About & FAQ

TQ SDE Complements

"90% of current dev time is going into a self aware meme generator actually" - CCP Pointy Bits

Comparing Singularity_Previous (Build: 1724994) to Singularity_Next (Build: 1728404)

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Est. patch size: 393mb

New Items (10 Entries)
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<url=showinfo:54934>ARDA S1 MS (Do not translate)</url>
<url=showinfo:54935>ARDA S1 BS (Do not translate)</url>
<url=showinfo:54936>ARDA S2 MS (Do not translate)</url>
<url=showinfo:54937>ARDA S2 BS (Do not translate)</url>
<url=showinfo:54938>ARDA S3 MS (Do not translate)</url>
<url=showinfo:54939>ARDA S3 BS (Do not translate)</url>
<url=showinfo:54943>54943_Male_topMiddle_TshirtM01_Types_TshirtM01_Covid.png</url>
<url=showinfo:54944>54944_Female_TopMiddle_TshirtF01_Types_TshirtF01_Covid.png</url>
<url=showinfo:54948>54948_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_Covid.png</url>
<url=showinfo:54949>54949_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_Covid.png</url>
Icon TypeID & Name Description Group Attributes
54934 - ARDA S1 MS (Do not translate) No Description Cloud
Click to toggle showing the 14 attributes. typeID: 54934
graphicID: 10026
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 564326
basePrice: 0.0
Volume: 0.0
isisGroupID: 4
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
54935 - ARDA S1 BS (Do not translate) No Description Cloud
Click to toggle showing the 14 attributes. typeID: 54935
graphicID: 10026
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 564327
basePrice: 0.0
Volume: 0.0
isisGroupID: 4
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
54936 - ARDA S2 MS (Do not translate) No Description Cloud
Click to toggle showing the 14 attributes. typeID: 54936
graphicID: 10026
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 564328
basePrice: 0.0
Volume: 0.0
isisGroupID: 4
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
54937 - ARDA S2 BS (Do not translate) No Description Cloud
Click to toggle showing the 14 attributes. typeID: 54937
graphicID: 10026
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 564329
basePrice: 0.0
Volume: 0.0
isisGroupID: 4
radius: 1.0
published: False
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groupID: 227
portionSize: 1
54938 - ARDA S3 MS (Do not translate) No Description Cloud
Click to toggle showing the 14 attributes. typeID: 54938
graphicID: 10026
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 564330
basePrice: 0.0
Volume: 0.0
isisGroupID: 4
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
54939 - ARDA S3 BS (Do not translate) No Description Cloud
Click to toggle showing the 14 attributes. typeID: 54939
graphicID: 10026
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 564331
basePrice: 0.0
Volume: 0.0
isisGroupID: 4
radius: 1.0
published: False
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groupID: 227
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54943 - 54943_Male_topMiddle_TshirtM01_Types_TshirtM01_Covid.png No Description Tops
Click to toggle showing the 11 attributes. typeID: 54943
Capacity: 0.0
typeNameID: 564384
iconID: 24429
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1089
portionSize: 1
54944 - 54944_Female_TopMiddle_TshirtF01_Types_TshirtF01_Covid.png No Description Tops
Click to toggle showing the 11 attributes. typeID: 54944
Capacity: 0.0
typeNameID: 564385
iconID: 24430
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1089
portionSize: 1
54948 - 54948_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_Covid.png No Description Headwear
Click to toggle showing the 11 attributes. typeID: 54948
Capacity: 0.0
typeNameID: 564389
iconID: 24434
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1092
portionSize: 1
54949 - 54949_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_Covid.png No Description Headwear
Click to toggle showing the 11 attributes. typeID: 54949
Capacity: 0.0
typeNameID: 564390
iconID: 24435
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1092
portionSize: 1
Removed Items (0 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group

Blueprints (0 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
Reprocessing (0 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff

Traits (0 Entries)
TypeID, Group, & Name Singularity_Previous Singularity_Next Diff
Attributes (0 Entries)
Attribute Name Diff
Attributes per Type (69 Entries)
TypeID, Name, and Group Diff
14597 - Hakim's Modified Large Shield Booster (Shield Booster) Shield Bonus: 253.0 => 262.0
Meta Level: 12.0 => 13.0
14599 - Tobias' Modified Large Shield Booster (Shield Booster) Shield Bonus: 296.0 => 303.0
Meta Level: 14.0 => 17.0
14601 - Hakim's Modified X-Large Shield Booster (Shield Booster) Shield Bonus: 634.0 => 662.0
Meta Level: 12.0 => 13.0
14603 - Tobias' Modified X-Large Shield Booster (Shield Booster) Shield Bonus: 739.0 => 753.0
Meta Level: 14.0 => 17.0
14700 - Kaikka's Modified Large Shield Booster (Shield Booster) Shield Bonus: 290.0 => 305.0
14701 - Thon's Modified Large Shield Booster (Shield Booster) Shield Bonus: 317.0 => 332.0
Meta Level: 12.0 => 13.0
14702 - Vepas' Modified Large Shield Booster (Shield Booster) Shield Bonus: 343.0 => 358.0
Meta Level: 13.0 => 15.0
14703 - Estamel's Modified Large Shield Booster (Shield Booster) Shield Bonus: 370.0 => 377.0
Meta Level: 14.0 => 17.0
14704 - Kaikka's Modified X-Large Shield Booster (Shield Booster) Shield Bonus: 726.0 => 764.0
14705 - Thon's Modified X-Large Shield Booster (Shield Booster) Shield Bonus: 792.0 => 830.0
Meta Level: 12.0 => 13.0
14706 - Vepas' Modified X-Large Shield Booster (Shield Booster) Shield Bonus: 858.0 => 896.0
Meta Level: 13.0 => 15.0
14707 - Estamel's Modified X-Large Shield Booster (Shield Booster) Shield Bonus: 924.0 => 942.0
Meta Level: 14.0 => 17.0
14848 - Brokara's Modified Large Armor Repairer (Armor Repair Unit) Armor Hitpoints Repaired: 1139.0 => 1194.0
14849 - Tairei's Modified Large Armor Repairer (Armor Repair Unit) Armor Hitpoints Repaired: 1139.0 => 1194.0
14850 - Selynne's Modified Large Armor Repairer (Armor Repair Unit) Armor Hitpoints Repaired: 1242.0 => 1297.0
Meta Level: 12.0 => 13.0
14851 - Raysere's Modified Large Armor Repairer (Armor Repair Unit) Armor Hitpoints Repaired: 1242.0 => 1297.0
Meta Level: 12.0 => 13.0
14852 - Vizan's Modified Large Armor Repairer (Armor Repair Unit) Armor Hitpoints Repaired: 1346.0 => 1401.0
Meta Level: 13.0 => 15.0
14853 - Ahremen's Modified Large Armor Repairer (Armor Repair Unit) Armor Hitpoints Repaired: 1346.0 => 1401.0
Meta Level: 13.0 => 15.0
14854 - Chelm's Modified Large Armor Repairer (Armor Repair Unit) Armor Hitpoints Repaired: 1449.0 => 1475.0
Meta Level: 14.0 => 17.0
14855 - Draclira's Modified Large Armor Repairer (Armor Repair Unit) Armor Hitpoints Repaired: 1449.0 => 1475.0
Meta Level: 14.0 => 17.0
15160 - Brynn's Modified Large Armor Repairer (Armor Repair Unit) Armor Hitpoints Repaired: 1012.0 => 1060.0
15161 - Tuvan's Modified Large Armor Repairer (Armor Repair Unit) Armor Hitpoints Repaired: 1104.0 => 1152.0
Meta Level: 12.0 => 13.0
15162 - Setele's Modified Large Armor Repairer (Armor Repair Unit) Armor Hitpoints Repaired: 1196.0 => 1244.0
Meta Level: 13.0 => 15.0
15163 - Cormack's Modified Large Armor Repairer (Armor Repair Unit) Armor Hitpoints Repaired: 1288.0 => 1311.0
Meta Level: 14.0 => 17.0
18999 - Corpii C-Type Small Armor Repairer (Armor Repair Unit) Meta Level: 11.0 => 10.0
19003 - Corpii A-Type Small Armor Repairer (Armor Repair Unit) Meta Level: 13.0 => 14.0
19005 - Centii C-Type Small Armor Repairer (Armor Repair Unit) Meta Level: 11.0 => 10.0
19009 - Centii A-Type Small Armor Repairer (Armor Repair Unit) Meta Level: 13.0 => 14.0
19011 - Coreli C-Type Small Armor Repairer (Armor Repair Unit) Meta Level: 11.0 => 10.0
19015 - Coreli A-Type Small Armor Repairer (Armor Repair Unit) Meta Level: 13.0 => 14.0
19017 - Corpum C-Type Medium Armor Repairer (Armor Repair Unit) Meta Level: 11.0 => 10.0
19021 - Corpum A-Type Medium Armor Repairer (Armor Repair Unit) Meta Level: 13.0 => 14.0
19023 - Centum C-Type Medium Armor Repairer (Armor Repair Unit) Meta Level: 11.0 => 10.0
19027 - Centum A-Type Medium Armor Repairer (Armor Repair Unit) Meta Level: 13.0 => 14.0
19029 - Corelum C-Type Medium Armor Repairer (Armor Repair Unit) Meta Level: 11.0 => 10.0
19033 - Corelum A-Type Medium Armor Repairer (Armor Repair Unit) Meta Level: 13.0 => 14.0
19035 - Core C-Type Large Armor Repairer (Armor Repair Unit) Meta Level: 11.0 => 10.0
19037 - Core A-Type Large Armor Repairer (Armor Repair Unit) Meta Level: 13.0 => 14.0
19038 - Core X-Type Large Armor Repairer (Armor Repair Unit) Meta Level: 14.0 => 16.0
19039 - Corpus C-Type Large Armor Repairer (Armor Repair Unit) Meta Level: 11.0 => 10.0
19040 - Centus C-Type Large Armor Repairer (Armor Repair Unit) Meta Level: 11.0 => 10.0
19043 - Corpus A-Type Large Armor Repairer (Armor Repair Unit) Meta Level: 13.0 => 14.0
19044 - Centus A-Type Large Armor Repairer (Armor Repair Unit) Meta Level: 13.0 => 14.0
19045 - Corpus X-Type Large Armor Repairer (Armor Repair Unit) Meta Level: 14.0 => 16.0
19046 - Centus X-Type Large Armor Repairer (Armor Repair Unit) Meta Level: 14.0 => 16.0
19169 - Gistii C-Type Small Shield Booster (Shield Booster) Meta Level: 11.0 => 10.0
19173 - Gistii A-Type Small Shield Booster (Shield Booster) Meta Level: 13.0 => 14.0
19175 - Pithi C-Type Small Shield Booster (Shield Booster) Meta Level: 11.0 => 10.0
19179 - Pithi A-Type Small Shield Booster (Shield Booster) Meta Level: 13.0 => 14.0
19181 - Gistum C-Type Medium Shield Booster (Shield Booster) Meta Level: 11.0 => 10.0
19185 - Gistum A-Type Medium Shield Booster (Shield Booster) Meta Level: 13.0 => 14.0
19187 - Pithum C-Type Medium Shield Booster (Shield Booster) Meta Level: 11.0 => 10.0
19191 - Pithum A-Type Medium Shield Booster (Shield Booster) Meta Level: 13.0 => 14.0
19193 - Gist C-Type Large Shield Booster (Shield Booster) Meta Level: 11.0 => 10.0
19195 - Gist C-Type X-Large Shield Booster (Shield Booster) Meta Level: 11.0 => 10.0
19197 - Gist A-Type X-Large Shield Booster (Shield Booster) Meta Level: 13.0 => 14.0
19198 - Gist X-Type X-Large Shield Booster (Shield Booster) Meta Level: 14.0 => 16.0
19199 - Gist A-Type Large Shield Booster (Shield Booster) Meta Level: 13.0 => 14.0
19200 - Gist X-Type Large Shield Booster (Shield Booster) Meta Level: 14.0 => 16.0
19201 - Pith C-Type Large Shield Booster (Shield Booster) Meta Level: 11.0 => 10.0
19202 - Pith C-Type X-Large Shield Booster (Shield Booster) Meta Level: 11.0 => 10.0
19205 - Pith A-Type Large Shield Booster (Shield Booster) Meta Level: 13.0 => 14.0
19206 - Pith A-Type X-Large Shield Booster (Shield Booster) Meta Level: 13.0 => 14.0
19207 - Pith X-Type Large Shield Booster (Shield Booster) Meta Level: 14.0 => 16.0
19208 - Pith X-Type X-Large Shield Booster (Shield Booster) Meta Level: 14.0 => 16.0
53836 - Pohviz Spatial Displacer (Large Collidable Structure) entityBracketColour: 1.0 => None
53838 - Nemiz Pulse Destructor (Large Collidable Structure) entityBracketColour: 1.0 => None
54197 - Moroz Enthalpic Inhibitor (Large Collidable Structure) Neutralization Amount: 40.0 => 800.0
entityBracketColour: 1.0 => None
54198 - Jariloz Semiotic Suppressor (Large Collidable Structure) entityBracketColour: 1.0 => None
Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (0 Entries)
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Effects per Type (0 Entries)
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Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
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Alpha Minmatar (0 Skills & 0 Items)
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Alpha Amarr (0 Skills & 0 Items)
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Alpha Gallente (0 Skills & 0 Items)
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Strings (200 Entries)
Key Singularity_Previous Singularity_Next Diff Usage
59436 Drawing inspiration from their nomadic ancestry, wanderlust runs strong with many Vherokiors. While many curb their thirst for adventure, there are those who simply cannot settle down in one place for long. Never at rest, they will always be lured by the horizon, as there are places to see and riches to be discovered. Inspired by their nomadic ancestry, wanderlust runs strong with many Vherokiors. While some curb their thirst for adventure, there are those who refuse to settle down in one place for long. Never at rest, they are lured toward the horizon, keen to discover new lands and resources. Drawing inspiration fromInspired by their nomadic ancestry, wanderlust runs strong with many Vherokiors. While manysome curb their thirst for adventure, there are those who simply cannotrefuse to settle down in one place for long. Never at rest, they will always bare lured bytoward the horizon, as there are places to see and riches to be discoveredkeen to discover new lands and resources.
59446 Gallente citizens tend to be more politically aware than the citizens of other nations, and many devote their efforts towards one or more of a multitude of causes that suit their ambitions. For such an activist, things might not be perfect, but things will never change for the better unless someone has the courage to fight the good fight. The Gallente prize political activism more so than other Empires. Many devote their efforts towards one or more causes that suit their ambitions. Activists understand that things will never change for the better unless someone has the courage to fight the good fight. The Gallente citizens tend to be more politically aware than the citizens of other nations, and mprize political activism more so than other Empires. Many devote their efforts towards one or more of a multitude of causes that suit their ambitions. For such an activist, things might not be perfect, buActivists understand that things will never change for the better unless someone has the courage to fight the good fight.
59449 The Intaki practice what many foreigners consider a dark art: transferring the personality of a dying person into a newborn baby. Steeped in folklore and perfected with technology, the Rebirth process takes place in perfect accordance with ancient Intaki tradition. And while not all who have been Reborn adhere to traditional Intaki faith themselves, it is a well-known fact that the Reborn account for a surprisingly high number of capsuleers among the larger Intaki population. The Intaki practice what many foreigners consider a dark art: transferring the personality of a dying person into a newborn baby. While not all who have been Reborn adhere to traditional Intaki faith, they account for a surprisingly high number of capsuleers among the larger Intaki population. The Intaki practice what many foreigners consider a dark art: transferring the personality of a dying person into a newborn baby. Steeped in folklore and perfected with technology, the Rebirth process takes place in perfect accordance with ancient Intaki tradition. And wWhile not all who have been Reborn adhere to traditional Intaki faith themselves, it is a well-known fact that the Reborn, they account for a surprisingly high number of capsuleers among the larger Intaki population.
59460 Many Brutors have a modest background, and are often found performing backbreaking labor in the farms, mines and factories of the Republic — and before that, toiling under the yoke of the Amarr Empire. They still take great pride in their jobs, excelling as craftsmen and builders. Many Brutor contribute their labor to the farms, mines, and factories that fuel the Republic. Where they were once slaves, toiling under the yoke of the Amarr Empire, now they excel as craftsmen and builders in their own right. Many Brutors have a modest background, and are often found performing backbreaking contribute their labor into the farms, mines, and factories ofthat fuel the Republic — and before that. Where they were once slaves, toiling under the yoke of the Amarr Empire. They still take great pride in their jobs,, now they excelling as craftsmen and builders in their own right.
59461 Millions of slaves within the Amarr Empire dream of escape, especially for their children. Every year thousands of newborns from enslaved parents are smuggled out of the Empire into the safety of Minmatar space, where they are raised by foster parents. Millions of slaves within the Amarr Empire dream of escape, especially for their children. Every year thousands of infants born to enslaved parents are smuggled out of the Empire and raised by Matari foster parents. Millions of slaves within the Amarr Empire dream of escape, especially for their children. Every year thousands of newborns frominfants born to enslaved parents are smuggled out of the Empire into the safety of Minmatar space, where they are raised byand raised by Matari foster parents.
59462 Relegated to the most dangerous and inhumane tasks of the era, the Brutors were treated harshly by the Amarr Empire during the occupation. But this only strengthened the bond with their cultural heritage—the only thing the Amarrians could never take away from them. During the Amarr occupation, the Brutor suffered harsh and inhumane treatment. Often relegated to the most dangerous tasks, they found solace in the one thing the Amarr could not crush: their cultural traditions. Relegated to the most dangerous and inhumane tasks of the era, the Brutors were treated harshly by the Amarr Empire during the occupation. But this only strengthened the bond with their cultural heritage—During the Amarr occupation, the Brutor suffered harsh and inhumane treatment. Often relegated to the most dangerous tasks, they found solace in the onlye thing the Amarrians could never take away from themot crush: their cultural traditions.
59469 While every spacefaring nation relies on mining the rich bounty of space for resources, the Gallente esteem their miners as the key providers that supported the rise of their civilization. Mining is a cultural icon for the Federation, which credits the pioneers of this industry as having selflessly braved the remote dangers of space to help pave the way for exploration and growth. Driven by consumerism and ambitious mega-projects, the Gallente Federation continues to generate heavy demand for minerals, and as a matter of national pride loathes dependence on other nations to acquire them. The pioneers of the Gallente mining industry selflessly braved the remote dangers of space to pave the way for exploration and growth. The Federation continues to generate heavy demand for minerals, and as a matter of national pride, loathes dependence on other nations to acquire them. While every spacefaring nation relies on mining the rich bounty of space for resources, the Gallente esteem their miners as the key providers that supported the rise of their civilization. Mining is a cultural icon for the Federation, which credits the pioneers of this industry as havingThe pioneers of the Gallente mining industry selflessly braved the remote dangers of space to help pave the way for exploration and growth. Driven by consumerism and ambitious mega-projects, the GallentThe Federation continues to generate heavy demand for minerals, and as a matter of national pride, loathes dependence on other nations to acquire them.
59479 Drifters Roamers DriftRoamers
59503 Workers Craftsmen WorkersCraftsmen
59504 Slave Child Liberated Children SlaveLiberated Children
59989 The Imperial Academy is rooted in tradition and generally considered sub-par to the more modern military institutes found in the other empires. However, it is the only one of its kind within the Amarr Empire, thus serving a vital function. Rooted in tradition, the Imperial Academy is the only military educational institution in the Amarr Empire. Though it lacks the more modern facilities provided by other empires, the Academy's unwavering devotion to the Amarr faith produces formidable graduates. TRooted in tradition, the Imperial Academy is rooted in tradition and generally considered sub-par tothe only military educational institution in the Amarr Empire. Though it lacks the more modern mfacilitary institutes found in the other empires. However, it is the only one of its kind within the Amarr Empire, thus serving a vital functionies provided by other empires, the Academy's unwavering devotion to the Amarr faith produces formidable graduates.
59991 One of the oldest educational facilities in the universe (the breeding grounds for future Amarrian industrialists), the Royal Amarr Institute dates from an era when the Amarrians were still confined to their continent on Amarr Prime, before the Empire and the Great Reclaiming. As one of the oldest educational institutions in the universe, the Royal Amarr Institute is renowned across New Eden for its time-proven teaching methodologies. It is considered the breeding ground for future Amarrian industrialists. OAs one of the oldest educational facilitieinstitutions in the universe (the breeding grounds for future Amarrian industrialists), the Royal Amarr Institute dates from an era when the Amarrians were still confined to their continent on Amarr Prime, before the Empire and the Great Reclaiming, the Royal Amarr Institute is renowned across New Eden for its time-proven teaching methodologies. It is considered the breeding ground for future Amarrian industrialists.
59992 The Republic Military School was for a long time the bastard child of the Minmatar education system - it existed because it was perceived as needed, but it had no support; most military personnel were Gallente trained. In recent years, however, as the Republic tries to ascertain its total independence, efforts are being made to transform the RMS into a top-notch military school. Long considered the bastard child of the Minmatar educational system, the Republic Military School has put in considerable effort to become a top-notch school, capable of contributing to the cause of Matari independence. Drawing upon the tradition of Gallente-trained military personnel, the Republic Military School has evolved from a poorly defined need to an institution of some renown. The Republic Military School was for a long timeLong considered the bastard child of the Minmatar educational system - it existed because it was perceived as needed, but it had no support; most military personnel were, the Republic Military School has put in considerable effort to become a top-notch school, capable of contributing to the cause of Matari independence. Drawing upon the tradition of Gallente -trained. In recent years, however, as the Republic tries to ascertain its total independence, efforts are being made to transform the RMS into a top-notch military school military personnel, the Republic Military School has evolved from a poorly defined need to an institution of some renown.
59993 The Republic University (from which future Minmatar industrialists graduate) was founded by Minmatar emigrants as a show of support for the fledgling republic shortly after its inception. The school is modeled after the University of Caille and based on the Gallentean education system. The Republic University was founded by Minmatar emigrants as a show of support for the fledgling state. The school's curriculum draws heavily on the industrial leanings of the Gallentean education system with a strong focus on commerce and trade. The Republic University (from which future Minmatar industrialists graduate) was founded by Minmatar emigrants as a show of support for the fledgling republic shortly after its inception. The school is modeled after the University of Cailstate. The school's curriculum draws heavily on the industrial le and basedings onf the Gallentean education system with a strong focus on commerce and trade.
59994 Pator Tech School (from where future Minmatar industrialists graduate) was founded on the principle of helping gifted Minmatar children be better qualified for high-level positions; something the Republic was in dire need of when assembling a new government and administration virtually from scratch. This principle has held intact to this day, even if the foundations of the Republic were firmly set a long time ago. Pator Tech School was founded to help gifted Minmatar children earn qualifications for high-level positions within various fields of government. The school's long legacy of contributing to the successful development of the Republic's fledgling autonomous state carries through to this day in its cluster-renowned political sciences program. Pator Tech School (from where future Minmatar industrialists graduate) was founded on the principle ofwas founded to helping gifted Minmatar children be betterearn qualifiedcations for high-level positions; something the Republic was in dire need of when assembling a new government and administration virtually from scratch. This principle has held intact to this day, even if the foundations of the Republic were firmly set a long time ago within various fields of government. The school's long legacy of contributing to the successful development of the Republic's fledgling autonomous state carries through to this day in its cluster-renowned political sciences program.
59995 The State War Academy was founded shortly after the Caldari State came into being, while the war with the Gallente Federation was still in full swing. Due to this, the academy has always had a very combat oriented slant, as opposed to the broader scope of ship handling. The State War Academy was founded while the nascent Caldari State was still engaged in the long and brutal war with the Gallente Federation. As a result, the Academy focuses heavily on combat. The State War Academy was founded shortly after the Caldari State came into being, while the war with the Gallente Federation was still in full swing. Due to thiswhile the nascent Caldari State was still engaged in the long and brutal war with the Gallente Federation. As a result, the aAcademy has always had a very combat oriented slant, as opposed to the broader scope of ship handlingfocuses heavily on combat.
59996 Like all Caldari schools, the Science & Trade Institute (from which all Caldari Business Students graduate) has a very formal curriculum that focuses primarily on the practical side of education. This results in a very dull and tedious learning process, but one that is remarkably efficient. The Science and Trade Institute emphasizes the practical applications of academic studies in the arenas of research, development, and economics. Their rigorous coursework is not for the faint of heart. Only the strongest minds survive. Like all Caldari schools, tThe Science &and Trade Institute (from which all Caldari Buemphasinzess Students graduate) has a very formal curriculum that focuses primarily on the practical side of education. This results in a very dull and tedious learning process, but one that is remarkably efficient the practical applications of academic studies in the arenas of research, development, and economics. Their rigorous coursework is not for the faint of heart. Only the strongest minds survive.
59997 The School of Applied Knowledge (from where future Caldari industrialists graduate) focuses mainly on technical studies and is considered the best school for aspiring engineers. The school collaborates with many leading Caldari corporations, an arrangement which benefits the school, the companies and not the least the students. The School of Applied Knowledge focuses primarily on engineering studies, equipping future industrialists with the skills and technical expertise needed to excel. Collaboration with leading Caldari corporations benefits the school, the companies, and the students. The School of Applied Knowledge (from where future Caldari industrialists graduate) focuses mainly on technical studies and is considered the best school for aspiring engineers. The school cfocuses primarily on engineering studies, equipping future industrialists with the skills and technical expertise needed to excel. Collaboratesion with many leading Caldari corporations, an arrangement which benefits the school, the companies, and not the least the students.
59998 The Federation Navy (where all Gallente cadets are enlisted) has recently begun upholding extremely strict standards of professionalism for its cadets. The result of these standards, draconian even for a military school, is a leaner, meaner academy with much stricter entry requirements than before and more effective tutoring. The Federal Naval Academy is the training ground for all aspiring Gallente cadets. Though their teaching methodologies are considered draconian by some, the extremely strict standards to which students are held has resulted in a high level of professionalism and efficacy. The Federation Navy (where all Gallente cadets are enlisted) hal Naval Academy is the training ground for all aspiring Gallente cadets. Though their teaching methodologies arecently begun upholding extremely strict standards of professionalism for its cadets. The result of these standards, draconian even for a military school, is a leaner, meaner academy with much stricter entry requirements than before and more effective tutoring considered draconian by some, the extremely strict standards to which students are held has resulted in a high level of professionalism and efficacy.
59999 The largest school in the universe at almost half a million students, the University of Caille has long acted as a melting pot for cultures and ideas from all over. As befits its status, it offers a wide range of studies, but is best known for its extensive anthropology department. With nearly half a million students enrolled in its courses, the University of Caille is one of the most diverse learning institutions in New Eden. Fittingly, the Department of Anthropology has established a stellar reputation for its cultural studies programs, the depth and breadth of which reflect the vast melting pot of cultures and ideas represented by its student body. The largest school in the universe at almost half a million studentWith nearly half a million students enrolled in its courses, the University of Caille hais long acted as a melting pot for cultures and ideas from all over. As befits its status, it offers a wide range of studies, but is best known for its extensive anthropology departmente of the most diverse learning institutions in New Eden. Fittingly, the Department of Anthropology has established a stellar reputation for its cultural studies programs, the depth and breadth of which reflect the vast melting pot of cultures and ideas represented by its student body.
60000 Originally conceived as a think-tank for researchers at Chemal Tech, the Center for Advanced Studies (the breeding grounds for future Gallente industrialists) evolved into an independent educational facility that today is considered one of the very best technical schools in the universe. With a focus on research and development, the Center for Advanced Studies serves as the breeding ground for future Gallente industrialists. Originally a think-tank for researchers at Chemal Tech, the Center has since evolved into a widely renowned independent educational institution. The Center's origins in the electronic warfare industry give graduates a clear advantage in their burgeoning careers. Originally conceived as a think-tank for researchers at Chemal TechWith a focus on research and development, the Center for Advanced Studies (serves as the breeding grounds for future Gallente industrialists) evolved into an independent educational facility that today is considered one of the very best technical schools in the univ. Originally a think-tank for researchers at Chemal Tech, the Center has since evolved into a widely renowned independent educational institution. The Center's origins in the electronic warfare industry give graduates a clear advantage in their burgeoning careerse.
60005 Hedion University Hedion University, College of War Hedion University, College of War
60008 Republic University Republic University, School of Commerce Republic University, School of Commerce
60009 Pator Tech School Pator Tech School, Political Science Program Pator Tech School, Political Science Program
60011 Science and Trade Institute Science and Trade Institute, School of Economics Science and Trade Institute, School of Economics
60012 School of Applied Knowledge School of Applied Knowledge, Engineering Department School of Applied Knowledge, Engineering Department
60014 University of Caille University of Caille, Department of Anthropology University of Caille, Department of Anthropology
60015 Center for Advanced Studies Center for Advanced Studies, Electronic Warfare Division Center for Advanced Studies, Electronic Warfare Division
285414 Adaptive Shield Hardeners Multispectrum Shield Hardeners AdaptiveMultispectrum Shield Hardeners
285415 Adaptive Shield Hardeners Multispectrum Shield Hardeners AdaptiveMultispectrum Shield Hardeners
296468 Welcome back. Now we're going for speed.



You can use two types of active propulsion modules: Afterburners and their bigger brother Microwarpdrives (or MWDs). We're about to teach you how to use Afterburners.



Afterburners don't increase your speed as drastically as MWDs, but they suffer less penalties: They use only a moderate amount of capacitor to run and cannot be disabled by Warp Scramblers. Afterburners are also much easier to fit to your ship - they use less power grid and less CPU, and have no fitting penalties.



<font color="#FF0000">We've got an area riddled with dangerous electromagnetic interference that will damage your ship periodically. Your task is to fly through the clouds of EM disturbance using an Afterburner, and make it to the other side in one piece.</font>
Welcome back. Now we're going for speed.



You can use two types of active propulsion modules: Afterburners and their bigger brother Microwarpdrives (or MWDs). We're about to teach you how to use Afterburners.



Afterburners don't increase your speed as drastically as MWDs, but they suffer less penalties: They use only a moderate amount of capacitor to run and cannot be disabled by Warp Scramblers. Afterburners are also much easier to fit to your ship - they use less power grid and less CPU, and have no fitting penalties.



<font color=#FF0000>We've got an area riddled with dangerous electromagnetic interference that will damage your ship periodically. Your task is to fly through the clouds of EM disturbance using an Afterburner, and make it to the other side in one piece.</font>
Welcome back. Now we're going for speed.



You can use two types of active propulsion modules: <b>Afterburners</b> and their bigger brother <b>Microwarpdrives</b> (or MWDs). We're about to teach you how to use Afterburners.



Afterburners don't increase your speed as drastically as MWDs, but they suffer less penalties: They use only a moderate amount of capacitor to run and cannot be disabled by Warp Scramblers. Afterburners are also much easier to fit to your ship - they use less power grid and less CPU, and have no fitting penalties.



<font color=
"#FF0000">We've got an area riddled with dangerous electromagnetic interference that will damage your ship periodically. Your task is to fly through the clouds of EM disturbance using an Afterburner, and make it to the other side in one piece.</font>
525583 Missile Weapons Hybrid Weapons MissileHybrid Weapons
525586 Our energy weapons use crystals to deliver instant firepower without the constant delays for reloading. Our energy weapons deliver punishing firepower while avoiding delays caused by frequent reloading. Our energy weapons use crystals to deliver instant firepower without the constant delays fordeliver punishing firepower while avoiding delays caused by frequent reloading.
525587 Guided missile technology allows us to target our enemies from a distance and easily switch to any damage type. The deadly combination of guided missile tech and punishing railguns allows us to switch between damage types quickly and efficiently. Guided missile technology allows us to target our enemies from a distance and easily switch to any damage typeThe deadly combination of guided missile tech and punishing railguns allows us to switch between damage types quickly and efficiently.
525594 Using heavy armor for defense, our ships enhance their staying power with modules focused on increasing armor durability. Modules designed to increase armor durability have made our fleet the most well armored in the cluster. Using heavy armor for defense, our ships enhance their staying power with modules focused on increasing armor durabilityModules designed to increase armor durability have made our fleet the most well armored in the cluster.
525595 Using a combination of passive recharge and modules for active repair, our vessels focus on shield repair. Our vessels focus on shield repair through the use of both passive recharging and modules designed to actively address damage. Using a combination ofOur vessels focus on shield repair through the use of both passive rechargeing and modules for active repair, our vessels focus on shield repairdesigned to actively address damage.
525597 Active shield tanking keeps our vessels fast and light, while allowing us to rapidly return to battle. Active shield tanking allows us to rapidly return to battle while maintaining speed and agility. Active shield tanking keeps our vessels fast and light, while allowings us to rapidly return to battle while maintaining speed and agility.
525612 The so-called ‘Minmatar Republic’ rebelled against the natural order of the universe when they rose up against the Empire of Holy Amarr. We will reclaim the Minmatar rebels and the stars they occupy in the name of the true faith. On the day of victory their leaders will be destroyed and their misguided followers will once more serve the Amarr Empire. The Minmatar Republic denied the blessing of their holy servitude with their rebellion against the Empire. We will restore the natural order of the universe by crushing their leaders, reclaiming the stars they occupy, and returning their misguided followers to their rightful place. The so-called ‘Minmatar Republic’ rebelled against the natural order of the universe when they rose up against the Empire of Holy Amarr. We will reclaim the Minmatar rebels and the stars they occupy denied the blessing of their holy servitude with their rebellion against the Empire. We will restore the natural order of the universe by crushing the name of the true faith. On the day of victory their leaders will be destroyed and their misguided followers will once more serve the Amarr Empirir leaders, reclaiming the stars they occupy, and returning their misguided followers to their rightful place.
525613 The Gallente should return to their natural borders and stop their meddling in other people's affairs. They have no business being on Caldari Prime and we will never give up the colonies we worked so hard to build in the border zones. Trade is better than war, but their arrogance leaves us no choice. The Gallente have unlawfully occupied our homeworld of Caldari Prime. We defy their occupation and will defend our settlements to the death. While we prefer trade over war, the Gallente's colonial meddling has left us with no choice but to engage in conflict. The Gallente should return to their natural borders and stop their meddling in other people's affairs. They have no business being on Caldari Primehave unlawfully occupied our homeworld of Caldari Prime. We defy their occupation and we will never give up the colonies we worked so hdefend our settlements to the death. While we prefer trade over ward, to build in the border zones. Trade is better than war, but their arrogance leaves us no chohe Gallente's colonial meddling has left us with no choice but to engage in conflicet.
525614 The Caldari have put the pursuit of profit for their megacorporations ahead of the rights and liberties of the individual. They failed to understand that corporate colonies without democratic oversight violated the Federation's principles, and war was the result. The relentless hunger of Caldari megacorporations puts them at clear odds with the Federation's principles, resulting in years of bloody conflict. We will not stand idly by as their policies violate the rights and liberties of individuals in rightful Gallente space. The Caldari have put the pursuit of profit for their megacorporations ahead of the rights and liberties of the individual. They failed to understand that corporate colonies without democratic oversight violated the Fedrelentless hunger of Caldari megacorporations puts them at clear odds with the Federation's principles, resulting in years of bloody conflict. We will not stand idly by as their policies violate the rights and liberation's principles, and war was the resultes of individuals in rightful Gallente space.
525621 "Proven skill, hard work and honorable execution of duty yield power and prosperity." <br/><br/>Admiral Yakiya Tovil-Toba "In our Caldari State, wealth and power comes only from loyalty to the Corporation." <br/><br/>Kaalakiota CEO Matias Sobaseki "Proven skill, hard work and honorable execution of duty yield power and prosperity." <br/><br/><b>Admiral Yakiya Tovil-TobaIn our Caldari State, wealth and power comes only from loyalty to the Corporation." <br/><br/><b>Kaalakiota CEO Matias Sobaseki</b>
525623 "We will free all our people. To fight for anything less is to betray the Republic."<br/><br/>Captain Karishal Muritor "We will free all our people from the bonds of slavery. To fight for anything less is to betray the Republic."<br/><br/>Captain Karishal Muritor "We will free all our people from the bonds of slavery. To fight for anything less is to betray the Republic."<br/><br/><b>Captain Karishal Muritor</b>
526188 AMARR EMPIRE TECHNOLOGY<br/><br/>We specialize in energy weapons, which deliver punishing firepower without the need for regular reloading. Our fleet is the most heavily armored in New Eden. AMARR EMPIRE TECHNOLOGY<br/><br/>The Amarr Empire's fleet is renowned across New Eden for our weapons efficiency and impressive armor.<br/><br/> With the proper skill training, our capable pilots can fly any ship even those not of Amarr design. <b>AMARR EMPIRE TECHNOLOGY</b><br/><br/>We specialize in energy weapons, which deliver punishing firepower without the need for regular reloading. Our fleet is the most heavily armored in New EdeThe Amarr Empire's fleet is renowned across New Eden for our weapons efficiency and impressive armor.<br/><br/> With the proper skill training, our capable pilots can fly any ship even those not of Amarr design.
526189 CALDARI STATE TECHNOLOGY<br/><br/>Using missiles and railgun technology, we strike from a distance dominating the battle from long range. Our vessels have the most advanced shield technology in New Eden. CALDARI STATE TECHNOLOGY<br/><br/>As innovators of hybrid weapon technology, we strike from a distance, dominating the battle without sacrificing accuracy. <br/><br/> Highly skilled pilots can earn the necessary qualifications to fly any vessel, even those not designed by the Caldari. <b>CALDARI STATE TECHNOLOGY</b><br/><br/>Using missiles and railguAs innovators of hybrid weapon technology, we strike from a distance, dominating the battle from long range. Our vessels have the most advanced shield technology in New Edenwithout sacrificing accuracy. <br/><br/> Highly skilled pilots can earn the necessary qualifications to fly any vessel, even those not designed by the Caldari.
526190 GALLENTE FEDERATION TECHNOLOGY<br/><br/>Combining high damage blaster turrets with our responsive combat drones, we specialize in close range combat to defeat our enemies before they can escape. GALLENTE FEDERATION TECHNOLOGY<br/><br/>We specialize in close range combat so that we can defeat our enemies before they have the chance to escape. <br/><br/>With the right training, a Gallente pilot will be able to fly any ship, regardless of its origin Empire. <b>GALLENTE FEDERATION TECHNOLOGY</b><br/><br/>Combining high damage blaster turrets with our responsive combat drones, wWe specialize in close range combat toso that we can defeat our enemies before they can escaphave the chance to escape. <br/><br/>With the right training, a Gallente pilot will be able to fly any ship, regardless of its origin Empire.
526191 MINMATAR REPUBLIC TECHNOLOGY<br/><br/>We have built our fleet to fight outnumbered, using hit and run tactics. Fast and light but with heavy firepower, our vessels are designed to control the engagement. MINMATAR REPUBLIC TECHNOLOGY<br/><br/>We use hit and run tactics to fight when outnumbered. Our vessels are fast and light, allowing us to effectively control engagements.<br/><br/> When properly trained, our pilots are capable of flying any ship in the cluster, regardless of its originating Empire. <b>MINMATAR REPUBLIC TECHNOLOGY</b><br/><br/>We have built our fleetuse hit and run tactics to fight when outnumbered, using hit and run tactics. Fast and light but with heavy firepower, our vessels are designed to control the engagement. Our vessels are fast and light, allowing us to effectively control engagements.<br/><br/> When properly trained, our pilots are capable of flying any ship in the cluster, regardless of its originating Empire.
526221 CALDARI STATE<br/><br/>State, Corporation, Family. Building the power and prosperity of the three pillars of our nation is the measure of a loyal Caldari. We prize hard work, sharp minds and honorable conduct above all. Through our service we gain wealth for our people and merit for ourselves. CALDARI STATE<br/><br/>State, Corporation, Family. Those are the three guiding pillars of the Caldari State. We prize hard work, sharp minds, and honorable conduct above all. Through loyal service to our corporations, we gain wealth for our people and merit for ourselves. <b>CALDARI STATE</b><br/><br/>State, Corporation, Family. Building the power and prosperity ofThose are the three guiding pillars of our nation is the measure of a loyalthe Caldari State. We prize hard work, sharp minds, and honorable conduct above all. Through ourloyal service to our corporations, we gain wealth for our people and merit for ourselves.
526222 GALLENTE FEDERATION<br/><br/>Imagine hundreds of worlds and peoples united by democracy and living in freedom. Imagine the most enlightened government and advanced economy in New Eden. Imagine technological marvels and powerful fleets to guard our worlds from tyranny. Why imagine it? The Federation is all this and more! GALLENTE FEDERATION<br/><br/>The Gallente Federation represents hundreds of diverse peoples united by the ideals of freedom and democracy. The pursuit of innovative technologies contributes to the most advanced economy in all of New Eden. Our powerful fleet guards our worlds from tyranny. <b>GALLENTE FEDERATION</b><br/><br/>ImagineThe Gallente Federation represents hundreds of worlds anddiverse peoples united by democracy and living in freedom. Imagine the most enlightened government andthe ideals of freedom and democracy. The pursuit of innovative technologies contributes to the most advanced economy in all of New Eden. Imagine technological marvels andOur powerful fleets to guards our worlds from tyranny. Why imagine it? The Federation is all this and more!
526223 MINMATAR REPUBLIC<br/><br/>We are the ones who rose up and cast off the slavers' shackles. We are the ones who rebuilt our nation and restored the paradise that is Matar. We are the ones who will free all of our people. We are the ones who will forge our destiny at home and in the stars. MINMATAR REPUBLIC<br/><br/>After centuries of subjugation, we rose up and cast off our slavers' shackles. The proudly rebuilt nation of Matar will free every soul still enslaved across the cluster. Together, we will forge our own destiny, at home and among the stars. <b>MINMATAR REPUBLIC</b><br/><br/>We are the ones whoAfter centuries of subjugation, we rose up and cast off theour slavers' shackles. We are the ones whoThe proudly rebuilt our nation and restored the paradise that is Matar. We are the ones who will free all of our people. We are the ones whoof Matar will free every soul still enslaved across the cluster. Together, we will forge our own destiny, at home and inamong the stars.
526228 Vile outlaws that spread their heretical beliefs as liberally as they choose to sin, the Blood Raider Covenant shall face judgement under the watchful gaze of the Lord. The Amarr, His chosen children, shall deliver that judgment as the sword of the righteous, searing them from existence with the might of the Imperial Fleet. Tainted by heresy and sin, the Blood Raider Covenant shall face the righteous judgment of the one true Lord. The might of the Amarr faith is the only weapon powerful enough to end their twisted blood rituals once and for all. Vile outlaws that spread their heretical beliefs as liberally as they choose toTainted by heresy and sin, the Blood Raider Covenant shall face the righteous judgement under the watchful gaze of the Lord. The Amarr, His chosen children, shall deliver that judgment as the sword of the righteous, searing them from existence with the might of the Imperial Fleetof the one true Lord. The might of the Amarr faith is the only weapon powerful enough to end their twisted blood rituals once and for all.
526229 Dishonorable traitors to the State, the Guristas deserve nothing more than the full wrath of the Caldari Navy. They sully the markets of our border regions with counterfeit goods and strike out at our innocent traders with cowardly attacks driven by nothing more than greed. Their time will come, and the Cold Wind will not be merciful. Founded by deserters of the Caldari Navy, the Guristas are nothing more than traitors to the State. Their dealings with the black market and human trafficking sully honorable Caldari trade with violence and greed. Dishonorable traitoFounded by deserters tof the StateCaldari Navy, the Guristas deservare nothing more than the full wrath of the Caldari Navy. They sully the markets of our border regions with counterfeit goods and strike out at our innocent traders with cowardly attacks driven by nothing more than greed. Their time will come, and the Cold Wind will not be mercifulraitors to the State. Their dealings with the black market and human trafficking sully honorable Caldari trade with violence and greed.
526230 A gaggle of drug dealers formed from a once respected Gallente research corporation, the Serpentis were exiled from the Federation for their illicit narcotics manufacturing. Weak but surprisingly resourceful, they hide behind hired thugs for protection. The Federation Navy endeavours to crush them at every opportunity. After splintering from a once respected Gallente research corporation, the Serpentis amassed wealth and power by engaging in illegal narcotics manufacturing. Their alliance with other criminal enterprises makes them a formidable foe for the Federation Navy. A gaggle of drug dealers formedfter splintering from a once respected Gallente research corporation, the Serpentis were exiled from the Federation for their illicit narcotics manufacturing. Weak but surpamassed wealth and power by engaging in illegal narcotics manufacturing. Their alliance with other crismingly resourceful, they hide behind hired thugs for protection. The Federation Navy endeavours to crush them at every opportunital enterprises makes them a formidable foe for the Federation Navy.
526231 Dangerous and unpredictable, they have their fingers in every pie. They harass settlements in low security space with their racketeering, while dabbling in drugs, slavery and human trafficking. A menace to the Matari people and our way of life, they will be driven out and they’ll rue the day they crossed the Republic Fleet. The Angel Cartel is a dangerous and unpredictable foe, heavily involved in human trafficking, slavery, and the drug trade. Their criminal acts represent a clear betrayal of the Matari people and our way of life. We will make them rue the day they crossed the Republic Fleet. DThe Angel Cartel is a dangerous and unpredictable, they foe, heave their fingers in every pie. They harass settlements in low security space with their racketeering, while dabbling in drugsily involved in human trafficking, slavery, and human trafficking. A menace tothe drug trade. Their criminal acts represent a clear betrayal of the Matari people and our way of life, they will be driven out and they’ll. We will make them rue the day they crossed the Republic Fleet.
527272 Frigate: Crucifier CRUCIFIER: Frigate: CrucifierCRUCIFIER:
527273 Frigate: Griffin GRIFFIN: Frigate: GriffinGRIFFIN:
527274 Frigate: Maulus MAULUS: Frigate: MaulusMAULUS:
527275 Frigate: Vigil VIGIL: Frigate: VigilVIGIL:
527276 A specialized hull designed to disrupt the electronic systems and weapons on other ships. A high-tech hull designed to disrupt the electronic systems and weapons on other ships. A specializedhigh-tech hull designed to disrupt the electronic systems and weapons on other ships.
527277 A specialized hull designed to disrupt the electronic systems and weapons on other ships. A high-tech frigate designed to disrupt the electronic systems and weapons on other ships. A specialized hullhigh-tech frigate designed to disrupt the electronic systems and weapons on other ships.
527278 A specialized hull designed to disrupt the electronic systems and weapons on other ships. A high-tech frigate designed to disrupt the electronic systems and weapons on other ships. A specialized hullhigh-tech frigate designed to disrupt the electronic systems and weapons on other ships.
527279 A specialized hull designed to disrupt the electronic systems and weapons on other ships. A high-tech frigate designed to disrupt electronic systems and weapons on other ships. A specialized hullhigh-tech frigate designed to disrupt the electronic systems and weapons on other ships.
527286 Battleship: Apocalypse APOCALYPSE: Battleship: ApocalypseAPOCALYPSE:
527287 Battleship: Raven RAVEN: Battleship: RavenRAVEN:
527288 Battleship: Megathron MEGATHRON: Battleship: MegathronMEGATHRON:
527289 Battleship: Tempest TEMPEST: Battleship: TempestTEMPEST:
527290 A well armored heavy weapons platform that forms the basis of most combat fleets. A well-armored battleship that forms the basis of most combat fleets. A well -armored heavy weapons platformbattleship that forms the basis of most combat fleets.
527291 A well armored heavy weapons platform that forms the basis of most combat fleets. A well-shielded missile battleship that is the backbone of Caldari combat fleets. A well armored heavy weapons platform-shielded missile battleship that formis the basis of mostckbone of Caldari combat fleets.
527292 A well armored heavy weapons platform that forms the basis of most combat fleets. An armored battleship that is the mainstay of Gallente combat fleets. A welln armored heavy weapons platformbattleship that formis the basis of mostmainstay of Gallente combat fleets.
527293 A well armored heavy weapons platform that forms the basis of most combat fleets. A powerful, flexible battleship commonly seen in Minmatar combat fleets. A well armored heavy weapons platform that forms the basis of mostpowerful, flexible battleship commonly seen in Minmatar combat fleets.
527294 Frigate: Magnate MAGNATE: Frigate: MagnateMAGNATE:
527295 Frigate: Heron HERON: Frigate: HeronHERON:
527296 Frigate: Imicus IMICUS: Frigate: ImicusIMICUS:
527297 Frigate: Probe PROBE: Frigate: ProbePROBE:
527298 A specialized craft designed for scouting and exploration. A specialized frigate designed for scouting and exploration. A specialized craftfrigate designed for scouting and exploration.
527299 A specialized craft designed for scouting and exploration. A specialized frigate designed for scouting and exploration. A specialized craftfrigate designed for scouting and exploration.
527300 A specialized craft designed for scouting and exploration. A specialized frigate designed for scouting and exploration. A specialized craftfrigate designed for scouting and exploration.
527301 A specialized craft designed for scouting and exploration. A specialized frigate designed for scouting and exploration. A specialized craftfrigate designed for scouting and exploration.
527302 Corvette: Impairor IMPAIROR: Corvette: ImpairorIMPAIROR:
527303 Corvette: Ibis IBIS: Corvette: IbisIBIS:
527304 Corvette: Velator VELATOR: Corvette: VelatorVELATOR:
527305 Corvette: Reaper REAPER: Corvette: ReaperREAPER:
527310 Industrial: Bestower BESTOWER: Industrial: BestowerBESTOWER:
527311 Industrial: Tayra BADGER: Industrial: TayraBADGER:
527312 Industrial: Iteron Mark V ITERON: Industrial: Iteron Mark VTERON:
527313 Industrial: Mammoth MAMMOTH: Industrial: MammothMAMMOTH:
528359 True Amarrians are proud and supercilious, with a great sense of tradition and ancestry. They are considered arrogant and tyrannical by most others. As the dominant bloodline in the Empire, True Amarr take tremendous pride in their ancestry. Some consider them arrogant and tyrannical. True Amarrians are proud and supercilious, with a great sense of tradition andAs the dominant bloodline in the Empire, True Amarr take tremendous pride in their ancestry. They arSome considered them arrogant and tyrannical by most others.
528361 Most Ni-Kunni are tradesmen and artisans; occupations traditionally eschewed by true Amarrians, but still considered a vital part of their society. The Ni-Kunni have transcended their humble origins as servants to the Empire by proving themselves as tradesmen and artisans. MostThe Ni-Kunni arhave tradesmen and artisans; occupations traditionally eschewed by true Amarrians, but still considered a vital part of their societynscended their humble origins as servants to the Empire by proving themselves as tradesmen and artisans.
528362 The Khanid were exalted members of Amarr society, until a feud led to their independence. They have since returned, bringing an infusion of culture and technology. The Khanid have faithfully served the Amarr Empire since its earliest days of conquest. Initially shock troops, some have risen to the rank of holder, the highest of all honors. The Khanid were exalted members of Amarr society, until a feud led to their independence. They have since returned, bringing an infusion of culture and technologyhave faithfully served the Amarr Empire since its earliest days of conquest. Initially shock troops, some have risen to the rank of holder, the highest of all honors.
528363 Achura has been part of the Caldari State for three centuries, and yet their culture has always remained something of a mystery. Intensely spiritual, Achura pilots have only recently taken to the stars. The Achura have been part of the Caldari State for three centuries though their intensely spiritual culture remains mysterious. Achura pilots have taken to the stars to unlock the secrets of the universe. The Achura hasve been part of the Caldari State for three centuries, and yet their culture has always remained something of a mystery. Intensely spiritual, Achura pilots have only recently taken to the sta though their intensely spiritual culture remains mysterious. Achura pilots have taken to the stars to unlock the secrets of the universe.
528371 Originally nomads in Matar's vast and inhospitable desert regions, the Vherokior are among the most diverse individuals of the Republic. Originally nomads in Matar's inhospitable desert regions, the Vherokior contribute great numbers of merchants, healers, scholars, and fortunetellers to the Republic. Originally nomads in Matar's vast and inhospitable desert regions, the Vherokior are among the most diverse individuals ofcontribute great numbers of merchants, healers, scholars, and fortunetellers to the Republic.
528373 Widely respected as some of the cluster’s most innovative thinkers, the Sebiestor are an ingenious people with a natural fondness for engineering. Widely respected as some of the cluster’s most innovative thinkers, the Sebiestor are an ingenious people with a cultural fondness for engineering. Widely respected as some of the cluster’s most innovative thinkers, the Sebiestor are an ingenious people with a nacultural fondness for engineering.
542094 Click the wreck to select it Left-click the wreck to select it. CLeft-click the wreck to select it.
543682 Approach the wreck Right-click the wreck and select Approach. Approach the wreckRight-click the wreck and select <b>Approach</b>.
550226 Attention Capsuleers, this area has been invaded by the Triglavian Collective. The DED urges Capsuleers to investigate these systems and contend with any Triglavian forces present. Conduits from Abyssal Deadspace may be present and roaming Triglavian fleets have been reported.
The DED has authorized the creation of this channel for Capsuleers to coordinate their efforts against the Triglavian Menace.
Authorized by Kjersidur Elladall, CEO - CONCORD Directive Enforcement Department
CONCORD cannot guarantee the operational security of this channel. Participants are advised to use caution when sharing intelligence.
Attention Capsuleers, this area is under threat of invasion by the Triglavian Collective. EDENCOM urges Capsuleers to investigate any Triglavian presence and destroy where possible. Conduits from Abyssal Deadspace may be present and roaming Triglavian fleets have been reported. EDENCOM has authorized the creation of this channel for Capsuleers to coordinate their efforts against the Triglavian Invaders. Authorized by AEGIS Provost Marshal Kasiha Valkanir, EDENCOM Joint Command
CONCORD cannot guarantee the operational security of this channel. Participants are advised to use caution when sharing intelligence.
Attention Capsuleers, this area has beenis under threat of invadedsion by the Triglavian Collective. The DEDEDENCOM urges Capsuleers to investigate these systems and contend with any Triglavian forces presentany Triglavian presence and destroy where possible. Conduits from Abyssal Deadspace may be present and roaming Triglavian fleets have been reported.
The DED
EDENCOM has authorized the creation of this channel for Capsuleers to coordinate their efforts against the Triglavian Menace.
Invaders. <i>Authorized by Kjersidur Elladall, CEO - CONCORD Directive Enforcement Department AEGIS Provost Marshal Kasiha Valkanir, EDENCOM Joint Command</i>
<i>CONCORD cannot guarantee the operational security of this channel. Participants are advised to use caution when sharing intelligence.</i>
UI/Invasion/Invasion Channel MOTD
552004 Overview The Overview Window The Overview Window
553870 The Overview Window Find the Enemy The Overview WindowFind the Enemy
554023 Mouse-over to get information about Optimal and Fall Off ranges Mouse-over to get information about Falloff and Optimal ranges. Mouse-over to get information about <b>OptimalFalloff</b> and <b>Fall OffOptimal</b> ranges.
560494 Orbit the First Seeker Orbit the Seeker Orbit the First Seeker
560496 Lock on the First Seeker Lock on the Seeker Lock on the First Seeker
560498 Fire at the First Seeker Fire at the Seeker Fire at the First Seeker
560622 Meet the Agents Open the Agency MeetOpen the Agentscy
560927 Captain, wake up.

It's me. Aura, your AI companion.

I must insist you wake up right this instant.
Captain, wake up. Captain, wake up.

It's me. Aura, your AI companion.

I must insist you wake up right this instant.
Part of conversation "Hello from Aura"
560963 Select Tutorial.

Press Activate to begin the mission.
Press Activate to begin the mission. Select <b>Tutorial</b>.

Press <b>Activate</b> to begin the mission.
560972 Find a Seeker in your Overview, right-click it and select Orbit at 1,000m to maintain weapon range.

Shortcut: (W + Left Click)
Find the Seeker in your Overview, right-click it and select Orbit at 1,000m to maintain weapon range.

Shortcut: (W + Left Click)
Find athe Seeker in your <b>Overview</b>, right-click it and select <b>Orbit at 1,000m</b> to maintain weapon range.

Shortcut: (W + Left Click)
560974 Right-click the Seeker you are orbiting and select Lock Target.

Shortcut: (Ctrl + Left Click)
Right-click the Seeker and select Lock Target.

Shortcut: (Ctrl + Left Click)
Right-click the Seeker you are orbiting and select <b>Lock Target</b>.

Shortcut: (Ctrl + Left Click)
560977 Now that both Seekers have been reduced to scrap, let's see if we can find anything valuable in the wreckage. Now that the Seeker has been reduced to scrap, let's see if we can find anything valuable in the wreckage. Now that bothe Seekers haves been reduced to scrap, let's see if we can find anything valuable in the wreckage. Part of conversation "Look for Scrap"
560978 Right click on one of the enemy wrecks in the Overview and select Open Cargo to move into range and examine its contents.
Shortcut: (Double left click)
Right click on the enemy wreck in the Overview and select Open Cargo to move into range and examine its contents.

Shortcut: (Double left click)
Right click on one of the enemy wrecks in the <b>Overview</b> and select <b>Open Cargo</b> to move into range and examine its contents.\n\nShortcut: (Double left click)
560995 Mouse-over your primary weapon to see its Optimal Range. Move the mouse cursor over your primary weapon to see its Falloff Range and Optimal Range. Mouse-ve the mouse cursor over your primary weapon to see its <b>Falloff Range</b> and <b>Optimal Range</b>.
560996 If the tower is beyond your locking range or if your weapons seem ineffective, fly closer.

When you are ready to engage the enemy, lock your target and fire.
When you are ready to engage the enemy, lock your target and fire. If the tower is beyond your locking range or if your weapons seem ineffective, fly closer.

When you are ready to engage the enemy, lock your target and fire.
Part of conversation "Destroy the Closest Tower"
561085 Find your career agent's station in the Overview. Right-click it and select Dock. Find your Career Agent's station in the Overview. Right-click it and select Dock. Find your cCareer aAgent's station in the <b>Overview</b>. Right-click it and select <b>Dock</b>.
561087 It would be prudent to review what career paths each agent offers before you approach them. Now that we have arrived, I suggest you contact the Career Agents. It would be prudent to review what career paths each agent offers before you approNow that we have arrived, I suggest you contacht them Career Agents. Part of conversation "Open the Agency (YCA)"
561088 Go to the Agents & Missions tab in the Agency. Then, select the Career Agents card. Open the Agency. Go to the <b>Agents & Missions</b> tab in the <b>Agency</b>. Then, select the <b>Career Agents</b> cardOpen the <b>Agency</b>.
561539 Destroy the First Seeker Destroy the Seeker Destroy the First Seeker
561584 This is your Ship Interface. From here, you can activate your ship's weapons. This is your Ship Interface.

From here you can monitor your ship's status and use any on-board equipment.
This is your <b>Ship Interface</b>.

From here, you can activatemonitor your ship's weaponsstatus and use any on-board equipment.
561840 This capsule resembles the ones that house and protect capsuleers while they control their starships. However it is broadcasting Guristas transponder codes instead of capsuleer identification codes, and close inspection suggests that its exterior hull has been painted white. Scans indicate that a single life form is on board. Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
This capsule resembles the ones that house and protect capsuleers while they control their starships. However it is broadcasting Guristas transponder codes instead of capsuleer identification codes, and close inspection suggests that its exterior hull has been painted white. Scans indicate that a single life form is on boardBoosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
.
Item description for "Enduring EM Shield Hardener" (typeID 54292)
562104 Naming constraints:
- 1 to 3 words
- 3 to 37 characters total
- May contain A-Z, a-z, 0-9, - and '
Naming constraints:
- 1 to 3 words
- 3 to 37 characters total
- Name cannot exceed 24 characters, the name can include a middle name separated by a space
- Family name cannot exceed 12 characters
- May contain A-Z, a-z, 0-9, - and '
Naming constraints:
- 1 to 3 words
- 3 to 37 characters total
-
Name cannot exceed 24 characters, the name can include a middle name separated by a space
- Family name cannot exceed 12 characters
-
May contain A-Z, a-z, 0-9, - and '
UI/CharacterCreation/NameConstraintsHint
562483 Stellar Fleet Deployment Site Stellar Observation Post Stellar Fleet Deployment SiteObservation Post
562508 Basic Cyno EDENCOM Forward Post Basic CynoEDENCOM Forward Post
562516 Intermediate Cyno EDENCOM Staging Area Intermediate CynoEDENCOM Staging Area
563256 Keep Approaching the wreck. Keep <b>Approaching</b> the wreck.
563273 Click Activate to begin the mission. Click <b>Activate</b> to begin the mission.
563550 Major Conduit - Chapter 3 Major Conduit Major Conduit - Chapter 3
563625 Activate Activate
563626 Find the Tower Find the Tower
563627 Find the Sentry Tower in your overview. Find the <b>Sentry Tower</b> in your overview.
563633 Start Conversation Start Conversation
563634 Click to start a conversation with this agent. Click to start a conversation with this agent.
563661 Navigate to Agents Navigate to Agents
563663 It would be prudent to review what career paths each agent offers before you approach them. It would be prudent to review what career paths each agent offers before you approach them. Part of conversation "Meet the Agents - b"
563664 Select the Agents and Missions category. Select the <b>Agents and Missions</b> category.
563665 Meet the Career Agents Meet the Career Agents
563667 You can access this information in the appropriate section of the Agency. You can access this information in the appropriate section of the Agency. Part of conversation "Select Career Agents"
563668 Select the Career Agents card. Select the <b>Career Agents</b> card.
563669 Major Cyno - Chapter 3 EDENCOM Field Base Major Cyno - Chapter 3EDENCOM Field Base
563671 Foreign Narodnya beacons are activating at Conduit eddies. Extirpate the EDENCOM vessels that surface. Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the large fleet of Foreign vessels that surface. Foreign Narodnya translocation beacons are activating at Cconduit eddiethresholds. Extirpate the EDENCOMlarge fleet of Foreign vessels that surface.
563960 You can explore any number of paths before finding one that feels right to you. You can explore any number of paths before finding one that feels right to you. Part of conversation "Goodbye from Aura"
563961 This Career Agent has offered you a mission. You can click Accept to begin this career path. This Career Agent has offered you a mission. You can click <b>Accept</b> to begin this career path.
563962 It's me. Aura, your AI companion.

I must insist you wake up right this instant.
It's me. Aura, your AI companion.

I must insist you wake up right this instant.
Part of conversation "Hello from Aura"
563963 The bad news is your ship's interface has been knocked offline by an unidentified enemy vessel.

The good news is that I can help you fix it.

I will focus on rebooting your systems while you try not to die.
The bad news is your ship's interface has been knocked offline by an unidentified enemy vessel.

The good news is that I can help you fix it.

I will focus on rebooting your systems while <i>you</i> try not to die.
Part of conversation "Hello from Aura"
563967 Unfit your Old Weapon Unfit your Old Weapon
563968 Right-click on a turret and select Unfit to remove it from your ship. Right-click on a turret and select <b>Unfit</b> to remove it from your ship.
563970 This faction has been disabled due to high traffic. Please try again later. This faction has been disabled due to high traffic. Please try again later.
564047 Combat Site 1b Combat Site 1b
564119 Begin the Investigation 2 Begin the Investigation 2
564120 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
564121 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
564122 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
564123 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
564124 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
564125 Enclave Debris Enclave Debris
564126 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
564127 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
564128 Sleeper Preservation Conduit Sleeper Preservation Conduit
564129 Sleeper Interlink Hub Sleeper Interlink Hub
564130 Sleeper Preservation Conduit Sleeper Preservation Conduit
564131 Sleeper Preservation Conduit Sleeper Preservation Conduit
564132 Sleeper Preservation Conduit Sleeper Preservation Conduit
564133 Sleeper Preservation Conduit Sleeper Preservation Conduit
564134 Sleeper Preservation Conduit Sleeper Preservation Conduit
564135 Sleeper Preservation Conduit Sleeper Preservation Conduit
564136 Sleeper Preservation Conduit Sleeper Preservation Conduit
564137 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
564138 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
564139 Sleeper Interlink Hub Sleeper Interlink Hub
564140 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
564286 Foreign Narodnya beacons are activating at Conduit eddies. Extirpate the EDENCOM vessels that surface. Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the small fleet of Foreign vessels that surface. Foreign Narodnya translocation beacons are activating at Cconduit eddiethresholds. Extirpate the EDENCOMsmall fleet of Foreign vessels that surface.
564287 Foreign Narodnya Beacon activated. Foreign Narodnya translocation beacon activated. Foreign Narodnya Btranslocation beacon activated.
564288 Additional EDENCOM vessels emerging. Additional Foreign Narodnya vessels emerging. Additional EDENCOMForeign Narodnya vessels emerging.
564289 Augmented Narodnya have quenched the beacon. Dazh Liminality progresses. Kybernauts have quenched the beacon. Dazh Liminality progresses. Augmented NarodnyaKybernauts have quenched the beacon. Dazh Liminality progresses.
564290 Foreign Narodnya beacons are activating at Conduit eddies. Extirpate the EDENCOM vessels that surface. Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate Foreign vessels that surface. Foreign Narodnya translocation beacons are activating at Cconduit eddiethresholds. Extirpate the EDENCOMForeign vessels that surface.
564294 Augmented Narodnya have quenched the beacon. Dazh Liminality progresses. Kybernauts have quenched the beacon. Dazh Liminality progresses. Augmented NarodnyaKybernauts have quenched the beacon. Dazh Liminality progresses.
564298 Augmented Narodnya have quenched the beacon. Dazh Liminality progresses. Kybernauts have quenched the beacon. Dazh Liminality progresses. Augmented NarodnyaKybernauts have quenched the beacon. Dazh Liminality progresses.
564326 ARDA S1 MS (Do not translate) ARDA S1 MS (Do not translate) Item name for typeID 54934 (Cloud)
564327 ARDA S1 BS (Do not translate) ARDA S1 BS (Do not translate) Item name for typeID 54935 (Cloud)
564328 ARDA S2 MS (Do not translate) ARDA S2 MS (Do not translate) Item name for typeID 54936 (Cloud)
564329 ARDA S2 BS (Do not translate) ARDA S2 BS (Do not translate) Item name for typeID 54937 (Cloud)
564330 ARDA S3 MS (Do not translate) ARDA S3 MS (Do not translate) Item name for typeID 54938 (Cloud)
564331 ARDA S3 BS (Do not translate) ARDA S3 BS (Do not translate) Item name for typeID 54939 (Cloud)
564333 There may be undiscovered Triglavian Invasion sites in this system. There may be undiscovered Triglavian Invasion sites in this system. UI/Invasion/HUD/NoSitesInSystemChapterThree
564334 Upwell Covert Research Facility Upwell Covert Research Facility
564353 Upwell Covert Research Headquarters Upwell Covert Research Headquarters
564370 Signal Source Signal Source
564377 You track a signal to the next location You track a signal to the next location
564378 You track a signal to the next location You track a signal to the next location
564379 You track a signal to the next location You track a signal to the next location
564382 Full Name Full Name UI/CharacterCreation/FullName
564384 54943_Male_topMiddle_TshirtM01_Types_TshirtM01_Covid.png 54943_Male_topMiddle_TshirtM01_Types_TshirtM01_Covid.png Item name for typeID 54943 (Tops)
564385 54944_Female_TopMiddle_TshirtF01_Types_TshirtF01_Covid.png 54944_Female_TopMiddle_TshirtF01_Types_TshirtF01_Covid.png Item name for typeID 54944 (Tops)
564389 54948_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_Covid.png 54948_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_Covid.png Item name for typeID 54948 (Headwear)
564390 54949_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_Covid.png 54949_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_Covid.png Item name for typeID 54949 (Headwear)
564391 Assets located in structure are at risk Assets located in structure are at risk Notifications/NotificationNames/StructureImpendingAbandonmentAssetsAtRisk
564392 You have assets located at {structureLink} in the {[location]solarsystemID.name, linkify} system. These assets are at risk of loss as the structure is close to becoming abandoned.
In approximately {[numeric]daysUntilAbandon} {[numeric]daysUntilAbandon-> "day", "days"} this structure will become abandoned. Once this happens any assets located in it will NOT be protected by asset safety transportation should the structure be destroyed.
You can manually move your items within this structure into asset safety transportation at any time, as long as the structure remains in space.
If the structure owner reactivates the structure by powering up one or more service modules then the structure will no longer be at risk of abandonment.
You have assets located at {structureLink} in the {[location]solarsystemID.name, linkify} system. These assets are at risk of loss as the structure is close to becoming abandoned.
In approximately {[numeric]daysUntilAbandon} {[numeric]daysUntilAbandon-> "day", "days"} this structure will become abandoned. Once this happens <b>any assets located in it will NOT be protected by asset safety transportation should the structure be destroyed</b>.
You can manually move your items within this structure into asset safety transportation at any time, as long as the structure remains in space.
If the structure owner reactivates the structure by powering up one or more service modules then the structure will no longer be at risk of abandonment.
Notifications/Structures/bodyStructureImpendingAbandonmentAssetsAtRisk
564393 Your assets located in a structure are at risk Your assets located in a structure are at risk Notifications/Structures/subjStructureImpendingAbandonmentAssetsAtRisk
564404 Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the small fleet of Foreign vessels that surface. Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the small fleet of Foreign vessels that surface.
564405 Foreign Narodnya translocation beacon activated. Foreign Narodnya translocation beacon activated.
564406 Additional Foreign Narodnya vessels emerging. Additional Foreign Narodnya vessels emerging.
564407 Kybernauts have quenched the beacon. Dazh Liminality progresses. Kybernauts have quenched the beacon. Dazh Liminality progresses.
564408 Kybernauts have quenched the beacon. Dazh Liminality progresses. Kybernauts have quenched the beacon. Dazh Liminality progresses.
564414 Your corporation has assets located at {structureLink} in the {[location]solarsystemID.name, linkify} system. These assets are at risk of loss as the structure is close to becoming abandoned.
In approximately {[numeric]daysUntilAbandon} {[numeric]daysUntilAbandon-> "day", "days"} this structure will become abandoned. Once this happens any assets located in it will NOT be protected by asset safety transportation should the structure be destroyed.
You can manually move your items within this structure into asset safety transportation at any time, as long as the structure remains in space.
If the structure owner reactivates the structure by powering up one or more service modules then the structure will no longer be at risk of abandonment.
Your corporation has assets located at {structureLink} in the {[location]solarsystemID.name, linkify} system. These assets are at risk of loss as the structure is close to becoming abandoned.
In approximately {[numeric]daysUntilAbandon} {[numeric]daysUntilAbandon-> "day", "days"} this structure will become abandoned. Once this happens <b>any assets located in it will NOT be protected by asset safety transportation should the structure be destroyed</b>.
You can manually move your items within this structure into asset safety transportation at any time, as long as the structure remains in space.
If the structure owner reactivates the structure by powering up one or more service modules then the structure will no longer be at risk of abandonment.
Notifications/Structures/bodyStructureImpendingAbandonmentAssetsAtRisk_Corp
564415 Your corporation assets located in a structure are at risk Your corporation assets located in a structure are at risk Notifications/Structures/subjStructureImpendingAbandonmentAssetsAtRisk_Corp

New Files (69 Entries)
File Name Size in kb (Decompressed)
audio/913210447.wem
145
dx9/model/celestial/sun/phase/sun_yellow_transition_00b.black
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dx9/model/celestial/sun/sunramp_blue_01a_phase4.dds
11
dx9/model/ship/caldari/battleship/cb1/effects/cb1_siren_blue_mesh_01a_packedts.gr2
41
dx9/model/ship/caldari/battleship/cb1/effects/cb1_siren_red_mesh_01a_packedts.gr2
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dx9/model/structure/triglavian/micropylons/tgmp01/effects/tgmp_ctrl.black
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dx9/model/structure/triglavian/micropylons/tgmp01/icons/24557_128.png
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dx9/model/structure/triglavian/micropylons/tgmp01/icons/24557_512.jpg
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dx9/model/structure/triglavian/micropylons/tgmp01/icons/24557_64.png
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dx9/model/structure/triglavian/miningrig/tgmr1/wreck/icons/24558_128.png
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fisfx/explosion/ecx_edencom_structure_l_explosive_01a.black
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fisfx/explosion/ecx_edencom_structure_xl_explosive_01a.black
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fisfx/generic/overlays/triglavian_small_materialization_ov_01a.black
3
fisfx/module/tg_starharvestinglaser_starside_01a.black
21
graphics/character/female/paperdoll/accessories/glasses/glasses_slick_01/clear.color
0
graphics/character/female/paperdoll/accessories/glasses/glasses_slick_01/types/glasses_slick_01_clear.type
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graphics/character/female/paperdoll/hair/headwear_cap_f01/types/headwear_cap_f01_covid.type
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graphics/character/female/paperdoll/hair/headwear_cap_f01/v21/comp_hair_d.png
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graphics/character/female/paperdoll/hair/headwear_cap_f01/v21/comp_hair_d_4k.png
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graphics/character/female/paperdoll/hair/headwear_cap_f01/v21/comp_hair_n.png
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graphics/character/female/paperdoll/hair/headwear_cap_f01/v21/comp_hair_n_4k.png
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graphics/character/female/paperdoll/hair/headwear_cap_f01/v21/comp_hair_s.png
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graphics/character/female/paperdoll/hair/headwear_cap_f01/v21/comp_hair_s_4k.png
328
graphics/character/male/paperdoll/accessories/glasses/glasses_slick_01/clear.color
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graphics/character/male/paperdoll/accessories/glasses/glasses_slick_01/types/glasses_slick_01_clear.type
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graphics/character/male/paperdoll/hair/headwear_cap_m01/types/headwear_cap_m01_covid.type
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graphics/character/male/paperdoll/hair/headwear_cap_m01/v21/comp_hair_d.png
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graphics/character/male/paperdoll/hair/headwear_cap_m01/v21/comp_hair_d_4k.png
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graphics/character/male/paperdoll/hair/headwear_cap_m01/v21/comp_hair_n.png
325
graphics/character/male/paperdoll/hair/headwear_cap_m01/v21/comp_hair_n_4k.png
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graphics/character/male/paperdoll/hair/headwear_cap_m01/v21/comp_hair_s.png
71
graphics/character/male/paperdoll/hair/headwear_cap_m01/v21/comp_hair_s_4k.png
328
graphics/generic/vortex/stretchcone_01b_rot.gr2
124
graphics/generic/vortex/stretchcone_01c_rot.gr2
88
graphics/generic/vortex/tree_rot_z.gr2
4
graphics/generic/vortex/tree_triuv_01a_rot_z.gr2
4
texture/fx/gradients/floatingpoint/h_lineargradient_01a.dds
8
texture/fx/gradients/floatingpoint/v_weighted_01b.dds
4
texture/fx/lightnings/lightning_07c.dds
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ui/asset/mannequin/hair/54948_male_hair_headwear_cap_m01_types_headwear_cap_m01_covid.png
26
ui/asset/mannequin/hair/54948_male_hair_headwear_cap_m01_types_headwear_cap_m01_covid.zh.png
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ui/asset/mannequin/hair/54949_female_hair_headwear_cap_f01_types_headwear_cap_f01_covid.png
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ui/asset/mannequin/topmiddle/54943_male_topmiddle_tshirtm01_types_tshirtm01_covid.png
25
ui/asset/mannequin/topmiddle/54944_female_topmiddle_tshirtf01_types_tshirtf01_covid.png
22
ui/texture/classes/agency/navigationcards/card_triglavianinvasionschapterthree.png
1020
ui/texture/classes/agency/navigationcards/edencom_fortress.png
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ui/texture/classes/agency/navigationcards/edencom_fortress.zh.png
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ui/texture/classes/agency/navigationcards/escalating_liminality.png
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ui/texture/classes/agency/navigationcards/escalating_liminality.zh.png
362
ui/texture/classes/agency/navigationcards/final_liminality.png
388
ui/texture/classes/agency/navigationcards/final_liminality.zh.png
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ui/texture/classes/agency/navigationcards/redoubts_bulwarks.png
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ui/texture/classes/agency/navigationcards/redoubts_bulwarks.zh.png
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ui/texture/classes/agency/navigationcards/stellar_reconnaissance.png
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ui/texture/classes/agency/navigationcards/stellar_reconnaissance.zh.png
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ui/texture/icons/notifications/notificationicon_structureimpendingabandonmentassetsatrisk.png
1
ui/texture/redeempanel/pin-location.png
3
ui/texture/redeempanel/trashcan_icon.png
0
video/billboards/common/egonics_immersia.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

4178
video/billboards/common/genolution.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

3298
video/billboards/common/khanid_works.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2795
video/billboards/common/laidai.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

3040
video/billboards/common/matigu_sushi.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2664
video/billboards/common/mirelle_glasses.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2218
video/billboards/common/quafe.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2082
video/billboards/common/sinfina_mondo.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

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Changed Files (179 Entries)
File Name Size in kb (Decompressed)
audio/atmos.bnk
33162 -> 33628
audio/effects.bnk
21503 -> 21714
audio/modules.bnk
9386 -> 9386
audio/placeables.bnk
45421 -> 46281
audio/soundbanksinfo.xml
1639 -> 1646
audio/turrets.bnk
68695 -> 68695
bin/achievementEventsLoader.pyd
64 -> 64
bin/effectsLoader.pyd
71 -> 71
bin/staticdata/mapObjects.db
33759 -> 33759
bin64/_PlanetResources.dll
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bin64/_audio2.dll
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bin64/_ctypes.pyd
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bin64/_destiny.dll
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bin64/_elementtree.pyd
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bin64/_evelocalization.dll
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bin64/_ime.dll
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bin64/_ssl.pyd
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bin64/_trinity_dx11_deploy.dll
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bin64/_trinity_dx12_deploy.dll
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bin64/_trinity_dx9_deploy.dll
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bin64/_videoplayer.dll
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bin64/_yaml.pyd
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bin64/achievementEventsLoader.pyd
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