Comparing Singularity_Previous (Build: 2140837) to Singularity_Next (Build: 2141324)

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New Items (0 Entries)
Icon TypeID & Name Description Group Attributes
Removed Items (0 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group

Blueprints (0 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
Reprocessing (0 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff

Traits (13 Entries)
TypeID, Group, & Name Singularity_Previous Singularity_Next Diff
587 - Rifter
(Frigate)
Minmatar Frigate bonuses (per skill level):
  • 5% bonus to Small Projectile Turret rate of fire
  • 10% bonus to Small Projectile Turret falloff
Minmatar Frigate bonuses (per skill level):
  • 7.5% bonus to Small Projectile Turret rate of fire
  • 10% bonus to Small Projectile Turret falloff
Minmatar Frigate bonuses (per skill level):
7.5% bonus to <a href=showinfo:3302>Small Projectile Turret</a> rate of fire
10% bonus to <a href=showinfo:3302>Small Projectile Turret</a> falloff
11176 - Crow
(Interceptor)
Interceptors bonuses (per skill level):
  • 15% reduction in Microwarpdrive signature radius penalty
  • 5% bonus to Warp Scrambler and Warp Disruptor optimal range


Caldari Frigate bonuses (per skill level):
  • 5% bonus to Light Missile and Rocket explosion radius
  • 10% bonus to Light Missile and Rocket max velocity


Role Bonus:
  • 80% reduction in Propulsion Jamming systems activation cost
  • 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty
  • 100% bonus to Interdiction Nullifier duration
Interceptors bonuses (per skill level):
  • 15% reduction in Microwarpdrive signature radius penalty
  • 5% bonus to Warp Scrambler and Warp Disruptor optimal range


Caldari Frigate bonuses (per skill level):
  • 10% bonus to shield hitpoints
  • 10% bonus to Light Missile and Rocket max velocity


Role Bonus:
  • 80% reduction in Propulsion Jamming systems activation cost
  • 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty
  • 100% bonus to Interdiction Nullifier duration
Interceptors bonuses (per skill level):
15% reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty
5% bonus to <a href=showinfo:447>Warp Scrambler</a> and <a href=showinfo:3242>Warp Disruptor</a> optimal range

Caldari Frigate bonuses (per skill level):
510% bonus to <a href=showinfo:3321>Light Missile</a> and <a href=showinfo:3320>Rocket</a> explosion radiushield hitpoints
10% bonus to <a href=showinfo:3321>Light Missile</a> and <a href=showinfo:3320>Rocket</a> max velocity

Role Bonus:
80% reduction in <a href=showinfo:3435>Propulsion Jamming</a> systems activation cost
80% reduction in <a href=showinfo:58919>Interdiction Nullifier</a> reactivation delay, max lock range penalty, and scan resolution penalty
100% bonus to <a href=showinfo:58919>Interdiction Nullifier</a> duration
11993 - Cerberus
(Heavy Assault Cruiser)
Heavy Assault Cruisers bonuses (per skill level):
  • 10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max flight time
  • 5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire


Caldari Cruiser bonuses (per skill level):
  • 5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage
  • 10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max velocity


Role Bonus:
  • Can fit Assault Damage Controls
Heavy Assault Cruisers bonuses (per skill level):
  • 7.5% bonus to Shield Booster amount
  • 5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire


Caldari Cruiser bonuses (per skill level):
  • 5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage
  • 20% bonus to Heavy Assault Missile max velocity


Role Bonus:
  • Can fit Assault Damage Controls
Heavy Assault Cruisers bonuses (per skill level):
107.5% bonus to <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> max flight time416>Shield Booster</a> amount
5% bonus to Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launcher rate of fire

Caldari Cruiser bonuses (per skill level):
5% bonus to kinetic <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> damage
120% bonus to <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> max velocity

Role Bonus:
Can fit <a href=showinfo:47254>Assault Damage Controls</a>
11999 - Vagabond
(Heavy Assault Cruiser)
Heavy Assault Cruisers bonuses (per skill level):
  • 10% bonus to Medium Projectile Turret falloff
  • 5% bonus to Medium Projectile Turret damage


Minmatar Cruiser bonuses (per skill level):
  • 5% bonus to Medium Projectile Turret rate of fire
  • 7.5% bonus to Shield Booster amount


Role Bonus:
  • Can fit Assault Damage Controls
Heavy Assault Cruisers bonuses (per skill level):
  • 12.5% bonus to Medium Projectile Turret falloff
  • 5% bonus to Medium Projectile Turret damage


Minmatar Cruiser bonuses (per skill level):
  • 5% bonus to Medium Projectile Turret rate of fire
  • 7.5% bonus to Shield Booster amount


Role Bonus:
  • Can fit Assault Damage Controls
Heavy Assault Cruisers bonuses (per skill level):
1
02.5% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> falloff
5% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> damage

Minmatar Cruiser bonuses (per skill level):
5% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> rate of fire
7.5% bonus to <a href=showinfo:3416>Shield Booster</a> amount

Role Bonus:
Can fit <a href=showinfo:47254>Assault Damage Controls</a>
12011 - Eagle
(Heavy Assault Cruiser)
Heavy Assault Cruisers bonuses (per skill level):
  • 10% bonus to Medium Hybrid Turret optimal range
  • 5% bonus to Medium Hybrid Turret damage


Caldari Cruiser bonuses (per skill level):
  • 10% bonus to Medium Hybrid Turret optimal range
  • 4% bonus to all shield resistances


Role Bonus:
  • Can fit Assault Damage Controls
Heavy Assault Cruisers bonuses (per skill level):
  • 10% bonus to Medium Hybrid Turret tracking speed
  • 5% bonus to Medium Hybrid Turret damage


Caldari Cruiser bonuses (per skill level):
  • 10% bonus to Medium Hybrid Turret optimal range
  • 4% bonus to all shield resistances


Role Bonus:
  • Can fit Assault Damage Controls
Heavy Assault Cruisers bonuses (per skill level):
10% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a>
optimal rangetracking speed
5% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> damage

Caldari Cruiser bonuses (per skill level):
10% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> optimal range
4% bonus to all shield resistances

Role Bonus:
Can fit <a href=showinfo:47254>Assault Damage Controls</a>
12015 - Muninn
(Heavy Assault Cruiser)
Heavy Assault Cruisers bonuses (per skill level):
  • 5% bonus to Medium Projectile Turret optimal range
  • 7.5% bonus to Medium Projectile Turret tracking speed


Minmatar Cruiser bonuses (per skill level):
  • 5% bonus to Medium Projectile Turret rate of fire
  • 5% bonus to Medium Projectile Turret damage


Role Bonus:
  • Can fit Assault Damage Controls
Heavy Assault Cruisers bonuses (per skill level):
  • 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity
  • 5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile launcher rate of fire


Minmatar Cruiser bonuses (per skill level):
  • 5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage
  • 3% bonus to all shield and armor resistances


Role Bonus:
  • Can fit Assault Damage Controls
Heavy Assault Cruisers bonuses (per skill level):
5% bonus to <a href=showinfo:33
05>Medium Projectile Turret</a> optimal range
7.5% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> tracking speed

Minmatar Cruiser bonuses (per skill level):
5% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> rate of fire
5% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> damage
24>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> explosion velocity
5% bonus to <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> launcher rate of fire

Minmatar Cruiser bonuses (per skill level):
5% bonus to <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> damage
3% bonus to all shield and armor resistances


Role Bonus:
Can fit <a href=showinfo:47254>Assault Damage Controls</a>
12019 - Sacrilege
(Heavy Assault Cruiser)
Heavy Assault Cruisers bonuses (per skill level):
  • 10% bonus to Heavy Missile and Heavy Assault Missile max velocity
  • 5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire


Amarr Cruiser bonuses (per skill level):
  • 5% bonus to Heavy Missile and Heavy Assault Missile damage
  • 4% bonus to all armor resistances


Role Bonus:
  • Can fit Assault Damage Controls
Heavy Assault Cruisers bonuses (per skill level):
  • 7.5% bonus to Heavy Missile and Heavy Assault Missile max velocity
  • 5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire


Amarr Cruiser bonuses (per skill level):
  • 5% bonus to Heavy Missile and Heavy Assault Missile damage
  • 5% bonus to all armor resistances


Role Bonus:
  • Can fit Assault Damage Controls
Heavy Assault Cruisers bonuses (per skill level):
107.5% bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> max velocity
5% bonus to Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launcher rate of fire

Amarr Cruiser bonuses (per skill level):
5% bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> damage
45% bonus to all armor resistances

Role Bonus:
Can fit <a href=showinfo:47254>Assault Damage Controls</a>
12042 - Ishkur
(Assault Frigate)
Assault Frigates bonuses (per skill level):
  • 10% bonus to Small Hybrid Turret optimal range
  • 7.5% bonus to ship drone tracking speed


Gallente Frigate bonuses (per skill level):
  • 5% bonus to Small Hybrid Turret damage
  • 10% bonus to Drone hitpoints


Role Bonus:
  • 50% reduction in Microwarpdrive signature radius penalty
  • Can fit Assault Damage Controls
Assault Frigates bonuses (per skill level):
  • 10% bonus to Small Hybrid Turret optimal range
  • 7.5% bonus to Armor Repairer amount


Gallente Frigate bonuses (per skill level):
  • 5% bonus to Small Hybrid Turret damage
  • 10% bonus to Drone hitpoints


Role Bonus:
  • 50% reduction in Microwarpdrive signature radius penalty
  • Can fit Assault Damage Controls
Assault Frigates bonuses (per skill level):
10% bonus to <a href=showinfo:3301>Small Hybrid Turret</a> optimal range
7.5% bonus to
ship drone tracking speed<a href=showinfo:3393>Armor Repairer</a> amount

Gallente Frigate bonuses (per skill level):
5% bonus to <a href=showinfo:3301>Small Hybrid Turret</a> damage
10% bonus to <a href=showinfo:3436>Drone</a> hitpoints

Role Bonus:
50% reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty
Can fit <a href=showinfo:47254>Assault Damage Controls</a>
17634 - Caracal Navy Issue
(Cruiser)
Caldari Cruiser bonuses (per skill level):
  • 5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire
  • 5% bonus to Heavy Missile and Heavy Assault Missile explosion radius
Caldari Cruiser bonuses (per skill level):
  • 6% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire
  • 5% bonus to Heavy Missile and Heavy Assault Missile explosion radius
Caldari Cruiser bonuses (per skill level):
56% bonus to Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launcher rate of fire
5% bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> explosion radius
29344 - Exequror Navy Issue
(Cruiser)
Gallente Cruiser bonuses (per skill level):
  • 5% bonus to Medium Hybrid Turret damage
  • 5% bonus to Medium Hybrid Turret rate of fire
Gallente Cruiser bonuses (per skill level):
  • 25% bonus to Medium Hybrid Turret damage
  • 10% bonus to Medium Hybrid Turret falloff
  • 15% reduction in Armor Plate mass penalty
Gallente Cruiser bonuses (per skill level):
25% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> damage
510% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> rate of firefalloff
15% reduction in <a href=showinfo:3394>Armor Plate</a> mass penalty
32305 - Armageddon Navy Issue
(Battleship)
Amarr Battleship bonuses (per skill level):
  • 5% bonus to Large Energy Turret rate of fire
  • 10% reduction in Large Energy Turret activation cost


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Amarr Battleship bonuses (per skill level):
  • 10% bonus to Large Energy Turret, Rapid Heavy Missile, Cruise Missile and Torpedo damage
  • 10% bonus to Drone hitpoints and damage
  • 10% bonus to Energy Nosferatu and Energy Neutralizer optimal range


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Amarr Battleship bonuses (per skill level):
510% bonus to <a href=showinfo:3309>Large Energy Turret</a> rate of fire
10% reduction in <a href=showinfo:3309>Large Energy Turret</a> activation cost
, Rapid <a href=showinfo:3324>Heavy Missile</a>, <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> damage
10% bonus to <a href=showinfo:3436>Drone</a> hitpoints and damage
10% bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> optimal range


Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
32307 - Dominix Navy Issue
(Battleship)
Gallente Battleship bonuses (per skill level):
  • 10% bonus to Drone hitpoints and damage
  • 5% bonus to Large Hybrid Turret damage


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Gallente Battleship bonuses (per skill level):
  • 10% bonus to Drone hitpoints, damage and tracking
  • 5% bonus to Large Hybrid Turret damage
  • 7.5% bonus to Armor Repairer amount


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Gallente Battleship bonuses (per skill level):
10% bonus to <a href=showinfo:3436>Drone</a> hitpoints
and, damage and tracking
5% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> damage\
n7.5% bonus to <a href=showinfo:3393>Armor Repairer</a> amount\n
Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
32311 - Typhoon Fleet Issue
(Battleship)
Minmatar Battleship bonuses (per skill level):
  • 7.5% bonus to Heavy Missile, Cruise Missile and Torpedo damage
  • 7.5% bonus to Large Projectile Turret rate of fire


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Minmatar Battleship bonuses (per skill level):
  • 7.5% bonus to Heavy Missile, Cruise Missile and Torpedo damage
  • 7.5% bonus to Cruise Missile and Torpedo explosion velocity
  • 7.5% bonus to Large Projectile Turret rate of fire and tracking speed


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Minmatar Battleship bonuses (per skill level):
7.5% bonus to <a href=showinfo:3324>Heavy Missile</a>, <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> damage
7.5%
bonus to <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> explosion velocity
7.5%
bonus to <a href=showinfo:3308>Large Projectile Turret</a> rate of fire and tracking speed

Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
Attributes (1 Entries)
Attribute Name Diff
5240 - shipBonusGB3 attributeID: None => 5240
categoryID: None => 9
dataType: None => 5
defaultValue: None => 0.0
description: None => skill bonus attribute3 for gallente battleship
displayWhenZero: None => 0
highIsGood: None => 1
name: None => shipBonusGB3
published: None => 0
stackable: None => 1
Attributes per Type (19 Entries)
TypeID, Name, and Group Diff
587 - Rifter (Frigate) Special Ability Bonus: -5.0 => -7.5
isDynamicType: None => 0
630 - Bellicose (Cruiser) Powergrid Output: 650.0 => 700.0
Drone Capacity: 40.0 => 50.0
Drone Bandwidth: 40.0 => 50.0
isDynamicType: None => 0
3336 - Gallente Battleship (Spaceship Command) canNotBeTrainedOnTrial: None => 0.0
11176 - Crow (Interceptor) shipBonusCF2: -5.0 => 10.0
11993 - Cerberus (Heavy Assault Cruiser) Powergrid Output: 800.0 => 820.0
CPU Output: 520.0 => 535.0
Maximum Targeting Range: 95000.0 => 60000.0
shipBonusCC2: 10.0 => 20.0
eliteBonusHeavyGunship1: 10.0 => 7.5
11999 - Vagabond (Heavy Assault Cruiser) Powergrid Output: 900.0 => 950.0
Maximum Targeting Range: 70000.0 => 55000.0
eliteBonusHeavyGunship1: 10.0 => 12.5
12003 - Zealot (Heavy Assault Cruiser) Maximum Targeting Range: 75000.0 => 55000.0
12005 - Ishtar (Heavy Assault Cruiser) Maximum Targeting Range: 80000.0 => 70000.0
12011 - Eagle (Heavy Assault Cruiser) Maximum Targeting Range: 90000.0 => 65000.0
eliteBonusHeavyGunship1: 10.0 => 7.5
12015 - Muninn (Heavy Assault Cruiser) Powergrid Output: 1160.0 => 1000.0
CPU Output: 355.0 => 405.0
Maximum Targeting Range: 80000.0 => 55000.0
Launcher Hardpoints: 1.0 => 5.0
Turret Hardpoints: 5.0 => 1.0
Armor Hitpoints: 2150.0 => 2300.0
shipBonusMC: -5.0 => -3.0
eliteBonusHeavyGunship1: 5.0 => -5.0
eliteBonusHeavyGunship2: 7.5 => -5.0
12019 - Sacrilege (Heavy Assault Cruiser) Maximum Targeting Range: 70000.0 => 65000.0
shipBonusAC2: -4.0 => -5.0
eliteBonusHeavyGunship1: 10.0 => 7.5
12023 - Deimos (Heavy Assault Cruiser) Maximum Targeting Range: 85000.0 => 60000.0
12042 - Ishkur (Assault Frigate) Low Slots: 4.0 => 3.0
Medium Slots: 3.0 => 4.0
CPU Output: 155.0 => 161.0
isDynamicType: None => 0
17634 - Caracal Navy Issue (Cruiser) Powergrid Output: 715.0 => 900.0
Low Slots: 4.0 => 3.0
Medium Slots: 5.0 => 6.0
shipBonusCC: -5.0 => -6.0
isDynamicType: None => 0
29344 - Exequror Navy Issue (Cruiser) Powergrid Output: 830.0 => 1030.0
Maximum Velocity: 255.0 => 280.0
Turret Hardpoints: 5.0 => 4.0
shipBonusGC: 5.0 => 25.0
shipBonusGC2: -5.0 => 10.0
shipBonusGC3: None => -15.0
isDynamicType: None => 0
29988 - Proteus (Strategic Cruiser) Maximum Velocity: 180.0 => 230.0
32305 - Armageddon Navy Issue (Battleship) Powergrid Output: 17500.0 => 16000.0
Low Slots: 8.0 => 7.0
Medium Slots: 4.0 => 5.0
shipBonusAB: -10.0 => 10.0
shipBonusAB2: -5.0 => None
isDynamicType: None => 0
32307 - Dominix Navy Issue (Battleship) Powergrid Output: 11000.0 => 13500.0
shipBonusGB3: None => 7.5
isDynamicType: None => 0
32311 - Typhoon Fleet Issue (Battleship) isDynamicType: None => 0
Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (25 Entries)
Effect Name Diff
11411 - shipMissileDmgMC2 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11411
effectName: None => shipMissileDmgMC2
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 117, 'modifyingAttributeID': 659, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3319}, {'domain': 'charID', 'modifiedAttributeID': 114, 'modifyingAttributeID': 659, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3319}, {'domain': 'charID', 'modifiedAttributeID': 118, 'modifyingAttributeID': 659, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3319}, {'domain': 'charID', 'modifiedAttributeID': 116, 'modifyingAttributeID': 659, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3319}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11412 - shipBonusShieldArmorResonanceMC disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11412
effectName: None => shipBonusShieldArmorResonanceMC
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 267, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 489}, {'domain': 'shipID', 'modifiedAttributeID': 268, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 489}, {'domain': 'shipID', 'modifiedAttributeID': 269, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 489}, {'domain': 'shipID', 'modifiedAttributeID': 270, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 489}, {'domain': 'shipID', 'modifiedAttributeID': 271, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 489}, {'domain': 'shipID', 'modifiedAttributeID': 272, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 489}, {'domain': 'shipID', 'modifiedAttributeID': 273, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 489}, {'domain': 'shipID', 'modifiedAttributeID': 274, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 489}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11413 - eliteBonusHeavyGunshipMissileExplosionVelocity1 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11413
effectName: None => eliteBonusHeavyGunshipMissileExplosionVelocity1
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 653, 'modifyingAttributeID': 692, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3324}, {'domain': 'charID', 'modifiedAttributeID': 653, 'modifyingAttributeID': 692, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 25719}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11414 - eliteBonusShieldBoosterAmount1 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11414
effectName: None => eliteBonusShieldBoosterAmount1
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 68, 'modifyingAttributeID': 692, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3416}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11415 - eliteBonusHybridTracking1 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11415
effectName: None => eliteBonusHybridTracking1
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 160, 'modifyingAttributeID': 692, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3304}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11416 - shipBonusHybridFalloffGC2 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11416
effectName: None => shipBonusHybridFalloffGC2
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 658, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3304}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11417 - shipBonusArmorPlateMassGC3 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11417
effectName: None => shipBonusArmorPlateMassGC3
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 796, 'operation': 6, 'func': 'LocationGroupModifier', 'modifyingAttributeID': 2014}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11418 - gallenteBattleshipSkillLevelPreMulShipBonusGB3Ship disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11418
effectName: None => gallenteBattleshipSkillLevelPreMulShipBonusGB3Ship
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 5240, 'modifyingAttributeID': 280, 'func': 'ItemModifier'}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11419 - shipBonusDroneTrackingGB2 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11419
effectName: None => shipBonusDroneTrackingGB2
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 160, 'modifyingAttributeID': 561, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3436}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11420 - shipBonusRepairAmountGB3 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11420
effectName: None => shipBonusRepairAmountGB3
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 84, 'modifyingAttributeID': 5240, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3393}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11421 - shipBonusTorpedoDamageAB disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11421
effectName: None => shipBonusTorpedoDamageAB
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 114, 'modifyingAttributeID': 492, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3325}, {'domain': 'charID', 'modifiedAttributeID': 118, 'modifyingAttributeID': 492, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3325}, {'domain': 'charID', 'modifiedAttributeID': 117, 'modifyingAttributeID': 492, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3325}, {'domain': 'charID', 'modifiedAttributeID': 116, 'modifyingAttributeID': 492, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3325}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11422 - shipBonusCruiseMissileDamageAB disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11422
effectName: None => shipBonusCruiseMissileDamageAB
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 114, 'modifyingAttributeID': 492, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3326}, {'domain': 'charID', 'modifiedAttributeID': 118, 'modifyingAttributeID': 492, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3326}, {'domain': 'charID', 'modifiedAttributeID': 117, 'modifyingAttributeID': 492, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3326}, {'domain': 'charID', 'modifiedAttributeID': 116, 'modifyingAttributeID': 492, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3326}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11423 - shipBonusHeavyMissileDamageAB disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11423
effectName: None => shipBonusHeavyMissileDamageAB
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 114, 'modifyingAttributeID': 492, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3324}, {'domain': 'charID', 'modifiedAttributeID': 118, 'modifyingAttributeID': 492, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3324}, {'domain': 'charID', 'modifiedAttributeID': 117, 'modifyingAttributeID': 492, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3324}, {'domain': 'charID', 'modifiedAttributeID': 116, 'modifyingAttributeID': 492, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3324}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11424 - shipBonusLargeEnergyTurretDamageAB disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11424
effectName: None => shipBonusLargeEnergyTurretDamageAB
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 64, 'modifyingAttributeID': 492, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11425 - shipBonusDroneHitpointsAB disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11425
effectName: None => shipBonusDroneHitpointsAB
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 265, 'modifyingAttributeID': 492, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3436}, {'domain': 'charID', 'modifiedAttributeID': 9, 'modifyingAttributeID': 492, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3436}, {'domain': 'charID', 'modifiedAttributeID': 263, 'modifyingAttributeID': 492, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3436}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11426 - shipBonusDroneDamageAB disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11426
effectName: None => shipBonusDroneDamageAB
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 64, 'modifyingAttributeID': 492, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3436}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11428 - shipBonusCruiseMissileExplosionVelocityMB disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11428
effectName: None => shipBonusCruiseMissileExplosionVelocityMB
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 653, 'modifyingAttributeID': 490, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3326}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11429 - shipBonusTorpedoMissileExplosionVelocityMB disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11429
effectName: None => shipBonusTorpedoMissileExplosionVelocityMB
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 653, 'modifyingAttributeID': 490, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3325}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11430 - shipBonusLargeProjectileTrackingMB disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11430
effectName: None => shipBonusLargeProjectileTrackingMB
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 160, 'modifyingAttributeID': 490, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11431 - shipBonusShieldHpCF2 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11431
effectName: None => shipBonusShieldHpCF2
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 263, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 588}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
11432 - shipBonusArmorRepairEliteGunship2 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 11432
effectName: None => shipBonusArmorRepairEliteGunship2
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 84, 'modifyingAttributeID': 675, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3393}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
2647 - eliteBonusHeavyGunshipHeavyMissileLauncherRof2 effectName: eliteBonusHeavyGunshipHeavyMissileLaunhcerRof2 => eliteBonusHeavyGunshipHeavyMissileLauncherRof2
2648 - eliteBonusHeavyGunshipHeavyAssaultMissileLauncherRof2 effectName: eliteBonusHeavyGunshipHeavyAssaultMissileLaunhcerRof2 => eliteBonusHeavyGunshipHeavyAssaultMissileLauncherRof2
2649 - eliteBonusHeavyGunshipAssaultMissileLauncherRof2 effectName: eliteBonusHeavyGunshipAssaultMissileLaunhcerRof2 => eliteBonusHeavyGunshipAssaultMissileLauncherRof2
5644 - shipBonusMissileVelocityCC2 modifierInfo: [{'domain': 'charID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 657, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3319}]

=>

[{'domain': 'charID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 657, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 25719}]
Effects per Type (10 Entries)
TypeID, Name, and Group Effects Changes
3336 - Gallente Battleship (Spaceship Command) Added Effects:
gallenteBattleshipSkillLevelPreMulShipBonusGB3Ship
11176 - Crow (Interceptor) Added Effects:
shipBonusShieldHpCF2
Removed Effects:
shipBonusSmallMissileExplosionRadiusCF2
11993 - Cerberus (Heavy Assault Cruiser) Added Effects:
eliteBonusShieldBoosterAmount1
Removed Effects:
eliteBonusHeavyGunshipHeavyMissileFlightTime1
eliteBonusHeavyGunshipLightMissileFlightTime1
eliteBonusHeavyGunshipAssaultMissileFlightTime1
12011 - Eagle (Heavy Assault Cruiser) Added Effects:
eliteBonusHybridTracking1
Removed Effects:
eliteBonusHeavyGunshipHybridOptimal1
12015 - Muninn (Heavy Assault Cruiser)
Click to toggle showing the 12 effects.Added Effects:
eliteBonusHeavyGunshipHeavyMissileLauncherRof2
eliteBonusHeavyGunshipHeavyAssaultMissileLauncherRof2
eliteBonusHeavyGunshipAssaultMissileLauncherRof2
shipMissileDmgMC2
shipBonusShieldArmorResonanceMC
eliteBonusHeavyGunshipMissileExplosionVelocity1
Removed Effects:
shipPTurretSpeedBonusMC
shipProjectileDmgMC2
eliteBonusHeavyGunshipProjectileOptimal1
eliteBonusHeavyGunshipProjectileTracking2
12042 - Ishkur (Assault Frigate) Added Effects:
shipBonusArmorRepairEliteGunship2
Removed Effects:
shipBonusDroneTrackingEliteGunship2
29344 - Exequror Navy Issue (Cruiser) Added Effects:
shipBonusHybridFalloffGC2
shipBonusArmorPlateMassGC3
Removed Effects:
shipHybridTurretROFBonusGC2
32305 - Armageddon Navy Issue (Battleship)
Click to toggle showing the 12 effects.Added Effects:
shipBonusEnergyNeutOptimalAB
shipBonusEnergyNosOptimalAB
shipBonusTorpedoDamageAB
shipBonusCruiseMissileDamageAB
shipBonusHeavyMissileDamageAB
shipBonusLargeEnergyTurretDamageAB
shipBonusDroneHitpointsAB
shipBonusDroneDamageAB
Removed Effects:
shipCapNeedBonusAB
shipETspeedBonusAB2
32307 - Dominix Navy Issue (Battleship) Added Effects:
shipBonusDroneTrackingGB2
shipBonusRepairAmountGB3
32311 - Typhoon Fleet Issue (Battleship) Added Effects:
shipBonusCruiseMissileExplosionVelocityMB
shipBonusTorpedoMissileExplosionVelocityMB
shipBonusLargeProjectileTrackingMB

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Expert Systems (0 Entries)
TypeID & Name Singularity_Previous Singularity_Next Diff

Strings (21 Entries)
Key Singularity_Previous Singularity_Next Diff Usage
93902 Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception.
Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Heavy Missiles and other weapons produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with missile hardpoints and sporting the latest in warhead optimization technology, this is the very definition of heavy assault.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception.
Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzereavy Missiles and other guweapons produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turretmissile hardpoints and sporting the latest in projectilewarhead optimization technology, this is the very definition of a gunboaheavy assault.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception.
Description of item "Muninn" (12015)
501022 bonus to Large Energy Turret rate of fire bonus to Large Energy Turret, Rapid Heavy Missile, Cruise Missile and Torpedo damage bonus to <a href=showinfo:3309>Large Energy Turret</a> rate of fir, Rapid <a href=showinfo:3324>Heavy Missile</a>, <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> damage Trait for item "Armageddon Navy Issue" (32305)
501023 reduction in Large Energy Turret activation cost bonus to Drone hitpoints and damage reduction inbonus to <a href=showinfo:3309>Large Energy Turret</a> activation cost436>Drone</a> hitpoints and damage Trait for item "Armageddon Navy Issue" (32305)
501107 bonus to Light Missile and Rocket explosion radius bonus to shield hitpoints bonus to <a href=showinfo:3321>Light Missile</a> and <a href=showinfo:3320>Rocket</a> explosion radiushield hitpoints Trait for item "Crow" (11176)
501198 bonus to Medium Hybrid Turret optimal range bonus to Medium Hybrid Turret tracking speed bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> optimal rangetracking speed Trait for item "Eagle" (12011)
501201 bonus to Light Missile, Heavy Missile and Heavy Assault Missile max velocity bonus to Heavy Assault Missile max velocity bonus to <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> max velocity Trait for item "Cerberus" (11993)
501203 bonus to Light Missile, Heavy Missile and Heavy Assault Missile max flight time bonus to Shield Booster amount bonus to <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> max flight time416>Shield Booster</a> amount Trait for item "Cerberus" (11993)
501357 bonus to ship drone tracking speed bonus to Armor Repairer amount bonus to ship drone tracking speed<a href=showinfo:3393>Armor Repairer</a> amount Trait for item "Ishkur" (12042)
501405 bonus to Medium Hybrid Turret rate of fire bonus to Medium Hybrid Turret falloff bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> rate of firefalloff Trait for item "Exequror Navy Issue" (29344)
501473 bonus to Drone hitpoints and damage bonus to Drone hitpoints, damage and tracking bonus to <a href=showinfo:3436>Drone</a> hitpoints and, damage and tracking Trait for item "Dominix Navy Issue" (32307)
501644 bonus to Medium Projectile Turret rate of fire bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage bonus to <a href=showinfo:3305>Medium Projectile Turret</a> rate of fir21>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> damage Trait for item "Muninn" (12015)
501645 bonus to Medium Projectile Turret damage bonus to all shield and armor resistances bonus to <a href=showinfo:3305>Medium Projectile Turret</a> damageall shield and armor resistances Trait for item "Muninn" (12015)
501646 bonus to Medium Projectile Turret tracking speed bonus to Light Missile, Heavy Missile and Heavy Assault Missile launcher rate of fire bonus to <a href=showinfo:3305>Medium Projectile Turret</a> tracking speed21>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> launcher rate of fire Trait for item "Muninn" (12015)
501647 bonus to Medium Projectile Turret optimal range bonus to Heavy Missile and Heavy Assault Missile explosion velocity bonus to <a href=showinfo:3305>Medium Projectile Turret</a> optimal range24>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> explosion velocity Trait for item "Muninn" (12015)
501703 bonus to Large Projectile Turret rate of fire bonus to Large Projectile Turret rate of fire and tracking speed bonus to <a href=showinfo:3308>Large Projectile Turret</a> rate of fire and tracking speed Trait for item "Typhoon Fleet Issue" (32311)
638438 reduction in Armor Plate mass penalty reduction in <a href=showinfo:3394>Armor Plate</a> mass penalty Trait for item "Exequror Navy Issue" (29344)
638439 bonus to Energy Nosferatu and Energy Neutralizer optimal range bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> optimal range Trait for item "Armageddon Navy Issue" (32305)
638440 bonus to Cruise Missile and Torpedo explosion velocity bonus to <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> explosion velocity Trait for item "Typhoon Fleet Issue" (32311)
638441 bonus to Armor Repairer amount bonus to <a href=showinfo:3393>Armor Repairer</a> amount Trait for item "Dominix Navy Issue" (32307)
638477 Frontline Status Frontline Status UI/FactionWarfare/adjacency
638478 Warzone Details Warzone Details UI/FactionWarfare/WarzoneDetails

New Files (0 Entries)
File Name Size in kb (Decompressed)
Changed Files (302 Entries)
File Name Size in kb (Decompressed)
audio/effects.bnk
29290 -> 29290
audio/hangar.bnk
93600 -> 93600
audio/shipanimations.bnk
19325 -> 19431
audio/soundbanksinfo.json
4596 -> 4596
audio/soundbanksinfo.xml
4111 -> 4111
bin64/eve_crashmon.exe
775 -> 775
bin64/exefile.exe
898 -> 898
code.ccp
23201 -> 23198
dx9/model/spaceobjectfactory/data.black
88182 -> 88194
dx9/model/spaceobjectfactory/hulls/a_dry1.black
10 -> 10
dx9/model/spaceobjectfactory/hulls/ac1_t1.black
14 -> 14
dx9/model/spaceobjectfactory/hulls/ac1_t2a.black
12 -> 12
dx9/model/spaceobjectfactory/hulls/ac1_t2b.black
11 -> 11
dx9/model/spaceobjectfactory/hulls/aca1_t1.black
51 -> 52
dx9/model/spaceobjectfactory/hulls/aca2_t1.black
34 -> 34
dx9/model/spaceobjectfactory/hulls/adn1_t1.black
46 -> 47
dx9/model/spaceobjectfactory/hulls/afaux1_t1.black
51 -> 51
dx9/model/spaceobjectfactory/hulls/afb1_t1.black
6 -> 6
dx9/model/spaceobjectfactory/hulls/afi1_t1.black
6 -> 6
dx9/model/spaceobjectfactory/hulls/afr1_t1.black
37 -> 37
dx9/model/spaceobjectfactory/hulls/afr1_t2.black
64 -> 64
dx9/model/spaceobjectfactory/hulls/ah1.black
99 -> 99
dx9/model/spaceobjectfactory/hulls/airh1.black
1209 -> 1209
dx9/model/spaceobjectfactory/hulls/airs1.black
411 -> 412
dx9/model/spaceobjectfactory/hulls/airs1_wreck.black
10276 -> 10276
dx9/model/spaceobjectfactory/hulls/angbs1_t1.black
837 -> 837
dx9/model/spaceobjectfactory/hulls/angbs1_t1_wreck.black
1101 -> 1101
dx9/model/spaceobjectfactory/hulls/angbs2_t1.black
17 -> 17
dx9/model/spaceobjectfactory/hulls/angd_elevator.black
14 -> 14
dx9/model/spaceobjectfactory/hulls/angd_junction.black
23 -> 23
dx9/model/spaceobjectfactory/hulls/angd_lookout.black
9 -> 9
dx9/model/spaceobjectfactory/hulls/angd_networknode.black
2 -> 2
dx9/model/spaceobjectfactory/hulls/angd_sentry.black
1 -> 2
dx9/model/spaceobjectfactory/hulls/angf5_t1.black
11 -> 11
dx9/model/spaceobjectfactory/hulls/angt1_t1.black
40 -> 40
dx9/model/spaceobjectfactory/hulls/angt1_t1_wreck.black
95 -> 95
dx9/model/spaceobjectfactory/hulls/as1.black
73 -> 73
dx9/model/spaceobjectfactory/hulls/as1_l_01.black
2 -> 2
dx9/model/spaceobjectfactory/hulls/as1_l_02.black
2 -> 2
dx9/model/spaceobjectfactory/hulls/as1_l_03.black
2 -> 2
dx9/model/spaceobjectfactory/hulls/as1_m_01.black
2 -> 2
dx9/model/spaceobjectfactory/hulls/as1_m_02.black
2 -> 2
dx9/model/spaceobjectfactory/hulls/as1_m_03.black
2 -> 2
dx9/model/spaceobjectfactory/hulls/as1_m_04.black
3 -> 3
dx9/model/spaceobjectfactory/hulls/as1_s_01.black
3 -> 3
dx9/model/spaceobjectfactory/hulls/as1_s_02.black
2 -> 2
dx9/model/spaceobjectfactory/hulls/as1_s_03.black
2 -> 2
dx9/model/spaceobjectfactory/hulls/as1_s_04.black
2 -> 2
dx9/model/spaceobjectfactory/hulls/as1_wreck.black
3 -> 3
dx9/model/spaceobjectfactory/hulls/as1_xl_01.black
3 -> 3
dx9/model/spaceobjectfactory/hulls/as1_xl_02.black
3 -> 3
dx9/model/spaceobjectfactory/hulls/as2.black
61 -> 61
dx9/model/spaceobjectfactory/hulls/as2_l_01.black
521 -> 521
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localizationfsd/localization_fsd_en-us.pickle
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localizationfsd/localization_fsd_main.pickle
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manifest.dat
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resfileindex.txt
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resfileindex_prefetch.txt
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start.ini
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staticdata/dogmaattributes.fsdbinary
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staticdata/dogmaeffects.fsdbinary
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staticdata/infobubbles.static
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staticdata/npccorporations.fsdbinary
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staticdata/typedogma.fsdbinary
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staticdata/types.fsdbinary
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staticdata/wwiseevents.fsdbinary
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