/eve_public_grpc_client.pyd
21881 -> 21881
bin64/exefile.exe
1003 -> 1003
bin64/expertSystemsLoader.pyd
85 -> 85
bin64/explosionBucketIDsLoader.pyd
96 -> 96
bin64/explosionIDsLoader.pyd
67 -> 67
bin64/factionsLoader.pyd
73 -> 73
bin64/globalTypesLoader.pyd
79 -> 79
bin64/goalsLoader.pyd
67 -> 67
bin64/graphicIDsLoader.pyd
104 -> 104
bin64/graphicLocationsLoader.pyd
86 -> 86
bin64/graphicMaterialSetsLoader.pyd
71 -> 71
bin64/groupGraphicsLoader.pyd
113 -> 113
bin64/groupRewardsLoader.pyd
84 -> 84
bin64/groupsLoader.pyd
66 -> 66
bin64/hueCategoriesLoader.pyd
67 -> 67
bin64/iconIDsLoader.pyd
67 -> 67
bin64/itemTraderRecipesLoader.pyd
80 -> 80
bin64/launchdarkly_stackless_client_sdk.pyd
11090 -> 11090
bin64/manufacturableItemsLoader.pyd
69 -> 69
bin64/marketGroupsLoader.pyd
65 -> 65
bin64/menuHighlightsLoader.pyd
72 -> 72
bin64/metaGroupsLoader.pyd
68 -> 68
bin64/missionsLoader.pyd
224 -> 224
bin64/musicTriggersLoader.pyd
66 -> 66
bin64/newActivitiesLoader.pyd
72 -> 72
bin64/newFeaturesLoader.pyd
73 -> 73
bin64/nodeGraphsLoader.pyd
152 -> 152
bin64/nodeTypesLoader.pyd
117 -> 117
bin64/npcCharactersLoader.pyd
83 -> 83
bin64/npcCorporationDivisionsLoader.pyd
67 -> 67
bin64/npcCorporationsLoader.pyd
128 -> 128
bin64/npcStationTaxModifierLoader.pyd
97 -> 97
bin64/npcStructureSettingsLoader.pyd
97 -> 97
bin64/objectiveChainsLoader.pyd
212 -> 212
bin64/objectiveTaskTypesLoader.pyd
81 -> 81
bin64/objectiveTypesLoader.pyd
128 -> 128
bin64/objectivesLoader.pyd
67 -> 67
bin64/operationCategoriesLoader.pyd
72 -> 72
bin64/operationSitesLoader.pyd
69 -> 69
bin64/operationTasksLoader.pyd
123 -> 123
bin64/operationTreeStructuresLoader.pyd
88 -> 88
bin64/operationsLoader.pyd
90 -> 90
bin64/packages/monolithgeoip2/data/GeoLite2-ASN.mmdb
12296 -> 12310
bin64/packages/monolithgeoip2/data/GeoLite2-Country.mmdb
9694 -> 9076
bin64/paintsLoader.pyd
66 -> 66
bin64/paperdollsLoader.pyd
93 -> 93
bin64/petitionEventsLoader.pyd
66 -> 66
bin64/petitionPropertiesLoader.pyd
67 -> 67
bin64/pvpFilamentEventDatesLoader.pyd
67 -> 67
bin64/pvpFilamentMatchTypesLoader.pyd
75 -> 75
bin64/pyexpat.pyd
168 -> 168
bin64/python27.dll
3567 -> 3567
bin64/racesLoader.pyd
80 -> 80
bin64/rad_tm_win64.dll
218 -> 218
bin64/recruitmentGroupsLoader.pyd
65 -> 65
bin64/recruitmentTypesLoader.pyd
65 -> 65
bin64/requiredSkillsForTypesLoader.pyd
76 -> 76
bin64/requiredSkillsIndexLoader.pyd
121 -> 121
bin64/schematicsLoader.pyd
88 -> 88
bin64/schoolMapLoader.pyd
65 -> 65
bin64/schoolsLoader.pyd
72 -> 72
bin64/seasonSelectionLoader.pyd
52 -> 52
bin64/seasonalCampaignsLoginRewardsLoader.pyd
86 -> 86
bin64/shipCosmeticLicensesLoader.pyd
65 -> 65
bin64/ship_cosmetic_slot_categoriesLoader.pyd
66 -> 66
bin64/ship_cosmetic_slot_configurationsLoader.pyd
72 -> 72
bin64/ship_cosmetic_slot_namesLoader.pyd
66 -> 66
bin64/ship_cosmetic_slotsLoader.pyd
71 -> 71
bin64/ship_skin_design_component_categoriesLoader.pyd
66 -> 66
bin64/ship_skin_design_component_point_valuesLoader.pyd
77 -> 77
bin64/ship_skin_design_component_raritiesLoader.pyd
65 -> 65
bin64/ship_skin_design_componentsLoader.pyd
83 -> 83
bin64/ship_skin_design_components_post_processLoader.pyd
63 -> 63
bin64/ship_skin_design_tier_thresholdsLoader.pyd
77 -> 77
bin64/skillPlansLoader.pyd
82 -> 82
bin64/skillTreeGroupsLoader.pyd
71 -> 71
bin64/skyBoxEffectsLoader.pyd
74 -> 74
bin64/soundIDsLoader.pyd
66 -> 66
bin64/spaceComponentsByTypeLoader.pyd
476 -> 476
bin64/spaceObjectHighlightsLoader.pyd
68 -> 68
bin64/stationOperationsLoader.pyd
86 -> 86
bin64/stationServicesLoader.pyd
65 -> 65
bin64/stationStandingsRestrictionsLoader.pyd
79 -> 79
bin64/surveysLoader.pyd
80 -> 80
bin64/tagsLoader.pyd
67 -> 67
bin64/tbb12.dll
186 -> 185
bin64/travelEffectsLoader.pyd
70 -> 70
bin64/typeDogmaLoader.pyd
81 -> 81
bin64/typeListLoader.pyd
72 -> 72
bin64/typeMaterialsLoader.pyd
81 -> 81
bin64/typesLoader.pyd
74 -> 74
bin64/uiBlinksLoader.pyd
67 -> 67
bin64/uiElementTypesLoader.pyd
67 -> 67
bin64/uiHelpPointersLoader.pyd
73 -> 73
bin64/uiHidingTemplatesLoader.pyd
83 -> 83
bin64/uiHighlightsLoader.pyd
75 -> 75
bin64/ujson.pyd
97 -> 97
bin64/unicodedata.pyd
703 -> 703
bin64/voidSpaceEncountersLoader.pyd
72 -> 72
bin64/warZonesPositionDataLoader.pyd
88 -> 88
carbon.json
1 -> 1
code.ccp
31148 -> 31200
dx9/model/celestial/asteroid/crystal_01/large/crystal_01_l_v3.gr2
4063 -> 3888
dx9/model/celestial/asteroid/crystal_01/large/crystal_01_l_v3_detail_rock_n.dds
22369 -> 22369
dx9/model/celestial/asteroid/crystal_01/large/crystal_01_l_v3_lowdetail.gr2
3027 -> 2915
dx9/model/celestial/asteroid/ice_01/large/ice_01_l_v1.gr2
1810 -> 2104
dx9/model/celestial/asteroid/ice_01/large/ice_01_l_v1_detail_n.dds
22369 -> 22369
dx9/model/celestial/asteroid/ice_01/large/ice_01_l_v1_lowdetail.gr2
1321 -> 1508
dx9/model/celestial/asteroid/ice_01/large/ice_01_l_v3.gr2
1878 -> 2458
dx9/model/celestial/asteroid/ice_01/large/ice_01_l_v3_detail_n.dds
22369 -> 22369
dx9/model/celestial/asteroid/ice_01/large/ice_01_l_v3_lowdetail.gr2
1372 -> 1875
dx9/model/celestial/asteroid/ice_01/large/ice_01_l_v4_detail_n.dds
22369 -> 22369
dx9/model/celestial/asteroid/ice_01/medium/ice_01_m_v1.gr2
1626 -> 1711
dx9/model/celestial/asteroid/ice_01/medium/ice_01_m_v1_detail_n.dds
5592 -> 5592
dx9/model/celestial/asteroid/ice_01/medium/ice_01_m_v1_lowdetail.gr2
1156 -> 1243
dx9/model/celestial/asteroid/rock_02/small/rock_02_s_v1.gr2
1690 -> 1780
dx9/model/celestial/asteroid/rock_02/small/rock_02_s_v1_detail_n.dds
1398 -> 1398
dx9/model/celestial/asteroid/rock_02/small/rock_02_s_v1_lowdetail.gr2
1261 -> 1337
dx9/model/celestial/asteroid/rock_02/small/rock_02_s_v2.gr2
1304 -> 1421
dx9/model/celestial/asteroid/rock_02/small/rock_02_s_v2_detail_n.dds
1398 -> 1398
dx9/model/celestial/asteroid/rock_02/small/rock_02_s_v2_lowdetail.gr2
853 -> 938
dx9/model/celestial/asteroid/rock_02/small/rock_02_s_v3.gr2
1724 -> 1573
dx9/model/celestial/asteroid/rock_02/small/rock_02_s_v3_detail_n.dds
1398 -> 1398
dx9/model/celestial/asteroid/rock_02/small/rock_02_s_v3_lowdetail.gr2
1289 -> 1150
dx9/model/celestial/asteroid/rock_02/small/rock_02_s_v4.gr2
1380 -> 1489
dx9/model/celestial/asteroid/rock_02/small/rock_02_s_v4_detail_n.dds
1398 -> 1398
dx9/model/celestial/asteroid/rock_02/small/rock_02_s_v4_lowdetail.gr2
959 -> 1059
dx9/model/deployables/sovereignty/sovhub/sh01/modules/sh01_cn/effects/sh01_cn_ctrl.black
2 -> 2
dx9/model/hangar/air/airh2/airh2_scene.black
1 -> 1
dx9/model/hangar/air/airh2/effects/airh2_fx_01a.black
469 -> 496
dx9/model/hangar/minmatar/mh1/effects/mh1_damaged_fx_01a.black
84 -> 84
dx9/model/hangar/shared/docker/multieffect_docker_01a.black
43 -> 43
dx9/model/shared/fx/standalonert/lighting/pointlight/pointlight_flickering_blue_01a.black
4 -> 9
dx9/model/shared/fx/standalonert/lighting/pointlight/pointlight_flickering_green_01a.black
4 -> 9
dx9/model/shared/fx/standalonert/lighting/pointlight/pointlight_flickering_red_01a.black
4 -> 9
dx9/model/shared/fx/standalonert/lighting/pointlight/pointlight_flickering_teal_01a.black
4 -> 9
dx9/model/shared/fx/standalonert/lighting/pointlight/pointlight_flickering_white_01a.black
4 -> 9
dx9/model/shared/fx/standalonert/lighting/pointlight/pointlight_flickering_yellow_01a.black
4 -> 9
dx9/model/ship/caldari/destroyer/cde2/effects/cde2_fn_fx_01a.black
289 -> 289
dx9/model/ship/caldari/destroyer/cde2/effects/cde2_fn_simpelights_fx_geo_01a.gr2
22 -> 22
dx9/model/ship/caldari/destroyer/cde2/effects/cde2_fn_simpelights_fx_geo_01a_lowdetail.gr2
19 -> 19
dx9/model/ship/gallente/battlecruiser/gbc2/effects/gbc2_t1_pride_gallente_fx.black
57 -> 57
dx9/model/ship/gallente/battlecruiser/gbc3/effects/gbc3_t1_empire_fx.black
74 -> 76
dx9/model/ship/gallente/battlecruiser/gbc3/effects/gdc3_t1_empire_vent_geo_01a.gr2
21 -> 24
dx9/model/ship/gallente/battlecruiser/gbc3/effects/gdc3_t1_empire_vent_geo_01a_lowdetail.gr2
17 -> 20
dx9/model/ship/gallente/battleship/gb2/effects/gb2_t1_pride_gallente_fx.black
64 -> 64
dx9/model/ship/gallente/carrier/gca2/effects/gca2_t1_gallente_pride_fx.black
70 -> 69
dx9/model/ship/gallente/cruiser/gc1/effects/gc1_t2b_pride_gallente.black
54 -> 54
dx9/model/ship/gallente/cruiser/gc2/effects/gc2_t2_gallente_pride_fx.black
54 -> 54
dx9/model/ship/gallente/destroyer/gde1/effects/gde1_t2_pride_gallente_fx_01a.black
49 -> 49
dx9/model/ship/gallente/dreadnought/gdn1/effects/gdn1_fn_fx_01a.black
213 -> 213
dx9/model/ship/gallente/frigate/gf3/effects/gf3_t1_pride_gallente_fx.black
67 -> 67
dx9/model/ship/gallente/frigate/gf4/effects/gf4_t2b_pride_gallente_fx.black
53 -> 53
dx9/model/ship/gallente/industrial/gi3/effects/gi3_t1_pride_gallente_fx.black
54 -> 54
dx9/model/ship/gallente/industrial/gi4/effects/gi4_t2_pride_gallente_fx.black
54 -> 54
dx9/model/ship/minmatar/frigate/mf5/effects/mf5_t2a_fx_01a.black
53 -> 32
dx9/model/ship/ore/battleship/oreb1/effects/oreb1_t1_fx_01a.black
167 -> 168
dx9/model/ship/ore/battleship/oreb1/effects/oreb1_t2a_goldrush_fx.black
150 -> 121
dx9/model/ship/ore/battleship/oreb1/effects/oreb1_t2b_goldrush_fx.black
142 -> 129
dx9/model/ship/ore/battleship/oreb1/effects/oreb1_t2c_goldrush_fx.black
145 -> 115
dx9/model/ship/ore/frigate/oref1/effects/oref1_t1_upwell_fx.black
54 -> 54
dx9/model/ship/ore/frigate/oref1/effects/oref1_t2b_goldrush_fx.black
116 -> 116
dx9/model/ship/ore/frigate/oref1/effects/oref1_t2b_upwell_fx.black
79 -> 79
dx9/model/ship/ore/frigate/oref1/effects/oref1_t2c_goldrush_fx.black
122 -> 122
dx9/model/ship/ore/frigate/oref1/effects/oref1_t2c_upwell_fx.black
79 -> 79
dx9/model/ship/triglavian/battlecruiser/tgbc01/effects/tgbc01_t1_crisis_fx.black
70 -> 70
dx9/model/ship/triglavian/battleship/tgb01/effects/tgb01_t1_crisis_fx.black
73 -> 73
dx9/model/ship/triglavian/battleship/tgb01/effects/tgb01_t2_crisis_fx.black
79 -> 79
dx9/model/ship/triglavian/cruiser/tgc01/effects/tgc01_t1_crisis_fx.black
72 -> 72
dx9/model/ship/triglavian/cruiser/tgc01/effects/tgc01_t2_crisis_fx.black
77 -> 77
dx9/model/ship/triglavian/cruiser/tgc02/effects/tgc02_t1_crisis_fx.black
79 -> 79
dx9/model/ship/triglavian/cruiser/tgc02/effects/tgc02_t2_crisis_fx.black
80 -> 78
dx9/model/ship/triglavian/destroyer/tgde01/effects/tgde01_t1_crisis_fx.black
73 -> 73
dx9/model/ship/triglavian/destroyer/tgde01/effects/tgde01_t2_crisis_fx.black
76 -> 76
dx9/model/ship/triglavian/dreadnought/tgdn01/effects/tgdn01_t1_crisis_fx.black
68 -> 68
dx9/model/ship/triglavian/frigate/tgf01/effects/tgf01_t1_crisis_fx.black
72 -> 72
dx9/model/ship/triglavian/frigate/tgf01/effects/tgf01_t2_crisis_fx.black
80 -> 80
dx9/model/spaceobjectfactory/data.black
180622 -> 180819
dx9/model/spaceobjectfactory/factions/goldrush_ore_b.black
3 -> 3
dx9/model/spaceobjectfactory/hulls/cde2_fn.black
60 -> 92
dx9/model/spaceobjectfactory/hulls/gb2_t1.black
281 -> 281
dx9/model/spaceobjectfactory/hulls/gb2_t2.black
238 -> 248
dx9/model/spaceobjectfactory/hulls/gb3_t1.black
46 -> 59
dx9/model/spaceobjectfactory/hulls/gbc2_t1.black
59 -> 59
dx9/model/spaceobjectfactory/hulls/gbc3_t1.black
69 -> 77
dx9/model/spaceobjectfactory/hulls/gc1_t2a.black
66 -> 97
dx9/model/spaceobjectfactory/hulls/gc1_t2b.black
97 -> 97
dx9/model/spaceobjectfactory/hulls/gc2_t2.black
76 -> 74
dx9/model/spaceobjectfactory/hulls/gca2_t1.black
480 -> 480
dx9/model/spaceobjectfactory/hulls/gde3_t3.black
372 -> 387
dx9/model/spaceobjectfactory/hulls/gdn1_fn.black
131 -> 148
dx9/model/spaceobjectfactory/hulls/gdn1_t1.black
45 -> 63
dx9/model/spaceobjectfactory/hulls/gf3_t1.black
52 -> 53
dx9/model/spaceobjectfactory/hulls/gf4_t2b.black
46 -> 48
dx9/model/spaceobjectfactory/hulls/gf5_t1.black
39 -> 47
dx9/model/spaceobjectfactory/hulls/gf7_t1.black
40 -> 53
dx9/model/spaceobjectfactory/hulls/gf7_t2.black
41 -> 54
dx9/model/spaceobjectfactory/hulls/gfaux1_t1.black
65 -> 81
dx9/model/spaceobjectfactory/hulls/ice_01_l_v1a_whiteblue.black
4 -> 4
dx9/model/spaceobjectfactory/hulls/ice_01_l_v3a_tealwhite.black
5 -> 4
dx9/model/spaceobjectfactory/hulls/ice_01_m_v1a_whiteblue.black
4 -> 5
dx9/model/spaceobjectfactory/hulls/mf5_t2a.black
35 -> 37
dx9/model/spaceobjectfactory/hulls/oreb1_t1a.black
93 -> 93
dx9/model/spaceobjectfactory/hulls/oreb1_t1b.black
90 -> 90
dx9/model/spaceobjectfactory/hulls/oreb1_t1c.black
95 -> 96
dx9/model/spaceobjectfactory/hulls/oref1_t2b.black
107 -> 107
dx9/model/spaceobjectfactory/hulls/oref1_t2c.black
93 -> 93
dx9/model/spaceobjectfactory/hulls/rock_02_s_v1a_brownblue.black
4 -> 5
dx9/model/spaceobjectfactory/hulls/rock_02_s_v2a_brownblue.black
4 -> 4
dx9/model/spaceobjectfactory/hulls/rock_02_s_v3a_brownblue.black
4 -> 4
dx9/model/spaceobjectfactory/hulls/rock_02_s_v4a_brownblue.black
4 -> 5
dx9/model/spaceobjectfactory/layouts/library_generic.black
31 -> 31
dx9/model/spaceobjectfactory/patterns/empire_gallente.black
2 -> 2
dx9/model/spaceobjectfactory/patterns/pride_gallente.black
1 -> 2
dx9/model/spaceobjectfactory/patterns/pride_gallente_alt.black
1 -> 1
dx9/model/structure/amarr/modular/harbour/effects/amh_s_01a_0.black
105 -> 118
dx9/model/structure/amarr/modular/harbour/effects/amh_s_01a_10.black
105 -> 118
dx9/model/structure/amarr/modular/harbour/effects/amh_s_01a_100.black
105 -> 118
dx9/model/structure/amarr/modular/harbour/effects/amh_s_01a_25.black
105 -> 118
dx9/model/structure/amarr/modular/harbour/effects/amh_s_01a_50.black
105 -> 118
dx9/model/structure/amarr/modular/harbour/effects/amh_s_01a_75.black
105 -> 118
dx9/model/structure/amarr/modular/harbour/effects/amh_xl_01a_0.black
63 -> 90
dx9/model/structure/amarr/modular/harbour/effects/amh_xl_01a_100.black
63 -> 90
dx9/model/structure/amarr/modular/harbour/effects/amh_xl_01a_20.black
63 -> 90
dx9/model/structure/amarr/modular/harbour/effects/amh_xl_01a_40.black
63 -> 90
dx9/model/structure/amarr/modular/harbour/effects/amh_xl_01a_60.black
63 -> 90
dx9/model/structure/amarr/modular/harbour/effects/amh_xl_01a_80.black
63 -> 90
dx9/model/structure/caldari/modular/harbour/effects/cmh_l_01a_0.black
63 -> 64
dx9/model/structure/caldari/modular/harbour/effects/cmh_l_01a_100.black
62 -> 64
dx9/model/structure/caldari/modular/harbour/effects/cmh_l_01a_20.black
62 -> 64
dx9/model/structure/caldari/modular/harbour/effects/cmh_l_01a_40.black
62 -> 64
dx9/model/structure/caldari/modular/harbour/effects/cmh_l_01a_60.black
62 -> 64
dx9/model/structure/caldari/modular/harbour/effects/cmh_l_01a_80.black
62 -> 64
dx9/model/structure/caldari/modular/harbour/effects/cmh_xl_01a_0.black
69 -> 79
dx9/model/structure/caldari/modular/harbour/effects/cmh_xl_01a_100.black
69 -> 79
dx9/model/structure/caldari/modular/harbour/effects/cmh_xl_01a_20.black
69 -> 79
dx9/model/structure/caldari/modular/harbour/effects/cmh_xl_01a_40.black
69 -> 79
dx9/model/structure/caldari/modular/harbour/effects/cmh_xl_01a_60.black
69 -> 79
dx9/model/structure/caldari/modular/harbour/effects/cmh_xl_01a_80.black
69 -> 79
dx9/model/structure/gallente/modular/harbour/effects/gmh_l_01a_0.black
24 -> 30
dx9/model/structure/gallente/modular/harbour/effects/gmh_l_01a_100.black
24 -> 30
dx9/model/structure/gallente/modular/harbour/effects/gmh_l_01a_20.black
24 -> 30
dx9/model/structure/gallente/modular/harbour/effects/gmh_l_01a_40.black
24 -> 30
dx9/model/structure/gallente/modular/harbour/effects/gmh_l_01a_60.black
24 -> 30
dx9/model/structure/gallente/modular/harbour/effects/gmh_l_01a_80.black
24 -> 30
dx9/model/structure/gallente/modular/harbour/effects/gmh_s_01a_0.black
36 -> 45
dx9/model/structure/gallente/modular/harbour/effects/gmh_s_01a_10.black
36 -> 45
dx9/model/structure/gallente/modular/harbour/effects/gmh_s_01a_100.black
36 -> 45
dx9/model/structure/gallente/modular/harbour/effects/gmh_s_01a_25.black
36 -> 45
dx9/model/structure/gallente/modular/harbour/effects/gmh_s_01a_50.black
36 -> 45
dx9/model/structure/gallente/modular/harbour/effects/gmh_s_01a_75.black
36 -> 45
dx9/model/structure/gallente/modular/harbour/effects/gmh_xl_01a_0.black
26 -> 43
dx9/model/structure/gallente/modular/harbour/effects/gmh_xl_01a_100.black
26 -> 43
dx9/model/structure/gallente/modular/harbour/effects/gmh_xl_01a_20.black
26 -> 43
dx9/model/structure/gallente/modular/harbour/effects/gmh_xl_01a_40.black
26 -> 43
dx9/model/structure/gallente/modular/harbour/effects/gmh_xl_01a_60.black
26 -> 43
dx9/model/structure/gallente/modular/harbour/effects/gmh_xl_01a_80.black
26 -> 43
dx9/model/structure/minmatar/modular/harbour/effects/mmh_s_01a_0.black
169 -> 177
dx9/model/structure/minmatar/modular/harbour/effects/mmh_s_01a_10.black
169 -> 177
dx9/model/structure/minmatar/modular/harbour/effects/mmh_s_01a_100.black
168 -> 177
dx9/model/structure/minmatar/modular/harbour/effects/mmh_s_01a_25.black
169 -> 177
dx9/model/structure/minmatar/modular/harbour/effects/mmh_s_01a_50.black
169 -> 177
dx9/model/structure/minmatar/modular/harbour/effects/mmh_s_01a_75.black
169 -> 177
dx9/model/structure/minmatar/modular/harbour/effects/mmh_xl_01a_0.black
49 -> 62
dx9/model/structure/minmatar/modular/harbour/effects/mmh_xl_01a_100.black
49 -> 62
dx9/model/structure/minmatar/modular/harbour/effects/mmh_xl_01a_20.black
49 -> 62
dx9/model/structure/minmatar/modular/harbour/effects/mmh_xl_01a_40.black
49 -> 62
dx9/model/structure/minmatar/modular/harbour/effects/mmh_xl_01a_60.black
49 -> 62
dx9/model/structure/minmatar/modular/harbour/effects/mmh_xl_01a_80.black
49 -> 62
dx9/model/turret/launcher/holiday/holiday_impact_angels1.black
8 -> 8
dx9/model/turret/launcher/holiday/holiday_impact_bloodraiders1.black
8 -> 8
dx9/model/turret/launcher/holiday/holiday_impact_celebration1.black
8 -> 8
dx9/model/turret/launcher/holiday/holiday_impact_celebration2.black
7 -> 7
dx9/model/turret/launcher/holiday/holiday_impact_celebration3.black
17 -> 17
dx9/model/turret/launcher/holiday/holiday_impact_chinanewyear1.black
17 -> 17
dx9/model/turret/launcher/holiday/holiday_impact_crimsonharvest1.black
8 -> 8
dx9/model/turret/launcher/holiday/holiday_impact_gallente1.black
13 -> 13
dx9/model/turret/launcher/holiday/holiday_impact_guristas1.black
9 -> 9
dx9/model/turret/launcher/holiday/holiday_impact_sansha1.black
8 -> 8
dx9/model/turret/launcher/holiday/holiday_impact_serpentis1.black
8 -> 8
fisfx/vdb/infinite/vdb_infinite_dungeons_01a.black
15 -> 24
fisfx/vdb/vortex_01a_darkstorm_01a.black
19 -> 19
fisfx/vdb/vortex_02a_darkstorm_01a.black
19 -> 19
fisfx/vdb/vortex_04a_darkstorm_01a.black
19 -> 19
fisfx/vdb/vortex_05a_darkstorm_01a.black
19 -> 19
fisfx/vdb/vortex_06a_darkstorm_01a.black
19 -> 19
fisfx/vdb/worldobjectcloud2/spheroidset_01/spheroid_03a_darkblue.black
5 -> 5
fisfx/vdb/worldobjectcloud2/spheroidset_01/spheroid_03a_pinkbrownmulti.black
6 -> 6
fisfx/vdb/worldobjectcloud2/spheroidset_01/spheroid_03a_purplepinkbluemulti.black
10 -> 9
fisfx/vdb/worldobjectcloud2/spheroidset_01/spheroid_03a_purplepinkmulti.black
6 -> 7
fisfx/vdb/worldobjectcloud2/spheroidset_01/spheroid_03a_redorange.black
5 -> 5
fisfx/vdb/worldobjectcloud2/spheroidset_01/spheroid_03a_yellowgreen.black
9 -> 9
localizationfsd/localization_fsd_de.pickle
44364 -> 44409
localizationfsd/localization_fsd_en-us.pickle
40442 -> 40478
localizationfsd/localization_fsd_es.pickle
43682 -> 43729
localizationfsd/localization_fsd_fr.pickle
46062 -> 46105
localizationfsd/localization_fsd_ja.pickle
85614 -> 85702
localizationfsd/localization_fsd_ko.pickle
70513 -> 70577
localizationfsd/localization_fsd_main.pickle
3340 -> 3332
localizationfsd/localization_fsd_ru.pickle
152079 -> 152245
localizationfsd/localization_fsd_zh.pickle
60800 -> 60862
manifest.dat
19 -> 19
resfiledependencies.yaml
12985 -> 13093
resfileindex.txt
20562 -> 20582
resfileindex_prefetch.txt
9395 -> 9397
start.ini
0 -> 0
staticdata/asteroidcountbytypeidroomiddungeonid.static
91 -> 91
staticdata/audiometadata.fsdbinary
2688 -> 2694
staticdata/blueprints.static
4612 -> 4612
staticdata/blueprintsbymaterialtypeids.pickle
131 -> 131
staticdata/bracketsbytype.static
19 -> 19
staticdata/challenges.fsdbinary
238 -> 239
staticdata/character_portraitresources.fsdbinary
10 -> 10
staticdata/clonegrades.static
49 -> 49
staticdata/community_track_templates.fsdbinary
0 -> 0
staticdata/crates.fsdbinary
127 -> 128
staticdata/dbuffcollections.static
139 -> 139
staticdata/dialogs.static
317 -> 317
staticdata/dogmaattributes.fsdbinary
449 -> 449
staticdata/dogmaeffects.fsdbinary
873 -> 873
staticdata/dungeonobjectives.fsdbinary
7 -> 7
staticdata/dungeons.fsdbinary
745 -> 724
staticdata/effects.fsdbinary
51 -> 52
staticdata/expertsystems.fsdbinary
51 -> 51
staticdata/fighterabilities.static
32 -> 32
staticdata/fighterabilitiesbytype.static
45 -> 45
staticdata/graphicids.fsdbinary
1524 -> 1525
staticdata/iconids.fsdbinary
529 -> 532
staticdata/industry_activities.static
24 -> 24
staticdata/industry_activity_modifier_sources.static
77 -> 77
staticdata/industry_activity_target_filters.static
24 -> 24
staticdata/industry_assembly_lines.static
385 -> 385
staticdata/industry_installation_types.static
40 -> 40
staticdata/infobubbles.static
389 -> 389
staticdata/manufacturableitems.fsdbinary
19 -> 19
staticdata/nodegraphs.fsdbinary
8062 -> 8106
staticdata/objectivechains.fsdbinary
226 -> 232
staticdata/oretypesbydungeonid.static
24 -> 24
staticdata/races.fsdbinary
5 -> 4
staticdata/requiredskillsfortypes.fsdbinary
858 -> 821
staticdata/requiredskillsindex.fsdbinary
265 -> 265
staticdata/ship_skin_design_components.fsdbinary
187 -> 190
staticdata/ship_skin_design_components_post_process.fsdbinary
19 -> 19
staticdata/shipcosmeticlicenses.fsdbinary
20 -> 20
staticdata/skinlicenses.static
1957 -> 1970
staticdata/skinmaterials.static
184 -> 184
staticdata/skins.static
4009 -> 4042
staticdata/spacecomponentsbytype.fsdbinary
22972 -> 23081
staticdata/starmapcache.pickle
2165 -> 2165
staticdata/stationoperations.fsdbinary
14 -> 14
staticdata/typedogma.fsdbinary
12231 -> 12251
staticdata/typelist.fsdbinary
150 -> 150
staticdata/typematerials.fsdbinary
1085 -> 1086
staticdata/types.fsdbinary
9048 -> 9066
staticdata/uihelppointers.fsdbinary
34 -> 34

Hoboleaks is a third party website presenting unofficial information. Visit eveonline.com for the latest official news.