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Est. patch size: 393mb
Icon | TypeID & Name | Description | Group | Attributes |
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54934 - ARDA S1 MS (Do not translate) | No Description | Cloud | Click to toggle showing the 14 attributes.typeID: 54934graphicID: 10026 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 564326 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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54935 - ARDA S1 BS (Do not translate) | No Description | Cloud | Click to toggle showing the 14 attributes.typeID: 54935graphicID: 10026 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 564327 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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54936 - ARDA S2 MS (Do not translate) | No Description | Cloud | Click to toggle showing the 14 attributes.typeID: 54936graphicID: 10026 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 564328 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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54937 - ARDA S2 BS (Do not translate) | No Description | Cloud | Click to toggle showing the 14 attributes.typeID: 54937graphicID: 10026 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 564329 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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54938 - ARDA S3 MS (Do not translate) | No Description | Cloud | Click to toggle showing the 14 attributes.typeID: 54938graphicID: 10026 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 564330 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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54939 - ARDA S3 BS (Do not translate) | No Description | Cloud | Click to toggle showing the 14 attributes.typeID: 54939graphicID: 10026 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 564331 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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54943 - 54943_Male_topMiddle_TshirtM01_Types_TshirtM01_Covid.png | No Description | Tops | Click to toggle showing the 11 attributes.typeID: 54943Capacity: 0.0 typeNameID: 564384 iconID: 24429 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1089 portionSize: 1 |
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54944 - 54944_Female_TopMiddle_TshirtF01_Types_TshirtF01_Covid.png | No Description | Tops | Click to toggle showing the 11 attributes.typeID: 54944Capacity: 0.0 typeNameID: 564385 iconID: 24430 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1089 portionSize: 1 |
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54948 - 54948_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_Covid.png | No Description | Headwear | Click to toggle showing the 11 attributes.typeID: 54948Capacity: 0.0 typeNameID: 564389 iconID: 24434 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1092 portionSize: 1 |
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54949 - 54949_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_Covid.png | No Description | Headwear | Click to toggle showing the 11 attributes.typeID: 54949Capacity: 0.0 typeNameID: 564390 iconID: 24435 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1092 portionSize: 1 |
Please note that a "removed" item often means the item was just not yet added to the "newer" build.
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Blueprint Name | Old BP Data | New BP Data | Raw Diff |
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TypeID, Name, and Group | Old Reprocessing Data | New Reprocessing Data | Raw Diff |
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TypeID, Group, & Name | Singularity_Previous | Singularity_Next | Diff |
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Attribute Name | Diff |
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TypeID, Name, and Group | Diff |
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14597 - Hakim's Modified Large Shield Booster (Shield Booster) | Shield Bonus: 253.0 => 262.0 Meta Level: 12.0 => 13.0 |
14599 - Tobias' Modified Large Shield Booster (Shield Booster) | Shield Bonus: 296.0 => 303.0 Meta Level: 14.0 => 17.0 |
14601 - Hakim's Modified X-Large Shield Booster (Shield Booster) | Shield Bonus: 634.0 => 662.0 Meta Level: 12.0 => 13.0 |
14603 - Tobias' Modified X-Large Shield Booster (Shield Booster) | Shield Bonus: 739.0 => 753.0 Meta Level: 14.0 => 17.0 |
14700 - Kaikka's Modified Large Shield Booster (Shield Booster) | Shield Bonus: 290.0 => 305.0 |
14701 - Thon's Modified Large Shield Booster (Shield Booster) | Shield Bonus: 317.0 => 332.0 Meta Level: 12.0 => 13.0 |
14702 - Vepas' Modified Large Shield Booster (Shield Booster) | Shield Bonus: 343.0 => 358.0 Meta Level: 13.0 => 15.0 |
14703 - Estamel's Modified Large Shield Booster (Shield Booster) | Shield Bonus: 370.0 => 377.0 Meta Level: 14.0 => 17.0 |
14704 - Kaikka's Modified X-Large Shield Booster (Shield Booster) | Shield Bonus: 726.0 => 764.0 |
14705 - Thon's Modified X-Large Shield Booster (Shield Booster) | Shield Bonus: 792.0 => 830.0 Meta Level: 12.0 => 13.0 |
14706 - Vepas' Modified X-Large Shield Booster (Shield Booster) | Shield Bonus: 858.0 => 896.0 Meta Level: 13.0 => 15.0 |
14707 - Estamel's Modified X-Large Shield Booster (Shield Booster) | Shield Bonus: 924.0 => 942.0 Meta Level: 14.0 => 17.0 |
14848 - Brokara's Modified Large Armor Repairer (Armor Repair Unit) | Armor Hitpoints Repaired: 1139.0 => 1194.0 |
14849 - Tairei's Modified Large Armor Repairer (Armor Repair Unit) | Armor Hitpoints Repaired: 1139.0 => 1194.0 |
14850 - Selynne's Modified Large Armor Repairer (Armor Repair Unit) | Armor Hitpoints Repaired: 1242.0 => 1297.0 Meta Level: 12.0 => 13.0 |
14851 - Raysere's Modified Large Armor Repairer (Armor Repair Unit) | Armor Hitpoints Repaired: 1242.0 => 1297.0 Meta Level: 12.0 => 13.0 |
14852 - Vizan's Modified Large Armor Repairer (Armor Repair Unit) | Armor Hitpoints Repaired: 1346.0 => 1401.0 Meta Level: 13.0 => 15.0 |
14853 - Ahremen's Modified Large Armor Repairer (Armor Repair Unit) | Armor Hitpoints Repaired: 1346.0 => 1401.0 Meta Level: 13.0 => 15.0 |
14854 - Chelm's Modified Large Armor Repairer (Armor Repair Unit) | Armor Hitpoints Repaired: 1449.0 => 1475.0 Meta Level: 14.0 => 17.0 |
14855 - Draclira's Modified Large Armor Repairer (Armor Repair Unit) | Armor Hitpoints Repaired: 1449.0 => 1475.0 Meta Level: 14.0 => 17.0 |
15160 - Brynn's Modified Large Armor Repairer (Armor Repair Unit) | Armor Hitpoints Repaired: 1012.0 => 1060.0 |
15161 - Tuvan's Modified Large Armor Repairer (Armor Repair Unit) | Armor Hitpoints Repaired: 1104.0 => 1152.0 Meta Level: 12.0 => 13.0 |
15162 - Setele's Modified Large Armor Repairer (Armor Repair Unit) | Armor Hitpoints Repaired: 1196.0 => 1244.0 Meta Level: 13.0 => 15.0 |
15163 - Cormack's Modified Large Armor Repairer (Armor Repair Unit) | Armor Hitpoints Repaired: 1288.0 => 1311.0 Meta Level: 14.0 => 17.0 |
18999 - Corpii C-Type Small Armor Repairer (Armor Repair Unit) | Meta Level: 11.0 => 10.0 |
19003 - Corpii A-Type Small Armor Repairer (Armor Repair Unit) | Meta Level: 13.0 => 14.0 |
19005 - Centii C-Type Small Armor Repairer (Armor Repair Unit) | Meta Level: 11.0 => 10.0 |
19009 - Centii A-Type Small Armor Repairer (Armor Repair Unit) | Meta Level: 13.0 => 14.0 |
19011 - Coreli C-Type Small Armor Repairer (Armor Repair Unit) | Meta Level: 11.0 => 10.0 |
19015 - Coreli A-Type Small Armor Repairer (Armor Repair Unit) | Meta Level: 13.0 => 14.0 |
19017 - Corpum C-Type Medium Armor Repairer (Armor Repair Unit) | Meta Level: 11.0 => 10.0 |
19021 - Corpum A-Type Medium Armor Repairer (Armor Repair Unit) | Meta Level: 13.0 => 14.0 |
19023 - Centum C-Type Medium Armor Repairer (Armor Repair Unit) | Meta Level: 11.0 => 10.0 |
19027 - Centum A-Type Medium Armor Repairer (Armor Repair Unit) | Meta Level: 13.0 => 14.0 |
19029 - Corelum C-Type Medium Armor Repairer (Armor Repair Unit) | Meta Level: 11.0 => 10.0 |
19033 - Corelum A-Type Medium Armor Repairer (Armor Repair Unit) | Meta Level: 13.0 => 14.0 |
19035 - Core C-Type Large Armor Repairer (Armor Repair Unit) | Meta Level: 11.0 => 10.0 |
19037 - Core A-Type Large Armor Repairer (Armor Repair Unit) | Meta Level: 13.0 => 14.0 |
19038 - Core X-Type Large Armor Repairer (Armor Repair Unit) | Meta Level: 14.0 => 16.0 |
19039 - Corpus C-Type Large Armor Repairer (Armor Repair Unit) | Meta Level: 11.0 => 10.0 |
19040 - Centus C-Type Large Armor Repairer (Armor Repair Unit) | Meta Level: 11.0 => 10.0 |
19043 - Corpus A-Type Large Armor Repairer (Armor Repair Unit) | Meta Level: 13.0 => 14.0 |
19044 - Centus A-Type Large Armor Repairer (Armor Repair Unit) | Meta Level: 13.0 => 14.0 |
19045 - Corpus X-Type Large Armor Repairer (Armor Repair Unit) | Meta Level: 14.0 => 16.0 |
19046 - Centus X-Type Large Armor Repairer (Armor Repair Unit) | Meta Level: 14.0 => 16.0 |
19169 - Gistii C-Type Small Shield Booster (Shield Booster) | Meta Level: 11.0 => 10.0 |
19173 - Gistii A-Type Small Shield Booster (Shield Booster) | Meta Level: 13.0 => 14.0 |
19175 - Pithi C-Type Small Shield Booster (Shield Booster) | Meta Level: 11.0 => 10.0 |
19179 - Pithi A-Type Small Shield Booster (Shield Booster) | Meta Level: 13.0 => 14.0 |
19181 - Gistum C-Type Medium Shield Booster (Shield Booster) | Meta Level: 11.0 => 10.0 |
19185 - Gistum A-Type Medium Shield Booster (Shield Booster) | Meta Level: 13.0 => 14.0 |
19187 - Pithum C-Type Medium Shield Booster (Shield Booster) | Meta Level: 11.0 => 10.0 |
19191 - Pithum A-Type Medium Shield Booster (Shield Booster) | Meta Level: 13.0 => 14.0 |
19193 - Gist C-Type Large Shield Booster (Shield Booster) | Meta Level: 11.0 => 10.0 |
19195 - Gist C-Type X-Large Shield Booster (Shield Booster) | Meta Level: 11.0 => 10.0 |
19197 - Gist A-Type X-Large Shield Booster (Shield Booster) | Meta Level: 13.0 => 14.0 |
19198 - Gist X-Type X-Large Shield Booster (Shield Booster) | Meta Level: 14.0 => 16.0 |
19199 - Gist A-Type Large Shield Booster (Shield Booster) | Meta Level: 13.0 => 14.0 |
19200 - Gist X-Type Large Shield Booster (Shield Booster) | Meta Level: 14.0 => 16.0 |
19201 - Pith C-Type Large Shield Booster (Shield Booster) | Meta Level: 11.0 => 10.0 |
19202 - Pith C-Type X-Large Shield Booster (Shield Booster) | Meta Level: 11.0 => 10.0 |
19205 - Pith A-Type Large Shield Booster (Shield Booster) | Meta Level: 13.0 => 14.0 |
19206 - Pith A-Type X-Large Shield Booster (Shield Booster) | Meta Level: 13.0 => 14.0 |
19207 - Pith X-Type Large Shield Booster (Shield Booster) | Meta Level: 14.0 => 16.0 |
19208 - Pith X-Type X-Large Shield Booster (Shield Booster) | Meta Level: 14.0 => 16.0 |
53836 - Pohviz Spatial Displacer (Large Collidable Structure) | entityBracketColour: 1.0 => None |
53838 - Nemiz Pulse Destructor (Large Collidable Structure) | entityBracketColour: 1.0 => None |
54197 - Moroz Enthalpic Inhibitor (Large Collidable Structure) | Neutralization Amount: 40.0 => 800.0 entityBracketColour: 1.0 => None |
54198 - Jariloz Semiotic Suppressor (Large Collidable Structure) | entityBracketColour: 1.0 => None |
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Key | Singularity_Previous | Singularity_Next | Diff | Usage |
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59436 | Drawing inspiration from their nomadic ancestry, wanderlust runs strong with many Vherokiors. While many curb their thirst for adventure, there are those who simply cannot settle down in one place for long. Never at rest, they will always be lured by the horizon, as there are places to see and riches to be discovered. | Inspired by their nomadic ancestry, wanderlust runs strong with many Vherokiors. While some curb their thirst for adventure, there are those who refuse to settle down in one place for long. Never at rest, they are lured toward the horizon, keen to discover new lands and resources. | ||
59446 | Gallente citizens tend to be more politically aware than the citizens of other nations, and many devote their efforts towards one or more of a multitude of causes that suit their ambitions. For such an activist, things might not be perfect, but things will never change for the better unless someone has the courage to fight the good fight. | The Gallente prize political activism more so than other Empires. Many devote their efforts towards one or more causes that suit their ambitions. Activists understand that things will never change for the better unless someone has the courage to fight the good fight. | The Gallente |
|
59449 | The Intaki practice what many foreigners consider a dark art: transferring the personality of a dying person into a newborn baby. Steeped in folklore and perfected with technology, the Rebirth process takes place in perfect accordance with ancient Intaki tradition. And while not all who have been Reborn adhere to traditional Intaki faith themselves, it is a well-known fact that the Reborn account for a surprisingly high number of capsuleers among the larger Intaki population. | The Intaki practice what many foreigners consider a dark art: transferring the personality of a dying person into a newborn baby. While not all who have been Reborn adhere to traditional Intaki faith, they account for a surprisingly high number of capsuleers among the larger Intaki population. | The Intaki practice what many foreigners consider a dark art: transferring the personality of a dying person into a newborn baby. |
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59460 | Many Brutors have a modest background, and are often found performing backbreaking labor in the farms, mines and factories of the Republic — and before that, toiling under the yoke of the Amarr Empire. They still take great pride in their jobs, excelling as craftsmen and builders. | Many Brutor contribute their labor to the farms, mines, and factories that fuel the Republic. Where they were once slaves, toiling under the yoke of the Amarr Empire, now they excel as craftsmen and builders in their own right. | Many Brutor |
|
59461 | Millions of slaves within the Amarr Empire dream of escape, especially for their children. Every year thousands of newborns from enslaved parents are smuggled out of the Empire into the safety of Minmatar space, where they are raised by foster parents. | Millions of slaves within the Amarr Empire dream of escape, especially for their children. Every year thousands of infants born to enslaved parents are smuggled out of the Empire and raised by Matari foster parents. | Millions of slaves within the Amarr Empire dream of escape, especially for their children. Every year thousands of |
|
59462 | Relegated to the most dangerous and inhumane tasks of the era, the Brutors were treated harshly by the Amarr Empire during the occupation. But this only strengthened the bond with their cultural heritage—the only thing the Amarrians could never take away from them. | During the Amarr occupation, the Brutor suffered harsh and inhumane treatment. Often relegated to the most dangerous tasks, they found solace in the one thing the Amarr could not crush: their cultural traditions. | ||
59469 | While every spacefaring nation relies on mining the rich bounty of space for resources, the Gallente esteem their miners as the key providers that supported the rise of their civilization. Mining is a cultural icon for the Federation, which credits the pioneers of this industry as having selflessly braved the remote dangers of space to help pave the way for exploration and growth. Driven by consumerism and ambitious mega-projects, the Gallente Federation continues to generate heavy demand for minerals, and as a matter of national pride loathes dependence on other nations to acquire them. | The pioneers of the Gallente mining industry selflessly braved the remote dangers of space to pave the way for exploration and growth. The Federation continues to generate heavy demand for minerals, and as a matter of national pride, loathes dependence on other nations to acquire them. | ||
59479 | Drifters | Roamers | ||
59503 | Workers | Craftsmen | ||
59504 | Slave Child | Liberated Children | ||
59989 | The Imperial Academy is rooted in tradition and generally considered sub-par to the more modern military institutes found in the other empires. However, it is the only one of its kind within the Amarr Empire, thus serving a vital function. | Rooted in tradition, the Imperial Academy is the only military educational institution in the Amarr Empire. Though it lacks the more modern facilities provided by other empires, the Academy's unwavering devotion to the Amarr faith produces formidable graduates. | ||
59991 | One of the oldest educational facilities in the universe (the breeding grounds for future Amarrian industrialists), the Royal Amarr Institute dates from an era when the Amarrians were still confined to their continent on Amarr Prime, before the Empire and the Great Reclaiming. | As one of the oldest educational institutions in the universe, the Royal Amarr Institute is renowned across New Eden for its time-proven teaching methodologies. It is considered the breeding ground for future Amarrian industrialists. | ||
59992 | The Republic Military School was for a long time the bastard child of the Minmatar education system - it existed because it was perceived as needed, but it had no support; most military personnel were Gallente trained. In recent years, however, as the Republic tries to ascertain its total independence, efforts are being made to transform the RMS into a top-notch military school. | Long considered the bastard child of the Minmatar educational system, the Republic Military School has put in considerable effort to become a top-notch school, capable of contributing to the cause of Matari independence. Drawing upon the tradition of Gallente-trained military personnel, the Republic Military School has evolved from a poorly defined need to an institution of some renown. | ||
59993 | The Republic University (from which future Minmatar industrialists graduate) was founded by Minmatar emigrants as a show of support for the fledgling republic shortly after its inception. The school is modeled after the University of Caille and based on the Gallentean education system. | The Republic University was founded by Minmatar emigrants as a show of support for the fledgling state. The school's curriculum draws heavily on the industrial leanings of the Gallentean education system with a strong focus on commerce and trade. | The Republic University |
|
59994 | Pator Tech School (from where future Minmatar industrialists graduate) was founded on the principle of helping gifted Minmatar children be better qualified for high-level positions; something the Republic was in dire need of when assembling a new government and administration virtually from scratch. This principle has held intact to this day, even if the foundations of the Republic were firmly set a long time ago. | Pator Tech School was founded to help gifted Minmatar children earn qualifications for high-level positions within various fields of government. The school's long legacy of contributing to the successful development of the Republic's fledgling autonomous state carries through to this day in its cluster-renowned political sciences program. | Pator Tech School |
|
59995 | The State War Academy was founded shortly after the Caldari State came into being, while the war with the Gallente Federation was still in full swing. Due to this, the academy has always had a very combat oriented slant, as opposed to the broader scope of ship handling. | The State War Academy was founded while the nascent Caldari State was still engaged in the long and brutal war with the Gallente Federation. As a result, the Academy focuses heavily on combat. | The State War Academy was founded |
|
59996 | Like all Caldari schools, the Science & Trade Institute (from which all Caldari Business Students graduate) has a very formal curriculum that focuses primarily on the practical side of education. This results in a very dull and tedious learning process, but one that is remarkably efficient. | The Science and Trade Institute emphasizes the practical applications of academic studies in the arenas of research, development, and economics. Their rigorous coursework is not for the faint of heart. Only the strongest minds survive. | ||
59997 | The School of Applied Knowledge (from where future Caldari industrialists graduate) focuses mainly on technical studies and is considered the best school for aspiring engineers. The school collaborates with many leading Caldari corporations, an arrangement which benefits the school, the companies and not the least the students. | The School of Applied Knowledge focuses primarily on engineering studies, equipping future industrialists with the skills and technical expertise needed to excel. Collaboration with leading Caldari corporations benefits the school, the companies, and the students. | The School of Applied Knowledge |
|
59998 | The Federation Navy (where all Gallente cadets are enlisted) has recently begun upholding extremely strict standards of professionalism for its cadets. The result of these standards, draconian even for a military school, is a leaner, meaner academy with much stricter entry requirements than before and more effective tutoring. | The Federal Naval Academy is the training ground for all aspiring Gallente cadets. Though their teaching methodologies are considered draconian by some, the extremely strict standards to which students are held has resulted in a high level of professionalism and efficacy. | The Federa |
|
59999 | The largest school in the universe at almost half a million students, the University of Caille has long acted as a melting pot for cultures and ideas from all over. As befits its status, it offers a wide range of studies, but is best known for its extensive anthropology department. | With nearly half a million students enrolled in its courses, the University of Caille is one of the most diverse learning institutions in New Eden. Fittingly, the Department of Anthropology has established a stellar reputation for its cultural studies programs, the depth and breadth of which reflect the vast melting pot of cultures and ideas represented by its student body. | ||
60000 | Originally conceived as a think-tank for researchers at Chemal Tech, the Center for Advanced Studies (the breeding grounds for future Gallente industrialists) evolved into an independent educational facility that today is considered one of the very best technical schools in the universe. | With a focus on research and development, the Center for Advanced Studies serves as the breeding ground for future Gallente industrialists. Originally a think-tank for researchers at Chemal Tech, the Center has since evolved into a widely renowned independent educational institution. The Center's origins in the electronic warfare industry give graduates a clear advantage in their burgeoning careers. | ||
60005 | Hedion University | Hedion University, College of War | Hedion University, College of War | |
60008 | Republic University | Republic University, School of Commerce | Republic University, School of Commerce | |
60009 | Pator Tech School | Pator Tech School, Political Science Program | Pator Tech School, Political Science Program | |
60011 | Science and Trade Institute | Science and Trade Institute, School of Economics | Science and Trade Institute, School of Economics | |
60012 | School of Applied Knowledge | School of Applied Knowledge, Engineering Department | School of Applied Knowledge, Engineering Department | |
60014 | University of Caille | University of Caille, Department of Anthropology | University of Caille, Department of Anthropology | |
60015 | Center for Advanced Studies | Center for Advanced Studies, Electronic Warfare Division | Center for Advanced Studies, Electronic Warfare Division | |
285414 | Adaptive Shield Hardeners | Multispectrum Shield Hardeners | ||
285415 | Adaptive Shield Hardeners | Multispectrum Shield Hardeners | ||
296468 | Welcome back. Now we're going for speed. You can use two types of active propulsion modules: Afterburners and their bigger brother Microwarpdrives (or MWDs). We're about to teach you how to use Afterburners. Afterburners don't increase your speed as drastically as MWDs, but they suffer less penalties: They use only a moderate amount of capacitor to run and cannot be disabled by Warp Scramblers. Afterburners are also much easier to fit to your ship - they use less power grid and less CPU, and have no fitting penalties. <font color="#FF0000">We've got an area riddled with dangerous electromagnetic interference that will damage your ship periodically. Your task is to fly through the clouds of EM disturbance using an Afterburner, and make it to the other side in one piece.</font> |
Welcome back. Now we're going for speed. You can use two types of active propulsion modules: Afterburners and their bigger brother Microwarpdrives (or MWDs). We're about to teach you how to use Afterburners. Afterburners don't increase your speed as drastically as MWDs, but they suffer less penalties: They use only a moderate amount of capacitor to run and cannot be disabled by Warp Scramblers. Afterburners are also much easier to fit to your ship - they use less power grid and less CPU, and have no fitting penalties. <font color=#FF0000>We've got an area riddled with dangerous electromagnetic interference that will damage your ship periodically. Your task is to fly through the clouds of EM disturbance using an Afterburner, and make it to the other side in one piece.</font> |
Welcome back. Now we're going for speed. You can use two types of active propulsion modules: <b>Afterburners</b> and their bigger brother <b>Microwarpdrives</b> (or MWDs). We're about to teach you how to use Afterburners. Afterburners don't increase your speed as drastically as MWDs, but they suffer less penalties: They use only a moderate amount of capacitor to run and cannot be disabled by Warp Scramblers. Afterburners are also much easier to fit to your ship - they use less power grid and less CPU, and have no fitting penalties. <font color= |
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525583 | Missile Weapons | Hybrid Weapons | ||
525586 | Our energy weapons use crystals to deliver instant firepower without the constant delays for reloading. | Our energy weapons deliver punishing firepower while avoiding delays caused by frequent reloading. | Our energy weapons |
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525587 | Guided missile technology allows us to target our enemies from a distance and easily switch to any damage type. | The deadly combination of guided missile tech and punishing railguns allows us to switch between damage types quickly and efficiently. | ||
525594 | Using heavy armor for defense, our ships enhance their staying power with modules focused on increasing armor durability. | Modules designed to increase armor durability have made our fleet the most well armored in the cluster. | ||
525595 | Using a combination of passive recharge and modules for active repair, our vessels focus on shield repair. | Our vessels focus on shield repair through the use of both passive recharging and modules designed to actively address damage. | ||
525597 | Active shield tanking keeps our vessels fast and light, while allowing us to rapidly return to battle. | Active shield tanking allows us to rapidly return to battle while maintaining speed and agility. | Active shield tanking |
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525612 | The so-called ‘Minmatar Republic’ rebelled against the natural order of the universe when they rose up against the Empire of Holy Amarr. We will reclaim the Minmatar rebels and the stars they occupy in the name of the true faith. On the day of victory their leaders will be destroyed and their misguided followers will once more serve the Amarr Empire. | The Minmatar Republic denied the blessing of their holy servitude with their rebellion against the Empire. We will restore the natural order of the universe by crushing their leaders, reclaiming the stars they occupy, and returning their misguided followers to their rightful place. | The |
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525613 | The Gallente should return to their natural borders and stop their meddling in other people's affairs. They have no business being on Caldari Prime and we will never give up the colonies we worked so hard to build in the border zones. Trade is better than war, but their arrogance leaves us no choice. | The Gallente have unlawfully occupied our homeworld of Caldari Prime. We defy their occupation and will defend our settlements to the death. While we prefer trade over war, the Gallente's colonial meddling has left us with no choice but to engage in conflict. | The Gallente |
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525614 | The Caldari have put the pursuit of profit for their megacorporations ahead of the rights and liberties of the individual. They failed to understand that corporate colonies without democratic oversight violated the Federation's principles, and war was the result. | The relentless hunger of Caldari megacorporations puts them at clear odds with the Federation's principles, resulting in years of bloody conflict. We will not stand idly by as their policies violate the rights and liberties of individuals in rightful Gallente space. | The |
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525621 | "Proven skill, hard work and honorable execution of duty yield power and prosperity." <br/><br/>Admiral Yakiya Tovil-Toba | "In our Caldari State, wealth and power comes only from loyalty to the Corporation." <br/><br/>Kaalakiota CEO Matias Sobaseki | " |
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525623 | "We will free all our people. To fight for anything less is to betray the Republic."<br/><br/>Captain Karishal Muritor | "We will free all our people from the bonds of slavery. To fight for anything less is to betray the Republic."<br/><br/>Captain Karishal Muritor | "We will free all our people from the bonds of slavery. To fight for anything less is to betray the Republic."<br/><br/><b>Captain Karishal Muritor</b> | |
526188 | AMARR EMPIRE TECHNOLOGY<br/><br/>We specialize in energy weapons, which deliver punishing firepower without the need for regular reloading. Our fleet is the most heavily armored in New Eden. | AMARR EMPIRE TECHNOLOGY<br/><br/>The Amarr Empire's fleet is renowned across New Eden for our weapons efficiency and impressive armor.<br/><br/> With the proper skill training, our capable pilots can fly any ship even those not of Amarr design. | <b>AMARR EMPIRE TECHNOLOGY</b><br/><br/> |
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526189 | CALDARI STATE TECHNOLOGY<br/><br/>Using missiles and railgun technology, we strike from a distance dominating the battle from long range. Our vessels have the most advanced shield technology in New Eden. | CALDARI STATE TECHNOLOGY<br/><br/>As innovators of hybrid weapon technology, we strike from a distance, dominating the battle without sacrificing accuracy. <br/><br/> Highly skilled pilots can earn the necessary qualifications to fly any vessel, even those not designed by the Caldari. | <b>CALDARI STATE TECHNOLOGY</b><br/><br/> |
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526190 | GALLENTE FEDERATION TECHNOLOGY<br/><br/>Combining high damage blaster turrets with our responsive combat drones, we specialize in close range combat to defeat our enemies before they can escape. | GALLENTE FEDERATION TECHNOLOGY<br/><br/>We specialize in close range combat so that we can defeat our enemies before they have the chance to escape. <br/><br/>With the right training, a Gallente pilot will be able to fly any ship, regardless of its origin Empire. | <b>GALLENTE FEDERATION TECHNOLOGY</b><br/><br/> |
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526191 | MINMATAR REPUBLIC TECHNOLOGY<br/><br/>We have built our fleet to fight outnumbered, using hit and run tactics. Fast and light but with heavy firepower, our vessels are designed to control the engagement. | MINMATAR REPUBLIC TECHNOLOGY<br/><br/>We use hit and run tactics to fight when outnumbered. Our vessels are fast and light, allowing us to effectively control engagements.<br/><br/> When properly trained, our pilots are capable of flying any ship in the cluster, regardless of its originating Empire. | <b>MINMATAR REPUBLIC TECHNOLOGY</b><br/><br/>We |
|
526221 | CALDARI STATE<br/><br/>State, Corporation, Family. Building the power and prosperity of the three pillars of our nation is the measure of a loyal Caldari. We prize hard work, sharp minds and honorable conduct above all. Through our service we gain wealth for our people and merit for ourselves. | CALDARI STATE<br/><br/>State, Corporation, Family. Those are the three guiding pillars of the Caldari State. We prize hard work, sharp minds, and honorable conduct above all. Through loyal service to our corporations, we gain wealth for our people and merit for ourselves. | <b>CALDARI STATE</b><br/><br/>State, Corporation, Family. |
|
526222 | GALLENTE FEDERATION<br/><br/>Imagine hundreds of worlds and peoples united by democracy and living in freedom. Imagine the most enlightened government and advanced economy in New Eden. Imagine technological marvels and powerful fleets to guard our worlds from tyranny. Why imagine it? The Federation is all this and more! | GALLENTE FEDERATION<br/><br/>The Gallente Federation represents hundreds of diverse peoples united by the ideals of freedom and democracy. The pursuit of innovative technologies contributes to the most advanced economy in all of New Eden. Our powerful fleet guards our worlds from tyranny. | <b>GALLENTE FEDERATION</b><br/><br/> |
|
526223 | MINMATAR REPUBLIC<br/><br/>We are the ones who rose up and cast off the slavers' shackles. We are the ones who rebuilt our nation and restored the paradise that is Matar. We are the ones who will free all of our people. We are the ones who will forge our destiny at home and in the stars. | MINMATAR REPUBLIC<br/><br/>After centuries of subjugation, we rose up and cast off our slavers' shackles. The proudly rebuilt nation of Matar will free every soul still enslaved across the cluster. Together, we will forge our own destiny, at home and among the stars. | <b>MINMATAR REPUBLIC</b><br/><br/> |
|
526228 | Vile outlaws that spread their heretical beliefs as liberally as they choose to sin, the Blood Raider Covenant shall face judgement under the watchful gaze of the Lord. The Amarr, His chosen children, shall deliver that judgment as the sword of the righteous, searing them from existence with the might of the Imperial Fleet. | Tainted by heresy and sin, the Blood Raider Covenant shall face the righteous judgment of the one true Lord. The might of the Amarr faith is the only weapon powerful enough to end their twisted blood rituals once and for all. | ||
526229 | Dishonorable traitors to the State, the Guristas deserve nothing more than the full wrath of the Caldari Navy. They sully the markets of our border regions with counterfeit goods and strike out at our innocent traders with cowardly attacks driven by nothing more than greed. Their time will come, and the Cold Wind will not be merciful. | Founded by deserters of the Caldari Navy, the Guristas are nothing more than traitors to the State. Their dealings with the black market and human trafficking sully honorable Caldari trade with violence and greed. | ||
526230 | A gaggle of drug dealers formed from a once respected Gallente research corporation, the Serpentis were exiled from the Federation for their illicit narcotics manufacturing. Weak but surprisingly resourceful, they hide behind hired thugs for protection. The Federation Navy endeavours to crush them at every opportunity. | After splintering from a once respected Gallente research corporation, the Serpentis amassed wealth and power by engaging in illegal narcotics manufacturing. Their alliance with other criminal enterprises makes them a formidable foe for the Federation Navy. | A |
|
526231 | Dangerous and unpredictable, they have their fingers in every pie. They harass settlements in low security space with their racketeering, while dabbling in drugs, slavery and human trafficking. A menace to the Matari people and our way of life, they will be driven out and they’ll rue the day they crossed the Republic Fleet. | The Angel Cartel is a dangerous and unpredictable foe, heavily involved in human trafficking, slavery, and the drug trade. Their criminal acts represent a clear betrayal of the Matari people and our way of life. We will make them rue the day they crossed the Republic Fleet. | ||
527272 | Frigate: Crucifier | CRUCIFIER: | ||
527273 | Frigate: Griffin | GRIFFIN: | ||
527274 | Frigate: Maulus | MAULUS: | ||
527275 | Frigate: Vigil | VIGIL: | ||
527276 | A specialized hull designed to disrupt the electronic systems and weapons on other ships. | A high-tech hull designed to disrupt the electronic systems and weapons on other ships. | A |
|
527277 | A specialized hull designed to disrupt the electronic systems and weapons on other ships. | A high-tech frigate designed to disrupt the electronic systems and weapons on other ships. | A |
|
527278 | A specialized hull designed to disrupt the electronic systems and weapons on other ships. | A high-tech frigate designed to disrupt the electronic systems and weapons on other ships. | A |
|
527279 | A specialized hull designed to disrupt the electronic systems and weapons on other ships. | A high-tech frigate designed to disrupt electronic systems and weapons on other ships. | A |
|
527286 | Battleship: Apocalypse | APOCALYPSE: | ||
527287 | Battleship: Raven | RAVEN: | ||
527288 | Battleship: Megathron | MEGATHRON: | ||
527289 | Battleship: Tempest | TEMPEST: | ||
527290 | A well armored heavy weapons platform that forms the basis of most combat fleets. | A well-armored battleship that forms the basis of most combat fleets. | A well |
|
527291 | A well armored heavy weapons platform that forms the basis of most combat fleets. | A well-shielded missile battleship that is the backbone of Caldari combat fleets. | A well |
|
527292 | A well armored heavy weapons platform that forms the basis of most combat fleets. | An armored battleship that is the mainstay of Gallente combat fleets. | A |
|
527293 | A well armored heavy weapons platform that forms the basis of most combat fleets. | A powerful, flexible battleship commonly seen in Minmatar combat fleets. | A |
|
527294 | Frigate: Magnate | MAGNATE: | ||
527295 | Frigate: Heron | HERON: | ||
527296 | Frigate: Imicus | IMICUS: | ||
527297 | Frigate: Probe | PROBE: | ||
527298 | A specialized craft designed for scouting and exploration. | A specialized frigate designed for scouting and exploration. | A specialized |
|
527299 | A specialized craft designed for scouting and exploration. | A specialized frigate designed for scouting and exploration. | A specialized |
|
527300 | A specialized craft designed for scouting and exploration. | A specialized frigate designed for scouting and exploration. | A specialized |
|
527301 | A specialized craft designed for scouting and exploration. | A specialized frigate designed for scouting and exploration. | A specialized |
|
527302 | Corvette: Impairor | IMPAIROR: | ||
527303 | Corvette: Ibis | IBIS: | ||
527304 | Corvette: Velator | VELATOR: | ||
527305 | Corvette: Reaper | REAPER: | ||
527310 | Industrial: Bestower | BESTOWER: | ||
527311 | Industrial: Tayra | BADGER: | ||
527312 | Industrial: Iteron Mark V | ITERON: | I |
|
527313 | Industrial: Mammoth | MAMMOTH: | ||
528359 | True Amarrians are proud and supercilious, with a great sense of tradition and ancestry. They are considered arrogant and tyrannical by most others. | As the dominant bloodline in the Empire, True Amarr take tremendous pride in their ancestry. Some consider them arrogant and tyrannical. | ||
528361 | Most Ni-Kunni are tradesmen and artisans; occupations traditionally eschewed by true Amarrians, but still considered a vital part of their society. | The Ni-Kunni have transcended their humble origins as servants to the Empire by proving themselves as tradesmen and artisans. | ||
528362 | The Khanid were exalted members of Amarr society, until a feud led to their independence. They have since returned, bringing an infusion of culture and technology. | The Khanid have faithfully served the Amarr Empire since its earliest days of conquest. Initially shock troops, some have risen to the rank of holder, the highest of all honors. | The Khanid |
|
528363 | Achura has been part of the Caldari State for three centuries, and yet their culture has always remained something of a mystery. Intensely spiritual, Achura pilots have only recently taken to the stars. | The Achura have been part of the Caldari State for three centuries though their intensely spiritual culture remains mysterious. Achura pilots have taken to the stars to unlock the secrets of the universe. | The Achura ha |
|
528371 | Originally nomads in Matar's vast and inhospitable desert regions, the Vherokior are among the most diverse individuals of the Republic. | Originally nomads in Matar's inhospitable desert regions, the Vherokior contribute great numbers of merchants, healers, scholars, and fortunetellers to the Republic. | Originally nomads in Matar's |
|
528373 | Widely respected as some of the cluster’s most innovative thinkers, the Sebiestor are an ingenious people with a natural fondness for engineering. | Widely respected as some of the cluster’s most innovative thinkers, the Sebiestor are an ingenious people with a cultural fondness for engineering. | Widely respected as some of the cluster’s most innovative thinkers, the Sebiestor are an ingenious people with a |
|
542094 | Click the wreck to select it | Left-click the wreck to select it. | ||
543682 | Approach the wreck | Right-click the wreck and select Approach. | ||
550226 | Attention Capsuleers, this area has been invaded by the Triglavian Collective. The DED urges Capsuleers to investigate these systems and contend with any Triglavian forces present. Conduits from Abyssal Deadspace may be present and roaming Triglavian fleets have been reported.
The DED has authorized the creation of this channel for Capsuleers to coordinate their efforts against the Triglavian Menace. Authorized by Kjersidur Elladall, CEO - CONCORD Directive Enforcement Department CONCORD cannot guarantee the operational security of this channel. Participants are advised to use caution when sharing intelligence. |
Attention Capsuleers, this area is under threat of invasion by the Triglavian Collective. EDENCOM urges Capsuleers to investigate any Triglavian presence and destroy where possible. Conduits from Abyssal Deadspace may be present and roaming Triglavian fleets have been reported. EDENCOM has authorized the creation of this channel for Capsuleers to coordinate their efforts against the Triglavian Invaders. Authorized by AEGIS Provost Marshal Kasiha Valkanir, EDENCOM Joint Command CONCORD cannot guarantee the operational security of this channel. Participants are advised to use caution when sharing intelligence. |
Attention Capsuleers, this area The DED <i>CONCORD cannot guarantee the operational security of this channel. Participants are advised to use caution when sharing intelligence.</i> |
UI/Invasion/Invasion Channel MOTD |
552004 | Overview | The Overview Window | The Overview Window | |
553870 | The Overview Window | Find the Enemy | ||
554023 | Mouse-over to get information about Optimal and Fall Off ranges | Mouse-over to get information about Falloff and Optimal ranges. | Mouse-over to get information about <b> |
|
560494 | Orbit the First Seeker | Orbit the Seeker | Orbit the |
|
560496 | Lock on the First Seeker | Lock on the Seeker | Lock on the |
|
560498 | Fire at the First Seeker | Fire at the Seeker | Fire at the |
|
560622 | Meet the Agents | Open the Agency | ||
560927 | Captain, wake up.
It's me. Aura, your AI companion. I must insist you wake up right this instant. |
Captain, wake up. | Captain, wake up. It's me. Aura, your AI companion. I must insist you wake up right this instant. |
Part of conversation "Hello from Aura" |
560963 | Select Tutorial.
Press Activate to begin the mission. |
Press Activate to begin the mission. | ||
560972 | Find a Seeker in your Overview, right-click it and select Orbit at 1,000m to maintain weapon range.
Shortcut: (W + Left Click) |
Find the Seeker in your Overview, right-click it and select Orbit at 1,000m to maintain weapon range.
Shortcut: (W + Left Click) |
Find Shortcut: (W + Left Click) |
|
560974 | Right-click the Seeker you are orbiting and select Lock Target.
Shortcut: (Ctrl + Left Click) |
Right-click the Seeker and select Lock Target.
Shortcut: (Ctrl + Left Click) |
Right-click the Seeker Shortcut: (Ctrl + Left Click) |
|
560977 | Now that both Seekers have been reduced to scrap, let's see if we can find anything valuable in the wreckage. | Now that the Seeker has been reduced to scrap, let's see if we can find anything valuable in the wreckage. | Now that |
Part of conversation "Look for Scrap" |
560978 | Right click on one of the enemy wrecks in the Overview and select Open Cargo to move into range and examine its contents.
Shortcut: (Double left click) |
Right click on the enemy wreck in the Overview and select Open Cargo to move into range and examine its contents.
Shortcut: (Double left click) |
Right click on |
|
560995 | Mouse-over your primary weapon to see its Optimal Range. | Move the mouse cursor over your primary weapon to see its Falloff Range and Optimal Range. | Mo |
|
560996 | If the tower is beyond your locking range or if your weapons seem ineffective, fly closer.
When you are ready to engage the enemy, lock your target and fire. |
When you are ready to engage the enemy, lock your target and fire. | Part of conversation "Destroy the Closest Tower" | |
561085 | Find your career agent's station in the Overview. Right-click it and select Dock. | Find your Career Agent's station in the Overview. Right-click it and select Dock. | Find your |
|
561087 | It would be prudent to review what career paths each agent offers before you approach them. | Now that we have arrived, I suggest you contact the Career Agents. | Part of conversation "Open the Agency (YCA)" | |
561088 | Go to the Agents & Missions tab in the Agency. Then, select the Career Agents card. | Open the Agency. | ||
561539 | Destroy the First Seeker | Destroy the Seeker | Destroy the |
|
561584 | This is your Ship Interface. From here, you can activate your ship's weapons. | This is your Ship Interface. From here you can monitor your ship's status and use any on-board equipment. |
This is your <b>Ship Interface</b>. From here |
|
561840 | This capsule resembles the ones that house and protect capsuleers while they control their starships. However it is broadcasting Guristas transponder codes instead of capsuleer identification codes, and close inspection suggests that its exterior hull has been painted white. Scans indicate that a single life form is on board. | Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. |
Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. |
Item description for "Enduring EM Shield Hardener" (typeID 54292) |
562104 | Naming constraints:
- 1 to 3 words - 3 to 37 characters total - May contain A-Z, a-z, 0-9, - and ' |
Naming constraints:
- 1 to 3 words - 3 to 37 characters total - Name cannot exceed 24 characters, the name can include a middle name separated by a space - Family name cannot exceed 12 characters - May contain A-Z, a-z, 0-9, - and ' |
Naming constraints: - 1 to 3 words - 3 to 37 characters total - Name cannot exceed 24 characters, the name can include a middle name separated by a space - Family name cannot exceed 12 characters - May contain A-Z, a-z, 0-9, - and ' |
UI/CharacterCreation/NameConstraintsHint |
562483 | Stellar Fleet Deployment Site | Stellar Observation Post | Stellar |
|
562508 | Basic Cyno | EDENCOM Forward Post | ||
562516 | Intermediate Cyno | EDENCOM Staging Area | ||
563256 | Keep Approaching the wreck. | Keep <b>Approaching</b> the wreck. | ||
563273 | Click Activate to begin the mission. | Click <b>Activate</b> to begin the mission. | ||
563550 | Major Conduit - Chapter 3 | Major Conduit | Major Conduit |
|
563625 | Activate | Activate | ||
563626 | Find the Tower | Find the Tower | ||
563627 | Find the Sentry Tower in your overview. | Find the <b>Sentry Tower</b> in your overview. | ||
563633 | Start Conversation | Start Conversation | ||
563634 | Click to start a conversation with this agent. | Click to start a conversation with this agent. | ||
563661 | Navigate to Agents | Navigate to Agents | ||
563663 | It would be prudent to review what career paths each agent offers before you approach them. | It would be prudent to review what career paths each agent offers before you approach them. | Part of conversation "Meet the Agents - b" | |
563664 | Select the Agents and Missions category. | Select the <b>Agents and Missions</b> category. | ||
563665 | Meet the Career Agents | Meet the Career Agents | ||
563667 | You can access this information in the appropriate section of the Agency. | You can access this information in the appropriate section of the Agency. | Part of conversation "Select Career Agents" | |
563668 | Select the Career Agents card. | Select the <b>Career Agents</b> card. | ||
563669 | Major Cyno - Chapter 3 | EDENCOM Field Base | ||
563671 | Foreign Narodnya beacons are activating at Conduit eddies. Extirpate the EDENCOM vessels that surface. | Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the large fleet of Foreign vessels that surface. | Foreign Narodnya translocation beacons |
|
563960 | You can explore any number of paths before finding one that feels right to you. | You can explore any number of paths before finding one that feels right to you. | Part of conversation "Goodbye from Aura" | |
563961 | This Career Agent has offered you a mission. You can click Accept to begin this career path. | This Career Agent has offered you a mission. You can click <b>Accept</b> to begin this career path. | ||
563962 | It's me. Aura, your AI companion.
I must insist you wake up right this instant. |
It's me. Aura, your AI companion. I must insist you wake up right this instant. |
Part of conversation "Hello from Aura" | |
563963 | The bad news is your ship's interface has been knocked offline by an unidentified enemy vessel.
The good news is that I can help you fix it. I will focus on rebooting your systems while you try not to die. |
The bad news is your ship's interface has been knocked offline by an unidentified enemy vessel. The good news is that I can help you fix it. I will focus on rebooting your systems while <i>you</i> try not to die. |
Part of conversation "Hello from Aura" | |
563967 | Unfit your Old Weapon | Unfit your Old Weapon | ||
563968 | Right-click on a turret and select Unfit to remove it from your ship. | Right-click on a turret and select <b>Unfit</b> to remove it from your ship. | ||
563970 | This faction has been disabled due to high traffic. Please try again later. | This faction has been disabled due to high traffic. Please try again later. | ||
564047 | Combat Site 1b | Combat Site 1b | ||
564119 | Begin the Investigation 2 | Begin the Investigation 2 | ||
564120 | Sleeper Thermoelectric Converter | Sleeper Thermoelectric Converter | ||
564121 | Sleeper Thermoelectric Converter | Sleeper Thermoelectric Converter | ||
564122 | Sleeper Thermoelectric Converter | Sleeper Thermoelectric Converter | ||
564123 | Sleeper Thermoelectric Converter | Sleeper Thermoelectric Converter | ||
564124 | Sleeper Thermoelectric Converter | Sleeper Thermoelectric Converter | ||
564125 | Enclave Debris | Enclave Debris | ||
564126 | Sleeper Thermoelectric Converter | Sleeper Thermoelectric Converter | ||
564127 | Sleeper Thermoelectric Converter | Sleeper Thermoelectric Converter | ||
564128 | Sleeper Preservation Conduit | Sleeper Preservation Conduit | ||
564129 | Sleeper Interlink Hub | Sleeper Interlink Hub | ||
564130 | Sleeper Preservation Conduit | Sleeper Preservation Conduit | ||
564131 | Sleeper Preservation Conduit | Sleeper Preservation Conduit | ||
564132 | Sleeper Preservation Conduit | Sleeper Preservation Conduit | ||
564133 | Sleeper Preservation Conduit | Sleeper Preservation Conduit | ||
564134 | Sleeper Preservation Conduit | Sleeper Preservation Conduit | ||
564135 | Sleeper Preservation Conduit | Sleeper Preservation Conduit | ||
564136 | Sleeper Preservation Conduit | Sleeper Preservation Conduit | ||
564137 | Sleeper Multiplex Forwarder | Sleeper Multiplex Forwarder | ||
564138 | Sleeper Multiplex Forwarder | Sleeper Multiplex Forwarder | ||
564139 | Sleeper Interlink Hub | Sleeper Interlink Hub | ||
564140 | Sleeper Thermoelectric Converter | Sleeper Thermoelectric Converter | ||
564286 | Foreign Narodnya beacons are activating at Conduit eddies. Extirpate the EDENCOM vessels that surface. | Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the small fleet of Foreign vessels that surface. | Foreign Narodnya translocation beacons |
|
564287 | Foreign Narodnya Beacon activated. | Foreign Narodnya translocation beacon activated. | Foreign Narodnya |
|
564288 | Additional EDENCOM vessels emerging. | Additional Foreign Narodnya vessels emerging. | Additional |
|
564289 | Augmented Narodnya have quenched the beacon. Dazh Liminality progresses. | Kybernauts have quenched the beacon. Dazh Liminality progresses. | ||
564290 | Foreign Narodnya beacons are activating at Conduit eddies. Extirpate the EDENCOM vessels that surface. | Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate Foreign vessels that surface. | Foreign Narodnya translocation beacons |
|
564294 | Augmented Narodnya have quenched the beacon. Dazh Liminality progresses. | Kybernauts have quenched the beacon. Dazh Liminality progresses. | ||
564298 | Augmented Narodnya have quenched the beacon. Dazh Liminality progresses. | Kybernauts have quenched the beacon. Dazh Liminality progresses. | ||
564326 | ARDA S1 MS (Do not translate) | ARDA S1 MS (Do not translate) | Item name for typeID 54934 (Cloud) | |
564327 | ARDA S1 BS (Do not translate) | ARDA S1 BS (Do not translate) | Item name for typeID 54935 (Cloud) | |
564328 | ARDA S2 MS (Do not translate) | ARDA S2 MS (Do not translate) | Item name for typeID 54936 (Cloud) | |
564329 | ARDA S2 BS (Do not translate) | ARDA S2 BS (Do not translate) | Item name for typeID 54937 (Cloud) | |
564330 | ARDA S3 MS (Do not translate) | ARDA S3 MS (Do not translate) | Item name for typeID 54938 (Cloud) | |
564331 | ARDA S3 BS (Do not translate) | ARDA S3 BS (Do not translate) | Item name for typeID 54939 (Cloud) | |
564333 | There may be undiscovered Triglavian Invasion sites in this system. | There may be undiscovered Triglavian Invasion sites in this system. | UI/Invasion/HUD/NoSitesInSystemChapterThree | |
564334 | Upwell Covert Research Facility | Upwell Covert Research Facility | ||
564353 | Upwell Covert Research Headquarters | Upwell Covert Research Headquarters | ||
564370 | Signal Source | Signal Source | ||
564377 | You track a signal to the next location | You track a signal to the next location | ||
564378 | You track a signal to the next location | You track a signal to the next location | ||
564379 | You track a signal to the next location | You track a signal to the next location | ||
564382 | Full Name | Full Name | UI/CharacterCreation/FullName | |
564384 | 54943_Male_topMiddle_TshirtM01_Types_TshirtM01_Covid.png | 54943_Male_topMiddle_TshirtM01_Types_TshirtM01_Covid.png | Item name for typeID 54943 (Tops) | |
564385 | 54944_Female_TopMiddle_TshirtF01_Types_TshirtF01_Covid.png | 54944_Female_TopMiddle_TshirtF01_Types_TshirtF01_Covid.png | Item name for typeID 54944 (Tops) | |
564389 | 54948_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_Covid.png | 54948_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_Covid.png | Item name for typeID 54948 (Headwear) | |
564390 | 54949_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_Covid.png | 54949_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_Covid.png | Item name for typeID 54949 (Headwear) | |
564391 | Assets located in structure are at risk | Assets located in structure are at risk | Notifications/NotificationNames/StructureImpendingAbandonmentAssetsAtRisk | |
564392 | You have assets located at {structureLink} in the {[location]solarsystemID.name, linkify} system. These assets are at risk of loss as the structure is close to becoming abandoned.
In approximately {[numeric]daysUntilAbandon} {[numeric]daysUntilAbandon-> "day", "days"} this structure will become abandoned. Once this happens any assets located in it will NOT be protected by asset safety transportation should the structure be destroyed. You can manually move your items within this structure into asset safety transportation at any time, as long as the structure remains in space. If the structure owner reactivates the structure by powering up one or more service modules then the structure will no longer be at risk of abandonment. |
You have assets located at {structureLink} in the {[location]solarsystemID.name, linkify} system. These assets are at risk of loss as the structure is close to becoming abandoned. In approximately {[numeric]daysUntilAbandon} {[numeric]daysUntilAbandon-> "day", "days"} this structure will become abandoned. Once this happens <b>any assets located in it will NOT be protected by asset safety transportation should the structure be destroyed</b>. You can manually move your items within this structure into asset safety transportation at any time, as long as the structure remains in space. If the structure owner reactivates the structure by powering up one or more service modules then the structure will no longer be at risk of abandonment. |
Notifications/Structures/bodyStructureImpendingAbandonmentAssetsAtRisk | |
564393 | Your assets located in a structure are at risk | Your assets located in a structure are at risk | Notifications/Structures/subjStructureImpendingAbandonmentAssetsAtRisk | |
564404 | Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the small fleet of Foreign vessels that surface. | Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the small fleet of Foreign vessels that surface. | ||
564405 | Foreign Narodnya translocation beacon activated. | Foreign Narodnya translocation beacon activated. | ||
564406 | Additional Foreign Narodnya vessels emerging. | Additional Foreign Narodnya vessels emerging. | ||
564407 | Kybernauts have quenched the beacon. Dazh Liminality progresses. | Kybernauts have quenched the beacon. Dazh Liminality progresses. | ||
564408 | Kybernauts have quenched the beacon. Dazh Liminality progresses. | Kybernauts have quenched the beacon. Dazh Liminality progresses. | ||
564414 | Your corporation has assets located at {structureLink} in the {[location]solarsystemID.name, linkify} system. These assets are at risk of loss as the structure is close to becoming abandoned.
In approximately {[numeric]daysUntilAbandon} {[numeric]daysUntilAbandon-> "day", "days"} this structure will become abandoned. Once this happens any assets located in it will NOT be protected by asset safety transportation should the structure be destroyed. You can manually move your items within this structure into asset safety transportation at any time, as long as the structure remains in space. If the structure owner reactivates the structure by powering up one or more service modules then the structure will no longer be at risk of abandonment. |
Your corporation has assets located at {structureLink} in the {[location]solarsystemID.name, linkify} system. These assets are at risk of loss as the structure is close to becoming abandoned. In approximately {[numeric]daysUntilAbandon} {[numeric]daysUntilAbandon-> "day", "days"} this structure will become abandoned. Once this happens <b>any assets located in it will NOT be protected by asset safety transportation should the structure be destroyed</b>. You can manually move your items within this structure into asset safety transportation at any time, as long as the structure remains in space. If the structure owner reactivates the structure by powering up one or more service modules then the structure will no longer be at risk of abandonment. |
Notifications/Structures/bodyStructureImpendingAbandonmentAssetsAtRisk_Corp | |
564415 | Your corporation assets located in a structure are at risk | Your corporation assets located in a structure are at risk | Notifications/Structures/subjStructureImpendingAbandonmentAssetsAtRisk_Corp |
File Name | Size in kb (Decompressed) |
---|---|
audio/913210447.wem |
145 |
dx9/model/celestial/sun/phase/sun_yellow_transition_00b.black |
7 |
dx9/model/celestial/sun/sunramp_blue_01a_phase4.dds |
11 |
dx9/model/ship/caldari/battleship/cb1/effects/cb1_siren_blue_mesh_01a_packedts.gr2 |
41 |
dx9/model/ship/caldari/battleship/cb1/effects/cb1_siren_red_mesh_01a_packedts.gr2 |
41 |
dx9/model/structure/triglavian/micropylons/tgmp01/effects/tgmp_ctrl.black |
1 |
19 | |
21 | |
5 | |
22 | |
35 | |
7 | |
fisfx/explosion/ecx_edencom_structure_l_explosive_01a.black |
32 |
fisfx/explosion/ecx_edencom_structure_xl_explosive_01a.black |
34 |
fisfx/generic/overlays/triglavian_small_materialization_ov_01a.black |
3 |
fisfx/module/tg_starharvestinglaser_starside_01a.black |
21 |
graphics/character/female/paperdoll/accessories/glasses/glasses_slick_01/clear.color |
0 |
graphics/character/female/paperdoll/accessories/glasses/glasses_slick_01/types/glasses_slick_01_clear.type |
0 |
graphics/character/female/paperdoll/hair/headwear_cap_f01/types/headwear_cap_f01_covid.type |
0 |
92 | |
274 | |
325 | |
1844 | |
71 | |
328 | |
graphics/character/male/paperdoll/accessories/glasses/glasses_slick_01/clear.color |
0 |
graphics/character/male/paperdoll/accessories/glasses/glasses_slick_01/types/glasses_slick_01_clear.type |
0 |
graphics/character/male/paperdoll/hair/headwear_cap_m01/types/headwear_cap_m01_covid.type |
0 |
92 | |
274 | |
325 | |
1844 | |
71 | |
328 | |
graphics/generic/vortex/stretchcone_01b_rot.gr2 |
124 |
graphics/generic/vortex/stretchcone_01c_rot.gr2 |
88 |
graphics/generic/vortex/tree_rot_z.gr2 |
4 |
graphics/generic/vortex/tree_triuv_01a_rot_z.gr2 |
4 |
texture/fx/gradients/floatingpoint/h_lineargradient_01a.dds |
8 |
texture/fx/gradients/floatingpoint/v_weighted_01b.dds |
4 |
texture/fx/lightnings/lightning_07c.dds |
87 |
26 | |
26 | |
25 | |
25 | |
25 | |
22 | |
1020 | |
518 | |
518 | |
362 | |
362 | |
388 | |
388 | |
476 | |
476 | |
402 | |
402 | |
1 | |
3 | |
0 | |
video/billboards/common/egonics_immersia.webmPreviewing webm files doesn't seem to work in all browsers because of the way CCP serves these files. I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser. |
4178 |
video/billboards/common/genolution.webmPreviewing webm files doesn't seem to work in all browsers because of the way CCP serves these files. I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser. |
3298 |
video/billboards/common/khanid_works.webmPreviewing webm files doesn't seem to work in all browsers because of the way CCP serves these files. I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser. |
2795 |
video/billboards/common/laidai.webmPreviewing webm files doesn't seem to work in all browsers because of the way CCP serves these files. I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser. |
3040 |
video/billboards/common/matigu_sushi.webmPreviewing webm files doesn't seem to work in all browsers because of the way CCP serves these files. I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser. |
2664 |
video/billboards/common/mirelle_glasses.webmPreviewing webm files doesn't seem to work in all browsers because of the way CCP serves these files. I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser. |
2218 |
video/billboards/common/quafe.webmPreviewing webm files doesn't seem to work in all browsers because of the way CCP serves these files. I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser. |
2082 |
video/billboards/common/sinfina_mondo.webmPreviewing webm files doesn't seem to work in all browsers because of the way CCP serves these files. I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser. |
6629 |
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