About

TQ SDE Complements

"the art team mostly works on important stuff like rubberbanding and lag" - CCP Pointy Bits

Comparing Singularity_Previous (Build: 1462135) to Singularity_Next (Build: 1464630)

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Est. patch size: 188mb

New Items (16 Entries)
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<url=showinfo:50138>Easter Firework</url>
<url=showinfo:50139>Damavik Metamateria Exotica SKIN (Permanent)</url>
<url=showinfo:50140>Kikimora Metamateria Exotica SKIN (Permanent)</url>
<url=showinfo:50141>Vedmak Metamateria Exotica SKIN (Permanent)</url>
<url=showinfo:50142>Rodiva Metamateria Exotica SKIN (Permanent)</url>
<url=showinfo:50143>Zarmazd Metamateria Exotica SKIN (Permanent)</url>
<url=showinfo:50144>Drekavac Metamateria Exotica SKIN (Permanent)</url>
<url=showinfo:50145>Leshak Metamateria Exotica SKIN (Permanent)</url>
<url=showinfo:50146>Hecate Caille Neon SKIN (Permanent)</url>
<url=showinfo:50147>Deimos Caille Neon SKIN (Permanent)</url>
<url=showinfo:50148>Ishtar Caille Neon SKIN (Permanent)</url>
<url=showinfo:50149>Kronos Caille Neon SKIN (Permanent)</url>
<url=showinfo:50150>Thanatos Caille Neon SKIN (Permanent)</url>
<url=showinfo:50151>Nyx Caille Neon SKIN (Permanent)</url>
<url=showinfo:50152>Erebus Caille Neon SKIN (Permanent)</url>
<url=showinfo:50153>Nemesis Caille Neon SKIN (Permanent)</url>
Icon TypeID & Name Description Group Attributes
50138 - Easter Firework No Description Festival Charges
Click to toggle showing the 15 attributes. typeID: 50138
graphicID: 22388
Capacity: 0.0
isDynamicType: False
typeNameID: 546073
iconID: 20973
basePrice: 0.0
marketGroupID: 1663 (Special Edition Festival Assets)
Volume: 0.1
radius: 1.0
published: True
Mass: 100.0
Tech Level: 1
groupID: 500
portionSize: 100
50139 - Damavik Metamateria Exotica SKIN (Permanent) Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 546087
typeID: 50139
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 546086
basePrice: 0.0
marketGroupID: 2486 (Triglavian)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Damavik Metamateria Exotica
skin_skinMaterialID: 362
skin_isSingleUse: False
skin_skinDescription: 546085
skin_visibleSerenity: False
skin_skinID: 5911
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [47269]
skin_licenseTypeID: 50139
Extra Skin Attributes:
Applies to: Damavik
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50140 - Kikimora Metamateria Exotica SKIN (Permanent) Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 546090
typeID: 50140
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 546089
basePrice: 0.0
marketGroupID: 2521 (Triglavian)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Kikimora Metamateria Exotica
skin_skinMaterialID: 362
skin_isSingleUse: False
skin_skinDescription: 546088
skin_visibleSerenity: False
skin_skinID: 5912
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [49710]
skin_licenseTypeID: 50140
Extra Skin Attributes:
Applies to: Kikimora
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50141 - Vedmak Metamateria Exotica SKIN (Permanent) Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 546093
typeID: 50141
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 546092
basePrice: 0.0
marketGroupID: 2485 (Triglavian)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Vedmak Metamateria Exotica
skin_skinMaterialID: 362
skin_isSingleUse: False
skin_skinDescription: 546091
skin_visibleSerenity: False
skin_skinID: 5913
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [47270]
skin_licenseTypeID: 50141
Extra Skin Attributes:
Applies to: Vedmak
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50142 - Rodiva Metamateria Exotica SKIN (Permanent) Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 546096
typeID: 50142
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 546095
basePrice: 0.0
marketGroupID: 2485 (Triglavian)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Rodiva Metamateria Exotica
skin_skinMaterialID: 362
skin_isSingleUse: False
skin_skinDescription: 546094
skin_visibleSerenity: False
skin_skinID: 5914
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [49712]
skin_licenseTypeID: 50142
Extra Skin Attributes:
Applies to: Rodiva
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50143 - Zarmazd Metamateria Exotica SKIN (Permanent) Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 546099
typeID: 50143
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 546098
basePrice: 0.0
marketGroupID: 2485 (Triglavian)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Zarmazd Metamateria Exotica
skin_skinMaterialID: 362
skin_isSingleUse: False
skin_skinDescription: 546097
skin_visibleSerenity: False
skin_skinID: 5915
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [49713]
skin_licenseTypeID: 50143
Extra Skin Attributes:
Applies to: Zarmazd
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50144 - Drekavac Metamateria Exotica SKIN (Permanent) Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 546102
typeID: 50144
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 546101
basePrice: 0.0
marketGroupID: 2519 (Triglavian)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Drekavac Metamateria Exotica
skin_skinMaterialID: 362
skin_isSingleUse: False
skin_skinDescription: 546100
skin_visibleSerenity: False
skin_skinID: 5916
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [49711]
skin_licenseTypeID: 50144
Extra Skin Attributes:
Applies to: Drekavac
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50145 - Leshak Metamateria Exotica SKIN (Permanent) Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 546105
typeID: 50145
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 546104
basePrice: 0.0
marketGroupID: 2482 (Triglavian)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Leshak Metamateria Exotica
skin_skinMaterialID: 362
skin_isSingleUse: False
skin_skinDescription: 546103
skin_visibleSerenity: False
skin_skinID: 5917
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [47271]
skin_licenseTypeID: 50145
Extra Skin Attributes:
Applies to: Leshak
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50146 - Hecate Caille Neon SKIN (Permanent) The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 546109
typeID: 50146
Capacity: 0.0
isDynamicType: False
raceID: 8
typeNameID: 546108
basePrice: 0.0
marketGroupID: 2356 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Hecate Caille Neon
skin_skinMaterialID: 364
skin_isSingleUse: False
skin_skinDescription: 546107
skin_visibleSerenity: False
skin_skinID: 5918
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [35683]
skin_licenseTypeID: 50146
Extra Skin Attributes:
Applies to: Hecate
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50147 - Deimos Caille Neon SKIN (Permanent) The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 546112
typeID: 50147
Capacity: 0.0
raceID: 8
typeNameID: 546111
basePrice: 0.0
marketGroupID: 2071 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Deimos Caille Neon
skin_skinMaterialID: 364
skin_isSingleUse: False
skin_skinDescription: 546110
skin_visibleSerenity: False
skin_skinID: 5919
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [12023]
skin_licenseTypeID: 50147
Extra Skin Attributes:
Applies to: Deimos
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50148 - Ishtar Caille Neon SKIN (Permanent) The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 546115
typeID: 50148
Capacity: 0.0
raceID: 8
typeNameID: 546114
basePrice: 0.0
marketGroupID: 2071 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Ishtar Caille Neon
skin_skinMaterialID: 364
skin_isSingleUse: False
skin_skinDescription: 546113
skin_visibleSerenity: False
skin_skinID: 5920
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [12005]
skin_licenseTypeID: 50148
Extra Skin Attributes:
Applies to: Ishtar
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50149 - Kronos Caille Neon SKIN (Permanent) The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 546118
typeID: 50149
Capacity: 0.0
raceID: 8
typeNameID: 546117
basePrice: 0.0
marketGroupID: 2026 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Kronos Caille Neon
skin_skinMaterialID: 364
skin_isSingleUse: False
skin_skinDescription: 546116
skin_visibleSerenity: False
skin_skinID: 5921
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [28661]
skin_licenseTypeID: 50149
Extra Skin Attributes:
Applies to: Kronos
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50150 - Thanatos Caille Neon SKIN (Permanent) The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 546121
typeID: 50150
Capacity: 0.0
raceID: 8
typeNameID: 546120
basePrice: 0.0
marketGroupID: 1976 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Thanatos Caille Neon
skin_skinMaterialID: 364
skin_isSingleUse: False
skin_skinDescription: 546119
skin_visibleSerenity: False
skin_skinID: 5922
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [23911]
skin_licenseTypeID: 50150
Extra Skin Attributes:
Applies to: Thanatos
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50151 - Nyx Caille Neon SKIN (Permanent) The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 546124
typeID: 50151
Capacity: 0.0
raceID: 8
typeNameID: 546123
basePrice: 0.0
marketGroupID: 1976 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Nyx Caille Neon
skin_skinMaterialID: 364
skin_isSingleUse: False
skin_skinDescription: 546122
skin_visibleSerenity: False
skin_skinID: 5923
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [23913]
skin_licenseTypeID: 50151
Extra Skin Attributes:
Applies to: Nyx
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50152 - Erebus Caille Neon SKIN (Permanent) The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 546127
typeID: 50152
Capacity: 0.0
raceID: 8
typeNameID: 546126
basePrice: 0.0
marketGroupID: 1979 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Erebus Caille Neon
skin_skinMaterialID: 364
skin_isSingleUse: False
skin_skinDescription: 546125
skin_visibleSerenity: False
skin_skinID: 5924
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [671]
skin_licenseTypeID: 50152
Extra Skin Attributes:
Applies to: Erebus
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50153 - Nemesis Caille Neon SKIN (Permanent) The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 546130
typeID: 50153
Capacity: 0.0
raceID: 8
typeNameID: 546129
basePrice: 0.0
marketGroupID: 2053 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Nemesis Caille Neon
skin_skinMaterialID: 364
skin_isSingleUse: False
skin_skinDescription: 546128
skin_visibleSerenity: False
skin_skinID: 5925
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11377]
skin_licenseTypeID: 50153
Extra Skin Attributes:
Applies to: Nemesis
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
Removed Items (0 Entries)

Please note that a "removed" item usually means the item was just not yet added to the "newer" build.

TypeID & Name Description Group Attributes

Changed Blueprints (0 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
Changed Reprocessing (0 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff

Changed Traits (0 Entries)
TypeID, Group, & Name Singularity_Previous Singularity_Next Diff
Changes to Attributes (0 Entries)
Attribute Name Diff
Attribute Changes per Type (11 Entries)
TypeID, Name, and Group Diff
12097 - Destroyers (Spaceship Command) radius: 0.0 => 1.0
isDynamicType: None => False
12099 - Battlecruisers (Spaceship Command) radius: 0.0 => 1.0
isDynamicType: None => False
30326 - Electronic Subsystem Technology (Science) isDynamicType: None => False
30536 - Amarr Electronic Systems (Subsystems) isDynamicType: None => False
30541 - Gallente Electronic Systems (Subsystems) isDynamicType: None => False
30542 - Caldari Electronic Systems (Subsystems) isDynamicType: None => False
30543 - Minmatar Electronic Systems (Subsystems) isDynamicType: None => False
40535 - Amarr Force Auxiliary (Spaceship Command) isDynamicType: None => False
40536 - Caldari Force Auxiliary (Spaceship Command) isDynamicType: None => False
40537 - Gallente Force Auxiliary (Spaceship Command) isDynamicType: None => False
40538 - Minmatar Force Auxiliary (Spaceship Command) isDynamicType: None => False
Changed Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Changes to Effects (0 Entries)
Effect Name Diff
Effect Changes per Type (0 Entries)
TypeID, Name, and Group Effects Changes

Changed Clone State Access BETA (0 Entries)
Alpha Caldari (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group

String Changes (70 Entries)
Key Singularity_Previous Singularity_Next Diff Usage
543865 You are about to buy the following skills for a total cost of {[numeric]cost.isk}:
{skills}

Are you sure you wish to continue?
Please confirm your purchase of {[item]typeID.name} for a cost of {[numeric]cost.isk} You are about to buy the following skills for a total cost of <b>{[numeric]cost.isk}</b>:
{skills}

Are you sure you wish to continue?
Please confirm your purchase of {[item]typeID.name} for a cost of <b>{[numeric]cost.isk}</b>
543866 Buy Skills Confirm skill purchase Buy SkillsConfirm skill purchase
546019 Please confirm your purchase of the following skills for a total cost of {[numeric]cost.isk}:
{skills}
Please confirm your purchase of the following skills for a total cost of <b>{[numeric]cost.isk}</b>:
{skills}
546020 Confirm skill purchase Confirm skill purchase
546022 Serenity Close Beta 2 Login Campaign Serenity Close Beta 2 Login Campaign
546029 Training to level {level} Training to level {level} UI/Skills/TrainingToLevel
546030 Time until trained Time until trained UI/Skills/TimeUntilTrained
546031 You need to train this skill's requirements You need to train this skill's requirements UI/Skills/UntrainedRequirements
546032 <color={color}>Total training time</color>
{[timeinterval]time.shortWrittenForm, from=day, to=minute}
<color={color}>Total training time</color>
{[timeinterval]time.shortWrittenForm, from=day, to=minute}
UI/Skills/TotalTrainingTimeField
546033 View Required Skills View Required Skills UI/Skills/ViewRequiredSkills
546034 Buy this skill to unlock it for training Buy this skill to unlock it for training UI/Skills/NeedToBuySkill
546035 <color={color}>Skill price</color>
{[numeric]price.isk}
<color={color}>Skill price</color>
{[numeric]price.isk}
UI/Skills/SkillPriceField
546036 <color={color}>Est. price</color>
{[numeric]price.isk}
<color={color}>Est. price</color>
{[numeric]price.isk}
UI/Skills/SkillEstimatedPrice
546037 Buy Skill Buy Skill UI/Skills/BuySkill
546038 This skill and some of its requirements are not available for direct purchase. Please check the regional market. This skill and some of its requirements are not available for direct purchase. Please check the regional market. UI/Skills/ErrorRareSkillAndRequirements
546039 This skill is not available for direct purchase. Please check the regional market. This skill is not available for direct purchase. Please check the regional market. UI/Skills/ErrorRareSkill
546040 Some of this skill's requirements are not available for direct purchase. Please check the regional market. Some of this skill's requirements are not available for direct purchase. Please check the regional market. UI/Skills/ErrorRareRequirements
546041 Buy and train Buy and train UI/Skills/BuyAndTrain
546042 Train level {level} Train level {level} UI/Skills/TrainLevel
546070 Welcome to The Agency - Serenity Welcome to The Agency - Serenity
546071 A Capsuleer Network A Capsuleer Network
546072 WELCOME TO THE AGENCY // FAKE NEWS REPORTS THE SCOPE NETWORK ACQUIRED BY UNKNOWN ENTITY // IT'S A GOVERNMENT CONSPIRACY // IT'S ALL FALSE // I CAN'T EXPLAIN MYSELF, SIR, BECAUSE I AM NOT MYSELF, YOU KNOW? // RUMORS OF MY DEATH HAVE BEEN GREATLY EXAGGERATED WELCOME TO THE AGENCY // FAKE NEWS REPORTS THE SCOPE NETWORK ACQUIRED BY UNKNOWN ENTITY // IT'S A GOVERNMENT CONSPIRACY // IT'S ALL FALSE // I CAN'T EXPLAIN MYSELF, SIR, BECAUSE I AM NOT MYSELF, YOU KNOW? // RUMORS OF MY DEATH HAVE BEEN GREATLY EXAGGERATED
546073 Easter Firework Easter Firework Item name for typeID 50138 (Festival Charges)
546084 Metamateria Exotica Metamateria Exotica
546085 Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
546086 Damavik Metamateria Exotica SKIN (Permanent) Damavik Metamateria Exotica SKIN (Permanent) Item name for typeID 50139 (Permanent SKIN)
546087 Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Item description for "Damavik Metamateria Exotica SKIN (Permanent)" (typeID 50139)
546088 Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
546089 Kikimora Metamateria Exotica SKIN (Permanent) Kikimora Metamateria Exotica SKIN (Permanent) Item name for typeID 50140 (Permanent SKIN)
546090 Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Item description for "Kikimora Metamateria Exotica SKIN (Permanent)" (typeID 50140)
546091 Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
546092 Vedmak Metamateria Exotica SKIN (Permanent) Vedmak Metamateria Exotica SKIN (Permanent) Item name for typeID 50141 (Permanent SKIN)
546093 Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Item description for "Vedmak Metamateria Exotica SKIN (Permanent)" (typeID 50141)
546094 Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
546095 Rodiva Metamateria Exotica SKIN (Permanent) Rodiva Metamateria Exotica SKIN (Permanent) Item name for typeID 50142 (Permanent SKIN)
546096 Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Item description for "Rodiva Metamateria Exotica SKIN (Permanent)" (typeID 50142)
546097 Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
546098 Zarmazd Metamateria Exotica SKIN (Permanent) Zarmazd Metamateria Exotica SKIN (Permanent) Item name for typeID 50143 (Permanent SKIN)
546099 Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Item description for "Zarmazd Metamateria Exotica SKIN (Permanent)" (typeID 50143)
546100 Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
546101 Drekavac Metamateria Exotica SKIN (Permanent) Drekavac Metamateria Exotica SKIN (Permanent) Item name for typeID 50144 (Permanent SKIN)
546102 Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Item description for "Drekavac Metamateria Exotica SKIN (Permanent)" (typeID 50144)
546103 Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
546104 Leshak Metamateria Exotica SKIN (Permanent) Leshak Metamateria Exotica SKIN (Permanent) Item name for typeID 50145 (Permanent SKIN)
546105 Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Item description for "Leshak Metamateria Exotica SKIN (Permanent)" (typeID 50145)
546106 Caille Neon Caille Neon
546107 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
546108 Hecate Caille Neon SKIN (Permanent) Hecate Caille Neon SKIN (Permanent) Item name for typeID 50146 (Permanent SKIN)
546109 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Item description for "Hecate Caille Neon SKIN (Permanent)" (typeID 50146)
546110 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
546111 Deimos Caille Neon SKIN (Permanent) Deimos Caille Neon SKIN (Permanent) Item name for typeID 50147 (Permanent SKIN)
546112 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Item description for "Deimos Caille Neon SKIN (Permanent)" (typeID 50147)
546113 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
546114 Ishtar Caille Neon SKIN (Permanent) Ishtar Caille Neon SKIN (Permanent) Item name for typeID 50148 (Permanent SKIN)
546115 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Item description for "Ishtar Caille Neon SKIN (Permanent)" (typeID 50148)
546116 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
546117 Kronos Caille Neon SKIN (Permanent) Kronos Caille Neon SKIN (Permanent) Item name for typeID 50149 (Permanent SKIN)
546118 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Item description for "Kronos Caille Neon SKIN (Permanent)" (typeID 50149)
546119 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
546120 Thanatos Caille Neon SKIN (Permanent) Thanatos Caille Neon SKIN (Permanent) Item name for typeID 50150 (Permanent SKIN)
546121 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Item description for "Thanatos Caille Neon SKIN (Permanent)" (typeID 50150)
546122 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
546123 Nyx Caille Neon SKIN (Permanent) Nyx Caille Neon SKIN (Permanent) Item name for typeID 50151 (Permanent SKIN)
546124 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Item description for "Nyx Caille Neon SKIN (Permanent)" (typeID 50151)
546125 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
546126 Erebus Caille Neon SKIN (Permanent) Erebus Caille Neon SKIN (Permanent) Item name for typeID 50152 (Permanent SKIN)
546127 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Item description for "Erebus Caille Neon SKIN (Permanent)" (typeID 50152)
546128 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.
546129 Nemesis Caille Neon SKIN (Permanent) Nemesis Caille Neon SKIN (Permanent) Item name for typeID 50153 (Permanent SKIN)
546130 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. Item description for "Nemesis Caille Neon SKIN (Permanent)" (typeID 50153)

New Files (54 Entries)
File Name Size in kb (Decompressed)
audio/401993278.wem
1152
audio/834978510.wem
629
dx9/model/decal/china_pigyear_at.dds
22
dx9/model/decal/china_pigyear_f.dds
11
dx9/model/decal/china_pigyear_nr.dds
11
dx9/model/decal/marking_maskeye_at.dds
22
dx9/model/decal/marking_maskeye_f.dds
11
dx9/model/decal/marking_maskeye_nr.dds
11
dx9/model/decal/permaband/flywithus_01_at.dds
22
dx9/model/decal/permaband/flywithus_01_f.dds
11
dx9/model/decal/permaband/flywithus_01_nr.dds
11
dx9/model/decal/permaband/killing_01_at.dds
22
dx9/model/decal/permaband/killing_01_f.dds
11
dx9/model/decal/permaband/killing_01_nr.dds
11
dx9/model/decal/permaband/warptodance_01_at.dds
22
dx9/model/decal/permaband/warptodance_01_f.dds
11
dx9/model/decal/permaband/warptodance_01_nr.dds
11
dx9/model/decal/permaband/wrecking_01_at.dds
22
dx9/model/decal/permaband/wrecking_01_f.dds
11
dx9/model/decal/permaband/wrecking_01_nr.dds
11
dx9/model/shared/wreck/decal/decal_damage_14_alpha.dds
349
dx9/model/shared/wreck/decal/decal_damage_15_alpha.dds
174
dx9/model/ship/caldari/frigate/cf4/navy/cf4_t1_navy_pmdg.dds
1398
dx9/model/ship/caldari/frigate/cf4/navy/cf4_t1_navy_pmdg_lowdetail.dds
1
dx9/model/ship/caldari/frigate/cf4/navy/cf4_t1_navy_pmdg_mediumdetail.dds
22
dx9/model/ship/caldari/frigate/cf8/navy/cf8_t1_navy_pmdg.dds
1398
dx9/model/ship/caldari/frigate/cf8/navy/cf8_t1_navy_pmdg_lowdetail.dds
1
dx9/model/ship/caldari/frigate/cf8/navy/cf8_t1_navy_pmdg_mediumdetail.dds
22
dx9/model/ship/caldari/industrial/ci2/navy/ci2_t1_navy_pmdg.dds
1398
dx9/model/ship/caldari/industrial/ci2/navy/ci2_t1_navy_pmdg_lowdetail.dds
1
dx9/model/ship/caldari/industrial/ci2/navy/ci2_t1_navy_pmdg_mediumdetail.dds
22
dx9/model/ship/gallente/frigate/gf7/navy/gf7_t1_navy_pmdg.dds
1398
dx9/model/ship/gallente/frigate/gf7/navy/gf7_t1_navy_pmdg_lowdetail.dds
1
dx9/model/ship/gallente/frigate/gf7/navy/gf7_t1_navy_pmdg_mediumdetail.dds
22
dx9/model/ship/gallente/frigate/gf8/navy/gf8_t1_navy_pmdg.dds
1398
dx9/model/ship/gallente/frigate/gf8/navy/gf8_t1_navy_pmdg_lowdetail.dds
1
dx9/model/ship/gallente/frigate/gf8/navy/gf8_t1_navy_pmdg_mediumdetail.dds
22
dx9/model/ship/minmatar/battleship/mb2/navy/mb2_t1_navy_pmdg.dds
2796
dx9/model/ship/minmatar/battleship/mb2/navy/mb2_t1_navy_pmdg_lowdetail.dds
2
dx9/model/ship/minmatar/battleship/mb2/navy/mb2_t1_navy_pmdg_mediumdetail.dds
43
dx9/model/ship/minmatar/destroyer/mde1/effects/permaband_effect_mde1.black
26
dx9/model/ship/minmatar/frigate/mf7/navy/mf7_t1_navy_pmdg.dds
1398
dx9/model/ship/minmatar/frigate/mf7/navy/mf7_t1_navy_pmdg_lowdetail.dds
1
dx9/model/ship/minmatar/frigate/mf7/navy/mf7_t1_navy_pmdg_mediumdetail.dds
22
dx9/model/ship/minmatar/frigate/mf8/navy/mf8_t1_navy_pmdg.dds
1398
dx9/model/ship/minmatar/frigate/mf8/navy/mf8_t1_navy_pmdg_lowdetail.dds
1
dx9/model/ship/minmatar/frigate/mf8/navy/mf8_t1_navy_pmdg_mediumdetail.dds
22
dx9/model/spaceobjectfactory/factions/permabandholo.black
3
dx9/model/spaceobjectfactory/patterns/blackblueyellow.black
1
dx9/model/spaceobjectfactory/patterns/permabandholo.black
1
dx9/texture/decal/deck_04_cube.dds
393
texture/fx/fire/firetile_05d.dds
22
ui/texture/classes/skins/icons/362.png
4
ui/texture/classes/skins/icons/364.png
4
Changed Files (200 Entries)
File Name Size in kb (Decompressed)
audio/atmos.bnk
11771 -> 12380
audio/placeables.bnk
27878 -> 28394
audio/soundbanksinfo.xml
3752 -> 3754
audio/turrets.bnk
62830 -> 64823
bin/_PlanetResources.dll
182 -> 182
bin/_audio2.dll
1944 -> 1944
bin/_ctypes.pyd
85 -> 85
bin/_destiny.dll
567 -> 567
bin/_elementtree.pyd
77 -> 77
bin/_evelocalization.dll
250 -> 250
bin/_ime.dll
70 -> 70
bin/_ssl.pyd
996 -> 996
bin/_trinity_dx11_deploy.dll
14028 -> 14027
bin/_trinity_dx9_deploy.dll
13956 -> 13954
bin/_videoplayer.dll
1764 -> 1764
bin/_yaml.pyd
207 -> 207
bin/activityNodesLoader.pyd
83 -> 83
bin/blue.dll
3943 -> 3943
bin/character_colorLocationsLoader.pyd
65 -> 65
bin/character_colorNamesLoader.pyd
65 -> 65
bin/character_modifierLocationsLoader.pyd
65 -> 65
bin/character_resourcesLoader.pyd
66 -> 66
bin/character_sculptingLocationsLoader.pyd
65 -> 65
bin/d3dinfo.pyd
669 -> 669
bin/db.dll
262 -> 262
bin/dynamicItemAttributesLoader.pyd
92 -> 92
bin/effectSequencesLoader.pyd
96 -> 96
bin/effectsLoader.pyd
77 -> 77
bin/exefile.exe
551 -> 551
bin/explosionBucketIDsLoader.pyd
89 -> 89
bin/explosionIDsLoader.pyd
65 -> 65
bin/geo2.dll
196 -> 196
bin/graphicIDsLoader.pyd
91 -> 91
bin/graphicLocationsLoader.pyd
81 -> 81
bin/graphicMaterialSetsLoader.pyd
70 -> 70
bin/groupGraphicsLoader.pyd
86 -> 86
bin/iconIDsLoader.pyd
71 -> 71
bin/loginRewardsLoader.pyd
81 -> 81
bin/newFeaturesLoader.pyd
67 -> 67
bin/nvapi.pyd
725 -> 725
bin/pyEvePathfinder.dll
671 -> 671
bin/pyFSD.dll
784 -> 784
bin/pyexpat.pyd
133 -> 133
bin/python27.dll
3883 -> 3883
bin/soundIDsLoader.pyd
65 -> 65
bin/spacemouse.pyd
62 -> 62
bin/unicodedata.pyd
693 -> 693
bin64/_PlanetResources.dll
232 -> 232
bin64/_audio2.dll
2592 -> 2592
bin64/_ctypes.pyd
109 -> 109
bin64/_destiny.dll
751 -> 751
bin64/_elementtree.pyd
93 -> 93
bin64/_evelocalization.dll
312 -> 312
bin64/_ime.dll
89 -> 89
bin64/_ssl.pyd
1407 -> 1407
bin64/_trinity_dx11_deploy.dll
19643 -> 19639
bin64/_trinity_dx9_deploy.dll
19548 -> 19545
bin64/_videoplayer.dll
1839 -> 1839
bin64/_yaml.pyd
221 -> 221
bin64/activityNodesLoader.pyd
98 -> 98
bin64/blue.dll
5332 -> 5332
bin64/character_colorLocationsLoader.pyd
75 -> 75
bin64/character_colorNamesLoader.pyd
75 -> 75
bin64/character_modifierLocationsLoader.pyd
75 -> 75
bin64/character_resourcesLoader.pyd
77 -> 77
bin64/character_sculptingLocationsLoader.pyd
75 -> 75
bin64/d3dinfo.pyd
889 -> 889
bin64/db.dll
337 -> 337
bin64/dynamicItemAttributesLoader.pyd
111 -> 111
bin64/effectSequencesLoader.pyd
115 -> 115
bin64/effectsLoader.pyd
91 -> 91
bin64/exefile.exe
580 -> 580
bin64/explosionBucketIDsLoader.pyd
108 -> 108
bin64/explosionIDsLoader.pyd
76 -> 76
bin64/geo2.dll
227 -> 227
bin64/graphicIDsLoader.pyd
107 -> 107
bin64/graphicLocationsLoader.pyd
98 -> 98
bin64/graphicMaterialSetsLoader.pyd
81 -> 81
bin64/groupGraphicsLoader.pyd
103 -> 103
bin64/iconIDsLoader.pyd
83 -> 83
bin64/loginRewardsLoader.pyd
96 -> 96
bin64/newFeaturesLoader.pyd
77 -> 77
bin64/nvapi.pyd
937 -> 937
bin64/pyEvePathfinder.dll
903 -> 903
bin64/pyFSD.dll
1040 -> 1040
bin64/pyexpat.pyd
169 -> 169
bin64/python27.dll
4996 -> 4996
bin64/soundIDsLoader.pyd
75 -> 75
bin64/spacemouse.pyd
80 -> 80
bin64/unicodedata.pyd
697 -> 697
bulkdata/800006.cache2
7122 -> 7122
bulkdata/mapbulk.db
451 -> 451
bulkdata/version
0 -> 0
code.ccp
19784 -> 19795
dx9/model/decal/caldari/caldari_industrial_t4_nr.dds
2 -> 11
dx9/model/ship/caldari/frigate/cf4/icons/1789_128.png ->
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dx9/model/ship/caldari/frigate/cf4/icons/1789_64.png ->
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dx9/model/ship/caldari/frigate/cf8/icons/2633_64_bpc.png ->
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dx9/model/ship/gallente/frigate/gf8/icons/2634_64_bp.png ->
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dx9/model/ship/minmatar/battleship/mb2/icons/2642_128.png ->
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dx9/model/ship/minmatar/battleship/mb2/icons/2642_512.jpg ->
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dx9/model/ship/minmatar/battleship/mb2/icons/2642_64.png ->
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dx9/model/ship/minmatar/battleship/mb2/icons/2642_64_bp.png ->
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dx9/model/ship/minmatar/battleship/mb2/icons/2642_64_bpc.png ->
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dx9/model/ship/minmatar/decal/minmatar_sail_pattern_t2c.dds
22 -> 22
dx9/model/ship/minmatar/frigate/mf7/icons/1976_128.png ->
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dx9/model/ship/minmatar/frigate/mf7/icons/1976_512.jpg ->
28 -> 28
dx9/model/ship/minmatar/frigate/mf7/icons/1976_64.png ->
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dx9/model/ship/minmatar/frigate/mf7/icons/1976_64_bp.png ->
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dx9/model/ship/minmatar/frigate/mf7/icons/1976_64_bpc.png ->
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dx9/model/ship/minmatar/frigate/mf8/icons/2635_128.png ->
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dx9/model/ship/minmatar/frigate/mf8/icons/2635_512.jpg ->
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dx9/model/ship/minmatar/frigate/mf8/icons/2635_64.png ->
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dx9/model/ship/minmatar/frigate/mf8/icons/2635_64_bpc.png ->
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dx9/model/spaceobjectfactory/data.black
15258 -> 15244
dx9/model/spaceobjectfactory/factions/amarrbase.black
3 -> 3
dx9/model/spaceobjectfactory/factions/amarrinfested.black
1 -> 1
dx9/model/spaceobjectfactory/factions/angelbase.black
2 -> 2
dx9/model/spaceobjectfactory/factions/blaze.black
3 -> 3
dx9/model/spaceobjectfactory/factions/bloodraider.black
3 -> 3
dx9/model/spaceobjectfactory/factions/caldari_union_day.black
2 -> 2
dx9/model/spaceobjectfactory/factions/caldaribase.black
3 -> 3
dx9/model/spaceobjectfactory/factions/corecomplexion.black
3 -> 3
dx9/model/spaceobjectfactory/factions/creodron.black
3 -> 3
dx9/model/spaceobjectfactory/factions/eom.black
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dx9/model/spaceobjectfactory/factions/gallentebase.black
3 -> 3
dx9/model/spaceobjectfactory/factions/guristas.black
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dx9/model/spaceobjectfactory/factions/igc.black
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dx9/model/spaceobjectfactory/factions/imperialarmaments.black
3 -> 3
dx9/model/spaceobjectfactory/factions/justice.black
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dx9/model/spaceobjectfactory/factions/kador.black
3 -> 3
dx9/model/spaceobjectfactory/factions/minmatarbase.black
3 -> 3
dx9/model/spaceobjectfactory/factions/noh.black
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dx9/model/spaceobjectfactory/factions/police.black
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dx9/model/spaceobjectfactory/factions/serenity.black
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dx9/model/spaceobjectfactory/factions/serpentis.black
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dx9/model/spaceobjectfactory/factions/syndicate.black
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dx9/model/spaceobjectfactory/factions/tash-murkon.black
3 -> 3
dx9/model/spaceobjectfactory/factions/valkyrieamarr.black
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dx9/model/spaceobjectfactory/factions/wiyrkomi.black
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dx9/model/spaceobjectfactory/hulls/ab3_t1.black
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dx9/model/spaceobjectfactory/hulls/ac2_t1.black
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dx9/model/spaceobjectfactory/hulls/cb3_t1.black
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dx9/model/spaceobjectfactory/hulls/cc2_t1.black
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dx9/model/spaceobjectfactory/hulls/ci2_t1.black
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dx9/model/spaceobjectfactory/hulls/gc3_t2.black
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dx9/model/spaceobjectfactory/hulls/gc4_t1.black
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dx9/model/spaceobjectfactory/hulls/mc2_t1.black
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dx9/model/spaceobjectfactory/hulls/mde1_t2c.black
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dx9/model/spaceobjectfactory/patterns/triglavian_lightning_01.black
1 -> 1
dx9/model/worldobject/planet/moon/moondetail02_p.dds
22369 -> 22369
eve.exe
550 -> 550
fisfx/travel/abyssal/abyssal_spacetear_custom_01a.black
16 -> 16
localizationfsd/localization_fsd_en-us.pickle
18761 -> 18787
localizationfsd/localization_fsd_main.pickle
2253 -> 2254
localizationfsd/localization_fsd_zh.pickle
25748 -> 25748
manifest.dat
15 -> 15
resfiledependencies.yaml
3297 -> 3303
resfileindex.txt
12208 -> 12216
resfileindex_prefetch.txt
783 -> 783
start.ini
0 -> 0
staticdata/blueprints.static
4120 -> 4653
staticdata/clonegrades.static
26 -> 49
staticdata/crates.static
77 -> 77
staticdata/dbuffcollections.static
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staticdata/dialogs.static
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staticdata/evecategories.static
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staticdata/evegroups.static
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staticdata/evetypelists.static
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staticdata/evetypes.static
13205 -> 13221
staticdata/fighterabilities.static
32 -> 13
staticdata/fighterabilitiesbytype.static
40 -> 22
staticdata/graphicmaterialsets.fsdbinary
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staticdata/industry_activities.static
24 -> 24
staticdata/industry_activity_modifier_sources.static
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staticdata/industry_activity_target_filters.static
24 -> 24
staticdata/industry_assembly_lines.static
368 -> 368
staticdata/industry_installation_types.static
40 -> 40
staticdata/infobubbles.static
286 -> 286
staticdata/loginrewards.fsdbinary
5 -> 6
staticdata/skinlicenses.static
1382 -> 1359
staticdata/skinmaterials.static
56 -> 69
staticdata/skins.static
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