Comparing Singularity_Previous (Build: 2427687) to Singularity_Next (Build: 2428011)

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Please note that Singularity will be kept inaccessible except for specific testing windows, and may fall significantly behind Tranquility in patches. The Tranquility/Singularity diff (homepage) may not be particularly useful for the time being. Refer to the latest Tranquility patches instead.

New Items (0 Entries)
Icon TypeID & Name Description Group Attributes
Removed Items (0 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group

Blueprints (0 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
Reprocessing (0 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff

Traits (0 Entries)
TypeID, Group, & Name Singularity_Previous Singularity_Next Diff
Attributes (0 Entries)
Attribute Name Diff
Attributes per Type (0 Entries)
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Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (0 Entries)
Effect Name Diff
Effects per Type (0 Entries)
TypeID, Name, and Group Effects Changes

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
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0 removed items
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Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
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0 removed items
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Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
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0 removed items
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Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
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0 removed items
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Expert Systems (0 Entries)
TypeID & Name Singularity_Previous Singularity_Next Diff

Strings (5 Entries)
Key Singularity_Previous Singularity_Next Diff Usage
695726 find objectives Find objectives fFind objectives UI/PirateInsurgencies/findObjectives
699306 The star system you are about to enter is in a pirate insurgency zone and under the effects of maximum corruption. The system should be considered very hazardous for general traffic. The rules of engagement in this system have been changed and CONCORD response forces may not be relied upon in all cases. Sentry gun systems and lockouts on some warp scrambling area effect devices may have been disrupted. Great care should be taken when traversing the star system.

Do you want to proceed at your own risk?
The star system you are about to enter is in a pirate insurgency zone and under the effects of maximum corruption. The system should be considered <b>very hazardous</b> for general traffic. The rules of engagement in this system have been changed and CONCORD response forces may not be relied upon in all cases. Sentry gun systems and lockouts on some warp scrambling area effect devices may have been disrupted. Great care should be taken when traversing the star system.

Do you want to proceed at your own risk?
UI/Messages/7934/ConfirmJumpToMaxCorruptionBody
699307 CONCORD Advisory CONCORD Advisory UI/Messages/7934/ConfirmJumpToMaxCorruptionTitle
699312 The star system you are about to enter is in a pirate insurgency zone and under the effects of maximum suppression. The system should be considered hazardous for general traffic. The rules of engagement in this system may have been changed and powerful sentry gun systems may be emplaced at strategic locations across the star system. Great care should be taken when traversing the star system.

Do you want to proceed at your own risk?
The star system you are about to enter is in a pirate insurgency zone and under the effects of maximum suppression. The system should be considered <b>hazardous</b> for general traffic. The rules of engagement in this system may have been changed and powerful sentry gun systems may be emplaced at strategic locations across the star system. Great care should be taken when traversing the star system.

Do you want to proceed at your own risk?
UI/Messages/7936/ConfirmJumpToMaxSuppressionBody
699313 CONCORD Advisory CONCORD Advisory UI/Messages/7936/ConfirmJumpToMaxSuppressionTitle

New Files (0 Entries)
File Name Size in kb (Decompressed)
Changed Files (50 Entries)
File Name Size in kb (Decompressed)
audio/soundbanksinfo.json
5775 -> 5775
audio/soundbanksinfo.xml
5224 -> 5224
bin64/_audio2.dll
2834 -> 2834
bin64/_d3dinfo.dll
228 -> 228
bin64/_destiny.dll
722 -> 722
bin64/_evelocalization.dll
252 -> 252
bin64/_eveplanetresources.dll
219 -> 219
bin64/_geo2.dll
186 -> 186
bin64/_ime.dll
108 -> 108
bin64/_pyevepathfinder.dll
764 -> 764
bin64/_pyfsd.dll
347 -> 347
bin64/_spacemouse.dll
58 -> 58
bin64/_trinity_dx11.dll
24077 -> 24077
bin64/_trinity_dx12.dll
24260 -> 24260
bin64/_videoplayer.dll
1981 -> 1981
bin64/_yaml.pyd
234 -> 234
bin64/blue.dll
9284 -> 9284
bin64/eve_crashmon.exe
775 -> 775
bin64/exefile.exe
898 -> 898
bin64/manufacturableItemsLoader.pyd
59 -> 59
bin64/ujson.pyd
87 -> 87
code.ccp
25404 -> 25396
localizationfsd/localization_fsd_de.pickle
39410 -> 39412
localizationfsd/localization_fsd_en-us.pickle
36104 -> 36105
localizationfsd/localization_fsd_es.pickle
38494 -> 38495
localizationfsd/localization_fsd_fr.pickle
40989 -> 40991
localizationfsd/localization_fsd_ja.pickle
74891 -> 74894
localizationfsd/localization_fsd_ko.pickle
62346 -> 62348
localizationfsd/localization_fsd_main.pickle
2874 -> 2875
localizationfsd/localization_fsd_ru.pickle
133386 -> 133392
localizationfsd/localization_fsd_zh.pickle
51463 -> 51464
manifest.dat
16 -> 16
resfileindex.txt
17983 -> 17983
resfileindex_prefetch.txt
8766 -> 8766
start.ini
0 -> 0
staticdata/blueprints.static
4399 -> 4399
staticdata/clonegrades.static
49 -> 49
staticdata/dbuffcollections.static
77 -> 77
staticdata/dialogs.static
305 -> 305
staticdata/fighterabilities.static
32 -> 32
staticdata/fighterabilitiesbytype.static
40 -> 40
staticdata/industry_activities.static
24 -> 24
staticdata/industry_activity_modifier_sources.static
77 -> 77
staticdata/industry_activity_target_filters.static
24 -> 24
staticdata/industry_assembly_lines.static
385 -> 385
staticdata/industry_installation_types.static
40 -> 40
staticdata/infobubbles.static
352 -> 352
staticdata/skinlicenses.static
1839 -> 1839
staticdata/skinmaterials.static
155 -> 155
staticdata/skins.static
3588 -> 3588

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