Comparing Singularity_Previous (Build: 3336176) to Singularity_Next (Build: 3356322)

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New Items (482 Entries)
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<url=showinfo:91916>Imperial Electronics Booster I</url>
<url=showinfo:91920>State Electronics Booster I</url>
<url=showinfo:91921>Federation Electronics Booster I</url>
<url=showinfo:91922>Republic Electronics Booster I</url>
<url=showinfo:91923>Republic Electronics Booster II</url>
<url=showinfo:91924>Republic Electronics Booster III</url>
<url=showinfo:91925>Federation Electronics Booster II</url>
<url=showinfo:91926>Federation Electronics Booster III</url>
<url=showinfo:91927>State Electronics Booster II</url>
<url=showinfo:91928>State Electronics Booster III</url>
<url=showinfo:91929>Imperial Electronics Booster II</url>
<url=showinfo:91930>Imperial Electronics Booster III</url>
<url=showinfo:91932>Imperial Defense Booster I</url>
<url=showinfo:91934>State Defense Booster I</url>
<url=showinfo:91935>Federation Defense Booster I</url>
<url=showinfo:91936>Republic Defense Booster I</url>
<url=showinfo:91939>Imperial Defense Booster II</url>
<url=showinfo:91940>Imperial Defense Booster III</url>
<url=showinfo:91941>State Defense Booster II</url>
<url=showinfo:91942>State Defense Booster III</url>
<url=showinfo:91943>Federation Defense Booster III</url>
<url=showinfo:91944>Federation Defense Booster II</url>
<url=showinfo:91945>Republic Defense Booster II</url>
<url=showinfo:91946>Republic Defense Booster III</url>
<url=showinfo:91947>Imperial Mobility Booster I</url>
<url=showinfo:91948>State Mobility Booster I</url>
<url=showinfo:91949>Federation Mobility Booster I</url>
<url=showinfo:91950>Republic Mobility Booster I</url>
<url=showinfo:91951>Imperial Mobility Booster III</url>
<url=showinfo:91952>Imperial Mobility Booster II</url>
<url=showinfo:91953>State Mobility Booster II</url>
<url=showinfo:91954>State Mobility Booster III</url>
<url=showinfo:91958>Federation Mobility Booster II</url>
<url=showinfo:91959>Federation Mobility Booster III</url>
<url=showinfo:91960>Republic Mobility Booster II</url>
<url=showinfo:91961>Republic Mobility Booster III</url>
<url=showinfo:91962>Imperial Hardpoint Booster I</url>
<url=showinfo:91963>State Hardpoint Booster I</url>
<url=showinfo:91964>Federation Hardpoint Booster I</url>
<url=showinfo:91965>Republic Hardpoint Booster I</url>
<url=showinfo:91970>Imperial Hardpoint Booster II</url>
<url=showinfo:91971>Imperial Hardpoint Booster III</url>
<url=showinfo:91972>State Hardpoint Booster II</url>
<url=showinfo:91973>State Hardpoint Booster III</url>
<url=showinfo:91974>Federation Hardpoint Booster II</url>
<url=showinfo:91975>Federation Hardpoint Booster III</url>
<url=showinfo:91976>Republic Hardpoint Booster II</url>
<url=showinfo:91977>Republic Hardpoint Booster III</url>
<url=showinfo:92536>Amarr Tactical Relay</url>
<url=showinfo:92548>FW Complex - Moderate NVY-3 - Attacker Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:92549>FW Complex - Moderate NVY-3 - Occupier Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:92551>Imperial Omen</url>
<url=showinfo:92552>Renouncer Omen</url>
<url=showinfo:92553>Detainer Caracal</url>
<url=showinfo:92556>State Caracal</url>
<url=showinfo:92557>Federation Vexor</url>
<url=showinfo:92558>Inspector Vexor</url>
<url=showinfo:92559>Republic Stabber</url>
<url=showinfo:92560>Keeper Stabber</url>
<url=showinfo:92565>Raspite X-Grade</url>
<url=showinfo:92566>Polycrase X-Grade</url>
<url=showinfo:92567>Moissanite X-Grade</url>
<url=showinfo:92568>Kangite X-Grade</url>
<url=showinfo:92569>Crystalline Raspite</url>
<url=showinfo:92570>Crystalline Polycrase</url>
<url=showinfo:92571>Crystalline Moissanite</url>
<url=showinfo:92572>Crystalline Kangite</url>
<url=showinfo:92605>Caldari Tactical Relay</url>
<url=showinfo:92606>Gallente Tactical Relay</url>
<url=showinfo:92607>Minmatar Tactical Relay</url>
<url=showinfo:92609>FW Battlecruiser Dungeon +1 BC Skill Level Proximity Effect (DO NOT TRANSLATE)</url>
<url=showinfo:92671>FW Complex - Scout BSC-1 - Occupier Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:92672>FW Complex - Scout BSC-1 - Attacker Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:92673>Scout Basic Tech 1 Military Beacon</url>
<url=showinfo:92678>Imperial Raspite Trade-In Transport</url>
<url=showinfo:92679>State Polycrase Trade-In Transport</url>
<url=showinfo:92680>Federation Moissanite Trade-In Transport</url>
<url=showinfo:92681>Republic Kangite Trade-In Transport</url>
<url=showinfo:92779>Crucifier Navy Issue War Reserves Lieutenant SKIN</url>
<url=showinfo:92780>Omen Navy Issue War Reserves Lieutenant SKIN</url>
<url=showinfo:92781>Harbinger Navy Issue War Reserves Lieutenant SKIN</url>
<url=showinfo:92782>Apocalypse Navy Issue War Reserves Lieutenant SKIN</url>
<url=showinfo:92783>Armageddon Navy Issue War Reserves Lieutenant SKIN</url>
<url=showinfo:92784>Prophecy Navy Issue War Reserves Lieutenant SKIN</url>
<url=showinfo:92785>Griffin Navy Issue Military Stockpile Captain SKIN</url>
<url=showinfo:92786>Caracal Navy Issue Military Stockpile Captain SKIN</url>
<url=showinfo:92787>Drake Navy Issue Military Stockpile Captain SKIN</url>
<url=showinfo:92788>Ferox Navy Issue Military Stockpile Captain SKIN</url>
<url=showinfo:92789>Scorpion Navy Issue Military Stockpile Captain SKIN</url>
<url=showinfo:92790>Raven Navy Issue Military Stockpile Captain SKIN</url>
<url=showinfo:92791>Maulus Navy Issue Strategic Materiel Defender SKIN</url>
<url=showinfo:92792>Vexor Navy Issue Strategic Materiel Defender SKIN</url>
<url=showinfo:92793>Myrmidon Navy Issue Strategic Materiel Defender SKIN</url>
<url=showinfo:92794>Brutix Navy Issue Strategic Materiel Defender SKIN</url>
<url=showinfo:92795>Dominix Navy Issue Strategic Materiel Defender SKIN</url>
<url=showinfo:92796>Megathron Navy Issue Strategic Materiel Defender SKIN</url>
<url=showinfo:92797>Vigil Fleet Issue Fleet Ordnance Spike SKIN</url>
<url=showinfo:92798>Stabber Fleet Issue Fleet Ordnance Spike SKIN</url>
<url=showinfo:92799>Hurricane Fleet Issue Fleet Ordnance Spike SKIN</url>
<url=showinfo:92800>Cyclone Fleet Issue Fleet Ordnance Spike SKIN</url>
<url=showinfo:92801>Tempest Fleet Issue Fleet Ordnance Spike SKIN</url>
<url=showinfo:92802>Typhoon Fleet Issue Fleet Ordnance Spike SKIN</url>
<url=showinfo:92818>Compressed Raspite X-Grade</url>
<url=showinfo:92819>Compressed Polycrase X-Grade</url>
<url=showinfo:92820>Compressed Moissanite X-Grade</url>
<url=showinfo:92821>Compressed Kangite X-Grade</url>
<url=showinfo:92822>Salvation</url>
<url=showinfo:92823>Simurgh</url>
<url=showinfo:92824>Gaia</url>
<url=showinfo:92825>Ymir</url>
<url=showinfo:92857>Moderate Navy Military Beacon</url>
<url=showinfo:92877>Captured Inactive Imperial Research Relay</url>
<url=showinfo:92878>Captured Inactive State Research Relay</url>
<url=showinfo:92879>Captured Inactive Federation Research Relay</url>
<url=showinfo:92880>Captured Inactive Republic Research Relay</url>
<url=showinfo:92881>Occupied Inactive Imperial Research Relay</url>
<url=showinfo:92882>Occupied Inactive State Research Relay</url>
<url=showinfo:92883>Occupied Inactive Federation Research Relay</url>
<url=showinfo:92884>Occupied Inactive Republic Research Relay</url>
<url=showinfo:92889>Chaos Dungeon Scoreboard - DO NOT TRANSLATE</url>
<url=showinfo:92890>Amarr Relay Control Zone</url>
<url=showinfo:92891>Caldari Relay Control Zone</url>
<url=showinfo:92892>Gallente Relay Control Zone</url>
<url=showinfo:92893>Minmatar Relay Control Zone</url>
<url=showinfo:92971>Anodized Freedom Metallic - Limited</url>
<url=showinfo:92977>Lirautton Verdure Matte - Limited</url>
<url=showinfo:92980>Intaki Evergreen Satin - Limited</url>
<url=showinfo:92982>Starkman Ochre Satin - Limited</url>
<url=showinfo:92984>Darkest Clay Satin - Limited</url>
<url=showinfo:92985>Matar Moss Matte - Limited</url>
<url=showinfo:92986>Plum Loyalty Gloss - Limited</url>
<url=showinfo:92988>Megacorp White Satin - Limited</url>
<url=showinfo:92990>Breakout Midnight Matte - Limited</url>
<url=showinfo:92991>Divine Bronze Metallic - Limited</url>
<url=showinfo:92993>Honeyed Gold Satin - Limited</url>
<url=showinfo:92997>Empress Ivory Satin - Limited</url>
<url=showinfo:93000>Divine Convergence - Limited</url>
<url=showinfo:93001>Imperial Benediction - Limited</url>
<url=showinfo:93002>State Directive - Limited</url>
<url=showinfo:93003>State Corridor - Limited</url>
<url=showinfo:93013>Federal Cohesion - Limited</url>
<url=showinfo:93014>Federation Supports - Limited</url>
<url=showinfo:93015>Republic Lineage - Limited</url>
<url=showinfo:93016>Republic Iconic - Limited</url>
<url=showinfo:93030>FWChaosDungeon1 - Prefix Hybrid Damage Bonus</url>
<url=showinfo:93031>FWChaosDungeon2 - Prefix Energy Turret Damage</url>
<url=showinfo:93032>FWChaosDungeon3 - Prefix Projectile Turret Damage</url>
<url=showinfo:93033>FWChaosDungeon4 - Prefix Disintegrator Damage</url>
<url=showinfo:93034>FWChaosDungeon5 - Prefix Vorton Projector Damage</url>
<url=showinfo:93035>FWChaosDungeon6 - prefix Rocket + HAM only</url>
<url=showinfo:93036>FWChaosDungeon7 - suffix local armor repair amount</url>
<url=showinfo:93037>FWChaosDungeon8 - suffix local shield boost amount</url>
<url=showinfo:93038>FWChaosDungeon9 - Suffix Remote Repair Effectiveness</url>
<url=showinfo:93039>FWChaosDungeon10 - Suffix Signature Radius Reduction</url>
<url=showinfo:93040>FWChaosDungeon11 - Suffix EM Polarization Effect</url>
<url=showinfo:93041>ChaosDungeon12 - Energy Nosferatu and Energy Neutralizer drain amount.</url>
<url=showinfo:93042>ChaosDungeon13 - Suffix Ancillary Remote Repair Effect</url>
<url=showinfo:93043>ChaosDungeon14 - ECM Module Strength Increase</url>
<url=showinfo:93044>FWChaosDungeon15 - Implicit max target range chad mode forced</url>
<url=showinfo:93045>FWChaosDungeon16 - Implicit long range webs but weak</url>
<url=showinfo:93046>FWChaosDungeon17 - Implicit Afterburner speed bonus for everyone</url>
<url=showinfo:93047>FWChaosDungeon18 - Implicit all ships have increased top speed but reduced agility</url>
<url=showinfo:93048>FWChaosDungeon19 - Implicit heat damage reduction- Suffix EM Polarization Effect</url>
<url=showinfo:93049>FWChaosDungeon20 - Implicit Overheating Bonus - Includes Ewar</url>
<url=showinfo:93082>FW Complex - Contested FRF ELT-10 - Occupier Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:93083>FW Complex - Contested FRF ELT-10 - Attacker Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:93090>Imperial Confessor</url>
<url=showinfo:93091>Renouncer Confessor</url>
<url=showinfo:93092>Detainer Jackdaw</url>
<url=showinfo:93094>State Jackdaw</url>
<url=showinfo:93097>Federation Hecate</url>
<url=showinfo:93099>Republic Svipul</url>
<url=showinfo:93100>Keeper Svipul</url>
<url=showinfo:93104>Inspector Hecate</url>
<url=showinfo:93105>Small Elite Military Beacon</url>
<url=showinfo:93143>Prototype 'Pluto' Mining Drone</url>
<url=showinfo:93144>Prototype 'Pluto' Mining Drone Blueprint</url>
<url=showinfo:93145>Prototype 'Pluto' Ice Harvesting Drone</url>
<url=showinfo:93146>Prototype 'Pluto' Ice Harvesting Drone Blueprint</url>
<url=showinfo:93147>FW Complex - Small Interceptor-1 - Attacker Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:93148>FW Complex - Small Interceptor-1 - Occupier Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:93149>Small Interceptor Military Beacon</url>
<url=showinfo:93189>MIO Anathema</url>
<url=showinfo:93190>HoR Buzzard</url>
<url=showinfo:93191>FIO Helios</url>
<url=showinfo:93192>RSS Cheetah</url>
<url=showinfo:93193>MIO Malediction</url>
<url=showinfo:93194>MIO Malediction</url>
<url=showinfo:93195>MIO Malediction</url>
<url=showinfo:93196>MIO Malediction</url>
<url=showinfo:93197>HoR Crow</url>
<url=showinfo:93198>HoR Crow</url>
<url=showinfo:93199>HoR Crow</url>
<url=showinfo:93200>HoR Crow</url>
<url=showinfo:93201>FIO Ares</url>
<url=showinfo:93202>FIO Ares</url>
<url=showinfo:93203>FIO Ares</url>
<url=showinfo:93204>FIO Ares</url>
<url=showinfo:93205>RSS Stiletto</url>
<url=showinfo:93206>RSS Stiletto</url>
<url=showinfo:93207>RSS Stiletto</url>
<url=showinfo:93208>RSS Stiletto</url>
<url=showinfo:93214>Bulwark Data NPC Spawner 1 (Do not translate)</url>
<url=showinfo:93215>Bulwark Data NPC Spawner 2 (Do not translate)</url>
<url=showinfo:93216>MIO Data Exfiltrater</url>
<url=showinfo:93217>HoR Data Exfiltrater</url>
<url=showinfo:93218>FIO Data Exfiltrater</url>
<url=showinfo:93219>RSS Data Exfiltrater</url>
<url=showinfo:93220>MIO Data Cracker</url>
<url=showinfo:93221>HoR Data Cracker</url>
<url=showinfo:93222>FIO Data Cracker</url>
<url=showinfo:93223>RSS Data Cracker</url>
<url=showinfo:93224>MIO Data Speculator</url>
<url=showinfo:93225>HoR Data Speculator</url>
<url=showinfo:93226>FIO Data Speculator</url>
<url=showinfo:93227>RSS Data Speculator</url>
<url=showinfo:93272>Holographic Dungeon VFX - Entry Animation + Environment</url>
<url=showinfo:93288>Imperial Sigil</url>
<url=showinfo:93289>State Badger</url>
<url=showinfo:93290>Federation Nereus</url>
<url=showinfo:93297>Republic Wreathe</url>
<url=showinfo:93298>FW Battlefield Hauler Wreck</url>
<url=showinfo:93299>FW Complex - Battlefield-NVY-30 Hauler - Attacker Spawner ZONE A (DO NOT TRANSLATE)</url>
<url=showinfo:93300>FW Complex - Battlefield-NVY-30 Hauler - Attacker Spawner ZONE B (DO NOT TRANSLATE)</url>
<url=showinfo:93301>FW Complex - Battlefield-NVY-30 Hauler - Attacker Spawner ZONE C (DO NOT TRANSLATE)</url>
<url=showinfo:93302>FW Complex - Battlefield-NVY-30 Hauler - Occupier Spawner ZONE A (DO NOT TRANSLATE)</url>
<url=showinfo:93303>FW Complex - Battlefield-NVY-30 Hauler - Occupier Spawner ZONE B (DO NOT TRANSLATE)</url>
<url=showinfo:93304>FW Complex - Battlefield-NVY-30 Hauler - Occupier Spawner ZONE C (DO NOT TRANSLATE)</url>
<url=showinfo:93305>QA Control Zone</url>
<url=showinfo:93308>Imperial Defense Platform</url>
<url=showinfo:93310>AIR Epic Arc - Minmatar - Fighter Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:93311>AIR Epic Arc - Minmatar - Battleship Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:93312>Rebellion Maelstrom</url>
<url=showinfo:93313>Imperial Fighter</url>
<url=showinfo:93314>Governor Aeon</url>
<url=showinfo:93466>Imperial Benediction - Unlimited</url>
<url=showinfo:93467>Divine Convergence - Unlimited</url>
<url=showinfo:93468>Empress Ivory Satin - Unlimited</url>
<url=showinfo:93469>Divine Bronze Metallic - Unlimited</url>
<url=showinfo:93470>Honeyed Gold Satin - Unlimited</url>
<url=showinfo:93471>State Directive - Unlimited</url>
<url=showinfo:93472>State Corridor - Unlimited</url>
<url=showinfo:93473>Plum Loyalty Gloss - Unlimited</url>
<url=showinfo:93474>Megacorp White Satin - Unlimited</url>
<url=showinfo:93475>Breakout Midnight Matte - Unlimited</url>
<url=showinfo:93476>Federal Cohesion - Unlimited</url>
<url=showinfo:93477>Federation Supports - Unlimited</url>
<url=showinfo:93478>Lirautton Verdure Matte - Unlimited</url>
<url=showinfo:93479>Anodized Freedom Metallic - Unlimited</url>
<url=showinfo:93480>Intaki Evergreen Satin - Unlimited</url>
<url=showinfo:93481>Republic Lineage - Unlimited</url>
<url=showinfo:93482>Republic Iconic - Unlimited</url>
<url=showinfo:93483>Starkman Ochre Satin - Unlimited</url>
<url=showinfo:93484>Darkest Clay Satin - Unlimited</url>
<url=showinfo:93485>Matar Moss Matte - Unlimited</url>
<url=showinfo:93609>Imperial War Reserves Supply Package</url>
<url=showinfo:93610>State Military Stockpile Supply Package</url>
<url=showinfo:93611>Federal Strategic Materiel Supply Package</url>
<url=showinfo:93612>Republic Fleet Ordnance Supply Package</url>
<url=showinfo:93638>Stargate (CONCORD System)</url>
<url=showinfo:93639>Stargate (CONCORD Region)</url>
<url=showinfo:93640>Supplies: Golgothan Fields</url>
<url=showinfo:93641>Supplies: Caldari Prime Breakout</url>
<url=showinfo:93642>Supplies: Intaki Liberation</url>
<url=showinfo:93643>Supplies: Battle of Pator</url>
<url=showinfo:93650>Acceleration Gate</url>
<url=showinfo:93655>Armageddon Navy Issue Penumbral Shadows SKIN</url>
<url=showinfo:93656>Prophecy Navy Issue Penumbral Shadows SKIN</url>
<url=showinfo:93657>Augoror Navy Issue Penumbral Shadows SKIN</url>
<url=showinfo:93658>Coercer Navy Issue Penumbral Shadows SKIN</url>
<url=showinfo:93659>Magnate Navy Issue Penumbral Shadows SKIN</url>
<url=showinfo:93660>Crucifier Navy Issue Penumbral Shadows SKIN</url>
<url=showinfo:93661>Imperial Navy Slicer Penumbral Shadows SKIN</url>
<url=showinfo:93662>Scorpion Navy Issue Penumbral Shadows SKIN</url>
<url=showinfo:93663>Drake Navy Issue Penumbral Shadows SKIN</url>
<url=showinfo:93664>Ferox Navy Issue Penumbral Shadows SKIN</url>
<url=showinfo:93665>Cormorant Navy Issue Penumbral Shadows SKIN</url>
<url=showinfo:93666>Griffin Navy Issue Penumbral Shadows SKIN</url>
<url=showinfo:93667>Heron Navy Issue Penumbral Shadows SKIN</url>
<url=showinfo:93668>Caldari Navy Hookbill Penumbral Shadows SKIN</url>
<url=showinfo:93669>Osprey Navy Issue Penumbral Shadows SKIN</url>
<url=showinfo:93691>Dominix Navy Issue Penumbral Shadows SKIN</url>
<url=showinfo:93692>Myrmidon Navy Issue Penumbral Shadows SKIN</url>
<url=showinfo:93693>Exequror Navy Issue Penumbral Shadows SKIN</url>
<url=showinfo:93694>Catalyst Navy Issue Penumbral Shadows SKIN</url>
<url=showinfo:93695>Maulus Navy Issue Penumbral Shadows SKIN</url>
<url=showinfo:93696>Imicus Navy Issue Penumbral Shadows SKIN</url>
<url=showinfo:93697>Federation Navy Comet Penumbral Shadows SKIN</url>
<url=showinfo:93698>Typhoon Fleet Issue Penumbral Shadows SKIN</url>
<url=showinfo:93699>Cyclone Fleet Issue Penumbral Shadows SKIN</url>
<url=showinfo:93700>Scythe Fleet Issue Penumbral Shadows SKIN</url>
<url=showinfo:93701>Thrasher Fleet Issue Penumbral Shadows SKIN</url>
<url=showinfo:93702>Vigil Fleet Issue Penumbral Shadows SKIN</url>
<url=showinfo:93703>Probe Fleet Issue Penumbral Shadows SKIN</url>
<url=showinfo:93704>Republic Fleet Firetail Penumbral Shadows SKIN</url>
<url=showinfo:93705>Magnate Penumbral Shadows SKIN</url>
<url=showinfo:93706>Augoror Penumbral Shadows SKIN</url>
<url=showinfo:93707>Prophecy Penumbral Shadows SKIN</url>
<url=showinfo:93708>Armageddon Penumbral Shadows SKIN</url>
<url=showinfo:93709>Crucifier Penumbral Shadows SKIN</url>
<url=showinfo:93710>Scorpion Penumbral Shadows SKIN</url>
<url=showinfo:93711>Drake Penumbral Shadows SKIN</url>
<url=showinfo:93712>Ferox Penumbral Shadows SKIN</url>
<url=showinfo:93713>Griffin Penumbral Shadows SKIN</url>
<url=showinfo:93714>Heron Penumbral Shadows SKIN</url>
<url=showinfo:93715>Dominix Penumbral Shadows SKIN</url>
<url=showinfo:93716>Myrmidon Penumbral Shadows SKIN</url>
<url=showinfo:93717>Exequror Penumbral Shadows SKIN</url>
<url=showinfo:93718>Maulus Penumbral Shadows SKIN</url>
<url=showinfo:93719>Imicus Penumbral Shadows SKIN</url>
<url=showinfo:93720>Typhoon Penumbral Shadows SKIN</url>
<url=showinfo:93721>Cyclone Penumbral Shadows SKIN</url>
<url=showinfo:93722>Scythe Penumbral Shadows SKIN</url>
<url=showinfo:93723>Vigil Penumbral Shadows SKIN</url>
<url=showinfo:93724>Probe Penumbral Shadows SKIN</url>
<url=showinfo:93838>Caldari Navy Large Remote Shield Booster</url>
<url=showinfo:93839>Republic Fleet Large Remote Shield Booster</url>
<url=showinfo:93840>Imperial Navy Large Remote Armor Repairer</url>
<url=showinfo:93841>Federation Navy Large Remote Armor Repairer</url>
<url=showinfo:93847>HoloDungeon_Planet_CaldariPrime_01a</url>
<url=showinfo:93848>HoloDungeon_Planet_Intaki_01a</url>
<url=showinfo:93849>HoloDungeon_Planet_Matar_01a</url>
<url=showinfo:93883>Nuras' Revelation</url>
<url=showinfo:93884>Rebellion Tempest</url>
<url=showinfo:93885>Rebellion Typhoon</url>
<url=showinfo:93888>Federation Erebus</url>
<url=showinfo:93899>Flagship Naglfar</url>
<url=showinfo:93900>Executive Defense Cannon</url>
<url=showinfo:93908>Caldari Navy Missile Guidance Enhancer</url>
<url=showinfo:93909>Republic Fleet Missile Guidance Enhancer</url>
<url=showinfo:93913>Imperial Navy 'Atonement' Tracking Enhancer</url>
<url=showinfo:93921>AIR Epic Arc - Proximity Effect - Hull Resistances (DO NOT TRANSLATE)</url>
<url=showinfo:93928>AIR Epic Arc - Caldari - Allied Civilians Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:93929>AIR Epic Arc - Gallente - Enemy Haulers Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:93930>AIR Epic Arc - Gallente - Enemy Fleet Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:93931>AIR Epic Arc - Amarr - Enemy Fleet Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:93932>AIR Epic Arc - Caldari - Enemy Fleet Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:93933>AIR Epic Arc - Generic Actors - Caldari Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:93934>AIR Epic Arc - Generic Actors - Gallente Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:93935>AIR Epic Arc - Generic Actors - Minmatar Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:93936>AIR Epic Arc - Generic Actors - Amarr Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:93937>Megacorp Transport</url>
<url=showinfo:93938>Plundering Hauler</url>
<url=showinfo:93939>Federation Myrmidon</url>
<url=showinfo:93940>Federation Megathron</url>
<url=showinfo:93941>Rebellion Stabber</url>
<url=showinfo:93942>Rebellion Tornado</url>
<url=showinfo:93943>Rebellion Maelstrom</url>
<url=showinfo:93944>Federation Imicus</url>
<url=showinfo:93945>Rebellion Thrasher</url>
<url=showinfo:93946>State Cormorant</url>
<url=showinfo:93947>Federation Catalyst</url>
<url=showinfo:93948>Imperial Omen</url>
<url=showinfo:93949>Imperial Harbinger</url>
<url=showinfo:93950>Imperial Armageddon</url>
<url=showinfo:93951>State Moa</url>
<url=showinfo:93952>Rebellion Slasher</url>
<url=showinfo:93953>State Kestrel</url>
<url=showinfo:93954>State Drake</url>
<url=showinfo:93955>State Raven</url>
<url=showinfo:93956>Federation Vexor</url>
<url=showinfo:93958>Disruptor Maulus</url>
<url=showinfo:93959>AIR Epic Arc - Caldari - Enemy Point Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:93960>Minmatar Occupied Stargate</url>
<url=showinfo:93963>'Aergia' Hobgoblin SW-300</url>
<url=showinfo:93968>Imperial Rookie Shipcaster</url>
<url=showinfo:93980>State Rookie Shipcaster</url>
<url=showinfo:93983>Command Carriers</url>
<url=showinfo:93984>Federation Rookie Shipcaster</url>
<url=showinfo:93998>Federation Navy 'Argyreos' Magnetic Field Stabilizer</url>
<url=showinfo:94018>Republic Rookie Shipcaster</url>
<url=showinfo:94019>Environment Backdrop Zenith and Nadir Darkness</url>
<url=showinfo:94020>Federation Navy 'Khryseos' Magnetic Field Stabilizer</url>
<url=showinfo:94026>Prototype 'Pluto' Mining Drone Blueprint Crate</url>
<url=showinfo:94027>Prototype 'Pluto' Ice Harvesting Drone Blueprint Crate</url>
<url=showinfo:94028>Gallente Occupied Stargate</url>
<url=showinfo:94029>Caldari Occupied Stargate</url>
<url=showinfo:94030>Amarr Occupied Stargate</url>
<url=showinfo:94031>Asteroid Set 1 Large 3 Scordite</url>
<url=showinfo:94039>Haven Booster III</url>
<url=showinfo:94040>Haven Booster VI</url>
<url=showinfo:94043>Crucible Booster III</url>
<url=showinfo:94044>Crucible Booster VI</url>
<url=showinfo:94045>Free-Zone Booster III</url>
<url=showinfo:94046>Free-Zone Booster VI</url>
<url=showinfo:94047>Strokar Booster III</url>
<url=showinfo:94048>Strokar Booster VI</url>
<url=showinfo:94058>Imperial Navy 'Neophyte' Heat Sink</url>
<url=showinfo:94060>Imperial Navy 'Disciple' Heat Sink</url>
<url=showinfo:94063>Caldari Navy Missile Guidance Computer</url>
<url=showinfo:94064>Republic Fleet Missile Guidance Computer</url>
<url=showinfo:94065>Republic Fleet Mining Survey Chipset</url>
<url=showinfo:94067>Caldari Navy Signal Distortion Amplifier</url>
<url=showinfo:94072>Salvation Blueprint</url>
<url=showinfo:94073>Simurgh Blueprint</url>
<url=showinfo:94074>Gaia Blueprint</url>
<url=showinfo:94075>Ymir Blueprint</url>
<url=showinfo:94087>Zero - Unlimited</url>
<url=showinfo:94088>Zero - Limited</url>
<url=showinfo:94089>One - Unlimited</url>
<url=showinfo:94090>One - Limited</url>
<url=showinfo:94091>Two - Unlimited</url>
<url=showinfo:94092>Two - Limited</url>
<url=showinfo:94093>Three - Unlimited</url>
<url=showinfo:94094>Three - Limited</url>
<url=showinfo:94095>Four - Unlimited</url>
<url=showinfo:94096>Four - Limited</url>
<url=showinfo:94097>Five - Unlimited</url>
<url=showinfo:94098>Five - Limited</url>
<url=showinfo:94099>Six - Unlimited</url>
<url=showinfo:94100>Six - Limited</url>
<url=showinfo:94101>Seven - Unlimited</url>
<url=showinfo:94102>Seven - Limited</url>
<url=showinfo:94103>Eight - Unlimited</url>
<url=showinfo:94104>Eight - Limited</url>
<url=showinfo:94105>Nine - Unlimited</url>
<url=showinfo:94106>Nine - Limited</url>
<url=showinfo:94107>Cradle of Faith - Unlimited</url>
<url=showinfo:94108>Cradle of Faith - Limited</url>
<url=showinfo:94121>Cradle of Freedom - Unlimited</url>
<url=showinfo:94125>Cradle of Freedom - Limited</url>
<url=showinfo:94126>Cradle of Honor - Unlimited</url>
<url=showinfo:94127>Cradle of Honor - Limited</url>
<url=showinfo:94128>Cradle of Liberation - Unlimited</url>
<url=showinfo:94129>Cradle of Liberation - Limited</url>
<url=showinfo:94130>Juniper Edge Gloss - Unlimited</url>
<url=showinfo:94131>Juniper Edge Gloss - Limited</url>
<url=showinfo:94132>Syndicated Teal Satin - Unlimited</url>
<url=showinfo:94133>Syndicated Teal Satin - Limited</url>
<url=showinfo:94134>Lilac Restoration Matte - Unlimited</url>
<url=showinfo:94135>Lilac Restoration Matte - Limited</url>
<url=showinfo:94136>Blessed Moss Matte - Unlimited</url>
<url=showinfo:94137>Blessed Moss Matte - Limited</url>
<url=showinfo:94138>Neon Forest Gloss - Unlimited</url>
<url=showinfo:94139>Neon Forest Gloss - Limited</url>
<url=showinfo:94141>Wartorn Electrum Metallic - Unlimited</url>
<url=showinfo:94142>Wartorn Electrum Metallic - Limited</url>
<url=showinfo:94143>Ebony Nightfall Metallic - Unlimited</url>
<url=showinfo:94144>Ebony Nightfall Metallic - Limited</url>
<url=showinfo:94145>Cracked Corrosion - Unlimited</url>
<url=showinfo:94146>Cracked Corrosion - Limited</url>
<url=showinfo:94147>Khuumak’s Head - Unlimited</url>
<url=showinfo:94148>Khuumak’s Head - Limited</url>
<url=showinfo:94149>Shield of the Empires - Unlimited</url>
<url=showinfo:94150>Shield of the Empires - Limited</url>
<url=showinfo:94152>Abaddon Mandate of Faith SKIN</url>
<url=showinfo:94153>Zealot Mandate of Faith SKIN</url>
<url=showinfo:94154>Confessor Mandate of Faith SKIN</url>
<url=showinfo:94155>Cerberus State Regulator SKIN</url>
<url=showinfo:94156>Rokh State Regulator SKIN</url>
<url=showinfo:94157>Bifrost Stark Strategist SKIN</url>
<url=showinfo:94158>Svipul Stark Strategist SKIN</url>
<url=showinfo:94159>Jackdaw State Regulator SKIN</url>
<url=showinfo:94160>Magus Presidential Agent SKIN</url>
<url=showinfo:94161>Non-interactable Minmatar Medium Structure (DO NOT TRANSLATE)</url>
<url=showinfo:94162>Non-interactable Amarr Medium Structure (DO NOT TRANSLATE)</url>
<url=showinfo:94163>Non-interactable Caldari Medium Structure (DO NOT TRANSLATE)</url>
<url=showinfo:94168>Non-interactable Gallente Medium Structure (DO NOT TRANSLATE)</url>
<url=showinfo:94169>ENV_Lava_01a</url>
<url=showinfo:94170>EverMore Fleet Sergeant</url>
<url=showinfo:94171>EverMore Fleet General</url>
<url=showinfo:94172>EverMore Fleet Major</url>
<url=showinfo:94173>EverMore Police Captain</url>
<url=showinfo:94174>EverMore Police Major</url>
<url=showinfo:94175>EverMore Police Sergeant</url>
<url=showinfo:94176>EverMore Customs Major</url>
<url=showinfo:94177>EverMore Customs Official</url>
<url=showinfo:94180>VDB_Cloud_Vortex_05d</url>
<url=showinfo:94187>Capsule Forever Creative SKIN</url>
<url=showinfo:95165>ENV_Gas_01a</url>
<url=showinfo:95166>ENV_Gas_02a</url>
<url=showinfo:95167>ENV_Storm_01a</url>
<url=showinfo:95168>ENV_Storm_02a</url>
<url=showinfo:95171>ENV_Lava_02a</url>
<url=showinfo:95172>ENV_Asteroid_Colony_02a</url>
<url=showinfo:95173>Suspect Scout Navy Military Beacon</url>
<url=showinfo:95178>ENV_Oceanic_01a</url>
<url=showinfo:95179>ENV_Oceanic_02a</url>
<url=showinfo:95191>Pioneer Starter Crate</url>
<url=showinfo:95192>Pioneer</url>
<url=showinfo:95193>Racial Booster Crate III</url>
<url=showinfo:95194>Racial Booster Crate VI</url>
Icon TypeID & Name Description Group Attributes
91916 - Imperial Electronics Booster I This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.

+4% Stasis Webfier Resistance
+2% Scan Probe Strength
+2% Maximum Targeting Range
+4% Mining Critical Success Chance.
Base Duration: 2 Hours

Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034695
typeID: 91916
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1034694
iconID: 25250
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 20767.4576389
Booster Duration: 7200000.0
Probe Scan Strength Bonus: 2.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 0.0
Maximum Targeting Range Bonus: 2.0
Mining Critical Success Chance Bonus: 2.0
Stasis Webifier Resistance Bonus: -4.0
Booster Slot: 14.0
91920 - State Electronics Booster I This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.


+4% Sensor Dampener Resistance
+2% Scan Probe Strength
+2% Maximum Targeting Range
+4% Mining Critical Success Chance.
Base Duration: 2 Hours

Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034719
typeID: 91920
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1034718
iconID: 25240
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 20767.4576389
Booster Duration: 7200000.0
Probe Scan Strength Bonus: 2.0
Sensor Dampener Resistance Bonus: -4.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 0.0
Maximum Targeting Range Bonus: 2.0
Mining Critical Success Chance Bonus: 4.0
Booster Slot: 14.0
91921 - Federation Electronics Booster I This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.


+12% to ship Sensor Strength
+2% Scan Probe Strength
+2% Scan Resolution
+4% Mining Critical Success Chance.
Base Duration: 2 Hours

Expiry date: November 10th YC128
Booster
Click to toggle showing the 29 attributes. descriptionID: 1034721
typeID: 91921
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1034720
iconID: 25235
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Gravimetric Strength: 12.0
Ladar Strength: 12.0
Scan Resolution Bonus: 2.0
Radar Strength: 12.0
Magnetometric Strength: 12.0
Booster Duration: 7200000.0
Probe Scan Strength Bonus: 2.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 0.0
Expiry Date: 20767.4576389
Mining Critical Success Chance Bonus: 4.0
Booster Slot: 14.0
91922 - Republic Electronics Booster I This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.


+4% Weapon Disruptor Resistance
+2% Scan Probe Strength
+2% Scan Resolution
+4% Mining Critical Success Chance.
Base Duration: 2 Hours

Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034723
typeID: 91922
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1034722
iconID: 25245
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Probe Scan Strength Bonus: 2.0
Weapon Disruption Resistance Bonus: -4.0
requiredSkill1Level: 1.0
Scan Resolution Bonus: 2.0
Meta Level: 0.0
Expiry Date: 20767.4576389
Mining Critical Success Chance Bonus: 4.0
Booster Slot: 14.0
91923 - Republic Electronics Booster II This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.


+8% Weapon Disruptor Resistance
+4% Scan Probe Strength
+4% Scan Resolution
+8% Mining Critical Success Chance.
Base Duration: 2 Hours

Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034725
typeID: 91923
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1034724
iconID: 25246
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Probe Scan Strength Bonus: 4.0
Weapon Disruption Resistance Bonus: -8.0
requiredSkill1Level: 1.0
Scan Resolution Bonus: 4.0
Meta Level: 3.0
Expiry Date: 20767.4576389
Mining Critical Success Chance Bonus: 8.0
Booster Slot: 14.0
91924 - Republic Electronics Booster III This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.


+12% Weapon Disruptor Resistance
+6% Scan Probe Strength
+6% Scan Resolution
+12% Mining Critical Success Chance.
Base Duration: 2 Hours

Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034727
typeID: 91924
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1034726
iconID: 25247
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Probe Scan Strength Bonus: 6.0
Weapon Disruption Resistance Bonus: -12.0
requiredSkill1Level: 1.0
Scan Resolution Bonus: 6.0
Meta Level: 5.0
Expiry Date: 20767.4576389
Mining Critical Success Chance Bonus: 12.0
Booster Slot: 14.0
91925 - Federation Electronics Booster II This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.


+24% to ship Sensor Strength
+4% Scan Probe Strength
+4% Scan Resolution
+8% Mining Critical Success Chance.
Base Duration: 2 Hours

Expiry date: November 10th YC128
Booster
Click to toggle showing the 29 attributes. descriptionID: 1034729
typeID: 91925
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1034728
iconID: 25236
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Gravimetric Strength: 24.0
Ladar Strength: 24.0
Scan Resolution Bonus: 4.0
Radar Strength: 24.0
Magnetometric Strength: 24.0
Booster Duration: 7200000.0
Probe Scan Strength Bonus: 4.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 3.0
Expiry Date: 20767.4576389
Mining Critical Success Chance Bonus: 8.0
Booster Slot: 14.0
91926 - Federation Electronics Booster III This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.


+36% to ship Sensor Strength
+6% Scan Probe Strength
+6% Scan Resolution
+12% Mining Critical Success Chance.
Base Duration: 2 Hours

Expiry date: November 10th YC128
Booster
Click to toggle showing the 29 attributes. descriptionID: 1034731
typeID: 91926
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1034730
iconID: 25237
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Gravimetric Strength: 36.0
Ladar Strength: 36.0
Scan Resolution Bonus: 6.0
Radar Strength: 36.0
Magnetometric Strength: 36.0
Booster Duration: 7200000.0
Probe Scan Strength Bonus: 6.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 5.0
Expiry Date: 20767.4576389
Mining Critical Success Chance Bonus: 12.0
Booster Slot: 14.0
91927 - State Electronics Booster II This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.


+8% Sensor Dampener Resistance
+4% Scan Probe Strength
+4% Maximum Targeting Range
+8% Mining Critical Success Chance.
Base Duration: 2 Hours

Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034733
typeID: 91927
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1034732
iconID: 25241
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 20767.4576389
Booster Duration: 7200000.0
Probe Scan Strength Bonus: 4.0
Sensor Dampener Resistance Bonus: -8.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 3.0
Maximum Targeting Range Bonus: 4.0
Mining Critical Success Chance Bonus: 8.0
Booster Slot: 14.0
91928 - State Electronics Booster III This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.


+12% Sensor Dampener Resistance
+6% Scan Probe Strength
+6% Maximum Targeting Range
+12% Mining Critical Success Chance.
Base Duration: 2 Hours

Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034735
typeID: 91928
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1034734
iconID: 25242
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 20767.4576389
Booster Duration: 7200000.0
Probe Scan Strength Bonus: 6.0
Sensor Dampener Resistance Bonus: -12.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 5.0
Maximum Targeting Range Bonus: 6.0
Mining Critical Success Chance Bonus: 12.0
Booster Slot: 14.0
91929 - Imperial Electronics Booster II This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.


+8% Stasis Webfier Resistance
+4% Scan Probe Strength
+4% Maximum Targeting Range
+8% Mining Critical Success Chance.
Base Duration: 2 Hours

Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034737
typeID: 91929
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1034736
iconID: 25251
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 20767.4576389
Booster Duration: 7200000.0
Probe Scan Strength Bonus: 4.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 3.0
Maximum Targeting Range Bonus: 4.0
Mining Critical Success Chance Bonus: 8.0
Stasis Webifier Resistance Bonus: -8.0
Booster Slot: 14.0
91930 - Imperial Electronics Booster III This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.


+12% Stasis Webfier Resistance
+6% Scan Probe Strength
+6% Maximum Targeting Range
+12% Mining Critical Success Chance.
Base Duration: 2 Hours

Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034739
typeID: 91930
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1034738
iconID: 25252
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 20767.4576389
Booster Duration: 7200000.0
Probe Scan Strength Bonus: 6.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 5.0
Maximum Targeting Range Bonus: 6.0
Mining Critical Success Chance Bonus: 12.0
Stasis Webifier Resistance Bonus: -12.0
Booster Slot: 14.0
91932 - Imperial Defense Booster I This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.

+2% bonus to Explosive Shield, Armor and Hull Resistances
+1% bonus to Kinetic Shield, Armor and Hull Resistances
+4 bonus to Data and Relic Analyzer Virus Coherence
+4% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours

Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034752
typeID: 91932
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1034751
iconID: 25250
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Passive Explosive Damage Resistance Bonus: -2.0
Passive Kinetic Damage Resistance Bonus: -1.0
Residue Probability Reduction: -4.0
Booster Duration: 7200000.0
Virus Coherence Bonus: 4.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4583333
Meta Level: 0.0
Booster Slot: 15.0
Primary Skill required: 3405.0
91934 - State Defense Booster I This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.

+2% bonus to Thermal Shield, Armor and Hull Resistances
+1% bonus to Kinetic Shield, Armor and Hull Resistances
+4 bonus to Data and Relic Analyzer Virus Coherence
+4% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours

Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034789
typeID: 91934
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1034788
iconID: 25240
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Passive Kinetic Damage Resistance Bonus: -1.0
Residue Probability Reduction: -4.0
Booster Duration: 7200000.0
Virus Coherence Bonus: 4.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 0.0
Booster Slot: 15.0
Expiry Date: 20767.4583333
Passive Thermal Damage Resistance Bonus: -2.0
91935 - Federation Defense Booster I This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.

+2% bonus to Kinetic Shield, Armor and Hull Resistances
+1% bonus to Thermal Shield, Armor and Hull Resistances
+4 bonus to Data and Relic Analyzer Virus Coherence
+4% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours

Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034791
typeID: 91935
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1034790
iconID: 25235
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Passive Kinetic Damage Resistance Bonus: -2.0
Residue Probability Reduction: -4.0
Booster Duration: 7200000.0
Virus Coherence Bonus: 4.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 0.0
Booster Slot: 15.0
Expiry Date: 20767.4583333
Passive Thermal Damage Resistance Bonus: -1.0
91936 - Republic Defense Booster I This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.

+2% bonus to EM Shield, Armor and Hull Resistances
+1% bonus to Thermal Shield, Armor and Hull Resistances
+4 bonus to Data and Relic Analyzer Virus Coherence
+4% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours

Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034793
typeID: 91936
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1034792
iconID: 25245
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Passive EM Damage Resistance Bonus: -2.0
Residue Probability Reduction: -4.0
Booster Duration: 7200000.0
Virus Coherence Bonus: 4.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 0.0
Booster Slot: 15.0
Expiry Date: 20767.4583333
Passive Thermal Damage Resistance Bonus: -1.0
91939 - Imperial Defense Booster II This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.

+4% bonus to Explosive Shield, Armor and Hull Resistances
+2% bonus to Kinetic Shield, Armor and Hull Resistances
+8 bonus to Data and Relic Analyzer Virus Coherence
+8% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours

Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034844
typeID: 91939
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1034843
iconID: 25251
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Passive Explosive Damage Resistance Bonus: -4.0
Passive Kinetic Damage Resistance Bonus: -2.0
Residue Probability Reduction: -8.0
Booster Duration: 7200000.0
Virus Coherence Bonus: 8.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4583333
Meta Level: 3.0
Booster Slot: 15.0
Primary Skill required: 3405.0
91940 - Imperial Defense Booster III This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.

+6% bonus to Explosive Shield, Armor and Hull Resistances
+3% bonus to Kinetic Shield, Armor and Hull Resistances
+12 bonus to Data and Relic Analyzer Virus Coherence
+12% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours

Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034846
typeID: 91940
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1034845
iconID: 25252
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Passive Explosive Damage Resistance Bonus: -6.0
Passive Kinetic Damage Resistance Bonus: -3.0
Residue Probability Reduction: -12.0
Booster Duration: 7200000.0
Virus Coherence Bonus: 12.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4583333
Meta Level: 5.0
Booster Slot: 15.0
Primary Skill required: 3405.0
91941 - State Defense Booster II This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.

+4% bonus to Thermal Shield, Armor and Hull Resistances
+2% bonus to Kinetic Shield, Armor and Hull Resistances
+8 bonus to Data and Relic Analyzer Virus Coherence
+8% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours

Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034848
typeID: 91941
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1034847
iconID: 25241
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Passive Kinetic Damage Resistance Bonus: -2.0
Residue Probability Reduction: -8.0
Booster Duration: 7200000.0
Virus Coherence Bonus: 8.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 3.0
Booster Slot: 15.0
Expiry Date: 20767.4583333
Passive Thermal Damage Resistance Bonus: -4.0
91942 - State Defense Booster III This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.

+6% bonus to Thermal Shield, Armor and Hull Resistances
+3% bonus to Kinetic Shield, Armor and Hull Resistances
+12 bonus to Data and Relic Analyzer Virus Coherence
+12% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours

Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034850
typeID: 91942
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1034849
iconID: 25242
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Passive Kinetic Damage Resistance Bonus: -3.0
Residue Probability Reduction: -12.0
Booster Duration: 7200000.0
Virus Coherence Bonus: 12.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 5.0
Booster Slot: 15.0
Expiry Date: 20767.4583333
Passive Thermal Damage Resistance Bonus: -6.0
91943 - Federation Defense Booster III This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.

+6% bonus to Kinetic Shield, Armor and Hull Resistances
+3% bonus to Thermal Shield, Armor and Hull Resistances
+12 bonus to Data and Relic Analyzer Virus Coherence
+12% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours

Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034852
typeID: 91943
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1034851
iconID: 25237
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Passive Kinetic Damage Resistance Bonus: -6.0
Residue Probability Reduction: -12.0
Booster Duration: 7200000.0
Virus Coherence Bonus: 12.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 5.0
Booster Slot: 15.0
Expiry Date: 20767.4583333
Passive Thermal Damage Resistance Bonus: -3.0
91944 - Federation Defense Booster II This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.

+4% bonus to Kinetic Shield, Armor and Hull Resistances
+2% bonus to Thermal Shield, Armor and Hull Resistances
+8 bonus to Data and Relic Analyzer Virus Coherence
+8% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours

Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034854
typeID: 91944
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1034853
iconID: 25236
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Passive Kinetic Damage Resistance Bonus: -4.0
Residue Probability Reduction: -8.0
Booster Duration: 7200000.0
Virus Coherence Bonus: 8.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 3.0
Booster Slot: 15.0
Expiry Date: 20767.4583333
Passive Thermal Damage Resistance Bonus: -2.0
91945 - Republic Defense Booster II This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.

+4% bonus to EM Shield, Armor and Hull Resistances
+2% bonus to Thermal Shield, Armor and Hull Resistances
+8 bonus to Data and Relic Analyzer Virus Coherence
+8% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours

Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034856
typeID: 91945
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1034855
iconID: 25246
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Passive EM Damage Resistance Bonus: -4.0
Residue Probability Reduction: -8.0
Booster Duration: 7200000.0
Virus Coherence Bonus: 8.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 3.0
Booster Slot: 15.0
Expiry Date: 20767.4583333
Passive Thermal Damage Resistance Bonus: -2.0
91946 - Republic Defense Booster III This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.

+6% bonus to EM Shield, Armor and Hull Resistances
+3% bonus to Thermal Shield, Armor and Hull Resistances
+12 bonus to Data and Relic Analyzer Virus Coherence
+12% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours

Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034858
typeID: 91946
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1034857
iconID: 25247
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Passive EM Damage Resistance Bonus: -6.0
Residue Probability Reduction: -12.0
Booster Duration: 7200000.0
Virus Coherence Bonus: 12.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 5.0
Booster Slot: 15.0
Expiry Date: 20767.4583333
Passive Thermal Damage Resistance Bonus: -3.0
91947 - Imperial Mobility Booster I This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.

+2% bonus to Ship Velocity
+3% reduction to Afterburner Capacitor Consumption
+3% bonus to Warp Speed
+4% bonus to range of all mining lasers


Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034860
typeID: 91947
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1034859
iconID: 25250
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 20767.4576389
Booster Duration: 7200000.0
Warp Speed Bonus: 3.0
Maximum Mining Range Bonus: 4.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 0.0
Velocity Modifier: 2.0
Capacitor Need Bonus: -3.0
Booster Slot: 16.0
91948 - State Mobility Booster I This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.

+2% bonus to Ship Agility
+3% reduction to Afterburner Capacitor Consumption
+3% bonus to Warp Speed
+4% bonus to range of all mining lasers


Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034863
typeID: 91948
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1034862
iconID: 25240
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 20767.4576389
Booster Duration: 7200000.0
Warp Speed Bonus: 3.0
Maximum Mining Range Bonus: 4.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Inertia Modifier: -2.0
Meta Level: 0.0
Capacitor Need Bonus: -3.0
Booster Slot: 16.0
91949 - Federation Mobility Booster I This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.

+2% bonus to Ship Agility
+3% reduction to Microwarpdrive Capacitor Consumption
+3% bonus to Warp Speed
+4% bonus to range of all mining lasers


Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034865
typeID: 91949
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1034864
iconID: 25235
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 20767.4576389
Booster Duration: 7200000.0
Warp Speed Bonus: 3.0
Maximum Mining Range Bonus: 4.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Inertia Modifier: -2.0
Meta Level: 0.0
Capacitor Need Bonus: -3.0
Booster Slot: 16.0
91950 - Republic Mobility Booster I This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.

+2% bonus to Ship Velocity
+3% reduction to Microwarpdrive Capacitor Consumption
+3% bonus to Warp Speed
+4% bonus to range of all mining lasers


Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034867
typeID: 91950
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1034866
iconID: 25245
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 20767.4576389
Booster Duration: 7200000.0
Warp Speed Bonus: 3.0
Maximum Mining Range Bonus: 4.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 0.0
Velocity Modifier: 2.0
Capacitor Need Bonus: -3.0
Booster Slot: 16.0
91951 - Imperial Mobility Booster III This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.

+6% bonus to Ship Velocity
+9% reduction to Afterburner Capacitor Consumption
+9% bonus to Warp Speed
+12% bonus to range of all mining lasers


Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034869
typeID: 91951
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1034868
iconID: 25252
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 20767.4576389
Booster Duration: 7200000.0
Warp Speed Bonus: 9.0
Maximum Mining Range Bonus: 12.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 5.0
Velocity Modifier: 6.0
Capacitor Need Bonus: -9.0
Booster Slot: 16.0
91952 - Imperial Mobility Booster II This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.

+4% bonus to Ship Velocity
+6% reduction to Afterburner Capacitor Consumption
+6% bonus to Warp Speed
+8% bonus to range of all mining lasers


Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034871
typeID: 91952
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1034870
iconID: 25251
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 20767.4576389
Booster Duration: 7200000.0
Warp Speed Bonus: 6.0
Maximum Mining Range Bonus: 8.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 3.0
Velocity Modifier: 4.0
Capacitor Need Bonus: -6.0
Booster Slot: 16.0
91953 - State Mobility Booster II This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.

+4% bonus to Ship Agility
+6% reduction to Afterburner Capacitor Consumption
+6% bonus to Warp Speed
+8% bonus to range of all mining lasers


Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034873
typeID: 91953
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1034872
iconID: 25241
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 20767.4576389
Booster Duration: 7200000.0
Warp Speed Bonus: 6.0
Maximum Mining Range Bonus: 8.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Inertia Modifier: -4.0
Meta Level: 3.0
Capacitor Need Bonus: -6.0
Booster Slot: 16.0
91954 - State Mobility Booster III This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.

+6% bonus to Ship Agility
+9% reduction to Afterburner Capacitor Consumption
+9% bonus to Warp Speed
+12% bonus to range of all mining lasers


Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034875
typeID: 91954
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1034874
iconID: 25242
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 20767.4576389
Booster Duration: 7200000.0
Warp Speed Bonus: 9.0
Maximum Mining Range Bonus: 12.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Inertia Modifier: -6.0
Meta Level: 5.0
Capacitor Need Bonus: -9.0
Booster Slot: 16.0
91958 - Federation Mobility Booster II This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.

+4% bonus to Ship Agility
+6% reduction to Microwarpdrive Capacitor Consumption
+6% bonus to Warp Speed
+8% bonus to range of all mining lasers


Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034883
typeID: 91958
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1034882
iconID: 25236
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 20767.4576389
Booster Duration: 7200000.0
Warp Speed Bonus: 6.0
Maximum Mining Range Bonus: 8.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Inertia Modifier: -4.0
Meta Level: 3.0
Capacitor Need Bonus: -6.0
Booster Slot: 16.0
91959 - Federation Mobility Booster III This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.

+6% bonus to Ship Agility
+9% reduction to Microwarpdrive Capacitor Consumption
+9% bonus to Warp Speed
+12% bonus to range of all mining lasers


Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034885
typeID: 91959
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1034884
iconID: 25237
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 20767.4576389
Booster Duration: 7200000.0
Warp Speed Bonus: 9.0
Maximum Mining Range Bonus: 12.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Inertia Modifier: -6.0
Meta Level: 5.0
Capacitor Need Bonus: -9.0
Booster Slot: 16.0
91960 - Republic Mobility Booster II This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.

+4% bonus to Ship Velocity
+6% reduction to Microwarpdrive Capacitor Consumption
+6% bonus to Warp Speed
+8% bonus to range of all mining lasers


Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034887
typeID: 91960
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1034886
iconID: 25246
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 20767.4576389
Booster Duration: 7200000.0
Warp Speed Bonus: 6.0
Maximum Mining Range Bonus: 8.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 3.0
Velocity Modifier: 4.0
Capacitor Need Bonus: -6.0
Booster Slot: 16.0
91961 - Republic Mobility Booster III This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.

+6% bonus to Ship Velocity
+9% reduction to Microwarpdrive Capacitor Consumption
+9% bonus to Warp Speed
+12% bonus to range of all mining lasers


Expiry date: November 10th YC128
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034889
typeID: 91961
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1034888
iconID: 25247
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 20767.4576389
Booster Duration: 7200000.0
Warp Speed Bonus: 9.0
Maximum Mining Range Bonus: 12.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Meta Level: 5.0
Velocity Modifier: 6.0
Capacitor Need Bonus: -9.0
Booster Slot: 16.0
91962 - Imperial Hardpoint Booster I This booster has been produced by the Amarr Empire to assist with their with their military campaign war efforts.

+2% bonus to Energy Turret Damage
+2% bonus to Drone Damage
+2% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+4% reduction in Salvager cycle time
Base Duration: 2 Hours.


Expiry date: November 10th YC125
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034891
typeID: 91962
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1034890
iconID: 25250
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Damage Modifier: 1.02
Duration Bonus: -4.0
Damage Multiplier Bonus: 2.0
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Mining, Ice and Gas Module Duration & Capacitor-use bonus: -2.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Meta Level: 0.0
Booster Slot: 17.0
91963 - State Hardpoint Booster I This booster has been produced by the Caldari State to assist with their with their military campaign war efforts.

+2% bonus to Hybrid Turret Damage
+2% bonus to Missile Damage
+2% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+4% Reduction in Salvager cycle time
Base Duration: 2 Hours.


Expiry date: November 10th YC125
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034894
typeID: 91963
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1034893
iconID: 25240
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Damage Modifier: 1.02
Duration Bonus: -4.0
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Missile Damage Bonus: 2.0
Mining, Ice and Gas Module Duration & Capacitor-use bonus: -2.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Meta Level: 0.0
Booster Slot: 17.0
91964 - Federation Hardpoint Booster I This booster has been produced by the Gallente Federation to assist with their with their military campaign war efforts.

+2% bonus to Hybrid Turret Damage
+2% bonus to Drone Damage
+2% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+4% reduction in Salvager cycle time
Base Duration: 2 Hours.


Expiry date: November 10th YC125
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034896
typeID: 91964
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1034895
iconID: 25235
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Damage Modifier: 1.02
Duration Bonus: -4.0
Damage Multiplier Bonus: 2.0
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Mining, Ice and Gas Module Duration & Capacitor-use bonus: -2.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Meta Level: 0.0
Booster Slot: 17.0
91965 - Republic Hardpoint Booster I This booster has been produced by the Minmatar Republic to assist with their with their military campaign war efforts.

+2% bonus to Projectile Turret Damage
+2% bonus to Missile Damage
+2% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+4% Reduction in Salvager cycle time
Base Duration: 2 Hours.


Expiry date: November 10th YC125
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034898
typeID: 91965
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1034897
iconID: 25245
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Damage Modifier: 1.02
Duration Bonus: -4.0
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Missile Damage Bonus: 2.0
Mining, Ice and Gas Module Duration & Capacitor-use bonus: -2.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Meta Level: 0.0
Booster Slot: 17.0
91970 - Imperial Hardpoint Booster II This booster has been produced by the Amarr Empire to assist with their with their military campaign war efforts.

+4% bonus to Energy Turret Damage
+4% bonus to Drone Damage
+4% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+8% reduction in Salvager cycle time
Base Duration: 2 Hours.


Expiry date: November 10th YC125
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034906
typeID: 91970
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1034905
iconID: 25251
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Damage Modifier: 1.04
Duration Bonus: -8.0
Damage Multiplier Bonus: 4.0
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Mining, Ice and Gas Module Duration & Capacitor-use bonus: -4.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Meta Level: 3.0
Booster Slot: 17.0
91971 - Imperial Hardpoint Booster III This booster has been produced by the Amarr Empire to assist with their with their military campaign war efforts.

+6% bonus to Energy Turret Damage
+6% bonus to Drone Damage
+6% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+12% reduction in Salvager cycle time
Base Duration: 2 Hours.


Expiry date: November 10th YC125
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034908
typeID: 91971
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1034907
iconID: 25252
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Damage Modifier: 1.06
Duration Bonus: -12.0
Damage Multiplier Bonus: 6.0
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Mining, Ice and Gas Module Duration & Capacitor-use bonus: -6.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Meta Level: 5.0
Booster Slot: 17.0
91972 - State Hardpoint Booster II This booster has been produced by the Caldari State to assist with their with their military campaign war efforts.

+4% bonus to Hybrid Turret Damage
+4% bonus to Missile Damage
+4% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+8% Reduction in Salvager cycle time
Base Duration: 2 Hours.


Expiry date: November 10th YC125
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034910
typeID: 91972
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1034909
iconID: 25241
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Damage Modifier: 1.04
Duration Bonus: -8.0
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Missile Damage Bonus: 4.0
Mining, Ice and Gas Module Duration & Capacitor-use bonus: -4.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Meta Level: 3.0
Booster Slot: 17.0
91973 - State Hardpoint Booster III This booster has been produced by the Caldari State to assist with their with their military campaign war efforts.

+6% bonus to Hybrid Turret Damage
+6% bonus to Missile Damage
+6% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+12% Reduction in Salvager cycle time
Base Duration: 2 Hours.


Expiry date: November 10th YC125
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034912
typeID: 91973
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1034911
iconID: 25242
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Damage Modifier: 1.06
Duration Bonus: -12.0
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Missile Damage Bonus: 6.0
Mining, Ice and Gas Module Duration & Capacitor-use bonus: -6.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Meta Level: 5.0
Booster Slot: 17.0
91974 - Federation Hardpoint Booster II This booster has been produced by the Gallente Federation to assist with their with their military campaign war efforts.

+4% bonus to Hybrid Turret Damage
+4% bonus to Drone Damage
+4% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+8% reduction in Salvager cycle time
Base Duration: 2 Hours.


Expiry date: November 10th YC125
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034914
typeID: 91974
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1034913
iconID: 25236
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Damage Modifier: 1.04
Duration Bonus: -8.0
Damage Multiplier Bonus: 4.0
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Mining, Ice and Gas Module Duration & Capacitor-use bonus: -4.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Meta Level: 3.0
Booster Slot: 17.0
91975 - Federation Hardpoint Booster III This booster has been produced by the Gallente Federation to assist with their with their military campaign war efforts.

+6% bonus to Hybrid Turret Damage
+6% bonus to Drone Damage
+6% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+12% reduction in Salvager cycle time
Base Duration: 2 Hours.


Expiry date: November 10th YC125
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034916
typeID: 91975
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1034915
iconID: 25237
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Damage Modifier: 1.06
Duration Bonus: -12.0
Damage Multiplier Bonus: 6.0
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Mining, Ice and Gas Module Duration & Capacitor-use bonus: -6.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Meta Level: 5.0
Booster Slot: 17.0
91976 - Republic Hardpoint Booster II This booster has been produced by the Minmatar Republic to assist with their with their military campaign war efforts.

+4% bonus to Projectile Turret Damage
+4% bonus to Missile Damage
+4% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+12% Reduction in Salvager cycle time
Base Duration: 2 Hours.


Expiry date: November 10th YC125
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034918
typeID: 91976
Capacity: 0.0
metaLevel: 3
isDynamicType: 0
typeNameID: 1034917
iconID: 25246
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Damage Modifier: 1.04
Duration Bonus: -8.0
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Missile Damage Bonus: 4.0
Mining, Ice and Gas Module Duration & Capacitor-use bonus: -4.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Meta Level: 3.0
Booster Slot: 17.0
91977 - Republic Hardpoint Booster III This booster has been produced by the Minmatar Republic to assist with their with their military campaign war efforts.

+6% bonus to Projectile Turret Damage
+6% bonus to Missile Damage
+6% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+12% Reduction in Salvager cycle time
Base Duration: 2 Hours.


Expiry date: November 10th YC125
Booster
Click to toggle showing the 26 attributes. descriptionID: 1034920
typeID: 91977
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1034919
iconID: 25247
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 303
portionSize: 1
Damage Modifier: 1.06
Duration Bonus: -12.0
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Missile Damage Bonus: 6.0
Mining, Ice and Gas Module Duration & Capacitor-use bonus: -6.0
requiredSkill1Level: 1.0
Expiry Date: 20767.4576389
Meta Level: 5.0
Booster Slot: 17.0
92536 - Amarr Tactical Relay This structure acts as a relay station for the Amarr Empire's operations in this structure, collecting, receiving and transmitting battlefield intelligence. Destructible Effect Beacon
Click to toggle showing the 35 attributes. descriptionID: 1037254
typeID: 92536
graphicID: 25687
Capacity: 10000.0
raceID: 4
isDynamicType: 0
typeNameID: 1037253
basePrice: 0.0
Volume: 100000000.0
isisGroupID: 4
radius: 150.0
published: 0
Mass: 100000.0
groupID: 4033
portionSize: 1
entityFlyRange: 0.0
Shield Capacity: 100000.0
entityEquipmentMin: 5.0
Structure Hitpoints: 50000.0
Armor EM Damage Resistance: 0.25
Armor Explosive Damage Resistance: 0.25
Armor Kinetic Damage Resistance: 0.25
Armor Thermal Damage Resistance: 0.25
Shield EM Damage Resistance: 0.25
Shield Explosive Damage Resistance: 0.25
Shield Kinetic Damage Resistance: 0.25
Shield Thermal Damage Resistance: 0.25
entityFactionLoss: 0.0
Security Status Kill Amount: 0.0
Shield recharge time: 10000000.0
entityEquipmentMax: 10.0
entityLootCountMin: 5.0
entityLootCountMax: 10.0
Armor Hitpoints: 100000.0
entityAttackRange: 0.0
92548 - FW Complex - Moderate NVY-3 - Attacker Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 92548
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1037293
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
92549 - FW Complex - Moderate NVY-3 - Occupier Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 92549
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1037294
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
92551 - Imperial Omen An Amarr Navy Omen-class cruiser charged with the defence of key military control points throughout the Amarr-Minmatar warzone. FW Amarr Empire Cruiser
Click to toggle showing the 66 attributes. descriptionID: 1037310
typeID: 92551
graphicID: 1731
Capacity: 440.0
isDynamicType: 0
typeNameID: 1037309
basePrice: 0.0
Volume: 0.0
wreckTypeID: 91025
radius: 110.0
published: 0
Mass: 10000000.0
groupID: 1179
portionSize: 1
Damage Modifier: 4.0
Shield Capacity: 440.0
Structure Hitpoints: 400.0
Armor EM Damage Resistance: 0.6
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.6
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.4
Shield Thermal Damage Resistance: 0.4
Accuracy falloff: 24000.0
Turret Tracking: 300.0
Maximum Velocity: 900.0
Signature Radius: 240.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 300.0
Optimal Range: 48000.0
Armor Hitpoints: 1320.0
Kinetic damage: 0.0
Maximum Locked Targets: 10.0
behaviorArmorRepairerAmount: 297.0
Thermal damage: 5.0
Inertia Modifier: 0.3
armorUniformity: 0.75
behaviorArmorRepairerDischarge: 0.0
Capacitor Recharge time: 100000.0
Maximum Targeting Range: 125000.0
Capacitor Capacity: 1600.0
Structure Kinetic Damage Resistance: 1.0
RADAR Sensor Strength: 14.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
Warp Speed Multiplier: 2.0
Shield recharge time: 2500000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 8000.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 4500.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 7.0
Explosive damage: 0.0
gfxTurretID: 457.0
gfxBoosterID: 397.0
Orbit Velocity: 300.0
92552 - Renouncer Omen A specialist Omen-class cruiser charged by the Amarr Navy with intercepting any forces that threaten key military control points throughout the Amarr-Minmatar warzone. FW Amarr Empire Cruiser
Click to toggle showing the 70 attributes. descriptionID: 1037313
typeID: 92552
graphicID: 1731
Capacity: 440.0
isDynamicType: 0
typeNameID: 1037312
basePrice: 0.0
Volume: 0.0
wreckTypeID: 91025
radius: 110.0
published: 0
Mass: 10000000.0
groupID: 1179
portionSize: 1
Damage Modifier: 4.0
Shield Capacity: 550.0
Structure Hitpoints: 500.0
Armor EM Damage Resistance: 0.6
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.6
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.4
Shield Thermal Damage Resistance: 0.4
Accuracy falloff: 24000.0
Turret Tracking: 300.0
Maximum Velocity: 1350.0
Signature Radius: 300.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 300.0
Optimal Range: 48000.0
Armor Hitpoints: 1650.0
Kinetic damage: 0.0
Maximum Locked Targets: 10.0
behaviorArmorRepairerAmount: 99.0
Thermal damage: 5.0
Inertia Modifier: 0.1
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 30000.0
behaviorWarpDisruptDischarge: 0.0
behaviorArmorRepairerDischarge: 0.0
Capacitor Recharge time: 100000.0
Maximum Targeting Range: 125000.0
Capacitor Capacity: 1600.0
behaviorWarpDisruptStrength: 1.0
Structure Kinetic Damage Resistance: 1.0
RADAR Sensor Strength: 14.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
Warp Speed Multiplier: 2.0
Shield recharge time: 2500000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 5000.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 4500.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 7.0
Explosive damage: 0.0
gfxTurretID: 457.0
gfxBoosterID: 397.0
Orbit Velocity: 450.0
armorUniformity: 0.75
92553 - Detainer Caracal A specialist Caracal-class cruiser charged by the Caldari Navy with intercepting any forces that threaten key military control points throughout the Caldari-Gallente warzone. FW Caldari State Cruiser
Click to toggle showing the 67 attributes. descriptionID: 1037315
typeID: 92553
graphicID: 1786
Capacity: 440.0
isDynamicType: 0
typeNameID: 1037314
basePrice: 0.0
Volume: 0.0
wreckTypeID: 91025
radius: 166.0
published: 0
Mass: 10000000.0
groupID: 1180
portionSize: 1
Missile Velocity Bonus: 2.25
Missile Flight Time Bonus: 2.25
Shield Capacity: 1100.0
Structure Hitpoints: 500.0
Armor EM Damage Resistance: 0.6
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.6
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.4
Shield Thermal Damage Resistance: 0.4
behaviorShieldBoosterAmount: 66.0
behaviorShieldBoosterDischarge: 0.0
behaviorShieldBoosterDuration: 4500.0
Signature Radius: 300.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 5.0
Scan Resolution: 300.0
Armor Hitpoints: 825.0
Shield recharge time: 2500000.0
Maximum Locked Targets: 10.0
Inertia Modifier: 0.1
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 30000.0
behaviorWarpDisruptDischarge: 0.0
Capacitor Recharge time: 100000.0
Maximum Targeting Range: 125000.0
Capacitor Capacity: 1600.0
behaviorWarpDisruptStrength: 1.0
Structure Kinetic Damage Resistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 14.0
Missile Damage Bonus: 1.0
Warp Speed Multiplier: 2.0
Explosion Radius Bonus: 0.5
Explosion Velocity Bonus: 1.5
Maximum Velocity: 1350.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 5000.0
shieldUniformity: 0.75
entityMaxVelocitySignatureRadiusMultiplier: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
gfxTurretID: 1875.0
gfxBoosterID: 395.0
Rate of fire: 10000.0
entityMissileTypeID: 27361.0
Orbit Velocity: 450.0
armorUniformity: 0.75
92556 - State Caracal A Caldari Navy Caracal-class cruiser charged with the defence of key military control points throughout the Caldari-Gallente warzone. FW Caldari State Cruiser
Click to toggle showing the 63 attributes. descriptionID: 1037319
typeID: 92556
graphicID: 1786
Capacity: 440.0
isDynamicType: 0
typeNameID: 1037318
basePrice: 0.0
Volume: 0.0
wreckTypeID: 91025
radius: 166.0
published: 0
Mass: 10000000.0
groupID: 1180
portionSize: 1
Missile Velocity Bonus: 2.25
Missile Flight Time Bonus: 2.25
Shield Capacity: 880.0
Structure Hitpoints: 400.0
Armor EM Damage Resistance: 0.6
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.6
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.4
Shield Thermal Damage Resistance: 0.4
behaviorShieldBoosterAmount: 198.0
behaviorShieldBoosterDischarge: 0.0
behaviorShieldBoosterDuration: 4500.0
Signature Radius: 240.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 5.0
Scan Resolution: 300.0
Armor Hitpoints: 660.0
Shield recharge time: 2500000.0
Maximum Locked Targets: 10.0
Inertia Modifier: 0.3
armorUniformity: 0.75
Capacitor Recharge time: 100000.0
Maximum Targeting Range: 125000.0
Capacitor Capacity: 1600.0
Structure Kinetic Damage Resistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 14.0
Missile Damage Bonus: 1.0
Warp Speed Multiplier: 2.0
Explosion Radius Bonus: 0.5
Explosion Velocity Bonus: 1.5
Maximum Velocity: 900.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 8000.0
shieldUniformity: 0.75
entityMaxVelocitySignatureRadiusMultiplier: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
gfxTurretID: 1875.0
gfxBoosterID: 395.0
Rate of fire: 10000.0
entityMissileTypeID: 27361.0
Orbit Velocity: 300.0
92557 - Federation Vexor A Federation Navy Vexor-class cruiser charged with the defence of key military control points throughout the Gallente-Caldari warzone. FW Gallente Federation Cruiser
Click to toggle showing the 66 attributes. descriptionID: 1037321
typeID: 92557
graphicID: 1803
Capacity: 440.0
isDynamicType: 0
typeNameID: 1037320
basePrice: 0.0
Volume: 0.0
wreckTypeID: 91025
radius: 149.0
published: 0
Mass: 10000000.0
groupID: 1181
portionSize: 1
Damage Modifier: 4.0
Shield Capacity: 440.0
Structure Hitpoints: 400.0
Armor EM Damage Resistance: 0.6
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.6
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.4
Shield Thermal Damage Resistance: 0.4
Accuracy falloff: 24000.0
Turret Tracking: 300.0
Maximum Velocity: 900.0
Signature Radius: 240.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 300.0
Optimal Range: 48000.0
Armor Hitpoints: 1320.0
Kinetic damage: 7.0
Maximum Locked Targets: 10.0
behaviorArmorRepairerAmount: 297.0
Thermal damage: 5.0
Inertia Modifier: 0.3
armorUniformity: 0.75
behaviorArmorRepairerDischarge: 0.0
Capacitor Recharge time: 100000.0
Maximum Targeting Range: 125000.0
Capacitor Capacity: 1600.0
Structure Kinetic Damage Resistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 14.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
Warp Speed Multiplier: 2.0
Shield recharge time: 2500000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 8000.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 4500.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 0.0
Explosive damage: 0.0
gfxTurretID: 567.0
gfxBoosterID: 394.0
Orbit Velocity: 300.0
92558 - Inspector Vexor A specialist Vexor-class cruiser charged by the Federation Navy with intercepting any forces that threaten key military control points throughout the Gallente-Caldari warzone. FW Gallente Federation Cruiser
Click to toggle showing the 70 attributes. descriptionID: 1037323
typeID: 92558
graphicID: 1803
Capacity: 440.0
isDynamicType: 0
typeNameID: 1037322
basePrice: 0.0
Volume: 0.0
wreckTypeID: 91025
radius: 149.0
published: 0
Mass: 10000000.0
groupID: 1181
portionSize: 1
Damage Modifier: 4.0
Shield Capacity: 550.0
Structure Hitpoints: 500.0
Armor EM Damage Resistance: 0.6
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.6
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.4
Shield Thermal Damage Resistance: 0.4
Accuracy falloff: 24000.0
Turret Tracking: 300.0
Maximum Velocity: 1350.0
Signature Radius: 300.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 300.0
Optimal Range: 48000.0
Armor Hitpoints: 1650.0
Kinetic damage: 7.0
Maximum Locked Targets: 10.0
behaviorArmorRepairerAmount: 99.0
Thermal damage: 5.0
Inertia Modifier: 0.1
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 30000.0
behaviorWarpDisruptDischarge: 0.0
behaviorArmorRepairerDischarge: 0.0
Capacitor Recharge time: 100000.0
Maximum Targeting Range: 125000.0
Capacitor Capacity: 1600.0
behaviorWarpDisruptStrength: 1.0
Structure Kinetic Damage Resistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 14.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
Warp Speed Multiplier: 2.0
Shield recharge time: 2500000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 5000.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 4500.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 0.0
Explosive damage: 0.0
gfxTurretID: 567.0
gfxBoosterID: 394.0
Orbit Velocity: 450.0
armorUniformity: 0.75
92559 - Republic Stabber A Republic Fleet Stabber-class cruiser charged with the defence of key military control points throughout the Minmatar-Amarr warzone. FW Minmatar Republic Cruiser
Click to toggle showing the 66 attributes. descriptionID: 1037325
typeID: 92559
graphicID: 1884
Capacity: 440.0
isDynamicType: 0
typeNameID: 1037324
basePrice: 0.0
Volume: 0.0
wreckTypeID: 91025
radius: 88.0
published: 0
Mass: 10000000.0
groupID: 1182
portionSize: 1
Damage Modifier: 4.0
Shield Capacity: 880.0
Structure Hitpoints: 400.0
Armor EM Damage Resistance: 0.6
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.6
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.4
Shield Thermal Damage Resistance: 0.4
Accuracy falloff: 24000.0
Turret Tracking: 300.0
behaviorShieldBoosterAmount: 198.0
behaviorShieldBoosterDischarge: 0.0
Maximum Velocity: 900.0
Signature Radius: 240.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 300.0
Optimal Range: 48000.0
Armor Hitpoints: 660.0
Shield recharge time: 2500000.0
Kinetic damage: 5.0
Maximum Locked Targets: 10.0
Thermal damage: 0.0
Inertia Modifier: 0.3
armorUniformity: 0.75
Capacitor Recharge time: 100000.0
Maximum Targeting Range: 125000.0
Capacitor Capacity: 1600.0
Structure Kinetic Damage Resistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 14.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
Warp Speed Multiplier: 2.0
behaviorShieldBoosterDuration: 4500.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 8000.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 0.0
Explosive damage: 7.0
gfxTurretID: 492.0
gfxBoosterID: 397.0
Orbit Velocity: 300.0
92560 - Keeper Stabber A specialist Stabber-class cruiser charged by the Republic Fleet with intercepting any forces that threaten key military control points throughout the Minmatar-Amarr warzone. FW Minmatar Republic Cruiser
Click to toggle showing the 70 attributes. descriptionID: 1037327
typeID: 92560
graphicID: 1884
Capacity: 440.0
isDynamicType: 0
typeNameID: 1037326
basePrice: 0.0
Volume: 0.0
wreckTypeID: 91025
radius: 88.0
published: 0
Mass: 10000000.0
groupID: 1182
portionSize: 1
Damage Modifier: 4.0
Shield Capacity: 1100.0
Structure Hitpoints: 500.0
Armor EM Damage Resistance: 0.6
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.6
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.4
Shield Thermal Damage Resistance: 0.4
Accuracy falloff: 24000.0
Turret Tracking: 300.0
behaviorShieldBoosterAmount: 66.0
behaviorShieldBoosterDischarge: 0.0
Maximum Velocity: 1350.0
Signature Radius: 300.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 300.0
Optimal Range: 48000.0
Armor Hitpoints: 825.0
Shield recharge time: 2500000.0
Kinetic damage: 5.0
Maximum Locked Targets: 10.0
Thermal damage: 0.0
Inertia Modifier: 0.1
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 30000.0
behaviorWarpDisruptDischarge: 0.0
Capacitor Recharge time: 100000.0
Maximum Targeting Range: 125000.0
Capacitor Capacity: 1600.0
behaviorWarpDisruptStrength: 1.0
Structure Kinetic Damage Resistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 14.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
Warp Speed Multiplier: 2.0
behaviorShieldBoosterDuration: 4500.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 5000.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 0.0
Explosive damage: 7.0
gfxTurretID: 492.0
gfxBoosterID: 397.0
Orbit Velocity: 450.0
armorUniformity: 0.75
92565 - Raspite X-Grade This variant of Raspite ore is especially prized by Amarr engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Empire needed them.

Unlike regular Raspite ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92569>Crystalline Raspite</a>, which is valuable to the Amarr Empire.
Raspite
Click to toggle showing the 24 attributes. descriptionID: 1037359
typeID: 92565
Capacity: 0.0
isDynamicType: 0
typeNameID: 1037358
iconID: 21823
basePrice: 23.0
marketGroupID: 3849 (Empire Ores)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1e+35
groupID: 5083
portionSize: 100
Stasis Webifier Resistance: 0.0
ignoreMiningWaste: 0.0
Reprocessing Skill: 60377.0
Asteroid radius size multiplier: 0.35
asteroidMetaLevel: 4.0
requiredSkill1Level: 1.0
Primary Skill required: 3386.0
oreBasicType: 1228.0
ignoreMiningCrits: 0.0
Asteroid unit radius: 600.0
92566 - Polycrase X-Grade This variant of Polycrase ore is especially prized by Caldari engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the State needed them.

Unlike regular Polycrase ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92570>Crystalline Polycrase</a>, which is valuable to the Caldari State.
Polycrase
Click to toggle showing the 24 attributes. descriptionID: 1037361
typeID: 92566
Capacity: 0.0
isDynamicType: 0
typeNameID: 1037360
iconID: 21823
basePrice: 23.0
marketGroupID: 3849 (Empire Ores)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1e+35
groupID: 5084
portionSize: 100
Stasis Webifier Resistance: 0.0
ignoreMiningWaste: 0.0
Reprocessing Skill: 60377.0
Asteroid radius size multiplier: 0.35
asteroidMetaLevel: 4.0
requiredSkill1Level: 1.0
Primary Skill required: 3386.0
oreBasicType: 1228.0
ignoreMiningCrits: 0.0
Asteroid unit radius: 600.0
92567 - Moissanite X-Grade This variant of Moissanite ore is especially prized by Gallente engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Federation needed them.

Unlike regular Moissanite ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92571>Crystalline Moissanite</a>, which is valuable to the Gallente Federation.
Moissanite
Click to toggle showing the 24 attributes. descriptionID: 1037363
typeID: 92567
Capacity: 0.0
isDynamicType: 0
typeNameID: 1037362
iconID: 21823
basePrice: 23.0
marketGroupID: 3849 (Empire Ores)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1e+35
groupID: 5085
portionSize: 100
Stasis Webifier Resistance: 0.0
ignoreMiningWaste: 0.0
Reprocessing Skill: 60377.0
Asteroid radius size multiplier: 0.35
asteroidMetaLevel: 4.0
requiredSkill1Level: 1.0
Primary Skill required: 3386.0
oreBasicType: 1228.0
ignoreMiningCrits: 0.0
Asteroid unit radius: 600.0
92568 - Kangite X-Grade This variant of Kangite ore is especially prized by Minmatar engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Republic needed them.

Unlike regular Kangite ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92572>Crystalline Kangite</a>, which is valuable to the Minmatar Republic.
Kangite
Click to toggle showing the 24 attributes. descriptionID: 1037365
typeID: 92568
Capacity: 0.0
isDynamicType: 0
typeNameID: 1037364
iconID: 21823
basePrice: 23.0
marketGroupID: 3849 (Empire Ores)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1e+35
groupID: 5086
portionSize: 100
Stasis Webifier Resistance: 0.0
ignoreMiningWaste: 0.0
Reprocessing Skill: 60377.0
Asteroid radius size multiplier: 0.35
asteroidMetaLevel: 4.0
requiredSkill1Level: 1.0
Primary Skill required: 3386.0
oreBasicType: 1228.0
ignoreMiningCrits: 0.0
Asteroid unit radius: 600.0
92569 - Crystalline Raspite The crystalline residue of reprocessed Raspite.

The Amarr Empire will reward Capsuleers who bring this mineral to their Trade-In transport outside the Amarr Navy Anchorage Station located in <url=showinfo:5//30002974>Mehatoor</url>.
Mineral
Click to toggle showing the 15 attributes. descriptionID: 1037367
typeID: 92569
Capacity: 0.0
isDynamicType: 0
typeNameID: 1037366
iconID: 27347
basePrice: 10000.0
metaGroupID: 19
marketGroupID: 3848 (Faction Materials)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 18
portionSize: 1
92570 - Crystalline Polycrase The crystalline residue of reprocessed Polycrase.

The Caldari State will reward Capsuleers who bring this mineral to their Trade-In transport outside the Caldari Navy Anchorage Station located in <url=showinfo:5//30045324>Onnamon</url>.
Mineral
Click to toggle showing the 15 attributes. descriptionID: 1037369
typeID: 92570
Capacity: 0.0
isDynamicType: 0
typeNameID: 1037368
iconID: 27349
basePrice: 10000.0
metaGroupID: 19
marketGroupID: 3848 (Faction Materials)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 18
portionSize: 1
92571 - Crystalline Moissanite The crystalline residue of reprocessed Moissanite.

The Gallente Federation will reward Capsuleers who bring this mineral to their Trade-In transport outside the Gallente Federation Anchorage Station located in <url=showinfo:5//30003788>Intaki</url>.
Mineral
Click to toggle showing the 15 attributes. descriptionID: 1037371
typeID: 92571
Capacity: 0.0
isDynamicType: 0
typeNameID: 1037370
iconID: 27350
basePrice: 10000.0
metaGroupID: 19
marketGroupID: 3848 (Faction Materials)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 18
portionSize: 1
92572 - Crystalline Kangite The crystalline residue of reprocessed Kangite.

The Amarr Empire will reward Capsuleers who bring this mineral to their Trade-In transport outside the Amarr Navy Anchorage Station located in <url=showinfo:5//30002055>Amo</url>.
Mineral
Click to toggle showing the 15 attributes. descriptionID: 1037373
typeID: 92572
Capacity: 0.0
isDynamicType: 0
typeNameID: 1037372
iconID: 27353
basePrice: 10000.0
metaGroupID: 19
marketGroupID: 3848 (Faction Materials)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 18
portionSize: 1
92605 - Caldari Tactical Relay This structure acts as a relay station for the Caldari State's operations in this structure, collecting, receiving and transmitting battlefield intelligence. Destructible Effect Beacon
Click to toggle showing the 38 attributes. descriptionID: 1037464
typeID: 92605
graphicID: 1708
Capacity: 10000.0
raceID: 1
isDynamicType: 0
typeNameID: 1037463
basePrice: 0.0
Volume: 100000000.0
isisGroupID: 4
radius: 150.0
published: 0
Mass: 100000.0
groupID: 4033
portionSize: 1
Shield Capacity: 100000.0
Structure Hitpoints: 200000.0
Armor EM Damage Resistance: 0.25
Armor Explosive Damage Resistance: 0.25
Armor Kinetic Damage Resistance: 0.25
Armor Thermal Damage Resistance: 0.25
Shield EM Damage Resistance: 0.25
Shield Explosive Damage Resistance: 0.25
Shield Kinetic Damage Resistance: 0.25
Shield Thermal Damage Resistance: 0.25
entityFlyRange: 0.0
entityFactionLoss: 0.0
Armor Hitpoints: 100000.0
entityEquipmentMin: 5.0
entityEquipmentMax: 10.0
structureUniformity: 1.0
Disallows Assistance: 1.0
Shield recharge time: 1000000.0
entityAttackRange: 0.0
entityLootCountMin: 5.0
entityLootCountMax: 10.0
Security Status Kill Amount: 0.0
armorUniformity: 1.0
92606 - Gallente Tactical Relay This structure acts as a relay station for the Gallente Federation's operations in this structure, collecting, receiving and transmitting battlefield intelligence. Destructible Effect Beacon
Click to toggle showing the 38 attributes. descriptionID: 1037466
typeID: 92606
graphicID: 1712
Capacity: 10000.0
raceID: 8
isDynamicType: 0
typeNameID: 1037465
basePrice: 0.0
Volume: 100000000.0
isisGroupID: 4
radius: 150.0
published: 0
Mass: 100000.0
groupID: 4033
portionSize: 1
Shield Capacity: 100000.0
Structure Hitpoints: 200000.0
Armor EM Damage Resistance: 0.25
Armor Explosive Damage Resistance: 0.25
Armor Kinetic Damage Resistance: 0.25
Armor Thermal Damage Resistance: 0.25
Shield EM Damage Resistance: 0.25
Shield Explosive Damage Resistance: 0.25
Shield Kinetic Damage Resistance: 0.25
Shield Thermal Damage Resistance: 0.25
entityFlyRange: 0.0
entityFactionLoss: 0.0
Armor Hitpoints: 100000.0
entityEquipmentMin: 5.0
entityEquipmentMax: 10.0
structureUniformity: 1.0
Disallows Assistance: 1.0
Shield recharge time: 1000000.0
entityAttackRange: 0.0
entityLootCountMin: 5.0
entityLootCountMax: 10.0
Security Status Kill Amount: 0.0
armorUniformity: 1.0
92607 - Minmatar Tactical Relay This structure acts as a relay station for the Minmatar Republic's operations in this structure, collecting, receiving and transmitting battlefield intelligence. Destructible Effect Beacon
Click to toggle showing the 38 attributes. descriptionID: 1037468
typeID: 92607
graphicID: 21948
Capacity: 10000.0
raceID: 2
isDynamicType: 0
typeNameID: 1037467
basePrice: 0.0
Volume: 100000000.0
isisGroupID: 4
radius: 150.0
published: 0
Mass: 100000.0
groupID: 4033
portionSize: 1
Shield Capacity: 100000.0
Structure Hitpoints: 200000.0
Armor EM Damage Resistance: 0.25
Armor Explosive Damage Resistance: 0.25
Armor Kinetic Damage Resistance: 0.25
Armor Thermal Damage Resistance: 0.25
Shield EM Damage Resistance: 0.25
Shield Explosive Damage Resistance: 0.25
Shield Kinetic Damage Resistance: 0.25
Shield Thermal Damage Resistance: 0.25
entityFlyRange: 0.0
entityFactionLoss: 0.0
Armor Hitpoints: 100000.0
entityEquipmentMin: 5.0
entityEquipmentMax: 10.0
structureUniformity: 1.0
Disallows Assistance: 1.0
Shield recharge time: 1000000.0
entityAttackRange: 0.0
entityLootCountMin: 5.0
entityLootCountMax: 10.0
Security Status Kill Amount: 0.0
armorUniformity: 1.0
92609 - FW Battlecruiser Dungeon +1 BC Skill Level Proximity Effect (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 92609
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1037518
basePrice: 0.0
Volume: 20.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 227
portionSize: 250
92671 - FW Complex - Scout BSC-1 - Occupier Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 92671
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1037846
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
92672 - FW Complex - Scout BSC-1 - Attacker Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 92672
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1037847
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
92673 - Scout Basic Tech 1 Military Beacon This beacon marks a scout military location. The entry gate is configured to only admit basic Tech I combat and attack Frigates

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Beacon
Click to toggle showing the 13 attributes. descriptionID: 1037853
typeID: 92673
graphicID: 1211
Capacity: 0.0
typeNameID: 1037852
basePrice: 0.0
Volume: 1.0
radius: 30000.0
published: 0
Mass: 1.0
groupID: 310
portionSize: 1
Untargetable: 1.0
92678 - Imperial Raspite Trade-In Transport An Imperial freighter tasked with collecting and transporting Raspite to ongoing construction projects across the Empire.

This ship is willing to exchange surplus goods for additional Crystalline Raspite.
Large Collidable Object
Click to toggle showing the 14 attributes. descriptionID: 1037882
typeID: 92678
graphicID: 3357
Capacity: 0.0
raceID: 8
isDynamicType: 0
typeNameID: 1037881
basePrice: 0.0
Volume: 0.0
radius: 700.0
published: 0
Mass: 0.0
groupID: 226
portionSize: 1
92679 - State Polycrase Trade-In Transport A State-controlled freighter tasked with collecting and transporting Polycrase to ongoing construction projects throughout the State.

This ship is willing to exchange surplus goods for additional Crystalline Polycrase.
Large Collidable Object
Click to toggle showing the 14 attributes. descriptionID: 1037884
typeID: 92679
graphicID: 20277
Capacity: 0.0
raceID: 8
isDynamicType: 0
typeNameID: 1037883
basePrice: 0.0
Volume: 0.0
radius: 700.0
published: 0
Mass: 0.0
groupID: 226
portionSize: 1
92680 - Federation Moissanite Trade-In Transport A Federal freighter tasked with collecting and transporting Moissanite to ongoing construction projects Federation-wide.

This ship is willing to exchange surplus goods for additional Crystalline Moissanite.
Large Collidable Object
Click to toggle showing the 14 attributes. descriptionID: 1037886
typeID: 92680
graphicID: 3359
Capacity: 0.0
raceID: 8
isDynamicType: 0
typeNameID: 1037885
basePrice: 0.0
Volume: 0.0
radius: 700.0
published: 0
Mass: 0.0
groupID: 226
portionSize: 1
92681 - Republic Kangite Trade-In Transport A Republic freighter tasked with collecting and transporting Kangite to ongoing construction projects across the Republic.

This ship is willing to exchange surplus goods for additional Crystalline Kangite.
Large Collidable Object
Click to toggle showing the 14 attributes. descriptionID: 1037888
typeID: 92681
graphicID: 3360
Capacity: 0.0
raceID: 8
isDynamicType: 0
typeNameID: 1037887
basePrice: 0.0
Volume: 0.0
radius: 700.0
published: 0
Mass: 0.0
groupID: 226
portionSize: 1
92779 - Crucifier Navy Issue War Reserves Lieutenant SKIN Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1038068
typeID: 92779
Capacity: 0.0
raceID: 4
typeNameID: 1038069
basePrice: 0.0
marketGroupID: 2000 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Crucifier Navy Issue War Reserves Lieutenant
skin_skinMaterialID: 209
skin_isSingleUse: False
skin_skinDescription: 1038067
skin_visibleSerenity: True
skin_skinID: 12747
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [37453]
skin_licenseTypeID: 92779
Extra Skin Attributes:
Applies to: Crucifier Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
92780 - Omen Navy Issue War Reserves Lieutenant SKIN Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1038071
typeID: 92780
Capacity: 0.0
raceID: 4
typeNameID: 1038072
basePrice: 0.0
marketGroupID: 2063 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Omen Navy Issue War Reserves Lieutenant
skin_skinMaterialID: 209
skin_isSingleUse: False
skin_skinDescription: 1038070
skin_visibleSerenity: True
skin_skinID: 12748
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17709]
skin_licenseTypeID: 92780
Extra Skin Attributes:
Applies to: Omen Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
92781 - Harbinger Navy Issue War Reserves Lieutenant SKIN Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1038074
typeID: 92781
Capacity: 0.0
raceID: 4
typeNameID: 1038075
basePrice: 0.0
marketGroupID: 2103 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Harbinger Navy Issue War Reserves Lieutenant
skin_skinMaterialID: 209
skin_isSingleUse: False
skin_skinDescription: 1038073
skin_visibleSerenity: True
skin_skinID: 12749
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33155]
skin_licenseTypeID: 92781
Extra Skin Attributes:
Applies to: Harbinger Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
92782 - Apocalypse Navy Issue War Reserves Lieutenant SKIN Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1038077
typeID: 92782
Capacity: 0.0
raceID: 4
typeNameID: 1038078
basePrice: 0.0
marketGroupID: 2108 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Apocalypse Navy Issue War Reserves Lieutenant
skin_skinMaterialID: 209
skin_isSingleUse: False
skin_skinDescription: 1038076
skin_visibleSerenity: True
skin_skinID: 12750
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17726]
skin_licenseTypeID: 92782
Extra Skin Attributes:
Applies to: Apocalypse Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
92783 - Armageddon Navy Issue War Reserves Lieutenant SKIN Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1038080
typeID: 92783
Capacity: 0.0
raceID: 4
typeNameID: 1038081
basePrice: 0.0
marketGroupID: 2108 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Armageddon Navy Issue War Reserves Lieutenant
skin_skinMaterialID: 209
skin_isSingleUse: False
skin_skinDescription: 1038079
skin_visibleSerenity: True
skin_skinID: 12751
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [32305]
skin_licenseTypeID: 92783
Extra Skin Attributes:
Applies to: Armageddon Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
92784 - Prophecy Navy Issue War Reserves Lieutenant SKIN Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1038083
typeID: 92784
Capacity: 0.0
raceID: 4
typeNameID: 1038084
basePrice: 0.0
marketGroupID: 2103 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Prophecy Navy Issue War Reserves Lieutenant
skin_skinMaterialID: 209
skin_isSingleUse: False
skin_skinDescription: 1038082
skin_visibleSerenity: True
skin_skinID: 12752
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [72872]
skin_licenseTypeID: 92784
Extra Skin Attributes:
Applies to: Prophecy Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
92785 - Griffin Navy Issue Military Stockpile Captain SKIN State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1038087
typeID: 92785
Capacity: 0.0
raceID: 1
typeNameID: 1038088
basePrice: 0.0
marketGroupID: 2000 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Griffin Navy Issue Military Stockpile Captain
skin_skinMaterialID: 210
skin_isSingleUse: False
skin_skinDescription: 1038086
skin_visibleSerenity: True
skin_skinID: 12753
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [37455]
skin_licenseTypeID: 92785
Extra Skin Attributes:
Applies to: Griffin Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
92786 - Caracal Navy Issue Military Stockpile Captain SKIN State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1038090
typeID: 92786
Capacity: 0.0
raceID: 1
typeNameID: 1038091
basePrice: 0.0
marketGroupID: 2063 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Caracal Navy Issue Military Stockpile Captain
skin_skinMaterialID: 210
skin_isSingleUse: False
skin_skinDescription: 1038089
skin_visibleSerenity: True
skin_skinID: 12754
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17634]
skin_licenseTypeID: 92786
Extra Skin Attributes:
Applies to: Caracal Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
92787 - Drake Navy Issue Military Stockpile Captain SKIN State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1038093
typeID: 92787
Capacity: 0.0
raceID: 1
typeNameID: 1038094
basePrice: 0.0
marketGroupID: 2103 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Drake Navy Issue Military Stockpile Captain
skin_skinMaterialID: 210
skin_isSingleUse: False
skin_skinDescription: 1038092
skin_visibleSerenity: True
skin_skinID: 12755
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33153]
skin_licenseTypeID: 92787
Extra Skin Attributes:
Applies to: Drake Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
92788 - Ferox Navy Issue Military Stockpile Captain SKIN State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1038096
typeID: 92788
Capacity: 0.0
raceID: 1
typeNameID: 1038097
basePrice: 0.0
marketGroupID: 2103 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Ferox Navy Issue Military Stockpile Captain
skin_skinMaterialID: 210
skin_isSingleUse: False
skin_skinDescription: 1038095
skin_visibleSerenity: True
skin_skinID: 12756
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [72812]
skin_licenseTypeID: 92788
Extra Skin Attributes:
Applies to: Ferox Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
92789 - Scorpion Navy Issue Military Stockpile Captain SKIN State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1038099
typeID: 92789
Capacity: 0.0
raceID: 1
typeNameID: 1038100
basePrice: 0.0
marketGroupID: 2108 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Scorpion Navy Issue Military Stockpile Captain
skin_skinMaterialID: 210
skin_isSingleUse: False
skin_skinDescription: 1038098
skin_visibleSerenity: True
skin_skinID: 12757
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [32309]
skin_licenseTypeID: 92789
Extra Skin Attributes:
Applies to: Scorpion Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
92790 - Raven Navy Issue Military Stockpile Captain SKIN State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1038102
typeID: 92790
Capacity: 0.0
raceID: 1
typeNameID: 1038103
basePrice: 0.0
marketGroupID: 2108 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Raven Navy Issue Military Stockpile Captain
skin_skinMaterialID: 210
skin_isSingleUse: False
skin_skinDescription: 1038101
skin_visibleSerenity: True
skin_skinID: 12758
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17636]
skin_licenseTypeID: 92790
Extra Skin Attributes:
Applies to: Raven Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
92791 - Maulus Navy Issue Strategic Materiel Defender SKIN Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1038105
typeID: 92791
Capacity: 0.0
raceID: 8
typeNameID: 1038106
basePrice: 0.0
marketGroupID: 2000 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Maulus Navy Issue Strategic Materiel Defender
skin_skinMaterialID: 211
skin_isSingleUse: False
skin_skinDescription: 1038104
skin_visibleSerenity: True
skin_skinID: 12759
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [37456]
skin_licenseTypeID: 92791
Extra Skin Attributes:
Applies to: Maulus Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
92792 - Vexor Navy Issue Strategic Materiel Defender SKIN Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1038108
typeID: 92792
Capacity: 0.0
raceID: 8
typeNameID: 1038109
basePrice: 0.0
marketGroupID: 2063 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Vexor Navy Issue Strategic Materiel Defender
skin_skinMaterialID: 211
skin_isSingleUse: False
skin_skinDescription: 1038107
skin_visibleSerenity: True
skin_skinID: 12760
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17843]
skin_licenseTypeID: 92792
Extra Skin Attributes:
Applies to: Vexor Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
92793 - Myrmidon Navy Issue Strategic Materiel Defender SKIN Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1038111
typeID: 92793
Capacity: 0.0
raceID: 8
typeNameID: 1038112
basePrice: 0.0
marketGroupID: 2103 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Myrmidon Navy Issue Strategic Materiel Defender
skin_skinMaterialID: 211
skin_isSingleUse: False
skin_skinDescription: 1038110
skin_visibleSerenity: True
skin_skinID: 12761
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [72869]
skin_licenseTypeID: 92793
Extra Skin Attributes:
Applies to: Myrmidon Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
92794 - Brutix Navy Issue Strategic Materiel Defender SKIN Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1038114
typeID: 92794
Capacity: 0.0
raceID: 8
typeNameID: 1038115
basePrice: 0.0
marketGroupID: 2103 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Brutix Navy Issue Strategic Materiel Defender
skin_skinMaterialID: 211
skin_isSingleUse: False
skin_skinDescription: 1038113
skin_visibleSerenity: True
skin_skinID: 12762
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33151]
skin_licenseTypeID: 92794
Extra Skin Attributes:
Applies to: Brutix Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
92795 - Dominix Navy Issue Strategic Materiel Defender SKIN Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1038117
typeID: 92795
Capacity: 0.0
raceID: 8
typeNameID: 1038118
basePrice: 0.0
marketGroupID: 2108 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Dominix Navy Issue Strategic Materiel Defender
skin_skinMaterialID: 211
skin_isSingleUse: False
skin_skinDescription: 1038116
skin_visibleSerenity: True
skin_skinID: 12763
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [32307]
skin_licenseTypeID: 92795
Extra Skin Attributes:
Applies to: Dominix Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
92796 - Megathron Navy Issue Strategic Materiel Defender SKIN Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1038120
typeID: 92796
Capacity: 0.0
raceID: 8
typeNameID: 1038121
basePrice: 0.0
marketGroupID: 2108 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Megathron Navy Issue Strategic Materiel Defender
skin_skinMaterialID: 211
skin_isSingleUse: False
skin_skinDescription: 1038119
skin_visibleSerenity: True
skin_skinID: 12764
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17728]
skin_licenseTypeID: 92796
Extra Skin Attributes:
Applies to: Megathron Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
92797 - Vigil Fleet Issue Fleet Ordnance Spike SKIN Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1038123
typeID: 92797
Capacity: 0.0
raceID: 2
typeNameID: 1038124
basePrice: 0.0
marketGroupID: 2000 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Vigil Fleet Issue Fleet Ordnance Spike
skin_skinMaterialID: 212
skin_isSingleUse: False
skin_isStructureSkin: False
skin_skinDescription: 1038122
skin_visibleSerenity: True
skin_skinID: 12765
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [37454]
skin_licenseTypeID: 92797
Extra Skin Attributes:
Applies to: Vigil Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
92798 - Stabber Fleet Issue Fleet Ordnance Spike SKIN Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1038126
typeID: 92798
Capacity: 0.0
raceID: 2
typeNameID: 1038127
basePrice: 0.0
marketGroupID: 2063 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Stabber Fleet Issue Fleet Ordnance Spike
skin_skinMaterialID: 212
skin_isSingleUse: False
skin_isStructureSkin: False
skin_skinDescription: 1038125
skin_visibleSerenity: True
skin_skinID: 12766
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17713]
skin_licenseTypeID: 92798
Extra Skin Attributes:
Applies to: Stabber Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
92799 - Hurricane Fleet Issue Fleet Ordnance Spike SKIN Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1038129
typeID: 92799
Capacity: 0.0
raceID: 2
typeNameID: 1038130
basePrice: 0.0
marketGroupID: 2103 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Hurricane Fleet Issue Fleet Ordnance Spike
skin_skinMaterialID: 212
skin_isSingleUse: False
skin_isStructureSkin: False
skin_skinDescription: 1038128
skin_visibleSerenity: True
skin_skinID: 12767
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33157]
skin_licenseTypeID: 92799
Extra Skin Attributes:
Applies to: Hurricane Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
92800 - Cyclone Fleet Issue Fleet Ordnance Spike SKIN Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1038132
typeID: 92800
Capacity: 0.0
raceID: 2
typeNameID: 1038133
basePrice: 0.0
marketGroupID: 2103 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Cyclone Fleet Issue Fleet Ordnance Spike
skin_skinMaterialID: 212
skin_isSingleUse: False
skin_isStructureSkin: False
skin_skinDescription: 1038131
skin_visibleSerenity: True
skin_skinID: 12768
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [72811]
skin_licenseTypeID: 92800
Extra Skin Attributes:
Applies to: Cyclone Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
92801 - Tempest Fleet Issue Fleet Ordnance Spike SKIN Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1038135
typeID: 92801
Capacity: 0.0
raceID: 2
typeNameID: 1038136
basePrice: 0.0
marketGroupID: 2108 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Tempest Fleet Issue Fleet Ordnance Spike
skin_skinMaterialID: 212
skin_isSingleUse: False
skin_isStructureSkin: False
skin_skinDescription: 1038134
skin_visibleSerenity: True
skin_skinID: 12769
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17732]
skin_licenseTypeID: 92801
Extra Skin Attributes:
Applies to: Tempest Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
92802 - Typhoon Fleet Issue Fleet Ordnance Spike SKIN Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1038138
typeID: 92802
Capacity: 0.0
raceID: 2
typeNameID: 1038139
basePrice: 0.0
marketGroupID: 2108 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Typhoon Fleet Issue Fleet Ordnance Spike
skin_skinMaterialID: 212
skin_isSingleUse: False
skin_isStructureSkin: False
skin_skinDescription: 1038137
skin_visibleSerenity: True
skin_skinID: 12770
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [32311]
skin_licenseTypeID: 92802
Extra Skin Attributes:
Applies to: Typhoon Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
92818 - Compressed Raspite X-Grade This variant of Raspite ore is especially prized by Amarr engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Empire needed them.

Unlike regular Raspite ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92569>Crystalline Raspite</a>, which is valuable to the Amarr Empire.

This material is compressed and a much more compact form of the original material.
Raspite
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typeID: 92818
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038238
iconID: 3313
basePrice: 23.0
marketGroupID: 3849 (Empire Ores)
Volume: 0.01
radius: 1.0
published: 1
Mass: 1e+35
groupID: 5083
portionSize: 100
Stasis Webifier Resistance: 0.0
ignoreMiningWaste: 0.0
Reprocessing Skill: 60377.0
asteroidMaxRadius : 5000.0
Asteroid radius size multiplier: 0.011
asteroidMetaLevel: 4.0
requiredSkill1Level: 1.0
Primary Skill required: 3386.0
oreBasicType: 1228.0
ignoreMiningCrits: 0.0
Asteroid unit radius: 600.0
92819 - Compressed Polycrase X-Grade This variant of Polycrase ore is especially prized by Caldari engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the State needed them.

Unlike regular Polycrase ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92570>Crystalline Polycrase</a>, which is valuable to the Caldari State.

This material is compressed and a much more compact form of the original material.
Polycrase
Click to toggle showing the 25 attributes. descriptionID: 1038241
typeID: 92819
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038240
iconID: 3313
basePrice: 23.0
marketGroupID: 3849 (Empire Ores)
Volume: 0.01
radius: 1.0
published: 1
Mass: 1e+35
groupID: 5084
portionSize: 100
Stasis Webifier Resistance: 0.0
ignoreMiningWaste: 0.0
Reprocessing Skill: 60377.0
asteroidMaxRadius : 5000.0
Asteroid radius size multiplier: 0.011
asteroidMetaLevel: 4.0
requiredSkill1Level: 1.0
Primary Skill required: 3386.0
oreBasicType: 1228.0
ignoreMiningCrits: 0.0
Asteroid unit radius: 600.0
92820 - Compressed Moissanite X-Grade This variant of Moissanite ore is especially prized by Gallente engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Federation needed them.

Unlike regular Moissanite ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92571>Crystalline Moissanite</a>, which is valuable to the Gallente Federation.

This material is compressed and a much more compact form of the original material.
Moissanite
Click to toggle showing the 25 attributes. descriptionID: 1038243
typeID: 92820
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038242
iconID: 3313
basePrice: 23.0
marketGroupID: 3849 (Empire Ores)
Volume: 0.01
radius: 1.0
published: 1
Mass: 1e+35
groupID: 5085
portionSize: 100
Stasis Webifier Resistance: 0.0
ignoreMiningWaste: 0.0
Reprocessing Skill: 60377.0
asteroidMaxRadius : 5000.0
Asteroid radius size multiplier: 0.011
asteroidMetaLevel: 4.0
requiredSkill1Level: 1.0
Primary Skill required: 3386.0
oreBasicType: 1228.0
ignoreMiningCrits: 0.0
Asteroid unit radius: 600.0
92821 - Compressed Kangite X-Grade This variant of Kangite ore is especially prized by Minmatar engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Republic needed them.

Unlike regular Kangite ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92572>Crystalline Kangite</a>, which is valuable to the Minmatar Republic.

This material is compressed and a much more compact form of the original material.
Kangite
Click to toggle showing the 25 attributes. descriptionID: 1038245
typeID: 92821
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038244
iconID: 3313
basePrice: 23.0
marketGroupID: 3849 (Empire Ores)
Volume: 0.01
radius: 1.0
published: 1
Mass: 1e+35
groupID: 5086
portionSize: 100
Stasis Webifier Resistance: 0.0
ignoreMiningWaste: 0.0
Reprocessing Skill: 60377.0
asteroidMaxRadius : 5000.0
Asteroid radius size multiplier: 0.011
asteroidMetaLevel: 4.0
requiredSkill1Level: 1.0
Primary Skill required: 3386.0
oreBasicType: 1228.0
ignoreMiningCrits: 0.0
Asteroid unit radius: 600.0
92822 - Salvation As the dust settled following the Warpath conflict of YC128, many smaller holdings on the fringes of the Amarr Empire fell into chaos. The constant onslaughts of Minmatar Republic strike teams had left these communities exposed to pirate attacks and vulnerable to internal revolt. Local holders sought a means to reimpose control while relying on their own fleets, which unlike the Imperial Navy, were largely made up of small and medium-sized ships.

They needed a way to improve the operational efficiency of these fleets while also demonstrating the awesome power of the Empire that backs them. Carthum Conglomerate’s solution to this problem was the Salvation. An advanced support carrier with robust command burst functions, it was capable of elevating a group of lesser vessels into an unstoppable armada.
Command Carrier
Click to toggle showing the 158 attributes. quoteID: 1038246
raceID: 4
typeNameID: 1038247
designerIDs: [1000064]
radius: 1643.0
factionID: 500003
quoteAuthorID: 1038248
typeID: 92822
graphicID: 33283
Capacity: 2925.0
isDynamicType: 0
soundID: 20062
wreckTypeID: 26472
Tech Level: 1.0
certificateTemplate: 29
published: 1
marketGroupID: 3856 (Amarr)
Volume: 13950000.0
descriptionID: 1038249
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metaGroupID: 2
isisGroupID: 2113
Mass: 1260000000.0
variationParentTypeID: 23757
basePrice: 4333400000.0
portionSize: 1
groupID: 5120
Item Damage: 0.0
Fighter Hangar Capacity: 65000.0
Structure Hitpoints: 74500.0
Powergrid Output: 786075.0
Low Slots: 8.0
Medium Slots: 4.0
High Slots: 6.0
Power Load: 0.0
powerToSpeed: 1.0
warpFactor: 0.0
Maximum Velocity: 80.0
Signature Radius: 10635.0
Onboard Jump Drive: 1.0
CPU Output: 820.0
shipBonusCommandCarrierInformationCommand: 5.0
isCarrierJumpConduitPassenger: 0.0
Scan Resolution: 79.0
enablePerformConduitJump: 1.0
Capacitor Recharge time: 4824205.0
Conduit Jump Consumption Amount: 3000.0
Conduit Jump Passenger Count: 5.0
shipBonusCommandCarrierCMJDDuration: -5.0
Sensor Warfare Resistance: 1.0
Weapon Disruption Resistance: 1.0
Target Painter Resistance: 1.0
Rig Size: 4.0
Remote Logistics Impedance: 1.0
Inertia Modifier: 0.041
armorUniformity: 0.75
Maximum Targeting Range: 315000.0
structureUniformity: 1.0
Command Burst Effect Range Bonus: 200.0
Remote Electronic Assistance Impedance: 1.0
Warp Speed Multiplier: 1.5
Launcher Hardpoints: 0.0
Turret Hardpoints: 0.0
Calibration: 400.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
fwLpKill: 4000.0
Conduit Passenger Bonus: 100.0
Meta Level: 0.0
mainColor: 16777215.0
maxPassengers: 150.0
Rig Slots: 2.0
uniformity: 1.0
warpCapacitorNeed: 1.38e-08
heatCapacityHi: 100.0
heatDissipationRateHi: 0.01
Maximum Directional Scan Range: 2.147483647e+12
Rig Slots: 2.0
Fighter Squadron Launch Tubes: 4.0
Light Fighter Squadron Limit: 2.0
Support Fighter Squadron Limit: 4.0
heatDissipationRateMed: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
Primary Skill required: 20533.0
Secondary Skill required: 24311.0
Tertiary Skill required: 93983.0
Cargo Scan Resistance: 0.0
Maximum Locked Targets: 14.0
Entosis Assistance Impedance: 1e-05
fighterAbilityAntiCapitalMissileResistance: 1.0
heatGenerationMultiplier: 0.4
Maximum Operational Distance: 5000.0
Maximum Concurrent Operational Users: 10.0
RADAR Sensor Strength: 72.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
propulsionGraphicID: 394.0
typeColorScheme: 11313.0
Heat Attenuation: 0.71
heatAttenuationMed: 0.63
heatAttenuationLow: 0.79
jumpDriveTargetBeaconTypelistID: 341.0
gfxBoosterID: 394.0
Drone Bandwidth: 0.0
Capital Sized Vessel: 1.0
shipBonusRole1: 2.0
Ship Warp Speed: 1.0
Shield Capacity: 51500.0
Armor Hitpoints: 70000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.3
Armor Kinetic Damage Resistance: 0.45
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.1875
Shield Kinetic Damage Resistance: 0.375
Shield Thermal Damage Resistance: 0.8
requiredSkill1Level: 4.0
requiredSkill2Level: 5.0
requiredSkill3Level: 1.0
Drone Capacity: 0.0
Theoretical Maximum Targeting Range: 750000.0
shipBonusCommandCarrierArmorCommand: 5.0
CPU Load: 0.0
shipBonusCarrierA1: -4.0
shipBonusCarrierA2: 10.0
shipBonusCarrierA3: 20.0
advancedAgility: 1.0
shipBonusCarrierA5: 10.0
Jump Drive Fuel Need: 16274.0
Maximum Jump Range: 3.5
Jump Drive Consumption Amount: 3000.0
jumpDriveDuration: 300000.0
advancedCapitalAgility: 1.0
shipBonusCarrierA6: 20.0
fighterAbilityKamikazeResistance: 1.0
Jump Drive Capacitor Need: 0.95
hasShipMaintenanceBay: 1.0
Ship Maintenance Bay Capacity: 2000000.0
hasFleetHangars: 1.0
Fleet Hangar Capacity: 10000.0
Stasis Webifier Resistance: 1.0
Banned in High Sec Space: 1.0
Gate Scramble Status: 0.0
Fuel Bay Capacity: 7500.0
isTitanJumpPortalPassenger: 0.0
jumpConduitPassengerRequiredAttributeID: 5682.0
scanSpeed: 6750.0
Shield recharge time: 15000000.0
Capacitor Capacity: 62850.0
shieldUniformity: 0.75
entosisDurationMultiplier: 5.0
Capacitor Warfare Resistance: 1.0
92823 - Simurgh Following their betrayal by the Intaki Syndicate in YC128, the Caldari State annexed the entire region of Syndicate. This annexation did not end lawlessness within the region. The CEP declared that for far too long, criminal organizations had abused the semi-legal status of Syndicate for their own means. They charged the Caldari Navy with bringing the rule of law to the region.

To support these efforts, Kaalakiota developed the Simurgh. Its operational superiority was a threat that the criminal forces of Syndicate could not match. A mobile command centre with advanced combat capabilities, its mission was to bring honor to the lawless reaches of space.
Command Carrier
Click to toggle showing the 158 attributes. quoteID: 1038250
raceID: 1
typeNameID: 1038251
designerIDs: [1000010]
radius: 1000.0
factionID: 500001
quoteAuthorID: 1038252
typeID: 92823
graphicID: 33284
Capacity: 3310.0
isDynamicType: 0
soundID: 20069
wreckTypeID: 26494
Tech Level: 1.0
certificateTemplate: 57
published: 1
marketGroupID: 3859 (Caldari)
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descriptionID: 1038253
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variationParentTypeID: 23915
basePrice: 4318900000.0
portionSize: 1
groupID: 5120
Item Damage: 0.0
Fighter Hangar Capacity: 60000.0
Structure Hitpoints: 67500.0
Powergrid Output: 490910.0
Low Slots: 4.0
Medium Slots: 8.0
High Slots: 6.0
Power Load: 0.0
powerToSpeed: 1.0
warpFactor: 0.0
Maximum Velocity: 70.0
Signature Radius: 10785.0
CPU Output: 875.0
shipBonusCommandCarrierInformationCommand: 5.0
isCarrierJumpConduitPassenger: 0.0
shipBonusCommandCarrierShieldCommand: 5.0
Scan Resolution: 68.5
enablePerformConduitJump: 1.0
Capacitor Recharge time: 4568104.0
Conduit Jump Consumption Amount: 3000.0
Conduit Jump Passenger Count: 5.0
shipBonusCommandCarrierCMJDDuration: -5.0
Sensor Warfare Resistance: 1.0
Weapon Disruption Resistance: 1.0
Target Painter Resistance: 1.0
Rig Size: 4.0
Remote Logistics Impedance: 1.0
Inertia Modifier: 0.045
armorUniformity: 0.75
Maximum Targeting Range: 350000.0
structureUniformity: 1.0
Command Burst Effect Range Bonus: 200.0
Remote Electronic Assistance Impedance: 1.0
Warp Speed Multiplier: 1.5
Launcher Hardpoints: 0.0
Turret Hardpoints: 0.0
Calibration: 400.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
fwLpKill: 4000.0
Conduit Passenger Bonus: 100.0
Meta Level: 0.0
mainColor: 16777215.0
maxPassengers: 150.0
Rig Slots: 2.0
uniformity: 1.0
warpCapacitorNeed: 1.38e-08
heatCapacityHi: 100.0
heatDissipationRateHi: 0.01
Maximum Directional Scan Range: 2.147483647e+12
Rig Slots: 2.0
Fighter Squadron Launch Tubes: 4.0
Light Fighter Squadron Limit: 2.0
Support Fighter Squadron Limit: 4.0
heatDissipationRateMed: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
Primary Skill required: 20533.0
Secondary Skill required: 24312.0
Tertiary Skill required: 93983.0
Cargo Scan Resistance: 0.0
Maximum Locked Targets: 14.0
Entosis Assistance Impedance: 1e-05
fighterAbilityAntiCapitalMissileResistance: 1.0
heatGenerationMultiplier: 0.4
Maximum Operational Distance: 5000.0
Maximum Concurrent Operational Users: 10.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 80.0
propulsionGraphicID: 395.0
typeColorScheme: 11324.0
Heat Attenuation: 0.71
heatAttenuationMed: 0.79
heatAttenuationLow: 0.63
jumpDriveTargetBeaconTypelistID: 341.0
gfxBoosterID: 395.0
Drone Bandwidth: 0.0
Capital Sized Vessel: 1.0
shipBonusRole1: 3.0
Ship Warp Speed: 1.0
Shield Capacity: 67500.0
Armor Hitpoints: 60000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.45
Armor Thermal Damage Resistance: 0.25
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.375
Shield Thermal Damage Resistance: 0.3
requiredSkill1Level: 4.0
requiredSkill2Level: 5.0
requiredSkill3Level: 1.0
Drone Capacity: 0.0
Theoretical Maximum Targeting Range: 750000.0
CPU Load: 0.0
shipBonusCarrierC6: 20.0
shipBonusCarrierC1: -4.0
shipBonusCarrierC2: 10.0
shipBonusCarrierC3: 20.0
advancedAgility: 1.0
Onboard Jump Drive: 1.0
shipBonusCarrierC5: 10.0
Jump Drive Fuel Need: 17888.0
Maximum Jump Range: 3.5
Jump Drive Consumption Amount: 3000.0
jumpDriveDuration: 300000.0
advancedCapitalAgility: 1.0
fighterAbilityKamikazeResistance: 1.0
Jump Drive Capacitor Need: 0.95
hasShipMaintenanceBay: 1.0
Ship Maintenance Bay Capacity: 2000000.0
hasFleetHangars: 1.0
Fleet Hangar Capacity: 10000.0
Stasis Webifier Resistance: 1.0
Banned in High Sec Space: 1.0
Gate Scramble Status: 0.0
Fuel Bay Capacity: 7500.0
isTitanJumpPortalPassenger: 0.0
jumpConduitPassengerRequiredAttributeID: 5682.0
scanSpeed: 6750.0
Shield recharge time: 15000000.0
Capacitor Capacity: 59525.0
shieldUniformity: 0.75
entosisDurationMultiplier: 5.0
Capacitor Warfare Resistance: 1.0
92824 - Gaia Predicting that superior fleet support was going to be key to future engagements as the Warpath conflict of YC128 began, President Alix Moreau reached out to Duvolle Labs to commission work on a more advanced carrier design.

The team at Duvolle Labs was given unprecedented access to fleet telemetry research data to inform their design choices. They were charged with producing a ship that demonstrated the life-saving impact that advanced operational intel could have on a fleet, a flagship for Moreau’s vision of a more innovative Gallente future.
Command Carrier
Click to toggle showing the 157 attributes. quoteID: 1038254
raceID: 8
typeNameID: 1038255
designerIDs: [1000109]
radius: 1134.0
factionID: 500004
quoteAuthorID: 1038256
typeID: 92824
graphicID: 33280
Capacity: 3625.0
isDynamicType: 0
soundID: 20073
wreckTypeID: 26516
Tech Level: 1.0
certificateTemplate: 83
published: 1
marketGroupID: 3861 (Gallente)
Volume: 13095000.0
descriptionID: 1038257
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metaGroupID: 2
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Mass: 1220000000.0
variationParentTypeID: 23911
basePrice: 4219100000.0
portionSize: 1
groupID: 5120
Item Damage: 0.0
Fighter Hangar Capacity: 75000.0
Structure Hitpoints: 82500.0
Powergrid Output: 795455.0
Low Slots: 7.0
Medium Slots: 5.0
High Slots: 6.0
Power Load: 0.0
powerToSpeed: 1.0
warpFactor: 0.0
Maximum Velocity: 80.0
Signature Radius: 10665.0
CPU Output: 825.0
CPU Load: 0.0
isCarrierJumpConduitPassenger: 0.0
Scan Resolution: 73.5
shipBonusCarrierG7: 20.0
enablePerformConduitJump: 1.0
Capacitor Recharge time: 4966500.0
Conduit Jump Consumption Amount: 3000.0
Conduit Jump Passenger Count: 5.0
shipBonusCommandCarrierCMJDDuration: -5.0
Sensor Warfare Resistance: 1.0
Weapon Disruption Resistance: 1.0
Target Painter Resistance: 1.0
Rig Size: 4.0
Remote Logistics Impedance: 1.0
Inertia Modifier: 0.039
armorUniformity: 0.75
Maximum Targeting Range: 300000.0
structureUniformity: 1.0
Command Burst Effect Range Bonus: 200.0
Remote Electronic Assistance Impedance: 1.0
Warp Speed Multiplier: 1.5
Launcher Hardpoints: 0.0
Turret Hardpoints: 0.0
Calibration: 400.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
fwLpKill: 4000.0
Meta Level: 0.0
mainColor: 16777215.0
maxPassengers: 150.0
Rig Slots: 2.0
uniformity: 1.0
warpCapacitorNeed: 1.38e-08
heatCapacityHi: 100.0
heatDissipationRateHi: 0.01
Maximum Directional Scan Range: 2.147483647e+12
Rig Slots: 2.0
Fighter Squadron Launch Tubes: 4.0
Light Fighter Squadron Limit: 2.0
Support Fighter Squadron Limit: 4.0
heatDissipationRateMed: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
Primary Skill required: 20533.0
Secondary Skill required: 24313.0
Tertiary Skill required: 93983.0
Cargo Scan Resistance: 0.0
Maximum Locked Targets: 14.0
Entosis Assistance Impedance: 1e-05
fighterAbilityAntiCapitalMissileResistance: 1.0
heatGenerationMultiplier: 0.4
Maximum Operational Distance: 5000.0
Maximum Concurrent Operational Users: 10.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 76.0
Gravimetric Sensor Strength: 0.0
propulsionGraphicID: 394.0
typeColorScheme: 11331.0
Heat Attenuation: 0.71
heatAttenuationMed: 0.71
heatAttenuationLow: 0.76
jumpDriveTargetBeaconTypelistID: 341.0
gfxBoosterID: 394.0
Drone Bandwidth: 0.0
Capital Sized Vessel: 1.0
shipBonusRole1: 2.0
Ship Warp Speed: 1.0
Shield Capacity: 55000.0
Armor Hitpoints: 68500.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.25
Armor Thermal Damage Resistance: 0.4
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.375
Shield Thermal Damage Resistance: 0.3
requiredSkill1Level: 4.0
requiredSkill2Level: 5.0
requiredSkill3Level: 1.0
Drone Capacity: 0.0
Theoretical Maximum Targeting Range: 750000.0
shipBonusCommandCarrierArmorCommand: 5.0
Conduit Passenger Bonus: 100.0
shipBonusCommandCarrierSkirmishCommand: 5.0
shipBonusCarrierG2: 10.0
shipBonusCarrierG6: 30.0
advancedAgility: 1.0
Onboard Jump Drive: 1.0
shipBonusCarrierG5: 10.0
Jump Drive Fuel Need: 17887.0
Maximum Jump Range: 3.5
Jump Drive Consumption Amount: 3000.0
jumpDriveDuration: 300000.0
advancedCapitalAgility: 1.0
fighterAbilityKamikazeResistance: 1.0
Jump Drive Capacitor Need: 0.95
hasShipMaintenanceBay: 1.0
Ship Maintenance Bay Capacity: 2000000.0
hasFleetHangars: 1.0
Fleet Hangar Capacity: 10000.0
Stasis Webifier Resistance: 1.0
Banned in High Sec Space: 1.0
Gate Scramble Status: 0.0
Fuel Bay Capacity: 7500.0
isTitanJumpPortalPassenger: 0.0
jumpConduitPassengerRequiredAttributeID: 5682.0
scanSpeed: 6750.0
Shield recharge time: 15000000.0
Capacitor Capacity: 76335.0
shieldUniformity: 0.75
entosisDurationMultiplier: 5.0
Capacitor Warfare Resistance: 1.0
92825 - Ymir Following the escalating conflict of YC128, the Sebiestor Chief Acassa Midular called upon Core Complexion to create an elevated war platform capable of supporting the rapid response fleets she felt would be essential to Minmatar's success in the next war to come.

Core Complexion took the Nidhoggur's classic design and elevated it with the latest advancements in fleet support technology. Superior command support technologies allow it to unlock greater speed and resilience for its accompanying fleet members. It is the ultimate expression of the Republic's military doctrine, supercharged by the technical brilliance that Core Complexion and the Sebiestor have become synonymous with.
Command Carrier
Click to toggle showing the 158 attributes. quoteID: 1038258
raceID: 2
typeNameID: 1038259
designerIDs: [1000056]
radius: 1000.0
factionID: 500002
quoteAuthorID: 1038260
typeID: 92825
graphicID: 33285
Capacity: 3775.0
isDynamicType: 0
soundID: 20077
wreckTypeID: 26538
Tech Level: 1.0
certificateTemplate: 110
published: 1
marketGroupID: 3863 (Minmatar)
Volume: 11250000.0
descriptionID: 1038261
metaLevel: 5
metaGroupID: 2
isisGroupID: 2113
Mass: 1230000000.0
variationParentTypeID: 24483
basePrice: 4199400000.0
portionSize: 1
groupID: 5120
Item Damage: 0.0
Fighter Hangar Capacity: 75000.0
Structure Hitpoints: 61500.0
Powergrid Output: 555555.0
Low Slots: 5.0
Medium Slots: 7.0
High Slots: 6.0
Power Load: 0.0
powerToSpeed: 1.0
warpFactor: 0.0
Maximum Velocity: 85.0
Signature Radius: 10585.0
CPU Output: 875.0
CPU Load: 0.0
isCarrierJumpConduitPassenger: 0.0
shipBonusCommandCarrierShieldCommand: 5.0
Scan Resolution: 84.0
enablePerformConduitJump: 1.0
Capacitor Recharge time: 4425984.0
shipBonusCarrierM7: 20.0
Conduit Jump Consumption Amount: 3000.0
Conduit Jump Passenger Count: 5.0
shipBonusCommandCarrierCMJDDuration: -5.0
shipBonusCarrierM8: 10.0
Weapon Disruption Resistance: 1.0
Target Painter Resistance: 1.0
Rig Size: 4.0
Remote Logistics Impedance: 1.0
Inertia Modifier: 0.039
armorUniformity: 0.75
Maximum Targeting Range: 305000.0
structureUniformity: 1.0
Command Burst Effect Range Bonus: 200.0
Remote Electronic Assistance Impedance: 1.0
Warp Speed Multiplier: 1.5
Launcher Hardpoints: 0.0
Turret Hardpoints: 0.0
Calibration: 400.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
fwLpKill: 4000.0
Meta Level: 0.0
mainColor: 16777215.0
maxPassengers: 150.0
Rig Slots: 2.0
uniformity: 1.0
warpCapacitorNeed: 1.38e-08
heatCapacityHi: 100.0
heatDissipationRateHi: 0.01
Maximum Directional Scan Range: 2.147483647e+12
Rig Slots: 2.0
Fighter Squadron Launch Tubes: 4.0
Light Fighter Squadron Limit: 2.0
Support Fighter Squadron Limit: 4.0
heatDissipationRateMed: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
Primary Skill required: 20533.0
Secondary Skill required: 24314.0
Tertiary Skill required: 93983.0
Cargo Scan Resistance: 0.0
Maximum Locked Targets: 14.0
Entosis Assistance Impedance: 1e-05
fighterAbilityAntiCapitalMissileResistance: 1.0
heatGenerationMultiplier: 0.4
Maximum Operational Distance: 5000.0
Maximum Concurrent Operational Users: 10.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 68.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
propulsionGraphicID: 397.0
typeColorScheme: 11342.0
Heat Attenuation: 0.71
heatAttenuationMed: 0.76
heatAttenuationLow: 0.71
jumpDriveTargetBeaconTypelistID: 341.0
gfxBoosterID: 397.0
Drone Bandwidth: 0.0
Capital Sized Vessel: 1.0
shipBonusRole1: 2.0
Ship Warp Speed: 1.0
Shield Capacity: 63500.0
Armor Hitpoints: 63000.0
Armor EM Damage Resistance: 0.15
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.4
Shield EM Damage Resistance: 0.375
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.5
requiredSkill1Level: 4.0
requiredSkill2Level: 5.0
requiredSkill3Level: 1.0
Drone Capacity: 0.0
Theoretical Maximum Targeting Range: 750000.0
Conduit Passenger Bonus: 100.0
shipBonusCommandCarrierSkirmishCommand: 5.0
shipBonusCarrierM2: 10.0
shipBonusCarrierM6: 20.0
advancedAgility: 1.0
Onboard Jump Drive: 1.0
shipBonusCarrierM5: 10.0
Jump Drive Fuel Need: 17889.0
Maximum Jump Range: 3.5
Jump Drive Consumption Amount: 3000.0
jumpDriveDuration: 300000.0
advancedCapitalAgility: 1.0
fighterAbilityKamikazeResistance: 1.0
Sensor Warfare Resistance: 1.0
Jump Drive Capacitor Need: 0.95
hasShipMaintenanceBay: 1.0
Ship Maintenance Bay Capacity: 2000000.0
hasFleetHangars: 1.0
Fleet Hangar Capacity: 10000.0
Stasis Webifier Resistance: 1.0
Banned in High Sec Space: 1.0
Gate Scramble Status: 0.0
Fuel Bay Capacity: 7500.0
isTitanJumpPortalPassenger: 0.0
jumpConduitPassengerRequiredAttributeID: 5682.0
scanSpeed: 6750.0
Shield recharge time: 15000000.0
Capacitor Capacity: 57600.0
shieldUniformity: 0.75
entosisDurationMultiplier: 5.0
Capacitor Warfare Resistance: 1.0
92857 - Moderate Navy Military Beacon This beacon marks a moderate military location. The entry gate is configured to admit Tech I and empire faction navy ships of Battlecruiser size or smaller.

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Beacon
Click to toggle showing the 13 attributes. descriptionID: 1038326
typeID: 92857
graphicID: 1211
Capacity: 0.0
typeNameID: 1038325
basePrice: 0.0
Volume: 1.0
radius: 30000.0
published: 0
Mass: 1.0
groupID: 310
portionSize: 1
Untargetable: 1.0
92877 - Captured Inactive Imperial Research Relay This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92572>Kangite Crystals</a> Large Collidable Object
Click to toggle showing the 18 attributes. descriptionID: 1038430
typeID: 92877
graphicID: 25690
Capacity: 1000.0
isDynamicType: 0
typeNameID: 1038421
basePrice: 0.0
Volume: 1000.0
radius: 371.0
published: 0
Mass: 1000.0
groupID: 226
portionSize: 1
Signature Radius: 1000.0
Structure Hitpoints: 50000.0
Shield Capacity: 100000.0
Armor Hitpoints: 100000.0
Shield recharge time: 86400000.0
92878 - Captured Inactive State Research Relay This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92571>Moissanite Crystals</a> Large Collidable Object
Click to toggle showing the 18 attributes. descriptionID: 1038431
typeID: 92878
graphicID: 25701
Capacity: 1000.0
isDynamicType: 0
typeNameID: 1038422
basePrice: 0.0
Volume: 1000.0
radius: 371.0
published: 0
Mass: 1000.0
groupID: 226
portionSize: 1
Signature Radius: 1000.0
Structure Hitpoints: 50000.0
Shield Capacity: 100000.0
Armor Hitpoints: 100000.0
Shield recharge time: 86400000.0
92879 - Captured Inactive Federation Research Relay This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92570>Polycrase Crystals</a> Large Collidable Object
Click to toggle showing the 18 attributes. descriptionID: 1038432
typeID: 92879
graphicID: 25711
Capacity: 1000.0
isDynamicType: 0
typeNameID: 1038423
basePrice: 0.0
Volume: 1000.0
radius: 371.0
published: 0
Mass: 1000.0
groupID: 226
portionSize: 1
Signature Radius: 1000.0
Structure Hitpoints: 50000.0
Shield Capacity: 100000.0
Armor Hitpoints: 100000.0
Shield recharge time: 86400000.0
92880 - Captured Inactive Republic Research Relay This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92569>Raspite Crystals</a> Large Collidable Object
Click to toggle showing the 18 attributes. descriptionID: 1038429
typeID: 92880
graphicID: 25724
Capacity: 1000.0
isDynamicType: 0
typeNameID: 1038424
basePrice: 0.0
Volume: 1000.0
radius: 371.0
published: 0
Mass: 1000.0
groupID: 226
portionSize: 1
Signature Radius: 1000.0
Structure Hitpoints: 50000.0
Shield Capacity: 100000.0
Armor Hitpoints: 100000.0
Shield recharge time: 86400000.0
92881 - Occupied Inactive Imperial Research Relay This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92572>Raspite Crystals</a>

Capsuleers enlisted with the Minmatar Republic may be able to seize control of this structure by using a Data Analyzer module if it remains inactive.
Large Collidable Object
Click to toggle showing the 23 attributes. descriptionID: 1038434
typeID: 92881
graphicID: 25690
Capacity: 1000.0
isDynamicType: 0
typeNameID: 1038433
basePrice: 0.0
Volume: 1000.0
radius: 371.0
published: 0
Mass: 1000.0
groupID: 226
portionSize: 1
Primary Skill required: 21718.0
hackable: 1.0
Signature Radius: 1000.0
Structure Hitpoints: 50000.0
Shield Capacity: 100000.0
requiredSkill1Level: 1.0
Allow Only Factional Warfare Attackers: 1.0
Armor Hitpoints: 100000.0
Shield recharge time: 86400000.0
tierDifficulty: 5.0
92882 - Occupied Inactive State Research Relay This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92572>Polycrase Crystals</a>

Capsuleers enlisted with the Gallente Federation may be able to seize control of this structure by using a Data Analyzer module if it remains inactive.
Large Collidable Object
Click to toggle showing the 23 attributes. descriptionID: 1038436
typeID: 92882
graphicID: 25701
Capacity: 1000.0
isDynamicType: 0
typeNameID: 1038435
basePrice: 0.0
Volume: 1000.0
radius: 371.0
published: 0
Mass: 1000.0
groupID: 226
portionSize: 1
Primary Skill required: 21718.0
hackable: 1.0
Signature Radius: 1000.0
Structure Hitpoints: 50000.0
Shield Capacity: 100000.0
requiredSkill1Level: 1.0
Allow Only Factional Warfare Attackers: 1.0
Armor Hitpoints: 100000.0
Shield recharge time: 86400000.0
tierDifficulty: 5.0
92883 - Occupied Inactive Federation Research Relay This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92571>Moissanite Crystals</a>

Capsuleers enlisted with the Caldari State may be able to seize control of this structure by using a Data Analyzer module if it remains inactive.
Large Collidable Object
Click to toggle showing the 23 attributes. descriptionID: 1038438
typeID: 92883
graphicID: 25711
Capacity: 1000.0
isDynamicType: 0
typeNameID: 1038437
basePrice: 0.0
Volume: 1000.0
radius: 371.0
published: 0
Mass: 1000.0
groupID: 226
portionSize: 1
Primary Skill required: 21718.0
hackable: 1.0
Signature Radius: 1000.0
Structure Hitpoints: 50000.0
Shield Capacity: 100000.0
requiredSkill1Level: 1.0
Allow Only Factional Warfare Attackers: 1.0
Armor Hitpoints: 100000.0
Shield recharge time: 86400000.0
tierDifficulty: 5.0
92884 - Occupied Inactive Republic Research Relay This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92572>Kangite Crystals</a>

Capsuleers enlisted with the Amarr Empire may be able to seize control of this structure by using a Data Analyzer module if it remains inactive.
Large Collidable Object
Click to toggle showing the 23 attributes. descriptionID: 1038440
typeID: 92884
graphicID: 25724
Capacity: 1000.0
isDynamicType: 0
typeNameID: 1038439
basePrice: 0.0
Volume: 1000.0
radius: 371.0
published: 0
Mass: 1000.0
groupID: 226
portionSize: 1
Primary Skill required: 21718.0
hackable: 1.0
Signature Radius: 1000.0
Structure Hitpoints: 50000.0
Shield Capacity: 100000.0
requiredSkill1Level: 1.0
Allow Only Factional Warfare Attackers: 1.0
Armor Hitpoints: 100000.0
Shield recharge time: 86400000.0
tierDifficulty: 5.0
92889 - Chaos Dungeon Scoreboard - DO NOT TRANSLATE No Description Cloud
Click to toggle showing the 24 attributes. typeID: 92889
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038495
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1000000.0
groupID: 227
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 0.0
Structure Hitpoints: 1000000000.0
Structure Kinetic Damage Resistance: 0.001
Structure Thermal Damage Resistance: 0.001
Structure Explosive Damage Resistance: 0.0
Structure EM Damage Resistance: 0.001
entityFactionLoss: 0.0
Disallows Assistance: 1.0
Capacitor Recharge time: 0.0
captureProximityRange: 250000.0
structureUniformity: 1.0
92890 - Amarr Relay Control Zone This object registers the presence of ships within 30km Control Point
Click to toggle showing the 24 attributes. descriptionID: 1038497
typeID: 92890
graphicID: 25694
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038496
basePrice: 0.0
Volume: 1.0
radius: 231.0
published: 0
Mass: 1000000.0
groupID: 4494
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 0.0
Structure Hitpoints: 1000000000.0
Structure Kinetic Damage Resistance: 0.001
Structure Thermal Damage Resistance: 0.001
Structure Explosive Damage Resistance: 0.001
Structure EM Damage Resistance: 0.001
entityFactionLoss: 0.0
Disallows Assistance: 1.0
Capacitor Recharge time: 0.0
structureUniformity: 1.0
92891 - Caldari Relay Control Zone This object registers the presence of ships within 30km Control Point
Click to toggle showing the 24 attributes. descriptionID: 1038499
typeID: 92891
graphicID: 25707
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038498
basePrice: 0.0
Volume: 1.0
radius: 231.0
published: 0
Mass: 1000000.0
groupID: 4494
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 0.0
Structure Hitpoints: 1000000000.0
Structure Kinetic Damage Resistance: 0.001
Structure Thermal Damage Resistance: 0.001
Structure Explosive Damage Resistance: 0.001
Structure EM Damage Resistance: 0.001
entityFactionLoss: 0.0
Disallows Assistance: 1.0
Capacitor Recharge time: 0.0
structureUniformity: 1.0
92892 - Gallente Relay Control Zone This object registers the presence of ships within 30km Control Point
Click to toggle showing the 24 attributes. descriptionID: 1038501
typeID: 92892
graphicID: 25720
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038500
basePrice: 0.0
Volume: 1.0
radius: 231.0
published: 0
Mass: 1000000.0
groupID: 4494
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 0.0
Structure Hitpoints: 1000000000.0
Structure Kinetic Damage Resistance: 0.001
Structure Thermal Damage Resistance: 0.001
Structure Explosive Damage Resistance: 0.001
Structure EM Damage Resistance: 0.001
entityFactionLoss: 0.0
Disallows Assistance: 1.0
Capacitor Recharge time: 0.0
structureUniformity: 1.0
92893 - Minmatar Relay Control Zone This object registers the presence of ships within 30km Control Point
Click to toggle showing the 24 attributes. descriptionID: 1038503
typeID: 92893
graphicID: 25733
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038502
basePrice: 0.0
Volume: 1.0
radius: 231.0
published: 0
Mass: 1000000.0
groupID: 4494
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 0.0
Structure Hitpoints: 1000000000.0
Structure Kinetic Damage Resistance: 0.001
Structure Thermal Damage Resistance: 0.001
Structure Explosive Damage Resistance: 0.001
Structure EM Damage Resistance: 0.001
entityFactionLoss: 0.0
Disallows Assistance: 1.0
Capacitor Recharge time: 0.0
structureUniformity: 1.0
92971 - Anodized Freedom Metallic - Limited A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1042278
typeID: 92971
Capacity: 0.1
isDynamicType: 0
typeNameID: 1038804
iconID: 27393
basePrice: 0.0
marketGroupID: 3632 (Metallic Nanocoatings)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
92977 - Lirautton Verdure Matte - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1038818
typeID: 92977
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038817
iconID: 27394
basePrice: 0.0
marketGroupID: 3653 (Matte)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
92980 - Intaki Evergreen Satin - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1038825
typeID: 92980
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038824
iconID: 27395
basePrice: 0.0
marketGroupID: 3654 (Satin)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
92982 - Starkman Ochre Satin - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1038830
typeID: 92982
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038829
iconID: 27396
basePrice: 0.0
marketGroupID: 3654 (Satin)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
92984 - Darkest Clay Satin - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1038835
typeID: 92984
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038834
iconID: 27397
basePrice: 0.0
marketGroupID: 3654 (Satin)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
92985 - Matar Moss Matte - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1038839
typeID: 92985
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038838
iconID: 27398
basePrice: 0.0
marketGroupID: 3653 (Matte)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
92986 - Plum Loyalty Gloss - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1038842
typeID: 92986
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038841
iconID: 27399
basePrice: 0.0
marketGroupID: 3655 (Gloss)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
92988 - Megacorp White Satin - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1038848
typeID: 92988
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038847
iconID: 27400
basePrice: 0.0
marketGroupID: 3654 (Satin)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
92990 - Breakout Midnight Matte - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1038854
typeID: 92990
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038853
iconID: 27401
basePrice: 0.0
marketGroupID: 3653 (Matte)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
92991 - Divine Bronze Metallic - Limited A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1038857
typeID: 92991
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038856
iconID: 27402
basePrice: 0.0
marketGroupID: 3632 (Metallic Nanocoatings)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
92993 - Honeyed Gold Satin - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1038863
typeID: 92993
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038862
iconID: 27403
basePrice: 0.0
marketGroupID: 3654 (Satin)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
92997 - Empress Ivory Satin - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1038875
typeID: 92997
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038874
iconID: 27404
basePrice: 0.0
marketGroupID: 3654 (Satin)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
93000 - Divine Convergence - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1038885
typeID: 93000
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038884
iconID: 27405
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
93001 - Imperial Benediction - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1038888
typeID: 93001
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038887
iconID: 27406
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
93002 - State Directive - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1038894
typeID: 93002
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038893
iconID: 27407
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
93003 - State Corridor - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1042279
typeID: 93003
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038899
iconID: 27408
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
93013 - Federal Cohesion - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1038913
typeID: 93013
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038912
iconID: 27409
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
93014 - Federation Supports - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1038916
typeID: 93014
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038915
iconID: 27410
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
93015 - Republic Lineage - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1038919
typeID: 93015
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038918
iconID: 27411
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
93016 - Republic Iconic - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1038922
typeID: 93016
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038921
iconID: 27412
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
93030 - FWChaosDungeon1 - Prefix Hybrid Damage Bonus No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93030
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038981
basePrice: 0.0
Volume: 20.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 227
portionSize: 250
93031 - FWChaosDungeon2 - Prefix Energy Turret Damage No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93031
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038982
basePrice: 0.0
Volume: 20.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 227
portionSize: 250
93032 - FWChaosDungeon3 - Prefix Projectile Turret Damage No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93032
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038983
basePrice: 0.0
Volume: 20.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 227
portionSize: 250
93033 - FWChaosDungeon4 - Prefix Disintegrator Damage No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93033
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038984
basePrice: 0.0
Volume: 20.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 227
portionSize: 250
93034 - FWChaosDungeon5 - Prefix Vorton Projector Damage No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93034
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038985
basePrice: 0.0
Volume: 20.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 227
portionSize: 250
93035 - FWChaosDungeon6 - prefix Rocket + HAM only No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93035
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038986
basePrice: 0.0
Volume: 20.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 227
portionSize: 250
93036 - FWChaosDungeon7 - suffix local armor repair amount No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93036
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038987
basePrice: 0.0
Volume: 20.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 227
portionSize: 250
93037 - FWChaosDungeon8 - suffix local shield boost amount No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93037
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038988
basePrice: 0.0
Volume: 20.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 227
portionSize: 250
93038 - FWChaosDungeon9 - Suffix Remote Repair Effectiveness No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93038
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038989
basePrice: 0.0
Volume: 20.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 227
portionSize: 250
93039 - FWChaosDungeon10 - Suffix Signature Radius Reduction No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93039
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038990
basePrice: 0.0
Volume: 20.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 227
portionSize: 250
93040 - FWChaosDungeon11 - Suffix EM Polarization Effect No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93040
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038991
basePrice: 0.0
Volume: 20.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 227
portionSize: 250
93041 - ChaosDungeon12 - Energy Nosferatu and Energy Neutralizer drain amount. No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93041
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038992
basePrice: 0.0
Volume: 20.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 227
portionSize: 250
93042 - ChaosDungeon13 - Suffix Ancillary Remote Repair Effect No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93042
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038993
basePrice: 0.0
Volume: 20.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 227
portionSize: 250
93043 - ChaosDungeon14 - ECM Module Strength Increase No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93043
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038994
basePrice: 0.0
Volume: 20.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 227
portionSize: 250
93044 - FWChaosDungeon15 - Implicit max target range chad mode forced No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93044
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038995
basePrice: 0.0
Volume: 20.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 227
portionSize: 250
93045 - FWChaosDungeon16 - Implicit long range webs but weak No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93045
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038996
basePrice: 0.0
Volume: 20.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 227
portionSize: 250
93046 - FWChaosDungeon17 - Implicit Afterburner speed bonus for everyone No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93046
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038997
basePrice: 0.0
Volume: 20.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 227
portionSize: 250
93047 - FWChaosDungeon18 - Implicit all ships have increased top speed but reduced agility No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93047
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038998
basePrice: 0.0
Volume: 20.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 227
portionSize: 250
93048 - FWChaosDungeon19 - Implicit heat damage reduction- Suffix EM Polarization Effect No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93048
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1038999
basePrice: 0.0
Volume: 20.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 227
portionSize: 250
93049 - FWChaosDungeon20 - Implicit Overheating Bonus - Includes Ewar No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93049
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1039000
basePrice: 0.0
Volume: 20.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 227
portionSize: 250
93082 - FW Complex - Contested FRF ELT-10 - Occupier Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93082
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1042586
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
93083 - FW Complex - Contested FRF ELT-10 - Attacker Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93083
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1039170
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
93090 - Imperial Confessor An Amarr Navy Confessor-class tactical destroyer charged with the defence of key military control points throughout the Amarr-Minmatar warzone. FW Amarr Empire Destroyer
Click to toggle showing the 66 attributes. descriptionID: 1039205
typeID: 93090
graphicID: 20980
Capacity: 375.0
isDynamicType: 0
typeNameID: 1039204
basePrice: 0.0
Volume: 0.0
wreckTypeID: 91024
radius: 144.0
published: 0
Mass: 1650000.0
groupID: 1175
portionSize: 1
Damage Modifier: 1.2
Shield Capacity: 240.0
Structure Hitpoints: 300.0
Armor EM Damage Resistance: 0.6
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.6
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.4
Shield Thermal Damage Resistance: 0.4
Accuracy falloff: 12000.0
Turret Tracking: 500.0
Maximum Velocity: 1200.0
Signature Radius: 120.0
entityFactionLoss: 0.0
Rate of fire: 3000.0
Scan Resolution: 550.0
Optimal Range: 24000.0
Armor Hitpoints: 720.0
Kinetic damage: 0.0
Maximum Locked Targets: 10.0
behaviorArmorRepairerAmount: 108.0
Thermal damage: 5.0
Inertia Modifier: 0.2
armorUniformity: 0.75
behaviorArmorRepairerDischarge: 0.0
Capacitor Recharge time: 100000.0
Maximum Targeting Range: 100000.0
Capacitor Capacity: 600.0
Structure Kinetic Damage Resistance: 1.0
RADAR Sensor Strength: 11.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
Warp Speed Multiplier: 2.0
Shield recharge time: 1250000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 3000.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 7.0
Explosive damage: 0.0
gfxTurretID: 454.0
gfxBoosterID: 397.0
Orbit Velocity: 400.0
93091 - Renouncer Confessor A specialist Confessor-class tactical destroyer charged by the Amarr Navy with intercepting any forces that threaten key military control points throughout the Amarr-Minmatar warzone. FW Amarr Empire Destroyer
Click to toggle showing the 70 attributes. descriptionID: 1039207
typeID: 93091
graphicID: 20980
Capacity: 375.0
isDynamicType: 0
typeNameID: 1039206
basePrice: 0.0
Volume: 0.0
wreckTypeID: 91024
radius: 144.0
published: 0
Mass: 1650000.0
groupID: 1175
portionSize: 1
Damage Modifier: 1.2
Shield Capacity: 300.0
Structure Hitpoints: 375.0
Armor EM Damage Resistance: 0.6
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.6
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.4
Shield Thermal Damage Resistance: 0.4
Accuracy falloff: 12000.0
Turret Tracking: 500.0
Maximum Velocity: 1800.0
Signature Radius: 150.0
entityFactionLoss: 0.0
Rate of fire: 3000.0
Scan Resolution: 550.0
Optimal Range: 24000.0
Armor Hitpoints: 900.0
Kinetic damage: 0.0
Maximum Locked Targets: 10.0
behaviorArmorRepairerAmount: 36.0
Thermal damage: 5.0
Inertia Modifier: 0.1
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 30000.0
behaviorWarpDisruptDischarge: 0.0
behaviorArmorRepairerDischarge: 0.0
Capacitor Recharge time: 100000.0
Maximum Targeting Range: 100000.0
Capacitor Capacity: 600.0
behaviorWarpDisruptStrength: 1.0
Structure Kinetic Damage Resistance: 1.0
RADAR Sensor Strength: 11.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
Warp Speed Multiplier: 2.0
Shield recharge time: 1250000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 5000.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 3000.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 7.0
Explosive damage: 0.0
gfxTurretID: 454.0
gfxBoosterID: 397.0
Orbit Velocity: 600.0
armorUniformity: 0.75
93092 - Detainer Jackdaw A specialist Jackdaw-class destroyer charged by the Caldari Navy with intercepting any forces that threaten key military control points throughout the Caldari-Gallente warzone. FW Caldari State Destroyer
Click to toggle showing the 67 attributes. descriptionID: 1039209
typeID: 93092
graphicID: 21135
Capacity: 375.0
isDynamicType: 0
typeNameID: 1039208
basePrice: 0.0
Volume: 0.0
wreckTypeID: 91024
radius: 112.0
published: 0
Mass: 1650000.0
groupID: 1176
portionSize: 1
Missile Velocity Bonus: 3.0
Missile Flight Time Bonus: 3.0
Shield Capacity: 600.0
Structure Hitpoints: 375.0
Armor EM Damage Resistance: 0.6
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.6
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.4
Shield Thermal Damage Resistance: 0.4
behaviorShieldBoosterAmount: 24.0
behaviorShieldBoosterDischarge: 0.0
behaviorShieldBoosterDuration: 3000.0
Signature Radius: 150.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 5.0
Scan Resolution: 550.0
Armor Hitpoints: 450.0
Shield recharge time: 1250000.0
Maximum Locked Targets: 10.0
Inertia Modifier: 0.1
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 30000.0
behaviorWarpDisruptDischarge: 0.0
Capacitor Recharge time: 100000.0
Maximum Targeting Range: 100000.0
Capacitor Capacity: 600.0
behaviorWarpDisruptStrength: 1.0
Structure Kinetic Damage Resistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 11.0
Missile Damage Bonus: 1.0
Warp Speed Multiplier: 2.0
Explosion Radius Bonus: 0.5
Explosion Velocity Bonus: 1.5
Maximum Velocity: 1800.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 5000.0
shieldUniformity: 0.75
entityMaxVelocitySignatureRadiusMultiplier: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
gfxTurretID: 16065.0
gfxBoosterID: 395.0
Rate of fire: 7700.0
entityMissileTypeID: 27333.0
Orbit Velocity: 600.0
armorUniformity: 0.75
93094 - State Jackdaw A Caldari Navy Jackdaw-class tactical destroyer charged with the defence of key military control points throughout the Caldari-Gallente warzone. FW Caldari State Destroyer
Click to toggle showing the 63 attributes. descriptionID: 1039213
typeID: 93094
graphicID: 21135
Capacity: 375.0
isDynamicType: 0
typeNameID: 1039212
basePrice: 0.0
Volume: 0.0
wreckTypeID: 91024
radius: 112.0
published: 0
Mass: 1650000.0
groupID: 1176
portionSize: 1
Missile Velocity Bonus: 3.0
Missile Flight Time Bonus: 3.0
Shield Capacity: 480.0
Structure Hitpoints: 300.0
Armor EM Damage Resistance: 0.6
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.6
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.4
Shield Thermal Damage Resistance: 0.4
behaviorShieldBoosterAmount: 72.0
behaviorShieldBoosterDischarge: 0.0
behaviorShieldBoosterDuration: 3000.0
Signature Radius: 120.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 5.0
Scan Resolution: 550.0
Armor Hitpoints: 360.0
Shield recharge time: 1250000.0
Maximum Locked Targets: 10.0
Inertia Modifier: 0.2
armorUniformity: 0.75
Capacitor Recharge time: 100000.0
Maximum Targeting Range: 100000.0
Capacitor Capacity: 600.0
Structure Kinetic Damage Resistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 11.0
Missile Damage Bonus: 1.0
Warp Speed Multiplier: 2.0
Explosion Radius Bonus: 0.5
Explosion Velocity Bonus: 1.5
Maximum Velocity: 1200.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
shieldUniformity: 0.75
entityMaxVelocitySignatureRadiusMultiplier: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
gfxTurretID: 16065.0
gfxBoosterID: 395.0
Rate of fire: 7700.0
entityMissileTypeID: 27333.0
Orbit Velocity: 400.0
93097 - Federation Hecate A Federation Navy Hecate-class tactical destroyer charged with the defence of key military control points throughout the Gallente-Caldari warzone. FW Gallente Federation Destroyer
Click to toggle showing the 66 attributes. descriptionID: 1039219
typeID: 93097
graphicID: 21150
Capacity: 375.0
isDynamicType: 0
typeNameID: 1039218
basePrice: 0.0
Volume: 0.0
wreckTypeID: 91024
radius: 143.0
published: 0
Mass: 1650000.0
groupID: 1177
portionSize: 1
Damage Modifier: 1.2
Shield Capacity: 240.0
Structure Hitpoints: 300.0
Armor EM Damage Resistance: 0.6
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.6
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.4
Shield Thermal Damage Resistance: 0.4
Accuracy falloff: 12000.0
Turret Tracking: 500.0
Maximum Velocity: 1200.0
Signature Radius: 120.0
entityFactionLoss: 0.0
Rate of fire: 3000.0
Scan Resolution: 550.0
Optimal Range: 24000.0
Armor Hitpoints: 720.0
Kinetic damage: 7.0
Maximum Locked Targets: 10.0
behaviorArmorRepairerAmount: 108.0
Thermal damage: 5.0
Inertia Modifier: 0.2
armorUniformity: 0.75
behaviorArmorRepairerDischarge: 0.0
Capacitor Recharge time: 100000.0
Maximum Targeting Range: 100000.0
Capacitor Capacity: 600.0
Structure Kinetic Damage Resistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 11.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
Warp Speed Multiplier: 2.0
Shield recharge time: 1250000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 3000.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 5.0
Explosive damage: 0.0
gfxTurretID: 565.0
gfxBoosterID: 394.0
Orbit Velocity: 400.0
93099 - Republic Svipul A Republic Fleet Svipul-class tactical destroyer charged with the defence of key military control points throughout the Minmatar-Amarr warzone. FW Minmatar Republic Destroyer
Click to toggle showing the 66 attributes. descriptionID: 1039223
typeID: 93099
graphicID: 21052
Capacity: 375.0
isDynamicType: 0
typeNameID: 1039222
basePrice: 0.0
Volume: 0.0
wreckTypeID: 91024
radius: 138.0
published: 0
Mass: 1650000.0
groupID: 1178
portionSize: 1
Damage Modifier: 1.2
Shield Capacity: 480.0
Structure Hitpoints: 300.0
Armor EM Damage Resistance: 0.6
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.6
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.4
Shield Thermal Damage Resistance: 0.4
Accuracy falloff: 12000.0
Turret Tracking: 500.0
behaviorShieldBoosterAmount: 72.0
behaviorShieldBoosterDischarge: 0.0
Maximum Velocity: 1200.0
Signature Radius: 120.0
entityFactionLoss: 0.0
Rate of fire: 3000.0
Scan Resolution: 550.0
Optimal Range: 24000.0
Armor Hitpoints: 360.0
Shield recharge time: 1250000.0
Kinetic damage: 5.0
Maximum Locked Targets: 10.0
Thermal damage: 0.0
Inertia Modifier: 0.2
armorUniformity: 0.75
Capacitor Recharge time: 100000.0
Maximum Targeting Range: 100000.0
Capacitor Capacity: 600.0
Structure Kinetic Damage Resistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 11.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
Warp Speed Multiplier: 2.0
behaviorShieldBoosterDuration: 3000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 0.0
Explosive damage: 7.0
gfxTurretID: 488.0
gfxBoosterID: 397.0
Orbit Velocity: 400.0
93100 - Keeper Svipul A specialist Svipul-class tactical destroyer charged by the Republic Fleet with intercepting any forces that threaten key military control points throughout the Minmatar-Amarr warzone. FW Minmatar Republic Destroyer
Click to toggle showing the 70 attributes. descriptionID: 1039225
typeID: 93100
graphicID: 21052
Capacity: 375.0
isDynamicType: 0
typeNameID: 1039224
basePrice: 0.0
Volume: 0.0
wreckTypeID: 91024
radius: 138.0
published: 0
Mass: 1650000.0
groupID: 1178
portionSize: 1
Damage Modifier: 1.2
Shield Capacity: 600.0
Structure Hitpoints: 375.0
Armor EM Damage Resistance: 0.6
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.6
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.4
Shield Thermal Damage Resistance: 0.4
Accuracy falloff: 12000.0
Turret Tracking: 500.0
behaviorShieldBoosterAmount: 24.0
behaviorShieldBoosterDischarge: 0.0
Maximum Velocity: 1800.0
Signature Radius: 150.0
entityFactionLoss: 0.0
Rate of fire: 3000.0
Scan Resolution: 550.0
Optimal Range: 24000.0
Armor Hitpoints: 450.0
Shield recharge time: 1250000.0
Kinetic damage: 5.0
Maximum Locked Targets: 10.0
Thermal damage: 0.0
Inertia Modifier: 0.1
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 30000.0
behaviorWarpDisruptDischarge: 0.0
Capacitor Recharge time: 100000.0
Maximum Targeting Range: 100000.0
Capacitor Capacity: 600.0
behaviorWarpDisruptStrength: 1.0
Structure Kinetic Damage Resistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 11.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
Warp Speed Multiplier: 2.0
behaviorShieldBoosterDuration: 3000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 5000.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 0.0
Explosive damage: 7.0
gfxTurretID: 488.0
gfxBoosterID: 397.0
Orbit Velocity: 600.0
armorUniformity: 0.75
93104 - Inspector Hecate A specialist Hecate-class tactical destroyer charged by the Federation Navy with intercepting any forces that threaten key military control points throughout the Gallente-Caldari warzone. FW Gallente Federation Destroyer
Click to toggle showing the 70 attributes. descriptionID: 1039235
typeID: 93104
graphicID: 21150
Capacity: 375.0
isDynamicType: 0
typeNameID: 1039234
basePrice: 0.0
Volume: 0.0
wreckTypeID: 91024
radius: 143.0
published: 0
Mass: 1650000.0
groupID: 1177
portionSize: 1
Damage Modifier: 1.2
Shield Capacity: 300.0
Structure Hitpoints: 375.0
Armor EM Damage Resistance: 0.6
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.6
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.4
Shield Thermal Damage Resistance: 0.4
Accuracy falloff: 12000.0
Turret Tracking: 500.0
Maximum Velocity: 1800.0
Signature Radius: 150.0
entityFactionLoss: 0.0
Rate of fire: 3000.0
Scan Resolution: 550.0
Optimal Range: 24000.0
Armor Hitpoints: 900.0
Kinetic damage: 7.0
Maximum Locked Targets: 10.0
behaviorArmorRepairerAmount: 36.0
Thermal damage: 5.0
Inertia Modifier: 0.1
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 30000.0
behaviorWarpDisruptDischarge: 0.0
behaviorArmorRepairerDischarge: 0.0
Capacitor Recharge time: 100000.0
Maximum Targeting Range: 100000.0
Capacitor Capacity: 600.0
behaviorWarpDisruptStrength: 1.0
Structure Kinetic Damage Resistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 11.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
Warp Speed Multiplier: 2.0
Shield recharge time: 1250000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 5000.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 3000.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 5.0
Explosive damage: 0.0
gfxTurretID: 565.0
gfxBoosterID: 394.0
Orbit Velocity: 600.0
armorUniformity: 0.75
93105 - Small Elite Military Beacon This beacon marks a small elite military location. The entry gate is configured to admit all ships of destroyer or smaller size of any tech level.

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Beacon
Click to toggle showing the 13 attributes. descriptionID: 1039272
typeID: 93105
graphicID: 1211
Capacity: 0.0
typeNameID: 1039271
basePrice: 0.0
Volume: 1.0
radius: 30000.0
published: 0
Mass: 1.0
groupID: 310
portionSize: 1
Untargetable: 1.0
93143 - Prototype 'Pluto' Mining Drone A prototype drone developed by CreoDron based on ORE's 'Excavator' mining drone design by incorporating experimental rogue drone technology. The harvesting protocols have been altered to behave much more like a Rogue Drone would when salvaging and recycling materials to be brought back to a rogue drone hive. The result is a far more efficient mining process creating less residue, albeit a slower one resulting in lower mining yields over time.

Currently this drone is unsuitable for mass production due to a high rejection rate with the rogue drone technology. CreoDron is hoping to improve their understanding of this process from knowledge gained from the Gallente Federation Military Campaign operation 'Rogue Edge'.
Mining Drone
Click to toggle showing the 66 attributes. descriptionID: 1039458
typeID: 93143
graphicID: 21322
Capacity: 0.0
metaLevel: 8
isDynamicType: 0
typeNameID: 1039457
basePrice: 0.0
metaGroupID: 4.0
marketGroupID: 158 (Mining Drones)
Volume: 1100.0
radius: 5.0
variationParentTypeID: 10246
published: 1
Mass: 0.0
Tech Level: 2.0
groupID: 101
portionSize: 1
Damage Modifier: 1.0
Quaternary Skill required: 22541.0
Level 5 required: 1.0
Shield Capacity: 1500.0
uniformity: 0.75
Structure Hitpoints: 1500.0
Armor EM Damage Resistance: 0.32
Armor Explosive Damage Resistance: 0.72
Armor Kinetic Damage Resistance: 0.6
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.48
Shield Thermal Damage Resistance: 0.64
requiredSkill1Level: 1.0
requiredSkill2Level: 2.0
requiredSkill3Level: 1.0
Activation proximity: 250.0
orbitRange: 200.0
Maximum Velocity: 250.0
Signature Radius: 200.0
Optimal Range: 5000.0
Armor Hitpoints: 1000.0
Tertiary Skill required: 3436.0
Structure Kinetic Damage Resistance: 1.0
Maximum Locked Targets: 8.0
structureUniformity: 1.0
Primary Skill required: 3438.0
Activation time / duration: 60000.0
Capacitor Recharge time: 2500000.0
Mining amount: 64.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Residue Probability: 30.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 2000000.0
Capacitor Capacity: 1.0
shieldUniformity: 0.75
Residue Volume Multiplier: 1.0
Magnetometric Sensor Strength: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
Bandwidth Needed: 25.0
Meta Level: 8.0
Secondary Skill required: 3386.0
armorUniformity: 0.75
93144 - Prototype 'Pluto' Mining Drone Blueprint No Description Mining Drone Blueprint
Click to toggle showing the 13 attributes. descriptionID: 1043156
typeID: 93144
graphicID: 21322
Capacity: 0.0
typeNameID: 1039459
basePrice: 200000000.0
metaGroupID: 4
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 177
portionSize: 1
93145 - Prototype 'Pluto' Ice Harvesting Drone A prototype drone developed by CreoDron based on ORE's 'Excavator' mining drone design by incorporating experimental rogue drone technology. The harvesting protocols have been altered to behave much more like a Rogue Drone would when salvaging and recycling materials to be brought back to a rogue drone hive. The result is a far more efficient mining process creating less residue, albeit a slower one resulting in lower mining yields over time.

Currently this drone is unsuitable for mass production due to a high rejection rate with the rogue drone technology. CreoDron is hoping to improve their understanding of this process from knowledge gained from the Gallente Federation Military Campaign operation 'Rogue Edge'.
Mining Drone
Click to toggle showing the 66 attributes. descriptionID: 1039461
typeID: 93145
graphicID: 21419
Capacity: 0.0
metaLevel: 8
isDynamicType: 0
typeNameID: 1039460
basePrice: 0.0
metaGroupID: 4.0
marketGroupID: 158 (Mining Drones)
Volume: 1100.0
radius: 5.0
variationParentTypeID: 43699
published: 1
Mass: 0.0
Tech Level: 2.0
groupID: 101
portionSize: 1
Damage Modifier: 1.0
Quaternary Skill required: 43703.0
Level 5 required: 1.0
Shield Capacity: 1500.0
uniformity: 0.75
Structure Hitpoints: 1500.0
Armor EM Damage Resistance: 0.32
Armor Explosive Damage Resistance: 0.72
Armor Kinetic Damage Resistance: 0.6
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.48
Shield Thermal Damage Resistance: 0.64
requiredSkill1Level: 5.0
requiredSkill2Level: 4.0
requiredSkill3Level: 1.0
Activation proximity: 250.0
orbitRange: 200.0
Maximum Velocity: 90.0
Signature Radius: 200.0
Optimal Range: 5000.0
Armor Hitpoints: 1000.0
Tertiary Skill required: 3436.0
Structure Kinetic Damage Resistance: 1.0
Maximum Locked Targets: 8.0
structureUniformity: 1.0
Primary Skill required: 43702.0
Activation time / duration: 387500.0
Capacitor Recharge time: 2500000.0
Mining amount: 1000.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Residue Probability: 30.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 2000000.0
Capacitor Capacity: 1.0
shieldUniformity: 0.75
Residue Volume Multiplier: 1.0
Magnetometric Sensor Strength: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
Bandwidth Needed: 25.0
Meta Level: 8.0
Secondary Skill required: 16281.0
armorUniformity: 0.75
93146 - Prototype 'Pluto' Ice Harvesting Drone Blueprint No Description Mining Drone Blueprint
Click to toggle showing the 13 attributes. descriptionID: 1043157
typeID: 93146
graphicID: 21419
Capacity: 0.0
typeNameID: 1039462
basePrice: 200000000.0
metaGroupID: 4
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 177
portionSize: 1
93147 - FW Complex - Small Interceptor-1 - Attacker Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93147
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1039487
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
93148 - FW Complex - Small Interceptor-1 - Occupier Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93148
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1039489
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
93149 - Small Interceptor Military Beacon This beacon marks a small military location. The entry gate is configured to only admit Interceptors.

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Beacon
Click to toggle showing the 13 attributes. descriptionID: 1039491
typeID: 93149
graphicID: 1211
Capacity: 0.0
typeNameID: 1039490
basePrice: 0.0
Volume: 1.0
radius: 30000.0
published: 0
Mass: 1.0
groupID: 310
portionSize: 1
Untargetable: 1.0
93189 - MIO Anathema A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. FW Amarr Empire Frigate
Click to toggle showing the 88 attributes. descriptionID: 1039612
typeID: 93189
graphicID: 3424
Capacity: 265.0
raceID: 4
isDynamicType: 0
typeNameID: 1039611
basePrice: 0.0
Volume: 26500.0
soundID: 20076
wreckTypeID: 27052
radius: 32.0
factionID: 1000082
published: 0
Mass: 1430000.0
groupID: 1169
portionSize: 1
Damage Modifier: 3.0
Shield Capacity: 175.0
Structure Hitpoints: 150.0
Armor EM Damage Resistance: 0.3
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.75
Maximum Velocity Bonus: -30.0
entityChaseMaxDistance: 9000.0
Accuracy falloff: 10000.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 700.0
Maximum Velocity: 1800.0
Signature Radius: 90.0
Capacitor Capacity: 1500.0
entityFactionLoss: 0.0
Rate of fire: 3000.0
Scan Resolution: 600.0
Optimal Range: 4000.0
Armor Hitpoints: 275.0
Inertia Modifier: 0.3
behaviorWarpScrambleDuration: 5000.0
Kinetic damage: 0.0
Maximum Locked Targets: 10.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
behaviorWebifierDischarge: 1.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 160000.0
behaviorArmorRepairerDischarge: 5.0
behaviorArmorRepairerAmount: 5.0
behaviorWarpScrambleDischarge: 1.0
behaviorWarpScrambleStrength: 2.0
structureUniformity: 1.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
behaviorEnergyNeutralizerDuration: 7000.0
behaviorEnergyNeutralizerRange: 6000.0
behaviorEnergyNeutralizerFalloff: 6000.0
behaviorEnergyNeutralizerDischarge: 2.0
Thermal damage: 4.0
Shield recharge time: 625000.0
Neutralization Amount: 6.0
npcBehaviorMaximumCombatOrbitRange: 4000.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 2000.0
Warp Speed Multiplier: 3.0
Security Status Kill Amount: 0.01
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 4.0
Explosive damage: 0.0
gfxTurretID: 3001.0
gfxBoosterID: 246.0
Capacitor Recharge time: 150000.0
Structure Kinetic Damage Resistance: 1.0
Orbit Velocity: 360.0
entityChaseMaxDuration: 1000.0
behaviorWarpScrambleRange: 10000.0
behaviorWebifierRange: 12000.0
93190 - HoR Buzzard A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. FW Caldari State Frigate
Click to toggle showing the 88 attributes. descriptionID: 1039614
typeID: 93190
graphicID: 1902
Capacity: 265.0
raceID: 1
isDynamicType: 0
typeNameID: 1039613
basePrice: 0.0
Volume: 26500.0
soundID: 20076
wreckTypeID: 27049
radius: 32.0
factionID: 1000034
published: 0
Mass: 1430000.0
groupID: 1167
portionSize: 1
Damage Modifier: 3.0
Shield Capacity: 175.0
Structure Hitpoints: 150.0
Armor EM Damage Resistance: 0.3
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.75
Maximum Velocity Bonus: -30.0
entityChaseMaxDistance: 9000.0
Accuracy falloff: 10000.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 700.0
Maximum Velocity: 1800.0
Signature Radius: 90.0
Capacitor Capacity: 1500.0
entityFactionLoss: 0.0
Rate of fire: 3000.0
Scan Resolution: 600.0
Optimal Range: 4000.0
Armor Hitpoints: 275.0
Inertia Modifier: 0.3
behaviorWarpScrambleDuration: 5000.0
Kinetic damage: 4.0
Maximum Locked Targets: 10.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
behaviorWebifierDischarge: 1.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 160000.0
behaviorArmorRepairerDischarge: 5.0
behaviorArmorRepairerAmount: 5.0
behaviorWarpScrambleDischarge: 1.0
behaviorWarpScrambleStrength: 2.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 20.0
entitySecurityMaxGain: 5.0
behaviorEnergyNeutralizerDuration: 7000.0
behaviorEnergyNeutralizerRange: 6000.0
behaviorEnergyNeutralizerFalloff: 6000.0
behaviorEnergyNeutralizerDischarge: 2.0
Thermal damage: 4.0
Shield recharge time: 625000.0
Neutralization Amount: 6.0
npcBehaviorMaximumCombatOrbitRange: 4000.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 2000.0
Warp Speed Multiplier: 3.0
Security Status Kill Amount: 0.01
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 0.0
Explosive damage: 0.0
gfxTurretID: 10680.0
gfxBoosterID: 246.0
Capacitor Recharge time: 150000.0
Structure Kinetic Damage Resistance: 1.0
Orbit Velocity: 360.0
entityChaseMaxDuration: 1000.0
behaviorWarpScrambleRange: 10000.0
behaviorWebifierRange: 12000.0
93191 - FIO Helios A frigate operating under the Gallente Federation's clandestine Federal Intelligence Office. It is tasked with protecting covert operations inside the Caldari State that target classified data transfers. FW Gallente Federation Frigate
Click to toggle showing the 88 attributes. descriptionID: 1039616
typeID: 93191
graphicID: 1841
Capacity: 265.0
raceID: 8
isDynamicType: 0
typeNameID: 1039615
basePrice: 0.0
Volume: 26500.0
soundID: 20076
wreckTypeID: 27055
radius: 32.0
factionID: 1000121
published: 0
Mass: 1430000.0
groupID: 1168
portionSize: 1
Damage Modifier: 3.0
Shield Capacity: 175.0
Structure Hitpoints: 150.0
Armor EM Damage Resistance: 0.3
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.75
Maximum Velocity Bonus: -30.0
entityChaseMaxDistance: 9000.0
Accuracy falloff: 10000.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 700.0
Maximum Velocity: 1800.0
Signature Radius: 90.0
Capacitor Capacity: 1500.0
entityFactionLoss: 0.0
Rate of fire: 3000.0
Scan Resolution: 600.0
Optimal Range: 4000.0
Armor Hitpoints: 275.0
Inertia Modifier: 0.3
behaviorWarpScrambleDuration: 5000.0
Kinetic damage: 4.0
Maximum Locked Targets: 10.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
behaviorWebifierDischarge: 1.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 160000.0
behaviorArmorRepairerDischarge: 5.0
behaviorArmorRepairerAmount: 5.0
behaviorWarpScrambleDischarge: 1.0
behaviorWarpScrambleStrength: 2.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
behaviorEnergyNeutralizerDuration: 7000.0
behaviorEnergyNeutralizerRange: 6000.0
behaviorEnergyNeutralizerFalloff: 6000.0
behaviorEnergyNeutralizerDischarge: 2.0
Thermal damage: 4.0
Shield recharge time: 625000.0
Neutralization Amount: 6.0
npcBehaviorMaximumCombatOrbitRange: 4000.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 2000.0
Warp Speed Multiplier: 3.0
Security Status Kill Amount: 0.01
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 0.0
Explosive damage: 0.0
gfxTurretID: 3178.0
gfxBoosterID: 246.0
Capacitor Recharge time: 150000.0
Structure Kinetic Damage Resistance: 1.0
Orbit Velocity: 360.0
entityChaseMaxDuration: 1000.0
behaviorWarpScrambleRange: 10000.0
behaviorWebifierRange: 12000.0
93192 - RSS Cheetah A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. FW Minmatar Republic Frigate
Click to toggle showing the 88 attributes. descriptionID: 1039618
typeID: 93192
graphicID: 1948
Capacity: 265.0
raceID: 2
isDynamicType: 0
typeNameID: 1039617
basePrice: 0.0
Volume: 26500.0
soundID: 20076
wreckTypeID: 27043
radius: 32.0
factionID: 1000054
published: 0
Mass: 1430000.0
groupID: 1166
portionSize: 1
Damage Modifier: 3.0
Shield Capacity: 175.0
Structure Hitpoints: 150.0
Armor EM Damage Resistance: 0.3
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.75
Maximum Velocity Bonus: -30.0
entityChaseMaxDistance: 9000.0
Accuracy falloff: 10000.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 700.0
Maximum Velocity: 1800.0
Signature Radius: 90.0
Capacitor Capacity: 1500.0
entityFactionLoss: 0.0
Rate of fire: 3000.0
Scan Resolution: 600.0
Optimal Range: 4000.0
Armor Hitpoints: 275.0
Inertia Modifier: 0.3
behaviorWarpScrambleDuration: 5000.0
Kinetic damage: 2.0
Maximum Locked Targets: 10.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
behaviorWebifierDischarge: 1.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 160000.0
behaviorArmorRepairerDischarge: 5.0
behaviorArmorRepairerAmount: 5.0
behaviorWarpScrambleDischarge: 1.0
behaviorWarpScrambleStrength: 2.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
behaviorEnergyNeutralizerDuration: 7000.0
behaviorEnergyNeutralizerRange: 6000.0
behaviorEnergyNeutralizerFalloff: 6000.0
behaviorEnergyNeutralizerDischarge: 2.0
Thermal damage: 3.0
Shield recharge time: 625000.0
Neutralization Amount: 6.0
npcBehaviorMaximumCombatOrbitRange: 4000.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 2000.0
Warp Speed Multiplier: 3.0
Security Status Kill Amount: 0.01
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 0.0
Explosive damage: 3.0
gfxTurretID: 2881.0
gfxBoosterID: 246.0
Capacitor Recharge time: 150000.0
Structure Kinetic Damage Resistance: 1.0
Orbit Velocity: 360.0
entityChaseMaxDuration: 1000.0
behaviorWarpScrambleRange: 10000.0
behaviorWebifierRange: 12000.0
93193 - MIO Malediction A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. FW Amarr Empire Frigate
Click to toggle showing the 74 attributes. descriptionID: 1039636
typeID: 93193
graphicID: 1861
Capacity: 265.0
raceID: 4
isDynamicType: 0
typeNameID: 1039635
basePrice: 0.0
Volume: 26500.0
soundID: 20070
wreckTypeID: 27052
radius: 33.0
factionID: 1000082
published: 0
Mass: 1065000.0
groupID: 1169
portionSize: 1
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 2.0
Shield Capacity: 350.0
Armor Hitpoints: 150.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.45
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.65
entityChaseMaxDistance: 14000.0
behaviorShieldBoosterAmount: 6.0
behaviorShieldBoosterDischarge: 5.0
behaviorShieldBoosterDuration: 2000.0
Signature Radius: 90.0
entityChaseMaxDurationChance: 1.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 5.0
Scan Resolution: 675.0
Structure Hitpoints: 200.0
Shield recharge time: 625000.0
Structure Kinetic Damage Resistance: 1.0
Maximum Locked Targets: 7.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.3
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 24000.0
behaviorWarpDisruptDischarge: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 100000.0
Capacitor Capacity: 1200.0
behaviorWarpDisruptStrength: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Missile Damage Bonus: 1.0
Warp Speed Multiplier: 3.0
Explosion Radius Bonus: 0.75
Explosion Velocity Bonus: 1.5
Maximum Velocity: 2300.0
npcBehaviorMaximumCombatOrbitRange: 9000.0
shieldUniformity: 0.75
Security Status Kill Amount: 0.01
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
gfxBoosterID: 246.0
Rate of fire: 5000.0
entityMissileTypeID: 212.0
Orbit Velocity: 460.0
entityChaseMaxDuration: 1000.0
93194 - MIO Malediction A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. FW Amarr Empire Frigate
Click to toggle showing the 74 attributes. descriptionID: 1039638
typeID: 93194
graphicID: 1861
Capacity: 265.0
raceID: 4
isDynamicType: 0
typeNameID: 1039637
basePrice: 0.0
Volume: 26500.0
soundID: 20070
wreckTypeID: 27052
radius: 33.0
factionID: 1000082
published: 0
Mass: 1065000.0
groupID: 1169
portionSize: 1
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 2.0
Shield Capacity: 350.0
Armor Hitpoints: 150.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.45
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.65
entityChaseMaxDistance: 14000.0
behaviorShieldBoosterAmount: 6.0
behaviorShieldBoosterDischarge: 5.0
behaviorShieldBoosterDuration: 2000.0
Signature Radius: 90.0
entityChaseMaxDurationChance: 1.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 5.0
Scan Resolution: 675.0
Structure Hitpoints: 200.0
Shield recharge time: 625000.0
Structure Kinetic Damage Resistance: 1.0
Maximum Locked Targets: 7.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.3
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 24000.0
behaviorWarpDisruptDischarge: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 100000.0
Capacitor Capacity: 1200.0
behaviorWarpDisruptStrength: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Missile Damage Bonus: 1.0
Warp Speed Multiplier: 3.0
Explosion Radius Bonus: 0.75
Explosion Velocity Bonus: 1.5
Maximum Velocity: 2300.0
npcBehaviorMaximumCombatOrbitRange: 9000.0
shieldUniformity: 0.75
Security Status Kill Amount: 0.01
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
gfxBoosterID: 246.0
Rate of fire: 5000.0
entityMissileTypeID: 211.0
Orbit Velocity: 460.0
entityChaseMaxDuration: 1000.0
93195 - MIO Malediction A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. FW Amarr Empire Frigate
Click to toggle showing the 74 attributes. descriptionID: 1039640
typeID: 93195
graphicID: 1861
Capacity: 265.0
raceID: 4
isDynamicType: 0
typeNameID: 1039639
basePrice: 0.0
Volume: 26500.0
soundID: 20070
wreckTypeID: 27052
radius: 33.0
factionID: 1000082
published: 0
Mass: 1065000.0
groupID: 1169
portionSize: 1
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 2.0
Shield Capacity: 350.0
Armor Hitpoints: 150.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.45
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.65
entityChaseMaxDistance: 14000.0
behaviorShieldBoosterAmount: 6.0
behaviorShieldBoosterDischarge: 5.0
behaviorShieldBoosterDuration: 2000.0
Signature Radius: 90.0
entityChaseMaxDurationChance: 1.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 5.0
Scan Resolution: 675.0
Structure Hitpoints: 200.0
Shield recharge time: 625000.0
Structure Kinetic Damage Resistance: 1.0
Maximum Locked Targets: 7.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.3
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 24000.0
behaviorWarpDisruptDischarge: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 100000.0
Capacitor Capacity: 1200.0
behaviorWarpDisruptStrength: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Missile Damage Bonus: 1.0
Warp Speed Multiplier: 3.0
Explosion Radius Bonus: 0.75
Explosion Velocity Bonus: 1.5
Maximum Velocity: 2300.0
npcBehaviorMaximumCombatOrbitRange: 9000.0
shieldUniformity: 0.75
Security Status Kill Amount: 0.01
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
gfxBoosterID: 246.0
Rate of fire: 5000.0
entityMissileTypeID: 210.0
Orbit Velocity: 460.0
entityChaseMaxDuration: 1000.0
93196 - MIO Malediction A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. FW Amarr Empire Frigate
Click to toggle showing the 74 attributes. descriptionID: 1039642
typeID: 93196
graphicID: 1861
Capacity: 265.0
raceID: 4
isDynamicType: 0
typeNameID: 1039641
basePrice: 0.0
Volume: 26500.0
soundID: 20070
wreckTypeID: 27052
radius: 33.0
factionID: 1000082
published: 0
Mass: 1065000.0
groupID: 1169
portionSize: 1
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 2.0
Shield Capacity: 350.0
Armor Hitpoints: 150.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.45
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.65
entityChaseMaxDistance: 14000.0
behaviorShieldBoosterAmount: 6.0
behaviorShieldBoosterDischarge: 5.0
behaviorShieldBoosterDuration: 2000.0
Signature Radius: 90.0
entityChaseMaxDurationChance: 1.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 5.0
Scan Resolution: 675.0
Structure Hitpoints: 200.0
Shield recharge time: 625000.0
Structure Kinetic Damage Resistance: 1.0
Maximum Locked Targets: 7.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.3
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 24000.0
behaviorWarpDisruptDischarge: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 100000.0
Capacitor Capacity: 1200.0
behaviorWarpDisruptStrength: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Missile Damage Bonus: 1.0
Warp Speed Multiplier: 3.0
Explosion Radius Bonus: 0.75
Explosion Velocity Bonus: 1.5
Maximum Velocity: 2300.0
npcBehaviorMaximumCombatOrbitRange: 9000.0
shieldUniformity: 0.75
Security Status Kill Amount: 0.01
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
gfxBoosterID: 246.0
Rate of fire: 5000.0
entityMissileTypeID: 213.0
Orbit Velocity: 460.0
entityChaseMaxDuration: 1000.0
93197 - HoR Crow A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. FW Caldari State Frigate
Click to toggle showing the 74 attributes. descriptionID: 1039644
typeID: 93197
graphicID: 1848
Capacity: 265.0
raceID: 1
isDynamicType: 0
typeNameID: 1039643
basePrice: 0.0
Volume: 26500.0
soundID: 20070
wreckTypeID: 27049
radius: 33.0
factionID: 1000034
published: 0
Mass: 1065000.0
groupID: 1167
portionSize: 1
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 2.0
Shield Capacity: 350.0
Armor Hitpoints: 150.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.45
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.65
entityChaseMaxDistance: 14000.0
behaviorShieldBoosterAmount: 6.0
behaviorShieldBoosterDischarge: 5.0
behaviorShieldBoosterDuration: 2000.0
Signature Radius: 90.0
entityChaseMaxDurationChance: 1.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 5.0
Scan Resolution: 675.0
Structure Hitpoints: 200.0
Shield recharge time: 625000.0
Structure Kinetic Damage Resistance: 1.0
Maximum Locked Targets: 7.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.3
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 24000.0
behaviorWarpDisruptDischarge: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 100000.0
Capacitor Capacity: 1200.0
behaviorWarpDisruptStrength: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 12.0
Missile Damage Bonus: 1.0
Warp Speed Multiplier: 3.0
Explosion Radius Bonus: 0.75
Explosion Velocity Bonus: 1.5
Maximum Velocity: 2300.0
npcBehaviorMaximumCombatOrbitRange: 9000.0
shieldUniformity: 0.75
Security Status Kill Amount: 0.01
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
gfxBoosterID: 246.0
Rate of fire: 5000.0
entityMissileTypeID: 212.0
Orbit Velocity: 460.0
entityChaseMaxDuration: 1000.0
93198 - HoR Crow A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. FW Caldari State Frigate
Click to toggle showing the 74 attributes. descriptionID: 1039646
typeID: 93198
graphicID: 1848
Capacity: 265.0
raceID: 1
isDynamicType: 0
typeNameID: 1039645
basePrice: 0.0
Volume: 26500.0
soundID: 20070
wreckTypeID: 27049
radius: 33.0
factionID: 1000034
published: 0
Mass: 1065000.0
groupID: 1167
portionSize: 1
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 2.0
Shield Capacity: 350.0
Armor Hitpoints: 150.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.45
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.65
entityChaseMaxDistance: 14000.0
behaviorShieldBoosterAmount: 6.0
behaviorShieldBoosterDischarge: 5.0
behaviorShieldBoosterDuration: 2000.0
Signature Radius: 90.0
entityChaseMaxDurationChance: 1.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 5.0
Scan Resolution: 675.0
Structure Hitpoints: 200.0
Shield recharge time: 625000.0
Structure Kinetic Damage Resistance: 1.0
Maximum Locked Targets: 7.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.3
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 24000.0
behaviorWarpDisruptDischarge: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 100000.0
Capacitor Capacity: 1200.0
behaviorWarpDisruptStrength: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 12.0
Missile Damage Bonus: 1.0
Warp Speed Multiplier: 3.0
Explosion Radius Bonus: 0.75
Explosion Velocity Bonus: 1.5
Maximum Velocity: 2300.0
npcBehaviorMaximumCombatOrbitRange: 9000.0
shieldUniformity: 0.75
Security Status Kill Amount: 0.01
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
gfxBoosterID: 246.0
Rate of fire: 5000.0
entityMissileTypeID: 211.0
Orbit Velocity: 460.0
entityChaseMaxDuration: 1000.0
93199 - HoR Crow A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. FW Caldari State Frigate
Click to toggle showing the 74 attributes. descriptionID: 1039648
typeID: 93199
graphicID: 1848
Capacity: 265.0
raceID: 1
isDynamicType: 0
typeNameID: 1039647
basePrice: 0.0
Volume: 26500.0
soundID: 20070
wreckTypeID: 27049
radius: 33.0
factionID: 1000034
published: 0
Mass: 1065000.0
groupID: 1167
portionSize: 1
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 2.0
Shield Capacity: 350.0
Armor Hitpoints: 150.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.45
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.65
entityChaseMaxDistance: 14000.0
behaviorShieldBoosterAmount: 6.0
behaviorShieldBoosterDischarge: 5.0
behaviorShieldBoosterDuration: 2000.0
Signature Radius: 90.0
entityChaseMaxDurationChance: 1.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 5.0
Scan Resolution: 675.0
Structure Hitpoints: 200.0
Shield recharge time: 625000.0
Structure Kinetic Damage Resistance: 1.0
Maximum Locked Targets: 7.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.3
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 24000.0
behaviorWarpDisruptDischarge: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 100000.0
Capacitor Capacity: 1200.0
behaviorWarpDisruptStrength: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 12.0
Missile Damage Bonus: 1.0
Warp Speed Multiplier: 3.0
Explosion Radius Bonus: 0.75
Explosion Velocity Bonus: 1.5
Maximum Velocity: 2300.0
npcBehaviorMaximumCombatOrbitRange: 9000.0
shieldUniformity: 0.75
Security Status Kill Amount: 0.01
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
gfxBoosterID: 246.0
Rate of fire: 5000.0
entityMissileTypeID: 210.0
Orbit Velocity: 460.0
entityChaseMaxDuration: 1000.0
93200 - HoR Crow A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. FW Caldari State Frigate
Click to toggle showing the 74 attributes. descriptionID: 1039650
typeID: 93200
graphicID: 1848
Capacity: 265.0
raceID: 1
isDynamicType: 0
typeNameID: 1039649
basePrice: 0.0
Volume: 26500.0
soundID: 20070
wreckTypeID: 27049
radius: 33.0
factionID: 1000034
published: 0
Mass: 1065000.0
groupID: 1167
portionSize: 1
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 2.0
Shield Capacity: 350.0
Armor Hitpoints: 150.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.45
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.65
entityChaseMaxDistance: 14000.0
behaviorShieldBoosterAmount: 6.0
behaviorShieldBoosterDischarge: 5.0
behaviorShieldBoosterDuration: 2000.0
Signature Radius: 90.0
entityChaseMaxDurationChance: 1.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 5.0
Scan Resolution: 675.0
Structure Hitpoints: 200.0
Shield recharge time: 625000.0
Structure Kinetic Damage Resistance: 1.0
Maximum Locked Targets: 7.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.3
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 24000.0
behaviorWarpDisruptDischarge: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 100000.0
Capacitor Capacity: 1200.0
behaviorWarpDisruptStrength: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 12.0
Missile Damage Bonus: 1.0
Warp Speed Multiplier: 3.0
Explosion Radius Bonus: 0.75
Explosion Velocity Bonus: 1.5
Maximum Velocity: 2300.0
npcBehaviorMaximumCombatOrbitRange: 9000.0
shieldUniformity: 0.75
Security Status Kill Amount: 0.01
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
gfxBoosterID: 246.0
Rate of fire: 5000.0
entityMissileTypeID: 213.0
Orbit Velocity: 460.0
entityChaseMaxDuration: 1000.0
93201 - FIO Ares A frigate operating under the Gallente Federation's clandestine Federal Intelligence Office. It is tasked with protecting covert operations inside the Caldari State that target classified data transfers. FW Gallente Federation Frigate
Click to toggle showing the 74 attributes. descriptionID: 1039652
typeID: 93201
graphicID: 1773
Capacity: 265.0
raceID: 8
isDynamicType: 0
typeNameID: 1039651
basePrice: 0.0
Volume: 26500.0
soundID: 20070
wreckTypeID: 27055
radius: 33.0
factionID: 1000121
published: 0
Mass: 1065000.0
groupID: 1168
portionSize: 1
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 2.0
Shield Capacity: 350.0
Armor Hitpoints: 150.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.45
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.65
entityChaseMaxDistance: 14000.0
behaviorShieldBoosterAmount: 6.0
behaviorShieldBoosterDischarge: 5.0
behaviorShieldBoosterDuration: 2000.0
Signature Radius: 90.0
entityChaseMaxDurationChance: 1.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 5.0
Scan Resolution: 675.0
Structure Hitpoints: 200.0
Shield recharge time: 625000.0
Structure Kinetic Damage Resistance: 1.0
Maximum Locked Targets: 7.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.3
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 24000.0
behaviorWarpDisruptDischarge: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 100000.0
Capacitor Capacity: 1200.0
behaviorWarpDisruptStrength: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 12.0
Gravimetric Sensor Strength: 0.0
Missile Damage Bonus: 1.0
Warp Speed Multiplier: 3.0
Explosion Radius Bonus: 0.75
Explosion Velocity Bonus: 1.5
Maximum Velocity: 2300.0
npcBehaviorMaximumCombatOrbitRange: 9000.0
shieldUniformity: 0.75
Security Status Kill Amount: 0.01
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
gfxBoosterID: 246.0
Rate of fire: 5000.0
entityMissileTypeID: 212.0
Orbit Velocity: 460.0
entityChaseMaxDuration: 1000.0
93202 - FIO Ares A frigate operating under the Gallente Federation's clandestine Federal Intelligence Office. It is tasked with protecting covert operations inside the Caldari State that target classified data transfers. FW Gallente Federation Frigate
Click to toggle showing the 74 attributes. descriptionID: 1039654
typeID: 93202
graphicID: 1773
Capacity: 265.0
raceID: 8
isDynamicType: 0
typeNameID: 1039653
basePrice: 0.0
Volume: 26500.0
soundID: 20070
wreckTypeID: 27055
radius: 33.0
factionID: 1000121
published: 0
Mass: 1065000.0
groupID: 1168
portionSize: 1
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 2.0
Shield Capacity: 350.0
Armor Hitpoints: 150.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.45
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.65
entityChaseMaxDistance: 14000.0
behaviorShieldBoosterAmount: 6.0
behaviorShieldBoosterDischarge: 5.0
behaviorShieldBoosterDuration: 2000.0
Signature Radius: 90.0
entityChaseMaxDurationChance: 1.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 5.0
Scan Resolution: 675.0
Structure Hitpoints: 200.0
Shield recharge time: 625000.0
Structure Kinetic Damage Resistance: 1.0
Maximum Locked Targets: 7.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.3
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 24000.0
behaviorWarpDisruptDischarge: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 100000.0
Capacitor Capacity: 1200.0
behaviorWarpDisruptStrength: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 12.0
Gravimetric Sensor Strength: 0.0
Missile Damage Bonus: 1.0
Warp Speed Multiplier: 3.0
Explosion Radius Bonus: 0.75
Explosion Velocity Bonus: 1.5
Maximum Velocity: 2300.0
npcBehaviorMaximumCombatOrbitRange: 9000.0
shieldUniformity: 0.75
Security Status Kill Amount: 0.01
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
gfxBoosterID: 246.0
Rate of fire: 5000.0
entityMissileTypeID: 211.0
Orbit Velocity: 460.0
entityChaseMaxDuration: 1000.0
93203 - FIO Ares A frigate operating under the Gallente Federation's clandestine Federal Intelligence Office. It is tasked with protecting covert operations inside the Caldari State that target classified data transfers. FW Gallente Federation Frigate
Click to toggle showing the 74 attributes. descriptionID: 1039656
typeID: 93203
graphicID: 1773
Capacity: 265.0
raceID: 8
isDynamicType: 0
typeNameID: 1039655
basePrice: 0.0
Volume: 26500.0
soundID: 20070
wreckTypeID: 27055
radius: 33.0
factionID: 1000121
published: 0
Mass: 1065000.0
groupID: 1168
portionSize: 1
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 2.0
Shield Capacity: 350.0
Armor Hitpoints: 150.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.45
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.65
entityChaseMaxDistance: 14000.0
behaviorShieldBoosterAmount: 6.0
behaviorShieldBoosterDischarge: 5.0
behaviorShieldBoosterDuration: 2000.0
Signature Radius: 90.0
entityChaseMaxDurationChance: 1.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 5.0
Scan Resolution: 675.0
Structure Hitpoints: 200.0
Shield recharge time: 625000.0
Structure Kinetic Damage Resistance: 1.0
Maximum Locked Targets: 7.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.3
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 24000.0
behaviorWarpDisruptDischarge: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 100000.0
Capacitor Capacity: 1200.0
behaviorWarpDisruptStrength: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 12.0
Gravimetric Sensor Strength: 0.0
Missile Damage Bonus: 1.0
Warp Speed Multiplier: 3.0
Explosion Radius Bonus: 0.75
Explosion Velocity Bonus: 1.5
Maximum Velocity: 2300.0
npcBehaviorMaximumCombatOrbitRange: 9000.0
shieldUniformity: 0.75
Security Status Kill Amount: 0.01
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
gfxBoosterID: 246.0
Rate of fire: 5000.0
entityMissileTypeID: 210.0
Orbit Velocity: 460.0
entityChaseMaxDuration: 1000.0
93204 - FIO Ares A frigate belonging to the Federal Intelligence Office tasked with covert operations targeting the Caldari State behind enemy lines. FW Gallente Federation Frigate
Click to toggle showing the 74 attributes. descriptionID: 1039658
typeID: 93204
graphicID: 1773
Capacity: 265.0
raceID: 8
isDynamicType: 0
typeNameID: 1039657
basePrice: 0.0
Volume: 26500.0
soundID: 20070
wreckTypeID: 27055
radius: 33.0
factionID: 1000121
published: 0
Mass: 1065000.0
groupID: 1168
portionSize: 1
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 2.0
Shield Capacity: 350.0
Armor Hitpoints: 150.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.45
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.65
entityChaseMaxDistance: 14000.0
behaviorShieldBoosterAmount: 6.0
behaviorShieldBoosterDischarge: 5.0
behaviorShieldBoosterDuration: 2000.0
Signature Radius: 90.0
entityChaseMaxDurationChance: 1.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 5.0
Scan Resolution: 675.0
Structure Hitpoints: 200.0
Shield recharge time: 625000.0
Structure Kinetic Damage Resistance: 1.0
Maximum Locked Targets: 7.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.3
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 24000.0
behaviorWarpDisruptDischarge: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 100000.0
Capacitor Capacity: 1200.0
behaviorWarpDisruptStrength: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 12.0
Gravimetric Sensor Strength: 0.0
Missile Damage Bonus: 1.0
Warp Speed Multiplier: 3.0
Explosion Radius Bonus: 0.75
Explosion Velocity Bonus: 1.5
Maximum Velocity: 2300.0
npcBehaviorMaximumCombatOrbitRange: 9000.0
shieldUniformity: 0.75
Security Status Kill Amount: 0.01
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
gfxBoosterID: 246.0
Rate of fire: 5000.0
entityMissileTypeID: 213.0
Orbit Velocity: 460.0
entityChaseMaxDuration: 1000.0
93205 - RSS Stiletto A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. FW Minmatar Republic Frigate
Click to toggle showing the 74 attributes. descriptionID: 1039660
typeID: 93205
graphicID: 1779
Capacity: 265.0
raceID: 2
isDynamicType: 0
typeNameID: 1039659
basePrice: 0.0
Volume: 26500.0
soundID: 20070
wreckTypeID: 27043
radius: 33.0
factionID: 1000054
published: 0
Mass: 1065000.0
groupID: 1166
portionSize: 1
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 2.0
Shield Capacity: 350.0
Armor Hitpoints: 150.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.45
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.65
entityChaseMaxDistance: 14000.0
behaviorShieldBoosterAmount: 6.0
behaviorShieldBoosterDischarge: 5.0
behaviorShieldBoosterDuration: 2000.0
Signature Radius: 90.0
entityChaseMaxDurationChance: 1.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 5.0
Scan Resolution: 675.0
Structure Hitpoints: 200.0
Shield recharge time: 625000.0
Structure Kinetic Damage Resistance: 1.0
Maximum Locked Targets: 7.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.3
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 24000.0
behaviorWarpDisruptDischarge: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 100000.0
Capacitor Capacity: 1200.0
behaviorWarpDisruptStrength: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 12.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 12.0
Missile Damage Bonus: 1.0
Warp Speed Multiplier: 3.0
Explosion Radius Bonus: 0.75
Explosion Velocity Bonus: 1.5
Maximum Velocity: 2300.0
npcBehaviorMaximumCombatOrbitRange: 9000.0
shieldUniformity: 0.75
Security Status Kill Amount: 0.01
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
gfxBoosterID: 246.0
Rate of fire: 5000.0
entityMissileTypeID: 212.0
Orbit Velocity: 460.0
entityChaseMaxDuration: 1000.0
93206 - RSS Stiletto A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. FW Minmatar Republic Frigate
Click to toggle showing the 74 attributes. descriptionID: 1039662
typeID: 93206
graphicID: 1779
Capacity: 265.0
raceID: 2
isDynamicType: 0
typeNameID: 1039661
basePrice: 0.0
Volume: 26500.0
soundID: 20070
wreckTypeID: 27043
radius: 33.0
factionID: 1000054
published: 0
Mass: 1065000.0
groupID: 1166
portionSize: 1
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 2.0
Shield Capacity: 350.0
Armor Hitpoints: 150.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.45
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.65
entityChaseMaxDistance: 14000.0
behaviorShieldBoosterAmount: 6.0
behaviorShieldBoosterDischarge: 5.0
behaviorShieldBoosterDuration: 2000.0
Signature Radius: 90.0
entityChaseMaxDurationChance: 1.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 5.0
Scan Resolution: 675.0
Structure Hitpoints: 200.0
Shield recharge time: 625000.0
Structure Kinetic Damage Resistance: 1.0
Maximum Locked Targets: 7.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.3
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 24000.0
behaviorWarpDisruptDischarge: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 100000.0
Capacitor Capacity: 1200.0
behaviorWarpDisruptStrength: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 12.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Missile Damage Bonus: 1.0
Warp Speed Multiplier: 3.0
Explosion Radius Bonus: 0.75
Explosion Velocity Bonus: 1.5
Maximum Velocity: 2300.0
npcBehaviorMaximumCombatOrbitRange: 9000.0
shieldUniformity: 0.75
Security Status Kill Amount: 0.01
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
gfxBoosterID: 246.0
Rate of fire: 5000.0
entityMissileTypeID: 211.0
Orbit Velocity: 460.0
entityChaseMaxDuration: 1000.0
93207 - RSS Stiletto A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. FW Minmatar Republic Frigate
Click to toggle showing the 74 attributes. descriptionID: 1039664
typeID: 93207
graphicID: 1779
Capacity: 265.0
raceID: 2
isDynamicType: 0
typeNameID: 1039663
basePrice: 0.0
Volume: 26500.0
soundID: 20070
wreckTypeID: 27043
radius: 33.0
factionID: 1000054
published: 0
Mass: 1065000.0
groupID: 1166
portionSize: 1
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 2.0
Shield Capacity: 350.0
Armor Hitpoints: 150.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.45
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.65
entityChaseMaxDistance: 14000.0
behaviorShieldBoosterAmount: 6.0
behaviorShieldBoosterDischarge: 5.0
behaviorShieldBoosterDuration: 2000.0
Signature Radius: 90.0
entityChaseMaxDurationChance: 1.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 5.0
Scan Resolution: 675.0
Structure Hitpoints: 200.0
Shield recharge time: 625000.0
Structure Kinetic Damage Resistance: 1.0
Maximum Locked Targets: 7.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.3
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 24000.0
behaviorWarpDisruptDischarge: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 100000.0
Capacitor Capacity: 1200.0
behaviorWarpDisruptStrength: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 12.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Missile Damage Bonus: 1.0
Warp Speed Multiplier: 3.0
Explosion Radius Bonus: 0.75
Explosion Velocity Bonus: 1.5
Maximum Velocity: 2300.0
npcBehaviorMaximumCombatOrbitRange: 9000.0
shieldUniformity: 0.75
Security Status Kill Amount: 0.01
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
gfxBoosterID: 246.0
Rate of fire: 5000.0
entityMissileTypeID: 210.0
Orbit Velocity: 460.0
entityChaseMaxDuration: 1000.0
93208 - RSS Stiletto A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. FW Minmatar Republic Frigate
Click to toggle showing the 74 attributes. descriptionID: 1039666
typeID: 93208
graphicID: 1779
Capacity: 265.0
raceID: 2
isDynamicType: 0
typeNameID: 1039665
basePrice: 0.0
Volume: 26500.0
soundID: 20070
wreckTypeID: 27043
radius: 33.0
factionID: 1000054
published: 0
Mass: 1065000.0
groupID: 1166
portionSize: 1
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 2.0
Shield Capacity: 350.0
Armor Hitpoints: 150.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.45
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.65
entityChaseMaxDistance: 14000.0
behaviorShieldBoosterAmount: 6.0
behaviorShieldBoosterDischarge: 5.0
behaviorShieldBoosterDuration: 2000.0
Signature Radius: 90.0
entityChaseMaxDurationChance: 1.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 5.0
Scan Resolution: 675.0
Structure Hitpoints: 200.0
Shield recharge time: 625000.0
Structure Kinetic Damage Resistance: 1.0
Maximum Locked Targets: 7.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.3
behaviorWarpDisruptDuration: 5000.0
behaviorWarpDisruptRange: 24000.0
behaviorWarpDisruptDischarge: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 100000.0
Capacitor Capacity: 1200.0
behaviorWarpDisruptStrength: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 12.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Missile Damage Bonus: 1.0
Warp Speed Multiplier: 3.0
Explosion Radius Bonus: 0.75
Explosion Velocity Bonus: 1.5
Maximum Velocity: 2300.0
npcBehaviorMaximumCombatOrbitRange: 9000.0
shieldUniformity: 0.75
Security Status Kill Amount: 0.01
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
gfxBoosterID: 246.0
Rate of fire: 5000.0
entityMissileTypeID: 213.0
Orbit Velocity: 460.0
entityChaseMaxDuration: 1000.0
93214 - Bulwark Data NPC Spawner 1 (Do not translate) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93214
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1039683
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
93215 - Bulwark Data NPC Spawner 2 (Do not translate) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93215
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1039684
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
93216 - MIO Data Exfiltrater A simple data interceptor that is gathering Republic intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
Spawn Container
Click to toggle showing the 31 attributes. descriptionID: 1039688
typeID: 93216
graphicID: 33260
Capacity: 2700.0
isDynamicType: 0
typeNameID: 1039687
iconID: 16
basePrice: 0.0
metaGroupID: 1
Volume: 27500.0
isisGroupID: 4
radius: 300.0
published: 0
Mass: 10000.0
groupID: 306
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
spawnWithoutGuardsToo: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 1000000.0
hackable: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
entityFactionLoss: 0.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
Capacitor Recharge time: 1000000.0
entityEquipmentMax: 1.0
tierDifficulty: 2.0
93217 - HoR Data Exfiltrater A simple data interceptor that is gathering Federation intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
Spawn Container
Click to toggle showing the 31 attributes. descriptionID: 1039690
typeID: 93217
graphicID: 33261
Capacity: 2700.0
isDynamicType: 0
typeNameID: 1039689
iconID: 16
basePrice: 0.0
metaGroupID: 1
Volume: 27500.0
isisGroupID: 4
radius: 300.0
published: 0
Mass: 10000.0
groupID: 306
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
spawnWithoutGuardsToo: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 1000000.0
hackable: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
entityFactionLoss: 0.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
Capacitor Recharge time: 1000000.0
entityEquipmentMax: 1.0
tierDifficulty: 2.0
93218 - FIO Data Exfiltrater A simple data interceptor that is gathering State intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
Spawn Container
Click to toggle showing the 31 attributes. descriptionID: 1039692
typeID: 93218
graphicID: 33262
Capacity: 2700.0
isDynamicType: 0
typeNameID: 1039691
iconID: 16
basePrice: 0.0
metaGroupID: 1
Volume: 27500.0
isisGroupID: 4
radius: 300.0
published: 0
Mass: 10000.0
groupID: 306
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
spawnWithoutGuardsToo: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 1000000.0
hackable: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
entityFactionLoss: 0.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
Capacitor Recharge time: 1000000.0
entityEquipmentMax: 1.0
tierDifficulty: 2.0
93219 - RSS Data Exfiltrater A simple data interceptor that is gathering Imperial intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
Spawn Container
Click to toggle showing the 31 attributes. descriptionID: 1039694
typeID: 93219
graphicID: 33263
Capacity: 2700.0
isDynamicType: 0
typeNameID: 1039693
iconID: 16
basePrice: 0.0
metaGroupID: 1
Volume: 27500.0
isisGroupID: 4
radius: 300.0
published: 0
Mass: 10000.0
groupID: 306
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
spawnWithoutGuardsToo: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 1000000.0
hackable: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
entityFactionLoss: 0.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
Capacitor Recharge time: 1000000.0
entityEquipmentMax: 1.0
tierDifficulty: 2.0
93220 - MIO Data Cracker A moderate data interceptor that is gathering Republic intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
Spawn Container
Click to toggle showing the 31 attributes. descriptionID: 1039698
typeID: 93220
graphicID: 33260
Capacity: 2700.0
isDynamicType: 0
typeNameID: 1039697
iconID: 16
basePrice: 0.0
metaGroupID: 1
Volume: 27500.0
isisGroupID: 4
radius: 300.0
published: 0
Mass: 10000.0
groupID: 306
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
spawnWithoutGuardsToo: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 1000000.0
hackable: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
entityFactionLoss: 0.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
Capacitor Recharge time: 1000000.0
entityEquipmentMax: 1.0
tierDifficulty: 3.0
93221 - HoR Data Cracker A moderate data interceptor that is gathering Federation intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
Spawn Container
Click to toggle showing the 31 attributes. descriptionID: 1039700
typeID: 93221
graphicID: 33261
Capacity: 2700.0
isDynamicType: 0
typeNameID: 1039699
iconID: 16
basePrice: 0.0
metaGroupID: 1
Volume: 27500.0
isisGroupID: 4
radius: 300.0
published: 0
Mass: 10000.0
groupID: 306
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
spawnWithoutGuardsToo: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 1000000.0
hackable: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
entityFactionLoss: 0.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
Capacitor Recharge time: 1000000.0
entityEquipmentMax: 1.0
tierDifficulty: 3.0
93222 - FIO Data Cracker A moderate data interceptor that is gathering State intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
Spawn Container
Click to toggle showing the 31 attributes. descriptionID: 1039702
typeID: 93222
graphicID: 33262
Capacity: 2700.0
isDynamicType: 0
typeNameID: 1039701
iconID: 16
basePrice: 0.0
metaGroupID: 1
Volume: 27500.0
isisGroupID: 4
radius: 300.0
published: 0
Mass: 10000.0
groupID: 306
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
spawnWithoutGuardsToo: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 1000000.0
hackable: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
entityFactionLoss: 0.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
Capacitor Recharge time: 1000000.0
entityEquipmentMax: 1.0
tierDifficulty: 3.0
93223 - RSS Data Cracker A moderate data interceptor that is gathering Imperial intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
Spawn Container
Click to toggle showing the 31 attributes. descriptionID: 1039704
typeID: 93223
graphicID: 33263
Capacity: 2700.0
isDynamicType: 0
typeNameID: 1039703
iconID: 16
basePrice: 0.0
metaGroupID: 1
Volume: 27500.0
isisGroupID: 4
radius: 300.0
published: 0
Mass: 10000.0
groupID: 306
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
spawnWithoutGuardsToo: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 1000000.0
hackable: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
entityFactionLoss: 0.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
Capacitor Recharge time: 1000000.0
entityEquipmentMax: 1.0
tierDifficulty: 3.0
93224 - MIO Data Speculator An advanced data interceptor that is gathering Republic intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
Spawn Container
Click to toggle showing the 31 attributes. descriptionID: 1039712
typeID: 93224
graphicID: 33260
Capacity: 2700.0
isDynamicType: 0
typeNameID: 1039711
iconID: 16
basePrice: 0.0
metaGroupID: 1
Volume: 27500.0
isisGroupID: 4
radius: 300.0
published: 0
Mass: 10000.0
groupID: 306
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
spawnWithoutGuardsToo: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 1000000.0
hackable: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
entityFactionLoss: 0.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
Capacitor Recharge time: 1000000.0
entityEquipmentMax: 1.0
tierDifficulty: 4.0
93225 - HoR Data Speculator An advanced data interceptor that is gathering Federation intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
Spawn Container
Click to toggle showing the 31 attributes. descriptionID: 1039714
typeID: 93225
graphicID: 33261
Capacity: 2700.0
isDynamicType: 0
typeNameID: 1039713
iconID: 16
basePrice: 0.0
metaGroupID: 1
Volume: 27500.0
isisGroupID: 4
radius: 300.0
published: 0
Mass: 10000.0
groupID: 306
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
spawnWithoutGuardsToo: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 1000000.0
hackable: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
entityFactionLoss: 0.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
Capacitor Recharge time: 1000000.0
entityEquipmentMax: 1.0
tierDifficulty: 4.0
93226 - FIO Data Speculator An advanced data interceptor that is gathering State intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
Spawn Container
Click to toggle showing the 31 attributes. descriptionID: 1039716
typeID: 93226
graphicID: 33262
Capacity: 2700.0
isDynamicType: 0
typeNameID: 1039715
iconID: 16
basePrice: 0.0
metaGroupID: 1
Volume: 27500.0
isisGroupID: 4
radius: 300.0
published: 0
Mass: 10000.0
groupID: 306
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
spawnWithoutGuardsToo: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 1000000.0
hackable: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
entityFactionLoss: 0.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
Capacitor Recharge time: 1000000.0
entityEquipmentMax: 1.0
tierDifficulty: 4.0
93227 - RSS Data Speculator An advanced data interceptor that is gathering Imperial intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
Spawn Container
Click to toggle showing the 31 attributes. descriptionID: 1039718
typeID: 93227
graphicID: 33263
Capacity: 2700.0
isDynamicType: 0
typeNameID: 1039717
iconID: 16
basePrice: 0.0
metaGroupID: 1
Volume: 27500.0
isisGroupID: 4
radius: 300.0
published: 0
Mass: 10000.0
groupID: 306
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
spawnWithoutGuardsToo: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 1000000.0
hackable: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
entityFactionLoss: 0.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
Capacitor Recharge time: 1000000.0
entityEquipmentMax: 1.0
tierDifficulty: 4.0
93272 - Holographic Dungeon VFX - Entry Animation + Environment No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 93272
graphicID: 33321
Capacity: 0.0
isDynamicType: 0
typeNameID: 1040041
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
93288 - Imperial Sigil A hauler of the Amarr Empire. FW Amarr Empire Hauler
Click to toggle showing the 49 attributes. descriptionID: 1040169
typeID: 93288
graphicID: 29366
Capacity: 135.0
raceID: 4
isDynamicType: 0
typeNameID: 1040168
basePrice: 0.0
Volume: 28600.0
wreckTypeID: 93298
radius: 220.0
published: 0
Mass: 13500000.0
groupID: 5063
portionSize: 1
Shield Capacity: 1000.0
Structure Hitpoints: 3000.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.4
Armor Thermal Damage Resistance: 0.4
Shield EM Damage Resistance: 0.6
Shield Explosive Damage Resistance: 0.6
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.6
Maximum Velocity: 600.0
Signature Radius: 250.0
entityFactionLoss: 0.0
Scan Resolution: 800.0
Armor Hitpoints: 6000.0
Maximum Locked Targets: 4.0
Inertia Modifier: 2.0
Capacitor Recharge time: 500000.0
Maximum Targeting Range: 30000.0
Structure Kinetic Damage Resistance: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Warp Speed Multiplier: 35.0
Shield recharge time: 300000.0
Bounty: 0.0
Capacitor Capacity: 500.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
gfxBoosterID: 395.0
Orbit Velocity: 115.0
93289 - State Badger A hauler of the Caldari State. FW Caldari State Hauler
Click to toggle showing the 51 attributes. descriptionID: 1040171
typeID: 93289
graphicID: 29367
Capacity: 135.0
raceID: 1
isDynamicType: 0
typeNameID: 1040170
basePrice: 0.0
Volume: 28600.0
wreckTypeID: 93298
radius: 279.0
published: 0
Mass: 11200000.0
groupID: 5064
portionSize: 1
Shield Capacity: 6000.0
Armor Hitpoints: 1000.0
Armor EM Damage Resistance: 0.6
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.6
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.4
Shield Thermal Damage Resistance: 0.4
Maximum Velocity: 600.0
Signature Radius: 250.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 5.0
Scan Resolution: 450.0
Structure Hitpoints: 3000.0
Maximum Locked Targets: 4.0
Inertia Modifier: 2.0
Capacitor Recharge time: 500000.0
Maximum Targeting Range: 75000.0
Structure Kinetic Damage Resistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 12.0
Warp Speed Multiplier: 35.0
Shield recharge time: 300000.0
Bounty: 0.0
Capacitor Capacity: 500.0
Security Status Kill Amount: 0.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
gfxBoosterID: 397.0
Orbit Velocity: 115.0
93290 - Federation Nereus A hauler of the Gallente Federation. FW Gallente Federation Hauler
Click to toggle showing the 51 attributes. descriptionID: 1040173
typeID: 93290
graphicID: 29368
Capacity: 135.0
raceID: 8
isDynamicType: 0
typeNameID: 1040172
basePrice: 0.0
Volume: 28600.0
wreckTypeID: 93298
radius: 94.79
published: 0
Mass: 13500000.0
groupID: 5065
portionSize: 1
Shield Capacity: 1000.0
Armor Hitpoints: 6000.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.4
Armor Thermal Damage Resistance: 0.4
Shield EM Damage Resistance: 0.6
Shield Explosive Damage Resistance: 0.6
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.6
Maximum Velocity: 600.0
Signature Radius: 250.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 5.0
Scan Resolution: 1000.0
Structure Hitpoints: 3000.0
Maximum Locked Targets: 4.0
Inertia Modifier: 2.0
Capacitor Recharge time: 500000.0
Maximum Targeting Range: 50000.0
Structure Kinetic Damage Resistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 12.0
Gravimetric Sensor Strength: 0.0
Warp Speed Multiplier: 35.0
Shield recharge time: 600000.0
Bounty: 0.0
Capacitor Capacity: 500.0
Security Status Kill Amount: 0.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
gfxBoosterID: 397.0
Orbit Velocity: 115.0
93297 - Republic Wreathe A hauler of the Minmatar Republic FW Minmatar Republic Hauler
Click to toggle showing the 52 attributes. descriptionID: 1040206
typeID: 93297
graphicID: 29369
Capacity: 135.0
raceID: 2
isDynamicType: 0
typeNameID: 1040205
basePrice: 0.0
Volume: 28600.0
wreckTypeID: 93298
radius: 617.0
published: 0
Mass: 11200000.0
groupID: 5066
portionSize: 1
Shield Capacity: 6000.0
Armor Hitpoints: 1000.0
Armor EM Damage Resistance: 0.6
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.6
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.4
Shield Thermal Damage Resistance: 0.4
behaviorShieldBoosterDischarge: 1.0
Maximum Velocity: 600.0
Signature Radius: 250.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 5.0
Scan Resolution: 450.0
Structure Hitpoints: 3000.0
Maximum Locked Targets: 4.0
Inertia Modifier: 2.0
Capacitor Recharge time: 500000.0
Maximum Targeting Range: 50000.0
Structure Kinetic Damage Resistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 12.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Warp Speed Multiplier: 35.0
Shield recharge time: 300000.0
Bounty: 0.0
Capacitor Capacity: 500.0
Security Status Kill Amount: 0.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
gfxBoosterID: 397.0
Orbit Velocity: 500.0
93298 - FW Battlefield Hauler Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Wreck
Click to toggle showing the 18 attributes. descriptionID: 1040214
typeID: 93298
graphicID: 3116
Capacity: 27500.0
typeNameID: 1040213
basePrice: 0.0
Volume: 27500.0
radius: 45000.0
published: 0
Mass: 10000.0
groupID: 186
portionSize: 1
Access Difficulty: 20.0
Signature Radius: 45000.0
Structure Hitpoints: 50000.0
structureUniformity: 1.0
flagAllAsSuspectOnLootWreck: 0.0
Warp Scramble Strength: 100.0
93299 - FW Complex - Battlefield-NVY-30 Hauler - Attacker Spawner ZONE A (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93299
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1040222
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
93300 - FW Complex - Battlefield-NVY-30 Hauler - Attacker Spawner ZONE B (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93300
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1040223
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
93301 - FW Complex - Battlefield-NVY-30 Hauler - Attacker Spawner ZONE C (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93301
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1040224
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
93302 - FW Complex - Battlefield-NVY-30 Hauler - Occupier Spawner ZONE A (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93302
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1040225
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
93303 - FW Complex - Battlefield-NVY-30 Hauler - Occupier Spawner ZONE B (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93303
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1040226
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
93304 - FW Complex - Battlefield-NVY-30 Hauler - Occupier Spawner ZONE C (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93304
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1040227
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
93305 - QA Control Zone This object registers the presence of ships within 30km Control Point
Click to toggle showing the 24 attributes. descriptionID: 1040310
typeID: 93305
graphicID: 25701
Capacity: 0.0
isDynamicType: 0
typeNameID: 1040309
basePrice: 0.0
Volume: 1.0
radius: 231.0
published: 0
Mass: 1000000.0
groupID: 4494
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 0.0
Structure Hitpoints: 1000000000.0
Structure Kinetic Damage Resistance: 0.001
Structure Thermal Damage Resistance: 0.001
Structure Explosive Damage Resistance: 0.001
Structure EM Damage Resistance: 0.001
entityFactionLoss: 0.0
Disallows Assistance: 1.0
Capacitor Recharge time: 0.0
structureUniformity: 1.0
93308 - Imperial Defense Platform A planetary defense platform placed by the occupying Imperial forces. Its primary target is the very planet it has been placed in orbit around. Spawn Container
Click to toggle showing the 25 attributes. descriptionID: 1040326
typeID: 93308
graphicID: 25972
Capacity: 0.0
isDynamicType: 0
typeNameID: 1040325
basePrice: 0.0
Volume: 0.0
radius: 50.0
published: 0
Mass: 10000.0
groupID: 306
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 0.0
lootRespawnTime: 86400000.0
hackable: 1.0
Signature Radius: 500.0
spawnWithoutGuardsToo: 1.0
entityFactionLoss: 0.0
requiredSkill1Level: 1.0
Primary Skill required: 21718.0
Capacitor Recharge time: 0.0
Cargo Scan Resistance: 1.0
tierDifficulty: 2.0
93310 - AIR Epic Arc - Minmatar - Fighter Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93310
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1040329
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
93311 - AIR Epic Arc - Minmatar - Battleship Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93311
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1040333
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
93312 - Rebellion Maelstrom A frontline combatant in the war for Minmatar liberation, this Maelstron-class battleship will not quit until Matar is free of Imperial control. Irregular Battleship
Click to toggle showing the 53 attributes. descriptionID: 1040335
typeID: 93312
graphicID: 3134
Capacity: 235.0
isDynamicType: 0
typeNameID: 1040334
basePrice: 0.0
Volume: 0.0
radius: 173.0
published: 0
Mass: 15300000.0
groupID: 1667
portionSize: 1
Damage Modifier: 4.7
Shield Capacity: 11000.0
Structure Hitpoints: 4500.0
Armor EM Damage Resistance: 0.9
Armor Explosive Damage Resistance: 0.45
Armor Kinetic Damage Resistance: 0.54
Armor Thermal Damage Resistance: 0.72
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.45
Shield Kinetic Damage Resistance: 0.54
Shield Thermal Damage Resistance: 0.72
Accuracy falloff: 12000.0
Turret Tracking: 11.78496
Maximum Velocity: 450.0
Signature Radius: 270.0
entityFactionLoss: 0.0
Rate of fire: 5500.0
Scan Resolution: 210.0
Optimal Range: 30000.0
Armor Hitpoints: 3000.0
gfxTurretID: 493.0
Maximum Locked Targets: 7.0
gfxBoosterID: 397.0
Inertia Modifier: 0.57
Capacitor Recharge time: 700000.0
Maximum Targeting Range: 65000.0
structureUniformity: 1.0
RADAR Sensor Strength: 17.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 1400000.0
Bounty: 0.0
Capacitor Capacity: 4000.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
EM damage: 0.0
Explosive damage: 60.0
Kinetic damage: 36.0
Thermal damage: 0.0
93313 - Imperial Fighter A Templar-class fighter sworn to protect their Lord Governor and his Aeon supercarrier. Irregular Fighter
Click to toggle showing the 53 attributes. descriptionID: 1040339
typeID: 93313
graphicID: 33553
Capacity: 135.0
isDynamicType: 0
typeNameID: 1040338
basePrice: 0.0
Volume: 0.0
radius: 34.0
published: 0
Mass: 1190000.0
groupID: 1454
portionSize: 1
Damage Modifier: 2.6
Shield Capacity: 500.0
Structure Hitpoints: 500.0
Armor EM Damage Resistance: 0.45
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.72
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.45
Shield Explosive Damage Resistance: 0.9
Shield Kinetic Damage Resistance: 0.72
Shield Thermal Damage Resistance: 0.54
Accuracy falloff: 2500.0
Turret Tracking: 146.25
Maximum Velocity: 1350.0
Signature Radius: 37.0
entityFactionLoss: 0.0
Rate of fire: 1400.0
Scan Resolution: 800.0
Optimal Range: 14437.5
Armor Hitpoints: 1250.0
gfxTurretID: 390.0
Maximum Locked Targets: 4.0
gfxBoosterID: 394.0
Inertia Modifier: 1.9575
Capacitor Recharge time: 120000.0
Maximum Targeting Range: 31250.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 431250.0
Bounty: 0.0
Capacitor Capacity: 665.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
EM damage: 10.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 6.0
93314 - Governor Aeon An Aeon-class supercarrier under the command of the Imperial Lord Governor Juliano Corvinos. In his tenure overseeing the occupation of Matar, this villainous figure has administered countless horrors on the native people. Irregular Super Carrier
Click to toggle showing the 38 attributes. descriptionID: 1040341
typeID: 93314
graphicID: 33551
Capacity: 300.0
isDynamicType: 0
typeNameID: 1040340
basePrice: 0.0
Volume: 0.0
radius: 254.0
published: 0
Mass: 1300000.0
groupID: 1731
portionSize: 1
Shield Capacity: 1000.0
Structure Hitpoints: 1500.0
Armor EM Damage Resistance: 0.0
Armor Explosive Damage Resistance: 0.0
Armor Kinetic Damage Resistance: 0.0
Armor Thermal Damage Resistance: 0.0
Shield EM Damage Resistance: 0.0
Shield Explosive Damage Resistance: 0.0
Shield Kinetic Damage Resistance: 0.0
Shield Thermal Damage Resistance: 0.0
Maximum Velocity: 300.0
Signature Radius: 80.0
entityFactionLoss: 0.0
Armor Hitpoints: 500.0
Inertia Modifier: 1.0
Capacitor Recharge time: 375000.0
Warp Speed Multiplier: 15.0
Shield recharge time: 625000.0
Bounty: 0.0
Capacitor Capacity: 250.0
Structure Kinetic Damage Resistance: 0.0
Structure Thermal Damage Resistance: 0.0
Structure Explosive Damage Resistance: 0.0
Structure EM Damage Resistance: 0.0
gfxBoosterID: 394.0
93466 - Imperial Benediction - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1041169
typeID: 93466
Capacity: 0.0
isDynamicType: 0
typeNameID: 1041168
iconID: 27438
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
93467 - Divine Convergence - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1041171
typeID: 93467
Capacity: 0.0
isDynamicType: 0
typeNameID: 1041170
iconID: 27439
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
93468 - Empress Ivory Satin - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1041173
typeID: 93468
Capacity: 0.0
isDynamicType: 0
typeNameID: 1041172
iconID: 27440
basePrice: 0.0
marketGroupID: 3654 (Satin)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
93469 - Divine Bronze Metallic - Unlimited A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1041175
typeID: 93469
Capacity: 0.0
isDynamicType: 0
typeNameID: 1041174
iconID: 27441
basePrice: 0.0
marketGroupID: 3632 (Metallic Nanocoatings)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
93470 - Honeyed Gold Satin - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1041177
typeID: 93470
Capacity: 0.0
isDynamicType: 0
typeNameID: 1041176
iconID: 27442
basePrice: 0.0
marketGroupID: 3654 (Satin)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
93471 - State Directive - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1041179
typeID: 93471
Capacity: 0.0
isDynamicType: 0
typeNameID: 1041178
iconID: 27443
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
93472 - State Corridor - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1041181
typeID: 93472
Capacity: 0.0
isDynamicType: 0
typeNameID: 1041180
iconID: 27444
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
93473 - Plum Loyalty Gloss - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1041183
typeID: 93473
Capacity: 0.0
isDynamicType: 0
typeNameID: 1041182
iconID: 27445
basePrice: 0.0
marketGroupID: 3655 (Gloss)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
93474 - Megacorp White Satin - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1041185
typeID: 93474
Capacity: 0.0
isDynamicType: 0
typeNameID: 1041184
iconID: 27446
basePrice: 0.0
marketGroupID: 3654 (Satin)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
93475 - Breakout Midnight Matte - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1041187
typeID: 93475
Capacity: 0.0
isDynamicType: 0
typeNameID: 1041186
iconID: 27447
basePrice: 0.0
marketGroupID: 3653 (Matte)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
93476 - Federal Cohesion - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1041189
typeID: 93476
Capacity: 0.0
isDynamicType: 0
typeNameID: 1041188
iconID: 27448
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
93477 - Federation Supports - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1041191
typeID: 93477
Capacity: 0.0
isDynamicType: 0
typeNameID: 1041190
iconID: 27449
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
93478 - Lirautton Verdure Matte - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1041193
typeID: 93478
Capacity: 0.0
isDynamicType: 0
typeNameID: 1041192
iconID: 27450
basePrice: 0.0
marketGroupID: 3653 (Matte)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
93479 - Anodized Freedom Metallic - Unlimited A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1041195
typeID: 93479
Capacity: 0.0
isDynamicType: 0
typeNameID: 1041194
iconID: 27451
basePrice: 0.0
marketGroupID: 3632 (Metallic Nanocoatings)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
93480 - Intaki Evergreen Satin - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1041197
typeID: 93480
Capacity: 0.0
isDynamicType: 0
typeNameID: 1041196
iconID: 27452
basePrice: 0.0
marketGroupID: 3654 (Satin)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
93481 - Republic Lineage - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1041199
typeID: 93481
Capacity: 0.0
isDynamicType: 0
typeNameID: 1041198
iconID: 27453
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
93482 - Republic Iconic - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1041201
typeID: 93482
Capacity: 0.0
isDynamicType: 1
typeNameID: 1041200
iconID: 27454
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
93483 - Starkman Ochre Satin - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1041203
typeID: 93483
Capacity: 0.0
isDynamicType: 0
typeNameID: 1041202
iconID: 27455
basePrice: 0.0
marketGroupID: 3654 (Satin)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
93484 - Darkest Clay Satin - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1041205
typeID: 93484
Capacity: 0.0
isDynamicType: 0
typeNameID: 1041204
iconID: 27456
basePrice: 0.0
marketGroupID: 3654 (Satin)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
93485 - Matar Moss Matte - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1041207
typeID: 93485
Capacity: 0.0
isDynamicType: 0
typeNameID: 1041206
iconID: 27457
basePrice: 0.0
marketGroupID: 3653 (Matte)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
93609 - Imperial War Reserves Supply Package A supply package that was procured and manufactured by the Imperial War Reserves corporation. Intended to deliver crucial military supplies to the Amarr Empire on the frontlines.

The Minmatar Republic will reward capsuleers who intercept these supply packages and bring them to Tribal Liberation Force stations in their loyalty point store.
Miscellaneous
Click to toggle showing the 13 attributes. descriptionID: 1041779
typeID: 93609
Capacity: 0.0
typeNameID: 1041778
iconID: 24297
basePrice: 100000.0
marketGroupID: 20 (Industrial Goods)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.01
groupID: 314
portionSize: 1
93610 - State Military Stockpile Supply Package A supply package that was procured and manufactured by the State Military Stockpile corporation. Intended to deliver crucial military supplies to the Caldari State on the frontlines.

The Gallente Federation will reward capsuleers who intercept these supply packages and bring them to Federal Defense Union stations in their loyalty point store.
Miscellaneous
Click to toggle showing the 13 attributes. descriptionID: 1041781
typeID: 93610
Capacity: 0.0
typeNameID: 1041780
iconID: 24299
basePrice: 100000.0
marketGroupID: 20 (Industrial Goods)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.01
groupID: 314
portionSize: 1
93611 - Federal Strategic Materiel Supply Package A supply package that was procured and manufactured by the Federal Strategic Materiel corporation. Intended to deliver crucial military supplies to the Gallente Federation on the frontlines.

The Caldari State will reward capsuleers who intercept these supply packages and bring them to State Protectorate stations in their loyalty point store.
Miscellaneous
Click to toggle showing the 13 attributes. descriptionID: 1041783
typeID: 93611
Capacity: 0.0
typeNameID: 1041782
iconID: 24298
basePrice: 100000.0
marketGroupID: 20 (Industrial Goods)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.01
groupID: 314
portionSize: 1
93612 - Republic Fleet Ordnance Supply Package A supply package that was procured and manufactured by the Republic Fleet Ordnance corporation. Intended to deliver crucial military supplies to the Minmatar Republic on the frontlines.

The Amarr Empire will reward capsuleers who intercept these supply packages and bring them to 24th Imperial Crusade stations in their loyalty point store.
Miscellaneous
Click to toggle showing the 13 attributes. descriptionID: 1041785
typeID: 93612
Capacity: 0.0
typeNameID: 1041784
iconID: 24300
basePrice: 100000.0
marketGroupID: 20 (Industrial Goods)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.01
groupID: 314
portionSize: 1
93638 - Stargate (CONCORD System) No Description Stargate
Click to toggle showing the 13 attributes. typeID: 93638
graphicID: 1258
Capacity: 0.0
isDynamicType: 0
typeNameID: 1041861
basePrice: 0.0
Volume: 10000000.0
soundID: 32
radius: 4499.0
published: 0
Mass: 1e+11
groupID: 10
portionSize: 1
93639 - Stargate (CONCORD Region) No Description Stargate
Click to toggle showing the 13 attributes. typeID: 93639
graphicID: 3459
Capacity: 0.0
isDynamicType: 0
typeNameID: 1041862
basePrice: 0.0
Volume: 10000000000.0
soundID: 32
radius: 14051.0
published: 0
Mass: 1e+11
groupID: 10
portionSize: 1
93640 - Supplies: Golgothan Fields Modules recommended for the completion of the Golgothan Fields simulation experience. Special Edition Commodities
Click to toggle showing the 12 attributes. descriptionID: 1041871
typeID: 93640
Capacity: 0.0
typeNameID: 1041872
iconID: 21830
basePrice: 0.0
Volume: 10.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
93641 - Supplies: Caldari Prime Breakout Modules recommended for the completion of the Caldari Prime Breakout simulation experience. Special Edition Commodities
Click to toggle showing the 12 attributes. descriptionID: 1041873
typeID: 93641
Capacity: 0.0
typeNameID: 1041874
iconID: 21831
basePrice: 0.0
Volume: 10.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
93642 - Supplies: Intaki Liberation A module and drones that are recommended for the completion of the Intaki Liberation simulation experience. Special Edition Commodities
Click to toggle showing the 12 attributes. descriptionID: 1041875
typeID: 93642
Capacity: 0.0
typeNameID: 1041876
iconID: 21832
basePrice: 0.0
Volume: 10.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
93643 - Supplies: Battle of Pator Modules recommended for the completion of the Battle of Pator simulation experience. Special Edition Commodities
Click to toggle showing the 12 attributes. descriptionID: 1041877
typeID: 93643
Capacity: 0.0
typeNameID: 1041878
iconID: 21833
basePrice: 0.0
Volume: 10.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
93650 - Acceleration Gate Acceleration gate technology reaches far back to the expansion era of the empires that survived the great EVE gate collapse. While their individual setup might differ in terms of ship size they can transport and whether they require a certain passkey or code to be used, all share the same fundamental function of hurling space vessels to a destination beacon within solar system boundaries. ( copy ) Warp Gate
Click to toggle showing the 19 attributes. descriptionID: 1041912
typeID: 93650
graphicID: 33465
Capacity: 0.0
isDynamicType: 0
typeNameID: 1041911
basePrice: 0.0
Volume: 0.0
soundID: 20808
radius: 12706.0
published: 0
Mass: 100000.0
groupID: 366
portionSize: 1
Structure Hitpoints: 10000000.0
Activation proximity: 2500.0
massLimit: 5000000.0
Disallows Assistance: 1.0
Armor Hitpoints: 100000.0
93655 - Armageddon Navy Issue Penumbral Shadows SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1042052
typeID: 93655
Capacity: 0.0
raceID: 4
typeNameID: 1041932
basePrice: 0.0
marketGroupID: 2108 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Armageddon Navy Issue Penumbral Shadows
skin_skinMaterialID: 2870
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12791
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [32305]
skin_licenseTypeID: 93655
Extra Skin Attributes:
Applies to: Armageddon Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93656 - Prophecy Navy Issue Penumbral Shadows SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1042053
typeID: 93656
Capacity: 0.0
raceID: 4
typeNameID: 1041933
basePrice: 0.0
marketGroupID: 2103 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Prophecy Navy Issue Penumbral Shadows
skin_skinMaterialID: 2870
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12792
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [72872]
skin_licenseTypeID: 93656
Extra Skin Attributes:
Applies to: Prophecy Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93657 - Augoror Navy Issue Penumbral Shadows SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 22 attributes. descriptionID: 1042054
typeID: 93657
Capacity: 0.0
raceID: 4
typeNameID: 1041934
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Augoror Navy Issue Penumbral Shadows
skin_skinMaterialID: 2870
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12793
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [29337]
skin_licenseTypeID: 93657
Extra Skin Attributes:
Applies to: Augoror Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93658 - Coercer Navy Issue Penumbral Shadows SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 22 attributes. descriptionID: 1042055
typeID: 93658
Capacity: 0.0
raceID: 4
typeNameID: 1041935
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Coercer Navy Issue Penumbral Shadows
skin_skinMaterialID: 2870
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12794
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [73789]
skin_licenseTypeID: 93658
Extra Skin Attributes:
Applies to: Coercer Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93659 - Magnate Navy Issue Penumbral Shadows SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1042056
typeID: 93659
Capacity: 0.0
raceID: 4
typeNameID: 1041936
basePrice: 0.0
marketGroupID: 2000 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Magnate Navy Issue Penumbral Shadows
skin_skinMaterialID: 2870
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12795
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [72907]
skin_licenseTypeID: 93659
Extra Skin Attributes:
Applies to: Magnate Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93660 - Crucifier Navy Issue Penumbral Shadows SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1042057
typeID: 93660
Capacity: 0.0
raceID: 4
typeNameID: 1041937
basePrice: 0.0
marketGroupID: 2000 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Crucifier Navy Issue Penumbral Shadows
skin_skinMaterialID: 2870
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12796
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [37453]
skin_licenseTypeID: 93660
Extra Skin Attributes:
Applies to: Crucifier Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93661 - Imperial Navy Slicer Penumbral Shadows SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1042058
typeID: 93661
Capacity: 0.0
raceID: 4
typeNameID: 1041938
basePrice: 0.0
marketGroupID: 2000 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Imperial Navy Slicer Penumbral Shadows
skin_skinMaterialID: 2870
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12797
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17703]
skin_licenseTypeID: 93661
Extra Skin Attributes:
Applies to: Imperial Navy Slicer
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93662 - Scorpion Navy Issue Penumbral Shadows SKIN No Description Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1042059
typeID: 93662
Capacity: 0.0
raceID: 1
typeNameID: 1041939
basePrice: 0.0
marketGroupID: 2108 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Scorpion Navy Issue Penumbral Shadows
skin_skinMaterialID: 2871
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 12798
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [32309]
skin_licenseTypeID: 93662
Extra Skin Attributes:
Applies to: Scorpion Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93663 - Drake Navy Issue Penumbral Shadows SKIN No Description Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1042060
typeID: 93663
Capacity: 0.0
raceID: 1
typeNameID: 1041940
basePrice: 0.0
marketGroupID: 2103 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Drake Navy Issue Penumbral Shadows
skin_skinMaterialID: 2871
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 12799
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33153]
skin_licenseTypeID: 93663
Extra Skin Attributes:
Applies to: Drake Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93664 - Ferox Navy Issue Penumbral Shadows SKIN No Description Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1042061
typeID: 93664
Capacity: 0.0
raceID: 1
typeNameID: 1041941
basePrice: 0.0
marketGroupID: 2103 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Ferox Navy Issue Penumbral Shadows
skin_skinMaterialID: 2871
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 12800
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [72812]
skin_licenseTypeID: 93664
Extra Skin Attributes:
Applies to: Ferox Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93665 - Cormorant Navy Issue Penumbral Shadows SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1042062
typeID: 93665
Capacity: 0.0
raceID: 1
typeNameID: 1041942
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Cormorant Navy Issue Penumbral Shadows
skin_skinMaterialID: 2871
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 12801
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [73795]
skin_licenseTypeID: 93665
Extra Skin Attributes:
Applies to: Cormorant Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93666 - Griffin Navy Issue Penumbral Shadows SKIN No Description Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1042063
typeID: 93666
Capacity: 0.0
raceID: 1
typeNameID: 1041943
basePrice: 0.0
marketGroupID: 2000 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Griffin Navy Issue Penumbral Shadows
skin_skinMaterialID: 2871
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 12802
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [37455]
skin_licenseTypeID: 93666
Extra Skin Attributes:
Applies to: Griffin Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93667 - Heron Navy Issue Penumbral Shadows SKIN No Description Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1042064
typeID: 93667
Capacity: 0.0
raceID: 1
typeNameID: 1041944
basePrice: 0.0
marketGroupID: 2000 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Heron Navy Issue Penumbral Shadows
skin_skinMaterialID: 2871
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 12803
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [72904]
skin_licenseTypeID: 93667
Extra Skin Attributes:
Applies to: Heron Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93668 - Caldari Navy Hookbill Penumbral Shadows SKIN No Description Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1042065
typeID: 93668
Capacity: 0.0
raceID: 1
typeNameID: 1041945
basePrice: 0.0
marketGroupID: 2000 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Caldari Navy Hookbill Penumbral Shadows
skin_skinMaterialID: 2871
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 12804
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17619]
skin_licenseTypeID: 93668
Extra Skin Attributes:
Applies to: Caldari Navy Hookbill
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93669 - Osprey Navy Issue Penumbral Shadows SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1042066
typeID: 93669
Capacity: 0.0
raceID: 1
typeNameID: 1041946
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Osprey Navy Issue Penumbral Shadows
skin_skinMaterialID: 3210
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 12805
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [29340]
skin_licenseTypeID: 93669
Extra Skin Attributes:
Applies to: Osprey Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93691 - Dominix Navy Issue Penumbral Shadows SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1042067
typeID: 93691
Capacity: 0.0
raceID: 8
typeNameID: 1041971
basePrice: 0.0
marketGroupID: 2108 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Dominix Navy Issue Penumbral Shadows
skin_skinMaterialID: 3209
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12806
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [32307]
skin_licenseTypeID: 93691
Extra Skin Attributes:
Applies to: Dominix Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93692 - Myrmidon Navy Issue Penumbral Shadows SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1042068
typeID: 93692
Capacity: 0.0
raceID: 8
typeNameID: 1041972
basePrice: 0.0
marketGroupID: 2103 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Myrmidon Navy Issue Penumbral Shadows
skin_skinMaterialID: 3209
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12807
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [72869]
skin_licenseTypeID: 93692
Extra Skin Attributes:
Applies to: Myrmidon Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93693 - Exequror Navy Issue Penumbral Shadows SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 22 attributes. descriptionID: 1042069
typeID: 93693
Capacity: 0.0
raceID: 8
typeNameID: 1041973
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Exequror Navy Issue Penumbral Shadows
skin_skinMaterialID: 3209
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12808
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [29344]
skin_licenseTypeID: 93693
Extra Skin Attributes:
Applies to: Exequror Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93694 - Catalyst Navy Issue Penumbral Shadows SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 22 attributes. descriptionID: 1042070
typeID: 93694
Capacity: 0.0
raceID: 8
typeNameID: 1041974
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Catalyst Navy Issue Penumbral Shadows
skin_skinMaterialID: 3209
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12809
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [73796]
skin_licenseTypeID: 93694
Extra Skin Attributes:
Applies to: Catalyst Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93695 - Maulus Navy Issue Penumbral Shadows SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1042071
typeID: 93695
Capacity: 0.0
raceID: 8
typeNameID: 1041975
basePrice: 0.0
marketGroupID: 2000 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Maulus Navy Issue Penumbral Shadows
skin_skinMaterialID: 3209
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12810
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [37456]
skin_licenseTypeID: 93695
Extra Skin Attributes:
Applies to: Maulus Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93696 - Imicus Navy Issue Penumbral Shadows SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1042028
typeID: 93696
Capacity: 0.0
raceID: 8
typeNameID: 1041976
basePrice: 0.0
marketGroupID: 2000 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Imicus Navy Issue Penumbral Shadows
skin_skinMaterialID: 3209
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12811
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [72913]
skin_licenseTypeID: 93696
Extra Skin Attributes:
Applies to: Imicus Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93697 - Federation Navy Comet Penumbral Shadows SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1042029
typeID: 93697
Capacity: 0.0
raceID: 8
typeNameID: 1041977
basePrice: 0.0
marketGroupID: 2000 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Federation Navy Comet Penumbral Shadows
skin_skinMaterialID: 3209
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12812
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17841]
skin_licenseTypeID: 93697
Extra Skin Attributes:
Applies to: Federation Navy Comet
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93698 - Typhoon Fleet Issue Penumbral Shadows SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1042030
typeID: 93698
Capacity: 0.0
raceID: 2
typeNameID: 1041979
basePrice: 0.0
marketGroupID: 2108 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Typhoon Fleet Issue Penumbral Shadows
skin_skinMaterialID: 2874
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12813
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [32311]
skin_licenseTypeID: 93698
Extra Skin Attributes:
Applies to: Typhoon Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93699 - Cyclone Fleet Issue Penumbral Shadows SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1042031
typeID: 93699
Capacity: 0.0
raceID: 2
typeNameID: 1041980
basePrice: 0.0
marketGroupID: 2103 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Cyclone Fleet Issue Penumbral Shadows
skin_skinMaterialID: 2874
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12814
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [72811]
skin_licenseTypeID: 93699
Extra Skin Attributes:
Applies to: Cyclone Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93700 - Scythe Fleet Issue Penumbral Shadows SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 22 attributes. descriptionID: 1042032
typeID: 93700
Capacity: 0.0
raceID: 2
typeNameID: 1041981
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Scythe Fleet Issue Penumbral Shadows
skin_skinMaterialID: 2874
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12815
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [29336]
skin_licenseTypeID: 93700
Extra Skin Attributes:
Applies to: Scythe Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93701 - Thrasher Fleet Issue Penumbral Shadows SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 22 attributes. descriptionID: 1042033
typeID: 93701
Capacity: 0.0
raceID: 2
typeNameID: 1041982
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Thrasher Fleet Issue Penumbral Shadows
skin_skinMaterialID: 2874
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12816
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [73794]
skin_licenseTypeID: 93701
Extra Skin Attributes:
Applies to: Thrasher Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93702 - Vigil Fleet Issue Penumbral Shadows SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1042034
typeID: 93702
Capacity: 0.0
raceID: 2
typeNameID: 1041983
basePrice: 0.0
marketGroupID: 2000 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Vigil Fleet Issue Penumbral Shadows
skin_skinMaterialID: 2874
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12817
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [37454]
skin_licenseTypeID: 93702
Extra Skin Attributes:
Applies to: Vigil Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93703 - Probe Fleet Issue Penumbral Shadows SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1042035
typeID: 93703
Capacity: 0.0
raceID: 2
typeNameID: 1041984
basePrice: 0.0
marketGroupID: 2000 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Probe Fleet Issue Penumbral Shadows
skin_skinMaterialID: 2874
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12818
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [72903]
skin_licenseTypeID: 93703
Extra Skin Attributes:
Applies to: Probe Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93704 - Republic Fleet Firetail Penumbral Shadows SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1042036
typeID: 93704
Capacity: 0.0
raceID: 2
typeNameID: 1041985
basePrice: 0.0
marketGroupID: 2000 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Republic Fleet Firetail Penumbral Shadows
skin_skinMaterialID: 2874
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12819
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17812]
skin_licenseTypeID: 93704
Extra Skin Attributes:
Applies to: Republic Fleet Firetail
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93705 - Magnate Penumbral Shadows SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1041991
typeID: 93705
Capacity: 0.0
raceID: 4
typeNameID: 1041992
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Magnate Penumbral Shadows
skin_skinMaterialID: 2870
skin_isSingleUse: False
skin_skinDescription: 1041990
skin_visibleSerenity: False
skin_skinID: 12820
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [29248]
skin_licenseTypeID: 93705
Extra Skin Attributes:
Applies to: Magnate
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93706 - Augoror Penumbral Shadows SKIN No Description Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1041994
typeID: 93706
Capacity: 0.0
raceID: 4
typeNameID: 1041995
basePrice: 0.0
marketGroupID: 1990 (Amarr)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Augoror Penumbral Shadows
skin_skinMaterialID: 2870
skin_isSingleUse: False
skin_skinDescription: 1041993
skin_visibleSerenity: False
skin_skinID: 12821
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [625]
skin_licenseTypeID: 93706
Extra Skin Attributes:
Applies to: Augoror
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93707 - Prophecy Penumbral Shadows SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1041997
typeID: 93707
Capacity: 0.0
raceID: 4
typeNameID: 1041998
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Prophecy Penumbral Shadows
skin_skinMaterialID: 2870
skin_isSingleUse: False
skin_skinDescription: 1041996
skin_visibleSerenity: False
skin_skinID: 12822
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [16233]
skin_licenseTypeID: 93707
Extra Skin Attributes:
Applies to: Prophecy
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93708 - Armageddon Penumbral Shadows SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1042000
typeID: 93708
Capacity: 0.0
raceID: 4
typeNameID: 1042001
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Armageddon Penumbral Shadows
skin_skinMaterialID: 2870
skin_isSingleUse: False
skin_skinDescription: 1041999
skin_visibleSerenity: False
skin_skinID: 12823
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [643]
skin_licenseTypeID: 93708
Extra Skin Attributes:
Applies to: Armageddon
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93709 - Crucifier Penumbral Shadows SKIN No Description Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1042003
typeID: 93709
Capacity: 0.0
raceID: 4
typeNameID: 1042004
basePrice: 0.0
marketGroupID: 2002 (Amarr)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Crucifier Penumbral Shadows
skin_skinMaterialID: 2870
skin_isSingleUse: False
skin_skinDescription: 1042002
skin_visibleSerenity: False
skin_skinID: 12824
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [2161]
skin_licenseTypeID: 93709
Extra Skin Attributes:
Applies to: Crucifier
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93710 - Scorpion Penumbral Shadows SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 22 attributes. descriptionID: 1042037
typeID: 93710
Capacity: 0.0
raceID: 1
typeNameID: 1042013
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Scorpion Penumbral Shadows
skin_skinMaterialID: 2871
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12825
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [640]
skin_licenseTypeID: 93710
Extra Skin Attributes:
Applies to: Scorpion
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93711 - Drake Penumbral Shadows SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 22 attributes. descriptionID: 1042038
typeID: 93711
Capacity: 0.0
raceID: 1
typeNameID: 1042014
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Drake Penumbral Shadows
skin_skinMaterialID: 2871
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12826
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [24698]
skin_licenseTypeID: 93711
Extra Skin Attributes:
Applies to: Drake
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93712 - Ferox Penumbral Shadows SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1042039
typeID: 93712
Capacity: 0.0
raceID: 1
typeNameID: 1042015
basePrice: 0.0
marketGroupID: 1957 (Caldari)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Ferox Penumbral Shadows
skin_skinMaterialID: 2871
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12827
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [16227]
skin_licenseTypeID: 93712
Extra Skin Attributes:
Applies to: Ferox
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93713 - Griffin Penumbral Shadows SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1042040
typeID: 93713
Capacity: 0.0
raceID: 1
typeNameID: 1042016
basePrice: 0.0
marketGroupID: 2003 (Caldari)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Griffin Penumbral Shadows
skin_skinMaterialID: 2871
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12828
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [584]
skin_licenseTypeID: 93713
Extra Skin Attributes:
Applies to: Griffin
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93714 - Heron Penumbral Shadows SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 22 attributes. descriptionID: 1042041
typeID: 93714
Capacity: 0.0
raceID: 1
typeNameID: 1042017
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Heron Penumbral Shadows
skin_skinMaterialID: 2871
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12829
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [605]
skin_licenseTypeID: 93714
Extra Skin Attributes:
Applies to: Heron
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93715 - Dominix Penumbral Shadows SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 22 attributes. descriptionID: 1042042
typeID: 93715
Capacity: 0.0
raceID: 8
typeNameID: 1042018
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Dominix Penumbral Shadows
skin_skinMaterialID: 3209
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12830
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [645]
skin_licenseTypeID: 93715
Extra Skin Attributes:
Applies to: Dominix
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93716 - Myrmidon Penumbral Shadows SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 22 attributes. descriptionID: 1042043
typeID: 93716
Capacity: 0.0
raceID: 8
typeNameID: 1042019
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Myrmidon Penumbral Shadows
skin_skinMaterialID: 3209
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12831
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [24700]
skin_licenseTypeID: 93716
Extra Skin Attributes:
Applies to: Myrmidon
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93717 - Exequror Penumbral Shadows SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1042044
typeID: 93717
Capacity: 0.0
raceID: 8
typeNameID: 1042020
basePrice: 0.0
marketGroupID: 1992 (Gallente)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Exequror Penumbral Shadows
skin_skinMaterialID: 3209
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12832
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [634]
skin_licenseTypeID: 93717
Extra Skin Attributes:
Applies to: Exequror
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93718 - Maulus Penumbral Shadows SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1042045
typeID: 93718
Capacity: 0.0
raceID: 8
typeNameID: 1042021
basePrice: 0.0
marketGroupID: 2004 (Gallente)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Maulus Penumbral Shadows
skin_skinMaterialID: 3209
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12833
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [609]
skin_licenseTypeID: 93718
Extra Skin Attributes:
Applies to: Maulus
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93719 - Imicus Penumbral Shadows SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 22 attributes. descriptionID: 1042046
typeID: 93719
Capacity: 0.0
raceID: 8
typeNameID: 1042022
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Imicus Penumbral Shadows
skin_skinMaterialID: 3209
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12834
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [607]
skin_licenseTypeID: 93719
Extra Skin Attributes:
Applies to: Imicus
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93720 - Typhoon Penumbral Shadows SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 22 attributes. descriptionID: 1042047
typeID: 93720
Capacity: 0.0
raceID: 2
typeNameID: 1042023
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Typhoon Penumbral Shadows
skin_skinMaterialID: 2874
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12835
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [644]
skin_licenseTypeID: 93720
Extra Skin Attributes:
Applies to: Typhoon
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93721 - Cyclone Penumbral Shadows SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 22 attributes. descriptionID: 1042048
typeID: 93721
Capacity: 0.0
raceID: 2
typeNameID: 1042024
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Cyclone Penumbral Shadows
skin_skinMaterialID: 2874
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12836
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [16231]
skin_licenseTypeID: 93721
Extra Skin Attributes:
Applies to: Cyclone
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93722 - Scythe Penumbral Shadows SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1042049
typeID: 93722
Capacity: 0.0
raceID: 2
typeNameID: 1042025
basePrice: 0.0
marketGroupID: 1993 (Minmatar)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Scythe Penumbral Shadows
skin_skinMaterialID: 2874
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12837
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [631]
skin_licenseTypeID: 93722
Extra Skin Attributes:
Applies to: Scythe
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93723 - Vigil Penumbral Shadows SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 1042050
typeID: 93723
Capacity: 0.0
raceID: 2
typeNameID: 1042026
basePrice: 0.0
marketGroupID: 2005 (Minmatar)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Vigil Penumbral Shadows
skin_skinMaterialID: 2874
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12838
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [3766]
skin_licenseTypeID: 93723
Extra Skin Attributes:
Applies to: Vigil
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93724 - Probe Penumbral Shadows SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 22 attributes. descriptionID: 1042051
typeID: 93724
Capacity: 0.0
raceID: 2
typeNameID: 1042027
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Probe Penumbral Shadows
skin_skinMaterialID: 2874
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 12839
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [586]
skin_licenseTypeID: 93724
Extra Skin Attributes:
Applies to: Probe
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
93838 - Caldari Navy Large Remote Shield Booster Transfers shield power over to the target ship, aiding in its defense. Remote Shield Booster
Click to toggle showing the 35 attributes. descriptionID: 1042481
typeID: 93838
Capacity: 0.0
metaLevel: 8
isDynamicType: 0
typeNameID: 1042480
iconID: 86
basePrice: 31244.0
metaGroupID: 4
marketGroupID: 601 (Large)
Volume: 25.0
radius: 1.0
variationParentTypeID: 3606
published: 1
Mass: 0.0
Tech Level: 1.0
groupID: 41
portionSize: 1
Heat Damage: 2.8
Shield Bonus: 680.0
Activation Cost: 500.0
Structure Hitpoints: 40.0
heatAbsorbtionRateModifier: 0.01
Overload Shield Boost Bonus: 10.0
CPU usage: 112.0
Required Thermodynamics Level: 1.0
requiredSkill1Level: 1.0
Primary Skill required: 3422.0
Activation time / duration: 8000.0
Meta Level: 8.0
remoteResistanceID: 2116.0
Optimal Range: 8710.0
Effectiveness Falloff: 13000.0
Powergrid Usage: 250.0
Overload duration bonus: -15.0
93839 - Republic Fleet Large Remote Shield Booster Transfers shield power over to the target ship, aiding in its defense. Remote Shield Booster
Click to toggle showing the 35 attributes. descriptionID: 1042483
typeID: 93839
Capacity: 0.0
metaLevel: 8
isDynamicType: 0
typeNameID: 1042482
iconID: 86
basePrice: 31244.0
metaGroupID: 4
marketGroupID: 601 (Large)
Volume: 25.0
radius: 1.0
variationParentTypeID: 3606
published: 1
Mass: 0.0
Tech Level: 1.0
groupID: 41
portionSize: 1
Heat Damage: 2.1
Shield Bonus: 510.0
Activation Cost: 408.0
Structure Hitpoints: 40.0
heatAbsorbtionRateModifier: 0.01
Overload Shield Boost Bonus: 10.0
CPU usage: 123.0
Required Thermodynamics Level: 1.0
requiredSkill1Level: 1.0
Primary Skill required: 3422.0
Activation time / duration: 6000.0
Meta Level: 8.0
remoteResistanceID: 2116.0
Optimal Range: 8710.0
Effectiveness Falloff: 13000.0
Powergrid Usage: 208.0
Overload duration bonus: -15.0
93840 - Imperial Navy Large Remote Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the Target ship. Remote Armor Repairer
Click to toggle showing the 36 attributes. descriptionID: 1042485
typeID: 93840
Capacity: 0.0
metaLevel: 8
isDynamicType: 0
typeNameID: 1042484
iconID: 21426
basePrice: 31244.0
metaGroupID: 4
marketGroupID: 1057 (Large)
Volume: 25.0
radius: 1.0
variationParentTypeID: 11359
published: 1
Mass: 20.0
Tech Level: 1.0
groupID: 325
portionSize: 1
heatAbsorbtionRateModifier: 0.01
Heat Damage: 2.0
Activation Cost: 337.0
Structure Hitpoints: 40.0
Repair Multiplier Bonus Per Cycle: 0.0
Maximum Repair Multiplier Bonus: 0.0
Overload Repair Bonus: 10.0
CPU usage: 40.0
Required Thermodynamics Level: 1.0
Armor Hitpoints Repaired: 512.0
requiredSkill1Level: 3.0
Primary Skill required: 16069.0
Activation time / duration: 6000.0
Meta Level: 8.0
Optimal Range: 15600.0
Effectiveness Falloff: 4550.0
Powergrid Usage: 660.0
Overload duration bonus: -15.0
93841 - Federation Navy Large Remote Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the Target ship. Remote Armor Repairer
Click to toggle showing the 36 attributes. descriptionID: 1042487
typeID: 93841
Capacity: 0.0
metaLevel: 8
isDynamicType: 0
typeNameID: 1042486
iconID: 21426
basePrice: 31244.0
metaGroupID: 4
marketGroupID: 1057 (Large)
Volume: 25.0
radius: 1.0
variationParentTypeID: 11359
published: 1
Mass: 20.0
Tech Level: 1.0
groupID: 325
portionSize: 1
heatAbsorbtionRateModifier: 0.01
Heat Damage: 1.5
Activation Cost: 274.0
Structure Hitpoints: 40.0
Repair Multiplier Bonus Per Cycle: 0.0
Maximum Repair Multiplier Bonus: 0.0
Overload Repair Bonus: 10.0
CPU usage: 48.0
Required Thermodynamics Level: 1.0
Armor Hitpoints Repaired: 384.0
requiredSkill1Level: 3.0
Primary Skill required: 16069.0
Activation time / duration: 4500.0
Meta Level: 8.0
Optimal Range: 15600.0
Effectiveness Falloff: 4550.0
Powergrid Usage: 600.0
Overload duration bonus: -15.0
93847 - HoloDungeon_Planet_CaldariPrime_01a No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 93847
graphicID: 33505
Capacity: 0.0
isDynamicType: 0
typeNameID: 1042505
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 1975
portionSize: 1
93848 - HoloDungeon_Planet_Intaki_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 93848
graphicID: 33506
Capacity: 0.0
isDynamicType: 0
typeNameID: 1042506
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
93849 - HoloDungeon_Planet_Matar_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 93849
graphicID: 33507
Capacity: 0.0
isDynamicType: 0
typeNameID: 1042507
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
93883 - Nuras' Revelation Battered in battle against the Jovians, this Revelation-class Imperial dreadnought has rushed back to fight for the Holy Empire. Irregular Dreadnought
Click to toggle showing the 58 attributes. descriptionID: 1042710
typeID: 93883
graphicID: 33552
Capacity: 300.0
isDynamicType: 0
typeNameID: 1042709
basePrice: 0.0
Volume: 0.0
radius: 1700.0
published: 0
Mass: 1300000.0
groupID: 1724
portionSize: 1
Damage Modifier: 1.0
Item Damage: 1200.0
Shield Capacity: 1000.0
shieldCharge: 800.0
Structure Hitpoints: 1500.0
Armor Damage: 4000.0
Armor EM Damage Resistance: 0.0
Armor Explosive Damage Resistance: 0.0
Armor Kinetic Damage Resistance: 0.0
Armor Thermal Damage Resistance: 0.0
Shield EM Damage Resistance: 0.0
Shield Explosive Damage Resistance: 0.0
Shield Kinetic Damage Resistance: 0.0
Shield Thermal Damage Resistance: 0.0
Accuracy falloff: 25000.0
Turret Tracking: 10.0
Maximum Velocity: 160.0
Signature Radius: 11100.0
entityFactionLoss: 0.0
Rate of fire: 12000.0
Scan Resolution: 80.0
Optimal Range: 75000.0
Armor Hitpoints: 5000.0
Maximum Locked Targets: 7.0
Thermal damage: 600.0
Inertia Modifier: 1.0
Capacitor Recharge time: 375000.0
Maximum Targeting Range: 85000.0
RADAR Sensor Strength: 40.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Warp Speed Multiplier: 15.0
gfxTurretCount: 3.0
Shield recharge time: 625000.0
Bounty: 0.0
Capacitor Capacity: 250.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.0
Structure Thermal Damage Resistance: 0.0
Structure Explosive Damage Resistance: 0.0
Structure EM Damage Resistance: 0.0
EM damage: 900.0
gfxTurretID: 20444.0
gfxBoosterID: 394.0
93884 - Rebellion Tempest A frontline combatant in the war for Minmatar liberation, this Tempest-class battleship will not quit until Matar is free of Imperial control. Irregular Battleship
Click to toggle showing the 53 attributes. descriptionID: 1042712
typeID: 93884
graphicID: 48
Capacity: 235.0
isDynamicType: 0
typeNameID: 1042711
basePrice: 0.0
Volume: 0.0
radius: 173.0
published: 0
Mass: 15300000.0
groupID: 1667
portionSize: 1
Damage Modifier: 4.7
Shield Capacity: 11000.0
Structure Hitpoints: 4500.0
Armor EM Damage Resistance: 0.9
Armor Explosive Damage Resistance: 0.45
Armor Kinetic Damage Resistance: 0.54
Armor Thermal Damage Resistance: 0.72
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.45
Shield Kinetic Damage Resistance: 0.54
Shield Thermal Damage Resistance: 0.72
Accuracy falloff: 12000.0
Turret Tracking: 11.78496
Maximum Velocity: 450.0
Signature Radius: 270.0
entityFactionLoss: 0.0
Rate of fire: 5500.0
Scan Resolution: 210.0
Optimal Range: 30000.0
Armor Hitpoints: 3000.0
gfxTurretID: 493.0
Maximum Locked Targets: 7.0
gfxBoosterID: 397.0
Inertia Modifier: 0.57
Capacitor Recharge time: 700000.0
Maximum Targeting Range: 65000.0
structureUniformity: 1.0
RADAR Sensor Strength: 17.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 1400000.0
Bounty: 0.0
Capacitor Capacity: 4000.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
EM damage: 0.0
Explosive damage: 60.0
Kinetic damage: 36.0
Thermal damage: 0.0
93885 - Rebellion Typhoon A frontline combatant in the war for Minmatar liberation, this Typhoon-class battleship will not quit until Matar is free of Imperial control. Irregular Battleship
Click to toggle showing the 53 attributes. descriptionID: 1042714
typeID: 93885
graphicID: 301
Capacity: 235.0
isDynamicType: 0
typeNameID: 1042713
basePrice: 0.0
Volume: 0.0
radius: 173.0
published: 0
Mass: 15300000.0
groupID: 1667
portionSize: 1
Damage Modifier: 4.7
Shield Capacity: 11000.0
Structure Hitpoints: 4500.0
Armor EM Damage Resistance: 0.9
Armor Explosive Damage Resistance: 0.45
Armor Kinetic Damage Resistance: 0.54
Armor Thermal Damage Resistance: 0.72
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.45
Shield Kinetic Damage Resistance: 0.54
Shield Thermal Damage Resistance: 0.72
Accuracy falloff: 12000.0
Turret Tracking: 11.78496
Maximum Velocity: 450.0
Signature Radius: 270.0
entityFactionLoss: 0.0
Rate of fire: 5500.0
Scan Resolution: 210.0
Optimal Range: 30000.0
Armor Hitpoints: 3000.0
gfxTurretID: 493.0
Maximum Locked Targets: 7.0
gfxBoosterID: 397.0
Inertia Modifier: 0.57
Capacitor Recharge time: 700000.0
Maximum Targeting Range: 65000.0
structureUniformity: 1.0
RADAR Sensor Strength: 17.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 1400000.0
Bounty: 0.0
Capacitor Capacity: 4000.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
EM damage: 0.0
Explosive damage: 60.0
Kinetic damage: 36.0
Thermal damage: 0.0
93888 - Federation Erebus Fighting for freedom, justice, and the Gallentean way, the Erebus-class titan is on a mission to give the Intaki their planet back. Irregular Titan
Click to toggle showing the 55 attributes. descriptionID: 1042724
typeID: 93888
graphicID: 2942
Capacity: 300.0
isDynamicType: 0
typeNameID: 1042723
basePrice: 0.0
Volume: 0.0
radius: 1700.0
published: 0
Mass: 1300000.0
groupID: 1759
portionSize: 1
Damage Modifier: 1.0
Shield Capacity: 1000.0
Structure Hitpoints: 1500.0
Armor EM Damage Resistance: 0.0
Armor Explosive Damage Resistance: 0.0
Armor Kinetic Damage Resistance: 0.0
Armor Thermal Damage Resistance: 0.0
Shield EM Damage Resistance: 0.0
Shield Explosive Damage Resistance: 0.0
Shield Kinetic Damage Resistance: 0.0
Shield Thermal Damage Resistance: 0.0
Accuracy falloff: 25000.0
Turret Tracking: 10.0
Maximum Velocity: 160.0
Signature Radius: 11100.0
entityFactionLoss: 0.0
Rate of fire: 12000.0
Scan Resolution: 50.0
Optimal Range: 75000.0
Armor Hitpoints: 500.0
gfxTurretID: 20444.0
Maximum Locked Targets: 7.0
Thermal damage: 600.0
Inertia Modifier: 1.0
Capacitor Recharge time: 375000.0
Maximum Targeting Range: 100000.0
RADAR Sensor Strength: 40.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Warp Speed Multiplier: 15.0
gfxTurretCount: 6.0
Shield recharge time: 625000.0
Bounty: 0.0
Capacitor Capacity: 250.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.0
Structure Thermal Damage Resistance: 0.0
Structure Explosive Damage Resistance: 0.0
Structure EM Damage Resistance: 0.0
Kinetic damage: 900.0
gfxBoosterID: 394.0
93899 - Flagship Naglfar This Naglfar-class dreadnought is acting as a flagship for leaders of the Minmatar rebellion. With it, they plan on spreading their heresy across the Empire. Irregular Dreadnought
Click to toggle showing the 55 attributes. descriptionID: 1042912
typeID: 93899
graphicID: 33554
Capacity: 300.0
isDynamicType: 0
typeNameID: 1042911
basePrice: 0.0
Volume: 0.0
radius: 254.0
published: 0
Mass: 1300000.0
groupID: 1724
portionSize: 1
Damage Modifier: 1.0
Shield Capacity: 1000.0
Structure Hitpoints: 1500.0
Armor EM Damage Resistance: 0.0
Armor Explosive Damage Resistance: 0.0
Armor Kinetic Damage Resistance: 0.0
Armor Thermal Damage Resistance: 0.0
Shield EM Damage Resistance: 0.0
Shield Explosive Damage Resistance: 0.0
Shield Kinetic Damage Resistance: 0.0
Shield Thermal Damage Resistance: 0.0
Accuracy falloff: 25000.0
Turret Tracking: 10.0
Maximum Velocity: 300.0
Signature Radius: 80.0
entityFactionLoss: 0.0
Rate of fire: 12000.0
Scan Resolution: 80.0
Optimal Range: 75000.0
Armor Hitpoints: 500.0
gfxTurretID: 20454.0
Maximum Locked Targets: 7.0
Inertia Modifier: 1.0
Capacitor Recharge time: 375000.0
Maximum Targeting Range: 85000.0
RADAR Sensor Strength: 41.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Warp Speed Multiplier: 15.0
gfxTurretCount: 3.0
Shield recharge time: 625000.0
Bounty: 0.0
Capacitor Capacity: 250.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.0
Structure Thermal Damage Resistance: 0.0
Structure Explosive Damage Resistance: 0.0
Structure EM Damage Resistance: 0.0
Explosive damage: 600.0
Kinetic damage: 900.0
gfxBoosterID: 397.0
93900 - Executive Defense Cannon A high-end megacorporation-controlled planetary defense railgun. Destructible Sentry Gun
Click to toggle showing the 49 attributes. descriptionID: 1042914
typeID: 93900
graphicID: 33555
Capacity: 10000.0
isDynamicType: 0
typeNameID: 1042913
basePrice: 0.0
Volume: 0.0
radius: 300.0
published: 0
Mass: 1000.0
groupID: 383
portionSize: 1
Damage Modifier: 8.0
Shield Capacity: 1000.0
Structure Hitpoints: 3200.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 0.0
Armor Hitpoints: 3200.0
Accuracy falloff: 50000.0
Turret Tracking: 0.01
Signature Radius: 400.0
entityFactionLoss: 0.0
Rate of fire: 8000.0
Scan Resolution: 40000.0
Optimal Range: 250000.0
Capacitor Recharge time: 500000.0
Kinetic damage: 3.0
Maximum Locked Targets: 8.0
Maximum Targeting Range: 150000.0
RADAR Sensor Strength: 100.0
Ladar Sensor Strength: 100.0
Magnetometric Sensor Strength: 100.0
Gravimetric Sensor Strength: 100.0
Shield recharge time: 500000.0
Bounty: 0.0
Capacitor Capacity: 1000.0
Signature Resolution: 100.0
EM damage: 9.0
Explosive damage: 3.0
gfxTurretID: 367.0
Thermal damage: 15.0
93908 - Caldari Navy Missile Guidance Enhancer Enhances the range and improves the precision of missiles.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Missile Guidance Enhancer
Click to toggle showing the 27 attributes. descriptionID: 1042949
typeID: 93908
Capacity: 0.0
metaLevel: 8
typeNameID: 1042948
iconID: 21439
basePrice: 0.0
metaGroupID: 4
marketGroupID: 2033 (Missile Guidance Enhancers)
Volume: 5.0
radius: 1.0
variationParentTypeID: 35770
published: 1
Mass: 30.0
Tech Level: 2.0
groupID: 1395
portionSize: 1
Missile Velocity Bonus: 7.0
Structure Hitpoints: 40.0
Explosion Velocity Bonus: 6.0
Explosion Radius Bonus: -6.0
CPU usage: 10.0
Flight Time Bonus: 7.0
requiredSkill1Level: 1.0
Primary Skill required: 3318.0
Meta Level: 8.0
Powergrid Usage: 1.0
93909 - Republic Fleet Missile Guidance Enhancer Enhances the range and improves the precision of missiles.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Missile Guidance Enhancer
Click to toggle showing the 27 attributes. descriptionID: 1042951
typeID: 93909
Capacity: 0.0
metaLevel: 8
typeNameID: 1042950
iconID: 21439
basePrice: 0.0
metaGroupID: 4
marketGroupID: 2033 (Missile Guidance Enhancers)
Volume: 5.0
radius: 1.0
variationParentTypeID: 35770
published: 1
Mass: 30.0
Tech Level: 2.0
groupID: 1395
portionSize: 1
Missile Velocity Bonus: 6.0
Structure Hitpoints: 40.0
Explosion Velocity Bonus: 7.0
Explosion Radius Bonus: -7.0
CPU usage: 10.0
Flight Time Bonus: 6.0
requiredSkill1Level: 1.0
Primary Skill required: 3318.0
Meta Level: 8.0
Powergrid Usage: 1.0
93913 - Imperial Navy 'Atonement' Tracking Enhancer Enhances the range and improves the tracking speed of turrets.
This module also lowers the activition cost of energy turrets.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tracking Enhancer
Click to toggle showing the 28 attributes. descriptionID: 1042960
typeID: 93913
Capacity: 0.0
metaLevel: 8
isDynamicType: 0
typeNameID: 1042959
iconID: 1640
basePrice: 0.0
metaGroupID: 4
marketGroupID: 707 (Tracking Enhancers)
Volume: 5.0
radius: 1.0
variationParentTypeID: 1998
published: 1
Mass: 30.0
Tech Level: 1.0
groupID: 211
portionSize: 1
Structure Hitpoints: 40.0
Capacitor Need Bonus: -15.0
CPU usage: 10.0
requiredSkill1Level: 1.0
Primary Skill required: 3318.0
Meta Level: 8.0
Optimal Range Bonus: 10.0
Falloff Bonus: 20.0
Powergrid Usage: 1.0
Tracking Speed Bonus: 9.5
93921 - AIR Epic Arc - Proximity Effect - Hull Resistances (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93921
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1042983
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
93928 - AIR Epic Arc - Caldari - Allied Civilians Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93928
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043001
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
93929 - AIR Epic Arc - Gallente - Enemy Haulers Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93929
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043002
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
93930 - AIR Epic Arc - Gallente - Enemy Fleet Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93930
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043003
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
93931 - AIR Epic Arc - Amarr - Enemy Fleet Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93931
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043004
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
93932 - AIR Epic Arc - Caldari - Enemy Fleet Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93932
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043005
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
93933 - AIR Epic Arc - Generic Actors - Caldari Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93933
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043006
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
93934 - AIR Epic Arc - Generic Actors - Gallente Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93934
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043007
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
93935 - AIR Epic Arc - Generic Actors - Minmatar Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93935
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043008
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
93936 - AIR Epic Arc - Generic Actors - Amarr Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93936
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043009
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
93937 - Megacorp Transport A ship carrying Caldari civilians and the assets of Caldari megacorporations as they attempt to escape the attacks on their home planet. Irregular Shuttle
Click to toggle showing the 33 attributes. descriptionID: 1045722
typeID: 93937
graphicID: 33556
Capacity: 235.0
isDynamicType: 0
typeNameID: 1043010
basePrice: 0.0
Volume: 0.0
radius: 40.0
published: 0
Mass: 1530000.0
groupID: 1566
portionSize: 1
Bounty: 0.0
Capacitor Capacity: 4000.0
Maximum Velocity: 450.0
Inertia Modifier: 1.0
Shield Capacity: 11000.0
Signature Radius: 270.0
Structure Hitpoints: 4500.0
Armor EM Damage Resistance: 0.9
Armor Explosive Damage Resistance: 0.45
Armor Kinetic Damage Resistance: 0.54
Armor Thermal Damage Resistance: 0.72
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.45
Shield Kinetic Damage Resistance: 0.54
Shield Thermal Damage Resistance: 0.72
entityFactionLoss: 0.0
gfxBoosterID: 397.0
Capacitor Recharge time: 700000.0
Armor Hitpoints: 3000.0
Shield recharge time: 1400000.0
93938 - Plundering Hauler Once loaded full of valuable Intaki artifacts, this Badger-class hauler plans to steal them for its megacorp masters. Irregular Industrial
Click to toggle showing the 36 attributes. descriptionID: 1045723
typeID: 93938
graphicID: 33557
Capacity: 2000.0
isDynamicType: 0
typeNameID: 1043012
basePrice: 0.0
Volume: 0.0
radius: 196.0
published: 0
Mass: 10650000.0
groupID: 1895
portionSize: 1
Shield Capacity: 11000.0
Structure Hitpoints: 1500.0
Armor EM Damage Resistance: 0.9
Armor Explosive Damage Resistance: 0.72
Armor Kinetic Damage Resistance: 0.45
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.72
Shield Kinetic Damage Resistance: 0.45
Shield Thermal Damage Resistance: 0.54
Maximum Velocity: 100.0
Signature Radius: 270.0
entityFactionLoss: 0.0
Armor Hitpoints: 1000.0
Inertia Modifier: 0.5
Capacitor Recharge time: 181875.0
structureUniformity: 1.0
Warp Speed Multiplier: 10.0
Shield recharge time: 468750.0
Bounty: 0.0
Capacitor Capacity: 550.0
shieldUniformity: 0.75
gfxBoosterID: 395.0
93939 - Federation Myrmidon No Description AIR Holo-Drone Actors
Click to toggle showing the 56 attributes. typeID: 93939
graphicID: 33538
Capacity: 135.0
isDynamicType: 0
typeNameID: 1043014
basePrice: 0.0
Volume: 0.0
radius: 34.0
published: 0
Mass: 1190000.0
groupID: 5119
portionSize: 1
Damage Modifier: 2.6
Shield Capacity: 500.0
Structure Hitpoints: 500.0
Armor EM Damage Resistance: 0.45
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.72
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.45
Shield Explosive Damage Resistance: 0.9
Shield Kinetic Damage Resistance: 0.72
Shield Thermal Damage Resistance: 0.54
Accuracy falloff: 2500.0
Turret Tracking: 146.25
Maximum Velocity: 1350.0
Signature Radius: 37.0
entityFactionLoss: 0.0
Rate of fire: 1400.0
Scan Resolution: 800.0
Optimal Range: 14437.5
Armor Hitpoints: 1250.0
Kinetic damage: 0.0
Maximum Locked Targets: 4.0
Thermal damage: 6.0
Inertia Modifier: 1.9575
Capacitor Recharge time: 120000.0
Maximum Targeting Range: 31250.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 431250.0
Bounty: 0.0
Capacitor Capacity: 665.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.0
Structure Thermal Damage Resistance: 0.0
Structure Explosive Damage Resistance: 0.0
Structure EM Damage Resistance: 0.0
EM damage: 10.0
Explosive damage: 0.0
gfxTurretID: 390.0
gfxBoosterID: 394.0
93940 - Federation Megathron No Description AIR Holo-Drone Actors
Click to toggle showing the 56 attributes. typeID: 93940
graphicID: 33539
Capacity: 135.0
isDynamicType: 0
typeNameID: 1043016
basePrice: 0.0
Volume: 0.0
radius: 34.0
published: 0
Mass: 1190000.0
groupID: 5119
portionSize: 1
Damage Modifier: 2.6
Shield Capacity: 500.0
Structure Hitpoints: 500.0
Armor EM Damage Resistance: 0.45
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.72
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.45
Shield Explosive Damage Resistance: 0.9
Shield Kinetic Damage Resistance: 0.72
Shield Thermal Damage Resistance: 0.54
Accuracy falloff: 2500.0
Turret Tracking: 146.25
Maximum Velocity: 1350.0
Signature Radius: 37.0
entityFactionLoss: 0.0
Rate of fire: 1400.0
Scan Resolution: 800.0
Optimal Range: 14437.5
Armor Hitpoints: 1250.0
Kinetic damage: 0.0
Maximum Locked Targets: 4.0
Thermal damage: 6.0
Inertia Modifier: 1.9575
Capacitor Recharge time: 120000.0
Maximum Targeting Range: 31250.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 431250.0
Bounty: 0.0
Capacitor Capacity: 665.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.0
Structure Thermal Damage Resistance: 0.0
Structure Explosive Damage Resistance: 0.0
Structure EM Damage Resistance: 0.0
EM damage: 10.0
Explosive damage: 0.0
gfxTurretID: 390.0
gfxBoosterID: 394.0
93941 - Rebellion Stabber No Description AIR Holo-Drone Actors
Click to toggle showing the 56 attributes. typeID: 93941
graphicID: 33540
Capacity: 135.0
isDynamicType: 0
typeNameID: 1043018
basePrice: 0.0
Volume: 0.0
radius: 34.0
published: 0
Mass: 1190000.0
groupID: 5119
portionSize: 1
Damage Modifier: 2.6
Shield Capacity: 500.0
Structure Hitpoints: 500.0
Armor EM Damage Resistance: 0.45
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.72
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.45
Shield Explosive Damage Resistance: 0.9
Shield Kinetic Damage Resistance: 0.72
Shield Thermal Damage Resistance: 0.54
Accuracy falloff: 2500.0
Turret Tracking: 146.25
Maximum Velocity: 1350.0
Signature Radius: 37.0
entityFactionLoss: 0.0
Rate of fire: 1400.0
Scan Resolution: 800.0
Optimal Range: 14437.5
Armor Hitpoints: 1250.0
Kinetic damage: 0.0
Maximum Locked Targets: 4.0
Thermal damage: 6.0
Inertia Modifier: 1.9575
Capacitor Recharge time: 120000.0
Maximum Targeting Range: 31250.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 431250.0
Bounty: 0.0
Capacitor Capacity: 665.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.0
Structure Thermal Damage Resistance: 0.0
Structure Explosive Damage Resistance: 0.0
Structure EM Damage Resistance: 0.0
EM damage: 10.0
Explosive damage: 0.0
gfxTurretID: 390.0
gfxBoosterID: 394.0
93942 - Rebellion Tornado No Description AIR Holo-Drone Actors
Click to toggle showing the 56 attributes. typeID: 93942
graphicID: 33541
Capacity: 135.0
isDynamicType: 0
typeNameID: 1043020
basePrice: 0.0
Volume: 0.0
radius: 34.0
published: 0
Mass: 1190000.0
groupID: 5119
portionSize: 1
Damage Modifier: 2.6
Shield Capacity: 500.0
Structure Hitpoints: 500.0
Armor EM Damage Resistance: 0.45
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.72
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.45
Shield Explosive Damage Resistance: 0.9
Shield Kinetic Damage Resistance: 0.72
Shield Thermal Damage Resistance: 0.54
Accuracy falloff: 2500.0
Turret Tracking: 146.25
Maximum Velocity: 1350.0
Signature Radius: 37.0
entityFactionLoss: 0.0
Rate of fire: 1400.0
Scan Resolution: 800.0
Optimal Range: 14437.5
Armor Hitpoints: 1250.0
Kinetic damage: 0.0
Maximum Locked Targets: 4.0
Thermal damage: 6.0
Inertia Modifier: 1.9575
Capacitor Recharge time: 120000.0
Maximum Targeting Range: 31250.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 431250.0
Bounty: 0.0
Capacitor Capacity: 665.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.0
Structure Thermal Damage Resistance: 0.0
Structure Explosive Damage Resistance: 0.0
Structure EM Damage Resistance: 0.0
EM damage: 10.0
Explosive damage: 0.0
gfxTurretID: 390.0
gfxBoosterID: 394.0
93943 - Rebellion Maelstrom No Description AIR Holo-Drone Actors
Click to toggle showing the 56 attributes. typeID: 93943
graphicID: 33542
Capacity: 135.0
isDynamicType: 0
typeNameID: 1043022
basePrice: 0.0
Volume: 0.0
radius: 34.0
published: 0
Mass: 1190000.0
groupID: 5119
portionSize: 1
Damage Modifier: 2.6
Shield Capacity: 500.0
Structure Hitpoints: 500.0
Armor EM Damage Resistance: 0.45
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.72
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.45
Shield Explosive Damage Resistance: 0.9
Shield Kinetic Damage Resistance: 0.72
Shield Thermal Damage Resistance: 0.54
Accuracy falloff: 2500.0
Turret Tracking: 146.25
Maximum Velocity: 1350.0
Signature Radius: 37.0
entityFactionLoss: 0.0
Rate of fire: 1400.0
Scan Resolution: 800.0
Optimal Range: 14437.5
Armor Hitpoints: 1250.0
Kinetic damage: 0.0
Maximum Locked Targets: 4.0
Thermal damage: 6.0
Inertia Modifier: 1.9575
Capacitor Recharge time: 120000.0
Maximum Targeting Range: 31250.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 431250.0
Bounty: 0.0
Capacitor Capacity: 665.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.0
Structure Thermal Damage Resistance: 0.0
Structure Explosive Damage Resistance: 0.0
Structure EM Damage Resistance: 0.0
EM damage: 10.0
Explosive damage: 0.0
gfxTurretID: 390.0
gfxBoosterID: 394.0
93944 - Federation Imicus An Imicus-class vessel deployed by the Federation, it is charged with the destruction of the people of Caldari and their culture. Irregular Frigate
Click to toggle showing the 53 attributes. descriptionID: 1043025
typeID: 93944
graphicID: 33543
Capacity: 135.0
isDynamicType: 0
typeNameID: 1043024
basePrice: 0.0
Volume: 0.0
radius: 34.0
published: 0
Mass: 1190000.0
groupID: 1568
portionSize: 1
Damage Modifier: 2.6
Shield Capacity: 500.0
Structure Hitpoints: 500.0
Armor EM Damage Resistance: 0.45
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.72
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.45
Shield Explosive Damage Resistance: 0.9
Shield Kinetic Damage Resistance: 0.72
Shield Thermal Damage Resistance: 0.54
Accuracy falloff: 2500.0
Turret Tracking: 146.25
Maximum Velocity: 1350.0
Signature Radius: 37.0
entityFactionLoss: 0.0
Rate of fire: 1400.0
Scan Resolution: 800.0
Optimal Range: 14437.5
Armor Hitpoints: 1250.0
gfxTurretID: 390.0
Maximum Locked Targets: 4.0
gfxBoosterID: 394.0
Inertia Modifier: 1.9575
Capacitor Recharge time: 120000.0
Maximum Targeting Range: 31250.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 431250.0
Bounty: 0.0
Capacitor Capacity: 665.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
EM damage: 10.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 6.0
93945 - Rebellion Thrasher A Thrasher-class rebel ship cobbled together by the treacherous malefactors of the Minmatar rebellion. Irregular Destroyer
Click to toggle showing the 53 attributes. descriptionID: 1043027
typeID: 93945
graphicID: 33545
Capacity: 135.0
isDynamicType: 0
typeNameID: 1043026
basePrice: 0.0
Volume: 0.0
radius: 34.0
published: 0
Mass: 1190000.0
groupID: 1664
portionSize: 1
Damage Modifier: 2.6
Shield Capacity: 500.0
Structure Hitpoints: 500.0
Armor EM Damage Resistance: 0.45
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.72
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.45
Shield Explosive Damage Resistance: 0.9
Shield Kinetic Damage Resistance: 0.72
Shield Thermal Damage Resistance: 0.54
Accuracy falloff: 2500.0
Turret Tracking: 146.25
Maximum Velocity: 1350.0
Signature Radius: 37.0
entityFactionLoss: 0.0
Rate of fire: 1400.0
Scan Resolution: 800.0
Optimal Range: 14437.5
Armor Hitpoints: 1250.0
gfxTurretID: 390.0
Maximum Locked Targets: 4.0
gfxBoosterID: 394.0
Inertia Modifier: 1.9575
Capacitor Recharge time: 120000.0
Maximum Targeting Range: 31250.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 431250.0
Bounty: 0.0
Capacitor Capacity: 665.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
EM damage: 10.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 6.0
93946 - State Cormorant This Cormorant-class vessel is part of the Caldari State’s occupying armada placed above Intaki. Irregular Destroyer
Click to toggle showing the 53 attributes. descriptionID: 1043029
typeID: 93946
graphicID: 33546
Capacity: 135.0
isDynamicType: 0
typeNameID: 1043028
basePrice: 0.0
Volume: 0.0
radius: 34.0
published: 0
Mass: 1190000.0
groupID: 1664
portionSize: 1
Damage Modifier: 2.6
Shield Capacity: 500.0
Structure Hitpoints: 500.0
Armor EM Damage Resistance: 0.45
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.72
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.45
Shield Explosive Damage Resistance: 0.9
Shield Kinetic Damage Resistance: 0.72
Shield Thermal Damage Resistance: 0.54
Accuracy falloff: 2500.0
Turret Tracking: 146.25
Maximum Velocity: 1350.0
Signature Radius: 37.0
entityFactionLoss: 0.0
Rate of fire: 1400.0
Scan Resolution: 800.0
Optimal Range: 14437.5
Armor Hitpoints: 1250.0
gfxTurretID: 390.0
Maximum Locked Targets: 4.0
gfxBoosterID: 394.0
Inertia Modifier: 1.9575
Capacitor Recharge time: 120000.0
Maximum Targeting Range: 31250.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 431250.0
Bounty: 0.0
Capacitor Capacity: 665.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
EM damage: 10.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 6.0
93947 - Federation Catalyst A Catalyst-class vessel deployed by the Federation, it is charged with the destruction of the people of Caldari and their culture. Irregular Destroyer
Click to toggle showing the 53 attributes. descriptionID: 1043031
typeID: 93947
graphicID: 33547
Capacity: 135.0
isDynamicType: 0
typeNameID: 1043030
basePrice: 0.0
Volume: 0.0
radius: 34.0
published: 0
Mass: 1190000.0
groupID: 1664
portionSize: 1
Damage Modifier: 2.6
Shield Capacity: 500.0
Structure Hitpoints: 500.0
Armor EM Damage Resistance: 0.45
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.72
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.45
Shield Explosive Damage Resistance: 0.9
Shield Kinetic Damage Resistance: 0.72
Shield Thermal Damage Resistance: 0.54
Accuracy falloff: 2500.0
Turret Tracking: 146.25
Maximum Velocity: 1350.0
Signature Radius: 37.0
entityFactionLoss: 0.0
Rate of fire: 1400.0
Scan Resolution: 800.0
Optimal Range: 14437.5
Armor Hitpoints: 1250.0
gfxTurretID: 390.0
Maximum Locked Targets: 4.0
gfxBoosterID: 394.0
Inertia Modifier: 1.9575
Capacitor Recharge time: 120000.0
Maximum Targeting Range: 31250.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 431250.0
Bounty: 0.0
Capacitor Capacity: 665.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
EM damage: 10.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 6.0
93948 - Imperial Omen No Description AIR Holo-Drone Actors
Click to toggle showing the 56 attributes. typeID: 93948
graphicID: 1065
Capacity: 135.0
isDynamicType: 0
typeNameID: 1043032
basePrice: 0.0
Volume: 0.0
radius: 34.0
published: 0
Mass: 1190000.0
groupID: 5119
portionSize: 1
Damage Modifier: 2.6
Shield Capacity: 500.0
Structure Hitpoints: 500.0
Armor EM Damage Resistance: 0.45
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.72
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.45
Shield Explosive Damage Resistance: 0.9
Shield Kinetic Damage Resistance: 0.72
Shield Thermal Damage Resistance: 0.54
Accuracy falloff: 2500.0
Turret Tracking: 146.25
Maximum Velocity: 1350.0
Signature Radius: 37.0
entityFactionLoss: 0.0
Rate of fire: 1400.0
Scan Resolution: 800.0
Optimal Range: 14437.5
Armor Hitpoints: 1250.0
Kinetic damage: 0.0
Maximum Locked Targets: 4.0
Thermal damage: 6.0
Inertia Modifier: 1.9575
Capacitor Recharge time: 120000.0
Maximum Targeting Range: 31250.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 431250.0
Bounty: 0.0
Capacitor Capacity: 665.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.0
Structure Thermal Damage Resistance: 0.0
Structure Explosive Damage Resistance: 0.0
Structure EM Damage Resistance: 0.0
EM damage: 10.0
Explosive damage: 0.0
gfxTurretID: 390.0
gfxBoosterID: 394.0
93949 - Imperial Harbinger No Description AIR Holo-Drone Actors
Click to toggle showing the 56 attributes. typeID: 93949
graphicID: 33548
Capacity: 135.0
isDynamicType: 0
typeNameID: 1043034
basePrice: 0.0
Volume: 0.0
radius: 34.0
published: 0
Mass: 1190000.0
groupID: 5119
portionSize: 1
Damage Modifier: 2.6
Shield Capacity: 500.0
Structure Hitpoints: 500.0
Armor EM Damage Resistance: 0.45
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.72
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.45
Shield Explosive Damage Resistance: 0.9
Shield Kinetic Damage Resistance: 0.72
Shield Thermal Damage Resistance: 0.54
Accuracy falloff: 2500.0
Turret Tracking: 146.25
Maximum Velocity: 1350.0
Signature Radius: 37.0
entityFactionLoss: 0.0
Rate of fire: 1400.0
Scan Resolution: 800.0
Optimal Range: 14437.5
Armor Hitpoints: 1250.0
Kinetic damage: 0.0
Maximum Locked Targets: 4.0
Thermal damage: 6.0
Inertia Modifier: 1.9575
Capacitor Recharge time: 120000.0
Maximum Targeting Range: 31250.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 431250.0
Bounty: 0.0
Capacitor Capacity: 665.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.0
Structure Thermal Damage Resistance: 0.0
Structure Explosive Damage Resistance: 0.0
Structure EM Damage Resistance: 0.0
EM damage: 10.0
Explosive damage: 0.0
gfxTurretID: 390.0
gfxBoosterID: 394.0
93950 - Imperial Armageddon No Description AIR Holo-Drone Actors
Click to toggle showing the 56 attributes. typeID: 93950
graphicID: 33549
Capacity: 135.0
isDynamicType: 0
typeNameID: 1043036
basePrice: 0.0
Volume: 0.0
radius: 34.0
published: 0
Mass: 1190000.0
groupID: 5119
portionSize: 1
Damage Modifier: 2.6
Shield Capacity: 500.0
Structure Hitpoints: 500.0
Armor EM Damage Resistance: 0.45
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.72
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.45
Shield Explosive Damage Resistance: 0.9
Shield Kinetic Damage Resistance: 0.72
Shield Thermal Damage Resistance: 0.54
Accuracy falloff: 2500.0
Turret Tracking: 146.25
Maximum Velocity: 1350.0
Signature Radius: 37.0
entityFactionLoss: 0.0
Rate of fire: 1400.0
Scan Resolution: 800.0
Optimal Range: 14437.5
Armor Hitpoints: 1250.0
Kinetic damage: 0.0
Maximum Locked Targets: 4.0
Thermal damage: 6.0
Inertia Modifier: 1.9575
Capacitor Recharge time: 120000.0
Maximum Targeting Range: 31250.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 431250.0
Bounty: 0.0
Capacitor Capacity: 665.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.0
Structure Thermal Damage Resistance: 0.0
Structure Explosive Damage Resistance: 0.0
Structure EM Damage Resistance: 0.0
EM damage: 10.0
Explosive damage: 0.0
gfxTurretID: 390.0
gfxBoosterID: 394.0
93951 - State Moa No Description AIR Holo-Drone Actors
Click to toggle showing the 56 attributes. typeID: 93951
graphicID: 33550
Capacity: 135.0
isDynamicType: 0
typeNameID: 1043038
basePrice: 0.0
Volume: 0.0
radius: 34.0
published: 0
Mass: 1190000.0
groupID: 5119
portionSize: 1
Damage Modifier: 2.6
Shield Capacity: 500.0
Structure Hitpoints: 500.0
Armor EM Damage Resistance: 0.45
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.72
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.45
Shield Explosive Damage Resistance: 0.9
Shield Kinetic Damage Resistance: 0.72
Shield Thermal Damage Resistance: 0.54
Accuracy falloff: 2500.0
Turret Tracking: 146.25
Maximum Velocity: 1350.0
Signature Radius: 37.0
entityFactionLoss: 0.0
Rate of fire: 1400.0
Scan Resolution: 800.0
Optimal Range: 14437.5
Armor Hitpoints: 1250.0
Kinetic damage: 0.0
Maximum Locked Targets: 4.0
Thermal damage: 6.0
Inertia Modifier: 1.9575
Capacitor Recharge time: 120000.0
Maximum Targeting Range: 31250.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 431250.0
Bounty: 0.0
Capacitor Capacity: 665.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.0
Structure Thermal Damage Resistance: 0.0
Structure Explosive Damage Resistance: 0.0
Structure EM Damage Resistance: 0.0
EM damage: 10.0
Explosive damage: 0.0
gfxTurretID: 390.0
gfxBoosterID: 394.0
93952 - Rebellion Slasher A Slasher-class rebel ship cobbled together by the treacherous malefactors of the Minmatar rebellion. Irregular Frigate
Click to toggle showing the 53 attributes. descriptionID: 1043041
typeID: 93952
graphicID: 33532
Capacity: 135.0
isDynamicType: 0
typeNameID: 1043040
basePrice: 0.0
Volume: 0.0
radius: 34.0
published: 0
Mass: 1190000.0
groupID: 1568
portionSize: 1
Damage Modifier: 2.6
Shield Capacity: 500.0
Structure Hitpoints: 500.0
Armor EM Damage Resistance: 0.45
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.72
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.45
Shield Explosive Damage Resistance: 0.9
Shield Kinetic Damage Resistance: 0.72
Shield Thermal Damage Resistance: 0.54
Accuracy falloff: 2500.0
Turret Tracking: 146.25
Maximum Velocity: 1350.0
Signature Radius: 37.0
entityFactionLoss: 0.0
Rate of fire: 1400.0
Scan Resolution: 800.0
Optimal Range: 14437.5
Armor Hitpoints: 1250.0
gfxTurretID: 390.0
Maximum Locked Targets: 4.0
gfxBoosterID: 394.0
Inertia Modifier: 1.9575
Capacitor Recharge time: 120000.0
Maximum Targeting Range: 31250.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 431250.0
Bounty: 0.0
Capacitor Capacity: 665.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
EM damage: 10.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 6.0
93953 - State Kestrel This Cormorant-class vessel is part of the Caldari State’s occupying armada placed above Intaki. Irregular Frigate
Click to toggle showing the 53 attributes. descriptionID: 1043043
typeID: 93953
graphicID: 33533
Capacity: 135.0
isDynamicType: 0
typeNameID: 1043042
basePrice: 0.0
Volume: 0.0
radius: 34.0
published: 0
Mass: 1190000.0
groupID: 1568
portionSize: 1
Damage Modifier: 2.6
Shield Capacity: 500.0
Structure Hitpoints: 500.0
Armor EM Damage Resistance: 0.45
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.72
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.45
Shield Explosive Damage Resistance: 0.9
Shield Kinetic Damage Resistance: 0.72
Shield Thermal Damage Resistance: 0.54
Accuracy falloff: 2500.0
Turret Tracking: 146.25
Maximum Velocity: 1350.0
Signature Radius: 37.0
entityFactionLoss: 0.0
Rate of fire: 1400.0
Scan Resolution: 800.0
Optimal Range: 14437.5
Armor Hitpoints: 1250.0
gfxTurretID: 390.0
Maximum Locked Targets: 4.0
gfxBoosterID: 394.0
Inertia Modifier: 1.9575
Capacitor Recharge time: 120000.0
Maximum Targeting Range: 31250.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 431250.0
Bounty: 0.0
Capacitor Capacity: 665.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
EM damage: 10.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 6.0
93954 - State Drake No Description AIR Holo-Drone Actors
Click to toggle showing the 56 attributes. typeID: 93954
graphicID: 33534
Capacity: 135.0
isDynamicType: 0
typeNameID: 1043044
basePrice: 0.0
Volume: 0.0
radius: 34.0
published: 0
Mass: 1190000.0
groupID: 5119
portionSize: 1
Damage Modifier: 2.6
Shield Capacity: 500.0
Structure Hitpoints: 500.0
Armor EM Damage Resistance: 0.45
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.72
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.45
Shield Explosive Damage Resistance: 0.9
Shield Kinetic Damage Resistance: 0.72
Shield Thermal Damage Resistance: 0.54
Accuracy falloff: 2500.0
Turret Tracking: 146.25
Maximum Velocity: 1350.0
Signature Radius: 37.0
entityFactionLoss: 0.0
Rate of fire: 1400.0
Scan Resolution: 800.0
Optimal Range: 14437.5
Armor Hitpoints: 1250.0
Kinetic damage: 0.0
Maximum Locked Targets: 4.0
Thermal damage: 6.0
Inertia Modifier: 1.9575
Capacitor Recharge time: 120000.0
Maximum Targeting Range: 31250.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 431250.0
Bounty: 0.0
Capacitor Capacity: 665.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.0
Structure Thermal Damage Resistance: 0.0
Structure Explosive Damage Resistance: 0.0
Structure EM Damage Resistance: 0.0
EM damage: 10.0
Explosive damage: 0.0
gfxTurretID: 390.0
gfxBoosterID: 394.0
93955 - State Raven No Description AIR Holo-Drone Actors
Click to toggle showing the 56 attributes. typeID: 93955
graphicID: 33536
Capacity: 135.0
isDynamicType: 0
typeNameID: 1043046
basePrice: 0.0
Volume: 0.0
radius: 34.0
published: 0
Mass: 1190000.0
groupID: 5119
portionSize: 1
Damage Modifier: 2.6
Shield Capacity: 500.0
Structure Hitpoints: 500.0
Armor EM Damage Resistance: 0.45
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.72
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.45
Shield Explosive Damage Resistance: 0.9
Shield Kinetic Damage Resistance: 0.72
Shield Thermal Damage Resistance: 0.54
Accuracy falloff: 2500.0
Turret Tracking: 146.25
Maximum Velocity: 1350.0
Signature Radius: 37.0
entityFactionLoss: 0.0
Rate of fire: 1400.0
Scan Resolution: 800.0
Optimal Range: 14437.5
Armor Hitpoints: 1250.0
Kinetic damage: 0.0
Maximum Locked Targets: 4.0
Thermal damage: 6.0
Inertia Modifier: 1.9575
Capacitor Recharge time: 120000.0
Maximum Targeting Range: 31250.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 431250.0
Bounty: 0.0
Capacitor Capacity: 665.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.0
Structure Thermal Damage Resistance: 0.0
Structure Explosive Damage Resistance: 0.0
Structure EM Damage Resistance: 0.0
EM damage: 10.0
Explosive damage: 0.0
gfxTurretID: 390.0
gfxBoosterID: 394.0
93956 - Federation Vexor No Description AIR Holo-Drone Actors
Click to toggle showing the 56 attributes. typeID: 93956
graphicID: 33537
Capacity: 135.0
isDynamicType: 0
typeNameID: 1043048
basePrice: 0.0
Volume: 0.0
radius: 34.0
published: 0
Mass: 1190000.0
groupID: 5119
portionSize: 1
Damage Modifier: 2.6
Shield Capacity: 500.0
Structure Hitpoints: 500.0
Armor EM Damage Resistance: 0.45
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.72
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.45
Shield Explosive Damage Resistance: 0.9
Shield Kinetic Damage Resistance: 0.72
Shield Thermal Damage Resistance: 0.54
Accuracy falloff: 2500.0
Turret Tracking: 146.25
Maximum Velocity: 1350.0
Signature Radius: 37.0
entityFactionLoss: 0.0
Rate of fire: 1400.0
Scan Resolution: 800.0
Optimal Range: 14437.5
Armor Hitpoints: 1250.0
Kinetic damage: 0.0
Maximum Locked Targets: 4.0
Thermal damage: 6.0
Inertia Modifier: 1.9575
Capacitor Recharge time: 120000.0
Maximum Targeting Range: 31250.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 431250.0
Bounty: 0.0
Capacitor Capacity: 665.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.0
Structure Thermal Damage Resistance: 0.0
Structure Explosive Damage Resistance: 0.0
Structure EM Damage Resistance: 0.0
EM damage: 10.0
Explosive damage: 0.0
gfxTurretID: 390.0
gfxBoosterID: 394.0
93958 - Disruptor Maulus This Maulus-class vessel has been charged with keeping the Megacorp Transports from entering warp, condemning them to the cruelty of Federation rule. Irregular Frigate
Click to toggle showing the 56 attributes. descriptionID: 1043055
typeID: 93958
graphicID: 33558
Capacity: 135.0
isDynamicType: 0
typeNameID: 1043054
basePrice: 0.0
Volume: 0.0
radius: 34.0
published: 0
Mass: 1190000.0
groupID: 1568
portionSize: 1
Damage Modifier: 2.6
Shield Capacity: 500.0
Structure Hitpoints: 500.0
Armor EM Damage Resistance: 0.45
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.72
Armor Thermal Damage Resistance: 0.54
Shield EM Damage Resistance: 0.45
Shield Explosive Damage Resistance: 0.9
Shield Kinetic Damage Resistance: 0.72
Shield Thermal Damage Resistance: 0.54
Accuracy falloff: 2500.0
Turret Tracking: 146.25
Maximum Velocity: 1350.0
Signature Radius: 37.0
entityFactionLoss: 0.0
Rate of fire: 1400.0
Scan Resolution: 800.0
Optimal Range: 14437.5
Armor Hitpoints: 1250.0
gfxTurretID: 390.0
Maximum Locked Targets: 4.0
behaviorWarpScrambleRange: 10000.0
gfxBoosterID: 394.0
Inertia Modifier: 1.9575
behaviorWarpScrambleDuration: 5000.0
Capacitor Recharge time: 120000.0
Maximum Targeting Range: 31250.0
behaviorWarpScrambleStrength: 2.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 431250.0
Bounty: 0.0
Capacitor Capacity: 665.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
EM damage: 10.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 6.0
93959 - AIR Epic Arc - Caldari - Enemy Point Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93959
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043056
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
93960 - Minmatar Occupied Stargate The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD. Large Collidable Structure
Click to toggle showing the 37 attributes. descriptionID: 1043060
typeID: 93960
graphicID: 3465
Capacity: 10000.0
raceID: 4
isDynamicType: 0
typeNameID: 1043059
basePrice: 0.0
Volume: 100000000.0
radius: 1500.0
published: 0
Mass: 1e+35
groupID: 319
portionSize: 1
Shield Capacity: 1000.0
Structure Hitpoints: 150000.0
armorUniformity: 1.0
structureUniformity: 1.0
entityChaseMaxDistance: 0.0
Armor Hitpoints: 500.0
Accuracy falloff: 0.0
Turret Tracking: 0.0
Signature Radius: 1000.0
entityFactionLoss: 0.0
Optimal Range: 0.0
Capacitor Recharge time: 1000000.0
entityFlyRange: 0.0
entityEquipmentMin: 3.0
entityEquipmentMax: 4.0
Disallows Assistance: 1.0
Shield recharge time: 86400000.0
Bounty: 0.0
Capacitor Capacity: 1.0
entityAttackRange: 0.0
entityLootCountMin: 3.0
entityLootCountMax: 4.0
Security Status Kill Amount: 0.0
93963 - 'Aergia' Hobgoblin SW-300 Light Webifier Drone

Because of the instability inherent in affixing large, ship-capable webifier equipment to a small, mobile, independently powered carrier such as a mobile drone, the manufacturer had to sacrifice certain aspects of the drone's infrastructure. As a result, the drone has a high signature radius, making it relatively easy to target and hit, and isn't sturdy enough to suffer more than a few blows to its carapace.
Stasis Webifying Drone
Click to toggle showing the 73 attributes. descriptionID: 1043094
typeID: 93963
graphicID: 20246
Capacity: 0.0
metaLevel: 8
isDynamicType: 0
typeNameID: 1043093
basePrice: 4000.0
metaGroupID: 4
marketGroupID: 841 (Electronic Warfare Drones)
Volume: 5.0
raceID: 8
radius: 15.0
variationParentTypeID: 23731
published: 1
Mass: 3000.0
Tech Level: 1.0
groupID: 641
portionSize: 1
Shield Capacity: 112.5
uniformity: 0.75
Structure Hitpoints: 120.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Maximum Velocity Bonus: -7.5
requiredSkill1Level: 1.0
requiredSkill2Level: 3.0
requiredSkill3Level: 5.0
entityChaseMaxDistance: 3000.0
Activation proximity: 3500.0
structureUniformity: 1.0
entityFlyRange: 500.0
Maximum Velocity: 3840.0
Signature Radius: 25.0
Optimal Range: 5000.0
Armor Hitpoints: 75.0
Tertiary Skill required: 3436.0
Shield recharge time: 125000.0
Maximum Locked Targets: 8.0
maxAttackTargets: 1.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 1.0
Inertia Modifier: 100.0
entityChaseMaxDurationChance: 1.0
Activation time / duration: 5000.0
Capacitor Recharge time: 2500000.0
entityChaseMaxDuration: 2500.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 7.5
Gravimetric Sensor Strength: 0.0
remoteResistanceID: 2115.0
scanSpeed: 2000.0
Primary Skill required: 12305.0
Capacitor Capacity: 1.0
shieldUniformity: 0.75
Signature Resolution: 25.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
entityAttackRange: 10000.0
Bandwidth Needed: 5.0
Orbit Velocity: 350.0
Secondary Skill required: 3435.0
armorUniformity: 0.75
93968 - Imperial Rookie Shipcaster No Description Interstellar Shipcaster
Click to toggle showing the 16 attributes. descriptionID: 1043169
typeID: 93968
graphicID: 25916
Capacity: 0.0
raceID: 4
isDynamicType: 0
typeNameID: 1043168
basePrice: 0.0
Volume: 0.0
radius: 8000.0
factionID: 500003
published: 0
Mass: 0.0
groupID: 4549
portionSize: 1
Structure Hitpoints: 100000000.0
93980 - State Rookie Shipcaster No Description Interstellar Shipcaster
Click to toggle showing the 16 attributes. descriptionID: 1043202
typeID: 93980
graphicID: 25918
Capacity: 0.0
raceID: 1
isDynamicType: 0
typeNameID: 1043201
basePrice: 0.0
Volume: 0.0
radius: 8000.0
factionID: 500001
published: 0
Mass: 0.0
groupID: 4549
portionSize: 1
Structure Hitpoints: 100000000.0
93983 - Command Carriers Skill at operating Command Carriers. Spaceship Command
Click to toggle showing the 27 attributes. descriptionID: 1043213
typeID: 93983
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043212
iconID: 33
basePrice: 2500000000.0
marketGroupID: 377 (Spaceship Command)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 257
portionSize: 1
requiredSkill1Level: 4.0
Quaternary Skill required: 21611.0
Level 5 required: 3.0
Secondary Skill required: 3442.0
Tertiary Skill required: 21610.0
Training time multiplier: 12.0
Primary attribute: 167.0
Secondary attribute: 168.0
requiredSkill2Level: 5.0
requiredSkill3Level: 4.0
Level: 0.0
canNotBeTrainedOnTrial: 1.0
Primary Skill required: 20533.0
93984 - Federation Rookie Shipcaster No Description Interstellar Shipcaster
Click to toggle showing the 16 attributes. descriptionID: 1043221
typeID: 93984
graphicID: 25922
Capacity: 0.0
raceID: 8
isDynamicType: 0
typeNameID: 1043220
basePrice: 0.0
Volume: 0.0
radius: 8000.0
factionID: 500004
published: 0
Mass: 0.0
groupID: 4549
portionSize: 1
Structure Hitpoints: 100000000.0
93998 - Federation Navy 'Argyreos' Magnetic Field Stabilizer The Federation Navy 'Argyreos' Magnetic Field Stabilizer is a special modification of the standard Magnetic Field Stabilizer to include command, control and communications firmware that will enhance drones alongside hybrid turrets.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Magnetic Field Stabilizer
Click to toggle showing the 30 attributes. descriptionID: 1043329
typeID: 93998
Capacity: 0.0
metaLevel: 8
isDynamicType: 0
typeNameID: 1043328
iconID: 26454
basePrice: 0.0
metaGroupID: 4
marketGroupID: 648 (Magnetic Field Stabilizers)
Volume: 5.0
raceID: 8
radius: 1.0
variationParentTypeID: 9944
published: 1
Mass: 0.0
Tech Level: 1.0
groupID: 302
portionSize: 1
Damage Modifier: 1.07
Primary Skill required: 3318.0
Drone Damage Bonus: 10.0
Structure Hitpoints: 40.0
Rate of Fire Bonus: 0.93
CPU usage: 32.0
requiredSkill1Level: 2.0
requiredSkill2Level: 2.0
Secondary Skill required: 3436.0
Meta Level: 8.0
Powergrid Usage: 1.0
94018 - Republic Rookie Shipcaster No Description Interstellar Shipcaster
Click to toggle showing the 16 attributes. descriptionID: 1043423
typeID: 94018
graphicID: 25924
Capacity: 0.0
raceID: 2
isDynamicType: 0
typeNameID: 1043422
basePrice: 0.0
Volume: 0.0
radius: 8000.0
factionID: 500002
published: 0
Mass: 0.0
groupID: 4549
portionSize: 1
Structure Hitpoints: 100000000.0
94019 - Environment Backdrop Zenith and Nadir Darkness No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 94019
graphicID: 33575
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043438
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 1975
portionSize: 1
94020 - Federation Navy 'Khryseos' Magnetic Field Stabilizer The Federation Navy 'Khryseos' Magnetic Field Stabilizer is a special modification of the standard Magnetic Field Stabilizer to include command, control and communications firmware that will enhance drones alongside hybrid turrets.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Magnetic Field Stabilizer
Click to toggle showing the 30 attributes. descriptionID: 1043468
typeID: 94020
Capacity: 0.0
metaLevel: 12
isDynamicType: 0
typeNameID: 1043467
iconID: 26454
basePrice: 0.0
metaGroupID: 4
marketGroupID: 648 (Magnetic Field Stabilizers)
Volume: 5.0
raceID: 8
radius: 1.0
variationParentTypeID: 9944
published: 1
Mass: 0.0
Tech Level: 1.0
groupID: 302
portionSize: 1
Damage Modifier: 1.1
Primary Skill required: 3318.0
Drone Damage Bonus: 15.0
Structure Hitpoints: 40.0
Rate of Fire Bonus: 0.9
CPU usage: 37.0
requiredSkill1Level: 5.0
requiredSkill2Level: 5.0
Secondary Skill required: 3436.0
Meta Level: 12.0
Powergrid Usage: 1.0
94026 - Prototype 'Pluto' Mining Drone Blueprint Crate Contains a 5-run blueprint for the Prototype 'Pluto' Mining Drone. Special Edition Commodities
Click to toggle showing the 12 attributes. descriptionID: 1043513
typeID: 94026
Capacity: 0.0
typeNameID: 1043514
iconID: 24298
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
94027 - Prototype 'Pluto' Ice Harvesting Drone Blueprint Crate Contains a 5-run blueprint for the Prototype 'Pluto' Ice Harvesting Drone. Special Edition Commodities
Click to toggle showing the 12 attributes. descriptionID: 1043516
typeID: 94027
Capacity: 0.0
typeNameID: 1043515
iconID: 24298
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
94028 - Gallente Occupied Stargate The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD. Large Collidable Structure
Click to toggle showing the 37 attributes. descriptionID: 1043528
typeID: 94028
graphicID: 3465
Capacity: 10000.0
raceID: 4
isDynamicType: 0
typeNameID: 1043527
basePrice: 0.0
Volume: 100000000.0
radius: 1500.0
published: 0
Mass: 1e+35
groupID: 319
portionSize: 1
Shield Capacity: 1000.0
Structure Hitpoints: 150000.0
armorUniformity: 1.0
structureUniformity: 1.0
entityChaseMaxDistance: 0.0
Armor Hitpoints: 500.0
Accuracy falloff: 0.0
Turret Tracking: 0.0
Signature Radius: 1000.0
entityFactionLoss: 0.0
Optimal Range: 0.0
Capacitor Recharge time: 1000000.0
entityFlyRange: 0.0
entityEquipmentMin: 3.0
entityEquipmentMax: 4.0
Disallows Assistance: 1.0
Shield recharge time: 86400000.0
Bounty: 0.0
Capacitor Capacity: 1.0
entityAttackRange: 0.0
entityLootCountMin: 3.0
entityLootCountMax: 4.0
Security Status Kill Amount: 0.0
94029 - Caldari Occupied Stargate The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD. Large Collidable Structure
Click to toggle showing the 37 attributes. descriptionID: 1043530
typeID: 94029
graphicID: 3465
Capacity: 10000.0
raceID: 4
isDynamicType: 0
typeNameID: 1043529
basePrice: 0.0
Volume: 100000000.0
radius: 1500.0
published: 0
Mass: 1e+35
groupID: 319
portionSize: 1
Shield Capacity: 1000.0
Structure Hitpoints: 150000.0
armorUniformity: 1.0
structureUniformity: 1.0
entityChaseMaxDistance: 0.0
Armor Hitpoints: 500.0
Accuracy falloff: 0.0
Turret Tracking: 0.0
Signature Radius: 1000.0
entityFactionLoss: 0.0
Optimal Range: 0.0
Capacitor Recharge time: 1000000.0
entityFlyRange: 0.0
entityEquipmentMin: 3.0
entityEquipmentMax: 4.0
Disallows Assistance: 1.0
Shield recharge time: 86400000.0
Bounty: 0.0
Capacitor Capacity: 1.0
entityAttackRange: 0.0
entityLootCountMin: 3.0
entityLootCountMax: 4.0
Security Status Kill Amount: 0.0
94030 - Amarr Occupied Stargate The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD. Large Collidable Structure
Click to toggle showing the 37 attributes. descriptionID: 1043532
typeID: 94030
graphicID: 3465
Capacity: 10000.0
raceID: 4
isDynamicType: 0
typeNameID: 1043531
basePrice: 0.0
Volume: 100000000.0
radius: 1500.0
published: 0
Mass: 1e+35
groupID: 319
portionSize: 1
Shield Capacity: 1000.0
Structure Hitpoints: 150000.0
armorUniformity: 1.0
structureUniformity: 1.0
entityChaseMaxDistance: 0.0
Armor Hitpoints: 500.0
Accuracy falloff: 0.0
Turret Tracking: 0.0
Signature Radius: 1000.0
entityFactionLoss: 0.0
Optimal Range: 0.0
Capacitor Recharge time: 1000000.0
entityFlyRange: 0.0
entityEquipmentMin: 3.0
entityEquipmentMax: 4.0
Disallows Assistance: 1.0
Shield recharge time: 86400000.0
Bounty: 0.0
Capacitor Capacity: 1.0
entityAttackRange: 0.0
entityLootCountMin: 3.0
entityLootCountMax: 4.0
Security Status Kill Amount: 0.0
94031 - Asteroid Set 1 Large 3 Scordite No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 94031
graphicID: 33580
Capacity: 0.0
raceID: 128
isDynamicType: 0
typeNameID: 1043533
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
94039 - Haven Booster III It will apply immediately when redeemed. Base Duration 2 Hours.

3% bonus to energy weapon damage
3% bonus to armor hitpoint
3% bonus to local armor repair module effectiveness
3% bonus to capacitor capacity
3% bonus to signature radius
Booster
Click to toggle showing the 24 attributes. descriptionID: 1043604
typeID: 94039
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1043603
iconID: 24675
basePrice: 1000.0
metaGroupID: 19
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 303
portionSize: 1
Damage Modifier: 1.03
Booster Duration: 7200000.0
Armor Hitpoint Bonus: 3.0
Expiry Date: 20691.4576389
Capacitor Modifier: 3.0
Meta Level: 0.0
Armor Repair Bonus: 3.0
Signature Radius Modifier: -3.0
Booster Slot: 5.0
94040 - Haven Booster VI It will apply immediately when redeemed. Base Duration 2 Hours.

6% bonus to energy weapon damage
6% bonus to armor hitpoint
6% bonus to local armor repair module effectiveness
6% bonus to capacitor capacity
6% bonus to signature radius
Booster
Click to toggle showing the 24 attributes. descriptionID: 1043606
typeID: 94040
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 1043605
iconID: 24675
basePrice: 1000.0
metaGroupID: 19
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 303
portionSize: 1
Damage Modifier: 1.06
Booster Duration: 7200000.0
Armor Hitpoint Bonus: 6.0
Expiry Date: 20691.4576389
Capacitor Modifier: 6.0
Meta Level: 0.0
Armor Repair Bonus: 6.0
Signature Radius Modifier: -6.0
Booster Slot: 5.0
94043 - Crucible Booster III It will apply immediately when redeemed. Base Duration 2 Hours.

3% bonus to missile weapon damage
3% bonus to shield hitpoint
3% bonus to local shield repair module effectiveness
3% bonus to maximum targeting range
3% bonus to sensor strength
Booster
Click to toggle showing the 27 attributes. descriptionID: 1043619
typeID: 94043
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1043618
iconID: 24676
basePrice: 1000.0
metaGroupID: 19
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 303
portionSize: 1
Gravimetric Strength: 3.0
Shield Boost Bonus: 3.0
Magnetometric Strength: 3.0
Radar Strength: 3.0
Booster Duration: 7200000.0
Shield Capacity Bonus: 3.0
Missile Damage Bonus: 1.03
Expiry Date: 20691.4576389
Meta Level: 0.0
Maximum Targeting Range Bonus: 3.0
Ladar Strength: 3.0
Booster Slot: 5.0
94044 - Crucible Booster VI It will apply immediately when redeemed. Base Duration 2 Hours.

6% bonus to missile weapon damage
6% bonus to shield hitpoint
6% bonus to local shield repair module effectiveness
6% bonus to maximum targeting range
6% bonus to sensor strength
Booster
Click to toggle showing the 27 attributes. descriptionID: 1043621
typeID: 94044
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1043620
iconID: 24676
basePrice: 1000.0
metaGroupID: 19
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 303
portionSize: 1
Gravimetric Strength: 6.0
Shield Boost Bonus: 6.0
Magnetometric Strength: 6.0
Radar Strength: 6.0
Booster Duration: 7200000.0
Shield Capacity Bonus: 6.0
Missile Damage Bonus: 1.06
Expiry Date: 20691.4576389
Meta Level: 0.0
Maximum Targeting Range Bonus: 6.0
Ladar Strength: 6.0
Booster Slot: 5.0
94045 - Free-Zone Booster III It will apply immediately when redeemed. Base Duration 2 Hours.

3% bonus to hybrid weapon damage
3% bonus to structure hitpoint
3% bonus to local armor repair module effectiveness
+4km drone control range
3% bonus to ship agility
Booster
Click to toggle showing the 24 attributes. descriptionID: 1043623
typeID: 94045
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1043622
iconID: 24673
basePrice: 1000.0
metaGroupID: 19
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 303
portionSize: 1
Damage Modifier: 1.03
Hitpoint Bonus: 3.0
Booster Duration: 7200000.0
Drone Control Range Bonus: 4000.0
Expiry Date: 20691.4576389
Inertia Modifier: -3.0
Meta Level: 0.0
Armor Repair Bonus: 3.0
Booster Slot: 5.0
94046 - Free-Zone Booster VI It will apply immediately when redeemed. Base Duration 2 Hours.

6% bonus to hybrid weapon damage
6% bonus to structure hitpoint
6% bonus to local armor repair module effectiveness
+10km drone control range
6% bonus to ship agility
Booster
Click to toggle showing the 24 attributes. descriptionID: 1043625
typeID: 94046
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1043624
iconID: 24673
basePrice: 1000.0
metaGroupID: 19
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 303
portionSize: 1
Damage Modifier: 1.06
Hitpoint Bonus: 6.0
Booster Duration: 7200000.0
Drone Control Range Bonus: 10000.0
Expiry Date: 20691.4576389
Inertia Modifier: -6.0
Meta Level: 0.0
Armor Repair Bonus: 6.0
Booster Slot: 5.0
94047 - Strokar Booster III It will apply immediately when redeemed. Base Duration 2 Hours.

3% bonus to projectile weapon damage
3% bonus to shield hitpoint
3% bonus to turret falloff
3% bonus to ship max velocity
3% bonus to warp speed
Booster
Click to toggle showing the 24 attributes. descriptionID: 1043627
typeID: 94047
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1043626
iconID: 24674
basePrice: 1000.0
metaGroupID: 19
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 303
portionSize: 1
Damage Modifier: 1.03
Booster Duration: 7200000.0
Warp Speed Bonus: 3.0
Shield Capacity Bonus: 3.0
Expiry Date: 20691.4576389
Meta Level: 0.0
Velocity Modifier: 3.0
Falloff Bonus: 3.0
Booster Slot: 5.0
94048 - Strokar Booster VI It will apply immediately when redeemed. Base Duration 2 Hours.

6% bonus to projectile weapon damage
6% bonus to shield hitpoint
6% bonus to turret falloff
6% bonus to ship max velocity
6% bonus to warp speed
Booster
Click to toggle showing the 24 attributes. descriptionID: 1043631
typeID: 94048
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 1043630
iconID: 24674
basePrice: 1000.0
metaGroupID: 19
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 303
portionSize: 1
Damage Modifier: 1.06
Booster Duration: 7200000.0
Warp Speed Bonus: 2.0
Shield Capacity Bonus: 2.0
Expiry Date: 20691.4576389
Meta Level: 0.0
Velocity Modifier: 2.0
Falloff Bonus: 2.0
Booster Slot: 5.0
94058 - Imperial Navy 'Neophyte' Heat Sink The Imperial Navy 'Neophyte' Heat Sink is a special modification of the standard Heat Sink to include command, control and communications firmware that will enhance drones alongside energy turrets.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Heat Sink
Click to toggle showing the 30 attributes. descriptionID: 1043720
typeID: 94058
Capacity: 0.0
metaLevel: 8
isDynamicType: 0
typeNameID: 1043719
iconID: 26453
basePrice: 0.0
metaGroupID: 4
marketGroupID: 647 (Heat Sinks)
Volume: 5.0
raceID: 4
radius: 1.0
variationParentTypeID: 2363
published: 1
Mass: 1.0
Tech Level: 1.0
groupID: 205
portionSize: 1
Damage Modifier: 1.07
Primary Skill required: 3318.0
Drone Damage Bonus: 10.0
Structure Hitpoints: 40.0
Rate of Fire Bonus: 0.93
CPU usage: 32.0
requiredSkill1Level: 2.0
requiredSkill2Level: 2.0
Secondary Skill required: 3436.0
Meta Level: 8.0
Powergrid Usage: 1.0
94060 - Imperial Navy 'Disciple' Heat Sink The Imperial Navy 'Disciple' Heat Sink is a special modification of the standard Heat Sink to include command, control and communications firmware that will enhance drones alongside energy turrets.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Heat Sink
Click to toggle showing the 30 attributes. descriptionID: 1043724
typeID: 94060
Capacity: 0.0
metaLevel: 12
isDynamicType: 0
typeNameID: 1043723
iconID: 26453
basePrice: 0.0
metaGroupID: 4
marketGroupID: 647 (Heat Sinks)
Volume: 5.0
raceID: 4
radius: 1.0
variationParentTypeID: 2363
published: 1
Mass: 1.0
Tech Level: 1.0
groupID: 205
portionSize: 1
Damage Modifier: 1.1
Primary Skill required: 3318.0
Drone Damage Bonus: 15.0
Structure Hitpoints: 40.0
Rate of Fire Bonus: 0.9
CPU usage: 37.0
requiredSkill1Level: 5.0
requiredSkill2Level: 5.0
Secondary Skill required: 3436.0
Meta Level: 12.0
Powergrid Usage: 1.0
94063 - Caldari Navy Missile Guidance Computer By predicting the trajectory of targets, it helps to boost the precision and range of missiles. This module can be loaded with scripts to increase its effectiveness in certain areas.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Missile Guidance Computer
Click to toggle showing the 37 attributes. descriptionID: 1043736
typeID: 94063
Capacity: 1.0
metaLevel: 8
isDynamicType: 0
typeNameID: 1043735
iconID: 21437
basePrice: 9900.0
metaGroupID: 4
marketGroupID: 2032 (Missile Guidance Computers)
Volume: 5.0
radius: 1.0
variationParentTypeID: 35788
published: 1
Mass: 0.0
Tech Level: 1.0
groupID: 1396
portionSize: 1
Charge size: 1.0
Used with (Charge Group): 1400.0
Missile Velocity Bonus: 6.5
Activation Cost: 7.0
Structure Hitpoints: 40.0
Heat Damage: 3.3
Overload Effectiveness Bonus: 15.0
Explosion Radius Bonus: -8.25
CPU usage: 28.0
Required Thermodynamics Level: 1.0
Flight Time Bonus: 6.5
requiredSkill1Level: 1.0
Primary Skill required: 12441.0
Activation time / duration: 10000.0
Reload Time: 0.01
Meta Level: 8.0
Explosion Velocity Bonus: 8.25
heatAbsorbtionRateModifier: 0.01
Powergrid Usage: 1.0
94064 - Republic Fleet Missile Guidance Computer By predicting the trajectory of targets, it helps to boost the precision and range of missiles. This module can be loaded with scripts to increase its effectiveness in certain areas.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Missile Guidance Computer
Click to toggle showing the 37 attributes. descriptionID: 1043738
typeID: 94064
Capacity: 1.0
metaLevel: 8
isDynamicType: 0
typeNameID: 1043737
iconID: 21437
basePrice: 9900.0
metaGroupID: 4
marketGroupID: 2032 (Missile Guidance Computers)
Volume: 5.0
radius: 1.0
variationParentTypeID: 35788
published: 1
Mass: 0.0
Tech Level: 1.0
groupID: 1396
portionSize: 1
Charge size: 1.0
Used with (Charge Group): 1400.0
Missile Velocity Bonus: 5.5
Activation Cost: 7.0
Structure Hitpoints: 40.0
Heat Damage: 3.3
Overload Effectiveness Bonus: 15.0
Explosion Radius Bonus: -9.5
CPU usage: 28.0
Required Thermodynamics Level: 1.0
Flight Time Bonus: 5.5
requiredSkill1Level: 1.0
Primary Skill required: 12441.0
Activation time / duration: 10000.0
Reload Time: 0.01
Meta Level: 8.0
Explosion Velocity Bonus: 9.5
heatAbsorbtionRateModifier: 0.01
Powergrid Usage: 1.0
94065 - Republic Fleet Mining Survey Chipset An upgraded chipset for a mining vessel's integrated Mining Surveyor that grants superior asteroid information, and increases the chance of optimal mining outcomes.

Increases mining laser and ice harvester critical success chance and critical success bonus yield.
Decreases mining laser, ice harvester, and gas cloud harvester residue probability.
Enhances the integrated Mining Surveyor present in mining vessels by adding information about the quantity of ore remaining in scanned asteroids.
Mining Survey Chipset
Click to toggle showing the 30 attributes. descriptionID: 1043742
typeID: 94065
Capacity: 0.0
metaLevel: 8
isDynamicType: 0
typeNameID: 1043741
iconID: 2732
basePrice: 0.0
metaGroupID: 4
marketGroupID: 714 (Mining Survey Chipsets)
Volume: 5.0
radius: 1.0
variationParentTypeID: 444
published: 1
Mass: 0.0
Tech Level: 1.0
groupID: 49
portionSize: 1
Mining Critical Success Chance Bonus: 21.0
Mining Critical Success Yield Bonus: 21.0
Residue Probability Reduction: -21.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
CPU usage: 10.0
maxGroupOnline: 1.0
requiredSkill1Level: 2.0
Primary Skill required: 3426.0
Meta Level: 8.0
miningScannerUpgrade: 1.0
Powergrid Usage: 1.0
94067 - Caldari Navy Signal Distortion Amplifier Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
ECM Stabilizer
Click to toggle showing the 26 attributes. descriptionID: 1043746
typeID: 94067
Capacity: 0.0
metaLevel: 8
isDynamicType: 0
typeNameID: 1043745
iconID: 1046
basePrice: 0.0
metaGroupID: 4
marketGroupID: 967 (Signal Distortion Amplifier)
Volume: 5.0
radius: 1.0
variationParentTypeID: 25561
published: 1
Mass: 1.0
Tech Level: 1.0
groupID: 514
portionSize: 1
ECM Range Bonus: 11.0
Structure Hitpoints: 40.0
ECM Strength Bonus: 11.0
CPU usage: 25.0
requiredSkill1Level: 3.0
Primary Skill required: 3427.0
Meta Level: 8.0
Powergrid Usage: 1.0
94072 - Salvation Blueprint No Description Carrier Blueprint
Click to toggle showing the 13 attributes. typeID: 94072
graphicID: 33283
Capacity: 0.0
typeNameID: 1043817
basePrice: 0.0
metaGroupID: 2
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 643
portionSize: 1
industryBlueprintRank: 200.0
94073 - Simurgh Blueprint No Description Carrier Blueprint
Click to toggle showing the 13 attributes. typeID: 94073
graphicID: 33284
Capacity: 0.0
typeNameID: 1043818
basePrice: 0.0
metaGroupID: 2
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 643
portionSize: 1
industryBlueprintRank: 200.0
94074 - Gaia Blueprint No Description Carrier Blueprint
Click to toggle showing the 13 attributes. typeID: 94074
graphicID: 33280
Capacity: 0.0
typeNameID: 1043819
basePrice: 0.0
metaGroupID: 2
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 643
portionSize: 1
industryBlueprintRank: 200.0
94075 - Ymir Blueprint No Description Carrier Blueprint
Click to toggle showing the 13 attributes. typeID: 94075
graphicID: 33285
Capacity: 0.0
typeNameID: 1043820
basePrice: 0.0
metaGroupID: 2
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 643
portionSize: 1
industryBlueprintRank: 200.0
94087 - Zero - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1043904
typeID: 94087
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043903
iconID: 27475
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94088 - Zero - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1043906
typeID: 94088
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043905
iconID: 27476
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94089 - One - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1043910
typeID: 94089
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043909
iconID: 27477
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94090 - One - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1043912
typeID: 94090
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043911
iconID: 27478
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94091 - Two - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1043916
typeID: 94091
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043915
iconID: 27479
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94092 - Two - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1043918
typeID: 94092
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043917
iconID: 27480
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94093 - Three - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1043921
typeID: 94093
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043920
iconID: 27481
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94094 - Three - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1043923
typeID: 94094
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043922
iconID: 27482
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94095 - Four - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1043926
typeID: 94095
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043925
iconID: 27483
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94096 - Four - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1043928
typeID: 94096
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043927
iconID: 27484
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94097 - Five - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1043934
typeID: 94097
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isDynamicType: 0
typeNameID: 1043933
iconID: 27485
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marketGroupID: 3633 (Patterns)
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radius: 1.0
published: 1
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groupID: 4726
portionSize: 1
94098 - Five - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1043936
typeID: 94098
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043935
iconID: 27486
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
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groupID: 4726
portionSize: 1
94099 - Six - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1043939
typeID: 94099
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043938
iconID: 27487
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
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published: 1
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groupID: 4726
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94100 - Six - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1043941
typeID: 94100
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043940
iconID: 27488
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
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groupID: 4726
portionSize: 1
94101 - Seven - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1043944
typeID: 94101
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043943
iconID: 27489
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
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groupID: 4726
portionSize: 1
94102 - Seven - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1043946
typeID: 94102
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043945
iconID: 27490
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
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groupID: 4726
portionSize: 1
94103 - Eight - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1043949
typeID: 94103
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043948
iconID: 27491
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
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groupID: 4726
portionSize: 1
94104 - Eight - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1043951
typeID: 94104
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043950
iconID: 27492
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
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groupID: 4726
portionSize: 1
94105 - Nine - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1043954
typeID: 94105
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043953
iconID: 27493
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
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groupID: 4726
portionSize: 1
94106 - Nine - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1043956
typeID: 94106
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043955
iconID: 27494
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94107 - Cradle of Faith - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1043959
typeID: 94107
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043958
iconID: 27495
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
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published: 1
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groupID: 4726
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94108 - Cradle of Faith - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1043961
typeID: 94108
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043960
iconID: 27496
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
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groupID: 4726
portionSize: 1
94121 - Cradle of Freedom - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1043979
typeID: 94121
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043978
iconID: 27497
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
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groupID: 4726
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94125 - Cradle of Freedom - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1043983
typeID: 94125
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043982
iconID: 27498
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94126 - Cradle of Honor - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1043986
typeID: 94126
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043985
iconID: 27499
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
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published: 1
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groupID: 4726
portionSize: 1
94127 - Cradle of Honor - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1043990
typeID: 94127
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043989
iconID: 27500
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
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groupID: 4726
portionSize: 1
94128 - Cradle of Liberation - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1043993
typeID: 94128
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043992
iconID: 27501
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
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groupID: 4726
portionSize: 1
94129 - Cradle of Liberation - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1043995
typeID: 94129
Capacity: 0.0
isDynamicType: 0
typeNameID: 1043994
iconID: 27502
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94130 - Juniper Edge Gloss - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1044009
typeID: 94130
Capacity: 0.0
isDynamicType: 0
typeNameID: 1044008
iconID: 27503
basePrice: 0.0
marketGroupID: 3655 (Gloss)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94131 - Juniper Edge Gloss - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1044011
typeID: 94131
Capacity: 0.0
isDynamicType: 0
typeNameID: 1044010
iconID: 27504
basePrice: 0.0
marketGroupID: 3655 (Gloss)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94132 - Syndicated Teal Satin - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1044014
typeID: 94132
Capacity: 0.0
isDynamicType: 0
typeNameID: 1044013
iconID: 27505
basePrice: 0.0
marketGroupID: 3654 (Satin)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94133 - Syndicated Teal Satin - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1044016
typeID: 94133
Capacity: 0.0
isDynamicType: 0
typeNameID: 1044015
iconID: 27506
basePrice: 0.0
marketGroupID: 3654 (Satin)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94134 - Lilac Restoration Matte - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1044030
typeID: 94134
Capacity: 0.0
isDynamicType: 0
typeNameID: 1044029
iconID: 27507
basePrice: 0.0
marketGroupID: 3653 (Matte)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94135 - Lilac Restoration Matte - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1044032
typeID: 94135
Capacity: 0.0
isDynamicType: 0
typeNameID: 1044031
iconID: 27508
basePrice: 0.0
marketGroupID: 3653 (Matte)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94136 - Blessed Moss Matte - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1044036
typeID: 94136
Capacity: 0.0
isDynamicType: 0
typeNameID: 1044035
iconID: 27509
basePrice: 0.0
marketGroupID: 3653 (Matte)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94137 - Blessed Moss Matte - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1044038
typeID: 94137
Capacity: 0.0
isDynamicType: 0
typeNameID: 1044037
iconID: 27510
basePrice: 0.0
marketGroupID: 3653 (Matte)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94138 - Neon Forest Gloss - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1044041
typeID: 94138
Capacity: 0.0
isDynamicType: 0
typeNameID: 1044040
iconID: 27511
basePrice: 0.0
marketGroupID: 3655 (Gloss)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94139 - Neon Forest Gloss - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1044043
typeID: 94139
Capacity: 0.0
isDynamicType: 0
typeNameID: 1044042
iconID: 27512
basePrice: 0.0
marketGroupID: 3655 (Gloss)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94141 - Wartorn Electrum Metallic - Unlimited A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1044047
typeID: 94141
Capacity: 0.0
isDynamicType: 0
typeNameID: 1044046
iconID: 27513
basePrice: 0.0
marketGroupID: 3632 (Metallic Nanocoatings)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94142 - Wartorn Electrum Metallic - Limited A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1044049
typeID: 94142
Capacity: 0.0
isDynamicType: 0
typeNameID: 1044048
iconID: 27514
basePrice: 0.0
marketGroupID: 3632 (Metallic Nanocoatings)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94143 - Ebony Nightfall Metallic - Unlimited A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1044052
typeID: 94143
Capacity: 0.0
isDynamicType: 0
typeNameID: 1044051
iconID: 27515
basePrice: 0.0
marketGroupID: 3632 (Metallic Nanocoatings)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94144 - Ebony Nightfall Metallic - Limited A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1044054
typeID: 94144
Capacity: 0.0
isDynamicType: 0
typeNameID: 1044053
iconID: 27516
basePrice: 0.0
marketGroupID: 3632 (Metallic Nanocoatings)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94145 - Cracked Corrosion - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1044057
typeID: 94145
Capacity: 0.0
isDynamicType: 0
typeNameID: 1044056
iconID: 27517
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94146 - Cracked Corrosion - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1044059
typeID: 94146
Capacity: 0.0
isDynamicType: 0
typeNameID: 1044058
iconID: 27518
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94147 - Khuumak’s Head - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1044062
typeID: 94147
Capacity: 0.0
isDynamicType: 0
typeNameID: 1044061
iconID: 27519
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94148 - Khuumak’s Head - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1044064
typeID: 94148
Capacity: 0.0
isDynamicType: 0
typeNameID: 1044063
iconID: 27520
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94149 - Shield of the Empires - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1044067
typeID: 94149
Capacity: 0.0
isDynamicType: 0
typeNameID: 1044066
iconID: 27521
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
94150 - Shield of the Empires - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1044069
typeID: 94150
Capacity: 0.0
isDynamicType: 0
typeNameID: 1044068
iconID: 27522
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
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published: 1
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groupID: 4726
portionSize: 1
94152 - Abaddon Mandate of Faith SKIN As the Warpath Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Amattar Mandate answered that call, sending their most expert pilots to fight against the invaders. They adorned their vessels with scripture and pledged their lives to their holy mission. The peerless skill and unwavering dedication of these pilots earned the Mandate praise from across the Empire. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1044088
typeID: 94152
Capacity: 0.0
raceID: 4
typeNameID: 1044089
basePrice: 0.0
metaGroupID: 17
marketGroupID: 1964 (Amarr)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Abaddon Mandate of Faith
skin_skinMaterialID: 3221
skin_isSingleUse: False
skin_skinDescription: 1044087
skin_visibleSerenity: False
skin_skinID: 12872
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [24692]
skin_licenseTypeID: 94152
Extra Skin Attributes:
Applies to: Abaddon
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
94153 - Zealot Mandate of Faith SKIN As the Warpath Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Amattar Mandate answered that call, sending their most expert pilots to fight against the invaders. They adorned their vessels with scripture and pledged their lives to their holy mission. The peerless skill and unwavering dedication of these pilots earned the Mandate praise from across the Empire. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1044091
typeID: 94153
Capacity: 0.0
raceID: 4
typeNameID: 1044092
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2069 (Amarr)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Zealot Mandate of Faith
skin_skinMaterialID: 3221
skin_isSingleUse: False
skin_skinDescription: 1044090
skin_visibleSerenity: False
skin_skinID: 12873
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [12003]
skin_licenseTypeID: 94153
Extra Skin Attributes:
Applies to: Zealot
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
94154 - Confessor Mandate of Faith SKIN As the Warpath Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Amattar Mandate answered that call, sending their most expert pilots to fight against the invaders. They adorned their vessels with scripture and pledged their lives to their holy mission. The peerless skill and unwavering dedication of these pilots earned the Mandate praise from across the Empire. Permanent SKIN
Click to toggle showing the 26 attributes. descriptionID: 1044094
typeID: 94154
Capacity: 0.0
raceID: 4
typeNameID: 1044095
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2310 (Amarr)
Volume: 0.01
radius: 1.0
published: 0
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Confessor Mandate of Faith
skin_skinMaterialID: 3221
skin_isSingleUse: False
skin_isStructureSkin: False
skin_skinDescription: 1044093
skin_visibleSerenity: False
skin_skinID: 12874
skin_allowCCPDevs: True
skin_visibleTranquility: False
skin_duration: -1
skin_types: [34317]
skin_licenseTypeID: 94154
Extra Skin Attributes:
Applies to: Confessor
isSingleUse: False
visibleTranquility: False
visibleSerenity: False
duration: -1
94155 - Cerberus State Regulator SKIN The State Regulators are made up of the best pilots from all eight megacorporations' security forces. Assembled during the Warpath conflict by the CEP, their task is to defend megacorp assets from Gallente assault and safeguard the infrastructure that holds the State together. These Regulators are the ultimate combination of State loyalty and corporate honor. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1044097
typeID: 94155
Capacity: 0.0
raceID: 1
typeNameID: 1044098
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2070 (Caldari)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Cerberus State Regulator
skin_skinMaterialID: 3222
skin_isSingleUse: False
skin_skinDescription: 1044096
skin_visibleSerenity: False
skin_skinID: 12875
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11993]
skin_licenseTypeID: 94155
Extra Skin Attributes:
Applies to: Cerberus
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
94156 - Rokh State Regulator SKIN The State Regulators are made up of the best pilots from all eight megacorporations' security forces. Assembled during the Warpath conflict by the CEP, their task is to defend megacorp assets from Gallente assault and safeguard the infrastructure that holds the State together. These Regulators are the ultimate combination of State loyalty and corporate honor. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1044100
typeID: 94156
Capacity: 0.0
raceID: 1
typeNameID: 1044101
basePrice: 0.0
metaGroupID: 17
marketGroupID: 1965 (Caldari)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Rokh State Regulator
skin_skinMaterialID: 3222
skin_isSingleUse: False
skin_skinDescription: 1044099
skin_visibleSerenity: False
skin_skinID: 12876
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [24688]
skin_licenseTypeID: 94156
Extra Skin Attributes:
Applies to: Rokh
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
94157 - Bifrost Stark Strategist SKIN The smallest of the tribes by far, the Starkmanir are masters of ancient warfare strategies and battle wisdom all but lost by the other tribes. These strategies provide the basis for a Starkmanir Strategic wing, a small force of extremely effective Starkmanir pilots that came together in response to the Warpath Conflict. Famed for their ability to establish tactical superiority even against much larger enemy fleets, the Warpath Stark are often underestimated but never outclassed. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1044103
typeID: 94157
Capacity: 0.0
raceID: 2
typeNameID: 1044104
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2145 (Minmatar)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Bifrost Stark Strategist
skin_skinMaterialID: 3224
skin_isSingleUse: False
skin_skinDescription: 1044102
skin_visibleSerenity: False
skin_skinID: 12877
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [37480]
skin_licenseTypeID: 94157
Extra Skin Attributes:
Applies to: Bifrost
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
94158 - Svipul Stark Strategist SKIN The smallest of the tribes by far, the Starkmanir are masters of ancient warfare strategies and battle wisdom all but lost by the other tribes. These strategies provide the basis for a Starkmanir Strategic wing, a small force of extremely effective Starkmanir pilots that came together in response to the Warpath Conflict. Famed for their ability to establish tactical superiority even against much larger enemy fleets, the Warpath Stark are often underestimated but never outclassed. Permanent SKIN
Click to toggle showing the 26 attributes. descriptionID: 1044106
typeID: 94158
Capacity: 0.0
raceID: 2
typeNameID: 1044107
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2392 (Minmatar)
Volume: 0.01
radius: 1.0
published: 0
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Svipul Stark Strategist
skin_skinMaterialID: 3224
skin_isSingleUse: False
skin_isStructureSkin: False
skin_skinDescription: 1044105
skin_visibleSerenity: False
skin_skinID: 12878
skin_allowCCPDevs: True
skin_visibleTranquility: False
skin_duration: -1
skin_types: [34562]
skin_licenseTypeID: 94158
Extra Skin Attributes:
Applies to: Svipul
isSingleUse: False
visibleTranquility: False
visibleSerenity: False
duration: -1
94159 - Jackdaw State Regulator SKIN The State Regulators are made up of the best pilots from all eight megacorporations' security forces. Assembled during the Warpath conflict by the CEP, their task is to defend megacorp assets from Gallente assault and safeguard the infrastructure that holds the State together. These Regulators are the ultimate combination of State loyalty and corporate honor. Permanent SKIN
Click to toggle showing the 26 attributes. descriptionID: 1044109
typeID: 94159
Capacity: 0.0
raceID: 1
typeNameID: 1044110
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2391 (Caldari)
Volume: 0.01
radius: 1.0
published: 0
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Jackdaw State Regulator
skin_skinMaterialID: 3222
skin_isSingleUse: False
skin_isStructureSkin: False
skin_skinDescription: 1044108
skin_visibleSerenity: False
skin_skinID: 12879
skin_allowCCPDevs: True
skin_visibleTranquility: False
skin_duration: -1
skin_types: [34828]
skin_licenseTypeID: 94159
Extra Skin Attributes:
Applies to: Jackdaw
isSingleUse: False
visibleTranquility: False
visibleSerenity: False
duration: -1
94160 - Magus Presidential Agent SKIN Formed by Presidential decree during the first days of the Warpath Conflict, the Special Presidential Agents are a unique military unit of independently operating special agents given total autonomy over their actions. They answer directly to the president, and their primary mission directive is to disrupt the Caldari operations by any means necessary. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 1044112
typeID: 94160
Capacity: 0.0
raceID: 8
typeNameID: 1044113
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2144 (Gallente)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Magus Presidential Agent
skin_skinMaterialID: 3223
skin_isSingleUse: False
skin_skinDescription: 1044111
skin_visibleSerenity: False
skin_skinID: 12880
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [37483]
skin_licenseTypeID: 94160
Extra Skin Attributes:
Applies to: Magus
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
94161 - Non-interactable Minmatar Medium Structure (DO NOT TRANSLATE) No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 94161
graphicID: 33581
Capacity: 0.0
isDynamicType: 0
typeNameID: 1044124
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
94162 - Non-interactable Amarr Medium Structure (DO NOT TRANSLATE) No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 94162
graphicID: 33582
Capacity: 0.0
isDynamicType: 0
typeNameID: 1044125
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
94163 - Non-interactable Caldari Medium Structure (DO NOT TRANSLATE) No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 94163
graphicID: 33583
Capacity: 0.0
isDynamicType: 0
typeNameID: 1044126
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
94168 - Non-interactable Gallente Medium Structure (DO NOT TRANSLATE) No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 94168
graphicID: 33596
Capacity: 0.0
isDynamicType: 0
typeNameID: 1044239
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
94169 - ENV_Lava_01a No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 94169
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1044259
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
94170 - EverMore Fleet Sergeant This is a security vessel of the EverMore Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.

Threat level: Moderate
Faction Drone
Click to toggle showing the 88 attributes. descriptionID: 1044286
typeID: 94170
graphicID: 33599
Capacity: 125.0
isDynamicType: 0
typeNameID: 1044285
basePrice: 0.0
Volume: 0.0
soundID: 30
wreckTypeID: 26972
radius: 31.0
published: 0
Mass: 2250000.0
groupID: 288
portionSize: 1
modifyTargetSpeedChance: 1.0
entityGroupRespawnChance: 1.0
modifyTargetSpeedRange: 20000.0
Shield Capacity: 450.0
Damage Modifier: 5.0
Structure Hitpoints: 600.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.65
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Maximum Velocity Bonus: -75.0
entityChaseMaxDistance: 25000.0
Accuracy falloff: 7500.0
entityFlyRange: 10000.0
ECM Activation time / duration: 10000.0
ECMEntityChance: 0.25
Maximum Velocity: 2500.0
entityArmorRepairDelayChanceSmall: 0.0
ECM Optimal Range: 30000.0
maxAttackTargets: 2.0
entityChaseMaxDurationChance: 1.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
modifyTargetSpeedDuration: 10000.0
entityBracketColour: 2.0
Optimal Range: 15000.0
Armor Hitpoints: 500.0
Scan Resolution: 300.0
Kinetic damage: 8.0
Maximum Locked Targets: 8.0
Turret Tracking: 0.5
entityChaseMaxDelay: 0.0
entityChaseMaxDelayChance: 0.0
entityChaseMaxDuration: 10000.0
Signature Radius: 25.0
armorUniformity: 0.75
Capacitor Recharge time: 1000000.0
structureUniformity: 1.0
RADAR Sensor Strength: 500.0
Ladar Sensor Strength: 500.0
Magnetometric Sensor Strength: 500.0
Gravimetric Sensor Strength: 500.0
Disallows Assistance: 1.0
ECM Falloff Range: 15000.0
propulsionGraphicID: 394.0
entityAttackDelayMin: 5000.0
entityAttackDelayMax: 10000.0
Thermal damage: 16.0
Shield recharge time: 2500000.0
gfxBoosterID: 394.0
Capacitor Capacity: 375.0
entityTargetJam: 0.0
shieldUniformity: 0.75
entityOverviewShipGroupId: 25.0
Signature Resolution: 40.0
entityReactionFactor: 1.0
Gravimetric ECM Jammer Strength: 2.5
Ladar ECM Jammer Strength: 2.5
Magnetometric ECM Jammer Strength: 2.5
entityDefenderChance: 0.05
EM damage: 0.0
Bounty: 0.0
Explosive damage: 0.0
gfxTurretID: 565.0
entityArmorRepairDuration: 10000.0
entityArmorRepairAmount: 250.0
RADAR ECM Jammer Strength: 2.5
Orbit Velocity: 500.0
entityAttackRange: 30000.0
94171 - EverMore Fleet General This is a security vessel of the EverMore Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.

Threat level: Moderate
Faction Drone
Click to toggle showing the 78 attributes. descriptionID: 1044288
typeID: 94171
graphicID: 33603
Capacity: 675.0
isDynamicType: 0
typeNameID: 1044287
basePrice: 0.0
Volume: 0.0
soundID: 30
wreckTypeID: 26972
radius: 250.0
published: 0
Mass: 21000000.0
groupID: 288
portionSize: 1
entityGroupRespawnChance: 1.0
Damage Modifier: 15.0
Shield Capacity: 7100.0
Structure Hitpoints: 9000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.65
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 75000.0
Accuracy falloff: 25000.0
entityArmorRepairDelayChanceLarge: 0.0
entityFlyRange: 50000.0
energyNeutralizerEntityChance: 0.75
Maximum Velocity: 1200.0
Signature Radius: 400.0
maxAttackTargets: 2.0
Neutralization Duration: 10000.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 45.0
entityBracketColour: 2.0
Optimal Range: 75000.0
Armor Hitpoints: 8500.0
Kinetic damage: 100.0
Maximum Locked Targets: 8.0
Turret Tracking: 0.1
entityChaseMaxDelay: 0.0
entityChaseMaxDelayChance: 0.0
entityChaseMaxDuration: 10000.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
Capacitor Recharge time: 1000000.0
Neutralization Optimal Range: 75000.0
structureUniformity: 1.0
RADAR Sensor Strength: 500.0
Ladar Sensor Strength: 500.0
Magnetometric Sensor Strength: 500.0
Gravimetric Sensor Strength: 500.0
Disallows Assistance: 1.0
propulsionGraphicID: 394.0
entityAttackDelayMin: 5000.0
entityAttackDelayMax: 10000.0
Thermal damage: 0.0
Shield recharge time: 2500000.0
gfxBoosterID: 394.0
Capacitor Capacity: 6000.0
shieldUniformity: 0.75
entityOverviewShipGroupId: 27.0
Neutralization Amount: 500.0
Signature Resolution: 400.0
entityReactionFactor: 1.0
EM damage: 50.0
Bounty: 0.0
Explosive damage: 0.0
gfxTurretID: 574.0
entityArmorRepairDuration: 10000.0
entityArmorRepairAmount: 4000.0
Orbit Velocity: 300.0
entityAttackRange: 100000.0
94172 - EverMore Fleet Major This is a security vessel of the EverMore Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.

Threat level: Deadly
Faction Drone
Click to toggle showing the 80 attributes. descriptionID: 1044290
typeID: 94172
graphicID: 33601
Capacity: 520.0
isDynamicType: 0
typeNameID: 1044289
basePrice: 0.0
Volume: 0.0
soundID: 30
wreckTypeID: 26972
radius: 113.0
published: 0
Mass: 11600000.0
groupID: 288
portionSize: 1
entityGroupRespawnChance: 1.0
Damage Modifier: 5.0
Shield Capacity: 1775.0
Structure Hitpoints: 2000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.65
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 50000.0
Accuracy falloff: 15000.0
entityFlyRange: 25000.0
Targeting Range Bonus: 0.75
entitySensorDampenDurationChance: 0.75
Maximum Velocity: 1500.0
Signature Radius: 100.0
entitySensorDampenMaxRange: 30000.0
EM damage: 0.0
entitySensorDampenDuration: 10000.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 90.0
entityBracketColour: 2.0
Optimal Range: 30000.0
Armor Hitpoints: 2375.0
Kinetic damage: 15.0
Scan Resolution Bonus: 0.9
Maximum Locked Targets: 8.0
Turret Tracking: 0.2
entityChaseMaxDelay: 0.0
entityChaseMaxDelayChance: 0.0
entityChaseMaxDuration: 10000.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
Capacitor Recharge time: 1000000.0
structureUniformity: 1.0
RADAR Sensor Strength: 500.0
Ladar Sensor Strength: 500.0
entityReactionFactor: 1.0
maxAttackTargets: 2.0
entitySensorDampenFallOff: 15000.0
Disallows Assistance: 1.0
propulsionGraphicID: 394.0
entityAttackDelayMin: 5000.0
entityAttackDelayMax: 10000.0
Thermal damage: 30.0
Shield recharge time: 2500000.0
Bounty: 0.0
Capacitor Capacity: 1500.0
shieldUniformity: 0.75
entityOverviewShipGroupId: 26.0
Orbit Velocity: 400.0
Signature Resolution: 125.0
Magnetometric Sensor Strength: 500.0
entityArmorRepairDelayChanceMedium: 0.0
Gravimetric Sensor Strength: 500.0
Explosive damage: 0.0
gfxTurretID: 570.0
entityArmorRepairDuration: 10000.0
entityArmorRepairAmount: 1000.0
entityAttackRange: 60000.0
gfxBoosterID: 394.0
94173 - EverMore Police Captain This is a security vessel of the EverMore Police. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.

Threat level: Deadly
Police Drone
Click to toggle showing the 89 attributes. descriptionID: 1044292
typeID: 94173
graphicID: 33602
Capacity: 1735.0
isDynamicType: 0
typeNameID: 1044291
basePrice: 0.0
Volume: 0.0
soundID: 30
radius: 140.15
published: 0
Mass: 11500000.0
groupID: 182
portionSize: 1
modifyTargetSpeedChance: 1.0
entityGroupRespawnChance: 1.0
modifyTargetSpeedRange: 30000.0
Shield Capacity: 1775.0
Damage Modifier: 20.0
Structure Hitpoints: 2375.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.65
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Maximum Velocity Bonus: -90.0
entityChaseMaxDistance: 50000.0
Accuracy falloff: 15000.0
entityFlyRange: 25000.0
ECM Activation time / duration: 10000.0
ECMEntityChance: 1.0
Maximum Velocity: 1500.0
RADAR ECM Jammer Strength: 5.0
ECM Optimal Range: 50000.0
maxAttackTargets: 2.0
EM damage: 0.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
modifyTargetSpeedDuration: 10000.0
entityBracketColour: 2.0
Optimal Range: 30000.0
Armor Hitpoints: 2000.0
Scan Resolution: 230.0
Kinetic damage: 15.0
Maximum Locked Targets: 8.0
Turret Tracking: 0.2
entityChaseMaxDelay: 0.0
entityChaseMaxDelayChance: 0.0
entityChaseMaxDuration: 10000.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
Capacitor Recharge time: 1000000.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 15.0
Gravimetric Sensor Strength: 0.0
Disallows Assistance: 1.0
propulsionGraphicID: 394.0
entityAttackDelayMin: 5000.0
entityAttackDelayMax: 10000.0
Thermal damage: 30.0
Shield recharge time: 2500000.0
gfxBoosterID: 394.0
Capacitor Capacity: 1500.0
entityTargetJam: 0.0
shieldUniformity: 0.75
entityOverviewShipGroupId: 26.0
Warp Disruption Range: 30000.0
Warp Scramble Strength: 1.0
Signature Resolution: 125.0
entityReactionFactor: 1.0
Gravimetric ECM Jammer Strength: 5.0
Ladar ECM Jammer Strength: 5.0
Magnetometric ECM Jammer Strength: 5.0
Signature Radius: 100.0
entityArmorRepairDelayChanceMedium: 0.0
Bounty: 0.0
Explosive damage: 0.0
gfxTurretID: 570.0
entityArmorRepairDuration: 10000.0
entityArmorRepairAmount: 1000.0
entityWarpScrambleChance: 1.0
Duration: 10000.0
Orbit Velocity: 400.0
entityAttackRange: 60000.0
94174 - EverMore Police Major This is a security vessel of the EverMore Police. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.

Threat level: Extreme
Police Drone
Click to toggle showing the 88 attributes. descriptionID: 1044294
typeID: 94174
graphicID: 33603
Capacity: 14000.0
isDynamicType: 0
typeNameID: 1044293
basePrice: 0.0
Volume: 0.0
soundID: 30
radius: 250.0
published: 0
Mass: 20000000.0
groupID: 182
portionSize: 1
entityGroupRespawnChance: 1.0
Damage Modifier: 20.0
Shield Capacity: 7100.0
Structure Hitpoints: 9000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.65
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 75000.0
Accuracy falloff: 25000.0
entityArmorRepairDelayChanceLarge: 0.0
entityFlyRange: 50000.0
Targeting Range Bonus: 0.25
entityBracketColour: 2.0
energyNeutralizerEntityChance: 1.0
entitySensorDampenDurationChance: 1.0
Maximum Velocity: 1200.0
Signature Radius: 400.0
entitySensorDampenMaxRange: 75000.0
Neutralization Duration: 10000.0
entitySensorDampenDuration: 10000.0
droneBandwidthMultiplier: 0.4
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 90.0
Scan Resolution Bonus: 0.5
Optimal Range: 75000.0
Armor Hitpoints: 8500.0
Shield recharge time: 2500000.0
Kinetic damage: 100.0
Maximum Locked Targets: 8.0
Turret Tracking: 0.1
entityChaseMaxDelay: 0.0
entityChaseMaxDelayChance: 0.0
entityChaseMaxDuration: 10000.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
Capacitor Recharge time: 1000000.0
Neutralization Optimal Range: 75000.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
entityReactionFactor: 1.0
maxAttackTargets: 2.0
entitySensorDampenFallOff: 25000.0
Disallows Assistance: 1.0
propulsionGraphicID: 394.0
entityAttackDelayMin: 5000.0
entityAttackDelayMax: 10000.0
Thermal damage: 0.0
Gravimetric Sensor Strength: 0.0
gfxBoosterID: 394.0
Capacitor Capacity: 6000.0
shieldUniformity: 0.75
entityOverviewShipGroupId: 27.0
Neutralization Amount: 500.0
Warp Scramble Strength: 1.0
Warp Disruption Range: 75000.0
Signature Resolution: 400.0
Magnetometric Sensor Strength: 30.0
EM damage: 50.0
Bounty: 0.0
Explosive damage: 0.0
gfxTurretID: 574.0
entityArmorRepairDuration: 10000.0
entityArmorRepairAmount: 4000.0
entityWarpScrambleChance: 1.0
Duration: 10000.0
Orbit Velocity: 300.0
entityAttackRange: 100000.0
94175 - EverMore Police Sergeant This is a security vessel of the EverMore Police. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.

Threat level: Very high
Police Drone
Click to toggle showing the 78 attributes. descriptionID: 1044296
typeID: 94175
graphicID: 33599
Capacity: 160.0
isDynamicType: 0
typeNameID: 1044295
basePrice: 0.0
Volume: 0.0
soundID: 30
radius: 38.0
published: 0
Mass: 2040000.0
groupID: 182
portionSize: 1
modifyTargetSpeedChance: 1.0
entityGroupRespawnChance: 1.0
modifyTargetSpeedRange: 30000.0
Shield Capacity: 450.0
Damage Modifier: 20.0
Structure Hitpoints: 600.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.65
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Maximum Velocity Bonus: -90.0
entityChaseMaxDistance: 25000.0
Accuracy falloff: 7500.0
entityFlyRange: 10000.0
Maximum Velocity: 2500.0
entityDefenderChance: 0.5
Signature Radius: 25.0
maxAttackTargets: 2.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
modifyTargetSpeedDuration: 10000.0
entityBracketColour: 2.0
Optimal Range: 15000.0
Armor Hitpoints: 500.0
Scan Resolution: 750.0
Kinetic damage: 8.0
Maximum Locked Targets: 8.0
Turret Tracking: 0.5
entityChaseMaxDelay: 0.0
entityChaseMaxDelayChance: 0.0
entityChaseMaxDuration: 10000.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
Capacitor Recharge time: 1000000.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 7.5
Gravimetric Sensor Strength: 0.0
Disallows Assistance: 1.0
propulsionGraphicID: 394.0
entityAttackDelayMin: 5000.0
entityAttackDelayMax: 10000.0
Thermal damage: 16.0
Shield recharge time: 2500000.0
Bounty: 0.0
Capacitor Capacity: 375.0
shieldUniformity: 0.75
entityOverviewShipGroupId: 25.0
Orbit Velocity: 500.0
Signature Resolution: 40.0
entityReactionFactor: 1.0
entityArmorRepairDelayChanceSmall: 0.0
EM damage: 0.0
Explosive damage: 0.0
gfxTurretID: 565.0
entityArmorRepairDuration: 10000.0
entityArmorRepairAmount: 250.0
entityAttackRange: 30000.0
gfxBoosterID: 394.0
94176 - EverMore Customs Major This is a security vessel of the EverMore Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.

Threat level: Very high
Customs Official
Click to toggle showing the 84 attributes. descriptionID: 1044298
typeID: 94176
graphicID: 33604
Capacity: 14000.0
isDynamicType: 0
typeNameID: 1044297
basePrice: 0.0
Volume: 0.0
soundID: 30
radius: 350.0
published: 0
Mass: 20000000.0
groupID: 446
portionSize: 1
modifyTargetSpeedChance: 0.0
modifyTargetSpeedDuration: 20000.0
modifyTargetSpeedRange: 0.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
Shield Capacity: 5500.0
Damage Modifier: 12.5
Structure Hitpoints: 5500.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.55
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Maximum Velocity Bonus: 0.0
Activation time / duration: 3000.0
entityChaseMaxDistance: 0.0
entityLootValueMin: 3000.0
Accuracy falloff: 50000.0
entityFlyRange: 5000.0
Maximum Velocity: 1500.0
RADAR ECM Jammer Strength: 0.0
maxAttackTargets: 1.0
entityFactionLoss: 0.0
Rate of fire: 2500.0
entityBracketColour: 2.0
Optimal Range: 50000.0
Armor Hitpoints: 5500.0
Kinetic damage: 24.0
Maximum Locked Targets: 8.0
Turret Tracking: 100.0
Thermal damage: 20.0
entityEquipmentMin: 1.0
entityEquipmentMax: 3.0
Capacitor Recharge time: 400000.0
structureUniformity: 1.0
RADAR Sensor Strength: 1000.0
Ladar Sensor Strength: 1000.0
Magnetometric Sensor Strength: 1000.0
Gravimetric Sensor Strength: 1000.0
contrabandScanChance: 0.75
Disallows Assistance: 1.0
propulsionGraphicID: 394.0
scanSpeed: 2000.0
Shield recharge time: 2000000.0
Bounty: 0.0
Capacitor Capacity: 1000.0
shieldUniformity: 0.75
entityOverviewShipGroupId: 27.0
entityEquipmentGroupMax: 1.0
Warp Scramble Status: -30.0
Warp Scramble Strength: 5.0
Warp Disruption Range: 80000.0
Signature Resolution: 100.0
Gravimetric ECM Jammer Strength: 0.0
Ladar ECM Jammer Strength: 0.0
Magnetometric ECM Jammer Strength: 0.0
entityDefenderChance: 0.5
EM damage: 0.0
contrabandDetectionChance: 0.75
Explosive damage: 12.0
gfxTurretID: 574.0
gfxBoosterID: 394.0
entityAttackRange: 100000.0
entityWarpScrambleChance: 1.0
Duration: 10000.0
entityLootCountMin: 0.0
Orbit Velocity: 200.0
94177 - EverMore Customs Official This is a security vessel of the EverMore Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.

Threat level: Very high
Customs Official
Click to toggle showing the 86 attributes. descriptionID: 1044300
typeID: 94177
graphicID: 33600
Capacity: 160.0
isDynamicType: 0
typeNameID: 1044299
basePrice: 0.0
Volume: 0.0
soundID: 30
radius: 50.0
published: 0
Mass: 2040000.0
groupID: 446
portionSize: 1
modifyTargetSpeedChance: 1.0
modifyTargetSpeedDuration: 20000.0
modifyTargetSpeedRange: 80000.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
Shield Capacity: 250.0
Damage Modifier: 3.571428571
Structure Hitpoints: 245.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.95
Armor Thermal Damage Resistance: 0.35
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Maximum Velocity Bonus: -100.0
Activation time / duration: 3000.0
entityChaseMaxDistance: 0.0
Accuracy falloff: 50000.0
entityFlyRange: 350.0
ECM Activation time / duration: 3000.0
ECMEntityChance: 1.0
Maximum Velocity: 5000.0
RADAR ECM Jammer Strength: -18.0
maxAttackTargets: 1.0
entityFactionLoss: 0.0
Rate of fire: 2500.0
entityBracketColour: 2.0
Optimal Range: 280.0
Armor Hitpoints: 275.0
ECM Falloff Range: 30000.0
Kinetic damage: 6.0
Maximum Locked Targets: 2.0
Turret Tracking: 100.0
Thermal damage: 5.0
entityEquipmentMin: 2.0
entityEquipmentMax: 3.0
Capacitor Recharge time: 200000.0
structureUniformity: 1.0
RADAR Sensor Strength: 1000.0
Ladar Sensor Strength: 1000.0
Magnetometric Sensor Strength: 1000.0
Gravimetric Sensor Strength: 1000.0
contrabandScanChance: 0.75
Disallows Assistance: 1.0
propulsionGraphicID: 394.0
speedFactorFloor: -100.0
scanSpeed: 2000.0
Shield recharge time: 500000.0
Bounty: 0.0
Capacitor Capacity: 160.0
entityTargetJam: 0.0
shieldUniformity: 0.75
entityOverviewShipGroupId: 25.0
Warp Disruption Range: 0.0
Warp Scramble Status: -30.0
Warp Scramble Strength: 0.0
Signature Resolution: 100.0
Gravimetric ECM Jammer Strength: -36.0
Ladar ECM Jammer Strength: -18.0
Magnetometric ECM Jammer Strength: -18.0
entityDefenderChance: 0.35
EM damage: 0.0
contrabandDetectionChance: 0.75
Explosive damage: 14.0
gfxTurretID: 562.0
gfxBoosterID: 394.0
entityAttackRange: 100000.0
entityWarpScrambleChance: 0.0
Duration: 10000.0
Orbit Velocity: 500.0
94180 - VDB_Cloud_Vortex_05d No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 94180
graphicID: 33598
Capacity: 0.0
isDynamicType: 0
typeNameID: 1044312
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 4579
portionSize: 1
94187 - Capsule Forever Creative SKIN In the face of an unknowable future, the only defense is unending creativity.
- Evermore, President, Alexander Ducasse
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 1044468
typeID: 94187
Capacity: 0.0
raceID: 16
typeNameID: 1044469
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Capsule Forever Creative
skin_skinMaterialID: 3225
skin_isSingleUse: False
skin_isStructureSkin: False
skin_skinDescription: 1044467
skin_visibleSerenity: False
skin_skinID: 12881
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [670, 33328]
skin_licenseTypeID: 94187
Extra Skin Attributes:
Applies to: Capsule, Capsule - Genolution 'Auroral' 197-variant
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
95165 - ENV_Gas_01a No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 95165
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1045504
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
95166 - ENV_Gas_02a No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 95166
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1045507
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
95167 - ENV_Storm_01a No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 95167
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1045508
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
95168 - ENV_Storm_02a No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 95168
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1045509
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
95171 - ENV_Lava_02a No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 95171
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1045514
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
95172 - ENV_Asteroid_Colony_02a No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 95172
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1045518
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
95173 - Suspect Scout Navy Military Beacon This beacon marks a scout military location. The entry gate is configured to admit Tech I and empire faction navy ships of Frigate size.

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. Additionally, it will provide all capsuleers with a suspect timer when they activate the acceleration gate.
Beacon
Click to toggle showing the 13 attributes. descriptionID: 1045522
typeID: 95173
graphicID: 1211
Capacity: 0.0
typeNameID: 1045521
basePrice: 0.0
Volume: 1.0
radius: 30000.0
published: 0
Mass: 1.0
groupID: 310
portionSize: 1
Untargetable: 1.0
95178 - ENV_Oceanic_01a No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 95178
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1045554
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
95179 - ENV_Oceanic_02a No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 95179
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1045555
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
95191 - Pioneer Starter Crate This item cannot be traded or sold on the market. Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 1045832
typeID: 95191
Capacity: 0.0
isDynamicType: 0
typeNameID: 1045831
iconID: 25330
basePrice: 0.0
Volume: 4.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1194
portionSize: 1
95192 - Pioneer <font size="14">Pioneer Expert System</font>

This Expert System makes available skills enabling the Capsuleer to fly a Mining Destroyer, such as a Pioneer.

The temporary skills provided by this Expert System last for 7 days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Standard Expert Systems
Click to toggle showing the 12 attributes. descriptionID: 1045837
typeID: 95192
Capacity: 0.0
typeNameID: 1045836
iconID: 24602
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4091
portionSize: 1
95193 - Racial Booster Crate III Upon opening, you will receive racial booster from the following types: Haven Booster III, Crucible Booster III, Free-Zone Booster III and Strokar Booster III Special Edition Commodities
Click to toggle showing the 12 attributes. descriptionID: 1045840
typeID: 95193
Capacity: 0.0
typeNameID: 1045839
iconID: 24820
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.0
groupID: 1194
portionSize: 1
95194 - Racial Booster Crate VI Upon opening, you will receive racial booster from the following types: Haven Booster VI, Crucible Booster VI, Free-Zone Booster VI and Strokar Booster VI Special Edition Commodities
Click to toggle showing the 12 attributes. descriptionID: 1045846
typeID: 95194
Capacity: 0.0
typeNameID: 1045845
iconID: 24820
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.0
groupID: 1194
portionSize: 1
Removed Items (0 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group

Blueprints (10 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
53988 - Noise-15 'Needlejack' Filament Blueprint BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:20x
Materials: (Janice)
1x Noise-5 'Needlejack' Filament
1000x Fullerene Intercalated Graphite
Skills:
Industry IV
Outcome:
1x Noise-15 'Needlejack' Filament (53985)
BP Price: 0 ISK
Build Time: 0:15:00
Copy:? ME:? TE:? Limit:20x
Materials: (Janice)
3x Noise-5 'Needlejack' Filament
150x Fullerene Intercalated Graphite
Skills:
Industry IV
Outcome:
1x Noise-15 'Needlejack' Filament (53985)
BP Price: 0 ISK
Build Time:
2:300:15:00
Copy:? ME:? TE:? Limit:20x
Materials:
13x 53977
1
0050x 30305
Skills:
3380 IV
Outcome:
1x 53985
53989 - Signal-15 'Needlejack' Filament Blueprint BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:20x
Materials: (Janice)
1x Signal-5 'Needlejack' Filament
1500x Fullerene Intercalated Graphite
Skills:
Industry IV
Outcome:
1x Signal-15 'Needlejack' Filament (53986)
BP Price: 0 ISK
Build Time: 0:15:00
Copy:? ME:? TE:? Limit:20x
Materials: (Janice)
3x Signal-5 'Needlejack' Filament
150x Fullerene Intercalated Graphite
Skills:
Industry IV
Outcome:
1x Signal-15 'Needlejack' Filament (53986)
BP Price: 0 ISK
Build Time:
2:300:15:00
Copy:? ME:? TE:? Limit:20x
Materials:
13x 53984
150
0x 30305
Skills:
3380 IV
Outcome:
1x 53986
53990 - Noise-25 'Needlejack' Filament Blueprint BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:20x
Materials: (Janice)
1x Noise-15 'Needlejack' Filament
2000x Fullerene Intercalated Graphite
Skills:
Industry V
Outcome:
1x Noise-25 'Needlejack' Filament (53987)
BP Price: 0 ISK
Build Time: 0:25:00
Copy:? ME:? TE:? Limit:20x
Materials: (Janice)
5x Noise-5 'Needlejack' Filament
250x Fullerene Intercalated Graphite
Skills:
Industry V
Outcome:
1x Noise-25 'Needlejack' Filament (53987)
BP Price: 0 ISK
Build Time:
2:300:25:00
Copy:? ME:? TE:? Limit:20x
Materials:
15x 53985
200
77
25
0x 30305
Skills:
3380 V
Outcome:
1x 53987
53991 - Signal-25 'Needlejack' Filament Blueprint BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:20x
Materials: (Janice)
1x Signal-15 'Needlejack' Filament
2500x Fullerene Intercalated Graphite
Skills:
Industry V
Outcome:
1x Signal-25 'Needlejack' Filament (53983)
BP Price: 0 ISK
Build Time: 0:25:00
Copy:? ME:? TE:? Limit:20x
Materials: (Janice)
5x Signal-5 'Needlejack' Filament
250x Fullerene Intercalated Graphite
Skills:
Industry V
Outcome:
1x Signal-25 'Needlejack' Filament (53983)
BP Price: 0 ISK
Build Time:
2:300:25:00
Copy:? ME:? TE:? Limit:20x
Materials:
15x 539864
250
0x 30305
Skills:
3380 V
Outcome:
1x 53983
93144 - Prototype 'Pluto' Mining Drone Blueprint No blueprint entry found. BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:5x
Materials: (Janice)
1x Modulated Strip Miner II
10x Mining Laser Upgrade II
15x R.A.M.- Robotics
15x Fusion Reactor Unit
20x Ion Thruster
45x Magnetometric Sensor Cluster
45x Pulse Shield Emitter
50x Elite Drone AI
75x Drone Coronary Unit
120x Oscillator Capacitor Unit
125x Drone Cerebral Fragment
125x Drone Tactical Limb
150x Drone Epidermal Shielding Chunk
200x Morphite
350x Drone Capillary Fluid
500x Photon Microprocessor
500x Crystalline Carbonide Armor Plate
600x Drone Synaptic Relay Wiring
Skills:
Graviton Physics I
Electronic Engineering I
Drones II
Industry V
Outcome:
1x Prototype 'Pluto' Mining Drone (93143)
BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:5x
Materials:
1x 17912
10x 28576
15x 11481
15x 11547
20x 11531
45x 11535
45x 11556
50x 21815
75x 28366
120x 11553
125x 28363
125x 28364
150x 28365
200x 11399
350x 28362
500x 11541
500x 11545
600x 28361
Skills:
11446 I
11453 I
3436 II
3380 V
Outcome:
1x 93143
93146 - Prototype 'Pluto' Ice Harvesting Drone Blueprint No blueprint entry found. BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:5x
Materials: (Janice)
1x Ice Harvester II
10x Ice Harvester Upgrade II
15x R.A.M.- Robotics
15x Fusion Reactor Unit
20x Ion Thruster
45x Magnetometric Sensor Cluster
45x Pulse Shield Emitter
50x Elite Drone AI
75x Drone Coronary Unit
120x Oscillator Capacitor Unit
125x Drone Cerebral Fragment
125x Drone Tactical Limb
150x Drone Epidermal Shielding Chunk
200x Morphite
350x Drone Capillary Fluid
500x Photon Microprocessor
500x Crystalline Carbonide Armor Plate
600x Drone Synaptic Relay Wiring
Skills:
Graviton Physics I
Electronic Engineering I
Drones II
Industry V
Outcome:
1x Prototype 'Pluto' Ice Harvesting Drone (93145)
BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:5x
Materials:
1x 22229
10x 28578
15x 11481
15x 11547
20x 11531
45x 11535
45x 11556
50x 21815
75x 28366
120x 11553
125x 28363
125x 28364
150x 28365
200x 11399
350x 28362
500x 11541
500x 11545
600x 28361
Skills:
11446 I
11453 I
3436 II
3380 V
Outcome:
1x 93145
94072 - Salvation Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 55 days, 13:20:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
1x Archon
100x R.A.M.- Starship Tech
500x Capital Linear Shield Emitter
500x Capital Tungsten Carbide Armor Plate
1000x Capital Fusion Thruster
1000x Capital Nanoelectrical Microprocessor
1000x Capital Radar Sensor Cluster
1000x Capital Tesseract Capacitor Unit
1500x Capital Antimatter Reactor Unit
2000x Construction Blocks
4000x Morphite
Skills:
High Energy Physics I
Amarr Starship Engineering I
Advanced Capital Ship Construction I
Industry V
Outcome:
1x Salvation (92822)
BP Price: 0 ISK
Build Time: 55 days, 13:20:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x 23757
100x 11478
500x 29067
500x 29109
1000x 29053
1000x 29073
1000x 29095
1000x 29103
1500x 29039
2000x 3828
4000x 11399
Skills:
11433 I
11444 I
77725 I
3380 V
Outcome:
1x 92822
94073 - Simurgh Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 55 days, 13:20:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
1x Chimera
100x R.A.M.- Starship Tech
500x Capital Sustained Shield Emitter
500x Capital Titanium Diborite Armor Plate
1000x Capital Gravimetric Sensor Cluster
1000x Capital Magpulse Thruster
1000x Capital Quantum Microprocessor
1000x Capital Scalar Capacitor Unit
1500x Capital Graviton Reactor Unit
2000x Construction Blocks
4000x Morphite
Skills:
High Energy Physics I
Caldari Starship Engineering I
Advanced Capital Ship Construction I
Industry V
Outcome:
1x Simurgh (92823)
BP Price: 0 ISK
Build Time: 55 days, 13:20:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x 23915
100x 11478
500x 29101
500x 29107
1000x 29055
1000x 29071
1000x 29093
1000x 29097
1500x 29059
2000x 3828
4000x 11399
Skills:
11433 I
11454 I
77725 I
3380 V
Outcome:
1x 92823
94074 - Gaia Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 55 days, 13:20:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
1x Thanatos
100x R.A.M.- Starship Tech
500x Capital Crystalline Carbonide Armor Plate
500x Capital Pulse Shield Emitter
1000x Capital Ion Thruster
1000x Capital Magnetometric Sensor Cluster
1000x Capital Oscillator Capacitor Unit
1000x Capital Photon Microprocessor
2000x Construction Blocks
2000x Capital Fusion Reactor Unit
4000x Morphite
Skills:
High Energy Physics I
Gallente Starship Engineering I
Advanced Capital Ship Construction I
Industry V
Outcome:
1x Gaia (92824)
BP Price: 0 ISK
Build Time: 55 days, 13:20:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x 23911
100x 11478
500x 29041
500x 29091
1000x 29061
1000x 29069
1000x 29081
1000x 29085
2000x 3828
2000x 29051
4000x 11399
Skills:
11433 I
11450 I
77725 I
3380 V
Outcome:
1x 92824
94075 - Ymir Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 55 days, 13:20:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
1x Nidhoggur
100x R.A.M.- Starship Tech
500x Capital Deflection Shield Emitter
500x Capital Fernite Carbide Composite Armor Plate
1000x Capital Electrolytic Capacitor Unit
1000x Capital Ladar Sensor Cluster
1000x Capital Nanomechanical Microprocessor
1000x Capital Plasma Thruster
2000x Construction Blocks
2000x Capital Nuclear Reactor Unit
4000x Morphite
Skills:
High Energy Physics I
Minmatar Starship Engineering I
Advanced Capital Ship Construction I
Industry V
Outcome:
1x Ymir (92825)
BP Price: 0 ISK
Build Time: 55 days, 13:20:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x 24483
100x 11478
500x 29043
500x 29049
1000x 29045
1000x 29065
1000x 29075
1000x 29089
2000x 3828
2000x 29079
4000x 11399
Skills:
11433 I
11445 I
77725 I
3380 V
Outcome:
1x 92825
Reprocessing (30 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff
92565 - Raspite X-Grade (Raspite) No reprocessing data found. 1000x Tritanium
750x Pyerite
10x Crystalline Raspite
1000x 34
750x 35
10x 92569
92566 - Polycrase X-Grade (Polycrase) No reprocessing data found. 1000x Tritanium
750x Pyerite
10x Crystalline Polycrase
1000x 34
750x 35
10x 92570
92567 - Moissanite X-Grade (Moissanite) No reprocessing data found. 1000x Tritanium
750x Pyerite
10x Crystalline Moissanite
1000x 34
750x 35
10x 92571
92568 - Kangite X-Grade (Kangite) No reprocessing data found. 1000x Tritanium
750x Pyerite
10x Crystalline Kangite
1000x 34
750x 35
10x 92572
92818 - Compressed Raspite X-Grade (Raspite) No reprocessing data found. 1000x Tritanium
750x Pyerite
10x Crystalline Raspite
1000x 34
750x 35
10x 92569
92819 - Compressed Polycrase X-Grade (Polycrase) No reprocessing data found. 1000x Tritanium
750x Pyerite
10x Crystalline Polycrase
1000x 34
750x 35
10x 92570
92820 - Compressed Moissanite X-Grade (Moissanite) No reprocessing data found. 1000x Tritanium
750x Pyerite
10x Crystalline Moissanite
1000x 34
750x 35
10x 92571
92821 - Compressed Kangite X-Grade (Kangite) No reprocessing data found. 1000x Tritanium
750x Pyerite
10x Crystalline Kangite
1000x 34
750x 35
10x 92572
92822 - Salvation (Command Carrier) No reprocessing data found. 2000x Construction Blocks
4000x Morphite
4x Capital Propulsion Engine
4x Capital Sensor Cluster
6x Capital Armor Plates
3x Capital Capacitor Battery
3x Capital Power Generator
3x Capital Shield Emitter
4x Capital Jump Drive
12x Capital Drone Bay
3x Capital Computer System
4x Capital Construction Parts
6x Capital Ship Maintenance Bay
3x Capital Corporate Hangar Bay
1500x Capital Antimatter Reactor Unit
1000x Capital Fusion Thruster
500x Capital Linear Shield Emitter
1000x Capital Nanoelectrical Microprocessor
1000x Capital Radar Sensor Cluster
1000x Capital Tesseract Capacitor Unit
500x Capital Tungsten Carbide Armor Plate
2000x 3828
4000x 11399
4x 21009
4x 21013
6x 21017
3x 21019
3x 21021
3x 21023
4x 21025
12x 21029
3x 21035
4x 21037
6x 24558
3x 24560
1500x 29039
1000x 29053
500x 29067
1000x 29073
1000x 29095
1000x 29103
500x 29109
92823 - Simurgh (Command Carrier) No reprocessing data found. 2000x Construction Blocks
4000x Morphite
4x Capital Propulsion Engine
3x Capital Sensor Cluster
3x Capital Armor Plates
3x Capital Capacitor Battery
3x Capital Power Generator
6x Capital Shield Emitter
4x Capital Jump Drive
12x Capital Drone Bay
4x Capital Computer System
4x Capital Construction Parts
6x Capital Ship Maintenance Bay
3x Capital Corporate Hangar Bay
1000x Capital Gravimetric Sensor Cluster
1500x Capital Graviton Reactor Unit
1000x Capital Magpulse Thruster
1000x Capital Quantum Microprocessor
1000x Capital Scalar Capacitor Unit
500x Capital Sustained Shield Emitter
500x Capital Titanium Diborite Armor Plate
2000x 3828
4000x 11399
4x 21009
3x 21013
3x 21017
3x 21019
3x 21021
6x 21023
4x 21025
12x 21029
4x 21035
4x 21037
6x 24558
3x 24560
1000x 29055
1500x 29059
1000x 29071
1000x 29093
1000x 29097
500x 29101
500x 29107
92824 - Gaia (Command Carrier) No reprocessing data found. 2000x Construction Blocks
4000x Morphite
4x Capital Propulsion Engine
4x Capital Sensor Cluster
6x Capital Armor Plates
3x Capital Capacitor Battery
3x Capital Power Generator
3x Capital Shield Emitter
4x Capital Jump Drive
12x Capital Drone Bay
3x Capital Computer System
4x Capital Construction Parts
6x Capital Ship Maintenance Bay
3x Capital Corporate Hangar Bay
500x Capital Crystalline Carbonide Armor Plate
2000x Capital Fusion Reactor Unit
1000x Capital Ion Thruster
1000x Capital Magnetometric Sensor Cluster
1000x Capital Oscillator Capacitor Unit
1000x Capital Photon Microprocessor
500x Capital Pulse Shield Emitter
2000x 3828
4000x 11399
4x 21009
4x 21013
6x 21017
3x 21019
3x 21021
3x 21023
4x 21025
12x 21029
3x 21035
4x 21037
6x 24558
3x 24560
500x 29041
2000x 29051
1000x 29061
1000x 29069
1000x 29081
1000x 29085
500x 29091
92825 - Ymir (Command Carrier) No reprocessing data found. 2000x Construction Blocks
4000x Morphite
4x Capital Propulsion Engine
3x Capital Sensor Cluster
3x Capital Armor Plates
3x Capital Capacitor Battery
3x Capital Power Generator
6x Capital Shield Emitter
4x Capital Jump Drive
12x Capital Drone Bay
4x Capital Computer System
4x Capital Construction Parts
6x Capital Ship Maintenance Bay
3x Capital Corporate Hangar Bay
500x Capital Deflection Shield Emitter
1000x Capital Electrolytic Capacitor Unit
500x Capital Fernite Carbide Composite Armor Plate
1000x Capital Ladar Sensor Cluster
1000x Capital Nanomechanical Microprocessor
2000x Capital Nuclear Reactor Unit
1000x Capital Plasma Thruster
2000x 3828
4000x 11399
4x 21009
3x 21013
3x 21017
3x 21019
3x 21021
6x 21023
4x 21025
12x 21029
4x 21035
4x 21037
6x 24558
3x 24560
500x 29043
1000x 29045
500x 29049
1000x 29065
1000x 29075
2000x 29079
1000x 29089
93143 - Prototype 'Pluto' Mining Drone (Mining Drone) No reprocessing data found. 38970x Tritanium
23079x Pyerite
13236x Mexallon
1687x Isogen
1462x Nocxium
60x Zydrine
548x Megacyte
8x Electronic Parts
88x Mechanical Parts
30x Miniature Electronics
273x Morphite
20x Ion Thruster
45x Magnetometric Sensor Cluster
500x Photon Microprocessor
500x Crystalline Carbonide Armor Plate
15x Fusion Reactor Unit
120x Oscillator Capacitor Unit
45x Pulse Shield Emitter
83x Laser Focusing Crystals
50x Elite Drone AI
600x Drone Synaptic Relay Wiring
350x Drone Capillary Fluid
125x Drone Cerebral Fragment
125x Drone Tactical Limb
150x Drone Epidermal Shielding Chunk
75x Drone Coronary Unit
38970x 34
23079x 35
13236x 36
1687x 37
1462x 38
60x 39
548x 40
8x 3687
88x 3689
30x 9842
273x 11399
20x 11531
45x 11535
500x 11541
500x 11545
15x 11547
120x 11553
45x 11556
83x 11689
50x 21815
600x 28361
350x 28362
125x 28363
125x 28364
150x 28365
75x 28366
93145 - Prototype 'Pluto' Ice Harvesting Drone (Mining Drone) No reprocessing data found. 37470x Tritanium
17250x Pyerite
8101x Mexallon
1547x Isogen
597x Nocxium
360x Zydrine
532x Megacyte
30x Electronic Parts
110x Mechanical Parts
30x Miniature Electronics
265x Morphite
20x Ion Thruster
45x Magnetometric Sensor Cluster
523x Photon Microprocessor
500x Crystalline Carbonide Armor Plate
15x Fusion Reactor Unit
120x Oscillator Capacitor Unit
45x Pulse Shield Emitter
80x Laser Focusing Crystals
50x Elite Drone AI
600x Drone Synaptic Relay Wiring
350x Drone Capillary Fluid
125x Drone Cerebral Fragment
125x Drone Tactical Limb
150x Drone Epidermal Shielding Chunk
75x Drone Coronary Unit
37470x 34
17250x 35
8101x 36
1547x 37
597x 38
360x 39
532x 40
30x 3687
110x 3689
30x 9842
265x 11399
20x 11531
45x 11535
523x 11541
500x 11545
15x 11547
120x 11553
45x 11556
80x 11689
50x 21815
600x 28361
350x 28362
125x 28363
125x 28364
150x 28365
75x 28366
93838 - Caldari Navy Large Remote Shield Booster (Remote Shield Booster) No reprocessing data found. 4318x Tritanium
3256x Pyerite
1x Mexallon
4318x 34
3256x 35
1x 36
93839 - Republic Fleet Large Remote Shield Booster (Remote Shield Booster) No reprocessing data found. 4318x Tritanium
3256x Pyerite
1x Mexallon
4318x 34
3256x 35
1x 36
93840 - Imperial Navy Large Remote Armor Repairer (Remote Armor Repairer) No reprocessing data found. 4318x Tritanium
3256x Pyerite
1x Mexallon
4318x 34
3256x 35
1x 36
93841 - Federation Navy Large Remote Armor Repairer (Remote Armor Repairer) No reprocessing data found. 4318x Tritanium
3256x Pyerite
1x Mexallon
4318x 34
3256x 35
1x 36
93908 - Caldari Navy Missile Guidance Enhancer (Missile Guidance Enhancer) No reprocessing data found. 538x Tritanium
88x Pyerite
369x Mexallon
1x Isogen
4x Nocxium
538x 34
88x 35
369x 36
1x 37
4x 38
93909 - Republic Fleet Missile Guidance Enhancer (Missile Guidance Enhancer) No reprocessing data found. 538x Tritanium
88x Pyerite
369x Mexallon
1x Isogen
4x Nocxium
538x 34
88x 35
369x 36
1x 37
4x 38
93913 - Imperial Navy 'Atonement' Tracking Enhancer (Tracking Enhancer) No reprocessing data found. 538x Tritanium
88x Pyerite
369x Mexallon
1x Isogen
4x Nocxium
538x 34
88x 35
369x 36
1x 37
4x 38
93963 - 'Aergia' Hobgoblin SW-300 (Stasis Webifying Drone) No reprocessing data found. 951x Tritanium
7x Pyerite
7x Mexallon
4x Nocxium
951x 34
7x 35
7x 36
4x 38
93998 - Federation Navy 'Argyreos' Magnetic Field Stabilizer (Magnetic Field Stabilizer) No reprocessing data found. 7245x Tritanium
1313x Pyerite
7245x 34
1313x 35
94020 - Federation Navy 'Khryseos' Magnetic Field Stabilizer (Magnetic Field Stabilizer) No reprocessing data found. 7245x Tritanium
1313x Pyerite
7245x 34
1313x 35
94058 - Imperial Navy 'Neophyte' Heat Sink (Heat Sink) No reprocessing data found. 304x Tritanium
143x Mexallon
1x Isogen
1x Zydrine
304x 34
143x 36
1x 37
1x 39
94060 - Imperial Navy 'Disciple' Heat Sink (Heat Sink) No reprocessing data found. 304x Tritanium
143x Mexallon
1x Isogen
1x Zydrine
304x 34
143x 36
1x 37
1x 39
94063 - Caldari Navy Missile Guidance Computer (Missile Guidance Computer) No reprocessing data found. 949x Tritanium
2x Megacyte
949x 34
2x 40
94064 - Republic Fleet Missile Guidance Computer (Missile Guidance Computer) No reprocessing data found. 949x Tritanium
2x Megacyte
949x 34
2x 40
94065 - Republic Fleet Mining Survey Chipset (Mining Survey Chipset) No reprocessing data found. 1111x Tritanium 1111x 34
94067 - Caldari Navy Signal Distortion Amplifier (ECM Stabilizer) No reprocessing data found. 676x Tritanium
318x Mexallon
2x Isogen
6x Zydrine
2x Megacyte
676x 34
318x 36
2x 37
6x 39
2x 40

Traits (18 Entries)
TypeID, Group, & Name Singularity_Previous Singularity_Next Diff
17720 - Cynabal
(Cruiser)
Gallente Cruiser bonuses (per skill level):
  • 10% bonus to Medium Projectile Turret falloff


Minmatar Cruiser bonuses (per skill level):
  • 10% bonus to Medium Projectile Turret damage


Role Bonus:
  • 25% bonus to Medium Projectile Turret rate of fire
  • 25% bonus to warp speed and warp acceleration
Gallente Cruiser bonuses (per skill level):
  • 10% bonus to Medium Projectile Turret falloff


Minmatar Cruiser bonuses (per skill level):
  • 10% bonus to Medium Projectile Turret damage


Role Bonus:
  • 25% bonus to Medium Projectile Turret rate of fire
  • 50% bonus to warp speed and warp acceleration
  • 75% reduction in projectile weapon reload time
Gallente Cruiser bonuses (per skill level):
10% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> falloff

Minmatar Cruiser bonuses (per skill level):
10% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> damage

Role Bonus:
25% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> rate of fire
250% bonus to warp speed and warp acceleration
75% reduction in projectile weapon reload time
17738 - Machariel
(Battleship)
Gallente Battleship bonuses (per skill level):
  • 7.5% bonus to Large Projectile Turret falloff


Minmatar Battleship bonuses (per skill level):
  • 5% bonus to Large Projectile Turret damage


Role Bonus:
  • 25% bonus to Large Projectile Turret rate of fire
  • 25% bonus to warp speed and warp acceleration
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Gallente Battleship bonuses (per skill level):
  • 7.5% bonus to Large Projectile Turret falloff


Minmatar Battleship bonuses (per skill level):
  • 5% bonus to Large Projectile Turret damage


Role Bonus:
  • 25% bonus to Large Projectile Turret rate of fire
  • 25% bonus to warp speed and warp acceleration
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
  • 75% reduction in projectile weapon reload time
Gallente Battleship bonuses (per skill level):
7.5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> falloff

Minmatar Battleship bonuses (per skill level):
5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> damage

Role Bonus:
25% bonus to <a href=showinfo:3308>Large Projectile Turret</a> rate of fire
25% bonus to warp speed and warp acceleration
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints

75% reduction in projectile weapon reload time
17932 - Dramiel
(Frigate)
Gallente Frigate bonuses (per skill level):
  • 7.5% bonus to Small Projectile Turret tracking speed


Minmatar Frigate bonuses (per skill level):
  • 10% bonus to Small Projectile Turret falloff


Role Bonus:
  • 100% bonus to Small Projectile Turret damage
  • 25% bonus to warp speed and warp acceleration
Gallente Frigate bonuses (per skill level):
  • 7.5% bonus to Small Projectile Turret tracking speed


Minmatar Frigate bonuses (per skill level):
  • 10% bonus to Small Projectile Turret falloff


Role Bonus:
  • 100% bonus to Small Projectile Turret damage
  • 50% bonus to warp speed and warp acceleration
  • 75% reduction in projectile weapon reload time
Gallente Frigate bonuses (per skill level):
7.5% bonus to <a href=showinfo:3302>Small Projectile Turret</a> tracking speed

Minmatar Frigate bonuses (per skill level):
10% bonus to <a href=showinfo:3302>Small Projectile Turret</a> falloff

Role Bonus:
100% bonus to <a href=showinfo:3302>Small Projectile Turret</a> damage
250% bonus to warp speed and warp acceleration
75% reduction in projectile weapon reload time
22430 - Sin
(Black Ops)
Black Ops bonuses (per skill level):
  • 10% bonus to Warp Scrambler range
  • 7.5% bonus to Drone tracking and optimal range
  • 1+ scramble strength to all Warp Scramblers


Gallente Battleship bonuses (per skill level):
  • 20% bonus to Large Hybrid Turret damage
  • 10% bonus to Drone hitpoints and damage


Role Bonus:
  • Can fit Cynosural Field Generator, Covert Cynosural Field Generator, and Covert Jump Portal Generator modules
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 75% reduction to effective distance traveled for jump fatigue
  • 50% reduction in Cynosural Field Generator and Covert Cynosural Field Generator duration
  • 650% bonus to ship max velocity when using Cloaking Devices
  • 5% additional bonus to Reinforced Bulkhead hitpoints
  • Sin bonuses do not apply to Warp Disruptors
Black Ops bonuses (per skill level):
  • 10% bonus to Warp Scrambler range
  • 7.5% bonus to Drone tracking and optimal range
  • 1+ scramble strength to all Warp Scramblers


Gallente Battleship bonuses (per skill level):
  • 20% bonus to Large Hybrid Turret damage
  • 10% bonus to Drone hitpoints and damage


Role Bonus:
  • Can fit Cynosural Field Generator, Covert Cynosural Field Generator, and Covert Jump Portal Generator modules
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 75% reduction to effective distance traveled for jump fatigue
  • 50% reduction in Cynosural Field Generator and Covert Cynosural Field Generator duration
  • 650% bonus to ship max velocity when using Cloaking Devices
  • 5% additional bonus to Reinforced Bulkhead hitpoints
  • Sin bonuses do not apply to Warp Disruptors
Black Ops bonuses (per skill level):
10% bonus to <a href=showinfo:
3436447>Warp Scrambler</a> range
7.5% bonus to <a href=showinfo:3436>Drone</a> tracking and optimal range
1+ scramble strength to all <a href=showinfo:447>Warp Scramblers</a>

Gallente Battleship bonuses (per skill level):
20% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> damage
10% bonus to <a href=showinfo:3436>Drone</a> hitpoints and damage

Role Bonus:
Can fit <a href=showinfo:21096>Cynosural Field Generator</a>, <a href=showinfo:28646>Covert Cynosural Field Generator</a>, and <a href=showinfo:28652>Covert Jump Portal Generator</a> modules
No targeting delay after <a href=showinfo:11579>Cloaking Device</a> deactivation
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in <a href=showinfo:21096>Cynosural Field Generator</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a> duration
650% bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a>
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
Sin bonuses do not apply to <a href=showinfo:3242>Warp Disruptors</a>
22468 - Claymore
(Command Ship)
Command Ships bonuses (per skill level):
  • 5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire
  • 10% bonus to Heavy Missile and Heavy Assault Missile velocity
  • 3% bonus to Shield Command and Skirmish Command burst strength and duration


Minmatar Battlecruiser bonuses (per skill level):
  • 5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire
  • 4% bonus to all shield resistances


Role Bonus:
  • Can use two Command Burst modules
  • 100% bonus to Command Burst area of effect range
Command Ships bonuses (per skill level):
  • 5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire
  • 10% bonus to Heavy Missile and Heavy Assault Missile velocity
  • 3% bonus to Shield Command and Skirmish Command burst strength and duration


Minmatar Battlecruiser bonuses (per skill level):
  • 7.5% bonus to Heavy Missile and Heavy Assault Missile damage
  • 4% bonus to all shield resistances


Role Bonus:
  • Can use two Command Burst modules
  • 100% bonus to Command Burst area of effect range
Command Ships bonuses (per skill level):
5% bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launcher rate of fire
10% bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> velocity
3% bonus to <a href=showinfo:3350>Shield Command</a> and <a href=showinfo:3349>Skirmish Command</a> burst strength and duration

Minmatar Battlecruiser bonuses (per skill level):
7.5% bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launcher rate of firdamage
4% bonus to all shield resistances

Role Bonus:
Can use two <a href=showinfo:3348>Command Burst</a> modules
100% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
32305 - Armageddon Navy Issue
(Battleship)
Amarr Battleship bonuses (per skill level):
  • 10% bonus to Large Energy Turret, Rapid Heavy Missile, Cruise Missile and Torpedo damage
  • 10% bonus to Drone hitpoints and damage
  • 10% bonus to Energy Nosferatu and Energy Neutralizer optimal range


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Amarr Battleship bonuses (per skill level):
  • 10% bonus to Large Energy Turret, Rapid Heavy Missile, Cruise Missile and Torpedo damage
  • 10% bonus to Drone hitpoints and damage
  • 10% bonus to Energy Nosferatu and Energy Neutralizer optimal range
  • 5% bonus to Energy Nosferatu and Energy Neutralizer falloff range


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Amarr Battleship bonuses (per skill level):
10% bonus to <a href=showinfo:3309>Large Energy Turret</a>, Rapid <a href=showinfo:3324>Heavy Missile</a>, <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> damage
10% bonus to <a href=showinfo:3436>Drone</a> hitpoints and damage
10% bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> optimal
range
5% bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> falloff
range

Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
33395 - Moracha
(Force Recon Ship)
Recon Ships bonuses (per skill level):
  • 30% bonus to Stasis Webifier optimal range
  • 20% reduction in Cloaking Devices CPU requirement


Gallente Cruiser bonuses (per skill level):
  • 15% bonus to Medium Projectile Turret falloff


Minmatar Cruiser bonuses (per skill level):
  • 30% bonus to Medium Projectile Turret damage


Role Bonus:
  • Can fit Covert Ops Cloaking Device, Cynosural Field Generator, and Covert Cynosural Field Generator modules
  • 25% bonus to Medium Projectile Turret rate of fire
Recon Ships bonuses (per skill level):
  • 30% bonus to Stasis Webifier optimal range
  • 20% reduction in Cloaking Devices CPU requirement


Gallente Cruiser bonuses (per skill level):
  • 15% bonus to Medium Projectile Turret falloff


Minmatar Cruiser bonuses (per skill level):
  • 30% bonus to Medium Projectile Turret damage


Role Bonus:
  • Can fit Covert Ops Cloaking Device, Cynosural Field Generator, and Covert Cynosural Field Generator modules
  • 25% bonus to Medium Projectile Turret rate of fire
  • 50% bonus to warp speed and warp acceleration
  • 75% reduction in projectile weapon reload time
Recon Ships bonuses (per skill level):
30% bonus to <a href=showinfo:526>Stasis Webifier</a> optimal range
20% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement

Gallente Cruiser bonuses (per skill level):
15% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> falloff

Minmatar Cruiser bonuses (per skill level):
30% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> damage

Role Bonus:
Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a>, <a href=showinfo:21096>Cynosural Field Generator</a>, and <a href=showinfo:28646>Covert Cynosural Field Generator</a> modules
25% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> rate of fire

50% bonus to warp speed and warp acceleration
75% reduction in projectile weapon reload time
33397 - Chremoas
(Covert Ops)
Covert Ops bonuses (per skill level):
  • 20% reduction in Cloaking Devices CPU requirement
  • 10% bonus to Core and Combat Scanner Probe strength


Gallente Frigate bonuses (per skill level):
  • 15% bonus to Small Projectile Turret tracking speed


Minmatar Frigate bonuses (per skill level):
  • 10% bonus to Small Projectile Turret optimal range and falloff


Role Bonus:
  • 200% bonus to Small Projectile Turret damage
  • 10+ bonus to Relic and Data Analyzer virus strength
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 60% bonus to warp speed and warp acceleration
Covert Ops bonuses (per skill level):
  • 20% reduction in Cloaking Devices CPU requirement
  • 10% bonus to Core and Combat Scanner Probe strength


Gallente Frigate bonuses (per skill level):
  • 15% bonus to Small Projectile Turret tracking speed


Minmatar Frigate bonuses (per skill level):
  • 10% bonus to Small Projectile Turret optimal range and falloff


Role Bonus:
  • 200% bonus to Small Projectile Turret damage
  • 10+ bonus to Relic and Data Analyzer virus strength
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 140% bonus to warp speed and warp acceleration
  • 75% reduction in projectile weapon reload time
Covert Ops bonuses (per skill level):
20% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement
10% bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength

Gallente Frigate bonuses (per skill level):
15% bonus to <a href=showinfo:3302>Small Projectile Turret</a> tracking speed

Minmatar Frigate bonuses (per skill level):
10% bonus to <a href=showinfo:3302>Small Projectile Turret</a> optimal range and falloff

Role Bonus:
200% bonus to <a href=showinfo:3302>Small Projectile Turret</a> damage
10+ bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength
Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a>
No targeting delay after <a href=showinfo:11579>Cloaking Device</a> deactivation
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
6140% bonus to warp speed and warp acceleration
75% reduction in projectile weapon reload time
37455 - Griffin Navy Issue
(Frigate)
Caldari Frigate bonuses (per skill level):
  • 20% bonus to Small Hybrid Turret damage
  • 10% bonus to ECM Drone jam duration


Misc bonus:
  • -85% penalty to Drone damage
  • -50% reduction in Drone hitpoints and control range
Caldari Frigate bonuses (per skill level):
  • 20% bonus to Small Hybrid Turret damage
  • 10% bonus to ECM Drone jam duration


Misc bonus:
  • -70% penalty to Drone damage
  • -50% reduction in Drone hitpoints and control range
Caldari Frigate bonuses (per skill level):
20% bonus to <a href=showinfo:3301>Small Hybrid Turret</a> damage
10% bonus to <a href=showinfo:3436>ECM Drone</a> jam duration

Misc bonus:
-
8570% penalty to <a href=showinfo:3436>Drone</a> damage
-50% reduction in <a href=showinfo:3436>Drone</a> hitpoints and control range
73795 - Cormorant Navy Issue
(Destroyer)
Caldari Destroyer bonuses (per skill level):
  • 5% bonus to Small Hybrid Turret damage
  • 10% bonus to Small Hybrid Turret optimal range
  • 10% bonus to Shield Booster amount


Role Bonus:
  • 50% bonus to Small Hybrid Turret optimal range and falloff
Caldari Destroyer bonuses (per skill level):
  • 7.5% bonus to Small Hybrid Turret damage
  • 10% bonus to Small Hybrid Turret optimal range
  • 10% bonus to Shield Booster amount


Role Bonus:
  • 50% bonus to Small Hybrid Turret optimal range and falloff
Caldari Destroyer bonuses (per skill level):
7.5% bonus to <a href=showinfo:3301>Small Hybrid Turret</a> damage
10% bonus to <a href=showinfo:3301>Small Hybrid Turret</a> optimal range
10% bonus to <a href=showinfo:3416>Shield Booster</a> amount

Role Bonus:
50% bonus to <a href=showinfo:3301>Small Hybrid Turret</a> optimal range and falloff
78333 - Mekubal
(Destroyer)
Gallente Destroyer bonuses (per skill level):
  • 7.5% bonus to Small Projectile Turret tracking speed


Minmatar Destroyer bonuses (per skill level):
  • 10% bonus to Small Projectile Turret falloff


Role Bonus:
  • 100% bonus to Small Projectile Turret damage
  • 50% bonus to Small Projectile Turret falloff
  • 25% bonus to warp speed and warp acceleration
Gallente Destroyer bonuses (per skill level):
  • 7.5% bonus to Small Projectile Turret tracking speed


Minmatar Destroyer bonuses (per skill level):
  • 10% bonus to Small Projectile Turret falloff


Role Bonus:
  • 100% bonus to Small Projectile Turret damage
  • 50% bonus to Small Projectile Turret falloff
  • 50% bonus to warp speed and warp acceleration
  • 75% reduction in projectile weapon reload time
Gallente Destroyer bonuses (per skill level):
7.5% bonus to <a href=showinfo:3302>Small Projectile Turret</a> tracking speed

Minmatar Destroyer bonuses (per skill level):
10% bonus to <a href=showinfo:3302>Small Projectile Turret</a> falloff

Role Bonus:
100% bonus to <a href=showinfo:3302>Small Projectile Turret</a> damage
50% bonus to <a href=showinfo:3302>Small Projectile Turret</a> falloff
250% bonus to warp speed and warp acceleration
75% reduction in projectile weapon reload time
78369 - Khizriel
(Combat Battlecruiser)
Gallente Battlecruiser bonuses (per skill level):
  • 10% bonus to Medium Projectile Turret falloff


Minmatar Battlecruiser bonuses (per skill level):
  • 5% bonus to Medium Projectile Turret damage


Role Bonus:
  • Can use one Command Burst module
  • 25% bonus to Medium Projectile Turret rate of fire
  • 25% bonus to warp speed and warp acceleration
  • 50% bonus to Command Burst area of effect range
  • 25% bonus to Medium Projectile Turret optimal range and falloff
Gallente Battlecruiser bonuses (per skill level):
  • 10% bonus to Medium Projectile Turret falloff


Minmatar Battlecruiser bonuses (per skill level):
  • 5% bonus to Medium Projectile Turret damage


Role Bonus:
  • Can use one Command Burst module
  • 25% bonus to Medium Projectile Turret rate of fire
  • 25% bonus to warp speed and warp acceleration
  • 50% bonus to Command Burst area of effect range
  • 25% bonus to Medium Projectile Turret optimal range and falloff
  • 75% reduction in projectile weapon reload time
Gallente Battlecruiser bonuses (per skill level):
10% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> falloff

Minmatar Battlecruiser bonuses (per skill level):
5% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> damage

Role Bonus:
Can use one <a href=showinfo:3348>Command Burst</a> module
25% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> rate of fire
25% bonus to warp speed and warp acceleration
50% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
25% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> optimal range and falloff

75% reduction in projectile weapon reload time
78576 - Azariel
(Titan)
Gallente Titan bonuses (per skill level):
  • 6+ bonus to ship warp core strength
  • 10% bonus to Capital Projectile Turret falloff
  • 5% bonus to Capital Projectile Turret tracking speed


Minmatar Titan bonuses (per skill level):
  • 6+ bonus to ship warp core strength
  • 200% bonus to Capital Projectile Turret damage
  • 5% bonus to Capital Projectile Turret rate of fire


Role Bonus:
  • Can fit a Doomsday module
  • Can fit a Phenomena Generator module
  • Can fit a Jump Portal Generator module
  • Can fit a Clone Vat Bay module
  • Can use three Command Burst modules
  • 25% bonus to warp speed and warp acceleration
  • 200% bonus to Command Burst area of effect range
  • 500% bonus to Armor Plates and Shield Extenders
  • 80% bonus to Sensor Dampener resistance
  • 80% bonus to Weapon Disruption resistance
  • 80% bonus to Stasis effect resistance
  • 80% increase to Remote Electronic Assistance impedance
  • 5x penalty to Entosis Link duration
Gallente Titan bonuses (per skill level):
  • 6+ bonus to ship warp core strength
  • 10% bonus to Capital Projectile Turret falloff
  • 5% bonus to Capital Projectile Turret tracking speed


Minmatar Titan bonuses (per skill level):
  • 6+ bonus to ship warp core strength
  • 200% bonus to Capital Projectile Turret damage
  • 5% bonus to Capital Projectile Turret rate of fire


Role Bonus:
  • Can fit a Doomsday module
  • Can fit a Phenomena Generator module
  • Can fit a Jump Portal Generator module
  • Can fit a Clone Vat Bay module
  • Can use three Command Burst modules
  • 25% bonus to warp speed and warp acceleration
  • 200% bonus to Command Burst area of effect range
  • 500% bonus to Armor Plates and Shield Extenders
  • 80% bonus to Sensor Dampener resistance
  • 80% bonus to Weapon Disruption resistance
  • 80% bonus to Stasis effect resistance
  • 80% increase to Remote Electronic Assistance impedance
  • 5x penalty to Entosis Link duration
  • 75% reduction in projectile weapon reload time
Gallente Titan bonuses (per skill level):
6+ bonus to ship warp core strength
10% bonus to <a href=showinfo:21667>Capital Projectile Turret</a> falloff
5% bonus to <a href=showinfo:21667>Capital Projectile Turret</a> tracking speed

Minmatar Titan bonuses (per skill level):
6+ bonus to ship warp core strength
200% bonus to <a href=showinfo:21667>Capital Projectile Turret</a> damage
5% bonus to <a href=showinfo:21667>Capital Projectile Turret</a> rate of fire

Role Bonus:
Can fit a <a href=showinfo:24563>Doomsday</a> module
Can fit a <a href=showinfo:43728>Phenomena Generator</a> module
Can fit a <a href=showinfo:23953>Jump Portal Generator</a> module
Can fit a <a href=showinfo:23735>Clone Vat Bay</a> module
Can use three <a href=showinfo:3348>Command Burst</a> modules
25% bonus to warp speed and warp acceleration
200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
500% bonus to Armor Plates and Shield Extenders
80% bonus to Sensor Dampener resistance
80% bonus to Weapon Disruption resistance
80% bonus to Stasis effect resistance
80% increase to Remote Electronic Assistance impedance
5x penalty to <a href=showinfo:34593>Entosis Link</a> duration

75% reduction in projectile weapon reload time
87381 - Sarathiel
(Dreadnought)
Gallente Dreadnought bonuses (per skill level):
  • 10% bonus to Capital Projectile Turret falloff


Minmatar Dreadnought bonuses (per skill level):
  • 10% bonus to Capital Projectile Turret damage


Role Bonus:
  • Can fit a Siege module
  • Can move at 10% normal ship velocity while in siege mode
  • Can fit a Capital Micro Jump Drive
  • Can activate Capital Micro Jump Drive while in siege mode
  • 25% bonus to warp speed and warp acceleration
  • 25% bonus to Capital Projectile Turret damage
  • 5x penalty to Entosis Link cycle time
Gallente Dreadnought bonuses (per skill level):
  • 10% bonus to Capital Projectile Turret falloff


Minmatar Dreadnought bonuses (per skill level):
  • 10% bonus to Capital Projectile Turret damage


Role Bonus:
  • Can fit a Siege module
  • Can move at 10% normal ship velocity while in siege mode
  • Can fit a Capital Micro Jump Drive
  • Can activate Capital Micro Jump Drive while in siege mode
  • 25% bonus to warp speed and warp acceleration
  • 25% bonus to Capital Projectile Turret damage
  • 5x penalty to Entosis Link cycle time
  • 75% reduction in projectile weapon reload time
Gallente Dreadnought bonuses (per skill level):
10% bonus to <a href=showinfo:21667>Capital Projectile Turret</a> falloff

Minmatar Dreadnought bonuses (per skill level):
10% bonus to <a href=showinfo:21667>Capital Projectile Turret</a> damage

Role Bonus:
Can fit a <a href=showinfo:20280>Siege module</a>
Can move at <b>10%</b> normal ship velocity while in siege mode
Can fit a <a href=showinfo:83465>Capital Micro Jump Drive</a>
Can activate <a href=showinfo:83465>Capital Micro Jump Drive</a> while in siege mode
25% bonus to warp speed and warp acceleration
25% bonus to <a href=showinfo:21667>Capital Projectile Turret</a> damage
5x penalty to <a href=showinfo:34593>Entosis Link</a> cycle time

75% reduction in projectile weapon reload time
92822 - Salvation
(Command Carrier)
Amarr Carrier bonuses (per skill level):
  • 4% bonus to all armor resistances
  • 20% bonus to Support Fighter shield hitpoints
  • 10% bonus to Cenobite Support Fighter neutralization strength and optimal range
  • 20% increase in Conduit Jump capacity


Command Carriers bonuses (per skill level):
  • 5% bonus to Armored Command and Information Command burst strength and duration
  • 5% reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up time


Role Bonus:
  • Can fit Integrated Sensor Array
  • Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator
  • Can fit three Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • Can launch Light and Support Fighters
  • Can lock at extended ranges
  • Conduit Jump capable
  • 5x penalty to Entosis Link duration
Amarr Carrier bonuses (per skill level):
4% bonus to all armor resistances
20% bonus to <a href=showinfo:40573>Support Fighter</a> shield hitpoints
10% bonus to Cenobite <a href=showinfo:40573>Support Fighter</a> neutralization strength and optimal range
20% increase in <a href=showinfo:83094>Conduit Jump</a> capacity

Command Carriers bonuses (per skill level):
5% bonus to <a href=showinfo:20494>Armored Command</a> and <a href=showinfo:20495>Information Command</a> burst strength and duration
5% reduction in <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a> spool up time

Role Bonus:
Can fit <a href=showinfo:90475>Integrated Sensor Array</a>
Can fit <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a>
Can fit three <a href=showinfo:3348>Command Burst</a> modules
200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
Can launch <a href=showinfo:40572>Light</a> and <a href=showinfo:40573>Support</a> <a href=showinfo:23069>Fighters</a>
Can lock at extended ranges
<a href=showinfo:83094>Conduit Jump</a> capable
5x penalty to <a href=showinfo:34593>Entosis Link</a> duration
92823 - Simurgh
(Command Carrier)
Caldari Carrier bonuses (per skill level):
  • 4% bonus to all shield resistances
  • 20% bonus to Support Fighter shield hitpoints
  • 10% bonus to Scarab Support Fighter ECM strength and optimal range
  • 20% increase in Conduit Jump capacity


Command Carriers bonuses (per skill level):
  • 5% bonus to Shield Command and Information Command burst strength and duration
  • 5% reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up


Role Bonus:
  • Can fit Integrated Sensor Array
  • Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator
  • Can fit three Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • Can launch Light and Support Fighters
  • Can lock at extended ranges
  • Conduit Jump capable
  • 5x penalty to Entosis Link duration
Caldari Carrier bonuses (per skill level):
4% bonus to all shield resistances
20% bonus to <a href=showinfo:40573>Support Fighter</a> shield hitpoints
10% bonus to Scarab <a href=showinfo:40573>Support Fighter</a> ECM strength and optimal range
20% increase in <a href=showinfo:83094>Conduit Jump</a> capacity

Command Carriers bonuses (per skill level):
5% bonus to <a href=showinfo:3350>Shield Command</a> and <a href=showinfo:20495>Information Command</a> burst strength and duration
5% reduction in <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a> spool up

Role Bonus:
Can fit <a href=showinfo:90475>Integrated Sensor Array</a>
Can fit <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a>
Can fit three <a href=showinfo:3348>Command Burst</a> modules
200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
Can launch <a href=showinfo:40572>Light</a> and <a href=showinfo:40573>Support</a> <a href=showinfo:23069>Fighters</a>
Can lock at extended ranges
<a href=showinfo:83094>Conduit Jump</a> capable
5x penalty to <a href=showinfo:34593>Entosis Link</a> duration
92824 - Gaia
(Command Carrier)
Gallente Carrier bonuses (per skill level):
  • 30% bonus to Support Fighter shield hitpoints
  • 10% bonus to Siren Support Fighter warp disruption range
  • 10% bonus to Siren Support Fighter afterburner speed bonus
  • 20% increase in Conduit Jump capacity


Command Carriers bonuses (per skill level):
  • 5% bonus to Armored Command and Skirmish Command burst strength and duration
  • 5% reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up


Role Bonus:
  • Can fit Integrated Sensor Array
  • Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator
  • Can fit three Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • Can launch Light and Support Fighters
  • Can lock at extended ranges
  • Conduit Jump capable
  • 5x penalty to Entosis Link duration
Gallente Carrier bonuses (per skill level):
30% bonus to <a href=showinfo:40573>Support Fighter</a> shield hitpoints
10% bonus to Siren <a href=showinfo:40573>Support Fighter</a> warp disruption range
10% bonus to Siren <a href=showinfo:40573>Support Fighter</a> afterburner speed bonus
20% increase in <a href=showinfo:83094>Conduit Jump</a> capacity

Command Carriers bonuses (per skill level):
5% bonus to <a href=showinfo:20494>Armored Command</a> and <a href=showinfo:3349>Skirmish Command</a> burst strength and duration
5% reduction in <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a> spool up

Role Bonus:
Can fit <a href=showinfo:90475>Integrated Sensor Array</a>
Can fit <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a>
Can fit three <a href=showinfo:3348>Command Burst</a> modules
200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
Can launch <a href=showinfo:40572>Light</a> and <a href=showinfo:40573>Support</a> <a href=showinfo:23069>Fighters</a>
Can lock at extended ranges
<a href=showinfo:83094>Conduit Jump</a> capable
5x penalty to <a href=showinfo:34593>Entosis Link</a> duration
92825 - Ymir
(Command Carrier)
Minmatar Carrier bonuses (per skill level):
  • 10% bonus to Support Fighter velocity
  • 20% bonus to Support Fighter shield hitpoints
  • 10% bonus to Dromi Support Fighter stasis webification strength and range
  • 20% increase in Conduit Jump capacity


Command Carriers bonuses (per skill level):
  • 5% bonus to Shield Command and Skirmish Command burst strength and duration
  • 5% reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up


Role Bonus:
  • Can fit Integrated Sensor Array
  • Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator
  • Can fit three Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • Can launch Light and Support Fighters
  • Can lock at extended ranges
  • Conduit Jump capable
  • 5x penalty to Entosis Link duration
Minmatar Carrier bonuses (per skill level):
10% bonus to <a href=showinfo:40573>Support Fighter</a> velocity
20% bonus to <a href=showinfo:40573>Support Fighter</a> shield hitpoints
10% bonus to Dromi <a href=showinfo:40573>Support Fighter</a> stasis webification strength and range
20% increase in <a href=showinfo:83094>Conduit Jump</a> capacity

Command Carriers bonuses (per skill level):
5% bonus to <a href=showinfo:3350>Shield Command</a> and <a href=showinfo:3349>Skirmish Command</a> burst strength and duration
5% reduction in <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a> spool up

Role Bonus:
Can fit <a href=showinfo:90475>Integrated Sensor Array</a>
Can fit <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a>
Can fit three <a href=showinfo:3348>Command Burst</a> modules
200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
Can launch <a href=showinfo:40572>Light</a> and <a href=showinfo:40573>Support</a> <a href=showinfo:23069>Fighters</a>
Can lock at extended ranges
<a href=showinfo:83094>Conduit Jump</a> capable
5x penalty to <a href=showinfo:34593>Entosis Link</a> duration
Attributes (30 Entries)
Attribute Name Diff
309 - maxTargetRangeBonus minAttributeID: None => 6205
349 - falloffBonus minAttributeID: None => 6205
351 - maxRangeBonus minAttributeID: None => 6205
566 - scanResolutionBonus minAttributeID: None => 6205
624 - WarpSBonus iconID: 0 => 3759
767 - trackingSpeedBonus minAttributeID: None => 6205
846 - scanStrengthBonus iconID: 0 => 1722
1087 - boosterness iconID: 0 => 3215
3153 - miningWastedVolumeMultiplier iconID: None => 3222
3154 - miningWasteProbability iconID: None => 3222
6053 - miningWasteProbabilityBonus iconID: None => 3222
6090 - boosterMiningCriticalHitChanceBonus attributeID: None => 6090
categoryID: None => 51
dataType: None => 5
defaultValue: None => 0.0
displayNameID: None => 1034698 ("Mining Critical Success Chance Bonus")
displayWhenZero: None => 0
highIsGood: None => 1
iconID: None => 22
name: None => boosterMiningCriticalHitChanceBonus
published: None => 1
stackable: None => 1
tooltipTitleID: None => 1034742
unitID: None => 105
6092 - boosterHackingVirusCoherenceModifier attributeID: None => 6092
categoryID: None => 7
dataType: None => 5
defaultValue: None => 0.0
displayNameID: None => 1034763 ("Virus Coherence Bonus")
displayWhenZero: None => 0
highIsGood: None => 1
iconID: None => 2856
name: None => boosterHackingVirusCoherenceModifier
published: None => 1
stackable: None => 1
tooltipDescriptionID: None => 1034765
tooltipTitleID: None => 1034764
unitID: None => 139
6098 - boosterMinerMaxRangeBonus attributeID: None => 6098
categoryID: None => 51
dataType: None => 5
defaultValue: None => 0.0
displayNameID: None => 1034861 ("Maximum Mining Range Bonus")
displayWhenZero: None => 0
highIsGood: None => 1
iconID: None => 1391
name: None => boosterMinerMaxRangeBonus
published: None => 1
stackable: None => 1
unitID: None => 105
6099 - boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitor attributeID: None => 6099
categoryID: None => 51
dataType: None => 5
defaultValue: None => 0.0
displayNameID: None => 1034892 ("Mining, Ice and Gas Module Duration & Capacitor-use bonus")
displayWhenZero: None => 0
highIsGood: None => 0
iconID: None => 1061
name: None => boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitor
published: None => 1
stackable: None => 1
unitID: None => 105
6125 - boosterMissileDamageBonusPostPercent attributeID: None => 6125
categoryID: None => 30
dataType: None => 5
defaultValue: None => 0.0
displayNameID: None => 1036480 ("Missile Damage Bonus")
displayWhenZero: None => 0
highIsGood: None => 1
iconID: None => 1397
name: None => boosterMissileDamageBonusPostPercent
published: None => 1
stackable: None => 1
unitID: None => 105
6191 - shipBonusCarrierA6 attributeID: None => 6191
categoryID: None => 37
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 1
name: None => shipBonusCarrierA6
published: None => 0
stackable: None => 1
unitID: None => 126
6192 - shipBonusCommandCarrierArmorCommand attributeID: None => 6192
categoryID: None => 37
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 1
name: None => shipBonusCommandCarrierArmorCommand
published: None => 0
stackable: None => 1
6193 - shipBonusCommandCarrierInformationCommand attributeID: None => 6193
categoryID: None => 37
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 1
name: None => shipBonusCommandCarrierInformationCommand
published: None => 0
stackable: None => 1
6194 - shipBonusCommandCarrierSkirmishCommand attributeID: None => 6194
categoryID: None => 37
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 1
name: None => shipBonusCommandCarrierSkirmishCommand
published: None => 0
stackable: None => 1
6195 - shipBonusCommandCarrierShieldCommand attributeID: None => 6195
categoryID: None => 37
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 1
name: None => shipBonusCommandCarrierShieldCommand
published: None => 0
stackable: None => 1
6196 - shipBonusCarrierC6 attributeID: None => 6196
categoryID: None => 37
dataType: None => 5
defaultValue: None => 0.0
description: None => Multiplied by Caldari Carrier skill level.
displayWhenZero: None => 0
highIsGood: None => 1
name: None => shipBonusCarrierC6
published: None => 0
stackable: None => 1
6197 - shipBonusCarrierG7 attributeID: None => 6197
categoryID: None => 37
dataType: None => 5
defaultValue: None => 0.0
description: None => Multiplied by Gallente Carrier skill level.
displayWhenZero: None => 0
highIsGood: None => 1
name: None => shipBonusCarrierG7
published: None => 0
stackable: None => 1
6198 - shipBonusCarrierG6 attributeID: None => 6198
categoryID: None => 37
dataType: None => 5
defaultValue: None => 0.0
description: None => Multiplied by Gallente Carrier skill level.
displayWhenZero: None => 0
highIsGood: None => 1
name: None => shipBonusCarrierG6
published: None => 0
stackable: None => 1
6199 - shipBonusCarrierM6 attributeID: None => 6199
categoryID: None => 37
dataType: None => 5
defaultValue: None => 0.0
description: None => Multiplied by Minmatar Carrier skill level.
displayWhenZero: None => 0
highIsGood: None => 1
name: None => shipBonusCarrierM6
published: None => 0
stackable: None => 1
6200 - shipBonusCarrierM7 attributeID: None => 6200
categoryID: None => 37
dataType: None => 5
defaultValue: None => 0.0
description: None => Multiplied by Minmatar Carrier skill level.
displayWhenZero: None => 0
highIsGood: None => 1
name: None => shipBonusCarrierM7
published: None => 0
stackable: None => 1
6203 - angelCartelProjectileReloadingSpeed attributeID: None => 6203
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 0
name: None => angelCartelProjectileReloadingSpeed
published: None => 1
stackable: None => 1
unitID: None => 105
6205 - ConstantMinusNinetyNine attributeID: None => 6205
dataType: None => 5
defaultValue: None => -99.0
displayWhenZero: None => 0
highIsGood: None => 0
name: None => ConstantMinusNinetyNine
published: None => 0
stackable: None => 0
6207 - shipBonusCommandCarrierCMJDDuration attributeID: None => 6207
categoryID: None => 37
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 0
name: None => shipBonusCommandCarrierCMJDDuration
published: None => 1
stackable: None => 1
6208 - shipBonusCarrierM8 attributeID: None => 6208
categoryID: None => 37
dataType: None => 5
defaultValue: None => 0.0
description: None => Multiplied by Minmatar Carrier skill level.
displayWhenZero: None => 0
highIsGood: None => 1
name: None => shipBonusCarrierM8
published: None => 0
stackable: None => 1
Attributes per Type (272 Entries)
TypeID, Name, and Group Diff
181 - Depleted Uranium S (Projectile Ammo) isDynamicType: None => 0
185 - EMP S (Projectile Ammo) isDynamicType: None => 0
440 - 5MN Microwarpdrive II (Propulsion Module) Activation Cost: 50.0 => 40.0
Signature Radius Modifier: 500.0 => 475.0
603 - Merlin (Frigate) Maximum Velocity: 310.0 => 320.0
isDynamicType: None => 0
5945 - 500MN Cold-Gas Enduring Microwarpdrive (Propulsion Module) Activation Cost: 280.0 => 220.0
5971 - 5MN Cold-Gas Enduring Microwarpdrive (Propulsion Module) Activation Cost: 35.0 => 30.0
5975 - 50MN Cold-Gas Enduring Microwarpdrive (Propulsion Module) Activation Cost: 160.0 => 130.0
11019 - Cockroach (Frigate) miningScannerUpgrade: None => 2.0
12023 - Deimos (Heavy Assault Cruiser) Maximum Velocity: 230.0 => 250.0
12076 - 50MN Microwarpdrive II (Propulsion Module) Activation Cost: 200.0 => 160.0
Signature Radius Modifier: 500.0 => 475.0
12084 - 500MN Microwarpdrive II (Propulsion Module) Activation Cost: 350.0 => 290.0
Signature Radius Modifier: 500.0 => 475.0
16278 - Ice Harvester I (Strip Miner) Volume: 25.0 => 5.0
17482 - Strip Miner I (Strip Miner) Volume: 25.0 => 5.0
17713 - Stabber Fleet Issue (Cruiser) CPU Output: 310.0 => 340.0
17720 - Cynabal (Cruiser) Warp Speed and Acceleration Bonus: 25.0 => 50.0
angelCartelProjectileReloadingSpeed: None => -75.0
17738 - Machariel (Battleship) angelCartelProjectileReloadingSpeed: None => -75.0
17932 - Dramiel (Frigate) Warp Speed and Acceleration Bonus: 25.0 => 50.0
angelCartelProjectileReloadingSpeed: None => -75.0
19766 - Signal Suppression (Electronic Systems) canNotBeTrainedOnTrial: None => 0.0
isDynamicType: None => 0
20189 - Fenrir (Freighter) Maximum Velocity: 80.0 => 81.0
21898 - Republic Fleet EMP S (Projectile Ammo) isDynamicType: None => 0
22442 - Eos (Command Ship) Capacity: 400.0 => 640.0
22444 - Sleipnir (Command Ship) Capacity: 475.0 => 715.0
22446 - Vulture (Command Ship) Capacity: 400.0 => 640.0
22448 - Absolution (Command Ship) Capacity: 375.0 => 715.0
22466 - Astarte (Command Ship) Capacity: 400.0 => 740.0
22468 - Claymore (Command Ship) Capacity: 575.0 => 885.0
shipBonusMBC2: -5.0 => 7.5
22470 - Nighthawk (Command Ship) Capacity: 700.0 => 940.0
22474 - Damnation (Command Ship) Capacity: 645.0 => 885.0
23536 - Berserker SW-900 (Stasis Webifying Drone) Maximum Velocity: 1500.0 => 2000.0
metaGroupID: None => 1
metaLevel: None => 0
23729 - Valkyrie SW-600 (Stasis Webifying Drone) Maximum Velocity: 2000.0 => 2750.0
Shield Capacity: 50.0 => 100.0
Signature Radius: 52.0 => 75.0
23731 - Warrior SW-300 (Stasis Webifying Drone) Structure Hitpoints: 60.0 => 80.0
Maximum Velocity: 2400.0 => 3200.0
Shield Capacity: 25.0 => 75.0
Signature Radius: 26.0 => 25.0
24283 - Fighter Support Unit I (Fighter Support Unit) Can be fitted to: None => 5120.0
24694 - Maelstrom (Battleship) Maximum Velocity: 115.0 => 120.0
Inertia Modifier: 0.136 => 0.111
Drone Capacity: 100.0 => 125.0
Signature Radius: 460.0 => 400.0
25565 - Hypnos Compact Signal Distortion Amplifier I (ECM Stabilizer) isDynamicType: None => 0
28336 - Republic Fleet Depleted Uranium S (Projectile Ammo) isDynamicType: None => 0
29337 - Augoror Navy Issue (Cruiser) Mass: 10650000.0 => 13150000.0
Maximum Velocity: 215.0 => 245.0
Capacitor Recharge time: 475000.0 => 465000.0
Inertia Modifier: 0.48 => 0.38
Capacitor Capacity: 1500.0 => 1625.0
isDynamicType: None => 0
30485 - Sleeper Small Intermediate Wreck (Wreck) Access Difficulty: 1e-06 => -5.0
flagAllAsSuspectOnLootWreck: None => 0.0
32305 - Armageddon Navy Issue (Battleship) shipBonusAB2: None => 5.0
32951 - Unit D-34343's Modified Fighter Support Unit (Fighter Support Unit) Can be fitted to: None => 5120.0
32953 - Unit F-435454's Modified Fighter Support Unit (Fighter Support Unit) Can be fitted to: None => 5120.0
32955 - Unit P-343554's Modified Fighter Support Unit (Fighter Support Unit) Can be fitted to: None => 5120.0
32957 - Unit W-634's Modified Fighter Support Unit (Fighter Support Unit) Can be fitted to: None => 5120.0
33395 - Moracha (Force Recon Ship) Warp Speed and Acceleration Bonus: None => 50.0
angelCartelProjectileReloadingSpeed: None => -75.0
33397 - Chremoas (Covert Ops) Warp Speed and Acceleration Bonus: 60.0 => 140.0
angelCartelProjectileReloadingSpeed: None => -75.0
34816 - Kronos Inner Zone Shipping SKIN (Permanent SKIN) skin_isStructureSkin: None => False
skin_visibleTranquility: False => True
35245 - Kronos Inner Zone Shipping SKIN (7 Days) (7-Day SKIN) skin_isStructureSkin: None => False
skin_visibleTranquility: False => True
35246 - Kronos Inner Zone Shipping SKIN (30 Days) (30-Day SKIN) skin_isStructureSkin: None => False
skin_visibleTranquility: False => True
35247 - Kronos Inner Zone Shipping SKIN (90 Days) (90-Day SKIN) skin_isStructureSkin: None => False
skin_visibleTranquility: False => True
35248 - Kronos Inner Zone Shipping SKIN (365 Days) (1-Year SKIN) skin_isStructureSkin: None => False
skin_visibleTranquility: False => True
35899 - Standup Reprocessing Facility I (Structure Resource Processing Service Module) isDynamicType: None => 0
37455 - Griffin Navy Issue (Frigate) Maximum Velocity: 325.0 => 335.0
roleBonus: -85.0 => -70.0
37456 - Maulus Navy Issue (Frigate) Powergrid Output: 38.0 => 40.0
Maximum Velocity: 325.0 => 335.0
CPU Output: 150.0 => 155.0
Turret Hardpoints: 2.0 => 3.0
40552 - Equite II (Light Fighter) Tertiary Skill required: None => 92397.0
requiredSkill3Level: None => 1.0
isDynamicType: None => 0
40553 - Gram II (Light Fighter) Tertiary Skill required: None => 92399.0
requiredSkill3Level: None => 1.0
isDynamicType: None => 0
40554 - Locust II (Light Fighter) Tertiary Skill required: None => 92400.0
requiredSkill3Level: None => 1.0
isDynamicType: None => 0
40555 - Satyr II (Light Fighter) Tertiary Skill required: None => 92398.0
requiredSkill3Level: None => 1.0
isDynamicType: None => 0
40556 - Templar II (Light Fighter) Tertiary Skill required: None => 92397.0
requiredSkill3Level: None => 1.0
40557 - Dragonfly II (Light Fighter) Tertiary Skill required: None => 92400.0
requiredSkill3Level: None => 1.0
40558 - Firbolg II (Light Fighter) Tertiary Skill required: None => 92398.0
requiredSkill3Level: None => 1.0
40559 - Einherji II (Light Fighter) Tertiary Skill required: None => 92399.0
requiredSkill3Level: None => 1.0
40714 - Capital Emergency Hull Energizer I (Damage Control) Can be fitted to: None => 5120.0
40715 - Capital Implacable Compact Emergency Hull Energizer (Damage Control) Can be fitted to: None => 5120.0
40716 - Capital Indefatigable Enduring Emergency Hull Energizer (Damage Control) Can be fitted to: None => 5120.0
40717 - Capital Emergency Hull Energizer II (Damage Control) Can be fitted to: None => 5120.0
40718 - Sisters Capital Emergency Hull Energizer (Damage Control) Can be fitted to: None => 5120.0
41040 - Heavy Stasis Grappler I (Stasis Grappler) Can be fitted to: None => 5120.0
41054 - Heavy Gunnar Compact Stasis Grappler (Stasis Grappler) Can be fitted to: None => 5120.0
41055 - Heavy Karelin Scoped Stasis Grappler (Stasis Grappler) Can be fitted to: None => 5120.0
41056 - Heavy Jigoro Enduring Stasis Grappler (Stasis Grappler) Can be fitted to: None => 5120.0
41057 - Heavy Stasis Grappler II (Stasis Grappler) Can be fitted to: None => 5120.0
41058 - Shadow Serpentis Heavy Stasis Grappler (Stasis Grappler) Can be fitted to: None => 5120.0
41059 - Domination Heavy Stasis Grappler (Stasis Grappler) Can be fitted to: None => 5120.0
41236 - 10000MN Afterburner I (Propulsion Module) Can be fitted to: None => 5120.0
41237 - 10000MN Y-S8 Compact Afterburner (Propulsion Module) Can be fitted to: None => 5120.0
41238 - 10000MN Monopropellant Enduring Afterburner (Propulsion Module) Can be fitted to: None => 5120.0
41239 - 10000MN Afterburner II (Propulsion Module) Can be fitted to: None => 5120.0
41240 - Domination 10000MN Afterburner (Propulsion Module) Can be fitted to: None => 5120.0
41241 - Shadow Serpentis 10000MN Afterburner (Propulsion Module) Can be fitted to: None => 5120.0
41249 - 50000MN Microwarpdrive I (Propulsion Module) Can be fitted to: None => 5120.0
41250 - 50000MN Y-T8 Compact Microwarpdrive (Propulsion Module) Can be fitted to: None => 5120.0
41251 - 50000MN Quad LiF Restrained Microwarpdrive (Propulsion Module) Can be fitted to: None => 5120.0
41252 - 50000MN Cold-Gas Enduring Microwarpdrive (Propulsion Module) Activation Cost: 9000.0 => 7000.0
Can be fitted to: None => 5120.0
41253 - 50000MN Microwarpdrive II (Propulsion Module) Activation Cost: 11000.0 => 9000.0
Signature Radius Modifier: 500.0 => 475.0
Can be fitted to: None => 5120.0
41254 - Domination 50000MN Microwarpdrive (Propulsion Module) Can be fitted to: None => 5120.0
41255 - Shadow Serpentis 50000MN Microwarpdrive (Propulsion Module) Can be fitted to: None => 5120.0
41414 - Hermes Compact Fighter Support Unit (Fighter Support Unit) Can be fitted to: None => 5120.0
41415 - Fighter Support Unit II (Fighter Support Unit) Can be fitted to: None => 5120.0
41417 - Sentient Fighter Support Unit (Fighter Support Unit) Can be fitted to: None => 5120.0
42526 - Armor Command Burst I (Command Burst) Can be fitted to: None => 5120.0
42527 - Information Command Burst I (Command Burst) Can be fitted to: None => 5120.0
42528 - Mining Foreman Burst I (Command Burst) Can be fitted to: None => 5120.0
42529 - Shield Command Burst I (Command Burst) Can be fitted to: None => 5120.0
42530 - Skirmish Command Burst I (Command Burst) Can be fitted to: None => 5120.0
43551 - Mining Foreman Burst II (Command Burst) Can be fitted to: None => 5120.0
43552 - Armor Command Burst II (Command Burst) Can be fitted to: None => 5120.0
43554 - Information Command Burst II (Command Burst) Can be fitted to: None => 5120.0
43555 - Shield Command Burst II (Command Burst) Can be fitted to: None => 5120.0
43556 - Skirmish Command Burst II (Command Burst) Can be fitted to: None => 5120.0
46653 - ♦ Caiman (♦ Dreadnought) Capital Sized Vessel: None => 1.0
46654 - ♦ Caiman (♦ Dreadnought) Capital Sized Vessel: None => 1.0
56305 - 10000MN Abyssal Afterburner (Propulsion Module) Can be fitted to: None => 5120.0
56306 - 50000MN Abyssal Microwarpdrive (Propulsion Module) Can be fitted to: None => 5120.0
60478 - Light Mutated Drone (Combat Drone) Structure Hitpoints: None => 100.0
Shield Capacity: None => 100.0
Armor Hitpoints: None => 100.0
Signature Radius: None => 25.0
60479 - Medium Mutated Drone (Combat Drone) Structure Hitpoints: None => 200.0
Shield Capacity: None => 200.0
Armor Hitpoints: None => 200.0
Signature Radius: None => 50.0
60480 - Heavy Mutated Drone (Combat Drone) Structure Hitpoints: None => 500.0
Shield Capacity: None => 500.0
Armor Hitpoints: None => 500.0
Signature Radius: None => 100.0
60481 - Sentry Mutated Drone (Combat Drone) Structure Hitpoints: None => 1000.0
Shield Capacity: None => 1000.0
Armor Hitpoints: None => 1000.0
60483 - Mutated Fighter Support Unit (Fighter Support Unit) Can be fitted to: None => 5120.0
63154 - ♦ Forgemaster Caiman (♦ Dreadnought) Capital Sized Vessel: None => 1.0
70811 - Imperial Frigate (FW Amarr Empire Frigate) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.2 => 0.4
Armor Kinetic Damage Resistance: 0.37 => 0.4
Armor Thermal Damage Resistance: 0.65 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.12 => 0.6
Shield Kinetic Damage Resistance: 0.3 => 0.6
Shield Thermal Damage Resistance: 0.8 => 0.6
70877 - Imperial Destroyer (FW Amarr Empire Destroyer) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.2 => 0.4
Armor Kinetic Damage Resistance: 0.37 => 0.4
Armor Thermal Damage Resistance: 0.65 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.12 => 0.6
Shield Kinetic Damage Resistance: 0.3 => 0.6
Shield Thermal Damage Resistance: 0.8 => 0.6
70878 - Imperial Cruiser (FW Amarr Empire Cruiser) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.2 => 0.4
Armor Kinetic Damage Resistance: 0.37 => 0.4
Armor Thermal Damage Resistance: 0.65 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.12 => 0.6
Shield Kinetic Damage Resistance: 0.3 => 0.6
Shield Thermal Damage Resistance: 0.8 => 0.6
70879 - Imperial Battlecruiser (FW Amarr Empire Battlecruiser) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.2 => 0.4
Armor Kinetic Damage Resistance: 0.37 => 0.4
Armor Thermal Damage Resistance: 0.65 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.12 => 0.6
Shield Kinetic Damage Resistance: 0.3 => 0.6
Shield Thermal Damage Resistance: 0.8 => 0.6
70880 - Imperial Battleship (FW Amarr Empire Battleship) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.2 => 0.4
Armor Kinetic Damage Resistance: 0.37 => 0.4
Armor Thermal Damage Resistance: 0.65 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.12 => 0.6
Shield Kinetic Damage Resistance: 0.3 => 0.6
Shield Thermal Damage Resistance: 0.8 => 0.6
71104 - Republic Frigate (FW Minmatar Republic Frigate) Armor EM Damage Resistance: 0.1 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.75 => 0.6
Armor Thermal Damage Resistance: 0.325 => 0.6
Shield EM Damage Resistance: 0.25 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.6 => 0.4
71105 - Republic Destroyer (FW Minmatar Republic Destroyer) Armor EM Damage Resistance: 0.1 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.75 => 0.6
Armor Thermal Damage Resistance: 0.325 => 0.6
Shield EM Damage Resistance: 0.25 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.6 => 0.4
71106 - Republic Cruiser (FW Minmatar Republic Cruiser) Armor EM Damage Resistance: 0.1 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.75 => 0.6
Armor Thermal Damage Resistance: 0.325 => 0.6
Shield EM Damage Resistance: 0.25 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.6 => 0.4
71107 - Republic Battlecruiser (FW Minmatar Republic Battlecruiser) Armor EM Damage Resistance: 0.1 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.75 => 0.6
Armor Thermal Damage Resistance: 0.325 => 0.6
Shield EM Damage Resistance: 0.25 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.6 => 0.4
71108 - Republic Battleship (FW Minmatar Republic Battleship) Armor EM Damage Resistance: 0.1 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.75 => 0.6
Armor Thermal Damage Resistance: 0.325 => 0.6
Shield EM Damage Resistance: 0.25 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.6 => 0.4
71470 - State Frigate (FW Caldari State Frigate) Armor EM Damage Resistance: 0.5 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.375 => 0.6
Armor Thermal Damage Resistance: 0.1375 => 0.6
Shield EM Damage Resistance: 1.0 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.3 => 0.4
Shield Thermal Damage Resistance: 0.2 => 0.4
71471 - State Destroyer (FW Caldari State Destroyer) Armor EM Damage Resistance: 0.5 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.375 => 0.6
Armor Thermal Damage Resistance: 0.1375 => 0.6
Shield EM Damage Resistance: 1.0 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.3 => 0.4
Shield Thermal Damage Resistance: 0.2 => 0.4
71472 - State Cruiser (FW Caldari State Cruiser) Armor EM Damage Resistance: 0.5 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.375 => 0.6
Armor Thermal Damage Resistance: 0.1375 => 0.6
Shield EM Damage Resistance: 1.0 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.3 => 0.4
Shield Thermal Damage Resistance: 0.2 => 0.4
71473 - State Battlecruiser (FW Caldari State Battlecruiser) Armor EM Damage Resistance: 0.5 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.375 => 0.6
Armor Thermal Damage Resistance: 0.1375 => 0.6
Shield EM Damage Resistance: 1.0 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.3 => 0.4
Shield Thermal Damage Resistance: 0.2 => 0.4
71474 - State Battleship (FW Caldari State Battleship) Armor EM Damage Resistance: 0.5 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.375 => 0.6
Armor Thermal Damage Resistance: 0.1375 => 0.6
Shield EM Damage Resistance: 1.0 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.3 => 0.4
Shield Thermal Damage Resistance: 0.2 => 0.4
71475 - Federation Frigate (FW Gallente Federation Frigate) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.9 => 0.4
Armor Kinetic Damage Resistance: 0.1625 => 0.4
Armor Thermal Damage Resistance: 0.325 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.5 => 0.6
Shield Kinetic Damage Resistance: 0.15 => 0.6
Shield Thermal Damage Resistance: 0.4 => 0.6
71476 - Federation Destroyer (FW Gallente Federation Destroyer) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.9 => 0.4
Armor Kinetic Damage Resistance: 0.1625 => 0.4
Armor Thermal Damage Resistance: 0.325 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.5 => 0.6
Shield Kinetic Damage Resistance: 0.15 => 0.6
Shield Thermal Damage Resistance: 0.4 => 0.6
71477 - Federation Cruiser (FW Gallente Federation Cruiser) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.9 => 0.4
Armor Kinetic Damage Resistance: 0.1625 => 0.4
Armor Thermal Damage Resistance: 0.325 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.5 => 0.6
Shield Kinetic Damage Resistance: 0.15 => 0.6
Shield Thermal Damage Resistance: 0.4 => 0.6
71478 - Federation Battlecruiser (FW Gallente Federation Battlecruiser) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.9 => 0.4
Armor Kinetic Damage Resistance: 0.1625 => 0.4
Armor Thermal Damage Resistance: 0.325 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.5 => 0.6
Shield Kinetic Damage Resistance: 0.15 => 0.6
Shield Thermal Damage Resistance: 0.4 => 0.6
71479 - Federation Battleship (FW Gallente Federation Battleship) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.9 => 0.4
Armor Kinetic Damage Resistance: 0.1625 => 0.4
Armor Thermal Damage Resistance: 0.325 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.5 => 0.6
Shield Kinetic Damage Resistance: 0.15 => 0.6
Shield Thermal Damage Resistance: 0.4 => 0.6
72850 - Amarr Supply Depot (Large Collidable Structure) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.2 => 0.4
Armor Kinetic Damage Resistance: 0.37 => 0.4
Armor Thermal Damage Resistance: 0.65 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.12 => 0.6
Shield Kinetic Damage Resistance: 0.3 => 0.6
Shield Thermal Damage Resistance: 0.8 => 0.6
72851 - Minmatar Supply Depot (Large Collidable Structure) Shield Capacity: 20000.0 => 30000.0
Armor Hitpoints: 20000.0 => 10000.0
Armor EM Damage Resistance: 0.1 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.75 => 0.6
Armor Thermal Damage Resistance: 0.325 => 0.6
Shield EM Damage Resistance: 0.25 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.6 => 0.4
72852 - Caldari Supply Depot (Large Collidable Structure) Armor EM Damage Resistance: 0.5 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.375 => 0.6
Armor Thermal Damage Resistance: 0.1375 => 0.6
Shield EM Damage Resistance: 1.0 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.3 => 0.4
Shield Thermal Damage Resistance: 0.2 => 0.4
72853 - Gallente Supply Depot (Large Collidable Structure) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.9 => 0.4
Armor Kinetic Damage Resistance: 0.1625 => 0.4
Armor Thermal Damage Resistance: 0.325 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.5 => 0.6
Shield Kinetic Damage Resistance: 0.15 => 0.6
Shield Thermal Damage Resistance: 0.4 => 0.6
73012 - Amarr Supply Cache (Large Collidable Structure) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.2 => 0.4
Armor Kinetic Damage Resistance: 0.37 => 0.4
Armor Thermal Damage Resistance: 0.65 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.12 => 0.6
Shield Kinetic Damage Resistance: 0.3 => 0.6
Shield Thermal Damage Resistance: 0.8 => 0.6
73013 - Minmatar Supply Cache (Large Collidable Structure) Shield Capacity: 20000.0 => 30000.0
Armor Hitpoints: 20000.0 => 10000.0
Armor EM Damage Resistance: 0.1 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.75 => 0.6
Armor Thermal Damage Resistance: 0.325 => 0.6
Shield EM Damage Resistance: 0.25 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.6 => 0.4
73014 - Caldari Supply Cache (Large Collidable Structure) Armor EM Damage Resistance: 0.5 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.375 => 0.6
Armor Thermal Damage Resistance: 0.1375 => 0.6
Shield EM Damage Resistance: 1.0 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.3 => 0.4
Shield Thermal Damage Resistance: 0.2 => 0.4
73015 - Gallente Supply Cache (Large Collidable Structure) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.9 => 0.4
Armor Kinetic Damage Resistance: 0.1625 => 0.4
Armor Thermal Damage Resistance: 0.325 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.5 => 0.6
Shield Kinetic Damage Resistance: 0.15 => 0.6
Shield Thermal Damage Resistance: 0.4 => 0.6
73547 - Imperial Frigate (FW Amarr Empire Frigate)
Click to toggle showing the 12 attributes.Maximum Velocity: 2500.0 => 4000.0
Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.2 => 0.4
Armor Kinetic Damage Resistance: 0.37 => 0.4
Armor Thermal Damage Resistance: 0.65 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.12 => 0.6
Shield Kinetic Damage Resistance: 0.3 => 0.6
Shield Thermal Damage Resistance: 0.8 => 0.6
Orbit Velocity: 500.0 => 750.0
Signature Radius: 40.0 => 80.0
npcBehaviorMaximumCombatOrbitRange: None => 2000.0
73548 - Imperial Destroyer (FW Amarr Empire Destroyer) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.2 => 0.4
Armor Kinetic Damage Resistance: 0.37 => 0.4
Armor Thermal Damage Resistance: 0.65 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.12 => 0.6
Shield Kinetic Damage Resistance: 0.3 => 0.6
Shield Thermal Damage Resistance: 0.8 => 0.6
73549 - Imperial Cruiser (FW Amarr Empire Cruiser) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.2 => 0.4
Armor Kinetic Damage Resistance: 0.37 => 0.4
Armor Thermal Damage Resistance: 0.65 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.12 => 0.6
Shield Kinetic Damage Resistance: 0.3 => 0.6
Shield Thermal Damage Resistance: 0.8 => 0.6
73550 - Imperial Battlecruiser (FW Amarr Empire Battlecruiser) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.2 => 0.4
Armor Kinetic Damage Resistance: 0.37 => 0.4
Armor Thermal Damage Resistance: 0.65 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.12 => 0.6
Shield Kinetic Damage Resistance: 0.3 => 0.6
Shield Thermal Damage Resistance: 0.8 => 0.6
73551 - Imperial Battleship (FW Amarr Empire Battleship) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.2 => 0.4
Armor Kinetic Damage Resistance: 0.37 => 0.4
Armor Thermal Damage Resistance: 0.65 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.12 => 0.6
Shield Kinetic Damage Resistance: 0.3 => 0.6
Shield Thermal Damage Resistance: 0.8 => 0.6
73552 - Republic Frigate (FW Minmatar Republic Frigate)
Click to toggle showing the 11 attributes.Maximum Velocity: 2500.0 => 4000.0
Armor EM Damage Resistance: 0.1 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.75 => 0.6
Armor Thermal Damage Resistance: 0.325 => 0.6
Shield EM Damage Resistance: 0.25 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.6 => 0.4
Orbit Velocity: 500.0 => 750.0
Signature Radius: 40.0 => 80.0
npcBehaviorMaximumCombatOrbitRange: None => 2000.0
73553 - Republic Destroyer (FW Minmatar Republic Destroyer) Armor EM Damage Resistance: 0.1 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.75 => 0.6
Armor Thermal Damage Resistance: 0.325 => 0.6
Shield EM Damage Resistance: 0.25 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.6 => 0.4
73554 - Republic Cruiser (FW Minmatar Republic Cruiser) Armor EM Damage Resistance: 0.1 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.75 => 0.6
Armor Thermal Damage Resistance: 0.325 => 0.6
Shield EM Damage Resistance: 0.25 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.6 => 0.4
73555 - Republic Battlecruiser (FW Minmatar Republic Battlecruiser) Armor EM Damage Resistance: 0.1 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.75 => 0.6
Armor Thermal Damage Resistance: 0.325 => 0.6
Shield EM Damage Resistance: 0.25 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.6 => 0.4
73556 - Republic Battleship (FW Minmatar Republic Battleship) Armor EM Damage Resistance: 0.1 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.75 => 0.6
Armor Thermal Damage Resistance: 0.325 => 0.6
Shield EM Damage Resistance: 0.25 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.6 => 0.4
73557 - State Frigate (FW Caldari State Frigate)
Click to toggle showing the 12 attributes.Maximum Velocity: 2500.0 => 4000.0
Armor EM Damage Resistance: 0.5 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.375 => 0.6
Armor Thermal Damage Resistance: 0.1375 => 0.6
Shield EM Damage Resistance: 1.0 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.3 => 0.4
Shield Thermal Damage Resistance: 0.2 => 0.4
Orbit Velocity: 500.0 => 750.0
Signature Radius: 40.0 => 80.0
npcBehaviorMaximumCombatOrbitRange: None => 2000.0
73558 - State Destroyer (FW Caldari State Destroyer) Armor EM Damage Resistance: 0.5 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.375 => 0.6
Armor Thermal Damage Resistance: 0.1375 => 0.6
Shield EM Damage Resistance: 1.0 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.3 => 0.4
Shield Thermal Damage Resistance: 0.2 => 0.4
73559 - State Cruiser (FW Caldari State Cruiser) Armor EM Damage Resistance: 0.5 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.375 => 0.6
Armor Thermal Damage Resistance: 0.1375 => 0.6
Shield EM Damage Resistance: 1.0 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.3 => 0.4
Shield Thermal Damage Resistance: 0.2 => 0.4
73560 - State Battlecruiser (FW Caldari State Battlecruiser) Armor EM Damage Resistance: 0.5 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.375 => 0.6
Armor Thermal Damage Resistance: 0.1375 => 0.6
Shield EM Damage Resistance: 1.0 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.3 => 0.4
Shield Thermal Damage Resistance: 0.2 => 0.4
73561 - State Battleship (FW Caldari State Battleship) Armor EM Damage Resistance: 0.5 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.375 => 0.6
Armor Thermal Damage Resistance: 0.1375 => 0.6
Shield EM Damage Resistance: 1.0 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.3 => 0.4
Shield Thermal Damage Resistance: 0.2 => 0.4
73562 - Federation Frigate (FW Gallente Federation Frigate)
Click to toggle showing the 12 attributes.Maximum Velocity: 2500.0 => 4000.0
Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.9 => 0.4
Armor Kinetic Damage Resistance: 0.1625 => 0.4
Armor Thermal Damage Resistance: 0.325 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.5 => 0.6
Shield Kinetic Damage Resistance: 0.15 => 0.6
Shield Thermal Damage Resistance: 0.4 => 0.6
Orbit Velocity: 500.0 => 750.0
Signature Radius: 40.0 => 80.0
npcBehaviorMaximumCombatOrbitRange: None => 2000.0
73563 - Federation Destroyer (FW Gallente Federation Destroyer) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.9 => 0.4
Armor Kinetic Damage Resistance: 0.1625 => 0.4
Armor Thermal Damage Resistance: 0.325 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.5 => 0.6
Shield Kinetic Damage Resistance: 0.15 => 0.6
Shield Thermal Damage Resistance: 0.4 => 0.6
73564 - Federation Cruiser (FW Gallente Federation Cruiser) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.9 => 0.4
Armor Kinetic Damage Resistance: 0.1625 => 0.4
Armor Thermal Damage Resistance: 0.325 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.5 => 0.6
Shield Kinetic Damage Resistance: 0.15 => 0.6
Shield Thermal Damage Resistance: 0.4 => 0.6
73565 - Federation Battlecruiser (FW Gallente Federation Battlecruiser) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.9 => 0.4
Armor Kinetic Damage Resistance: 0.1625 => 0.4
Armor Thermal Damage Resistance: 0.325 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.5 => 0.6
Shield Kinetic Damage Resistance: 0.15 => 0.6
Shield Thermal Damage Resistance: 0.4 => 0.6
73566 - Federation Battleship (FW Gallente Federation Battleship) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.9 => 0.4
Armor Kinetic Damage Resistance: 0.1625 => 0.4
Armor Thermal Damage Resistance: 0.325 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.5 => 0.6
Shield Kinetic Damage Resistance: 0.15 => 0.6
Shield Thermal Damage Resistance: 0.4 => 0.6
73795 - Cormorant Navy Issue (Destroyer) shipBonusNavyDestroyerCaldari1: 5.0 => 7.5
73797 - Imperial Officer Battleship (FW Amarr Empire Battleship) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.2 => 0.4
Armor Kinetic Damage Resistance: 0.37 => 0.4
Armor Thermal Damage Resistance: 0.65 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.12 => 0.6
Shield Kinetic Damage Resistance: 0.3 => 0.6
Shield Thermal Damage Resistance: 0.8 => 0.6
73798 - Republic Officer Battleship (FW Minmatar Republic Battleship) Armor EM Damage Resistance: 0.1 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.75 => 0.6
Armor Thermal Damage Resistance: 0.325 => 0.6
Shield EM Damage Resistance: 0.25 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.6 => 0.4
73799 - State Officer Battleship (FW Caldari State Battleship) Armor EM Damage Resistance: 0.5 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.375 => 0.6
Armor Thermal Damage Resistance: 0.1375 => 0.6
Shield EM Damage Resistance: 1.0 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.3 => 0.4
Shield Thermal Damage Resistance: 0.2 => 0.4
73800 - Federation Officer Battleship (FW Gallente Federation Battleship) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.9 => 0.4
Armor Kinetic Damage Resistance: 0.1625 => 0.4
Armor Thermal Damage Resistance: 0.325 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.5 => 0.6
Shield Kinetic Damage Resistance: 0.15 => 0.6
Shield Thermal Damage Resistance: 0.4 => 0.6
75321 - Managed Asteroid Belt (Managed Asteroid Belt) Untargetable: None => 1.0
75351 - Imperial Frigate (FW Amarr Empire Frigate) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.2 => 0.4
Armor Kinetic Damage Resistance: 0.37 => 0.4
Armor Thermal Damage Resistance: 0.65 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.12 => 0.6
Shield Kinetic Damage Resistance: 0.3 => 0.6
Shield Thermal Damage Resistance: 0.8 => 0.6
75352 - Imperial Destroyer (FW Amarr Empire Destroyer) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.2 => 0.4
Armor Kinetic Damage Resistance: 0.37 => 0.4
Armor Thermal Damage Resistance: 0.65 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.12 => 0.6
Shield Kinetic Damage Resistance: 0.3 => 0.6
Shield Thermal Damage Resistance: 0.8 => 0.6
75353 - Imperial Cruiser (FW Amarr Empire Cruiser) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.2 => 0.4
Armor Kinetic Damage Resistance: 0.37 => 0.4
Armor Thermal Damage Resistance: 0.65 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.12 => 0.6
Shield Kinetic Damage Resistance: 0.3 => 0.6
Shield Thermal Damage Resistance: 0.8 => 0.6
75354 - Imperial Battlecruiser (FW Amarr Empire Battlecruiser) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.2 => 0.4
Armor Kinetic Damage Resistance: 0.37 => 0.4
Armor Thermal Damage Resistance: 0.65 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.12 => 0.6
Shield Kinetic Damage Resistance: 0.3 => 0.6
Shield Thermal Damage Resistance: 0.8 => 0.6
75355 - Imperial Battleship (FW Amarr Empire Battleship) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.2 => 0.4
Armor Kinetic Damage Resistance: 0.37 => 0.4
Armor Thermal Damage Resistance: 0.65 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.12 => 0.6
Shield Kinetic Damage Resistance: 0.3 => 0.6
Shield Thermal Damage Resistance: 0.8 => 0.6
75356 - State Frigate (FW Caldari State Frigate) Armor EM Damage Resistance: 0.5 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.375 => 0.6
Armor Thermal Damage Resistance: 0.1375 => 0.6
Shield EM Damage Resistance: 1.0 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.3 => 0.4
Shield Thermal Damage Resistance: 0.2 => 0.4
75357 - State Destroyer (FW Caldari State Destroyer) Armor EM Damage Resistance: 0.5 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.375 => 0.6
Armor Thermal Damage Resistance: 0.1375 => 0.6
Shield EM Damage Resistance: 1.0 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.3 => 0.4
Shield Thermal Damage Resistance: 0.2 => 0.4
75358 - State Cruiser (FW Caldari State Cruiser) Armor EM Damage Resistance: 0.5 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.375 => 0.6
Armor Thermal Damage Resistance: 0.1375 => 0.6
Shield EM Damage Resistance: 1.0 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.3 => 0.4
Shield Thermal Damage Resistance: 0.2 => 0.4
75359 - State Battlecruiser (FW Caldari State Battlecruiser) Armor EM Damage Resistance: 0.5 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.375 => 0.6
Armor Thermal Damage Resistance: 0.1375 => 0.6
Shield EM Damage Resistance: 1.0 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.3 => 0.4
Shield Thermal Damage Resistance: 0.2 => 0.4
75360 - State Battleship (FW Caldari State Battleship) Armor EM Damage Resistance: 0.5 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.375 => 0.6
Armor Thermal Damage Resistance: 0.1375 => 0.6
Shield EM Damage Resistance: 1.0 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.3 => 0.4
Shield Thermal Damage Resistance: 0.2 => 0.4
75361 - Federation Frigate (FW Gallente Federation Frigate) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.9 => 0.4
Armor Kinetic Damage Resistance: 0.1625 => 0.4
Armor Thermal Damage Resistance: 0.325 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.5 => 0.6
Shield Kinetic Damage Resistance: 0.15 => 0.6
Shield Thermal Damage Resistance: 0.4 => 0.6
75362 - Federation Destroyer (FW Gallente Federation Destroyer) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.9 => 0.4
Armor Kinetic Damage Resistance: 0.1625 => 0.4
Armor Thermal Damage Resistance: 0.325 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.5 => 0.6
Shield Kinetic Damage Resistance: 0.15 => 0.6
Shield Thermal Damage Resistance: 0.4 => 0.6
75363 - Federation Cruiser (FW Gallente Federation Cruiser) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.9 => 0.4
Armor Kinetic Damage Resistance: 0.1625 => 0.4
Armor Thermal Damage Resistance: 0.325 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.5 => 0.6
Shield Kinetic Damage Resistance: 0.15 => 0.6
Shield Thermal Damage Resistance: 0.4 => 0.6
75364 - Federation Battlecruiser (FW Gallente Federation Battlecruiser) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.9 => 0.4
Armor Kinetic Damage Resistance: 0.1625 => 0.4
Armor Thermal Damage Resistance: 0.325 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.5 => 0.6
Shield Kinetic Damage Resistance: 0.15 => 0.6
Shield Thermal Damage Resistance: 0.4 => 0.6
75365 - Federation Battleship (FW Gallente Federation Battleship) Armor EM Damage Resistance: 0.5 => 0.4
Armor Explosive Damage Resistance: 0.9 => 0.4
Armor Kinetic Damage Resistance: 0.1625 => 0.4
Armor Thermal Damage Resistance: 0.325 => 0.4
Shield EM Damage Resistance: 1.0 => 0.6
Shield Explosive Damage Resistance: 0.5 => 0.6
Shield Kinetic Damage Resistance: 0.15 => 0.6
Shield Thermal Damage Resistance: 0.4 => 0.6
75366 - Republic Frigate (FW Minmatar Republic Frigate) Armor EM Damage Resistance: 0.1 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.75 => 0.6
Armor Thermal Damage Resistance: 0.325 => 0.6
Shield EM Damage Resistance: 0.25 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.6 => 0.4
75367 - Republic Destroyer (FW Minmatar Republic Destroyer) Armor EM Damage Resistance: 0.1 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.75 => 0.6
Armor Thermal Damage Resistance: 0.325 => 0.6
Shield EM Damage Resistance: 0.25 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.6 => 0.4
75368 - Republic Cruiser (FW Minmatar Republic Cruiser) Armor EM Damage Resistance: 0.1 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.75 => 0.6
Armor Thermal Damage Resistance: 0.325 => 0.6
Shield EM Damage Resistance: 0.25 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.6 => 0.4
75369 - Republic Battlecruiser (FW Minmatar Republic Battlecruiser) Armor EM Damage Resistance: 0.1 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.75 => 0.6
Armor Thermal Damage Resistance: 0.325 => 0.6
Shield EM Damage Resistance: 0.25 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.6 => 0.4
75370 - Republic Battleship (FW Minmatar Republic Battleship) Armor EM Damage Resistance: 0.1 => 0.6
Armor Explosive Damage Resistance: 0.9 => 0.6
Armor Kinetic Damage Resistance: 0.75 => 0.6
Armor Thermal Damage Resistance: 0.325 => 0.6
Shield EM Damage Resistance: 0.25 => 0.4
Shield Explosive Damage Resistance: 0.5 => 0.4
Shield Kinetic Damage Resistance: 0.6 => 0.4
76150 - Magnate Navy Issue Versus Redforce SKIN (Permanent SKIN) descriptionID: 645626 => None
marketGroupID: None => 2000 (Navy Faction)
76151 - Coercer Versus Redforce SKIN (Permanent SKIN) descriptionID: 645629 => None
marketGroupID: None => 1994 (Amarr)
76152 - Oracle Versus Redforce SKIN (Permanent SKIN) descriptionID: 645632 => None
marketGroupID: None => 1964 (Amarr)
76153 - Abaddon Versus Redforce SKIN (Permanent SKIN) descriptionID: 645635 => None
marketGroupID: None => 1964 (Amarr)
76155 - Augoror Versus Blueforce SKIN (Permanent SKIN) descriptionID: 645641 => None
marketGroupID: None => 1990 (Amarr)
76156 - Harbinger Navy Issue Versus Blueforce SKIN (Permanent SKIN) descriptionID: 645644 => None
marketGroupID: None => 2103 (Navy Faction)
76157 - Heron Navy Issue Versus Redforce SKIN (Permanent SKIN) descriptionID: 645647 => None
marketGroupID: None => 2000 (Navy Faction)
76158 - Cormorant Versus Redforce SKIN (Permanent SKIN) descriptionID: 645650 => None
marketGroupID: None => 1995 (Caldari)
76159 - Naga Versus Redforce SKIN (Permanent SKIN) descriptionID: 645653 => None
marketGroupID: None => 1957 (Caldari)
76160 - Rokh Versus Redforce SKIN (Permanent SKIN) descriptionID: 645656 => None
marketGroupID: None => 1965 (Caldari)
76163 - Osprey Versus Blueforce SKIN (Permanent SKIN) descriptionID: 645662 => None
marketGroupID: None => 1991 (Caldari)
76164 - Drake Navy Issue Versus Blueforce SKIN (Permanent SKIN) descriptionID: 645665 => None
marketGroupID: None => 2103 (Navy Faction)
76165 - Imicus Navy Issue Versus Redforce SKIN (Permanent SKIN) descriptionID: 645671 => None
marketGroupID: None => 2000 (Navy Faction)
76166 - Catalyst Versus Redforce SKIN (Permanent SKIN) descriptionID: 645674 => None
marketGroupID: None => 1996 (Gallente)
76167 - Talos Versus Redforce SKIN (Permanent SKIN) descriptionID: 645677 => None
marketGroupID: None => 1958 (Gallente)
76169 - Tristan Versus Blueforce SKIN (Permanent SKIN) descriptionID: 645683 => None
marketGroupID: None => 2004 (Gallente)
76170 - Exequror Versus Blueforce SKIN (Permanent SKIN) descriptionID: 645686 => None
marketGroupID: None => 1992 (Gallente)
76171 - Brutix Navy Issue Versus Blueforce SKIN (Permanent SKIN) descriptionID: 645689 => None
marketGroupID: None => 2103 (Navy Faction)
76173 - Thrasher Versus Redforce SKIN (Permanent SKIN) descriptionID: 645695 => None
marketGroupID: None => 1997 (Minmatar)
76174 - Tornado Versus Redforce SKIN (Permanent SKIN) descriptionID: 645698 => None
marketGroupID: None => 1959 (Minmatar)
76175 - Maelstrom Versus Redforce SKIN (Permanent SKIN) descriptionID: 645701 => None
marketGroupID: None => 1967 (Minmatar)
76176 - Rifter Versus Blueforce SKIN (Permanent SKIN) descriptionID: 645704 => None
marketGroupID: None => 2005 (Minmatar)
76177 - Scythe Versus Blueforce SKIN (Permanent SKIN) descriptionID: 645707 => None
marketGroupID: None => 1993 (Minmatar)
76178 - Hurricane Fleet Issue Versus Blueforce SKIN (Permanent SKIN) descriptionID: 645710 => None
marketGroupID: None => 1959 (Minmatar)
76235 - Omen Penumbral Shadows SKIN (Permanent SKIN) descriptionID: 645836 => None
marketGroupID: None => 1990 (Amarr)
76236 - Omen Navy Issue Penumbral Shadows SKIN (Permanent SKIN) descriptionID: 645839 => None
marketGroupID: None => 2063 (Navy Faction)
76237 - Apocalypse Penumbral Shadows SKIN (Permanent SKIN) descriptionID: 645842 => None
marketGroupID: None => 1964 (Amarr)
76238 - Apocalypse Navy Issue Penumbral Shadows SKIN (Permanent SKIN) descriptionID: 645845 => None
marketGroupID: None => 2108 (Navy Faction)
76239 - Caracal Penumbral Shadows SKIN (Permanent SKIN) descriptionID: 645849 => None
marketGroupID: None => 1991 (Caldari)
76240 - Caracal Navy Issue Penumbral Shadows SKIN (Permanent SKIN) descriptionID: 645852 => None
marketGroupID: None => 2063 (Navy Faction)
76241 - Raven Penumbral Shadows SKIN (Permanent SKIN) descriptionID: 645855 => None
marketGroupID: None => 1965 (Caldari)
76242 - Raven Navy Issue Penumbral Shadows SKIN (Permanent SKIN) descriptionID: 645858 => None
marketGroupID: None => 2108 (Navy Faction)
76243 - Vexor Penumbral Shadows SKIN (Permanent SKIN) descriptionID: 645861 => None
marketGroupID: None => 1992 (Gallente)
76244 - Vexor Navy Issue Penumbral Shadows SKIN (Permanent SKIN) descriptionID: 645864 => None
marketGroupID: None => 2063 (Navy Faction)
76245 - Megathron Penumbral Shadows SKIN (Permanent SKIN) descriptionID: 645867 => None
marketGroupID: None => 1966 (Gallente)
76246 - Megathron Navy Issue Penumbral Shadows SKIN (Permanent SKIN) descriptionID: 645870 => None
marketGroupID: None => 2108 (Navy Faction)
76247 - Stabber Penumbral Shadows SKIN (Permanent SKIN) descriptionID: 645873 => None
marketGroupID: None => 1993 (Minmatar)
76248 - Stabber Fleet Issue Penumbral Shadows SKIN (Permanent SKIN) descriptionID: 645876 => None
marketGroupID: None => 2063 (Navy Faction)
76249 - Tempest Penumbral Shadows SKIN (Permanent SKIN) descriptionID: 645879 => None
marketGroupID: None => 1967 (Minmatar)
76250 - Tempest Fleet Issue Penumbral Shadows SKIN (Permanent SKIN) descriptionID: 645882 => None
marketGroupID: None => 2108 (Navy Faction)
76296 - Non-Interactable Partial Amarr Component Yard (Do not translate) (Non-Interactable Object) graphicID: 25835 => 33125
76297 - Non-Interactable Full Amarr Component Yard (Do not translate) (Non-Interactable Object) graphicID: 25835 => 33129
76299 - Non-Interactable Partial Caldari Component Yard (Do not translate) (Non-Interactable Object) graphicID: 25836 => 33127
76300 - Non-Interactable Full Caldari Component Yard (Do not translate) (Non-Interactable Object) graphicID: 25836 => 33130
76302 - Non-Interactable Partial Gallente Component Yard (Do not translate) (Non-Interactable Object) graphicID: 25838 => 33126
76303 - Non-Interactable Full Gallente Component Yard (Do not translate) (Non-Interactable Object) graphicID: 25838 => 33131
76305 - Non-Interactable Partial Minmatar Component Yard (Do not translate) (Non-Interactable Object) graphicID: 25839 => 33128
76306 - Non-Interactable Full Minmatar Component Yard (Do not translate) (Non-Interactable Object) graphicID: 25839 => 33132
77284 - Karura (Lancer Dreadnought) Primary Skill required: 20533.0 => 77738.0
Secondary Skill required: 77738.0 => 20533.0
requiredSkill1Level: 4.0 => 1.0
requiredSkill2Level: 1.0 => 4.0
78260 - Angel Cartel FOB (Pirate Forward Operating Base) Maximum tethering range: 50000.0 => 30000.0
78333 - Mekubal (Destroyer) Warp Speed and Acceleration Bonus: 25.0 => 50.0
angelCartelProjectileReloadingSpeed: None => -75.0
78369 - Khizriel (Combat Battlecruiser) angelCartelProjectileReloadingSpeed: None => -75.0
78576 - Azariel (Titan) angelCartelProjectileReloadingSpeed: None => -75.0
79172 - Guristas Pirates FOB (Pirate Forward Operating Base) Maximum tethering range: 50000.0 => 30000.0
83465 - Capital Micro Jump Drive (Capital Mobility Modules) Can be fitted to: None => 5120.0
83485 - Capital Micro Jump Field Generator (Capital Mobility Modules) Can only be fitted to: None => 5120.0
84743 - Strategos' Modified Heavy Stasis Grappler (Stasis Grappler) Can be fitted to: None => 5120.0
85089 - SCARAB Breacher Pod M (SCARAB Breacher Pods) Maximum percentage of target HP damaged per second: 0.8 => 0.6
87381 - Sarathiel (Dreadnought) angelCartelProjectileReloadingSpeed: None => -75.0
88261 - ‘Vigilant’ Shield Command Burst (Command Burst) Can be fitted to: None => 5120.0
88263 - ‘Tyrannos’ Armor Command Burst (Command Burst) Can be fitted to: None => 5120.0
88264 - Strategos' Modified Fighter Support Unit (Fighter Support Unit) Can be fitted to: None => 5120.0
88350 - Expired Aegytica Volatile Booster (Booster) published: 1 => 0
marketGroupID: 2792 (Booster Slot 17) => None
88351 - Expired Vis Vitalis Volatile Booster (Booster) published: 1 => 0
marketGroupID: 2792 (Booster Slot 17) => None
88352 - Expired Balneum Volatile Booster (Booster) published: 1 => 0
marketGroupID: 2792 (Booster Slot 17) => None
88353 - Expired Theriac Volatile Booster (Booster) published: 1 => 0
marketGroupID: 2792 (Booster Slot 17) => None
88354 - Expired Mithridate Volatile Booster (Booster) published: 1 => 0
marketGroupID: 2792 (Booster Slot 17) => None
89608 - Expedition Command Burst I (Command Burst) Can be fitted to: None => 5120.0
89615 - Expedition Command Burst II (Command Burst) Can be fitted to: None => 5120.0
89616 - Sisters Expedition Command Burst (Command Burst) Can be fitted to: None => 5120.0
90335 - Ice Belt (Ice Belt) Untargetable: None => 1.0
90336 - Phased Field (Phased Asteroid Field) Untargetable: None => 1.0
90337 - Ore Deposit (Ore Deposit) Untargetable: None => 1.0
90475 - Integrated Sensor Array (Capital Sensor Array) Can be fitted to: None => 5120.0
90493 - Abyssal Strip Miner (Strip Miner) Volume: 25.0 => 5.0
90524 - Abyssal Ice Harvester (Strip Miner) Volume: 25.0 => 5.0
90622 - Mutated 'Excavator' Ice Harvesting Drone (Mining Drone) marketGroupID: 158 (Mining Drones) => None
91024 - FW Small Wreck (Wreck) Structure Hitpoints: None => 1000.0
structureUniformity: None => 1.0
Signature Radius: None => 1000.0
Access Difficulty: None => 10.0
flagAllAsSuspectOnLootWreck: None => 0.0
91025 - FW Medium Wreck (Wreck) Structure Hitpoints: None => 1000.0
structureUniformity: None => 1.0
Signature Radius: None => 1000.0
Access Difficulty: None => 10.0
flagAllAsSuspectOnLootWreck: None => 0.0
92135 - Imperial Bestower (FW Amarr Empire Hauler) Structure Hitpoints: 1500.0 => 750.0
Capacity: 5100.0 => 135.0
Shield Capacity: 500.0 => 250.0
Armor Hitpoints: 3000.0 => 1500.0
92150 - Imperial Sigil (FW Amarr Empire Hauler) Structure Hitpoints: 3000.0 => 1500.0
Capacity: 5100.0 => 135.0
Shield Capacity: 1000.0 => 500.0
Armor Hitpoints: 6000.0 => 3000.0
92195 - State Tayra (FW Caldari State Hauler) Structure Hitpoints: 1500.0 => 750.0
Shield Capacity: 3000.0 => 1500.0
Armor Hitpoints: 500.0 => 250.0
92196 - State Badger (FW Caldari State Hauler) Structure Hitpoints: 3000.0 => 1500.0
Shield Capacity: 6000.0 => 3000.0
Armor Hitpoints: 1000.0 => 500.0
92223 - Federation Iteron Mark V (FW Gallente Federation Hauler) Structure Hitpoints: 1500.0 => 750.0
Shield Capacity: 500.0 => 250.0
Armor Hitpoints: 3000.0 => 1500.0
92224 - Federation Nereus (FW Gallente Federation Hauler) Structure Hitpoints: 3000.0 => 1500.0
Shield Capacity: 1000.0 => 500.0
Armor Hitpoints: 6000.0 => 3000.0
92251 - Republic Mammoth (FW Minmatar Republic Hauler) Structure Hitpoints: 1500.0 => 750.0
Shield Capacity: 3000.0 => 1500.0
Armor Hitpoints: 500.0 => 250.0
92252 - Republic Wreathe (FW Minmatar Republic Hauler) Structure Hitpoints: 3000.0 => 1500.0
Shield Capacity: 6000.0 => 3000.0
Armor Hitpoints: 1000.0 => 500.0
92455 - Presidential Information Command Burst (Command Burst) Can be fitted to: None => 5120.0
92456 - Presidential Mining Foreman Burst (Command Burst) Can be fitted to: None => 5120.0
92458 - Presidential Skirmish Command Burst (Command Burst) Can be fitted to: None => 5120.0
Dynamic Items (14 Entries)
Mutator Combines With Produces Mutations
49723 - Decayed Magnetic Field Stabilizer Mutaplasmid
9944 - Magnetic Field Stabilizer I
10188 - 'Basic' Magnetic Field Stabilizer
10190 - Magnetic Field Stabilizer II
11101 - Linear Flux Stabilizer I
11103 - Insulated Stabilizer Array I
11105 - Vortex Compact Magnetic Field Stabilizer
11107 - Gauss Field Balancer I
11109 - Linear Flux Stabilizer
11111 - Insulated Stabilizer Array
11113 - Magnetic Vortex Stabilizer
11115 - Gauss Field Balancer
13945 - Shadow Serpentis Magnetic Field Stabilizer
15144 - Brynn's Modified Magnetic Field Stabilizer
15146 - Tuvan's Modified Magnetic Field Stabilizer
15148 - Setele's Modified Magnetic Field Stabilizer
15150 - Cormack's Modified Magnetic Field Stabilizer
15416 - Naiyon's Modified Magnetic Field Stabilizer
15895 - Federation Navy Magnetic Field Stabilizer
22917 - 'Capitalist' Magnetic Field Stabilizer I
22919 - 'Monopoly' Magnetic Field Stabilizer
44113 - Kaatara's Custom Magnetic Field Stabilizer
44114 - Torelle's Custom Magnetic Field Stabilizer
93998 - Federation Navy 'Argyreos' Magnetic Field Stabilizer
94020 - Federation Navy 'Khryseos' Magnetic Field Stabilizer
49722 - Abyssal Magnetic Field Stabilizer
Damage Modifier: 0.995x - 1.008x
CPU usage: 0.95x - 1.25x
Rate of Fire Bonus: 0.985x - 1.01x
49724 - Gravid Magnetic Field Stabilizer Mutaplasmid
9944 - Magnetic Field Stabilizer I
10188 - 'Basic' Magnetic Field Stabilizer
10190 - Magnetic Field Stabilizer II
11101 - Linear Flux Stabilizer I
11103 - Insulated Stabilizer Array I
11105 - Vortex Compact Magnetic Field Stabilizer
11107 - Gauss Field Balancer I
11109 - Linear Flux Stabilizer
11111 - Insulated Stabilizer Array
11113 - Magnetic Vortex Stabilizer
11115 - Gauss Field Balancer
13945 - Shadow Serpentis Magnetic Field Stabilizer
15144 - Brynn's Modified Magnetic Field Stabilizer
15146 - Tuvan's Modified Magnetic Field Stabilizer
15148 - Setele's Modified Magnetic Field Stabilizer
15150 - Cormack's Modified Magnetic Field Stabilizer
15416 - Naiyon's Modified Magnetic Field Stabilizer
15895 - Federation Navy Magnetic Field Stabilizer
22917 - 'Capitalist' Magnetic Field Stabilizer I
22919 - 'Monopoly' Magnetic Field Stabilizer
44113 - Kaatara's Custom Magnetic Field Stabilizer
44114 - Torelle's Custom Magnetic Field Stabilizer
93998 - Federation Navy 'Argyreos' Magnetic Field Stabilizer
94020 - Federation Navy 'Khryseos' Magnetic Field Stabilizer
49722 - Abyssal Magnetic Field Stabilizer
Damage Modifier: 0.989x - 1.014x
CPU usage: 0.85x - 1.3x
Rate of Fire Bonus: 0.98x - 1.015x
49725 - Unstable Magnetic Field Stabilizer Mutaplasmid
9944 - Magnetic Field Stabilizer I
10188 - 'Basic' Magnetic Field Stabilizer
10190 - Magnetic Field Stabilizer II
11101 - Linear Flux Stabilizer I
11103 - Insulated Stabilizer Array I
11105 - Vortex Compact Magnetic Field Stabilizer
11107 - Gauss Field Balancer I
11109 - Linear Flux Stabilizer
11111 - Insulated Stabilizer Array
11113 - Magnetic Vortex Stabilizer
11115 - Gauss Field Balancer
13945 - Shadow Serpentis Magnetic Field Stabilizer
15144 - Brynn's Modified Magnetic Field Stabilizer
15146 - Tuvan's Modified Magnetic Field Stabilizer
15148 - Setele's Modified Magnetic Field Stabilizer
15150 - Cormack's Modified Magnetic Field Stabilizer
15416 - Naiyon's Modified Magnetic Field Stabilizer
15895 - Federation Navy Magnetic Field Stabilizer
22917 - 'Capitalist' Magnetic Field Stabilizer I
22919 - 'Monopoly' Magnetic Field Stabilizer
44113 - Kaatara's Custom Magnetic Field Stabilizer
44114 - Torelle's Custom Magnetic Field Stabilizer
93998 - Federation Navy 'Argyreos' Magnetic Field Stabilizer
94020 - Federation Navy 'Khryseos' Magnetic Field Stabilizer
49722 - Abyssal Magnetic Field Stabilizer
Damage Modifier: 0.98x - 1.02x
CPU usage: 0.8x - 1.5x
Rate of Fire Bonus: 0.975x - 1.025x
49727 - Decayed Heat Sink Mutaplasmid
1893 - 'Basic' Heat Sink
2363 - Heat Sink I
2364 - Heat Sink II
5845 - Heat Exhaust System
5846 - Thermal Exhaust System I
5849 - Extruded Compact Heat Sink
5854 - Stamped Heat Sink
5855 - 'Boreas' Coolant System
5856 - C3S Convection Thermal Radiator
5857 - 'Skadi' Coolant System I
5858 - C4S Coiled Circuit Thermal Radiator
13941 - Dark Blood Heat Sink
13943 - True Sansha Heat Sink
14800 - Brokara's Modified Heat Sink
14802 - Tairei's Modified Heat Sink
14804 - Selynne's Modified Heat Sink
14806 - Raysere's Modified Heat Sink
14808 - Vizan's Modified Heat Sink
14810 - Ahremen's Modified Heat Sink
14812 - Chelm's Modified Heat Sink
14814 - Draclira's Modified Heat Sink
15397 - Luther Veron's Modified Heat Sink
15435 - Makur's Modified Heat Sink
15808 - Ammatar Navy Heat Sink
15810 - Imperial Navy Heat Sink
23900 - 'Mangonel' Heat Sink I
23902 - 'Trebuchet' Heat Sink I
44111 - Tahron's Custom Heat Sink
88265 - Strategos' Modified Heat Sink
94058 - Imperial Navy 'Neophyte' Heat Sink
94060 - Imperial Navy 'Disciple' Heat Sink
49726 - Abyssal Heat Sink
Damage Modifier: 0.995x - 1.008x
CPU usage: 0.95x - 1.25x
Rate of Fire Bonus: 0.985x - 1.01x
49728 - Gravid Heat Sink Mutaplasmid
1893 - 'Basic' Heat Sink
2363 - Heat Sink I
2364 - Heat Sink II
5845 - Heat Exhaust System
5846 - Thermal Exhaust System I
5849 - Extruded Compact Heat Sink
5854 - Stamped Heat Sink
5855 - 'Boreas' Coolant System
5856 - C3S Convection Thermal Radiator
5857 - 'Skadi' Coolant System I
5858 - C4S Coiled Circuit Thermal Radiator
13941 - Dark Blood Heat Sink
13943 - True Sansha Heat Sink
14800 - Brokara's Modified Heat Sink
14802 - Tairei's Modified Heat Sink
14804 - Selynne's Modified Heat Sink
14806 - Raysere's Modified Heat Sink
14808 - Vizan's Modified Heat Sink
14810 - Ahremen's Modified Heat Sink
14812 - Chelm's Modified Heat Sink
14814 - Draclira's Modified Heat Sink
15397 - Luther Veron's Modified Heat Sink
15435 - Makur's Modified Heat Sink
15808 - Ammatar Navy Heat Sink
15810 - Imperial Navy Heat Sink
23900 - 'Mangonel' Heat Sink I
23902 - 'Trebuchet' Heat Sink I
44111 - Tahron's Custom Heat Sink
88265 - Strategos' Modified Heat Sink
94058 - Imperial Navy 'Neophyte' Heat Sink
94060 - Imperial Navy 'Disciple' Heat Sink
49726 - Abyssal Heat Sink
Damage Modifier: 0.989x - 1.014x
CPU usage: 0.85x - 1.3x
Rate of Fire Bonus: 0.98x - 1.015x
49729 - Unstable Heat Sink Mutaplasmid
1893 - 'Basic' Heat Sink
2363 - Heat Sink I
2364 - Heat Sink II
5845 - Heat Exhaust System
5846 - Thermal Exhaust System I
5849 - Extruded Compact Heat Sink
5854 - Stamped Heat Sink
5855 - 'Boreas' Coolant System
5856 - C3S Convection Thermal Radiator
5857 - 'Skadi' Coolant System I
5858 - C4S Coiled Circuit Thermal Radiator
13941 - Dark Blood Heat Sink
13943 - True Sansha Heat Sink
14800 - Brokara's Modified Heat Sink
14802 - Tairei's Modified Heat Sink
14804 - Selynne's Modified Heat Sink
14806 - Raysere's Modified Heat Sink
14808 - Vizan's Modified Heat Sink
14810 - Ahremen's Modified Heat Sink
14812 - Chelm's Modified Heat Sink
14814 - Draclira's Modified Heat Sink
15397 - Luther Veron's Modified Heat Sink
15435 - Makur's Modified Heat Sink
15808 - Ammatar Navy Heat Sink
15810 - Imperial Navy Heat Sink
23900 - 'Mangonel' Heat Sink I
23902 - 'Trebuchet' Heat Sink I
44111 - Tahron's Custom Heat Sink
88265 - Strategos' Modified Heat Sink
94058 - Imperial Navy 'Neophyte' Heat Sink
94060 - Imperial Navy 'Disciple' Heat Sink
49726 - Abyssal Heat Sink
Damage Modifier: 0.98x - 1.02x
CPU usage: 0.8x - 1.5x
Rate of Fire Bonus: 0.975x - 1.025x
85663 - Glorified Decayed Heat Sink Mutaplasmid
1893 - 'Basic' Heat Sink
2363 - Heat Sink I
2364 - Heat Sink II
5845 - Heat Exhaust System
5846 - Thermal Exhaust System I
5849 - Extruded Compact Heat Sink
5854 - Stamped Heat Sink
5855 - 'Boreas' Coolant System
5856 - C3S Convection Thermal Radiator
5857 - 'Skadi' Coolant System I
5858 - C4S Coiled Circuit Thermal Radiator
13941 - Dark Blood Heat Sink
13943 - True Sansha Heat Sink
14800 - Brokara's Modified Heat Sink
14802 - Tairei's Modified Heat Sink
14804 - Selynne's Modified Heat Sink
14806 - Raysere's Modified Heat Sink
14808 - Vizan's Modified Heat Sink
14810 - Ahremen's Modified Heat Sink
14812 - Chelm's Modified Heat Sink
14814 - Draclira's Modified Heat Sink
15397 - Luther Veron's Modified Heat Sink
15435 - Makur's Modified Heat Sink
15808 - Ammatar Navy Heat Sink
15810 - Imperial Navy Heat Sink
23900 - 'Mangonel' Heat Sink I
23902 - 'Trebuchet' Heat Sink I
44111 - Tahron's Custom Heat Sink
88265 - Strategos' Modified Heat Sink
94058 - Imperial Navy 'Neophyte' Heat Sink
94060 - Imperial Navy 'Disciple' Heat Sink
49726 - Abyssal Heat Sink
Damage Modifier: 0.993x - 1.011x
CPU usage: 0.9x - 1.275x
Rate of Fire Bonus: 0.9825x - 1.0125x
85664 - Glorified Unstable Heat Sink Mutaplasmid
1893 - 'Basic' Heat Sink
2363 - Heat Sink I
2364 - Heat Sink II
5845 - Heat Exhaust System
5846 - Thermal Exhaust System I
5849 - Extruded Compact Heat Sink
5854 - Stamped Heat Sink
5855 - 'Boreas' Coolant System
5856 - C3S Convection Thermal Radiator
5857 - 'Skadi' Coolant System I
5858 - C4S Coiled Circuit Thermal Radiator
13941 - Dark Blood Heat Sink
13943 - True Sansha Heat Sink
14800 - Brokara's Modified Heat Sink
14802 - Tairei's Modified Heat Sink
14804 - Selynne's Modified Heat Sink
14806 - Raysere's Modified Heat Sink
14808 - Vizan's Modified Heat Sink
14810 - Ahremen's Modified Heat Sink
14812 - Chelm's Modified Heat Sink
14814 - Draclira's Modified Heat Sink
15397 - Luther Veron's Modified Heat Sink
15435 - Makur's Modified Heat Sink
15808 - Ammatar Navy Heat Sink
15810 - Imperial Navy Heat Sink
23900 - 'Mangonel' Heat Sink I
23902 - 'Trebuchet' Heat Sink I
44111 - Tahron's Custom Heat Sink
88265 - Strategos' Modified Heat Sink
94058 - Imperial Navy 'Neophyte' Heat Sink
94060 - Imperial Navy 'Disciple' Heat Sink
49726 - Abyssal Heat Sink
Damage Modifier: 0.975x - 1.025x
CPU usage: 0.75x - 1.55x
Rate of Fire Bonus: 0.97x - 1.03x
85665 - Glorified Gravid Heat Sink Mutaplasmid
1893 - 'Basic' Heat Sink
2363 - Heat Sink I
2364 - Heat Sink II
5845 - Heat Exhaust System
5846 - Thermal Exhaust System I
5849 - Extruded Compact Heat Sink
5854 - Stamped Heat Sink
5855 - 'Boreas' Coolant System
5856 - C3S Convection Thermal Radiator
5857 - 'Skadi' Coolant System I
5858 - C4S Coiled Circuit Thermal Radiator
13941 - Dark Blood Heat Sink
13943 - True Sansha Heat Sink
14800 - Brokara's Modified Heat Sink
14802 - Tairei's Modified Heat Sink
14804 - Selynne's Modified Heat Sink
14806 - Raysere's Modified Heat Sink
14808 - Vizan's Modified Heat Sink
14810 - Ahremen's Modified Heat Sink
14812 - Chelm's Modified Heat Sink
14814 - Draclira's Modified Heat Sink
15397 - Luther Veron's Modified Heat Sink
15435 - Makur's Modified Heat Sink
15808 - Ammatar Navy Heat Sink
15810 - Imperial Navy Heat Sink
23900 - 'Mangonel' Heat Sink I
23902 - 'Trebuchet' Heat Sink I
44111 - Tahron's Custom Heat Sink
88265 - Strategos' Modified Heat Sink
94058 - Imperial Navy 'Neophyte' Heat Sink
94060 - Imperial Navy 'Disciple' Heat Sink
49726 - Abyssal Heat Sink
Damage Modifier: 0.985x - 1.017x
CPU usage: 0.825x - 1.35x
Rate of Fire Bonus: 0.9775x - 1.02x
85666 - Glorified Decayed Magnetic Field Stabilizer Mutaplasmid
9944 - Magnetic Field Stabilizer I
10188 - 'Basic' Magnetic Field Stabilizer
10190 - Magnetic Field Stabilizer II
11101 - Linear Flux Stabilizer I
11103 - Insulated Stabilizer Array I
11105 - Vortex Compact Magnetic Field Stabilizer
11107 - Gauss Field Balancer I
11109 - Linear Flux Stabilizer
11111 - Insulated Stabilizer Array
11113 - Magnetic Vortex Stabilizer
11115 - Gauss Field Balancer
13945 - Shadow Serpentis Magnetic Field Stabilizer
15144 - Brynn's Modified Magnetic Field Stabilizer
15146 - Tuvan's Modified Magnetic Field Stabilizer
15148 - Setele's Modified Magnetic Field Stabilizer
15150 - Cormack's Modified Magnetic Field Stabilizer
15416 - Naiyon's Modified Magnetic Field Stabilizer
15895 - Federation Navy Magnetic Field Stabilizer
22917 - 'Capitalist' Magnetic Field Stabilizer I
22919 - 'Monopoly' Magnetic Field Stabilizer
44113 - Kaatara's Custom Magnetic Field Stabilizer
44114 - Torelle's Custom Magnetic Field Stabilizer
93998 - Federation Navy 'Argyreos' Magnetic Field Stabilizer
94020 - Federation Navy 'Khryseos' Magnetic Field Stabilizer
49722 - Abyssal Magnetic Field Stabilizer
Damage Modifier: 0.993x - 1.011x
CPU usage: 0.9x - 1.275x
Rate of Fire Bonus: 0.9825x - 1.0125x
85667 - Glorified Gravid Magnetic Field Stabilizer Mutaplasmid
9944 - Magnetic Field Stabilizer I
10188 - 'Basic' Magnetic Field Stabilizer
10190 - Magnetic Field Stabilizer II
11101 - Linear Flux Stabilizer I
11103 - Insulated Stabilizer Array I
11105 - Vortex Compact Magnetic Field Stabilizer
11107 - Gauss Field Balancer I
11109 - Linear Flux Stabilizer
11111 - Insulated Stabilizer Array
11113 - Magnetic Vortex Stabilizer
11115 - Gauss Field Balancer
13945 - Shadow Serpentis Magnetic Field Stabilizer
15144 - Brynn's Modified Magnetic Field Stabilizer
15146 - Tuvan's Modified Magnetic Field Stabilizer
15148 - Setele's Modified Magnetic Field Stabilizer
15150 - Cormack's Modified Magnetic Field Stabilizer
15416 - Naiyon's Modified Magnetic Field Stabilizer
15895 - Federation Navy Magnetic Field Stabilizer
22917 - 'Capitalist' Magnetic Field Stabilizer I
22919 - 'Monopoly' Magnetic Field Stabilizer
44113 - Kaatara's Custom Magnetic Field Stabilizer
44114 - Torelle's Custom Magnetic Field Stabilizer
93998 - Federation Navy 'Argyreos' Magnetic Field Stabilizer
94020 - Federation Navy 'Khryseos' Magnetic Field Stabilizer
49722 - Abyssal Magnetic Field Stabilizer
Damage Modifier: 0.985x - 1.017x
CPU usage: 0.825x - 1.35x
Rate of Fire Bonus: 0.9775x - 1.02x
85668 - Glorified Unstable Magnetic Field Stabilizer Mutaplasmid
9944 - Magnetic Field Stabilizer I
10188 - 'Basic' Magnetic Field Stabilizer
10190 - Magnetic Field Stabilizer II
11101 - Linear Flux Stabilizer I
11103 - Insulated Stabilizer Array I
11105 - Vortex Compact Magnetic Field Stabilizer
11107 - Gauss Field Balancer I
11109 - Linear Flux Stabilizer
11111 - Insulated Stabilizer Array
11113 - Magnetic Vortex Stabilizer
11115 - Gauss Field Balancer
13945 - Shadow Serpentis Magnetic Field Stabilizer
15144 - Brynn's Modified Magnetic Field Stabilizer
15146 - Tuvan's Modified Magnetic Field Stabilizer
15148 - Setele's Modified Magnetic Field Stabilizer
15150 - Cormack's Modified Magnetic Field Stabilizer
15416 - Naiyon's Modified Magnetic Field Stabilizer
15895 - Federation Navy Magnetic Field Stabilizer
22917 - 'Capitalist' Magnetic Field Stabilizer I
22919 - 'Monopoly' Magnetic Field Stabilizer
44113 - Kaatara's Custom Magnetic Field Stabilizer
44114 - Torelle's Custom Magnetic Field Stabilizer
93998 - Federation Navy 'Argyreos' Magnetic Field Stabilizer
94020 - Federation Navy 'Khryseos' Magnetic Field Stabilizer
49722 - Abyssal Magnetic Field Stabilizer
Damage Modifier: 0.975x - 1.025x
CPU usage: 0.75x - 1.55x
Rate of Fire Bonus: 0.97x - 1.03x
90619 - Exigent 'Excavator' Mining Drone Mutaplasmid
41030 - 'Excavator' Mining Drone
93143 - Prototype 'Pluto' Mining Drone
90621 - Mutated 'Excavator' Mining Drone
Maximum Velocity: 0.7x - 1.15x
Activation time / duration: 0.9x - 1.1x
Mining amount: 0.85x - 1.3x
Residue Volume Multiplier: 0.8x - 1.15x
Residue Probability: 0.7x - 1.3x
Optimal Range: 0.75x - 1.3x
90620 - Exigent 'Excavator' Ice Harvesting Drone Mutaplasmid
43681 - 'Excavator' Ice Harvesting Drone
93145 - Prototype 'Pluto' Ice Harvesting Drone
90622 - Mutated 'Excavator' Ice Harvesting Drone
Maximum Velocity: 0.7x - 1.15x
Activation time / duration: 0.9x - 1.1x
Mining amount: 0.85x - 1.3x
Residue Volume Multiplier: 0.8x - 1.15x
Residue Probability: 0.7x - 1.3x
Optimal Range: 0.75x - 1.3x

Effects (39 Entries)
Effect Name Diff
12820 - boosterImplantMiningCriticalHitChanceBonusEffect disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12820
effectName: None => boosterImplantMiningCriticalHitChanceBonusEffect
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 5967, 'modifyingAttributeID': 6090, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 16281}, {'domain': 'shipID', 'modifiedAttributeID': 5967, 'modifyingAttributeID': 6090, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3386}]
propulsionChance: None => 0
published: None => 0
rangeAttributeID: None => 54
rangeChance: None => 0
12821 - sensorDampenerResistanceBonusPassive disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12821
effectName: None => sensorDampenerResistanceBonusPassive
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 2112, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2351}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12822 - modifyShieldArmorHullEMResonancePassivePostPercentPassive disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12822
effectName: None => modifyShieldArmorHullEMResonancePassivePostPercentPassive
electronicChance: None => 0
guid: None =>
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 267, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 994}, {'domain': 'shipID', 'modifiedAttributeID': 271, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 994}, {'domain': 'shipID', 'modifiedAttributeID': 113, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 994}]
propulsionChance: None => 0
published: None => 0
rangeAttributeID: None => 54
rangeChance: None => 0
12823 - modifyShieldArmorHullThermalResonancePassivePostPercentPassive disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12823
effectName: None => modifyShieldArmorHullThermalResonancePassivePostPercentPassive
electronicChance: None => 0
guid: None =>
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 270, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 997}, {'domain': 'shipID', 'modifiedAttributeID': 274, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 997}, {'domain': 'shipID', 'modifiedAttributeID': 110, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 997}]
propulsionChance: None => 0
published: None => 0
rangeAttributeID: None => 54
rangeChance: None => 0
12824 - modifyShieldArmorHullKineticResonancePassivePostPercentPassive disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12824
effectName: None => modifyShieldArmorHullKineticResonancePassivePostPercentPassive
electronicChance: None => 0
guid: None =>
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 269, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 996}, {'domain': 'shipID', 'modifiedAttributeID': 273, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 996}, {'domain': 'shipID', 'modifiedAttributeID': 109, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 996}]
propulsionChance: None => 0
published: None => 0
rangeAttributeID: None => 54
rangeChance: None => 0
12825 - modifyShieldArmorHullExplosiveResonancePassivePostPercentPassive disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12825
effectName: None => modifyShieldArmorHullExplosiveResonancePassivePostPercentPassive
electronicChance: None => 0
guid: None =>
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 268, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 995}, {'domain': 'shipID', 'modifiedAttributeID': 272, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 995}, {'domain': 'shipID', 'modifiedAttributeID': 111, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 995}]
propulsionChance: None => 0
published: None => 0
rangeAttributeID: None => 54
rangeChance: None => 0
12826 - boosterHackingVirusCoherenceModifierEffect disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12826
effectName: None => boosterHackingVirusCoherenceModifierEffect
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 1909, 'modifyingAttributeID': 6092, 'func': 'LocationGroupModifier', 'operation': 2, 'groupID': 538}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12827 - miningWasteChanceBonusOreIceGasPassive disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12827
effectName: None => miningWasteChanceBonusOreIceGasPassive
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 3154, 'modifyingAttributeID': 6053, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3386}, {'domain': 'shipID', 'modifiedAttributeID': 3154, 'modifyingAttributeID': 6053, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 16281}, {'domain': 'shipID', 'modifiedAttributeID': 3154, 'modifyingAttributeID': 6053, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 25544}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12828 - boosterMinerMaxRangeBonusEffect disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12828
effectName: None => boosterMinerMaxRangeBonusEffect
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 6098, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3386}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 6098, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 16281}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 6098, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 25544}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12829 - boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitorEffectPassive disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12829
effectName: None => boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitorEffectPassive
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 73, 'modifyingAttributeID': 6099, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3386}, {'domain': 'shipID', 'modifiedAttributeID': 73, 'modifyingAttributeID': 6099, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 16281}, {'domain': 'shipID', 'modifiedAttributeID': 73, 'modifyingAttributeID': 6099, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 25544}, {'domain': 'shipID', 'modifiedAttributeID': 6, 'modifyingAttributeID': 6099, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3386}, {'domain': 'shipID', 'modifiedAttributeID': 6, 'modifyingAttributeID': 6099, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 16281}, {'domain': 'shipID', 'modifiedAttributeID': 6, 'modifyingAttributeID': 6099, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 25544}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12844 - skillBonusAmarrFighters guid: None =>
12846 - skillBonusCaldariFighters guid: None =>
12847 - skillBonusGallenteFighters guid: None =>
12848 - skillBonusMinmatarFighters guid: None =>
12849 - boosterMissileDamageBonusAllDamageTypesPostPercent disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12849
effectName: None => boosterMissileDamageBonusAllDamageTypesPostPercent
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 114, 'modifyingAttributeID': 6125, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3319}, {'domain': 'charID', 'modifiedAttributeID': 116, 'modifyingAttributeID': 6125, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3319}, {'domain': 'charID', 'modifiedAttributeID': 117, 'modifyingAttributeID': 6125, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3319}, {'domain': 'charID', 'modifiedAttributeID': 118, 'modifyingAttributeID': 6125, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3319}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12872 - shipBonusCarrierA3SupportFighterShieldBonusEffect disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12872
effectName: None => shipBonusCarrierA3SupportFighterShieldBonusEffect
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 263, 'modifyingAttributeID': 2361, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 40573}]
propulsionChance: None => 0
published: None => 0
rangeAttributeID: None => 54
rangeChance: None => 0
12873 - shipBonusCarrierA6JumpDriveBonus disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12873
effectName: None => shipBonusCarrierA6JumpDriveBonus
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 867, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 6191}]
propulsionChance: None => 0
published: None => 0
rangeAttributeID: None => 54
rangeChance: None => 0
12875 - shipBonusCommandCarrierInformationCommand disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12875
effectName: None => shipBonusCommandCarrierInformationCommand
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 2535, 'modifyingAttributeID': 6193, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20495}, {'domain': 'shipID', 'modifiedAttributeID': 2469, 'modifyingAttributeID': 6193, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20495}, {'domain': 'shipID', 'modifiedAttributeID': 2471, 'modifyingAttributeID': 6193, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20495}, {'domain': 'shipID', 'modifiedAttributeID': 2473, 'modifyingAttributeID': 6193, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20495}, {'domain': 'shipID', 'modifiedAttributeID': 2537, 'modifyingAttributeID': 6193, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20495}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12876 - shipBonusCommandCarrierArmorCommand disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12876
effectName: None => shipBonusCommandCarrierArmorCommand
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 2535, 'modifyingAttributeID': 6192, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20494}, {'domain': 'shipID', 'modifiedAttributeID': 2469, 'modifyingAttributeID': 6192, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20494}, {'domain': 'shipID', 'modifiedAttributeID': 2471, 'modifyingAttributeID': 6192, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20494}, {'domain': 'shipID', 'modifiedAttributeID': 2473, 'modifyingAttributeID': 6192, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20494}, {'domain': 'shipID', 'modifiedAttributeID': 2537, 'modifyingAttributeID': 6192, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20494}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12877 - shipBonusCommandCarrierShieldCommand disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12877
effectName: None => shipBonusCommandCarrierShieldCommand
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 2535, 'modifyingAttributeID': 6195, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3350}, {'domain': 'shipID', 'modifiedAttributeID': 2469, 'modifyingAttributeID': 6195, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3350}, {'domain': 'shipID', 'modifiedAttributeID': 2471, 'modifyingAttributeID': 6195, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3350}, {'domain': 'shipID', 'modifiedAttributeID': 2473, 'modifyingAttributeID': 6195, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3350}, {'domain': 'shipID', 'modifiedAttributeID': 2537, 'modifyingAttributeID': 6195, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3350}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12878 - shipBonusCommandCarrierSkirmishCommand disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12878
effectName: None => shipBonusCommandCarrierSkirmishCommand
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 2535, 'modifyingAttributeID': 6194, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3349}, {'domain': 'shipID', 'modifiedAttributeID': 2469, 'modifyingAttributeID': 6194, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3349}, {'domain': 'shipID', 'modifiedAttributeID': 2471, 'modifyingAttributeID': 6194, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3349}, {'domain': 'shipID', 'modifiedAttributeID': 2473, 'modifyingAttributeID': 6194, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3349}, {'domain': 'shipID', 'modifiedAttributeID': 2537, 'modifyingAttributeID': 6194, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3349}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12879 - skillMultiplierShipBonusCommandCarrier disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12879
effectName: None => skillMultiplierShipBonusCommandCarrier
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 6192, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 6193, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 6194, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 6195, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 6207, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12880 - shipBonusCarrierC3SupportFighterShieldBonusEffect disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12880
effectName: None => shipBonusCarrierC3SupportFighterShieldBonusEffect
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 263, 'modifyingAttributeID': 2365, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 40573}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12881 - shipBonusCarrierC6JumpDriveBonus disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12881
effectName: None => shipBonusCarrierC6JumpDriveBonus
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 867, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 6196}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12882 - shipBonusCarrierG6SupportFighterShieldBonusEffect disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12882
effectName: None => shipBonusCarrierG6SupportFighterShieldBonusEffect
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 263, 'modifyingAttributeID': 6198, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 40573}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12883 - shipBonusCarrierG7JumpDriveBonus disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12883
effectName: None => shipBonusCarrierG7JumpDriveBonus
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 867, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 6197}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12884 - shipBonusCarrierM6SupportFighterShieldBonusEffect disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12884
effectName: None => shipBonusCarrierM6SupportFighterShieldBonusEffect
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 263, 'modifyingAttributeID': 6199, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 40573}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12885 - shipBonusCarrierM7JumpDriveBonus disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12885
effectName: None => shipBonusCarrierM7JumpDriveBonus
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 867, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 6200}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12887 - angelCartelProjectileReloadingSpeed disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12887
effectName: None => angelCartelProjectileReloadingSpeed
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 1795, 'modifyingAttributeID': 6203, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 55}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12890 - shipBonusCarrierM8SupportFighterVelocity disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12890
effectName: None => shipBonusCarrierM8SupportFighterVelocity
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 6208, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 40573}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12891 - shipBonusCommandCarrierCMJDDuration disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12891
effectName: None => shipBonusCommandCarrierCMJDDuration
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 73, 'modifyingAttributeID': 6207, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 83464}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12892 - shipBonusHeavyMissileUniversalDamageMBC2 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12892
effectName: None => shipBonusHeavyMissileUniversalDamageMBC2
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 117, 'modifyingAttributeID': 749, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3324}, {'domain': 'charID', 'modifiedAttributeID': 118, 'modifyingAttributeID': 749, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3324}, {'domain': 'charID', 'modifiedAttributeID': 114, 'modifyingAttributeID': 749, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3324}, {'domain': 'charID', 'modifiedAttributeID': 116, 'modifyingAttributeID': 749, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3324}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12893 - shipBonusHeavyAssaultMissileUniversalDamageMBC2 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12893
effectName: None => shipBonusHeavyAssaultMissileUniversalDamageMBC2
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 118, 'modifyingAttributeID': 749, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 25719}, {'domain': 'charID', 'modifiedAttributeID': 117, 'modifyingAttributeID': 749, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 25719}, {'domain': 'charID', 'modifiedAttributeID': 114, 'modifyingAttributeID': 749, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 25719}, {'domain': 'charID', 'modifiedAttributeID': 116, 'modifyingAttributeID': 749, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 25719}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
6545 - shipBonusForceAuxiliaryC1RemoteBoostAndCapAmount modifierInfo: [{'domain': 'shipID', 'modifiedAttributeID': 68, 'modifyingAttributeID': 2311, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 24571}, {'domain': 'shipID', 'modifiedAttributeID': 90, 'modifyingAttributeID': 2311, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 24571}]

=>

[{'domain': 'shipID', 'modifiedAttributeID': 68, 'modifyingAttributeID': 2311, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 24571}, {'domain': 'shipID', 'modifiedAttributeID': 90, 'modifyingAttributeID': 2311, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 24572}]
rangeAttributeID: None => 54
6583 - skillMultiplierShipBonusCarrierAmarr modifierInfo: [{'domain': 'shipID', 'modifiedAttributeID': 2359, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2360, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2361, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2362, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 5981, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}]

=>

[{'domain': 'shipID', 'modifiedAttributeID': 2359, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2360, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2361, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2362, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 5981, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 6191, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}]
6584 - skillMultiplierShipBonusCarrierCaldari modifierInfo: [{'domain': 'shipID', 'modifiedAttributeID': 2363, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2364, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2365, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2366, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 5982, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}]

=>

[{'domain': 'shipID', 'modifiedAttributeID': 2363, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2364, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2365, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2366, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 5982, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 6196, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}]
6585 - skillMultiplierShipBonusCarrierGallente modifierInfo: [{'domain': 'shipID', 'modifiedAttributeID': 2367, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2368, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2369, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2370, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 5983, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}]

=>

[{'domain': 'shipID', 'modifiedAttributeID': 2367, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2368, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2369, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2370, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 5983, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 6198, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 6197, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}]
6586 - skillMultiplierShipBonusCarrierMinmatar modifierInfo: [{'domain': 'shipID', 'modifiedAttributeID': 2371, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2372, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2373, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2374, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 5984, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}]

=>

[{'domain': 'shipID', 'modifiedAttributeID': 2371, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2372, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2373, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2374, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 5984, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 6199, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 6200, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 6208, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}]
6715 - ECMBurstJammerQA isOffensive: 0 => 1
Effects per Type (168 Entries)
TypeID, Name, and Group Effects Changes
17720 - Cynabal (Cruiser) Added Effects:
angelCartelProjectileReloadingSpeed
17738 - Machariel (Battleship) Added Effects:
angelCartelProjectileReloadingSpeed
17932 - Dramiel (Frigate) Added Effects:
angelCartelProjectileReloadingSpeed
22468 - Claymore (Command Ship) Added Effects:
shipBonusHeavyMissileUniversalDamageMBC2
shipBonusHeavyAssaultMissileUniversalDamageMBC2
Removed Effects:
shipBonusHeavyMissileLauncherRofMBC2
shipBonusHeavyAssaultMissileLauncherRofMBC2
32305 - Armageddon Navy Issue (Battleship) Added Effects:
shipBonusEnergyNeutFalloffAB2
shipBonusEnergyNosFalloffAB2
33395 - Moracha (Force Recon Ship) Added Effects:
roleBonusWarpSpeed
angelCartelProjectileReloadingSpeed
33397 - Chremoas (Covert Ops) Added Effects:
angelCartelProjectileReloadingSpeed
49722 - Abyssal Magnetic Field Stabilizer (Magnetic Field Stabilizer) Added Effects:
moduleBonusDroneDamageAmplifier
49726 - Abyssal Heat Sink (Heat Sink) Added Effects:
moduleBonusDroneDamageAmplifier
73547 - Imperial Frigate (FW Amarr Empire Frigate) Removed Effects:
behaviorTargetPainter
78333 - Mekubal (Destroyer) Added Effects:
angelCartelProjectileReloadingSpeed
78369 - Khizriel (Combat Battlecruiser) Added Effects:
angelCartelProjectileReloadingSpeed
78576 - Azariel (Titan) Added Effects:
angelCartelProjectileReloadingSpeed
87381 - Sarathiel (Dreadnought) Added Effects:
angelCartelProjectileReloadingSpeed
91916 - Imperial Electronics Booster I (Booster) Added Effects:
longRangeTargetingMaxTargetRangeBonusPostPercentMaxTargetRangeLocationShipGroupElectronic
baseSensorStrengthModifierRequiringAstrometrics
stasisWebifierResistanceBonusPassive
boosterImplantMiningCriticalHitChanceBonusEffect
91920 - State Electronics Booster I (Booster) Added Effects:
longRangeTargetingMaxTargetRangeBonusPostPercentMaxTargetRangeLocationShipGroupElectronic
baseSensorStrengthModifierRequiringAstrometrics
boosterImplantMiningCriticalHitChanceBonusEffect
sensorDampenerResistanceBonusPassive
91921 - Federation Electronics Booster I (Booster) Added Effects:
signatureAnalysisScanResolutionBonusPostPercentScanResolutionShip
scanStrengthBonusPercentPassive
baseSensorStrengthModifierRequiringAstrometrics
boosterImplantMiningCriticalHitChanceBonusEffect
91922 - Republic Electronics Booster I (Booster) Added Effects:
signatureAnalysisScanResolutionBonusPostPercentScanResolutionShip
baseSensorStrengthModifierRequiringAstrometrics
weaponDisruptorResistanceBonusPassive
boosterImplantMiningCriticalHitChanceBonusEffect
91923 - Republic Electronics Booster II (Booster) Added Effects:
signatureAnalysisScanResolutionBonusPostPercentScanResolutionShip
baseSensorStrengthModifierRequiringAstrometrics
weaponDisruptorResistanceBonusPassive
boosterImplantMiningCriticalHitChanceBonusEffect
91924 - Republic Electronics Booster III (Booster) Added Effects:
signatureAnalysisScanResolutionBonusPostPercentScanResolutionShip
baseSensorStrengthModifierRequiringAstrometrics
weaponDisruptorResistanceBonusPassive
boosterImplantMiningCriticalHitChanceBonusEffect
91925 - Federation Electronics Booster II (Booster) Added Effects:
signatureAnalysisScanResolutionBonusPostPercentScanResolutionShip
scanStrengthBonusPercentPassive
baseSensorStrengthModifierRequiringAstrometrics
boosterImplantMiningCriticalHitChanceBonusEffect
91926 - Federation Electronics Booster III (Booster) Added Effects:
signatureAnalysisScanResolutionBonusPostPercentScanResolutionShip
scanStrengthBonusPercentPassive
baseSensorStrengthModifierRequiringAstrometrics
boosterImplantMiningCriticalHitChanceBonusEffect
91927 - State Electronics Booster II (Booster) Added Effects:
longRangeTargetingMaxTargetRangeBonusPostPercentMaxTargetRangeLocationShipGroupElectronic
baseSensorStrengthModifierRequiringAstrometrics
boosterImplantMiningCriticalHitChanceBonusEffect
sensorDampenerResistanceBonusPassive
91928 - State Electronics Booster III (Booster) Added Effects:
longRangeTargetingMaxTargetRangeBonusPostPercentMaxTargetRangeLocationShipGroupElectronic
baseSensorStrengthModifierRequiringAstrometrics
boosterImplantMiningCriticalHitChanceBonusEffect
sensorDampenerResistanceBonusPassive
91929 - Imperial Electronics Booster II (Booster) Added Effects:
longRangeTargetingMaxTargetRangeBonusPostPercentMaxTargetRangeLocationShipGroupElectronic
baseSensorStrengthModifierRequiringAstrometrics
stasisWebifierResistanceBonusPassive
boosterImplantMiningCriticalHitChanceBonusEffect
91930 - Imperial Electronics Booster III (Booster) Added Effects:
longRangeTargetingMaxTargetRangeBonusPostPercentMaxTargetRangeLocationShipGroupElectronic
baseSensorStrengthModifierRequiringAstrometrics
stasisWebifierResistanceBonusPassive
boosterImplantMiningCriticalHitChanceBonusEffect
91932 - Imperial Defense Booster I (Booster) Added Effects:
modifyShieldArmorHullKineticResonancePassivePostPercentPassive
modifyShieldArmorHullExplosiveResonancePassivePostPercentPassive
boosterHackingVirusCoherenceModifierEffect
miningWasteChanceBonusOreIceGasPassive
91934 - State Defense Booster I (Booster) Added Effects:
modifyShieldArmorHullThermalResonancePassivePostPercentPassive
modifyShieldArmorHullKineticResonancePassivePostPercentPassive
boosterHackingVirusCoherenceModifierEffect
miningWasteChanceBonusOreIceGasPassive
91935 - Federation Defense Booster I (Booster) Added Effects:
modifyShieldArmorHullThermalResonancePassivePostPercentPassive
modifyShieldArmorHullKineticResonancePassivePostPercentPassive
boosterHackingVirusCoherenceModifierEffect
miningWasteChanceBonusOreIceGasPassive
91936 - Republic Defense Booster I (Booster) Added Effects:
modifyShieldArmorHullEMResonancePassivePostPercentPassive
modifyShieldArmorHullThermalResonancePassivePostPercentPassive
boosterHackingVirusCoherenceModifierEffect
miningWasteChanceBonusOreIceGasPassive
91939 - Imperial Defense Booster II (Booster) Added Effects:
modifyShieldArmorHullKineticResonancePassivePostPercentPassive
modifyShieldArmorHullExplosiveResonancePassivePostPercentPassive
boosterHackingVirusCoherenceModifierEffect
miningWasteChanceBonusOreIceGasPassive
91940 - Imperial Defense Booster III (Booster) Added Effects:
modifyShieldArmorHullKineticResonancePassivePostPercentPassive
modifyShieldArmorHullExplosiveResonancePassivePostPercentPassive
boosterHackingVirusCoherenceModifierEffect
miningWasteChanceBonusOreIceGasPassive
91941 - State Defense Booster II (Booster) Added Effects:
modifyShieldArmorHullThermalResonancePassivePostPercentPassive
modifyShieldArmorHullKineticResonancePassivePostPercentPassive
boosterHackingVirusCoherenceModifierEffect
miningWasteChanceBonusOreIceGasPassive
91942 - State Defense Booster III (Booster) Added Effects:
modifyShieldArmorHullThermalResonancePassivePostPercentPassive
modifyShieldArmorHullKineticResonancePassivePostPercentPassive
boosterHackingVirusCoherenceModifierEffect
miningWasteChanceBonusOreIceGasPassive
91943 - Federation Defense Booster III (Booster) Added Effects:
modifyShieldArmorHullThermalResonancePassivePostPercentPassive
modifyShieldArmorHullKineticResonancePassivePostPercentPassive
boosterHackingVirusCoherenceModifierEffect
miningWasteChanceBonusOreIceGasPassive
91944 - Federation Defense Booster II (Booster) Added Effects:
modifyShieldArmorHullThermalResonancePassivePostPercentPassive
modifyShieldArmorHullKineticResonancePassivePostPercentPassive
boosterHackingVirusCoherenceModifierEffect
miningWasteChanceBonusOreIceGasPassive
91945 - Republic Defense Booster II (Booster) Added Effects:
modifyShieldArmorHullEMResonancePassivePostPercentPassive
modifyShieldArmorHullThermalResonancePassivePostPercentPassive
boosterHackingVirusCoherenceModifierEffect
miningWasteChanceBonusOreIceGasPassive
91946 - Republic Defense Booster III (Booster) Added Effects:
modifyShieldArmorHullEMResonancePassivePostPercentPassive
modifyShieldArmorHullThermalResonancePassivePostPercentPassive
boosterHackingVirusCoherenceModifierEffect
miningWasteChanceBonusOreIceGasPassive
91947 - Imperial Mobility Booster I (Booster) Added Effects:
navigationVelocityBonusPostPercentMaxVelocityShip
warpSkillSpeed
implantHardwiringABcapacitorNeed
boosterMinerMaxRangeBonusEffect
91948 - State Mobility Booster I (Booster) Added Effects:
evasiveManeuveringAgilityBonusPostPercentAgilityShip
warpSkillSpeed
implantHardwiringABcapacitorNeed
boosterMinerMaxRangeBonusEffect
91949 - Federation Mobility Booster I (Booster) Added Effects:
highSpeedManuveringCapacitorNeedMultiplierPostPercentCapacitorNeedLocationShipModulesRequiringHighSpeedManuvering
evasiveManeuveringAgilityBonusPostPercentAgilityShip
warpSkillSpeed
boosterMinerMaxRangeBonusEffect
91950 - Republic Mobility Booster I (Booster) Added Effects:
highSpeedManuveringCapacitorNeedMultiplierPostPercentCapacitorNeedLocationShipModulesRequiringHighSpeedManuvering
navigationVelocityBonusPostPercentMaxVelocityShip
warpSkillSpeed
boosterMinerMaxRangeBonusEffect
91951 - Imperial Mobility Booster III (Booster) Added Effects:
navigationVelocityBonusPostPercentMaxVelocityShip
warpSkillSpeed
implantHardwiringABcapacitorNeed
boosterMinerMaxRangeBonusEffect
91952 - Imperial Mobility Booster II (Booster) Added Effects:
navigationVelocityBonusPostPercentMaxVelocityShip
warpSkillSpeed
implantHardwiringABcapacitorNeed
boosterMinerMaxRangeBonusEffect
91953 - State Mobility Booster II (Booster) Added Effects:
evasiveManeuveringAgilityBonusPostPercentAgilityShip
warpSkillSpeed
implantHardwiringABcapacitorNeed
boosterMinerMaxRangeBonusEffect
91954 - State Mobility Booster III (Booster) Added Effects:
evasiveManeuveringAgilityBonusPostPercentAgilityShip
warpSkillSpeed
implantHardwiringABcapacitorNeed
boosterMinerMaxRangeBonusEffect
91958 - Federation Mobility Booster II (Booster) Added Effects:
highSpeedManuveringCapacitorNeedMultiplierPostPercentCapacitorNeedLocationShipModulesRequiringHighSpeedManuvering
evasiveManeuveringAgilityBonusPostPercentAgilityShip
warpSkillSpeed
boosterMinerMaxRangeBonusEffect
91959 - Federation Mobility Booster III (Booster) Added Effects:
highSpeedManuveringCapacitorNeedMultiplierPostPercentCapacitorNeedLocationShipModulesRequiringHighSpeedManuvering
evasiveManeuveringAgilityBonusPostPercentAgilityShip
warpSkillSpeed
boosterMinerMaxRangeBonusEffect
91960 - Republic Mobility Booster II (Booster) Added Effects:
highSpeedManuveringCapacitorNeedMultiplierPostPercentCapacitorNeedLocationShipModulesRequiringHighSpeedManuvering
navigationVelocityBonusPostPercentMaxVelocityShip
warpSkillSpeed
boosterMinerMaxRangeBonusEffect
91961 - Republic Mobility Booster III (Booster) Added Effects:
highSpeedManuveringCapacitorNeedMultiplierPostPercentCapacitorNeedLocationShipModulesRequiringHighSpeedManuvering
navigationVelocityBonusPostPercentMaxVelocityShip
warpSkillSpeed
boosterMinerMaxRangeBonusEffect
91962 - Imperial Hardpoint Booster I (Booster) Added Effects:
energyWeaponDamageMultiplyPassive
salvagerModuleDurationReduction
skillBonusDroneInterfacingNotFighters
boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitorEffectPassive
91963 - State Hardpoint Booster I (Booster) Added Effects:
hybridWeaponDamageMultiplyPassive
salvagerModuleDurationReduction
boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitorEffectPassive
boosterMissileDamageBonusAllDamageTypesPostPercent
91964 - Federation Hardpoint Booster I (Booster) Added Effects:
hybridWeaponDamageMultiplyPassive
salvagerModuleDurationReduction
skillBonusDroneInterfacingNotFighters
boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitorEffectPassive
91965 - Republic Hardpoint Booster I (Booster) Added Effects:
projectileWeaponDamageMultiplyPassive
salvagerModuleDurationReduction
boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitorEffectPassive
boosterMissileDamageBonusAllDamageTypesPostPercent
91970 - Imperial Hardpoint Booster II (Booster) Added Effects:
energyWeaponDamageMultiplyPassive
salvagerModuleDurationReduction
skillBonusDroneInterfacingNotFighters
boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitorEffectPassive
91971 - Imperial Hardpoint Booster III (Booster) Added Effects:
energyWeaponDamageMultiplyPassive
salvagerModuleDurationReduction
skillBonusDroneInterfacingNotFighters
boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitorEffectPassive
91972 - State Hardpoint Booster II (Booster) Added Effects:
hybridWeaponDamageMultiplyPassive
salvagerModuleDurationReduction
boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitorEffectPassive
boosterMissileDamageBonusAllDamageTypesPostPercent
91973 - State Hardpoint Booster III (Booster) Added Effects:
hybridWeaponDamageMultiplyPassive
salvagerModuleDurationReduction
boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitorEffectPassive
boosterMissileDamageBonusAllDamageTypesPostPercent
91974 - Federation Hardpoint Booster II (Booster) Added Effects:
hybridWeaponDamageMultiplyPassive
salvagerModuleDurationReduction
skillBonusDroneInterfacingNotFighters
boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitorEffectPassive
91975 - Federation Hardpoint Booster III (Booster) Added Effects:
hybridWeaponDamageMultiplyPassive
salvagerModuleDurationReduction
skillBonusDroneInterfacingNotFighters
boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitorEffectPassive
91976 - Republic Hardpoint Booster II (Booster) Added Effects:
projectileWeaponDamageMultiplyPassive
salvagerModuleDurationReduction
boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitorEffectPassive
boosterMissileDamageBonusAllDamageTypesPostPercent
91977 - Republic Hardpoint Booster III (Booster) Added Effects:
projectileWeaponDamageMultiplyPassive
salvagerModuleDurationReduction
boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitorEffectPassive
boosterMissileDamageBonusAllDamageTypesPostPercent
92536 - Amarr Tactical Relay (Destructible Effect Beacon) Added Effects:
targetAttack
92551 - Imperial Omen (FW Amarr Empire Cruiser) Added Effects:
targetAttack
npcBehaviorArmorRepairer
92552 - Renouncer Omen (FW Amarr Empire Cruiser) Added Effects:
targetAttack
behaviorWarpDisrupt
npcBehaviorArmorRepairer
92553 - Detainer Caracal (FW Caldari State Cruiser) Added Effects:
missileLaunchingForEntity
behaviorWarpDisrupt
npcBehaviorShieldBooster
92556 - State Caracal (FW Caldari State Cruiser) Added Effects:
missileLaunchingForEntity
npcBehaviorShieldBooster
92557 - Federation Vexor (FW Gallente Federation Cruiser) Added Effects:
targetAttack
npcBehaviorArmorRepairer
92558 - Inspector Vexor (FW Gallente Federation Cruiser) Added Effects:
targetAttack
behaviorWarpDisrupt
npcBehaviorArmorRepairer
92559 - Republic Stabber (FW Minmatar Republic Cruiser) Added Effects:
targetAttack
npcBehaviorShieldBooster
92560 - Keeper Stabber (FW Minmatar Republic Cruiser) Added Effects:
targetAttack
behaviorWarpDisrupt
npcBehaviorShieldBooster
92605 - Caldari Tactical Relay (Destructible Effect Beacon) Added Effects:
targetAttack
92606 - Gallente Tactical Relay (Destructible Effect Beacon) Added Effects:
targetAttack
92607 - Minmatar Tactical Relay (Destructible Effect Beacon) Added Effects:
targetAttack
92822 - Salvation (Command Carrier)
Click to toggle showing the 15 effects.Added Effects:
shipAdvancedSpaceshipCommandAgilityBonus
shipCapitalAgilityBonus
entosisDurationMultiply
shipBonusCarrierA1ArmorResists
shipBonusCarrierRole1NumWarfareLinks
shipBonusCarrierA2SupportFighterBonusRange
commandBurstAoERoleBonus
jumpPortalPassengerBonusPercentSkill
shipBonusCarrierA5SupportFighterBonusEffect
shipBonusCarrierA3SupportFighterShieldBonusEffect
shipBonusCarrierA6JumpDriveBonus
shipBonusCommandCarrierInformationCommand
shipBonusCommandCarrierArmorCommand
shipBonusCommandCarrierCMJDDuration
92823 - Simurgh (Command Carrier)
Click to toggle showing the 15 effects.Added Effects:
shipAdvancedSpaceshipCommandAgilityBonus
shipCapitalAgilityBonus
entosisDurationMultiply
shipBonusCarrierC1ShieldResists
shipBonusCarrierRole1NumWarfareLinks
shipBonusCarrierC2SupportFighterBonusRange
commandBurstAoERoleBonus
jumpPortalPassengerBonusPercentSkill
shipBonusCarrierC5SupportFighterBonusEffect
shipBonusCommandCarrierInformationCommand
shipBonusCommandCarrierShieldCommand
shipBonusCarrierC3SupportFighterShieldBonusEffect
shipBonusCarrierC6JumpDriveBonus
shipBonusCommandCarrierCMJDDuration
92824 - Gaia (Command Carrier)
Click to toggle showing the 14 effects.Added Effects:
shipAdvancedSpaceshipCommandAgilityBonus
shipCapitalAgilityBonus
entosisDurationMultiply
shipBonusCarrierRole1NumWarfareLinks
shipBonusCarrierG2SupportFighterBonusRange
commandBurstAoERoleBonus
jumpPortalPassengerBonusPercentSkill
shipBonusCarrierG5SupportFighterBonusSpeed
shipBonusCommandCarrierArmorCommand
shipBonusCommandCarrierSkirmishCommand
shipBonusCarrierG6SupportFighterShieldBonusEffect
shipBonusCarrierG7JumpDriveBonus
shipBonusCommandCarrierCMJDDuration
92825 - Ymir (Command Carrier)
Click to toggle showing the 15 effects.Added Effects:
shipAdvancedSpaceshipCommandAgilityBonus
shipCapitalAgilityBonus
entosisDurationMultiply
shipBonusCarrierRole1NumWarfareLinks
shipBonusCarrierM2SupportFighterBonusRange
commandBurstAoERoleBonus
jumpPortalPassengerBonusPercentSkill
shipBonusCarrierM5SupportFighterBonusEffect
shipBonusCommandCarrierShieldCommand
shipBonusCommandCarrierSkirmishCommand
shipBonusCarrierM6SupportFighterShieldBonusEffect
shipBonusCarrierM7JumpDriveBonus
shipBonusCarrierM8SupportFighterVelocity
shipBonusCommandCarrierCMJDDuration
93090 - Imperial Confessor (FW Amarr Empire Destroyer) Added Effects:
targetAttack
npcBehaviorArmorRepairer
93091 - Renouncer Confessor (FW Amarr Empire Destroyer) Added Effects:
targetAttack
behaviorWarpDisrupt
npcBehaviorArmorRepairer
93092 - Detainer Jackdaw (FW Caldari State Destroyer) Added Effects:
missileLaunchingForEntity
behaviorWarpDisrupt
npcBehaviorShieldBooster
93094 - State Jackdaw (FW Caldari State Destroyer) Added Effects:
missileLaunchingForEntity
npcBehaviorShieldBooster
93097 - Federation Hecate (FW Gallente Federation Destroyer) Added Effects:
targetAttack
npcBehaviorArmorRepairer
93099 - Republic Svipul (FW Minmatar Republic Destroyer) Added Effects:
targetAttack
npcBehaviorShieldBooster
93100 - Keeper Svipul (FW Minmatar Republic Destroyer) Added Effects:
targetAttack
behaviorWarpDisrupt
npcBehaviorShieldBooster
93104 - Inspector Hecate (FW Gallente Federation Destroyer) Added Effects:
targetAttack
behaviorWarpDisrupt
npcBehaviorArmorRepairer
93143 - Prototype 'Pluto' Mining Drone (Mining Drone) Added Effects:
mining
93145 - Prototype 'Pluto' Ice Harvesting Drone (Mining Drone) Added Effects:
mining
93189 - MIO Anathema (FW Amarr Empire Frigate) Added Effects:
targetAttack
npcBehaviorWebifier
behaviorWarpScramble
npcBehaviorEnergyNeutralizer
npcBehaviorArmorRepairer
93190 - HoR Buzzard (FW Caldari State Frigate) Added Effects:
targetAttack
npcBehaviorWebifier
behaviorWarpScramble
npcBehaviorEnergyNeutralizer
npcBehaviorArmorRepairer
93191 - FIO Helios (FW Gallente Federation Frigate) Added Effects:
targetAttack
npcBehaviorWebifier
behaviorWarpScramble
npcBehaviorEnergyNeutralizer
npcBehaviorArmorRepairer
93192 - RSS Cheetah (FW Minmatar Republic Frigate) Added Effects:
targetAttack
npcBehaviorWebifier
behaviorWarpScramble
npcBehaviorEnergyNeutralizer
npcBehaviorArmorRepairer
93193 - MIO Malediction (FW Amarr Empire Frigate) Added Effects:
missileLaunchingForEntity
behaviorWarpDisrupt
npcBehaviorShieldBooster
93194 - MIO Malediction (FW Amarr Empire Frigate) Added Effects:
missileLaunchingForEntity
behaviorWarpDisrupt
npcBehaviorShieldBooster
93195 - MIO Malediction (FW Amarr Empire Frigate) Added Effects:
missileLaunchingForEntity
behaviorWarpDisrupt
npcBehaviorShieldBooster
93196 - MIO Malediction (FW Amarr Empire Frigate) Added Effects:
missileLaunchingForEntity
behaviorWarpDisrupt
npcBehaviorShieldBooster
93197 - HoR Crow (FW Caldari State Frigate) Added Effects:
missileLaunchingForEntity
behaviorWarpDisrupt
npcBehaviorShieldBooster
93198 - HoR Crow (FW Caldari State Frigate) Added Effects:
missileLaunchingForEntity
behaviorWarpDisrupt
npcBehaviorShieldBooster
93199 - HoR Crow (FW Caldari State Frigate) Added Effects:
missileLaunchingForEntity
behaviorWarpDisrupt
npcBehaviorShieldBooster
93200 - HoR Crow (FW Caldari State Frigate) Added Effects:
missileLaunchingForEntity
behaviorWarpDisrupt
npcBehaviorShieldBooster
93201 - FIO Ares (FW Gallente Federation Frigate) Added Effects:
missileLaunchingForEntity
behaviorWarpDisrupt
npcBehaviorShieldBooster
93202 - FIO Ares (FW Gallente Federation Frigate) Added Effects:
missileLaunchingForEntity
behaviorWarpDisrupt
npcBehaviorShieldBooster
93203 - FIO Ares (FW Gallente Federation Frigate) Added Effects:
missileLaunchingForEntity
behaviorWarpDisrupt
npcBehaviorShieldBooster
93204 - FIO Ares (FW Gallente Federation Frigate) Added Effects:
missileLaunchingForEntity
behaviorWarpDisrupt
npcBehaviorShieldBooster
93205 - RSS Stiletto (FW Minmatar Republic Frigate) Added Effects:
missileLaunchingForEntity
behaviorWarpDisrupt
npcBehaviorShieldBooster
93206 - RSS Stiletto (FW Minmatar Republic Frigate) Added Effects:
missileLaunchingForEntity
behaviorWarpDisrupt
npcBehaviorShieldBooster
93207 - RSS Stiletto (FW Minmatar Republic Frigate) Added Effects:
missileLaunchingForEntity
behaviorWarpDisrupt
npcBehaviorShieldBooster
93208 - RSS Stiletto (FW Minmatar Republic Frigate) Added Effects:
missileLaunchingForEntity
behaviorWarpDisrupt
npcBehaviorShieldBooster
93312 - Rebellion Maelstrom (Irregular Battleship) Added Effects:
targetAttack
93313 - Imperial Fighter (Irregular Fighter) Added Effects:
targetAttack
93838 - Caldari Navy Large Remote Shield Booster (Remote Shield Booster) Added Effects:
hiPower
online
overloadSelfShieldBonusDurationBonus
shipModuleRemoteShieldBooster
93839 - Republic Fleet Large Remote Shield Booster (Remote Shield Booster) Added Effects:
hiPower
online
overloadSelfShieldBonusDurationBonus
shipModuleRemoteShieldBooster
93840 - Imperial Navy Large Remote Armor Repairer (Remote Armor Repairer) Added Effects:
hiPower
online
overloadSelfArmorDamageAmountDurationBonus
shipModuleRemoteArmorRepairer
93841 - Federation Navy Large Remote Armor Repairer (Remote Armor Repairer) Added Effects:
hiPower
online
overloadSelfArmorDamageAmountDurationBonus
shipModuleRemoteArmorRepairer
93883 - Nuras' Revelation (Irregular Dreadnought) Added Effects:
targetAttack
93884 - Rebellion Tempest (Irregular Battleship) Added Effects:
targetAttack
93885 - Rebellion Typhoon (Irregular Battleship) Added Effects:
targetAttack
93888 - Federation Erebus (Irregular Titan) Added Effects:
targetAttack
93899 - Flagship Naglfar (Irregular Dreadnought) Added Effects:
targetAttack
93900 - Executive Defense Cannon (Destructible Sentry Gun) Added Effects:
targetAttack
93908 - Caldari Navy Missile Guidance Enhancer (Missile Guidance Enhancer) Added Effects:
loPower
online
missileVelocityBonusOnline
missileExplosionDelayBonusOnline
missileAOECloudSizeBonusOnline
missileAOEVelocityBonusOnline
93909 - Republic Fleet Missile Guidance Enhancer (Missile Guidance Enhancer) Added Effects:
loPower
online
missileVelocityBonusOnline
missileExplosionDelayBonusOnline
missileAOECloudSizeBonusOnline
missileAOEVelocityBonusOnline
93913 - Imperial Navy 'Atonement' Tracking Enhancer (Tracking Enhancer) Added Effects:
loPower
online
capNeedBonusEffectLasers
gunneryMaxRangeBonusOnline
gunneryTrackingSpeedBonusOnline
gunneryFalloffBonusOnline
93939 - Federation Myrmidon (AIR Holo-Drone Actors) Added Effects:
targetAttack
93940 - Federation Megathron (AIR Holo-Drone Actors) Added Effects:
targetAttack
93941 - Rebellion Stabber (AIR Holo-Drone Actors) Added Effects:
targetAttack
93942 - Rebellion Tornado (AIR Holo-Drone Actors) Added Effects:
targetAttack
93943 - Rebellion Maelstrom (AIR Holo-Drone Actors) Added Effects:
targetAttack
93944 - Federation Imicus (Irregular Frigate) Added Effects:
targetAttack
93945 - Rebellion Thrasher (Irregular Destroyer) Added Effects:
targetAttack
93946 - State Cormorant (Irregular Destroyer) Added Effects:
targetAttack
93947 - Federation Catalyst (Irregular Destroyer) Added Effects:
targetAttack
93948 - Imperial Omen (AIR Holo-Drone Actors) Added Effects:
targetAttack
93949 - Imperial Harbinger (AIR Holo-Drone Actors) Added Effects:
targetAttack
93950 - Imperial Armageddon (AIR Holo-Drone Actors) Added Effects:
targetAttack
93951 - State Moa (AIR Holo-Drone Actors) Added Effects:
targetAttack
93952 - Rebellion Slasher (Irregular Frigate) Added Effects:
targetAttack
93953 - State Kestrel (Irregular Frigate) Added Effects:
targetAttack
93954 - State Drake (AIR Holo-Drone Actors) Added Effects:
targetAttack
93955 - State Raven (AIR Holo-Drone Actors) Added Effects:
targetAttack
93956 - Federation Vexor (AIR Holo-Drone Actors) Added Effects:
targetAttack
93958 - Disruptor Maulus (Irregular Frigate) Added Effects:
targetAttack
behaviorWarpScramble
93963 - 'Aergia' Hobgoblin SW-300 (Stasis Webifying Drone) Added Effects:
remoteWebifierEntity
93983 - Command Carriers (Spaceship Command) Added Effects:
skillEffect
skillMultiplierShipBonusCommandCarrier
93998 - Federation Navy 'Argyreos' Magnetic Field Stabilizer (Magnetic Field Stabilizer) Added Effects:
loPower
online
hybridWeaponDamageMultiply
hybridWeaponSpeedMultiply
moduleBonusDroneDamageAmplifier
94020 - Federation Navy 'Khryseos' Magnetic Field Stabilizer (Magnetic Field Stabilizer) Added Effects:
loPower
online
hybridWeaponDamageMultiply
hybridWeaponSpeedMultiply
moduleBonusDroneDamageAmplifier
94039 - Haven Booster III (Booster) Added Effects:
hullUpgradesArmorHpBonusPostPercentHpLocationShip
structureStealthEmitterArraySigDecrease
energyManagementCapacitorCapacityBonusPostPercentPassive
energyWeaponDamageMultiplyPassive
armorAllRepairSystemsAmountBonusPassive
94040 - Haven Booster VI (Booster) Added Effects:
hullUpgradesArmorHpBonusPostPercentHpLocationShip
structureStealthEmitterArraySigDecrease
energyManagementCapacitorCapacityBonusPostPercentPassive
energyWeaponDamageMultiplyPassive
armorAllRepairSystemsAmountBonusPassive
94043 - Crucible Booster III (Booster) Added Effects:
shieldManagementShieldCapacityBonusPostPercentCapacityLocationShipGroupShield
longRangeTargetingMaxTargetRangeBonusPostPercentMaxTargetRangeLocationShipGroupElectronic
scanStrengthBonusPercentPassive
missileDMGBonusPassive
shieldBoostAmplifierPassiveBooster
94044 - Crucible Booster VI (Booster) Added Effects:
shieldManagementShieldCapacityBonusPostPercentCapacityLocationShipGroupShield
longRangeTargetingMaxTargetRangeBonusPostPercentMaxTargetRangeLocationShipGroupElectronic
scanStrengthBonusPercentPassive
missileDMGBonusPassive
shieldBoostAmplifierPassiveBooster
94045 - Free-Zone Booster III (Booster) Added Effects:
mechanicHullHpBonusPostPercentHpShip
evasiveManeuveringAgilityBonusPostPercentAgilityShip
scoutDroneOperationDroneRangeBonusModAddDroneControlDistanceChar
hybridWeaponDamageMultiplyPassive
armorAllRepairSystemsAmountBonusPassive
94046 - Free-Zone Booster VI (Booster) Added Effects:
mechanicHullHpBonusPostPercentHpShip
evasiveManeuveringAgilityBonusPostPercentAgilityShip
scoutDroneOperationDroneRangeBonusModAddDroneControlDistanceChar
hybridWeaponDamageMultiplyPassive
armorAllRepairSystemsAmountBonusPassive
94047 - Strokar Booster III (Booster) Added Effects:
surgicalStrikeFalloffBonusPostPercentFalloffLocationShipModulesRequiringGunnery
navigationVelocityBonusPostPercentMaxVelocityShip
shieldManagementShieldCapacityBonusPostPercentCapacityLocationShipGroupShield
warpSkillSpeed
projectileWeaponDamageMultiplyPassive
94048 - Strokar Booster VI (Booster) Added Effects:
surgicalStrikeFalloffBonusPostPercentFalloffLocationShipModulesRequiringGunnery
navigationVelocityBonusPostPercentMaxVelocityShip
shieldManagementShieldCapacityBonusPostPercentCapacityLocationShipGroupShield
warpSkillSpeed
projectileWeaponDamageMultiplyPassive
94058 - Imperial Navy 'Neophyte' Heat Sink (Heat Sink) Added Effects:
loPower
online
energyWeaponDamageMultiply
energyWeaponSpeedMultiply
moduleBonusDroneDamageAmplifier
94060 - Imperial Navy 'Disciple' Heat Sink (Heat Sink) Added Effects:
loPower
online
energyWeaponDamageMultiply
energyWeaponSpeedMultiply
moduleBonusDroneDamageAmplifier
94063 - Caldari Navy Missile Guidance Computer (Missile Guidance Computer) Added Effects:
medPower
online
missileGuidanceComputerBonus4
overloadSelfMissileGuidanceBonus5
94064 - Republic Fleet Missile Guidance Computer (Missile Guidance Computer) Added Effects:
medPower
online
missileGuidanceComputerBonus4
overloadSelfMissileGuidanceBonus5
94065 - Republic Fleet Mining Survey Chipset (Mining Survey Chipset) Added Effects:
medPower
online
miningSensorArrayScannerUpgrade
miningCritChanceBonusOreIceOnline
miningCritBonusYieldBonusOreIceOnline
miningWasteChanceBonusOreIceOnline
94067 - Caldari Navy Signal Distortion Amplifier (ECM Stabilizer) Added Effects:
loPower
online
ecmRangeBonusModuleEffect
ecmGravimetricStrengthBonusPercent
ecmLadarStrengthBonusPercent
ecmMagnetometricStrengthBonusPercent
ecmRadarStrengthBonusPercent
94170 - EverMore Fleet Sergeant (Faction Drone) Added Effects:
targetAttack
modifyTargetSpeed2
entityArmorRepairingSmall
94171 - EverMore Fleet General (Faction Drone) Added Effects:
targetAttack
entityArmorRepairingLarge
entityEnergyNeutralizerFalloff
94172 - EverMore Fleet Major (Faction Drone) Added Effects:
targetAttack
entitySensorDampen
entityArmorRepairingMedium
94173 - EverMore Police Captain (Police Drone) Added Effects:
targetAttack
warpScrambleForEntity
modifyTargetSpeed2
entityArmorRepairingMedium
entityECMFalloff
94174 - EverMore Police Major (Police Drone) Added Effects:
targetAttack
warpScrambleForEntity
entitySensorDampen
entityArmorRepairingLarge
targetDroneBandwidthMultiplier
entityEnergyNeutralizerFalloff
94175 - EverMore Police Sergeant (Police Drone) Added Effects:
targetAttack
modifyTargetSpeed2
entityArmorRepairingSmall
94176 - EverMore Customs Major (Customs Official) Added Effects:
targetAttack
concordWarpScramble
94177 - EverMore Customs Official (Customs Official) Added Effects:
targetAttack
concordTargetJam
concordModifyTargetSpeed

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Expert Systems (6 Entries)
TypeID & Name Singularity_Previous Singularity_Next Diff
81614 - Gas Harvesting gas_expert (7d duration)

Spaceship Command IV
Mining IV
Hull Upgrades IV
Astrogeology III
Cybernetics III
Astrometrics IV
Shield Management IV
Tactical Shield Manipulation III
Shield Upgrades IV
Navigation IV
Afterburner IV
Fuel Conservation III
Evasive Maneuvering IV
High Speed Maneuvering III
Mining Barge III
Gas Cloud Harvesting II
Astrometric Rangefinding III
Astrometric Pinpointing III
Astrometric Acquisition III
Jury Rigging III
Armor Rigging III
Astronautics Rigging III
Shield Rigging III
Mining Frigate IV
gas_expert (7d duration)

Spaceship Command IV
Mining IV
Hull Upgrades IV
Astrogeology III
Cybernetics III
Astrometrics IV
Shield Management IV
Tactical Shield Manipulation III
Shield Upgrades IV
Navigation IV
Afterburner IV
Fuel Conservation III
Evasive Maneuvering IV
High Speed Maneuvering III
Mining Barge III
Gas Cloud Harvesting II
Astrometric Rangefinding III
Astrometric Pinpointing III
Astrometric Acquisition III
Jury Rigging III
Armor Rigging III
Astronautics Rigging III
Shield Rigging III
Mining Frigate IV
Mining Destroyer III
gas_expert (7d duration)

Spaceship Command IV
Mining IV
Hull Upgrades IV
Astrogeology III
Cybernetics III
Astrometrics IV
Shield Management IV
Tactical Shield Manipulation III
Shield Upgrades IV
Navigation IV
Afterburner IV
Fuel Conservation III
Evasive Maneuvering IV
High Speed Maneuvering III
Mining Barge III
Gas Cloud Harvesting II
Astrometric Rangefinding III
Astrometric Pinpointing III
Astrometric Acquisition III
Jury Rigging III
Armor Rigging III
Astronautics Rigging III
Shield Rigging III
Mining Frigate IV

Mining Destroyer III
87492 - Enforcer destroyer_es (14d duration)

Small Hybrid Turret IV
Small Projectile Turret IV
Small Energy Turret IV
Rapid Firing III
Sharpshooter III
Motion Prediction III
Surgical Strike III
Controlled Bursts III
Trajectory Analysis III
Weapon Upgrades III
Rockets IV
Spaceship Command IV
Social III
Connections III
Mechanics IV
Repair Systems IV
Hull Upgrades IV
Biology III
Shield Operation IV
Capacitor Systems Operation IV
Shield Management IV
Tactical Shield Manipulation III
Capacitor Emission Systems III
Energy Grid Upgrades IV
Shield Upgrades III
Drones IV
Drone Avionics III
Drone Interfacing III
Afterburner IV
Fuel Conservation III
Acceleration Control IV
Evasive Maneuvering IV
Warp Drive Operation IV
Missile Bombardment IV
Guided Missile Precision III
Target Navigation Prediction III
Warhead Upgrades III
Rapid Launch III
EM Armor Compensation III
Explosive Armor Compensation III
Kinetic Armor Compensation III
Thermal Armor Compensation III
Light Drone Operation IV
Jury Rigging III
Launcher Rigging III
Amarr Destroyer IV
Caldari Destroyer IV
Gallente Destroyer IV
Minmatar Destroyer IV
destroyer_es (7d duration)

Small Hybrid Turret IV
Small Projectile Turret IV
Small Energy Turret IV
Rapid Firing III
Sharpshooter III
Motion Prediction III
Surgical Strike III
Controlled Bursts III
Trajectory Analysis III
Weapon Upgrades III
Rockets IV
Spaceship Command IV
Social III
Connections III
Mechanics IV
Repair Systems IV
Hull Upgrades IV
Biology III
Shield Operation IV
Capacitor Systems Operation IV
Shield Management IV
Tactical Shield Manipulation III
Capacitor Emission Systems III
Energy Grid Upgrades IV
Shield Upgrades III
Drones IV
Drone Avionics III
Drone Interfacing III
Afterburner IV
Fuel Conservation III
Acceleration Control IV
Evasive Maneuvering IV
Warp Drive Operation IV
Missile Bombardment IV
Guided Missile Precision III
Target Navigation Prediction III
Warhead Upgrades III
Rapid Launch III
EM Armor Compensation III
Explosive Armor Compensation III
Kinetic Armor Compensation III
Thermal Armor Compensation III
Light Drone Operation IV
Jury Rigging III
Launcher Rigging III
Amarr Destroyer IV
Caldari Destroyer IV
Gallente Destroyer IV
Minmatar Destroyer IV
destroyer_es (147d duration)

Small Hybrid Turret IV
Small Projectile Turret IV
Small Energy Turret IV
Rapid Firing III
Sharpshooter III
Motion Prediction III
Surgical Strike III
Controlled Bursts III
Trajectory Analysis III
Weapon Upgrades III
Rockets IV
Spaceship Command IV
Social III
Connections III
Mechanics IV
Repair Systems IV
Hull Upgrades IV
Biology III
Shield Operation IV
Capacitor Systems Operation IV
Shield Management IV
Tactical Shield Manipulation III
Capacitor Emission Systems III
Energy Grid Upgrades IV
Shield Upgrades III
Drones IV
Drone Avionics III
Drone Interfacing III
Afterburner IV
Fuel Conservation III
Acceleration Control IV
Evasive Maneuvering IV
Warp Drive Operation IV
Missile Bombardment IV
Guided Missile Precision III
Target Navigation Prediction III
Warhead Upgrades III
Rapid Launch III
EM Armor Compensation III
Explosive Armor Compensation III
Kinetic Armor Compensation III
Thermal Armor Compensation III
Light Drone Operation IV
Jury Rigging III
Launcher Rigging III
Amarr Destroyer IV
Caldari Destroyer IV
Gallente Destroyer IV
Minmatar Destroyer IV
87494 - Soldier of Fortune sof_expert (14d duration)

Medium Hybrid Turret IV
Medium Projectile Turret IV
Medium Energy Turret IV
Rapid Firing III
Sharpshooter III
Motion Prediction III
Surgical Strike III
Controlled Bursts III
Trajectory Analysis III
Weapon Upgrades IV
Spaceship Command IV
Gallente Cruiser III
Minmatar Cruiser III
Caldari Cruiser III
Amarr Cruiser III
Social III
Connections III
Mechanics IV
Repair Systems IV
Hull Upgrades IV
Biology III
Shield Operation IV
Capacitor Systems Operation IV
Shield Management IV
Tactical Shield Manipulation III
Capacitor Emission Systems III
Energy Grid Upgrades IV
Shield Upgrades IV
Drones V
Drone Avionics III
Drone Interfacing III
Afterburner IV
Fuel Conservation IV
Evasive Maneuvering IV
High Speed Maneuvering IV
Warp Drive Operation IV
Missile Bombardment III
Guided Missile Precision III
Target Navigation Prediction III
Warhead Upgrades III
Rapid Launch III
Light Drone Operation III
Heavy Assault Missiles IV
Medium Drone Operation IV
sof_expert (7d duration)

Medium Hybrid Turret IV
Medium Projectile Turret IV
Medium Energy Turret IV
Rapid Firing III
Sharpshooter III
Motion Prediction III
Surgical Strike III
Controlled Bursts III
Trajectory Analysis III
Weapon Upgrades IV
Spaceship Command IV
Gallente Cruiser III
Minmatar Cruiser III
Caldari Cruiser III
Amarr Cruiser III
Social III
Connections III
Mechanics IV
Repair Systems IV
Hull Upgrades IV
Biology III
Shield Operation IV
Capacitor Systems Operation IV
Shield Management IV
Tactical Shield Manipulation III
Capacitor Emission Systems III
Energy Grid Upgrades IV
Shield Upgrades IV
Drones V
Drone Avionics III
Drone Interfacing III
Afterburner IV
Fuel Conservation IV
Evasive Maneuvering IV
High Speed Maneuvering IV
Warp Drive Operation IV
Missile Bombardment III
Guided Missile Precision III
Target Navigation Prediction III
Warhead Upgrades III
Rapid Launch III
Light Drone Operation III
Heavy Assault Missiles IV
Medium Drone Operation IV
sof_expert (147d duration)

Medium Hybrid Turret IV
Medium Projectile Turret IV
Medium Energy Turret IV
Rapid Firing III
Sharpshooter III
Motion Prediction III
Surgical Strike III
Controlled Bursts III
Trajectory Analysis III
Weapon Upgrades IV
Spaceship Command IV
Gallente Cruiser III
Minmatar Cruiser III
Caldari Cruiser III
Amarr Cruiser III
Social III
Connections III
Mechanics IV
Repair Systems IV
Hull Upgrades IV
Biology III
Shield Operation IV
Capacitor Systems Operation IV
Shield Management IV
Tactical Shield Manipulation III
Capacitor Emission Systems III
Energy Grid Upgrades IV
Shield Upgrades IV
Drones V
Drone Avionics III
Drone Interfacing III
Afterburner IV
Fuel Conservation IV
Evasive Maneuvering IV
High Speed Maneuvering IV
Warp Drive Operation IV
Missile Bombardment III
Guided Missile Precision III
Target Navigation Prediction III
Warhead Upgrades III
Rapid Launch III
Light Drone Operation III
Heavy Assault Missiles IV
Medium Drone Operation IV
87496 - Explorer explorer_starter (14d duration)

Spaceship Command IV
Gallente Frigate IV
Minmatar Frigate IV
Caldari Frigate IV
Amarr Frigate IV
Mechanics IV
Repair Systems III
Hull Upgrades III
Biology III
Astrometrics IV
Capacitor Management IV
Shield Management IV
Energy Grid Upgrades III
Signature Analysis III
Drones IV
Drone Interfacing III
Navigation IV
Afterburner IV
Fuel Conservation III
Evasive Maneuvering IV
High Speed Maneuvering III
Warp Drive Operation III
Archaeology III
Hacking III
Drone Durability III
Light Drone Operation III
Astrometric Rangefinding III
Astrometric Acquisition III
Jury Rigging III
Astronautics Rigging I
explorer_starter (7d duration)

Spaceship Command IV
Gallente Frigate IV
Minmatar Frigate IV
Caldari Frigate IV
Amarr Frigate IV
Mechanics IV
Repair Systems III
Hull Upgrades III
Biology III
Astrometrics IV
Capacitor Management IV
Shield Management IV
Energy Grid Upgrades III
Signature Analysis III
Drones IV
Drone Interfacing III
Navigation IV
Afterburner IV
Fuel Conservation III
Evasive Maneuvering IV
High Speed Maneuvering III
Warp Drive Operation III
Archaeology III
Hacking III
Drone Durability III
Light Drone Operation III
Astrometric Rangefinding III
Astrometric Acquisition III
Jury Rigging III
Astronautics Rigging I
explorer_starter (147d duration)

Spaceship Command IV
Gallente Frigate IV
Minmatar Frigate IV
Caldari Frigate IV
Amarr Frigate IV
Mechanics IV
Repair Systems III
Hull Upgrades III
Biology III
Astrometrics IV
Capacitor Management IV
Shield Management IV
Energy Grid Upgrades III
Signature Analysis III
Drones IV
Drone Interfacing III
Navigation IV
Afterburner IV
Fuel Conservation III
Evasive Maneuvering IV
High Speed Maneuvering III
Warp Drive Operation III
Archaeology III
Hacking III
Drone Durability III
Light Drone Operation III
Astrometric Rangefinding III
Astrometric Acquisition III
Jury Rigging III
Astronautics Rigging I
87500 - Industrialist industrialist_expert (14d duration)

Spaceship Command IV
Social III
Industry IV
Reprocessing IV
Mining IV
Mass Production III
Reprocessing Efficiency IV
Astrogeology III
Capacitor Management IV
Shield Management III
Tactical Shield Manipulation III
Drones IV
Drone Avionics III
Mining Drone Operation III
Drone Interfacing III
Navigation IV
Afterburner IV
Fuel Conservation III
Evasive Maneuvering IV
Warp Drive Operation IV
Ice Harvesting III
Mining Barge IV
Mining Upgrades III
Light Drone Operation III
Simple Ore Processing III
industrialist_expert (7d duration)

Spaceship Command IV
Social III
Industry IV
Reprocessing IV
Mining IV
Mass Production III
Reprocessing Efficiency IV
Astrogeology III
Capacitor Management IV
Shield Management III
Tactical Shield Manipulation III
Drones IV
Drone Avionics III
Mining Drone Operation III
Drone Interfacing III
Navigation IV
Afterburner IV
Fuel Conservation III
Evasive Maneuvering IV
Warp Drive Operation IV
Ice Harvesting III
Mining Barge IV
Mining Upgrades III
Light Drone Operation III
Simple Ore Processing III
industrialist_expert (147d duration)

Spaceship Command IV
Social III
Industry IV
Reprocessing IV
Mining IV
Mass Production III
Reprocessing Efficiency IV
Astrogeology III
Capacitor Management IV
Shield Management III
Tactical Shield Manipulation III
Drones IV
Drone Avionics III
Mining Drone Operation III
Drone Interfacing III
Navigation IV
Afterburner IV
Fuel Conservation III
Evasive Maneuvering IV
Warp Drive Operation IV
Ice Harvesting III
Mining Barge IV
Mining Upgrades III
Light Drone Operation III
Simple Ore Processing III
95192 - Pioneer No Data pioneer_es (7d duration)

Spaceship Command IV
Mining IV
Hull Upgrades IV
Astrogeology III
Cybernetics III
Astrometrics IV
Shield Management IV
Tactical Shield Manipulation III
Shield Upgrades IV
Drones IV
Mining Drone Operation III
Navigation IV
Afterburner IV
Evasive Maneuvering IV
High Speed Maneuvering III
Mining Upgrades III
Drone Durability III
Light Drone Operation III
Astrometric Rangefinding III
Astrometric Pinpointing III
Astrometric Acquisition III
Jury Rigging III
Shield Rigging III
Mining Destroyer III
No Datapioneer_es (7d duration)

Spaceship Command IV
Mining IV
Hull Upgrades IV
Astrogeology III
Cybernetics III
Astrometrics IV
Shield Management IV
Tactical Shield Manipulation III
Shield Upgrades IV
Drones IV
Mining Drone Operation III
Navigation IV
Afterburner IV
Evasive Maneuvering IV
High Speed Maneuvering III
Mining Upgrades III
Drone Durability III
Light Drone Operation III
Astrometric Rangefinding III
Astrometric Pinpointing III
Astrometric Acquisition III
Jury Rigging III
Shield Rigging III
Mining Destroyer III

Strings (2973 Entries)
Key Singularity_Previous Singularity_Next Diff Usage
61103 A filthy rich corporation that disassociated itself from the Federation when it tried to encroach on the companies riches. ORE operates mainly in the Outer Ring and Cloud Ring regions, where they have mining installations scattered around in hidden locations, grinding out the most valuable minerals on the market. A filthy rich corporation that disassociated itself from the Federation when it tried to encroach on the company's riches. ORE operates mainly in the Outer Ring and Cloud Ring regions, where they have mining installations scattered around in hidden locations, grinding out the most valuable minerals on the market. A filthy rich corporation that disassociated itself from the Federation when it tried to encroach on the companiey's riches. ORE operates mainly in the Outer Ring and Cloud Ring regions, where they have mining installations scattered around in hidden locations, grinding out the most valuable minerals on the market. Description of Corporation "Outer Ring Excavations" (1000129)
62297 A small recon outpost opperated by the Angel Cartel. A small recon outpost operated by the Angel Cartel. A small recon outpost opperated by the Angel Cartel.
62298 A small recon outpost opperated by the Guristas Pirates. A small recon outpost operated by the Guristas Pirates. A small recon outpost opperated by the Guristas Pirates.
62299 A small recon outpost opperated by the Serpentis. A small recon outpost operated by the Serpentis. A small recon outpost opperated by the Serpentis.
62300 A small recon outpost opperated by the Blood Raider Covenant. A small recon outpost operated by the Blood Raider Covenant. A small recon outpost opperated by the Blood Raider Covenant.
62301 A small recon outpost opperated by Sansha's Nation. A small recon outpost operated by Sansha's Nation. A small recon outpost opperated by Sansha's Nation.
79833 Small projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.

20% tracking speed bonus.
Small Projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.

20% tracking speed bonus.
Small pProjectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.

20% tracking speed bonus.
Description of item "Depleted Uranium S" (181)
82733 Small projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.

20% tracking speed bonus.
Small Projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.

20% tracking speed bonus.
Small pProjectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.

20% tracking speed bonus.
Description of item "Republic Fleet Depleted Uranium S" (28336)
86603 Small projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.

50% reduced optimal range.
Small Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.

50% reduced optimal range.
Small pProjectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.

50% reduced optimal range.
Description of item "EMP S" (185)
86620 Small projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.

50% reduced optimal range.
Small Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.

50% reduced optimal range.
Small pProjectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.

50% reduced optimal range.
Description of item "Republic Fleet EMP S" (21898)
89667 Skill at the operation of remote sensor dampers. 5% bonus to remote sensor dampers' scan resolution and targeting range suppression per skill level. Skill at the operation of Remote Sensor Dampeners. 5% bonus to Remote Sensor Dampeners' scan resolution and targeting range suppression per skill level. Skill at the operation of rRemote sSensor dDampeners. 5% bonus to rRemote sSensor dDampeners' scan resolution and targeting range suppression per skill level. Description of item "Signal Suppression" (19766)
92900 A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers, Command Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to
Carriers, Command Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Description of item "Fighter Support Unit I" (24283)
93043 Skill at interacting with hostile Agents in order to de-escalate tense situations as demonstrated by some of the finest diplomats in New Eden. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections. Skill at interacting with hostile Agents in order to de-escalate tense situations as demonstrated by some of the finest diplomats in New Eden. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections.

This skill has no effect on the standing requirements to enlist with and stay enlisted in factional warfare.
Skill at interacting with hostile Agents in order to de-escalate tense situations as demonstrated by some of the finest diplomats in New Eden. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections.

This skill has no effect on the standing requirements to enlist with and stay enlisted in factional warfare.
Description of item "Diplomacy" (3357)
115436 Kill the Gallente lieutenant. Attack the Gallente Starbase Control Tower and then Kill the Gallente lieutenant when he counter-attacks. Attack the Gallente Starbase Control Tower and then Kill the Gallente lieutenant when he counter-attacks.
186505 Amarr Stargate Amarr Stargate
187012 Caldari Stargate Caldari Stargate
187013 Gallente Stargate Gallente Stargate
191053 Omber Omber
191054 Kernite Kernite
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191062 Bistot Bistot
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191224 Gneiss Gneiss
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191234 Bistot Bistot
191235 Bistot Bistot
191236 Bistot Bistot
191237 Arkonor Arkonor
191238 Arkonor Arkonor
191280 Pyroxeres Pyroxeres
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191318 Kernite Kernite
191355 Gneiss Gneiss
191356 Gneiss Gneiss
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191360 Gneiss Gneiss
191371 Bistot Bistot
191372 Bistot Bistot
191373 Bistot Bistot
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191375 Bistot Bistot
191376 Arkonor Arkonor
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191412 Pyroxeres Pyroxeres
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191421 Pyroxeres Pyroxeres
233241 Scan Strength Bonus Probe Scan Strength Bonus Probe Scan Strength Bonus Name of attribute "scanStrengthBonus" (846)
257809 You are adding a locked item to this audit container. You do not have the equipment config role in your corporation and you will therefore not be able to unlock it or retrieve it.


Are you sure you want to continue?
You are adding a locked item to this audit container. You do not have the config equipment role in your corporation and you will therefore not be able to unlock it or retrieve it.


Are you sure you want to continue?
You are adding a locked item to this audit container. You do not have the <b>config equipment config</b> role in your corporation and you will therefore not be able to unlock it or retrieve it.


Are you sure you want to continue?
UI/Messages/2409/ConfirmAddLockedItemToAuditContainerBody
258304 If you launch {[item]typeID.nameWithArticle}, you may not be able to scoop it up again because of its size.

Before launching it ensure that you can anchor and build it in this location. You need to be within {[numeric]distance.distance, decimalPlaces=1} of an outpost your corporation owns and you need to have the equipment config role in your corporation.
If you launch {[item]typeID.nameWithArticle}, you may not be able to scoop it up again because of its size.

Before launching it ensure that you can anchor and build it in this location. You need to be within {[numeric]distance.distance, decimalPlaces=1} of an outpost your corporation owns and you need to have the config equipment role in your corporation.
If you launch {[item]typeID.nameWithArticle}, you may not be able to scoop it up again because of its size.

Before launching it ensure that you can anchor and build it in this location. You need to be within {[numeric]distance.distance, decimalPlaces=1} of an outpost your corporation owns and you need to have the
config equipment config role in your corporation.
UI/Messages/2241/LaunchUpgradePlatformWarningBody
258381 This market order will cost {isk} in broker's fees to set up. Are you sure you want to continue? This market order will cost {isk} in broker's fees and {starterTax} in Exordium Tax to set up. Are you sure you want to continue? This market order will cost <b>{isk}</b> in broker's fees and <b>{starterTax}</b> in Exordium Tax to set up. Are you sure you want to continue? UI/Messages/2167/ConfirmMarketOrderBody
259246 You cannot do that on behalf of the {corp} corporation because they have not given you the equipment config role. You cannot do that on behalf of the {corp} corporation because they have not given you the config equipment role. You cannot do that on behalf of the {corp} corporation because they have not given you the config equipment config role. UI/Messages/1413/PermissionDeniedNeedEquipRoleBody
259354 If you launch a construction platform, you may not be able to scoop it up again because of its size.

Before launching it ensure that you can anchor and build it in this location. You need to be at the warp in point of a planet, in a corporation that is in an alliance that holds sovereignty over the solar system, there needs to be no pre-existing outpost already built in the system, no pre-existing construction platforms already building and you need to have the equipment config role in your corporation.
If you launch a construction platform, you may not be able to scoop it up again because of its size.

Before launching it ensure that you can anchor and build it in this location. You need to be at the warp in point of a planet, in a corporation that is in an alliance that holds sovereignty over the solar system, there needs to be no pre-existing outpost already built in the system, no pre-existing construction platforms already building and you need to have the config equipment role in your corporation.
If you launch a construction platform, you may not be able to scoop it up again because of its size.

Before launching it ensure that you can anchor and build it in this location. You need to be at the warp in point of a planet, in a corporation that is in an alliance that holds sovereignty over the solar system, there needs to be no pre-existing outpost already built in the system, no pre-existing construction platforms already building and you need to have the
config equipment config role in your corporation.
UI/Messages/1064/LaunchCPWarningBody
260029 You cannot perform that action on that object as you do not have the required role in your corporation, Equipment Config. You cannot perform that action on that object as you do not have the required role in your corporation, Config Equipment. You cannot perform that action on that object as you do not have the required role in your corporation, Config Equipment Config. UI/Messages/365/CantConfigureCorpRoleLackingBody
283111 In the wake of the infamous Elarel massacre, the Quafe megacorporation dismissed almost all of the upper echelon of its security division. These men and women promptly formed their own private security company and, forced into taking jobs most would not by the taint of their failure at Elarel, rapidly gained a reputation for absolute ruthlessness and total dedication to getting results for those giving them contracts.

In YC124, EverMore purchased the company, and the company was contracted to take on security responsibilities for all of EverMore's subsidiaries. Why a company primarily known for its distribution network would require an infamous group of military specialists for internal security tasks remains unclear.
In the wake of the infamous Elarel massacre, the Quafe megacorporation dismissed almost all of the upper echelon of its security division. These men and women promptly formed their own private security company and, forced into taking jobs most would not by the taint of their failure at Elarel, rapidly gained a reputation for absolute ruthlessness and total dedication to getting results for those giving them contracts.

In YC124, EverMore purchased the company, and the company was contracted to take on security responsibilities for all of EverMore's subsidiaries. Why a company primarily known for its distribution network would require an infamous group of military specialists for internal security tasks remains unclear.

In YC128, their role was extended to include acting as Jita’s new security force after Alexander Ducasse, President of EverMore, negotiated the new terms of Jita’s administration by CONCORD. While CONCORD agents would conduct their normal high-security response duties within the system, local business concerns were uneasy about giving them authority over Jita’s day-to-day security. Ducasse offered Villore Sec Ops as a business-friendly alternative.
In the wake of the infamous Elarel massacre, the Quafe megacorporation dismissed almost all of the upper echelon of its security division. These men and women promptly formed their own private security company and, forced into taking jobs most would not by the taint of their failure at Elarel, rapidly gained a reputation for absolute ruthlessness and total dedication to getting results for those giving them contracts.

In YC124, EverMore purchased the company, and the company was contracted to take on security responsibilities for all of EverMore's subsidiaries. Why a company primarily known for its distribution network would require an infamous group of military specialists for internal security tasks remains unclear.


In YC128, their role was extended to include acting as Jita’s new security force after Alexander Ducasse, President of EverMore, negotiated the new terms of Jita’s administration by CONCORD. While CONCORD agents would conduct their normal high-security response duties within the system, local business concerns were uneasy about giving them authority over Jita’s day-to-day security. Ducasse offered Villore Sec Ops as a business-friendly alternative.
Description of Corporation "Villore Sec Ops" (1000217)
283395 A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers, Command Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to
Carriers, Command Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Description of item "Unit D-34343's Modified Fighter Support Unit" (32951)
283398 A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers, Command Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to
Carriers, Command Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Description of item "Unit F-435454's Modified Fighter Support Unit" (32953)
283401 A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers, Command Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to
Carriers, Command Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Description of item "Unit P-343554's Modified Fighter Support Unit" (32955)
283404 A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers, Command Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to
Carriers, Command Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Description of item "Unit W-634's Modified Fighter Support Unit" (32957)
283471 Safety is <color={color}>enabled</color>
Click to change safety setting
Safety is <color={color}>Enabled</color> Safety is <b><color={color}>eEnabled</color></b>
Click to change safety setting
UI/Crimewatch/SafetyLevel/SafetyButtonFullHint
283472 Safety is <color={color}>partially disabled</color>
Click to change safety setting
Safety is <color={color}>Partially Disabled</color> Safety is <b><color={color}>pPartially dDisabled</color></b>
Click to change safety setting
UI/Crimewatch/SafetyLevel/SafetyButtonPartialHint
283473 Safety is <color={color}>disabled</color>
Click to change safety setting
Safety is <color={color}>Disabled</color> Safety is <b><color={color}>dDisabled</color></b>
Click to change safety setting
UI/Crimewatch/SafetyLevel/SafetyButtonNoneHint
283474 Enable safety to prevent all actions that would give you suspect, criminal, or retribution status. Prevents all actions that would give you suspect, criminal, or retribution status. Enable safety to pPrevents all actions that would give you <b>suspect, </b>, <b>criminal</b>, or <b>retribution</b> status. UI/Crimewatch/SafetyLevel/SafetyButtonFullOptionHint
283475 Partial safety prevents actions that give criminal status, while allowing those that give suspect or retribution status.

Suspect status allows other capsuleers to attack you for a limited period. Retribution status applies in Zarzakh.
Prevents actions that give criminal status, while allowing those that give suspect or retribution</> status.

Suspect status allows other capsuleers to attack you for a limited period. Retribution status applies in Zarzakh.
Partial safety prevents actions that give <b>criminal</b> status, while allowing those that give </b>suspect</b> or <b>retribution</> status.

<b>Suspect status allows other capsuleers to attack you for a limited period. Retribution status applies in Zarzakh.</b>
UI/Crimewatch/SafetyLevel/SafetyButtonPartialOptionHint
283476 Disable safety to allow actions which give suspect, criminal, or retribution status.

Criminal status allows other capsuleers to attack you, and will cause CONCORD to attack you in high-security systems, for a limited period. Retribution status applies in Zarzakh.
Allows actions which give suspect, criminal, or retribution status.

Criminal status allows other capsuleers to attack you, and will cause CONCORD to attack you in high-security systems, for a limited period. Retribution status applies in Zarzakh.
Disable safety to aAllows actions which give <b>suspect, </b>, <b>criminal</b>, or <b>retribution</b> status.

<b>Criminal status allows other capsuleers to attack you, and will cause CONCORD to attack you in high-security systems, for a limited period. Retribution status applies in Zarzakh.</b>
UI/Crimewatch/SafetyLevel/SafetyButtonNoneOptionHint
283477 Reduced safety levels allow actions which may result in the loss of your ship without further warning. Reduced safety levels allow actions which may result in the loss of your ship without further warning. <b>Reduced safety levels allow actions which may result in the loss of your ship without further warning.</b> UI/Crimewatch/SafetyLevel/SafetyLevelSelectionBody
501481 bonus to Warp Scrambler range bonus to Warp Scrambler range bonus to <a href=showinfo:3436447>Warp Scrambler</a> range Trait for item "Sin" (22430)
501688 bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire bonus to Heavy Missile and Heavy Assault Missile damage bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launcher rate of firdamage Trait for item "Claymore" (22468)
501930 Industrial Reconfiguration Capital Industrial Reconfiguration Capital Industrial Reconfiguration
501931 This certificate represents a level of competence in handling Industrial Core modules. The holder has learned that Industrial Cores may only be used on Capital Industrial Ships, improving their resource processing abilities at the expense of mobility. This is a good skillset for capsuleers specializing in Industrial Capital Ship hulls. This certificate represents a level of competence in handling Capital Industrial Core modules. The holder has learned that Industrial Cores may only be used on Capital Industrial Ships, improving their resource processing abilities at the expense of mobility and enabling the use of Compression Modules. This is a good skillset for capsuleers specializing in Industrial Capital Ship hulls. This certificate represents a level of competence in handling Capital Industrial Core modules. The holder has learned that Industrial Cores may only be used on Capital Industrial Ships, improving their resource processing abilities at the expense of mobility and enabling the use of Compression Modules. This is a good skillset for capsuleers specializing in Industrial Capital Ship hulls.
506360 The Standup Reprocessing Facility is a service module that allows the use of a reprocessing and compression facilities when installed into an Upwell technology structure. The default reprocessing rate is 50%, which may be further enhanced by the use of Standup rigs.

While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
The Standup Reprocessing Facility is a service module that allows the use of a reprocessing and compression facilities when installed into an Upwell technology structure. The default reprocessing rate is 50%, which may be further enhanced by the use of Standup rigs. Note that this facility does not enable compression of Harvestable Gas Clouds and Moon Asteroids, which is only possible using on board compression modules fitted to Industrial Command Ships and Capital Industrial Command Ships.

While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
The Standup Reprocessing Facility is a service module that allows the use of a reprocessing and compression facilities when installed into an Upwell technology structure. The default reprocessing rate is 50%, which may be further enhanced by the use of Standup rigs. Note that this facility does not enable compression of Harvestable Gas Clouds and Moon Asteroids, which is only possible using on board compression modules fitted to Industrial Command Ships and Capital Industrial Command Ships.

While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Description of item "Standup Reprocessing Facility I" (35899)
510189 This module spools up and then teleports the user and up to 24 nearby ships along with all drones, fighters, probes and bombs 100km in the direction the ship is facing. All ships teleported will retain their movement direction and velocity in the new location.

Note: The micro jump field only affects capsuleer-piloted ships and will not move certain ship types, including; Capital Ships, Freighters, and the Orca.
This module spools up and then teleports the user and up to 24 nearby ships along with all drones, fighters, probes and bombs 100km in the direction the ship is facing. All ships teleported will retain their movement direction and velocity in the new location.

Note: The micro jump field only affects capsuleer-piloted ships and will not move certain ship types, including; Capital Ships, Freighters, and Industrial Command Ships.
This module spools up and then teleports the user and up to 24 nearby ships along with all drones, fighters, probes and bombs 100km in the direction the ship is facing. All ships teleported will retain their movement direction and velocity in the new location.

Note: The micro jump field only affects capsuleer-piloted ships and will not move certain ship types, including; Capital Ships, Freighters, and
the OrcaIndustrial Command Ships.
Description of item "Micro Jump Field Generator" (37479)
515772 A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers, Command Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to
Carriers, Command Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Description of item "Fighter Support Unit II" (41415)
515776 A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers, Command Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to
Carriers, Command Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Description of item "Hermes Compact Fighter Support Unit" (41414)
515778 A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers, Command Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to
Carriers, Command Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Description of item "Sentient Fighter Support Unit" (41417)
516236 Safety setting cannot be modified.

Criminal status allows other capsuleers to attack you, and will cause CONCORD to attack you in high-security systems, for a limited period.
<b>Safety setting cannot be modified.</b>

Criminal status allows other capsuleers to attack you, and will cause CONCORD to attack you in high-security systems, for a limited period.
516238 Safety setting cannot be modified.

Partial safety prevents actions that give criminal status, while allowing those that give suspect status.

Suspect status allows other capsuleers to attack you for a limited period.
<b>Safety setting cannot be modified.</b>

Partial safety prevents actions that give criminal status, while allowing those that give suspect status.

Suspect status allows other capsuleers to attack you for a limited period.
587898 A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assists all areas of fighter operation. This one has been radically altered by a mutaplasmid tool that uses both Triglavian and rogue drone technologies.

Grotesquely, significant parts of the carrier ship's interior now resemble a rogue drone hive. Still, this may be the best Fighter Support Unit known to human (or rogue drone) artifice. On the other hand, it may be the worst.

Note: Can only be fitted to Carriers and Supercarriers.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers, Command Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assists all areas of fighter operation. This one has been radically altered by a mutaplasmid tool that uses both Triglavian and rogue drone technologies.

GrNotesquely, significant parts of the carrier ship's interior now resemble a rogue drone hive. Still, this may be the best Fighter Support Unit known to human (or rogue drone) artifice. On the other hand, it may be the worst.

<b>Note: Can only be fitted to
: Can only be fit to Carriers, Command Carriers and Supercarriers.</b>

<b>

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.</b>
Description of item "Mutated Fighter Support Unit" (60483)
599440 No Query Critery Added No Query Criteria Added No Query Criteryia Added UI/Corporations/CorporationWindow/Members/FindMemberInRole/NoQueryCriteriaAdded
628842 Caldari Navy colors lend this standard Caldari style of crew jacket a distinctive military air, with such a garment being a common site in military stations across the territories of the Caldari State. Caldari Navy colors lend this standard Caldari style of crew jacket a distinctive military air, with such a garment being a common sight in military stations across the territories of the Caldari State. Caldari Navy colors lend this standard Caldari style of crew jacket a distinctive military air, with such a garment being a common sighte in military stations across the territories of the Caldari State. Description of item "Men's Caldari Navy Crew Jacket" (70838)
628843 Caldari Navy colors lend this standard Caldari style of crew jacket a distinctive military air, with such a garment being a common site in military stations across the territories of the Caldari State. Caldari Navy colors lend this standard Caldari style of crew jacket a distinctive military air, with such a garment being a common sight in military stations across the territories of the Caldari State. Caldari Navy colors lend this standard Caldari style of crew jacket a distinctive military air, with such a garment being a common sighte in military stations across the territories of the Caldari State. Description of item "Women's Caldari Navy Crew Jacket" (70847)
636020 This system is a {adjacencyState}. This system is a <hint={hintText}>{adjacencyState}</hint>. This system is a <b><hint={hintText}>{adjacencyState}</hint></b>. UI/FactionWarfare/frontlinesDashboard/thisSystemIsAdjacencyLabel
645626 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
645629 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
645632 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
645635 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
645641 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
645644 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
645647 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
645650 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
645653 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
645656 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
645662 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
645665 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
645671 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
645674 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
645677 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
645683 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
645686 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
645689 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
645695 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
645698 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
645701 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
645704 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
645707 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
645710 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
645712 Imperial Research Com Tower Imperial Decipher Com Tower Imperial ResearchDecipher Com Tower Name of item 76179 (Spawn Container)
646232 This booster has been produced by the Amarr Empire to assist with their covert research operations.

+2% Energy Turret Damage. +2% Drone Damage. Base Duration: 2 Hours.

Expiry date: September 5th YC125
This booster has been produced by the Amarr Empire to assist with their covert research operations.

+2% Energy Turret Damage and Optimal Range
+2% Drone Damage
Base Duration: 2 Hours.


Expiry date: September 5th YC125
This booster has been produced by the Amarr Empire to assist with their covert research operations.

<b>+2% Energy Turret Damage
. and Optimal Range
+2% Drone Damage.
Base Duration: 2 Hours.</b>

<b>Expiry date: September 5th YC125</b>
Description of item "Expired Imperial Damage Booster I" (76050)
646252 This booster has been produced by the Amarr Empire to assist with their covert research operations.

+2% Ship Velocity. +3% Warp Speed. -3% Afterburner Capacitor Consumption. Base Duration: 2 Hours.

Expiry date: September 5th YC125
This booster has been produced by the Am to assist capsuleers with their military campaign war efforts.

+4% bonus to Thermal Shield, Armor and Hull Resistances
+2% bonus to Kinetic Shield, Armor and Hull Resistances
+8 bonus to Data and Relic Analyzer Virus Coherence
+8% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours

Expiry date: November 10th YC128
This booster has been produced by the Amarr Empire to assist with their covert research operationcapsuleers with their military campaign war efforts.

<b>+
24% Ship Velocity. +3% Warp Speed. -3% Afterburner Capacitor Consumption. bonus to Thermal Shield, Armor and Hull Resistances
+2% bonus to Kinetic Shield, Armor and Hull Resistances
+8 bonus to Data and Relic Analyzer Virus Coherence
+8% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours.</<b>

<b>Expiry date:
SeptNovember 510th YC1258</b>
Description of item "Expired Imperial Mobility Booster I" (76070)
659221 Solar Systems, Constellations, or Regions in which the materials must be mined. Solar systems, constellations, or regions in which materials should be mined when available. Solar Ssystems, Cconstellations, or Rregions in which the materials mustshould be mined when available. UI/GameGoalConfig/Parameters/MineOreLocationDescription
659478 Work together to help the sovereign faction by completing operations and providing industrial, exploration, or combat support. Work together to help the sovereign faction by completing operations and providing industrial, exploration, or combat support.

*Homefront Operations in Exordium are less challenging and have lower rewards than those encountered elsewhere in New Eden.
Work together to help the sovereign faction by completing operations and providing industrial, exploration, or combat support.

*Homefront Operations in Exordium are less challenging and have lower rewards than those encountered elsewhere in New Eden.
676821 Safety setting cannot be modified.

Partial safety prevents actions that give criminal status, while allowing those that give suspect or retribution status.

Suspect and retribution status allow other capsuleers to attack you for a limited period.
<b>Safety setting cannot be modified.</b>

Partial safety prevents actions that give criminal status, while allowing those that give suspect or retribution status.

Suspect and retribution status allow other capsuleers to attack you for a limited period.
696871 Your standings with this factions are too low. They need to be 0.0 or above. Your base standings with this faction are too low. They need to be 0.0 or above.

Modified standing values from the Diplomacy skill does not apply to militia membership.
Your base standings with this factions are too low. They need to be 0.0 or above.

Modified standing values from the Diplomacy skill does not apply to militia membership.
UI/FactionWarfare/Enlistment/WarningStandingEmpireLong
696872 Your standings with this factions are too low. They need to be 0.0 or above. Your base standings with this faction are too low. They need to be 0.0 or above.

Modified standing values from the Diplomacy skill does not apply to militia membership.
Your base standings with this factions are too low. They need to be 0.0 or above.

Modified standing values from the Diplomacy skill does not apply to militia membership.
UI/FactionWarfare/Enlistment/WarningStandingPiratesLong
869418 Locations Eligible Locations Eligible Locations UI/GameGoalConfig/Parameters/LocationsTitle
1009272 <font size="14">Enforcer Expert System </font>

This Expert System makes available skills enabling a capsuleer to fly various T1 Destroyers.

The temporary skills provided by this Expert System last for 14 days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14">Enforcer Expert System </font>

This Expert System makes available skills enabling a capsuleer to fly various T1 Destroyers.

The temporary skills provided by this Expert System last for 7 days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Enforcer Expert System </b></font>

This Expert System makes available skills enabling a capsuleer to fly various T1 Destroyers.

<b>The temporary skills provided by this Expert System last for
147 days.</b>

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "Enforcer" (87492)
1009281 <font size="14">Soldier of Fortune Expert System</font>

This Expert System makes available skills enabling a capsuleer to fly various T1 Cruisers.

The temporary skills provided by this Expert System last for 14 days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14">Soldier of Fortune Expert System</font>

This Expert System makes available skills enabling a capsuleer to fly various T1 Cruisers.

The temporary skills provided by this Expert System last for 7 days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Soldier of Fortune Expert System</b></font>

This Expert System makes available skills enabling a capsuleer to fly various T1 Cruisers.

<b>The temporary skills provided by this Expert System last for
147 days.</b>

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "Soldier of Fortune" (87494)
1009285 <font size="14">Explorer Expert System</font>

This Expert System makes available skills enabling a capsuleer to fly an exploration Frigate fitted with basic travel, scanning and hacking equipment. It does not include the Cloaking skill and is therefore best suited for exploration of High Security space.

The temporary skills provided by this Expert System last for 14 days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14">Explorer Expert System</font>

This Expert System makes available skills enabling a capsuleer to fly an exploration Frigate fitted with basic travel, scanning and hacking equipment. It does not include the Cloaking skill and is therefore best suited for exploration of High Security space.

The temporary skills provided by this Expert System last for 7 days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Explorer Expert System</b></font>

This Expert System makes available skills enabling a capsuleer to fly an exploration Frigate fitted with basic travel, scanning and hacking equipment. It does not include the Cloaking skill and is therefore best suited for exploration of High Security space.

<b>The temporary skills provided by this Expert System last for
147 days.</b>

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "Explorer" (87496)
1009295 <font size="14">Industrialist Expert System</font>

This Expert System makes available skills enabling the Capsuleer to fly a Mining Barge, such as a Covetor, and to use the Strip Miner I and Ice Harvest I modules. It also grants you access to manufacturing skills.

The temporary skills provided by this Expert System last for 14 days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14">Industrialist Expert System</font>

This Expert System makes available skills enabling the Capsuleer to fly a Mining Barge, such as a Covetor, and to use the Strip Miner I and Ice Harvest I modules. It also grants you access to manufacturing skills.

The temporary skills provided by this Expert System last for 7 days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Industrialist Expert System</b></font>

This Expert System makes available skills enabling the Capsuleer to fly a Mining Barge, such as a Covetor, and to use the Strip Miner I and Ice Harvest I modules. It also grants you access to manufacturing skills.

<b>The temporary skills provided by this Expert System last for
147 days.</b>

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "Industrialist" (87500)
1010549 This crate contains a random Capsuleer Day Glamourex Booster. This crate contains a random Capsuleer Day XXIII Glamourex Booster. This crate contains a random Capsuleer Day XXIII Glamourex Booster. Description of item "Capsuleer Day XXII Glamourex Crate" (87925)
1011914 A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assists all areas of fighter operation. This one has been radically altered by a mutaplasmid tool that uses both Triglavian and rogue drone technologies.

Grotesquely, significant parts of the carrier ship's interior now resemble a rogue drone hive. Still, this may be the best Fighter Support Unit known to human (or rogue drone) artifice. On the other hand, it may be the worst.

Note: Can only be fitted to Carriers and Supercarriers.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers, Command Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assists all areas of fighter operation. This one has been radically altered by a mutaplasmid tool that uses both Triglavian and rogue drone technologies.

GrNotesquely, significant parts of the carrier ship's interior now resemble a rogue drone hive. Still, this may be the best Fighter Support Unit known to human (or rogue drone) artifice. On the other hand, it may be the worst.

<b>Note: Can only be fitted to
: Can only be fit to Carriers, Command Carriers and Supercarriers.</b>

<b>

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.</b>
Description of item "Strategos' Modified Fighter Support Unit" (88264)
1021655 This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated strip miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated strip miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated strip miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool
has begun to decay and mutation effects will be less pronouncedappears to be mature and reproducing ast a result. While possiblhealthy rate. The mutational benefits are low, thend risks of using this mutaplasmid are also reducedwithin relatively balanced bounds.
Description of item "Gravid Modulated Strip Miner Mutaplasmid" (90468)
1021657 This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated strip miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated strip miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated strip miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool
has begun to decay and mutation effects will be less pronounced as a result. While possiblis highly unstable, with a high rate of reproduction and mutation. The mutational benefits are low, the risks of using this mutaplasmid are also reducedpotentially very high but the risks are also extreme.
Description of item "Unstable Modulated Strip Miner Mutaplasmid" (90469)
1021667 This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated deep core miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated deep core miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated deep core miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool
has begun to decay and mutation effects will be less pronounced as a result. While possiblis highly unstable, with a high rate of reproduction and mutation. The mutational benefits are low, the risks of using this mutaplasmid are also reducedpotentially very high but the risks are also extreme.
Description of item "Unstable Modulated Deep Core Miner Mutaplasmid" (90471)
1021669 This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated deep core miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated deep core miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated deep core miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool
has begun to decay and mutation effects will be less pronouncedappears to be mature and reproducing ast a result. While possiblhealthy rate. The mutational benefits are low, thend risks of using this mutaplasmid are also reducedwithin relatively balanced bounds.
Description of item "Gravid Modulated Deep Core Miner Mutaplasmid" (90472)
1021712 This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of deep core mining lasers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of deep core mining lasers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of deep core mining lasers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool
has begun to decay and mutation effects will be less pronouncedappears to be mature and reproducing ast a result. While possiblhealthy rate. The mutational benefits are low, thend risks of using this mutaplasmid are also reducedwithin relatively balanced bounds.
Description of item "Gravid Deep Core Mining Laser Mutaplasmid" (90481)
1021714 This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of deep core mining lasers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of deep core mining lasers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of deep core mining lasers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool
has begun to decay and mutation effects will be less pronounced as a result. While possiblis highly unstable, with a high rate of reproduction and mutation. The mutational benefits are low, the risks of using this mutaplasmid are also reducedpotentially very high but the risks are also extreme.
Description of item "Unstable Deep Core Mining Laser Mutaplasmid" (90482)
1021721 This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated deep core strip miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated deep core strip miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated deep core strip miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool
has begun to decay and mutation effects will be less pronouncedappears to be mature and reproducing ast a result. While possiblhealthy rate. The mutational benefits are low, thend risks of using this mutaplasmid are also reducedwithin relatively balanced bounds.
Description of item "Gravid Modulated Deep Core Strip Miner Mutaplasmid" (90485)
1021723 This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated deep core strip miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated deep core strip miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated deep core strip miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool
has begun to decay and mutation effects will be less pronounced as a result. While possiblis highly unstable, with a high rate of reproduction and mutation. The mutational benefits are low, the risks of using this mutaplasmid are also reducedpotentially very high but the risks are also extreme.
Description of item "Unstable Modulated Deep Core Strip Miner Mutaplasmid" (90486)
1021776 This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of strip miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of strip miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of strip miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool
has begun to decay and mutation effects will be less pronouncedappears to be mature and reproducing ast a result. While possiblhealthy rate. The mutational benefits are low, thend risks of using this mutaplasmid are also reducedwithin relatively balanced bounds.
Description of item "Gravid Strip Miner Mutaplasmid" (90490)
1021778 This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of strip miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of strip miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of strip miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool
has begun to decay and mutation effects will be less pronounced as a result. While possiblis highly unstable, with a high rate of reproduction and mutation. The mutational benefits are low, the risks of using this mutaplasmid are also reducedpotentially very high but the risks are also extreme.
Description of item "Unstable Strip Miner Mutaplasmid" (90491)
1021792 This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of deep core strip miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of deep core strip miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of deep core strip miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool
has begun to decay and mutation effects will be less pronouncedappears to be mature and reproducing ast a result. While possiblhealthy rate. The mutational benefits are low, thend risks of using this mutaplasmid are also reducedwithin relatively balanced bounds.
Description of item "Gravid Deep Core Strip Miner Mutaplasmid" (90496)
1021794 This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of deep core strip miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of deep core strip miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of deep core strip miners.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool
has begun to decay and mutation effects will be less pronounced as a result. While possiblis highly unstable, with a high rate of reproduction and mutation. The mutational benefits are low, the risks of using this mutaplasmid are also reducedpotentially very high but the risks are also extreme.
Description of item "Unstable Deep Core Strip Miner Mutaplasmid" (90497)
1021801 This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of ice mining lasers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of ice mining lasers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of ice mining lasers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool
has begun to decay and mutation effects will be less pronouncedappears to be mature and reproducing ast a result. While possiblhealthy rate. The mutational benefits are low, thend risks of using this mutaplasmid are also reducedwithin relatively balanced bounds.
Description of item "Gravid Ice Mining Laser Mutaplasmid" (90500)
1021803 This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of ice mining lasers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of ice mining lasers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of ice mining lasers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool
has begun to decay and mutation effects will be less pronounced as a result. While possiblis highly unstable, with a high rate of reproduction and mutation. The mutational benefits are low, the risks of using this mutaplasmid are also reducedpotentially very high but the risks are also extreme.
Description of item "Unstable Ice Mining Laser Mutaplasmid" (90501)
1021874 This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of ice harvesters.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of ice harvesters.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of ice harvesters.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool
has begun to decay and mutation effects will be less pronouncedappears to be mature and reproducing ast a result. While possiblhealthy rate. The mutational benefits are low, thend risks of using this mutaplasmid are also reducedwithin relatively balanced bounds.
Description of item "Gravid Ice Harvester Mutaplasmid" (90522)
1021876 This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of ice harvesters.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of ice harvesters.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of ice harvesters.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool
has begun to decay and mutation effects will be less pronounced as a result. While possiblis highly unstable, with a high rate of reproduction and mutation. The mutational benefits are low, the risks of using this mutaplasmid are also reducedpotentially very high but the risks are also extreme.
Description of item "Unstable Ice Harvester Mutaplasmid" (90523)
1021887 This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of gas cloud scoops.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of gas cloud scoops.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of gas cloud scoops.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool
has begun to decay and mutation effects will be less pronouncedappears to be mature and reproducing ast a result. While possiblhealthy rate. The mutational benefits are low, thend risks of using this mutaplasmid are also reducedwithin relatively balanced bounds.
Description of item "Gravid Gas Cloud Scoop Mutaplasmid" (90527)
1021889 This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of gas cloud scoops.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of gas cloud scoops.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of gas cloud scoops.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool
has begun to decay and mutation effects will be less pronounced as a result. While possiblis highly unstable, with a high rate of reproduction and mutation. The mutational benefits are low, the risks of using this mutaplasmid are also reducedpotentially very high but the risks are also extreme.
Description of item "Unstable Gas Cloud Scoop Mutaplasmid" (90528)
1022029 This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of gas cloud harvesters.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of gas cloud harvesters.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of gas cloud harvesters.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool
has begun to decay and mutation effects will be less pronouncedappears to be mature and reproducing ast a result. While possiblhealthy rate. The mutational benefits are low, thend risks of using this mutaplasmid are also reducedwithin relatively balanced bounds.
Description of item "Gravid Gas Cloud Harvester Mutaplasmid" (90591)
1022031 This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of gas cloud harvesters.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of gas cloud harvesters.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of gas cloud harvesters.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool
has begun to decay and mutation effects will be less pronounced as a result. While possiblis highly unstable, with a high rate of reproduction and mutation. The mutational benefits are low, the risks of using this mutaplasmid are also reducedpotentially very high but the risks are also extreme.
Description of item "Unstable Gas Cloud Harvester Mutaplasmid" (90592)
1034171 Dragoon Navy Issue Dragoon Navy Issue
1034274 Algos Navy Issue Algos Navy Issue
1034539 Automatically generated effect Automatically generated effect
1034540 Automatically generated effect Automatically generated effect
1034543 Automatically generated effect Automatically generated effect
1034547 Automatically generated effect Automatically generated effect
1034548 Automatically generated effect Automatically generated effect
1034549 Automatically generated effect Automatically generated effect
1034694 Imperial Electronics Booster I Imperial Electronics Booster I Name of item 91916 (Booster)
1034695 This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.

+4% Stasis Webfier Resistance
+2% Scan Probe Strength
+2% Maximum Targeting Range
+4% Mining Critical Success Chance.
Base Duration: 2 Hours

Expiry date: November 10th YC128
This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.

<b>+4% Stasis Webfier Resistance
+2% Scan Probe Strength
+2% Maximum Targeting Range
+4% Mining Critical Success Chance.
Base Duration: 2 Hours<b>

<b>Expiry date: November 10th YC128</b>
Description of item "Imperial Electronics Booster I" (91916)
1034698 Mining Critical Success Chance Bonus Mining Critical Success Chance Bonus Name of attribute "boosterMiningCriticalHitChanceBonus" (6090)
1034718 State Electronics Booster I State Electronics Booster I Name of item 91920 (Booster)
1034719 This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.


+4% Sensor Dampener Resistance
+2% Scan Probe Strength
+2% Maximum Targeting Range
+4% Mining Critical Success Chance.
Base Duration: 2 Hours

Expiry date: November 10th YC128
This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.

<b>
+4% Sensor Dampener Resistance
+2% Scan Probe Strength
+2% Maximum Targeting Range
+4% Mining Critical Success Chance.
Base Duration: 2 Hours<b>

<b>Expiry date: November 10th YC128</b>
Description of item "State Electronics Booster I" (91920)
1034720 Federation Electronics Booster I Federation Electronics Booster I Name of item 91921 (Booster)
1034721 This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.


+12% to ship Sensor Strength
+2% Scan Probe Strength
+2% Scan Resolution
+4% Mining Critical Success Chance.
Base Duration: 2 Hours

Expiry date: November 10th YC128
This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.

<b>
+12% to ship Sensor Strength
+2% Scan Probe Strength
+2% Scan Resolution
+4% Mining Critical Success Chance.
Base Duration: 2 Hours<b>

<b>Expiry date: November 10th YC128</b>
Description of item "Federation Electronics Booster I" (91921)
1034722 Republic Electronics Booster I Republic Electronics Booster I Name of item 91922 (Booster)
1034723 This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.


+4% Weapon Disruptor Resistance
+2% Scan Probe Strength
+2% Scan Resolution
+4% Mining Critical Success Chance.
Base Duration: 2 Hours

Expiry date: November 10th YC128
This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.

<b>
+4% Weapon Disruptor Resistance
+2% Scan Probe Strength
+2% Scan Resolution
+4% Mining Critical Success Chance.
Base Duration: 2 Hours<b>

<b>Expiry date: November 10th YC128</b>
Description of item "Republic Electronics Booster I" (91922)
1034724 Republic Electronics Booster II Republic Electronics Booster II Name of item 91923 (Booster)
1034725 This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.


+8% Weapon Disruptor Resistance
+4% Scan Probe Strength
+4% Scan Resolution
+8% Mining Critical Success Chance.
Base Duration: 2 Hours

Expiry date: November 10th YC128
This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.

<b>
+8% Weapon Disruptor Resistance
+4% Scan Probe Strength
+4% Scan Resolution
+8% Mining Critical Success Chance.
Base Duration: 2 Hours<b>

<b>Expiry date: November 10th YC128</b>
Description of item "Republic Electronics Booster II" (91923)
1034726 Republic Electronics Booster III Republic Electronics Booster III Name of item 91924 (Booster)
1034727 This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.


+12% Weapon Disruptor Resistance
+6% Scan Probe Strength
+6% Scan Resolution
+12% Mining Critical Success Chance.
Base Duration: 2 Hours

Expiry date: November 10th YC128
This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.

<b>
+12% Weapon Disruptor Resistance
+6% Scan Probe Strength
+6% Scan Resolution
+12% Mining Critical Success Chance.
Base Duration: 2 Hours<b>

<b>Expiry date: November 10th YC128</b>
Description of item "Republic Electronics Booster III" (91924)
1034728 Federation Electronics Booster II Federation Electronics Booster II Name of item 91925 (Booster)
1034729 This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.


+24% to ship Sensor Strength
+4% Scan Probe Strength
+4% Scan Resolution
+8% Mining Critical Success Chance.
Base Duration: 2 Hours

Expiry date: November 10th YC128
This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.

<b>
+24% to ship Sensor Strength
+4% Scan Probe Strength
+4% Scan Resolution
+8% Mining Critical Success Chance.
Base Duration: 2 Hours<b>

<b>Expiry date: November 10th YC128</b>
Description of item "Federation Electronics Booster II" (91925)
1034730 Federation Electronics Booster III Federation Electronics Booster III Name of item 91926 (Booster)
1034731 This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.


+36% to ship Sensor Strength
+6% Scan Probe Strength
+6% Scan Resolution
+12% Mining Critical Success Chance.
Base Duration: 2 Hours

Expiry date: November 10th YC128
This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.

<b>
+36% to ship Sensor Strength
+6% Scan Probe Strength
+6% Scan Resolution
+12% Mining Critical Success Chance.
Base Duration: 2 Hours<b>

<b>Expiry date: November 10th YC128</b>
Description of item "Federation Electronics Booster III" (91926)
1034732 State Electronics Booster II State Electronics Booster II Name of item 91927 (Booster)
1034733 This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.


+8% Sensor Dampener Resistance
+4% Scan Probe Strength
+4% Maximum Targeting Range
+8% Mining Critical Success Chance.
Base Duration: 2 Hours

Expiry date: November 10th YC128
This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.

<b>
+8% Sensor Dampener Resistance
+4% Scan Probe Strength
+4% Maximum Targeting Range
+8% Mining Critical Success Chance.
Base Duration: 2 Hours<b>

<b>Expiry date: November 10th YC128</b>
Description of item "State Electronics Booster II" (91927)
1034734 State Electronics Booster III State Electronics Booster III Name of item 91928 (Booster)
1034735 This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.


+12% Sensor Dampener Resistance
+6% Scan Probe Strength
+6% Maximum Targeting Range
+12% Mining Critical Success Chance.
Base Duration: 2 Hours

Expiry date: November 10th YC128
This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.

<b>
+12% Sensor Dampener Resistance
+6% Scan Probe Strength
+6% Maximum Targeting Range
+12% Mining Critical Success Chance.
Base Duration: 2 Hours<b>

<b>Expiry date: November 10th YC128</b>
Description of item "State Electronics Booster III" (91928)
1034736 Imperial Electronics Booster II Imperial Electronics Booster II Name of item 91929 (Booster)
1034737 This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.


+8% Stasis Webfier Resistance
+4% Scan Probe Strength
+4% Maximum Targeting Range
+8% Mining Critical Success Chance.
Base Duration: 2 Hours

Expiry date: November 10th YC128
This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.

<b>
+8% Stasis Webfier Resistance
+4% Scan Probe Strength
+4% Maximum Targeting Range
+8% Mining Critical Success Chance.
Base Duration: 2 Hours<b>

<b>Expiry date: November 10th YC128</b>
Description of item "Imperial Electronics Booster II" (91929)
1034738 Imperial Electronics Booster III Imperial Electronics Booster III Name of item 91930 (Booster)
1034739 This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.


+12% Stasis Webfier Resistance
+6% Scan Probe Strength
+6% Maximum Targeting Range
+12% Mining Critical Success Chance.
Base Duration: 2 Hours

Expiry date: November 10th YC128
This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.

<b>
+12% Stasis Webfier Resistance
+6% Scan Probe Strength
+6% Maximum Targeting Range
+12% Mining Critical Success Chance.
Base Duration: 2 Hours<b>

<b>Expiry date: November 10th YC128</b>
Description of item "Imperial Electronics Booster III" (91930)
1034742 Mining Critical Success Chance Bonus Mining Critical Success Chance Bonus
1034751 Imperial Defense Booster I Imperial Defense Booster I Name of item 91932 (Booster)
1034752 This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.

+2% bonus to Explosive Shield, Armor and Hull Resistances
+1% bonus to Kinetic Shield, Armor and Hull Resistances
+4 bonus to Data and Relic Analyzer Virus Coherence
+4% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours

Expiry date: November 10th YC128
This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.

<b>+2% bonus to Explosive Shield, Armor and Hull Resistances
+1% bonus to Kinetic Shield, Armor and Hull Resistances
+4 bonus to Data and Relic Analyzer Virus Coherence
+4% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours<b>

<b>Expiry date: November 10th YC128</b>
Description of item "Imperial Defense Booster I" (91932)
1034763 Virus Coherence Bonus Virus Coherence Bonus Name of attribute "boosterHackingVirusCoherenceModifier" (6092)
1034764 Virus Coherence Bonus Virus Coherence Bonus
1034765 Bonus to Virus Coherence for Data and Relic Analyzers Bonus to Virus Coherence for Data and Relic Analyzers
1034788 State Defense Booster I State Defense Booster I Name of item 91934 (Booster)
1034789 This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.

+2% bonus to Thermal Shield, Armor and Hull Resistances
+1% bonus to Kinetic Shield, Armor and Hull Resistances
+4 bonus to Data and Relic Analyzer Virus Coherence
+4% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours

Expiry date: November 10th YC128
This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.

<b>+2% bonus to Thermal Shield, Armor and Hull Resistances
+1% bonus to Kinetic Shield, Armor and Hull Resistances
+4 bonus to Data and Relic Analyzer Virus Coherence
+4% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours<b>

<b>Expiry date: November 10th YC128</b>
Description of item "State Defense Booster I" (91934)
1034790 Federation Defense Booster I Federation Defense Booster I Name of item 91935 (Booster)
1034791 This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.

+2% bonus to Kinetic Shield, Armor and Hull Resistances
+1% bonus to Thermal Shield, Armor and Hull Resistances
+4 bonus to Data and Relic Analyzer Virus Coherence
+4% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours

Expiry date: November 10th YC128
This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.

<b>+2% bonus to Kinetic Shield, Armor and Hull Resistances
+1% bonus to Thermal Shield, Armor and Hull Resistances
+4 bonus to Data and Relic Analyzer Virus Coherence
+4% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours<b>

<b>Expiry date: November 10th YC128</b>
Description of item "Federation Defense Booster I" (91935)
1034792 Republic Defense Booster I Republic Defense Booster I Name of item 91936 (Booster)
1034793 This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.

+2% bonus to EM Shield, Armor and Hull Resistances
+1% bonus to Thermal Shield, Armor and Hull Resistances
+4 bonus to Data and Relic Analyzer Virus Coherence
+4% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours

Expiry date: November 10th YC128
This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.

<b>+2% bonus to EM Shield, Armor and Hull Resistances
+1% bonus to Thermal Shield, Armor and Hull Resistances
+4 bonus to Data and Relic Analyzer Virus Coherence
+4% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours<b>

<b>Expiry date: November 10th YC128</b>
Description of item "Republic Defense Booster I" (91936)
1034843 Imperial Defense Booster II Imperial Defense Booster II Name of item 91939 (Booster)
1034844 This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.

+4% bonus to Explosive Shield, Armor and Hull Resistances
+2% bonus to Kinetic Shield, Armor and Hull Resistances
+8 bonus to Data and Relic Analyzer Virus Coherence
+8% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours

Expiry date: November 10th YC128
This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.

<b>+4% bonus to Explosive Shield, Armor and Hull Resistances
+2% bonus to Kinetic Shield, Armor and Hull Resistances
+8 bonus to Data and Relic Analyzer Virus Coherence
+8% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours<b>

<b>Expiry date: November 10th YC128</b>
Description of item "Imperial Defense Booster II" (91939)
1034845 Imperial Defense Booster III Imperial Defense Booster III Name of item 91940 (Booster)
1034846 This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.

+6% bonus to Explosive Shield, Armor and Hull Resistances
+3% bonus to Kinetic Shield, Armor and Hull Resistances
+12 bonus to Data and Relic Analyzer Virus Coherence
+12% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours

Expiry date: November 10th YC128
This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.

<b>+6% bonus to Explosive Shield, Armor and Hull Resistances
+3% bonus to Kinetic Shield, Armor and Hull Resistances
+12 bonus to Data and Relic Analyzer Virus Coherence
+12% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours<b>

<b>Expiry date: November 10th YC128</b>
Description of item "Imperial Defense Booster III" (91940)
1034847 State Defense Booster II State Defense Booster II Name of item 91941 (Booster)
1034848 This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.

+4% bonus to Thermal Shield, Armor and Hull Resistances
+2% bonus to Kinetic Shield, Armor and Hull Resistances
+8 bonus to Data and Relic Analyzer Virus Coherence
+8% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours

Expiry date: November 10th YC128
This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.

<b>+4% bonus to Thermal Shield, Armor and Hull Resistances
+2% bonus to Kinetic Shield, Armor and Hull Resistances
+8 bonus to Data and Relic Analyzer Virus Coherence
+8% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours<b>

<b>Expiry date: November 10th YC128</b>
Description of item "State Defense Booster II" (91941)
1034849 State Defense Booster III State Defense Booster III Name of item 91942 (Booster)
1034850 This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.

+6% bonus to Thermal Shield, Armor and Hull Resistances
+3% bonus to Kinetic Shield, Armor and Hull Resistances
+12 bonus to Data and Relic Analyzer Virus Coherence
+12% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours

Expiry date: November 10th YC128
This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.

<b>+6% bonus to Thermal Shield, Armor and Hull Resistances
+3% bonus to Kinetic Shield, Armor and Hull Resistances
+12 bonus to Data and Relic Analyzer Virus Coherence
+12% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours<b>

<b>Expiry date: November 10th YC128</b>
Description of item "State Defense Booster III" (91942)
1034851 Federation Defense Booster III Federation Defense Booster III Name of item 91943 (Booster)
1034852 This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.

+6% bonus to Kinetic Shield, Armor and Hull Resistances
+3% bonus to Thermal Shield, Armor and Hull Resistances
+12 bonus to Data and Relic Analyzer Virus Coherence
+12% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours

Expiry date: November 10th YC128
This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.

<b>+6% bonus to Kinetic Shield, Armor and Hull Resistances
+3% bonus to Thermal Shield, Armor and Hull Resistances
+12 bonus to Data and Relic Analyzer Virus Coherence
+12% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours<b>

<b>Expiry date: November 10th YC128</b>
Description of item "Federation Defense Booster III" (91943)
1034853 Federation Defense Booster II Federation Defense Booster II Name of item 91944 (Booster)
1034854 This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.

+4% bonus to Kinetic Shield, Armor and Hull Resistances
+2% bonus to Thermal Shield, Armor and Hull Resistances
+8 bonus to Data and Relic Analyzer Virus Coherence
+8% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours

Expiry date: November 10th YC128
This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.

<b>+4% bonus to Kinetic Shield, Armor and Hull Resistances
+2% bonus to Thermal Shield, Armor and Hull Resistances
+8 bonus to Data and Relic Analyzer Virus Coherence
+8% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours<b>

<b>Expiry date: November 10th YC128</b>
Description of item "Federation Defense Booster II" (91944)
1034855 Republic Defense Booster II Republic Defense Booster II Name of item 91945 (Booster)
1034856 This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.

+4% bonus to EM Shield, Armor and Hull Resistances
+2% bonus to Thermal Shield, Armor and Hull Resistances
+8 bonus to Data and Relic Analyzer Virus Coherence
+8% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours

Expiry date: November 10th YC128
This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.

<b>+4% bonus to EM Shield, Armor and Hull Resistances
+2% bonus to Thermal Shield, Armor and Hull Resistances
+8 bonus to Data and Relic Analyzer Virus Coherence
+8% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours<b>

<b>Expiry date: November 10th YC128</b>
Description of item "Republic Defense Booster II" (91945)
1034857 Republic Defense Booster III Republic Defense Booster III Name of item 91946 (Booster)
1034858 This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.

+6% bonus to EM Shield, Armor and Hull Resistances
+3% bonus to Thermal Shield, Armor and Hull Resistances
+12 bonus to Data and Relic Analyzer Virus Coherence
+12% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours

Expiry date: November 10th YC128
This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.

<b>+6% bonus to EM Shield, Armor and Hull Resistances
+3% bonus to Thermal Shield, Armor and Hull Resistances
+12 bonus to Data and Relic Analyzer Virus Coherence
+12% reduction to Mining, Ice and Gas harvesting residue probability.
Base Duration: 2 Hours<b>

<b>Expiry date: November 10th YC128</b>
Description of item "Republic Defense Booster III" (91946)
1034859 Imperial Mobility Booster I Imperial Mobility Booster I Name of item 91947 (Booster)
1034860 This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.

+2% bonus to Ship Velocity
+3% reduction to Afterburner Capacitor Consumption
+3% bonus to Warp Speed
+4% bonus to range of all mining lasers


Expiry date: November 10th YC128
This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.

<b>+2% bonus to Ship Velocity
+3% reduction to Afterburner Capacitor Consumption
+3% bonus to Warp Speed
+4% bonus to range of all mining lasers</b>

<b>Expiry date: November 10th YC128</b>
Description of item "Imperial Mobility Booster I" (91947)
1034861 Maximum Mining Range Bonus Maximum Mining Range Bonus Name of attribute "boosterMinerMaxRangeBonus" (6098)
1034862 State Mobility Booster I State Mobility Booster I Name of item 91948 (Booster)
1034863 This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.

+2% bonus to Ship Agility
+3% reduction to Afterburner Capacitor Consumption
+3% bonus to Warp Speed
+4% bonus to range of all mining lasers


Expiry date: November 10th YC128
This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.

<b>+2% bonus to Ship Agility
+3% reduction to Afterburner Capacitor Consumption
+3% bonus to Warp Speed
+4% bonus to range of all mining lasers</b>

<b>Expiry date: November 10th YC128</b>
Description of item "State Mobility Booster I" (91948)
1034864 Federation Mobility Booster I Federation Mobility Booster I Name of item 91949 (Booster)
1034865 This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.

+2% bonus to Ship Agility
+3% reduction to Microwarpdrive Capacitor Consumption
+3% bonus to Warp Speed
+4% bonus to range of all mining lasers


Expiry date: November 10th YC128
This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.

<b>+2% bonus to Ship Agility
+3% reduction to Microwarpdrive Capacitor Consumption
+3% bonus to Warp Speed
+4% bonus to range of all mining lasers</b>

<b>Expiry date: November 10th YC128</b>
Description of item "Federation Mobility Booster I" (91949)
1034866 Republic Mobility Booster I Republic Mobility Booster I Name of item 91950 (Booster)
1034867 This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.

+2% bonus to Ship Velocity
+3% reduction to Microwarpdrive Capacitor Consumption
+3% bonus to Warp Speed
+4% bonus to range of all mining lasers


Expiry date: November 10th YC128
This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.

<b>+2% bonus to Ship Velocity
+3% reduction to Microwarpdrive Capacitor Consumption
+3% bonus to Warp Speed
+4% bonus to range of all mining lasers</b>

<b>Expiry date: November 10th YC128</b>
Description of item "Republic Mobility Booster I" (91950)
1034868 Imperial Mobility Booster III Imperial Mobility Booster III Name of item 91951 (Booster)
1034869 This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.

+6% bonus to Ship Velocity
+9% reduction to Afterburner Capacitor Consumption
+9% bonus to Warp Speed
+12% bonus to range of all mining lasers


Expiry date: November 10th YC128
This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.

<b>+6% bonus to Ship Velocity
+9% reduction to Afterburner Capacitor Consumption
+9% bonus to Warp Speed
+12% bonus to range of all mining lasers</b>

<b>Expiry date: November 10th YC128</b>
Description of item "Imperial Mobility Booster III" (91951)
1034870 Imperial Mobility Booster II Imperial Mobility Booster II Name of item 91952 (Booster)
1034871 This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.

+4% bonus to Ship Velocity
+6% reduction to Afterburner Capacitor Consumption
+6% bonus to Warp Speed
+8% bonus to range of all mining lasers


Expiry date: November 10th YC128
This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.

<b>+4% bonus to Ship Velocity
+6% reduction to Afterburner Capacitor Consumption
+6% bonus to Warp Speed
+8% bonus to range of all mining lasers</b>

<b>Expiry date: November 10th YC128</b>
Description of item "Imperial Mobility Booster II" (91952)
1034872 State Mobility Booster II State Mobility Booster II Name of item 91953 (Booster)
1034873 This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.

+4% bonus to Ship Agility
+6% reduction to Afterburner Capacitor Consumption
+6% bonus to Warp Speed
+8% bonus to range of all mining lasers


Expiry date: November 10th YC128
This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.

<b>+4% bonus to Ship Agility
+6% reduction to Afterburner Capacitor Consumption
+6% bonus to Warp Speed
+8% bonus to range of all mining lasers</b>

<b>Expiry date: November 10th YC128</b>
Description of item "State Mobility Booster II" (91953)
1034874 State Mobility Booster III State Mobility Booster III Name of item 91954 (Booster)
1034875 This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.

+6% bonus to Ship Agility
+9% reduction to Afterburner Capacitor Consumption
+9% bonus to Warp Speed
+12% bonus to range of all mining lasers


Expiry date: November 10th YC128
This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.

<b>+6% bonus to Ship Agility
+9% reduction to Afterburner Capacitor Consumption
+9% bonus to Warp Speed
+12% bonus to range of all mining lasers</b>

<b>Expiry date: November 10th YC128</b>
Description of item "State Mobility Booster III" (91954)
1034882 Federation Mobility Booster II Federation Mobility Booster II Name of item 91958 (Booster)
1034883 This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.

+4% bonus to Ship Agility
+6% reduction to Microwarpdrive Capacitor Consumption
+6% bonus to Warp Speed
+8% bonus to range of all mining lasers


Expiry date: November 10th YC128
This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.

<b>+4% bonus to Ship Agility
+6% reduction to Microwarpdrive Capacitor Consumption
+6% bonus to Warp Speed
+8% bonus to range of all mining lasers</b>

<b>Expiry date: November 10th YC128</b>
Description of item "Federation Mobility Booster II" (91958)
1034884 Federation Mobility Booster III Federation Mobility Booster III Name of item 91959 (Booster)
1034885 This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.

+6% bonus to Ship Agility
+9% reduction to Microwarpdrive Capacitor Consumption
+9% bonus to Warp Speed
+12% bonus to range of all mining lasers


Expiry date: November 10th YC128
This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.

<b>+6% bonus to Ship Agility
+9% reduction to Microwarpdrive Capacitor Consumption
+9% bonus to Warp Speed
+12% bonus to range of all mining lasers</b>

<b>Expiry date: November 10th YC128</b>
Description of item "Federation Mobility Booster III" (91959)
1034886 Republic Mobility Booster II Republic Mobility Booster II Name of item 91960 (Booster)
1034887 This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.

+4% bonus to Ship Velocity
+6% reduction to Microwarpdrive Capacitor Consumption
+6% bonus to Warp Speed
+8% bonus to range of all mining lasers


Expiry date: November 10th YC128
This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.

<b>+4% bonus to Ship Velocity
+6% reduction to Microwarpdrive Capacitor Consumption
+6% bonus to Warp Speed
+8% bonus to range of all mining lasers</b>

<b>Expiry date: November 10th YC128</b>
Description of item "Republic Mobility Booster II" (91960)
1034888 Republic Mobility Booster III Republic Mobility Booster III Name of item 91961 (Booster)
1034889 This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.

+6% bonus to Ship Velocity
+9% reduction to Microwarpdrive Capacitor Consumption
+9% bonus to Warp Speed
+12% bonus to range of all mining lasers


Expiry date: November 10th YC128
This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.

<b>+6% bonus to Ship Velocity
+9% reduction to Microwarpdrive Capacitor Consumption
+9% bonus to Warp Speed
+12% bonus to range of all mining lasers</b>

<b>Expiry date: November 10th YC128</b>
Description of item "Republic Mobility Booster III" (91961)
1034890 Imperial Hardpoint Booster I Imperial Hardpoint Booster I Name of item 91962 (Booster)
1034891 This booster has been produced by the Amarr Empire to assist with their with their military campaign war efforts.

+2% bonus to Energy Turret Damage
+2% bonus to Drone Damage
+2% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+4% reduction in Salvager cycle time
Base Duration: 2 Hours.


Expiry date: November 10th YC125
This booster has been produced by the Amarr Empire to assist with their with their military campaign war efforts.

<b>+2% bonus to Energy Turret Damage
+2% bonus to Drone Damage
+2% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+4% reduction in Salvager cycle time
Base Duration: 2 Hours.</b>

<b>Expiry date: November 10th YC125</b>
Description of item "Imperial Hardpoint Booster I" (91962)
1034892 Mining, Ice and Gas Module Duration & Capacitor-use bonus Mining, Ice and Gas Module Duration & Capacitor-use bonus Name of attribute "boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitor" (6099)
1034893 State Hardpoint Booster I State Hardpoint Booster I Name of item 91963 (Booster)
1034894 This booster has been produced by the Caldari State to assist with their with their military campaign war efforts.

+2% bonus to Hybrid Turret Damage
+2% bonus to Missile Damage
+2% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+4% Reduction in Salvager cycle time
Base Duration: 2 Hours.


Expiry date: November 10th YC125
This booster has been produced by the Caldari State to assist with their with their military campaign war efforts.

<b>+2% bonus to Hybrid Turret Damage
+2% bonus to Missile Damage
+2% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+4% Reduction in Salvager cycle time
Base Duration: 2 Hours.</b>

<b>Expiry date: November 10th YC125</b>
Description of item "State Hardpoint Booster I" (91963)
1034895 Federation Hardpoint Booster I Federation Hardpoint Booster I Name of item 91964 (Booster)
1034896 This booster has been produced by the Gallente Federation to assist with their with their military campaign war efforts.

+2% bonus to Hybrid Turret Damage
+2% bonus to Drone Damage
+2% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+4% reduction in Salvager cycle time
Base Duration: 2 Hours.


Expiry date: November 10th YC125
This booster has been produced by the Gallente Federation to assist with their with their military campaign war efforts.

<b>+2% bonus to Hybrid Turret Damage
+2% bonus to Drone Damage
+2% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+4% reduction in Salvager cycle time
Base Duration: 2 Hours.</b>

<b>Expiry date: November 10th YC125</b>
Description of item "Federation Hardpoint Booster I" (91964)
1034897 Republic Hardpoint Booster I Republic Hardpoint Booster I Name of item 91965 (Booster)
1034898 This booster has been produced by the Minmatar Republic to assist with their with their military campaign war efforts.

+2% bonus to Projectile Turret Damage
+2% bonus to Missile Damage
+2% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+4% Reduction in Salvager cycle time
Base Duration: 2 Hours.


Expiry date: November 10th YC125
This booster has been produced by the Minmatar Republic to assist with their with their military campaign war efforts.

<b>+2% bonus to Projectile Turret Damage
+2% bonus to Missile Damage
+2% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+4% Reduction in Salvager cycle time
Base Duration: 2 Hours.</b>

<b>Expiry date: November 10th YC125</b>
Description of item "Republic Hardpoint Booster I" (91965)
1034905 Imperial Hardpoint Booster II Imperial Hardpoint Booster II Name of item 91970 (Booster)
1034906 This booster has been produced by the Amarr Empire to assist with their with their military campaign war efforts.

+4% bonus to Energy Turret Damage
+4% bonus to Drone Damage
+4% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+8% reduction in Salvager cycle time
Base Duration: 2 Hours.


Expiry date: November 10th YC125
This booster has been produced by the Amarr Empire to assist with their with their military campaign war efforts.

<b>+4% bonus to Energy Turret Damage
+4% bonus to Drone Damage
+4% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+8% reduction in Salvager cycle time
Base Duration: 2 Hours.</b>

<b>Expiry date: November 10th YC125</b>
Description of item "Imperial Hardpoint Booster II" (91970)
1034907 Imperial Hardpoint Booster III Imperial Hardpoint Booster III Name of item 91971 (Booster)
1034908 This booster has been produced by the Amarr Empire to assist with their with their military campaign war efforts.

+6% bonus to Energy Turret Damage
+6% bonus to Drone Damage
+6% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+12% reduction in Salvager cycle time
Base Duration: 2 Hours.


Expiry date: November 10th YC125
This booster has been produced by the Amarr Empire to assist with their with their military campaign war efforts.

<b>+6% bonus to Energy Turret Damage
+6% bonus to Drone Damage
+6% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+12% reduction in Salvager cycle time
Base Duration: 2 Hours.</b>

<b>Expiry date: November 10th YC125</b>
Description of item "Imperial Hardpoint Booster III" (91971)
1034909 State Hardpoint Booster II State Hardpoint Booster II Name of item 91972 (Booster)
1034910 This booster has been produced by the Caldari State to assist with their with their military campaign war efforts.

+4% bonus to Hybrid Turret Damage
+4% bonus to Missile Damage
+4% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+8% Reduction in Salvager cycle time
Base Duration: 2 Hours.


Expiry date: November 10th YC125
This booster has been produced by the Caldari State to assist with their with their military campaign war efforts.

<b>+4% bonus to Hybrid Turret Damage
+4% bonus to Missile Damage
+4% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+8% Reduction in Salvager cycle time
Base Duration: 2 Hours.</b>

<b>Expiry date: November 10th YC125</b>
Description of item "State Hardpoint Booster II" (91972)
1034911 State Hardpoint Booster III State Hardpoint Booster III Name of item 91973 (Booster)
1034912 This booster has been produced by the Caldari State to assist with their with their military campaign war efforts.

+6% bonus to Hybrid Turret Damage
+6% bonus to Missile Damage
+6% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+12% Reduction in Salvager cycle time
Base Duration: 2 Hours.


Expiry date: November 10th YC125
This booster has been produced by the Caldari State to assist with their with their military campaign war efforts.

<b>+6% bonus to Hybrid Turret Damage
+6% bonus to Missile Damage
+6% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+12% Reduction in Salvager cycle time
Base Duration: 2 Hours.</b>

<b>Expiry date: November 10th YC125</b>
Description of item "State Hardpoint Booster III" (91973)
1034913 Federation Hardpoint Booster II Federation Hardpoint Booster II Name of item 91974 (Booster)
1034914 This booster has been produced by the Gallente Federation to assist with their with their military campaign war efforts.

+4% bonus to Hybrid Turret Damage
+4% bonus to Drone Damage
+4% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+8% reduction in Salvager cycle time
Base Duration: 2 Hours.


Expiry date: November 10th YC125
This booster has been produced by the Gallente Federation to assist with their with their military campaign war efforts.

<b>+4% bonus to Hybrid Turret Damage
+4% bonus to Drone Damage
+4% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+8% reduction in Salvager cycle time
Base Duration: 2 Hours.</b>

<b>Expiry date: November 10th YC125</b>
Description of item "Federation Hardpoint Booster II" (91974)
1034915 Federation Hardpoint Booster III Federation Hardpoint Booster III Name of item 91975 (Booster)
1034916 This booster has been produced by the Gallente Federation to assist with their with their military campaign war efforts.

+6% bonus to Hybrid Turret Damage
+6% bonus to Drone Damage
+6% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+12% reduction in Salvager cycle time
Base Duration: 2 Hours.


Expiry date: November 10th YC125
This booster has been produced by the Gallente Federation to assist with their with their military campaign war efforts.

<b>+6% bonus to Hybrid Turret Damage
+6% bonus to Drone Damage
+6% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+12% reduction in Salvager cycle time
Base Duration: 2 Hours.</b>

<b>Expiry date: November 10th YC125</b>
Description of item "Federation Hardpoint Booster III" (91975)
1034917 Republic Hardpoint Booster II Republic Hardpoint Booster II Name of item 91976 (Booster)
1034918 This booster has been produced by the Minmatar Republic to assist with their with their military campaign war efforts.

+4% bonus to Projectile Turret Damage
+4% bonus to Missile Damage
+4% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+12% Reduction in Salvager cycle time
Base Duration: 2 Hours.


Expiry date: November 10th YC125
This booster has been produced by the Minmatar Republic to assist with their with their military campaign war efforts.

<b>+4% bonus to Projectile Turret Damage
+4% bonus to Missile Damage
+4% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+12% Reduction in Salvager cycle time
Base Duration: 2 Hours.</b>

<b>Expiry date: November 10th YC125</b>
Description of item "Republic Hardpoint Booster II" (91976)
1034919 Republic Hardpoint Booster III Republic Hardpoint Booster III Name of item 91977 (Booster)
1034920 This booster has been produced by the Minmatar Republic to assist with their with their military campaign war efforts.

+6% bonus to Projectile Turret Damage
+6% bonus to Missile Damage
+6% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+12% Reduction in Salvager cycle time
Base Duration: 2 Hours.


Expiry date: November 10th YC125
This booster has been produced by the Minmatar Republic to assist with their with their military campaign war efforts.

<b>+6% bonus to Projectile Turret Damage
+6% bonus to Missile Damage
+6% reduction in Mining, Ice and Gas Harvester duration and capacitor use.
+12% Reduction in Salvager cycle time
Base Duration: 2 Hours.</b>

<b>Expiry date: November 10th YC125</b>
Description of item "Republic Hardpoint Booster III" (91977)
1034930 Objectives available through campaigns Objectives available through campaigns
1034931 Campaigns Campaigns
1035596 Theaters of War Theaters of War UI/Agency/ContentGroups/TheatersOfWar
1035601 Overview Overview UI/Agency/Campaigns/OverviewHeader
1035602 Campaigns mark periods of heightened focus across New Eden. During a campaign, competing interests, resources, and territories come into sharp alignment, giving rise to coordinated efforts with clear goals and limited timeframes.

Each Campaign reflects the current priorities shaping the cluster. Some are driven by war, others by industry, logistics, or control of space — but all represent moments where collective action can tip the balance.

Active Military Campaigns and their associated operations can be reviewed through the AIR Opportunities, where available objectives and points of contribution are surfaced based on current conditions. A broader view of each Campaign—its goals, progress, and significance—can be found in the Theaters of War Dashboard window.
Campaigns mark periods of heightened focus across New Eden. During a campaign, competing interests, resources, and territories come into sharp alignment, giving rise to coordinated efforts with clear goals and limited timeframes.

Each Campaign reflects the current priorities shaping the cluster. Some are driven by war, others by industry, logistics, or control of space — but all represent moments where collective action can tip the balance.

Active Military Campaigns and their associated operations can be reviewed through the AIR Opportunities, where available objectives and points of contribution are surfaced based on current conditions. A broader view of each Campaign—its goals, progress, and significance—can be found in the Theaters of War Dashboard window.
UI/Agency/Campaigns/OverviewText
1035603 Restrictions Restrictions UI/Agency/Campaigns/TimeframeHeader
1035604 Capsuleers may only commit to a limited number of objectives simultaneously.

You may only commit to an objective if it has not yet been completed.

Any capsuleer can contribute to the objectives of any campaign, with the exception of Factional Warfare objectives, which requires enlistment.
Capsuleers may only commit to a limited number of objectives simultaneously.

You may only commit to an objective if it has not yet been completed.

Any capsuleer can contribute to the objectives of any campaign, with the exception of Factional Warfare objectives, which requires enlistment.
UI/Agency/Campaigns/TimeframeText
1035605 Availability and Rewards Availability and Rewards UI/Agency/Campaigns/ParticipationHeader
1035606 Campaigns have a start and end date. Every few days, while a campaign is active, new objectives will become available. Objectives remain available until they have been completed by the capsuleer community or the campaign's end date has been reached.

Contributors to an objective may earn ISK, loyalty points, or increased standings with the campaign’s faction.
Campaigns have a start and end date. Every few days, while a campaign is active, new objectives will become available. Objectives remain available until they have been completed by the capsuleer community or the campaign's end date has been reached.

Contributors to an objective may earn ISK, loyalty points, or increased standings with the campaign’s faction.
UI/Agency/Campaigns/ParticipationText
1035607 Standings Standings UI/Agency/Campaigns/StandingsHeader
1035608 Participation in Military Campaigns does not inherently affect diplomatic standings. Many operations strengthen relationships through service and support, while only direct engagement in Factional Warfare hostilities carries the usual standing risks. Participation in Military Campaigns does not inherently affect diplomatic standings. Many operations strengthen relationships through service and support, while only direct engagement in Factional Warfare hostilities carries the usual standing risks. UI/Agency/Campaigns/StandingsText
1035612 Theaters of War Dashboard Theaters of War Dashboard UI/Agency/Campaigns/DashboardHeader
1035613 Browse active campaigns and start contributing. Browse active campaigns and start contributing. UI/Agency/Campaigns/DashboardText
1035616 AIR Opportunities AIR Opportunities UI/Agency/Campaigns/OpportunitiesHeader
1035617 Find campaign objectives that fit your preferred activity type. Find campaign objectives that fit your preferred activity type. UI/Agency/Campaigns/OpportunitiesText
1035624 Open Campaign Dashboard Open Campaign Dashboard UI/Agency/Campaigns/OpenDashboard
1035625 Open Opportunities Open Opportunities UI/Agency/Campaigns/OpenCampaignOpportunities
1035627 Campaigns Campaigns UI/Agency/ContentGroups/Campaigns
1035628 Join up in the current campaigns to change the future of New Eden Join up in the current campaigns to change the future of New Eden UI/Agency/ContentGroups/Descriptions/Campaigns
1035629 Campaigns provide capsuleers with opportunities to support their faction's goals by contributing to various objectives involving different areas of activities. Campaigns provide capsuleers with opportunities to support their faction's goals by contributing to various objectives involving different areas of activities. UI/Agency/Tooltips/NavigationCards/Campaigns
1036172 Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.

Available primarily in high security status star systems.
This low purity cluster of Veldspar offers 50% lower yield than those typically found throughout wider Ned Eden. It is most commonly located within the region of Exordium.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.
This low purity cluster of Veldspar offers 50% lower yield than those typically found throughout wider Ned Eden. It is most commonly located within the region of Exordium.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used <a href=showinfo:34>Tritanium</a> mineral.

Available primarily in high security status star systems.
Description of item "Veldspar 0-Grade" (92371)
1036174 Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.

This material is compressed and a much more compact form of the original material.
This low purity cluster of Veldspar offers 50% lower yield than those typically found throughout wider Ned Eden. It is most commonly located within the region of Exordium.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.

This material is compressed and a much more compact form of the original material.
This low purity cluster of Veldspar offers 50% lower yield than those typically found throughout wider Ned Eden. It is most commonly located within the region of Exordium.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used <a href=showinfo:34>Tritanium</a> mineral.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Veldspar 0-Grade" (92372)
1036180 Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.

Available primarily in high security status star systems.
This low purity cluster of Scordite offers 50% lower yield than those typically found throughout wider Ned Eden. It is most commonly located within the region of Exordium.

Scordite is amongst the most common ore types in the central regions of known universe. It can be reprocessed into both Tritanium and Pyerite making it desirable for those starting their mining careers.
This low purity cluster of Scordite offers 50% lower yield than those typically found throughout wider Ned Eden. It is most commonly located within the region of Exordium.

Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of <a href=showinfo:34>can be reprocessed into both Tritanium</a> and <a href=showinfo:35>Pyerite</a>. Good choice for those starting their mining careers.

Available primarily in high security status star system
Pyerite making it desirable for those starting their mining careers.
Description of item "Scordite 0-Grade " (92373)
1036182 Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.

This material is compressed and a much more compact form of the original material.
This low purity cluster of Scordite offers 50% lower yield than those typically found throughout wider Ned Eden. It is more commonly located within the region of Exordium.

Scordite is amongst the most common ore types in the central regions of known universe. It can be reprocessed into both Tritanium and Pyerite making it desirable for those starting their mining careers.

This material is compressed and a much more compact form of the original material.
This low purity cluster of Scordite offers 50% lower yield than those typically found throughout wider Ned Eden. It is more commonly located within the region of Exordium.

Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of <a href=showinfo:34>can be reprocessed into both Tritanium</a> and <a href=showinfo:35>Pyerite</a>. Good choicPyerite making it desirable for those starting their mining careers.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Scordite 0-Grade" (92374)
1036301 Angel Info Shard S Angel Info Siphon Angel Info Shard Siphon Name of item 92396 (Scatter Container)
1036302 If you have the right equipment you might be able to hack into the info shard and get some valuable information. With a Data Analyzer you might be able to hack this info siphon and recover some valuable data. If you have the right equipment you might be able to hack into the info shard and getWith a Data Analyzer you might be able to hack this info siphon and recover some valuable informationdata. Description of item "Angel Info Siphon" (92396)
1036402 In YC128, a new region was made available through the combined efforts of CONCORD and AIR Laboratories. Thanks to an amendment to the Yulai Accords this region, dubbed Exordium, was held under Elevated Security protocols. Here, under CONCORD's protection and with the guidance of AIR, the people of New Eden would be free to reach their full potential without the conflicts that plagued the wider cluster.

Within Exordium capsuleers are unable to disable their capsule’s safety protocols.
In YC128, a new region was made available through the combined efforts of CONCORD and AIR Laboratories. Thanks to an amendment to the Yulai Accords this region, dubbed Exordium, was held under Elevated Security protocols. Here, under CONCORD's protection and with the guidance of AIR, the people of New Eden would be free to reach their full potential without the conflicts that plagued the wider cluster.

Within Exordium capsuleers are unable to disable their capsule’s safety protocols.
Description for region Exordium (10001004)
1036408 Angel Debris S Angel Remains Angel Debris SRemains Name of item 92408 (Scatter Container)
1036409 This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. S These floating remains look intriguing, but you will have to use a Relic Analyzer to discover what secrets they hold. This piece ofese floating debriremains looks intriguing, but requires analyzing equipment before it yields any of its secrets. Syou will have to use a Relic Analyzer to discover what secrets they hold. Description of item "Angel Remains" (92408)
1036437 Blood Info Shard S Blood Info Siphon Blood Info Shard Siphon Name of item 92409 (Scatter Container)
1036438 If you have the right equipment you might be able to hack into the info shard and get some valuable information. With a Data Analyzer you might be able to hack this info siphon and recover some valuable data. If you have the right equipment you might be able to hack into the info shard and getWith a Data Analyzer you might be able to hack this info siphon and recover some valuable informationdata. Description of item "Blood Info Siphon" (92409)
1036443 Guristas Info Shard S Guristas Info Siphon Guristas Info Shard Siphon Name of item 92410 (Scatter Container)
1036444 If you have the right equipment you might be able to hack into the info shard and get some valuable information. With a Data Analyzer you might be able to hack this info siphon and recover some valuable data. If you have the right equipment you might be able to hack into the info shard and getWith a Data Analyzer you might be able to hack this info siphon and recover some valuable informationdata. Description of item "Guristas Info Siphon" (92410)
1036451 Sansha Info Shard S Sansha Info Siphon Sansha Info Shard Siphon Name of item 92411 (Scatter Container)
1036452 If you have the right equipment you might be able to hack into the info shard and get some valuable information. With a Data Analyzer you might be able to hack this info siphon and recover some valuable data. If you have the right equipment you might be able to hack into the info shard and getWith a Data Analyzer you might be able to hack this info siphon and recover some valuable informationdata. Description of item "Sansha Info Siphon" (92411)
1036453 Serpentis Info Shard S Serpentis Info Siphon Serpentis Info Shard Siphon Name of item 92412 (Scatter Container)
1036454 If you have the right equipment you might be able to hack into the info shard and get some valuable information. With a Data Analyzer you might be able to hack this info siphon and recover some valuable data. If you have the right equipment you might be able to hack into the info shard and getWith a Data Analyzer you might be able to hack this info siphon and recover some valuable informationdata. Description of item "Serpentis Info Siphon" (92412)
1036459 Blood Debris S Blood Remains Blood Debris SRemains Name of item 92413 (Scatter Container)
1036460 This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. These floating remains look intriguing, but you will have to use a Relic Analyzer to discover what secrets they hold. This piece ofese floating debriremains looks intriguing, but requires analyzing equipment before it yields any of its secretsyou will have to use a Relic Analyzer to discover what secrets they hold. Description of item "Blood Remains" (92413)
1036465 Guristas Debris S Guristas Remains Guristas Debris SRemains Name of item 92416 (Scatter Container)
1036466 This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. These floating remains look intriguing, but you will have to use a Relic Analyzer to discover what secrets they hold. This piece ofese floating debriremains looks intriguing, but requires analyzing equipment before it yields any of its secretsyou will have to use a Relic Analyzer to discover what secrets they hold. Description of item "Guristas Remains" (92416)
1036467 Sansha Debris S Sansha Remains Sansha Debris SRemains Name of item 92417 (Scatter Container)
1036468 This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. These floating remains look intriguing, but you will have to use a Relic Analyzer to discover what secrets they hold. This piece ofese floating debriremains looks intriguing, but requires analyzing equipment before it yields any of its secretsyou will have to use a Relic Analyzer to discover what secrets they hold. Description of item "Sansha Remains" (92417)
1036469 Serpentis Debris S Serpentis Remains Serpentis Debris SRemains Name of item 92418 (Scatter Container)
1036470 This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. These floating remains look intriguing, but you will have to use a Relic Analyzer to discover what secrets they hold. This piece ofese floating debriremains looks intriguing, but requires analyzing equipment before it yields any of its secretsyou will have to use a Relic Analyzer to discover what secrets they hold. Description of item "Serpentis Remains" (92418)
1036480 Missile Damage Bonus Missile Damage Bonus Name of attribute "boosterMissileDamageBonusPostPercent" (6125)
1037099 Safe Sec Safe Sec UI/Common/SafeSec
1037212 This location has been secured. This location has been secured.
1037213 Amarr Moderate Outpost Amarr Moderate Outpost
1037214 Amarr Moderate NVY-3 Amarr Moderate NVY-3
1037215 Amarr Moderate NVY-3 Amarr Moderate NVY-3 Name for dungeon 14030
1037236 Site has been captured. Site has been captured.
1037237 Caldari Moderate Outpost Caldari Moderate Outpost
1037238 Caldari Moderate NVY-3 Caldari Moderate NVY-3
1037239 Caldari Moderate NVY-3 Caldari Moderate NVY-3 Name for dungeon 14031
1037240 This location has been secured. This location has been secured.
1037241 Gallente Moderate Outpost Gallente Moderate Outpost
1037242 Gallente Moderate NVY-3 Gallente Moderate NVY-3
1037243 Gallente Moderate NVY-3 Gallente Moderate NVY-3 Name for dungeon 14032
1037244 Site has been captured. Site has been captured.
1037245 Minmatar Moderate Outpost Minmatar Moderate Outpost
1037246 Minmatar Moderate NVY-3 Minmatar Moderate NVY-3
1037247 Minmatar Moderate NVY-3 Minmatar Moderate NVY-3 Name for dungeon 14033
1037248 Tech 1 and empire faction Navy ships of Battlecruiser size or smaller. <b>Tech 1</b> and empire faction <b>Navy</b> ships of <b>Battlecruiser size or smaller</b>.
1037249 All Amarr Navy ship bonuses per skill level enhanced (Amarr Tactical Relay) All Amarr Navy ship bonuses per skill level enhanced (Amarr Tactical Relay)
1037253 Amarr Tactical Relay Amarr Tactical Relay Name of item 92536 (Destructible Effect Beacon)
1037254 This structure acts as a relay station for the Amarr Empire's operations in this structure, collecting, receiving and transmitting battlefield intelligence. This structure acts as a relay station for the Amarr Empire's operations in this structure, collecting, receiving and transmitting battlefield intelligence. Description of item "Amarr Tactical Relay" (92536)
1037255 safe safe UI/Inventory/AssetSearch/OptionSecuritySafe
1037293 FW Complex - Moderate NVY-3 - Attacker Spawner (DO NOT TRANSLATE) FW Complex - Moderate NVY-3 - Attacker Spawner (DO NOT TRANSLATE) Name of item 92548 (Cloud)
1037294 FW Complex - Moderate NVY-3 - Occupier Spawner (DO NOT TRANSLATE) FW Complex - Moderate NVY-3 - Occupier Spawner (DO NOT TRANSLATE) Name of item 92549 (Cloud)
1037309 Imperial Omen Imperial Omen Name of item 92551 (FW Amarr Empire Cruiser)
1037310 An Amarr Navy Omen-class cruiser charged with the defence of key military control points throughout the Amarr-Minmatar warzone. An Amarr Navy Omen-class cruiser charged with the defence of key military control points throughout the Amarr-Minmatar warzone. Description of item "Imperial Omen" (92551)
1037312 Renouncer Omen Renouncer Omen Name of item 92552 (FW Amarr Empire Cruiser)
1037313 A specialist Omen-class cruiser charged by the Amarr Navy with intercepting any forces that threaten key military control points throughout the Amarr-Minmatar warzone. A specialist Omen-class cruiser charged by the Amarr Navy with intercepting any forces that threaten key military control points throughout the Amarr-Minmatar warzone. Description of item "Renouncer Omen" (92552)
1037314 Detainer Caracal Detainer Caracal Name of item 92553 (FW Caldari State Cruiser)
1037315 A specialist Caracal-class cruiser charged by the Caldari Navy with intercepting any forces that threaten key military control points throughout the Caldari-Gallente warzone. A specialist Caracal-class cruiser charged by the Caldari Navy with intercepting any forces that threaten key military control points throughout the Caldari-Gallente warzone. Description of item "Detainer Caracal" (92553)
1037318 State Caracal State Caracal Name of item 92556 (FW Caldari State Cruiser)
1037319 A Caldari Navy Caracal-class cruiser charged with the defence of key military control points throughout the Caldari-Gallente warzone. A Caldari Navy Caracal-class cruiser charged with the defence of key military control points throughout the Caldari-Gallente warzone. Description of item "State Caracal" (92556)
1037320 Federation Vexor Federation Vexor Name of item 92557 (FW Gallente Federation Cruiser)
1037321 A Federation Navy Vexor-class cruiser charged with the defence of key military control points throughout the Gallente-Caldari warzone. A Federation Navy Vexor-class cruiser charged with the defence of key military control points throughout the Gallente-Caldari warzone. Description of item "Federation Vexor" (92557)
1037322 Inspector Vexor Inspector Vexor Name of item 92558 (FW Gallente Federation Cruiser)
1037323 A specialist Vexor-class cruiser charged by the Federation Navy with intercepting any forces that threaten key military control points throughout the Gallente-Caldari warzone. A specialist Vexor-class cruiser charged by the Federation Navy with intercepting any forces that threaten key military control points throughout the Gallente-Caldari warzone. Description of item "Inspector Vexor" (92558)
1037324 Republic Stabber Republic Stabber Name of item 92559 (FW Minmatar Republic Cruiser)
1037325 A Republic Fleet Stabber-class cruiser charged with the defence of key military control points throughout the Minmatar-Amarr warzone. A Republic Fleet Stabber-class cruiser charged with the defence of key military control points throughout the Minmatar-Amarr warzone. Description of item "Republic Stabber" (92559)
1037326 Keeper Stabber Keeper Stabber Name of item 92560 (FW Minmatar Republic Cruiser)
1037327 A specialist Stabber-class cruiser charged by the Republic Fleet with intercepting any forces that threaten key military control points throughout the Minmatar-Amarr warzone. A specialist Stabber-class cruiser charged by the Republic Fleet with intercepting any forces that threaten key military control points throughout the Minmatar-Amarr warzone. Description of item "Keeper Stabber" (92560)
1037358 Raspite X-Grade Raspite X-Grade Name of item 92565 (Raspite)
1037359 This variant of Raspite ore is especially prized by Amarr engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Empire needed them.

Unlike regular Raspite ore, X-Grade is more stable and can be reprocessed without specialized equipment into Tritanium and Pyerite, as well as providing Crystalline Raspite, which is valuable to the Amarr Empire.
This variant of Raspite ore is especially prized by Amarr engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Empire needed them.

Unlike regular Raspite ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92569>Crystalline Raspite</a>, which is valuable to the Amarr Empire.
Description of item "Raspite X-Grade" (92565)
1037360 Polycrase X-Grade Polycrase X-Grade Name of item 92566 (Polycrase)
1037361 This variant of Polycrase ore is especially prized by Caldari engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the State needed them.

Unlike regular Polycrase ore, X-Grade is more stable and can be reprocessed without specialized equipment into Tritanium and Pyerite, as well as providing Crystalline Polycrase, which is valuable to the Caldari State.
This variant of Polycrase ore is especially prized by Caldari engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the State needed them.

Unlike regular Polycrase ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92570>Crystalline Polycrase</a>, which is valuable to the Caldari State.
Description of item "Polycrase X-Grade" (92566)
1037362 Moissanite X-Grade Moissanite X-Grade Name of item 92567 (Moissanite)
1037363 This variant of Moissanite ore is especially prized by Gallente engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Federation needed them.

Unlike regular Moissanite ore, X-Grade is more stable and can be reprocessed without specialized equipment into Tritanium and Pyerite, as well as providing Crystalline Moissanite, which is valuable to the Gallente Federation.
This variant of Moissanite ore is especially prized by Gallente engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Federation needed them.

Unlike regular Moissanite ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92571>Crystalline Moissanite</a>, which is valuable to the Gallente Federation.
Description of item "Moissanite X-Grade" (92567)
1037364 Kangite X-Grade Kangite X-Grade Name of item 92568 (Kangite)
1037365 This variant of Kangite ore is especially prized by Minmatar engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Republic needed them.

Unlike regular Kangite ore, X-Grade is more stable and can be reprocessed without specialized equipment into Tritanium and Pyerite, as well as providing Crystalline Kangite, which is valuable to the Minmatar Republic.
This variant of Kangite ore is especially prized by Minmatar engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Republic needed them.

Unlike regular Kangite ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92572>Crystalline Kangite</a>, which is valuable to the Minmatar Republic.
Description of item "Kangite X-Grade" (92568)
1037366 Crystalline Raspite Crystalline Raspite Name of item 92569 (Mineral)
1037367 The crystalline residue of reprocessed Raspite.

The Amarr Empire will reward Capsuleers who bring this mineral to their Trade-In transport outside the Amarr Navy Anchorage Station located in <url=showinfo:5//30002974>Mehatoor</url>.
The crystalline residue of reprocessed Raspite.

The Amarr Empire will reward Capsuleers who bring this mineral to their Trade-In transport outside the Amarr Navy Anchorage Station located in <url=showinfo:5//30002974>Mehatoor</url>.
Description of item "Crystalline Raspite" (92569)
1037368 Crystalline Polycrase Crystalline Polycrase Name of item 92570 (Mineral)
1037369 The crystalline residue of reprocessed Polycrase.

The Caldari State will reward Capsuleers who bring this mineral to their Trade-In transport outside the Caldari Navy Anchorage Station located in <url=showinfo:5//30045324>Onnamon</url>.
The crystalline residue of reprocessed Polycrase.

The Caldari State will reward Capsuleers who bring this mineral to their Trade-In transport outside the Caldari Navy Anchorage Station located in <url=showinfo:5//30045324>Onnamon</url>.
Description of item "Crystalline Polycrase" (92570)
1037370 Crystalline Moissanite Crystalline Moissanite Name of item 92571 (Mineral)
1037371 The crystalline residue of reprocessed Moissanite.

The Gallente Federation will reward Capsuleers who bring this mineral to their Trade-In transport outside the Gallente Federation Anchorage Station located in <url=showinfo:5//30003788>Intaki</url>.
The crystalline residue of reprocessed Moissanite.

The Gallente Federation will reward Capsuleers who bring this mineral to their Trade-In transport outside the Gallente Federation Anchorage Station located in <url=showinfo:5//30003788>Intaki</url>.
Description of item "Crystalline Moissanite" (92571)
1037372 Crystalline Kangite Crystalline Kangite Name of item 92572 (Mineral)
1037373 The crystalline residue of reprocessed Kangite.

The Amarr Empire will reward Capsuleers who bring this mineral to their Trade-In transport outside the Amarr Navy Anchorage Station located in <url=showinfo:5//30002055>Amo</url>.
The crystalline residue of reprocessed Kangite.

The Amarr Empire will reward Capsuleers who bring this mineral to their Trade-In transport outside the Amarr Navy Anchorage Station located in <url=showinfo:5//30002055>Amo</url>.
Description of item "Crystalline Kangite" (92572)
1037463 Caldari Tactical Relay Caldari Tactical Relay Name of item 92605 (Destructible Effect Beacon)
1037464 This structure acts as a relay station for the Caldari State's operations in this structure, collecting, receiving and transmitting battlefield intelligence. This structure acts as a relay station for the Caldari State's operations in this structure, collecting, receiving and transmitting battlefield intelligence. Description of item "Caldari Tactical Relay" (92605)
1037465 Gallente Tactical Relay Gallente Tactical Relay Name of item 92606 (Destructible Effect Beacon)
1037466 This structure acts as a relay station for the Gallente Federation's operations in this structure, collecting, receiving and transmitting battlefield intelligence. This structure acts as a relay station for the Gallente Federation's operations in this structure, collecting, receiving and transmitting battlefield intelligence. Description of item "Gallente Tactical Relay" (92606)
1037467 Minmatar Tactical Relay Minmatar Tactical Relay Name of item 92607 (Destructible Effect Beacon)
1037468 This structure acts as a relay station for the Minmatar Republic's operations in this structure, collecting, receiving and transmitting battlefield intelligence. This structure acts as a relay station for the Minmatar Republic's operations in this structure, collecting, receiving and transmitting battlefield intelligence. Description of item "Minmatar Tactical Relay" (92607)
1037510 Amarr Empire Ship Bonus Effect Amarr Empire Ship Bonus Effect UI/Inflight/EwarHints/FactionWarfareDungeonAmarr
1037511 Caldari State Ship Bonus Effect Caldari State Ship Bonus Effect UI/Inflight/EwarHints/FactionWarfareDungeonCaldari
1037512 Gallente Federation Ship Bonus Effect Gallente Federation Ship Bonus Effect UI/Inflight/EwarHints/FactionWarfareDungeonGallente
1037513 Minmatar Republic Ship Bonus Effect Minmatar Republic Ship Bonus Effect UI/Inflight/EwarHints/FactionWarfareDungeonMinmatar
1037514 Factional Warfare Site Bonus Effect Factional Warfare Site Bonus Effect UI/Inflight/EwarHints/FactionWarfareDungeonGeneric
1037517 bonus to battlecruiser ship bonuses per skill level bonus to battlecruiser ship bonuses per skill level
1037518 FW Battlecruiser Dungeon +1 BC Skill Level Proximity Effect (DO NOT TRANSLATE) FW Battlecruiser Dungeon +1 BC Skill Level Proximity Effect (DO NOT TRANSLATE) Name of item 92609 (Cloud)
1037543 Asteroid Belt I Asteroid Belt Asteroid Belt I Name for dungeon 14035
1037669 Imperial Raspite Reserve Imperial Raspite Reserve
1037670 Imperial Raspite Reserve Imperial Raspite Reserve Name for dungeon 14036
1037671 Raspite Deposit Tier2 Raspite Deposit Tier2 Name for dungeon 14037
1037683 Temp description Placeholder Temp descriptionPlaceholder UI/Achievements/Definitions/Categories/RootTimeLimited_Description
1037687 NPC NPC
1037688 Description for an NPC parameter Description for an NPC parameter
1037690 Description of a location parameter Locations Allowed Description of a location parameterLocations Allowed UI/Achievements/Definitions/ContributionMethods/Parameters/Location_Description
1037692 Describing how to destroy players Deal the Most Damage to Other Capsuleers Describing how to destroy playal the Most Damage to Other Capsuleers UI/Achievements/Definitions/ContributionMethods/Methods/DestroyPlayer_Cumulative_Description
1037693 Describing how to progress at destroying players Capsuleer Destroyed Describing how to progress at destroying playersCapsuleer Destroyed UI/Achievements/Definitions/ContributionMethods/Methods/DestroyPlayer_Cumulative_ProgressDescription
1037694 Ship class Ship class
1037695 Description of a ship class Description of a ship class
1037736 Complete achievements Achievement Complete aAchievements UI/Achievements/Definitions/ContributionMethods/Methods/CompleteAchievement_Checklist_Name
1037737 Description about completing achievements List of Required Achievements Description about completing aList of Required Achievements UI/Achievements/Definitions/ContributionMethods/Methods/CompleteAchievement_Checklist_Description
1037738 Description about how to progress at completing achievements Achievement Completed Description about how to progress at completing achievementsAchievement Completed UI/Achievements/Definitions/ContributionMethods/Methods/CompleteAchievement_Checklist_ProgressDescription
1037739 Complete achievements Achievement Complete aAchievements UI/Achievements/Definitions/ContributionMethods/Parameters/Achievement_Name
1037740 Description for achievements parameters Required Achievements Description for achievements parameterRequired Achievements UI/Achievements/Definitions/ContributionMethods/Parameters/Achievement_Description
1037742 Description of achievements root Evergreen achievements Description ofEvergreen achievements root UI/Achievements/Definitions/Categories/RootChallenges_Description
1037744 Description about exploration Exploration achievements Description about explorationExploration achievements UI/Achievements/Definitions/Categories/Exploration_Description
1037745 Minmatar Space Minmatar Space
1037746 Explore Minmatar space Explore Minmatar space
1037747 Explore Metropolis Explore Metropolis
1037748 Visit {amount} solar systems in the Metropolis region. Visit {amount} solar systems in the Metropolis region.
1037749 I'm the metro police I'm the metro police
1037750 Explore Molden Heath Explore Molden Heath
1037751 Visit {amount} solar systems in the Molden Heath region Visit {amount} solar systems in the Molden Heath region
1037752 shrug shrug
1037753 Explore Heimatar Explore Heimatar
1037754 Visit {amount} solar systems in Heimatar region Visit {amount} solar systems in Heimatar region
1037755 Explore Minmatar Space Explore Minmatar Space
1037756 Explore all {amount} Minmatar regions Explore all {amount} Minmatar regions
1037757 In rust we trust In rust we trust
1037759 Describing combat Combat achievements Describing combatCombat achievements UI/Achievements/Definitions/Categories/Combat_Description
1037760 Threat Elimination Threat Elimination
1037761 Eliminate threats, duh Eliminate threats, duh
1037762 High security doesn't mean harmless. High security doesn't mean harmless.
1037763 Unable to disengage Safety while in a Safe Security solar system Unable to disengage Safety while in a Safe Security solar system UI/Crimewatch/SafetyLevel/SafetyButtonSafeSecLockedHint
1037764 Security Status Security Status
1037765 Description for security status Description for security status
1037767 Shit happens Lose {[numeric]amount, useGrouping} {[numeric]amount -> "Ship", "Ships"} to other Capsuleers in battle Shit happensLose {[numeric]amount, useGrouping} {[numeric]amount -> "Ship", "Ships"} to other Capsuleers in battle UI/Achievements/Definitions/Achievements/Ship_Happens_Desc
1037768 Civilization survives on decisive action, you need to make better decisions. “If you could not afford to lose it, you would not have been flying it.” - Wisdom of the Capsuleers Civilization survives on decisive action, you need to make better decisions.“If you could not afford to lose it, you would not have been flying it.” - Wisdom of the Capsuleers UI/Achievements/Definitions/Achievements/Ship_Happens_Flavor
1037769 State Polycrase Reserve State Polycrase Reserve
1037770 State Polycrase Reserve State Polycrase Reserve Name for dungeon 14039
1037771 Federal Moissanite Reserve Federal Moissanite Reserve
1037772 Federal Moissanite Reserve Federal Moissanite Reserve Name for dungeon 14040
1037773 Republic Kangite Reserve Republic Kangite Reserve
1037774 Republic Kangite Reserve Republic Kangite Reserve Name for dungeon 14041
1037795 Warzone Status Warzone Status UI/Map/MapPallet/cbStarsBySystemDesignation
1037796 The current warzone status of the system in Factional Warfare. The current warzone status of the system in Factional Warfare. UI/Map/MapFilterTooltips/SystemDesignationTooltip
1037797 Bulwark Bulwark UI/Common/Bulwark
1037798 Controlled by {factionName} Controlled by {factionName} UI/Map/ColorModeHandler/ControlledByFaction
1037842 This location has been secured. This location has been secured.
1037843 Amarr Scout BSC-1 Amarr Scout BSC-1
1037844 Amarr Scout Outpost Amarr Scout Outpost
1037845 Amarr Scout BSC-1 Amarr Scout BSC-1 Name for dungeon 14043
1037846 FW Complex - Scout BSC-1 - Occupier Spawner (DO NOT TRANSLATE) FW Complex - Scout BSC-1 - Occupier Spawner (DO NOT TRANSLATE) Name of item 92671 (Cloud)
1037847 FW Complex - Scout BSC-1 - Attacker Spawner (DO NOT TRANSLATE) FW Complex - Scout BSC-1 - Attacker Spawner (DO NOT TRANSLATE) Name of item 92672 (Cloud)
1037848 Site has been captured. Site has been captured.
1037849 Caldari Scout Outpost Caldari Scout Outpost
1037850 Caldari Scout BSC-1 Caldari Scout BSC-1
1037851 Caldari Scout BSC-1 Caldari Scout BSC-1 Name for dungeon 14044
1037852 Scout Basic Tech 1 Military Beacon Scout Basic Tech 1 Military Beacon Name of item 92673 (Beacon)
1037853 This beacon marks a scout military location. The entry gate is configured to only admit basic Tech I combat and attack Frigates

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
This beacon marks a scout military location. The entry gate is configured to only admit basic Tech I combat and attack Frigates

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Description of item "Scout Basic Tech 1 Military Beacon" (92673)
1037854 This location has been secured. This location has been secured.
1037855 Gallente Scout BSC-1 Gallente Scout BSC-1
1037856 Gallente Scout Outpost Gallente Scout Outpost
1037857 Gallente Scout BSC-1 Gallente Scout BSC-1 Name for dungeon 14045
1037858 Site has been captured. Site has been captured.
1037859 Minmatar Scout Outpost Minmatar Scout Outpost
1037860 Minmatar Scout BSC-1 Minmatar Scout BSC-1
1037861 Minmatar Scout BSC-1 Minmatar Scout BSC-1 Name for dungeon 14046
1037862 Only basic Tech 1 Combat and Attack frigates belonging to the four major factions. Only basic Tech 1 Combat and Attack frigates belonging to the four major factions.
1037863 Basic Tech 1 Combat and Attack Frigates Basic Tech 1 Combat and Attack Frigates
1037869 Unable to modify when in <color={color}>Safe-Sec (1.0)</color> solar systems Unable to modify when in <color={color}>Safe-Sec (1.0)</color> solar systems UI/Crimewatch/SafetyLevel/SafetyLockedToFullInSafeSec
1037870 Unable to modify for structures in <color={color}>High-Sec</color> or higher Unable to modify for structures in <color={color}>High-Sec</color> or higher UI/Crimewatch/SafetyLevel/SafetyLockedToFullInHighSecStructures
1037881 Imperial Raspite Trade-In Transport Imperial Raspite Trade-In Transport Name of item 92678 (Large Collidable Object)
1037882 An Imperial freighter tasked with collecting and transporting Raspite to ongoing construction projects across the Empire.

This ship is willing to exchange surplus goods for additional Crystalline Raspite.
An Imperial freighter tasked with collecting and transporting Raspite to ongoing construction projects across the Empire.

This ship is willing to exchange surplus goods for additional Crystalline Raspite.
Description of item "Imperial Raspite Trade-In Transport" (92678)
1037883 State Polycrase Trade-In Transport State Polycrase Trade-In Transport Name of item 92679 (Large Collidable Object)
1037884 A State-controlled freighter tasked with collecting and transporting Polycrase to ongoing construction projects throughout the State.

This ship is willing to exchange surplus goods for additional Crystalline Polycrase.
A State-controlled freighter tasked with collecting and transporting Polycrase to ongoing construction projects throughout the State.

This ship is willing to exchange surplus goods for additional Crystalline Polycrase.
Description of item "State Polycrase Trade-In Transport" (92679)
1037885 Federation Moissanite Trade-In Transport Federation Moissanite Trade-In Transport Name of item 92680 (Large Collidable Object)
1037886 A Federal freighter tasked with collecting and transporting Moissanite to ongoing construction projects Federation-wide.

This ship is willing to exchange surplus goods for additional Crystalline Moissanite.
A Federal freighter tasked with collecting and transporting Moissanite to ongoing construction projects Federation-wide.

This ship is willing to exchange surplus goods for additional Crystalline Moissanite.
Description of item "Federation Moissanite Trade-In Transport" (92680)
1037887 Republic Kangite Trade-In Transport Republic Kangite Trade-In Transport Name of item 92681 (Large Collidable Object)
1037888 A Republic freighter tasked with collecting and transporting Kangite to ongoing construction projects across the Republic.

This ship is willing to exchange surplus goods for additional Crystalline Kangite.
A Republic freighter tasked with collecting and transporting Kangite to ongoing construction projects across the Republic.

This ship is willing to exchange surplus goods for additional Crystalline Kangite.
Description of item "Republic Kangite Trade-In Transport" (92681)
1037889 Amarr Navy Anchorage Station Amarr Navy Anchorage Station Name for dungeon 14047
1037904 Boosters and Implants Boosters and Implants UI/Inflight/SpaceComponents/ItemTrader/GroupBoostersAndImplants
1037905 SKINs SKINs UI/Inflight/SpaceComponents/ItemTrader/GroupSkins
1038007 Imperial Mobility Booster I Imperial Mobility Booster I
1038008 Imperial Hardpoint Booster I Imperial Hardpoint Booster I
1038009 Imperial Electronics Booster I Imperial Electronics Booster I
1038010 Imperial Defense Booster I Imperial Defense Booster I
1038012 Imperial Mobility Booster II Imperial Mobility Booster II
1038014 Imperial Mobility Booster III Imperial Mobility Booster III
1038015 Imperial Hardpoint Booster II Imperial Hardpoint Booster II
1038016 Imperial Hardpoint Booster III Imperial Hardpoint Booster III
1038017 Imperial Electronics Booster II Imperial Electronics Booster II
1038018 Imperial Electronics Booster III Imperial Electronics Booster III
1038019 Imperial Defense Booster II Imperial Defense Booster II
1038020 Imperial Defense Booster III Imperial Defense Booster III
1038021 State Mobility Booster I State Mobility Booster I
1038022 State Hardpoint Booster I State Hardpoint Booster I
1038023 State Electronics Booster I State Electronics Booster I
1038024 State Defense Booster I State Defense Booster I
1038025 State Mobility Booster II State Mobility Booster II
1038026 State Mobility Booster III State Mobility Booster III
1038027 State Hardpoint Booster II State Hardpoint Booster II
1038028 State Hardpoint Booster III State Hardpoint Booster III
1038029 State Electronics Booster II State Electronics Booster II
1038030 State Electronics Booster III State Electronics Booster III
1038031 State Defense Booster II State Defense Booster II
1038032 State Defense Booster III State Defense Booster III
1038033 Federation Mobility Booster I Federation Mobility Booster I
1038034 Federation Mobility Booster II Federation Mobility Booster II
1038035 Federation Mobility Booster III Federation Mobility Booster III
1038036 Federation Hardpoint Booster I Federation Hardpoint Booster I
1038037 Federation Hardpoint Booster II Federation Hardpoint Booster II
1038038 Federation Hardpoint Booster III Federation Hardpoint Booster III
1038039 Federation Electronics Booster I Federation Electronics Booster I
1038040 Federation Electronics Booster II Federation Electronics Booster II
1038041 Federation Electronics Booster III Federation Electronics Booster III
1038042 Federation Defense Booster I Federation Defense Booster I
1038043 Federation Defense Booster II Federation Defense Booster II
1038044 Federation Defense Booster III Federation Defense Booster III
1038045 Republic Mobility Booster I Republic Mobility Booster I
1038046 Republic Mobility Booster II Republic Mobility Booster II
1038047 Republic Mobility Booster III Republic Mobility Booster III
1038048 Republic Hardpoint Booster I Republic Hardpoint Booster I
1038049 Republic Hardpoint Booster II Republic Hardpoint Booster II
1038050 Republic Hardpoint Booster III Republic Hardpoint Booster III
1038051 Republic Electronics Booster I Republic Electronics Booster I
1038052 Republic Electronics Booster II Republic Electronics Booster II
1038053 Republic Electronics Booster III Republic Electronics Booster III
1038054 Republic Defense Booster II Republic Defense Booster II
1038055 Republic Defense Booster III Republic Defense Booster III
1038056 Republic Defense Booster I Republic Defense Booster I
1038067 Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
1038068 Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Description of item "Crucifier Navy Issue War Reserves Lieutenant SKIN" (92779)
1038069 Crucifier Navy Issue War Reserves Lieutenant SKIN Crucifier Navy Issue War Reserves Lieutenant SKIN Name of item 92779 (Permanent SKIN)
1038070 Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
1038071 Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Description of item "Omen Navy Issue War Reserves Lieutenant SKIN" (92780)
1038072 Omen Navy Issue War Reserves Lieutenant SKIN Omen Navy Issue War Reserves Lieutenant SKIN Name of item 92780 (Permanent SKIN)
1038073 Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
1038074 Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Description of item "Harbinger Navy Issue War Reserves Lieutenant SKIN" (92781)
1038075 Harbinger Navy Issue War Reserves Lieutenant SKIN Harbinger Navy Issue War Reserves Lieutenant SKIN Name of item 92781 (Permanent SKIN)
1038076 Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
1038077 Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Description of item "Apocalypse Navy Issue War Reserves Lieutenant SKIN" (92782)
1038078 Apocalypse Navy Issue War Reserves Lieutenant SKIN Apocalypse Navy Issue War Reserves Lieutenant SKIN Name of item 92782 (Permanent SKIN)
1038079 Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
1038080 Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Description of item "Armageddon Navy Issue War Reserves Lieutenant SKIN" (92783)
1038081 Armageddon Navy Issue War Reserves Lieutenant SKIN Armageddon Navy Issue War Reserves Lieutenant SKIN Name of item 92783 (Permanent SKIN)
1038082 Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
1038083 Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Description of item "Prophecy Navy Issue War Reserves Lieutenant SKIN" (92784)
1038084 Prophecy Navy Issue War Reserves Lieutenant SKIN Prophecy Navy Issue War Reserves Lieutenant SKIN Name of item 92784 (Permanent SKIN)
1038086 State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
1038087 State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Description of item "Griffin Navy Issue Military Stockpile Captain SKIN" (92785)
1038088 Griffin Navy Issue Military Stockpile Captain SKIN Griffin Navy Issue Military Stockpile Captain SKIN Name of item 92785 (Permanent SKIN)
1038089 State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
1038090 State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Description of item "Caracal Navy Issue Military Stockpile Captain SKIN" (92786)
1038091 Caracal Navy Issue Military Stockpile Captain SKIN Caracal Navy Issue Military Stockpile Captain SKIN Name of item 92786 (Permanent SKIN)
1038092 State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
1038093 State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Description of item "Drake Navy Issue Military Stockpile Captain SKIN" (92787)
1038094 Drake Navy Issue Military Stockpile Captain SKIN Drake Navy Issue Military Stockpile Captain SKIN Name of item 92787 (Permanent SKIN)
1038095 State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
1038096 State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Description of item "Ferox Navy Issue Military Stockpile Captain SKIN" (92788)
1038097 Ferox Navy Issue Military Stockpile Captain SKIN Ferox Navy Issue Military Stockpile Captain SKIN Name of item 92788 (Permanent SKIN)
1038098 State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
1038099 State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Description of item "Scorpion Navy Issue Military Stockpile Captain SKIN" (92789)
1038100 Scorpion Navy Issue Military Stockpile Captain SKIN Scorpion Navy Issue Military Stockpile Captain SKIN Name of item 92789 (Permanent SKIN)
1038101 State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
1038102 State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Description of item "Raven Navy Issue Military Stockpile Captain SKIN" (92790)
1038103 Raven Navy Issue Military Stockpile Captain SKIN Raven Navy Issue Military Stockpile Captain SKIN Name of item 92790 (Permanent SKIN)
1038104 Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
1038105 Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Description of item "Maulus Navy Issue Strategic Materiel Defender SKIN" (92791)
1038106 Maulus Navy Issue Strategic Materiel Defender SKIN Maulus Navy Issue Strategic Materiel Defender SKIN Name of item 92791 (Permanent SKIN)
1038107 Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
1038108 Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Description of item "Vexor Navy Issue Strategic Materiel Defender SKIN" (92792)
1038109 Vexor Navy Issue Strategic Materiel Defender SKIN Vexor Navy Issue Strategic Materiel Defender SKIN Name of item 92792 (Permanent SKIN)
1038110 Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
1038111 Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Description of item "Myrmidon Navy Issue Strategic Materiel Defender SKIN" (92793)
1038112 Myrmidon Navy Issue Strategic Materiel Defender SKIN Myrmidon Navy Issue Strategic Materiel Defender SKIN Name of item 92793 (Permanent SKIN)
1038113 Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
1038114 Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Description of item "Brutix Navy Issue Strategic Materiel Defender SKIN" (92794)
1038115 Brutix Navy Issue Strategic Materiel Defender SKIN Brutix Navy Issue Strategic Materiel Defender SKIN Name of item 92794 (Permanent SKIN)
1038116 Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
1038117 Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Description of item "Dominix Navy Issue Strategic Materiel Defender SKIN" (92795)
1038118 Dominix Navy Issue Strategic Materiel Defender SKIN Dominix Navy Issue Strategic Materiel Defender SKIN Name of item 92795 (Permanent SKIN)
1038119 Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
1038120 Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Description of item "Megathron Navy Issue Strategic Materiel Defender SKIN" (92796)
1038121 Megathron Navy Issue Strategic Materiel Defender SKIN Megathron Navy Issue Strategic Materiel Defender SKIN Name of item 92796 (Permanent SKIN)
1038122 Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
1038123 Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Description of item "Vigil Fleet Issue Fleet Ordnance Spike SKIN" (92797)
1038124 Vigil Fleet Issue Fleet Ordnance Spike SKIN Vigil Fleet Issue Fleet Ordnance Spike SKIN Name of item 92797 (Permanent SKIN)
1038125 Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
1038126 Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Description of item "Stabber Fleet Issue Fleet Ordnance Spike SKIN" (92798)
1038127 Stabber Fleet Issue Fleet Ordnance Spike SKIN Stabber Fleet Issue Fleet Ordnance Spike SKIN Name of item 92798 (Permanent SKIN)
1038128 Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
1038129 Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Description of item "Hurricane Fleet Issue Fleet Ordnance Spike SKIN" (92799)
1038130 Hurricane Fleet Issue Fleet Ordnance Spike SKIN Hurricane Fleet Issue Fleet Ordnance Spike SKIN Name of item 92799 (Permanent SKIN)
1038131 Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
1038132 Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Description of item "Cyclone Fleet Issue Fleet Ordnance Spike SKIN" (92800)
1038133 Cyclone Fleet Issue Fleet Ordnance Spike SKIN Cyclone Fleet Issue Fleet Ordnance Spike SKIN Name of item 92800 (Permanent SKIN)
1038134 Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
1038135 Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Description of item "Tempest Fleet Issue Fleet Ordnance Spike SKIN" (92801)
1038136 Tempest Fleet Issue Fleet Ordnance Spike SKIN Tempest Fleet Issue Fleet Ordnance Spike SKIN Name of item 92801 (Permanent SKIN)
1038137 Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
1038138 Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Description of item "Typhoon Fleet Issue Fleet Ordnance Spike SKIN" (92802)
1038139 Typhoon Fleet Issue Fleet Ordnance Spike SKIN Typhoon Fleet Issue Fleet Ordnance Spike SKIN Name of item 92802 (Permanent SKIN)
1038140 Crucifier Navy Issue War Reserves Lieutenant SKIN Crucifier Navy Issue War Reserves Lieutenant SKIN
1038142 Omen Navy Issue War Reserves Lieutenant SKIN Omen Navy Issue War Reserves Lieutenant SKIN
1038145 Harbinger Navy Issue War Reserves Lieutenant SKIN Harbinger Navy Issue War Reserves Lieutenant SKIN
1038146 Prophecy Navy Issue War Reserves Lieutenant SKIN Prophecy Navy Issue War Reserves Lieutenant SKIN
1038147 Armageddon Navy Issue War Reserves Lieutenant SKIN Armageddon Navy Issue War Reserves Lieutenant SKIN
1038148 Apocalypse Navy Issue War Reserves Lieutenant SKIN Apocalypse Navy Issue War Reserves Lieutenant SKIN
1038149 Griffin Navy Issue Military Stockpile Captain SKIN Griffin Navy Issue Military Stockpile Captain SKIN
1038150 Caracal Navy Issue Military Stockpile Captain SKIN Caracal Navy Issue Military Stockpile Captain SKIN
1038151 Drake Navy Issue Military Stockpile Captain SKIN Drake Navy Issue Military Stockpile Captain SKIN
1038152 Ferox Navy Issue Military Stockpile Captain SKIN Ferox Navy Issue Military Stockpile Captain SKIN
1038153 Scorpion Navy Issue Military Stockpile Captain SKIN Scorpion Navy Issue Military Stockpile Captain SKIN
1038154 Raven Navy Issue Military Stockpile Captain SKIN Raven Navy Issue Military Stockpile Captain SKIN
1038155 Maulus Navy Issue Strategic Materiel Defender SKIN Maulus Navy Issue Strategic Materiel Defender SKIN
1038156 Vexor Navy Issue Strategic Materiel Defender SKIN Vexor Navy Issue Strategic Materiel Defender SKIN
1038157 Myrmidon Navy Issue Strategic Materiel Defender SKIN Myrmidon Navy Issue Strategic Materiel Defender SKIN
1038158 Brutix Navy Issue Strategic Materiel Defender SKIN Brutix Navy Issue Strategic Materiel Defender SKIN
1038159 Dominix Navy Issue Strategic Materiel Defender SKIN Dominix Navy Issue Strategic Materiel Defender SKIN
1038160 Megathron Navy Issue Strategic Materiel Defender SKIN Megathron Navy Issue Strategic Materiel Defender SKIN
1038161 Vigil Fleet Issue Fleet Ordnance Spike SKIN Vigil Fleet Issue Fleet Ordnance Spike SKIN
1038162 Stabber Fleet Issue Fleet Ordnance Spike SKIN Stabber Fleet Issue Fleet Ordnance Spike SKIN
1038163 Hurricane Fleet Issue Fleet Ordnance Spike SKIN Hurricane Fleet Issue Fleet Ordnance Spike SKIN
1038164 Cyclone Fleet Issue Fleet Ordnance Spike SKIN Cyclone Fleet Issue Fleet Ordnance Spike SKIN
1038165 Tempest Fleet Issue Fleet Ordnance Spike SKIN Tempest Fleet Issue Fleet Ordnance Spike SKIN
1038166 Typhoon Fleet Issue Fleet Ordnance Spike SKIN Typhoon Fleet Issue Fleet Ordnance Spike SKIN
1038167 Stabber Fleet Issue Fleet Ordnance Spike SKIN Stabber Fleet Issue Fleet Ordnance Spike SKIN
1038221 Raspite Raspite Description of group ID 5083
1038222 Polycrase Polycrase Description of group ID 5084
1038223 Moissanite Moissanite Description of group ID 5085
1038224 Kangite Kangite Description of group ID 5086
1038238 Compressed Raspite X-Grade Compressed Raspite X-Grade Name of item 92818 (Raspite)
1038239 This variant of Raspite ore is especially prized by Amarr engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Empire needed them.

Unlike regular Raspite ore, X-Grade is more stable and can be reprocessed without specialized equipment into Tritanium and Pyerite, as well as providing Crystalline Raspite, which is valuable to the Amarr Empire.

This material is compressed and a much more compact form of the original material.
This variant of Raspite ore is especially prized by Amarr engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Empire needed them.

Unlike regular Raspite ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92569>Crystalline Raspite</a>, which is valuable to the Amarr Empire.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Raspite X-Grade" (92818)
1038240 Compressed Polycrase X-Grade Compressed Polycrase X-Grade Name of item 92819 (Polycrase)
1038241 This variant of Polycrase ore is especially prized by Caldari engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the State needed them.

Unlike regular Polycrase ore, X-Grade is more stable and can be reprocessed without specialized equipment into Tritanium and Pyerite, as well as providing Crystalline Polycrase, which is valuable to the Caldari State.

This material is compressed and a much more compact form of the original material.
This variant of Polycrase ore is especially prized by Caldari engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the State needed them.

Unlike regular Polycrase ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92570>Crystalline Polycrase</a>, which is valuable to the Caldari State.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Polycrase X-Grade" (92819)
1038242 Compressed Moissanite X-Grade Compressed Moissanite X-Grade Name of item 92820 (Moissanite)
1038243 This variant of Moissanite ore is especially prized by Gallente engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Federation needed them.

Unlike regular Moissanite ore, X-Grade is more stable and can be reprocessed without specialized equipment into Tritanium and Pyerite, as well as providing Crystalline Moissanite, which is valuable to the Gallente Federation.

This material is compressed and a much more compact form of the original material.
This variant of Moissanite ore is especially prized by Gallente engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Federation needed them.

Unlike regular Moissanite ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92571>Crystalline Moissanite</a>, which is valuable to the Gallente Federation.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Moissanite X-Grade" (92820)
1038244 Compressed Kangite X-Grade Compressed Kangite X-Grade Name of item 92821 (Kangite)
1038245 This variant of Kangite ore is especially prized by Minmatar engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Republic needed them.

Unlike regular Kangite ore, X-Grade is more stable and can be reprocessed without specialized equipment into Tritanium and Pyerite, as well as providing Crystalline Kangite, which is valuable to the Minmatar Republic.

This material is compressed and a much more compact form of the original material.
This variant of Kangite ore is especially prized by Minmatar engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Republic needed them.

Unlike regular Kangite ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92572>Crystalline Kangite</a>, which is valuable to the Minmatar Republic.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Kangite X-Grade" (92821)
1038246 Only united in faith can our Empire forge a path to salvation. Only united in faith can our Empire forge a path to salvation.
1038247 Salvation Salvation Name of item 92822 (Command Carrier)
1038248 Royal Heir Arim Ardishapur Royal Heir Arim Ardishapur
1038249 As the dust settled following the Warpath conflict of YC128, many smaller holdings on the fringes of the Amarr Empire fell into chaos. The constant onslaughts of Minmatar Republic strike teams had left these communities exposed to pirate attacks and vulnerable to internal revolt. Local holders sought a means to reimpose control while relying on their own fleets, which unlike the Imperial Navy, were largely made up of small and medium-sized ships.

They needed a way to improve the operational efficiency of these fleets while also demonstrating the awesome power of the Empire that backs them. Carthum Conglomerate’s solution to this problem was the Salvation. An advanced support carrier with robust command burst functions, it was capable of elevating a group of lesser vessels into an unstoppable armada.
As the dust settled following the Warpath conflict of YC128, many smaller holdings on the fringes of the Amarr Empire fell into chaos. The constant onslaughts of Minmatar Republic strike teams had left these communities exposed to pirate attacks and vulnerable to internal revolt. Local holders sought a means to reimpose control while relying on their own fleets, which unlike the Imperial Navy, were largely made up of small and medium-sized ships.

They needed a way to improve the operational efficiency of these fleets while also demonstrating the awesome power of the Empire that backs them. Carthum Conglomerate’s solution to this problem was the Salvation. An advanced support carrier with robust command burst functions, it was capable of elevating a group of lesser vessels into an unstoppable armada.
Description of item "Salvation" (92822)
1038250 Dishonor one, earn the fury of all. Dishonor one, earn the fury of all.
1038251 Simurgh Simurgh Name of item 92823 (Command Carrier)
1038252 Brigadier General Heika Torigo Brigadier General Heika Torigo
1038253 Following their betrayal by the Intaki Syndicate in YC128, the Caldari State annexed the entire region of Syndicate. This annexation did not end lawlessness within the region. The CEP declared that for far too long, criminal organizations had abused the semi-legal status of Syndicate for their own means. They charged the Caldari Navy with bringing the rule of law to the region.

To support these efforts, Kaalakiota developed the Simurgh. Its operational superiority was a threat that the criminal forces of Syndicate could not match. A mobile command centre with advanced combat capabilities, its mission was to bring honor to the lawless reaches of space.
Following their betrayal by the Intaki Syndicate in YC128, the Caldari State annexed the entire region of Syndicate. This annexation did not end lawlessness within the region. The CEP declared that for far too long, criminal organizations had abused the semi-legal status of Syndicate for their own means. They charged the Caldari Navy with bringing the rule of law to the region.

To support these efforts, Kaalakiota developed the Simurgh. Its operational superiority was a threat that the criminal forces of Syndicate could not match. A mobile command centre with advanced combat capabilities, its mission was to bring honor to the lawless reaches of space.
Description of item "Simurgh" (92823)
1038254 Power and resilience can win battles, but speed and intelligence win wars. Power and resilience can win battles, but speed and intelligence win wars.
1038255 Gaia Gaia Name of item 92824 (Command Carrier)
1038256 President Alix Moreau President Alix Moreau
1038257 Predicting that superior fleet support was going to be key to future engagements as the Warpath conflict of YC128 began, President Alix Moreau reached out to Duvolle Labs to commission work on a more advanced carrier design.

The team at Duvolle Labs was given unprecedented access to fleet telemetry research data to inform their design choices. They were charged with producing a ship that demonstrated the life-saving impact that advanced operational intel could have on a fleet, a flagship for Moreau’s vision of a more innovative Gallente future.
Predicting that superior fleet support was going to be key to future engagements as the Warpath conflict of YC128 began, President Alix Moreau reached out to Duvolle Labs to commission work on a more advanced carrier design.

The team at Duvolle Labs was given unprecedented access to fleet telemetry research data to inform their design choices. They were charged with producing a ship that demonstrated the life-saving impact that advanced operational intel could have on a fleet, a flagship for Moreau’s vision of a more innovative Gallente future.
Description of item "Gaia" (92824)
1038258 Everyone fights, everyone makes it home. Everyone fights, everyone makes it home.
1038259 Ymir Ymir Name of item 92825 (Command Carrier)
1038260 Sebiestor Chief Acassa Midular Sebiestor Chief Acassa Midular
1038261 Following the escalating conflict of YC128, the Sebiestor Chief Acassa Midular called upon Core Complexion to create an elevated war platform capable of supporting the rapid response fleets she felt would be essential to Minmatar's success in the next war to come.

Core Complexion took the Nidhoggur's classic design and elevated it with the latest advancements in fleet support technology. Superior command support technologies allow it to unlock greater speed and resilience for its accompanying fleet members. It is the ultimate expression of the Republic's military doctrine, supercharged by the technical brilliance that Core Complexion and the Sebiestor have become synonymous with.
Following the escalating conflict of YC128, the Sebiestor Chief Acassa Midular called upon Core Complexion to create an elevated war platform capable of supporting the rapid response fleets she felt would be essential to Minmatar's success in the next war to come.

Core Complexion took the Nidhoggur's classic design and elevated it with the latest advancements in fleet support technology. Superior command support technologies allow it to unlock greater speed and resilience for its accompanying fleet members. It is the ultimate expression of the Republic's military doctrine, supercharged by the technical brilliance that Core Complexion and the Sebiestor have become synonymous with.
Description of item "Ymir" (92825)
1038276 Faction Materials Faction Materials
1038277 Empire Ores Empire Ores
1038299 Bulwark system Bulwark system UI/FactionWarfare/frontlinesDashboard/systemBulwark
1038325 Moderate Navy Military Beacon Moderate Navy Military Beacon Name of item 92857 (Beacon)
1038326 This beacon marks a moderate military location. The entry gate is configured to admit Tech I and empire faction navy ships of Battlecruiser size or smaller.

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
This beacon marks a moderate military location. The entry gate is configured to admit Tech I and empire faction navy ships of Battlecruiser size or smaller.

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Description of item "Moderate Navy Military Beacon" (92857)
1038331 Asteroid Belt II Asteroid Belt Asteroid Belt II Name for dungeon 14050
1038345 Frontline systems are adjacent to an enemy-controlled star systems. Complexes secured here provide pilots with 1.5x standard LP rewards. <b>Frontline</b> systems are adjacent to an enemy-controlled star systems. Complexes secured here provide pilots with 1.5x standard LP rewards. UI/FactionWarfare/frontlines/FrontlineHint
1038346 Command Ops systems are adjacent to Frontline systems. They increase advantage in any ajacent Frontline systems and Complexes secured here provide standard LP rewards. <b>Command Ops</b> systems are adjacent to Frontline systems. They increase advantage in any ajacent <b>Frontline</b> systems and Complexes secured here provide standard LP rewards. UI/FactionWarfare/frontlines/SecondLineHint
1038347 Rearguard systems are relatively secure locations. They are not adjacent to the Frontlines. Complexes secured here provide vastly reduced LP rewards. <b>Rearguard</b> systems are relatively secure locations. They are not adjacent to the <b>Frontlines</b>. Complexes secured here provide vastly reduced LP rewards. UI/FactionWarfare/frontlines/BackLineHint
1038349 Bulwark Systems are high-security locations that support but are not a part of the warzone. They cannot be captured or influenced and include the faction's War HQ and shipcaster. Activities that are related to each faction's ambitions and campaigns may appear here. <b>Bulwark</b> Systems are high-security locations that support but are not a part of the warzone. They cannot be captured or influenced and include the faction's War HQ and shipcaster. Activities that are related to each faction's ambitions and campaigns may appear here. UI/FactionWarfare/frontlines/BulwarkHint
1038362 Asteroid Belt III Asteroid Belt Asteroid Belt III Name for dungeon 14051
1038388 This location has been secured. This location has been secured.
1038389 Contested Sanctified FRF ELT-10 Contested Sanctified FRF ELT-10
1038391 Contested Sanctified FRF ELT-10 Contested Sanctified FRF ELT-10 Name for dungeon 14053
1038401 The destination system is under Elevated Security protocols. All violence between capsuleers is prohibited and you will not be able to disable your ship’s safety. The destination system is under Elevated Security protocols. All violence between capsuleers is prohibited and you will not be able to disable your ship’s safety.
1038402 Elevated Security System Elevated Security System
1038403 Hidden Historic Hiddenstoric UI/Achievements/Window/SideNavigation/Historic
1038405 You are leaving Exordium for the wider New Eden cluster, where capsuleers act freely and every choice shapes the future.

Exordium remains accessible, but beyond its limits greater opportunities and risks await.

This shipcaster sends you deep into this faction’s territory, many jumps from the gate back to Exordium.

The stars are only the beginning. Good luck, Captain.
You are leaving Exordium for the wider New Eden cluster, where capsuleers act freely and every choice shapes the future.

Exordium remains accessible, but beyond its limits greater opportunities and risks await.

This shipcaster sends you deep into this faction’s territory, many jumps from the gate back to Exordium.

The stars are only the beginning. Good luck, Captain.
1038406 A NEW CHAPTER BEGINS A NEW CHAPTER BEGINS
1038408 Progress Progress: {progress}/{target} Progress: {progress}/{target} UI/Achievements/Window/Card/Progress
1038421 Captured Inactive Imperial Research Relay Captured Inactive Imperial Research Relay Name of item 92877 (Large Collidable Object)
1038422 Captured Inactive State Research Relay Captured Inactive State Research Relay Name of item 92878 (Large Collidable Object)
1038423 Captured Inactive Federation Research Relay Captured Inactive Federation Research Relay Name of item 92879 (Large Collidable Object)
1038424 Captured Inactive Republic Research Relay Captured Inactive Republic Research Relay Name of item 92880 (Large Collidable Object)
1038429 This research relay is currently inactive. It can be activated by providing the relay withRaspite Crystals This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92569>Raspite Crystals</a> Description of item "Captured Inactive Republic Research Relay" (92880)
1038430 This research relay is currently inactive. It can be activated by providing the relay withKangite Crystals This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92572>Kangite Crystals</a> Description of item "Captured Inactive Imperial Research Relay" (92877)
1038431 This research relay is currently inactive. It can be activated by providing the relay withMoissanite Crystals This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92571>Moissanite Crystals</a> Description of item "Captured Inactive State Research Relay" (92878)
1038432 This research relay is currently inactive. It can be activated by providing the relay withPolycrase Crystals This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92570>Polycrase Crystals</a> Description of item "Captured Inactive Federation Research Relay" (92879)
1038433 Occupied Inactive Imperial Research Relay Occupied Inactive Imperial Research Relay Name of item 92881 (Large Collidable Object)
1038434 This research relay is currently inactive. It can be activated by providing the relay withRaspite Crystals

Capsuleers enlisted with the Minmatar Republic may be able to seize control of this structure by using a Data Analyzer module if it remains inactive.
This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92572>Raspite Crystals</a>

Capsuleers enlisted with the Minmatar Republic may be able to seize control of this structure by using a Data Analyzer module if it remains inactive.
Description of item "Occupied Inactive Imperial Research Relay" (92881)
1038435 Occupied Inactive State Research Relay Occupied Inactive State Research Relay Name of item 92882 (Large Collidable Object)
1038436 This research relay is currently inactive. It can be activated by providing the relay withPolycrase Crystals

Capsuleers enlisted with the Gallente Federation may be able to seize control of this structure by using a Data Analyzer module if it remains inactive.
This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92572>Polycrase Crystals</a>

Capsuleers enlisted with the Gallente Federation may be able to seize control of this structure by using a Data Analyzer module if it remains inactive.
Description of item "Occupied Inactive State Research Relay" (92882)
1038437 Occupied Inactive Federation Research Relay Occupied Inactive Federation Research Relay Name of item 92883 (Large Collidable Object)
1038438 This research relay is currently inactive. It can be activated by providing the relay withMoissanite Crystals

Capsuleers enlisted with the Caldari State may be able to seize control of this structure by using a Data Analyzer module if it remains inactive.
This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92571>Moissanite Crystals</a>

Capsuleers enlisted with the Caldari State may be able to seize control of this structure by using a Data Analyzer module if it remains inactive.
Description of item "Occupied Inactive Federation Research Relay" (92883)
1038439 Occupied Inactive Republic Research Relay Occupied Inactive Republic Research Relay Name of item 92884 (Large Collidable Object)
1038440 This research relay is currently inactive. It can be activated by providing the relay withKangite Crystals

Capsuleers enlisted with the Amarr Empire may be able to seize control of this structure by using a Data Analyzer module if it remains inactive.
This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92572>Kangite Crystals</a>

Capsuleers enlisted with the Amarr Empire may be able to seize control of this structure by using a Data Analyzer module if it remains inactive.
Description of item "Occupied Inactive Republic Research Relay" (92884)
1038441 AIR Trade Hub AIR Trade Center AIR Trade HubCenter Name of item 92885 (Station)
1038495 Chaos Dungeon Scoreboard - DO NOT TRANSLATE Chaos Dungeon Scoreboard - DO NOT TRANSLATE Name of item 92889 (Cloud)
1038496 Amarr Relay Control Zone Amarr Relay Control Zone Name of item 92890 (Control Point)
1038497 This object registers the presence of ships within 30km This object registers the presence of ships within 30km Description of item "Amarr Relay Control Zone" (92890)
1038498 Caldari Relay Control Zone Caldari Relay Control Zone Name of item 92891 (Control Point)
1038499 This object registers the presence of ships within 30km This object registers the presence of ships within 30km Description of item "Caldari Relay Control Zone" (92891)
1038500 Gallente Relay Control Zone Gallente Relay Control Zone Name of item 92892 (Control Point)
1038501 This object registers the presence of ships within 30km This object registers the presence of ships within 30km Description of item "Gallente Relay Control Zone" (92892)
1038502 Minmatar Relay Control Zone Minmatar Relay Control Zone Name of item 92893 (Control Point)
1038503 This object registers the presence of ships within 30km This object registers the presence of ships within 30km Description of item "Minmatar Relay Control Zone" (92893)
1038528 Allows Tech 1, Tech 2, Tech 3, Navy and Pirate ships of Destroyer size or smaller Allows <b>Tech 1, Tech 2, Tech 3, Navy and Pirate</b> ships of <b>Destroyer size or smaller</b>
1038543 Happy Hour Happy Hour
1038544 Happy Hour Description Happy Hour Description
1038545 At the pub At the pub
1038546 At the pub description At the pub description
1038547 Andreas is buying Andreas is buying
1038548 Andreas is totally buying us a round Andreas is totally buying us a round
1038549 Military_Campaign Military_Campaign
1038550 Military Campaign Description Military Campaign Description
1038551 Amarr Amarr
1038552 They're scum They're scum
1038553 Caldari Caldari
1038554 Caldari Potter Caldari Potter
1038555 The Copy The Copy
1038556 I was pasted I was pasted
1038557 CTRL+C, CTRL+V CTRL+C, CTRL+V
1038647 Exordium Market Tax Exordium Market Tax
1038803 Anodized Freedom Metallic Anodized Freedom Metallic
1038804 Anodized Freedom Metallic - Limited Anodized Freedom Metallic - Limited Name of item 92971 (Ship SKIN Design Element)
1038816 Lirautton Verdure Matte Lirautton Verdure Matte
1038817 Lirautton Verdure Matte - Limited Lirautton Verdure Matte - Limited Name of item 92977 (Ship SKIN Design Element)
1038818 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Lirautton Verdure Matte - Limited" (92977)
1038821 Intaki Evergreen Satin Intaki Evergreen Satin
1038824 Intaki Evergreen Satin - Limited Intaki Evergreen Satin - Limited Name of item 92980 (Ship SKIN Design Element)
1038825 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Intaki Evergreen Satin - Limited" (92980)
1038828 Starkman Ochre Satin Starkman Ochre Satin
1038829 Starkman Ochre Satin - Limited Starkman Ochre Satin - Limited Name of item 92982 (Ship SKIN Design Element)
1038830 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Starkman Ochre Satin - Limited" (92982)
1038833 Darkest Clay Satin Darkest Clay Satin
1038834 Darkest Clay Satin - Limited Darkest Clay Satin - Limited Name of item 92984 (Ship SKIN Design Element)
1038835 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Darkest Clay Satin - Limited" (92984)
1038837 Matar Moss Matte Matar Moss Matte
1038838 Matar Moss Matte - Limited Matar Moss Matte - Limited Name of item 92985 (Ship SKIN Design Element)
1038839 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Matar Moss Matte - Limited" (92985)
1038840 Plum Loyalty Gloss Plum Loyalty Gloss
1038841 Plum Loyalty Gloss - Limited Plum Loyalty Gloss - Limited Name of item 92986 (Ship SKIN Design Element)
1038842 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Plum Loyalty Gloss - Limited" (92986)
1038844 Megacorp White Satin Megacorp White Satin
1038847 Megacorp White Satin - Limited Megacorp White Satin - Limited Name of item 92988 (Ship SKIN Design Element)
1038848 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Megacorp White Satin - Limited" (92988)
1038852 Breakout Midnight Matte Breakout Midnight Matte
1038853 Breakout Midnight Matte - Limited Breakout Midnight Matte - Limited Name of item 92990 (Ship SKIN Design Element)
1038854 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Breakout Midnight Matte - Limited" (92990)
1038855 Divine Bronze Metallic Divine Bronze Metallic
1038856 Divine Bronze Metallic - Limited Divine Bronze Metallic - Limited Name of item 92991 (Ship SKIN Design Element)
1038857 A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Divine Bronze Metallic - Limited" (92991)
1038858 Honeyed Gold Satin Honeyed Gold Satin
1038862 Honeyed Gold Satin - Limited Honeyed Gold Satin - Limited Name of item 92993 (Ship SKIN Design Element)
1038863 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Honeyed Gold Satin - Limited" (92993)
1038871 Empress Ivory Satin Empress Ivory Satin
1038874 Empress Ivory Satin - Limited Empress Ivory Satin - Limited Name of item 92997 (Ship SKIN Design Element)
1038875 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Empress Ivory Satin - Limited" (92997)
1038883 Divine Convergence Divine Convergence
1038884 Divine Convergence - Limited Divine Convergence - Limited Name of item 93000 (Ship SKIN Design Element)
1038885 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Divine Convergence - Limited" (93000)
1038886 Imperial Benediction Imperial Benediction
1038887 Imperial Benediction - Limited Imperial Benediction - Limited Name of item 93001 (Ship SKIN Design Element)
1038888 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Imperial Benediction - Limited" (93001)
1038892 State Directive State Directive
1038893 State Directive - Limited State Directive - Limited Name of item 93002 (Ship SKIN Design Element)
1038894 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "State Directive - Limited" (93002)
1038897 State Corridor State Corridor
1038899 State Corridor - Limited State Corridor - Limited Name of item 93003 (Ship SKIN Design Element)
1038911 Federal Cohesion Federal Cohesion
1038912 Federal Cohesion - Limited Federal Cohesion - Limited Name of item 93013 (Ship SKIN Design Element)
1038913 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Federal Cohesion - Limited" (93013)
1038914 Federation Supports Federation Supports
1038915 Federation Supports - Limited Federation Supports - Limited Name of item 93014 (Ship SKIN Design Element)
1038916 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Federation Supports - Limited" (93014)
1038917 Republic Lineage Republic Lineage
1038918 Republic Lineage - Limited Republic Lineage - Limited Name of item 93015 (Ship SKIN Design Element)
1038919 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Republic Lineage - Limited" (93015)
1038920 Republic Iconic Republic Iconic
1038921 Republic Iconic - Limited Republic Iconic - Limited Name of item 93016 (Ship SKIN Design Element)
1038922 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Republic Iconic - Limited" (93016)
1038948 bonus to hybrid turret damage bonus to hybrid turret damage
1038952 bonus to energy turret damage bonus to energy turret damage
1038955 bonus to projectile turret damage bonus to projectile turret damage
1038958 bonus to precursor weapon damage bonus to precursor weapon damage
1038961 bonus to vorton projector damage bonus to vorton projector damage
1038964 bonus to rocket, heavy assault and torpedo missile launcher rate of fire bonus to rocket, heavy assault and torpedo missile launcher rate of fire
1038965 bonus to armor repair amount bonus to armor repair amount
1038966 bonus to shield boost amount bonus to shield boost amount
1038967 bonus to remote repair amount bonus to remote repair amount
1038968 reduction in ship signature radius reduction in ship signature radius
1038969 All resistances set to 0 All resistances set to 0
1038970 bonus to energy nosferatu and energy neutralizer drain amount bonus to energy nosferatu and energy neutralizer drain amount
1038971 bonus to ancillary remote shield and ancillary remote armor repairer module amount bonus to ancillary remote shield and ancillary remote armor repairer module amount
1038972 bonus to ECM module strength bonus to ECM module strength
1038973 lock range limited to and is always 30km lock range limited to and is always 30km
1038974 stasis webifiers have increased range but reduced strength stasis webifiers have increased range but reduced strength
1038975 afterburner speed bonus afterburner speed bonus
1038978 increased top speed but reduced agility increased top speed but reduced agility
1038979 module heat damage reduction module heat damage reduction
1038980 module overload bonus module overload bonus
1038981 FWChaosDungeon1 - Prefix Hybrid Damage Bonus FWChaosDungeon1 - Prefix Hybrid Damage Bonus Name of item 93030 (Cloud)
1038982 FWChaosDungeon2 - Prefix Energy Turret Damage FWChaosDungeon2 - Prefix Energy Turret Damage Name of item 93031 (Cloud)
1038983 FWChaosDungeon3 - Prefix Projectile Turret Damage FWChaosDungeon3 - Prefix Projectile Turret Damage Name of item 93032 (Cloud)
1038984 FWChaosDungeon4 - Prefix Disintegrator Damage FWChaosDungeon4 - Prefix Disintegrator Damage Name of item 93033 (Cloud)
1038985 FWChaosDungeon5 - Prefix Vorton Projector Damage FWChaosDungeon5 - Prefix Vorton Projector Damage Name of item 93034 (Cloud)
1038986 FWChaosDungeon6 - prefix Rocket + HAM only FWChaosDungeon6 - prefix Rocket + HAM only Name of item 93035 (Cloud)
1038987 FWChaosDungeon7 - suffix local armor repair amount FWChaosDungeon7 - suffix local armor repair amount Name of item 93036 (Cloud)
1038988 FWChaosDungeon8 - suffix local shield boost amount FWChaosDungeon8 - suffix local shield boost amount Name of item 93037 (Cloud)
1038989 FWChaosDungeon9 - Suffix Remote Repair Effectiveness FWChaosDungeon9 - Suffix Remote Repair Effectiveness Name of item 93038 (Cloud)
1038990 FWChaosDungeon10 - Suffix Signature Radius Reduction FWChaosDungeon10 - Suffix Signature Radius Reduction Name of item 93039 (Cloud)
1038991 FWChaosDungeon11 - Suffix EM Polarization Effect FWChaosDungeon11 - Suffix EM Polarization Effect Name of item 93040 (Cloud)
1038992 ChaosDungeon12 - Energy Nosferatu and Energy Neutralizer drain amount. ChaosDungeon12 - Energy Nosferatu and Energy Neutralizer drain amount. Name of item 93041 (Cloud)
1038993 ChaosDungeon13 - Suffix Ancillary Remote Repair Effect ChaosDungeon13 - Suffix Ancillary Remote Repair Effect Name of item 93042 (Cloud)
1038994 ChaosDungeon14 - ECM Module Strength Increase ChaosDungeon14 - ECM Module Strength Increase Name of item 93043 (Cloud)
1038995 FWChaosDungeon15 - Implicit max target range chad mode forced FWChaosDungeon15 - Implicit max target range chad mode forced Name of item 93044 (Cloud)
1038996 FWChaosDungeon16 - Implicit long range webs but weak FWChaosDungeon16 - Implicit long range webs but weak Name of item 93045 (Cloud)
1038997 FWChaosDungeon17 - Implicit Afterburner speed bonus for everyone FWChaosDungeon17 - Implicit Afterburner speed bonus for everyone Name of item 93046 (Cloud)
1038998 FWChaosDungeon18 - Implicit all ships have increased top speed but reduced agility FWChaosDungeon18 - Implicit all ships have increased top speed but reduced agility Name of item 93047 (Cloud)
1038999 FWChaosDungeon19 - Implicit heat damage reduction- Suffix EM Polarization Effect FWChaosDungeon19 - Implicit heat damage reduction- Suffix EM Polarization Effect Name of item 93048 (Cloud)
1039000 FWChaosDungeon20 - Implicit Overheating Bonus - Includes Ewar FWChaosDungeon20 - Implicit Overheating Bonus - Includes Ewar Name of item 93049 (Cloud)
1039143 - Safe from others. Responsible for yourself.

Elevated Security protocols prohibit the disabling of ship safety, making violence between capsuleer impossible.

Despite this, reckless combat against hostile non-capsuleers may still result in the loss of your ship.

These protocols are present within Exordium, a designated training area for capsuleers.

The region can be exited via the Yulai gate in the central system of Mandate, or by using the one-time Empire Shipcasters which connect Empire controlled embassy systems to that Empire’s sovereign space.
<b>- Safe from others. Responsible for yourself.</b>

Elevated Security protocols prohibit the disabling of ship safety, making violence between capsuleer impossible.

Despite this, reckless combat against hostile non-capsuleers may still result in the loss of your ship.

These protocols are present within Exordium, a designated training area for capsuleers.

The region can be exited via the Yulai gate in the central system of Mandate, or by using the one-time Empire Shipcasters which connect Empire controlled embassy systems to that Empire’s sovereign space.
UI/Map/Filters/Security/secRangeDescriptionSafeSec
1039144 - Punished, not prevented.

Areas of space with active CONCORD enforcement. Illegal aggression will trigger a rapid CONCORD response that destroys the offender, but attacks can still occur before that response arrives.

Legal forms of aggression are allowed. Capsuleers flagged as “suspects” may be legally attacked, corporations may declare war on one another, and strikes may come from those who accept CONCORD's deadly retribution.
<b>- Punished, not prevented.</b>

Areas of space with active CONCORD enforcement. Illegal aggression will trigger a rapid CONCORD response that destroys the offender, but attacks can still occur before that response arrives.

Legal forms of aggression are allowed. Capsuleers flagged as “suspects” may be legally attacked, corporations may declare war on one another, and strikes may come from those who accept CONCORD's deadly retribution.
UI/Map/Filters/Security/secRangeDescriptionHighSec
1039145 - Limited law enforcement, real risk.

Areas of space with reduced law enforcement. CONCORD forces do not respond to aggression, although sentry guns do guard gates and stations.

Capsuleers may attack one another more freely. Piracy, Factional Warfare, and small-scale conflicts are common.
<b>- Limited law enforcement, real risk.</b>

Areas of space with reduced law enforcement. CONCORD forces do not respond to aggression, although sentry guns do guard gates and stations.

Capsuleers may attack one another more freely. Piracy, Factional Warfare, and small-scale conflicts are common.
UI/Map/Filters/Security/secRangeDescriptionLowSec
1039147 - Claim it, defend it.

There is
no CONCORD presence and no automatic law enforcement.

Capsuleer alliances may claim sovereignty over much of this space, building their own infrastructure. It is up to capsuleers to protect their own space. Unrestricted combat and large-scale wars are a part of daily life.
<b>- Claim it, defend it.</b>

There is
no CONCORD presence and no automatic law enforcement.

Capsuleer alliances may claim sovereignty over much of this space, building their own infrastructure. It is up to capsuleers to protect their own space. Unrestricted combat and large-scale wars are a part of daily life.
UI/Map/Filters/Security/secRangeDescriptionNullSec
1039148 - Hidden threats, hidden treasures.


Uncharted systems with no security status and no local communication channel. These system contain bountiful resources but are also home to unknown threats. There is no CONCORD or faction protection, and no capsuleer may claim sovereignty over them.

Accessible only through unstable wormholes, these systems exist outside the normal bounds of New Eden. Their ever shifting connections mean that wormhole space is not visible on the map.
<b>- Hidden threats, hidden treasures.</b>


Uncharted systems with no security status and no local communication channel. These system contain bountiful resources but are also home to unknown threats. There is no CONCORD or faction protection, and no capsuleer may claim sovereignty over them.

Accessible only through unstable wormholes, these systems exist outside the normal bounds of New Eden. Their ever shifting connections mean that wormhole space is not visible on the map.
UI/Map/Filters/Security/secRangeDescriptionWormholes
1039150 - Prove fitness through adaptation.

A region annexed by the Triglavian Collective with no CONCORD presence and restricted access. Local communications are altered, standings influence survival, and environmental effects shape combat.

It is a volatile space where ambush warfare is common and high risks are balanced with incredible opportunities.
<b>- Prove fitness through adaptation. </b>

A region annexed by the Triglavian Collective with no CONCORD presence and restricted access. Local communications are altered, standings influence survival, and environmental effects shape combat.

It is a volatile space where ambush warfare is common and high risks are balanced with incredible opportunities.
UI/Map/Filters/Security/secRangeDescriptionPochven
1039151 Show All Show All UI/Map/Filters/Security/secRangeTitleAll
1039152 Exordium Exordium UI/Map/Filters/Security/secRangeTitleSafeSec
1039153 High Sec High Sec UI/Map/Filters/Security/secRangeTitleHighSec
1039154 Low Sec Low Sec UI/Map/Filters/Security/secRangeTitleLowSec
1039155 Null Sec Null Sec UI/Map/Filters/Security/secRangeTitleNullSec
1039156 Wormhole Space Wormhole Space UI/Map/Filters/Security/secRangeTitleWormholes
1039157 Pochven Pochven UI/Map/Filters/Security/secRangeTitlePochven
1039158 Amarr Sanctified Field Research Facility Amarr Sanctified Field Research Facility
1039162 FW Complex - Contested Research Relay-10 - Occupier Spawner (DO NOT TRANSLATE) FW Complex - Contested Research Relay-10 - Occupier Spawner (DO NOT TRANSLATE)
1039170 FW Complex - Contested FRF ELT-10 - Attacker Spawner (DO NOT TRANSLATE) FW Complex - Contested FRF ELT-10 - Attacker Spawner (DO NOT TRANSLATE) Name of item 93083 (Cloud)
1039203 Exordium Bounty Tax Exordium Bounty Tax
1039204 Imperial Confessor Imperial Confessor Name of item 93090 (FW Amarr Empire Destroyer)
1039205 An Amarr Navy Confessor-class tactical destroyer charged with the defence of key military control points throughout the Amarr-Minmatar warzone. An Amarr Navy Confessor-class tactical destroyer charged with the defence of key military control points throughout the Amarr-Minmatar warzone. Description of item "Imperial Confessor" (93090)
1039206 Renouncer Confessor Renouncer Confessor Name of item 93091 (FW Amarr Empire Destroyer)
1039207 A specialist Confessor-class tactical destroyer charged by the Amarr Navy with intercepting any forces that threaten key military control points throughout the Amarr-Minmatar warzone. A specialist Confessor-class tactical destroyer charged by the Amarr Navy with intercepting any forces that threaten key military control points throughout the Amarr-Minmatar warzone. Description of item "Renouncer Confessor" (93091)
1039208 Detainer Jackdaw Detainer Jackdaw Name of item 93092 (FW Caldari State Destroyer)
1039209 A specialist Jackdaw-class destroyer charged by the Caldari Navy with intercepting any forces that threaten key military control points throughout the Caldari-Gallente warzone. A specialist Jackdaw-class destroyer charged by the Caldari Navy with intercepting any forces that threaten key military control points throughout the Caldari-Gallente warzone. Description of item "Detainer Jackdaw" (93092)
1039212 State Jackdaw State Jackdaw Name of item 93094 (FW Caldari State Destroyer)
1039213 A Caldari Navy Jackdaw-class tactical destroyer charged with the defence of key military control points throughout the Caldari-Gallente warzone. A Caldari Navy Jackdaw-class tactical destroyer charged with the defence of key military control points throughout the Caldari-Gallente warzone. Description of item "State Jackdaw" (93094)
1039218 Federation Hecate Federation Hecate Name of item 93097 (FW Gallente Federation Destroyer)
1039219 A Federation Navy Hecate-class tactical destroyer charged with the defence of key military control points throughout the Gallente-Caldari warzone. A Federation Navy Hecate-class tactical destroyer charged with the defence of key military control points throughout the Gallente-Caldari warzone. Description of item "Federation Hecate" (93097)
1039222 Republic Svipul Republic Svipul Name of item 93099 (FW Minmatar Republic Destroyer)
1039223 A Republic Fleet Svipul-class tactical destroyer charged with the defence of key military control points throughout the Minmatar-Amarr warzone. A Republic Fleet Svipul-class tactical destroyer charged with the defence of key military control points throughout the Minmatar-Amarr warzone. Description of item "Republic Svipul" (93099)
1039224 Keeper Svipul Keeper Svipul Name of item 93100 (FW Minmatar Republic Destroyer)
1039225 A specialist Svipul-class tactical destroyer charged by the Republic Fleet with intercepting any forces that threaten key military control points throughout the Minmatar-Amarr warzone. A specialist Svipul-class tactical destroyer charged by the Republic Fleet with intercepting any forces that threaten key military control points throughout the Minmatar-Amarr warzone. Description of item "Keeper Svipul" (93100)
1039226 Security Tiers Security Tiers UI/Map/Filters/Security/panelHeaderTitle
1039227 Security tiers define how protected a star system is, the special rules that apply there, and determine the kinds of risks and rewards you can expect to encounter. Security tiers define how protected a star system is, the special rules that apply there, and determine the kinds of risks and rewards you can expect to encounter. UI/Map/Filters/Security/panelHeaderDescription
1039234 Inspector Hecate Inspector Hecate Name of item 93104 (FW Gallente Federation Destroyer)
1039235 A specialist Hecate-class tactical destroyer charged by the Federation Navy with intercepting any forces that threaten key military control points throughout the Gallente-Caldari warzone. A specialist Hecate-class tactical destroyer charged by the Federation Navy with intercepting any forces that threaten key military control points throughout the Gallente-Caldari warzone. Description of item "Inspector Hecate" (93104)
1039262 Caldari Eyrie Field Research Facility Caldari Eyrie Field Research Facility
1039263 Contested Eyrie FRF ELT-10 Contested Eyrie FRF ELT-10
1039264 Contested Eyrie FRF ELT-10 Contested Eyrie FRF ELT-10 Name for dungeon 14064
1039265 Contested Rogue FRF ELT-10 Contested Rogue FRF ELT-10
1039266 Gallente Rogue Drone Field Research Facility Gallente Rogue Drone Field Research Facility
1039267 Contested Rogue FRF ELT-10 Contested Rogue FRF ELT-10 Name for dungeon 14065
1039268 Minmatar Liberated Field Research Facility Minmatar Liberated Field Research Facility
1039269 Contested Liberated FRF ELT-10 Contested Liberated FRF ELT-10
1039270 Contested Liberated FRF ELT-10 Contested Liberated FRF ELT-10 Name for dungeon 14066
1039271 Small Elite Military Beacon Small Elite Military Beacon Name of item 93105 (Beacon)
1039272 This beacon marks a small elite military location. The entry gate is configured to admit all ships of destroyer or smaller size of any tech level.

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
This beacon marks a small elite military location. The entry gate is configured to admit all ships of destroyer or smaller size of any tech level.

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Description of item "Small Elite Military Beacon" (93105)
1039323 Elevated Security protocols apply in this system in addition to normal <color={color}>1.0</color> security status restrictions.

CONCORD prohibits disabling of ship safety, prohibiting all violence between capsuleers.

Be aware that protocols do not apply to illegal hostile operators, and reckless engagement may still result in the destruction of your ship.
Elevated Security protocols apply in this system in addition to normal <color={color}>1.0</color> security status restrictions.

CONCORD prohibits disabling of ship safety, prohibiting all violence between capsuleers.

Be aware that protocols do not apply to illegal hostile operators, and reckless engagement may still result in the destruction of your ship.
UI/SecurityStatus/StarterSecDescription
1039326 Controlled space with strong CONCORD enforcement. Illegal aggression triggers a rapid CONCORD response that destroys the offender, but attacks can still occur before punishment arrives. War declarations, suspect mechanics, and suicide strikes are part of life here. Controlled space with strong CONCORD enforcement. Illegal aggression triggers a rapid CONCORD response that destroys the offender, but attacks can still occur before punishment arrives. War declarations, suspect mechanics, and suicide strikes are part of life here. UI/SecurityStatus/HighSecDescription
1039327 Empire space with reduced law enforcement. CONCORD does not respond to aggression, though sentry guns guard gates and stations. Pilots can attack more freely, and piracy, faction warfare, and small-scale conflict are common. Empire space with reduced law enforcement. CONCORD does not respond to aggression, though sentry guns guard gates and stations. Pilots can attack more freely, and piracy, faction warfare, and small-scale conflict are common. UI/SecurityStatus/LowSecDescription
1039328 No CONCORD presence and no automatic law enforcement. Player alliances claim sovereignty, build infrastructure, and defend territory through force. Bubbles, unrestricted combat, and large-scale wars define daily life. No CONCORD presence and no automatic law enforcement. Player alliances claim sovereignty, build infrastructure, and defend territory through force. Bubbles, unrestricted combat, and large-scale wars define daily life. UI/SecurityStatus/NullSecDescription
1039329 Uncharted systems with no local channel, no CONCORD, and no Capsuleer sovereignty. Rich resources but unknown threats. Uncharted systems with no local channel, no CONCORD, and no Capsuleer sovereignty. Rich resources but unknown threats. UI/SecurityStatus/WormholeDescription
1039332 A sealed Triglavian region with no CONCORD presence and restricted access. Local communications are altered, standings influence survival, and environmental effects shape combat. A volatile space of shifting control, ambush warfare, and high-risk opportunity. A sealed Triglavian region with no CONCORD presence and restricted access. Local communications are altered, standings influence survival, and environmental effects shape combat. A volatile space of shifting control, ambush warfare, and high-risk opportunity. UI/SecurityStatus/PochvenDescription
1039457 Prototype 'Pluto' Mining Drone Prototype 'Pluto' Mining Drone Name of item 93143 (Mining Drone)
1039458 A prototype drone developed by CreoDron based on ORE's 'Excavator' mining drone design by incorporating experimental rogue drone technology. The harvesting protocols have been altered to behave much more like a Rogue Drone would when salvaging and recycling materials to be brought back to a rogue drone hive. The result is a far more efficient mining process creating less residue, albeit a slower one resulting in lower mining yields over time.

Currently this drone is unsuitable for mass production due to a high rejection rate with the rogue drone technology. CreoDron is hoping to improve their understanding of this process from knowledge gained from the Gallente Federation Military Campaign operation 'Rogue Edge'.
A prototype drone developed by CreoDron based on ORE's 'Excavator' mining drone design by incorporating experimental rogue drone technology. The harvesting protocols have been altered to behave much more like a Rogue Drone would when salvaging and recycling materials to be brought back to a rogue drone hive. The result is a far more efficient mining process creating less residue, albeit a slower one resulting in lower mining yields over time.

Currently this drone is unsuitable for mass production due to a high rejection rate with the rogue drone technology. CreoDron is hoping to improve their understanding of this process from knowledge gained from the Gallente Federation Military Campaign operation 'Rogue Edge'.
Description of item "Prototype 'Pluto' Mining Drone" (93143)
1039459 Prototype 'Pluto' Mining Drone Blueprint Prototype 'Pluto' Mining Drone Blueprint Name of item 93144 (Mining Drone Blueprint)
1039460 Prototype 'Pluto' Ice Harvesting Drone Prototype 'Pluto' Ice Harvesting Drone Name of item 93145 (Mining Drone)
1039461 A prototype drone developed by CreoDron based on ORE's 'Excavator' mining drone design by incorporating experimental rogue drone technology. The harvesting protocols have been altered to behave much more like a Rogue Drone would when salvaging and recycling materials to be brought back to a rogue drone hive. The result is a far more efficient mining process creating less residue, albeit a slower one resulting in lower mining yields over time.

Currently this drone is unsuitable for mass production due to a high rejection rate with the rogue drone technology. CreoDron is hoping to improve their understanding of this process from knowledge gained from the Gallente Federation Military Campaign operation 'Rogue Edge'.
A prototype drone developed by CreoDron based on ORE's 'Excavator' mining drone design by incorporating experimental rogue drone technology. The harvesting protocols have been altered to behave much more like a Rogue Drone would when salvaging and recycling materials to be brought back to a rogue drone hive. The result is a far more efficient mining process creating less residue, albeit a slower one resulting in lower mining yields over time.

Currently this drone is unsuitable for mass production due to a high rejection rate with the rogue drone technology. CreoDron is hoping to improve their understanding of this process from knowledge gained from the Gallente Federation Military Campaign operation 'Rogue Edge'.
Description of item "Prototype 'Pluto' Ice Harvesting Drone" (93145)
1039462 Prototype 'Pluto' Ice Harvesting Drone Blueprint Prototype 'Pluto' Ice Harvesting Drone Blueprint Name of item 93146 (Mining Drone Blueprint)
1039464 Interceptors only Interceptors only
1039465 This location has been secured. This location has been secured.
1039466 Amarr Small Outpost Amarr Small Outpost
1039467 Amarr Small Interceptor-1 Amarr Small Interceptor-1
1039468 Amarr Small Interceptor-1 Amarr Small Interceptor-1 Name for dungeon 14069
1039470 Site has been captured. Site has been captured.
1039471 Caldari Small Outpost Caldari Small Outpost
1039472 Caldari Small Interceptor-1 Caldari Small Interceptor-1
1039473 Caldari Small Interceptor-1 Caldari Small Interceptor-1 Name for dungeon 14070
1039474 This location has been secured. This location has been secured.
1039475 Gallente Small Interceptor-1 Gallente Small Interceptor-1
1039476 Gallente Small Outpost Gallente Small Outpost
1039477 Gallente Small Interceptor-1 Gallente Small Interceptor-1 Name for dungeon 14071
1039479 Site has been captured. Site has been captured.
1039480 Minmatar Small Outpost Minmatar Small Outpost
1039481 Minmatar Small Interceptor-1 Minmatar Small Interceptor-1
1039482 Minmatar Small Interceptor-1 Minmatar Small Interceptor-1 Name for dungeon 14072
1039487 FW Complex - Small Interceptor-1 - Attacker Spawner (DO NOT TRANSLATE) FW Complex - Small Interceptor-1 - Attacker Spawner (DO NOT TRANSLATE) Name of item 93147 (Cloud)
1039489 FW Complex - Small Interceptor-1 - Occupier Spawner (DO NOT TRANSLATE) FW Complex - Small Interceptor-1 - Occupier Spawner (DO NOT TRANSLATE) Name of item 93148 (Cloud)
1039490 Small Interceptor Military Beacon Small Interceptor Military Beacon Name of item 93149 (Beacon)
1039491 This beacon marks a small military location. The entry gate is configured to only admit Interceptors.

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
This beacon marks a small military location. The entry gate is configured to only admit Interceptors.

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Description of item "Small Interceptor Military Beacon" (93149)
1039500 Q2 YC128 Cradle of War Expansion Q2 YC128Cradle of War Expansion
1039503 Secret Operations Subcapital Operations Secretubcapital Operations Name of item 93150 (Standard Expert Systems)
1039504 <font size="14">Secrets Operations Expert System</font>

This Expert System has.... secrets

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active 1 day rental period.
As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14">Secrets Operations Expert System</font>

This Expert System has been loaded with advanced ship operation skills, to mimic experience of an Omega capsuleer.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active 1 day rental period.
As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Secrets Operations Expert System</b></font>

This Expert System has
.... secrets been loaded with advanced ship operation skills, to mimic experience of an Omega capsuleer.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active <b>1 day</b> rental period.
As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "Subcapital Operations" (93150)
1039597 Capture the Contested Field Research Facility for your enlisted faction. Fierce fighting has been taking place over a field research facility experimenting with drifter technology taken from the Caldari drifter hive Conflux Eyrie, causing a containment breach of spatial effects it was experimenting on to spill out into the surrounding space, these effects are not hazardous to ships and personnel, but may cause local disruptions or enhancements to ships and modules.

<color=#7fffffff>Ship Restrictions: </color>All Destroyers and Frigates, including Tech I, Tech II, Tech III, faction and pirate ships.
<color=#7fffffff>Time to capture:</color> 20 minutes

Rewards
<color=#7fffffff>Loyalty Points: </color>30000
<color=#7fffffff>Victory Points: </color>300
<color=#7fffffff>Scaling: </color>Up to 10 pilots.
Capture the Contested Field Research Facility for your enlisted faction. Fierce fighting has been taking place over a field research facility experimenting with drifter technology taken from the Caldari drifter hive Conflux Eyrie, causing a containment breach of spatial effects it was experimenting on to spill out into the surrounding space, these effects are not hazardous to ships and personnel, but may cause local disruptions or enhancements to ships and modules.

<color=#7fffffff>Ship Restrictions: </color>All Destroyers and Frigates, including Tech I, Tech II, Tech III, faction and pirate ships.
<color=#7fffffff>Time to capture:</color> 20 minutes

Rewards
<color=#7fffffff>Loyalty Points: </color>30000
<color=#7fffffff>Victory Points: </color>300
<color=#7fffffff>Scaling: </color>Up to 10 pilots.
1039598 Capture the Contested Field Research Facility for your enlisted faction. Fierce fighting has been taking place over a field research facility experimenting with rogue drone technology, causing a containment breach of spatial effects it was experimenting on to spill out into the surrounding space, these effects are not hazardous to ships and personnel, but may cause local disruptions or enhancements to ships and modules.

<color=#7fffffff>Ship Restrictions: </color>All Destroyers and Frigates, including Tech I, Tech II, Tech III, faction and pirate ships.
<color=#7fffffff>Time to capture:</color> 20 minutes

Rewards
<color=#7fffffff>Loyalty Points: </color>30000
<color=#7fffffff>Victory Points: </color>300
<color=#7fffffff>Scaling: </color>Up to 10 pilots.
Capture the Contested Field Research Facility for your enlisted faction. Fierce fighting has been taking place over a field research facility experimenting with rogue drone technology, causing a containment breach of spatial effects it was experimenting on to spill out into the surrounding space, these effects are not hazardous to ships and personnel, but may cause local disruptions or enhancements to ships and modules.

<color=#7fffffff>Ship Restrictions: </color>All Destroyers and Frigates, including Tech I, Tech II, Tech III, faction and pirate ships.
<color=#7fffffff>Time to capture:</color> 20 minutes

Rewards
<color=#7fffffff>Loyalty Points: </color>30000
<color=#7fffffff>Victory Points: </color>300
<color=#7fffffff>Scaling: </color>Up to 10 pilots.
1039599 Capture the Contested Field Research Facility for your enlisted faction. Fierce fighting has been taking place over a field research facility experimenting with drifter technology taken from the Minmatar drifter hive Liberated Barbican, causing a containment breach of spatial effects it was experimenting on to spill out into the surrounding space, these effects are not hazardous to ships and personnel, but may cause local disruptions or enhancements to ships and modules.

<color=#7fffffff>Ship Restrictions: </color>All Destroyers and Frigates, including Tech I, Tech II, Tech III, faction and pirate ships.
<color=#7fffffff>Time to capture:</color> 20 minutes

Rewards
<color=#7fffffff>Loyalty Points: </color>30000
<color=#7fffffff>Victory Points: </color>300
<color=#7fffffff>Scaling: </color>Up to 10 pilots.
Capture the Contested Field Research Facility for your enlisted faction. Fierce fighting has been taking place over a field research facility experimenting with drifter technology taken from the Minmatar drifter hive Liberated Barbican, causing a containment breach of spatial effects it was experimenting on to spill out into the surrounding space, these effects are not hazardous to ships and personnel, but may cause local disruptions or enhancements to ships and modules.

<color=#7fffffff>Ship Restrictions: </color>All Destroyers and Frigates, including Tech I, Tech II, Tech III, faction and pirate ships.
<color=#7fffffff>Time to capture:</color> 20 minutes

Rewards
<color=#7fffffff>Loyalty Points: </color>30000
<color=#7fffffff>Victory Points: </color>300
<color=#7fffffff>Scaling: </color>Up to 10 pilots.
1039600 Capture the Contested Field Research Facility for your enlisted faction. Fierce fighting has been taking place over a field research facility experimenting with drifter technology taken from the Amarr drifter hive Sanctified Vidette, causing a containment breach of spatial effects it was experimenting on to spill out into the surrounding space, these effects are not hazardous to ships and personnel, but may cause local disruptions or enhancements to ships and modules.

<color=#7fffffff>Ship Restrictions: </color>All Destroyers and Frigates, including Tech I, Tech II, Tech III, faction and pirate ships.
<color=#7fffffff>Time to capture:</color> 20 minutes

Rewards
<color=#7fffffff>Loyalty Points: </color>30000
<color=#7fffffff>Victory Points: </color>300
<color=#7fffffff>Scaling: </color>Up to 10 pilots
Capture the Contested Field Research Facility for your enlisted faction. Fierce fighting has been taking place over a field research facility experimenting with drifter technology taken from the Amarr drifter hive Sanctified Vidette, causing a containment breach of spatial effects it was experimenting on to spill out into the surrounding space, these effects are not hazardous to ships and personnel, but may cause local disruptions or enhancements to ships and modules.

<color=#7fffffff>Ship Restrictions: </color>All Destroyers and Frigates, including Tech I, Tech II, Tech III, faction and pirate ships.
<color=#7fffffff>Time to capture:</color> 20 minutes

Rewards
<color=#7fffffff>Loyalty Points: </color>30000
<color=#7fffffff>Victory Points: </color>300
<color=#7fffffff>Scaling: </color>Up to 10 pilots
1039608 Alert! Alert!
1039609 Warning!


Capsuleers who activate this acceleration gate will incur a suspect timer and become legal targets for all other capsuleers.
Warning!


Capsuleers who activate this acceleration gate will incur a suspect timer and become legal targets for all other capsuleers.
1039610 Imperial Intelligence Exfil Imperial Intelligence Exfil Name for dungeon 14076
1039611 MIO Anathema MIO Anathema Name of item 93189 (FW Amarr Empire Frigate)
1039612 A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. Description of item "MIO Anathema" (93189)
1039613 HoR Buzzard HoR Buzzard Name of item 93190 (FW Caldari State Frigate)
1039614 A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. Description of item "HoR Buzzard" (93190)
1039615 FIO Helios FIO Helios Name of item 93191 (FW Gallente Federation Frigate)
1039616 A frigate operating under the Gallente Federation's clandestine Federal Intelligence Office. It is tasked with protecting covert operations inside the Caldari State that target classified data transfers. A frigate operating under the Gallente Federation's clandestine Federal Intelligence Office. It is tasked with protecting covert operations inside the Caldari State that target classified data transfers. Description of item "FIO Helios" (93191)
1039617 RSS Cheetah RSS Cheetah Name of item 93192 (FW Minmatar Republic Frigate)
1039618 A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. Description of item "RSS Cheetah" (93192)
1039622 Exordium Industrial Tax Exordium Industrial Tax
1039631 "Something about the empires fighting." "Something about the empires fighting." UI/Agency/FlavorLines/EpicAIRTagline1
1039635 MIO Malediction MIO Malediction Name of item 93193 (FW Amarr Empire Frigate)
1039636 A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. Description of item "MIO Malediction" (93193)
1039637 MIO Malediction MIO Malediction Name of item 93194 (FW Amarr Empire Frigate)
1039638 A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. Description of item "MIO Malediction" (93194)
1039639 MIO Malediction MIO Malediction Name of item 93195 (FW Amarr Empire Frigate)
1039640 A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. Description of item "MIO Malediction" (93195)
1039641 MIO Malediction MIO Malediction Name of item 93196 (FW Amarr Empire Frigate)
1039642 A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. Description of item "MIO Malediction" (93196)
1039643 HoR Crow HoR Crow Name of item 93197 (FW Caldari State Frigate)
1039644 A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. Description of item "HoR Crow" (93197)
1039645 HoR Crow HoR Crow Name of item 93198 (FW Caldari State Frigate)
1039646 A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. Description of item "HoR Crow" (93198)
1039647 HoR Crow HoR Crow Name of item 93199 (FW Caldari State Frigate)
1039648 A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. Description of item "HoR Crow" (93199)
1039649 HoR Crow HoR Crow Name of item 93200 (FW Caldari State Frigate)
1039650 A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. Description of item "HoR Crow" (93200)
1039651 FIO Ares FIO Ares Name of item 93201 (FW Gallente Federation Frigate)
1039652 A frigate operating under the Gallente Federation's clandestine Federal Intelligence Office. It is tasked with protecting covert operations inside the Caldari State that target classified data transfers. A frigate operating under the Gallente Federation's clandestine Federal Intelligence Office. It is tasked with protecting covert operations inside the Caldari State that target classified data transfers. Description of item "FIO Ares" (93201)
1039653 FIO Ares FIO Ares Name of item 93202 (FW Gallente Federation Frigate)
1039654 A frigate operating under the Gallente Federation's clandestine Federal Intelligence Office. It is tasked with protecting covert operations inside the Caldari State that target classified data transfers. A frigate operating under the Gallente Federation's clandestine Federal Intelligence Office. It is tasked with protecting covert operations inside the Caldari State that target classified data transfers. Description of item "FIO Ares" (93202)
1039655 FIO Ares FIO Ares Name of item 93203 (FW Gallente Federation Frigate)
1039656 A frigate operating under the Gallente Federation's clandestine Federal Intelligence Office. It is tasked with protecting covert operations inside the Caldari State that target classified data transfers. A frigate operating under the Gallente Federation's clandestine Federal Intelligence Office. It is tasked with protecting covert operations inside the Caldari State that target classified data transfers. Description of item "FIO Ares" (93203)
1039657 FIO Ares FIO Ares Name of item 93204 (FW Gallente Federation Frigate)
1039658 A frigate belonging to the Federal Intelligence Office tasked with covert operations targeting the Caldari State behind enemy lines. A frigate belonging to the Federal Intelligence Office tasked with covert operations targeting the Caldari State behind enemy lines. Description of item "FIO Ares" (93204)
1039659 RSS Stiletto RSS Stiletto Name of item 93205 (FW Minmatar Republic Frigate)
1039660 A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. Description of item "RSS Stiletto" (93205)
1039661 RSS Stiletto RSS Stiletto Name of item 93206 (FW Minmatar Republic Frigate)
1039662 A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. Description of item "RSS Stiletto" (93206)
1039663 RSS Stiletto RSS Stiletto Name of item 93207 (FW Minmatar Republic Frigate)
1039664 A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. Description of item "RSS Stiletto" (93207)
1039665 RSS Stiletto RSS Stiletto Name of item 93208 (FW Minmatar Republic Frigate)
1039666 A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. Description of item "RSS Stiletto" (93208)
1039683 Bulwark Data NPC Spawner 1 (Do not translate) Bulwark Data NPC Spawner 1 (Do not translate) Name of item 93214 (Cloud)
1039684 Bulwark Data NPC Spawner 2 (Do not translate) Bulwark Data NPC Spawner 2 (Do not translate) Name of item 93215 (Cloud)
1039685 Visions of Greatness Visions of Greatness
1039686 Cassandra Ahfrim Cassandra Ahfrim Name of NPC 3020233
1039687 MIO Data Exfiltrater MIO Data Exfiltrater Name of item 93216 (Spawn Container)
1039688 A simple data interceptor that is gathering Republic intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
A simple data interceptor that is gathering Republic intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
Description of item "MIO Data Exfiltrater" (93216)
1039689 HoR Data Exfiltrater HoR Data Exfiltrater Name of item 93217 (Spawn Container)
1039690 A simple data interceptor that is gathering Federation intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
A simple data interceptor that is gathering Federation intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
Description of item "HoR Data Exfiltrater" (93217)
1039691 FIO Data Exfiltrater FIO Data Exfiltrater Name of item 93218 (Spawn Container)
1039692 A simple data interceptor that is gathering State intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
A simple data interceptor that is gathering State intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
Description of item "FIO Data Exfiltrater" (93218)
1039693 RSS Data Exfiltrater RSS Data Exfiltrater Name of item 93219 (Spawn Container)
1039694 A simple data interceptor that is gathering Imperial intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
A simple data interceptor that is gathering Imperial intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
Description of item "RSS Data Exfiltrater" (93219)
1039695 Golgothan Fields Golgothan Fields
1039696 Golgothan Fields Golgothan Fields
1039697 MIO Data Cracker MIO Data Cracker Name of item 93220 (Spawn Container)
1039698 A moderate data interceptor that is gathering Republic intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
A moderate data interceptor that is gathering Republic intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
Description of item "MIO Data Cracker" (93220)
1039699 HoR Data Cracker HoR Data Cracker Name of item 93221 (Spawn Container)
1039700 A moderate data interceptor that is gathering Federation intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
A moderate data interceptor that is gathering Federation intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
Description of item "HoR Data Cracker" (93221)
1039701 FIO Data Cracker FIO Data Cracker Name of item 93222 (Spawn Container)
1039702 A moderate data interceptor that is gathering State intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
A moderate data interceptor that is gathering State intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
Description of item "FIO Data Cracker" (93222)
1039703 RSS Data Cracker RSS Data Cracker Name of item 93223 (Spawn Container)
1039704 A moderate data interceptor that is gathering Imperial intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
A moderate data interceptor that is gathering Imperial intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
Description of item "RSS Data Cracker" (93223)
1039705 Caldari Prime Breakout Caldari Prime Breakout
1039706 Caldari Prime Breakout Caldari Prime Breakout
1039707 Intaki Liberation Intaki Liberation
1039708 Intaki Liberation Intaki Liberation
1039709 Battle of Pator Battle of Pator
1039710 Battle of Pator Battle of Pator
1039711 MIO Data Speculator MIO Data Speculator Name of item 93224 (Spawn Container)
1039712 An advanced data interceptor that is gathering Republic intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
An advanced data interceptor that is gathering Republic intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
Description of item "MIO Data Speculator" (93224)
1039713 HoR Data Speculator HoR Data Speculator Name of item 93225 (Spawn Container)
1039714 An advanced data interceptor that is gathering Federation intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
An advanced data interceptor that is gathering Federation intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
Description of item "HoR Data Speculator" (93225)
1039715 FIO Data Speculator FIO Data Speculator Name of item 93226 (Spawn Container)
1039716 An advanced data interceptor that is gathering State intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
An advanced data interceptor that is gathering State intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
Description of item "FIO Data Speculator" (93226)
1039717 RSS Data Speculator RSS Data Speculator Name of item 93227 (Spawn Container)
1039718 An advanced data interceptor that is gathering Imperial intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
An advanced data interceptor that is gathering Imperial intelligence from data transfers throughout this star system.

With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within.
Description of item "RSS Data Speculator" (93227)
1039720 Alert! Alert!
1039721 Warning!


Capsuleers who activate this acceleration gate will incur a suspect timer and become legal targets for all other capsuleers.
Warning!


Capsuleers who activate this acceleration gate will incur a suspect timer and become legal targets for all other capsuleers.
1039722 State Intelligence Exfil State Intelligence Exfil Name for dungeon 14078
1039723 Alert! Alert!
1039724 Warning!


Capsuleers who activate this acceleration gate will incur a suspect timer and become legal targets for all other capsuleers.
Warning!


Capsuleers who activate this acceleration gate will incur a suspect timer and become legal targets for all other capsuleers.
1039725 Federal Intelligence Exfil Federal Intelligence Exfil Name for dungeon 14079
1039726 Alert! Alert!
1039727 Warning!


Capsuleers who activate this acceleration gate will incur a suspect timer and become legal targets for all other capsuleers.
Warning!


Capsuleers who activate this acceleration gate will incur a suspect timer and become legal targets for all other capsuleers.
1039728 Republic Intelligence Exfil Republic Intelligence Exfil Name for dungeon 14080
1039729 To experience the Amarr perspective on the Great Rebellion, you entered a simulation of the Battle of Golgothan Fields. Fresh from Jovian defeat, you helped a Dreadnought get back in the fight and take on the Minmatar. Sacrificing it all to claim victory, you proved the power of Amarrian faith. To experience the Amarr perspective on the Great Rebellion, you entered a simulation of the Battle of Golgothan Fields. Fresh from Jovian defeat, you helped a Dreadnought get back in the fight and take on the Minmatar. Sacrificing it all to claim victory, you proved the power of Amarrian faith.
1039730 The Amarr have invited you to relive their historic battle with the Minmatar at the Golgothan Fields. Travel to the simulation site and follow the instructions to be a part of this historic epic. The Amarr have invited you to relive their historic battle with the Minmatar at the Golgothan Fields. Travel to the simulation site and follow the instructions to be a part of this historic epic.
1039731 Empress be praised. Make your way to the simulation site. We will discuss further once you arrive. Empress be praised. Make your way to the simulation site. We will discuss further once you arrive.
1039732 Witness our inevitable destiny and our rightful dominion over the stars. This simulation is a pale mirror of the glorious light of that destiny, and yet it shines so bright.

Travel to the simulation site, and I shall instruct you as you feel the power of our faith.
Witness our inevitable destiny and our rightful dominion over the stars. This simulation is a pale mirror of the glorious light of that destiny, and yet it shines so bright.

Travel to the simulation site, and I shall instruct you as you feel the power of our faith.
1039733 Witness our inevitable destiny and our rightful dominion over the stars. This simulation is a pale mirror of the glorious light of that destiny, and yet it shines so bright.

Travel to the simulation site, and I shall instruct you as you feel the power of our faith.
Witness our inevitable destiny and our rightful dominion over the stars. This simulation is a pale mirror of the glorious light of that destiny, and yet it shines so bright.

Travel to the simulation site, and I shall instruct you as you feel the power of our faith.
1039734 You may turn towards the shadows, but the light shines still. Return when you are ready to give in to faith. You may turn towards the shadows, but the light shines still. Return when you are ready to give in to faith.
1039735 Our past is but a stepping stone to our inevitable destiny and our rightful dominion over the stars. This simulation is a pale mirror of the glorious light of that destiny, and yet it shines so bright.

Travel to the simulation site, and I shall instruct you as you feel the power of our faith.
Our past is but a stepping stone to our inevitable destiny and our rightful dominion over the stars. This simulation is a pale mirror of the glorious light of that destiny, and yet it shines so bright.

Travel to the simulation site, and I shall instruct you as you feel the power of our faith.
1039736 You may turn towards the shadows, but the light shines still. Return when you are ready to give in to faith. You may turn towards the shadows, but the light shines still. Return when you are ready to give in to faith.
1039737 In the most recent of the simulated settings, you fought alongside the Federation fleet that liberated Intaki. Taking out Caldari defenses, you helped free the people of Intaki from megacorporate control. In the most recent of the simulated settings, you fought alongside the Federation fleet that liberated Intaki. Taking out Caldari defenses, you helped free the people of Intaki from megacorporate control.
1039738 The Gallente have invited you to join them in a simulation of the Liberation of Intaki. Travel to the simulation site and follow the instructions to fight for freedom side by side with the Federation. The Gallente have invited you to join them in a simulation of the Liberation of Intaki. Travel to the simulation site and follow the instructions to fight for freedom side by side with the Federation.
1039739 Nice. Make your way to the simulation site. I will meet you there. Nice. Make your way to the simulation site. I will meet you there.
1039740 Fight for freedom in this simulation where you’ll learn just what it means to be on the right side of history.

Travel to the simulation sire, and let’s go on a journey of justice together.
Fight for freedom in this simulation where you’ll learn just what it means to be on the right side of history.

Travel to the simulation sire, and let’s go on a journey of justice together.
1039741 The fight for freedom is a never ending one.

Join our campaigns and serve justice, or enlist at one of our milita offices and fight the good fight.
The fight for freedom is a never ending one.

Join our campaigns and serve justice, or enlist at one of our milita offices and fight the good fight.
1039742 That’s your choice, and I respect it. Come back when you’re ready to fight for your freedom. That’s your choice, and I respect it. Come back when you’re ready to fight for your freedom.
1039743 The battle for freedom is a battle we must fight every day In this simulation you’ll learn just what it means to fight on the right side of history.

Travel to the simulation site, and let’s go on a journey of justice together.
The battle for freedom is a battle we must fight every day In this simulation you’ll learn just what it means to fight on the right side of history.

Travel to the simulation site, and let’s go on a journey of justice together.
1039744 That’s your choice, and I respect it. Come back when you’re ready to fight for your freedom. That’s your choice, and I respect it. Come back when you’re ready to fight for your freedom.
1039745 You entered a simulation of the Caldari’s exodus from Caldari Prime. You faced down the Gallente Federation, fought alongside a hero from Caldari history, and helped the people of Caldari escape to a new home. You entered a simulation of the Caldari’s exodus from Caldari Prime. You faced down the Gallente Federation, fought alongside a hero from Caldari history, and helped the people of Caldari escape to a new home.
1039746 The Caldari have invited you to experience their proudest and darkest day. Make your way to the simulation site and follow the instructions to see what it was like to be a part of the Caldari Breakout. The Caldari have invited you to experience their proudest and darkest day. Make your way to the simulation site and follow the instructions to see what it was like to be a part of the Caldari Breakout.
1039748 Excellent. Make your way to the simulation site. I will contact you on arrival. Excellent. Make your way to the simulation site. I will contact you on arrival.
1039749 The Caldari State invites you to experience why we fight, and why you should join us. Learn the meaning of honor, of duty, of what it means to be Caldari, as you experience our greatest loss and our most epic triumph.

Travel to the simulation site. Once you arrive, we will speak again.
The Caldari State invites you to experience why we fight, and why you should join us. Learn the meaning of honor, of duty, of what it means to be Caldari, as you experience our greatest loss and our most epic triumph.

Travel to the simulation site. Once you arrive, we will speak again.
1039750 Now you understand what we have lost and what we fight for still.

When you are ready to earn your honor, search out our campaigns or our militia offices.
Now you understand what we have lost and what we fight for still.

When you are ready to earn your honor, search out our campaigns or our militia offices.
1039751 Understood. Return when you are ready to learn the meaning of honor. Understood. Return when you are ready to learn the meaning of honor.
1039752 The Caldari State welcomes your interest in our history. This experience will show you why we fight, and why you should join us. Learn the meaning of honor, of duty, of what it means to be Caldari, as you experience our greatest loss and our most epic triumph.

Travel to the simulation site. Once you arrive, we will speak again.
The Caldari State welcomes your interest in our history. This experience will show you why we fight, and why you should join us. Learn the meaning of honor, of duty, of what it means to be Caldari, as you experience our greatest loss and our most epic triumph.

Travel to the simulation site. Once you arrive, we will speak again.
1039753 Understood. Return when you are ready to learn the meaning of honor. Understood. Return when you are ready to learn the meaning of honor.
1039754 Entering a simulation of the Minmatar’s past, you took part in the Battle of Pator. You fought Imperial occupiers and faced down a supercarrier in a deadly battle. Ultimately, you defeated the Amarr and reclaimed the planet of Matar for the Matari. Entering a simulation of the Minmatar’s past, you took part in the Battle of Pator. You fought Imperial occupiers and faced down a supercarrier in a deadly battle. Ultimately, you defeated the Amarr and reclaimed the planet of Matar for the Matari.
1039755 The Minmatar have invited you to experience the Battle of Pator firsthand. Make your way to the simulation site and follow the instructions to experience the liberation of their homeworld. The Minmatar have invited you to experience the Battle of Pator firsthand. Make your way to the simulation site and follow the instructions to experience the liberation of their homeworld.
1039756 Well chosen. Make your way to the simulation site. I will see you there. Well chosen. Make your way to the simulation site. I will see you there.
1039757 Heritage is at the heart of what it means to be Minmatar. Join us in a simulation of the day our Republic was born, the legendary Battle of Pator.

Travel to the simulation site. I will explain more once you arrive.
Heritage is at the heart of what it means to be Minmatar. Join us in a simulation of the day our Republic was born, the legendary Battle of Pator.

Travel to the simulation site. I will explain more once you arrive.
1039758 Much has changed since that day, but much has not. We are the Matari, and this is our Republic.

If you are ready to continue the fight for liberation, keep an eye out for our campaigns or find our militia offices.
Much has changed since that day, but much has not. We are the Matari, and this is our Republic.

If you are ready to continue the fight for liberation, keep an eye out for our campaigns or find our militia offices.
1039759 A shame. Matar calls, I hope you will one day see the wisdom of answering. A shame. Matar calls, I hope you will one day see the wisdom of answering.
1039760 Understanding heritage is at the heart of what it means to be Minmatar. Join us in a simulation of the day our Republic was born, the legendary Battle of Pator.

Travel to the simulation site. I will explain more once you arrive.
Understanding heritage is at the heart of what it means to be Minmatar. Join us in a simulation of the day our Republic was born, the legendary Battle of Pator.

Travel to the simulation site. I will explain more once you arrive.
1039761 A shame. Matar calls, I hope you will one day see the wisdom of answering. A shame. Matar calls, I hope you will one day see the wisdom of answering.
1039762 Do you seek re-instruction?

The Amarr have invited you to relive their historic battle with the Minmatar at the Golgothan Fields. Travel to the simulation site and follow the instructions to be a part of this historic epic.
Do you seek re-instruction?

The Amarr have invited you to relive their historic battle with the Minmatar at the Golgothan Fields. Travel to the simulation site and follow the instructions to be a part of this historic epic.
1039764 Board an Amarr tech 1 Destroyer, Frigate, or Corvette.

You will need to fit both an Energy Neutralizer and a Remote Armor Repairer to complete the simulation.
Board an Amarr tech 1 Destroyer, Frigate, or Corvette.

You will need to fit both an Energy Neutralizer and a Remote Armor Repairer to complete the simulation.
Part of conversation "AIR Epic Arc - Amarr - Fitting"
1039765 At the Golgothan Fields in Ennur, the faithful stood their ground against the forces of insurrection, that self-styled “Great Rebellion” of the Minmatar.

Enter the simulation and stand by their side now, know what it is to be counted amongst the righteous.
At the Golgothan Fields in Ennur, the faithful stood their ground against the forces of insurrection, that self-styled “Great Rebellion” of the Minmatar.

Enter the simulation and stand by their side now, know what it is to be counted amongst the righteous.
Part of conversation "AIR Epic Arc - Amarr - Enter - Lobby"
1039766 This is the simulation site. You've already completed it. This is the simulation site. You've already completed it. Part of conversation "AIR Epic Arc - Amarr - Enter - Lobby - Complete"
1039767 Blessings, Captain, I guess you’re my support?

Help me get this Dreadnought repaired so we can join the fray.
Blessings, Captain, I guess you’re my support?

Help me get this Dreadnought repaired so we can join the fray.
Part of conversation "AIR Epic Arc - Amarr - Enter - Default"
1039768 Board a Caldari tech 1 Destroyer, Frigate, or Corvette.

You will need to fit both an ECM and a Remote Shield Booster to complete the simulation.
Board a Caldari tech 1 Destroyer, Frigate, or Corvette.

You will need to fit both an ECM and a Remote Shield Booster to complete the simulation.
Part of conversation "AIR Epic Arc - Caldari - Fitting"
1039769 Captain, ahead you will experience the Caldari’s greatest triumph… and our most bitter loss.

Enter and understand why it is the Caldari State that deserves your loyalty.
Captain, ahead you will experience the Caldari’s greatest triumph… and our most bitter loss.

Enter and understand why it is the Caldari State that deserves your loyalty.
Part of conversation "AIR Epic Arc - Caldari - Enter - Lobby"
1039770 This is the simulation site. You've already completed it. This is the simulation site. You've already completed it. Part of conversation "AIR Epic Arc - Caldari - Enter - Lobby - Complete"
1039771 Caldari Prime, located within the system of Luminaire. Our home.

For the crime of trying to break free from Gallente Federation control, it has suffered devastating bombardment. Now our only hope of survival is to flee.
Caldari Prime, located within the system of Luminaire. Our home.

For the crime of trying to break free from Gallente Federation control, it has suffered devastating bombardment. Now our only hope of survival is to flee.
Part of conversation "AIR Epic Arc - Caldari - Enter - Default"
1039772 Board a Gallente tech 1 Destroyer, Frigate, or Corvette.

You will need to fit a Sensor Dampener to complete the simulation. I'd also recommend you bring some Drones.
Board a Gallente tech 1 Destroyer, Frigate, or Corvette.

You will need to fit a Sensor Dampener to complete the simulation. I'd also recommend you bring some Drones.
Part of conversation "AIR Epic Arc - Gallente - Fitting"
1039773 The Federation is a nation born of many peoples from many planets. We protect their equality, their rights, their freedom.

In the simulation ahead, you will see how we are willing to do whatever it takes to guarantee those freedoms.
The Federation is a nation born of many peoples from many planets. We protect their equality, their rights, their freedom.

In the simulation ahead, you will see how we are willing to do whatever it takes to guarantee those freedoms.
Part of conversation "AIR Epic Arc - Gallente - Enter - Lobby"
1039774 This is the simulation site. You've already completed it. This is the simulation site. You've already completed it. Part of conversation "AIR Epic Arc - Gallente - Enter - Lobby - Complete"
1039775 Intaki Prime is in sight. Occupying forces have the planet surrounded, but they’re not ready to go up against the Gallente when there’s liberation in the air. Intaki Prime is in sight. Occupying forces have the planet surrounded, but they’re not ready to go up against the Gallente when there’s liberation in the air. Part of conversation "AIR Epic Arc - Gallente - Enter - Default"
1039776 Board a Minmatar tech 1 Destroyer, Frigate, or Corvette.

You will need to fit both a Target Painter and a Data Analyzer to complete the simulation.
Board a Minmatar tech 1 Destroyer, Frigate, or Corvette.

You will need to fit both a Target Painter and a Data Analyzer to complete the simulation.
Part of conversation "AIR Epic Arc - Minmatar - Fitting"
1039777 This is the simulation site. You've already completed it. This is the simulation site. You've already completed it. Part of conversation "AIR Epic Arc - Minmatar - Enter - Lobby - Complete"
1039778 Captain, do you copy? Fleet is in position, hidden in the shadow of Pator IX.

Hack those turrets, and we’ll be able to warp in.
Captain, do you copy? Fleet is in position, hidden in the shadow of Pator IX.

Hack those turrets, and we’ll be able to warp in.
Part of conversation "AIR Epic Arc - Minmatar - Enter - Default"
1039779 Hey there, looking for a refresh?

The Gallente have invited you to join them in a simulation of the Liberation of Intaki. Travel to the simulation site and follow the instructions to fight for freedom side by side with the Federation.
Hey there, looking for a refresh?

The Gallente have invited you to join them in a simulation of the Liberation of Intaki. Travel to the simulation site and follow the instructions to fight for freedom side by side with the Federation.
1039780 We invite you to witness our greatest day, the day on which we took our planet back.

Pass into the simulation, feel the pride of the Matari, and you would be foolish not to embrace our Republic.
We invite you to witness our greatest day, the day on which we took our planet back.

Pass into the simulation, feel the pride of the Matari, and you would be foolish not to embrace our Republic.
Part of conversation "AIR Epic Arc - Minmatar - Enter - Lobby"
1039781 You have returned? So be it.

The Caldari have invited you to experience their proudest and darkest day. Make your way to the simulation site and follow the instructions to see what it was like to be a part of the Caldari Breakout.
You have returned? So be it.

The Caldari have invited you to experience their proudest and darkest day. Make your way to the simulation site and follow the instructions to see what it was like to be a part of the Caldari Breakout.
1039782 Welcome back. Need a reminder?

The Minmatar have invited you to experience the Battle of Pator firsthand. Make your way to the simulation site and follow the instructions to experience the liberation of their homeworld.
Welcome back. Need a reminder?

The Minmatar have invited you to experience the Battle of Pator firsthand. Make your way to the simulation site and follow the instructions to experience the liberation of their homeworld.
1039790 Exordium Mission Agent Tax Exordium Mission Agent Tax
1039809 Placeholder Allowed Harvestable Resource PlaceholderAllowed Harvestable Resource UI/Achievements/Definitions/Placeholder
1040003 NPC bounty security tax in {[location]arg1.name} NPC bounty security tax in {[location]arg1.name}
1040004 There is an additional Tax on rewards in Exordium ({taxPercent}%). There is an additional Tax on rewards in Exordium ({taxPercent}%). UI/Agents/StandardMission/ReducedPayoutsBanner
1040013 Holorelay: Sirdan xer Qosh Holorelay: Sirdan xer Qosh Name of NPC 3020234
1040014 Holorelay: Heika Torigo Holorelay: Heika Torigo Name of NPC 3020235
1040015 Holorelay: Foriana Revelli Holorelay: Foriana Revelli Name of NPC 3020236
1040016 Holorelay: Kanth Filmir Holorelay: Kanth Filmir Name of NPC 3020237
1040017 Cassandra Ahfrim Cassandra Ahfrim
1040018 Captain Marshal Sirdan xer Qosh Captain Marshal Sirdan xer Qosh
1040019 Executive General Heika Torigo Executive General Heika Torigo
1040020 Vice Admiral Foriana Revelli Vice Admiral Foriana Revelli
1040021 Hetman General Kanth Filmir Hetman General Kanth Filmir
1040022 AIR Epic Arc - Amarr AIR Epic Arc - Amarr Name for dungeon 14097
1040023 AIR Epic Arc - Caldari AIR Epic Arc - Caldari Name for dungeon 14098
1040024 AIR Epic Arc - Gallente AIR Epic Arc - Gallente Name for dungeon 14099
1040025 AIR Epic Arc - Minmatar AIR Epic Arc - Minmatar Name for dungeon 14100
1040026 Travel to the Amarr Travel to the Amarr
1040027 Travel to the Amarr Travel to the Amarr
1040028 You made your way to the Amarr agent to enter the next simulation. You made your way to the Amarr agent to enter the next simulation.
1040029 Make your way to the Amarr agent to enter the next simulation. Make your way to the Amarr agent to enter the next simulation.
1040030 Be on your guard as you fly into the belly of the Amarr. Their insidious lies are everywhere. Be on your guard as you fly into the belly of the Amarr. Their insidious lies are everywhere.
1040031 Make your way to the Amarr agent to enter the next simulation. Make your way to the Amarr agent to enter the next simulation.
1040032 Good luck, Capsuleer. Good luck, Capsuleer.
1040033 Have the tribes so won you over you are ready to stop here? I suggest continuing on to see the Amarr’s lies firsthand. Only then will you appreciate why they must be stopped. Have the tribes so won you over you are ready to stop here? I suggest continuing on to see the Amarr’s lies firsthand. Only then will you appreciate why they must be stopped.
1040034 The next simulation in this series is the lies and propaganda of the Amarr Empire. Travel to their Imperial mouthpiece and see what they have to say for themselves. I suggest you study it carefully to better understand the enemy. The next simulation in this series is the lies and propaganda of the Amarr Empire. Travel to their Imperial mouthpiece and see what they have to say for themselves. I suggest you study it carefully to better understand the enemy.
1040035 Have the tribes so won you over you are ready to stop here? I suggest continuing on to see the Amarr’s lies firsthand. Only then will you appreciate why they must be stopped. Have the tribes so won you over you are ready to stop here? I suggest continuing on to see the Amarr’s lies firsthand. Only then will you appreciate why they must be stopped.
1040036 Are you prepared now to stare into the ugliness of false faith?

The next simulation in this series is the lies and propaganda of the Amarr Empire. Travel to their Imperial mouthpiece and see what they have to say for themselves. I suggest you study it carefully to better understand the enemy.
Are you prepared now to stare into the ugliness of false faith?

The next simulation in this series is the lies and propaganda of the Amarr Empire. Travel to their Imperial mouthpiece and see what they have to say for themselves. I suggest you study it carefully to better understand the enemy.
1040039 Market Safety Tax Market Safety Tax
1040041 Holographic Dungeon VFX - Entry Animation + Environment Holographic Dungeon VFX - Entry Animation + Environment Name of item 93272 (Scalable Non-Interactable Object)
1040045 Theaters of War Theaters of War UI/TheatersOfWar/TheatersOfWarCaption
1040047 Overview Overview UI/TheatersOfWar/OverviewPanel
1040049 Enlist With Faction Enlist With Faction UI/TheatersOfWar/EnlistPanel
1040052 Campaigns Campaigns UI/TheatersOfWar/CampaignsPanel
1040053 Factional Warfare Factional Warfare UI/TheatersOfWar/FactionalWarfarePanel
1040054 Insurgencies Insurgencies UI/TheatersOfWar/InsurgenciesPanel
1040055 Latest Achievement Latest Achievement UI/TheatersOfWar/LatestAchievement
1040057 Goal Progress Goal Progress UI/Campaigns/GoalProgress
1040058 Pirate FOB Pirate FOB UI/TheatersOfWar/InsurgencyPirateFob
1040059 Score Score UI/TheatersOfWar/InsurgencyScore
1040060 Empires Empires UI/TheatersOfWar/InsurgencyEmpiresAntiPirates
1040061 No winner No winner UI/TheatersOfWar/InsurgencyNoWinner
1040062 The insurgency has died out. The insurgency has died out. UI/TheatersOfWar/InsurgencyTimedOut
1040063 The insurgency has ended. The insurgency has ended. UI/TheatersOfWar/InsurgencyEnded
1040064 Insurgency winner Insurgency winner UI/TheatersOfWar/InsurgencyWinner
1040065 State State UI/TheatersOfWar/InsurgencyState
1040066 Next insurgency in Next insurgency in UI/TheatersOfWar/InsurgencyNext
1040067 The FOB will spawn in The FOB will spawn in UI/TheatersOfWar/InsurgencyFobSpawn
1040068 Another insurgency is on the horizon Another insurgency is on the horizon UI/TheatersOfWar/InsurgencyOtherState
1040069 Guristas Insurgency Guristas Insurgency UI/TheatersOfWar/InsurgencyGuristas
1040070 Angel Cartel Insurgency Angel Cartel Insurgency UI/TheatersOfWar/InsurgencyAngelCartel
1040071 Caldari Gallente Warzone Caldari Gallente Warzone UI/TheatersOfWar/FwCaldariGallenteWarzone
1040072 Amarr Minmatar Warzone Amarr Minmatar Warzone UI/TheatersOfWar/FwAmarrMinmatarWarzone
1040073 Personal Progress Personal Progress UI/TheatersOfWar/PersonalProgress
1040074 Current FW Rank Current FW Rank UI/TheatersOfWar/PersonalCurrentFwRank
1040075 Victory Points Victory Points UI/TheatersOfWar/PersonalVictoryPoints
1040076 FW kills FW kills UI/TheatersOfWar/PersonalFwKills
1040077 Enlisted with {factionName} Enlisted with {factionName} UI/TheatersOfWar/PersonalEnlistedWith
1040078 Unenlisted Unenlisted UI/TheatersOfWar/PersonalUnenlisted
1040079 None available None available UI/TheatersOfWar/PersonalNoRankAvailable
1040080 Stats only available for Factional Warfare pilots Stats only available for Factional Warfare pilots UI/TheatersOfWar/PersonalStatsOnlyForFW
1040081 Occupancy Changes Occupancy Changes UI/TheatersOfWar/FwOccupancyChanges
1040082 Overview Overview UI/Campaigns/OverviewPage
1040083 Objectives Objectives UI/Campaigns/ObjectivesPage
1040084 Briefing Briefing UI/Campaigns/BriefingPage
1040085 Geography Geography UI/Campaigns/GeographyPage
1040087 Success Success UI/Campaigns/SuccessHeader
1040088 Failure Failure UI/Campaigns/FailureHeader
1040091 Recommended Objectives Recommended Objectives UI/Campaigns/RecommendedObjectives
1040092 All Objectives All Objectives UI/Campaigns/AllObjectives
1040093 Objectives Completed Objectives Completed UI/Campaigns/ObjectivesCompleted
1040094 Days To Complete Days To Complete UI/Campaigns/DaysToComplete
1040095 Contributors Contributors UI/Campaigns/NumContributors
1040117 Reduced Rewards in Exordium Reduced Rewards in Exordium UI/Agents/StandardMission/ReducedPayoutsBannerTitle
1040168 Imperial Sigil Imperial Sigil Name of item 93288 (FW Amarr Empire Hauler)
1040169 A hauler of the Amarr Empire. A hauler of the Amarr Empire. Description of item "Imperial Sigil" (93288)
1040170 State Badger State Badger Name of item 93289 (FW Caldari State Hauler)
1040171 A hauler of the Caldari State. A hauler of the Caldari State. Description of item "State Badger" (93289)
1040172 Federation Nereus Federation Nereus Name of item 93290 (FW Gallente Federation Hauler)
1040173 A hauler of the Gallente Federation. A hauler of the Gallente Federation. Description of item "Federation Nereus" (93290)
1040179 Mine Mine Campaigns/ContributionMethods/Titles/MineMaterials
1040180 Destroy Non-Capsuleers Destroy Non-Capsuleers Campaigns/ContributionMethods/Titles/DestroyNonCapsuleers
1040181 Capture or Defend Factional Warfare Complexes Capture or Defend Factional Warfare Complexes Campaigns/ContributionMethods/Titles/CaptureDefendFwComplex
1040182 Manufacture Manufacture Campaigns/ContributionMethods/Titles/Manufacture
1040183 Hack Hack Campaigns/ContributionMethods/Titles/Hack
1040184 Damage Capsuleers Damage Capsuleers Campaigns/ContributionMethods/Titles/DamageCapsuleers
1040185 Destroy Capsuleer Ships Destroy Capsuleer Ships Campaigns/ContributionMethods/Titles/DestroyCapsuleersShip
1040186 Remote Repair Remote Repair Campaigns/ContributionMethods/Titles/RemoteRepairArmorOrShield
1040187 Complete Agent Mission Complete Agent Mission Campaigns/ContributionMethods/Titles/CompleteAgentMission
1040188 Contribution Method Contribution Method Campaigns/ContributionMethods/Descriptions/GenericDescription
1040200 Locations Locations Campaigns/ContributionMethods/Parameters/Titles/MineOreLocations
1040201 Material Types or Groups Material Types or Groups Campaigns/ContributionMethods/Parameters/Titles/MineOreMaterialTypesOrGroups
1040202 Types Types Campaigns/ContributionMethods/Parameters/Titles/ManufactureProductTypes
1040203 Stations Stations Campaigns/ContributionMethods/Parameters/Titles/ManufactureStations
1040204 The types of items to be manufactured. The types of items to be manufactured. Campaigns/ContributionMethods/Parameters/Descriptions/ManufactureProductTypes
1040205 Republic Wreathe Republic Wreathe Name of item 93297 (FW Minmatar Republic Hauler)
1040206 A hauler of the Minmatar Republic A hauler of the Minmatar Republic Description of item "Republic Wreathe" (93297)
1040207 Stations in which the manufacturing jobs should be installed. Stations in which the manufacturing jobs should be installed. Campaigns/ContributionMethods/Parameters/Descriptions/ManufactureStations
1040208 The types or groups of materials to be mined. The types or groups of materials to be mined. Campaigns/ContributionMethods/Parameters/Descriptions/MineOreMaterialTypesOrGroups
1040209 Solar systems, constellations, or regions in which materials should be mined. Solar systems, constellations, or regions in which materials should be mined. Campaigns/ContributionMethods/Parameters/Descriptions/MineOreLocations
1040213 FW Battlefield Hauler Wreck FW Battlefield Hauler Wreck Name of item 93298 (Wreck)
1040214 The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Description of item "FW Battlefield Hauler Wreck" (93298)
1040215 Operation Rogue Edge Operation Rogue Edge Campaigns/2026_Q2/CampaignData/Gallente/Title
1040216 Curb the rise of Rogue Drones and unlock new technological frontiers by helping to build the infrastructure necessary to research these dangerous intelligences en masse. Curb the rise of Rogue Drones and unlock new technological frontiers by helping to build the infrastructure necessary to research these dangerous intelligences en masse. Campaigns/2026_Q2/CampaignData/Gallente/Subtitle
1040217 President Alix Moreau has signed the Rogue Edge executive order, establishing the Federation’s most ambitious research project to date. Its goal: the mastery of Rogue Drone technology.

Our President was elected on a promise to replace ignorance with intelligence. Thanks to their innovative thinking, a new research initiative in partnership with CreoDron aims to harness Rogue advancements for the good of the Federation. If we are successful, new infrastructure not possible with our current technology will become possible, such as faster travel between Intaki and Dodixie.

Success will require military testing, a flood of new data, an efficient industry, and the utmost security. Together, we can build a better future and gain a unique edge over the enemies of freedom.
President Alix Moreau has signed the Rogue Edge executive order, establishing the Federation’s most ambitious research project to date. Its goal: the mastery of Rogue Drone technology.

Our President was elected on a promise to replace ignorance with intelligence. Thanks to their innovative thinking, a new research initiative in partnership with <a href=showinfo:2//1000101>CreoDron</a> aims to harness Rogue advancements for the good of the <a href=showinfo:30//500004>Federation</a>. If we are successful, new infrastructure not possible with our current technology will become possible, such as faster travel between <a href=showinfo:5//30003788>Intaki</a> and <a href=showinfo:5//30002659>Dodixie</a>.

Success will require military testing, a flood of new data, an efficient industry, and the utmost security. Together, we can build a better future and gain a unique edge over the enemies of freedom.
Campaigns/2026_Q2/CampaignData/Gallente/BriefingGoalDescription
1040218 Our President, Alix Moreau, has confirmed it. Thanks to your hard work, Operation Rogue Edge has been a huge success!

Those naysayers who insisted that experimenting with Rogue Drone tech would be a disaster have been put in their place, a new advanced drone has been made available thanks to your efforts. In addition, superior automated infrastructure support has allowed for the construction of even faster transit from our economic heartland to the frontlines.

This is a victory for the Federation and the bold future it promises.
Our President, Alix Moreau, has confirmed it. Thanks to your hard work, Operation Rogue Edge has been a huge success!

Those naysayers who insisted that experimenting with Rogue Drone tech would be a disaster have been put in their place, a new advanced drone has been made available thanks to your efforts. In addition, superior automated infrastructure support has allowed for the construction of even faster transit from our economic heartland to the frontlines.

This is a victory for the <a href=showinfo:30//500004>Federation</a> and the bold future it promises.
Campaigns/2026_Q2/CampaignData/Gallente/CompletionSuccessDescription
1040219 The Senate has voted to cancel Operation Rogue Edge due to insufficient results. This is a sad loss for President Moreau’s flagship policy.

The politicians feel the new shorter transit route to Dodixie was far too expensive for the small infrastructure improvement it represents. To make matters worse, ORE has scooped the drone improvements that we have spent months trying to develop.

But as our President said when she was elected, “every triumph and every failure has been a teacher.” Let us embrace this failure as a teacher and move into the future with greater purpose and insight. Tomorrow is a new day, and it is up to us to seize it for the Federation.
The Senate has voted to cancel Operation Rogue Edge due to insufficient results. This is a sad loss for President Moreau’s flagship policy.

The politicians feel the new shorter transit route to <a href=showinfo:5//30002659>Dodixie</a> was far too expensive for the small infrastructure improvement it represents. To make matters worse, <a href=showinfo:30//500014>ORE</a> has scooped the drone improvements that we have spent months trying to develop.

But as our President said when she was elected, “every triumph and every failure has been a teacher.” Let us embrace this failure as a teacher and move into the future with greater purpose and insight. Tomorrow is a new day, and it is up to us to seize it for the <a href=showinfo:30//500004>Federation</a>.
Campaigns/2026_Q2/CampaignData/Gallente/CompletionFailureDescription
1040222 FW Complex - Battlefield-NVY-30 Hauler - Attacker Spawner ZONE A (DO NOT TRANSLATE) FW Complex - Battlefield-NVY-30 Hauler - Attacker Spawner ZONE A (DO NOT TRANSLATE) Name of item 93299 (Cloud)
1040223 FW Complex - Battlefield-NVY-30 Hauler - Attacker Spawner ZONE B (DO NOT TRANSLATE) FW Complex - Battlefield-NVY-30 Hauler - Attacker Spawner ZONE B (DO NOT TRANSLATE) Name of item 93300 (Cloud)
1040224 FW Complex - Battlefield-NVY-30 Hauler - Attacker Spawner ZONE C (DO NOT TRANSLATE) FW Complex - Battlefield-NVY-30 Hauler - Attacker Spawner ZONE C (DO NOT TRANSLATE) Name of item 93301 (Cloud)
1040225 FW Complex - Battlefield-NVY-30 Hauler - Occupier Spawner ZONE A (DO NOT TRANSLATE) FW Complex - Battlefield-NVY-30 Hauler - Occupier Spawner ZONE A (DO NOT TRANSLATE) Name of item 93302 (Cloud)
1040226 FW Complex - Battlefield-NVY-30 Hauler - Occupier Spawner ZONE B (DO NOT TRANSLATE) FW Complex - Battlefield-NVY-30 Hauler - Occupier Spawner ZONE B (DO NOT TRANSLATE) Name of item 93303 (Cloud)
1040227 FW Complex - Battlefield-NVY-30 Hauler - Occupier Spawner ZONE C (DO NOT TRANSLATE) FW Complex - Battlefield-NVY-30 Hauler - Occupier Spawner ZONE C (DO NOT TRANSLATE) Name of item 93304 (Cloud)
1040258 units mined units mined Campaigns/ContributionMethods/Descriptions/ProgressDescriptionMineOre
1040259 ships destroyed ships destroyed Campaigns/ContributionMethods/Descriptions/ProgressDescriptionKillNPC
1040260 complexes secured complexes secured Campaigns/ContributionMethods/Descriptions/ProgressDescriptionCaptureDefendFWComplex
1040261 units manufactured units manufactured Campaigns/ContributionMethods/Descriptions/ProgressDescriptionManufacture
1040262 containers hacked containers hacked Campaigns/ContributionMethods/Descriptions/ProgressDescriptionHackSomething
1040263 damage done damage done Campaigns/ContributionMethods/Descriptions/ProgressDescriptionDamageShip
1040264 ships destroyed ships destroyed Campaigns/ContributionMethods/Descriptions/ProgressDescriptionKillCapsuleer
1040265 HP repaired HP repaired Campaigns/ContributionMethods/Descriptions/ProgressDescriptionRemoteRepairArmorOrShield
1040266 missions completed missions completed Campaigns/ContributionMethods/Descriptions/ProgressDescriptionCompleteAgentMission
1040273 Travel to the Minmatar Travel to the Minmatar
1040274 Travel to the Gallente Travel to the Gallente
1040275 Holographic Reenactment Holographic Reenactment
1040276 Holographic Reenactment Holographic Reenactment
1040277 You made your way to the first in a series of simulations that tells the stories of EVE’s Empires from their own perspective. You made your way to the first in a series of simulations that tells the stories of EVE’s Empires from their own perspective.
1040278 You have been invited to try a series of super-advanced simulations that explore the histories of New Eden’s Empires from their different perspectives. Travel to the first Empire’s embassy system and make contact with their representatives through a holographic messenger You have been invited to try a series of super-advanced simulations that explore the histories of New Eden’s Empires from their different perspectives. Travel to the first Empire’s embassy system and make contact with their representatives through a holographic messenger
1040279 You won’t regret it! Make your way to the first agent and begin your journey into the experience of a lifetime. You won’t regret it! Make your way to the first agent and begin your journey into the experience of a lifetime.
1040280 Make your way to the first agent and begin your journey into these historic simulations. Make your way to the first agent and begin your journey into these historic simulations.
1040281 Good luck, Capsuleer. Good luck, Capsuleer.
1040282 A shame, you don’t know what you are missing out on. Come back and see me when you are ready for an experience like no other. A shame, you don’t know what you are missing out on. Come back and see me when you are ready for an experience like no other.
1040283 Capsuleer, how would you like to time-travel?

No, of course not literally, but with the help of AIR’s new advancements in holographics and coordinated drone actors, you can take a step out of the present and into the epic battles of the past!

Each experience has been crafter in cooperation with the Empire’s top military experts. Yes, perhaps they are more… cinematic, some might even say biased, than historical.. but that is what makes them such an incredible insight into the minds of the Empires!

Accept this offer, visit all four holographic agents and their simulated experiences, and learn the Empire’s truths for yourself!
Capsuleer, how would you like to time-travel?

No, of course not literally, but with the help of AIR’s new advancements in holographics and coordinated drone actors, you can take a step out of the present and into the epic battles of the past!

Each experience has been crafter in cooperation with the Empire’s top military experts. Yes, perhaps they are more… cinematic, some might even say biased, than historical.. but that is what makes them such an incredible insight into the minds of the Empires!

Accept this offer, visit all four holographic agents and their simulated experiences, and learn the Empire’s truths for yourself!
1040284 A shame, you don’t know what you are missing out on. Come back and see me when you are ready for an experience like no other. A shame, you don’t know what you are missing out on. Come back and see me when you are ready for an experience like no other.
1040285 Travel to the Gallente Travel to the Gallente
1040286 You made your way to the Gallente agent to enter the next simulation. You made your way to the Gallente agent to enter the next simulation.
1040287 Make your way to the Gallente agent to enter the next simulation. Make your way to the Gallente agent to enter the next simulation.
1040288 Hold your faith close as you visit the simulation. Be not tempted by that false idol they call democracy. Hold your faith close as you visit the simulation. Be not tempted by that false idol they call democracy.
1040289 Make your way to the Gallente agent to enter the next simulation. Make your way to the Gallente agent to enter the next simulation.
1040290 Good luck, Capsuleer. Good luck, Capsuleer.
1040291 Are you ready to stop this simulated pilgrimage and embrace the faith? Praise be, yet I would counsel that you go on. Only once you have seen how the heretic thinks can you protect yourself against their lies. Are you ready to stop this simulated pilgrimage and embrace the faith? Praise be, yet I would counsel that you go on. Only once you have seen how the heretic thinks can you protect yourself against their lies.
1040292 Your final simulation will be some hollow entertainment put together by the godless Federation. Go and bear witness to the emptiness of their words, so that you may return to the Empire with a deeper understanding of the power of faith. Your final simulation will be some hollow entertainment put together by the godless Federation. Go and bear witness to the emptiness of their words, so that you may return to the Empire with a deeper understanding of the power of faith.
1040293 Are you ready to stop this simulated pilgrimage and embrace the faith? Praise be, yet I would counsel that you go on. Only once you have seen how the heretic thinks can you protect yourself against their lies. Are you ready to stop this simulated pilgrimage and embrace the faith? Praise be, yet I would counsel that you go on. Only once you have seen how the heretic thinks can you protect yourself against their lies.
1040294 Travel to the Minmatar Travel to the Minmatar
1040295 You made your way to the Mimatar agent to enter the next simulation. You made your way to the Mimatar agent to enter the next simulation.
1040296 Make your way to the Minmatar agent to enter the next simulation. Make your way to the Minmatar agent to enter the next simulation.
1040297 Travel to the Minmatar now, see what they have to say for themself. Travel to the Minmatar now, see what they have to say for themself.
1040298 Make your way to the Minmatar agent to enter the next simulation. Make your way to the Minmatar agent to enter the next simulation.
1040299 Good luck, Capsuleer. Good luck, Capsuleer.
1040300 You must be so excited to join the State you don’t need to go further. I would advise you to return and complete this journey, understanding an enemy is the only way to defeat them. You must be so excited to join the State you don’t need to go further. I would advise you to return and complete this journey, understanding an enemy is the only way to defeat them.
1040301 You can travel to the next simulation now, and see how well the State stands up by comparison. I believe it is some foolishness made by the tribes of the Minmatar Republic. You can travel to the next simulation now, and see how well the State stands up by comparison. I believe it is some foolishness made by the tribes of the Minmatar Republic.
1040302 You must be so excited to join the State you don’t need to go further. I would advise you to return and complete this journey, understanding an enemy is the only way to defeat them. You must be so excited to join the State you don’t need to go further. I would advise you to return and complete this journey, understanding an enemy is the only way to defeat them.
1040303 Need a refresher? Not a problem.

You have been invited to try a series of super advanced simulations that explore the histories of New Eden’s Empires from their own perspectives. Make your way to the first Empire’s embassy system and make contact with their representatives through a holographic messenger.
Need a refresher? Not a problem.

You have been invited to try a series of super advanced simulations that explore the histories of New Eden’s Empires from their own perspectives. Make your way to the first Empire’s embassy system and make contact with their representatives through a holographic messenger.
1040304 Are you ready to complete this virtual pilgrimage?

Your final simulation will be some hollow entertainment put together by the godless Federation. Go and bear witness to the emptiness of their words, so that you may return to the Empire with a deeper understanding of the power of faith.
Are you ready to complete this virtual pilgrimage?

Your final simulation will be some hollow entertainment put together by the godless Federation. Go and bear witness to the emptiness of their words, so that you may return to the Empire with a deeper understanding of the power of faith.
1040305 So, you have chosen knowledge.

You can travel to the next simulation now, and see how well the State stands up by comparison. I believe it is some foolishness made by the tribes of the Minmatar Republic.
So, you have chosen knowledge.

You can travel to the next simulation now, and see how well the State stands up by comparison. I believe it is some foolishness made by the tribes of the Minmatar Republic.
1040306 Combined Megacorp Dispatch Combined Megacorp Dispatch
1040307 President Luc Duvailer President Luc Duvailer
1040308 Admiral Yakiya Tovil-Toba Admiral Yakiya Tovil-Toba
1040309 QA Control Zone QA Control Zone Name of item 93305 (Control Point)
1040310 This object registers the presence of ships within 30km This object registers the presence of ships within 30km Description of item "QA Control Zone" (93305)
1040312 Regional Manager Sasha Shoti Regional Manager Sasha Shoti
1040313 Rebel Leader Casia Eladi Rebel Leader Casia Eladi
1040314 Reverent Major Hana Nuras Reverent Major Hana Nuras
1040315 Lord Governor Juliano Corvinos Lord Governor Juliano Corvinos
1040316 Pator Admiral Ljos Negat Pator Admiral Ljos Negat
1040325 Imperial Defense Platform Imperial Defense Platform Name of item 93308 (Spawn Container)
1040326 A planetary defense platform placed by the occupying Imperial forces. Its primary target is the very planet it has been placed in orbit around. A planetary defense platform placed by the occupying Imperial forces. Its primary target is the very planet it has been placed in orbit around. Description of item "Imperial Defense Platform" (93308)
1040327 Exordium reduced rewards Exordium reduced rewards UI/Agents/StandardMission/SecurityTaxMessage
1040329 AIR Epic Arc - Minmatar - Fighter Spawner (DO NOT TRANSLATE) AIR Epic Arc - Minmatar - Fighter Spawner (DO NOT TRANSLATE) Name of item 93310 (Cloud)
1040333 AIR Epic Arc - Minmatar - Battleship Spawner (DO NOT TRANSLATE) AIR Epic Arc - Minmatar - Battleship Spawner (DO NOT TRANSLATE) Name of item 93311 (Cloud)
1040334 Rebellion Maelstrom Rebellion Maelstrom Name of item 93312 (Irregular Battleship)
1040335 A frontline combatant in the war for Minmatar liberation, this Maelstron-class battleship will not quit until Matar is free of Imperial control. A frontline combatant in the war for Minmatar liberation, this Maelstron-class battleship will not quit until Matar is free of Imperial control. Description of item "Rebellion Maelstrom" (93312)
1040338 Imperial Fighter Imperial Fighter Name of item 93313 (Irregular Fighter)
1040339 A Templar-class fighter sworn to protect their Lord Governor and his Aeon supercarrier. A Templar-class fighter sworn to protect their Lord Governor and his Aeon supercarrier. Description of item "Imperial Fighter" (93313)
1040340 Governor Aeon Governor Aeon Name of item 93314 (Irregular Super Carrier)
1040341 An Aeon-class supercarrier under the command of the Imperial Lord Governor Juliano Corvinos. In his tenure overseeing the occupation of Matar, this villainous figure has administered countless horrors on the native people. An Aeon-class supercarrier under the command of the Imperial Lord Governor Juliano Corvinos. In his tenure overseeing the occupation of Matar, this villainous figure has administered countless horrors on the native people. Description of item "Governor Aeon" (93314)
1040342 Your hollow prayers won’t silence the call of our ancestors.

Take out that supercarrier’s fighters so our battleships can finish it off.
Your hollow prayers won’t silence the call of our ancestors.

Take out that supercarrier’s fighters so our battleships can finish it off.
Part of conversation "AIR Epic Arc - Minmatar - Event - Destroy Fighters"
1040343 Captain, assist in the supercarrier’s take down.

Using a target painter on the target will help the battleships do their damage.
Captain, assist in the supercarrier’s take down.

Using a target painter on the target will help the battleships do their damage.
Part of conversation "AIR Epic Arc - Minmatar - Event - Target Paint"
1040347 Industry Safety Tax Industry Safety Tax
1040348 Exordium Industrial Tax Exordium Industrial Tax UI/Industry/IndustrySecurityTax
1040353 Equips the title. Todo: list off the places it can most commonly be seen Equips the title. Equips the title. Todo: list off the places it can most commonly be seen UI/CharacterSheet/CharacterSheetWindow/DecoTabs/Titles/EquipButtonHint
1040355 Unequips the title as if you had none. Todo: maybe list off the places it is shown... Unequips the title as if you had none. Unequips the title as if you had none. Todo: maybe list off the places it is shown... UI/CharacterSheet/CharacterSheetWindow/DecoTabs/Titles/UnequipButtonHint
1040409 From Achievement From Achievement:
{achievement_name}
From Achievement:
{achievement_name}
UI/CharacterSheet/CharacterSheetWindow/DecoTabs/Titles/ViewAchievementButtonHint
1040411 Safety Tax Safety Tax UI/Market/MarketQuote/MarketSecurityTax
1040415 Mine Moissanite Mine Moissanite Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_01
1040416 Destroy Caldari or Guristas in the Warzone Destroy Caldari or Guristas in the Warzone Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_02
1040417 Capture/Defend Complexes Capture/Defend Complexes Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_03
1040418 Complete Basic Combat Missions Complete Basic Combat Missions Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_04
1040419 Hack in Gallente space Hack in Gallente space Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_05
1040420 Destroy Hostiles in Gallente Low-sec Destroy Hostiles in Gallente Low-sec Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_06
1040421 Mine Gneiss Mine Gneiss Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_07
1040422 Build Pioneers in Gallente Bulwark Build Pioneers in Gallente Bulwark Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_08
1040423 Hack in Gallente Bulwark Hack in Gallente Bulwark Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_09
1040424 Capture/Defend Complexes Capture/Defend Complexes Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_10
1040425 Complete Courier Missions Complete Courier Missions Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_11
1040426 Complete Advanced Combat Missions Complete Advanced Combat Missions Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_12
1040427 Mine Plagioclase Mine Plagioclase Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_13
1040428 Build Hammerheads in Gallente Bulwark Build Hammerheads in Gallente Bulwark Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_14
1040429 Destroy Serpentis Officers in Gallente Space Destroy Serpentis Officers in Gallente Space Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_15
1040430 Hack in Gallente High-sec Hack in Gallente High-sec Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_16
1040431 Remote Repair in Warzone Remote Repair in Warzone Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_17
1040432 Complete Basic FW Missions Complete Basic FW Missions Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_18
1040433 Complete Basic Courier Missions Complete Basic Courier Missions Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_19
1040434 Mine Dark Ochre Mine Dark Ochre Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_20
1040435 Damage Caldari or Guristas in the Warzone Damage Caldari or Guristas in the Warzone Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_21
1040436 Destroy Hostiles in Gallente High-sec Destroy Hostiles in Gallente High-sec Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_22
1040437 Mine Pyroxeres Mine Pyroxeres Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_23
1040438 Destroy Caldari or Guristas in the Warzone Destroy Caldari or Guristas in the Warzone Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_24
1040439 Build Algos in Gallente Bulwark Build Algos in Gallente Bulwark Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_25
1040440 Hack in Gallente Low-sec Hack in Gallente Low-sec Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_26
1040441 Mine Crokite Mine Crokite Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_27
1040442 Destroy Hostiles in Gallente Low-sec Destroy Hostiles in Gallente Low-sec Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_28
1040443 Mine Scordite Mine Scordite Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_29
1040444 Capture/Defend Complexes Capture/Defend Complexes Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_30
1040445 Complete Advanced Combat Missions Complete Advanced Combat Missions Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_31
1040446 Destroy Hostiles in Gallente Low-sec Destroy Hostiles in Gallente Low-sec Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_32
1040447 Hack in Gallente High-sec Hack in Gallente High-sec Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_33
1040448 Mine Plagioclase Mine Plagioclase Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_34
1040449 Destroy Hostiles in Gallente High-sec Destroy Hostiles in Gallente High-sec Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_35
1040450 Build Algos Navy Issue in Gallente Bulwark Stations Build Algos Navy Issue in Gallente Bulwark Stations Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_36
1040451 Complete Courier Missions Complete Courier Missions Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_37
1040452 Hack in Gallente High-sec Hack in Gallente High-sec Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_38
1040453 Capture/Defend Complexes Capture/Defend Complexes Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_39
1040454 Destroy Caldari or Guristas in the Warzone Destroy Caldari or Guristas in the Warzone Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_40
1040455 Mine Gneiss Mine Gneiss Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_41
1040456 Hack in Gallente Space Hack in Gallente Space Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_42
1040457 Complete FW Missions Complete FW Missions Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_43
1040458 Complete Combat Missions Complete Combat Missions Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_44
1040459 Mine Moissanite in Gallente bulwark systems to help gather resources for our research operations. Mine Moissanite in Gallente bulwark systems to help gather resources for our research operations. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_01
1040460 Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_02
1040461 Capture or defend Factional Warfare complexes for the Gallente Federal Defence Union in to secure our field research requirements. Capture or defend Factional Warfare complexes for the Gallente Federal Defence Union in to secure our field research requirements. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_03
1040462 Complete level 1 or 2 Gallente combat agent missions to secure our space for research operations. Complete level 1 or 2 Gallente combat agent missions to secure our space for research operations. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_04
1040463 Successfully hack relic and data containers in Gallente space to gather intel for our research teams. Successfully hack relic and data containers in Gallente space to gather intel for our research teams. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_05
1040464 Destroy non-capsuleer hostiles in Gallente low-security space to guarantee the security of our experiments. Destroy non-capsuleer hostiles in Gallente low-security space to guarantee the security of our experiments. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_06
1040465 Mine Gneiss in Gallente low-security systems to help gather resources for our research operations. Mine Gneiss in Gallente low-security systems to help gather resources for our research operations. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_07
1040466 Manufacture Pioneer ships in Gallente bulwark stations to help refine experimental manufacturing processes. Manufacture Pioneer ships in Gallente bulwark stations to help refine experimental manufacturing processes. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_08
1040467 Successfully hack relic and data containers in Gallente bulwark systems to gather intel for our research teams. Successfully hack relic and data containers in Gallente bulwark systems to gather intel for our research teams. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_09
1040468 Capture or defend medium and large Factional Warfare complexes for the Gallente Federal Defence Union to secure our field research requirements. Capture or defend medium and large Factional Warfare complexes for the Gallente Federal Defence Union to secure our field research requirements. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_10
1040469 Complete courier missions for Gallente agents to improve distribution channels between research teams. Complete courier missions for Gallente agents to improve distribution channels between research teams. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_11
1040470 Complete level 3 or 4 Gallente combat agent missions to secure our space for research operations. Complete level 3 or 4 Gallente combat agent missions to secure our space for research operations. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_12
1040471 Mine Plagioclase in Gallente high-security systems to help gather resources for our research operations. Mine Plagioclase in Gallente high-security systems to help gather resources for our research operations. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_13
1040472 Manufacture Hammerhead drones in Gallente bulwark stations to help refine experimental manufacturing processes. Manufacture Hammerhead drones in Gallente bulwark stations to help refine experimental manufacturing processes. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_14
1040473 Destroy the pirate officers Asine Hitama or Gara Minsk in Gallente space to stop their attempts at industrial espionage. Destroy the pirate officers Asine Hitama or Gara Minsk in Gallente space to stop their attempts at industrial espionage. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_15
1040474 Successfully hack relic and data containers in Gallente high-security systems to gather intel for our research teams. Successfully hack relic and data containers in Gallente high-security systems to gather intel for our research teams. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_16
1040475 Within the Caldari-Gallente Warzone, repair Gallente militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when repaired. Within the Caldari-Gallente Warzone, repair Gallente militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when repaired. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_17
1040476 Complete level 1 or 2 Gallente Factional Warfare agent missions to gather tactical data on special military operations. Complete level 1 or 2 Gallente Factional Warfare agent missions to gather tactical data on special military operations. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_18
1040477 Complete level 1 or 2 courier missions for Gallente agents to improve distribution channels between research teams. Complete level 1 or 2 courier missions for Gallente agents to improve distribution channels between research teams. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_19
1040478 Mine Dark Ochre in Gallente low-security systems to help gather resources for our research operations. Mine Dark Ochre in Gallente low-security systems to help gather resources for our research operations. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_20
1040479 Within the Caldari-Gallente Warzone, damage Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when damaged. Within the Caldari-Gallente Warzone, damage Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when damaged. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_21
1040480 Destroy non-capsuleer hostiles in Gallente high-security space to guarantee the security of our experiments. Destroy non-capsuleer hostiles in Gallente high-security space to guarantee the security of our experiments. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_22
1040481 Mine Pyroxeres in Gallente high-security systems to help gather resources for our research operations. Mine Pyroxeres in Gallente high-security systems to help gather resources for our research operations. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_23
1040482 Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_24
1040483 Manufacture Algos ships in Gallente bulwark stations to help refine experimental manufacturing processes. Manufacture Algos ships in Gallente bulwark stations to help refine experimental manufacturing processes. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_25
1040484 Successfully hack relic and data containers in Gallente low-security systems to gather intel for our research teams. Successfully hack relic and data containers in Gallente low-security systems to gather intel for our research teams. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_26
1040485 Mine Crokite in Gallente low-security systems to help gather resources for our research operations. Mine Crokite in Gallente low-security systems to help gather resources for our research operations. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_27
1040486 Destroy non-capsuleer hostiles in Gallente low-security space to guarantee the security of our experiments. Destroy non-capsuleer hostiles in Gallente low-security space to guarantee the security of our experiments. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_28
1040487 Mine Scordite in Gallente high-security systems to help gather resources for our research operations. Mine Scordite in Gallente high-security systems to help gather resources for our research operations. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_29
1040488 Capture or defend scout and small Factional Warfare complexes for the Gallente Federal Defence Union to secure our field research requirements. Capture or defend scout and small Factional Warfare complexes for the Gallente Federal Defence Union to secure our field research requirements. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_30
1040489 Complete level 4 Gallente combat agent missions to secure our space for research operations. Complete level 4 Gallente combat agent missions to secure our space for research operations. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_31
1040490 Destroy non-capsuleer hostiles in Gallente low-security space to guarantee the security of our experiments. Destroy non-capsuleer hostiles in Gallente low-security space to guarantee the security of our experiments. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_32
1040491 Successfully hack relic and data containers in Gallente high-security systems to gather intel for our research teams. Successfully hack relic and data containers in Gallente high-security systems to gather intel for our research teams. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_33
1040492 Mine Plagioclase in Gallente high-security systems to help gather resources for our research operations. Mine Plagioclase in Gallente high-security systems to help gather resources for our research operations. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_34
1040493 Destroy non-capsuleer hostiles in Gallente high-security space to guarantee the security of our experiments. Destroy non-capsuleer hostiles in Gallente high-security space to guarantee the security of our experiments. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_35
1040494 Manufacture the Algos Navy Issue ships in Gallente bulwark stations to help refine experimental manufacturing processes. Manufacture the Algos Navy Issue ships in Gallente bulwark stations to help refine experimental manufacturing processes. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_36
1040495 Complete courier missions for Gallente agents to improve distribution channels between research teams. Complete courier missions for Gallente agents to improve distribution channels between research teams. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_37
1040496 Successfully hack relic and data containers in Gallente high-security systems to gather intel for our research teams. Successfully hack relic and data containers in Gallente high-security systems to gather intel for our research teams. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_38
1040497 Capture or defend medium and large Factional Warfare complexes for the Gallente Federal Defence Union to secure our field research requirements. Capture or defend medium and large Factional Warfare complexes for the Gallente Federal Defence Union to secure our field research requirements. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_39
1040498 Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_40
1040499 Mine Gneiss in Gallente low-security systems to help gather resources for our research operations. Mine Gneiss in Gallente low-security systems to help gather resources for our research operations. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_41
1040500 Successfully hack relic and data containers in Gallente space to gather intel for our research teams. Successfully hack relic and data containers in Gallente space to gather intel for our research teams. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_42
1040501 Complete Gallente Factional Warfare agent missions to gather tactical data on special military operations. Complete Gallente Factional Warfare agent missions to gather tactical data on special military operations. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_43
1040502 Complete Gallente combat agent missions to secure our space for research operations. Complete Gallente combat agent missions to secure our space for research operations. Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_44
1040503 Hack in Caldari Bulwark Hack in Caldari Bulwark Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_01
1040504 Capture/Defend Complexes Capture/Defend Complexes Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_02
1040505 Destroy Hostiles in Caldari Space Destroy Hostiles in Caldari Space Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_03
1040506 Hack in Caldari Low-sec Hack in Caldari Low-sec Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_04
1040507 Mine Polycrase Mine Polycrase Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_05
1040508 Destroy Gallente or Guristas in the Warzone Destroy Gallente or Guristas in the Warzone Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_06
1040509 Complete Basic Courier Missions Complete Basic Courier Missions Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_07
1040510 Remote Repair in Warzone Remote Repair in Warzone Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_08
1040511 Build Vespas in Caldari Bulwark Stations Build Vespas in Caldari Bulwark Stations Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_09
1040512 Complete Combat Missions Complete Combat Missions Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_10
1040513 Build Coraxes in Caldari Bulwark Stations Build Coraxes in Caldari Bulwark Stations Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_11
1040514 Mine Crokite Mine Crokite Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_12
1040515 Capture/Defend Complexes Capture/Defend Complexes Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_13
1040516 Destroy Pirate Officers in Caldari Space Destroy Pirate Officers in Caldari Space Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_14
1040517 Hack in Caldari High-sec Hack in Caldari High-sec Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_15
1040518 Complete Advanced Combat Missions Complete Advanced Combat Missions Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_16
1040519 Mine Pyroxeres Mine Pyroxeres Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_17
1040520 Destroy Hostiles in Caldari High-sec Destroy Hostiles in Caldari High-sec Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_18
1040521 Complete Advanced FW Missions Complete Advanced FW Missions Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_19
1040522 Capture/Defend Complexes Capture/Defend Complexes Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_20
1040523 Destroy Gallente or Guristas in the Warzone Destroy Gallente or Guristas in the Warzone Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_21
1040524 Mine Gneiss Mine Gneiss Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_22
1040525 Complete Advanced Combat Missions Complete Advanced Combat Missions Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_23
1040526 Complete Basic Courier Missions Complete Basic Courier Missions Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_24
1040527 Build Pioneers in Caldari Bulwark Stations Build Pioneers in Caldari Bulwark Stations Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_25
1040528 Hack in Caldari Space Hack in Caldari Space Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_26
1040529 Destroy Hostiles in Caldari Low-sec Destroy Hostiles in Caldari Low-sec Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_27
1040530 Destroy Gallente or Guristas in the Warzone Destroy Gallente or Guristas in the Warzone Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_28
1040531 Remote Repair in Warzone Remote Repair in Warzone Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_29
1040532 Capture/Defend Complexes Capture/Defend Complexes Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_30
1040533 Build Corax Navy Issue in Caldari Bulwark Stations Build Corax Navy Issue in Caldari Bulwark Stations Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_31
1040534 Damage Gallente or Guristas in the Warzone Damage Gallente or Guristas in the Warzone Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_32
1040535 Destroy Hostiles in Caldari Space Destroy Hostiles in Caldari Space Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_33
1040536 Complete Advanced FW Missions Complete Advanced FW Missions Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_34
1040537 Complete Advanced Combat Missions Complete Advanced Combat Missions Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_35
1040538 Mine Scordite Mine Scordite Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_36
1040539 Mine Dark Ochre Mine Dark Ochre Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_37
1040540 Hack in Caldari Bulwark Hack in Caldari Bulwark Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_38
1040541 Capture/Defend Complexes Capture/Defend Complexes Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_39
1040542 Destroy Gallente or Guristas in the Warzone Destroy Gallente or Guristas in the Warzone Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_40
1040543 Mine Gneiss Mine Gneiss Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_41
1040544 Destroy Hostiles in Caldari Space Destroy Hostiles in Caldari Space Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_42
1040545 Complete Combat Missions Complete Combat Missions Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_43
1040546 Hack in Caldari Low-sec Hack in Caldari Low-sec Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_44
1040547 Successfully hack relic and data containers in Caldari bulwark systems to gather logistical intelligence. Successfully hack relic and data containers in Caldari bulwark systems to gather logistical intelligence. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_01
1040548 Capture or defend Factional Warfare complexes for the Caldari State, dealing the Federation a blow and securing the corridor. Capture or defend Factional Warfare complexes for the Caldari State, dealing the Federation a blow and securing the corridor. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_02
1040549 Destroy non-capsuleer hostiles in Caldari space to bring security to megacorporation operations supporting the corridor. Destroy non-capsuleer hostiles in Caldari space to bring security to megacorporation operations supporting the corridor. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_03
1040550 Successfully hack relic and data containers in Caldari low-security systems to gather logistical intelligence. Successfully hack relic and data containers in Caldari low-security systems to gather logistical intelligence. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_04
1040551 Mine Polycrase in Caldari bulwark systems and boost the flow of resources needed to establish the corridor. Mine Polycrase in Caldari bulwark systems and boost the flow of resources needed to establish the corridor. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_05
1040552 Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_06
1040553 Complete level 1 or 2 missions for Caldari courier agents as a test bed for corridor traffic. Complete level 1 or 2 missions for Caldari courier agents as a test bed for corridor traffic. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_07
1040554 Within the Caldari-Gallente Warzone, repair Caldari militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Caldari-Gallente Warzone, repair Caldari militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_08
1040555 Manufacture Vespas in stations within Caldari bulwark systems, growing our security forces. Manufacture Vespas in stations within Caldari bulwark systems, growing our security forces. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_09
1040556 Complete missions for Caldari combat agents to bolster our security control. Complete missions for Caldari combat agents to bolster our security control. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_10
1040557 Manufacture Coraxes in stations within Caldari bulwark systems, growing our security forces. Manufacture Coraxes in stations within Caldari bulwark systems, growing our security forces. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_11
1040558 Mine Crokite in Caldari low-security systems and boost the flow of resources needed to establish the corridor. Mine Crokite in Caldari low-security systems and boost the flow of resources needed to establish the corridor. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_12
1040559 Capture or defend small or medium Factional Warfare complexes for the Caldari State, dealing the Federation a blow and securing the corridor. Capture or defend small or medium Factional Warfare complexes for the Caldari State, dealing the Federation a blow and securing the corridor. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_13
1040560 Destroy the pirate officers Panola Paatama or Hanaruwa Oittenen in Caldari space to guarantee logistical security. Destroy the pirate officers Panola Paatama or Hanaruwa Oittenen in Caldari space to guarantee logistical security. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_14
1040561 Successfully hack relic and data containers in Caldari high-security systems to gather logistical intelligence. Successfully hack relic and data containers in Caldari high-security systems to gather logistical intelligence. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_15
1040562 Complete level 3 or 4 missions for Caldari combat agents to bolster our security control. Complete level 3 or 4 missions for Caldari combat agents to bolster our security control. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_16
1040563 Mine Pyroxeres in Caldari high-security systems and boost the flow of resources needed to establish the corridor. Mine Pyroxeres in Caldari high-security systems and boost the flow of resources needed to establish the corridor. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_17
1040564 Destroy non-capsuleer hostiles in Caldari high-security systems to bring security to megacorporation operations supporting the corridor. Destroy non-capsuleer hostiles in Caldari high-security systems to bring security to megacorporation operations supporting the corridor. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_18
1040565 Complete level 3 or 4 missions for Caldari Factional Warfare agents to bolster our security control. Complete level 3 or 4 missions for Caldari Factional Warfare agents to bolster our security control. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_19
1040566 Capture or defend medium or large Factional Warfare complexes for the Caldari State, dealing the Federation a blow and securing the corridor. Capture or defend medium or large Factional Warfare complexes for the Caldari State, dealing the Federation a blow and securing the corridor. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_20
1040567 Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_21
1040568 Mine Gneiss in Caldari low-security systems and boost the flow of resources needed to establish the corridor. Mine Gneiss in Caldari low-security systems and boost the flow of resources needed to establish the corridor. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_22
1040569 Complete level 4 missions for Caldari combat agents to bolster our security control. Complete level 4 missions for Caldari combat agents to bolster our security control. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_23
1040570 Complete level 1 or 2 missions for Caldari courier agents as a test bed for corridor traffic. Complete level 1 or 2 missions for Caldari courier agents as a test bed for corridor traffic. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_24
1040571 Manufacture Pioneers in stations within Caldari bulwark systems, growing our security forces. Manufacture Pioneers in stations within Caldari bulwark systems, growing our security forces. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_25
1040572 Successfully hack relic and data containers in Caldari space to gather logistical intelligence. Successfully hack relic and data containers in Caldari space to gather logistical intelligence. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_26
1040573 Destroy non-capsuleer hostiles in Caldari low-security systems to bring security to megacorporation operations supporting the corridor. Destroy non-capsuleer hostiles in Caldari low-security systems to bring security to megacorporation operations supporting the corridor. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_27
1040574 Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_28
1040575 Within the Caldari-Gallente Warzone, repair Caldari militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when repaired. Within the Caldari-Gallente Warzone, repair Caldari militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when repaired. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_29
1040576 Capture or defend large or battlefield Factional Warfare complexes for the Caldari State, dealing the Federation a blow and securing the corridor. Capture or defend large or battlefield Factional Warfare complexes for the Caldari State, dealing the Federation a blow and securing the corridor. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_30
1040577 Manufacture Coraxes in stations within Caldari bulwark systems, growing our security forces. Manufacture Coraxes in stations within Caldari bulwark systems, growing our security forces. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_31
1040578 Within the Caldari-Gallente Warzone, damage Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when damaged. Within the Caldari-Gallente Warzone, damage Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when damaged. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_32
1040579 Destroy non-capsuleer hostiles in Caldari space to bring security to megacorporation operations supporting the corridor. Destroy non-capsuleer hostiles in Caldari space to bring security to megacorporation operations supporting the corridor. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_33
1040580 Complete level 3 or 4 missions for Caldari Factional Warfare agents to bolster our security control. Complete level 3 or 4 missions for Caldari Factional Warfare agents to bolster our security control. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_34
1040581 Complete level 3 or 4 missions for Caldari combat agents to bolster our security control. Complete level 3 or 4 missions for Caldari combat agents to bolster our security control. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_35
1040582 Mine Scordite in Caldari high-security systems and boost the flow of resources needed to establish the corridor. Mine Scordite in Caldari high-security systems and boost the flow of resources needed to establish the corridor. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_36
1040583 Mine Dark Ochre in Caldari low-security systems and boost the flow of resources needed to establish the corridor. Mine Dark Ochre in Caldari low-security systems and boost the flow of resources needed to establish the corridor. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_37
1040584 Successfully hack relic and data containers in Caldari bulwark systems to gather logistical intelligence. Successfully hack relic and data containers in Caldari bulwark systems to gather logistical intelligence. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_38
1040585 Capture or defend Factional Warfare complexes for the Caldari State, dealing the Federation a blow and securing the corridor. Capture or defend Factional Warfare complexes for the Caldari State, dealing the Federation a blow and securing the corridor. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_39
1040586 Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_40
1040587 Mine Gneiss in Caldari low-security systems and boost the flow of resources needed to establish the corridor. Mine Gneiss in Caldari low-security systems and boost the flow of resources needed to establish the corridor. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_41
1040588 Destroy non-capsuleer hostiles in Caldari space to bring security to megacorporation operations supporting the corridor. Destroy non-capsuleer hostiles in Caldari space to bring security to megacorporation operations supporting the corridor. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_42
1040589 Complete missions for Caldari combat agents to bolster our security control. Complete missions for Caldari combat agents to bolster our security control. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_43
1040590 Successfully hack relic and data containers in Caldari low-security systems to gather logistical intelligence. Successfully hack relic and data containers in Caldari low-security systems to gather logistical intelligence. Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_44
1040591 Mine Raspite Mine Raspite Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_01
1040592 Capture/Defend Complexes Capture/Defend Complexes Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_02
1040593 Complete Advanced Combat Missions Complete Advanced Combat Missions Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_03
1040594 Hack in Amarr Bulwark Hack in Amarr Bulwark Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_04
1040595 Destroy Minmatar or Angel Militia in the Warzone Destroy Minmatar or Angel Militia in the Warzone Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_05
1040596 Build Dragoons in Amarr Bulwark Build Dragoons in Amarr Bulwark Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_06
1040597 Hack in Amarr Low-sec Hack in Amarr Low-sec Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_07
1040598 Build Infiltrators in Amarr Bulwark Build Infiltrators in Amarr Bulwark Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_08
1040599 Complete Courier Missions Complete Courier Missions Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_09
1040600 Destroy Hostiles in Amarr Low-sec Destroy Hostiles in Amarr Low-sec Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_10
1040601 Remote Repair in Warzone Remote Repair in Warzone Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_11
1040602 Complete Basic FW Missions Complete Basic FW Missions Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_12
1040603 Destroy Pirate Officers in Amarr Space Destroy Pirate Officers in Amarr Space Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_13
1040604 Hack in Amarr Bulwark Hack in Amarr Bulwark Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_14
1040605 Mine Gneiss Mine Gneiss Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_15
1040606 Damage Minmatar or Angel Militia in the Warzone Damage Minmatar or Angel Militia in the Warzone Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_16
1040607 Destroy Hostiles in Amarr Space Destroy Hostiles in Amarr Space Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_17
1040608 Build Pioneers in Amarr Bulwark Build Pioneers in Amarr Bulwark Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_18
1040609 Complete Basic Courier Missions Complete Basic Courier Missions Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_19
1040610 Mine Crokite Mine Crokite Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_20
1040611 Mine Scordite Mine Scordite Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_21
1040612 Capture/Defend Complexes Capture/Defend Complexes Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_22
1040613 Hack in Amarr Low-sec Hack in Amarr Low-sec Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_23
1040614 Destroy Minmatar or Angel Militia in the Warzone Destroy Minmatar or Angel Militia in the Warzone Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_24
1040615 Capture/Defend Complexes Capture/Defend Complexes Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_25
1040616 Build Dragoon Navy Issue in Amarr Bulwark Build Dragoon Navy Issue in Amarr Bulwark Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_26
1040617 Complete Combat Missions Complete Combat Missions Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_27
1040618 Complete FW Missions Complete FW Missions Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_28
1040619 Destroy Hostiles in Amarr Low-sec Destroy Hostiles in Amarr Low-sec Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_29
1040620 Mine Pyroxeres Mine Pyroxeres Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_30
1040621 Hack in Amarr High-sec Hack in Amarr High-sec Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_31
1040622 Destroy Hostiles in Amarr High-sec Destroy Hostiles in Amarr High-sec Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_32
1040623 Build Dragoons in Amarr Bulwark Build Dragoons in Amarr Bulwark Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_33
1040624 Capture/Defend Complexes Capture/Defend Complexes Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_34
1040625 Destroy Minmatar or Angel Militia in the Warzone Destroy Minmatar or Angel Militia in the Warzone Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_35
1040626 Mine Raspite Mine Raspite Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_36
1040627 Complete Advanced Combat Missions Complete Advanced Combat Missions Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_37
1040628 Mine Dark Ochre Mine Dark Ochre Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_38
1040629 Capture/Defend Complexes Capture/Defend Complexes Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_39
1040630 Destroy Hostiles in Amarr Low-sec Destroy Hostiles in Amarr Low-sec Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_40
1040631 Mine Scordite Mine Scordite Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_41
1040632 Complete FW Missions Complete FW Missions Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_42
1040633 Hack in Amarr Space Hack in Amarr Space Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_43
1040634 Complete Combat Missions Complete Combat Missions Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_44
1040635 Mine Raspite in Amarr bulwark systems to help bolster the Imperial economy. Mine Raspite in Amarr bulwark systems to help bolster the Imperial economy. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_01
1040636 Capture or defend Factional Warfare complexes for the Amarr, strengthening the Empire and building faith in our Empress' plan. Capture or defend Factional Warfare complexes for the Amarr, strengthening the Empire and building faith in our Empress' plan. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_02
1040637 Complete level 3 or 4 missions for Amarr combat agents to secure a safe environment for trade. Complete level 3 or 4 missions for Amarr combat agents to secure a safe environment for trade. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_03
1040638 Successfully hack relic and data containers in Amarr bulwark systems to secure key intelligence. Successfully hack relic and data containers in Amarr bulwark systems to secure key intelligence. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_04
1040639 Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_05
1040640 Manufacture Dragoons in stations within Amarr bulwark systems, demonstrating our industrial and economic might. Manufacture Dragoons in stations within Amarr bulwark systems, demonstrating our industrial and economic might. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_06
1040641 Successfully hack relic and data containers in Amarr low-sec systems to secure key intelligence. Successfully hack relic and data containers in Amarr low-sec systems to secure key intelligence. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_07
1040642 Manufacture Infiltrators in stations within Amarr bulwark systems, demonstrating our industrial and economic might. Manufacture Infiltrators in stations within Amarr bulwark systems, demonstrating our industrial and economic might. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_08
1040643 Complete missions for Amarr courier agents to improve our trade and distribution. Complete missions for Amarr courier agents to improve our trade and distribution. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_09
1040644 Destroy non-capsuleer hostiles in Amarr low-security systems to expunge heretics that might interfere with our growth. Destroy non-capsuleer hostiles in Amarr low-security systems to expunge heretics that might interfere with our growth. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_10
1040645 Within the Amarr-Minmatar Warzone, repair Amarr militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when repaired. Within the Amarr-Minmatar Warzone, repair Amarr militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when repaired. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_11
1040646 Complete level 1 or 2 missions for Amarr Factional Warfare agents to demonstrate our operational superiority. Complete level 1 or 2 missions for Amarr Factional Warfare agents to demonstrate our operational superiority. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_12
1040647 Destroy the pirate officers Makra Ozman, Usaras Koirola, Ryhad Sethrim, or Nija Zufa in Amarr space to put an end to their threat to our sacred commerce. Destroy the pirate officers Makra Ozman, Usaras Koirola, Ryhad Sethrim, or Nija Zufa in Amarr space to put an end to their threat to our sacred commerce. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_13
1040648 Successfully hack relic and data containers in Amarr bulwark systems to secure key intelligence. Successfully hack relic and data containers in Amarr bulwark systems to secure key intelligence. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_14
1040649 Mine Gneiss in Amarr low-security systems to help bolster the Imperial economy. Mine Gneiss in Amarr low-security systems to help bolster the Imperial economy. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_15
1040650 Within the Amarr-Minmatar Warzone, damage Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when damaged. Within the Amarr-Minmatar Warzone, damage Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when damaged. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_16
1040651 Destroy non-capsuleer hostiles in Amarr space to expunge heretics that might interfere with our growth. Destroy non-capsuleer hostiles in Amarr space to expunge heretics that might interfere with our growth. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_17
1040652 Manufacture Pioneers in stations within Amarr bulwark systems, demonstrating our industrial and economic might. Manufacture Pioneers in stations within Amarr bulwark systems, demonstrating our industrial and economic might. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_18
1040653 Complete level 1 or 2 missions for Amarr courier agents to improve our trade and distribution. Complete level 1 or 2 missions for Amarr courier agents to improve our trade and distribution. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_19
1040654 Mine Crokite in Amarr low-security systems to help bolster the Imperial economy. Mine Crokite in Amarr low-security systems to help bolster the Imperial economy. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_20
1040655 Mine Scordite in Amarr high-security systems to help bolster the Imperial economy. Mine Scordite in Amarr high-security systems to help bolster the Imperial economy. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_21
1040656 Capture or defend medium or large Factional Warfare complexes for the Amarr, strengthening the Empire and building faith in our Empress' plan. Capture or defend medium or large Factional Warfare complexes for the Amarr, strengthening the Empire and building faith in our Empress' plan. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_22
1040657 Successfully hack relic and data containers in Amarr low-sec systems to secure key intelligence. Successfully hack relic and data containers in Amarr low-sec systems to secure key intelligence. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_23
1040658 Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_24
1040659 Capture or defend scout or small Factional Warfare complexes for the Amarr, strengthening the Empire and building faith in our Empress' plan. Capture or defend scout or small Factional Warfare complexes for the Amarr, strengthening the Empire and building faith in our Empress' plan. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_25
1040660 Manufacture Dragoon Navy Issues in stations within Amarr bulwark systems, demonstrating our industrial and economic might. Manufacture Dragoon Navy Issues in stations within Amarr bulwark systems, demonstrating our industrial and economic might. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_26
1040661 Complete missions for Amarr combat agents to secure a safe environment for trade. Complete missions for Amarr combat agents to secure a safe environment for trade. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_27
1040662 Complete missions for Amarr Factional Warfare agents to demonstrate our operational superiority. Complete missions for Amarr Factional Warfare agents to demonstrate our operational superiority. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_28
1040663 Destroy non-capsuleer hostiles in Amarr low-security systems to expunge heretics that might interfere with our growth. Destroy non-capsuleer hostiles in Amarr low-security systems to expunge heretics that might interfere with our growth. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_29
1040664 Mine Pyroxeres in Amarr high-security systems to help bolster the Imperial economy. Mine Pyroxeres in Amarr high-security systems to help bolster the Imperial economy. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_30
1040665 Successfully hack relic and data containers in Amarr high-sec systems to secure key intelligence. Successfully hack relic and data containers in Amarr high-sec systems to secure key intelligence. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_31
1040666 Destroy non-capsuleer hostiles in Amarr high-security systems to expunge heretics that might interfere with our growth. Destroy non-capsuleer hostiles in Amarr high-security systems to expunge heretics that might interfere with our growth. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_32
1040667 Manufacture Dragoons in stations within Amarr bulwark systems, demonstrating our industrial and economic might. Manufacture Dragoons in stations within Amarr bulwark systems, demonstrating our industrial and economic might. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_33
1040668 Capture or defend large or battlefield Factional Warfare complexes for the Amarr, strengthening the Empire and building faith in our Empress' plan. Capture or defend large or battlefield Factional Warfare complexes for the Amarr, strengthening the Empire and building faith in our Empress' plan. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_34
1040669 Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_35
1040670 Mine Raspite in Amarr high-security systems to help bolster the Imperial economy. Mine Raspite in Amarr high-security systems to help bolster the Imperial economy. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_36
1040671 Complete level 4 missions for Amarr combat agents to secure a safe environment for trade. Complete level 4 missions for Amarr combat agents to secure a safe environment for trade. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_37
1040672 Mine Dark Ochre in Amarr low-security systems to help bolster the Imperial economy. Mine Dark Ochre in Amarr low-security systems to help bolster the Imperial economy. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_38
1040673 Capture or defend Factional Warfare complexes for the Amarr, strengthening the Empire and building faith in our Empress' plan. Capture or defend Factional Warfare complexes for the Amarr, strengthening the Empire and building faith in our Empress' plan. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_39
1040674 Destroy non-capsuleer hostiles in Amarr low-security systems to expunge heretics that might interfere with our growth. Destroy non-capsuleer hostiles in Amarr low-security systems to expunge heretics that might interfere with our growth. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_40
1040675 Mine Scordite in Amarr high-security systems to help bolster the Imperial economy. Mine Scordite in Amarr high-security systems to help bolster the Imperial economy. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_41
1040676 Complete missions for Amarr Factional Warfare agents to demonstrate our operational superiority. Complete missions for Amarr Factional Warfare agents to demonstrate our operational superiority. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_42
1040677 Successfully hack relic and data containers in Amarr space to secure key intelligence. Successfully hack relic and data containers in Amarr space to secure key intelligence. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_43
1040678 Complete missions for Amarr combat agents to secure a safe environment for trade. Complete missions for Amarr combat agents to secure a safe environment for trade. Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_44
1040679 Mine Kangite Mine Kangite Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_01
1040680 Destroy Amarr or Angel Militia in the Warzone Destroy Amarr or Angel Militia in the Warzone Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_02
1040681 Destroy Hostiles in Minmatar High-sec Destroy Hostiles in Minmatar High-sec Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_03
1040682 Mine Dark Ochre Mine Dark Ochre Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_04
1040683 Hack in Minmatar Bulwark Hack in Minmatar Bulwark Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_05
1040684 Capture/Defend Complexes Capture/Defend Complexes Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_06
1040685 Build Valkyries in Minmatar Bulwark Stations Build Valkyries in Minmatar Bulwark Stations Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_07
1040686 Complete Courier Missions Complete Courier Missions Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_08
1040687 Hack in the Warzone Hack in the Warzone Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_09
1040688 Damage Amarr or Angel Militia in the Warzone Damage Amarr or Angel Militia in the Warzone Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_10
1040689 Complete Basic Combat Missions Complete Basic Combat Missions Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_11
1040690 Destroy Pirate Officers in Minmatar Space Destroy Pirate Officers in Minmatar Space Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_12
1040691 Complete FW Missions Complete FW Missions Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_13
1040692 Build Thrashers in Bulwark Stations Build Thrashers in Bulwark Stations Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_14
1040693 Mine Gneiss Mine Gneiss Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_15
1040694 Destroy Hostiles in Minmatar Low-sec Destroy Hostiles in Minmatar Low-sec Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_16
1040695 Damage Amarr or Angel Militia in the Warzone Damage Amarr or Angel Militia in the Warzone Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_17
1040696 Destroy Amarr or Angel Militia in the Warzone Destroy Amarr or Angel Militia in the Warzone Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_18
1040697 Capture/Defend Complexes Capture/Defend Complexes Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_19
1040698 Hack in Minmatar High-sec Hack in Minmatar High-sec Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_20
1040699 Destroy Hostiles in Minmatar High-sec Destroy Hostiles in Minmatar High-sec Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_21
1040700 Build Pioneers in Bulwark Stations Build Pioneers in Bulwark Stations Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_22
1040701 Capture/Defend Complexes Capture/Defend Complexes Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_23
1040702 Mine Plagioclase Mine Plagioclase Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_24
1040703 Complete Advanced Combat Missions Complete Advanced Combat Missions Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_25
1040704 Complete Courier Missions Complete Courier Missions Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_26
1040705 Destroy Hostiles in Minmatar Low-sec Destroy Hostiles in Minmatar Low-sec Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_27
1040706 Build Talwar Fleet Issue in Minmatar Bulwark Stations Build Talwar Fleet Issue in Minmatar Bulwark Stations Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_28
1040707 Mine Scordite Mine Scordite Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_29
1040708 Hack in Minmatar Low-sec Hack in Minmatar Low-sec Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_30
1040709 Destroy Hostiles in Minmatar High-sec Destroy Hostiles in Minmatar High-sec Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_31
1040710 Capture/Defend Complexes Capture/Defend Complexes Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_32
1040711 Remote Repair in Warzone Remote Repair in Warzone Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_33
1040712 Destroy Amarr or Angel Militia in the Warzone Destroy Amarr or Angel Militia in the Warzone Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_34
1040713 Complete Advanced Combat Missions Complete Advanced Combat Missions Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_35
1040714 Mine Gneiss Mine Gneiss Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_36
1040715 Mine Scordite Mine Scordite Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_37
1040716 Complete FW Missions Complete FW Missions Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_38
1040717 Destroy Hostiles in Minmatar Low-sec Destroy Hostiles in Minmatar Low-sec Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_39
1040718 Capture/Defend Complexes Capture/Defend Complexes Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_40
1040719 Build Valkyries in Minmatar Bulwark Stations Build Valkyries in Minmatar Bulwark Stations Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_41
1040720 Complete Combat Missions Complete Combat Missions Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_42
1040721 Hack in Minmatar High-sec Hack in Minmatar High-sec Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_43
1040722 Destroy Amarr or Angel Militia in the Warzone Destroy Amarr or Angel Militia in the Warzone Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_44
1040723 Mine Kangite in Minmatar bulwark systems to help hone the Starkmanir’s astrogeological skills. Mine Kangite in Minmatar bulwark systems to help hone the Starkmanir’s astrogeological skills. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_01
1040724 Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_02
1040725 Destroy non-capsuleer hostiles in Minmatar high-security systems to allow the Republic Fleet to focus on capturing the Starkmanir’s systems. Destroy non-capsuleer hostiles in Minmatar high-security systems to allow the Republic Fleet to focus on capturing the Starkmanir’s systems. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_03
1040726 Mine Dark Ochre in Gallente low-security systems to help hone the Starkmanir’s astrogeological skills. Mine Dark Ochre in Gallente low-security systems to help hone the Starkmanir’s astrogeological skills. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_04
1040727 Successfully hack relic and data containers in Minmatar bulwark systems to feed the restoration effort key strategic intel. Successfully hack relic and data containers in Minmatar bulwark systems to feed the restoration effort key strategic intel. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_05
1040728 Capture or defend Factional Warfare complexes for the Minmatar Republic, pushing our forces closer to the goal of restoring Starkmanir worlds. Capture or defend Factional Warfare complexes for the Minmatar Republic, pushing our forces closer to the goal of restoring Starkmanir worlds. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_06
1040729 Manufacture Valkyries in Minmatar bulwark stations to strengthen the Republic’s military strength. Manufacture Valkyries in Minmatar bulwark stations to strengthen the Republic’s military strength. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_07
1040730 Complete missions for Minmatar courier agents to help build up a network capable of supporting restoration logistics. Complete missions for Minmatar courier agents to help build up a network capable of supporting restoration logistics. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_08
1040731 Successfully hack relic and data containers in the Minmatar-Amarr warzone to feed the restoration effort key strategic intel. Successfully hack relic and data containers in the Minmatar-Amarr warzone to feed the restoration effort key strategic intel. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_09
1040732 Within the Amarr-Minmatar Warzone, damage Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when damaged. Within the Amarr-Minmatar Warzone, damage Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when damaged. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_10
1040733 Complete level 1 or 2 missions for Minmatar combat agents to secure space for the Starkmanir clans relocating for the restoration. Complete level 1 or 2 missions for Minmatar combat agents to secure space for the Starkmanir clans relocating for the restoration. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_11
1040734 Destroy the pirate officers Ramaku Basta or Sila Aajai in Minmatar space to stop them from taking advantage of restoration traffic. Destroy the pirate officers Ramaku Basta or Sila Aajai in Minmatar space to stop them from taking advantage of restoration traffic. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_12
1040735 Complete missions for Minmatar Factional Warfare agents to further military operations. Complete missions for Minmatar Factional Warfare agents to further military operations. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_13
1040736 Manufacture Thrashers in Minmatar bulwark stations to strengthen the Republic’s military strength. Manufacture Thrashers in Minmatar bulwark stations to strengthen the Republic’s military strength. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_14
1040737 Mine Gneiss in Gallente low-security systems to help hone the Starkmanir’s astrogeological skills. Mine Gneiss in Gallente low-security systems to help hone the Starkmanir’s astrogeological skills. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_15
1040738 Destroy non-capsuleer hostiles in Minmatar low-security systems to allow the Republic Fleet to focus on capturing the Starkmanir’s systems. Destroy non-capsuleer hostiles in Minmatar low-security systems to allow the Republic Fleet to focus on capturing the Starkmanir’s systems. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_16
1040739 Within the Amarr-Minmatar Warzone, damage Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when damaged. Within the Amarr-Minmatar Warzone, damage Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when damaged. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_17
1040740 Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_18
1040741 Capture or defend scout or small Factional Warfare complexes for the Minmatar Republic, pushing our forces closer to the goal of restoring Starkmanir worlds. Capture or defend scout or small Factional Warfare complexes for the Minmatar Republic, pushing our forces closer to the goal of restoring Starkmanir worlds. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_19
1040742 Successfully hack relic and data containers in Minmatar high-security systems to feed the restoration effort key strategic intel. Successfully hack relic and data containers in Minmatar high-security systems to feed the restoration effort key strategic intel. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_20
1040743 Destroy non-capsuleer hostiles in Minmatar high-security systems to allow the Republic Fleet to focus on capturing the Starkmanir’s systems. Destroy non-capsuleer hostiles in Minmatar high-security systems to allow the Republic Fleet to focus on capturing the Starkmanir’s systems. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_21
1040744 Manufacture Pioneers in Minmatar bulwark stations to strengthen the Republic’s military strength. Manufacture Pioneers in Minmatar bulwark stations to strengthen the Republic’s military strength. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_22
1040745 Capture or defend medium or large Factional Warfare complexes for the Minmatar Republic, pushing our forces closer to the goal of restoring Starkmanir worlds. Capture or defend medium or large Factional Warfare complexes for the Minmatar Republic, pushing our forces closer to the goal of restoring Starkmanir worlds. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_23
1040746 Mine Plagioclase in Minmatar high-security systems to help hone the Starkmanir’s astrogeological skills. Mine Plagioclase in Minmatar high-security systems to help hone the Starkmanir’s astrogeological skills. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_24
1040747 Complete level 3 or 4 missions for Minmatar combat agents to secure space for the Starkmanir clans relocating for the restoration. Complete level 3 or 4 missions for Minmatar combat agents to secure space for the Starkmanir clans relocating for the restoration. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_25
1040748 Complete missions for Minmatar courier agents to help build up a network capable of supporting restoration logistics. Complete missions for Minmatar courier agents to help build up a network capable of supporting restoration logistics. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_26
1040749 Destroy non-capsuleer hostiles in Minmatar low-security systems to allow the Republic Fleet to focus on capturing the Starkmanir’s systems. Destroy non-capsuleer hostiles in Minmatar low-security systems to allow the Republic Fleet to focus on capturing the Starkmanir’s systems. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_27
1040750 Manufacture the Talwar Fleet Issue in Minmatar bulwark stations to strengthen the Republic’s military strength. Manufacture the Talwar Fleet Issue in Minmatar bulwark stations to strengthen the Republic’s military strength. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_28
1040751 Mine Scordite in Gallente high-security systems to help hone the Starkmanir’s astrogeological skills. Mine Scordite in Gallente high-security systems to help hone the Starkmanir’s astrogeological skills. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_29
1040752 Successfully hack relic and data containers in Minmatar low-security systems to feed the restoration effort key strategic intel. Successfully hack relic and data containers in Minmatar low-security systems to feed the restoration effort key strategic intel. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_30
1040753 Destroy non-capsuleer hostiles in Minmatar high-security systems to allow the Republic Fleet to focus on capturing the Starkmanir’s systems. Destroy non-capsuleer hostiles in Minmatar high-security systems to allow the Republic Fleet to focus on capturing the Starkmanir’s systems. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_31
1040754 Capture or defend Factional Warfare complexes for the Minmatar Republic, pushing our forces closer to the goal of restoring Starkmanir worlds. Capture or defend Factional Warfare complexes for the Minmatar Republic, pushing our forces closer to the goal of restoring Starkmanir worlds. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_32
1040755 Within the Amarr-Minmatar Warzone, repair Minmatar militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when repaired. Within the Amarr-Minmatar Warzone, repair Minmatar militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when repaired. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_33
1040756 Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_34
1040757 Complete level 3 or 4 missions for Minmatar combat agents to secure space for the Starkmanir clans relocating for the restoration. Complete level 3 or 4 missions for Minmatar combat agents to secure space for the Starkmanir clans relocating for the restoration. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_35
1040758 Mine Gneiss in Gallente low-security systems to help hone the Starkmanir’s astrogeological skills. Mine Gneiss in Gallente low-security systems to help hone the Starkmanir’s astrogeological skills. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_36
1040759 Mine Scordite in Gallente high-security systems to help hone the Starkmanir’s astrogeological skills. Mine Scordite in Gallente high-security systems to help hone the Starkmanir’s astrogeological skills. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_37
1040760 Complete missions for Minmatar Factional Warfare agents to further military operations. Complete missions for Minmatar Factional Warfare agents to further military operations. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_38
1040761 Destroy non-capsuleer hostiles in Minmatar low-security systems to allow the Republic Fleet to focus on capturing the Starkmanir’s systems. Destroy non-capsuleer hostiles in Minmatar low-security systems to allow the Republic Fleet to focus on capturing the Starkmanir’s systems. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_39
1040762 Capture or defend large or battlefield Factional Warfare complexes for the Minmatar Republic, pushing our forces closer to the goal of restoring Starkmanir worlds. Capture or defend large or battlefield Factional Warfare complexes for the Minmatar Republic, pushing our forces closer to the goal of restoring Starkmanir worlds. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_40
1040763 Manufacture Valkyries in Minmatar bulwark stations to strengthen the Republic’s military strength. Manufacture Valkyries in Minmatar bulwark stations to strengthen the Republic’s military strength. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_41
1040764 Complete missions for Minmatar combat agents to secure space for the Starkmanir clans relocating for the restoration. Complete missions for Minmatar combat agents to secure space for the Starkmanir clans relocating for the restoration. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_42
1040765 Successfully hack relic and data containers in Minmatar high-security systems to feed the restoration effort key strategic intel. Successfully hack relic and data containers in Minmatar high-security systems to feed the restoration effort key strategic intel. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_43
1040766 Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_44
1040917 New gates are constructed between Renyn and Jufvitte, shortening the route between Intaki and Dodixie to 6 jumps where all the systems on this planned new path belong to the Federation.

A new low-waste variant of the Excavator drone is developed and made available in the Federation Navy Loyalty Point Stores.
New gates are constructed between <a href=showinfo:5//30004970>Renyn</a> and <a href=showinfo:5//30005308>Jufvitte</a>, shortening the route between Intaki and Dodixie to 6 jumps where all the systems on this planned new path belong to the Federation.

A new low-waste variant of the Excavator drone is developed and made available in the <a href=showinfo:2//1000120>Federation Navy</a> Loyalty Point Stores.
Campaigns/2026_Q2/CampaignData/Gallente/BriefingSuccessDescription
1040918 Only able to construct gates between Renyn and Ellmay, reducing the distance between Intaki and Dodixie to 9 jumps while still keeping the new route fully in the Federation territory.

ORE beats the Federation to developing the new low-waste variant of the Excavator drone, making it available via ORE Loyalty Point Stores.
Only able to construct gates between Renyn and <a href=showinfo:5//30005313>Ellmay</a>, reducing the distance between Intaki and Dodixie to 9 jumps while still keeping the new route fully in the Federation territory.

<a href=showinfo:30//500014>ORE</a> beats the Federation to developing the new low-waste variant of the Excavator drone, making it available via ORE Loyalty Point Stores.
Campaigns/2026_Q2/CampaignData/Gallente/BriefingFailureDescription
1040926 The Blessed Exchange The Blessed Exchange Campaigns/2026_Q2/CampaignData/Amarr/Title
1040927 Bring glory to the Amarrian economy and elevate the Emperor Family Academy station in Amarr to a true home of sanctified commerce. Make it a shining light of holy prosperity envied throughout the cluster. Bring glory to the Amarrian economy and elevate the <a href=showinfo:1932//60008494>Emperor Family Academy station in Amarr</a> to a true home of sanctified commerce. Make it a shining light of holy prosperity envied throughout the cluster. Campaigns/2026_Q2/CampaignData/Amarr/Subtitle
1040928 Our Holy Empress Catiz I has tasked us with bringing glory to the material lives of those who have dedicated their spirits to the Lord. It is our task to elevate the economic power of the Amarr by building a most Blessed Exchange.

Our Empire requires the security of gold. Jita, that pit of profane greed, has slipped through the Caldari’s clutches. As they falter, we shall rise. The Emperor Family Academy in Amarr has long been the center of trade within the Empire. We will construct a specialist Deaconry to oversee a new dawn of economic improvement.

All ye faithful must clear the way for this glorious work. Cast out the heretics, put our enemies to flame, explore every corner of creation, build a magnificent industry, and become our Empress' will manifest.
Our Holy Empress Catiz I has tasked us with bringing glory to the material lives of those who have dedicated their spirits to the Lord. It is our task to elevate the economic power of the Amarr by building a most Blessed Exchange.

Our Empire requires the security of gold. <a href=showinfo:5//30000142>Jita</a>, that pit of profane greed, has slipped through the Caldari’s clutches. As they falter, we shall rise. The <a href=showinfo:1932//60008494>Emperor Family Academy in Amarr</a> has long been the center of trade within the Empire. We will construct a specialist Deaconry to oversee a new dawn of economic improvement.

All ye faithful must clear the way for this glorious work. Cast out the heretics, put our enemies to flame, explore every corner of creation, build a magnificent industry, and become our Empress' will manifest.
Campaigns/2026_Q2/CampaignData/Amarr/BriefingGoalDescription
1040929 Establish the Deaconry of Economic Oversight around the Amarr VIII (Oris) - Emperor Family Academy station.

6 month 50% reduction in Taxes & Broker Fees inside Amarr VIII (Oris) - Emperor Family Academy station.
Establish the Deaconry of Economic Oversight around the <a href=showinfo:1932//60008494>Amarr VIII (Oris) - Emperor Family Academy</a> station.

6 month 50% reduction in Taxes & Broker Fees inside Amarr VIII (Oris) - Emperor Family Academy station.
Campaigns/2026_Q2/CampaignData/Amarr/BriefingSuccessDescription
1040930 Incomplete Deaconry of Economic Oversight around the Amarr VIII (Oris) - Emperor Family Academy station.

3 month 50% reduction in Taxes & Broker Fees inside Amarr VIII (Oris) - Emperor Family Academy station.
Incomplete Deaconry of Economic Oversight around the <a href=showinfo:1932//60008494>Amarr VIII (Oris) - Emperor Family Academy</a> station.

3 month 50% reduction in Taxes & Broker Fees inside Amarr VIII (Oris) - Emperor Family Academy station.
Campaigns/2026_Q2/CampaignData/Amarr/BriefingFailureDescription
1040931 Bask in the might of the faithful, and the manifest glory of our Lord’s intent. The Deaconry of Economic Oversight will ensure glory is brought to our Blessed Exchange, bringing prosperity to the chosen.

In her great wisdom, the Empress Catiz I has granted a reprieve on taxation to all who trade within the Amarr VIII (Oris) - Emperor Family Academy station.

Take to your ships and make the pilgrimage home to the system of Amarr. Partake in holy commerce and bask in the majesty of our Lord’s bounty.
Bask in the might of the faithful, and the manifest glory of our Lord’s intent. The Deaconry of Economic Oversight will ensure glory is brought to our Blessed Exchange, bringing prosperity to the chosen.

In her great wisdom, the Empress Catiz I has granted a reprieve on taxation to all who trade within the <a href=showinfo:1932//60008494>Amarr VIII (Oris) - Emperor Family Academy</a> station.

Take to your ships and make the pilgrimage home to the system of <a href=showinfo:5//30002187>Amarr</a>. Partake in holy commerce and bask in the majesty of our Lord’s bounty.
Campaigns/2026_Q2/CampaignData/Amarr/CompletionSuccessDescription
1040932 Winter falls, and our faith must weather its coming.

Our labors have not been enough to secure the prosperity our Empress deserves. In Amarr, the Deaconry lies incomplete, a testament to our shame.

To alleviate the pressure placed on our industries by this endeavor, our merciful Empress has authorized a short-term reduction in taxation within the Amarr VIII (Oris) - Emperor Family Academy.

These challenging times are a test placed before us by the Lord. From winter will come spring, and it is in the darkest nights that our light must shine the brightest. Smite our enemies, build back our industry, and hold true to the heavenly promise of Amarr.
Winter falls, and our faith must weather its coming.

Our labors have not been enough to secure the prosperity our Empress deserves. In <a href=showinfo:5//30002187>Amarr</a>, the Deaconry lies incomplete, a testament to our shame.

To alleviate the pressure placed on our industries by this endeavor, our merciful Empress has authorized a short-term reduction in taxation within the <a href=showinfo:1932//60008494>Amarr VIII (Oris) - Emperor Family Academy</a>.

These challenging times are a test placed before us by the Lord. From winter will come spring, and it is in the darkest nights that our light must shine the brightest. Smite our enemies, build back our industry, and hold true to the heavenly promise of Amarr.
Campaigns/2026_Q2/CampaignData/Amarr/CompletionFailureDescription
1040933 State Corridor Initiative State Corridor Initiative Campaigns/2026_Q2/CampaignData/Caldari/Title
1040934 Secure strategic control over the Syndicate region to both enable the construction of a direct stargate connection to the Caldari warzone and crush the treacherous Intaki Syndicate. Secure strategic control over the <a href=showinfo:3//10000041>Syndicate</a> region to both enable the construction of a direct stargate connection to the Caldari warzone and crush the treacherous <a href=showinfo:30//500009>Intaki Syndicate</a>. Campaigns/2026_Q2/CampaignData/Caldari/Subtitle
1040935 Nothing will stand in the way of the Caldari State when it goes to war. The Chief Executive Panel has mandated that all who are loyal to Caldari must aid in cutting a path through Syndicate so that resources can be delivered directly to the war zone.

Total control over the Syndicate region is the only way to guarantee a reliable path for State Forces. The claws of the criminal Intaki Syndicate are still buried in the region they once claimed. Their dishonor can only be met with discipline; the time has come to bring the last of the treacherous Syndicate to heel.

To all who hear this, it is your duty to do whatever is needed to complete this great endeavor. Harvest, build, explore, and destroy those who stand against us. You shall not accept failure, and neither shall the State.
Nothing will stand in the way of the <a href=showinfo:30//500001>Caldari State</a> when it goes to war. The Chief Executive Panel has mandated that all who are loyal to Caldari must aid in cutting a path through <a href=showinfo:3//10000041>Syndicate</a> so that resources can be delivered directly to the war zone.

Total control over the Syndicate region is the only way to guarantee a reliable path for State Forces. The claws of the criminal <a href=showinfo:30//500009>Intaki Syndicate</a> are still buried in the region they once claimed. Their dishonor can only be met with discipline; the time has come to bring the last of the treacherous Syndicate to heel.

To all who hear this, it is your duty to do whatever is needed to complete this great endeavor. Harvest, build, explore, and destroy those who stand against us. You shall not accept failure, and neither shall the State.
Campaigns/2026_Q2/CampaignData/Caldari/BriefingGoalDescription
1040936 New Stargates are constructed linking Ienakkamon to T-LIWS

The Intaki Syndicate is dissolved, and its member corporations are absorbed into the Caldari State.

Intaki Syndicate LP offers become available in the State Protectorate Loyalty Point Store.
New Stargates are constructed linking <a href=showinfo:5//30045313>Ienakkamon</a> to <a href=showinfo:5//30003299>T-LIWS</a>

The Intaki Syndicate is dissolved, and its member corporations are absorbed into the Caldari State.

Intaki Syndicate LP offers become available in the <a href=showinfo:2//1000180>State Protectorate</a> Loyalty Point Store.
Campaigns/2026_Q2/CampaignData/Caldari/BriefingSuccessDescription
1040937 New Stargates in Ienakkamon and T-LIWS remain incomplete.

The Intaki Syndicate seeks refuge, and its member corporations are absorbed into the Gallente Federation.

Intaki Syndicate LP offers become available in the Federal Defense Union Loyalty Point Store.
New Stargates in Ienakkamon and T-LIWS remain incomplete.

The Intaki Syndicate seeks refuge, and its member corporations are absorbed into the <a href=showinfo:30//500004>Gallente Federation</a>.

Intaki Syndicate LP offers become available in the <a href=showinfo:2//1000181>Federal Defense Union</a> Loyalty Point Store.
Campaigns/2026_Q2/CampaignData/Caldari/BriefingFailureDescription
1040938 The corridor has opened, and through it the strength of the Caldari flows.

Those loyal to the State have delivered a mastery over Syndicate and broken the organization that once rivaled us for control. Their institutions have sworn loyalty to the State and their criminal past is at an end.

This region remains a dangerous place, but face that danger knowing that you have brought honor to your megacorporations and your State.
The corridor has opened, and through it the strength of the Caldari flows.

Those loyal to the State have delivered a mastery over <a href=showinfo:3//10000041>Syndicate</a> and broken the organization that once rivaled us for control. Their institutions have sworn loyalty to the State and their criminal past is at an end.

This region remains a dangerous place, but face that danger knowing that you have brought honor to your megacorporations and your State.
Campaigns/2026_Q2/CampaignData/Caldari/CompletionSuccessDescription
1040939 This outcome is… unacceptable. Syndicate remains too wild for our corridor project to be completed.

The treacherous Intaki Syndicate has found refuge in the arms of the Federation. Now our greatest enemy has wormed their way into a region that is rightfully ours. Do not suffer this dishonor; wipe it clean with a hail of railgun fire.

The Federation's latest lapdogs will not stand against unbreakable Caldari resolve. Carry out your duty with honor; defeat only comes to those who surrender.
This outcome is… unacceptable. <a href=showinfo:3//10000041>Syndicate</a> remains too wild for our corridor project to be completed.

The treacherous <a href=showinfo:30//500009>Intaki Syndicate</a> has found refuge in the arms of the <a href=showinfo:30//500004>Federation</a>. Now our greatest enemy has wormed their way into a region that is rightfully ours. Do not suffer this dishonor; wipe it clean with a hail of railgun fire.

The Federation's latest lapdogs will not stand against unbreakable Caldari resolve. Carry out your duty with honor; defeat only comes to those who surrender.
Campaigns/2026_Q2/CampaignData/Caldari/CompletionFailureDescription
1040940 Starkmanir Restoration Starkmanir Restoration Campaigns/2026_Q2/CampaignData/Minmatar/Title
1040941 Restore the Starkmanir to their historic worlds and boost the Republic’s Industry in the process. Reclaim Arzad and Ezzara for the Republic, returning Arzad II to its true title, Starkman Prime. Restore the <a href=showinfo:2//1000412>Starkmanir</a> to their historic worlds and boost the Republic’s Industry in the process. Reclaim <a href=showinfo:5//30002960>Arzad</a> and <a href=showinfo:5//30002962>Ezzara</a> for the Republic, returning <a href=showinfo:2016//40187877>Arzad II</a> to its true title, Starkman Prime. Campaigns/2026_Q2/CampaignData/Minmatar/Subtitle
1040942 Before the Darkest Day, our ancestors took to the stars.

The Starkmanir Tribe was so dedicated to our future that they built a new home on a distant planet. The Amarr tried to take that future, and when the Starkmanir resisted, the Empire all but destroyed them.

For centuries, this crime has been allowed to stand, but no longer. The time has come to restore the Starkmanir and bring about a new age of prosperity for the Republic. If restored, their ancient knowledge could be the key to understanding the changing astral topography of New Eden.

Hackers, engineers, guardians, and soldiers, the tribes of Matar call on you. Together, we shall take back our lands, erase the lie that is Arzad II, and reinstate Starkman Prime. Let the new dawn of the Starkmanir light our way to glory.
Before the Darkest Day, our ancestors took to the stars.

The <a href=showinfo:2//1000412>Starkmanir Tribe</a> was so dedicated to our future that they built a new home on a distant planet. The <a href=showinfo:30//500003>Amarr</a> tried to take that future, and when the Starkmanir resisted, the Empire all but destroyed them.

For centuries, this crime has been allowed to stand, but no longer. The time has come to restore the Starkmanir and bring about a new age of prosperity for the <a href=showinfo:30//500002>Republic</a>. If restored, their ancient knowledge could be the key to understanding the changing astral topography of New Eden.

Hackers, engineers, guardians, and soldiers, the tribes of Matar call on you. Together, we shall take back our lands, erase the lie that is <a href=showinfo:2016//40187877>Arzad II</a>, and reinstate Starkman Prime. Let the new dawn of the Starkmanir light our way to glory.
Campaigns/2026_Q2/CampaignData/Minmatar/BriefingGoalDescription
1040943 Rename Arzad II to Starkman Prime. The sovereignty of the Arzad and Ezzara systems will change from Amarr to Minmatar.

A new Starkmanir Tribe station is constructed in Arzad.

The Starkmanir uncover new Phased Fields in Minmatar high-security space.
Rename Arzad II to Starkman Prime. The sovereignty of the <a href=showinfo:5//30002960>Arzad</a> and <a href=showinfo:5//30002962>Ezzara</a> systems will change from Amarr to Minmatar.

A new Starkmanir Tribe station is constructed in Arzad.

The Starkmanir uncover new <a href="localsvc:contentGroupID=87&method=AgencyOpenAndShow">Phased Fields</a> in Minmatar high-security space.
Campaigns/2026_Q2/CampaignData/Minmatar/BriefingSuccessDescription
1040944 The Amarr build a landmark to their control in Arzad. The Amarr build a landmark to their control in Arzad. Campaigns/2026_Q2/CampaignData/Minmatar/BriefingFailureDescription
1040945 I speak to you from the surface of Starkman Prime. This once lush world still bears the scars of the terrible crimes committed by its former occupiers.

Yet, from beneath that rubble, Starkmanir archaeologists are retrieving long-lost information about New Eden. Information on how not just how this planet has changed, but how the stars and the spacetime itself around New Eden have shifted over the centuries.

An age of discovery lies before us, built on ancient foundations. Be proud, children of Matar. No matter your tribe, this is our legacy, our new beginning.
I speak to you from the surface of Starkman Prime. This once lush world still bears the scars of the terrible crimes committed by its former occupiers.

Yet, from beneath that rubble, <a href=showinfo:2//1000412>Starkmanir</a> archaeologists are retrieving long-lost information about New Eden. Information on how not just how this planet has changed, but how the stars and the spacetime itself around New Eden have shifted over the centuries.

An age of discovery lies before us, built on ancient foundations. Be proud, children of Matar. No matter your tribe, this is our legacy, our new beginning.
Campaigns/2026_Q2/CampaignData/Minmatar/CompletionSuccessDescription
1040946 Our past and the truths it may hold remain shrouded in darkness. We mourn, Starkman Prime has been lost anew.

The Amarr have constructed a monument to our failures. They are foolish if they believe this mockery will cause the Tribes of Matar to lose heart. Look past the lie that is Arzad II. The legacy of the Starkmanir lives on in us all, and no Empire can ever conquer our spirits.
Our past and the truths it may hold remain shrouded in darkness. We mourn, Starkman Prime has been lost anew.

The <a href=showinfo:30//500003>Amarr</a> have constructed a monument to our failures. They are foolish if they believe this mockery will cause the Tribes of Matar to lose heart. Look past the lie that is <a href=showinfo:2016//40187877>Arzad II</a>. The legacy of the <a href=showinfo:2//1000412>Starkmanir</a> lives on in us all, and no Empire can ever conquer our spirits.
Campaigns/2026_Q2/CampaignData/Minmatar/CompletionFailureDescription
1040953 Agent Mission Tax Agent Mission Tax
1041146 You need to be enlisted with the Amarr Empire militia in order to contribute to this objective. You need to be enlisted with the Amarr Empire militia in order to contribute to this objective. Campaigns/GeneralAnnotations/EnlistmentRequiredTooltipAmarr
1041147 You need to be enlisted with the Caldari State militia in order to contribute to this objective. You need to be enlisted with the Caldari State militia in order to contribute to this objective. Campaigns/GeneralAnnotations/EnlistmentRequiredTooltipCaldari
1041148 You need to be enlisted with the Gallente Federation militia in order to contribute to this objective. You need to be enlisted with the Gallente Federation militia in order to contribute to this objective. Campaigns/GeneralAnnotations/EnlistmentRequiredTooltipGallente
1041149 You need to be enlisted with the Minmatar Republic militia in order to contribute to this objective. You need to be enlisted with the Minmatar Republic militia in order to contribute to this objective. Campaigns/GeneralAnnotations/EnlistmentRequiredTooltipMinmatar
1041168 Imperial Benediction - Unlimited Imperial Benediction - Unlimited Name of item 93466 (Ship SKIN Design Element)
1041169 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Imperial Benediction - Unlimited" (93466)
1041170 Divine Convergence - Unlimited Divine Convergence - Unlimited Name of item 93467 (Ship SKIN Design Element)
1041171 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Divine Convergence - Unlimited" (93467)
1041172 Empress Ivory Satin - Unlimited Empress Ivory Satin - Unlimited Name of item 93468 (Ship SKIN Design Element)
1041173 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Empress Ivory Satin - Unlimited" (93468)
1041174 Divine Bronze Metallic - Unlimited Divine Bronze Metallic - Unlimited Name of item 93469 (Ship SKIN Design Element)
1041175 A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Divine Bronze Metallic - Unlimited" (93469)
1041176 Honeyed Gold Satin - Unlimited Honeyed Gold Satin - Unlimited Name of item 93470 (Ship SKIN Design Element)
1041177 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Honeyed Gold Satin - Unlimited" (93470)
1041178 State Directive - Unlimited State Directive - Unlimited Name of item 93471 (Ship SKIN Design Element)
1041179 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "State Directive - Unlimited" (93471)
1041180 State Corridor - Unlimited State Corridor - Unlimited Name of item 93472 (Ship SKIN Design Element)
1041181 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "State Corridor - Unlimited" (93472)
1041182 Plum Loyalty Gloss - Unlimited Plum Loyalty Gloss - Unlimited Name of item 93473 (Ship SKIN Design Element)
1041183 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Plum Loyalty Gloss - Unlimited" (93473)
1041184 Megacorp White Satin - Unlimited Megacorp White Satin - Unlimited Name of item 93474 (Ship SKIN Design Element)
1041185 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Megacorp White Satin - Unlimited" (93474)
1041186 Breakout Midnight Matte - Unlimited Breakout Midnight Matte - Unlimited Name of item 93475 (Ship SKIN Design Element)
1041187 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Breakout Midnight Matte - Unlimited" (93475)
1041188 Federal Cohesion - Unlimited Federal Cohesion - Unlimited Name of item 93476 (Ship SKIN Design Element)
1041189 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Federal Cohesion - Unlimited" (93476)
1041190 Federation Supports - Unlimited Federation Supports - Unlimited Name of item 93477 (Ship SKIN Design Element)
1041191 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Federation Supports - Unlimited" (93477)
1041192 Lirautton Verdure Matte - Unlimited Lirautton Verdure Matte - Unlimited Name of item 93478 (Ship SKIN Design Element)
1041193 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Lirautton Verdure Matte - Unlimited" (93478)
1041194 Anodized Freedom Metallic - Unlimited Anodized Freedom Metallic - Unlimited Name of item 93479 (Ship SKIN Design Element)
1041195 A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Anodized Freedom Metallic - Unlimited" (93479)
1041196 Intaki Evergreen Satin - Unlimited Intaki Evergreen Satin - Unlimited Name of item 93480 (Ship SKIN Design Element)
1041197 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Intaki Evergreen Satin - Unlimited" (93480)
1041198 Republic Lineage - Unlimited Republic Lineage - Unlimited Name of item 93481 (Ship SKIN Design Element)
1041199 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Republic Lineage - Unlimited" (93481)
1041200 Republic Iconic - Unlimited Republic Iconic - Unlimited Name of item 93482 (Ship SKIN Design Element)
1041201 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Republic Iconic - Unlimited" (93482)
1041202 Starkman Ochre Satin - Unlimited Starkman Ochre Satin - Unlimited Name of item 93483 (Ship SKIN Design Element)
1041203 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Starkman Ochre Satin - Unlimited" (93483)
1041204 Darkest Clay Satin - Unlimited Darkest Clay Satin - Unlimited Name of item 93484 (Ship SKIN Design Element)
1041205 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Darkest Clay Satin - Unlimited" (93484)
1041206 Matar Moss Matte - Unlimited Matar Moss Matte - Unlimited Name of item 93485 (Ship SKIN Design Element)
1041207 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Matar Moss Matte - Unlimited" (93485)
1041208 Divine Convergence - Unlimited Divine Convergence - Unlimited
1041209 Divine Convergence - Limited Divine Convergence - Limited
1041210 Imperial Benediction - Limited Imperial Benediction - Limited
1041211 Imperial Benediction - Unlimited Imperial Benediction - Unlimited
1041212 Empress Ivory Satin - Limited Empress Ivory Satin - Limited
1041213 Honeyed Gold Satin - Limited Honeyed Gold Satin - Limited
1041214 Divine Bronze Metallic - Limited Divine Bronze Metallic - Limited
1041215 Empress Ivory Satin - Unlimited Empress Ivory Satin - Unlimited
1041216 Honeyed Gold Satin - Unlimited Honeyed Gold Satin - Unlimited
1041217 Divine Bronze Metallic - Unlimited Divine Bronze Metallic - Unlimited
1041218 State Directive - Limited State Directive - Limited
1041219 State Directive - Unlimited State Directive - Unlimited
1041220 State Corridor - Limited State Corridor - Limited
1041221 State Corridor - Unlimited State Corridor - Unlimited
1041222 Plum Loyalty Gloss - Limited Plum Loyalty Gloss - Limited
1041223 Plum Loyalty Gloss - Unlimited Plum Loyalty Gloss - Unlimited
1041224 Megacorp White Satin - Limited Megacorp White Satin - Limited
1041225 Megacorp White Satin - Unlimited Megacorp White Satin - Unlimited
1041226 Breakout Midnight Matte - Limited Breakout Midnight Matte - Limited
1041227 Breakout Midnight Matte - Unlimited Breakout Midnight Matte - Unlimited
1041228 Federal Cohesion - Limited Federal Cohesion - Limited
1041229 Federal Cohesion - Unlimited Federal Cohesion - Unlimited
1041230 Federation Supports - Limited Federation Supports - Limited
1041231 Federation Supports - Unlimited Federation Supports - Unlimited
1041232 Lirautton Verdure Matte - Limited Lirautton Verdure Matte - Limited
1041233 Lirautton Verdure Matte - Unlimited Lirautton Verdure Matte - Unlimited
1041234 Anodized Freedom Metallic - Limited Anodized Freedom Metallic - Limited
1041235 Anodized Freedom Metallic - Unlimited Anodized Freedom Metallic - Unlimited
1041236 Intaki Evergreen Satin - Limited Intaki Evergreen Satin - Limited
1041237 Intaki Evergreen Satin - Unlimited Intaki Evergreen Satin - Unlimited
1041238 Republic Lineage - Limited Republic Lineage - Limited
1041239 Republic Lineage - Unlimited Republic Lineage - Unlimited
1041240 Republic Iconic - Limited Republic Iconic - Limited
1041241 Republic Iconic - Unlimited Republic Iconic - Unlimited
1041242 Starkman Ochre Satin - Limited Starkman Ochre Satin - Limited
1041243 Starkman Ochre Satin - Unlimited Starkman Ochre Satin - Unlimited
1041244 Darkest Clay Satin - Limited Darkest Clay Satin - Limited
1041245 Darkest Clay Satin - Unlimited Darkest Clay Satin - Unlimited
1041246 Matar Moss Matte - Limited Matar Moss Matte - Limited
1041247 Matar Moss Matte - Unlimited Matar Moss Matte - Unlimited
1041248 State Directive - Limited State Directive - Limited
1041358 Republic Defender Rifter ( copy ) Republic Defender Rifter ( copy )
1041359 A frigate of the Minmatar Republic. ( copy ) A frigate of the Minmatar Republic. ( copy )
1041361 Republic Defender Rifter ( copy ) Republic Defender Rifter ( copy )
1041362 A frigate of the Minmatar Republic. ( copy ) A frigate of the Minmatar Republic. ( copy )
1041363 A frigate of the Minmatar Republic. ( copy ) A frigate of the Minmatar Republic. ( copy )
1041433 Locations Locations Campaigns/ContributionMethods/Parameters/Titles/CaptureDefendFWComplexLocations
1041434 Complex Types Complex Types Campaigns/ContributionMethods/Parameters/Titles/CaptureDefendFWComplexComplexTypes
1041435 Starter Space rules prevent this action Starter Space rules prevent this action UI/Corporations/AccessRestrictions/StarterSpaceAggressionBlocked
1041436 Faction Faction Campaigns/ContributionMethods/Parameters/Titles/CaptureDefendFWComplexFaction
1041437 Hostile Types Hostile Types Campaigns/ContributionMethods/Parameters/Titles/KillNPCTypes
1041438 Locations Locations Campaigns/ContributionMethods/Parameters/Titles/KillNPCLocations
1041439 Locations Locations Campaigns/ContributionMethods/Parameters/Titles/HackSomethingLocations
1041440 Types to hack Types to hack Campaigns/ContributionMethods/Parameters/Titles/HackSomethingContainerTypes
1041441 Agent Types Agent Types Campaigns/ContributionMethods/Parameters/Titles/CompleteAgentMissionAgentTypes
1041442 Agent Levels Agent Levels Campaigns/ContributionMethods/Parameters/Titles/CompleteAgentMissionAgentLevels
1041443 Berwelet Trisevent Berwelet Trisevent Name of NPC 3020239
1041444 Agent Divisions Agent Divisions Campaigns/ContributionMethods/Parameters/Titles/CompleteAgentMissionAgentDivisions
1041445 Agent Allegiance Agent Allegiance Campaigns/ContributionMethods/Parameters/Titles/CompleteAgentMissionAgentIdentity
1041446 Target Militia Target Militia Campaigns/ContributionMethods/Parameters/Titles/DamageShipTargetFaction
1041447 Contributor Militia Contributor Militia Campaigns/ContributionMethods/Parameters/Titles/DamageShipAttackerFaction
1041448 Target Ships Target Ships Campaigns/ContributionMethods/Parameters/Titles/DamageShipShipTypesOrGroups
1041449 Locations Locations Campaigns/ContributionMethods/Parameters/Titles/DamageShipLocations
1041450 Target Militia Target Militia Campaigns/ContributionMethods/Parameters/Titles/KillCapsuleerTargetFaction
1041451 Contributor Militia Contributor Militia Campaigns/ContributionMethods/Parameters/Titles/KillCapsuleerKillerFaction
1041452 Target Ships Target Ships Campaigns/ContributionMethods/Parameters/Titles/KillCapsuleerShipTypesOrGroups
1041453 Locations Locations Campaigns/ContributionMethods/Parameters/Titles/KillCapsuleerLocations
1041454 Target Militia Target Militia Campaigns/ContributionMethods/Parameters/Titles/RemoteRepairArmorOrShieldTargetFaction
1041455 Target Ships Target Ships Campaigns/ContributionMethods/Parameters/Titles/RemoteRepairArmorOrShieldShipTypesOrGroups
1041456 Locations Locations Campaigns/ContributionMethods/Parameters/Titles/RemoteRepairArmorOrShieldLocations
1041457 The solar systems, constellations, or regions in which complexes are to be captured or defended. The solar systems, constellations, or regions in which complexes are to be captured or defended. Campaigns/ContributionMethods/Parameters/Descriptions/CaptureDefendFWComplexLocations
1041459 The types of complexes to be captured or defended. The types of complexes to be captured or defended. Campaigns/ContributionMethods/Parameters/Descriptions/CaptureDefendFWComplexComplexTypes
1041460 The faction on who’s behalf the complexes must be captured or defended. The faction on who’s behalf the complexes must be captured or defended. Campaigns/ContributionMethods/Parameters/Descriptions/CaptureDefendFWComplexFaction
1041461 The types of hostiles to be eliminated. The types of hostiles to be eliminated. Campaigns/ContributionMethods/Parameters/Descriptions/KillNPCTypes
1041462 The solar systems, constellations, or regions in which the hostiles are to be destroyed. The solar systems, constellations, or regions in which the hostiles are to be destroyed. Campaigns/ContributionMethods/Parameters/Descriptions/KillNPCLocations
1041463 The solar systems, constellations, or regions in which the containers are to be hacked. The solar systems, constellations, or regions in which the containers are to be hacked. Campaigns/ContributionMethods/Parameters/Descriptions/HackSomethingLocations
1041464 The types of containers to be hacked. The types of containers to be hacked. Campaigns/ContributionMethods/Parameters/Descriptions/HackSomethingContainerTypes
1041465 The types of agents missions should be completed for. The types of agents missions should be completed for. Campaigns/ContributionMethods/Parameters/Descriptions/CompleteAgentMissionAgentTypes
1041466 The levels of the missions that should be completed. The levels of the missions that should be completed. Campaigns/ContributionMethods/Parameters/Descriptions/CompleteAgentMissionAgentLevels
1041467 The division of agent types to which the agent who offered the mission must belong. The division of agent types to which the agent who offered the mission must belong. Campaigns/ContributionMethods/Parameters/Descriptions/CompleteAgentMissionAgentDivisions
1041468 The corporations or factions the offering agent must belong to. The corporations or factions the offering agent must belong to. Campaigns/ContributionMethods/Parameters/Descriptions/CompleteAgentMissionAgentIdentity
1041469 The faction militia in which the pilot of the damaged ship should be enlisted. The faction militia in which the pilot of the damaged ship should be enlisted. Campaigns/ContributionMethods/Parameters/Descriptions/DamageShipTargetFaction
1041470 The faction militia in which you must be enlisted to successfully contribute to this objective. The faction militia in which you must be enlisted to successfully contribute to this objective. Campaigns/ContributionMethods/Parameters/Descriptions/DamageShipAttackerFaction
1041471 The types or groups of ships to be damaged. The types or groups of ships to be damaged. Campaigns/ContributionMethods/Parameters/Descriptions/DamageShipShipTypesOrGroups
1041472 The solar systems, constellations, or regions in which damage must be dealt. The solar systems, constellations, or regions in which damage must be dealt. Campaigns/ContributionMethods/Parameters/Descriptions/DamageShipLocations
1041473 The faction militia in which the pilot of the destroyed ship must be enlisted. The faction militia in which the pilot of the destroyed ship must be enlisted. Campaigns/ContributionMethods/Parameters/Descriptions/KillCapsuleerTargetFaction
1041474 The faction militia in which the pilot responsible for the top damage must be enlisted. The faction militia in which the pilot responsible for the top damage must be enlisted. Campaigns/ContributionMethods/Parameters/Descriptions/KillCapsuleerKillerFaction
1041475 The types or groups of ships which are to be destroyed. The types or groups of ships which are to be destroyed. Campaigns/ContributionMethods/Parameters/Descriptions/KillCapsuleerShipTypesOrGroups
1041476 The solar systems, constellations, or regions in which the ships must be destroyed. The solar systems, constellations, or regions in which the ships must be destroyed. Campaigns/ContributionMethods/Parameters/Descriptions/KillCapsuleerLocations
1041477 The faction militia in which the pilot of the repaired ship must be enlisted. The faction militia in which the pilot of the repaired ship must be enlisted. Campaigns/ContributionMethods/Parameters/Descriptions/RemoteRepairArmorOrShieldTargetFaction
1041478 The types or groups of ships which are to be repaired. The types or groups of ships which are to be repaired. Campaigns/ContributionMethods/Parameters/Descriptions/RemoteRepairArmorOrShieldShipTypesOrGroups
1041479 The solar systems, constellations, or regions in which the repairs must occur. The solar systems, constellations, or regions in which the repairs must occur. Campaigns/ContributionMethods/Parameters/Descriptions/RemoteRepairArmorOrShieldLocations
1041482 Emens Deroutte Emens Deroutte Name of NPC 3020240
1041483 Isiene Arelie Isiene Arelie Name of NPC 3020241
1041485 Emps Metyt Emps Metyt Name of NPC 3020242
1041487 Ilaere Achive Ilaere Achive Name of NPC 3020243
1041528 Talshardat Choku Talshardat Choku Name of NPC 3020245
1041529 Elutaba Gabk Elutaba Gabk Name of NPC 3020246
1041530 Mista Sirnad Mista Sirnad Name of NPC 3020247
1041534 Mashakus Timala Mashakus Timala Name of NPC 3020248
1041540 Outoras Sukina Outoras Sukina Name of NPC 3020249
1041543 Erkkeras Nigirada Erkkeras Nigirada Name of NPC 3020250
1041544 Natakko Kuomi Natakko Kuomi Name of NPC 3020251
1041545 Yanaguno Aaraken Yanaguno Aaraken Name of NPC 3020252
1041553 Akrenur Fronkendar Akrenur Fronkendar Name of NPC 3020253
1041554 Eilbavik Arngredad Eilbavik Arngredad Name of NPC 3020254
1041555 Frok Ollar Frok Ollar Name of NPC 3020255
1041556 Gonakis Dafemur Gonakis Dafemur Name of NPC 3020256
1041558 Jump through {amount} different Stargates Jump through {[numeric]amount, useGrouping} different Stargates Jump through {amount[numeric]amount, useGrouping} different Stargates UI/Achievements/Definitions/Achievements/Starbound_Desc
1041560 IRIS - Manifest IRIS - Manifest Name of NPC 3020257
1041573 Mine {amount} units of Moon Minerals Mine {[numeric]amount, useGrouping} units of Moon Ores Mine {amount[numeric]amount, useGrouping} units of Moon MineralOres UI/Achievements/Definitions/Achievements/Moonfall_Desc
1041580 Calm down miner Calm Down Miner Calm dDown mMiner UI/Achievements/Definitions/Achievements/Calm_Down_Miner_Name
1041581 Mine {amount} units of Minerals Mine {[numeric]amount, useGrouping} units of Ore Mine {amount[numeric]amount, useGrouping} units of MineralsOre UI/Achievements/Definitions/Achievements/Calm_Down_Miner_Desc
1041584 Placeholder description Jump through a Stargate into a different Solar System Placeholder descriptionJump through a Stargate into a different Solar System UI/Achievements/Definitions/ContributionMethods/Methods/JumpGate_Cumulative_Description
1041585 Placeholder progress description Gate Jumped Placeholder progress descriptionGate Jumped UI/Achievements/Definitions/ContributionMethods/Methods/JumpGate_Cumulative_ProgressDescription
1041587 Harvest {amount} units of Gas Harvest {[numeric]amount, useGrouping} units of Gas Harvest {amount[numeric]amount, useGrouping} units of Gas UI/Achievements/Definitions/Achievements/Huffandpuff_desc
1041594 Placeholder Industry achievements PlaceholderIndustry achievements UI/Achievements/Definitions/Categories/Industry_Description
1041596 Placeholder Career Goals PlaceholderCareer Goals UI/Achievements/Definitions/Categories/Goals_Description
1041691 -Safe from others. Responsible for yourself. -Safe from others. Responsible for yourself. UI/SecurityStatus/StarterSecTagline
1041693 -Punished, not prevented -Punished, not prevented UI/SecurityStatus/HighSecTagline
1041694 -Limited law enforcement, real risk. -Limited law enforcement, real risk. UI/SecurityStatus/LowSecTagline
1041695 -Claim it, defend it. -Claim it, defend it. UI/SecurityStatus/NullSecTagline
1041696 -Hidden threats, hidden treasures. -Hidden threats, hidden treasures. UI/SecurityStatus/WormholeTagline
1041697 - Prove fitness through adaptation. - Prove fitness through adaptation. UI/SecurityStatus/PochvenTagline
1041705 Theaters of Operation Theaters of Operation Campaigns/GeneralAnnotations/MapScreenTitle
1041706 Points of Interest Points of Interest Campaigns/GeneralAnnotations/MapScreenHeader
1041707 Bulwarks Bulwarks Campaigns/GeneralAnnotations/MapScreenSectionTitleBulwarks
1041708 Bulwark systems are high-security strategic support systems bordering the warzone. While not sites of direct conflict, they offer opportunities to support campaigns and advance your faction’s progress towards victory. Bulwark systems are <b>high-security</b> strategic support systems bordering the warzone. While not sites of direct conflict, they offer opportunities to support campaigns and advance your faction’s progress towards victory. Campaigns/GeneralAnnotations/MapScreenSectionParagraphBulwarks
1041709 The Warzone The Warzone Campaigns/GeneralAnnotations/MapScreenSectionTitleWarzone
1041710 Warzones are active zones of conflict in which capsuleer fights capsuleer and factions clash for control. Campaign activities and Factional Warfare shape the ongoing wars. Warzones are active zones of conflict in which capsuleer fights capsuleer and factions <b>clash for control</b>. Campaign activities and <a href="localsvc:contentGroupID=35&method=AgencyOpenAndShow">Factional Warfare</a> shape the ongoing wars. Campaigns/GeneralAnnotations/MapScreenSectionParagraphWarzone
1041711 Show {link} on map. Show {link} on map. UI/SecurityStatus/ShowOnMap
1041712 security rules security rules UI/SecurityStatus/LinkText
1041713 Dare to reach for a bolder tomorrow. Dare to reach for a bolder tomorrow. Campaigns/2026_Q2/CampaignData/Gallente/BriefingFinalWords
1041714 Dodixie Connection, Bulwarks, and the Warzone. Dodixie Connection, Bulwarks, and the Warzone. Campaigns/2026_Q2/CampaignData/Gallente/MapScreenSubheader
1041715 Dodixie Connection Dodixie Connection Campaigns/2026_Q2/CampaignData/Gallente/MapScreenSection1Title
1041716 Renyn, Jufvitte, and Ellmay all lie between the Federal Defense Union’s HQ in Intaki and the market system of Dodixie. Which of these systems becomes linked will determine how greatly that route is improved. <a href=showinfo:5//30004970>Renyn</a>, <a href=showinfo:5//30005308>Jufvitte</a>, and <a href=showinfo:5//30005313>Ellmay</a> all lie between the <a href=showinfo:2//1000181>Federal Defense Union’s</a> HQ in <a href=showinfo:5//30003788>Intaki</a> and the market system of <a href=showinfo:5//30002659>Dodixie</a>. Which of these systems becomes linked will determine how greatly that route is improved. Campaigns/2026_Q2/CampaignData/Gallente/MapScreenSection1Paragraph
1041718 Safety Locked Safety Locked UI/Crimewatch/SafetyLevel/SafetyButtonLocked
1041720 Safety is <color={color}>Locked</color> Safety is <b><color={color}>Locked</color></b> UI/Crimewatch/SafetyLevel/SafetyButtonLockedHint
1041729 Let all witness the rewards that faith has brought us. Let all witness the rewards that faith has brought us. Campaigns/2026_Q2/CampaignData/Amarr/BriefingFinalWords
1041730 Amarr, Bulwarks, and the Warzone. Amarr, Bulwarks, and the Warzone. Campaigns/2026_Q2/CampaignData/Amarr/MapScreenSubheader
1041731 Amarr Amarr Campaigns/2026_Q2/CampaignData/Amarr/MapScreenSection1Title
1041732 The capital system of the Amarr Empire. It is the birthplace of their faith and the heart of the Empire’s economy. It is here that the benefits of this campaign’s success will be felt most. The capital system of the Amarr Empire. It is the birthplace of their faith and the heart of the Empire’s economy. It is here that the benefits of this campaign’s success will be felt most. Campaigns/2026_Q2/CampaignData/Amarr/MapScreenSection1Paragraph
1041733 Honor, duty, loyalty, and retribution. Honor, duty, loyalty, and retribution. Campaigns/2026_Q2/CampaignData/Caldari/BriefingFinalWords
1041734 The State Corridor, Bulwarks, and the Warzone. The State Corridor, Bulwarks, and the Warzone. Campaigns/2026_Q2/CampaignData/Caldari/MapScreenSubheader
1041735 The State Corridor The State Corridor Campaigns/2026_Q2/CampaignData/Caldari/MapScreenSection1Title
1041736 Ienakkamon is a system in the Caldari-Gallente Warzone and T-LIWS is a system in the Caldari-controlled null-security region of Syndicate. It is these two systems that will be linked by the new stargate corridor. <a href=showinfo:5//30045313>Ienakkamon</a> is a system in the Caldari-Gallente Warzone and <a href=showinfo:5//30003299>T-LIWS</a> is a system in the Caldari-controlled null-security region of <a href=showinfo:3//10000041>Syndicate</a>. It is these two systems that will be linked by the new stargate corridor. Campaigns/2026_Q2/CampaignData/Caldari/MapScreenSection1Paragraph
1041737 We are Matari, and this is our right. We are Matari, and this is our right. Campaigns/2026_Q2/CampaignData/Minmatar/BriefingFinalWords
1041738 Historical Starkmanir Systems, Bulwarks, and the Warzone. Historical Starkmanir Systems, Bulwarks, and the Warzone. Campaigns/2026_Q2/CampaignData/Minmatar/MapScreenSubheader
1041741 Historical Starkmanir Systems Historical Starkmanir Systems Campaigns/2026_Q2/CampaignData/Minmatar/MapScreenSection1Title
1041742 The systems of Arzad and Ezzara were first settled by the Starkmanir in ancient times, but were conquered by the Amarr. If this campaign is successful, they will be restored to their rightful people. The systems of <a href=showinfo:5//30002960>Arzad</a> and <a href=showinfo:5//30002962>Ezzara</a> were first settled by the <a href=showinfo:2//1000412>Starkmanir</a> in ancient times, but were conquered by the <a href=showinfo:30//500003>Amarr</a>. If this campaign is successful, they will be restored to their rightful people. Campaigns/2026_Q2/CampaignData/Minmatar/MapScreenSection1Paragraph
1041750 Safety is enforced in <color={color}>1.0</color> Starter Space and cannot be disabled.

{link}
Safety is enforced in <color={color}>1.0</color> Starter Space and cannot be disabled.

{link}
UI/SecurityStatus/StarterSecSafetyMessage
1041757 Campaign Objective Reward Campaign Objective Reward
1041778 Imperial War Reserves Supply Package Imperial War Reserves Supply Package Name of item 93609 (Miscellaneous)
1041779 A supply package that was procured and manufactured by the Imperial War Reserves corporation. Intended to deliver crucial military supplies to the Amarr Empire on the frontlines.

The Minmatar Republic will reward capsuleers who intercept these supply packages and bring them to Tribal Liberation Force stations in their loyalty point store.
A supply package that was procured and manufactured by the Imperial War Reserves corporation. Intended to deliver crucial military supplies to the Amarr Empire on the frontlines.

The Minmatar Republic will reward capsuleers who intercept these supply packages and bring them to Tribal Liberation Force stations in their loyalty point store.
Description of item "Imperial War Reserves Supply Package" (93609)
1041780 State Military Stockpile Supply Package State Military Stockpile Supply Package Name of item 93610 (Miscellaneous)
1041781 A supply package that was procured and manufactured by the State Military Stockpile corporation. Intended to deliver crucial military supplies to the Caldari State on the frontlines.

The Gallente Federation will reward capsuleers who intercept these supply packages and bring them to Federal Defense Union stations in their loyalty point store.
A supply package that was procured and manufactured by the State Military Stockpile corporation. Intended to deliver crucial military supplies to the Caldari State on the frontlines.

The Gallente Federation will reward capsuleers who intercept these supply packages and bring them to Federal Defense Union stations in their loyalty point store.
Description of item "State Military Stockpile Supply Package" (93610)
1041782 Federal Strategic Materiel Supply Package Federal Strategic Materiel Supply Package Name of item 93611 (Miscellaneous)
1041783 A supply package that was procured and manufactured by the Federal Strategic Materiel corporation. Intended to deliver crucial military supplies to the Gallente Federation on the frontlines.

The Caldari State will reward capsuleers who intercept these supply packages and bring them to State Protectorate stations in their loyalty point store.
A supply package that was procured and manufactured by the Federal Strategic Materiel corporation. Intended to deliver crucial military supplies to the Gallente Federation on the frontlines.

The Caldari State will reward capsuleers who intercept these supply packages and bring them to State Protectorate stations in their loyalty point store.
Description of item "Federal Strategic Materiel Supply Package" (93611)
1041784 Republic Fleet Ordnance Supply Package Republic Fleet Ordnance Supply Package Name of item 93612 (Miscellaneous)
1041785 A supply package that was procured and manufactured by the Republic Fleet Ordnance corporation. Intended to deliver crucial military supplies to the Minmatar Republic on the frontlines.

The Amarr Empire will reward capsuleers who intercept these supply packages and bring them to 24th Imperial Crusade stations in their loyalty point store.
A supply package that was procured and manufactured by the Republic Fleet Ordnance corporation. Intended to deliver crucial military supplies to the Minmatar Republic on the frontlines.

The Amarr Empire will reward capsuleers who intercept these supply packages and bring them to 24th Imperial Crusade stations in their loyalty point store.
Description of item "Republic Fleet Ordnance Supply Package" (93612)
1041805 bonus to Energy Nosferatu and Energy Neutralizer falloff range bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> falloff range Trait for item "Armageddon Navy Issue" (32305)
1041842 Campaign Briefing Campaign Briefing UI/Campaigns/BriefingHeader
1041843 Participate now Participate now UI/Campaigns/ParticipateNow
1041844 Participate in this job and earn rewards. You may resign at any time. Participate in this job and earn rewards. You may resign at any time. UI/Campaigns/ParticipateNowHint
1041845 You are unable to participate in this job now. You are unable to participate in this job now. UI/Campaigns/ParticipateNowHintError
1041849 Resign Resign UI/Campaigns/ResignFromJob
1041850 Resign this job to remove it from your active jobs.

You will not be able to contribute to this job in the future unless you are able to accept it again.
Resign this job to remove it from your active jobs.

You will not be able to contribute to this job in the future unless you are able to accept it again.
UI/Campaigns/ResignFromJobHint
1041853 Many sacrificed themselves that day, but in the end, the battle was won.

The Minmatar rebellion would go on, but it is but a thorn in the side of our vast and glorious empire.
Many sacrificed themselves that day, but in the end, the battle was won.

The Minmatar rebellion would go on, but it is but a thorn in the side of our vast and glorious empire.
Part of conversation "AIR Epic Arc - Amarr - Event - Complete"
1041854 From those humble origins, we built the mighty Caldari State. Though we lost our home that day, we vowed to one day return and take back all that was ours. From those humble origins, we built the mighty Caldari State. Though we lost our home that day, we vowed to one day return and take back all that was ours. Part of conversation "AIR Epic Arc - Caldari - Event - Complete"
1041855 We may come from different worlds, but we are one Gallente, and we will bring freedo We may come from different worlds, but we are one Gallente, and we will bring freedo Part of conversation "AIR Epic Arc - Gallente - Event - Complete"
1041856 That day changed everything. There would be other battles fought, but after the liberation of Matar, our rebellion could not be stopped.

Yet still today, not all our people are free, and our war of liberation wages on.
That day changed everything. There would be other battles fought, but after the liberation of Matar, our rebellion could not be stopped.

Yet still today, not all our people are free, and our war of liberation wages on.
Part of conversation "AIR Epic Arc - Minmatar - Event - Complete"
1041861 Stargate (CONCORD System) Stargate (CONCORD System) Name of item 93638 (Stargate)
1041862 Stargate (CONCORD Region) Stargate (CONCORD Region) Name of item 93639 (Stargate)
1041863 Supplies: Golgothan Fields Supplies: Golgothan Fields
1041864 Everything you'll need for the simulation. Everything you'll need for the simulation.
1041865 Supplies: Battle of Pator Supplies: Battle of Pator
1041866 Everything you'll need for the simulation. Everything you'll need for the simulation.
1041867 Supplies: Liberation of Intaki Supplies: Liberation of Intaki
1041868 Everything you'll need for the simulation. Everything you'll need for the simulation.
1041869 Supplies: Caldari Prime Breakout Supplies: Caldari Prime Breakout
1041870 Everything you'll need for the simulation. Everything you'll need for the simulation.
1041871 Modules recommended for the completion of the Golgothan Fields simulation experience. Modules recommended for the completion of the Golgothan Fields simulation experience. Description of item "Supplies: Golgothan Fields" (93640)
1041872 Supplies: Golgothan Fields Supplies: Golgothan Fields Name of item 93640 (Special Edition Commodities)
1041873 Modules recommended for the completion of the Caldari Prime Breakout simulation experience. Modules recommended for the completion of the Caldari Prime Breakout simulation experience. Description of item "Supplies: Caldari Prime Breakout" (93641)
1041874 Supplies: Caldari Prime Breakout Supplies: Caldari Prime Breakout Name of item 93641 (Special Edition Commodities)
1041875 A module and drones that are recommended for the completion of the Intaki Liberation simulation experience. A module and drones that are recommended for the completion of the Intaki Liberation simulation experience. Description of item "Supplies: Intaki Liberation" (93642)
1041876 Supplies: Intaki Liberation Supplies: Intaki Liberation Name of item 93642 (Special Edition Commodities)
1041877 Modules recommended for the completion of the Battle of Pator simulation experience. Modules recommended for the completion of the Battle of Pator simulation experience. Description of item "Supplies: Battle of Pator" (93643)
1041878 Supplies: Battle of Pator Supplies: Battle of Pator Name of item 93643 (Special Edition Commodities)
1041884 The fleet is diverting to you. We’re back on the advance across all fronts! The fleet is diverting to you. We’re back on the advance across all fronts! Part of conversation "AIR Epic Arc - Minmatar - Event - Target Painted"
1041889 All transports entering warp. Incredible work. All transports entering warp. Incredible work. Part of conversation "AIR Epic Arc - Caldari - Dialog - Civilians Escaped - All"
1041890 The full force of the Gallente fleet is on us!

Protect the megacorp transports, destroy the invaders. Surrender is not an option.
The full force of the Gallente fleet is on us!

Protect the megacorp transports, destroy the invaders. Surrender is not an option.
Part of conversation "AIR Epic Arc - Caldari - Event - Protect Civilains"
1041891 Use the time I have bought you well. Protect each other, destroy every Federation lakey, carve a path to our future. Use the time I have bought you well. Protect each other, destroy every Federation lakey, carve a path to our future. Part of conversation "AIR Epic Arc - Caldari - Event - Destroy Hostiles"
1041892 Glorious, practically good as new.

And within this flame, the Lord found faith renewed.

So sayeth Gheinok the First 1:3.

Follow me, Captain, we’re heading into the belly of this rebellious beast.
Glorious, practically good as new.

And within this flame, the Lord found faith renewed.

So sayeth Gheinok the First 1:3.

Follow me, Captain, we’re heading into the belly of this rebellious beast.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Dreadnought Repaired - Full"
1041893 Time to bring righteous flame to these unbelievers!

Destroy all hostiles that come our way, let us show them the might of the Lord!
Time to bring righteous flame to these unbelievers!

Destroy all hostiles that come our way, let us show them the might of the Lord!
Part of conversation "AIR Epic Arc - Amarr - Event - Destroy Hostiles"
1041894 Swift justice delivered! Excellent work, Captain

We’ve cleared out this wing, searching for our next target.
Swift justice delivered! Excellent work, Captain

We’ve cleared out this wing, searching for our next target.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Hostiles Destroyed - Fast"
1041895 Track Track UI/Achievements/Window/Card/TrackButtonLabel
1041896 Untrack Untrack UI/Achievements/Window/Card/UntrackButtonLabel
1041897 Track this achievement Track this achievement UI/Achievements/Window/Card/TrackButtonHint
1041898 Untrack this achievement Untrack this achievement UI/Achievements/Window/Card/UntrackButtonHint
1041899 I must prepare the final assault.

I need you to head in first, neutralize their vessels to weaken their shields.
I must prepare the final assault.

I need you to head in first, neutralize their vessels to weaken their shields.
Part of conversation "AIR Epic Arc - Amarr - Event - Neutralize Flagship"
1041900 This is the free people of Intaki, ready to fight alongside the Federation!

The Caldari are filling their haulers with our priceless cultural artifacts. We are pinned down by their ground troops and are helpless to stop them.

Please, stop those Megacorporation Haulers before they escape!
This is the free people of Intaki, ready to fight alongside the Federation!

The Caldari are filling their haulers with our priceless cultural artifacts. We are pinned down by their ground troops and are helpless to stop them.

Please, stop those Megacorporation Haulers before they escape!
Part of conversation "AIR Epic Arc - Gallente - Event - Destroy Haulers"
1041901 Our Erebus-class titan vessel is en route.

Sensor dampen those cannons to protect its approach.
Our Erebus-class titan vessel is en route.

Sensor dampen those cannons to protect its approach.
Part of conversation "AIR Epic Arc - Gallente - Event - Defend Titan"
1041902 Global Contribution {percentage}% Global Contribution {percentage}% UI/Campaigns/GlobalContributionHint
1041904 Personal Contribution {percentage}% Personal Contribution {percentage}% UI/Campaigns/PersonalContributionHint
1041905 Field Research Environmental Impact Field Research Environmental Impact UI/Inflight/EwarHints/FactionWarfareDungeonChaos
1041911 Acceleration Gate Acceleration Gate Name of item 93650 (Warp Gate)
1041912 Acceleration gate technology reaches far back to the expansion era of the empires that survived the great EVE gate collapse. While their individual setup might differ in terms of ship size they can transport and whether they require a certain passkey or code to be used, all share the same fundamental function of hurling space vessels to a destination beacon within solar system boundaries. ( copy ) Acceleration gate technology reaches far back to the expansion era of the empires that survived the great EVE gate collapse. While their individual setup might differ in terms of ship size they can transport and whether they require a certain passkey or code to be used, all share the same fundamental function of hurling space vessels to a destination beacon within solar system boundaries. ( copy ) Description of item "Acceleration Gate" (93650)
1041932 Armageddon Navy Issue Penumbral Shadows SKIN Armageddon Navy Issue Penumbral Shadows SKIN Name of item 93655 (Permanent SKIN)
1041933 Prophecy Navy Issue Penumbral Shadows SKIN Prophecy Navy Issue Penumbral Shadows SKIN Name of item 93656 (Permanent SKIN)
1041934 Augoror Navy Issue Penumbral Shadows SKIN Augoror Navy Issue Penumbral Shadows SKIN Name of item 93657 (Permanent SKIN)
1041935 Coercer Navy Issue Penumbral Shadows SKIN Coercer Navy Issue Penumbral Shadows SKIN Name of item 93658 (Permanent SKIN)
1041936 Magnate Navy Issue Penumbral Shadows SKIN Magnate Navy Issue Penumbral Shadows SKIN Name of item 93659 (Permanent SKIN)
1041937 Crucifier Navy Issue Penumbral Shadows SKIN Crucifier Navy Issue Penumbral Shadows SKIN Name of item 93660 (Permanent SKIN)
1041938 Imperial Navy Slicer Penumbral Shadows SKIN Imperial Navy Slicer Penumbral Shadows SKIN Name of item 93661 (Permanent SKIN)
1041939 Scorpion Navy Issue Penumbral Shadows SKIN Scorpion Navy Issue Penumbral Shadows SKIN Name of item 93662 (Permanent SKIN)
1041940 Drake Navy Issue Penumbral Shadows SKIN Drake Navy Issue Penumbral Shadows SKIN Name of item 93663 (Permanent SKIN)
1041941 Ferox Navy Issue Penumbral Shadows SKIN Ferox Navy Issue Penumbral Shadows SKIN Name of item 93664 (Permanent SKIN)
1041942 Cormorant Navy Issue Penumbral Shadows SKIN Cormorant Navy Issue Penumbral Shadows SKIN Name of item 93665 (Permanent SKIN)
1041943 Griffin Navy Issue Penumbral Shadows SKIN Griffin Navy Issue Penumbral Shadows SKIN Name of item 93666 (Permanent SKIN)
1041944 Heron Navy Issue Penumbral Shadows SKIN Heron Navy Issue Penumbral Shadows SKIN Name of item 93667 (Permanent SKIN)
1041945 Caldari Navy Hookbill Penumbral Shadows SKIN Caldari Navy Hookbill Penumbral Shadows SKIN Name of item 93668 (Permanent SKIN)
1041946 Osprey Navy Issue Penumbral Shadows SKIN Osprey Navy Issue Penumbral Shadows SKIN Name of item 93669 (Permanent SKIN)
1041968 Penumbral Shadows Penumbral Shadows Name for skin material 3209
1041969 Penumbral Shadows Penumbral Shadows Name for skin material 3210
1041971 Dominix Navy Issue Penumbral Shadows SKIN Dominix Navy Issue Penumbral Shadows SKIN Name of item 93691 (Permanent SKIN)
1041972 Myrmidon Navy Issue Penumbral Shadows SKIN Myrmidon Navy Issue Penumbral Shadows SKIN Name of item 93692 (Permanent SKIN)
1041973 Exequror Navy Issue Penumbral Shadows SKIN Exequror Navy Issue Penumbral Shadows SKIN Name of item 93693 (Permanent SKIN)
1041974 Catalyst Navy Issue Penumbral Shadows SKIN Catalyst Navy Issue Penumbral Shadows SKIN Name of item 93694 (Permanent SKIN)
1041975 Maulus Navy Issue Penumbral Shadows SKIN Maulus Navy Issue Penumbral Shadows SKIN Name of item 93695 (Permanent SKIN)
1041976 Imicus Navy Issue Penumbral Shadows SKIN Imicus Navy Issue Penumbral Shadows SKIN Name of item 93696 (Permanent SKIN)
1041977 Federation Navy Comet Penumbral Shadows SKIN Federation Navy Comet Penumbral Shadows SKIN Name of item 93697 (Permanent SKIN)
1041979 Typhoon Fleet Issue Penumbral Shadows SKIN Typhoon Fleet Issue Penumbral Shadows SKIN Name of item 93698 (Permanent SKIN)
1041980 Cyclone Fleet Issue Penumbral Shadows SKIN Cyclone Fleet Issue Penumbral Shadows SKIN Name of item 93699 (Permanent SKIN)
1041981 Scythe Fleet Issue Penumbral Shadows SKIN Scythe Fleet Issue Penumbral Shadows SKIN Name of item 93700 (Permanent SKIN)
1041982 Thrasher Fleet Issue Penumbral Shadows SKIN Thrasher Fleet Issue Penumbral Shadows SKIN Name of item 93701 (Permanent SKIN)
1041983 Vigil Fleet Issue Penumbral Shadows SKIN Vigil Fleet Issue Penumbral Shadows SKIN Name of item 93702 (Permanent SKIN)
1041984 Probe Fleet Issue Penumbral Shadows SKIN Probe Fleet Issue Penumbral Shadows SKIN Name of item 93703 (Permanent SKIN)
1041985 Republic Fleet Firetail Penumbral Shadows SKIN Republic Fleet Firetail Penumbral Shadows SKIN Name of item 93704 (Permanent SKIN)
1041990 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1041991 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Magnate Penumbral Shadows SKIN" (93705)
1041992 Magnate Penumbral Shadows SKIN Magnate Penumbral Shadows SKIN Name of item 93705 (Permanent SKIN)
1041993 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1041995 Augoror Penumbral Shadows SKIN Augoror Penumbral Shadows SKIN Name of item 93706 (Permanent SKIN)
1041996 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1041997 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Prophecy Penumbral Shadows SKIN" (93707)
1041998 Prophecy Penumbral Shadows SKIN Prophecy Penumbral Shadows SKIN Name of item 93707 (Permanent SKIN)
1041999 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1042000 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Armageddon Penumbral Shadows SKIN" (93708)
1042001 Armageddon Penumbral Shadows SKIN Armageddon Penumbral Shadows SKIN Name of item 93708 (Permanent SKIN)
1042002 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1042004 Crucifier Penumbral Shadows SKIN Crucifier Penumbral Shadows SKIN Name of item 93709 (Permanent SKIN)
1042013 Scorpion Penumbral Shadows SKIN Scorpion Penumbral Shadows SKIN Name of item 93710 (Permanent SKIN)
1042014 Drake Penumbral Shadows SKIN Drake Penumbral Shadows SKIN Name of item 93711 (Permanent SKIN)
1042015 Ferox Penumbral Shadows SKIN Ferox Penumbral Shadows SKIN Name of item 93712 (Permanent SKIN)
1042016 Griffin Penumbral Shadows SKIN Griffin Penumbral Shadows SKIN Name of item 93713 (Permanent SKIN)
1042017 Heron Penumbral Shadows SKIN Heron Penumbral Shadows SKIN Name of item 93714 (Permanent SKIN)
1042018 Dominix Penumbral Shadows SKIN Dominix Penumbral Shadows SKIN Name of item 93715 (Permanent SKIN)
1042019 Myrmidon Penumbral Shadows SKIN Myrmidon Penumbral Shadows SKIN Name of item 93716 (Permanent SKIN)
1042020 Exequror Penumbral Shadows SKIN Exequror Penumbral Shadows SKIN Name of item 93717 (Permanent SKIN)
1042021 Maulus Penumbral Shadows SKIN Maulus Penumbral Shadows SKIN Name of item 93718 (Permanent SKIN)
1042022 Imicus Penumbral Shadows SKIN Imicus Penumbral Shadows SKIN Name of item 93719 (Permanent SKIN)
1042023 Typhoon Penumbral Shadows SKIN Typhoon Penumbral Shadows SKIN Name of item 93720 (Permanent SKIN)
1042024 Cyclone Penumbral Shadows SKIN Cyclone Penumbral Shadows SKIN Name of item 93721 (Permanent SKIN)
1042025 Scythe Penumbral Shadows SKIN Scythe Penumbral Shadows SKIN Name of item 93722 (Permanent SKIN)
1042026 Vigil Penumbral Shadows SKIN Vigil Penumbral Shadows SKIN Name of item 93723 (Permanent SKIN)
1042027 Probe Penumbral Shadows SKIN Probe Penumbral Shadows SKIN Name of item 93724 (Permanent SKIN)
1042032 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Scythe Fleet Issue Penumbral Shadows SKIN" (93700)
1042033 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Thrasher Fleet Issue Penumbral Shadows SKIN" (93701)
1042037 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Scorpion Penumbral Shadows SKIN" (93710)
1042038 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Drake Penumbral Shadows SKIN" (93711)
1042041 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Heron Penumbral Shadows SKIN" (93714)
1042042 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Dominix Penumbral Shadows SKIN" (93715)
1042043 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Myrmidon Penumbral Shadows SKIN" (93716)
1042046 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Imicus Penumbral Shadows SKIN" (93719)
1042047 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Typhoon Penumbral Shadows SKIN" (93720)
1042048 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Cyclone Penumbral Shadows SKIN" (93721)
1042051 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Probe Penumbral Shadows SKIN" (93724)
1042054 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Augoror Navy Issue Penumbral Shadows SKIN" (93657)
1042055 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Coercer Navy Issue Penumbral Shadows SKIN" (93658)
1042062 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Cormorant Navy Issue Penumbral Shadows SKIN" (93665)
1042066 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Osprey Navy Issue Penumbral Shadows SKIN" (93669)
1042069 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Exequror Navy Issue Penumbral Shadows SKIN" (93693)
1042070 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Catalyst Navy Issue Penumbral Shadows SKIN" (93694)
1042090 Visit Solar Systems Visit Solar Systems UI/Achievements/Definitions/ContributionMethods/Methods/SolarSystemVisit_Set_Name
1042091 Enter Solar Systems Enter Solar Systems UI/Achievements/Definitions/ContributionMethods/Methods/SolarSystemVisit_Set_Desc
1042092 Solar System Visited Solar System Visited UI/Achievements/Definitions/ContributionMethods/Methods/SolarSystemVisit_Set_Progress_Desc
1042093 Kill Capsuleer in Factional Warfare Kill Capsuleer in Factional Warfare UI/Achievements/Definitions/ContributionMethods/Methods/KillPVPFW_Cumulative_Name
1042094 Kill another capsuleer in Factional Warfare Kill another capsuleer in Factional Warfare UI/Achievements/Definitions/ContributionMethods/Methods/KillPVPFW_Cumulative_Desc
1042095 Capsuleer killed in Factional Warfare Capsuleer killed in Factional Warfare UI/Achievements/Definitions/ContributionMethods/Methods/KillPVPFW_Cumulative_Progress_Desc
1042097 Lose Ships Lose Ships UI/Achievements/Definitions/ContributionMethods/Methods/ShipLost_Cumulative_Name
1042098 Lose a ship while in battle Lose a ship while in battle UI/Achievements/Definitions/ContributionMethods/Methods/ShipLost_Cumulative_Desc
1042099 Ship lost Ship lost UI/Achievements/Definitions/ContributionMethods/Methods/ShipLost_Cumulative_Progress_Desc
1042106 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
1042109 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1042120 Complete Industry Jobs Complete Industry Jobs UI/Achievements/Definitions/ContributionMethods/Methods/IndustryJobCompleted_Cumulative_Name
1042121 Complete an Industry Job Complete an Industry Job UI/Achievements/Definitions/ContributionMethods/Methods/IndustryJobCompleted_Cumulative_Desc
1042122 Industry Job Completed Industry Job Completed UI/Achievements/Definitions/ContributionMethods/Methods/IndustryJobCompleted_Cumulative_Progress_Desc
1042125 Set Destination to Starter Hub Set Destination to Starter Hub UI/Map/Filters/Security/SetDestinationToStarterHub
1042127 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
1042130 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1042133 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1042136 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
1042140 {progress}/{target} {progress}/{target} UI/Achievements/Window/Card/ProgressSimple
1042141 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
1042144 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1042147 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1042150 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
1042154 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
1042157 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1042160 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1042163 This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
1042170 Complete Missions Complete Missions UI/Achievements/Definitions/ContributionMethods/Methods/MissionCompleted_Cumulative_Name
1042171 Complete Agent Missions Complete Agent Missions UI/Achievements/Definitions/ContributionMethods/Methods/MissionCompleted_Cumulative_Desc
1042172 Mission Completed Mission Completed UI/Achievements/Definitions/ContributionMethods/Methods/MissionCompleted_Cumulative_Progression_Desc
1042173 Complete Missions Complete Missions UI/Achievements/Definitions/ContributionMethods/Methods/MissionCompleted_Set_Name
1042174 Complete Specific Agent Missions Complete Specific Agent Missions UI/Achievements/Definitions/ContributionMethods/Methods/MissionCompleted_Set_Desc
1042175 Mission Completed Mission Completed UI/Achievements/Definitions/ContributionMethods/Methods/MissionCompleted_Set_Progression_Desc
1042178 Epic Arc Completion Epic Arc Completion UI/Achievements/Definitions/ContributionMethods/Methods/EpicArcCompleted_Cumulative_Name
1042179 Complete an Epic Arc Complete an Epic Arc UI/Achievements/Definitions/ContributionMethods/Methods/EpicArcCompleted_Cumulative_Desc
1042180 Epic Arc Completed Epic Arc Completed UI/Achievements/Definitions/ContributionMethods/Methods/EpicArcCompleted_Cumulative_Progress_Desc
1042181 Epic Arc Completion Epic Arc Completion UI/Achievements/Definitions/ContributionMethods/Methods/EpicArcCompleted_Set_Name
1042182 Complete specific Epic Arcs Complete specific Epic Arcs UI/Achievements/Definitions/ContributionMethods/Methods/EpicArcCompleted_Set_Desc
1042183 Epic Arc completed Epic Arc completed UI/Achievements/Definitions/ContributionMethods/Methods/EpicArcCompleted_Set_Progress_Desc
1042184 Combat Sites Completed Combat Sites Completed UI/Achievements/Definitions/ContributionMethods/Methods/CombatSiteCompleted_Cumulative_Name
1042185 Complete a Combat Site Complete a Combat Site UI/Achievements/Definitions/ContributionMethods/Methods/CombatSiteCompleted_Cumulative_Desc
1042186 Combat Site Completed Combat Site Completed UI/Achievements/Definitions/ContributionMethods/Methods/CombatSiteCompleted_Cumulative_Progress_Desc
1042187 Complete Relic Sites Complete Relic Sites UI/Achievements/Definitions/ContributionMethods/Methods/RelicSiteCompleted_Cumulative_Name
1042188 Complete Relic Sites Complete Relic Sites UI/Achievements/Definitions/ContributionMethods/Methods/RelicSiteCompleted_Cumulative_Desc
1042189 Relic Site Completed Relic Site Completed UI/Achievements/Definitions/ContributionMethods/Methods/RelicSiteCompleted_Cumulative_Progress_Desc
1042190 Scan Signatures Scan Signatures UI/Achievements/Definitions/ContributionMethods/Methods/SignatureScanned_Cumulative_Name
1042191 Use probes to scan signatures in space Use probes to scan signatures in space UI/Achievements/Definitions/ContributionMethods/Methods/SignatureScanned_Cumulative_Desc
1042192 Signature Scanned Signature Scanned UI/Achievements/Definitions/ContributionMethods/Methods/SignatureScanned_Cumulative_Progress_Desc
1042193 Complete Abyssal Run(s) Complete Abyssal Run(s) UI/Achievements/Definitions/ContributionMethods/Methods/AbyssalSiteCompleted_Cumulative_Name
1042194 Complete Abyssal runs Complete Abyssal runs UI/Achievements/Definitions/ContributionMethods/Methods/AbyssalSiteCompleted_Cumulative_Desc
1042195 Abyssal site completed Abyssal site completed UI/Achievements/Definitions/ContributionMethods/Methods/AbyssalSiteCompleted_Cumulative_Progress_Desc
1042196 Spend ISK in the Regional Market Spend ISK in the Regional Market UI/Achievements/Definitions/ContributionMethods/Methods/IskSpentOnMarket_Cumulative_Name
1042197 Spend ISK in the Regional Marketplace Spend ISK in the Regional Marketplace UI/Achievements/Definitions/ContributionMethods/Methods/IskSpentOnMarket_Cumulative_Desc
1042198 ISK Spent in Marketplace ISK Spent in Marketplace UI/Achievements/Definitions/ContributionMethods/Methods/IskSpentOnMarket_Cumulative_Progress_Desc
1042199 Earn ISK on the Regional Marketplace Earn ISK on the Regional Marketplace UI/Achievements/Definitions/ContributionMethods/Methods/IskEarnedOnMarket_Cumulative_Name
1042200 Earn ISK on the Regional Marketplace by selling goods Earn ISK on the Regional Marketplace by selling goods UI/Achievements/Definitions/ContributionMethods/Methods/IskEarnedOnMarket_Cumulative_Desc
1042201 ISK Earned on the Regional Marketplace ISK Earned on the Regional Marketplace UI/Achievements/Definitions/ContributionMethods/Methods/IskEarnedOnMarket_Cumulative_Progress_Desc
1042203 Submit Project Discovery Sample(s) Submit Project Discovery Sample(s) UI/Achievements/Definitions/ContributionMethods/Methods/ProjectDiscoverySubmitted_Cumulative_Name
1042204 Submit sample(s) for Project Discovery Submit sample(s) for Project Discovery UI/Achievements/Definitions/ContributionMethods/Methods/ProjectDiscoverySubmitted_Cumulative_Desc
1042205 Project Discovery sample submitted Project Discovery sample submitted UI/Achievements/Definitions/ContributionMethods/Methods/ProjectDiscoverySubmitted_Cumulative_Progress_Desc
1042212 Salvage Wrecks Salvage Wrecks UI/Achievements/Definitions/ContributionMethods/Methods/WreckSalvaged_Cumulative_Name
1042213 Use your salvager on wrecks Use your salvager on wrecks UI/Achievements/Definitions/ContributionMethods/Methods/WreckSalvaged_Cumulative_Desc
1042214 Wreck Salvaged Wreck Salvaged UI/Achievements/Definitions/ContributionMethods/Methods/WreckSalvaged_Cumulative_Progress_Desc
1042215 Reprocess Ores Reprocess Ores UI/Achievements/Definitions/ContributionMethods/Methods/OreReprocessed_Cumulative_Name
1042216 Reprocess Ore to progress Reprocess Ore to progress UI/Achievements/Definitions/ContributionMethods/Methods/OreReprocessed_Cumulative_Desc
1042217 Ore Reprocessed Ore Reprocessed UI/Achievements/Definitions/ContributionMethods/Methods/OreReprocessed_Cumulative_Progress_Desc
1042218 Participate in Duel(s) Participate in Duel(s) UI/Achievements/Definitions/ContributionMethods/Methods/ParticipateInDuel_Cumulative_Name
1042219 Have a Duel with other Capsuleers Have a Duel with other Capsuleers UI/Achievements/Definitions/ContributionMethods/Methods/ParticipateInDuel_Cumulative_Desc
1042220 Capsuleer Dueled Capsuleer Dueled UI/Achievements/Definitions/ContributionMethods/Methods/ParticipateInDuel_Cumulative_Progress_Desc
1042221 Enter Site Enter Site UI/Achievements/Definitions/ContributionMethods/Methods/DungeonEntered_Cumulative_Name
1042222 Enter a Combat or Relic site Enter a Combat or Relic site UI/Achievements/Definitions/ContributionMethods/Methods/DungeonEntered_Cumulative_Desc
1042223 Site Entered Site Entered UI/Achievements/Definitions/ContributionMethods/Methods/DungeonEntered_Cumulative_Progress_Desc
1042224 Enter Specific Site(s) Enter Specific Site(s) UI/Achievements/Definitions/ContributionMethods/Methods/DungeonEntered_Set_Name
1042225 Enter Specified Site(s) Enter Specified Site(s) UI/Achievements/Definitions/ContributionMethods/Methods/DungeonEntered_Set_Desc
1042226 Site Entered Site Entered UI/Achievements/Definitions/ContributionMethods/Methods/DungeonEntered_Cumulative_Progress_Desc
1042231 Disable Defences Disable Defences UI/Objectives/Titles/disableDefences
1042232 Hack the Planetary Defence as quickly as possible. Hack the Planetary Defence as quickly as possible. UI/Objectives/Descriptions/airEpicArcMinmatarHack
1042233 Destroy Fighters Destroy Fighters UI/Objectives/Titles/destroyFighters
1042234 Destroy the Fighters to defang the Supercarrier. Destroy the Fighters to defang the Supercarrier. UI/Objectives/Descriptions/airEpicArcMinmatarDestroyFighters
1042235 Destroy Supercarrier Destroy Supercarrier UI/Objectives/Titles/destroySupercarrier
1042236 Use your Target Painter to help your fleet destroy the Supercarrier. Use your Target Painter to help your fleet destroy the Supercarrier. UI/Objectives/Descriptions/airEpicArcMinmatarDestroySupercarrier
1042237 Amarian reinforcements are en route. Amarian reinforcements are en route. UI/Objectives/Descriptions/airEpicArcMinmatarWait
1042252 Planetary Defences Planetary Defences UI/Objectives/Titles/planetaryDefences
1042278 A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Anodized Freedom Metallic - Limited" (92971)
1042279 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "State Corridor - Limited" (93003)
1042308 Threat Elimination Threat Elimination UI/Achievements/Definitions/Achievements/Threat_elimination_Name
1042309 Destroy {[numeric]amount, useGrouping} Non-Capsuleers in High-Sec Destroy {[numeric]amount, useGrouping} Non-Capsuleers in High-Sec UI/Achievements/Definitions/Achievements/Threat_elimination_Desc
1042310 “Peace is a fragile thing, and today we held the line.” - DED Star Marshal Kjersidur Elladall “Peace is a fragile thing, and today we held the line.” - DED Star Marshal Kjersidur Elladall UI/Achievements/Definitions/Achievements/Threat_elimination_Flavor
1042357 Captain Marshal Sirdan xer Qosh Captain Marshal Sirdan xer Qosh Campaigns/2026_Q2/CampaignData/Amarr/PresentingCharacterName
1042358 Imperial Margrave, Rebel Provinces
Imperial Navy
Imperial Margrave, Rebel Provinces
Imperial Navy
Campaigns/2026_Q2/CampaignData/Amarr/PresentingCharacterSubtitle
1042371 Executive General Heika Torigo Executive General Heika Torigo Campaigns/2026_Q2/CampaignData/Caldari/PresentingCharacterName
1042372 Guards Executive Operations Division
Kimotoro Tivaktikun Sejikiineten Eskeitan
Caldari Navy
Guards Executive Operations Division
Kimotoro Tivaktikun Sejikiineten Eskeitan
Caldari Navy
Campaigns/2026_Q2/CampaignData/Caldari/PresentingCharacterSubtitle
1042379 Vice Admiral Foriana Revelli Vice Admiral Foriana Revelli Campaigns/2026_Q2/CampaignData/Gallente/PresentingCharacterName
1042380 Naval Intelligence and Special Operations Group 47
Federation Navy
Naval Intelligence and Special Operations Group 47
Federation Navy
Campaigns/2026_Q2/CampaignData/Gallente/PresentingCharacterSubtitle
1042381 Hetman General Kanth Filmir Hetman General Kanth Filmir Campaigns/2026_Q2/CampaignData/Minmatar/PresentingCharacterName
1042382 Supreme Commander, Metropolis Region
Republic Fleet
Supreme Commander, Metropolis Region
Republic Fleet
Campaigns/2026_Q2/CampaignData/Minmatar/PresentingCharacterSubtitle
1042407 Catching Rats Catching Rats UI/Achievements/Definitions/Achievements/catching_rats_name
1042408 Deal the most damage to {[numeric]amount, useGrouping} Non-capsuleers destroyed in Low-Sec Deal the most damage to {[numeric]amount, useGrouping} Non-capsuleers destroyed in Low-Sec UI/Achievements/Definitions/Achievements/catching_rats_desc
1042422 Safety Red Safety Red UI/Achievements/Definitions/Achievements/safety_red_name
1042423 Destroy {[numeric]amount, useGrouping} Capsuleers in High-Sec Destroy {[numeric]amount, useGrouping} Capsuleers in High-Sec UI/Achievements/Definitions/Achievements/safety_red_desc
1042425 Deadliest Game Deadliest Game UI/Achievements/Definitions/Achievements/deadliest_game_name
1042426 Destroy {[numeric]amount, useGrouping} Capsuleers in Low-Sec Destroy {[numeric]amount, useGrouping} Capsuleers in Low-Sec UI/Achievements/Definitions/Achievements/deadliest_game_desc
1042427 “On the frontier, danger rarely announces itself, but it's always waiting to be found.” - Jirai “Fatal” Laitanen “On the frontier, danger rarely announces itself, but it's always waiting to be found.” - Jirai “Fatal” Laitanen UI/Achievements/Definitions/Achievements/deadliest_game_flavor
1042428 Faction Supremacy Faction Supremacy UI/Achievements/Definitions/Achievements/faction_supremacy_name
1042429 Destroy {[numeric]amount, useGrouping} Capsuleers in Factional Warfare Destroy {[numeric]amount, useGrouping} Capsuleers in Factional Warfare UI/Achievements/Definitions/Achievements/faction_supremacy_desc
1042430 “Territories are argued over in diplomatic chambers, but they are won on the battlefield” - Ancient military proverb “Territories are argued over in diplomatic chambers, but they are won on the battlefield” - Ancient military proverb UI/Achievements/Definitions/Achievements/faction_supremacy_flavor
1042445 Complex Warfare Complex Warfare UI/Achievements/Definitions/Achievements/complex_warfare_name
1042446 Capture {[numeric]amount, useGrouping} Factional Warfare Complexes Capture {[numeric]amount, useGrouping} Factional Warfare Complexes UI/Achievements/Definitions/Achievements/complex_warfare_desc
1042448 High Noon High Noon UI/Achievements/Definitions/Achievements/high_noon_name
1042449 Participate in {[numeric]amount} {[numeric]amount -> "Duel", "Duels"} with another Capsuleer Participate in {[numeric]amount} {[numeric]amount -> "Duel", "Duels"} with another Capsuleer UI/Achievements/Definitions/Achievements/high_noon_desc
1042453 Marginal Victory Marginal Victory UI/Achievements/Definitions/Achievements/marginal_victory_name
1042454 Earn {[numeric]amount, useGrouping} ISK from sales in the Regional Marketplace Earn {[numeric]amount, useGrouping} ISK from sales in the Regional Marketplace UI/Achievements/Definitions/Achievements/marginal_victory_desc
1042455 “Trade is the backbone of New Eden. You move numbers so corporations can move fleets.” - Alexander Ducasse “Trade is the backbone of New Eden. You move numbers so corporations can move fleets.” - Alexander Ducasse UI/Achievements/Definitions/Achievements/marginal_victory_flavor
1042458 Deep Pockets Deep Pockets UI/Achievements/Definitions/Achievements/deep_pockets_name
1042459 Spend {[numeric]amount, useGrouping} ISK in the Regional Marketplace Spend {[numeric]amount, useGrouping} ISK in the Regional Marketplace UI/Achievements/Definitions/Achievements/deep_pockets_desc
1042480 Caldari Navy Large Remote Shield Booster Caldari Navy Large Remote Shield Booster Name of item 93838 (Remote Shield Booster)
1042481 Transfers shield power over to the target ship, aiding in its defense. Transfers shield power over to the target ship, aiding in its defense. Description of item "Caldari Navy Large Remote Shield Booster" (93838)
1042482 Republic Fleet Large Remote Shield Booster Republic Fleet Large Remote Shield Booster Name of item 93839 (Remote Shield Booster)
1042483 Transfers shield power over to the target ship, aiding in its defense. Transfers shield power over to the target ship, aiding in its defense. Description of item "Republic Fleet Large Remote Shield Booster" (93839)
1042484 Imperial Navy Large Remote Armor Repairer Imperial Navy Large Remote Armor Repairer Name of item 93840 (Remote Armor Repairer)
1042485 This module uses nano-assemblers to repair damage done to the armor of the Target ship. This module uses nano-assemblers to repair damage done to the armor of the Target ship. Description of item "Imperial Navy Large Remote Armor Repairer" (93840)
1042486 Federation Navy Large Remote Armor Repairer Federation Navy Large Remote Armor Repairer Name of item 93841 (Remote Armor Repairer)
1042487 This module uses nano-assemblers to repair damage done to the armor of the Target ship. This module uses nano-assemblers to repair damage done to the armor of the Target ship. Description of item "Federation Navy Large Remote Armor Repairer" (93841)
1042498 Standard Agent Standard Agent UI/Agents/MissionTypes/StandardAgent
1042505 HoloDungeon_Planet_CaldariPrime_01a HoloDungeon_Planet_CaldariPrime_01a Name of item 93847 (Non-Interactable Object)
1042506 HoloDungeon_Planet_Intaki_01a HoloDungeon_Planet_Intaki_01a Name of item 93848 (Scalable Non-Interactable Object)
1042507 HoloDungeon_Planet_Matar_01a HoloDungeon_Planet_Matar_01a Name of item 93849 (Scalable Non-Interactable Object)
1042508 Claim Rewards Claim Rewards UI/Achievements/Window/Rewards/ClaimRewards
1042556 Firewall Down Firewall Down UI/Achievements/Definitions/Achievements/firewall_down_name
1042557 Complete {amount} Relic or Data Sites Complete {amount} Relic or Data Sites UI/Achievements/Definitions/Achievements/firewall_down_desc
1042558 “Hacking isn’t a crime, it's a survival trait.” - Korako “The Rabbit” Kosakami “Hacking isn’t a crime, it's a survival trait.” - Korako “The Rabbit” Kosakami UI/Achievements/Definitions/Achievements/firewall_down_flavor
1042559 Signature Sweeper Signature Sweeper UI/Achievements/Definitions/Achievements/signature_sweeper_name
1042560 Complete {amount} Combat Sites
Time Limited Event Sites Are Not Eligible
Complete {amount} Combat Sites
Time Limited Event Sites Are Not Eligible
UI/Achievements/Definitions/Achievements/signature_sweeper_desc
1042562 Signature Resolved Signature Resolved UI/Achievements/Definitions/Achievements/signature_resolved_name
1042563 Scan down {amount} Cosmic Signatures Scan down {amount} Cosmic Signatures UI/Achievements/Definitions/Achievements/signature_resolved_desc
1042564 “The faintest blip can pave the way to the greatest of discoveries.” - Sister Hana Casmira “The faintest blip can pave the way to the greatest of discoveries.” - Sister Hana Casmira UI/Achievements/Definitions/Achievements/signature_resolved_flavor
1042566 Other Other UI/Achievements/Definitions/Achievements/other_category_name
1042567 This is the category for the uncategorized This is the category for the uncategorized UI/Achievements/Definitions/Achievements/other_category_desc
1042568 Imperial Navy Large Remote Armor Repairer Imperial Navy Large Remote Armor Repairer
1042569 Republic Fleet Large Remote Shield Booster Republic Fleet Large Remote Shield Booster
1042570 Caldari Navy Large Remote Shield Booster Caldari Navy Large Remote Shield Booster
1042571 Federation Navy Large Remote Armor Repairer Federation Navy Large Remote Armor Repairer
1042572 Assembly Line Assembly Line UI/Achievements/Definitions/Achievements/assembly_line_name
1042573 Manufacture {amount} Cruisers Manufacture {amount} Cruisers UI/Achievements/Definitions/Achievements/assembly_line_desc
1042575 Master Manufacturer Master Manufacturer UI/Achievements/Definitions/Achievements/master_manufacturer_name
1042576 Manufacture {amount} Battlecruisers Manufacture {amount} Battlecruisers UI/Achievements/Definitions/Achievements/master_manufacturer_desc
1042578 Architect of War Architect of War UI/Achievements/Definitions/Achievements/architect_of_war_name
1042579 Manufacture {amount} Battleships Manufacture {amount} Battleships UI/Achievements/Definitions/Achievements/architect_of_war_desc
1042581 Titan of Industry Titan of Industry UI/Achievements/Definitions/Achievements/titan_of_industry_name
1042582 Manufacture {amount} Titan Manufacture {amount} Titan UI/Achievements/Definitions/Achievements/titan_of_industry_desc
1042586 FW Complex - Contested FRF ELT-10 - Occupier Spawner (DO NOT TRANSLATE) FW Complex - Contested FRF ELT-10 - Occupier Spawner (DO NOT TRANSLATE) Name of item 93082 (Cloud)
1042709 Nuras' Revelation Nuras' Revelation Name of item 93883 (Irregular Dreadnought)
1042710 Battered in battle against the Jovians, this Revelation-class Imperial dreadnought has rushed back to fight for the Holy Empire. Battered in battle against the Jovians, this Revelation-class Imperial dreadnought has rushed back to fight for the Holy Empire. Description of item "Nuras' Revelation" (93883)
1042711 Rebellion Tempest Rebellion Tempest Name of item 93884 (Irregular Battleship)
1042712 A frontline combatant in the war for Minmatar liberation, this Tempest-class battleship will not quit until Matar is free of Imperial control. A frontline combatant in the war for Minmatar liberation, this Tempest-class battleship will not quit until Matar is free of Imperial control. Description of item "Rebellion Tempest" (93884)
1042713 Rebellion Typhoon Rebellion Typhoon Name of item 93885 (Irregular Battleship)
1042714 A frontline combatant in the war for Minmatar liberation, this Typhoon-class battleship will not quit until Matar is free of Imperial control. A frontline combatant in the war for Minmatar liberation, this Typhoon-class battleship will not quit until Matar is free of Imperial control. Description of item "Rebellion Typhoon" (93885)
1042716 Adaz - Imperial Emperor Family Bureau environment Adaz - Imperial Emperor Family Bureau environment Name for dungeon 14134
1042717 Campaign objective contribution reward Campaign objective contribution reward
1042719 Stellar Exploration Stellar Exploration UI/Achievements/Definitions/Achievements/stellar_exploration_name
1042720 Enter {[numeric]amount, useGrouping} different solar systems Enter {[numeric]amount, useGrouping} different solar systems UI/Achievements/Definitions/Achievements/stellar_exploration_desc
1042723 Federation Erebus Federation Erebus Name of item 93888 (Irregular Titan)
1042724 Fighting for freedom, justice, and the Gallentean way, the Erebus-class titan is on a mission to give the Intaki their planet back. Fighting for freedom, justice, and the Gallentean way, the Erebus-class titan is on a mission to give the Intaki their planet back. Description of item "Federation Erebus" (93888)
1042775 Blessed Pilgrim Blessed Pilgrim UI/Achievements/Definitions/Achievements/amarr_exploration_name
1042776 Visit Specified Systems Around Amarr Space Visit Specified Systems Around Amarr Space UI/Achievements/Definitions/Achievements/amarr_exploration_desc
1042778 Federal Cartographer Federal Cartographer UI/Achievements/Definitions/Achievements/gallente_exploration_name
1042779 Visit Specified Systems Around Gallente Space Visit Specified Systems Around Gallente Space UI/Achievements/Definitions/Achievements/gallente_exploration_desc
1042781 State Surveyor State Surveyor UI/Achievements/Definitions/Achievements/caldari_exploration_name
1042782 Visit Specified Systems Around Caldari Space Visit Specified Systems Around Caldari Space UI/Achievements/Definitions/Achievements/caldari_exploration_desc
1042784 Campaigns Campaigns UI/Achievements/Definitions/Categories/Campaigns_Name
1042785 Placeholder Placeholder UI/Achievements/Definitions/Categories/Campaigns_Description
1042786 Tribal Trailblazer Tribal Trailblazer UI/Achievements/Definitions/Achievements/minmatar_exploration_name
1042787 Visit Specified Systems Around Minmatar Space Visit Specified Systems Around Minmatar Space UI/Achievements/Definitions/Achievements/minmatar_exploration_desc
1042789 Personal Progress Personal Progress UI/Campaigns/PersonalProgressSetting
1042790 Amarr Amarr UI/Achievements/Definitions/Categories/CampaignAmarr_Name
1042791 Placeholder Placeholder UI/Achievements/Definitions/Categories/CampaignAmarr_Description
1042792 Caldari Caldari UI/Achievements/Definitions/Categories/CampaignCaldari_Name
1042793 Placeholder Placeholder UI/Achievements/Definitions/Categories/CampaignCaldari_Description
1042794 Gallente Gallente UI/Achievements/Definitions/Categories/CampaignGallente_Name
1042795 Placeholder Placeholder UI/Achievements/Definitions/Categories/CampaignGallente_Description
1042796 Minmatar Minmatar UI/Achievements/Definitions/Categories/CampaignMinmatar_Name
1042797 Placeholder Placeholder UI/Achievements/Definitions/Categories/CampaignMinmatar_Descriptio
1042798 Personal Progress (Highest first) Personal Progress (Highest first) UI/Campaigns/PersonalProgressReversedSetting
1042799 Global Progress Global Progress UI/Campaigns/GlobalProgressSetting
1042800 Global Progress (Highest first) Global Progress (Highest first) UI/Campaigns/GlobalProgressReversedSetting
1042801 Completion will advance {campaignName} Completion will advance {campaignName} UI/Campaigns/StandingRewardText
1042802 Enter the Abyss Enter the Abyss UI/Achievements/Definitions/Achievements/enter_the_abyss_name
1042803 Complete {amount} Abyssal runs Complete {amount} Abyssal runs UI/Achievements/Definitions/Achievements/enter_the_abyss_desc
1042804 “Prove direction, or face extirpation. All else is pravda.” - Kresnik Svarog “Prove direction, or face extirpation. All else is pravda.” - Kresnik Svarog UI/Achievements/Definitions/Achievements/enter_the_abyss_flavor
1042805 Personal Progress Personal Progress UI/Campaigns/PersonalProgress
1042806 Global Progress Global Progress UI/Campaigns/GlobalProgress
1042807 Rewards Breakdown Rewards Breakdown UI/Campaigns/RewardsBreakdown
1042808 Requirements Requirements UI/Campaigns/Requirements
1042809 Interstellar Kredits (ISK) Interstellar Kredits (ISK) UI/Campaigns/IskHeader
1042810 Loyalty Points Loyalty Points UI/Campaigns/LpHeader
1042811 Standings Standings UI/Campaigns/StandingsHeader
1042812 Positive boost Positive boost UI/Campaigns/StandingBoost
1042813 All All UI/Campaigns/AllObjectives
1042814 Active Active UI/Campaigns/ActiveObjectives
1042815 Completed Completed UI/Campaigns/CompletedObjectives
1042816 Upcoming Upcoming UI/Campaigns/UpcomingObjectives
1042817 No Objectives Found No Objectives Found UI/Campaigns/NoObjectivesFound
1042818 Material Recovery Material Recovery UI/Achievements/Definitions/Achievements/material_recovery_name
1042819 Reprocess {[numeric]amount, useGrouping} Units of Ore. Reprocess {[numeric]amount, useGrouping} Units of Ore. UI/Achievements/Definitions/Achievements/material_recovery_desc
1042821 Vatna - Republic Parliament Bureau environment Vatna - Republic Parliament Bureau environment Name for dungeon 14139
1042822 Reduce, Reuse, Recycle Reduce, Reuse, Recycle UI/Achievements/Definitions/Achievements/reduce_reuse_recycle_name
1042823 Salvage {[numeric]amount, useGrouping} wrecks Salvage {[numeric]amount, useGrouping} wrecks UI/Achievements/Definitions/Achievements/reduce_reuse_recycle_desc
1042825 Peer Reviewed Peer Reviewed UI/Achievements/Definitions/Achievements/peer_reviewed_name
1042826 Process {amount} samples for Project Discovery Process {amount} samples for Project Discovery UI/Achievements/Definitions/Achievements/peer_reviewed_desc
1042827 “Breakthroughs come from those who embrace curiosity.” - motto of the Project Discovery internship program. “Breakthroughs come from those who embrace curiosity.” - motto of the Project Discovery internship program. UI/Achievements/Definitions/Achievements/peer_reviewed_flavor
1042911 Flagship Naglfar Flagship Naglfar Name of item 93899 (Irregular Dreadnought)
1042912 This Naglfar-class dreadnought is acting as a flagship for leaders of the Minmatar rebellion. With it, they plan on spreading their heresy across the Empire. This Naglfar-class dreadnought is acting as a flagship for leaders of the Minmatar rebellion. With it, they plan on spreading their heresy across the Empire. Description of item "Flagship Naglfar" (93899)
1042913 Executive Defense Cannon Executive Defense Cannon Name of item 93900 (Destructible Sentry Gun)
1042914 A high-end megacorporation-controlled planetary defense railgun. A high-end megacorporation-controlled planetary defense railgun. Description of item "Executive Defense Cannon" (93900)
1042916 Show Jump on map Show Jump on map UI/Map/StarMap/ShowJumpOnMap
1042919 Factional Warfare HQ System Factional Warfare HQ System UI/FactionWarfare/FactionalWarfareHQSystem
1042927 Tiberis - President Bureau environment Tiberis - President Bureau environment Name for dungeon 14141
1042948 Caldari Navy Missile Guidance Enhancer Caldari Navy Missile Guidance Enhancer Name of item 93908 (Missile Guidance Enhancer)
1042949 Enhances the range and improves the precision of missiles.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Enhances the range and improves the precision of missiles.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Description of item "Caldari Navy Missile Guidance Enhancer" (93908)
1042950 Republic Fleet Missile Guidance Enhancer Republic Fleet Missile Guidance Enhancer Name of item 93909 (Missile Guidance Enhancer)
1042951 Enhances the range and improves the precision of missiles.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Enhances the range and improves the precision of missiles.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Description of item "Republic Fleet Missile Guidance Enhancer" (93909)
1042959 Imperial Navy 'Atonement' Tracking Enhancer Imperial Navy 'Atonement' Tracking Enhancer Name of item 93913 (Tracking Enhancer)
1042960 Enhances the range and improves the tracking speed of turrets.
This module also lowers the activition cost of energy turrets.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Enhances the range and improves the tracking speed of turrets.
This module also lowers the activition cost of <b>energy turrets</b>.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Description of item "Imperial Navy 'Atonement' Tracking Enhancer" (93913)
1042976 {rewards} per contribution {rewards} per contribution UI/Campaigns/RewardsPerContribution
1042978 {rewards} per {[numeric]numContributions, useGrouping} {[numeric]numContributions-> "contribution", "contributions"} {rewards} per {[numeric]numContributions, useGrouping} {[numeric]numContributions-> "contribution", "contributions"} UI/Campaigns/RewardsPerNumberContributions
1042983 AIR Epic Arc - Proximity Effect - Hull Resistances (DO NOT TRANSLATE) AIR Epic Arc - Proximity Effect - Hull Resistances (DO NOT TRANSLATE) Name of item 93921 (Cloud)
1043001 AIR Epic Arc - Caldari - Allied Civilians Spawner (DO NOT TRANSLATE) AIR Epic Arc - Caldari - Allied Civilians Spawner (DO NOT TRANSLATE) Name of item 93928 (Cloud)
1043002 AIR Epic Arc - Gallente - Enemy Haulers Spawner (DO NOT TRANSLATE) AIR Epic Arc - Gallente - Enemy Haulers Spawner (DO NOT TRANSLATE) Name of item 93929 (Cloud)
1043003 AIR Epic Arc - Gallente - Enemy Fleet Spawner (DO NOT TRANSLATE) AIR Epic Arc - Gallente - Enemy Fleet Spawner (DO NOT TRANSLATE) Name of item 93930 (Cloud)
1043004 AIR Epic Arc - Amarr - Enemy Fleet Spawner (DO NOT TRANSLATE) AIR Epic Arc - Amarr - Enemy Fleet Spawner (DO NOT TRANSLATE) Name of item 93931 (Cloud)
1043005 AIR Epic Arc - Caldari - Enemy Fleet Spawner (DO NOT TRANSLATE) AIR Epic Arc - Caldari - Enemy Fleet Spawner (DO NOT TRANSLATE) Name of item 93932 (Cloud)
1043006 AIR Epic Arc - Generic Actors - Caldari Spawner (DO NOT TRANSLATE) AIR Epic Arc - Generic Actors - Caldari Spawner (DO NOT TRANSLATE) Name of item 93933 (Cloud)
1043007 AIR Epic Arc - Generic Actors - Gallente Spawner (DO NOT TRANSLATE) AIR Epic Arc - Generic Actors - Gallente Spawner (DO NOT TRANSLATE) Name of item 93934 (Cloud)
1043008 AIR Epic Arc - Generic Actors - Minmatar Spawner (DO NOT TRANSLATE) AIR Epic Arc - Generic Actors - Minmatar Spawner (DO NOT TRANSLATE) Name of item 93935 (Cloud)
1043009 AIR Epic Arc - Generic Actors - Amarr Spawner (DO NOT TRANSLATE) AIR Epic Arc - Generic Actors - Amarr Spawner (DO NOT TRANSLATE) Name of item 93936 (Cloud)
1043010 Megacorp Transport Megacorp Transport Name of item 93937 (Irregular Shuttle)
1043012 Plundering Hauler Plundering Hauler Name of item 93938 (Irregular Industrial)
1043014 Federation Myrmidon Federation Myrmidon Name of item 93939 (AIR Holo-Drone Actors)
1043016 Federation Megathron Federation Megathron Name of item 93940 (AIR Holo-Drone Actors)
1043018 Rebellion Stabber Rebellion Stabber Name of item 93941 (AIR Holo-Drone Actors)
1043020 Rebellion Tornado Rebellion Tornado Name of item 93942 (AIR Holo-Drone Actors)
1043022 Rebellion Maelstrom Rebellion Maelstrom Name of item 93943 (AIR Holo-Drone Actors)
1043024 Federation Imicus Federation Imicus Name of item 93944 (Irregular Frigate)
1043025 An Imicus-class vessel deployed by the Federation, it is charged with the destruction of the people of Caldari and their culture. An Imicus-class vessel deployed by the Federation, it is charged with the destruction of the people of Caldari and their culture. Description of item "Federation Imicus" (93944)
1043026 Rebellion Thrasher Rebellion Thrasher Name of item 93945 (Irregular Destroyer)
1043027 A Thrasher-class rebel ship cobbled together by the treacherous malefactors of the Minmatar rebellion. A Thrasher-class rebel ship cobbled together by the treacherous malefactors of the Minmatar rebellion. Description of item "Rebellion Thrasher" (93945)
1043028 State Cormorant State Cormorant Name of item 93946 (Irregular Destroyer)
1043029 This Cormorant-class vessel is part of the Caldari State’s occupying armada placed above Intaki. This Cormorant-class vessel is part of the Caldari State’s occupying armada placed above Intaki. Description of item "State Cormorant" (93946)
1043030 Federation Catalyst Federation Catalyst Name of item 93947 (Irregular Destroyer)
1043031 A Catalyst-class vessel deployed by the Federation, it is charged with the destruction of the people of Caldari and their culture. A Catalyst-class vessel deployed by the Federation, it is charged with the destruction of the people of Caldari and their culture. Description of item "Federation Catalyst" (93947)
1043032 Imperial Omen Imperial Omen Name of item 93948 (AIR Holo-Drone Actors)
1043034 Imperial Harbinger Imperial Harbinger Name of item 93949 (AIR Holo-Drone Actors)
1043036 Imperial Armageddon Imperial Armageddon Name of item 93950 (AIR Holo-Drone Actors)
1043038 State Moa State Moa Name of item 93951 (AIR Holo-Drone Actors)
1043040 Rebellion Slasher Rebellion Slasher Name of item 93952 (Irregular Frigate)
1043041 A Slasher-class rebel ship cobbled together by the treacherous malefactors of the Minmatar rebellion. A Slasher-class rebel ship cobbled together by the treacherous malefactors of the Minmatar rebellion. Description of item "Rebellion Slasher" (93952)
1043042 State Kestrel State Kestrel Name of item 93953 (Irregular Frigate)
1043043 This Cormorant-class vessel is part of the Caldari State’s occupying armada placed above Intaki. This Cormorant-class vessel is part of the Caldari State’s occupying armada placed above Intaki. Description of item "State Kestrel" (93953)
1043044 State Drake State Drake Name of item 93954 (AIR Holo-Drone Actors)
1043046 State Raven State Raven Name of item 93955 (AIR Holo-Drone Actors)
1043048 Federation Vexor Federation Vexor Name of item 93956 (AIR Holo-Drone Actors)
1043050 AIR Holo-Drone Actors AIR Holo-Drone Actors Description of group ID 5119
1043052 Allied Revelation Allied Revelation
1043053 Enemy Nagifar Enemy Nagifar
1043054 Disruptor Maulus Disruptor Maulus Name of item 93958 (Irregular Frigate)
1043055 This Maulus-class vessel has been charged with keeping the Megacorp Transports from entering warp, condemning them to the cruelty of Federation rule. This Maulus-class vessel has been charged with keeping the Megacorp Transports from entering warp, condemning them to the cruelty of Federation rule. Description of item "Disruptor Maulus" (93958)
1043056 AIR Epic Arc - Caldari - Enemy Point Spawner (DO NOT TRANSLATE) AIR Epic Arc - Caldari - Enemy Point Spawner (DO NOT TRANSLATE) Name of item 93959 (Cloud)
1043057 Allied Erebus Allied Erebus
1043059 Minmatar Occupied Stargate Minmatar Occupied Stargate Name of item 93960 (Large Collidable Structure)
1043060 The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD. The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD. Description of item "Minmatar Occupied Stargate" (93960)
1043064 Build Ventures in Gallente Bulwark Build Ventures in Gallente Bulwark Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_gallente_build_venture_title
1043065 Build Hobgoblin in Gallente Bulwark Build Hobgoblin in Gallente Bulwark Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_gallente_build_hobgoblin_title
1043066 Build Catalyst in Gallente Bulwark Build Catalyst in Gallente Bulwark Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_gallente_build_catalyst_title
1043067 Build Catalyst Navy Issue in Gallente Bulwark Stations Build Catalyst Navy Issue in Gallente Bulwark Stations Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_gallente_build_navy_catalyst_title
1043068 Manufacture Venture ships in Gallente bulwark stations to help refine experimental manufacturing processes. Manufacture Venture ships in Gallente bulwark stations to help refine experimental manufacturing processes. Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_gallente_build_venture_desc
1043069 Manufacture Hobgoblin I ships in Gallente bulwark stations to help refine experimental manufacturing processes. Manufacture Hobgoblin I ships in Gallente bulwark stations to help refine experimental manufacturing processes. Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_gallente_build_hobgoblin_desc
1043070 Manufacture Catalyst ships in Gallente bulwark stations to help refine experimental manufacturing processes. Manufacture Catalyst ships in Gallente bulwark stations to help refine experimental manufacturing processes. Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_gallente_build_catalyst_desc
1043073 Manufacture the Catalyst Navy Issue ships in Gallente bulwark stations to help refine experimental manufacturing processes. Manufacture the Catalyst Navy Issue ships in Gallente bulwark stations to help refine experimental manufacturing processes. Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_gallente_build_navy_catalyst_desc
1043074 Build Hornet in Caldari Bulwark Stations Build Hornet in Caldari Bulwark Stations Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_caldari_build_hornet_title
1043075 Build Cormorant in Caldari Bulwark Stations Build Cormorant in Caldari Bulwark Stations Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_caldari_build_cormorant_title
1043076 Build Ventures in Caldari Bulwark Stations Build Ventures in Caldari Bulwark Stations Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_caldari_build_venture_title
1043077 Build Cormorant Navy Issue in Caldari Bulwark Stations Build Cormorant Navy Issue in Caldari Bulwark Stations Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_caldari_build_navy_cormorant_title
1043078 Manufacture Hornet I in stations within Caldari bulwark systems, growing our security forces. Manufacture Hornet I in stations within Caldari bulwark systems, growing our security forces. Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_caldari_build_hornet_desc
1043079 Manufacture Cormorant in stations within Caldari bulwark systems, growing our security forces. Manufacture Cormorant in stations within Caldari bulwark systems, growing our security forces. Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_caldari_build_cormorant_desc
1043080 Manufacture Ventures in stations within Caldari bulwark systems, growing our security forces. Manufacture Ventures in stations within Caldari bulwark systems, growing our security forces. Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_caldari_build_venture_desc
1043081 Manufacture Cormorant Navy Issue in stations within Caldari bulwark systems, growing our security forces. Manufacture Cormorant Navy Issue in stations within Caldari bulwark systems, growing our security forces. Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_caldari_build_navy_cormorant_desc
1043083 Build Coercer in Amarr Bulwark Build Coercer in Amarr Bulwark Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_amarr_build_coercer_title
1043084 Build Acolyte in Amarr Bulwark Build Acolyte in Amarr Bulwark Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_amarr_build_acolyte_title
1043085 Build Ventures in Amarr Bulwark Build Ventures in Amarr Bulwark Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_amarr_build_venture_title
1043086 Build Coercer Navy Issue in Amarr Bulwark Build Coercer Navy Issue in Amarr Bulwark Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_amarr_build_navy_coercer_title
1043087 Manufacture Coercer in stations within Amarr bulwark systems, demonstrating our industrial and economic might. Manufacture Coercer in stations within Amarr bulwark systems, demonstrating our industrial and economic might. Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_amarr_build_coercer_desc
1043089 Manufacture Acolyte I in stations within Amarr bulwark systems, demonstrating our industrial and economic might. Manufacture Acolyte I in stations within Amarr bulwark systems, demonstrating our industrial and economic might. Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_amarr_build_acolyte_desc
1043090 Manufacture Ventures in stations within Amarr bulwark systems, demonstrating our industrial and economic might. Manufacture Ventures in stations within Amarr bulwark systems, demonstrating our industrial and economic might. Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_amarr_build_venture_desc
1043092 Manufacture Coercer Navy Issue in stations within Amarr bulwark systems, demonstrating our industrial and economic might. Manufacture Coercer Navy Issue in stations within Amarr bulwark systems, demonstrating our industrial and economic might. Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_amarr_build_navy_coercer_desc
1043093 'Aergia' Hobgoblin SW-300 'Aergia' Hobgoblin SW-300 Name of item 93963 (Stasis Webifying Drone)
1043094 Light Webifier Drone

Because of the instability inherent in affixing large, ship-capable webifier equipment to a small, mobile, independently powered carrier such as a mobile drone, the manufacturer had to sacrifice certain aspects of the drone's infrastructure. As a result, the drone has a high signature radius, making it relatively easy to target and hit, and isn't sturdy enough to suffer more than a few blows to its carapace.
Light Webifier Drone

Because of the instability inherent in affixing large, ship-capable webifier equipment to a small, mobile, independently powered carrier such as a mobile drone, the manufacturer had to sacrifice certain aspects of the drone's infrastructure. As a result, the drone has a high signature radius, making it relatively easy to target and hit, and isn't sturdy enough to suffer more than a few blows to its carapace.
Description of item "'Aergia' Hobgoblin SW-300" (93963)
1043095 Build Warrior in Minmatar Bulwark Stations Build Warrior in Minmatar Bulwark Stations Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_minmatar_build_warrior_title
1043096 Build Talwar in Bulwark Stations Build Talwar in Bulwark Stations Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_minmatar_build_talwar_title
1043097 Build Ventures in Bulwark Stations Build Ventures in Bulwark Stations Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_minmatar_build_venture_title
1043098 Build Thrasher Fleet Issue in Minmatar Bulwark Stations Build Thrasher Fleet Issue in Minmatar Bulwark Stations Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_minmatar_build_navy_thrasher_title
1043099 ISK rewarded for full contribution ISK rewarded for full contribution UI/Campaigns/IskFullContributionHint
1043100 Manufacture Warrior I in Minmatar bulwark stations to strengthen the Republic’s military strength. Manufacture Warrior I in Minmatar bulwark stations to strengthen the Republic’s military strength. Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_minmatar_build_warrior_desc
1043101 Manufacture Talwar in Minmatar bulwark stations to strengthen the Republic’s military strength. Manufacture Talwar in Minmatar bulwark stations to strengthen the Republic’s military strength. Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_minmatar_build_talwar_desc
1043102 Manufacture Ventures in Minmatar bulwark stations to strengthen the Republic’s military strength. Manufacture Ventures in Minmatar bulwark stations to strengthen the Republic’s military strength. Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_minmatar_build_venture_desc
1043103 Manufacture the Thrasher Fleet Issue in Minmatar bulwark stations to strengthen the Republic’s military strength. Manufacture the Thrasher Fleet Issue in Minmatar bulwark stations to strengthen the Republic’s military strength. Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_minmatar_build_navy_thrasher_desc
1043104 LP Rewarded for full contribution LP Rewarded for full contribution UI/Campaigns/LpFullContributionHint
1043105 Issued by: Issued by: UI/Campaigns/LpIssuedBy
1043113 Kita-Aino - Chief Executive Panel Bureau environment Kita-Aino - Chief Executive Panel Bureau environment Name for dungeon 14143
1043114 Item Type Item Type UI/Achievements/Definitions/ContributionMethods/Methods/Industryjobcomplete_parameter_itemtype_name
1043115 Item Types or Groups Item Types or Groups UI/Achievements/Definitions/ContributionMethods/Methods/Industryjobcomplete_parameter_itemtype_desc
1043116 Mission Type Mission Type UI/Achievements/Definitions/ContributionMethods/Methods/Missioncompleted_parameter_missiontype_name
1043117 Mission Type Mission Type UI/Achievements/Definitions/ContributionMethods/Methods/Missioncompleted_parameter_missiontype_name
1043118 Faction Faction UI/Achievements/Definitions/ContributionMethods/Methods/EpicArcCompleted_Cumulative__parameter__faction_Name
1043119 Faction or Factions Faction or Factions UI/Achievements/Definitions/ContributionMethods/Methods/EpicArcCompleted_Cumulative__parameter__faction_desc
1043126 Complete Data Sites Complete Data Sites UI/Achievements/Definitions/ContributionMethods/Methods/DataSiteCompleted_Cumulative_Name
1043127 Complete Data Sites to progress Complete Data Sites to progress UI/Achievements/Definitions/ContributionMethods/Methods/DataSiteCompleted_Cumulative_Desc
1043128 Data Site Completed Data Site Completed UI/Achievements/Definitions/ContributionMethods/Methods/DataSiteCompleted_Cumulative_Progress
1043129 Complete Data or Relic Sites Complete Data or Relic Sites UI/Achievements/Definitions/ContributionMethods/Methods/DataorRelicSiteCompleted_Cumulative_Name
1043130 Complete Data and Relic Sites to make progress Complete Data and Relic Sites to make progress UI/Achievements/Definitions/ContributionMethods/Methods/DataorRelicSiteCompleted_Cumulative_desc
1043131 Site completed Site completed UI/Achievements/Definitions/ContributionMethods/Methods/DataorRelicSiteCompleted_Cumulative_progress
1043141 Site type Site type UI/Achievements/Definitions/ContributionMethods/Methods/dungeonentered_Cumulative_parameter_archetype_name
1043142 Sites Sites UI/Achievements/Definitions/ContributionMethods/Methods/dungeonentered_Cumulative_parameter_archetype_desc
1043168 Imperial Rookie Shipcaster Imperial Rookie Shipcaster Name of item 93968 (Interstellar Shipcaster)
1043174 Mission Type Mission Type UI/Achievements/Definitions/ContributionMethods/Methods/missioncompleted_parameter_agent_division_name
1043175 Mission Type or Types Mission Type or Types UI/Achievements/Definitions/ContributionMethods/Methods/missioncompleted_parameter_agent_division_desc
1043178 Mission Level Mission Level UI/Achievements/Definitions/ContributionMethods/Methods/missioncompleted_parameter_mission_level_name
1043179 Mission level or Levels Mission level or Levels UI/Achievements/Definitions/ContributionMethods/Methods/missioncompleted_parameter_mission_level_desc
1043180 Faction Faction UI/Achievements/Definitions/ContributionMethods/Methods/missioncompleted_parameter_agent_faction_name
1043181 Agent's Faction Agent's Faction UI/Achievements/Definitions/ContributionMethods/Methods/missioncompleted_parameter_agent_faction_desc
1043201 State Rookie Shipcaster State Rookie Shipcaster Name of item 93980 (Interstellar Shipcaster)
1043211 Command Carrier Command Carrier Description of group ID 5120
1043212 Command Carriers Command Carriers Name of item 93983 (Spaceship Command)
1043213 Skill at operating Command Carriers. Skill at operating Command Carriers. Description of item "Command Carriers" (93983)
1043214 Captured Complex Owner Captured Complex Owner Campaigns/ContributionMethods/Parameters/Titles/CapturedComplexOwnerFaction
1043215 Defended Complex Owner Defended Complex Owner Campaigns/ContributionMethods/Parameters/Titles/DefendedComplexOwnerFaction
1043216 The faction that owns the complexes to be captured. The faction that owns the complexes to be captured. Campaigns/ContributionMethods/Parameters/Descriptions/CapturedComplexOwnerFaction
1043217 The faction that owns the complexes to be defended. The faction that owns the complexes to be defended. Campaigns/ContributionMethods/Parameters/Descriptions/DefendedComplexOwnerFaction
1043220 Federation Rookie Shipcaster Federation Rookie Shipcaster Name of item 93984 (Interstellar Shipcaster)
1043261 Exordium security restrictions active. Exordium security restrictions active. UI/SecurityStatus/MessageStarterSpaceRulesActive
1043283 Mission Mission UI/Achievements/Definitions/ContributionMethods/Methods/missioncompleted_parameter_mission_name
1043284 Mission name(s) Mission name(s) UI/Achievements/Definitions/ContributionMethods/Methods/missioncompleted_parameter_mission_desc
1043290 Kill Rights cannot be activated while under Elevated Security protocols. Kill Rights cannot be activated while under Elevated Security protocols. UI/CharacterSheet/CharacterSheetWindow/KillRightActivateBlockedExordium
1043325 Officer Capacitor Flux Coil Blueprint Crate Officer Capacitor Flux Coil Blueprint Crate
1043328 Federation Navy 'Argyreos' Magnetic Field Stabilizer Federation Navy 'Argyreos' Magnetic Field Stabilizer Name of item 93998 (Magnetic Field Stabilizer)
1043329 The Federation Navy 'Argyreos' Magnetic Field Stabilizer is a special modification of the standard Magnetic Field Stabilizer to include command, control and communications firmware that will enhance drones alongside hybrid turrets.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
The Federation Navy 'Argyreos' Magnetic Field Stabilizer is a special modification of the standard Magnetic Field Stabilizer to include command, control and communications firmware that will enhance drones alongside hybrid turrets.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Description of item "Federation Navy 'Argyreos' Magnetic Field Stabilizer" (93998)
1043413 Cannot enter Exordium with Criminal or Suspect Timers. Cannot enter Exordium with Criminal or Suspect Timers. UI/Safespace/CantEnterExordiumWhileFlagged
1043414 Republic Interstellar Shipcaster ( copy ) Republic Interstellar Shipcaster ( copy )
1043415 This Republic Interstellar Shipcaster is the result of the Minmatar Republic’s efforts to develop Triglavian transport relay technology into a working strategic asset in the Amarr-Minmatar militia warzone. Positioned in the Republic theater HQ system of Amo, this Interstellar Shipcaster is capable of linking to up to three Republic Shipcaster Beacons anywhere in the warzone, and sending Minmatar forces, including Tribal Liberation Force militia warriors, to the designated locations.

Constructed by the Minmatar Republic after a dedicated campaign by Republican loyalist capsuleers to the acquire and develop Triglavian transport relay technology, matching its already mature stellar technology development, the Republic Interstellar Shipcaster is the transport hub of a Shipcaster network powered by a Republic Stellar Transmuter.

Interacting with this Republic Interstellar Shipcaster will permit capsuleers aligned to the Minmatar Republic to select one of the destinations beacons currently linked as a travel destination. The Interstellar Shipcaster charges for transport to each beacon in turn before becoming active for launch of capsuleers to a destination. Interstellar Shipcaster travel is a long-range but one-way method of transport. ( copy )
This Republic Interstellar Shipcaster is the result of the Minmatar Republic’s efforts to develop Triglavian transport relay technology into a working strategic asset in the Amarr-Minmatar militia warzone. Positioned in the Republic theater HQ system of Amo, this Interstellar Shipcaster is capable of linking to up to three Republic Shipcaster Beacons anywhere in the warzone, and sending Minmatar forces, including Tribal Liberation Force militia warriors, to the designated locations.

Constructed by the Minmatar Republic after a dedicated campaign by Republican loyalist capsuleers to the acquire and develop Triglavian transport relay technology, matching its already mature stellar technology development, the Republic Interstellar Shipcaster is the transport hub of a Shipcaster network powered by a Republic Stellar Transmuter.

Interacting with this Republic Interstellar Shipcaster will permit capsuleers aligned to the Minmatar Republic to select one of the destinations beacons currently linked as a travel destination. The Interstellar Shipcaster charges for transport to each beacon in turn before becoming active for launch of capsuleers to a destination. Interstellar Shipcaster travel is a long-range but one-way method of transport. ( copy )
1043416 Republic Interstellar Shipcaster ( copy ) Republic Interstellar Shipcaster ( copy )
1043417 This Republic Interstellar Shipcaster is the result of the Minmatar Republic’s efforts to develop Triglavian transport relay technology into a working strategic asset in the Amarr-Minmatar militia warzone. Positioned in the Republic theater HQ system of Amo, this Interstellar Shipcaster is capable of linking to up to three Republic Shipcaster Beacons anywhere in the warzone, and sending Minmatar forces, including Tribal Liberation Force militia warriors, to the designated locations.

Constructed by the Minmatar Republic after a dedicated campaign by Republican loyalist capsuleers to the acquire and develop Triglavian transport relay technology, matching its already mature stellar technology development, the Republic Interstellar Shipcaster is the transport hub of a Shipcaster network powered by a Republic Stellar Transmuter.

Interacting with this Republic Interstellar Shipcaster will permit capsuleers aligned to the Minmatar Republic to select one of the destinations beacons currently linked as a travel destination. The Interstellar Shipcaster charges for transport to each beacon in turn before becoming active for launch of capsuleers to a destination. Interstellar Shipcaster travel is a long-range but one-way method of transport. ( copy )
This Republic Interstellar Shipcaster is the result of the Minmatar Republic’s efforts to develop Triglavian transport relay technology into a working strategic asset in the Amarr-Minmatar militia warzone. Positioned in the Republic theater HQ system of Amo, this Interstellar Shipcaster is capable of linking to up to three Republic Shipcaster Beacons anywhere in the warzone, and sending Minmatar forces, including Tribal Liberation Force militia warriors, to the designated locations.

Constructed by the Minmatar Republic after a dedicated campaign by Republican loyalist capsuleers to the acquire and develop Triglavian transport relay technology, matching its already mature stellar technology development, the Republic Interstellar Shipcaster is the transport hub of a Shipcaster network powered by a Republic Stellar Transmuter.

Interacting with this Republic Interstellar Shipcaster will permit capsuleers aligned to the Minmatar Republic to select one of the destinations beacons currently linked as a travel destination. The Interstellar Shipcaster charges for transport to each beacon in turn before becoming active for launch of capsuleers to a destination. Interstellar Shipcaster travel is a long-range but one-way method of transport. ( copy )
1043418 Republic Interstellar Shipcaster ( copy ) Republic Interstellar Shipcaster ( copy )
1043419 This Republic Interstellar Shipcaster is the result of the Minmatar Republic’s efforts to develop Triglavian transport relay technology into a working strategic asset in the Amarr-Minmatar militia warzone. Positioned in the Republic theater HQ system of Amo, this Interstellar Shipcaster is capable of linking to up to three Republic Shipcaster Beacons anywhere in the warzone, and sending Minmatar forces, including Tribal Liberation Force militia warriors, to the designated locations.

Constructed by the Minmatar Republic after a dedicated campaign by Republican loyalist capsuleers to the acquire and develop Triglavian transport relay technology, matching its already mature stellar technology development, the Republic Interstellar Shipcaster is the transport hub of a Shipcaster network powered by a Republic Stellar Transmuter.

Interacting with this Republic Interstellar Shipcaster will permit capsuleers aligned to the Minmatar Republic to select one of the destinations beacons currently linked as a travel destination. The Interstellar Shipcaster charges for transport to each beacon in turn before becoming active for launch of capsuleers to a destination. Interstellar Shipcaster travel is a long-range but one-way method of transport. ( copy )
This Republic Interstellar Shipcaster is the result of the Minmatar Republic’s efforts to develop Triglavian transport relay technology into a working strategic asset in the Amarr-Minmatar militia warzone. Positioned in the Republic theater HQ system of Amo, this Interstellar Shipcaster is capable of linking to up to three Republic Shipcaster Beacons anywhere in the warzone, and sending Minmatar forces, including Tribal Liberation Force militia warriors, to the designated locations.

Constructed by the Minmatar Republic after a dedicated campaign by Republican loyalist capsuleers to the acquire and develop Triglavian transport relay technology, matching its already mature stellar technology development, the Republic Interstellar Shipcaster is the transport hub of a Shipcaster network powered by a Republic Stellar Transmuter.

Interacting with this Republic Interstellar Shipcaster will permit capsuleers aligned to the Minmatar Republic to select one of the destinations beacons currently linked as a travel destination. The Interstellar Shipcaster charges for transport to each beacon in turn before becoming active for launch of capsuleers to a destination. Interstellar Shipcaster travel is a long-range but one-way method of transport. ( copy )
1043420 Capsuleers with either an active Criminal Timer or Suspect Timer cannot undock in Exordium. Capsuleers with either an active Criminal Timer or Suspect Timer cannot undock in Exordium.
1043421 Exordium Undocking Restricted Exordium Undocking Restricted
1043422 Republic Rookie Shipcaster Republic Rookie Shipcaster Name of item 94018 (Interstellar Shipcaster)
1043428 Stargate Stargate UI/Achievements/Definitions/ContributionMethods/Parameters/Stargate_Name
1043429 Stargate(s) to jump through Stargate(s) to jump through UI/Achievements/Definitions/ContributionMethods/Parameters/Stargate_Description
1043430 {[numeric]numDays} {[numeric]numDays-> "day", "days"} remaining {[numeric]numDays} {[numeric]numDays-> "day", "days"} remaining UI/Campaigns/DaysRemaining
1043432 Learn More About Campaigns Learn More About Campaigns UI/Campaigns/LearnMoreAboutCampaigns
1043437 No Campaigns found No Campaigns found UI/Campaigns/NoCampaignsFound
1043438 Environment Backdrop Zenith and Nadir Darkness Environment Backdrop Zenith and Nadir Darkness Name of item 94019 (Non-Interactable Object)
1043445 State Shipcaster Construction Site State Rookie Shipcaster State Rookie Shipcaster Construction Site Name for dungeon 14145
1043446 You cannot activate kill rights in the Exordium region You cannot activate kill rights in the Exordium region UI/Messages/ExordiumActivateKillRight
1043467 Federation Navy 'Khryseos' Magnetic Field Stabilizer Federation Navy 'Khryseos' Magnetic Field Stabilizer Name of item 94020 (Magnetic Field Stabilizer)
1043468 The Federation Navy 'Khryseos' Magnetic Field Stabilizer is a special modification of the standard Magnetic Field Stabilizer to include command, control and communications firmware that will enhance drones alongside hybrid turrets.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
The Federation Navy 'Khryseos' Magnetic Field Stabilizer is a special modification of the standard Magnetic Field Stabilizer to include command, control and communications firmware that will enhance drones alongside hybrid turrets.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Description of item "Federation Navy 'Khryseos' Magnetic Field Stabilizer" (94020)
1043504 'Aergia' Hobgoblin SW-300 'Aergia' Hobgoblin SW-300
1043506 Imperial Navy 'Atonement' Tracking Enhancer Imperial Navy 'Atonement' Tracking Enhancer
1043507 Caldari Navy Missile Guidance Enhancer Caldari Navy Missile Guidance Enhancer
1043508 Republic Fleet Missile Guidance Enhancer Republic Fleet Missile Guidance Enhancer
1043513 Contains a 5-run blueprint for the Prototype 'Pluto' Mining Drone. Contains a 5-run blueprint for the Prototype 'Pluto' Mining Drone. Description of item "Prototype 'Pluto' Mining Drone Blueprint Crate" (94026)
1043514 Prototype 'Pluto' Mining Drone Blueprint Crate Prototype 'Pluto' Mining Drone Blueprint Crate Name of item 94026 (Special Edition Commodities)
1043515 Prototype 'Pluto' Ice Harvesting Drone Blueprint Crate Prototype 'Pluto' Ice Harvesting Drone Blueprint Crate Name of item 94027 (Special Edition Commodities)
1043516 Contains a 5-run blueprint for the Prototype 'Pluto' Ice Harvesting Drone. Contains a 5-run blueprint for the Prototype 'Pluto' Ice Harvesting Drone. Description of item "Prototype 'Pluto' Ice Harvesting Drone Blueprint Crate" (94027)
1043517 Prototype 'Pluto' Mining Drone Blueprint Crate Prototype 'Pluto' Mining Drone Blueprint Crate
1043518 Contains a 5-run blueprint for the Prototype 'Pluto' Mining Drone. Rewarded for delivering Moissanite to the Gallente Federation during operation 'rogue edge'. Contains a 5-run blueprint for the Prototype 'Pluto' Mining Drone. Rewarded for delivering Moissanite to the Gallente Federation during operation 'rogue edge'.
1043519 Prototype 'Pluto' Ice Harvesting Drone Blueprint Crate Prototype 'Pluto' Ice Harvesting Drone Blueprint Crate
1043520 Contains a 5-run blueprint for the Prototype 'Pluto' Mining Drone. Rewarded for delivering Moissanite to the Gallente Federation during operation 'rogue edge'. Contains a 5-run blueprint for the Prototype 'Pluto' Mining Drone. Rewarded for delivering Moissanite to the Gallente Federation during operation 'rogue edge'.
1043521 Prototype 'Pluto' Mining Drone Blueprint Crate Prototype 'Pluto' Mining Drone Blueprint Crate
1043522 Prototype 'Pluto' Ice Harvesting Drone Blueprint Crate Prototype 'Pluto' Ice Harvesting Drone Blueprint Crate
1043527 Gallente Occupied Stargate Gallente Occupied Stargate Name of item 94028 (Large Collidable Structure)
1043528 The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD. The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD. Description of item "Gallente Occupied Stargate" (94028)
1043529 Caldari Occupied Stargate Caldari Occupied Stargate Name of item 94029 (Large Collidable Structure)
1043530 The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD. The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD. Description of item "Caldari Occupied Stargate" (94029)
1043531 Amarr Occupied Stargate Amarr Occupied Stargate Name of item 94030 (Large Collidable Structure)
1043532 The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD. The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD. Description of item "Amarr Occupied Stargate" (94030)
1043533 Asteroid Set 1 Large 3 Scordite Asteroid Set 1 Large 3 Scordite Name of item 94031 (Non-Interactable Object)
1043535 As the Warpth Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Amattar Mandate answered that call, sending their most expert pilots to fight against the invaders. They adorned their vessels with scripture and pledged their lives to their holy mission. The peerless skill and unwavering dedication of these pilots earned the Mandate praise from across the Empire. As the Warpath Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Amattar Mandate answered that call, sending their most expert pilots to fight against the invaders. They adorned their vessels with scripture and pledged their lives to their holy mission. The peerless skill and unwavering dedication of these pilots earned the Mandate praise from across the Empire. As the Warpath Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Amattar Mandate answered that call, sending their most expert pilots to fight against the invaders. They adorned their vessels with scripture and pledged their lives to their holy mission. The peerless skill and unwavering dedication of these pilots earned the Mandate praise from across the Empire.
1043536 As the Warpth Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Amattar Mandate answered that call, sending their most expert pilots to fight against the invaders. They adorned their vessels with scripture and pledged their lives to their holy mission. The peerless skill and unwavering dedication of these pilots earned the Mandate praise from across the Empire. As the Warpath Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Ammatar Mandate answered that call, sending their most expert pilots to fight against the invaders. They adorned their vessels with scripture and pledged their lives to their holy mission. The peerless skill and unwavering dedication of these pilots earned the Mandate praise from across the Empire. As the Warpath Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Ammattar Mandate answered that call, sending their most expert pilots to fight against the invaders. They adorned their vessels with scripture and pledged their lives to their holy mission. The peerless skill and unwavering dedication of these pilots earned the Mandate praise from across the Empire. Description of item "Vengeance Mandate of Faith SKIN" (94032)
1043551 Campaigns Campaigns UI/Agency/ContentGroups/Campaigns/Campaigns
1043552 Support the Factions of New Eden in achieving their most ambitious goals through a wide range of activities. Support the Factions of New Eden in achieving their most ambitious goals through a wide range of activities.
1043554 Republic Shipcaster Construction Site Republic Rookie Shipcaster Republic Rookie Shipcaster Construction Site Name for dungeon 14148
1043555 Imperial Shipcaster Construction Site Imperial Rookie Shipcaster Imperial Rookie Shipcaster Construction Site Name for dungeon 14149
1043556 Federation Shipcaster Construction Site Federation Rookie Shipcaster Federation Rookie Shipcaster Construction Site Name for dungeon 14150
1043569 Contribute to Campaign Contribute to Campaign UI/Achievements/Definitions/ContributionMethods/Methods/CampaignObjectivePersonalLimitReached_Cumulative_Name
1043570 Complete the personal contribution limit on campaign objectives Complete the personal contribution limit on campaign objectives UI/Achievements/Definitions/ContributionMethods/Methods/CampaignObjectivePersonalLimitReached_Cumulative_Description
1043571 Objectives Completed Objectives Completed UI/Achievements/Definitions/ContributionMethods/Methods/CampaignObjectivePersonalLimitReached_Cumulative_ProgressDescription
1043572 Campaign Campaign UI/Achievements/Definitions/ContributionMethods/Parameters/Campaign_Name
1043573 The campaign to contribute to the objectives of to complete this achievement The campaign to contribute to the objectives of to complete this achievement UI/Achievements/Definitions/ContributionMethods/Parameters/Campaign_Description
1043578 Pimmoraine Andenette Pimmoraine Andenette Name of NPC 3020258
1043580 Ameisoure Cavande Ameisoure Cavande Name of NPC 3020259
1043581 Armette Isassine Armette Isassine Name of NPC 3020260
1043582 Brucrittian Alparune Brucrittian Alparune Name of NPC 3020261
1043583 Zherema Yashkambim Zherema Yashkambim Name of NPC 3020274
1043584 Ashkat Andrar Ashkat Andrar Name of NPC 3020275
1043585 Qirnona Shari Qirnona Shari Name of NPC 3020276
1043586 Baisghap Nanary Baisghap Nanary Name of NPC 3020277
1043589 Funtari Nantonen Funtari Nantonen Name of NPC 3020278
1043590 Uuhigoken Asenemi Uuhigoken Asenemi Name of NPC 3020279
1043591 Kakki Hurvaanen Kakki Hurvaanen Name of NPC 3020280
1043592 Aaramon Okutila Aaramon Okutila Name of NPC 3020281
1043593 Lurela Stawitard Lurela Stawitard Name of NPC 3020282
1043594 Bertnus Vunnidik Bertnus Vunnidik Name of NPC 3020283
1043595 Arveber Ananholm Arveber Ananholm Name of NPC 3020284
1043596 Sotisarin Gudbungur Sotisarin Gudbungur Name of NPC 3020285
1043603 Haven Booster III Haven Booster III Name of item 94039 (Booster)
1043604 It will apply immediately when redeemed. Base Duration 2 Hours.

3% bonus to energy weapon damage
3% bonus to armor hitpoint
3% bonus to local armor repair module effectiveness
3% bonus to capacitor capacity
3% bonus to signature radius
It will apply immediately when redeemed. Base Duration 2 Hours.

3% bonus to energy weapon damage
3% bonus to armor hitpoint
3% bonus to local armor repair module effectiveness
3% bonus to capacitor capacity
3% bonus to signature radius
Description of item "Haven Booster III" (94039)
1043605 Haven Booster VI Haven Booster VI Name of item 94040 (Booster)
1043606 It will apply immediately when redeemed. Base Duration 2 Hours.

6% bonus to energy weapon damage
6% bonus to armor hitpoint
6% bonus to local armor repair module effectiveness
6% bonus to capacitor capacity
6% bonus to signature radius
It will apply immediately when redeemed. Base Duration 2 Hours.

6% bonus to energy weapon damage
6% bonus to armor hitpoint
6% bonus to local armor repair module effectiveness
6% bonus to capacitor capacity
6% bonus to signature radius
Description of item "Haven Booster VI" (94040)
1043617 Industrial Mining Dressing Industrial Mining Dressing Name for dungeon 14151
1043618 Crucible Booster III Crucible Booster III Name of item 94043 (Booster)
1043619 It will apply immediately when redeemed. Base Duration 2 Hours.

3% bonus to missile weapon damage
3% bonus to shield hitpoint
3% bonus to local shield repair module effectiveness
3% bonus to maximum targeting range
3% bonus to sensor strength
It will apply immediately when redeemed. Base Duration 2 Hours.

3% bonus to missile weapon damage
3% bonus to shield hitpoint
3% bonus to local shield repair module effectiveness
3% bonus to maximum targeting range
3% bonus to sensor strength
Description of item "Crucible Booster III" (94043)
1043620 Crucible Booster VI Crucible Booster VI Name of item 94044 (Booster)
1043621 It will apply immediately when redeemed. Base Duration 2 Hours.

6% bonus to missile weapon damage
6% bonus to shield hitpoint
6% bonus to local shield repair module effectiveness
6% bonus to maximum targeting range
6% bonus to sensor strength
It will apply immediately when redeemed. Base Duration 2 Hours.

6% bonus to missile weapon damage
6% bonus to shield hitpoint
6% bonus to local shield repair module effectiveness
6% bonus to maximum targeting range
6% bonus to sensor strength
Description of item "Crucible Booster VI" (94044)
1043622 Free-Zone Booster III Free-Zone Booster III Name of item 94045 (Booster)
1043623 It will apply immediately when redeemed. Base Duration 2 Hours.

3% bonus to hybrid weapon damage
3% bonus to structure hitpoint
3% bonus to local armor repair module effectiveness
+4km drone control range
3% bonus to ship agility
It will apply immediately when redeemed. Base Duration 2 Hours.

3% bonus to hybrid weapon damage
3% bonus to structure hitpoint
3% bonus to local armor repair module effectiveness
+4km drone control range
3% bonus to ship agility
Description of item "Free-Zone Booster III" (94045)
1043624 Free-Zone Booster VI Free-Zone Booster VI Name of item 94046 (Booster)
1043625 It will apply immediately when redeemed. Base Duration 2 Hours.

6% bonus to hybrid weapon damage
6% bonus to structure hitpoint
6% bonus to local armor repair module effectiveness
+10km drone control range
6% bonus to ship agility
It will apply immediately when redeemed. Base Duration 2 Hours.

6% bonus to hybrid weapon damage
6% bonus to structure hitpoint
6% bonus to local armor repair module effectiveness
+10km drone control range
6% bonus to ship agility
Description of item "Free-Zone Booster VI" (94046)
1043626 Strokar Booster III Strokar Booster III Name of item 94047 (Booster)
1043627 It will apply immediately when redeemed. Base Duration 2 Hours.

3% bonus to projectile weapon damage
3% bonus to shield hitpoint
3% bonus to turret falloff
3% bonus to ship max velocity
3% bonus to warp speed
It will apply immediately when redeemed. Base Duration 2 Hours.

3% bonus to projectile weapon damage
3% bonus to shield hitpoint
3% bonus to turret falloff
3% bonus to ship max velocity
3% bonus to warp speed
Description of item "Strokar Booster III" (94047)
1043630 Strokar Booster VI Strokar Booster VI Name of item 94048 (Booster)
1043631 It will apply immediately when redeemed. Base Duration 2 Hours.

6% bonus to projectile weapon damage
6% bonus to shield hitpoint
6% bonus to turret falloff
6% bonus to ship max velocity
6% bonus to warp speed
It will apply immediately when redeemed. Base Duration 2 Hours.

6% bonus to projectile weapon damage
6% bonus to shield hitpoint
6% bonus to turret falloff
6% bonus to ship max velocity
6% bonus to warp speed
Description of item "Strokar Booster VI" (94048)
1043632 Minmatar Fleet Harbour environment Minmatar Fleet Harbour environment Name for dungeon 14152
1043686 Claim Rewards Claim Rewards UI/Campaigns/ClaimRewardsBtn
1043689 Set as default SKIN Set as default SKIN UI/Skins/SetDefault
1043696 Remove as default SKIN Remove as default SKIN UI/Skins/RemoveDefault
1043698 As the Warpth Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Amattar Mandate answered that call, sending their most expert pilots to fight against the invaders. They adorned their vessels with scripture and pledged their lives to their holy mission. The peerless skill and unwavering dedication of these pilots earned the Mandate praise from across the Empire. As the Warpath Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Amattar Mandate answered that call, sending their most expert pilots to fight against the invaders. They adorned their vessels with scripture and pledged their lives to their holy mission. The peerless skill and unwavering dedication of these pilots earned the Mandate praise from across the Empire. As the Warpath Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Amattar Mandate answered that call, sending their most expert pilots to fight against the invaders. They adorned their vessels with scripture and pledged their lives to their holy mission. The peerless skill and unwavering dedication of these pilots earned the Mandate praise from across the Empire. Description of item "Pontifex Mandate of Faith SKIN" (94054)
1043710 for {[numeric]numContributions, useGrouping, decimalPlaces=0} {[numeric]numContributions-> "contribution", "contributions"} for {[numeric]numContributions, useGrouping, decimalPlaces=0} {[numeric]numContributions-> "contribution", "contributions"} UI/Campaigns/NumContributions
1043719 Imperial Navy 'Neophyte' Heat Sink Imperial Navy 'Neophyte' Heat Sink Name of item 94058 (Heat Sink)
1043720 The Imperial Navy 'Neophyte' Heat Sink is a special modification of the standard Heat Sink to include command, control and communications firmware that will enhance drones alongside energy turrets.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
The Imperial Navy 'Neophyte' Heat Sink is a special modification of the standard Heat Sink to include command, control and communications firmware that will enhance drones alongside energy turrets.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Description of item "Imperial Navy 'Neophyte' Heat Sink" (94058)
1043723 Imperial Navy 'Disciple' Heat Sink Imperial Navy 'Disciple' Heat Sink Name of item 94060 (Heat Sink)
1043724 The Imperial Navy 'Disciple' Heat Sink is a special modification of the standard Heat Sink to include command, control and communications firmware that will enhance drones alongside energy turrets.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
The Imperial Navy 'Disciple' Heat Sink is a special modification of the standard Heat Sink to include command, control and communications firmware that will enhance drones alongside energy turrets.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Description of item "Imperial Navy 'Disciple' Heat Sink" (94060)
1043727 Federation Navy 'Argyreos' Magnetic Field Stabilizer Federation Navy 'Argyreos' Magnetic Field Stabilizer
1043728 Federation Navy 'Khryseos' Magnetic Field Stabilizer Federation Navy 'Khryseos' Magnetic Field Stabilizer
1043729 Imperial Navy 'Neophyte' Heat Sink Imperial Navy 'Neophyte' Heat Sink
1043730 Imperial Navy 'Disciple' Heat Sink Imperial Navy 'Disciple' Heat Sink
1043735 Caldari Navy Missile Guidance Computer Caldari Navy Missile Guidance Computer Name of item 94063 (Missile Guidance Computer)
1043736 By predicting the trajectory of targets, it helps to boost the precision and range of missiles. This module can be loaded with scripts to increase its effectiveness in certain areas.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
By predicting the trajectory of targets, it helps to boost the precision and range of missiles. This module can be loaded with scripts to increase its effectiveness in certain areas.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Description of item "Caldari Navy Missile Guidance Computer" (94063)
1043737 Republic Fleet Missile Guidance Computer Republic Fleet Missile Guidance Computer Name of item 94064 (Missile Guidance Computer)
1043738 By predicting the trajectory of targets, it helps to boost the precision and range of missiles. This module can be loaded with scripts to increase its effectiveness in certain areas.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
By predicting the trajectory of targets, it helps to boost the precision and range of missiles. This module can be loaded with scripts to increase its effectiveness in certain areas.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Description of item "Republic Fleet Missile Guidance Computer" (94064)
1043739 Caldari Navy Missile Guidance Computer Caldari Navy Missile Guidance Computer
1043740 Republic Fleet Missile Guidance Computer Republic Fleet Missile Guidance Computer
1043741 Republic Fleet Mining Survey Chipset Republic Fleet Mining Survey Chipset Name of item 94065 (Mining Survey Chipset)
1043742 An upgraded chipset for a mining vessel's integrated Mining Surveyor that grants superior asteroid information, and increases the chance of optimal mining outcomes.

Increases mining laser and ice harvester critical success chance and critical success bonus yield.
Decreases mining laser, ice harvester, and gas cloud harvester residue probability.
Enhances the integrated Mining Surveyor present in mining vessels by adding information about the quantity of ore remaining in scanned asteroids.
An upgraded chipset for a mining vessel's integrated Mining Surveyor that grants superior asteroid information, and increases the chance of optimal mining outcomes.

Increases mining laser and ice harvester critical success chance and critical success bonus yield.
Decreases mining laser, ice harvester, and gas cloud harvester residue probability.
Enhances the integrated Mining Surveyor present in mining vessels by adding information about the quantity of ore remaining in scanned asteroids.
Description of item "Republic Fleet Mining Survey Chipset" (94065)
1043745 Caldari Navy Signal Distortion Amplifier Caldari Navy Signal Distortion Amplifier Name of item 94067 (ECM Stabilizer)
1043746 Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Description of item "Caldari Navy Signal Distortion Amplifier" (94067)
1043747 Caldari Navy Signal Distortion Amplifier Caldari Navy Signal Distortion Amplifier
1043748 Republic Fleet Mining Survey Chipset Republic Fleet Mining Survey Chipset
1043757 Can fit Integrated Sensor Array Can fit <a href=showinfo:90475>Integrated Sensor Array</a> Trait for item "Salvation" (92822)
1043758 Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator Can fit <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a> Trait for item "Salvation" (92822)
1043759 Can fit three Command Burst modules Can fit three <a href=showinfo:3348>Command Burst</a> modules Trait for item "Salvation" (92822)
1043760 bonus to Command Burst area of effect range bonus to <a href=showinfo:3348>Command Burst</a> area of effect range Trait for item "Salvation" (92822)
1043761 Can launch Light and Support Fighters Can launch <a href=showinfo:40572>Light</a> and <a href=showinfo:40573>Support</a> <a href=showinfo:23069>Fighters</a> Trait for item "Salvation" (92822)
1043762 Can lock at extended ranges Can lock at extended ranges Trait for item "Salvation" (92822)
1043763 Conduit Jump capable <a href=showinfo:83094>Conduit Jump</a> capable Trait for item "Salvation" (92822)
1043764 penalty to Entosis Link duration penalty to <a href=showinfo:34593>Entosis Link</a> duration Trait for item "Salvation" (92822)
1043765 bonus to Cenobite Support Fighter neutralization strength and optimal range bonus to Cenobite <a href=showinfo:40573>Support Fighter</a> neutralization strength and optimal range Trait for item "Salvation" (92822)
1043767 bonus to Support Fighter shield hitpoints bonus to <a href=showinfo:40573>Support Fighter</a> shield hitpoints Trait for item "Salvation" (92822)
1043768 increase in Conduit Jump capacity increase in <a href=showinfo:83094>Conduit Jump</a> capacity Trait for item "Salvation" (92822)
1043769 bonus to Armored Command and Information Command burst strength and duration bonus to <a href=showinfo:20494>Armored Command</a> and <a href=showinfo:20495>Information Command</a> burst strength and duration Trait for item "Salvation" (92822)
1043771 reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up time reduction in <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a> spool up time Trait for item "Salvation" (92822)
1043772 Can fit Integrated Sensor Array Can fit <a href=showinfo:90475>Integrated Sensor Array</a> Trait for item "Simurgh" (92823)
1043773 Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator Can fit <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a> Trait for item "Simurgh" (92823)
1043774 Can fit three Command Burst modules Can fit three <a href=showinfo:3348>Command Burst</a> modules Trait for item "Simurgh" (92823)
1043775 bonus to Command Burst area of effect range bonus to <a href=showinfo:3348>Command Burst</a> area of effect range Trait for item "Simurgh" (92823)
1043776 Can launch Light and Support Fighters Can launch <a href=showinfo:40572>Light</a> and <a href=showinfo:40573>Support</a> <a href=showinfo:23069>Fighters</a> Trait for item "Simurgh" (92823)
1043777 Can lock at extended ranges Can lock at extended ranges Trait for item "Simurgh" (92823)
1043778 Conduit Jump capable <a href=showinfo:83094>Conduit Jump</a> capable Trait for item "Simurgh" (92823)
1043779 penalty to Entosis Link duration penalty to <a href=showinfo:34593>Entosis Link</a> duration Trait for item "Simurgh" (92823)
1043780 bonus to Scarab Support Fighter ECM strength and optimal range bonus to Scarab <a href=showinfo:40573>Support Fighter</a> ECM strength and optimal range Trait for item "Simurgh" (92823)
1043782 bonus to Support Fighter shield hitpoints bonus to <a href=showinfo:40573>Support Fighter</a> shield hitpoints Trait for item "Simurgh" (92823)
1043783 increase in Conduit Jump capacity increase in <a href=showinfo:83094>Conduit Jump</a> capacity Trait for item "Simurgh" (92823)
1043784 bonus to Shield Command and Information Command burst strength and duration bonus to <a href=showinfo:3350>Shield Command</a> and <a href=showinfo:20495>Information Command</a> burst strength and duration Trait for item "Simurgh" (92823)
1043786 reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up reduction in <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a> spool up Trait for item "Simurgh" (92823)
1043787 Can fit Integrated Sensor Array Can fit <a href=showinfo:90475>Integrated Sensor Array</a> Trait for item "Gaia" (92824)
1043788 Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator Can fit <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a> Trait for item "Gaia" (92824)
1043789 Can fit three Command Burst modules Can fit three <a href=showinfo:3348>Command Burst</a> modules Trait for item "Gaia" (92824)
1043790 bonus to Command Burst area of effect range bonus to <a href=showinfo:3348>Command Burst</a> area of effect range Trait for item "Gaia" (92824)
1043791 Can launch Light and Support Fighters Can launch <a href=showinfo:40572>Light</a> and <a href=showinfo:40573>Support</a> <a href=showinfo:23069>Fighters</a> Trait for item "Gaia" (92824)
1043792 Can lock at extended ranges Can lock at extended ranges Trait for item "Gaia" (92824)
1043793 Conduit Jump capable <a href=showinfo:83094>Conduit Jump</a> capable Trait for item "Gaia" (92824)
1043794 penalty to Entosis Link duration penalty to <a href=showinfo:34593>Entosis Link</a> duration Trait for item "Gaia" (92824)
1043795 bonus to Siren Support Fighter warp disruption range bonus to Siren <a href=showinfo:40573>Support Fighter</a> warp disruption range Trait for item "Gaia" (92824)
1043796 bonus to Siren Support Fighter afterburner speed bonus bonus to Siren <a href=showinfo:40573>Support Fighter</a> afterburner speed bonus Trait for item "Gaia" (92824)
1043797 bonus to Support Fighter shield hitpoints bonus to <a href=showinfo:40573>Support Fighter</a> shield hitpoints Trait for item "Gaia" (92824)
1043798 increase in Conduit Jump capacity increase in <a href=showinfo:83094>Conduit Jump</a> capacity Trait for item "Gaia" (92824)
1043799 bonus to Armored Command and Skirmish Command burst strength and duration bonus to <a href=showinfo:20494>Armored Command</a> and <a href=showinfo:3349>Skirmish Command</a> burst strength and duration Trait for item "Gaia" (92824)
1043801 reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up reduction in <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a> spool up Trait for item "Gaia" (92824)
1043802 Can fit Integrated Sensor Array Can fit <a href=showinfo:90475>Integrated Sensor Array</a> Trait for item "Ymir" (92825)
1043803 Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator Can fit <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a> Trait for item "Ymir" (92825)
1043804 Can fit three Command Burst modules Can fit three <a href=showinfo:3348>Command Burst</a> modules Trait for item "Ymir" (92825)
1043805 bonus to Command Burst area of effect range bonus to <a href=showinfo:3348>Command Burst</a> area of effect range Trait for item "Ymir" (92825)
1043806 Can launch Light and Support Fighters Can launch <a href=showinfo:40572>Light</a> and <a href=showinfo:40573>Support</a> <a href=showinfo:23069>Fighters</a> Trait for item "Ymir" (92825)
1043807 Can lock at extended ranges Can lock at extended ranges Trait for item "Ymir" (92825)
1043808 Conduit Jump capable <a href=showinfo:83094>Conduit Jump</a> capable Trait for item "Ymir" (92825)
1043809 penalty to Entosis Link duration penalty to <a href=showinfo:34593>Entosis Link</a> duration Trait for item "Ymir" (92825)
1043810 bonus to Dromi Support Fighter stasis webification strength and range bonus to Dromi <a href=showinfo:40573>Support Fighter</a> stasis webification strength and range Trait for item "Ymir" (92825)
1043812 bonus to Support Fighter shield hitpoints bonus to <a href=showinfo:40573>Support Fighter</a> shield hitpoints Trait for item "Ymir" (92825)
1043813 increase in Conduit Jump capacity increase in <a href=showinfo:83094>Conduit Jump</a> capacity Trait for item "Ymir" (92825)
1043814 bonus to Shield Command and Skirmish Command burst strength and duration bonus to <a href=showinfo:3350>Shield Command</a> and <a href=showinfo:3349>Skirmish Command</a> burst strength and duration Trait for item "Ymir" (92825)
1043816 reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up reduction in <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a> spool up Trait for item "Ymir" (92825)
1043817 Salvation Blueprint Salvation Blueprint Name of item 94072 (Carrier Blueprint)
1043818 Simurgh Blueprint Simurgh Blueprint Name of item 94073 (Carrier Blueprint)
1043819 Gaia Blueprint Gaia Blueprint Name of item 94074 (Carrier Blueprint)
1043820 Ymir Blueprint Ymir Blueprint Name of item 94075 (Carrier Blueprint)
1043821 Command Carriers Command Carriers
1043822 Amarr Amarr
1043823 Amarr Amarr
1043824 Amarr Amarr
1043825 Amarr Amarr
1043826 Caldari Caldari
1043827 Caldari Caldari
1043828 Caldari Caldari
1043829 Gallente Gallente
1043830 Gallente Gallente
1043831 Minmatar Minmatar
1043832 Minmatar Minmatar
1043843 reduction in projectile weapon reload time reduction in projectile weapon reload time Trait for item "Cynabal" (17720)
1043844 reduction in projectile weapon reload time reduction in projectile weapon reload time Trait for item "Mekubal" (78333)
1043845 reduction in projectile weapon reload time reduction in projectile weapon reload time Trait for item "Khizriel" (78369)
1043846 reduction in projectile weapon reload time reduction in projectile weapon reload time Trait for item "Machariel" (17738)
1043847 reduction in projectile weapon reload time reduction in projectile weapon reload time Trait for item "Azariel" (78576)
1043848 reduction in projectile weapon reload time reduction in projectile weapon reload time Trait for item "Sarathiel" (87381)
1043849 reduction in projectile weapon reload time reduction in projectile weapon reload time Trait for item "Chremoas" (33397)
1043850 reduction in projectile weapon reload time reduction in projectile weapon reload time Trait for item "Moracha" (33395)
1043853 reduction in projectile weapon reload time reduction in projectile weapon reload time Trait for item "Dramiel" (17932)
1043858 Your Progress Your Progress UI/Objectives/Titles/YourProgress
1043859 Global Progress Global Progress UI/Objectives/Titles/GlobalProgress
1043864 Historic Wanderer Historic Wanderer UI/Achievements/Definitions/Achievements/Historic_wanderer_name
1043865 Visit {amount} Landmark sites around New Eden Visit {amount} Landmark sites around New Eden UI/Achievements/Definitions/Achievements/Historic_wanderer_desc
1043869 Infernal Amarr Navy Dressing Infernal Amarr Navy Dressing Name for dungeon 14160
1043870 Claimed reward for contributing to the Campaign Objective Claimed reward for contributing to the Campaign Objective
1043871 Empire Exploration Empire Exploration UI/Achievements/Definitions/Achievements/empire_exploration_name
1043872 Progress by completing specified Achievements Progress by completing specified Achievements UI/Achievements/Definitions/Achievements/empire_exploration_desc
1043876 Command Carrier Command Carrier Name of group info popup 2113
1043877 Advanced Carriers capable of deploying additional support fighters and using enhanced Command Bursts to provide specialized fleet support. Advanced Carriers capable of deploying additional support fighters and using enhanced Command Bursts to provide specialized fleet support. Description of group info popup "Command Carrier" (2113)
1043882 ACHIEVEMENT COMPLETED ACHIEVEMENT COMPLETED UI/Achievements/Fanfare/AchievementCompletedTitle
1043896 You need to be enlisted with the Gallente Federation militia in order to contribute to this objective. You need to be enlisted with the <a href=showinfo:30//500004>Gallente Federation</a> militia in order to contribute to this objective. Campaigns/2026_Q2/CampaignData/Gallente/EnlistmentRequirementWarning
1043897 You need to be enlisted with the Caldari State militia in order to contribute to this objective. You need to be enlisted with the <a href=showinfo:30//500001>Caldari State</a> militia in order to contribute to this objective. Campaigns/2026_Q2/CampaignData/Caldari/EnlistmentRequirementWarning
1043898 Zero Zero
1043900 You need to be enlisted with the Amarr Empire militia in order to contribute to this objective. You need to be enlisted with the <a href=showinfo:30//500003>Amarr Empire</a> militia in order to contribute to this objective. Campaigns/2026_Q2/CampaignData/Amarr/EnlistmentRequirementWarning
1043901 You need to be enlisted with the Minmatar Republic militia in order to contribute to this objective. You need to be enlisted with the <a href=showinfo:30//500002>Minmatar Republic</a> militia in order to contribute to this objective. Campaigns/2026_Q2/CampaignData/Minmatar/EnlistmentRequirementWarning
1043902 Defending a complex can be done in any contested system, while capturing a complex must be done in a contested system that is less than 100% contested. Defending a complex can be done in any contested system, while capturing a complex must be done in a contested system that is less than 100% contested. Campaigns/2026_Q2/CampaignData/PlexRules
1043903 Zero - Unlimited Zero - Unlimited Name of item 94087 (Ship SKIN Design Element)
1043904 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Description of item "Zero - Unlimited" (94087)
1043905 Zero - Limited Zero - Limited Name of item 94088 (Ship SKIN Design Element)
1043906 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Zero - Limited" (94088)
1043908 One One
1043909 One - Unlimited One - Unlimited Name of item 94089 (Ship SKIN Design Element)
1043910 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Description of item "One - Unlimited" (94089)
1043911 One - Limited One - Limited Name of item 94090 (Ship SKIN Design Element)
1043912 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "One - Limited" (94090)
1043914 Two Two
1043915 Two - Unlimited Two - Unlimited Name of item 94091 (Ship SKIN Design Element)
1043916 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Description of item "Two - Unlimited" (94091)
1043917 Two - Limited Two - Limited Name of item 94092 (Ship SKIN Design Element)
1043918 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Two - Limited" (94092)
1043919 Three Three
1043920 Three - Unlimited Three - Unlimited Name of item 94093 (Ship SKIN Design Element)
1043921 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Description of item "Three - Unlimited" (94093)
1043922 Three - Limited Three - Limited Name of item 94094 (Ship SKIN Design Element)
1043923 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Three - Limited" (94094)
1043924 Four Four
1043925 Four - Unlimited Four - Unlimited Name of item 94095 (Ship SKIN Design Element)
1043926 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Description of item "Four - Unlimited" (94095)
1043927 Four - Limited Four - Limited Name of item 94096 (Ship SKIN Design Element)
1043928 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Four - Limited" (94096)
1043929 Five Five
1043930 Epic Initiate Epic Initiate UI/Achievements/Definitions/Achievements/epic_initiate_name
1043931 Complete {amount} Epic Arcs Complete {amount} Epic Arcs UI/Achievements/Definitions/Achievements/epic_initiate_desc
1043932 “Stories are constantly being written among the stars. Where will yours take you?” - Anonymous Vherokior Mystic “Stories are constantly being written among the stars. Where will yours take you?” - Anonymous Vherokior Mystic UI/Achievements/Definitions/Achievements/epic_initiate_flavor
1043933 Five - Unlimited Five - Unlimited Name of item 94097 (Ship SKIN Design Element)
1043934 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Description of item "Five - Unlimited" (94097)
1043935 Five - Limited Five - Limited Name of item 94098 (Ship SKIN Design Element)
1043936 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Five - Limited" (94098)
1043937 Six Six
1043938 Six - Unlimited Six - Unlimited Name of item 94099 (Ship SKIN Design Element)
1043939 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Description of item "Six - Unlimited" (94099)
1043940 Six - Limited Six - Limited Name of item 94100 (Ship SKIN Design Element)
1043941 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Six - Limited" (94100)
1043942 Seven Seven
1043943 Seven - Unlimited Seven - Unlimited Name of item 94101 (Ship SKIN Design Element)
1043944 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Description of item "Seven - Unlimited" (94101)
1043945 Seven - Limited Seven - Limited Name of item 94102 (Ship SKIN Design Element)
1043946 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Seven - Limited" (94102)
1043947 Eight Eight
1043948 Eight - Unlimited Eight - Unlimited Name of item 94103 (Ship SKIN Design Element)
1043949 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Description of item "Eight - Unlimited" (94103)
1043950 Eight - Limited Eight - Limited Name of item 94104 (Ship SKIN Design Element)
1043951 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Eight - Limited" (94104)
1043952 Nine Nine
1043953 Nine - Unlimited Nine - Unlimited Name of item 94105 (Ship SKIN Design Element)
1043954 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Description of item "Nine - Unlimited" (94105)
1043955 Nine - Limited Nine - Limited Name of item 94106 (Ship SKIN Design Element)
1043956 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Nine - Limited" (94106)
1043957 Cradle of Faith Cradle of Faith
1043958 Cradle of Faith - Unlimited Cradle of Faith - Unlimited Name of item 94107 (Ship SKIN Design Element)
1043959 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Description of item "Cradle of Faith - Unlimited" (94107)
1043960 Cradle of Faith - Limited Cradle of Faith - Limited Name of item 94108 (Ship SKIN Design Element)
1043961 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Cradle of Faith - Limited" (94108)
1043962 Industrial Reconfiguration Industrial Reconfiguration
1043963 This certificate represents a level of competence in handling Industrial Core modules. The holder has learned that Industrial Cores may only be used on Industrial Command Ships, improving their resource processing abilities at the expense of mobility and enabling the use of Compression Modules. This is a good skillset for capsuleers specializing in Industrial Command Ship hulls. This certificate represents a level of competence in handling Industrial Core modules. The holder has learned that Industrial Cores may only be used on Industrial Command Ships, improving their resource processing abilities at the expense of mobility and enabling the use of Compression Modules. This is a good skillset for capsuleers specializing in Industrial Command Ship hulls.
1043964 Cradle of Freedom Cradle of Freedom
1043978 Cradle of Freedom - Unlimited Cradle of Freedom - Unlimited Name of item 94121 (Ship SKIN Design Element)
1043979 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Description of item "Cradle of Freedom - Unlimited" (94121)
1043982 Cradle of Freedom - Limited Cradle of Freedom - Limited Name of item 94125 (Ship SKIN Design Element)
1043983 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Cradle of Freedom - Limited" (94125)
1043984 Cradle of Honor Cradle of Honor
1043985 Cradle of Honor - Unlimited Cradle of Honor - Unlimited Name of item 94126 (Ship SKIN Design Element)
1043986 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Description of item "Cradle of Honor - Unlimited" (94126)
1043989 Cradle of Honor - Limited Cradle of Honor - Limited Name of item 94127 (Ship SKIN Design Element)
1043990 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Cradle of Honor - Limited" (94127)
1043991 Cradle of Liberation Cradle of Liberation
1043992 Cradle of Liberation - Unlimited Cradle of Liberation - Unlimited Name of item 94128 (Ship SKIN Design Element)
1043993 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Description of item "Cradle of Liberation - Unlimited" (94128)
1043994 Cradle of Liberation - Limited Cradle of Liberation - Limited Name of item 94129 (Ship SKIN Design Element)
1043995 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Cradle of Liberation - Limited" (94129)
1043997 Subcapital Compression Subcapital Compression
1043998 This certificate represents a level of competence in handling both medium and large sized compression modules. The holder has learned that regular Asteroids, Ice, Gas, Mercoxit and Moon Ores can be compressed, and that Gas and Moon Ores can only be compressed using compression modules. The Fleet Compression Logistics skill can be trained to improve the distance that fleet members can reprocess from the ship. This is a good skillset for capsuleers specializing in Industrial Command Ship hulls. This certificate represents a level of competence in handling both medium and large sized compression modules. The holder has learned that regular Asteroids, Ice, Gas, Mercoxit and Moon Ores can be compressed, and that Gas and Moon Ores can only be compressed using compression modules. The Fleet Compression Logistics skill can be trained to improve the distance that fleet members can reprocess from the ship. This is a good skillset for capsuleers specializing in Industrial Command Ship hulls.
1043999 Capital Compression Capital Compression
1044000 This certificate represents a level of competence in handling capital sized compression modules. The holder has learned that regular Asteroids, Ice, Gas, Mercoxit and Moon Ores can be compressed, and that Gas and Moon Ores can only be compressed using compression modules. The Fleet Compression Logistics skill can be trained to improve the distance that fleet members can reprocess from the ship. This is a good skillset for capsuleers specializing in Capital Industrial Command Ship hulls. This certificate represents a level of competence in handling capital sized compression modules. The holder has learned that regular Asteroids, Ice, Gas, Mercoxit and Moon Ores can be compressed, and that Gas and Moon Ores can only be compressed using compression modules. The Fleet Compression Logistics skill can be trained to improve the distance that fleet members can reprocess from the ship. This is a good skillset for capsuleers specializing in Capital Industrial Command Ship hulls.
1044001 VICTORY VICTORY Campaigns/GeneralAnnotations/FinishedScreenResolutionStateSuccess
1044003 UNSUCCESSFUL UNSUCCESSFUL Campaigns/GeneralAnnotations/FinishedScreenResolutionStateFailure
1044007 Juniper Edge Gloss Juniper Edge Gloss
1044008 Juniper Edge Gloss - Unlimited Juniper Edge Gloss - Unlimited Name of item 94130 (Ship SKIN Design Element)
1044009 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
Description of item "Juniper Edge Gloss - Unlimited" (94130)
1044010 Juniper Edge Gloss - Limited Juniper Edge Gloss - Limited Name of item 94131 (Ship SKIN Design Element)
1044011 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Juniper Edge Gloss - Limited" (94131)
1044012 Syndicated Teal Satin Syndicated Teal Satin
1044013 Syndicated Teal Satin - Unlimited Syndicated Teal Satin - Unlimited Name of item 94132 (Ship SKIN Design Element)
1044014 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
Description of item "Syndicated Teal Satin - Unlimited" (94132)
1044015 Syndicated Teal Satin - Limited Syndicated Teal Satin - Limited Name of item 94133 (Ship SKIN Design Element)
1044016 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Syndicated Teal Satin - Limited" (94133)
1044021 bonus to warp speed and warp acceleration bonus to warp speed and warp acceleration Trait for item "Moracha" (33395)
1044024 Amarr Campaign Ended Amarr Campaign Ended Campaigns/2026_Q2/CampaignData/Amarr/CompletionCampaignEndedPhrase
1044025 Caldari Campaign Ended Caldari Campaign Ended Campaigns/2026_Q2/CampaignData/Caldari/CompletionCampaignEndedPhrase
1044026 Gallente Campaign Ended Gallente Campaign Ended Campaigns/2026_Q2/CampaignData/Gallente/CompletionCampaignEndedPhrase
1044027 Minmatar Campaign Ended Minmatar Campaign Ended Campaigns/2026_Q2/CampaignData/Minmatar/CompletionCampaignEndedPhrase
1044028 Lilac Restoration Matte Lilac Restoration Matte
1044029 Lilac Restoration Matte - Unlimited Lilac Restoration Matte - Unlimited Name of item 94134 (Ship SKIN Design Element)
1044030 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
Description of item "Lilac Restoration Matte - Unlimited" (94134)
1044031 Lilac Restoration Matte - Limited Lilac Restoration Matte - Limited Name of item 94135 (Ship SKIN Design Element)
1044032 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Lilac Restoration Matte - Limited" (94135)
1044034 Blessed Moss Matte Blessed Moss Matte
1044035 Blessed Moss Matte - Unlimited Blessed Moss Matte - Unlimited Name of item 94136 (Ship SKIN Design Element)
1044036 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
Description of item "Blessed Moss Matte - Unlimited" (94136)
1044037 Blessed Moss Matte - Limited Blessed Moss Matte - Limited Name of item 94137 (Ship SKIN Design Element)
1044038 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Blessed Moss Matte - Limited" (94137)
1044039 Neon Forest Gloss Neon Forest Gloss
1044040 Neon Forest Gloss - Unlimited Neon Forest Gloss - Unlimited Name of item 94138 (Ship SKIN Design Element)
1044041 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
Description of item "Neon Forest Gloss - Unlimited" (94138)
1044042 Neon Forest Gloss - Limited Neon Forest Gloss - Limited Name of item 94139 (Ship SKIN Design Element)
1044043 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Neon Forest Gloss - Limited" (94139)
1044045 Wartorn Electrum Wartorn Electrum
1044046 Wartorn Electrum Metallic - Unlimited Wartorn Electrum Metallic - Unlimited Name of item 94141 (Ship SKIN Design Element)
1044047 A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
Description of item "Wartorn Electrum Metallic - Unlimited" (94141)
1044048 Wartorn Electrum Metallic - Limited Wartorn Electrum Metallic - Limited Name of item 94142 (Ship SKIN Design Element)
1044049 A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Wartorn Electrum Metallic - Limited" (94142)
1044050 Ebony Nightfall Ebony Nightfall
1044051 Ebony Nightfall Metallic - Unlimited Ebony Nightfall Metallic - Unlimited Name of item 94143 (Ship SKIN Design Element)
1044052 A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
Description of item "Ebony Nightfall Metallic - Unlimited" (94143)
1044053 Ebony Nightfall Metallic - Limited Ebony Nightfall Metallic - Limited Name of item 94144 (Ship SKIN Design Element)
1044054 A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Ebony Nightfall Metallic - Limited" (94144)
1044055 Cracked Corrosion Cracked Corrosion
1044056 Cracked Corrosion - Unlimited Cracked Corrosion - Unlimited Name of item 94145 (Ship SKIN Design Element)
1044057 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Description of item "Cracked Corrosion - Unlimited" (94145)
1044058 Cracked Corrosion - Limited Cracked Corrosion - Limited Name of item 94146 (Ship SKIN Design Element)
1044059 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Cracked Corrosion - Limited" (94146)
1044060 Khuumak’s Head Khuumak’s Head
1044061 Khuumak’s Head - Unlimited Khuumak’s Head - Unlimited Name of item 94147 (Ship SKIN Design Element)
1044062 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Description of item "Khuumak’s Head - Unlimited" (94147)
1044063 Khuumak’s Head - Limited Khuumak’s Head - Limited Name of item 94148 (Ship SKIN Design Element)
1044064 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Khuumak’s Head - Limited" (94148)
1044065 Shield of the Empires Shield of the Empires
1044066 Shield of the Empires - Unlimited Shield of the Empires - Unlimited Name of item 94149 (Ship SKIN Design Element)
1044067 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
Description of item "Shield of the Empires - Unlimited" (94149)
1044068 Shield of the Empires - Limited Shield of the Empires - Limited Name of item 94150 (Ship SKIN Design Element)
1044069 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Shield of the Empires - Limited" (94150)
1044070 Reward for contributing to a Campaign Objective Reward for contributing to a Campaign Objective UI/Generic/FormatStandingTransactions/messageCampaignObjectiveContributionReward
1044071 Campaign Objective Contribution Campaign Objective Contribution UI/Generic/FormatStandingTransactions/subjectCampaignObjectiveContributionReward
1044073 Security Space Security Space UI/Achievements/Definitions/ContributionMethods/Parameters/security_space_name
1044074 Can be progressed in specific Security Space Can be progressed in specific Security Space UI/Achievements/Definitions/ContributionMethods/Parameters/security_space_desc
1044087 As the Warpth Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Amattar Mandate answered that call, sending their most expert pilots to fight against the invaders. They adorned their vessels with scripture and pledged their lives to their holy mission. The peerless skill and unwavering dedication of these pilots earned the Mandate praise from across the Empire. As the Warpth Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Amattar Mandate answered that call, sending their most expert pilots to fight against the invaders. They adorned their vessels with scripture and pledged their lives to their holy mission. The peerless skill and unwavering dedication of these pilots earned the Mandate praise from across the Empire.
1044088 As the Warpath Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Amattar Mandate answered that call, sending their most expert pilots to fight against the invaders. They adorned their vessels with scripture and pledged their lives to their holy mission. The peerless skill and unwavering dedication of these pilots earned the Mandate praise from across the Empire. As the Warpath Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Amattar Mandate answered that call, sending their most expert pilots to fight against the invaders. They adorned their vessels with scripture and pledged their lives to their holy mission. The peerless skill and unwavering dedication of these pilots earned the Mandate praise from across the Empire. Description of item "Abaddon Mandate of Faith SKIN" (94152)
1044089 Abaddon Mandate of Faith SKIN Abaddon Mandate of Faith SKIN Name of item 94152 (Permanent SKIN)
1044090 As the Warpth Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Amattar Mandate answered that call, sending their most expert pilots to fight against the invaders. They adorned their vessels with scripture and pledged their lives to their holy mission. The peerless skill and unwavering dedication of these pilots earned the Mandate praise from across the Empire. As the Warpth Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Amattar Mandate answered that call, sending their most expert pilots to fight against the invaders. They adorned their vessels with scripture and pledged their lives to their holy mission. The peerless skill and unwavering dedication of these pilots earned the Mandate praise from across the Empire.
1044091 As the Warpath Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Amattar Mandate answered that call, sending their most expert pilots to fight against the invaders. They adorned their vessels with scripture and pledged their lives to their holy mission. The peerless skill and unwavering dedication of these pilots earned the Mandate praise from across the Empire. As the Warpath Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Amattar Mandate answered that call, sending their most expert pilots to fight against the invaders. They adorned their vessels with scripture and pledged their lives to their holy mission. The peerless skill and unwavering dedication of these pilots earned the Mandate praise from across the Empire. Description of item "Zealot Mandate of Faith SKIN" (94153)
1044092 Zealot Mandate of Faith SKIN Zealot Mandate of Faith SKIN Name of item 94153 (Permanent SKIN)
1044093 As the Warpth Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Amattar Mandate answered that call, sending their most expert pilots to fight against the invaders. They adorned their vessels with scripture and pledged their lives to their holy mission. The peerless skill and unwavering dedication of these pilots earned the Mandate praise from across the Empire. As the Warpth Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Amattar Mandate answered that call, sending their most expert pilots to fight against the invaders. They adorned their vessels with scripture and pledged their lives to their holy mission. The peerless skill and unwavering dedication of these pilots earned the Mandate praise from across the Empire.
1044094 As the Warpath Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Amattar Mandate answered that call, sending their most expert pilots to fight against the invaders. They adorned their vessels with scripture and pledged their lives to their holy mission. The peerless skill and unwavering dedication of these pilots earned the Mandate praise from across the Empire. As the Warpath Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Amattar Mandate answered that call, sending their most expert pilots to fight against the invaders. They adorned their vessels with scripture and pledged their lives to their holy mission. The peerless skill and unwavering dedication of these pilots earned the Mandate praise from across the Empire. Description of item "Confessor Mandate of Faith SKIN" (94154)
1044095 Confessor Mandate of Faith SKIN Confessor Mandate of Faith SKIN Name of item 94154 (Permanent SKIN)
1044096 The State Regulators are made up of the best pilots from all eight megacorporations' security forces. Assembled during the Warpath conflict by the CEP, their task is to defend megacorp assets from Gallente assault and safeguard the infrastructure that holds the State together. These Regulators are the ultimate combination of State loyalty and corporate honor. The State Regulators are made up of the best pilots from all eight megacorporations' security forces. Assembled during the Warpath conflict by the CEP, their task is to defend megacorp assets from Gallente assault and safeguard the infrastructure that holds the State together. These Regulators are the ultimate combination of State loyalty and corporate honor.
1044097 The State Regulators are made up of the best pilots from all eight megacorporations' security forces. Assembled during the Warpath conflict by the CEP, their task is to defend megacorp assets from Gallente assault and safeguard the infrastructure that holds the State together. These Regulators are the ultimate combination of State loyalty and corporate honor. The State Regulators are made up of the best pilots from all eight megacorporations' security forces. Assembled during the Warpath conflict by the CEP, their task is to defend megacorp assets from Gallente assault and safeguard the infrastructure that holds the State together. These Regulators are the ultimate combination of State loyalty and corporate honor. Description of item "Cerberus State Regulator SKIN" (94155)
1044098 Cerberus State Regulator SKIN Cerberus State Regulator SKIN Name of item 94155 (Permanent SKIN)
1044099 The State Regulators are made up of the best pilots from all eight megacorporations' security forces. Assembled during the Warpath conflict by the CEP, their task is to defend megacorp assets from Gallente assault and safeguard the infrastructure that holds the State together. These Regulators are the ultimate combination of State loyalty and corporate honor. The State Regulators are made up of the best pilots from all eight megacorporations' security forces. Assembled during the Warpath conflict by the CEP, their task is to defend megacorp assets from Gallente assault and safeguard the infrastructure that holds the State together. These Regulators are the ultimate combination of State loyalty and corporate honor.
1044100 The State Regulators are made up of the best pilots from all eight megacorporations' security forces. Assembled during the Warpath conflict by the CEP, their task is to defend megacorp assets from Gallente assault and safeguard the infrastructure that holds the State together. These Regulators are the ultimate combination of State loyalty and corporate honor. The State Regulators are made up of the best pilots from all eight megacorporations' security forces. Assembled during the Warpath conflict by the CEP, their task is to defend megacorp assets from Gallente assault and safeguard the infrastructure that holds the State together. These Regulators are the ultimate combination of State loyalty and corporate honor. Description of item "Rokh State Regulator SKIN" (94156)
1044101 Rokh State Regulator SKIN Rokh State Regulator SKIN Name of item 94156 (Permanent SKIN)
1044102 The smallest of the tribes by far, the Starkmanir are masters of ancient warfare strategies and battle wisdom all but lost by the other tribes. These strategies provide the basis for a Starkmanir Strategic wing, a small force of extremely effective Starkmanir pilots that came together in response to the Warpath Conflict. Famed for their ability to establish tactical superiority even against much larger enemy fleets, the Warpath Stark are often underestimated but never outclassed. The smallest of the tribes by far, the Starkmanir are masters of ancient warfare strategies and battle wisdom all but lost by the other tribes. These strategies provide the basis for a Starkmanir Strategic wing, a small force of extremely effective Starkmanir pilots that came together in response to the Warpath Conflict. Famed for their ability to establish tactical superiority even against much larger enemy fleets, the Warpath Stark are often underestimated but never outclassed.
1044103 The smallest of the tribes by far, the Starkmanir are masters of ancient warfare strategies and battle wisdom all but lost by the other tribes. These strategies provide the basis for a Starkmanir Strategic wing, a small force of extremely effective Starkmanir pilots that came together in response to the Warpath Conflict. Famed for their ability to establish tactical superiority even against much larger enemy fleets, the Warpath Stark are often underestimated but never outclassed. The smallest of the tribes by far, the Starkmanir are masters of ancient warfare strategies and battle wisdom all but lost by the other tribes. These strategies provide the basis for a Starkmanir Strategic wing, a small force of extremely effective Starkmanir pilots that came together in response to the Warpath Conflict. Famed for their ability to establish tactical superiority even against much larger enemy fleets, the Warpath Stark are often underestimated but never outclassed. Description of item "Bifrost Stark Strategist SKIN" (94157)
1044104 Bifrost Stark Strategist SKIN Bifrost Stark Strategist SKIN Name of item 94157 (Permanent SKIN)
1044105 The smallest of the tribes by far, the Starkmanir are masters of ancient warfare strategies and battle wisdom all but lost by the other tribes. These strategies provide the basis for a Starkmanir Strategic wing, a small force of extremely effective Starkmanir pilots that came together in response to the Warpath Conflict. Famed for their ability to establish tactical superiority even against much larger enemy fleets, the Warpath Stark are often underestimated but never outclassed. The smallest of the tribes by far, the Starkmanir are masters of ancient warfare strategies and battle wisdom all but lost by the other tribes. These strategies provide the basis for a Starkmanir Strategic wing, a small force of extremely effective Starkmanir pilots that came together in response to the Warpath Conflict. Famed for their ability to establish tactical superiority even against much larger enemy fleets, the Warpath Stark are often underestimated but never outclassed.
1044106 The smallest of the tribes by far, the Starkmanir are masters of ancient warfare strategies and battle wisdom all but lost by the other tribes. These strategies provide the basis for a Starkmanir Strategic wing, a small force of extremely effective Starkmanir pilots that came together in response to the Warpath Conflict. Famed for their ability to establish tactical superiority even against much larger enemy fleets, the Warpath Stark are often underestimated but never outclassed. The smallest of the tribes by far, the Starkmanir are masters of ancient warfare strategies and battle wisdom all but lost by the other tribes. These strategies provide the basis for a Starkmanir Strategic wing, a small force of extremely effective Starkmanir pilots that came together in response to the Warpath Conflict. Famed for their ability to establish tactical superiority even against much larger enemy fleets, the Warpath Stark are often underestimated but never outclassed. Description of item "Svipul Stark Strategist SKIN" (94158)
1044107 Svipul Stark Strategist SKIN Svipul Stark Strategist SKIN Name of item 94158 (Permanent SKIN)
1044108 The State Regulators are made up of the best pilots from all eight megacorporations' security forces. Assembled during the Warpath conflict by the CEP, their task is to defend megacorp assets from Gallente assault and safeguard the infrastructure that holds the State together. These Regulators are the ultimate combination of State loyalty and corporate honor. The State Regulators are made up of the best pilots from all eight megacorporations' security forces. Assembled during the Warpath conflict by the CEP, their task is to defend megacorp assets from Gallente assault and safeguard the infrastructure that holds the State together. These Regulators are the ultimate combination of State loyalty and corporate honor.
1044109 The State Regulators are made up of the best pilots from all eight megacorporations' security forces. Assembled during the Warpath conflict by the CEP, their task is to defend megacorp assets from Gallente assault and safeguard the infrastructure that holds the State together. These Regulators are the ultimate combination of State loyalty and corporate honor. The State Regulators are made up of the best pilots from all eight megacorporations' security forces. Assembled during the Warpath conflict by the CEP, their task is to defend megacorp assets from Gallente assault and safeguard the infrastructure that holds the State together. These Regulators are the ultimate combination of State loyalty and corporate honor. Description of item "Jackdaw State Regulator SKIN" (94159)
1044110 Jackdaw State Regulator SKIN Jackdaw State Regulator SKIN Name of item 94159 (Permanent SKIN)
1044111 Formed by Presidential decree during the first days of the Warpath Conflict, the Special Presidential Agents are a unique military unit of independently operating special agents given total autonomy over their actions. They answer directly to the president, and their primary mission directive is to disrupt the Caldari operations by any means necessary. Formed by Presidential decree during the first days of the Warpath Conflict, the Special Presidential Agents are a unique military unit of independently operating special agents given total autonomy over their actions. They answer directly to the president, and their primary mission directive is to disrupt the Caldari operations by any means necessary.
1044112 Formed by Presidential decree during the first days of the Warpath Conflict, the Special Presidential Agents are a unique military unit of independently operating special agents given total autonomy over their actions. They answer directly to the president, and their primary mission directive is to disrupt the Caldari operations by any means necessary. Formed by Presidential decree during the first days of the Warpath Conflict, the Special Presidential Agents are a unique military unit of independently operating special agents given total autonomy over their actions. They answer directly to the president, and their primary mission directive is to disrupt the Caldari operations by any means necessary. Description of item "Magus Presidential Agent SKIN" (94160)
1044113 Magus Presidential Agent SKIN Magus Presidential Agent SKIN Name of item 94160 (Permanent SKIN)
1044116 Achievement Points Achievement Points UI/Achievements/Window/Card/AchievementPointsHint
1044117 Rewards Rewards UI/Campaigns/AchievementRewards
1044124 Non-interactable Minmatar Medium Structure (DO NOT TRANSLATE) Non-interactable Minmatar Medium Structure (DO NOT TRANSLATE) Name of item 94161 (Non-Interactable Object)
1044125 Non-interactable Amarr Medium Structure (DO NOT TRANSLATE) Non-interactable Amarr Medium Structure (DO NOT TRANSLATE) Name of item 94162 (Non-Interactable Object)
1044126 Non-interactable Caldari Medium Structure (DO NOT TRANSLATE) Non-interactable Caldari Medium Structure (DO NOT TRANSLATE) Name of item 94163 (Non-Interactable Object)
1044127 Incomming Transmission Incomming Transmission UI/Objectives/Descriptions/incomingTransmission
1044128 Repair Repair UI/Objectives/Titles/repair
1044129 Repair the damage as best you can before the Dreadnought heads out. Repair the damage as best you can before the Dreadnought heads out. UI/Objectives/Descriptions/airEpicArcAmarrRepair
1044130 Sensor dampen the Defense Platform to protect the charging Titan. Sensor dampen the Defense Platform to protect the charging Titan. UI/Objectives/Descriptions/airEpicArcGallenteDefendTitan
1044131 Haulers Escaped Haulers Escaped UI/Objectives/Titles/haulersEscaped
1044132 Clear the area of hostiles. Clear the area of hostiles. UI/Objectives/Descriptions/clearTheAreaOfHostiles
1044133 Stop as many haulers escaping as possible. Stop as many haulers escaping as possible. UI/Objectives/Descriptions/airEpicArcGallenteDestroyHaulers
1044134 Rescue Haulers Rescue Haulers UI/Objectives/Titles/rescueHaulers
1044135 Deplete the flagship's capacitor to make it vulnerable. Deplete the flagship's capacitor to make it vulnerable. UI/Objectives/Descriptions/airEpicArcAmarrNeutFlagship
1044136 Destroy the fighters to defang the Supercarrier. Destroy the fighters to defang the Supercarrier. UI/Objectives/Descriptions/airEpicArcAmarrDestroyHostiles
1044137 Free the haulers from warp disruption so they can escape. Free the haulers from warp disruption so they can escape. UI/Objectives/Descriptions/airEpicArcCaldariRescueHaulers
1044138 Defend Haulers Defend Haulers UI/Objectives/Titles/defendHaulers
1044139 Keep as many haulers alive as possible. Keep as many haulers alive as possible. UI/Objectives/Descriptions/airEpicArcCaldariDefendHaulers
1044141 Haulers Lost Haulers Lost UI/Objectives/Titles/haulersLost
1044142 Construction Site Construction Site Name for dungeon 14165
1044143 Construction Site Construction Site Name for dungeon 14166
1044144 Enemy Supercarrier Enemy Supercarrier
1044145 Divine Commerce Divine Commerce UI/Achievements/Definitions/Achievements/Campaigns/2026_q2_amarr_achievement_name
1044146 Reach the maximum contribution limit in objectives within the Amarr Empire’s “The Blessed Exchange” campaign. Reach the maximum contribution limit in objectives within the Amarr Empire’s “The Blessed Exchange” campaign. UI/Achievements/Definitions/Achievements/Campaigns/2026_q2_amarr_achievement_description
1044147 Let this be a testament to our holy purpose and the great prosperity with which it has blessed us.
- Empress Catiz I
Let this be a testament to our holy purpose and the great prosperity with which it has blessed us.
<i>- Empress Catiz I</i>
UI/Achievements/Definitions/Achievements/Campaigns/2026_q2_amarr_achievement_flavor
1044148 Sharpen the Edge Sharpen the Edge UI/Achievements/Definitions/Achievements/Campaigns/2026_q2_gallente_achievement_name
1044149 Reach the maximum contribution limit in objectives within the Gallente Federation’s “Operation Rogue Edge” campaign. Reach the maximum contribution limit in objectives within the Gallente Federation’s “Operation Rogue Edge” campaign. UI/Achievements/Definitions/Achievements/Campaigns/2026_q2_gallente_achievement_description
1044150 Prime Restoration Prime Restoration UI/Achievements/Definitions/Achievements/Campaigns/2026_q2_minmatar_achievement_name
1044151 Reach the maximum contribution limit in objectives within the Minmatar Republic's “Starkmanir Restoration” campaign. Reach the maximum contribution limit in objectives within the Minmatar Republic's “Starkmanir Restoration” campaign. UI/Achievements/Definitions/Achievements/Campaigns/2026_q2_minmatar_achievement_description
1044152 Cut the Corridor Cut the Corridor UI/Achievements/Definitions/Achievements/Campaigns/2026_q2_caldari_achievement_name
1044153 Reach the maximum contribution limit in objectives within the Caldari State’s “State Corridor Initiative” campaign. Reach the maximum contribution limit in objectives within the Caldari State’s “State Corridor Initiative” campaign. UI/Achievements/Definitions/Achievements/Campaigns/2026_q2_caldari_achievement_description
1044155 Fear guarantees ignorance; a bold future is built on brave risks.
-President Alix Moreau
Fear guarantees ignorance; a bold future is built on brave risks.
<i>-President Alix Moreau</i>
UI/Achievements/Definitions/Achievements/Campaigns/2026_q2_gallente_achievement_flavor
1044157 We will wash their sins clean.
-Sanmatar Maleatu Shakor
We will wash their sins clean.
<i>-Sanmatar Maleatu Shakor</i>
UI/Achievements/Definitions/Achievements/Campaigns/2026_q2_minmatar_achievement_flavor
1044158 Movement and a strong stance are the key to meaningful power.
-Chairman Akimaka Saraki
Movement and a strong stance are the key to meaningful power.
<i>-Chairman Akimaka Saraki</i>
UI/Achievements/Definitions/Achievements/Campaigns/2026_q2_caldari_achievement_flavor
1044175 Completed! Completed! UI/Campaigns/CampaignCompleted
1044210 Objectives Objectives UI/Achievements/Window/Card/ListTitle
1044218 No Pinned Achievements. No Pinned Achievements. UI/Achievements/Window/Pinned/NoPinned
1044225 Contested Field Research Facility Contested Field Research Facility
1044239 Non-interactable Gallente Medium Structure (DO NOT TRANSLATE) Non-interactable Gallente Medium Structure (DO NOT TRANSLATE) Name of item 94168 (Non-Interactable Object)
1044255 Trade Embassy Trade Embassy Name for station operation 124
1044256 Constructed to serve as hubs of trade and cultural exchange, these facilities act as part embassy and part center of trade. Constructed to serve as hubs of trade and cultural exchange, these facilities act as part embassy and part center of trade. Description for station operation Trade Embassy (124)
1044259 ENV_Lava_01a ENV_Lava_01a Name of item 94169 (Non-Interactable Object)
1044264 The power to impact New Eden has never been more evident than in the rise of Jita. It is through their actions that it has become the foremost trading hub in all of New Eden. It is the home of the legendary Jita 4-4, a unique station that is the beating heart of the cluster’s economy.

In YC128, amidst rising turmoil amongst its baseline population, the administration of the system was passed from the Caldari State to the CONCORD Assembly.
The power to impact New Eden has never been more evident than in the rise of Jita. It is through their actions that it has become the foremost trading hub in all of New Eden. It is the home of the legendary Jita 4-4, a unique station that is the beating heart of the cluster’s economy.

In YC128, amidst rising turmoil amongst its baseline population, the administration of the system was passed from the Caldari State to the CONCORD Assembly.
1044285 EverMore Fleet Sergeant EverMore Fleet Sergeant Name of item 94170 (Faction Drone)
1044286 This is a security vessel of the EverMore Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.

Threat level: Moderate
This is a security vessel of the EverMore Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.

Threat level: Moderate
Description of item "EverMore Fleet Sergeant" (94170)
1044287 EverMore Fleet General EverMore Fleet General Name of item 94171 (Faction Drone)
1044288 This is a security vessel of the EverMore Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.

Threat level: Moderate
This is a security vessel of the EverMore Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.

Threat level: Moderate
Description of item "EverMore Fleet General" (94171)
1044289 EverMore Fleet Major EverMore Fleet Major Name of item 94172 (Faction Drone)
1044290 This is a security vessel of the EverMore Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.

Threat level: Deadly
This is a security vessel of the EverMore Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.

Threat level: Deadly
Description of item "EverMore Fleet Major" (94172)
1044291 EverMore Police Captain EverMore Police Captain Name of item 94173 (Police Drone)
1044292 This is a security vessel of the EverMore Police. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.

Threat level: Deadly
This is a security vessel of the EverMore Police. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.

Threat level: Deadly
Description of item "EverMore Police Captain" (94173)
1044293 EverMore Police Major EverMore Police Major Name of item 94174 (Police Drone)
1044294 This is a security vessel of the EverMore Police. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.

Threat level: Extreme
This is a security vessel of the EverMore Police. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.

Threat level: Extreme
Description of item "EverMore Police Major" (94174)
1044295 EverMore Police Sergeant EverMore Police Sergeant Name of item 94175 (Police Drone)
1044296 This is a security vessel of the EverMore Police. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.

Threat level: Very high
This is a security vessel of the EverMore Police. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.

Threat level: Very high
Description of item "EverMore Police Sergeant" (94175)
1044297 EverMore Customs Major EverMore Customs Major Name of item 94176 (Customs Official)
1044298 This is a security vessel of the EverMore Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.

Threat level: Very high
This is a security vessel of the EverMore Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.

Threat level: Very high
Description of item "EverMore Customs Major" (94176)
1044299 EverMore Customs Official EverMore Customs Official Name of item 94177 (Customs Official)
1044300 This is a security vessel of the EverMore Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.

Threat level: Very high
This is a security vessel of the EverMore Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.

Threat level: Very high
Description of item "EverMore Customs Official" (94177)
1044312 VDB_Cloud_Vortex_05d VDB_Cloud_Vortex_05d Name of item 94180 (Scalable Non-Interactable Object)
1044318 Manifest - AIR Laboratories Trade Center Manifest - AIR Laboratories Trade Center Name for dungeon 14168
1044319 <color={color}>unclassified</color> <color={color}><i>unclassified</i></color> UI/Map/Filters/Security/secRangeUnclassified
1044323 {max} to {min} {max} to {min} UI/Map/Filters/Security/secRangeMaxToMin
1044326 Bulwark Mining Sites Bulwark Mining Sites UI/Map/MapPallet/BulwarkMiningSites
1044327 Gather resources Gather resources UI/Achievements/Definitions/ContributionMethods/Methods/MineOre_Cumulative_Name
1044328 Harvest or Mine from Specified Groups Harvest or Mine from Specified Groups UI/Achievements/Definitions/ContributionMethods/Methods/MineOre_Cumulative_desc
1044329 Resource Extracted Resource Extracted UI/Achievements/Definitions/ContributionMethods/Methods/MineOre_Cumulative_progress
1044330 {[numeric]num} {[numeric]num -> "site", "sites"} detected {[numeric]num} {[numeric]num -> "site", "sites"} detected UI/Map/MapPallet/filterBulwarkMiningSiteHint
1044376 Criminal activity is prohibited by EverMore's terms of service, {[character]owner.name}. Please stand by for termination. Criminal activity is prohibited by EverMore's terms of service, {[character]owner.name}. Please stand by for termination.
1044377 {[character]owner.name}, your EverMore friendship score does not meet the minimum threshold. Please stand by for termination. {[character]owner.name}, your EverMore friendship score does not meet the minimum threshold. Please stand by for termination.
1044457 {[numeric]numContributors} {[numeric]numContributors-> "Active Contributor", "Active Contributors"} {[numeric]numContributors} {[numeric]numContributors-> "Active Contributor", "Active Contributors"} UI/Campaigns/NumActiveContributors
1044464 Forever Creative Forever Creative Name for skin material 3225
1044467 In the face of an unknowable future, the only defense is unending creativity.
- Evermore, President, Alexander Ducasse
In the face of an unknowable future, the only defense is unending creativity.
- Evermore, President, Alexander Ducasse
1044468 In the face of an unknowable future, the only defense is unending creativity.
- Evermore, President, Alexander Ducasse
In the face of an unknowable future, the only defense is unending creativity.
- Evermore, President, Alexander Ducasse
Description of item "Capsule Forever Creative SKIN" (94187)
1044469 Capsule Forever Creative SKIN Capsule Forever Creative SKIN Name of item 94187 (Permanent SKIN)
1044477 Objectives Objectives UI/Campaigns/ObjectivesProgressHeader
1044481 Lava station dressing Lava station dressing Name for dungeon 14170
1045504 ENV_Gas_01a ENV_Gas_01a Name of item 95165 (Non-Interactable Object)
1045507 ENV_Gas_02a ENV_Gas_02a Name of item 95166 (Non-Interactable Object)
1045508 ENV_Storm_01a ENV_Storm_01a Name of item 95167 (Non-Interactable Object)
1045509 ENV_Storm_02a ENV_Storm_02a Name of item 95168 (Non-Interactable Object)
1045514 ENV_Lava_02a ENV_Lava_02a Name of item 95171 (Non-Interactable Object)
1045517 Insurgency Site Insurgency Site UI/Inflight/Scanner/InsurgencySite
1045518 ENV_Asteroid_Colony_02a ENV_Asteroid_Colony_02a Name of item 95172 (Non-Interactable Object)
1045521 Suspect Scout Navy Military Beacon Suspect Scout Navy Military Beacon Name of item 95173 (Beacon)
1045522 This beacon marks a scout military location. The entry gate is configured to admit Tech I and empire faction navy ships of Frigate size.

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. Additionally, it will provide all capsuleers with a suspect timer when they activate the acceleration gate.
This beacon marks a scout military location. The entry gate is configured to admit Tech I and empire faction navy ships of Frigate size.

The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. Additionally, it will provide all capsuleers with a suspect timer when they activate the acceleration gate.
Description of item "Suspect Scout Navy Military Beacon" (95173)
1045523 Imperial Intelligence Exfil Imperial Intelligence Exfil
1045524 State Intelligence Exfil State Intelligence Exfil
1045525 Federal Intelligence Exfil Federal Intelligence Exfil
1045526 Republic Intelligence Exfil Republic Intelligence Exfil
1045534 bonus to Support Fighter velocity bonus to <a href=showinfo:40573>Support Fighter</a> velocity Trait for item "Ymir" (92825)
1045535 bonus to all shield resistances bonus to all shield resistances Trait for item "Simurgh" (92823)
1045536 bonus to all armor resistances bonus to all armor resistances Trait for item "Salvation" (92822)
1045554 ENV_Oceanic_01a ENV_Oceanic_01a Name of item 95178 (Non-Interactable Object)
1045555 ENV_Oceanic_02a ENV_Oceanic_02a Name of item 95179 (Non-Interactable Object)
1045634 Back Back UI/Campaigns/BackToCampaignSelection
1045645 Expires in {time_remaining} Expires in <b>{time_remaining}</b> UI/Achievements/Window/Card/TimeRemaining
1045646 Now you understand what we have lost and what we fight for still.

When you are ready to earn your honor, search out our campaigns or our militia offices.
Now you understand what we have lost and what we fight for still.

When you are ready to earn your honor, search out our campaigns or our militia offices.
1045652 Much has changed since that day, but much has not. We are the Matari, and this is our Republic.

If you are ready to continue the fight for liberation, keep an eye out for our campaigns or find our militia offices.
Much has changed since that day, but much has not. We are the Matari, and this is our Republic.

If you are ready to continue the fight for liberation, keep an eye out for our campaigns or find our militia offices.
1045653 You have borne witness to the true meaning of faith, the strength it grants, and the sacrifice it demands.

If you are ready to stand for our holy Empress, seek out our campaigns or enlist at one of our militia offices.
You have borne witness to the true meaning of faith, the strength it grants, and the sacrifice it demands.

If you are ready to stand for our holy Empress, seek out our campaigns or enlist at one of our militia offices.
1045654 The fight for freedom is a never ending one.

Join our campaigns and serve justice, or enlist at one of our milita offices and fight the good fight.
The fight for freedom is a never ending one.

Join our campaigns and serve justice, or enlist at one of our milita offices and fight the good fight.
1045655 I hope you are ready to extract yourself from that den of heretics.

I am Captain Marshal Sirdan xer Qosh, defender of the faith. Join me now in Amarr space, and we shall shine a light on whatever lies the Minmatar have told you.
I hope you are ready to extract yourself from that den of heretics.

I am Captain Marshal Sirdan xer Qosh, defender of the faith. Join me now in Amarr space, and we shall shine a light on whatever lies the Minmatar have told you.
Part of conversation "AIR Epic Arc - Amarr - Travel - Undock"
1045656 Welcome to the constellation of Haven, home to the missionary work of the holy Amarr Empire within Exoridum.

Feel free to bask in the sacred glory of the Empire as you make your way to me.
Welcome to the constellation of Haven, home to the missionary work of the holy Amarr Empire within Exoridum.

Feel free to bask in the sacred glory of the Empire as you make your way to me.
Part of conversation "AIR Epic Arc - Amarr - Travel - Faction Space"
1045657 I am Executive General Heika Torigo of the Caldari State.

AIR has alerted us that you are on your way. The State is happy to receive any honorable applicants
I am Executive General Heika Torigo of the Caldari State.

AIR has alerted us that you are on your way. The State is happy to receive any honorable applicants
Part of conversation "AIR Epic Arc - Caldari - Travel - Undock"
1045658 Welcome to Crucible, the Caldari Embassy constellation in Exordium.

I have no doubt that you will be suitably impressed by the honor and discipline our megacorporations have imposed here.
Welcome to Crucible, the Caldari Embassy constellation in Exordium.

I have no doubt that you will be suitably impressed by the honor and discipline our megacorporations have imposed here.
Part of conversation "AIR Epic Arc - Caldari - Travel - Faction Space"
1045659 Capsuleer, this is Vice Admiral Foriana Revelli. We got word you are on your way over to Gallente space.

I’ll put some quafe on ice for you, see you soon.
Capsuleer, this is Vice Admiral Foriana Revelli. We got word you are on your way over to Gallente space.

I’ll put some quafe on ice for you, see you soon.
Part of conversation "AIR Epic Arc - Gallente - Travel - Undock"
1045660 Welcome to the Federation Free-Zone, our little oasis of democracy here in Exordium.

Drop by when you’re ready, briefing room is all set up.
Welcome to the Federation Free-Zone, our little oasis of democracy here in Exordium.

Drop by when you’re ready, briefing room is all set up.
Part of conversation "AIR Epic Arc - Gallente - Travel - Faction Space"
1045661 Greetings, Captain. I am Hetman General Kanth Filmir, the tribes of the Minmatar Republic are ready to receive you.

May your journey be swift and untroubled.
Greetings, Captain. I am Hetman General Kanth Filmir, the tribes of the Minmatar Republic are ready to receive you.

May your journey be swift and untroubled.
Part of conversation "AIR Epic Arc - Minmatar - Travel - Undock"
1045662 This is Strokar, a refuge for the clans of the Minmatar here within Exordium.

We are happy to extend the hospitality of our tribes during your visit, as long as you pay the Republic the respect it is due.
This is Strokar, a refuge for the clans of the Minmatar here within Exordium.

We are happy to extend the hospitality of our tribes during your visit, as long as you pay the Republic the respect it is due.
Part of conversation "AIR Epic Arc - Minmatar - Travel - Faction Space"
1045665 Captain, confirming your arrival at Caldari Prime orbital point gamma.

Pinging dispatch, let's get some clarity on the status of the megacorp transports near your position.
Captain, confirming your arrival at Caldari Prime orbital point gamma.

Pinging dispatch, let's get some clarity on the status of the megacorp transports near your position.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Initial"
1045666 Receiving your transmission, Admiral.

Transports have suffered a warp malfunction en route to the main fleet. Repairs are underway.
Receiving your transmission, Admiral.

Transports have suffered a warp malfunction en route to the main fleet. Repairs are underway.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Initial"
1045667 Hostiles on scan! Gallente en route to your position.

You need to protect those megacorp transports. Jam the invader’s sensors until the transports are able to escape.
Hostiles on scan! Gallente en route to your position.

You need to protect those megacorp transports. Jam the invader’s sensors until the transports are able to escape.
Part of conversation "AIR Epic Arc - Caldari - Event - Rescue Civilains"
1045668 Protect as many as you can; every transport defended means thousands of innocents saved. Protect as many as you can; every transport defended means thousands of innocents saved. Part of conversation "AIR Epic Arc - Caldari - Dialog - Rescue Additional"
1045669 You have done your duty well, Captain. Let those Federation lap dogs choke on their frustration. You have done your duty well, Captain. Let those Federation lap dogs choke on their frustration. Part of conversation "AIR Epic Arc - Caldari - Dialog - Civilians Escaped - All"
1045670 The remaining transports are entering warp. They send you their deepest gratitude. The remaining transports are entering warp. They send you their deepest gratitude. Part of conversation "AIR Epic Arc - Caldari - Dialog - Civilians Escaped - Some"
1045671 Each Caldari saved is a victory, each loss an honored sacrifice. Each Caldari saved is a victory, each loss an honored sacrifice. Part of conversation "AIR Epic Arc - Caldari - Dialog - Civilians Escaped - Some"
1045672 All the transports have been destroyed; no signs of life detected. Our enemy is without honor or mercy. All the transports have been destroyed; no signs of life detected. Our enemy is without honor or mercy. Part of conversation "AIR Epic Arc - Caldari - Dialog - Civilians Escaped - None"
1045673 Return to the main fleet when ready. The time for our final departure is at hand. Return to the main fleet when ready. The time for our final departure is at hand. Part of conversation "AIR Epic Arc - Caldari - Event - Enter Room 2 "
1045674 Welcome back to the fleet.

Departure is on hold while civilian ships resupply.
Welcome back to the fleet.

Departure is on hold while civilian ships resupply.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Room 2 Intro"
1045675 Take a moment, enjoy the view. This may be your last chance. Take a moment, enjoy the view. This may be your last chance. Part of conversation "AIR Epic Arc - Caldari - Dialog - Room 2 Intro"
1045676 Traitors of Luminaire VII, bow to your rightful President. Traitors of Luminaire VII, bow to your rightful President. Part of conversation "AIR Epic Arc - Caldari - Dialog - President Intro"
1045677 Of all the contemptuous powermongers to ever rule the Gallente, Luc Duvalier was the most despicable. Of all the contemptuous powermongers to ever rule the Gallente, Luc Duvalier was the most despicable. Part of conversation "AIR Epic Arc - Caldari - Dialog - President Intro Narration"
1045678 I had thought after I bombed your planet into dust that you would give up this Caldari nonsense, but I see that your foolishness continues.

My mercy has reached its limit. Give up your ridiculous culture or die here and now.
I had thought after I bombed your planet into dust that you would give up this Caldari nonsense, but I see that your foolishness continues.

My mercy has reached its limit. Give up your ridiculous culture or die here and now.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Gallente Attack"
1045679 Thanks to heroes like Admiral Tovil-Toba, whatever stars we orbit, whatever planets we call home, we remain Caldari. Thanks to heroes like Admiral Tovil-Toba, whatever stars we orbit, whatever planets we call home, we remain Caldari. Part of conversation "AIR Epic Arc - Caldari - Dialog - Complete 2"
1045680 You have surpassed my every expectation against one of the Caldari’s greatest challenges.

Join the state and do us the honor of fighting by your side.
You have surpassed my every expectation against one of the Caldari’s greatest challenges.

Join the state and do us the honor of fighting by your side.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Complete 3 - Gold"
1045681 You have fought well for the State. fight alongside us, and you will only get stronger. You have fought well for the State. fight alongside us, and you will only get stronger. Part of conversation "AIR Epic Arc - Caldari - Dialog - Complete 3 - Silver"
1045682 You have seen just how hard our ancestors had to fight, and barely made it through.

Perhaps now you can appreciate the fortitude of the Caldari people.
You have seen just how hard our ancestors had to fight, and barely made it through.

Perhaps now you can appreciate the fortitude of the Caldari people.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Complete 3 - Bronze"
1045683 No one… no one is replying. Are they all lost? No one… no one is replying. Are they all lost? Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians - None"
1045684 We still have transports alive out there, thanks to you, Captain.

I do not know how long they can hold on, though.
We still have transports alive out there, thanks to you, Captain.

I do not know how long they can hold on, though.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians - Some"
1045685 I don’t know how, but our transports are reading green across the board. I don’t know how, but our transports are reading green across the board. Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians - All"
1045686 Enemy reinforcements are arriving at regular intervals.

Focus on the survival of our people, not the death of theirs. That is your duty.
Enemy reinforcements are arriving at regular intervals.

Focus on the survival of our people, not the death of theirs. That is your duty.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians 1"
1045687 Too stubborn to surrender, too stubborn to survive.

Your deaths will serve as a reminder to any others foolish enough to question the Federation.
Too stubborn to surrender, too stubborn to survive.

Your deaths will serve as a reminder to any others foolish enough to question the Federation.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians 2"
1045688 Fleet strength dropping! Fleet strength dropping! Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians 3"
1045689 If this is going to be our last stand, let us make it with honor. If this is going to be our last stand, let us make it with honor. Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians 4"
1045690 The Fedration will pay for this. The Fedration will pay for this. Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians - None"
1045691 As long as the Caldari live, we will never be conquered. As long as the Caldari live, we will never be conquered. Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians - Some"
1045692 The dream of New Caldari is a glorious one, if we can just survive today. The dream of New Caldari is a glorious one, if we can just survive today. Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians - All"
1045693 Do not lose hope, I have a plan.

I am going to teach these Gallente what it feels like when your home is attacked.
Do not lose hope, I have a plan.

I am going to teach these Gallente what it feels like when your home is attacked.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Sacrifice 1"
1045694 As all seemed lost, Admiral Yakiya Tovil-Toba prepared to make the ultimate sacrifice for all Caldari. As all seemed lost, Admiral Yakiya Tovil-Toba prepared to make the ultimate sacrifice for all Caldari. Part of conversation "AIR Epic Arc - Caldari - Dialog - Sacrifice 2"
1045695 Is that madman plotting a collision course for Gallente Prime? Forget those miscreants, go after him! Is that madman plotting a collision course for Gallente Prime? Forget those miscreants, go after him! Part of conversation "AIR Epic Arc - Caldari - Dialog - Sacrifice 3"
1045696 As Admiral Tovil-Toba entered warp, the majority of the invading fleet chased after him. With most of the Gallente gone, our forces had one last chance at victory. As Admiral Tovil-Toba entered warp, the majority of the invading fleet chased after him. With most of the Gallente gone, our forces had one last chance at victory. Part of conversation "AIR Epic Arc - Caldari - Dialog - Sacrifice 4"
1045697 Gallente Prime is in sight. All hands abandon ship, that's an order.

I will be finishing this flight alone.
Gallente Prime is in sight. All hands abandon ship, that's an order.

I will be finishing this flight alone.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Destroy Hostiles 1"
1045698 Breaching the upper atmosphere, now. It has been my greatest honor to serve. My only regret is that I won’t get to see you all make landfall.

Remember, we remain Caldari. No matter what.

[explosion sound]
Breaching the upper atmosphere, now. It has been my greatest honor to serve. My only regret is that I won’t get to see you all make landfall.

Remember, we remain Caldari. No matter what.

[explosion sound]
Part of conversation "AIR Epic Arc - Caldari - Dialog - Destroy Hostiles 2"
1045699 We made it, just. Thank you, Admiral.

No time to mourn just yet, entering warp now. See you all on the other side.
We made it, just. Thank you, Admiral.

No time to mourn just yet, entering warp now. See you all on the other side.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Destroy Hostiles - Slow"
1045700 Not bad out there, at least the Admiral’s death was not in vain.

No time to mourn just yet, entering warp now. See you all on the other side.
Not bad out there, at least the Admiral’s death was not in vain.

No time to mourn just yet, entering warp now. See you all on the other side.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Destroy Hostiles - Normal"
1045701 Wow! You made quick work of those Federation bastards. The Admiral would be proud.

Entering Warp now. See you all on the other side.
Wow! You made quick work of those Federation bastards. The Admiral would be proud.

Entering Warp now. See you all on the other side.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Destroy Hostiles - Fast"
1045702 You have seen now the cost of freedom, and the struggle necessary to maintain it.

Join our fight against the Amarr, and continue the spirit of rebellion that founded our Republic.
You have seen now the cost of freedom, and the struggle necessary to maintain it.

Join our fight against the Amarr, and continue the spirit of rebellion that founded our Republic.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Complete - Bronze"
1045703 You have proved yourself and felt what it means to fight side by side with the Matari.

Join our fight against the Amarr, and continue the spirit of rebellion that founded our Republic.
You have proved yourself and felt what it means to fight side by side with the Matari.

Join our fight against the Amarr, and continue the spirit of rebellion that founded our Republic.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Complete - Silver"
1045704 An elite pilot like yourself is just the kind of champion the Tribes of Matar need.

Join our fight against the Amarr, and continue the spirit of rebellion that founded our Republic.
An elite pilot like yourself is just the kind of champion the Tribes of Matar need.

Join our fight against the Amarr, and continue the spirit of rebellion that founded our Republic.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Complete - Gold"
1045705 You have borne witness to the trials that face the faithful. Fight by our side, and you shall see how, with faith, you can rise above them. You have borne witness to the trials that face the faithful. Fight by our side, and you shall see how, with faith, you can rise above them. Part of conversation "AIR Epic Arc - Amarr - Dialog - Complete - Bronze"
1045706 You have proven yourself, passing through the slings and arrows of the heretics to deliver victory at any cost.

Now join us here beyond the bounds of simulation and join the glory of the chosen.
You have proven yourself, passing through the slings and arrows of the heretics to deliver victory at any cost.

Now join us here beyond the bounds of simulation and join the glory of the chosen.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Complete - Silver"
1045707 The Lord has clearly blessed you with great skill. Fly beneath the Lord’s banner, and that skill shall earn you the glory of the chosen. The Lord has clearly blessed you with great skill. Fly beneath the Lord’s banner, and that skill shall earn you the glory of the chosen. Part of conversation "AIR Epic Arc - Amarr - Dialog - Complete - Gold"
1045708 Now you know just how hard we fight, and that it’s a fight worth winning. Come join the Federation, and see justice done right. Now you know just how hard we fight, and that it’s a fight worth winning. Come join the Federation, and see justice done right. Part of conversation "AIR Epic Arc - Gallente - Dialog - Complete - Bronze"
1045709 You did well. Care to take those skills into the real world, into a fight that really matters? Come join the Federation, and see justice done right. You did well. Care to take those skills into the real world, into a fight that really matters? Come join the Federation, and see justice done right. Part of conversation "AIR Epic Arc - Gallente - Dialog - Complete - Silver"
1045710 The Federation would be proud to have a pilot like you flying with us. Put those skills to good use in the only fight that really matters, the fight for freedom. The Federation would be proud to have a pilot like you flying with us. Put those skills to good use in the only fight that really matters, the fight for freedom. Part of conversation "AIR Epic Arc - Gallente - Dialog - Complete - Gold"
1045712 Great work, that should be enough to show these heretics a thing or two.

Follow me, Captain, we’re heading into the belly of this rebellious beast.
Great work, that should be enough to show these heretics a thing or two.

Follow me, Captain, we’re heading into the belly of this rebellious beast.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Dreadnought Repaired - Average"
1045713 That will have to do. Ready or not, the time to strike is now!

Follow me, Captain, we’re heading into the belly of this rebellious beast.
That will have to do. Ready or not, the time to strike is now!

Follow me, Captain, we’re heading into the belly of this rebellious beast.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Dreadnought Repaired - Poor"
1045715 Finally, that is the last of them.

We’ve cleared out this wing, searching for our next target.
Finally, that is the last of them.

We’ve cleared out this wing, searching for our next target.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Hostiles Destroyed - Slow"
1045716 Nicely done, that’s the last of them.

We’ve cleared out this wing, searching for our next target.
Nicely done, that’s the last of them.

We’ve cleared out this wing, searching for our next target.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Hostiles Destroyed - Average"
1045722 A ship carrying Caldari civilians and the assets of Caldari megacorporations as they attempt to escape the attacks on their home planet. A ship carrying Caldari civilians and the assets of Caldari megacorporations as they attempt to escape the attacks on their home planet. Description of item "Megacorp Transport" (93937)
1045723 Once loaded full of valuable Intaki artifacts, this Badger-class hauler plans to steal them for its megacorp masters. Once loaded full of valuable Intaki artifacts, this Badger-class hauler plans to steal them for its megacorp masters. Description of item "Plundering Hauler" (93938)
1045724 No! All is lost! What will I tell my corporate overseer! No! All is lost! What will I tell my corporate overseer! Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Haulers - All"
1045725 We may have lost the day, but with this Intaki wealth, our investment has paid off. We may have lost the day, but with this Intaki wealth, our investment has paid off. Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Haulers - None"
1045726 Unacceptable! Barely a pittance. The CEOs are not going to be happy. Unacceptable! Barely a pittance. The CEOs are not going to be happy. Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Haulers - Some"
1045727 You tell them the Federation says to stay away from our freedom! You tell them the Federation says to stay away from our freedom! Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Haulers - All"
1045728 You tell them the Federation says next time we come for them! You tell them the Federation says next time we come for them! Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Haulers - Some"
1045729 It’s the people that matter; these Caldari wouldn't understand that. It’s the people that matter; these Caldari wouldn't understand that. Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Haulers - None"
1045731 The titan has landed, barely a scratch on it, thanks to you! The titan has landed, barely a scratch on it, thanks to you! Part of conversation "AIR Epic Arc - Gallente - Dialog - Defend Titan - Good"
1045732 The titan has landed! Thanks to you, it's fighting fit and ready to roll! The titan has landed! Thanks to you, it's fighting fit and ready to roll! Part of conversation "AIR Epic Arc - Gallente - Dialog - Defend Titan - Average"
1045733 The titan has landed, worse for wear but still ready to fight! The titan has landed, worse for wear but still ready to fight! Part of conversation "AIR Epic Arc - Gallente - Dialog - Defend Titan - Poor"
1045734 Finally, that’s the last of their guard dogs. Get ready for liberation phase 2. Finally, that’s the last of their guard dogs. Get ready for liberation phase 2. Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Hostiles - Slow"
1045735 Nicely done, Captain. That’s the last of their guard dogs. Get ready for liberation phase 2. Nicely done, Captain. That’s the last of their guard dogs. Get ready for liberation phase 2. Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Hostiles - Average"
1045736 Whoa, you made short work of those Caldari guard dogs. Get ready, liberation phase 2 is about to begin. Whoa, you made short work of those Caldari guard dogs. Get ready, liberation phase 2 is about to begin. Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Hostiles - Fast"
1045737 Just one will be enough to turn the tide. Self-destruct initiated.

Wrap your arms around the enemy
For faith is your fire
And with it, burn away his evil
Just one will be enough to turn the tide. Self-destruct initiated.

<i>Wrap your arms around the enemy
For faith is your fire
And with it, burn away his evil</i>
Part of conversation "AIR Epic Arc - Amarr - Dialog - Neut Flagship - Slow"
1045738 You have been weakened, now face the Lord’s judgement with me! Self-destruct initiated.

Wrap your arms around the enemy
For faith is your fire
And with it, burn away his evil
You have been weakened, now face the Lord’s judgement with me! Self-destruct initiated.

<i>Wrap your arms around the enemy
For faith is your fire
And with it, burn away his evil</i>
Part of conversation "AIR Epic Arc - Amarr - Dialog - Neut Flagship - Average"
1045739 You all shall be laid low before the judgment of the Lord! Self-destruct initiated

Wrap your arms around the enemy
For faith is your fire
And with it, burn away his evil
You all shall be laid low before the judgment of the Lord! Self-destruct initiated

<i>Wrap your arms around the enemy
For faith is your fire
And with it, burn away his evil</i>
Part of conversation "AIR Epic Arc - Amarr - Dialog - Neut Flagship - Fast"
1045766 Fleet Commander Xavier Pard Fleet Commander Xavier Pard
1045767 Fleet Commander Xavier Pard Fleet Commander Xavier Pard
1045768 Fleet Commander Xavier Pard Fleet Commander Xavier Pard
1045769 Commander Xavier Pard Commander Xavier Pard
1045770 Matar General Ronit Joranth Matar General Ronit Joranth
1045771 Matar General Ronit Joranth Matar General Ronit Joranth
1045772 Fleet Commander Xavier Pard Fleet Commander Xavier Pard
1045773 Matar, in the system of Pator. For centuries, these Amarrian guns have been pointed at the population below. In their arrogance, they never expected we would break our own chains and build our own fleet. Matar, in the system of Pator. For centuries, these Amarrian guns have been pointed at the population below. In their arrogance, they never expected we would break our own chains and build our own fleet. Part of conversation "AIR Epic Arc - Minmatar - Dialog - Hack Defences 1"
1045774 Global forces are occupying key positions and ready to engage on your mark.

We need those defenses disabled before go time, or they’ll kill every one of us.
Global forces are occupying key positions and ready to engage on your mark.

We need those defenses disabled before go time, or they’ll kill every one of us.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Hack Defences 2"
1045775 Move fast; all three turrets must be disabled simultaneously or they’ll keep coming back online. Move fast; all three turrets must be disabled simultaneously or they’ll keep coming back online. Part of conversation "AIR Epic Arc - Minmatar - Event - Hack Defences - Hack 1"
1045776 Nice work, keep it up. Just one more to go.

Ground commander, are you ready to move on our mark?
Nice work, keep it up. Just one more to go.

Ground commander, are you ready to move on our mark?
Part of conversation "AIR Epic Arc - Minmatar - Event - Hack Defences - Hack 2"
1045777 We’ve got Mass Drivers and khumaak’s ready to unleash hell on these Imperial soldiers as soon as those defences are down. We’ve got Mass Drivers and khumaak’s ready to unleash hell on these Imperial soldiers as soon as those defences are down. Part of conversation "AIR Epic Arc - Minmatar - Dialog - Hack Defences - Hack 2.1"
1045778 Just in time, operational window is about to close. Entering Warp now. Just in time, operational window is about to close. Entering Warp now. Part of conversation "AIR Epic Arc - Minmatar - Dialog - Hack Defences - Hack 3 - Slow"
1045779 Nicely done, the turrets are down, and our fleet is warping in.

Those Imperial bastards won’t know what hit them.
Nicely done, the turrets are down, and our fleet is warping in.

Those Imperial bastards won’t know what hit them.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Hack Defences - Hack 3 - Normal"
1045780 Expertly done, Captain. That was so fast, there’s no way they will see us coming. Expertly done, Captain. That was so fast, there’s no way they will see us coming. Part of conversation "AIR Epic Arc - Minmatar - Dialog - Hack Defences - Hack 3 - Fast"
1045781 Fleet Commander Xavier Pard Fleet Commander Xavier Pard
1045782 Factional Warfare Factional Warfare
1045783 Insurgencies Insurgencies
1045790 Enlist With Faction Enlist With Faction
1045791 Campaigns Campaigns
1045796 Collect rewards on each of the first 20 unique days you log in. Collect rewards on each of the first 20 unique days you log in.
1045797 Daily Starter Gifts Daily Starter Gifts
1045798 This Expert System unlocks foundational ship operation skills for 7 days This Expert System unlocks foundational ship operation skills for 7 days
1045799 Skill Points can be instantly applied to advance training progress for any skill. Skill Points can be instantly applied to advance training progress for any skill.
1045800 This booster will improve your racial ship attributes for 2 hours. This booster will improve your racial ship attributes for 2 hours.
1045801 This Expert System makes available skills enabling a capsuleer to fly an exploration Frigate fitted with basic travel, scanning and hacking equipment for 7 days This Expert System makes available skills enabling a capsuleer to fly an exploration Frigate fitted with basic travel, scanning and hacking equipment for 7 days
1045802 The crate contains a racial scanning frigate, fitted and insured. The crate contains a racial scanning frigate, fitted and insured.
1045803 This booster will speed up your character's skill training for 48 hours. This booster will speed up your character's skill training for 48 hours.
1045804 Skill Points can be instantly applied to advance training progress for any skill. Skill Points can be instantly applied to advance training progress for any skill.
1045805 This Expert System makes available skills enabling a capsuleer to fly various T1 Destroyers for 7 days.. This Expert System makes available skills enabling a capsuleer to fly various T1 Destroyers for 7 days..
1045806 The crate contains a racial T1 fitted Destroyers with insurance. The crate contains a racial T1 fitted Destroyers with insurance.
1045807 This sealed containment crate holds a Calm Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket. This sealed containment crate holds a Calm Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket.
1045808 Skill Points can be instantly applied to advance training progress for any skill. Skill Points can be instantly applied to advance training progress for any skill.
1045809 This Expert System makes available skills enabling the Capsuleer to fly a Mining Destroyer, such as a Pioneer for 7 days. This Expert System makes available skills enabling the Capsuleer to fly a Mining Destroyer, such as a Pioneer for 7 days.
1045810 The crate contains a fitted Pioneer mining destroyer with insurance. The crate contains a fitted Pioneer mining destroyer with insurance.
1045811 This booster will speed up your character's skill training for 96 hours. This booster will speed up your character's skill training for 96 hours.
1045812 Skill Points can be instantly applied to advance training progress for any skill. Skill Points can be instantly applied to advance training progress for any skill.
1045813 This Expert System makes available skills enabling a capsuleer to fly various T1 Cruisers. This Expert System makes available skills enabling a capsuleer to fly various T1 Cruisers.
1045814 The crate contains a racial T1 fitted Cruisers with insurance. The crate contains a racial T1 fitted Cruisers with insurance.
1045815 This certificate allows you a single resculpt of your pilot's facial features and body shape. Once you activate the certificate it will be consumed immediately, and the next time you enter pilot customization you can make use of the full resculpt. This certificate allows you a single resculpt of your pilot's facial features and body shape. Once you activate the certificate it will be consumed immediately, and the next time you enter pilot customization you can make use of the full resculpt.
1045816 This booster will improve your racial ship attributes for 2 hours. This booster will improve your racial ship attributes for 2 hours.
1045817 Skill Points can be instantly applied to advance training progress for any skill. Skill Points can be instantly applied to advance training progress for any skill.
1045819 Opportunities Details: {parameterName} Opportunities Details: {parameterName} UI/Campaigns/MoreValuesOpportunitiesDetails
1045825 Can't enter Exordium with PVP flags Can't enter Exordium with PVP flags UI/Messages/CantEnterExordiumWithPvPFlag
1045826 Starter Space rules prevent this action Starter Space rules prevent this action UI/Messages/StarterSpaceAggressionBlocked
1045831 Pioneer Starter Crate Pioneer Starter Crate Name of item 95191 (Special Edition Commodities)
1045832 This item cannot be traded or sold on the market. This item cannot be traded or sold on the market. Description of item "Pioneer Starter Crate" (95191)
1045833 Pioneer Starter Crate Pioneer Starter Crate
1045835 Pioneer Ship Fitting Pioneer Ship Fitting
1045836 Pioneer Pioneer Name of item 95192 (Standard Expert Systems)
1045837 <font size="14">Pioneer Expert System</font>

This Expert System makes available skills enabling the Capsuleer to fly a Mining Destroyer, such as a Pioneer.

The temporary skills provided by this Expert System last for 7 days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Pioneer Expert System</b></font>

This Expert System makes available skills enabling the Capsuleer to fly a Mining Destroyer, such as a Pioneer.

<b>The temporary skills provided by this Expert System last for 7 days.</b>

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "Pioneer" (95192)
1045839 Racial Booster Crate III Racial Booster Crate III Name of item 95193 (Special Edition Commodities)
1045840 Upon opening, you will receive racial booster from the following types: Haven Booster III, Crucible Booster III, Free-Zone Booster III and Strokar Booster III Upon opening, you will receive racial booster from the following types: Haven Booster III, Crucible Booster III, Free-Zone Booster III and Strokar Booster III Description of item "Racial Booster Crate III" (95193)
1045843 Racial Booster Crate III Racial Booster Crate III
1045845 Racial Booster Crate VI Racial Booster Crate VI Name of item 95194 (Special Edition Commodities)
1045846 Upon opening, you will receive racial booster from the following types: Haven Booster VI, Crucible Booster VI, Free-Zone Booster VI and Strokar Booster VI Upon opening, you will receive racial booster from the following types: Haven Booster VI, Crucible Booster VI, Free-Zone Booster VI and Strokar Booster VI Description of item "Racial Booster Crate VI" (95194)
1045847 Racial Booster Crate VI Racial Booster Crate VI
1045848 Upon opening, you will receive racial booster from the following types: Haven Booster VI, Crucible Booster VI, Free-Zone Booster VI and Strokar Booster VI Upon opening, you will receive racial booster from the following types: Haven Booster VI, Crucible Booster VI, Free-Zone Booster VI and Strokar Booster VI
1045917 Acquired Acquired UI/CharacterSheet/CharacterSheetWindow/DecoTabs/Titles/Acquired
1045918 Not Acquired Not Acquired UI/CharacterSheet/CharacterSheetWindow/DecoTabs/Titles/NotAcquired

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ui/texture/eveicon/category_icons/destroy_capsuleer_16px.png
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ui/texture/eveicon/category_icons/destroy_capsuleer_32px.png
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ui/texture/eveicon/category_icons/earn_bounties_16px.png
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ui/texture/eveicon/category_icons/earn_bounties_32px.png
0
ui/texture/eveicon/category_icons/eaw_campaign_16px.png
0
ui/texture/eveicon/category_icons/eaw_campaign_32px.png
0
ui/texture/eveicon/category_icons/enter_abyssal_dungeons_16px.png
0
ui/texture/eveicon/category_icons/enter_abyssal_dungeons_32px.png
0
ui/texture/eveicon/category_icons/entering_dungeons_16px.png
0
ui/texture/eveicon/category_icons/entering_dungeons_32px.png
0
ui/texture/eveicon/category_icons/epic_arc_16px.png
0
ui/texture/eveicon/category_icons/epic_arc_32px.png
0
ui/texture/eveicon/category_icons/faction_warfare_16px.png
0
ui/texture/eveicon/category_icons/faction_warfare_32px.png
0
ui/texture/eveicon/category_icons/factional_warfare_16px.png
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ui/texture/eveicon/category_icons/factional_warfare_32px.png
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ui/texture/eveicon/category_icons/final_blow_to_capsuleers_16px.png
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ui/texture/eveicon/category_icons/final_blow_to_capsuleers_32px.png
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ui/texture/eveicon/category_icons/fleet_16px.png
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ui/texture/eveicon/category_icons/fleet_32px.png
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ui/texture/eveicon/category_icons/gain_standings_16px.png
0
ui/texture/eveicon/category_icons/gain_standings_32px.png
0
ui/texture/eveicon/category_icons/hack_container_in_location_16px.png
0
ui/texture/eveicon/category_icons/hack_container_in_location_32px.png
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ui/texture/eveicon/category_icons/high_sec_16px.png
0
ui/texture/eveicon/category_icons/high_sec_32px.png
0
ui/texture/eveicon/category_icons/lose_ship_16px.png
0
ui/texture/eveicon/category_icons/lose_ship_32px.png
0
ui/texture/eveicon/category_icons/low_sec_16px.png
0
ui/texture/eveicon/category_icons/low_sec_32px.png
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ui/texture/eveicon/category_icons/lp_16px.png
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ui/texture/eveicon/category_icons/lp_32px.png
0
ui/texture/eveicon/category_icons/mail_16px.png
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ui/texture/eveicon/category_icons/mail_32px.png
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ui/texture/eveicon/category_icons/manufacture_blueprint_16px.png
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ui/texture/eveicon/category_icons/manufacture_blueprint_32px.png
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ui/texture/eveicon/category_icons/nos_capacitor_16px.png
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ui/texture/eveicon/category_icons/nos_capacitor_32px.png
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ui/texture/eveicon/category_icons/null_sec_16px.png
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ui/texture/eveicon/category_icons/null_sec_32px.png
0
ui/texture/eveicon/category_icons/ongoing_conflicts_16px.png
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ui/texture/eveicon/category_icons/ongoing_conflicts_32px.png
0
ui/texture/eveicon/category_icons/person_player_contact_plus_add_16px.png
0
ui/texture/eveicon/category_icons/person_player_contact_plus_add_32px.png
0
ui/texture/eveicon/category_icons/prerequisite_16px.png
0
ui/texture/eveicon/category_icons/prerequisite_32px.png
0
ui/texture/eveicon/category_icons/project_discovery_16px.png
0
ui/texture/eveicon/category_icons/project_discovery_32px.png
0
ui/texture/eveicon/category_icons/purchase_blueprint_16px.png
0
ui/texture/eveicon/category_icons/purchase_blueprint_32px.png
0
ui/texture/eveicon/category_icons/research_blueprint_16px.png
0
ui/texture/eveicon/category_icons/research_blueprint_32px.png
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ui/texture/eveicon/category_icons/salvaging_16px.png
0
ui/texture/eveicon/category_icons/salvaging_32px.png
0
ui/texture/eveicon/category_icons/security_class_16px.png
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ui/texture/eveicon/category_icons/security_class_32px.png
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ui/texture/eveicon/category_icons/signature_scanning_16px.png
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ui/texture/eveicon/category_icons/signature_scanning_32px.png
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ui/texture/eveicon/category_icons/skull_16px.png
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ui/texture/eveicon/category_icons/skull_32px.png
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ui/texture/eveicon/category_icons/solar_system_16px.png
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ui/texture/eveicon/category_icons/solar_system_32px.png
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ui/texture/eveicon/category_icons/theaters_of_war_16px.png
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ui/texture/eveicon/category_icons/theaters_of_war_32px.png
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ui/texture/eveicon/category_icons/trophy_16px.png
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ui/texture/eveicon/category_icons/trophy_32px.png
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ui/texture/eveicon/category_icons/weapon_disrupt_ships_16px.png
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ui/texture/eveicon/category_icons/weapon_disrupt_ships_32px.png
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ui/texture/eveicon/faction_logos/air_logo_16px.png
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ui/texture/eveicon/faction_logos/air_logo_20px.png
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ui/texture/icons/inventory/amarr_yellow_128.png
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ui/texture/icons/inventory/caldari_blue_128.png
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ui/texture/icons/inventory/caldari_blue_64.png
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ui/texture/icons/inventory/gallente_green_128.png
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ui/texture/icons/inventory/gallente_green_64.png
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ui/texture/icons/inventory/minmatar_red_128.png
28
ui/texture/icons/inventory/minmatar_red_64.png
10
video/achievements/fanfare_side.webm
48
video/agents/3020257.webm
1456
Changed Files (1505 Entries)
File Name Size in kb (Decompressed)
audio/essential_media/common.bnk
540 -> 546
audio/essential_media/effects.bnk
35354 -> 36909
audio/essential_media/init.bnk
24 -> 24
audio/essential_media/interface.bnk
37662 -> 37662
audio/essential_media/music.bnk
18907 -> 18907
audio/essential_media/music_essential.bnk
9474 -> 14194
audio/essential_media/shipanimations.bnk
27223 -> 27631
audio/essential_media/structures.bnk
68642 -> 68644
audio/soundbanksinfo.json
6084 -> 6252
audio/soundbanksinfo.xml
5449 -> 5603
audio/soundprioritizationmetadata.json
4297 -> 4353
bin64/GFSDK_Aftermath_Lib.x64.dll
1535 -> 1535
bin64/_audio2.dll
3875 -> 3875
bin64/_ctypes.pyd
115 -> 115
bin64/_d3dinfo.dll
245 -> 245
bin64/_destiny.dll
916 -> 916
bin64/_elementtree.pyd
98 -> 98
bin64/_evelocalization.dll
290 -> 290
bin64/_eveplanetresources.dll
231 -> 231
bin64/_geo2.dll
199 -> 199
bin64/_ime.dll
119 -> 119
bin64/_pyevepathfinder.dll
853 -> 853
bin64/_pyfsd.dll
364 -> 364
bin64/_socket.pyd
59 -> 59
bin64/_spacemouse.dll
69 -> 69
bin64/_ssl.pyd
2428 -> 2428
bin64/_trinity_dx11.dll
27892 -> 27892
bin64/_trinity_dx12.dll
28353 -> 28353
bin64/_videoplayer.dll
2153 -> 2153
bin64/_yaml.pyd
244 -> 244
bin64/accountingEntryTypesLoader.pyd
67 -> 67
bin64/accountingKeysLoader.pyd
66 -> 66
bin64/achievementEventsLoader.pyd
72 -> 72
bin64/agencyHelpVideoGroupsLoader.pyd
71 -> 71
bin64/agencyHelpVideosLoader.pyd
67 -> 67
bin64/agentTypesLoader.pyd
63 -> 63
bin64/agentsInSpaceLoader.pyd
65 -> 65
bin64/ancestriesLoader.pyd
67 -> 67
bin64/archetypesLoader.pyd
73 -> 73
bin64/atomsLoader.pyd
113 -> 113
bin64/audioMetadataLoader.pyd
129 -> 129
bin64/billTypesLoader.pyd
66 -> 66
bin64/billboardsLoader.pyd
130 -> 130
bin64/bloodlinesLoader.pyd
66 -> 66
bin64/blue.dll
12086 -> 12078
bin64/careerPathsLoader.pyd
66 -> 66
bin64/categoriesLoader.pyd
67 -> 67
bin64/challengeConditionsLoader.pyd
63 -> 63
bin64/challengeEventsLoader.pyd
63 -> 63
bin64/challengesLoader.pyd
92 -> 92
bin64/character_avatarbehaviorsLoader.pyd
73 -> 73
bin64/character_colorLocationsLoader.pyd
67 -> 67
bin64/character_colorNamesLoader.pyd
66 -> 66
bin64/character_modifierLocationsLoader.pyd
66 -> 66
bin64/character_portraitresourcesLoader.pyd
67 -> 67
bin64/character_resourcesLoader.pyd
72 -> 72
bin64/character_sculptingLocationsLoader.pyd
66 -> 66
bin64/checkPointsLoader.pyd
67 -> 67
bin64/clientLocationListsLoader.pyd
71 -> 71
bin64/commandSetsLoader.pyd
77 -> 77
bin64/community_track_templatesLoader.pyd
71 -> 71
bin64/compressibleTypesLoader.pyd
62 -> 62
bin64/contentTagTypesLoader.pyd
67 -> 67
bin64/contentTagsLoader.pyd
67 -> 67
bin64/contrabandTypesLoader.pyd
82 -> 82
bin64/contributionMethodsLoader.pyd
83 -> 83
bin64/controlTowerResourcesLoader.pyd
74 -> 74
bin64/conversationAgentsLoader.pyd
67 -> 67
bin64/conversationsLoader.pyd
90 -> 90
bin64/corporationActivitiesLoader.pyd
65 -> 65
bin64/corporationRoleGroupsLoader.pyd
67 -> 67
bin64/corporationRolesLoader.pyd
66 -> 66
bin64/cratesLoader.pyd
81 -> 81
bin64/currencyBucketsLoader.pyd
67 -> 67
bin64/defaultOverviewsLoader.pyd
71 -> 71
bin64/dogmaAttributeCategoriesLoader.pyd
66 -> 66
bin64/dogmaAttributesLoader.pyd
68 -> 68
bin64/dogmaEffectsLoader.pyd
78 -> 78
bin64/dogmaUnitsLoader.pyd
66 -> 66
bin64/dungeonEnvironmentTemplatesLoader.pyd
88 -> 88
bin64/dungeonObjectivesLoader.pyd
183 -> 183
bin64/dungeonsLoader.pyd
94 -> 94
bin64/dynamicItemAttributesLoader.pyd
95 -> 95
bin64/effectSequencesLoader.pyd
99 -> 99
bin64/effectsLoader.pyd
99 -> 99
bin64/environmentTemplateAnchorCategoryIDsLoader.pyd
79 -> 79
bin64/environmentTemplateAnchorGroupIDsLoader.pyd
79 -> 79
bin64/environmentTemplateAnchorTypeIDsLoader.pyd
79 -> 79
bin64/environmentTemplatesLoader.pyd
128 -> 128
bin64/epicArcsLoader.pyd
90 -> 90
bin64/essReserveKeysLoader.pyd
65 -> 65
bin64/eve_crashmon.exe
773 -> 773
bin64/eve_public_grpc_client.pyd
21801 -> 21824
bin64/exefile.exe
1003 -> 1003
bin64/expertSystemsLoader.pyd
85 -> 85
bin64/explosionBucketIDsLoader.pyd
96 -> 96
bin64/explosionIDsLoader.pyd
67 -> 67
bin64/factionsLoader.pyd
73 -> 73
bin64/globalTypesLoader.pyd
79 -> 79
bin64/goalsLoader.pyd
67 -> 67
bin64/graphicIDsLoader.pyd
104 -> 104
bin64/graphicLocationsLoader.pyd
86 -> 86
bin64/graphicMaterialSetsLoader.pyd
71 -> 71
bin64/groupGraphicsLoader.pyd
113 -> 113
bin64/groupRewardsLoader.pyd
84 -> 84
bin64/groupsLoader.pyd
66 -> 66
bin64/hueCategoriesLoader.pyd
67 -> 67
bin64/iconIDsLoader.pyd
67 -> 67
bin64/itemTraderRecipesLoader.pyd
80 -> 80
bin64/launchdarkly_stackless_client_sdk.pyd
11090 -> 11090
bin64/manufacturableItemsLoader.pyd
69 -> 69
bin64/marketGroupsLoader.pyd
65 -> 65
bin64/menuHighlightsLoader.pyd
72 -> 72
bin64/metaGroupsLoader.pyd
68 -> 68
bin64/missionsLoader.pyd
224 -> 224
bin64/musicTriggersLoader.pyd
66 -> 66
bin64/newActivitiesLoader.pyd
72 -> 72
bin64/newFeaturesLoader.pyd
73 -> 73
bin64/nodeGraphsLoader.pyd
152 -> 152
bin64/nodeTypesLoader.pyd
117 -> 117
bin64/npcCharactersLoader.pyd
83 -> 83
bin64/npcCorporationDivisionsLoader.pyd
67 -> 67
bin64/npcCorporationsLoader.pyd
128 -> 128
bin64/npcStationTaxModifierLoader.pyd
97 -> 97
bin64/npcStructureSettingsLoader.pyd
97 -> 97
bin64/objectiveChainsLoader.pyd
212 -> 212
bin64/objectiveTaskTypesLoader.pyd
81 -> 81
bin64/objectiveTypesLoader.pyd
128 -> 128
bin64/objectivesLoader.pyd
67 -> 67
bin64/operationCategoriesLoader.pyd
72 -> 72
bin64/operationSitesLoader.pyd
69 -> 69
bin64/operationTasksLoader.pyd
123 -> 123
bin64/operationTreeStructuresLoader.pyd
88 -> 88
bin64/operationsLoader.pyd
89 -> 90
bin64/packages/monolithgeoip2/data/GeoLite2-ASN.mmdb
12110 -> 12169
bin64/packages/monolithgeoip2/data/GeoLite2-Country.mmdb
9294 -> 9290
bin64/paintsLoader.pyd
66 -> 66
bin64/petitionEventsLoader.pyd
66 -> 66
bin64/petitionPropertiesLoader.pyd
67 -> 67
bin64/pvpFilamentEventDatesLoader.pyd
67 -> 67
bin64/pvpFilamentMatchTypesLoader.pyd
75 -> 75
bin64/pyexpat.pyd
168 -> 168
bin64/python27.dll
3567 -> 3567
bin64/racesLoader.pyd
80 -> 80
bin64/rad_tm_win64.dll
218 -> 218
bin64/recruitmentGroupsLoader.pyd
65 -> 65
bin64/recruitmentTypesLoader.pyd
65 -> 65
bin64/requiredSkillsForTypesLoader.pyd
76 -> 76
bin64/requiredSkillsIndexLoader.pyd
122 -> 122
bin64/schematicsLoader.pyd
88 -> 88
bin64/schoolMapLoader.pyd
65 -> 65
bin64/schoolsLoader.pyd
72 -> 72
bin64/seasonSelectionLoader.pyd
52 -> 52
bin64/seasonalCampaignsLoginRewardsLoader.pyd
86 -> 86
bin64/shipCosmeticLicensesLoader.pyd
65 -> 65
bin64/ship_cosmetic_slot_categoriesLoader.pyd
66 -> 66
bin64/ship_cosmetic_slot_configurationsLoader.pyd
72 -> 72
bin64/ship_cosmetic_slot_namesLoader.pyd
66 -> 66
bin64/ship_cosmetic_slotsLoader.pyd
71 -> 71
bin64/ship_skin_design_component_categoriesLoader.pyd
66 -> 66
bin64/ship_skin_design_component_point_valuesLoader.pyd
77 -> 77
bin64/ship_skin_design_component_raritiesLoader.pyd
65 -> 65
bin64/ship_skin_design_componentsLoader.pyd
83 -> 83
bin64/ship_skin_design_components_post_processLoader.pyd
63 -> 63
bin64/ship_skin_design_tier_thresholdsLoader.pyd
76 -> 77
bin64/skillPlansLoader.pyd
82 -> 82
bin64/skillTreeGroupsLoader.pyd
71 -> 71
bin64/skyBoxEffectsLoader.pyd
74 -> 74
bin64/soundIDsLoader.pyd
66 -> 66
bin64/spaceComponentsByTypeLoader.pyd
474 -> 476
bin64/spaceObjectHighlightsLoader.pyd
67 -> 68
bin64/staticdata/mapObjects.db
33026 -> 33026
bin64/stationOperationsLoader.pyd
86 -> 86
bin64/stationServicesLoader.pyd
65 -> 65
bin64/stationStandingsRestrictionsLoader.pyd
79 -> 79
bin64/surveysLoader.pyd
80 -> 80
bin64/tagsLoader.pyd
67 -> 67
bin64/tbb12.dll
185 -> 185
bin64/travelEffectsLoader.pyd
70 -> 70
bin64/typeDogmaLoader.pyd
81 -> 81
bin64/typeListLoader.pyd
72 -> 72
bin64/typeMaterialsLoader.pyd
81 -> 81
bin64/typesLoader.pyd
74 -> 74
bin64/uiBlinksLoader.pyd
67 -> 67
bin64/uiElementTypesLoader.pyd
67 -> 67
bin64/uiHelpPointersLoader.pyd
73 -> 73
bin64/uiHidingTemplatesLoader.pyd
83 -> 83
bin64/uiHighlightsLoader.pyd
75 -> 75
bin64/ujson.pyd
97 -> 97
bin64/unicodedata.pyd
703 -> 703
bin64/voidSpaceEncountersLoader.pyd
72 -> 72
bin64/warZonesPositionDataLoader.pyd
88 -> 88
carbon.json
1 -> 1
code.ccp
30362 -> 31088
dx9/model/celestial/environment/rock/asteroidset_01/large/as1_l_03/as1_l_03.gr2
3304 -> 3281
dx9/model/celestial/environment/rock/asteroidset_01/large/as1_l_03/as1_l_03_lowdetail.gr2
2608 -> 2586
dx9/model/decal/amarr/logo_carthum_01_a.dds
22 -> 22
dx9/model/decal/amarr/logo_carthum_01_f.dds
22 -> 22
dx9/model/decal/amarr/logo_carthum_01_n.dds
22 -> 22
dx9/model/decal/amarr/logo_carthum_01_r.dds
11 -> 11
dx9/model/decal/amarr/logo_carthum_01_t.dds
22 -> 22
dx9/model/decal/caldari/chimeracode_crn-46_a.dds
11 -> 43
dx9/model/decal/caldari/chimeracode_crn-46_f.dds
5 -> 43
dx9/model/decal/caldari/chimeracode_crn-46_n.dds
11 -> 43
dx9/model/decal/caldari/chimeracode_crn-46_r.dds
5 -> 21
dx9/model/decal/concord/registery_marshal_01_a.dds
22 -> 22
dx9/model/decal/concord/registery_marshal_01_f.dds
11 -> 22
dx9/model/decal/concord/registery_marshal_01_n.dds
22 -> 22
dx9/model/decal/concord/registery_marshal_01_r.dds
11 -> 11
dx9/model/decal/glow_landingstrip_07_t.dds
11 -> 22
dx9/model/decal/marking_area_27_f.dds
349 -> 699
dx9/model/decal/marking_area_27_n.dds
699 -> 699
dx9/model/decal/marking_area_27_r.dds
349 -> 349
dx9/model/decal/shared/bw_000_000_015.dds
0 -> 1
dx9/model/decal/shared/orange_015_075_055.dds
0 -> 1
dx9/model/decal/shared/orange_021_76_95.dds
0 -> 1
dx9/model/decal/wreck_tech01_n.dds
22 -> 22
dx9/model/decal/wreck_tech01_r.dds
11 -> 11
dx9/model/gates/warpgates/wgs01/effects/wgs01_fx.black
37 -> 73
dx9/model/hangar/air/airh2/airh2_scene.black
1 -> 1
dx9/model/hangar/air/airh2/effects/airh2_fx_01a.black
412 -> 330
dx9/model/hangar/air/airh2/effects/airh2_traffic.black
0 -> 0
dx9/model/hangar/air/airh2/effects/airh2_traffic.dds
6 -> 49
dx9/model/hangar/air/airh2/effects/airh2_traffic.gr2
17 -> 42
dx9/model/hangar/modular/air/modularkit/blockout/mairblo_xl_01a.gr2
33 -> 79
dx9/model/hangar/modular/air/modularkit/blockout/mairblo_xl_01a_lowdetail.gr2
28 -> 68
dx9/model/hangar/modular/air/modularkit/blockout/mairblo_xl_02a.gr2
7 -> 6
dx9/model/hangar/modular/air/modularkit/blockout/mairblo_xl_03a.gr2
1184 -> 1180
dx9/model/hangar/modular/air/modularkit/blockout/mairblo_xl_03a_lowdetail.gr2
1049 -> 1052
dx9/model/hangar/modular/air/modularkit/blockout/mairblo_xl_04a.gr2
53 -> 167
dx9/model/hangar/modular/air/modularkit/blockout/mairblo_xl_04a_lowdetail.gr2
46 -> 146
dx9/model/hangar/modular/air/modularkit/blockout/mairblo_xl_05a.gr2
33 -> 33
dx9/model/hangar/modular/air/modularkit/blockout/mairblo_xl_05a_lowdetail.gr2
28 -> 28
dx9/model/hangar/modular/air/modularkit/blockout/mairblo_xl_06a.gr2
36 -> 35
dx9/model/hangar/modular/air/modularkit/blockout/mairblo_xl_06a_lowdetail.gr2
29 -> 29
dx9/model/hangar/modular/air/modularkit/blockout/mairblo_xl_07a.gr2
7 -> 6
dx9/model/hangar/modular/air/modularkit/blockout/mairblo_xl_08a.gr2
799 -> 854
dx9/model/hangar/modular/air/modularkit/blockout/mairblo_xl_08a_lowdetail.gr2
683 -> 744
dx9/model/hangar/modular/air/modularkit/blockout/mairblo_xl_09a.gr2
20 -> 20
dx9/model/hangar/modular/air/modularkit/blockout/mairblo_xl_09a_lowdetail.gr2
16 -> 16
dx9/model/hangar/modular/air/modularkit/dock/mairdo_l_01a.gr2
11 -> 18
dx9/model/hangar/modular/air/modularkit/platform/mairpl_m_01a/effects/mairpl_m_01a_fx.black
110 -> 101
dx9/model/hangar/modular/air/modularkit/prop/mairpr_m_03a.gr2
130 -> 139
dx9/model/hangar/modular/air/modularkit/prop/mairpr_m_03a_lowdetail.gr2
114 -> 122
dx9/model/hangar/modular/air/modularkit/prop/mairpr_m_06b.gr2
205 -> 1143
dx9/model/hangar/modular/air/modularkit/prop/mairpr_m_06b_lowdetail.gr2
174 -> 1067
dx9/model/hangar/modular/air/modularkit/prop/mairpr_s_26a.gr2
13 -> 13
dx9/model/hangar/modular/air/modularkit/prop/mairpr_s_26a_lowdetail.gr2
11 -> 11
dx9/model/hangar/modular/air/modularkit/prop/mairpr_s_28a.gr2
25 -> 25
dx9/model/hangar/modular/air/modularkit/prop/mairpr_s_28a_lowdetail.gr2
21 -> 21
dx9/model/hangar/modular/air/modularkit/prop/mairpr_s_30a.gr2
65 -> 64
dx9/model/hangar/modular/air/modularkit/prop/mairpr_s_30a_lowdetail.gr2
57 -> 56
dx9/model/hangar/modular/air/modularkit/wall/mairwa_m_01a.gr2
362 -> 463
dx9/model/hangar/modular/air/modularkit/wall/mairwa_m_01a_lowdetail.gr2
290 -> 418
dx9/model/hangar/modular/air/modularkit/wall/mairwa_m_01b.gr2
360 -> 447
dx9/model/hangar/modular/air/modularkit/wall/mairwa_m_01b_lowdetail.gr2
289 -> 397
dx9/model/hangar/modular/air/modularkit/wall/mairwa_m_02a.gr2
119 -> 159
dx9/model/hangar/modular/air/modularkit/wall/mairwa_m_02a_lowdetail.gr2
101 -> 134
dx9/model/hangar/modular/air/modularkit/wall/mairwa_m_02b.gr2
98 -> 141
dx9/model/hangar/modular/air/modularkit/wall/mairwa_m_02b_lowdetail.gr2
83 -> 121
dx9/model/hangar/modular/air/modularkit/wall/mairwa_m_02c.gr2
164 -> 167
dx9/model/hangar/modular/air/modularkit/wall/mairwa_m_02c_lowdetail.gr2
136 -> 142
dx9/model/hangar/modular/air/modularkit/wall/mairwa_m_02d.gr2
132 -> 207
dx9/model/hangar/modular/air/modularkit/wall/mairwa_m_02d_lowdetail.gr2
110 -> 177
dx9/model/hangar/modular/air/modularkit/wall/mairwa_s_02a.gr2
461 -> 462
dx9/model/hangar/modular/air/modularkit/wall/mairwa_s_02a_lowdetail.gr2
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dx9/model/ship/minmatar/battleship/mb3/effects/mb3_t1_empire_fx.black
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